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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM48984915-10DC&rnd=48984915" width="1" height="1"></div>

vietnam_war2.swf

This is the info page for
Flash #262748

(Click the ID number above for more basic data on this flash file.)


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+50% armor

+20% armor

0%

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<p align="left"><font face="Tahoma" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample testSample testSample testSample testSample testSample test</font></p>

The Macromedia Flash help system contains a great deal of information and resources that describe the full range of Flash authoring capabilities and the ActionScript language. Many online resources are also available to help you learn Flash. This document is intended to help you navigate these resources and find the information that is most helpful to you in realizing your goals with Flash.



LEVEL

5

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<p align="center"><font face="Tahoma" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample testSample test</font></p>

test

<p align="right"><font face="Tahoma" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p>

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<p align="right"><font face="Tahoma" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p>

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<p align="right"><font face="Tahoma" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p>

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<p align="right"><font face="Tahoma" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0"><b>Sample test</b></font></p>

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ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gametop.com/stats/stormboat.html", "_blank"); }; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10;
Instance of Symbol 968 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 971 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = ((!_global.noSet(currLevel.playerArmor)) ? (currLevel.playerArmor) : (playerS.maxArmor)); var _local9 = ((!_global.noSet(currLevel.playerShield)) ? (currLevel.playerShield) : (playerS.maxShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.gui.tf_rocket.text = _root.bg.player.cannons[0].gunZ[1].amount; _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local5 = _global.currLevel.level[i].timeOffset.charAt(0); var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local4 = parseInt(_local4); if (_local5 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4}); } if (_local5 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar != 0) ? true : false); _root.gui.progress.bar._visible = _global.usingBar; _root.gui.progress.barArrow._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local3 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local3; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local3 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local3.length) { _local3[i] = trim(_local3[i]); i++; } _global.envS.comboLinkagez = _local3; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local3 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local3; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3 = _local3 + 1; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2 = _local2 - 1; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step = this.step + 1; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2 = _local2 + 1; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2 = _local2 + 1; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) != 1) ? false : true); _local2 = _local2 + 1; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1 = _local1 + 1; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); if (envS.debugFPS == 1) { _root.FPSmeter._visible = true; } } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; FPSmeter._visible = false; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF = _global.levelTimeF + 1; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits = _global.rezults.hits + 1; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits = _global.rezults.hits + 1; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (!(staticObjects[j].ignoreHit && (foo.type != "torpedoe"))) { if (!foo.alreadyHited(staticObjects[j])) { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { if (!((foo.type == "torpedoe") && (enemyObjects[j].top))) { if (!foo.alreadyHited(enemyObjects[j])) { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } } } j++; } } } else if (foo.object == 0) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D \u041B\u0410\u0417\u0415\u0420\u041E\u041C! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (!staticObjects[i].ignoreDirect) { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage != 0) ? (-name.directDamage) : (-name.armor))); _root.bg.player.changeArmor(((name.directDamage != 0) ? (-name.directDamage) : (-name.armor))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].enable_enemy_to_enemy_collision) { if (enemyObjects[i].armor > 0) { var j = 0; while (j < enemyObjects.length) { if (i != j) { if (enemyObjects[j].enable_enemy_to_enemy_collision) { if (enemyObjects[j].armor > 0) { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } } } j++; } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].ignoreDirect) { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary >= 1) ? 0 : ((-(vary - 1)) * 400)) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.clock = 0; clockAdder = function () { _global.clock = _global.clock + 1; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local6, _local5, 1); var _local7 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local12 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (!staticObjects[_local3].ignoreSplash) { if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } } _local3 = _local3 + 1; } _local3 = 0; while (_local3 < enemyObjects.length) { if (!enemyObjects[_local3].ignoreSplash) { if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } _local3 = _local3 + 1; } } if (flag) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 != (splashedObjects.length - 1)) ? newline : "")); _local3 = _local3 + 1; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._yscale = Math.round(_local2); _root.gui.progress.barArrow._y = -(Math.round((_local2 * 327) / 100) + 15); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir <= 0) ? 1 : -1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { _local5.text = _local5.text + _local4.charAt(++this.step); } this.currText = this.currText + 1; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2 = this.step2 + 1; if (this.step2 >= this.delay) { this.step2 = 0; _local5.text = _local5.text + _local4.charAt(++this.step); if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum = _global.levelNum + 1; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum].comment1); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum].comment2); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum].comment; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } if (!_global.noSet(_global.levels["level_" + levelNum].story)) { _root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth()); } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local8 = b; var _local5 = b + 360; var _local10 = _local7 - a; var _local11 = _local8 - a; var _local13 = _local5 - a; var _local6 = Math.abs(_local10); var _local9 = Math.abs(_local11); var _local4 = Math.abs(_local13); var _local2 = Math.min(_local6, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local6) { var _local3 = _local7; } if (_local2 == _local9) { var _local3 = _local8; } if (_local2 == _local4) { var _local3 = _local5; } return((_local3 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1 = _local1 + 1; } return(_local4); }; _global.setPlayerSettings = function (lev) { if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local5 in foo) { _local4[_local5] = foo[_local5]; } var _local9 = movingUnits[_local4.tank]; for (var _local5 in _local9) { if (_global.noSet(_local4[_local5])) { _local4[_local5] = _local9[_local5]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local5 in _local10) { if (_global.noSet(_local4[_local5])) { _local4[_local5] = _local10[_local5]; } } var _local13 = ((_local4.top != 1) ? (this.enemyMC) : (this.topEnemyMC)); var _local12 = _local13.depth++; var _local8 = _local13.attachMovie("enemy", "e" + _local12, 1000000 - _local12); _local8.initOffset(_local4.bigObject); _local8.moveTo(((_local4.factor != -1) ? (_local4.xoffset) : (550 - _local4.xoffset)), ((-this._y) + ((_local4.bigObject != 1) ? (_global.envS.newObjectYOffset) : (_global.envS.newBigObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local8.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local8.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local8.setMotion(((!_global.noSet(_local4.xspeed)) ? (_local4.xspeed) : 0), ((!_global.noSet(_local4.yspeed)) ? (_local4.yspeed) : 0)); } _local8.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local8.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); _local8.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local8.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local8.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local8.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); if (_local4.movedWay == 1) { _local8.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local8.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local8.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local8.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local8.soundKills = _local4.soundKills; } _local8.inQueue(); return(_local8); } if (!_global.noSet(foo.object)) { var _local6 = new Object(); for (var _local5 in foo) { _local6[_local5] = foo[_local5]; } var _local11 = standingUnits[_local6.object]; for (var _local5 in _local11) { if (_global.noSet(_local6[_local5])) { _local6[_local5] = _local11[_local5]; } } var _local13 = this.env; if (_local6.top == 1) { _local13 = this.envTop; } if (_local6.top == 2) { _local13 = this.envTop2; } var _local12 = _local13.depth++; var _local8 = _local13.attachMovie(_local6.linkage, "o" + _local12, 1000000 - _local12); _local8.initOffset(_local6.bigObject); _local8.initArmor(_local6.armor); _local8.initScore(_local6.score); _local8.initLoot(_local6.loot, _local6.lootXoffset, _local6.lootYoffset, _local6.autoloot); _local8.initChilds(_local6.child, _local6.childXOffset, _local6.childYOffset, _local6.EC, _local6.ECCount, _local6.ECTime, _local6.ECTimeOffset, _local6.ECXOffset, _local6.ECYOffset); _local8.setMotion(0, 0); _local8.moveTo(_local6.xoffset, ((-this._y) + ((_local6.bigObject != 1) ? (_global.envS.newObjectYOffset) : (_global.envS.newBigObjectYOffset))) + delta); _local8.initSplash(_local6.splashDamage, _local6.damageRadius, _local6.splashDelay); _local8.initFlags(_local6.ignoreHit, _local6.ignoreSplash, _local6.ignoreDirect, _local6.immortal, _local6.notCount); _local8.inQueue(); _local8.link = _local6.linkage; for (var _local5 in _local6) { if (_global.noSet(_local8[_local5])) { _local8[_local5] = _local6[_local5]; } } return(_local8); } if (!_global.noSet(foo.bonus)) { var _local12 = this.bnz.getNextHighestDepth(); var _local8 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local12, _local12); _local8.initOffset(foo.bigObject); bonusObjects.push(_local8); _local8._x = foo.xoffset; _local8._y = ((-this._y) + ((foo.bigObject != 1) ? (_global.envS.newObjectYOffset) : (_global.envS.newBigObjectYOffset))) + delta; _local8.bonusType = foo.bonus; _local8.inQueue(); return(_local8); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber = _global.comboNumber + 1; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Instance of Symbol 988 MovieClip "FPSmeter" in Frame 5
onClipEvent (load) { function __f_construct(eventObj) { baseFps = 24; } this.addEventListener("construct", __f_construct); }
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3 = _local3 + 1; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { _local5 = xml.childNodes.join(""); } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name == null) { return(_local5); } target[xml.attributes.name] = _local5; } else if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local2 = 0; while (_local2 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local2])); _local2 = _local2 + 1; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local2 in xml.attributes) { if (_local2 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local4); } } var _local2 = 0; while (_local2 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local2], _local4); _local2 = _local2 + 1; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"70\" />"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"10\" />"; str = str + "<var name=\"right\" value=\"10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-250\" />"; str = str + "<var name=\"right\" value=\"-250\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" />"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" />"; str = str + "<var name=\"bottom\" value=\"-100\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" />"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object>"; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /> <font size=\"11\"> - You are at the controls of a combat craft. <br /> - You have to make it to the end of each level, destroying as many enemies as you can. <br /> - Pick up the bonus points \u2013 they can help your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Use either the cursor pad or the WASD keys to move around the screen. <br /> - Use the mouse cursor to aim. <br /> - Use the left mouse button to fire. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" >Level score :</var>"; str = str + "<var name=\"completeString5\" >Total score :</var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total:</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total:</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" >Total score :</var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"4\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"4\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"4\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.05\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.99\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"0\" />"; str = str + "<var name=\"debugFPS\" value=\"0\" />"; str = str + "<var name=\"lazerInterval\" value=\"15\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"60\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />"; str = str + "<var name=\"newBigObjectYOffset\" value=\"-450\" />"; str = str + "<var name=\"splashTests\" value=\"10\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"70\" />"; str = str + "<var name=\"defaultRotation\" value=\"180\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"30\" />"; str = str + "<var name=\"UAADistance\" value=\"30\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"addingGrenades\" value=\"12\" />"; str = str + "<var name=\"defaultScore\" value=\"0\" />"; str = str + "<var name=\"comboFactorz\" value=\"1.1, 1.5, 2, 2.5, 3, 4, 5\" />"; str = str + "<var name=\"comboLinkagez\" value=\"2_x, 3_x, 4_x, 5_x, 6_x, 7_x, 8_x\" />"; str = str + "<var name=\"comboDeltaz\" value=\"20, 20, 20, 20, 20, 20, 20\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"playerBoat\">"; str = str + "<var name=\"speed\" value=\"10\" />"; str = str + "<var name=\"XspeedFactor\" value=\"6\" />"; str = str + "<var name=\"YspeedFactor\" value=\"4\" />"; str = str + "<var name=\"rotationFactor\" value=\"1\" />"; str = str + "<var name=\"base\" value=\"player_base\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"2\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"50\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" />"; str = str + "<var name=\"tempDown\" value=\"1.1\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"99\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"27\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot3,shoot5\" />"; str = str + "<var name=\"pointsAngles\" value=\"-1,1\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletType\" value=\"ball_fire\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"16\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"130\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"21\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"heli1\">"; str = str + "<var name=\"base\" value=\"heli1_base\" />"; str = str + "<var name=\"shadow\" value=\"heli1_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,rocket,rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0,0,0\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t,t+0,t+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"11,11,11\" />"; str = str + "<var name=\"bulletDamage\" value=\"20,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000,60,60\" />"; str = str + "<var name=\"clip\" value=\"1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"6,6,6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli11\">"; str = str + "<var name=\"base\" value=\"heli11_base\" />"; str = str + "<var name=\"shadow\" value=\"heli11_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1,gun_1,gun_1\" />"; str = str + "<var name=\"armor\" value=\"115\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,emptyShoot,emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0,0,0\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0,t,t\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"11,-11,-11\" />"; str = str + "<var name=\"bulletDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000,60000,60000\" />"; str = str + "<var name=\"clip\" value=\"1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"6,6,6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocket2\">"; str = str + "<var name=\"base\" value=\"rocket2\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-17\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocket2_1\">"; str = str + "<var name=\"base\" value=\"rocket2_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-17\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli3\">"; str = str + "<var name=\"base\" value=\"heli3_base\" />"; str = str + "<var name=\"shadow\" value=\"heli3_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"40\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli33\">"; str = str + "<var name=\"base\" value=\"heli33_base\" />"; str = str + "<var name=\"shadow\" value=\"heli33_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"72\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"heli33_1\">"; str = str + "<var name=\"base\" value=\"heli33_base\" />"; str = str + "<var name=\"shadow\" value=\"heli33_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"23\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"16\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"heli33_2\">"; str = str + "<var name=\"base\" value=\"heli33_base\" />"; str = str + "<var name=\"shadow\" value=\"heli33_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"23\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank_2\">"; str = str + "<var name=\"base\" value=\"tank\" />"; str = str + "<var name=\"gun\" value=\"big_mortira\" />"; str = str + "<var name=\"armor\" value=\"55\" />"; str = str + "<var name=\"bulletType\" value=\"ball_fire_1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-20\" />"; str = str + "<var name=\"flySteps\" value=\"21\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"150\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+45\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"tank_3\">"; str = str + "<var name=\"base\" value=\"tank\" />"; str = str + "<var name=\"gun\" value=\"big_doubleGun\" />"; str = str + "<var name=\"armor\" value=\"65\" />"; str = str + "<var name=\"bulletType\" value=\"ball_fire_1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-20\" />"; str = str + "<var name=\"flySteps\" value=\"23\" />"; str = str + "<var name=\"flyMinScale\" value=\"10\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"130\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"boat_player\">"; str = str + "<var name=\"base\" value=\"boat_player\" />"; str = str + "<var name=\"gun\" value=\"gun_rocket\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"120\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"marine\">"; str = str + "<var name=\"base\" value=\"human_base\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-30\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"11\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />"; str = str + "</object>"; str = str + "<object name=\"marine_1\">"; str = str + "<var name=\"base\" value=\"human_base\" />"; str = str + "<var name=\"gun\" value=\"marine_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"120\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"11\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"shoot\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />"; str = str + "</object> "; str = str + "<object name=\"ship_sub\">"; str = str + "<var name=\"base\" value=\"ship_sub\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"400\" />"; str = str + "<var name=\"bulletType\" value=\"rocket,rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0,10\" />"; str = str + "<var name=\"flySteps\" value=\"0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+180, h+180\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10,10\" />"; str = str + "<var name=\"bulletDamage\" value=\"20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"250,250\" />"; str = str + "<var name=\"clip\" value=\"1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"6,6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"s,s\" />"; str = str + "<var name=\"bulletFactor\" value=\"5,5\" />"; str = str + "</object> "; str = str + "<object name=\"boat_1\">"; str = str + "<var name=\"base\" value=\"boat_1\" />"; str = str + "<var name=\"gun\" value=\"marine_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"20\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />"; str = str + "</object> "; str = str + "<object name=\"boat_2\">"; str = str + "<var name=\"base\" value=\"boat_2\" />"; str = str + "<var name=\"gun\" value=\"marine_1, marine_1, marine_1\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0,0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"30\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />"; str = str + "</object>"; str = str + "<object name=\"bus\">"; str = str + "<var name=\"base\" value=\"bus\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bus_1\">"; str = str + "<var name=\"base\" value=\"bus_1\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_1\">"; str = str + "<var name=\"base\" value=\"vagon_1\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-31, -63, -64\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_2\">"; str = str + "<var name=\"base\" value=\"vagon_2\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-30, -59,-62\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_3\">"; str = str + "<var name=\"base\" value=\"vagon_3\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-32, -61,-63\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_4\">"; str = str + "<var name=\"base\" value=\"vagon_4\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-31, -63, -64\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_5\">"; str = str + "<var name=\"base\" value=\"vagon_5\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-30, -59,-62\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon_6\">"; str = str + "<var name=\"base\" value=\"vagon_6\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-32, -61,-63\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120\" />"; str = str + "<var name=\"clip\" value=\"2, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"4, 6, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon\">"; str = str + "<var name=\"base\" value=\"vagon\" />"; str = str + "<var name=\"gun\" value=\"gun_big, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"weapon2, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0,0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 30, 30\" />"; str = str + "<var name=\"clip\" value=\"2, 3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"10\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"boat_3\">"; str = str + "<var name=\"base\" value=\"boat_3\" />"; str = str + "<var name=\"gun\" value=\"marine_1, marine_1, marine_1, marine_1, marine_1, marine_1, marine_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot, playerShoot, playerShoot, playerShoot, playerShoot, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0,10,5,10,5,0,15\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0,t+5,t-5,t+10,t-10,t+7,t-7\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0,0,0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10,10,10,10,10,10,10\" />"; str = str + "<var name=\"bulletDamage\" value=\"5,5,5,5,5,5,5\" />"; str = str + "<var name=\"reloadingTime\" value=\"30,30,30,30,30,30,30\" />"; str = str + "<var name=\"clip\" value=\"1,1,1,1,1,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"6,6,6,6,6,6,6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"base\" value=\"ship_big\" />"; str = str + "<var name=\"gun\" value=\"gun_big1, gun_rocket, gun_rocket\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, playerShoot, playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"40, 40,40\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t+0, t+5, t-5\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 5, 5\" />"; str = str + "<var name=\"reloadingTime\" value=\"60, 30, 30\" />"; str = str + "<var name=\"clip\" value=\"2, 3, 3\" />"; str = str + "<var name=\"shotsTime\" value=\"6, 4, 4\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"ship_cargo\">"; str = str + "<var name=\"base\" value=\"ship_cargo\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"4500\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-10\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"60000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_big\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane_big_shadow\" />"; str = str + "<var name=\"base\" value=\"plane_big_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"1000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot, shoot, shoot, shoot, shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w, w-60, w-30, w+30, w+60\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000, 30000, 30000, 30000, 30000\" />"; str = str + "<var name=\"clip\" value=\"5, 5, 5, 5, 5\" />"; str = str + "<var name=\"shotsTime\" value=\"2, 2, 2, 2, 2\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet\">"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"shadow\" value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\" value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"80\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0, w+0, w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"35, 15, 15\" />"; str = str + "<var name=\"bulletDamage\" value=\"20, 10 ,10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000, 30000, 30000\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 2\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"empty_base\">"; str = str + "<var name=\"base\" value=\"human_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"playerShoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-60\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"90\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"md_1, md_2, md_3, md_4\" />"; str = str + "</object> "; str = str + "<object name=\"boss_jetfighter\">"; str = str + "<var name=\"base\" value=\"plane1_base\" />"; str = str + "<var name=\"shadow\" value=\"plane1_shadow\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"empty_shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-15\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"boss_jetfighter_1\">"; str = str + "<var name=\"shadow\" value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\" value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,rocket,rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-8,-13,-12\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0,w+0,w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20,13,13\" />"; str = str + "<var name=\"bulletDamage\" value=\"5,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"30,40,40\" />"; str = str + "<var name=\"clip\" value=\"3,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"2,1,1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"bulletDir\" value=\"d,s,s\" />"; str = str + "<var name=\"bulletFactor\" value=\"1,9,9\" />"; str = str + "</object> "; str = str + "<object name=\"boss_jetfighter_2\">"; str = str + "<var name=\"shadow\" value=\"plane_jet_shadow\" />"; str = str + "<var name=\"base\" value=\"plane_jet_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"weapon1,rocket,rocket\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"-8,-13,-12\" />"; str = str + "<var name=\"flySteps\" value=\"0,0,0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0,0,0\" />"; str = str + "<var name=\"flyDistance\" value=\"0,0,0\" />"; str = str + "<var name=\"cannonAngle\" value=\"w+0,w+0,w+0\" />"; str = str + "<var name=\"splashDamage\" value=\"0,0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0,0,0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20,13,13\" />"; str = str + "<var name=\"bulletDamage\" value=\"5,20,20\" />"; str = str + "<var name=\"reloadingTime\" value=\"3000,35,35\" />"; str = str + "<var name=\"clip\" value=\"3,1,1\" />"; str = str + "<var name=\"shotsTime\" value=\"2,1,1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"move\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"1\" />"; str = str + "<var name=\"bulletDir\" value=\"d,s,s\" />"; str = str + "<var name=\"bulletFactor\" value=\"1,11,11\" />"; str = str + "</object> "; str = str + "<object name=\"emiter\">"; str = str + "<var name=\"base\" value=\"human_base\" />"; str = str + "<var name=\"gun\" value=\"gun_1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"bulletType\" value=\"empty_shoot\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"0\" />"; str = str + "<var name=\"flyDistance\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-15\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\" value=\"way\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\">"; str = str + "<object name=\"truck2Lin\">"; str = str + "<var name=\"mainObj\" value=\"carier\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"truck1Lin\">"; str = str + "<var name=\"mainObj\" value=\"carier\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"400\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"100\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"-6\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocket2\">"; str = str + "<var name=\"mainObj\" value=\"rocket2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"11\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"50\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"1\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rocket2_1\">"; str = str + "<var name=\"mainObj\" value=\"rocket2_1\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"11\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"50\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"11\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"emiter\">"; str = str + "<var name=\"mainObj\" value=\"emiter\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"400\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />"; str = str + "<var name=\"way\" value=\"Mline_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"-90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"170\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_sub\">"; str = str + "<var name=\"mainObj\" value=\"ship_sub\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"-90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"700\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"140\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"marine\">"; str = str + "<var name=\"mainObj\" value=\"marine\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"marine_1\">"; str = str + "<var name=\"mainObj\" value=\"marine_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"4\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boat_3\">"; str = str + "<var name=\"mainObj\" value=\"boat_3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"marine_s\">"; str = str + "<var name=\"mainObj\" value=\"marine\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"marine_a\">"; str = str + "<var name=\"mainObj\" value=\"marine\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"heli1\">"; str = str + "<var name=\"mainObj\" value=\"heli1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"5\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"80\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"1\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli11\">"; str = str + "<var name=\"mainObj\" value=\"heli11\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"8\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"50\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli3\">"; str = str + "<var name=\"mainObj\" value=\"heli3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"110\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"5\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"80\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"1\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli33\">"; str = str + "<var name=\"mainObj\" value=\"heli33\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"13\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-220\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"350\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"80\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"6\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli33_1\">"; str = str + "<var name=\"mainObj\" value=\"heli33_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"13\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-200\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"250\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"6\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli33_2\">"; str = str + "<var name=\"mainObj\" value=\"heli33_2\" />"; str = str + "<var name=\"way\" value=\"povorot_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"12\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"600\" />"; str = str + "<var name=\"startFrame\" value=\"500\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boat_player\">"; str = str + "<var name=\"mainObj\" value=\"boat_player\" />"; str = str + "<var name=\"way\" value=\"followLine_way\" />"; str = str + "<var name=\"xratio\" value=\"105\" />"; str = str + "<var name=\"yratio\" value=\"105\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_jetfighter\">"; str = str + "<var name=\"mainObj\" value=\"boss_jetfighter\" />"; str = str + "<var name=\"way\" value=\"followLine_way\" />"; str = str + "<var name=\"xratio\" value=\"105\" />"; str = str + "<var name=\"yratio\" value=\"105\" />"; str = str + "<var name=\"mratio\" value=\"10\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"10\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boss_jetfighter_1\">"; str = str + "<var name=\"mainObj\" value=\"boss_jetfighter_1\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "<var name=\"UAADistance\" value=\"100\" />"; str = str + "<var name=\"UAARotationFactor\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"boss_jetfighter_2\">"; str = str + "<var name=\"mainObj\" value=\"boss_jetfighter_2\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"12\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boat_player_c\">"; str = str + "<var name=\"mainObj\" value=\"boat_player\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"180\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-30\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1100\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"50\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"boat_player_cf\">"; str = str + "<var name=\"mainObj\" value=\"boat_player\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"180\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"-90\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"-30\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1100\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"50\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_big\">"; str = str + "<var name=\"mainObj\" value=\"plane_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"200\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"plane_jet\">"; str = str + "<var name=\"mainObj\" value=\"plane_jet\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"200\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"empty_base\">"; str = str + "<var name=\"mainObj\" value=\"empty_base\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"275\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"vagon\">"; str = str + "<var name=\"mainObj\" value=\"vagon\" />"; str = str + "<var name=\"way\" value=\"bus_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"-50\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bus\">"; str = str + "<var name=\"mainObj\" value=\"bus\" />"; str = str + "<var name=\"way\" value=\"bus_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bus_1\">"; str = str + "<var name=\"mainObj\" value=\"bus_1\" />"; str = str + "<var name=\"way\" value=\"bus_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"180\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"550\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_cargo\">"; str = str + "<var name=\"mainObj\" value=\"ship_cargo\" />"; str = str + "<var name=\"way\" value=\"cargo_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"485\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"17\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"exploder1\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"20\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"exploder2\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint_n\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"80\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"exploder_fly\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"3\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"bomb_fly\" />"; str = str + "</object>"; str = str + "<object name=\"exploder_bomber\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"3\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"bomber\" />"; str = str + "</object>"; str = str + "<object name=\"exploder_heli\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"3\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"heli\" />"; str = str + "</object>"; str = str + "<object name=\"exploder_jet\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"2\" />"; str = str + "<var name=\"damageRadius\" value=\"10\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"3\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"jet\" />"; str = str + "</object>"; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\" value=\"barrel\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bomb_1\">"; str = str + "<var name=\"linkage\" value=\"bomb\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bomb_2\">"; str = str + "<var name=\"linkage\" value=\"bomb_1\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"70\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bomb_3\">"; str = str + "<var name=\"linkage\" value=\"bomb_2\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"70\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bomb_33\">"; str = str + "<var name=\"linkage\" value=\"bomb_22\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"70\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1\">"; str = str + "<var name=\"linkage\" value=\"ground_1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1_1\">"; str = str + "<var name=\"linkage\" value=\"ground_1_1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_1_2\">"; str = str + "<var name=\"linkage\" value=\"ground_1_2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_2\">"; str = str + "<var name=\"linkage\" value=\"ground_2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"ground_2_1\">"; str = str + "<var name=\"linkage\" value=\"ground_2_1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_2_2\">"; str = str + "<var name=\"linkage\" value=\"ground_2_2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"ground_3\">"; str = str + "<var name=\"linkage\" value=\"ground_3\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dock_1\">"; str = str + "<var name=\"linkage\" value=\"dock_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dock_2\">"; str = str + "<var name=\"linkage\" value=\"dock_2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"helipad\">"; str = str + "<var name=\"linkage\" value=\"helipad\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bridge\">"; str = str + "<var name=\"linkage\" value=\"bridge\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bridge_1\">"; str = str + "<var name=\"linkage\" value=\"bridge_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bridge_t\">"; str = str + "<var name=\"linkage\" value=\"bridge_t\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"bridge_1_t\">"; str = str + "<var name=\"linkage\" value=\"bridge_1_t\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\" value=\"house1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\" value=\"house2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls1\">"; str = str + "<var name=\"linkage\" value=\"rls1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rls2\">"; str = str + "<var name=\"linkage\" value=\"rls2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store1\">"; str = str + "<var name=\"linkage\" value=\"store1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"store2\">"; str = str + "<var name=\"linkage\" value=\"store2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_1\">"; str = str + "<var name=\"linkage\" value=\"palm_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_2\">"; str = str + "<var name=\"linkage\" value=\"palm_2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_3\">"; str = str + "<var name=\"linkage\" value=\"palm_3\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_4\">"; str = str + "<var name=\"linkage\" value=\"palm_4\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_5\">"; str = str + "<var name=\"linkage\" value=\"palm_5\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"palm_6\">"; str = str + "<var name=\"linkage\" value=\"palm_6\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"2\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wood_1\">"; str = str + "<var name=\"linkage\" value=\"wood_1\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"wood_2\">"; str = str + "<var name=\"linkage\" value=\"wood_2\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"wood_3\">"; str = str + "<var name=\"linkage\" value=\"wood_3\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"wood_4\">"; str = str + "<var name=\"linkage\" value=\"wood_4\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"wood_5\">"; str = str + "<var name=\"linkage\" value=\"wood_5\" />"; str = str + "<var name=\"armor\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_1\">"; str = str + "<var name=\"linkage\" value=\"dot_1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"dot_2\">"; str = str + "<var name=\"linkage\" value=\"dot_2\" />"; str = str + "<var name=\"armor\" value=\"120\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"dot_3\">"; str = str + "<var name=\"linkage\" value=\"dot_3\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"dot_3_explo\">"; str = str + "<var name=\"linkage\" value=\"dot_3_explo\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_2_explo\">"; str = str + "<var name=\"linkage\" value=\"dot_2_explo\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_1_explo\">"; str = str + "<var name=\"linkage\" value=\"dot_1_explo\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"crater\">"; str = str + "<var name=\"linkage\" value=\"crater\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"immortal\" value=\"1\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\" value=\"tower\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"KPP\">"; str = str + "<var name=\"linkage\" value=\"KPP\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"KPP_r\">"; str = str + "<var name=\"linkage\" value=\"KPP_r\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"KPP_l\">"; str = str + "<var name=\"linkage\" value=\"KPP_l\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"30\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode2\" />"; str = str + "</object>"; str = str + "<object name=\"mine\">"; str = str + "<var name=\"linkage\" value=\"mine\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"box\">"; str = str + "<var name=\"linkage\" value=\"box\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"100\" />"; str = str + "<var name=\"damageRadius\" value=\"300\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"immortal\" value=\"0\" />"; str = str + "<var name=\"bigObject\" value=\"0\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment\" >Angie, my baby! For half a year now, we have been shooting up those rotten junk boats on the reeking channels of the Mekong River while my brothers were giving up their souls to God on the continent and in the air. But that is over now \u2013 my combat craft has been included in the assault force, and our operation begins tomorrow at noon. The guys are a bit nervous, but that is all right. It is time for them to buck up after all those benders at the Saigon brothels.