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Archived flashes:
231793
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2627 · P5254

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM30978264-27DC&rnd=30978264" width="1" height="1"></div>

medievalflight_remake.swf

This is the info page for
Flash #262530

(Click the ID number above for more basic data on this flash file.)


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container

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">line_way</font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">tack_way</font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">sin_way</font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">sin_way2</font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">tang_way</font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">tang1_way</font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">circle_way</font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">dmrStep</font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">dmrZigzag</font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">dmrBroken_line</font></p>

<p align="center"><font face="Arial" size="35" color="#ff0000" letterSpacing="0.000000" kerning="1">dmrBack_line</font></p>

PARSING GAME DATA

Text Bar

0

LALALA

100

9999999

100

ActionScript [AS1/AS2]

Frame 1
_global.use_playtomic = true; _global.numberLevelsOpened = 1; _global.gameName = "Zenon2"; fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function (link_name, link_group) { var _local2 = "http://www.gametop.com/stats/dwarfsvsdragons.html"; if (_global.use_playtomic) { _global.openSitePlaytomic(_local2, link_name, link_group); } else { getURL (_local2, "_blank"); } }; _global.openSitePlaytomic = function (url_string, link_name, link_group) { var _local1 = Playtomic.Link.Open(url_string, link_name, link_group); if (!_local1) { trace("can't open url " + url_string); } }; _global.openVideo = function (link_name, link_group) { var _local3 = _global.levelNum; var _local2 = ("http://www.gametop.com/online-free-games/dwarfs-vs-dragons-online/video.html?level=" + _local3) + "&utm_source=DwarfsVsDragons&utm_medium=flashGame"; trace("open video: " + _local2); if (_global.use_playtomic) { _global.openSitePlaytomic(_local2, link_name, link_group); } else { getURL (_local2, "_blank"); } }; _global.saveLevelsOpened = function () { var _local2 = SharedObject.getLocal(_global.gameName, "/"); if ((_local2.data.numberOpened < _global.numberLevelsOpened) || (_local2.data.numberOpened == undefined)) { _local2.data.numberOpened = _global.numberLevelsOpened; _local2.flush(); } }; _global.loadLevelsOpened = function () { var _local2 = SharedObject.getLocal(_global.gameName, "/"); if ((_local2.data.numberOpened == undefined) || (_local2.data.numberOpened < 1)) { _local2.data.numberOpened = 1; _local2.flush(); } return(_local2.data.numberOpened); }; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10; _global.screenWidth = 720; _global.screenHeight = 540;
Instance of Symbol 27 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 36 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, _global.screenHeight); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); var _local9 = 1; if (_global.currLevel.levelBackground) { _local9 = _global.currLevel.levelBackground; } _root.bg.bg1.gotoAndStop(_local9); _root.bg.bg2.gotoAndStop(_local9); if (!_global.currLevel.levelShiftY) { _global.currLevel.levelShiftY = 0; } _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local8 = Math.round(_local8 * 1.25); } if (diffLevel == 3) { _local8 = Math.round(_local8 * 0.75); } var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; _root.wndComplete._x = (_root.wndComplete._y = 0); tf1.text = (_global.fullRezults.killed + " / ") + (_global.fullRezults.killed + _global.fullRezults.survived); tf3.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); if (_global.use_playtomic) { trace("Init playtomic"); Playtomic.Log.View(428068, "9046e2e91e3c4dec", _root._url); } else { trace("Playtomic was depreciated"); } trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local16 in _root.charCont) { _root.charCont[_local16].removeMovieClip(); } trace("makeText = " + str); var _local8 = new Array(); var _local9 = 0; var _local6 = 0; var _local5 = 0; while (_local5 < str.length) { var _local4 = str.charAt(_local5); if (_local4 != " ") { var _local13 = _local4; var _local11 = "char_" + _local4; var _local7 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7); var _local12 = _local3.char.attachMovie(_local11, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local5)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; _global.charSpacer = 6; if (_local5 != 0) { _local3._x = ((_local9 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local9 = _local3._x; _local6 = _local3.char.c._width / 2; _local8.push(_local3); } else { _local9 = _local9 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local6 = _global.nullCharWidth; } _local5++; } var _local15 = _local8[_local8.length - 1]; _local5 = 0; while (_local5 < _local8.length) { _local8[_local5]._x = _local8[_local5]._x - (_local15._x / 2); _local5++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var num = new Number(_root.gui.text_score.text); if (num < (_global.gameScore + _global.levelScore)) { num = num + 30; } if (num > (_global.gameScore + _global.levelScore)) { num = _global.gameScore + _global.levelScore; } _root.gui.text_score.text = num; var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var collision = false; if (((bonusObjects[i].bonusType == "weapon1") || (bonusObjects[i].bonusType == "weapon2")) || (bonusObjects[i].bonusType == "weapon3")) { if (Math.abs(dy) <= 40) { collision = true; } } else { var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 60) { collision = true; } } if (collision) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if (_global.levelCompleteDelayCounter == 1) { trace(_root.bg.player.armor); if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) { makeText("MISSION COMPLETED", "MovieAnimation1"); } } if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _root.wndComplete._x = (_root.wndComplete._y = 0); _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { if (_global.use_playtomic) { trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum); Playtomic.Log.ForceSend(); } _global.sound.play("s_gameover", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _root.wndComplete.win_title.gotoAndStop("lose"); _global.levelNum--; _global.levelScore = 0; _root.gui.text_score.text = "" + _global.gameScore; } else { if (_global.use_playtomic) { trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum); Playtomic.Log.ForceSend(); } _root.wndComplete.win_title.gotoAndStop("win"); title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("s_levelcompleted", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } _global.numberLevelsOpened = levelNum + 1; _global.saveLevelsOpened(); } tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived); tf2.text = _global.levelScore; tf3.text = _global.gameScore; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = (foo.yoffset + _global.currLevel.levelShiftY); if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.initCreateStars = function () { return(undefined); if ("initCreateStars" != null) { var _local4 = "initCreateStars"; var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } // unexpected jump } }; _global.createStars = function () { return(undefined); if ("createStars" != null) { var _local3 = "createStars"; var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } // unexpected jump } }; _global.createStar = function (link, sp) { return(undefined); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; _root.wndPause._x = 0; _root.wndPause._y = 0; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } trace((("add tank: way = " + _local4.way) + "; ") + _local4.mainObj); var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.newSpeedsArray(_local4.new_speed, _local4.new_speed_time); _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local11, _local4.armor); } _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local11, _local5.armor); } _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"20\" />"; str = str + "<var name=\"right\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-250\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"3.4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.6\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"3.8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>"; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "</object>"; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>"; str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>"; str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>"; str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>"; str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>"; str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"80\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<array name=\"weapons\">"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!-- \u0441\u0442\u0440\u0435\u043B\u0430 \u0438\u0437 \u0446\u0435\u043D\u0442\u0440\u0430(\u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043E\u0440\u0443\u0436\u0438\u0435) -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"arrow\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"8\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />"; str = str + "</object>\t"; str = str + "<!-- \u0441\u0442\u0440\u0435\u043B\u0430 \u0438\u0437 \u0446\u0435\u043D\u0442\u0440\u0430 \u043E\u0433\u043D\u0435\u043D\u043D\u0430\u044F -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"arrow_fire\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"40\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />"; str = str + "</object>\t\t"; str = str + "<!-- \u0444\u0430\u0435\u0440\u0431\u043E\u043B\u043B \u0438\u0437 \u0446\u0435\u043D\u0442\u0440\u0430 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"fireball_red\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"80\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>\t"; str = str + "<!-- \u0444\u0430\u0435\u0440\u0431\u043E\u043B\u043B \u0438\u0437 \u0446\u0435\u043D\u0442\u0440\u0430 \u0441 \u043F\u043E\u0432\u044B\u0448\u0435\u043D\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C\u044E -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"fireball_red\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"80\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0,0\" />"; str = str + "</object>\t\t"; str = str + "<!-- \u0441\u0442\u0440\u0435\u043B\u044B \u0438\u0437 \u043A\u0440\u044B\u043B\u044C\u0435\u0432 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"arrow\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2, shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0, 0\" />"; str = str + "</object>\t"; str = str + "<!-- \u043E\u0433\u043D\u0435\u043D\u043D\u044B\u0435 \u0441\u0442\u0440\u0435\u043B\u044B \u0438\u0437 \u043A\u0440\u044B\u043B\u044C\u0435\u0432 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"arrow_fire\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />"; str = str + "</object>\t"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"OrcTankObj\">"; str = str + "<var name=\"base\" value=\"orc_tank\" />"; str = str + "<var name=\"gun\" value=\"tank_gun\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"cannonball, cannonball, cannonball\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 20, 20\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 40, 40\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"15\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"OrcTankLiteObj\">"; str = str + "<var name=\"base\" value=\"orc_tank\" />"; str = str + "<var name=\"gun\" value=\"tank_gun\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"fireball_blue\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"45, 45, 45\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "</object> "; str = str + "<object name=\"SkeletalMageObj\">"; str = str + "<var name=\"base\" value=\"skeletalmage\" />"; str = str + "<var name=\"gun\" value=\"empty_gun01\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"fireball_blue\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"45\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"soundKills\" value=\"sndDie1,sndDie2,sndDie3\" />"; str = str + "</object> "; str = str + "<object name=\"SkeletalMageStandObj\">"; str = str + "<var name=\"base\" value=\"skeletalmagestand\" />"; str = str + "<var name=\"gun\" value=\"empty_gun01\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"fireball_red\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"45\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"soundKills\" value=\"sndDie1,sndDie2,sndDie3\" />"; str = str + "</object> "; str = str + "<object name=\"GoblinObj\">"; str = str + "<var name=\"base\" value=\"goblin\" />"; str = str + "<var name=\"gun\" value=\"empty_gun01\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"fireball_blue\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"SkeletalWarriorObj\">"; str = str + "<var name=\"base\" value=\"skeletalwarrior\" />"; str = str + "<var name=\"gun\" value=\"empty_gun01\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"fireball_blue\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"45\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"15\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"sndDie1,sndDie2,sndDie3\" />"; str = str + "</object> "; str = str + "<object name=\"PlaneObj\">"; str = str + "<var name=\"base\" value=\"plane\" />"; str = str + "<var name=\"gun\" value=\"empty_gun01\" />"; str = str + "<var name=\"bulletType\" value=\"arrow_fire\" />"; str = str + "<var name=\"bulletSpeed\" value=\"0\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"9999\" />"; str = str + "<var name=\"clip\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\tvalue=\"plane_shadow\" />\t\t\t"; str = str + "</object>"; str = str + "<object name=\"FlyingMachineObj\">"; str = str + "<var name=\"base\" value=\"flying_machine\" />"; str = str + "<var name=\"gun\" value=\"empty_gun01, empty_gun01, empty_gun01\" />"; str = str + "<var name=\"bulletType\" value=\"fireball_purple, fireball_purple, fireball_purple\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 40, 40\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"7, 7, 7\" />"; str = str + "<var name=\"armor\" value=\"240\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t0, t0, t0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\tvalue=\"flyingmachine_shadow\" />\t\t\t"; str = str + "</object>"; str = str + "<object name=\"FlyingShipSmallObj\">"; str = str + "<var name=\"base\" value=\"ShipFly_small\" />"; str = str + "<var name=\"gun\" value=\"ship_gun, ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"bulletType\" value=\"cannonball, cannonball, cannonball, cannonball, cannonball\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 40, 40, 40, 40\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"7, 7, 7, 7, 7\" />"; str = str + "<var name=\"armor\" value=\"650\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t, t, t, t\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"shadow\"\t\t\t\tvalue=\"ShipFlySmall_shadow\" />\t\t\t"; str = str + "</object>"; str = str + "<object name=\"DragonObj\">"; str = str + "<var name=\"base\" value=\"dragon\" />"; str = str + "<var name=\"gun\" value=\"empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01\" />"; str = str + "<var name=\"bulletType\" value=\"fireball_red, fireball_red, fireball_red, fireball_purple, fireball_purple\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 40 ,40, 55, 55\" />"; str = str + "<var name=\"clip\" value=\"4, 4, 4, 3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"7, 7, 7, 6, 6\" />"; str = str + "<var name=\"armor\" value=\"650\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h-45, h45, h-60, h60\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\tvalue=\"Dragon_shadow\" />\t"; str = str + "<var name=\"soundKills\" value=\"s_dragondie\" />"; str = str + "</object>"; str = str + "<object name=\"BossPlaneObj\">"; str = str + "<var name=\"base\" value=\"boss_plane\" />"; str = str + "<var name=\"gun\" value=\"boss_gun, boss_gun, boss_gun\" />"; str = str + "<var name=\"bulletType\" value=\"fireball_red, cannonball, cannonball\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 40, 40\" />"; str = str + "<var name=\"clip\" value=\"3, 3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5, 5\" />"; str = str + "<var name=\"armor\" value=\"2000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t, t\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"shadow\"\t\t\t\tvalue=\"boss_plane_shadow\" />\t\t\t"; str = str + "</object>"; str = str + "<!--1-5 guns- \u043D\u0430 \u043D\u043E\u0441\u0443[4 \u0438 5 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u043B - \u044F\u0432\u043D\u043E \u043B\u0438\u0448\u043D\u0438\u0435] -->"; str = str + "<!--1-5 guns- \u043D\u0430 \u043D\u043E\u0441\u0443 -->"; str = str + "<!--1-5 guns- \u043D\u0430 \u043D\u043E\u0441\u0443 -->"; str = str + "<!--6-9 guns- \u043D\u0430 \u043F\u0440\u0430\u0432\u043E\u043C \u0431\u043E\u043A\u0443 -->"; str = str + "<!--10-13 guns- \u043D\u0430 \u043B\u0435\u0432\u043E\u043C \u0431\u043E\u043A\u0443 -->"; str = str + "<!-- \u043D\u0430\u0432\u0435\u0440\u043D\u043E\u0435, \u043B\u0443\u0447\u0448\u0435 \u0441\u0434\u0435\u043B\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0435\u0440\u0441\u0438\u0439 \u043A\u043E\u0440\u0430\u0431\u043B\u044F - \u0442\u043E\u0442, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 \u0441 \u043B\u0435\u0432\u043E\u0433\u043E \u0431\u043E\u0440\u0442\u0430,"; str = str + "\u0442\u043E\u0442, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 \u0441 \u043F\u0440\u0430\u0432\u043E\u0433\u043E \u0431\u043E\u0440\u0442\u0430, \u0441\u0442\u0440\u0435\u044F\u043B\u044E\u0449\u0438\u0439 \u0441 \u043D\u043E\u0441\u0430, \u0441 \u043E\u0431\u043E\u0438\u0445 \u0431\u043E\u0440\u0442\u043E\u0432. -->"; str = str + "<object name=\"ShipWaterObj\">"; str = str + "<var name=\"base\" value=\"ship_water\" />"; str = str + "<var name=\"gun\" value=\"empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"bulletType\" value=\"arrow, arrow, arrow, arrow, arrow, cannonball, cannonball, cannonball, cannonball, cannonball, cannonball, cannonball, cannonball\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000, 1000, 1000, 1000, 1000, 45, 45, 45, 45, 45, 45, 45, 45\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0, w25, w-25, w-25, w25, w90, w90, w90, w90, w-90, w-90, w-90, w-90\" />\t"; str = str + "</object>"; str = str + "<object name=\"GorgObj\">"; str = str + "<var name=\"base\" value=\"gorg\" />"; str = str + "<var name=\"gun\" value=\"empty_gun01, empty_gun01, empty_gun01\" />"; str = str + "<var name=\"bulletType\" value=\"fireball_purple, fireball_purple, fireball_purple\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 40, 40\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"7, 7, 7\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0, w45, w-45\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\tvalue=\"gorg_shadow\" />\t"; str = str + "<var name=\"soundKills\" value=\"s_skeletaldie\" />"; str = str + "</object>"; str = str + "<!-- \u043D\u0430\u0441\u0430\u0434\u043A\u0430 \u043D\u0430 \u0431\u0430\u0448\u043D\u044E \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u0430\u044F(\u0434\u043B\u044F \u0431\u0430\u0448\u043D\u0438 \u0441 \u043A\u0440\u0438\u0441\u0442\u0430\u043B\u043B\u043E\u043C) -->"; str = str + "<object name=\"TowerUnitObj\">"; str = str + "<var name=\"base\" value=\"Tower_unit\" />"; str = str + "<var name=\"gun\" value=\"empty_gun01, empty_gun01, empty_gun01, empty_gun01, empty_gun01\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"fireball_red, fireball_red, fireball_red, fireball_red, fireball_red\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"45, 55, 55, 65, 65\" />"; str = str + "<var name=\"clip\" value=\"3, 2, 2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"movedBullet\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"cannonAngle\" value=\"t0, t30, t-30,t60,t-60\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />"; str = str + "</object> "; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"orc_tank\">"; str = str + "<var name=\"mainObj\" value=\"OrcTankObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"orc_tank_lite\">"; str = str + "<var name=\"mainObj\" value=\"OrcTankLiteObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"skeletal_mage\">"; str = str + "<var name=\"mainObj\" value=\"SkeletalMageObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"skeletal_mage_stand\">"; str = str + "<var name=\"mainObj\" value=\"SkeletalMageStandObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"goblin\">"; str = str + "<var name=\"mainObj\" value=\"GoblinObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"flying_machine\">"; str = str + "<var name=\"mainObj\" value=\"FlyingMachineObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"plane\">"; str = str + "<var name=\"mainObj\" value=\"PlaneObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"flying_ship_small\">"; str = str + "<var name=\"mainObj\" value=\"FlyingShipSmallObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"dragon\">"; str = str + "<var name=\"mainObj\" value=\"DragonObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"boss_plane\">"; str = str + "<var name=\"mainObj\" value=\"BossPlaneObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"skeletal_warrior\">"; str = str + "<var name=\"mainObj\" value=\"SkeletalWarriorObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"gorg\">"; str = str + "<var name=\"mainObj\" value=\"GorgObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"ship_water\">"; str = str + "<var name=\"mainObj\" value=\"ShipWaterObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"tower_unit\">"; str = str + "<var name=\"mainObj\" value=\"TowerUnitObj\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"orc_tank\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"circle_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sin_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>\t"; str = str + "<object name=\"sin_way2\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"sin_way2\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tack_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tang_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tang1_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"tang1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dmrStep\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"dmrStep\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dmrZigzag\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"dmrZigzag\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dmrBack_line\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"dmrBack_line\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dmrBroken_line\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"dmrBroken_line\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"finish_line\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"finish_line\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree3\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<!