Frame 1
_global.use_playtomic = true;
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function (link_name, link_group) {
var _local2 = "http://game.24h.com.vn";
if (_global.use_playtomic) {
_global.openSitePlaytomic(_local2, link_name, link_group);
} else {
getURL (_local2, "_blank");
}
};
_global.openSitePlaytomic = function (url_string, link_name, link_group) {
var _local1 = Playtomic.Link.Open(url_string, link_name, link_group);
if (!_local1) {
trace("can't open url " + url_string);
}
};
_global.gameName = "Zenon2";
_root.loaderAnimDelta = 5;
_root.loaderAnimPause = 2500;
_root.parsingAnimDelta = 10;
_global.screenWidth = 720;
_global.screenHeight = 540;
var num = 0;
Instance of Symbol 24 MovieClip in Frame 2
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 3
stop();
Instance of Symbol 41 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + _root.loaderAnimDelta);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) {
this._alpha = this._alpha - _root.loaderAnimDelta;
if (_alpha < 0) {
_root.gotoAndPlay("init");
}
}
}
Frame 5
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.charsInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.29578;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, _global.screenHeight);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
var _local9 = 1;
if (_global.currLevel.levelBackground) {
_local9 = _global.currLevel.levelBackground;
}
_root.bg.bg1.gotoAndStop(_local9);
_root.bg.bg2.gotoAndStop(_local9);
if (!_global.currLevel.levelShiftY) {
_global.currLevel.levelShiftY = 0;
}
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
if (diffLevel == 1) {
_local8 = Math.round(_local8 * 1.25);
}
if (diffLevel == 3) {
_local8 = Math.round(_local8 * 0.75);
}
var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
bg.oEF3 = createStars;
_root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local5 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local4 = parseInt(_local4);
if (_local5 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4});
}
if (_local5 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local3 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local3;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local3 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = trim(_local3[i]);
i++;
}
_global.envS.comboLinkagez = _local3;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local3 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local3;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
initCreateStars();
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
title_mc.title.text = ttz.gameCompleteTitle;
_root.wndComplete._x = (_root.wndComplete._y = 0);
tf1.text = (_global.fullRezults.killed + " / ") + (_global.fullRezults.killed + _global.fullRezults.survived);
tf3.text = _global.gameScore;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
if (_global.use_playtomic) {
trace("Init playtomic");
Playtomic.Log.View(2744, "e9aac0863f134e7d", _root._url);
} else {
trace("Playtomic was depreciated");
}
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
Array.prototype.add = function (a, canBeTwice) {
canBeTwice = Boolean(canBeTwice);
if (canBeTwice) {
this.push(a);
} else {
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
return(undefined);
}
_local2++;
}
this.push(a);
}
};
Array.prototype.remove = function (a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.removeFromObj = function (str, a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2][str] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.inArray = function (a, str) {
if (_global.noSet(str)) {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3] == a) {
return(true);
}
_local3++;
}
} else {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3][str] == a) {
return(true);
}
_local3++;
}
}
return(false);
};
Array.prototype.arrangeLength = function (len) {
if (this.length < len) {
var _local2 = 0;
while (_local2 < len) {
if (this[_local2] == undefined) {
this[_local2] = this[this.length - 1];
}
_local2++;
}
}
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str, important) {
if (important == undefined) {
important = false;
}
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if ((_global.envS.debugTrace == 1) || (important)) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local3 = -1;
do {
_local3++;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local2 = str.length;
do {
_local2--;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local3, _local2 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
_global.parsingOn = function () {
this._alpha = this._alpha + _root.parsingAnimDelta;
if (this._alpha > (100 + _root.parsingAnimDelta)) {
_root.gotoAndStop("parse");
delete this.onEnterFrame;
}
};
_global.parsingOff = function () {
this._alpha = this._alpha - _root.parsingAnimDelta;
if (this._alpha <= 0) {
delete this.onEnterFrame;
_root.gotoAndStop("menu");
}
};
_global.nullCharWidth = 20;
_global.charSpacer = 15;
_global.charWaiter = function () {
if (!charsInProcess) {
return(undefined);
}
if (this.step == undefined) {
this.step = 0;
}
this.step++;
this.gotoAndPlay(1);
if (this.step >= this.maxstep) {
this._visible = true;
this.play();
delete this.onEnterFrame;
}
};
_global.makeText = function (str, lnk) {
if (lnk == undefined) {
lnk = "MovieAnimation1";
}
for (var _local16 in _root.charCont) {
_root.charCont[_local16].removeMovieClip();
}
trace("makeText = " + str);
var _local6 = new Array();
var _local7 = 0;
var _local8 = 0;
var _local4 = 0;
while (_local4 < str.length) {
var _local5 = str.charAt(_local4);
if (_local5 != " ") {
var _local12 = _local5;
var _local11 = "char_" + _local5;
var _local9 = _root.charCont.getNextHighestDepth();
var _local3 = _root.charCont.attachMovie(lnk, "c" + _local9, _local9);
var _local13 = _local3.char.attachMovie(_local11, "c", 0);
_local3.maxstep = 3 + (2 * (str.length - _local4));
_local3._visible = false;
_local3.stop();
_local3.onEnterFrame = _global.charWaiter;
if (_local4 != 0) {
_local3._x = ((_local7 + (_local8 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2);
}
_local7 = _local3._x;
_local8 = _local3.char.c._width / 2;
_local6.push(_local3);
} else {
_local7 = _local7 + (((_local8 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2));
_local8 = _global.nullCharWidth;
}
_local4++;
}
var _local15 = _local6[_local6.length - 1];
_local4 = 0;
while (_local4 < _local6.length) {
_local6[_local4]._x = _local6[_local4]._x - (_local15._x / 2);
_local4++;
}
};
stop();
_root.parsingDataMC._alpha = 0;
_root.parsingDataMC.onEnterFrame = parsingOn;
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
if (num < (_global.gameScore + _global.levelScore)) {
num = num + 30;
trace("if 1");
}
if (num > (_global.gameScore + _global.levelScore)) {
num = _global.gameScore + _global.levelScore;
trace("if 2");
}
_root.gui.text_score.text = num;
trace("diem: " + num);
trace("diem 1: " + _global.gameScore);
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
_root.bossBar.show();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var collision = false;
if (((bonusObjects[i].bonusType == "weapon1") || (bonusObjects[i].bonusType == "weapon2")) || (bonusObjects[i].bonusType == "weapon3")) {
if (Math.abs(dy) <= 40) {
collision = true;
}
} else {
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
collision = true;
}
}
if (collision) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var weaponPoints = new Array();
var klop = 1;
while (foo["p" + klop] != undefined) {
var wp = new Object();
var wmc = foo["p" + klop];
wp.x = wmc._x;
wp.y = wmc._y;
foo.localToGlobal(wp);
weaponPoints.push({mc:wmc, x:wp.x, y:wp.y});
klop++;
}
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else if (foo.alreadyHited(staticObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else if (foo.alreadyHited(enemyObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
flag = false;
}
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
if (foo.alreadyHited(_root.bg.player)) {
continue;
}
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.addEnemy(_root.bg.player);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
var fullArray = new Array();
fullArray = staticObjects.concat(enemyObjects);
var i = 0;
while (i < fullArray.length) {
if (fullArray[i].checkRelations(fullArray)) {
i--;
fullArray = staticObjects.concat(enemyObjects);
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if (_global.levelCompleteDelayCounter == 1) {
trace(_root.bg.player.armor);
if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) {
makeText("QUA CXA", "MovieAnimation1");
}
}
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_root.wndComplete._x = (_root.wndComplete._y = 0);
_visible = true;
var ttz = _global.envS.textZ;
if (_global.gameOver && (!gameInWin)) {
if (_global.use_playtomic) {
trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum);
Playtomic.Log.ForceSend();
}
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_root.wndComplete.win_title.gotoAndStop("lose");
_global.levelNum--;
_global.levelScore = 0;
_root.gui.text_score.text = "" + _global.gameScore;
trace("diem 2: " + _global.gameScore);
} else {
if (_global.use_playtomic) {
trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum);
Playtomic.Log.ForceSend();
}
_root.wndComplete.win_title.gotoAndStop("win");
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
var saved = SharedObject.getLocal(gameName, "/");
if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) {
if (!noSet(levels["level_" + (levelNum + 1)])) {
saved.data.levelDone = levelNum;
saved.data.killed = _global.fullRezults.killed;
saved.data.survived = _global.fullRezults.survived;
saved.data.items = _global.fullRezults.items;
saved.data.gameScore = _global.gameScore;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
}
}
}
tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived);
tf2.text = _global.levelScore;
tf3.text = _global.gameScore;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = (foo.yoffset + _global.currLevel.levelShiftY);
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.initCreateStars = function () {
return(undefined);
if ("initCreateStars" != null) {
var _local4 = "initCreateStars";
var _local1 = starsS[_local4];
if (!noSet(_local1.linkage)) {
var _local2 = 0;
while (_local2 < _local1.startCount) {
var _local3 = createStar(_local1.linkage, _local1.speed);
_local3._y = Math.floor(Math.random() * 550);
_local2++;
}
}
// unexpected jump
}
};
_global.createStars = function () {
return(undefined);
if ("createStars" != null) {
var _local3 = "createStars";
var _local2 = starsS[_local3];
if (!noSet(_local2.linkage)) {
if (Math.random() < _local2.random) {
createStar(_local2.linkage, _local2.speed);
}
}
// unexpected jump
}
};
_global.createStar = function (link, sp) {
return(undefined);
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local5 = _root.bg.player._x;
var _local6 = _root.bg.player._y + _root.bg._y;
var _local8 = _root.fastZone.hitTest(_local5, _local6, 1);
var _local7 = _root.slowZone.hitTest(_local5, _local6, 1);
var _local3 = _global.envS.screenSpeed;
if (_local8) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local7) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local3, _local4, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar._xscale = _local2;
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.charsInProcess = false;
_global.gameInProcess = false;
_root.wndPause._visible = true;
_root.wndPause._x = 0;
_root.wndPause._y = 0;
} else {
_global.charsInProcess = true;
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local6 = _root.bg.splashez;
var _local7 = _local6.depth++;
var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local5 = {x:point.x, y:point.y};
_local6.globalToLocal(_local5);
_local3.moveTo(_local5.x, _local5.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_global.levelNum++;
trace("prebreef: " + _global.levelNum);
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local5 = b - 360;
var _local6 = b;
var _local7 = b + 360;
var _local11 = _local5 - a;
var _local12 = _local6 - a;
var _local13 = _local7 - a;
var _local8 = Math.abs(_local11);
var _local9 = Math.abs(_local12);
var _local4 = Math.abs(_local13);
var _local2 = Math.min(_local8, _local9);
_local2 = Math.min(_local2, _local4);
if (_local2 == _local8) {
var _local3 = _local5;
}
if (_local2 == _local9) {
var _local3 = _local6;
}
if (_local2 == _local4) {
var _local3 = _local7;
}
return((_local3 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local3 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local3 = _local3 + _local2;
}
_local1++;
}
return(_local3);
};
_global.setPlayerSettings = function (lev) {
delete _global.selectedPlane;
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local13 in foo) {
_local4[_local13] = foo[_local13];
}
var _local10 = movingUnits[_local4.tank];
for (var _local13 in _local10) {
if (_global.noSet(_local4[_local13])) {
_local4[_local13] = _local10[_local13];
}
}
var _local8 = mainUnits[_local4.mainObj];
for (var _local13 in _local8) {
if (_global.noSet(_local4[_local13])) {
_local4[_local13] = _local8[_local13];
}
}
trace((("add tank: way = " + _local4.way) + "; ") + _local4.mainObj);
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local11 = _local12.depth++;
var _local6 = _local12.attachMovie("enemy", "e" + _local11, 1000000 - _local11);
_local6.initOffset(_local4.bigObject);
_local6.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local6.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local6.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local6.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local6.newSpeedsArray(_local4.new_speed, _local4.new_speed_time);
_local6.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local6.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
if (_local4.bossBar == 1) {
_root.bossBar.add(_local6, _local4.armor);
}
_local6.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local6.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local6.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local6.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
_local6.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType);
if (_local4.movedWay == 1) {
_local6.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local6.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local6.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local6.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local6.soundKills = _local4.soundKills;
}
_local6.inQueue();
return(_local6);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local13 in foo) {
_local5[_local13] = foo[_local13];
}
var _local9 = standingUnits[_local5.object];
for (var _local13 in _local9) {
if (_global.noSet(_local5[_local13])) {
_local5[_local13] = _local9[_local13];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local11 = _local12.depth++;
var _local6 = _local12.attachMovie(_local5.linkage, "o" + _local11, 1000000 - _local11);
_local6.initOffset(_local5.bigObject);
_local6.initArmor(_local5.armor);
if (_local5.bossBar == 1) {
_root.bossBar.add(_local6, _local5.armor);
}
_local6.initScore(_local5.score);
_local6.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local6.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local6.setMotion(0, 0);
_local6.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local6.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local6.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local6.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType);
_local6.inQueue();
_local6.link = _local5.linkage;
for (var _local13 in _local5) {
if (_global.noSet(_local6[_local13])) {
_local6[_local13] = _local5[_local13];
}
}
return(_local6);
}
if (!_global.noSet(foo.bonus)) {
var _local11 = this.bnz.getNextHighestDepth();
var _local6 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local11, _local11);
_local6.initOffset(foo.bigObject);
bonusObjects.push(_local6);
_local6._x = foo.xoffset;
_local6._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local6.bonusType = foo.bonus;
_local6.inQueue();
return(_local6);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
Frame 6
stop();
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local4 = new XML(str);
if (_local4.status == 0) {
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local3 = 0;
while (_local3 < _local4.firstChild.childNodes.length) {
