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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM38167180-16DC&rnd=38167180" width="1" height="1"></div>

holy-war.swf

This is the info page for
Flash #262776

(Click the ID number above for more basic data on this flash file.)


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<p align="left"><font face="Arial" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">lala</font></p>

LEVEL

55

Sample test
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PAUSED

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ActionScript [AS1/AS2]

Frame 1
_global.openSite = function () { getURL ("http://www.gametop.com/?utm_source=HolyWar1&utm_medium=flashGame", "_blank"); };
Instance of Symbol 724 MovieClip "bar" in Frame 1
onClipEvent (load) { _xscale = 0; } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); _xscale = ((l / t) * 100); _root.tf_loader.text = Math.round((l / t) * 100) + " %"; if ((l == t) && (t > 50)) { _root.gotoAndPlay("lang"); } }
Instance of Symbol 728 MovieClip in Frame 2
on (press) { openSite(); }
Frame 3
stop();
Instance of Symbol 732 MovieClip in Frame 3
on (press) { openSite(); }
Frame 5
stop();
Frame 6
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0, shots:0, hits:0}; } _global.rezults = {killed:0, survived:0, items:0, shots:0, hits:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.envTop.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, 400); _root.bg.setMotion(0, _global.envS.screenSpeed); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local4 = ((currLevel.playerArmor != undefined) ? (currLevel.playerArmor) : (playerS.maxArmor)); var _local3 = ((currLevel.playerShield != undefined) ? (currLevel.playerShield) : (playerS.maxShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local4, playerS.withoutBase, _local3, playerS.maxShield, playerS.maxArmor); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.bg.player.inQueue(10); if (playerS.soundKills != undefined) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); var i = 0; while (i < _global.currLevel.level.length) { if (_global.currLevel.level[i].tank != undefined) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 1.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.error._visible = false))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar != 0) ? true : false); _root.rbar.bar._visible = (_root.rbar.barArrow._visible = _global.usingBar); _root.fastZone._visible = (_root.slowZone._visible = false); if ((_global.currLevel.playerX != undefined) && (_global.currLevel.playerY != undefined)) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.lbar.health._visible = (_root.lbar.shield._visible = (_root.lbar.weaponSelector._visible = true)); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; _root.wndComplete.title_mc.gotoAndStop(4); var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.fullRezults.shots; var p = (Math.round((1000 * _global.fullRezults.hits) / _global.fullRezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2 = _local2 + 1; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local4 = xml.attributes.value; if ((_local4 == undefined) && (xml.nodeValue == null)) { _local4 = xml.childNodes.join(""); } if (String(parseFloat(_local4)) == _local4) { _local4 = parseFloat(_local4); } if (xml.attributes.name == null) { return(_local4); } target[xml.attributes.name] = _local4; } else if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local3 = target[xml.attributes.name]; var _local1 = 0; while (_local1 < xml.childNodes.length) { _local3.push(parseXMLtoVars(xml.childNodes[_local1])); _local1 = _local1 + 1; } } else if (xml.nodeName == "object") { var _local3 = new Object(); for (var _local1 in xml.attributes) { if (_local1 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local1) + "\"\tvalue=\"") + xml.attributes[_local1]) + "\" />").firstChild, _local3); } } var _local1 = 0; while (_local1 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local1], _local3); _local1 = _local1 + 1; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local3; } else { return(_local3); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"UTF-8\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"15\" />"; str = str + "<var name=\"left\" value=\"80\" />"; str = str + "<var name=\"right\" value=\"45\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-50\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-50\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-50\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-50\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-50\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-30\" />"; str = str + "<var name=\"right\" value=\"-30\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" ><b>How to Play:</b><br />- You need to get to the end of the level destroying as many enemy units on your way as possible.<br />- Pick up bonuses and health packs - they are going to help you on your mission.<br /><b>Controls:</b><br />- The space commando is controlled by the arrow keys \u201Cleft\u201D, \u201Cright\u201D, \u201Cup\u201D and \u201Cdown\u201D, or keys \u201CW\u201D, \u201CA\u201D, \u201CS\u201D & \u201CD\u201D.<br />- Use the mouse cursor to aim.<br />- Use left mouse key to fire.<br />- To choose alternative weapons (if available), use keys \"1\", \"2\" \"3\", or the mouse wheel, or directly the mouse cursor.</var>"; str = str + "<var name=\"completeString1\" >Enemies Kills :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures Destroyed :</var>"; str = str + "<var name=\"completeString4\" >Shots :</var>"; str = str + "<var name=\"completeString5\" >Accuracy :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >You have Completed the Game!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<object name=\"textZ_ru\">"; str = str + "<var name=\"intro\" ><b>\u041E\u0431 \u0438\u0433\u0440\u0435:</b><br />- \u0412\u044B \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u0435\u0442\u0435 \u043A\u043E\u0441\u043C\u043E\u0434\u0435\u0441\u0430\u043D\u0442\u043D\u0438\u043A\u043E\u043C \u0432 \u0431\u043E\u0435\u0432\u043E\u043C \u043A\u043E\u0441\u0442\u044E\u043C\u0435.<br />- \u0412\u044B \u0434\u043E\u043B\u0436\u043D\u044B \u0434\u043E\u0431\u0440\u0430\u0442\u044C\u0441\u044F \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u0443\u0440\u043E\u0432\u043D\u044F, \u0443\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0432 \u043A\u0430\u043A \u043C\u043E\u0436\u043D\u043E \u0431\u043E\u043B\u044C\u0448\u0435 \u044E\u043D\u0438\u0442\u043E\u0432 \u043F\u0440\u043E\u0442\u0438\u0432\u043D\u0438\u043A\u0430.<br />- \u041F\u043E\u0434\u0431\u0438\u0440\u0430\u0439\u0442\u0435 \u0431\u043E\u043D\u0443\u0441\u044B \u0438 \u0430\u043F\u0442\u0435\u0447\u043A\u0438 - \u043E\u043D\u0438 \u043F\u043E\u043C\u043E\u0433\u0443\u0442 \u0432\u0430\u043C \u0432 \u0432\u0430\u0448\u0435\u043C \u043D\u0435\u043B\u0435\u0433\u043A\u043E\u043C \u0434\u0435\u043B\u0435.<br /><br /><b>\u0423\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435:</b><br />- \u041A\u043E\u0441\u043C\u043E\u0434\u0435\u0441\u0430\u043D\u0442\u043D\u0438\u043A \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u0442\u0440\u0435\u043B\u043A\u0430\u043C\u0438 \u00AB\u0432\u043F\u0440\u0430\u0432\u043E\u00BB, \u00AB\u0432\u043B\u0435\u0432\u043E\u00BB, \u00AB\u0432\u0432\u0435\u0440\u0445\u00BB \u0438 \u00AB\u0432\u043D\u0438\u0437\u00BB \u0438\u043B\u0438 \u043A\u043B\u0430\u0432\u0438\u0448\u0430\u043C\u0438 WASD.<br />- \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u044B\u0448\u0438 \u0434\u043B\u044F \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u044F.<br />- \u041B\u0435\u0432\u043E\u0439 \u043A\u043B\u0430\u0432\u0438\u0448\u0435\u0439 \u043C\u044B\u0448\u0438 \u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0441\u044F \u0432\u044B\u0441\u0442\u0440\u0435\u043B.<br />- \u0412\u044B\u0431\u043E\u0440 \u0430\u043B\u044C\u0442\u0435\u0440\u043D\u0430\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u043E\u0440\u0443\u0436\u0438\u044F (\u043F\u0440\u0438 \u043D\u0430\u043B\u0438\u0447\u0438\u0438), \u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0441\u044F \u043A\u043B\u0430\u0432\u0438\u0448\u0430\u043C\u0438 \u00AB1\u00BB \u00AB2\u00BB \u00AB3\u00BB, \u043B\u0438\u0431\u043E \u043A\u043E\u043B\u0435\u0441\u043E\u043C \u043C\u044B\u0448\u0438, \u043B\u0438\u0431\u043E \u043D\u0435\u043F\u043E\u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0435\u043D\u043D\u043E \u043A\u0443\u0440\u0441\u043E\u0440\u043E\u043C \u043C\u044B\u0448\u0438. </var>"; str = str + "<var name=\"completeString1\" >\u0412\u0440\u0430\u0433\u043E\u0432 \u0443\u043D\u0438\u0447\u0442\u043E\u0436\u0435\u043D\u043E :</var>"; str = str + "<var name=\"completeString2\" >\u0412\u0440\u0430\u0433\u043E\u0432 \u0432\u044B\u0436\u0438\u043B\u043E :</var>"; str = str + "<var name=\"completeString3\" >\u0421\u0442\u0440\u043E\u0435\u043D\u0438\u0439 \u0443\u043D\u0438\u0447\u0442\u043E\u0436\u0435\u043D\u043E :</var>"; str = str + "<var name=\"completeString4\" >\u041F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 :</var>"; str = str + "<var name=\"completeString5\" >\u042D\u0444\u0444\u0435\u043A\u0442\u0438\u0432\u043D\u043E\u0441\u0442\u044C \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B :</var>"; str = str + "<var name=\"playerDiedTitle\" >\u0417\u0430\u0434\u0430\u043D\u0438\u0435 \u043D\u0435 \u0432\u044B\u043F\u043E\u043B\u043D\u0435\u043D\u043E</var>"; str = str + "<var name=\"levelCompleteTitle\" >\u0417\u0430\u0434\u0430\u043D\u0438\u0435 \u0432\u044B\u043F\u043E\u043B\u043D\u0435\u043D\u043E !</var>"; str = str + "<var name=\"gameCompleteTitle\" >\u041F\u043E\u0437\u0434\u0440\u0430\u0432\u043B\u044F\u0435\u043C \u0441 \u043F\u043E\u0431\u0435\u0434\u043E\u0439!!! </var>"; str = str + "<var name=\"gamePausedTitle\" >\u041F\u0430\u0443\u0437\u0430</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>\u0412\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F \u0432 \u0438\u0433\u0440\u0443?</b></var>"; str = str + "</object>"; str = str + "<object name=\"textZ_de\">"; str = str + "<var name=\"intro\" ><b>Zum Spiel:</b><br />- Du steuerst den kosmischen Einzelk\u00E4mpfer im Kampfanzug.<br />- Du musst Dich bis zum Ende jedes einzelnen Levels durchk\u00E4mpfen, indem Du so viele gegnerische Einheiten wie m\u00F6glich zerst\u00F6rst.<br />- Nimm jeden Bonus und jedes Medipack mit, sie kommen Dir bei Deiner schweren Aufgabe zugute.<br /><b>Steuerung:</b><br />- Du steuerst den kosmischen Einzelk\u00E4mpfer mit den Pfeilen \"nach rechts\", \"nach links\", \"nach oben\", \"nach unten\" oder mit den Tasten f\u00FCr W,A,S und D...<br />- Du zielst mit dem Mauszeiger.<br />- Du schiesst mit der linken Maustaste.<br />- Du w\u00E4hlst eine andere Waffe (wenn Du kannst) mit den Tasten f\u00FCr \"1\", \"2\" und \"3\", mit dem Mausrad oder direkt durch Anklicken</var>"; str = str + "<var name=\"completeString1\" >Vernichtete Feinde :</var>"; str = str + "<var name=\"completeString2\" >\u00DCberlebende Feinde :</var>"; str = str + "<var name=\"completeString3\" >Zerst\u00F6rte Geb\u00E4ude :</var>"; str = str + "<var name=\"completeString4\" >Anzahl der Sch\u00FCsse :</var>"; str = str + "<var name=\"completeString5\" >Trefferquote :</var>"; str = str + "<var name=\"playerDiedTitle\" >Aufgabe nicht erf\u00FCllt</var>"; str = str + "<var name=\"levelCompleteTitle\" >Aufgabe erf\u00FCllt!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Wir gratulieren zum Sieg!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Zur\u00FCck ins Spiel?</b></var>"; str = str + "</object>"; str = str + "<object name=\"textZ_fr\">"; str = str + "<var name=\"intro\" ><b>\u00C0 propos du jeu:</b><br />- Vous \u00ABpilotez\u00BB un para de l\u2019espace en uniforme de combat.<br />- Vous devez parvenir jusqu\u2019au dernier niveau en liquidant le plus possible d\u2019unit\u00E9s ennemies.<br />- Accumulez les bonus et les medipacks \u2013 ils vous aideront dans votre difficile mission.<br /><b>Pilotage:</b><br />- Le para de l\u2019espace est \u00ABpilot\u00E9\u00BB \u00E0 l\u2019aide des touches fl\u00E9ch\u00E9es \u00ABdroite\u00BB, \u00ABgauche\u00BB, \u00ABhaut\u00BB et \u00ABbas\u00BB ou par des touches WASD.<br />- Pour viser utilisez le curseur de la souris.<br />- Pour tirer utilisez la touche gauche de la souris.<br />- Pour s\u00E9lectionner les armes de remplacement (en l\u2019occurrence) utilisez les touches \u00AB1\u00BB \u00AB2\u00BB \u00AB3\u00BB, soit la roue de la souris, soit directement le curseur de la souris. </var>"; str = str + "<var name=\"completeString1\" >Ennemis liquid\u00E9s :</var>"; str = str + "<var name=\"completeString2\" >Ennemis rest\u00E9s en vie :</var>"; str = str + "<var name=\"completeString3\" >\u00C9difices d\u00E9truits :</var>"; str = str + "<var name=\"completeString4\" >Nombre de tirs :</var>"; str = str + "<var name=\"completeString5\" >Taux de pr\u00E9cision des tirs :</var>"; str = str + "<var name=\"playerDiedTitle\" >Mission non accomplie</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission accomplie!</var>"; str = str + "<var name=\"gameCompleteTitle\" >La victoire est \u00E0 vous!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>Reprendre le jeu? </b></var>"; str = str + "</object>"; str = str + "<object name=\"textZ_pt\">"; str = str + "<var name=\"intro\" ><b>Sobre o jogo:</b><br />- Voc\u00EA dirige os soldados das tropas usando roupa de combate.<br />- Voc\u00EA deve chegar ate o ultimo nivel, destruir como puder o maior numero de adversarios.<br />- Colecione b\u00F4nus, e farmacia caseira - eles podem lhe ajudar num momento dificil.<br /><b>Dire\u00E7\u00E3o:</b><br />- Os soldados das tropas de desembarque (cosmotransportadores) s\u00E3o direcionados pelas setas \u00AB\u00E0 direita\u00BB \u00AB\u00E0 esquerda\u00BB, \u00ABem cima\u00BB e \u00ABembaixo\u00BB pelas teclas WASD.<br />- Use a seta que aparece no visor manejada pelo mause, para apontar.<br />- Voc\u00EA pode atirar com a tecla esquerda do mause.<br />- A escolha da arma alternativa( quando existe), se faz atraves das teclas \u00AB1\u00BB \u00AB2\u00BB \u00AB3\u00BB, ou pela roda do mause, ou diretamente pela seta que aparece no visor do mause.</var>"; str = str + "<var name=\"completeString1\" >Inimigos destruidos :</var>"; str = str + "<var name=\"completeString2\" >Inimigos sobreviventes :</var>"; str = str + "<var name=\"completeString3\" >Edifica\u00E7\u00F5es destruidas :</var>"; str = str + "<var name=\"completeString4\" >Executados a tiros :</var>"; str = str + "<var name=\"completeString5\" >Total de tiros acertados :</var>"; str = str + "<var name=\"playerDiedTitle\" >Tarefa nao executada</var>"; str = str + "<var name=\"levelCompleteTitle\" >Tarefa executada!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Meus parabens pela vitoria!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pausa</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>voltar ao jogo?</b></var>"; str = str + "</object>"; str = str + "<object name=\"textZ_es\">"; str = str + "<var name=\"intro\" ><b>Acerca del juego:</b><br />- Usted maneja el paracaidista espacial con traje de combate.<br />- Usted debe alcanzar el final del nivel, eliminando la m\u00E1xima cantidad de enemigos.<br />- Elija bonos y botiquines. Ellos le servir\u00E1n de ayuda en su dif\u00EDcil tarea.<br /><b>Mandos:</b><br />- El paracaidista espacial se mueve con las teclas que indican las flechas \u201Chacia la derecha\u201D, \u201Chacia la izquierda\u201D, \u201Chacia arriba\u201D y \u201Chacia abajo\u201D o a trav\u00E9s de las teclas WASD.<br />- Para apuntar utilice el cursor del mouse.<br />- Para disparar use la tecla izquierda del mouse.<br />- Para elegir un arma (si existe esta opci\u00F3n), utilice las teclas con los n\u00FAmeros \u201C1\u201D, \u201C2\u201D y \u201C3\u201D, ora la rueda del mouse, ora directamente el cursor del Mouse.</var>"; str = str + "<var name=\"completeString1\" >Cantidad de enemigos eliminados :</var>"; str = str + "<var name=\"completeString2\" >Cantidad de enemigos sobrevivientes :</var>"; str = str + "<var name=\"completeString3\" >Objetivos destruidos :</var>"; str = str + "<var name=\"completeString4\" >Cantidad de disparos :</var>"; str = str + "<var name=\"completeString5\" >Precisi\u00F3n de los disparos :</var>"; str = str + "<var name=\"playerDiedTitle\" >Tarea no cumplida</var>"; str = str + "<var name=\"levelCompleteTitle\" >Tarea cumplida!</var>"; str = str + "<var name=\"gameCompleteTitle\" >\u00A1\u00A1\u00A1Felicitaciones, Usted ha salido victorioso!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pausa</var>"; str = str + "<var name=\"gamePausedString\" ><br /><br /><br /><b>\u00BFReiniciar el juego?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\" value=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\" value=\"1\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"debug\" value=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"lazerDebug\" value=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0438\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 1</var>"; str = str + "<var name=\"tripleFireAngle\" value=\"10\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u0442\u0440\u043E\u0439\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\" value=\"-40\" >\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\" value=\"5\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\" value=\"50\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\" value=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\" value=\"s_explode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "</object>"; str = str + "<object name=\"playerS\">"; str = str + "<var name=\"speed\" value=\"4\" />"; str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"150\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"150\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"3\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"8\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"100\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"soldierDie3\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + " <array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"minigunshot\" >\u0432\u0430\u0440\u0438\u0430\u043D\u0442\u044B gunshot \u0438 rocket</var>"; str = str + "<var name=\"bulletSpeed\" value=\"20\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C</var>"; str = str + "<var name=\"bulletDamage\" value=\"10\" >\u0443\u0440\u043E\u043D \u043E\u0442 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F</var>"; str = str + "<var name=\"shotsTime\" value=\"8\" >\u0432\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438</var>"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"shotsTime\" value=\"80\" />"; str = str + "<var name=\"splashDamage\" value=\"70\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"lazer\" />"; str = str + "<var name=\"bulletSpeed\" value=\"0\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"shotsTime\" value=\"40\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"heavy_dlaser\">"; str = str + "<var name=\"base\" value=\"base_heavy\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"d_laser, d_laser\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\" value=\"300\" >\u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"bulletType\" value=\"e_laser2, e_laser1\" >\u0432\u0438\u0434 \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"bulletSpeed\" value=\"15, 20\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C</var>"; str = str + "<var name=\"bulletDamage\" value=\"80, 50\" >\u0443\u0440\u043E\u043D \u043E\u0442 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F</var>"; str = str + "<var name=\"reloadingTime\" value=\"40, 50\" >\u0432\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438</var>"; str = str + "<var name=\"clip\" value=\"1, 2\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 \u043F\u043E\u0434\u0440\u044F\u0434</var>"; str = str + "<var name=\"shotsTime\" value=\"12, 5\" >\u0432\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"ai\" value=\"0\" >\u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0430 \u043F\u0440\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0438 0, \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0430 \u043F\u043E \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0435 1</var>"; str = str + "<var name=\"withoutBase\" value=\"0\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438</var>"; str = str + "<var name=\"ignoreHit\" value=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\" value=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\" value=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "</object> "; str = str + "<object name=\"heavy_tlaser\">"; str = str + "<var name=\"base\" value=\"base_heavy\" />"; str = str + "<var name=\"gun\" value=\"t_laser, launcher\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"bulletType\" value=\"e_laser1, rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"70, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 40\" />"; str = str + "<var name=\"clip\" value=\"1, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 8\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"heavy_dtlaser\">"; str = str + "<var name=\"base\" value=\"base_heavy\" />"; str = str + "<var name=\"gun\" value=\"t_laser, d_laser\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"bulletType\" value=\"e_laser1, e_laser2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20, 10\" />"; str = str + "<var name=\"bulletDamage\" value=\"50, 80\" />"; str = str + "<var name=\"reloadingTime\" value=\"40, 45\" />"; str = str + "<var name=\"clip\" value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"heavy_launcher\">"; str = str + "<var name=\"base\" value=\"base_heavy\" />"; str = str + "<var name=\"gun\" value=\"launcher, launcher\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"bulletType\" value=\"rocket, rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5, 5\" />"; str = str + "<var name=\"bulletDamage\" value=\"30, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"20, 45\" />"; str = str + "<var name=\"clip\" value=\"2, 4\" />"; str = str + "<var name=\"shotsTime\" value=\"10, 5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"heavy_soldier\">"; str = str + "<var name=\"base\" value=\"base_heavy\" />"; str = str + "<var name=\"gun\" value=\"soldier\" />"; str = str + "<var name=\"armor\" value=\"200\" />"; str = str + "<var name=\"bulletType\" value=\"minigunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"6\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1, soldierDie2, soldierDie4, soldierDie5\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object> "; str = str + "<object name=\"norm_dlaser\">"; str = str + "<var name=\"base\" value=\"base\" />"; str = str + "<var name=\"gun\" value=\"d_laser\" />"; str = str + "<var name=\"armor\" value=\"150\" />"; str = str + "<var name=\"bulletType\" value=\"e_laser2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"80\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"norm_tlaser\">"; str = str + "<var name=\"base\" value=\"base\" />"; str = str + "<var name=\"gun\" value=\"t_laser\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"e_laser1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"Fnorm_tlaser\">"; str = str + "<var name=\"base\" value=\"base\" />"; str = str + "<var name=\"gun\" value=\"t_laser\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"e_laser1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"100\" />"; str = str + "<var name=\"reloadingTime\" value=\"500\" />"; str = str + "<var name=\"clip\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"100\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"norm_launcher\">"; str = str + "<var name=\"base\" value=\"base\" />"; str = str + "<var name=\"gun\" value=\"launcher\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"Fnorm_launcher\">"; str = str + "<var name=\"base\" value=\"base\" />"; str = str + "<var name=\"gun\" value=\"launcher\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"30\" />"; str = str + "<var name=\"reloadingTime\" value=\"500\" />"; str = str + "<var name=\"clip\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"100\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"buggy\">"; str = str + "<var name=\"base\" value=\"base_buggy\" />"; str = str + "<var name=\"gun\" value=\"m_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"gunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"Fbuggy\">"; str = str + "<var name=\"base\" value=\"base_buggy\" />"; str = str + "<var name=\"gun\" value=\"m_gun\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"gunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"500\" />"; str = str + "<var name=\"clip\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"500\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "<object name=\"mariner\">"; str = str + "<var name=\"base\" value=\"base_man\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"minigunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1, soldierDie2, soldierDie4, soldierDie5\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object> "; str = str + "<object name=\"Fmariner\">"; str = str + "<var name=\"base\" value=\"base_man\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"minigunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"500\" />"; str = str + "<var name=\"clip\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"500\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1, soldierDie2, soldierDie4, soldierDie5\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object>"; str = str + "<object name=\"soldier\">"; str = str + "<var name=\"base\" value=\"base_man\" />"; str = str + "<var name=\"gun\" value=\"soldier\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"gunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1, soldierDie2, soldierDie4, soldierDie5\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object>"; str = str + "<object name=\"Fsoldier\">"; str = str + "<var name=\"base\" value=\"base_man\" />"; str = str + "<var name=\"gun\" value=\"soldier\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"gunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"500\" />"; str = str + "<var name=\"clip\" value=\"0\" />"; str = str + "<var name=\"shotsTime\" value=\"700\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1, soldierDie2, soldierDie4, soldierDie5\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object>"; str = str + "<object name=\"only_soldier\">"; str = str + "<var name=\"base\" value=\"base_man\" />"; str = str + "<var name=\"gun\" value=\"soldier\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"gunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1, soldierDie2, soldierDie4, soldierDie5\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object> "; str = str + "<object name=\"only_mariner\">"; str = str + "<var name=\"base\" value=\"base_man\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"51\" />"; str = str + "<var name=\"bulletType\" value=\"minigunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"5\" />"; str = str + "<var name=\"reloadingTime\" value=\"25\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1, soldierDie2, soldierDie4, soldierDie5\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object>"; str = str + "<object name=\"boss_buggy\">"; str = str + "<var name=\"base\" value=\"base_boss_buggy\" />"; str = str + "<var name=\"gun\" value=\"m_gun\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"gunshot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"5\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mech\">"; str = str + "<var name=\"base\" value=\"base_mech\" />"; str = str + "<var name=\"gun\" value=\"mech_head, mech_left,mech_right\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"minigunshot, e_laser2, rocket\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 25, 7\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 80, 30\" />"; str = str + "<var name=\"reloadingTime\" value=\"19, 160, 90\" />"; str = str + "<var name=\"clip\" value=\"3, 2, 5\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 110, 6\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object> "; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"heavy_dlaser\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_in_dot\">"; str = str + "<var name=\"mainObj\" value=\"only_mariner\" />"; str = str + "<var name=\"way\" value=\"\" />"; str = str + "</object>"; str = str + "<object name=\"soldier_in_dot\">"; str = str + "<var name=\"mainObj\" value=\"only_soldier\" />"; str = str + "<var name=\"way\" value=\"\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"dot\">"; str = str + "<var name=\"linkage\" value=\"dot\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\" value=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\" value=\"51\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\" value=\"100\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\" value=\"6\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\" value=\"0\" >1 | 0</var>"; str = str + "<var name=\"ignoreHit\" value=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\" value=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\" value=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "</object>"; str = str + "<object name=\"sdot\">"; str = str + "<var name=\"linkage\" value=\"dot\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\" value=\"500\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\" value=\"51\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\" value=\"100\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\" value=\"6\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\" value=\"0\" >1 | 0</var>"; str = str + "<var name=\"ignoreHit\" value=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\" value=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\" value=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\" value=\"tower\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"20\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower2\">"; str = str + "<var name=\"linkage\" value=\"tower2\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"20\" />"; str = str + "<var name=\"damageRadius\" value=\"100\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hangar1\">"; str = str + "<var name=\"linkage\" value=\"hangar1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"300\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hangar2\">"; str = str + "<var name=\"linkage\" value=\"hangar2\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"30\" />"; str = str + "<var name=\"damageRadius\" value=\"300\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\" value=\"oil\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"splashDamage\" value=\"70\" />"; str = str + "<var name=\"damageRadius\" value=\"250\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"nuke\">"; str = str + "<var name=\"linkage\" value=\"nuke\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"1000\" />"; str = str + "<var name=\"directDamage\" value=\"1000\" />"; str = str + "<var name=\"damageRadius\" value=\"800\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tree\">"; str = str + "<var name=\"linkage\" value=\"tree\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\" value=\"fence\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\" value=\"house1\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"splashDamage\" value=\"20\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"barrel\">"; str = str + "<var name=\"linkage\" value=\"barrel\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"splashDamage\" value=\"50\" />"; str = str + "<var name=\"directDamage\" value=\"50\" />"; str = str + "<var name=\"damageRadius\" value=\"150\" />"; str = str + "<var name=\"splashDelay\" value=\"6\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"500\" />"; str = str + "<var name=\"directDamage\" value=\"75\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall_weak\">"; str = str + "<var name=\"linkage\" value=\"wall\" />"; str = str + "<var name=\"armor\" value=\"50\" />"; str = str + "<var name=\"splashDamage\" value=\"1\" />"; str = str + "<var name=\"directDamage\" value=\"20\" />"; str = str + "<var name=\"damageRadius\" value=\"1\" />"; str = str + "<var name=\"splashDelay\" value=\"1\" />"; str = str + "<var name=\"top\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"exploder1\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" >\u0412\u043E\u043E\u0431\u0449\u0435 \u0433\u043E\u0432\u043E\u0440\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u044E\u0449\u0438\u0439\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442 - \u044D\u0442\u043E \u043E\u0442\u0434\u0435\u043B\u044C\u043D\u044B\u0439 \u043A\u043B\u0430\u0441\u0441, \u043F\u043E\u044D\u0442\u043E\u043C\u0443 \u0432\u0441\u0435\u0445 \u043A\u043E\u0433\u043E \u043D\u0438 \u043F\u043E\u043F\u0430\u0434\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u0442\u044C \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0441\u044F</var>"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"30\" >\u0412\u0440\u0435\u043C\u044F \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"artCannon\" />"; str = str + "</object>"; str = str + "<object name=\"exploder2\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePointStartSound1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"2000\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"200\" />"; str = str + "<var name=\"soundKills\" value=\"artCannon\" />"; str = str + "</object>"; str = str + "<object name=\"exploder3\">"; str = str + "<var name=\"linkage\" value=\"autoExplodePointStartSound2\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"splashDamage\" value=\"10\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"3\" />"; str = str + "<var name=\"top\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"1\" />"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"explodeTimer\" value=\"2000\" />"; str = str + "<var name=\"soundKills\" value=\"artCannon\" />"; str = str + "<var name=\"notCount\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"200\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_ru\" >||||\u0413\u0435\u043D\u0435\u0440\u0430\u043B \u041C\u0430\u043A \u041A\u0430\u0440\u0442 :</var>"; str = str + "<var name=\"comment2_ru\" >\u041C\u044B \u0437\u0430\u0441\u0435\u043A\u043B\u0438 \u0433\u0438\u043F\u0435\u0440\u043F\u0435\u0440\u0435\u0445\u043E\u0434 \u0440\u044F\u0434\u043E\u043C \u0441 \u043F\u043B\u0430\u043D\u0435\u0442\u043E\u0439... \u041E \u0447\u0435\u0440\u0442! \u041E\u043D\u0438 \u043D\u0430\u0447\u0430\u043B\u0438 \u0434\u0435\u0441\u0430\u043D\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043D\u0430 \u043F\u043B\u0430\u043D\u0435\u0442\u0443! \u0418\u043D\u0436\u0435\u043D\u0435\u0440 \u0414\u0436\u043E\u043D\u0441, \u0432\u0430\u043C \u043F\u0440\u0435\u0434\u043F\u0438\u0441\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043F\u0440\u0435\u0440\u0432\u0430\u0442\u044C \u043F\u043E\u043B\u0435\u0432\u044B\u0435 \u0438\u0441\u043F\u044B\u0442\u0430\u043D\u0438\u044F \u0431\u043E\u0435\u0432\u043E\u0433\u043E \u0431\u0440\u043E\u043D\u0435\u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440\u0430 \u0438 \u0434\u043E\u0431\u0440\u0430\u0442\u044C\u0441\u044F \u0434\u043E \u0442\u043E\u0447\u043A\u0438 \u0411-362, \u0442\u0430\u043C \u043C\u044B \u0441\u043C\u043E\u0436\u0435\u043C \u0432\u0430\u0441 \u044D\u0432\u0430\u043A\u0443\u0438\u0440\u043E\u0432\u0430\u0442\u044C.</var>"; str = str + "<var name=\"comment1_en\" >||||General McKart :</var>"; str = str + "<var name=\"comment2_en\" >We have located a hyper-junction near the planet... Oh, Christ! They\u2019ve started landing on the planet! Engineer Jones, you are ordered to interrupt field tests of the armoured scaphander and reach point B-362 where we can evacuate you.</var>"; str = str + "<var name=\"comment1_fr\" >||||Le g\u00E9n\u00E9ral Mac Cart: |Nous avons d\u00E9couvert un passage de t\u00E9l\u00E9portation \u00E0 proximit\u00E9 de la plan\u00E8te...</var>"; str = str + "<var name=\"comment2_fr\" >\u041E, non! Ils ont commenc\u00E9 leur d\u00E9barquement sur la plan\u00E8te! Ing\u00E9nieur Jones, vous avez pour mission de suspendre les essais in situ du scaphandre de combat blind\u00E9 et de vous d\u00E9placer au point B -362 d\u2019o\u00F9 nous pourrons vous \u00E9vacuer.</var>"; str = str + "<var name=\"comment1_de\" >||||General Mac Cart: | Wir haben einen ultraschnellen Teleportkanal neben dem Planeten ausgemacht...</var>"; str = str + "<var name=\"comment2_de\" >Verdammt! Sie starten ihr Landeman\u00F6ver auf genau diesem Planeten! Ingenieur Jones, Du hast Order, die Kampftauglichkeitstests mit dem gepanzerten Raumanzug augenblicklich abzubrechen und Dich auf Punkt B-362 zu begeben. Von dort k\u00F6nnen wir Dich evakuieren</var>"; str = str + "<var name=\"comment1_es\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_es\" >Hemos descubierto un hiperespacio en las cercan\u00EDas del planeta\u2026 Pero \u00A1caramba! \u00A1Comenzaron el desembarco en el planeta! Ingeniero Johns, se le ordena abandonar las pruebas de campa\u00F1a de la escafandra blindada de combate y alcanzar el punto B-362. All\u00ED podremos evacuarlo.</var>"; str = str + "<var name=\"comment1_pt\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_pt\" >Nos descobrimos uma hiper travessia ao lado do planeta... Que diabo! Eles come\u00E7aram o desembarque no planeta! Engenheiro John, pare de fazer as experiencias de escafandro blindado e chegue ate o ponto B-362, e la poderemos lhe liberar.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"150\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0440\u043E\u043D\u0438 \u0442\u0430\u043D\u043A\u0430. \u0421\u043C. \u0442\u0430\u043A\u0436\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B maxArmor \u0438 maxShield \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"playerShield\" value=\"0\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0449\u0438\u0442\u0430\u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"playerAvailableWeapons\" value=\"1\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" object=\"tower2\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"1.2\" object=\"tower2\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"1.6\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"1.1\" object=\"tree\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"1.5\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"1.2\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"1.9\" object=\"tree\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"1.3\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"2.1\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"1.4\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"2.0\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"30\" mratio=\"1\" xoffset=\"120\" wayCycle=\"1\" xratio=\"100\"/>"; str = str + "<object yoffset=\"2.0\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"165\" mratio=\"1\" xoffset=\"450\" wayCycle=\"1\" xratio=\"100\"/>"; str = str + "<object yoffset=\"2.6\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"170\" mratio=\"1\" xoffset=\"450\" wayCycle=\"1\" xratio=\"100\"/>"; str = str + "<object yoffset=\"2.4\" object=\"tree\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"2.7\" object=\"fence\" xoffset=\"60\"/>"; str = str + "<object yoffset=\"2.7\" object=\"fence\" xoffset=\"110\"/>"; str = str + "<object yoffset=\"2.7\" object=\"fence\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"2.7\" object=\"fence\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"2.7\" object=\"fence\" xoffset=\"260\"/>"; str = str + "<object yoffset=\"2.2\" object=\"fence\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.2\" object=\"fence\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.2\" object=\"fence\" xoffset=\"550\"/>"; str = str + "<object yoffset=\"2.2\" object=\"fence\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.9\" object=\"tower2\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"2.4\" object=\"tower2\" xoffset=\"440\"/>"; str = str + "<object yoffset=\"2.8\" object=\"hangar1\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"3.1\" object=\"tree\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"3.3\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"16\" endFrame=\"900\" rotate=\"25\" ai=\"1\" xratio=\"85\" yratio=\"85\" xoffset=\"70\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.4\" bonus=\"miniHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.7\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.3\" object=\"tree\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.9\" object=\"tree\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3.6\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"4.0\" object=\"tree\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.2\" object=\"hangar2\" xoffset=\"60\"/>"; str = str + "<object yoffset=\"4.2\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"-90\" mratio=\"2\" xoffset=\"170\" wayCycle=\"1\" xratio=\"50\"/>"; str = str + "<object yoffset=\"4.3\" object=\"hangar2\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"4.1\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"165\" mratio=\"1\" xoffset=\"500\" wayCycle=\"1\" xratio=\"100\"/>"; str = str + "<object yoffset=\"4.4\" tank=\"line_way\" way=\"tang_way\" mainObj=\"buggy\" mratio=\"16\" rotate=\"80\" xoffset=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"miniHealth\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"4.8\" object=\"tree\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.9\" object=\"tree\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"5.0\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.0\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"5.2\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"buggy\" way=\"circle_way\" startFrame=\"100\" factor=\"-1\" endFrame=\"550\" mratio=\"12\" xratio=\"200\" yratio=\"300\" xoffset=\"280\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"buggy\" endFrame=\"500\" rotate=\"170\" mratio=\"12\" xoffset=\"520\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.0\" object=\"fence\" xoffset=\"60\"/>"; str = str + "<object yoffset=\"6.0\" object=\"fence\" xoffset=\"110\"/>"; str = str + "<object yoffset=\"6.0\" object=\"fence\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"6.1\" object=\"fence\" xoffset=\"550\"/>"; str = str + "<object yoffset=\"6.1\" object=\"fence\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.1\" object=\"fence\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"6.1\" object=\"fence\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"6.1\" object=\"fence\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"6.1\" object=\"fence\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"6.2\" object=\"tower\" xoffset=\"170\"/> "; str = str + "<object yoffset=\"6.2\" tank=\"soldier_in_dot\" xoffset=\"170\" />"; str = str + "<object yoffset=\"6.3\" object=\"tower\" xoffset=\"350\"/> "; str = str + "<object yoffset=\"6.3\" tank=\"soldier_in_dot\" xoffset=\"350\" />"; str = str + "<object yoffset=\"6.3\" bonus=\"miniHealth\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" way=\"tang_way\" mainObj=\"buggy\" mratio=\"16\" yratio=\"80\" xratio=\"60\" rotate=\"100\" xoffset=\"440\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"line_way\" way=\"tang_way\" mainObj=\"buggy\" mratio=\"16\" yratio=\"80\" xratio=\"60\" rotate=\"-45\" xoffset=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"10\" rotate=\"90\" xoffset=\"250\" endFrame=\"600\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.4\" object=\"wall_weak\" xoffset=\"550\"/>"; str = str + "<object yoffset=\"7.3\" object=\"oil\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.3\" object=\"oil\" xoffset=\"100\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_ru\" >||||\u0413\u0435\u043D\u0435\u0440\u0430\u043B \u041C\u0430\u043A \u041A\u0430\u0440\u0442: </var>"; str = str + "<var name=\"comment2_ru\" >\u041D\u0430 \u0432\u0430\u0448\u0435\u043C \u043F\u0443\u0442\u0438 \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0430 \u043A\u0440\u0443\u043F\u043D\u0430\u044F \u0433\u0440\u0443\u043F\u043F\u0438\u0440\u043E\u0432\u043A\u0430 \u043F\u0440\u043E\u0442\u0438\u0432\u043D\u0438\u043A\u0430. \u041C\u044B \u0432\u044B\u0437\u0432\u0430\u043B\u0438 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0443 \u0441 \u043E\u0440\u0431\u0438\u0442\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B \u2013 \u0431\u0443\u0434\u044C\u0442\u0435 \u043E\u0441\u0442\u043E\u0440\u043E\u0436\u043D\u044B, \u043D\u0435 \u043F\u043E\u043F\u0430\u0434\u0438\u0442\u0435 \u043F\u043E\u0434 \u0435\u0451 \u043E\u0433\u043E\u043D\u044C. \u0411\u0435\u0440\u0435\u0433\u0438\u0442\u0435 \u0446\u0435\u043D\u043D\u043E\u0435 \u043E\u0431\u043E\u0440\u0443\u0434\u043E\u0432\u0430\u043D\u0438\u0435.</var>"; str = str + "<var name=\"comment1_en\" >||||General McKart: </var>"; str = str + "<var name=\"comment2_en\" >On your journey, a large enemy grouping was discovered. We have created support with an orbital platform. Be careful, do not get under its fire. Protect the valuable equipment.</var>"; str = str + "<var name=\"comment1_fr\" >||||Le g\u00E9n\u00E9ral Mac Cart: </var>"; str = str + "<var name=\"comment2_fr\" >Nous avons d\u00E9couvert des troupes ennemies en grand nombre sur votre voie. Nous avons fait appel aux renforts depuis la plateforme orbitale \u2013 soyez vigilants, ne restez pas sur la ligne de tir. Prenez soin de vos pr\u00E9cieux \u00E9quipements.</var>"; str = str + "<var name=\"comment1_de\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_de\" >Massive Feindkonzentration auf Deiner Route gemeldet. Wir haben Hilfe von der Orbitalstation angefordert. Gib Acht, dass Du nicht in deren Schussfeld ger\u00E4tst! Sch\u00FCtze Deine wertvolle Ausr\u00FCstung!</var>"; str = str + "<var name=\"comment1_es\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_es\" >En su camino descubrimos una agrupaci\u00F3n importante de enemigos. Ya hemos pedido el env\u00EDo de un grupo de apoyo desde la plataforma orbital. Tenga cuidado, no quede bajo sus balas. Cuide los valiosos equipos.</var>"; str = str + "<var name=\"comment1_pt\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_pt\" >Na sua dire\u00E7\u00E3o foi encontrado um grande agrupamento de inimigos.Nos pedimos apoio a plataforma orbital- Tenha cuidado, n\u00E3o deixe eles lhe atirarem. 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str = str + "<object yoffset=\"10.0\" object=\"fence\" xoffset=\"360\"/>"; str = str + "<object yoffset=\"10.0\" object=\"fence\" xoffset=\"410\"/>"; str = str + "<object yoffset=\"10.0\" object=\"fence\" xoffset=\"460\"/>"; str = str + "<object yoffset=\"10.0\" object=\"fence\" xoffset=\"510\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_ru\" >||||\u0413\u0435\u043D\u0435\u0440\u0430\u043B \u041C\u0430\u043A \u041A\u0430\u0440\u0442: </var>"; str = str + "<var name=\"comment2_ru\" >\u041F\u043E\u0441\u0442\u0443\u043F\u0438\u043B\u0430 \u043D\u043E\u0432\u0430\u044F \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u044F \u2013 \u043F\u043E\u0445\u043E\u0436\u0435, \u043C\u044B \u0438\u043C\u0435\u0435\u043C \u0434\u0435\u043B\u043E \u0441 \u0441\u0435\u043A\u0442\u043E\u0439 [\u041B\u043E\u0432\u0446\u044B \u0416\u0438\u0437\u043D\u0438]. \u041E \u043D\u0438\u0445 \u043D\u0438\u0447\u0435\u0433\u043E \u043D\u0435 \u0431\u044B\u043B\u043E \u0441\u043B\u044B\u0448\u043D\u043E \u0443\u0436\u0435 \u0431\u043E\u043B\u0435\u0435 \u0441\u043E\u0442\u043D\u0438 \u043B\u0435\u0442... \u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0442\u0435\u0445\u043D\u0438\u0447\u0435\u0441\u043A\u043E\u0433\u043E \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u044F \u043F\u043E\u0434\u043E\u0437\u0440\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u044B\u0441\u043E\u043A \u2013 \u043F\u043E\u0441\u0442\u0430\u0440\u0430\u0439\u0442\u0435\u0441\u044C \u0434\u043E\u0431\u044B\u0442\u044C \u043A\u0430\u043A\u043E\u0439-\u043D\u0438\u0431\u0443\u0434\u044C \u0442\u0440\u043E\u0444\u0435\u0439 \u0434\u043B\u044F \u0438\u0437\u0443\u0447\u0435\u043D\u0438\u044F.</var>"; str = str + "<var name=\"comment1_en\" >||||General McKart: </var>"; str = str + "<var name=\"comment2_en\" >New information has arrived: it seems we are dealing with a sect [Lifecatchers]. Nothing has been heard of them for more than hundred years... The level of technical development is suspiciously high. Try to extract any trophy for research.</var>"; str = str + "<var name=\"comment1_fr\" >||||Le g\u00E9n\u00E9ral Mac Cart: | Nous avons re\u00E7u de nouvelles informations </var>"; str = str + "<var name=\"comment2_fr\" > \u2013 il semblerait que nous ayons affaire \u00E0 une secte [les Lifecatchers]. Cela fait plus de cent ans qu\u2019ils n\u2019avaient pas fait parler d\u2019eux... le niveau de leur d\u00E9veloppement technologique est \u2013 chose surprenante \u2013 tr\u00E8s \u00E9lev\u00E9 - essayez d\u2019obtenir une prise de guerre pour la faire analyser.</var>"; str = str + "<var name=\"comment1_de\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_de\" >Neuesten Meldungen zufolge haben wir es m\u00F6glicherweise mit einer Sekte zu tun (den Lebensf\u00E4ngern). Seit \u00FCber einem Jahrhundert hatte man nichts mehr von ihnen geh\u00F6rt... Ihr hoher technischer Standard ist verd\u00E4chtig. Bem\u00FChe Dich um Beutest\u00FCcke, zu Untersuchungszwecken.</var>"; str = str + "<var name=\"comment1_es\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_es\" >Recibimos nueva informaci\u00F3n. Al parecer, se trata de representantes de la secta [Cazavidas]. De ellos no se tuvo noticias durante m\u00E1s de cien a\u00F1os... Su nivel de desarrollo t\u00E9cnico es sospechosamente alto. Trate de conseguir alg\u00FAn trofeo de guerra para investigarlo.</var>"; str = str + "<var name=\"comment1_pt\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_pt\" >Chegou uma nova informa\u00E7\u00E3o - parece que estamos lidando com a seita dos [Ca\u00E7adores de Vidas]. Sobre eles ja n\u00E3o se ouvia falar nada ha mais de cem anos... Suspeita-se que o nivel de desenvolvimento tecnico deles e alto, se esforce para pegar qualquer objeto para estudo.</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"150\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0440\u043E\u043D\u0438 \u0442\u0430\u043D\u043A\u0430. \u0421\u043C. \u0442\u0430\u043A\u0436\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B maxArmor \u0438 maxShield \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"playerShield\" value=\"0\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0449\u0438\u0442\u0430\u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.4\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"1.4\" object=\"barrel\" xoffset=\"300\"/>"; 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str = str + "<var name=\"comment2_ru\" >\u0418\u043D\u0436\u0435\u043D\u0435\u0440\u043D\u044B\u0439 \u0430\u043D\u0430\u043B\u0438\u0437 \u0437\u0430\u0445\u0432\u0430\u0447\u0435\u043D\u043D\u043E\u0439 \u0432\u0430\u043C\u0438 \u0440\u0430\u043A\u0435\u0442\u043D\u043E\u0439 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438 \u043F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0435\u0442 \u0435\u0451 \u0438\u043D\u043E\u043F\u043B\u0430\u043D\u0435\u0442\u043D\u043E\u0435 \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u0435. \u0412\u043F\u0440\u043E\u0447\u0435\u043C, \u043C\u044B \u0441\u0443\u043C\u0435\u043B\u0438 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0435\u0435 \u043D\u0430 \u0432\u0430\u0448 \u0431\u043E\u0435\u0432\u043E\u0439 \u0441\u043A\u0430\u0444\u0430\u043D\u0434\u0440. \u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u043E\u0440\u0443\u0436\u0438\u0435\u043C \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u043F\u043E \u043A\u043B\u0430\u0432\u0438\u0448\u0430\u043C [1] \u0438 [2]. \u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0430\u0439\u0442\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043A \u0411-362.</var>"; str = str + "<var name=\"comment1_en\" >||General McKart: ||Your evacuation has been cancelled: it is necessary for us to gather more information.</var>"; str = str + "<var name=\"comment2_en\" >The engineering analysis of the rocket installation seized by you shows that it is of extraterrestrial origin. However, we have managed to include it on your combat survival suit. Switching between the weapon occurs on keys \u201C1\u201D and \u201C2\u201D. Continue your movement to B-362.</var>"; str = str + "<var name=\"comment1_fr\" >|||Le g\u00E9n\u00E9ral Mac Cart: |Votre \u00E9vacuation est report\u00E9e, nous avons besoin d\u2019informations suppl\u00E9mentaires </var>"; str = str + "<var name=\"comment2_fr\" >L\u2019analyse technique du lance-fus\u00E9es que vous avez pris a r\u00E9v\u00E9l\u00E9 son origine extra-terrestre. Du reste, vous avez r\u00E9ussi \u00E0 l\u2019installer sur votre scaphandre de combat. Pour le changement d\u2019armes cliquez sur les touches [1] et [2]. Continuez \u00E0 avancer vers le B-362.</var>"; str = str + "<var name=\"comment1_de\" >|||General Mac Cart: |Deine Evakuierung wird verschoben. Wir brauchen mehr Informationen.</var>"; str = str + "<var name=\"comment2_de\" >Die technische Analyse des von Dir erbeuteten Raketenwerfers deutet auf seine au\u00DFerirdische Herkunft. Wir konnten ihn \u00FCbrigens auf Deinen Kampfanzug montieren. Du kannst mit den Tasten [1] und [2] zwischen den Waffen hin und her schalten. R\u00FCck weiter vor auf B-362.</var>"; str = str + "<var name=\"comment1_es\" >|||General Mac Cart: |Su evacuaci\u00F3n se suspende. Necesitamos m\u00E1s informaci\u00F3n.</var>"; str = str + "<var name=\"comment2_es\" >El an\u00E1lisis ingenieril del lanzacohetes que Usted les quit\u00F3 indica que es de otro planeta. No obstante, logramos instalarlo en su escafandra de combate. El cambio de armas se hace utilizando las teclas [1] y [2]. Siga avanzando hacia el objetivo B-362.</var>"; str = str + "<var name=\"comment1_pt\" >|||General Mac Cart: |Resolvemos mudar o prazo da sua liberta\u00E7\u00E3o, precisamos de mais informa\u00E7\u00F5es</var>"; str = str + "<var name=\"comment2_pt\" >A analise de engenharia tecnica da instala\u00E7\u00F5 de missel capturado por voc\u00EA mostra que ele e originario de outro planeta. Alias tivemos a audacia de instala-lo no seu escafandro blindado. A mudan\u00E7a de armas ocorre nas teclas [1] e [2]. Continui a manusear a B-362.</var>"; str = str + "<var name=\"playerX\" value=\"300\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerArmor\" value=\"150\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0440\u043E\u043D\u0438 \u0442\u0430\u043D\u043A\u0430. \u0421\u043C. \u0442\u0430\u043A\u0436\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B maxArmor \u0438 maxShield \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"playerShield\" value=\"0\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0449\u0438\u0442\u0430\u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" object=\"barrel\" xoffset=\"300\"/>"; 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str = str + "<object yoffset=\"10.0\" object=\"wall_weak\" xoffset=\"550\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_ru\" >||||\u0413\u0435\u043D\u0435\u0440\u0430\u043B \u041C\u0430\u043A \u041A\u0430\u0440\u0442: </var>"; str = str + "<var name=\"comment2_ru\" >\u041F\u043E\u0441\u043B\u0435 \u0433\u0438\u043F\u043D\u043E\u0434\u043E\u043F\u0440\u043E\u0441\u0430 \u043F\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u043D\u0430\u043C \u0443\u0434\u0430\u043B\u043E\u0441\u044C \u0443\u0437\u043D\u0430\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u044B \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u0431\u0430\u0437\u044B Lifecathers. \u041D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u0435\u0435 \u0443\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0442\u044C. \u0414\u043B\u044F \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0435\u043D\u0438\u044F \u0441\u0435\u043A\u0440\u0435\u0442\u043D\u043E\u0441\u0442\u0438 \u043C\u044B \u0432\u044B\u0441\u0430\u0434\u0438\u043C \u0432\u0430\u0441 \u0432\u0434\u0430\u043B\u0438 \u043E\u0442 \u0431\u0430\u0437\u044B - \u0431\u0443\u0434\u044C\u0442\u0435 \u043E\u0441\u0442\u043E\u0440\u043E\u0436\u043D\u044B, \u043F\u043E \u043F\u0443\u0442\u0438 \u043C\u043E\u0433\u0443\u0442 \u0431\u044B\u0442\u044C \u0437\u0430\u0441\u0430\u0434\u044B.</var>"; str = str + "<var name=\"comment1_en\" >||||General McKart: </var>"; str = str + "<var name=\"comment2_en\" >The hypnotic interrogation of a prisoner, we managed to discover the coordinates of the main base Lifecatchers. It is necessary to destroy it. To maintain secrecy, we shall land you far from the base. Be careful, as on the way there may be ambushes.</var>"; str = str + "<var name=\"comment1_fr\" >||||Le g\u00E9n\u00E9ral Mac Cart: </var>"; str = str + "<var name=\"comment2_fr\" >Lors d\u2019un interrogatoire par hypnose, un prisonnier nous a livr\u00E9 les coordonn\u00E9es de la principale base des Lifecathers. Il faut la d\u00E9truire. Afin d\u2019assurer le secret de l\u2019op\u00E9ration, nous vous d\u00E9poserons loin de la base \u2013 soyez vigilant, des embuscades sont possibles en cours de route.</var>"; str = str + "<var name=\"comment1_de\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_de\" >Nach dem Hypnoseverh\u00F6r eines Gefangenen konnten wir die Koordinaten der Lifecatcher und ihres Hauptquartiers bestimmen. Du musst es zerst\u00F6ren. Um die Operation geheim zu halten, setzen wir Dich in einiger Entfernung zu ihrer Basis ab. Sei vorsichtig, dass Du unterwegs in keinen Hinterhalt ger\u00E4tst!</var>"; str = str + "<var name=\"comment1_es\" >||||General Mac Cart:</var>"; str = str + "<var name=\"comment2_es\" >Despu\u00E9s de interrogar al prisionero bajo los efectos de la hipnosis, logramos conocer las coordenadas de la base principal de los Cazavidas. Debemos destruirla. Para que no lo descubran lo desembarcaremos lejos de la base. Tenga cuidado, por el camino puede haber emboscadas.</var>"; str = str + "<var name=\"comment1_pt\" >||||General Mac Cart:</var>"; str = str + "<var name=\"comment2_pt\" >Depois do territorio hipnotico do prisioneiro nos conseguimos saber as principais coordenadas da base Lifecathers. E necessario destrui-la. Para garantia dos nossos segredos nos ajudaremos a voce desembarcar longe da base- tenha cuidado, pelo caminho pode haver emboscadas.