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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM67356261-13DC&rnd=67356261" width="1" height="1"></div>

detonadorPurple2.6.swf

This is the info page for
Flash #262264

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 3 { frame 1 { if (this.gamename != '' && this.countname != '') { this.preventcache = getTime(); this.gamename = this.gamename; this.countername = this.countname; this.formaction = 'sethits'; if (_url.indexOf('file:///') == -1 || _url.indexOf('http://64.239.33.252') == 1 || _url.indexOf('http://www.playcount.com') == 1) { proxyurl = 'proxy.' + this.scriptType.toLowerCase(); loadVariables(proxyurl, this._target, 'GET'); } else { loadVariables('http://64.239.33.252/stats/flashdata.php', this._target, 'GET'); } } else { trace('HIT COUNTER HAS NO PROPERTYS SET: _root' + this._target); } stop(); } } instance of movieClip 3 { onClipEvent (load) { scriptType = 'PHP'; countname = 'Detonator'; gamename = 'Detonator'; } } movieClip 16 { frame 99 { stop(); } } frame 98 { gotoAndPlay(99); } button 29 { on (release) { getURL('http://www.miniclip.com/Homepage.htm', '_blank'); } } frame 100 { if (loadperc == 100) { gotoAndPlay(102); } loadperc = int((_framesloaded / _totalframes) * 100); perc = loadperc add '%'; } frame 101 { gotoAndPlay(100); } frame 103 { levelnumber = 1; gamelevel = 1; endlevel = 15; cratefactor = 500; bonusdelay = 5; score = 0; lives = 3; counter = getTimer(); array1 = 1; array2 = 3; array3 = 4; array4 = 5; array5 = 8; array6 = 20; array7 = 21; array8 = 1; array9 = 1; array10 = 1; array11 = 1; array12 = 23; array13 = 24; ptr = 1; duplicateMovieClip('/sbomb', 'sbomb1', 90); duplicateMovieClip('/sbomb', 'sbomb2', 91); duplicateMovieClip('/sabomb', 'sabomb1', 92); duplicateMovieClip('/sabomb', 'sabomb2', 93); } movieClip 34 { } movieClip 37 { } frame 104 { current = getTimer(); delay = (current - counter) / 1000; if (1 < Number(delay) and Number(delay) < 1.5) { /tiles._visible = false; /tiles2._visible = false; } else { /tiles._visible = true; /tiles2._visible = true; } if (4.5 < Number(delay)) { ptr = Number(ptr) + 1; if (13 < Number(ptr)) { ptr = 1; } temp = eval('array' add ptr); tellTarget ('/tiles') { gotoAndStop(_level0:temp); } tellTarget ('/tiles2') { gotoAndStop(_level0:temp); } tellTarget ('/tilehelp') { play(); } counter = getTimer(); } if (Number(ptr) >= 8 and 10 >= Number(ptr)) { if (Number(ptr) == 8) { scale = 100; } if (Number(ptr) == 9) { scale = 130; } if (Number(ptr) == 10) { scale = 160; } /sbomb1._x = 216; /sbomb1._y = '410'; /sbomb1._xscale = scale; /sbomb1._yscale = scale; /sbomb1._visible = true; /sbomb2._x = 560; /sbomb2._y = '410'; /sbomb2._xscale = scale; /sbomb2._yscale = scale; /sbomb2._visible = true; } else { /sbomb1._visible = false; /sbomb2._visible = false; } if (Number(ptr) == 11) { scale = 130; /sabomb1._x = 216; /sabomb1._y = '410'; /sabomb1._xscale = scale; /sabomb1._yscale = scale; /sabomb1._visible = true; /sabomb2._x = 560; /sabomb2._y = '410'; /sabomb2._xscale = scale; /sabomb2._yscale = scale; /sabomb2._visible = true; } else { /sabomb1._visible = false; /sabomb2._visible = false; } } movieClip 68 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } frame 14 { stop(); } frame 15 { stop(); } frame 16 { stop(); } frame 