STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
231877
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2628 · P5256

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM48984915-10DC&rnd=48984915" width="1" height="1"></div>

air_assault.swf

This is the info page for
Flash #262747

(Click the ID number above for more basic data on this flash file.)


Text
00:0

00:1

00:2

00:3

00:4

00:5

00:6

00:7

00:8

00:9

01:0

01:1

01:2

01:3

01:4

01:5

01:6

01:7

01:8

01:9

02:0

02:1

02:2

02:3

02:4

02:5

02:6

02:7

02:8

02:9

03:0

03:1

03:2

03:3

03:4

03:5

03:6

03:7

03:8

03:9

04:0

04:1

04:2

04:3

04:4

04:5

04:6

04:7

04:8

04:9

05:0

05:1

05:2

05:3

05:4

05:5

05:6

05:7

05:8

06:0

06:1

06:2

06:3

06:4

06:5

06:6

06:7

06:8

06:9

07:0

07:1

07:2

07:3

07:4

07:5

07:6

07:7

07:8

07:9

08:0

08:1

08:2

08:3

08:4

08:5

08:6

08:7

08:8

08:9

10:0

10:1

10:2

10:3

10:4

10:5

10:6

10:7

10:8

10:9

09:0

09:1

09:2

09:3

09:4

09:5

09:6

09:7

09:8

09:9

11:0

11:1

11:2

11:3

11:4

11:5

11:6

11:7

11:8

11:9

12:0

12:1

12:2

12:3

12:4

12:5

12:6

12:7

12:8

12:9

13:0

13:1

13:2

13:3

13:4

13:5

13:6

13:7

13:8

13:9

14:0

14:1

14:2

14:3

14:4

14:5

14:6

14:7

14:8

14:9

15:0

15:1

15:2

15:3

15:4

15:5

15:6

15:7

15:8

15:9

16:0

16:1

16:2

16:3

16:4

16:5

16:6

16:7

16:8

16:9

17:0

17:1

17:2

17:3

17:4

17:5

17:6

17:7

17:8

17:9

18:0

18:1

18:2

18:3

18:4

18:5

18:6

18:7

18:8

18:9

19:0

19:1

19:2

19:3

19:4

19:5

19:6

19:7

19:8

19:9

21:0

21:1

21:2

21:3

21:4

21:5

21:6

21:7

21:8

21:9

20:0

20:1

20:2

20:3

20:4

20:5

20:6

20:7

20:8

20:9

0%

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

00:00

99

x

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.

LEVEL

5

<p align="right"><font face="Arial" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Arial" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

LALALA

<p align="right"><font face="Arial" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

PAUSED

<p align="center"><font face="Arial" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample testSample test</font></p>

99:99

0

50

100

150

200

250

300

350

400

450

500

550

ActionScript [AS1/AS2]

