Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.gameteam.com/stats/deadlyrace.html", "_blank");
};
Instance of Symbol 835 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 4
stop();
Instance of Symbol 838 MovieClip in Frame 4
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + 5);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) {
this._alpha = this._alpha - 5;
if (_alpha < 0) {
_root.gotoAndPlay("lang");
}
}
}
Frame 6
_global.language_pre = "en";
_root.nextFrame();
Frame 7
function globalStart() {
trace("globalStart (): ---- START ----");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
trace("globalStart (): current level = " + _global.levelNum);
_global.gameOver = false;
_global.gameInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
if (noSet(_global.gameScore)) {
_global.gameScore = 0;
}
_global.gameScore = 0;
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_global.screenFastSpeed = _global.envS.screenFastSpeed;
_global.screenSlowSpeed = _global.envS.screenSlowSpeed;
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = ((!_global.noSet(currLevel.playerArmor)) ? (currLevel.playerArmor) : (playerS.maxArmor));
var _local10 = ((!_global.noSet(currLevel.playerShield)) ? (currLevel.playerShield) : (playerS.maxShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay);
i++;
}
_root.bg.player.viewWeapons();
_root.gui.rockets.gotoAndStop(1);
if (playerS.weapons[1].amount != 7777777) {
if (playerS.weapons[1].bulletType == "rocket") {
_root.gui.rockets.gotoAndStop(2);
}
if (playerS.weapons[1].bulletType == "rocket2") {
_root.gui.rockets.gotoAndStop(3);
}
if (playerS.weapons[1].amount != -100) {
_root.gui.rockets.tf.text = playerS.weapons[1].amount;
}
}
_root.bg.player.auto_repair_used = false;
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
_root.bg.player.initSoundKills(playerS.soundKills);
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local5 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local4 = parseInt(_local4);
if (_local5 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4});
}
if (_local5 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
trace("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar != 0) ? true : false);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local3 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local3;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local3 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = trim(_local3[i]);
i++;
}
_global.envS.comboLinkagez = _local3;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local3 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local3.length) {
_local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local3;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = "$ " + (_global.gameScore + _global.levelScore);
_root.mainSegment = -10;
_root.gui.nitro._visible = false;
_root.gui.reaction._visible = false;
_root.gui.speed_down._visible = false;
_global.maxLevelTime = ((!_global.noSet(currLevel.fullLevelTime)) ? (currLevel.fullLevelTime) : (envS.fullLevelTime));
_root.bg.oEF2();
_global.upgrade_number = 5;
_global.is_auto_repair_used = true;
if (_global.upgrade == undefined) {
trace("globalStart (): game start first time. Creating upgrade arrays.");
_global.upgrade = new Array();
i = 0;
while (i < _global.upgrade_number) {
_global.upgrade[i] = new Object();
_global.upgrade[i].price = new Array();
_global.upgrade[i].effect = new Array();
_global.upgrade[i].description = new Array();
i++;
}
}
if ((_global.levelNum == 1) || (_global.levelNum == 10)) {
trace("globalStart (): set all upgrades rank to default.");
i = 0;
while (i < _global.upgrade_number) {
_global.upgrade[i].current_rank = 0;
i++;
}
}
_global.upgrade[0].upgrade_name = "Engine Balancing";
_global.upgrade[0].description[0] = "Balancing an engine helps build its power. It boosts the rate of acceleration.";
_global.upgrade[0].description[1] = "Balancing an engine helps build its power. It boosts the rate of acceleration.";
_global.upgrade[0].description[2] = "Balancing an engine helps build its power. It boosts the rate of acceleration. More effective then rank 1.";
_global.upgrade[0].max_rank = 2;
_global.upgrade[0].price[0] = 0;
_global.upgrade[0].price[1] = 1;
_global.upgrade[0].price[2] = 1;
_global.upgrade[0].effect[0] = 0;
_global.upgrade[0].effect[1] = 45;
_global.upgrade[0].effect[2] = 80;
_global.upgrade[1].upgrade_name = "Suspension tuning";
_global.upgrade[1].description[0] = "A suspension is important for confident handling during maneuvering.";
_global.upgrade[1].description[1] = "A suspension is important for confident handling during maneuvering.";
_global.upgrade[1].description[2] = "A suspension is important for confident handling during maneuvering. More effective then rank 1.";
_global.upgrade[1].max_rank = 2;
_global.upgrade[1].price[0] = 0;
_global.upgrade[1].price[1] = 1;
_global.upgrade[1].price[2] = 1;
_global.upgrade[1].effect[0] = 0;
_global.upgrade[1].effect[1] = 1;
_global.upgrade[1].effect[2] = 2;
_global.upgrade[2].upgrade_name = "Body tuning";
_global.upgrade[2].description[0] = "Improves the durability of your car.";
_global.upgrade[2].description[1] = "Improves the durability of your car.";
_global.upgrade[2].description[2] = "Improves the durability of your car. More effective then rank 1.";
_global.upgrade[2].max_rank = 2;
_global.upgrade[2].price[0] = 0;
_global.upgrade[2].price[1] = 1;
_global.upgrade[2].price[2] = 1;
_global.upgrade[2].effect[0] = 0;
_global.upgrade[2].effect[1] = 30;
_global.upgrade[2].effect[2] = 50;
_global.upgrade[3].upgrade_name = "Steel studs";
_global.upgrade[3].description[0] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken.";
_global.upgrade[3].description[1] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken.";
_global.upgrade[3].description[2] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken. More effective then rank 1.";
_global.upgrade[3].max_rank = 2;
_global.upgrade[3].price[0] = 0;
_global.upgrade[3].price[1] = 1;
_global.upgrade[3].price[2] = 1;
_global.upgrade[3].effect[0] = 25;
_global.upgrade[3].effect[1] = 50;
_global.upgrade[3].effect[2] = 50;
_global.upgrade[4].upgrade_name = "Instant Repair Kit";
_global.upgrade[4].description[0] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 60%. It only works once per round.";
_global.upgrade[4].description[1] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 100%. It only works once per round.";
_global.upgrade[4].description[2] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 100%. It only works once per round.";
_global.upgrade[4].max_rank = 1;
_global.upgrade[4].price[0] = 0;
_global.upgrade[4].price[1] = 1;
_global.upgrade[4].price[2] = 1;
_global.upgrade[4].effect[0] = 0;
_global.upgrade[4].effect[1] = 100;
_global.upgrade[4].effect[2] = 100;
trace("---------- Upgrade info ----------");
i = 0;
while (i < _global.upgrade_number) {
trace(((_global.upgrade[i].upgrade_name + "; current rank: ") + _global.upgrade[i].current_rank) + ";");
i++;
}
trace("---------------------------------------");
if (levelNum != 1) {
var _local9 = _global.upgrade[2].effect[_global.upgrade[2].current_rank] / 100;
_root.bg.player.startArmor = _root.bg.player.startArmor + (_root.bg.player.startArmor * _local9);
_root.bg.player.armor = _root.bg.player.startArmor;
}
trace("player start armor: " + _root.bg.player.startArmor);
trace("player armor: " + _root.bg.player.armor);
_root.gui.gui_icon_bullets._alpha = 0;
_root.gui.gui_icon_mines._alpha = 0;
} else {
debug("XML data not loaded yet");
}
trace("globalStart (): ---- END ---");
trace(" ");
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>";
tf3_.htmlText = "";
tf1.text = _global.fullRezults.killed;
tf2.text = "$ " + _global.gameScore;
tf3.text = "";
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local3 = -1;
do {
_local3 = _local3 + 1;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local2 = str.length;
do {
_local2 = _local2 - 1;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local3, _local2 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step = this.step + 1;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2 = _local2 + 1;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2 = _local2 + 1;
}
return(_local3);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2 = _local2 + 1;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name == null) {
return(_local5);
}
target[xml.attributes.name] = _local5;
} else if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local2 = 0;
while (_local2 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local2]));
_local2 = _local2 + 1;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local2 in xml.attributes) {
if (_local2 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local4);
}
}
var _local2 = 0;
while (_local2 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local2], _local4);
_local2 = _local2 + 1;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"170\" />";
str = str + "<var name=\"bottom\" value=\"50\" />";
str = str + "<var name=\"left\" value=\"130\" />";
str = str + "<var name=\"right\" value=\"130\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-10\" />";
str = str + "<var name=\"bottom\" value=\"-10\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-150\" />";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-400\" />";
str = str + "<var name=\"right\" value=\"-400\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" >how to play</var>";
str = str + "<var name=\"completeString1\" >Enemies killed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" >Structures destroyed :</var>";
str = str + "<var name=\"completeString4\" >Money earned :</var>";
str = str + "<var name=\"completeString5\" >Cash :</var>";
str = str + "<var name=\"final_completeString1\" >Enemies killed total :</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>";
str = str + "<var name=\"final_completeString3\" >Structures destroyed total :</var>";
str = str + "<var name=\"final_completeString4\" >Total cash :</var>";
str = str + "<var name=\"playerDiedTitle\" >Game Over</var>";
str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" >Return to the game?</var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"6\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"10\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"6\" />";
str = str + "<var name=\"screenFastSpeedAfterColl\" value=\"4\" />";
str = str + "<var name=\"screenSlowSpeedAfterColl\" value=\"4\" />";
str = str + "<var name=\"screenSpeedTimeAfterColl\" value=\"36\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"1\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"15\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />";
str = str + "<var name=\"splashTests\" value=\"5\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"45\" />";
str = str + "<var name=\"defaultRotation\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + "<var name=\"defaultScore\" value=\"100\" />";
str = str + "<var name=\"comboFactorz\" value=\"1\" />";
str = str + "<var name=\"comboLinkagez\" value=\"2x\" />";
str = str + "<var name=\"comboDeltaz\" value=\"0\" />";
str = str + "<var name=\"prolog\" ></var>";
str = str + "<var name=\"overRunY\" value=\"380\" />";
str = str + "<var name=\"shieldArmorFactor\" value=\"0.5\" />";
str = str + "<var name=\"fullLevelTime\" value=\"40000\" />";
str = str + "<array name=\"beeps\">";
str = str + "<object timeDelta=\"60\" sound=\"beep1\"/>";
str = str + "<object timeDelta=\"40\" sound=\"beep1\"/>";
str = str + "<object timeDelta=\"20\" sound=\"beep2\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" />";
str = str + "<var name=\"startXSpeed\" value=\"5\" />";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />";
str = str + "<var name=\"fallTime\" value=\"25\" />";
str = str + "<var name=\"endOfFallSize\" value=\"40\" />";
str = str + "<var name=\"maxSpeed\" value=\"-15\" />";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"playerSettings\">";
str = str + "==========================";
str = str + "<object name=\"player_1\">";
str = str + "<var name=\"speed\" value=\"6\" />";
str = str + "<var name=\"XspeedFactor\" value=\"10\" />";
str = str + "<var name=\"YspeedFactor\" value=\"20\" />";
str = str + "<var name=\"rotationFactor\" value=\"3\" />";
str = str + "<var name=\"base\" value=\"player_car1\" />";
str = str + "<var name=\"gun\" value=\"player_gun_2\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.8\" />";
str = str + "<var name=\"tempDown\" value=\"0.6\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"95\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-1\" />";
str = str + "<var name=\"bulletDamage\" value=\"150\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"player_2\">";
str = str + "<var name=\"speed\" value=\"6\" />";
str = str + "<var name=\"XspeedFactor\" value=\"10\" />";
str = str + "<var name=\"YspeedFactor\" value=\"20\" />";
str = str + "<var name=\"rotationFactor\" value=\"3\" />";
str = str + "<var name=\"base\" value=\"truck_player\" />";
str = str + "<var name=\"gun\" value=\"player_gun_2\" />";
str = str + "<var name=\"maxArmor\" value=\"1000\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.8\" />";
str = str + "<var name=\"tempDown\" value=\"0.6\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"95\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-1\" />";
str = str + "<var name=\"bulletDamage\" value=\"50\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"player_3\">";
str = str + "<var name=\"speed\" value=\"6\" />";
str = str + "<var name=\"XspeedFactor\" value=\"10\" />";
str = str + "<var name=\"YspeedFactor\" value=\"20\" />";
str = str + "<var name=\"rotationFactor\" value=\"3\" />";
str = str + "<var name=\"base\" value=\"player_human\" />";
str = str + "<var name=\"gun\" value=\"player_gun_1\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"100\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"human_death2\" />";
str = str + "<var name=\"tempUp\" value=\"0.8\" />";
str = str + "<var name=\"tempDown\" value=\"0.6\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"95\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />";
str = str + "<var name=\"bulletSpeed\" value=\"-1\" />";
str = str + "<var name=\"bulletDamage\" value=\"150\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"2\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"20\" />";
str = str + "<var name=\"amount\" value=\"0\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"bandits_jeep\">";
str = str + "<var name=\"base\"value=\"jeep\" />";
str = str + "<var name=\"gun\"value=\"enemy_gun\" />";
str = str + "<var name=\"armor\"value=\"50\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"8\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"48\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"200\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"police\">";
str = str + "<var name=\"base\"value=\"police\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"35\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"150\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"police_heli\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />";
str = str + "<var name=\"base\"value=\"police_heli\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "</object>";
str = str + "<object name=\"police_heli_fire\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />";
str = str + "<var name=\"base\"value=\"police_heli\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"70\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"24\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"3\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"shoot\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "</object>";
str = str + "<object name=\"police_heli_AI\">";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />";
str = str + "<var name=\"base\"value=\"police_heli_AI\" />";
str = str + "<var name=\"gun\"value=\"gun_2\" />";
str = str + "<var name=\"armor\"value=\"150\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"h0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"50\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"48\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"bulletDir\"value=\"d\" />";
str = str + "<var name=\"orientToPath\"value=\"way\" />";
str = str + "<var name=\"score\"value=\"400\" />";
str = str + "</object>";
str = str + "<object name=\"truck_1\">";
str = str + "<var name=\"base\"value=\"truck_1\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"truck_2\">";