</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_m\" ECCount=\"1\" ECTime=\"33\" ECXOffset=\"0\" ECYOffset=\"70\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"50\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_2\" xoffset=\"0\" object=\"bomb_2\" EC=\"barr_expl_mmm\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mmm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"50\" damageRadius=\"50\" />"; str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"50\" damageRadius=\"100\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.35\" xoffset=\"170\" object=\"mine\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"400\" object=\"mine\" />"; str = str + "<object yoffset=\"2.55\" xoffset=\"325\" object=\"mine\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"220\" object=\"mine\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"120\" object=\"mine\" />"; str = str + "<object yoffset=\"6.0\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"3300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"6.1\" command=\"textBar2\" text=\"we are approaching the river delta\" color=\"ff0000\" interval=\"2900\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"6.2\" command=\"textBar3\" text=\"close your ranks!!!\" color=\"ff0000\" interval=\"2500\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"8.0\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"8.1\" command=\"textBar2\" text=\"the enemy\u2019s aviation is in sight\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"120\" object=\"tower\" top=\"1\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"100\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" object=\"ground_3\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"80\" object=\"palm_6\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"320\" object=\"palm_6\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"370\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"500\" object=\"ground_3\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"440\" object=\"ground_3\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"470\" object=\"palm_4\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"80\" object=\"ground_2\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"50\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.55\" xoffset=\"140\" object=\"palm_5\" />"; str = str + "<object yoffset=\"3.35\" xoffset=\"20\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"560\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"500\" object=\"palm_4\" />"; str = str + "<object yoffset=\"4.25\" xoffset=\"510\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.85\" xoffset=\"180\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"440\" object=\"tower\" top=\"1\" /> "; str = str + "<object yoffset=\"4.4\" xoffset=\"440\" tank=\"empty_base\" cannonTimeOffset=\"-30\" />"; str = str + "<object yoffset=\"4.85\" xoffset=\"180\" object=\"dot_1\" top=\"1\" /> "; str = str + "<object yoffset=\"4.8\" xoffset=\"180\" tank=\"empty_base\" cannonTimeOffset=\"-30\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"480\" tank=\"marine\" endFrame=\"120\" rotate=\"120\" mratio=\"1\" reloadingTime=\"60000\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"500\" tank=\"marine\" endFrame=\"150\" rotate=\"140\" mratio=\"2\" reloadingTime=\"60000\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"520\" tank=\"marine\" endFrame=\"180\" rotate=\"140\" mratio=\"1\" reloadingTime=\"60000\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"500\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"500\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"375\" tank=\"boss_jetfighter\" rotate=\"80\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"325\" tank=\"boss_jetfighter\" rotate=\"80\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"425\" tank=\"boss_jetfighter\" rotate=\"80\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"50\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"4.35\" xoffset=\"50\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"175\" tank=\"boss_jetfighter\" rotate=\"100\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"125\" tank=\"boss_jetfighter\" rotate=\"100\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"225\" tank=\"boss_jetfighter\" rotate=\"100\" />"; str = str + "<object yoffset=\"5.6\" tank=\"boat_player_c\" />"; str = str + "<object yoffset=\"5.6\" tank=\"boat_player_cf\" />"; str = str + "<object yoffset=\"5.9\" tank=\"boat_player_c\" rotate=\"75\" xratio=\"350\" endFrame=\"950\" />"; str = str + "<object yoffset=\"5.9\" tank=\"boat_player_cf\" rotate=\"-75\" xratio=\"350\" endFrame=\"950\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"180\" tank=\"boat_player\" endFrame=\"480\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"370\" tank=\"boat_player\" endFrame=\"480\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"250\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"150\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"200\" object=\"exploder_fly\" explodeTimer=\"15\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"250\" object=\"exploder_fly\" explodeTimer=\"30\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"300\" object=\"exploder_fly\" explodeTimer=\"45\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"60\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"-50\" tank=\"plane_big\" rotate=\"23\" mratio=\"8\" EC=\"bomb, bomb\" ECCount=\"6, 6\" ECTime=\"13,13\" ECXOffset=\"-20, 20\" ECYOffset=\"20, -20\" ECTimeOffset=\"1, 1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"350\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"350\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"350\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"350\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"300\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"-50\" tank=\"plane_jet\" rotate=\"13\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"-50\" tank=\"plane_jet\" rotate=\"3\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"60\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"50\" tank=\"plane_jet\" rotate=\"0\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"55\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"100\" tank=\"plane_jet\" rotate=\"-15\" mratio=\"8\" EC=\"bomb_1\" ECCount=\"1\" ECTime=\"55\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"45\" object=\"ground_3\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"65\" object=\"palm_6\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"225\" object=\"ground_2\" />"; str = str + "<object yoffset=\"11.75\" xoffset=\"140\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"290\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"225\" object=\"dot_2\" top=\"1\" /> "; str = str + "<object yoffset=\"11.5\" xoffset=\"225\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"11.55\" xoffset=\"275\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"11.55\" xoffset=\"175\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"400\" object=\"mine\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"150\" object=\"mine\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"450\" object=\"mine\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"100\" object=\"mine\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"500\" object=\"mine\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"50\" object=\"mine\" />"; str = str + "<object yoffset=\"11.75\" xoffset=\"450\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"11.95\" xoffset=\"450\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"375\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"325\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"425\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"12.15\" xoffset=\"150\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"12.35\" xoffset=\"150\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"175\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"125\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"225\" tank=\"boss_jetfighter\" rotate=\"90\" />"; str = str + "<object yoffset=\"13.55\" xoffset=\"400\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"13.75\" xoffset=\"450\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"400\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"25, 21\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"350\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"14, 17\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"450\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"21, 19\" />"; str = str + "<object yoffset=\"14.65\" xoffset=\"150\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"14.85\" xoffset=\"350\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"100\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"12, 15\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"50\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"19, 17\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"150\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"2,2\" ECTime=\"40,40\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"11, 13\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"30\" object=\"ground_1\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"100\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"15.35\" xoffset=\"275\" object=\"dot_3\" armor=\"200\" top=\"1\" /> "; str = str + "<object yoffset=\"15.25\" xoffset=\"275\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"15.5\" command=\"slideConstant\" factor=\"0.99\" limit=\"3\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"305\" object=\"dock_1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"356\" object=\"dock_1\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"338\" object=\"dock_1\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"481\" object=\"tower\" />"; str = str + "<object yoffset=\"13.35\" xoffset=\"399\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"441\" object=\"wood_1\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"119\" object=\"wood_5\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"492\" object=\"house2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"56\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"131\" object=\"crater\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"24\" object=\"crater\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"434\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"484\" object=\"wood_1\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"467\" object=\"crater\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"127\" object=\"dot_1_explo\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"414\" object=\"wood_2\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"427\" object=\"wood_4\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"501\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"431\" object=\"crater\" />"; str = str + "<object yoffset=\"13.9\" xoffset=\"422\" object=\"house1\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"487\" object=\"wood_2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"539\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"482\" object=\"ground_1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"47\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"70\" tank=\"marine_1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"100\" tank=\"marine_1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"14.55\" xoffset=\"115\" tank=\"marine_1\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"14.35\" xoffset=\"20\" object=\"palm_3\" />"; str = str + "<object yoffset=\"14.65\" xoffset=\"40\" object=\"palm_1\" />"; str = str + "<object yoffset=\"15.0\" xoffset=\"50\" object=\"palm_4\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"120\" object=\"palm_2\" />"; str = str + "<object yoffset=\"15.45\" xoffset=\"270\" object=\"palm_6\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"200\" object=\"palm_3\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"40\" object=\"palm_3\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment\" >Baby, you can be proud of me! After we caused that little stir in the delta, it looks like my dear commanders have finally remembered by name again. Yesterday at division headquarters, I talked to Rob Dunst himself \u2013 he is our sector commander. Tomorrow, the guys and I will be taking a nice cruise out to the very border with Cambodia. They other day, we lost contact with one of our floating bases there.</var>"; str = str + "<var name=\"playerX\" value=\"450\" />"; str = str + "<var name=\"playerY\" value=\"150\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"275\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"10\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"65\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"570\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"65\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"570\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"355\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"85\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"190\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"95\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"250\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"10\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"450\" tank=\"marine_1\" rotate=\"135\" endFrame=\"300\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"470\" tank=\"marine_1\" rotate=\"140\" endFrame=\"300\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"440\" tank=\"marine_1\" rotate=\"130\" endFrame=\"350\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"420\" tank=\"marine_1\" rotate=\"120\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"400\" tank=\"marine_1\" rotate=\"145\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"413\" tank=\"marine_1\" rotate=\"135\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"400\" tank=\"marine_1\" rotate=\"120\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"370\" tank=\"marine_1\" rotate=\"130\" endFrame=\"450\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"350\" tank=\"marine_1\" rotate=\"127\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"443\" tank=\"marine_1\" rotate=\"155\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"430\" tank=\"marine_1\" rotate=\"140\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" tank=\"marine_1\" rotate=\"150\" endFrame=\"450\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.85\" xoffset=\"380\" tank=\"marine_1\" rotate=\"147\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.85\" xoffset=\"430\" tank=\"marine_1\" rotate=\"135\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"343\" tank=\"marine_1\" rotate=\"95\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"300\" tank=\"marine_1\" rotate=\"105\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.85\" xoffset=\"573\" tank=\"marine_1\" rotate=\"155\" endFrame=\"550\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"560\" tank=\"marine_1\" rotate=\"140\" endFrame=\"500\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"580\" tank=\"marine_1\" rotate=\"150\" endFrame=\"500\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"550\" tank=\"marine_1\" rotate=\"147\" endFrame=\"500\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"610\" tank=\"marine_1\" rotate=\"175\" endFrame=\"550\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"30\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"40\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"-10\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"40\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"80\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"6.75\" xoffset=\"90\" tank=\"marine_a\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"200\" tank=\"boat_3\" loot=\"weapon2, weapon2\" lootXoffset=\"-30, 30\" lootYoffset=\"-50, -70\" autoloot=\"0, 0\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"550\" xratio=\"200\" yratio=\"150\" mratio=\"5\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"550\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"80\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"533\" tank=\"marine_1\" rotate=\"145\" endFrame=\"250\" wayCycle=\"2\" mratio=\"1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"520\" tank=\"marine_1\" rotate=\"120\" endFrame=\"200\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"9.65\" xoffset=\"550\" tank=\"marine_1\" rotate=\"150\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"9.65\" xoffset=\"540\" tank=\"marine_1\" rotate=\"147\" endFrame=\"300\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"560\" tank=\"marine_1\" rotate=\"135\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"210\" tank=\"marine\" endFrame=\"150\" rotate=\"-160\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"300\" tank=\"marine\" endFrame=\"150\" rotate=\"150\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"220\" tank=\"marine\" endFrame=\"150\" rotate=\"70\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"310\" tank=\"marine\" endFrame=\"150\" rotate=\"-95\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.35\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"85\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"250\" tank=\"marine\" endFrame=\"150\" rotate=\"55\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"125\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.55\" xoffset=\"250\" tank=\"marine\" endFrame=\"150\" rotate=\"-55\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"65\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"20\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"0.2\" xoffset=\"100\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"275\" object=\"dot_3_explo\" top=\"1\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"50\" object=\"palm_4\" />"; str = str + "<object yoffset=\"0.45\" xoffset=\"120\" object=\"palm_2\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"270\" object=\"palm_6\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"200\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"40\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"-10\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"236\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"236\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"241\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"241\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"206\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"312\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"265\" object=\"palm_4\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"180\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13\" xoffset=\"239\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"169\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"255\" object=\"ground_2\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"222\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"191\" object=\"palm_5\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"123\" object=\"palm_5\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"103\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"207\" object=\"ground_3\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"158\" object=\"ground_3\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"180\" object=\"ground_2\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"331\" object=\"palm_5\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"371\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"289\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"274\" object=\"ground_3\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"334\" object=\"ground_3\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"436\" object=\"tower\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"436\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"11\" xoffset=\"280\" object=\"tower\" />"; str = str + "<object yoffset=\"11\" xoffset=\"280\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"317\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"286\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"523\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"496\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"413\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"438\" object=\"palm_5\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"341\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10\" xoffset=\"523\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"489\" object=\"palm_1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"384\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"415\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"493\" object=\"palm_5\" />"; str = str + "<object yoffset=\"10\" xoffset=\"429\" object=\"palm_4\" />"; str = str + "<object yoffset=\"10\" xoffset=\"414\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"290\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"459\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"511\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"40\" object=\"tower\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"40\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"217\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"190\" object=\"store2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"2\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"19\" object=\"house2\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"15\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"550\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"217\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"90\" object=\"wood_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"45\" object=\"wood_4\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"107\" object=\"wood_3\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"134\" object=\"wood_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"9\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9\" xoffset=\"118\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"19\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"105\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"1\" object=\"ground_1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"531\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"529\" object=\"ground_3\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"297\" object=\"wood_5\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"208\" object=\"wood_4\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"83\" object=\"wood_3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"204\" object=\"wood_1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"201\" object=\"palm_6\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"155\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"116\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"73\" object=\"KPP\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"69\" object=\"palm_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"122\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"11\" object=\"palm_5\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"256\" object=\"dock_1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"206\" object=\"dock_1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"235\" object=\"palm_6\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"119\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"31\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"3\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"309\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"153\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"24\" object=\"palm_5\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"293\" object=\"store1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"95\" object=\"house2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"246\" object=\"store2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"257\" object=\"ground_3\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"84\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"57\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"83\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"454\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"434\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"193\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"258\" object=\"store2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"231\" object=\"store1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"210\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"246\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"294\" object=\"KPP\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"340\" object=\"KPP\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"353\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4\" xoffset=\"444\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"460\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"366\" object=\"house1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"242\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"484\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"542\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"305\" object=\"dock_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"272\" object=\"dock_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"272\" object=\"dock_2\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"271\" object=\"dock_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"238\" object=\"dock_1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"516\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"464\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"485\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"496\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"118\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"128\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"27\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"361\" object=\"palm_4\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"95\" object=\"tower\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"95\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"55\" object=\"KPP\" />"; str = str + "<object yoffset=\"2.45\" xoffset=\"55\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"164\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"164\" tank=\"marine_1\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"527\" object=\"ground_2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"68\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"565\" object=\"ground_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"186\" object=\"ground_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"461\" object=\"ground_3\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"318\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"363\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"358\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"194\" object=\"wood_1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"149\" object=\"ground_3\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment\" >Damn, it all went wrong from the very start... We barely had the time to enter the Vung Tau estuary... We killed all the engines \u2013 complete silence except for the damn cicadas and the purling water... Suddenly, something whistles by... I turn around \u2013 old man Franco is already overboard, sinking into the brown muck with an arrow stuck in his throat. Damn, it will be even tougher for us without that guy.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.5\" command=\"slideConstant\" factor=\"1.01\" limit=\"5\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"533\" tank=\"marine_1\" rotate=\"145\" endFrame=\"350\" wayCycle=\"1\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.75\" xoffset=\"520\" tank=\"marine_1\" rotate=\"120\" endFrame=\"300\" wayCycle=\"2\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"550\" tank=\"marine_1\" rotate=\"150\" endFrame=\"450\" wayCycle=\"1\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.85\" xoffset=\"540\" tank=\"marine_1\" rotate=\"147\" endFrame=\"400\" wayCycle=\"1\" mratio=\"3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"560\" tank=\"marine_1\" rotate=\"135\" endFrame=\"400\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"400\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"-140\" endFrame=\"90\" mratio=\"3\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"0.75\" xoffset=\"450\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"60\" endFrame=\"90\" mratio=\"2\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"370\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"40\" endFrame=\"90\" mratio=\"1\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"80\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"6\" movedWay=\"1\" movedWayOffset=\"90\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" tank=\"marine_1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"450\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"140\" endFrame=\"150\" mratio=\"1\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.95\" xoffset=\"500\" tank=\"marine_a\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"560\" tank=\"marine_a\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"450\" tank=\"marine_a\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"450\" tank=\"marine_a\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3\" xoffset=\"-2\" object=\"bridge\" />"; str = str + "<object yoffset=\"3\" xoffset=\"-2\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"20\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"30\" endFrame=\"250\" mratio=\"2\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"60\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"60\" endFrame=\"250\" mratio=\"3\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"4.05\" xoffset=\"70\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"40\" endFrame=\"150\" mratio=\"3\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"100\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"90\" endFrame=\"250\" mratio=\"3\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"-2\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"6.6\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"7.2\" command=\"slideConstant\" factor=\"1.1\" limit=\"5\" />"; str = str + "<object yoffset=\"6.35\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_1\" />"; str = str + "<object yoffset=\"6.35\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_2\" />"; str = str + "<object yoffset=\"6.35\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_3\" />"; str = str + "<object yoffset=\"6.35\" tank=\"bus\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"325\" object=\"bridge\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"49\" object=\"bridge_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"325\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"49\" object=\"bridge_1_t\" />"; str = str + "<object yoffset=\"8.6\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"9.1\" command=\"slideConstant\" factor=\"1.05\" limit=\"4\" />"; str = str + "<object yoffset=\"8.3\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_4\" />"; str = str + "<object yoffset=\"8.3\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_5\" />"; str = str + "<object yoffset=\"8.3\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_6\" />"; str = str + "<object yoffset=\"8.3\" tank=\"bus_1\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" />"; str = str + "<object yoffset=\"11.3\" bonus=\"weapon2\" xoffset=\"275\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"121\" object=\"bridge_1\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"398\" object=\"bridge\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"121\" object=\"bridge_1_t\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"398\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"12.4\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"12.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />"; str = str + "<object yoffset=\"12.05\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_1\" />"; str = str + "<object yoffset=\"12.05\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_2\" />"; str = str + "<object yoffset=\"12.05\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_3\" />"; str = str + "<object yoffset=\"12.05\" tank=\"bus\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"514\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"501\" object=\"ground_3\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"385\" object=\"ground_3\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"509\" object=\"palm_4\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"505\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"360\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"430\" object=\"palm_6\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"490\" object=\"palm_4\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"506\" object=\"palm_2\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"499\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"526\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"489\" object=\"tower\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"489\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"491\" object=\"palm_4\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"143\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"45\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"84\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"458\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"431\" object=\"palm_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"49\" object=\"palm_4\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"229\" object=\"palm_3\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"205\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"319\" object=\"palm_4\" />"; str = str + "<object yoffset=\"14\" xoffset=\"534\" object=\"palm_2\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"536\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"435\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"529\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"540\" object=\"palm_4\" />"; str = str + "<object yoffset=\"14\" xoffset=\"449\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"14\" xoffset=\"449\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"269\" object=\"dot_2\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"269\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"14.25\" xoffset=\"319\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"14.25\" xoffset=\"219\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"427\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"392\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"538\" object=\"palm_5\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"409\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"438\" object=\"palm_4\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"439\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"-16\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"-19\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"-13\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"21\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"28\" object=\"palm_4\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"66\" object=\"tower\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"66\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"485\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"485\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"13\" object=\"palm_4\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"49\" object=\"palm_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"219\" object=\"helipad\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"219\" tank=\"heli3\" movedWayYSpeed=\"2\" movedWayXSpeed=\"1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"91\" object=\"palm_5\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"-7\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"61\" object=\"dot_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"61\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"8.95\" xoffset=\"111\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"8.95\" xoffset=\"11\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"9\" xoffset=\"110\" object=\"ground_3\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"500\" object=\"palm_4\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"539\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"136\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"496\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"414\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"509\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"491\" object=\"palm_4\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"315\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"525\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"320\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"5\" object=\"palm_6\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"515\" object=\"palm_4\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"185\" object=\"tower\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"185\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"84\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"51\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"45\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"41\" object=\"palm_4\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"138\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"111\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"210\" object=\"palm_4\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"193\" object=\"dot_3\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"193\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"831\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"598\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"528\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"489\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"458\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"73\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"395\" object=\"palm_5\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"503\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"496\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"52\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2\" xoffset=\"14\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"-26\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.65\" xoffset=\"54\" object=\"tower\" />"; str = str + "<object yoffset=\"2.65\" xoffset=\"54\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"60\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"-3\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"22\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"547\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"529\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"49\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"528\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"41\" object=\"palm_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"64\" object=\"palm_1\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"136\" object=\"ground_3\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"453\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"557\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"554\" object=\"ground_2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"170\" object=\"ground_2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"561\" object=\"ground_3\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"411\" object=\"ground_2\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"526\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"50\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"35\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"2\" object=\"ground_1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"554\" object=\"ground_2\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"53\" object=\"ground_1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"15\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"4\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"35\" object=\"ground_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"31\" object=\"ground_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"606\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"20\" object=\"ground_2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"496\" object=\"ground_1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"541\" object=\"ground_2\" />"; str = str + "<object yoffset=\"6\" xoffset=\"585\" object=\"ground_1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"35\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"14\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"325\" object=\"ground_2\" />"; str = str + "<object yoffset=\"11\" xoffset=\"536\" object=\"ground_1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"321\" object=\"ground_3\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment\" >Norma Jean, tell me, what do you need this for? You know that my life here is no picnic as it is... I have not received a letter from you in over a month. Do you know how long a damn month lasts around these parts?! Baby, please do not make me fret and fear the worst... I want to tell you one thing \u2013 if it is that Billy Joe guy again, he better start praying really hard...