-- HOUSES -->"; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house3\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house4\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house1_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house1_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house2_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house2_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house3_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house3_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house4_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house4_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"wall\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"wall2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"wall2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"gate\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"gate\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tower_empty\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1000\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"70\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tower2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tower2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1000\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"70\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tower_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tower_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"stone1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"stone1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"stone2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"stone2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"fence1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"fence1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"fence2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"fence2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"flag\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"flag\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"grave\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"grave\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>\t\t"; str = str + "<object name=\"deadgroud_start\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"deadgroud_start\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"deadgroud_middle\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"deadgroud_middle\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"deadgroud_end\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"deadgroud_end\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"clouds_start\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"clouds_start\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"clouds_middle\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"clouds_middle\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"clouds_end\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"clouds_end\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"water_start\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"water_start\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"water_middle\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"water_middle\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"water_end\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"water_end\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > Level 1 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0\" />"; str = str + "<var name=\"fullLevelTime\" value=\"22320\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.8\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"250\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.75\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"150\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"450\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" object=\"house3_d\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" object=\"house4_d\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"550\" object=\"tree1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"350\" object=\"house3_d\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"house4_d\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" object=\"house3_d\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"650\" object=\"house2_d\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"250\" object=\"house1_d\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"600\" object=\"tree1\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"600\" object=\"tree1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"600\" object=\"tree1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"600\" object=\"tree1\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"tree1\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"200\" object=\"tree1\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"600\" object=\"tree1\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"250\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.85\" xoffset=\"500\" object=\"house2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"250\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"250\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"250\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"250\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"250\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset= \"1.3\" xoffset = \"150\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"1.7\" xoffset = \"500\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.1\" xoffset = \"250\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.45\" xoffset = \"450\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"500\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"3.1\" xoffset = \"550\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"120\" mratio = \"4\"/>"; str = str + "<object yoffset= \"3.4\" xoffset = \"650\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"120\" mratio = \"4\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"100\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"60\" mratio = \"4\"/>"; str = str + "<object yoffset= \"3.9\" xoffset = \"200\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"4.9\" xoffset = \"300\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<!--<object yoffset= \"5.5\" xoffset = \"550\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>-->"; str = str + "<object yoffset= \"5.9\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"200\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"250\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"500\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"120\" mratio = \"4\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"650\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"120\" mratio = \"4\"/>"; str = str + "<object yoffset= \"7.6\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<!--<object yoffset= \"7.6\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>-->"; str = str + "<object yoffset= \"7.6\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"500\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"600\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"9.0\" xoffset = \"150\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"9.0\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"10.0\" xoffset = \"55\" tank=\"flying_ship_small\" bossBar=\"1\" rotatedByWay =\"0\" xratio=\"600\" yratio=\"100\" movedWayOffset=\"65\" wayCycle=\"2\" movedWay=\"1\" way = \"circle_way\" rotate = \"0\" mratio = \"2\"/>"; str = str + "<!--<object yoffset=\"1.0\" xoffset=\"360\" object=\"deadgroud_start\"/>"; str = str + "<object yoffset=\"2.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"3.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"4.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"4.65\" xoffset=\"360\" object=\"deadgroud_end\"/>-->"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" > Level 2 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<array name=\"level\">"; str = str + "<!--<object yoffset= \"9.0\" xoffset = \"150\" tank=\"flying_ship_small\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"4\"/>"; str = str + "-->"; str = str + "<object yoffset=\"0.0\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"200\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"550\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"150\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"300\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"650\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"175\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"375\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"325\" object=\"house3\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"575\" object=\"house4_d\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"75\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"75\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"275\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"475\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"475\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"675\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"675\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"175\" object=\"house3\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"375\" object=\"house4_d\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"325\" object=\"house4\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"575\" object=\"house3\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"150\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"300\" object=\"tree2\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"650\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"205\" object=\"house2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"590\" object=\"house3\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"590\" object=\"house3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"25\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"25\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"225\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"225\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"425\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"425\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"625\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"625\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"100\" object=\"house3_d\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"300\" object=\"house4\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"250\" object=\"house4\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"500\" object=\"house3_d\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"590\" object=\"house2\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"205\" object=\"house3\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"205\" object=\"house3\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"300\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"tree2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"650\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"150\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"300\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"600\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"150\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"300\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"650\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"200\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"75\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"225\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"375\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"625\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"150\" object=\"tree2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"300\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"650\" object=\"tree2\"/>"; str = str + "<object yoffset=\"3.3\" xoffset = \"350\" bonus=\"weapon\"/>"; str = str + "<object yoffset=\"6.2\" xoffset = \"350\" bonus=\"weapon\"/>"; str = str + "<object yoffset= \"0.5\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"0.8\" xoffset = \"500\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"0.9\" xoffset = \"100\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"0.9\" xoffset = \"400\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.1\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"1.85\" xoffset = \"50\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"1.85\" xoffset = \"350\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"3.25\" xoffset = \"300\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.0\" xoffset = \"250\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.0\" xoffset = \"450\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.4\" xoffset = \"150\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"150\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.8\" xoffset = \"150\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"5.0\" xoffset = \"150\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"450\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"250\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"6.1\" xoffset = \"100\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"550\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"-300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"6.6\" xoffset = \"550\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"-300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"6.8\" xoffset = \"550\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"-300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"550\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"-300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"7.3\" xoffset = \"500\" tank=\"goblin\" way = \"line_way\" rotate = \"180\" mratio = \"6\"/>"; str = str + "<object yoffset= \"7.5\" xoffset = \"400\" tank=\"goblin\" way = \"line_way\" rotate = \"180\" mratio = \"6\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"600\" tank=\"goblin\" way = \"line_way\" rotate = \"180\" mratio = \"6\"/>"; str = str + "<object yoffset= \"7.8\" xoffset = \"550\" tank=\"goblin\" way = \"line_way\" rotate = \"180\" mratio = \"6\"/>"; str = str + "<object yoffset= \"8.5\" xoffset = \"450\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"8.5\" xoffset = \"250\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"9.1\" xoffset = \"500\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"9.1\" xoffset = \"100\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"9.1\" xoffset = \"300\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" >Level 3 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.2\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"360\" object=\"water_start\"/>"; str = str + "<object yoffset=\"0.35\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"360\" object=\"water_end\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"50\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"350\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"650\" object=\"house3\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"200\" object=\"tree1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"50\" object=\"house3\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"house3\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"650\" object=\"house4\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"200\" object=\"tree1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"250\" object=\"house4\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"550\" object=\"house3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"650\" object=\"house4\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"250\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\" object=\"house2\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"360\" object=\"water_start\"/>"; str = str + "<object yoffset=\"4.15\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"4.35\" xoffset=\"360\" object=\"water_end\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" object=\"house4\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"650\" object=\"house4\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"tree1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" object=\"house3\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"650\" object=\"house4\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"250\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"250\" object=\"house2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"450\" object=\"house2\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"550\" object=\"house3\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"650\" object=\"house4\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"250\" object=\"tree3\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"50\" object=\"house4\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"350\" object=\"house4\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"650\" object=\"house3\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"200\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"50\" object=\"house3\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"350\" object=\"house3\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"650\" object=\"house4\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"200\" object=\"tree1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"100\" object=\"house2\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"500\" object=\"house2\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"350\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"1.7\" xoffset = \"500\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"1.7\" xoffset = \"50\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"200\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"500\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.4\" xoffset = \"150\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.4\" xoffset = \"350\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.4\" xoffset = \"450\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.9\" xoffset = \"500\" tank=\"goblin\" way = \"line_way\" rotate = \"180\" mratio = \"6\"/>"; str = str + "<object yoffset= \"2.7\" xoffset = \"0\" tank=\"goblin\" way = \"line_way\" rotate = \"0\" mratio = \"6\"/>"; str = str + "<object yoffset= \"2.9\" xoffset = \"400\" tank=\"goblin\" way = \"line_way\" rotate = \"180\" mratio = \"6\"/>"; str = str + "<object yoffset=\"3.0\" xoffset = \"350\" bonus=\"weapon\"/>"; str = str + "<object yoffset= \"4.0\" xoffset = \"250\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"250\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.4\" xoffset = \"250\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"250\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.1\" xoffset = \"450\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"-300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"450\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"-300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.5\" xoffset = \"450\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"-300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.7\" xoffset = \"450\" tank=\"plane\" way = \"sin_way\" rotate = \"0\" xratio = \"-300\" yratio = \"200\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.5\" xoffset = \"350\" tank=\"goblin\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"4.7\" xoffset = \"350\" tank=\"goblin\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"5.2\" xoffset = \"100\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"5.2\" xoffset = \"500\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"5.2\" xoffset = \"50\" tank=\"goblin\" way = \"line_way\" rotate = \"0\" mratio = \"6\"/>"; str = str + "<object yoffset= \"5.3\" xoffset = \"550\" tank=\"goblin\" way = \"line_way\" rotate = \"180\" mratio = \"6\"/>"; str = str + "<object yoffset= \"5.6\" xoffset = \"150\" tank=\"goblin\" way = \"line_way\" rotate = \"0\" mratio = \"6\"/>"; str = str + "<object yoffset= \"5.7\" xoffset = \"450\" tank=\"goblin\" way = \"line_way\" rotate = \"180\" mratio = \"6\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"150\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"350\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"7.1\" xoffset = \"300\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"10\"/>"; str = str + "<object yoffset= \"7.1\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"10\"/>"; str = str + "<object yoffset= \"7.3\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"10\"/>"; str = str + "<object yoffset= \"7.3\" xoffset = \"400\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"10\"/>"; str = str + "<object yoffset= \"7.5\" xoffset = \"200\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"10\"/>"; str = str + "<object yoffset= \"7.5\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"10\"/>"; str = str + "<!