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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM28061019-27DC&rnd=28061019" width="1" height="1"></div>

nazi_war.swf

This is the info page for
Flash #262668

(Click the ID number above for more basic data on this flash file.)


Text
0%

Guns
Upgraded

Rapid Fire

Full Armor

+50% armor

+20 rockets

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

00:00

99

x

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

You have Completed the Game!

<p align="right"><font face="Radio Stars" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

PAUSED

<p align="center"><font face="Radio Stars" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p><p align="center"><font face="Radio Stars" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

Text Bar

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _global.openSite = function () { getURL ("http://www.swfchan.com", "_blank"); }; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10;
Instance of Symbol 28 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 4
stop();
Instance of Symbol 31 MovieClip in Frame 4
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("lang"); } } }
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
stop();
Frame 8
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; var _local3 = 0; while (_local3 < _global.currLevel.level.length) { _global.currLevel.level[_local3].parsedYOffset = parseFloat(_global.currLevel.level[_local3].yoffset); _local3++; } _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0, shots:0, hits:0}; } _global.rezults = {killed:0, survived:0, items:0, shots:0, hits:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local4 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); var _local5 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local4, playerS.withoutBase, _local5, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); _local3 = 1; while (_local3 < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[_local3].shotsTime, 0, playerS.weapons[_local3].bulletType, playerS.weapons[_local3].bulletSpeed, playerS.weapons[_local3].bulletTopLevel, playerS.weapons[_local3].amount, playerS.weapons[_local3].flySteps, playerS.weapons[_local3].flyMinScale, playerS.weapons[_local3].flyDistance, playerS.weapons[_local3].bulletDamage, playerS.weapons[_local3].splashDamage, playerS.weapons[_local3].damageRadius, playerS.weapons[_local3].splashDelay); _local3++; } _root.gui.rockets.gotoAndStop(1); if (playerS.weapons[1].amount != 0) { if (playerS.weapons[1].bulletType == "rocket") { _root.gui.rockets.gotoAndStop(2); } if (playerS.weapons[1].bulletType == "rocket2") { _root.gui.rockets.gotoAndStop(3); } if (playerS.weapons[1].amount != -100) { _root.gui.rockets.tf.text = playerS.weapons[1].amount; } } _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); _local3 = 0; while (_local3 < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[_local3].tank)) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[_local3].yoffset); } _local3++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2++; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"100\" />"; str = str + "<var name=\"bottom\" value=\"15\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-480\" />"; str = str + "<var name=\"left\" value=\"-400\" />"; str = str + "<var name=\"right\" value=\"-400\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><b>How to Play:</b><br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they are going to help you on your mission.<br /><b>Controls:</b><br />- The space commando is controlled by the arrow keys \u201Cleft\u201D, \u201Cright\u201D, \u201Cup\u201D and \u201Cdown\u201D, or keys \u201CW\u201D, \u201CA\u201D, \u201CS\u201D & \u201CD\u201D.<br />- Use the mouse cursor to aim.<br />- Use left mouse key to fire.<br /> - To choose alternative weapons (if available), use keys \"1\", \"2\" \"3\", or the mouse wheel, or directly the mouse cursor. </var>"; str = str + "<var name=\"completeString1\" >Enemies Kills :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>"; str = str + "<var name=\"completeString4\" >Shots :</var>"; str = str + "<var name=\"completeString5\" >Accuracy :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"100\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"prolog\" >PROLOGUE\n\n"; str = str + " 1943. The forces of Nazi Germany are suffering one defeat after another. The best Wehrmacht soldiers and elite SS troops, frozen in the Russian steppe, are no longer advancing. It is becoming clear - the Third Reich will lose the war...\n"; str = str + " On the Fuhrer's orders, the Nazis are erecting a secret base - base 211 - in one of the remotest and most inaccessible corners of our planet, the Antarctic, in the heart of the Queen Maud Land.\n The Temple of Darkness, created to destroy the thin layer between our world and the world of shadows. In the bowels of the temple, hidden below vast slabs of Antarctic ice, the Black Mages of the SS are staging a series of sinister ancient rituals in a desperate bid to win the support of the Demonic Forces of Chaos, and with their help, to bring all the free peoples on Earth to their knees!"; str = str + "\n In those days, Darkness failed to respond to their desperate call. The Third Reich fell, but its ruins hid the unturned roots of Evil...\n"; str = str + " The dark order did not melt away after Germany's defeat, and decades later their successors completed their predecessors' work - the Gates of Hell were thrown wide open...</var>"; str = str + "<var name=\"epilog\" >EPILOGUE\n\n"; str = str + "Washington. CIA headquarters. Two years later.\n\n"; str = str + "\" I decided to finish the diary of this remarkable man. I will neither divulge my name or rank. I will say only that I am one of those analysts studying this entire this horrid story and its consequences...\n"; str = str + " A few days after the successful completion of the Antarctic operation, the Forces of Chaos cracked. The possessed started coming to - the demonic force that had filled them with venom and hatred started to take leave of them. The people who broke free from the grasps of demons failed to understand where they were or what was happening. It was as if they were coming to from a coma or a deeply drugged state. Some of them suffered permanent memory loss and are still unable to recall their names or where they are from.\n"; str = str + " The world is slowly coming back to life. The horrific wretches who broke out from the underworld either vanished or were destroyed. I suspect that some of them found cover in the nadirs of the secret lab.\n"; str = str + " Slowly, theories are starting to emerge about the causes of this tragedy. Surreal kinds of theories. And although these theories are filled with unexplained holes, most people accept them for the truth. We have supported and will continue to support such theories. No one is trying to disclose the full truth. The ruling authorities have no need for religious fervor. And people do not need it, either - people want to go back again to their calm, familiar lives...\"</var>"; str = str + "</object> "; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"4\" />"; str = str + "<var name=\"speedFactor\" value=\"6\" />"; str = str + "<var name=\"rotationFactor\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"plane1_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"999999\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"999999\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"999999\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"village1\">"; str = str + "<var name=\"linkage\" value=\"village1\" />"; str = str + "<var name=\"armor\" value=\"999999\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village2\">"; str = str + "<var name=\"linkage\" value=\"village2\" />"; str = str + "<var name=\"armor\" value=\"99999\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village3\">"; str = str + "<var name=\"linkage\" value=\"village3\" />"; str = str + "<var name=\"armor\" value=\"999999\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village4\">"; str = str + "<var name=\"linkage\" value=\"village4\" />"; str = str + "<var name=\"armor\" value=\"999999\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village5\">"; str = str + "<var name=\"linkage\" value=\"village5\" />"; str = str + "<var name=\"armor\" value=\"999999\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village6\">"; str = str + "<var name=\"linkage\" value=\"village6\" />"; str = str + "<var name=\"armor\" value=\"999999\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\" value=\"tower\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bunker\">"; str = str + "<var name=\"linkage\" value=\"bunker\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"500\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"radar\">"; str = str + "<var name=\"linkage\" value=\"radar\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\" value=\"oil\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"500\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"nuke\">"; str = str + "<var name=\"linkage\" value=\"nuke\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"5000\" />"; str = str + "<var name=\"damageRadius\" value=\"1000\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"exploder\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"200\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"artCannon\" />"; str = str + "</object>"; str = str + "<object name=\"city1\">"; str = str + "<var name=\"linkage\" value=\"city1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city2\">"; str = str + "<var name=\"linkage\" value=\"city2\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city3\">"; str = str + "<var name=\"linkage\" value=\"city3\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city4\">"; str = str + "<var name=\"linkage\" value=\"city4\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree1\">"; str = str + "<var name=\"linkage\" value=\"tree1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree2\">"; str = str + "<var name=\"linkage\" value=\"tree2\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree3\">"; str = str + "<var name=\"linkage\" value=\"tree3\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone1\">"; str = str + "<var name=\"linkage\" value=\"stone1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone2\">"; str = str + "<var name=\"linkage\" value=\"stone2\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone3\">"; str = str + "<var name=\"linkage\" value=\"stone3\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone4\">"; str = str + "<var name=\"linkage\" value=\"stone4\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\" value=\"fence\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_pad\">"; str = str + "<var name=\"linkage\" value=\"heli_pad\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"forest\">"; str = str + "<var name=\"linkage\" value=\"forest\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree_fall\">"; str = str + "<var name=\"linkage\" value=\"tree_fall\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"giant_heli_pad\">"; str = str + "<var name=\"linkage\" value=\"giant_heli_pad\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_middle\">"; str = str + "<var name=\"linkage\" value=\"clouds\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_start\">"; str = str + "<var name=\"linkage\" value=\"clouds_down\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_end\">"; str = str + "<var name=\"linkage\" value=\"clouds_top\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"okop\">"; str = str + "<var name=\"linkage\" value=\"okop\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "</object> "; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"heli_light_no_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"18000, 18000, 18000\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_light_cross_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, EnemyShoot, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -24, -24\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h45, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"2400, 50, 50\" />"; str = str + "<var name=\"clip\" value=\"1, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_light_rocket\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_med_rocket\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli2_shadow\" />"; str = str + "<var name=\"base\" value=\"heli2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25\" />"; str = str + "<var name=\"reloadingTime\" value=\"50, 50\" />"; str = str + "<var name=\"clip\" value=\"1, 1,\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_shark\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -40, -40\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000, 80, 80\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_light_no_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"18000, 18000\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_light_h0_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-24, -24\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h45, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50, 50\" />"; str = str + "<var name=\"clip\" value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"bunker_rocket_gun\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"bunker_rocket_gun2\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"5000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_mini_gun\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"medium_tank\">"; str = str + "<var name=\"base\" value=\"med_base\" />"; str = str + "<var name=\"gun\" value=\"med_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"heavy_tank\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"med_gun\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"medium_tank_rocket\">"; str = str + "<var name=\"base\" value=\"med_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"heavy_tank_rocket\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli_part1\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_2, gun_2\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket,rocket,rocket, rocket,rocket,rocket, rocket2,rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-130, -110, -70,-70,-70, -50,-50,-50, -30, -30\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0,h25,h-25, h0,h25,h-25, h0,h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"6, 6, 6,6,6, 6,6,6, 6,6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 50,50\" />"; str = str + "<var name=\"reloadingTime\" value=\"150, 150, 150, 150,150, 150,150,150, 150, 150\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 1,1,1, 1,1,1, 3,3\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 1,1,1, 1,1,1, 6,6\" />"; str = str + "<var name=\"bulletDir\" value=\" d, d, d,d,d, d,d,d, d,d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1,1,1, 1,1,1, 30,30\" />"; str = str + "<var name=\"armor\" value=\"8000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli_part2\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_2, gun_2, gun_1\" />"; str = str + "<var name=\"bulletType\" value=\"rocket2, rocket2, rocket,rocket,rocket, rocket,rocket,rocket, rocket2,rocket2, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-60, -80, 0, 10000,10000, 0,10000,10000, 10000, 10000, -40\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t, h90,h25,h-25, h-90,h25,h-25, h0,h0, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 10,6,6, 10,6,6, 6,6, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 50,50, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"100, 100, 200, 100,100, 200,100,100, 150, 150, 100\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 2,2,2, 2,2,2, 3,3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 6,30,30, 6,30,30, 6,6, 2\" />"; str = str + "<var name=\"bulletDir\" value=\" d, d, a,d,d, a,d,d, d,d, s\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 1, 20,10,10, 20,10,10, 30,30, 1\" />"; str = str + "<var name=\"armor\" value=\"5000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "</object>"; str = str + "<object name=\"boss_building\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_building\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDir\" value=\" d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1\" />"; str = str + "<var name=\"armor\" value=\"9000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"boss_tank\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_tank_base\" />"; str = str + "<var name=\"gun\" value=\"tank_gun, gun_pzrk, gun_pzrk, rocket_gun, rocket_gun\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -20, -20, 0, -150\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, h-45, h45, h-135, h135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120, 300, 300\" />"; str = str + "<var name=\"clip\" value=\"4, 3, 3, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDir\" value=\" d, d, d, a, a\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1, 25, 25\" />"; str = str + "<var name=\"armor\" value=\"18000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_boss\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"evilfighter_shad\" />"; str = str + "<var name=\"base\" value=\"boss_jetfighter\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket, rocket, rocket, rocket, rocket, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-180, -110, -110, -65, -65, -15, -15, -180, -180, -180, -180, -180, -180\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h180, h200, h160, h200, h160, h200, h160, h225, h135, h225, h135, h225, h135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17, 10, 10, 10, 10, 10,10, 19, 17, 19, 17, 19, 17\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 20, 20, 20, 20, 20,20, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"220, 250, 250, 250, 250, 250, 250, 720, 720, 970, 970 , 1220, 1220\" />"; str = str + "<var name=\"clip\" value=\"7, 1, 1, 1, 1, 1, 1, 7, 7, 7, 7, 7, 7\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 25, 25, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, s, s, a, a, s, s, d, d, d, d, d, d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 7, 7, 15, 15, 7, 7, 1, 1, 1, 1, 1,1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_boss_fake\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-24, -24\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"24, 24\" />"; str = str + "<var name=\"clip\" value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base211\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_building\" />"; str = str + "<var name=\"gun\" value=\"\" />"; str = str + "<var name=\"bulletType\" value=\"\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDir\" value=\" d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1\" />"; str = str + "<var name=\"armor\" value=\"9000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "</object> "; str = str + "<object name=\"movingUnits\">"; str = str + "<object name=\"boss_heli_way\">"; str = str + "<var name=\"mainObj\" value=\"boss_heli_part1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"50\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"9\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"40\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli_way_part2\">"; str = str + "<var name=\"mainObj\" value=\"boss_heli_part2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"500\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_building_way\">"; str = str + "<var name=\"mainObj\" value=\"boss_building\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"40\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sin_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"sin_way_high_freq\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tang_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"185\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tang_way2\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"tang_way2\" />"; str = str + "<var name=\"xratio\" value=\"185\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"circle_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"boss_tank_way\">"; str = str + "<var name=\"mainObj\" value=\"boss_tank\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"45\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"270\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"170\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"plane_boss_way\">"; str = str + "<var name=\"mainObj\" value=\"plane_boss\" />"; str = str + "<var name=\"way\" value=\"bcircle_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"110\" />"; str = str + "<var name=\"mratio\" value=\"20\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "</object> "; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 1: The Plague\n\n"; str = str + "Alaska. Modern times.\n"; str = str + "From the diary of Jack Hammer, senior lieutenant of the US Air Force\n\n"; str = str + "\" February 2.\n"; str = str + " This plague is spreading like wildfire in a droughty summer. The quarantine zone keeps growing, but this doesn't seem to help matters much... Pretty soon, the whole state will have to be isolated.\n"; str = str + " Panic is growing despite all the authorities\u2019 assurances. The locals are trying to flee the region before it falls into the quarantine zone. The ones that had somewhere to go left here a long time ago...\n Like always, the government is trying to keep everything secret. Even from the military personnel, to say nothing about the civilians.\n"; str = str + " An hour ago we received orders to deliver an air strike against a small town in the heart of the infected lands. The Secretary of Defense himself signed the orders. It seems that things are going badly indeed if they decided to wipe this thing out by force. In either case, I doubt if there is anyone left alive in that little town... \"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"10.4\" command=\"textBar2\" text=\"Tip: destroy the oil tankers.