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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM99827834-6DC&rnd=99827834" width="1" height="1"></div>

pretest_game1.swf

This is the info page for
Flash #262707

(Click the ID number above for more basic data on this flash file.)


Text
+20 rockets

+50% armor

Full Armor

Rapid Fire

Guns
Upgraded

100%

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p><p align="left"></p>

00:00

99

x

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

<p align="right"><font face="Arial" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Arial" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

You have Completed
the Game!

<p align="right"><font face="Arial" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

Text Bar

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _global.use_playtomic = true; _global.use_playtomic = true; Playtomic.Log.View(940112, "28348e7d9f614fae", _root._url); _global.gameName = "SkyWarriorND"; _global.openSite = function (link_name, link_group) { var _local2 = "http://www.onlinefreegames.com/stats/sky-warrior-deluxe.html"; trace("Open URL: " + _local2); if (_global.use_playtomic) { _global.openSitePlaytomic(_local2, link_name, link_group); } else { getURL (_local2, "_blank"); } }; _global.openSitePlaytomic = function (url_string, link_name, link_group) { var _local1 = Playtomic.Link.Open(url_string, link_name, link_group); if (!_local1) { trace("can't open url " + url_string); } }; _global.saveLevelsOpened = function () { var _local2 = SharedObject.getLocal(_global.gameName, "/"); if ((_local2.data.numberOpened < _global.numberLevelsOpened) || (_local2.data.numberOpened == undefined)) { _local2.data.numberOpened = _global.numberLevelsOpened; _local2.flush(); } }; _global.loadLevelsOpened = function () { var _local2 = SharedObject.getLocal(_global.gameName, "/"); if ((_local2.data.numberOpened == undefined) || (_local2.data.numberOpened < 1)) { _local2.data.numberOpened = 1; _local2.flush(); } return(_local2.data.numberOpened); };
Instance of Symbol 512 MovieClip "status_mc" in Frame 3
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); gotoAndStop(Math.floor((l / t) * 100)); tf.text = Math.floor((l / t) * 100) + "%"; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 4
stop();
Instance of Symbol 518 MovieClip in Frame 4
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + 5); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) { this._alpha = this._alpha - 5; if (_alpha < 0) { _root.gotoAndPlay("lang"); } } }
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; var _local3 = 0; while (_local3 < _global.currLevel.level.length) { _global.currLevel.level[_local3].parsedYOffset = parseFloat(_global.currLevel.level[_local3].yoffset); _local3 = _local3 + 1; } _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0, shots:0, hits:0}; } _global.rezults = {killed:0, survived:0, items:0, shots:0, hits:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local5 = ((!_global.noSet(currLevel.playerArmor)) ? (currLevel.playerArmor) : (playerS.maxArmor)); var _local4 = ((!_global.noSet(currLevel.playerShield)) ? (currLevel.playerShield) : (playerS.maxShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local5, playerS.withoutBase, _local4, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); _local3 = 1; while (_local3 < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[_local3].shotsTime, 0, playerS.weapons[_local3].bulletType, playerS.weapons[_local3].bulletSpeed, playerS.weapons[_local3].bulletTopLevel, playerS.weapons[_local3].amount, playerS.weapons[_local3].flySteps, playerS.weapons[_local3].flyMinScale, playerS.weapons[_local3].flyDistance, playerS.weapons[_local3].bulletDamage, playerS.weapons[_local3].splashDamage, playerS.weapons[_local3].damageRadius, playerS.weapons[_local3].splashDelay); _local3 = _local3 + 1; } _root.gui.rockets.gotoAndStop(1); if (playerS.weapons[1].amount != 0) { if (playerS.weapons[1].bulletType == "rocket") { _root.gui.rockets.gotoAndStop(2); } if (playerS.weapons[1].bulletType == "rocket2") { _root.gui.rockets.gotoAndStop(3); } if (playerS.weapons[1].amount != -100) { _root.gui.rockets.tf.text = playerS.weapons[1].amount; } } _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); _local3 = 0; while (_local3 < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[_local3].tank)) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[_local3].yoffset); } _local3 = _local3 + 1; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 720; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar != 0) ? true : false); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3 = _local3 + 1; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2 = _local2 - 1; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step = this.step + 1; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2 = _local2 + 1; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name == null) { return(_local5); } target[xml.attributes.name] = _local5; } else if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local2 = 0; while (_local2 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local2])); _local2 = _local2 + 1; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local2 in xml.attributes) { if (_local2 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local4); } } var _local2 = 0; while (_local2 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local2], _local4); _local2 = _local2 + 1; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"100\" />"; str = str + "<var name=\"bottom\" value=\"15\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-480\" />"; str = str + "<var name=\"left\" value=\"-400\" />"; str = str + "<var name=\"right\" value=\"-400\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><b>How to Play:</b><br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they are going to help you on your mission.<br /><b>Controls:</b><br />- The space commando is controlled by the arrow keys \u201Cleft\u201D, \u201Cright\u201D, \u201Cup\u201D and \u201Cdown\u201D, or keys \u201CW\u201D, \u201CA\u201D, \u201CS\u201D & \u201CD\u201D.<br />- Use the mouse cursor to aim.<br />- Use left mouse key to fire.<br /> - To choose alternative weapons (if available), use keys \"1\", \"2\" \"3\", or the mouse wheel, or directly the mouse cursor. </var>"; str = str + "<var name=\"completeString1\" >Enemies Kills :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>"; str = str + "<var name=\"completeString4\" >Shots :</var>"; str = str + "<var name=\"completeString5\" >Accuracy :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"3\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"100\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"prolog\" >PROLOGUE\n\n"; str = str + " 1943. The forces of Nazi Germany are suffering one defeat after another. The best Wehrmacht soldiers and elite SS troops, frozen in the Russian steppe, are no longer advancing. It is becoming clear - the Third Reich will lose the war...\n"; str = str + " On the Fuhrer's orders, the Nazis are erecting a secret base - base 211 - in one of the remotest and most inaccessible corners of our planet, the Antarctic, in the heart of the Queen Maud Land.\n The Temple of Darkness, created to destroy the thin layer between our world and the world of shadows. In the bowels of the temple, hidden below vast slabs of Antarctic ice, the Black Mages of the SS are staging a series of sinister ancient rituals in a desperate bid to win the support of the Demonic Forces of Chaos, and with their help, to bring all the free peoples on Earth to their knees!"; str = str + "\n In those days, Darkness failed to respond to their desperate call. The Third Reich fell, but its ruins hid the unturned roots of Evil...\n"; str = str + " The dark order did not melt away after Germany's defeat, and decades later their successors completed their predecessors' work - the Gates of Hell were thrown wide open...</var>"; str = str + "<var name=\"epilog\" >EPILOGUE\n\n"; str = str + "Washington. CIA headquarters. Two years later.\n\n"; str = str + "\" I decided to finish the diary of this remarkable man. I will neither divulge my name or rank. I will say only that I am one of those analysts studying this entire this horrid story and its consequences...\n"; str = str + " A few days after the successful completion of the Antarctic operation, the Forces of Chaos cracked. The possessed started coming to - the demonic force that had filled them with venom and hatred started to take leave of them. The people who broke free from the grasps of demons failed to understand where they were or what was happening. It was as if they were coming to from a coma or a deeply drugged state. Some of them suffered permanent memory loss and are still unable to recall their names or where they are from.\n"; str = str + " The world is slowly coming back to life. The horrific wretches who broke out from the underworld either vanished or were destroyed. I suspect that some of them found cover in the nadirs of the secret lab.\n"; str = str + " Slowly, theories are starting to emerge about the causes of this tragedy. Surreal kinds of theories. And although these theories are filled with unexplained holes, most people accept them for the truth. We have supported and will continue to support such theories. No one is trying to disclose the full truth. The ruling authorities have no need for religious fervor. And people do not need it, either - people want to go back again to their calm, familiar lives...\"</var>"; str = str + "</object> "; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"4\" />"; str = str + "<var name=\"speedFactor\" value=\"6\" />"; str = str + "<var name=\"rotationFactor\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"plane1_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"village1\">"; str = str + "<var name=\"linkage\" value=\"village1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village2\">"; str = str + "<var name=\"linkage\" value=\"village2\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village3\">"; str = str + "<var name=\"linkage\" value=\"village3\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village4\">"; str = str + "<var name=\"linkage\" value=\"village4\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village5\">"; str = str + "<var name=\"linkage\" value=\"village5\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"village6\">"; str = str + "<var name=\"linkage\" value=\"village6\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\" value=\"tower\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bunker\">"; str = str + "<var name=\"linkage\" value=\"bunker\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"500\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"radar\">"; str = str + "<var name=\"linkage\" value=\"radar\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\" value=\"oil\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"500\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"nuke\">"; str = str + "<var name=\"linkage\" value=\"nuke\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"5000\" />"; str = str + "<var name=\"damageRadius\" value=\"1000\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"exploder\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"200\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"artCannon\" />"; str = str + "</object>"; str = str + "<object name=\"city1\">"; str = str + "<var name=\"linkage\" value=\"city1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city2\">"; str = str + "<var name=\"linkage\" value=\"city2\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city3\">"; str = str + "<var name=\"linkage\" value=\"city3\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"city4\">"; str = str + "<var name=\"linkage\" value=\"city4\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree1\">"; str = str + "<var name=\"linkage\" value=\"tree1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree2\">"; str = str + "<var name=\"linkage\" value=\"tree2\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree3\">"; str = str + "<var name=\"linkage\" value=\"tree3\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone1\">"; str = str + "<var name=\"linkage\" value=\"stone1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone2\">"; str = str + "<var name=\"linkage\" value=\"stone2\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone3\">"; str = str + "<var name=\"linkage\" value=\"stone3\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"stone4\">"; str = str + "<var name=\"linkage\" value=\"stone4\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\" value=\"fence\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_pad\">"; str = str + "<var name=\"linkage\" value=\"heli_pad\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"forest\">"; str = str + "<var name=\"linkage\" value=\"forest\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree_fall\">"; str = str + "<var name=\"linkage\" value=\"tree_fall\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"giant_heli_pad\">"; str = str + "<var name=\"linkage\" value=\"giant_heli_pad\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_middle\">"; str = str + "<var name=\"linkage\" value=\"clouds\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_start\">"; str = str + "<var name=\"linkage\" value=\"clouds_down\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"clouds_end\">"; str = str + "<var name=\"linkage\" value=\"clouds_top\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"okop\">"; str = str + "<var name=\"linkage\" value=\"okop\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object> "; str = str + "</object> "; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"heli_light_no_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"18000, 18000, 18000\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_light_cross_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, EnemyShoot, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -24, -24\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h45, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"2400, 50, 50\" />"; str = str + "<var name=\"clip\" value=\"1, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_light_rocket\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_med_rocket\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli2_shadow\" />"; str = str + "<var name=\"base\" value=\"heli2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25\" />"; str = str + "<var name=\"reloadingTime\" value=\"50, 50\" />"; str = str + "<var name=\"clip\" value=\"1, 1,\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_shark\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -40, -40\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000, 80, 80\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"1, 12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_light_no_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"18000, 18000\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_light_h0_fire\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-24, -24\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h45, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50, 50\" />"; str = str + "<var name=\"clip\" value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"12, 12\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"bunker_rocket_gun\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"bunker_rocket_gun2\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"5000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_mini_gun\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"medium_tank\">"; str = str + "<var name=\"base\" value=\"med_base\" />"; str = str + "<var name=\"gun\" value=\"med_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"heavy_tank\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"med_gun\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"medium_tank_rocket\">"; str = str + "<var name=\"base\" value=\"med_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"heavy_tank_rocket\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli_part1\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_2, gun_2\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket, rocket,rocket,rocket, rocket,rocket,rocket, rocket2,rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-130, -110, -70,-70,-70, -50,-50,-50, -30, -30\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0, h0,h25,h-25, h0,h25,h-25, h0,h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"6, 6, 6,6,6, 6,6,6, 6,6\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 50,50\" />"; str = str + "<var name=\"reloadingTime\" value=\"150, 150, 150, 150,150, 150,150,150, 150, 150\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 1,1,1, 1,1,1, 3,3\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 1,1,1, 1,1,1, 6,6\" />"; str = str + "<var name=\"bulletDir\" value=\" d, d, d,d,d, d,d,d, d,d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1,1,1, 1,1,1, 30,30\" />"; str = str + "<var name=\"armor\" value=\"8000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli_part2\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"gun_2, gun_2, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_2, gun_2, gun_1\" />"; str = str + "<var name=\"bulletType\" value=\"rocket2, rocket2, rocket,rocket,rocket, rocket,rocket,rocket, rocket2,rocket2, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-60, -80, 0, 10000,10000, 0,10000,10000, 10000, 10000, -40\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t, h90,h25,h-25, h-90,h25,h-25, h0,h0, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0,0,0, 0,0,0, 0,0, 0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 10,6,6, 10,6,6, 6,6, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"25, 25, 25,25,25, 25,25,25, 50,50, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"100, 100, 200, 100,100, 200,100,100, 150, 150, 100\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 2,2,2, 2,2,2, 3,3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 6,30,30, 6,30,30, 6,6, 2\" />"; str = str + "<var name=\"bulletDir\" value=\" d, d, a,d,d, a,d,d, d,d, s\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 1, 20,10,10, 20,10,10, 30,30, 1\" />"; str = str + "<var name=\"armor\" value=\"5000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "</object>"; str = str + "<object name=\"boss_building\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_building\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDir\" value=\" d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1\" />"; str = str + "<var name=\"armor\" value=\"9000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"boss_tank\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_tank_base\" />"; str = str + "<var name=\"gun\" value=\"tank_gun, gun_pzrk, gun_pzrk, rocket_gun, rocket_gun\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -20, -20, 0, -150\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, h-45, h45, h-135, h135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120, 300, 300\" />"; str = str + "<var name=\"clip\" value=\"4, 3, 3, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6, 6, 6\" />"; str = str + "<var name=\"bulletDir\" value=\" d, d, d, a, a\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 1, 1, 25, 25\" />"; str = str + "<var name=\"armor\" value=\"18000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_boss\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"evilfighter_shad\" />"; str = str + "<var name=\"base\" value=\"boss_jetfighter\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"10000\" />"; str = str + "<var name=\"bulletType\" value=\"EnemyShoot, rocket, rocket, rocket, rocket, rocket, rocket, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot, EnemyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-180, -110, -110, -65, -65, -15, -15, -180, -180, -180, -180, -180, -180\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h180, h200, h160, h200, h160, h200, h160, h225, h135, h225, h135, h225, h135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17, 10, 10, 10, 10, 10,10, 19, 17, 19, 17, 19, 17\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 20, 20, 20, 20, 20,20, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"220, 250, 250, 250, 250, 250, 250, 720, 720, 970, 970 , 1220, 1220\" />"; str = str + "<var name=\"clip\" value=\"7, 1, 1, 1, 1, 1, 1, 7, 7, 7, 7, 7, 7\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 25, 25, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, s, s, a, a, s, s, d, d, d, d, d, d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 7, 7, 15, 15, 7, 7, 1, 1, 1, 1, 1,1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_boss_fake\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-24, -24\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"24, 24\" />"; str = str + "<var name=\"clip\" value=\"2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"boss_base211\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_building\" />"; str = str + "<var name=\"gun\" value=\"\" />"; str = str + "<var name=\"bulletType\" value=\"\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"8\" />"; str = str + "<var name=\"bulletDamage\" value=\"25\" />"; str = str + "<var name=\"reloadingTime\" value=\"48\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"bulletDir\" value=\" d\" />"; str = str + "<var name=\"bulletFactor\" value=\"1\" />"; str = str + "<var name=\"armor\" value=\"9000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "</object> "; str = str + "<object name=\"movingUnits\">"; str = str + "<object name=\"boss_heli_way\">"; str = str + "<var name=\"mainObj\" value=\"boss_heli_part1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"50\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"9\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"40\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_heli_way_part2\">"; str = str + "<var name=\"mainObj\" value=\"boss_heli_part2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"500\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_building_way\">"; str = str + "<var name=\"mainObj\" value=\"boss_building\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"40\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"2\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sin_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"sin_way_high_freq\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tang_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"185\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"tang_way2\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"tang_way2\" />"; str = str + "<var name=\"xratio\" value=\"185\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"circle_way\">"; str = str + "<var name=\"mainObj\" value=\"heli_light_gun\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"boss_tank_way\">"; str = str + "<var name=\"mainObj\" value=\"boss_tank\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"45\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"270\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"170\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"plane_boss_way\">"; str = str + "<var name=\"mainObj\" value=\"plane_boss\" />"; str = str + "<var name=\"way\" value=\"bcircle_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"110\" />"; str = str + "<var name=\"mratio\" value=\"20\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "</object> "; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 1: The Plague\n\n"; str = str + "Alaska. Modern times.\n"; str = str + "From the diary of Jack Hammer, senior lieutenant of the US Air Force\n\n"; str = str + "\" February 2.\n"; str = str + " This plague is spreading like wildfire in a droughty summer. The quarantine zone keeps growing, but this doesn't seem to help matters much... Pretty soon, the whole state will have to be isolated.\n"; str = str + " Panic is growing despite all the authorities\u2019 assurances. The locals are trying to flee the region before it falls into the quarantine zone. The ones that had somewhere to go left here a long time ago...\n Like always, the government is trying to keep everything secret. Even from the military personnel, to say nothing about the civilians.\n"; str = str + " An hour ago we received orders to deliver an air strike against a small town in the heart of the infected lands. The Secretary of Defense himself signed the orders. It seems that things are going badly indeed if they decided to wipe this thing out by force. In either case, I doubt if there is anyone left alive in that little town... \"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"10.4\" command=\"textBar2\" text=\"Tip: destroy the oil tankers.\" interval=\"5000\" color=\"00ff00\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"tower\" armor=\"30\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"tower\" armor=\"30\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"475\" object=\"tree3\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"75\" object=\"village1\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"village6\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"5000\" endFrame=\"2\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"228\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"266\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"304\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"342\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"380\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"418\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"456\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"494\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"532\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"120\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"300\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"100\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"tree3\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"275\" object=\"stone1\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"320\" object=\"tree1\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"weaponAdder\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"village1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"5.4\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"5.6\" object=\"stone2\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"5.7\" object=\"stone3\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.1\" object=\"stone4\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.2\" object=\"stone4\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.2\" object=\"stone1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"6.6\" object=\"stone2\" xoffset=\"490\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"250\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"195\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"650\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"195\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"50\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"228\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"266\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"304\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"342\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"380\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"418\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"456\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"494\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"532\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"275\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"450\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"228\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"266\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"304\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"342\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"380\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"418\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"456\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"494\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"532\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"75\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"275\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"475\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"175\" object=\"tower\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"375\" object=\"tower\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"100\" object=\"oil\" splashDamage=\"1000\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"275\" object=\"oil\" splashDamage=\"1000\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"450\" object=\"oil\" splashDamage=\"1000\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"125\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"163\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"201\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"301\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"339\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"377\" object=\"wall\" armor=\"500\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"125\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"225\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"325\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"25 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.25\" xoffset=\"425\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"25 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.7\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 2: The Gates of Hell are open...\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" February 9.\n"; str = str + " I was wrong to think that there was no one left alive in that town... Yesterday, I saw one of the infected prisoners. It was an 11-year-old girl. She was being kept in a steel cage, in chains... I looked into her eyes. They radiated reason and hatred, but they had no soul...\n"; str = str + "This plague does not kill people! It drives them into a state of... Hm... Madness and Fury.\n"; str = str + "The infantrymen are calling this diabolism. These guys in the infantry got the raw end of the deal - they stared into their enemies' eyes. Many went crazy...\n"; str = str + "Men, women, even children... And when the plague reached their soldiers, our own arms were turned against us. And so, the war started... But against whom?