str = str + "<var name=\"base\"value=\"truck_2\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"300\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"truck_1_with_gas\">";
str = str + "<var name=\"base\"value=\"truck_1_with_gas\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"350\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"truck_2_with_box\">";
str = str + "<var name=\"base\"value=\"truck_2_with_box\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "<var name=\"score\"value=\"350\" />";
str = str + "</object>";
str = str + "<object name=\"trailer_box\">";
str = str + "<var name=\"base\"value=\"trailer_box\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"trailer_gas\">";
str = str + "<var name=\"base\"value=\"trailer_gas\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_boss\">";
str = str + "<var name=\"base\"value=\"red_truck_boss\" />";
str = str + "<var name=\"gun\"value=\"rocket_gun, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"2500\" />";
str = str + "<var name=\"bulletType\"value=\"rocket, playerShoot2, playerShoot2, playerShoot2, playerShoot2, playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 48,48, 96,96\" />";
str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0,0,0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0,0,0,0\" />";
str = str + "<var name=\"flyDistance\"value=\"0, 0, 0,0,0,0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, w180, w220, w140, w-90, w90\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0,0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0,0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"18, 10, 10, 10, 10,10\" />";
str = str + "<var name=\"bulletDamage\"value=\"10, 5, 5, 5, 5,5\" />";
str = str + "<var name=\"reloadingTime\"value=\"0, 120, 120, 120, 120, 120\" />";
str = str + "<var name=\"clip\"value=\"2, 3, 3, 3, 5, 5\" />";
str = str + "<var name=\"shotsTime\"value=\"4, 4, 4, 4, 4, 4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10000\" />";
str = str + "<var name=\"directdamage\" value=\"500\" />";
str = str + "</object>";
str = str + "<object name=\"graider_boss\">";
str = str + "<var name=\"base\"value=\"graider_boss\" />";
str = str + "<var name=\"gun\"value=\"rocket_gun\" />";
str = str + "<var name=\"armor\"value=\"1100\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"4\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"48\" />";
str = str + "<var name=\"clip\"value=\"2\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"3000\" />";
str = str + "<var name=\"directdamage\" value=\"500\" />";
str = str + "</object>";
str = str + "<object name=\"escavator_boss\">";
str = str + "<var name=\"base\"value=\"escavator_boss_hand\" />";
str = str + "<var name=\"gun\"value=\"enemy_gun\" />";
str = str + "<var name=\"armor\"value=\"1400\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"6\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"10000\" />";
str = str + "<var name=\"clip\"value=\"4\" />";
str = str + "<var name=\"shotsTime\"value=\"2\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"5000\" />";
str = str + "<var name=\"directdamage\" value=\"500\" />";
str = str + "</object>";
str = str + "<object name=\"tank_boss\">";
str = str + "<var name=\"base\"value=\"tank_boss\" />";
str = str + "<var name=\"gun\"value=\"tank_gun\" />";
str = str + "<var name=\"armor\"value=\"2000\" />";
str = str + "<var name=\"bulletType\"value=\"rocket2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"48\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"10\" />";
str = str + "<var name=\"bulletDamage\"value=\"25\" />";
str = str + "<var name=\"reloadingTime\"value=\"2400\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10000\" />";
str = str + "<var name=\"directdamage\" value=\"500\" />";
str = str + "</object>";
str = str + "<object name=\"civil_car_gray\">";
str = str + "<var name=\"base\"value=\"civil_car_gray\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"35\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"5\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"civil_car_green\">";
str = str + "<var name=\"base\"value=\"civil_car_green\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"35\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"civil_car_red\">";
str = str + "<var name=\"base\"value=\"civil_car_red\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"35\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"taxi\">";
str = str + "<var name=\"base\"value=\"taxi\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"35\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"jeep\">";
str = str + "<var name=\"base\"value=\"jeep\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"14\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"4800\" />";
str = str + "<var name=\"clip\"value=\"3\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"100\" />";
str = str + "<var name=\"directdamage\" value=\"5\" />";
str = str + "</object>";
str = str + "<object name=\"human_white\">";
str = str + "<var name=\"base\"value=\"human_white\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />";
str = str + "</object>";
str = str + "<object name=\"human_red\">";
str = str + "<var name=\"base\"value=\"human_red\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />";
str = str + "</object>";
str = str + "<object name=\"human_white_stand\">";
str = str + "<var name=\"base\"value=\"human_white_stand\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />";
str = str + "</object>";
str = str + "<object name=\"human_red_stand\">";
str = str + "<var name=\"base\"value=\"human_red_stand\" />";
str = str + "<var name=\"gun\"value=\"gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"rocket\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7\" />";
str = str + "<var name=\"bulletDamage\"value=\"10\" />";
str = str + "<var name=\"reloadingTime\"value=\"1000000\" />";
str = str + "<var name=\"clip\"value=\"1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"move\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />";
str = str + "</object>";
str = str + "<object name=\"human_white_guns\">";
str = str + "<var name=\"base\"value=\"human_white_guns\" />";
str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\"value=\"30\" />";
str = str + "<var name=\"bulletType\"value=\"playerShoot2, playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\"value=\"0, 5\" />";
str = str + "<var name=\"flySteps\"value=\"0\" />";
str = str + "<var name=\"flyMinScale\"value=\"0\" />";
str = str + "<var name=\"flyDistance\"value=\"0\" />";
str = str + "<var name=\"cannonAngle\"value=\"t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\"value=\"7, 7\" />";
str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />";
str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />";
str = str + "<var name=\"clip\"value=\"1, 1\" />";
str = str + "<var name=\"shotsTime\"value=\"4\" />";
str = str + "<var name=\"ai\"value=\"0\" />";
str = str + "<var name=\"withoutBase\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"orientToPath\"value=\"shoot\" />";
str = str + "<var name=\"score\"value=\"25\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"up_to_down\">";
str = str + "<var name=\"mainObj\" value=\"racer_1\" />";
str = str + "<var name=\"way\" value=\"up_to_down\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"down_to_up\">";
str = str + "<var name=\"mainObj\" value=\"racer_1\" />";
str = str + "<var name=\"way\" value=\"down_to_up\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"cross_way\">";
str = str + "<var name=\"mainObj\" value=\"racer_1\" />";
str = str + "<var name=\"way\" value=\"cross_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"fence\">";
str = str + "<var name=\"linkage\"value=\"fence\" />";
str = str + "<var name=\"armor\"value=\"10\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"0\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "<var name=\"score\"value=\"10\" />";
str = str + "<var name=\"soundKills\"value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"mine\">";
str = str + "<var name=\"linkage\"value=\"mine\" />";
str = str + "<var name=\"armor\"value=\"70\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"0\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road1\">";
str = str + "<var name=\"linkage\"value=\"road1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road2\">";
str = str + "<var name=\"linkage\"value=\"road2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road3\">";
str = str + "<var name=\"linkage\"value=\"road3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road4\">";
str = str + "<var name=\"linkage\"value=\"road4\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road5\">";
str = str + "<var name=\"linkage\"value=\"road5\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road6\">";
str = str + "<var name=\"linkage\"value=\"road6\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"0\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road3_bridge\">";
str = str + "<var name=\"linkage\"value=\"road3_bridge\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"road5_bridge\">";
str = str + "<var name=\"linkage\"value=\"road5_bridge\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_left1\">";
str = str + "<var name=\"linkage\"value=\"baner_left1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_left2\">";
str = str + "<var name=\"linkage\"value=\"baner_left2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_left3\">";
str = str + "<var name=\"linkage\"value=\"baner_left3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_right1\">";
str = str + "<var name=\"linkage\"value=\"baner_right1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_right2\">";
str = str + "<var name=\"linkage\"value=\"baner_right2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner_right3\">";
str = str + "<var name=\"linkage\"value=\"baner_right3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner1\">";
str = str + "<var name=\"linkage\"value=\"baner1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner2\">";
str = str + "<var name=\"linkage\"value=\"baner2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"banner3\">";
str = str + "<var name=\"linkage\"value=\"baner3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"lightramps\">";
str = str + "<var name=\"linkage\"value=\"lightramps\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"light_left\">";
str = str + "<var name=\"linkage\"value=\"trafic_left2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"light_right\">";
str = str + "<var name=\"linkage\"value=\"trafic_right2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"light_cross\">";
str = str + "<var name=\"linkage\"value=\"trafic1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_left1\">";
str = str + "<var name=\"linkage\"value=\"signs_left1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_left2\">";
str = str + "<var name=\"linkage\"value=\"signs_left2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_left3\">";
str = str + "<var name=\"linkage\"value=\"signs_left3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_right1\">";
str = str + "<var name=\"linkage\"value=\"signs_right1\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_right2\">";
str = str + "<var name=\"linkage\"value=\"signs_right2\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"signs_right3\">";
str = str + "<var name=\"linkage\"value=\"signs_right3\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"2\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"blood\">";
str = str + "<var name=\"linkage\"value=\"blood\" />";
str = str + "<var name=\"armor\"value=\"80\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"1\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"gameFinish\">";
str = str + "<var name=\"linkage\"value=\"gameFinish\" />";
str = str + "<var name=\"armor\"value=\"0\" />";
str = str + "<var name=\"splashDamage\"value=\"0\" />";
str = str + "<var name=\"damageRadius\"value=\"0\" />";
str = str + "<var name=\"splashDelay\"value=\"0\" />";
str = str + "<var name=\"top\"value=\"1\" />";
str = str + "<var name=\"ignoreHit\"value=\"1\" />";
str = str + "<var name=\"ignoreSplash\"value=\"1\" />";
str = str + "<var name=\"ignoreDirect\"value=\"0\" />";
str = str + "<var name=\"immortal\"value=\"0\" />";
str = str + "<var name=\"soundKills\"value=\"none\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >LEVEL 1</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"start_movie\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"30.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"30.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"30.3\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"30.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_green\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"175\" bonus=\"points\"/>";
str = str + "<object yoffset=\"8.5\" xoffset=\"300\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"11.5\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"300\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"175\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"28.5\" xoffset=\"255\" bonus=\"points\"/>";
str = str + "<object yoffset=\"2.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"3.5\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_gray\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"275\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"10.4\" xoffset=\"135\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"11.5\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"11.4\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"13.1\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"410\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"19.4\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"19.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"23.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"24.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"26.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"26.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>";
str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>";
str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" >LEVEL 2</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"50\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"shop\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"48.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"48.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"1.5\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"175\" bonus=\"points\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"255\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"215\" bonus=\"nitro\" param_fast=\"14\" param_slow=\"10\" param_time=\"240\"/>";
str = str + "<object yoffset=\"13.5\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"17.5\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"26.5\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"26.5\" xoffset=\"300\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"27.5\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"28.5\" xoffset=\"275\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"29.5\" xoffset=\"340\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"35.5\" xoffset=\"255\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"340\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"275\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_gray\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"5.5\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"9.2\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"9.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"13.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"15.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"18.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"20.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"21.1\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"22.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" mainObj=\"graider_boss\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"1\" bossBar=\"1\" dont_smash_me_ally=\"1\" enable_enemy_to_enemy_collision=\"1\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"4.4\" xoffset=\"135\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"6.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"10.5\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>";
str = str + "<object yoffset=\"27.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"27.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"27.9\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"32.6\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"32.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"32.9\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>";
