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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM37542005-6DC&rnd=37542005" width="1" height="1"></div>

CurveBall120.swf

This is the info page for
Flash #262191

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="BankGothic Md BT" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="center"><font face="BankGothic Md BT" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1">000000000</font></p>

<p align="center"><font face="BankGothic Md BT" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1">0000-00-00</font></p>

curveball

start game

brought to you by

Paragon Digital Media

high scores

<p align="center"><font face="Data 70" size="12" color="#ffffcc" letterSpacing="0.000000" kerning="1">120</font></p>

main menu

empty

high scores

level

score

date

<p align="center"><font face="BankGothic Md BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="center"><font face="BankGothic Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Curve Bonus!</font></p>

<p align="center"><font face="BankGothic Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Curve Bonus!</font></p>

<p align="center"><font face="BankGothic Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Curve Bonus!</font></p>

<p align="left"><font face="BankGothic Md BT" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="BankGothic Md BT" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">bonus:</font></p>

<p align="left"><font face="BankGothic Md BT" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">3000</font></p>

score:

level:

<p align="left"><font face="BankGothic Md BT" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">00</font></p>

Game Over

ActionScript [AS1/AS2]

Symbol 16 Button
on (release) { gotoAndStop ("StartGame"); }
Symbol 23 Button
on (release) { gotoAndStop ("HighScores"); }
Symbol 26 MovieClip Frame 1
var gf = (new flash.filters.GlowFilter(16776960, 100, 11, 11, 1.11, 3)); onEnterFrame = function () { F = int(++F); gf.strength = (1 - (((((s = ((((s = (F / 177) % 1)) < 0.5) ? (s * 2) : (2 - (s * 2))))) * s) * s) * s)) * 1.11; gf.blurX = (((((s = (F / 211) % 1)) < 0.5) ? (s * 2) : (2 - (s * 2))) * 6) + 8; gf.blurY = (((((s = (F / 233) % 1)) < 0.5) ? (s * 2) : (2 - (s * 2))) * 6) + 8; gf.blurY = (((((s = (F / 233) % 1)) < 0.5) ? (s * 2) : (2 - (s * 2))) * 6) + 8; txt.filters = [gf]; }; onEnterFrame();
Symbol 29 Button
on (release) { gotoAndStop ("Start"); }
Symbol 32 Button
on (release) { gotoAndStop ("Start"); i = 0; while (i < 15) { this["sf" + i].removeMovieClip(); i++; } }
Symbol 37 MovieClip Frame 1
function Load() { wleft = _parent.world.left; wright = _parent.world.right; wtop = _parent.world.top; wbottom = _parent.world.bottom; wdepth = _parent.world.depth; wl = wleft; wr = wright; wt = wtop; wb = wbottom; wx = ((wright - wleft) / 2) + wleft; wy = ((wbottom - wtop) / 2) + wtop; speed = _parent.world.speed; myPos = new Object(); myPos.x = wl; myPos.y = wt; myPos.z = 0; VisPos = new Object(); VisPos.x = myPos.x; VisPos.y = myPos.y; mySpeed = new Object(); mySpeed.x = speed; mySpeed.y = speed; mySpeed.z = speed; m = 100; f = 0.8; if (!swidth) { swidth = _width; } if (!sheight) { sheight = _height; } _x = myPos.x; _y = myPos.y; varA = 31.066017; _width = (swidth * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _height = (sheight * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); growshrink = 0; } function Ef() { myPos.z = _parent.ballPosZ; if (myPos.z < 0) { myPos.z = 0; } VisPos.x = wx - ((wx - myPos.x) * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); VisPos.y = wy - ((wy - myPos.y) * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _x = VisPos.x; _y = VisPos.y; _alpha = ((myPos.z - 100) / -1); _width = (swidth * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _height = (sheight * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); }
Symbol 44 MovieClip Frame 1
