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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM42169696-15DC&rnd=42169696" width="1" height="1"></div>

pirates_captain_jack_adventure.swf

This is the info page for
Flash #262774

(Click the ID number above for more basic data on this flash file.)


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<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">РУССКИЙ</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="Arial" size="14" color="#765301" letterSpacing="0.000000" kerning="0">lalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalalala</font></p>

Sample test
Sample test
Sample test
Sample test
Sample test
Sample test







LEVEL

55

<p align="right"><font face="Arial" size="16" color="#765301" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Arial" size="16" color="#765301" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Arial" size="16" color="#765301" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

PAUSED

<p align="center"><font face="Arial" size="30" color="#ffc133" letterSpacing="0.000000" kerning="0">Sample testSample test</font></p>

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ActionScript [AS1/AS2]

Frame 1
_global.openSite = function () { getURL ("http://www.gametop.com/?utm_source=Pirates&utm_medium=flashGame", "_blank"); };
Instance of Symbol 911 MovieClip "bar" in Frame 1
onClipEvent (load) { _xscale = 0; } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); _xscale = ((l / t) * 100); _root.tf_loader.text = Math.round((l / t) * 100) + " %"; if ((l == t) && (t > 50)) { _root.gotoAndPlay("lang"); } }
Instance of Symbol 915 MovieClip in Frame 2
on (press) { openSite(); }
Frame 3
stop();
Instance of Symbol 919 MovieClip in Frame 3
on (press) { openSite(); }
Frame 5
_global.language_pre = "en"; _root.nextFrame();
Frame 6
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, coins:0, coinsAll:0, enemyzAll:0}; } _global.rezults = {killed:0, coins:0, coinsAll:0, enemyzAll:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local4 = ((currLevel.playerArmor != undefined) ? (currLevel.playerArmor) : (playerS.maxArmor)); var _local3 = ((currLevel.playerShield != undefined) ? (currLevel.playerShield) : (playerS.maxShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local4, playerS.withoutBase, _local3, playerS.maxShield, playerS.maxArmor); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.bg.player.inQueue(10); if (playerS.soundKills != undefined) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); _global.rezults.coinsAll = 0; _global.rezults.enemyzAll = 0; var i = 0; while (i < _global.currLevel.level.length) { if (_global.currLevel.level[i].bonus == "coin") { _global.rezults.coinsAll = _global.rezults.coinsAll + 1; } if (_global.currLevel.level[i].tank != undefined) { _global.rezults.enemyzAll = _global.rezults.enemyzAll + 1; } if (_global.currLevel.level[i].tank != undefined) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 1.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar != 0) ? true : false); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((_global.currLevel.playerX != undefined) && (_global.currLevel.playerY != undefined)) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeS = getTimer(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; _root.wndComplete.title_mc.gotoAndStop(4); var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf1.text = (_global.fullRezults.killed + " / ") + _global.fullRezults.enemyzAll; tf2.text = (_global.fullRezults.coins + " / ") + _global.fullRezults.coinsAll; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } tf3.text = (tt + ":") + st; var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; System.useCodepage = true; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2 = _local2 + 1; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local4 = xml.attributes.value; if ((_local4 == undefined) && (xml.nodeValue == null)) { _local4 = xml.childNodes.join(""); } if (String(parseFloat(_local4)) == _local4) { _local4 = parseFloat(_local4); } if (xml.attributes.name == null) { return(_local4); } target[xml.attributes.name] = _local4; } else if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local3 = target[xml.attributes.name]; var _local1 = 0; while (_local1 < xml.childNodes.length) { _local3.push(parseXMLtoVars(xml.childNodes[_local1])); _local1 = _local1 + 1; } } else if (xml.nodeName == "object") { var _local3 = new Object(); for (var _local1 in xml.attributes) { if (_local1 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local1) + "\"\tvalue=\"") + xml.attributes[_local1]) + "\" />").firstChild, _local3); } } var _local1 = 0; while (_local1 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local1], _local3); _local1 = _local1 + 1; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local3; } else { return(_local3); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"20\" />"; str = str + "<var name=\"bottom\" value=\"15\" />"; str = str + "<var name=\"left\" value=\"15\" />"; str = str + "<var name=\"right\" value=\"15\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-50\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-30\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\" />"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />"; str = str + "</object>"; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" >How to Play:<br />You need to get to the end of the level destroying as many enemy units on your way as possible.<br />Pick up bonuses and health packs - they are going to help you on your mission.<br /><br />Controls:<br />The Ship is controlled by the arrow keys \u201Cleft\u201D, \u201Cright\u201D, \u201Cup\u201D and \u201Cdown\u201D, or keys \u201CW\u201D, \u201CA\u201D, \u201CS\u201D & \u201CD\u201D.<br />Use the mouse cursor to aim.<br />Use left mouse key to fire.</var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Coins collected :</var>"; str = str + "<var name=\"completeString3\" >Time :</var>"; str = str + "<var name=\"completeString4\" >Shots :</var>"; str = str + "<var name=\"completeString5\" >Accuracy :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"2\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"2\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"1\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.95\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />"; str = str + "<var name=\"defaultRotation\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "</object>"; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"5\" />"; str = str + "<var name=\"speedFactor\" value=\"15\" />"; str = str + "<var name=\"rotationFactor\" value=\"10\" />"; str = str + "<var name=\"base\" value=\"ship_player\" />"; str = str + "<var name=\"gun\" value=\"player_gun\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"ball\" />"; str = str + "<var name=\"bulletSpeed\" value=\"2\" />"; str = str + "<var name=\"bulletDamage\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"15\" />"; str = str + "<var name=\"splashDamage\" value=\"11\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"30\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"ship_big\">"; str = str + "<var name=\"base\"value=\"ship_big\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 48, 48\" />"; str = str + "<var name=\"flySteps\"value=\" 0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"10, 10, 10\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h45, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"20, 20, 20\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"25, 25, 25\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96, 96\" />"; str = str + "<var name=\"clip\"value=\"4, 2, 2\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 8, 8\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_huge\">"; str = str + "<var name=\"base\"value=\"ship_huge\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"24, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 60, 60, 60\" />"; str = str + "<var name=\"flyMinScale\"value=\"10, 10, 10, 10\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 250, 250, 250\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h45, h-45, h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 20, 20, 20\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 100, 100, 100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8, 8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"25, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"72, 32, 32, 32\" />"; str = str + "<var name=\"clip\"value=\"4, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"2, 2, 2, 2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_lite\">"; str = str + "<var name=\"base\"value=\"ship_lite\" />"; str = str + "<var name=\"gun\"value=\"ship_gun\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"5\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"5\" />"; str = str + "<var name=\"flyDistance\"value=\"200\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"15\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"96\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"51\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_galera\">"; str = str + "<var name=\"base\"value=\"ship_galera\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 24\" />"; str = str + "<var name=\"flySteps\"value=\"0, 60\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 25\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 150\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"60, 60\" />"; str = str + "<var name=\"clip\"value=\"3, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 24\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"10, 10\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20, 30\" />"; str = str + "<var name=\"reloadingTime\"value=\"108, 108\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"5, 5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_med2\">"; str = str + "<var name=\"base\"value=\"ship_med\" />"; str = str + "<var name=\"gun\"value=\"ship_gun\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"10\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"72\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_grob\">"; str = str + "<var name=\"base\"value=\"ship_grob\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000, 10000\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"5, 5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_grob2\">"; str = str + "<var name=\"base\"value=\"ship_grob\" />"; str = str + "<var name=\"gun\"value=\"ship_gun, ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"bulletType\"value=\"ball_fire, ball_fire, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"50, 50, 50, 50, 50\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20, 20, 20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"150, 150, 150, 150, 150\" />"; str = str + "<var name=\"cannonAngle\"value=\"h0, h45, h90, h-45, h-90\" />"; str = str + "<var name=\"splashDamage\" value=\"15, 15, 15, 15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"100, 100, 100, 100, 100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"0, 0, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96, 96, 96, 96\" />"; str = str + "<var name=\"clip\"value=\"1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ship_shark\">"; str = str + "<var name=\"base\"value=\"ship_shark\" />"; str = str + "<var name=\"gun\"value=\"ship_gun\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"bulletType\"value=\"ball\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"55\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"225\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"20000\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"20000\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"galeraboss\">"; str = str + "<var name=\"base\"value=\"ship_bigGrob\" />"; str = str + "<var name=\"gun\"value=\"t_gun, t_gun\" />"; str = str + "<var name=\"armor\"value=\"200\" />"; str = str + "<var name=\"bulletType\"value=\"ball_fire, ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 48\" />"; str = str + "<var name=\"flySteps\"value=\"55, 0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"10, 10\" />"; str = str + "<var name=\"damageRadius\" value=\"100, 10\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"value=\"96, 96\" />"; str = str + "<var name=\"clip\"value=\"4, 8\" />"; str = str + "<var name=\"shotsTime\"value=\"6, 3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"warshipboss\">"; str = str + "<var name=\"base\"value=\"ship_warship\" />"; str = str + "<var name=\"gun\"value=\"t_gun, t_gun, t_gun, t_gun, t_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"800\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_dir, ball_dir, ball_dir, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"80, 80, 140, 140, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0, 0, 200, 200, 200, 200, 200, 200, 200, 200\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t, t, t, h0, h45, h90, h135, h180, h-45, h-90, h-135\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20\" />"; str = str + "<var name=\"damageRadius\" value=\"1, 1, 1, 1, 180, 180, 180, 180, 180, 180, 180, 180\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"value=\"15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"reloadingTime\"value=\"172,172, 160, 160, 180, 180, 180, 180, 180, 180, 180, 180\" />"; str = str + "<var name=\"clip\"value=\"2, 2, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 4, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"turtleboss\">"; str = str + "<var name=\"base\"value=\"ship_turtle\" />"; str = str + "<var name=\"gun\"value=\"t_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun, ship_gun\" />"; str = str + "<var name=\"armor\"value=\"400\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire, ball_fire\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 72, 48, 48, 48, 48, 48, 48, 48, 48 \" />"; str = str + "<var name=\"flySteps\"value=\"0, 1, 50, 50, 50, 50 ,50, 50, 50, 50\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100, 0, 250, 250, 250, 250, 250, 250, 250, 250\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, h0, h0, h45, h90, h135, h180, h-135, h-90, h-45\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 20, 15, 15, 15, 15, 15, 15, 15, 15\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 300, 100, 100, 100, 100, 100, 100, 100, 100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"30\" />"; str = str + "<var name=\"reloadingTime\"value=\"100, 116, 116, 116, 116, 116, 116, 116, 116, 116\" />"; str = str + "<var name=\"clip\"value=\"4, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"rotating_gun\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"t_gun\" />"; str = str + "<var name=\"armor\"value=\"10000\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"96\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"slow_gun1\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"t_gun\" />"; str = str + "<var name=\"armor\"value=\"10000\" />"; str = str + "<var name=\"bulletType\"value=\"ball_dir\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"100\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"slow_gun2\">"; str = str + "<var name=\"base\"value=\"empty_base\" />"; str = str + "<var name=\"gun\"value=\"t_gun\" />"; str = str + "<var name=\"armor\"value=\"10000\" />"; str = str + "<var name=\"bulletType\"value=\"ball\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"60\" />"; str = str + "<var name=\"flyMinScale\"value=\"20\" />"; str = str + "<var name=\"flyDistance\"value=\"100\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"20\" />"; str = str + "<var name=\"reloadingTime\"value=\"100\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"5\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\">"; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bcircle_way\">"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />"; str = str + "<var name=\"way\" value=\"bcircle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"player_way\">"; str = str + "<var name=\"mainObj\" value=\"ship_shark\" />"; str = str + "<var name=\"way\" value=\"player\" />"; str = str + "<var name=\"speed\" value=\"3\" />"; str = str + "<var name=\"followPlayer\" value=\"1\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"galeraboss_way\">"; str = str + "<var name=\"mainObj\" value=\"galeraboss\" />"; str = str + "<var name=\"way\" value=\"galeraboss_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"3\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"24\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"turtleBoss_way\">"; str = str + "<var name=\"mainObj\" value=\"turtleboss\" />"; str = str + "<var name=\"way\" value=\"turtleBoss_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"warshipBoss_way\">"; str = str + "<var name=\"mainObj\" value=\"warshipboss\" />"; str = str + "<var name=\"way\" value=\"warshipBoss_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"2\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_gun\">"; str = str + "<var name=\"mainObj\" value=\"rotating_gun\" />"; str = str + "<var name=\"way\" value=\"\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"fort\">"; str = str + "<var name=\"linkage\"value=\"fort_big\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"splashDamage\"value=\"50\" />"; str = str + "<var name=\"damageRadius\"value=\"100\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"fort_gun_hit\">"; str = str + "<var name=\"linkage\"value=\"fort_big_gun1_hit\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"10000\" />"; str = str + "<var name=\"damageRadius\"value=\"20\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"fort_tower\">"; str = str + "<var name=\"linkage\"value=\"fort_big_tower1_hit\" />"; str = str + "<var name=\"armor\"value=\"20\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_gates\">"; str = str + "<var name=\"linkage\"value=\"gates\" />"; str = str + "<var name=\"armor\"value=\"20000\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"2\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_gates2\">"; str = str + "<var name=\"linkage\"value=\"gates2\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"splashDamage\"value=\"45\" />"; str = str + "<var name=\"damageRadius\"value=\"2\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dock_x\">"; str = str + "<var name=\"linkage\"value=\"dock_x\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dock_y\">"; str = str + "<var name=\"linkage\"value=\"dock_y\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"immObj\">"; str = str + "<var name=\"linkage\"value=\"isle_big\" />"; str = str + "<var name=\"armor\"value=\"1000\" />"; str = str + "<var name=\"splashDamage\"value=\"1\" />"; str = str + "<var name=\"damageRadius\"value=\"1\" />"; str = str + "<var name=\"splashDelay\"value=\"6\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"1\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >Once, when Captain Jack and his brave crew had a rest in one of numerous taverns of small port town somewhere on edge of the civilization, one old, shabby and seriously drunk old salt has told to Jack about treasure. It was more likely resembled one of numerous tales about huge treasures of legendary pirates of the past, but Jack has learned about REAL map of this fantastic treasure and now its at one known merchant who goes to the next island for favourably sell this map...