str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>";
str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>";
str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"36.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"35.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"39.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"38.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road6\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"41.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"40.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"47.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"46.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"49.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"51.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1_en\" >LEVEL 3</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"1000\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_2\" />";
str = str + "<var name=\"story\" value=\"bonus_level_movie\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"20.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"20.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"1.7\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.1\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"5.1\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"7.3\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"7.6\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"9.4\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"12.5\" xoffset=\"275\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"16.7\" xoffset=\"255\" bonus=\"points\"/>";
str = str + "<object yoffset=\"16.7\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"275\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"320\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"150\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"190\" object=\"fence\"/>";
str = str + "<object yoffset=\"2.5\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"400\" object=\"fence\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"360\" object=\"fence\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"320\" object=\"fence\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"1.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.3\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.1\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.4\" xoffset=\"200\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.1\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"125\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.2\" xoffset=\"120\" tank=\"up_to_down\" rotate=\"-100\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"5.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"8.8\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"11.4\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"7.5\" xoffset=\"255\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"20\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"7.8\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"6.5\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"8.6\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"7.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"10.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"14.0\" xoffset=\"250\" tank=\"up_to_down\" rotate=\"-80\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"14.15\" xoffset=\"295\" tank=\"up_to_down\" rotate=\"285\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"15.0\" xoffset=\"350\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"15.1\" xoffset=\"350\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"15.15\" xoffset=\"375\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"16.5\" xoffset=\"275\" object=\"fence\"/>";
str = str + "<object yoffset=\"16.5\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"16.5\" xoffset=\"320\" object=\"fence\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"17.1\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.4\" xoffset=\"200\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.1\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"125\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"19.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"-90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"19.15\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
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str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" >LEVEL 4</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"shop\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"42.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"42.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.2\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"4.3\" xoffset=\"275\" bonus=\"points\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"340\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"5.8\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"13.5\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"13.7\" xoffset=\"255\" bonus=\"miniHealth\"/>";
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str = str + "<object yoffset=\"21.8\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"23.0\" xoffset=\"275\" bonus=\"miniHealth\"/>";
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str = str + "<object yoffset=\"29.5\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"32.5\" xoffset=\"175\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"38.5\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"1.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"3.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"5.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"7.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"8.2\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"9.5\" xoffset=\"230\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
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str = str + "<object yoffset=\"14.3\" xoffset=\"200\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.35\" xoffset=\"150\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.4\" xoffset=\"300\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.6\" xoffset=\"380\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.8\" xoffset=\"340\" object=\"blood\"/>";
str = str + "<object yoffset=\"15.2\" xoffset=\"255\" object=\"blood\"/>";
str = str + "<object yoffset=\"15.5\" xoffset=\"200\" object=\"blood\"/>";
str = str + "<object yoffset=\"15.6\" xoffset=\"380\" object=\"blood\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"390\" object=\"blood\"/>";
str = str + "<object yoffset=\"16.05\" xoffset=\"380\" object=\"blood\"/>";
str = str + "<object yoffset=\"15.95\" xoffset=\"395\" object=\"blood\"/>";
str = str + "<object yoffset=\"16.5\" xoffset=\"275\" object=\"blood\"/>";
str = str + "<object yoffset=\"16.45\" xoffset=\"260\" object=\"blood\"/>";
str = str + "<object yoffset=\"15.65\" xoffset=\"285\" object=\"blood\"/>";
str = str + "<object yoffset=\"14.6\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"15.3\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"15.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"16.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"16.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"17.9\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.8\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"18.9\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"19.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"19.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"20.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
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str = str + "<object yoffset=\"24.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"24.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
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str = str + "<object yoffset=\"28.15\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"1\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"30.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"31.2\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"32.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"33.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"36.4\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"1\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
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str = str + "<object yoffset=\"38.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" >LEVEL 5</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"truck_boss_movie\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"300\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"275\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"4.8\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.3\" xoffset=\"175\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"9.5\" xoffset=\"275\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"9.7\" xoffset=\"320\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"10.8\" xoffset=\"275\" bonus=\"points\"/>";
str = str + "<object yoffset=\"18.5\" xoffset=\"380\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"19.5\" xoffset=\"175\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"22.5\" xoffset=\"175\" bonus=\"rockets\"/>";
str = str + "<object yoffset=\"23.5\" xoffset=\"380\" bonus=\"rockets\"/>";
str = str + "<object yoffset=\"29.5\" xoffset=\"380\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"175\" bonus=\"rockets\"/>";
str = str + "<object yoffset=\"35.5\" xoffset=\"380\" bonus=\"rockets\"/>";
str = str + "<object yoffset=\"37.5\" xoffset=\"380\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"215\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"175\" object=\"blood\"/>";
str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"blood\"/>";
str = str + "<object yoffset=\"1.55\" xoffset=\"150\" object=\"blood\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"200\" object=\"blood\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"380\" object=\"blood\"/>";
str = str + "<object yoffset=\"3.6\" xoffset=\"340\" object=\"blood\"/>";
str = str + "<object yoffset=\"2.1\" xoffset=\"255\" object=\"blood\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"blood\"/>";
str = str + "<object yoffset=\"2.3\" xoffset=\"380\" object=\"blood\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"255\" object=\"blood\"/>";
str = str + "<object yoffset=\"4.6\" xoffset=\"300\" object=\"blood\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"3.8\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"1.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"4.0\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"3.9\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"150\" object=\"fence\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"190\" object=\"fence\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"4.9\" xoffset=\"170\" tank=\"up_to_down\" rotate=\"210\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"6.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"6.45\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"235\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"6.95\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> ";
str = str + "<object yoffset=\"7.9\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> ";
str = str + "<object yoffset=\"8.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> ";
str = str + "<object yoffset=\"8.3\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> ";
str = str + "<object yoffset=\"10.7\" xoffset=\"150\" object=\"fence\"/>";
str = str + "<object yoffset=\"10.7\" xoffset=\"190\" object=\"fence\"/>";
str = str + "<object yoffset=\"10.7\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"10.7\" xoffset=\"400\" object=\"fence\"/>";
str = str + "<object yoffset=\"10.7\" xoffset=\"360\" object=\"fence\"/>";
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str = str + "<object yoffset=\"16.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"25.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"29.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"29.6\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"29.45\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"32.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"32.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" mainObj=\"truck_boss\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" bossBar=\"1\"/>";
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str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1_en\" >LEVEL 6</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"shop\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"50.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"50.3\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"50.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.5\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.7\" xoffset=\"380\" bonus=\"points\"/>";
str = str + "<object yoffset=\"3.8\" xoffset=\"340\" bonus=\"points\"/>";
str = str + "<object yoffset=\"7.2\" xoffset=\"300\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"7.2\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"10.2\" xoffset=\"340\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"10.6\" xoffset=\"380\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"13.5\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"15.0\" xoffset=\"380\" bonus=\"points\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"20.5\" xoffset=\"300\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"26.6\" xoffset=\"380\" bonus=\"points\"/>";
str = str + "<object yoffset=\"32.0\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"32.2\" xoffset=\"175\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"33.5\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"33.2\" xoffset=\"275\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"255\" bonus=\"points\"/>";
str = str + "<object yoffset=\"2.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"2.8\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"2.7\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"2.7\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"3.3\" xoffset=\"280\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"3.45\" xoffset=\"325\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"civil_car_green\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"4.9\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"-60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> ";
str = str + "<object yoffset=\"6.3\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> ";
str = str + "<object yoffset=\"3.2\" xoffset=\"275\" object=\"fence\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"230\" object=\"fence\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"320\" object=\"fence\"/>";
str = str + "<object yoffset=\"5.1\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"5.7\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"7.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"8.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"11.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
str = str + "<object yoffset=\"17.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
str = str + "<object yoffset=\"20\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"22.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"21.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"26.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"26.8\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"28.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"28.7\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"30.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"30.1\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"30.3\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
str = str + "<object yoffset=\"35.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"36.5\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"36.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<object yoffset=\"40.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<var name=\"comment1_en\" >LEVEL 7</var>";
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str = str + "<object yoffset=\"13.8\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