foo = _local4.firstChild.childNodes[_local3];
parseXMLtoVars(foo, _global);
_local3++;
}
_root.parsingDataMC.onEnterFrame = parsingOff;
} else {
var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2];
_root.error.text = _local5;
debug(_local5);
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"bottom\" value=\"10\" />";
str = str + "<var name=\"left\" value=\"20\" />";
str = str + "<var name=\"right\" value=\"20\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"-60\" />";
str = str + "<var name=\"right\" value=\"-60\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-250\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bigTileOffset\">";
str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-100\" />";
str = str + "<var name=\"right\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ\">";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" > </var>";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" > </var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"3.4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.6\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"3.8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04";
str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97";
str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>";
str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>";
str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>";
str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>";
str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>";
str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>";
str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>";
str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>";
str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>";
str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>";
str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>";
str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>";
str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>";
str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>";
str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>";
str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>";
str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "</object>";
str = str + "<object name=\"starsS\">";
str = str + "<object name=\"star1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "<object name=\"star3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>";
str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>";
str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>";
str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>";
str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>";
str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>";
str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>";
str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>";
str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>";
str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>";
str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>";
str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>";
str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>";
str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>";
str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\" value=\"player_shadow\" />";
str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>";
str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>";
str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<array name=\"weapons\">";
str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->";
str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!-- \u041F\u0423\u041B\u0415\u041C\u0415\u0422 \u0421\u0422\u0420\u0415\u041B\u042F\u042E\u0429\u0418\u0419 \u0412\u041F\u0415\u0420\u0415\u0414 -->";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1(\u0432\u043A\u043B\u044E\u0447\u0435\u043D \u0441 \u0441\u0430\u043C\u043E\u0433\u043E \u043D\u0430\u0447\u0430\u043B\u0430) -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />";
str = str + "</object>\t";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 2 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"8\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />";
str = str + "</object>\t\t";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 3 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"8\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0\" />";
str = str + "</object>\t";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 4 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4,shoot5,shoot6,shoot7\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0,0\" />";
str = str + "</object>\t\t";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 5 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot4,shoot5,shoot6,shoot7\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0,0,0\" />";
str = str + "</object>";
str = str + "<!-- \u041F\u0423\u041B\u0415\u041C\u0415\u0422 \u0421\u0422\u0420\u0415\u041B\u042F\u042E\u0429\u0418\u0419 \u041D\u0410 \u0418\u0421\u041A\u041E\u0421\u041E\u041A -->";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4, shoot7\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"-20, 20\" />";
str = str + "</object>\t";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 2 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4,shoot5, shoot6,shoot7\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"-20,-20, 20, 20\" />";
str = str + "</object>\t";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 3 -->\t";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4,shoot5,shoot1, shoot1,shoot6,shoot7\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"-45,-45,-45, 45,45,45\" />";
str = str + "</object>";
str = str + "<!-- \u0420\u0410\u041A\u0415\u0422\u042B -->";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket1\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" /> <!-- 12 -->";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />";
str = str + "</object>\t";
str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 2 -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"18\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"8\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot8, shoot9\" />";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0, 0\" />";
str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"bossShip\">";
str = str + "<var name=\"base\" value=\"ship_big\" />";
str = str + "<var name=\"gun\" value=\"gun9, gun9, gun10\" />";
str = str + "<var name=\"cannonAngle\"\tvalue=\"t, t, t\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"shoot1, shoot1, shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"15, 15, 8\" />";
str = str + "<var name=\"reloadingTime\" value=\"30, 30, 50\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"20, 20, 40\" />";
str = str + "<var name=\"clip\" value=\"2, 2, 10\" />";
str = str + "<var name=\"shotsTime\" value=\"9, 9, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"2, 2, 0\" />";
str = str + "</object> ";
str = str + "<object name=\"bossTank\">";
str = str + "<var name=\"base\" value=\"boss_tank_base\" />";
str = str + "<var name=\"gun\" value=\"gun8, gun1,gun2, gun2,gun1, empty_gun1\" />";
str = str + "<var name=\"cannonAngle\"\tvalue=\"t, t, h,h, t,t\" />";
str = str + "<var name=\"armor\" value=\"2000\" />";
str = str + "<var name=\"bulletType\" value=\"shoot1, shoot3,rocket1, rocket1,shoot3, shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"11, 6,13, 13,6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"15, 8,25, 25, 8, 8\" />";
str = str + "<var name=\"reloadingTime\" value=\"30, 70,25, 25,70, 70\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"20, 5, 40, 40, 20, 40\" />";
str = str + "<var name=\"clip\" value=\"2, 6,1, 1,6, 6\" />";
str = str + "<var name=\"shotsTime\" value=\"9, 3,10,10,3, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\tvalue=\"h\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"2, 0, 0, 0, 0, 0\" />";
str = str + "</object> ";
str = str + "<object name=\"bossHeli\">";
str = str + "<var name=\"base\" value=\"boss_heli_base\" />";
str = str + "<var name=\"gun\" value=\"empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1\" />";
str = str + "<var name=\"cannonAngle\"\tvalue=\"h, h, h, h, h, h, h, h, h\" />";
str = str + "<var name=\"armor\" value=\"2500\" />";
str = str + "<var name=\"bulletType\" value=\"shoot1, shoot3, shoot3, shoot3, shoot3, rocket1, rocket1, rocket2, rocket2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 10, 10, 10, 10, 15, 15, 20, 20\" />";
str = str + "<var name=\"bulletDamage\" value=\"5, 5, 5, 5, 5, 10, 10, 15, 15\" />";
str = str + "<var name=\"reloadingTime\" value=\"30, 20, 20, 20, 20, 30, 30, 33, 33\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"clip\" value=\"3, 3, 4, 4, 3, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 3, 3, 3, 3, 3, 3, 3, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\tvalue=\"way\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "</object> ";
str = str + "<object name=\"buggy\">";
str = str + "<var name=\"base\" value=\"base_buggy\" />";
str = str + "<var name=\"gun\" value=\"gun4\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"shoot1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"4\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"buggy_v1\">";
str = str + "<var name=\"base\" value=\"base_buggy\" />";
str = str + "<var name=\"gun\" value=\"gun4\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"17\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"40\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<!-- \u0414\u0436\u0438\u043F \u0441 \u043F\u0443\u043B\u0435\u043C\u0435\u0442\u043D\u043E\u0439 \u0432\u044B\u0448\u043A\u043E\u0439 \u0432\u0430\u0440\u0438\u0430\u043D\u0442 1, \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u0432\u044B\u0448\u043A\u0438 \u0432\u043F\u0440\u0430\u0432\u043E \u043D\u0430 45 \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432-->";
str = str + "<object name=\"jeep_v1\">";
str = str + "<var name=\"base\" value=\"jeep_base\" />";
str = str + "<var name=\"gun\" value=\"gun1\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"4\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"70\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"10\" />";
str = str + "<!-- <var name=\"bulletDir\"\tvalue=\"d\" /> -->";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"jeep_v1_light\">";
str = str + "<var name=\"base\" value=\"jeep_base\" />";
str = str + "<var name=\"gun\" value=\"gun1\" />";
str = str + "<var name=\"armor\" value=\"15\" />";
str = str + "<var name=\"bulletType\" value=\"shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"3\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"80\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"7\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"jeep_v1_light_no_fire\">";
str = str + "<var name=\"base\" value=\"jeep_base\" />";
str = str + "<var name=\"gun\" value=\"gun1\" />";
str = str + "<var name=\"armor\" value=\"15\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-20\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_no_gun\">";
str = str + "<var name=\"base\" value=\"humm_base\" />";
str = str + "<var name=\"gun\" value=\"empty_gun1\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-20\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_v1\">";
str = str + "<var name=\"base\" value=\"humm_base\" />";
str = str + "<var name=\"gun\" value=\"gun1\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"3\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"40\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"armor\" value=\"25\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_v2\">";
str = str + "<var name=\"base\" value=\"humm_base\" />";
str = str + "<var name=\"gun\" value=\"gun4\" />";
str = str + "<var name=\"bulletType\" value=\"shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"5\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"6\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli_v2_back\">";
str = str + "<var name=\"base\" value=\"heli_med\" />";
str = str + "<var name=\"gun\" value=\"gun4\" />";
str = str + "<var name=\"bulletType\" value=\"shoot3, shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120\" />";
str = str + "<var name=\"clip\" value=\"10, 10\" />";
str = str + "<var name=\"shotsTime\" value=\"7, 7\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+25, h-25\" />";
str = str + "</object>";
str = str + "<object name=\"heli_v2\">";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_med_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_med_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot3,shoot3\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"-30, -30\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w+20, w-20\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60, 60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"3, 3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"7, 7\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_v3\">";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_med_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_med_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot3,shoot3\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"-30, -30\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w+90, w-90\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30, 30\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"3, 3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"7, 7\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"mariner_v1\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"marine\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"bulletType\" value=\"shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"3\" />";
str = str + "<var name=\"bulletDamage\" value=\"4\" />";
str = str + "<var name=\"reloadingTime\" value=\"80\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />";
str = str + "</object>";
str = str + "<object name=\"mariner_v2\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"marine\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"bulletType\" value=\"shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"3\" />";
str = str + "<var name=\"bulletDamage\" value=\"4\" />";
str = str + "<var name=\"reloadingTime\" value=\"80\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"movedBullet\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />";
str = str + "</object> ";
str = str + "<object name=\"mariner_v1_no_fire\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"marine\" />";
str = str + "<var name=\"armor\" value=\"1\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-20\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"30000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />";
str = str + "</object>";
str = str + "<object name=\"heli_v1_nogun\">";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_small_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_small_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"-20\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30000\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"tank_v1\">";
str = str + "<var name=\"base\" value=\"tank_light_base\" />";
str = str + "<var name=\"gun\" value=\"gun3\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"rocket1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"17\" />";
str = str + "<var name=\"bulletDamage\" value=\"14\" />";
str = str + "<var name=\"reloadingTime\" value=\"40\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"40\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"7\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\"/>";
str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"2\"/>";
str = str + "</object> ";
str = str + "<object name=\"tank_v2\">";
str = str + "<var name=\"base\" value=\"tank_base\" />";
str = str + "<var name=\"gun\" value=\"gun5\" />";
str = str + "<var name=\"armor\" value=\"70\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"10\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"60\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"hummer\">";
str = str + "<var name=\"base\" value=\"humm_base\" />";