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerArmor\" value=\"150\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0440\u043E\u043D\u0438 \u0442\u0430\u043D\u043A\u0430. \u0421\u043C. \u0442\u0430\u043A\u0436\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B maxArmor \u0438 maxShield \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"playerShield\" value=\"0\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0449\u0438\u0442\u0430\u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.2\" bonus=\"nuclearRocket\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"1.9\" bonus=\"miniHealth\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"1\" endFrame=\"300\" xoffset=\"250\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" factor=\"-1\" mratio=\"1\" endFrame=\"300\" xoffset=\"100\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.5\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"2\" endFrame=\"300\" xoffset=\"220\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"3\" endFrame=\"300\" xoffset=\"230\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.7\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"2\" endFrame=\"300\" xoffset=\"380\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.7\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"4\" endFrame=\"300\" xoffset=\"280\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"1.9\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"2\" endFrame=\"300\" xoffset=\"260\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.0\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"2\" factor=\"-1\" endFrame=\"300\" xoffset=\"120\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.1\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"1\" endFrame=\"300\" xoffset=\"320\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.1\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"1\" endFrame=\"300\" xoffset=\"160\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.3\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"1\" endFrame=\"300\" xoffset=\"250\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.4\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"4\" factor=\"-1\" endFrame=\"300\" xoffset=\"280\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"2\" endFrame=\"300\" xoffset=\"160\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"2.5\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"1\" endFrame=\"300\" xoffset=\"320\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.7\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"2\" endFrame=\"300\" factor=\"-1\" xoffset=\"260\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.8\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"2\" endFrame=\"300\" xoffset=\"400\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.9\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"1\" endFrame=\"300\" xoffset=\"320\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.9\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"1\" endFrame=\"300\" factor=\"-1\" xoffset=\"160\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.9\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"3\" endFrame=\"300\" xoffset=\"280\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"norm_launcher\" way=\"circle_way\" xratio=\"200\" yratio=\"300\" mratio=\"5\" xoffset=\"-20\" endFrame=\"550\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"norm_launcher\" way=\"circle_way\" xratio=\"220\" yratio=\"320\" mratio=\"4\" xoffset=\"-30\" endFrame=\"550\" factor=\"-1\" ai=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"heavy_launcher\" rotate=\"-90\" mratio=\"2\" endFrame=\"400\" xoffset=\"280\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"3.5\" bonus=\"fullShield\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.3\" bonus=\"fullHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.6\" object=\"house1\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"4.7\" object=\"house1\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.8\" object=\"tree\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.8\" object=\"tree\" xoffset=\"130\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"0\" xoffset=\"460\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"5.0\" tank=\"line_way\" mainObj=\"norm_launcher\" way=\"circle_way\" xratio=\"100\" yratio=\"100\" mratio=\"6\" xoffset=\"-30\" endFrame=\"550\" factor=\"-1\" ai=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.8\" object=\"fence\" xoffset=\"400\"/> "; str = str + "<object yoffset=\"4.8\" object=\"fence\" xoffset=\"450\"/> "; str = str + "<object yoffset=\"4.8\" object=\"fence\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"5.0\" object=\"tree\" xoffset=\"110\"/>"; str = str + "<object yoffset=\"5.0\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"0\" xoffset=\"120\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"5.0\" object=\"house1\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"5.0\" object=\"house1\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" way=\"line_way2\" mainObj=\"buggy\" mratio=\"10\" xoffset=\"50\" endFrame=\"400\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"5.2\" object=\"fence\" xoffset=\"450\"/> "; str = str + "<object yoffset=\"5.2\" object=\"fence\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"5.1\" object=\"fence\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"5.3\" object=\"house1\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"5.4\" object=\"house1\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"5.5\" object=\"fence\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"5.5\" object=\"fence\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"mariner\" way=\"circle_way\" endFrame=\"500\" mratio=\"3\" xratio=\"150\" yratio=\"250\" xoffset=\"300\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"mariner\" way=\"circle_way\" endFrame=\"400\" mratio=\"5\" xratio=\"100\" yratio=\"250\" xoffset=\"360\" ai=\"1\" wayCycle=\"1\" />"; str = str + "<object yoffset=\"5.6\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"0\" xoffset=\"130\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.8\" object=\"house1\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"5.9\" object=\"fence\" xoffset=\"350\"/> "; str = str + "<object yoffset=\"5.9\" object=\"fence\" xoffset=\"400\"/> "; str = str + "<object yoffset=\"5.9\" object=\"fence\" xoffset=\"450\"/> "; str = str + "<object yoffset=\"5.9\" object=\"fence\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"6.2\" bonus=\"fullHealth\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"6.0\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"6.1\" object=\"tree\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"6.3\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.8\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"10\" xoffset=\"150\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"10\" xoffset=\"400\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.4\" object=\"tree\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"6.5\" object=\"tree\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"6.8\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"7.1\" tank=\"line_way\" mainObj=\"buggy\" way=\"circle_way\" xratio=\"200\" yratio=\"200\" mratio=\"10\" xoffset=\"50\" endFrame=\"200\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"norm_launcher\" way=\"circle_way\" xratio=\"220\" yratio=\"220\" mratio=\"3\" xoffset=\"100\" endFrame=\"300\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.2\" tank=\"line_way\" mainObj=\"buggy\" xratio=\"200\" yratio=\"200\" way=\"circle_way\" mratio=\"4\" xoffset=\"50\" endFrame=\"200\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"7.6\" tank=\"line_way\" mainObj=\"norm_launcher\" xratio=\"220\" way=\"circle_way\" yratio=\"220\" mratio=\"3\" xoffset=\"60\" endFrame=\"300\" ai=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.4\" object=\"tree\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"7.5\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"7.6\" object=\"tree\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"8.0\" object=\"tree\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.1\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"8.3\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"7.6\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"2\" endFrame=\"300\" factor=\"-1\" xoffset=\"260\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"7.8\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"2\" endFrame=\"300\" xoffset=\"400\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"8.1\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"1\" endFrame=\"300\" xoffset=\"320\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"8.3\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"1\" endFrame=\"300\" factor=\"-1\" xoffset=\"160\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"3\" endFrame=\"300\" xoffset=\"280\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"8.2\" object=\"oil\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"8.6\" bonus=\"fullShield\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"8.8\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"3\" xoffset=\"500\" endFrame=\"200\" rotate=\"110\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.2\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"3\" xoffset=\"100\" endFrame=\"200\" rotate=\"50\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.3\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"3\" xoffset=\"300\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.7\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"3\" xoffset=\"500\" endFrame=\"200\" rotate=\"180\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"3\" xoffset=\"100\" endFrame=\"200\" rotate=\"80\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.7\" object=\"tree\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"8.9\" object=\"tree\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"9.5\" object=\"tree\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"9.6\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"9.8\" bonus=\"miniHealth\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"3\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.6\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"4\" xoffset=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.7\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"2\" xoffset=\"270\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.7\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"10.8\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"10.9\" object=\"oil\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"11.0\" object=\"oil\" xoffset=\"380\"/> "; str = str + "<object yoffset=\"11.2\" object=\"tree\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"11.3\" object=\"tree\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"11.5\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"11.8\" object=\"tree\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"11.9\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"11.2\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"3\" xoffset=\"150\" endFrame=\"200\" rotate=\"80\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.5\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"11\" xoffset=\"150\" endFrame=\"300\" rotate=\"10\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"10\" xoffset=\"100\" endFrame=\"300\" rotate=\"30\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.3\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"10\" xoffset=\"200\" endFrame=\"300\" rotate=\"30\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"11.3\" bonus=\"doping\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"11.9\" object=\"tree\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"12.1\" object=\"tree\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"12.2\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"12.7\" object=\"tree\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"12.8\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"11.4\" tank=\"line_way\" mainObj=\"buggy\" way=\"sin_way\" mratio=\"10\" xoffset=\"150\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"11.6\" tank=\"line_way\" mainObj=\"buggy\" way=\"sin_way\" mratio=\"10\" xoffset=\"150\" factor=\"-1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"12.0\" tank=\"line_way\" mainObj=\"buggy\" way=\"sin_way\" mratio=\"10\" xoffset=\"250\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"12.1\" tank=\"line_way\" mainObj=\"buggy\" way=\"sin_way\" mratio=\"10\" xoffset=\"250\" factor=\"-1\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"12.3\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"10\" xoffset=\"275\" endFrame=\"300\" rotate=\"45\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"3\" xoffset=\"100\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"3\" xoffset=\"200\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"3\" xoffset=\"350\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"3\" xoffset=\"450\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.7\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"12.7\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"12.7\" object=\"oil\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"12.7\" object=\"oil\" xoffset=\"380\"/> "; str = str + "<object yoffset=\"13.1\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"1\" xoffset=\"150\" rotate=\"90\" endFrame=\"2\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.2\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"1\" xoffset=\"250\" rotate=\"90\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.1\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"1\" xoffset=\"350\" rotate=\"90\" endFrame=\"2\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"12.9\" object=\"tree\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"13.1\" object=\"tree\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"13.2\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"13.7\" object=\"tree\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"13.8\" object=\"tree\" xoffset=\"500\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_ru\" >||||\u0413\u0435\u043D\u0435\u0440\u0430\u043B \u041C\u0430\u043A \u041A\u0430\u0440\u0442: </var>"; str = str + "<var name=\"comment2_ru\" >\u041F\u043E \u0434\u043E\u043D\u0435\u0441\u0435\u043D\u0438\u044F\u043C \u0440\u0430\u0437\u0432\u0435\u0434\u043A\u0438, \u043F\u043E\u0434\u0441\u0442\u0443\u043F\u044B \u043A \u0431\u0430\u0437\u0435 \u0445\u043E\u0440\u043E\u0448\u043E \u043E\u0445\u0440\u0430\u043D\u044F\u044E\u0442\u0441\u044F. \u0412\u0430\u0448\u0430 \u0437\u0430\u0434\u0430\u0447\u0430 - \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E \u043E\u0447\u0438\u0441\u0442\u0438\u0442\u044C \u043E\u0442 \u043D\u0435\u043F\u0440\u0438\u044F\u0442\u0435\u043B\u044F \u044D\u0442\u043E\u0442 \u0443\u0447\u0430\u0441\u0442\u043E\u043A \u0444\u0440\u043E\u043D\u0442\u0430. \u041C\u044B \u0434\u043E\u0432\u0435\u0440\u044F\u0435\u043C \u0432\u0430\u043C \u0442\u0440\u043E\u0444\u0435\u0439\u043D\u044B\u0439 \u043B\u0430\u0437\u0435\u0440\u043D\u044B\u0439 \u0438\u0437\u043B\u0443\u0447\u0430\u0442\u0435\u043B\u044C, \u043F\u0440\u043E\u0442\u0435\u0441\u0442\u0438\u0440\u0443\u0435\u0442\u0435 \u0435\u0433\u043E \u0443\u0436\u0435 \u0432 \u0431\u043E\u044E, \u043E\u043D \u043F\u043E\u0434 \u0446\u0438\u0444\u0440\u043E\u0439 [3].</var>"; str = str + "<var name=\"comment1_en\" >||||General McKart: </var>"; str = str + "<var name=\"comment2_en\" >According to investigation reports, the approaches to the base are well protected. Your task is to completely clear the enemy from this section of the front. We entrust you with a trophy laser emitter: test it in combat, under number [3].</var>"; str = str + "<var name=\"comment1_fr\" >||||Le g\u00E9n\u00E9ral Mac Cart: </var>"; str = str + "<var name=\"comment2_fr\" >Selon le service de reconnaissance, les acc\u00E8s de la base sont bien gard\u00E9s. Votre mission est de lib\u00E9rer totalement cette partie du front. Nous vous confions une prise de guerre \u2013 un irradiateur laser \u2013 testez-le pendant le combat \u2013 touche [3].</var>"; str = str + "<var name=\"comment1_de\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_de\" >Unsere Aufkl\u00E4rung hat gemeldet, dass die Zug\u00E4nge zur Basis scharf bewacht werden. Deine Aufgabe ist es, diesen Frontabschnitt vollst\u00E4ndig vom Gegner zu s\u00E4ubern. Wir vertrauen Dir aus Beutebest\u00E4nden diesen Laserstrahler an. Erprobe ihn im Kampf. Er steckt unter Ziffer [3].</var>"; str = str + "<var name=\"comment1_es\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_es\" >Seg\u00FAn nos informa el servicio secreto, los accesos a la base est\u00E1n bien custodiados. Su tarea consiste en eliminar al enemigo ubicado en ese sector. Le confiamos el emisor de radiaciones l\u00E1ser de trofeo. Pru\u00E9belo en combate. Lleva el n\u00FAmero [3].</var>"; str = str + "<var name=\"comment1_pt\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_pt\" >Pelos relatorios do agente secreto, a entrada da base esta bem guarnecida. Sua tarefa e eliminar totalmente os inimigos desse terreno de combate. Nos cofiaremos a voc\u00EA um lazer capturado da m\u00E3o do inimigo, e voc\u00EA ja podera testa-lo no combate, ele esta embaixo do numero [3].</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"3\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerArmor\" value=\"150\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0440\u043E\u043D\u0438 \u0442\u0430\u043D\u043A\u0430. \u0421\u043C. \u0442\u0430\u043A\u0436\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B maxArmor \u0438 maxShield \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"playerShield\" value=\"0\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0449\u0438\u0442\u0430\u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"3.0\" object=\"wall_weak\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"soldier_in_dot\" xoffset=\"125\" />"; str = str + "<object yoffset=\"3.0\" object=\"tower\" xoffset=\"125\"/>"; str = str + "<object yoffset=\"3.0\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.0\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"soldier_in_dot\" xoffset=\"275\" />"; str = str + "<object yoffset=\"3.0\" object=\"tower\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"3.0\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.0\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.0\" tank=\"soldier_in_dot\" xoffset=\"425\" />"; str = str + "<object yoffset=\"3.0\" object=\"tower\" xoffset=\"425\"/>"; str = str + "<object yoffset=\"3.0\" object=\"wall_weak\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"3.0\" object=\"wall_weak\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"3.0\" object=\"wall_weak\" xoffset=\"550\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"1\" endFrame=\"300\" xoffset=\"160\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.0\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"2\" endFrame=\"300\" xoffset=\"220\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.2\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"3\" endFrame=\"300\" xoffset=\"280\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.1\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"1\" endFrame=\"300\" xoffset=\"320\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"2.0\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"2\" endFrame=\"300\" xoffset=\"400\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.1\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"1\" endFrame=\"300\" xoffset=\"100\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"2\" endFrame=\"300\" xoffset=\"220\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"3\" endFrame=\"300\" xoffset=\"230\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.4\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"1\" endFrame=\"300\" xoffset=\"240\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.9\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"2\" endFrame=\"300\" xoffset=\"160\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"4\" endFrame=\"300\" xoffset=\"280\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"1\" endFrame=\"300\" xoffset=\"400\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.9\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"2\" endFrame=\"300\" xoffset=\"260\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"2\" endFrame=\"300\" xoffset=\"380\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.3\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"1\" endFrame=\"300\" xoffset=\"100\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"1.8\" bonus=\"miniHealth\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3.2\" bonus=\"miniShield\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.2\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"2\" endFrame=\"500\" rotate=\"70\" xoffset=\"150\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"4.6\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"2\" endFrame=\"500\" rotate=\"80\" xoffset=\"350\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.3\" object=\"barrel\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"5.3\" object=\"barrel\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"5.3\" object=\"barrel\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.3\" object=\"barrel\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"420\"/> "; str = str + "<object yoffset=\"5.4\" object=\"wall_weak\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"5.6\" bonus=\"miniHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"5.9\" bonus=\"nuclearRocket\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"2\" rotate=\"90\" xoffset=\"250\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"line_way\" mainObj=\"heavy_launcher\" mratio=\"2\" endFrame=\"450\" rotate=\"-90\" xoffset=\"370\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"8.4\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"2\" xoffset=\"150\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.0\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"10\" way=\"circle_way\" xratio=\"150\" yratio=\"300\" endFrame=\"450\" xoffset=\"80\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.9\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"10\" way=\"circle_way\" xratio=\"-250\" yratio=\"300\" endFrame=\"500\" xoffset=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"miniShield\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"9.0\" bonus=\"miniShield\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"8.7\" bonus=\"miniHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"nuclearRocket\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"10.6\" bonus=\"fullHealth\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"4\" endFrame=\"450\" xoffset=\"110\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"9.5\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"4\" endFrame=\"450\" rotate=\"180\" xoffset=\"500\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"heavy_tlaser\" way=\"circle_way\" mratio=\"2\" yratio=\"-250\" xratio=\"250\" startFrame=\"400\" endFrame=\"700\" xoffset=\"200\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"10.2\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"3\" endFrame=\"700\" rotate=\"180\" xoffset=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.0\" object=\"fence\" xoffset=\"60\"/>"; str = str + "<object yoffset=\"9.0\" object=\"fence\" xoffset=\"110\"/>"; str = str + "<object yoffset=\"9.0\" object=\"fence\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"9.0\" object=\"fence\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"9.0\" object=\"fence\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"9.0\" object=\"fence\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"9.2\" object=\"oil\" xoffset=\"140\"/>"; str = str + "<object yoffset=\"9.3\" object=\"oil\" xoffset=\"460\"/>"; str = str + "<object yoffset=\"9.7\" object=\"oil\" xoffset=\"490\"/>"; str = str + "<object yoffset=\"10.0\" object=\"oil\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"9.6\" object=\"hangar1\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"10.4\" object=\"hangar1\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"10.4\" object=\"oil\" xoffset=\"130\"/>"; str = str + "<object yoffset=\"10.8\" object=\"fence\" xoffset=\"60\"/>"; str = str + "<object yoffset=\"10.8\" object=\"fence\" xoffset=\"110\"/>"; str = str + "<object yoffset=\"10.8\" object=\"fence\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"10.8\" object=\"fence\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"10.8\" object=\"fence\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"10.8\" object=\"fence\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"10.8\" object=\"fence\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"10.8\" object=\"fence\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.2\" object=\"dot\" xoffset=\"445\"/>"; str = str + "<object yoffset=\"11.2\" tank=\"mariner_in_dot\" xoffset=\"445\" />"; str = str + "<object yoffset=\"11.2\" object=\"dot\" xoffset=\"495\"/>"; str = str + "<object yoffset=\"11.2\" tank=\"mariner_in_dot\" xoffset=\"495\" />"; str = str + "<object yoffset=\"11.5\" object=\"dot\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"11.5\" tank=\"mariner_in_dot\" xoffset=\"100\" />"; str = str + "<object yoffset=\"11.5\" object=\"dot\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.5\" tank=\"mariner_in_dot\" xoffset=\"150\" />"; str = str + "<object yoffset=\"11.2\" object=\"wall_weak\" xoffset=\"375\"/>"; str = str + "<object yoffset=\"11.5\" object=\"wall_weak\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"fullHealth\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"12.3\" bonus=\"nuclearRocket\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"12.1\" object=\"house1\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"12.5\" object=\"house1\" xoffset=\"385\"/>"; str = str + "<object yoffset=\"13.0\" object=\"house1\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"12.0\" object=\"tree\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"12.4\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"13.0\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"13.1\" object=\"tree\" xoffset=\"520\"/>"; str = str + "<object yoffset=\"12.6\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"12.9\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"12.2\" object=\"house1\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"12.6\" object=\"house1\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"13.1\" object=\"house1\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"12.4\" tank=\"line_way\" mainObj=\"norm_tlaser\" way=\"circle_way\" mratio=\"4\" yratio=\"-200\" xratio=\"-300\" startFrame=\"300\" endFrame=\"700\" xoffset=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.5\" tank=\"line_way\" mainObj=\"buggy\" way=\"circle_way\" mratio=\"10\" yratio=\"-200\" xratio=\"300\" startFrame=\"300\" endFrame=\"700\" xoffset=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.2\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"4\" yratio=\"100\" xratio=\"130\" startFrame=\"200\" endFrame=\"900\" way=\"tang_way\" xoffset=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.2\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"3\" yratio=\"180\" xratio=\"180\" startFrame=\"700\" endFrame=\"1200\" way=\"circle_way\" xoffset=\"490\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.8\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"13.4\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"13.8\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.5\" object=\"tree\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"13.6\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"13.6\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"13.9\" object=\"tree\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"13.3\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"13.7\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.6\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"13.4\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"14.0\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"14.2\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.1\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"14.2\" object=\"tree\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"14.0\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"14.0\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"14.4\" object=\"tree\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"14.4\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"14.6\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"14.6\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"14.5\" object=\"tree\" xoffset=\"500\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_ru\" >||||\u0413\u0435\u043D\u0435\u0440\u0430\u043B \u041C\u0430\u043A \u041A\u0430\u0440\u0442: </var>"; str = str + "<var name=\"comment2_ru\" >\u0420\u0430\u0437\u0432\u0435\u0434\u043A\u0430 \u0441\u043E\u043E\u0431\u0449\u0438\u043B\u0430 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u044B \u043A\u043E\u043C\u0430\u043D\u0434\u043D\u043E\u0433\u043E \u043F\u0443\u043D\u043A\u0442\u0430 \u043F\u0440\u043E\u0442\u0438\u0432\u043D\u0438\u043A\u0430. \u0412\u0430\u0448\u0430 \u0437\u0430\u0434\u0430\u0447\u0430 - \u0437\u0430\u0445\u0432\u0430\u0442\u0438\u0442\u044C \u00AB\u044F\u0437\u044B\u043A\u0430\u00BB \u0438\u0437 \u0432\u044B\u0441\u0448\u0435\u0433\u043E \u0441\u043E\u0441\u0442\u0430\u0432\u0430 \u043A\u043E\u043C\u0430\u043D\u0434\u043E\u0432\u0430\u043D\u0438\u044F.</var>"; str = str + "<var name=\"comment1_en\" >||||General McKart: </var>"; str = str + "<var name=\"comment2_en\" >Intelligence has informed us of the coordinates of the opponent\u2019s command centre. Your task is to capture the \u201Ctongue\u201D of the supreme command structure.</var>"; str = str + "<var name=\"comment1_fr\" >||||Le g\u00E9n\u00E9ral Mac Cart: </var>"; str = str + "<var name=\"comment2_fr\" >Le service de reconnaissance a communiqu\u00E9 les coordonn\u00E9es du quartier g\u00E9n\u00E9ral ennemi. Votre mission est de faire prisonnier un officier de haut rang.</var>"; str = str + "<var name=\"comment1_de\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_de\" >Unsere Aufkl\u00E4rung meldet die Koordinaten des feindlichen Gefechtsstands. Deine Aufgabe: Nimm jemanden aus der h\u00F6heren F\u00FChrungsebene gefangen und bring ihn zum Verh\u00F6r.</var>"; str = str + "<var name=\"comment1_es\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_es\" >El servicio secreto dio a conocer las coordenadas del puesto de mando del enemigo. Su tarea consiste en capturar a un miembro del mando supremo.</var>"; str = str + "<var name=\"comment1_pt\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_pt\" >O agente secreto comunicou as coordenadas do ponto de comando do inimigo. Sua tarefa - pegar como refem um homem do alto comando.