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str = str + "<object yoffset=\"14.0\" xoffset=\"215\" object=\"mine\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"mine\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"340\" object=\"mine\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"420\" object=\"mine\"/>";
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str = str + "<object yoffset=\"16.3\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
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str = str + "<object yoffset=\"18.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"18.5\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
str = str + "<object yoffset=\"21.5\" xoffset=\"225\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<object yoffset=\"28.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
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str = str + "<object yoffset=\"33.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<object yoffset=\"38.4\" xoffset=\"175\" object=\"mine\"/>";
str = str + "<object yoffset=\"38.5\" xoffset=\"255\" object=\"mine\"/>";
str = str + "<object yoffset=\"38.8\" xoffset=\"340\" object=\"mine\"/>";
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str = str + "<object yoffset=\"42.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
str = str + "<object yoffset=\"44.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" />";
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str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
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str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
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str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"46.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
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str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"51.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" >LEVEL 8</var>";
str = str + "<var name=\"playerX\" value=\"100\" />";
str = str + "<var name=\"playerY\" value=\"100\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerShield\" value=\"0\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />";
str = str + "<var name=\"playerObject\" value=\"player_1\" />";
str = str + "<var name=\"story\" value=\"shop\" />";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"30.0\" xoffset=\"250\" object=\"gameFinish\"/>";
str = str + "<object yoffset=\"30.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"2.1\" xoffset=\"340\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"175\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"380\" bonus=\"points\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"340\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"255\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"14.4\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"16.0\" xoffset=\"215\" bonus=\"points\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"300\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"22.2\" xoffset=\"215\" bonus=\"bullets\"/>";
str = str + "<object yoffset=\"23.3\" xoffset=\"340\" bonus=\"miniHealth\"/>";
str = str + "<object yoffset=\"26.0\" xoffset=\"380\" bonus=\"points\"/>";
str = str + "<object yoffset=\"27.5\" xoffset=\"175\" bonus=\"points\"/>";
str = str + "<object yoffset=\"29.0\" xoffset=\"300\" bonus=\"points\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" movedWayYSpeed=\"5\" mainObj=\"escavator_boss\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"1\" bossBar=\"1\" dont_smash_me_ally=\"1\" enable_enemy_to_enemy_collision=\"1\"/>";
str = str + "<object yoffset=\"3.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"5.5\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"8.6\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"12.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"5\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"17.5\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"-90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"17.65\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_2\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"14.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"15.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"18.7\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"18.6\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"19.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"24.4\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"24.5\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"26.2\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"27.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5\"/>";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5_bridge\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>";
str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>";
str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>";
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str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>";
str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>";
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str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>";
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str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>";
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str = str + "<var name=\"comment1_en\" >LEVEL 9</var>";
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str = str + "<object yoffset=\"4.0\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
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str = str + "<object yoffset=\"6.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<object yoffset=\"10.6\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"11.3\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"11.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"12.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> ";
str = str + "<object yoffset=\"12.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />";
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str = str + "<object yoffset=\"6.3\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> ";
str = str + "<object yoffset=\"9.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> ";
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str = str + "<object yoffset=\"13.6\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
str = str + "<object yoffset=\"13.9\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
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str = str + "<object yoffset=\"15.3\" xoffset=\"245\" object=\"mine\"/>";
str = str + "<object yoffset=\"15.3\" xoffset=\"300\" object=\"mine\"/>";
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str = str + "<object yoffset=\"18.3\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> ";
str = str + "<object yoffset=\"21.4\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" cannonTimeOffset =\"12\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"22.6\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"22.6\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" cannonTimeOffset=\"24\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
str = str + "<object yoffset=\"21.4\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<object yoffset=\"32.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />";
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str = str + "<object yoffset=\"3.9\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
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str = str + "<object yoffset=\"7.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"police_heli_fire\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> ";
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str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>";
str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>";
str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>";
str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>";
str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>";
str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>";
str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>";
str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF = _global.levelTimeF + 1;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
countCombo();
_root.gui.score.text = "$ " + (_global.gameScore + _global.levelScore);
_root.gui.smeter._visible = true;
if (_global.levelNum == 10) {
_root.gui.smeter._visible = false;
}
if (_root.bg.player.cannons[0].gunZ[0].amount > 0) {
_root.gui.gui_icon_bullets.string.text = "x " + _root.bg.player.cannons[0].gunZ[0].amount;
_root.gui.gui_icon_bullets._alpha = _root.gui.gui_icon_bullets._alpha + 4;
if (_root.gui.gui_icon_bullets._alpha > 100) {
_root.gui.gui_icon_bullets._alpha = 100;
}
} else {
_root.gui.gui_icon_bullets.string.text = "";
_root.gui.gui_icon_bullets._alpha = _root.gui.gui_icon_bullets._alpha - 4;
if (_root.gui.gui_icon_bullets._alpha < 0) {
_root.gui.gui_icon_bullets._alpha = 0;
}
}
if (_root.bg.player.cannons[0].gunZ[1].amount > 0) {
_root.gui.gui_icon_mines.string.text = "x " + _root.bg.player.cannons[0].gunZ[1].amount;
_root.gui.gui_icon_mines._alpha = _root.gui.gui_icon_mines._alpha + 4;
if (_root.gui.gui_icon_mines._alpha > 100) {
_root.gui.gui_icon_mines._alpha = 100;
}
} else {
_root.gui.gui_icon_mines.string.text = "";
_root.gui.gui_icon_mines._alpha = _root.gui.gui_icon_mines._alpha - 4;
if (_root.gui.gui_icon_mines._alpha < 0) {
_root.gui.gui_icon_mines._alpha = 0;
}
}
if (_global.levelNum == 10) {
_root.gui.gui_icon_mines._alpha = 0;
_root.gui.gui_icon_mines.string.text = "";
_root.gui.gui_icon_bullets._alpha = 100;
_root.gui.gui_icon_bullets.string.text = "unlimited";
}
if (!gameOver) {
if (_global.upgrade[4].current_rank > 0) {
var deadline = (_root.bg.player.startArmor * 0.3);
var after_restore_armor = (_root.bg.player.startArmor * (_global.upgrade[4].effect[_global.upgrade[4].current_rank] / 100));
if (_root.bg.player.armor <= deadline) {
if (_global.is_auto_repair_used == false) {
trace("---- auto repair ----");
trace(("player has " + _root.bg.player.armor) + " armor");
trace((((("restore to " + after_restore_armor) + " ( ") + _global.upgrade[4].effect[_global.upgrade[4].current_rank]) + " %)") + " armor");
_global.is_auto_repair_used = true;
_root.bg.player.armor = after_restore_armor;
_root.bg.player.showArmor();
trace(("now player have " + _root.bg.player.armor) + " armor");
trace("-------------------------");
}
}
}
}
if (!gameOver) {
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
var bonusMC = makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType, bonusObjects[i], bonusMC);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
}
if (!gameOver) {
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var point1 = new Object();
point1.x = foo.p1._x;
point1.y = foo.p1._y;
var point2 = new Object();
point2.x = foo.p2._x;
point2.y = foo.p2._y;
foo.localToGlobal(point1);
foo.localToGlobal(point2);
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, point1, foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && _global.envS.lazerDebug) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits = _global.rezults.hits + 1;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && _global.envS.lazerDebug) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits = _global.rezults.hits + 1;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (!(staticObjects[j].ignoreHit && (foo.type != "torpedoe"))) {
var hit1 = false;
var hit2 = false;
hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
_global.rezults.hits = _global.rezults.hits + 1;
makeSplash(foo, point1);
foo.kill(true);
i--;
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
var hit1 = false;
var hit2 = false;
hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits = _global.rezults.hits + 1;
makeSplash(foo, point1);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
if (!killFlag) {
foo.kill(true);
i--;
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
var hit1 = false;
var hit2 = false;
hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true);
if (!hit1) {
hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true);
}
if (hit1 || (hit2)) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
_global.sound.play("playerHit", _root.bg.player._x);
foo.kill();
i--;
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
}
if (!gameOver) {
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (!staticObjects[i].ignoreDirect) {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((!_global.noSet(name.directdamage)) ? (-name.directdamage) : (-name.armor)));
_root.bg.player.changeArmor(((!_global.noSet(name.directdamage)) ? (-name.directdamage) : (-name.armor)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].enable_enemy_to_enemy_collision) {
if (enemyObjects[i].armor > 0) {
var j = 0;
while (j < enemyObjects.length) {
if (i != j) {
if (enemyObjects[j].enable_enemy_to_enemy_collision) {
if (enemyObjects[j].armor > 0) {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
}
}
j++;
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].ignoreDirect) {
if (!enemyObjects[i].top) {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if (!_global.noSet(name.directdamage)) {
damage = name.directdamage;
}
if (enemyObjects[i].collision_enabled == false) {
_root.bg.player.changeArmor(-damage);
}
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
if (enemyObjects[i].collision_enabled == false) {
name.changeArmor(-10000000);
} else if (enemyObjects[i].collision_now == false) {
enemyObjects[i].before_collision_x = enemyObjects[i].x;
enemyObjects[i].before_collision_movedWay = enemyObjects[i].movedWay;
if (enemyObjects[i].movedWay != 1) {
enemyObjects[i].movedWayYSpeed = 0;
}
enemyObjects[i].before_collision_movedWayXSpeed = enemyObjects[i].movedWayXSpeed;
enemyObjects[i].before_collision_movedWayYSpeed = enemyObjects[i].movedWayYSpeed;
var player_y = (_root.bg.player._y + _root.bg._y);
var enemy_y = (enemyObjects[i].y + _root.bg._y);
var DirX = 1;
var DirY = 1;
if (enemyObjects[i].x < _root.bg.player._x) {
DirX = -1;
}
if (player_y < enemy_y) {
DirY = -1;
}
enemyObjects[i].kkk = -DirY;
enemyObjects[i].movedWay = 1;
enemyObjects[i].orientToPath = "move";
enemyObjects[i].movedWayXSpeed = DirX * enemyObjects[i].collision_speed_x;
enemyObjects[i].movedWayYSpeed = enemyObjects[i].movedWayYSpeed + (DirY * enemyObjects[i].collision_speed_y);
enemyObjects[i].collision_now = true;
enemyObjects[i].collision_current_time = enemyObjects[i].collision_effect_time;
var player_damage = damage;
if (player_damage < 100) {
if (_global.upgrade[3].current_rank == 1) {
player_damage = player_damage / 2;
} else if (_global.upgrade[3].current_rank == 2) {
player_damage = 0;
}
}
_root.bg.player.changeArmor(-player_damage);
_root.bg.player.collision_now = true;
_root.bg.player.collision_current_time = 6 - _global.upgrade[3].current_rank;
_root.bg.player.collision_speed_x = (-enemyObjects[i].movedWayXSpeed) / 4;
_root.bg.player.collision_speed_y = (-enemyObjects[i].movedWayYSpeed) / 4;
var enemy_damage = (name.startArmor * (_global.upgrade[3].effect[_global.upgrade[3].current_rank] / 100));
name.changeArmor(-enemy_damage);
if (name.armor > 0) {
_global.sound.play("coll", root.bg.player._x);
}
}
}
}
}
}
}
i++;
}
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if (!gameInWin) {
if ((levelTimeF > maxLevelTime) && (!_global.gameOver)) {
trace("LEVEL ENDS BY TIME");
_global.screenSlowSpeed = (_global.screenFastSpeed = 0);
_global.userControlled = false;
_global.gameOver = true;
}
}
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
if (_global.gameOver && (!gameInWin)) {
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
}
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = "$ " + _global.levelScore;
tf3.text = "$ " + _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.yoffset;
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary >= 1) ? 0 : ((-(vary - 1)) * 400)) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.clock = 0;
clockAdder = function () {
_global.clock = _global.clock + 1;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local15 = _root.bg.player._x;
var _local13 = _root.bg.player._y + _root.bg._y;
if (_global.levelNum == 3) {
_global.screenFastSpeed = 8;
_global.screenSlowSpeed = 4;
}
var _local14 = _global.screenSlowSpeed;
var _local11 = _global.screenFastSpeed;
var _local10 = 170 + _global.upgrade[0].effect[_global.upgrade[0].current_rank];
var _local12 = 341;
var _local4 = (_local14 - _local11) / (_local12 - _local10);
var _local7 = _local11 - (_local4 * _local10);
ns = (_local4 * _local13) + _local7;
if (ns > _global.screenFastSpeed) {
ns = _global.screenFastSpeed;