str = str + "<var name=\"gun\" value=\"gun2\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"50\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"mariner\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"marine\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"shoot3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"10\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"tank_light\">";
str = str + "<var name=\"base\" value=\"tank_light_base\" />";
str = str + "<var name=\"gun\" value=\"gun3\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"shoot4\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"4\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"tank\">";
str = str + "<var name=\"base\" value=\"tank_base\" />";
str = str + "<var name=\"gun\" value=\"gun5\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"shoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"10\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"60\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"tank_rocket\">";
str = str + "<var name=\"base\" value=\"tank_base\" />";
str = str + "<var name=\"gun\" value=\"gun7\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"rocket2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"7\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object> ";
str = str + "<object name=\"heli_big\">";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_big_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_big_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun2, empty_gun1, empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"120\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot1, rocket1, rocket1\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"6, 0, 0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, h0, h0\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50, 50, 50\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 30, 30\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30, 90, 90\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"2, 4, 4\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3, 10, 10\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDir\"\t\t\tvalue=\"d, d, d\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_med\">";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_med_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_med_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"90\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket1, rocket1\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"0, 4\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h0, h0\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50, 50\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40, 40\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3, 3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object>";
str = str + "<object name=\"heli_small\">";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_small_shadow\" />";
str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_small_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"60\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot3\" />";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"15\" />";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<!--\u0414\u0436\u0438\u043F \u0441 \u043F\u0443\u043B\u0435\u043C\u0435\u0442\u043D\u043E\u0439 \u043F\u0443\u0448\u043A\u043E\u0439 \u0432\u0435\u0440\u0441\u0438\u044F 1 \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 +315 \u043A \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443 -->";
str = str + "<object name=\"jeep_v1_line315\">";
str = str + "<var name=\"mainObj\" value=\"jeep_v1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"315\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"h-45\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<!--\u0414\u0436\u0438\u043F \u0441 \u043F\u0443\u043B\u0435\u043C\u0435\u0442\u043D\u043E\u0439 \u043F\u0443\u0448\u043A\u043E\u0439 \u0432\u0435\u0440\u0441\u0438\u044F 1 \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 +225 \u043A \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443 -->";
str = str + "<object name=\"jeep_v1_line225\">";
str = str + "<var name=\"mainObj\" value=\"jeep_v1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"225\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"h+45\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"jeep_v1_light_line\">";
str = str + "<var name=\"mainObj\" value=\"jeep_v1_light\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"jeep_v1_light_line_nofire\">";
str = str + "<var name=\"mainObj\" value=\"jeep_v1_light_no_fire\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_nogun_tang\">";
str = str + "<var name=\"mainObj\" value=\"hummer_no_gun\" />";
str = str + "<var name=\"way\" value=\"tang_way\" />";
str = str + "<var name=\"xratio\" value=\"60\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_v1_tack\">";
str = str + "<var name=\"mainObj\" value=\"hummer_v1\" />";
str = str + "<var name=\"way\" value=\"tack_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"h\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"hummer_v2_tack\">";
str = str + "<var name=\"mainObj\" value=\"hummer_v2\" />";
str = str + "<var name=\"way\" value=\"tack_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank_v1_line\">";
str = str + "<var name=\"mainObj\" value=\"tank_v1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tank_v2_line\">";
str = str + "<var name=\"mainObj\" value=\"tank_v2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"buggy_v1_line\">";
str = str + "<var name=\"mainObj\" value=\"buggy_v1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
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str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"mariner_v1_noway\">";
str = str + "<var name=\"mainObj\" value=\"mariner_v1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
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str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"mariner_v2_line\">";
str = str + "<var name=\"mainObj\" value=\"mariner_v2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
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str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
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str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"mariner_v1_noway_nofire\">";
str = str + "<var name=\"mainObj\" value=\"mariner_v1_no_fire\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
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str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
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str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli_v1_nogun_line\">";
str = str + "<var name=\"mainObj\" value=\"heli_v1_nogun\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
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str = str + "<var name=\"startFrame\" value=\"1\" />";
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str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t value=\"t\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli_v2_line\">";
str = str + "<var name=\"mainObj\" value=\"heli_v2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
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str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"heli_v3_line\">";
str = str + "<var name=\"mainObj\" value=\"heli_v3\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"bossShip_noway\">";
str = str + "<var name=\"mainObj\" value=\"bossShip\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"30\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"20\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />";
str = str + "<var name=\"bossBar\" value=\"1\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t";
str = str + "</object>";
str = str + "<object name=\"bossTank_sideway\">";
str = str + "<var name=\"mainObj\" value=\"bossTank\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
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str = str + "<var name=\"startFrame\" value=\"700\" />";
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str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
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str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"bossBar\" value=\"1\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />\t\t\t";
str = str + "</object>";
str = str + "<object name=\"bossHeli_sin\">";
str = str + "<var name=\"mainObj\" value=\"bossHeli\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"150\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"-90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"0\" />";
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str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
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str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />";
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str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />\t\t\t";
str = str + "</object>";
str = str + "<object name=\"line_way\">";
str = str + "<var name=\"mainObj\" value=\"buggy\" />";
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str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
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str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
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str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
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str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
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str = str + "</object>";
str = str + "<object name=\"circle_way\">";
str = str + "<var name=\"mainObj\" value=\"buggy\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
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str = str + "<var name=\"wayCycle\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
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str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"sin_way\">";
str = str + "<var name=\"mainObj\" value=\"buggy\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
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str = str + "<var name=\"rotate\" value=\"0\" />";
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str = str + "<var name=\"startFrame\" value=\"1\" />";
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str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
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str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>\t";
str = str + "<object name=\"sin_way2\">";
str = str + "<var name=\"mainObj\" value=\"buggy\" />";
str = str + "<var name=\"way\" value=\"sin_way2\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
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str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
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str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tack_way\">";
str = str + "<var name=\"mainObj\" value=\"buggy\" />";
str = str + "<var name=\"way\" value=\"tack_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
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str = str + "<var name=\"startFrame\" value=\"1\" />";
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str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tang_way\">";
str = str + "<var name=\"mainObj\" value=\"buggy\" />";
str = str + "<var name=\"way\" value=\"tang_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
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str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tang1_way\">";
str = str + "<var name=\"mainObj\" value=\"buggy\" />";
str = str + "<var name=\"way\" value=\"tang1_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
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str = str + "<var name=\"xoffset\" value=\"0\" />";
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str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
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str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
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str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"finish_line\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"finish_line\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
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str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"hedgehog\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"hedgehog\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm1\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm2\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm3\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm4\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm5\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm5\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road1\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road1_t\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road2\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"road2_t\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"island01\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"island01a\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island01a\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"island01b\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island01b\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"island02\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"island02a\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island02a\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"island02b\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island02b\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"island03\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tree\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tree1\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tree2\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tree4\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"fence\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<!-- HOUSES -->";
str = str + "<object name=\"house1\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house2\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house3\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house4\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house5\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house5\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house6\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house6\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house1_d\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house1_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house2_d\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house2_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house3_d\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house3_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house4_d\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house4_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house5_d\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house5_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house6_d\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house6_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<!-- -->";