\" interval=\"5000\" color=\"00ff00\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"tower\" armor=\"30\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"tower\" armor=\"30\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"475\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"75\" object=\"village1\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"village6\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"5000\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"120\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"300\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"100\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"275\" object=\"stone1\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"320\" object=\"tree1\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"weaponAdder\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"village1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.4\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"5.6\" object=\"stone2\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"5.7\" object=\"stone3\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.1\" object=\"stone4\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.2\" object=\"stone4\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.2\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"6.6\" object=\"stone2\" xoffset=\"490\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"250\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"195\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"650\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"195\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"50\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"275\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"450\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"75\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"275\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"475\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"175\" object=\"tower\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"375\" object=\"tower\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"100\" object=\"oil\" splashDamage=\"1000\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"275\" object=\"oil\" splashDamage=\"1000\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"450\" object=\"oil\" splashDamage=\"1000\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"125\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"175\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"225\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"325\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"375\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"425\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"125\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"225\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"325\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"25 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"425\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"25 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.7\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 2: The Gates of Hell are open...\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" February 9.\n"; str = str + " I was wrong to think that there was no one left alive in that town... Yesterday, I saw one of the infected prisoners. It was an 11-year-old girl. She was being kept in a steel cage, in chains... I looked into her eyes. They radiated reason and hatred, but they had no soul...\n"; str = str + "This plague does not kill people! It drives them into a state of... Hm... Madness and Fury.\n"; str = str + "The infantrymen are calling this diabolism. These guys in the infantry got the raw end of the deal - they stared into their enemies' eyes. Many went crazy...\n"; str = str + "Men, women, even children... And when the plague reached their soldiers, our own arms were turned against us. And so, the war started... But against whom?\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.4\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0, 0,0\" reloadingTime=\"25\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"25, 0,0\" reloadingTime=\"25\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"220\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"320\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"50\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"620\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"50\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"70\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-75\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-75\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"220\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"320\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"220\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"275\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"320\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"220\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"275\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"320\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" loot=\"miniHealth\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"470\" object=\"bunker\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"470\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h0\" loot=\"rocket1\"/> "; str = str + "<object yoffset=\"7.6\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"120\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"470\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"470\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h35\"/> "; str = str + "<object yoffset=\"9.9\" xoffset=\"70\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"70\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h-35\"/> "; str = str + "<object yoffset=\"9.9\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"10.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"620\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"-70\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"120\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"13.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\" loot=\"rocket1\"/> "; str = str + "<object yoffset=\"12.8\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"0\" object=\"city2\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"city2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"450\" object=\"fence\"/>"; 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str = str + "<object yoffset=\"17.0\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"16.4\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"16.6\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 3: Demon worshipers\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" February 13.\n"; str = str + " No one believes the initial rumors anymore about how some sort filth escaped from a secret lab. The scientists, who had compared the plague's symptoms to animal madness, are now just scratching their heads.\n"; str = str + " The infected, or the possessed, as we call them, are not like mad animals that are ready to tear anyone to shreds. They are able to hold down their defenses, to plan and deliver counterattacks. Their army is made up of creatures that know no fear, pain or fatigue. It is an army possessed by some evil spirit. An army capable of destroying this world!\n"; str = str + " I don't know who these possessed are or what caused them to appear, and I doubt that anyone knows the answer. But I know one thing, these are not people anymore, these are something else entirely...\n"; str = str + " Many refuse to believe that this plague had natural causes. More and more people are talking about God, and with him, the Devil...\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"3.3\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"3.5\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"11.35\" command=\"textBar2\" text=\"You will never break me, you mortal! \" interval=\"5000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"11.55\" command=\"textBar3\" text=\"We will soon meet again, and you will die! \" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"22.7\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; 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str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"200\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"oil\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"oil\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"350\" object=\"forest\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"-250\" object=\"forest\"/>"; 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str = str + "<object yoffset=\"8.4\" object=\"stone3\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.8\" object=\"stone4\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"8.9\" object=\"stone4\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.9\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.3\" object=\"stone2\" xoffset=\"490\"/>"; str = str + "<object yoffset=\"3.5\" command=\"slideConstant\" factor=\"1.1\" limit=\"5\"/>"; str = str + "<object yoffset=\"11.0\" command=\"slideConstant\" factor=\"0.9\" limit=\"3\"/>"; str = str + "<object yoffset=\"6.0\" bonus=\"rocket1\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.0\" bonus=\"fullHealth\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"120\" tank=\"boss_heli_way\" bossBar=\"1\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"150\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"12.1\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"village3\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"100\" object=\"village2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"200\" object=\"village3\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"350\" object=\"village5\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"200\" object=\"village1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"350\" object=\"village2\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"tree3\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"500\" object=\"tree1\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.1\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"620\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"585\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"-35\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"-70\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.7\" object=\"forest\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"14.8\" object=\"forest\" xoffset=\"-150\"/>"; str = str + "<object yoffset=\"15.0\" object=\"forest\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"16.1\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"16.3\" object=\"stone2\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"16.4\" object=\"stone3\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"16.8\" object=\"stone4\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"16.9\" object=\"stone4\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"16.9\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"16.3\" object=\"stone2\" xoffset=\"490\"/>"; str = str + "<object yoffset=\"16.1\" object=\"tower\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"15.5\" object=\"tower\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"15.4\" object=\"heli_pad\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"15.6\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"15.7\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"15.0\" xoffset=\"70\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"15.8\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.9\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.5\" bonus=\"miniHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"16.4\" bonus=\"rocket1\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"17.0\" object=\"bunker\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"10\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"17.1\" object=\"bunker\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"350\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"17.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"350\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"16.9\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"18.4\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"18.8\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.7\" xoffset=\"-150\" object=\"forest\"/>"; str = str + "<object yoffset=\"19.8\" xoffset=\"400\" object=\"forest\"/>"; str = str + "<object yoffset=\"19.6\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.1\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.6\" xoffset=\"370\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.9\" xoffset=\"100\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"20.6\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"21.8\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"21.8\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"22.2\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.7\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.7\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"350\" object=\"giant_heli_pad\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"200\" object=\"oil\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"22.9\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"22.9\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"22.9\" xoffset=\"250\" object=\"wall\"/>"; str = str + "<object yoffset=\"23.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"350\" tank=\"boss_heli_way_part2\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 4: Street battles\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" February 20.\n"; str = str + " Once, still at the very start of this frightening epidemic, i met a rural pastor in a refugee camp located not too far from our base. The holy father appeared crazy. He wandered about the camp and shrieked things about the End of the World, Armageddon, Angels and Demons. He went about for hours like that, until he collapsed with fatigue. Everyone thought that he had gone mad. I thought the same thing. I have never been a deeply religious man. But these recent events have caused many of us to reconsider our beliefs. Even the most stubborn ones...\n"; str = str + " One such event occurred to me today. During another mission sortie, my attack plane came under fire from a chopper. I have been around the army for a few years now, but I have never come across anything like this before. I shattered his cockpit to pieces with my very first shots, but it was empty! And... I could swear, he was talking to me. I heard his voice in my head! I felt the pure hatred he felt for me with my skin... What was it? A craft possessed by demons? Evil forces? Or maybe I've simply gone mad?\n"; str = str + " Right, it\u2019s time to get some sleep. Tomorrow promises to be another hot day.\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.5\" command=\"textBar2\" text=\"Tip: Destroy the tank to gain fire rate bonus!\" interval=\"4000\" color=\"00ff00\"/>"; str = str + "<object yoffset=\"22.6\" command=\"textBar2\" text=\"Objective: Destroy the nuclear power plant.\" interval=\"5000\" color=\"00ff00\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"425\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"275\" object=\"oil\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"50\" wayCycle=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"50, 50\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"50, 50\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"25, 25\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"270\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1500\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"fireRate\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"100\" object=\"city3\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"100\" object=\"city3\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"60\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"1\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"-1\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"275\" object=\"village3\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"350\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.8\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.6\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"240\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"310\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"255\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"295\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"240\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"310\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"13.9\" xoffset=\"220\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"250\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"350\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.6\" bonus=\"weaponAdder\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"130\" object=\"city1\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"-70\" object=\"city3\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"150\" object=\"city3\"/>"; str = str + "<object yoffset=\"19.3\" xoffset=\"-70\" object=\"city3\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"250\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" reloadingTime=\"400, 400\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"350\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" reloadingTime=\"400, 400\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.7\" xoffset=\"250\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" reloadingTime=\"400, 400\"/>"; str = str + "<object yoffset=\"15.9\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"50\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"16.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"475\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"400\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"475\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"500\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"6\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"375\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"6\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"625\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"-50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.8\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"15\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.9\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"-75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.6\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.6\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.9\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.9\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.75\" xoffset=\"250\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.75\" xoffset=\"300\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.1\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.1\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.7\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"22.4\" bonus=\"fullHealth\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"24.1\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"25\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"75\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"125\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"175\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"375\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"425\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"475\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"525\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"275\" object=\"nuke\" armor=\"500\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"170\" object=\"bunker\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"170\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"100\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"15\" cannonAngle=\"t\"/> "; str = str + "<object yoffset=\"23.6\" xoffset=\"380\" object=\"bunker\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"380\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"100\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/> "; str = str + "<object yoffset=\"23.7\" xoffset=\"225\" object=\"tower\"/>"; str = str + "<object yoffset=\"23.7\" xoffset=\"325\" object=\"tower\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"170\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"400\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"380\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"400\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"50\" object=\"village1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"75\" object=\"village2\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"500\" object=\"village1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"450\" object=\"village4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 5: Road to Anchorage\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" February 25.\n"; str = str + " We are completely surrounded and cut off from the rest of the world. Our munitions and fuel supplies are running low. I heard rumors about a few cases of suicides. We've had no communication link for a few days now. We have been left to our own devices.\n"; str = str + " The last piece of news that we heard was that the wretches had broken through the blockade ring just southwest of our positions. So who knows, maybe it's not us who are cut off from the rest of the world - maybe there is no rest of the world left?! Perhaps we are all that's left of humanity! A few hundred people...\n"; str = str + " Military rank no longer means a thing. At a general meeting of those of us who have not gone completely numb to what's happening, we decided to try and break through to Anchorage - one of Alaska's largest port cities. Perhaps we'll be able to locate some survivors there, or to establish contact with them.\n"; str = str + "Us Americans are a strong-willed nation! And we will fight! Fight until the bitter end! These demons, or whoever they are, will yet be sorry they every got involved with us! And no matter how small, hope springs eternal!