</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_3\" object=\"bomb_3\" EC=\"barr_expl_m\" ECCount=\"1\" ECTime=\"33\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_33\" object=\"bomb_33\" EC=\"barr_expl_m\" ECCount=\"1\" ECTime=\"33\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"10\" splashDamage=\"50\" damageRadius=\"500\" />"; str = str + "<object name=\"barr_expl_mm_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"10\" />"; str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"50\" />"; str = str + "<object name=\"rocket2\" tank=\"rocket2\" EC=\"barr_expl_mm_mm\" ECCount=\"1\" ECTime=\"4\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"rocket2_1\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"rocket2_1\" tank=\"rocket2_1\" UAADistance=\"60\" UAARotationFactor=\"10\" />"; str = str + "<object name=\"bomb_2\" xoffset=\"0\" object=\"bomb_2\" EC=\"barr_expl_mmm\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mmm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"50\" damageRadius=\"50\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"1.2\" command=\"textBar2\" text=\"our aviation is working in your sector\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"1.3\" command=\"textBar3\" text=\"avoid friendly fire!!!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"1\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"4\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"50\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" factor=\"-1\" endFrame=\"580\" xratio=\"200\" yratio=\"150\" mratio=\"5\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"60\" />"; str = str + "<object yoffset=\"2.75\" xoffset=\"550\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"400\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"2.85\" xoffset=\"450\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"350\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"2.95\" xoffset=\"400\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"400\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"55,55\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"25, 21\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"55,55\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"24, 37\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"55,55\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"41, 39\" />"; str = str + "<object yoffset=\"2.95\" xoffset=\"150\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"3.25\" xoffset=\"50\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"3.15\" xoffset=\"100\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"50\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"3.25\" xoffset=\"150\" object=\"exploder_fly\" explodeTimer=\"20\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"100\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"50,50\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"12, 15\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"50\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"50,50\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"39, 37\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" tank=\"boss_jetfighter\" rotate=\"90\" EC=\"bomb_2, bomb_2\" ECCount=\"1,1\" ECTime=\"50,50\" ECXOffset=\"-10, 10\" ECYOffset=\"0, 0\" ECTimeOffset=\"31, 33\" />"; str = str + "<object yoffset=\"3.5\" tank=\"heli33\" orientToPath=\"shoot\" cannonAngle=\"t\" rotatedByWay=\"1\" />"; str = str + "<object yoffset=\"4.5\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" />"; str = str + "<object yoffset=\"4.5\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.7\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"fireRate\" lootXoffset=\"30\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"6.1\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"2\" xoffset=\"375\" />"; str = str + "<object yoffset=\"6.4\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"2\" xoffset=\"175\" />"; str = str + "<object yoffset=\"7.9\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" xoffset=\"450\" />"; str = str + "<object yoffset=\"7.9\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"2\" xoffset=\"100\" />"; str = str + "<object yoffset=\"10.6\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"10.8\" command=\"textBar2\" text=\"we have sighted Communist submarines\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"9.6\" tank=\"ship_sub\" xoffset=\"400\" />"; str = str + "<object yoffset=\"10.4\" tank=\"ship_sub\" xoffset=\"100\" />"; str = str + "<object yoffset=\"13.7\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"13.8\" command=\"textBar2\" text=\"the enemy\u2019s aviation is in sight\" color=\"ff0000\" interval=\"2300\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"250\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"250\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"450\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"3, 1\" armor=\"70\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"450\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"250\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"250\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"100\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"100\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"250\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" EC=\"bomb_3, bomb_33\" ECCount=\"6, 6\" ECTime=\"8,8\" ECXOffset=\"-30, 30\" ECYOffset=\"0, 0\" ECTimeOffset=\"1, 2\" armor=\"70\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"250\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"16.9\" tank=\"heli33\" />"; str = str + "<object yoffset=\"17.5\" tank=\"heli33\" />"; str = str + "<object yoffset=\"18.1\" tank=\"heli33\" />"; str = str + "<object yoffset=\"17.5\" tank=\"heli33_1\" />"; str = str + "<object yoffset=\"17.9\" tank=\"heli33_1\" />"; str = str + "<object yoffset=\"18.3\" tank=\"heli33_1\" />"; str = str + "<object yoffset=\"18.7\" tank=\"heli33_1\" /> "; str = str + "<object yoffset=\"19.1\" tank=\"heli33_1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"251\" object=\"wood_4\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"257\" object=\"wood_3\" />"; str = str + "<object yoffset=\"1\" xoffset=\"284\" object=\"wood_2\" />"; str = str + "<object yoffset=\"16.7\" bonus=\"miniHealth\" xoffset=\"275\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"309\" object=\"ground_3\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"305\" object=\"palm_1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"224\" object=\"ground_3\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"208\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"494\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"478\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"209\" object=\"ground_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"205\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.1\" xoffset=\"44\" object=\"ground_2\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"83\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"34\" object=\"palm_6\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"99\" object=\"palm_5\" />"; str = str + "<object yoffset=\"0.2\" xoffset=\"563\" object=\"ground_1\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"486\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"512\" object=\"palm_2\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"446\" object=\"palm_6\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"469\" object=\"palm_4\" />"; str = str + "<object yoffset=\"0.75\" xoffset=\"518\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"60\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.55\" xoffset=\"132\" object=\"palm_2\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"77\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"376\" object=\"ground_1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"504\" object=\"dock_2\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"485\" object=\"dock_1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"364\" object=\"wood_5\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"414\" object=\"wood_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"463\" object=\"wood_2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"361\" object=\"wood_2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"435\" object=\"wood_4\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"434\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"284\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"375\" object=\"wood_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"440\" object=\"crater\" />"; str = str + "<object yoffset=\"3\" xoffset=\"323\" object=\"wood_5\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"339\" object=\"crater\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"271\" object=\"palm_2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"448\" object=\"palm_2\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"355\" object=\"crater\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"296\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"363\" object=\"palm_4\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"431\" object=\"store1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"360\" object=\"dot_3_explo\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"199\" object=\"dock_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"250\" object=\"dock_1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"232\" object=\"dock_1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"395\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"335\" object=\"store2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"321\" object=\"house1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment\" >The base is littered with dead bodies \u2013 only Rev. Le Bon, the division chaplain, is still alive... We dug him out from under the debris \u2013 he is barely breathing, just managing to whisper his psalms. He kept wailing like that all the way until we got him out to the chopper \u2013 a little longer, and we would have been sorry we ever dug the poor guy out. Our nerves are all shot to hell as it is \u2013 and now this new command order... Tomorrow, we will have to land a Navy SEALS assault force on Commie ground, and I have a bad feeling about this one \u2013 it will be no walk in the park.</var>"; str = str + "<var name=\"playerX\" value=\"400\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"500\" />"; str = str + "<object name=\"marine_340\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"340\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_0\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"0\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_20\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"20\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_70\" tank=\"marine_1\" endFrame=\"460\" mratio=\"5\" rotate=\"70\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_90\" tank=\"marine_1\" endFrame=\"460\" mratio=\"5\" rotate=\"90\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_110\" tank=\"marine_1\" endFrame=\"460\" mratio=\"5\" rotate=\"110\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_160\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"160\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_180\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"180\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_200\" tank=\"marine_1\" endFrame=\"500\" mratio=\"5\" rotate=\"200\" cannonTimeOffset=\"80\" />"; str = str + "<object name=\"marine_a\" tank=\"marine_a\" />"; str = str + "<object name=\"marine_1\" tank=\"marine_1\" cannonTimeOffset=\"0\" />"; str = str + "<object name=\"rocket2_1\" tank=\"rocket2_1\" UAADistance=\"60\" UAARotationFactor=\"10\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.7\" xoffset=\"66\" object=\"house1\" child=\"marine_1, marine_1, marine_1\" childXOffset=\"60,0,60\" childYOffset=\"0,-70,-70\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"570\" xratio=\"300\" yratio=\"200\" mratio=\"6\" movedWay=\"1\" movedWayOffset=\"80\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"-35\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"570\" xratio=\"300\" yratio=\"200\" mratio=\"9\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"60\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"-70\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"-40\" way=\"circle_way\" factor=\"1\" endFrame=\"600\" xratio=\"400\" yratio=\"300\" mratio=\"6\" movedWay=\"1\" movedWayOffset=\"70\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"150\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-55\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"225\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-15\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.45\" xoffset=\"325\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"180\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.75\" xoffset=\"450\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"180\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.95\" xoffset=\"180\" tank=\"marine_1\" mainObj=\"boat_3\" rotate=\"125\" loot=\"miniHealth\" lootXoffset=\"60\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "<object yoffset=\"0.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />"; str = str + "<object yoffset=\"2.15\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"-1\" />"; str = str + "<object yoffset=\"5.8\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"fireRate\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"4.2\" command=\"slideConstant\" factor=\"0.99\" limit=\"4\" />"; str = str + "<object yoffset=\"12.3\" command=\"slideConstant\" factor=\"0.98\" limit=\"0\" />"; str = str + "<object yoffset=\"11.8\" bonus=\"weapon2\" xoffset=\"275\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"-50\" rotate=\"90\" tank=\"emiter\" EC=\"marine_340, marine_0, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"100,100,1\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"-50\" rotate=\"90\" tank=\"emiter\" EC=\" marine_0, marine_20, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"100,100,1\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"600\" rotate=\"90\" tank=\"emiter\" EC=\"marine_180, marine_200, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"50,50,1\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"600\" rotate=\"90\" tank=\"emiter\" EC=\"marine_180, marine_160, barr_expl_mm\" ECCount=\"3,3,1\" ECTime=\"250,250,500\" ECXOffset=\"0,0,0\" ECYOffset=\"0,0,0\" ECTimeOffset=\"50,50,1\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"100\" rotate=\"0\" tank=\"emiter\" EC=\"marine_70, marine_90, marine_110, barr_expl_mm\" ECCount=\"3,3,3,1\" ECTime=\"250,250,250,500\" ECXOffset=\"0,0,0,0\" ECYOffset=\"0,0,0,0\" ECTimeOffset=\"150,150,150,1\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"200\" rotate=\"0\" tank=\"emiter\" EC=\"marine_70, marine_90, marine_110, barr_expl_mm\" ECCount=\"3,3,3,1\" ECTime=\"250,250,250,500\" ECXOffset=\"0,0,0,0\" ECYOffset=\"0,0,0,0\" ECTimeOffset=\"150,150,150,1\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"300\" rotate=\"0\" tank=\"emiter\" EC=\"marine_70, marine_90, marine_110, barr_expl_mm\" ECCount=\"3,3,3,1\" ECTime=\"250,250,250,500\" ECXOffset=\"0,0,0,0\" ECYOffset=\"0,0,0,0\" ECTimeOffset=\"150,150,150,1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"390\" tank=\"marine_1\" rotate=\"225\" mainObj=\"tank_2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"83\" tank=\"marine_1\" rotate=\"140\" mainObj=\"tank_2\" cannonAngle=\"h-45\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"433\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+75\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"433\" tank=\"marine_1\" rotate=\"425\" mainObj=\"tank_2\" cannonAngle=\"h+75\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"483\" object=\"helipad\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"483\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-3\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"83\" object=\"store1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"71\" object=\"store2\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"126\" object=\"dot_2\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"126\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"6.75\" xoffset=\"176\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"6.75\" xoffset=\"76\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"401\" object=\"dot_2\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"401\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"451\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"351\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"89\" object=\"tower\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"89\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"56\" object=\"tower\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"56\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"10.15\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"60\" rotate=\"180\" factor=\"-1\" xoffset=\"550\" />"; str = str + "<object yoffset=\"10.35\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"-1\" />"; str = str + "<object yoffset=\"10.65\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"60\" rotate=\"180\" factor=\"1\" xoffset=\"550\" />"; str = str + "<object yoffset=\"10.85\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"1\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"63\" tank=\"marine_1\" rotate=\"140\" mainObj=\"tank_2\" cannonAngle=\"h-60\" flyDistance=\"200\" loot=\"weapon2\" lootXoffset=\"100\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"11.75\" xoffset=\"470\" tank=\"marine_1\" rotate=\"220\" mainObj=\"tank_2\" cannonAngle=\"h+65\" flyDistance=\"200\" loot=\"weapon2\" lootXoffset=\"-100\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"419\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"26\" object=\"palm_6\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"57\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"175\" object=\"palm_6\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"502\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"240\" object=\"palm_3\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"433\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"83\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"93\" object=\"palm_5\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"475\" object=\"palm_4\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"450\" object=\"palm_3\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"98\" object=\"palm_2\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"511\" object=\"palm_2\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"530\" object=\"palm_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"409\" object=\"ground_3\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"560\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"150\" object=\"palm_2\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"182\" object=\"palm_1\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"236\" object=\"palm_5\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"232\" object=\"ground_3\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"89\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"511\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"425\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"376\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"10\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"39\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"47\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"518\" object=\"palm_4\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"439\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"536\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"539\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"439\" object=\"palm_4\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"474\" object=\"rls2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"51\" object=\"palm_4\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"137\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"26\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"164\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"115\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"-2\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"121\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"8\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"51\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"17\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"349\" object=\"palm_6\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"387\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"46\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"153\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"329\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"386\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"527\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"513\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"439\" object=\"wood_2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"423\" object=\"palm_6\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"palm_4\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"401\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"454\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"471\" object=\"ground_1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"364\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"187\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"493\" object=\"wood_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"200\" object=\"wood_1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"487\" object=\"wood_4\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"98\" object=\"wood_3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"519\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"43\" object=\"wood_5\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"206\" object=\"wood_4\" />"; str = str + "<object yoffset=\"5\" xoffset=\"111\" object=\"wood_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"144\" object=\"wood_2\" />"; str = str + "<object yoffset=\"5\" xoffset=\"157\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"20\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"108\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"506\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"168\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"222\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"126\" object=\"palm_4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"50\" object=\"wood_1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"253\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"14\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"320\" object=\"wood_5\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"483\" object=\"wood_4\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"388\" object=\"wood_3\" />"; str = str + "<object yoffset=\"5\" xoffset=\"413\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"479\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"314\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"59\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"427\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"427\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5\" xoffset=\"473\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"326\" object=\"palm_4\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"327\" object=\"wood_1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"497\" object=\"palm_2\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"60\" object=\"wood_5\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"223\" object=\"wood_4\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"128\" object=\"wood_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"161\" object=\"wood_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"37\" object=\"palm_5\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"155\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"367\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"109\" object=\"palm_5\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"239\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"140\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"67\" object=\"wood_1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"496\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"429\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"131\" object=\"wood_2\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"62\" object=\"crater\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"48\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"166\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"166\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"55\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"48\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"459\" object=\"palm_6\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"434\" object=\"wood_3\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"449\" object=\"wood_1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"451\" object=\"crater\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"527\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"465\" object=\"dot_2_explo\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"141\" object=\"wood_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"96\" object=\"wood_3\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"146\" object=\"palm_6\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"201\" object=\"dot_1_explo\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"191\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"181\" object=\"wood_2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"116\" object=\"wood_4\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"55\" object=\"wood_5\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"147\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"88\" object=\"crater\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"128\" object=\"crater\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"75\" object=\"wood_5\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"163\" object=\"wood_2\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"185\" object=\"palm_5\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"136\" object=\"palm_6\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"55\" object=\"palm_5\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"0\" object=\"palm_5\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"23\" object=\"palm_2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"24\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"114\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"95\" object=\"ground_1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"469\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"520\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"337\" object=\"wood_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"wood_4\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"405\" object=\"wood_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"420\" object=\"wood_2\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"429\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"495\" object=\"palm_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"330\" object=\"palm_5\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"409\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"481\" object=\"palm_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"490\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3\" xoffset=\"342\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"81\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"344\" object=\"wood_1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"473\" object=\"ground_2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"12\" object=\"ground_1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"33\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"19\" object=\"ground_1\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"521\" object=\"ground_2\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"261\" object=\"ground_1_2\" />"; str = str + "<object yoffset=\"8.65\" xoffset=\"486\" object=\"ground_2\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment\" >They are obviously not rookies, those SEALS, they have been around and all that, but... You should have seen the look in their eyes, Angie, after our little voyage down the Mekong: poisoned arrows, four-year-old children with Russian machine guns, some sort of armored trains... I hope that the men will be all right \u2013 we will be waiting for them tomorrow about a dozen miles upstream.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"200\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "<object name=\"rocket2_1\" tank=\"rocket2_1\" UAADistance=\"60\" UAARotationFactor=\"10\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"8.8\" xoffset=\"350\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"160\" loot=\"miniHealth\" lootXoffset=\"-60\" lootYoffset=\"0\" autoloot=\"0\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"275\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"1.2\" tank=\"boss_jetfighter_1\" xoffset=\"275\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"275\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"1.6\" tank=\"boss_jetfighter_1\" xoffset=\"175\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"175\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"1.9\" tank=\"boss_jetfighter_1\" xoffset=\"375\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"375\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"60\" object=\"helipad\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"60\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"2\" />"; str = str + "<object yoffset=\"11.8\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"60\" rotate=\"180\" factor=\"1\" xoffset=\"550\" />"; str = str + "<object yoffset=\"12.2\" tank=\"heli33_2\" movedBullet=\"1\" movedWayOffset=\"40\" rotate=\"180\" factor=\"1\" />"; str = str + "<object yoffset=\"15.4\" tank=\"boss_jetfighter_2\" xoffset=\"-50\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"175\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"15.0\" tank=\"boss_jetfighter_2\" xoffset=\"50\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"175\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"15.6\" tank=\"boss_jetfighter_2\" xoffset=\"550\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"575\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"225\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"325\" tank=\"heli11\" EC=\"rocket2_1\" ECCount=\"30\" ECTime=\"90\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"30\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"30\" autoloot=\"0\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"186\" object=\"tower\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"186\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"2.65\" xoffset=\"170\" tank=\"marine_1\" rotate=\"-30\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"459\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+45\" flyDistance=\"150\" armor=\"30\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"219\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h-30\" flyDistance=\"160\" armor=\"30\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"238\" tank=\"marine_1\" rotate=\"165\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"5\" xoffset=\"463\" tank=\"marine_1\" rotate=\"45\" mainObj=\"tank_2\" cannonAngle=\"h+10\" flyDistance=\"120\" armor=\"30\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"119\" tank=\"marine_1\" rotate=\"135\" mainObj=\"tank_2\" cannonAngle=\"h-60\" flyDistance=\"200\" armor=\"30\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"128\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"5.65\" xoffset=\"469\" tank=\"marine_1\" rotate=\"175\" mainObj=\"tank_2\" cannonAngle=\"h+35\" flyDistance=\"150\" armor=\"30\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"395\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+50\" flyDistance=\"150\" armor=\"30\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"170\" tank=\"marine_1\" rotate=\"125\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"6.65\" xoffset=\"402\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h+30\" flyDistance=\"200\" armor=\"30\" />"; str = str + "<object yoffset=\"8.95\" xoffset=\"493\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"9.75\" xoffset=\"493\" tank=\"marine_1\" rotate=\"165\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"10.1\" xoffset=\"38\" tank=\"marine_1\" rotate=\"35\" mainObj=\"tank_2\" cannonAngle=\"h-30\" flyDistance=\"170\" armor=\"30\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"80\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h-40\" flyDistance=\"150\" armor=\"30\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"262\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_2\" cannonAngle=\"h-50\" flyDistance=\"170\" armor=\"30\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"170\" tank=\"marine_1\" rotate=\"205\" mainObj=\"tank_3\" armor=\"30\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"500\" object=\"ground_3\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"521\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"397\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"493\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"208\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"208\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"214\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"129\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"206\" object=\"dot_2\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"206\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"7.05\" xoffset=\"256\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"7.05\" xoffset=\"156\" tank=\"empty_base\" cannonTimeOffset=\"-40\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"245\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"400\" object=\"ground_3\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"136\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"74\" object=\"palm_2\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"12\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"18\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"54\" object=\"palm_6\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"106\" object=\"palm_4\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"189\" object=\"ground_3\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"42\" object=\"ground_1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"160\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"294\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"294\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"387\" object=\"dot_3_explo\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"287\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"407\" object=\"palm_4\" />"; str = str + "<object yoffset=\"9\" xoffset=\"535\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"515\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"242\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"139\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.5\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"8.9\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"-126\" object=\"bridge_1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"151\" object=\"bridge\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"-126\" object=\"bridge_1_t\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"151\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"8.2\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_4\" />"; str = str + "<object yoffset=\"8.2\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_5\" />"; str = str + "<object yoffset=\"8.2\" tank=\"vagon\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" mainObj=\"vagon_6\" />"; str = str + "<object yoffset=\"8.2\" tank=\"bus_1\" xoffset=\"770\" mratio=\"8\" xratio=\"190\" rotate=\"180\" />"; str = str + "<object yoffset=\"7.9\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />"; str = str + "<object yoffset=\"8.3\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"-86\" object=\"bridge_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"191\" object=\"bridge\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"-86\" object=\"bridge_1_t\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"191\" object=\"bridge_t\" />"; str = str + "<object yoffset=\"7.55\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_1\" />"; str = str + "<object yoffset=\"7.55\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_2\" />"; str = str + "<object yoffset=\"7.55\" tank=\"vagon\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" mainObj=\"vagon_3\" />"; str = str + "<object yoffset=\"7.55\" tank=\"bus\" xoffset=\"-220\" mratio=\"8\" xratio=\"190\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"151\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"158\" object=\"ground_3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"493\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"466\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"473\" object=\"ground_3\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"128\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"385\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"487\" object=\"palm_4\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"491\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"232\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"134\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"103\" object=\"wood_4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"110\" object=\"wood_3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"137\" object=\"wood_2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"181\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"283\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"301\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"41\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"31\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5\" xoffset=\"477\" object=\"ground_3\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"158\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"19\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"228\" object=\"ground_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"472\" object=\"ground_3\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"182\" object=\"ground_2\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"205\" object=\"ground_2\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment\" >We are all slowly going insane. Especially O\u2019Brien, that damn animal. And you know, I have made up my mind \u2013 we are breaking out of here and going back to the delta this evening. Rumor has it, there will be a nice little party over at the DD 666: booze, Miss July, and they say that Elvis himself might drop by. You do not think that any of us would miss something like that, do you?</var>"; str = str + "<var name=\"playerX\" value=\"400\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"11.0\" tank=\"boss_jetfighter_1\" xoffset=\"550\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"550\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"11.4\" tank=\"boss_jetfighter_1\" xoffset=\"0\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"0\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"14.3\" tank=\"boss_jetfighter_1\" xoffset=\"150\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"150\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"20.3\" tank=\"boss_jetfighter_1\" xoffset=\"550\" reloadingTime=\"20,4000,4000\" UAADistance=\"40\" UAARotationFactor=\"9\" speed=\"7\" />"; str = str + "<object yoffset=\"20.3\" xoffset=\"550\" object=\"exploder_jet\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"150\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"0.65\" xoffset=\"150\" tank=\"marine_1\" cannonTimeOffset=\"20\" loot=\"weapon2\" lootXoffset=\"100\" lootYoffset=\"-100\" autoloot=\"0\" />"; str = str + "<object yoffset=\"11.4\" command=\"textBar1\" text=\"attention!