str = str + "<object name=\"cliff\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"cliff\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"crater\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"crater\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"crater_t\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"crater\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"RP01\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"RP01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"RP02\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"RP02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"RP03\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"RP03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"bunker1\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"bunker2\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"bunker1_d\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker1_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"bunker2_d\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker2_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"wall\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"wall\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"rls1\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"rls1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"40\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"rls2\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"rls2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"oil\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oil\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"300\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"300\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tower\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tower\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"pad1\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"pad1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"pad2\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"pad2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"stone1\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"stone1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"stone2\">";
str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"stone2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1\" > Level 1 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelShiftY\" value=\"0\" />";
str = str + "<var name=\"fullLevelTime\" value=\"22320\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"300\" />";
str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"interceptor_1l\" \ttank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>";
str = str + "<object name=\"interceptor_1lf\" \ttank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>";
str = str + "<object name=\"interceptor_1k\" top=\"1\"\ttank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>";
str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>";
str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>";
str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>";
str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>";
str = str + "<object name=\"portal_2\" top=\"1\"\ttank=\"portal_2\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>";
str = str + "<object name=\"mine_23\" tank=\"mine\"\t mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>";
str = str + "</object>";
str = str + "<!-- <array name=\"level\">";
str = str + "<object yoffset=\"0.3\" xoffset=\"100\" object=\"pad1\"/>";
str = str + "<object yoffset=\"0.5\" xoffset=\"275\" object=\"palm\"/>";
str = str + "<object yoffset=\"0.5\" xoffset=\"300\" object=\"stone2\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"175\" object=\"tree\"/>";
str = str + "<object yoffset=\"0.6\" xoffset=\"370\" object=\"house1\"/>";
str = str + "<object yoffset=\"0.85\" xoffset=\"100\" object=\"house2\"/>";
str = str + "<object yoffset=\"0.8\" xoffset=\"400\" object=\"pad2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"54\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"108\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"162\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"216\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"270\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"324\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"378\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"432\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"486\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"540\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.2\" xoffset=\"370\" object=\"rls2\"/>";
str = str + "<object yoffset=\"1.35\" xoffset=\"100\" object=\"rls1\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"275\" object=\"tower\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"175\" object=\"oil\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"400\" object=\"bunker\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"stone1\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"300\" tank=\"tang_way\" mainObj=\"heli_small\" mratio=\"3\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"3\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"270\" tank=\"circle_way\" mainObj=\"mariner\" mratio=\"3\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"550\" tank=\"line_way\" mainObj=\"jeep\" mratio=\"3\" rotate=\"180\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"0\" tank=\"tack_way\" mainObj=\"hummer\" mratio=\"3\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"550\" tank=\"tack_way\" mainObj=\"tank_light\" mratio=\"3\" rotate=\"180\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"0\" tank=\"line_way\" mainObj=\"tank\" mratio=\"3\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"550\" tank=\"tack_way\" mainObj=\"tank_rocket\" mratio=\"3\" rotate=\"180\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"200\" tank=\"sin_way\" mainObj=\"heli_big\" mratio=\"3\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"100\" tank=\"sin_way2\" mainObj=\"heli_med\" mratio=\"3\" />";
str = str + "</array>";
str = str + "</object> -->";
str = str + "<array name=\"level\">";
str = str + "<!--<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line_nofire\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"450\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>";
str = str + "<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"300\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>";
str = str + "<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"150\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>";
str = str + "<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line_nofire\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"0\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>-->";
str = str + "<!--<object yoffset= \"1.3\" xoffset = \"350\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"0\" rotate = \"0\" mratio = \"6\"/>";
str = str + "<object yoffset= \"1.3\" xoffset = \"350\" tank=\"heli_v1_nogun_line\" way = \"dmrBack_line\" startFrame = \"200\" rotate = \"0\" mratio = \"7\" />-->";
str = str + "<!--<object yoffset= \"1.3\" xoffset = \"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"2\"/>!-->";
str = str + "<object yoffset= \"1.7\" xoffset = \"150\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"4\"/>";
str = str + "<object yoffset= \"1.7\" xoffset = \"150\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"4\" />";
str = str + "<!--<object yoffset= \"1.7\" xoffset = \"150\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"2\"/>-->";
str = str + "<object yoffset= \"2.1\" xoffset = \"550\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" mratio = \"6\"/> <!--rotate = \"120\"--> ";
str = str + "<object yoffset= \"2.1\" xoffset = \"550\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" mratio = \"6\"/><!--rotate = \"120\"--> ";
str = str + "<!--<object yoffset= \"2.1\" xoffset = \"550\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"120\" mratio = \"2\"/>-->";
str = str + "<object yoffset= \"2.6\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"60\" mratio = \"3\" />";
str = str + "<object yoffset= \"2.6\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"60\" mratio = \"3\"/>";
str = str + "<object yoffset= \"2.6\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"60\" mratio = \"3\"/>";
str = str + "<object yoffset= \"3.2\" xoffset = \"725\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"1\"/>";
str = str + "<object yoffset= \"3.2\" xoffset = \"725\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"1\"/>";
str = str + "<object yoffset= \"3.2\" xoffset = \"725\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"1\"/>";
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str = str + "<object yoffset=\"6.0\" xoffset=\"600\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t";
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str = str + "<object yoffset=\"4.5\" command=\"slideNormal\"/>";
str = str + "<object yoffset=\"2.4\" xoffset=\"260\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"460\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"2.8\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"2.6\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"250\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"460\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"190\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"390\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"170\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"270\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"470\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"570\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"4.8\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"4.8\" xoffset=\"440\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"4.7\" xoffset=\"210\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>";
str = str + "<object yoffset=\"4.8\" xoffset=\"270\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>";
str = str + "<object yoffset=\"4.9\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"250\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>";
str = str + "<object yoffset=\"5.5\" xoffset = \"270\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"6.2\" xoffset=\"290\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"340\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>";
str = str + "<object yoffset=\"6.4\" xoffset=\"150\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>";
str = str + "<object yoffset=\"6.25\" xoffset=\"210\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"470\" tank=\"heli_v2_line\" mratio = \"3\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"5.75\" xoffset=\"630\" tank=\"heli_v2_line\" mratio = \"3\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset= \"5.9\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/><!--loot = \"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\"-->";
str = str + "<object yoffset= \"6.05\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\" /><!--loot = \"weapon1\" lootXoffset=\"0\" lootYoffset=\"0\"-->";
str = str + "<object yoffset=\"6.55\" xoffset=\"670\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"6.65\" xoffset=\"430\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"6.85\" xoffset=\"170\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"7.0\" xoffset = \"270\" bonus=\"miniHealth\"/>";
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str = str + "<object yoffset=\"7.5\" xoffset=\"450\" tank=\"heli_v1_nogun_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"7.7\" xoffset=\"200\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"7.7\" xoffset=\"450\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"8.1\" xoffset=\"80\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"8.1\" xoffset=\"570\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"9.05\" command=\"slideConstant\" factor=\"0.95\" limit=\"1\"/>";
str = str + "<!--<object yoffset=\"8.75\" command=\"slideConstant\" factor=\"1.2\" limit=\"3\"/>-->";
str = str + "<object yoffset=\"8.4\" xoffset = \"60\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>";
str = str + "<object yoffset=\"8.7\" xoffset = \"90\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>";
str = str + "<object yoffset=\"8.55\" xoffset = \"220\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>";
str = str + "<object yoffset=\"8.45\" xoffset = \"530\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>";
str = str + "<object yoffset=\"8.55\" xoffset = \"360\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>";
str = str + "<object yoffset=\"9.55\" command=\"slideNormal\"/>";
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str = str + "<object yoffset=\"9.7\" xoffset=\"80\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t\t";
str = str + "<object yoffset=\"10.0\" xoffset=\"670\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"9.65\" xoffset=\"430\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
str = str + "<object yoffset=\"9.85\" xoffset=\"430\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>";
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str = str + "<object yoffset=\"6.65\" xoffset=\"270\" object=\"palm3\"/>";
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str = str + "<object yoffset=\"6.5\" xoffset=\"240\" object=\"bunker1\"/>";
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str = str + "<object yoffset=\"0.8\" xoffset=\"650\" object=\"island01\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"island01\"/>";
str = str + "<object yoffset=\"2.8\" xoffset=\"650\" object=\"island01\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"650\" object=\"island01\"/>";
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str = str + "<object yoffset=\"7.75\" xoffset=\"270\" object=\"island02a\"/>";
str = str + "<object yoffset=\"7.75\" xoffset=\"470\" object=\"island02a\"/>";
str = str + "<object yoffset=\"7.75\" xoffset=\"670\" object=\"island02a\"/>";
str = str + "<object yoffset=\"7.75\" xoffset=\"0\" object=\"road2_t\"/>";
str = str + "<object yoffset=\"7.75\" xoffset=\"100\" object=\"road2_t\"/>";
str = str + "<object yoffset=\"7.75\" xoffset=\"200\" object=\"road2_t\"/>";
str = str + "<object yoffset=\"7.75\" xoffset=\"300\" object=\"road2_t\"/>";
str = str + "<object yoffset=\"7.75\" xoffset=\"400\" object=\"road2_t\"/>";
str = str + "<object yoffset=\"7.75\" xoffset=\"500\" object=\"road2_t\"/>";
str = str + "<object yoffset=\"7.75\" xoffset=\"600\" object=\"road2_t\"/>";
str = str + "<object yoffset=\"7.75\" xoffset=\"700\" object=\"road2_t\"/>";
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str = str + "<object yoffset=\"7.6\" xoffset=\"300\" object=\"hedgehog\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"400\" object=\"hedgehog\"/>";
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str = str + "<object yoffset=\"8.0\" xoffset=\"520\" object=\"palm1\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"680\" object=\"palm3\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"600\" object=\"palm2\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1\" >Level 6</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"1.75\" xoffset=\"140\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>";
str = str + "<object yoffset= \"2.2\" xoffset = \"300\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>";
str = str + "<object yoffset= \"2.2\" xoffset = \"420\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>";
str = str + "<object yoffset= \"2.2\" xoffset = \"540\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>";
str = str + "<object yoffset= \"2.6\" xoffset = \"460\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>";
str = str + "<object yoffset= \"2.6\" xoffset = \"580\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>";
str = str + "<object yoffset= \"3.4\" xoffset = \"175\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>";
str = str + "<object yoffset= \"3.0\" xoffset = \"270\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset= \"3.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>";
str = str + "<object yoffset= \"3.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>";
str = str + "<object yoffset= \"3.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>";
str = str + "<object yoffset= \"4.2\" xoffset = \"175\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>";
str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>";
str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>";
str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>";
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str = str + "<object yoffset= \"5.3\" xoffset = \"660\" tank=\"heli_v2_line\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>";
str = str + "<object yoffset= \"6.0\" xoffset = \"330\" bonus=\"miniHealth\"/>\t\t";
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str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
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str = str + "<object yoffset=\"3.4\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"550\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