\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.0\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"9.2\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"weaponAdder\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"1.5\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"400\" object=\"tower\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"75\" object=\"village1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"420\" object=\"village6\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"7\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"800\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"175\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"475\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"70\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.5\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.5\" xoffset=\"375\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"450\" object=\"nuke\" damageRadius=\"1500\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"50\" object=\"village2\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"7.55\" xoffset=\"425\" object=\"tower\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"2\"/>"; str = str + "<object yoffset=\"9.05\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"275\" tank=\"boss_tank_way\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"400\" object=\"tower\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"450\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"12.05\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" movedWay=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" movedWay=\"0\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"420\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"150\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"75\" object=\"village2\"/>"; str = str + "<object yoffset=\"11.75\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"75\" object=\"village5\"/>"; str = str + "<object yoffset=\"12.05\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"180\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"70\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.1\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"70\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.1\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"70\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.25\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.25\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.25\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"500\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"475\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"425\" object=\"tower\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"400\" object=\"forest\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"-200\" object=\"forest\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"450\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"100\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"15.7\" xoffset=\"175\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.7\" xoffset=\"175\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"t\" loot=\"rocket1\"/> "; str = str + "<object yoffset=\"16.4\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"225\" object=\"village1\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"325\" object=\"village2\"/>"; str = str + "<object yoffset=\"16.65\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.65\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.65\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.8\" xoffset=\"225\" object=\"village2\"/>"; str = str + "<object yoffset=\"16.8\" xoffset=\"325\" object=\"village3\"/>"; str = str + "<object yoffset=\"16.95\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.95\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.95\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"225\" object=\"village1\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"325\" object=\"village2\"/>"; str = str + "<object yoffset=\"17.25\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.25\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.25\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.9\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"1000\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"500\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.6\" xoffset=\"475\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"1000\"/>"; str = str + "<object yoffset=\"16.4\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"165\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.4\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"165\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.4\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"165\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.5\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"155\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.5\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"155\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.65\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"140\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.65\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"140\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.65\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"140\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.8\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"130\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.8\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"130\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.95\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"120\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.95\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"120\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.95\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"120\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.1\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"105\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.1\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"105\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.25\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"95\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.25\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"95\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.25\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"95\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.9\" xoffset=\"500\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"17.9\" xoffset=\"100\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"500\" object=\"village3\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"100\" object=\"village2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.5\" bonus=\"fireRate\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"19.6\" bonus=\"fireRate\" xoffset=\"75\"/> "; str = str + "<object yoffset=\"20.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.6\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.6\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.4\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.4\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"450\" object=\"forest\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 6: In the embrace of the Damned\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" March 2.\n"; str = str + " We spent five days breaking through to Anchorage. It was a tortuous journey. And not everyone made it alive - almost half our men were left resting forever on Alaska's snowy plains. All the lands around us are under undivided control of the demonic forces of Chaos, turning the locals and soldiers that have been called to their defense into their personal slaves. With every day, Darkness is gaining force. The world is dying out and being reborn in the embrace of the Damned.\n"; str = str + " Ever more powerful enactments of Evil and its ways are standing in our paths. Our infantry is telling horrid tales... I thank God that I am a pilot - from up above, you can't see even half the horror that they have to meet face to face. Today, our advanced detachments reached the outskirts of Anchorage. Tomorrow, they will enter the city. My mission is to provide them with air support.\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.55\" bonus=\"fireRate\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"7.25\" bonus=\"weaponAdder\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"weaponAdder\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"rocket1\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"10.0\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"17.2\" bonus=\"fireRate\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"17.3\" bonus=\"fullHealth\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"27.9\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"27.9\" bonus=\"weaponAdder\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"35.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.05\" limit=\"7\"/>"; str = str + "<object yoffset=\"11.7\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset=\"17.4\" command=\"slideConstant\" factor=\"1.05\" limit=\"7\"/>"; str = str + "<object yoffset=\"33.3\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"-25\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"-50\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"500\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"525\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"550\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"-50\" object=\"stone4\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"100\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"250\" object=\"stone4\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.95\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.95\" xoffset=\"-40\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.95\" xoffset=\"-80\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"40\" reloadingTime=\"60\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"590\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"630\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"40\" reloadingTime=\"60\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"125\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"125\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"425\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"425\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"13.9\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"550\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"20,0\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0,0\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"10,0\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" endFrame=\"500\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"-50\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"550\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"75\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"125\" object=\"bunker\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"125\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"425\" object=\"bunker\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"425\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"16.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" endFrame=\"2\" wayCycle=\"1\" reloadingTime=\"500\"/>"; str = str + "<object yoffset=\"16.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"25\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"19.7\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"20.9\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"225\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"325\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.8\" xoffset=\"200\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.8\" xoffset=\"350\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"175\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"375\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"24.3\" xoffset=\"-25\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"24.6\" xoffset=\"-50\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"24.9\" xoffset=\"-75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"25.2\" xoffset=\"-100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"25.5\" xoffset=\"-125\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"29.3\" xoffset=\"-25\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"29.6\" xoffset=\"-50\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"29.9\" xoffset=\"-75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"500\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"30.5\" xoffset=\"525\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"30.8\" xoffset=\"550\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"31.1\" xoffset=\"575\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"32.9\" xoffset=\"75\" object=\"bunker\"/>"; str = str + "<object yoffset=\"32.9\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"32.9\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"32.9\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"33.45\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"33.55\" xoffset=\"225\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"33.55\" xoffset=\"325\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"33.5\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.1\" xoffset=\"500\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"500\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"-75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"25\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"750\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"625\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.5\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"750\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.5\" xoffset=\"425\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.7\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"500\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.7\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"25\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.9\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"750\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.9\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"5\" cannonTimeOffset=\"25\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.35\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"3\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.8\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"35.8\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.6\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.7\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.4\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.7\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.3\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.6\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.5\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"1.4\" object=\"forest\" xoffset=\"50\" top=\"0\"/>"; str = str + "<object yoffset=\"10.7\" object=\"forest\" xoffset=\"-250\" top=\"0\"/>"; str = str + "<object yoffset=\"10.7\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"11.4\" object=\"forest\" xoffset=\"-250\" top=\"0\"/>"; str = str + "<object yoffset=\"11.4\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"13.1\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>"; str = str + "<object yoffset=\"13.1\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"1.5\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"2.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"3.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"4.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"5.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"6.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"7.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"8.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"9.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"10.5\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"500\" object=\"village3\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"100\" object=\"village2\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"200\" object=\"village3\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"350\" object=\"village5\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"200\" object=\"village1\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" object=\"village2\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"275\" object=\"tree3\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"275\" object=\"tree1\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"225\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"275\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"325\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"50\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"150\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"50\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"150\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"400\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"500\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"400\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"500\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"75\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.8\" xoffset=\"-100\" object=\"forest\" top=\"0\"/>"; str = str + "<object yoffset=\"17\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"18\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"19\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"20\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"21\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"22\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"23\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"24\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"25\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"26\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"27\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"26.7\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"26.7\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"28\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"29\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"30\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"31\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"32\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"33.2\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"33.2\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"33.2\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"33.3\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"33.3\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"33.3\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.3\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"35.3\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"36.9\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"37.8\" xoffset=\"20\" object=\"forest\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 7: A glimmer of hope\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" March 5.\n"; str = str + " Luck smiled down on us for the first time in many days. In Anchorage, we came across some detachments of the regular US Army. They are holding down the airport and the seaport. And, unlike us, they have open communications with the military command.\n"; str = str + " They told us the latest news. The forces of Chaos are spreading from Alaska across the globe. International relations have been torn. Some of the countries immediately fell to the advances of Darkness - and there, civilization came to an end. Other countries are blaming each other for using new types of psychotropic weapons and of unleashing war. Humanity has failed to unite in the face of a common enemy. Some of them even failed to see...\n"; str = str + " The United States has managed to preserve its sovereignty, even though the shadow has descended on all its states. Major cities have turned into the bulwarks of civilization.\n"; str = str + " Yesterday, we received our evacuation orders. It was thought that there were no people left in Alaska besides the ones holding down Anchorage. Our appearance there came as a surprise to everyone.\n"; str = str + " But the evacuation will only start tomorrow, if there is anyone left to evacuate... The soldiers call it Wrathwind - an attack plane under the demon's spell. It appeared a few days before us and managed to deliver more damage to our outpost than all the wretches combined. And since I am the only pilot left in all of Alaska, tonight I will get a chance to meet it up in the skies...\u201D</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"11.55\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"11.55\" bonus=\"weaponAdder\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"18.7\" bonus=\"weaponAdder\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"18.7\" bonus=\"fireRate\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"22.4\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"22.4\" bonus=\"fireRate\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"33.0\" bonus=\"rocket1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"38.0\" bonus=\"fullHealth\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"43.0\" bonus=\"rocket1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"48.0\" bonus=\"rocket1\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"53.0\" bonus=\"fullHealth\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"13.7\" command=\"textBar2\" text=\"Wrathwind: I fill your fear, you mortal!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.7\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"19.0\" command=\"textBar1\" text=\"Wrathwind: Did you really think that little worm \" interval=\"4500\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"19.0\" command=\"textBar2\" text=\"was the Champion of the Damned?!\" interval=\"4500\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"23.2\" command=\"textBar1\" text=\"Wrathwind: Get ready to meet a real opponent!\" interval=\"4500\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"23.2\" command=\"textBar2\" text=\"Say goodbye to your pitiful life, you mortal!\" interval=\"4500\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"24.7\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"24.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"13.5\" command=\"slideConstant\" factor=\"1.05\" limit=\"5\"/>"; str = str + "<object yoffset=\"19.0\" command=\"slideConstant\" factor=\"0.95\" limit=\"3\"/>"; str = str + "<object yoffset=\"24.0\" command=\"slideConstant\" factor=\"1.05\" limit=\"5\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"75\" tank=\"boss_heli_way\" mainObj=\"plane_boss_fake\" movedWayYSpeed=\"5\" movedWayOffset=\"40\" xratio=\"70\" mratio=\"15\" bossBar=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"100\" tank=\"plane_boss_way\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"29.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"30.