\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.4\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0, 0,0\" reloadingTime=\"25\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"25, 0,0\" reloadingTime=\"25\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"25\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"120\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"220\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"320\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"50\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"620\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"50\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"70\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-75\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-75\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"220\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"258\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"296\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"220\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"258\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"296\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"334\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"220\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"258\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"296\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"334\" object=\"wall\" armor=\"150\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0,0\" reloadingTime=\"25\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" loot=\"miniHealth\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"470\" object=\"bunker\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"470\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h0\" loot=\"rocket1\"/> "; str = str + "<object yoffset=\"7.6\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"120\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"25,0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\" cannonAngle=\"h0\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"470\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"470\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h35\"/> "; str = str + "<object yoffset=\"9.9\" xoffset=\"70\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"70\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h-35\"/> "; str = str + "<object yoffset=\"9.9\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"10.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"620\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"-70\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"-25\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"120\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"13.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\" loot=\"rocket1\"/> "; str = str + "<object yoffset=\"12.8\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"1.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"0\" object=\"city2\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"city2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"114\" object=\"fence\"/>"; 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str = str + "<object yoffset=\"7.1\" xoffset=\"426\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"464\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"502\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"388\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"426\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"464\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"502\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" object=\"village3\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"100\" object=\"village2\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"188\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"226\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"264\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"302\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"340\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"200\" object=\"village3\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" object=\"village5\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"200\" object=\"village1\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"350\" object=\"village2\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"275\" object=\"tree3\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"275\" object=\"tree1\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"188\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"226\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"264\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"302\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"340\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"-70\" object=\"forest\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"350\" object=\"forest\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"228\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"266\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"304\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"342\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"380\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"418\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"456\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"494\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"532\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"50\" object=\"bunker\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"50\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h0\"/> "; str = str + "<object yoffset=\"14.9\" xoffset=\"100\" object=\"bunker\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"100\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h-45\"/> "; str = str + "<object yoffset=\"14.6\" xoffset=\"250\" object=\"bunker\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"250\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h0\"/> "; str = str + "<object yoffset=\"14.6\" xoffset=\"300\" object=\"bunker\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"300\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonAngle=\"h0\"/> "; str = str + "<object yoffset=\"15.4\" xoffset=\"450\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h45\"/> "; str = str + "<object yoffset=\"15.4\" xoffset=\"500\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"500\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"h0\"/> "; str = str + "<object yoffset=\"15.5\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"38\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"76\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"114\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"152\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"190\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"228\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"266\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"304\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"342\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"380\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"418\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"456\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"494\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"532\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"16.2\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"260\" tank=\"boss_building_way\" bossBar=\"1\"/> "; str = str + "<object yoffset=\"17.4\" xoffset=\"100\" object=\"oil\" splashDamage=\"3500\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"440\" object=\"oil\" splashDamage=\"3500\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"38\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"76\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"114\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"437\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"513\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"551\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.2\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"-24 0,0\" reloadingTime=\"48\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"17.2\" xoffset=\"500\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"-24 0,0\" reloadingTime=\"48\" endFrame=\"2\" wayCycle=\"1\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"38\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"76\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"114\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"437\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"475\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"513\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"551\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"16.4\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"16.6\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 3: Demon worshipers\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" February 13.\n"; str = str + " No one believes the initial rumors anymore about how some sort filth escaped from a secret lab. The scientists, who had compared the plague's symptoms to animal madness, are now just scratching their heads.\n"; str = str + " The infected, or the possessed, as we call them, are not like mad animals that are ready to tear anyone to shreds. They are able to hold down their defenses, to plan and deliver counterattacks. Their army is made up of creatures that know no fear, pain or fatigue. It is an army possessed by some evil spirit. An army capable of destroying this world!\n"; str = str + " I don't know who these possessed are or what caused them to appear, and I doubt that anyone knows the answer. But I know one thing, these are not people anymore, these are something else entirely...\n"; str = str + " Many refuse to believe that this plague had natural causes. More and more people are talking about God, and with him, the Devil...\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"3.3\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"3.5\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"22.7\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"22.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; 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str = str + "<object yoffset=\"14.5\" xoffset=\"502\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"100\" object=\"tree3\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"500\" object=\"tree1\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.1\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; 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str = str + "<object yoffset=\"15.8\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.9\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.5\" bonus=\"miniHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"16.4\" bonus=\"rocket1\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"17.0\" object=\"bunker\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"10\" cannonAngle=\"t\"/>"; 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str = str + "<object yoffset=\"18.0\" xoffset=\"532\" object=\"wall\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"228\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"266\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"304\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"342\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"380\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"418\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"456\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"494\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"532\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"18.4\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"18.8\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.7\" xoffset=\"-150\" object=\"forest\"/>"; str = str + "<object yoffset=\"19.8\" xoffset=\"400\" object=\"forest\"/>"; str = str + "<object yoffset=\"19.6\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.1\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.6\" xoffset=\"370\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.9\" xoffset=\"100\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"20.6\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"21.8\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"22.1\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"22.2\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.7\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.7\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"350\" object=\"giant_heli_pad\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"200\" object=\"oil\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"22.9\" xoffset=\"226\" object=\"wall\"/>"; str = str + "<object yoffset=\"22.9\" xoffset=\"188\" object=\"wall\"/>"; str = str + "<object yoffset=\"22.9\" xoffset=\"264\" object=\"wall\"/>"; str = str + "<object yoffset=\"23.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"350\" tank=\"boss_heli_way_part2\" bossBar=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 4: Street battles\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" February 20.\n"; str = str + " Once, still at the very start of this frightening epidemic, i met a rural pastor in a refugee camp located not too far from our base. The holy father appeared crazy. He wandered about the camp and shrieked things about the End of the World, Armageddon, Angels and Demons. He went about for hours like that, until he collapsed with fatigue. Everyone thought that he had gone mad. I thought the same thing. I have never been a deeply religious man. But these recent events have caused many of us to reconsider our beliefs. Even the most stubborn ones...\n"; str = str + " One such event occurred to me today. During another mission sortie, my attack plane came under fire from a chopper. I have been around the army for a few years now, but I have never come across anything like this before. I shattered his cockpit to pieces with my very first shots, but it was empty! And... I could swear, he was talking to me. I heard his voice in my head! I felt the pure hatred he felt for me with my skin... What was it? A craft possessed by demons? Evil forces? Or maybe I've simply gone mad?\n"; str = str + " Right, it\u2019s time to get some sleep. Tomorrow promises to be another hot day.\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.5\" command=\"textBar2\" text=\"Tip: Destroy the tank to gain fire rate bonus!\" interval=\"4000\" color=\"00ff00\"/>"; str = str + "<object yoffset=\"22.6\" command=\"textBar2\" text=\"Objective: Destroy the nuclear power plant.\" interval=\"5000\" color=\"00ff00\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"228\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"266\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"304\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"342\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"380\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"418\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"456\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"494\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"532\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"425\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" object=\"heli_pad\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"275\" object=\"oil\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"50\" wayCycle=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"50, 50\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"50, 50\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"25, 25\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"388\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"426\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"464\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"502\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"270\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1500\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"fireRate\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"100\" object=\"city3\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"100\" object=\"city3\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"200\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"60\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"1\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"-1\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"275\" object=\"village3\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"150\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"225\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"300\" object=\"tree1\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"375\" object=\"tree1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"350\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.8\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.6\" xoffset=\"300\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"350\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"240\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"310\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"255\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"295\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"240\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"310\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"13.9\" xoffset=\"220\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"240\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"250\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"350\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.6\" bonus=\"weaponAdder\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"130\" object=\"city1\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"-70\" object=\"city3\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"150\" object=\"city3\"/>"; str = str + "<object yoffset=\"19.3\" xoffset=\"-70\" object=\"city3\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"388\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"426\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"464\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"502\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"388\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"426\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"464\" object=\"fence\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"502\" object=\"fence\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"500\" object=\"tree3\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"400\" object=\"tree3\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"-50\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"250\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" reloadingTime=\"400, 400\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"350\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" reloadingTime=\"400, 400\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"15.7\" xoffset=\"250\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\" reloadingTime=\"400, 400\"/>"; str = str + "<object yoffset=\"15.9\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"50\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"16.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"475\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"400\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.3\" xoffset=\"475\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"500\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"17.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"6\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"375\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"6\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"625\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"-50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"18.8\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"-15\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"15\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"19.9\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"-75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.6\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.6\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.9\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.9\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.75\" xoffset=\"250\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.75\" xoffset=\"300\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"1000\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.1\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.1\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.4\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.4\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"21.7\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"22.4\" bonus=\"fullHealth\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"24.1\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"0\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"38\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"76\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"114\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"152\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"375\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"413\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"451\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"489\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"527\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"565\" object=\"wall\" armor=\"3000\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"275\" object=\"nuke\" armor=\"500\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"170\" object=\"bunker\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"170\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"100\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"15\" cannonAngle=\"t\"/> "; str = str + "<object yoffset=\"23.6\" xoffset=\"380\" object=\"bunker\"/>"; str = str + "<object yoffset=\"23.6\" xoffset=\"380\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"100\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/> "; str = str + "<object yoffset=\"23.7\" xoffset=\"225\" object=\"tower\"/>"; str = str + "<object yoffset=\"23.7\" xoffset=\"325\" object=\"tower\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"170\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"400\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"380\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"400\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"50\" object=\"village1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"75\" object=\"village2\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"500\" object=\"village1\"/>"; str = str + "<object yoffset=\"23.8\" xoffset=\"450\" object=\"village4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 5: Road to Anchorage\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" February 25.\n"; str = str + " We are completely surrounded and cut off from the rest of the world. Our munitions and fuel supplies are running low. I heard rumors about a few cases of suicides. We've had no communication link for a few days now. We have been left to our own devices.\n"; str = str + " The last piece of news that we heard was that the wretches had broken through the blockade ring just southwest of our positions. So who knows, maybe it's not us who are cut off from the rest of the world - maybe there is no rest of the world left?! Perhaps we are all that's left of humanity! A few hundred people...\n"; str = str + " Military rank no longer means a thing. At a general meeting of those of us who have not gone completely numb to what's happening, we decided to try and break through to Anchorage - one of Alaska's largest port cities. Perhaps we'll be able to locate some survivors there, or to establish contact with them.\n"; str = str + "Us Americans are a strong-willed nation! And we will fight! Fight until the bitter end! These demons, or whoever they are, will yet be sorry they every got involved with us! And no matter how small, hope springs eternal!\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"9.0\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"9.2\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"weaponAdder\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"1.5\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"400\" object=\"tower\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"75\" object=\"village1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"420\" object=\"village6\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"500\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"7\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"800\" wayCycle=\"1\" movedWay=\"0\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"175\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"475\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"70\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"38\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"76\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"114\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"152\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"190\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"228\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"266\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"304\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"342\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"380\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"418\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"456\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"494\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"532\" object=\"wall\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"228\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"266\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"304\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"342\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"380\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"418\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"456\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"494\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"532\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.5\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.5\" xoffset=\"375\" tank=\"line_way\" mainObj=\"heli_med_rocket\" reloadingTime=\"40, 40\" mratio=\"1\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"0, 0\" cannonAngle=\"t, t\" orientToPath=\"shoot\"/> "; str = str + "<object yoffset=\"6.