Combined Code
frame 1 {
amount = 0;
_root.BGMplaying = 'unset';
if (_root.mood == undefined) {
_root.mood = 1;
}
_root.face_shadow = 1;
_root.brows = 1;
_root.lips = 1;
_root.bg = 1;
_root.character = 1;
_root.crying = true;
_root.expression = 'Content';
description = 'this flash hierarchy is a mess holy damn lol';
}
movieClip 5139 {
// unknown tag 88 length 151
frame 2 {
function resetAll() {
_root.face.face.face.gotoAndStop(_root.expression);
_root.face.face.face.face.eyebrow_right.gotoAndStop(_root.brows);
_root.face.face.face.face.eyebrow_left.gotoAndStop(_root.brows);
_root.face.face.face.eye_right.gotoAndStop(_root.eye);
_root.face.face.face.eye_left.gotoAndStop(_root.eye);
_root.lips_style.gotoAndStop(_root.lips);
_root.face.face.face.Face_Shadow.gotoAndStop(_root.face_shadow);
_root.face.lips_style.gotoAndStop(_root.lips);
_root.face.face.gotoAndStop(_root.character);
_root.ArmorStyle.gotoAndStop(_root.character);
_root.front_bang_style.gotoAndStop(_root.character);
_root.ArmorStyle.Costume.gotoAndStop(_root.mood);
_root.HandStyle.gotoAndStop(_root.mood);
_root.Options.Character.gotoAndStop(_root.character);
_root.background.gotoAndStop(_root.character);
}
}
frame 3 {
var total = _root.getBytesTotal();
var loaded = _root.getBytesLoaded();
var perc = (loaded / total) * 100;
percent = Math.round(perc) + '%';
progress._xscale = perc;
if (loaded == total) {
percent = 'complete';
gotoAndPlay('done');
}
_root.spinnermov._rotation = amount;
amount += perc;
}
// unknown tag 88 length 284
// unknown tag 88 length 63
// unknown tag 88 length 51
frame 4 {
gotoAndPlay('Nope');
}
// unknown tag 88 length 64
// unknown tag 94 length 28
// unknown tag 88 length 69
frame 270 {
if (_root.BGMplaying == 'unset') {
_root.BGM = new Sound(_root.BGM_CHANNEL);
_root.BGM.attachSound('Music_Track');
_root.BGM.start(0, 99);
_root.BGMplaying = true;
}
_root.background.mouseChildren = false;
}
frame 324 {
gotoAndPlay(269);
}
frame 374 {
gotoAndPlay(349);
}
frame 479 {
gotoAndPlay(374);
}
frame 514 {
gotoAndPlay(489);
}
frame 582 {
gotoAndPlay(518);
}
frame 730 {
gotoAndPlay(582);
}
frame 750 {
gotoAndPlay(730);
}
frame 764 {
gotoAndPlay(750);
}
frame 766 {
countVar = 0;
}
frame 803 {
gotoAndPlay(793);
}
frame 1056 {
gotoAndPlay(1000);
}
frame 1182 {
_root.CumStyle.text = 2;
_root.cumbutton.gotoAndStop(3);
}
frame 1273 {
gotoAndPlay(1217);
}
frame 1294 {
_root.BGMplaying = 'unset';
gotoAndPlay(269);
}