</var>"; str = str + "<var name=\"playerX\" value=\"200\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"3\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerArmor\" value=\"150\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0440\u043E\u043D\u0438 \u0442\u0430\u043D\u043A\u0430. \u0421\u043C. \u0442\u0430\u043A\u0436\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B maxArmor \u0438 maxShield \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"playerShield\" value=\"0\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0449\u0438\u0442\u0430\u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" object=\"tree\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"1.4\" object=\"tree\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"1.5\" object=\"tree\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"1.7\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"4\" xoffset=\"60\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"1.6\" tank=\"line_way\" mainObj=\"norm_tlaser\" mratio=\"6\" xoffset=\"60\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"60\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"110\"/>"; str = str + "<object yoffset=\"2.1\" object=\"wall\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"2.1\" object=\"tower\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"2.1\" tank=\"soldier_in_dot\" xoffset=\"240\" />"; str = str + "<object yoffset=\"2.5\" tank=\"circle_way\" mainObj=\"mariner\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-5\" endFrame=\"400\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"2.3\" tank=\"circle_way\" mainObj=\"mariner\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-5\" endFrame=\"400\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.4\" object=\"tower\" xoffset=\"360\"/>"; str = str + "<object yoffset=\"2.4\" tank=\"soldier_in_dot\" xoffset=\"360\" />"; str = str + "<object yoffset=\"2.1\" object=\"tree\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"2.2\" object=\"tree\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"2.7\" object=\"tree\" xoffset=\"70\"/>"; str = str + "<object yoffset=\"3.3\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"3.1\" object=\"tower\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"3.1\" tank=\"soldier_in_dot\" xoffset=\"100\" />"; str = str + "<object yoffset=\"3.1\" object=\"tower\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"3.1\" tank=\"soldier_in_dot\" xoffset=\"500\" /> "; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"185\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall_weak\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"3.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"6\" xoffset=\"100\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.6\" tank=\"line_way\" mainObj=\"norm_tlaser\" mratio=\"2\" xoffset=\"275\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.8\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"6\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"3.9\" object=\"oil\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"3.9\" object=\"oil\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"4.0\" object=\"tree\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.1\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"4.3\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"4.0\" bonus=\"doping\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.2\" bonus=\"miniHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.6\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"line_way\" mainObj=\"norm_tlaser\" way=\"sin_way\" mratio=\"4\" xoffset=\"100\" rotate=\"-90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"line_way\" mainObj=\"norm_dlaser\" way=\"sin_way\" mratio=\"5\" xoffset=\"50\" factor=\"-1\" rotate=\"90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"fullShield\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"5.2\" object=\"tree\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"5.4\" object=\"tree\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"5.6\" object=\"tree\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"5.4\" object=\"tree\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"5.7\" object=\"tree\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"5.9\" object=\"tree\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"6.0\" tank=\"line_way\" mainObj=\"norm_tlaser\" way=\"circle_way\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"50\" endFrame=\"200\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"6.0\" tank=\"line_way\" mainObj=\"norm_tlaser\" way=\"circle_way\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"100\" endFrame=\"200\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"6.1\" object=\"tree\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"6.3\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"heavy_dtlaser\" mratio=\"4\" xoffset=\"150\" rotate=\"60\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.2\" object=\"tree\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"6.3\" object=\"tree\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"6.6\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"norm_tlaser\" way=\"circle_way\" xratio=\"200\" yratio=\"200\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"norm_tlaser\" way=\"circle_way\" xratio=\"200\" yratio=\"200\" mratio=\"5\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"7.2\" tank=\"line_way\" mainObj=\"heavy_launcher\" mratio=\"7\" xoffset=\"320\" rotate=\"90\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.4\" object=\"tree\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"7.6\" object=\"tree\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"7.5\" bonus=\"nuclearRocket\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"7.5\" bonus=\"miniHealth\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"7.6\" bonus=\"miniShield\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"7.8\" object=\"tower\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"7.8\" tank=\"soldier_in_dot\" xoffset=\"180\" />"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.8\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"7.8\" object=\"tower\" xoffset=\"360\"/> "; str = str + "<object yoffset=\"7.8\" tank=\"soldier_in_dot\" xoffset=\"360\" /> "; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"norm_tlaser\" mratio=\"3\" xoffset=\"100\" rotate=\"75\" endFrame=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"4\" xoffset=\"170\" rotate=\"75\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"norm_tlaser\" mratio=\"4\" xoffset=\"50\" rotate=\"-75\" endFrame=\"100\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"4\" xoffset=\"150\" rotate=\"-75\" endFrame=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"8.4\" object=\"oil\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"3\" xoffset=\"50\" rotate=\"-20\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.7\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"4\" xoffset=\"50\" rotate=\"-20\" endFrame=\"200\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.7\" object=\"tree\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"8.8\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"9.0\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"8.8\" bonus=\"miniHealth\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"9.4\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"9.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.4\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"5\" xoffset=\"275\" rotate=\"-10\" endFrame=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.6\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"9.6\" object=\"wall\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"9.6\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"5\" xoffset=\"275\" rotate=\"10\" endFrame=\"400\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.8\" object=\"wall\" xoffset=\"0\"/>"; str = str + "<object yoffset=\"9.8\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.8\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"5\" xoffset=\"275\" rotate=\"-10\" endFrame=\"400\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"10.0\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"10.0\" object=\"wall\" xoffset=\"500\"/> "; str = str + "<object yoffset=\"10.0\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"5\" xoffset=\"275\" rotate=\"10\" endFrame=\"400\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.0\" object=\"tree\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"10.4\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"10.5\" object=\"tree\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"10.7\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"10.4\" tank=\"line_way\" mainObj=\"norm_tlaser\" way=\"circle_way\" xratio=\"200\" yratio=\"200\" mratio=\"4\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"10.7\" tank=\"line_way\" mainObj=\"norm_tlaser\" way=\"circle_way\" xratio=\"220\" yratio=\"220\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" ai=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.5\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"3\" xoffset=\"50\" endFrame=\"300\" rotate=\"10\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.8\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"5\" xoffset=\"50\" endFrame=\"300\" rotate=\"30\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.9\" object=\"tree\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"11.0\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"11.3\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"11.4\" object=\"tower\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.4\" tank=\"soldier_in_dot\" xoffset=\"400\" />"; str = str + "<object yoffset=\"11.3\" bonus=\"miniHealth\" xoffset=\"245\"/>"; str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"1\" xoffset=\"100\" endFrame=\"300\" rotate=\"80\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.8\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"2\" xoffset=\"200\" endFrame=\"300\" rotate=\"90\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.5\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"1\" xoffset=\"300\" endFrame=\"300\" rotate=\"70\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.7\" tank=\"line_way\" mainObj=\"mariner\" mratio=\"2\" xoffset=\"450\" endFrame=\"300\" rotate=\"100\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.9\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"12.0\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"12.0\" bonus=\"nuclearRocket\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"185\"/>"; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"225\"/>"; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"290\"/> "; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"335\"/>"; str = str + "<object yoffset=\"12.3\" object=\"barrel\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall_weak\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"12.4\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.5\" bonus=\"miniHealth\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"6\" xoffset=\"70\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"4\" xoffset=\"235\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"3\" xoffset=\"315\"rotate=\"-90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"6\" xoffset=\"480\" endFrame=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.0\" bonus=\"nuclearRocket\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"12.9\" object=\"oil\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"12.9\" object=\"oil\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"13.1\" object=\"oil\" xoffset=\"270\"/> "; str = str + "<object yoffset=\"13.2\" object=\"tree\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"13.4\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"13.5\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"4\" xoffset=\"100\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"5\" xoffset=\"450\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"3\" xoffset=\"200\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"13.4\" tank=\"line_way\" mainObj=\"norm_dlaser\" mratio=\"4\" xoffset=\"350\" rotate=\"90\" endFrame=\"200\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"13.9\" bonus=\"fullHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"14.0\" bonus=\"fullShield\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"14.0\" bonus=\"lense\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"14.5\" object=\"wall\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"14.5\" object=\"wall\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"14.5\" object=\"wall_weak\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"14.5\" object=\"wall_weak\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"14.5\" object=\"wall\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"14.5\" object=\"wall\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"14.6\" tank=\"line_way\" mainObj=\"heavy_launcher\" mratio=\"4\" xoffset=\"100\" endFrame=\"200\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.6\" tank=\"line_way\" mainObj=\"heavy_launcher\" mratio=\"4\" xoffset=\"550\" endFrame=\"200\" rotate=\"180\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"14.8\" tank=\"line_way\" mainObj=\"heavy_dlaser\" mratio=\"4\" xoffset=\"320\" endFrame=\"20\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.0\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"4\" xoffset=\"120\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.0\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"4\" xoffset=\"480\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"15.5\" tank=\"line_way\" way=\"bcircle_way\" mainObj=\"boss_buggy\" startFrame=\"700\" mratio=\"9\" xratio=\"150\" yratio=\"300\" bossBar=\"1\" xoffset=\"150\" wayCycle=\"2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_ru\" >||||\u0413\u0435\u043D\u0435\u0440\u0430\u043B \u041C\u0430\u043A \u041A\u0430\u0440\u0442: </var>"; str = str + "<var name=\"comment2_ru\" >\u041D\u0435 \u043C\u0435\u0434\u043B\u0438\u0442\u0435! \u0421\u043A\u043E\u0440\u0435\u0435! \u0412 \u043F\u043E\u0433\u043E\u043D\u044E!!! \u041D\u0435 \u0434\u0430\u0439\u0442\u0435 \u0435\u043C\u0443 \u0443\u0439\u0442\u0438!!! \u041A\u043E\u043C\u0430\u043D\u0434\u0443\u044E\u0449\u0438\u0439 \u0434\u043E\u043B\u0436\u0435\u043D \u0431\u044B\u0442\u044C \u0437\u0430\u0445\u0432\u0430\u0447\u0435\u043D!!!</var>"; str = str + "<var name=\"comment1_en\" >||||General McKart: </var>"; str = str + "<var name=\"comment2_en\" >Don\u2019t hesitate! Faster! Quick pursuit!!! Do not give him to leave!!! The commander must be seized!!!</var>"; str = str + "<var name=\"comment1_fr\" >||||Le g\u00E9n\u00E9ral Mac Cart: </var>"; str = str + "<var name=\"comment2_fr\" >Ne perdez pas une minute! Vite! Poursuivez-le!!! Ne le laissez pas s\u2019enfuir!!! Le commandant doit \u00EAtre captur\u00E9!!!</var>"; str = str + "<var name=\"comment1_de\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_de\" >Nicht so langsam! Schneller! Nimm die Verfolgung auf!!! Lass ihn nicht entkommen!!! Der Befehlshaber muss gefasst werden!!!</var>"; str = str + "<var name=\"comment1_es\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_es\" >\u00A1No pierda ni un minuto! \u00A1R\u00E1pido! \u00A1\u00A1\u00A1Pers\u00EDgalo!!! \u00A1\u00A1\u00A1No deje que se escape!!! \u00A1El comandante debe ser capturado!!!</var>"; str = str + "<var name=\"comment1_pt\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_pt\" >N\u00E3o demore! Corra atras!!! Nao deixe ele sair!!! Voce deve pegar o comandante!!!</var>"; str = str + "<var name=\"playerX\" value=\"250\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"3\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerArmor\" value=\"150\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0440\u043E\u043D\u0438 \u0442\u0430\u043D\u043A\u0430. \u0421\u043C. \u0442\u0430\u043A\u0436\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B maxArmor \u0438 maxShield \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"playerShield\" value=\"0\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0449\u0438\u0442\u0430\u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"screenSpeed\" value=\"2\" >speed</var>"; 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str = str + "<object yoffset=\"13.8\" object=\"tree\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"14.4\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"14.2\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"14.7\" object=\"tree\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"14.8\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"15.2\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"15.4\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"15.5\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"15.8\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"17.5\" bonus=\"fullShield\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"16.6\" bonus=\"fullHealth\" xoffset=\"275\"/>"; str = str + "<object yoffset=\"19.5\" bonus=\"nuclearRocket\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"21.4\" bonus=\"miniHealth\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"21.4\" bonus=\"miniShield\" xoffset=\"375\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_ru\" >||||\u0413\u0435\u043D\u0435\u0440\u0430\u043B \u041C\u0430\u043A \u041A\u0430\u0440\u0442:</var>"; str = str + "<var name=\"comment2_ru\" >\u041A\u043E\u043C\u0430\u043D\u0434\u0443\u044E\u0449\u0438\u0439 \u0441\u043C\u043E\u0433 \u043F\u0440\u043E\u0440\u0432\u0430\u0442\u044C\u0441\u044F \u043D\u0430 \u043A\u043E\u0441\u043C\u043E\u0434\u0440\u043E\u043C! \u0412\u0430\u0448\u0430 \u0437\u0430\u0434\u0430\u0447\u0430 \u0443\u0441\u043B\u043E\u0436\u043D\u044F\u0435\u0442\u0441\u044F. \u041D\u0430 \u043A\u043E\u0441\u043C\u043E\u0434\u0440\u043E\u043C\u0435 \u043C\u043E\u0436\u0435\u0442 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u043E\u0432\u0435\u0439\u0448\u0430\u044F \u0442\u0435\u0445\u043D\u0438\u043A\u0430 \u0432\u0440\u0430\u0433\u0430.</var>"; str = str + "<var name=\"comment1_en\" >||||General McKart:</var>"; str = str + "<var name=\"comment2_en\" >The commander could have escaped to the space centre! Your mission has become more complicated. At the space centre there may be new enemy technology.</var>"; str = str + "<var name=\"comment1_fr\" >||||Le g\u00E9n\u00E9ral Mac Cart:</var>"; str = str + "<var name=\"comment2_fr\" >Le commandant a r\u00E9ussi \u00E0 atteindre le cosmodrome! Votre mission se complique. Il est possible que de nouveaux armements de l\u2019ennemi se trouvent au cosmodrome.</var>"; str = str + "<var name=\"comment1_de\" >||||General Mac Cart:</var>"; str = str + "<var name=\"comment2_de\" >Der Befehlshaber konnte sich zur Raketenbasis durchschlagen! Deine Aufgabe wird dadurch nicht leichter. In der Raketenbasis k\u00F6nnte der Feind seine modernste Technik mobilisieren.</var>"; str = str + "<var name=\"comment1_es\" >||||General Mac Cart:</var>"; str = str + "<var name=\"comment2_es\" >\u00A1El comandante pudo abrirse paso y llegar al cosm\u00F3dromo! Su tarea se complica. En el cosm\u00F3dromo el enemigo puede tener las m\u00E1s modernas armas.</var>"; str = str + "<var name=\"comment1_pt\" >||||General Mac Cart:</var>"; str = str + "<var name=\"comment2_pt\" >O comandante conseguiu quebrar a barreira no cosmodromo! Sua tarefa se complica! No cosmodromo pode se encontrar inova\u00E7\u00F5es tecnicas do inmigo.</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"3\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerArmor\" value=\"150\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0440\u043E\u043D\u0438 \u0442\u0430\u043D\u043A\u0430. \u0421\u043C. \u0442\u0430\u043A\u0436\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B maxArmor \u0438 maxShield \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"playerShield\" value=\"0\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0449\u0438\u0442\u0430\u0442\u0430\u043D\u043A\u0430</var>"; 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str = str + "<object yoffset=\"2.4\" object=\"tree\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.4\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"2.6\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"2.6\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"2.5\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.7\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.7\" object=\"tree\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.8\" object=\"tree\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"2.8\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.8\" object=\"tree\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.9\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"3.1\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.1\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"3.1\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.5\" bonus=\"miniShield\" xoffset=\"250\"/> "; str = str + "<object yoffset=\"2.3\" bonus=\"doubleDmg\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"2.0\" object=\"barrel\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"2.2\" object=\"barrel\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"2.1\" object=\"barrel\" xoffset=\"325\"/>"; str = str + "<object yoffset=\"2.2\" object=\"barrel\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.0\" object=\"barrel\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.0\" object=\"barrel\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"2.4\" object=\"barrel\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.4\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"2.6\" object=\"barrel\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"2.6\" object=\"barrel\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"2.5\" object=\"barrel\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.7\" object=\"barrel\" xoffset=\"180\"/>"; str = str + "<object yoffset=\"2.7\" object=\"barrel\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.8\" object=\"barrel\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"2.8\" object=\"barrel\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"2.8\" object=\"barrel\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.9\" object=\"barrel\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"3.1\" object=\"barrel\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"3.1\" object=\"barrel\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"3.1\" object=\"barrel\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"2.6\" bonus=\"miniHealth\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"3.2\" object=\"tree\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"3.2\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"3.3\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"3.3\" object=\"tree\" xoffset=\"520\"/>"; str = str + "<object yoffset=\"3.4\" object=\"tree\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"3.4\" object=\"tree\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"3.5\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"3.6\" object=\"tree\" xoffset=\"130\"/> "; str = str + "<object yoffset=\"3.6\" object=\"tree\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"3.6\" object=\"tree\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"3.6\" object=\"tree\" xoffset=\"270\"/> "; str = str + "<object yoffset=\"3.7\" object=\"tree\" xoffset=\"480\"/>"; str = str + "<object yoffset=\"3.8\" object=\"tree\" xoffset=\"120\"/>"; str = str + "<object yoffset=\"3.8\" object=\"tree\" xoffset=\"220\"/>"; str = str + "<object yoffset=\"3.9\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"3.9\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"4.0\" object=\"tree\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"4.0\" object=\"tree\" xoffset=\"340\"/>"; str = str + "<object yoffset=\"4.1\" object=\"tree\" xoffset=\"430\"/>"; str = str + "<object yoffset=\"4.1\" object=\"tree\" xoffset=\"520\"/>"; str = str + "<object yoffset=\"4.3\" object=\"tree\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"4.2\" object=\"tree\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"4.2\" object=\"tree\" xoffset=\"130\"/>"; str = str + "<object yoffset=\"4.3\" object=\"tree\" xoffset=\"370\"/>"; str = str + "<object yoffset=\"4.4\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"4.4\" object=\"tree\" xoffset=\"530\"/>"; str = str + "<object yoffset=\"3.2\" object=\"barrel\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"3.2\" object=\"barrel\" xoffset=\"240\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"3.3\" object=\"barrel\" xoffset=\"520\"/>"; str = str + "<object yoffset=\"3.4\" object=\"barrel\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"3.4\" object=\"barrel\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"3.5\" object=\"barrel\" xoffset=\"170\"/>"; str = str + "<object yoffset=\"3.6\" object=\"barrel\" xoffset=\"130\"/> "; str = str + "<object yoffset=\"3.6\" object=\"barrel\" xoffset=\"380\"/>"; str = str + "<object yoffset=\"3.6\" object=\"barrel\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"3.6\" object=\"barrel\" xoffset=\"270\"/> "; str = str + "<object yoffset=\"3.7\" object=\"barrel\" xoffset=\"530\"/>"; str = str + "<object yoffset=\"3.8\" object=\"barrel\" xoffset=\"140\"/>"; str = str + "<object yoffset=\"3.8\" object=\"barrel\" xoffset=\"230\"/>"; str = str + "<object yoffset=\"3.9\" object=\"barrel\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"3.9\" object=\"barrel\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"4.0\" object=\"barrel\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"4.0\" object=\"barrel\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"4.1\" object=\"barrel\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"4.1\" object=\"barrel\" xoffset=\"520\"/>"; str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"4.2\" object=\"barrel\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"4.2\" object=\"barrel\" xoffset=\"130\"/>"; str = str + "<object yoffset=\"4.3\" object=\"barrel\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"4.4\" object=\"barrel\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"4.4\" object=\"barrel\" xoffset=\"460\"/>"; str = str + "<object yoffset=\"3.6\" bonus=\"miniShield\" xoffset=\"250\"/> "; str = str + "<object yoffset=\"4.2\" bonus=\"miniHealth\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"4.5\" object=\"tree\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"4.6\" object=\"tree\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"4.7\" object=\"tree\" xoffset=\"330\"/>"; str = str + "<object yoffset=\"4.8\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"4.9\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"5.1\" object=\"tree\" xoffset=\"160\"/>"; str = str + "<object yoffset=\"5.0\" object=\"tree\" xoffset=\"510\"/>"; str = str + "<object yoffset=\"5.2\" object=\"tree\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"4.9\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"4.5\" tank=\"line_way\" mainObj=\"mariner\" reloadingTime=\"15\" mratio=\"3\" endFrame=\"300\" rotate=\"90\" xoffset=\"400\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"4.6\" tank=\"line_way\" mainObj=\"mariner\" reloadingTime=\"25\" mratio=\"4\" endFrame=\"200\" rotate=\"100\" xoffset=\"270\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"4.7\" tank=\"line_way\" mainObj=\"mariner\" reloadingTime=\"20\" mratio=\"2\" endFrame=\"100\" rotate=\"80\" xoffset=\"320\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"4.8\" tank=\"line_way\" mainObj=\"mariner\" reloadingTime=\"20\" mratio=\"3\" endFrame=\"300\" rotate=\"100\" xoffset=\"160\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"4.9\" tank=\"line_way\" mainObj=\"mariner\" reloadingTime=\"15\" mratio=\"4\" endFrame=\"200\" rotate=\"80\" xoffset=\"340\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"5.1\" tank=\"line_way\" mainObj=\"mariner\" reloadingTime=\"25\" mratio=\"2\" endFrame=\"100\" rotate=\"90\" xoffset=\"170\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"5.0\" tank=\"line_way\" mainObj=\"mariner\" reloadingTime=\"20\" mratio=\"2\" endFrame=\"300\" rotate=\"100\" xoffset=\"530\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"5.2\" tank=\"line_way\" mainObj=\"mariner\" reloadingTime=\"20\" mratio=\"3\" endFrame=\"200\" rotate=\"80\" xoffset=\"290\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"4.9\" tank=\"line_way\" mainObj=\"mariner\" reloadingTime=\"25\" mratio=\"4\" endFrame=\"100\" rotate=\"90\" xoffset=\"240\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"4.9\" bonus=\"miniHealth\" xoffset=\"300\"/> "; str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"0\" xoffset=\"150\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.5\" tank=\"line_way\" mainObj=\"buggy\" rotate=\"100\" mratio=\"6\" xoffset=\"460\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"5.9\" tank=\"line_way\" mainObj=\"norm_tlaser\" rotate=\"110\" mratio=\"4\" endFrame=\"700\" xoffset=\"450\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.4\" tank=\"line_way\" mainObj=\"norm_tlaser\" rotate=\"45\" mratio=\"4\" xoffset=\"100\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"6.3\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"0\" xoffset=\"400\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.6\" tank=\"line_way\" mainObj=\"norm_tlaser\" way=\"circle_way\" mratio=\"4\" yratio=\"-200\" xratio=\"-300\" startFrame=\"300\" endFrame=\"700\" xoffset=\"500\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.7\" tank=\"line_way\" mainObj=\"norm_tlaser\" way=\"circle_way\" mratio=\"4\" yratio=\"-200\" xratio=\"300\" startFrame=\"300\" endFrame=\"900\" xoffset=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"6.9\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"80\" mratio=\"1\" endFrame=\"300\" xoffset=\"320\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"7.2\" tank=\"line_way\" mainObj=\"norm_tlaser\" mratio=\"4\" yratio=\"100\" xratio=\"130\" startFrame=\"200\" endFrame=\"900\" way=\"tang_way\" xoffset=\"100\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.0\" tank=\"line_way\" mainObj=\"norm_tlaser\" mratio=\"4\" yratio=\"180\" xratio=\"230\" startFrame=\"1000\" way=\"circle_way\" xoffset=\"490\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.5\" tank=\"line_way\" mainObj=\"norm_launcher\" clip=\"4\" rotate=\"80\" mratio=\"2\" endFrame=\"200\" xoffset=\"230\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"7.6\" tank=\"line_way\" mainObj=\"norm_launcher\" clip=\"4\" rotate=\"80\" mratio=\"3\" endFrame=\"300\" xoffset=\"160\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"7.4\" tank=\"line_way\" mainObj=\"norm_launcher\" clip=\"4\" rotate=\"90\" mratio=\"4\" endFrame=\"300\" xoffset=\"400\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"norm_launcher\" clip=\"4\" rotate=\"110\" mratio=\"3\" endFrame=\"300\" xoffset=\"380\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"7.1\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"100\" mratio=\"2\" endFrame=\"300\" factor=\"-1\" xoffset=\"160\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"7.3\" tank=\"line_way\" mainObj=\"mariner\" rotate=\"90\" mratio=\"3\" endFrame=\"300\" xoffset=\"280\" wayCycle=\"2\" />"; str = str + "<object yoffset=\"7.0\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"7.1\" object=\"tree\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"7.3\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"7.8\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"10\" xoffset=\"150\" endFrame=\"200\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.7\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"10\" xoffset=\"400\" endFrame=\"170\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"7.4\" object=\"tree\" xoffset=\"280\"/>"; str = str + "<object yoffset=\"7.5\" object=\"tree\" xoffset=\"210\"/>"; str = str + "<object yoffset=\"7.8\" object=\"tree\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"8.1\" object=\"oil\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"8.0\" object=\"oil\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"8.1\" tank=\"line_way\" mainObj=\"buggy\" way=\"circle_way\" xratio=\"200\" yratio=\"200\" mratio=\"10\" xoffset=\"50\" endFrame=\"500\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"8.5\" tank=\"line_way\" mainObj=\"norm_launcher\" way=\"circle_way\" xratio=\"220\" yratio=\"220\" mratio=\"3\" xoffset=\"100\" endFrame=\"270\" ai=\"1\" factor=\"-1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.2\" tank=\"line_way\" mainObj=\"buggy\" xratio=\"200\" yratio=\"200\" way=\"circle_way\" mratio=\"12\" xoffset=\"50\" endFrame=\"300\" ai=\"1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"8.6\" tank=\"line_way\" mainObj=\"norm_launcher\" xratio=\"220\" way=\"circle_way\" yratio=\"220\" mratio=\"3\" xoffset=\"60\" endFrame=\"300\" ai=\"1\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"9.1\" tank=\"line_way\" mainObj=\"buggy\" way=\"sin_way\" mratio=\"12\" yratio=\"50\" xoffset=\"80\" rotate=\"-45\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"9.0\" tank=\"line_way\" mainObj=\"buggy\" way=\"sin_way\" mratio=\"13\" yratio=\"80\" xratio=\"70\" xoffset=\"500\" rotate=\"65\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"8.4\" object=\"tree\" xoffset=\"420\"/>"; str = str + "<object yoffset=\"8.5\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"8.6\" object=\"tree\" xoffset=\"480\"/> "; str = str + "<object yoffset=\"8.3\" bonus=\"fullHealth\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"9.3\" bonus=\"fullShield\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"9.7\" bonus=\"nuclearRocket\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"9.0\" object=\"tree\" xoffset=\"50\"/>"; str = str + "<object yoffset=\"9.1\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"9.3\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"9.2\" object=\"oil\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"10.0\" object=\"tree\" xoffset=\"420\"/> "; str = str + "<object yoffset=\"10.1\" tank=\"line_way\" mainObj=\"heavy_dtlaser\" mratio=\"1\" xoffset=\"110\" endFrame=\"270\" rotate=\"90\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.2\" tank=\"line_way\" mainObj=\"heavy_dtlaser\" mratio=\"1\" xoffset=\"230\" endFrame=\"100\" rotate=\"90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"10.4\" tank=\"line_way\" mainObj=\"heavy_dtlaser\" mratio=\"1\" xoffset=\"500\" endFrame=\"100\" rotate=\"90\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"10.3\" bonus=\"lense\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"10.7\" bonus=\"fullHealth\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"4\" xoffset=\"130\" endFrame=\"350\" rotate=\"45\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"10.9\" tank=\"line_way\" mainObj=\"norm_launcher\" mratio=\"4\" xoffset=\"460\" endFrame=\"350\" rotate=\"135\" wayCycle=\"1\"/>"; str = str + "<object yoffset=\"11.0\" tank=\"line_way\" mainObj=\"heavy_launcher\" way=\"circle_way\" xratio=\"200\" yratio=\"300\" mratio=\"6\" xoffset=\"-10\" endFrame=\"350\" factor=\"-1\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"11.0\" tank=\"line_way\" mainObj=\"heavy_launcher\" way=\"circle_way\" xratio=\"200\" yratio=\"300\" mratio=\"5\" xoffset=\"30\" endFrame=\"350\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"11.1\" bonus=\"fullShield\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"11.4\" bonus=\"nuclearRocket\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"11.8\" tank=\"line_way\" mainObj=\"heavy_dlaser\" mratio=\"2\" xoffset=\"215\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"11.8\" tank=\"line_way\" mainObj=\"heavy_dlaser\" mratio=\"2\" xoffset=\"360\" rotate=\"-90\" endFrame=\"200\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"12.1\" tank=\"line_way\" mainObj=\"heavy_launcher\" mratio=\"2\" xoffset=\"480\" rotate=\"90\" endFrame=\"300\" wayCycle=\"2\"/>"; str = str + "<object yoffset=\"12.1\" tank=\"line_way\" mainObj=\"heavy_launcher\" mratio=\"2\" xoffset=\"100\" rotate=\"90\" endFrame=\"300\" wayCycle=\"2\"/> "; str = str + "<object yoffset=\"12.6\" tank=\"line_way\" way=\"b_way\" mainObj=\"mech\" yratio=\"100\" xratio=\"150\" mratio=\"3\" xoffset=\"550\" wayCycle=\"1\" movedWay=\"1\" movedWayOffset=\"100\" bossBar=\"1\" movedWayYSpeed=\"0\" armor=\"4000\"/>"; str = str + "<object yoffset=\"12.2\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.3\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"12.4\" object=\"tree\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"12.5\" object=\"tree\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"12.6\" object=\"tree\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"12.7\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"12.8\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.9\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.1\" object=\"tree\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"13.2\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"13.3\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"13.4\" object=\"tree\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"13.5\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"13.6\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"13.7\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"13.8\" object=\"tree\" xoffset=\"500\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1_ru\" >||||\u0413\u0435\u043D\u0435\u0440\u0430\u043B \u041C\u0430\u043A \u041A\u0430\u0440\u0442: </var>"; str = str + "<var name=\"comment2_ru\" >\u0411\u043E\u0436\u0435, \u0447\u0442\u043E \u044D\u0442\u043E?! [\u041B\u043E\u0432\u0446\u044B \u0416\u0438\u0437\u043D\u0438] \u043D\u0438\u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u0441\u043C\u043E\u0433\u043B\u0438 \u0431\u044B \u0441\u0430\u043C\u0438 \u0441\u043A\u043E\u043D\u0441\u0442\u0440\u0443\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0442\u0430\u043A\u043E\u0433\u043E \u0440\u043E\u0431\u043E\u0442\u0430 \u2013 \u043E\u043D \u043D\u0435 \u0443\u0441\u0442\u0443\u043F\u0430\u0435\u0442 \u0432\u0430\u043C \u0432 \u043E\u0433\u043D\u0435\u0432\u043E\u0439 \u043C\u043E\u0449\u0438 \u0438 \u0431\u0440\u043E\u043D\u0435. \u0421\u043F\u0430\u0441\u0442\u0438 \u0432\u0430\u0441 \u0441\u043C\u043E\u0433\u0443\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0432\u0430\u0448\u0438 \u0431\u043E\u0435\u0432\u044B\u0435 \u043D\u0430\u0432\u044B\u043A\u0438.</var>"; str = str + "<var name=\"comment1_en\" >||||General McKart:</var>"; str = str + "<var name=\"comment2_en\" >My God, what is it?! [Lifecatchers] could never design such a robot: it is not inferior to you in fire power or armour. Only your fighting skills can save you.</var>"; str = str + "<var name=\"comment1_fr\" >||||Le g\u00E9n\u00E9ral Mac Cart:</var>"; str = str + "<var name=\"comment2_fr\" >Mon Dieu, qu\u2019est-ce que c\u2019est?! [Les Lifecatchers] n\u2019auraient jamais pu construire tous seuls un robot pareil \u2013 il ne vous c\u00E8de en rien par la puissance de feu et par sa cuirasse. Seule votre exp\u00E9rience de combat peut vous sauver.</var>"; str = str + "<var name=\"comment1_de\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_de\" >O mein Gott, was ist das?! Die (Lebensf\u00E4nger) h\u00E4tten so einen Roboter niemals selbst bauen k\u00F6nnen. In Feuerkraft und Panzerung steht er Dir in nichts nach. Nur Deine Kampferfahrung kann Dich noch retten.</var>"; str = str + "<var name=\"comment1_es\" >||||General Mac Cart: </var>"; str = str + "<var name=\"comment2_es\" >\u00A1Dios m\u00EDo! \u00BFQu\u00E9 es eso? Los [Cazavidas] jam\u00E1s podr\u00EDan construir semejante robot. El no es inferior a Usted ni en potencia de fuego ni en coraza. S\u00F3lo pueden salvarlo sus habilidades para el combate.</var>"; str = str + "<var name=\"comment1_pt\" >||||General Mac Cart:</var>"; str = str + "<var name=\"comment2_pt\" >Meu Deus, o que e isso? [Pescadores de vidas] eu proprio nunca podia fazer esse tipo de trabalho. Ele n\u00E3o cessa de te atacar com armas blindadas. So quem pode lhe salvar s\u00E3o as suas habilidades guerreiras.</var>"; str = str + "<var name=\"playerX\" value=\"250\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"3\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerArmor\" value=\"150\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0440\u043E\u043D\u0438 \u0442\u0430\u043D\u043A\u0430. \u0421\u043C. \u0442\u0430\u043A\u0436\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B maxArmor \u0438 maxShield \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"playerShield\" value=\"0\" >\u0421\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0449\u0438\u0442\u0430\u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"screenSpeed\" value=\"2\" >speed</var>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" tank=\"line_way\" way=\"mech_way\" mainObj=\"mech\" yratio=\"80\" xratio=\"90\" mratio=\"3\" xoffset=\"285\" wayCycle=\"3\" movedWay=\"1\" movedWayOffset=\"40\" movedWayYSpeed=\"0\" armor=\"8000\" bossBar=\"1\"/> "; str = str + "<object yoffset=\"1.3\" bonus=\"fullShield\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"1.0\" bonus=\"nuclearRocket\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.3\" bonus=\"nuclearRocket\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"2.7\" bonus=\"miniHealth\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"3.6\" bonus=\"miniShield\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"4.1\" bonus=\"nuclearRocket\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"4.4\" bonus=\"miniHealth\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"4.7\" bonus=\"nuclearRocket\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"5.5\" bonus=\"miniHealth\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"5.0\" bonus=\"doping\" xoffset=\"270\"/>"; str = str + "<object yoffset=\"5.6\" bonus=\"nuclearRocket\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"5.7\" tank=\"line_way\" mainObj=\"heavy_dlaser\" mratio=\"5\" xoffset=\"100\" rotate=\"90\" endFrame=\"350\" wayCycle=\"2\"/> "; str = str + "<object yoffset=\"6.2\" tank=\"line_way\" mainObj=\"heavy_dlaser\" mratio=\"5\" xoffset=\"500\" rotate=\"90\" endFrame=\"350\" wayCycle=\"2\"/> "; str = str + "<object yoffset=\"5.9\" bonus=\"fullHealth\" xoffset=\"200\"/> "; str = str + "<object yoffset=\"6.4\" bonus=\"nuclearRocket\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"6.9\" bonus=\"nuclearRocket\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"7.2\" bonus=\"fullShield\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"7.5\" bonus=\"nuclearRocket\" xoffset=\"400\"/>"; str = str + "<object yoffset=\"7.6\" bonus=\"fullHealth\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"8.1\" bonus=\"nuclearRocket\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"8.7\" bonus=\"nuclearRocket\" xoffset=\"340\"/>"; str = str + "<object yoffset=\"9.3\" bonus=\"nuclearRocket\" xoffset=\"260\"/>"; str = str + "<object yoffset=\"9.9\" bonus=\"nuclearRocket\" xoffset=\"390\"/>"; str = str + "<object yoffset=\"10.1\" bonus=\"miniHealth\" xoffset=\"100\"/> "; str = str + "<object yoffset=\"10.5\" bonus=\"nuclearRocket\" xoffset=\"470\"/>"; str = str + "<object yoffset=\"11.1\" bonus=\"nuclearRocket\" xoffset=\"190\"/>"; str = str + "<object yoffset=\"11.7\" bonus=\"nuclearRocket\" xoffset=\"90\"/>"; str = str + "<object yoffset=\"12.3\" bonus=\"nuclearRocket\" xoffset=\"320\"/>"; str = str + "<object yoffset=\"12.7\" bonus=\"lense\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"12.8\" tank=\"line_way\" mainObj=\"heavy_dlaser\" mratio=\"4\" xoffset=\"400\" rotate=\"90\" endFrame=\"350\" wayCycle=\"2\"/> "; str = str + "<object yoffset=\"13.0\" tank=\"line_way\" mainObj=\"heavy_dlaser\" mratio=\"6\" xoffset=\"500\" rotate=\"90\" endFrame=\"350\" wayCycle=\"2\"/> "; str = str + "<object yoffset=\"12.9\" bonus=\"fullHealth\" xoffset=\"310\"/>"; str = str + "<object yoffset=\"12.9\" bonus=\"nuclearRocket\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"13.5\" bonus=\"nuclearRocket\" xoffset=\"900\"/>"; str = str + "<object yoffset=\"13.2\" bonus=\"miniShield\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"14.0\" bonus=\"miniHealth\" xoffset=\"230\"/> "; str = str + "<object yoffset=\"14.9\" bonus=\"nuclearRocket\" xoffset=\"440\"/>"; str = str + "<object yoffset=\"15.5\" bonus=\"nuclearRocket\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"15.3\" bonus=\"prism\" xoffset=\"130\"/>"; str = str + "<object yoffset=\"15.6\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"5\" xoffset=\"90\" rotate=\"25\" ai=\"1\" endFrame=\"300\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"15.4\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"6\" xratio=\"200\" yratio=\"400\" ai=\"1\" xoffset=\"10\" way=\"circle_way\" endFrame=\"400\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"15.6\" tank=\"line_way\" mainObj=\"heavy_tlaser\" mratio=\"7\" xoffset=\"330\" rotate=\"125\" ai=\"1\" endFrame=\"500\" wayCycle=\"1\"/> "; str = str + "<object yoffset=\"16.3\" bonus=\"miniHealth\" xoffset=\"510\"/> "; str = str + "<object yoffset=\"15.9\" bonus=\"miniShield\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"16.9\" bonus=\"nuclearRocket\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"17.5\" bonus=\"nuclearRocket\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"14.0\" bonus=\"miniHealth\" xoffset=\"230\"/> "; str = str + "<object yoffset=\"13.2\" bonus=\"miniShield\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"14.9\" bonus=\"nuclearRocket\" xoffset=\"440\"/>"; str = str + "<object yoffset=\"15.5\" bonus=\"nuclearRocket\" xoffset=\"900\"/>"; str = str + "<object yoffset=\"1.0\" object=\"tree\" xoffset=\"300\"/>"; str = str + "<object yoffset=\"1.2\" object=\"tree\" xoffset=\"150\"/>"; str = str + "<object yoffset=\"1.4\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"1.6\" object=\"tree\" xoffset=\"450\"/>"; str = str + "<object yoffset=\"2.0\" object=\"tree\" xoffset=\"500\"/>"; str = str + "<object yoffset=\"2.2\" object=\"tree\" xoffset=\"250\"/>"; str = str + "<object yoffset=\"2.4\" object=\"tree\" xoffset=\"100\"/>"; str = str + "<object yoffset=\"2.6\" object=\"tree\" xoffset=\"200\"/>"; str = str + "<object yoffset=\"2.8\" object=\"tree\" xoffset=\"350\"/>"; str = str + "<object yoffset=\"3.0\" object=\"tree\" xoffset=\"80\"/>"; str = str + "<object yoffset=\"3.2\" object=\"tree\" xoffset=\"500\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3 = _local3 + 1; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2 = _local2 - 1; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step = this.step + 1; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; } var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; while (i < bulletObjects.length) { var foo = bulletObjects[i]; var point1 = new Object(); point1.x = foo.p1._x; point1.y = foo.p1._y; var point2 = new Object(); point2.x = foo.p2._x; point2.y = foo.p2._y; foo.localToGlobal(point1); foo.localToGlobal(point2); if (foo.object == 1) { if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_root.pointZ == undefined) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits = _global.rezults.hits + 1; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits = _global.rezults.hits + 1; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, point1); foo.kill(); if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug("rocket damage to enemy = " + foo.damage); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, point1); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); } else { debug("IGNORING"); } foo.kill(); break; } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u0411\u0410\u0411\u0410\u0425! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.kill(); } } i++; } var i = 0; while (i < staticObjects.length) { if (!staticObjects[i].ignoreDirect) { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug("test for collision with standing object " + name); var hit = false; var j = 0; while (j < 4) { hit = hit | _root.bg.player.base["p" + j].hitTest(name.hitBody); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0411\u0410\u0411\u0410\u0425 \u0414\u0418\u0420\u0415\u041A\u0422 \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage != 0) ? (-name.directDamage) : (-name.armor))); _root.bg.player.changeArmor(((name.directDamage != 0) ? (-name.directDamage) : (-name.armor))); name.changeArmor(-10000000); checkSplash(name, false); } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].ignoreDirect) { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug("test for collision with enemy " + name); var hit = false; var j = 0; while (j < 4) { var p = new Object(); p.x = _root.bg.player.base["p" + j]._x; p.y = _root.bg.player.base["p" + j]._y; _root.bg.player.base.localToGlobal(p); hit = hit | name.hitBody.hitTest(p.x, p.y, true); if (hit) { break; } j++; } if (hit) { debug("\u0418\u0413\u0420\u041E\u041A \u0411\u0410\u0411\u0410\u0425 \u0414\u0418\u0420\u0415\u041A\u0422 \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + name.armor); _root.bg.player.changeArmor(-name.armor); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if (name.delay <= 0) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 40) / 10; setProgressBar(mainSegment, _global.maxLevelItem); if (((mainSegment >= _global.maxLevelItem) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) < _global.envS.levelCompleteDelay) { return(undefined); } stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.rezults.shots; var p = (Math.round((1000 * _global.rezults.hits) / _global.rezults.shots) / 10); if (isNaN(p)) { p = 0; } tf5.text = p + " %"; if (_global.gameOver) { _root.wndComplete.title_mc.gotoAndStop(2); _global.sound.play("PlayerDieLevelEnds"); _global.levelNum--; } else { _root.wndComplete.title_mc.gotoAndStop(3); _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.fullRezults.shots = _global.fullRezults.shots + _global.rezults.shots; _global.fullRezults.hits = _global.fullRezults.hits + _global.rezults.hits; } } } else if (mainSegment != oldMainSegment) { klopStr = "======================================="; var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; if (foo.yoffset == mainSegment) { if (foo.tank != undefined) { var newTank = new Object(); for (var a in foo) { newTank[a] = foo[a]; } var tankCurve = movingUnits[newTank.tank]; for (a in tankCurve) { if (newTank[a] == undefined) { newTank[a] = tankCurve[a]; } } var tankMain = mainUnits[newTank.mainObj]; for (a in tankMain) { if (newTank[a] == undefined) { newTank[a] = tankMain[a]; } } var bar = (this.enemyMC.depth++); this.enemyMC.attachMovie("enemy", "e" + bar, 1000000 - bar); var name = this.enemyMC["e" + bar]; if (newTank.way != "") { name.setMotion(newTank.way, newTank.mratio, newTank.xratio, newTank.yratio, newTank.rotate, newTank.factor, newTank.startFrame, newTank.endFrame, newTank.wayCycle, newTank.rotatedByWay); } else { name.setMotion(((newTank.xspeed != undefined) ? (newTank.xspeed) : 0), ((newTank.yspeed != undefined) ? (newTank.yspeed) : 0)); } name.moveTo(((newTank.factor != -1) ? (newTank.xoffset) : (550 - newTank.xoffset)), (-this._y) + _global.envS.newObjectYOffset); name.initTank(newTank.base, newTank.gun, this.player, newTank.armor, newTank.withoutBase, newTank.bossBar); name.initGun(newTank.reloadingTime, newTank.shotsTime, newTank.clip, newTank.bulletType, newTank.bulletSpeed, newTank.bulletDamage, newTank.ai); name.initFlags(newTank.ignoreHit, newTank.ignoreSplash, newTank.ignoreDirect); if (newTank.movedWay == 1) { name.initWayMotion(newTank.movedWayOffset, newTank.movedWayXSpeed, newTank.movedWayYSpeed); } if (newTank.thereCanBeOnlyOne != undefined) { name.thereCanBeOnlyOne = newTank.thereCanBeOnlyOne; } if (newTank.dieImmediatly != undefined) { name.dieImmediatly = newTank.dieImmediatly; } if (newTank.soundKills != undefined) { name.soundKills = newTank.soundKills; } name.inQueue(); } else if (foo.object != undefined) { var newObj = new Object(); for (var a in foo) { newObj[a] = foo[a]; } var objParams = standingUnits[newObj.object]; for (a in objParams) { if (newObj[a] == undefined) { newObj[a] = objParams[a]; } } var cont = ((objParams.top != 1) ? (this.env) : (this.envTop)); var bar = (cont.depth++); cont.attachMovie(newObj.linkage, "o" + bar, 1000000 - bar); var name = cont["o" + bar]; name.initArmor(newObj.armor); name.setMotion(0, 0); name.moveTo(newObj.xoffset, (-this._y) + _global.envS.newObjectYOffset); name.initSplash(newObj.splashDamage, newObj.damageRadius, newObj.splashDelay); name.initFlags(newObj.ignoreHit, newObj.ignoreSplash, newObj.ignoreDirect); name.inQueue(); for (a in newObj) { name[a] = newObj[a]; } } else if (foo.bonus != undefined) { var bar = (this.env.depth++); bonusObjects.push(this.env.attachMovie("bonus_" + foo.bonus, "b" + bar, 1000000 - bar)); var name = this.env["b" + bar]; name._x = foo.xoffset; name._y = (-this._y) + _global.envS.newObjectYOffset; name.bonusType = foo.bonus; } } i++; } } }; _global.clock = 0; clockAdder = function () { _global.clock = _global.clock + 1; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (_global.gameInProcess) { if (_global.currLevel.screenSpeed != undefined) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local3 = _root.bg.player._x; var _local4 = _root.bg.player._y + _root.bg._y; var _local5 = _root.fastZone.hitTest(_local3, _local4, 1); var _local6 = _root.slowZone.hitTest(_local3, _local4, 1); _root.bg.speedY = _global.envS.screenSpeed; if (_local5) { _root.bg.speedY = _global.envS.screenFastSpeed; } if (_local6) { _root.bg.speedY = _global.envS.screenSlowSpeed; } } }; _global.checkSplash = function (obj, flag) { if (obj == undefined) { return(undefined); } if (flag == undefined) { flag = true; } var _local2 = 0; while (_local2 < staticObjects.length) { if (!staticObjects[_local2].ignoreSplash) { if (checkSplashOne(obj, staticObjects[_local2])) { splashedObjects.push({obj:staticObjects[_local2], dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } } _local2 = _local2 + 1; } _local2 = 0; while (_local2 < enemyObjects.length) { if (!enemyObjects[_local2].ignoreSplash) { if (checkSplashOne(obj, enemyObjects[_local2])) { splashedObjects.push({obj:enemyObjects[_local2], dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } _local2 = _local2 + 1; } if (flag) { if (checkSplashOne(obj, _root.bg.player)) { debug("\u0418\u0433\u0440\u043E\u043A \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash " + obj.splashDamage); splashedObjects.push({obj:_root.bg.player, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local8 = _global.envS.splashTests; dx = a.x - b.x; dy = a.y - b.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local8 - 1)) / 2); var _local7 = false; i = 0; while (i < _local8) { var _local4 = a.x - ((Math.cos(al) * a.damageRadius) / 2); var _local5 = (_root.bg._y + a.y) - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local5, true)) { _local7 = true; break; } i++; } if (d < (a.damageRadius / 2)) { _local7 = true; } return(_local7); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } _root.rbar.bar._yscale = _local2; _root.rbar.barArrow._y = _root.rbar.bar._y - _root.rbar.bar._height; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if (((Key.isDown(27) || (Key.isDown(32))) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.scrollBG_debugFlag == undefined) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir <= 0) ? 1 : -1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (this.delay == undefined) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); } delete this.onEnterFrame; } }; _global.stopAllEngines = function () { if (_root.pointZ != undefined) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._xscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.makeSplash = function (shot, point) { trace("\u0433\u0435\u043D\u0435\u0440\u0438\u043C \u0441\u043F\u043B\u0435\u0448"); if ((shot.splashDamage == 0) || (shot.splashDamage == undefined)) { return(undefined); } trace("!!!"); var _local4 = _root.bg.env; var _local7 = _local4.depth++; _local4.attachMovie("userSplash", "o" + _local7, 1000000 - _local7); var _local3 = _local4["o" + _local7]; _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local4.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; } this.currText = this.currText + 1; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (this.step == undefined) { this.step = -1; } if (this.step2 == undefined) { this.step2 = 0; } this.step2 = this.step2 + 1; if (this.step2 >= this.delay) { this.step2 = 0; do { var str = _local4.charAt(++this.step); } while (str == "\r"); if (str == "|") { str = newline; } _local5.text = _local5.text + str; if (Math.random() < 0.5) { _global.sound.play("type"); } } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _global.levelNum = _global.levelNum + 1; if (_global.levels["level_" + levelNum] != undefined) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = _global.levels["level_" + levelNum]["comment1_" + language_pre]; wnd.breefText2 = _global.levels["level_" + levelNum]["comment2_" + language_pre]; if ((wnd.breefText1 == undefined) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (wnd.breefText1 == undefined) { wnd.breefText1 = ""; } if (wnd.breefText2 == undefined) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_local3 == undefined) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } _root.lbar.w1.gotoAndStop(1); _root.lbar.w2.gotoAndStop(1); _root.lbar.w3.gotoAndStop(1); _root.lbar.weaponSelector.gotoAndStop(1); _root.lbar.health._visible = (_root.lbar.shield._visible = (_root.lbar.weaponSelector._visible = false)); }; nextFrame();
Frame 7
stop(); _global.levelNum = 0;
Instance of Symbol 788 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); intro_text.htmlText = _global.envS["textZ_" + language_pre].intro;
Frame 9
prebreefFunc();
Frame 10
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 35 MovieClip Frame 1
_visible = false;
Symbol 37 MovieClip [player] Frame 1
#initclip 58 Object.registerClass("player", playerClass); #endinitclip
Symbol 262 MovieClip [#BGfull] Frame 1
#initclip 15 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 263 MovieClip [#soundz] Frame 1
#initclip 16 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 270 MovieClip [autoExplodePointStartSound2] Frame 1
#initclip 17 Object.registerClass("autoExplodePointStartSound2", autoExplode); #endinitclip
Symbol 270 MovieClip [autoExplodePointStartSound2] Frame 2
stop();
Symbol 270 MovieClip [autoExplodePointStartSound2] Frame 17
stop();
Symbol 278 MovieClip Frame 1
stop();
Symbol 279 MovieClip [rocket2] Frame 1
#initclip 18 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 280 MovieClip [autoExplodePointStartSound1] Frame 1
#initclip 19 Object.registerClass("autoExplodePointStartSound1", autoExplode); #endinitclip
Symbol 280 MovieClip [autoExplodePointStartSound1] Frame 2
stop();
Symbol 280 MovieClip [autoExplodePointStartSound1] Frame 17
stop();
Symbol 282 MovieClip [minigunshot2] Frame 1
#initclip 20 Object.registerClass("minigunshot2", bulletClass); #endinitclip
Symbol 301 MovieClip [mech_left] Frame 1
#initclip 21 Object.registerClass("mech_left", cannon); #endinitclip
Symbol 302 MovieClip [mech_right] Frame 1
#initclip 22 Object.registerClass("mech_right", cannon); #endinitclip
Symbol 335 MovieClip [mech_head] Frame 1
#initclip 23 Object.registerClass("mech_head", cannon); #endinitclip
Instance of Symbol 35 MovieClip "ex2" in Symbol 371 MovieClip [base_mech] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 35 MovieClip "ex3" in Symbol 371 MovieClip [base_mech] Frame 1
onClipEvent (load) { delay = 9; }
Symbol 374 MovieClip [autoExplodePoint] Frame 1
#initclip 24 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 374 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 374 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 385 MovieClip Frame 10
stop(); _parent.kill();
Symbol 386 MovieClip [userSplash] Frame 1
#initclip 25 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 386 MovieClip [userSplash] Frame 16
stop();
Symbol 393 MovieClip [wall] Frame 1
#initclip 26 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 393 MovieClip [wall] Frame 16
stop();
Symbol 399 MovieClip [dot] Frame 1
#initclip 27 Object.registerClass("dot", splashedObject); #endinitclip stop();
Symbol 399 MovieClip [dot] Frame 16
stop();
Instance of Symbol 36 MovieClip in Symbol 400 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 436 MovieClip [hangar2] Frame 1
#initclip 28 Object.registerClass("hangar2", splashedObject); #endinitclip stop();
Symbol 436 MovieClip [hangar2] Frame 16
stop();
Symbol 439 MovieClip [hangar1] Frame 1