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"100\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"438\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"476\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"514\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"450\" object=\"nuke\" damageRadius=\"1500\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"50\" object=\"village2\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"7.55\" xoffset=\"425\" object=\"tower\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"250\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0 0,0\" reloadingTime=\"500\" endFrame=\"400\" wayCycle=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"438\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"476\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"514\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"2\"/>"; str = str + "<object yoffset=\"9.05\" xoffset=\"50\" object=\"forest\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"275\" tank=\"boss_tank_way\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"400\" object=\"tower\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"450\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"12.05\" xoffset=\"400\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" movedWay=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" movedWay=\"0\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"420\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"150\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"75\" object=\"village2\"/>"; str = str + "<object yoffset=\"11.75\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"75\" object=\"village5\"/>"; str = str + "<object yoffset=\"12.05\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"180\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"150\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"2500\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"38\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"76\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"114\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"152\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"190\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"228\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"266\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"304\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"342\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"380\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"418\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"456\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"494\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"532\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.1\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"70\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.1\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"70\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.1\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"70\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.25\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.25\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.25\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"50\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"38\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"76\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"114\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"152\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"190\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"228\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"266\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"304\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"342\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"380\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"418\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"456\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"494\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"532\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"500\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"463\" object=\"wall\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"501\" object=\"wall\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"539\" object=\"wall\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"475\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"425\" object=\"tower\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"400\" object=\"forest\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"-200\" object=\"forest\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"450\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"38\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"76\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"114\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"152\" object=\"wall\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"100\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"15.7\" xoffset=\"175\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.7\" xoffset=\"175\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"12\" cannonAngle=\"t\" loot=\"rocket1\"/> "; str = str + "<object yoffset=\"16.4\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"263\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"301\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"339\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"225\" object=\"village1\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"325\" object=\"village2\"/>"; str = str + "<object yoffset=\"16.65\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.65\" xoffset=\"263\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.65\" xoffset=\"301\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.65\" xoffset=\"339\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.8\" xoffset=\"225\" object=\"village2\"/>"; str = str + "<object yoffset=\"16.8\" xoffset=\"325\" object=\"village3\"/>"; str = str + "<object yoffset=\"16.95\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.95\" xoffset=\"263\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.95\" xoffset=\"301\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.95\" xoffset=\"339\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"225\" object=\"village1\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"325\" object=\"village2\"/>"; str = str + "<object yoffset=\"17.25\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.25\" xoffset=\"263\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.25\" xoffset=\"301\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.25\" xoffset=\"339\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"100\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.9\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"1000\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"500\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\"/>"; str = str + "<object yoffset=\"16.6\" xoffset=\"475\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"4\" endFrame=\"200\" wayCycle=\"1\" movedWay=\"0\" reloadingTime=\"1000\"/>"; str = str + "<object yoffset=\"16.4\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"165\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.4\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"165\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.4\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"165\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.5\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"155\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.5\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"155\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.65\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"140\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.65\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"140\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.65\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"140\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.8\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"130\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.8\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"130\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.95\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"120\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.95\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"120\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"16.95\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"120\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.1\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"105\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.1\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"105\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.25\" object=\"exploder\" xoffset=\"225\" explodeTimer=\"95\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.25\" object=\"exploder\" xoffset=\"275\" explodeTimer=\"95\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.25\" object=\"exploder\" xoffset=\"325\" explodeTimer=\"95\" damageRadius=\"50\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"0\" object=\"stone4\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"17.6\" xoffset=\"500\" object=\"stone3\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"38\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"76\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"114\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"152\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"380\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"418\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"456\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"494\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"532\" object=\"wall\"/>"; str = str + "<object yoffset=\"17.9\" xoffset=\"500\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"17.9\" xoffset=\"100\" object=\"nuke\" splashDamage=\"2000\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"150\" object=\"tower\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"438\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"476\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.4\" xoffset=\"514\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"500\" object=\"village3\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"438\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"476\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"514\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"438\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"476\" object=\"fence\"/>"; str = str + "<object yoffset=\"18.9\" xoffset=\"514\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"100\" object=\"village2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"438\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"476\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.2\" xoffset=\"514\" object=\"fence\"/>"; str = str + "<object yoffset=\"19.5\" bonus=\"fireRate\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"19.6\" bonus=\"fireRate\" xoffset=\"75\"/> "; str = str + "<object yoffset=\"20.0\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"20.8\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.6\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"21.6\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.4\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"22.4\" xoffset=\"450\" object=\"forest\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"-250\" object=\"forest\"/>"; str = str + "<object yoffset=\"23.2\" xoffset=\"450\" object=\"forest\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 6: In the embrace of the Damned\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" March 2.\n"; str = str + " We spent five days breaking through to Anchorage. It was a tortuous journey. And not everyone made it alive - almost half our men were left resting forever on Alaska's snowy plains. All the lands around us are under undivided control of the demonic forces of Chaos, turning the locals and soldiers that have been called to their defense into their personal slaves. With every day, Darkness is gaining force. The world is dying out and being reborn in the embrace of the Damned.\n"; str = str + " Ever more powerful enactments of Evil and its ways are standing in our paths. Our infantry is telling horrid tales... I thank God that I am a pilot - from up above, you can't see even half the horror that they have to meet face to face. Today, our advanced detachments reached the outskirts of Anchorage. Tomorrow, they will enter the city. My mission is to provide them with air support.\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.55\" bonus=\"fireRate\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"7.25\" bonus=\"weaponAdder\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"weaponAdder\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"rocket1\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"10.0\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"17.2\" bonus=\"fireRate\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"17.3\" bonus=\"fullHealth\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"27.9\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"27.9\" bonus=\"weaponAdder\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"35.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.05\" limit=\"7\"/>"; str = str + "<object yoffset=\"11.7\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset=\"17.4\" command=\"slideConstant\" factor=\"1.05\" limit=\"7\"/>"; str = str + "<object yoffset=\"33.3\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"-25\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"-50\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"500\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"525\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"550\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"-50\" object=\"stone4\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"100\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"250\" object=\"stone4\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"stone2\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"25\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"125\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<object yoffset=\"12.95\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.95\" xoffset=\"-40\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"590\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"125\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"125\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"425\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"425\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"13.9\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"550\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"220\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"20,0\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0,0\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"10,0\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" endFrame=\"500\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"15.2\" xoffset=\"-50\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"550\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"300\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"75\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"125\" object=\"bunker\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"125\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"425\" object=\"bunker\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"425\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"16.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" endFrame=\"2\" wayCycle=\"1\" reloadingTime=\"500\"/>"; str = str + "<object yoffset=\"16.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" endFrame=\"2\" wayCycle=\"1\" cannonTimeOffset=\"25\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"225\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"18.6\" xoffset=\"325\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"19.7\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"20.9\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"225\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"325\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.8\" xoffset=\"200\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"22.8\" xoffset=\"350\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"175\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"375\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"24.3\" xoffset=\"-25\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"24.6\" xoffset=\"-50\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"24.9\" xoffset=\"-75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"25.2\" xoffset=\"-100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"25.5\" xoffset=\"-125\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"28.2\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"29.3\" xoffset=\"-25\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"29.6\" xoffset=\"-50\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"29.9\" xoffset=\"-75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"7\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"500\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"30.5\" xoffset=\"525\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\"/>"; str = str + "<object yoffset=\"30.8\" xoffset=\"550\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"31.1\" xoffset=\"575\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" mratio=\"8\" rotate=\"180\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"32.9\" xoffset=\"75\" object=\"bunker\"/>"; str = str + "<object yoffset=\"32.9\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"32.9\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"32.9\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"33.45\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"33.55\" xoffset=\"225\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"33.55\" xoffset=\"325\" tank=\"line_way\" mainObj=\"medium_tank_rocket\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"33.5\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.1\" xoffset=\"500\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"5\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"500\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"-75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"25\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"550\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"750\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"625\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.5\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"750\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.5\" xoffset=\"425\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.7\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"500\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.7\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"25\" reloadingTime=\"50\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.9\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"0\" reloadingTime=\"750\" endFrame=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"34.9\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"5\" cannonTimeOffset=\"25\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"35\" reloadingTime=\"75\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.35\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"3\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"35.8\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"35.8\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.6\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"37.7\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"0\" movedWayOffset=\"0\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.4\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.7\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.3\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.6\" xoffset=\"100\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"36.5\" xoffset=\"400\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"1.4\" object=\"forest\" xoffset=\"50\" top=\"0\"/>"; str = str + "<object yoffset=\"10.7\" object=\"forest\" xoffset=\"-250\" top=\"0\"/>"; str = str + "<object yoffset=\"10.7\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"11.4\" object=\"forest\" xoffset=\"-250\" top=\"0\"/>"; str = str + "<object yoffset=\"11.4\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"13.1\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>"; str = str + "<object yoffset=\"13.1\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"1.5\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"2.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"3.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"4.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"5.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"6.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"7.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"8.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"9.5\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"10.5\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"438\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"476\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"514\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"100\" object=\"village1\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"500\" object=\"village3\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"438\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"476\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.5\" xoffset=\"514\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"438\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"476\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"514\" object=\"fence\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"50\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"450\" object=\"tree1\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"100\" object=\"village2\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"500\" object=\"village4\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"438\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"476\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"514\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"188\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"226\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"264\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"302\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"340\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"200\" object=\"village3\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"350\" object=\"village5\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"200\" object=\"village1\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" object=\"village2\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"275\" object=\"tree3\"/>"; str = str + "<object yoffset=\"15.4\" xoffset=\"275\" object=\"tree1\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"188\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"226\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"264\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"302\" object=\"fence\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"340\" object=\"fence\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"38\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"76\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"114\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"152\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"190\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"228\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"266\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"304\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"342\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"380\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"418\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"456\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"494\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"532\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"50\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"150\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"50\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"150\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"400\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"500\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"400\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.4\" xoffset=\"500\" object=\"oil\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"38\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"76\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"114\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"152\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"190\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"228\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"266\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"304\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"342\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"380\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"418\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"456\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"494\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.55\" xoffset=\"532\" object=\"wall\"/>"; str = str + "<object yoffset=\"16.8\" xoffset=\"-100\" object=\"forest\" top=\"0\"/>"; str = str + "<object yoffset=\"17\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"18\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"19\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"20\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"21\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"22\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"23\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"24\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"25\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"26\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"27\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"26.7\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"26.7\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"28\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"29\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"30\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"31\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"32\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.4\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.6\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"34.8\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"100\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"175\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"250\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"325\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"400\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"475\" object=\"tree1\"/>"; str = str + "<object yoffset=\"35.3\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"35.3\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"36.9\" xoffset=\"120\" object=\"city4\"/>"; str = str + "<object yoffset=\"37.8\" xoffset=\"20\" object=\"forest\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >CHAPTER 7: A glimmer of hope\n\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" March 5.\n"; str = str + " Luck smiled down on us for the first time in many days. In Anchorage, we came across some detachments of the regular US Army. They are holding down the airport and the seaport. And, unlike us, they have open communications with the military command.\n"; str = str + " They told us the latest news. The forces of Chaos are spreading from Alaska across the globe. International relations have been torn. Some of the countries immediately fell to the advances of Darkness - and there, civilization came to an end. Other countries are blaming each other for using new types of psychotropic weapons and of unleashing war. Humanity has failed to unite in the face of a common enemy. Some of them even failed to see...\n"; str = str + " The United States has managed to preserve its sovereignty, even though the shadow has descended on all its states. Major cities have turned into the bulwarks of civilization.\n"; str = str + " Yesterday, we received our evacuation orders. It was thought that there were no people left in Alaska besides the ones holding down Anchorage. Our appearance there came as a surprise to everyone.\n"; str = str + " But the evacuation will only start tomorrow, if there is anyone left to evacuate... The soldiers call it Wrathwind - an attack plane under the demon's spell. It appeared a few days before us and managed to deliver more damage to our outpost than all the wretches combined. And since I am the only pilot left in all of Alaska, tonight I will get a chance to meet it up in the skies...\u201D</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"rocket1\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"rocket1\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"11.55\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"11.55\" bonus=\"weaponAdder\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"18.7\" bonus=\"weaponAdder\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"18.7\" bonus=\"fireRate\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"22.4\" bonus=\"fullHealth\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"22.4\" bonus=\"fireRate\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"33.0\" bonus=\"rocket1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"38.0\" bonus=\"fullHealth\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"43.0\" bonus=\"rocket1\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"48.0\" bonus=\"rocket1\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"53.0\" bonus=\"fullHealth\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.7\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"24.7\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"24.9\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"13.5\" command=\"slideConstant\" factor=\"1.05\" limit=\"5\"/>"; str = str + "<object yoffset=\"19.0\" command=\"slideConstant\" factor=\"0.95\" limit=\"3\"/>"; str = str + "<object yoffset=\"24.0\" command=\"slideConstant\" factor=\"1.05\" limit=\"5\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"75\" tank=\"boss_heli_way\" mainObj=\"plane_boss_fake\" movedWayYSpeed=\"5\" movedWayOffset=\"40\" xratio=\"70\" mratio=\"15\" bossBar=\"1\" loot=\"fullHealth\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"100\" tank=\"plane_boss_way\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"29.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"75\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"30.5\" xoffset=\"475\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"1\" cannonOffset=\"-15, -15\"/>"; str = str + "<object yoffset=\"39.3\" xoffset=\"75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"39.8\" xoffset=\"475\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"75\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"0\" movedWayOffset=\"40\" movedWayYSpeed=\"6\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"228\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"450\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"50\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"320\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"225\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"325\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.15\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"475\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"200\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"350\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" endFrame=\"300\" cannonTimeOffset=\"0, -25\" wayCycle=\"1\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"6\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"275\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"20, 20\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"150\" tank=\"sin_way_high_freq\" mainObj=\"heli_med_rocket\" rotate=\"90\" mratio=\"5\" yratio=\"250\" cannonTimeOffset=\"0, 0\" reloadingTime=\"40, 40\" endFrame=\"-1\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"24\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"275\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"228\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"0\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"228\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"320\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"160\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"50\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"500\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"75\" tank=\"tang_way\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"475\" tank=\"tang_way2\" mainObj=\"heli_shark\" mratio=\"8\" endFrame=\"-1\" movedWay=\"1\" movedWayOffset=\"0\" movedWayYSpeed=\"2\"/>"; str = str + "<object yoffset=\"19.8\" xoffset=\"275\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.4\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.4\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"-50\" object=\"stone4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"100\" object=\"stone3\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"250\" object=\"stone4\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"400\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"500\" object=\"stone2\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"0\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.2\" xoffset=\"-40\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.3\" xoffset=\"550\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"550\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.3\" xoffset=\"590\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"21.55\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"125\" object=\"bunker\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"125\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"425\" object=\"bunker\"/>"; str = str + "<object yoffset=\"21.7\" xoffset=\"425\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"25\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"50\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"22.3\" xoffset=\"175\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"6\" cannonTimeOffset=\"0\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"5\" cannonTimeOffset=\"20\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"-270\" object=\"city3\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"city3\"/>"; str = str + "<object yoffset=\"2.3\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"3.