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"39.3\" xoffset=\"75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"39.8\" xoffset=\"475\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"228\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"225\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"325\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.15\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"475\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"228\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"228\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"475\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"19.8\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.4\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.4\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"-50\" object=\"stone4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"100\" object=\"stone3\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"250\" object=\"stone4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"500\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"-40\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"-80\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"40\" reloadingTime=\"60\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.3\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.3\" xoffset=\"590\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.3\" xoffset=\"630\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"40\" reloadingTime=\"60\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.55\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"125\" object=\"bunker\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"125\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"425\" object=\"bunker\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"425\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"22.3\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"2.3\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"3.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"4.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"5.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"6.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"7.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"8.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"9.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"10.3\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"12.0\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"13.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"14.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"15.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"16.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"17.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"18.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"19.0\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"21.3\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>"; str = str + "<object yoffset=\"21.35\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"22.0\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>"; str = str + "<object yoffset=\"22.0\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"22.0\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"23.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"24.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"25.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"26.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"27.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"28.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"29.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"30.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"31.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"32.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"33.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"34.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"35.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"36.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"37.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"38.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"39.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"40.0\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >Chapter 8: The dark heart of the Antarctic\n\n"; str = str + "Queen Maud Land. July 27.\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" I have completely abandoned my diary - I was too preoccupied with other things over the past few months. And, most likely, this entry will be my last.\n"; str = str + " We sailed from the Anchorage port to San Francisco, and from there we were moved to Washington.\n"; str = str + " Chaos and Ruins reign all around us. Pockets of civilization are slowly but surely being extinguished. It is only a matter of time before all of Earth falls under the onslaught of Demonic Forces.\n"; str = str + " In Washington, we were presented to the President and a number of other powerful officials. They lifted the veil of secrecy before us as to the hidden causes of all these horrific events...\n"; str = str + "Thus, I discovered about a secret CIA department that was studying the occult inheritance of the Third Reich, about the secret black order created by the fascists, and about the Temple of Darkness hidden below vast slabs of Antarctic ice. All of this reminds me of Stephen King novels...\n"; str = str + " I still fail to understand many things, there are many questions to which I have no answers. For example, why did this all start in Alaska, if the epicenter of this Evil is in Antarctica? But I am certain of one thing - no one is burning with desire to supply us with the answers, if anyone knows them at all.\n"; str = str + " The military command has develop a plan for an operation - we will deliver a strike against the very heart of Evil. Base 211 must be erased from the face of the Earth, just as the devil worshippers hidden inside it. Without their support, the Gates of Hell will slam shut, and... No one knows what will happen then. No one is even sure that this will help, but we have no other hope.\n"; str = str + " Base 211 has four entrances. I have to deliver a strike against the most northern one. My three other mates will blow up the other three. We are not deluding ourselves with false hope of making it back out - this is a one-way ticket. The entire South Pole rests under the cover Evil. I only hope that I have the time to complete my mission, before I take leave of my senses...\n"; str = str + " I only regret one thing, that I am not fated to learn the end of my story. Perhaps, one day, my diary will help shed light on all of these terrible events.\n"; str = str + "And remember \u2013 no matter how small, hope springs eternal!\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.7\" bonus=\"fireRate\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"fireRate\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"13.0\" bonus=\"fullHealth\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"13.1\" bonus=\"weaponAdder\" xoffset=\"475\"/>"; str = str + "<object yoffset=\"13.7\" bonus=\"rocket1\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"13.7\" bonus=\"rocket1\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.7\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"300\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"450\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"0\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"75\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" object=\"stone4\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"180\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"180\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\" loot=\"weaponAdder\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"460\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"360\" object=\"radar\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.05\" xoffset=\"425\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"500\" object=\"stone4\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"160\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.45\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"425\" object=\"stone3\"/>"; str = str + "<object yoffset=\"3.55\" xoffset=\"500\" object=\"stone4\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"325\" object=\"oil\" damageRadius=\"350\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"oil\" damageRadius=\"350\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"325\" object=\"oil\" damageRadius=\"350\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"275\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"275\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"230\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"300\" wayCycle=\"1\" loot=\"weaponAdder\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.25\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.35\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.45\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.65\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.75\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.85\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.15\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.25\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.35\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.55\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.75\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.85\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"275\" object=\"okop\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"175\" object=\"bunker\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"175\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"375\" object=\"bunker\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"375\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"-100\" object=\"okop\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"650\" object=\"okop\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"500\" object=\"bunker\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"500\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"50\" object=\"bunker\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"50\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"75\" object=\"tower\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" object=\"tower\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"475\" object=\"tower\"/>"; str = str + "<object yoffset=\"8.65\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.65\" xoffset=\"425\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"300\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"125\" object=\"stone3\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"200\" object=\"stone4\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"275\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"350\" object=\"stone3\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"425\" object=\"stone4\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"500\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"75\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"50\" object=\"radar\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"0\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"300\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"450\" object=\"stone2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"0\" object=\"stone2\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"75\" object=\"stone3\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"150\" object=\"stone4\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"400\" object=\"radar\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"260\" tank=\"boss_building_way\" mainObj=\"boss_base211\" bossBar=\"1\" armor=\"5000\"/>"; str = str + "<object yoffset=\"15.2\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"13.8\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.0\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"0\" object=\"stone1\"/>"; str = str + "<object yoffset=\"14.85\" xoffset=\"525\" object=\"stone4\"/>"; str = str + "<object yoffset=\"14.25\" xoffset=\"275\" object=\"okop\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"150\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"150\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"225\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"h0\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"300\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"300\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"40\" cannonAngle=\"h0\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"375\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"375\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"50\" cannonAngle=\"h0\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"450\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"60\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"475\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"10\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"14.95\" xoffset=\"75\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"-50\" cannonAngle=\"t\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); var bar = _root.bg.bnzFX.getNextHighestDepth(); var name = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusObjects[i].bonusType, "b" + bar, bar); name._alpha = 70; name._x = bonusObjects[i]._x; name._y = bonusObjects[i]._y; bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); (point1.x = foo.p1._x); (point1.y = foo.p1._y); var point2 = new Object(); (point2.x = foo.p2._x); (point2.y = foo.p2._y); foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit) { } else { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); foo.kill(); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, point1); } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); } else { debug("IGNORING"); } if (!killFlag) { foo.kill(); i--; } break; } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else if (!enemyObjects[i].top) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; if (_global.gameOver) { title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var mainSegment_ss = String(mainSegment); var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.parsedYOffset; if ((vary == mainSegment) || (String(vary) == mainSegment_ss)) { if (!_global.noSet(foo.tank)) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (_global.noSet(newTank[a])) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (_global.noSet(newTank[a])) { newTank[a] = tankMain[a]; } } var cont = ((newTank.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var bar = (cont.depth++); var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar); name.moveTo(((newTank.factor == -1) ? (550 - newTank.xoffset) : (newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if (newTank.way != "") { if (newTank.way == "player") { name.setMotion(newTank.way, newTank.speed, newTank.followPlayer); } else { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath); } } else { name.setMotion((_global.noSet(newTank.xspeed) ? 0 : (newTank.xspeed)), (_global.noSet(newTank.yspeed) ? 0 : (newTank.yspeed))); } name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate, newTank.loot); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (!_global.noSet(newTank.thereCanBeOnlyOne)) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (!_global.noSet(newTank.dieImmediatly)) { if (newTank.dieImmediatly == 0) { name.dieImmediatly = false; } if (newTank.dieImmediatly == 1) { name.dieImmediatly = true; } } if (!_global.noSet(newTank.soundKills)) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (!_global.noSet(foo.object)) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (_global.noSet(newObj[a])) { newObj[a] = objParams[a]; } } var cont = ((newObj.top == 1) ? (this.envTop) : (this.env)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal); name.inQueue(); for (a in newObj) { name[a] = newObj[a]; } } else if (!_global.noSet(foo.bonus)) { var bar = this.bnz.getNextHighestDepth(); var name = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + bar, bar); bonusObjects.push(name); name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } else if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (enemyObjects[_local3].top) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; } this.currText++; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2++; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum++; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = wnd.breefText1; _root.wnd.mode = 2; if (_root.wnd.intro1.maxscroll == 1) { _root.wnd.slider._visible = false; } } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 5) + 5); if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.02; } else { mc.k = 1.05; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; nextFrame();
Frame 9
stop(); _global.levelNum = 0;
Instance of Symbol 724 MovieClip "btn_sound" in Frame 9
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 10
stop(); if (noNewGame) { playBtn._visible = false; }
Frame 11
_root.wnd_prolog.intro1.text = prepareText(_global.envS.prolog); if (_root.wnd_prolog.intro1.maxscroll == 1) { _root.wnd_prolog.slider._visible = false; }
Frame 12
prebreefFunc();
Frame 13
stop(); wnd_epilog._visible = false; if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 7 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 12 MovieClip Frame 1
stop();
Symbol 16 MovieClip [boss_jetfighter] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 16 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 7 MovieClip "ex3" in Symbol 16 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 7 MovieClip "ex4" in Symbol 16 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 7 MovieClip "ex5" in Symbol 16 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 16 MovieClip [boss_jetfighter] Frame 2
makeDie(dd, true, true);
Symbol 16 MovieClip [boss_jetfighter] Frame 10
stop();
Symbol 21 Button
on (press) { openSite(); }
Symbol 82 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 82 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 83 MovieClip [player] Frame 1
#initclip 64 Object.registerClass("player", playerClass); #endinitclip
Symbol 84 MovieClip [enemy] Frame 1
#initclip 15 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 85 MovieClip [bullet] Frame 1
#initclip 16 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 86 MovieClip [queue] Frame 1
#initclip 17 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 8 MovieClip in Symbol 93 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 115 MovieClip Frame 10
stop(); _parent.kill();
Symbol 116 MovieClip [userSplash] Frame 1
#initclip 18 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 116 MovieClip [userSplash] Frame 16
stop();
Symbol 125 MovieClip [rocket] Frame 1
#initclip 19 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 155 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 155 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 155 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 156 MovieClip [player_gun] Frame 1
#initclip 20 Object.registerClass("player_gun", cannon); #endinitclip
Instance of Symbol 7 MovieClip "ex2" in Symbol 161 MovieClip [tank_base] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 169 MovieClip [heli2_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 169 MovieClip [heli2_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 169 MovieClip [heli2_base] Frame 2
stop(); makeDie(dd);
Symbol 179 MovieClip [oil] Frame 1
#initclip 21 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 179 MovieClip [oil] Frame 16
stop();
Symbol 191 MovieClip [gun_pzrk] Frame 1
#initclip 22 Object.registerClass("gun_pzrk", cannon); #endinitclip
Symbol 192 MovieClip [gun_1] Frame 1
#initclip 23 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 193 MovieClip [gun_2] Frame 1
#initclip 24 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 194 MovieClip [gun_3] Frame 1
#initclip 25 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 199 MovieClip [tower] Frame 1
#initclip 26 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 199 MovieClip [tower] Frame 16
stop();
Symbol 203 MovieClip [heli_pad] Frame 1
#initclip 27 Object.registerClass("heli_pad", splashedObject); #endinitclip stop();
Symbol 208 MovieClip [wall] Frame 1
#initclip 28 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 208 MovieClip [wall] Frame 2
stop();
Symbol 211 MovieClip [fence] Frame 1
#initclip 29 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 250 MovieClip [radar] Frame 1
#initclip 30 Object.registerClass("radar", splashedObject); #endinitclip stop();
Symbol 250 MovieClip [radar] Frame 16
stop();
Symbol 258 MovieClip [bunker] Frame 1
#initclip 31 Object.registerClass("bunker", splashedObject); #endinitclip stop();
Symbol 258 MovieClip [bunker] Frame 11
stop();
Symbol 270 MovieClip [plane2_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 270 MovieClip [plane2_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 270 MovieClip [plane2_base] Frame 2
stop(); makeDie(dd, true);
Symbol 292 MovieClip Frame 1
stop();
Symbol 296 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 296 MovieClip [plane1_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 296 MovieClip [plane1_base] Frame 2
makeDie(dd, true);
Symbol 296 MovieClip [plane1_base] Frame 10
stop();
Symbol 299 MovieClip [rocket2] Frame 1
#initclip 32 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 312 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 312 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 7 MovieClip "ex3" in Symbol 312 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 7 MovieClip "ex4" in Symbol 312 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 7 MovieClip "ex5" in Symbol 312 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 312 MovieClip [boss_heli_base] Frame 2
makeDie(dd, true, true);
Symbol 312 MovieClip [boss_heli_base] Frame 10
stop();
Symbol 321 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 7 MovieClip "ex2" in Symbol 321 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 7 MovieClip "ex3" in Symbol 321 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 7 MovieClip "ex4" in Symbol 321 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 7 MovieClip "ex5" in Symbol 321 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 325 MovieClip [tank_gun] Frame 1
#initclip 33 Object.registerClass("tank_gun", cannon); #endinitclip
Symbol 339 MovieClip [city1] Frame 1
#initclip 34 Object.registerClass("city1", splashedObject); #endinitclip stop();
Symbol 343 MovieClip [city2] Frame 1
#initclip 35 Object.registerClass("city2", splashedObject); #endinitclip stop();
Symbol 347 MovieClip [city3] Frame 1
#initclip 36 Object.registerClass("city3", splashedObject); #endinitclip
Symbol 351 MovieClip [city4] Frame 1
#initclip 37 Object.registerClass("city4", splashedObject); #endinitclip
Symbol 354 MovieClip [tree1] Frame 1
#initclip 38 Object.registerClass("tree1", splashedObject); #endinitclip
Symbol 357 MovieClip [tree2] Frame 1
#initclip 39 Object.registerClass("tree2", splashedObject); #endinitclip
Symbol 360 MovieClip [tree3] Frame 1
#initclip 40 Object.registerClass("tree3", splashedObject); #endinitclip