--<object yoffset= \"7.7\" xoffset = \"150\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"10\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"500\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"10\"/>-->"; str = str + "<object yoffset= \"7.8\" xoffset = \"350\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"8.1\" xoffset = \"350\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"350\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"8.9\" xoffset = \"0\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"0\" mratio = \"3\"/>"; str = str + "<object yoffset= \"8.9\" xoffset = \"100\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"0\" mratio = \"3\"/>"; str = str + "<object yoffset= \"10.7\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"10.7\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\"/>"; str = str + "<object yoffset= \"10.1\" xoffset = \"200\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"10.1\" xoffset = \"500\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"10.5\" xoffset = \"200\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"10.5\" xoffset = \"500\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"11.4\" xoffset = \"350\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"0\" mratio = \"3\"/>"; str = str + "<object yoffset= \"11.6\" xoffset = \"650\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"180\" mratio = \"3\"/>"; str = str + "<object yoffset= \"11.8\" xoffset = \"50\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"0\" mratio = \"3\"/>"; str = str + "<object yoffset= \"12.0\" xoffset = \"350\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"180\" mratio = \"3\"/>"; 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str = str + "<object yoffset=\"0.5\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"550\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"550\" object=\"grave\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"100\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"550\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"grave\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"550\" object=\"tree1\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"grave\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"350\" object=\"tree1\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"600\" object=\"grave\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"350\" object=\"tree1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"375\" object=\"grave\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"-10\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"48\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"106\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"164\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"222\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"280\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"338\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"396\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"454\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"512\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"570\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"628\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"686\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"250\" object=\"grave\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"550\" object=\"grave\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"550\" object=\"tree1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"150\" object=\"grave\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"550\" object=\"tree1\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"400\" object=\"grave\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"350\" object=\"stone1\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"600\" object=\"grave\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"350\" object=\"stone1\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"375\" object=\"grave\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" object=\"house1_d\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"600\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"600\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"600\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"600\" object=\"tree1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"tree1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"200\" object=\"tree1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"600\" object=\"tree1\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"200\" object=\"tree1\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"500\" object=\"tree1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"650\" object=\"tree1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"350\" object=\"tree1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"350\" object=\"tree1\"/>"; str = str + "<object yoffset= \"1.4\" xoffset = \"350\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"150\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"550\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"2.5\" xoffset = \"50\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"0\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.7\" xoffset = \"150\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"0\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.2\" xoffset = \"350\" bonus=\"weapon\"/>"; str = str + "<object yoffset= \"3.9\" xoffset = \"100\" tank=\"plane\" way = \"sin_way\" rotate = \"10\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"4.0\" xoffset = \"250\" tank=\"plane\" way = \"sin_way\" rotate = \"10\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"4.1\" xoffset = \"350\" tank=\"plane\" way = \"sin_way\" rotate = \"10\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"450\" tank=\"plane\" way = \"sin_way\" rotate = \"10\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"550\" tank=\"gorg\" way = \"sin_way\" rotate = \"40\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"4.8\" xoffset = \"450\" tank=\"gorg\" way = \"sin_way\" rotate = \"40\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"5.1\" xoffset = \"50\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"0\" mratio = \"3\"/>"; str = str + "<object yoffset= \"6.3\" xoffset = \"50\" tank=\"gorg\" way = \"sin_way\" rotate = \"-40\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.5\" xoffset = \"150\" tank=\"gorg\" way = \"sin_way\" rotate = \"-40\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.9\" xoffset = \"100\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.1\" xoffset = \"550\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.2\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.3\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.5\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.6\" xoffset = \"150\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"650\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.8\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.9\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"8.0\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"50\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"0\" mratio = \"3\"/>"; str = str + "<object yoffset= \"8.6\" xoffset = \"550\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"180\" mratio = \"3\"/>"; str = str + "<object yoffset= \"9.8\" xoffset = \"350\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"10.0\" xoffset = \"150\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"10.2\" xoffset = \"550\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"10.7\" xoffset = \"100\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"10.8\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"10.9\" xoffset = \"550\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.0\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.1\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.2\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.3\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.4\" xoffset = \"150\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.5\" xoffset = \"650\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.6\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.7\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.8\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"360\" object=\"deadgroud_start\"/>"; str = str + "<object yoffset=\"6.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"7.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"8.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"9.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"360\" object=\"deadgroud_end\"/>"; str = str + "<object yoffset= \"12.0\" xoffset = \"350\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"180\" mratio = \"3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" >Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.6\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"350\" object=\"house4\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"270\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"440\" object=\"tree3\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"610\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"270\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"440\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"610\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"house3\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"270\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"440\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"610\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"600\" object=\"house3\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"600\" object=\"house4\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"100\" object=\"house3\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"house4\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"270\" object=\"tree3\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"440\" object=\"tree3\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"610\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"200\" object=\"house2\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"600\" object=\"house3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"270\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"440\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"610\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"100\" object=\"house4\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"300\" object=\"house3\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"400\" object=\"house4\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"600\" object=\"house3\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"270\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"440\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"610\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"350\" object=\"house4\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"270\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"440\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"610\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"200\" object=\"house3\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"600\" object=\"house2\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"-10\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"48\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"106\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"164\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"222\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"280\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"338\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"396\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"454\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"512\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"570\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"628\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"686\" object=\"wall\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"300\" object=\"house2\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"600\" object=\"house3\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" object=\"house4\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"270\" object=\"tree3\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"440\" object=\"tree3\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"610\" object=\"tree3\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset= \"1.2\" xoffset = \"200\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"1.2\" xoffset = \"500\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"500\" tank=\"goblin\" way = \"line_way\" rotate = \"180\" mratio = \"6\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"400\" tank=\"goblin\" way = \"line_way\" rotate = \"180\" mratio = \"6\"/>"; str = str + "<object yoffset=\"2.3\" xoffset = \"350\" bonus=\"weapon\"/>"; str = str + "<object yoffset= \"3.0\" xoffset = \"350\" tank=\"skeletal_mage\" way = \"circle_way\" mratio = \"8\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"350\" tank=\"skeletal_warrior\" way = \"circle_way\" mratio = \"8\"/>"; str = str + "<object yoffset= \"4.0\" xoffset = \"200\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"200\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"4.0\" xoffset = \"500\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"500\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"0\" tank=\"goblin\" way = \"tack_way\" rotate = \"0\" mratio = \"8\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"100\" tank=\"goblin\" way = \"tack_way\" rotate = \"0\" mratio = \"8\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"200\" tank=\"goblin\" way = \"tack_way\" rotate = \"0\" mratio = \"8\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"300\" tank=\"goblin\" way = \"tack_way\" rotate = \"0\" mratio = \"8\"/>"; str = str + "<object yoffset= \"4.9\" xoffset = \"450\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"5.3\" xoffset = \"150\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"650\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"5.9\" xoffset = \"100\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.0\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.1\" xoffset = \"550\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.2\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.3\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.5\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.6\" xoffset = \"150\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.7\" xoffset = \"650\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.8\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.9\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.6\" xoffset = \"350\" tank=\"skeletal_mage\" way = \"line_way\" rotate = \"0\" mratio = \"4\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"350\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"180\" mratio = \"4\"/>"; str = str + "<object yoffset= \"8.6\" xoffset = \"550\" tank=\"gorg\" way = \"sin_way\" rotate = \"40\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"8.8\" xoffset = \"450\" tank=\"gorg\" way = \"sin_way\" rotate = \"40\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"9.3\" xoffset = \"50\" tank=\"gorg\" way = \"sin_way\" rotate = \"-40\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"9.5\" xoffset = \"150\" tank=\"gorg\" way = \"sin_way\" rotate = \"-40\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"9.3\" xoffset = \"225\" tank=\"skeletal_mage_stand\" way = \"circle_way\" endFrame = \"10\" mratio = \"8\"/>"; str = str + "<object yoffset= \"9.6\" xoffset = \"225\" tank=\"skeletal_mage_stand\" way = \"circle_way\" endFrame = \"10\" mratio = \"8\"/>"; str = str + "<object yoffset= \"9.3\" xoffset = \"475\" tank=\"skeletal_mage_stand\" way = \"circle_way\" endFrame = \"10\" mratio = \"8\"/>"; str = str + "<object yoffset= \"9.6\" xoffset = \"475\" tank=\"skeletal_mage_stand\" way = \"circle_way\" endFrame = \"10\" mratio = \"8\"/>"; str = str + "<object yoffset= \"10.3\" xoffset = \"350\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"180\" mratio = \"3\"/>"; str = str + "<object yoffset= \"10.3\" xoffset = \"550\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"180\" mratio = \"3\"/>"; str = str + "<object yoffset= \"11.2\" xoffset = \"650\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.3\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.4\" xoffset = \"250\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.5\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" >Level 6</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.7\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"350\" object=\"house4\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"200\" object=\"house3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"550\" object=\"house2\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"360\" object=\"water_start\"/>"; str = str + "<object yoffset=\"2.55\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"360\" object=\"water_end\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"-10\" object=\"wall2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"69\" object=\"wall2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"148\" object=\"wall2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"227\" object=\"wall2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"306\" object=\"wall2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"385\" object=\"gate\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"484\" object=\"wall2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"563\" object=\"wall2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"642\" object=\"wall2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"721\" object=\"wall2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"150\" object=\"tower2\"/>"; str = str + "<object yoffset= \"4.62\" xoffset = \"145\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"550\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"75\" object=\"house3\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"575\" object=\"house2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"550\" object=\"tower2\"/>"; str = str + "<object yoffset= \"6.12\" xoffset = \"545\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"150\" object=\"tower2\"/>"; str = str + "<object yoffset= \"6.12\" xoffset = \"145\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<!--<object yoffset=\"6.6\" xoffset=\"-10\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"48\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"106\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"164\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"222\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"280\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"338\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"396\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"454\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"512\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"570\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"628\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"686\" object=\"wall\"/>-->"; str = str + "<object yoffset=\"6.0\" xoffset=\"360\" object=\"water_start\"/>"; str = str + "<object yoffset=\"6.25\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"360\" object=\"water_end\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"-10\" object=\"wall2\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"69\" object=\"wall2\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"148\" object=\"wall2\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"227\" object=\"wall2\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"306\" object=\"wall2\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"385\" object=\"wall2\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"464\" object=\"wall2\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"543\" object=\"wall2\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"622\" object=\"wall2\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"701\" object=\"wall2\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"125\" object=\"house2\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"575\" object=\"house2\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"600\" object=\"tower2\"/>"; str = str + "<object yoffset= \"9.62\" xoffset = \"595\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"100\" object=\"tower2\"/>"; str = str + "<object yoffset= \"9.62\" xoffset = \"95\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"350\" object=\"tower2\"/>"; str = str + "<object yoffset= \"9.92\" xoffset = \"345\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"-10\" object=\"wall2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"69\" object=\"wall2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"148\" object=\"wall2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"227\" object=\"wall2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"306\" object=\"wall2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"385\" object=\"gate\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"484\" object=\"wall2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"563\" object=\"wall2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"642\" object=\"wall2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"721\" object=\"wall2\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"375\" object=\"house1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"600\" object=\"tower2\"/>"; str = str + "<object yoffset= \"11.32\" xoffset = \"595\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"100\" object=\"tower2\"/>"; str = str + "<object yoffset= \"11.32\" xoffset = \"95\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"-10\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"48\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"106\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"164\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"222\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"280\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"338\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"396\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"454\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"512\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"570\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"628\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"686\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"360\" object=\"water_start\"/>"; str = str + "<object yoffset=\"11.75\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"12.25\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"12.75\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"13.00\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"13.75\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"360\" object=\"water_end\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"0\" tank=\"goblin\" way = \"tack_way\" rotate = \"0\" mratio = \"8\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"100\" tank=\"goblin\" way = \"tack_way\" rotate = \"0\" mratio = \"8\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"200\" tank=\"goblin\" way = \"tack_way\" rotate = \"0\" mratio = \"8\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"100\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"550\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset=\"1.1\" xoffset = \"350\" bonus=\"weapon\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"100\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"75\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"300\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"500\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"105\" mratio = \"4\"/>"; str = str + "<object yoffset= \"3.4\" xoffset = \"450\" tank=\"plane\" way = \"dmrBroken_Line\" rotate = \"0\" xratio = \"-150\" mratio = \"10\" yratio = \"300\" startFrame = \"300\"/>"; str = str + "<object yoffset= \"3.4\" xoffset = \"550\" tank=\"plane\" way = \"dmrBroken_Line\" rotate = \"0\" xratio = \"-150\" mratio = \"10\" yratio = \"300\" startFrame = \"300\"/>"; str = str + "<object yoffset= \"3.7\" xoffset = \"50\" tank=\"plane\" way = \"dmrBroken_Line\" rotate = \"0\" xratio = \"150\" mratio = \"10\" yratio = \"300\" startFrame = \"300\"/>"; str = str + "<object yoffset= \"3.7\" xoffset = \"150\" tank=\"plane\" way = \"dmrBroken_Line\" rotate = \"0\" xratio = \"150\" mratio = \"10\" yratio = \"300\" startFrame = \"300\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"350\" tank=\"gorg\" way = \"sin_way\" rotate = \"0\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"5.1\" xoffset = \"450\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"0\" mratio = \"3\"/>"; str = str + "<object yoffset= \"5.1\" xoffset = \"250\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"180\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.3\" xoffset = \"350\" bonus=\"weapon\"/>"; str = str + "<object yoffset= \"7.5\" xoffset = \"100\" tank=\"gorg\" way = \"sin_way\" rotate = \"0\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"300\" tank=\"gorg\" way = \"sin_way\" rotate = \"0\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"7.9\" xoffset = \"500\" tank=\"gorg\" way = \"sin_way\" rotate = \"0\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<object yoffset= \"8.1\" xoffset = \"650\" tank=\"gorg\" way = \"sin_way\" rotate = \"0\" mratio = \"6\" yratio = \"200\"/>"; str = str + "<!--<object yoffset= \"8.6\" xoffset = \"150\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>-->"; str = str + "<object yoffset= \"8.8\" xoffset = \"250\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset= \"8.8\" xoffset = \"350\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<!