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alien_clonesudonge.swf

This is the info page for
Flash #262216

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ActionScript [AS1/AS2]
Combined Code
movieClip 3 { } movieClip 5 { } movieClip 7 leg { } movieClip 9 { } movieClip 12 { } movieClip 15 { frame 1 { stop(); } frame 2 { play(); } frame 3 { gotoAndPlay(2); } } movieClip 16 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 17 two_legsD { } movieClip 22 xtra_parts { } movieClip 25 { frame 1 { stop(); } frame 4 { gotoAndPlay(2); } } movieClip 27 { } movieClip 30 { } movieClip 32 { } movieClip 33 { } movieClip 34 enemy_mine { frame 1 { var setup = 0; } frame 6 { setup = 1; stop(); } frame 7 { setup = 0; play(); } frame 11 { _parent.kill_mine(this); } } movieClip 38 { } movieClip 39 score_mine { frame 36 { removeMovieClip(this); } } movieClip 52 explosion { frame 8 { removeMovieClip(this); } } movieClip 54 xtra_batteries { } movieClip 56 xtra_shells { } movieClip 58 { } movieClip 61 { } movieClip 64 { frame 1 { stop(); } frame 2 { play(); } frame 3 { gotoAndPlay(2); } } movieClip 65 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 66 two_legsC { } movieClip 68 { } movieClip 71 { } movieClip 73 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 74 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 75 two_legsB { } movieClip 77 { } movieClip 79 { } movieClip 82 { frame 1 { stop(); } frame 2 { play(); } frame 3 { gotoAndPlay(2); } } movieClip 83 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 84 two_legsA { } movieClip 86 shell { } movieClip 88 laser { } movieClip 102 { frame 99 { stop(); } } frame 98 { gotoAndStop(99); } frame 99 { fscommand('allowscale', 'false'); _quality = 'medium'; stop(); } button 104 { on (release) { _root.nextFrame(); } } movieClip 105 { } instance bigbutton of movieClip 105 { onClipEvent (load) { this._visible = 0; } } movieClip 112 { frame 1 { stop(); } frame 2 { stop(); } } instance loader of movieClip 112 { onClipEvent (load) { function return_k(bytes) { return Math.round(bytes / 1024); } loading_k = '0 K'; total_k = return_k(_root.getBytesTotal()) + ' K'; } onClipEvent (enterFrame) { loading_k = return_k(_root.getBytesLoaded()); if (_root.getBytesLoaded() >= _root.getBytesTotal()) { this.nextFrame(); _parent.bigbutton._visible = 1; } } } button 114 { on (release) { getURL('http://www.miniclip.com/Homepage.htm', '_blank'); } } movieClip 116 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 118 { } frame 100 { stop(); } movieClip 127 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 129 { } movieClip 131 { } movieClip 135 { } movieClip 136 { } movieClip 138 { frame 1 { stop(); } } movieClip 140 { frame 1 { stop(); } } movieClip 141 { } movieClip 142 { } instance bots of movieClip 142 { onClipEvent (load) { function game_over() { pause = 1; _root.gameover.gotoAndPlay(2); } function you_win() { pause = 1; _root.you_win.gotoAndPlay(2); } function angle_between_two_points(x1, y1, x2, y2) { if (x1 == 0) { return undefined; } angle = Math.atan((y2 - y1) / (x2 - x1)); if (x1 < x2) { angle += Math.PI; } angle *= 57.29577951308232; return angle; } function add_mine_score(name, score_level, x, y, score) { this.attachMovie('score_mine', name, score_level); this[name]._x = x; this[name]._y = y; this[name].score.score_black = score; this[name].score.score_white = score; } function add_explode(x, y) { ++explode_num; explosions.attachMovie('explosion', 'explosion' + explode_num, explode_num); var e = explosions['explosion' + explode_num]; e._rotation = Math.round(Math.random() * 