Frame 1
_global.openSite = function () { getURL ("http://www.gametop.com/?utm_source=HeliStrike&utm_medium=flashGame", "_blank"); };
Instance of Symbol 740 MovieClip "bar" in Frame 1
onClipEvent (load) { _xscale = 0; } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); _xscale = ((l / t) * 100); _root.tf_loader.text = Math.round((l / t) * 100) + " %"; if ((l == t) && (t > 50)) { _root.gotoAndPlay("lang"); } }
Instance of Symbol 744 MovieClip in Frame 2
on (press) { openSite(); }
Frame 3
stop();
Instance of Symbol 748 MovieClip in Frame 3
on (press) { openSite(); }
Frame 5
_global.language_pre = "en"; _root.nextFrame();
Frame 6
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local4 = ((!_global.noSet(currLevel.playerArmor)) ? (currLevel.playerArmor) : (playerS.maxArmor)); var _local3 = ((!_global.noSet(currLevel.playerShield)) ? (currLevel.playerShield) : (playerS.maxShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local4, playerS.withoutBase, _local3, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.gui.rockets.gotoAndStop(1); if (playerS.weapons[1].amount != 0) { if (playerS.weapons[1].bulletType == "rocket") { _root.gui.rockets.gotoAndStop(2); } if (playerS.weapons[1].bulletType == "rocket2") { _root.gui.rockets.gotoAndStop(3); } if (playerS.weapons[1].amount != -100) { _root.gui.rockets.tf.text = playerS.weapons[1].amount; } } _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].tank)) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar != 0) ? true : false); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeS = getTimer(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3 = _local3 + 1; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2 = _local2 - 1; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step = this.step + 1; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2 = _local2 + 1; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name == null) { return(_local5); } target[xml.attributes.name] = _local5; } else if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local2 = 0; while (_local2 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local2])); _local2 = _local2 + 1; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local2 in xml.attributes) { if (_local2 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local4); } } var _local2 = 0; while (_local2 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local2], _local4); _local2 = _local2 + 1; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"100\" />"; str = str + "<var name=\"bottom\" value=\"15\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-30\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /> <font size=\"11\"> - You are a pilot of a heavy helicopter \"Black Shark\".<br /> - You need to get to the end of the level destroying as many enemy units on your way as possible.<br /> - Pick up bonuses and health packs - they will help you to complete your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use Mouse to move the helocopter.<br /> - Press left mouse button to use your primary weapon<br /> - Press Space Bar key to use secondary weapon. </font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies kills :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures destroyed :</var>"; str = str + "<var name=\"final_completeString1\" >Enemies tills total:</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>"; str = str + "<var name=\"final_completeString3\" >Structures destroyed total:</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" >Back to game?</var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"2\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"4\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"1\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"0\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"100\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + " "; str = str + "</object>"; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"4\" />"; str = str + "<var name=\"speedFactor\" value=\"9\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"20\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"heli1\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli1_shadow\" />"; str = str + "<var name=\"base\" value=\"heli1_base\" />"; str = str + "<var name=\"gun\" value=\"gun_2, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"120\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"6, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 90, 90\" />"; str = str + "<var name=\"clip\" value=\"2, 4, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d, d, d\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli2\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli2_shadow\" />"; str = str + "<var name=\"base\" value=\"heli2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"90\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 4\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 40\" />"; str = str + "<var name=\"clip\" value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli3\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"60\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"15\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />"; str = str + "<var name=\"base\" value=\"plane1_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"60\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot, rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 2, 3\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w-5, w5, w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"7, 7, 15\" />"; str = str + "<var name=\"clip\" value=\"1, 1, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane2\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane2_shadow\" />"; str = str + "<var name=\"base\" value=\"plane2_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 3\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w0, w0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"20, 20\" />"; str = str + "<var name=\"clip\" value=\"3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck1\">"; str = str + "<var name=\"base\" value=\"truck1\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"1\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"reloadingTime\" value=\"1000000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1000000\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"tank\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"gun_tank\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"7\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"tank_r\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"300\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"6\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"humm_m\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"humm_r\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun_pzrk\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"20\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object>"; str = str + "<object name=\"apc_m\">"; str = str + "<var name=\"base\" value=\"apc_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"35\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"apc_r\">"; str = str + "<var name=\"base\" value=\"apc_base\" />"; str = str + "<var name=\"gun\" value=\"gun_pzrk\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"jeep_m\">"; str = str + "<var name=\"base\" value=\"jeep_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"jeep_r\">"; str = str + "<var name=\"base\" value=\"jeep_base\" />"; str = str + "<var name=\"gun\" value=\"gun_pzrk\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "</object> "; str = str + "<object name=\"boss_heli\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_heli_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"gun_2, gun_1, gun_2, gun_2, gun_1\" />"; str = str + "<var name=\"armor\" value=\"3000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, rocket2, rocket, rocket, rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, -320, -20, -175, -135\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, h0, t-45, t+30, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\"/>"; str = str + "<var name=\"bulletSpeed\" value=\"15, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 30, 30, 30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 340, 250, 250, 340\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 10, 10, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 5, 10, 10, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\" d, s, d, d, s\" />"; str = str + "<var name=\"bulletFactor\" value=\"1, 20, 1, 1, 20\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "</object>"; str = str + "<object name=\"boss_plane\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"boss_plane_shadow\" />"; str = str + "<var name=\"base\" value=\"boss_plane_base\" />"; str = str + "<var name=\"gun\" value=\"plane_gun, plane_gun, plane_gun, plane_gun\" />"; str = str + "<var name=\"armor\" value=\"5000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 5, 65, 70\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t, t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"100, 100, 100, 100\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_tank\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"boss_tank_base\" />"; str = str + "<var name=\"gun\" value=\"tank_gun, plane_gun, plane_gun, plane_gun, plane_gun\" />"; str = str + "<var name=\"armor\" value=\"4000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 100, 100, 120, 120\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, h-55, h55, h-80, h80\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"150, 100, 100, 100, 100\" />"; str = str + "<var name=\"clip\" value=\"10, 21, 21, 21, 21\" />"; str = str + "<var name=\"shotsTime\" value=\"5, 5, 5, 5, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort_cann1\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"fort_tank1_base\" />"; str = str + "<var name=\"gun\" value=\"rocket_gun\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"7\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"150\" />"; str = str + "<var name=\"clip\" value=\"6\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort_cann2\">"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"base\" value=\"fort_tank4_base\" />"; str = str + "<var name=\"gun\" value=\"gun_mini\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"heli1Sin\">"; str = str + "<var name=\"mainObj\" value=\"heli1\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck1Lin\">"; str = str + "<var name=\"mainObj\" value=\"truck1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tankSin\">"; str = str + "<var name=\"mainObj\" value=\"tank\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pravb\">"; str = str + "<var name=\"mainObj\" value=\"jeep_m\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"50\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"10\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-30\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"600\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"fort_c\">"; str = str + "<var name=\"mainObj\" value=\"fort_cann1\" />"; str = str + "<var name=\"way\" value=\"\" />"; str = str + "<var name=\"noInitRotate\" value=\"1\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\" value=\"oil\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store1\">"; str = str + "<var name=\"linkage\" value=\"store1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store2\">"; str = str + "<var name=\"linkage\" value=\"store2\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\" value=\"tower\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"80\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bunker\">"; str = str + "<var name=\"linkage\" value=\"bunker\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\" value=\"house1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\" value=\"house2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls1\">"; str = str + "<var name=\"linkage\" value=\"rls1\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"splashDamage\" value=\"150\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls2\">"; str = str + "<var name=\"linkage\" value=\"rls2\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"splashDamage\" value=\"150\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"misc\">"; str = str + "<var name=\"linkage\" value=\"palm\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort\">"; str = str + "<var name=\"linkage\" value=\"fort_vis\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort2\">"; str = str + "<var name=\"linkage\" value=\"fort_vis2\" />"; str = str + "<var name=\"armor\" value=\"5000\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort_cp\">"; str = str + "<var name=\"linkage\" value=\"fort_inv1\" />"; str = str + "<var name=\"armor\" value=\"350\" />"; str = str + "<var name=\"splashDamage\" value=\"1000\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >An intelligence Agent has disappeared under unexplained circumstances deep in the jungle. We cannot reveal what he was doing there, but believe us \u0096 it was a matter of national security. In his last dispatch, the Agent said he had discovered a radiolocation station (RLS) that was spying on the territory of our great country. This was in direct violation of our laws! We know that these types of stations operate on oil generators. You have an order to destroy the transport column supplying the RLS.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.2\"tank=\"tankSin\" mainObj=\"mini_s\" base=\"apc_base\" armor=\"70\" orientToPath=\"way\" xoffset=\"270\" mratio=\"4\" endFrame=\"1350\" xratio=\"200\" yratio=\"110\" rotate=\"-180\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"270\" armor=\"60\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" armor=\"60\" object=\"oil\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" armor=\"50\" object=\"house1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"250\" armor=\"50\" object=\"house2\" />"; str = str + "<object yoffset=\"3.0\" tank=\"tankSin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"90\" endFrame=\"5\" rotate=\"-90\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"tankSin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" endFrame=\"5\" rotate=\"90\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"80\" object=\"store1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"120\" object=\"store2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"510\" object=\"store1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"410\" object=\"store2\" />"; str = str + "<object yoffset=\"3.7\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"3.9\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" armor=\"60\" object=\"oil\"/>"; str = str + "<object yoffset=\"4.6\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" endFrame=\"300\" rotate=\"130\" />"; str = str + "<object yoffset=\"4.6\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />"; str = str + "<object yoffset=\"4.7\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"500\" endFrame=\"350\" rotate=\"140\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.7\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"50\" endFrame=\"350\" rotate=\"40\" mratio=\"4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"210\" armor=\"60\" object=\"tower\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"370\" armor=\"60\" object=\"tower\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"truck1Lin\" way=\"sin_way\" base=\"truck1\" rotate=\"180\" yratio=\"200\" mratio=\"2\" xoffset=\"260\" />"; str = str + "<object yoffset=\"6.4\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-170\" mratio=\"3\" xoffset=\"630\" />"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-170\" mratio=\"3\" xoffset=\"500\" />"; str = str + "<object yoffset=\"6.6\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-170\" mratio=\"3\" xoffset=\"370\" />"; str = str + "<object yoffset=\"6.7\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-170\" mratio=\"3\" xoffset=\"240\" />"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"550\" rotate=\"-170\" />"; str = str + "<object yoffset=\"6.4\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" rotate=\"-170\" />"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"300\" rotate=\"-170\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"240\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\" top=\"1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\" top=\"1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\" top=\"1\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"80\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\" top=\"1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"450\" object=\"misc\" linkage=\"bush\"top=\"1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"200\" object=\"misc\" linkage=\"bush\"top=\"1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"top=\"1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"200\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"300\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"miniHealth\"xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"miniHealth\"xoffset=\"150\"/>"; str = str + "<object yoffset=\"7.7\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >Unfortunately, the radiolocation station is continuing to spy on our territory. Worse still, our strategic sites are stationed within range of its sights. We have determined the exact coordinates of the oil-loading station that supplies the RLS. A transport column will be moving toward the station during your visit. Your task is to make sure that not a single drop of oil is used to harm our country.</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\"/>"; str = str + "<object yoffset=\"1.6\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\"/>"; str = str + "<object yoffset=\"4.1\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\"/>"; str = str + "<object yoffset=\"5.4\" command=\"slideConstant\" factor=\"0.99\" limit=\"2\"/>"; str = str + "<object yoffset=\"8.5\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-80\" mratio=\"2\" xoffset=\"250\" />"; str = str + "<object yoffset=\"2.3\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-80\" mratio=\"2\" xoffset=\"200\" />"; str = str + "<object yoffset=\"2.6\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-90\" mratio=\"2\" xoffset=\"270\" />"; str = str + "<object yoffset=\"2.9\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-100\" mratio=\"2\" xoffset=\"320\" />"; str = str + "<object yoffset=\"3.2\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-90\" mratio=\"2\" xoffset=\"300\" />"; str = str + "<object yoffset=\"3.5\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-90\" mratio=\"2\" xoffset=\"300\" />"; str = str + "<object yoffset=\"5.4\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-100\" mratio=\"2\" xoffset=\"350\" />"; str = str + "<object yoffset=\"5.7\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-80\" mratio=\"2\" xoffset=\"250\" />"; str = str + "<object yoffset=\"6.0\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-100\" mratio=\"2\" xoffset=\"350\" />"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-80\" mratio=\"2\" xoffset=\"200\" />"; str = str + "<object yoffset=\"6.6\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-90\" mratio=\"2\" xoffset=\"300\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"200\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"300\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"300\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"150\" object=\"bunker\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"150\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"450\" object=\"bunker\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"1.0\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"1.2\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"truck1Lin\" mainObj=\"humm_m\" xoffset=\"440\" endFrame=\"200\" rotate=\"150\" mratio=\"4\" ai=\"1\" />"; str = str + "<object yoffset=\"3.1\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"4.1\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"6.0\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"6.2\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"truck1Lin\" mainObj=\"humm_m\" rotate=\"135\" endFrame=\"400\" xoffset=\"550\" mratio=\"3\" />"; str = str + "<object yoffset=\"7.2\" tank=\"truck1Lin\" mainObj=\"humm_m\" rotate=\"60\" endFrame=\"200\" xoffset=\"200\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.4\" bonus=\"fullHealth\"xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"rocket1\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"0\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"50\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"150\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"350\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"400\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"450\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"550\" object=\"misc\" linkage=\"wall\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"store2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"175\" object=\"store1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"470\" object=\"house2\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"400\" object=\"house1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"120\" object=\"store1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"30\" object=\"store2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" object=\"store1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"30\" object=\"store2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"510\" object=\"store1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"360\" object=\"store2\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"270\" object=\"oil\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"100\" reloadingTime=\"6000\" endFrame=\"1\" xoffset=\"270\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"340\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"380\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"60\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"20\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"170\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"370\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >Reconnaissance pictures from our spy plane show that the RLS has its own oil-supply storage unit on the territory. Destroying their oil storage tanks would teach them a good lesson! And another thing. If the RLS suffers a bit of damage along the way, you won`t get sued. Get started immediately!</var>"; str = str + "<var name=\"playerX\" value=\"200\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"3.8\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\"/>"; str = str + "<object yoffset=\"3.9\" command=\"slideConstant\" factor=\"0.9\" limit=\"2\"/>"; str = str + "<object yoffset=\"5.