17 { stop(); } frame 18 { stop(); } frame 19 { stop(); } frame 20 { stop(); } frame 21 { stop(); } frame 22 { stop(); } frame 23 { stop(); } frame 24 { stop(); } frame 61 { stop(); } } movieClip 69 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } frame 14 { stop(); } frame 15 { stop(); } frame 16 { stop(); } frame 17 { stop(); } frame 18 { stop(); } frame 19 { stop(); } frame 20 { stop(); } frame 21 { stop(); } frame 22 { stop(); } frame 23 { stop(); } frame 24 { stop(); } frame 61 { stop(); } } movieClip 83 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } frame 13 { stop(); } } button 86 { on (press) { gotoAndPlay(110); } } button 87 { on (release) { getURL('http://www.miniclip.com/signup.htm', '_blank'); } } button 88 { on (release) { getURL('http://www.miniclip.com/download_detonator.htm', '_blank'); } } button 89 { on (release) { gotoAndPlay(109); } } frame 107 { gotoAndPlay(104); } frame 108 { gotoAndPlay(104); } frame 109 { stop(); } button 92 { on (release) { gotoAndPlay(104); } } frame 110 { stopAllSounds(); tilex = 45; tiley = 26; moviex = 640; moviey = 480; removeMovieClip('/comp'); removeMovieClip('/crate2'); removeMovieClip('/manx'); count = 1; while (100 >= Number(count)) { removeMovieClip('/tile' add count); removeMovieClip('/explode' add count); removeMovieClip('/sbomb' add count); eval('teleport' add count) = count; count = Number(count) + 1; } if (Number(levelnumber) == 0) { gridx = 5; gridy = 5; grid = '!!!!!!!!!!!!!!!!!!!!!!!!!'; grid2 = '6000000000000000000014'; manx = 2; many = 2; xoffs = 275; yoffs = 100; } if (Number(levelnumber) == 1) { gridx = 5; gridy = 4; grid = '!!$!!!! !!!! !!! !'; grid2 = '11010000011100110000'; manx = 5; many = 4; } if (Number(levelnumber) == 2) { gridx = 5; gridy = 4; grid = '!$!%! !$! !!$%!%!$'; grid2 = '11000001010020001001'; manx = 5; many = 1; } if (Number(levelnumber) == 3) { gridx = 5; gridy = 4; grid = '$!!!%$%$!!$!%!!!\'++)'; grid2 = '02020013100202200001'; manx = 2; many = 1; } if (Number(levelnumber) == 4) { gridx = 6; gridy = 5; grid = '%%! ! !%%%%!!,+)! !( !! !!%%!!'; grid2 = '000010100000100200300000000000'; manx = 1; many = 5; } if (Number(levelnumber) == 5) { gridx = 6; gridy = 5; grid = '!!$$!! !$ !! $#% !!!!!!'; grid2 = '010010000000001000000020010120'; manx = 1; many = 1; } if (Number(levelnumber) == 6) { gridx = 5; gridy = 5; grid = '!$#$$4 &$!!#1)%!#(!!!#4!'; grid2 = '0000000000022300000110001'; manx = 1; many = 1; teleport6 = 13; teleport24 = 10; } if (Number(levelnumber) == 7) { gridx = 5; gridy = 5; grid = '\'+++)$ \'+++) $!!!!!'; grid2 = '2000000000102000000000002'; manx = 5; many = 1; } if (Number(levelnumber) == 8) { gridx = 6; gridy = 5; grid = '!%%%%!%%4!%!%!%%!%!%%!%!%4!%%4'; grid2 = '000001000000010010000100001000'; teleport9 = 27; teleport26 = 6; teleport30 = 17; manx = 1; many = 1; } if (Number(levelnumber) == 9) { gridx = 5; gridy = 5; grid = '!!!!5 5!!!! !!!!!'; grid2 = '0100000000000010000001200'; switch5 = '!!!!6 ! 5!!!! !!!!!'; switch11 = '!!!!6 6!!!! !!!!!!'; manx = 1; many = 1; } if (Number(levelnumber) == 10) { gridx = 5; gridy = 5; grid = '4! !4!! !! !! !!4! !4'; grid2 = '0201000001000000000202000'; teleport1 = 19; teleport5 = 6; teleport21 = 4; teleport25 = 16; manx = 1; many = 2; } if (Number(levelnumber) == 11) { gridx = 5; gridy = 5; grid = ' & !