STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
231793
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2627 · P5254

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM30978264-27DC&rnd=30978264" width="1" height="1"></div>

1334108864_Game_TrucThangChienDau.swf

This is the info page for
Flash #262537

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>H</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b></b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>B</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>C</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b></b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>T</b></font></p>

0%

Xin chờ


<p align="left"><font face="Times New Roman" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="0"><b>www.game.24h.com.vn</b></font></p>

ký tự chứa

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>1</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>2</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>3</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>4</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>5</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>6</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>7</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>8</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>9</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>0</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>A</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Q</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>I</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>U</b></font></p>

<p align="left"><font face="Times New Roman" size="60" color="#ffffff" letterSpacing="0.000000" kerning="0"><b></b></font></p>

<p align="center"><font face="_sans" size="20" color="#00cc00" letterSpacing="0.000000" kerning="0"><b>Áo giáp</b></font></p>

<p align="center"><font face="_sans" size="13" color="#000000" letterSpacing="0.000000" kerning="0"><b>Phân tích dư liệu... </b></font></p>

Bắt đầu

Hướng dẫn

Chơi

<p align="center"><font face="_sans" size="18" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Điều khiển</b></font></p>

<p align="center"><font face="_sans" size="18" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Di chuyển</b></font></p>

<p align="center"><font face="_sans" size="18" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Bắn</b></font></p>

Text Bar

Hoàn thành

Điểm:

0

<p align="left"><font face="_sans" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Giáp</b></font></p>

<p align="left"><font face="_sans" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Hoàn thành</b></font></p>

Tính điểm

Tiêu diệt kẻ thù:

Điểm cửa:

Tổng điểm:

LALALA

<p align="left"></p><p align="left"></p>

100

<p align="left"></p><p align="left"></p>

100

<p align="left"></p><p align="left"></p>

100

Thử lại

Nhiệm vụ thất bại!

Chúc mừng bạn!

Bạn đã hoàn thành trò chơi.

ActionScript [AS1/AS2]