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"4.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"5.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"6.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"7.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"8.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"9.3\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"10.3\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"-70\" object=\"city1\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"350\" object=\"city1\"/>"; str = str + "<object yoffset=\"12.0\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"13.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"14.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"15.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"16.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"17.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"18.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"19.0\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"21.3\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>"; str = str + "<object yoffset=\"21.35\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"22.0\" object=\"forest\" xoffset=\"-300\" top=\"0\"/>"; str = str + "<object yoffset=\"22.0\" object=\"forest\" xoffset=\"450\" top=\"0\"/>"; str = str + "<object yoffset=\"22.0\" object=\"clouds_start\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"23.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"24.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"25.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"26.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"27.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"28.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"29.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"30.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"31.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"32.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"33.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"34.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"35.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"36.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"37.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"38.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"39.0\" object=\"clouds_middle\" xoffset=\"0\" top=\"1\"/>"; str = str + "<object yoffset=\"40.0\" object=\"clouds_end\" xoffset=\"0\" top=\"1\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >Chapter 8: The dark heart of the Antarctic\n\n"; str = str + "Queen Maud Land. July 27.\n"; str = str + "From the diary of Jack Hammer\n\n"; str = str + "\" I have completely abandoned my diary - I was too preoccupied with other things over the past few months. And, most likely, this entry will be my last.\n"; str = str + " We sailed from the Anchorage port to San Francisco, and from there we were moved to Washington.\n"; str = str + " Chaos and Ruins reign all around us. Pockets of civilization are slowly but surely being extinguished. It is only a matter of time before all of Earth falls under the onslaught of Demonic Forces.\n"; str = str + " In Washington, we were presented to the President and a number of other powerful officials. They lifted the veil of secrecy before us as to the hidden causes of all these horrific events...\n"; str = str + "Thus, I discovered about a secret CIA department that was studying the occult inheritance of the Third Reich, about the secret black order created by the fascists, and about the Temple of Darkness hidden below vast slabs of Antarctic ice. All of this reminds me of Stephen King novels...\n"; str = str + " I still fail to understand many things, there are many questions to which I have no answers. For example, why did this all start in Alaska, if the epicenter of this Evil is in Antarctica? But I am certain of one thing - no one is burning with desire to supply us with the answers, if anyone knows them at all.\n"; str = str + " The military command has develop a plan for an operation - we will deliver a strike against the very heart of Evil. Base 211 must be erased from the face of the Earth, just as the devil worshippers hidden inside it. Without their support, the Gates of Hell will slam shut, and... No one knows what will happen then. No one is even sure that this will help, but we have no other hope.\n"; str = str + " Base 211 has four entrances. I have to deliver a strike against the most northern one. My three other mates will blow up the other three. We are not deluding ourselves with false hope of making it back out - this is a one-way ticket. The entire South Pole rests under the cover Evil. I only hope that I have the time to complete my mission, before I take leave of my senses...\n"; str = str + " I only regret one thing, that I am not fated to learn the end of my story. Perhaps, one day, my diary will help shed light on all of these terrible events.\n"; str = str + "And remember \u2013 no matter how small, hope springs eternal!\"</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.7\" bonus=\"fireRate\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"fireRate\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"13.0\" bonus=\"fullHealth\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"13.1\" bonus=\"weaponAdder\" xoffset=\"475\"/>"; str = str + "<object yoffset=\"13.7\" bonus=\"rocket1\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"13.7\" bonus=\"rocket1\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.7\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"300\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"450\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"0\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"75\" object=\"stone3\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" object=\"stone4\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"180\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"180\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\" loot=\"weaponAdder\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"460\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"360\" object=\"radar\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.05\" xoffset=\"425\" object=\"stone3\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"500\" object=\"stone4\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"160\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.45\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"425\" object=\"stone3\"/>"; str = str + "<object yoffset=\"3.55\" xoffset=\"500\" object=\"stone4\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"325\" object=\"oil\" damageRadius=\"350\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"oil\" damageRadius=\"350\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"325\" object=\"oil\" damageRadius=\"350\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"553\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"515\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"477\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"439\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"401\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"363\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"325\" object=\"wall\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"275\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"275\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"230\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"250\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"2\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"300\" wayCycle=\"1\" loot=\"weaponAdder\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.25\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.35\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.45\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.65\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.75\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"4.85\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.15\" xoffset=\"70\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.25\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.35\" xoffset=\"50\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.55\" xoffset=\"450\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"275\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.75\" xoffset=\"300\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"5.85\" xoffset=\"150\" tank=\"line_way\" mainObj=\"plane_light_h0_fire\" rotate=\"90\" mratio=\"4\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"275\" object=\"okop\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"175\" object=\"bunker\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"175\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"375\" object=\"bunker\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"375\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"-100\" object=\"okop\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"650\" object=\"okop\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"450\" object=\"bunker\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"50\" object=\"bunker\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"50\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"30\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"225\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"325\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"300\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"228\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"266\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"304\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"342\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"380\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"428\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"466\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"504\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"542\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"75\" object=\"tower\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"275\" object=\"tower\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"475\" object=\"tower\"/>"; str = str + "<object yoffset=\"8.65\" xoffset=\"75\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.65\" xoffset=\"425\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"0\" mratio=\"3\" cannonTimeOffset=\"30\" reloadingTime=\"60\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"300\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" reloadingTime=\"30\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"38\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"76\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"114\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"152\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"228\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"266\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"304\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"342\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"380\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"428\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"466\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"504\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"542\" object=\"fence\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"125\" object=\"stone3\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"200\" object=\"stone4\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"275\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"350\" object=\"stone3\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"425\" object=\"stone4\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"500\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"75\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"475\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"0\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"225\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"325\" object=\"bunker\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"325\" tank=\"line_way\" mainObj=\"bunker_rocket_gun\" reloadingTime=\"60\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"t\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"50\" object=\"radar\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"50\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"275\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"150\" tank=\"line_way\" mainObj=\"heavy_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"375\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"450\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"75\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"20\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"line_way\" mainObj=\"medium_tank\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"400\" tank=\"line_way\" mainObj=\"heavy_tank_rocket\" rotate=\"90\" mratio=\"4\" cannonTimeOffset=\"0\" reloadingTime=\"40\" endFrame=\"175\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"0\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"75\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"300\" object=\"stone1\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"stone3\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"450\" object=\"stone2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"0\" object=\"stone2\"/>"; str = str + "<object yoffset=\"13.25\" xoffset=\"75\" object=\"stone3\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"150\" object=\"stone4\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"400\" object=\"radar\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"260\" tank=\"boss_building_way\" mainObj=\"boss_base211\" bossBar=\"1\" armor=\"5000\"/>"; str = str + "<object yoffset=\"15.2\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"13.8\" command=\"textBar2\" text=\"DANGER!\" interval=\"4000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.0\" command=\"textBar3\" text=\"THE BOSS IS COMING!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"0\" object=\"stone1\"/>"; str = str + "<object yoffset=\"14.85\" xoffset=\"525\" object=\"stone4\"/>"; str = str + "<object yoffset=\"14.25\" xoffset=\"275\" object=\"okop\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"150\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"150\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"20\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"225\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"225\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"30\" cannonAngle=\"h0\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"300\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"300\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"40\" cannonAngle=\"h0\" loot=\"miniHealth\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"375\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"375\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"50\" cannonAngle=\"h0\" loot=\"rocket1\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"450\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.55\" xoffset=\"450\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"60\" cannonAngle=\"h0\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"475\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"475\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"10\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"14.95\" xoffset=\"75\" object=\"bunker\" armor=\"1000\" splashDamage=\"5000\"/>"; str = str + "<object yoffset=\"14.95\" xoffset=\"75\" tank=\"line_way\" mainObj=\"bunker_rocket_gun2\" reloadingTime=\"80\" endFrame=\"1\" wayCycle=\"1\" cannonTimeOffset=\"-50\" cannonAngle=\"t\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); var bar = _root.bg.bnzFX.getNextHighestDepth(); var name = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusObjects[i].bonusType, "b" + bar, bar); name._alpha = 70; name._x = bonusObjects[i]._x; name._y = bonusObjects[i]._y; bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); point1.x = foo.p1._x; point1.y = foo.p1._y; var point2 = new Object(); point2.x = foo.p2._x; point2.y = foo.p2._y; foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits = _global.rezults.hits + 1; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits = _global.rezults.hits + 1; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, point1); foo.kill(); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, point1); } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); } else { debug("IGNORING"); } if (!killFlag) { foo.kill(); i--; } break; } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].ignoreDirect) { if (enemyObjects[i].top) { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; if (_global.gameOver) { if (_global.use_playtomic) { trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum); Playtomic.Log.ForceSend(); } title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { if (_global.use_playtomic) { trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum); Playtomic.Log.ForceSend(); } _global.numberLevelsOpened = levelNum + 1; _global.saveLevelsOpened(); title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var mainSegment_ss = String(mainSegment); var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.parsedYOffset; if ((vary == mainSegment) || (String(vary) == mainSegment_ss)) { if (!_global.noSet(foo.tank)) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (_global.noSet(newTank[a])) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (_global.noSet(newTank[a])) { newTank[a] = tankMain[a]; } } var cont = ((newTank.top != 1) ? (this.enemyMC) : (this.topEnemyMC)); var bar = (cont.depth++); var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar); newTank.xoffset = newTank.xoffset * 1.33; name.moveTo(((newTank.factor != -1) ? (newTank.xoffset) : (550 - newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if (newTank.way != "") { if (newTank.way == "player") { name.setMotion(newTank.way, newTank.speed, newTank.followPlayer); } else { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath); } } else { name.setMotion(((!_global.noSet(newTank.xspeed)) ? (newTank.xspeed) : 0), ((!_global.noSet(newTank.yspeed)) ? (newTank.yspeed) : 0)); } name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate, newTank.loot); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (!_global.noSet(newTank.thereCanBeOnlyOne)) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (!_global.noSet(newTank.dieImmediatly)) { if (newTank.dieImmediatly == 0) { name.dieImmediatly = false; } if (newTank.dieImmediatly == 1) { name.dieImmediatly = true; } } if (!_global.noSet(newTank.soundKills)) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (!_global.noSet(foo.object)) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (_global.noSet(newObj[a])) { newObj[a] = objParams[a]; } } var cont = ((newObj.top != 1) ? (this.env) : (this.envTop)); var bar = (cont.depth++); newObj.xoffset = newObj.xoffset * 1.33; cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal); name.inQueue(); for (a in newObj) { name[a] = newObj[a]; } } else if (!_global.noSet(foo.bonus)) { var bar = this.bnz.getNextHighestDepth(); var name = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + bar, bar); bonusObjects.push(name); name._x = foo.xoffset * 1.33; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } else if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock = _global.clock + 1; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local6, _local5, 1); var _local7 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local12 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (!staticObjects[_local3].ignoreSplash) { if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } } _local3 = _local3 + 1; } _local3 = 0; while (_local3 < enemyObjects.length) { if (!enemyObjects[_local3].ignoreSplash) { if (!enemyObjects[_local3].top) { if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } } _local3 = _local3 + 1; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 != (splashedObjects.length - 1)) ? newline : "")); _local3 = _local3 + 1; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir <= 0) ? 1 : -1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; } this.currText = this.currText + 1; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2 = this.step2 + 1; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum = _global.levelNum + 1; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = wnd.breefText1; _root.wnd.mode = 2; if (_root.wnd.intro1.maxscroll == 1) { _root.wnd.slider._visible = false; } } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 5) + 5); if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.02; } else { mc.k = 1.05; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local8 = b; var _local5 = b + 360; var _local10 = _local7 - a; var _local11 = _local8 - a; var _local13 = _local5 - a; var _local6 = Math.abs(_local10); var _local9 = Math.abs(_local11); var _local4 = Math.abs(_local13); var _local2 = Math.min(_local6, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local6) { var _local3 = _local7; } if (_local2 == _local9) { var _local3 = _local8; } if (_local2 == _local4) { var _local3 = _local5; } return((_local3 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1 = _local1 + 1; } return(_local4); }; nextFrame();
Frame 8
Instance of Symbol 574 MovieClip "btn_sound" in Frame 8
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 9
stop(); if (noNewGame) { playBtn._visible = false; }
Frame 10
_root.wnd_prolog.intro1.text = prepareText(_global.envS.prolog); if (_root.wnd_prolog.intro1.maxscroll == 1) { _root.wnd_prolog.slider._visible = false; }
Frame 11
prebreefFunc();
Instance of Symbol 656 MovieClip "wnd" in Frame 11
onClipEvent (load) { if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { Mouse.removeListener(_root.obj); delete _root.obj; _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Frame 12
stop(); wnd_epilog._visible = false; if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Instance of Symbol 674 MovieClip "wndComplete" in Frame 12
onClipEvent (enterFrame) { _x = 0; _y = 0; }
Instance of Symbol 684 MovieClip "wndPause" in Frame 12
onClipEvent (enterFrame) { _x = 0; _y = 0; }
Instance of Symbol 695 MovieClip "wnd_epilog" in Frame 12
onClipEvent (enterFrame) { _x = 0; _y = 0; }
Frame 13
stop();
Instance of Symbol 740 MovieClip in Frame 13
onClipEvent (load) { trace("init select level screen"); _global.numberLevelsOpened = _global.loadLevelsOpened(); var opened = _global.numberLevelsOpened; trace(opened + " levels opened"); var i = 1; while (i <= 8) { var clip = this["lvl" + i]; clip._visible = false; if (i <= opened) { clip._visible = true; } i++; } }
Symbol 17 MovieClip Frame 1
_visible = false;
Symbol 18 MovieClip [wall] Frame 1
#initclip 69 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 18 MovieClip [wall] Frame 2
stop();
Symbol 22 MovieClip [heli_pad] Frame 1
#initclip 18 Object.registerClass("heli_pad", splashedObject); #endinitclip stop();
Symbol 29 MovieClip [tower] Frame 1
#initclip 19 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 29 MovieClip [tower] Frame 16
stop();
Symbol 35 MovieClip Frame 1
stop();
Symbol 36 MovieClip [gun_3] Frame 1
#initclip 20 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 37 MovieClip [gun_2] Frame 1
#initclip 21 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 38 MovieClip [gun_1] Frame 1
#initclip 22 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 42 MovieClip [gun_pzrk] Frame 1
#initclip 23 Object.registerClass("gun_pzrk", cannon); #endinitclip
Symbol 55 MovieClip [oil] Frame 1
#initclip 24 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 55 MovieClip [oil] Frame 16
stop();
Symbol 83 MovieClip [heli2_base] Frame 1
stop();
Instance of Symbol 17 MovieClip "ex2" in Symbol 83 MovieClip [heli2_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 83 MovieClip [heli2_base] Frame 2
stop(); makeDie(dd);
Instance of Symbol 17 MovieClip "ex2" in Symbol 88 MovieClip [tank_base] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 89 MovieClip [player_gun] Frame 1
#initclip 25 Object.registerClass("player_gun", cannon); #endinitclip
Symbol 97 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 17 MovieClip "ex2" in Symbol 97 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 97 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Instance of Symbol 30 MovieClip in Symbol 98 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 108 MovieClip [rocket] Frame 1
#initclip 26 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 119 MovieClip Frame 10
stop(); _parent.kill();
Symbol 120 MovieClip [userSplash] Frame 1
#initclip 27 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 120 MovieClip [userSplash] Frame 16
stop();
Symbol 139 MovieClip [queue] Frame 1
#initclip 28 Object.registerClass("queue", queue); #endinitclip
Symbol 140 MovieClip [bullet] Frame 1
#initclip 29 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 141 MovieClip [enemy] Frame 1
#initclip 30 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 142 MovieClip [player] Frame 1
#initclip 31 Object.registerClass("player", playerClass); #endinitclip
Symbol 146 MovieClip [#BGfull] Frame 1
#initclip 32 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 147 MovieClip [#soundz] Frame 1
#initclip 33 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 151 MovieClip [bonus_anim_rocket1] Frame 36
this.removeMovieClip();
Symbol 154 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 157 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 160 MovieClip [bonus_anim_fireRate] Frame 36
this.removeMovieClip();
Symbol 163 MovieClip [bonus_anim_weaponAdder] Frame 36
this.removeMovieClip();
Symbol 169 MovieClip [okop] Frame 1
#initclip 34 Object.registerClass("okop", splashedObject); #endinitclip
Symbol 178 MovieClip [boss_jetfighter] Frame 1
stop();
Instance of Symbol 17 MovieClip "ex2" in Symbol 178 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 17 MovieClip "ex3" in Symbol 178 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 17 MovieClip "ex4" in Symbol 178 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 17 MovieClip "ex5" in Symbol 178 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 178 MovieClip [boss_jetfighter] Frame 2
makeDie(dd, true, true);
Symbol 178 MovieClip [boss_jetfighter] Frame 10
stop();
Symbol 184 MovieClip [clouds_top] Frame 1
#initclip 35 Object.registerClass("clouds_top", splashedObject); #endinitclip stop();
Symbol 188 MovieClip [clouds_down] Frame 1
#initclip 36 Object.registerClass("clouds_down", splashedObject); #endinitclip stop();
Symbol 192 MovieClip [clouds] Frame 1
#initclip 37 Object.registerClass("clouds", splashedObject); #endinitclip stop();
Symbol 198 MovieClip [autoExplodePoint] Frame 1
#initclip 38 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 198 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 198 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 209 MovieClip Frame 15
stop();
Symbol 210 MovieClip [nuke] Frame 1
#initclip 39 Object.registerClass("nuke", splashedObject); #endinitclip stop();
Symbol 210 MovieClip [nuke] Frame 15
stop();
Symbol 211 MovieClip [giant_heli_pad] Frame 1
#initclip 40 Object.registerClass("giant_heli_pad", splashedObject); #endinitclip
Instance of Symbol 17 MovieClip "ex5" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 17 MovieClip "ex6" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 17 MovieClip "ex7" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 17 MovieClip "ex8" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 35; }
Instance of Symbol 17 MovieClip "ex9" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 40; }
Instance of Symbol 17 MovieClip "ex9" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 50; }
Instance of Symbol 17 MovieClip "ex10" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 65; }
Instance of Symbol 17 MovieClip "ex11" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 730; }
Instance of Symbol 17 MovieClip "ex2" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 17 MovieClip "ex3" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 17 MovieClip "ex4" in Symbol 216 MovieClip [boss_building] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 220 MovieClip [rocket_gun] Frame 1
#initclip 41 Object.registerClass("rocket_gun", cannon); #endinitclip
Symbol 229 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 229 MovieClip Frame 5
gotoAndStop (1);
Symbol 229 MovieClip Frame 15
gotoAndStop (1);
Symbol 230 MovieClip [med_gun] Frame 1
#initclip 42 Object.registerClass("med_gun", cannon); #endinitclip
Instance of Symbol 17 MovieClip "ex2" in Symbol 235 MovieClip [med_base] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 239 MovieClip [forest] Frame 1
#initclip 43 Object.registerClass("forest", splashedObject); #endinitclip
Symbol 242 MovieClip [tree_fall] Frame 1
#initclip 44 Object.registerClass("tree_fall", splashedObject); #endinitclip
Symbol 248 MovieClip [EnemyShoot] Frame 1
#initclip 45 Object.registerClass("EnemyShoot", bulletClass); #endinitclip
Symbol 254 MovieClip [playerShoot2] Frame 1
#initclip 46 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Symbol 258 MovieClip [stone4] Frame 1
#initclip 47 Object.registerClass("stone4", splashedObject); #endinitclip
Symbol 262 MovieClip [stone3] Frame 1
#initclip 48 Object.registerClass("stone3", splashedObject); #endinitclip
Symbol 266 MovieClip [stone2] Frame 1
#initclip 49 Object.registerClass("stone2", splashedObject); #endinitclip
Symbol 270 MovieClip [stone1] Frame 1
#initclip 50 Object.registerClass("stone1", splashedObject); #endinitclip
Symbol 276 MovieClip [village6] Frame 1
#initclip 51 Object.registerClass("village6", splashedObject); #endinitclip stop();
Symbol 276 MovieClip [village6] Frame 16
stop();
Symbol 282 MovieClip [village5] Frame 1
#initclip 52 Object.registerClass("village5", splashedObject); #endinitclip stop();
Symbol 282 MovieClip [village5] Frame 16
stop();
Symbol 288 MovieClip [village4] Frame 1
#initclip 53 Object.registerClass("village4", splashedObject); #endinitclip stop();
Symbol 288 MovieClip [village4] Frame 16
stop();
Symbol 294 MovieClip [village3] Frame 1
#initclip 54 Object.registerClass("village3", splashedObject); #endinitclip stop();
Symbol 294 MovieClip [village3] Frame 16
stop();
Symbol 300 MovieClip [village2] Frame 1
#initclip 55 Object.registerClass("village2", splashedObject); #endinitclip stop();
Symbol 300 MovieClip [village2] Frame 16
stop();
Symbol 306 MovieClip [village1] Frame 1
#initclip 56 Object.registerClass("village1", splashedObject); #endinitclip stop();
Symbol 306 MovieClip [village1] Frame 16
stop();
Symbol 309 MovieClip [tree3] Frame 1