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"11.5\" command=\"textBar2\" text=\"the enemy\u2019s aviation is in sight\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"11.6\" command=\"textBar3\" text=\"full speed ahead!!!\" color=\"ff0000\" interval=\"2000\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"12.05\" xoffset=\"325\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" armor=\"50\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"325\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"225\" tank=\"plane_big\" rotate=\"90\" mratio=\"12\" armor=\"50\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"225\" object=\"exploder_bomber\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"340\" object=\"dock_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"290\" object=\"dock_1\" />"; str = str + "<object yoffset=\"1.55\" xoffset=\"280\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"0\" loot=\"weapon2\" lootXoffset=\"-50\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"493\" tank=\"marine_1\" rotate=\"105\" endFrame=\"200\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"480\" tank=\"marine_1\" rotate=\"120\" endFrame=\"200\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"450\" tank=\"marine_1\" rotate=\"140\" endFrame=\"250\" wayCycle=\"2\" mratio=\"4\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"420\" tank=\"marine_1\" rotate=\"137\" endFrame=\"100\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"480\" tank=\"marine_1\" rotate=\"165\" endFrame=\"100\" wayCycle=\"2\" mratio=\"4\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"493\" tank=\"marine_1\" rotate=\"155\" endFrame=\"150\" wayCycle=\"2\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"450\" tank=\"marine_1\" rotate=\"175\" endFrame=\"100\" wayCycle=\"2\" mratio=\"4\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.55\" xoffset=\"25\" tank=\"marine_1\" rotate=\"85\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.75\" xoffset=\"50\" tank=\"marine_1\" rotate=\"-5\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"40\" tank=\"marine_1\" rotate=\"10\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.85\" xoffset=\"45\" tank=\"marine_1\" rotate=\"0\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"53\" tank=\"marine_1\" rotate=\"5\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"3.95\" xoffset=\"50\" tank=\"marine_1\" rotate=\"3\" endFrame=\"100\" wayCycle=\"2\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"-110\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"110\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"-50\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"4\" movedWay=\"1\" movedWayOffset=\"110\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"455\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"110\" />"; str = str + "<object yoffset=\"0.05\" xoffset=\"120\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"80\" object=\"ground_2\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"180\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"50\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.45\" xoffset=\"80\" object=\"palm_5\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"110\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"50\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.55\" xoffset=\"90\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"66\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.65\" xoffset=\"154\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"219\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"168\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.15\" xoffset=\"203\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"9.15\" xoffset=\"203\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"54\" object=\"KPP\" />"; str = str + "<object yoffset=\"9.25\" xoffset=\"54\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"22\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"101\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"83\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"193\" object=\"ground_3\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"116\" object=\"tower\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"116\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"10.05\" xoffset=\"83\" object=\"helipad\" />"; str = str + "<object yoffset=\"10.05\" xoffset=\"83\" tank=\"heli3\" movedWayYSpeed=\"5\" movedWayXSpeed=\"2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"27\" object=\"palm_5\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"24\" object=\"palm_4\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"113\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.05\" xoffset=\"240\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"0\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"600\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"-30\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"1\" endFrame=\"500\" xratio=\"200\" yratio=\"150\" mratio=\"8\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"40\" way=\"circle_way\" factor=\"1\" endFrame=\"500\" xratio=\"200\" yratio=\"150\" mratio=\"8\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"340\" tank=\"marine_1\" mainObj=\"ship_big\" rotate=\"180\" bossBar=\"1\" loot=\"fireRate, miniHealth\" lootXoffset=\"-30,-60\" lootYoffset=\"30,50\" autoloot=\"0,0\" />"; str = str + "<object yoffset=\"8.5\" command=\"slideConstant\" factor=\"0.99\" limit=\"1\" />"; str = str + "<object yoffset=\"9.8\" command=\"slideConstant\" factor=\"1.1\" limit=\"4\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"316\" object=\"dock_2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"421\" object=\"dock_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"421\" object=\"dock_2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"441\" object=\"dock_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"443\" object=\"dock_1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"421\" object=\"dock_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"341\" object=\"dock_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"472\" object=\"dock_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"393\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"266\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"248\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"248\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"220\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"495\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"460\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"470\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"413\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"391\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"311\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"339\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"339\" object=\"dock_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"363\" object=\"dock_1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"339\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"598\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"496\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"33\" object=\"ground_3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"175\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"155\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"503\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"592\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"352\" object=\"ground_3\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"210\" tank=\"marine\" endFrame=\"150\" rotate=\"-160\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.75\" xoffset=\"300\" tank=\"marine\" endFrame=\"150\" rotate=\"150\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"220\" tank=\"marine\" endFrame=\"150\" rotate=\"70\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"310\" tank=\"marine\" endFrame=\"150\" rotate=\"-95\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.85\" xoffset=\"350\" tank=\"marine\" endFrame=\"150\" rotate=\"85\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"250\" tank=\"marine\" endFrame=\"150\" rotate=\"55\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"350\" tank=\"marine\" endFrame=\"150\" rotate=\"125\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"250\" tank=\"marine\" endFrame=\"150\" rotate=\"-55\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"200\" tank=\"marine\" endFrame=\"150\" rotate=\"65\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"370\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"315\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"311\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"228\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"201\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"425\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"294\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"530\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"509\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"3\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"-8\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3\" xoffset=\"222\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"179\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"458\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"431\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"455\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"439\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"534\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"331\" object=\"palm_4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"284\" object=\"dot_3\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"284\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"458\" object=\"palm_1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"395\" object=\"palm_5\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"503\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"496\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"32\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"32\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"-8\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"67\" object=\"tower\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"67\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"78\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5\" xoffset=\"14\" object=\"palm_6\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"40\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"532\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"302\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"67\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"48\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5\" xoffset=\"33\" object=\"ground_3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"21\" object=\"ground_3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"52\" object=\"ground_2\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"265\" object=\"ground_2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"496\" object=\"ground_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"350\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"447\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"37\" object=\"ground_2\" />"; str = str + "<object yoffset=\"12.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />"; str = str + "<object yoffset=\"20.0\" command=\"slideConstant\" factor=\"0.99\" limit=\"5\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"425\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"120\" endFrame=\"100\" mratio=\"4\" />"; str = str + "<object yoffset=\"19.8\" xoffset=\"60\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"90\" endFrame=\"50\" mratio=\"2\" />"; str = str + "<object yoffset=\"18.85\" xoffset=\"503\" tank=\"marine_1\" rotate=\"155\" endFrame=\"350\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"470\" tank=\"marine_1\" rotate=\"140\" endFrame=\"400\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"450\" tank=\"marine_1\" rotate=\"150\" endFrame=\"450\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"22.2\" xoffset=\"493\" tank=\"marine_1\" rotate=\"105\" endFrame=\"250\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"22.25\" xoffset=\"480\" tank=\"marine_1\" rotate=\"100\" endFrame=\"300\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"22.25\" xoffset=\"450\" tank=\"marine_1\" rotate=\"100\" endFrame=\"350\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"420\" tank=\"marine_1\" rotate=\"107\" endFrame=\"300\" wayCycle=\"2\" mratio=\"2\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"480\" tank=\"marine_1\" rotate=\"135\" endFrame=\"300\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"22.35\" xoffset=\"393\" tank=\"marine_1\" rotate=\"95\" endFrame=\"250\" wayCycle=\"3\" mratio=\"2\" />"; str = str + "<object yoffset=\"22.4\" xoffset=\"350\" tank=\"marine_1\" rotate=\"105\" endFrame=\"200\" wayCycle=\"2\" mratio=\"4\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"209\" object=\"wood_4\" top=\"1\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"177\" object=\"wood_5\" top=\"1\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"292\" object=\"wood_2\" top=\"1\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"515\" object=\"palm_4\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"539\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"492\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.0\" xoffset=\"540\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"512\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"464\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.85\" xoffset=\"0\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"403\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"386\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"335\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"27\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"117\" object=\"palm_1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"39\" object=\"palm_5\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"96\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"39\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.25\" xoffset=\"40\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"97\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"palm_4\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"594\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"549\" object=\"ground_2\" />"; str = str + "<object yoffset=\"12\" xoffset=\"45\" object=\"ground_1\" />"; str = str + "<object yoffset=\"13.15\" xoffset=\"470\" object=\"KPP_r\" top=\"1\" />"; str = str + "<object yoffset=\"13.15\" xoffset=\"470\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"140\" tank=\"marine\" endFrame=\"210\" rotate=\"-160\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.45\" xoffset=\"100\" tank=\"marine\" endFrame=\"200\" rotate=\"180\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"120\" tank=\"marine\" endFrame=\"220\" rotate=\"170\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"160\" tank=\"marine\" endFrame=\"210\" rotate=\"-165\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.55\" xoffset=\"120\" tank=\"marine\" endFrame=\"200\" rotate=\"185\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"140\" tank=\"marine\" endFrame=\"220\" rotate=\"175\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"170\" tank=\"marine\" endFrame=\"210\" rotate=\"-155\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.65\" xoffset=\"130\" tank=\"marine\" endFrame=\"200\" rotate=\"175\" mratio=\"3\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" tank=\"marine\" endFrame=\"220\" rotate=\"165\" mratio=\"2\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"12.55\" xoffset=\"170\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"85\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"418\" object=\"wood_1\" top=\"1\" />"; str = str + "<object yoffset=\"16.9\" xoffset=\"364\" object=\"wood_2\" top=\"1\" />"; str = str + "<object yoffset=\"16.8\" xoffset=\"491\" object=\"palm_5\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"2\" object=\"palm_5\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"315\" object=\"helipad\" top=\"1\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"315\" tank=\"heli3\" movedWayYSpeed=\"5\" movedWayXSpeed=\"-1\" movedWayOffset=\"60\" />"; str = str + "<object yoffset=\"16.7\" xoffset=\"427\" object=\"palm_1\" />"; str = str + "<object yoffset=\"16.4\" xoffset=\"407\" object=\"palm_2\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"499\" object=\"palm_3\" />"; str = str + "<object yoffset=\"16.2\" xoffset=\"499\" object=\"palm_3\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"284\" object=\"palm_5\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"391\" object=\"palm_4\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"510\" object=\"palm_3\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"449\" object=\"palm_3\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"508\" object=\"palm_2\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"355\" object=\"tower\" top=\"1\" /> "; str = str + "<object yoffset=\"15.8\" xoffset=\"355\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"15.25\" xoffset=\"422\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"15.75\" xoffset=\"359\" object=\"ground_1\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"30\" object=\"tower\" top=\"1\" /> "; str = str + "<object yoffset=\"15.3\" xoffset=\"30\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"57\" object=\"palm_2\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"329\" object=\"palm_4\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"388\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"243\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14.2\" xoffset=\"-9\" object=\"palm_2\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"68\" object=\"palm_3\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"196\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"13\" object=\"palm_4\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"1\" object=\"palm_1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"119\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"61\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13.25\" xoffset=\"15\" object=\"ground_2\" />"; str = str + "<object yoffset=\"13.65\" xoffset=\"133\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"14.7\" xoffset=\"327\" object=\"ground_3\" />"; str = str + "<object yoffset=\"14.4\" xoffset=\"274\" object=\"ground_3\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"344\" object=\"ground_3\" />"; str = str + "<object yoffset=\"14.25\" xoffset=\"12\" object=\"ground_1\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"70\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"50\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.35\" xoffset=\"80\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.45\" xoffset=\"120\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"175\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"300\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"250\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.55\" xoffset=\"350\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"14.55\" xoffset=\"275\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"16.4\" xoffset=\"350\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"16.45\" xoffset=\"375\" tank=\"marine_s\" />"; str = str + "<object yoffset=\"17.7\" xoffset=\"198\" object=\"helipad\" />"; str = str + "<object yoffset=\"17.7\" xoffset=\"198\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"2\" movedWayOffset=\"60\" />"; str = str + "<object yoffset=\"17.8\" xoffset=\"41\" object=\"palm_3\" />"; str = str + "<object yoffset=\"17.2\" xoffset=\"7\" object=\"palm_2\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"200\" object=\"tower\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"200\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"17.5\" xoffset=\"14\" object=\"palm_6\" />"; str = str + "<object yoffset=\"17.1\" xoffset=\"155\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"211\" object=\"ground_3\" />"; str = str + "<object yoffset=\"17.2\" xoffset=\"44\" object=\"ground_3\" />"; str = str + "<object yoffset=\"17.4\" xoffset=\"56\" object=\"ground_3\" />"; str = str + "<object yoffset=\"18.3\" xoffset=\"501\" object=\"ground_1\" />"; str = str + "<object yoffset=\"18.4\" xoffset=\"329\" object=\"ground_2\" />"; str = str + "<object yoffset=\"19.7\" xoffset=\"520\" object=\"ground_3\" />"; str = str + "<object yoffset=\"19.8\" xoffset=\"522\" object=\"palm_6\" />"; str = str + "<object yoffset=\"19.6\" xoffset=\"528\" object=\"palm_3\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"326\" object=\"helipad\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"326\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-1\" movedWayOffset=\"60\" />"; str = str + "<object yoffset=\"19.3\" xoffset=\"343\" object=\"palm_6\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"456\" object=\"palm_2\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"526\" object=\"palm_4\" />"; str = str + "<object yoffset=\"19.3\" xoffset=\"430\" object=\"palm_3\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"561\" object=\"palm_3\" />"; str = str + "<object yoffset=\"18.45\" xoffset=\"472\" object=\"tower\" />"; str = str + "<object yoffset=\"18.45\" xoffset=\"472\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"-30\" object=\"ground_2\" />"; str = str + "<object yoffset=\"19.8\" xoffset=\"46\" object=\"palm_4\" />"; str = str + "<object yoffset=\"19.6\" xoffset=\"25\" object=\"ground_3\" />"; str = str + "<object yoffset=\"19.8\" xoffset=\"90\" object=\"ground_3\" />"; str = str + "<object yoffset=\"19.6\" xoffset=\"24\" object=\"palm_1\" />"; str = str + "<object yoffset=\"19.4\" xoffset=\"52\" object=\"palm_3\" />"; str = str + "<object yoffset=\"20.9\" xoffset=\"140\" object=\"rls1\" top=\"1\" />"; str = str + "<object yoffset=\"20.5\" xoffset=\"7\" object=\"palm_6\" />"; str = str + "<object yoffset=\"20.5\" xoffset=\"92\" object=\"palm_3\" />"; str = str + "<object yoffset=\"20.05\" xoffset=\"134\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"20.05\" xoffset=\"134\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"19.9\" xoffset=\"19\" object=\"palm_6\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"28\" object=\"palm_5\" />"; str = str + "<object yoffset=\"20.3\" xoffset=\"148\" object=\"palm_1\" />"; str = str + "<object yoffset=\"20.7\" xoffset=\"20\" object=\"palm_2\" />"; str = str + "<object yoffset=\"20.6\" xoffset=\"143\" object=\"palm_5\" />"; str = str + "<object yoffset=\"21.2\" xoffset=\"136\" object=\"palm_5\" />"; str = str + "<object yoffset=\"20.2\" xoffset=\"51\" object=\"palm_4\" />"; str = str + "<object yoffset=\"21.0\" xoffset=\"48\" object=\"palm_3\" />"; str = str + "<object yoffset=\"21.1\" xoffset=\"20\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"80\" object=\"ground_1\" />"; str = str + "<object yoffset=\"20.55\" xoffset=\"570\" tank=\"marine_s\" mainObj=\"boat_2\" speed=\"2\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"503\" object=\"KPP\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"503\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"22.9\" xoffset=\"387\" object=\"palm_6\" />"; str = str + "<object yoffset=\"22.9\" xoffset=\"475\" object=\"palm_4\" />"; str = str + "<object yoffset=\"22.1\" xoffset=\"22\" object=\"palm_3\" />"; str = str + "<object yoffset=\"22.7\" xoffset=\"481\" object=\"palm_1\" />"; str = str + "<object yoffset=\"22.7\" xoffset=\"331\" object=\"tower\" />"; str = str + "<object yoffset=\"22.7\" xoffset=\"331\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"22.55\" xoffset=\"267\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"22.55\" xoffset=\"267\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"22.45\" xoffset=\"315\" object=\"KPP\" />"; str = str + "<object yoffset=\"22.45\" xoffset=\"315\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"430\" object=\"palm_6\" />"; str = str + "<object yoffset=\"21.7\" xoffset=\"7\" object=\"palm_6\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"60\" object=\"palm_2\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"39\" object=\"ground_3\" />"; str = str + "<object yoffset=\"21.7\" xoffset=\"125\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"21.7\" xoffset=\"125\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"22.2\" xoffset=\"505\" object=\"palm_3\" />"; str = str + "<object yoffset=\"22.4\" xoffset=\"490\" object=\"palm_4\" />"; str = str + "<object yoffset=\"22.0\" xoffset=\"353\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"22.3\" xoffset=\"385\" object=\"ground_3\" />"; str = str + "<object yoffset=\"21.9\" xoffset=\"509\" object=\"palm_4\" />"; str = str + "<object yoffset=\"21.5\" xoffset=\"43\" object=\"palm_5\" />"; str = str + "<object yoffset=\"21.8\" xoffset=\"501\" object=\"ground_3\" />"; str = str + "<object yoffset=\"21.4\" xoffset=\"23\" object=\"ground_3\" />"; str = str + "<object yoffset=\"21.5\" xoffset=\"514\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"21.1\" xoffset=\"250\" object=\"dock_1\" />"; str = str + "<object yoffset=\"21.1\" xoffset=\"200\" object=\"dock_1\" />"; str = str + "<object yoffset=\"21.1\" xoffset=\"300\" object=\"dock_1\" />"; str = str + "<object yoffset=\"21.1\" xoffset=\"300\" object=\"dock_2\" />"; str = str + "<object yoffset=\"21.2\" xoffset=\"310\" object=\"dock_1\" />"; str = str + "<object yoffset=\"21.25\" xoffset=\"275\" tank=\"marine_1\" mainObj=\"boat_2\" rotate=\"-60\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment\" >An hour ago, we sank a patrol destroyer and its entire insane asylum of a crew on board into the delta. On the other hand, we do have Miss July \u201968 with us now. Or, to be more precise, right now she up in the control cabin with that sailor Edward O\u2019Brien, and they are clearly hitting it off pretty well. Angie, I have to go now \u2013 it looks like things are heating up again... Damn, they are all around us, mother of!</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.85\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"5\" movedWay=\"1\" movedWayOffset=\"100\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"0.95\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-40\" way=\"circle_way\" endFrame=\"560\" xratio=\"200\" yratio=\"150\" mratio=\"5\" movedWay=\"1\" movedWayOffset=\"100\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"180\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"110\" />"; str = str + "<object yoffset=\"1.65\" xoffset=\"-80\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"600\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"1.75\" xoffset=\"380\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-120\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"425\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" cannonAngle=\"t\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"200\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"100\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"40\" way=\"circle_way\" factor=\"-1\" endFrame=\"600\" xratio=\"200\" yratio=\"150\" mratio=\"6\" cannonAngle=\"t\" movedWay=\"1\" movedWayOffset=\"100\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"150\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"100\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"130\" tank=\"marine_1\" mainObj=\"boat_1\" rotate=\"-90\" mratio=\"3\" cannonAngle=\"t\" endFrame=\"400\" movedWay=\"1\" movedWayOffset=\"100\" />"; str = str + "<object yoffset=\"2.05\" xoffset=\"450\" tank=\"marine_s\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" tank=\"marine_s\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"425\" tank=\"marine_1\" cannonTimeOffset=\"0\" rotate=\"90\" endFrame=\"50\" mratio=\"2\" />"; str = str + "<object yoffset=\"2.35\" xoffset=\"400\" tank=\"marine_1\" cannonTimeOffset=\"0\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"124\" object=\"tower\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"124\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"522\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"428\" object=\"store2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"402\" object=\"store1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"52\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"5\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"106\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"556\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"556\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"520\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"468\" object=\"tower\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"468\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"411\" object=\"store2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"506\" object=\"house1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"18\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"64\" object=\"store2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"111\" object=\"palm_5\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"142\" object=\"store1\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"496\" object=\"house1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"406\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"406\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"141\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"141\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"522\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7\" xoffset=\"53\" object=\"palm_6\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"74\" object=\"house2\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"468\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"450\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"-44\" object=\"palm_4\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"61\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"68\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"68\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"464\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5\" xoffset=\"321\" object=\"palm_5\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"535\" object=\"palm_6\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"558\" object=\"palm_5\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"412\" object=\"helipad\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"412\" tank=\"heli3\" movedWayYSpeed=\"3\" movedWayXSpeed=\"-2\" />"; str = str + "<object yoffset=\"5\" xoffset=\"481\" object=\"helipad\" />"; str = str + "<object yoffset=\"5\" xoffset=\"481\" tank=\"heli3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"489\" object=\"store1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"198\" object=\"rls1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"57\" object=\"house1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"122\" object=\"palm_6\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"224\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"353\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"282\" object=\"dot_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"282\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+0\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"3.45\" xoffset=\"332\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h-40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"3.45\" xoffset=\"232\" tank=\"empty_base\" cannonTimeOffset=\"-10\" cannonAngle=\"h+40\" movedBullet=\"0\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"31\" object=\"palm_6\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"558\" object=\"palm_5\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"489\" object=\"palm_4\" />"; str = str + "<object yoffset=\"3\" xoffset=\"90\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"90\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"55\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"91\" object=\"palm_5\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"450\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2\" xoffset=\"397\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2.15\" xoffset=\"359\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.25\" xoffset=\"517\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"23\" object=\"palm_5\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"320\" object=\"palm_6\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"23\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"552\" object=\"palm_6\" />"; str = str + "<object yoffset=\"2\" xoffset=\"486\" object=\"palm_5\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"320\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"20\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"17\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9\" xoffset=\"600\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9\" xoffset=\"-52\" object=\"ground_2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"523\" object=\"ground_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"84\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"145\" object=\"ground_3\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"-36\" object=\"ground_2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"547\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"70\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"432\" object=\"ground_2\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"481\" object=\"ground_1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"79\" object=\"ground_1\" />"; str = str + "<object yoffset=\"6.65\" xoffset=\"498\" object=\"ground_1\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"25\" object=\"ground_1\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"542\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"471\" object=\"ground_3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"549\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"2.95\" xoffset=\"241\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"74\" object=\"ground_2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"324\" object=\"ground_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"469\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"356\" object=\"ground_3\" />"; str = str + "<object yoffset=\"18.7\" xoffset=\"413\" object=\"dock_1\" />"; str = str + "<object yoffset=\"18.7\" xoffset=\"469\" object=\"dock_1\" />"; str = str + "<object yoffset=\"18.9\" xoffset=\"495\" object=\"palm_2\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"20\" object=\"palm_6\" />"; str = str + "<object yoffset=\"18.4\" xoffset=\"205\" object=\"palm_6\" />"; str = str + "<object yoffset=\"18.8\" xoffset=\"87\" object=\"palm_3\" />"; str = str + "<object yoffset=\"18.4\" xoffset=\"46\" object=\"palm_2\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"185\" object=\"dock_2\" />"; str = str + "<object yoffset=\"18.2\" xoffset=\"185\" object=\"dock_2\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"67\" object=\"dock_2\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"67\" object=\"dock_2\" />"; str = str + "<object yoffset=\"18.2\" xoffset=\"67\" object=\"dock_2\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"158\" object=\"tower\" />"; str = str + "<object yoffset=\"18.6\" xoffset=\"158\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"18.0\" xoffset=\"112\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"17\" xoffset=\"19\" object=\"palm_6\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"116\" object=\"palm_6\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"49\" object=\"palm_5\" />"; str = str + "<object yoffset=\"17.6\" xoffset=\"492\" object=\"helipad\" />"; str = str + "<object yoffset=\"17.6\" xoffset=\"492\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-3\" />"; str = str + "<object yoffset=\"17.1\" xoffset=\"513\" object=\"palm_6\" />"; str = str + "<object yoffset=\"16.7\" xoffset=\"512\" object=\"palm_2\" />"; str = str + "<object yoffset=\"16.8\" xoffset=\"359\" object=\"palm_6\" />"; str = str + "<object yoffset=\"16.9\" xoffset=\"275\" object=\"palm_5\" />"; str = str + "<object yoffset=\"17.2\" xoffset=\"445\" object=\"house1\" />"; str = str + "<object yoffset=\"17\" xoffset=\"433\" object=\"helipad\" />"; str = str + "<object yoffset=\"17\" xoffset=\"433\" tank=\"heli3\" movedWayYSpeed=\"2\" />"; str = str + "<object yoffset=\"17.8\" xoffset=\"529\" object=\"palm_5\" />"; str = str + "<object yoffset=\"16.6\" xoffset=\"455\" object=\"palm_1\" />"; str = str + "<object yoffset=\"16.6\" xoffset=\"329\" object=\"tower\" />"; str = str + "<object yoffset=\"16.6\" xoffset=\"329\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"472\" object=\"tower\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"472\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"313\" object=\"ground_2\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"510\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"486\" object=\"ground_1\" />"; str = str + "<object yoffset=\"16.1\" xoffset=\"157\" object=\"palm_5\" />"; str = str + "<object yoffset=\"16.2\" xoffset=\"50\" object=\"palm_6\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"40\" object=\"tower\" />"; str = str + "<object yoffset=\"15.4\" xoffset=\"40\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"14.8\" xoffset=\"0\" object=\"palm_5\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"208\" object=\"dock_1\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"155\" object=\"dock_1\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"223\" object=\"palm_6\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"107\" object=\"palm_6\" />"; str = str + "<object yoffset=\"16\" xoffset=\"19\" object=\"palm_2\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"-9\" object=\"palm_3\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"252\" object=\"palm_1\" />"; str = str + "<object yoffset=\"15.9\" xoffset=\"109\" object=\"palm_4\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"12\" object=\"palm_5\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"281\" object=\"store1\" />"; str = str + "<object yoffset=\"15.6\" xoffset=\"176\" object=\"house1\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"83\" object=\"house2\" />"; str = str + "<object yoffset=\"15\" xoffset=\"69\" object=\"house2\" />"; str = str + "<object yoffset=\"15.8\" xoffset=\"215\" object=\"store2\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"122\" object=\"rls2\" />"; str = str + "<object yoffset=\"15.9\" xoffset=\"245\" object=\"ground_3\" />"; str = str + "<object yoffset=\"15.7\" xoffset=\"-33\" object=\"ground_2_1\" />"; str = str + "<object yoffset=\"15.3\" xoffset=\"72\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"10\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"14.9\" xoffset=\"72\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"193\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"242\" object=\"palm_2\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"463\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.8\" xoffset=\"542\" object=\"palm_3\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"510\" object=\"palm_5\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"356\" object=\"palm_6\" />"; str = str + "<object yoffset=\"14\" xoffset=\"380\" object=\"helipad\" />"; str = str + "<object yoffset=\"14\" xoffset=\"380\" tank=\"heli3\" movedWayYSpeed=\"4\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"236\" object=\"helipad\" />"; str = str + "<object yoffset=\"13.7\" xoffset=\"236\" tank=\"heli3\" movedWayYSpeed=\"4\" movedWayXSpeed=\"-1\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"295\" object=\"dock_1\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"271\" object=\"dock_2\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"271\" object=\"dock_2\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"271\" object=\"dock_2\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"242\" object=\"dock_1\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"295\" object=\"helipad\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"295\" tank=\"heli3\" movedWayYSpeed=\"2\" />"; str = str + "<object yoffset=\"12.9\" xoffset=\"516\" object=\"palm_6\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"464\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.7\" xoffset=\"485\" object=\"palm_4\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"496\" object=\"palm_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"169\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"110\" object=\"palm_6\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"120\" object=\"palm_5\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"19\" object=\"palm_2\" />"; str = str + "<object yoffset=\"14.3\" xoffset=\"407\" object=\"palm_4\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"87\" object=\"tower\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"87\" tank=\"empty_base\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"156\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"156\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"583\" object=\"ground_2\" />"; str = str + "<object yoffset=\"13.6\" xoffset=\"372\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"323\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"226\" object=\"palm_6\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"330\" object=\"palm_5\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"195\" object=\"palm_3\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"60\" object=\"ground_2_2\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"297\" object=\"palm_4\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"258\" object=\"dot_3\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"258\" tank=\"empty_base\" cannonTimeOffset=\"-10\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"199\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"199\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"310\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"310\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"255\" object=\"KPP\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"255\" tank=\"marine_1\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"565\" object=\"ground_1\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"260\" object=\"ground_2\" />"; str = str + "<object yoffset=\"13.1\" xoffset=\"438\" object=\"ground_1_1\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"186\" object=\"ground_3\" />"; str = str + "<object yoffset=\"14.5\" xoffset=\"461\" object=\"ground_3\" />"; str = str + "<object yoffset=\"17.9\" xoffset=\"592\" object=\"ground_1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment\" >Angie, my girl. Do you remember that photograph I sent you at the very start? The guy to the left of Laserda \u2013 that was Private Moreno. I always thought he was the most slap-dash guy in our entire unit. He kept running his mouth all the time and getting into scuffs with Franco, rest his soul. Well, now they can get back at it again \u2013 up in the heavens. All that we have left to remember Moreno by is his Elvis poster. You know, dear, I am starting to get really sick and tired of all this.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"bar\" value=\"0\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />"; str = str + "<var name=\"playerObject\" value=\"playerBoat\" />"; str = str + "<object name=\"childs\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />"; str = str + "<object name=\"bomb\" xoffset=\"0\" object=\"barrel\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"0\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"bomb_1\" xoffset=\"0\" object=\"bomb_1\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"2\" ECXOffset=\"40\" ECYOffset=\"50\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"33\" splashDamage=\"50\" damageRadius=\"20\" />"; str = str + "<object name=\"box\" object=\"box\" />"; str = str + "<object name=\"box_w\" object=\"box\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "<object name=\"box_f\" object=\"box\" loot=\"fireRate\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "<object name=\"box_h\" object=\"box\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"-50\" autoloot=\"0\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"1.1\" limit=\"6\" />"; str = str + "<object yoffset=\"1.6\" tank=\"ship_cargo\" bossBar=\"1\" EC=\"box,box_h,box,box,box, box,box,box,box,box_f,box,box,box,box,box, box,box,box,box,box,box,box,box_w,box,box\" ECCount=\"10,10,10,10,10, 10,10,10,10,10,10,10,10,10,10 10,10,10,10,10,10,10,10,10,10\" ECTime=\"351,351,351,351,351, 702,702,702,702,702,702,702,702,702,702, 702,702,702,702,702,702,702,702,702,702\" ECXOffset=\"70,-70,70,-70,70, -213,-118,-213,-118,-218,-118,-213,-118,-213,-118, 213,118,213,118,213,118,213,118,213,118\" ECYOffset=\"150,150,150,150,150, -63,45,-63,45,-63,45,-63,45,-63,45, -63,45,-63,45,-63,45,-63,45,-63,45\" ECTimeOffset=\"10,30,50,70,90, 640,620,600,580,560,540,520,500,480,460, 160,180,200,220,240,260,280,300,320,340\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