#initclip 29 Object.registerClass("hangar1", splashedObject); #endinitclip stop();
Symbol 439 MovieClip [hangar1] Frame 16
stop();
Symbol 444 MovieClip [tower] Frame 1
#initclip 30 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 444 MovieClip [tower] Frame 16
stop();
Symbol 447 MovieClip [house1] Frame 1
#initclip 31 Object.registerClass("house1", splashedObject); #endinitclip stop();
Symbol 447 MovieClip [house1] Frame 16
stop();
Symbol 450 MovieClip [tower2] Frame 1
#initclip 32 Object.registerClass("tower2", splashedObject); #endinitclip stop();
Symbol 450 MovieClip [tower2] Frame 16
stop();
Symbol 454 MovieClip [palm] Frame 1
#initclip 33 Object.registerClass("palm", splashedObject); #endinitclip stop();
Symbol 454 MovieClip [palm] Frame 4
stop();
Symbol 457 MovieClip [fence] Frame 1
#initclip 34 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 457 MovieClip [fence] Frame 16
stop();
Symbol 513 MovieClip [marine] Frame 1
#initclip 35 Object.registerClass("marine", cannon); #endinitclip
Symbol 513 MovieClip [marine] Frame 17
gotoAndPlay (1);
Instance of Symbol 36 MovieClip in Symbol 513 MovieClip [marine] Frame 37
onClipEvent (load) { _parent.stop(); ts = getTimer(); } onClipEvent (enterFrame) { if ((getTimer() - ts) > 2000) { _parent._parent._alpha = _parent._parent._alpha - 5; if (_parent._parent._alpha <= 0) { _parent._parent.removeMovieClip(); } } }
Symbol 515 MovieClip [e_laser1] Frame 1
#initclip 36 Object.registerClass("e_laser1", bulletClass); #endinitclip
Symbol 517 MovieClip [e_laser2] Frame 1
#initclip 37 Object.registerClass("e_laser2", bulletClass); #endinitclip
Symbol 524 MovieClip [lazer2] Frame 1
#initclip 38 Object.registerClass("lazer2", bulletClass); #endinitclip
Symbol 524 MovieClip [lazer2] Frame 16
this.kill();
Symbol 528 MovieClip [lazer] Frame 1
#initclip 39 Object.registerClass("lazer", bulletClass); #endinitclip
Symbol 528 MovieClip [lazer] Frame 16
this.kill();
Symbol 534 MovieClip [supershot] Frame 1
#initclip 40 Object.registerClass("supershot", bulletClass); #endinitclip
Symbol 539 MovieClip [martirashot] Frame 1
#initclip 41 Object.registerClass("martirashot", bulletClass); #endinitclip
Symbol 547 MovieClip Frame 15
stop();
Symbol 548 MovieClip [nuke] Frame 1
#initclip 42 Object.registerClass("nuke", splashedObject); #endinitclip stop();
Symbol 548 MovieClip [nuke] Frame 15
stop();
Symbol 549 MovieClip [barrel] Frame 1
#initclip 43 Object.registerClass("barrel", splashedObject); #endinitclip stop();
Symbol 549 MovieClip [barrel] Frame 16
stop();
Symbol 551 MovieClip [minigunshot] Frame 1
#initclip 44 Object.registerClass("minigunshot", bulletClass); #endinitclip
Symbol 556 MovieClip [oil] Frame 1
#initclip 45 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 556 MovieClip [oil] Frame 15
stop();
Symbol 563 MovieClip [tree] Frame 1
#initclip 46 Object.registerClass("tree", splashedObject); #endinitclip stop();
Symbol 563 MovieClip [tree] Frame 4
stop();
Symbol 568 MovieClip [queue] Frame 1
#initclip 47 Object.registerClass("queue", queue); #endinitclip
Symbol 573 MovieClip [gunshot] Frame 1
#initclip 48 Object.registerClass("gunshot", bulletClass); #endinitclip
Symbol 576 MovieClip [rocket] Frame 1
#initclip 49 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 577 MovieClip [bullet] Frame 1
#initclip 50 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 578 MovieClip [enemy] Frame 1
#initclip 51 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 582 MovieClip [launcher] Frame 1
#initclip 52 Object.registerClass("launcher", cannon); #endinitclip
Symbol 586 MovieClip [soldier] Frame 1
#initclip 53 Object.registerClass("soldier", cannon); #endinitclip
Symbol 590 MovieClip [t_laser] Frame 1
#initclip 54 Object.registerClass("t_laser", cannon); #endinitclip
Symbol 594 MovieClip [d_laser] Frame 1
#initclip 55 Object.registerClass("d_laser", cannon); #endinitclip
Instance of Symbol 35 MovieClip "ex2" in Symbol 600 MovieClip [base] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 605 MovieClip [m_gun] Frame 1
#initclip 56 Object.registerClass("m_gun", cannon); #endinitclip
Instance of Symbol 35 MovieClip "ex2" in Symbol 610 MovieClip [base_heavy] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 35 MovieClip "ex3" in Symbol 610 MovieClip [base_heavy] Frame 1
onClipEvent (load) { delay = 9; }
Symbol 664 MovieClip [player_gun] Frame 1
#initclip 57 Object.registerClass("player_gun", cannon); #endinitclip
Symbol 664 MovieClip [player_gun] Frame 17
gotoAndPlay (1);
Instance of Symbol 36 MovieClip in Symbol 664 MovieClip [player_gun] Frame 37
onClipEvent (load) { _parent.stop(); ts = getTimer(); } onClipEvent (enterFrame) { if ((getTimer() - ts) > 2000) { _parent._parent._alpha = _parent._parent._alpha - 5; if (_parent._parent._alpha <= 0) { _parent._parent.removeMovieClip(); } } }
Symbol 717 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 976 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (((isNaN(x) || (!isFinite(x))) || (isNaN(y))) || (!isFinite(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (a == undefined) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; }
Symbol 977 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, way, attachMovie, x, y, check, _x, _y; function movingObject () { super(); } function setMotion(a, b, xr, yr, r, f, sf, ef, wc, rbw) { if (typeof(a) == "string") { if (a == undefined) { return(undefined); } wayLinkage = a; if (b != undefined) { wayRatio = b; } if (xr != undefined) { xratio = xr; } if (yr != undefined) { yratio = yr; } if (r != undefined) { rotate = r / _global.PI2; } if (f != undefined) { factor = f; } if (sf != undefined) { startFrame = sf; } if (ef != undefined) { endFrame = ef; } if (wc != undefined) { wayCycle = wc; } if (rbw != undefined) { rotatedByWay = ((rbw != 1) ? false : true); } way = attachMovie(wayLinkage, "way", 100); firstStep = startFrame; way.gotoAndStop(startFrame); if (way != undefined) { var _local3 = way.klop._x; _local3 = _local3 * factor; var _local4 = way.klop._y; if (xratio != 100) { _local3 = _local3 * (xratio / 100); } if (yratio != 100) { _local4 = _local4 * (yratio / 100); } if (rotate != 0) { var _local10 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); var _local6 = Math.atan2(_local4, _local3); var _local7 = _local10 * Math.cos(rotate + _local6); var _local8 = _local10 * Math.sin(rotate + _local6); } else { var _local7 = _local3; var _local8 = _local4; } way._x = way._x - _local7; way._y = way._y - _local8; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local11 = startFrame; startFrame = endFrame; endFrame = _local11; wayDir = -1; } way._xscale = factor * xratio; way._yscale = yratio; way._rotation = r; if (_global.envS.debug != 1) { way._visible = false; } wayMode = true; } else { if (a != undefined) { speedX = a; } if (b != undefined) { speedY = b; } wayMode = false; } initMove = true; oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { var _local4 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local4 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local4 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local4 = _local4 + (_local4 - endFrame); } if (wayCycle == 3) { _local4 = startFrame + (_local4 - endFrame); } } if ((wayDir < 0) && (_local4 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local4 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local4 = startFrame + (startFrame - _local4); } if (wayCycle == 3) { _local4 = endFrame - (startFrame - _local4); } } var _local9 = way.klop._x; var _local10 = way.klop._y; way.gotoAndStop(_local4); var _local6 = way.klop._x - _local9; _local6 = _local6 * factor; var _local5 = way.klop._y - _local10; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local8 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); var _local7 = Math.atan2(_local5, _local6); speedX = _local8 * Math.cos(rotate + _local7); speedY = _local8 * Math.sin(rotate + _local7); } else { speedX = _local6; speedY = _local5; } } x = x + speedX; y = y + speedY; if (wayMode) { way._x = way._x - speedX; way._y = way._y - speedY; } } if (movedWay) { if ((++movedWayCount) > movedWayOffset) { x = x + (-movedWayXSpeed); speedX = speedX + (-movedWayXSpeed); if ((movedWayYSpeed == 0) || (movedWayYSpeed == undefined)) { var _local5 = -_root.bg.speedY; } else { var _local5 = -movedWayYSpeed; } y = y + _local5; speedY = speedY + _local5; } } super.oEF(); redraw(); } function moveTo(a, b) { x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var xratio = 100; var yratio = 100; var rotate = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; }
Symbol 978 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 979 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local8 = _local8 + 1; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2 = _local2 + 1; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (priority == undefined) { priority = false; } if (num == undefined) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local7 = -1; var _local5 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free) { _local7 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local6 = _local3; } } _local3 = _local3 + 1; } if (_local7 == -1) { if (priority) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); _local7 = _local6; col[_local7].snd.stop(); } else { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local7 != -1) { var _local8 = col[_local7]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (xpos != undefined) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2 = _local2 + 1; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].target != undefined) { col[_local2].snd.setPan(calcPan(col[_local2].target._x)); } _local2 = _local2 + 1; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 980 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, bar, createEmptyMovieClip, bar1, bar2, x; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initArmor(a) { startArmor = (armor = a); } function initFlags(ih, is, id) { ignoreHit = ((ih != 1) ? false : true); ignoreSplash = ((is != 1) ? false : true); ignoreDirect = ((id != 1) ? false : true); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (soundKills != "none") { if ((soundKills == "") || (soundKills == undefined)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local3 = soundKills.split(","); if (_local3.length == 0) { _local3 = [soundKills]; } var _local4 = Math.floor(Math.random() * _local3.length); _global.sound.play(_global.trim(_local3[_local4]), x, flag); } } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local5 = Math.floor(blinkCounter / blinkStep); blinkCounter = blinkCounter + 1; var _local4 = Math.floor(blinkCounter / blinkStep); if (_local5 != _local4) { var _local3 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local4 % 2) == 1) { _local3.ra = (_local3.ga = (_local3.ba = 100 - blinkAmount)); _local3.rb = Math.round((blinkColorR * blinkAmount) / 100); _local3.gb = Math.round((blinkColorG * blinkAmount) / 100); _local3.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local3); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var notCount = 0; }
Symbol 981 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, gotoAndPlay, x, y, armor, notCount; function splashedObject () { super(); _global.staticObjects.push(this); if (hitBody == undefined) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (flag == undefined) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug("\u00D0\u2018\u00D0\u0090\u00D0\u00A8\u00D0\u009D\u00D0\u00AF \u00D0\u201C\u00D0\u02DC\u00D0\u2018\u00D0\u009D\u00D0\u2022\u00D0\u00A2!"); super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (this["p" + _local9] != undefined) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); _local10.attachMovie("explode", "fx" + _local8, _local8); var _local5 = _local10["fx" + _local8]; _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5._x = x + _local6._x; _local5._y = y + _local6._y; _local9 = _local9 + 1; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7 = _local7 + 1; } } function kill() { if (armor <= 0) { if (notCount != 1) { _global.rezults.items = _global.rezults.items + 1; } } var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } }
Symbol 982 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if ((explodeTimer == undefined) || (isNaN(explodeTimer))) { return(undefined); } explodeTimer = explodeTimer - 1; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 983 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, y, x; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3 = _local3 + 1; } } function kill() { removeFromArray(); super.kill(); } function oEF() { super.oEF(); } var __damage = 0; }
Symbol 984 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if ((_local5 == undefined) && (_local4 == 1)) { _local5 = parent.base.head; } if (_local5 == undefined) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4 = _local4 + 1; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, bd) { gunZ.push(new weapon(this)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, bd); } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, obj, gunObj, angle) { if (angle == undefined) { angle = 0; } if (fires.length > 1) { fireNum = fireNum + 1; } if (fireNum > fires.length) { fireNum = 1; } var _local8 = _root.bg.shots; var _local9 = _local8.getNextHighestDepth(); var _local4 = _local8.attachMovie(bt, "s" + _local9, _local9); var _local10 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local7 = _local10 / _global.PI2; _local4.setMotion(bs * Math.cos(_local7), bs * Math.sin(_local7)); _local4.inQueue(60); _local4._rotation = _local10 - 90; var _local6 = {x:fires[fireNum - 1]._x, y:fires[fireNum - 1]._y}; localToGlobal(_local6); _local4._parent.globalToLocal(_local6); _local4.moveTo(_local6.x, _local6.y); _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local7; if ((gunObj.splashDamage != 0) && (gunObj.splashDamage != undefined)) { _local4.splashDamage = gunObj.splashDamage * ((!gunObj.nuke) ? 1 : 2); _local4.damageRadius = gunObj.damageRadius * ((!gunObj.nuke) ? 1 : 2); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var currentGun = 0; }
Symbol 985 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target) { myObj = target; empty = true; } function initSplash(sd, dr, del) { trace("setting splash " + sd); splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, bd) { if (bt == undefined) { return(undefined); } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (bt != undefined) { bulletType = bt; } if (bs != undefined) { bulletSpeed = bs; } damage = bd; reload = true; bangTime = _global.clock; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount = shootCount + 1; _global.sound.play("s_" + bulletType, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local3 = damage * ((!doubleDamage) ? 1 : 2); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this); if (triple) { myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, -_global.envS.tripleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local3, obj, this, _global.envS.tripleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var triple = false; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 986 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket = ticket + 1; if (priority == undefined) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3 = _local3 - 1; } _local3 = _local3 + 1; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 987 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, initArmor, x, y, speedX, speedY, baseRotation, rotatedByWay, _ymouse, _xmouse, dieImmediatly, deathFromOutside, initMove; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (bossBarFlag) { _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (hitBody == undefined) { hitBody = base.body; } body._visible = false; hitBody._visible = false; if (_parent._parent.enemyMC2 == undefined) { gunHolder = this; } else { _parent._parent.enemyMC2.createEmptyMovieClip(_name + "_gun", getDepth()); gunHolder = _parent._parent.enemyMC2[_name + "_gun"]; } base._rotation = _global.envS.defaultRotation; gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = b.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(b); } var _local4 = 0; while (_local4 < _local5.length) { _local5[_local4] = _global.trim(_local5[_local4]); cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4 = _local4 + 1; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, bd) { if (!live) { return(undefined); } var _local4 = t.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(t); } var _local6 = mt.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(mt); } var _local5 = c.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(c); } var _local8 = bt.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(bt); } var _local9 = bs.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(bs); } var _local7 = bd.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(bd); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local4[_local3]), _global.trim(_local6[_local3]), _global.trim(_local5[_local3]), _global.trim(_local8[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3])); _local3 = _local3 + 1; } } function addGun(t, mt, c, bt, bs, bd) { if (!live) { return(undefined); } var _local4 = t.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(t); } var _local6 = mt.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(mt); } var _local5 = c.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(c); } var _local8 = bt.split(","); if (_local8 == undefined) { _local8 = new Array(); _local8.push(bt); } var _local9 = bs.split(","); if (_local9 == undefined) { _local9 = new Array(); _local9.push(bs); } var _local7 = bd.split(","); if (_local7 == undefined) { _local7 = new Array(); _local7.push(bd); } var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local4[_local3]), _global.trim(_local6[_local3]), _global.trim(_local5[_local3]), _global.trim(_local8[_local3]), _global.trim(_local9[_local3]), _global.trim(_local7[_local3])); _local3 = _local3 + 1; } } function oEF() { var _local4 = x; var _local5 = y; super.oEF(); if ((x == _local4) && (y == _local5)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].stop(); _local3 = _local3 + 1; } base.baseAnim.stop(); } else { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].play(); _local3 = _local3 + 1; } base.baseAnim.play(); } gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); } function rotateBase() { if (!((speedX == 0) && (speedY == 0))) { baseRotation = (Math.atan2(speedY, speedX) * _global.PI2) + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (target == undefined) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3 = _local3 + 1; } } else { var _local5 = {x:target._x, y:target._y}; } target._parent.localToGlobal(_local5); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); cannons[_local3]._rotation = ((Math.atan2(_local5.y - _local4.y, _local5.x - _local4.x) * _global.PI2) - gunHolder._rotation) + 90; _local3 = _local3 + 1; } } function bang(obj) { if (!live) { return(false); } var _local3 = false; var _local2 = 0; while (_local2 < cannons.length) { _local3 = _local3 || (cannons[_local2].bang(obj)); _local2 = _local2 + 1; } return(_local3); } function destroy(flag) { var _local10 = _root.bg.fx; var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_local9.ex1 == undefined) { _local9 = cannons[0]; } while (_local9["ex" + _local8] != undefined) { var _local6 = _local9["ex" + _local8]; _local10.attachMovie("explode", "fx" + _local7, _local7); var _local5 = _local10["fx" + _local7]; _local5._rotation = ((_local6._rotation != 0) ? (_local6._rotation) : (Math.random() * 360)); _local5._x = x - _local6._x; _local5._y = y - _local6._y; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_local6.delay != undefined) { _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; } else { _local5.gotoAndPlay(2); } _local7 = _local7 + 1; _local8 = _local8 + 1; } if ((_local8 > 2) && (dieImmediatly == 0)) { _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; } super.destroy(flag); kill(); } function kill() { if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (!deathFromOutside) { if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5 = _local5 + 1; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("die"); _local5 = _local5 + 1; } } } } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; }
Symbol 988 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, wayPassed, bang, armor; function enemyClass () { super(); _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, bd, ai) { super.initGun(t, mt, c, bt, bs, bd); if (ai != undefined) { this.ai = ai; } } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed = _global.rezults.killed + 1; } else { _global.rezults.survived = _global.rezults.survived + 1; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } var ai = 0; }
Symbol 989 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, startBaseSpeedX, baseSpeedX, startBaseSpeedY, baseSpeedY, cannons, bar, startArmor, init, initMove, x, speedX, speedY, moveBy, playerBaseRotation, rotatedByWay, base, y, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); } function setMotion(a, b) { super.setMotion(a, b); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); } function initTank(a, b, c, ar, wb, sh, msh, mar) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4 = _local4 + 1; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { if (!(init && (initMove))) { return(undefined); } var _local10 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(51) || (Key.isDown(67))) || (Key.isDown(34))) { if (cannons[0].changeGun(2)) { _root.lbar.weaponSelector.gotoAndStop(3); if (cannons[0].currentGun != _local10) { _global.sound.play("changeWeapon", x, true); } } } if (Key.isDown(9) && (oldTab != Key.isToggled(9))) { var _local9 = cannons[0].currentGun + 1; if (_local9 >= cannons[0].gunZ.length) { _local9 = 0; } if (cannons[0].changeGun(_local9)) { _root.lbar.weaponSelector.gotoAndStop(_local9 + 1); } oldTab = Key.isToggled(9); } playerDx = 0; if (Key.isDown(37) || (Key.isDown(65))) { playerDx = -1; } if (Key.isDown(39) || (Key.isDown(68))) { playerDx = 1; } if ((Key.isDown(37) || (Key.isDown(65))) && (Key.isDown(39) || (Key.isDown(68)))) { playerDx = 0; } playerDy = 0; if (Key.isDown(38) || (Key.isDown(87))) { playerDy = -1; } if (Key.isDown(40) || (Key.isDown(83))) { playerDy = 1; } if ((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(40) || (Key.isDown(83)))) { playerDy = 0; } speedX = (speedY = 0); if (playerDx != 0) { speedX = playerDx * baseSpeedX; } if (playerDy != 0) { speedY = playerDy * baseSpeedY; } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer = recoilTimer + 1; var _local12 = recoilAngle / _global.PI2; var _local11 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local11 * Math.cos(_local12)) / recoilTimer, (_local11 * Math.sin(_local12)) / recoilTimer); } super.oEF(); if ((playerDx != 0) || (playerDy != 0)) { if (playerDy == -1) { if (playerDx == 1) { playerBaseRotation = 45; } if (playerDx == -1) { playerBaseRotation = -45; } if (playerDx == 0) { playerBaseRotation = 0; } } else if (playerDy == 1) { if (playerDx == 1) { playerBaseRotation = 135; } if (playerDx == -1) { playerBaseRotation = -135; } if (playerDx == 0) { playerBaseRotation = 180; } } else if (playerDy == 0) { if (playerDx == 1) { playerBaseRotation = 90; } if (playerDx == -1) { playerBaseRotation = -90; } } } if (rotatedByWay) { base._rotation = playerBaseRotation; } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7 = _local7 + 1; } } function check() { super.check(); if (y == (((-_root.bg.y) + 400) - offsetBottom)) { if ((playerDx == 0) && (playerDy == 0)) { playerBaseRotation = 0; } } } function initGun(t, mt, c, bt, bs, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, bd); if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(dr); } var _local4 = del.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local5[_local3], _local4[_local3]); _local3 = _local3 + 1; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, bd); if ((sd != undefined) && (sd != 0)) { var _local6 = sd.split(","); if (_local6 == undefined) { _local6 = new Array(); _local6.push(sd); } var _local5 = dr.split(","); if (_local5 == undefined) { _local5 = new Array(); _local5.push(dr); } var _local4 = del.split(","); if (_local4 == undefined) { _local4 = new Array(); _local4.push(del); } var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].initSplash(_local6[_local3], _local5[_local3], _local4[_local3]); _local3 = _local3 + 1; } } showWeapon(cannons[0].gunZ.length - 1); } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + ((!_local3.doubleDamage) ? "" : "dbl")) + ((!_local3.nuke) ? "" : "nuke")) + ((!_local3.triple) ? "" : "tri")); } function onMouseDown() { if (_global.gameInProcess) { if (_root._xmouse > 70) { if (bang(1)) { recoilAngle = (cannons[0]._rotation + cannons[0]._parent._rotation) + 90; recoilTimer = 0; _global.rezults.shots = _global.rezults.shots + 1; } } } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); var _local4 = 16 - Math.ceil(armor / (startArmor / 15)); if (_local4 > _root.lbar.health._totalframes) { _local4 = _root.lbar.health._totalframes; } _root.lbar.health.gotoAndStop(_local4); _local4 = 16 - Math.ceil(shield / (maxShield / 15)); if (_local4 > _root.lbar.shield._totalframes) { _local4 = _root.lbar.shield._totalframes; } _root.lbar.shield.gotoAndStop(_local4); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { var _local3 = Math.ceil(delta / 2); if ((-_local3) > shield) { _local3 = -shield; } var _local4 = delta - _local3; changeShield(_local3); } else { var _local3 = 0; var _local4 = delta; } super.changeArmor(_local4); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "doping" : _global.sound.play("doping", x, true); var _local4 = 0; while (_local4 < cannons.length) { var _local3 = 0; while (_local3 < cannons[_local4].gunZ.length) { cannons[_local4].gunZ[_local3].reloadTime = cannons[_local4].gunZ[_local3].startReloadTime / 2; cannons[_local4].gunZ[_local3].reloadMicroTime = cannons[_local4].gunZ[_local3].startReloadMicroTime / 2; _local3 = _local3 + 1; } _local4 = _local4 + 1; } baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; break; case "miniHealth" : _global.sound.play("health1", x, true); changeArmor(startArmor / 4); showArmor(); break; case "fullHealth" : _global.sound.play("health2", x, true); changeArmor(startArmor); showArmor(); break; case "miniShield" : _global.sound.play("shield", x, true); changeShield(maxShield / 4); showArmor(); break; case "fullShield" : _global.sound.play("shield", x, true); changeShield(maxShield); showArmor(); break; case "prism" : _global.sound.play("upgradeWeapon", x); cannons[0].gunZ[2].triple = true; showWeapon(2); break; case "lense" : _global.sound.play("upgradeWeapon", x); cannons[0].gunZ[2].doubleDamage = true; cannons[0].gunZ[2].bulletType = "lazer2"; showWeapon(2); break; case "doubleDmg" : _global.sound.play("upgradeWeapon", x); cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "minigunshot2"; showWeapon(0); break; case "nuclearRocket" : _global.sound.play("upgradeWeapon", x); cannons[0].gunZ[1].nuke = true; cannons[0].gunZ[1].bulletType = "rocket2"; showWeapon(1); } } var playerDx = 0; var playerDy = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; }
Symbol 740 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 745 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 750 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 755 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 760 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 765 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 773 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 778 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 783 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 785 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 787 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 788 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 788 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 789 MovieClip Frame 1
_visible = false;
Symbol 789 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 789 MovieClip Frame 7
gotoAndStop (1);
Symbol 789 MovieClip Frame 12
gotoAndStop (1);
Symbol 796 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 817 MovieClip Frame 1
stop();
Symbol 833 MovieClip Frame 1
stop();
Symbol 835 Button
on (press) { cg = _root.bg.player.cannons[0].currentGun; if (_root.bg.player.cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (_root.bg.player.cannons[0].currentGun != cg) { _global.sound.play("changeWeapon", _root.bg.player.x, true); } } }
Symbol 845 MovieClip Frame 54
stop();
Symbol 851 MovieClip Frame 54
stop();
Symbol 852 MovieClip Frame 1
stop();
Symbol 853 Button
on (press) { cg = _root.bg.player.cannons[0].currentGun; if (_root.bg.player.cannons[0].changeGun(2)) { _root.lbar.weaponSelector.gotoAndStop(3); if (_root.bg.player.cannons[0].currentGun != cg) { _global.sound.play("changeWeapon", _root.bg.player.x, true); } } }
Symbol 859 MovieClip Frame 54
stop();
Symbol 865 MovieClip Frame 54
stop();
Symbol 871 MovieClip Frame 54
stop();
Symbol 877 MovieClip Frame 54
stop();
Symbol 878 MovieClip Frame 1
stop();
Symbol 879 Button
on (press) { cg = _root.bg.player.cannons[0].currentGun; if (_root.bg.player.cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (_root.bg.player.cannons[0].currentGun != cg) { _global.sound.play("changeWeapon", _root.bg.player.x, true); } } }
Symbol 885 MovieClip Frame 54
stop();
Symbol 891 MovieClip Frame 54
stop();
Symbol 892 MovieClip Frame 1
stop();
Symbol 894 MovieClip Frame 5
stop();
Symbol 895 MovieClip Frame 1
stop();
Symbol 895 MovieClip Frame 2
stop();
Symbol 895 MovieClip Frame 3
stop();
Symbol 909 Button
on (release) { if (mode == 1) { this.f = makeBreef; this.f(true); delete this.f; } else if (mode == 2) { _global.sound.play("menu"); _root.gotoAndStop("level"); } }
Symbol 914 MovieClip Frame 1
_x = 295; _y = 200;
Symbol 920 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 937 MovieClip Frame 1
stop();
Symbol 938 MovieClip Frame 1
_x = 295; _y = 200;
Symbol 949 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 954 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 955 MovieClip Frame 1
_x = 295; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;