#initclip 57 Object.registerClass("tree3", splashedObject); #endinitclip
Symbol 312 MovieClip [tree2] Frame 1
#initclip 58 Object.registerClass("tree2", splashedObject); #endinitclip
Symbol 315 MovieClip [tree1] Frame 1
#initclip 59 Object.registerClass("tree1", splashedObject); #endinitclip
Symbol 318 MovieClip [city4] Frame 1
#initclip 60 Object.registerClass("city4", splashedObject); #endinitclip
Symbol 322 MovieClip [city3] Frame 1
#initclip 61 Object.registerClass("city3", splashedObject); #endinitclip
Symbol 326 MovieClip [city2] Frame 1
#initclip 62 Object.registerClass("city2", splashedObject); #endinitclip stop();
Symbol 330 MovieClip [city1] Frame 1
#initclip 63 Object.registerClass("city1", splashedObject); #endinitclip stop();
Symbol 336 MovieClip [tank_gun] Frame 1
#initclip 64 Object.registerClass("tank_gun", cannon); #endinitclip
Symbol 341 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 17 MovieClip "ex2" in Symbol 341 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 17 MovieClip "ex3" in Symbol 341 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 17 MovieClip "ex4" in Symbol 341 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 17 MovieClip "ex5" in Symbol 341 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 353 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 17 MovieClip "ex2" in Symbol 353 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 17 MovieClip "ex3" in Symbol 353 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 17 MovieClip "ex4" in Symbol 353 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 17 MovieClip "ex5" in Symbol 353 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 353 MovieClip [boss_heli_base] Frame 2
makeDie(dd, true, true);
Symbol 353 MovieClip [boss_heli_base] Frame 10
stop();
Symbol 360 MovieClip [rocket2] Frame 1
#initclip 65 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 378 MovieClip Frame 1
stop();
Symbol 382 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 17 MovieClip "ex2" in Symbol 382 MovieClip [plane1_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 382 MovieClip [plane1_base] Frame 2
makeDie(dd, true);
Symbol 382 MovieClip [plane1_base] Frame 10
stop();
Symbol 394 MovieClip [plane2_base] Frame 1
stop();
Instance of Symbol 17 MovieClip "ex2" in Symbol 394 MovieClip [plane2_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 394 MovieClip [plane2_base] Frame 2
stop(); makeDie(dd, true);
Symbol 406 MovieClip [bunker] Frame 1
#initclip 66 Object.registerClass("bunker", splashedObject); #endinitclip stop();
Symbol 406 MovieClip [bunker] Frame 11
stop();
Symbol 445 MovieClip [radar] Frame 1
#initclip 67 Object.registerClass("radar", splashedObject); #endinitclip stop();
Symbol 445 MovieClip [radar] Frame 16
stop();
Symbol 448 MovieClip [fence] Frame 1
#initclip 68 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 500 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 500 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 741 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces = Pieces + 1; Data = Data + (((Data != "") ? "~" : "") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local2 = function (success) { if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) { Playtomic.Log.IncreaseViews(); } if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) { Playtomic.Log.IncreasePlays(); } }; var _local3 = new LoadVars(); _local3.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local2, "POST"); } var Data = ""; var Ready = false; }
Symbol 742 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID > 0) { return(undefined); } SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) { Enabled = false; return(undefined); } SourceUrl = GetUrl(defaulturl); if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local4 = GetCookie("views"); Send("v/" + (_local4 + 1), true); _global.setTimeout(PingServer, 60000); } static function ForceSend() { Request.Send(); Request = new Playtomic.LogRequest(); } static function IncreaseViews() { var _local1 = GetCookie("views"); _local1 = _local1 + 1; SaveCookie("views", _local1); } static function IncreasePlays() { Plays = Plays + 1; } static function Play() { if (!Enabled) { return(undefined); } LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send("p/" + (Plays + 1), true); } static function CustomMetric(name, group, unique) { if (!Enabled) { return(undefined); } if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Customs.indexOf(name) > -1) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } static function Link(url, name, group, unique, total, fail) { if (!Enabled) { return(undefined); } Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } static function LevelCounterMetric(name, level, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelCounters.indexOf(name) > -1) { return(undefined); } LevelCounters.push(name); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } static function LevelRangedMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelRangeds.indexOf(name) > -1) { return(undefined); } LevelRangeds.push(name); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function LevelAverageMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelAverages.indexOf(name) > -1) { return(undefined); } LevelAverages.push(name); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function PingServer() { if (!Enabled) { return(undefined); } Pings = Pings + 1; Send((("t/" + ((!FirstPing) ? "n" : "y")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { var _local1 = SharedObject.getLocal("swfstats"); _local1.data[n] = v.toString(); _local1.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = s.replace("/", "\\"); } while (s.indexOf("~") > -1) { s = s.replace("~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function GetUrl(defaulturl) { return(defaulturl); } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 743 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link { function Link () { } static function Open(url, name, group) { var _local11 = 0; var _local8 = 0; var _local5 = 0; var _local3 = 0; var _local6 = 0; var _local7 = 0; var _local9 = (url + ".") + name; var _local4; var _local1 = url; _local1 = Replace(_local1, "http://", ""); if (_local1.indexOf("/") > -1) { _local1 = _local1.substring(0, _local1.indexOf("/")); } if (_local1.indexOf("?") > -1) { _local1 = _local1.substring(0, _local1.indexOf("?")); } _local1 = ("http://" + _local1) + "/"; var _local2 = _local1; if (_local2.indexOf("//") > -1) { _local2 = _local2.substring(_local2.indexOf("//") + 2); } _local2 = Replace(_local2, "www.", ""); if (_local2.indexOf("/") > -1) { _local2 = _local2.substring(0, _local2.indexOf("/")); } try { getURL (url, "_blank"); if (Clicks.indexOf(_local9) > -1) { _local5 = 1; } else { _local5 = 1; _local11 = 1; Clicks.push(_local9); } if (Clicks.indexOf(_local2) > -1) { _local3 = 1; } else { _local3 = 1; _local8 = 1; Clicks.push(_local2); } _local4 = true; } catch(err) { _local6 = 1; _local7 = 1; _local4 = false; } Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local8, _local3, _local7); Playtomic.Log.Link(url, name, group, _local11, _local5, _local6); Playtomic.Log.ForceSend(); return(_local4); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static var Clicks = new Array(); }
Symbol 744 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 540) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 540) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (720 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 720 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 745 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local8 = {x:x, y:y}; _parent.localToGlobal(_local8); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local17 = _local10.x - _local8.x; var _local19 = _local10.y - _local8.y; var _local12 = Math.atan2(_local19, _local17); speedXY = parseFloat(b); trace((("SPEEDX=" + speedXY) + "\t") + b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local12); speedY = speedXY * Math.sin(_local12); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw != 1) ? false : true); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local13 = Math.atan2(_local5, _local4); var _local15 = _local11 * Math.cos(rotate + _local13); var _local14 = _local11 * Math.sin(rotate + _local13); } else { var _local15 = _local4; var _local14 = _local5; } way.x = _local15; way._x = way.x; way.y = _local14; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (_global.envS.debug != 1) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; } firstStep = 0; var _local18 = way.klop._x; var _local19 = way.klop._y; way.gotoAndStop(_local5); var _local7 = way.klop._x - _local18; _local7 = _local7 * factor; var _local6 = way.klop._y - _local19; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local6 = _local6 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local13 = Math.atan2(_local6, _local7); speedX = _local11 * Math.cos(rotate + _local13); speedY = _local11 * Math.sin(rotate + _local13); } else { speedX = _local7; speedY = _local6; } var _local15 = 0; var _local12 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local15 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local6 = -_root.bg.speedY; } else { _local6 = -movedWayYSpeed; } speedY = speedY + _local6; _local12 = -_local6; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local16 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local14 = Math.atan2(_local17, _local16); speedX = speedXY * Math.cos(_local14); speedY = speedXY * Math.sin(_local14); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local15); way._x = way.x; way.y = way.y - (speedY + _local12); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; }
Symbol 746 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im) { ignoreHit = ((ih != 1) ? false : true); ignoreSplash = ((is != 1) ? false : true); ignoreDirect = ((id != 1) ? false : true); immortal = ((im != 1) ? false : true); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter = blinkCounter + 1; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = 0; }
Symbol 747 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, armor, notCount; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u00D0\u2018\u00D0\u0090\u00D0\u00A8\u00D0\u009D\u00D0\u00AF \u00D0\u201C\u00D0\u02DC\u00D0\u2018\u00D0\u009D\u00D0\u2022\u00D0\u00A2!"); super.destroy(); gotoAndPlay("destroy"); var _local8 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local8])) { var _local6 = this["p" + _local8]; var _local9 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local9, _local9); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8 = _local8 + 1; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7 = _local7 + 1; } } function kill() { if (armor <= 0) { if (notCount != 1) { _global.rezults.items = _global.rezults.items + 1; } } var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } }
Symbol 748 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4 = _local4 + 1; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) { var _local10; var _local9; if (_global.noSet(angle)) { angle = 0; _local10 = 0; _local9 = 0; } else if (angle == 3000) { _local10 = 4; _local9 = 0; angle = 0; } else if (angle == -3000) { _local10 = -4; _local9 = 0; angle = 0; } else { _local10 = angle; _local9 = -20; angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum = fireNum + 1; } if (fireNum > fires.length) { fireNum = 1; } var _local11 = fireNum; if (obj == 1) { if (fireNum == 3) { var _local24 = null; _local11 = (fireNum = 1); } if (currentGun == 0) { fireNum = _local23; _local11 = 3; } } if (gunObj.bulletTopLevel == 0) { var _local14 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local14 = _root.bg.shotsTop; } var _local18 = _local14.getNextHighestDepth(); var _local4 = _local14.attachMovie(bt, "f" + _local18, _local18); var _local21 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local21 / _global.PI2; _local4._rotation = _local21 - 90; var _local8 = {x:fires[_local11 - 1]._x, y:fires[_local11 - 1]._y}; localToGlobal(_local8); var _local12 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x + _local10, _local8.y - _local9); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } else { _local4._rotation = 0; if (obj == 1) { var _local15 = _root._xmouse - _local12.x; var _local16 = _root._ymouse - _local12.y; var _local19 = Math.sqrt((_local15 * _local15) + (_local16 * _local16)); _local6 = Math.atan2(_local16, _local15); var _local22 = ((parent.base._xmouse <= 0) ? -1 : 1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local19 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local19 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local17 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local17); _local4.setMotion((_local17.x - _local12.x) / (gunObj.flySteps - 1), (_local17.y - _local12.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * ((!gunObj.nuke) ? 1 : 2); _local4.damageRadius = gunObj.damageRadius * ((!gunObj.nuke) ? 1 : 2); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 749 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount = shootCount + 1; var _local6 = "s_" + bulletType; if ((bulletType == "rocket1") || (bulletType == "rocket2")) { _local6 = "s_rocket"; } if (bulletType == "playerShoot") { _local6 = "s_shoot"; } _global.sound.play(_local6, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local4 = damage * ((!doubleDamage) ? 1 : 2); if (amount > 0) { amount = amount - 1; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3000); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3000); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 15); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -15); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 750 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, _xscale, _yscale, target, _rotation, _x, _y, speedX, speedY; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 540) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (720 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3 = _local3 + 1; } } function kill() { removeFromArray(); super.kill(); } function oEF() { if (flySteps != 0) { var _local7 = (_global.clock - startClock) + 1; var _local10 = (Math.PI / (flySteps - 1)) * (_local7 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local10) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local4 = _rotation; var _local6 = tx - _x; var _local5 = ty - _y; var _local9 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local8 = Math.atan2(_local5, _local6) * _global.PI2; _local4 = _local4 + _global.getAngleDelta(_local4 + 90, _local8, bulletFactor); _rotation = _local4; _local4 = _local4 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local4); speedY = bulletSpeed * Math.cos(_local4); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; }
Symbol 751 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket = ticket + 1; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3 = _local3 - 1; } _local3 = _local3 + 1; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 752 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, lo) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } if (!_global.noSet(lo)) { loot = lo; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar.bar._xscale = 100; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = ((!top) ? (_parent._parent.enemyMC2) : (_parent._parent.topEnemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot != 1) ? false : true); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4 = _local4 + 1; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local14 = t.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(t); } var _local10 = mt.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(mt); } var _local5 = c.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local16 = bs.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(bs); } var _local9 = dd.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(dd); } var _local13 = br.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(br); } var _local12 = tl.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(tl); } var _local8 = am.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(am); } var _local17 = fs.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(fs); } var _local11 = fm.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(fm); } var _local15 = fd.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(fd); } var _local7 = bd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(bd); } var _local6 = ca.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(ca); } var _local18 = to.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local12[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local11[_local3]), _global.trim(_local15[_local3]), _global.trim(_local7[_local3]), _global.trim(_local6[_local3]), _global.trim(_local18[_local3])); _local3 = _local3 + 1; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local14 = t.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(t); } var _local10 = mt.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(mt); } var _local5 = c.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local16 = bs.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(bs); } var _local9 = dd.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(dd); } var _local13 = br.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(br); } var _local12 = tl.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(tl); } var _local8 = am.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(am); } var _local17 = fs.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(fs); } var _local11 = fm.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(fm); } var _local15 = fd.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(fd); } var _local7 = bd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(bd); } var _local6 = ca.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(ca); } var _local18 = to.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local12[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local11[_local3]), _global.trim(_local15[_local3]), _global.trim(_local7[_local3]), _global.trim(_local6[_local3]), _global.trim(_local18[_local3])); _local3 = _local3 + 1; } } function oEF() { var _local3 = x; var _local4 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local3 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local3); var _local4 = {x:x, y:y}; _parent.localToGlobal(_local4); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3 = _local3 + 1; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3 = _local3 + 1; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2 = _local2 + 1; } return(_local4); } function destroy(flag) { if (loot != "") { var _local11 = _root.bg.bnz.getNextHighestDepth(); var _local5 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local11, _local11); _global.bonusObjects.push(_local5); _local5._x = _x; _local5._y = _y; _local5.bonusType = loot; _local5._alpha = (_local5._xscale = (_local5._yscale = 2)); _local5.onEnterFrame = _global.getOn; } if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local8])) { var _local6 = _local9["ex" + _local8]; var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7); _local5._rotation = ((_local6._rotation != 0) ? (_local6._rotation) : (Math.random() * 360)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local7 = _local7 + 1; _local8 = _local8 + 1; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5 = _local5 + 1; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5 = _local5 + 1; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var dieImmediatly = true; var loot = ""; }
Symbol 753 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = sd.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local7 = del.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed = _global.rezults.killed + 1; } else { _global.rezults.survived = _global.rezults.survived + 1; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } var ai = 0; }
Symbol 754 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4 = _local4 + 1; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local14 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local14) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local14) { _global.sound.play("changeWeapon", x, true); } } } speedX = (_parent._xmouse - x) / speedFactor; speedY = (_parent._ymouse - y) / speedFactor; var _local9 = Math.floor(speedX / 3) + 6; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); shadow.vis.gotoAndStop(_local9); if ((Math.abs(speedX) > 0.5) || (Math.abs(speedY) > 0.5)) { if ((_global.clock % 2) == 0) { var _local10 = _root.bg.tiles.getNextHighestDepth(); var _local11 = _root.bg.tiles.attachMovie("tile", "t" + _local10, _local10); _local11._x = x; _local11._y = y; } } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer = recoilTimer + 1; var _local12 = recoilAngle / _global.PI2; var _local13 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local13 * Math.cos(_local12)) / recoilTimer, (_local13 * Math.sin(_local12)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local15 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (!Key.isDown(32)) { } if (autoFire) { if (bang(1)) { recoilAngle = _local15 + 90; recoilTimer = 0; _global.rezults.shots = _global.rezults.shots + 1; } if (cannons[0].changeGun(1)) { if (bang(1)) { _global.rezults.shots = _global.rezults.shots + 1; } cannons[0].changeGun(0); } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7 = _local7 + 1; } } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = sd.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local7 = del.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = sd.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local7 = del.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + ((!_local3.doubleDamage) ? "" : "dbl")) + ((!_local3.nuke) ? "" : "nuke")) + ((!_local3.triple) ? "" : "tri")); } function onMouseDown() { if (_global.gameInProcess) { autoFire = true; } } function onMouseUp() { if (_global.gameInProcess) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if ((-_local3) > shield) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("upgrade2", x); changeArmor(startArmor / 2); showArmor(); break; case "fullHealth" : _global.sound.play("upgrade2", x); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 7) { cannons[0].gunZ[0].multiple = 7; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "ball_fire"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].reloadTime - (cannons[_local5].gunZ[_local4].startReloadTime / 4); cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].reloadMicroTime - (cannons[_local5].gunZ[_local4].startReloadMicroTime / 4); if (cannons[_local5].gunZ[_local4].reloadTime < (cannons[_local5].gunZ[_local4].startReloadTime / 2)) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; } trace((("start reload time:" + cannons[_local5].gunZ[_local4].startReloadTime) + " current: ") + cannons[_local5].gunZ[_local4].reloadTime); _local4 = _local4 + 1; } _local5 = _local5 + 1; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "rocket1" : _global.sound.play("upgrade2", x); cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20; _root.gui.rockets.gotoAndStop(2); _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; cannons[0].gunZ[1].bulletType = "rocket"; cannons[0].gunZ[1].doubleDamage = false; break; case "rocket2" : _global.sound.play("upgrade2", x); cannons[0].gunZ[1].amount = 20; _root.gui.rockets.gotoAndStop(3); _root.gui.rockets.tf.text = 20; cannons[0].gunZ[1].bulletType = "rocket2"; cannons[0].gunZ[1].doubleDamage = true; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; }
Symbol 755 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 756 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local8 = _local8 + 1; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2 = _local2 + 1; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug((("Sound collector: sound: " + linkage) + ", xpos=") + xpos); } if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local13 = false; var _local5 = -1; var _local6 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local5 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local6) { _local6 = _local4; _local7 = _local3; } } _local3 = _local3 + 1; } if (_local5 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local5 = _local7; col[_local5].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local5 != -1) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: using slot: " + _local5); } var _local8 = col[_local5]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2 = _local2 + 1; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3 = _local3 + 1; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 757 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer = explodeTimer - 1; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 512 MovieClip Frame 1
stop();
Symbol 514 Button
on (release) { _global.openSite("Loading", "Site"); }
Symbol 515 Button
on (release) { _global.openSite("Loading", "Site"); }
Symbol 526 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 528 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 533 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 538 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 543 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 548 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 550 MovieClip Frame 1
_visible = false;
Symbol 550 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 550 MovieClip Frame 7
gotoAndStop (1);
Symbol 550 MovieClip Frame 12
gotoAndStop (1);
Symbol 557 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 562 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 567 Button
on (press) { _global.sound.play("menu"); _global.openSite("Menu", "Site"); }
Symbol 571 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 573 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 574 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 574 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 581 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 586 Button
on (release) { Playtomic.Log.Play(); _global.sound.play("menu"); _root.gotoAndStop("levelselect"); }
Symbol 587 Button
on (press) { _global.sound.play("menu"); _global.openSite("Help", "Site"); }
Symbol 616 Button
on (press) { _global.sound.play("menu"); openSite("Game", "Site"); }
Symbol 622 MovieClip Frame 1
stop();
Symbol 622 MovieClip Frame 2
stop();
Symbol 622 MovieClip Frame 3
stop();
Instance of Symbol 574 MovieClip "btn_sound" in Symbol 623 MovieClip Frame 1
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Symbol 630 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 635 Button
on (press) { d = 1; } on (release, releaseOutside) { d = 0; }
Symbol 644 Button
on (press) { _parent.drag = true; startDrag (this, false, 0, 0, 0, _parent.l._height); } on (release, releaseOutside) { _parent.drag = false; stopDrag(); }
Symbol 650 Button
on (press) { d = -1; } on (release, releaseOutside) { d = 0; }
Symbol 653 MovieClip Frame 1
_x = 275; _y = 200;
Instance of Symbol 651 MovieClip "slider" in Symbol 653 MovieClip Frame 1
onClipEvent (load) { l._visible = false; d = 0; Mouse.removeListener(_root.obj); delete _root.obj; _root.obj = new Object(); _root.obj.onMouseWheel = function (d) { _root.wnd_prolog.intro1.scroll = _root.wnd_prolog.intro1.scroll - (d / 3); }; Mouse.addListener(_root.obj); } onClipEvent (enterFrame) { if (drag) { _parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1; } else { _parent.intro1.scroll = _parent.intro1.scroll + d; b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1); } }
Symbol 655 Button
on (release) { if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { Mouse.removeListener(_root.obj); delete _root.obj; _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 656 MovieClip Frame 1
_x = 275; _y = 200;
Instance of Symbol 651 MovieClip "slider" in Symbol 656 MovieClip Frame 1
onClipEvent (load) { l._visible = false; d = 0; Mouse.removeListener(_root.obj); delete _root.obj; _root.obj = new Object(); _root.obj.onMouseWheel = function (d) { _root.wnd.intro1.scroll = _root.wnd.intro1.scroll - (d / 3); }; Mouse.addListener(_root.obj); } onClipEvent (enterFrame) { if (drag) { _parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1; } else { _parent.intro1.scroll = _parent.intro1.scroll + d; b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1); } }
Symbol 663 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _visible = false; _root.wndComplete._visible = true; _root.endGameOutput(); } else { _root.gotoAndStop("menu"); } }
Symbol 664 Button
on (press) { _global.sound.play("menu"); _global.openSite("LevelComplete", "Site"); }
Symbol 671 MovieClip Frame 1
stop();
Symbol 674 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 679 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 680 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 683 Button
on (press) { _global.sound.play("menu"); _global.openSite("Pause", "Site"); }
Symbol 684 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 693 Button
on (release) { _global.sound.play("menu"); _visible = false; _root.wndComplete._visible = true; _root.endGameOutput(); }
Symbol 695 MovieClip Frame 1
_x = 275; _y = 200;
Instance of Symbol 651 MovieClip "slider" in Symbol 695 MovieClip Frame 1
onClipEvent (load) { l._visible = false; d = 0; Mouse.removeListener(_root.obj); delete _root.obj; _root.obj = new Object(); _root.obj.onMouseWheel = function (d) { _root.wnd_epilog.intro1.scroll = _root.wnd_epilog.intro1.scroll - (d / 3); }; Mouse.addListener(_root.obj); } onClipEvent (enterFrame) { if (drag) { _parent.intro1.scroll = ((b._y * (_parent.intro1.maxscroll - 1)) / l._height) + 1; } else { _parent.intro1.scroll = _parent.intro1.scroll + d; b._y = (l._height * (_parent.intro1.scroll - 1)) / (_parent.intro1.maxscroll - 1); } }
Symbol 702 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _global.levelNum = 0; _root.gotoAndStop("game"); }
Symbol 707 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _global.levelNum = 1; _root.gotoAndStop("game"); }
Symbol 712 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _global.levelNum = 2; _root.gotoAndStop("game"); }
Symbol 717 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _global.levelNum = 3; _root.gotoAndStop("game"); }
Symbol 722 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _global.levelNum = 4; _root.gotoAndStop("game"); }
Symbol 727 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _global.levelNum = 5; _root.gotoAndStop("game"); }
Symbol 732 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _global.levelNum = 6; _root.gotoAndStop("game"); }
Symbol 737 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _global.levelNum = 7; _root.gotoAndStop("game"); }
Symbol 738 Button
on (press) { _global.sound.play("menu"); _global.openSite("LevelSelect", "Site"); }
Symbol 739 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("menu"); }