--<object yoffset= \"8.6\" xoffset = \"450\" tank=\"skeletal_warrior\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>-->"; str = str + "<!--<object yoffset=\"1.0\" xoffset=\"150\" object=\"tower2\"/>"; str = str + "<object yoffset= \"1.12\" xoffset = \"145\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "-->"; str = str + "<object yoffset= \"11.0\" xoffset = \"150\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.0\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"11.0\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"12.5\" xoffset = \"350\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"12.5\" xoffset = \"450\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"12.5\" xoffset = \"650\" tank=\"plane\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"200\"/>"; str = str + "<object yoffset= \"14.0\" xoffset = \"600\" tank=\"boss_plane\" bossBar=\"1\" rotatedByWay =\"0\" xratio=\"100\" yratio=\"100\" movedWayOffset=\"55\" wayCycle=\"2\" movedWay=\"1\" way = \"sin_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" >Level 7</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.0\" xoffset=\"360\" object=\"water_start\"/>"; str = str + "<object yoffset=\"0.15\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"0.45\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"0.75\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"360\" object=\"water_end\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"360\" object=\"water_start\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"4.25\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"360\" object=\"water_end\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"360\" object=\"water_start\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"360\" object=\"water_end\"/>"; str = str + "<!--<object yoffset=\"2.0\" xoffset=\"360\" object=\"house1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"360\" object=\"house1\"/>-->"; str = str + "<object yoffset=\"2.0\" xoffset=\"250\" object=\"house3\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"house4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"150\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"550\" object=\"tree3\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"350\" object=\"house3\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"350\" object=\"house2\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"550\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"250\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"house4\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"250\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"150\" object=\"house4\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"250\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"150\" object=\"house4\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"0\" object=\"road\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"200\" object=\"road\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"400\" object=\"road\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"600\" object=\"road\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"350\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"200\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"50\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"650\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"600\" object=\"tree3\"/>"; str = str + "<!--<object yoffset=\"2.5\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"360\" object=\"water_middle\"/>"; str = str + "<object yoffset=\"4.75\" xoffset=\"360\" object=\"water_end\"/>-->"; str = str + "<object yoffset= \"1.0\" xoffset = \"350\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"1.5\" xoffset = \"100\" tank=\"gorg\" way = \"line_way\" rotate = \"60\" mratio = \"6\"/>"; str = str + "<object yoffset= \"1.5\" xoffset = \"600\" tank=\"gorg\" way = \"line_way\" rotate = \"120\" mratio = \"6\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"100\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"350\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"600\" tank=\"skeletal_mage_stand\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"2.5\" xoffset = \"0\" tank=\"goblin\" way = \"tack_way\" rotate = \"0\" mratio = \"8\"/>"; str = str + "<object yoffset= \"2.5\" xoffset = \"100\" tank=\"goblin\" way = \"tack_way\" rotate = \"0\" mratio = \"8\"/>"; str = str + "<object yoffset=\"2.7\" xoffset = \"350\" bonus=\"weapon\"/>"; str = str + "<object yoffset= \"3.9\" xoffset = \"150\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"10\" yratio = \"200\"/>"; 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str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" >Level 9 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.4\" xoffset=\"25\" object=\"stone2\"/>"; str = str + "<object yoffset=\"0.35\" xoffset=\"360\" object=\"stone1\"/>"; str = str + "<object yoffset=\"0.55\" xoffset=\"465\" object=\"stone2\"/>"; str = str + "<object yoffset=\"0.25\" xoffset=\"675\" object=\"stone1\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"125\" object=\"stone2\"/>"; 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str = str + "<object yoffset=\"1.3\" xoffset=\"628\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"686\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"50\" object=\"house3\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"350\" object=\"house3\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"650\" object=\"house3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"400\" object=\"house4\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"300\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"600\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"350\" object=\"house4\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"550\" object=\"house3\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"360\" object=\"water_start\"/>"; str = str + "<object yoffset=\"2.85\" xoffset=\"360\" object=\"water_middle\"/>"; 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str = str + "<object yoffset=\"5.9\" xoffset=\"150\" object=\"house4\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"350\" object=\"house4\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"50\" object=\"house3\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"350\" object=\"house3\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"650\" object=\"house3\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"-10\" object=\"wall2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"69\" object=\"wall2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"148\" object=\"wall2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"227\" object=\"wall2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"306\" object=\"gate\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"385\" object=\"wall2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"464\" object=\"wall2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"543\" object=\"wall2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"622\" object=\"wall2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"701\" object=\"wall2\"/>"; str = str + "<!--<object yoffset=\"8.6\" xoffset=\"50\" object=\"tower2\"/>"; str = str + "<object yoffset= \"8.72\" xoffset = \"50\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "-->"; str = str + "<object yoffset=\"8.8\" xoffset=\"250\" object=\"tower2\"/>"; str = str + "<object yoffset= \"8.92\" xoffset = \"250\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"450\" object=\"tower2\"/>"; str = str + "<object yoffset= \"8.92\" xoffset = \"450\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<!--"; str = str + "<object yoffset=\"8.6\" xoffset=\"650\" object=\"tower2\"/>"; str = str + "<object yoffset= \"8.72\" xoffset = \"650\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "-->"; str = str + "<object yoffset=\"9.4\" xoffset=\"350\" object=\"house1\"/>"; str = str + "<!--<object yoffset=\"9.8\" xoffset=\"50\" object=\"tower2\"/>"; str = str + "<object yoffset= \"9.92\" xoffset = \"50\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"250\" object=\"tower2\"/>"; str = str + "<object yoffset= \"10.12\" xoffset = \"250\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"450\" object=\"tower2\"/>"; str = str + "<object yoffset= \"10.12\" xoffset = \"6450\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"650\" object=\"tower2\"/>"; str = str + "<object yoffset= \"9.92\" xoffset = \"650\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "-->"; str = str + "<object yoffset=\"10.6\" xoffset=\"150\" object=\"house1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"550\" object=\"house1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"50\" object=\"tower2\"/>"; str = str + "<object yoffset= \"11.12\" xoffset = \"50\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<!--<object yoffset=\"11.4\" xoffset=\"250\" object=\"tower2\"/>"; str = str + "<object yoffset= \"11.4\" xoffset = \"250\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"450\" object=\"tower2\"/>"; str = str + "<object yoffset= \"11.52\" xoffset = \"450\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "-->"; str = str + "<object yoffset=\"11.0\" xoffset=\"650\" object=\"tower2\"/>"; str = str + "<object yoffset= \"11.12\" xoffset = \"650\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<!--<object yoffset=\"11.6\" xoffset=\"50\" object=\"tower2\"/>"; str = str + "<object yoffset= \"11.72\" xoffset = \"50\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "-->"; str = str + "<object yoffset=\"12.0\" xoffset=\"250\" object=\"tower2\"/>"; str = str + "<object yoffset= \"12.12\" xoffset = \"250\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"450\" object=\"tower2\"/>"; str = str + "<object yoffset= \"12.12\" xoffset = \"450\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "<!--<object yoffset=\"11.6\" xoffset=\"650\" object=\"tower2\"/>"; str = str + "<object yoffset= \"11.72\" xoffset = \"50\" tank=\"tower_unit\" way = \"line_way\" rotate = \"90\" mratio = \"0\"/>"; str = str + "-->"; str = str + "<object yoffset=\"12.9\" xoffset=\"-10\" object=\"wall2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"69\" object=\"wall2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"148\" object=\"wall2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"227\" object=\"wall2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"306\" object=\"gate\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"385\" object=\"wall2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"464\" object=\"wall2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"543\" object=\"wall2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"622\" object=\"wall2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"701\" object=\"wall2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"360\" object=\"deadgroud_start\"/>"; str = str + "<object yoffset=\"2.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"3.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"4.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"6.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"7.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"8.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"9.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"10.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"11.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"12.00\" xoffset=\"360\" object=\"deadgroud_middle\"/>"; str = str + "<object yoffset=\"12.65\" xoffset=\"360\" object=\"deadgroud_end\"/>"; str = str + "<object yoffset= \"1.3\" xoffset = \"100\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"16\" yratio = \"200\"/>"; str = str + "<object yoffset= \"1.4\" xoffset = \"200\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"16\" yratio = \"200\"/>"; str = str + "<object yoffset= \"1.5\" xoffset = \"300\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"16\" yratio = \"200\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"400\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"16\" yratio = \"200\"/>"; str = str + "<object yoffset= \"1.7\" xoffset = \"500\" tank=\"plane\" way = \"line_way\" rotate = \"80\" mratio = \"16\" yratio = \"200\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"600\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"16\" yratio = \"200\"/>"; str = str + "<object yoffset= \"2.1\" xoffset = \"500\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"16\" yratio = \"200\"/>"; str = str + "<object yoffset= \"2.2\" xoffset = \"400\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"16\" yratio = \"200\"/>"; str = str + "<object yoffset= \"2.3\" xoffset = \"300\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"16\" yratio = \"200\"/>"; str = str + "<object yoffset= \"2.4\" xoffset = \"200\" tank=\"plane\" way = \"line_way\" rotate = \"100\" mratio = \"16\" yratio = \"200\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"350\" bonus=\"weapon\"/>"; str = str + "<object yoffset= \"3.0\" xoffset = \"150\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"100\"/>"; str = str + "<object yoffset= \"3.0\" xoffset = \"550\" tank=\"gorg\" way = \"line_way\" rotate = \"90\" mratio = \"10\" yratio = \"100\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"100\" tank=\"orc_tank\" way = \"line_way\" endFrame = \"10\" rotate = \"70\" mratio = \"4\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"600\" tank=\"orc_tank\" way = \"line_way\" endFrame = \"10\" rotate = \"110\" mratio = \"4\"/>"; str = str + "<object yoffset= \"4.8\" xoffset = \"350\" tank=\"orc_tank\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"200\" tank=\"orc_tank\" way = \"line_way\" endFrame = \"10\" rotate = \"80\" mratio = \"4\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"500\" tank=\"orc_tank\" way = \"line_way\" endFrame = \"10\" rotate = \"100\" mratio = \"4\"/>"; str = str + "<object yoffset= \"6.0\" xoffset = \"350\" bonus=\"weapon\"/>"; str = str + "<object yoffset= \"7.0\" xoffset = \"200\" tank=\"flying_machine\" way = \"line_way\" rotate = \"90\" mratio = \"4\" yratio = \"100\"/>"; str = str + "<object yoffset= \"7.5\" xoffset = \"100\" tank=\"orc_tank\" way = \"line_way\" endFrame = \"10\" rotate = \"80\" mratio = \"4\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"200\" tank=\"orc_tank\" way = \"line_way\" endFrame = \"10\" rotate = \"80\" mratio = \"4\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"500\" tank=\"orc_tank\" way = \"line_way\" endFrame = \"10\" rotate = \"100\" mratio = \"4\"/>"; str = str + "<object yoffset= \"7.5\" xoffset = \"600\" tank=\"orc_tank\" way = \"line_way\" endFrame = \"10\" rotate = \"100\" mratio = \"4\"/>"; str = str + "<object yoffset= \"10.0\" xoffset = \"600\" tank=\"flying_machine\" way = \"line_way\" rotate = \"180\" mratio = \"4\" yratio = \"100\"/>"; str = str + "<object yoffset= \"10.6\" xoffset = \"350\" tank=\"orc_tank\" way = \"line_way\" endFrame = \"10\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"13.3\" xoffset = \"100\" tank=\"flying_machine\" way = \"line_way\" rotate = \"90\" mratio = \"4\" yratio = \"100\"/>"; str = str + "<object yoffset= \"13.3\" xoffset = \"600\" tank=\"flying_machine\" way = \"line_way\" rotate = \"90\" mratio = \"4\" yratio = \"100\"/>"; str = str + "<object yoffset= \"14.5\" xoffset = \"600\" tank=\"dragon\" armor=\"3000\" bossBar=\"1\" rotatedByWay =\"0\" xratio=\"100\" yratio=\"100\" movedWayOffset=\"50\" wayCycle=\"2\" movedWay=\"1\" way = \"sin_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("b52b95e3", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 1024 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc(); setPlayerSettings(); makeText("MISSION " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Instance of Symbol 1071 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Instance of Symbol 1172 MovieClip in Frame 12
onClipEvent (load) { trace("init select level screen"); _global.numberLevelsOpened = _global.loadLevelsOpened(); var opened = _global.numberLevelsOpened; trace(opened + " levels opened"); var i = 1; while (i <= 10) { var clip = this["lvl" + i]; clip._visible = false; if (i <= opened) { clip._visible = true; } i++; } }
Symbol 10 MovieClip Frame 1
_visible = false;
Symbol 13 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 20 Button
on (press) { openSite(); }
Instance of Symbol 11 MovieClip in Symbol 105 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 105 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 11 MovieClip in Symbol 106 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 106 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 107 MovieClip Frame 1
stop();
Symbol 120 MovieClip [bonus_miniHealth] Frame 1
#initclip 88 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 122 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 145 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 122 MovieClip "ex2" in Symbol 145 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 145 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 146 MovieClip [player] Frame 1
#initclip 21 Object.registerClass("player", playerClass); #endinitclip
Symbol 147 MovieClip [enemy] Frame 1
#initclip 22 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 148 MovieClip [bullet] Frame 1
#initclip 23 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 149 MovieClip [queue] Frame 1
#initclip 24 Object.registerClass("queue", queue); #endinitclip
Symbol 175 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 175 MovieClip Frame 5
gotoAndStop (1);
Symbol 175 MovieClip Frame 15
gotoAndStop (1);
Symbol 175 MovieClip Frame 19
gotoAndStop (1);
Symbol 175 MovieClip Frame 33
gotoAndStop (1);
Symbol 175 MovieClip Frame 47
gotoAndStop (1);
Symbol 175 MovieClip Frame 61
gotoAndStop (1);
Symbol 176 MovieClip [playerShoot2] Frame 1
#initclip 25 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Instance of Symbol 10 MovieClip "codeStopper" in Symbol 176 MovieClip [playerShoot2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 176 MovieClip [playerShoot2] Frame 10
stop();
Symbol 177 MovieClip [empty_gun1] Frame 1
#initclip 26 Object.registerClass("empty_gun1", cannon); #endinitclip
Symbol 178 MovieClip [empty_gun2] Frame 1
#initclip 27 Object.registerClass("empty_gun2", cannon); #endinitclip
Symbol 179 MovieClip [empty_gun3] Frame 1
#initclip 28 Object.registerClass("empty_gun3", cannon); #endinitclip
Symbol 211 MovieClip [weapon3] Frame 1
#initclip 29 Object.registerClass("weapon3", bulletClass); #endinitclip
Instance of Symbol 10 MovieClip "codeStopper" in Symbol 211 MovieClip [weapon3] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 211 MovieClip [weapon3] Frame 15
stop();
Symbol 225 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 225 MovieClip Frame 5
gotoAndStop (1);
Symbol 225 MovieClip Frame 15
gotoAndStop (1);
Symbol 225 MovieClip Frame 19
gotoAndStop (1);
Symbol 226 MovieClip [weapon1] Frame 1
#initclip 30 Object.registerClass("weapon1", bulletClass); #endinitclip
Instance of Symbol 10 MovieClip "codeStopper" in Symbol 226 MovieClip [weapon1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 226 MovieClip [weapon1] Frame 40
stop();
Symbol 227 MovieClip [emptyShoot] Frame 1
#initclip 31 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 228 MovieClip [autoExplodePoint_n] Frame 1
#initclip 32 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 228 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 228 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 234 MovieClip [weapon0] Frame 1
#initclip 33 Object.registerClass("weapon0", bulletClass); #endinitclip
Symbol 236 MovieClip [star1] Frame 1
#initclip 34 Object.registerClass("star1", star); #endinitclip
Symbol 238 MovieClip [star2] Frame 1
#initclip 35 Object.registerClass("star2", star); #endinitclip
Symbol 240 MovieClip [star3] Frame 1
#initclip 36 Object.registerClass("star3", star); #endinitclip
Symbol 244 MovieClip [weapon3_1] Frame 1
#initclip 37 Object.registerClass("weapon3_1", bulletClass); #endinitclip
Instance of Symbol 10 MovieClip "codeStopper" in Symbol 244 MovieClip [weapon3_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 244 MovieClip [weapon3_1] Frame 15
stop();
Symbol 255 MovieClip [house1] Frame 1
#initclip 38 Object.registerClass("house1", splashedObject); #endinitclip stop();
Symbol 255 MovieClip [house1] Frame 16
stop();
Symbol 263 MovieClip [house3] Frame 1
#initclip 39 Object.registerClass("house3", splashedObject); #endinitclip stop();
Symbol 263 MovieClip [house3] Frame 16
stop();
Symbol 267 MovieClip [stone1] Frame 1
#initclip 40 Object.registerClass("stone1", splashedObject); #endinitclip stop();
Symbol 271 MovieClip [stone2] Frame 1
#initclip 41 Object.registerClass("stone2", splashedObject); #endinitclip stop();
Instance of Symbol 13 MovieClip "ex2" in Symbol 285 MovieClip [orc_tank] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 342 MovieClip Frame 2
_global.sound.play("eexplode", sx);
Symbol 342 MovieClip Frame 25
stop(); this.removeMovieClip();
Symbol 343 MovieClip [heli_player_gun] Frame 1
#initclip 42 Object.registerClass("heli_player_gun", cannon); #endinitclip
Symbol 351 MovieClip [house2] Frame 1
#initclip 43 Object.registerClass("house2", splashedObject); #endinitclip stop();
Symbol 351 MovieClip [house2] Frame 16
stop();
Symbol 359 MovieClip [house4] Frame 1
#initclip 44 Object.registerClass("house4", splashedObject); #endinitclip stop();
Symbol 359 MovieClip [house4] Frame 16
stop();
Symbol 360 MovieClip [house1_d] Frame 1
#initclip 45 Object.registerClass("house1_d", splashedObject); #endinitclip
Symbol 361 MovieClip [house2_d] Frame 1
#initclip 46 Object.registerClass("house2_d", splashedObject); #endinitclip
Symbol 362 MovieClip [house4_d] Frame 1
#initclip 47 Object.registerClass("house4_d", splashedObject); #endinitclip
Symbol 363 MovieClip [house3_d] Frame 1
#initclip 48 Object.registerClass("house3_d", splashedObject); #endinitclip
Symbol 367 MovieClip [tree1] Frame 1
#initclip 49 Object.registerClass("tree1", splashedObject); #endinitclip
Symbol 371 MovieClip [tree2] Frame 1
#initclip 50 Object.registerClass("tree2", splashedObject); #endinitclip
Symbol 375 MovieClip [tree3] Frame 1
#initclip 51 Object.registerClass("tree3", splashedObject); #endinitclip
Symbol 384 MovieClip [wall] Frame 1
#initclip 52 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 384 MovieClip [wall] Frame 16
stop();
Symbol 386 MovieClip Frame 1
_visible = false;
Symbol 396 MovieClip [finish_line] Frame 1
#initclip 53 Object.registerClass("finish_line", splashedObject); #endinitclip stop();
Symbol 396 MovieClip [finish_line] Frame 2
stop(); if (_root.bg.player.armor > 0) { _global.gameOver = true; _global.gameInWin = true; _global.userControlled = true; }
Symbol 401 MovieClip [Wall2] Frame 1
#initclip 54 Object.registerClass("Wall2", splashedObject); #endinitclip stop();
Symbol 401 MovieClip [Wall2] Frame 16
stop();
Symbol 409 MovieClip [Gate] Frame 1
#initclip 55 Object.registerClass("Gate", splashedObject); #endinitclip stop();
Symbol 409 MovieClip [Gate] Frame 16
stop();
Symbol 412 MovieClip [Tower_d] Frame 1
#initclip 56 Object.registerClass("Tower_d", splashedObject); #endinitclip
Symbol 417 MovieClip [Tower_empty] Frame 1
#initclip 57 Object.registerClass("Tower_empty", splashedObject); #endinitclip stop();
Symbol 417 MovieClip [Tower_empty] Frame 16
stop();
Symbol 421 MovieClip [Tower2] Frame 1
#initclip 58 Object.registerClass("Tower2", splashedObject); #endinitclip stop();
Symbol 421 MovieClip [Tower2] Frame 16
stop();