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str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"crater\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"550\" object=\"cliff\"/>";
str = str + "<object yoffset=\"5.8\" xoffset=\"250\" object=\"stone1\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"stone1\"/>";
str = str + "<object yoffset=\"6.7\" xoffset=\"650\" object=\"stone1\"/>";
str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"cliff\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"250\" object=\"cliff\"/>";
str = str + "<object yoffset=\"9.7\" xoffset=\"650\" object=\"stone1\"/>";
str = str + "<object yoffset=\"10.4\" xoffset=\"50\" object=\"stone1\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"350\" object=\"stone1\"/>";
str = str + "<object yoffset=\"10.9\" xoffset=\"250\" object=\"crater\"/>";
str = str + "<object yoffset=\"11.4\" xoffset=\"600\" object=\"bunker2_d\"/>";
str = str + "<object yoffset=\"12.1\" xoffset=\"600\" object=\"cliff\"/>";
str = str + "<object yoffset=\"13.5\" xoffset=\"200\" object=\"cliff\"/>";
str = str + "<object yoffset=\"1.55\" xoffset=\"245\" object=\"stone2\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"350\" object=\"stone2\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"150\" object=\"stone2\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"395\" object=\"stone2\"/>";
str = str + "<object yoffset=\"5.6\" xoffset=\"250\" object=\"stone2\"/>";
str = str + "<object yoffset=\"5.9\" xoffset=\"50\" object=\"stone2\"/>";
str = str + "<object yoffset=\"6.8\" xoffset=\"350\" object=\"stone2\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"150\" object=\"stone2\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"200\" object=\"stone2\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"450\" object=\"stone2\"/>";
str = str + "<object yoffset=\"8.9\" xoffset=\"200\" object=\"stone2\"/>";
str = str + "<object yoffset=\"9.3\" xoffset=\"350\" object=\"stone2\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"100\" object=\"stone2\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"600\" object=\"stone2\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_10\">";
str = str + "<var name=\"comment1\" >Level 10 </var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.9\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>";
str = str + "<object yoffset=\"0.9\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>";
str = str + "<object yoffset=\"1.35\" xoffset=\"450\" tank=\"mariner_v1_noway\"/>";
str = str + "<object yoffset=\"1.3\" xoffset=\"500\" tank=\"mariner_v1_noway\"/>";
str = str + "<object yoffset=\"1.2\" xoffset=\"450\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"70\" endFrame=\"20\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"1.8\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>";
str = str + "<object yoffset=\"1.85\" xoffset=\"200\" tank=\"mariner_v1_noway\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"150\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" endFrame=\"20\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"2.8\" xoffset=\"100\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"2.8\" xoffset=\"200\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"200\" yratio = \"200\"/>";
str = str + "<object yoffset=\"2.9\" xoffset=\"500\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"-200\" yratio = \"200\"/>\t";
str = str + "<object yoffset=\"2.9\" xoffset=\"600\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"180\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"3.2\" xoffset=\"400\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"0\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"3.5\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"180\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"3.5\" xoffset=\"400\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"0\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"3.5\" xoffset=\"650\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"4.1\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"3.9\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"4.1\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"4.6\" xoffset=\"200\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"4.9\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"4.9\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"400\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"5.0\" xoffset=\"500\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"5.2\" xoffset=\"50\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"5.2\" xoffset=\"650\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"5.5\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"dmrZigzag\" mratio = \"6\" rotate = \"0\" xratio = \"300\" yratio = \"500\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"dmrZigzag\" mratio = \"6\" rotate = \"0\" xratio = \"300\" yratio = \"500\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"5.9\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"dmrZigzag\" mratio = \"6\" rotate = \"0\" xratio = \"300\" yratio = \"500\" cannonAngle = \"h\" orientToPath =\"shoot\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"6.3\" xoffset=\"350\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"600\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"6.8\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>\t";
str = str + "<object yoffset=\"6.9\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>";
str = str + "<object yoffset=\"7.1\" xoffset=\"400\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"7.1\" xoffset=\"600\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"7.2\" xoffset=\"375\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"7.2\" xoffset=\"550\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"7.25\" xoffset=\"450\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"7.25\" xoffset=\"625\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"7.7\" xoffset=\"75\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"80\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"7.7\" xoffset=\"75\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"80\" xratio = \"100\" yratio = \"100\" startFrame = \"200\"/>\t";
str = str + "<object yoffset=\"7.9\" xoffset=\"575\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"100\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"7.9\" xoffset=\"575\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"100\" xratio = \"100\" yratio = \"100\" startFrame = \"200\"/>\t";
str = str + "<object yoffset=\"8.1\" xoffset=\"50\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"7.9\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"8.1\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"8.35\" xoffset=\"400\" tank=\"mariner_v1_noway\"/>";
str = str + "<object yoffset=\"8.3\" xoffset=\"450\" tank=\"mariner_v1_noway\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"70\" endFrame=\"20\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset= \"8.5\" xoffset = \"10\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"0\" endFrame = \"225\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>";
str = str + "<object yoffset= \"8.8\" xoffset = \"710\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"50\" endFrame = \"225\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>";
str = str + "<object yoffset= \"8.7\" xoffset = \"10\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"0\" endFrame = \"225\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>";
str = str + "<object yoffset= \"9.0\" xoffset = \"710\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"50\" endFrame = \"225\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"450\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"10.1\" xoffset=\"550\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"10.0\" xoffset=\"650\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"9.9\" xoffset=\"450\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"9.8\" xoffset=\"550\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"9.7\" xoffset=\"650\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"10.7\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>\t";
str = str + "<object yoffset=\"10.8\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>";
str = str + "<object yoffset=\"11.4\" xoffset=\"50\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"11.1\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"11.4\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"11.6\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"11.5\" xoffset=\"-50\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"-30\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"11.5\" xoffset=\"750\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"210\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"11.9\" xoffset=\"-50\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"-30\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"11.9\" xoffset=\"750\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"210\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"12.3\" xoffset=\"-50\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"-30\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"12.3\" xoffset=\"750\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"210\" xratio = \"100\" yratio = \"100\"/>\t";
str = str + "<object yoffset=\"12.8\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"13.3\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>";
str = str + "<object yoffset=\"14.0\" xoffset = \"315\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"15.3\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>";
str = str + "<object yoffset=\"14.6\" xoffset=\"600\" tank=\"bossTank_sideway\" bossBar=\"0\" xratio =\"-100\"/>";
str = str + "<object yoffset=\"14.9\" xoffset=\"100\" tank=\"bossTank_sideway\" bossBar=\"0\"/>";
str = str + "<object yoffset=\"0.1\" xoffset=\"100\" object=\"tree\"/>";
str = str + "<object yoffset=\"0.2\" xoffset=\"400\" object=\"tree2\"/>";
str = str + "<object yoffset=\"0.3\" xoffset=\"300\" object=\"tree\"/>";
str = str + "<object yoffset=\"0.5\" xoffset=\"300\" object=\"tree2\"/>";
str = str + "<object yoffset=\"0.6\" xoffset=\"550\" object=\"tree\"/>";
str = str + "<object yoffset=\"0.7\" xoffset=\"200\" object=\"tree\"/>";
str = str + "<object yoffset=\"0.8\" xoffset=\"50\" object=\"tree2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"650\" object=\"tree\"/>";
str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"tree2\"/>";
str = str + "<object yoffset=\"1.6\" xoffset=\"400\" object=\"tree2\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"200\" object=\"tree\"/>";
str = str + "<!--<object yoffset=\"2.0\" xoffset=\"20\" object=\"tree2\"/>-->";
str = str + "<object yoffset=\"2.25\" xoffset=\"100\" object=\"tree\"/>";
str = str + "<object yoffset=\"2.25\" xoffset=\"300\" object=\"tree\"/>";
str = str + "<object yoffset=\"2.25\" xoffset=\"500\" object=\"tree2\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"100\" object=\"tree\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"300\" object=\"tree\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"500\" object=\"tree2\"/>";
str = str + "<object yoffset=\"3.9\" xoffset=\"50\" object=\"tree\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"350\" object=\"tree2\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"600\" object=\"tree\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"250\" object=\"tree\"/>";
str = str + "<object yoffset=\"4.7\" xoffset=\"400\" object=\"tree2\"/>";
str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"tree\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"550\" object=\"tree2\"/>";
str = str + "<object yoffset=\"5.2\" xoffset=\"200\" object=\"tree2\"/>";
str = str + "<object yoffset=\"5.2\" xoffset=\"675\" object=\"tree\"/>";
str = str + "<object yoffset=\"5.8\" xoffset=\"300\" object=\"tree2\"/>";
str = str + "<object yoffset=\"6.1\" xoffset=\"250\" object=\"tree2\"/>";
str = str + "<object yoffset=\"6.4\" xoffset=\"20\" object=\"tree\"/>";
str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"tree\"/>";
str = str + "<object yoffset=\"6.9\" xoffset=\"450\" object=\"tree\"/>";
str = str + "<object yoffset=\"7.1\" xoffset=\"100\" object=\"tree2\"/>";
str = str + "<object yoffset=\"7.2\" xoffset=\"650\" object=\"tree\"/>";
str = str + "<object yoffset=\"7.5\" xoffset=\"150\" object=\"tree\"/>";
str = str + "<object yoffset=\"7.5\" xoffset=\"550\" object=\"tree2\"/>";
str = str + "<object yoffset=\"8.3\" xoffset=\"250\" object=\"tree\"/>";
str = str + "<object yoffset=\"8.4\" xoffset=\"600\" object=\"tree\"/>";
str = str + "<object yoffset=\"8.7\" xoffset=\"175\" object=\"tree2\"/>";
str = str + "<object yoffset=\"9.1\" xoffset=\"50\" object=\"tree2\"/>";
str = str + "<object yoffset=\"9.2\" xoffset=\"275\" object=\"tree\"/>";
str = str + "<object yoffset=\"9.7\" xoffset=\"500\" object=\"tree2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"330\" object=\"tree\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"175\" object=\"tree\"/>";
str = str + "<object yoffset=\"10.6\" xoffset=\"550\" object=\"tree2\"/>";
str = str + "<object yoffset=\"10.8\" xoffset=\"350\" object=\"tree\"/>";
str = str + "<object yoffset=\"12.1\" xoffset=\"100\" object=\"tree\"/>";
str = str + "<object yoffset=\"12.1\" xoffset=\"650\" object=\"tree2\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"200\" object=\"tree\"/>";
str = str + "<object yoffset=\"12.6\" xoffset=\"550\" object=\"tree2\"/>";
str = str + "<object yoffset=\"13.2\" xoffset=\"100\" object=\"bunker2\"/>";
str = str + "<object yoffset=\"13.2\" xoffset=\"550\" object=\"bunker2\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version));
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("c471e342", this, 10301, true);
stop();
_global.levelNum = 0;
Instance of Symbol 980 MovieClip "btn_sound" in Frame 7
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 8
stop();
_global.diffLevel = 2;
intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc();
setPlayerSettings();
makeText("CXA " + levelNum, "MovieAnimation1");
_root.gotoAndStop("level");
Frame 11
stop();
trace("levelNum=" + levelNum);
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 1136 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link
{
function Link () {
}
static function Open(url, name, group) {
var _local6 = 0;
var _local10 = 0;
var _local4 = 0;
var _local3 = 0;
var _local7 = 0;
var _local5 = 0;
var _local9 = (url + ".") + name;
var _local8;
var _local1 = url;
_local1 = Replace(_local1, "http://", "");
if (_local1.indexOf("/") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("/"));
}
if (_local1.indexOf("?") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("?"));
}
_local1 = ("http://" + _local1) + "/";
var _local2 = _local1;
if (_local2.indexOf("//") > -1) {
_local2 = _local2.substring(_local2.indexOf("//") + 2);
}
_local2 = Replace(_local2, "www.", "");
if (_local2.indexOf("/") > -1) {
_local2 = _local2.substring(0, _local2.indexOf("/"));
}
try {
getURL (url, "_blank");
if (Clicks.indexOf(_local9) > -1) {
_local4 = 1;
} else {
_local4 = 1;
_local6 = 1;
Clicks.push(_local9);
}
if (Clicks.indexOf(_local2) > -1) {
_local3 = 1;
} else {
_local3 = 1;
_local10 = 1;
Clicks.push(_local2);
}
_local8 = true;
} catch(err) {
_local7 = 1;
_local5 = 1;
_local8 = false;
}
Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local10, _local3, _local5);
Playtomic.Log.Link(url, name, group, _local6, _local4, _local7);
Playtomic.Log.ForceSend();
return(_local8);
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static var Clicks = new Array();
}
Symbol 1137 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest
{
var Pieces;
function LogRequest () {
}
function Queue(data) {
Pieces++;
Data = Data + (((Data == "") ? "" : "~") + data);
if ((Pieces == 8) || (Data.length > 300)) {
Pieces = 0;
Ready = true;
}
}
function Send() {
var _local2 = function (success) {
if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) {
Playtomic.Log.IncreaseViews();
}
if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) {
Playtomic.Log.IncreasePlays();
}
};
var _local3 = new LoadVars();
_local3.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local2, "POST");
}
var Data = "";
var Ready = false;
}
Symbol 1138 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log
{
static var SourceUrl, Cookie;
function Log () {