|Certainly, Jack was the diligent pirate, therefore not hesitating minutes right after hang-over all his brave crew has plunged noisy onboard Lucky Fishy and has gone for treasure.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"475\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"75\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"75\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"10\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"70\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"70\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"ship_grob\" xoffset=\"-5\" rotate=\"-35\" factor=\"-1\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"340\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" rotate=\"-20\"/>"; str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" rotate=\"15\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"400\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"400\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"10\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"4\" rotate=\"-25\" cannonAngle=\"h0\" reloadingTime=\"48\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"330\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"330\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"330\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"380\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"430\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"520\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"520\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"4\" cannonAngle=\"h0\" reloadingTime=\"48\"/>"; str = str + "<object yoffset=\"10.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"4\" cannonAngle=\"h0\" reloadingTime=\"48\" factor=\"-1\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >In a bay of this small town the well-known merchant - the owner of a map upon which Jack attempts - has stopped. Jack and his crew should meet with garrison of town and the coastal forts protecting a way to town. Fortunately, it is REALLY small town.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.4\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" reloadingTime=\"10000\"factor=\"-1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"1.9\" bonus=\"coin\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"1.9\" bonus=\"coin\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"120\" xoffset=\"-5\" mratio=\"2\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"-120\" xoffset=\"-5\" mratio=\"2\"factor=\"-1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"255\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"270\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"270\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"3.6\" bonus=\"coin\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"3.8\" bonus=\"coin\" xoffset=\"460\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" rotate=\"-50\"mratio=\"3\"/>"; str = str + "<object yoffset=\"3.7\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"-50\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.4\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"4.4\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"175\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"375\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"275\" rotate=\"90\" mratio=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"510\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"490\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.4\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.4\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.1\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"8.1\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"90\" object=\"dock_x\"linkage=\"dock_x\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"140\" object=\"dock_x\"linkage=\"dock_x\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"65\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"65\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"70\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"70\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"70\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"fullHealth\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"520\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"520\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"490\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"370\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"40\" factor=\"-1\" mratio=\"3\" />"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"30\" factor=\"-1\" mratio=\"3\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"10.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.8\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.2\" command=\"slideConstant\" factor=\"0.5\" limit=\"0\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"tower_gates\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"450\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"450\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"100\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" reloadingTime=\"80\" cannonTimeOffset=\"20\" clip=\"2\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower1\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower2\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower3\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_tower\"linkage=\"fort_boss_tower4\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_gun_hit\"linkage=\"fort_boss_gun1_hit\" armor=\"50\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort_gun_hit\"linkage=\"fort_boss_gun2_hit\" armor=\"50\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" object=\"fort\"linkage=\"fort_boss\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" tank=\"tower_gun\"base=\"fort_boss_gun1_gun\" reloadingTime=\"80\" cannonTimeOffset=\"45\" clip=\"3\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"0\" tank=\"tower_gun\"base=\"fort_boss_gun2_gun\"reloadingTime=\"95\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >It seems to Jack has a little misfortune. While he and his crew valorously looted coastal districts of town, the merchant has successfully sold a map and has safely runaway. Now it is necessary to catch up the merchant and find out a name of the new owner of a map.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.2\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\" rotate=\"-45\"xoffset=\"-5\"mratio=\"2\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\"rotate=\"-45\"xoffset=\"-5\"mratio=\"2\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\"rotate=\"-35\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\"xratio=\"100\"rotate=\"-35\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"90\"xoffset=\"55\"endFrame=\"1\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.2\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"90\"xoffset=\"105\"endFrame=\"1\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"80\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"90\"xoffset=\"105\"endFrame=\"1\" reloadingTime=\"10000\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.6\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.6\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\"mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"4.4\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"6.2\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med1_tower1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med1_tower2\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun2_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_med1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med1_gun1_gun\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med1_gun2_gun\"cannonTimeOffset=\"96\" clip=\"3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"75\" rotate=\"-90\"cannonAngle=\"h-5, h-5\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"75\" rotate=\"90\"cannonAngle=\"h5, h5\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"12, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"6.8\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"6.6\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"535\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"545\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"10\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"6.8\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"300\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"3\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"300\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"3\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"300\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"3\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"150\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"150\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"180\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"-5\" rotate=\"-45\" mratio=\"2\" />"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"330\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"250\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"300\" rotate=\"90\" mratio=\"1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"380\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.5\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.3\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.3\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"320\"cannonAngle=\"h0, h0\"mratio=\"5\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"4\" reloadingTime=\"76\" cannonTimeOffset=\"60\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"75\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" reloadingTime=\"96\" cannonTimeOffset=\"12\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"4\" reloadingTime=\"76\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"475\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" reloadingTime=\"96\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"13.7\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"14.2\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"13.6\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"14.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >There is no difficultly to track down the merchant, yet his ship - one of the hugest in all seven seas \u2013 is the really floating market. However is a big problem to get him cause he gets a number of guards and his ship is well-armed. |But Jack\u2019s thirst of a profit always was stronger than an instinct of self-preservation, therefore nothing can stop Jack and his men! </var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"350\"cannonAngle=\"h45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"350\"cannonAngle=\"h45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"350\"cannonAngle=\"h45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"1.8\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"70\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"45\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"45\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"515\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.4\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.4\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"510\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"3.1\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"400\"cannonAngle=\"h-45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"400\"cannonAngle=\"h-45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"400\"cannonAngle=\"h-45\"mratio=\"5\" clip=\"2\" reloadingTime=\"36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"70\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"70\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"70\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\" mainObj=\"slow_gun1\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"200\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"300\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"350\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"540\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"425\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"425\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"175\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"175\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med1_tower1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med1_tower2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun1_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med1_gun2_hit\" armor=\"30\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" object=\"fort\"linkage=\"fort_med1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med1_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med1_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"4.5\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"4.9\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"4.6\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"100\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\" mainObj=\"slow_gun1\" clip=\"2\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\" mainObj=\"slow_gun1\"clip=\"2\" />"; str = str + "<object yoffset=\"5.5\" command=\"slideConstant\" factor=\"1.5\" limit=\"2\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"galeraboss_way\" mainObj=\"galeraboss\" bossBar=\"1\" xoffset=\"275\" armor=\"250\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"16.1\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"17.9\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"19.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"20.7\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"21.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"22.5\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"24.3\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"25.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"26.1\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"27.9\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"29.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"30.7\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"31.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"32.5\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"33.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"34.3\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"35.2\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"36.1\" xoffset=\"550\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"37.9\" xoffset=\"0\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >While brave crew fairly cleaned hold of the poor merchant, Jack was find out that new happy owner of a map became the governor of one of nearby islands. He is odious old militarist, which residence is the really unassailable fortress on which walls the set of surprises... This is not pleasant new \u2013 but Jack can\u2019t be stopped by fibs about huge sharks-murderers and huge island-sized turtles.</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.2\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"15\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"5\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/>"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\" />"; str = str + "<object yoffset=\"1.5\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"-25\" xoffset=\"-5\" mratio=\"2\"/> cannonTimeOffset=\"24\""; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"ship_lite\"rotate=\"25\"xoffset=\"-5\"mratio=\"2\" factor=\"-1\" cannonTimeOffset=\"24\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"105\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"395\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.2\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.8\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"100\" endFrame=\"400\" rotate=\"-90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"25, 10000\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"100\" endFrame=\"400\" rotate=\"90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"230\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"4.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"320\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"4.