Symbol 425 MovieClip [Deadgroud_start] Frame 1
#initclip 59 Object.registerClass("Deadgroud_start", splashedObject); #endinitclip stop();
Symbol 429 MovieClip [Deadgroud_end] Frame 1
#initclip 60 Object.registerClass("Deadgroud_end", splashedObject); #endinitclip stop();
Symbol 433 MovieClip [Deadgroud_middle] Frame 1
#initclip 61 Object.registerClass("Deadgroud_middle", splashedObject); #endinitclip stop();
Symbol 437 MovieClip [Clouds_start] Frame 1
#initclip 62 Object.registerClass("Clouds_start", splashedObject); #endinitclip stop();
Symbol 441 MovieClip [Clouds_end] Frame 1
#initclip 63 Object.registerClass("Clouds_end", splashedObject); #endinitclip stop();
Symbol 445 MovieClip [Clouds_middle] Frame 1
#initclip 64 Object.registerClass("Clouds_middle", splashedObject); #endinitclip stop();
Symbol 449 MovieClip [Water_end] Frame 1
#initclip 65 Object.registerClass("Water_end", splashedObject); #endinitclip stop();
Symbol 453 MovieClip [Water_middle] Frame 1
#initclip 66 Object.registerClass("Water_middle", splashedObject); #endinitclip stop();
Symbol 457 MovieClip [Water_start] Frame 1
#initclip 67 Object.registerClass("Water_start", splashedObject); #endinitclip stop();
Symbol 461 MovieClip [Fence1] Frame 1
#initclip 68 Object.registerClass("Fence1", splashedObject); #endinitclip
Symbol 465 MovieClip [Fence2] Frame 1
#initclip 69 Object.registerClass("Fence2", splashedObject); #endinitclip
Symbol 469 MovieClip [Road] Frame 1
#initclip 70 Object.registerClass("Road", splashedObject); #endinitclip
Symbol 473 MovieClip [Flag] Frame 1
#initclip 71 Object.registerClass("Flag", splashedObject); #endinitclip
Symbol 477 MovieClip [Grave] Frame 1
#initclip 72 Object.registerClass("Grave", splashedObject); #endinitclip
Symbol 481 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 485 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 485 MovieClip Frame 5
gotoAndStop (1);
Symbol 485 MovieClip Frame 15
gotoAndStop (1);
Symbol 486 MovieClip [Tank_gun] Frame 1
#initclip 73 Object.registerClass("Tank_gun", cannon); #endinitclip
Instance of Symbol 13 MovieClip "ex2" in Symbol 490 MovieClip [flying_machine] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 13 MovieClip "ex3" in Symbol 490 MovieClip [flying_machine] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 492 MovieClip [empty_gun01] Frame 1
#initclip 74 Object.registerClass("empty_gun01", cannon); #endinitclip
Symbol 707 MovieClip Frame 25
stop();
Symbol 710 MovieClip Frame 25
stop();
Symbol 713 MovieClip Frame 25
stop();
Symbol 717 MovieClip Frame 15
stop();
Symbol 718 MovieClip Frame 25
stop();
Symbol 719 MovieClip Frame 31
stop();
Symbol 721 MovieClip [SkeletalWarrior] Frame 1
stop();
Symbol 721 MovieClip [SkeletalWarrior] Frame 35
stop();
Symbol 794 MovieClip [Ship_gun] Frame 1
#initclip 75 Object.registerClass("Ship_gun", cannon); #endinitclip
Symbol 801 MovieClip [tower_gun] Frame 1
#initclip 76 Object.registerClass("tower_gun", cannon); #endinitclip
Symbol 804 MovieClip [Mage_gun] Frame 1
#initclip 77 Object.registerClass("Mage_gun", cannon); #endinitclip
Symbol 823 MovieClip [Fireball_red] Frame 1
#initclip 78 Object.registerClass("Fireball_red", bulletClass); #endinitclip
Symbol 831 MovieClip [Fireball_green] Frame 1
#initclip 79 Object.registerClass("Fireball_green", bulletClass); #endinitclip
Symbol 839 MovieClip [Fireball_purple] Frame 1
#initclip 80 Object.registerClass("Fireball_purple", bulletClass); #endinitclip
Symbol 847 MovieClip [Fireball_blue] Frame 1
#initclip 81 Object.registerClass("Fireball_blue", bulletClass); #endinitclip
Symbol 853 MovieClip [Arrow] Frame 1
#initclip 82 Object.registerClass("Arrow", bulletClass); #endinitclip
Symbol 857 MovieClip [Arrow_fire] Frame 1
#initclip 83 Object.registerClass("Arrow_fire", bulletClass); #endinitclip
Symbol 861 MovieClip [Cannonball] Frame 1
#initclip 84 Object.registerClass("Cannonball", bulletClass); #endinitclip
Symbol 866 MovieClip [Cannonball_fire] Frame 1
#initclip 85 Object.registerClass("Cannonball_fire", bulletClass); #endinitclip
Symbol 871 MovieClip [bonus_weapon] Frame 1
#initclip 86 Object.registerClass("bonus_weapon", bonus); #endinitclip
Instance of Symbol 13 MovieClip "ex2" in Symbol 875 MovieClip [Plane] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 942 MovieClip Frame 32
stop();
Symbol 943 MovieClip [SkeletalMageStand] Frame 1
stop();
Symbol 943 MovieClip [SkeletalMageStand] Frame 10
stop();
Symbol 978 MovieClip [Boss_Gun] Frame 1
#initclip 87 Object.registerClass("Boss_Gun", cannon); #endinitclip
Symbol 982 MovieClip Frame 15
stop();
Symbol 986 MovieClip Frame 15
stop();
Symbol 987 MovieClip Frame 25
stop();
Symbol 992 MovieClip [explode] Frame 30
stop(); this.removeMovieClip();
Symbol 1173 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link { function Link () { } static function Open(url, name, group) { var _local9 = 0; var _local5 = 0; var _local3 = 0; var _local4 = 0; var _local8 = 0; var _local11 = 0; var _local6 = (url + ".") + name; var _local7; var _local1 = url; _local1 = Replace(_local1, "http://", ""); if (_local1.indexOf("/") > -1) { _local1 = _local1.substring(0, _local1.indexOf("/")); } if (_local1.indexOf("?") > -1) { _local1 = _local1.substring(0, _local1.indexOf("?")); } _local1 = ("http://" + _local1) + "/"; var _local2 = _local1; if (_local2.indexOf("//") > -1) { _local2 = _local2.substring(_local2.indexOf("//") + 2); } _local2 = Replace(_local2, "www.", ""); if (_local2.indexOf("/") > -1) { _local2 = _local2.substring(0, _local2.indexOf("/")); } try { getURL (url, "_blank"); if (Clicks.indexOf(_local6) > -1) { _local3 = 1; } else { _local3 = 1; _local9 = 1; Clicks.push(_local6); } if (Clicks.indexOf(_local2) > -1) { _local4 = 1; } else { _local4 = 1; _local5 = 1; Clicks.push(_local2); } _local7 = true; } catch(err) { _local8 = 1; _local11 = 1; _local7 = false; } Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local5, _local4, _local11); Playtomic.Log.Link(url, name, group, _local9, _local3, _local8); Playtomic.Log.ForceSend(); return(_local7); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static var Clicks = new Array(); }
Symbol 1174 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces++; Data = Data + (((Data == "") ? "" : "~") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local3 = function (success) { if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) { Playtomic.Log.IncreaseViews(); } if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) { Playtomic.Log.IncreasePlays(); } }; var _local2 = new LoadVars(); _local2.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local3, "POST"); } var Data = ""; var Ready = false; }
Symbol 1175 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID > 0) { return(undefined); } SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) { Enabled = false; return(undefined); } SourceUrl = GetUrl(defaulturl); if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local5 = GetCookie("views"); Send("v/" + (_local5 + 1), true); _global.setTimeout(PingServer, 60000); } static function ForceSend() { Request.Send(); Request = new Playtomic.LogRequest(); } static function IncreaseViews() { var _local1 = GetCookie("views"); _local1++; SaveCookie("views", _local1); } static function IncreasePlays() { Plays++; } static function Play() { if (!Enabled) { return(undefined); } LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send("p/" + (Plays + 1), true); } static function CustomMetric(name, group, unique) { if (!Enabled) { return(undefined); } if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Customs.indexOf(name) > -1) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } static function Link(url, name, group, unique, total, fail) { if (!Enabled) { return(undefined); } Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } static function LevelCounterMetric(name, level, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelCounters.indexOf(name) > -1) { return(undefined); } LevelCounters.push(name); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } static function LevelRangedMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelRangeds.indexOf(name) > -1) { return(undefined); } LevelRangeds.push(name); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function LevelAverageMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelAverages.indexOf(name) > -1) { return(undefined); } LevelAverages.push(name); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function PingServer() { if (!Enabled) { return(undefined); } Pings++; Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { var _local1 = SharedObject.getLocal("swfstats"); _local1.data[n] = v.toString(); _local1.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = s.replace("/", "\\"); } while (s.indexOf("~") > -1) { s = s.replace("~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function GetUrl(defaulturl) { return(defaulturl); } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 1176 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (_global.screenWidth - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = _global.screenWidth - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1177 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } lifeFrame = 0; newSpeeds = new Array(); newSpeedsTimes = new Array(); } function newSpeedsArray(speed_values, speed_times) { newSpeeds = _global.prepareArrayNum(speed_values); newSpeedsTimes = _global.prepareArrayNum(speed_times); } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local15 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local14 = Math.atan2(_local5, _local4); var _local17 = _local12 * Math.cos(rotate + _local14); var _local16 = _local12 * Math.sin(rotate + _local14); } else { var _local17 = _local4; var _local16 = _local5; } way.x = _local17; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { lifeFrame++; var _local5 = 0; while (_local5 < newSpeedsTimes.length) { if (lifeFrame != newSpeedsTimes[_local5]) { } else { trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + "."); wayRatio = newSpeeds[_local5]; break; } _local5++; } if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local7 = way.klop._x; var _local16 = way.klop._y; _local7 = _local7 * factor; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local7); _local7 = _local15 * Math.cos(rotate + _local17); _local16 = _local15 * Math.sin(rotate + _local17); } way.x = way.x + (-_local7); way._x = way.x; way.y = way.y + (-_local16); way._y = way.y; var _local21 = way.klop._x; var _local20 = way.klop._y; } var _local6 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local6 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = _local6 + (_local6 - endFrame); } if (wayCycle == 3) { _local6 = startFrame + (_local6 - endFrame); } } if ((wayDir < 0) && (_local6 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = startFrame + (startFrame - _local6); } if (wayCycle == 3) { _local6 = endFrame - (startFrame - _local6); } } if (firstStep != 0) { _local6 = firstStep; firstStep = 0; } var _local21 = way.klop._x; var _local20 = way.klop._y; way.gotoAndStop(_local6); var _local7 = way.klop._x - _local21; _local7 = _local7 * factor; var _local16 = way.klop._y - _local20; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local7); speedX = _local15 * Math.cos(rotate + _local17); speedY = _local15 * Math.sin(rotate + _local17); } else { speedX = _local7; speedY = _local16; } var _local19 = 0; var _local18 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local19 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local16 = -_root.bg.speedY; } else { _local16 = -movedWayYSpeed; } speedY = speedY + _local16; _local18 = -_local16; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local12 = {x:x, y:y}; _parent.localToGlobal(_local12); var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local11); var _local14 = _local11.x - _local12.x; var _local13 = _local11.y - _local12.y; var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); var _local9 = Math.atan2(_local13, _local14); if (!_global.noSet(AARatio)) { var _local10 = Math.atan2(speedY, speedX) * _global.PI2; _local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio); _local9 = _local10 / _global.PI2; } var _local22 = AADistance; if (_local23 > _local22) { speedX = speedXY * Math.cos(_local9); speedY = speedXY * Math.sin(_local9); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local19); way._x = way.x; way.y = way.y - (speedY + _local18); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1178 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local6.moveTo(_x + _local8, _y + _local7); } _local4++; } } var _local15 = 0; var _local18 = 99; var _local17 = Math.floor(Math.random() * ((_local18 - _local15) + 1)) + _local15; if (_local17 < 15) { trace("add star"); var _local14 = _root.bg.bnz.getNextHighestDepth(); trace("bar = " + _local14); var _local12 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local14, _local14); _global.bonusObjects.push(_local12); _local12._x = _x + 0; _local12._y = _y - 50; _local12.bonusType = "star"; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } _global.levelScore = _global.levelScore + (startArmor * 3); var _local4 = 0; while (_local4 < loot.length) { var _local9 = autoloot[_local4]; var _local10 = lootXoffset[_local4]; var _local11 = lootYoffset[_local4]; var _local5 = loot[_local4]; if (_local9) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local14 = _root.bg.bnz.getNextHighestDepth(); var _local12 = _root.bg.bnz.attachMovie("bonus_weapon4", "b" + _local14, _local14); _global.bonusObjects.push(_local12); _local12._x = _x + _local10; _local12._y = _y + _local11; _local12.bonusType = _local5; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local13 = soundKills.split(","); if (_local13.length == 0) { _local13 = [soundKills]; } var _local16 = Math.floor(Math.random() * _local13.length); _global.sound.play(_global.trim(_local13[_local16]), x, flag); } } if (score != 0) { var _local14 = _root.bg.bnzFX.getNextHighestDepth(); var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14); _local12.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local12._alpha = 70; _local12._x = _x; _local12._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1179 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local7 = cannons[_local3].cannonAngleType; switch (_local7) { case "t" : var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local6; } else { var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1); var _local8 = ((_local4 > 0) ? 1 : -1); if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local4; } } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local4 = cannons[0]._currentframe; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1180 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 1; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } weaponLevel = 0; _global.userWeapon1 = 1; _global.userWeapon2 = 0; _global.userWeapon3 = 0; showWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local12 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local12) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local12) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local9 = Math.floor(speedX / 3) + 10; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local11 = recoilAngle / _global.PI2; var _local10 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local10 * Math.cos(_local11)) / recoilTimer, (_local10 * Math.sin(_local11)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local13 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(_global.userWeapon1 - 1)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(_global.userWeapon2 + 3)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(_global.userWeapon3 + 7)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weaponIcon1._visible = false; _root.gui.weaponIcon2._visible = false; _root.gui.weaponIcon3._visible = false; _root.gui.weaponIcon1.m._visible = false; _root.gui.weaponIcon2.m._visible = false; if (_global.userWeapon1 == 1) { _root.gui.weaponIcon1._visible = true; } else if (_global.userWeapon1 > 1) { _root.gui.weaponIcon1._visible = true; _root.gui.weaponIcon1.m._visible = true; } if (_global.userWeapon2 == 1) { _root.gui.weaponIcon2._visible = true; } else if (_global.userWeapon2 > 1) { _root.gui.weaponIcon2._visible = true; _root.gui.weaponIcon2.m._visible = true; } if (_global.userWeapon3 == 1) { _root.gui.weaponIcon3._visible = true; } } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.makeText("MISSION FAILED", "MovieAnimation1"); _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); trace("taken bonus"); switch (type) { case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor * 0.25); showArmor(); break; case "star" : _global.levelScore = _global.levelScore + 1500; _global.sound.play("star", x); break; case "weapon" : if (weaponLevel == 0) { _global.userWeapon2++; weaponLevel++; } else if (weaponLevel == 1) { _global.userWeapon1++; weaponLevel++; } else if (weaponLevel == 2) { _global.userWeapon2++; weaponLevel++; } else if (weaponLevel == 3) { _global.userWeapon1++; weaponLevel++; } else if (weaponLevel == 4) { _global.userWeapon1++; weaponLevel++; } _global.sound.play("upgrade", x); showWeapon(); break; case "weapon1" : _global.sound.play("upgrade", x); _global.userWeapon1++; if (_global.userWeapon1 > 5) { _global.userWeapon1 = 5; } _root.gui.weapons.wp1.n = 0; showWeapon(); break; case "weapon2" : _global.sound.play("upgrade", x); _global.userWeapon2++; if (_global.userWeapon2 > 3) { _global.userWeapon2 = 3; } _root.gui.weapons.wp2.n = 0; showWeapon(); break; case "weapon3" : _global.sound.play("upgrade", x); _global.userWeapon3++; if (_global.userWeapon3 > 2) { _global.userWeapon3 = 2; } _root.gui.weapons.wp3.n = 0; showWeapon(); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; var weaponLevel = 0; }
Symbol 1181 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1182 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (_global.screenWidth - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1183 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1184 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local18 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local8 = firesAssoc[firePoint]; } else { var _local8 = fires[_local18 - 1]; } } else { var _local8 = fires[_local18 - 1]; } if (_local8._currentframe == 1) { _local8.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local21 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21); _local4.movedBullet = gunObj.movedBullet; var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local19 / _global.PI2; _local4._rotation = _local19 - 90; var _local7 = {x:_local8._x, y:_local8._y}; localToGlobal(_local7); var _local10 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 1185 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (_local8 == "s_weapon3_1") { _local8 = "s_weapon0"; } if (_local8 == "s_weapon2_1") { _local8 = "s_weapon3"; } if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1186 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1187 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1188 MovieClip [__Packages.star] Frame 0
class star extends MovieClip { var speed, h, _height, _x, _y, removeMovieClip, ticket; function star () { super(); } function initStar(s) { if (_global.noSet(s)) { return(undefined); } speed = s; inQueue(80); h = _height / 2; _x = Math.floor((Math.random() * 550) + 1); _y = -h; } function kill() { outQueue(); removeMovieClip(); } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (init) { _y = _y + speed; if ((_y - h) >= 400) { kill(); } } } var init = false; }
Symbol 1189 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1190 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1191 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 1192 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > _global.screenHeight) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > _global.screenHeight) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 1008 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 1013 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 1018 Button
on (press) { _global.sound.play("menu"); openSite("Menu", "Site"); }
Symbol 1021 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 1023 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 1024 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 1024 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 1027 MovieClip Frame 1
_visible = false;
Symbol 1027 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 1027 MovieClip Frame 7
gotoAndStop (1);
Symbol 1027 MovieClip Frame 12
gotoAndStop (1);
Symbol 1028 MovieClip [#soundz] Frame 1
#initclip 89 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 1034 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 1037 Button
on (release) { _global.diffLevel = 1; _global.sound.play("menu"); _root.gotoAndStop("lvlselect"); if (_global.use_playtomic) { Playtomic.Log.Play(); } }
Symbol 1038 Button
on (press) { _global.sound.play("menu"); openSite("Help", "Site"); }
Symbol 1057 Button
on (press) { _global.sound.play("menu"); _global.openVideo("Video", "Site"); }
Instance of Symbol 1024 MovieClip "btn_sound" in Symbol 1071 MovieClip Frame 1
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Symbol 1072 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 1075 MovieClip Frame 1
stop();
Symbol 1075 MovieClip Frame 2
stop();
Symbol 1076 MovieClip [#BGfull] Frame 1
#initclip 91 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1087 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1088 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1089 Button
on (press) { _global.sound.play("menu"); openSite("Pause", "Site"); }
Symbol 1092 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1096 MovieClip Frame 1
stop();
Symbol 1101 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1105 Button
on (press) { _global.sound.play("menu"); openSite("MissionCompleted", "Site"); }
Symbol 1112 MovieClip Frame 1
stop();
Symbol 1112 MovieClip Frame 2
stop();
Symbol 1112 MovieClip Frame 3
stop();
Symbol 1113 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1118 MovieClip [bossBar] Frame 1
#initclip 90 Object.registerClass("bossBar", BossBarClass); #endinitclip
Symbol 1121 Button
on (press) { _global.sound.play("menu"); openSite("LevelSelect", "Site"); }
Symbol 1126 Button
on (release) { _global.diffLevel = 1; _global.levelNum = 0; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1131 Button
on (release) { _global.diffLevel = 1; _global.levelNum = 1; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1136 Button
on (release) { _global.diffLevel = 1; _global.levelNum = 2; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1141 Button
on (release) { _global.diffLevel = 1; _global.levelNum = 3; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1146 Button
on (release) { _global.diffLevel = 1; _global.levelNum = 4; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1151 Button
on (release) { _global.diffLevel = 1; _global.levelNum = 5; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1156 Button
on (release) { _global.diffLevel = 1; _global.levelNum = 6; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1161 Button
on (release) { _global.diffLevel = 1; _global.levelNum = 7; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1166 Button
on (release) { _global.diffLevel = 1; _global.levelNum = 8; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1171 Button
on (release) { _global.diffLevel = 1; _global.levelNum = 9; _global.sound.play("menu"); _root.gotoAndStop("game"); }