Frame 1
_global.use_playtomic = true; fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function (link_name, link_group) { var _local2 = "http://game.24h.com.vn"; if (_global.use_playtomic) { _global.openSitePlaytomic(_local2, link_name, link_group); } else { getURL (_local2, "_blank"); } }; _global.openSitePlaytomic = function (url_string, link_name, link_group) { var _local1 = Playtomic.Link.Open(url_string, link_name, link_group); if (!_local1) { trace("can't open url " + url_string); } }; _global.gameName = "Zenon2"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10; _global.screenWidth = 720; _global.screenHeight = 540; var num = 0;
Instance of Symbol 24 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 41 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.29578; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, _global.screenHeight); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); var _local9 = 1; if (_global.currLevel.levelBackground) { _local9 = _global.currLevel.levelBackground; } _root.bg.bg1.gotoAndStop(_local9); _root.bg.bg2.gotoAndStop(_local9); if (!_global.currLevel.levelShiftY) { _global.currLevel.levelShiftY = 0; } _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local8 = Math.round(_local8 * 1.25); } if (diffLevel == 3) { _local8 = Math.round(_local8 * 0.75); } var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local5 = _global.currLevel.level[i].timeOffset.charAt(0); var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local4 = parseInt(_local4); if (_local5 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4}); } if (_local5 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local3 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local3; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local3 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local3.length) { _local3[i] = trim(_local3[i]); i++; } _global.envS.comboLinkagez = _local3; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local3 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local3; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; _root.wndComplete._x = (_root.wndComplete._y = 0); tf1.text = (_global.fullRezults.killed + " / ") + (_global.fullRezults.killed + _global.fullRezults.survived); tf3.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); if (_global.use_playtomic) { trace("Init playtomic"); Playtomic.Log.View(2744, "e9aac0863f134e7d", _root._url); } else { trace("Playtomic was depreciated"); } trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3++; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2--; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local16 in _root.charCont) { _root.charCont[_local16].removeMovieClip(); } trace("makeText = " + str); var _local6 = new Array(); var _local7 = 0; var _local8 = 0; var _local4 = 0; while (_local4 < str.length) { var _local5 = str.charAt(_local4); if (_local5 != " ") { var _local12 = _local5; var _local11 = "char_" + _local5; var _local9 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local9, _local9); var _local13 = _local3.char.attachMovie(_local11, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local4)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local4 != 0) { _local3._x = ((_local7 + (_local8 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local7 = _local3._x; _local8 = _local3.char.c._width / 2; _local6.push(_local3); } else { _local7 = _local7 + (((_local8 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local8 = _global.nullCharWidth; } _local4++; } var _local15 = _local6[_local6.length - 1]; _local4 = 0; while (_local4 < _local6.length) { _local6[_local4]._x = _local6[_local4]._x - (_local15._x / 2); _local4++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { if (num < (_global.gameScore + _global.levelScore)) { num = num + 30; trace("if 1"); } if (num > (_global.gameScore + _global.levelScore)) { num = _global.gameScore + _global.levelScore; trace("if 2"); } _root.gui.text_score.text = num; trace("diem: " + num); trace("diem 1: " + _global.gameScore); var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var collision = false; if (((bonusObjects[i].bonusType == "weapon1") || (bonusObjects[i].bonusType == "weapon2")) || (bonusObjects[i].bonusType == "weapon3")) { if (Math.abs(dy) <= 40) { collision = true; } } else { var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { collision = true; } } if (collision) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if (_global.levelCompleteDelayCounter == 1) { trace(_root.bg.player.armor); if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) { makeText("QUA CXA", "MovieAnimation1"); } } if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _root.wndComplete._x = (_root.wndComplete._y = 0); _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { if (_global.use_playtomic) { trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum); Playtomic.Log.ForceSend(); } _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _root.wndComplete.win_title.gotoAndStop("lose"); _global.levelNum--; _global.levelScore = 0; _root.gui.text_score.text = "" + _global.gameScore; trace("diem 2: " + _global.gameScore); } else { if (_global.use_playtomic) { trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum); Playtomic.Log.ForceSend(); } _root.wndComplete.win_title.gotoAndStop("win"); title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } } tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived); tf2.text = _global.levelScore; tf3.text = _global.gameScore; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = (foo.yoffset + _global.currLevel.levelShiftY); if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.initCreateStars = function () { return(undefined); if ("initCreateStars" != null) { var _local4 = "initCreateStars"; var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } // unexpected jump } }; _global.createStars = function () { return(undefined); if ("createStars" != null) { var _local3 = "createStars"; var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } // unexpected jump } }; _global.createStar = function (link, sp) { return(undefined); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local5 = _root.bg.player._x; var _local6 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local5, _local6, 1); var _local7 = _root.slowZone.hitTest(_local5, _local6, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; _root.wndPause._x = 0; _root.wndPause._y = 0; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local6 = _root.bg.splashez; var _local7 = _local6.depth++; var _local3 = _local6.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local5 = {x:point.x, y:point.y}; _local6.globalToLocal(_local5); _local3.moveTo(_local5.x, _local5.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local5 = b - 360; var _local6 = b; var _local7 = b + 360; var _local11 = _local5 - a; var _local12 = _local6 - a; var _local13 = _local7 - a; var _local8 = Math.abs(_local11); var _local9 = Math.abs(_local12); var _local4 = Math.abs(_local13); var _local2 = Math.min(_local8, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local8) { var _local3 = _local5; } if (_local2 == _local9) { var _local3 = _local6; } if (_local2 == _local4) { var _local3 = _local7; } return((_local3 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local3 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local3 = _local3 + _local2; } _local1++; } return(_local3); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local13 in foo) { _local4[_local13] = foo[_local13]; } var _local10 = movingUnits[_local4.tank]; for (var _local13 in _local10) { if (_global.noSet(_local4[_local13])) { _local4[_local13] = _local10[_local13]; } } var _local8 = mainUnits[_local4.mainObj]; for (var _local13 in _local8) { if (_global.noSet(_local4[_local13])) { _local4[_local13] = _local8[_local13]; } } trace((("add tank: way = " + _local4.way) + "; ") + _local4.mainObj); var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local11 = _local12.depth++; var _local6 = _local12.attachMovie("enemy", "e" + _local11, 1000000 - _local11); _local6.initOffset(_local4.bigObject); _local6.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local6.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local6.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local6.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local6.newSpeedsArray(_local4.new_speed, _local4.new_speed_time); _local6.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local6.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local6, _local4.armor); } _local6.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local6.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local6.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local6.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local6.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); if (_local4.movedWay == 1) { _local6.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local6.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local6.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local6.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local6.soundKills = _local4.soundKills; } _local6.inQueue(); return(_local6); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local13 in foo) { _local5[_local13] = foo[_local13]; } var _local9 = standingUnits[_local5.object]; for (var _local13 in _local9) { if (_global.noSet(_local5[_local13])) { _local5[_local13] = _local9[_local13]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local11 = _local12.depth++; var _local6 = _local12.attachMovie(_local5.linkage, "o" + _local11, 1000000 - _local11); _local6.initOffset(_local5.bigObject); _local6.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local6, _local5.armor); } _local6.initScore(_local5.score); _local6.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local6.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local6.setMotion(0, 0); _local6.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local6.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local6.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local6.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local6.inQueue(); _local6.link = _local5.linkage; for (var _local13 in _local5) { if (_global.noSet(_local6[_local13])) { _local6[_local13] = _local5[_local13]; } } return(_local6); } if (!_global.noSet(foo.bonus)) { var _local11 = this.bnz.getNextHighestDepth(); var _local6 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local11, _local11); _local6.initOffset(foo.bigObject); bonusObjects.push(_local6); _local6._x = foo.xoffset; _local6._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local6.bonusType = foo.bonus; _local6.inQueue(); return(_local6); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"20\" />"; str = str + "<var name=\"right\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-250\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"3.4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.6\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"3.8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>"; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "</object>"; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>"; str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>"; str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>"; str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>"; str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>"; str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<array name=\"weapons\">"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!-- \u041F\u0423\u041B\u0415\u041C\u0415\u0422 \u0421\u0422\u0420\u0415\u041B\u042F\u042E\u0429\u0418\u0419 \u0412\u041F\u0415\u0420\u0415\u0414 -->"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1(\u0432\u043A\u043B\u044E\u0447\u0435\u043D \u0441 \u0441\u0430\u043C\u043E\u0433\u043E \u043D\u0430\u0447\u0430\u043B\u0430) -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />"; str = str + "</object>\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 2 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"8\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />"; str = str + "</object>\t\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 3 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"8\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 4 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4,shoot5,shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0,0\" />"; str = str + "</object>\t\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 5 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot4,shoot5,shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "</object>"; str = str + "<!-- \u041F\u0423\u041B\u0415\u041C\u0415\u0422 \u0421\u0422\u0420\u0415\u041B\u042F\u042E\u0429\u0418\u0419 \u041D\u0410 \u0418\u0421\u041A\u041E\u0421\u041E\u041A -->"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4, shoot7\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"-20, 20\" />"; str = str + "</object>\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 2 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4,shoot5, shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"-20,-20, 20, 20\" />"; str = str + "</object>\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 3 -->\t"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4,shoot5,shoot1, shoot1,shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"-45,-45,-45, 45,45,45\" />"; str = str + "</object>"; str = str + "<!-- \u0420\u0410\u041A\u0415\u0422\u042B -->"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket1\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" /> <!-- 12 -->"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />"; str = str + "</object>\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 2 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"18\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"8\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot8, shoot9\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0, 0\" />"; str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"bossShip\">"; str = str + "<var name=\"base\" value=\"ship_big\" />"; str = str + "<var name=\"gun\" value=\"gun9, gun9, gun10\" />"; str = str + "<var name=\"cannonAngle\"\tvalue=\"t, t, t\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"shoot1, shoot1, shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"15, 15, 8\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 30, 50\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"20, 20, 40\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 10\" />"; str = str + "<var name=\"shotsTime\" value=\"9, 9, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"2, 2, 0\" />"; str = str + "</object> "; str = str + "<object name=\"bossTank\">"; str = str + "<var name=\"base\" value=\"boss_tank_base\" />"; str = str + "<var name=\"gun\" value=\"gun8, gun1,gun2, gun2,gun1, empty_gun1\" />"; str = str + "<var name=\"cannonAngle\"\tvalue=\"t, t, h,h, t,t\" />"; str = str + "<var name=\"armor\" value=\"2000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot1, shoot3,rocket1, rocket1,shoot3, shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"11, 6,13, 13,6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"15, 8,25, 25, 8, 8\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 70,25, 25,70, 70\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"20, 5, 40, 40, 20, 40\" />"; str = str + "<var name=\"clip\" value=\"2, 6,1, 1,6, 6\" />"; str = str + "<var name=\"shotsTime\" value=\"9, 3,10,10,3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\tvalue=\"h\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"2, 0, 0, 0, 0, 0\" />"; str = str + "</object> "; str = str + "<object name=\"bossHeli\">"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1\" />"; str = str + "<var name=\"cannonAngle\"\tvalue=\"h, h, h, h, h, h, h, h, h\" />"; str = str + "<var name=\"armor\" value=\"2500\" />"; str = str + "<var name=\"bulletType\" value=\"shoot1, shoot3, shoot3, shoot3, shoot3, rocket1, rocket1, rocket2, rocket2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 10, 10, 10, 10, 15, 15, 20, 20\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 5, 5, 5, 5, 10, 10, 15, 15\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 20, 20, 20, 20, 30, 30, 33, 33\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"clip\" value=\"3, 3, 4, 4, 3, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3, 3, 3, 3, 3, 3, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\tvalue=\"way\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "</object> "; str = str + "<object name=\"buggy\">"; str = str + "<var name=\"base\" value=\"base_buggy\" />"; str = str + "<var name=\"gun\" value=\"gun4\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"buggy_v1\">"; str = str + "<var name=\"base\" value=\"base_buggy\" />"; str = str + "<var name=\"gun\" value=\"gun4\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<!-- \u0414\u0436\u0438\u043F \u0441 \u043F\u0443\u043B\u0435\u043C\u0435\u0442\u043D\u043E\u0439 \u0432\u044B\u0448\u043A\u043E\u0439 \u0432\u0430\u0440\u0438\u0430\u043D\u0442 1, \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u0432\u044B\u0448\u043A\u0438 \u0432\u043F\u0440\u0430\u0432\u043E \u043D\u0430 45 \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432-->"; str = str + "<object name=\"jeep_v1\">"; str = str + "<var name=\"base\" value=\"jeep_base\" />"; str = str + "<var name=\"gun\" value=\"gun1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"4\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"70\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<!-- <var name=\"bulletDir\"\tvalue=\"d\" /> -->"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jeep_v1_light\">"; str = str + "<var name=\"base\" value=\"jeep_base\" />"; str = str + "<var name=\"gun\" value=\"gun1\" />"; str = str + "<var name=\"armor\" value=\"15\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"3\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jeep_v1_light_no_fire\">"; str = str + "<var name=\"base\" value=\"jeep_base\" />"; str = str + "<var name=\"gun\" value=\"gun1\" />"; str = str + "<var name=\"armor\" value=\"15\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_no_gun\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun1\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_v1\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun1\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"3\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"armor\" value=\"25\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_v2\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun4\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"6\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v2_back\">"; str = str + "<var name=\"base\" value=\"heli_med\" />"; str = str + "<var name=\"gun\" value=\"gun4\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3, shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120\" />"; str = str + "<var name=\"clip\" value=\"10, 10\" />"; str = str + "<var name=\"shotsTime\" value=\"7, 7\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+25, h-25\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v2\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_med_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_med_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot3,shoot3\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"-30, -30\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w+20, w-20\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60, 60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"3, 3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"7, 7\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v3\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_med_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_med_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot3,shoot3\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"-30, -30\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w+90, w-90\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30, 30\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"3, 3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"7, 7\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_v1\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"3\" />"; str = str + "<var name=\"bulletDamage\" value=\"4\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_v2\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"3\" />"; str = str + "<var name=\"bulletDamage\" value=\"4\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />"; str = str + "</object> "; str = str + "<object name=\"mariner_v1_no_fire\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v1_nogun\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_small_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_small_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"-20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30000\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"tank_v1\">"; str = str + "<var name=\"base\" value=\"tank_light_base\" />"; str = str + "<var name=\"gun\" value=\"gun3\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"rocket1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"14\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"40\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\"/>"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"2\"/>"; str = str + "</object> "; str = str + "<object name=\"tank_v2\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"gun5\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"60\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"hummer\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun2\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"mariner\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"tank_light\">"; str = str + "<var name=\"base\" value=\"tank_light_base\" />"; str = str + "<var name=\"gun\" value=\"gun3\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"tank\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"gun5\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"60\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"tank_rocket\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"gun7\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"heli_big\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_big_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_big_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun2, empty_gun1, empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"120\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot1, rocket1, rocket1\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"6, 0, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, h0, h0\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30, 90, 90\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"2, 4, 4\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3, 10, 10\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDir\"\t\t\tvalue=\"d, d, d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_med\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_med_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_med_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"90\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket1, rocket1\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"0, 4\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40, 40\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3, 3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_small\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_small_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_small_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"60\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot3\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"movingUnits\"> "; str = str + "<!--\u0414\u0436\u0438\u043F \u0441 \u043F\u0443\u043B\u0435\u043C\u0435\u0442\u043D\u043E\u0439 \u043F\u0443\u0448\u043A\u043E\u0439 \u0432\u0435\u0440\u0441\u0438\u044F 1 \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 +315 \u043A \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443 -->"; str = str + "<object name=\"jeep_v1_line315\">"; str = str + "<var name=\"mainObj\" value=\"jeep_v1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"315\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"h-45\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<!--\u0414\u0436\u0438\u043F \u0441 \u043F\u0443\u043B\u0435\u043C\u0435\u0442\u043D\u043E\u0439 \u043F\u0443\u0448\u043A\u043E\u0439 \u0432\u0435\u0440\u0441\u0438\u044F 1 \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 +225 \u043A \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443 -->"; str = str + "<object name=\"jeep_v1_line225\">"; str = str + "<var name=\"mainObj\" value=\"jeep_v1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"225\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"h+45\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jeep_v1_light_line\">"; str = str + "<var name=\"mainObj\" value=\"jeep_v1_light\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jeep_v1_light_line_nofire\">"; str = str + "<var name=\"mainObj\" value=\"jeep_v1_light_no_fire\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_nogun_tang\">"; str = str + "<var name=\"mainObj\" value=\"hummer_no_gun\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"60\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_v1_tack\">"; str = str + "<var name=\"mainObj\" value=\"hummer_v1\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"h\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_v2_tack\">"; str = str + "<var name=\"mainObj\" value=\"hummer_v2\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank_v1_line\">"; str = str + "<var name=\"mainObj\" value=\"tank_v1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank_v2_line\">"; str = str + "<var name=\"mainObj\" value=\"tank_v2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"buggy_v1_line\">"; str = str + "<var name=\"mainObj\" value=\"buggy_v1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_v1_noway\">"; str = str + "<var name=\"mainObj\" value=\"mariner_v1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_v2_line\">"; str = str + "<var name=\"mainObj\" value=\"mariner_v2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_v1_noway_nofire\">"; str = str + "<var name=\"mainObj\" value=\"mariner_v1_no_fire\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v1_nogun_line\">"; str = str + "<var name=\"mainObj\" value=\"heli_v1_nogun\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v2_line\">"; str = str + "<var name=\"mainObj\" value=\"heli_v2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v3_line\">"; str = str + "<var name=\"mainObj\" value=\"heli_v3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bossShip_noway\">"; str = str + "<var name=\"mainObj\" value=\"bossShip\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"30\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"20\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />"; str = str + "<var name=\"bossBar\" value=\"1\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"bossTank_sideway\">"; str = str + "<var name=\"mainObj\" value=\"bossTank\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"700\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"bossBar\" value=\"1\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />\t\t\t"; str = str + "</object>"; str = str + "<object name=\"bossHeli_sin\">"; str = str + "<var name=\"mainObj\" value=\"bossHeli\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"150\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"-90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"0\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />"; str = str + "<var name=\"bossBar\" value=\"1\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />\t\t\t"; str = str + "</object>"; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"circle_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sin_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>\t"; str = str + "<object name=\"sin_way2\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"sin_way2\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tack_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tang_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tang1_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"tang1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"finish_line\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"finish_line\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"hedgehog\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"hedgehog\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm3\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm4\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm5\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm5\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road1_t\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road2_t\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island01a\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island01a\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island01b\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island01b\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island02a\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island02a\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island02b\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island02b\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island03\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree4\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"fence\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<!-- HOUSES -->"; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house3\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house4\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house5\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house5\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house6\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house6\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house1_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house1_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house2_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house2_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house3_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house3_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house4_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house4_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house5_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house5_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house6_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house6_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<!-- -->"; str = str + "<object name=\"cliff\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"cliff\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"crater\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"crater\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"crater_t\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"crater\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"RP01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"RP01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"RP02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"RP02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"RP03\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"RP03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"bunker1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"bunker2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"bunker1_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker1_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"bunker2_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker2_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"wall\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"rls1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"rls1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"40\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"rls2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"rls2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oil\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"300\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"300\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tower\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"pad1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"pad1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"pad2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"pad2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"stone1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"stone1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"stone2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"stone2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > Level 1 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0\" />"; str = str + "<var name=\"fullLevelTime\" value=\"22320\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"300\" />"; str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1l\" \ttank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"interceptor_1lf\" \ttank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>"; str = str + "<object name=\"interceptor_1k\" top=\"1\"\ttank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>"; str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>"; str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>"; str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>"; str = str + "<object name=\"portal_2\" top=\"1\"\ttank=\"portal_2\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>"; str = str + "<object name=\"mine_23\" tank=\"mine\"\t mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "</object>"; str = str + "<!-- <array name=\"level\">"; str = str + "<object yoffset=\"0.3\" xoffset=\"100\" object=\"pad1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"275\" object=\"palm\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"300\" object=\"stone2\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"175\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"370\" object=\"house1\"/>"; str = str + "<object yoffset=\"0.85\" xoffset=\"100\" object=\"house2\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"400\" object=\"pad2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"162\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"216\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"270\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"324\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"378\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"432\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"486\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"540\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"370\" object=\"rls2\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"100\" object=\"rls1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"175\" object=\"oil\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"400\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"300\" tank=\"tang_way\" mainObj=\"heli_small\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"270\" tank=\"circle_way\" mainObj=\"mariner\" mratio=\"3\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"550\" tank=\"line_way\" mainObj=\"jeep\" mratio=\"3\" rotate=\"180\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"0\" tank=\"tack_way\" mainObj=\"hummer\" mratio=\"3\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"550\" tank=\"tack_way\" mainObj=\"tank_light\" mratio=\"3\" rotate=\"180\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"0\" tank=\"line_way\" mainObj=\"tank\" mratio=\"3\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" tank=\"tack_way\" mainObj=\"tank_rocket\" mratio=\"3\" rotate=\"180\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"200\" tank=\"sin_way\" mainObj=\"heli_big\" mratio=\"3\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"100\" tank=\"sin_way2\" mainObj=\"heli_med\" mratio=\"3\" />"; str = str + "</array>"; str = str + "</object> -->"; str = str + "<array name=\"level\">"; str = str + "<!--<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line_nofire\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"450\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"300\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"150\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line_nofire\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"0\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>-->"; str = str + "<!--<object yoffset= \"1.3\" xoffset = \"350\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"0\" rotate = \"0\" mratio = \"6\"/>"; str = str + "<object yoffset= \"1.3\" xoffset = \"350\" tank=\"heli_v1_nogun_line\" way = \"dmrBack_line\" startFrame = \"200\" rotate = \"0\" mratio = \"7\" />-->"; str = str + "<!--<object yoffset= \"1.3\" xoffset = \"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"2\"/>!-->"; str = str + "<object yoffset= \"1.7\" xoffset = \"150\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"1.7\" xoffset = \"150\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"4\" />"; str = str + "<!--<object yoffset= \"1.7\" xoffset = \"150\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"2\"/>-->"; str = str + "<object yoffset= \"2.1\" xoffset = \"550\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" mratio = \"6\"/> <!--rotate = \"120\"--> "; str = str + "<object yoffset= \"2.1\" xoffset = \"550\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" mratio = \"6\"/><!--rotate = \"120\"--> "; str = str + "<!--<object yoffset= \"2.1\" xoffset = \"550\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"120\" mratio = \"2\"/>-->"; str = str + "<object yoffset= \"2.6\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"60\" mratio = \"3\" />"; str = str + "<object yoffset= \"2.6\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"60\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"60\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.2\" xoffset = \"725\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"1\"/>"; str = str + "<object yoffset= \"3.2\" xoffset = \"725\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"1\"/>"; str = str + "<object yoffset= \"3.2\" xoffset = \"725\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"1\"/>"; str = str + "<!--<object yoffset= \"3.6\" xoffset = \"625\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"1\" factor = \"-1\" loot=\"weapon1\" lootXoffset=\"0\" lootYoffset=\"0\"/>-->"; str = str + "<object yoffset= \"3.6\" xoffset = \"625\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"1\" factor = \"-1\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"625\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"1\" factor = \"-1\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"625\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"1\" factor = \"-1\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"0\" tank=\"jeep_v1_light_line\" cannonAngle = \"w+60\" startFrame = \"0\" rotate = \"-45\" mratio = \"1\" />"; str = str + "<object yoffset= \"4.2\" xoffset = \"0\" tank=\"jeep_v1_light_line\" cannonAngle = \"w+60\" startFrame = \"150\" rotate = \"-45\" mratio = \"1\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"0\" tank=\"jeep_v1_light_line\" cannonAngle = \"w+60\" startFrame = \"300\" rotate = \"-45\" mratio = \"1\" />"; str = str + "<object yoffset= \"5.4\" xoffset = \"650\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.4\" xoffset = \"650\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.4\" xoffset = \"650\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"330\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"500\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.7\" xoffset = \"280\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"500\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"325\" tank=\"mariner_v1_noway\" way = \"line_way\" startFrame = \"200\" endFrame = \"-1\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"325\" tank=\"mariner_v1_noway\" way = \"line_way\" startFrame = \"0\" endFrame = \"-1\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset= \"6.3\" xoffset = \"75\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" startFrame = \"0\" yratio = \"200\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset= \"6.3\" xoffset = \"75\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" startFrame = \"100\" yratio = \"200\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset= \"6.3\" xoffset = \"75\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" startFrame = \"200\" yratio = \"200\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset= \"6.65\" xoffset = \"625\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"2\"/>"; str = str + "<object yoffset= \"6.65\" xoffset = \"625\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"2\"/>"; str = str + "<object yoffset= \"6.65\" xoffset = \"625\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"2\"/>"; str = str + "<!--<object yoffset= \"1.4\" xoffset = \"275\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.3\" xoffset = \"300\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.4\" xoffset = \"325\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"275\" tank=\"mariner_v1_noway_nofire\" endFrame = \"-1\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.5\" xoffset = \"300\" tank=\"mariner_v1_noway_nofire\" endFrame = \"-1\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"325\" tank=\"mariner_v1_noway\" endFrame = \"-1\" way = \"line_way\" rotate = \"90\" mratio = \"2\" />"; str = str + "<object yoffset= \"1.7\" xoffset = \"300\" tank=\"mariner_v1_noway_nofire\" endFrame = \"-1\" way = \"line_way\" rotate = \"90\" mratio = \"2\" /> -->"; str = str + "<object yoffset=\"0.