Symbol 366 MovieClip [village1] Frame 1
#initclip 41 Object.registerClass("village1", splashedObject); #endinitclip stop();
Symbol 366 MovieClip [village1] Frame 16
stop();
Symbol 372 MovieClip [village2] Frame 1
#initclip 42 Object.registerClass("village2", splashedObject); #endinitclip stop();
Symbol 372 MovieClip [village2] Frame 16
stop();
Symbol 378 MovieClip [village3] Frame 1
#initclip 43 Object.registerClass("village3", splashedObject); #endinitclip stop();
Symbol 378 MovieClip [village3] Frame 16
stop();
Symbol 384 MovieClip [village4] Frame 1
#initclip 44 Object.registerClass("village4", splashedObject); #endinitclip stop();
Symbol 384 MovieClip [village4] Frame 16
stop();
Symbol 390 MovieClip [village5] Frame 1
#initclip 45 Object.registerClass("village5", splashedObject); #endinitclip stop();
Symbol 390 MovieClip [village5] Frame 16
stop();
Symbol 396 MovieClip [village6] Frame 1
#initclip 46 Object.registerClass("village6", splashedObject); #endinitclip stop();
Symbol 396 MovieClip [village6] Frame 16
stop();
Symbol 400 MovieClip [stone1] Frame 1
#initclip 47 Object.registerClass("stone1", splashedObject); #endinitclip
Symbol 404 MovieClip [stone2] Frame 1
#initclip 48 Object.registerClass("stone2", splashedObject); #endinitclip
Symbol 408 MovieClip [stone3] Frame 1
#initclip 49 Object.registerClass("stone3", splashedObject); #endinitclip
Symbol 412 MovieClip [stone4] Frame 1
#initclip 50 Object.registerClass("stone4", splashedObject); #endinitclip
Symbol 416 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 423 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 423 MovieClip Frame 5
gotoAndStop (1);
Symbol 423 MovieClip Frame 15
gotoAndStop (1);
Symbol 426 MovieClip [playerShoot2] Frame 1
#initclip 51 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Symbol 431 MovieClip [EnemyShoot] Frame 1
#initclip 52 Object.registerClass("EnemyShoot", bulletClass); #endinitclip
Symbol 434 MovieClip [tree_fall] Frame 1
#initclip 53 Object.registerClass("tree_fall", splashedObject); #endinitclip
Symbol 438 MovieClip [forest] Frame 1
#initclip 54 Object.registerClass("forest", splashedObject); #endinitclip
Instance of Symbol 7 MovieClip "ex2" in Symbol 443 MovieClip [med_base] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 447 MovieClip [med_gun] Frame 1
#initclip 55 Object.registerClass("med_gun", cannon); #endinitclip
Symbol 451 MovieClip [rocket_gun] Frame 1
#initclip 56 Object.registerClass("rocket_gun", cannon); #endinitclip
Instance of Symbol 7 MovieClip "ex5" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 7 MovieClip "ex6" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 7 MovieClip "ex7" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 7 MovieClip "ex8" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 35; }
Instance of Symbol 7 MovieClip "ex9" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 40; }
Instance of Symbol 7 MovieClip "ex9" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 50; }
Instance of Symbol 7 MovieClip "ex10" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 65; }
Instance of Symbol 7 MovieClip "ex11" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 730; }
Instance of Symbol 7 MovieClip "ex2" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 7 MovieClip "ex3" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 7 MovieClip "ex4" in Symbol 455 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 456 MovieClip [giant_heli_pad] Frame 1
#initclip 57 Object.registerClass("giant_heli_pad", splashedObject); #endinitclip
Symbol 463 MovieClip Frame 1
_visible = false;
Symbol 467 MovieClip Frame 15
stop();
Symbol 470 MovieClip [nuke] Frame 1
#initclip 58 Object.registerClass("nuke", splashedObject); #endinitclip stop();
Symbol 470 MovieClip [nuke] Frame 15
stop();
Symbol 476 MovieClip [autoExplodePoint] Frame 1
#initclip 59 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 476 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 476 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 480 MovieClip [clouds] Frame 1
#initclip 60 Object.registerClass("clouds", splashedObject); #endinitclip stop();
Symbol 484 MovieClip [clouds_down] Frame 1
#initclip 61 Object.registerClass("clouds_down", splashedObject); #endinitclip stop();
Symbol 488 MovieClip [clouds_top] Frame 1
#initclip 62 Object.registerClass("clouds_top", splashedObject); #endinitclip stop();
Symbol 493 MovieClip [okop] Frame 1
#initclip 63 Object.registerClass("okop", splashedObject); #endinitclip
Symbol 500 MovieClip [bonus_anim_weaponAdder] Frame 36
this.removeMovieClip();
Symbol 503 MovieClip [bonus_anim_fireRate] Frame 36
this.removeMovieClip();
Symbol 507 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 510 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 513 MovieClip [bonus_anim_rocket1] Frame 36
this.removeMovieClip();
Symbol 843 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 844 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local19 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local13 = Math.atan2(_local17, _local19); speedXY = parseFloat(b); trace((("SPEEDX=" + speedXY) + "\t") + b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local13); speedY = speedXY * Math.sin(_local13); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local12 = Math.atan2(_local5, _local4); var _local16 = _local11 * Math.cos(rotate + _local12); var _local15 = _local11 * Math.sin(rotate + _local12); } else { var _local16 = _local4; var _local15 = _local5; } way.x = _local16; way._x = way.x; way.y = _local15; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (_global.envS.debug != 1) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; } firstStep = 0; var _local17 = way.klop._x; var _local16 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local17; _local6 = _local6 * factor; var _local11 = way.klop._y - _local16; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local11 = _local11 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local6 * _local6) + (_local11 * _local11)); var _local12 = Math.atan2(_local11, _local6); speedX = _local10 * Math.cos(rotate + _local12); speedY = _local10 * Math.sin(rotate + _local12); } else { speedX = _local6; speedY = _local11; } var _local14 = 0; var _local13 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local14 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local11 = -_root.bg.speedY; } else { _local11 = -movedWayYSpeed; } speedY = speedY + _local11; _local13 = -_local11; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local9 = {x:x, y:y}; _parent.localToGlobal(_local9); var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local8); var _local19 = _local8.x - _local9.x; var _local18 = _local8.y - _local9.y; var _local15 = Math.atan2(_local18, _local19); speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local14); way._x = way.x; way.y = way.y - (speedY + _local13); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; }
Symbol 845 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = 0; }
Symbol 846 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, lo) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } if (!_global.noSet(lo)) { loot = lo; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar.bar._xscale = 100; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local15 = t.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(t); } var _local5 = mt.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(mt); } var _local11 = c.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local17 = bs.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(bs); } var _local12 = dd.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(dd); } var _local18 = br.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(br); } var _local6 = tl.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(tl); } var _local13 = am.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(am); } var _local9 = fs.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(fs); } var _local7 = fm.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(fm); } var _local14 = fd.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(fd); } var _local10 = bd.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(bd); } var _local8 = ca.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(ca); } var _local16 = to.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local15 = t.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(t); } var _local5 = mt.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(mt); } var _local11 = c.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local17 = bs.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(bs); } var _local12 = dd.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(dd); } var _local18 = br.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(br); } var _local6 = tl.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(tl); } var _local13 = am.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(am); } var _local9 = fs.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(fs); } var _local7 = fm.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(fm); } var _local14 = fd.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(fd); } var _local10 = bd.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(bd); } var _local8 = ca.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(ca); } var _local16 = to.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local15[_local3]), _global.trim(_local5[_local3]), _global.trim(_local11[_local3]), _global.trim(_local4[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local6[_local3]), _global.trim(_local13[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local8[_local3]), _global.trim(_local16[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (loot != "") { var _local11 = _root.bg.bnz.getNextHighestDepth(); var _local5 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local11, _local11); _global.bonusObjects.push(_local5); _local5._x = _x; _local5._y = _y; _local5.bonusType = loot; _local5._alpha = (_local5._xscale = (_local5._yscale = 2)); _local5.onEnterFrame = _global.getOn; } if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var dieImmediatly = true; var loot = ""; }
Symbol 847 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = sd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } var ai = 0; }
Symbol 848 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, _xscale, _yscale, target, _rotation, _x, _y, speedX, speedY; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } function oEF() { if (flySteps != 0) { var _local8 = (_global.clock - startClock) + 1; var _local9 = (Math.PI / (flySteps - 1)) * (_local8 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local9) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local4 = _rotation; var _local6 = tx - _x; var _local5 = ty - _y; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local10 = Math.atan2(_local5, _local6) * _global.PI2; _local4 = _local4 + _global.getAngleDelta(_local4 + 90, _local10, bulletFactor); _rotation = _local4; _local4 = _local4 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local4); speedY = bulletSpeed * Math.cos(_local4); if ((_local7 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; }
Symbol 849 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 850 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, armor, notCount; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { if (armor <= 0) { if (notCount != 1) { _global.rezults.items++; } } var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } }
Symbol 851 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) { var _local9; var _local13; if (_global.noSet(angle)) { angle = 0; _local9 = 0; _local13 = 0; } else if (angle == 3000) { _local9 = 4; _local13 = 0; angle = 0; } else if (angle == -3000) { _local9 = -4; _local13 = 0; angle = 0; } else { _local9 = angle; _local13 = -20; angle = 0; } var _local22 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local11 = fireNum; if (obj == 1) { if (fireNum == 3) { _local11 = (fireNum = 1); } if (currentGun == 0) { fireNum = _local22; _local11 = 3; } } if (gunObj.bulletTopLevel == 0) { var _local18 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local18 = _root.bg.shotsTop; } var _local21 = _local18.getNextHighestDepth(); var _local4 = _local18.attachMovie(bt, "f" + _local21, _local21); var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local19 / _global.PI2; _local4._rotation = _local19 - 90; var _local8 = {x:fires[_local11 - 1]._x, y:fires[_local11 - 1]._y}; localToGlobal(_local8); var _local12 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x + _local9, _local8.y - _local13); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } else { _local4._rotation = 0; if (obj == 1) { var _local15 = _root._xmouse - _local12.x; var _local14 = _root._ymouse - _local12.y; var _local20 = Math.sqrt((_local15 * _local15) + (_local14 * _local14)); _local6 = Math.atan2(_local14, _local15); var _local23 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local23 * angle) / _global.PI2); _local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local16 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local16); _local4.setMotion((_local16.x - _local12.x) / (gunObj.flySteps - 1), (_local16.y - _local12.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 852 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local6 = "s_" + bulletType; if ((bulletType == "rocket1") || (bulletType == "rocket2")) { _local6 = "s_rocket"; } if (bulletType == "playerShoot") { _local6 = "s_shoot"; } _global.sound.play(_local6, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local4 = damage * (doubleDamage ? 2 : 1); if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3000); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3000); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 853 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 854 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local14 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local14) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local14) { _global.sound.play("changeWeapon", x, true); } } } speedX = (_parent._xmouse - x) / speedFactor; speedY = (_parent._ymouse - y) / speedFactor; var _local9 = Math.floor(speedX / 3) + 6; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); shadow.vis.gotoAndStop(_local9); if ((Math.abs(speedX) > 0.5) || (Math.abs(speedY) > 0.5)) { if ((_global.clock % 2) == 0) { var _local11 = _root.bg.tiles.getNextHighestDepth(); var _local10 = _root.bg.tiles.attachMovie("tile", "t" + _local11, _local11); _local10._x = x; _local10._y = y; } } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local13 = recoilAngle / _global.PI2; var _local12 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local12 * Math.cos(_local13)) / recoilTimer, (_local12 * Math.sin(_local13)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local15 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (Key.isDown(32)) { } if (autoFire) { if (bang(1)) { recoilAngle = _local15 + 90; recoilTimer = 0; _global.rezults.shots++; } if (cannons[0].changeGun(1)) { if (bang(1)) { _global.rezults.shots++; } cannons[0].changeGun(0); } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = sd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = sd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local6 = del.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + (_local3.doubleDamage ? "dbl" : "")) + (_local3.nuke ? "nuke" : "")) + (_local3.triple ? "tri" : "")); } function onMouseDown() { if (_global.gameInProcess) { autoFire = true; } } function onMouseUp() { if (_global.gameInProcess) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if ((-_local3) > shield) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("upgrade2", x); changeArmor(startArmor / 2); showArmor(); break; case "fullHealth" : _global.sound.play("upgrade2", x); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 7) { cannons[0].gunZ[0].multiple = 7; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "ball_fire"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].reloadTime - (cannons[_local5].gunZ[_local4].startReloadTime / 4); cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].reloadMicroTime - (cannons[_local5].gunZ[_local4].startReloadMicroTime / 4); if (cannons[_local5].gunZ[_local4].reloadTime < (cannons[_local5].gunZ[_local4].startReloadTime / 2)) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; } trace((("start reload time:" + cannons[_local5].gunZ[_local4].startReloadTime) + " current: ") + cannons[_local5].gunZ[_local4].reloadTime); _local4++; } _local5++; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "rocket1" : _global.sound.play("upgrade2", x); cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20; _root.gui.rockets.gotoAndStop(2); _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; cannons[0].gunZ[1].bulletType = "rocket"; cannons[0].gunZ[1].doubleDamage = false; break; case "rocket2" : _global.sound.play("upgrade2", x); cannons[0].gunZ[1].amount = 20; _root.gui.rockets.gotoAndStop(3); _root.gui.rockets.tf.text = 20; cannons[0].gunZ[1].bulletType = "rocket2"; cannons[0].gunZ[1].doubleDamage = true; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; }
Symbol 855 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug((("Sound collector: sound: " + linkage) + ", xpos=") + xpos); } if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local13 = false; var _local5 = -1; var _local6 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local5 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local6) { _local6 = _local4; _local7 = _local3; } } _local3++; } if (_local5 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local5 = _local7; col[_local5].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local5 != -1) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: using slot: " + _local5); } var _local8 = col[_local5]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 856 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 517 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 519 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 521 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 523 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 525 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 527 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 537 Button
on (press) { _root.getURL("http://www.addictinggames.com"); }
Symbol 699 MovieClip Frame 147
stop();
Symbol 700 MovieClip Frame 1
_root.stop();
Symbol 700 MovieClip Frame 440
_root.play();
Symbol 701 MovieClip [#soundz] Frame 1
#initclip 65 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 708 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("prolog"); }
Symbol 713 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 718 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 721 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 723 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 724 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 724 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 726 MovieClip Frame 1
_visible = false;
Symbol 726 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 726 MovieClip Frame 7
gotoAndStop (1);
Symbol 726 MovieClip Frame 12
gotoAndStop (1);
Symbol 730 Button
on (press) { getURL ("http://www.swfchan.com", blank); }
Symbol 737 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 766 MovieClip Frame 1
stop();
Symbol 766 MovieClip Frame 2
stop();
Symbol 766 MovieClip Frame 3
stop();
Symbol 774 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 779 Button
on (press) { d = 1; } on (release, releaseOutside) { d = 0; }
Symbol 788 Button
on (press) { _parent.drag = true; startDrag (this, false, 0, 0, 0, _parent.l._height); } on (release, releaseOutside) { _parent.drag = false; stopDrag(); }
Symbol 794 Button
on (press) { d = -1; } on (release, releaseOutside) { d = 0; }
Symbol 797 MovieClip Frame 1
_x = 275; _y = 200;
Instance of Symbol 795 MovieClip "slider" in Symbol 797 MovieClip Frame 1
onClipEvent (load) { l._visible = false; d = 0; Mouse.removeListener(_root.obj); delete _root.obj; _root.obj = new Object(); _root.obj.onMouseWheel = function (d) { _root.wnd_prolog.intro1.scroll = _root.wnd_prolog.intro1.scroll - (d / 3); }; Mouse.addListener(_root.obj); } onClipEvent (enterFrame) { if (drag) { _parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1; } else { _parent.intro1.scroll = _parent.intro1.scroll + d; b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1); } }
Symbol 803 Button
on (release) { if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { Mouse.removeListener(_root.obj); delete _root.obj; _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 804 MovieClip Frame 1
_x = 275; _y = 200;
Instance of Symbol 795 MovieClip "slider" in Symbol 804 MovieClip Frame 1
onClipEvent (load) { l._visible = false; d = 0; Mouse.removeListener(_root.obj); delete _root.obj; _root.obj = new Object(); _root.obj.onMouseWheel = function (d) { _root.wnd.intro1.scroll = _root.wnd.intro1.scroll - (d / 3); }; Mouse.addListener(_root.obj); } onClipEvent (enterFrame) { if (drag) { _parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1; } else { _parent.intro1.scroll = _parent.intro1.scroll + d; b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1); } }
Symbol 806 MovieClip [#BGfull] Frame 1
#initclip 66 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 812 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _visible = false; _root.wnd_epilog._visible = true; _root.wnd_epilog.intro1.text = prepareText(_global.envS.epilog); if (_root.wnd_epilog.intro1.maxscroll == 1) { _root.wnd_epilog.slider._visible = false; } } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 818 MovieClip Frame 1
stop();
Symbol 821 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 826 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 827 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 830 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 840 Button
on (release) { _global.sound.play("menu"); _visible = false; _root.wndComplete._visible = true; _root.endGameOutput(); }
Symbol 842 MovieClip Frame 1
_x = 275; _y = 200;
Instance of Symbol 795 MovieClip "slider" in Symbol 842 MovieClip Frame 1
onClipEvent (load) { l._visible = false; d = 0; Mouse.removeListener(_root.obj); delete _root.obj; _root.obj = new Object(); _root.obj.onMouseWheel = function (d) { _root.wnd_epilog.intro1.scroll = _root.wnd_epilog.intro1.scroll - (d / 3); }; Mouse.addListener(_root.obj); } onClipEvent (enterFrame) { if (drag) { _parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1; } else { _parent.intro1.scroll = _parent.intro1.scroll + d; b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1); } }