}
if (ns < _global.screenSlowSpeed) {
ns = _global.screenSlowSpeed;
}
if (ns != _root.bg.speedY) {
if (ns > _root.bg.speedY) {
var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local3 > ns) {
_local3 = ns;
}
}
if (ns < _root.bg.speedY) {
var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local3 < ns) {
_local3 = ns;
}
}
if ((ns == 0) && (_local3 < 0.1)) {
var _local3 = 0;
}
if ((ns > 0) && (_local3 < 0.1)) {
var _local3 = 0.1;
}
_root.bg.speedY = _local3;
var _local6 = 6;
var _local9 = 10;
var _local5 = 35;
var _local8 = 110;
if (_global.levelNum == 3) {
_local6 = 4;
_local9 = 8;
_local5 = 20;
_local8 = 75;
}
if (_global.screenFastSpeed > 10) {
_local6 = 10;
_local9 = 14;
_local5 = 110;
_local8 = 180;
}
_local4 = (_local8 - _local5) / (_local9 - _local6);
_local7 = _local5 - (_local4 * _local6);
_root.gui.smeter.l._rotation = (_local4 * _root.bg.speedY) + _local7;
if (_root.gui.smeter.l._rotation < 0) {
_root.gui.smeter.l._rotation = 0;
} else if (_root.gui.smeter.l._rotation > 175) {
_root.gui.smeter.l._rotation = 175;
}
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local12 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (!staticObjects[_local3].ignoreSplash) {
if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
}
_local3 = _local3 + 1;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (!enemyObjects[_local3].ignoreSplash) {
if (!enemyObjects[_local3].top) {
if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
}
_local3 = _local3 + 1;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 != (splashedObjects.length - 1)) ? newline : ""));
_local3 = _local3 + 1;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local3, _local4, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir <= 0) ? 1 : -1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
_local5.text = _local5.text + _local4.charAt(++this.step);
}
this.currText = this.currText + 1;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2 = this.step2 + 1;
if (this.step2 >= this.delay) {
this.step2 = 0;
_local5.text = _local5.text + _local4.charAt(++this.step);
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum = _global.levelNum + 1;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
if (!_global.noSet(_global.levels["level_" + levelNum].story)) {
_root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth());
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local8 = b;
var _local5 = b + 360;
var _local10 = _local7 - a;
var _local11 = _local8 - a;
var _local13 = _local5 - a;
var _local6 = Math.abs(_local10);
var _local9 = Math.abs(_local11);
var _local4 = Math.abs(_local13);
var _local2 = Math.min(_local6, _local9);
_local2 = Math.min(_local2, _local4);
if (_local2 == _local6) {
var _local3 = _local7;
}
if (_local2 == _local9) {
var _local3 = _local8;
}
if (_local2 == _local4) {
var _local3 = _local5;
}
return((_local3 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1 = _local1 + 1;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local5 = new Object();
for (var _local4 in foo) {
_local5[_local4] = foo[_local4];
}
var _local11 = movingUnits[_local5.tank];
for (var _local4 in _local11) {
if (_global.noSet(_local5[_local4])) {
_local5[_local4] = _local11[_local4];
}
}
var _local9 = mainUnits[_local5.mainObj];
for (var _local4 in _local9) {
if (_global.noSet(_local5[_local4])) {
_local5[_local4] = _local9[_local4];
}
}
var _local13 = ((_local5.top != 1) ? (this.enemyMC) : (this.topEnemyMC));
var _local12 = _local13.depth++;
var _local8 = _local13.attachMovie("enemy", "e" + _local12, 1000000 - _local12);
debug(((((((("create New Tank " + mainSegment) + ": ") + foo.tank) + " (mc='") + _local8) + "', yoffset=") + _local5.yoffset) + ")");
_local8.moveTo(((_local5.factor != -1) ? (_local5.xoffset) : (550 - _local5.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta);
if ((_local5.way != "") && (_local5.way != 0)) {
if (_local5.way == "player") {
_local8.setMotion(_local5.way, _local5.speed, _local5.followPlayer);
} else {
_local8.setMotion(_local5.way, _local5.mratio, _local5.xratio, _local5.yratio, _local5.rotate, _local5.factor, _local5.startFrame, _local5.endFrame, _local5.moveWayAtStart, _local5.wayCycle, _local5.rotatedByWay, _local5.orientToPath);
}
} else {
_local8.setMotion(((!_global.noSet(_local5.xspeed)) ? (_local5.xspeed) : 0), ((!_global.noSet(_local5.yspeed)) ? (_local5.yspeed) : 0));
}
if (foo.collision_enabled != undefined) {
_local8.setColladeEnabledFlag(foo.collision_enabled, foo.collision_effect_time, foo.collision_speed_x, foo.collision_speed_y);
}
_local8.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local8.initTank(_local5.base, _local5.gun, this.player, _local5.armor, _local5.directdamage, _local5.withoutBase, _local5.bossBar, _local5.top, _local5.shadow, _local5.noInitRotate, _local5.score, _local5.overRunScore);
_local8.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local8.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local8.initGun(_local5.reloadingTime, _local5.shotsTime, _local5.clip, _local5.bulletType, _local5.bulletSpeed, _local5.bulletDir, _local5.bulletFactor, _local5.bulletTopLevel, _local5.amount, _local5.flySteps, _local5.flyMinScale, _local5.flyDistance, _local5.bulletDamage, _local5.cannonAngle, _local5.cannonTimeOffset, _local5.ai, _local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local8.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
if (_local5.movedWay == 1) {
_local8.initWayMotion(_local5.movedWayOffset, _local5.movedWayXSpeed, _local5.movedWayYSpeed);
}
if (!_global.noSet(_local5.thereCanBeOnlyOne)) {
_local8.thereCanBeOnlyOne = _local5.thereCanBeOnlyOne;
}
if (!_global.noSet(_local5.dieImmediatly)) {
if (_local5.dieImmediatly == 0) {
_local8.dieImmediatly = false;
}
if (_local5.dieImmediatly == 1) {
_local8.dieImmediatly = true;
}
}
_local8.initSoundKills(_local5.soundKills);
_local8.inQueue();
return(_local8);
}
if (!_global.noSet(foo.object)) {
var _local7 = new Object();
for (var _local4 in foo) {
_local7[_local4] = foo[_local4];
}
var _local10 = standingUnits[_local7.object];
for (var _local4 in _local10) {
if (_global.noSet(_local7[_local4])) {
_local7[_local4] = _local10[_local4];
}
}
var _local13 = this.env;
if (_local7.top == 1) {
_local13 = this.envTop;
}
if (_local7.top == 2) {
_local13 = this.envTop2;
}
var _local12 = _local13.depth++;
_local13.attachMovie(_local7.linkage, "o" + _local12, 1000000 - _local12);
var _local8 = _local13["o" + _local12];
_local8.initArmor(_local7.armor);
_local8.initScore(_local7.score);
_local8.initLoot(_local7.loot, _local7.lootXoffset, _local7.lootYoffset, _local7.autoloot);
_local8.initChilds(_local7.child, _local7.childXOffset, _local7.childYOffset, _local7.EC, _local7.ECCount, _local7.ECTime, _local7.ECTimeOffset, _local7.ECXOffset, _local7.ECYOffset);
_local8.setMotion(0, 0);
_local8.moveTo(_local7.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta);
_local8.initSplash(_local7.splashDamage, _local7.damageRadius, _local7.splashDelay);
_local8.initDirectDamage(_local7.directdamage);
_local8.initFlags(_local7.ignoreHit, _local7.ignoreSplash, _local7.ignoreDirect, _local7.immortal, _local7.notCount);
_local8.initSoundKills(_local7.soundKills);
_local8.inQueue();
_local8.link = _local7.linkage;
for (var _local4 in _local7) {
if (_global.noSet(_local8[_local4])) {
_local8[_local4] = _local7[_local4];
}
}
return(_local8);
}
if (!_global.noSet(foo.bonus)) {
var _local12 = this.bnz.getNextHighestDepth();
var _local8 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local12, _local12);
bonusObjects.push(_local8);
_local8._x = foo.xoffset;
_local8._y = ((-this._y) + _global.envS.newObjectYOffset) + delta;
_local8.bonusType = foo.bonus;
for (var _local4 in foo) {
if (_local4.substr(0, 6) == "param_") {
_local8[_local4] = foo[_local4];
}
}
if (foo.bonus == "points") {
if (!_global.noSet(foo.param_score)) {
_local8.ins1.tf.text = (_local8.ins2.tf.text = foo.param_score);
}
}
return(_local8);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
if (foo.command == "timeBonus") {
if (_global.levelTimeF < foo.time) {
var _local15 = _global.makeBonusAnimation("time", _root.bg.player);
_local15.ins.tf.text = foo.score;
_global.levelScore = _global.levelScore + foo.score;
_root.gui.score.text = _global.levelScore;
}
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
return(_local3);
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber = _global.comboNumber + 1;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
nextFrame();
Frame 8
stop();
_global.levelNum = 0;
Instance of Symbol 894 MovieClip "btn_sound" in Frame 8
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 9
stop();
if (noNewGame) {
playBtn._visible = false;
}
Frame 10
_root.wnd_prolog.intro1.text = prepareText(_global.envS.prolog);
if (_root.wnd_prolog.intro1.maxscroll == 1) {
_root.wnd_prolog.slider._visible = false;
}
Frame 11
prebreefFunc();
water.w.stop();
water.w2.stop();
Frame 12
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 18 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 20 MovieClip [player] Frame 1
#initclip 68
Object.registerClass("player", playerClass);
#endinitclip
Symbol 245 MovieClip [#BGfull] Frame 1
#initclip 14
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 246 MovieClip [#soundz] Frame 1
#initclip 15
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 251 MovieClip [road1] Frame 1
#initclip 16
Object.registerClass("road1", splashedObject);
#endinitclip
Symbol 256 MovieClip [road2] Frame 1
#initclip 17
Object.registerClass("road2", splashedObject);
#endinitclip
Symbol 259 MovieClip [blood] Frame 1
#initclip 18
Object.registerClass("blood", splashedObject);
#endinitclip
Symbol 274 MovieClip [lightramps] Frame 1
#initclip 19
Object.registerClass("lightramps", splashedObject);
#endinitclip
Symbol 282 Button
on (release) {
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("level");
}
Symbol 304 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 2
stop();
Symbol 308 MovieClip [final_level_movie] Frame 299
stop();
Symbol 323 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 323 MovieClip Frame 5
gotoAndStop (1);
Symbol 323 MovieClip Frame 15
gotoAndStop (1);
Symbol 323 MovieClip Frame 19
gotoAndStop (1);
Instance of Symbol 19 MovieClip in Symbol 324 MovieClip [tank_boss] Frame 1
onClipEvent (enterFrame) {
function StartPhase0() {
if (current_phase != -1) {
return(undefined);
}
trace("TANK-BOSS: start phase 0.");
current_phase = 0;
this._parent._parent.cannons[0].gunZ[0].reloadTime = 24;
}
function Phase0() {
}
function StartPhase1() {
if (current_phase != 0) {
return(undefined);
}
trace("TANK-BOSS: start phase 1.");
current_phase = 1;
_global.slidingBg = false;
_global.slidingfactor = 1.2;
_global.slidingLimit = 2;
this._parent._parent.movedWay = 1;
this._parent._parent.cannons[0].gunZ[0].reloadTime = 60;
}
function Phase1() {
if (start_wait == undefined) {
start_wait = 0;
}
if (target_point == undefined) {
target_point = 380;
}
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / 100;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 380) {
target_point = 175;
} else {
target_point = 380;
}
}
if (start_wait == 0) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.1;
if (this._parent._parent.movedWayYSpeed > 3) {
this._parent._parent.movedWayYSpeed = 3;
}
} else if (start_wait == 2) {
if (enemy_y > 200) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.1;
if (this._parent._parent.movedWayYSpeed < 1) {
this._parent._parent.movedWayYSpeed = 1;
}
}
if ((enemy_y < 0) && (start_wait == 0)) {
start_wait = 2;
}
}
function StartPhase2() {
if (current_phase != 1) {
return(undefined);
}
trace("TANK-BOSS: start phase 2.");
current_phase = 2;
}
function Phase2() {
}
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
if (current_phase == undefined) {
current_phase = -1;
trace("TANK-BOSS: I'm alive!");
}
if (frame_counter == undefined) {
frame_counter = 0;
}
if (target_point == undefined) {
target_point = 400;
}
frame_counter++;
if (this._parent._parent.collision_now) {
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
if (this._parent._parent.armor == this._parent._parent.startArmor) {
StartPhase0();
} else if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.75)) {
StartPhase1();
}
if (current_phase == 0) {
Phase0();
} else if (current_phase == 1) {
Phase1();
} else if (current_phase == 2) {
Phase2();
}
}
Instance of Symbol 18 MovieClip "ex6" in Symbol 324 MovieClip [tank_boss] Frame 1
onClipEvent (load) {
delay = 12;
}
Instance of Symbol 18 MovieClip "ex7" in Symbol 324 MovieClip [tank_boss] Frame 1
onClipEvent (load) {
delay = 12;
}
Instance of Symbol 18 MovieClip "ex8" in Symbol 324 MovieClip [tank_boss] Frame 1
onClipEvent (load) {
delay = 18;
}
Symbol 327 MovieClip [tank_gun] Frame 1
#initclip 20
Object.registerClass("tank_gun", cannon);
#endinitclip
Symbol 329 MovieClip [player_human] Frame 1
stop();
Symbol 329 MovieClip [player_human] Frame 2
stop();
Instance of Symbol 19 MovieClip in Symbol 337 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (enterFrame) {
function Phase0() {
if (enemy_y > 150) {
current_phase = 1;
this._parent._parent.cannons[0].gunZ[0].reloadTime = 48;
}
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 4;
this._parent.hand._rotation = 0;
this._parent.body._rotation = this._parent.hand._rotation;
}
function Phase1() {
this._parent._parent.movedWayYSpeed = _root.bg.speedY;
this._parent.hand._rotation = 0;
this._parent.body._rotation = this._parent.hand._rotation;
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 420) {
target_point = 130;
} else {
target_point = 420;
}
}
if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.7)) {
current_phase = 2;
speed_by_x = 20;
}
}
function Phase2() {
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 420) {
target_point = 130;
} else {
target_point = 420;
}
}
if (this._parent._parent.movedWayXSpeed < 0) {
need_angle = 90;
} else {
need_angle = -90;
}
this._parent.hand._rotation = this._parent.hand._rotation + _global.getAngleDelta(this._parent.hand._rotation, need_angle, 20);
this._parent.body._rotation = this._parent.hand._rotation;
this._parent._parent.movedWayYSpeed = _root.bg.speedY;
if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.4)) {
current_phase = 3;
target_point = 380;
need_angle = -180;
this._parent._parent.cannons[0].gunZ[0].reloadTime = 7200;
}
}
function Phase3() {
if (angle_rate == undefined) {
angle_rate = 30;
}
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 340) {
target_point = 215;
} else {
target_point = 340;
}
}
this._parent.hand._rotation = this._parent.hand._rotation + _global.getAngleDelta(this._parent.hand._rotation, need_angle, angle_rate);
this._parent.body._rotation = this._parent.hand._rotation;
angle_rate--;
if (angle_rate < 10) {
angle_rate = 10;
}
if (need_angle == -180) {
if ((this._parent.hand._rotation < -175) && (this._parent.hand._rotation > -180)) {
need_angle = 90;
} else if ((this._parent.hand._rotation < 180) && (this._parent.hand._rotation > 175)) {
need_angle = -90;
}
} else if (Math.abs(this._parent.hand._rotation - need_angle) < 5) {
angle_rate = 30;
if (need_angle == 90) {
need_angle = -90;
} else if (need_angle == -90) {
need_angle = 90;
} else {
need_angle = -90;
}
}
if (start_wait == 0) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2;
if (this._parent._parent.movedWayYSpeed > 12) {
this._parent._parent.movedWayYSpeed = 12;
}
} else if (start_wait == 2) {
if (enemy_y > 150) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.2;
if (this._parent._parent.movedWayYSpeed < 3) {
this._parent._parent.movedWayYSpeed = 3;
}
}
if ((enemy_y < 50) && (start_wait == 0)) {
start_wait = 2;
}
}
if (current_phase == undefined) {
current_phase = 0;
}
if (target_point == undefined) {
target_point = 130;
}
if (need_angle == undefined) {
need_angle = 90;
}
if (start_wait == undefined) {
start_wait = 0;
}
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
speed_by_x = 100;
if (this._parent._parent.collision_now) {
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
if (current_phase == 0) {
Phase0();
} else if (current_phase == 1) {
Phase1();
} else if (current_phase == 2) {
Phase2();
} else if (current_phase == 3) {
Phase3();
}
}
Instance of Symbol 18 MovieClip "ex3" in Symbol 337 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 18 MovieClip "ex4" in Symbol 337 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 18 MovieClip "ex5" in Symbol 337 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 18 MovieClip "ex6" in Symbol 337 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) {
delay = 15;
}
Symbol 360 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 364 MovieClip Frame 1
stop();