Library Items

Symbol 1 Sound [artBang2]Used by:270
Symbol 2 Sound [changeWeapon]Used by:733
Symbol 3 Sound [doping]Used by:733
Symbol 4 Sound [shield]Used by:733
Symbol 5 Sound [health3]Used by:733
Symbol 6 Sound [health2]Used by:733
Symbol 7 Sound [health1]Used by:733
Symbol 8 Sound [artBang]Used by:280 733
Symbol 9 Sound [artCannon]Used by:733
Symbol 10 Sound [PlayerDieLevelEnds]Used by:733
Symbol 11 Sound [soldierDie5]Used by:733
Symbol 12 Sound [soldierDie4]Used by:733
Symbol 13 Sound [soldierDie3]Used by:733
Symbol 14 Sound [soldierDie2]Used by:733
Symbol 15 Sound [soldierDie1]Used by:733
Symbol 16 Sound [menu]Used by:733 740 745 750 755 760 765 773 778 783 796 909 920 949 954
Symbol 17 Sound [type]Used by:733
Symbol 18 Sound [s_e_laser2]Used by:733
Symbol 19 Sound [s_e_laser1]Used by:733
Symbol 20 Sound [s_lazer2]Used by:733
Symbol 21 Sound [s_lazer]Used by:733
Symbol 22 Sound [s_supershot]Used by:733
Symbol 23 Sound [s_gunPlayer]Used by:733
Symbol 24 Sound [s_rocket2]Used by:733
Symbol 25 Sound [s_rocket]Used by:733
Symbol 26 Sound [upgradeWeapon]Used by:733
Symbol 27 Sound [s_minigunshot]Used by:733
Symbol 28 Sound [s_minigunshot2]Used by:733
Symbol 29 Sound [s_gunshot]Used by:733
Symbol 30 Sound [s_explode]Used by:733
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33  Timeline
Symbol 33 MovieClipUses:32Used by:262
Symbol 34 GraphicUsed by:35 789
Symbol 35 MovieClipUses:34Used by:36 270 280 300 371 374 380 393 399 436 439 444 447 450 454 457 548 549 556 563 586 600 601 610
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Symbol 592 GraphicUses:591Used by:593
Symbol 593 MovieClipUses:592Used by:594
Symbol 594 MovieClip [d_laser]Uses:593 278Used by:Timeline
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Symbol 596 MovieClipUses:595Used by:600
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Symbol 599 MovieClipUses:598Used by:600
Symbol 600 MovieClip [base]Uses:596 599 36 35Used by:Timeline
Symbol 601 MovieClip [base_buggy]Uses:294 379 36 35Used by:Timeline
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:604
Symbol 604 MovieClipUses:603Used by:605
Symbol 605 MovieClip [m_gun]Uses:604 278Used by:Timeline
Symbol 606 MovieClipUses:387Used by:610
Symbol 607 BitmapUsed by:608
Symbol 608 GraphicUses:607Used by:609
Symbol 609 MovieClipUses:608Used by:610
Symbol 610 MovieClip [base_heavy]Uses:606 609 36 35Used by:Timeline
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Symbol 612 GraphicUses:611Used by:664
Symbol 613 BitmapUsed by:614
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Symbol 663 GraphicUses:662Used by:664
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Symbol 665 MovieClipUses:518Used by:666
Symbol 666 MovieClip [player_base]Uses:665 36Used by:Timeline
Symbol 667 BitmapUsed by:668
Symbol 668 GraphicUses:667Used by:717
Symbol 669 ShapeTweeningUsed by:672
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Symbol 671 GraphicUsed by:672
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Symbol 710 GraphicUses:709Used by:717
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Symbol 718 GraphicUsed by:Timeline
Symbol 719 FontUsed by:720 729 797 910 911 919 921 922 923 924 925 926 927 928 929 944
Symbol 720 EditableTextUses:719Used by:Timeline
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:Timeline
Symbol 723 GraphicUsed by:724 785 787
Symbol 724 MovieClipUses:723Used by:Timeline
Symbol 725 GraphicUsed by:Timeline
Symbol 976 MovieClip [__Packages.checkedObject]
Symbol 977 MovieClip [__Packages.movingObject]
Symbol 978 MovieClip [__Packages.bgClass]
Symbol 979 MovieClip [__Packages.soundCollector]
Symbol 980 MovieClip [__Packages.damagableObject]
Symbol 981 MovieClip [__Packages.splashedObject]
Symbol 982 MovieClip [__Packages.autoExplode]
Symbol 983 MovieClip [__Packages.bulletClass]
Symbol 984 MovieClip [__Packages.cannon]
Symbol 985 MovieClip [__Packages.weapon]
Symbol 986 MovieClip [__Packages.queue]
Symbol 987 MovieClip [__Packages.tankClass]
Symbol 988 MovieClip [__Packages.enemyClass]
Symbol 989 MovieClip [__Packages.playerClass]
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:728
Symbol 728 MovieClipUses:727Used by:Timeline
Symbol 729 EditableTextUses:719Used by:Timeline
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:730Used by:732
Symbol 732 MovieClipUses:731Used by:Timeline
Symbol 733 MovieClipUses:36 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2Used by:Timeline
Symbol 734 GraphicUsed by:Timeline
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Symbol 740 ButtonUses:737 739 16Used by:766
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Symbol 768 GraphicUses:767Used by:Timeline
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Symbol 777 GraphicUses:776Used by:778
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Symbol 780 GraphicUses:779Used by:783
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Symbol 783 ButtonUses:780 782 16Used by:Timeline
Symbol 784 GraphicUsed by:785
Symbol 785 ButtonUses:784 723Used by:788
Symbol 786 GraphicUsed by:787
Symbol 787 ButtonUses:786 723Used by:788
Symbol 788 MovieClipUses:785 787Used by:Timeline
Symbol 789 MovieClipUses:34Used by:Timeline
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:Timeline
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Symbol 793 GraphicUses:792Used by:796 909 920
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Symbol 796 ButtonUses:793 795 16Used by:Timeline
Symbol 797 EditableTextUses:719 906Used by:Timeline
Symbol 798 BitmapUsed by:799
Symbol 799 GraphicUses:798Used by:896
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Symbol 834 GraphicUsed by:835 853 879
Symbol 835 ButtonUses:834Used by:852
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Symbol 838 ShapeTweeningUsed by:845
Symbol 839 BitmapUsed by:840
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Symbol 841 GraphicUsed by:845 851 859 865 871 877 885 891
Symbol 842 GraphicUsed by:843
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Symbol 844 GraphicUsed by:845 851 859 865 871 877 885 891
Symbol 845 MovieClipUses:837 838 840 841 843 844Used by:852
Symbol 846 BitmapUsed by:847
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Symbol 853 ButtonUses:834Used by:878
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Symbol 864 GraphicUses:863Used by:865
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Symbol 886 BitmapUsed by:887
Symbol 887 GraphicUses:886Used by:891
Symbol 888 ShapeTweeningUsed by:891
Symbol 889 BitmapUsed by:890
Symbol 890 GraphicUses:889Used by:891
Symbol 891 MovieClipUses:887 888 890 841 843 844Used by:892
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Symbol 893 GraphicUsed by:894
Symbol 894 MovieClipUses:893Used by:895
Symbol 895 MovieClipUses:894Used by:896
Symbol 896 MovieClipUses:799 817 833 852 878 892 895Used by:Timeline
Symbol 897 GraphicUsed by:898
Symbol 898 MovieClipUses:897Used by:903
Symbol 899 GraphicUsed by:900
Symbol 900 MovieClipUses:899Used by:903
Symbol 901 BitmapUsed by:902
Symbol 902 GraphicUses:901Used by:903
Symbol 903 MovieClipUses:898 900 902Used by:Timeline
Symbol 904 BitmapUsed by:905
Symbol 905 GraphicUses:904Used by:914 938 955
Symbol 906 FontUsed by:797 907 908 919 922 924 926 928 930 943 944
Symbol 907 TextUses:906Used by:914
Symbol 908 EditableTextUses:906Used by:914
Symbol 909 ButtonUses:793 795 16Used by:914
Symbol 910 EditableTextUses:719Used by:914
Symbol 911 EditableTextUses:719Used by:914
Symbol 912 BitmapUsed by:913
Symbol 913 GraphicUses:912Used by:914
Symbol 914 MovieClipUses:905 907 908 909 910 911 913Used by:Timeline
Symbol 915 GraphicUsed by:916
Symbol 916 MovieClipUses:915Used by:Timeline
Symbol 917 GraphicUsed by:918
Symbol 918 MovieClipUses:917Used by:Timeline
Symbol 919 EditableTextUses:719 906Used by:938
Symbol 920 ButtonUses:793 795 16Used by:938
Symbol 921 EditableTextUses:719Used by:938
Symbol 922 EditableTextUses:719 906Used by:938
Symbol 923 EditableTextUses:719Used by:938
Symbol 924 EditableTextUses:719 906Used by:938
Symbol 925 EditableTextUses:719Used by:938
Symbol 926 EditableTextUses:719 906Used by:938
Symbol 927 EditableTextUses:719Used by:938
Symbol 928 EditableTextUses:719 906Used by:938
Symbol 929 EditableTextUses:719Used by:938
Symbol 930 EditableTextUses:906Used by:937
Symbol 931 BitmapUsed by:932
Symbol 932 GraphicUses:931Used by:937
Symbol 933 BitmapUsed by:934
Symbol 934 GraphicUses:933Used by:937
Symbol 935 BitmapUsed by:936
Symbol 936 GraphicUses:935Used by:937
Symbol 937 MovieClipUses:930 932 934 936Used by:938
Symbol 938 MovieClipUses:905 919 920 921 922 923 924 925 926 927 928 929 937Used by:Timeline
Symbol 939 BitmapUsed by:940
Symbol 940 GraphicUses:939Used by:941
Symbol 941 MovieClipUses:940Used by:942
Symbol 942 MovieClipUses:387 941Used by:Timeline
Symbol 943 EditableTextUses:906Used by:955
Symbol 944 EditableTextUses:719 906Used by:955
Symbol 945 BitmapUsed by:946
Symbol 946 GraphicUses:945Used by:949
Symbol 947 BitmapUsed by:948
Symbol 948 GraphicUses:947Used by:949
Symbol 949 ButtonUses:946 948 16Used by:955
Symbol 950 BitmapUsed by:951
Symbol 951 GraphicUses:950Used by:954
Symbol 952 BitmapUsed by:953
Symbol 953 GraphicUses:952Used by:954
Symbol 954 ButtonUses:951 953 16Used by:955
Symbol 955 MovieClipUses:905 943 944 949 954Used by:Timeline
Symbol 956 EditableTextUses:39Used by:Timeline
Symbol 957 GraphicUsed by:970
Symbol 958 TextUses:39Used by:970
Symbol 959 TextUses:39Used by:970
Symbol 960 TextUses:39Used by:970
Symbol 961 TextUses:39Used by:970
Symbol 962 TextUses:39Used by:970
Symbol 963 TextUses:39Used by:970
Symbol 964 TextUses:39Used by:970
Symbol 965 TextUses:39Used by:970
Symbol 966 TextUses:39Used by:970
Symbol 967 TextUses:39Used by:970
Symbol 968 TextUses:39Used by:970
Symbol 969 TextUses:39Used by:970
Symbol 970 MovieClipUses:957 958 959 960 961 962 963 964 965 966 967 968 969Used by:Timeline
Symbol 971 GraphicUsed by:975
Symbol 972 GraphicUsed by:973
Symbol 973 MovieClipUses:972Used by:975
Symbol 974 GraphicUsed by:975
Symbol 975 MovieClipUses:971 973 974Used by:Timeline