stop(); _global.levelNum = 0;
Instance of Symbol 1014 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); help_wnd.intro_text.htmlText = _global.envS.textZ.intro;
Frame 9
prebreefFunc();
Frame 10
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 65 MovieClip Frame 1
_visible = false;
Symbol 67 MovieClip [player] Frame 1
#initclip 94 Object.registerClass("player", playerClass); #endinitclip
Symbol 292 MovieClip [#BGfull] Frame 1
#initclip 16 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 293 MovieClip [#soundz] Frame 1
#initclip 17 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 300 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 301 MovieClip [box] Frame 1
#initclip 18 Object.registerClass("box", splashedObject); #endinitclip stop();
Symbol 301 MovieClip [box] Frame 2
stop();
Symbol 305 MovieClip [bridge_1_t] Frame 1
#initclip 19 Object.registerClass("bridge_1_t", splashedObject); #endinitclip
Symbol 306 MovieClip [bridge_t] Frame 1
#initclip 20 Object.registerClass("bridge_t", splashedObject); #endinitclip
Symbol 321 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 321 MovieClip Frame 5
gotoAndStop (1);
Symbol 321 MovieClip Frame 10
gotoAndStop (1);
Symbol 321 MovieClip Frame 14
gotoAndStop (1);
Symbol 322 MovieClip [big_doubleGun] Frame 1
#initclip 21 Object.registerClass("big_doubleGun", cannon); #endinitclip
Symbol 326 MovieClip [gun_big1] Frame 1
#initclip 22 Object.registerClass("gun_big1", cannon); #endinitclip
Symbol 330 MovieClip [Ball_fire_1] Frame 1
#initclip 23 Object.registerClass("Ball_fire_1", bulletClass); #endinitclip
Symbol 337 MovieClip [bomb_22] Frame 1
#initclip 24 Object.registerClass("bomb_22", splashedObject); #endinitclip
Symbol 337 MovieClip [bomb_22] Frame 37
stop();
Symbol 337 MovieClip [bomb_22] Frame 49
stop();
Symbol 338 MovieClip [bomb_2] Frame 1
#initclip 25 Object.registerClass("bomb_2", splashedObject); #endinitclip
Symbol 338 MovieClip [bomb_2] Frame 37
stop();
Symbol 338 MovieClip [bomb_2] Frame 49
stop();
Symbol 349 MovieClip [rocket] Frame 1
#initclip 26 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 357 MovieClip [heli3_shadow] Frame 89
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 382 MovieClip [heli3_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 382 MovieClip [heli3_base] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 382 MovieClip [heli3_base] Frame 89
stop();
Symbol 382 MovieClip [heli3_base] Frame 90
stop(); makeDie(dd);
Symbol 384 MovieClip [heli33_base] Frame 1
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 384 MovieClip [heli33_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 384 MovieClip [heli33_base] Frame 3
stop(); makeDie(dd);
Instance of Symbol 300 MovieClip "ex2" in Symbol 391 MovieClip [heli11_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 391 MovieClip [heli11_base] Frame 2
stop();
Symbol 391 MovieClip [heli11_base] Frame 3
stop(); makeDie(dd);
Symbol 399 MovieClip [plane1_base] Frame 1
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 399 MovieClip [plane1_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 399 MovieClip [plane1_base] Frame 2
stop(); makeDie(dd, true);
Symbol 408 MovieClip [big_mortira] Frame 1
#initclip 27 Object.registerClass("big_mortira", cannon); #endinitclip
Instance of Symbol 300 MovieClip "ex2" in Symbol 413 MovieClip [tank] Frame 1
onClipEvent (load) { delay = 6; }
Symbol 417 MovieClip [m_gun] Frame 1
#initclip 28 Object.registerClass("m_gun", cannon); #endinitclip
Symbol 418 MovieClip [bomb_1] Frame 1
#initclip 29 Object.registerClass("bomb_1", splashedObject); #endinitclip
Symbol 418 MovieClip [bomb_1] Frame 37
stop();
Symbol 418 MovieClip [bomb_1] Frame 49
stop();
Symbol 424 MovieClip [ground_1_2] Frame 1
#initclip 30 Object.registerClass("ground_1_2", splashedObject); #endinitclip
Symbol 428 MovieClip [crater] Frame 1
#initclip 31 Object.registerClass("crater", splashedObject); #endinitclip
Symbol 432 MovieClip [dot_1_explo] Frame 1
#initclip 32 Object.registerClass("dot_1_explo", splashedObject); #endinitclip
Symbol 436 MovieClip [dot_2_explo] Frame 1
#initclip 33 Object.registerClass("dot_2_explo", splashedObject); #endinitclip
Symbol 448 MovieClip [boss_jetfighter] Frame 1
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 448 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 300 MovieClip "ex3" in Symbol 448 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 300 MovieClip "ex4" in Symbol 448 MovieClip [boss_jetfighter] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 448 MovieClip [boss_jetfighter] Frame 2
makeDie(dd, true, true);
Symbol 448 MovieClip [boss_jetfighter] Frame 10
stop();
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 452 MovieClip [tile] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 452 MovieClip [tile] Frame 31
this.removeMovieClip();
Instance of Symbol 300 MovieClip "ex2" in Symbol 461 MovieClip [ship_sub] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 461 MovieClip [ship_sub] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 300 MovieClip "ex2" in Symbol 466 MovieClip [bus_1] Frame 1
onClipEvent (load) { delay = 8; }
Symbol 520 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 520 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 521 MovieClip [vagon_4] Frame 1
stop();
Symbol 521 MovieClip [vagon_4] Frame 2
makeDie(dd); stop();
Symbol 522 MovieClip [vagon_5] Frame 1
stop();
Symbol 522 MovieClip [vagon_5] Frame 2
makeDie(dd); stop();
Symbol 523 MovieClip [vagon_6] Frame 1
stop();
Symbol 523 MovieClip [vagon_6] Frame 2
makeDie(dd); stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 524 MovieClip [bus] Frame 1
onClipEvent (load) { delay = 8; }
Symbol 527 MovieClip [vagon_1] Frame 1
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 527 MovieClip [vagon_1] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 527 MovieClip [vagon_1] Frame 2
makeDie(dd); stop();
Symbol 528 MovieClip [vagon_2] Frame 1
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 528 MovieClip [vagon_2] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 528 MovieClip [vagon_2] Frame 2
makeDie(dd); stop();
Symbol 529 MovieClip [vagon_3] Frame 1
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 529 MovieClip [vagon_3] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 529 MovieClip [vagon_3] Frame 2
makeDie(dd); stop();
Symbol 533 MovieClip [ground_2_2] Frame 1
#initclip 34 Object.registerClass("ground_2_2", splashedObject); #endinitclip
Symbol 537 MovieClip [gun_big] Frame 1
#initclip 35 Object.registerClass("gun_big", cannon); #endinitclip
Symbol 543 MovieClip [dot_4] Frame 1
#initclip 36 Object.registerClass("dot_4", splashedObject); #endinitclip stop();
Symbol 543 MovieClip [dot_4] Frame 16
stop();
Symbol 547 MovieClip [bridge_1] Frame 1
#initclip 37 Object.registerClass("bridge_1", splashedObject); #endinitclip
Symbol 548 MovieClip [bridge] Frame 1
#initclip 38 Object.registerClass("bridge", splashedObject); #endinitclip
Symbol 549 MovieClip [ball_fire] Frame 1
#initclip 39 Object.registerClass("ball_fire", bulletClass); #endinitclip
Symbol 550 MovieClip [heli1_shadow] Frame 89
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 551 MovieClip [heli1_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 551 MovieClip [heli1_base] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 551 MovieClip [heli1_base] Frame 89
stop();
Symbol 551 MovieClip [heli1_base] Frame 90
stop(); makeDie(dd);
Symbol 555 MovieClip [dot_3_explo] Frame 1
#initclip 40 Object.registerClass("dot_3_explo", splashedObject); #endinitclip
Symbol 581 MovieClip [marine_1] Frame 1
#initclip 41 Object.registerClass("marine_1", cannon); #endinitclip
Symbol 581 MovieClip [marine_1] Frame 17
gotoAndPlay (1);
Symbol 581 MovieClip [marine_1] Frame 37
stop();
Symbol 585 MovieClip [KPP_r] Frame 1
#initclip 42 Object.registerClass("KPP_r", splashedObject); #endinitclip stop();
Symbol 585 MovieClip [KPP_r] Frame 16
stop();
Symbol 589 MovieClip [KPP_l] Frame 1
#initclip 43 Object.registerClass("KPP_l", splashedObject); #endinitclip stop();
Symbol 589 MovieClip [KPP_l] Frame 16
stop();
Symbol 593 MovieClip [KPP] Frame 1
#initclip 44 Object.registerClass("KPP", splashedObject); #endinitclip stop();
Symbol 593 MovieClip [KPP] Frame 16
stop();
Symbol 598 MovieClip [tower] Frame 1
#initclip 45 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 598 MovieClip [tower] Frame 16
stop();
Symbol 606 MovieClip Frame 45
stop();
Symbol 609 MovieClip Frame 45
stop();
Symbol 610 MovieClip [dot_2] Frame 1
#initclip 46 Object.registerClass("dot_2", splashedObject); #endinitclip stop();
Symbol 610 MovieClip [dot_2] Frame 16
stop();
Symbol 614 MovieClip [dot_3] Frame 1
#initclip 47 Object.registerClass("dot_3", splashedObject); #endinitclip stop();
Symbol 614 MovieClip [dot_3] Frame 16
stop();
Symbol 615 MovieClip [ground_1_1] Frame 1
#initclip 48 Object.registerClass("ground_1_1", splashedObject); #endinitclip
Symbol 617 MovieClip [bomb] Frame 1
#initclip 49 Object.registerClass("bomb", splashedObject); #endinitclip
Symbol 617 MovieClip [bomb] Frame 37
stop();
Symbol 617 MovieClip [bomb] Frame 49
stop();
Symbol 622 MovieClip [mine] Frame 1
#initclip 50 Object.registerClass("mine", splashedObject); #endinitclip stop();
Symbol 622 MovieClip [mine] Frame 13
stop();
Symbol 626 MovieClip [dot_1] Frame 1
#initclip 51 Object.registerClass("dot_1", splashedObject); #endinitclip stop();
Symbol 626 MovieClip [dot_1] Frame 16
stop();
Symbol 639 MovieClip [plane_jet_base] Frame 1
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 639 MovieClip [plane_jet_base] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 639 MovieClip [plane_jet_base] Frame 2
stop(); makeDie(dd, true);
Symbol 640 MovieClip [barrel] Frame 1
#initclip 52 Object.registerClass("barrel", splashedObject); #endinitclip
Symbol 640 MovieClip [barrel] Frame 35
stop();
Symbol 640 MovieClip [barrel] Frame 47
stop();
Symbol 649 MovieClip [plane_big_base] Frame 1
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 649 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 300 MovieClip "ex3" in Symbol 649 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 25; }
Instance of Symbol 300 MovieClip "ex4" in Symbol 649 MovieClip [plane_big_base] Frame 1
onClipEvent (load) { delay = 45; }
Symbol 649 MovieClip [plane_big_base] Frame 2
makeDie(dd, true, true);
Symbol 649 MovieClip [plane_big_base] Frame 20
stop();
Symbol 654 MovieClip [gun_1] Frame 1
#initclip 53 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 658 MovieClip [gun_rocket] Frame 1
#initclip 54 Object.registerClass("gun_rocket", cannon); #endinitclip
Symbol 660 MovieClip [playerShoot] Frame 1
#initclip 55 Object.registerClass("playerShoot", bulletClass); #endinitclip
Symbol 665 MovieClip [human_base] Frame 1
stop();
Symbol 665 MovieClip [human_base] Frame 2
stop();
Symbol 697 MovieClip [marine] Frame 1
#initclip 56 Object.registerClass("marine", cannon); #endinitclip
Symbol 697 MovieClip [marine] Frame 17
gotoAndPlay (1);
Symbol 697 MovieClip [marine] Frame 37
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 701 MovieClip [boat_player] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 715 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 716 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 719 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 720 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 721 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 734 MovieClip [ship_cargo] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 734 MovieClip [ship_cargo] Frame 703
gotoAndPlay (1);
Symbol 734 MovieClip [ship_cargo] Frame 704
stop(); makeDie(dd);
Instance of Symbol 300 MovieClip "ex2" in Symbol 734 MovieClip [ship_cargo] Frame 704
onClipEvent (load) { delay = 8; }
Instance of Symbol 300 MovieClip "ex3" in Symbol 734 MovieClip [ship_cargo] Frame 704
onClipEvent (load) { delay = 10; }
Instance of Symbol 300 MovieClip "ex4" in Symbol 734 MovieClip [ship_cargo] Frame 704
onClipEvent (load) { delay = 82; }
Symbol 734 MovieClip [ship_cargo] Frame 734
stop();
Symbol 734 MovieClip [ship_cargo] Frame 735
stop();
Instance of Symbol 300 MovieClip "ex2" in Symbol 738 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 300 MovieClip "ex3" in Symbol 738 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 300 MovieClip "ex4" in Symbol 738 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 12; }
Instance of Symbol 300 MovieClip "ex2" in Symbol 742 MovieClip [boat_3] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 300 MovieClip "ex2" in Symbol 746 MovieClip [boat_2] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 300 MovieClip "ex2" in Symbol 750 MovieClip [boat_1] Frame 1
onClipEvent (load) { delay = 8; }
Symbol 754 MovieClip [wood_5] Frame 1
#initclip 57 Object.registerClass("wood_5", splashedObject); #endinitclip stop();
Symbol 758 MovieClip [wood_4] Frame 1
#initclip 58 Object.registerClass("wood_4", splashedObject); #endinitclip stop();
Symbol 762 MovieClip [wood_3] Frame 1
#initclip 59 Object.registerClass("wood_3", splashedObject); #endinitclip stop();
Symbol 766 MovieClip [wood_2] Frame 1
#initclip 60 Object.registerClass("wood_2", splashedObject); #endinitclip stop();
Symbol 770 MovieClip [wood_1] Frame 1
#initclip 61 Object.registerClass("wood_1", splashedObject); #endinitclip stop();
Symbol 774 MovieClip [palm_6] Frame 1
#initclip 62 Object.registerClass("palm_6", splashedObject); #endinitclip stop();
Symbol 778 MovieClip [palm_5] Frame 1
#initclip 63 Object.registerClass("palm_5", splashedObject); #endinitclip stop();
Symbol 782 MovieClip [palm_4] Frame 1
#initclip 64 Object.registerClass("palm_4", splashedObject); #endinitclip stop();
Symbol 786 MovieClip [palm_3] Frame 1
#initclip 65 Object.registerClass("palm_3", splashedObject); #endinitclip stop();
Symbol 790 MovieClip [palm_1] Frame 1
#initclip 66 Object.registerClass("palm_1", splashedObject); #endinitclip stop();
Symbol 794 MovieClip [palm_2] Frame 1
#initclip 67 Object.registerClass("palm_2", splashedObject); #endinitclip stop();
Symbol 800 MovieClip [store2] Frame 1
#initclip 68 Object.registerClass("store2", splashedObject); #endinitclip stop();
Symbol 800 MovieClip [store2] Frame 16
stop();
Symbol 806 MovieClip [store1] Frame 1
#initclip 69 Object.registerClass("store1", splashedObject); #endinitclip stop();
Symbol 806 MovieClip [store1] Frame 16
stop();
Symbol 845 MovieClip [rls2] Frame 1
#initclip 70 Object.registerClass("rls2", splashedObject); #endinitclip stop();
Symbol 845 MovieClip [rls2] Frame 16
stop();
Symbol 851 MovieClip [rls1] Frame 1
#initclip 71 Object.registerClass("rls1", splashedObject); #endinitclip stop();
Symbol 851 MovieClip [rls1] Frame 16
stop();
Symbol 859 MovieClip [house2] Frame 1
#initclip 72 Object.registerClass("house2", splashedObject); #endinitclip stop();
Symbol 859 MovieClip [house2] Frame 16
stop();
Symbol 867 MovieClip [house1] Frame 1
#initclip 73 Object.registerClass("house1", splashedObject); #endinitclip stop();
Symbol 867 MovieClip [house1] Frame 16
stop();
Symbol 871 MovieClip [helipad] Frame 1
#initclip 74 Object.registerClass("helipad", splashedObject); #endinitclip
Symbol 876 MovieClip [dock_2] Frame 1
#initclip 75 Object.registerClass("dock_2", splashedObject); #endinitclip stop();
Symbol 876 MovieClip [dock_2] Frame 2
stop();
Symbol 880 MovieClip [ground_3] Frame 1
#initclip 76 Object.registerClass("ground_3", splashedObject); #endinitclip
Symbol 881 MovieClip [ground_2] Frame 1
#initclip 77 Object.registerClass("ground_2", splashedObject); #endinitclip
Symbol 885 MovieClip [dock_1] Frame 1
#initclip 78 Object.registerClass("dock_1", splashedObject); #endinitclip stop();
Symbol 885 MovieClip [dock_1] Frame 2
stop();
Symbol 886 MovieClip [ground_1] Frame 1
#initclip 79 Object.registerClass("ground_1", splashedObject); #endinitclip
Instance of Symbol 66 MovieClip in Symbol 887 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 892 MovieClip [bonus_fireRate] Frame 1
#initclip 80 Object.registerClass("bonus_fireRate", bonus); #endinitclip
Symbol 896 MovieClip [bonus_weapon2] Frame 1
#initclip 81 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 901 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 901 MovieClip Frame 5
gotoAndStop (1);
Symbol 901 MovieClip Frame 15
gotoAndStop (1);
Symbol 901 MovieClip Frame 19
gotoAndStop (1);
Symbol 904 MovieClip [weapon2] Frame 1
#initclip 82 Object.registerClass("weapon2", bulletClass); #endinitclip
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 904 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 905 MovieClip [autoExplodePoint_n] Frame 1
#initclip 83 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 905 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 905 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 909 MovieClip [emptyShoot] Frame 1
#initclip 84 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 910 MovieClip [autoExplodePoint] Frame 1
#initclip 85 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 910 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 910 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 912 MovieClip [player_gun] Frame 1
#initclip 86 Object.registerClass("player_gun", cannon); #endinitclip
Symbol 920 MovieClip [score_ind] Frame 36
this.removeMovieClip();
Symbol 923 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 934 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 936 MovieClip [weapon1] Frame 1
#initclip 87 Object.registerClass("weapon1", bulletClass); #endinitclip
Symbol 942 MovieClip Frame 10
stop(); _parent.kill();
Symbol 943 MovieClip [userSplash] Frame 1
#initclip 88 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 943 MovieClip [userSplash] Frame 16
stop();
Symbol 947 MovieClip [bonus_miniHealth] Frame 1
#initclip 89 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 952 MovieClip [queue] Frame 1
#initclip 90 Object.registerClass("queue", queue); #endinitclip
Symbol 953 MovieClip [bullet] Frame 1
#initclip 91 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 954 MovieClip [enemy] Frame 1
#initclip 92 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 958 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 65 MovieClip "ex2" in Symbol 958 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 958 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 959 MovieClip [ground_2_1] Frame 1
#initclip 93 Object.registerClass("ground_2_1", splashedObject); #endinitclip
Symbol 1089 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock = myClock + 1; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1090 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local7 = {x:x, y:y}; _parent.localToGlobal(_local7); var _local8 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local8); var _local18 = _local8.x - _local7.x; var _local20 = _local8.y - _local7.y; var _local14 = Math.atan2(_local20, _local18); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local14); speedY = speedXY * Math.sin(_local14); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw != 1) ? false : true); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas != 1) ? false : true); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local15 = Math.atan2(_local5, _local4); var _local16 = _local12 * Math.cos(rotate + _local15); var _local17 = _local12 * Math.sin(rotate + _local15); } else { var _local16 = _local4; var _local17 = _local5; } way.x = _local16; way._x = way.x; way.y = _local17; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local7 = way.klop._x; var _local5 = way.klop._y; _local7 = _local7 * factor; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local8 = Math.sqrt((_local7 * _local7) + (_local5 * _local5)); var _local9 = Math.atan2(_local5, _local7); _local7 = _local8 * Math.cos(rotate + _local9); _local5 = _local8 * Math.sin(rotate + _local9); } way.x = way.x + (-_local7); way._x = way.x; way.y = way.y + (-_local5); way._y = way.y; var _local17 = way.klop._x; var _local18 = way.klop._y; } var _local6 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local6 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = _local6 + (_local6 - endFrame); } if (wayCycle == 3) { _local6 = startFrame + (_local6 - endFrame); } } if ((wayDir < 0) && (_local6 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = startFrame + (startFrame - _local6); } if (wayCycle == 3) { _local6 = endFrame - (startFrame - _local6); } } if (firstStep != 0) { _local6 = firstStep; firstStep = 0; } var _local17 = way.klop._x; var _local18 = way.klop._y; way.gotoAndStop(_local6); var _local7 = way.klop._x - _local17; _local7 = _local7 * factor; var _local5 = way.klop._y - _local18; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local8 = Math.sqrt((_local7 * _local7) + (_local5 * _local5)); var _local9 = Math.atan2(_local5, _local7); speedX = _local8 * Math.cos(rotate + _local9); speedY = _local8 * Math.sin(rotate + _local9); } else { speedX = _local7; speedY = _local5; } var _local19 = 0; var _local20 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local19 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local5 = -_root.bg.speedY; } else { _local5 = -movedWayYSpeed; } speedY = speedY + _local5; _local20 = -_local5; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local11 = line.getRect(this); baseRotateCount = Math.atan2(_local11.yMax + _local11.yMin, _local11.xMax + _local11.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local12 = {x:x, y:y}; _parent.localToGlobal(_local12); var _local13 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local13); var _local14 = _local13.x - _local12.x; var _local15 = _local13.y - _local12.y; var _local22 = Math.sqrt((_local14 * _local14) + (_local15 * _local15)); var _local10 = Math.atan2(_local15, _local14); trace(AARatio); if (!_global.noSet(AARatio)) { var _local16 = Math.atan2(speedY, speedX) * _global.PI2; _local16 = _local16 + _global.getAngleDelta(_local16, _local10 * _global.PI2, AARatio); _local10 = _local16 / _global.PI2; } var _local21 = AADistance; if (_local22 > _local21) { speedX = speedXY * Math.cos(_local10); speedY = speedXY * Math.sin(_local10); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local19); way._x = way.x; way.y = way.y - (speedY + _local20); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1091 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2, bg3; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 1200; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 1200; } if ((bg3._y + _y) > 400) { bg3._y = bg3._y - 1200; } } function oEF() { super.oEF(); } }
Symbol 1092 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local8 = _local8 + 1; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2 = _local2 + 1; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local7 = -1; var _local5 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local7 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local6 = _local3; } } _local3 = _local3 + 1; } if (_local7 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local7 = _local6; col[_local7].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local7 != -1) { var _local8 = col[_local7]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2 = _local2 + 1; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3 = _local3 + 1; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1093 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih != 1) ? false : true); ignoreSplash = ((is != 1) ? false : true); ignoreDirect = ((id != 1) ? false : true); immortal = ((im != 1) ? false : true); notCount = ((nc != 1) ? false : true); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local12 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local8 = ((_global.noSet(childDX[_local4])) ? 0 : (childDX[_local4])); var _local11 = ((_global.noSet(childDY[_local4])) ? 0 : (childDY[_local4])); _local12.moveTo(_x + _local8, _y + _local11); } _local4 = _local4 + 1; } } var _local4 = 0; while (_local4 < loot.length) { var _local13 = autoloot[_local4]; var _local10 = lootXoffset[_local4]; var _local9 = lootYoffset[_local4]; var _local6 = loot[_local4]; if (_local13) { _global.makeBonusAnimation(_local6, _root.bg.player); _root.bg.player.applyBonus(_local6); } else { var _local7 = _root.bg.bnz.getNextHighestDepth(); var _local5 = _root.bg.bnz.attachMovie("bonus_" + _local6, "b" + _local7, _local7); _global.bonusObjects.push(_local5); _local5._x = _x + _local10; _local5._y = _y + _local9; _local5.bonusType = _local6; _local5.inQueue(); _local5._alpha = (_local5._xscale = (_local5._yscale = 2)); _local5.onEnterFrame = _global.getOn; } _local4 = _local4 + 1; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local14 = soundKills.split(","); if (_local14.length == 0) { _local14 = [soundKills]; } var _local15 = Math.floor(Math.random() * _local14.length); _global.sound.play(_global.trim(_local14[_local15]), x, flag); } } if (score != 0) { var _local7 = _root.bg.bnzFX.getNextHighestDepth(); var _local5 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local7, _local7); _local5.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local5._alpha = 70; _local5._x = _x; _local5._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter = blinkCounter + 1; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local8 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((_global.noSet(eCXOffset[_local5])) ? 0 : (eCXOffset[_local5])); var _local7 = ((_global.noSet(eCYOffset[_local5])) ? 0 : (eCYOffset[_local5])); _local8.moveTo(_x + _local9, _y + _local7); } } } _local5 = _local5 + 1; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1094 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u00D0\u2018\u00D0\u0090\u00D0\u00A8\u00D0\u009D\u00D0\u00AF \u00D0\u201C\u00D0\u02DC\u00D0\u2018\u00D0\u009D\u00D0\u2022\u00D0\u00A2!"); if (armor <= 0) { if (!notCount) { _global.rezults.items = _global.rezults.items + 1; } } super.destroy(); gotoAndPlay("destroy"); var _local8 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local8])) { var _local6 = this["p" + _local8]; var _local9 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local9, _local9); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8 = _local8 + 1; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7 = _local7 + 1; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1095 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4 = _local4 + 1; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum = fireNum + 1; } if (fireNum > fires.length) { fireNum = 1; } var _local19 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local7 = firesAssoc[firePoint]; } else { var _local7 = fires[_local19 - 1]; } } else { var _local7 = fires[_local19 - 1]; } if (_local7._currentframe == 1) { _local7.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local14 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local14 = _root.bg.shotsTop; } var _local15 = _local14.getNextHighestDepth(); var _local4 = _local14.attachMovie(bt, "f" + _local15, _local15); _local4.movedBullet = gunObj.movedBullet; var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local18 / _global.PI2; _local4._rotation = _local18 - 90; var _local8 = {x:_local7._x, y:_local7._y}; localToGlobal(_local8); var _local9 = {x:_local8.x, y:_local8.y}; _local4._parent.globalToLocal(_local8); _local4.moveTo(_local8.x, _local8.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local13 = _root._xmouse - _local9.x; var _local11 = _root._ymouse - _local9.y; var _local16 = Math.sqrt((_local13 * _local13) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local13); var _local22 = ((parent.base._xmouse <= 0) ? -1 : 1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local16 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local16 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local12 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local12); _local4.setMotion((_local12.x - _local9.x) / (gunObj.flySteps - 1), (_local12.y - _local9.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * ((!gunObj.nuke) ? 1 : 2); _local4.damageRadius = gunObj.damageRadius * ((!gunObj.nuke) ? 1 : 2); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1096 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb != 1) ? false : true); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3 = _local3 + 1; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount = shootCount + 1; var _local8 = "s_" + bulletType; if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * ((!doubleDamage) ? 1 : 1.5); if (amount > 0) { amount = amount - 1; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4 = _local4 + 1; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1097 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3 = _local3 + 1; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local4 = _root.bg.fx; var _local6 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("explode", "fx" + _local6, _local6); _local5._x = x; _local5._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2 = _local2 + 1; } return(false); } function addEnemy(mc) { passageAbility = passageAbility - 1; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2 = _local2 + 1; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local7 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local10 = (_global.clock - startClock) + 1; var _local13 = (Math.PI / (flySteps - 1)) * (_local10 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local13) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local9 = ty - _y; var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9)); var _local12 = Math.atan2(_local9, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local12, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local7 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local11 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local11; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1098 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3 = _local3 + 1; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1099 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer = explodeTimer - 1; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1100 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket = ticket + 1; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3 = _local3 - 1; } _local3 = _local3 + 1; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1101 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); if (bossBarFlag) { _root.bossBar.bar._xscale = 100; _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = ((!top) ? (_parent._parent.enemyMC2) : (_parent._parent.topEnemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot != 1) ? false : true); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = _global.prepareArrayString(b); var _local4 = 0; while (_local4 < _local5.length) { cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4 = _local4 + 1; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) { if (!live) { return(undefined); } var _local16 = _global.prepareArrayNum(t); var _local12 = _global.prepareArrayNum(mt); var _local9 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local10 = _global.prepareArrayNum(bs); var _local18 = _global.prepareArrayString(dd); var _local7 = _global.prepareArrayNum(br); var _local14 = _global.prepareArrayNum(tl); var _local17 = _global.prepareArrayNum(am); var _local8 = _global.prepareArrayNum(fs); var _local13 = _global.prepareArrayNum(fm); var _local20 = _global.prepareArrayNum(fd); var _local11 = _global.prepareArrayNum(bd); var _local19 = _global.prepareArrayNum(mb); var _local5 = _global.prepareArrayNum(pa); var _local6 = _global.prepareArrayNum(pd); var _local21 = _global.prepareArrayString(ca); var _local15 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local16[_local3]), _global.trim(_local12[_local3]), _global.trim(_local9[_local3]), _global.trim(_local4[_local3]), _global.trim(_local10[_local3]), _global.trim(_local18[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local17[_local3]), _global.trim(_local8[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]), _global.trim(_local11[_local3]), _global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local6[_local3]), pts, pta, ptss, _global.trim(_local21[_local3]), _global.trim(_local15[_local3])); _local3 = _local3 + 1; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) { if (!live) { return(undefined); } var _local16 = _global.prepareArrayNum(t); var _local12 = _global.prepareArrayNum(mt); var _local9 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local10 = _global.prepareArrayNum(bs); var _local18 = _global.prepareArrayString(dd); var _local7 = _global.prepareArrayNum(br); var _local14 = _global.prepareArrayNum(tl); var _local17 = _global.prepareArrayNum(am); var _local8 = _global.prepareArrayNum(fs); var _local13 = _global.prepareArrayNum(fm); var _local20 = _global.prepareArrayNum(fd); var _local11 = _global.prepareArrayNum(bd); var _local19 = _global.prepareArrayNum(mb); var _local5 = _global.prepareArrayNum(pa); var _local6 = _global.prepareArrayNum(pd); var _local21 = _global.prepareArrayString(ca); var _local15 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local16[_local3]), _global.trim(_local12[_local3]), _global.trim(_local9[_local3]), _global.trim(_local4[_local3]), _global.trim(_local10[_local3]), _global.trim(_local18[_local3]), _global.trim(_local7[_local3]), _global.trim(_local14[_local3]), _global.trim(_local17[_local3]), _global.trim(_local8[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]), _global.trim(_local11[_local3]), _global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local6[_local3]), pts, pta, ptss, _global.trim(_local21[_local3]), _global.trim(_local15[_local3])); _local3 = _local3 + 1; } } function oEF() { var _local3 = x; var _local4 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local3 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local3); var _local4 = {x:x, y:y}; _parent.localToGlobal(_local4); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3 = _local3 + 1; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3 = _local3 + 1; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2 = _local2 + 1; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local8])) { var _local6 = _local9["ex" + _local8]; var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7); _local5._rotation = ((_local6._rotation != 0) ? (_local6._rotation) : (Math.random() * 360)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local7 = _local7 + 1; _local8 = _local8 + 1; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5 = _local5 + 1; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5 = _local5 + 1; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1102 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local7 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed = _global.rezults.killed + 1; } else { _global.rezults.survived = _global.rezults.survived + 1; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1103 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, speedX, speedY, moveBy, gunHolder, _rotation, rotateGun, init, initMove, armor, startBlink, live, x; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4 = _local4 + 1; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { if (_global.userControlled) { var _local10 = 0; var _local11 = 0; if (Key.isDown(37) || (Key.isDown(65))) { _local10 = -baseSpeedX; } if (Key.isDown(39) || (Key.isDown(68))) { _local10 = baseSpeedX; } if (Key.isDown(38) || (Key.isDown(87))) { _local11 = -baseSpeedY; } if (Key.isDown(40) || (Key.isDown(83))) { _local11 = baseSpeedY; } speedX = speedX + ((_local10 - speedX) / XspeedFactor); speedY = speedY + ((_local11 - speedY) / YspeedFactor); if (Math.abs(speedX) < 0.3) { speedX = 0; } if (Math.abs(speedY) < 0.3) { speedY = 0; } } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local9 = Math.floor(speedX / 3) + 10; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer = recoilTimer + 1; var _local12 = recoilAngle / _global.PI2; var _local13 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local13 * Math.cos(_local12)) / recoilTimer, (_local13 * Math.sin(_local12)) / recoilTimer); } super.oEF(); gunHolder._rotation = 0; _rotation = (shadow._rotation = (base._rotation = 0)); rotateGun(); var _local14 = cannons[0]._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local14 + 90; recoilTimer = 0; _global.rezults.shots = _global.rezults.shots + 1; if ((cannons[0].currentGun == 1) && (cannons[0].gunZ[1].amount == 0)) { applyBonus("weapon1"); } } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7 = _local7 + 1; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; _root.gui.amount.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local7 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local7 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponPowerUps.gotoAndStop(weaponPowerup + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weaponPowerUps.n = 0; } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.gameOver = true; var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].removeMovieClip(); _local4 = _local4 + 1; } super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor / 5); showArmor(); break; case "weapon1" : _global.sound.play("upgrade", x); cannons[0].changeGun(0); cannons[0].gunZ[1].amount = 0; viewWeapons(); break; case "weapon2" : _global.sound.play("upgrade", x); cannons[0].changeGun(1); cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + _global.envS.addingGrenades; viewWeapons(); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "playerShoot2"; showWeapon(); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 1.5; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 1.5; _local4 = _local4 + 1; } _local5 = _local5 + 1; } _root.gui.fireRate.gotoAndStop(2); showWeapon(); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; }
Symbol 961 Button
on (press) { openSite(); }
Instance of Symbol 65 MovieClip "codeStopper" in Symbol 976 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 988 MovieClip Frame 1
fpsMeterFunction = function () { tf1.text = count; count = 0; }; ti = setInterval(fpsMeterFunction, 1000); count = 0; this.onEnterFrame = function () { this.count = this.count + 1; var _local2 = 1000 / (getTimer() - this.timeStart); this.tf2.text = Math.round(10 * _local2) / 10; this.timeStart = getTimer(); if (this.baseFps != 0) { this.bar._xscale = (100 * _local2) / this.baseFps; if (this.bar._xscale > 100) { this.bar._xscale = 100; } } }; this.timeStart = getTimer(); if (this.baseFps == 0) { bar._visible = false; }
Symbol 998 Button
on (release, keyPress "<Space>") { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 1003 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 1008 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 1011 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 1013 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 1014 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 1014 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 1016 MovieClip Frame 1
_visible = false;
Symbol 1016 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 1016 MovieClip Frame 7
gotoAndStop (1);
Symbol 1016 MovieClip Frame 12
gotoAndStop (1);
Symbol 1023 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("menu"); }
Symbol 1028 Button
on (release, keyPress "<Space>") { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 1034 Button
on (release, keyPress "<Space>") { if (mode == 1) { _global.sound.play("menu"); this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 1038 MovieClip Frame 1
_x = 0; _y = 0; delete _global.selectedPlane;
Symbol 1062 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1063 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1066 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1071 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1073 MovieClip Frame 1
stop();
Symbol 1082 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1088 MovieClip Frame 3
stop();