360); e._x = explosions._x + x; e._y = explosions._y + y; } function faster(sd, ss) { main_bot.step_distance += sd; _root.controls.step_distance = main_bot.step_distance; main_bot.step_speed += ss; _root.controls.step_speed = main_bot.step_speed; main_bot.step_increment = main_bot.step_distance / main_bot.step_speed; } function level_control() { bad_guy_control(); bad_guy_control(); if (level_control.level == 1 || level_control.level == 5 || level_control.level == 9 || level_control.level == 13 || level_control.level == 17) { _root.bg.gotoAndStop(1); level_control.global_light_angle = 45; } else { if (level_control.level == 2 || level_control.level == 6 || level_control.level == 10 || level_control.level == 14 || level_control.level == 18) { _root.bg.gotoAndStop(2); level_control.global_light_angle = 135; } else { if (level_control.level == 3 || level_control.level == 7 || level_control.level == 11 || level_control.level == 15 || level_control.level == 19) { _root.bg.gotoAndStop(3); level_control.global_light_angle = 225; } else { if (level_control.level == 4 || level_control.level == 8 || level_control.level == 12 || level_control.level == 16 || level_control.level == 20) { _root.bg.gotoAndStop(4); level_control.global_light_angle = 300; } } } } level_control.global_light_radians = level_control.global_light_angle * Math.PI / 180; if (level_control.level == 1) { main_bot.n._visible = 1; } else { if (level_control.level == 2) { faster(2, -1); } else { if (level_control.level == 3) { faster(4, -1); } else { if (level_control.level == 4) { faster(4, -1); } else { if (level_control.level == 5) { faster(1, 0); enemy_mine.mine_speed += 0.5; } else { if (level_control.level == 6) { faster(1, 0); } else { if (level_control.level == 7) { faster(1, 0); } else { if (level_control.level == 8) { faster(1, 0); enemy_mine.mine_speed += 0.5; } else { if (level_control.level == 9) { faster(1, 0); } else { if (level_control.level == 10) { faster(2, -1); } else { if (level_control.level == 11) { faster(1, 0); enemy_mine.interval_seconds = 18; enemy_mine.mine_speed += 0.5; } else { if (level_control.level == 12) { enemy_mine.interval_seconds = 16; } else { if (level_control.level == 13) { _root.bg.gotoAndStop(2); enemy_mine.interval_seconds = 14; } else { if (level_control.level == 14) { enemy_mine.interval_seconds = 10; enemy_mine.mine_speed += 1; } else { if (level_control.level == 15) { enemy_mine.interval_seconds = 6; enemy_mine.mine_speed += 1; } } } } } } } } } } } } } } } if (1 < level_control.level && level_control.level < 11) { xtra_time(); } else { if (level_control.level >= 11 && level_control.level < 16) { xtra_time(); xtra_time(); } else { if (level_control.level >= 16) { xtra_time(); xtra_time(); xtra_time(); } } } pause = 0; } function next_level() { main_bot.kills = 0; pause = 1; attach_bad_guy.count = 100; ++level_control.level; if (level_control.level < 21) { _root.level_txt.gotoAndPlay(2); } else { you_win(); } } function xtra_time() { xtra_set_down('xtra_shells'); xtra_set_down('xtra_batteries'); } function xtra_set_down(what) { ++xtra_set_down.xtra_num; this.attachMovie(what, what + xtra_set_down.xtra_num, xtra_set_down.xtra_num); this[what + xtra_set_down.xtra_num]._x = random(500) + 50; this[what + xtra_set_down.xtra_num]._y = random(500) + 10; xtras[xtra_set_down.xtra_num - 1] = this[what + xtra_set_down.xtra_num]; if (20 < xtra_set_down.xtra_num) { xtra_set_down.xtra_num = 0; } } function Bot_Object(n, claw_num, targetX, targetY, height, step_distance, step_speed) { this.n = n; this.turret = this.n.turret; this.barrell = this.n.turret.barrell; this.claw = new Array(); this.claw_shadow = new Array(); this.leg = new Array(); i = 0; while (i < claw_num) { this.claw[i] = this.n['claw' + i]; this.claw_shadow[i] = this.n['claw_shadow' + i]; this.leg[i] = this.n['leg' + i]; ++i; } this.barrell = this.n.turret.barrell; this.shadow = this.n.turret.shadow; this.height = height; this.leg_length = this.height * 3; this.step_distance = step_distance; this.step_speed = step_speed; this.step = 'left'; this.step_increment = this.step_distance / this.step_speed; this.angle_increment = this.step_increment * 2; this.step_count = 0; this.targetX = targetX; this.targetY = targetY; this.init_bot = init_bot; this.point_barrell = point_barrell; this.draw_legs = draw_legs; this.draw_shadow = draw_shadow; this.angle_left = angle_left; this.angle_right = angle_right; this.move_turret = move_turret; this.turret_height = turret_height; this.scale_claws = scale_claws; this.scale_claws_back = scale_claws_back; this.init_bot(); } function draw_legs() { i = 0; while (i < this.leg.length) { L = this.leg[i]; C = this.claw[i]; T = this.turret; L._x = (C._x + T._x) / 2; L._y = (C._y + T._y) / 2; L._xscale = C._x - T._x; L._yscale = C._y - T._y; ++i; } } function draw_shadow() { this.shadow._x = Math.cos(global_light_angle) * this.height; this.shadow._y = Math.sin(global_light_angle) * this.height; } function point_barrell() { this.barrell._rotation = angle_between_two_points(this.targetX(), this.targetY(), this.turret._x, this.turret._y); } function angle_left() { ideal_angle = this.barrell._rotation - this.claw_degrees / 2; if (ideal_angle < this.left_start) { this.left_start -= this.angle_increment; } else { this.left_start += this.angle_increment; } i = 0; while (i < this.claw.length / 2) { this.claw[i]._x = Math.cos((this.left_start - this.claw_degrees * i) * Math.PI / 180) * this.leg_length + this.turret._x; this.claw[i]._y = Math.sin((this.left_start - this.claw_degrees * i) * Math.PI / 180) * this.leg_length + this.turret._y; ++i; } } function angle_right() { ideal_angle = 180 + this.barrell._rotation + this.claw_degrees / 2; if (ideal_angle < this.right_start) { this.right_start -= this.angle_increment; } else { this.right_start += this.angle_increment; } i = this.claw.length / 2; while (i < this.claw.length) { this.claw[i]._x = Math.cos((this.right_start + this.claw_degrees * i) * Math.PI / 180) * this.leg_length + this.turret._x; this.claw[i]._y = Math.sin((this.right_start + this.claw_degrees * i) * Math.PI / 180) * this.leg_length + this.turret._y; ++i; } } function move_turret() { angle = this.barrell._rotation; angle %= 360; angle = -angle; radians = angle * Math.PI / 180; this.turret._x += Math.cos(radians) * this.step_increment; this.turret._y += Math.sin(radians) * -this.step_increment; } function turret_height() { shadow_increment = (this.height / this.step_speed) * 4; if (this.step_count == 0) { this.turret._xscale = 100; this.turret._yscale = 100; } else { if (this.step_count < this.step_speed / 2) { this.turret._xscale += shadow_increment; this.turret._yscale += shadow_increment; } else { this.turret._xscale -= shadow_increment; this.turret._yscale -= shadow_increment; } } this.shadow._x = Math.cos(level_control.global_light_radians) * ((this.turret._xscale - 100) / 4 + this.height); this.shadow._y = Math.sin(level_control.global_light_radians) * ((this.turret._yscale - 100) / 4 + this.height); } function scale_claws() { scale_increment = (10 / this.step_speed) * 2; if (this.step == 'left') { i_add = 0; } else { i_add = this.claw.length / 2; } i = 0; while (i < this.claw.length / 2) { if (this.step_count < this.step_speed / 2) { this.claw[i + i_add]._xscale += scale_increment; this.claw[i + i_add]._yscale += scale_increment; } else { this.claw[i + i_add]._xscale -= scale_increment; this.claw[i + i_add]._yscale -= scale_increment; } this.claw_shadow[i + i_add]._x = this.claw[i + i_add]._x + Math.cos(level_control.global_light_radians) * (this.claw[i + i_add]._xscale - 100) * 2; this.claw_shadow[i + i_add]._y = this.claw[i + i_add]._y + Math.sin(level_control.global_light_radians) * (this.claw[i + i_add]._yscale - 100) * 2; ++i; } } function scale_claws_back() { i = 0; while (i < this.claw.length) { this.claw[i]._xscale = 100; this.claw[i]._yscale = 100; this.claw_shadow[i]._x = this.claw[i]._x; this.claw_shadow[i]._y = this.claw[i]._y; ++i; } } function init_bot() { this.point_barrell(); this.claw_degrees = 360 / this.claw.length; this.left_start = this.claw_degrees / 2; this.right_start = 360 - this.left_start; i = 0; while (i < this.claw.length) { this.claw[i]._x = this.turret._x; this.claw[i]._y = this.turret._y; this.claw_shadow[i]._x = this.claw[i]._x; this.claw_shadow[i]._y = this.claw[i]._y; ++i; } this.draw_legs(); this.draw_shadow(); this.scale_claws_back(); } function main_bot_xmouse() { return this.n._xmouse; } function main_bot_ymouse() { return this.n._ymouse; } function energy_spin() { this.energy._rotation += this.energy_level / 2; } function fire_gun() { if (main_bot.weapon_choice == main_bot.shell) { if (0 >= main_bot.shells) { main_bot.weapon_choice = main_bot.laser; _root.controls.weapon.gotoAndStop(1); } else { --main_bot.shells; --_root.controls.shells; } } if (main_bot.weapon_choice == main_bot.shell) { cannon_sound.gotoAndPlay(2); } else { laser_sound.gotoAndPlay(2); } radians = this.barrell._rotation * Math.PI / 180; this.barrell._x = Math.cos(radians) * -6; this.barrell._y = Math.sin(radians) * -6; this.weapon_choice._rotation = this.barrell._rotation; this.fired = this.weapon_choice; this.fire_radians = radians; this.fire = 1; } function reset_gun() { this.barrell._x += -this.barrell._x / 16; this.barrell._y += -this.barrell._y / 16; } function shot_travel(weapon, speed) { hit = 0; i = 0; while (i < bad_guys.length) { if (weapon.hitTest(bad_guys[i].turret)) { if (weapon == this.laser) { bad_guys[i].hits += 1; } if (weapon == this.shell) { bad_guys[i].hits += 2; } if (bad_guys[i].hits == 1) { bad_guys[i].turret.gotoAndStop(2); } else { if (bad_guys[i].hits >= 2) { add_explode(bad_guys[i].turret._x, bad_guys[i].turret._y); _root.controls.score += bad_guys[i].score; removeMovieClip(bad_guys[i].n); bad_guys.splice(i, 1); ++main_bot.kills; bad_guy_control(i); } } hit = 1; break; } ++i; } i = 0; while (i < enemy_mine_obj.length) { if (weapon.hitTest(enemy_mine_obj[i].n.mine.turret)) { add_score = Math.round(10 * Math.sqrt((this.turret._x - enemy_mine_obj[i].n._x) * (this.turret._x - enemy_mine_obj[i].n._x) + (this.turret._y - enemy_mine_obj[i].n._y) * (this.turret._y - enemy_mine_obj[i].n._y))); _root.controls.score += add_score; old_name = enemy_mine_obj[i].n._name; add_mine_score(enemy_mine_obj[i].n._name + 'score', enemy_mine_obj[i].score_level, Math.round(enemy_mine_obj[i].n._x), Math.round(enemy_mine_obj[i].n._y), add_score); removeMovieClip(enemy_mine_obj[i].n); enemy_mine_obj.splice(i, 1); hit = 1; break; } ++i; } weapon._x += Math.cos(this.fire_radians) * speed; weapon._y += Math.sin(this.fire_radians) * speed; if (hit || 300 < Math.sqrt(weapon._x * weapon._x + weapon._y * weapon._y)) { weapon._x = 0; weapon._y = 0; this.fire = 0; } } function