Library Items

Symbol 1 Sound [music]Used by:550
Symbol 2 Sound [s_EnemyShoot]Used by:519
Symbol 3 Sound [menu]Used by:519
Symbol 4 Sound [s_playerShoot2]Used by:519
Symbol 5 Sound [upgrade2]Used by:519
Symbol 6 Sound [upgrade]Used by:519
Symbol 7 Sound [eexplode]Used by:519
Symbol 8 Sound [s_rocket]Used by:519
Symbol 9 GraphicUsed by:10 23 51 59 84 90 231 337 346 361 387 399 678
Symbol 10 MovieClipUses:9Used by:18
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:18
Symbol 14 GraphicUsed by:15 195
Symbol 15 MovieClipUses:14Used by:18 29 55 120 276 282 288 294 300 306 406 445
Symbol 16 GraphicUsed by:17 550
Symbol 17 MovieClipUses:16Used by:18 29 30 55 83 88 97 178 198 210 216 235 276 282 288 294 300 306 341 353 382 394 406 445
Symbol 18 MovieClip [wall]Uses:10 13 15 17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21 211
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClip [heli_pad]Uses:21
Symbol 23 MovieClipUses:9Used by:29
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:29 294
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29 55 210 276 282 288 294 300 306 445
Symbol 29 MovieClip [tower]Uses:23 26 15 17 28
Symbol 30 MovieClipUses:17Used by:35 58 97 98 110 112 134 136 138 139 140 141 142 146 147 180 229 235 332 382 519 622
Symbol 31 ShapeTweeningUsed by:35
Symbol 32 GraphicUsed by:35 229
Symbol 33 ShapeTweeningUsed by:35
Symbol 34 GraphicUsed by:35 229
Symbol 35 MovieClipUses:30 31 32 33 34Used by:36 37 38 42 83 88 89 108 178 216 220 336 341 353 360 382 394
Symbol 36 MovieClip [gun_3]Uses:35
Symbol 37 MovieClip [gun_2]Uses:35
Symbol 38 MovieClip [gun_1]Uses:35
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClip [gun_pzrk]Uses:35 41
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClip [player_shadow]Uses:45
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClipUses:48Used by:50
Symbol 50 MovieClip [heli2_shadow]Uses:49
Symbol 51 MovieClipUses:9Used by:55
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClip [oil]Uses:51 54 15 17 28
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58
Symbol 58 MovieClip [empty_base]Uses:57 30
Symbol 59 MovieClipUses:9Used by:83
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClipUses:61Used by:83
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:79
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:79
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:79
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:79
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:79
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:79
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:79
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:64 66 68 70 72 74 76 78Used by:83 97 353
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClip [heli2_base]Uses:59 62 79 35 17 82
Symbol 84 MovieClipUses:9Used by:88
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClip [tank_base]Uses:84 87 35 17
Symbol 89 MovieClip [player_gun]Uses:35
Symbol 90 MovieClipUses:9Used by:97
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:97
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClip [player_base]Uses:90 93 79 30 17 96
Symbol 98 MovieClipUses:30Used by:103 124 128 132 357
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103
Symbol 101 ShapeTweeningUsed by:103
Symbol 102 GraphicUsed by:103 124 128 132 357
Symbol 103 MovieClip [bonus_weaponAdder]Uses:98 100 101 102
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:108
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:108 360
Symbol 108 MovieClip [rocket]Uses:105 107 35
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [tang_way]Uses:109 30
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [bcircle_way]Uses:111 30
Symbol 113 ShapeTweeningUsed by:119
Symbol 114 GraphicUsed by:119
Symbol 115 ShapeTweeningUsed by:119
Symbol 116 GraphicUsed by:119
Symbol 117 ShapeTweeningUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:113 114 115 116 117 118Used by:120
Symbol 120 MovieClip [userSplash]Uses:15 119
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:124
Symbol 123 ShapeTweeningUsed by:124
Symbol 124 MovieClip [bonus_fireRate]Uses:98 122 123 102
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:128
Symbol 127 ShapeTweeningUsed by:128
Symbol 128 MovieClip [bonus_fullHealth]Uses:98 126 127 102
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:132
Symbol 131 ShapeTweeningUsed by:132
Symbol 132 MovieClip [bonus_miniHealth]Uses:98 130 131 102
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClip [sin_way]Uses:133 30
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [line_way]Uses:135 30
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [circle_way]Uses:137 30
Symbol 139 MovieClip [queue]Uses:30
Symbol 140 MovieClip [bullet]Uses:30
Symbol 141 MovieClip [enemy]Uses:30
Symbol 142 MovieClip [player]Uses:30Used by:146
Symbol 143 BitmapUsed by:144 588
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClipUses:144Used by:146
Symbol 146 MovieClip [#BGfull]Uses:145 30 142Used by:Timeline
Symbol 147 MovieClip [#soundz]Uses:30Used by:Timeline
Symbol 148 FontUsed by:149 152 155 158 161 665 668 672 691
Symbol 149 TextUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:151
Symbol 151 MovieClip [bonus_anim_rocket1]Uses:150Used by:Timeline
Symbol 152 TextUses:148Used by:153
Symbol 153 MovieClipUses:152Used by:154
Symbol 154 MovieClip [bonus_anim_miniHealth]Uses:153Used by:Timeline
Symbol 155 TextUses:148Used by:156
Symbol 156 MovieClipUses:155Used by:157
Symbol 157 MovieClip [bonus_anim_fullHealth]Uses:156Used by:Timeline
Symbol 158 TextUses:148Used by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClip [bonus_anim_fireRate]Uses:159Used by:Timeline
Symbol 161 TextUses:148Used by:162
Symbol 162 MovieClipUses:161Used by:163
Symbol 163 MovieClip [bonus_anim_weaponAdder]Uses:162Used by:Timeline
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166
Symbol 166 MovieClip [evilfighter_shad]Uses:165Used by:Timeline
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClip [okop]Uses:168Used by:Timeline
Symbol 170 GraphicUsed by:171 215
Symbol 171 MovieClipUses:170Used by:178
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:174
Symbol 174 MovieClipUses:173Used by:178
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177
Symbol 177 MovieClipUses:176Used by:178
Symbol 178 MovieClip [boss_jetfighter]Uses:171 174 35 17 177Used by:Timeline
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [tang_way2]Uses:179 30Used by:Timeline
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClipUses:182Used by:184
Symbol 184 MovieClip [clouds_top]Uses:183Used by:Timeline
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClipUses:186Used by:188
Symbol 188 MovieClip [clouds_down]Uses:187Used by:Timeline
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:191
Symbol 191 MovieClipUses:190Used by:192
Symbol 192 MovieClip [clouds]Uses:191Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:198
Symbol 195 MovieClipUses:14Used by:198 210
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClip [autoExplodePoint]Uses:194 195 17 197Used by:Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:210
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:210
Symbol 203 ShapeTweeningUsed by:209
Symbol 204 GraphicUsed by:209
Symbol 205 ShapeTweeningUsed by:209
Symbol 206 GraphicUsed by:209
Symbol 207 ShapeTweeningUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:203 204 205 206 207 208Used by:210
Symbol 210 MovieClip [nuke]Uses:200 202 195 17 209 28Used by:Timeline
Symbol 211 MovieClip [giant_heli_pad]Uses:20Used by:Timeline
Symbol 212 BitmapUsed by:213 316
Symbol 213 GraphicUses:212Used by:214
Symbol 214 MovieClipUses:213Used by:216
Symbol 215 MovieClipUses:170Used by:216
Symbol 216 MovieClip [boss_building]Uses:214 17 215 35Used by:Timeline
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClipUses:218Used by:220
Symbol 220 MovieClip [rocket_gun]Uses:219 35Used by:Timeline
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:223
Symbol 223 MovieClipUses:222Used by:230
Symbol 224 GraphicUsed by:229
Symbol 225 GraphicUsed by:229
Symbol 226 GraphicUsed by:229
Symbol 227 ShapeTweeningUsed by:229
Symbol 228 ShapeTweeningUsed by:229
Symbol 229 MovieClipUses:30 224 225 226 227 32 228 34Used by:230 248 254
Symbol 230 MovieClip [med_gun]Uses:223 229Used by:Timeline
Symbol 231 MovieClipUses:9Used by:235
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:235
Symbol 235 MovieClip [med_base]Uses:231 234 30 17Used by:Timeline
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:238
Symbol 238 MovieClipUses:237Used by:239
Symbol 239 MovieClip [forest]Uses:238Used by:Timeline
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:242
Symbol 242 MovieClip [tree_fall]Uses:241Used by:Timeline
Symbol 243 ShapeTweeningUsed by:248
Symbol 244 GraphicUsed by:248
Symbol 245 GraphicUsed by:248
Symbol 246 ShapeTweeningUsed by:248
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip [EnemyShoot]Uses:243 244 229 245 246 247Used by:Timeline
Symbol 249 ShapeTweeningUsed by:254
Symbol 250 GraphicUsed by:254
Symbol 251 GraphicUsed by:254
Symbol 252 ShapeTweeningUsed by:254
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClip [playerShoot2]Uses:249 250 229 251 252 253Used by:Timeline
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:257
Symbol 257 MovieClipUses:256Used by:258
Symbol 258 MovieClip [stone4]Uses:257Used by:Timeline
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:261
Symbol 261 MovieClipUses:260Used by:262
Symbol 262 MovieClip [stone3]Uses:261Used by:Timeline
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:265
Symbol 265 MovieClipUses:264Used by:266
Symbol 266 MovieClip [stone2]Uses:265Used by:Timeline
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:269
Symbol 269 MovieClipUses:268Used by:270
Symbol 270 MovieClip [stone1]Uses:269Used by:Timeline
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:271Used by:276
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:275
Symbol 275 MovieClipUses:274Used by:276
Symbol 276 MovieClip [village6]Uses:272 275 15 17 28Used by:Timeline
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:282
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClipUses:280Used by:282
Symbol 282 MovieClip [village5]Uses:278 281 15 17 28Used by:Timeline
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:288
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:287
Symbol 287 MovieClipUses:286Used by:288
Symbol 288 MovieClip [village4]Uses:284 287 15 17 28Used by:Timeline
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:294
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:293
Symbol 293 MovieClipUses:292Used by:294
Symbol 294 MovieClip [village3]Uses:290 293 15 17 28 26Used by:Timeline
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:300
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClipUses:298Used by:300
Symbol 300 MovieClip [village2]Uses:296 299 15 17 28Used by:Timeline
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:306
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:305
Symbol 305 MovieClipUses:304Used by:306
Symbol 306 MovieClip [village1]Uses:302 305 15 17 28Used by:Timeline
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:309
Symbol 309 MovieClip [tree3]Uses:308Used by:Timeline
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:312
Symbol 312 MovieClip [tree2]Uses:311Used by:Timeline
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:315
Symbol 315 MovieClip [tree1]Uses:314Used by:Timeline
Symbol 316 GraphicUses:212Used by:317
Symbol 317 MovieClipUses:316Used by:318
Symbol 318 MovieClip [city4]Uses:317Used by:Timeline
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:321
Symbol 321 MovieClipUses:320Used by:322
Symbol 322 MovieClip [city3]Uses:321Used by:Timeline
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325
Symbol 325 MovieClipUses:324Used by:326
Symbol 326 MovieClip [city2]Uses:325Used by:Timeline
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:329
Symbol 329 MovieClipUses:328Used by:330
Symbol 330 MovieClip [city1]Uses:329Used by:Timeline
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClip [tack_way]Uses:331 30Used by:Timeline
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:335
Symbol 335 MovieClipUses:334Used by:336
Symbol 336 MovieClip [tank_gun]Uses:35 335Used by:Timeline
Symbol 337 MovieClipUses:9Used by:341
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
Symbol 340 MovieClipUses:339Used by:341
Symbol 341 MovieClip [boss_tank_base]Uses:337 340 35 17Used by:Timeline
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 MovieClipUses:343Used by:345
Symbol 345 MovieClip [boss_heli_shadow]Uses:344Used by:Timeline
Symbol 346 MovieClipUses:9Used by:353
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:349
Symbol 349 MovieClipUses:348Used by:353
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:352
Symbol 352 MovieClipUses:351Used by:353
Symbol 353 MovieClip [boss_heli_base]Uses:346 349 79 35 17 352Used by:Timeline
Symbol 354 BitmapUsed by:355 619
Symbol 355 GraphicUses:354Used by:357
Symbol 356 ShapeTweeningUsed by:357
Symbol 357 MovieClip [bonus_rocket1]Uses:98 355 356 102Used by:Timeline
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:360
Symbol 360 MovieClip [rocket2]Uses:359 107 35Used by:Timeline
Symbol 361 MovieClipUses:9Used by:382
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:378
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:378
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:378
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:378
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:378
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:378
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:378
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:378
Symbol 378 MovieClipUses:363 365 367 369 371 373 375 377Used by:382
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClipUses:380Used by:382
Symbol 382 MovieClip [plane1_base]Uses:30 361 378 35 17 381Used by:Timeline