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"7.1\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\"/>"; str = str + "<object yoffset=\"7.3\" command=\"slideConstant\" factor=\"0.9\" limit=\"2\"/>"; str = str + "<object yoffset=\"8.3\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"9.0\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"miniHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"miniHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"miniHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"weaponAdder\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.6\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"300\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"350\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.9\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.7\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"275\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"2.8\" tank=\"truck1Lin\" mainObj=\"apc_r\" rotate=\"80\" endFrame=\"300\" xoffset=\"50\" mratio=\"4\" />"; str = str + "<object yoffset=\"2.8\" tank=\"truck1Lin\" mainObj=\"apc_r\" rotate=\"90\" endFrame=\"250\" xoffset=\"250\" mratio=\"4\" />"; str = str + "<object yoffset=\"2.8\" tank=\"truck1Lin\" mainObj=\"apc_r\" rotate=\"100\" endFrame=\"300\" xoffset=\"500\" mratio=\"4\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" object=\"wall\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"wall\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"160\" object=\"bunker\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"160\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"390\" object=\"bunker\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"390\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"wall\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"550\" object=\"wall\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"4.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"5.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"6.4\" tank=\"pravb\" xoffset=\"290\" xratio=\"150\" yratio=\"200\" endFrame=\"310\" armor=\"10\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"pravb\" xoffset=\"290\" xratio=\"150\" yratio=\"190\" endFrame=\"260\" armor=\"10\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"pravb\" armor=\"10\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"pravb\" factor=\"-1\" armor=\"10\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"60\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"250\" way=\"circle_way\" xoffset=\"500\" movedWay=\"0\" />"; str = str + "<object yoffset=\"7.4\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"-60\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"250\" way=\"circle_way\" xoffset=\"500\" movedWay=\"0\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"45\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"300\" way=\"circle_way\" xoffset=\"450\" movedWay=\"0\" />"; str = str + "<object yoffset=\"7.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"-45\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"300\" way=\"circle_way\" xoffset=\"450\" movedWay=\"0\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"45\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"350\" way=\"circle_way\" xoffset=\"400\" movedWay=\"0\" />"; str = str + "<object yoffset=\"7.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"-45\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"350\" way=\"circle_way\" xoffset=\"400\" movedWay=\"0\" factor=\"-1\" />"; str = str + "<object yoffset=\"8.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"30\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"400\" way=\"circle_way\" xoffset=\"350\" movedWay=\"0\" />"; str = str + "<object yoffset=\"8.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"2\" rotate=\"-30\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"400\" yratio=\"400\" way=\"circle_way\" xoffset=\"350\" movedWay=\"0\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"60\" object=\"oil\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"250\" object=\"oil\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" object=\"store1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"100\" object=\"store1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"80\" object=\"store2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"-20\" object=\"store2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"205\" object=\"rls2\" />"; str = str + "<object yoffset=\"8.4\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"100\" reloadingTime=\"6000\" endFrame=\"1\" xoffset=\"205\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"490\" object=\"house1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"500\" object=\"house2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"350\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"340\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"520\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"380\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"60\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"20\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"170\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"370\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >Congratulations! That was a tremendous success! There is another piece of good news \u0096 our Satellite has traced the signal from our lost Agent`s radio beacon. He has been discovered and is being held in a concentration camp. He must be evacuated \u0096 before he has a chance to break down under torture. Another clarification: the concentration camp is a secure facility and is being protected by both ground and air patrols.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"5.0\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"miniHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.3\" bonus=\"miniHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"6.0\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.3\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"8.1\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.7\" command=\"slideConstant\" factor=\"1.9\" limit=\"3\"/>"; str = str + "<object yoffset=\"6.1\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"1.0\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" />"; str = str + "<object yoffset=\"1.5\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"-15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"2.0\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" />"; str = str + "<object yoffset=\"2.5\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"-15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"3.0\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" />"; str = str + "<object yoffset=\"3.5\" tank=\"heli1Sin\" mainObj=\"heli3\" mratio=\"4\" rotate=\"-15\" cannonAngle=\"h0\" wayCycle=\"3\" xratio=\"500\" yratio=\"300\" bulletDir=\"d\" rotatedByWay=\"0\" way=\"circle_way\" xoffset=\"150\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"3.9\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"3.9\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.9\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"50\" xoffset=\"150\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"5.9\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"50\" xoffset=\"275\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"5.9\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"50\" xoffset=\"400\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"500\" endFrame=\"350\" rotate=\"140\" mratio=\"4\" />"; str = str + "<object yoffset=\"7.6\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"50\" endFrame=\"350\" rotate=\"40\" mratio=\"4\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"220\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"340\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"520\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"380\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"60\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"20\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"30\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"470\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"20\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"20\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"460\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"540\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"70\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"60\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"440\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"20\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"truck1Lin\" mainObj=\"boss_tank\" rotatedByWay=\"0\" bossBar=\"1\" rotate=\"90\" xoffset=\"275\" mratio=\"3\" xratio=\"200\" yratio=\"100\" wayCycle=\"2\" movedWayOffset=\"40\" movedWay=\"1\" endFrame=\"300\"/>"; str = str + "<object yoffset=\"8.3\" command=\"slideConstant\" factor=\"1.1\" limit=\"3\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"170\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"370\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >The evacuation corridor is ready. It is essential to destroy the secure facility`s firing positions. Be careful \u0096 an airfield is located nearby, and if you create a big stir, they are likely to send fighter jets to protect the concentration camp.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"4.1\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.2\" bonus=\"weaponAdder\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.2\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"-50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" />"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"0\" />"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"150\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"-3\" />"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"250\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" />"; str = str + "<object yoffset=\"2.9\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"-50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"0\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"150\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"-3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"250\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"-50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" />"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"0\" />"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"150\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"-3\" />"; str = str + "<object yoffset=\"6.3\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"250\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" />"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"-50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"50\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"0\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"150\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"-3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"250\" endFrame=\"400\" mratio=\"4\" ai=\"1\" rotate=\"5\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.8\" tank=\"tankSin\" mainObj=\"humm_m\" xoffset=\"50\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>"; str = str + "<object yoffset=\"7.8\" tank=\"tankSin\" mainObj=\"humm_m\" xoffset=\"500\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"tankSin\" mainObj=\"humm_r\" xoffset=\"-50\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"tankSin\" mainObj=\"humm_r\" xoffset=\"600\" way=\"player\" speed=\"2\" followPlayer=\"1\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"3.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"5.1\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"550\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"5.8\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"8.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" armor=\"60\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"500\"armor=\"60\" way=\"player\" speed=\"7\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"9.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" armor=\"60\" way=\"player\" speed=\"6\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"60\" object=\"store2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"170\" object=\"store2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"280\" object=\"store2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"390\" object=\"store2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"store2\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"40\" object=\"store1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"40\" object=\"store1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"40\" object=\"store1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"40\" object=\"store1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"40\" object=\"store1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"220\" object=\"tower\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"220\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"330\" object=\"tower\"/>"; str = str + "<object yoffset=\"3.2\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"330\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.2\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"4.2\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"490\" object=\"house2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"490\" object=\"house2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"490\" object=\"house2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"490\" object=\"house2\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"490\" object=\"house2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"40\" object=\"house1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"40\" object=\"house1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"40\" object=\"house1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"40\" object=\"house1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"40\" object=\"house1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"80\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"60\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"310\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"340\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"520\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"20\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"170\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"370\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >The camp turned out to be empty. Most likely, the radio beacon had been discovered and destroyed, while our Agent has been taken somewhere else. But where? Only one road leads out of the camp. Order \u0096 to conduct a reconnaissance mission about the road`s direction and final destination point.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"2.0\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-80\" mratio=\"2\" xoffset=\"250\" />"; str = str + "<object yoffset=\"2.6\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-90\" mratio=\"2\" xoffset=\"270\" />"; str = str + "<object yoffset=\"3.2\" tank=\"truck1Lin\" base=\"truck1\" rotate=\"-90\" mratio=\"2\" xoffset=\"300\" />"; str = str + "<object yoffset=\"5.4\" tank=\"truck1Lin\" base=\"truck2\" rotate=\"-100\" mratio=\"2\" xoffset=\"350\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"410\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"50\" object=\"wall\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.1\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" armor=\"100\" cannonTimeOffset=\"15\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.2\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"350\" armor=\"100\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"200\" armor=\"100\" cannonTimeOffset=\"13\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"100\" object=\"bunker\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"truck1Lin\" base=\"empty_base\" mainObj=\"jeep_r\" reloadingTime=\"30\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" armor=\"100\" />"; str = str + "<object yoffset=\"2.6\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"6.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-50\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"line_way\" endFrame=\"200\" bulletDir=\"d\" cannonAngle=\"h0\" xoffset=\"200\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"100\" rotatedByWay=\"0\"/>"; str = str + "<object yoffset=\"3.2\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"line_way\" endFrame=\"200\" bulletDir=\"d\" cannonAngle=\"h0\" xoffset=\"100\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\"/>"; str = str + "<object yoffset=\"3.4\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"line_way\" endFrame=\"200\" bulletDir=\"d\" cannonAngle=\"h0\" xoffset=\"300\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"h0\" xratio=\"200\" mratio=\"6\" xoffset=\"275\" wayCycle=\"3\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\"/>"; str = str + "<object yoffset=\"6.6\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"line_way\" endFrame=\"300\" bulletDir=\"d\" cannonAngle=\"h0\" xoffset=\"130\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"100\" rotatedByWay=\"0\" mratio=\"4\" rotate=\"180\" />"; str = str + "<object yoffset=\"6.6\" tank=\"heli1Sin\" mainObj=\"heli3\" way=\"line_way\" endFrame=\"300\" bulletDir=\"d\" cannonAngle=\"h0\" xoffset=\"0\" wayCycle=\"2\" movedWay=\"1\" movedWayOffset=\"100\" rotatedByWay=\"0\" mratio=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"7.0\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"55\" clip=\"7\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"125\" wayCycle=\"3\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"55\" clip=\"7\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"425\" wayCycle=\"3\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"8.9\" tank=\"heli1Sin\" mainObj=\"boss_heli\" way=\"heli_way\" xratio=\"100\" yratio=\"100\" mratio=\"4\" rotate=\"0\" xoffset=\"160\" movedWay=\"1\" movedWayOffset=\"40\" rotatedByWay=\"1\" wayCycle=\"3\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"250\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"150\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"530\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"275\" object=\"rls2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"100\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"2.8\" command=\"slideConstant\" factor=\"1.01\" limit=\"3\"/>"; str = str + "<object yoffset=\"3.6\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"6.0\" command=\"slideConstant\" factor=\"1.01\" limit=\"3\"/>"; str = str + "<object yoffset=\"7.2\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"8.3\" command=\"slideConstant\" factor=\"1.1\" limit=\"3\"/>"; str = str + "<object yoffset=\"9.8\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"rocket1\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"rocket1\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"miniHealth\"xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"miniHealth\"xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.3\" bonus=\"fullHealth\"xoffset=\"500\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"weaponAdder\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"miniHealth\"xoffset=\"250\"/>"; str = str + "<object yoffset=\"8.4\" bonus=\"fullHealth\"xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.0\" bonus=\"fullHealth\"xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"265\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"380\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"430\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"60\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"20\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"510\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"250\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"390\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"265\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"420\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"60\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"170\" object=\"misc\" linkage=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"370\" object=\"misc\" linkage=\"stone3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"stone2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"160\" object=\"misc\" linkage=\"stone4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >The road`s destination point, as you have found out, turned out being a secret experimental helicopter launch pad. Our analytical department believes that the Agent has been removed from the area by air. Here is your new assignment \u0096 to break through to the military airfield.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"2.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.0\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"rocket1\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"1.0\" tank=\"tankSin\" xoffset=\"50\" mainObj=\"apc_m\" rotate=\"-100\" mratio=\"4\" xratio=\"50\" cannonAngle=\"t\" bulletDir=\"d\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.5\" tank=\"tankSin\" xoffset=\"50\" mainObj=\"apc_m\" rotate=\"100\" mratio=\"4\" xratio=\"50\" cannonAngle=\"t\" bulletDir=\"d\" wayCycle=\"1\" factor=\"-1\"/>"; str = str + "<object yoffset=\"1.9\" tank=\"truck1Lin\" mainObj=\"humm_r\" rotate=\"10\" endFrame=\"400\" xoffset=\"0\" mratio=\"4\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"truck1Lin\" mainObj=\"humm_r\" rotate=\"60\" endFrame=\"300\" xoffset=\"-5\" mratio=\"7\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"truck1Lin\" mainObj=\"humm_r\" rotate=\"170\" endFrame=\"400\" xoffset=\"550\" mratio=\"4\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"truck1Lin\" mainObj=\"humm_r\" rotate=\"120\" endFrame=\"300\" xoffset=\"550\" mratio=\"7\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"truck1Lin\" mainObj=\"jeep_r\" rotate=\"85\" endFrame=\"200\" xoffset=\"250\" mratio=\"6\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"truck1Lin\" mainObj=\"jeep_r\" rotate=\"95\" endFrame=\"200\" xoffset=\"300\" mratio=\"6\" ai=\"1\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"55\" clip=\"7\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"125\" wayCycle=\"3\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"85\" rotatedByWay=\"0\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"55\" clip=\"7\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"425\" wayCycle=\"3\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"85\" rotatedByWay=\"0\" cannonTimeOffset=\"30\" startFrame=\"1400\" endFrame=\"0\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"truck1Lin\" mainObj=\"jeep_r\" rotate=\"95\" endFrame=\"200\" xoffset=\"250\" mratio=\"6\" ai=\"1\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"truck1Lin\" mainObj=\"jeep_r\" rotate=\"85\" endFrame=\"200\" xoffset=\"300\" mratio=\"6\" ai=\"1\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"30\" movedWayOffset=\"50\" movedWay=\"1\" />"; str = str + "<object yoffset=\"4.0\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" mratio=\"4\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" wayCycle=\"3\" xratio=\"300\" yratio=\"400\" way=\"circle_way\" xoffset=\"-70\" rotate=\"-30\" movedWayOffset=\"50\" movedWay=\"1\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.1\" command=\"slideConstant\" factor=\"1.09\" limit=\"2\"/>"; str = str + "<object yoffset=\"5.6\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"weaponAdder\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"260\" rotate=\"15\" mratio=\"5\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"25, 25\" />"; str = str + "<object yoffset=\"5.3\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"125\" rotate=\"15\" mratio=\"6\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"25, 25\" />"; str = str + "<object yoffset=\"5.4\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"5\" rotate=\"15\" mratio=\"8\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"25, 25\" />"; str = str + "<object yoffset=\"5.5\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-140\" rotate=\"15\" mratio=\"10\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"25, 25\" />"; str = str + "<object yoffset=\"7.0\" tank=\"tankSin\" xoffset=\"50\" rotate=\"-100\" mratio=\"4\" xratio=\"50\" cannonAngle=\"t\" bulletDir=\"d\" movedWay=\"0\" movedWayOffset=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"tankSin\" xoffset=\"50\" rotate=\"100\" mratio=\"4\" xratio=\"50\" cannonAngle=\"t\" bulletDir=\"d\" movedWay=\"0\" movedWayOffset=\"50\" wayCycle=\"1\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.0\" command=\"slideConstant\" factor=\"1.09\" limit=\"3\"/>"; str = str + "<object yoffset=\"11.7\" command=\"slideConstant\" factor=\"0.1\" limit=\"0\"/>"; str = str + "<object yoffset=\"8.0\" bonus=\"weaponAdder\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8.1\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"8.3\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"8.5\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"8.7\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"8.9\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"9.1\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" clip=\"4 ,4\" shotsTime=\"10, 10\" movedWayOffset=\"50\" reloadingTime=\"60, 60\" />"; str = str + "<object yoffset=\"10.3\" bonus=\"rocket2\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"9.5\" bonus=\"fullHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"275\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"10.6\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"160\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"10.6\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"390\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"10.