Instance of Symbol 19 MovieClip in Symbol 365 MovieClip [police_heli_AI] Frame 1
onClipEvent (enterFrame) {
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
if (start_wait == undefined) {
start_wait = 1;
}
speed_by_x = 50;
if (frame_counter == undefined) {
frame_counter = 0;
}
if (target_point == undefined) {
target_point = 420;
}
frame_counter++;
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 420) {
target_point = 140;
} else {
target_point = 420;
}
}
if (frame_counter > 300) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2;
if (this._parent._parent.movedWayYSpeed < 12) {
this._parent._parent.movedWayYSpeed = 12;
}
return(undefined);
}
if (start_wait == 0) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.5;
if (this._parent._parent.movedWayYSpeed > 11) {
this._parent._parent.movedWayYSpeed = 11;
}
if (enemy_y < 0) {
start_wait = 2;
}
} else if (start_wait == 1) {
if (enemy_y > 50) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = 5;
} else if (start_wait == 2) {
if (enemy_y > 100) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.5;
if (this._parent._parent.movedWayYSpeed < 5) {
this._parent._parent.movedWayYSpeed = 5;
}
}
}
Symbol 369 MovieClip [road4] Frame 1
#initclip 21
Object.registerClass("road4", splashedObject);
#endinitclip
Symbol 399 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Symbol 403 MovieClip Frame 1
stop();
Symbol 404 MovieClip [rocket_gun] Frame 1
#initclip 22
Object.registerClass("rocket_gun", cannon);
#endinitclip
Symbol 409 MovieClip [trafic1] Frame 1
#initclip 23
Object.registerClass("trafic1", splashedObject);
#endinitclip
Symbol 460 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 460 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Instance of Symbol 19 MovieClip in Symbol 468 MovieClip [truck_boss_movie] Frame 1
onClipEvent (enterFrame) {
max_scroll_speed = 12;
min_scroll_speed = 0;
if (scroll_speed == undefined) {
scroll_speed = 0;
}
if (start_frame == undefined) {
start_frame = 0;
this._parent.city1._y = 800;
this._parent.city1._x = 0;
this._parent.city2._x = 0;
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
this._parent.city3._x = 0;
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._x = 0;
this._parent.light_cross._y = this._parent.city3._y;
this._parent.city1._y = this._parent.city1._y + 1200;
this._parent.city2._y = this._parent.city2._y + 1200;
this._parent.city3._y = this._parent.city3._y + 1200;
this._parent.light_cross._y = this._parent.light_cross._y + 1200;
}
start_frame++;
if ((start_frame >= 150) && (start_frame < 260)) {
scroll_speed = scroll_speed + 0.5;
if (scroll_speed > 8) {
scroll_speed = 8;
}
} else if ((start_frame > 260) && (start_frame < 500)) {
scroll_speed = scroll_speed + 0.2;
} else if (start_frame > 500) {
scroll_speed = scroll_speed - 0.1;
if (scroll_speed < 6) {
scroll_speed = 6;
}
}
if (scroll_speed > max_scroll_speed) {
scroll_speed = max_scroll_speed;
}
if (scroll_speed < min_scroll_speed) {
scroll_speed = min_scroll_speed;
}
this._parent.city1._y = this._parent.city1._y + scroll_speed;
this._parent.city2._y = this._parent.city2._y + scroll_speed;
this._parent.city3._y = this._parent.city3._y + scroll_speed;
this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed;
if (start_frame >= 150) {
this._parent.bandit_3._y = this._parent.bandit_3._y + (scroll_speed + 1);
this._parent.human_1._y = this._parent.human_1._y + (scroll_speed + 1);
}
this._parent.blood_1._y = this._parent.blood_1._y + scroll_speed;
this._parent.blood_2._y = this._parent.blood_2._y + scroll_speed;
this._parent.blood_3._y = this._parent.blood_3._y + scroll_speed;
this._parent.blood_4._y = this._parent.blood_4._y + scroll_speed;
this._parent.blood_5._y = this._parent.blood_5._y + scroll_speed;
this._parent.blood_6._y = this._parent.blood_6._y + scroll_speed;
if (this._parent.city1._y > 1500) {
this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98;
}
if (this._parent.city2._y > 1500) {
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
}
if (this._parent.city3._y > 1500) {
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._y = this._parent.city3._y;
}
}
Symbol 468 MovieClip [truck_boss_movie] Frame 600
stop();
Symbol 469 MovieClip [human_white_guns] Frame 1
stop();
Symbol 469 MovieClip [human_white_guns] Frame 2
stop();
Symbol 513 Button
on (release) {
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("level");
}
Instance of Symbol 19 MovieClip in Symbol 514 MovieClip [shop] Frame 1
onClipEvent (enterFrame) {
var frame_selected = 1;
var frame_unselected = 2;
var frame_no_money = 3;
var frame_max_rank = 4;
var bIsOnButton = false;
var bIsButtonClickable = new Array();
var no_money_desc = "You do not have enough money!";
var max_rank_desc = "You have already purchased all upgrades of this type.";
var rank = 0;
var cur_upgrade = 0;
var button = new Object();
this._parent.button_speed.body._visible = false;
this._parent.button_handing.body._visible = false;
this._parent.button_armor.body._visible = false;
this._parent.button_spikes.body._visible = false;
this._parent.button_repair.body._visible = false;
this._parent.speed_star_1.gotoAndStop(1);
this._parent.speed_star_2.gotoAndStop(2);
this._parent.speed_star_3.gotoAndStop(2);
if (_global.upgrade[0].current_rank == 1) {
this._parent.speed_star_2.gotoAndStop(1);
} else if (_global.upgrade[0].current_rank == 2) {
this._parent.speed_star_2.gotoAndStop(1);
this._parent.speed_star_3.gotoAndStop(1);
}
this._parent.hand_star_1.gotoAndStop(1);
this._parent.hand_star_2.gotoAndStop(2);
this._parent.hand_star_3.gotoAndStop(2);
if (_global.upgrade[1].current_rank == 1) {
this._parent.hand_star_2.gotoAndStop(1);
} else if (_global.upgrade[1].current_rank == 2) {
this._parent.hand_star_2.gotoAndStop(1);
this._parent.hand_star_3.gotoAndStop(1);
}
this._parent.armor_star_1.gotoAndStop(1);
this._parent.armor_star_2.gotoAndStop(2);
this._parent.armor_star_3.gotoAndStop(2);
if (_global.upgrade[2].current_rank == 1) {
this._parent.armor_star_2.gotoAndStop(1);
} else if (_global.upgrade[2].current_rank == 2) {
this._parent.armor_star_2.gotoAndStop(1);
this._parent.armor_star_3.gotoAndStop(1);
}
this._parent.spike_star_1.gotoAndStop(2);
this._parent.spike_star_2.gotoAndStop(2);
if (_global.upgrade[3].current_rank == 1) {
this._parent.spike_star_1.gotoAndStop(1);
} else if (_global.upgrade[3].current_rank == 2) {
this._parent.spike_star_1.gotoAndStop(1);
this._parent.spike_star_2.gotoAndStop(1);
}
this._parent.repair_star_1.gotoAndStop(2);
this._parent.repair_star_2.gotoAndStop(2);
if (_global.upgrade[4].current_rank == 1) {
this._parent.repair_star_1.gotoAndStop(1);
} else if (_global.upgrade[4].current_rank == 2) {
this._parent.repair_star_1.gotoAndStop(1);
this._parent.repair_star_2.gotoAndStop(1);
}
this._parent.splash_help._visible = false;
this._parent.money.text = "$" + _global.gameScore;
cur_upgrade = 0;
while (cur_upgrade < 5) {
if (cur_upgrade == 0) {
button = this._parent.button_speed;
} else if (cur_upgrade == 1) {
button = this._parent.button_handing;
} else if (cur_upgrade == 2) {
button = this._parent.button_armor;
} else if (cur_upgrade == 3) {
button = this._parent.button_spikes;
} else if (cur_upgrade == 4) {
button = this._parent.button_repair;
}
bIsOnButton = button.body.hitTest(this._parent._xmouse, this._parent._ymouse, true);
bIsButtonClickable[cur_upgrade] = true;
rank = _global.upgrade[cur_upgrade].current_rank + 1;
button.upgrade_name.text = ((_global.upgrade[cur_upgrade].upgrade_name + " (Rank: ") + rank) + ")";
button.upgrade_cost.text = "Price: $" + _global.upgrade[cur_upgrade].price[rank];
if (rank > _global.upgrade[cur_upgrade].max_rank) {
button.gotoAndStop(frame_max_rank);
button.upgrade_name.text = _global.upgrade[cur_upgrade].upgrade_name;
button.upgrade_cost.text = "Maximum";
bIsButtonClickable[cur_upgrade] = false;
if (bIsOnButton) {
this._parent.splash_help._visible = true;
this._parent.splash_help._x = this._parent._xmouse;
this._parent.splash_help._y = this._parent._ymouse;
this._parent.splash_help.string.text = max_rank_desc;
}
} else if (_global.gameScore < _global.upgrade[cur_upgrade].price[_global.upgrade[cur_upgrade].current_rank + 1]) {
button.gotoAndStop(frame_no_money);
bIsButtonClickable[cur_upgrade] = false;
if (bIsOnButton) {
this._parent.splash_help._visible = true;
this._parent.splash_help._x = this._parent._xmouse;
this._parent.splash_help._y = this._parent._ymouse;
this._parent.splash_help.string.text = (_global.upgrade[cur_upgrade].description[_global.upgrade[cur_upgrade].current_rank + 1] + "\n\n") + no_money_desc;
}
}
if (bIsButtonClickable[cur_upgrade]) {
if (bIsOnButton) {
button.gotoAndStop(frame_selected);
this._parent.splash_help._visible = true;
this._parent.splash_help._x = this._parent._xmouse;
this._parent.splash_help._y = this._parent._ymouse;
this._parent.splash_help.string.text = _global.upgrade[cur_upgrade].description[_global.upgrade[cur_upgrade].current_rank + 1];
} else {
button.gotoAndStop(frame_unselected);
}
}
cur_upgrade++;
}
if (this._parent.splash_help._visible) {
this._parent.splash_help._x = this._parent.splash_help._x + 10;
if ((this._parent.splash_help._y + this._parent.splash_help._height) > 400) {
this._parent.splash_help._y = this._parent.splash_help._y - (this._parent.splash_help._height - 10);
}
}
this._parent.button_speed.onMouseDown = function () {
var _local3 = 0;
if (this._parent.button_speed.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) {
trace("click on button speed");
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].current_rank + 1;
if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) {
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank;
} else {
_global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank];
_global.sound.play("cash", undefined, true);
}
}
};
this._parent.button_handing.onMouseDown = function () {
var _local3 = 1;
if (this._parent.button_handing.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) {
trace("click on button handing");
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].current_rank + 1;
if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) {
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank;
} else {
_global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank];
_global.sound.play("cash", undefined, true);
}
}
};
this._parent.button_armor.onMouseDown = function () {
var _local3 = 2;
if (this._parent.button_armor.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) {
trace("click on button armor");
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].current_rank + 1;
if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) {
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank;
} else {
_global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank];
_global.sound.play("cash", undefined, true);
}
}
};
this._parent.button_spikes.onMouseDown = function () {
var _local3 = 3;
if (this._parent.button_spikes.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) {
trace("click on button spike");
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].current_rank + 1;
if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) {
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank;
} else {
_global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank];
_global.sound.play("cash", undefined, true);
}
}
};
this._parent.button_repair.onMouseDown = function () {
var _local3 = 4;
if (this._parent.button_repair.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) {
trace("click on button repair");
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].current_rank + 1;
if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) {
_global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank;
} else {
_global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank];
_global.sound.play("cash", undefined, true);
}
}
};
}
Instance of Symbol 19 MovieClip in Symbol 519 MovieClip [graider_boss] Frame 1
onClipEvent (enterFrame) {
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
speed_by_x = 100;
if (start_wait == undefined) {
start_wait = 1;
}
if (frame_counter == undefined) {
frame_counter = 0;
}
if (target_point == undefined) {
target_point = 420;
}
frame_counter++;
if (this._parent._parent.collision_now) {
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x;
if (Math.abs(target_point - this._parent._parent.x) < 30) {
if (target_point == 420) {
target_point = 140;
} else {
target_point = 420;
}
}
if (start_wait == 0) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2;
if (this._parent._parent.movedWayYSpeed > 12) {
this._parent._parent.movedWayYSpeed = 12;
}
}
if (this._parent._parent.armor > (this._parent._parent.startArmor * 0.9)) {
this._parent._parent.cannons[0].gunZ[0].reloadTime = 2400;
} else if ((this._parent._parent.armor <= (this._parent._parent.startArmor * 0.9)) && (this._parent._parent.armor > (this._parent._parent.startArmor * 0.3))) {
this._parent._parent.cannons[0].gunZ[0].reloadTime = 72;
speed_by_x = 50;
} else if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.3)) {
this._parent._parent.cannons[0].gunZ[0].clip = 3;
speed_by_x = 10;
}
if (start_wait == 1) {
if (enemy_y > 100) {
start_wait = 0;
}
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 4;
} else if (start_wait == 2) {
if (enemy_y > 150) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.2;
if (this._parent._parent.movedWayYSpeed < 3) {
this._parent._parent.movedWayYSpeed = 3;
}
}
if ((enemy_y < 50) && (start_wait == 0)) {
start_wait = 2;
}
}
Instance of Symbol 18 MovieClip "ex3" in Symbol 519 MovieClip [graider_boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 18 MovieClip "ex4" in Symbol 519 MovieClip [graider_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 18 MovieClip "ex5" in Symbol 519 MovieClip [graider_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 18 MovieClip "ex6" in Symbol 519 MovieClip [graider_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 19 MovieClip in Symbol 525 MovieClip [bonus_level_movie] Frame 1
onClipEvent (enterFrame) {
max_scroll_speed = 8;
min_scroll_speed = 4;
if (scroll_speed == undefined) {
scroll_speed = 4;
}
if (start_frame == undefined) {
start_frame = 0;
this._parent.city1._y = 800;
this._parent.city1._x = 0;
this._parent.city2._x = 0;
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
this._parent.city3._x = 0;
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._x = 0;
this._parent.light_cross._y = this._parent.city3._y;
}
start_frame++;
if (start_frame < 115) {
return(undefined);
}
scroll_speed = scroll_speed + 0.1;
if (start_frame > 130) {
this._parent.message_string.text = "This is the bonus level. Your semi-trailer truck is almost invincible! Smash up as many of the enemy cars possible!";
}
if (scroll_speed > max_scroll_speed) {
scroll_speed = max_scroll_speed;
}
if (scroll_speed < min_scroll_speed) {
scroll_speed = min_scroll_speed;
}
this._parent.city1._y = this._parent.city1._y + scroll_speed;
this._parent.city2._y = this._parent.city2._y + scroll_speed;
this._parent.city3._y = this._parent.city3._y + scroll_speed;
this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed;
this._parent.race_car._y = this._parent.race_car._y + scroll_speed;
if (this._parent.city1._y > 1500) {
this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98;
}
if (this._parent.city2._y > 1500) {
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
}
if (this._parent.city3._y > 1500) {
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._y = this._parent.city3._y;
}
}
Symbol 525 MovieClip [bonus_level_movie] Frame 324
stop();
Instance of Symbol 19 MovieClip in Symbol 532 MovieClip [truck_2_with_box] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 19 MovieClip in Symbol 547 MovieClip [start_movie] Frame 1
onClipEvent (enterFrame) {
max_scroll_speed = 12;
min_scroll_speed = 6;
if (scroll_speed == undefined) {
scroll_speed = 8;
}
if (start_frame == undefined) {
start_frame = 0;
this._parent.car1._y = -300;
this._parent.car2._y = -500;
this._parent.city1._y = 800;
this._parent.city1._x = 0;
this._parent.city2._x = 0;
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
this._parent.city3._x = 0;
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._x = 0;
this._parent.light_cross._y = this._parent.city3._y;
}
start_frame++;
if (start_frame < 110) {
return(undefined);
}
if ((start_frame > 130) && (start_frame < 190)) {
this._parent.message_string.text = "Steer the car with your mouse.";
} else if ((start_frame > 191) && (start_frame <= 200)) {
this._parent.message_string.text = "Control speed by moving the car to the top or bottom of the screen.";
} else if ((start_frame > 200) && (start_frame < 250)) {
scroll_speed = scroll_speed + (scroll_speed * 0.25);