*! \'+2!! !*! ( '; grid2 = '0020000200003000010000000'; manx = 1; many = 3; } if (Number(levelnumber) == 12) { gridx = 5; gridy = 4; grid = '!! !!!! !!!! !!!!!!!'; grid2 = '11010000011100112220'; manx = 5; many = 4; } if (Number(levelnumber) == 13) { gridx = 4; gridy = 4; grid = ' # 4$$!!!!$ ! '; grid2 = '0100010130100010'; manx = 3; many = 4; teleport5 = 2; } if (Number(levelnumber) == 14) { gridx = 5; gridy = 6; grid = '!! %$!! $! !$! $! 5!!% !! '; grid2 = '020001100102000010021000100000'; switch1 = '6! %$!! $! !$! $! 5!!%!!! !'; switch19 = '5! %$!! $! !$! $! 6!!%!!! '; manx = 1; many = 1; } if (Number(levelnumber) == 15) { gridx = 9; gridy = 4; grid = '!5%%%! 4 ! ! !! ! ! !!!!!!!!$!'; grid2 = '100003000001000003202002003000001001'; switch2 = '!6!%%! 4 ! ! !! ! ! !!!!!!!!$!'; teleport9 = 19; manx = 1; many = 4; } oldmanx = manx; oldmany = many; depthlevels = 5; falloff = false; countdownon = false; levelfinished = false; slotmode = false; moves = 99999; bombtotal = 99; maxx = (gridx - 1) * tilex; minx = tilex - gridy * tilex; width = maxx - minx; offset1 = (moviex - width) / 2; xoffs = offset1 - minx - 5; miny = tiley * 2; maxy = Number(gridx * tiley) + Number(gridy * tiley); width = maxy - miny; offset1 = (moviey - width) / 2; yoffs = offset1 - miny; bonus = 1000 + Number(gamelevel * 100); bonustart = getTimer(); } movieClip 96 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 109 { frame 10 { stop(); } } movieClip 113 { } movieClip 116 { } movieClip 119 { } movieClip 120 { } movieClip 121 { } movieClip 124 { frame 1 { stop(); } frame 21 { gotoAndPlay(2); } } movieClip 128 { } button 130 { on (keyPress '<Up>') { if (1 < Number(moves)) { oldmany = many; oldmanx = manx; direction = 3; many -= 1; plotman = true; moves -= 1; } } on (keyPress '<Down>') { if (1 < Number(moves)) { oldmany = many; oldmanx = manx; direction = 2; many = Number(many) + 1; plotman = true; moves -= 1; } } on (release, keyPress '<Right>') { if (1 < Number(moves)) { oldmany = many; oldmanx = manx; direction = 1; manx = Number(manx) + 1; plotman = true; moves -= 1; } } on (keyPress '<Left>') { if (1 < Number(moves)) { oldmany = many; oldmanx = manx; direction = 4; manx -= 1; plotman = true; moves -= 1; } } on (keyPress '<Space>') { if (Number(slotmode) == Number(false)) { gridpos = Number(manx) + Number((many - 1) * gridx); tile = substring(grid2, gridpos, 1); tile2 = substring(grid, gridpos, 1); tile2 = ord(tile2) - 32; if (Number(tile2) == 21) { tellTarget ('/sound6') { gotoAndPlay(2); } grid = eval('switch' add gridpos); gotoAndPlay(111); } if (Number(countdownon) == Number(false) and Number(tile) != 0) { tellTarget ('/sound2') { gotoAndPlay(2); } countdown = getTimer(); countdownon = true; detx = manx; dety = many; moves = 2; } else { if (Number(tile2) >= 6 and 19 >= Number(tile2) and Number(countdownon) == Number(true) and Number(manx) == Number(detx) and Number(many) == Number(dety)) { countdownon = false; slotmode = true; slotx = manx; sloty = many; moves = 99999; } } } else { slotmode = false; } } } movieClip 145 { frame 1 { stop(); } } movieClip 147 { frame 1 { stop(); } } movieClip 149 { frame 1 { stop(); } } movieClip 151 { frame 1 { stop(); } } movieClip 153 { frame 1 { stop(); } } movieClip 155 { frame 1 { stop(); } } movieClip 