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"10.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"500\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"11.2\" tank=\"tankSin\" way=\"line_way\" mainObj=\"tank_r\" xoffset=\"450\" endFrame=\"300\" rotate=\"130\" />"; str = str + "<object yoffset=\"11.3\" tank=\"tankSin\" way=\"line_way\" mainObj=\"tank_r\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />"; str = str + "<object yoffset=\"11.4\" tank=\"tankSin\" way=\"line_way\" xoffset=\"500\" endFrame=\"350\" rotate=\"150\" mratio=\"6\" />"; str = str + "<object yoffset=\"11.5\" tank=\"tankSin\" way=\"line_way\" xoffset=\"50\" endFrame=\"350\" rotate=\"30\" mratio=\"6\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"250\" object=\"misc\" linkage=\"pad1\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"110\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"530\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"275\" object=\"rls2\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"90\" object=\"misc\" linkage=\"pad1\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"450\" object=\"misc\" linkage=\"pad1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"370\" object=\"misc\" linkage=\"pad2\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"290\" object=\"misc\" linkage=\"pad1\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"540\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >Abort airfield attack. Our reconnaissance Satellite has taken pictures of the convoy racing away from the airfield toward our enemy`s attack fortifications. I am certain \u0096 the Agent is there! Destroy the fortifications before the convoy gets there first!</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"450\" endFrame=\"300\" rotate=\"130\" />"; str = str + "<object yoffset=\"1.0\" tank=\"truck1Lin\" mainObj=\"jeep_m\" armor=\"10\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />"; str = str + "<object yoffset=\"1.1\" tank=\"truck1Lin\" mainObj=\"jeep_r\" armor=\"10\" xoffset=\"500\" endFrame=\"350\" rotate=\"140\" mratio=\"4\" />"; str = str + "<object yoffset=\"1.1\" tank=\"truck1Lin\" mainObj=\"jeep_r\" armor=\"10\" xoffset=\"50\" endFrame=\"350\" rotate=\"40\" mratio=\"4\" />"; str = str + "<object yoffset=\"1.7\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"450\" endFrame=\"300\" rotate=\"130\" />"; str = str + "<object yoffset=\"1.7\" tank=\"truck1Lin\" mainObj=\"humm_m\" armor=\"30\" xoffset=\"100\" endFrame=\"300\" rotate=\"50\" />"; str = str + "<object yoffset=\"1.8\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"500\" endFrame=\"350\" rotate=\"140\" mratio=\"4\" />"; str = str + "<object yoffset=\"1.8\" tank=\"truck1Lin\" mainObj=\"humm_r\" armor=\"30\" xoffset=\"50\" endFrame=\"350\" rotate=\"40\" mratio=\"4\" />"; str = str + "<object yoffset=\"2.1\" tank=\"pravb\" mainObj=\"apc_m\" armor=\"50\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"pravb\" mainObj=\"apc_m\" factor=\"-1\" armor=\"50\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"pravb\" mainObj=\"apc_r\" armor=\"50\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"pravb\" mainObj=\"apc_r\" factor=\"-1\" armor=\"50\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.3\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" bonus=\"fullHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"fullHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"fullHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"fullHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"fullHealth\" xoffset=\"40\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"rocket1\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.0\" bonus=\"rocket2\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"weaponAdder\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.8\" command=\"slideConstant\" factor=\"1.9\" limit=\"3\"/>"; str = str + "<object yoffset=\"3.2\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"7.9\" command=\"slideConstant\" factor=\"0.1\" limit=\"0\"/>"; str = str + "<object yoffset=\"1.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"1.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"250\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"50\" xoffset=\"150\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"60\" endFrame=\"50\" xoffset=\"400\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"pravb\" endFrame=\"250\" mratio=\"4\" xratio=\"250\" yratio=\"100\" xoffset=\"0\" mainObj=\"tank\" />"; str = str + "<object yoffset=\"4.1\" tank=\"pravb\" endFrame=\"250\" mratio=\"4\" xratio=\"250\" yratio=\"100\" xoffset=\"0\" mainObj=\"tank_r\" factor=\"-1\" />"; str = str + "<object yoffset=\"4.7\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />"; str = str + "<object yoffset=\"4.8\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.0\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />"; str = str + "<object yoffset=\"5.1\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.3\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />"; str = str + "<object yoffset=\"5.4\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.6\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />"; str = str + "<object yoffset=\"5.7\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.9\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" />"; str = str + "<object yoffset=\"6.0\" tank=\"pravb\" mainObj=\"heli3\" orientToPath=\"shoot\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"50\" clip=\"2\" shotsTime=\"4\" factor=\"-1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"0\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"50\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"150\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"200\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"250\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"400\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"450\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"500\" object=\"misc\" linkage=\"fence\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" object=\"tower\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"100\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"50\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"450\" object=\"tower\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"truck1Lin\" base=\"empty_base\" armor=\"100\" mainObj=\"jeep_m\" gun=\"gun_2\" shotsTime=\"2\" reloadingTime=\"50\" bulletSpeed=\"7\" clip=\"8\" endFrame=\"1\" rotate=\"-100\" mratio=\"2\" xoffset=\"450\" />"; str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann2\" cannonTimeOffset=\"0\" base=\"fort_tank5_base\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv5\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann2\" cannonTimeOffset=\"6\" base=\"fort_tank4_base\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv4\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann1\" cannonTimeOffset=\"0\" base=\"fort_tank3_base\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv3\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann1\" cannonTimeOffset=\"70\"base=\"fort_tank2_base\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv2\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"fort_c\" mainObj=\"fort_cann1\" cannonTimeOffset=\"140\" base=\"fort_tank1_base\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort_cp\" linkage=\"fort_inv1\" />"; str = str + "<object yoffset=\"7.1\" object=\"fort2\"/>"; str = str + "<object yoffset=\"7.1\" object=\"fort\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"270\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"120\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"140\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"360\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"190\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"20\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"490\" object=\"misc\" linkage=\"bush\"top=\"1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"390\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"420\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"500\" object=\"misc\" linkage=\"bush\" top=\"1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"410\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"500\" object=\"misc\" linkage=\"palm\" top=\"1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"40\" object=\"misc\" linkage=\"bush\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"180\" object=\"misc\" linkage=\"bush\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" >Great \u0096 the Agent has been saved!!! But an escort squadron has just left the military airfield on a mission to destroy the transport helicopter being used to evacuate the Agent. Worse yet, based on radio dispatch intercepts, they are ordering everything that can fly up in the air. Your task is to provide cover.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.09\" limit=\"3\"/>"; str = str + "<object yoffset=\"11.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"13.7\" command=\"slideConstant\" factor=\"0.9\" limit=\"1\"/>"; str = str + "<object yoffset=\"14.2\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"weaponAdder\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.5\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"fullHealth\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"fullHealth\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"fullHealth\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"12.0\" bonus=\"fullHealth\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"13.5\" bonus=\"fullHealth\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"14.3\" bonus=\"fullHealth\" xoffset=\"275\"/> "; str = str + "<object yoffset=\"10.5\" bonus=\"rocket2\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"13\" bonus=\"rocket2\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"20\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"350\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"160\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"390\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"14.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"420\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"16.3\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"18.3\" xoffset=\"50\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"21.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"22.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"1.1\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"125\" rotate=\"15\" mratio=\"6\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"1.2\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"5\" rotate=\"15\" mratio=\"8\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"2.3\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"50\" way=\"player\" speed=\"8\" bulletDir=\"d, d, s\" reloadingTime=\"10, 10, 15\" bulletFactor=\"0, 0, 5\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"260\" rotate=\"15\" mratio=\"5\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"2.7\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"125\" rotate=\"15\" mratio=\"6\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"2.8\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"5\" rotate=\"15\" mratio=\"8\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-140\" rotate=\"15\" mratio=\"10\" endFrame=\"570\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"20, 20\" />"; str = str + "<object yoffset=\"4.6\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"275\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"4.8\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"130\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"4.8\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"420\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"5.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"200\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"5.0\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"350\" rotate=\"90\" mratio=\"6\" way=\"line_way\" bulletDir=\"d, d, d\" reloadingTime=\"10, 10, 15\" />"; str = str + "<object yoffset=\"5.5\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"5.7\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"5.9\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"6.1\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"6.3\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"6.5\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"-50\" rotate=\"10\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"7.8\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"8.0\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"8.2\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"8.4\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"8.6\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"8.8\" tank=\"heli1Sin\" mainObj=\"heli2\" xoffset=\"600\" rotate=\"170\" mratio=\"6\" xratio=\"150\" way=\"line_way\" bulletDir=\"d, d, d\" rotatedByWay=\"0\" movedWay=\"1\" movedWayOffset=\"50\" reloadingTime=\"12, 12\" />"; str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" mainObj=\"heli2\" reloadingTime=\"55,55\" clip=\"7,7\" shotsTime=\"10,10\" way=\"circle_way\" bulletDir=\"d,d\" cannonAngle=\"h0,h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"25\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\" cannonTimeOffset=\"30,30\"endFrame=\"1050\" startFrame=\"1400\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" mainObj=\"heli2\" reloadingTime=\"55,55\" clip=\"7,7\" shotsTime=\"10,10\" way=\"circle_way\" bulletDir=\"d,d\" cannonAngle=\"h0,h0\" yratio=\"200\" xratio=\"50\" mratio=\"6\" xoffset=\"525\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"50\" rotatedByWay=\"0\" cannonTimeOffset=\"30,30\" endFrame=\"350\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"30\" endFrame=\"300\" xoffset=\"250\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"30\" endFrame=\"300\" xoffset=\"300\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"11.5\" tank=\"pravb\" mainObj=\"tank\" mratio=\"6\" xratio=\"250\"/>"; str = str + "<object yoffset=\"12.2\" tank=\"pravb\" mainObj=\"tank\" mratio=\"6\" xratio=\"250\" factor=\"-1\" rotate=\"-12\" />"; str = str + "<object yoffset=\"12.5\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"500\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.6\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"350\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.7\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"200\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"50\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.7\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"425\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.8\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"275\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"12.9\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"125\" rotate=\"90\" mratio=\"6\" way=\"line_way\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"500\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"350\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"200\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.1\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"50\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"425\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"275\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.2\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"125\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"500\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"350\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"200\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.3\" tank=\"heli1Sin\" mainObj=\"plane2\" orientToPath=\"way\" xoffset=\"50\" mratio=\"6\" xratio=\"50\" cannonAngle=\"w0, w0\" bulletDir=\"d, d\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"0\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"50\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"100\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"150\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"200\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"250\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"300\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"350\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"400\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"500\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"550\" object=\"wall\"/>"; str = str + "<object yoffset=\"13.8\" tank=\"truck1Lin\" mainObj=\"tank\" xoffset=\"100\" mratio=\"6\" rotate=\"90\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.0\" tank=\"truck1Lin\" mainObj=\"tank\" xoffset=\"275\" mratio=\"4\" rotate=\"90\" endFrame=\"350\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"13.8\" tank=\"truck1Lin\" mainObj=\"tank\" xoffset=\"450\" mratio=\"6\" rotate=\"90\" endFrame=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"50\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"200\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"350\" way=\"line_way\" rotate=\"90\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"heli1Sin\" bulletDir=\"s, s\" bulletFactor=\"10, 10\" mratio=\"8\" mainObj=\"heli2\" movedWay=\"1\" movedWayOffset=\"120\" endFrame=\"90\" xoffset=\"500\" way=\"line_way\" rotate=\"90\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1_en\" >The Agent has reported that, in the near future, a plane carrying a \u0093dirty bomb\u0094 will take off from the military airfield. It intends to bomb our territory, and only you have the time to intercept it.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"40\" clip=\"2\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"t\" yratio=\"300\" xratio=\"100\" mratio=\"6\" xoffset=\"350\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"100\" cannonTimeOffset=\"30\" orientToPath=\"shoot\" endFrame=\"350\" />"; str = str + "<object yoffset=\"1.2\" tank=\"heli1Sin\" mainObj=\"heli3\" gun=\"gun_2\" bulletType=\"rocket\" bulletDamage=\"30\" reloadingTime=\"40\" clip=\"2\" shotsTime=\"10\" way=\"circle_way\" bulletDir=\"d\" cannonAngle=\"t\" yratio=\"300\" xratio=\"100\" mratio=\"6\" xoffset=\"200\" wayCycle=\"1\" rotate=\"90\" movedWay=\"1\" movedWayOffset=\"100\" cannonTimeOffset=\"30\" orientToPath=\"shoot\" startFrame=\"1400\" endFrame=\"1050\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"325\" object=\"oil\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"truck1Lin\" endFrame=\"250\" mratio=\"4\" rotate=\"90\" xoffset=\"220\" mainObj=\"tank\" />"; str = str + "<object yoffset=\"1.7\" tank=\"truck1Lin\" endFrame=\"280\" mratio=\"4\" rotate=\"140\" xoffset=\"500\" mainObj=\"tank_r\" cannonAngle=\"h90\" bulletDir=\"s\" bulletFactor=\"5\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"truck1Lin\" endFrame=\"200\" mratio=\"4\" rotate=\"70\" xoffset=\"25\" mainObj=\"tank_r\" cannonAngle=\"h-90\" bulletDir=\"s\" bulletFactor=\"5\"/>"; str = str + "<object yoffset=\"2.3\" command=\"slideConstant\" factor=\"0.99\" limit=\"1\"/>"; str = str + "<object yoffset=\"2.5\" command=\"slideConstant\" factor=\"1.21\" limit=\"7\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"boss_plane\" way=\"bomber_way\" yratio=\"120\" xratio=\"70\" rotate=\"0\" mratio=\"6\" xoffset=\"70\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"40\" rotatedByWay=\"1\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 10\"/>"; str = str + "<object yoffset=\"2.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 20\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 0\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\"cannonTimeOffset=\"0, 0, 10\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 10\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"33\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 20\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"-100\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\" cannonTimeOffset=\"0, 0, 0\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"heli1Sin\" mainObj=\"plane1\" xoffset=\"240\" rotate=\"0\" yratio=\"120\" mratio=\"6\" xratio=\"70\" way=\"bomber_way\" bulletDir=\"d, d, s\" reloadingTime=\"10000, 10000, 100\" movedWay=\"1\" movedWayOffset=\"47\" wayCycle=\"3\" clip=\"1,1,1\"cannonTimeOffset=\"0, 0, 10\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"rocket1\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4\" bonus=\"rocket1\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8\" bonus=\"rocket1\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"13\" bonus=\"rocket2\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"18\" bonus=\"rocket2\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"weaponAdder\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"fireRate\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"10\" bonus=\"fullHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"17\" bonus=\"fullHealth\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"0\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"20\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"14.