Instance Names

"tf_loader"Frame 1Symbol 720 EditableText
"bar"Frame 1Symbol 724 MovieClip
"error"Frame 2Symbol 729 EditableText
"soundz"Frame 6Symbol 263 MovieClip [#soundz]
"btn_sound"Frame 7Symbol 788 MovieClip
"soundStarter"Frame 7Symbol 789 MovieClip
"intro_text"Frame 8Symbol 797 EditableText
"lbar"Frame 9Symbol 896 MovieClip
"rbar"Frame 9Symbol 903 MovieClip
"wnd"Frame 9Symbol 914 MovieClip
"bg"Frame 10Symbol 262 MovieClip [#BGfull]
"fastZone"Frame 10Symbol 916 MovieClip
"slowZone"Frame 10Symbol 918 MovieClip
"wndComplete"Frame 10Symbol 938 MovieClip
"allProgress"Frame 10Symbol 942 MovieClip
"wndPause"Frame 10Symbol 955 MovieClip
"tfTimer"Frame 10Symbol 956 EditableText
"bottomRuler"Frame 10Symbol 970 MovieClip
"bossBar"Frame 10Symbol 975 MovieClip
"bg1"Symbol 262 MovieClip [#BGfull] Frame 1Symbol 33 MovieClip
"bg2"Symbol 262 MovieClip [#BGfull] Frame 1Symbol 33 MovieClip
"env"Symbol 262 MovieClip [#BGfull] Frame 1Symbol 36 MovieClip
"enemyMC"Symbol 262 MovieClip [#BGfull] Frame 1Symbol 36 MovieClip
"enemyMC2"Symbol 262 MovieClip [#BGfull] Frame 1Symbol 36 MovieClip
"shots"Symbol 262 MovieClip [#BGfull] Frame 1Symbol 36 MovieClip
"player"Symbol 262 MovieClip [#BGfull] Frame 1Symbol 37 MovieClip [player]
"fx"Symbol 262 MovieClip [#BGfull] Frame 1Symbol 36 MovieClip
"envTop"Symbol 262 MovieClip [#BGfull] Frame 1Symbol 36 MovieClip
"lineGrid"Symbol 262 MovieClip [#BGfull] Frame 1Symbol 261 MovieClip
"body"Symbol 270 MovieClip [autoExplodePointStartSound2] Frame 1Symbol 265 MovieClip
"spl"Symbol 270 MovieClip [autoExplodePointStartSound2] Frame 1Symbol 267 MovieClip
"p1"Symbol 270 MovieClip [autoExplodePointStartSound2] Frame 3Symbol 35 MovieClip
"p1"Symbol 279 MovieClip [rocket2] Frame 1Symbol 278 MovieClip
"p2"Symbol 279 MovieClip [rocket2] Frame 1Symbol 278 MovieClip
"body"Symbol 280 MovieClip [autoExplodePointStartSound1] Frame 1Symbol 265 MovieClip
"spl"Symbol 280 MovieClip [autoExplodePointStartSound1] Frame 1Symbol 267 MovieClip
"p1"Symbol 280 MovieClip [autoExplodePointStartSound1] Frame 3Symbol 35 MovieClip
"p1"Symbol 282 MovieClip [minigunshot2] Frame 1Symbol 278 MovieClip
"p2"Symbol 282 MovieClip [minigunshot2] Frame 1Symbol 278 MovieClip
"klop"Symbol 284 MovieClip [tang_way] Frame 1Symbol 36 MovieClip
"klop"Symbol 286 MovieClip [b_way] Frame 1Symbol 36 MovieClip
"klop"Symbol 288 MovieClip [mech_way] Frame 1Symbol 36 MovieClip
"klop"Symbol 290 MovieClip [bcircle_way] Frame 1Symbol 36 MovieClip
"klop"Symbol 292 MovieClip [boss_way] Frame 1Symbol 36 MovieClip
"body"Symbol 300 MovieClip [base_boss_buggy] Frame 1Symbol 294 MovieClip
"baseAnim"Symbol 300 MovieClip [base_boss_buggy] Frame 1Symbol 299 MovieClip
"head"Symbol 300 MovieClip [base_boss_buggy] Frame 1Symbol 36 MovieClip
"ex1"Symbol 300 MovieClip [base_boss_buggy] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 301 MovieClip [mech_left] Frame 1Symbol 278 MovieClip
"shoot2"Symbol 302 MovieClip [mech_right] Frame 1Symbol 278 MovieClip
"shoot1"Symbol 302 MovieClip [mech_right] Frame 1Symbol 278 MovieClip
"shoot1"Symbol 335 MovieClip [mech_head] Frame 1Symbol 278 MovieClip
"body"Symbol 371 MovieClip [base_mech] Frame 1Symbol 337 MovieClip
"baseAnim"Symbol 371 MovieClip [base_mech] Frame 1Symbol 370 MovieClip
"ex1"Symbol 371 MovieClip [base_mech] Frame 1Symbol 35 MovieClip
"ex2"Symbol 371 MovieClip [base_mech] Frame 1Symbol 35 MovieClip
"ex3"Symbol 371 MovieClip [base_mech] Frame 1Symbol 35 MovieClip
"head"Symbol 371 MovieClip [base_mech] Frame 1Symbol 278 MovieClip
"head2"Symbol 371 MovieClip [base_mech] Frame 1Symbol 278 MovieClip
"head3"Symbol 371 MovieClip [base_mech] Frame 1Symbol 278 MovieClip
"klop"Symbol 373 MovieClip [sin_way2] Frame 1Symbol 36 MovieClip
"body"Symbol 374 MovieClip [autoExplodePoint] Frame 1Symbol 265 MovieClip
"spl"Symbol 374 MovieClip [autoExplodePoint] Frame 1Symbol 267 MovieClip
"p1"Symbol 374 MovieClip [autoExplodePoint] Frame 3Symbol 35 MovieClip
"body"Symbol 380 MovieClip [base_buggy2] Frame 1Symbol 294 MovieClip
"baseAnim"Symbol 380 MovieClip [base_buggy2] Frame 1Symbol 379 MovieClip
"head"Symbol 380 MovieClip [base_buggy2] Frame 1Symbol 36 MovieClip
"head2"Symbol 380 MovieClip [base_buggy2] Frame 1Symbol 36 MovieClip
"head3"Symbol 380 MovieClip [base_buggy2] Frame 1Symbol 36 MovieClip
"head4"Symbol 380 MovieClip [base_buggy2] Frame 1Symbol 36 MovieClip
"head5"Symbol 380 MovieClip [base_buggy2] Frame 1Symbol 36 MovieClip
"head6"Symbol 380 MovieClip [base_buggy2] Frame 1Symbol 36 MovieClip
"ex1"Symbol 380 MovieClip [base_buggy2] Frame 1Symbol 35 MovieClip
"spl"Symbol 386 MovieClip [userSplash] Frame 1Symbol 267 MovieClip
"blow"Symbol 386 MovieClip [userSplash] Frame 1Symbol 385 MovieClip
"spl"Symbol 393 MovieClip [wall] Frame 1Symbol 267 MovieClip
"body"Symbol 393 MovieClip [wall] Frame 1Symbol 388 MovieClip
"p1"Symbol 393 MovieClip [wall] Frame 2Symbol 35 MovieClip
"body"Symbol 399 MovieClip [dot] Frame 1Symbol 394 MovieClip
"spl"Symbol 399 MovieClip [dot] Frame 1Symbol 267 MovieClip
"p1"Symbol 399 MovieClip [dot] Frame 2Symbol 35 MovieClip
"body"Symbol 436 MovieClip [hangar2] Frame 1Symbol 394 MovieClip
"spl"Symbol 436 MovieClip [hangar2] Frame 1Symbol 267 MovieClip
"p1"Symbol 436 MovieClip [hangar2] Frame 2Symbol 35 MovieClip
"body"Symbol 439 MovieClip [hangar1] Frame 1Symbol 394 MovieClip
"spl"Symbol 439 MovieClip [hangar1] Frame 1Symbol 267 MovieClip
"p1"Symbol 439 MovieClip [hangar1] Frame 2Symbol 35 MovieClip
"body"Symbol 444 MovieClip [tower] Frame 1Symbol 441 MovieClip
"spl"Symbol 444 MovieClip [tower] Frame 1Symbol 267 MovieClip
"p1"Symbol 444 MovieClip [tower] Frame 2Symbol 35 MovieClip
"body"Symbol 447 MovieClip [house1] Frame 1Symbol 394 MovieClip
"spl"Symbol 447 MovieClip [house1] Frame 1Symbol 267 MovieClip
"p1"Symbol 447 MovieClip [house1] Frame 2Symbol 35 MovieClip
"body"Symbol 450 MovieClip [tower2] Frame 1Symbol 441 MovieClip
"spl"Symbol 450 MovieClip [tower2] Frame 1Symbol 267 MovieClip
"p1"Symbol 450 MovieClip [tower2] Frame 2Symbol 35 MovieClip
"body"Symbol 454 MovieClip [palm] Frame 1Symbol 451 MovieClip
"spl"Symbol 454 MovieClip [palm] Frame 1Symbol 267 MovieClip
"p1"Symbol 454 MovieClip [palm] Frame 2Symbol 35 MovieClip
"body"Symbol 457 MovieClip [fence] Frame 1Symbol 394 MovieClip
"spl"Symbol 457 MovieClip [fence] Frame 1Symbol 267 MovieClip
"p1"Symbol 457 MovieClip [fence] Frame 2Symbol 35 MovieClip
"shoot1"Symbol 513 MovieClip [marine] Frame 1Symbol 278 MovieClip
"p1"Symbol 515 MovieClip [e_laser1] Frame 1Symbol 278 MovieClip
"p2"Symbol 515 MovieClip [e_laser1] Frame 1Symbol 278 MovieClip
"p1"Symbol 517 MovieClip [e_laser2] Frame 1Symbol 278 MovieClip
"p2"Symbol 517 MovieClip [e_laser2] Frame 1Symbol 278 MovieClip
"body"Symbol 520 MovieClip [base_man] Frame 1Symbol 519 MovieClip
"head"Symbol 520 MovieClip [base_man] Frame 1Symbol 36 MovieClip
"klop"Symbol 529 MovieClip [sin_way] Frame 1Symbol 36 MovieClip
"p1"Symbol 534 MovieClip [supershot] Frame 1Symbol 278 MovieClip
"p2"Symbol 534 MovieClip [supershot] Frame 1Symbol 278 MovieClip
"p1"Symbol 539 MovieClip [martirashot] Frame 1Symbol 278 MovieClip
"p2"Symbol 539 MovieClip [martirashot] Frame 1Symbol 278 MovieClip
"body"Symbol 548 MovieClip [nuke] Frame 1Symbol 541 MovieClip
"spl"Symbol 548 MovieClip [nuke] Frame 1Symbol 267 MovieClip
"p1"Symbol 548 MovieClip [nuke] Frame 2Symbol 35 MovieClip
"p2"Symbol 548 MovieClip [nuke] Frame 2Symbol 35 MovieClip
"body"Symbol 549 MovieClip [barrel] Frame 1Symbol 265 MovieClip
"spl"Symbol 549 MovieClip [barrel] Frame 1Symbol 267 MovieClip
"p1"Symbol 549 MovieClip [barrel] Frame 2Symbol 35 MovieClip
"p1"Symbol 551 MovieClip [minigunshot] Frame 1Symbol 278 MovieClip
"p2"Symbol 551 MovieClip [minigunshot] Frame 1Symbol 278 MovieClip
"body"Symbol 556 MovieClip [oil] Frame 1Symbol 553 MovieClip
"spl"Symbol 556 MovieClip [oil] Frame 1Symbol 267 MovieClip
"p1"Symbol 556 MovieClip [oil] Frame 2Symbol 35 MovieClip
"p2"Symbol 556 MovieClip [oil] Frame 2Symbol 35 MovieClip
"body"Symbol 563 MovieClip [tree] Frame 1Symbol 451 MovieClip
"spl"Symbol 563 MovieClip [tree] Frame 1Symbol 267 MovieClip
"p1"Symbol 563 MovieClip [tree] Frame 2Symbol 35 MovieClip
"klop"Symbol 565 MovieClip [line_way] Frame 1Symbol 36 MovieClip
"klop"Symbol 567 MovieClip [circle_way] Frame 1Symbol 36 MovieClip
"p1"Symbol 573 MovieClip [gunshot] Frame 1Symbol 278 MovieClip
"p2"Symbol 573 MovieClip [gunshot] Frame 1Symbol 278 MovieClip
"p1"Symbol 576 MovieClip [rocket] Frame 1Symbol 278 MovieClip
"p2"Symbol 576 MovieClip [rocket] Frame 1Symbol 278 MovieClip
"shoot2"Symbol 582 MovieClip [launcher] Frame 1Symbol 278 MovieClip
"shoot1"Symbol 582 MovieClip [launcher] Frame 1Symbol 278 MovieClip
"shoot1"Symbol 586 MovieClip [soldier] Frame 1Symbol 278 MovieClip
"ex1"Symbol 586 MovieClip [soldier] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 590 MovieClip [t_laser] Frame 1Symbol 278 MovieClip
"shoot1"Symbol 594 MovieClip [d_laser] Frame 1Symbol 278 MovieClip
"body"Symbol 600 MovieClip [base] Frame 1Symbol 596 MovieClip
"head"Symbol 600 MovieClip [base] Frame 1Symbol 36 MovieClip
"ex1"Symbol 600 MovieClip [base] Frame 1Symbol 35 MovieClip
"ex2"Symbol 600 MovieClip [base] Frame 1Symbol 35 MovieClip
"body"Symbol 601 MovieClip [base_buggy] Frame 1Symbol 294 MovieClip
"baseAnim"Symbol 601 MovieClip [base_buggy] Frame 1Symbol 379 MovieClip
"head"Symbol 601 MovieClip [base_buggy] Frame 1Symbol 36 MovieClip
"ex1"Symbol 601 MovieClip [base_buggy] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 605 MovieClip [m_gun] Frame 1Symbol 278 MovieClip
"body"Symbol 610 MovieClip [base_heavy] Frame 1Symbol 606 MovieClip
"head"Symbol 610 MovieClip [base_heavy] Frame 1Symbol 36 MovieClip
"head2"Symbol 610 MovieClip [base_heavy] Frame 1Symbol 36 MovieClip
"ex1"Symbol 610 MovieClip [base_heavy] Frame 1Symbol 35 MovieClip
"ex2"Symbol 610 MovieClip [base_heavy] Frame 1Symbol 35 MovieClip
"ex3"Symbol 610 MovieClip [base_heavy] Frame 1Symbol 35 MovieClip
"shoot1"Symbol 664 MovieClip [player_gun] Frame 1Symbol 278 MovieClip
"body"Symbol 666 MovieClip [player_base] Frame 1Symbol 665 MovieClip
"p0"Symbol 666 MovieClip [player_base] Frame 1Symbol 36 MovieClip
"p1"Symbol 666 MovieClip [player_base] Frame 1Symbol 36 MovieClip
"p3"Symbol 666 MovieClip [player_base] Frame 1Symbol 36 MovieClip
"p2"Symbol 666 MovieClip [player_base] Frame 1Symbol 36 MovieClip
"head"Symbol 666 MovieClip [player_base] Frame 1Symbol 36 MovieClip
"ico"Symbol 852 MovieClip Frame 2Symbol 845 MovieClip
"ico"Symbol 852 MovieClip Frame 3Symbol 851 MovieClip
"ico"Symbol 878 MovieClip Frame 2Symbol 859 MovieClip
"ico"Symbol 878 MovieClip Frame 3Symbol 865 MovieClip
"ico"Symbol 878 MovieClip Frame 4Symbol 871 MovieClip
"ico"Symbol 878 MovieClip Frame 5Symbol 877 MovieClip
"ico"Symbol 892 MovieClip Frame 2Symbol 885 MovieClip
"ico"Symbol 892 MovieClip Frame 3Symbol 891 MovieClip
"s1"Symbol 895 MovieClip Frame 1Symbol 894 MovieClip
"s2"Symbol 895 MovieClip Frame 2Symbol 894 MovieClip
"s3"Symbol 895 MovieClip Frame 3Symbol 894 MovieClip
"health"Symbol 896 MovieClip Frame 1Symbol 817 MovieClip
"shield"Symbol 896 MovieClip Frame 1Symbol 833 MovieClip
"w0"Symbol 896 MovieClip Frame 1Symbol 852 MovieClip
"w2"Symbol 896 MovieClip Frame 1Symbol 878 MovieClip
"w1"Symbol 896 MovieClip Frame 1Symbol 892 MovieClip
"weaponSelector"Symbol 896 MovieClip Frame 1Symbol 895 MovieClip
"bar"Symbol 903 MovieClip Frame 1Symbol 898 MovieClip
"barArrow"Symbol 903 MovieClip Frame 1Symbol 900 MovieClip
"levelNum"Symbol 914 MovieClip Frame 1Symbol 908 EditableText
"intro2"Symbol 914 MovieClip Frame 1Symbol 910 EditableText
"intro1"Symbol 914 MovieClip Frame 1Symbol 911 EditableText
"title"Symbol 937 MovieClip Frame 1Symbol 930 EditableText
"tf1_"Symbol 938 MovieClip Frame 1Symbol 919 EditableText
"tf1"Symbol 938 MovieClip Frame 1Symbol 921 EditableText
"tf2_"Symbol 938 MovieClip Frame 1Symbol 922 EditableText
"tf2"Symbol 938 MovieClip Frame 1Symbol 923 EditableText
"tf3_"Symbol 938 MovieClip Frame 1Symbol 924 EditableText
"tf3"Symbol 938 MovieClip Frame 1Symbol 925 EditableText
"tf4_"Symbol 938 MovieClip Frame 1Symbol 926 EditableText
"tf4"Symbol 938 MovieClip Frame 1Symbol 927 EditableText
"tf5_"Symbol 938 MovieClip Frame 1Symbol 928 EditableText
"tf5"Symbol 938 MovieClip Frame 1Symbol 929 EditableText
"title_mc"Symbol 938 MovieClip Frame 1Symbol 937 MovieClip
"bar"Symbol 942 MovieClip Frame 1Symbol 941 MovieClip
"title"Symbol 955 MovieClip Frame 1Symbol 943 EditableText
"tf"Symbol 955 MovieClip Frame 1Symbol 944 EditableText
"bar"Symbol 975 MovieClip Frame 1Symbol 973 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "artBang2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "changeWeapon"
ExportAssets (56)Timeline Frame 1Symbol 3 as "doping"
ExportAssets (56)Timeline Frame 1Symbol 4 as "shield"
ExportAssets (56)Timeline Frame 1Symbol 5 as "health3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "health2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "health1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "artBang"
ExportAssets (56)Timeline Frame 1Symbol 9 as "artCannon"
ExportAssets (56)Timeline Frame 1Symbol 10 as "PlayerDieLevelEnds"
ExportAssets (56)Timeline Frame 1Symbol 11 as "soldierDie5"
ExportAssets (56)Timeline Frame 1Symbol 12 as "soldierDie4"
ExportAssets (56)Timeline Frame 1Symbol 13 as "soldierDie3"
ExportAssets (56)Timeline Frame 1Symbol 14 as "soldierDie2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "soldierDie1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 17 as "type"
ExportAssets (56)Timeline Frame 1Symbol 18 as "s_e_laser2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "s_e_laser1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "s_lazer2"
ExportAssets (56)Timeline Frame 1Symbol 21 as "s_lazer"
ExportAssets (56)Timeline Frame 1Symbol 22 as "s_supershot"
ExportAssets (56)Timeline Frame 1Symbol 23 as "s_gunPlayer"
ExportAssets (56)Timeline Frame 1Symbol 24 as "s_rocket2"
ExportAssets (56)Timeline Frame 1Symbol 25 as "s_rocket"
ExportAssets (56)Timeline Frame 1Symbol 26 as "upgradeWeapon"
ExportAssets (56)Timeline Frame 1Symbol 27 as "s_minigunshot"
ExportAssets (56)Timeline Frame 1Symbol 28 as "s_minigunshot2"
ExportAssets (56)Timeline Frame 1Symbol 29 as "s_gunshot"
ExportAssets (56)Timeline Frame 1Symbol 30 as "s_explode"
ExportAssets (56)Timeline Frame 1Symbol 37 as "player"
ExportAssets (56)Timeline Frame 1Symbol 262 as "#BGfull"
ExportAssets (56)Timeline Frame 1Symbol 263 as "#soundz"
ExportAssets (56)Timeline Frame 1Symbol 270 as "autoExplodePointStartSound2"
ExportAssets (56)Timeline Frame 1Symbol 279 as "rocket2"
ExportAssets (56)Timeline Frame 1Symbol 280 as "autoExplodePointStartSound1"
ExportAssets (56)Timeline Frame 1Symbol 282 as "minigunshot2"
ExportAssets (56)Timeline Frame 1Symbol 284 as "tang_way"
ExportAssets (56)Timeline Frame 1Symbol 286 as "b_way"
ExportAssets (56)Timeline Frame 1Symbol 288 as "mech_way"
ExportAssets (56)Timeline Frame 1Symbol 290 as "bcircle_way"
ExportAssets (56)Timeline Frame 1Symbol 292 as "boss_way"
ExportAssets (56)Timeline Frame 1Symbol 300 as "base_boss_buggy"
ExportAssets (56)Timeline Frame 1Symbol 301 as "mech_left"
ExportAssets (56)Timeline Frame 1Symbol 302 as "mech_right"
ExportAssets (56)Timeline Frame 1Symbol 335 as "mech_head"
ExportAssets (56)Timeline Frame 1Symbol 371 as "base_mech"
ExportAssets (56)Timeline Frame 1Symbol 373 as "sin_way2"
ExportAssets (56)Timeline Frame 1Symbol 374 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 1Symbol 380 as "base_buggy2"
ExportAssets (56)Timeline Frame 1Symbol 386 as "userSplash"
ExportAssets (56)Timeline Frame 1Symbol 393 as "wall"
ExportAssets (56)Timeline Frame 1Symbol 399 as "dot"
ExportAssets (56)Timeline Frame 1Symbol 405 as "bonus_prism"
ExportAssets (56)Timeline Frame 1Symbol 409 as "bonus_lense"
ExportAssets (56)Timeline Frame 1Symbol 413 as "bonus_doubleDmg"
ExportAssets (56)Timeline Frame 1Symbol 417 as "bonus_nuclearRocket"
ExportAssets (56)Timeline Frame 1Symbol 421 as "bonus_doping"
ExportAssets (56)Timeline Frame 1Symbol 425 as "bonus_fullHealth"
ExportAssets (56)Timeline Frame 1Symbol 429 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 433 as "bonus_miniShield"
ExportAssets (56)Timeline Frame 1Symbol 436 as "hangar2"
ExportAssets (56)Timeline Frame 1Symbol 439 as "hangar1"
ExportAssets (56)Timeline Frame 1Symbol 444 as "tower"
ExportAssets (56)Timeline Frame 1Symbol 447 as "house1"
ExportAssets (56)Timeline Frame 1Symbol 450 as "tower2"
ExportAssets (56)Timeline Frame 1Symbol 454 as "palm"
ExportAssets (56)Timeline Frame 1Symbol 457 as "fence"
ExportAssets (56)Timeline Frame 1Symbol 513 as "marine"
ExportAssets (56)Timeline Frame 1Symbol 515 as "e_laser1"
ExportAssets (56)Timeline Frame 1Symbol 517 as "e_laser2"
ExportAssets (56)Timeline Frame 1Symbol 520 as "base_man"
ExportAssets (56)Timeline Frame 1Symbol 524 as "lazer2"
ExportAssets (56)Timeline Frame 1Symbol 528 as "lazer"
ExportAssets (56)Timeline Frame 1Symbol 529 as "sin_way"
ExportAssets (56)Timeline Frame 1Symbol 534 as "supershot"
ExportAssets (56)Timeline Frame 1Symbol 539 as "martirashot"
ExportAssets (56)Timeline Frame 1Symbol 548 as "nuke"
ExportAssets (56)Timeline Frame 1Symbol 549 as "barrel"
ExportAssets (56)Timeline Frame 1Symbol 551 as "minigunshot"
ExportAssets (56)Timeline Frame 1Symbol 556 as "oil"
ExportAssets (56)Timeline Frame 1Symbol 560 as "bonus_fullShield"
ExportAssets (56)Timeline Frame 1Symbol 563 as "tree"
ExportAssets (56)Timeline Frame 1Symbol 565 as "line_way"
ExportAssets (56)Timeline Frame 1Symbol 567 as "circle_way"
ExportAssets (56)Timeline Frame 1Symbol 568 as "queue"
ExportAssets (56)Timeline Frame 1Symbol 573 as "gunshot"
ExportAssets (56)Timeline Frame 1Symbol 576 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 577 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 578 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 582 as "launcher"
ExportAssets (56)Timeline Frame 1Symbol 586 as "soldier"
ExportAssets (56)Timeline Frame 1Symbol 590 as "t_laser"
ExportAssets (56)Timeline Frame 1Symbol 594 as "d_laser"
ExportAssets (56)Timeline Frame 1Symbol 600 as "base"
ExportAssets (56)Timeline Frame 1Symbol 601 as "base_buggy"
ExportAssets (56)Timeline Frame 1Symbol 605 as "m_gun"
ExportAssets (56)Timeline Frame 1Symbol 610 as "base_heavy"
ExportAssets (56)Timeline Frame 1Symbol 664 as "player_gun"
ExportAssets (56)Timeline Frame 1Symbol 666 as "player_base"
ExportAssets (56)Timeline Frame 1Symbol 717 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 976 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 977 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 978 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 1Symbol 979 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 980 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 981 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 982 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 1Symbol 983 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 984 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 985 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 986 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 987 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 988 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 989 as "__Packages.playerClass"

Labels

"lang"Frame 5
"init"Frame 6
"menu"Frame 7
"help"Frame 8
"game"Frame 9
"level"Frame 10
"destroy"Symbol 270 MovieClip [autoExplodePointStartSound2] Frame 3
"destroy"Symbol 280 MovieClip [autoExplodePointStartSound1] Frame 3
"destroy"Symbol 374 MovieClip [autoExplodePoint] Frame 3
"destroy"Symbol 386 MovieClip [userSplash] Frame 2
"destroy"Symbol 393 MovieClip [wall] Frame 2
"destroy"Symbol 399 MovieClip [dot] Frame 2
"destroy"Symbol 436 MovieClip [hangar2] Frame 2
"destroy"Symbol 439 MovieClip [hangar1] Frame 2
"destroy"Symbol 444 MovieClip [tower] Frame 2
"destroy"Symbol 447 MovieClip [house1] Frame 2
"destroy"Symbol 450 MovieClip [tower2] Frame 2
"destroy"Symbol 454 MovieClip [palm] Frame 2
"destroy"Symbol 457 MovieClip [fence] Frame 2
"die"Symbol 513 MovieClip [marine] Frame 18
"destroy"Symbol 548 MovieClip [nuke] Frame 2
"destroy"Symbol 549 MovieClip [barrel] Frame 2
"destroy"Symbol 556 MovieClip [oil] Frame 2
"destroy"Symbol 563 MovieClip [tree] Frame 2
"die"Symbol 664 MovieClip [player_gun] Frame 18
"start"Symbol 789 MovieClip Frame 5
"stop"Symbol 789 MovieClip Frame 10
"on"Symbol 852 MovieClip Frame 2
"ondbl"Symbol 852 MovieClip Frame 3
"on"Symbol 878 MovieClip Frame 2
"ondbl"Symbol 878 MovieClip Frame 3
"ontri"Symbol 878 MovieClip Frame 4
"ondbltri"Symbol 878 MovieClip Frame 5
"on"Symbol 892 MovieClip Frame 2
"onnuke"Symbol 892 MovieClip Frame 3




https://swfchan.com/53/262776/info.shtml
Created: 14/2 -2026 23:20:48 Last modified: 14/2 -2026 23:20:48 Server time: 16/02 -2026 01:34:10