function Load() { skillFactor = _parent.world.skillFactor; wleft = _parent.world.left; wright = _parent.world.right; wtop = _parent.world.top; wbottom = _parent.world.bottom; wdepth = _parent.world.depth; wl = wleft; wr = wright; wt = wtop; wb = wbottom; wx = ((wright - wleft) / 2) + wleft; wy = ((wbottom - wtop) / 2) + wtop; myPos = new Object(); myPos.x = wx; myPos.y = wy; myPos.z = 75; oldPos = new Object(); oldPos.x = myPos.x; oldPos.y = myPos.y; VisPos = new Object(); VisPos.x = myPos.x; VisPos.y = myPos.y; mySpeed = new Object(); mySpeed.x = 0; mySpeed.y = 0; osx = 0; osy = 0; m = 100; f = 0.8; if (!swidth) { swidth = _width; } if (!sheight) { sheight = _height; } varA = 31.066017; VisPos.x = wx - ((wx - myPos.x) * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); VisPos.y = wy - ((wy - myPos.y) * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _x = VisPos.x; _y = VisPos.y; _width = (swidth * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _height = (sheight * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); xsMax = 0; ysMax = 0; } function Ef() { var _local2; bPosX = _parent.ballPosX; bPosY = _parent.ballPosY; bDirZ = _parent.ballDirZ; if (0 < bDirZ) { myTarX = bPosX; myTarY = bPosY; _local2 = LOG(1 / skillFactor); myPos.x = myPos.x - ((myPos.x - myTarX) * _local2); myPos.y = myPos.y - ((myPos.y - myTarY) * _local2); xsMax = 240 * LOG(1 / skillFactor); ysMax = 160 * LOG(1 / skillFactor); } else { myTarX = wx; myTarY = wy; _local2 = LOG(0.0666666666666667); myPos.x = myPos.x - ((myPos.x - myTarX) * _local2); myPos.y = myPos.y - ((myPos.y - myTarY) * _local2); xsMax = 240 * LOG(0.0666666666666667); ysMax = 160 * LOG(0.0666666666666667); } if ((myPos.y - (sheight / 2)) < wtop) { myPos.y = wtop + (sheight / 2); } else if (wbottom < (myPos.y + (sheight / 2))) { myPos.y = wbottom - (sheight / 2); } if ((myPos.x - (swidth / 2)) < wleft) { myPos.x = wleft + (swidth / 2); } else if (wright < (myPos.x + (swidth / 2))) { myPos.x = wright - (swidth / 2); } VisPos.x = wx - ((wx - myPos.x) * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); VisPos.y = wy - ((wy - myPos.y) * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _x = VisPos.x; _y = VisPos.y; _width = (swidth * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _height = (sheight * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); osx = mySpeed.x; osy = mySpeed.y; mySpeed.x = myPos.x - oldPos.x; mySpeed.y = myPos.y - oldPos.y; oldPos.x = myPos.x; oldPos.y = myPos.y; _parent.world.enemyPosX = myPos.x; _parent.world.enemyPosY = myPos.y; _parent.world.enemySpeedX = mySpeed.x; _parent.world.enemySpeedY = mySpeed.y; if (_p == 1) { _p = 2; } else if (_p == 2) { nextFrame(); } } stop();
Symbol 44 MovieClip Frame 38
gotoAndStop (1); _p = 0;
Symbol 44 MovieClip Frame 75
gotoAndStop (1); _p = 0;
Symbol 44 MovieClip Frame 112
gotoAndStop (1); _p = 0;
Symbol 44 MovieClip Frame 149
gotoAndStop (1); _p = 0;
Symbol 44 MovieClip Frame 186
gotoAndStop (1); _p = 0;
Symbol 47 MovieClip Frame 1
function Load() { this.onMouseDown = function () { Hit(); }; gotoAndStop (1); ballStop = 0; wleft = _parent.world.left; wright = _parent.world.right; wtop = _parent.world.top; wbottom = _parent.world.bottom; wdepth = _parent.world.depth - _parent.world.speed; wl = wleft; wr = wright; wt = wtop; wb = wbottom; wx = ((wright - wleft) / 2) + wleft; wy = ((wbottom - wtop) / 2) + wtop; speed = _parent.world.speed; curveAmount = _parent.world.curveAmount * S_MUL; curveDecay = 1.004; myPos = new Object(); myPos.x = wx; myPos.y = wy; myPos.z = 0; myCurve = new Object(); myCurve.x = 0; myCurve.y = 0; VisPos = new Object(); VisPos.x = myPos.x; VisPos.y = myPos.y; mySpeed = new Object(); mySpeed.x = 0; mySpeed.y = 0; mySpeed.z = 0; m = 100; f = 0.8; if (!swidth) { swidth = _width; } _x = myPos.x; _y = myPos.y; varA = 31.066017; _width = (swidth * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _height = (swidth * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); growshrink = 0; bstring = [null, "Curve Bonus!", "Super Curve Bonus!", null, "Accuracy Bonus!", "Accuracy + Curve Bonus!", "Accuracy + Super Curve Bonus!", null]; } function Ef() { if (ballStop != 1) { got_acc = 0; got_cur = 0; pSpeedX = _parent.world.paddleSpeedX; pSpeedY = _parent.world.paddleSpeedY; pPosX = _parent.world.paddlePosX; pPosY = _parent.world.paddlePosY; eSpeedX = _parent.world.enemySpeedX; eSpeedY = _parent.world.enemySpeedY; ePosX = _parent.world.enemyPosX; ePosY = _parent.world.enemyPosY; mySpeed.x = mySpeed.x + myCurve.x; mySpeed.y = mySpeed.y + myCurve.y; myPos.z = myPos.z + (mySpeed.z / S_MUL); myPos.x = myPos.x + (mySpeed.x / S_MUL); myPos.y = myPos.y - (mySpeed.y / S_MUL); if (myCurve.x != 0) { myCurve.x = myCurve.x / EXP(curveDecay); } if (myCurve.y != 0) { myCurve.y = myCurve.y / EXP(curveDecay); } radius = swidth / 2; if ((myPos.y - radius) < wtop) { myPos.y = wtop + radius; myCurve.y = myCurve.y / (((curveDecay - 1) * 50) + 1); mySpeed.y = -mySpeed.y; _parent.wallBounce2.start(0, 1); } else if ((myPos.y + radius) > wbottom) { myPos.y = wbottom - radius; myCurve.y = myCurve.y / (((curveDecay - 1) * 50) + 1); mySpeed.y = -mySpeed.y; _parent.wallBounce2.start(0, 1); } if ((myPos.x - radius) < wleft) { myPos.x = wleft + radius; myCurve.x = myCurve.x / (((curveDecay - 1) * 50) + 1); mySpeed.x = -mySpeed.x; _parent.wallBounce1.start(0, 1); } else if ((myPos.x + radius) > wright) { myPos.x = wright - radius; myCurve.x = myCurve.x / (((curveDecay - 1) * 50) + 1); mySpeed.x = -mySpeed.x; _parent.wallBounce1.start(0, 1); } if (myPos.z > wdepth) { if (hitTest(_parent.enemyPaddle)) { if ((Math.abs(myPos.x - ePosX) < 14) && (Math.abs(myPos.y - ePosY) < 10)) { GTAP(_parent.enemyPaddle, "C"); } else if (myPos.x < ePosX) { if (myPos.y < ePosY) { GTAP(_parent.enemyPaddle, "UL"); } else { GTAP(_parent.enemyPaddle, "BL"); } } else if (myPos.y < ePosY) { GTAP(_parent.enemyPaddle, "UR"); } else { GTAP(_parent.enemyPaddle, "BR"); } myPos.z = wdepth; myCurve.x = (FIX(GS(_parent.enemyPaddle.osx, eSpeedX), _parent.enemyPaddle.xsMax, 1) * S_MUL) / curveAmount; myCurve.y = ((-FIX(GS(_parent.enemyPaddle.osy, eSpeedY), _parent.enemyPaddle.ysMax, 1)) * S_MUL) / curveAmount; SA("ex", myCurve.x); SA("ey", myCurve.y); mySpeed.z = -mySpeed.z; _parent.ePaddleBounce.start(0, 1); } else { mySpeed.x = 0; mySpeed.y = 0; mySpeed.z = 0; myCurve.x = 0; myCurve.y = 0; _parent.FUN = _parent.Ball_Is_Red_Play_1; _parent.TIME = 1; _parent.world.enemyLives = _parent.world.enemyLives - 1; tellTarget (_parent.enemyLives) { gotoAndPlay("L" + _parent.world.enemyLives); }; _parent.missSound.start(0, 1); ballStop = 1; } } else if ((myPos.z < 0) && (mySpeed.z < 0)) { if (hitTest(_parent.userPaddle)) { if ((Math.abs(myPos.x - pPosX) < 14) && (Math.abs(myPos.y - pPosY) < 10)) { GTAP(_parent.userPaddle, "C"); got_acc = 1; _parent.world.score = _parent.world.score + _parent.world.accuracyBonus; _parent.world.accuracyBonus = _parent.world.accuracyBonus - _parent.world.accuracyDegrade; if (_parent.world.accuracyBonus < 0) { _parent.world.accuracyBonus = 0; } } else if (myPos.x < pPosX) { if (myPos.y < pPosY) { GTAP(_parent.userPaddle, "UL"); } else { GTAP(_parent.userPaddle, "BL"); } } else if (myPos.y < pPosY) { GTAP(_parent.userPaddle, "UR"); } else { GTAP(_parent.userPaddle, "BR"); } myPos.z = 0; myCurve.x = ((-FIX(GS(_parent.userPaddle.osx, pSpeedX), 165 / S_MUL, 1)) * S_MUL) / curveAmount; myCurve.y = (FIX(GS(_parent.userPaddle.osy, pSpeedY), 115 / S_MUL, 1) * S_MUL) / curveAmount; SA("ux", myCurve.x * 4); SA("uy", myCurve.y * 4); mySpeed.z = -mySpeed.z; _parent.world.score = _parent.world.score + _parent.world.hitScore; _parent.world.hitScore = _parent.world.hitScore - _parent.world.hitDegrade; if (_parent.world.hitScore < 0) { _parent.world.hitScore = 0; } if ((Math.abs(myCurve.x) > 0.1) && (Math.abs(myCurve.y) > 0.1)) { got_cur = 2; _parent.world.score = _parent.world.score + _parent.world.superCurveBonus; _parent.world.superCurveBonus = _parent.world.superCurveBonus - _parent.world.superCurveDegrade; if (_parent.world.superCurveBonus < 0) { _parent.world.superCurveBonus = 0; } } else if (Math.max(Math.abs(myCurve.x), Math.abs(myCurve.y)) > 0.05) { got_cur = 1; _parent.world.score = _parent.world.score + _parent.world.curveBonus; _parent.world.curveBonus = _parent.world.curveBonus - _parent.world.curveDegrade; if (_parent.world.curveBonus < 0) { _parent.world.curveBonus = 0; } } _parent.score = _parent.world.score; _parent.pPaddleBounce.start(0, 1); } else { mySpeed.x = 0; mySpeed.y = 0; mySpeed.z = 0; myCurve.x = 