xtras_check() { i = 0; while (i < xtras.length) { if (this.barrell.hitTest(xtras[i])) { if (-1 < xtras[i]._name.indexOf('shells')) { this.shells += 20; _root.controls.shells += 20; } else { if (-1 < xtras[i]._name.indexOf('batteries')) { if (100 < this.energy_level + 20) { this.energy_level = 100; _root.controls.energy_level.gotoAndStop(100); } else { this.energy_level += 20; _root.controls.energy_level.gotoAndStop(Math.ceil(this.energy_level)); } } } removeMovieClip(xtras[i]); xtras.splice(i, 1); break; } ++i; } } function target_main_botX() { return main_bot.n._x + main_bot.turret._x; } function target_main_botY() { return main_bot.n._y + main_bot.turret._y; } function collision_test() { i = 0; while (bad_guys.length >= i) { if (i == bad_guys.length) { bg = main_bot; } else { bg = bad_guys[i]; } if (bg != this) { if (this.turret.hitTest(bg.turret)) { angle = angle_between_two_points(this.turret._x, this.turret._y, bg.turret._x, bg.turret._y); angle %= 360; angle = -angle; radians = angle * Math.PI / 180; this.turret._x += Math.cos(radians) * 10; this.turret._y += Math.sin(radians) * 10; return undefined; } } ++i; } } function bad_buzz() { pt1x = main_bot.n._x + main_bot.turret._x - this.turret._x; pt1y = main_bot.n._y + main_bot.turret._y - this.turret._y; pt2x = this.barrell._x; pt2y = this.barrell._y; this.buzz._x = (pt1x + pt2x) / 2; this.buzz._y = (pt1y + pt2y) / 2; this.buzz._xscale = pt1x - pt2x; this.buzz._yscale = pt1y - pt2y; main_bot.energy_level -= this.buzz_rate; adjust_mainbot_energy(); } function adjust_mainbot_energy() { if (100 < Math.ceiling(main_bot.energy_level)) { _root.controls.energy_level.gotoAndStop(100); } else { _root.controls.energy_level.gotoAndStop(Math.ceil(main_bot.energy_level)); } if (0 >= main_bot.energy_level) { main_bot.energy_level = 0; _root.controls.energy_level.gotoAndStop(1); game_over(); } } function bad_guy_control() { if (main_bot.kills == level_stats[level_control.level][7]) { next_level(); } else { if (main_bot.kills < level_stats[level_control.level][7] - 1) { attach_bad_guy(level_stats[level_control.level][0], level_stats[level_control.level][1], level_stats[level_control.level][2], level_stats[level_control.level][3], level_stats[level_control.level][4], level_stats[level_control.level][5], level_stats[level_control.level][6]); } } } function attach_bad_guy(mc, height, step_distance, step_speed, buzz_rate, bad_score, buzz_distance) { bad = null; bad_claw.length = 0; bad_claw_shadow.length = 0; bad_legs.length = 0; ++attach_bad_guy.count; this.attachMovie(mc, 'two_legs' + attach_bad_guy.count, attach_bad_guy.count); bad = this['two_legs' + attach_bad_guy.count]; bad._x = 0; bad._y = 0; random_spot = random(360) * Math.PI / 180; bad.turret._x = Math.cos(random_spot) * 360 + 300; bad.turret._y = Math.sin(random_spot) * 360 + 300; bad_guys.push(new Bot_Object(bad, 2, target_main_botX, target_main_botY, height, step_distance, step_speed)); bad_guys[bad_guys.length - 1].hits = 0; bad_guys[bad_guys.length - 1].collision_test = collision_test; bad_guys[bad_guys.length - 1].buzz = bad_guys[bad_guys.length - 1].turret.buzz; bad_guys[bad_guys.length - 1].buzz_rate = buzz_rate; bad_guys[bad_guys.length - 1].score = bad_score; bad_guys[bad_guys.length - 1].buzz_distance = buzz_distance; bad_guys[bad_guys.length - 1].bad_buzz = bad_buzz; } function EnemyMine_Object(n) { this.n = n; this.radius = random(150) + 100; this.angle = random(360); this.angle_speed = enemy_mine.mine_speed; direction = random(2); if (!direction) { this.angle_speed *= -1; } this.total_angle = 0; this.rotate = mine_rotate; this.rotate(); } function mine_rotate() { this.total_angle += this.angle_speed; if (Math.abs(this.total_angle) >= 360) { this.n.play(); return undefined; } this.angle += this.angle_speed; this.angle %= 360; this.radians = this.angle * Math.PI / 180; this.x = Math.cos(this.radians) * this.radius; this.y = Math.sin(this.radians) * this.radius; this.n._x = Math.round(this.x) + 300; this.n._y = Math.round(this.y) + 270; } function mine_cycle_spin() { this.cycle._rotation += 50; } function kill_mine(mc) { i = 0; while (i < enemy_mine_obj.length) { if (enemy_mine_obj[i].n == mc) { enemy_mine_obj.splice(i, 1); removeMovieClip(mc); } ++i; } } function enemy_mine() { this.attachMovie('enemy_mine', 'enemy_mine' + enemy_mine.mine_count, enemy_mine.mine_count); enemy_mine_obj.push(new EnemyMine_Object(this['enemy_mine' + enemy_mine.mine_count])); enemy_mine_obj[enemy_mine_obj.length - 1].cycle = enemy_mine_obj[enemy_mine_obj.length - 1].n.mine.cycle; enemy_mine_obj[enemy_mine_obj.length - 1].cycle_spin = mine_cycle_spin; enemy_mine_obj[enemy_mine_obj.length - 1].turret = enemy_mine_obj[enemy_mine_obj.length - 1].n; enemy_mine_obj[enemy_mine_obj.length - 1].barrell = enemy_mine_obj[enemy_mine_obj.length - 1].n.mine; enemy_mine_obj[enemy_mine_obj.length - 1].buzz = enemy_mine_obj[enemy_mine_obj.length - 1].n.mine.buzz; enemy_mine_obj[enemy_mine_obj.length - 1].buzz_rate = 0.05; enemy_mine_obj[enemy_mine_obj.length - 1].bad_buzz = bad_buzz; enemy_mine_obj[enemy_mine_obj.length - 1].score_level = 3000 + enemy_mine_obj.length - 1; ++enemy_mine.mine_count; if (99 < enemy_mine.mine_count) { enemy_mine.mine_count = 50; } } _quality = 'MEDIUM'; var pause = 1; var explode_num = 0; var level = 1; var level_stats = new Array(); level_stats[1] = new Array('two_legsA', 6, 22, 8, 0.1, 50, 100, 20); level_stats[2] = new Array('two_legsB', 6, 24, 7, 0.1, 50, 100, 20); level_stats[3] = new Array('two_legsC', 6, 26, 6, 0.15, 50, 100, 25); level_stats[4] = new Array('two_legsD', 6, 28, 5, 0.15, 50, 100, 25); level_stats[5] = new Array('two_legsA', 6, 24, 6, 0.2, 60, 110, 25); level_stats[6] = new Array('two_legsB', 6, 26, 6, 0.2, 60, 110, 30); level_stats[7] = new Array('two_legsC', 6, 28, 5, 0.25, 60, 110, 35); level_stats[8] = new Array('two_legsD', 6, 30, 5, 0.25, 60, 110, 35); level_stats[9] = new Array('two_legsA', 8, 26, 6, 0.3, 70, 120, 35); level_stats[10] = new Array('two_legsB', 8, 28, 5, 0.3, 70, 120, 35); level_stats[11] = new Array('two_legsC', 8, 30, 4, 0.4, 70, 120, 40); level_stats[12] = new Array('two_legsD', 8, 32, 4, 0.4, 70, 120, 40); level_stats[13] = new Array('two_legsA', 6, 30, 4, 0.4, 80, 130, 40); level_stats[14] = new Array('two_legsB', 6, 30, 4, 0.4, 80, 130, 40); level_stats[15] = new Array('two_legsC', 6, 32, 4, 0.4, 80, 130, 40); level_stats[16] = new Array('two_legsD', 6, 32, 4, 0.4, 80, 130, 40); level_stats[17] = new Array('two_legsA', 6, 32, 4, 0.5, 100, 150, 40); level_stats[18] = new Array('two_legsB', 6, 32, 4, 0.5, 100, 150, 45); level_stats[19] = new Array('two_legsC', 6, 32, 4, 0.8, 100, 150, 45); level_stats[20] = new Array('two_legsD', 6, 36, 4, 0.8, 100, 150, 50); level_control.level = 1; level_control.global_light_angle = 45; level_control.global_light_radians = level_control.global_light_angle * Math.PI / 180; var xtras = new Array(); xtra_set_down.xtra_num = 0; this.main_bot._visible = 0; var n = this.main_bot; var t = n.turret; var b = t.barrell; var s = t.shadow; var height = 12; var step_distance = 24; var step_speed = 12; t._x = 300; t._y = 250; var main_bot = new Bot_Object(n, 