Library Items

Symbol 17 GraphicUsed by:749  Timeline
Symbol 1 GraphicUsed by:2 454
Symbol 2 MovieClipUses:1Used by:16
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:5
Symbol 5 MovieClipUses:4Used by:16
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:8 16 155 161 169 179 199 208 250 258 270 296 312 321 366 372 378 384 390 396 443 455
Symbol 8 MovieClipUses:7Used by:12 83 84 85 86 88 90 92 93 118 120 155 172 296 333 335 443 490 701 766 806
Symbol 9 ShapeTweeningUsed by:12
Symbol 10 ShapeTweeningUsed by:12
Symbol 11 GraphicUsed by:12 423
Symbol 12 MovieClipUses:8 9 10 11Used by:16 125 156 161 169 191 192 193 194 270 296 299 312 321 325 451 455
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClip [boss_jetfighter]Uses:2 5 12 7 15Used by:Timeline
Symbol 18 FontUsed by:19 796 798 841
Symbol 19 EditableTextUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21 131 157 162 173 195 204 251 263 275 305 317 439 825  Timeline
Symbol 21 ButtonUses:20Used by:Timeline
Symbol 22 FontUsed by:23
Symbol 23 EditableTextUses:22Used by:28
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:28
Symbol 26 GraphicUsed by:27 721 723
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClipUses:23 25 27Used by:Timeline
Symbol 29 Bitmap
Symbol 857 BitmapUsed by:30
Symbol 30 GraphicUses:857Used by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:82
Symbol 34 ShapeTweeningUsed by:37
Symbol 35 ShapeTweeningUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:34 35 36Used by:82
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:82
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:82
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:82
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:82
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:82
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:82
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:82
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:82
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:82
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:82
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:82
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:82
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:82
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:82
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:82
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:82
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:82
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:82
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:82
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:82
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:82
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClip [explode]Uses:33 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81Used by:Timeline
Symbol 83 MovieClip [player]Uses:8Used by:806  Timeline
Symbol 84 MovieClip [enemy]Uses:8Used by:Timeline
Symbol 85 MovieClip [bullet]Uses:8Used by:Timeline
Symbol 86 MovieClip [queue]Uses:8Used by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [circle_way]Uses:87 8Used by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [line_way]Uses:89 8Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [sin_way]Uses:91 8Used by:Timeline
Symbol 93 MovieClipUses:8Used by:98 103 108 130 304
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:98
Symbol 96 ShapeTweeningUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [bonus_miniHealth]Uses:93 95 96 97Used by:Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103
Symbol 101 ShapeTweeningUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [bonus_fullHealth]Uses:93 100 101 102Used by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:108
Symbol 106 ShapeTweeningUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClip [bonus_fireRate]Uses:93 105 106 107Used by:Timeline
Symbol 109 GraphicUsed by:110 461 473
Symbol 110 MovieClipUses:109Used by:116 179 199 208 250 258 366 372 378 384 390 396
Symbol 111 ShapeTweeningUsed by:115
Symbol 112 ShapeTweeningUsed by:115
Symbol 113 ShapeTweeningUsed by:115
Symbol 114 GraphicUsed by:115 467
Symbol 115 MovieClipUses:111 112 113 114Used by:116
Symbol 116 MovieClip [userSplash]Uses:110 115Used by:Timeline
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClip [bcircle_way]Uses:117 8Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [tang_way]Uses:119 8Used by:Timeline
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:125
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:125 299
Symbol 125 MovieClip [rocket]Uses:122 124 12Used by:Timeline
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:130
Symbol 128 ShapeTweeningUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip [bonus_weaponAdder]Uses:93 127 128 129Used by:Timeline
Symbol 131 MovieClipUses:20Used by:155
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:155
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:151
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:151
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:151
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:151
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:151
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:151
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:151
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClipUses:136 138 140 142 144 146 148 150Used by:155 169 312
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClip [player_base]Uses:131 134 151 8 7 154Used by:Timeline
Symbol 156 MovieClip [player_gun]Uses:12Used by:Timeline
Symbol 157 MovieClipUses:20Used by:161
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClip [tank_base]Uses:157 160 12 7Used by:Timeline
Symbol 162 MovieClipUses:20Used by:169
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:165
Symbol 165 MovieClipUses:164Used by:169
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:168
Symbol 168 MovieClipUses:167Used by:169
Symbol 169 MovieClip [heli2_base]Uses:162 165 151 12 7 168Used by:Timeline
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:172
Symbol 172 MovieClip [empty_base]Uses:171 8Used by:Timeline
Symbol 173 MovieClipUses:20Used by:179
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:179
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:179 199 250 366 372 378 384 390 396
Symbol 179 MovieClip [oil]Uses:173 176 110 7 178Used by:Timeline
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:182
Symbol 182 MovieClipUses:181Used by:183
Symbol 183 MovieClip [heli2_shadow]Uses:182Used by:Timeline
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:186
Symbol 186 MovieClipUses:185Used by:187
Symbol 187 MovieClip [player_shadow]Uses:186Used by:Timeline
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClip [gun_pzrk]Uses:12 190Used by:Timeline
Symbol 192 MovieClip [gun_1]Uses:12Used by:Timeline
Symbol 193 MovieClip [gun_2]Uses:12Used by:Timeline
Symbol 194 MovieClip [gun_3]Uses:12Used by:Timeline
Symbol 195 MovieClipUses:20Used by:199
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClipUses:197Used by:199 378
Symbol 199 MovieClip [tower]Uses:195 198 110 7 178Used by:Timeline
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202 456
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClip [heli_pad]Uses:202Used by:Timeline
Symbol 204 MovieClipUses:20Used by:208
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClip [wall]Uses:204 207 110 7Used by:Timeline
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClip [fence]Uses:210Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:250
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClipUses:215Used by:250
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:249
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:249
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:249
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:249
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:249
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:249
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:249
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:249
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:249
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:249
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:249
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:249
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:249
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:249
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:249
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClipUses:218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248Used by:250
Symbol 250 MovieClip [radar]Uses:213 216 249 110 7 178Used by:Timeline
Symbol 251 MovieClipUses:20Used by:258
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClipUses:253Used by:258
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:257
Symbol 257 MovieClipUses:256Used by:258
Symbol 258 MovieClip [bunker]Uses:251 254 110 7 257Used by:Timeline
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:261
Symbol 261 MovieClipUses:260Used by:262
Symbol 262 MovieClip [plane2_shadow]Uses:261Used by:Timeline
Symbol 263 MovieClipUses:20Used by:270
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClipUses:265Used by:270
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:269
Symbol 269 MovieClipUses:268Used by:270
Symbol 270 MovieClip [plane2_base]Uses:263 266 12 7 269Used by:Timeline
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:273
Symbol 273 MovieClipUses:272Used by:274
Symbol 274 MovieClip [plane1_shadow]Uses:273Used by:Timeline
Symbol 275 MovieClipUses:20Used by:296
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:292
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:292
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:292
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:292
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:292
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:292
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:292
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:292
Symbol 292 MovieClipUses:277 279 281 283 285 287 289 291Used by:296
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:295
Symbol 295 MovieClipUses:294Used by:296
Symbol 296 MovieClip [plane1_base]Uses:8 275 292 12 7 295Used by:Timeline
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClip [rocket2]Uses:298 124 12Used by:Timeline
Symbol 300 BitmapUsed by:301 763
Symbol 301 GraphicUses:300Used by:304
Symbol 302 ShapeTweeningUsed by:304
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClip [bonus_rocket1]Uses:93 301 302 303Used by:Timeline
Symbol 305 MovieClipUses:20Used by:312
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:308
Symbol 308 MovieClipUses:307Used by:312
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:311
Symbol 311 MovieClipUses:310Used by:312
Symbol 312 MovieClip [boss_heli_base]Uses:305 308 151 12 7 311Used by:Timeline
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:315
Symbol 315 MovieClipUses:314Used by:316
Symbol 316 MovieClip [boss_heli_shadow]Uses:315Used by:Timeline
Symbol 317 MovieClipUses:20Used by:321
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:320
Symbol 320 MovieClipUses:319Used by:321
Symbol 321 MovieClip [boss_tank_base]Uses:317 320 12 7Used by:Timeline
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:323Used by:325
Symbol 325 MovieClip [tank_gun]Uses:12 324Used by:Timeline
Symbol 326 Sound [s_rocket]Used by:333
Symbol 327 Sound [eexplode]Used by:333
Symbol 328 Sound [upgrade]Used by:333
Symbol 329 Sound [upgrade2]Used by:333
Symbol 330 Sound [s_playerShoot2]Used by:333
Symbol 331 Sound [menu]Used by:333
Symbol 332 Sound [s_EnemyShoot]Used by:333
Symbol 333 MovieClipUses:8 326 327 328 329 330 331 332Used by:Timeline
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [tack_way]Uses:334 8Used by:Timeline
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:338
Symbol 338 MovieClipUses:337Used by:339
Symbol 339 MovieClip [city1]Uses:338Used by:Timeline
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:342
Symbol 342 MovieClipUses:341Used by:343
Symbol 343 MovieClip [city2]Uses:342Used by:Timeline
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:346
Symbol 346 MovieClipUses:345Used by:347
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Symbol 393 BitmapUsed by:394
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Symbol 409 BitmapUsed by:410
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Symbol 411 MovieClipUses:410Used by:412
Symbol 412 MovieClip [stone4]Uses:411Used by:Timeline
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Symbol 414 GraphicUsed by:426
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClipUses:415Used by:417 476
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Symbol 418 GraphicUsed by:423
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Symbol 421 ShapeTweeningUsed by:423
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Symbol 424 ShapeTweeningUsed by:426
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Symbol 430 GraphicUsed by:431
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Symbol 432 BitmapUsed by:433
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Symbol 435 BitmapUsed by:436
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Symbol 437 MovieClipUses:436Used by:438
Symbol 438 MovieClip [forest]Uses:437Used by:Timeline
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Symbol 440 BitmapUsed by:441
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Symbol 442 MovieClipUses:441Used by:443
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Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:444Used by:446
Symbol 446 MovieClipUses:445Used by:447
Symbol 447 MovieClip [med_gun]Uses:446 423Used by:Timeline
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:450
Symbol 450 MovieClipUses:449Used by:451
Symbol 451 MovieClip [rocket_gun]Uses:450 12Used by:Timeline
Symbol 452 GraphicUses:348Used by:453
Symbol 453 MovieClipUses:452Used by:455
Symbol 454 MovieClipUses:1Used by:455
Symbol 455 MovieClip [boss_building]Uses:453 7 454 12Used by:Timeline
Symbol 456 MovieClip [giant_heli_pad]Uses:201Used by:Timeline
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:457Used by:470
Symbol 459 BitmapUsed by:460
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Symbol 468 BitmapUsed by:469
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Symbol 471 GraphicUsed by:472
Symbol 472 MovieClipUses:471Used by:476
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Symbol 474 BitmapUsed by:475
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Symbol 489 GraphicUsed by:490
Symbol 490 MovieClip [tang_way2]Uses:489 8Used by:Timeline
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:493
Symbol 493 MovieClip [okop]Uses:492Used by:Timeline
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:496
Symbol 496 MovieClip [evilfighter_shad]Uses:495Used by:Timeline
Symbol 497 FontUsed by:498 501 505 508 511
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Symbol 499 MovieClipUses:498Used by:500
Symbol 500 MovieClip [bonus_anim_weaponAdder]Uses:499Used by:Timeline
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Symbol 502 MovieClipUses:501Used by:503
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Symbol 506 MovieClipUses:505Used by:507
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Symbol 511 TextUses:497Used by:512
Symbol 512 MovieClipUses:511Used by:513
Symbol 513 MovieClip [bonus_anim_rocket1]Uses:512Used by:Timeline
Symbol 843 MovieClip [__Packages.checkedObject]
Symbol 844 MovieClip [__Packages.movingObject]
Symbol 845 MovieClip [__Packages.damagableObject]
Symbol 846 MovieClip [__Packages.tankClass]
Symbol 847 MovieClip [__Packages.enemyClass]
Symbol 848 MovieClip [__Packages.bulletClass]
Symbol 849 MovieClip [__Packages.queue]
Symbol 850 MovieClip [__Packages.splashedObject]
Symbol 851 MovieClip [__Packages.cannon]
Symbol 852 MovieClip [__Packages.weapon]
Symbol 853 MovieClip [__Packages.autoExplode]
Symbol 854 MovieClip [__Packages.playerClass]
Symbol 855 MovieClip [__Packages.soundCollector]
Symbol 856 MovieClip [__Packages.bgClass]
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Symbol 517 ButtonUses:516Used by:528
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Symbol 700 MovieClipUses:529 530 531 532 533 534 535 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 699Used by:Timeline
Symbol 701 MovieClip [#soundz]Uses:8Used by:Timeline
Symbol 702 BitmapUsed by:703 769
Symbol 703 GraphicUses:702Used by:719
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:708
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:708
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Symbol 710 GraphicUses:709Used by:713
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Symbol 720 GraphicUsed by:721
Symbol 721 ButtonUses:720 26Used by:724
Symbol 722 GraphicUsed by:723
Symbol 723 ButtonUses:722 26Used by:724
Symbol 724 MovieClipUses:721 723Used by:Timeline
Symbol 725 Sound [music]Used by:726
Symbol 726 MovieClipUses:462 725Used by:Timeline
Symbol 858 BitmapUsed by:727
Symbol 727 GraphicUses:858Used by:728 730
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Symbol 729 GraphicUsed by:730
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Symbol 737 ButtonUses:734 736Used by:Timeline
Symbol 738 BitmapUsed by:739
Symbol 739 GraphicUses:738Used by:805  Timeline
Symbol 740 BitmapUsed by:741
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Symbol 753 GraphicUsed by:754
Symbol 754 MovieClipUses:753Used by:758
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:757
Symbol 757 MovieClipUses:756Used by:758
Symbol 758 MovieClipUses:752 754 757Used by:767
Symbol 759 FontUsed by:760 761 762 813 814 815 816 819 820 829
Symbol 760 EditableTextUses:759Used by:767
Symbol 761 EditableTextUses:759Used by:766
Symbol 762 TextUses:759Used by:766
Symbol 763 GraphicUses:300Used by:766
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Symbol 765 GraphicUses:764Used by:766
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Symbol 768 BitmapUsed by:769 811
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Symbol 770 BitmapUsed by:771
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Symbol 776 GraphicUses:775Used by:779
Symbol 777 BitmapUsed by:778
Symbol 778 GraphicUses:777Used by:779
Symbol 779 ButtonUses:776 778Used by:795
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:795
Symbol 782 GraphicUsed by:783
Symbol 783 MovieClipUses:782Used by:795
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:788
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Symbol 787 GraphicUses:786Used by:788
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Symbol 797 MovieClipUses:769 774 795 796Used by:Timeline
Symbol 798 EditableTextUses:18Used by:804
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:803
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:803
Symbol 803 ButtonUses:800 802Used by:804
Symbol 804 MovieClipUses:769 798 803 795Used by:Timeline
Symbol 805 MovieClipUses:739Used by:806
Symbol 806 MovieClip [#BGfull]Uses:805 8 83Used by:Timeline
Symbol 807 GraphicUsed by:808
Symbol 808 MovieClipUses:807Used by:Timeline
Symbol 809 GraphicUsed by:810
Symbol 810 MovieClipUses:809Used by:Timeline
Symbol 811 GraphicUses:768Used by:821 830
Symbol 812 ButtonUses:771 773Used by:821
Symbol 813 EditableTextUses:504 759Used by:821
Symbol 814 EditableTextUses:759Used by:821
Symbol 815 EditableTextUses:504 759Used by:821
Symbol 816 EditableTextUses:759Used by:821
Symbol 817 EditableTextUses:504Used by:818
Symbol 818 MovieClipUses:817Used by:821
Symbol 819 EditableTextUses:504 759Used by:821
Symbol 820 EditableTextUses:759Used by:821
Symbol 821 MovieClipUses:811 812 813 814 815 816 818 819 820Used by:Timeline
Symbol 822 BitmapUsed by:823
Symbol 823 GraphicUses:822Used by:824
Symbol 824 MovieClipUses:823Used by:825
Symbol 825 MovieClipUses:20 824Used by:Timeline
Symbol 826 ButtonUses:734 736Used by:830
Symbol 827 ButtonUses:771 773Used by:830
Symbol 828 EditableTextUses:504Used by:830
Symbol 829 EditableTextUses:504 759Used by:830
Symbol 830 MovieClipUses:811 826 827 828 829Used by:Timeline
Symbol 831 GraphicUsed by:835
Symbol 832 GraphicUsed by:833
Symbol 833 MovieClipUses:832Used by:835
Symbol 834 GraphicUsed by:835
Symbol 835 MovieClipUses:831 833 834Used by:Timeline
Symbol 836 GraphicUsed by:839
Symbol 837 FontUsed by:838
Symbol 838 EditableTextUses:837Used by:839
Symbol 839 MovieClipUses:836 838Used by:Timeline
Symbol 840 ButtonUses:771 773Used by:842
Symbol 841 EditableTextUses:18Used by:842
Symbol 842 MovieClipUses:769 840 795 841Used by:Timeline