0; myCurve.y = 0; _parent.FUN = _parent.Ball_Is_Red_Play_1; _parent.TIME = 1; _parent.world.playerLives = _parent.world.playerLives - 1; tellTarget (_parent.playerLives) { gotoAndPlay("L" + _parent.world.playerLives); }; _parent.world.hitScore = 100; _parent.world.curveBonus = 50; _parent.world.superCurveBonus = 150; _parent.world.accuracyBonus = 100; ballStop = 1; _parent.missSound.start(0, 1); } } VisPos.x = wx - ((wx - myPos.x) * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); VisPos.y = wy - ((wy - myPos.y) * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _x = VisPos.x; _y = VisPos.y; _width = (swidth * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _height = (swidth * ((90 - ((Math.atan(myPos.z / varA) * 180) / Math.PI)) / 90)); _parent.ballPosX = myPos.x; _parent.ballPosY = myPos.y; _parent.ballPosZ = myPos.z; _parent.ballDirX = mySpeed.x; _parent.ballDirY = mySpeed.y; _parent.ballDirZ = mySpeed.z; if ((mySpeed.z != 0) && (0 < _parent.world.bonusDisplay)) { _parent.world.bonus = _parent.world.bonus - 1; } if (_parent.world.bonus < 0) { _parent.world.bonus = 10 * S_MUL; _parent.world.bonusDisplay = _parent.world.bonusDisplay - 25; _parent.bonusScore = _parent.world.bonusDisplay; } if (got_acc + got_cur) { _parent.bonus.bonus = bstring[(got_acc << 2) | got_cur]; _parent.bonus.gotoAndStop("bonus"); _parent.bonus._p = 1; } } one_frame_passed = 1; } function Hit() { if (((mySpeed.z == 0) && (myPos.z == 0)) && (one_frame_passed == 1)) { got_acc = 0; got_cur = 0; if (hitTest(_parent.userPaddle)) { if ((Math.abs(myPos.x - pPosX) < 14) && (Math.abs(myPos.y - pPosY) < 10)) { GTAP(_parent.userPaddle, "C"); got_acc = 1; _parent.world.score = _parent.world.score + _parent.world.accuracyBonus; _parent.world.accuracyBonus = _parent.world.accuracyBonus - _parent.world.accuracyDegrade; if (_parent.world.accuracyBonus < 0) { _parent.world.accuracyBonus = 0; } } else if (myPos.x < pPosX) { if (myPos.y < pPosY) { GTAP(_parent.userPaddle, "UL"); } else { GTAP(_parent.userPaddle, "BL"); } } else if (myPos.y < pPosY) { GTAP(_parent.userPaddle, "UR"); } else { GTAP(_parent.userPaddle, "BR"); } mySpeed.z = speed; myCurve.x = ((-FIX(GS(_parent.userPaddle.osx, pSpeedX), 165 / S_MUL, 1.15)) * S_MUL) / curveAmount; myCurve.y = (FIX(GS(_parent.userPaddle.osy, pSpeedY), 115 / S_MUL, 1.15) * S_MUL) / curveAmount; SA("ux", myCurve.x * 4); SA("uy", myCurve.y * 4); if (Math.abs(myCurve.x) < 0.01) { myCurve.x = ((pPosX < wx) ? 0.01 : -0.01) * S_MIL; } if (Math.abs(myCurve.y) < 0.01) { myCurve.y = ((wy < pPosY) ? 0.01 : -0.01) * S_MIL; } if ((Math.abs(myCurve.x) > 0.1) && (Math.abs(myCurve.y) > 0.1)) { got_cur = 2; _parent.world.score = _parent.world.score + _parent.world.superCurveBonus; _parent.world.superCurveBonus = _parent.world.superCurveBonus - _parent.world.superCurveDegrade; if (_parent.world.superCurveBonus < 0) { _parent.world.superCurveBonus = 0; } } else if (Math.max(Math.abs(myCurve.x), Math.abs(myCurve.y)) > 0.05) { got_cur = 1; _parent.world.score = _parent.world.score + _parent.world.curveBonus; _parent.world.curveBonus = _parent.world.curveBonus - _parent.world.curveDegrade; if (_parent.world.curveBonus < 0) { _parent.world.curveBonus = 0; } } _parent.score = _parent.world.score; _parent.pPaddleBounce.start(0, 1); } if (got_acc + got_cur) { _parent.bonus.bonus = bstring[(got_acc << 2) | got_cur]; _parent.bonus.gotoAndStop("bonus"); _parent.bonus._p = 1; } } } stop();
Symbol 49 MovieClip Frame 1
function Load() { lagFactor = _parent.world.lagFactor; wleft = _parent.world.left; wright = _parent.world.right; wtop = _parent.world.top; wbottom = _parent.world.bottom; wdepth = _parent.world.depth; wl = wleft; wr = wright; wt = wtop; wb = wbottom; wx = ((wright - wleft) / 2) + wleft; wy = ((wbottom - wtop) / 2) + wtop; myPos = new Object(); myPos.x = wx; myPos.y = wy; _parent._xmouse = wx; _parent._ymouse = wy; myPos.z = 0; oldPos = new Object(); oldPos.x = myPos.x; oldPos.y = myPos.y; mySpeed = new Object(); mySpeed.x = 0; mySpeed.y = 0; osx = 0; osy = 0; m = 100; f = 0.8; if (!swidth) { swidth = _width; } if (!sheight) { sheight = _height; } _x = myPos.x; _y = myPos.y; } function Ef() { myTarX = _parent._xmouse; myTarY = _parent._ymouse; var _local2 = LOG(0.666666666666667); myPos.x = myPos.x - ((myPos.x - myTarX) * _local2); myPos.y = myPos.y - ((myPos.y - myTarY) * _local2); if ((myPos.y - (sheight / 2)) < wtop) { myPos.y = wtop + (sheight / 2); } else if (wbottom < (myPos.y + (sheight / 2))) { myPos.y = wbottom - (sheight / 2); } if ((myPos.x - (swidth / 2)) < wleft) { myPos.x = wleft + (swidth / 2); } else if (wright < (myPos.x + (swidth / 2))) { myPos.x = wright - (swidth / 2); } _x = myPos.x; _y = myPos.y; osx = mySpeed.x; osy = mySpeed.y; mySpeed.x = myPos.x - oldPos.x; mySpeed.y = myPos.y - oldPos.y; oldPos.x = myPos.x; oldPos.y = myPos.y; _parent.world.paddlePosX = myPos.x; _parent.world.paddlePosY = myPos.y; _parent.world.paddleSpeedX = mySpeed.x; _parent.world.paddleSpeedY = mySpeed.y; if (_p == 1) { _p = 2; } else if (_p == 2) { nextFrame(); } } stop();
Symbol 49 MovieClip Frame 38
gotoAndStop (1); _p = 0;
Symbol 49 MovieClip Frame 75
gotoAndStop (1); _p = 0;
Symbol 49 MovieClip Frame 112
gotoAndStop (1); _p = 0;
Symbol 49 MovieClip Frame 149
gotoAndStop (1); _p = 0;
Symbol 49 MovieClip Frame 186
gotoAndStop (1); _p = 0;
Symbol 55 MovieClip Frame 1
function Ef() { if (_p == 1) { _p = 2; } else if (_p == 2) { nextFrame(); } } stop();
Symbol 55 MovieClip Frame 130
_p = 0; gotoAndStop (1);
Symbol 58 MovieClip Frame 5
stop();
Symbol 58 MovieClip Frame 10
stop();
Symbol 58 MovieClip Frame 15
stop();
Symbol 58 MovieClip Frame 20
stop();
Symbol 58 MovieClip Frame 25
stop();
Symbol 58 MovieClip Frame 30
stop();
Symbol 60 MovieClip Frame 5
stop();
Symbol 60 MovieClip Frame 10
stop();
Symbol 60 MovieClip Frame 15
stop();
Symbol 60 MovieClip Frame 20
stop();
Symbol 60 MovieClip Frame 25
stop();
Symbol 60 MovieClip Frame 30
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 11
mySO = SharedObject.getLocal("CB120"); scores = mySO.data.score; if (!scores) { gotoAndStop ("HS_Empty"); } else { i = 0; while (i < scores.length) { sf = attachMovie("scoreField", "sf" + i, this.getNextHighestDepth()); sf._x = 102; sf._y = 84 + (6.5 * i); sf.l.text = scores[i][0]; sf.s.text = scores[i][1]; sf.d.text = scores[i][2]; i++; } }
Symbol 67 MovieClip Frame 16
function GAVG(arr) { var _local3 = 0; var _local1 = arr.length - 1; while (_local1 >= 0) { _local3 = _local3 + arr[_local1]; _local1--; } return(_local3 / arr.length); } function GMED(arr) { if (arr.length) { return(arr[int(arr.length / 2)]); } } function onEnterFrame() { var _local2 = getTimer(); var _local3 = _local2 - (FRAME * 100); if (MS < _local3) { MS = _local3; } while (MS < _local2) { MS = MS + FRAME; Game_Loop(); } var _local1 = 1; while (_local1 <= 10) { if (Key.isDown(48 + _local1)) { world.level = _local1; world.playerLives = 5; world.enemyLives = 3; SetLevel(); Level_Intro(); break; } _local1++; } } function Game_Loop() { if (TIME > 0) { TIME--; if (TIME <= 0) { FUN(); } } run = function (mc) { if (mc._visible) { mc.Ef(); } }; run(ball); run(frame); run(enemyPaddle); run(userPaddle); run(bonus); } function SetLevel() { level = "Level " + world.level; levelNumber = world.level; } function Init_Game() { world = new Object(); world.left = 25; world.right = 325; world.top = 25; world.bottom = 225; world.depth = 75; world.speed = 2; world.bounce = 1; world.skillFactor = 17; world.curveAmount = 50; world.curveDecay = 0.01; world.score = 0; score = 0; world.enemyLives = 3; world.playerLives = 5; world.level = 1; level = "Level 1"; levelNumber = world.level; world.bonus = 10; world.bonusDisplay = 3000; world.hitScore = 100; world.curveBonus = 50; world.superCurveBonus = 150; world.accuracyBonus = 100; world.hitDegrade = 10; world.curveDegrade = 5; world.superCurveDegrade = 15; world.accuracyDegrade = 10; bonusWord = "bonus:"; levelSkillFactor = new Array(17, 14, 11, 9, 7, 5, 3.5, 2.75, 2, 1); levelSpeed = new Array(2, 2.33, 2.66, 3, 3.33, 3.66, 4, 4.33, 4.66, 6); levelCurve = new Array(25, 22.5, 20, 17.5, 15, 12.5, 10, 10, 10, 10); if (!sounds) { sounds = 1; wallBounce1 = new Sound(); wallBounce1.attachSound("wallBounce1"); wallBounce2 = new Sound(); wallBounce2.attachSound("wallBounce2"); pPaddleBounce = new