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"0\" object=\"weapon1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"162\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"270\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"324\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"378\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"594\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"648\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"702\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.55\" xoffset=\"250\" object=\"stone1\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"320\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"520\" object=\"house1\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"320\" object=\"house2\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"520\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"120\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"120\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"320\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"270\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"324\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"378\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"432\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"486\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"540\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"594\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"648\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"702\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"540\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"320\" object=\"rls1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"358\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"208\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"582\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"108\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"640\" object=\"house2\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"162\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.25\" xoffset=\"162\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"432\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"462\" object=\"pad1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"162\" object=\"pad2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"402\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"460\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"518\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"702\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"118\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"230\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"50\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"160\" object=\"house1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"410\" object=\"stone1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"510\" object=\"pad\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"110\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"310\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"610\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"60\" object=\"stone1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"310\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"610\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"162\" object=\"fence\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" > Level 2 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset= \"0.7\" xoffset = \"360\" bonus=\"weapon1\"/>"; str = str + "<object yoffset= \"1.1\" xoffset = \"250\" tank=\"heli_v1_nogun_line\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/> <!--loot=\"weapon1\" lootXoffset=\"0\" lootYoffset=\"0\"-->"; str = str + "<object yoffset= \"1.4\" xoffset = \"650\" tank=\"heli_v1_nogun_line\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>"; str = str + "<object yoffset= \"1.9\" xoffset = \"250\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"120\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.9\" xoffset = \"250\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"150\" rotate = \"120\" mratio = \"2\"/>"; str = str + "<!--<object yoffset= \"1.9\" xoffset = \"250\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"300\" rotate = \"120\" mratio = \"2\"/>-->"; str = str + "<object yoffset= \"2.1\" xoffset = \"50\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"-120\" mratio = \"2\" factor = \"-1\"/>"; str = str + "<object yoffset= \"2.1\" xoffset = \"50\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"150\" rotate = \"-120\" mratio = \"2\" factor = \"-1\"/>"; str = str + "<!--<object yoffset= \"2.1\" xoffset = \"50\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"300\" rotate = \"-120\" mratio = \"2\" factor = \"-1\"/>-->"; str = str + "<object yoffset= \"2.85\" xoffset = \"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\" />"; str = str + "<object yoffset= \"2.7\" xoffset = \"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"2.7\" xoffset = \"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"2.85\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\" />"; str = str + "<object yoffset= \"2.7\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"2.7\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"3.25\" xoffset = \"710\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.25\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.25\" xoffset = \"710\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"750\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"750\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"750\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"125\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset= \"4.0\" xoffset = \"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset= \"4.0\" xoffset = \"300\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"625\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" tank=\"jeep_v1_light_line\" way = \"sin_way\" rotate = \"-45\" mratio = \"2\" xratio = \"300\" yratio = \"200\" factor = \"-1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"440\" tank=\"jeep_v1_light_line\" way = \"sin_way\" rotate = \"-45\" mratio = \"2\" xratio = \"300\" yratio = \"200\" factor = \"-1\"/>"; str = str + "<object yoffset=\"4.85\" xoffset=\"720\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"200\" rotate = \"45\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.35\" xoffset = \"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\" />"; str = str + "<object yoffset= \"5.2\" xoffset = \"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.2\" xoffset = \"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset=\"5.55\" xoffset=\"550\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"200\" rotate = \"-45\" mratio = \"2\" factor = \"-1\"/>"; str = str + "<object yoffset= \"6.1\" xoffset = \"330\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"500\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"6.3\" xoffset = \"280\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"500\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"6.1\" xoffset = \"325\" tank=\"mariner_v1_noway\" way = \"line_way\" startFrame = \"200\" endFrame = \"-1\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset= \"6.1\" xoffset = \"325\" tank=\"mariner_v1_noway\" way = \"line_way\" startFrame = \"0\" endFrame = \"-1\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset= \"6.55\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"4\" />"; str = str + "<object yoffset= \"6.4\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset=\"6.75\" xoffset=\"60\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"600\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"120\" mratio = \"2\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"650\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"400\" rotate = \"120\" mratio = \"2\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"700\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"120\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"100\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"60\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"150\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"400\" rotate = \"60\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"200\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"60\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.7\" xoffset = \"500\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"9.4\" xoffset = \"160\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"12\" new_speed=\"2\" new_speed_time=\"48\"/>"; str = str + "<object yoffset= \"9.4\" xoffset = \"240\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"12\" new_speed=\"2\" new_speed_time=\"48\"/>"; str = str + "<object yoffset= \"9.4\" xoffset = \"460\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"12\" new_speed=\"2\" new_speed_time=\"48\"/>"; str = str + "<object yoffset= \"9.4\" xoffset = \"540\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"12\" new_speed=\"2\" new_speed_time=\"48\"/>"; str = str + "<object yoffset=\"0.1\" xoffset=\"60\" object=\"stone1\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"60\" object=\"stone1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"310\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"610\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"554\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"608\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"662\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"350\" object=\"house1\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"70\" object=\"pad1\"/>"; str = str + "<object yoffset=\"1.25\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"520\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"220\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"420\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"70\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"640\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"380\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"house2_d\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"554\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"608\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"662\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"70\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"70\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"70\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"508\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"562\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"616\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"670\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"220\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"520\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"340\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"394\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"448\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"380\" object=\"pad1\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"618\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"110\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"510\" object=\"house1_d\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"660\" object=\"house2\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"80\" object=\"house2_d\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"80\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"650\" object=\"stone1\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"80\" object=\"house2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"638\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.85\" xoffset=\"125\" object=\"house1_d\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"375\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"538\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"592\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"646\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"700\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"538\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.65\" xoffset=\"292\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"46\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"620\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"538\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"392\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"146\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"500\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"220\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.35\" xoffset=\"75\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.35\" xoffset=\"638\" object=\"tree\"/>\t\t"; str = str + "<object yoffset=\"9.45\" xoffset=\"375\" object=\"tree\"/>"; str = str + "<!--<object yoffset=\"1.1\" xoffset=\"100\" tank=\"hummer_v1_tack\" way=\"line_way\" mratio = \"4\"/>"; str = str + "<object yoffset=\"1.25\" xoffset=\"80\" tank=\"hummer_v1_tack\" way=\"line_way\" factor = \"-1\" mratio = \"4\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"60\" tank=\"hummer_v1_tack\" way=\"line_way\" mratio = \"4\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"40\" tank=\"hummer_v1_tack\" way=\"line_way\" factor = \"-1\" mratio = \"4\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"100\" tank=\"hummer_v1_tack\" way=\"line_way\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"600\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"250\" rotate = \"-45\" factor = \"-1\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"570\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"250\" rotate = \"-45\" factor = \"-1\" mratio = \"3\"/>"; str = str + "-->"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1\" >Level 3 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset= \"0.7\" xoffset = \"360\" bonus=\"weapon2\"/>"; str = str + "<object yoffset= \"1.4\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/><!--loot = \"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\"-->"; str = str + "<object yoffset= \"1.35\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\" /><!--loot = \"weapon1\" lootXoffset=\"0\" lootYoffset=\"0\"-->"; str = str + "<object yoffset= \"1.65\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"60\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"0\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"560\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"660\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"510\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.75\" xoffset=\"60\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.85\" xoffset=\"0\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"570\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"250\" rotate = \"45\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"540\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"250\" rotate = \"45\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"60\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"120\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"180\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"0\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"-150\" startFrame = \"1\" endFrame = \"250\" rotate = \"-45\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"30\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"-150\" startFrame = \"1\" endFrame = \"250\" rotate = \"-45\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"480\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"4.25\" xoffset=\"200\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"4.25\" xoffset=\"250\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<!--<object yoffset=\"4.25\" xoffset=\"300\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>-->"; str = str + "<object yoffset=\"4.25\" xoffset=\"150\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"4.95\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset= \"4.9\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset=\"4.95\" xoffset=\"260\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"360\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"500\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"200\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"300\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"610\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"260\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"310\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset= \"6.15\" xoffset = \"750\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"6.15\" xoffset = \"750\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"6.15\" xoffset = \"750\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"50\" tank=\"heli_v1_nogun_line\" mratio = \"10\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"650\" tank=\"heli_v1_nogun_line\" mratio = \"10\"/>"; str = str + "<object yoffset=\"6.95\" xoffset=\"220\" tank=\"heli_v1_nogun_line\" mratio = \"7\"/>"; str = str + "<!--<object yoffset=\"6.95\" xoffset=\"280\" tank=\"heli_v1_nogun_line\" mratio = \"7\"/>"; str = str + "<object yoffset=\"6.95\" xoffset=\"340\" tank=\"heli_v1_nogun_line\" mratio = \"7\"/>"; str = str + "<object yoffset=\"6.95\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" mratio = \"7\"/>-->"; str = str + "<object yoffset=\"6.95\" xoffset=\"460\" tank=\"heli_v1_nogun_line\" mratio = \"7\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"350\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"550\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"650\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"8.35\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset= \"8.3\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset= \"8.45\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"320\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"60\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"580\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"60\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"120\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"60\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"380\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"420\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"480\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset= \"10.3\" xoffset = \"100\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset= \"10.3\" xoffset = \"360\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"10.3\" xoffset = \"100\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset= \"10.9\" xoffset = \"360\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"10.9\" xoffset = \"360\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<!--<object yoffset= \"10.9\" xoffset = \"650\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"3\"/>-->"; str = str + "<object yoffset=\"11.6\" xoffset=\"120\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"48\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"360\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"48\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"11.7\" xoffset = \"370\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"13.3\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"50\" tank=\"bossTank_sideway\"/>\t"; str = str + "<!--<object yoffset=\"12.0\" xoffset=\"120\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"48\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"580\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"48\"/>"; str = str + "-->"; str = str + "<!--<object yoffset= \"7.4\" xoffset = \"150\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"13\" new_speed=\"1\" new_speed_time=\"28\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"650\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"13\" new_speed=\"1\" new_speed_time=\"28\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"150\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"550\" rotate = \"180\" xratio = \"300\" mratio = \"13\" new_speed=\"1\" new_speed_time=\"28\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"650\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"550\" rotate = \"180\" xratio = \"300\" mratio = \"13\" new_speed=\"1\" new_speed_time=\"28\"/>--->"; str = str + "<object yoffset=\"0.9\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"162\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"216\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"270\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"418\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"472\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"526\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"580\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"634\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"688\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"742\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.75\" xoffset=\"300\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.75\" xoffset=\"440\" object=\"tower\"/>"; str = str + "<object yoffset=\"-0.1\" xoffset=\"180\" object=\"tree\"/>"; str = str + "<object yoffset=\"-0.1\" xoffset=\"500\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"680\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"534\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"288\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"142\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"34\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"688\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"370\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"288\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.25\" xoffset=\"40\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"240\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"1.45\" xoffset=\"120\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"80\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"1.65\" xoffset=\"210\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"100\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"560\" object=\"RP01\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"610\" object=\"RP02\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"510\" object=\"RP03\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"660\" object=\"RP02\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"710\" object=\"RP02\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"600\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"630\" object=\"rls1\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"150\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"600\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"3.25\" xoffset=\"120\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"660\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"580\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"50\" object=\"house4\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"150\" object=\"road2\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"250\" object=\"road2\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"350\" object=\"road2\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"rls1\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"550\" object=\"house3\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"60\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"680\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"200\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"300\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"400\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"600\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"700\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"100\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"300\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"400\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"500\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"600\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"700\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"oil\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"oil\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"600\" object=\"oil\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"0\" object=\"wall\"/>\t\t\t\t"; str = str + "<!--<object yoffset=\"6.2\" xoffset=\"125\" object=\"wall\"/>-->"; str = str + "<object yoffset=\"6.2\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<!--<object yoffset=\"6.2\" xoffset=\"325\" object=\"wall\"/>-->"; str = str + "<object yoffset=\"6.2\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<!--<object yoffset=\"6.2\" xoffset=\"575\" object=\"wall\"/>-->"; str = str + "<object yoffset=\"6.2\" xoffset=\"625\" object=\"wall\"/>\t"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"100\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"200\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"300\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"500\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"600\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"700\" object=\"road2\"/>"; str = str + "<object yoffset=\"7.05\" xoffset=\"40\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"240\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.25\" xoffset=\"120\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"210\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"210\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"210\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"210\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"210\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"210\" object=\"tree\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"160\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"610\" object=\"bunker2\"/>"; str = str + "<!--<object yoffset=\"11.9\" xoffset=\"160\" object=\"bunker2_d\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"610\" object=\"bunker2_d\"/>-->"; str = str + "<object yoffset=\"11.4\" xoffset=\"640\" object=\"tree\"/>"; str = str + "<object yoffset=\"11.25\" xoffset=\"40\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.35\" xoffset=\"240\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.45\" xoffset=\"120\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"80\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.65\" xoffset=\"210\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"100\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.25\" xoffset=\"290\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.35\" xoffset=\"490\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.45\" xoffset=\"370\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"330\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.65\" xoffset=\"460\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"350\" object=\"hedgehog\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" >Level 4 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<array name=\"level\">\t"; str = str + "<object yoffset=\"1.3\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"440\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"480\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"160\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"510\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"360\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"260\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"560\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"160\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.55\" xoffset=\"210\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"510\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"560\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"460\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"260\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"3\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"3\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"460\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"3\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"3\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"600\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"8\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"600\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"5.1\" xoffset=\"360\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"410\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"460\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"260\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"310\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<!--<object yoffset=\"6.25\" xoffset=\"460\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>-->"; str = str + "<object yoffset=\"7.1\" xoffset=\"200\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"300\" yratio = \"175\" cannonAngle = \"h\" orientToPath =\"shoot\" movedWay = \"0\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"280\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"300\" yratio = \"175\" cannonAngle = \"h\" orientToPath =\"shoot\" movedWay = \"0\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"0\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"300\" yratio = \"175\" cannonAngle = \"h\" orientToPath =\"shoot\" movedWay = \"0\" factor =\"-1\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"80\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"300\" yratio = \"175\" cannonAngle = \"h\" orientToPath =\"shoot\" movedWay = \"0\" factor =\"-1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"160\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"7.65\" xoffset=\"210\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"8.15\" xoffset=\"525\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"8.8\" xoffset=\"160\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"240\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"480\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"340\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"420\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"9.8\" xoffset=\"240\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"500\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"10.5\" xoffset = \"270\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"11.9\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" tank=\"bossShip_noway\"/>\t"; str = str + "<object yoffset=\"0.5\" xoffset=\"180\" object=\"island01\"/>"; str = str + "<object yoffset=\"0.35\" xoffset=\"140\" object=\"palm1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"160\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"190\" object=\"palm4\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"210\" object=\"palm2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"island02\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"100\" object=\"bunker1_d\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"100\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.30\" xoffset=\"100\" object=\"palm3\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" object=\"palm2\"/>"; str = str + "<object yoffset=\"2.85\" xoffset=\"60\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"620\" object=\"palm4\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"520\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"150\" object=\"island02a\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"550\" object=\"island02b\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"500\" object=\"RP01\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"600\" object=\"RP02\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"550\" object=\"RP03\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" object=\"island02\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"400\" object=\"house4\"/>"; str = str + "<object yoffset=\"4.25\" xoffset=\"400\" object=\"palm1\"/>"; str = str + "<object yoffset=\"4.45\" xoffset=\"325\" object=\"palm1\"/>"; str = str + "<object yoffset=\"4.45\" xoffset=\"475\" object=\"palm1\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"300\" object=\"island02b\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"300\" object=\"palm2\"/>"; str = str + "<object yoffset=\"5.55\" xoffset=\"300\" object=\"RP01\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"225\" object=\"palm3\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"375\" object=\"palm4\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"150\" object=\"island02a\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"60\" object=\"palm1\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"240\" object=\"palm3\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"180\" object=\"island01\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"580\" object=\"island01\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"140\" object=\"palm1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"160\" object=\"palm3\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"190\" object=\"palm4\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"210\" object=\"palm2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"550\" object=\"palm3\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"570\" object=\"palm2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"600\" object=\"palm2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"620\" object=\"palm4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" >Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset= \"0.7\" xoffset = \"360\" bonus=\"weapon3\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.7\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset= \"1.7\" xoffset = \"130\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"670\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.1\" xoffset = \"140\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"685\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.9\" xoffset = \"20\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"3.2\" xoffset = \"570\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"20\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"570\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"4.1\" xoffset = \"110\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"4.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"260\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"460\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"250\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"460\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"190\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"390\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"170\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"270\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"470\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"570\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"440\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"210\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"270\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"250\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset = \"270\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"290\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"340\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"150\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.25\" xoffset=\"210\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"470\" tank=\"heli_v2_line\" mratio = \"3\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"5.75\" xoffset=\"630\" tank=\"heli_v2_line\" mratio = \"3\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset= \"5.9\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/><!--loot = \"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\"-->"; str = str + "<object yoffset= \"6.05\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\" /><!--loot = \"weapon1\" lootXoffset=\"0\" lootYoffset=\"0\"-->"; str = str + "<object yoffset=\"6.55\" xoffset=\"670\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"430\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.85\" xoffset=\"170\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.0\" xoffset = \"270\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"200\" tank=\"heli_v1_nogun_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"450\" tank=\"heli_v1_nogun_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"200\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"80\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"570\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.05\" command=\"slideConstant\" factor=\"0.95\" limit=\"1\"/>"; str = str + "<!--<object yoffset=\"8.75\" command=\"slideConstant\" factor=\"1.2\" limit=\"3\"/>-->"; str = str + "<object yoffset=\"8.4\" xoffset = \"60\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"8.7\" xoffset = \"90\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"8.55\" xoffset = \"220\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"8.45\" xoffset = \"530\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"8.55\" xoffset = \"360\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"9.55\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"80\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"80\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t\t"; str = str + "<object yoffset=\"10.0\" xoffset=\"670\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"430\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.85\" xoffset=\"430\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"80\" object=\"island01\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"80\" object=\"island01\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"80\" object=\"island01\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"island01\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"80\" object=\"island01\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"30\" object=\"palm1\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"120\" object=\"palm2\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"50\" object=\"palm1\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"50\" object=\"palm2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"70\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"palm4\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"100\" object=\"palm4\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"palm4\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"40\" object=\"palm5\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"60\" object=\"palm1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"40\" object=\"palm2\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"120\" object=\"palm3\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"60\" object=\"palm1\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"630\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"580\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"670\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"600\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"600\" object=\"palm4\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"620\" object=\"palm2\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"650\" object=\"palm3\"/>"; str = str + "<object yoffset=\"2.45\" xoffset=\"650\" object=\"palm4\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"650\" object=\"palm1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"590\" object=\"palm2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"610\" object=\"palm3\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"590\" object=\"palm3\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"670\" object=\"palm4\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"610\" object=\"palm2\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"40\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"270\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"300\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"190\" object=\"palm1\"/>"; str = str + "<object yoffset=\"4.35\" xoffset=\"190\" object=\"palm1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"220\" object=\"palm1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"240\" object=\"island02\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"270\" object=\"island02b\"/>"; str = str + "<object yoffset=\"5.85\" xoffset=\"270\" object=\"palm4\"/>"; str = str + "<object yoffset=\"5.75\" xoffset=\"270\" object=\"palm4\"/>"; str = str + "<object yoffset=\"5.85\" xoffset=\"220\" object=\"palm1\"/>"; str = str + "<object yoffset=\"5.75\" xoffset=\"360\" object=\"palm2\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"170\" object=\"palm2\"/>"; str = str + "<object yoffset=\"6.45\" xoffset=\"470\" object=\"island02b\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"470\" object=\"palm4\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"470\" object=\"palm4\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"420\" object=\"palm1\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"560\" object=\"palm2\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"370\" object=\"palm2\"/>"; str = str + "<object yoffset=\"6.25\" xoffset=\"470\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"6.35\" xoffset=\"560\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"370\" object=\"bunker1\"/>"; str = str + "<!