Library Items

Symbol 1 Sound [sndDie2]Used by:207
Symbol 2 Sound [sndDie1]Used by:207
Symbol 3 Sound [s_dragondie]Used by:207
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:14 979
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:14
Symbol 9 GraphicUsed by:10 386 481
Symbol 10 MovieClipUses:9Used by:11 156 176 211 226 228 244
Symbol 11 MovieClipUses:10Used by:14 105 106 146 147 148 149 151 153 207 231 273 275 277 279 281 823 831 839 847 853 857 861 866 1028 1076  Timeline
Symbol 12 GraphicUsed by:13 122
Symbol 13 MovieClipUses:12Used by:14 285 490 574 622 721 773 779 793 797 875 943 973
Symbol 14 MovieClip [Boss_Plane]Uses:6 8 11 13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClip [char_C]Uses:16Used by:107
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:20 121 395 1067
Symbol 20 ButtonUses:19Used by:Timeline
Symbol 21 FontUsed by:22 805 806 807 808 809 810 811 812 813 814 815
Symbol 22 EditableTextUses:21Used by:27
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:27
Symbol 25 GraphicUsed by:26 1021 1023
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClipUses:22 24 26Used by:Timeline
Symbol 28 FontUsed by:29 37
Symbol 29 EditableTextUses:28Used by:Timeline
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:36
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClipUses:32 35Used by:Timeline
Symbol 37 EditableTextUses:28Used by:107
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClip [char_1]Uses:39Used by:107
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClip [char_2]Uses:42Used by:107
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [char_3]Uses:45Used by:107
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [char_4]Uses:48Used by:107
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip [char_5]Uses:51Used by:107
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [char_6]Uses:54Used by:107
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip [char_7]Uses:57Used by:107
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip [char_8]Uses:60Used by:107
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClip [char_9]Uses:63Used by:107
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClip [char_0]Uses:66Used by:107
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClip [char_L]Uses:69Used by:107
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClip [char_E]Uses:72Used by:107
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClip [char_A]Uses:75Used by:107
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClip [char_D]Uses:78Used by:107
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClip [char_F]Uses:81Used by:107
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClip [char_I]Uses:84Used by:107
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClip [char_N]Uses:87Used by:107
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClip [char_P]Uses:90Used by:107
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClip [char_S]Uses:93Used by:107
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClip [char_T]Uses:96Used by:107
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClip [char_M]Uses:99Used by:107
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClip [char_O]Uses:102Used by:107
Symbol 104 MovieClipUsed by:105 106
Symbol 105 MovieClip [MovieAnimation1]Uses:104 11Used by:107
Symbol 106 MovieClip [MovieAnimation2]Uses:104 11Used by:107
Symbol 107 MovieClipUses:37 40 43 46 49 52 55 58 61 64 67 70 73 76 17 79 82 85 88 91 94 97 100 103 105 106Used by:Timeline
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClipUses:109Used by:114
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:114 119 870
Symbol 114 MovieClipUses:110 113Used by:115
Symbol 115 MovieClip [bonus_star]Uses:114Used by:Timeline
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:119
Symbol 119 MovieClipUses:118 113Used by:120
Symbol 120 MovieClip [bonus_miniHealth]Uses:119Used by:Timeline
Symbol 121 MovieClipUses:19Used by:145
Symbol 122 MovieClipUses:12Used by:123 145
Symbol 123 MovieClipUses:122Used by:145
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:126 144 286
Symbol 126 MovieClipUses:125Used by:145
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:143
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Symbol 803 MovieClipUses:802Used by:804
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Symbol 943 MovieClip [SkeletalMageStand]Uses:494 877 13 942Used by:Timeline
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Symbol 981 GraphicUsed by:982
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Symbol 985 GraphicUsed by:986
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Symbol 1173 MovieClip [__Packages.Playtomic.Link]
Symbol 1174 MovieClip [__Packages.Playtomic.LogRequest]
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Symbol 1177 MovieClip [__Packages.movingObject]
Symbol 1178 MovieClip [__Packages.damagableObject]
Symbol 1179 MovieClip [__Packages.tankClass]
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Symbol 1182 MovieClip [__Packages.bulletClass]
Symbol 1183 MovieClip [__Packages.queue]
Symbol 1184 MovieClip [__Packages.cannon]
Symbol 1185 MovieClip [__Packages.weapon]
Symbol 1186 MovieClip [__Packages.splashedObject]
Symbol 1187 MovieClip [__Packages.autoExplode]
Symbol 1188 MovieClip [__Packages.star]
Symbol 1189 MovieClip [__Packages.bonus]
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Symbol 1117 GraphicUsed by:1118
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Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1136
Symbol 1136 ButtonUses:1133 1135Used by:1172
Symbol 1137 BitmapUsed by:1138
Symbol 1138 GraphicUses:1137Used by:1141
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Symbol 1141 ButtonUses:1138 1140Used by:1172
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Symbol 1148 GraphicUses:1147Used by:1151
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Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1156
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Symbol 1156 ButtonUses:1153 1155Used by:1172
Symbol 1157 BitmapUsed by:1158
Symbol 1158 GraphicUses:1157Used by:1161
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Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1166
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Instance Names