Instance Names

"error"Frame 2Symbol 19 EditableText
"soundz"Frame 8Symbol 701 MovieClip [#soundz]
"btn_sound"Frame 9Symbol 724 MovieClip
"soundStarter"Frame 9Symbol 726 MovieClip
"agButton_btn"Frame 9Symbol 730 Button
"gui"Frame 11Symbol 767 MovieClip
"wnd_prolog"Frame 11Symbol 797 MovieClip
"wnd"Frame 12Symbol 804 MovieClip
"bg"Frame 13Symbol 806 MovieClip [#BGfull]
"fastZone"Frame 13Symbol 808 MovieClip
"slowZone"Frame 13Symbol 810 MovieClip
"wndComplete"Frame 13Symbol 821 MovieClip
"allProgress"Frame 13Symbol 825 MovieClip
"wndPause"Frame 13Symbol 830 MovieClip
"bossBar"Frame 13Symbol 835 MovieClip
"textBar1"Frame 13Symbol 839 MovieClip
"textBar2"Frame 13Symbol 839 MovieClip
"textBar3"Frame 13Symbol 839 MovieClip
"wnd_epilog"Frame 13Symbol 842 MovieClip
"body"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 2 MovieClip
"head"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head2"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head3"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head4"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head5"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head6"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head7"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head8"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head9"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head10"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head11"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head12"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"head13"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 12 MovieClip
"ex2"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 7 MovieClip
"ex1"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 7 MovieClip
"ex3"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 7 MovieClip
"ex4"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 7 MovieClip
"ex5"Symbol 16 MovieClip [boss_jetfighter] Frame 1Symbol 7 MovieClip
"dd"Symbol 16 MovieClip [boss_jetfighter] Frame 2Symbol 15 MovieClip
"tf"Symbol 28 MovieClip Frame 1Symbol 23 EditableText
"bar"Symbol 28 MovieClip Frame 1Symbol 27 MovieClip
"klop"Symbol 88 MovieClip [circle_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 90 MovieClip [line_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 92 MovieClip [sin_way] Frame 1Symbol 8 MovieClip
"spl"Symbol 116 MovieClip [userSplash] Frame 1Symbol 110 MovieClip
"blow"Symbol 116 MovieClip [userSplash] Frame 1Symbol 115 MovieClip
"klop"Symbol 118 MovieClip [bcircle_way] Frame 1Symbol 8 MovieClip
"klop"Symbol 120 MovieClip [tang_way] Frame 1Symbol 8 MovieClip
"p1"Symbol 125 MovieClip [rocket] Frame 1Symbol 12 MovieClip
"p2"Symbol 125 MovieClip [rocket] Frame 1Symbol 12 MovieClip
"body"Symbol 155 MovieClip [player_base] Frame 1Symbol 131 MovieClip
"head"Symbol 155 MovieClip [player_base] Frame 1Symbol 8 MovieClip
"head2"Symbol 155 MovieClip [player_base] Frame 1Symbol 8 MovieClip
"head3"Symbol 155 MovieClip [player_base] Frame 1Symbol 8 MovieClip
"ex1"Symbol 155 MovieClip [player_base] Frame 1Symbol 7 MovieClip
"ex2"Symbol 155 MovieClip [player_base] Frame 1Symbol 7 MovieClip
"dd"Symbol 155 MovieClip [player_base] Frame 2Symbol 154 MovieClip
"shoot3"Symbol 156 MovieClip [player_gun] Frame 1Symbol 12 MovieClip
"shoot1"Symbol 156 MovieClip [player_gun] Frame 1Symbol 12 MovieClip
"shoot2"Symbol 156 MovieClip [player_gun] Frame 1Symbol 12 MovieClip
"body"Symbol 161 MovieClip [tank_base] Frame 1Symbol 157 MovieClip
"head"Symbol 161 MovieClip [tank_base] Frame 1Symbol 12 MovieClip
"ex1"Symbol 161 MovieClip [tank_base] Frame 1Symbol 7 MovieClip
"ex2"Symbol 161 MovieClip [tank_base] Frame 1Symbol 7 MovieClip
"body"Symbol 169 MovieClip [heli2_base] Frame 1Symbol 162 MovieClip
"head"Symbol 169 MovieClip [heli2_base] Frame 1Symbol 12 MovieClip
"head2"Symbol 169 MovieClip [heli2_base] Frame 1Symbol 12 MovieClip
"ex1"Symbol 169 MovieClip [heli2_base] Frame 1Symbol 7 MovieClip
"ex2"Symbol 169 MovieClip [heli2_base] Frame 1Symbol 7 MovieClip
"dd"Symbol 169 MovieClip [heli2_base] Frame 2Symbol 168 MovieClip
"body"Symbol 172 MovieClip [empty_base] Frame 1Symbol 171 MovieClip
"head"Symbol 172 MovieClip [empty_base] Frame 1Symbol 8 MovieClip
"body"Symbol 179 MovieClip [oil] Frame 1Symbol 173 MovieClip
"spl"Symbol 179 MovieClip [oil] Frame 1Symbol 110 MovieClip
"p2"Symbol 179 MovieClip [oil] Frame 2Symbol 7 MovieClip
"p1"Symbol 179 MovieClip [oil] Frame 2Symbol 7 MovieClip
"shoot1"Symbol 191 MovieClip [gun_pzrk] Frame 1Symbol 12 MovieClip
"shoot1"Symbol 192 MovieClip [gun_1] Frame 1Symbol 12 MovieClip
"shoot1"Symbol 193 MovieClip [gun_2] Frame 1Symbol 12 MovieClip
"shoot2"Symbol 193 MovieClip [gun_2] Frame 1Symbol 12 MovieClip
"shoot1"Symbol 194 MovieClip [gun_3] Frame 1Symbol 12 MovieClip
"shoot2"Symbol 194 MovieClip [gun_3] Frame 1Symbol 12 MovieClip
"shoot3"Symbol 194 MovieClip [gun_3] Frame 1Symbol 12 MovieClip
"body"Symbol 199 MovieClip [tower] Frame 1Symbol 195 MovieClip
"spl"Symbol 199 MovieClip [tower] Frame 1Symbol 110 MovieClip
"p1"Symbol 199 MovieClip [tower] Frame 2Symbol 7 MovieClip
"body"Symbol 208 MovieClip [wall] Frame 1Symbol 204 MovieClip
"spl"Symbol 208 MovieClip [wall] Frame 1Symbol 110 MovieClip
"p1"Symbol 208 MovieClip [wall] Frame 2Symbol 7 MovieClip
"body"Symbol 250 MovieClip [radar] Frame 1Symbol 213 MovieClip
"spl"Symbol 250 MovieClip [radar] Frame 1Symbol 110 MovieClip
"p2"Symbol 250 MovieClip [radar] Frame 2Symbol 7 MovieClip
"p1"Symbol 250 MovieClip [radar] Frame 2Symbol 7 MovieClip
"body"Symbol 258 MovieClip [bunker] Frame 1Symbol 251 MovieClip
"spl"Symbol 258 MovieClip [bunker] Frame 1Symbol 110 MovieClip
"p1"Symbol 258 MovieClip [bunker] Frame 2Symbol 7 MovieClip
"body"Symbol 270 MovieClip [plane2_base] Frame 1Symbol 263 MovieClip
"head"Symbol 270 MovieClip [plane2_base] Frame 1Symbol 12 MovieClip
"head2"Symbol 270 MovieClip [plane2_base] Frame 1Symbol 12 MovieClip
"ex2"Symbol 270 MovieClip [plane2_base] Frame 1Symbol 7 MovieClip
"ex1"Symbol 270 MovieClip [plane2_base] Frame 1Symbol 7 MovieClip
"dd"Symbol 270 MovieClip [plane2_base] Frame 2Symbol 269 MovieClip
"p0"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 8 MovieClip
"p1"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 8 MovieClip
"p5"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 8 MovieClip
"p4"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 8 MovieClip
"p3"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 8 MovieClip
"p2"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 8 MovieClip
"body"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 275 MovieClip
"vis"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 292 MovieClip
"head"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 12 MovieClip
"ex2"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 7 MovieClip
"ex1"Symbol 296 MovieClip [plane1_base] Frame 1Symbol 7 MovieClip
"dd"Symbol 296 MovieClip [plane1_base] Frame 2Symbol 295 MovieClip
"p1"Symbol 299 MovieClip [rocket2] Frame 1Symbol 12 MovieClip
"p2"Symbol 299 MovieClip [rocket2] Frame 1Symbol 12 MovieClip
"body"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 305 MovieClip
"head"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"head2"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"head3"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"head4"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"head5"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"head6"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"head7"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"head8"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"head9"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"head10"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"head11"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 12 MovieClip
"ex2"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 7 MovieClip
"ex1"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 7 MovieClip
"ex3"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 7 MovieClip
"ex4"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 7 MovieClip
"ex5"Symbol 312 MovieClip [boss_heli_base] Frame 1Symbol 7 MovieClip
"dd"Symbol 312 MovieClip [boss_heli_base] Frame 2Symbol 311 MovieClip
"body"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 317 MovieClip
"head4"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 12 MovieClip
"head3"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 12 MovieClip
"head2"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 12 MovieClip
"head5"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 12 MovieClip
"head"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 12 MovieClip
"ex2"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 7 MovieClip
"ex1"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 7 MovieClip
"ex3"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 7 MovieClip
"ex4"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 7 MovieClip
"ex5"Symbol 321 MovieClip [boss_tank_base] Frame 1Symbol 7 MovieClip
"shoot1"Symbol 325 MovieClip [tank_gun] Frame 1Symbol 12 MovieClip
"klop"Symbol 335 MovieClip [tack_way] Frame 1Symbol 8 MovieClip
"body"Symbol 366 MovieClip [village1] Frame 1Symbol 362 MovieClip
"spl"Symbol 366 MovieClip [village1] Frame 1Symbol 110 MovieClip
"p1"Symbol 366 MovieClip [village1] Frame 2Symbol 7 MovieClip
"body"Symbol 372 MovieClip [village2] Frame 1Symbol 368 MovieClip
"spl"Symbol 372 MovieClip [village2] Frame 1Symbol 110 MovieClip
"p1"Symbol 372 MovieClip [village2] Frame 2Symbol 7 MovieClip
"body"Symbol 378 MovieClip [village3] Frame 1Symbol 374 MovieClip
"spl"Symbol 378 MovieClip [village3] Frame 1Symbol 110 MovieClip
"p1"Symbol 378 MovieClip [village3] Frame 2Symbol 7 MovieClip
"body"Symbol 384 MovieClip [village4] Frame 1Symbol 380 MovieClip
"spl"Symbol 384 MovieClip [village4] Frame 1Symbol 110 MovieClip
"p1"Symbol 384 MovieClip [village4] Frame 2Symbol 7 MovieClip
"body"Symbol 390 MovieClip [village5] Frame 1Symbol 386 MovieClip
"spl"Symbol 390 MovieClip [village5] Frame 1Symbol 110 MovieClip
"p1"Symbol 390 MovieClip [village5] Frame 2Symbol 7 MovieClip
"body"Symbol 396 MovieClip [village6] Frame 1Symbol 392 MovieClip
"spl"Symbol 396 MovieClip [village6] Frame 1Symbol 110 MovieClip
"p1"Symbol 396 MovieClip [village6] Frame 2Symbol 7 MovieClip
"p1"Symbol 426 MovieClip [playerShoot2] Frame 1Symbol 423 MovieClip
"p2"Symbol 426 MovieClip [playerShoot2] Frame 1Symbol 423 MovieClip
"p1"Symbol 431 MovieClip [EnemyShoot] Frame 1Symbol 423 MovieClip
"p2"Symbol 431 MovieClip [EnemyShoot] Frame 1Symbol 423 MovieClip
"body"Symbol 443 MovieClip [med_base] Frame 1Symbol 439 MovieClip
"hitBody"Symbol 443 MovieClip [med_base] Frame 1Symbol 439 MovieClip
"head"Symbol 443 MovieClip [med_base] Frame 1Symbol 8 MovieClip
"ex1"Symbol 443 MovieClip [med_base] Frame 1Symbol 7 MovieClip
"ex2"Symbol 443 MovieClip [med_base] Frame 1Symbol 7 MovieClip
"shoot1"Symbol 447 MovieClip [med_gun] Frame 1Symbol 423 MovieClip
"shoot2"Symbol 451 MovieClip [rocket_gun] Frame 1Symbol 12 MovieClip
"shoot1"Symbol 451 MovieClip [rocket_gun] Frame 1Symbol 12 MovieClip
"ex5"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"ex6"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"ex7"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"ex8"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"ex9"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"ex9"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"ex10"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"ex11"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"body"Symbol 455 MovieClip [boss_building] Frame 1Symbol 454 MovieClip
"head"Symbol 455 MovieClip [boss_building] Frame 1Symbol 12 MovieClip
"ex1"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"ex2"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"ex3"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"ex4"Symbol 455 MovieClip [boss_building] Frame 1Symbol 7 MovieClip
"body"Symbol 470 MovieClip [nuke] Frame 1Symbol 458 MovieClip
"spl"Symbol 470 MovieClip [nuke] Frame 1Symbol 461 MovieClip
"p1"Symbol 470 MovieClip [nuke] Frame 2Symbol 463 MovieClip
"p2"Symbol 470 MovieClip [nuke] Frame 2Symbol 463 MovieClip
"body"Symbol 476 MovieClip [autoExplodePoint] Frame 1Symbol 472 MovieClip
"spl"Symbol 476 MovieClip [autoExplodePoint] Frame 1Symbol 473 MovieClip
"p1"Symbol 476 MovieClip [autoExplodePoint] Frame 3Symbol 416 MovieClip
"klop"Symbol 490 MovieClip [tang_way2] Frame 1Symbol 8 MovieClip
"bar"Symbol 750 MovieClip Frame 1Symbol 749 MovieClip
"bar"Symbol 758 MovieClip Frame 1Symbol 754 MovieClip
"topEnemyMC"Symbol 766 MovieClip Frame 1Symbol 8 MovieClip
"tf"Symbol 766 MovieClip Frame 2Symbol 761 EditableText
"progress"Symbol 767 MovieClip Frame 1Symbol 750 MovieClip
"health"Symbol 767 MovieClip Frame 1Symbol 758 MovieClip
"time"Symbol 767 MovieClip Frame 1Symbol 760 EditableText
"rockets"Symbol 767 MovieClip Frame 1Symbol 766 MovieClip
"l"Symbol 795 MovieClip Frame 1Symbol 783 MovieClip
"b"Symbol 795 MovieClip Frame 1Symbol 789 MovieClip
"slider"Symbol 797 MovieClip Frame 1Symbol 795 MovieClip
"intro1"Symbol 797 MovieClip Frame 1Symbol 796 EditableText
"intro1"Symbol 804 MovieClip Frame 1Symbol 798 EditableText
"slider"Symbol 804 MovieClip Frame 1Symbol 795 MovieClip
"bg1"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 805 MovieClip
"bg2"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 805 MovieClip
"tiles"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"env"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"splashez"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"enemyMC"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"enemyMC2"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"envTop"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"shadows"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"bnz"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"bnzFX"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"shots"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"fx"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"topEnemyMC"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"topEnemyMC2"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"player"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 83 MovieClip [player]
"shotsTop"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"fxTop"Symbol 806 MovieClip [#BGfull] Frame 1Symbol 8 MovieClip
"title"Symbol 818 MovieClip Frame 1Symbol 817 EditableText
"tf1_"Symbol 821 MovieClip Frame 1Symbol 813 EditableText
"tf1"Symbol 821 MovieClip Frame 1Symbol 814 EditableText
"tf2_"Symbol 821 MovieClip Frame 1Symbol 815 EditableText
"tf2"Symbol 821 MovieClip Frame 1Symbol 816 EditableText
"title_mc"Symbol 821 MovieClip Frame 1Symbol 818 MovieClip
"tf3_"Symbol 821 MovieClip Frame 1Symbol 819 EditableText
"tf3"Symbol 821 MovieClip Frame 1Symbol 820 EditableText
"bar"Symbol 825 MovieClip Frame 1Symbol 824 MovieClip
"title"Symbol 830 MovieClip Frame 1Symbol 828 EditableText
"tf"Symbol 830 MovieClip Frame 1Symbol 829 EditableText
"bar"Symbol 835 MovieClip Frame 1Symbol 833 MovieClip
"tf"Symbol 839 MovieClip Frame 1Symbol 838 EditableText
"slider"Symbol 842 MovieClip Frame 1Symbol 795 MovieClip
"intro1"Symbol 842 MovieClip Frame 1Symbol 841 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 16 as "boss_jetfighter"
ExportAssets (56)Timeline Frame 5Symbol 82 as "explode"
ExportAssets (56)Timeline Frame 5Symbol 83 as "player"
ExportAssets (56)Timeline Frame 5Symbol 84 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 85 as "bullet"
ExportAssets (56)Timeline Frame 5Symbol 86 as "queue"
ExportAssets (56)Timeline Frame 5Symbol 88 as "circle_way"
ExportAssets (56)Timeline Frame 5Symbol 90 as "line_way"
ExportAssets (56)Timeline Frame 5Symbol 92 as "sin_way"
ExportAssets (56)Timeline Frame 5Symbol 98 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 103 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 108 as "bonus_fireRate"
ExportAssets (56)Timeline Frame 5Symbol 116 as "userSplash"
ExportAssets (56)Timeline Frame 5Symbol 118 as "bcircle_way"
ExportAssets (56)Timeline Frame 5Symbol 120 as "tang_way"
ExportAssets (56)Timeline Frame 5Symbol 125 as "rocket"
ExportAssets (56)Timeline Frame 5Symbol 130 as "bonus_weaponAdder"
ExportAssets (56)Timeline Frame 5Symbol 155 as "player_base"
ExportAssets (56)Timeline Frame 5Symbol 156 as "player_gun"
ExportAssets (56)Timeline Frame 5Symbol 161 as "tank_base"
ExportAssets (56)Timeline Frame 5Symbol 169 as "heli2_base"
ExportAssets (56)Timeline Frame 5Symbol 172 as "empty_base"
ExportAssets (56)Timeline Frame 5Symbol 179 as "oil"
ExportAssets (56)Timeline Frame 5Symbol 183 as "heli2_shadow"
ExportAssets (56)Timeline Frame 5Symbol 187 as "player_shadow"
ExportAssets (56)Timeline Frame 5Symbol 191 as "gun_pzrk"
ExportAssets (56)Timeline Frame 5Symbol 192 as "gun_1"
ExportAssets (56)Timeline Frame 5Symbol 193 as "gun_2"
ExportAssets (56)Timeline Frame 5Symbol 194 as "gun_3"
ExportAssets (56)Timeline Frame 5Symbol 199 as "tower"
ExportAssets (56)Timeline Frame 5Symbol 203 as "heli_pad"
ExportAssets (56)Timeline Frame 5Symbol 208 as "wall"
ExportAssets (56)Timeline Frame 5Symbol 211 as "fence"
ExportAssets (56)Timeline Frame 5Symbol 250 as "radar"
ExportAssets (56)Timeline Frame 5Symbol 258 as "bunker"
ExportAssets (56)Timeline Frame 5Symbol 262 as "plane2_shadow"
ExportAssets (56)Timeline Frame 5Symbol 270 as "plane2_base"
ExportAssets (56)Timeline Frame 5Symbol 274 as "plane1_shadow"
ExportAssets (56)Timeline Frame 5Symbol 296 as "plane1_base"
ExportAssets (56)Timeline Frame 5Symbol 299 as "rocket2"
ExportAssets (56)Timeline Frame 5Symbol 304 as "bonus_rocket1"
ExportAssets (56)Timeline Frame 5Symbol 312 as "boss_heli_base"
ExportAssets (56)Timeline Frame 5Symbol 316 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 5Symbol 321 as "boss_tank_base"
ExportAssets (56)Timeline Frame 5Symbol 325 as "tank_gun"
ExportAssets (56)Timeline Frame 5Symbol 326 as "s_rocket"
ExportAssets (56)Timeline Frame 5Symbol 327 as "eexplode"
ExportAssets (56)Timeline Frame 5Symbol 328 as "upgrade"
ExportAssets (56)Timeline Frame 5Symbol 329 as "upgrade2"
ExportAssets (56)Timeline Frame 5Symbol 330 as "s_playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 331 as "menu"
ExportAssets (56)Timeline Frame 5Symbol 332 as "s_EnemyShoot"
ExportAssets (56)Timeline Frame 5Symbol 335 as "tack_way"
ExportAssets (56)Timeline Frame 5Symbol 339 as "city1"
ExportAssets (56)Timeline Frame 5Symbol 343 as "city2"
ExportAssets (56)Timeline Frame 5Symbol 347 as "city3"
ExportAssets (56)Timeline Frame 5Symbol 351 as "city4"
ExportAssets (56)Timeline Frame 5Symbol 354 as "tree1"
ExportAssets (56)Timeline Frame 5Symbol 357 as "tree2"
ExportAssets (56)Timeline Frame 5Symbol 360 as "tree3"
ExportAssets (56)Timeline Frame 5Symbol 366 as "village1"
ExportAssets (56)Timeline Frame 5Symbol 372 as "village2"
ExportAssets (56)Timeline Frame 5Symbol 378 as "village3"
ExportAssets (56)Timeline Frame 5Symbol 384 as "village4"
ExportAssets (56)Timeline Frame 5Symbol 390 as "village5"
ExportAssets (56)Timeline Frame 5Symbol 396 as "village6"
ExportAssets (56)Timeline Frame 5Symbol 400 as "stone1"
ExportAssets (56)Timeline Frame 5Symbol 404 as "stone2"
ExportAssets (56)Timeline Frame 5Symbol 408 as "stone3"
ExportAssets (56)Timeline Frame 5Symbol 412 as "stone4"
ExportAssets (56)Timeline Frame 5Symbol 426 as "playerShoot2"
ExportAssets (56)Timeline Frame 5Symbol 431 as "EnemyShoot"
ExportAssets (56)Timeline Frame 5Symbol 434 as "tree_fall"
ExportAssets (56)Timeline Frame 5Symbol 438 as "forest"
ExportAssets (56)Timeline Frame 5Symbol 443 as "med_base"
ExportAssets (56)Timeline Frame 5Symbol 447 as "med_gun"
ExportAssets (56)Timeline Frame 5Symbol 451 as "rocket_gun"
ExportAssets (56)Timeline Frame 5Symbol 455 as "boss_building"
ExportAssets (56)Timeline Frame 5Symbol 456 as "giant_heli_pad"
ExportAssets (56)Timeline Frame 5Symbol 470 as "nuke"
ExportAssets (56)Timeline Frame 5Symbol 476 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 5Symbol 480 as "clouds"
ExportAssets (56)Timeline Frame 5Symbol 484 as "clouds_down"
ExportAssets (56)Timeline Frame 5Symbol 488 as "clouds_top"
ExportAssets (56)Timeline Frame 5Symbol 490 as "tang_way2"
ExportAssets (56)Timeline Frame 5Symbol 493 as "okop"
ExportAssets (56)Timeline Frame 5Symbol 496 as "evilfighter_shad"
ExportAssets (56)Timeline Frame 5Symbol 500 as "bonus_anim_weaponAdder"
ExportAssets (56)Timeline Frame 5Symbol 503 as "bonus_anim_fireRate"
ExportAssets (56)Timeline Frame 5Symbol 507 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 5Symbol 510 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 5Symbol 513 as "bonus_anim_rocket1"
ExportAssets (56)Timeline Frame 5Symbol 843 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 5Symbol 844 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 5Symbol 845 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 5Symbol 846 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 5Symbol 847 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 5Symbol 848 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 5Symbol 849 as "__Packages.queue"
ExportAssets (56)Timeline Frame 5Symbol 850 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 5Symbol 851 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 5Symbol 852 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 5Symbol 853 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 5Symbol 854 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 5Symbol 855 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 5Symbol 856 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 8Symbol 701 as "#soundz"
ExportAssets (56)Timeline Frame 9Symbol 725 as "music"
ExportAssets (56)Timeline Frame 13Symbol 806 as "#BGfull"