--<object yoffset=\"6.65\" xoffset=\"270\" object=\"island02b\"/>"; str = str + "<object yoffset=\"6.75\" xoffset=\"270\" object=\"palm3\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"270\" object=\"palm3\"/>"; str = str + "<object yoffset=\"6.75\" xoffset=\"220\" object=\"palm4\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"360\" object=\"palm2\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"170\" object=\"palm2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"240\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"190\" object=\"bunker1\"/>-->"; str = str + "<object yoffset=\"0.2\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"70\" object=\"island02a\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"270\" object=\"island02a\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"470\" object=\"island02a\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"670\" object=\"island02a\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"0\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"100\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"200\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"300\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"400\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"500\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"600\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"700\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.55\" xoffset=\"130\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"200\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"300\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"400\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.55\" xoffset=\"470\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"180\" object=\"palm1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"330\" object=\"palm3\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"520\" object=\"palm1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"680\" object=\"palm3\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"600\" object=\"palm2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" >Level 6</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset= \"0.7\" xoffset = \"360\" bonus=\"weapon2\"/>"; str = str + "<object yoffset= \"1.4\" xoffset = \"130\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"140\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.2\" xoffset = \"300\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.2\" xoffset = \"420\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.2\" xoffset = \"540\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"460\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"580\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"3.4\" xoffset = \"175\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"3.0\" xoffset = \"270\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"175\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"5.3\" xoffset = \"100\" tank=\"heli_v2_line\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>"; str = str + "<object yoffset= \"5.3\" xoffset = \"660\" tank=\"heli_v2_line\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>"; str = str + "<object yoffset= \"6.0\" xoffset = \"330\" bonus=\"miniHealth\"/>\t\t"; str = str + "<object yoffset=\"3.0\" xoffset=\"250\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"550\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.6\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset= \"5.6\" xoffset = \"240\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"5.6\" xoffset = \"420\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"120\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"560\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"6.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"150\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"450\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"250\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.75\" xoffset = \"300\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"7.95\" xoffset = \"300\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"6.95\" xoffset = \"50\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"8.15\" xoffset = \"50\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"6.95\" xoffset = \"600\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"8.15\" xoffset = \"600\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"9.0\" xoffset = \"470\" bonus=\"miniHealth\"/>\t\t"; str = str + "<object yoffset=\"9.5\" xoffset=\"150\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"270\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"390\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"530\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"50\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"650\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.25\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"560\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.25\" xoffset=\"560\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.1\" xoffset=\"125\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"75\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"225\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"500\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"550\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"600\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"650\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"700\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"300\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"420\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"220\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"170\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"-10\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"40\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"500\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"650\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"0.95\" xoffset=\"100\" object=\"RP01\"/>"; str = str + "<object yoffset=\"0.95\" xoffset=\"150\" object=\"RP03\"/>"; str = str + "<object yoffset=\"1.25\" xoffset=\"100\" object=\"house3\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"100\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"100\" object=\"house3\"/>"; str = str + "<object yoffset=\"1.25\" xoffset=\"200\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"200\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"370\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"630\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"370\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"630\" object=\"road2\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"250\" object=\"rls1\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"rls2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"320\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"600\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"320\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"600\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"20\" object=\"road2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"370\" object=\"road2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"630\" object=\"road2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"150\" object=\"rls1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" object=\"rls2\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"50\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"650\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"650\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"50\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"650\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"50\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"200\" object=\"house3\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"170\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"500\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"130\" object=\"stone1\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"520\" object=\"stone2\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"480\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"450\" object=\"house4\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"150\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"500\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"500\" object=\"oil\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"150\" object=\"oil\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"190\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"530\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"250\" object=\"stone1\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"140\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"540\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"250\" object=\"stone1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" >Level 7</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"230\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"330\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"250\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"dmrStep\" mratio = \"10\" rotate = \"0\" xratio = \"-250\" yratio = \"350\" startFrame = \"0\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"dmrStep\" mratio = \"10\" rotate = \"0\" xratio = \"250\" yratio = \"350\" startFrame = \"0\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"150\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\" endFrame = \"700\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"250\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\" endFrame = \"700\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"350\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"3.45\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"3.55\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"4.05\" xoffset=\"120\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"120\" endFrame = \"50\" cannonAngle = \"h-45\"/>"; str = str + "<object yoffset=\"4.05\" xoffset=\"620\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"40\" endFrame = \"50\" cannonAngle = \"h+45\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"450\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"4.85\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"130\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"4.95\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"5.45\" xoffset=\"120\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"45\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"230\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"5.45\" xoffset=\"260\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"45\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"230\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"0\" endFrame = \"200\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"155\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"0\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"80\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"0\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"600\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"670\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"150\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"620\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"150\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"70\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"150\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"600\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"150\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"550\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"350\"/>"; str = str + "<object yoffset=\"7.35\" xoffset=\"400\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"350\"/>"; str = str + "<object yoffset=\"7.65\" xoffset=\"370\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"150\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"70\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"350\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"110\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"350\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"70\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"350\"/>"; str = str + "<object yoffset=\"8.95\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"400\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"8.95\" xoffset=\"150\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"450\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"300\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"hummer_v2_tack\" way = \"line_way\" xratio = \"-100\" mratio = \"2\" rotate = \"0\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"450\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"400\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"10.65\" xoffset=\"400\" tank=\"mariner_v2_line\" way = \"line_way\" xratio = \"100\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset=\"10.65\" xoffset=\"450\" tank=\"mariner_v2_line\" way = \"line_way\" xratio = \"100\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"200\" tank=\"mariner_v2_line\" way = \"line_way\" xratio = \"100\" mratio = \"2\" rotate = \"90\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"250\" tank=\"mariner_v2_line\" way = \"line_way\" xratio = \"100\" mratio = \"2\" rotate = \"90\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"380\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"430\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"200\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"150\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"550\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"150\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"550\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"50\"/>\t\t\t\t"; str = str + "<object yoffset=\"0.9\" xoffset=\"540\" object=\"island01\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"530\" object=\"palm1\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"590\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"500\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"550\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"520\" object=\"palm4\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"510\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"530\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"590\" object=\"palm3\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"310\" object=\"island01b\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"210\" object=\"palm1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"280\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"420\" object=\"palm2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"360\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"500\" object=\"palm2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"550\" object=\"palm1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"150\" object=\"RP02\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" object=\"RP01\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"200\" object=\"RP01\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"135\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"85\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"120\" object=\"island03\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"620\" object=\"island03\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"380\" object=\"palm2\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"460\" object=\"palm2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"380\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" object=\"island02\"/>"; str = str + "<object yoffset=\"4.15\" xoffset=\"120\" object=\"island03\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"220\" object=\"island02b\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"220\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"120\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"170\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"300\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"600\" object=\"palm2\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"640\" object=\"palm1\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"690\" object=\"palm4\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"crater_t\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"690\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"690\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"650\" object=\"bunker2_d\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"610\" object=\"crater_t\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"670\" object=\"crater_t\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"310\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"370\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"410\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"island01\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"island01\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"350\" object=\"island01\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"60\" object=\"crater_t\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"70\" object=\"road1_t\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"70\" object=\"road1_t\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"70\" object=\"road1_t\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"road1_t\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"350\" object=\"road1_t\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"40\" object=\"bunker1_d\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"120\" object=\"bunker1_d\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"70\" object=\"crater_t\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"70\" object=\"crater_t\"/>\t\t\t\t\t\t"; str = str + "<object yoffset=\"6.0\" xoffset=\"430\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"430\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"130\" object=\"island03\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"430\" object=\"island03\"/>\t"; str = str + "<object yoffset=\"9.1\" xoffset=\"300\" object=\"island01b\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" object=\"island01b\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"300\" object=\"island01b\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"150\" object=\"island01b\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"150\" object=\"island01b\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"150\" object=\"island01b\"/>\t\t\t"; str = str + "<object yoffset=\"9.1\" xoffset=\"550\" object=\"island01b\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"550\" object=\"island01b\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"550\" object=\"island01b\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"650\" object=\"house2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"400\" object=\"RP01\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"450\" object=\"RP01\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"100\" object=\"house4\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"300\" object=\"palm2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"100\" object=\"house3\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"300\" object=\"house3\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" object=\"palm3\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"650\" object=\"house3\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" object=\"palm1\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"450\" object=\"palm2\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"150\" object=\"palm1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"50\" object=\"pad1\"/>"; str = str + "<object yoffset=\"10.05\" xoffset=\"650\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"350\" object=\"house5\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"50\" object=\"oil\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"650\" object=\"oil\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"350\" object=\"wall\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"400\" object=\"wall\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"300\" object=\"wall\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"250\" object=\"wall\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1\" >Level 8 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.3\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.65\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"200\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"250\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset= \"2.5\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" endFrame = \"300\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.5\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" endFrame = \"350\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.5\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"100\" endFrame = \"400\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"510\" tank=\"buggy_v1_line\" endFrame = \"50\" rotate = \"120\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"1\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"250\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"1\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"1\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"210\" tank=\"buggy_v1_line\" rotate = \"120\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"270\" tank=\"buggy_v1_line\" rotate = \"120\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"600\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"500\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"100\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"50\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"100\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"200\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"280\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"400\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"500\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"150\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"250\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"450\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"50\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"400\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"2\" rotate = \"90\" startFrame=\"200\" xratio = \"50\" yratio = \"200\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"2\" rotate = \"90\" startFrame=\"200\" xratio = \"50\" yratio = \"-200\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"400\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"2\" rotate = \"90\" startFrame=\"200\" xratio = \"50\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"300\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"2\" rotate = \"90\" startFrame=\"200\" xratio = \"50\" yratio = \"-200\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"0\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"6\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"700\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"6\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"200\" tank=\"jeep_v1_light_line\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"jeep_v1_light_line\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"400\" tank=\"jeep_v1_light_line\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"100\" tank=\"jeep_v1_light_line\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"650\" tank=\"jeep_v1_light_line\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"100\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"150\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"250\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"400\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"100\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"300\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"400\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"0.35\" xoffset=\"40\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.65\" xoffset=\"80\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.55\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"75\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"150\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.25\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.35\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"40\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"90\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"140\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"240\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"290\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"340\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"390\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"-30\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"170\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"370\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"570\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.75\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"570\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"300\" object=\"pad1\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"40\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"90\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"140\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"240\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"290\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"340\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"390\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"570\" object=\"house4\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"570\" object=\"house4\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"570\" object=\"house4\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"210\" object=\"oil\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"370\" object=\"house4\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"570\" object=\"house4\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"570\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"370\" object=\"tree1\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"230\" object=\"tree1\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"70\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"210\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"210\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"110\" object=\"road2\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"360\" object=\"road2\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"560\" object=\"road2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"360\" object=\"road2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"560\" object=\"road2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"160\" object=\"road2\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"160\" object=\"house3\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"360\" object=\"house3\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"630\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"630\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"330\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"630\" object=\"house3\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"130\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"310\" object=\"house3\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"530\" object=\"house3\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"130\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"270\" object=\"tree1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"310\" object=\"house3\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"530\" object=\"house3\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"200\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"400\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"600\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"310\" object=\"house3\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"530\" object=\"house3\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"350\" object=\"house6\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"675\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"600\" object=\"house1\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" object=\"road2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"500\" object=\"road2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"700\" object=\"road2\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.55\" xoffset=\"250\" object=\"house6\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"550\" object=\"house1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"25\" object=\"tree2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"200\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"400\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"150\" object=\"tree2\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"350\" object=\"house4\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"300\" object=\"oil\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"300\" object=\"oil\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"150\" object=\"tree\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"350\" object=\"tree\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"250\" object=\"tree\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"100\" object=\"tree\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" >Level 9 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"600\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset= \"1.3\" xoffset = \"10\" tank=\"buggy_v1_line\" way = \"tack_way\" startFrame = \"0\" endFrame = \"300\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"710\" tank=\"buggy_v1_line\" way = \"tack_way\" startFrame = \"50\" endFrame = \"350\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"50\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"150\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"400\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"450\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"450\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"150\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"3.6\" xoffset=\"100\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"350\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"4.0\" xoffset=\"300\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"550\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"4.0\" xoffset=\"500\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" endFrame = \"250\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" endFrame = \"250\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.8\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"100\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"5.0\" xoffset=\"600\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"300\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"550\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"6.0\" xoffset=\"100\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"150\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"6.5\" xoffset=\"400\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"200\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"150\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"250\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"450\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"0\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"200\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"500\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"200\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"500\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"550\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"600\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"150\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.7\" xoffset=\"350\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.2\" xoffset=\"250\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.3\" xoffset=\"350\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.4\" xoffset=\"450\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"11.2\" xoffset = \"370\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"12.8\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"12.0\" xoffset = \"25\" mainObj=\"bossHeli\" tank=\"sin_way\" rotate=\"-90\" mratio=\"8\" orientToPath=\"shoot\" wayCycle=\"2\" xratio=\"150\" yratio=\"150\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"350\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"550\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"650\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"600\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"700\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.55\" xoffset=\"200\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.55\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"450\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"450\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"150\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"150\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"550\" object=\"rls1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"rls1\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"250\" object=\"rls1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"250\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"190\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"550\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"650\" object=\"stone1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"180\" object=\"stone1\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"670\" object=\"stone1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"crater\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"550\" object=\"cliff\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"250\" object=\"stone1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"650\" object=\"stone1\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"cliff\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"250\" object=\"cliff\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"650\" object=\"stone1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"350\" object=\"stone1\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"250\" object=\"crater\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"600\" object=\"bunker2_d\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"600\" object=\"cliff\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"200\" object=\"cliff\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"245\" object=\"stone2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"395\" object=\"stone2\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"250\" object=\"stone2\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"200\" object=\"stone2\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"450\" object=\"stone2\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"200\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"100\" object=\"stone2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"600\" object=\"stone2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1\" >Level 10 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.9\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"450\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"500\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"450\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"70\" endFrame=\"20\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"200\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"150\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" endFrame=\"20\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"100\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"200\" yratio = \"200\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"-200\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"2.9\" xoffset=\"600\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"180\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"3.2\" xoffset=\"400\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"0\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"3.5\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"180\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"3.5\" xoffset=\"400\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"0\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"3.5\" xoffset=\"650\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"4.6\" xoffset=\"200\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"400\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"650\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"dmrZigzag\" mratio = \"6\" rotate = \"0\" xratio = \"300\" yratio = \"500\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"dmrZigzag\" mratio = \"6\" rotate = \"0\" xratio = \"300\" yratio = \"500\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"dmrZigzag\" mratio = \"6\" rotate = \"0\" xratio = \"300\" yratio = \"500\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"350\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"600\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"6.9\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"400\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.1\" xoffset=\"600\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.2\" xoffset=\"375\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.2\" xoffset=\"550\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.25\" xoffset=\"450\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.25\" xoffset=\"625\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.7\" xoffset=\"75\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"80\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.7\" xoffset=\"75\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"80\" xratio = \"100\" yratio = \"100\" startFrame = \"200\"/>\t"; str = str + "<object yoffset=\"7.9\" xoffset=\"575\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"100\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.9\" xoffset=\"575\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"100\" xratio = \"100\" yratio = \"100\" startFrame = \"200\"/>\t"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.35\" xoffset=\"400\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"450\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"70\" endFrame=\"20\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset= \"8.5\" xoffset = \"10\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"0\" endFrame = \"225\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"8.8\" xoffset = \"710\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"50\" endFrame = \"225\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"8.7\" xoffset = \"10\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"0\" endFrame = \"225\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"9.0\" xoffset = \"710\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"50\" endFrame = \"225\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"450\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.1\" xoffset=\"550\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.0\" xoffset=\"650\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"9.8\" xoffset=\"550\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"9.7\" xoffset=\"650\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.7\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"10.8\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"50\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"-50\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"-30\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"11.5\" xoffset=\"750\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"210\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"11.9\" xoffset=\"-50\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"-30\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"11.9\" xoffset=\"750\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"210\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"12.3\" xoffset=\"-50\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"-30\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"12.3\" xoffset=\"750\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"210\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"12.8\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"14.0\" xoffset = \"315\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"15.3\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"600\" tank=\"bossTank_sideway\" bossBar=\"0\" xratio =\"-100\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"100\" tank=\"bossTank_sideway\" bossBar=\"0\"/>"; str = str + "<object yoffset=\"0.1\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"300\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"300\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"550\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<!--<object yoffset=\"2.0\" xoffset=\"20\" object=\"tree2\"/>-->"; str = str + "<object yoffset=\"2.25\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"300\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"300\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"50\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"600\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"550\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"200\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"675\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"300\" object=\"tree2\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"250\" object=\"tree2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"20\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"100\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"150\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"550\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"250\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"600\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"175\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"275\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"330\" object=\"tree\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"175\" object=\"tree\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"550\" object=\"tree2\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"350\" object=\"tree\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"650\" object=\"tree2\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"550\" object=\"tree2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"100\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"550\" object=\"bunker2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("c471e342", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 980 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc(); setPlayerSettings(); makeText("CXA " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 1136 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link { function Link () { } static function Open(url, name, group) { var _local6 = 0; var _local10 = 0; var _local4 = 0; var _local3 = 0; var _local7 = 0; var _local5 = 0; var _local9 = (url + ".") + name; var _local8; var _local1 = url; _local1 = Replace(_local1, "http://", ""); if (_local1.indexOf("/") > -1) { _local1 = _local1.substring(0, _local1.indexOf("/")); } if (_local1.indexOf("?") > -1) { _local1 = _local1.substring(0, _local1.indexOf("?")); } _local1 = ("http://" + _local1) + "/"; var _local2 = _local1; if (_local2.indexOf("//") > -1) { _local2 = _local2.substring(_local2.indexOf("//") + 2); } _local2 = Replace(_local2, "www.", ""); if (_local2.indexOf("/") > -1) { _local2 = _local2.substring(0, _local2.indexOf("/")); } try { getURL (url, "_blank"); if (Clicks.indexOf(_local9) > -1) { _local4 = 1; } else { _local4 = 1; _local6 = 1; Clicks.push(_local9); } if (Clicks.indexOf(_local2) > -1) { _local3 = 1; } else { _local3 = 1; _local10 = 1; Clicks.push(_local2); } _local8 = true; } catch(err) { _local7 = 1; _local5 = 1; _local8 = false; } Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local10, _local3, _local5); Playtomic.Log.Link(url, name, group, _local6, _local4, _local7); Playtomic.Log.ForceSend(); return(_local8); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static var Clicks = new Array(); }