}
static function View(swfid, guid, defaulturl) {
if (swfid == undefined) {
swfid = 0;
}
if (guid == undefined) {
guid = "";
}
if (defaulturl == undefined) {
defaulturl = "";
}
if (SWFID > 0) {
return(undefined);
}
SWFID = swfid;
GUID = guid;
Enabled = true;
if ((SWFID == 0) || (GUID == "")) {
Enabled = false;
return(undefined);
}
if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) {
Enabled = false;
return(undefined);
}
SourceUrl = GetUrl(defaulturl);
if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) {
Enabled = false;
return(undefined);
}
Cookie = SharedObject.getLocal("playtomic");
var _local4 = GetCookie("views");
Send("v/" + (_local4 + 1), true);
_global.setTimeout(PingServer, 60000);
}
static function ForceSend() {
Request.Send();
Request = new Playtomic.LogRequest();
}
static function IncreaseViews() {
var _local1 = GetCookie("views");
_local1++;
SaveCookie("views", _local1);
}
static function IncreasePlays() {
Plays = ++Plays;
}
static function Play() {
if (!Enabled) {
return(undefined);
}
LevelCounters = new Array();
LevelAverages = new Array();
LevelRangeds = new Array();
Send("p/" + (Plays + 1), true);
}
static function CustomMetric(name, group, unique) {
if (!Enabled) {
return(undefined);
}
if ((group == null) || (group == undefined)) {
group = "";
}
if ((unique == null) || (unique == undefined)) {
unique = false;
}
if (unique) {
if (Customs.indexOf(name) > -1) {
return(undefined);
}
Customs.push(name);
}
Send((("c/" + Clean(name)) + "/") + Clean(group));
}
static function Link(url, name, group, unique, total, fail) {
if (!Enabled) {
return(undefined);
}
Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail);
}
static function LevelCounterMetric(name, level, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelCounters.indexOf(name) > -1) {
return(undefined);
}
LevelCounters.push(name);
}
Send((("lc/" + Clean(name)) + "/") + Clean(level));
}
static function LevelRangedMetric(name, level, value, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelRangeds.indexOf(name) > -1) {
return(undefined);
}
LevelRangeds.push(name);
SaveCookie("lr_" + name, 1);
}
Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
static function LevelAverageMetric(name, level, value, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelAverages.indexOf(name) > -1) {
return(undefined);
}
LevelAverages.push(name);
}
Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
static function PingServer() {
if (!Enabled) {
return(undefined);
}
Pings = ++Pings;
Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true);
if (FirstPing) {
FirstPing = false;
setInterval(PingServer, 60000);
}
}
static function Send(s, view) {
if (view == undefined) {
view = false;
}
Request.Queue(s);
if ((Request.Ready || (view)) || (!Queue)) {
Request.Send();
Request = new Playtomic.LogRequest();
}
}
static function GetCookie(n) {
if (Cookie.data[n] == undefined) {
return(0);
}
return(parseInt(Cookie.data[n]));
}
static function SaveCookie(n, v) {
var _local1 = SharedObject.getLocal("swfstats");
_local1.data[n] = v.toString();
_local1.flush();
}
static function Clean(s) {
while (s.indexOf("/") > -1) {
s = s.replace("/", "\\");
}
while (s.indexOf("~") > -1) {
s = s.replace("~", "-");
}
return(escape(s));
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static function GetUrl(defaulturl) {
return(defaulturl);
}
static var Enabled = false;
static var Queue = true;
static var SWFID = 0;
static var GUID = "";
static var Request = new Playtomic.LogRequest();
static var FirstPing = true;
static var Pings = 0;
static var Plays = 0;
static var HighestGoal = 0;
static var Customs = new Array();
static var LevelCounters = new Array();
static var LevelAverages = new Array();
static var LevelRangeds = new Array();
}
Symbol 1139 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (_global.screenWidth - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = _global.screenWidth - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 1140 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
lifeFrame = 0;
newSpeeds = new Array();
newSpeedsTimes = new Array();
}
function newSpeedsArray(speed_values, speed_times) {
newSpeeds = _global.prepareArrayNum(speed_values);
newSpeedsTimes = _global.prepareArrayNum(speed_times);
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local8 = {x:x, y:y};
_parent.localToGlobal(_local8);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local18 = _local10.x - _local8.x;
var _local20 = _local10.y - _local8.y;
var _local17 = Math.atan2(_local20, _local18);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local17);
speedY = speedXY * Math.sin(_local17);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local13 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local12 = Math.atan2(_local5, _local4);
var _local15 = _local13 * Math.cos(rotate + _local12);
var _local16 = _local13 * Math.sin(rotate + _local12);
} else {
var _local15 = _local4;
var _local16 = _local5;
}
way.x = _local15;
way._x = way.x;
way.y = _local16;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local19 = startFrame;
startFrame = endFrame;
endFrame = _local19;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
lifeFrame++;
var _local5 = 0;
while (_local5 < newSpeedsTimes.length) {
if (lifeFrame != newSpeedsTimes[_local5]) {
} else {
trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + ".");
wayRatio = newSpeeds[_local5];
break;
}
_local5++;
}
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local7 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local7 = _local7 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local6 * _local6) + (_local7 * _local7));
var _local9 = Math.atan2(_local7, _local6);
_local6 = _local10 * Math.cos(rotate + _local9);
_local7 = _local10 * Math.sin(rotate + _local9);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local7);
way._y = way.y;
var _local18 = way.klop._x;
var _local19 = way.klop._y;
}
var _local8 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local8 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local8 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local8 = _local8 + (_local8 - endFrame);
}
if (wayCycle == 3) {
_local8 = startFrame + (_local8 - endFrame);
}
}
if ((wayDir < 0) && (_local8 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local8 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local8 = startFrame + (startFrame - _local8);
}
if (wayCycle == 3) {
_local8 = endFrame - (startFrame - _local8);
}
}
if (firstStep != 0) {
_local8 = firstStep;
firstStep = 0;
}
var _local18 = way.klop._x;
var _local19 = way.klop._y;
way.gotoAndStop(_local8);
var _local6 = way.klop._x - _local18;
_local6 = _local6 * factor;
var _local7 = way.klop._y - _local19;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local7 = _local7 * (yratio / 100);
}
if (rotate != 0) {
var _local10 = Math.sqrt((_local6 * _local6) + (_local7 * _local7));
var _local9 = Math.atan2(_local7, _local6);
speedX = _local10 * Math.cos(rotate + _local9);
speedY = _local10 * Math.sin(rotate + _local9);
} else {
speedX = _local6;
speedY = _local7;
}
var _local20 = 0;
var _local21 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local20 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local7 = -_root.bg.speedY;
} else {
_local7 = -movedWayYSpeed;
}
speedY = speedY + _local7;
_local21 = -_local7;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local13 = line.getRect(this);
baseRotateCount = Math.atan2(_local13.yMax + _local13.yMin, _local13.xMax + _local13.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local16 = {x:x, y:y};
_parent.localToGlobal(_local16);
var _local17 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local17);
var _local14 = _local17.x - _local16.x;
var _local15 = _local17.y - _local16.y;
var _local22 = Math.sqrt((_local14 * _local14) + (_local15 * _local15));
var _local11 = Math.atan2(_local15, _local14);
if (!_global.noSet(AARatio)) {
var _local12 = Math.atan2(speedY, speedX) * _global.PI2;
_local12 = _local12 + _global.getAngleDelta(_local12, _local11 * _global.PI2, AARatio);
_local11 = _local12 / _global.PI2;
}
var _local23 = AADistance;
if (_local22 > _local23) {
speedX = speedXY * Math.cos(_local11);
speedY = speedXY * Math.sin(_local11);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local20);
way._x = way.x;
way.y = way.y - (speedY + _local21);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1141 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
AAD_array = new Array();
actionAfterDie = new Array();
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local5 = 0;
while (_local5 < childs.length) {
var _local13 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local5]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local11 = ((!_global.noSet(childDX[_local5])) ? (childDX[_local5]) : 0);
var _local12 = ((!_global.noSet(childDY[_local5])) ? (childDY[_local5]) : 0);
_local13.moveTo(_x + _local11, _y + _local12);
}
_local5++;
}
}
var _local15 = 0;
var _local16 = 99;
var _local17 = Math.floor(Math.random() * ((_local16 - _local15) + 1)) + _local15;
if (_local17 < 50) {
trace("add star");
var _local7 = _root.bg.bnz.getNextHighestDepth();
trace("bar = " + _local7);
var _local4 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local7, _local7);
_global.bonusObjects.push(_local4);
_local4._x = _x + 0;
_local4._y = _y - 50;
_local4.bonusType = "star";
_local4.inQueue();
_local4._alpha = (_local4._xscale = (_local4._yscale = 2));
_local4.onEnterFrame = _global.getOn;
}
var _local5 = 0;
while (_local5 < loot.length) {
var _local9 = autoloot[_local5];
var _local10 = lootXoffset[_local5];
var _local8 = lootYoffset[_local5];
var _local6 = loot[_local5];
if (_local9) {
_global.makeBonusAnimation(_local6, _root.bg.player);
_root.bg.player.applyBonus(_local6);
} else {
var _local7 = _root.bg.bnz.getNextHighestDepth();
var _local4 = _root.bg.bnz.attachMovie("bonus_weapon4", "b" + _local7, _local7);
_global.bonusObjects.push(_local4);
_local4._x = _x + _local10;
_local4._y = _y + _local8;
_local4.bonusType = _local6;
_local4.inQueue();
_local4._alpha = (_local4._xscale = (_local4._yscale = 2));
_local4.onEnterFrame = _global.getOn;
}
_local5++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local14 = soundKills.split(",");
if (_local14.length == 0) {
_local14 = [soundKills];
}
var _local18 = Math.floor(Math.random() * _local14.length);
_global.sound.play(_global.trim(_local14[_local18]), x, flag);
}
}
if (score != 0) {
var _local7 = _root.bg.bnzFX.getNextHighestDepth();
var _local4 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local7, _local7);
_local4.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local4._alpha = 70;
_local4._x = _x;
_local4._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local9 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local7 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local9.moveTo(_x + _local7, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (!_global.noSet(al)) {
autoloot = _global.prepareArrayBool(al);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
function setRelation(id, ar, rt) {
if (!_global.noSet(id)) {
myId = id;
}
if (!_global.noSet(ar)) {
AAD_array = _global.prepareArrayString(ar);
}
if (!_global.noSet(rt)) {
relType = rt;
}
}
function checkRelations(arr) {
var _local8 = false;
if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) {
return(_local8);
}
if (AAD_array.length > 0) {
var _local6 = 0;
while (_local6 < AAD_array.length) {
var _local5 = AAD_array[_local6];
var _local3 = 0;
while (_local3 < arr.length) {
if (arr[_local3].myId == _local5) {
AAD_array.remove(_local5);
actionAfterDie.push(_local5);
_local6--;
}
_local3++;
}
_local6++;
}
}
if (actionAfterDie.length == 0) {
return(_local8);
}
if (_global.noSet(relType)) {
return(_local8);
}
var _local7 = new Array();
_local7 = actionAfterDie.concat();
var _local6 = 0;
while (_local6 < arr.length) {
if (arr[_local6] == this) {
} else if (_global.noSet(arr[_local6].myId)) {
} else {
_local7.remove(arr[_local6].myId);
}
_local6++;
}
if (_local7.length == actionAfterDie.length) {
if (relType == "kill") {
changeArmor((-armor) - 100);
_local8 = true;
}
if (relType == "makeHitable") {
ignoreHit = false;
ignoreSplash = false;
base.playMe = true;
base.play();
}
}
return(_local8);
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
}
Symbol 1142 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local7)) {
gunHolder = this;
} else {
gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local4 = _global.prepareArrayString(b);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3});
_local3++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local7 = _parent._parent.shadows;
if (_global.noSet(_local7)) {
_local7 = _parent.shadows;
}
shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local17 = _global.prepareArrayNum(mt);
var _local5 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local8 = _global.prepareArrayNum(bs);
var _local22 = _global.prepareArrayString(dd);
var _local6 = _global.prepareArrayNum(br);
var _local16 = _global.prepareArrayNum(tl);
var _local21 = _global.prepareArrayNum(am);
var _local12 = _global.prepareArrayNum(fs);
var _local15 = _global.prepareArrayNum(fm);
var _local20 = _global.prepareArrayNum(fd);
var _local9 = _global.prepareArrayNum(bd);
var _local19 = _global.prepareArrayNum(mb);
var _local14 = _global.prepareArrayNum(pa);
var _local10 = _global.prepareArrayNum(pd);
var _local13 = _global.prepareArrayString(ca);
var _local7 = _global.prepareArrayString(spa);
var _local11 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local17[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local8[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local21[_local3]), _global.trim(_local12[_local3]), _global.trim(_local15[_local3]), _global.trim(_local20[_local3]), _global.trim(_local9[_local3]), _global.trim(_local19[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local13[_local3]), _global.trim(_local7[_local3]), _global.trim(_local11[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local17 = _global.prepareArrayNum(mt);
var _local5 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local8 = _global.prepareArrayNum(bs);
var _local22 = _global.prepareArrayString(dd);
var _local6 = _global.prepareArrayNum(br);
var _local16 = _global.prepareArrayNum(tl);
var _local21 = _global.prepareArrayNum(am);
var _local12 = _global.prepareArrayNum(fs);
var _local15 = _global.prepareArrayNum(fm);
var _local20 = _global.prepareArrayNum(fd);
var _local9 = _global.prepareArrayNum(bd);
var _local19 = _global.prepareArrayNum(mb);
var _local14 = _global.prepareArrayNum(pa);
var _local10 = _global.prepareArrayNum(pd);
var _local13 = _global.prepareArrayString(ca);
var _local7 = _global.prepareArrayString(spa);
var _local11 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local17[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local8[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local21[_local3]), _global.trim(_local12[_local3]), _global.trim(_local15[_local3]), _global.trim(_local20[_local3]), _global.trim(_local9[_local3]), _global.trim(_local19[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local13[_local3]), _global.trim(_local7[_local3]), _global.trim(_local11[_local3]));
_local3++;
}
}
function oEF() {
var _local3 = x;
var _local4 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local3 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local3);
var _local4 = {x:x, y:y};
_parent.localToGlobal(_local4);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local9 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local9);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local5);
var _local8 = cannons[_local3].cannonAngleType;
switch (_local8) {
case "t" :
var _local4 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
_local4 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
_local4 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
if (cannons[_local3].cannonChangeAngleSpeed == 0) {
cannons[_local3]._rotation = _local4;
} else {
var _local6 = _global.getAngleDelta(cannons[_local3]._rotation, _local4, 1);
var _local7 = ((_local6 > 0) ? 1 : -1);
if (Math.abs(_local6) > cannons[_local3].cannonChangeAngleSpeed) {
cannons[_local3]._rotation = cannons[_local3]._rotation + (_local7 * cannons[_local3].cannonChangeAngleSpeed);
} else {
cannons[_local3]._rotation = cannons[_local3]._rotation + _local6;