"error"Frame 2Symbol 29 EditableText
"parsingDataMC"Frame 5Symbol 995 MovieClip
"btn_sound"Frame 7Symbol 1024 MovieClip
"soundStarter"Frame 7Symbol 1027 MovieClip
"soundz"Frame 7Symbol 1028 MovieClip [#soundz]
"soundStarter"Frame 7Symbol 1027 MovieClip
"playBtn"Frame 8Symbol 1037 Button
"textBar1"Frame 10Symbol 1043 MovieClip
"textBar2"Frame 10Symbol 1043 MovieClip
"textBar3"Frame 10Symbol 1043 MovieClip
"gui"Frame 10Symbol 1071 MovieClip
"charCont"Frame 10Symbol 11 MovieClip
"bg"Frame 11Symbol 1076 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 1078 MovieClip
"slowZone"Frame 11Symbol 1080 MovieClip
"wndPause"Frame 11Symbol 1092 MovieClip
"wndComplete"Frame 11Symbol 1113 MovieClip
"bossBar"Frame 11Symbol 1118 MovieClip [bossBar]
"body"Symbol 14 MovieClip [Boss_Plane] Frame 1Symbol 8 MovieClip
"head"Symbol 14 MovieClip [Boss_Plane] Frame 1Symbol 11 MovieClip
"head2"Symbol 14 MovieClip [Boss_Plane] Frame 1Symbol 11 MovieClip
"head3"Symbol 14 MovieClip [Boss_Plane] Frame 1Symbol 11 MovieClip
"ex1"Symbol 14 MovieClip [Boss_Plane] Frame 1Symbol 13 MovieClip
"ex2"Symbol 14 MovieClip [Boss_Plane] Frame 1Symbol 13 MovieClip
"ex3"Symbol 14 MovieClip [Boss_Plane] Frame 1Symbol 13 MovieClip
"ex4"Symbol 14 MovieClip [Boss_Plane] Frame 1Symbol 13 MovieClip
"ex5"Symbol 14 MovieClip [Boss_Plane] Frame 1Symbol 13 MovieClip
"ex6"Symbol 14 MovieClip [Boss_Plane] Frame 1Symbol 13 MovieClip
"tf"Symbol 27 MovieClip Frame 1Symbol 22 EditableText
"bar"Symbol 27 MovieClip Frame 1Symbol 26 MovieClip
"char"Symbol 105 MovieClip [MovieAnimation1] Frame 1Symbol 104 MovieClip
"char"Symbol 106 MovieClip [MovieAnimation2] Frame 1Symbol 104 MovieClip
"body"Symbol 145 MovieClip [player_base] Frame 1Symbol 121 MovieClip
"p0"Symbol 145 MovieClip [player_base] Frame 1Symbol 123 MovieClip
"p1"Symbol 145 MovieClip [player_base] Frame 1Symbol 123 MovieClip
"p5"Symbol 145 MovieClip [player_base] Frame 1Symbol 123 MovieClip
"p4"Symbol 145 MovieClip [player_base] Frame 1Symbol 123 MovieClip
"p3"Symbol 145 MovieClip [player_base] Frame 1Symbol 123 MovieClip
"p2"Symbol 145 MovieClip [player_base] Frame 1Symbol 123 MovieClip
"head"Symbol 145 MovieClip [player_base] Frame 1Symbol 123 MovieClip
"ex1"Symbol 145 MovieClip [player_base] Frame 1Symbol 122 MovieClip
"ex2"Symbol 145 MovieClip [player_base] Frame 1Symbol 122 MovieClip
"dd"Symbol 145 MovieClip [player_base] Frame 2Symbol 144 MovieClip
"klop"Symbol 151 MovieClip [circle_way] Frame 1Symbol 11 MovieClip
"klop"Symbol 153 MovieClip [line_way] Frame 1Symbol 11 MovieClip
"p1"Symbol 176 MovieClip [playerShoot2] Frame 1Symbol 175 MovieClip
"p2"Symbol 176 MovieClip [playerShoot2] Frame 1Symbol 175 MovieClip
"codeStopper"Symbol 176 MovieClip [playerShoot2] Frame 1Symbol 10 MovieClip
"shoot1"Symbol 177 MovieClip [empty_gun1] Frame 1Symbol 175 MovieClip
"shoot1"Symbol 178 MovieClip [empty_gun2] Frame 1Symbol 175 MovieClip
"shoot2"Symbol 178 MovieClip [empty_gun2] Frame 1Symbol 175 MovieClip
"shoot1"Symbol 179 MovieClip [empty_gun3] Frame 1Symbol 175 MovieClip
"shoot2"Symbol 179 MovieClip [empty_gun3] Frame 1Symbol 175 MovieClip
"shoot3"Symbol 179 MovieClip [empty_gun3] Frame 1Symbol 175 MovieClip
"codeStopper"Symbol 211 MovieClip [weapon3] Frame 1Symbol 10 MovieClip
"p1"Symbol 211 MovieClip [weapon3] Frame 1Symbol 175 MovieClip
"p2"Symbol 211 MovieClip [weapon3] Frame 1Symbol 175 MovieClip
"p1"Symbol 226 MovieClip [weapon1] Frame 1Symbol 225 MovieClip
"p2"Symbol 226 MovieClip [weapon1] Frame 1Symbol 225 MovieClip
"p3"Symbol 226 MovieClip [weapon1] Frame 1Symbol 175 MovieClip
"p4"Symbol 226 MovieClip [weapon1] Frame 1Symbol 175 MovieClip
"p5"Symbol 226 MovieClip [weapon1] Frame 1Symbol 175 MovieClip
"codeStopper"Symbol 226 MovieClip [weapon1] Frame 1Symbol 10 MovieClip
"p1"Symbol 227 MovieClip [emptyShoot] Frame 1Symbol 175 MovieClip
"p2"Symbol 227 MovieClip [emptyShoot] Frame 1Symbol 175 MovieClip
"ex1"Symbol 228 MovieClip [autoExplodePoint_n] Frame 1Symbol 10 MovieClip
"body"Symbol 231 MovieClip [empty_base] Frame 1Symbol 230 MovieClip
"head"Symbol 231 MovieClip [empty_base] Frame 1Symbol 11 MovieClip
"p1"Symbol 234 MovieClip [weapon0] Frame 1Symbol 175 MovieClip
"p2"Symbol 234 MovieClip [weapon0] Frame 1Symbol 175 MovieClip
"codeStopper"Symbol 244 MovieClip [weapon3_1] Frame 1Symbol 10 MovieClip
"p1"Symbol 244 MovieClip [weapon3_1] Frame 1Symbol 175 MovieClip
"p2"Symbol 244 MovieClip [weapon3_1] Frame 1Symbol 175 MovieClip
"body"Symbol 255 MovieClip [house1] Frame 1Symbol 246 MovieClip
"spl"Symbol 255 MovieClip [house1] Frame 1Symbol 251 MovieClip
"p2"Symbol 255 MovieClip [house1] Frame 2Symbol 252 MovieClip
"p1"Symbol 255 MovieClip [house1] Frame 2Symbol 252 MovieClip
"p3"Symbol 255 MovieClip [house1] Frame 2Symbol 252 MovieClip
"p4"Symbol 255 MovieClip [house1] Frame 2Symbol 252 MovieClip
"p5"Symbol 255 MovieClip [house1] Frame 2Symbol 252 MovieClip
"body"Symbol 263 MovieClip [house3] Frame 1Symbol 257 MovieClip
"spl"Symbol 263 MovieClip [house3] Frame 1Symbol 251 MovieClip
"p2"Symbol 263 MovieClip [house3] Frame 2Symbol 252 MovieClip
"p1"Symbol 263 MovieClip [house3] Frame 2Symbol 252 MovieClip
"p3"Symbol 263 MovieClip [house3] Frame 2Symbol 252 MovieClip
"p4"Symbol 263 MovieClip [house3] Frame 2Symbol 252 MovieClip
"klop"Symbol 273 MovieClip [tack_way] Frame 1Symbol 11 MovieClip
"klop"Symbol 275 MovieClip [sin_way] Frame 1Symbol 11 MovieClip
"klop"Symbol 277 MovieClip [sin_way2] Frame 1Symbol 11 MovieClip
"klop"Symbol 279 MovieClip [tang_way] Frame 1Symbol 11 MovieClip
"klop"Symbol 281 MovieClip [tang1_way] Frame 1Symbol 11 MovieClip
"body"Symbol 285 MovieClip [orc_tank] Frame 1Symbol 284 MovieClip
"ex1"Symbol 285 MovieClip [orc_tank] Frame 1Symbol 13 MovieClip
"ex2"Symbol 285 MovieClip [orc_tank] Frame 1Symbol 13 MovieClip
"head"Symbol 285 MovieClip [orc_tank] Frame 1Symbol 13 MovieClip
"shoot1"Symbol 343 MovieClip [heli_player_gun] Frame 1Symbol 175 MovieClip
"shoot2"Symbol 343 MovieClip [heli_player_gun] Frame 1Symbol 175 MovieClip
"shoot3"Symbol 343 MovieClip [heli_player_gun] Frame 1Symbol 175 MovieClip
"body"Symbol 351 MovieClip [house2] Frame 1Symbol 345 MovieClip
"spl"Symbol 351 MovieClip [house2] Frame 1Symbol 251 MovieClip
"p2"Symbol 351 MovieClip [house2] Frame 2Symbol 252 MovieClip
"p1"Symbol 351 MovieClip [house2] Frame 2Symbol 252 MovieClip
"p3"Symbol 351 MovieClip [house2] Frame 2Symbol 252 MovieClip
"p4"Symbol 351 MovieClip [house2] Frame 2Symbol 252 MovieClip
"body"Symbol 359 MovieClip [house4] Frame 1Symbol 353 MovieClip
"spl"Symbol 359 MovieClip [house4] Frame 1Symbol 251 MovieClip
"p2"Symbol 359 MovieClip [house4] Frame 2Symbol 252 MovieClip
"p1"Symbol 359 MovieClip [house4] Frame 2Symbol 252 MovieClip
"p4"Symbol 359 MovieClip [house4] Frame 2Symbol 252 MovieClip
"p3"Symbol 359 MovieClip [house4] Frame 2Symbol 252 MovieClip
"spl"Symbol 384 MovieClip [wall] Frame 1Symbol 251 MovieClip
"body"Symbol 384 MovieClip [wall] Frame 1Symbol 377 MovieClip
"p1"Symbol 384 MovieClip [wall] Frame 2Symbol 252 MovieClip
"klop"Symbol 388 MovieClip [dmrBack_line] Frame 1Symbol 387 MovieClip
"klop"Symbol 390 MovieClip [dmrBroken_line] Frame 1Symbol 387 MovieClip
"klop"Symbol 392 MovieClip [dmrStep] Frame 1Symbol 387 MovieClip
"klop"Symbol 394 MovieClip [dmrZigzag] Frame 1Symbol 387 MovieClip
"body"Symbol 396 MovieClip [finish_line] Frame 1Symbol 395 MovieClip
"spl"Symbol 401 MovieClip [Wall2] Frame 1Symbol 251 MovieClip
"body"Symbol 401 MovieClip [Wall2] Frame 1Symbol 377 MovieClip
"p1"Symbol 401 MovieClip [Wall2] Frame 2Symbol 252 MovieClip
"spl"Symbol 409 MovieClip [Gate] Frame 1Symbol 251 MovieClip
"body"Symbol 409 MovieClip [Gate] Frame 1Symbol 402 MovieClip
"p1"Symbol 409 MovieClip [Gate] Frame 2Symbol 252 MovieClip
"p2"Symbol 409 MovieClip [Gate] Frame 8Symbol 252 MovieClip
"p1"Symbol 409 MovieClip [Gate] Frame 8Symbol 252 MovieClip
"p3"Symbol 409 MovieClip [Gate] Frame 8Symbol 252 MovieClip
"p4"Symbol 409 MovieClip [Gate] Frame 8Symbol 252 MovieClip
"body"Symbol 417 MovieClip [Tower_empty] Frame 1Symbol 413 MovieClip
"spl"Symbol 417 MovieClip [Tower_empty] Frame 1Symbol 251 MovieClip
"p2"Symbol 417 MovieClip [Tower_empty] Frame 2Symbol 252 MovieClip
"p1"Symbol 417 MovieClip [Tower_empty] Frame 2Symbol 252 MovieClip
"p3"Symbol 417 MovieClip [Tower_empty] Frame 2Symbol 252 MovieClip
"body"Symbol 421 MovieClip [Tower2] Frame 1Symbol 413 MovieClip
"spl"Symbol 421 MovieClip [Tower2] Frame 1Symbol 251 MovieClip
"p2"Symbol 421 MovieClip [Tower2] Frame 2Symbol 252 MovieClip
"p1"Symbol 421 MovieClip [Tower2] Frame 2Symbol 252 MovieClip
"p3"Symbol 421 MovieClip [Tower2] Frame 2Symbol 252 MovieClip
"shoot1"Symbol 486 MovieClip [Tank_gun] Frame 1Symbol 485 MovieClip
"shoot2"Symbol 486 MovieClip [Tank_gun] Frame 1Symbol 485 MovieClip
"shoot3"Symbol 486 MovieClip [Tank_gun] Frame 1Symbol 485 MovieClip
"body"Symbol 490 MovieClip [flying_machine] Frame 1Symbol 489 MovieClip
"ex1"Symbol 490 MovieClip [flying_machine] Frame 1Symbol 13 MovieClip
"ex2"Symbol 490 MovieClip [flying_machine] Frame 1Symbol 13 MovieClip
"head"Symbol 490 MovieClip [flying_machine] Frame 1Symbol 13 MovieClip
"head3"Symbol 490 MovieClip [flying_machine] Frame 1Symbol 13 MovieClip
"head2"Symbol 490 MovieClip [flying_machine] Frame 1Symbol 13 MovieClip
"ex3"Symbol 490 MovieClip [flying_machine] Frame 1Symbol 13 MovieClip
"shoot1"Symbol 492 MovieClip [empty_gun01] Frame 1Symbol 485 MovieClip
"body"Symbol 574 MovieClip [SkeletalMage] Frame 1Symbol 494 MovieClip
"ex1"Symbol 574 MovieClip [SkeletalMage] Frame 1Symbol 13 MovieClip
"head"Symbol 574 MovieClip [SkeletalMage] Frame 1Symbol 13 MovieClip
"body"Symbol 622 MovieClip [Goblin] Frame 1Symbol 494 MovieClip
"ex1"Symbol 622 MovieClip [Goblin] Frame 1Symbol 13 MovieClip
"head"Symbol 622 MovieClip [Goblin] Frame 1Symbol 13 MovieClip
"body"Symbol 721 MovieClip [SkeletalWarrior] Frame 1Symbol 494 MovieClip
"head"Symbol 721 MovieClip [SkeletalWarrior] Frame 1Symbol 13 MovieClip
"body"Symbol 773 MovieClip [Gorg] Frame 1Symbol 494 MovieClip
"ex2"Symbol 773 MovieClip [Gorg] Frame 1Symbol 13 MovieClip
"head"Symbol 773 MovieClip [Gorg] Frame 1Symbol 13 MovieClip
"head2"Symbol 773 MovieClip [Gorg] Frame 1Symbol 13 MovieClip
"head3"Symbol 773 MovieClip [Gorg] Frame 1Symbol 13 MovieClip
"ex1"Symbol 773 MovieClip [Gorg] Frame 1Symbol 13 MovieClip
"body"Symbol 779 MovieClip [ship_water] Frame 1Symbol 778 MovieClip
"head2"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head5"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head6"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head7"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head8"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head9"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head13"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head12"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head11"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head10"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head3"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"head4"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"ex1"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"ex2"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"ex3"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"ex4"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"ex5"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"ex6"Symbol 779 MovieClip [ship_water] Frame 1Symbol 13 MovieClip
"body"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 781 MovieClip
"head"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 792 MovieClip
"head3"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 792 MovieClip
"head2"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 792 MovieClip
"head4"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 792 MovieClip
"head5"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 792 MovieClip
"ex1"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 13 MovieClip
"ex2"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 13 MovieClip
"ex3"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 13 MovieClip
"ex4"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 13 MovieClip
"ex5"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 13 MovieClip
"ex6"Symbol 793 MovieClip [ShipFly_small] Frame 1Symbol 13 MovieClip
"shoot1"Symbol 794 MovieClip [Ship_gun] Frame 1Symbol 485 MovieClip
"shoot2"Symbol 794 MovieClip [Ship_gun] Frame 1Symbol 485 MovieClip
"body"Symbol 797 MovieClip [Tower_unit] Frame 1Symbol 413 MovieClip
"head"Symbol 797 MovieClip [Tower_unit] Frame 1Symbol 13 MovieClip
"shoot1"Symbol 801 MovieClip [tower_gun] Frame 1Symbol 485 MovieClip
"shoot1"Symbol 804 MovieClip [Mage_gun] Frame 1Symbol 485 MovieClip
"p1"Symbol 823 MovieClip [Fireball_red] Frame 1Symbol 11 MovieClip
"p2"Symbol 823 MovieClip [Fireball_red] Frame 1Symbol 11 MovieClip
"p1"Symbol 831 MovieClip [Fireball_green] Frame 1Symbol 11 MovieClip
"p2"Symbol 831 MovieClip [Fireball_green] Frame 1Symbol 11 MovieClip
"p1"Symbol 839 MovieClip [Fireball_purple] Frame 1Symbol 11 MovieClip
"p2"Symbol 839 MovieClip [Fireball_purple] Frame 1Symbol 11 MovieClip
"p1"Symbol 847 MovieClip [Fireball_blue] Frame 1Symbol 11 MovieClip
"p2"Symbol 847 MovieClip [Fireball_blue] Frame 1Symbol 11 MovieClip
"p1"Symbol 853 MovieClip [Arrow] Frame 1Symbol 11 MovieClip
"p2"Symbol 853 MovieClip [Arrow] Frame 1Symbol 11 MovieClip
"p1"Symbol 857 MovieClip [Arrow_fire] Frame 1Symbol 11 MovieClip
"p2"Symbol 857 MovieClip [Arrow_fire] Frame 1Symbol 11 MovieClip
"p1"Symbol 861 MovieClip [Cannonball] Frame 1Symbol 11 MovieClip
"p2"Symbol 861 MovieClip [Cannonball] Frame 1Symbol 11 MovieClip
"p1"Symbol 866 MovieClip [Cannonball_fire] Frame 1Symbol 11 MovieClip
"p2"Symbol 866 MovieClip [Cannonball_fire] Frame 1Symbol 11 MovieClip
"body"Symbol 875 MovieClip [Plane] Frame 1Symbol 874 MovieClip
"ex1"Symbol 875 MovieClip [Plane] Frame 1Symbol 13 MovieClip
"ex2"Symbol 875 MovieClip [Plane] Frame 1Symbol 13 MovieClip
"head"Symbol 875 MovieClip [Plane] Frame 1Symbol 13 MovieClip
"body"Symbol 943 MovieClip [SkeletalMageStand] Frame 1Symbol 494 MovieClip
"head"Symbol 943 MovieClip [SkeletalMageStand] Frame 1Symbol 13 MovieClip
"body"Symbol 973 MovieClip [dragon] Frame 1Symbol 972 MovieClip
"ex1"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"ex2"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"ex3"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"ex4"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"ex5"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"ex6"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"head"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"head2"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"head3"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"head5"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"head4"Symbol 973 MovieClip [dragon] Frame 1Symbol 13 MovieClip
"shoot1"Symbol 978 MovieClip [Boss_Gun] Frame 1Symbol 485 MovieClip
"shoot2"Symbol 978 MovieClip [Boss_Gun] Frame 1Symbol 485 MovieClip
"shoot3"Symbol 978 MovieClip [Boss_Gun] Frame 1Symbol 485 MovieClip
"tf"Symbol 1043 MovieClip Frame 1Symbol 1042 EditableText
"bar"Symbol 1066 MovieClip Frame 1Symbol 1061 MovieClip