Symbol 1137 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces++; Data = Data + (((Data == "") ? "" : "~") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local2 = function (success) { if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) { Playtomic.Log.IncreaseViews(); } if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) { Playtomic.Log.IncreasePlays(); } }; var _local3 = new LoadVars(); _local3.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local2, "POST"); } var Data = ""; var Ready = false; }
Symbol 1138 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID > 0) { return(undefined); } SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) { Enabled = false; return(undefined); } SourceUrl = GetUrl(defaulturl); if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local4 = GetCookie("views"); Send("v/" + (_local4 + 1), true); _global.setTimeout(PingServer, 60000); } static function ForceSend() { Request.Send(); Request = new Playtomic.LogRequest(); } static function IncreaseViews() { var _local1 = GetCookie("views"); _local1++; SaveCookie("views", _local1); } static function IncreasePlays() { Plays = ++Plays; } static function Play() { if (!Enabled) { return(undefined); } LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send("p/" + (Plays + 1), true); } static function CustomMetric(name, group, unique) { if (!Enabled) { return(undefined); } if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Customs.indexOf(name) > -1) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } static function Link(url, name, group, unique, total, fail) { if (!Enabled) { return(undefined); } Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } static function LevelCounterMetric(name, level, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelCounters.indexOf(name) > -1) { return(undefined); } LevelCounters.push(name); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } static function LevelRangedMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelRangeds.indexOf(name) > -1) { return(undefined); } LevelRangeds.push(name); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function LevelAverageMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelAverages.indexOf(name) > -1) { return(undefined); } LevelAverages.push(name); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function PingServer() { if (!Enabled) { return(undefined); } Pings = ++Pings; Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { var _local1 = SharedObject.getLocal("swfstats"); _local1.data[n] = v.toString(); _local1.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = s.replace("/", "\\"); } while (s.indexOf("~") > -1) { s = s.replace("~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function GetUrl(defaulturl) { return(defaulturl); } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 1139 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (_global.screenWidth - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = _global.screenWidth - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1140 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } lifeFrame = 0; newSpeeds = new Array(); newSpeedsTimes = new Array(); } function newSpeedsArray(speed_values, speed_times) { newSpeeds = _global.prepareArrayNum(speed_values); newSpeedsTimes = _global.prepareArrayNum(speed_times); } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local8 = {x:x, y:y}; _parent.localToGlobal(_local8); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local18 = _local10.x - _local8.x; var _local20 = _local10.y - _local8.y; var _local17 = Math.atan2(_local20, _local18); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local17); speedY = speedXY * Math.sin(_local17); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local13 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local15 = _local13 * Math.cos(rotate + _local12); var _local16 = _local13 * Math.sin(rotate + _local12); } else { var _local15 = _local4; var _local16 = _local5; } way.x = _local15; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { lifeFrame++; var _local5 = 0; while (_local5 < newSpeedsTimes.length) { if (lifeFrame != newSpeedsTimes[_local5]) { } else { trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + "."); wayRatio = newSpeeds[_local5]; break; } _local5++; } if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local7 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local7 = _local7 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local7 * _local7)); var _local9 = Math.atan2(_local7, _local6); _local6 = _local10 * Math.cos(rotate + _local9); _local7 = _local10 * Math.sin(rotate + _local9); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local7); way._y = way.y; var _local18 = way.klop._x; var _local19 = way.klop._y; } var _local8 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local8 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local8 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local8 = _local8 + (_local8 - endFrame); } if (wayCycle == 3) { _local8 = startFrame + (_local8 - endFrame); } } if ((wayDir < 0) && (_local8 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local8 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local8 = startFrame + (startFrame - _local8); } if (wayCycle == 3) { _local8 = endFrame - (startFrame - _local8); } } if (firstStep != 0) { _local8 = firstStep; firstStep = 0; } var _local18 = way.klop._x; var _local19 = way.klop._y; way.gotoAndStop(_local8); var _local6 = way.klop._x - _local18; _local6 = _local6 * factor; var _local7 = way.klop._y - _local19; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local7 = _local7 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local7 * _local7)); var _local9 = Math.atan2(_local7, _local6); speedX = _local10 * Math.cos(rotate + _local9); speedY = _local10 * Math.sin(rotate + _local9); } else { speedX = _local6; speedY = _local7; } var _local20 = 0; var _local21 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local20 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local7 = -_root.bg.speedY; } else { _local7 = -movedWayYSpeed; } speedY = speedY + _local7; _local21 = -_local7; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local13 = line.getRect(this); baseRotateCount = Math.atan2(_local13.yMax + _local13.yMin, _local13.xMax + _local13.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local16 = {x:x, y:y}; _parent.localToGlobal(_local16); var _local17 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local17); var _local14 = _local17.x - _local16.x; var _local15 = _local17.y - _local16.y; var _local22 = Math.sqrt((_local14 * _local14) + (_local15 * _local15)); var _local11 = Math.atan2(_local15, _local14); if (!_global.noSet(AARatio)) { var _local12 = Math.atan2(speedY, speedX) * _global.PI2; _local12 = _local12 + _global.getAngleDelta(_local12, _local11 * _global.PI2, AARatio); _local11 = _local12 / _global.PI2; } var _local23 = AADistance; if (_local22 > _local23) { speedX = speedXY * Math.cos(_local11); speedY = speedXY * Math.sin(_local11); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local20); way._x = way.x; way.y = way.y - (speedY + _local21); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1141 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local5 = 0; while (_local5 < childs.length) { var _local13 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local5]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local11 = ((!_global.noSet(childDX[_local5])) ? (childDX[_local5]) : 0); var _local12 = ((!_global.noSet(childDY[_local5])) ? (childDY[_local5]) : 0); _local13.moveTo(_x + _local11, _y + _local12); } _local5++; } } var _local15 = 0; var _local16 = 99; var _local17 = Math.floor(Math.random() * ((_local16 - _local15) + 1)) + _local15; if (_local17 < 50) { trace("add star"); var _local7 = _root.bg.bnz.getNextHighestDepth(); trace("bar = " + _local7); var _local4 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local7, _local7); _global.bonusObjects.push(_local4); _local4._x = _x + 0; _local4._y = _y - 50; _local4.bonusType = "star"; _local4.inQueue(); _local4._alpha = (_local4._xscale = (_local4._yscale = 2)); _local4.onEnterFrame = _global.getOn; } var _local5 = 0; while (_local5 < loot.length) { var _local9 = autoloot[_local5]; var _local10 = lootXoffset[_local5]; var _local8 = lootYoffset[_local5]; var _local6 = loot[_local5]; if (_local9) { _global.makeBonusAnimation(_local6, _root.bg.player); _root.bg.player.applyBonus(_local6); } else { var _local7 = _root.bg.bnz.getNextHighestDepth(); var _local4 = _root.bg.bnz.attachMovie("bonus_weapon4", "b" + _local7, _local7); _global.bonusObjects.push(_local4); _local4._x = _x + _local10; _local4._y = _y + _local8; _local4.bonusType = _local6; _local4.inQueue(); _local4._alpha = (_local4._xscale = (_local4._yscale = 2)); _local4.onEnterFrame = _global.getOn; } _local5++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local14 = soundKills.split(","); if (_local14.length == 0) { _local14 = [soundKills]; } var _local18 = Math.floor(Math.random() * _local14.length); _global.sound.play(_global.trim(_local14[_local18]), x, flag); } } if (score != 0) { var _local7 = _root.bg.bnzFX.getNextHighestDepth(); var _local4 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local7, _local7); _local4.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local4._alpha = 70; _local4._x = _x; _local4._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local9 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local7 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local9.moveTo(_x + _local7, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1142 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local18 = _global.prepareArrayNum(t); var _local17 = _global.prepareArrayNum(mt); var _local5 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local8 = _global.prepareArrayNum(bs); var _local22 = _global.prepareArrayString(dd); var _local6 = _global.prepareArrayNum(br); var _local16 = _global.prepareArrayNum(tl); var _local21 = _global.prepareArrayNum(am); var _local12 = _global.prepareArrayNum(fs); var _local15 = _global.prepareArrayNum(fm); var _local20 = _global.prepareArrayNum(fd); var _local9 = _global.prepareArrayNum(bd); var _local19 = _global.prepareArrayNum(mb); var _local14 = _global.prepareArrayNum(pa); var _local10 = _global.prepareArrayNum(pd); var _local13 = _global.prepareArrayString(ca); var _local7 = _global.prepareArrayString(spa); var _local11 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local17[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local8[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local21[_local3]), _global.trim(_local12[_local3]), _global.trim(_local15[_local3]), _global.trim(_local20[_local3]), _global.trim(_local9[_local3]), _global.trim(_local19[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local13[_local3]), _global.trim(_local7[_local3]), _global.trim(_local11[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local18 = _global.prepareArrayNum(t); var _local17 = _global.prepareArrayNum(mt); var _local5 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local8 = _global.prepareArrayNum(bs); var _local22 = _global.prepareArrayString(dd); var _local6 = _global.prepareArrayNum(br); var _local16 = _global.prepareArrayNum(tl); var _local21 = _global.prepareArrayNum(am); var _local12 = _global.prepareArrayNum(fs); var _local15 = _global.prepareArrayNum(fm); var _local20 = _global.prepareArrayNum(fd); var _local9 = _global.prepareArrayNum(bd); var _local19 = _global.prepareArrayNum(mb); var _local14 = _global.prepareArrayNum(pa); var _local10 = _global.prepareArrayNum(pd); var _local13 = _global.prepareArrayString(ca); var _local7 = _global.prepareArrayString(spa); var _local11 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local17[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local8[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local21[_local3]), _global.trim(_local12[_local3]), _global.trim(_local15[_local3]), _global.trim(_local20[_local3]), _global.trim(_local9[_local3]), _global.trim(_local19[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), pts, pta, ptss, _global.trim(_local13[_local3]), _global.trim(_local7[_local3]), _global.trim(_local11[_local3])); _local3++; } } function oEF() { var _local3 = x; var _local4 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local3 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local3); var _local4 = {x:x, y:y}; _parent.localToGlobal(_local4); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local8 = cannons[_local3].cannonAngleType; switch (_local8) { case "t" : var _local4 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local4 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local4 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local4; } else { var _local6 = _global.getAngleDelta(cannons[_local3]._rotation, _local4, 1); var _local7 = ((_local6 > 0) ? 1 : -1); if (Math.abs(_local6) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local7 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local6; } } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local8])) { var _local6 = _local9["ex" + _local8]; var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local7++; _local8++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local4 = cannons[0]._currentframe; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1143 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1144 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (_global.screenWidth - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local4 = _local5.getNextHighestDepth(); var _local6 = _local5.attachMovie("explode", "fx" + _local4, _local4); _local6._x = x; _local6._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local7 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local12 = (_global.clock - startClock) + 1; var _local11 = (3.141593 / (flySteps - 1)) * (_local12 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local11) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local9 = ty - _y; var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9)); var _local10 = Math.atan2(_local9, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local10, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local7 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local13 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local13; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1145 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1146 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1147 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local21 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local7 = firesAssoc[firePoint]; } else { var _local7 = fires[_local21 - 1]; } } else { var _local7 = fires[_local21 - 1]; } if (_local7._currentframe == 1) { _local7.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local14 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local14 = _root.bg.shotsTop; } var _local15 = _local14.getNextHighestDepth(); var _local4 = _local14.attachMovie(bt, "f" + _local15, _local15); _local4.movedBullet = gunObj.movedBullet; var _local20 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local20 / _global.PI2; _local4._rotation = _local20 - 90; var _local8 = {x:_local7._x, y:_local7._y}; localToGlobal(_local8); var _local9 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x, _local8.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local9.x; var _local13 = _root._ymouse - _local9.y; var _local16 = Math.sqrt((_local12 * _local12) + (_local13 * _local13)); _local6 = Math.atan2(_local13, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local11 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local11); _local4.setMotion((_local11.x - _local9.x) / (gunObj.flySteps - 1), (_local11.y - _local9.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 1148 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (_local8 == "s_weapon3_1") { _local8 = "s_weapon0"; } if (_local8 == "s_weapon2_1") { _local8 = "s_weapon3"; } if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1149 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1150 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1151 MovieClip [__Packages.star] Frame 0
class star extends MovieClip { var speed, h, _height, _x, _y, removeMovieClip, ticket; function star () { super(); } function initStar(s) { if (_global.noSet(s)) { return(undefined); } speed = s; inQueue(80); h = _height / 2; _x = Math.floor((Math.random() * 550) + 1); _y = -h; } function kill() { outQueue(); removeMovieClip(); } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (init) { _y = _y + speed; if ((_y - h) >= 400) { kill(); } } } var init = false; }
Symbol 1152 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 1; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } var _local4 = SharedObject.getLocal(_global.gameName, "/"); _global.userWeapon1 = _local4.data.userWeapon1; _global.userWeapon2 = _local4.data.userWeapon2; _global.userWeapon3 = _local4.data.userWeapon3; _global.userWeapon4 = _local4.data.userWeapon4; _global.userWeapon4 = 0; if (_global.userWeapon1 == 0) { _global.userWeapon1 = 1; } showWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local10 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local9 = Math.floor(speedX / 3) + 10; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local11 = recoilAngle / _global.PI2; var _local12 = _global.playerS.recoil * Math.cos((3.141593 * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local12 * Math.cos(_local11)) / recoilTimer, (_local12 * Math.sin(_local11)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local13 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(_global.userWeapon1 - 1)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(_global.userWeapon2 + 4)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(_global.userWeapon3 + 7)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local6 = cannons[0].gunZ[_local7]; if (_local6.reload) { var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadTime); } else { var _local5 = 100 * ((_global.clock - _local6.bangTime) / _local6.reloadMicroTime); } if (_local5 > 100) { var _local5 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local5 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local5 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local5 = _global.prepareArrayNum(sd); var _local7 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local5[_local4], _local7[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weaponIcon1._visible = false; _root.gui.weaponIcon2._visible = false; _root.gui.weaponIcon3._visible = false; _root.gui.weaponIcon1.m._visible = false; _root.gui.weaponIcon2.m._visible = false; if (_global.userWeapon1 == 1) { _root.gui.weaponIcon1._visible = true; } else if (_global.userWeapon1 > 1) { _root.gui.weaponIcon1._visible = true; _root.gui.weaponIcon1.m._visible = true; } if (_global.userWeapon2 == 1) { _root.gui.weaponIcon2._visible = true; } else if (_global.userWeapon2 > 1) { _root.gui.weaponIcon2._visible = true; _root.gui.weaponIcon2.m._visible = true; } if (_global.userWeapon3 == 1) { _root.gui.weaponIcon3._visible = true; } } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if (shield < (-_local5)) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.makeText("THWT BYI", "MovieAnimation1"); _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); trace("taken bonus"); switch (type) { case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor); showArmor(); break; case "star" : _global.levelScore = _global.levelScore + 200; _global.sound.play("upgrade", x); break; case "weapon1" : _global.sound.play("upgrade", x); _global.userWeapon1++; if (_global.userWeapon1 > 5) { _global.userWeapon1 = 5; } _root.gui.weapons.wp1.n = 0; showWeapon(); break; case "weapon2" : _global.sound.play("upgrade", x); _global.userWeapon2++; if (_global.userWeapon2 > 3) { _global.userWeapon2 = 3; } _root.gui.weapons.wp2.n = 0; showWeapon(); break; case "weapon3" : _global.sound.play("upgrade", x); _global.userWeapon3++; if (_global.userWeapon3 > 2) { _global.userWeapon3 = 2; } _root.gui.weapons.wp3.n = 0; showWeapon(); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; }
Symbol 1153 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local5 = 0; while (_local5 < arrayLength) { var _local8 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local8, _local8); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local5++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local7 = -1; var _local5 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local7 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local6 = _local3; } } _local3++; } if (_local7 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local7 = _local6; col[_local7].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local7 != -1) { var _local8 = col[_local7]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1154 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 1155 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > _global.screenHeight) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > _global.screenHeight) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 16 Button
on (release) { getURL ("http://game.24h.com.vn/", "_self"); }
Symbol 34 Button
on (release) { getURL ("http://game.24h.com.vn/", "_self"); }
Instance of Symbol 38 MovieClip in Symbol 41 MovieClip Frame 1
on (release) { getURL ("http://game.24h.com.vn/", "_self"); }
Symbol 81 MovieClip Frame 1
_visible = false;
Instance of Symbol 82 MovieClip in Symbol 83 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 83 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 82 MovieClip in Symbol 84 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 84 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 85 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 121 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 96 MovieClip "ex2" in Symbol 121 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 121 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 122 MovieClip [player] Frame 1
#initclip 120 Object.registerClass("player", playerClass); #endinitclip
Symbol 123 MovieClip [enemy] Frame 1
#initclip 21 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 124 MovieClip [bullet] Frame 1
#initclip 22 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 125 MovieClip [queue] Frame 1
#initclip 23 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 82 MovieClip in Symbol 130 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 136 MovieClip [bonus_miniHealth] Frame 1
#initclip 24 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 166 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 166 MovieClip Frame 5
gotoAndStop (1);
Symbol 166 MovieClip Frame 15
gotoAndStop (1);
Symbol 166 MovieClip Frame 19
gotoAndStop (1);
Symbol 166 MovieClip Frame 33
gotoAndStop (1);
Symbol 166 MovieClip Frame 47
gotoAndStop (1);
Symbol 166 MovieClip Frame 61
gotoAndStop (1);
Symbol 167 MovieClip [playerShoot2] Frame 1
#initclip 25 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 167 MovieClip [playerShoot2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 167 MovieClip [playerShoot2] Frame 10
stop();
Symbol 168 MovieClip [empty_gun1] Frame 1
#initclip 26 Object.registerClass("empty_gun1", cannon); #endinitclip
Symbol 169 MovieClip [empty_gun2] Frame 1
#initclip 27 Object.registerClass("empty_gun2", cannon); #endinitclip
Symbol 170 MovieClip [empty_gun3] Frame 1
#initclip 28 Object.registerClass("empty_gun3", cannon); #endinitclip
Symbol 173 MovieClip [weapon2] Frame 1
#initclip 29 Object.registerClass("weapon2", bulletClass); #endinitclip
Symbol 189 MovieClip [player_gun_3] Frame 1
#initclip 30 Object.registerClass("player_gun_3", cannon); #endinitclip
Symbol 190 MovieClip [player_gun_1] Frame 1
#initclip 31 Object.registerClass("player_gun_1", cannon); #endinitclip
Symbol 194 MovieClip [weapon3] Frame 1
#initclip 32 Object.registerClass("weapon3", bulletClass); #endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 194 MovieClip [weapon3] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 194 MovieClip [weapon3] Frame 15
stop();
Symbol 198 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 200 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 216 MovieClip Frame 10
stop();
Symbol 217 MovieClip [weapon4] Frame 1
#initclip 33 Object.registerClass("weapon4", bulletClass); #endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 217 MovieClip [weapon4] Frame 1
onClipEvent (enterFrame) { }
Symbol 217 MovieClip [weapon4] Frame 11
stop();
Symbol 218 MovieClip [player_gun_2] Frame 1
#initclip 34 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 221 MovieClip [bonus_weapon1] Frame 1
#initclip 35 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 227 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 227 MovieClip Frame 5
gotoAndStop (1);
Symbol 227 MovieClip Frame 15
gotoAndStop (1);
Symbol 227 MovieClip Frame 19
gotoAndStop (1);
Symbol 228 MovieClip [weapon1] Frame 1
#initclip 36 Object.registerClass("weapon1", bulletClass); #endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 228 MovieClip [weapon1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 228 MovieClip [weapon1] Frame 40
stop();
Symbol 229 MovieClip [emptyShoot] Frame 1
#initclip 37 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 230 MovieClip [autoExplodePoint_n] Frame 1
#initclip 38 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 230 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 230 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 267 MovieClip Frame 97
gotoAndPlay (1);
Symbol 269 MovieClip [mine_1] Frame 10
stop();
Symbol 273 MovieClip [bonus_weapon2] Frame 1
#initclip 39 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 278 MovieClip [bonus_weapon3] Frame 1
#initclip 40 Object.registerClass("bonus_weapon3", bonus); #endinitclip
Symbol 281 MovieClip [weapon0] Frame 1
#initclip 41 Object.registerClass("weapon0", bulletClass); #endinitclip
Symbol 283 MovieClip [star1] Frame 1
#initclip 42 Object.registerClass("star1", star); #endinitclip
Symbol 285 MovieClip [star2] Frame 1
#initclip 43 Object.registerClass("star2", star); #endinitclip
Symbol 287 MovieClip [star3] Frame 1
#initclip 44 Object.registerClass("star3", star); #endinitclip
Symbol 292 MovieClip [rocket1] Frame 1
#initclip 45 Object.registerClass("rocket1", bulletClass); #endinitclip
Symbol 293 MovieClip [gun_big_lazer_spec] Frame 1
#initclip 46 Object.registerClass("gun_big_lazer_spec", cannon); #endinitclip
Symbol 297 MovieClip [weapon3_1] Frame 1
#initclip 47 Object.registerClass("weapon3_1", bulletClass); #endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 297 MovieClip [weapon3_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 297 MovieClip [weapon3_1] Frame 15
stop();
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 300 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 300 MovieClip Frame 5
stop();
Symbol 301 MovieClip [weapon2_1] Frame 1
#initclip 48 Object.registerClass("weapon2_1", bulletClass); #endinitclip
Instance of Symbol 81 MovieClip "codeStopper" in Symbol 301 MovieClip [weapon2_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 301 MovieClip [weapon2_1] Frame 5
stop();
Symbol 308 MovieClip [fence] Frame 1
#initclip 49 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 308 MovieClip [fence] Frame 16
stop();
Symbol 313 MovieClip [house00] Frame 1
#initclip 50 Object.registerClass("house00", splashedObject); #endinitclip
Symbol 317 MovieClip [house1] Frame 1
#initclip 51 Object.registerClass("house1", splashedObject); #endinitclip stop();
Symbol 317 MovieClip [house1] Frame 16
stop();
Symbol 325 MovieClip [house3] Frame 1
#initclip 52 Object.registerClass("house3", splashedObject); #endinitclip stop();
Symbol 325 MovieClip [house3] Frame 16
stop();
Symbol 366 MovieClip [rls1] Frame 1
#initclip 53 Object.registerClass("rls1", splashedObject); #endinitclip stop();
Symbol 366 MovieClip [rls1] Frame 16
stop();
Symbol 372 MovieClip [rls2] Frame 1
#initclip 54 Object.registerClass("rls2", splashedObject); #endinitclip stop();
Symbol 372 MovieClip [rls2] Frame 16
stop();
Symbol 377 MovieClip [oil] Frame 1
#initclip 55 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 377 MovieClip [oil] Frame 16
stop();
Symbol 382 MovieClip [tower] Frame 1
#initclip 56 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 382 MovieClip [tower] Frame 16
stop();
Symbol 386 MovieClip [pad1] Frame 1
#initclip 57 Object.registerClass("pad1", splashedObject); #endinitclip stop();
Symbol 389 MovieClip [pad2] Frame 1
#initclip 58 Object.registerClass("pad2", splashedObject); #endinitclip stop();
Symbol 393 MovieClip [stone1] Frame 1
#initclip 59 Object.registerClass("stone1", splashedObject); #endinitclip stop();
Symbol 396 MovieClip [stone2] Frame 1
#initclip 60 Object.registerClass("stone2", splashedObject); #endinitclip stop();
Symbol 414 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 419 MovieClip [rocket2] Frame 1
#initclip 61 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 426 MovieClip [shoot1] Frame 1
#initclip 62 Object.registerClass("shoot1", bulletClass); #endinitclip
Symbol 428 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 432 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 432 MovieClip Frame 5
gotoAndStop (1);
Symbol 432 MovieClip Frame 15
gotoAndStop (1);
Symbol 432 MovieClip Frame 19
gotoAndStop (1);
Symbol 433 MovieClip [shoot2] Frame 1
#initclip 63 Object.registerClass("shoot2", bulletClass); #endinitclip
Symbol 435 MovieClip [shoot3] Frame 1
#initclip 64 Object.registerClass("shoot3", bulletClass); #endinitclip
Symbol 437 MovieClip [shoot4] Frame 1
#initclip 65 Object.registerClass("shoot4", bulletClass); #endinitclip
Symbol 441 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 445 MovieClip Frame 1
stop();
Symbol 446 MovieClip [gun4] Frame 1
#initclip 66 Object.registerClass("gun4", cannon); #endinitclip
Symbol 450 MovieClip [gun1] Frame 1
#initclip 67 Object.registerClass("gun1", cannon); #endinitclip
Symbol 454 MovieClip [gun2] Frame 1
#initclip 68 Object.registerClass("gun2", cannon); #endinitclip
Symbol 458 MovieClip [gun3] Frame 1
#initclip 69 Object.registerClass("gun3", cannon); #endinitclip
Symbol 462 MovieClip [gun6] Frame 1
#initclip 70 Object.registerClass("gun6", cannon); #endinitclip
Symbol 470 MovieClip Frame 1
stop();
Symbol 476 MovieClip [jeep_base] Frame 1
stop();
Symbol 481 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 485 MovieClip Frame 1
stop();
Instance of Symbol 414 MovieClip "ex2" in Symbol 486 MovieClip [tank_light_base] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 481 MovieClip "ex2" in Symbol 491 MovieClip [tank_base] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 520 MovieClip [heli_big_base] Frame 1
stop();
Instance of Symbol 481 MovieClip "ex2" in Symbol 520 MovieClip [heli_big_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 520 MovieClip [heli_big_base] Frame 2
stop(); makeDie(dd);
Symbol 546 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 550 MovieClip Frame 1
stop();
Symbol 554 MovieClip [heli_med_base] Frame 1
stop();
Instance of Symbol 546 MovieClip "ex2" in Symbol 554 MovieClip [heli_med_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 554 MovieClip [heli_med_base] Frame 2
stop(); makeDie(dd);
Symbol 582 MovieClip Frame 1
stop();
Symbol 586 MovieClip [heli_small_base] Frame 1
stop();
Instance of Symbol 546 MovieClip "ex2" in Symbol 586 MovieClip [heli_small_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 586 MovieClip [heli_small_base] Frame 2
stop(); makeDie(dd);
Symbol 595 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 599 MovieClip Frame 1
stop();
Symbol 657 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 657 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 658 MovieClip [heli_player_gun] Frame 1
#initclip 71 Object.registerClass("heli_player_gun", cannon); #endinitclip
Symbol 667 MovieClip [house2] Frame 1
#initclip 72 Object.registerClass("house2", splashedObject); #endinitclip stop();
Symbol 667 MovieClip [house2] Frame 16
stop();
Symbol 675 MovieClip [house4] Frame 1
#initclip 73 Object.registerClass("house4", splashedObject); #endinitclip stop();
Symbol 675 MovieClip [house4] Frame 16
stop();
Symbol 683 MovieClip [house5] Frame 1
#initclip 74 Object.registerClass("house5", splashedObject); #endinitclip stop();
Symbol 683 MovieClip [house5] Frame 16
stop();
Symbol 691 MovieClip [house6] Frame 1
#initclip 75 Object.registerClass("house6", splashedObject); #endinitclip stop();
Symbol 691 MovieClip [house6] Frame 16
stop();
Symbol 692 MovieClip [house1_d] Frame 1
#initclip 76 Object.registerClass("house1_d", splashedObject); #endinitclip
Symbol 693 MovieClip [house2_d] Frame 1
#initclip 77 Object.registerClass("house2_d", splashedObject); #endinitclip
Symbol 694 MovieClip [house4_d] Frame 1
#initclip 78 Object.registerClass("house4_d", splashedObject); #endinitclip
Symbol 695 MovieClip [house3_d] Frame 1
#initclip 79 Object.registerClass("house3_d", splashedObject); #endinitclip
Symbol 696 MovieClip [house5_d] Frame 1
#initclip 80 Object.registerClass("house5_d", splashedObject); #endinitclip
Symbol 697 MovieClip [house6_d] Frame 1
#initclip 81 Object.registerClass("house6_d", splashedObject); #endinitclip
Symbol 701 MovieClip [cliff] Frame 1
#initclip 82 Object.registerClass("cliff", splashedObject); #endinitclip
Symbol 705 MovieClip [crater] Frame 1
#initclip 83 Object.registerClass("crater", splashedObject); #endinitclip
Symbol 709 MovieClip [RP01] Frame 1
#initclip 84 Object.registerClass("RP01", splashedObject); #endinitclip
Symbol 713 MovieClip [bunker1_d] Frame 1
#initclip 85 Object.registerClass("bunker1_d", splashedObject); #endinitclip
Symbol 717 MovieClip [RP02] Frame 1
#initclip 86 Object.registerClass("RP02", splashedObject); #endinitclip
Symbol 721 MovieClip [RP03] Frame 1
#initclip 87 Object.registerClass("RP03", splashedObject); #endinitclip
Symbol 728 MovieClip [bunker1] Frame 1
#initclip 88 Object.registerClass("bunker1", splashedObject); #endinitclip stop();
Symbol 728 MovieClip [bunker1] Frame 16
stop();
Symbol 737 MovieClip [bunker2] Frame 1
#initclip 89 Object.registerClass("bunker2", splashedObject); #endinitclip stop();
Symbol 737 MovieClip [bunker2] Frame 16
stop();
Symbol 738 MovieClip [bunker2_d] Frame 1
#initclip 90 Object.registerClass("bunker2_d", splashedObject); #endinitclip
Symbol 742 MovieClip [tree1] Frame 1
#initclip 91 Object.registerClass("tree1", splashedObject); #endinitclip
Symbol 746 MovieClip [tree2] Frame 1
#initclip 92 Object.registerClass("tree2", splashedObject); #endinitclip
Symbol 750 MovieClip [tree3] Frame 1
#initclip 93 Object.registerClass("tree3", splashedObject); #endinitclip
Symbol 754 MovieClip [tree4] Frame 1
#initclip 94 Object.registerClass("tree4", splashedObject); #endinitclip
Symbol 763 MovieClip [wall] Frame 1
#initclip 95 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 763 MovieClip [wall] Frame 16
stop();
Symbol 767 MovieClip [road1] Frame 1
#initclip 96 Object.registerClass("road1", splashedObject); #endinitclip
Symbol 771 MovieClip [road2] Frame 1
#initclip 97 Object.registerClass("road2", splashedObject); #endinitclip
Symbol 775 MovieClip [island01] Frame 1
#initclip 98 Object.registerClass("island01", splashedObject); #endinitclip
Symbol 776 MovieClip [island01a] Frame 1
#initclip 99 Object.registerClass("island01a", splashedObject); #endinitclip
Symbol 777 MovieClip [island01b] Frame 1
#initclip 100 Object.registerClass("island01b", splashedObject); #endinitclip
Symbol 781 MovieClip [island02] Frame 1
#initclip 101 Object.registerClass("island02", splashedObject); #endinitclip
Symbol 782 MovieClip [island02a] Frame 1
#initclip 102 Object.registerClass("island02a", splashedObject); #endinitclip
Symbol 783 MovieClip [island02b] Frame 1
#initclip 103 Object.registerClass("island02b", splashedObject); #endinitclip
Symbol 787 MovieClip [island03] Frame 1
#initclip 104 Object.registerClass("island03", splashedObject); #endinitclip
Symbol 791 MovieClip [palm1] Frame 1
#initclip 105 Object.registerClass("palm1", splashedObject); #endinitclip
Symbol 795 MovieClip [palm2] Frame 1
#initclip 106 Object.registerClass("palm2", splashedObject); #endinitclip
Symbol 799 MovieClip [palm3] Frame 1
#initclip 107 Object.registerClass("palm3", splashedObject); #endinitclip
Symbol 803 MovieClip [palm4] Frame 1
#initclip 108 Object.registerClass("palm4", splashedObject); #endinitclip stop();
Symbol 807 MovieClip [palm5] Frame 1
#initclip 109 Object.registerClass("palm5", splashedObject); #endinitclip stop();
Symbol 810 MovieClip [hedgehog] Frame 1
#initclip 110 Object.registerClass("hedgehog", splashedObject); #endinitclip stop();
Symbol 812 MovieClip Frame 1
_visible = false;
Symbol 823 MovieClip [dock_1] Frame 1
#initclip 111 Object.registerClass("dock_1", splashedObject); #endinitclip stop();
Symbol 823 MovieClip [dock_1] Frame 2
stop();
Symbol 827 MovieClip [dock_2] Frame 1
#initclip 112 Object.registerClass("dock_2", splashedObject); #endinitclip stop();
Symbol 827 MovieClip [dock_2] Frame 2
stop();
Symbol 883 MovieClip [marine] Frame 1
#initclip 113 Object.registerClass("marine", cannon); #endinitclip
Symbol 883 MovieClip [marine] Frame 17
gotoAndPlay (1);
Instance of Symbol 415 MovieClip in Symbol 883 MovieClip [marine] Frame 37
onClipEvent (load) { _parent.stop(); ts = getTimer(); } onClipEvent (enterFrame) { if ((getTimer() - ts) > 2000) { _parent._parent._alpha = _parent._parent._alpha - 5; if (_parent._parent._alpha <= 0) { _parent._parent.removeMovieClip(); } } }
Symbol 888 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 892 MovieClip Frame 1
stop();
Symbol 893 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 888 MovieClip "ex2" in Symbol 893 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 888 MovieClip "ex3" in Symbol 893 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 888 MovieClip "ex4" in Symbol 893 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 888 MovieClip "ex5" in Symbol 893 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 896 MovieClip Frame 1
stop();
Symbol 900 MovieClip [gun8] Frame 1
#initclip 114 Object.registerClass("gun8", cannon); #endinitclip
Instance of Symbol 595 MovieClip "ex2" in Symbol 905 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 595 MovieClip "ex3" in Symbol 905 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 595 MovieClip "ex4" in Symbol 905 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 12; }
Symbol 909 MovieClip [gun7] Frame 1
#initclip 115 Object.registerClass("gun7", cannon); #endinitclip
Symbol 916 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 916 MovieClip Frame 5
gotoAndStop (1);
Symbol 916 MovieClip Frame 15
gotoAndStop (1);
Symbol 917 MovieClip [gun5] Frame 1
#initclip 116 Object.registerClass("gun5", cannon); #endinitclip
Symbol 921 MovieClip [gun9] Frame 1
#initclip 117 Object.registerClass("gun9", cannon); #endinitclip
Symbol 922 MovieClip [gun10] Frame 1
#initclip 118 Object.registerClass("gun10", cannon); #endinitclip
Instance of Symbol 481 MovieClip "ex2" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 481 MovieClip "ex1" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 481 MovieClip "ex3" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 481 MovieClip "ex4" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 481 MovieClip "ex5" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 481 MovieClip "ex6" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 481 MovieClip "ex7" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 481 MovieClip "ex8" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 481 MovieClip "ex9" in Symbol 952 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 954 MovieClip [finish_line] Frame 1
#initclip 119 Object.registerClass("finish_line", splashedObject); #endinitclip stop();
Symbol 954 MovieClip [finish_line] Frame 2
stop(); if (_root.bg.player.armor > 0) { _global.gameOver = true; _global.gameInWin = true; _global.userControlled = true; }
Symbol 968 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 974 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 977 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 979 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 980 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 980 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 983 MovieClip Frame 1
_visible = false;
Symbol 983 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 983 MovieClip Frame 7
gotoAndStop (1);
Symbol 983 MovieClip Frame 12
gotoAndStop (1);
Symbol 984 MovieClip [#soundz] Frame 1
#initclip 121 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 991 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 997 Button
on (release) { _global.diffLevel = 1; _global.sound.play("menu"); _root.gotoAndStop("game"); if (_global.use_playtomic) { Playtomic.Log.Play(); } }
Instance of Symbol 980 MovieClip "btn_sound" in Symbol 1038 MovieClip Frame 1
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Symbol 1039 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 1083 MovieClip Frame 1
stop();
Symbol 1083 MovieClip Frame 2
stop();
Symbol 1084 MovieClip [#BGfull] Frame 1
#initclip 123 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1094 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1095 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1098 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1106 MovieClip Frame 1
stop();
Symbol 1111 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1114 Button
on (press) { var gname = "may_bay_2"; var gscore = _root.num; getURL ("index.php?act=Arcade&do=newscore", "_self", "POST"); }
Symbol 1129 MovieClip Frame 1
stop();
Symbol 1129 MovieClip Frame 2
stop();
Symbol 1129 MovieClip Frame 3
stop();
Symbol 1130 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1135 MovieClip [bossBar] Frame 1
#initclip 122 Object.registerClass("bossBar", BossBarClass); #endinitclip