} else if ((start_frame > 250) && (start_frame < 290)) {
scroll_speed = scroll_speed - (scroll_speed * 0.25);
} else if ((start_frame > 300) && (start_frame < 320)) {
scroll_speed = scroll_speed + (scroll_speed * 0.125);
if (scroll_speed > 10) {
scroll_speed = 10;
}
} else if ((start_frame > 320) && (start_frame < 480)) {
this._parent.message_string.text = "Ram your enemies\u2019 cars! Smash them against the sides of the road and into each other!";
} else if (start_frame > 480) {
this._parent.message_string.text = "Try to eliminate as many enemies as possible. Each one gets you money that you can spend in the car workshop!";
}
if (start_frame == 490) {
this._parent.car1._y = -300;
this._parent.car2._y = -500;
}
if (scroll_speed > max_scroll_speed) {
scroll_speed = max_scroll_speed;
}
if (scroll_speed < min_scroll_speed) {
scroll_speed = min_scroll_speed;
}
this._parent.city1._y = this._parent.city1._y + scroll_speed;
this._parent.city2._y = this._parent.city2._y + scroll_speed;
this._parent.city3._y = this._parent.city3._y + scroll_speed;
this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed;
this._parent.car1._y = this._parent.car1._y + (scroll_speed - 2);
this._parent.car2._y = this._parent.car2._y + (scroll_speed - 3);
if (this._parent.city1._y > 1500) {
this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98;
}
if (this._parent.city2._y > 1500) {
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
}
if (this._parent.city3._y > 1500) {
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._y = this._parent.city3._y;
}
}
Symbol 547 MovieClip [start_movie] Frame 675
stop();
Instance of Symbol 19 MovieClip in Symbol 548 MovieClip [red_truck_boss] Frame 1
onClipEvent (enterFrame) {
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
speed_by_x = 50;
if (start_wait == undefined) {
start_wait = 1;
}
if (frame_counter == undefined) {
frame_counter = 0;
}
frame_counter++;
var target_point_x = _root.bg.player._x;
if (target_point_x < 195) {
target_point_x = 195;
} else if (target_point_x > 320) {
target_point_x = 320;
}
this._parent._parent.movedWayXSpeed = (target_point_x - this._parent._parent.x) / speed_by_x;
if (start_wait == 0) {
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + (this._parent._parent.movedWayYSpeed * 0.3);
if (this._parent._parent.movedWayYSpeed > 11) {
this._parent._parent.movedWayYSpeed = 11;
}
}
if (((dist_y > 100) && (enemy_y > player_y)) && (start_wait != 1)) {
this._parent._parent.cannons[0].gunZ[0].reloadTime = 30;
} else {
this._parent._parent.cannons[0].gunZ[0].reloadTime = 2400;
}
if (start_wait == 1) {
if (enemy_y > 200) {
start_wait = 0;
}
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 1;
} else if (start_wait == 2) {
if (enemy_y > 400) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - (this._parent._parent.movedWayYSpeed * 0.3);
if (this._parent._parent.movedWayYSpeed < 3) {
this._parent._parent.movedWayYSpeed = 3;
}
}
if ((enemy_y < 0) && (start_wait == 0)) {
start_wait = 2;
}
}
Instance of Symbol 18 MovieClip "ex2" in Symbol 548 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 18 MovieClip "ex3" in Symbol 548 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 18 MovieClip "ex4" in Symbol 548 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 18 MovieClip "ex5" in Symbol 548 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 19 MovieClip in Symbol 549 MovieClip [racer1_lvl1] Frame 1
onClipEvent (enterFrame) {
player_y = _root.bg.player._y + _root.bg._y;
enemy_y = this._parent._parent.y + _root.bg._y;
dist_y = Math.abs(player_y - enemy_y);
if (start_wait == undefined) {
start_wait = 1;
}
if (frame_counter == undefined) {
frame_counter = 0;
}
frame_counter++;
this._parent._parent.movedWayXSpeed = (_root.bg.player._x - this._parent._parent.x) / 35;
this._parent._parent.movedWayYSpeed = 11;
this._parent._parent.cannons[0].gunZ[0].reloadTime = 30;
if (start_wait == 1) {
if (enemy_y > 250) {
start_wait = 0;
}
this._parent._parent.movedWayXSpeed = 0;
this._parent._parent.movedWayYSpeed = 1;
} else if (start_wait == 2) {
if (enemy_y > 250) {
start_wait = 0;
}
this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - this._parent._parent.movedWayYSpeed;
if (this._parent._parent.movedWayYSpeed < 5) {
this._parent._parent.movedWayYSpeed = 5;
}
}
if ((enemy_y < 0) && (start_wait == 0)) {
start_wait = 2;
}
}
Instance of Symbol 18 MovieClip "ex2" in Symbol 549 MovieClip [racer1_lvl1] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 18 MovieClip "ex3" in Symbol 549 MovieClip [racer1_lvl1] Frame 1
onClipEvent (load) {
delay = 30;
}
Symbol 556 MovieClip [mine] Frame 1
#initclip 24
Object.registerClass("mine", splashedObject);
#endinitclip
stop();
Symbol 556 MovieClip [mine] Frame 12
stop();
Instance of Symbol 19 MovieClip in Symbol 561 MovieClip [truck_1_with_gas] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Symbol 564 MovieClip [mine_shoot] Frame 1
#initclip 25
Object.registerClass("mine_shoot", bulletClass);
#endinitclip
Symbol 564 MovieClip [mine_shoot] Frame 15
stop();
Symbol 570 MovieClip [human_red] Frame 1
stop();
Symbol 570 MovieClip [human_red] Frame 2
stop();
Symbol 571 MovieClip [human_white] Frame 1
stop();
Symbol 571 MovieClip [human_white] Frame 2
stop();
Symbol 574 MovieClip [enemy_gun] Frame 1
#initclip 26
Object.registerClass("enemy_gun", cannon);
#endinitclip
Symbol 576 MovieClip [fence] Frame 1
#initclip 27
Object.registerClass("fence", splashedObject);
#endinitclip
stop();
Symbol 576 MovieClip [fence] Frame 16
stop();
Instance of Symbol 19 MovieClip in Symbol 583 MovieClip [jeep] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 19 MovieClip in Symbol 584 MovieClip [taxi] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 19 MovieClip in Symbol 586 MovieClip [police] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 19 MovieClip in Symbol 594 MovieClip [truck_2] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 19 MovieClip in Symbol 597 MovieClip [truck_1] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 19 MovieClip in Symbol 599 MovieClip [civil_car_red] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 19 MovieClip in Symbol 600 MovieClip [civil_car_green] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Instance of Symbol 19 MovieClip in Symbol 604 MovieClip [civil_car_gray] Frame 1
onClipEvent (enterFrame) {
if (this._parent._parent.collision_now) {
this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6);
this._parent._parent.collision_current_time--;
if (this._parent._parent.collision_current_time < 0) {
this._parent._parent.collision_current_time = 0;
this._parent._parent.collision_now = false;
this._parent._parent.kkk = 1;
this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay;
this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed;
this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed;
}
} else if (this._parent._parent.before_collision_x != undefined) {
this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20;
}
if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) {
this._parent._parent.changeArmor(-10000000);
}
}
Symbol 610 MovieClip [trafic_right2] Frame 1
#initclip 28
Object.registerClass("trafic_right2", splashedObject);
#endinitclip
Symbol 611 MovieClip [trafic_left2] Frame 1
#initclip 29
Object.registerClass("trafic_left2", splashedObject);
#endinitclip
Symbol 615 MovieClip [signs_right3] Frame 1
#initclip 30
Object.registerClass("signs_right3", splashedObject);
#endinitclip
Symbol 619 MovieClip [signs_right2] Frame 1
#initclip 31
Object.registerClass("signs_right2", splashedObject);
#endinitclip
Symbol 623 MovieClip [signs_right1] Frame 1
#initclip 32
Object.registerClass("signs_right1", splashedObject);
#endinitclip
Symbol 624 MovieClip [signs_left3] Frame 1
#initclip 33
Object.registerClass("signs_left3", splashedObject);
#endinitclip
Symbol 625 MovieClip [signs_left2] Frame 1
#initclip 34
Object.registerClass("signs_left2", splashedObject);
#endinitclip
Symbol 626 MovieClip [signs_left1] Frame 1
#initclip 35
Object.registerClass("signs_left1", splashedObject);
#endinitclip
Symbol 633 MovieClip [baner3] Frame 1
#initclip 36
Object.registerClass("baner3", splashedObject);
#endinitclip
Symbol 637 MovieClip [baner2] Frame 1
#initclip 37
Object.registerClass("baner2", splashedObject);
#endinitclip
Symbol 638 MovieClip [baner1] Frame 1
#initclip 38
Object.registerClass("baner1", splashedObject);
#endinitclip
Symbol 642 MovieClip [baner_right3] Frame 1
#initclip 39
Object.registerClass("baner_right3", splashedObject);
#endinitclip
Symbol 643 MovieClip [baner_right2] Frame 1
#initclip 40
Object.registerClass("baner_right2", splashedObject);
#endinitclip
Symbol 644 MovieClip [baner_right1] Frame 1
#initclip 41
Object.registerClass("baner_right1", splashedObject);
#endinitclip
Symbol 645 MovieClip [baner_left3] Frame 1
#initclip 42
Object.registerClass("baner_left3", splashedObject);
#endinitclip
Symbol 646 MovieClip [baner_left2] Frame 1
#initclip 43
Object.registerClass("baner_left2", splashedObject);
#endinitclip
Symbol 647 MovieClip [baner_left1] Frame 1
#initclip 44
Object.registerClass("baner_left1", splashedObject);
#endinitclip
Symbol 652 MovieClip [road5_bridge] Frame 1
#initclip 45
Object.registerClass("road5_bridge", splashedObject);
#endinitclip
Symbol 656 MovieClip [road6] Frame 1
#initclip 46
Object.registerClass("road6", splashedObject);
#endinitclip
Symbol 658 MovieClip [road5] Frame 1
#initclip 47
Object.registerClass("road5", splashedObject);
#endinitclip
Symbol 662 MovieClip [road3_bridge] Frame 1
#initclip 48
Object.registerClass("road3_bridge", splashedObject);
#endinitclip
Symbol 666 MovieClip [road3] Frame 1
#initclip 49
Object.registerClass("road3", splashedObject);
#endinitclip
Symbol 671 MovieClip [gameFinish] Frame 1
#initclip 50
Object.registerClass("gameFinish", splashedObject);
#endinitclip
stop();
Symbol 671 MovieClip [gameFinish] Frame 2
stop();
_global.gameOver = true;
_global.gameInWin = true;
_global.screenSlowSpeed = (_global.screenFastSpeed = 0);
_global.userControlled = false;
Symbol 675 MovieClip [soundObject] Frame 1
#initclip 51
Object.registerClass("soundObject", splashedObject);
#endinitclip
Instance of Symbol 19 MovieClip in Symbol 676 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 685 MovieClip [bonus_anim_addLevelTime] Frame 36
this.removeMovieClip();
Symbol 688 MovieClip [bonus_anim_shield] Frame 36
this.removeMovieClip();
Symbol 697 MovieClip [rocket] Frame 1
#initclip 52
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 700 MovieClip [bonus_anim_bullets] Frame 36
this.removeMovieClip();
Symbol 703 MovieClip [bonus_anim_rockets] Frame 36
this.removeMovieClip();
Symbol 716 MovieClip [bonus_anim_nitro] Frame 36
this.removeMovieClip();
Symbol 719 MovieClip [bonus_anim_reaction] Frame 36
this.removeMovieClip();
Symbol 732 MovieClip [bonus_anim_points] Frame 36
this.removeMovieClip();
Symbol 740 MovieClip [score_overrun_ind] Frame 36
this.removeMovieClip();
Symbol 751 MovieClip [bonus_anim_8x] Frame 36
this.removeMovieClip();
Symbol 754 MovieClip [bonus_anim_7x] Frame 36
this.removeMovieClip();
Symbol 757 MovieClip [bonus_anim_6x] Frame 36
this.removeMovieClip();
Symbol 760 MovieClip [bonus_anim_5x] Frame 36
this.removeMovieClip();
Symbol 763 MovieClip [bonus_anim_4x] Frame 36
this.removeMovieClip();
Symbol 766 MovieClip [bonus_anim_3x] Frame 36
this.removeMovieClip();
Symbol 769 MovieClip [bonus_anim_2x] Frame 36
this.removeMovieClip();
Symbol 772 MovieClip [score_ind] Frame 36
this.removeMovieClip();
Symbol 775 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 780 MovieClip [rocket2] Frame 1
#initclip 53
Object.registerClass("rocket2", bulletClass);
#endinitclip
Symbol 781 MovieClip [player_gun_2] Frame 1
#initclip 54
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 782 MovieClip [player_gun_1] Frame 1
#initclip 55
Object.registerClass("player_gun_1", cannon);
#endinitclip
Symbol 783 MovieClip [player_gun_3] Frame 1
#initclip 56
Object.registerClass("player_gun_3", cannon);
#endinitclip
Symbol 794 MovieClip [boul] Frame 15
stop();
this.removeMovieClip();
Symbol 799 MovieClip [torpedoe] Frame 1
#initclip 57
Object.registerClass("torpedoe", bulletClass);
#endinitclip
stop();
Symbol 799 MovieClip [torpedoe] Frame 2
stop();
Symbol 801 MovieClip [playerShoot] Frame 1
#initclip 58
Object.registerClass("playerShoot", bulletClass);
#endinitclip
Symbol 802 MovieClip [gun_3] Frame 1
#initclip 59
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 803 MovieClip [gun_2] Frame 1
#initclip 60
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 804 MovieClip [gun_1] Frame 1
#initclip 61
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 806 MovieClip [shoot] Frame 1
#initclip 62
Object.registerClass("shoot", bulletClass);
#endinitclip
Symbol 809 MovieClip [playerShoot2] Frame 1
#initclip 63
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Symbol 815 MovieClip Frame 10
stop();
_parent.kill();
Symbol 816 MovieClip [userSplash] Frame 1
#initclip 64
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 816 MovieClip [userSplash] Frame 16
stop();
Symbol 817 MovieClip [queue] Frame 1
#initclip 65
Object.registerClass("queue", queue);
#endinitclip
Symbol 818 MovieClip [bullet] Frame 1
#initclip 66
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 819 MovieClip [enemy] Frame 1
#initclip 67
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 998 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock = myClock + 1;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
}
Symbol 999 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
}
function setColladeEnabledFlag(collision, effect_time, speed_x, speed_y) {
collision_enabled = collision;
if (effect_time != undefined) {
collision_effect_time = effect_time;
}
if (speed_x != undefined) {
collision_speed_x = speed_x;
}
if (speed_y != undefined) {
collision_speed_y = speed_y;
}
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local8 = {x:x, y:y};
_parent.localToGlobal(_local8);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local17 = _local10.x - _local8.x;
var _local19 = _local10.y - _local8.y;
var _local12 = Math.atan2(_local19, _local17);
speedXY = parseFloat(b);
trace((("SPEEDX=" + speedXY) + "\t") + b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local12);
speedY = speedXY * Math.sin(_local12);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw != 1) ? false : true);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas != 1) ? false : true);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local13 = Math.atan2(_local5, _local4);
var _local15 = _local11 * Math.cos(rotate + _local13);
var _local14 = _local11 * Math.sin(rotate + _local13);
} else {
var _local15 = _local4;
var _local14 = _local5;
}
way.x = _local15;
way._x = way.x;
way.y = _local14;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local18 = startFrame;
startFrame = endFrame;
endFrame = _local18;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local7 = way.klop._x;
var _local5 = way.klop._y;
_local7 = _local7 * factor;
if (xratio != 100) {
_local7 = _local7 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local8 = Math.sqrt((_local7 * _local7) + (_local5 * _local5));
var _local9 = Math.atan2(_local5, _local7);
_local7 = _local8 * Math.cos(rotate + _local9);
_local5 = _local8 * Math.sin(rotate + _local9);
}
way.x = way.x + (-_local7);
way._x = way.x;
way.y = way.y + (-_local5);
way._y = way.y;
var _local14 = way.klop._x;
var _local17 = way.klop._y;
}
var _local6 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local6 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local6 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local6 = _local6 + (_local6 - endFrame);
}
if (wayCycle == 3) {
_local6 = startFrame + (_local6 - endFrame);
}
}
if ((wayDir < 0) && (_local6 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local6 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local6 = startFrame + (startFrame - _local6);
}
if (wayCycle == 3) {
_local6 = endFrame - (startFrame - _local6);
}
}
if (firstStep != 0) {
_local6 = firstStep;
firstStep = 0;
}
var _local14 = way.klop._x;
var _local17 = way.klop._y;
way.gotoAndStop(_local6);
var _local7 = way.klop._x - _local14;
_local7 = _local7 * factor;
var _local5 = way.klop._y - _local17;
if (xratio != 100) {
_local7 = _local7 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local8 = Math.sqrt((_local7 * _local7) + (_local5 * _local5));
var _local9 = Math.atan2(_local5, _local7);
speedX = _local8 * Math.cos(rotate + _local9);
speedY = _local8 * Math.sin(rotate + _local9);
} else {
speedX = _local7;
speedY = _local5;
}
var _local15 = 0;