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"280\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"280\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"255\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"295\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.5\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"295\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"270\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"235\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"270\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"245\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"245\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.0\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.2\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.4\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"6.6\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h-90, t\" rotate=\"80\" mratio=\"3\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h-90, t\" rotate=\"80\" mratio=\"3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"300\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"255\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"295\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"280\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"25\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"50\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"50\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"8.4\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"h90, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.7\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"8.7\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"9.3\" bonus=\"fullHealth\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"9.3\" bonus=\"double\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"105\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"395\"object=\"dock_x\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"80\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"470\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"230\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"320\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.1\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"130\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"220\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"175\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"coin\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"10.4\" bonus=\"coin\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"10.6\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"230\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.6\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"320\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"330\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"420\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"11.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"375\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"130\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"260\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"coin\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"260\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"290\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"coin\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"11.6\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"50\" endFrame=\"600\" rotate=\"-90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"25, 10000\"/>"; str = str + "<object yoffset=\"11.6\" tank=\"bcircle_way\" mainObj=\"ship_grob\" xoffset=\"50\" endFrame=\"600\" rotate=\"90\"mratio=\"3\" clip=\"4\" reloadingTime=\"36, 24\" cannonTimeOffset=\"0, 10000\" factor=\"-1\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"200\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"200\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"300\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"250\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.2\" tank=\"line_way\" mainObj=\"ship_med\" xoffset=\"275\" endFrame=\"1\"mratio=\"3\" clip=\"2, 2\" reloadingTime=\"72, 72\" cannonTimeOffset=\"0, 36\" factor=\"-1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"200\" object=\"tower_gates2\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"25\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"25\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"25\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"525\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"525\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"525\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"14.7\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"14.1\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"14.1\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"14.2\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.2\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"14.4\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"14.4\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"14.6\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.6\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"14.7\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"14.7\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"380\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"16.1\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"25\" mratio=\"4\" />"; str = str + "<object yoffset=\"16.2\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"-25\" mratio=\"4\" factor=\"-1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >When Jack and his men make the way in possession of the old cranky militarist more deeply, then it is their doubts about his madness and existence of huge sharks-murderers. By the way \u2013 what about island-sized turtles?...</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"475\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"475\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"1.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"150\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"150\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"20\"mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.2\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"-20\"mratio=\"3\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"3.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"20\"mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"5\" endFrame=\"800\" rotate=\"-20\"mratio=\"3\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"350\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"fort_gun_hit\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" tank=\"tower_gun\"base=\"pyrs_tower_gun1_gun\" clip=\"2\" reloadingTime=\"60\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"4.5\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"4.8\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"5.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"50\" speed=\"2\"/>"; str = str + "<object yoffset=\"5.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"500\" speed=\"2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"5.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"5.8\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"5.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"50\" speed=\"2\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"500\" speed=\"2\"/>"; str = str + "<object yoffset=\"6.5\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"3\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.2\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"50\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.2\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"500\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"150\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"400\" speed=\"2\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"3\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"7.3\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"7.4\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"275\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"315\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"260\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"220\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"25\" object=\"fort_tower\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"25\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"40\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"380\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"440\"/>"; str = str + "<object yoffset=\"8.2\" bonus=\"coin\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"8.3\" bonus=\"coin\" xoffset=\"405\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"460\"/>"; str = str + "<object yoffset=\"8.5\" bonus=\"coin\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"8.6\" bonus=\"coin\" xoffset=\"425\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"250\" speed=\"2\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"300\" speed=\"2\"/>"; str = str + "<object yoffset=\"11.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"2\"/>"; str = str + "<object yoffset=\"10.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"10.9\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.0\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"11.2\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.9\" tank=\"bcircle_way\" mainObj=\"ship_med\" xoffset=\"100\" endFrame=\"400\" rotate=\"-90\"mratio=\"3\"/>"; str = str + "<object yoffset=\"11.9\" tank=\"bcircle_way\" mainObj=\"ship_med\" xoffset=\"100\" endFrame=\"400\" rotate=\"90\"mratio=\"3\"factor=\"-1\"/>"; str = str + "<object yoffset=\"12.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"200\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"12.7\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"350\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"ship_grob2\" xoffset=\"275\" rotate=\"90\"mratio=\"1\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"13.1\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"13.5\" command=\"slideConstant\" factor=\"1.5\" limit=\"2\"/>"; str = str + "<object yoffset=\"13.9\" tank=\"turtleBoss_way\" mainObj=\"turtleboss\" bossBar=\"1\" xoffset=\"290\" armor=\"400\" movedWayOffset=\"60\" mratio=\"1\" wayCycle=\"3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >Finally Jack has caught a map of the legendariest treasure in the world! He needs only to escape from a citadel of the cranky governor. But he was prepare for Jack more many new, interesting and killing things...</var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"300\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"1.2\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"1.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"100\" speed=\"2\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"450\" speed=\"2\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"1.7\" bonus=\"coin\" xoffset=\"465\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"500\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"500\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"250\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"300\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"350\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"50\" object=\"tower_gates2\" armor=\"30\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"2\" endFrame=\"800\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" factor=\"-1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"350\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"25\" object=\"fort_tower\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"25\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"coin\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"2.9\" bonus=\"coin\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"110\"/>"; str = str + "<object yoffset=\"3.0\" bonus=\"coin\" xoffset=\"40\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"fireRate\" xoffset=\"75\"/>"; str = str + "<object yoffset=\"3.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"2\" endFrame=\"800\" />"; str = str + "<object yoffset=\"3.3\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" />"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"-5\" mratio=\"3\" endFrame=\"800\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"100\" speed=\"2\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"450\" speed=\"2\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"player_way\" mainObj=\"ship_shark\" xoffset=\"275\" speed=\"3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"470\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"200\" object=\"tower_gates2\" armor=\"30\"/>"; str = str + "<object yoffset=\"5.3\" bonus=\"double\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_med2\" xoffset=\"200\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_med2\" xoffset=\"275\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_med2\" xoffset=\"350\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"70\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"6.3\" bonus=\"coin\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.3\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"coin\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"6.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.7\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.9\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.1\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"275\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"150\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"400\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"8.9\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"80\" mratio=\"3\"/>"; str = str + "<object yoffset=\"8.8\" tank=\"line_way\" mainObj=\"ship_galera\" xoffset=\"5\" cannonAngle=\"t, t\" rotate=\"-80\" mratio=\"3\" factor=\"-1\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"100\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"60\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"9.2\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"9.4\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med2_tower1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_tower\"linkage=\"fort_med2_tower2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun1_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort_gun_hit\"linkage=\"fort_med2_gun2_hit\" armor=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" object=\"fort\"linkage=\"fort_med2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med2_gun1_gun\" clip=\"2\" reloadingTime=\"106\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" tank=\"tower_gun\"base=\"fort_med2_gun2_gun\" clip=\"4\" reloadingTime=\"96\" cannonTimeOffset=\"36\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"275\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"275\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.6\" bonus=\"coin\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"11.8\" bonus=\"coin\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.8\" bonus=\"coin\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.9\" bonus=\"coin\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"11.9\" bonus=\"coin\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"120\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"400\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"380\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"12.1\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"12.1\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"12.3\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"12.3\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"12.5\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"12.5\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"55\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"coin\" xoffset=\"95\"/>"; str = str + "<object yoffset=\"13.0\" bonus=\"fullHealth\" xoffset=\"495\"/>"; str = str + "<object yoffset=\"13.7\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"35\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"13.7\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"515\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"150\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"14.1\" tank=\"line_way\" mainObj=\"ship_huge\" xoffset=\"400\" rotate=\"90\"mratio=\"2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"20\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"530\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"80\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_big_tower1\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_tower\"linkage=\"fort_big_tower2\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_big_gun1_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_big_gun2_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort_gun_hit\"linkage=\"fort_big_gun3_hit\" armor=\"80\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" object=\"fort\"linkage=\"fort_big\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_big_gun1_gun\" clip=\"2\" reloadingTime=\"88\" cannonTimeOffset=\"0\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_big_gun2_gun\" clip=\"4\" reloadingTime=\"80\" cannonTimeOffset=\"48\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"470\" tank=\"tower_gun\"base=\"fort_big_gun3_gun\" clip=\"8\" reloadingTime=\"64\" cannonTimeOffset=\"96\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"80\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"470\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"15.9\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"15.4\" bonus=\"miniHealth\" xoffset=\"495\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"200\" object=\"tower_gates2\" armor=\"30\"/>"; str = str + "<object yoffset=\"15.7\" command=\"slideConstant\" factor=\"0.5\" limit=\"1\"/>"; str = str + "<object