Library Items

Symbol 1 FontUsed by:2 4 6 8 10 12 39 43 45 47 49 51 53 55 57 59 61 63 68 70 72 74
Symbol 2 EditableTextUses:1Used by:3
Symbol 3 MovieClip [char_H]Uses:2Used by:85
Symbol 4 EditableTextUses:1Used by:5
Symbol 5 MovieClip [char_Y]Uses:4Used by:85
Symbol 6 EditableTextUses:1Used by:7
Symbol 7 MovieClip [char_B]Uses:6Used by:85
Symbol 8 EditableTextUses:1Used by:9
Symbol 9 MovieClip [char_C]Uses:8Used by:85
Symbol 10 EditableTextUses:1Used by:11
Symbol 11 MovieClip [char_W]Uses:10Used by:85
Symbol 12 EditableTextUses:1Used by:13
Symbol 13 MovieClip [char_T]Uses:12Used by:85
Symbol 14 GraphicUsed by:Timeline
Symbol 1136 MovieClip [__Packages.Playtomic.Link]
Symbol 1137 MovieClip [__Packages.Playtomic.LogRequest]
Symbol 1138 MovieClip [__Packages.Playtomic.Log]
Symbol 1139 MovieClip [__Packages.checkedObject]
Symbol 1140 MovieClip [__Packages.movingObject]
Symbol 1141 MovieClip [__Packages.damagableObject]
Symbol 1142 MovieClip [__Packages.tankClass]
Symbol 1143 MovieClip [__Packages.enemyClass]
Symbol 1144 MovieClip [__Packages.bulletClass]
Symbol 1145 MovieClip [__Packages.queue]
Symbol 1146 MovieClip [__Packages.bonus]
Symbol 1147 MovieClip [__Packages.cannon]
Symbol 1148 MovieClip [__Packages.weapon]
Symbol 1149 MovieClip [__Packages.splashedObject]
Symbol 1150 MovieClip [__Packages.autoExplode]
Symbol 1151 MovieClip [__Packages.star]
Symbol 1152 MovieClip [__Packages.playerClass]
Symbol 1153 MovieClip [__Packages.soundCollector]
Symbol 1154 MovieClip [__Packages.BossBarClass]
Symbol 1155 MovieClip [__Packages.bgClass]
Symbol 15 GraphicUsed by:16 94 302 373 378 472 477 487 496 525 559 591 819 884 901 931 953 1034 1081
Symbol 16 ButtonUses:15Used by:Timeline
Symbol 17 FontUsed by:18
Symbol 18 EditableTextUses:17Used by:24
Symbol 19 GraphicUsed by:24
Symbol 20 FontUsed by:21 964 971 994 1009 1012 1101 1102 1103 1104 1124 1125 1127 1128
Symbol 21 TextUses:20Used by:24
Symbol 22 GraphicUsed by:23 977 979
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:18 19 21 23Used by:Timeline
Symbol 25 FontUsed by:26 42 195 955 1000 1001 1002 1028 1029
Symbol 26 EditableTextUses:25Used by:Timeline
Symbol 27 GraphicUsed by:28 34 1030
Symbol 28 MovieClipUses:27Used by:32
Symbol 29 BitmapUsed by:30 35 37
Symbol 30 GraphicUses:29Used by:31 34
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:28 31Used by:34
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:32 33 27 30Used by:38  Timeline
Symbol 35 GraphicUses:29Used by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUses:29Used by:38
Symbol 38 MovieClipUses:34 35 36 37Used by:41
Symbol 39 EditableTextUses:1Used by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClipUses:38 40Used by:Timeline
Symbol 42 EditableTextUses:25Used by:85
Symbol 43 EditableTextUses:1Used by:44
Symbol 44 MovieClip [char_1]Uses:43Used by:85
Symbol 45 EditableTextUses:1Used by:46
Symbol 46 MovieClip [char_2]Uses:45Used by:85
Symbol 47 EditableTextUses:1Used by:48
Symbol 48 MovieClip [char_3]Uses:47Used by:85
Symbol 49 EditableTextUses:1Used by:50
Symbol 50 MovieClip [char_4]Uses:49Used by:85
Symbol 51 EditableTextUses:1Used by:52
Symbol 52 MovieClip [char_5]Uses:51Used by:85
Symbol 53 EditableTextUses:1Used by:54
Symbol 54 MovieClip [char_6]Uses:53Used by:85
Symbol 55 EditableTextUses:1Used by:56
Symbol 56 MovieClip [char_7]Uses:55Used by:85
Symbol 57 EditableTextUses:1Used by:58
Symbol 58 MovieClip [char_8]Uses:57Used by:85
Symbol 59 EditableTextUses:1Used by:60
Symbol 60 MovieClip [char_9]Uses:59Used by:85
Symbol 61 EditableTextUses:1Used by:62
Symbol 62 MovieClip [char_0]Uses:61Used by:85
Symbol 63 EditableTextUses:1Used by:64
Symbol 64 MovieClip [char_A]Uses:63Used by:85
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClip [char_D]Uses:66Used by:85
Symbol 68 EditableTextUses:1Used by:69
Symbol 69 MovieClip [char_Q]Uses:68Used by:85
Symbol 70 EditableTextUses:1Used by:71
Symbol 71 MovieClip [char_I]Uses:70Used by:85
Symbol 72 EditableTextUses:1Used by:73
Symbol 73 MovieClip [char_U]Uses:72Used by:85
Symbol 74 EditableTextUses:1Used by:75
Symbol 75 MovieClip [char_X]Uses:74Used by:85
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClip [char_M]Uses:77Used by:85
Symbol 79 MovieClipUsed by:83 84
Symbol 80 GraphicUsed by:81 428 441 812
Symbol 81 MovieClipUses:80Used by:82 139 167 194 217 228 230 269 270 297 300 301
Symbol 82 MovieClipUses:81Used by:83 84 122 123 124 125 127 129 130 188 233 398 400 402 404 406 984 1084  Timeline
Symbol 83 MovieClip [MovieAnimation1]Uses:79 82Used by:85
Symbol 84 MovieClip [MovieAnimation2]Uses:79 82Used by:85
Symbol 85 MovieClipUses:42 44 46 48 50 52 54 56 58 60 62 13 11 64 9 67 69 71 7 5 73 75 78 3 83 84Used by:Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClipUses:87Used by:92
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClipUses:90Used by:92
Symbol 92 MovieClipUses:88 91Used by:93
Symbol 93 MovieClip [bonus_star]Uses:92Used by:Timeline
Symbol 94 MovieClipUses:15Used by:121
Symbol 95 GraphicUsed by:96 414 481 546 595 888
Symbol 96 MovieClipUses:95Used by:97 121
Symbol 97 MovieClipUses:96Used by:121
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:121
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:117
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:117
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:117
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:117
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:117
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:117
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:117
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClipUses:102 104 106 108 110 112 114 116Used by:121
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:121
Symbol 121 MovieClip [player_base]Uses:94 97 100 117 96 120Used by:Timeline
Symbol 122 MovieClip [player]Uses:82Used by:1084  Timeline
Symbol 123 MovieClip [enemy]Uses:82Used by:Timeline
Symbol 124 MovieClip [bullet]Uses:82Used by:Timeline
Symbol 125 MovieClip [queue]Uses:82Used by:Timeline
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [circle_way]Uses:126 82Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [line_way]Uses:128 82Used by:Timeline
Symbol 130 MovieClipUses:82Used by:136
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:136
Symbol 133 ShapeTweeningUsed by:136
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [bonus_miniHealth]Uses:130 132 133 134 135Used by:Timeline
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:167
Symbol 139 MovieClipUses:81Used by:166 227
Symbol 140 GraphicUsed by:166 227 432 916
Symbol 141 GraphicUsed by:166 227 432 916
Symbol 142 GraphicUsed by:166 227 432 916
Symbol 143 ShapeTweeningUsed by:166
Symbol 144 GraphicUsed by:166 227 432 445 470 485 550 582 599 892 896 916
Symbol 145 ShapeTweeningUsed by:166
Symbol 146 GraphicUsed by:166 227 432 445 470 485 550 582 599 892 896 916
Symbol 147 GraphicUsed by:166 227 432 445 470 485 550 582 599 892 896 916
Symbol 148 GraphicUsed by:166 227 432
Symbol 149 GraphicUsed by:166 227 432
Symbol 150 GraphicUsed by:166 227 432
Symbol 151 ShapeTweeningUsed by:166
Symbol 152 GraphicUsed by:166
Symbol 153 ShapeTweeningUsed by:166
Symbol 154 GraphicUsed by:166
Symbol 155 GraphicUsed by:166
Symbol 156 ShapeTweeningUsed by:166
Symbol 157 GraphicUsed by:166
Symbol 158 ShapeTweeningUsed by:166
Symbol 159 GraphicUsed by:166
Symbol 160 GraphicUsed by:166
Symbol 161 ShapeTweeningUsed by:166
Symbol 162 GraphicUsed by:166
Symbol 163 ShapeTweeningUsed by:166
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165Used by:167 168 169 170 173 189 190 194 217 218 228 229 268 269 270 281 292 293 297 301 419 426 658 659
Symbol 167 MovieClip [playerShoot2]Uses:138 166 81Used by:Timeline
Symbol 168 MovieClip [empty_gun1]Uses:166Used by:Timeline
Symbol 169 MovieClip [empty_gun2]Uses:166Used by:Timeline
Symbol 170 MovieClip [empty_gun3]Uses:166Used by:Timeline
Symbol 171 BitmapUsed by:172 298
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClip [weapon2]Uses:172 166Used by:Timeline
Symbol 174 Sound [menu]Used by:188
Symbol 175 Sound [upgrade]Used by:188
Symbol 176 Sound [health]Used by:188
Symbol 177 Sound [eexplode]Used by:188
Symbol 178 Sound [s_shoot3]Used by:188
Symbol 179 Sound [s_shoot2]Used by:188
Symbol 180 Sound [s_shoot4]Used by:188
Symbol 181 Sound [s_shoot1]Used by:188
Symbol 182 Sound [s_rocket1]Used by:188
Symbol 183 Sound [s_rocket2]Used by:188
Symbol 184 Sound [soldierDie1]Used by:188
Symbol 185 Sound [star]Used by:188
Symbol 186 Sound [playerDead]Used by:188
Symbol 187 Sound [levelComplete]Used by:188
Symbol 188 MovieClipUses:82 174 175 176 177 178 179 180 181 182 183 184 185 186 187Used by:Timeline
Symbol 189 MovieClip [player_gun_3]Uses:166Used by:Timeline
Symbol 190 MovieClip [player_gun_1]Uses:166Used by:Timeline
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:193
Symbol 193 MovieClipUses:192Used by:194
Symbol 194 MovieClip [weapon3]Uses:81 193 166Used by:Timeline
Symbol 195 EditableTextUses:25Used by:196
Symbol 196 MovieClipUses:195Used by:197
Symbol 197 MovieClipUses:196Used by:198
Symbol 198 MovieClip [bonus_anim_fullHealth]Uses:197Used by:Timeline
Symbol 199 MovieClipUsed by:200
Symbol 200 MovieClip [bonus_anim_miniHealth]Uses:199Used by:Timeline
Symbol 201 ShapeTweeningUsed by:206
Symbol 202 GraphicUsed by:206
Symbol 203 ShapeTweeningUsed by:206
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [story1]Uses:201 202 203 204 205Used by:Timeline
Symbol 207 ShapeTweeningUsed by:212
Symbol 208 GraphicUsed by:212
Symbol 209 ShapeTweeningUsed by:212
Symbol 210 GraphicUsed by:212
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClip [story2]Uses:207 208 209 210 211Used by:Timeline
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClipUses:215Used by:217
Symbol 217 MovieClip [weapon4]Uses:81 216 166Used by:Timeline
Symbol 218 MovieClip [player_gun_2]Uses:166Used by:Timeline
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClip [bonus_weapon1]Uses:220Used by:Timeline
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:228
Symbol 225 ShapeTweeningUsed by:227
Symbol 226 ShapeTweeningUsed by:227
Symbol 227 MovieClipUses:139 140 141 142 225 144 226 146 147 148 149 150Used by:228
Symbol 228 MovieClip [weapon1]Uses:224 227 166 81Used by:Timeline
Symbol 229 MovieClip [emptyShoot]Uses:166Used by:Timeline
Symbol 230 MovieClip [autoExplodePoint_n]Uses:81Used by:Timeline
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:233 268 269 270
Symbol 233 MovieClip [empty_base]Uses:232 82Used by:Timeline
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:266
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:266
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:266
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:266
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:266
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:266
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:266
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:266
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:266
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:266
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:266
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:266
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:266
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:266
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:266
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClipUses:235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265Used by:267
Symbol 267 MovieClipUses:266Used by:268 269 270
Symbol 268 MovieClip [mine]Uses:232 267 166Used by:Timeline
Symbol 269 MovieClip [mine_1]Uses:232 81 267 166Used by:Timeline
Symbol 270 MovieClip [mine_3]Uses:232 267 166 81Used by:Timeline
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:273
Symbol 273 MovieClip [bonus_weapon2]Uses:272Used by:Timeline
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:278
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:278
Symbol 278 MovieClip [bonus_weapon3]Uses:275 277Used by:Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClip [weapon0]Uses:280 166Used by:Timeline
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClip [star1]Uses:282Used by:Timeline
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClip [star2]Uses:284Used by:Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClip [star3]Uses:286Used by:Timeline
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:292
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:292 419
Symbol 292 MovieClip [rocket1]Uses:289 291 166Used by:Timeline
Symbol 293 MovieClip [gun_big_lazer_spec]Uses:166Used by:Timeline
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:296
Symbol 296 MovieClipUses:295Used by:297
Symbol 297 MovieClip [weapon3_1]Uses:81 296 166Used by:Timeline
Symbol 298 GraphicUses:171Used by:299
Symbol 299 MovieClipUses:298Used by:300
Symbol 300 MovieClipUses:299 81Used by:301
Symbol 301 MovieClip [weapon2_1]Uses:300 166 81Used by:Timeline
Symbol 302 MovieClipUses:15Used by:308
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:308
Symbol 305 GraphicUsed by:306 314
Symbol 306 MovieClipUses:305Used by:308
Symbol 307 MovieClipUsed by:308 317 325 366 372 377 382 667 675 683 691 728 737 763
Symbol 308 MovieClip [fence]Uses:302 304 306 307Used by:Timeline
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:317
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:313
Symbol 313 MovieClip [house00]Uses:312Used by:317
Symbol 314 MovieClipUses:305Used by:317 325 366 372 377 382 667 675 683 691 728 737 763
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317 692
Symbol 317 MovieClip [house1]Uses:310 313 314 307 316Used by:Timeline
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:325
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:322
Symbol 322 MovieClipUses:321Used by:325
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325 695
Symbol 325 MovieClip [house3]Uses:319 322 314 307 324Used by:Timeline
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:366
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 MovieClipUses:329Used by:366
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:363
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:363
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:363
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:363
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:363
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:363
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:363
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:363
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:363
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:363
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:363
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:363
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:363
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:363
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:363
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:363
Symbol 363 MovieClipUses:332 334 336 338 340 342 344 346 348 350 352 354 356 358 360 362Used by:366 372
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:366 372 377 382
Symbol 366 MovieClip [rls1]Uses:327 330 363 314 307 365Used by:Timeline
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:372
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:371
Symbol 371 MovieClipUses:370Used by:372
Symbol 372 MovieClip [rls2]Uses:368 371 363 314 307 365Used by:Timeline
Symbol 373 MovieClipUses:15Used by:377
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:376
Symbol 376 MovieClipUses:375Used by:377
Symbol 377 MovieClip [oil]Uses:373 376 314 307 365Used by:Timeline
Symbol 378 MovieClipUses:15Used by:382
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClipUses:380Used by:382
Symbol 382 MovieClip [tower]Uses:378 381 314 307 365Used by:Timeline
Symbol 383 BitmapUsed by:384 387
Symbol 384 GraphicUses:383Used by:385
Symbol 385 MovieClipUses:384Used by:386
Symbol 386 MovieClip [pad1]Uses:385Used by:Timeline
Symbol 387 GraphicUses:383Used by:388
Symbol 388 MovieClipUses:387Used by:389
Symbol 389 MovieClip [pad2]Uses:388Used by:Timeline
Symbol 390 BitmapUsed by:391 394
Symbol 391 GraphicUses:390Used by:392
Symbol 392 MovieClipUses:391Used by:393
Symbol 393 MovieClip [stone1]Uses:392Used by:Timeline
Symbol 394 GraphicUses:390Used by:395
Symbol 395 MovieClipUses:394Used by:396
Symbol 396 MovieClip [stone2]Uses:395Used by:Timeline
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClip [tack_way]Uses:397 82Used by:Timeline
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClip [sin_way]Uses:399 82Used by:Timeline
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClip [sin_way2]Uses:401 82Used by:Timeline
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClip [tang_way]Uses:403 82Used by:Timeline
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClip [tang1_way]Uses:405 82Used by:Timeline
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:407Used by:416
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:413
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClipUses:410 412Used by:416
Symbol 414 MovieClipUses:95Used by:415 416 471 476 486
Symbol 415 MovieClipUses:414Used by:416 470 883
Symbol 416 MovieClip [base_buggy]Uses:408 413 415 414Used by:Timeline
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:419
Symbol 419 MovieClip [rocket2]Uses:418 291 166Used by:Timeline
Symbol 420 ShapeTweeningUsed by:426
Symbol 421 GraphicUsed by:426
Symbol 422 GraphicUsed by:426
Symbol 423 ShapeTweeningUsed by:426
Symbol 424 GraphicUsed by:426
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClip [shoot1]Uses:420 421 166 422 423 424 425Used by:Timeline
Symbol 427 GraphicUsed by:433
Symbol 428 MovieClipUses:80Used by:429
Symbol 429 MovieClipUses:428Used by:432
Symbol 430 ShapeTweeningUsed by:432
Symbol 431 ShapeTweeningUsed by:432
Symbol 432 MovieClipUses:429 140 141 142 430 144 431 146 147 148 149 150Used by:433 435 437
Symbol 433 MovieClip [shoot2]Uses:427 432Used by:Timeline
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClip [shoot3]Uses:434 432Used by:Timeline
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClip [shoot4]Uses:436 432Used by:Timeline
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:440
Symbol 440 MovieClipUses:439Used by:446 922
Symbol 441 MovieClipUses:80Used by:442 913
Symbol 442 MovieClipUses:441Used by:445
Symbol 443 ShapeTweeningUsed by:445
Symbol 444 ShapeTweeningUsed by:445
Symbol 445 MovieClipUses:442 443 144 444 146 147Used by:446 450 454 458 462 909
Symbol 446 MovieClip [gun4]Uses:440 445Used by:Timeline
Symbol 447 BitmapUsed by:448
Symbol 448 GraphicUses:447Used by:449
Symbol 449 MovieClipUses:448Used by:450
Symbol 450 MovieClip [gun1]Uses:445 449Used by:Timeline
Symbol 451 BitmapUsed by:452
Symbol 452 GraphicUses:451Used by:453
Symbol 453 MovieClipUses:452Used by:454
Symbol 454 MovieClip [gun2]Uses:445 453Used by:Timeline
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:457
Symbol 457 MovieClipUses:456Used by:458
Symbol 458 MovieClip [gun3]Uses:457 445Used by:Timeline
Symbol 459 BitmapUsed by:460
Symbol 460 GraphicUses:459Used by:461
Symbol 461 MovieClipUses:460Used by:462
Symbol 462 MovieClip [gun6]Uses:445 461Used by:Timeline
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClipUses:463Used by:471
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:467
Symbol 467 MovieClipUses:466Used by:471
Symbol 468 ShapeTweeningUsed by:470
Symbol 469 ShapeTweeningUsed by:470
Symbol 470 MovieClipUses:415 468 144 469 146 147Used by:471 476 883
Symbol 471 MovieClip [humm_base]Uses:464 467 470 414Used by:Timeline
Symbol 472 MovieClipUses:15Used by:476
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:475
Symbol 475 MovieClipUses:474Used by:476 818
Symbol 476 MovieClip [jeep_base]Uses:472 475 470 414Used by:Timeline
Symbol 477 MovieClipUses:15Used by:486
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:480
Symbol 480 MovieClipUses:479Used by:486 817
Symbol 481 MovieClipUses:95Used by:482 491 520 952
Symbol 482 MovieClipUses:481Used by:485 491
Symbol 483 ShapeTweeningUsed by:485
Symbol 484 ShapeTweeningUsed by:485
Symbol 485 MovieClipUses:482 483 144 484 146 147Used by:486 520
Symbol 486 MovieClip [tank_light_base]Uses:477 480 485 414Used by:Timeline
Symbol 487 MovieClipUses:15Used by:491
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:490
Symbol 490 MovieClipUses:489Used by:491
Symbol 491 MovieClip [tank_base]Uses:487 490 482 481Used by:Timeline
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:494
Symbol 494 MovieClipUses:493Used by:495
Symbol 495 MovieClip [player_shadow]Uses:494Used by:Timeline
Symbol 496 MovieClipUses:15Used by:520
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:499
Symbol 499 MovieClipUses:498Used by:520
Symbol 500 BitmapUsed by:501
Symbol 501 GraphicUses:500Used by:516
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:516
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:516
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:516
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:516
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:516
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:516
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:516
Symbol 516 MovieClipUses:501 503 505 507 509 511 513 515Used by:520
Symbol 517 BitmapUsed by:518
Symbol 518 GraphicUses:517Used by:519
Symbol 519 MovieClipUses:518Used by:520
Symbol 520 MovieClip [heli_big_base]Uses:496 499 516 485 481 519Used by:Timeline
Symbol 521 BitmapUsed by:522
Symbol 522 GraphicUses:521Used by:523
Symbol 523 MovieClipUses:522Used by:524
Symbol 524 MovieClip [heli_big_shadow]Uses:523Used by:Timeline
Symbol 525 MovieClipUses:15Used by:554
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:528
Symbol 528 MovieClipUses:527Used by:554
Symbol 529 BitmapUsed by:530
Symbol 530 GraphicUses:529Used by:545
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:545
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:545
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:545
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:545
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:545
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:545
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:545
Symbol 545 MovieClipUses:530 532 534 536 538 540 542 544Used by:554
Symbol 546 MovieClipUses:95Used by:547 554 586
Symbol 547 MovieClipUses:546Used by:550 582
Symbol 548 ShapeTweeningUsed by:550
Symbol 549 ShapeTweeningUsed by:550
Symbol 550 MovieClipUses:547 548 144 549 146 147Used by:554
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:553
Symbol 553 MovieClipUses:552Used by:554
Symbol 554 MovieClip [heli_med_base]Uses:525 528 545 550 546 553Used by:Timeline
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:557