}
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local8 = 1;
var _local7 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local8])) {
var _local6 = _local9["ex" + _local8];
var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local7++;
_local8++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (gunHolder != this) {
var _local4 = cannons[0]._currentframe;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
}
Symbol 1143 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1144 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (_global.screenWidth - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local4 = _local5.getNextHighestDepth();
var _local6 = _local5.attachMovie("explode", "fx" + _local4, _local4);
_local6._x = x;
_local6._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local7 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local12 = (_global.clock - startClock) + 1;
var _local11 = (3.141593 / (flySteps - 1)) * (_local12 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local9 = ty - _y;
var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9));
var _local10 = Math.atan2(_local9, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local10, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local7 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local13 = speedY;
speedY = speedY - _root.bg.speedY;
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local13;
}
if (!_global.noSet(maxDistance)) {
if (passedDistance >= maxDistance) {
kill();
}
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 1145 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1146 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject
{
var x, _x, y, _y;
function bonus () {
super();
}
function oEF() {
x = Math.round(_x);
y = Math.round(_y);
super.oEF();
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bonusObjects.length) {
if (_global.bonusObjects[_local3] == this) {
_global.bonusObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
var bonusType = "";
}
Symbol 1147 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
cannonChangeAngleSpeed = spa;
if (_global.noSet(cannonChangeAngleSpeed)) {
cannonChangeAngleSpeed = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local23 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local21 = fireNum;
if (obj == 1) {
if (!_global.noSet(firePoint)) {
var _local7 = firesAssoc[firePoint];
} else {
var _local7 = fires[_local21 - 1];
}
} else {
var _local7 = fires[_local21 - 1];
}
if (_local7._currentframe == 1) {
_local7.gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local14 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local14 = _root.bg.shotsTop;
}
var _local15 = _local14.getNextHighestDepth();
var _local4 = _local14.attachMovie(bt, "f" + _local15, _local15);
_local4.movedBullet = gunObj.movedBullet;
var _local20 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local20 / _global.PI2;
_local4._rotation = _local20 - 90;
var _local8 = {x:_local7._x, y:_local7._y};
localToGlobal(_local8);
var _local9 = {x:_local8.x, y:_local8.y};
_local4._parent.globalToLocal(_local8);
_local4.moveTo(_local8.x, _local8.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local9.x;
var _local13 = _root._ymouse - _local9.y;
var _local16 = Math.sqrt((_local12 * _local12) + (_local13 * _local13));
_local6 = Math.atan2(_local13, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local11 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local11);
_local4.setMotion((_local11.x - _local9.x) / (gunObj.flySteps - 1), (_local11.y - _local9.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.maxDistance = pd;
_local4.object = obj;
_local4.type = bt;
_local4.passageAbility = passageAbility;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
return(_local4);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var cannonChangeAngleSpeed = 0;
var currentGun = 0;
}
Symbol 1148 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local8 = "s_" + bulletType;
if (_local8 == "s_weapon3_1") {
_local8 = "s_weapon0";
}
if (_local8 == "s_weapon2_1") {
_local8 = "s_weapon3";
}
if (bulletType != "emptyShoot") {
_global.sound.play(_local8, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local6 = damage * (doubleDamage ? 1.5 : 1);
if (obj == 1) {
if (_global.diffLevel == 1) {
_local6 = Math.round(_local6 * 1.15);
}
if (_global.diffLevel == 3) {
_local6 = Math.round(_local6 * 0.85);
}
}
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj != 1) {
myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
} else {
var _local4 = 0;
while (_local4 < pointsUsed.length) {
var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]);
if (!_global.noSet(pointsScale[_local4])) {
_local5._xscale = (_local5._yscale = pointsScale[_local4] * 100);
}
_local4++;
}
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1149 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1150 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1151 MovieClip [__Packages.star] Frame 0
class star extends MovieClip
{
var speed, h, _height, _x, _y, removeMovieClip, ticket;
function star () {
super();
}
function initStar(s) {
if (_global.noSet(s)) {
return(undefined);
}
speed = s;
inQueue(80);
h = _height / 2;
_x = Math.floor((Math.random() * 550) + 1);
_y = -h;
}
function kill() {
outQueue();
removeMovieClip();
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (init) {
_y = _y + speed;
if ((_y - h) >= 400) {
kill();
}
}
}
var init = false;
}
Symbol 1152 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
if (_global.noSet(_global.userWeapon1)) {
_global.userWeapon1 = 1;
}
if (_global.noSet(_global.userWeapon2)) {
_global.userWeapon2 = 0;
}
if (_global.noSet(_global.userWeapon3)) {
_global.userWeapon3 = 0;
}
if (_global.noSet(_global.userWeapon4)) {
_global.userWeapon4 = 0;
}
var _local4 = SharedObject.getLocal(_global.gameName, "/");
_global.userWeapon1 = _local4.data.userWeapon1;
_global.userWeapon2 = _local4.data.userWeapon2;
_global.userWeapon3 = _local4.data.userWeapon3;
_global.userWeapon4 = _local4.data.userWeapon4;
_global.userWeapon4 = 0;
if (_global.userWeapon1 == 0) {
_global.userWeapon1 = 1;
}
showWeapon();
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local10 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local10) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local10) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
var _local9 = Math.floor(speedX / 3) + 10;
if (_local9 < 1) {
_local9 = 1;
}
if (_local9 > base.vis._totalframes) {
_local9 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local9);
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local11 = recoilAngle / _global.PI2;
var _local12 = _global.playerS.recoil * Math.cos((3.141593 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local12 * Math.cos(_local11)) / recoilTimer, (_local12 * Math.sin(_local11)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local13 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (_global.userWeapon1 != 0) {
if (cannons[0].changeGun(_global.userWeapon1 - 1)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon2 != 0) {
if (cannons[0].changeGun(_global.userWeapon2 + 4)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon3 != 0) {
if (cannons[0].changeGun(_global.userWeapon3 + 7)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
cannons[0].changeGun(0);
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local6 = cannons[0].gunZ[_local7];
if (_local6.reload) {
var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadTime);
} else {
var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadMicroTime);
}
if (_local5 > 100) {
var _local5 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local5 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local5 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local5 = _global.prepareArrayNum(sd);
var _local7 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weaponIcon1._visible = false;
_root.gui.weaponIcon2._visible = false;
_root.gui.weaponIcon3._visible = false;
_root.gui.weaponIcon1.m._visible = false;
_root.gui.weaponIcon2.m._visible = false;
if (_global.userWeapon1 == 1) {
_root.gui.weaponIcon1._visible = true;
} else if (_global.userWeapon1 > 1) {
_root.gui.weaponIcon1._visible = true;
_root.gui.weaponIcon1.m._visible = true;
}
if (_global.userWeapon2 == 1) {
_root.gui.weaponIcon2._visible = true;
} else if (_global.userWeapon2 > 1) {
_root.gui.weaponIcon2._visible = true;
_root.gui.weaponIcon2.m._visible = true;
}
if (_global.userWeapon3 == 1) {
_root.gui.weaponIcon3._visible = true;
}
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if (shield < (-_local5)) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.makeText("THWT BYI", "MovieAnimation1");
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
trace("taken bonus");
switch (type) {
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor);
showArmor();
break;
case "star" :
_global.levelScore = _global.levelScore + 200;
_global.sound.play("upgrade", x);
break;
case "weapon1" :
_global.sound.play("upgrade", x);
_global.userWeapon1++;
if (_global.userWeapon1 > 5) {
_global.userWeapon1 = 5;
}
_root.gui.weapons.wp1.n = 0;
showWeapon();
break;
case "weapon2" :
_global.sound.play("upgrade", x);
_global.userWeapon2++;
if (_global.userWeapon2 > 3) {
_global.userWeapon2 = 3;
}
_root.gui.weapons.wp2.n = 0;
showWeapon();
break;
case "weapon3" :
_global.sound.play("upgrade", x);
_global.userWeapon3++;
if (_global.userWeapon3 > 2) {
_global.userWeapon3 = 2;
}
_root.gui.weapons.wp3.n = 0;
showWeapon();
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
}
Symbol 1153 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local5 = 0;
while (_local5 < arrayLength) {
var _local8 = getNextHighestDepth();
var _local7 = createEmptyMovieClip("mc_" + _local8, _local8);
var _local4 = new Sound(_local7);
_local4.onSoundComplete = scomplete;
var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local6;
col.push(_local6);
_local5++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local7 = -1;
var _local5 = 0;
var _local6 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local7 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local6 = _local3;
}
}
_local3++;
}
if (_local7 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")");
}
_local7 = _local6;
col[_local7].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local7 != -1) {
var _local8 = col[_local7];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1154 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip
{
var targets, _alpha, sumHealth, bar;
function BossBarClass () {
super();
targets = new Array();
_alpha = 0;
sumHealth = 0;
}
function add(mc, armor) {
if (!_global.isChild(targets, mc)) {
targets.push(mc);
sumHealth = sumHealth + armor;
}
}
function show() {
var _local5 = 0;
var _local3 = 0;
while (_local3 < targets.length) {
var _local4 = targets[_local3];
if (_global.noSet(_local4) || (_local4.armor <= 0)) {
targets.splice(_local3, 1);
_local3--;
} else {
_local5 = _local5 + _local4.armor;
}
_local3++;
}
bar._xscale = (100 * _local5) / sumHealth;
if ((targets.length > 0) && (_alpha < 100)) {
_alpha = _alpha + 5;
if (_alpha > 100) {
_alpha = 100;
}
}
if ((targets.length == 0) && (_alpha > 0)) {
sumHealth = 0;
_alpha = _alpha - 5;
if (_alpha < 0) {
_alpha = 0;
}
}
}
}
Symbol 1155 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > _global.screenHeight) {
bg1._y = bg1._y - 2400;
}
if ((bg2._y + _y) > _global.screenHeight) {
bg2._y = bg2._y - 2400;
}
}
function oEF() {
super.oEF();
}
}
Symbol 16 Button
on (release) {
getURL ("http://game.24h.com.vn/", "_self");
}
Symbol 34 Button
on (release) {
getURL ("http://game.24h.com.vn/", "_self");
}
Instance of Symbol 38 MovieClip in Symbol 41 MovieClip Frame 1
on (release) {
getURL ("http://game.24h.com.vn/", "_self");
}
Symbol 81 MovieClip Frame 1
_visible = false;
Instance of Symbol 82 MovieClip in Symbol 83 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 83 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 82 MovieClip in Symbol 84 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 84 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 85 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 121 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 96 MovieClip "ex2" in Symbol 121 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 121 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 122 MovieClip [player] Frame 1
#initclip 120
Object.registerClass("player", playerClass);
#endinitclip
Symbol 123 MovieClip [enemy] Frame 1
#initclip 21
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 124 MovieClip [bullet] Frame 1
#initclip 22
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 125 MovieClip [queue] Frame 1
#initclip 23
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 82 MovieClip in Symbol 130 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 136 MovieClip [bonus_miniHealth] Frame 1
#initclip 24
Object.registerClass("bonus_miniHealth", bonus);
#endinitclip
Symbol 166 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 166 MovieClip Frame 5
gotoAndStop (1);
Symbol 166 MovieClip Frame 15
gotoAndStop (1);
Symbol 166 MovieClip Frame 19
gotoAndStop (1);
Symbol 166 MovieClip Frame 33
gotoAndStop (1);
Symbol 166 MovieClip Frame 47
gotoAndStop (1);
Symbol 166 MovieClip Frame 61
gotoAndStop (1);
Symbol 167 MovieClip [playerShoot2] Frame 1
#initclip 25
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 167 MovieClip [playerShoot2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 167 MovieClip [playerShoot2] Frame 10
stop();
Symbol 168 MovieClip [empty_gun1] Frame 1
#initclip 26
Object.registerClass("empty_gun1", cannon);
#endinitclip
Symbol 169 MovieClip [empty_gun2] Frame 1
#initclip 27
Object.registerClass("empty_gun2", cannon);
#endinitclip
Symbol 170 MovieClip [empty_gun3] Frame 1
#initclip 28
Object.registerClass("empty_gun3", cannon);
#endinitclip
Symbol 173 MovieClip [weapon2] Frame 1
#initclip 29
Object.registerClass("weapon2", bulletClass);
#endinitclip
Symbol 189 MovieClip [player_gun_3] Frame 1
#initclip 30
Object.registerClass("player_gun_3", cannon);
#endinitclip
Symbol 190 MovieClip [player_gun_1] Frame 1
#initclip 31
Object.registerClass("player_gun_1", cannon);
#endinitclip
Symbol 194 MovieClip [weapon3] Frame 1
#initclip 32
Object.registerClass("weapon3", bulletClass);
#endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 194 MovieClip [weapon3] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 194 MovieClip [weapon3] Frame 15
stop();
Symbol 198 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 200 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 216 MovieClip Frame 10
stop();
Symbol 217 MovieClip [weapon4] Frame 1
#initclip 33
Object.registerClass("weapon4", bulletClass);
#endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 217 MovieClip [weapon4] Frame 1
onClipEvent (enterFrame) {
}
Symbol 217 MovieClip [weapon4] Frame 11
stop();
Symbol 218 MovieClip [player_gun_2] Frame 1
#initclip 34
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 221 MovieClip [bonus_weapon1] Frame 1
#initclip 35
Object.registerClass("bonus_weapon1", bonus);
#endinitclip
Symbol 227 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 227 MovieClip Frame 5
gotoAndStop (1);
Symbol 227 MovieClip Frame 15
gotoAndStop (1);
Symbol 227 MovieClip Frame 19
gotoAndStop (1);
Symbol 228 MovieClip [weapon1] Frame 1
#initclip 36
Object.registerClass("weapon1", bulletClass);
#endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 228 MovieClip [weapon1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 228 MovieClip [weapon1] Frame 40
stop();
Symbol 229 MovieClip [emptyShoot] Frame 1
#initclip 37
Object.registerClass("emptyShoot", bulletClass);
#endinitclip
Symbol 230 MovieClip [autoExplodePoint_n] Frame 1
#initclip 38
Object.registerClass("autoExplodePoint_n", autoExplode);
#endinitclip
Symbol 230 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 230 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 267 MovieClip Frame 97
gotoAndPlay (1);
Symbol 269 MovieClip [mine_1] Frame 10
stop();
Symbol 273 MovieClip [bonus_weapon2] Frame 1
#initclip 39
Object.registerClass("bonus_weapon2", bonus);
#endinitclip
Symbol 278 MovieClip [bonus_weapon3] Frame 1
#initclip 40
Object.registerClass("bonus_weapon3", bonus);
#endinitclip
Symbol 281 MovieClip [weapon0] Frame 1
#initclip 41