Sound(); pPaddleBounce.attachSound("pPaddleBounce"); ePaddleBounce = new Sound(); ePaddleBounce.attachSound("ePaddleBounce"); missSound = new Sound(); missSound.attachSound("missSound"); globalSound = new Sound(); globalSound.attachSound(_root); globalSound.setVolume(80); } FUN = Level_Intro; TIME = 1 * S_MUL; } function Level_Intro() { SetLevel(); PRINT_AVGS(); gotoAndStop ("Level"); userPaddle.Load(); frame.Load(); TIME = 45 * S_MUL; FUN = Init_Round; } function Init_Round() { gotoAndStop ("LevelStart"); enemyLives.gotoAndPlay("L" + world.enemyLives); playerLives.gotoAndPlay("L" + world.playerLives); world.speed = levelSpeed[world.level - 1]; world.skillFactor = levelSkillFactor[world.level - 1]; world.curveAmount = levelCurve[world.level - 1]; world.hitScore = 100; world.curveBonus = 50; world.superCurveBonus = 150; world.accuracyBonus = 100; world.bonusDisplay = 3000; bonusScore = world.bonusDisplay; world.bonus = 10; enemyPaddle.Load(); FUN = Serve_1; TIME = 1 * S_MUL; } function Serve_1() { gotoAndStop ("Serve1"); ball.Load(); FUN = Serve_2; TIME = 1 * S_MUL; } function Serve_2() { gotoAndStop ("Serve2"); } function Ball_Is_Red_Play_1() { ball.gotoAndStop(2); FUN = Ball_Red_Finish; TIME = 18 * S_MUL; } function Ball_Red_Finish() { if (world.enemyLives < 1) { world.level = world.level + 1; SetLevel(); world.enemyLives = 3; world.score = world.score + world.bonusDisplay; score = world.score; gotoAndStop ("Level"); TIME = 45 * S_MUL; FUN = Init_Round; } else if (world.playerLives < 1) { PRINT_AVGS(); bonusScore = ""; bonusWord = ""; gotoAndStop ("GameOver"); } else { gotoAndStop ("Serve1"); FUN = Serve_1; TIME = 1 * S_MUL; } } var RECT = (new flash.geom.Rectangle(1, 0, 1, 0)); userPaddle._visible = 0; enemyPaddle._visible = 0; ball._visible = 0; frame._visible = 0; _global.S_MUL = 4; _global.S_MIL = 1 / S_MUL; _global.LOG = function (x) { return(1 - Math.pow(1 - x, S_MIL)); }; _global.EXP = function (x) { return(Math.pow(x, S_MIL)); }; _global.RPOW = function (b, e) { if (b < 0) { return(-Math.pow(-b, e)); } return(Math.pow(b, e)); }; _global.FIX = function (a, b, c) { a = Math.max(-1, Math.min(1, a / b)); return(RPOW(a, c) * b); }; _global.GTAP = function (mc, f) { mc.gotoAndStop(f); mc._p = 1; }; _global.GS = function (a, b) { if ((a < 0) && (b < 0)) { return((a + b) / 2); } if ((a > 0) && (b > 0)) { return((a + b) / 2); } return(b / 2); }; FUN = Init_Game; TIME = 8 * S_MUL; FRAME = 33.3333333333333 / S_MUL; MS = 0; _global.SA = function (who, v) { AVG[world.level - 1][who].push(Math.abs(v)); }; if (!_global.AVG) { _global.AVG = []; i = 0; while (i < 10) { AVG[i] = {ux:[], uy:[], ex:[], ey:[]}; i++; } } _global.PRINT_AVGS = function () { return(undefined); while (i < 10) { var _local1 = AVG[i]; if (_local1.ux.length) { trace("L " + (i + 1)); trace(((" UX : " + GAVG(_local1.ux)) + " / ") + GMED(_local1.ux)); trace(((" UY : " + GAVG(_local1.uy)) + " / ") + GMED(_local1.uy)); trace(((" EX : " + GAVG(_local1.ex)) + " / ") + GMED(_local1.ex)); trace(((" EY : " + GAVG(_local1.ey)) + " / ") + GMED(_local1.ey)); } i++; } };
Symbol 67 MovieClip Frame 21
userPaddle._visible = 1; enemyPaddle._visible = 0; ball._visible = 0; frame._visible = 0;
Symbol 67 MovieClip Frame 26
userPaddle._visible = 1; enemyPaddle._visible = 0; ball._visible = 0; frame._visible = 0;
Symbol 67 MovieClip Frame 31
userPaddle._visible = 1; enemyPaddle._visible = 1; ball._visible = 0; frame._visible = 0;
Symbol 67 MovieClip Frame 36
userPaddle._visible = 1; enemyPaddle._visible = 1; ball._visible = 1; frame._visible = 1;
Symbol 67 MovieClip Frame 41
function pad0(s, n) { s = "" + s; while (s.length < n) { s = "0" + s; } return(s); } userPaddle._visible = 1; enemyPaddle._visible = 1; ball._visible = 0; frame._visible = 0; d = new Date(); new_score = [levelNumber, score, (((pad0(d.getFullYear(), 4) + "-") + pad0(d.getMonth() + 1, 2)) + "-") + pad0(d.getDate())]; mySO = SharedObject.getLocal("CB120"); scores = mySO.data.score; if (!scores) { scores = []; } i = 0; while (i < scores.length) { if (scores[i][1] < new_score[1]) { scores.splice(i, 0, null); break; } i++; } scores[i] = new_score; scores.splice(15, 999); mySO.data.score = scores; mySO.flush();