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"16.3\" xoffset=\"500\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"100\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"17.1\" xoffset=\"400\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"18.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"18.3\" xoffset=\"50\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"18.7\" xoffset=\"150\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"19.1\" xoffset=\"450\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"20.1\" xoffset=\"300\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "<object yoffset=\"20.3\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med1\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_med2\"/>"; str = str + "<object yoffset=\"21.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big1\"/>"; str = str + "<object yoffset=\"22.1\" xoffset=\"200\" object=\"misc\" linkage=\"jungle_big2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); point1.x = foo.p1._x; point1.y = foo.p1._y; var point2 = new Object(); point2.x = foo.p2._x; point2.y = foo.p2._y; foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits = _global.rezults.hits + 1; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits = _global.rezults.hits + 1; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, point1); foo.kill(); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, point1); } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); } else { debug("IGNORING"); } if (!killFlag) { foo.kill(); i--; } break; } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].ignoreDirect) { if (enemyObjects[i].top) { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 40) / 10; setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; if (_global.gameOver) { _global.sound.play("playerDead"); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.sound.play("levelComplete"); } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; if (foo.yoffset == mainSegment) { if (!_global.noSet(foo.tank)) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (_global.noSet(newTank[a])) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (_global.noSet(newTank[a])) { newTank[a] = tankMain[a]; } } var cont = ((newTank.top != 1) ? (this.enemyMC) : (this.topEnemyMC)); var bar = (cont.depth++); var name = cont.attachMovie("enemy", "e" + bar, 1000000 - bar); name.moveTo(((newTank.factor != -1) ? (newTank.xoffset) : (550 - newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if (newTank.way != "") { if (newTank.way == "player") { name.setMotion(newTank.way, newTank.speed, newTank.followPlayer); } else { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay, newTank.orientToPath); } } else { name.setMotion(((!_global.noSet(newTank.xspeed)) ? (newTank.xspeed) : 0), ((!_global.noSet(newTank.yspeed)) ? (newTank.yspeed) : 0)); } name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar, newTank.top, newTank.shadow, newTank.noInitRotate); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDir, newTank.bulletFactor, newTank.bulletTopLevel, newTank.amount, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal, newTank.notCount); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (!_global.noSet(newTank.thereCanBeOnlyOne)) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (!_global.noSet(newTank.dieImmediatly)) { if (newTank.dieImmediatly == 0) { name.dieImmediatly = false; } if (newTank.dieImmediatly == 1) { name.dieImmediatly = true; } } if (!_global.noSet(newTank.soundKills)) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (!_global.noSet(foo.object)) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (_global.noSet(newObj[a])) { newObj[a] = objParams[a]; } } var cont = ((newObj.top != 1) ? (this.env) : (this.envTop)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal, newObj.notCount); name.inQueue(); name.link = newObj.linkage; for (a in newObj) { name[a] = newObj[a]; } } else if (!_global.noSet(foo.bonus)) { var bar = (this.env.depth++); bonusObjects.push(this.env.attachMovie("bonus_" + foo.bonus, "b" + bar, 1000000 - bar)); var name = this.env["b" + bar]; name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } else if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock = _global.clock + 1; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local6, _local5, 1); var _local7 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local12 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (!staticObjects[_local3].ignoreSplash) { if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } } _local3 = _local3 + 1; } _local3 = 0; while (_local3 < enemyObjects.length) { if (!enemyObjects[_local3].ignoreSplash) { if (!enemyObjects[_local3].top) { if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } } _local3 = _local3 + 1; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 != (splashedObjects.length - 1)) ? newline : "")); _local3 = _local3 + 1; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir <= 0) ? 1 : -1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; } this.currText = this.currText + 1; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2 = this.step2 + 1; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum = _global.levelNum + 1; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre]; wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre]; if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 5) + 5); if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.02; } else { mc.k = 1.05; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local8 = b; var _local5 = b + 360; var _local10 = _local7 - a; var _local11 = _local8 - a; var _local13 = _local5 - a; var _local6 = Math.abs(_local10); var _local9 = Math.abs(_local11); var _local4 = Math.abs(_local13); var _local2 = Math.min(_local6, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local6) { var _local3 = _local7; } if (_local2 == _local9) { var _local3 = _local8; } if (_local2 == _local4) { var _local3 = _local5; } return((_local3 - a) / c); }; nextFrame();
Frame 7
stop(); _global.levelNum = 0;
Instance of Symbol 803 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); if (noNewGame) { playBtn._visible = false; }
Frame 9
prebreefFunc();
Frame 10
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 16 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 18 MovieClip [player] Frame 1
#initclip 64 Object.registerClass("player", playerClass); #endinitclip
Symbol 243 MovieClip [#BGfull] Frame 1
#initclip 14 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 244 MovieClip [#soundz] Frame 1
#initclip 15 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 255 MovieClip [jungle_big2] Frame 1
#initclip 16 Object.registerClass("jungle_big2", splashedObject); #endinitclip stop();
Symbol 259 MovieClip [jungle_big1] Frame 1
#initclip 17 Object.registerClass("jungle_big1", splashedObject); #endinitclip stop();
Symbol 263 MovieClip [jungle_med2] Frame 1
#initclip 18 Object.registerClass("jungle_med2", splashedObject); #endinitclip stop();
Symbol 267 MovieClip [jungle_med1] Frame 1
#initclip 19 Object.registerClass("jungle_med1", splashedObject); #endinitclip stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 274 MovieClip [fort_tank5_base] Frame 1
stop();
Symbol 274 MovieClip [fort_tank5_base] Frame 2
stop();
Symbol 282 MovieClip [fort_inv4] Frame 1
#initclip 20 Object.registerClass("fort_inv4", splashedObject); #endinitclip stop();
Symbol 282 MovieClip [fort_inv4] Frame 2
stop();
Symbol 287 MovieClip [fort_inv3] Frame 1
#initclip 21 Object.registerClass("fort_inv3", splashedObject); #endinitclip stop();
Symbol 287 MovieClip [fort_inv3] Frame 2
stop();
Symbol 291 MovieClip [fort_inv2] Frame 1
#initclip 22 Object.registerClass("fort_inv2", splashedObject); #endinitclip stop();
Symbol 291 MovieClip [fort_inv2] Frame 2
stop();
Symbol 295 MovieClip [fort_inv1] Frame 1
#initclip 23 Object.registerClass("fort_inv1", splashedObject); #endinitclip stop();
Symbol 295 MovieClip [fort_inv1] Frame 2
stop();
Symbol 299 MovieClip [fort_inv5] Frame 1
#initclip 24 Object.registerClass("fort_inv5", splashedObject); #endinitclip stop();
Symbol 299 MovieClip [fort_inv5] Frame 2
stop();
Symbol 300 MovieClip [fort_tank4_base] Frame 1
stop();
Symbol 300 MovieClip [fort_tank4_base] Frame 2
stop();
Symbol 301 MovieClip [fort_tank3_base] Frame 1
stop();
Symbol 301 MovieClip [fort_tank3_base] Frame 2
stop();
Symbol 302 MovieClip [fort_tank2_base] Frame 1
stop();
Symbol 302 MovieClip [fort_tank2_base] Frame 2
stop();
Symbol 303 MovieClip [fort_tank1_base] Frame 1
stop();
Symbol 303 MovieClip [fort_tank1_base] Frame 2
stop();
Symbol 306 MovieClip [fort_vis2] Frame 1
#initclip 25 Object.registerClass("fort_vis2", splashedObject); #endinitclip stop();
Instance of Symbol 16 MovieClip "p5" in Symbol 306 MovieClip [fort_vis2] Frame 1
onClipEvent (load) { delay = 40; }
Instance of Symbol 16 MovieClip "p4" in Symbol 306 MovieClip [fort_vis2] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 16 MovieClip "p3" in Symbol 306 MovieClip [fort_vis2] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 16 MovieClip "p6" in Symbol 306 MovieClip [fort_vis2] Frame 1
onClipEvent (load) { delay = 35; }
Symbol 306 MovieClip [fort_vis2] Frame 2
stop();
Symbol 314 MovieClip [fort_vis] Frame 1
#initclip 26 Object.registerClass("fort_vis", splashedObject); #endinitclip stop();
Instance of Symbol 16 MovieClip "ex2" in Symbol 314 MovieClip [fort_vis] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 16 MovieClip "ex3" in Symbol 314 MovieClip [fort_vis] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 16 MovieClip "ex4" in Symbol 314 MovieClip [fort_vis] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 16 MovieClip "ex5" in Symbol 314 MovieClip [fort_vis] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 314 MovieClip [fort_vis] Frame 2
stop();
Symbol 318 MovieClip [rocket_gun] Frame 1
#initclip 27 Object.registerClass("rocket_gun", cannon); #endinitclip
Symbol 322 MovieClip [tank_gun] Frame 1
#initclip 28 Object.registerClass("tank_gun", cannon); #endinitclip
Symbol 327 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 16 MovieClip "ex2" in Symbol 327 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 16 MovieClip "ex3" in Symbol 327 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 16 MovieClip "ex4" in Symbol 327 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 16 MovieClip "ex5" in Symbol 327 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 331 MovieClip [plane_gun] Frame 1
#initclip 29 Object.registerClass("plane_gun", cannon); #endinitclip
Symbol 344 MovieClip [boss_plane_base] Frame 1
stop();
Instance of Symbol 16 MovieClip "ex2" in Symbol 344 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 16 MovieClip "ex3" in Symbol 344 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 16 MovieClip "ex4" in Symbol 344 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 16 MovieClip "ex5" in Symbol 344 MovieClip [boss_plane_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 344 MovieClip [boss_plane_base] Frame 2
makeDie(dd, true, true);
Symbol 344 MovieClip [boss_plane_base] Frame 10
stop();
Symbol 373 MovieClip [boss_heli_base] Frame 1
stop();
Instance of Symbol 16 MovieClip "ex2" in Symbol 373 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 16 MovieClip "ex3" in Symbol 373 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 16 MovieClip "ex4" in Symbol 373 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 16 MovieClip "ex5" in Symbol 373 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 373 MovieClip [boss_heli_base] Frame 2
makeDie(dd, true, true);
Symbol 373 MovieClip [boss_heli_base] Frame 10
stop();
Instance of Symbol 17 MovieClip in Symbol 374 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 388 MovieClip [rocket2] Frame 1
#initclip 30 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 396 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 16 MovieClip "ex2" in Symbol 396 MovieClip [plane1_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 396 MovieClip [plane1_base] Frame 2
makeDie(dd, true);
Symbol 396 MovieClip [plane1_base] Frame 10
stop();
Symbol 408 MovieClip [plane2_base] Frame 1
stop();
Instance of Symbol 16 MovieClip "ex2" in Symbol 408 MovieClip [plane2_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 408 MovieClip [plane2_base] Frame 2
stop(); makeDie(dd, true);
Symbol 420 MovieClip [bunker] Frame 1
#initclip 31 Object.registerClass("bunker", splashedObject); #endinitclip stop();
Symbol 420 MovieClip [bunker] Frame 11
stop();
Symbol 424 MovieClip [stone4] Frame 1
#initclip 32 Object.registerClass("stone4", splashedObject); #endinitclip stop();
Symbol 427 MovieClip [stone3] Frame 1
#initclip 33 Object.registerClass("stone3", splashedObject); #endinitclip stop();
Symbol 430 MovieClip [stone2] Frame 1
#initclip 34 Object.registerClass("stone2", splashedObject); #endinitclip stop();
Symbol 434 MovieClip [pad2] Frame 1
#initclip 35 Object.registerClass("pad2", splashedObject); #endinitclip stop();
Symbol 436 MovieClip [playerShoot] Frame 1
#initclip 36 Object.registerClass("playerShoot", bulletClass); #endinitclip
Instance of Symbol 16 MovieClip "ex2" in Symbol 441 MovieClip [truck2] Frame 1
onClipEvent (load) { delay = 10; }
Symbol 486 MovieClip [rls2] Frame 1
#initclip 37 Object.registerClass("rls2", splashedObject); #endinitclip stop();
Symbol 486 MovieClip [rls2] Frame 16
stop();
Symbol 492 MovieClip [rls1] Frame 1
#initclip 38 Object.registerClass("rls1", splashedObject); #endinitclip stop();
Symbol 492 MovieClip [rls1] Frame 16
stop();
Symbol 498 MovieClip [house2] Frame 1
#initclip 39 Object.registerClass("house2", splashedObject); #endinitclip stop();
Symbol 498 MovieClip [house2] Frame 16
stop();
Symbol 504 MovieClip [house1] Frame 1
#initclip 40 Object.registerClass("house1", splashedObject); #endinitclip stop();
Symbol 504 MovieClip [house1] Frame 16
stop();
Symbol 507 MovieClip [fence] Frame 1
#initclip 41 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 512 MovieClip [wall] Frame 1
#initclip 42 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 512 MovieClip [wall] Frame 2
stop();
Symbol 513 MovieClip [palm] Frame 1
#initclip 43 Object.registerClass("palm", splashedObject); #endinitclip stop();
Symbol 517 MovieClip [bush] Frame 1
#initclip 44 Object.registerClass("bush", splashedObject); #endinitclip stop();
Symbol 520 MovieClip [pad1] Frame 1
#initclip 45 Object.registerClass("pad1", splashedObject); #endinitclip stop();
Symbol 523 MovieClip [stone1] Frame 1
#initclip 46 Object.registerClass("stone1", splashedObject); #endinitclip stop();
Symbol 528 MovieClip [tower] Frame 1
#initclip 47 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 528 MovieClip [tower] Frame 16
stop();
Symbol 534 MovieClip [store2] Frame 1
#initclip 48 Object.registerClass("store2", splashedObject); #endinitclip stop();
Symbol 534 MovieClip [store2] Frame 16
stop();
Symbol 540 MovieClip [store1] Frame 1
#initclip 49 Object.registerClass("store1", splashedObject); #endinitclip stop();
Symbol 540 MovieClip [store1] Frame 16
stop();
Symbol 552 MovieClip [heli1_base] Frame 1
stop();
Instance of Symbol 16 MovieClip "ex2" in Symbol 552 MovieClip [heli1_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 552 MovieClip [heli1_base] Frame 2
stop(); makeDie(dd);
Symbol 553 MovieClip [gun_3] Frame 1
#initclip 50 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 554 MovieClip [gun_2] Frame 1
#initclip 51 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 555 MovieClip [gun_1] Frame 1
#initclip 52 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 559 MovieClip [gun_pzrk] Frame 1
#initclip 53 Object.registerClass("gun_pzrk", cannon); #endinitclip
Symbol 575 MovieClip [shoot] Frame 1
#initclip 54 Object.registerClass("shoot", bulletClass); #endinitclip
Symbol 580 MovieClip [oil] Frame 1
#initclip 55 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 580 MovieClip [oil] Frame 16
stop();
Symbol 586 MovieClip [gun_mini] Frame 1
#initclip 56 Object.registerClass("gun_mini", cannon); #endinitclip
Symbol 590 MovieClip [gun_tank] Frame 1
#initclip 57 Object.registerClass("gun_tank", cannon); #endinitclip
Symbol 598 MovieClip [heli3_base] Frame 1
stop();
Instance of Symbol 16 MovieClip "ex2" in Symbol 598 MovieClip [heli3_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 598 MovieClip [heli3_base] Frame 2
stop(); makeDie(dd);
Symbol 606 MovieClip [heli2_base] Frame 1
stop();
Instance of Symbol 16 MovieClip "ex2" in Symbol 606 MovieClip [heli2_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 606 MovieClip [heli2_base] Frame 2
stop(); makeDie(dd);
Instance of Symbol 16 MovieClip "ex2" in Symbol 616 MovieClip [apc_base] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 16 MovieClip "ex2" in Symbol 626 MovieClip [tank_base] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 627 MovieClip [player_gun] Frame 1
#initclip 58 Object.registerClass("player_gun", cannon); #endinitclip
Symbol 635 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 16 MovieClip "ex2" in Symbol 635 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 635 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 642 MovieClip [rocket] Frame 1
#initclip 59 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 653 MovieClip Frame 10
stop(); _parent.kill();
Symbol 654 MovieClip [userSplash] Frame 1
#initclip 60 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 654 MovieClip [userSplash] Frame 16
stop();
Symbol 680 MovieClip [queue] Frame 1
#initclip 61 Object.registerClass("queue", queue); #endinitclip
Symbol 681 MovieClip [bullet] Frame 1
#initclip 62 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 682 MovieClip [enemy] Frame 1
#initclip 63 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 733 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 733 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 897 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 898 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local8 = {x:x, y:y}; _parent.localToGlobal(_local8); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local17 = _local10.x - _local8.x; var _local19 = _local10.y - _local8.y; var _local12 = Math.atan2(_local19, _local17); speedXY = parseFloat(b); trace((("SPEEDX=" + speedXY) + "\t") + b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local12); speedY = speedXY * Math.sin(_local12); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw != 1) ? false : true); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local13 = Math.atan2(_local5, _local4); var _local15 = _local11 * Math.cos(rotate + _local13); var _local14 = _local11 * Math.sin(rotate + _local13); } else { var _local15 = _local4; var _local14 = _local5; } way.x = _local15; way._x = way.x; way.y = _local14; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; } firstStep = 0; var _local18 = way.klop._x; var _local19 = way.klop._y; way.gotoAndStop(_local5); var _local7 = way.klop._x - _local18; _local7 = _local7 * factor; var _local6 = way.klop._y - _local19; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local6 = _local6 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local13 = Math.atan2(_local6, _local7); speedX = _local11 * Math.cos(rotate + _local13); speedY = _local11 * Math.sin(rotate + _local13); } else { speedX = _local7; speedY = _local6; } var _local15 = 0; var _local12 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local15 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local6 = -_root.bg.speedY; } else { _local6 = -movedWayYSpeed; } speedY = speedY + _local6; _local12 = -_local6; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local16 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local14 = Math.atan2(_local17, _local16); speedX = speedXY * Math.cos(_local14); speedY = speedXY * Math.sin(_local14); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local15); way._x = way.x; way.y = way.y - (speedY + _local12); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; }
Symbol 899 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 1600; } } function oEF() { super.oEF(); } }
Symbol 900 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local8 = _local8 + 1; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2 = _local2 + 1; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local7 = -1; var _local5 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local7 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local6 = _local3; } } _local3 = _local3 + 1; } if (_local7 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local7 = _local6; col[_local7].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local7 != -1) { var _local8 = col[_local7]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2 = _local2 + 1; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3 = _local3 + 1; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 901 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih != 1) ? false : true); ignoreSplash = ((is != 1) ? false : true); ignoreDirect = ((id != 1) ? false : true); immortal = ((im != 1) ? false : true); notCount = ((nc != 1) ? false : true); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter = blinkCounter + 1; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; }
Symbol 902 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u00D0\u2018\u00D0\u0090\u00D0\u00A8\u00D0\u009D\u00D0\u00AF \u00D0\u201C\u00D0\u02DC\u00D0\u2018\u00D0\u009D\u00D0\u2022\u00D0\u00A2!"); if (armor <= 0) { if (!notCount) { _global.rezults.items = _global.rezults.items + 1; } } super.destroy(); gotoAndPlay("destroy"); var _local8 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local8])) { var _local6 = this["p" + _local8]; var _local9 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local9, _local9); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8 = _local8 + 1; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7 = _local7 + 1; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } }
Symbol 903 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4 = _local4 + 1; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) { if (_global.noSet(angle)) { angle = 0; } var _local21 = fireNum; if (fires.length > 1) { fireNum = fireNum + 1; } if (fireNum > fires.length) { fireNum = 1; } var _local10 = fireNum; if (obj == 1) { if (fireNum == 3) { var _local22 = null; _local10 = (fireNum = 1); } if (currentGun == 0) { fireNum = _local21; _local10 = 3; } } if (gunObj.bulletTopLevel == 0) { var _local14 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local14 = _root.bg.shotsTop; } var _local16 = _local14.getNextHighestDepth(); var _local4 = _local14.attachMovie(bt, "f" + _local16, _local16); var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local19 / _global.PI2; _local4._rotation = _local19 - 90; var _local7 = {x:fires[_local10 - 1]._x, y:fires[_local10 - 1]._y}; localToGlobal(_local7); var _local8 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } else { _local4._rotation = 0; if (obj == 1) { var _local13 = _root._xmouse - _local8.x; var _local11 = _root._ymouse - _local8.y; var _local17 = Math.sqrt((_local13 * _local13) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local13); var _local20 = ((parent.base._xmouse <= 0) ? -1 : 1); _local6 = _local6 + ((_local20 * angle) / _global.PI2); _local4.setMotion((_local17 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local17 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local12 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local12); _local4.setMotion((_local12.x - _local8.x) / (gunObj.flySteps - 1), (_local12.y - _local8.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * ((!gunObj.nuke) ? 1 : 2); _local4.damageRadius = gunObj.damageRadius * ((!gunObj.nuke) ? 1 : 2); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 904 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount = shootCount + 1; var _local6 = "s_" + bulletType; if ((bulletType == "rocket1") || (bulletType == "rocket2")) { _local6 = "s_rocket"; } _global.sound.play(_local6, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local4 = damage * ((!doubleDamage) ? 1 : 2); if (amount > 0) { amount = amount - 1; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 905 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, _xscale, _yscale, target, _rotation, _x, _y, speedX, speedY; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3 = _local3 + 1; } } function kill() { removeFromArray(); super.kill(); } function oEF() { if (flySteps != 0) { var _local7 = (_global.clock - startClock) + 1; var _local10 = (Math.PI / (flySteps - 1)) * (_local7 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local10) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local4 = _rotation; var _local6 = tx - _x; var _local5 = ty - _y; var _local9 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local8 = Math.atan2(_local5, _local6) * _global.PI2; _local4 = _local4 + _global.getAngleDelta(_local4 + 90, _local8, bulletFactor); _rotation = _local4; _local4 = _local4 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local4); speedY = bulletSpeed * Math.cos(_local4); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; }
Symbol 906 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket = ticket + 1; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3 = _local3 - 1; } _local3 = _local3 + 1; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 907 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = ((!top) ? (_parent._parent.enemyMC2) : (_parent._parent.topEnemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot != 1) ? false : true); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4 = _local4 + 1; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local14 = t.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(t); } var _local10 = mt.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(mt); } var _local5 = c.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local16 = bs.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(bs); } var _local9 = dd.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(dd); } var _local13 = br.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(br); } var _local12 = tl.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(tl); } var _local8 = am.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(am); } var _local17 = fs.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(fs); } var _local11 = fm.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(fm); } var _local15 = fd.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(fd); } var _local7 = bd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(bd); } var _local6 = ca.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(ca); } var _local18 = to.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local12[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local11[_local3]), _global.trim(_local15[_local3]), _global.trim(_local7[_local3]), _global.trim(_local6[_local3]), _global.trim(_local18[_local3])); _local3 = _local3 + 1; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local14 = t.split(","); if (_global.noSet(_local14)) { _local14 = new Array(); _local14.push(t); } var _local10 = mt.split(","); if (_global.noSet(_local10)) { _local10 = new Array(); _local10.push(mt); } var _local5 = c.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(c); } var _local4 = bt.split(","); if (_global.noSet(_local4)) { _local4 = new Array(); _local4.push(bt); } var _local16 = bs.split(","); if (_global.noSet(_local16)) { _local16 = new Array(); _local16.push(bs); } var _local9 = dd.split(","); if (_global.noSet(_local9)) { _local9 = new Array(); _local9.push(dd); } var _local13 = br.split(","); if (_global.noSet(_local13)) { _local13 = new Array(); _local13.push(br); } var _local12 = tl.split(","); if (_global.noSet(_local12)) { _local12 = new Array(); _local12.push(tl); } var _local8 = am.split(","); if (_global.noSet(_local8)) { _local8 = new Array(); _local8.push(am); } var _local17 = fs.split(","); if (_global.noSet(_local17)) { _local17 = new Array(); _local17.push(fs); } var _local11 = fm.split(","); if (_global.noSet(_local11)) { _local11 = new Array(); _local11.push(fm); } var _local15 = fd.split(","); if (_global.noSet(_local15)) { _local15 = new Array(); _local15.push(fd); } var _local7 = bd.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(bd); } var _local6 = ca.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(ca); } var _local18 = to.split(","); if (_global.noSet(_local18)) { _local18 = new Array(); _local18.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local12[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local11[_local3]), _global.trim(_local15[_local3]), _global.trim(_local7[_local3]), _global.trim(_local6[_local3]), _global.trim(_local18[_local3])); _local3 = _local3 + 1; } } function oEF() { var _local3 = x; var _local4 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local3 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local3); var _local4 = {x:x, y:y}; _parent.localToGlobal(_local4); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3 = _local3 + 1; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3 = _local3 + 1; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2 = _local2 + 1; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local8])) { var _local6 = _local9["ex" + _local8]; var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7); _local5._rotation = ((_local6._rotation != 0) ? (_local6._rotation) : (Math.random() * 360)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local7 = _local7 + 1; _local8 = _local8 + 1; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5 = _local5 + 1; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5 = _local5 + 1; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var dieImmediatly = true; }
Symbol 908 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = sd.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local7 = del.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed = _global.rezults.killed + 1; } else { _global.rezults.survived = _global.rezults.survived + 1; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } var ai = 0; }
Symbol 909 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4 = _local4 + 1; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local9 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local9) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local9) { _global.sound.play("changeWeapon", x, true); } } } speedX = (_parent._xmouse - x) / speedFactor; speedY = (_parent._ymouse - y) / speedFactor; if (recoilTimer < _global.playerS.recoilLength) { recoilTimer = recoilTimer + 1; var _local10 = recoilAngle / _global.PI2; var _local11 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local11 * Math.cos(_local10)) / recoilTimer, (_local11 * Math.sin(_local10)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local12 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (Key.isDown(32)) { if (cannons[0].changeGun(1)) { if (bang(1)) { _global.rezults.shots = _global.rezults.shots + 1; } cannons[0].changeGun(0); } } if (autoFire) { if (bang(1)) { recoilAngle = _local12 + 90; recoilTimer = 0; _global.rezults.shots = _global.rezults.shots + 1; } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7 = _local7 + 1; } } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = sd.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local7 = del.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = sd.split(","); if (_global.noSet(_local6)) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_global.noSet(_local5)) { _local5 = new Array(); _local5.push(dr); } var _local7 = del.split(","); if (_global.noSet(_local7)) { _local7 = new Array(); _local7.push(del); } var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + ((!_local3.doubleDamage) ? "" : "dbl")) + ((!_local3.nuke) ? "" : "nuke")) + ((!_local3.triple) ? "" : "tri")); } function onMouseDown() { if (_global.gameInProcess) { autoFire = true; } } function onMouseUp() { if (_global.gameInProcess) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if ((-_local3) > shield) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("upgrade2", x); changeArmor(startArmor / 4); showArmor(); break; case "fullHealth" : _global.sound.play("upgrade2", x); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 5) { cannons[0].gunZ[0].multiple = 5; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "ball_fire"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4 = _local4 + 1; } _local5 = _local5 + 1; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "rocket1" : _global.sound.play("upgrade2", x); cannons[0].gunZ[1].amount = 20; _root.gui.rockets.gotoAndStop(2); _root.gui.rockets.tf.text = 20; cannons[0].gunZ[1].bulletType = "rocket"; cannons[0].gunZ[1].doubleDamage = false; break; case "rocket2" : _global.sound.play("upgrade2", x); cannons[0].gunZ[1].amount = 20; _root.gui.rockets.gotoAndStop(3); _root.gui.rockets.tf.text = 20; cannons[0].gunZ[1].bulletType = "rocket2"; cannons[0].gunZ[1].doubleDamage = true; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; }
Symbol 757 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 759 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 764 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 769 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 774 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 779 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 787 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 792 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 797 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 800 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 802 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 803 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 803 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 805 MovieClip Frame 1
_visible = false;
Symbol 805 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 805 MovieClip Frame 7
gotoAndStop (1);
Symbol 805 MovieClip Frame 12
gotoAndStop (1);
Symbol 812 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 817 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 841 MovieClip Frame 1
stop();
Symbol 841 MovieClip Frame 2
stop();
Symbol 841 MovieClip Frame 3
stop();
Symbol 852 Button
on (release) { if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 853 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 858 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 864 MovieClip Frame 1
stop();
Symbol 867 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 872 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 873 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 876 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 Sound [type]Used by:749
Symbol 2 Sound [menu]Used by:749
Symbol 3 Sound [levelComplete]Used by:749
Symbol 4 Sound [playerDead]Used by:749
Symbol 5 Sound [s_shoot]Used by:749
Symbol 6 Sound [s_playerShoot]Used by:749
Symbol 7 Sound [music]Used by:749 805
Symbol 8 Sound [upgrade2]Used by:749
Symbol 9 Sound [upgrade]Used by:749
Symbol 10 Sound [eexplode]Used by:749
Symbol 11 Sound [s_rocket]Used by:749
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14  Timeline
Symbol 14 MovieClipUses:13Used by:243
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17 274 300 301 302 303 306 314 327 344 373 396 408 420 441 445 486 492 498 504 512 528 534 540 552 580 598 606 611 616 621 626 635
Symbol 17 MovieClipUses:16Used by:18 243 244 246 248 251 273 374 573 582 635 644 646 648 676 678 679 680 681 682 749 841
Symbol 18 MovieClip [player]Uses:17Used by:243  Timeline
Symbol 19 GraphicUsed by:242
Symbol 20 FontUsed by:21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 877 879 880 881 882 883 884 885 886 887 888 889 890
Symbol 21 TextUses:20Used by:242
Symbol 22 TextUses:20Used by:242
Symbol 23 TextUses:20Used by:242
Symbol 24 TextUses:20Used by:242
Symbol 25 TextUses:20Used by:242
Symbol 26 TextUses:20Used by:242
Symbol 27 TextUses:20Used by:242
Symbol 28 TextUses:20Used by:242
Symbol 29 TextUses:20Used by:242
Symbol 30 TextUses:20Used by:242
Symbol 31 TextUses:20Used by:242
Symbol 32 TextUses:20Used by:242
Symbol 33 TextUses:20Used by:242
Symbol 34 TextUses:20Used by:242
Symbol 35 TextUses:20Used by:242
Symbol 36 TextUses:20Used by:242
Symbol 37 TextUses:20Used by:242
Symbol 38 TextUses:20Used by:242
Symbol 39 TextUses:20Used by:242
Symbol 40 TextUses:20Used by:242
Symbol 41 TextUses:20Used by:242
Symbol 42 TextUses:20Used by:242
Symbol 43 TextUses:20Used by:242
Symbol 44 TextUses:20Used by:242
Symbol 45 TextUses:20Used by:242
Symbol 46 TextUses:20Used by:242
Symbol 47 TextUses:20Used by:242
Symbol 48 TextUses:20Used by:242
Symbol 49 TextUses:20Used by:242
Symbol 50 TextUses:20Used by:242
Symbol 51 TextUses:20Used by:242
Symbol 52 TextUses:20Used by:242
Symbol 53 TextUses:20Used by:242
Symbol 54 TextUses:20Used by:242
Symbol 55 TextUses:20Used by:242
Symbol 56 TextUses:20Used by:242
Symbol 57 TextUses:20Used by:242
Symbol 58 TextUses:20Used by:242
Symbol 59 TextUses:20Used by:242
Symbol 60 TextUses:20Used by:242
Symbol 61 TextUses:20Used by:242
Symbol 62 TextUses:20Used by:242
Symbol 63 TextUses:20Used by:242
Symbol 64 TextUses:20Used by:242
Symbol 65 TextUses:20Used by:242
Symbol 66 TextUses:20Used by:242
Symbol 67 TextUses:20Used by:242
Symbol 68 TextUses:20Used by:242
Symbol 69 TextUses:20Used by:242
Symbol 70 TextUses:20Used by:242
Symbol 71 TextUses:20Used by:242
Symbol 72 TextUses:20Used by:242
Symbol 73 TextUses:20Used by:242
Symbol 74 TextUses:20Used by:242
Symbol 75 TextUses:20Used by:242
Symbol 76 TextUses:20Used by:242
Symbol 77 TextUses:20Used by:242
Symbol 78 TextUses:20Used by:242
Symbol 79 TextUses:20Used by:242
Symbol 80 TextUses:20Used by:242
Symbol 81 TextUses:20Used by:242
Symbol 82 TextUses:20Used by:242
Symbol 83 TextUses:20Used by:242
Symbol 84 TextUses:20Used by:242
Symbol 85 TextUses:20Used by:242
Symbol 86 TextUses:20Used by:242
Symbol 87 TextUses:20Used by:242
Symbol 88 TextUses:20Used by:242
Symbol 89 TextUses:20Used by:242
Symbol 90 TextUses:20Used by:242
Symbol 91 TextUses:20Used by:242
Symbol 92 TextUses:20Used by:242
Symbol 93 TextUses:20Used by:242
Symbol 94 TextUses:20Used by:242
Symbol 95 TextUses:20Used by:242
Symbol 96 TextUses:20Used by:242
Symbol 97 TextUses:20Used by:242
Symbol 98 TextUses:20Used by:242
Symbol 99 TextUses:20Used by:242
Symbol 100 TextUses:20Used by:242
Symbol 101 TextUses:20Used by:242
Symbol 102 TextUses:20Used by:242
Symbol 103 TextUses:20Used by:242
Symbol 104 TextUses:20Used by:242
Symbol 105 TextUses:20Used by:242
Symbol 106 TextUses:20Used by:242
Symbol 107 TextUses:20Used by:242
Symbol 108 TextUses:20Used by:242
Symbol 109 TextUses:20Used by:242
Symbol 110 TextUses:20Used by:242
Symbol 111 TextUses:20Used by:242
Symbol 112 TextUses:20Used by:242
Symbol 113 TextUses:20Used by:242
Symbol 114 TextUses:20Used by:242
Symbol 115 TextUses:20Used by:242
Symbol 116 TextUses:20Used by:242
Symbol 117 TextUses:20Used by:242
Symbol 118 TextUses:20Used by:242
Symbol 119 TextUses:20Used by:242
Symbol 120 TextUses:20Used by:242
Symbol 121 TextUses:20Used by:242
Symbol 122 TextUses:20Used by:242
Symbol 123 TextUses:20Used by:242
Symbol 124 TextUses:20Used by:242
Symbol 125 TextUses:20Used by:242
Symbol 126 TextUses:20Used by:242
Symbol 127 TextUses:20Used by:242
Symbol 128 TextUses:20Used by:242
Symbol 129 TextUses:20Used by:242
Symbol 130 GraphicUsed by:242
Symbol 131 TextUses:20Used by:242
Symbol 132 TextUses:20Used by:242
Symbol 133 TextUses:20Used by:242
Symbol 134 TextUses:20Used by:242
Symbol 135 TextUses:20Used by:242
Symbol 136 TextUses:20Used by:242
Symbol 137 TextUses:20Used by:242
Symbol 138 TextUses:20Used by:242
Symbol 139 TextUses:20Used by:242
Symbol 140 TextUses:20Used by:242
Symbol 141 TextUses:20Used by:242
Symbol 142 TextUses:20Used by:242
Symbol 143 TextUses:20Used by:242
Symbol 144 TextUses:20Used by:242
Symbol 145 TextUses:20Used by:242
Symbol 146 TextUses:20Used by:242
Symbol 147 TextUses:20Used by:242
Symbol 148 TextUses:20Used by:242
Symbol 149 TextUses:20Used by:242
Symbol 150 TextUses:20Used by:242
Symbol 151 TextUses:20Used by:242
Symbol 152 TextUses:20Used by:242
Symbol 153 TextUses:20Used by:242
Symbol 154 TextUses:20Used by:242
Symbol 155 TextUses:20Used by:242
Symbol 156 TextUses:20Used by:242
Symbol 157 TextUses:20Used by:242
Symbol 158 TextUses:20Used by:242
Symbol 159 TextUses:20Used by:242
Symbol 160 TextUses:20Used by:242
Symbol 161 TextUses:20Used by:242
Symbol 162 TextUses:20Used by:242
Symbol 163 TextUses:20Used by:242
Symbol 164 TextUses:20Used by:242
Symbol 165 TextUses:20Used by:242
Symbol 166 TextUses:20Used by:242
Symbol 167 TextUses:20Used by:242
Symbol 168 TextUses:20Used by:242
Symbol 169 TextUses:20Used by:242
Symbol 170 TextUses:20Used by:242
Symbol 171 TextUses:20Used by:242
Symbol 172 TextUses:20Used by:242
Symbol 173 TextUses:20Used by:242
Symbol 174 TextUses:20Used by:242
Symbol 175 TextUses:20Used by:242
Symbol 176 TextUses:20Used by:242
Symbol 177 TextUses:20Used by:242
Symbol 178 TextUses:20Used by:242
Symbol 179 TextUses:20Used by:242
Symbol 180 TextUses:20Used by:242
Symbol 181 TextUses:20Used by:242
Symbol 182 TextUses:20Used by:242
Symbol 183 TextUses:20Used by:242
Symbol 184 TextUses:20Used by:242
Symbol 185 TextUses:20Used by:242
Symbol 186 TextUses:20Used by:242
Symbol 187 TextUses:20Used by:242
Symbol 188 TextUses:20Used by:242
Symbol 189 TextUses:20Used by:242
Symbol 190 TextUses:20Used by:242
Symbol 191 TextUses:20Used by:242
Symbol 192 TextUses:20Used by:242
Symbol 193 TextUses:20Used by:242
Symbol 194 TextUses:20Used by:242
Symbol 195 TextUses:20Used by:242
Symbol 196 TextUses:20Used by:242
Symbol 197 TextUses:20Used by:242
Symbol 198 TextUses:20Used by:242
Symbol 199 TextUses:20Used by:242
Symbol 200 TextUses:20Used by:242
Symbol 201 TextUses:20Used by:242
Symbol 202 TextUses:20Used by:242
Symbol 203 TextUses:20Used by:242
Symbol 204 TextUses:20Used by:242
Symbol 205 TextUses:20Used by:242
Symbol 206 TextUses:20Used by:242
Symbol 207 TextUses:20Used by:242
Symbol 208 TextUses:20Used by:242
Symbol 209 TextUses:20Used by:242
Symbol 210 TextUses:20Used by:242
Symbol 211 TextUses:20Used by:242
Symbol 212 TextUses:20Used by:242
Symbol 213 TextUses:20Used by:242
Symbol 214 TextUses:20Used by:242
Symbol 215 TextUses:20Used by:242
Symbol 216 TextUses:20Used by:242
Symbol 217 TextUses:20Used by:242
Symbol 218 TextUses:20Used by:242
Symbol 219 TextUses:20Used by:242
Symbol 220 TextUses:20Used by:242
Symbol 221 TextUses:20Used by:242
Symbol 222 TextUses:20Used by:242
Symbol 223 TextUses:20Used by:242
Symbol 224 TextUses:20Used by:242
Symbol 225 TextUses:20Used by:242
Symbol 226 TextUses:20Used by:242
Symbol 227 TextUses:20Used by:242
Symbol 228 TextUses:20Used by:242
Symbol 229 TextUses:20Used by:242
Symbol 230 TextUses:20Used by:242
Symbol 231 TextUses:20Used by:242
Symbol 232 TextUses:20Used by:242
Symbol 233 TextUses:20Used by:242
Symbol 234 TextUses:20Used by:242
Symbol 235 TextUses:20Used by:242
Symbol 236 TextUses:20Used by:242
Symbol 237 TextUses:20Used by:242
Symbol 238 TextUses:20Used by:242
Symbol 239 TextUses:20Used by:242
Symbol 240 TextUses:20Used by:242
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:19 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241Used by:243
Symbol 243 MovieClip [#BGfull]Uses:14 17 18 242Used by:Timeline
Symbol 244 MovieClip [#soundz]Uses:17Used by:Timeline
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClip [tack_way]Uses:245 17Used by:Timeline
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip [bomber_way]Uses:247 17Used by:Timeline
Symbol 249 GraphicUsed by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [heli_way]Uses:249 17 250Used by:Timeline
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 MovieClip [jungle_big2]Uses:254Used by:Timeline
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258
Symbol 258 MovieClipUses:257Used by:259
Symbol 259 MovieClip [jungle_big1]Uses:258Used by:Timeline
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:262
Symbol 262 MovieClipUses:261Used by:263
Symbol 263 MovieClip [jungle_med2]Uses:262Used by:Timeline
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClipUses:265Used by:267
Symbol 267 MovieClip [jungle_med1]Uses:266Used by:Timeline
Symbol 268 GraphicUsed by:269 283 581
Symbol 269 MovieClipUses:268Used by:274 300 301 302 303
Symbol 270 ShapeTweeningUsed by:273
Symbol 271 ShapeTweeningUsed by:273
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:17 270 271 272Used by:274 300 301 302 303 318 322 327 331 344 373 388 396 408 436 441 445 552 553 554 555 559 575 586 590 598 606 611 616 621 626 627 642
Symbol 274 MovieClip [fort_tank5_base]Uses:269 273 16Used by:Timeline
Symbol 275 GraphicUsed by:276 323 349 389 401 413 437 508 524 545 576 591 599 607 612 617 622 628 871
Symbol 276 MovieClipUses:275Used by:282 299
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:282 287 291 295 299 420 486 492 498 504 512 528 534 540 580 654
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClipUses:280Used by:282
Symbol 282 MovieClip [fort_inv4]Uses:276 278 281Used by:Timeline
Symbol 283 MovieClipUses:268Used by:287 291 295
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
Symbol 286 MovieClipUses:285Used by:287
Symbol 287 MovieClip [fort_inv3]Uses:283 278 286Used by:Timeline
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:290
Symbol 290 MovieClipUses:289Used by:291
Symbol 291 MovieClip [fort_inv2]Uses:283 278 290Used by:Timeline
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:294
Symbol 294 MovieClipUses:293Used by:295
Symbol 295 MovieClip [fort_inv1]Uses:283 278 294Used by:Timeline
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:298
Symbol 298 MovieClipUses:297Used by:299
Symbol 299 MovieClip [fort_inv5]Uses:276 278 298Used by:Timeline
Symbol 300 MovieClip [fort_tank4_base]Uses:269 273 16Used by:Timeline
Symbol 301 MovieClip [fort_tank3_base]Uses:269 273 16Used by:Timeline
Symbol 302 MovieClip [fort_tank2_base]Uses:269 273 16Used by:Timeline
Symbol 303 MovieClip [fort_tank1_base]Uses:269 273 16Used by:Timeline
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:306
Symbol 306 MovieClip [fort_vis2]Uses:305 16Used by:Timeline
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:312
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:311
Symbol 311 MovieClipUses:310Used by:312 513
Symbol 312 MovieClipUses:308 311Used by:314
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClip [fort_vis]Uses:312 16 313Used by:Timeline
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClipUses:316Used by:318
Symbol 318 MovieClip [rocket_gun]Uses:317 273Used by:Timeline
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:321