157 { frame 1 { stop(); } } movieClip 159 { frame 1 { stop(); } } frame 111 { count = 1; x = 1; y = 1; while (Number(gridx * gridy) >= Number(count)) { temp = substring(grid, count, 1); temp = ord(temp) - 32; temp2 = substring(grid2, count, 1); xplot = Number(xoffs) + Number(x * tilex) - y * tilex; yplot = Number(Number(yoffs) + Number(x * tiley)) + Number(y * tiley); gridpos = Number(x) + Number((y - 1) * gridx); depth = Number((gridpos - 1) * depthlevels) + 1; if (Number(temp) != 0) { duplicateMovieClip('/tile', 'tile' add count, depth); eval('/tile' add count)._x = xplot; eval('/tile' add count)._y = yplot; tellTarget (''/tile' add count') { gotoAndPlay(_level0:temp); } } if (Number(temp2) != 0) { if (Number(temp2) < 4) { duplicateMovieClip('/sbomb', 'sbomb' add count, Number(depth) + 2); } else { duplicateMovieClip('/sabomb', 'sbomb' add count, Number(depth) + 2); } eval('/sbomb' add count)._x = xplot; eval('/sbomb' add count)._y = yplot - tiley / 2; if (Number(temp2) == 1 or Number(temp2) == 4) { bombscale = 70; } if (Number(temp2) == 2 or Number(temp2) == 5) { bombscale = 100; } if (Number(temp2) == 3 or Number(temp2) == 6) { bombscale = 130; } eval('/sbomb' add count)._xscale = bombscale; eval('/sbomb' add count)._yscale = bombscale; } count = Number(count) + 1; x = Number(x) + 1; if (Number(gridx) < Number(x)) { x = 1; y = Number(y) + 1; } } duplicateMovieClip('/man', 'manx', Number(depth) + 1); plotman = true; } frame 112 { if (Number(plotman) == Number(true) and Number(falloff) == Number(false) and Number(levelfinished) == Number(false)) { if (Number(slotmode) == Number(true)) { gridpos = Number(manx) + Number((many - 1) * gridx); tile = substring(grid, gridpos, 1); bomb = substring(grid2, gridpos, 1); tile = ord(tile) - 32; if (Number(tile) >= 6 and 19 >= Number(tile) and Number(bomb) == 0) { bombpos = Number(slotx) + Number((sloty - 1) * gridx); bomb = substring(grid2, bombpos, 1); tempgrid = substring(grid2, 1, bombpos - 1); tempgrid2 = substring(grid2, Number(bombpos) + 1, Number(gridx * gridy - bombpos) + 1); grid2 = tempgrid add '0' add tempgrid2; removeMovieClip('/sbomb' add bombpos); bombpos = Number(manx) + Number((many - 1) * gridx); tempgrid = substring(grid2, 1, bombpos - 1); tempgrid2 = substring(grid2, Number(bombpos) + 1, Number(gridx * gridy - bombpos) + 1); grid2 = tempgrid add bomb add tempgrid2; depth = Number((bombpos - 1) * depthlevels) + 1; xplot = Number(xoffs) + Number(manx * tilex) - many * tilex; yplot = Number(Number(yoffs) + Number(manx * tiley)) + Number(many * tiley); if (3 >= Number(bomb)) { duplicateMovieClip('/sbomb', 'sbomb' add bombpos, Number(depth) + 2); } else { duplicateMovieClip('/sabomb', 'sbomb' add bombpos, Number(depth) + 2); } eval('/sbomb' add bombpos)._x = xplot; eval('/sbomb' add bombpos)._y = yplot - tiley / 2; if (Number(bomb) == 1 or Number(bomb) == 4) { bombscale = 70; } if (Number(bomb) == 2 or Number(bomb) == 5) { bombscale = 100; } if (Number(bomb) == 3 or Number(bomb) == 6) { bombscale = 130; } eval('/sbomb' add bombpos)._xscale = bombscale; eval('/sbomb' add bombpos)._yscale = bombscale; slotx = manx; sloty = many; } else { slotmode = false; } } xplot = Number(xoffs) + Number(manx * tilex) - many * tilex; yplot = Number(Number(yoffs) + Number(manx * tiley)) + Number(many * tiley); gridpos = Number(manx) + Number((many - 1) * gridx); depth = Number((gridpos - 1) * depthlevels) + 1; if (Number(depth) < 0) { depth = 0; } removeMovieClip('/manx'); if (Number(direction) == 3 or Number(direction) == 4) { duplicateMovieClip('/man', 'manx', Number(depth) + 3); } else { duplicateMovieClip('/man', 'manx', Number(depth) + 1); } /manx._x = Number(xplot) + 5; /manx._y = yplot - 30; tellTarget ('/manx') { gotoAndPlay(_level0:direction); } plotman = false; gridpos = Number(oldmanx) + Number((oldmany - 1) * gridx); tile = substring(grid, gridpos, 1); tile = ord(tile) - 32; if (Number(tile) == 4) { tellTarget (''/tile' add gridpos') { gotoAndPlay('dissolve'); } tempgrid = substring(grid, 1, gridpos - 1); tempgrid2 = substring(grid, Number(gridpos) + 1, Number(gridx * gridy - gridpos) + 1); grid = tempgrid add ' ' add tempgrid2; } gridpos = Number(manx) + Number((many - 1) * gridx); tile = substring(grid, gridpos, 1); tile = ord(tile) - 32; if (Number(tile) == 0 or Number(gridx) < Number(manx) or Number(manx) < 1 or Number(gridy) < Number(many) or Number(many) < 1) { falloff = true; tellTarget ('/sound1') { gotoAndPlay(2); } fallxplot = Number(xoffs) + Number(manx * tilex) - many * tilex; fallyplot = Number(Number(yoffs) + Number(manx * tiley)) + Number(many * tiley); fallscale = 50; } if (Number(tile) == 23) { detonate = true; mine = true; detx = manx; dety = many; } if (Number(tile) == 20) { currentpos = Number(manx) + Number((many - 1) * gridx); temppos = eval('teleport' add currentpos); newy = int(temppos / gridx); newx = temppos - newy * gridx; if (Number(newx) == 0) { newx = gridx; } else { newy = Number(newy) + 1; } manx = newx; many = newy; plotman = true; tellTarget ('/sound5') { gotoAndPlay(2); } } if (Number(tile) == 5) { plotman = true; } if (Number(tile) == 5 and 1 < Number(moves)) { tellTarget ('/sound4') { gotoAndPlay(2); } plotman = true; oldmanx = manx; oldmany = many; if (Number(direction) == 1) { manx = Number(manx) + 1; } if (Number(direction) == 2) { many = Number(many) + 1; } if (Number(direction) == 3) { many -= 1; } if (Number(direction) == 4) { manx -= 1; } } } if (Number(falloff) == Number(true)) { tellTarget ('/manx') { gotoAndPlay(_level0:direction); } direction = Number(direction) + 1; if (4 < Number(direction)) { direction -= 4; } /manx._x = Number(fallxplot) + 5; /manx._y = fallyplot - 30; /manx._xscale = fallscale; /manx._yscale = fallscale; fallyplot = Number(fallyplot) + 10; fallscale -= 0.5; if (600 < Number(fallyplot) or Number(fallscale) < 5) { lives -= 1; if (0 < Number(lives)) { gotoAndPlay(110); } else { gotoAndPlay(114); } } } if (Number(detonate) == Number(true)) { bombqueue = 1; eval('bq' add bombqueue) = Number((dety - 1) * gridx) + Number(detx); gridpos = Number(detx) + Number((dety - 1) * gridx); eval('btype' add bombqueue) = substring(grid2, gridpos, 1); qptr = 1; while (Number(bombqueue) >= Number(qptr)) { temppos = eval('bq' add qptr); dety = int(temppos / gridx); detx = temppos - dety * gridx; if (Number(detx) == 0) { detx = gridx; } else { dety = Number(dety) + 1; } gridpos = Number(detx) + Number((dety - 1) * gridx); tile = substring(grid2, gridpos, 1); tile = eval('btype' add qptr); if (3 < Number(tile)) { zcount = 1; while (Number(gridx * gridy) >= Number(zcount)) { ztile = substring(grid2, zcount, 1); if (3 < Number(ztile)) { tempgrid = substring(grid2, 1, zcount - 1); tempgrid2 = substring(grid2, Number(zcount) + 1, Number(gridx * gridy - zcount) + 1); grid2 = tempgrid add '0' add tempgrid2; bombqueue = Number(bombqueue) + 1; eval('bq' add bombqueue) = zcount; eval('btype' add bombqueue) = ztile; } zcount = Number(zcount) + 1; } } if (Number(tile) == 1 or Number(mine) == Number(true) or Number(tile) == 4) { xcheck1 = detx; ycheck1 = dety - 1; xcheck2 = detx - 1; ycheck2 = dety; xcheck3 = detx; ycheck3 = dety; xcheck4 = Number(detx) + 1; ycheck4 = dety; xcheck5 = detx; ycheck5 = Number(dety) + 1; maxcheck = 5; } if (Number(tile) == 2 or Number(tile) == 5) { xcheck1 = detx; ycheck1 = dety - 1; xcheck2 = detx - 1; ycheck2 = dety; xcheck3 = detx; ycheck3 = dety; xcheck4 = Number(detx) + 1; ycheck4 = dety; xcheck5 = detx; ycheck5 = Number(dety) + 1; xcheck6 = detx; ycheck6 = dety - 2; xcheck7 = detx - 1; ycheck7 = dety - 1; xcheck8 = Number(detx) + 1; ycheck8 = dety - 1; xcheck9 = detx - 2; ycheck9 = dety; xcheck10 = Number(detx) + 2; ycheck10 = dety; xcheck11 = detx - 1; ycheck11 = Number(dety) + 1; xcheck12 = Number(detx) + 1; ycheck12 = Number(dety) + 1; xcheck13 = detx; ycheck13 = Number(dety) + 2; maxcheck = 13; } if (Number(tile) == 3 or Number(tile) == 6) { xcheck1 = detx; ycheck1 = dety - 1; xcheck2 = detx - 1; ycheck2 = dety; xcheck3 = detx; ycheck3 = dety; xcheck4 = Number(detx) + 1; ycheck4 = dety; xcheck5 = detx; ycheck5 = Number(dety) + 1; xcheck6 = detx; ycheck6 = dety - 2; xcheck7 = detx - 1; ycheck7 = dety - 1; xcheck8 = Number(detx) + 1; ycheck8 = dety - 1; xcheck9 = detx - 2; ycheck9 = dety; xcheck10 = Number(detx) + 2; ycheck10 = dety; xcheck11 = detx - 1; ycheck11 = Number(dety) + 1; xcheck12 = Number(detx) + 1; ycheck12 = Number(dety) + 1; xcheck13 = detx; ycheck13 = Number(dety) + 2; xcheck14 = detx; ycheck14 = dety - 3; xcheck15 = detx - 1; ycheck15 = dety - 2; xcheck16 = Number(detx) + 1; ycheck16 = dety - 2; xcheck17 = detx - 2; ycheck17 = dety - 1; xcheck18 = Number(detx) + 1; ycheck18 = dety - 1; xcheck19 = detx - 3; ycheck19 = dety; xcheck20 = Number(detx) + 3; ycheck20 = dety; xcheck21 = detx - 2; ycheck21 = Number(dety) + 1; xcheck22 = Number(detx) + 2; ycheck22 = Number(dety) + 1; xcheck23 = detx - 1; ycheck23 = Number(dety) + 2; xcheck24 = Number(detx) + 1; ycheck24 = Number(dety) + 2; xcheck25 = detx; ycheck25 = Number(dety) + 3; maxcheck = 25; } count = 1; while (Number(maxcheck) >= Number(count)) { tempx = eval('xcheck' add count); tempy = eval('ycheck' add count); if (0 < Number(tempx) and Number(gridx) >= Number(tempx) and 0 < Number(tempy) and Number(gridy) >= Number(tempy)) { temppos = Number(tempx) + Number((tempy - 1) * gridx); check = substring(grid2, temppos, 1); } else { check = 0; } if (Number(check) != 0) { tempgrid = substring(grid2, 1, temppos - 1); tempgrid2 = substring(grid2, Number(temppos) + 1, Number(gridx * gridy - temppos) + 1); grid2 = tempgrid add '0' add tempgrid2; bombqueue = Number(bombqueue) + 1; eval('bq' add bombqueue) = temppos; eval('btype' add bombqueue) = check; } count = Number(count) + 1; } qptr = Number(qptr) + 1; } detonate = false; qptr = 1; while (Number(bombqueue) >= Number(qptr)) { temppos = eval('bq' add qptr); dety = int(temppos / gridx); detx = temppos - dety * gridx; if (Number(detx) == 0) { detx = gridx; } else { dety = Number(dety) + 1; } tile = eval('btype' add qptr); if (Number(tile) == 1 or Number(mine) == Number(true) or Number(tile) == 4) { blastx1 = detx; blasty1 = dety; blast = 1; } if (Number(tile) == 2 or Number(tile) == 5) { blastx1 = detx; blasty1 = dety - 1; blastx2 = detx - 1; blasty2 = dety; blastx3 = detx; blasty3 = dety; blastx4 = Number(detx) + 1; blasty4 = dety; blastx5 = detx; blasty5 = Number(dety) + 1; blast = 5; } if (Number(tile) == 3 or Number(tile) == 6) { blastx1 = detx; blasty1 = dety - 1; blastx2 = detx - 1; blasty2 = dety; blastx3 = detx; blasty3 = dety; blastx4 = Number(detx) + 1; blasty4 = dety; blastx5 = detx; blasty5 = Number(dety) + 1; blastx6 = detx; blasty6 = dety - 2; blastx7 = detx - 1; blasty7 = dety - 1; blastx8 = Number(detx) + 1; blasty8 = dety - 1; blastx9 = detx - 2; blasty9 = dety; blastx10 = Number(detx) + 2; blasty10 = dety; blastx11 = detx - 1; blasty11 = Number(dety) + 1; blastx12 = Number(detx) + 1; blasty12 = Number(dety) + 1; blastx13 = detx; blasty13 = Number(dety) + 2; blast = 13; } count = 1; while (Number(blast) >= Number(count)) { blastx = eval('blastx' add count); blasty = eval('blasty' add count); if (Number(blastx) == Number(manx) and Number(blasty) == Number(many) and Number(falloff) == Number(false)) { falloff = true; tellTarget ('/sound1') { gotoAndPlay(2); } fallxplot = Number(xoffs) + Number(manx * tilex) - many * tilex; fallyplot = Number(Number(yoffs) + Number(manx * tiley)) + Number(many * tiley); fallscale = 50; } if (0 < Number(blastx) and Number(gridx) >= Number(blastx) and 0 < Number(blasty) and Number(gridy) >= Number(blasty)) { gridpos = Number(blastx) + Number((blasty - 1) * gridx); tile = substring(grid, gridpos, 1); tile = ord(tile) - 32; if (Number(tile) != 3) { removeMovieClip('/tile' add gridpos); tempgrid = substring(grid, 1, gridpos - 1); tempgrid2 = substring(grid, Number(gridpos) + 1, Number(gridx * gridy - gridpos) + 1); grid = tempgrid add ' ' add tempgrid2; } removeMovieClip('/sbomb' add gridpos); duplicateMovieClip('/explode', 'explode' add gridpos, 900 + Number(gridpos)); xplot = Number(xoffs) + Number(blastx * tilex) - blasty * tilex; yplot = Number(Number(yoffs) + Number(blastx * tiley)) + Number(blasty * tiley); eval('/explode' add gridpos)._x = xplot; eval('/explode' add gridpos)._y = yplot - tiley / 2; tellTarget (''/explode' add gridpos') { gotoAndPlay(2); } tellTarget ('/sound3') { gotoAndPlay(2); } } count = Number(count) + 1; } qptr = Number(qptr) + 1; } mine = false; moves = 99999; total = 0; tempscore = 0; count = 1; while (Number(gridx * gridy) >= Number(count)) { tile = substring(grid, count, 1); tile = ord(tile) - 32; bomb = substring(grid2, count, 1); total = Number(total) + Number(bomb); if (Number(tile) != 0) { tempscore = Number(tempscore) + 10; } count = Number(count) + 1; } bombtotal = total; plotman = true; } if (Number(bombtotal) == 0 and Number(falloff) == Number(false) and Number(plotman) == Number(false)) { score = Number(score) + Number(tempscore); score = Number(score) + Number(bonus); duplicateMovieClip('/completed', 'comp', 999); /comp._x = moviex / 2; /comp._y = moviey / 2 - 50; tellTarget ('/comp') { gotoAndPlay(2); } levelfinished = true; finishtimer = getTimer(); bombtotal = 99; } if (15 < Number(gamelevel) and Number(random(cratefactor)) == 10 and Number(levelfinished) == Number(false) and Number(cratefalling) == Number(false)) { x = manx; y = many; cratex = manx; cratey = many; gridpos = Number(x) + Number((y - 1) * gridx); depth = Number((gridpos - 1) * depthlevels) + 1; cratexplot = Number(xoffs) + Number(x * tilex) - y * tilex; finalcrateyplot = Number(Number(yoffs) + Number(x * tiley)) + Number(y * tiley); crateyplot = finalcrateyplot - 300; duplicateMovieClip('/crate', 'crate2', Number(depth) + 4); /crate2._x = cratexplot; /crate2._y = crateyplot; cratefall = false; fallspeed = 1; cratefalling = true; tellTarget ('/sound7') { gotoAndPlay(2); } } if (Number(cratefalling) == Number(true)) { crateyplot = Number(crateyplot) + Number(fallspeed); fallspeed = Number(fallspeed) + 1; distance = finalcrateyplot - crateyplot; if (Number(distance) < 55) { if (Number(cratex) == Number(manx) and Number(cratey) == Number(many)) { mine = true; detonate = true; detx = manx; dety = many; cratefalling = false; } } if (Number(crateyplot) >= Number(finalcrateyplot)) { tellTarget ('/sound8') { gotoAndPlay(2); } cratefalling = false; cratepause = true; cratedelay = 0; crateyplot = finalcrateyplot; } /crate2._x = cratexplot; /crate2._y = crateyplot; } if (Number(cratepause) == Number(true)) { if (20 < Number(cratedelay)) { removeMovieClip('/crate2'); cratepause = false; } else { cratedelay = Number(cratedelay) + 1; } } } frame 113 { current = (getTimer() - bonustart) / 1000; if (Number(bonusdelay) < Number(current)) { bonustart = getTimer(); bonus -= 50; if (0 >= Number(bonus)) { detonate = true; mine = true; detx = manx; dety = many; } } if (Number(countdownon) == Number(true)) { current = getTimer(); delay = (current - countdown) / 1000; if (1.5 < Number(delay)) { detonate = true; countdownon = false; } } tempgoto = true; if (Number(levelfinished) == Number(true)) { current = getTimer(); delay = (current - finishtimer) / 1000; if (3.5 < Number(delay)) { levelnumber = Number(levelnumber) + 1; bonusdelay -= 0.1; if (Number(bonusdelay) < 1) { bonusdelay = 1; } cratefactor -= 15; if (Number(cratefactor) < 30) { cratefactor = 30; } gamelevel = Number(gamelevel) + 1; if (Number(endlevel) < Number(levelnumber)) { levelnumber = 1; } tempgoto = false; } } if (Number(tempgoto) == Number(true)) { gotoAndPlay(112); } else { tempgoto = true; gotoAndPlay(110); } } frame 114 { removeMovieClip('/comp'); removeMovieClip('/crate2'); removeMovieClip('/manx'); count = 1; while (100 >= Number(count)) { removeMovieClip('/tile' add count); removeMovieClip('/explode' add count); removeMovieClip('/sbomb' add count); eval('teleport' add count) = count; count = Number(count) + 1; } count = 5; newrecord = false; if (Number(newrecord) == Number(true)) { result = 'Well done! That\'s a new high score!'; } else { result = 'You didn\'t manage to get a high-score'; } stop(); } button 160 { on (press) { if (Number(newrecord) == Number(false)) { gotoAndPlay(103); } else { gotoAndPlay(115); } } } button 161 { on (release) { gotoAndPlay(103); } }




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Created: 11/12 -2025 16:40:52 Last modified: 11/12 -2025 16:40:52 Server time: 13/12 -2025 08:49:35