Library Items

Symbol 1 Sound [bgsound]Used by:1016
Symbol 2 Sound [s_Ball_fire_1]Used by:972
Symbol 3 Sound [s_playerShoot]Used by:972
Symbol 4 Sound [s_weapon1]Used by:972
Symbol 5 Sound [s_Ball_fire]Used by:972
Symbol 6 Sound [levelComplete]Used by:972
Symbol 7 Sound [playerDead]Used by:972
Symbol 8 Sound [jet]Used by:972
Symbol 9 Sound [heli]Used by:384 391 551 972 1088
Symbol 10 Sound [bomber]Used by:972
Symbol 11 Sound [bomb_fly]Used by:972
Symbol 12 Sound [md_4]Used by:972
Symbol 13 Sound [md_3]Used by:972
Symbol 14 Sound [md_2]Used by:972
Symbol 15 Sound [md_1]Used by:972
Symbol 16 Sound [type]Used by:972
Symbol 17 Sound [menu]Used by:972
Symbol 18 Sound [eexplode2]Used by:972
Symbol 19 Sound [eexplode]Used by:972
Symbol 20 Sound [health]Used by:972
Symbol 21 Sound [upgrade]Used by:972
Symbol 22 GraphicUsed by:62 339 358 383 392 409 453 538 872 961 998 1003 1008 1023 1028 1034 1062 1063 1071
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:62
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:59
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:59
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:59
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:59
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:59
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:59
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:59
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:59
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:59
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:59
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:59
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:59
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:59
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:59
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:59
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClipUses:28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58Used by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClipUses:22 26 61Used by:63
Symbol 63 MovieClipUses:62Used by:292
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:66 382 452 461 551 715 716 719 720 721 734 904 905 910 916 958 976
Symbol 66 MovieClipUses:65Used by:67 292 293 308 321 526 887 901 908 914 917 938 949 951 952 953 954 958 972
Symbol 67 MovieClip [player]Uses:66Used by:292  Timeline
Symbol 68 GraphicUsed by:291
Symbol 69 FontUsed by:70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 918 921 1030 1036 1037 1044 1064 1065 1072 1074 1075 1076 1077 1078 1079 1080 1081
Symbol 70 TextUses:69Used by:291
Symbol 71 TextUses:69Used by:291
Symbol 72 TextUses:69Used by:291
Symbol 73 TextUses:69Used by:291
Symbol 74 TextUses:69Used by:291
Symbol 75 TextUses:69Used by:291
Symbol 76 TextUses:69Used by:291
Symbol 77 TextUses:69Used by:291
Symbol 78 TextUses:69Used by:291
Symbol 79 TextUses:69Used by:291
Symbol 80 TextUses:69Used by:291
Symbol 81 TextUses:69Used by:291
Symbol 82 TextUses:69Used by:291
Symbol 83 TextUses:69Used by:291
Symbol 84 TextUses:69Used by:291
Symbol 85 TextUses:69Used by:291
Symbol 86 TextUses:69Used by:291
Symbol 87 TextUses:69Used by:291
Symbol 88 TextUses:69Used by:291
Symbol 89 TextUses:69Used by:291
Symbol 90 TextUses:69Used by:291
Symbol 91 TextUses:69Used by:291
Symbol 92 TextUses:69Used by:291
Symbol 93 TextUses:69Used by:291
Symbol 94 TextUses:69Used by:291
Symbol 95 TextUses:69Used by:291
Symbol 96 TextUses:69Used by:291
Symbol 97 TextUses:69Used by:291
Symbol 98 TextUses:69Used by:291
Symbol 99 TextUses:69Used by:291
Symbol 100 TextUses:69Used by:291
Symbol 101 TextUses:69Used by:291
Symbol 102 TextUses:69Used by:291
Symbol 103 TextUses:69Used by:291
Symbol 104 TextUses:69Used by:291
Symbol 105 TextUses:69Used by:291
Symbol 106 TextUses:69Used by:291
Symbol 107 TextUses:69Used by:291
Symbol 108 TextUses:69Used by:291
Symbol 109 TextUses:69Used by:291
Symbol 110 TextUses:69Used by:291
Symbol 111 TextUses:69Used by:291
Symbol 112 TextUses:69Used by:291
Symbol 113 TextUses:69Used by:291
Symbol 114 TextUses:69Used by:291
Symbol 115 TextUses:69Used by:291
Symbol 116 TextUses:69Used by:291
Symbol 117 TextUses:69Used by:291
Symbol 118 TextUses:69Used by:291
Symbol 119 TextUses:69Used by:291
Symbol 120 TextUses:69Used by:291
Symbol 121 TextUses:69Used by:291
Symbol 122 TextUses:69Used by:291
Symbol 123 TextUses:69Used by:291
Symbol 124 TextUses:69Used by:291
Symbol 125 TextUses:69Used by:291
Symbol 126 TextUses:69Used by:291
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Symbol 128 TextUses:69Used by:291
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Symbol 130 TextUses:69Used by:291
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Symbol 132 TextUses:69Used by:291
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Symbol 134 TextUses:69Used by:291
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Symbol 136 TextUses:69Used by:291
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Symbol 140 TextUses:69Used by:291
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Symbol 142 TextUses:69Used by:291
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Symbol 150 TextUses:69Used by:291
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Symbol 155 TextUses:69Used by:291
Symbol 156 TextUses:69Used by:291
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Symbol 158 TextUses:69Used by:291
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Symbol 160 TextUses:69Used by:291
Symbol 161 TextUses:69Used by:291
Symbol 162 TextUses:69Used by:291
Symbol 163 TextUses:69Used by:291
Symbol 164 TextUses:69Used by:291
Symbol 165 TextUses:69Used by:291
Symbol 166 TextUses:69Used by:291
Symbol 167 TextUses:69Used by:291
Symbol 168 TextUses:69Used by:291
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Symbol 170 TextUses:69Used by:291
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Symbol 172 TextUses:69Used by:291
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Symbol 174 TextUses:69Used by:291
Symbol 175 TextUses:69Used by:291
Symbol 176 TextUses:69Used by:291
Symbol 177 TextUses:69Used by:291
Symbol 178 TextUses:69Used by:291
Symbol 179 GraphicUsed by:291
Symbol 180 TextUses:69Used by:291
Symbol 181 TextUses:69Used by:291
Symbol 182 TextUses:69Used by:291
Symbol 183 TextUses:69Used by:291
Symbol 184 TextUses:69Used by:291
Symbol 185 TextUses:69Used by:291
Symbol 186 TextUses:69Used by:291
Symbol 187 TextUses:69Used by:291
Symbol 188 TextUses:69Used by:291
Symbol 189 TextUses:69Used by:291
Symbol 190 TextUses:69Used by:291
Symbol 191 TextUses:69Used by:291
Symbol 192 TextUses:69Used by:291
Symbol 193 TextUses:69Used by:291
Symbol 194 TextUses:69Used by:291
Symbol 195 TextUses:69Used by:291
Symbol 196 TextUses:69Used by:291
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Symbol 198 TextUses:69Used by:291
Symbol 199 TextUses:69Used by:291
Symbol 200 TextUses:69Used by:291
Symbol 201 TextUses:69Used by:291
Symbol 202 TextUses:69Used by:291
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Symbol 204 TextUses:69Used by:291
Symbol 205 TextUses:69Used by:291
Symbol 206 TextUses:69Used by:291
Symbol 207 TextUses:69Used by:291
Symbol 208 TextUses:69Used by:291
Symbol 209 TextUses:69Used by:291
Symbol 210 TextUses:69Used by:291
Symbol 211 TextUses:69Used by:291
Symbol 212 TextUses:69Used by:291
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Symbol 214 TextUses:69Used by:291
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Symbol 228 TextUses:69Used by:291
Symbol 229 TextUses:69Used by:291
Symbol 230 TextUses:69Used by:291
Symbol 231 TextUses:69Used by:291
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Symbol 240 TextUses:69Used by:291
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Symbol 244 TextUses:69Used by:291
Symbol 245 TextUses:69Used by:291
Symbol 246 TextUses:69Used by:291
Symbol 247 TextUses:69Used by:291
Symbol 248 TextUses:69Used by:291
Symbol 249 TextUses:69Used by:291
Symbol 250 TextUses:69Used by:291
Symbol 251 TextUses:69Used by:291
Symbol 252 TextUses:69Used by:291
Symbol 253 TextUses:69Used by:291
Symbol 254 TextUses:69Used by:291
Symbol 255 TextUses:69Used by:291
Symbol 256 TextUses:69Used by:291
Symbol 257 TextUses:69Used by:291
Symbol 258 TextUses:69Used by:291
Symbol 259 TextUses:69Used by:291
Symbol 260 TextUses:69Used by:291
Symbol 261 TextUses:69Used by:291
Symbol 262 TextUses:69Used by:291
Symbol 263 TextUses:69Used by:291
Symbol 264 TextUses:69Used by:291
Symbol 265 TextUses:69Used by:291
Symbol 266 TextUses:69Used by:291
Symbol 267 TextUses:69Used by:291
Symbol 268 TextUses:69Used by:291
Symbol 269 TextUses:69Used by:291
Symbol 270 TextUses:69Used by:291
Symbol 271 TextUses:69Used by:291
Symbol 272 TextUses:69Used by:291
Symbol 273 TextUses:69Used by:291
Symbol 274 TextUses:69Used by:291
Symbol 275 TextUses:69Used by:291
Symbol 276 TextUses:69Used by:291
Symbol 277 TextUses:69Used by:291
Symbol 278 TextUses:69Used by:291
Symbol 279 TextUses:69Used by:291
Symbol 280 TextUses:69Used by:291
Symbol 281 TextUses:69Used by:291
Symbol 282 TextUses:69Used by:291
Symbol 283 TextUses:69Used by:291
Symbol 284 TextUses:69Used by:291
Symbol 285 TextUses:69Used by:291
Symbol 286 TextUses:69Used by:291
Symbol 287 TextUses:69Used by:291
Symbol 288 TextUses:69Used by:291
Symbol 289 TextUses:69Used by:291
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:68 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290Used by:292
Symbol 292 MovieClip [#BGfull]Uses:63 66 67 291Used by:Timeline
Symbol 293 MovieClip [#soundz]Uses:66Used by:Timeline
Symbol 294 GraphicUsed by:295 661
Symbol 295 MovieClipUses:294Used by:301 305 306 428 432 436 533 547 548 555 614 622 871 880 881 959
Symbol 296 BitmapUsed by:297 707
Symbol 297 GraphicUses:296Used by:298 711
Symbol 298 MovieClipUses:297Used by:301 716
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:301 337 338 343 382 384 391 399 413 418 448 461 466 524 527 528 529 543 551 585 589 593 598 610 614 617 622 626 639 640 649 662 701 734 738 742 746 750 800 806 845 851 859 867 876 885
Symbol 301 MovieClip [box]Uses:295 298 300Used by:Timeline
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:304
Symbol 304 MovieClipUses:303Used by:305 306
Symbol 305 MovieClip [bridge_1_t]Uses:295 304Used by:Timeline
Symbol 306 MovieClip [bridge_t]Uses:295 304Used by:Timeline
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClip [cargo_way]Uses:307 66Used by:Timeline
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:311
Symbol 311 MovieClipUses:310Used by:322
Symbol 312 GraphicUsed by:321 901
Symbol 313 GraphicUsed by:321 901
Symbol 314 GraphicUsed by:321 901
Symbol 315 ShapeTweeningUsed by:321
Symbol 316 ShapeTweeningUsed by:321
Symbol 317 GraphicUsed by:321 901
Symbol 318 GraphicUsed by:321 901
Symbol 319 GraphicUsed by:321 901
Symbol 320 GraphicUsed by:321 901
Symbol 321 MovieClipUses:66 312 313 314 315 316 317 318 319 320Used by:322 326 330 343 346 349 382 384 391 399 408 413 417 448 461 466 521 522 523 524 527 528 529 537 549 551 581 639 649 654 658 660 697 701 734 738 742 746 750 909 912 936 975
Symbol 322 MovieClip [big_doubleGun]Uses:311 321Used by:Timeline
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325
Symbol 325 MovieClipUses:324Used by:326
Symbol 326 MovieClip [gun_big1]Uses:321 325Used by:Timeline
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:329
Symbol 329 MovieClipUses:328Used by:330 549
Symbol 330 MovieClip [Ball_fire_1]Uses:329 321Used by:Timeline
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:337 338 418 617 640 905 910
Symbol 333 BitmapUsed by:334 616
Symbol 334 GraphicUses:333Used by:337 338 418
Symbol 335 GraphicUsed by:336 542
Symbol 336 MovieClipUses:335Used by:337 338 418 598 617 640 905 910
Symbol 337 MovieClip [bomb_22]Uses:332 334 336 300Used by:Timeline
Symbol 338 MovieClip [bomb_2]Uses:332 334 336 300Used by:Timeline
Symbol 339 MovieClipUses:22Used by:343 346 466 521 522 523 524 527 528 529 701 734 738 742 746 750
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:342
Symbol 342 MovieClipUses:341Used by:343 346
Symbol 343 MovieClip [rocket2_1]Uses:339 342 321 300Used by:Timeline
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:346 349
Symbol 346 MovieClip [rocket2]Uses:339 342 345 321Used by:Timeline
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:349
Symbol 349 MovieClip [rocket]Uses:348 345 321Used by:Timeline
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:352
Symbol 352 MovieClipUses:351Used by:353 550
Symbol 353 MovieClip [heli11_shadow]Uses:352Used by:Timeline
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:356
Symbol 356 MovieClipUses:355Used by:357 404
Symbol 357 MovieClip [heli3_shadow]Uses:356Used by:Timeline
Symbol 358 MovieClipUses:22Used by:382 391 551
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:361
Symbol 361 MovieClipUses:360Used by:382 384
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:378
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:378
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:378
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:378
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:378
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:378
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:378
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:378
Symbol 378 MovieClipUses:363 365 367 369 371 373 375 377Used by:382 384 391 551
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClipUses:380Used by:382 384
Symbol 382 MovieClip [heli3_base]Uses:358 361 378 321 300 65 381Used by:Timeline
Symbol 383 MovieClipUses:22Used by:384
Symbol 384 MovieClip [heli33_base]Uses:383 361 378 321 300 9 381Used by:Timeline
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:387
Symbol 387 MovieClipUses:386Used by:391 551
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:390
Symbol 390 MovieClipUses:389Used by:391 551
Symbol 391 MovieClip [heli11_base]Uses:358 387 378 321 300 9 390Used by:Timeline
Symbol 392 MovieClipUses:22Used by:399
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:395
Symbol 395 MovieClipUses:394Used by:399
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:398
Symbol 398 MovieClipUses:397Used by:399
Symbol 399 MovieClip [plane1_base]Uses:392 395 321 300 398Used by:Timeline
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:402
Symbol 402 MovieClipUses:401Used by:403
Symbol 403 MovieClip [plane1_shadow]Uses:402Used by:Timeline
Symbol 404 MovieClip [heli33_shadow]Uses:356Used by:Timeline
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:407
Symbol 407 MovieClipUses:406Used by:408
Symbol 408 MovieClip [big_mortira]Uses:407 321Used by:Timeline
Symbol 409 MovieClipUses:22Used by:413
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:412
Symbol 412 MovieClipUses:411Used by:413
Symbol 413 MovieClip [tank]Uses:409 412 321 300Used by:Timeline
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:416
Symbol 416 MovieClipUses:415Used by:417 658 912
Symbol 417 MovieClip [m_gun]Uses:416 321Used by:Timeline
Symbol 418 MovieClip [bomb_1]Uses:332 334 336 300Used by:Timeline
Symbol 419 GraphicUsed by:420
Symbol 420 MovieClipUses:419Used by:424 615 886
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:423
Symbol 423 MovieClipUses:422Used by:424 615 886
Symbol 424 MovieClip [ground_1_2]Uses:420 423Used by:Timeline
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:427 585 589 593 598 800 806 845 851
Symbol 427 MovieClipUses:426Used by:428
Symbol 428 MovieClip [crater]Uses:295 427Used by:Timeline
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:431 543 626
Symbol 431 MovieClipUses:430Used by:432
Symbol 432 MovieClip [dot_1_explo]Uses:295 431Used by:Timeline
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:435 610
Symbol 435 MovieClipUses:434Used by:436
Symbol 436 MovieClip [dot_2_explo]Uses:295 435Used by:Timeline
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:439
Symbol 439 MovieClip [evilfighter_shad]Uses:438Used by:Timeline
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClipUses:440Used by:448
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:444
Symbol 444 MovieClipUses:443Used by:448
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:447
Symbol 447 MovieClipUses:446Used by:448
Symbol 448 MovieClip [boss_jetfighter]Uses:441 444 321 300 447Used by:Timeline
Symbol 449 ShapeTweeningUsed by:452
Symbol 450 ShapeTweeningUsed by:452
Symbol 451 GraphicUsed by:452
Symbol 452 MovieClip [tile]Uses:449 450 65 451Used by:461  Timeline
Symbol 453 MovieClipUses:22Used by:461
Symbol 454 GraphicUsed by:459
Symbol 455 BitmapUsed by:457 973
Symbol 456 BitmapUsed by:457
Symbol 457 GraphicUses:455 456Used by:458
Symbol 458 MovieClipUses:457Used by:459 460
Symbol 459 MovieClipUses:454 458Used by:461
Symbol 460 MovieClipUses:458Used by:461
Symbol 461 MovieClip [ship_sub]Uses:453 459 460 321 300 452 65Used by:Timeline
Symbol 462 BitmapUsed by:464
Symbol 463 BitmapUsed by:464
Symbol 464 GraphicUses:462 463Used by:465
Symbol 465 MovieClipUses:464Used by:466 524
Symbol 466 MovieClip [bus_1]Uses:339 465 321 300Used by:Timeline
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:469
Symbol 469 MovieClipUses:468Used by:521 522 523 527 528 529
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:520
Symbol 472 ShapeTweeningUsed by:475
Symbol 473 ShapeTweeningUsed by:475
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClipUses:472 473 474Used by:520
Symbol 476 BitmapUsed by:477
Symbol 477 GraphicUses:476Used by:520
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Symbol 479 GraphicUses:478Used by:520
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:520
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:520
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:520
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:520
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:520
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:520
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:520
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:520
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:520
Symbol 498 BitmapUsed by:499
Symbol 499 GraphicUses:498Used by:520
Symbol 500 BitmapUsed by:501
Symbol 501 GraphicUses:500Used by:520
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:520
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:520
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:520
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:520
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:520
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:520
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Symbol 1003 ButtonUses:1000 1002 22Used by:1009
Symbol 1004 BitmapUsed by:1005
Symbol 1005 GraphicUses:1004Used by:1008
Symbol 1006 BitmapUsed by:1007
Symbol 1007 GraphicUses:1006Used by:1008
Symbol 1008 ButtonUses:1005 1007 22Used by:1009
Symbol 1009 MovieClipUses:991 993 998 1003 1008Used by:Timeline
Symbol 1010 GraphicUsed by:1011
Symbol 1011 ButtonUses:1010 966Used by:1014
Symbol 1012 GraphicUsed by:1013
Symbol 1013 ButtonUses:1012 966Used by:1014
Symbol 1014 MovieClipUses:1011 1013Used by:Timeline
Symbol 1015 GraphicUsed by:1016
Symbol 1016 MovieClipUses:1015 1Used by:Timeline
Symbol 1017 BitmapUsed by:1018
Symbol 1018 GraphicUses:1017Used by:1031
Symbol 1019 BitmapUsed by:1020
Symbol 1020 GraphicUses:1019Used by:1023 1063
Symbol 1021 BitmapUsed by:1022
Symbol 1022 GraphicUses:1021Used by:1023 1063
Symbol 1023 ButtonUses:1020 1022 22Used by:1031
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1028 1034 1062
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1028 1034 1062
Symbol 1028 ButtonUses:1025 1027 22Used by:1031
Symbol 1029 FontUsed by:1030 1035 1065 1074 1076 1078 1080
Symbol 1030 EditableTextUses:69 1029Used by:1031
Symbol 1031 MovieClipUses:1018 1023 1028 1030Used by:Timeline
Symbol 1032 BitmapUsed by:1033
Symbol 1033 GraphicUses:1032Used by:1038 1066 1082
Symbol 1034 ButtonUses:1025 1027 22Used by:1038
Symbol 1035 EditableTextUses:1029Used by:1038
Symbol 1036 TextUses:69Used by:1038
Symbol 1037 EditableTextUses:69Used by:1038
Symbol 1038 MovieClipUses:1033 1034 1035 1036 1037Used by:Timeline
Symbol 1039 GraphicUsed by:1040
Symbol 1040 MovieClipUses:1039Used by:Timeline
Symbol 1041 GraphicUsed by:1042
Symbol 1042 MovieClipUses:1041Used by:Timeline
Symbol 1043 GraphicUsed by:1045
Symbol 1044 EditableTextUses:69Used by:1045
Symbol 1045 MovieClipUses:1043 1044Used by:Timeline
Symbol 1046 GraphicUsed by:1047
Symbol 1047 MovieClipUses:1046Used by:1052
Symbol 1048 GraphicUsed by:1049
Symbol 1049 MovieClipUses:1048Used by:1052
Symbol 1050 BitmapUsed by:1051
Symbol 1051 GraphicUses:1050Used by:1052
Symbol 1052 MovieClipUses:1047 1049 1051Used by:1061
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1060
Symbol 1055 GraphicUsed by:1056
Symbol 1056 MovieClipUses:1055Used by:1060
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1059
Symbol 1059 MovieClipUses:1058Used by:1060
Symbol 1060 MovieClipUses:1054 1056 1059Used by:1061
Symbol 1061 MovieClipUses:1052 1060Used by:Timeline
Symbol 1062 ButtonUses:1025 1027 22Used by:1066
Symbol 1063 ButtonUses:1020 1022 22Used by:1066
Symbol 1064 EditableTextUses:69Used by:1066
Symbol 1065 EditableTextUses:69 1029Used by:1066
Symbol 1066 MovieClipUses:1033 1062 1063 1064 1065Used by:Timeline
Symbol 1067 BitmapUsed by:1068
Symbol 1068 GraphicUses:1067Used by:1071
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1071
Symbol 1071 ButtonUses:1068 1070 22Used by:1082
Symbol 1072 EditableTextUses:69Used by:1073
Symbol 1073 MovieClipUses:1072Used by:1082
Symbol 1074 EditableTextUses:69 1029Used by:1082
Symbol 1075 EditableTextUses:69Used by:1082
Symbol 1076 EditableTextUses:69 1029Used by:1082
Symbol 1077 EditableTextUses:69Used by:1082
Symbol 1078 EditableTextUses:69 1029Used by:1082
Symbol 1079 EditableTextUses:69Used by:1082
Symbol 1080 EditableTextUses:69 1029Used by:1082
Symbol 1081 EditableTextUses:69Used by:1082
Symbol 1082 MovieClipUses:1033 1071 1073 1074 1075 1076 1077 1078 1079 1080 1081Used by:Timeline
Symbol 1083 GraphicUsed by:1087
Symbol 1084 GraphicUsed by:1085
Symbol 1085 MovieClipUses:1084Used by:1087
Symbol 1086 GraphicUsed by:1087
Symbol 1087 MovieClipUses:1083 1085 1086Used by:Timeline
Symbol 1088 MovieClipUses:9Used by:Timeline