Object.registerClass("weapon0", bulletClass);
#endinitclip
Symbol 283 MovieClip [star1] Frame 1
#initclip 42
Object.registerClass("star1", star);
#endinitclip
Symbol 285 MovieClip [star2] Frame 1
#initclip 43
Object.registerClass("star2", star);
#endinitclip
Symbol 287 MovieClip [star3] Frame 1
#initclip 44
Object.registerClass("star3", star);
#endinitclip
Symbol 292 MovieClip [rocket1] Frame 1
#initclip 45
Object.registerClass("rocket1", bulletClass);
#endinitclip
Symbol 293 MovieClip [gun_big_lazer_spec] Frame 1
#initclip 46
Object.registerClass("gun_big_lazer_spec", cannon);
#endinitclip
Symbol 297 MovieClip [weapon3_1] Frame 1
#initclip 47
Object.registerClass("weapon3_1", bulletClass);
#endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 297 MovieClip [weapon3_1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 297 MovieClip [weapon3_1] Frame 15
stop();
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 300 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 300 MovieClip Frame 5
stop();
Symbol 301 MovieClip [weapon2_1] Frame 1
#initclip 48
Object.registerClass("weapon2_1", bulletClass);
#endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 301 MovieClip [weapon2_1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 301 MovieClip [weapon2_1] Frame 5
stop();
Symbol 308 MovieClip [fence] Frame 1
#initclip 49
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 308 MovieClip [fence] Frame 16
stop();
Symbol 313 MovieClip [house00] Frame 1
#initclip 50
Object.registerClass("house00", splashedObject);
#endinitclip
Symbol 317 MovieClip [house1] Frame 1
#initclip 51
Object.registerClass("house1", splashedObject);
#endinitclip
stop();
Symbol 317 MovieClip [house1] Frame 16
stop();
Symbol 325 MovieClip [house3] Frame 1
#initclip 52
Object.registerClass("house3", splashedObject);
#endinitclip
stop();
Symbol 325 MovieClip [house3] Frame 16
stop();
Symbol 366 MovieClip [rls1] Frame 1
#initclip 53
Object.registerClass("rls1", splashedObject);
#endinitclip
stop();
Symbol 366 MovieClip [rls1] Frame 16
stop();
Symbol 372 MovieClip [rls2] Frame 1
#initclip 54
Object.registerClass("rls2", splashedObject);
#endinitclip
stop();
Symbol 372 MovieClip [rls2] Frame 16
stop();
Symbol 377 MovieClip [oil] Frame 1
#initclip 55
Object.registerClass("oil", splashedObject);
#endinitclip
stop();
Symbol 377 MovieClip [oil] Frame 16
stop();
Symbol 382 MovieClip [tower] Frame 1
#initclip 56
Object.registerClass("tower", splashedObject);
#endinitclip
stop();
Symbol 382 MovieClip [tower] Frame 16
stop();
Symbol 386 MovieClip [pad1] Frame 1
#initclip 57
Object.registerClass("pad1", splashedObject);
#endinitclip
stop();
Symbol 389 MovieClip [pad2] Frame 1
#initclip 58
Object.registerClass("pad2", splashedObject);
#endinitclip
stop();
Symbol 393 MovieClip [stone1] Frame 1
#initclip 59
Object.registerClass("stone1", splashedObject);
#endinitclip
stop();
Symbol 396 MovieClip [stone2] Frame 1
#initclip 60
Object.registerClass("stone2", splashedObject);
#endinitclip
stop();
Symbol 414 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 419 MovieClip [rocket2] Frame 1
#initclip 61
Object.registerClass("rocket2", bulletClass);
#endinitclip
Symbol 426 MovieClip [shoot1] Frame 1
#initclip 62
Object.registerClass("shoot1", bulletClass);
#endinitclip
Symbol 428 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 432 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 432 MovieClip Frame 5
gotoAndStop (1);
Symbol 432 MovieClip Frame 15
gotoAndStop (1);
Symbol 432 MovieClip Frame 19
gotoAndStop (1);
Symbol 433 MovieClip [shoot2] Frame 1
#initclip 63
Object.registerClass("shoot2", bulletClass);
#endinitclip
Symbol 435 MovieClip [shoot3] Frame 1
#initclip 64
Object.registerClass("shoot3", bulletClass);
#endinitclip
Symbol 437 MovieClip [shoot4] Frame 1
#initclip 65
Object.registerClass("shoot4", bulletClass);
#endinitclip
Symbol 441 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 445 MovieClip Frame 1
stop();
Symbol 446 MovieClip [gun4] Frame 1
#initclip 66
Object.registerClass("gun4", cannon);
#endinitclip
Symbol 450 MovieClip [gun1] Frame 1
#initclip 67
Object.registerClass("gun1", cannon);
#endinitclip
Symbol 454 MovieClip [gun2] Frame 1
#initclip 68
Object.registerClass("gun2", cannon);
#endinitclip
Symbol 458 MovieClip [gun3] Frame 1
#initclip 69
Object.registerClass("gun3", cannon);
#endinitclip
Symbol 462 MovieClip [gun6] Frame 1
#initclip 70
Object.registerClass("gun6", cannon);
#endinitclip
Symbol 470 MovieClip Frame 1
stop();
Symbol 476 MovieClip [jeep_base] Frame 1
stop();
Symbol 481 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 485 MovieClip Frame 1
stop();
Instance of Symbol 414 MovieClip "ex2" in Symbol 486 MovieClip [tank_light_base] Frame 1
onClipEvent (load) {
delay = 6;
}
Instance of Symbol 481 MovieClip "ex2" in Symbol 491 MovieClip [tank_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 520 MovieClip [heli_big_base] Frame 1
stop();
Instance of Symbol 481 MovieClip "ex2" in Symbol 520 MovieClip [heli_big_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 520 MovieClip [heli_big_base] Frame 2
stop();
makeDie(dd);
Symbol 546 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 550 MovieClip Frame 1
stop();
Symbol 554 MovieClip [heli_med_base] Frame 1
stop();
Instance of Symbol 546 MovieClip "ex2" in Symbol 554 MovieClip [heli_med_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 554 MovieClip [heli_med_base] Frame 2
stop();
makeDie(dd);
Symbol 582 MovieClip Frame 1
stop();
Symbol 586 MovieClip [heli_small_base] Frame 1
stop();
Instance of Symbol 546 MovieClip "ex2" in Symbol 586 MovieClip [heli_small_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 586 MovieClip [heli_small_base] Frame 2
stop();
makeDie(dd);
Symbol 595 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 599 MovieClip Frame 1
stop();
Symbol 657 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 657 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 658 MovieClip [heli_player_gun] Frame 1
#initclip 71
Object.registerClass("heli_player_gun", cannon);
#endinitclip
Symbol 667 MovieClip [house2] Frame 1
#initclip 72
Object.registerClass("house2", splashedObject);
#endinitclip
stop();
Symbol 667 MovieClip [house2] Frame 16
stop();
Symbol 675 MovieClip [house4] Frame 1
#initclip 73
Object.registerClass("house4", splashedObject);
#endinitclip
stop();
Symbol 675 MovieClip [house4] Frame 16
stop();
Symbol 683 MovieClip [house5] Frame 1
#initclip 74
Object.registerClass("house5", splashedObject);
#endinitclip
stop();
Symbol 683 MovieClip [house5] Frame 16
stop();
Symbol 691 MovieClip [house6] Frame 1
#initclip 75
Object.registerClass("house6", splashedObject);
#endinitclip
stop();
Symbol 691 MovieClip [house6] Frame 16
stop();
Symbol 692 MovieClip [house1_d] Frame 1
#initclip 76
Object.registerClass("house1_d", splashedObject);
#endinitclip
Symbol 693 MovieClip [house2_d] Frame 1
#initclip 77
Object.registerClass("house2_d", splashedObject);
#endinitclip
Symbol 694 MovieClip [house4_d] Frame 1
#initclip 78
Object.registerClass("house4_d", splashedObject);
#endinitclip
Symbol 695 MovieClip [house3_d] Frame 1
#initclip 79
Object.registerClass("house3_d", splashedObject);
#endinitclip
Symbol 696 MovieClip [house5_d] Frame 1
#initclip 80
Object.registerClass("house5_d", splashedObject);
#endinitclip
Symbol 697 MovieClip [house6_d] Frame 1
#initclip 81
Object.registerClass("house6_d", splashedObject);
#endinitclip
Symbol 701 MovieClip [cliff] Frame 1
#initclip 82
Object.registerClass("cliff", splashedObject);
#endinitclip
Symbol 705 MovieClip [crater] Frame 1
#initclip 83
Object.registerClass("crater", splashedObject);
#endinitclip
Symbol 709 MovieClip [RP01] Frame 1
#initclip 84
Object.registerClass("RP01", splashedObject);
#endinitclip
Symbol 713 MovieClip [bunker1_d] Frame 1
#initclip 85
Object.registerClass("bunker1_d", splashedObject);
#endinitclip
Symbol 717 MovieClip [RP02] Frame 1
#initclip 86
Object.registerClass("RP02", splashedObject);
#endinitclip
Symbol 721 MovieClip [RP03] Frame 1
#initclip 87
Object.registerClass("RP03", splashedObject);
#endinitclip
Symbol 728 MovieClip [bunker1] Frame 1
#initclip 88
Object.registerClass("bunker1", splashedObject);
#endinitclip
stop();
Symbol 728 MovieClip [bunker1] Frame 16
stop();
Symbol 737 MovieClip [bunker2] Frame 1
#initclip 89
Object.registerClass("bunker2", splashedObject);
#endinitclip
stop();
Symbol 737 MovieClip [bunker2] Frame 16
stop();
Symbol 738 MovieClip [bunker2_d] Frame 1
#initclip 90
Object.registerClass("bunker2_d", splashedObject);
#endinitclip
Symbol 742 MovieClip [tree1] Frame 1
#initclip 91
Object.registerClass("tree1", splashedObject);
#endinitclip
Symbol 746 MovieClip [tree2] Frame 1
#initclip 92
Object.registerClass("tree2", splashedObject);
#endinitclip
Symbol 750 MovieClip [tree3] Frame 1
#initclip 93
Object.registerClass("tree3", splashedObject);
#endinitclip
Symbol 754 MovieClip [tree4] Frame 1
#initclip 94
Object.registerClass("tree4", splashedObject);
#endinitclip
Symbol 763 MovieClip [wall] Frame 1
#initclip 95
Object.registerClass("wall", splashedObject);
#endinitclip
stop();
Symbol 763 MovieClip [wall] Frame 16
stop();
Symbol 767 MovieClip [road1] Frame 1
#initclip 96
Object.registerClass("road1", splashedObject);
#endinitclip
Symbol 771 MovieClip [road2] Frame 1
#initclip 97
Object.registerClass("road2", splashedObject);
#endinitclip
Symbol 775 MovieClip [island01] Frame 1
#initclip 98
Object.registerClass("island01", splashedObject);
#endinitclip
Symbol 776 MovieClip [island01a] Frame 1
#initclip 99
Object.registerClass("island01a", splashedObject);
#endinitclip
Symbol 777 MovieClip [island01b] Frame 1
#initclip 100
Object.registerClass("island01b", splashedObject);
#endinitclip
Symbol 781 MovieClip [island02] Frame 1
#initclip 101
Object.registerClass("island02", splashedObject);
#endinitclip
Symbol 782 MovieClip [island02a] Frame 1
#initclip 102
Object.registerClass("island02a", splashedObject);
#endinitclip
Symbol 783 MovieClip [island02b] Frame 1
#initclip 103
Object.registerClass("island02b", splashedObject);
#endinitclip
Symbol 787 MovieClip [island03] Frame 1
#initclip 104
Object.registerClass("island03", splashedObject);
#endinitclip
Symbol 791 MovieClip [palm1] Frame 1
#initclip 105
Object.registerClass("palm1", splashedObject);
#endinitclip
Symbol 795 MovieClip [palm2] Frame 1
#initclip 106
Object.registerClass("palm2", splashedObject);
#endinitclip
Symbol 799 MovieClip [palm3] Frame 1
#initclip 107
Object.registerClass("palm3", splashedObject);
#endinitclip
Symbol 803 MovieClip [palm4] Frame 1
#initclip 108
Object.registerClass("palm4", splashedObject);
#endinitclip
stop();
Symbol 807 MovieClip [palm5] Frame 1
#initclip 109
Object.registerClass("palm5", splashedObject);
#endinitclip
stop();
Symbol 810 MovieClip [hedgehog] Frame 1
#initclip 110
Object.registerClass("hedgehog", splashedObject);
#endinitclip
stop();
Symbol 812 MovieClip Frame 1
_visible = false;
Symbol 823 MovieClip [dock_1] Frame 1
#initclip 111
Object.registerClass("dock_1", splashedObject);
#endinitclip
stop();
Symbol 823 MovieClip [dock_1] Frame 2
stop();
Symbol 827 MovieClip [dock_2] Frame 1
#initclip 112
Object.registerClass("dock_2", splashedObject);
#endinitclip
stop();
Symbol 827 MovieClip [dock_2] Frame 2
stop();
Symbol 883 MovieClip [marine] Frame 1
#initclip 113
Object.registerClass("marine", cannon);
#endinitclip
Symbol 883 MovieClip [marine] Frame 17
gotoAndPlay (1);
Instance of Symbol 415 MovieClip in Symbol 883 MovieClip [marine] Frame 37
onClipEvent (load) {
_parent.stop();
ts = getTimer();
}
onClipEvent (enterFrame) {
if ((getTimer() - ts) > 2000) {
_parent._parent._alpha = _parent._parent._alpha - 5;
if (_parent._parent._alpha <= 0) {
_parent._parent.removeMovieClip();
}
}
}
Symbol 888 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 892 MovieClip Frame 1
stop();
Symbol 893 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 888 MovieClip "ex2" in Symbol 893 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 888 MovieClip "ex3" in Symbol 893 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 888 MovieClip "ex4" in Symbol 893 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 30;
}
Instance of Symbol 888 MovieClip "ex5" in Symbol 893 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) {
delay = 50;
}
Symbol 896 MovieClip Frame 1
stop();
Symbol 900 MovieClip [gun8] Frame 1
#initclip 114
Object.registerClass("gun8", cannon);
#endinitclip
Instance of Symbol 595 MovieClip "ex2" in Symbol 905 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 8;
}
Instance of Symbol 595 MovieClip "ex3" in Symbol 905 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 595 MovieClip "ex4" in Symbol 905 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 12;
}
Symbol 909 MovieClip [gun7] Frame 1
#initclip 115
Object.registerClass("gun7", cannon);
#endinitclip
Symbol 916 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 916 MovieClip Frame 5
gotoAndStop (1);
Symbol 916 MovieClip Frame 15
gotoAndStop (1);
Symbol 917 MovieClip [gun5] Frame 1
#initclip 116
Object.registerClass("gun5", cannon);
#endinitclip
Symbol 921 MovieClip [gun9] Frame 1
#initclip 117
Object.registerClass("gun9", cannon);
#endinitclip
Symbol 922 MovieClip [gun10] Frame 1
#initclip 118
Object.registerClass("gun10", cannon);
#endinitclip
Instance of Symbol 481 MovieClip "ex2" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 481 MovieClip "ex1" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 481 MovieClip "ex3" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 481 MovieClip "ex4" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 481 MovieClip "ex5" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 481 MovieClip "ex6" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 481 MovieClip "ex7" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 481 MovieClip "ex8" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 481 MovieClip "ex9" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 954 MovieClip [finish_line] Frame 1
#initclip 119
Object.registerClass("finish_line", splashedObject);
#endinitclip
stop();
Symbol 954 MovieClip [finish_line] Frame 2
stop();
if (_root.bg.player.armor > 0) {
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = true;
}
Symbol 968 Button
on (release, keyPress "<Enter>") {
_global.userWeapon1 = 0;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
var saved = SharedObject.getLocal(gameName, "/");
saved.data.levelDone = 0;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 974 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 977 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 979 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 980 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 980 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 983 MovieClip Frame 1
_visible = false;
Symbol 983 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 983 MovieClip Frame 7
gotoAndStop (1);
Symbol 983 MovieClip Frame 12
gotoAndStop (1);
Symbol 984 MovieClip [#soundz] Frame 1
#initclip 121
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 991 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 997 Button
on (release) {
_global.diffLevel = 1;
_global.sound.play("menu");
_root.gotoAndStop("game");
if (_global.use_playtomic) {
Playtomic.Log.Play();
}
}
Instance of Symbol 980 MovieClip "btn_sound" in Symbol 1038 MovieClip Frame 1
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Symbol 1039 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 1083 MovieClip Frame 1
stop();
Symbol 1083 MovieClip Frame 2
stop();
Symbol 1084 MovieClip [#BGfull] Frame 1
#initclip 123
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 1094 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1095 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 1098 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS.textZ;
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 1106 MovieClip Frame 1
stop();
Symbol 1111 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 1114 Button
on (press) {
var gname = "may_bay_2";
var gscore = _root.num;
getURL ("index.php?act=Arcade&do=newscore", "_self", "POST");
}
Symbol 1129 MovieClip Frame 1
stop();
Symbol 1129 MovieClip Frame 2
stop();
Symbol 1129 MovieClip Frame 3
stop();
Symbol 1130 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 1135 MovieClip [bossBar] Frame 1
#initclip 122
Object.registerClass("bossBar", BossBarClass);
#endinitclip