yoffset=\"16.0\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"15.8\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"15.8\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"16.0\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"16.2\" bonus=\"coin\" xoffset=\"255\"/>"; str = str + "<object yoffset=\"16.2\" bonus=\"coin\" xoffset=\"295\"/>"; str = str + "<object yoffset=\"16.6\" tank=\"bcircle_way\" mainObj=\"ship_lite\" xoffset=\"300\"mratio=\"5\" clip=\"3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >Jack has already dug out treasure, it is only necessary to reach island and a little dig up sand. But first of all it is necessary to get off bounty-hunters, crowds of seamonsters and a navy squadron led by the governor on a terrible floating ironclad. |Here is workaday routine... </var><var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_sm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"485\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"485\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"485\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"480\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"480\" object=\"dock_y\"linkage=\"dock_y\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"480\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"480\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"480\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"480\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"450\" object=\"immObj\"linkage=\"isle_sm2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"200\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"1.5\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"1.6\" bonus=\"coin\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"2.1\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"2.0\" bonus=\"coin\" xoffset=\"175\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"110\" mratio=\"2\" rotate=\"90\" endFrame=\"800\" />"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"ship_lite\" xoffset=\"290\" mratio=\"2\" rotate=\"90\" endFrame=\"800\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"2.7\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"490\" armor=\"40\"endFrame=\"2\" cannonAngle=\"t, h90, h45, h0\" clip=\"4, 1, 1, 1\" reloadingTime=\"72, 48, 48, 48\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"515\"/>"; str = str + "<object yoffset=\"3.1\" bonus=\"coin\" xoffset=\"465\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"30\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"90\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"90\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"90\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.1\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"60\" armor=\"40\"endFrame=\"2\" cannonAngle=\"t, h-90, h-45, h0\" clip=\"4, 1, 1, 1\" reloadingTime=\"72, 48, 48, 48\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"35\"/>"; str = str + "<object yoffset=\"3.5\" bonus=\"coin\" xoffset=\"85\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"400\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"400\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"520\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"460\" object=\"dock_y\"/>"; str = str + "<object yoffset=\"3.5\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"490\" armor=\"40\"endFrame=\"2\" cannonAngle=\"t, h90, h45, h0\" clip=\"4, 1, 1, 1\" reloadingTime=\"72, 48, 48, 48\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"515\"/>"; str = str + "<object yoffset=\"3.9\" bonus=\"coin\" xoffset=\"465\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"100\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.2\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.2\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.1\" bonus=\"fireRate\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"180\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"370\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"275\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"180\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"ship_grob2\" rotate=\"90\" mratio=\"2\"xoffset=\"370\"/>"; str = str + "<object yoffset=\"6.9\" bonus=\"miniHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"350\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"350\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"150\" object=\"fort_tower\"linkage=\"pyrs_tower_gun1_hit\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"150\" object=\"fort\"linkage=\"pyrs_tower\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"50\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"0\" object=\"immObj\"linkage=\"pyrs_l\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"450\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"500\" object=\"immObj\"linkage=\"pyrs_r\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"200\" object=\"tower_gates2\" armor=\"40\"/>"; str = str + "<object yoffset=\"7.6\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.6\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.8\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.7\" bonus=\"double\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"480\" object=\"fort_gun_hit\"linkage=\"fort_sm2_gun1_hit\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"480\" object=\"fort\"linkage=\"fort_sm2\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"480\" tank=\"tower_gun\"base=\"fort_sm2_gun1_gun\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" object=\"fort_gun_hit\"linkage=\"fort_sm1_gun1_hit\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" object=\"fort\"linkage=\"fort_sm1\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"100\" tank=\"tower_gun\"base=\"fort_sm1_gun1_gun\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"490\" mratio=\"2\" armor=\"60\"endFrame=\"800\" cannonAngle=\"t, h90, h45, h0\" reloadingTime=\"72, 48, 48, 48\" cannonTimeOffset=\"0, 48, 48, 48\"/>"; str = str + "<object yoffset=\"9.2\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"275\" mratio=\"2\" armor=\"60\"endFrame=\"800\" cannonAngle=\"t, h45, h-45, h0\" reloadingTime=\"72, 48, 48, 48\" cannonTimeOffset=\"0, 48, 48, 48\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"line_way\" mainObj=\"ship_huge\" rotate=\"90\"xoffset=\"60\" mratio=\"2\" armor=\"60\"endFrame=\"800\" cannonAngle=\"t, h-90, h-45, h0\" reloadingTime=\"72, 48, 48, 48\" cannonTimeOffset=\"0, 48, 48, 48\"/>"; str = str + "<object yoffset=\"9.5\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.5\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"coin\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"coin\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"coin\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"9.6\" bonus=\"weaponAdder\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_big\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"520\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"30\" object=\"immObj\"linkage=\"isle_huge\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"150\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" object=\"immObj\"linkage=\"isle_med2\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"50\" object=\"immObj\"linkage=\"isle_med1\"/>"; str = str + "<object yoffset=\"10.0\" command=\"slideConstant\" factor=\"1.5\" limit=\"2\"/>"; str = str + "<object yoffset=\"11.5\" tank=\"warshipBoss_way\" mainObj=\"warshipboss\" bossBar=\"1\" xoffset=\"250\" armor=\"2000\" movedWayOffset=\"100\" mratio=\"6\" wayCycle=\"2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3 = _local3 + 1; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2 = _local2 - 1; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step = this.step + 1; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.tfTimer.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); point1.x = foo.p1._x; point1.y = foo.p1._y; var point2 = new Object(); point2.x = foo.p2._x; point2.y = foo.p2._y; foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_root.pointZ == undefined) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits = _global.rezults.hits + 1; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits = _global.rezults.hits + 1; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var hitToStandingForSound = false; var j = 0; while (j < staticObjects.length) { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { if (!staticObjects[j].ignoreHit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, point1); foo.kill(); i--; } if (name.armor <= 0) { flag = true; } else { _global.sound.play("wood", point1.x); } break; } hitToStandingForSound = true; } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, point1); } if (name.armor > 0) { _global.sound.play("wood", point1.x); } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); } else { debug("IGNORING"); } if (!killFlag) { foo.kill(); i--; } break; } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; if (!hitToStandingForSound) { _global.sound.play("water", point1.x); } else { _global.sound.play("stone", point1.x); } } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (_root.bg.player.base["p" + j] != undefined) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (!staticObjects[i].ignoreDirect) { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage != 0) ? (-name.directDamage) : (-name.armor))); _root.bg.player.changeArmor(((name.directDamage != 0) ? (-name.directDamage) : (-name.armor))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].ignoreDirect) { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 40) / 10; setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = (_global.rezults.killed + " / ") + _global.rezults.enemyzAll; tf2.text = (_global.rezults.coins + " / ") + _global.rezults.coinsAll; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } tf3.text = (tt + ":") + st; var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; if (_global.gameOver) { _root.wndComplete.title_mc.gotoAndStop(2); _global.sound.play("gameOver"); _global.levelNum--; } else { _root.wndComplete.title_mc.gotoAndStop(3); _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.coins = _global.fullRezults.coins + _global.rezults.coins; _global.fullRezults.coinsAll = _global.fullRezults.coinsAll + _global.rezults.coinsAll; _global.fullRezults.enemyzAll = _global.fullRezults.enemyzAll + _global.rezults.enemyzAll; _global.sound.play("levelComplete"); } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; if (foo.yoffset == mainSegment) { if (foo.tank != undefined) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (newTank[a] == undefined) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (newTank[a] == undefined) { newTank[a] = tankMain[a]; } } var bar = (this.enemyMC.depth++); this.enemyMC.attachMovie("enemy", "e" + bar, 1000000 - bar); var name = this.enemyMC["e" + bar]; name.moveTo(((newTank.factor != -1) ? (newTank.xoffset) : (550 - newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); if (newTank.way != "") { if (newTank.way == "player") { name.setMotion(newTank.way, newTank.speed, newTank.followPlayer); } else { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay); } } else { name.setMotion(((newTank.xspeed != undefined) ? (newTank.xspeed) : 0), ((newTank.yspeed != undefined) ? (newTank.yspeed) : 0)); } name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.flySteps, newTank.flyMinScale, newTank.flyDistance, newTank.bulletDamage, newTank.cannonAngle, newTank.cannonTimeOffset, newTank.ai, newTank.splashDamage, newTank.damageRadius, newTank.splashDelay); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect, newTank.immortal); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (newTank.thereCanBeOnlyOne != undefined) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (newTank.dieImmediatly != undefined) { name.dieImmediatly = newTank.dieImmediatly; } if (newTank.soundKills != undefined) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (foo.object != undefined) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (newObj[a] == undefined) { newObj[a] = objParams[a]; } } var cont = ((objParams.top != 1) ? (this.env) : (this.envTop)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect, newObj.immortal); name.inQueue(); for (a in newObj) { name[a] = newObj[a]; } } else if (foo.bonus != undefined) { var bar = (this.env.depth++); bonusObjects.push(this.env.attachMovie("bonus_" + foo.bonus, "b" + bar, 1000000 - bar)); var name = this.env["b" + bar]; name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } else if (foo.command != undefined) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock = _global.clock + 1; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (_global.currLevel.screenSpeed != undefined) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local8 = _root.fastZone.hitTest(_local6, _local5, 1); var _local7 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local8) { _local3 = _global.envS.screenFastSpeed; } if (_local7) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.05)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.05)) { var _local4 = 0.05; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local7 = splashedObjects.length; if (obj == undefined) { return(undefined); } if (flag == undefined) { flag = true; } if (flag2 == undefined) { flag2 = true; } if (flag2) { var _local2 = 0; while (_local2 < staticObjects.length) { if (!staticObjects[_local2].ignoreSplash) { if (checkSplashOne(obj, staticObjects[_local2])) { splashedObjects.push({obj:staticObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } } _local2 = _local2 + 1; } _local2 = 0; while (_local2 < enemyObjects.length) { if (!enemyObjects[_local2].ignoreSplash) { if (checkSplashOne(obj, enemyObjects[_local2])) { splashedObjects.push({obj:enemyObjects[_local2], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } _local2 = _local2 + 1; } } if (flag) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local3 = ""; var _local2 = 0; while (_local2 < splashedObjects.length) { _local3 = _local3 + (((((((_local2 + ": obj=") + splashedObjects[_local2].obj) + ", damage=") + splashedObjects[_local2].dmg) + ", from=") + splashedObjects[_local2].from) + ((_local2 != (splashedObjects.length - 1)) ? newline : "")); _local2 = _local2 + 1; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if (((Key.isDown(27) || (Key.isDown(32))) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.scrollBG_debugFlag == undefined) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir <= 0) ? 1 : -1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (this.delay == undefined) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); } delete this.onEnterFrame; } }; _global.stopAllEngines = function () { if (_root.pointZ != undefined) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (enemyFlag == undefined) { enemyFlag = true; } if (playerFlag == undefined) { playerFlag = true; } if ((shot.splashDamage == 0) || (shot.splashDamage == undefined)) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local3 = this.breefText1; var _local4 = _root.wnd.intro1; } if (this.currText == 2) { var _local3 = this.breefText2; var _local4 = _root.wnd.intro2; } while (this.step < _local3.length) { do { var str = _local3.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local4.text = _local4.text + str; } this.currText = this.currText + 1; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local3 = this.breefText1; var _local4 = _root.wnd.intro1; } if (this.currText == 2) { var _local3 = this.breefText2; var _local4 = _root.wnd.intro2; } if (this.step == undefined) { this.step = -1; } if (this.step2 == undefined) { this.step2 = 0; } this.step2 = this.step2 + 1; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local3.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local4.text = _local4.text + str; } if (this.step >= _local3.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 0; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum = _global.levelNum + 1; if (_global.levels["level_" + levelNum] != undefined) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre]; wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre]; if ((wnd.breefText1 == undefined) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (wnd.breefText1 == undefined) { wnd.breefText1 = ""; } if (wnd.breefText2 == undefined) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_local3 == undefined) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } }; nextFrame();
Frame 7
stop(); _global.levelNum = 0;
Instance of Symbol 974 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); intro_text.htmlText = _global.envS["textZ_" + language_pre].intro;
Frame 9
prebreefFunc();
Frame 10
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 17 MovieClip Frame 1
_visible = false;
Symbol 19 MovieClip [player] Frame 1
#initclip 68 Object.registerClass("player", playerClass); #endinitclip
Symbol 244 MovieClip [#BGfull] Frame 1
#initclip 14 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 245 MovieClip [#soundz] Frame 1
#initclip 15 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 257 MovieClip [gates2] Frame 1
#initclip 16 Object.registerClass("gates2", splashedObject); #endinitclip stop();
Symbol 257 MovieClip [gates2] Frame 30
stop();
Symbol 267 MovieClip [pyrs_tower_gun1_hit] Frame 1
#initclip 17 Object.registerClass("pyrs_tower_gun1_hit", splashedObject); #endinitclip stop();
Symbol 267 MovieClip [pyrs_tower_gun1_hit] Frame 2
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 278 MovieClip [pyrs_tower] Frame 1
#initclip 18 Object.registerClass("pyrs_tower", splashedObject); #endinitclip
Symbol 279 MovieClip [gates] Frame 1
#initclip 19 Object.registerClass("gates", splashedObject); #endinitclip stop();
Symbol 279 MovieClip [gates] Frame 30
stop();
Symbol 301 MovieClip [ball_dir_fire] Frame 1
#initclip 20 Object.registerClass("ball_dir_fire", bulletClass); #endinitclip
Symbol 305 MovieClip [ball_fire] Frame 1
#initclip 21 Object.registerClass("ball_fire", bulletClass); #endinitclip