Instance Names

"blow"Frame 4Symbol 942 MovieClip
"blow"Frame 4Symbol 934 MovieClip [boul]
"parsingDataMC"Frame 5Symbol 978 MovieClip
"error"Frame 5Symbol 981 EditableText
"soundz"Frame 5Symbol 293 MovieClip [#soundz]
"FPSmeter"Frame 5Symbol 988 MovieClip
"btn_sound"Frame 7Symbol 1014 MovieClip
"soundStarter"Frame 7Symbol 1016 MovieClip
"help_wnd"Frame 8Symbol 1031 MovieClip
"wnd"Frame 9Symbol 1038 MovieClip
"bg"Frame 10Symbol 292 MovieClip [#BGfull]
"fastZone"Frame 10Symbol 1040 MovieClip
"slowZone"Frame 10Symbol 1042 MovieClip
"textBar1"Frame 10Symbol 1045 MovieClip
"textBar2"Frame 10Symbol 1045 MovieClip
"textBar3"Frame 10Symbol 1045 MovieClip
"gui"Frame 10Symbol 1061 MovieClip
"wndPause"Frame 10Symbol 1066 MovieClip
"wndComplete"Frame 10Symbol 1082 MovieClip
"bossBar"Frame 10Symbol 1087 MovieClip
"bg1"Symbol 63 MovieClip Frame 1Symbol 62 MovieClip
"bg1"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 63 MovieClip
"bg2"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 63 MovieClip
"bg3"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 63 MovieClip
"starz"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"tiles"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"env"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"splashez"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"bnz"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"enemyMC"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"enemyMC2"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"envTop"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"player"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 67 MovieClip [player]
"shots"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"envTop2"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"shadows"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"fx"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"bnzFX"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"topEnemyMC"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"topEnemyMC2"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"shotsTop"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"fxTop"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 66 MovieClip
"lineGrid"Symbol 292 MovieClip [#BGfull] Frame 1Symbol 291 MovieClip
"body"Symbol 301 MovieClip [box] Frame 1Symbol 295 MovieClip
"p1"Symbol 301 MovieClip [box] Frame 2Symbol 300 MovieClip
"body"Symbol 305 MovieClip [bridge_1_t] Frame 1Symbol 295 MovieClip
"body"Symbol 306 MovieClip [bridge_t] Frame 1Symbol 295 MovieClip
"klop"Symbol 308 MovieClip [cargo_way] Frame 1Symbol 66 MovieClip
"shoot1"Symbol 322 MovieClip [big_doubleGun] Frame 1Symbol 321 MovieClip
"shoot2"Symbol 322 MovieClip [big_doubleGun] Frame 1Symbol 321 MovieClip
"shoot1"Symbol 326 MovieClip [gun_big1] Frame 1Symbol 321 MovieClip
"p1"Symbol 330 MovieClip [Ball_fire_1] Frame 1Symbol 321 MovieClip
"p2"Symbol 330 MovieClip [Ball_fire_1] Frame 1Symbol 321 MovieClip
"body"Symbol 337 MovieClip [bomb_22] Frame 1Symbol 332 MovieClip
"spl"Symbol 337 MovieClip [bomb_22] Frame 1Symbol 336 MovieClip
"p1"Symbol 337 MovieClip [bomb_22] Frame 37Symbol 300 MovieClip
"body"Symbol 338 MovieClip [bomb_2] Frame 1Symbol 332 MovieClip
"spl"Symbol 338 MovieClip [bomb_2] Frame 1Symbol 336 MovieClip
"p1"Symbol 338 MovieClip [bomb_2] Frame 37Symbol 300 MovieClip
"body"Symbol 343 MovieClip [rocket2_1] Frame 1Symbol 339 MovieClip
"head"Symbol 343 MovieClip [rocket2_1] Frame 1Symbol 321 MovieClip
"ex1"Symbol 343 MovieClip [rocket2_1] Frame 1Symbol 300 MovieClip
"body"Symbol 346 MovieClip [rocket2] Frame 1Symbol 339 MovieClip
"head"Symbol 346 MovieClip [rocket2] Frame 1Symbol 321 MovieClip
"p1"Symbol 349 MovieClip [rocket] Frame 1Symbol 321 MovieClip
"p2"Symbol 349 MovieClip [rocket] Frame 1Symbol 321 MovieClip
"body"Symbol 382 MovieClip [heli3_base] Frame 1Symbol 358 MovieClip
"head"Symbol 382 MovieClip [heli3_base] Frame 1Symbol 321 MovieClip
"ex2"Symbol 382 MovieClip [heli3_base] Frame 1Symbol 300 MovieClip
"ex1"Symbol 382 MovieClip [heli3_base] Frame 1Symbol 300 MovieClip
"codeStopper"Symbol 382 MovieClip [heli3_base] Frame 1Symbol 65 MovieClip
"dd"Symbol 382 MovieClip [heli3_base] Frame 90Symbol 381 MovieClip
"body"Symbol 384 MovieClip [heli33_base] Frame 1Symbol 383 MovieClip
"head"Symbol 384 MovieClip [heli33_base] Frame 1Symbol 321 MovieClip
"ex2"Symbol 384 MovieClip [heli33_base] Frame 1Symbol 300 MovieClip
"ex1"Symbol 384 MovieClip [heli33_base] Frame 1Symbol 300 MovieClip
"dd"Symbol 384 MovieClip [heli33_base] Frame 3Symbol 381 MovieClip
"body"Symbol 391 MovieClip [heli11_base] Frame 1Symbol 358 MovieClip
"head3"Symbol 391 MovieClip [heli11_base] Frame 1Symbol 321 MovieClip
"head"Symbol 391 MovieClip [heli11_base] Frame 1Symbol 321 MovieClip
"head2"Symbol 391 MovieClip [heli11_base] Frame 1Symbol 321 MovieClip
"ex2"Symbol 391 MovieClip [heli11_base] Frame 1Symbol 300 MovieClip
"ex1"Symbol 391 MovieClip [heli11_base] Frame 1Symbol 300 MovieClip
"dd"Symbol 391 MovieClip [heli11_base] Frame 3Symbol 390 MovieClip
"body"Symbol 399 MovieClip [plane1_base] Frame 1Symbol 392 MovieClip
"head3"Symbol 399 MovieClip [plane1_base] Frame 1Symbol 321 MovieClip
"head"Symbol 399 MovieClip [plane1_base] Frame 1Symbol 321 MovieClip
"head2"Symbol 399 MovieClip [plane1_base] Frame 1Symbol 321 MovieClip
"ex2"Symbol 399 MovieClip [plane1_base] Frame 1Symbol 300 MovieClip
"ex1"Symbol 399 MovieClip [plane1_base] Frame 1Symbol 300 MovieClip
"dd"Symbol 399 MovieClip [plane1_base] Frame 2Symbol 398 MovieClip
"shoot1"Symbol 408 MovieClip [big_mortira] Frame 1Symbol 321 MovieClip
"body"Symbol 413 MovieClip [tank] Frame 1Symbol 409 MovieClip
"head"Symbol 413 MovieClip [tank] Frame 1Symbol 321 MovieClip
"ex1"Symbol 413 MovieClip [tank] Frame 1Symbol 300 MovieClip
"ex2"Symbol 413 MovieClip [tank] Frame 1Symbol 300 MovieClip
"shoot1"Symbol 417 MovieClip [m_gun] Frame 1Symbol 321 MovieClip
"body"Symbol 418 MovieClip [bomb_1] Frame 1Symbol 332 MovieClip
"spl"Symbol 418 MovieClip [bomb_1] Frame 1Symbol 336 MovieClip
"p1"Symbol 418 MovieClip [bomb_1] Frame 37Symbol 300 MovieClip
"body"Symbol 424 MovieClip [ground_1_2] Frame 1Symbol 420 MovieClip
"body"Symbol 428 MovieClip [crater] Frame 1Symbol 295 MovieClip
"body"Symbol 432 MovieClip [dot_1_explo] Frame 1Symbol 295 MovieClip
"body"Symbol 436 MovieClip [dot_2_explo] Frame 1Symbol 295 MovieClip
"body"Symbol 448 MovieClip [boss_jetfighter] Frame 1Symbol 441 MovieClip
"head"Symbol 448 MovieClip [boss_jetfighter] Frame 1Symbol 321 MovieClip
"head3"Symbol 448 MovieClip [boss_jetfighter] Frame 1Symbol 321 MovieClip
"head2"Symbol 448 MovieClip [boss_jetfighter] Frame 1Symbol 321 MovieClip
"ex2"Symbol 448 MovieClip [boss_jetfighter] Frame 1Symbol 300 MovieClip
"ex1"Symbol 448 MovieClip [boss_jetfighter] Frame 1Symbol 300 MovieClip
"ex3"Symbol 448 MovieClip [boss_jetfighter] Frame 1Symbol 300 MovieClip
"ex4"Symbol 448 MovieClip [boss_jetfighter] Frame 1Symbol 300 MovieClip
"dd"Symbol 448 MovieClip [boss_jetfighter] Frame 2Symbol 447 MovieClip
"codeStopper"Symbol 452 MovieClip [tile] Frame 1Symbol 65 MovieClip
"body"Symbol 461 MovieClip [ship_sub] Frame 1Symbol 453 MovieClip
"head"Symbol 461 MovieClip [ship_sub] Frame 1Symbol 321 MovieClip
"head2"Symbol 461 MovieClip [ship_sub] Frame 1Symbol 321 MovieClip
"ex2"Symbol 461 MovieClip [ship_sub] Frame 1Symbol 300 MovieClip
"ex1"Symbol 461 MovieClip [ship_sub] Frame 1Symbol 300 MovieClip
"codeStopper"Symbol 461 MovieClip [ship_sub] Frame 1Symbol 65 MovieClip
"body"Symbol 466 MovieClip [bus_1] Frame 1Symbol 339 MovieClip
"head"Symbol 466 MovieClip [bus_1] Frame 1Symbol 321 MovieClip
"ex2"Symbol 466 MovieClip [bus_1] Frame 1Symbol 300 MovieClip
"ex1"Symbol 466 MovieClip [bus_1] Frame 1Symbol 300 MovieClip
"body"Symbol 521 MovieClip [vagon_4] Frame 1Symbol 339 MovieClip
"head"Symbol 521 MovieClip [vagon_4] Frame 1Symbol 321 MovieClip
"head3"Symbol 521 MovieClip [vagon_4] Frame 1Symbol 321 MovieClip
"head2"Symbol 521 MovieClip [vagon_4] Frame 1Symbol 321 MovieClip
"body"Symbol 522 MovieClip [vagon_5] Frame 1Symbol 339 MovieClip
"head"Symbol 522 MovieClip [vagon_5] Frame 1Symbol 321 MovieClip
"head3"Symbol 522 MovieClip [vagon_5] Frame 1Symbol 321 MovieClip
"head2"Symbol 522 MovieClip [vagon_5] Frame 1Symbol 321 MovieClip
"body"Symbol 523 MovieClip [vagon_6] Frame 1Symbol 339 MovieClip
"head"Symbol 523 MovieClip [vagon_6] Frame 1Symbol 321 MovieClip
"head3"Symbol 523 MovieClip [vagon_6] Frame 1Symbol 321 MovieClip
"head2"Symbol 523 MovieClip [vagon_6] Frame 1Symbol 321 MovieClip
"body"Symbol 524 MovieClip [bus] Frame 1Symbol 339 MovieClip
"head"Symbol 524 MovieClip [bus] Frame 1Symbol 321 MovieClip
"ex2"Symbol 524 MovieClip [bus] Frame 1Symbol 300 MovieClip
"ex1"Symbol 524 MovieClip [bus] Frame 1Symbol 300 MovieClip
"klop"Symbol 526 MovieClip [bus_way] Frame 1Symbol 66 MovieClip
"body"Symbol 527 MovieClip [vagon_1] Frame 1Symbol 339 MovieClip
"head"Symbol 527 MovieClip [vagon_1] Frame 1Symbol 321 MovieClip
"head3"Symbol 527 MovieClip [vagon_1] Frame 1Symbol 321 MovieClip
"head2"Symbol 527 MovieClip [vagon_1] Frame 1Symbol 321 MovieClip
"ex2"Symbol 527 MovieClip [vagon_1] Frame 1Symbol 300 MovieClip
"ex1"Symbol 527 MovieClip [vagon_1] Frame 1Symbol 300 MovieClip
"body"Symbol 528 MovieClip [vagon_2] Frame 1Symbol 339 MovieClip
"head"Symbol 528 MovieClip [vagon_2] Frame 1Symbol 321 MovieClip
"head3"Symbol 528 MovieClip [vagon_2] Frame 1Symbol 321 MovieClip
"head2"Symbol 528 MovieClip [vagon_2] Frame 1Symbol 321 MovieClip
"ex2"Symbol 528 MovieClip [vagon_2] Frame 1Symbol 300 MovieClip
"ex1"Symbol 528 MovieClip [vagon_2] Frame 1Symbol 300 MovieClip
"body"Symbol 529 MovieClip [vagon_3] Frame 1Symbol 339 MovieClip
"head"Symbol 529 MovieClip [vagon_3] Frame 1Symbol 321 MovieClip
"head3"Symbol 529 MovieClip [vagon_3] Frame 1Symbol 321 MovieClip
"head2"Symbol 529 MovieClip [vagon_3] Frame 1Symbol 321 MovieClip
"ex2"Symbol 529 MovieClip [vagon_3] Frame 1Symbol 300 MovieClip
"ex1"Symbol 529 MovieClip [vagon_3] Frame 1Symbol 300 MovieClip
"body"Symbol 533 MovieClip [ground_2_2] Frame 1Symbol 295 MovieClip
"shoot1"Symbol 537 MovieClip [gun_big] Frame 1Symbol 321 MovieClip
"shoot2"Symbol 537 MovieClip [gun_big] Frame 1Symbol 321 MovieClip
"body"Symbol 543 MovieClip [dot_4] Frame 1Symbol 538 MovieClip
"spl"Symbol 543 MovieClip [dot_4] Frame 1Symbol 542 MovieClip
"p2"Symbol 543 MovieClip [dot_4] Frame 2Symbol 300 MovieClip
"p1"Symbol 543 MovieClip [dot_4] Frame 2Symbol 300 MovieClip
"body"Symbol 547 MovieClip [bridge_1] Frame 1Symbol 295 MovieClip
"body"Symbol 548 MovieClip [bridge] Frame 1Symbol 295 MovieClip
"p1"Symbol 549 MovieClip [ball_fire] Frame 1Symbol 321 MovieClip
"p2"Symbol 549 MovieClip [ball_fire] Frame 1Symbol 321 MovieClip
"body"Symbol 551 MovieClip [heli1_base] Frame 1Symbol 358 MovieClip
"head3"Symbol 551 MovieClip [heli1_base] Frame 1Symbol 321 MovieClip
"head"Symbol 551 MovieClip [heli1_base] Frame 1Symbol 321 MovieClip
"head2"Symbol 551 MovieClip [heli1_base] Frame 1Symbol 321 MovieClip
"ex2"Symbol 551 MovieClip [heli1_base] Frame 1Symbol 300 MovieClip
"ex1"Symbol 551 MovieClip [heli1_base] Frame 1Symbol 300 MovieClip
"codeStopper"Symbol 551 MovieClip [heli1_base] Frame 1Symbol 65 MovieClip
"dd"Symbol 551 MovieClip [heli1_base] Frame 90Symbol 390 MovieClip
"body"Symbol 555 MovieClip [dot_3_explo] Frame 1Symbol 295 MovieClip
"shoot1"Symbol 581 MovieClip [marine_1] Frame 1Symbol 321 MovieClip
"body"Symbol 585 MovieClip [KPP_r] Frame 1Symbol 538 MovieClip
"spl"Symbol 585 MovieClip [KPP_r] Frame 1Symbol 542 MovieClip
"p2"Symbol 585 MovieClip [KPP_r] Frame 2Symbol 300 MovieClip
"p1"Symbol 585 MovieClip [KPP_r] Frame 2Symbol 300 MovieClip
"body"Symbol 589 MovieClip [KPP_l] Frame 1Symbol 538 MovieClip
"spl"Symbol 589 MovieClip [KPP_l] Frame 1Symbol 542 MovieClip
"p2"Symbol 589 MovieClip [KPP_l] Frame 2Symbol 300 MovieClip
"p1"Symbol 589 MovieClip [KPP_l] Frame 2Symbol 300 MovieClip
"body"Symbol 593 MovieClip [KPP] Frame 1Symbol 538 MovieClip
"spl"Symbol 593 MovieClip [KPP] Frame 1Symbol 542 MovieClip
"p2"Symbol 593 MovieClip [KPP] Frame 2Symbol 300 MovieClip
"p1"Symbol 593 MovieClip [KPP] Frame 2Symbol 300 MovieClip
"body"Symbol 598 MovieClip [tower] Frame 1Symbol 595 MovieClip
"spl"Symbol 598 MovieClip [tower] Frame 1Symbol 336 MovieClip
"p1"Symbol 598 MovieClip [tower] Frame 2Symbol 300 MovieClip
"body"Symbol 610 MovieClip [dot_2] Frame 1Symbol 538 MovieClip
"spl"Symbol 610 MovieClip [dot_2] Frame 1Symbol 542 MovieClip
"p2"Symbol 610 MovieClip [dot_2] Frame 2Symbol 300 MovieClip
"p1"Symbol 610 MovieClip [dot_2] Frame 2Symbol 300 MovieClip
"body"Symbol 614 MovieClip [dot_3] Frame 1Symbol 295 MovieClip
"spl"Symbol 614 MovieClip [dot_3] Frame 1Symbol 542 MovieClip
"p2"Symbol 614 MovieClip [dot_3] Frame 2Symbol 300 MovieClip
"p1"Symbol 614 MovieClip [dot_3] Frame 2Symbol 300 MovieClip
"body"Symbol 615 MovieClip [ground_1_1] Frame 1Symbol 420 MovieClip
"body"Symbol 617 MovieClip [bomb] Frame 1Symbol 332 MovieClip
"spl"Symbol 617 MovieClip [bomb] Frame 1Symbol 336 MovieClip
"p1"Symbol 617 MovieClip [bomb] Frame 38Symbol 300 MovieClip
"body"Symbol 622 MovieClip [mine] Frame 1Symbol 295 MovieClip
"spl"Symbol 622 MovieClip [mine] Frame 1Symbol 542 MovieClip
"p2"Symbol 622 MovieClip [mine] Frame 2Symbol 300 MovieClip
"p1"Symbol 622 MovieClip [mine] Frame 2Symbol 300 MovieClip
"body"Symbol 626 MovieClip [dot_1] Frame 1Symbol 538 MovieClip
"spl"Symbol 626 MovieClip [dot_1] Frame 1Symbol 542 MovieClip
"p2"Symbol 626 MovieClip [dot_1] Frame 2Symbol 300 MovieClip
"p1"Symbol 626 MovieClip [dot_1] Frame 2Symbol 300 MovieClip
"body"Symbol 639 MovieClip [plane_jet_base] Frame 1Symbol 632 MovieClip
"head"Symbol 639 MovieClip [plane_jet_base] Frame 1Symbol 321 MovieClip
"head2"Symbol 639 MovieClip [plane_jet_base] Frame 1Symbol 321 MovieClip
"head3"Symbol 639 MovieClip [plane_jet_base] Frame 1Symbol 321 MovieClip
"ex1"Symbol 639 MovieClip [plane_jet_base] Frame 1Symbol 300 MovieClip
"ex2"Symbol 639 MovieClip [plane_jet_base] Frame 1Symbol 300 MovieClip
"dd"Symbol 639 MovieClip [plane_jet_base] Frame 2Symbol 638 MovieClip
"body"Symbol 640 MovieClip [barrel] Frame 1Symbol 332 MovieClip
"spl"Symbol 640 MovieClip [barrel] Frame 1Symbol 336 MovieClip
"p1"Symbol 640 MovieClip [barrel] Frame 37Symbol 300 MovieClip
"body"Symbol 649 MovieClip [plane_big_base] Frame 1Symbol 642 MovieClip
"head"Symbol 649 MovieClip [plane_big_base] Frame 1Symbol 321 MovieClip
"head2"Symbol 649 MovieClip [plane_big_base] Frame 1Symbol 321 MovieClip
"head3"Symbol 649 MovieClip [plane_big_base] Frame 1Symbol 321 MovieClip
"head4"Symbol 649 MovieClip [plane_big_base] Frame 1Symbol 321 MovieClip
"head5"Symbol 649 MovieClip [plane_big_base] Frame 1Symbol 321 MovieClip
"ex2"Symbol 649 MovieClip [plane_big_base] Frame 1Symbol 300 MovieClip
"ex1"Symbol 649 MovieClip [plane_big_base] Frame 1Symbol 300 MovieClip
"ex3"Symbol 649 MovieClip [plane_big_base] Frame 1Symbol 300 MovieClip
"ex4"Symbol 649 MovieClip [plane_big_base] Frame 1Symbol 300 MovieClip
"dd"Symbol 649 MovieClip [plane_big_base] Frame 2Symbol 648 MovieClip
"shoot1"Symbol 654 MovieClip [gun_1] Frame 1Symbol 321 MovieClip
"shoot1"Symbol 658 MovieClip [gun_rocket] Frame 1Symbol 321 MovieClip
"shoot2"Symbol 658 MovieClip [gun_rocket] Frame 1Symbol 321 MovieClip
"p1"Symbol 660 MovieClip [playerShoot] Frame 1Symbol 321 MovieClip
"p2"Symbol 660 MovieClip [playerShoot] Frame 1Symbol 321 MovieClip
"body"Symbol 665 MovieClip [human_base] Frame 1Symbol 661 MovieClip
"head"Symbol 665 MovieClip [human_base] Frame 1Symbol 662 MovieClip
"shoot1"Symbol 697 MovieClip [marine] Frame 1Symbol 321 MovieClip
"body"Symbol 701 MovieClip [boat_player] Frame 1Symbol 339 MovieClip
"head"Symbol 701 MovieClip [boat_player] Frame 1Symbol 321 MovieClip
"ex2"Symbol 701 MovieClip [boat_player] Frame 1Symbol 300 MovieClip
"ex1"Symbol 701 MovieClip [boat_player] Frame 1Symbol 300 MovieClip
"codeStopper"Symbol 715 MovieClip Frame 1Symbol 65 MovieClip
"codeStopper"Symbol 716 MovieClip Frame 1Symbol 65 MovieClip
"codeStopper"Symbol 719 MovieClip Frame 1Symbol 65 MovieClip
"codeStopper"Symbol 720 MovieClip Frame 1Symbol 65 MovieClip
"codeStopper"Symbol 721 MovieClip Frame 1Symbol 65 MovieClip
"body"Symbol 734 MovieClip [ship_cargo] Frame 1Symbol 339 MovieClip
"head"Symbol 734 MovieClip [ship_cargo] Frame 1Symbol 321 MovieClip
"head2"Symbol 734 MovieClip [ship_cargo] Frame 1Symbol 321 MovieClip
"head3"Symbol 734 MovieClip [ship_cargo] Frame 1Symbol 321 MovieClip
"codeStopper"Symbol 734 MovieClip [ship_cargo] Frame 1Symbol 65 MovieClip
"ex2"Symbol 734 MovieClip [ship_cargo] Frame 704Symbol 300 MovieClip
"ex1"Symbol 734 MovieClip [ship_cargo] Frame 704Symbol 300 MovieClip
"ex3"Symbol 734 MovieClip [ship_cargo] Frame 704Symbol 300 MovieClip
"ex4"Symbol 734 MovieClip [ship_cargo] Frame 704Symbol 300 MovieClip
"body"Symbol 738 MovieClip [ship_big] Frame 1Symbol 339 MovieClip
"head"Symbol 738 MovieClip [ship_big] Frame 1Symbol 321 MovieClip
"head2"Symbol 738 MovieClip [ship_big] Frame 1Symbol 321 MovieClip
"head3"Symbol 738 MovieClip [ship_big] Frame 1Symbol 321 MovieClip
"ex2"Symbol 738 MovieClip [ship_big] Frame 1Symbol 300 MovieClip
"ex1"Symbol 738 MovieClip [ship_big] Frame 1Symbol 300 MovieClip
"ex3"Symbol 738 MovieClip [ship_big] Frame 1Symbol 300 MovieClip
"ex4"Symbol 738 MovieClip [ship_big] Frame 1Symbol 300 MovieClip
"body"Symbol 742 MovieClip [boat_3] Frame 1Symbol 339 MovieClip
"head"Symbol 742 MovieClip [boat_3] Frame 1Symbol 321 MovieClip
"head2"Symbol 742 MovieClip [boat_3] Frame 1Symbol 321 MovieClip
"head3"Symbol 742 MovieClip [boat_3] Frame 1Symbol 321 MovieClip
"head4"Symbol 742 MovieClip [boat_3] Frame 1Symbol 321 MovieClip
"head5"Symbol 742 MovieClip [boat_3] Frame 1Symbol 321 MovieClip
"head6"Symbol 742 MovieClip [boat_3] Frame 1Symbol 321 MovieClip
"head7"Symbol 742 MovieClip [boat_3] Frame 1Symbol 321 MovieClip
"ex2"Symbol 742 MovieClip [boat_3] Frame 1Symbol 300 MovieClip
"ex1"Symbol 742 MovieClip [boat_3] Frame 1Symbol 300 MovieClip
"body"Symbol 746 MovieClip [boat_2] Frame 1Symbol 339 MovieClip
"head"Symbol 746 MovieClip [boat_2] Frame 1Symbol 321 MovieClip
"head2"Symbol 746 MovieClip [boat_2] Frame 1Symbol 321 MovieClip
"head3"Symbol 746 MovieClip [boat_2] Frame 1Symbol 321 MovieClip
"ex2"Symbol 746 MovieClip [boat_2] Frame 1Symbol 300 MovieClip
"ex1"Symbol 746 MovieClip [boat_2] Frame 1Symbol 300 MovieClip
"body"Symbol 750 MovieClip [boat_1] Frame 1Symbol 339 MovieClip
"head"Symbol 750 MovieClip [boat_1] Frame 1Symbol 321 MovieClip
"ex2"Symbol 750 MovieClip [boat_1] Frame 1Symbol 300 MovieClip
"ex1"Symbol 750 MovieClip [boat_1] Frame 1Symbol 300 MovieClip
"body"Symbol 800 MovieClip [store2] Frame 1Symbol 796 MovieClip
"spl"Symbol 800 MovieClip [store2] Frame 1Symbol 542 MovieClip
"p1"Symbol 800 MovieClip [store2] Frame 2Symbol 300 MovieClip
"p2"Symbol 800 MovieClip [store2] Frame 2Symbol 300 MovieClip