4, main_bot_xmouse, main_bot_ymouse, height, step_distance, step_speed); main_bot._x = 0; main_bot._y = 0; main_bot.energy = t.energy; main_bot.energy_level = 100; main_bot.energy_spin = energy_spin; main_bot.laser = main_bot.turret.laser; main_bot.shell = main_bot.turret.shell; main_bot.weapon_choice = main_bot.laser; main_bot.fire_laser = 0; main_bot.fire_shell = 0; main_bot.fire = 0; main_bot.fire_gun = fire_gun; main_bot.reset_gun = reset_gun; main_bot.shot_travel = shot_travel; main_bot.kills = 0; main_bot.shells = 0; main_bot.xtras_check = xtras_check; main_bot.n.swapDepths(2000); _root.controls.energy_level.gotoAndStop(100); _root.controls.shells = main_bot.shells; _root.controls.score = 0; var bad_guys = new Array(); var bad = null; attach_bad_guy.count = 100; var mine_time = getTimer(); var elapsed_mine_time = 0; enemy_mine.interval_seconds = 20; var cue_mine_time = enemy_mine.interval_seconds * 1000; var enemy_mine_obj = new Array(); enemy_mine.mine_count = 50; enemy_mine.mine_speed = 2; } onClipEvent (enterFrame) { if (!pause) { if (1 < Math.sqrt(main_bot.turret._xmouse * main_bot.turret._xmouse + main_bot.turret._ymouse * main_bot.turret._ymouse)) { main_bot.point_barrell(); main_bot.move_turret(); } main_bot.turret_height(); ++main_bot.step_count; if (main_bot.step == 'left') { if (main_bot.step_speed < main_bot.step_count) { main_bot.scale_claws_back(); main_bot.step = 'right'; main_bot.step_count = 0; } else { main_bot.angle_left(); } } else { if (main_bot.step_speed < main_bot.step_count) { main_bot.scale_claws_back(); main_bot.step = 'left'; main_bot.step_count = 0; } else { main_bot.angle_right(); } } main_bot.scale_claws(); main_bot.draw_legs(); main_bot.energy_spin(); main_bot.xtras_check(); b = 0; while (b < bad_guys.length) { bad_guys[b].collision_test(); dis_to_target = Math.sqrt((bad_guys[b].targetX() - bad_guys[b].turret._x) * (bad_guys[b].targetX() - bad_guys[b].turret._x) + (bad_guys[b].targetY() - bad_guys[b].turret._y) * (bad_guys[b].targetY() - bad_guys[b].turret._y)); if (bad_guys[b].buzz_distance < dis_to_target) { bad_guys[b].move_turret(); bad_guys[b].buzz.gotoAndStop(1); } else { if (bad_guys[b].buzz._currentframe == 1) { bad_guys[b].buzz.gotoAndPlay(2); } bad_guys[b].bad_buzz(); } bad_guys[b].point_barrell(); bad_guys[b].turret_height(); ++bad_guys[b].step_count; if (bad_guys[b].step == 'left') { if (bad_guys[b].step_speed < bad_guys[b].step_count) { bad_guys[b].scale_claws_back(); bad_guys[b].step = 'right'; bad_guys[b].step_count = 0; } else { bad_guys[b].angle_left(); } } else { if (bad_guys[b].step_speed < bad_guys[b].step_count) { bad_guys[b].scale_claws_back(); bad_guys[b].step = 'left'; bad_guys[b].step_count = 0; } else { bad_guys[b].angle_right(); } } bad_guys[b].scale_claws(); bad_guys[b].draw_legs(); ++b; } if (main_bot.fire) { if (main_bot.fired == main_bot.laser) { main_bot.shot_travel(main_bot.laser, 30); } else { if (main_bot.fired == main_bot.shell) { main_bot.shot_travel(main_bot.shell, 20); } } } if (main_bot.barrell._x != 0 || main_bot.barrell._y != 0) { main_bot.reset_gun(); } elapsed_mine_time = getTimer(); if (cue_mine_time < elapsed_mine_time - mine_time) { mine_time = getTimer(); enemy_mine(); } m = 0; while (m < enemy_mine_obj.length) { if (enemy_mine_obj[m].n.setup) { if (enemy_mine_obj[m].buzz._currentframe == 1) { enemy_mine_obj[m].buzz.gotoAndPlay(2); } enemy_mine_obj[m].bad_buzz(); enemy_mine_obj[m].cycle_spin(); enemy_mine_obj[m].rotate(); } ++m; } } } onClipEvent (mouseUp) { if (!main_bot.fire && !pause) { main_bot.fire_gun(); } } onClipEvent (keyUp) { if (Key.getCode() == 32) { if (main_bot.weapon_choice == main_bot.laser) { if (0 < main_bot.shells) { main_bot.weapon_choice = main_bot.shell; _root.controls.weapon.gotoAndStop(2); } } else { main_bot.weapon_choice = main_bot.laser; _root.controls.weapon.gotoAndStop(1); } } else { if (Key.getCode() == 80) { if (pause) { pause = 0; } else { pause = 1; } } } } } movieClip 146 { frame 1 { stop(); } frame 2 { _root.gotoAndStop('gamemid'); play(); } frame 35 { stop(); _root.miniclip.gotoAndStop('live'); _root.controls.admin_buttons._visible = 1; } } movieClip 150 { frame 1 { stop(); } frame 2 { level_output = ''; level_output = _root.bots.level_control.level.toString(); if (level_output == undefined) { level_output = '01'; } if (level_output.length < 2) { level_output = '0' + level_output; } play(); } frame 50 { _root.bots.level_control(); gotoAndStop(1); } } movieClip 153 { frame 1 { stop(); } frame 2 { _root.gotoAndStop('gamemid'); play(); } frame 80 { stop(); _root.miniclip.gotoAndStop('live'); _root.controls.admin_buttons._visible = 1; } } button 155 { on (release) { _root.gameover.gotoAndStop(1); _root.you_win.gotoAndStop(1); _root.admin.gotoAndStop('how_to'); _root.splash._visible = 0; } } button 157 { on (release) { _root.splash._visible = 0; _root.admin.gotoAndStop(1); _root.gameover.gotoAndStop(1); _root.you_win.gotoAndStop(1); _root.bots.level_control.level = 1; _root.level_txt.gotoAndPlay(2); _root.miniclip.gotoAndStop('dead'); this._visible = 0; _root.gotoAndStop('gameend'); } } button 160 { on (release) { getURL('http://www.adrianlafond.com/', '_blank'); } } button 161 { on (release) { getURL('http://www.miniclip.com/Homepage.htm', ''); } } button 162 { on (release) { getURL('http://www.miniclip.com/signup.htm', ''); } } button 163 { on (release) { getURL('http://www.miniclip.com/download_bots.htm', ''); } } movieClip 167 { } movieClip 173 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 177 { } movieClip 178 { frame 1 { function configure_main_bot() { m = _parent.bots.main_bot; m.step_increment = m.step_distance / m.step_speed; m.angle_increment = m.step_increment * 2; m.leg_length = m.height * 3; } } } instance controls of movieClip 178 { onClipEvent (load) { score = 0; reset._visible = 1; } } movieClip 183 { } movieClip 186 { } movieClip 187 { frame 1 { stop(); } frame 2 { stop(); } instance of movieClip 183 { onClipEvent (load) { function display(bot, legs) { var i = 0; while (i < legs) { L = bot['leg' + i]; C = bot['claw' + i]; T = bot.turret; L._x = (C._x + T._x) / 2; L._y = (C._y + T._y) / 2; L._xscale = C._x - T._x; L._yscale = C._y - T._y; ++i; } bot.turret.barrell._rotation = -90; } function set_claws(bot, claws) { var i = 0; while (i < claws) { bot['claw' + i]._y = 0; ++i; } } display(good, 4); set_claws(bad1, 2); set_claws(bad2, 2); set_claws(bad3, 2); display(bad1, 2); display(bad2, 2); display(bad3, 2); } } frame 3 { stop(); } instance of movieClip 186 { onClipEvent (load) { function display_scores(xml, num) { names += xml.firstChild.childNodes[num].attributes.name + '<br>'; scores += xml.firstChild.childNodes[num].attributes.pts + '<br>'; if (num == 19) { scores += '</p>'; } } names = ''; scores = '<p align=\'right\'>'; _root.hi_scores_xml.gotoAndPlay(2); var scores_count = 0; } onClipEvent (enterFrame) { if (scores_count < 20 && _root.hi_scores_xml.xml_check) { display_scores(_root.hi_scores_xml.scoresXML, scores_count); ++scores_count; } } } } frame 102 { gotoAndStop(100); }




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Created: 3/12 -2025 15:17:24 Last modified: 3/12 -2025 15:17:24 Server time: 05/12 -2025 05:16:01