Symbol 309 MovieClip [ball_dir] Frame 1
#initclip 22 Object.registerClass("ball_dir", bulletClass); #endinitclip
Instance of Symbol 17 MovieClip "ex2" in Symbol 345 MovieClip [ship_bigGrob] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 17 MovieClip "ex3" in Symbol 345 MovieClip [ship_bigGrob] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 17 MovieClip "ex4" in Symbol 345 MovieClip [ship_bigGrob] Frame 1
onClipEvent (load) { delay = 9; }
Instance of Symbol 17 MovieClip "ex2" in Symbol 351 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 17 MovieClip "ex3" in Symbol 351 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 17 MovieClip "ex4" in Symbol 351 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 9; }
Instance of Symbol 17 MovieClip "ex5" in Symbol 351 MovieClip [ship_warship] Frame 1
onClipEvent (load) { delay = 13; }
Symbol 355 MovieClip [tile] Frame 31
this.removeMovieClip();
Symbol 361 MovieClip [pyrs_r] Frame 1
#initclip 23 Object.registerClass("pyrs_r", splashedObject); #endinitclip
Symbol 364 MovieClip [pyrs_l] Frame 1
#initclip 24 Object.registerClass("pyrs_l", splashedObject); #endinitclip
Symbol 367 MovieClip [pyrs_dn] Frame 1
#initclip 25 Object.registerClass("pyrs_dn", splashedObject); #endinitclip
Symbol 373 MovieClip [isle_sm2] Frame 1
#initclip 26 Object.registerClass("isle_sm2", splashedObject); #endinitclip
Symbol 379 MovieClip [isle_sm1] Frame 1
#initclip 27 Object.registerClass("isle_sm1", splashedObject); #endinitclip
Symbol 385 MovieClip [isle_med2] Frame 1
#initclip 28 Object.registerClass("isle_med2", splashedObject); #endinitclip
Symbol 391 MovieClip [isle_med1] Frame 1
#initclip 29 Object.registerClass("isle_med1", splashedObject); #endinitclip
Symbol 397 MovieClip [isle_huge] Frame 1
#initclip 30 Object.registerClass("isle_huge", splashedObject); #endinitclip
Symbol 403 MovieClip [isle_big] Frame 1
#initclip 31 Object.registerClass("isle_big", splashedObject); #endinitclip
Symbol 408 MovieClip [dock_y] Frame 1
#initclip 32 Object.registerClass("dock_y", splashedObject); #endinitclip stop();
Symbol 408 MovieClip [dock_y] Frame 2
stop();
Symbol 411 MovieClip [dock_x] Frame 1
#initclip 33 Object.registerClass("dock_x", splashedObject); #endinitclip stop();
Symbol 411 MovieClip [dock_x] Frame 2
stop();
Symbol 417 MovieClip [fort_boss_tower4] Frame 1
#initclip 34 Object.registerClass("fort_boss_tower4", splashedObject); #endinitclip stop();
Symbol 417 MovieClip [fort_boss_tower4] Frame 2
stop();
Symbol 421 MovieClip [fort_boss_tower3] Frame 1
#initclip 35 Object.registerClass("fort_boss_tower3", splashedObject); #endinitclip stop();
Symbol 421 MovieClip [fort_boss_tower3] Frame 2
stop();
Symbol 425 MovieClip [fort_boss_tower2] Frame 1
#initclip 36 Object.registerClass("fort_boss_tower2", splashedObject); #endinitclip stop();
Symbol 425 MovieClip [fort_boss_tower2] Frame 2
stop();
Symbol 430 MovieClip [fort_boss_tower1] Frame 1
#initclip 37 Object.registerClass("fort_boss_tower1", splashedObject); #endinitclip stop();
Symbol 430 MovieClip [fort_boss_tower1] Frame 2
stop();
Symbol 434 MovieClip [fort_boss_gun2_hit] Frame 1
#initclip 38 Object.registerClass("fort_boss_gun2_hit", splashedObject); #endinitclip stop();
Symbol 434 MovieClip [fort_boss_gun2_hit] Frame 2
stop();
Symbol 438 MovieClip [fort_boss_gun1_hit] Frame 1
#initclip 39 Object.registerClass("fort_boss_gun1_hit", splashedObject); #endinitclip stop();
Symbol 438 MovieClip [fort_boss_gun1_hit] Frame 2
stop();
Symbol 448 MovieClip [fort_boss] Frame 1
#initclip 40 Object.registerClass("fort_boss", splashedObject); #endinitclip
Symbol 451 MovieClip [fort_med1_tower2] Frame 1
#initclip 41 Object.registerClass("fort_med1_tower2", splashedObject); #endinitclip stop();
Symbol 451 MovieClip [fort_med1_tower2] Frame 2
stop();
Symbol 457 MovieClip [fort_med1_tower1] Frame 1
#initclip 42 Object.registerClass("fort_med1_tower1", splashedObject); #endinitclip stop();
Symbol 457 MovieClip [fort_med1_tower1] Frame 2
stop();
Symbol 461 MovieClip [fort_med1_gun2_hit] Frame 1
#initclip 43 Object.registerClass("fort_med1_gun2_hit", splashedObject); #endinitclip stop();
Symbol 461 MovieClip [fort_med1_gun2_hit] Frame 2
stop();
Symbol 462 MovieClip [fort_med1_gun1_hit] Frame 1
#initclip 44 Object.registerClass("fort_med1_gun1_hit", splashedObject); #endinitclip stop();
Symbol 462 MovieClip [fort_med1_gun1_hit] Frame 2
stop();
Symbol 468 MovieClip [fort_med1] Frame 1
#initclip 45 Object.registerClass("fort_med1", splashedObject); #endinitclip
Symbol 475 MovieClip [fort_med2_tower1] Frame 1
#initclip 46 Object.registerClass("fort_med2_tower1", splashedObject); #endinitclip stop();
Symbol 475 MovieClip [fort_med2_tower1] Frame 2
stop();
Symbol 479 MovieClip [fort_med2_gun2_hit] Frame 1
#initclip 47 Object.registerClass("fort_med2_gun2_hit", splashedObject); #endinitclip stop();
Symbol 479 MovieClip [fort_med2_gun2_hit] Frame 2
stop();
Symbol 480 MovieClip [fort_med2_gun1_hit] Frame 1
#initclip 48 Object.registerClass("fort_med2_gun1_hit", splashedObject); #endinitclip stop();
Symbol 480 MovieClip [fort_med2_gun1_hit] Frame 2
stop();
Symbol 486 MovieClip [fort_med2] Frame 1
#initclip 49 Object.registerClass("fort_med2", splashedObject); #endinitclip
Symbol 489 MovieClip [fort_sm1_gun1_hit] Frame 1
#initclip 50 Object.registerClass("fort_sm1_gun1_hit", splashedObject); #endinitclip stop();
Symbol 489 MovieClip [fort_sm1_gun1_hit] Frame 2
stop();
Symbol 496 MovieClip [fort_sm1] Frame 1
#initclip 51 Object.registerClass("fort_sm1", splashedObject); #endinitclip
Symbol 500 MovieClip [fort_sm2_gun1_hit] Frame 1
#initclip 52 Object.registerClass("fort_sm2_gun1_hit", splashedObject); #endinitclip stop();
Symbol 500 MovieClip [fort_sm2_gun1_hit] Frame 2
stop();
Symbol 506 MovieClip [fort_sm2] Frame 1
#initclip 53 Object.registerClass("fort_sm2", splashedObject); #endinitclip
Symbol 512 MovieClip [fort_big_tower2] Frame 1
#initclip 54 Object.registerClass("fort_big_tower2", splashedObject); #endinitclip stop();
Symbol 512 MovieClip [fort_big_tower2] Frame 2
stop();
Symbol 513 MovieClip [fort_big_tower1] Frame 1
#initclip 55 Object.registerClass("fort_big_tower1", splashedObject); #endinitclip stop();
Symbol 513 MovieClip [fort_big_tower1] Frame 2
stop();
Symbol 520 MovieClip [fort_big_gun3_hit] Frame 1
#initclip 56 Object.registerClass("fort_big_gun3_hit", splashedObject); #endinitclip stop();
Symbol 520 MovieClip [fort_big_gun3_hit] Frame 2
stop();
Symbol 524 MovieClip [fort_big_gun2_hit] Frame 1
#initclip 57 Object.registerClass("fort_big_gun2_hit", splashedObject); #endinitclip stop();
Symbol 524 MovieClip [fort_big_gun2_hit] Frame 2
stop();
Symbol 525 MovieClip [fort_big_gun1_hit] Frame 1
#initclip 58 Object.registerClass("fort_big_gun1_hit", splashedObject); #endinitclip stop();
Symbol 525 MovieClip [fort_big_gun1_hit] Frame 2
stop();
Symbol 531 MovieClip [fort_big] Frame 1
#initclip 59 Object.registerClass("fort_big", splashedObject); #endinitclip
Symbol 535 MovieClip [t_gun] Frame 1
#initclip 60 Object.registerClass("t_gun", cannon); #endinitclip
Symbol 536 MovieClip [ship_gun] Frame 1
#initclip 61 Object.registerClass("ship_gun", cannon); #endinitclip
Instance of Symbol 17 MovieClip "ex2" in Symbol 572 MovieClip [ship_grob] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 17 MovieClip "ex2" in Symbol 608 MovieClip [ship_med] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 17 MovieClip "ex2" in Symbol 644 MovieClip [ship_galera] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 17 MovieClip "ex3" in Symbol 644 MovieClip [ship_galera] Frame 1
onClipEvent (load) { delay = 9; }
Instance of Symbol 17 MovieClip "ex2" in Symbol 716 MovieClip [ship_huge] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 17 MovieClip "ex3" in Symbol 716 MovieClip [ship_huge] Frame 1
onClipEvent (load) { delay = 9; }
Symbol 717 MovieClip [player_gun] Frame 1
#initclip 62 Object.registerClass("player_gun", cannon); #endinitclip
Instance of Symbol 17 MovieClip "ex2" in Symbol 753 MovieClip [ship_player] Frame 1
onClipEvent (load) { delay = 2; }
Instance of Symbol 17 MovieClip "ex3" in Symbol 753 MovieClip [ship_player] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 17 MovieClip "ex2" in Symbol 784 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 17 MovieClip "ex4" in Symbol 784 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 17 MovieClip "ex3" in Symbol 784 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 5; }
Instance of Symbol 17 MovieClip "ex5" in Symbol 784 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 17 MovieClip "ex6" in Symbol 784 MovieClip [ship_turtle] Frame 1
onClipEvent (load) { delay = 14; }
Instance of Symbol 18 MovieClip in Symbol 807 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 816 MovieClip [ball] Frame 1
#initclip 63 Object.registerClass("ball", bulletClass); #endinitclip
Symbol 829 MovieClip Frame 15
stop(); _parent.kill();
Symbol 830 MovieClip [userSplash] Frame 1
#initclip 64 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 830 MovieClip [userSplash] Frame 16
stop();
Symbol 849 MovieClip [queue] Frame 1
#initclip 65 Object.registerClass("queue", queue); #endinitclip
Symbol 850 MovieClip [bullet] Frame 1
#initclip 66 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 851 MovieClip [enemy] Frame 1
#initclip 67 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 902 MovieClip [explode] Frame 2
_global.sound.play("eexplode", this._x);
Symbol 902 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 1231 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (((isNaN(x) || (!isFinite(x))) || (isNaN(y))) || (!isFinite(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (a == undefined) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 1232 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local7 = {x:x, y:y}; _parent.localToGlobal(_local7); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local17 = _local10.x - _local7.x; var _local19 = _local10.y - _local7.y; var _local12 = Math.atan2(_local19, _local17); speedXY = parseFloat(b); if (isNaN(speedXY) || (!isFinite(speedXY))) { speedXY = 1; } speedX = speedXY * Math.cos(_local12); speedY = speedXY * Math.sin(_local12); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (a == undefined) { return(undefined); } wayLinkage = a; if (b != undefined) { wayRatio = b; } if (xr != undefined) { xratio = xr; } if (yr != undefined) { yratio = yr; } if (r != undefined) { rotate = r / _global.PI2; } if (f != undefined) { factor = f; } if (sf != undefined) { startFrame = sf; } if (ef != undefined) { endFrame = ef; } if (wc != undefined) { wayCycle = wc; } if (rbw != undefined) { rotatedByWay = ((rbw != 1) ? false : true); } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; way.gotoAndStop(startFrame); if (way != undefined) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local13 = Math.atan2(_local5, _local4); var _local15 = _local11 * Math.cos(rotate + _local13); var _local14 = _local11 * Math.sin(rotate + _local13); } else { var _local15 = _local4; var _local14 = _local5; } way.x = _local15; way._x = way.x; way.y = _local14; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (_global.envS.debug != 1) { way._visible = false; } wayMode = true; } } else { if (a != undefined) { speedX = a; } if (b != undefined) { speedY = b; } wayMode = false; } initMove = true; oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } var _local14 = way.klop._x; var _local15 = way.klop._y; way.gotoAndStop(_local5); var _local7 = way.klop._x - _local14; _local7 = _local7 * factor; var _local6 = way.klop._y - _local15; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local6 = _local6 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local7 * _local7) + (_local6 * _local6)); var _local13 = Math.atan2(_local6, _local7); speedX = _local11 * Math.cos(rotate + _local13); speedY = _local11 * Math.sin(rotate + _local13); } else { speedX = _local7; speedY = _local6; } line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (followPlayer) { var _local10 = {x:x, y:y}; _parent.localToGlobal(_local10); var _local9 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local9); var _local16 = _local9.x - _local10.x; var _local17 = _local9.y - _local10.y; var _local12 = Math.atan2(_local17, _local16); speedX = speedXY * Math.cos(_local12); speedY = speedXY * Math.sin(_local12); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - speedX; way._x = way.x; way.y = way.y - speedY; way._y = way.y; } } if (movedWay) { if ((++movedWayCount) > movedWayOffset) { x = x + (-movedWayXSpeed); speedX = speedX + (-movedWayXSpeed); if ((movedWayYSpeed == 0) || (movedWayYSpeed == undefined)) { var _local6 = -_root.bg.speedY; } else { var _local6 = -movedWayYSpeed; } y = y + _local6; speedY = speedY + _local6; } } super.oEF(); redraw(); } function moveTo(a, b) { x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; }
Symbol 1233 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y; function bgClass () { super(); } function check() { } function oEF() { super.oEF(); var _local4 = _y - 400; while (_local4 > 550) { _local4 = _local4 - 800; } _local4 = _local4 + 800; _root.water.floor._y = _local4; } }
Symbol 1234 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local8 = _local8 + 1; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2 = _local2 + 1; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (priority == undefined) { priority = false; } if (num == undefined) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local7 = -1; var _local5 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free) { _local7 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local6 = _local3; } } _local3 = _local3 + 1; } if (_local7 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local7 = _local6; col[_local7].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local7 != -1) { var _local8 = col[_local7]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (xpos != undefined) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2 = _local2 + 1; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].target != undefined) { col[_local2].snd.setPan(calcPan(col[_local2].target._x)); } _local2 = _local2 + 1; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1235 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id, im) { ignoreHit = ((ih != 1) ? false : true); ignoreSplash = ((is != 1) ? false : true); ignoreDirect = ((id != 1) ? false : true); immortal = ((im != 1) ? false : true); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (soundKills != "none") { if ((soundKills == "") || (soundKills == undefined)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter = blinkCounter + 1; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = 0; }
Symbol 1236 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, x, y, armor, notCount; function splashedObject () { super(); _global.staticObjects.push(this); if (hitBody == undefined) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (flag == undefined) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u00D0\u2018\u00D0\u0090\u00D0\u00A8\u00D0\u009D\u00D0\u00AF \u00D0\u201C\u00D0\u02DC\u00D0\u2018\u00D0\u009D\u00D0\u2022\u00D0\u00A2!"); super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (this["p" + _local9] != undefined) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); _local10.attachMovie("explode", "fx" + _local8, _local8); var _local5 = _local10["fx" + _local8]; _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5._x = x + _local6._x; _local5._y = y + _local6._y; _local9 = _local9 + 1; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7 = _local7 + 1; } } function kill() { if (armor <= 0) { if (notCount != 1) { _global.rezults.items = _global.rezults.items + 1; } } var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } }
Symbol 1237 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, y, x, _xscale, _yscale; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; startClock = _global.clock; } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3 = _local3 + 1; } } function kill() { removeFromArray(); super.kill(); } function oEF() { if (flySteps != 0) { var _local5 = (_global.clock - startClock) + 1; var _local4 = (Math.PI / (flySteps - 1)) * (_local5 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local4) * (100 - flyMinScale)) + flyMinScale)) / 10); } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var startClock = 0; var flySteps = 0; var flyMinScale = 0; }