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:385
Symbol 385 MovieClipUses:384Used by:386
Symbol 386 MovieClip [plane1_shadow]Uses:385Used by:Timeline
Symbol 387 MovieClipUses:9Used by:394
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:390
Symbol 390 MovieClipUses:389Used by:394
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:393
Symbol 393 MovieClipUses:392Used by:394
Symbol 394 MovieClip [plane2_base]Uses:387 390 35 17 393Used by:Timeline
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:397
Symbol 397 MovieClipUses:396Used by:398
Symbol 398 MovieClip [plane2_shadow]Uses:397Used by:Timeline
Symbol 399 MovieClipUses:9Used by:406
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:402
Symbol 402 MovieClipUses:401Used by:406
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:405
Symbol 405 MovieClipUses:404Used by:406
Symbol 406 MovieClip [bunker]Uses:399 402 15 17 405Used by:Timeline
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:407Used by:445
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:411
Symbol 411 MovieClipUses:410Used by:445
Symbol 412 BitmapUsed by:413
Symbol 413 GraphicUses:412Used by:444
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:444
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:444
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:444
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:444
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:444
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:444
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:444
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:444
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:444
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:444
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:444
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:444
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:444
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:444
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:444
Symbol 444 MovieClipUses:413 415 417 419 421 423 425 427 429 431 433 435 437 439 441 443Used by:445
Symbol 445 MovieClip [radar]Uses:408 411 444 15 17 28Used by:Timeline
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:448
Symbol 448 MovieClip [fence]Uses:447Used by:Timeline
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:500
Symbol 451 ShapeTweeningUsed by:455
Symbol 452 GraphicUsed by:455
Symbol 453 ShapeTweeningUsed by:455
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClipUses:451 452 453 454Used by:500
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:456Used by:500
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:500
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:500
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:500
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:500
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:500
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:500
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:500
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:500
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:500
Symbol 476 BitmapUsed by:477
Symbol 477 GraphicUses:476Used by:500
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:500
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:500
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:500
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:500
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:500
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:500
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:500
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:500
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:500
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:500
Symbol 498 BitmapUsed by:499
Symbol 499 GraphicUses:498Used by:500
Symbol 500 MovieClip [explode]Uses:450 455 457 459 461 463 465 467 469 471 473 475 477 479 481 483 485 487 489 491 493 495 497 499Used by:Timeline
Symbol 501 GraphicUsed by:Timeline
Symbol 741 MovieClip [__Packages.Playtomic.LogRequest]
Symbol 742 MovieClip [__Packages.Playtomic.Log]
Symbol 743 MovieClip [__Packages.Playtomic.Link]
Symbol 744 MovieClip [__Packages.checkedObject]
Symbol 745 MovieClip [__Packages.movingObject]
Symbol 746 MovieClip [__Packages.damagableObject]
Symbol 747 MovieClip [__Packages.splashedObject]
Symbol 748 MovieClip [__Packages.cannon]
Symbol 749 MovieClip [__Packages.weapon]
Symbol 750 MovieClip [__Packages.bulletClass]
Symbol 751 MovieClip [__Packages.queue]
Symbol 752 MovieClip [__Packages.tankClass]
Symbol 753 MovieClip [__Packages.enemyClass]
Symbol 754 MovieClip [__Packages.playerClass]
Symbol 755 MovieClip [__Packages.bgClass]
Symbol 756 MovieClip [__Packages.soundCollector]
Symbol 757 MovieClip [__Packages.autoExplode]
Symbol 502 FontUsed by:503 601 617 618 652 654 665 668 670 672 694
Symbol 503 EditableTextUses:502Used by:Timeline
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:506
Symbol 506 MovieClipUses:505Used by:512
Symbol 507 GraphicUsed by:512
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:512
Symbol 510 FontUsed by:511
Symbol 511 EditableTextUses:510Used by:512
Symbol 512 MovieClipUses:506 507 509 511Used by:Timeline
Symbol 513 GraphicUsed by:514 515
Symbol 514 ButtonUses:513Used by:Timeline
Symbol 515 ButtonUses:513Used by:Timeline
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:518
Symbol 518 MovieClipUses:517Used by:Timeline
Symbol 519 MovieClipUses:30 8 7 6 5 4 3 2Used by:Timeline
Symbol 520 GraphicUsed by:Timeline
Symbol 521 FontUsed by:522 523 524 525 527 529 530 531 532 534 535 536 537 539 540 541 542 544 545 546 547
Symbol 522 EditableTextUses:521Used by:526
Symbol 523 EditableTextUses:521Used by:526
Symbol 524 EditableTextUses:521Used by:526
Symbol 525 EditableTextUses:521Used by:526
Symbol 526 ButtonUses:522 523 524 525Used by:549
Symbol 527 EditableTextUses:521Used by:528
Symbol 528 ButtonUses:527Used by:549
Symbol 529 EditableTextUses:521Used by:533
Symbol 530 EditableTextUses:521Used by:533
Symbol 531 EditableTextUses:521Used by:533
Symbol 532 EditableTextUses:521Used by:533
Symbol 533 ButtonUses:529 530 531 532Used by:549
Symbol 534 EditableTextUses:521Used by:538
Symbol 535 EditableTextUses:521Used by:538
Symbol 536 EditableTextUses:521Used by:538
Symbol 537 EditableTextUses:521Used by:538
Symbol 538 ButtonUses:534 535 536 537Used by:549
Symbol 539 EditableTextUses:521Used by:543
Symbol 540 EditableTextUses:521Used by:543
Symbol 541 EditableTextUses:521Used by:543
Symbol 542 EditableTextUses:521Used by:543
Symbol 543 ButtonUses:539 540 541 542Used by:549
Symbol 544 EditableTextUses:521Used by:548
Symbol 545 EditableTextUses:521Used by:548
Symbol 546 EditableTextUses:521Used by:548
Symbol 547 EditableTextUses:521Used by:548
Symbol 548 ButtonUses:544 545 546 547Used by:549
Symbol 549 MovieClipUses:526 528 533 538 543 548Used by:Timeline
Symbol 550 MovieClipUses:16 1Used by:Timeline
Symbol 551 BitmapUsed by:552 625 662 697
Symbol 552 GraphicUses:551Used by:568
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:557
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:557
Symbol 557 ButtonUses:554 556Used by:568
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:562
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:562
Symbol 562 ButtonUses:559 561Used by:568
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:567 587 664 683 738
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:567 587 664 683 738
Symbol 567 ButtonUses:564 566Used by:568
Symbol 568 MovieClipUses:552 557 562 567Used by:Timeline
Symbol 569 GraphicUsed by:571
Symbol 570 GraphicUsed by:571 573
Symbol 571 ButtonUses:569 570Used by:574
Symbol 572 GraphicUsed by:573
Symbol 573 ButtonUses:572 570Used by:574
Symbol 574 MovieClipUses:571 573Used by:623  Timeline
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:Timeline
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:581 679 739
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:581 679 739
Symbol 581 ButtonUses:578 580Used by:Timeline
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:586 655
Symbol 584 BitmapUsed by:585
Symbol 585 GraphicUses:584Used by:586 655
Symbol 586 ButtonUses:583 585Used by:Timeline
Symbol 587 ButtonUses:564 566Used by:Timeline
Symbol 588 GraphicUses:143Used by:Timeline
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:623
Symbol 591 ShapeTweeningUsed by:599
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:594
Symbol 594 MovieClipUses:593Used by:599
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:597
Symbol 597 MovieClipUses:596Used by:599
Symbol 598 GraphicUsed by:599
Symbol 599 MovieClipUses:591 594 597 598Used by:600
Symbol 600 MovieClipUses:599Used by:623
Symbol 601 EditableTextUses:502Used by:623
Symbol 602 GraphicUsed by:603
Symbol 603 MovieClipUses:602Used by:607
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:606
Symbol 606 MovieClipUses:605Used by:607
Symbol 607 MovieClipUses:603 606Used by:623
Symbol 608 BitmapUsed by:609
Symbol 609 GraphicUses:608Used by:611
Symbol 610 GraphicUsed by:611 614 616
Symbol 611 MovieClipUses:609 610Used by:616
Symbol 612 BitmapUsed by:613 615
Symbol 613 GraphicUses:612Used by:614
Symbol 614 MovieClipUses:613 610Used by:616
Symbol 615 GraphicUses:612Used by:616
Symbol 616 ButtonUses:611 614 615 610Used by:623
Symbol 617 EditableTextUses:502Used by:622
Symbol 618 TextUses:502Used by:622
Symbol 619 GraphicUses:354Used by:622
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:622
Symbol 622 MovieClipUses:30 617 618 619 621Used by:623
Symbol 623 MovieClipUses:590 600 601 607 616 574 622Used by:Timeline
Symbol 624 BitmapUsed by:625 662 697
Symbol 625 GraphicUses:624 551Used by:653 656 684 695
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:626Used by:630 663 680 693
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:630 663 680 693
Symbol 630 ButtonUses:627 629Used by:653
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:635
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:635
Symbol 635 ButtonUses:632 634Used by:651
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:651
Symbol 638 GraphicUsed by:639
Symbol 639 MovieClipUses:638Used by:651
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:644
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:644
Symbol 644 ButtonUses:641 643Used by:645
Symbol 645 MovieClipUses:644Used by:651
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:650
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:650
Symbol 650 ButtonUses:647 649Used by:651
Symbol 651 MovieClipUses:635 637 639 645 650Used by:653 656 695
Symbol 652 EditableTextUses:502Used by:653
Symbol 653 MovieClipUses:625 630 651 652Used by:Timeline
Symbol 654 EditableTextUses:502Used by:656
Symbol 655 ButtonUses:583 585Used by:656
Symbol 656 MovieClipUses:625 654 655 651Used by:Timeline
Symbol 657 GraphicUsed by:658
Symbol 658 MovieClipUses:657Used by:Timeline
Symbol 659 GraphicUsed by:660
Symbol 660 MovieClipUses:659Used by:Timeline
Symbol 661 BitmapUsed by:662
Symbol 662 GraphicUses:661 624 551Used by:674
Symbol 663 ButtonUses:627 629Used by:674
Symbol 664 ButtonUses:564 566Used by:674
Symbol 665 EditableTextUses:148 502Used by:674
Symbol 666 FontUsed by:667 669 673
Symbol 667 EditableTextUses:666Used by:674
Symbol 668 EditableTextUses:148 502Used by:674
Symbol 669 EditableTextUses:666Used by:674
Symbol 670 EditableTextUses:502Used by:671
Symbol 671 MovieClipUses:670Used by:674
Symbol 672 EditableTextUses:148 502Used by:674
Symbol 673 EditableTextUses:666Used by:674
Symbol 674 MovieClipUses:662 663 664 665 667 668 669 671 672 673Used by:Timeline
Symbol 675 BitmapUsed by:676
Symbol 676 GraphicUses:675Used by:677
Symbol 677 MovieClipUses:676Used by:678
Symbol 678 MovieClipUses:9 677Used by:Timeline
Symbol 679 ButtonUses:578 580Used by:684
Symbol 680 ButtonUses:627 629Used by:684
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:684
Symbol 683 ButtonUses:564 566Used by:684
Symbol 684 MovieClipUses:625 679 680 682 683Used by:Timeline
Symbol 685 GraphicUsed by:689
Symbol 686 GraphicUsed by:687
Symbol 687 MovieClipUses:686Used by:689
Symbol 688 GraphicUsed by:689
Symbol 689 MovieClipUses:685 687 688Used by:Timeline
Symbol 690 GraphicUsed by:692
Symbol 691 EditableTextUses:148Used by:692
Symbol 692 MovieClipUses:690 691Used by:Timeline
Symbol 693 ButtonUses:627 629Used by:695
Symbol 694 EditableTextUses:502Used by:695
Symbol 695 MovieClipUses:625 693 651 694Used by:Timeline
Symbol 696 BitmapUsed by:697
Symbol 697 GraphicUses:696 624 551Used by:740
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:702
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:702
Symbol 702 ButtonUses:699 701Used by:740
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:707
Symbol 705 BitmapUsed by:706
Symbol 706 GraphicUses:705Used by:707
Symbol 707 ButtonUses:704 706Used by:740
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:712
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:712
Symbol 712 ButtonUses:709 711Used by:740
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:717
Symbol 715 BitmapUsed by:716
Symbol 716 GraphicUses:715Used by:717
Symbol 717 ButtonUses:714 716Used by:740
Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:722
Symbol 720 BitmapUsed by:721
Symbol 721 GraphicUses:720Used by:722
Symbol 722 ButtonUses:719 721Used by:740
Symbol 723 BitmapUsed by:724
Symbol 724 GraphicUses:723Used by:727
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725Used by:727
Symbol 727 ButtonUses:724 726Used by:740
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:732
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:732
Symbol 732 ButtonUses:729 731Used by:740
Symbol 733 BitmapUsed by:734
Symbol 734 GraphicUses:733Used by:737
Symbol 735 BitmapUsed by:736
Symbol 736 GraphicUses:735Used by:737
Symbol 737 ButtonUses:734 736Used by:740
Symbol 738 ButtonUses:564 566Used by:740
Symbol 739 ButtonUses:578 580Used by:740
Symbol 740 MovieClipUses:697 702 707 712 717 722 727 732 737 738 739Used by:Timeline