"body"Symbol 806 MovieClip [store1] Frame 1Symbol 802 MovieClip
"spl"Symbol 806 MovieClip [store1] Frame 1Symbol 542 MovieClip
"p1"Symbol 806 MovieClip [store1] Frame 2Symbol 300 MovieClip
"p2"Symbol 806 MovieClip [store1] Frame 2Symbol 300 MovieClip
"body"Symbol 845 MovieClip [rls2] Frame 1Symbol 808 MovieClip
"spl"Symbol 845 MovieClip [rls2] Frame 1Symbol 542 MovieClip
"p2"Symbol 845 MovieClip [rls2] Frame 2Symbol 300 MovieClip
"p1"Symbol 845 MovieClip [rls2] Frame 2Symbol 300 MovieClip
"body"Symbol 851 MovieClip [rls1] Frame 1Symbol 847 MovieClip
"spl"Symbol 851 MovieClip [rls1] Frame 1Symbol 542 MovieClip
"p2"Symbol 851 MovieClip [rls1] Frame 2Symbol 300 MovieClip
"p1"Symbol 851 MovieClip [rls1] Frame 2Symbol 300 MovieClip
"body"Symbol 859 MovieClip [house2] Frame 1Symbol 853 MovieClip
"spl"Symbol 859 MovieClip [house2] Frame 1Symbol 542 MovieClip
"p2"Symbol 859 MovieClip [house2] Frame 2Symbol 300 MovieClip
"p1"Symbol 859 MovieClip [house2] Frame 2Symbol 300 MovieClip
"body"Symbol 867 MovieClip [house1] Frame 1Symbol 861 MovieClip
"spl"Symbol 867 MovieClip [house1] Frame 1Symbol 542 MovieClip
"p2"Symbol 867 MovieClip [house1] Frame 2Symbol 300 MovieClip
"p1"Symbol 867 MovieClip [house1] Frame 2Symbol 300 MovieClip
"body"Symbol 871 MovieClip [helipad] Frame 1Symbol 295 MovieClip
"body"Symbol 876 MovieClip [dock_2] Frame 1Symbol 872 MovieClip
"p1"Symbol 876 MovieClip [dock_2] Frame 2Symbol 300 MovieClip
"body"Symbol 880 MovieClip [ground_3] Frame 1Symbol 295 MovieClip
"body"Symbol 881 MovieClip [ground_2] Frame 1Symbol 295 MovieClip
"body"Symbol 885 MovieClip [dock_1] Frame 1Symbol 872 MovieClip
"p1"Symbol 885 MovieClip [dock_1] Frame 2Symbol 300 MovieClip
"body"Symbol 886 MovieClip [ground_1] Frame 1Symbol 420 MovieClip
"p1"Symbol 904 MovieClip [weapon2] Frame 1Symbol 901 MovieClip
"p2"Symbol 904 MovieClip [weapon2] Frame 1Symbol 901 MovieClip
"codeStopper"Symbol 904 MovieClip [weapon2] Frame 1Symbol 65 MovieClip
"body"Symbol 905 MovieClip [autoExplodePoint_n] Frame 1Symbol 332 MovieClip
"ex1"Symbol 905 MovieClip [autoExplodePoint_n] Frame 1Symbol 65 MovieClip
"spl"Symbol 905 MovieClip [autoExplodePoint_n] Frame 1Symbol 336 MovieClip
"klop"Symbol 908 MovieClip [heli_way] Frame 1Symbol 66 MovieClip
"p1"Symbol 909 MovieClip [emptyShoot] Frame 1Symbol 321 MovieClip
"p2"Symbol 909 MovieClip [emptyShoot] Frame 1Symbol 321 MovieClip
"body"Symbol 910 MovieClip [autoExplodePoint] Frame 1Symbol 332 MovieClip
"ex1"Symbol 910 MovieClip [autoExplodePoint] Frame 1Symbol 65 MovieClip
"spl"Symbol 910 MovieClip [autoExplodePoint] Frame 1Symbol 336 MovieClip
"shoot2"Symbol 912 MovieClip [player_gun] Frame 1Symbol 321 MovieClip
"shoot3"Symbol 912 MovieClip [player_gun] Frame 1Symbol 321 MovieClip
"shoot1"Symbol 912 MovieClip [player_gun] Frame 1Symbol 321 MovieClip
"shoot4"Symbol 912 MovieClip [player_gun] Frame 1Symbol 321 MovieClip
"shoot5"Symbol 912 MovieClip [player_gun] Frame 1Symbol 321 MovieClip
"shoot6"Symbol 912 MovieClip [player_gun] Frame 1Symbol 321 MovieClip
"shoot7"Symbol 912 MovieClip [player_gun] Frame 1Symbol 321 MovieClip
"klop"Symbol 914 MovieClip [povorot_way] Frame 1Symbol 66 MovieClip
"klop"Symbol 917 MovieClip [followLine_way] Frame 1Symbol 66 MovieClip
"klop"Symbol 917 MovieClip [followLine_way] Frame 2Symbol 916 MovieClip
"klop"Symbol 917 MovieClip [followLine_way] Frame 1500Symbol 66 MovieClip
"tf"Symbol 919 MovieClip Frame 1Symbol 918 EditableText
"ins"Symbol 920 MovieClip [score_ind] Frame 1Symbol 919 MovieClip
"p1"Symbol 936 MovieClip [weapon1] Frame 1Symbol 321 MovieClip
"p2"Symbol 936 MovieClip [weapon1] Frame 1Symbol 321 MovieClip
"klop"Symbol 938 MovieClip [tang_way] Frame 1Symbol 66 MovieClip
"spl"Symbol 943 MovieClip [userSplash] Frame 1Symbol 542 MovieClip
"blow"Symbol 943 MovieClip [userSplash] Frame 1Symbol 942 MovieClip
"klop"Symbol 949 MovieClip [line_way] Frame 1Symbol 66 MovieClip
"klop"Symbol 951 MovieClip [circle_way] Frame 1Symbol 66 MovieClip
"p0"Symbol 958 MovieClip [player_base] Frame 1Symbol 66 MovieClip
"p1"Symbol 958 MovieClip [player_base] Frame 1Symbol 66 MovieClip
"p5"Symbol 958 MovieClip [player_base] Frame 1Symbol 66 MovieClip
"p4"Symbol 958 MovieClip [player_base] Frame 1Symbol 66 MovieClip
"p3"Symbol 958 MovieClip [player_base] Frame 1Symbol 66 MovieClip
"p2"Symbol 958 MovieClip [player_base] Frame 1Symbol 66 MovieClip
"body"Symbol 958 MovieClip [player_base] Frame 1Symbol 956 MovieClip
"head"Symbol 958 MovieClip [player_base] Frame 1Symbol 66 MovieClip
"ex1"Symbol 958 MovieClip [player_base] Frame 1Symbol 65 MovieClip
"ex2"Symbol 958 MovieClip [player_base] Frame 1Symbol 65 MovieClip
"body"Symbol 959 MovieClip [ground_2_1] Frame 1Symbol 295 MovieClip
"tf"Symbol 968 MovieClip Frame 1Symbol 963 EditableText
"bar"Symbol 968 MovieClip Frame 1Symbol 967 MovieClip
"shoot1"Symbol 975 MovieClip Frame 1Symbol 321 MovieClip
"shoot2"Symbol 975 MovieClip Frame 1Symbol 321 MovieClip
"codeStopper"Symbol 976 MovieClip Frame 1Symbol 65 MovieClip
"tf1"Symbol 988 MovieClip Frame 1Symbol 983 EditableText
"tf2"Symbol 988 MovieClip Frame 1Symbol 984 EditableText
"bar"Symbol 988 MovieClip Frame 1Symbol 986 MovieClip
"intro_text"Symbol 1031 MovieClip Frame 1Symbol 1030 EditableText
"intro1"Symbol 1038 MovieClip Frame 1Symbol 1035 EditableText
"levelNum"Symbol 1038 MovieClip Frame 1Symbol 1037 EditableText
"tf"Symbol 1045 MovieClip Frame 1Symbol 1044 EditableText
"bar"Symbol 1052 MovieClip Frame 1Symbol 1047 MovieClip
"barArrow"Symbol 1052 MovieClip Frame 1Symbol 1049 MovieClip
"bar"Symbol 1060 MovieClip Frame 1Symbol 1056 MovieClip
"progress"Symbol 1061 MovieClip Frame 1Symbol 1052 MovieClip
"health"Symbol 1061 MovieClip Frame 1Symbol 1060 MovieClip
"title"Symbol 1066 MovieClip Frame 1Symbol 1064 EditableText
"tf"Symbol 1066 MovieClip Frame 1Symbol 1065 EditableText
"title"Symbol 1073 MovieClip Frame 1Symbol 1072 EditableText
"title_mc"Symbol 1082 MovieClip Frame 1Symbol 1073 MovieClip
"tf1_"Symbol 1082 MovieClip Frame 1Symbol 1074 EditableText
"tf1"Symbol 1082 MovieClip Frame 1Symbol 1075 EditableText
"tf2_"Symbol 1082 MovieClip Frame 1Symbol 1076 EditableText
"tf2"Symbol 1082 MovieClip Frame 1Symbol 1077 EditableText
"tf4_"Symbol 1082 MovieClip Frame 1Symbol 1078 EditableText
"tf4"Symbol 1082 MovieClip Frame 1Symbol 1079 EditableText
"tf5_"Symbol 1082 MovieClip Frame 1Symbol 1080 EditableText
"tf5"Symbol 1082 MovieClip Frame 1Symbol 1081 EditableText
"bar"Symbol 1087 MovieClip Frame 1Symbol 1085 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "bgsound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "s_Ball_fire_1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "s_playerShoot"
ExportAssets (56)Timeline Frame 1Symbol 4 as "s_weapon1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "s_Ball_fire"
ExportAssets (56)Timeline Frame 1Symbol 6 as "levelComplete"
ExportAssets (56)Timeline Frame 1Symbol 7 as "playerDead"
ExportAssets (56)Timeline Frame 1Symbol 8 as "jet"
ExportAssets (56)Timeline Frame 1Symbol 9 as "heli"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bomber"
ExportAssets (56)Timeline Frame 1Symbol 11 as "bomb_fly"
ExportAssets (56)Timeline Frame 1Symbol 12 as "md_4"
ExportAssets (56)Timeline Frame 1Symbol 13 as "md_3"
ExportAssets (56)Timeline Frame 1Symbol 14 as "md_2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "md_1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "type"
ExportAssets (56)Timeline Frame 1Symbol 17 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 18 as "eexplode2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "eexplode"
ExportAssets (56)Timeline Frame 1Symbol 20 as "health"
ExportAssets (56)Timeline Frame 1Symbol 21 as "upgrade"
ExportAssets (56)Timeline Frame 1Symbol 67 as "player"
ExportAssets (56)Timeline Frame 1Symbol 292 as "#BGfull"
ExportAssets (56)Timeline Frame 1Symbol 293 as "#soundz"
ExportAssets (56)Timeline Frame 1Symbol 301 as "box"
ExportAssets (56)Timeline Frame 1Symbol 305 as "bridge_1_t"
ExportAssets (56)Timeline Frame 1Symbol 306 as "bridge_t"
ExportAssets (56)Timeline Frame 1Symbol 308 as "cargo_way"
ExportAssets (56)Timeline Frame 1Symbol 322 as "big_doubleGun"
ExportAssets (56)Timeline Frame 1Symbol 326 as "gun_big1"
ExportAssets (56)Timeline Frame 1Symbol 330 as "Ball_fire_1"
ExportAssets (56)Timeline Frame 1Symbol 337 as "bomb_22"
ExportAssets (56)Timeline Frame 1Symbol 338 as "bomb_2"
ExportAssets (56)Timeline Frame 1Symbol 343 as "rocket2_1"
ExportAssets (56)Timeline Frame 1Symbol 346 as "rocket2"
ExportAssets (56)Timeline Frame 1Symbol 349 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 353 as "heli11_shadow"
ExportAssets (56)Timeline Frame 1Symbol 357 as "heli3_shadow"
ExportAssets (56)Timeline Frame 1Symbol 382 as "heli3_base"
ExportAssets (56)Timeline Frame 1Symbol 384 as "heli33_base"
ExportAssets (56)Timeline Frame 1Symbol 391 as "heli11_base"
ExportAssets (56)Timeline Frame 1Symbol 399 as "plane1_base"
ExportAssets (56)Timeline Frame 1Symbol 403 as "plane1_shadow"
ExportAssets (56)Timeline Frame 1Symbol 404 as "heli33_shadow"
ExportAssets (56)Timeline Frame 1Symbol 408 as "big_mortira"
ExportAssets (56)Timeline Frame 1Symbol 413 as "tank"
ExportAssets (56)Timeline Frame 1Symbol 417 as "m_gun"
ExportAssets (56)Timeline Frame 1Symbol 418 as "bomb_1"
ExportAssets (56)Timeline Frame 1Symbol 424 as "ground_1_2"
ExportAssets (56)Timeline Frame 1Symbol 428 as "crater"
ExportAssets (56)Timeline Frame 1Symbol 432 as "dot_1_explo"
ExportAssets (56)Timeline Frame 1Symbol 436 as "dot_2_explo"
ExportAssets (56)Timeline Frame 1Symbol 439 as "evilfighter_shad"
ExportAssets (56)Timeline Frame 1Symbol 448 as "boss_jetfighter"
ExportAssets (56)Timeline Frame 1Symbol 452 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 461 as "ship_sub"
ExportAssets (56)Timeline Frame 1Symbol 466 as "bus_1"
ExportAssets (56)Timeline Frame 1Symbol 520 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 521 as "vagon_4"
ExportAssets (56)Timeline Frame 1Symbol 522 as "vagon_5"
ExportAssets (56)Timeline Frame 1Symbol 523 as "vagon_6"
ExportAssets (56)Timeline Frame 1Symbol 524 as "bus"
ExportAssets (56)Timeline Frame 1Symbol 526 as "bus_way"
ExportAssets (56)Timeline Frame 1Symbol 527 as "vagon_1"
ExportAssets (56)Timeline Frame 1Symbol 528 as "vagon_2"
ExportAssets (56)Timeline Frame 1Symbol 529 as "vagon_3"
ExportAssets (56)Timeline Frame 1Symbol 533 as "ground_2_2"
ExportAssets (56)Timeline Frame 1Symbol 537 as "gun_big"
ExportAssets (56)Timeline Frame 1Symbol 543 as "dot_4"
ExportAssets (56)Timeline Frame 1Symbol 547 as "bridge_1"
ExportAssets (56)Timeline Frame 1Symbol 548 as "bridge"
ExportAssets (56)Timeline Frame 1Symbol 549 as "ball_fire"
ExportAssets (56)Timeline Frame 1Symbol 550 as "heli1_shadow"
ExportAssets (56)Timeline Frame 1Symbol 551 as "heli1_base"
ExportAssets (56)Timeline Frame 1Symbol 555 as "dot_3_explo"
ExportAssets (56)Timeline Frame 1Symbol 581 as "marine_1"
ExportAssets (56)Timeline Frame 1Symbol 585 as "KPP_r"
ExportAssets (56)Timeline Frame 1Symbol 589 as "KPP_l"
ExportAssets (56)Timeline Frame 1Symbol 593 as "KPP"
ExportAssets (56)Timeline Frame 1Symbol 598 as "tower"
ExportAssets (56)Timeline Frame 1Symbol 610 as "dot_2"
ExportAssets (56)Timeline Frame 1Symbol 614 as "dot_3"
ExportAssets (56)Timeline Frame 1Symbol 615 as "ground_1_1"
ExportAssets (56)Timeline Frame 1Symbol 617 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 622 as "mine"
ExportAssets (56)Timeline Frame 1Symbol 626 as "dot_1"
ExportAssets (56)Timeline Frame 1Symbol 630 as "plane_jet_shadow"
ExportAssets (56)Timeline Frame 1Symbol 639 as "plane_jet_base"
ExportAssets (56)Timeline Frame 1Symbol 640 as "barrel"
ExportAssets (56)Timeline Frame 1Symbol 649 as "plane_big_base"
ExportAssets (56)Timeline Frame 1Symbol 653 as "plane_big_shadow"
ExportAssets (56)Timeline Frame 1Symbol 654 as "gun_1"
ExportAssets (56)Timeline Frame 1Symbol 658 as "gun_rocket"
ExportAssets (56)Timeline Frame 1Symbol 660 as "playerShoot"
ExportAssets (56)Timeline Frame 1Symbol 665 as "human_base"
ExportAssets (56)Timeline Frame 1Symbol 697 as "marine"
ExportAssets (56)Timeline Frame 1Symbol 701 as "boat_player"
ExportAssets (56)Timeline Frame 1Symbol 734 as "ship_cargo"
ExportAssets (56)Timeline Frame 1Symbol 738 as "ship_big"
ExportAssets (56)Timeline Frame 1Symbol 742 as "boat_3"
ExportAssets (56)Timeline Frame 1Symbol 746 as "boat_2"
ExportAssets (56)Timeline Frame 1Symbol 750 as "boat_1"
ExportAssets (56)Timeline Frame 1Symbol 754 as "wood_5"
ExportAssets (56)Timeline Frame 1Symbol 758 as "wood_4"
ExportAssets (56)Timeline Frame 1Symbol 762 as "wood_3"
ExportAssets (56)Timeline Frame 1Symbol 766 as "wood_2"
ExportAssets (56)Timeline Frame 1Symbol 770 as "wood_1"
ExportAssets (56)Timeline Frame 1Symbol 774 as "palm_6"
ExportAssets (56)Timeline Frame 1Symbol 778 as "palm_5"
ExportAssets (56)Timeline Frame 1Symbol 782 as "palm_4"
ExportAssets (56)Timeline Frame 1Symbol 786 as "palm_3"
ExportAssets (56)Timeline Frame 1Symbol 790 as "palm_1"
ExportAssets (56)Timeline Frame 1Symbol 794 as "palm_2"
ExportAssets (56)Timeline Frame 1Symbol 800 as "store2"
ExportAssets (56)Timeline Frame 1Symbol 806 as "store1"
ExportAssets (56)Timeline Frame 1Symbol 845 as "rls2"
ExportAssets (56)Timeline Frame 1Symbol 851 as "rls1"
ExportAssets (56)Timeline Frame 1Symbol 859 as "house2"
ExportAssets (56)Timeline Frame 1Symbol 867 as "house1"
ExportAssets (56)Timeline Frame 1Symbol 871 as "helipad"
ExportAssets (56)Timeline Frame 1Symbol 876 as "dock_2"
ExportAssets (56)Timeline Frame 1Symbol 880 as "ground_3"
ExportAssets (56)Timeline Frame 1Symbol 881 as "ground_2"
ExportAssets (56)Timeline Frame 1Symbol 885 as "dock_1"
ExportAssets (56)Timeline Frame 1Symbol 886 as "ground_1"
ExportAssets (56)Timeline Frame 1Symbol 892 as "bonus_fireRate"
ExportAssets (56)Timeline Frame 1Symbol 896 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 1Symbol 904 as "weapon2"
ExportAssets (56)Timeline Frame 1Symbol 905 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 1Symbol 908 as "heli_way"
ExportAssets (56)Timeline Frame 1Symbol 909 as "emptyShoot"
ExportAssets (56)Timeline Frame 1Symbol 910 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 1Symbol 912 as "player_gun"
ExportAssets (56)Timeline Frame 1Symbol 914 as "povorot_way"
ExportAssets (56)Timeline Frame 1Symbol 917 as "followLine_way"
ExportAssets (56)Timeline Frame 1Symbol 920 as "score_ind"
ExportAssets (56)Timeline Frame 1Symbol 923 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 934 as "boul"
ExportAssets (56)Timeline Frame 1Symbol 936 as "weapon1"
ExportAssets (56)Timeline Frame 1Symbol 938 as "tang_way"
ExportAssets (56)Timeline Frame 1Symbol 943 as "userSplash"
ExportAssets (56)Timeline Frame 1Symbol 947 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 949 as "line_way"
ExportAssets (56)Timeline Frame 1Symbol 951 as "circle_way"
ExportAssets (56)Timeline Frame 1Symbol 952 as "queue"
ExportAssets (56)Timeline Frame 1Symbol 953 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 954 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 958 as "player_base"
ExportAssets (56)Timeline Frame 1Symbol 959 as "ground_2_1"
ExportAssets (56)Timeline Frame 1Symbol 1089 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 1090 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 1091 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 1Symbol 1092 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 1093 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 1094 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 1095 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 1096 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 1097 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 1098 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 1Symbol 1099 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 1Symbol 1100 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 1101 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 1102 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 1103 as "__Packages.playerClass"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"game"Frame 9
"level"Frame 10
"destroy"Symbol 301 MovieClip [box] Frame 2
"weapon1"Symbol 321 MovieClip Frame 2
"playerShoot"Symbol 321 MovieClip Frame 2
"weapon2"Symbol 321 MovieClip Frame 6
"rocket"Symbol 321 MovieClip Frame 6
"playerShoot2"Symbol 321 MovieClip Frame 11
"destroy"Symbol 337 MovieClip [bomb_22] Frame 37
"destroy"Symbol 338 MovieClip [bomb_2] Frame 37
"die"Symbol 382 MovieClip [heli3_base] Frame 90
"die"Symbol 384 MovieClip [heli33_base] Frame 3
"die"Symbol 391 MovieClip [heli11_base] Frame 3
"die"Symbol 399 MovieClip [plane1_base] Frame 2
"destroy"Symbol 418 MovieClip [bomb_1] Frame 37
"die"Symbol 448 MovieClip [boss_jetfighter] Frame 2
"die"Symbol 521 MovieClip [vagon_4] Frame 2
"die"Symbol 522 MovieClip [vagon_5] Frame 2
"die"Symbol 523 MovieClip [vagon_6] Frame 2
"die"Symbol 527 MovieClip [vagon_1] Frame 2
"die"Symbol 528 MovieClip [vagon_2] Frame 2
"die"Symbol 529 MovieClip [vagon_3] Frame 2
"destroy"Symbol 543 MovieClip [dot_4] Frame 2
"die"Symbol 551 MovieClip [heli1_base] Frame 90
"die"Symbol 581 MovieClip [marine_1] Frame 18
"destroy"Symbol 585 MovieClip [KPP_r] Frame 2
"destroy"Symbol 589 MovieClip [KPP_l] Frame 2
"destroy"Symbol 593 MovieClip [KPP] Frame 2
"destroy"Symbol 598 MovieClip [tower] Frame 2
"destroy"Symbol 610 MovieClip [dot_2] Frame 2
"destroy"Symbol 614 MovieClip [dot_3] Frame 2
"destroy"Symbol 617 MovieClip [bomb] Frame 38
"destroy"Symbol 622 MovieClip [mine] Frame 2
"destroy"Symbol 626 MovieClip [dot_1] Frame 2
"die"Symbol 639 MovieClip [plane_jet_base] Frame 2
"destroy"Symbol 640 MovieClip [barrel] Frame 37
"die"Symbol 649 MovieClip [plane_big_base] Frame 2
"die"Symbol 665 MovieClip [human_base] Frame 2
"die"Symbol 697 MovieClip [marine] Frame 18
"die"Symbol 734 MovieClip [ship_cargo] Frame 704
"destroy"Symbol 800 MovieClip [store2] Frame 2
"destroy"Symbol 806 MovieClip [store1] Frame 2
"destroy"Symbol 845 MovieClip [rls2] Frame 2
"destroy"Symbol 851 MovieClip [rls1] Frame 2
"destroy"Symbol 859 MovieClip [house2] Frame 2
"destroy"Symbol 867 MovieClip [house1] Frame 2
"destroy"Symbol 876 MovieClip [dock_2] Frame 2
"destroy"Symbol 885 MovieClip [dock_1] Frame 2
"shoot"Symbol 901 MovieClip Frame 2
"playerShoot"Symbol 901 MovieClip Frame 2
"rocket"Symbol 901 MovieClip Frame 6
"playerShoot2"Symbol 901 MovieClip Frame 16
"destroy"Symbol 905 MovieClip [autoExplodePoint_n] Frame 3
"destroy"Symbol 910 MovieClip [autoExplodePoint] Frame 3
"destroy"Symbol 943 MovieClip [userSplash] Frame 2
"die"Symbol 958 MovieClip [player_base] Frame 2
"start"Symbol 1016 MovieClip Frame 5
"stop"Symbol 1016 MovieClip Frame 10




https://swfchan.com/53/262748/info.shtml
Created: 10/2 -2026 00:42:29 Last modified: 10/2 -2026 00:42:29 Server time: 10/02 -2026 22:59:01