Library Items

Symbol 1 Sound [ePaddleBounce]
Symbol 2 Sound [missSound]
Symbol 3 Sound [pPaddleBounce]
Symbol 4 Sound [wallBounce1]
Symbol 5 Sound [wallBounce2]
Symbol 6 FontUsed by:7 8 9 13 15 17 22 28 30 31 33 34 35 50 52 53 54 56 61 62 63 64 65 66
Symbol 7 EditableTextUses:6Used by:10
Symbol 8 EditableTextUses:6Used by:10
Symbol 9 EditableTextUses:6Used by:10
Symbol 10 MovieClip [scoreField]Uses:7 8 9
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:67
Symbol 13 TextUses:6Used by:67
Symbol 14 GraphicUsed by:16 23 29 32
Symbol 15 TextUses:6Used by:16
Symbol 16 ButtonUses:14 15Used by:67
Symbol 17 TextUses:6Used by:67
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:67
Symbol 20 FontUsed by:21
Symbol 21 TextUses:20Used by:67
Symbol 22 TextUses:6Used by:23
Symbol 23 ButtonUses:14 22Used by:67
Symbol 24 FontUsed by:25
Symbol 25 EditableTextUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:67
Symbol 27 GraphicUsed by:67
Symbol 28 TextUses:6Used by:29 32
Symbol 29 ButtonUses:14 28Used by:67
Symbol 30 TextUses:6Used by:67
Symbol 31 TextUses:6Used by:67
Symbol 32 ButtonUses:14 28Used by:67
Symbol 33 TextUses:6Used by:67
Symbol 34 TextUses:6Used by:67
Symbol 35 TextUses:6Used by:67
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:67
Symbol 38 GraphicUsed by:44
Symbol 39 GraphicUsed by:44 49
Symbol 40 GraphicUsed by:44 49
Symbol 41 GraphicUsed by:44 49
Symbol 42 GraphicUsed by:44 49
Symbol 43 GraphicUsed by:44 49
Symbol 44 MovieClipUses:38 39 40 41 42 43Used by:67
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:45 46Used by:67
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48 39 40 41 42 43Used by:67
Symbol 50 EditableTextUses:6Used by:67
Symbol 51 GraphicUsed by:55
Symbol 52 EditableTextUses:6Used by:55
Symbol 53 EditableTextUses:6Used by:55
Symbol 54 EditableTextUses:6Used by:55
Symbol 55 MovieClipUses:51 52 53 54Used by:67
Symbol 56 EditableTextUses:6Used by:67
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:67
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:67
Symbol 61 EditableTextUses:6Used by:67
Symbol 62 EditableTextUses:6Used by:67
Symbol 63 TextUses:6Used by:67
Symbol 64 TextUses:6Used by:67
Symbol 65 EditableTextUses:6Used by:67
Symbol 66 TextUses:6Used by:67
Symbol 67 MovieClipUses:12 13 16 17 19 21 23 26 27 29 30 31 32 33 34 35 37 44 47 49 50 55 56 58 60 61 62 63 64 65 66Used by:Timeline