Symbol 321 MovieClipUses:320Used by:322
Symbol 322 MovieClip [tank_gun]Uses:273 321Used by:Timeline
Symbol 323 MovieClipUses:275Used by:327
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:326
Symbol 326 MovieClipUses:325Used by:327
Symbol 327 MovieClip [boss_tank_base]Uses:323 326 273 16Used by:Timeline
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 MovieClipUses:329Used by:331
Symbol 331 MovieClip [plane_gun]Uses:273 330Used by:Timeline
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:334
Symbol 334 MovieClipUses:333Used by:335
Symbol 335 MovieClip [boss_plane_shadow]Uses:334Used by:Timeline
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:344
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
Symbol 340 MovieClipUses:339Used by:344
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:343
Symbol 343 MovieClipUses:342Used by:344
Symbol 344 MovieClip [boss_plane_base]Uses:337 340 273 16 343Used by:Timeline
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:347
Symbol 347 MovieClipUses:346Used by:348
Symbol 348 MovieClip [boss_heli_shadow]Uses:347Used by:Timeline
Symbol 349 MovieClipUses:275Used by:373
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:352
Symbol 352 MovieClipUses:351Used by:373
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:369
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:369
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:369
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:369
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:369
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:369
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:369
Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:369
Symbol 369 MovieClipUses:354 356 358 360 362 364 366 368Used by:373 552 598 606 635
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:372
Symbol 372 MovieClipUses:371Used by:373
Symbol 373 MovieClip [boss_heli_base]Uses:349 352 369 273 16 372Used by:Timeline
Symbol 374 MovieClipUses:17Used by:379 383 639 658 662 666 670 674
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:379 841
Symbol 377 ShapeTweeningUsed by:379
Symbol 378 GraphicUsed by:379 383 639 658 662 666 670 674
Symbol 379 MovieClip [bonus_rocket2]Uses:374 376 377 378Used by:Timeline
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:383 841
Symbol 382 ShapeTweeningUsed by:383
Symbol 383 MovieClip [bonus_rocket1]Uses:374 381 382 378Used by:Timeline
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:388
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:388 642
Symbol 388 MovieClip [rocket2]Uses:385 387 273Used by:Timeline
Symbol 389 MovieClipUses:275Used by:396
Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390Used by:392
Symbol 392 MovieClipUses:391Used by:396
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:395
Symbol 395 MovieClipUses:394Used by:396
Symbol 396 MovieClip [plane1_base]Uses:389 392 273 16 395Used by:Timeline
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:399
Symbol 399 MovieClipUses:398Used by:400
Symbol 400 MovieClip [plane1_shadow]Uses:399Used by:Timeline
Symbol 401 MovieClipUses:275Used by:408
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:404
Symbol 404 MovieClipUses:403Used by:408
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:407
Symbol 407 MovieClipUses:406Used by:408
Symbol 408 MovieClip [plane2_base]Uses:401 404 273 16 407Used by:Timeline
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:411
Symbol 411 MovieClipUses:410Used by:412
Symbol 412 MovieClip [plane2_shadow]Uses:411Used by:Timeline
Symbol 413 MovieClipUses:275Used by:420
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:416
Symbol 416 MovieClipUses:415Used by:420
Symbol 417 BitmapUsed by:418
Symbol 418 GraphicUses:417Used by:419
Symbol 419 MovieClipUses:418Used by:420
Symbol 420 MovieClip [bunker]Uses:413 416 278 16 419Used by:Timeline
Symbol 421 BitmapUsed by:422 425 428 521
Symbol 422 GraphicUses:421Used by:423
Symbol 423 MovieClipUses:422Used by:424
Symbol 424 MovieClip [stone4]Uses:423Used by:Timeline
Symbol 425 GraphicUses:421Used by:426
Symbol 426 MovieClipUses:425Used by:427
Symbol 427 MovieClip [stone3]Uses:426Used by:Timeline
Symbol 428 GraphicUses:421Used by:429
Symbol 429 MovieClipUses:428Used by:430
Symbol 430 MovieClip [stone2]Uses:429Used by:Timeline
Symbol 431 BitmapUsed by:432 518
Symbol 432 GraphicUses:431Used by:433
Symbol 433 MovieClipUses:432Used by:434
Symbol 434 MovieClip [pad2]Uses:433Used by:Timeline
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClip [playerShoot]Uses:435 273Used by:Timeline
Symbol 437 MovieClipUses:275Used by:441 445
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:440
Symbol 440 MovieClipUses:439Used by:441
Symbol 441 MovieClip [truck2]Uses:437 440 273 16Used by:Timeline
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:444
Symbol 444 MovieClipUses:443Used by:445
Symbol 445 MovieClip [truck1]Uses:437 444 273 16Used by:Timeline
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:486
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:450
Symbol 450 MovieClipUses:449Used by:486
Symbol 451 BitmapUsed by:452
Symbol 452 GraphicUses:451Used by:483
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:483
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:483
Symbol 457 BitmapUsed by:458
Symbol 458 GraphicUses:457Used by:483
Symbol 459 BitmapUsed by:460
Symbol 460 GraphicUses:459Used by:483
Symbol 461 BitmapUsed by:462
Symbol 462 GraphicUses:461Used by:483
Symbol 463 BitmapUsed by:464
Symbol 464 GraphicUses:463Used by:483
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:483
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:483
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:483
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:483
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:483
Symbol 475 BitmapUsed by:476
Symbol 476 GraphicUses:475Used by:483
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:483
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:479Used by:483
Symbol 481 BitmapUsed by:482
Symbol 482 GraphicUses:481Used by:483
Symbol 483 MovieClipUses:452 454 456 458 460 462 464 466 468 470 472 474 476 478 480 482Used by:486 492
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:486 492 498 504 528 534 540 580
Symbol 486 MovieClip [rls2]Uses:447 450 483 278 16 485Used by:Timeline
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:487Used by:492
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:491
Symbol 491 MovieClipUses:490Used by:492
Symbol 492 MovieClip [rls1]Uses:488 491 483 278 16 485Used by:Timeline
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:493Used by:498
Symbol 495 BitmapUsed by:496
Symbol 496 GraphicUses:495Used by:497
Symbol 497 MovieClipUses:496Used by:498
Symbol 498 MovieClip [house2]Uses:494 497 278 16 485Used by:Timeline
Symbol 499 GraphicUsed by:500
Symbol 500 MovieClipUses:499Used by:504
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:503
Symbol 503 MovieClipUses:502Used by:504
Symbol 504 MovieClip [house1]Uses:500 503 278 16 485Used by:Timeline
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:505Used by:507
Symbol 507 MovieClip [fence]Uses:506Used by:Timeline
Symbol 508 MovieClipUses:275Used by:512
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:511
Symbol 511 MovieClipUses:510Used by:512
Symbol 512 MovieClip [wall]Uses:508 511 278 16Used by:Timeline
Symbol 513 MovieClip [palm]Uses:311Used by:Timeline
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:516
Symbol 516 MovieClipUses:515Used by:517
Symbol 517 MovieClip [bush]Uses:516Used by:Timeline
Symbol 518 GraphicUses:431Used by:519
Symbol 519 MovieClipUses:518Used by:520
Symbol 520 MovieClip [pad1]Uses:519Used by:Timeline
Symbol 521 GraphicUses:421Used by:522
Symbol 522 MovieClipUses:521Used by:523
Symbol 523 MovieClip [stone1]Uses:522Used by:Timeline
Symbol 524 MovieClipUses:275Used by:528
Symbol 525 BitmapUsed by:526
Symbol 526 GraphicUses:525Used by:527
Symbol 527 MovieClipUses:526Used by:528
Symbol 528 MovieClip [tower]Uses:524 527 278 16 485Used by:Timeline
Symbol 529 GraphicUsed by:530
Symbol 530 MovieClipUses:529Used by:534
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:533
Symbol 533 MovieClipUses:532Used by:534
Symbol 534 MovieClip [store2]Uses:530 533 278 16 485Used by:Timeline
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:535Used by:540
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:539
Symbol 539 MovieClipUses:538Used by:540
Symbol 540 MovieClip [store1]Uses:536 539 278 16 485Used by:Timeline
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:543
Symbol 543 MovieClipUses:542Used by:544
Symbol 544 MovieClip [heli1_shadow]Uses:543Used by:Timeline
Symbol 545 MovieClipUses:275Used by:552
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:548
Symbol 548 MovieClipUses:547Used by:552
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:551
Symbol 551 MovieClipUses:550Used by:552
Symbol 552 MovieClip [heli1_base]Uses:545 548 369 273 16 551Used by:Timeline
Symbol 553 MovieClip [gun_3]Uses:273Used by:Timeline
Symbol 554 MovieClip [gun_2]Uses:273Used by:Timeline
Symbol 555 MovieClip [gun_1]Uses:273Used by:Timeline
Symbol 556 BitmapUsed by:557
Symbol 557 GraphicUses:556Used by:558
Symbol 558 MovieClipUses:557Used by:559
Symbol 559 MovieClip [gun_pzrk]Uses:273 558Used by:Timeline
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:562
Symbol 562 MovieClipUses:561Used by:563
Symbol 563 MovieClip [player_shadow]Uses:562Used by:Timeline
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:566
Symbol 566 MovieClipUses:565Used by:567
Symbol 567 MovieClip [heli3_shadow]Uses:566Used by:Timeline
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:570
Symbol 570 MovieClipUses:569Used by:571
Symbol 571 MovieClip [heli2_shadow]Uses:570Used by:Timeline
Symbol 572 GraphicUsed by:573 679
Symbol 573 MovieClip [Fcircle_way]Uses:572 17Used by:Timeline
Symbol 574 GraphicUsed by:575
Symbol 575 MovieClip [shoot]Uses:574 273Used by:Timeline
Symbol 576 MovieClipUses:275Used by:580
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:579
Symbol 579 MovieClipUses:578Used by:580
Symbol 580 MovieClip [oil]Uses:576 579 278 16 485Used by:Timeline
Symbol 581 MovieClipUses:268Used by:582
Symbol 582 MovieClip [empty_base]Uses:581 17Used by:Timeline
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:585
Symbol 585 MovieClipUses:584Used by:586
Symbol 586 MovieClip [gun_mini]Uses:273 585Used by:Timeline
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:589
Symbol 589 MovieClipUses:588Used by:590
Symbol 590 MovieClip [gun_tank]Uses:589 273Used by:Timeline
Symbol 591 MovieClipUses:275Used by:598
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:594
Symbol 594 MovieClipUses:593Used by:598
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:597
Symbol 597 MovieClipUses:596Used by:598
Symbol 598 MovieClip [heli3_base]Uses:591 594 369 273 16 597Used by:Timeline
Symbol 599 MovieClipUses:275Used by:606
Symbol 600 BitmapUsed by:601
Symbol 601 GraphicUses:600Used by:602
Symbol 602 MovieClipUses:601Used by:606
Symbol 603 BitmapUsed by:604
Symbol 604 GraphicUses:603Used by:605
Symbol 605 MovieClipUses:604Used by:606
Symbol 606 MovieClip [heli2_base]Uses:599 602 369 273 16 605Used by:Timeline
Symbol 607 MovieClipUses:275Used by:611
Symbol 608 BitmapUsed by:609
Symbol 609 GraphicUses:608Used by:610
Symbol 610 MovieClipUses:609Used by:611
Symbol 611 MovieClip [jeep_base]Uses:607 610 273 16Used by:Timeline
Symbol 612 MovieClipUses:275Used by:616
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:615
Symbol 615 MovieClipUses:614Used by:616
Symbol 616 MovieClip [apc_base]Uses:612 615 273 16Used by:Timeline
Symbol 617 MovieClipUses:275Used by:621
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:620
Symbol 620 MovieClipUses:619Used by:621
Symbol 621 MovieClip [humm_base]Uses:617 620 273 16Used by:Timeline
Symbol 622 MovieClipUses:275Used by:626
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:625
Symbol 625 MovieClipUses:624Used by:626
Symbol 626 MovieClip [tank_base]Uses:622 625 273 16Used by:Timeline
Symbol 627 MovieClip [player_gun]Uses:273Used by:Timeline
Symbol 628 MovieClipUses:275Used by:635
Symbol 629 BitmapUsed by:630
Symbol 630 GraphicUses:629Used by:631
Symbol 631 MovieClipUses:630Used by:635
Symbol 632 BitmapUsed by:633
Symbol 633 GraphicUses:632Used by:634
Symbol 634 MovieClipUses:633Used by:635
Symbol 635 MovieClip [player_base]Uses:628 17 631 369 16 634Used by:Timeline
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:639
Symbol 638 ShapeTweeningUsed by:639
Symbol 639 MovieClip [bonus_weaponAdder]Uses:374 637 638 378Used by:Timeline
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:642
Symbol 642 MovieClip [rocket]Uses:641 387 273Used by:Timeline
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClip [tang_way]Uses:643 17Used by:Timeline
Symbol 645 GraphicUsed by:646
Symbol 646 MovieClip [bcircle_way]Uses:645 17Used by:Timeline
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClip [sin_way2]Uses:647 17Used by:Timeline
Symbol 649 ShapeTweeningUsed by:653
Symbol 650 ShapeTweeningUsed by:653
Symbol 651 ShapeTweeningUsed by:653
Symbol 652 GraphicUsed by:653
Symbol 653 MovieClipUses:649 650 651 652Used by:654
Symbol 654 MovieClip [userSplash]Uses:278 653Used by:Timeline
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:658
Symbol 657 ShapeTweeningUsed by:658
Symbol 658 MovieClip [bonus_fireRate]Uses:374 656 657 378Used by:Timeline
Symbol 659 BitmapUsed by:660
Symbol 660 GraphicUses:659Used by:662
Symbol 661 ShapeTweeningUsed by:662
Symbol 662 MovieClip [bonus_double]Uses:374 660 661 378Used by:Timeline
Symbol 663 BitmapUsed by:664
Symbol 664 GraphicUses:663Used by:666
Symbol 665 ShapeTweeningUsed by:666
Symbol 666 MovieClip [bonus_speed]Uses:374 664 665 378Used by:Timeline
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:670
Symbol 669 ShapeTweeningUsed by:670
Symbol 670 MovieClip [bonus_fullHealth]Uses:374 668 669 378Used by:Timeline
Symbol 671 BitmapUsed by:672
Symbol 672 GraphicUses:671Used by:674
Symbol 673 ShapeTweeningUsed by:674
Symbol 674 MovieClip [bonus_miniHealth]Uses:374 672 673 378Used by:Timeline
Symbol 675 GraphicUsed by:676
Symbol 676 MovieClip [sin_way]Uses:675 17Used by:Timeline
Symbol 677 GraphicUsed by:678
Symbol 678 MovieClip [line_way]Uses:677 17Used by:Timeline
Symbol 679 MovieClip [circle_way]Uses:572 17Used by:Timeline
Symbol 680 MovieClip [queue]Uses:17Used by:Timeline
Symbol 681 MovieClip [bullet]Uses:17Used by:Timeline
Symbol 682 MovieClip [enemy]Uses:17Used by:Timeline
Symbol 683 BitmapUsed by:684
Symbol 684 GraphicUses:683Used by:733
Symbol 685 ShapeTweeningUsed by:688
Symbol 686 ShapeTweeningUsed by:688
Symbol 687 GraphicUsed by:688
Symbol 688 MovieClipUses:685 686 687Used by:733
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689Used by:733
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691Used by:733
Symbol 693 BitmapUsed by:694
Symbol 694 GraphicUses:693Used by:733
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695Used by:733
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697Used by:733
Symbol 699 BitmapUsed by:700
Symbol 700 GraphicUses:699Used by:733
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701Used by:733
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:733
Symbol 705 BitmapUsed by:706
Symbol 706 GraphicUses:705Used by:733
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707Used by:733
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:733
Symbol 711 BitmapUsed by:712
Symbol 712 GraphicUses:711Used by:733
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:733
Symbol 715 BitmapUsed by:716
Symbol 716 GraphicUses:715Used by:733
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:733
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:733
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:733
Symbol 723 BitmapUsed by:724
Symbol 724 GraphicUses:723Used by:733
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725Used by:733
Symbol 727 BitmapUsed by:728
Symbol 728 GraphicUses:727Used by:733
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729Used by:733
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:733
Symbol 733 MovieClip [explode]Uses:684 688 690 692 694 696 698 700 702 704 706 708 710 712 714 716 718 720 722 724 726 728 730 732Used by:Timeline
Symbol 734 GraphicUsed by:Timeline
Symbol 735 FontUsed by:736 745 838 839 840 845 846 847 859 860 861 862 863 865 866 874 875
Symbol 736 EditableTextUses:735Used by:Timeline
Symbol 737 BitmapUsed by:738
Symbol 738 GraphicUses:737Used by:Timeline
Symbol 739 GraphicUsed by:740 800 802
Symbol 740 MovieClipUses:739Used by:Timeline
Symbol 741 GraphicUsed by:Timeline
Symbol 897 MovieClip [__Packages.checkedObject]
Symbol 898 MovieClip [__Packages.movingObject]
Symbol 899 MovieClip [__Packages.bgClass]
Symbol 900 MovieClip [__Packages.soundCollector]
Symbol 901 MovieClip [__Packages.damagableObject]
Symbol 902 MovieClip [__Packages.splashedObject]
Symbol 903 MovieClip [__Packages.cannon]
Symbol 904 MovieClip [__Packages.weapon]
Symbol 905 MovieClip [__Packages.bulletClass]
Symbol 906 MovieClip [__Packages.queue]
Symbol 907 MovieClip [__Packages.tankClass]
Symbol 908 MovieClip [__Packages.enemyClass]
Symbol 909 MovieClip [__Packages.playerClass]
Symbol 742 BitmapUsed by:743
Symbol 743 GraphicUses:742Used by:744
Symbol 744 MovieClipUses:743Used by:Timeline
Symbol 745 EditableTextUses:735Used by:Timeline
Symbol 746 BitmapUsed by:747
Symbol 747 GraphicUses:746Used by:748
Symbol 748 MovieClipUses:747Used by:Timeline
Symbol 749 MovieClipUses:17 11 10 9 8 7 6 5 4 3 2 1Used by:Timeline
Symbol 750 GraphicUsed by:Timeline
Symbol 751 GraphicUsed by:Timeline
Symbol 752 FontUsed by:753 754 755 756 758 760 761 762 763 765 766 767 768 770 771 772 773 775 776 777 778
Symbol 753 EditableTextUses:752Used by:757
Symbol 754 EditableTextUses:752Used by:757
Symbol 755 EditableTextUses:752Used by:757
Symbol 756 EditableTextUses:752Used by:757
Symbol 757 ButtonUses:753 754 755 756Used by:780
Symbol 758 EditableTextUses:752Used by:759
Symbol 759 ButtonUses:758Used by:780
Symbol 760 EditableTextUses:752Used by:764
Symbol 761 EditableTextUses:752Used by:764
Symbol 762 EditableTextUses:752Used by:764
Symbol 763 EditableTextUses:752Used by:764
Symbol 764 ButtonUses:760 761 762 763Used by:780
Symbol 765 EditableTextUses:752Used by:769
Symbol 766 EditableTextUses:752Used by:769
Symbol 767 EditableTextUses:752Used by:769
Symbol 768 EditableTextUses:752Used by:769
Symbol 769 ButtonUses:765 766 767 768Used by:780
Symbol 770 EditableTextUses:752Used by:774
Symbol 771 EditableTextUses:752Used by:774
Symbol 772 EditableTextUses:752Used by:774
Symbol 773 EditableTextUses:752Used by:774
Symbol 774 ButtonUses:770 771 772 773Used by:780
Symbol 775 EditableTextUses:752Used by:779
Symbol 776 EditableTextUses:752Used by:779
Symbol 777 EditableTextUses:752Used by:779
Symbol 778 EditableTextUses:752Used by:779
Symbol 779 ButtonUses:775 776 777 778Used by:780
Symbol 780 MovieClipUses:757 759 764 769 774 779Used by:Timeline
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:798
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:787
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:787
Symbol 787 ButtonUses:784 786Used by:798
Symbol 788 BitmapUsed by:789
Symbol 789 GraphicUses:788Used by:792
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:792
Symbol 792 ButtonUses:789 791Used by:798
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:797
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:797
Symbol 797 ButtonUses:794 796Used by:798
Symbol 798 MovieClipUses:782 787 792 797Used by:Timeline
Symbol 799 GraphicUsed by:800
Symbol 800 ButtonUses:799 739Used by:803
Symbol 801 GraphicUsed by:802
Symbol 802 ButtonUses:801 739Used by:803
Symbol 803 MovieClipUses:800 802Used by:Timeline
Symbol 804 GraphicUsed by:805
Symbol 805 MovieClipUses:804 7Used by:Timeline
Symbol 806 BitmapUsed by:807
Symbol 807 GraphicUses:806Used by:Timeline
Symbol 808 BitmapUsed by:809
Symbol 809 GraphicUses:808Used by:812 873
Symbol 810 BitmapUsed by:811
Symbol 811 GraphicUses:810Used by:812 873
Symbol 812 ButtonUses:809 811Used by:Timeline
Symbol 813 BitmapUsed by:814
Symbol 814 GraphicUses:813Used by:817
Symbol 815 BitmapUsed by:816
Symbol 816 GraphicUses:815Used by:817
Symbol 817 ButtonUses:814 816Used by:Timeline
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:829
Symbol 820 ShapeTweeningUsed by:828
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:823
Symbol 823 MovieClipUses:822Used by:828
Symbol 824 BitmapUsed by:825
Symbol 825 GraphicUses:824Used by:826
Symbol 826 MovieClipUses:825Used by:828
Symbol 827 GraphicUsed by:828
Symbol 828 MovieClipUses:820 823 826 827Used by:829
Symbol 829 MovieClipUses:819 828Used by:842
Symbol 830 BitmapUsed by:831
Symbol 831 GraphicUses:830Used by:837
Symbol 832 GraphicUsed by:833
Symbol 833 MovieClipUses:832Used by:837
Symbol 834 BitmapUsed by:835
Symbol 835 GraphicUses:834Used by:836
Symbol 836 MovieClipUses:835Used by:837
Symbol 837 MovieClipUses:831 833 836Used by:842
Symbol 838 EditableTextUses:735Used by:842
Symbol 839 EditableTextUses:735Used by:841
Symbol 840 TextUses:735Used by:841
Symbol 841 MovieClipUses:17 839 840 381 376Used by:842
Symbol 842 MovieClipUses:829 837 838 841Used by:Timeline
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:853 867 876
Symbol 845 EditableTextUses:735Used by:853
Symbol 846 TextUses:735Used by:853
Symbol 847 EditableTextUses:735Used by:853
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:852 858 872
Symbol 850 BitmapUsed by:851
Symbol 851 GraphicUses:850Used by:852 858 872
Symbol 852 ButtonUses:849 851Used by:853
Symbol 853 MovieClipUses:844 845 846 847 852Used by:Timeline
Symbol 854 GraphicUsed by:855
Symbol 855 MovieClipUses:854Used by:Timeline
Symbol 856 GraphicUsed by:857
Symbol 857 MovieClipUses:856Used by:Timeline
Symbol 858 ButtonUses:849 851Used by:867
Symbol 859 EditableTextUses:735Used by:867
Symbol 860 EditableTextUses:735Used by:867
Symbol 861 EditableTextUses:735Used by:867
Symbol 862 EditableTextUses:735Used by:867
Symbol 863 EditableTextUses:735Used by:864
Symbol 864 MovieClipUses:863Used by:867
Symbol 865 EditableTextUses:735Used by:867
Symbol 866 EditableTextUses:735Used by:867
Symbol 867 MovieClipUses:844 858 859 860 861 862 864 865 866Used by:Timeline
Symbol 868 BitmapUsed by:869
Symbol 869 GraphicUses:868Used by:870
Symbol 870 MovieClipUses:869Used by:871
Symbol 871 MovieClipUses:275 870Used by:Timeline
Symbol 872 ButtonUses:849 851Used by:876
Symbol 873 ButtonUses:809 811Used by:876
Symbol 874 EditableTextUses:735Used by:876
Symbol 875 EditableTextUses:735Used by:876
Symbol 876 MovieClipUses:844 872 873 874 875Used by:Timeline
Symbol 877 EditableTextUses:20Used by:Timeline
Symbol 878 GraphicUsed by:891
Symbol 879 TextUses:20Used by:891
Symbol 880 TextUses:20Used by:891
Symbol 881 TextUses:20Used by:891
Symbol 882 TextUses:20Used by:891
Symbol 883 TextUses:20Used by:891
Symbol 884 TextUses:20Used by:891
Symbol 885 TextUses:20Used by:891
Symbol 886 TextUses:20Used by:891
Symbol 887 TextUses:20Used by:891
Symbol 888 TextUses:20Used by:891
Symbol 889 TextUses:20Used by:891
Symbol 890 TextUses:20Used by:891
Symbol 891 MovieClipUses:878 879 880 881 882 883 884 885 886 887 888 889 890Used by:Timeline
Symbol 892 GraphicUsed by:896
Symbol 893 GraphicUsed by:894
Symbol 894 MovieClipUses:893Used by:896
Symbol 895 GraphicUsed by:896
Symbol 896 MovieClipUses:892 894 895Used by:Timeline