Symbol 1238 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if ((_local5 == undefined) && (_local4 == 1)) { _local5 = parent.base.head; } if (_local5 == undefined) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4 = _local4 + 1; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, fs, fm, fd, bd, to); if (ca == undefined) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } if (cannonAngleType != "t") { cannonAngle = parseFloat(ca.substr(1, 100)); } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, obj, gunObj, angle) { if (angle == undefined) { angle = 0; } if (fires.length > 1) { fireNum = fireNum + 1; } if (fireNum > fires.length) { fireNum = 1; } var _local13 = _root.bg.shots; var _local16 = _local13.getNextHighestDepth(); var _local4 = _local13.attachMovie(bt, "f" + _local16, _local16); var _local15 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local15 / _global.PI2; _local4._rotation = _local15 - 90; var _local7 = {x:fires[fireNum - 1]._x, y:fires[fireNum - 1]._y}; localToGlobal(_local7); var _local8 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } else { _local4._rotation = 0; if (obj == 1) { var _local9 = _root._xmouse - _local8.x; var _local12 = _root._ymouse - _local8.y; var _local17 = Math.sqrt((_local9 * _local9) + (_local12 * _local12)); _local6 = Math.atan2(_local12, _local9); var _local19 = ((parent.base._xmouse <= 0) ? -1 : 1); _local6 = _local6 + ((_local19 * angle) / _global.PI2); _local4.setMotion((_local17 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local17 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local10 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local10); _local4.setMotion((_local10.x - _local8.x) / (gunObj.flySteps - 1), (_local10.y - _local8.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (gunObj.splashDamage != undefined)) { _local4.splashDamage = gunObj.splashDamage * ((!gunObj.nuke) ? 1 : 2); _local4.damageRadius = gunObj.damageRadius * ((!gunObj.nuke) ? 1 : 2); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1239 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target) { myObj = target; empty = true; multiple = 1; } function initSplash(sd, dr, del) { trace("setting splash " + sd); splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, fs, fm, fd, bd, to) { if (bt == undefined) { return(undefined); } if (to == undefined) { to = 0; } flySteps = parseInt(fs); if (isNaN(flySteps) || (!isFinite(flySteps))) { flySteps = 0; } flyMinScale = parseInt(fm); if (isNaN(flyMinScale) || (!isFinite(flyMinScale))) { flyMinScale = 0; } flyDistance = parseInt(fd); if (isNaN(flyDistance) || (!isFinite(flyDistance))) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (bt != undefined) { bulletType = bt; } if (bs != undefined) { bulletSpeed = bs; } damage = bd; reload = true; to = parseInt(to); if (isNaN(to) || (!isFinite(to))) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount = shootCount + 1; _global.sound.play("s_" + bulletType, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local3 = damage * ((!doubleDamage) ? 1 : 2); if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 1240 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket = ticket + 1; if (priority == undefined) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3 = _local3 - 1; } _local3 = _local3 + 1; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1241 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, initArmor, x, y, speedX, speedY, baseRotation, baseRotateCount, rotatedByWay, _ymouse, _xmouse, dieImmediatly, deathFromOutside, initMove; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (hitBody == undefined) { hitBody = base.body; } body._visible = false; hitBody._visible = false; if (_parent._parent.enemyMC2 == undefined) { gunHolder = this; } else { _parent._parent.enemyMC2.createEmptyMovieClip(_name + "_gun", getDepth()); gunHolder = _parent._parent.enemyMC2[_name + "_gun"]; } base._rotation = _global.envS.defaultRotation; gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4 = _local4 + 1; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local9 = t.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(t); } var _local10 = mt.split(","); if (_local10 == undefined) { _local10 = new Array(); _local10.push(mt); } var _local7 = c.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(c); } var _local4 = bt.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(bt); } var _local13 = bs.split(","); if (_local13 == undefined) { _local13 = new Array(); _local13.push(bs); } var _local5 = fs.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(fs); } var _local12 = fm.split(","); if (_local12 == undefined) { _local12 = new Array(); _local12.push(fm); } var _local6 = fd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(fd); } var _local14 = bd.split(","); if (_local14 == undefined) { _local14 = new Array(); _local14.push(bd); } var _local11 = ca.split(","); if (_local11 == undefined) { _local11 = new Array(); _local11.push(ca); } var _local8 = to.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local9[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local4[_local3]), _global.trim(_local13[_local3]), _global.trim(_local5[_local3]), _global.trim(_local12[_local3]), _global.trim(_local6[_local3]), _global.trim(_local14[_local3]), _global.trim(_local11[_local3]), _global.trim(_local8[_local3])); _local3 = _local3 + 1; } } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local9 = t.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(t); } var _local10 = mt.split(","); if (_local10 == undefined) { _local10 = new Array(); _local10.push(mt); } var _local7 = c.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(c); } var _local4 = bt.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(bt); } var _local13 = bs.split(","); if (_local13 == undefined) { _local13 = new Array(); _local13.push(bs); } var _local5 = fs.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(fs); } var _local12 = fm.split(","); if (_local12 == undefined) { _local12 = new Array(); _local12.push(fm); } var _local6 = fd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(fd); } var _local14 = bd.split(","); if (_local14 == undefined) { _local14 = new Array(); _local14.push(bd); } var _local11 = ca.split(","); if (_local11 == undefined) { _local11 = new Array(); _local11.push(ca); } var _local8 = to.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(to); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local9[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local4[_local3]), _global.trim(_local13[_local3]), _global.trim(_local5[_local3]), _global.trim(_local12[_local3]), _global.trim(_local6[_local3]), _global.trim(_local14[_local3]), _global.trim(_local11[_local3]), _global.trim(_local8[_local3])); _local3 = _local3 + 1; } } function oEF() { var _local9 = x; var _local8 = y; super.oEF(); if ((x == _local9) && (y == _local8)) { var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].stop(); _local5 = _local5 + 1; } base.baseAnim.stop(); } else { var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].play(); _local5 = _local5 + 1; } base.baseAnim.play(); } gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); if ((Math.abs(speedX) > 0.5) || (Math.abs(speedY) > 0.5)) { if ((_global.clock % 2) == 0) { var _local7 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("tile", "t" + _local7, _local7); _local6._x = x; _local6._y = y; _local6._rotation = baseRotation; } } } function rotateBase() { if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (target == undefined) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3 = _local3 + 1; } } else { var _local6 = {x:target._x, y:target._y}; } target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; if (_local5 == "t") { cannons[_local3]._rotation = ((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + 90; } else if (_local5 == "w") { cannons[_local3]._rotation = cannons[_local3].cannonAngle; } else if (_local5 == "h") { cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3 = _local3 + 1; } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2 = _local2 + 1; } return(_local4); } function destroy(flag) { var _local10 = _root.bg.fx; var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_local9.ex1 == undefined) { _local9 = cannons[0]; } while (_local9["ex" + _local8] != undefined) { var _local6 = _local9["ex" + _local8]; _local10.attachMovie("explode", "fx" + _local7, _local7); var _local5 = _local10["fx" + _local7]; _local5._rotation = ((_local6._rotation != 0) ? (_local6._rotation) : (Math.random() * 360)); _local5._x = x - _local6._x; _local5._y = y - _local6._y; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_local6.delay != undefined) { _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; } else { _local5.gotoAndPlay(2); } _local7 = _local7 + 1; _local8 = _local8 + 1; } if ((_local8 > 2) && (dieImmediatly == 0)) { _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; } super.destroy(flag); kill(); } function kill() { if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (!deathFromOutside) { if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5 = _local5 + 1; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5 = _local5 + 1; } } } } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; }
Symbol 1242 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd, to, ba); if (ai != undefined) { this.ai = ai; } if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(dr); } var _local4 = del.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local5[_local3], _local4[_local3]); _local3 = _local3 + 1; } } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed = _global.rezults.killed + 1; } else { _global.rezults.survived = _global.rezults.survived + 1; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } var ai = 0; }
Symbol 1243 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, cannons, bar, startArmor, speedX, speedY, moveBy, _rotation, gunHolder, init, initMove, y, armor, startBlink, live, x; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); speedFactor = _global.playerS.speedFactor; rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)); } function initTank(a, b, c, ar, wb, sh, msh, mar) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4 = _local4 + 1; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { playerDx = 0; if (Key.isDown(37) || (Key.isDown(65))) { playerDx = -1; } if (Key.isDown(39) || (Key.isDown(68))) { playerDx = 1; } if ((Key.isDown(37) || (Key.isDown(65))) && (Key.isDown(39) || (Key.isDown(68)))) { playerDx = 0; } playerDy = 0; if (Key.isDown(38) || (Key.isDown(87))) { playerDy = -1; } if (Key.isDown(40) || (Key.isDown(83))) { playerDy = 1; } if ((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(40) || (Key.isDown(83)))) { playerDy = 0; } var _local13 = 0; var _local14 = 0; if (playerDx != 0) { _local13 = playerDx * baseSpeedX; } if (playerDy != 0) { _local14 = playerDy * baseSpeedY; } speedX = speedX + ((_local13 - speedX) / speedFactor); speedY = speedY + ((_local14 - speedY) / speedFactor); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer = recoilTimer + 1; var _local17 = recoilAngle / _global.PI2; var _local18 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local18 * Math.cos(_local17)) / recoilTimer, (_local18 * Math.sin(_local17)) / recoilTimer); } super.oEF(); if ((playerDx != 0) || (playerDy != 0)) { if (playerDy == -1) { if (playerDx == 1) { playerBaseRotation = 45; } if (playerDx == -1) { playerBaseRotation = -45; } if (playerDx == 0) { playerBaseRotation = 0; } } else if (playerDy == 1) { if (playerDx == 1) { playerBaseRotation = 135; } if (playerDx == -1) { playerBaseRotation = -135; } if (playerDx == 0) { playerBaseRotation = 180; } } else if (playerDy == 0) { if (playerDx == 1) { playerBaseRotation = 90; } if (playerDx == -1) { playerBaseRotation = -90; } } } _rotation = 0; var _local25 = playerBaseRotation; while (realRotation > 180) { realRotation = realRotation - 360; } while (realRotation < -180) { realRotation = realRotation + 360; } var _local16 = playerBaseRotation - 360; var _local19 = playerBaseRotation; var _local20 = playerBaseRotation + 360; var _local23 = _local16 - realRotation; var _local21 = _local19 - realRotation; var _local22 = _local20 - realRotation; var _local11 = Math.abs(_local23); var _local12 = Math.abs(_local21); var _local15 = Math.abs(_local22); var _local9 = Math.min(_local11, _local12); _local9 = Math.min(_local9, _local15); if (_local9 == _local11) { var _local10 = _local16; } if (_local9 == _local12) { var _local10 = _local19; } if (_local9 == _local15) { var _local10 = _local20; } realRotation = realRotation + ((_local10 - realRotation) / rotationFactor); base._rotation = realRotation; gunHolder._rotation = 0; var _local24 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.gameInProcess) { if (autoFire) { if (cannons[0].gunZ[0].multiple != 1) { cannons[0].fireNum = 0; } if (bang(1)) { recoilAngle = _local24 + 90; recoilTimer = 0; _global.rezults.shots = _global.rezults.shots + 1; } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7 = _local7 + 1; } } function check() { super.check(); if (y == (((-_root.bg.y) + 400) - offsetBottom)) { if ((playerDx == 0) && (playerDy == 0)) { playerBaseRotation = 0; } } } function initGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, fs, fm, fd, bd); if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(dr); } var _local4 = del.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local5[_local3], _local4[_local3]); _local3 = _local3 + 1; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, fs, fm, fd, bd); if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(dr); } var _local4 = del.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local5[_local3], _local4[_local3]); _local3 = _local3 + 1; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + ((!_local3.doubleDamage) ? "" : "dbl")) + ((!_local3.nuke) ? "" : "nuke")) + ((!_local3.triple) ? "" : "tri")); } function onMouseDown() { if (_global.gameInProcess) { autoFire = true; } } function onMouseUp() { if (_global.gameInProcess) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = 100 - Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if ((-_local3) > shield) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("bonus", x, true); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("bonus", x, true); changeArmor(startArmor / 4); showArmor(); break; case "fullHealth" : _global.sound.play("bonus", x, true); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("bonus", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 5) { cannons[0].gunZ[0].multiple = 5; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("bonus", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "ball_fire"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("bonus", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4 = _local4 + 1; } _local5 = _local5 + 1; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "coin" : _global.sound.play("coin", x); _global.rezults.coins = _global.rezults.coins + 1; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var speedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; }
Symbol 929 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 931 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 936 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 941 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 946 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 951 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 959 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 964 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 969 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 971 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 973 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 974 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 974 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 976 MovieClip Frame 1
_visible = false;
Symbol 976 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 976 MovieClip Frame 7
gotoAndStop (1);
Symbol 976 MovieClip Frame 12
gotoAndStop (1);
Symbol 983 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 1144 MovieClip Frame 1
stop();
Symbol 1144 MovieClip Frame 2
stop();
Symbol 1151 MovieClip Frame 1
stop();
Symbol 1151 MovieClip Frame 2
stop();
Symbol 1166 MovieClip Frame 1
stop();
Symbol 1166 MovieClip Frame 3
stop();
Symbol 1166 MovieClip Frame 5
stop();
Symbol 1166 MovieClip Frame 7
stop();
Symbol 1172 Button
on (release) { if (mode == 1) { this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 1176 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1192 MovieClip Frame 1
stop();
Symbol 1193 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1196 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1208 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1209 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1210 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 Sound [stone]Used by:921
Symbol 2 Sound [levelComplete]Used by:921
Symbol 3 Sound [wood]Used by:921
Symbol 4 Sound [coin]Used by:921
Symbol 5 Sound [water]Used by:921
Symbol 6 Sound [s_ball_fire]Used by:921
Symbol 7 Sound [s_ball]Used by:921
Symbol 8 Sound [s_ball_fire_dir]Used by:921
Symbol 9 Sound [s_ball_dir]Used by:921
Symbol 10 Sound [bgsound]Used by:921 976
Symbol 11 Sound [gameOver]Used by:921
Symbol 12 Sound [eexplode]Used by:921
Symbol 13 Sound [menu]Used by:921
Symbol 14 Sound [bonus]Used by:921
Symbol 15 MovieClipUsed by:244
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:18 257 267 279 345 351 408 411 417 421 425 430 434 438 451 457 461 462 475 479 480 489 500 512 513 520 524 525 572 608 644 680 716 753 784 806
Symbol 18 MovieClipUses:17Used by:19 244 245 247 259 271 518 753 807 818 848 849 850 851 904 921
Symbol 19 MovieClip [player]Uses:18Used by:244  Timeline
Symbol 20 GraphicUsed by:243
Symbol 21 FontUsed by:22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 1211
Symbol 22 TextUses:21Used by:243
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Symbol 131 GraphicUsed by:243
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Symbol 817 GraphicUsed by:818
Symbol 818 MovieClip [bcircle_way]Uses:817 18Used by:Timeline
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Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:846
Symbol 845 ShapeTweeningUsed by:846
Symbol 846 MovieClip [bonus_miniHealth]Uses:807 844 845 811Used by:Timeline
Symbol 847 GraphicUsed by:848
Symbol 848 MovieClip [line_way]Uses:847 18Used by:Timeline
Symbol 849 MovieClip [queue]Uses:18Used by:Timeline
Symbol 850 MovieClip [bullet]Uses:18Used by:Timeline
Symbol 851 MovieClip [enemy]Uses:18Used by:Timeline
Symbol 852 BitmapUsed by:853
Symbol 853 GraphicUses:852Used by:902
Symbol 854 ShapeTweeningUsed by:857
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Symbol 903 GraphicUsed by:904
Symbol 904 MovieClip [warshipBoss_way]Uses:903 18Used by:Timeline
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Symbol 1231 MovieClip [__Packages.checkedObject]
Symbol 1232 MovieClip [__Packages.movingObject]
Symbol 1233 MovieClip [__Packages.bgClass]
Symbol 1234 MovieClip [__Packages.soundCollector]
Symbol 1235 MovieClip [__Packages.damagableObject]
Symbol 1236 MovieClip [__Packages.splashedObject]
Symbol 1237 MovieClip [__Packages.bulletClass]
Symbol 1238 MovieClip [__Packages.cannon]
Symbol 1239 MovieClip [__Packages.weapon]
Symbol 1240 MovieClip [__Packages.queue]
Symbol 1241 MovieClip [__Packages.tankClass]
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Instance Names