Labels

"lang"Frame 6
"AD"Frame 7
"init"Frame 8
"menu"Frame 9
"help"Frame 10
"prolog"Frame 11
"game"Frame 12
"level"Frame 13
"die"Symbol 16 MovieClip [boss_jetfighter] Frame 2
"destroy"Symbol 116 MovieClip [userSplash] Frame 2
"die"Symbol 155 MovieClip [player_base] Frame 2
"die"Symbol 169 MovieClip [heli2_base] Frame 2
"destroy"Symbol 179 MovieClip [oil] Frame 2
"destroy"Symbol 199 MovieClip [tower] Frame 2
"destroy"Symbol 208 MovieClip [wall] Frame 2
"destroy"Symbol 250 MovieClip [radar] Frame 2
"destroy"Symbol 258 MovieClip [bunker] Frame 2
"die"Symbol 270 MovieClip [plane2_base] Frame 2
"die"Symbol 296 MovieClip [plane1_base] Frame 2
"die"Symbol 312 MovieClip [boss_heli_base] Frame 2
"destroy"Symbol 366 MovieClip [village1] Frame 2
"destroy"Symbol 372 MovieClip [village2] Frame 2
"destroy"Symbol 378 MovieClip [village3] Frame 2
"destroy"Symbol 384 MovieClip [village4] Frame 2
"destroy"Symbol 390 MovieClip [village5] Frame 2
"destroy"Symbol 396 MovieClip [village6] Frame 2
"shoot"Symbol 423 MovieClip Frame 2
"playerShoot"Symbol 423 MovieClip Frame 2
"rocket"Symbol 423 MovieClip Frame 6
"destroy"Symbol 470 MovieClip [nuke] Frame 2
"destroy"Symbol 476 MovieClip [autoExplodePoint] Frame 3
"start"Symbol 726 MovieClip Frame 5
"stop"Symbol 726 MovieClip Frame 10




https://swfchan.com/53/262668/info.shtml
Created: 27/1 -2026 03:53:39 Last modified: 27/1 -2026 03:53:39 Server time: 27/01 -2026 13:43:26