Instance Names

"l"Symbol 10 MovieClip [scoreField] Frame 1Symbol 7 EditableText
"s"Symbol 10 MovieClip [scoreField] Frame 1Symbol 8 EditableText
"d"Symbol 10 MovieClip [scoreField] Frame 1Symbol 9 EditableText
"txt"Symbol 26 MovieClip Frame 1Symbol 25 EditableText
"bounds"Symbol 67 MovieClip Frame 1Symbol 12 MovieClip
"frame"Symbol 67 MovieClip Frame 16Symbol 37 MovieClip
"enemyPaddle"Symbol 67 MovieClip Frame 16Symbol 44 MovieClip
"ball"Symbol 67 MovieClip Frame 16Symbol 47 MovieClip
"userPaddle"Symbol 67 MovieClip Frame 16Symbol 49 MovieClip
"bonus"Symbol 67 MovieClip Frame 26Symbol 55 MovieClip
"enemyLives"Symbol 67 MovieClip Frame 26Symbol 58 MovieClip
"playerLives"Symbol 67 MovieClip Frame 26Symbol 60 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 3 seconds
ExportAssets (56)Timeline Frame 1Symbol 1 as "ePaddleBounce"
ExportAssets (56)Timeline Frame 1Symbol 2 as "missSound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "pPaddleBounce"
ExportAssets (56)Timeline Frame 1Symbol 4 as "wallBounce1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "wallBounce2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "scoreField"

Labels

"N"Symbol 44 MovieClip Frame 1
"UR"Symbol 44 MovieClip Frame 2
"UL"Symbol 44 MovieClip Frame 39
"BL"Symbol 44 MovieClip Frame 76
"BR"Symbol 44 MovieClip Frame 113
"C"Symbol 44 MovieClip Frame 150
"N"Symbol 49 MovieClip Frame 1
"UR"Symbol 49 MovieClip Frame 2
"UL"Symbol 49 MovieClip Frame 39
"BL"Symbol 49 MovieClip Frame 76
"BR"Symbol 49 MovieClip Frame 113
"C"Symbol 49 MovieClip Frame 150
"bonus"Symbol 55 MovieClip Frame 10
"L5"Symbol 58 MovieClip Frame 1
"L4"Symbol 58 MovieClip Frame 6
"L3"Symbol 58 MovieClip Frame 11
"L2"Symbol 58 MovieClip Frame 16
"L1"Symbol 58 MovieClip Frame 21
"L0"Symbol 58 MovieClip Frame 26
"L5"Symbol 60 MovieClip Frame 1
"L4"Symbol 60 MovieClip Frame 6
"L3"Symbol 60 MovieClip Frame 11
"L2"Symbol 60 MovieClip Frame 16
"L1"Symbol 60 MovieClip Frame 21
"L0"Symbol 60 MovieClip Frame 26
"Start"Symbol 67 MovieClip Frame 1
"HS_Empty"Symbol 67 MovieClip Frame 6
"HighScores"Symbol 67 MovieClip Frame 11
"StartGame"Symbol 67 MovieClip Frame 16
"Level"Symbol 67 MovieClip Frame 21
"LevelStart"Symbol 67 MovieClip Frame 26
"Serve1"Symbol 67 MovieClip Frame 31
"Serve2"Symbol 67 MovieClip Frame 36
"GameOver"Symbol 67 MovieClip Frame 41

Dynamic Text Variables

levelSymbol 50 EditableText"<p align="center"><font face="BankGothic Md BT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 1</font></p>"
bonusSymbol 52 EditableText"<p align="center"><font face="BankGothic Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Curve Bonus!</font></p>"
bonusSymbol 53 EditableText"<p align="center"><font face="BankGothic Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Curve Bonus!</font></p>"
bonusSymbol 54 EditableText"<p align="center"><font face="BankGothic Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Curve Bonus!</font></p>"
scoreSymbol 56 EditableText"<p align="left"><font face="BankGothic Md BT" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">0</font></p>"
bonusWordSymbol 61 EditableText"<p align="left"><font face="BankGothic Md BT" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">bonus:</font></p>"
bonusScoreSymbol 62 EditableText"<p align="left"><font face="BankGothic Md BT" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">3000</font></p>"
levelNumberSymbol 65 EditableText"<p align="left"><font face="BankGothic Md BT" size="12" color="#00ffff" letterSpacing="0.000000" kerning="1">00</font></p>"




https://swfchan.com/53/262191/info.shtml
Created: 30/11 -2025 19:50:15 Last modified: 30/11 -2025 19:50:15 Server time: 06/12 -2025 13:31:22