"tf_loader"Frame 1Symbol 907 EditableText
"bar"Frame 1Symbol 911 MovieClip
"error"Frame 2Symbol 916 EditableText
"soundz"Frame 6Symbol 245 MovieClip [#soundz]
"btn_sound"Frame 7Symbol 974 MovieClip
"soundStarter"Frame 7Symbol 976 MovieClip
"intro_text"Frame 8Symbol 984 EditableText
"water"Frame 9Symbol 1024 MovieClip
"gui"Frame 9Symbol 1167 MovieClip
"wnd"Frame 9Symbol 1176 MovieClip
"bg"Frame 10Symbol 244 MovieClip [#BGfull]
"fastZone"Frame 10Symbol 1178 MovieClip
"slowZone"Frame 10Symbol 1180 MovieClip
"wndComplete"Frame 10Symbol 1196 MovieClip
"allProgress"Frame 10Symbol 1200 MovieClip
"wndPause"Frame 10Symbol 1210 MovieClip
"tfTimer"Frame 10Symbol 1211 EditableText
"bottomRuler"Frame 10Symbol 1225 MovieClip
"bossBar"Frame 10Symbol 1230 MovieClip
"bg1"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 15 MovieClip
"bg2"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 15 MovieClip
"tiles"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 18 MovieClip
"env"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 18 MovieClip
"splashez"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 18 MovieClip
"enemyMC"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 18 MovieClip
"enemyMC2"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 18 MovieClip
"player"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip [player]
"shots"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 18 MovieClip
"fx"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 18 MovieClip
"envTop"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 18 MovieClip
"lineGrid"Symbol 244 MovieClip [#BGfull] Frame 1Symbol 243 MovieClip
"klop"Symbol 247 MovieClip [turtleBoss_way] Frame 1Symbol 18 MovieClip
"hitBody"Symbol 257 MovieClip [gates2] Frame 1Symbol 249 MovieClip
"body"Symbol 257 MovieClip [gates2] Frame 1Symbol 249 MovieClip
"p1"Symbol 257 MovieClip [gates2] Frame 2Symbol 17 MovieClip
"p2"Symbol 257 MovieClip [gates2] Frame 2Symbol 17 MovieClip
"p3"Symbol 257 MovieClip [gates2] Frame 2Symbol 17 MovieClip
"klop"Symbol 259 MovieClip [galeraboss_way] Frame 1Symbol 18 MovieClip
"body"Symbol 267 MovieClip [pyrs_tower_gun1_hit] Frame 1Symbol 261 MovieClip
"spl"Symbol 267 MovieClip [pyrs_tower_gun1_hit] Frame 1Symbol 263 MovieClip
"p1"Symbol 267 MovieClip [pyrs_tower_gun1_hit] Frame 2Symbol 17 MovieClip
"body"Symbol 272 MovieClip [pyrs_tower_gun1_gun] Frame 1Symbol 261 MovieClip
"head"Symbol 272 MovieClip [pyrs_tower_gun1_gun] Frame 1Symbol 271 MovieClip
"body"Symbol 278 MovieClip [pyrs_tower] Frame 1Symbol 274 MovieClip
"hitBody"Symbol 279 MovieClip [gates] Frame 1Symbol 249 MovieClip
"body"Symbol 279 MovieClip [gates] Frame 1Symbol 249 MovieClip
"p1"Symbol 279 MovieClip [gates] Frame 2Symbol 17 MovieClip
"p2"Symbol 279 MovieClip [gates] Frame 2Symbol 17 MovieClip
"p3"Symbol 279 MovieClip [gates] Frame 2Symbol 17 MovieClip
"p1"Symbol 301 MovieClip [ball_dir_fire] Frame 1Symbol 271 MovieClip
"p2"Symbol 301 MovieClip [ball_dir_fire] Frame 1Symbol 271 MovieClip
"p1"Symbol 305 MovieClip [ball_fire] Frame 1Symbol 271 MovieClip
"p2"Symbol 305 MovieClip [ball_fire] Frame 1Symbol 271 MovieClip
"p1"Symbol 309 MovieClip [ball_dir] Frame 1Symbol 271 MovieClip
"p2"Symbol 309 MovieClip [ball_dir] Frame 1Symbol 271 MovieClip
"body"Symbol 345 MovieClip [ship_bigGrob] Frame 1Symbol 311 MovieClip
"head"Symbol 345 MovieClip [ship_bigGrob] Frame 1Symbol 271 MovieClip
"head2"Symbol 345 MovieClip [ship_bigGrob] Frame 1Symbol 271 MovieClip
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"spl"Symbol 479 MovieClip [fort_med2_gun2_hit] Frame 1Symbol 263 MovieClip
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"spl"Symbol 480 MovieClip [fort_med2_gun1_hit] Frame 1Symbol 263 MovieClip
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"spl"Symbol 525 MovieClip [fort_big_gun1_hit] Frame 1Symbol 263 MovieClip
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"body"Symbol 531 MovieClip [fort_big] Frame 1Symbol 527 MovieClip
"shoot1"Symbol 535 MovieClip [t_gun] Frame 1Symbol 271 MovieClip
"shoot1"Symbol 536 MovieClip [ship_gun] Frame 1Symbol 271 MovieClip
"body"Symbol 572 MovieClip [ship_grob] Frame 1Symbol 538 MovieClip
"head"Symbol 572 MovieClip [ship_grob] Frame 1Symbol 271 MovieClip
"head2"Symbol 572 MovieClip [ship_grob] Frame 1Symbol 271 MovieClip
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"ex2"Symbol 572 MovieClip [ship_grob] Frame 1Symbol 17 MovieClip
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"head"Symbol 608 MovieClip [ship_med] Frame 1Symbol 271 MovieClip
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"body"Symbol 644 MovieClip [ship_galera] Frame 1Symbol 610 MovieClip
"head"Symbol 644 MovieClip [ship_galera] Frame 1Symbol 271 MovieClip
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"ex2"Symbol 644 MovieClip [ship_galera] Frame 1Symbol 17 MovieClip
"ex3"Symbol 644 MovieClip [ship_galera] Frame 1Symbol 17 MovieClip
"body"Symbol 680 MovieClip [ship_lite] Frame 1Symbol 646 MovieClip
"head"Symbol 680 MovieClip [ship_lite] Frame 1Symbol 271 MovieClip
"ex1"Symbol 680 MovieClip [ship_lite] Frame 1Symbol 17 MovieClip
"body"Symbol 716 MovieClip [ship_huge] Frame 1Symbol 682 MovieClip
"head"Symbol 716 MovieClip [ship_huge] Frame 1Symbol 271 MovieClip
"head2"Symbol 716 MovieClip [ship_huge] Frame 1Symbol 271 MovieClip
"head3"Symbol 716 MovieClip [ship_huge] Frame 1Symbol 271 MovieClip
"head4"Symbol 716 MovieClip [ship_huge] Frame 1Symbol 271 MovieClip
"ex1"Symbol 716 MovieClip [ship_huge] Frame 1Symbol 17 MovieClip
"ex2"Symbol 716 MovieClip [ship_huge] Frame 1Symbol 17 MovieClip
"ex3"Symbol 716 MovieClip [ship_huge] Frame 1Symbol 17 MovieClip
"shoot1"Symbol 717 MovieClip [player_gun] Frame 1Symbol 271 MovieClip
"shoot2"Symbol 717 MovieClip [player_gun] Frame 1Symbol 271 MovieClip
"shoot3"Symbol 717 MovieClip [player_gun] Frame 1Symbol 271 MovieClip
"shoot4"Symbol 717 MovieClip [player_gun] Frame 1Symbol 271 MovieClip
"shoot5"Symbol 717 MovieClip [player_gun] Frame 1Symbol 271 MovieClip
"body"Symbol 753 MovieClip [ship_player] Frame 1Symbol 719 MovieClip
"p0"Symbol 753 MovieClip [ship_player] Frame 1Symbol 18 MovieClip
"p1"Symbol 753 MovieClip [ship_player] Frame 1Symbol 18 MovieClip
"p3"Symbol 753 MovieClip [ship_player] Frame 1Symbol 18 MovieClip
"p2"Symbol 753 MovieClip [ship_player] Frame 1Symbol 18 MovieClip
"p4"Symbol 753 MovieClip [ship_player] Frame 1Symbol 18 MovieClip
"head"Symbol 753 MovieClip [ship_player] Frame 1Symbol 18 MovieClip
"ex1"Symbol 753 MovieClip [ship_player] Frame 1Symbol 17 MovieClip
"ex2"Symbol 753 MovieClip [ship_player] Frame 1Symbol 17 MovieClip
"ex3"Symbol 753 MovieClip [ship_player] Frame 1Symbol 17 MovieClip
"body"Symbol 784 MovieClip [ship_turtle] Frame 1Symbol 755 MovieClip
"head"Symbol 784 MovieClip [ship_turtle] Frame 1Symbol 271 MovieClip
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"ex4"Symbol 784 MovieClip [ship_turtle] Frame 1Symbol 17 MovieClip
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"ex5"Symbol 784 MovieClip [ship_turtle] Frame 1Symbol 17 MovieClip
"ex6"Symbol 784 MovieClip [ship_turtle] Frame 1Symbol 17 MovieClip
"body"Symbol 806 MovieClip [ship_shark] Frame 1Symbol 786 MovieClip
"head"Symbol 806 MovieClip [ship_shark] Frame 1Symbol 271 MovieClip
"ex1"Symbol 806 MovieClip [ship_shark] Frame 1Symbol 17 MovieClip
"p1"Symbol 816 MovieClip [ball] Frame 1Symbol 271 MovieClip
"p2"Symbol 816 MovieClip [ball] Frame 1Symbol 271 MovieClip
"klop"Symbol 818 MovieClip [bcircle_way] Frame 1Symbol 18 MovieClip
"spl"Symbol 830 MovieClip [userSplash] Frame 1Symbol 263 MovieClip
"blow"Symbol 830 MovieClip [userSplash] Frame 1Symbol 829 MovieClip
"klop"Symbol 848 MovieClip [line_way] Frame 1Symbol 18 MovieClip
"klop"Symbol 904 MovieClip [warshipBoss_way] Frame 1Symbol 18 MovieClip
"floor"Symbol 1024 MovieClip Frame 1Symbol 988 MovieClip
"bar"Symbol 1128 MovieClip Frame 1Symbol 1127 MovieClip
"bar"Symbol 1133 MovieClip Frame 1Symbol 1132 MovieClip
"progress"Symbol 1167 MovieClip Frame 1Symbol 1128 MovieClip
"health"Symbol 1167 MovieClip Frame 1Symbol 1133 MovieClip
"icoHolder"Symbol 1167 MovieClip Frame 1Symbol 1137 MovieClip
"fireRate"Symbol 1167 MovieClip Frame 1Symbol 1144 MovieClip
"double"Symbol 1167 MovieClip Frame 1Symbol 1151 MovieClip
"adder"Symbol 1167 MovieClip Frame 1Symbol 1166 MovieClip
"intro1"Symbol 1176 MovieClip Frame 1Symbol 1173 EditableText
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"title"Symbol 1210 MovieClip Frame 1Symbol 1202 EditableText
"tf"Symbol 1210 MovieClip Frame 1Symbol 1203 EditableText
"bar"Symbol 1230 MovieClip Frame 1Symbol 1228 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "stone"
ExportAssets (56)Timeline Frame 1Symbol 2 as "levelComplete"
ExportAssets (56)Timeline Frame 1Symbol 3 as "wood"
ExportAssets (56)Timeline Frame 1Symbol 4 as "coin"
ExportAssets (56)Timeline Frame 1Symbol 5 as "water"
ExportAssets (56)Timeline Frame 1Symbol 6 as "s_ball_fire"
ExportAssets (56)Timeline Frame 1Symbol 7 as "s_ball"
ExportAssets (56)Timeline Frame 1Symbol 8 as "s_ball_fire_dir"
ExportAssets (56)Timeline Frame 1Symbol 9 as "s_ball_dir"
ExportAssets (56)Timeline Frame 1Symbol 10 as "bgsound"
ExportAssets (56)Timeline Frame 1Symbol 11 as "gameOver"
ExportAssets (56)Timeline Frame 1Symbol 12 as "eexplode"
ExportAssets (56)Timeline Frame 1Symbol 13 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 14 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 19 as "player"
ExportAssets (56)Timeline Frame 1Symbol 244 as "#BGfull"
ExportAssets (56)Timeline Frame 1Symbol 245 as "#soundz"
ExportAssets (56)Timeline Frame 1Symbol 247 as "turtleBoss_way"
ExportAssets (56)Timeline Frame 1Symbol 257 as "gates2"
ExportAssets (56)Timeline Frame 1Symbol 259 as "galeraboss_way"
ExportAssets (56)Timeline Frame 1Symbol 267 as "pyrs_tower_gun1_hit"
ExportAssets (56)Timeline Frame 1Symbol 272 as "pyrs_tower_gun1_gun"
ExportAssets (56)Timeline Frame 1Symbol 278 as "pyrs_tower"
ExportAssets (56)Timeline Frame 1Symbol 279 as "gates"
ExportAssets (56)Timeline Frame 1Symbol 297 as "bonus_coin"
ExportAssets (56)Timeline Frame 1Symbol 301 as "ball_dir_fire"
ExportAssets (56)Timeline Frame 1Symbol 305 as "ball_fire"
ExportAssets (56)Timeline Frame 1Symbol 309 as "ball_dir"
ExportAssets (56)Timeline Frame 1Symbol 345 as "ship_bigGrob"
ExportAssets (56)Timeline Frame 1Symbol 351 as "ship_warship"
ExportAssets (56)Timeline Frame 1Symbol 355 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 361 as "pyrs_r"
ExportAssets (56)Timeline Frame 1Symbol 364 as "pyrs_l"
ExportAssets (56)Timeline Frame 1Symbol 367 as "pyrs_dn"
ExportAssets (56)Timeline Frame 1Symbol 373 as "isle_sm2"
ExportAssets (56)Timeline Frame 1Symbol 379 as "isle_sm1"
ExportAssets (56)Timeline Frame 1Symbol 385 as "isle_med2"
ExportAssets (56)Timeline Frame 1Symbol 391 as "isle_med1"
ExportAssets (56)Timeline Frame 1Symbol 397 as "isle_huge"
ExportAssets (56)Timeline Frame 1Symbol 403 as "isle_big"
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ExportAssets (56)Timeline Frame 1Symbol 411 as "dock_x"
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ExportAssets (56)Timeline Frame 1Symbol 413 as "fort_boss_gun1_gun"
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ExportAssets (56)Timeline Frame 1Symbol 421 as "fort_boss_tower3"
ExportAssets (56)Timeline Frame 1Symbol 425 as "fort_boss_tower2"
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ExportAssets (56)Timeline Frame 1Symbol 434 as "fort_boss_gun2_hit"
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ExportAssets (56)Timeline Frame 1Symbol 470 as "fort_med2_gun1_gun"
ExportAssets (56)Timeline Frame 1Symbol 475 as "fort_med2_tower1"
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ExportAssets (56)Timeline Frame 1Symbol 480 as "fort_med2_gun1_hit"
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ExportAssets (56)Timeline Frame 1Symbol 536 as "ship_gun"
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ExportAssets (56)Timeline Frame 1Symbol 1241 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 1242 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 1243 as "__Packages.playerClass"