Symbol 557 MovieClipUses:556Used by:558
Symbol 558 MovieClip [heli_med_shadow]Uses:557Used by:Timeline
Symbol 559 MovieClipUses:15Used by:586
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:562
Symbol 562 MovieClipUses:561Used by:586
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:579
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:579
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:579
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:579
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:579
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:579
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:579
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:579
Symbol 579 MovieClipUses:564 566 568 570 572 574 576 578Used by:586
Symbol 580 ShapeTweeningUsed by:582
Symbol 581 ShapeTweeningUsed by:582
Symbol 582 MovieClipUses:547 580 144 581 146 147Used by:586
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:585
Symbol 585 MovieClipUses:584Used by:586
Symbol 586 MovieClip [heli_small_base]Uses:559 562 579 582 546 585Used by:Timeline
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:589
Symbol 589 MovieClipUses:588Used by:590
Symbol 590 MovieClip [heli_small_shadow]Uses:589Used by:Timeline
Symbol 591 MovieClipUses:15Used by:600 604
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:594
Symbol 594 MovieClipUses:593Used by:600
Symbol 595 MovieClipUses:95Used by:596 600 604 823 827 905
Symbol 596 MovieClipUses:595Used by:599
Symbol 597 ShapeTweeningUsed by:599
Symbol 598 ShapeTweeningUsed by:599
Symbol 599 MovieClipUses:596 597 144 598 146 147Used by:600 604
Symbol 600 MovieClip [truck1]Uses:591 594 599 595Used by:Timeline
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:603
Symbol 603 MovieClipUses:602Used by:604
Symbol 604 MovieClip [truck2]Uses:591 603 599 595Used by:Timeline
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:605Used by:657
Symbol 607 ShapeTweeningUsed by:612
Symbol 608 GraphicUsed by:612
Symbol 609 ShapeTweeningUsed by:612
Symbol 610 GraphicUsed by:612
Symbol 611 GraphicUsed by:612
Symbol 612 MovieClipUses:607 608 609 610 611Used by:657
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:657
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:657
Symbol 617 BitmapUsed by:618
Symbol 618 GraphicUses:617Used by:657
Symbol 619 BitmapUsed by:620
Symbol 620 GraphicUses:619Used by:657
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:657
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:657
Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:657
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:657
Symbol 629 BitmapUsed by:630
Symbol 630 GraphicUses:629Used by:657
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:657
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:657
Symbol 635 BitmapUsed by:636
Symbol 636 GraphicUses:635Used by:657
Symbol 637 BitmapUsed by:638
Symbol 638 GraphicUses:637Used by:657
Symbol 639 BitmapUsed by:640
Symbol 640 GraphicUses:639Used by:657
Symbol 641 BitmapUsed by:642
Symbol 642 GraphicUses:641Used by:657
Symbol 643 BitmapUsed by:644
Symbol 644 GraphicUses:643Used by:657
Symbol 645 BitmapUsed by:646
Symbol 646 GraphicUses:645Used by:657
Symbol 647 BitmapUsed by:648
Symbol 648 GraphicUses:647Used by:657
Symbol 649 BitmapUsed by:650
Symbol 650 GraphicUses:649Used by:657
Symbol 651 BitmapUsed by:652
Symbol 652 GraphicUses:651Used by:657
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:657
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:657
Symbol 657 MovieClip [explode]Uses:606 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 654 656Used by:Timeline
Symbol 658 MovieClip [heli_player_gun]Uses:166Used by:Timeline
Symbol 659 MovieClip [heli_player_gun2]Uses:166Used by:Timeline
Symbol 660 GraphicUsed by:661
Symbol 661 MovieClipUses:660Used by:667
Symbol 662 BitmapUsed by:663
Symbol 663 GraphicUses:662Used by:664
Symbol 664 MovieClipUses:663Used by:667
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:665Used by:667 693
Symbol 667 MovieClip [house2]Uses:661 664 314 307 666Used by:Timeline
Symbol 668 GraphicUsed by:669
Symbol 669 MovieClipUses:668Used by:675
Symbol 670 BitmapUsed by:671
Symbol 671 GraphicUses:670Used by:672
Symbol 672 MovieClipUses:671Used by:675
Symbol 673 BitmapUsed by:674
Symbol 674 GraphicUses:673Used by:675 694
Symbol 675 MovieClip [house4]Uses:669 672 314 307 674Used by:Timeline
Symbol 676 GraphicUsed by:677
Symbol 677 MovieClipUses:676Used by:683
Symbol 678 BitmapUsed by:679
Symbol 679 GraphicUses:678Used by:680
Symbol 680 MovieClipUses:679Used by:683
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:683 696
Symbol 683 MovieClip [house5]Uses:677 680 314 307 682Used by:Timeline
Symbol 684 GraphicUsed by:685
Symbol 685 MovieClipUses:684Used by:691
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:686Used by:688
Symbol 688 MovieClipUses:687Used by:691
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689Used by:691 697
Symbol 691 MovieClip [house6]Uses:685 688 314 307 690Used by:Timeline
Symbol 692 MovieClip [house1_d]Uses:316Used by:Timeline
Symbol 693 MovieClip [house2_d]Uses:666Used by:Timeline
Symbol 694 MovieClip [house4_d]Uses:674Used by:Timeline
Symbol 695 MovieClip [house3_d]Uses:324Used by:Timeline
Symbol 696 MovieClip [house5_d]Uses:682Used by:Timeline
Symbol 697 MovieClip [house6_d]Uses:690Used by:Timeline
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:700
Symbol 700 MovieClipUses:699Used by:701
Symbol 701 MovieClip [cliff]Uses:700Used by:Timeline
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:704
Symbol 704 MovieClipUses:703Used by:705
Symbol 705 MovieClip [crater]Uses:704Used by:817 818  Timeline
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:708
Symbol 708 MovieClipUses:707Used by:709
Symbol 709 MovieClip [RP01]Uses:708Used by:Timeline
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:712
Symbol 712 MovieClipUses:711Used by:713 728
Symbol 713 MovieClip [bunker1_d]Uses:712Used by:Timeline
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:716
Symbol 716 MovieClipUses:715Used by:717
Symbol 717 MovieClip [RP02]Uses:716Used by:Timeline
Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:720
Symbol 720 MovieClipUses:719Used by:721
Symbol 721 MovieClip [RP03]Uses:720Used by:Timeline
Symbol 722 GraphicUsed by:723 729
Symbol 723 MovieClipUses:722Used by:728
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:726
Symbol 726 MovieClipUses:725Used by:727
Symbol 727 MovieClipUses:726Used by:728
Symbol 728 MovieClip [bunker1]Uses:723 727 314 307 712Used by:Timeline
Symbol 729 MovieClipUses:722Used by:737
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:732
Symbol 732 MovieClipUses:731Used by:733
Symbol 733 MovieClipUses:732Used by:737
Symbol 734 BitmapUsed by:735
Symbol 735 GraphicUses:734Used by:736
Symbol 736 MovieClipUses:735Used by:737 738
Symbol 737 MovieClip [bunker2]Uses:729 733 314 307 736Used by:Timeline
Symbol 738 MovieClip [bunker2_d]Uses:736Used by:Timeline
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:741
Symbol 741 MovieClipUses:740Used by:742
Symbol 742 MovieClip [tree1]Uses:741Used by:Timeline
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:745
Symbol 745 MovieClipUses:744Used by:746
Symbol 746 MovieClip [tree2]Uses:745Used by:Timeline
Symbol 747 BitmapUsed by:748
Symbol 748 GraphicUses:747Used by:749
Symbol 749 MovieClipUses:748Used by:750
Symbol 750 MovieClip [tree3]Uses:749Used by:Timeline
Symbol 751 BitmapUsed by:752
Symbol 752 GraphicUses:751Used by:753
Symbol 753 MovieClipUses:752Used by:754
Symbol 754 MovieClip [tree4]Uses:753Used by:Timeline
Symbol 755 GraphicUsed by:756
Symbol 756 MovieClipUses:755Used by:763
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:759
Symbol 759 MovieClipUses:758Used by:763
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:762
Symbol 762 MovieClipUses:761Used by:763
Symbol 763 MovieClip [wall]Uses:314 756 759 307 762Used by:Timeline
Symbol 764 BitmapUsed by:765
Symbol 765 GraphicUses:764Used by:766
Symbol 766 MovieClipUses:765Used by:767
Symbol 767 MovieClip [road1]Uses:766Used by:Timeline
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:770
Symbol 770 MovieClipUses:769Used by:771
Symbol 771 MovieClip [road2]Uses:770Used by:Timeline
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:774
Symbol 774 MovieClipUses:773Used by:775 776 777
Symbol 775 MovieClip [island01]Uses:774Used by:Timeline
Symbol 776 MovieClip [island01a]Uses:774Used by:Timeline
Symbol 777 MovieClip [island01b]Uses:774Used by:Timeline
Symbol 778 BitmapUsed by:779
Symbol 779 GraphicUses:778Used by:780
Symbol 780 MovieClipUses:779Used by:781 782 783
Symbol 781 MovieClip [island02]Uses:780Used by:Timeline
Symbol 782 MovieClip [island02a]Uses:780Used by:Timeline
Symbol 783 MovieClip [island02b]Uses:780Used by:Timeline
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:786
Symbol 786 MovieClipUses:785Used by:787
Symbol 787 MovieClip [island03]Uses:786Used by:Timeline
Symbol 788 BitmapUsed by:789
Symbol 789 GraphicUses:788Used by:790
Symbol 790 MovieClipUses:789Used by:791
Symbol 791 MovieClip [palm1]Uses:790Used by:Timeline
Symbol 792 BitmapUsed by:793
Symbol 793 GraphicUses:792Used by:794
Symbol 794 MovieClipUses:793Used by:795
Symbol 795 MovieClip [palm2]Uses:794Used by:Timeline
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:798
Symbol 798 MovieClipUses:797Used by:799
Symbol 799 MovieClip [palm3]Uses:798Used by:Timeline
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:802
Symbol 802 MovieClipUses:801Used by:803
Symbol 803 MovieClip [palm4]Uses:802Used by:Timeline
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:804Used by:806
Symbol 806 MovieClipUses:805Used by:807
Symbol 807 MovieClip [palm5]Uses:806Used by:Timeline
Symbol 808 BitmapUsed by:809
Symbol 809 GraphicUses:808Used by:810
Symbol 810 MovieClip [hedgehog]Uses:809Used by:Timeline
Symbol 811 GraphicUsed by:814
Symbol 812 MovieClipUses:80Used by:813
Symbol 813 MovieClipUses:812Used by:814 816 924 926
Symbol 814 MovieClip [dmrBack_line]Uses:811 813Used by:Timeline
Symbol 815 GraphicUsed by:816
Symbol 816 MovieClip [dmrBroken_line]Uses:815 813Used by:Timeline
Symbol 817 MovieClipUses:480 705Used by:Timeline
Symbol 818 MovieClipUses:475 705Used by:Timeline
Symbol 819 MovieClipUses:15Used by:823 827
Symbol 820 BitmapUsed by:821
Symbol 821 GraphicUses:820Used by:822
Symbol 822 MovieClipUses:821Used by:823
Symbol 823 MovieClip [dock_1]Uses:819 822 595Used by:Timeline
Symbol 824 BitmapUsed by:825
Symbol 825 GraphicUses:824Used by:826
Symbol 826 MovieClipUses:825Used by:827
Symbol 827 MovieClip [dock_2]Uses:819 826 595Used by:Timeline
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:883
Symbol 830 BitmapUsed by:831
Symbol 831 GraphicUses:830Used by:883
Symbol 832 BitmapUsed by:833
Symbol 833 GraphicUses:832Used by:883
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:883
Symbol 836 BitmapUsed by:837
Symbol 837 GraphicUses:836Used by:883
Symbol 838 BitmapUsed by:839
Symbol 839 GraphicUses:838Used by:883
Symbol 840 BitmapUsed by:841
Symbol 841 GraphicUses:840Used by:883
Symbol 842 BitmapUsed by:843
Symbol 843 GraphicUses:842Used by:883
Symbol 844 BitmapUsed by:845
Symbol 845 GraphicUses:844Used by:883
Symbol 846 BitmapUsed by:847
Symbol 847 GraphicUses:846Used by:883
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:883
Symbol 850 BitmapUsed by:851
Symbol 851 GraphicUses:850Used by:883
Symbol 852 BitmapUsed by:853
Symbol 853 GraphicUses:852Used by:883
Symbol 854 BitmapUsed by:855
Symbol 855 GraphicUses:854Used by:883
Symbol 856 BitmapUsed by:857
Symbol 857 GraphicUses:856Used by:883
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:883
Symbol 860 BitmapUsed by:861
Symbol 861 GraphicUses:860Used by:883
Symbol 862 ShapeTweeningUsed by:883
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:883
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:883
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:883
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:883
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:883
Symbol 873 GraphicUsed by:883
Symbol 874 GraphicUsed by:883
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:883
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:883
Symbol 879 BitmapUsed by:880
Symbol 880 GraphicUses:879Used by:883
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:883
Symbol 883 MovieClip [marine]Uses:829 470 831 833 835 837 839 841 843 845 847 849 851 853 855 857 859 861 862 864 866 868 870 872 873 874 876 878 880 882 415Used by:Timeline
Symbol 884 MovieClipUses:15Used by:893
Symbol 885 BitmapUsed by:886
Symbol 886 GraphicUses:885Used by:887
Symbol 887 MovieClipUses:886Used by:893
Symbol 888 MovieClipUses:95Used by:889 893
Symbol 889 MovieClipUses:888Used by:892 896
Symbol 890 ShapeTweeningUsed by:892
Symbol 891 ShapeTweeningUsed by:892
Symbol 892 MovieClipUses:889 890 144 891 146 147Used by:893 952
Symbol 893 MovieClip [boss_tank_base]Uses:884 887 892 888Used by:Timeline
Symbol 894 ShapeTweeningUsed by:896
Symbol 895 ShapeTweeningUsed by:896
Symbol 896 MovieClipUses:889 894 144 895 146 147Used by:900 905 921 922
Symbol 897 BitmapUsed by:898
Symbol 898 GraphicUses:897Used by:899
Symbol 899 MovieClipUses:898Used by:900
Symbol 900 MovieClip [gun8]Uses:896 899Used by:Timeline
Symbol 901 MovieClipUses:15Used by:905
Symbol 902 BitmapUsed by:903
Symbol 903 GraphicUses:902Used by:904
Symbol 904 MovieClipUses:903Used by:905
Symbol 905 MovieClip [ship_big]Uses:901 904 896 595Used by:Timeline
Symbol 906 BitmapUsed by:907
Symbol 907 GraphicUses:906Used by:908
Symbol 908 MovieClipUses:907Used by:909
Symbol 909 MovieClip [gun7]Uses:908 445Used by:Timeline
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:912
Symbol 912 MovieClipUses:911Used by:917
Symbol 913 MovieClipUses:441Used by:916
Symbol 914 ShapeTweeningUsed by:916
Symbol 915 ShapeTweeningUsed by:916
Symbol 916 MovieClipUses:913 140 141 142 914 144 915 146 147Used by:917
Symbol 917 MovieClip [gun5]Uses:912 916Used by:Timeline
Symbol 918 BitmapUsed by:919
Symbol 919 GraphicUses:918Used by:920
Symbol 920 MovieClipUses:919Used by:921
Symbol 921 MovieClip [gun9]Uses:896 920Used by:Timeline
Symbol 922 MovieClip [gun10]Uses:896 440Used by:Timeline
Symbol 923 GraphicUsed by:924
Symbol 924 MovieClip [dmrStep]Uses:923 813Used by:Timeline
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClip [dmrZigzag]Uses:925 813Used by:Timeline
Symbol 927 BitmapUsed by:928
Symbol 928 GraphicUses:927Used by:929
Symbol 929 MovieClipUses:928Used by:930
Symbol 930 MovieClip [boss_heli_shadow]Uses:929Used by:Timeline
Symbol 931 MovieClipUses:15Used by:952
Symbol 932 BitmapUsed by:933
Symbol 933 GraphicUses:932Used by:934
Symbol 934 MovieClipUses:933Used by:952
Symbol 935 BitmapUsed by:936
Symbol 936 GraphicUses:935Used by:951
Symbol 937 BitmapUsed by:938
Symbol 938 GraphicUses:937Used by:951
Symbol 939 BitmapUsed by:940
Symbol 940 GraphicUses:939Used by:951
Symbol 941 BitmapUsed by:942
Symbol 942 GraphicUses:941Used by:951
Symbol 943 BitmapUsed by:944
Symbol 944 GraphicUses:943Used by:951
Symbol 945 BitmapUsed by:946
Symbol 946 GraphicUses:945Used by:951
Symbol 947 BitmapUsed by:948
Symbol 948 GraphicUses:947Used by:951
Symbol 949 BitmapUsed by:950
Symbol 950 GraphicUses:949Used by:951
Symbol 951 MovieClipUses:936 938 940 942 944 946 948 950Used by:952
Symbol 952 MovieClip [boss_heli_base]Uses:931 934 951 481 892Used by:Timeline
Symbol 953 MovieClipUses:15Used by:954
Symbol 954 MovieClip [finish_line]Uses:953Used by:Timeline
Symbol 955 EditableTextUses:25Used by:956
Symbol 956 MovieClipUses:955Used by:957
Symbol 957 MovieClipUses:956Used by:Timeline
Symbol 958 GraphicUsed by:Timeline
Symbol 959 BitmapUsed by:961 986 1089 1100
Symbol 960 BitmapUsed by:961 986
Symbol 961 GraphicUses:959 960Used by:975
Symbol 962 BitmapUsed by:963
Symbol 963 GraphicUses:962Used by:968
Symbol 964 TextUses:20Used by:968
Symbol 965 BitmapUsed by:966
Symbol 966 GraphicUses:965Used by:968
Symbol 967 GraphicUsed by:968 974 991 997 1094 1095 1111 1114
Symbol 968 ButtonUses:963 964 966 967Used by:975
Symbol 969 BitmapUsed by:970
Symbol 970 GraphicUses:969Used by:974
Symbol 971 TextUses:20Used by:974
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:974
Symbol 974 ButtonUses:970 971 973 967Used by:975
Symbol 975 MovieClipUses:961 968 974Used by:Timeline
Symbol 976 GraphicUsed by:977
Symbol 977 ButtonUses:976 22Used by:980
Symbol 978 GraphicUsed by:979
Symbol 979 ButtonUses:978 22Used by:980
Symbol 980 MovieClipUses:977 979Used by:1038  Timeline
Symbol 981 GraphicUsed by:983
Symbol 982 Sound [bgsound]Used by:983
Symbol 983 MovieClipUses:981 982Used by:Timeline
Symbol 984 MovieClip [#soundz]Uses:82Used by:Timeline
Symbol 985 BitmapUsed by:986 1089 1100
Symbol 986 GraphicUses:985 959 960Used by:Timeline
Symbol 987 BitmapUsed by:988
Symbol 988 GraphicUses:987Used by:991 1095
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:991 1095
Symbol 991 ButtonUses:988 990 967Used by:Timeline
Symbol 992 BitmapUsed by:993
Symbol 993 GraphicUses:992Used by:997
Symbol 994 TextUses:20Used by:997
Symbol 995 BitmapUsed by:996
Symbol 996 GraphicUses:995Used by:997
Symbol 997 ButtonUses:993 994 996 967Used by:Timeline
Symbol 998 BitmapUsed by:999
Symbol 999 GraphicUses:998Used by:Timeline
Symbol 1000 EditableTextUses:25Used by:Timeline
Symbol 1001 EditableTextUses:25Used by:Timeline
Symbol 1002 EditableTextUses:25Used by:Timeline
Symbol 1003 GraphicUsed by:1006
Symbol 1004 FontUsed by:1005 1013 1105 1115 1116 1117 1118 1119 1120
Symbol 1005 EditableTextUses:1004Used by:1006
Symbol 1006 MovieClipUses:1003 1005Used by:Timeline
Symbol 1007 BitmapUsed by:1008
Symbol 1008 GraphicUses:1007Used by:1038
Symbol 1009 TextUses:20Used by:1038
Symbol 1010 BitmapUsed by:1011
Symbol 1011 GraphicUses:1010Used by:1038
Symbol 1012 TextUses:20Used by:1038
Symbol 1013 EditableTextUses:1004Used by:1038
Symbol 1014 BitmapUsed by:1015
Symbol 1015 GraphicUses:1014Used by:1019
Symbol 1016 BitmapUsed by:1017
Symbol 1017 GraphicUses:1016Used by:1018
Symbol 1018 MovieClipUses:1017Used by:1019 1022
Symbol 1019 MovieClipUses:1015 1018Used by:1038
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1022
Symbol 1022 MovieClipUses:1021 1018Used by:1038
Symbol 1023 BitmapUsed by:1024
Symbol 1024 GraphicUses:1023Used by:1025
Symbol 1025 MovieClipUses:1024Used by:1038
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1038
Symbol 1028 EditableTextUses:25Used by:1038
Symbol 1029 EditableTextUses:25Used by:1038
Symbol 1030 MovieClipUses:27Used by:1033
Symbol 1031 BitmapUsed by:1032
Symbol 1032 GraphicUses:1031Used by:1033
Symbol 1033 MovieClipUses:1030 1032Used by:1038
Symbol 1034 MovieClipUses:15Used by:1037
Symbol 1035 BitmapUsed by:1036
Symbol 1036 GraphicUses:1035Used by:1037
Symbol 1037 MovieClipUses:1034 1036Used by:1038
Symbol 1038 MovieClipUses:1008 1009 1011 1012 1013 1019 1022 1025 980 1027 1028 1029 1033 1037Used by:Timeline
Symbol 1039 ButtonUsed by:Timeline
Symbol 1040 BitmapUsed by:1041
Symbol 1041 GraphicUses:1040Used by:1083
Symbol 1042 BitmapUsed by:1043
Symbol 1043 GraphicUses:1042Used by:1044
Symbol 1044 MovieClipUses:1043Used by:1045
Symbol 1045 MovieClipUses:1044Used by:1081
Symbol 1046 BitmapUsed by:1047
Symbol 1047 GraphicUses:1046Used by:1078
Symbol 1048 BitmapUsed by:1049
Symbol 1049 GraphicUses:1048Used by:1078
Symbol 1050 BitmapUsed by:1051
Symbol 1051 GraphicUses:1050Used by:1078
Symbol 1052 BitmapUsed by:1053
Symbol 1053 GraphicUses:1052Used by:1078
Symbol 1054 BitmapUsed by:1055
Symbol 1055 GraphicUses:1054Used by:1078
Symbol 1056 BitmapUsed by:1057
Symbol 1057 GraphicUses:1056Used by:1078
Symbol 1058 BitmapUsed by:1059
Symbol 1059 GraphicUses:1058Used by:1078
Symbol 1060 BitmapUsed by:1061
Symbol 1061 GraphicUses:1060Used by:1078
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1078
Symbol 1064 BitmapUsed by:1065
Symbol 1065 GraphicUses:1064Used by:1078
Symbol 1066 BitmapUsed by:1067
Symbol 1067 GraphicUses:1066Used by:1078
Symbol 1068 BitmapUsed by:1069
Symbol 1069 GraphicUses:1068Used by:1078
Symbol 1070 BitmapUsed by:1071
Symbol 1071 GraphicUses:1070Used by:1078
Symbol 1072 BitmapUsed by:1073
Symbol 1073 GraphicUses:1072Used by:1078
Symbol 1074 BitmapUsed by:1075
Symbol 1075 GraphicUses:1074Used by:1078
Symbol 1076 BitmapUsed by:1077
Symbol 1077 GraphicUses:1076Used by:1078
Symbol 1078 MovieClipUses:1047 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1069 1071 1073 1075 1077Used by:1079
Symbol 1079 MovieClipUses:1078Used by:1080
Symbol 1080 MovieClipUses:1079Used by:1081
Symbol 1081 MovieClipUses:15 1045 1080Used by:1082
Symbol 1082 MovieClipUses:1081Used by:1083
Symbol 1083 MovieClipUses:1041 1082Used by:1084
Symbol 1084 MovieClip [#BGfull]Uses:1083 82 122Used by:Timeline
Symbol 1085 GraphicUsed by:1086
Symbol 1086 MovieClipUses:1085Used by:Timeline
Symbol 1087 GraphicUsed by:1088
Symbol 1088 MovieClipUses:1087Used by:Timeline
Symbol 1089 GraphicUses:985 959Used by:1098
Symbol 1090 BitmapUsed by:1091
Symbol 1091 GraphicUses:1090Used by:1094
Symbol 1092 BitmapUsed by:1093
Symbol 1093 GraphicUses:1092Used by:1094
Symbol 1094 ButtonUses:1091 1093 967Used by:1098
Symbol 1095 ButtonUses:988 990 967Used by:1098 1130
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1098
Symbol 1098 MovieClipUses:1089 1094 1095 1097Used by:Timeline
Symbol 1099 BitmapUsed by:1100
Symbol 1100 GraphicUses:1099 985 959Used by:1130
Symbol 1101 TextUses:20Used by:1130
Symbol 1102 TextUses:20Used by:1130
Symbol 1103 TextUses:20Used by:1130
Symbol 1104 TextUses:20Used by:1130
Symbol 1105 EditableTextUses:1004Used by:1106
Symbol 1106 MovieClipUses:1105Used by:1130
Symbol 1107 BitmapUsed by:1108 1112
Symbol 1108 GraphicUses:1107Used by:1111
Symbol 1109 BitmapUsed by:1110 1113
Symbol 1110 GraphicUses:1109Used by:1111
Symbol 1111 ButtonUses:1108 1110 967Used by:1130
Symbol 1112 GraphicUses:1107Used by:1114
Symbol 1113 GraphicUses:1109Used by:1114
Symbol 1114 ButtonUses:1112 1113 967Used by:1130
Symbol 1115 EditableTextUses:1004Used by:1130
Symbol 1116 EditableTextUses:1004Used by:1130
Symbol 1117 EditableTextUses:1004Used by:1130
Symbol 1118 EditableTextUses:1004Used by:1130
Symbol 1119 EditableTextUses:1004Used by:1130
Symbol 1120 EditableTextUses:1004Used by:1130
Symbol 1121 BitmapUsed by:1122
Symbol 1122 GraphicUses:1121Used by:1129
Symbol 1123 GraphicUsed by:1129
Symbol 1124 TextUses:20Used by:1129
Symbol 1125 TextUses:20Used by:1129
Symbol 1126 GraphicUsed by:1129
Symbol 1127 TextUses:20Used by:1129
Symbol 1128 TextUses:20Used by:1129
Symbol 1129 MovieClipUses:1122 1123 1124 1125 1126 1127 1128Used by:1130
Symbol 1130 MovieClipUses:1100 1101 1102 1103 1104 1106 1111 1114 1115 1116 1117 1118 1119 1120 1095 1129Used by:Timeline
Symbol 1131 GraphicUsed by:1135
Symbol 1132 GraphicUsed by:1133
Symbol 1133 MovieClipUses:1132Used by:1135
Symbol 1134 GraphicUsed by:1135
Symbol 1135 MovieClip [bossBar]Uses:1131 1133 1134Used by:Timeline