Instance Names

"tf_loader"Frame 1Symbol 736 EditableText
"bar"Frame 1Symbol 740 MovieClip
"error"Frame 2Symbol 745 EditableText
"soundz"Frame 6Symbol 244 MovieClip [#soundz]
"btn_sound"Frame 7Symbol 803 MovieClip
"soundStarter"Frame 7Symbol 805 MovieClip
"playBtn"Frame 8Symbol 817 Button
"gui"Frame 9Symbol 842 MovieClip
"wnd"Frame 9Symbol 853 MovieClip
"bg"Frame 10Symbol 243 MovieClip [#BGfull]
"fastZone"Frame 10Symbol 855 MovieClip
"slowZone"Frame 10Symbol 857 MovieClip
"wndComplete"Frame 10Symbol 867 MovieClip
"allProgress"Frame 10Symbol 871 MovieClip
"wndPause"Frame 10Symbol 876 MovieClip
"tfTimer"Frame 10Symbol 877 EditableText
"bottomRuler"Frame 10Symbol 891 MovieClip
"bossBar"Frame 10Symbol 896 MovieClip
"bg1"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 14 MovieClip
"bg2"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 14 MovieClip
"tiles"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"env"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"splashez"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"enemyMC"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"enemyMC2"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"envTop"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"shadows"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"shots"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"fx"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"topEnemyMC"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"topEnemyMC2"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"player"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 18 MovieClip [player]
"shotsTop"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"fxTop"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 17 MovieClip
"lineGrid"Symbol 243 MovieClip [#BGfull] Frame 1Symbol 242 MovieClip
"klop"Symbol 246 MovieClip [tack_way] Frame 1Symbol 17 MovieClip
"klop"Symbol 248 MovieClip [bomber_way] Frame 1Symbol 17 MovieClip
"klop"Symbol 251 MovieClip [heli_way] Frame 1Symbol 17 MovieClip
"body"Symbol 274 MovieClip [fort_tank5_base] Frame 1Symbol 269 MovieClip
"head"Symbol 274 MovieClip [fort_tank5_base] Frame 1Symbol 273 MovieClip
"ex1"Symbol 274 MovieClip [fort_tank5_base] Frame 1Symbol 16 MovieClip
"body"Symbol 282 MovieClip [fort_inv4] Frame 1Symbol 276 MovieClip
"spl"Symbol 282 MovieClip [fort_inv4] Frame 1Symbol 278 MovieClip
"body"Symbol 287 MovieClip [fort_inv3] Frame 1Symbol 283 MovieClip
"spl"Symbol 287 MovieClip [fort_inv3] Frame 1Symbol 278 MovieClip
"body"Symbol 291 MovieClip [fort_inv2] Frame 1Symbol 283 MovieClip
"spl"Symbol 291 MovieClip [fort_inv2] Frame 1Symbol 278 MovieClip
"body"Symbol 295 MovieClip [fort_inv1] Frame 1Symbol 283 MovieClip
"spl"Symbol 295 MovieClip [fort_inv1] Frame 1Symbol 278 MovieClip
"body"Symbol 299 MovieClip [fort_inv5] Frame 1Symbol 276 MovieClip
"spl"Symbol 299 MovieClip [fort_inv5] Frame 1Symbol 278 MovieClip
"body"Symbol 300 MovieClip [fort_tank4_base] Frame 1Symbol 269 MovieClip
"head"Symbol 300 MovieClip [fort_tank4_base] Frame 1Symbol 273 MovieClip
"ex1"Symbol 300 MovieClip [fort_tank4_base] Frame 1Symbol 16 MovieClip
"body"Symbol 301 MovieClip [fort_tank3_base] Frame 1Symbol 269 MovieClip
"head"Symbol 301 MovieClip [fort_tank3_base] Frame 1Symbol 273 MovieClip
"ex1"Symbol 301 MovieClip [fort_tank3_base] Frame 1Symbol 16 MovieClip
"body"Symbol 302 MovieClip [fort_tank2_base] Frame 1Symbol 269 MovieClip
"head"Symbol 302 MovieClip [fort_tank2_base] Frame 1Symbol 273 MovieClip
"ex1"Symbol 302 MovieClip [fort_tank2_base] Frame 1Symbol 16 MovieClip
"body"Symbol 303 MovieClip [fort_tank1_base] Frame 1Symbol 269 MovieClip
"head"Symbol 303 MovieClip [fort_tank1_base] Frame 1Symbol 273 MovieClip
"ex1"Symbol 303 MovieClip [fort_tank1_base] Frame 1Symbol 16 MovieClip
"body"Symbol 306 MovieClip [fort_vis2] Frame 1Symbol 305 MovieClip
"p1"Symbol 306 MovieClip [fort_vis2] Frame 1Symbol 16 MovieClip
"p2"Symbol 306 MovieClip [fort_vis2] Frame 1Symbol 16 MovieClip
"p5"Symbol 306 MovieClip [fort_vis2] Frame 1Symbol 16 MovieClip
"p4"Symbol 306 MovieClip [fort_vis2] Frame 1Symbol 16 MovieClip
"p3"Symbol 306 MovieClip [fort_vis2] Frame 1Symbol 16 MovieClip
"p6"Symbol 306 MovieClip [fort_vis2] Frame 1Symbol 16 MovieClip
"ex2"Symbol 314 MovieClip [fort_vis] Frame 1Symbol 16 MovieClip
"ex1"Symbol 314 MovieClip [fort_vis] Frame 1Symbol 16 MovieClip
"ex3"Symbol 314 MovieClip [fort_vis] Frame 1Symbol 16 MovieClip
"ex4"Symbol 314 MovieClip [fort_vis] Frame 1Symbol 16 MovieClip
"ex5"Symbol 314 MovieClip [fort_vis] Frame 1Symbol 16 MovieClip
"shoot2"Symbol 318 MovieClip [rocket_gun] Frame 1Symbol 273 MovieClip
"shoot1"Symbol 318 MovieClip [rocket_gun] Frame 1Symbol 273 MovieClip
"shoot1"Symbol 322 MovieClip [tank_gun] Frame 1Symbol 273 MovieClip
"body"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 323 MovieClip
"head4"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 273 MovieClip
"head3"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 273 MovieClip
"head2"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 273 MovieClip
"head5"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 273 MovieClip
"head"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 273 MovieClip
"ex2"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 16 MovieClip
"ex1"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 16 MovieClip
"ex3"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 16 MovieClip
"ex4"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 16 MovieClip
"ex5"Symbol 327 MovieClip [boss_tank_base] Frame 1Symbol 16 MovieClip
"shoot1"Symbol 331 MovieClip [plane_gun] Frame 1Symbol 273 MovieClip
"body"Symbol 344 MovieClip [boss_plane_base] Frame 1Symbol 337 MovieClip
"head3"Symbol 344 MovieClip [boss_plane_base] Frame 1Symbol 273 MovieClip
"head2"Symbol 344 MovieClip [boss_plane_base] Frame 1Symbol 273 MovieClip
"head"Symbol 344 MovieClip [boss_plane_base] Frame 1Symbol 273 MovieClip
"head4"Symbol 344 MovieClip [boss_plane_base] Frame 1Symbol 273 MovieClip
"ex2"Symbol 344 MovieClip [boss_plane_base] Frame 1Symbol 16 MovieClip
"ex1"Symbol 344 MovieClip [boss_plane_base] Frame 1Symbol 16 MovieClip
"ex3"Symbol 344 MovieClip [boss_plane_base] Frame 1Symbol 16 MovieClip
"ex4"Symbol 344 MovieClip [boss_plane_base] Frame 1Symbol 16 MovieClip
"ex5"Symbol 344 MovieClip [boss_plane_base] Frame 1Symbol 16 MovieClip
"dd"Symbol 344 MovieClip [boss_plane_base] Frame 2Symbol 343 MovieClip
"body"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 349 MovieClip
"head5"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 273 MovieClip
"head"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 273 MovieClip
"head2"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 273 MovieClip
"head3"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 273 MovieClip
"head4"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 273 MovieClip
"ex2"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 16 MovieClip
"ex1"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 16 MovieClip
"ex3"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 16 MovieClip
"ex4"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 16 MovieClip
"ex5"Symbol 373 MovieClip [boss_heli_base] Frame 1Symbol 16 MovieClip
"dd"Symbol 373 MovieClip [boss_heli_base] Frame 2Symbol 372 MovieClip
"p1"Symbol 388 MovieClip [rocket2] Frame 1Symbol 273 MovieClip
"p2"Symbol 388 MovieClip [rocket2] Frame 1Symbol 273 MovieClip
"body"Symbol 396 MovieClip [plane1_base] Frame 1Symbol 389 MovieClip
"head3"Symbol 396 MovieClip [plane1_base] Frame 1Symbol 273 MovieClip
"head"Symbol 396 MovieClip [plane1_base] Frame 1Symbol 273 MovieClip
"head2"Symbol 396 MovieClip [plane1_base] Frame 1Symbol 273 MovieClip
"ex2"Symbol 396 MovieClip [plane1_base] Frame 1Symbol 16 MovieClip
"ex1"Symbol 396 MovieClip [plane1_base] Frame 1Symbol 16 MovieClip
"dd"Symbol 396 MovieClip [plane1_base] Frame 2Symbol 395 MovieClip
"body"Symbol 408 MovieClip [plane2_base] Frame 1Symbol 401 MovieClip
"head"Symbol 408 MovieClip [plane2_base] Frame 1Symbol 273 MovieClip
"head2"Symbol 408 MovieClip [plane2_base] Frame 1Symbol 273 MovieClip
"ex2"Symbol 408 MovieClip [plane2_base] Frame 1Symbol 16 MovieClip
"ex1"Symbol 408 MovieClip [plane2_base] Frame 1Symbol 16 MovieClip
"dd"Symbol 408 MovieClip [plane2_base] Frame 2Symbol 407 MovieClip
"body"Symbol 420 MovieClip [bunker] Frame 1Symbol 413 MovieClip
"spl"Symbol 420 MovieClip [bunker] Frame 1Symbol 278 MovieClip
"p1"Symbol 420 MovieClip [bunker] Frame 2Symbol 16 MovieClip
"p1"Symbol 436 MovieClip [playerShoot] Frame 1Symbol 273 MovieClip
"p2"Symbol 436 MovieClip [playerShoot] Frame 1Symbol 273 MovieClip
"body"Symbol 441 MovieClip [truck2] Frame 1Symbol 437 MovieClip
"head"Symbol 441 MovieClip [truck2] Frame 1Symbol 273 MovieClip
"ex1"Symbol 441 MovieClip [truck2] Frame 1Symbol 16 MovieClip
"ex2"Symbol 441 MovieClip [truck2] Frame 1Symbol 16 MovieClip
"body"Symbol 445 MovieClip [truck1] Frame 1Symbol 437 MovieClip
"head"Symbol 445 MovieClip [truck1] Frame 1Symbol 273 MovieClip
"ex1"Symbol 445 MovieClip [truck1] Frame 1Symbol 16 MovieClip
"body"Symbol 486 MovieClip [rls2] Frame 1Symbol 447 MovieClip
"spl"Symbol 486 MovieClip [rls2] Frame 1Symbol 278 MovieClip
"p2"Symbol 486 MovieClip [rls2] Frame 2Symbol 16 MovieClip
"p1"Symbol 486 MovieClip [rls2] Frame 2Symbol 16 MovieClip
"body"Symbol 492 MovieClip [rls1] Frame 1Symbol 488 MovieClip
"spl"Symbol 492 MovieClip [rls1] Frame 1Symbol 278 MovieClip
"p2"Symbol 492 MovieClip [rls1] Frame 2Symbol 16 MovieClip
"p1"Symbol 492 MovieClip [rls1] Frame 2Symbol 16 MovieClip
"body"Symbol 498 MovieClip [house2] Frame 1Symbol 494 MovieClip
"spl"Symbol 498 MovieClip [house2] Frame 1Symbol 278 MovieClip
"p2"Symbol 498 MovieClip [house2] Frame 2Symbol 16 MovieClip
"p1"Symbol 498 MovieClip [house2] Frame 2Symbol 16 MovieClip
"body"Symbol 504 MovieClip [house1] Frame 1Symbol 500 MovieClip
"spl"Symbol 504 MovieClip [house1] Frame 1Symbol 278 MovieClip
"p2"Symbol 504 MovieClip [house1] Frame 2Symbol 16 MovieClip
"p1"Symbol 504 MovieClip [house1] Frame 2Symbol 16 MovieClip
"body"Symbol 512 MovieClip [wall] Frame 1Symbol 508 MovieClip
"spl"Symbol 512 MovieClip [wall] Frame 1Symbol 278 MovieClip
"p1"Symbol 512 MovieClip [wall] Frame 2Symbol 16 MovieClip
"body"Symbol 528 MovieClip [tower] Frame 1Symbol 524 MovieClip
"spl"Symbol 528 MovieClip [tower] Frame 1Symbol 278 MovieClip
"p1"Symbol 528 MovieClip [tower] Frame 2Symbol 16 MovieClip
"body"Symbol 534 MovieClip [store2] Frame 1Symbol 530 MovieClip
"spl"Symbol 534 MovieClip [store2] Frame 1Symbol 278 MovieClip
"p1"Symbol 534 MovieClip [store2] Frame 2Symbol 16 MovieClip
"p2"Symbol 534 MovieClip [store2] Frame 2Symbol 16 MovieClip
"body"Symbol 540 MovieClip [store1] Frame 1Symbol 536 MovieClip
"spl"Symbol 540 MovieClip [store1] Frame 1Symbol 278 MovieClip
"p1"Symbol 540 MovieClip [store1] Frame 2Symbol 16 MovieClip
"p2"Symbol 540 MovieClip [store1] Frame 2Symbol 16 MovieClip
"body"Symbol 552 MovieClip [heli1_base] Frame 1Symbol 545 MovieClip
"head3"Symbol 552 MovieClip [heli1_base] Frame 1Symbol 273 MovieClip
"head"Symbol 552 MovieClip [heli1_base] Frame 1Symbol 273 MovieClip
"head2"Symbol 552 MovieClip [heli1_base] Frame 1Symbol 273 MovieClip
"ex2"Symbol 552 MovieClip [heli1_base] Frame 1Symbol 16 MovieClip
"ex1"Symbol 552 MovieClip [heli1_base] Frame 1Symbol 16 MovieClip
"dd"Symbol 552 MovieClip [heli1_base] Frame 2Symbol 551 MovieClip
"shoot1"Symbol 553 MovieClip [gun_3] Frame 1Symbol 273 MovieClip
"shoot2"Symbol 553 MovieClip [gun_3] Frame 1Symbol 273 MovieClip
"shoot3"Symbol 553 MovieClip [gun_3] Frame 1Symbol 273 MovieClip
"shoot1"Symbol 554 MovieClip [gun_2] Frame 1Symbol 273 MovieClip
"shoot2"Symbol 554 MovieClip [gun_2] Frame 1Symbol 273 MovieClip
"shoot1"Symbol 555 MovieClip [gun_1] Frame 1Symbol 273 MovieClip
"shoot1"Symbol 559 MovieClip [gun_pzrk] Frame 1Symbol 273 MovieClip
"klop"Symbol 573 MovieClip [Fcircle_way] Frame 1Symbol 17 MovieClip
"p1"Symbol 575 MovieClip [shoot] Frame 1Symbol 273 MovieClip
"p2"Symbol 575 MovieClip [shoot] Frame 1Symbol 273 MovieClip
"body"Symbol 580 MovieClip [oil] Frame 1Symbol 576 MovieClip
"spl"Symbol 580 MovieClip [oil] Frame 1Symbol 278 MovieClip
"p2"Symbol 580 MovieClip [oil] Frame 2Symbol 16 MovieClip
"p1"Symbol 580 MovieClip [oil] Frame 2Symbol 16 MovieClip
"body"Symbol 582 MovieClip [empty_base] Frame 1Symbol 581 MovieClip
"head"Symbol 582 MovieClip [empty_base] Frame 1Symbol 17 MovieClip
"shoot1"Symbol 586 MovieClip [gun_mini] Frame 1Symbol 273 MovieClip
"shoot1"Symbol 590 MovieClip [gun_tank] Frame 1Symbol 273 MovieClip
"shoot2"Symbol 590 MovieClip [gun_tank] Frame 1Symbol 273 MovieClip
"body"Symbol 598 MovieClip [heli3_base] Frame 1Symbol 591 MovieClip
"head"Symbol 598 MovieClip [heli3_base] Frame 1Symbol 273 MovieClip
"ex2"Symbol 598 MovieClip [heli3_base] Frame 1Symbol 16 MovieClip
"ex1"Symbol 598 MovieClip [heli3_base] Frame 1Symbol 16 MovieClip
"dd"Symbol 598 MovieClip [heli3_base] Frame 2Symbol 597 MovieClip
"body"Symbol 606 MovieClip [heli2_base] Frame 1Symbol 599 MovieClip
"head"Symbol 606 MovieClip [heli2_base] Frame 1Symbol 273 MovieClip
"head2"Symbol 606 MovieClip [heli2_base] Frame 1Symbol 273 MovieClip
"ex1"Symbol 606 MovieClip [heli2_base] Frame 1Symbol 16 MovieClip
"ex2"Symbol 606 MovieClip [heli2_base] Frame 1Symbol 16 MovieClip
"dd"Symbol 606 MovieClip [heli2_base] Frame 2Symbol 605 MovieClip
"body"Symbol 611 MovieClip [jeep_base] Frame 1Symbol 607 MovieClip
"head"Symbol 611 MovieClip [jeep_base] Frame 1Symbol 273 MovieClip
"ex1"Symbol 611 MovieClip [jeep_base] Frame 1Symbol 16 MovieClip
"body"Symbol 616 MovieClip [apc_base] Frame 1Symbol 612 MovieClip
"head"Symbol 616 MovieClip [apc_base] Frame 1Symbol 273 MovieClip
"ex2"Symbol 616 MovieClip [apc_base] Frame 1Symbol 16 MovieClip
"ex1"Symbol 616 MovieClip [apc_base] Frame 1Symbol 16 MovieClip
"body"Symbol 621 MovieClip [humm_base] Frame 1Symbol 617 MovieClip
"head"Symbol 621 MovieClip [humm_base] Frame 1Symbol 273 MovieClip
"ex1"Symbol 621 MovieClip [humm_base] Frame 1Symbol 16 MovieClip
"body"Symbol 626 MovieClip [tank_base] Frame 1Symbol 622 MovieClip
"head"Symbol 626 MovieClip [tank_base] Frame 1Symbol 273 MovieClip
"ex1"Symbol 626 MovieClip [tank_base] Frame 1Symbol 16 MovieClip
"ex2"Symbol 626 MovieClip [tank_base] Frame 1Symbol 16 MovieClip
"shoot1"Symbol 627 MovieClip [player_gun] Frame 1Symbol 273 MovieClip
"shoot2"Symbol 627 MovieClip [player_gun] Frame 1Symbol 273 MovieClip
"shoot3"Symbol 627 MovieClip [player_gun] Frame 1Symbol 273 MovieClip
"body"Symbol 635 MovieClip [player_base] Frame 1Symbol 628 MovieClip
"p0"Symbol 635 MovieClip [player_base] Frame 1Symbol 17 MovieClip
"p1"Symbol 635 MovieClip [player_base] Frame 1Symbol 17 MovieClip
"p5"Symbol 635 MovieClip [player_base] Frame 1Symbol 17 MovieClip
"p4"Symbol 635 MovieClip [player_base] Frame 1Symbol 17 MovieClip
"p3"Symbol 635 MovieClip [player_base] Frame 1Symbol 17 MovieClip
"p2"Symbol 635 MovieClip [player_base] Frame 1Symbol 17 MovieClip
"head"Symbol 635 MovieClip [player_base] Frame 1Symbol 17 MovieClip
"ex1"Symbol 635 MovieClip [player_base] Frame 1Symbol 16 MovieClip
"ex2"Symbol 635 MovieClip [player_base] Frame 1Symbol 16 MovieClip
"dd"Symbol 635 MovieClip [player_base] Frame 2Symbol 634 MovieClip
"p1"Symbol 642 MovieClip [rocket] Frame 1Symbol 273 MovieClip
"p2"Symbol 642 MovieClip [rocket] Frame 1Symbol 273 MovieClip
"klop"Symbol 644 MovieClip [tang_way] Frame 1Symbol 17 MovieClip
"klop"Symbol 646 MovieClip [bcircle_way] Frame 1Symbol 17 MovieClip
"klop"Symbol 648 MovieClip [sin_way2] Frame 1Symbol 17 MovieClip
"spl"Symbol 654 MovieClip [userSplash] Frame 1Symbol 278 MovieClip
"blow"Symbol 654 MovieClip [userSplash] Frame 1Symbol 653 MovieClip
"klop"Symbol 676 MovieClip [sin_way] Frame 1Symbol 17 MovieClip
"klop"Symbol 678 MovieClip [line_way] Frame 1Symbol 17 MovieClip
"klop"Symbol 679 MovieClip [circle_way] Frame 1Symbol 17 MovieClip
"bar"Symbol 829 MovieClip Frame 1Symbol 828 MovieClip
"bar"Symbol 837 MovieClip Frame 1Symbol 833 MovieClip
"topEnemyMC"Symbol 841 MovieClip Frame 1Symbol 17 MovieClip
"tf"Symbol 841 MovieClip Frame 2Symbol 839 EditableText
"progress"Symbol 842 MovieClip Frame 1Symbol 829 MovieClip
"health"Symbol 842 MovieClip Frame 1Symbol 837 MovieClip
"time"Symbol 842 MovieClip Frame 1Symbol 838 EditableText
"rockets"Symbol 842 MovieClip Frame 1Symbol 841 MovieClip
"intro1"Symbol 853 MovieClip Frame 1Symbol 845 EditableText
"levelNum"Symbol 853 MovieClip Frame 1Symbol 847 EditableText
"title"Symbol 864 MovieClip Frame 1Symbol 863 EditableText
"tf1_"Symbol 867 MovieClip Frame 1Symbol 859 EditableText
"tf1"Symbol 867 MovieClip Frame 1Symbol 860 EditableText
"tf2_"Symbol 867 MovieClip Frame 1Symbol 861 EditableText
"tf2"Symbol 867 MovieClip Frame 1Symbol 862 EditableText
"title_mc"Symbol 867 MovieClip Frame 1Symbol 864 MovieClip
"tf3_"Symbol 867 MovieClip Frame 1Symbol 865 EditableText
"tf3"Symbol 867 MovieClip Frame 1Symbol 866 EditableText
"bar"Symbol 871 MovieClip Frame 1Symbol 870 MovieClip
"title"Symbol 876 MovieClip Frame 1Symbol 874 EditableText
"tf"Symbol 876 MovieClip Frame 1Symbol 875 EditableText
"bar"Symbol 896 MovieClip Frame 1Symbol 894 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "type"
ExportAssets (56)Timeline Frame 1Symbol 2 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 3 as "levelComplete"
ExportAssets (56)Timeline Frame 1Symbol 4 as "playerDead"
ExportAssets (56)Timeline Frame 1Symbol 5 as "s_shoot"
ExportAssets (56)Timeline Frame 1Symbol 6 as "s_playerShoot"
ExportAssets (56)Timeline Frame 1Symbol 7 as "music"
ExportAssets (56)Timeline Frame 1Symbol 8 as "upgrade2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "upgrade"
ExportAssets (56)Timeline Frame 1Symbol 10 as "eexplode"
ExportAssets (56)Timeline Frame 1Symbol 11 as "s_rocket"
ExportAssets (56)Timeline Frame 1Symbol 18 as "player"
ExportAssets (56)Timeline Frame 1Symbol 243 as "#BGfull"
ExportAssets (56)Timeline Frame 1Symbol 244 as "#soundz"
ExportAssets (56)Timeline Frame 1Symbol 246 as "tack_way"
ExportAssets (56)Timeline Frame 1Symbol 248 as "bomber_way"
ExportAssets (56)Timeline Frame 1Symbol 251 as "heli_way"
ExportAssets (56)Timeline Frame 1Symbol 255 as "jungle_big2"
ExportAssets (56)Timeline Frame 1Symbol 259 as "jungle_big1"
ExportAssets (56)Timeline Frame 1Symbol 263 as "jungle_med2"
ExportAssets (56)Timeline Frame 1Symbol 267 as "jungle_med1"
ExportAssets (56)Timeline Frame 1Symbol 274 as "fort_tank5_base"
ExportAssets (56)Timeline Frame 1Symbol 282 as "fort_inv4"
ExportAssets (56)Timeline Frame 1Symbol 287 as "fort_inv3"
ExportAssets (56)Timeline Frame 1Symbol 291 as "fort_inv2"
ExportAssets (56)Timeline Frame 1Symbol 295 as "fort_inv1"
ExportAssets (56)Timeline Frame 1Symbol 299 as "fort_inv5"
ExportAssets (56)Timeline Frame 1Symbol 300 as "fort_tank4_base"
ExportAssets (56)Timeline Frame 1Symbol 301 as "fort_tank3_base"
ExportAssets (56)Timeline Frame 1Symbol 302 as "fort_tank2_base"
ExportAssets (56)Timeline Frame 1Symbol 303 as "fort_tank1_base"
ExportAssets (56)Timeline Frame 1Symbol 306 as "fort_vis2"
ExportAssets (56)Timeline Frame 1Symbol 314 as "fort_vis"
ExportAssets (56)Timeline Frame 1Symbol 318 as "rocket_gun"
ExportAssets (56)Timeline Frame 1Symbol 322 as "tank_gun"
ExportAssets (56)Timeline Frame 1Symbol 327 as "boss_tank_base"
ExportAssets (56)Timeline Frame 1Symbol 331 as "plane_gun"
ExportAssets (56)Timeline Frame 1Symbol 335 as "boss_plane_shadow"
ExportAssets (56)Timeline Frame 1Symbol 344 as "boss_plane_base"
ExportAssets (56)Timeline Frame 1Symbol 348 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 1Symbol 373 as "boss_heli_base"
ExportAssets (56)Timeline Frame 1Symbol 379 as "bonus_rocket2"
ExportAssets (56)Timeline Frame 1Symbol 383 as "bonus_rocket1"
ExportAssets (56)Timeline Frame 1Symbol 388 as "rocket2"
ExportAssets (56)Timeline Frame 1Symbol 396 as "plane1_base"
ExportAssets (56)Timeline Frame 1Symbol 400 as "plane1_shadow"
ExportAssets (56)Timeline Frame 1Symbol 408 as "plane2_base"
ExportAssets (56)Timeline Frame 1Symbol 412 as "plane2_shadow"
ExportAssets (56)Timeline Frame 1Symbol 420 as "bunker"
ExportAssets (56)Timeline Frame 1Symbol 424 as "stone4"
ExportAssets (56)Timeline Frame 1Symbol 427 as "stone3"
ExportAssets (56)Timeline Frame 1Symbol 430 as "stone2"
ExportAssets (56)Timeline Frame 1Symbol 434 as "pad2"
ExportAssets (56)Timeline Frame 1Symbol 436 as "playerShoot"
ExportAssets (56)Timeline Frame 1Symbol 441 as "truck2"
ExportAssets (56)Timeline Frame 1Symbol 445 as "truck1"
ExportAssets (56)Timeline Frame 1Symbol 486 as "rls2"
ExportAssets (56)Timeline Frame 1Symbol 492 as "rls1"
ExportAssets (56)Timeline Frame 1Symbol 498 as "house2"
ExportAssets (56)Timeline Frame 1Symbol 504 as "house1"
ExportAssets (56)Timeline Frame 1Symbol 507 as "fence"
ExportAssets (56)Timeline Frame 1Symbol 512 as "wall"
ExportAssets (56)Timeline Frame 1Symbol 513 as "palm"
ExportAssets (56)Timeline Frame 1Symbol 517 as "bush"
ExportAssets (56)Timeline Frame 1Symbol 520 as "pad1"
ExportAssets (56)Timeline Frame 1Symbol 523 as "stone1"
ExportAssets (56)Timeline Frame 1Symbol 528 as "tower"
ExportAssets (56)Timeline Frame 1Symbol 534 as "store2"
ExportAssets (56)Timeline Frame 1Symbol 540 as "store1"
ExportAssets (56)Timeline Frame 1Symbol 544 as "heli1_shadow"
ExportAssets (56)Timeline Frame 1Symbol 552 as "heli1_base"
ExportAssets (56)Timeline Frame 1Symbol 553 as "gun_3"
ExportAssets (56)Timeline Frame 1Symbol 554 as "gun_2"
ExportAssets (56)Timeline Frame 1Symbol 555 as "gun_1"
ExportAssets (56)Timeline Frame 1Symbol 559 as "gun_pzrk"
ExportAssets (56)Timeline Frame 1Symbol 563 as "player_shadow"
ExportAssets (56)Timeline Frame 1Symbol 567 as "heli3_shadow"
ExportAssets (56)Timeline Frame 1Symbol 571 as "heli2_shadow"
ExportAssets (56)Timeline Frame 1Symbol 573 as "Fcircle_way"
ExportAssets (56)Timeline Frame 1Symbol 575 as "shoot"
ExportAssets (56)Timeline Frame 1Symbol 580 as "oil"
ExportAssets (56)Timeline Frame 1Symbol 582 as "empty_base"
ExportAssets (56)Timeline Frame 1Symbol 586 as "gun_mini"
ExportAssets (56)Timeline Frame 1Symbol 590 as "gun_tank"
ExportAssets (56)Timeline Frame 1Symbol 598 as "heli3_base"
ExportAssets (56)Timeline Frame 1Symbol 606 as "heli2_base"
ExportAssets (56)Timeline Frame 1Symbol 611 as "jeep_base"
ExportAssets (56)Timeline Frame 1Symbol 616 as "apc_base"
ExportAssets (56)Timeline Frame 1Symbol 621 as "humm_base"
ExportAssets (56)Timeline Frame 1Symbol 626 as "tank_base"
ExportAssets (56)Timeline Frame 1Symbol 627 as "player_gun"
ExportAssets (56)Timeline Frame 1Symbol 635 as "player_base"
ExportAssets (56)Timeline Frame 1Symbol 639 as "bonus_weaponAdder"
ExportAssets (56)Timeline Frame 1Symbol 642 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 644 as "tang_way"
ExportAssets (56)Timeline Frame 1Symbol 646 as "bcircle_way"
ExportAssets (56)Timeline Frame 1Symbol 648 as "sin_way2"
ExportAssets (56)Timeline Frame 1Symbol 654 as "userSplash"
ExportAssets (56)Timeline Frame 1Symbol 658 as "bonus_fireRate"
ExportAssets (56)Timeline Frame 1Symbol 662 as "bonus_double"
ExportAssets (56)Timeline Frame 1Symbol 666 as "bonus_speed"
ExportAssets (56)Timeline Frame 1Symbol 670 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 1Symbol 674 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 676 as "sin_way"
ExportAssets (56)Timeline Frame 1Symbol 678 as "line_way"
ExportAssets (56)Timeline Frame 1Symbol 679 as "circle_way"
ExportAssets (56)Timeline Frame 1Symbol 680 as "queue"
ExportAssets (56)Timeline Frame 1Symbol 681 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 682 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 733 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 897 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 898 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 899 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 1Symbol 900 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 901 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 902 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 903 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 904 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 905 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 906 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 907 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 908 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 909 as "__Packages.playerClass"

Labels

"lang"Frame 5
"init"Frame 6
"menu"Frame 7
"help"Frame 8
"game"Frame 9
"level"Frame 10
"destroy"Symbol 274 MovieClip [fort_tank5_base] Frame 2
"destroy"Symbol 282 MovieClip [fort_inv4] Frame 2
"destroy"Symbol 287 MovieClip [fort_inv3] Frame 2
"destroy"Symbol 291 MovieClip [fort_inv2] Frame 2
"destroy"Symbol 295 MovieClip [fort_inv1] Frame 2
"destroy"Symbol 299 MovieClip [fort_inv5] Frame 2
"destroy"Symbol 300 MovieClip [fort_tank4_base] Frame 2
"destroy"Symbol 301 MovieClip [fort_tank3_base] Frame 2
"destroy"Symbol 302 MovieClip [fort_tank2_base] Frame 2
"destroy"Symbol 303 MovieClip [fort_tank1_base] Frame 2
"destroy"Symbol 306 MovieClip [fort_vis2] Frame 2
"destroy"Symbol 314 MovieClip [fort_vis] Frame 2
"die"Symbol 344 MovieClip [boss_plane_base] Frame 2
"die"Symbol 373 MovieClip [boss_heli_base] Frame 2
"die"Symbol 396 MovieClip [plane1_base] Frame 2
"die"Symbol 408 MovieClip [plane2_base] Frame 2
"destroy"Symbol 420 MovieClip [bunker] Frame 2
"destroy"Symbol 486 MovieClip [rls2] Frame 2
"destroy"Symbol 492 MovieClip [rls1] Frame 2
"destroy"Symbol 498 MovieClip [house2] Frame 2
"destroy"Symbol 504 MovieClip [house1] Frame 2
"destroy"Symbol 512 MovieClip [wall] Frame 2
"destroy"Symbol 528 MovieClip [tower] Frame 2
"destroy"Symbol 534 MovieClip [store2] Frame 2
"destroy"Symbol 540 MovieClip [store1] Frame 2
"die"Symbol 552 MovieClip [heli1_base] Frame 2
"destroy"Symbol 580 MovieClip [oil] Frame 2
"die"Symbol 598 MovieClip [heli3_base] Frame 2
"die"Symbol 606 MovieClip [heli2_base] Frame 2
"die"Symbol 635 MovieClip [player_base] Frame 2
"destroy"Symbol 654 MovieClip [userSplash] Frame 2
"start"Symbol 805 MovieClip Frame 5
"stop"Symbol 805 MovieClip Frame 10




https://swfchan.com/53/262747/info.shtml
Created: 10/2 -2026 00:16:03 Last modified: 10/2 -2026 00:16:03 Server time: 10/02 -2026 22:59:09