Instance Names

"error"Frame 2Symbol 503 EditableText
"status_mc"Frame 3Symbol 512 MovieClip
"soundz"Frame 7Symbol 147 MovieClip [#soundz]
"soundStarter"Frame 8Symbol 550 MovieClip
"btn_sound"Frame 8Symbol 574 MovieClip
"gui"Frame 10Symbol 623 MovieClip
"wnd_prolog"Frame 10Symbol 653 MovieClip
"wnd"Frame 11Symbol 656 MovieClip
"bg"Frame 12Symbol 146 MovieClip [#BGfull]
"fastZone"Frame 12Symbol 658 MovieClip
"slowZone"Frame 12Symbol 660 MovieClip
"wndComplete"Frame 12Symbol 674 MovieClip
"allProgress"Frame 12Symbol 678 MovieClip
"wndPause"Frame 12Symbol 684 MovieClip
"bossBar"Frame 12Symbol 689 MovieClip
"textBar1"Frame 12Symbol 692 MovieClip
"textBar2"Frame 12Symbol 692 MovieClip
"textBar3"Frame 12Symbol 692 MovieClip
"wnd_epilog"Frame 12Symbol 695 MovieClip
"body"Symbol 18 MovieClip [wall] Frame 1Symbol 10 MovieClip
"spl"Symbol 18 MovieClip [wall] Frame 1Symbol 15 MovieClip
"p1"Symbol 18 MovieClip [wall] Frame 2Symbol 17 MovieClip
"body"Symbol 29 MovieClip [tower] Frame 1Symbol 23 MovieClip
"spl"Symbol 29 MovieClip [tower] Frame 1Symbol 15 MovieClip
"p1"Symbol 29 MovieClip [tower] Frame 2Symbol 17 MovieClip
"shoot1"Symbol 36 MovieClip [gun_3] Frame 1Symbol 35 MovieClip
"shoot2"Symbol 36 MovieClip [gun_3] Frame 1Symbol 35 MovieClip
"shoot3"Symbol 36 MovieClip [gun_3] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 37 MovieClip [gun_2] Frame 1Symbol 35 MovieClip
"shoot2"Symbol 37 MovieClip [gun_2] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 38 MovieClip [gun_1] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 42 MovieClip [gun_pzrk] Frame 1Symbol 35 MovieClip
"body"Symbol 55 MovieClip [oil] Frame 1Symbol 51 MovieClip
"spl"Symbol 55 MovieClip [oil] Frame 1Symbol 15 MovieClip
"p2"Symbol 55 MovieClip [oil] Frame 2Symbol 17 MovieClip
"p1"Symbol 55 MovieClip [oil] Frame 2Symbol 17 MovieClip
"body"Symbol 58 MovieClip [empty_base] Frame 1Symbol 57 MovieClip
"head"Symbol 58 MovieClip [empty_base] Frame 1Symbol 30 MovieClip
"body"Symbol 83 MovieClip [heli2_base] Frame 1Symbol 59 MovieClip
"head"Symbol 83 MovieClip [heli2_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 83 MovieClip [heli2_base] Frame 1Symbol 35 MovieClip
"ex1"Symbol 83 MovieClip [heli2_base] Frame 1Symbol 17 MovieClip
"ex2"Symbol 83 MovieClip [heli2_base] Frame 1Symbol 17 MovieClip
"dd"Symbol 83 MovieClip [heli2_base] Frame 2Symbol 82 MovieClip
"body"Symbol 88 MovieClip [tank_base] Frame 1Symbol 84 MovieClip
"head"Symbol 88 MovieClip [tank_base] Frame 1Symbol 35 MovieClip
"ex1"Symbol 88 MovieClip [tank_base] Frame 1Symbol 17 MovieClip
"ex2"Symbol 88 MovieClip [tank_base] Frame 1Symbol 17 MovieClip
"shoot3"Symbol 89 MovieClip [player_gun] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 89 MovieClip [player_gun] Frame 1Symbol 35 MovieClip
"shoot2"Symbol 89 MovieClip [player_gun] Frame 1Symbol 35 MovieClip
"body"Symbol 97 MovieClip [player_base] Frame 1Symbol 90 MovieClip
"head"Symbol 97 MovieClip [player_base] Frame 1Symbol 30 MovieClip
"head2"Symbol 97 MovieClip [player_base] Frame 1Symbol 30 MovieClip
"head3"Symbol 97 MovieClip [player_base] Frame 1Symbol 30 MovieClip
"ex1"Symbol 97 MovieClip [player_base] Frame 1Symbol 17 MovieClip
"ex2"Symbol 97 MovieClip [player_base] Frame 1Symbol 17 MovieClip
"dd"Symbol 97 MovieClip [player_base] Frame 2Symbol 96 MovieClip
"p1"Symbol 108 MovieClip [rocket] Frame 1Symbol 35 MovieClip
"p2"Symbol 108 MovieClip [rocket] Frame 1Symbol 35 MovieClip
"klop"Symbol 110 MovieClip [tang_way] Frame 1Symbol 30 MovieClip
"klop"Symbol 112 MovieClip [bcircle_way] Frame 1Symbol 30 MovieClip
"spl"Symbol 120 MovieClip [userSplash] Frame 1Symbol 15 MovieClip
"blow"Symbol 120 MovieClip [userSplash] Frame 1Symbol 119 MovieClip
"klop"Symbol 134 MovieClip [sin_way] Frame 1Symbol 30 MovieClip
"klop"Symbol 136 MovieClip [line_way] Frame 1Symbol 30 MovieClip
"klop"Symbol 138 MovieClip [circle_way] Frame 1Symbol 30 MovieClip
"bg1"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 145 MovieClip
"bg2"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 145 MovieClip
"tiles"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"env"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"splashez"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"enemyMC"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"enemyMC2"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"envTop"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"shadows"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"bnz"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"bnzFX"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"shots"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"fx"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"topEnemyMC"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"topEnemyMC2"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"player"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 142 MovieClip [player]
"shotsTop"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"fxTop"Symbol 146 MovieClip [#BGfull] Frame 1Symbol 30 MovieClip
"body"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 171 MovieClip
"head"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head2"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head3"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head4"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head5"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head6"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head7"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head8"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head9"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head10"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head11"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head12"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"head13"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 35 MovieClip
"ex2"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 17 MovieClip
"ex1"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 17 MovieClip
"ex3"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 17 MovieClip
"ex4"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 17 MovieClip
"ex5"Symbol 178 MovieClip [boss_jetfighter] Frame 1Symbol 17 MovieClip
"dd"Symbol 178 MovieClip [boss_jetfighter] Frame 2Symbol 177 MovieClip
"klop"Symbol 180 MovieClip [tang_way2] Frame 1Symbol 30 MovieClip
"body"Symbol 198 MovieClip [autoExplodePoint] Frame 1Symbol 194 MovieClip
"spl"Symbol 198 MovieClip [autoExplodePoint] Frame 1Symbol 195 MovieClip
"p1"Symbol 198 MovieClip [autoExplodePoint] Frame 3Symbol 17 MovieClip
"body"Symbol 210 MovieClip [nuke] Frame 1Symbol 200 MovieClip
"spl"Symbol 210 MovieClip [nuke] Frame 1Symbol 195 MovieClip
"p1"Symbol 210 MovieClip [nuke] Frame 2Symbol 17 MovieClip
"p2"Symbol 210 MovieClip [nuke] Frame 2Symbol 17 MovieClip
"ex5"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"ex6"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"ex7"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"ex8"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"ex9"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"ex9"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"ex10"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"ex11"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"body"Symbol 216 MovieClip [boss_building] Frame 1Symbol 215 MovieClip
"head"Symbol 216 MovieClip [boss_building] Frame 1Symbol 35 MovieClip
"ex1"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"ex2"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"ex3"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"ex4"Symbol 216 MovieClip [boss_building] Frame 1Symbol 17 MovieClip
"shoot2"Symbol 220 MovieClip [rocket_gun] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 220 MovieClip [rocket_gun] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 230 MovieClip [med_gun] Frame 1Symbol 229 MovieClip
"body"Symbol 235 MovieClip [med_base] Frame 1Symbol 231 MovieClip
"hitBody"Symbol 235 MovieClip [med_base] Frame 1Symbol 231 MovieClip
"head"Symbol 235 MovieClip [med_base] Frame 1Symbol 30 MovieClip
"ex1"Symbol 235 MovieClip [med_base] Frame 1Symbol 17 MovieClip
"ex2"Symbol 235 MovieClip [med_base] Frame 1Symbol 17 MovieClip
"p1"Symbol 248 MovieClip [EnemyShoot] Frame 1Symbol 229 MovieClip
"p2"Symbol 248 MovieClip [EnemyShoot] Frame 1Symbol 229 MovieClip
"p1"Symbol 254 MovieClip [playerShoot2] Frame 1Symbol 229 MovieClip
"p2"Symbol 254 MovieClip [playerShoot2] Frame 1Symbol 229 MovieClip
"body"Symbol 276 MovieClip [village6] Frame 1Symbol 272 MovieClip
"spl"Symbol 276 MovieClip [village6] Frame 1Symbol 15 MovieClip
"p1"Symbol 276 MovieClip [village6] Frame 2Symbol 17 MovieClip
"body"Symbol 282 MovieClip [village5] Frame 1Symbol 278 MovieClip
"spl"Symbol 282 MovieClip [village5] Frame 1Symbol 15 MovieClip
"p1"Symbol 282 MovieClip [village5] Frame 2Symbol 17 MovieClip
"body"Symbol 288 MovieClip [village4] Frame 1Symbol 284 MovieClip
"spl"Symbol 288 MovieClip [village4] Frame 1Symbol 15 MovieClip
"p1"Symbol 288 MovieClip [village4] Frame 2Symbol 17 MovieClip
"body"Symbol 294 MovieClip [village3] Frame 1Symbol 290 MovieClip
"spl"Symbol 294 MovieClip [village3] Frame 1Symbol 15 MovieClip
"p1"Symbol 294 MovieClip [village3] Frame 2Symbol 17 MovieClip
"body"Symbol 300 MovieClip [village2] Frame 1Symbol 296 MovieClip
"spl"Symbol 300 MovieClip [village2] Frame 1Symbol 15 MovieClip
"p1"Symbol 300 MovieClip [village2] Frame 2Symbol 17 MovieClip
"body"Symbol 306 MovieClip [village1] Frame 1Symbol 302 MovieClip
"spl"Symbol 306 MovieClip [village1] Frame 1Symbol 15 MovieClip
"p1"Symbol 306 MovieClip [village1] Frame 2Symbol 17 MovieClip
"klop"Symbol 332 MovieClip [tack_way] Frame 1Symbol 30 MovieClip
"shoot1"Symbol 336 MovieClip [tank_gun] Frame 1Symbol 35 MovieClip
"body"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 337 MovieClip
"head4"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 35 MovieClip
"head3"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 35 MovieClip
"head5"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 35 MovieClip
"head"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 35 MovieClip
"ex2"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 17 MovieClip
"ex1"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 17 MovieClip
"ex3"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 17 MovieClip
"ex4"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 17 MovieClip
"ex5"Symbol 341 MovieClip [boss_tank_base] Frame 1Symbol 17 MovieClip
"body"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 346 MovieClip
"head"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head3"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head4"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head5"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head6"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head7"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head8"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head9"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head10"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"head11"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 35 MovieClip
"ex2"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 17 MovieClip
"ex1"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 17 MovieClip
"ex3"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 17 MovieClip
"ex4"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 17 MovieClip
"ex5"Symbol 353 MovieClip [boss_heli_base] Frame 1Symbol 17 MovieClip
"dd"Symbol 353 MovieClip [boss_heli_base] Frame 2Symbol 352 MovieClip
"p1"Symbol 360 MovieClip [rocket2] Frame 1Symbol 35 MovieClip
"p2"Symbol 360 MovieClip [rocket2] Frame 1Symbol 35 MovieClip
"p0"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 30 MovieClip
"p1"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 30 MovieClip
"p5"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 30 MovieClip
"p4"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 30 MovieClip
"p3"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 30 MovieClip
"p2"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 30 MovieClip
"body"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 361 MovieClip
"vis"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 378 MovieClip
"head"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 35 MovieClip
"ex2"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 17 MovieClip
"ex1"Symbol 382 MovieClip [plane1_base] Frame 1Symbol 17 MovieClip
"dd"Symbol 382 MovieClip [plane1_base] Frame 2Symbol 381 MovieClip
"body"Symbol 394 MovieClip [plane2_base] Frame 1Symbol 387 MovieClip
"head"Symbol 394 MovieClip [plane2_base] Frame 1Symbol 35 MovieClip
"head2"Symbol 394 MovieClip [plane2_base] Frame 1Symbol 35 MovieClip
"ex2"Symbol 394 MovieClip [plane2_base] Frame 1Symbol 17 MovieClip
"ex1"Symbol 394 MovieClip [plane2_base] Frame 1Symbol 17 MovieClip
"dd"Symbol 394 MovieClip [plane2_base] Frame 2Symbol 393 MovieClip
"body"Symbol 406 MovieClip [bunker] Frame 1Symbol 399 MovieClip
"spl"Symbol 406 MovieClip [bunker] Frame 1Symbol 15 MovieClip
"p1"Symbol 406 MovieClip [bunker] Frame 2Symbol 17 MovieClip
"body"Symbol 445 MovieClip [radar] Frame 1Symbol 408 MovieClip
"spl"Symbol 445 MovieClip [radar] Frame 1Symbol 15 MovieClip
"p2"Symbol 445 MovieClip [radar] Frame 2Symbol 17 MovieClip
"p1"Symbol 445 MovieClip [radar] Frame 2Symbol 17 MovieClip
"tf"Symbol 512 MovieClip Frame 1Symbol 511 EditableText
"bar"Symbol 600 MovieClip Frame 1Symbol 599 MovieClip
"bar"Symbol 607 MovieClip Frame 1Symbol 603 MovieClip
"topEnemyMC"Symbol 622 MovieClip Frame 1Symbol 30 MovieClip
"tf"Symbol 622 MovieClip Frame 2Symbol 617 EditableText
"progress"Symbol 623 MovieClip Frame 1Symbol 600 MovieClip
"time"Symbol 623 MovieClip Frame 1Symbol 601 EditableText
"health"Symbol 623 MovieClip Frame 1Symbol 607 MovieClip
"btn_sound"Symbol 623 MovieClip Frame 1Symbol 574 MovieClip
"rockets"Symbol 623 MovieClip Frame 1Symbol 622 MovieClip
"l"Symbol 651 MovieClip Frame 1Symbol 639 MovieClip
"b"Symbol 651 MovieClip Frame 1Symbol 645 MovieClip
"slider"Symbol 653 MovieClip Frame 1Symbol 651 MovieClip
"intro1"Symbol 653 MovieClip Frame 1Symbol 652 EditableText
"intro1"Symbol 656 MovieClip Frame 1Symbol 654 EditableText
"slider"Symbol 656 MovieClip Frame 1Symbol 651 MovieClip
"title"Symbol 671 MovieClip Frame 1Symbol 670 EditableText
"tf1_"Symbol 674 MovieClip Frame 1Symbol 665 EditableText
"tf1"Symbol 674 MovieClip Frame 1Symbol 667 EditableText
"tf2_"Symbol 674 MovieClip Frame 1Symbol 668 EditableText
"tf2"Symbol 674 MovieClip Frame 1Symbol 669 EditableText
"title_mc"Symbol 674 MovieClip Frame 1Symbol 671 MovieClip
"tf3_"Symbol 674 MovieClip Frame 1Symbol 672 EditableText
"tf3"Symbol 674 MovieClip Frame 1Symbol 673 EditableText
"bar"Symbol 678 MovieClip Frame 1Symbol 677 MovieClip
"bar"Symbol 689 MovieClip Frame 1Symbol 687 MovieClip
"tf"Symbol 692 MovieClip Frame 1Symbol 691 EditableText
"slider"Symbol 695 MovieClip Frame 1Symbol 651 MovieClip
"intro1"Symbol 695 MovieClip Frame 1Symbol 694 EditableText
"lvl1"Symbol 740 MovieClip Frame 1Symbol 702 Button
"lvl2"Symbol 740 MovieClip Frame 1Symbol 707 Button
"lvl3"Symbol 740 MovieClip Frame 1Symbol 712 Button
"lvl4"Symbol 740 MovieClip Frame 1Symbol 717 Button
"lvl5"Symbol 740 MovieClip Frame 1Symbol 722 Button
"lvl6"Symbol 740 MovieClip Frame 1Symbol 727 Button
"lvl7"Symbol 740 MovieClip Frame 1Symbol 732 Button
"lvl8"Symbol 740 MovieClip Frame 1Symbol 737 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "music"
ExportAssets (56)Timeline Frame 1Symbol 2 as "s_EnemyShoot"
ExportAssets (56)Timeline Frame 1Symbol 3 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 4 as "s_playerShoot2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "upgrade2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "upgrade"
ExportAssets (56)Timeline Frame 1Symbol 7 as "eexplode"
ExportAssets (56)Timeline Frame 1Symbol 8 as "s_rocket"
ExportAssets (56)Timeline Frame 1Symbol 18 as "wall"
ExportAssets (56)Timeline Frame 1Symbol 22 as "heli_pad"
ExportAssets (56)Timeline Frame 1Symbol 29 as "tower"
ExportAssets (56)Timeline Frame 1Symbol 36 as "gun_3"
ExportAssets (56)Timeline Frame 1Symbol 37 as "gun_2"
ExportAssets (56)Timeline Frame 1Symbol 38 as "gun_1"
ExportAssets (56)Timeline Frame 1Symbol 42 as "gun_pzrk"
ExportAssets (56)Timeline Frame 1Symbol 46 as "player_shadow"
ExportAssets (56)Timeline Frame 1Symbol 50 as "heli2_shadow"
ExportAssets (56)Timeline Frame 1Symbol 55 as "oil"
ExportAssets (56)Timeline Frame 1Symbol 58 as "empty_base"
ExportAssets (56)Timeline Frame 1Symbol 83 as "heli2_base"
ExportAssets (56)Timeline Frame 1Symbol 88 as "tank_base"
ExportAssets (56)Timeline Frame 1Symbol 89 as "player_gun"
ExportAssets (56)Timeline Frame 1Symbol 97 as "player_base"
ExportAssets (56)Timeline Frame 1Symbol 103 as "bonus_weaponAdder"
ExportAssets (56)Timeline Frame 1Symbol 108 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 110 as "tang_way"
ExportAssets (56)Timeline Frame 1Symbol 112 as "bcircle_way"
ExportAssets (56)Timeline Frame 1Symbol 120 as "userSplash"
ExportAssets (56)Timeline Frame 1Symbol 124 as "bonus_fireRate"
ExportAssets (56)Timeline Frame 1Symbol 128 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 1Symbol 132 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 134 as "sin_way"
ExportAssets (56)Timeline Frame 1Symbol 136 as "line_way"
ExportAssets (56)Timeline Frame 1Symbol 138 as "circle_way"
ExportAssets (56)Timeline Frame 1Symbol 139 as "queue"
ExportAssets (56)Timeline Frame 1Symbol 140 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 141 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 142 as "player"
ExportAssets (56)Timeline Frame 1Symbol 146 as "#BGfull"
ExportAssets (56)Timeline Frame 1Symbol 147 as "#soundz"
ExportAssets (56)Timeline Frame 1Symbol 151 as "bonus_anim_rocket1"
ExportAssets (56)Timeline Frame 1Symbol 154 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 157 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 1Symbol 160 as "bonus_anim_fireRate"
ExportAssets (56)Timeline Frame 1Symbol 163 as "bonus_anim_weaponAdder"
ExportAssets (56)Timeline Frame 1Symbol 166 as "evilfighter_shad"
ExportAssets (56)Timeline Frame 1Symbol 169 as "okop"
ExportAssets (56)Timeline Frame 1Symbol 178 as "boss_jetfighter"
ExportAssets (56)Timeline Frame 1Symbol 180 as "tang_way2"
ExportAssets (56)Timeline Frame 1Symbol 184 as "clouds_top"
ExportAssets (56)Timeline Frame 1Symbol 188 as "clouds_down"
ExportAssets (56)Timeline Frame 1Symbol 192 as "clouds"
ExportAssets (56)Timeline Frame 1Symbol 198 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 1Symbol 210 as "nuke"
ExportAssets (56)Timeline Frame 1Symbol 211 as "giant_heli_pad"
ExportAssets (56)Timeline Frame 1Symbol 216 as "boss_building"
ExportAssets (56)Timeline Frame 1Symbol 220 as "rocket_gun"
ExportAssets (56)Timeline Frame 1Symbol 230 as "med_gun"
ExportAssets (56)Timeline Frame 1Symbol 235 as "med_base"
ExportAssets (56)Timeline Frame 1Symbol 239 as "forest"
ExportAssets (56)Timeline Frame 1Symbol 242 as "tree_fall"
ExportAssets (56)Timeline Frame 1Symbol 248 as "EnemyShoot"
ExportAssets (56)Timeline Frame 1Symbol 254 as "playerShoot2"
ExportAssets (56)Timeline Frame 1Symbol 258 as "stone4"
ExportAssets (56)Timeline Frame 1Symbol 262 as "stone3"
ExportAssets (56)Timeline Frame 1Symbol 266 as "stone2"
ExportAssets (56)Timeline Frame 1Symbol 270 as "stone1"
ExportAssets (56)Timeline Frame 1Symbol 276 as "village6"
ExportAssets (56)Timeline Frame 1Symbol 282 as "village5"
ExportAssets (56)Timeline Frame 1Symbol 288 as "village4"
ExportAssets (56)Timeline Frame 1Symbol 294 as "village3"
ExportAssets (56)Timeline Frame 1Symbol 300 as "village2"
ExportAssets (56)Timeline Frame 1Symbol 306 as "village1"
ExportAssets (56)Timeline Frame 1Symbol 309 as "tree3"
ExportAssets (56)Timeline Frame 1Symbol 312 as "tree2"
ExportAssets (56)Timeline Frame 1Symbol 315 as "tree1"
ExportAssets (56)Timeline Frame 1Symbol 318 as "city4"
ExportAssets (56)Timeline Frame 1Symbol 322 as "city3"
ExportAssets (56)Timeline Frame 1Symbol 326 as "city2"
ExportAssets (56)Timeline Frame 1Symbol 330 as "city1"
ExportAssets (56)Timeline Frame 1Symbol 332 as "tack_way"
ExportAssets (56)Timeline Frame 1Symbol 336 as "tank_gun"
ExportAssets (56)Timeline Frame 1Symbol 341 as "boss_tank_base"
ExportAssets (56)Timeline Frame 1Symbol 345 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 1Symbol 353 as "boss_heli_base"
ExportAssets (56)Timeline Frame 1Symbol 357 as "bonus_rocket1"
ExportAssets (56)Timeline Frame 1Symbol 360 as "rocket2"
ExportAssets (56)Timeline Frame 1Symbol 382 as "plane1_base"
ExportAssets (56)Timeline Frame 1Symbol 386 as "plane1_shadow"
ExportAssets (56)Timeline Frame 1Symbol 394 as "plane2_base"
ExportAssets (56)Timeline Frame 1Symbol 398 as "plane2_shadow"
ExportAssets (56)Timeline Frame 1Symbol 406 as "bunker"
ExportAssets (56)Timeline Frame 1Symbol 445 as "radar"
ExportAssets (56)Timeline Frame 1Symbol 448 as "fence"
ExportAssets (56)Timeline Frame 1Symbol 500 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 741 as "__Packages.Playtomic.LogRequest"
ExportAssets (56)Timeline Frame 1Symbol 742 as "__Packages.Playtomic.Log"
ExportAssets (56)Timeline Frame 1Symbol 743 as "__Packages.Playtomic.Link"
ExportAssets (56)Timeline Frame 1Symbol 744 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 745 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 746 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 747 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 748 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 749 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 750 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 751 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 752 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 753 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 754 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 1Symbol 755 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 1Symbol 756 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 757 as "__Packages.autoExplode"

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"prolog"Frame 10
"game"Frame 11
"level"Frame 12
"levelselect"Frame 13
"destroy"Symbol 18 MovieClip [wall] Frame 2
"destroy"Symbol 29 MovieClip [tower] Frame 2
"destroy"Symbol 55 MovieClip [oil] Frame 2
"die"Symbol 83 MovieClip [heli2_base] Frame 2
"die"Symbol 97 MovieClip [player_base] Frame 2
"destroy"Symbol 120 MovieClip [userSplash] Frame 2
"die"Symbol 178 MovieClip [boss_jetfighter] Frame 2
"destroy"Symbol 198 MovieClip [autoExplodePoint] Frame 3
"destroy"Symbol 210 MovieClip [nuke] Frame 2
"shoot"Symbol 229 MovieClip Frame 2
"playerShoot"Symbol 229 MovieClip Frame 2
"rocket"Symbol 229 MovieClip Frame 6
"destroy"Symbol 276 MovieClip [village6] Frame 2
"destroy"Symbol 282 MovieClip [village5] Frame 2
"destroy"Symbol 288 MovieClip [village4] Frame 2
"destroy"Symbol 294 MovieClip [village3] Frame 2
"destroy"Symbol 300 MovieClip [village2] Frame 2
"destroy"Symbol 306 MovieClip [village1] Frame 2
"die"Symbol 353 MovieClip [boss_heli_base] Frame 2
"die"Symbol 382 MovieClip [plane1_base] Frame 2
"die"Symbol 394 MovieClip [plane2_base] Frame 2
"destroy"Symbol 406 MovieClip [bunker] Frame 2
"destroy"Symbol 445 MovieClip [radar] Frame 2
"start"Symbol 550 MovieClip Frame 5
"stop"Symbol 550 MovieClip Frame 10




https://swfchan.com/53/262707/info.shtml
Created: 5/2 -2026 02:35:42 Last modified: 5/2 -2026 02:35:42 Server time: 06/02 -2026 02:32:43