"bar"Symbol 1070 MovieClip Frame 1Symbol 1067 MovieClip
"text_score"Symbol 1071 MovieClip Frame 1Symbol 1047 EditableText
"btn_sound"Symbol 1071 MovieClip Frame 1Symbol 1024 MovieClip
"health"Symbol 1071 MovieClip Frame 1Symbol 1066 MovieClip
"progress"Symbol 1071 MovieClip Frame 1Symbol 1070 MovieClip
"bg1"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 1075 MovieClip
"bg2"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 1075 MovieClip
"starz"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"tiles"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"env"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"envTop"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"splashez"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"bnz"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"enemyMC"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"enemyMC2"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"shots"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"envTop2"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"shadows"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"fx"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"bnzFX"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"topEnemyMC"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"player"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 146 MovieClip [player]
"topEnemyMC2"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"shotsTop"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"fxTop"Symbol 1076 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"title"Symbol 1096 MovieClip Frame 1Symbol 1095 EditableText
"title_mc"Symbol 1113 MovieClip Frame 1Symbol 1096 MovieClip
"tf2"Symbol 1113 MovieClip Frame 1Symbol 1102 EditableText
"tf3"Symbol 1113 MovieClip Frame 1Symbol 1103 EditableText
"tf1"Symbol 1113 MovieClip Frame 1Symbol 1104 EditableText
"win_title"Symbol 1113 MovieClip Frame 1Symbol 1112 MovieClip
"bar"Symbol 1118 MovieClip [bossBar] Frame 1Symbol 1116 MovieClip
"lvl1"Symbol 1172 MovieClip Frame 1Symbol 1126 Button
"lvl2"Symbol 1172 MovieClip Frame 1Symbol 1131 Button
"lvl3"Symbol 1172 MovieClip Frame 1Symbol 1136 Button
"lvl4"Symbol 1172 MovieClip Frame 1Symbol 1141 Button
"lvl5"Symbol 1172 MovieClip Frame 1Symbol 1146 Button
"lvl6"Symbol 1172 MovieClip Frame 1Symbol 1151 Button
"lvl7"Symbol 1172 MovieClip Frame 1Symbol 1156 Button
"lvl8"Symbol 1172 MovieClip Frame 1Symbol 1161 Button
"lvl9"Symbol 1172 MovieClip Frame 1Symbol 1166 Button
"lvl10"Symbol 1172 MovieClip Frame 1Symbol 1171 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sndDie2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sndDie1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "s_dragondie"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Boss_Plane"
ExportAssets (56)Timeline Frame 1Symbol 17 as "char_C"
ExportAssets (56)Timeline Frame 4Symbol 40 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 43 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 46 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 49 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 52 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 55 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 58 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 61 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 64 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 67 as "char_0"
ExportAssets (56)Timeline Frame 4Symbol 70 as "char_L"
ExportAssets (56)Timeline Frame 4Symbol 73 as "char_E"
ExportAssets (56)Timeline Frame 4Symbol 76 as "char_A"
ExportAssets (56)Timeline Frame 4Symbol 79 as "char_D"
ExportAssets (56)Timeline Frame 4Symbol 82 as "char_F"
ExportAssets (56)Timeline Frame 4Symbol 85 as "char_I"
ExportAssets (56)Timeline Frame 4Symbol 88 as "char_N"
ExportAssets (56)Timeline Frame 4Symbol 91 as "char_P"
ExportAssets (56)Timeline Frame 4Symbol 94 as "char_S"
ExportAssets (56)Timeline Frame 4Symbol 97 as "char_T"
ExportAssets (56)Timeline Frame 4Symbol 100 as "char_M"
ExportAssets (56)Timeline Frame 4Symbol 103 as "char_O"
ExportAssets (56)Timeline Frame 4Symbol 105 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 106 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 115 as "bonus_star"
ExportAssets (56)Timeline Frame 4Symbol 120 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 145 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 146 as "player"
ExportAssets (56)Timeline Frame 4Symbol 147 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 148 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 149 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 151 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 153 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 176 as "playerShoot2"
ExportAssets (56)Timeline Frame 4Symbol 177 as "empty_gun1"
ExportAssets (56)Timeline Frame 4Symbol 178 as "empty_gun2"
ExportAssets (56)Timeline Frame 4Symbol 179 as "empty_gun3"
ExportAssets (56)Timeline Frame 4Symbol 180 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 181 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 182 as "health"
ExportAssets (56)Timeline Frame 4Symbol 185 as "s_shoot2"
ExportAssets (56)Timeline Frame 4Symbol 186 as "s_shoot4"
ExportAssets (56)Timeline Frame 4Symbol 187 as "s_shoot1"
ExportAssets (56)Timeline Frame 4Symbol 188 as "s_rocket1"
ExportAssets (56)Timeline Frame 4Symbol 189 as "s_rocket2"
ExportAssets (56)Timeline Frame 4Symbol 190 as "soldierDie1"
ExportAssets (56)Timeline Frame 4Symbol 191 as "star"
ExportAssets (56)Timeline Frame 4Symbol 192 as "s_arrow"
ExportAssets (56)Timeline Frame 4Symbol 193 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 194 as "s_cannonball"
ExportAssets (56)Timeline Frame 4Symbol 195 as "s_cannonball_fire"
ExportAssets (56)Timeline Frame 4Symbol 196 as "s_arrow_fire"
ExportAssets (56)Timeline Frame 4Symbol 197 as "s_gorgdie"
ExportAssets (56)Timeline Frame 4Symbol 198 as "s_skeletaldie"
ExportAssets (56)Timeline Frame 4Symbol 199 as "s_epicdie"
ExportAssets (56)Timeline Frame 4Symbol 200 as "s_fireball_blue"
ExportAssets (56)Timeline Frame 4Symbol 201 as "s_fireball_green"
ExportAssets (56)Timeline Frame 4Symbol 202 as "s_fireball_purple"
ExportAssets (56)Timeline Frame 4Symbol 203 as "s_fireball_red"
ExportAssets (56)Timeline Frame 4Symbol 204 as "s_gameover"
ExportAssets (56)Timeline Frame 4Symbol 205 as "s_levelcompleted"
ExportAssets (56)Timeline Frame 4Symbol 206 as "sndDie3"
ExportAssets (56)Timeline Frame 4Symbol 211 as "weapon3"
ExportAssets (56)Timeline Frame 4Symbol 215 as "story1"
ExportAssets (56)Timeline Frame 4Symbol 219 as "story2"
ExportAssets (56)Timeline Frame 4Symbol 226 as "weapon1"
ExportAssets (56)Timeline Frame 4Symbol 227 as "emptyShoot"
ExportAssets (56)Timeline Frame 4Symbol 228 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 4Symbol 231 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 234 as "weapon0"
ExportAssets (56)Timeline Frame 4Symbol 236 as "star1"
ExportAssets (56)Timeline Frame 4Symbol 238 as "star2"
ExportAssets (56)Timeline Frame 4Symbol 240 as "star3"
ExportAssets (56)Timeline Frame 4Symbol 244 as "weapon3_1"
ExportAssets (56)Timeline Frame 4Symbol 255 as "house1"
ExportAssets (56)Timeline Frame 4Symbol 263 as "house3"
ExportAssets (56)Timeline Frame 4Symbol 267 as "stone1"
ExportAssets (56)Timeline Frame 4Symbol 271 as "stone2"
ExportAssets (56)Timeline Frame 4Symbol 273 as "tack_way"
ExportAssets (56)Timeline Frame 4Symbol 275 as "sin_way"
ExportAssets (56)Timeline Frame 4Symbol 277 as "sin_way2"
ExportAssets (56)Timeline Frame 4Symbol 279 as "tang_way"
ExportAssets (56)Timeline Frame 4Symbol 281 as "tang1_way"
ExportAssets (56)Timeline Frame 4Symbol 285 as "orc_tank"
ExportAssets (56)Timeline Frame 4Symbol 287 as "player_shadow"
ExportAssets (56)Timeline Frame 4Symbol 291 as "heli_small_shadow"
ExportAssets (56)Timeline Frame 4Symbol 343 as "heli_player_gun"
ExportAssets (56)Timeline Frame 4Symbol 351 as "house2"
ExportAssets (56)Timeline Frame 4Symbol 359 as "house4"
ExportAssets (56)Timeline Frame 4Symbol 360 as "house1_d"
ExportAssets (56)Timeline Frame 4Symbol 361 as "house2_d"
ExportAssets (56)Timeline Frame 4Symbol 362 as "house4_d"
ExportAssets (56)Timeline Frame 4Symbol 363 as "house3_d"
ExportAssets (56)Timeline Frame 4Symbol 367 as "tree1"
ExportAssets (56)Timeline Frame 4Symbol 371 as "tree2"
ExportAssets (56)Timeline Frame 4Symbol 375 as "tree3"
ExportAssets (56)Timeline Frame 4Symbol 384 as "wall"
ExportAssets (56)Timeline Frame 4Symbol 388 as "dmrBack_line"
ExportAssets (56)Timeline Frame 4Symbol 390 as "dmrBroken_line"
ExportAssets (56)Timeline Frame 4Symbol 392 as "dmrStep"
ExportAssets (56)Timeline Frame 4Symbol 394 as "dmrZigzag"
ExportAssets (56)Timeline Frame 4Symbol 396 as "finish_line"
ExportAssets (56)Timeline Frame 4Symbol 401 as "Wall2"
ExportAssets (56)Timeline Frame 4Symbol 409 as "Gate"
ExportAssets (56)Timeline Frame 4Symbol 412 as "Tower_d"
ExportAssets (56)Timeline Frame 4Symbol 417 as "Tower_empty"
ExportAssets (56)Timeline Frame 4Symbol 421 as "Tower2"
ExportAssets (56)Timeline Frame 4Symbol 425 as "Deadgroud_start"
ExportAssets (56)Timeline Frame 4Symbol 429 as "Deadgroud_end"
ExportAssets (56)Timeline Frame 4Symbol 433 as "Deadgroud_middle"
ExportAssets (56)Timeline Frame 4Symbol 437 as "Clouds_start"
ExportAssets (56)Timeline Frame 4Symbol 441 as "Clouds_end"
ExportAssets (56)Timeline Frame 4Symbol 445 as "Clouds_middle"
ExportAssets (56)Timeline Frame 4Symbol 449 as "Water_end"
ExportAssets (56)Timeline Frame 4Symbol 453 as "Water_middle"
ExportAssets (56)Timeline Frame 4Symbol 457 as "Water_start"
ExportAssets (56)Timeline Frame 4Symbol 461 as "Fence1"
ExportAssets (56)Timeline Frame 4Symbol 465 as "Fence2"
ExportAssets (56)Timeline Frame 4Symbol 469 as "Road"
ExportAssets (56)Timeline Frame 4Symbol 473 as "Flag"
ExportAssets (56)Timeline Frame 4Symbol 477 as "Grave"
ExportAssets (56)Timeline Frame 4Symbol 486 as "Tank_gun"
ExportAssets (56)Timeline Frame 4Symbol 490 as "flying_machine"
ExportAssets (56)Timeline Frame 4Symbol 491 as "FlyingMachine_shadow"
ExportAssets (56)Timeline Frame 4Symbol 492 as "empty_gun01"
ExportAssets (56)Timeline Frame 4Symbol 574 as "SkeletalMage"
ExportAssets (56)Timeline Frame 4Symbol 622 as "Goblin"
ExportAssets (56)Timeline Frame 4Symbol 721 as "SkeletalWarrior"
ExportAssets (56)Timeline Frame 4Symbol 773 as "Gorg"
ExportAssets (56)Timeline Frame 4Symbol 774 as "Gorg_shadow"
ExportAssets (56)Timeline Frame 4Symbol 779 as "ship_water"
ExportAssets (56)Timeline Frame 4Symbol 793 as "ShipFly_small"
ExportAssets (56)Timeline Frame 4Symbol 794 as "Ship_gun"
ExportAssets (56)Timeline Frame 4Symbol 796 as "ShipFlySmall_shadow"
ExportAssets (56)Timeline Frame 4Symbol 797 as "Tower_unit"
ExportAssets (56)Timeline Frame 4Symbol 801 as "tower_gun"
ExportAssets (56)Timeline Frame 4Symbol 804 as "Mage_gun"
ExportAssets (56)Timeline Frame 4Symbol 823 as "Fireball_red"
ExportAssets (56)Timeline Frame 4Symbol 831 as "Fireball_green"
ExportAssets (56)Timeline Frame 4Symbol 839 as "Fireball_purple"
ExportAssets (56)Timeline Frame 4Symbol 847 as "Fireball_blue"
ExportAssets (56)Timeline Frame 4Symbol 853 as "Arrow"
ExportAssets (56)Timeline Frame 4Symbol 857 as "Arrow_fire"
ExportAssets (56)Timeline Frame 4Symbol 861 as "Cannonball"
ExportAssets (56)Timeline Frame 4Symbol 866 as "Cannonball_fire"
ExportAssets (56)Timeline Frame 4Symbol 871 as "bonus_weapon"
ExportAssets (56)Timeline Frame 4Symbol 875 as "Plane"
ExportAssets (56)Timeline Frame 4Symbol 876 as "plane_shadow"
ExportAssets (56)Timeline Frame 4Symbol 943 as "SkeletalMageStand"
ExportAssets (56)Timeline Frame 4Symbol 973 as "dragon"
ExportAssets (56)Timeline Frame 4Symbol 974 as "Dragon_shadow"
ExportAssets (56)Timeline Frame 4Symbol 978 as "Boss_Gun"
ExportAssets (56)Timeline Frame 4Symbol 979 as "Boss_plane_shadow"
ExportAssets (56)Timeline Frame 4Symbol 992 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 1173 as "__Packages.Playtomic.Link"
ExportAssets (56)Timeline Frame 4Symbol 1174 as "__Packages.Playtomic.LogRequest"
ExportAssets (56)Timeline Frame 4Symbol 1175 as "__Packages.Playtomic.Log"
ExportAssets (56)Timeline Frame 4Symbol 1176 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 1177 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 1178 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 1179 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 1180 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 4Symbol 1181 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 1182 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 1183 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 1184 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 1185 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 4Symbol 1186 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 4Symbol 1187 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 4Symbol 1188 as "__Packages.star"
ExportAssets (56)Timeline Frame 4Symbol 1189 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 4Symbol 1190 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 4Symbol 1191 as "__Packages.BossBarClass"
ExportAssets (56)Timeline Frame 4Symbol 1192 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 1028 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 1076 as "#BGfull"
ExportAssets (56)Timeline Frame 11Symbol 1118 as "bossBar"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"diff"Frame 9
"game"Frame 10
"level"Frame 11
"lvlselect"Frame 12
"die"Symbol 145 MovieClip [player_base] Frame 2
"shoot"Symbol 175 MovieClip Frame 2
"playerShoot"Symbol 175 MovieClip Frame 2
"rocket"Symbol 175 MovieClip Frame 6
"playerShoot2"Symbol 175 MovieClip Frame 16
"lazerBlink1"Symbol 175 MovieClip Frame 20
"lazerBlink2"Symbol 175 MovieClip Frame 34
"lazerBlink3"Symbol 175 MovieClip Frame 48
"shoot"Symbol 225 MovieClip Frame 2
"playerShoot"Symbol 225 MovieClip Frame 2
"rocket"Symbol 225 MovieClip Frame 6
"playerShoot2"Symbol 225 MovieClip Frame 16
"destroy"Symbol 228 MovieClip [autoExplodePoint_n] Frame 3
"destroy"Symbol 255 MovieClip [house1] Frame 2
"destroy"Symbol 263 MovieClip [house3] Frame 2
"destroy"Symbol 351 MovieClip [house2] Frame 2
"destroy"Symbol 359 MovieClip [house4] Frame 2
"destroy"Symbol 384 MovieClip [wall] Frame 2
"destroy"Symbol 396 MovieClip [finish_line] Frame 2
"destroy"Symbol 401 MovieClip [Wall2] Frame 2
"destroy"Symbol 409 MovieClip [Gate] Frame 2
"destroy"Symbol 417 MovieClip [Tower_empty] Frame 2
"destroy"Symbol 421 MovieClip [Tower2] Frame 2
"shoot"Symbol 485 MovieClip Frame 2
"playerShoot"Symbol 485 MovieClip Frame 2
"rocket"Symbol 485 MovieClip Frame 6
"die"Symbol 721 MovieClip [SkeletalWarrior] Frame 2
"die"Symbol 943 MovieClip [SkeletalMageStand] Frame 2
"start"Symbol 1027 MovieClip Frame 5
"stop"Symbol 1027 MovieClip Frame 10
"win"Symbol 1112 MovieClip Frame 1
"lose"Symbol 1112 MovieClip Frame 2
"game_win"Symbol 1112 MovieClip Frame 3




https://swfchan.com/53/262530/info.shtml
Created: 19/1 -2026 06:56:25 Last modified: 19/1 -2026 06:56:25 Server time: 27/01 -2026 09:04:01