Instance Names

"error"Frame 2Symbol 26 EditableText
"parsingDataMC"Frame 5Symbol 957 MovieClip
"btn_sound"Frame 7Symbol 980 MovieClip
"soundStarter"Frame 7Symbol 983 MovieClip
"soundz"Frame 7Symbol 984 MovieClip [#soundz]
"soundStarter"Frame 7Symbol 983 MovieClip
"playBtn"Frame 8Symbol 997 Button
"textBar1"Frame 10Symbol 1006 MovieClip
"textBar2"Frame 10Symbol 1006 MovieClip
"textBar3"Frame 10Symbol 1006 MovieClip
"gui"Frame 10Symbol 1038 MovieClip
"charCont"Frame 10Symbol 82 MovieClip
"bg"Frame 11Symbol 1084 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 1086 MovieClip
"slowZone"Frame 11Symbol 1088 MovieClip
"wndPause"Frame 11Symbol 1098 MovieClip
"wndComplete"Frame 11Symbol 1130 MovieClip
"bossBar"Frame 11Symbol 1135 MovieClip [bossBar]
"tf"Symbol 24 MovieClip Frame 1Symbol 18 EditableText
"bar"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip
"btlogo"Symbol 38 MovieClip Frame 1Symbol 34 Button
"char"Symbol 83 MovieClip [MovieAnimation1] Frame 1Symbol 79 MovieClip
"char"Symbol 84 MovieClip [MovieAnimation2] Frame 1Symbol 79 MovieClip
"body"Symbol 121 MovieClip [player_base] Frame 1Symbol 94 MovieClip
"p0"Symbol 121 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"p1"Symbol 121 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"p5"Symbol 121 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"p4"Symbol 121 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"p3"Symbol 121 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"p2"Symbol 121 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"head"Symbol 121 MovieClip [player_base] Frame 1Symbol 97 MovieClip
"ex1"Symbol 121 MovieClip [player_base] Frame 1Symbol 96 MovieClip
"ex2"Symbol 121 MovieClip [player_base] Frame 1Symbol 96 MovieClip
"dd"Symbol 121 MovieClip [player_base] Frame 2Symbol 120 MovieClip
"klop"Symbol 127 MovieClip [circle_way] Frame 1Symbol 82 MovieClip
"klop"Symbol 129 MovieClip [line_way] Frame 1Symbol 82 MovieClip
"p1"Symbol 167 MovieClip [playerShoot2] Frame 1Symbol 166 MovieClip
"p2"Symbol 167 MovieClip [playerShoot2] Frame 1Symbol 166 MovieClip
"codeStopper"Symbol 167 MovieClip [playerShoot2] Frame 1Symbol 81 MovieClip
"shoot1"Symbol 168 MovieClip [empty_gun1] Frame 1Symbol 166 MovieClip
"shoot1"Symbol 169 MovieClip [empty_gun2] Frame 1Symbol 166 MovieClip
"shoot2"Symbol 169 MovieClip [empty_gun2] Frame 1Symbol 166 MovieClip
"shoot1"Symbol 170 MovieClip [empty_gun3] Frame 1Symbol 166 MovieClip
"shoot2"Symbol 170 MovieClip [empty_gun3] Frame 1Symbol 166 MovieClip
"shoot3"Symbol 170 MovieClip [empty_gun3] Frame 1Symbol 166 MovieClip
"p1"Symbol 173 MovieClip [weapon2] Frame 1Symbol 166 MovieClip
"p2"Symbol 173 MovieClip [weapon2] Frame 1Symbol 166 MovieClip
"shoot1"Symbol 189 MovieClip [player_gun_3] Frame 1Symbol 166 MovieClip
"shoot2"Symbol 189 MovieClip [player_gun_3] Frame 1Symbol 166 MovieClip
"shoot3"Symbol 189 MovieClip [player_gun_3] Frame 1Symbol 166 MovieClip
"shoot4"Symbol 189 MovieClip [player_gun_3] Frame 1Symbol 166 MovieClip
"shoot1"Symbol 190 MovieClip [player_gun_1] Frame 1Symbol 166 MovieClip
"shoot2"Symbol 190 MovieClip [player_gun_1] Frame 1Symbol 166 MovieClip
"codeStopper"Symbol 194 MovieClip [weapon3] Frame 1Symbol 81 MovieClip
"p1"Symbol 194 MovieClip [weapon3] Frame 1Symbol 166 MovieClip
"p2"Symbol 194 MovieClip [weapon3] Frame 1Symbol 166 MovieClip
"codeStopper"Symbol 217 MovieClip [weapon4] Frame 1Symbol 81 MovieClip
"p1"Symbol 217 MovieClip [weapon4] Frame 1Symbol 166 MovieClip
"p3"Symbol 217 MovieClip [weapon4] Frame 1Symbol 166 MovieClip
"p4"Symbol 217 MovieClip [weapon4] Frame 1Symbol 166 MovieClip
"p2"Symbol 217 MovieClip [weapon4] Frame 1Symbol 166 MovieClip
"p5"Symbol 217 MovieClip [weapon4] Frame 1Symbol 166 MovieClip
"shoot2"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 166 MovieClip
"shoot3"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 166 MovieClip
"shoot1"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 166 MovieClip
"shoot4"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 166 MovieClip
"shoot5"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 166 MovieClip
"shoot6"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 166 MovieClip
"shoot7"Symbol 218 MovieClip [player_gun_2] Frame 1Symbol 166 MovieClip
"p1"Symbol 228 MovieClip [weapon1] Frame 1Symbol 227 MovieClip
"p2"Symbol 228 MovieClip [weapon1] Frame 1Symbol 227 MovieClip
"p3"Symbol 228 MovieClip [weapon1] Frame 1Symbol 166 MovieClip
"p4"Symbol 228 MovieClip [weapon1] Frame 1Symbol 166 MovieClip
"p5"Symbol 228 MovieClip [weapon1] Frame 1Symbol 166 MovieClip
"codeStopper"Symbol 228 MovieClip [weapon1] Frame 1Symbol 81 MovieClip
"p1"Symbol 229 MovieClip [emptyShoot] Frame 1Symbol 166 MovieClip
"p2"Symbol 229 MovieClip [emptyShoot] Frame 1Symbol 166 MovieClip
"ex1"Symbol 230 MovieClip [autoExplodePoint_n] Frame 1Symbol 81 MovieClip
"body"Symbol 233 MovieClip [empty_base] Frame 1Symbol 232 MovieClip
"head"Symbol 233 MovieClip [empty_base] Frame 1Symbol 82 MovieClip
"body"Symbol 268 MovieClip [mine] Frame 1Symbol 232 MovieClip
"head"Symbol 268 MovieClip [mine] Frame 1Symbol 166 MovieClip
"body"Symbol 269 MovieClip [mine_1] Frame 1Symbol 232 MovieClip
"ex1"Symbol 269 MovieClip [mine_1] Frame 1Symbol 81 MovieClip
"head"Symbol 269 MovieClip [mine_1] Frame 1Symbol 166 MovieClip
"body"Symbol 270 MovieClip [mine_3] Frame 1Symbol 232 MovieClip
"head"Symbol 270 MovieClip [mine_3] Frame 1Symbol 166 MovieClip
"ex1"Symbol 270 MovieClip [mine_3] Frame 1Symbol 81 MovieClip
"p1"Symbol 281 MovieClip [weapon0] Frame 1Symbol 166 MovieClip
"p2"Symbol 281 MovieClip [weapon0] Frame 1Symbol 166 MovieClip
"p1"Symbol 292 MovieClip [rocket1] Frame 1Symbol 166 MovieClip
"p2"Symbol 292 MovieClip [rocket1] Frame 1Symbol 166 MovieClip
"shoot1"Symbol 293 MovieClip [gun_big_lazer_spec] Frame 1Symbol 166 MovieClip
"codeStopper"Symbol 297 MovieClip [weapon3_1] Frame 1Symbol 81 MovieClip
"p1"Symbol 297 MovieClip [weapon3_1] Frame 1Symbol 166 MovieClip
"p2"Symbol 297 MovieClip [weapon3_1] Frame 1Symbol 166 MovieClip
"codeStopper"Symbol 300 MovieClip Frame 1Symbol 81 MovieClip
"p1"Symbol 301 MovieClip [weapon2_1] Frame 1Symbol 166 MovieClip
"p2"Symbol 301 MovieClip [weapon2_1] Frame 1Symbol 166 MovieClip
"p3"Symbol 301 MovieClip [weapon2_1] Frame 1Symbol 166 MovieClip
"p4"Symbol 301 MovieClip [weapon2_1] Frame 1Symbol 166 MovieClip
"p5"Symbol 301 MovieClip [weapon2_1] Frame 1Symbol 166 MovieClip
"p6"Symbol 301 MovieClip [weapon2_1] Frame 1Symbol 166 MovieClip
"codeStopper"Symbol 301 MovieClip [weapon2_1] Frame 1Symbol 81 MovieClip
"body"Symbol 308 MovieClip [fence] Frame 1Symbol 302 MovieClip
"spl"Symbol 308 MovieClip [fence] Frame 1Symbol 306 MovieClip
"p1"Symbol 308 MovieClip [fence] Frame 2Symbol 307 MovieClip
"body"Symbol 317 MovieClip [house1] Frame 1Symbol 310 MovieClip
"spl"Symbol 317 MovieClip [house1] Frame 1Symbol 314 MovieClip
"p2"Symbol 317 MovieClip [house1] Frame 2Symbol 307 MovieClip
"p1"Symbol 317 MovieClip [house1] Frame 2Symbol 307 MovieClip
"p3"Symbol 317 MovieClip [house1] Frame 2Symbol 307 MovieClip
"p4"Symbol 317 MovieClip [house1] Frame 2Symbol 307 MovieClip
"p5"Symbol 317 MovieClip [house1] Frame 2Symbol 307 MovieClip
"body"Symbol 325 MovieClip [house3] Frame 1Symbol 319 MovieClip
"spl"Symbol 325 MovieClip [house3] Frame 1Symbol 314 MovieClip
"p2"Symbol 325 MovieClip [house3] Frame 2Symbol 307 MovieClip
"p1"Symbol 325 MovieClip [house3] Frame 2Symbol 307 MovieClip
"p3"Symbol 325 MovieClip [house3] Frame 2Symbol 307 MovieClip
"p4"Symbol 325 MovieClip [house3] Frame 2Symbol 307 MovieClip
"body"Symbol 366 MovieClip [rls1] Frame 1Symbol 327 MovieClip
"spl"Symbol 366 MovieClip [rls1] Frame 1Symbol 314 MovieClip
"p2"Symbol 366 MovieClip [rls1] Frame 2Symbol 307 MovieClip
"p1"Symbol 366 MovieClip [rls1] Frame 2Symbol 307 MovieClip
"body"Symbol 372 MovieClip [rls2] Frame 1Symbol 368 MovieClip
"spl"Symbol 372 MovieClip [rls2] Frame 1Symbol 314 MovieClip
"p2"Symbol 372 MovieClip [rls2] Frame 2Symbol 307 MovieClip
"p1"Symbol 372 MovieClip [rls2] Frame 2Symbol 307 MovieClip
"body"Symbol 377 MovieClip [oil] Frame 1Symbol 373 MovieClip
"spl"Symbol 377 MovieClip [oil] Frame 1Symbol 314 MovieClip
"p2"Symbol 377 MovieClip [oil] Frame 2Symbol 307 MovieClip
"p1"Symbol 377 MovieClip [oil] Frame 2Symbol 307 MovieClip
"body"Symbol 382 MovieClip [tower] Frame 1Symbol 378 MovieClip
"spl"Symbol 382 MovieClip [tower] Frame 1Symbol 314 MovieClip
"p1"Symbol 382 MovieClip [tower] Frame 2Symbol 307 MovieClip
"klop"Symbol 398 MovieClip [tack_way] Frame 1Symbol 82 MovieClip
"klop"Symbol 400 MovieClip [sin_way] Frame 1Symbol 82 MovieClip
"klop"Symbol 402 MovieClip [sin_way2] Frame 1Symbol 82 MovieClip
"klop"Symbol 404 MovieClip [tang_way] Frame 1Symbol 82 MovieClip
"klop"Symbol 406 MovieClip [tang1_way] Frame 1Symbol 82 MovieClip
"body"Symbol 416 MovieClip [base_buggy] Frame 1Symbol 408 MovieClip
"baseAnim"Symbol 416 MovieClip [base_buggy] Frame 1Symbol 413 MovieClip
"head"Symbol 416 MovieClip [base_buggy] Frame 1Symbol 415 MovieClip
"ex1"Symbol 416 MovieClip [base_buggy] Frame 1Symbol 414 MovieClip
"p1"Symbol 419 MovieClip [rocket2] Frame 1Symbol 166 MovieClip
"p2"Symbol 419 MovieClip [rocket2] Frame 1Symbol 166 MovieClip
"p1"Symbol 426 MovieClip [shoot1] Frame 1Symbol 166 MovieClip
"p2"Symbol 426 MovieClip [shoot1] Frame 1Symbol 166 MovieClip
"p1"Symbol 433 MovieClip [shoot2] Frame 1Symbol 432 MovieClip
"p2"Symbol 433 MovieClip [shoot2] Frame 1Symbol 432 MovieClip
"p1"Symbol 435 MovieClip [shoot3] Frame 1Symbol 432 MovieClip
"p2"Symbol 435 MovieClip [shoot3] Frame 1Symbol 432 MovieClip
"p1"Symbol 437 MovieClip [shoot4] Frame 1Symbol 432 MovieClip
"p2"Symbol 437 MovieClip [shoot4] Frame 1Symbol 432 MovieClip
"shoot1"Symbol 446 MovieClip [gun4] Frame 1Symbol 445 MovieClip
"shoot1"Symbol 450 MovieClip [gun1] Frame 1Symbol 445 MovieClip
"shoot1"Symbol 454 MovieClip [gun2] Frame 1Symbol 445 MovieClip
"shoot1"Symbol 458 MovieClip [gun3] Frame 1Symbol 445 MovieClip
"shoot2"Symbol 458 MovieClip [gun3] Frame 1Symbol 445 MovieClip
"shoot1"Symbol 462 MovieClip [gun6] Frame 1Symbol 445 MovieClip
"body"Symbol 471 MovieClip [humm_base] Frame 1Symbol 464 MovieClip
"head"Symbol 471 MovieClip [humm_base] Frame 1Symbol 470 MovieClip
"ex1"Symbol 471 MovieClip [humm_base] Frame 1Symbol 414 MovieClip
"body"Symbol 476 MovieClip [jeep_base] Frame 1Symbol 472 MovieClip
"head"Symbol 476 MovieClip [jeep_base] Frame 1Symbol 470 MovieClip
"ex1"Symbol 476 MovieClip [jeep_base] Frame 1Symbol 414 MovieClip
"body"Symbol 486 MovieClip [tank_light_base] Frame 1Symbol 477 MovieClip
"head"Symbol 486 MovieClip [tank_light_base] Frame 1Symbol 485 MovieClip
"ex1"Symbol 486 MovieClip [tank_light_base] Frame 1Symbol 414 MovieClip
"ex2"Symbol 486 MovieClip [tank_light_base] Frame 1Symbol 414 MovieClip
"body"Symbol 491 MovieClip [tank_base] Frame 1Symbol 487 MovieClip
"hitBody"Symbol 491 MovieClip [tank_base] Frame 1Symbol 487 MovieClip
"head"Symbol 491 MovieClip [tank_base] Frame 1Symbol 482 MovieClip
"ex1"Symbol 491 MovieClip [tank_base] Frame 1Symbol 481 MovieClip
"ex2"Symbol 491 MovieClip [tank_base] Frame 1Symbol 481 MovieClip
"body"Symbol 520 MovieClip [heli_big_base] Frame 1Symbol 496 MovieClip
"head3"Symbol 520 MovieClip [heli_big_base] Frame 1Symbol 485 MovieClip
"head"Symbol 520 MovieClip [heli_big_base] Frame 1Symbol 485 MovieClip
"head2"Symbol 520 MovieClip [heli_big_base] Frame 1Symbol 485 MovieClip
"ex2"Symbol 520 MovieClip [heli_big_base] Frame 1Symbol 481 MovieClip
"ex1"Symbol 520 MovieClip [heli_big_base] Frame 1Symbol 481 MovieClip
"dd"Symbol 520 MovieClip [heli_big_base] Frame 2Symbol 519 MovieClip
"body"Symbol 554 MovieClip [heli_med_base] Frame 1Symbol 525 MovieClip
"head"Symbol 554 MovieClip [heli_med_base] Frame 1Symbol 550 MovieClip
"head2"Symbol 554 MovieClip [heli_med_base] Frame 1Symbol 550 MovieClip
"ex1"Symbol 554 MovieClip [heli_med_base] Frame 1Symbol 546 MovieClip
"ex2"Symbol 554 MovieClip [heli_med_base] Frame 1Symbol 546 MovieClip
"dd"Symbol 554 MovieClip [heli_med_base] Frame 2Symbol 553 MovieClip
"body"Symbol 586 MovieClip [heli_small_base] Frame 1Symbol 559 MovieClip
"head"Symbol 586 MovieClip [heli_small_base] Frame 1Symbol 582 MovieClip
"ex2"Symbol 586 MovieClip [heli_small_base] Frame 1Symbol 546 MovieClip
"ex1"Symbol 586 MovieClip [heli_small_base] Frame 1Symbol 546 MovieClip
"dd"Symbol 586 MovieClip [heli_small_base] Frame 2Symbol 585 MovieClip
"body"Symbol 600 MovieClip [truck1] Frame 1Symbol 591 MovieClip
"head"Symbol 600 MovieClip [truck1] Frame 1Symbol 599 MovieClip
"ex1"Symbol 600 MovieClip [truck1] Frame 1Symbol 595 MovieClip
"body"Symbol 604 MovieClip [truck2] Frame 1Symbol 591 MovieClip
"head"Symbol 604 MovieClip [truck2] Frame 1Symbol 599 MovieClip
"ex1"Symbol 604 MovieClip [truck2] Frame 1Symbol 595 MovieClip
"ex2"Symbol 604 MovieClip [truck2] Frame 1Symbol 595 MovieClip
"shoot1"Symbol 658 MovieClip [heli_player_gun] Frame 1Symbol 166 MovieClip
"shoot2"Symbol 658 MovieClip [heli_player_gun] Frame 1Symbol 166 MovieClip
"shoot3"Symbol 658 MovieClip [heli_player_gun] Frame 1Symbol 166 MovieClip
"shoot5"Symbol 658 MovieClip [heli_player_gun] Frame 1Symbol 166 MovieClip
"shoot4"Symbol 658 MovieClip [heli_player_gun] Frame 1Symbol 166 MovieClip
"shoot6"Symbol 658 MovieClip [heli_player_gun] Frame 1Symbol 166 MovieClip
"shoot7"Symbol 658 MovieClip [heli_player_gun] Frame 1Symbol 166 MovieClip
"shoot8"Symbol 658 MovieClip [heli_player_gun] Frame 1Symbol 166 MovieClip
"shoot9"Symbol 658 MovieClip [heli_player_gun] Frame 1Symbol 166 MovieClip
"shoot1"Symbol 659 MovieClip [heli_player_gun2] Frame 1Symbol 166 MovieClip
"shoot2"Symbol 659 MovieClip [heli_player_gun2] Frame 1Symbol 166 MovieClip
"shoot3"Symbol 659 MovieClip [heli_player_gun2] Frame 1Symbol 166 MovieClip
"shoo4"Symbol 659 MovieClip [heli_player_gun2] Frame 1Symbol 166 MovieClip
"shoot6"Symbol 659 MovieClip [heli_player_gun2] Frame 1Symbol 166 MovieClip
"shoot5"Symbol 659 MovieClip [heli_player_gun2] Frame 1Symbol 166 MovieClip
"shoot7"Symbol 659 MovieClip [heli_player_gun2] Frame 1Symbol 166 MovieClip
"body"Symbol 667 MovieClip [house2] Frame 1Symbol 661 MovieClip
"spl"Symbol 667 MovieClip [house2] Frame 1Symbol 314 MovieClip
"p2"Symbol 667 MovieClip [house2] Frame 2Symbol 307 MovieClip
"p1"Symbol 667 MovieClip [house2] Frame 2Symbol 307 MovieClip
"p3"Symbol 667 MovieClip [house2] Frame 2Symbol 307 MovieClip
"p4"Symbol 667 MovieClip [house2] Frame 2Symbol 307 MovieClip
"body"Symbol 675 MovieClip [house4] Frame 1Symbol 669 MovieClip
"spl"Symbol 675 MovieClip [house4] Frame 1Symbol 314 MovieClip
"p2"Symbol 675 MovieClip [house4] Frame 2Symbol 307 MovieClip
"p1"Symbol 675 MovieClip [house4] Frame 2Symbol 307 MovieClip
"p4"Symbol 675 MovieClip [house4] Frame 2Symbol 307 MovieClip
"p3"Symbol 675 MovieClip [house4] Frame 2Symbol 307 MovieClip
"body"Symbol 683 MovieClip [house5] Frame 1Symbol 677 MovieClip
"spl"Symbol 683 MovieClip [house5] Frame 1Symbol 314 MovieClip
"p2"Symbol 683 MovieClip [house5] Frame 2Symbol 307 MovieClip
"p1"Symbol 683 MovieClip [house5] Frame 2Symbol 307 MovieClip
"p3"Symbol 683 MovieClip [house5] Frame 2Symbol 307 MovieClip
"p4"Symbol 683 MovieClip [house5] Frame 2Symbol 307 MovieClip
"p5"Symbol 683 MovieClip [house5] Frame 2Symbol 307 MovieClip
"p7"Symbol 683 MovieClip [house5] Frame 2Symbol 307 MovieClip
"p6"Symbol 683 MovieClip [house5] Frame 2Symbol 307 MovieClip
"body"Symbol 691 MovieClip [house6] Frame 1Symbol 685 MovieClip
"spl"Symbol 691 MovieClip [house6] Frame 1Symbol 314 MovieClip
"p2"Symbol 691 MovieClip [house6] Frame 2Symbol 307 MovieClip
"p1"Symbol 691 MovieClip [house6] Frame 2Symbol 307 MovieClip
"p3"Symbol 691 MovieClip [house6] Frame 2Symbol 307 MovieClip
"body"Symbol 728 MovieClip [bunker1] Frame 1Symbol 723 MovieClip
"spl"Symbol 728 MovieClip [bunker1] Frame 1Symbol 314 MovieClip
"p2"Symbol 728 MovieClip [bunker1] Frame 2Symbol 307 MovieClip
"p1"Symbol 728 MovieClip [bunker1] Frame 2Symbol 307 MovieClip
"body"Symbol 737 MovieClip [bunker2] Frame 1Symbol 729 MovieClip
"spl"Symbol 737 MovieClip [bunker2] Frame 1Symbol 314 MovieClip
"p2"Symbol 737 MovieClip [bunker2] Frame 2Symbol 307 MovieClip
"p1"Symbol 737 MovieClip [bunker2] Frame 2Symbol 307 MovieClip
"p3"Symbol 737 MovieClip [bunker2] Frame 2Symbol 307 MovieClip
"p4"Symbol 737 MovieClip [bunker2] Frame 2Symbol 307 MovieClip
"p5"Symbol 737 MovieClip [bunker2] Frame 2Symbol 307 MovieClip
"spl"Symbol 763 MovieClip [wall] Frame 1Symbol 314 MovieClip
"body"Symbol 763 MovieClip [wall] Frame 1Symbol 756 MovieClip
"p1"Symbol 763 MovieClip [wall] Frame 2Symbol 307 MovieClip
"klop"Symbol 814 MovieClip [dmrBack_line] Frame 1Symbol 813 MovieClip
"klop"Symbol 816 MovieClip [dmrBroken_line] Frame 1Symbol 813 MovieClip
"body"Symbol 823 MovieClip [dock_1] Frame 1Symbol 819 MovieClip
"p1"Symbol 823 MovieClip [dock_1] Frame 2Symbol 595 MovieClip
"body"Symbol 827 MovieClip [dock_2] Frame 1Symbol 819 MovieClip
"p1"Symbol 827 MovieClip [dock_2] Frame 2Symbol 595 MovieClip
"shoot1"Symbol 883 MovieClip [marine] Frame 1Symbol 470 MovieClip
"body"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 884 MovieClip
"head4"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 892 MovieClip
"head3"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 892 MovieClip
"head2"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 892 MovieClip
"head5"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 892 MovieClip
"head"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 892 MovieClip
"head6"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 892 MovieClip
"head7"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 892 MovieClip
"ex2"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 888 MovieClip
"ex1"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 888 MovieClip
"ex3"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 888 MovieClip
"ex4"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 888 MovieClip
"ex5"Symbol 893 MovieClip [boss_tank_base] Frame 1Symbol 888 MovieClip
"shoot1"Symbol 900 MovieClip [gun8] Frame 1Symbol 896 MovieClip
"body"Symbol 905 MovieClip [ship_big] Frame 1Symbol 901 MovieClip
"head"Symbol 905 MovieClip [ship_big] Frame 1Symbol 896 MovieClip
"head3"Symbol 905 MovieClip [ship_big] Frame 1Symbol 896 MovieClip
"head2"Symbol 905 MovieClip [ship_big] Frame 1Symbol 896 MovieClip
"ex2"Symbol 905 MovieClip [ship_big] Frame 1Symbol 595 MovieClip
"ex1"Symbol 905 MovieClip [ship_big] Frame 1Symbol 595 MovieClip
"ex3"Symbol 905 MovieClip [ship_big] Frame 1Symbol 595 MovieClip
"ex4"Symbol 905 MovieClip [ship_big] Frame 1Symbol 595 MovieClip
"shoot2"Symbol 909 MovieClip [gun7] Frame 1Symbol 445 MovieClip
"shoot1"Symbol 909 MovieClip [gun7] Frame 1Symbol 445 MovieClip
"shoot1"Symbol 917 MovieClip [gun5] Frame 1Symbol 916 MovieClip
"shoot1"Symbol 921 MovieClip [gun9] Frame 1Symbol 896 MovieClip
"shoot1"Symbol 922 MovieClip [gun10] Frame 1Symbol 896 MovieClip
"shoot2"Symbol 922 MovieClip [gun10] Frame 1Symbol 896 MovieClip
"klop"Symbol 924 MovieClip [dmrStep] Frame 1Symbol 813 MovieClip
"klop"Symbol 926 MovieClip [dmrZigzag] Frame 1Symbol 813 MovieClip
"body"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 931 MovieClip
"ex2"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 481 MovieClip
"ex1"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 481 MovieClip
"ex3"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 481 MovieClip
"ex4"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 481 MovieClip
"ex5"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 481 MovieClip
"ex6"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 481 MovieClip
"ex7"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 481 MovieClip
"ex8"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 481 MovieClip
"ex9"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 481 MovieClip
"head"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 892 MovieClip
"head2"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 892 MovieClip
"head3"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 892 MovieClip
"head4"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 892 MovieClip
"head5"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 892 MovieClip
"head7"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 892 MovieClip
"head6"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 892 MovieClip
"head8"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 892 MovieClip
"head9"Symbol 952 MovieClip [boss_heli_base] Frame 1Symbol 892 MovieClip
"body"Symbol 954 MovieClip [finish_line] Frame 1Symbol 953 MovieClip
"tf"Symbol 1006 MovieClip Frame 1Symbol 1005 EditableText
"m"Symbol 1019 MovieClip Frame 1Symbol 1018 MovieClip
"m"Symbol 1022 MovieClip Frame 1Symbol 1018 MovieClip
"bar"Symbol 1033 MovieClip Frame 1Symbol 1030 MovieClip
"bar"Symbol 1037 MovieClip Frame 1Symbol 1034 MovieClip
"text_score"Symbol 1038 MovieClip Frame 1Symbol 1013 EditableText
"weaponIcon1"Symbol 1038 MovieClip Frame 1Symbol 1019 MovieClip
"weaponIcon2"Symbol 1038 MovieClip Frame 1Symbol 1022 MovieClip
"weaponIcon3"Symbol 1038 MovieClip Frame 1Symbol 1025 MovieClip
"btn_sound"Symbol 1038 MovieClip Frame 1Symbol 980 MovieClip
"health"Symbol 1038 MovieClip Frame 1Symbol 1033 MovieClip
"progress"Symbol 1038 MovieClip Frame 1Symbol 1037 MovieClip
"bg1"Symbol 1082 MovieClip Frame 1Symbol 1081 MovieClip
"bg1"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 1083 MovieClip
"bg2"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 1083 MovieClip
"starz"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"tiles"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"env"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"envTop"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"splashez"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"bnz"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"enemyMC"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"enemyMC2"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"shots"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"envTop2"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"shadows"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"fx"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"bnzFX"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"topEnemyMC"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"player"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 122 MovieClip [player]
"topEnemyMC2"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"shotsTop"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"fxTop"Symbol 1084 MovieClip [#BGfull] Frame 1Symbol 82 MovieClip
"title"Symbol 1106 MovieClip Frame 1Symbol 1105 EditableText
"title_mc"Symbol 1130 MovieClip Frame 1Symbol 1106 MovieClip
"tf2_"Symbol 1130 MovieClip Frame 1Symbol 1115 EditableText
"tf2"Symbol 1130 MovieClip Frame 1Symbol 1116 EditableText
"tf3_"Symbol 1130 MovieClip Frame 1Symbol 1117 EditableText
"tf3"Symbol 1130 MovieClip Frame 1Symbol 1118 EditableText
"tf1_"Symbol 1130 MovieClip Frame 1Symbol 1119 EditableText
"tf1"Symbol 1130 MovieClip Frame 1Symbol 1120 EditableText
"win_title"Symbol 1130 MovieClip Frame 1Symbol 1129 MovieClip
"bar"Symbol 1135 MovieClip [bossBar] Frame 1Symbol 1133 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "char_H"
ExportAssets (56)Timeline Frame 1Symbol 5 as "char_Y"
ExportAssets (56)Timeline Frame 1Symbol 7 as "char_B"
ExportAssets (56)Timeline Frame 1Symbol 9 as "char_C"
ExportAssets (56)Timeline Frame 1Symbol 11 as "char_W"
ExportAssets (56)Timeline Frame 1Symbol 13 as "char_T"
ExportAssets (56)Timeline Frame 1Symbol 1136 as "__Packages.Playtomic.Link"
ExportAssets (56)Timeline Frame 1Symbol 1137 as "__Packages.Playtomic.LogRequest"
ExportAssets (56)Timeline Frame 1Symbol 1138 as "__Packages.Playtomic.Log"
ExportAssets (56)Timeline Frame 1Symbol 1139 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 1140 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 1141 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 1142 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 1143 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 1144 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 1145 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 1146 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 1Symbol 1147 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 1148 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 1149 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 1150 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 1Symbol 1151 as "__Packages.star"
ExportAssets (56)Timeline Frame 1Symbol 1152 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 1Symbol 1153 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 1154 as "__Packages.BossBarClass"
ExportAssets (56)Timeline Frame 1Symbol 1155 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 4Symbol 44 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 46 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 48 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 50 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 52 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 54 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 56 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 58 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 60 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 62 as "char_0"
ExportAssets (56)Timeline Frame 4Symbol 64 as "char_A"
ExportAssets (56)Timeline Frame 4Symbol 67 as "char_D"
ExportAssets (56)Timeline Frame 4Symbol 69 as "char_Q"
ExportAssets (56)Timeline Frame 4Symbol 71 as "char_I"
ExportAssets (56)Timeline Frame 4Symbol 73 as "char_U"
ExportAssets (56)Timeline Frame 4Symbol 75 as "char_X"
ExportAssets (56)Timeline Frame 4Symbol 78 as "char_M"
ExportAssets (56)Timeline Frame 4Symbol 83 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 84 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 93 as "bonus_star"
ExportAssets (56)Timeline Frame 4Symbol 121 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 122 as "player"
ExportAssets (56)Timeline Frame 4Symbol 123 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 124 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 125 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 127 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 129 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 136 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 167 as "playerShoot2"
ExportAssets (56)Timeline Frame 4Symbol 168 as "empty_gun1"
ExportAssets (56)Timeline Frame 4Symbol 169 as "empty_gun2"
ExportAssets (56)Timeline Frame 4Symbol 170 as "empty_gun3"
ExportAssets (56)Timeline Frame 4Symbol 173 as "weapon2"
ExportAssets (56)Timeline Frame 4Symbol 174 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 175 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 176 as "health"
ExportAssets (56)Timeline Frame 4Symbol 177 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 178 as "s_shoot3"
ExportAssets (56)Timeline Frame 4Symbol 179 as "s_shoot2"
ExportAssets (56)Timeline Frame 4Symbol 180 as "s_shoot4"
ExportAssets (56)Timeline Frame 4Symbol 181 as "s_shoot1"
ExportAssets (56)Timeline Frame 4Symbol 182 as "s_rocket1"
ExportAssets (56)Timeline Frame 4Symbol 183 as "s_rocket2"
ExportAssets (56)Timeline Frame 4Symbol 184 as "soldierDie1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "star"
ExportAssets (56)Timeline Frame 4Symbol 186 as "playerDead"
ExportAssets (56)Timeline Frame 4Symbol 187 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 189 as "player_gun_3"
ExportAssets (56)Timeline Frame 4Symbol 190 as "player_gun_1"
ExportAssets (56)Timeline Frame 4Symbol 194 as "weapon3"
ExportAssets (56)Timeline Frame 4Symbol 198 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 200 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 206 as "story1"
ExportAssets (56)Timeline Frame 4Symbol 212 as "story2"
ExportAssets (56)Timeline Frame 4Symbol 217 as "weapon4"
ExportAssets (56)Timeline Frame 4Symbol 218 as "player_gun_2"
ExportAssets (56)Timeline Frame 4Symbol 221 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 228 as "weapon1"
ExportAssets (56)Timeline Frame 4Symbol 229 as "emptyShoot"
ExportAssets (56)Timeline Frame 4Symbol 230 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 4Symbol 233 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 268 as "mine"
ExportAssets (56)Timeline Frame 4Symbol 269 as "mine_1"
ExportAssets (56)Timeline Frame 4Symbol 270 as "mine_3"
ExportAssets (56)Timeline Frame 4Symbol 273 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 278 as "bonus_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 281 as "weapon0"
ExportAssets (56)Timeline Frame 4Symbol 283 as "star1"
ExportAssets (56)Timeline Frame 4Symbol 285 as "star2"
ExportAssets (56)Timeline Frame 4Symbol 287 as "star3"
ExportAssets (56)Timeline Frame 4Symbol 292 as "rocket1"
ExportAssets (56)Timeline Frame 4Symbol 293 as "gun_big_lazer_spec"
ExportAssets (56)Timeline Frame 4Symbol 297 as "weapon3_1"
ExportAssets (56)Timeline Frame 4Symbol 301 as "weapon2_1"
ExportAssets (56)Timeline Frame 4Symbol 308 as "fence"
ExportAssets (56)Timeline Frame 4Symbol 313 as "house00"
ExportAssets (56)Timeline Frame 4Symbol 317 as "house1"
ExportAssets (56)Timeline Frame 4Symbol 325 as "house3"
ExportAssets (56)Timeline Frame 4Symbol 366 as "rls1"
ExportAssets (56)Timeline Frame 4Symbol 372 as "rls2"
ExportAssets (56)Timeline Frame 4Symbol 377 as "oil"
ExportAssets (56)Timeline Frame 4Symbol 382 as "tower"
ExportAssets (56)Timeline Frame 4Symbol 386 as "pad1"
ExportAssets (56)Timeline Frame 4Symbol 389 as "pad2"
ExportAssets (56)Timeline Frame 4Symbol 393 as "stone1"
ExportAssets (56)Timeline Frame 4Symbol 396 as "stone2"
ExportAssets (56)Timeline Frame 4Symbol 398 as "tack_way"
ExportAssets (56)Timeline Frame 4Symbol 400 as "sin_way"
ExportAssets (56)Timeline Frame 4Symbol 402 as "sin_way2"
ExportAssets (56)Timeline Frame 4Symbol 404 as "tang_way"
ExportAssets (56)Timeline Frame 4Symbol 406 as "tang1_way"
ExportAssets (56)Timeline Frame 4Symbol 416 as "base_buggy"
ExportAssets (56)Timeline Frame 4Symbol 419 as "rocket2"
ExportAssets (56)Timeline Frame 4Symbol 426 as "shoot1"
ExportAssets (56)Timeline Frame 4Symbol 433 as "shoot2"
ExportAssets (56)Timeline Frame 4Symbol 435 as "shoot3"
ExportAssets (56)Timeline Frame 4Symbol 437 as "shoot4"
ExportAssets (56)Timeline Frame 4Symbol 446 as "gun4"
ExportAssets (56)Timeline Frame 4Symbol 450 as "gun1"
ExportAssets (56)Timeline Frame 4Symbol 454 as "gun2"
ExportAssets (56)Timeline Frame 4Symbol 458 as "gun3"
ExportAssets (56)Timeline Frame 4Symbol 462 as "gun6"
ExportAssets (56)Timeline Frame 4Symbol 471 as "humm_base"
ExportAssets (56)Timeline Frame 4Symbol 476 as "jeep_base"
ExportAssets (56)Timeline Frame 4Symbol 486 as "tank_light_base"
ExportAssets (56)Timeline Frame 4Symbol 491 as "tank_base"
ExportAssets (56)Timeline Frame 4Symbol 495 as "player_shadow"
ExportAssets (56)Timeline Frame 4Symbol 520 as "heli_big_base"
ExportAssets (56)Timeline Frame 4Symbol 524 as "heli_big_shadow"
ExportAssets (56)Timeline Frame 4Symbol 554 as "heli_med_base"
ExportAssets (56)Timeline Frame 4Symbol 558 as "heli_med_shadow"
ExportAssets (56)Timeline Frame 4Symbol 586 as "heli_small_base"
ExportAssets (56)Timeline Frame 4Symbol 590 as "heli_small_shadow"
ExportAssets (56)Timeline Frame 4Symbol 600 as "truck1"
ExportAssets (56)Timeline Frame 4Symbol 604 as "truck2"
ExportAssets (56)Timeline Frame 4Symbol 657 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 658 as "heli_player_gun"
ExportAssets (56)Timeline Frame 4Symbol 659 as "heli_player_gun2"
ExportAssets (56)Timeline Frame 4Symbol 667 as "house2"
ExportAssets (56)Timeline Frame 4Symbol 675 as "house4"
ExportAssets (56)Timeline Frame 4Symbol 683 as "house5"
ExportAssets (56)Timeline Frame 4Symbol 691 as "house6"
ExportAssets (56)Timeline Frame 4Symbol 692 as "house1_d"
ExportAssets (56)Timeline Frame 4Symbol 693 as "house2_d"
ExportAssets (56)Timeline Frame 4Symbol 694 as "house4_d"
ExportAssets (56)Timeline Frame 4Symbol 695 as "house3_d"
ExportAssets (56)Timeline Frame 4Symbol 696 as "house5_d"
ExportAssets (56)Timeline Frame 4Symbol 697 as "house6_d"
ExportAssets (56)Timeline Frame 4Symbol 701 as "cliff"
ExportAssets (56)Timeline Frame 4Symbol 705 as "crater"
ExportAssets (56)Timeline Frame 4Symbol 709 as "RP01"
ExportAssets (56)Timeline Frame 4Symbol 713 as "bunker1_d"
ExportAssets (56)Timeline Frame 4Symbol 717 as "RP02"
ExportAssets (56)Timeline Frame 4Symbol 721 as "RP03"
ExportAssets (56)Timeline Frame 4Symbol 728 as "bunker1"
ExportAssets (56)Timeline Frame 4Symbol 737 as "bunker2"
ExportAssets (56)Timeline Frame 4Symbol 738 as "bunker2_d"
ExportAssets (56)Timeline Frame 4Symbol 742 as "tree1"
ExportAssets (56)Timeline Frame 4Symbol 746 as "tree2"
ExportAssets (56)Timeline Frame 4Symbol 750 as "tree3"
ExportAssets (56)Timeline Frame 4Symbol 754 as "tree4"
ExportAssets (56)Timeline Frame 4Symbol 763 as "wall"
ExportAssets (56)Timeline Frame 4Symbol 767 as "road1"
ExportAssets (56)Timeline Frame 4Symbol 771 as "road2"
ExportAssets (56)Timeline Frame 4Symbol 775 as "island01"
ExportAssets (56)Timeline Frame 4Symbol 776 as "island01a"
ExportAssets (56)Timeline Frame 4Symbol 777 as "island01b"
ExportAssets (56)Timeline Frame 4Symbol 781 as "island02"
ExportAssets (56)Timeline Frame 4Symbol 782 as "island02a"
ExportAssets (56)Timeline Frame 4Symbol 783 as "island02b"
ExportAssets (56)Timeline Frame 4Symbol 787 as "island03"
ExportAssets (56)Timeline Frame 4Symbol 791 as "palm1"
ExportAssets (56)Timeline Frame 4Symbol 795 as "palm2"
ExportAssets (56)Timeline Frame 4Symbol 799 as "palm3"
ExportAssets (56)Timeline Frame 4Symbol 803 as "palm4"
ExportAssets (56)Timeline Frame 4Symbol 807 as "palm5"
ExportAssets (56)Timeline Frame 4Symbol 810 as "hedgehog"
ExportAssets (56)Timeline Frame 4Symbol 814 as "dmrBack_line"
ExportAssets (56)Timeline Frame 4Symbol 816 as "dmrBroken_line"
ExportAssets (56)Timeline Frame 4Symbol 823 as "dock_1"
ExportAssets (56)Timeline Frame 4Symbol 827 as "dock_2"
ExportAssets (56)Timeline Frame 4Symbol 883 as "marine"
ExportAssets (56)Timeline Frame 4Symbol 893 as "boss_tank_base"
ExportAssets (56)Timeline Frame 4Symbol 900 as "gun8"
ExportAssets (56)Timeline Frame 4Symbol 905 as "ship_big"
ExportAssets (56)Timeline Frame 4Symbol 909 as "gun7"
ExportAssets (56)Timeline Frame 4Symbol 917 as "gun5"
ExportAssets (56)Timeline Frame 4Symbol 921 as "gun9"
ExportAssets (56)Timeline Frame 4Symbol 922 as "gun10"
ExportAssets (56)Timeline Frame 4Symbol 924 as "dmrStep"
ExportAssets (56)Timeline Frame 4Symbol 926 as "dmrZigzag"
ExportAssets (56)Timeline Frame 4Symbol 930 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 4Symbol 952 as "boss_heli_base"
ExportAssets (56)Timeline Frame 4Symbol 954 as "finish_line"
ExportAssets (56)Timeline Frame 7Symbol 982 as "bgsound"
ExportAssets (56)Timeline Frame 7Symbol 984 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 1084 as "#BGfull"
ExportAssets (56)Timeline Frame 11Symbol 1135 as "bossBar"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"diff"Frame 9
"game"Frame 10
"level"Frame 11
"die"Symbol 121 MovieClip [player_base] Frame 2
"shoot"Symbol 166 MovieClip Frame 2
"playerShoot"Symbol 166 MovieClip Frame 2
"rocket"Symbol 166 MovieClip Frame 6
"playerShoot2"Symbol 166 MovieClip Frame 16
"lazerBlink1"Symbol 166 MovieClip Frame 20
"lazerBlink2"Symbol 166 MovieClip Frame 34
"lazerBlink3"Symbol 166 MovieClip Frame 48
"shoot"Symbol 227 MovieClip Frame 2
"playerShoot"Symbol 227 MovieClip Frame 2
"rocket"Symbol 227 MovieClip Frame 6
"playerShoot2"Symbol 227 MovieClip Frame 16
"destroy"Symbol 230 MovieClip [autoExplodePoint_n] Frame 3
"destroy"Symbol 308 MovieClip [fence] Frame 2
"destroy"Symbol 317 MovieClip [house1] Frame 2
"destroy"Symbol 325 MovieClip [house3] Frame 2
"destroy"Symbol 366 MovieClip [rls1] Frame 2
"destroy"Symbol 372 MovieClip [rls2] Frame 2
"destroy"Symbol 377 MovieClip [oil] Frame 2
"destroy"Symbol 382 MovieClip [tower] Frame 2
"shoot"Symbol 432 MovieClip Frame 2
"playerShoot"Symbol 432 MovieClip Frame 2
"rocket"Symbol 432 MovieClip Frame 6
"playerShoot2"Symbol 432 MovieClip Frame 16
"die"Symbol 520 MovieClip [heli_big_base] Frame 2
"die"Symbol 554 MovieClip [heli_med_base] Frame 2
"die"Symbol 586 MovieClip [heli_small_base] Frame 2
"destroy"Symbol 667 MovieClip [house2] Frame 2
"destroy"Symbol 675 MovieClip [house4] Frame 2
"destroy"Symbol 683 MovieClip [house5] Frame 2
"destroy"Symbol 691 MovieClip [house6] Frame 2
"destroy"Symbol 728 MovieClip [bunker1] Frame 2
"destroy"Symbol 737 MovieClip [bunker2] Frame 2
"destroy"Symbol 763 MovieClip [wall] Frame 2
"destroy"Symbol 823 MovieClip [dock_1] Frame 2
"destroy"Symbol 827 MovieClip [dock_2] Frame 2
"die"Symbol 883 MovieClip [marine] Frame 18
"shoot"Symbol 916 MovieClip Frame 2
"playerShoot"Symbol 916 MovieClip Frame 2
"rocket"Symbol 916 MovieClip Frame 6
"destroy"Symbol 954 MovieClip [finish_line] Frame 2
"start"Symbol 983 MovieClip Frame 5
"stop"Symbol 983 MovieClip Frame 10
"win"Symbol 1129 MovieClip Frame 1
"lose"Symbol 1129 MovieClip Frame 2
"game_win"Symbol 1129 MovieClip Frame 3




https://swfchan.com/53/262537/info.shtml
Created: 20/1 -2026 04:24:01 Last modified: 20/1 -2026 04:24:01 Server time: 27/01 -2026 09:04:00