Labels

"lang"Frame 5
"init"Frame 6
"menu"Frame 7
"help"Frame 8
"game"Frame 9
"level"Frame 10
"destroy"Symbol 257 MovieClip [gates2] Frame 2
"destroy"Symbol 267 MovieClip [pyrs_tower_gun1_hit] Frame 2
"destroy"Symbol 279 MovieClip [gates] Frame 2
"destroy"Symbol 408 MovieClip [dock_y] Frame 2
"destroy"Symbol 411 MovieClip [dock_x] Frame 2
"destroy"Symbol 417 MovieClip [fort_boss_tower4] Frame 2
"destroy"Symbol 421 MovieClip [fort_boss_tower3] Frame 2
"destroy"Symbol 425 MovieClip [fort_boss_tower2] Frame 2
"destroy"Symbol 430 MovieClip [fort_boss_tower1] Frame 2
"destroy"Symbol 434 MovieClip [fort_boss_gun2_hit] Frame 2
"destroy"Symbol 438 MovieClip [fort_boss_gun1_hit] Frame 2
"destroy"Symbol 451 MovieClip [fort_med1_tower2] Frame 2
"destroy"Symbol 457 MovieClip [fort_med1_tower1] Frame 2
"destroy"Symbol 461 MovieClip [fort_med1_gun2_hit] Frame 2
"destroy"Symbol 462 MovieClip [fort_med1_gun1_hit] Frame 2
"destroy"Symbol 475 MovieClip [fort_med2_tower1] Frame 2
"destroy"Symbol 479 MovieClip [fort_med2_gun2_hit] Frame 2
"destroy"Symbol 480 MovieClip [fort_med2_gun1_hit] Frame 2
"destroy"Symbol 489 MovieClip [fort_sm1_gun1_hit] Frame 2
"destroy"Symbol 500 MovieClip [fort_sm2_gun1_hit] Frame 2
"destroy"Symbol 512 MovieClip [fort_big_tower2] Frame 2
"destroy"Symbol 513 MovieClip [fort_big_tower1] Frame 2
"destroy"Symbol 520 MovieClip [fort_big_gun3_hit] Frame 2
"destroy"Symbol 524 MovieClip [fort_big_gun2_hit] Frame 2
"destroy"Symbol 525 MovieClip [fort_big_gun1_hit] Frame 2
"destroy"Symbol 830 MovieClip [userSplash] Frame 2
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Created: 14/2 -2026 20:12:36 Last modified: 14/2 -2026 20:12:36 Server time: 15/02 -2026 02:05:25