var _local16 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local15 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local5 = -_root.bg.speedY;
} else {
_local5 = -movedWayYSpeed;
}
speedY = speedY + _local5;
_local16 = -_local5;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local10 = line.getRect(this);
baseRotateCount = Math.atan2(_local10.yMax + _local10.yMin, _local10.xMax + _local10.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
var _local13 = Math.atan2(speedY, speedX) * _global.PI2;
baseRotateCount = baseRotateCount + _global.getAngleDelta(baseRotateCount, ((kkk != 1) ? (180 - _local13) : (_local13)), 3);
}
} else if (followPlayer) {
var _local12 = {x:x, y:y};
_parent.localToGlobal(_local12);
var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local11);
var _local19 = _local11.x - _local12.x;
var _local20 = _local11.y - _local12.y;
var _local18 = Math.atan2(_local20, _local19);
speedX = speedXY * Math.cos(_local18);
speedY = speedXY * Math.sin(_local18);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local15);
way._x = way.x;
way.y = way.y - (speedY + _local16);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var collision_enabled = false;
var collision_effect_time = 6;
var collision_speed_x = 12;
var collision_speed_y = 5;
var kkk = 1;
var collision_now = false;
var collision_current_time = 6;
var before_collision_x = undefined;
var before_collision_movedWay = 0;
var before_collision_movedWayXSpeed = 0;
var before_collision_movedWayYSpeed = 0;
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1000 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > 400) {
bg1._y = bg1._y - 1600;
}
if ((bg2._y + _y) > 400) {
bg2._y = bg2._y - 1600;
}
}
function oEF() {
super.oEF();
}
}
Symbol 1001 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local7 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local7);
_local4.onSoundComplete = scomplete;
var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local6;
col.push(_local6);
_local8 = _local8 + 1;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2 = _local2 + 1;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local7 = -1;
var _local5 = 0;
var _local6 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local7 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local6 = _local3;
}
}
_local3 = _local3 + 1;
}
if (_local7 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")");
}
_local7 = _local6;
col[_local7].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local7 != -1) {
var _local8 = col[_local7];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2 = _local2 + 1;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3 = _local3 + 1;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1002 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var directdamage, blinkObject, soundKills, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTime, eCTimeOffset, myClock, eCXOffset, eCYOffset;
function damagableObject () {
super();
directdamage = undefined;
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
}
function initDirectDamage(d) {
if (!_global.noSet(d)) {
directdamage = d;
}
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih != 1) ? false : true);
ignoreSplash = ((is != 1) ? false : true);
ignoreDirect = ((id != 1) ? false : true);
immortal = ((im != 1) ? false : true);
notCount = ((nc != 1) ? false : true);
}
function initSoundKills(so) {
if (!_global.noSet(so)) {
soundKills = so;
}
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local5 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local6 = ((_global.noSet(childDX[_local4])) ? 0 : (childDX[_local4]));
var _local7 = ((_global.noSet(childDY[_local4])) ? 0 : (childDY[_local4]));
_local5.moveTo(_x + _local6, _y + _local7);
}
_local4 = _local4 + 1;
}
}
if (loot != "") {
if (autoloot) {
_global.makeBonusAnimation(loot, _root.bg.player);
_root.bg.player.applyBonus(loot);
} else {
var _local9 = _root.bg.bnz.getNextHighestDepth();
var _local8 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local9, _local9);
_global.bonusObjects.push(_local8);
_local8._x = _x + lootXoffset;
_local8._y = _y + lootYoffset;
_local8.bonusType = loot;
_local8._alpha = (_local8._xscale = (_local8._yscale = 2));
_local8.onEnterFrame = _global.getOn;
}
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local10 = _global.prepareArrayString(soundKills);
var _local11 = Math.floor(Math.random() * _local10.length);
_global.sound.play(_local10[_local11], x, flag);
}
}
if (score != 0) {
var _local9 = _root.bg.bnzFX.getNextHighestDepth();
var _local8 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local9, _local9);
_local8.ins.tf.text = "$ " + (score * _global.comboFactor);
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_local8._alpha = 70;
_local8._x = _x;
_local8._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local11 = Math.floor(blinkCounter / blinkStep);
blinkCounter = blinkCounter + 1;
var _local10 = Math.floor(blinkCounter / blinkStep);
if (_local11 != _local10) {
var _local9 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local10 % 2) == 1) {
_local9.ra = (_local9.ga = (_local9.ba = 100 - blinkAmount));
_local9.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local9.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local9.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local9);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
if ((((myClock - 2) - eCTimeOffset[_local5]) % eCTime[_local5]) == 0) {
var _local8 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local6 = ((_global.noSet(eCXOffset[_local5])) ? 0 : (eCXOffset[_local5]));
var _local7 = ((_global.noSet(eCYOffset[_local5])) ? 0 : (eCYOffset[_local5]));
_local8.moveTo(_x + _local6, _y + _local7);
}
}
}
_local5 = _local5 + 1;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = lo;
}
if (!_global.noSet(lox)) {
lootXoffset = lox;
}
if (!_global.noSet(loy)) {
lootYoffset = loy;
}
if (!_global.noSet(al)) {
autoloot = ((al != 1) ? false : true);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
var loot = "";
var autoloot = false;
var lootXoffset = 0;
var lootYoffset = 0;
}
Symbol 1003 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u00D0\u2018\u00D0\u0090\u00D0\u00A8\u00D0\u009D\u00D0\u00AF \u00D0\u201C\u00D0\u02DC\u00D0\u2018\u00D0\u009D\u00D0\u2022\u00D0\u00A2!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items = _global.rezults.items + 1;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local8 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local8])) {
var _local6 = this["p" + _local8];
var _local9 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local9, _local9);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8 = _local8 + 1;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7 = _local7 + 1;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4 = _local4 + 1;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1004 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
fireNum = 1;
_local4 = 0;
_local4 = _local4 + 1;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local21 = fireNum;
if (fires.length > 1) {
fireNum = fireNum + 1;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local8 = fireNum;
if (obj == 1) {
if (fireNum == 1) {
var _local23 = null;
_local8 = (fireNum = 2);
}
if (currentGun == 1) {
fireNum = _local21;
_local8 = 1;
}
}
if (fires[_local8 - 1]._currentframe == 1) {
fires[_local8 - 1].gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local14 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local14 = _root.bg.shotsTop;
}
var _local15 = _local14.getNextHighestDepth();
var _local4 = _local14.attachMovie(bt, "f" + _local15, _local15);
var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local18 / _global.PI2;
_local4._rotation = _local18 - 90;
var _local7 = {x:fires[_local8 - 1]._x, y:fires[_local8 - 1]._y};
localToGlobal(_local7);
var _local9 = {x:_local7.x, y:_local7.y};
_local4._parent.globalToLocal(_local7);
_local4.moveTo(_local7.x, _local7.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local13 = _root._xmouse - _local9.x;
var _local11 = _root._ymouse - _local9.y;
var _local17 = Math.sqrt((_local13 * _local13) + (_local11 * _local11));
_local6 = Math.atan2(_local11, _local13);
var _local22 = ((parent.base._xmouse <= 0) ? -1 : 1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local17 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local17 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local12 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local12);
_local4.setMotion((_local12.x - _local9.x) / (gunObj.flySteps - 1), (_local12.y - _local9.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.object = obj;
_local4.type = bt;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * ((!gunObj.nuke) ? 1 : 2);
_local4.damageRadius = gunObj.damageRadius * ((!gunObj.nuke) ? 1 : 2);
_local4.splashDelay = gunObj.splashDelay;
}
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 1005 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount = shootCount + 1;
var _local6 = "s_" + bulletType;
if ((bulletType == "playerShoot") || (bulletType == "playerShoot2")) {
_local6 = "s_playerShoot";
}
_global.sound.play(_local6, myObj.parent._x);
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local4 = damage * ((!doubleDamage) ? 1 : 1.5);
if (amount > 0) {
amount = amount - 1;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (multiple == 1) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
} else if (multiple == 3) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
} else if (multiple == 5) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
} else if (multiple == 7) {
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle);
myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle);
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
}
Symbol 1006 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3 = _local3 + 1;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local4 = _root.bg.fx;
var _local6 = _local4.getNextHighestDepth();
var _local5 = _local4.attachMovie("explode", "fx" + _local6, _local6);
_local5._x = x;
_local5._y = y;
}
removeFromArray();
super.kill();
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local7 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local11 = (_global.clock - startClock) + 1;
var _local10 = (Math.PI / (flySteps - 1)) * (_local11 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local10) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local9 = ty - _y;
var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9));
var _local12 = Math.atan2(_local9, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local12, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local7 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
}
if (_global.clock != startClock) {
super.oEF();
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
}
Symbol 1007 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket = ticket + 1;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2 = _local2 + 1;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2 = _local2 + 1;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3 = _local3 - 1;
}
_local3 = _local3 + 1;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1008 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
if (bossBarFlag) {
_root.bossBar.bar._xscale = 100;
_root.bossBar._visible = true;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
body._visible = false;
hitBody._visible = false;
var _local8 = ((!top) ? (_parent._parent.enemyMC2) : (_parent._parent.topEnemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot != 1) ? false : true);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = _global.prepareArrayString(b);
var _local4 = 0;
while (_local4 < _local5.length) {
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4 = _local4 + 1;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local14 = _global.prepareArrayNum(t);
var _local10 = _global.prepareArrayNum(mt);
var _local5 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local16 = _global.prepareArrayNum(bs);
var _local9 = _global.prepareArrayString(dd);
var _local13 = _global.prepareArrayNum(br);
var _local12 = _global.prepareArrayNum(tl);
var _local8 = _global.prepareArrayNum(am);
var _local17 = _global.prepareArrayNum(fs);
var _local11 = _global.prepareArrayNum(fm);
var _local15 = _global.prepareArrayNum(fd);
var _local7 = _global.prepareArrayNum(bd);
var _local6 = _global.prepareArrayString(ca);
var _local18 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local12[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local11[_local3]), _global.trim(_local15[_local3]), _global.trim(_local7[_local3]), _global.trim(_local6[_local3]), _global.trim(_local18[_local3]));
_local3 = _local3 + 1;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) {
if (!live) {
return(undefined);
}
var _local14 = _global.prepareArrayNum(t);
var _local10 = _global.prepareArrayNum(mt);
var _local5 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local16 = _global.prepareArrayNum(bs);
var _local9 = _global.prepareArrayString(dd);
var _local13 = _global.prepareArrayNum(br);
var _local12 = _global.prepareArrayNum(tl);
var _local8 = _global.prepareArrayNum(am);
var _local17 = _global.prepareArrayNum(fs);
var _local11 = _global.prepareArrayNum(fm);
var _local15 = _global.prepareArrayNum(fd);
var _local7 = _global.prepareArrayNum(bd);
var _local6 = _global.prepareArrayString(ca);
var _local18 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local12[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local11[_local3]), _global.trim(_local15[_local3]), _global.trim(_local7[_local3]), _global.trim(_local6[_local3]), _global.trim(_local18[_local3]));
_local3 = _local3 + 1;
}
}
function oEF() {
var _local3 = x;
var _local4 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local3 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local3);
var _local4 = {x:x, y:y};
_parent.localToGlobal(_local4);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3 = _local3 + 1;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3 = _local3 + 1;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2 = _local2 + 1;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local8 = 1;
var _local7 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local8])) {
var _local6 = _local9["ex" + _local8];
var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7);
_local5._rotation = ((_local6._rotation != 0) ? (_local6._rotation) : (Math.random() * 360));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local7 = _local7 + 1;
_local8 = _local8 + 1;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("destroy");
_local5 = _local5 + 1;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("destroy");
_local5 = _local5 + 1;
}
}
base.gotoAndPlay("destroy");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
var dieImmediatly = true;
}
Symbol 1009 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, initDirectDamage, wayPassed, bang, _y, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local6 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local7 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]);
_local4 = _local4 + 1;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc, osc) {
initDirectDamage(dir);
overRunScore = osc;
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
if (overRunScore > 0) {
if ((_y + _root.bg._y) > _global.envS.overRunY) {
var _local6 = _root.bg.bnzFX.getNextHighestDepth();
var _local5 = _root.bg.bnzFX.attachMovie("score_overrun_ind", "b" + _local6, _local6);
_local5.ins.tf.text = "OVERRUN SCORE\n" + (overRunScore * _global.comboFactor);
_global.levelScore = _global.levelScore + (overRunScore * _global.comboFactor);
_local5._alpha = 70;
_local5._x = _root.bg.player._x;
_local5._y = _root.bg.player._y;
overRunScore = 0;
}
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed = _global.rezults.killed + 1;
} else {
_global.rezults.survived = _global.rezults.survived + 1;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4 = _local4 + 1;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var overRunScore = 0;
}
Symbol 1010 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, collision_now, collision_speed_x, collision_speed_y, collision_current_time, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor_orig = (XspeedFactor = _global.playerS.XspeedFactor);
YspeedFactor_orig = (YspeedFactor = _global.playerS.YspeedFactor);
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4 = _local4 + 1;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
showShield();
}
function oEF() {
if (speedFactorFlag) {
_root.error.text = speedFactorEnd - _global.levelTimeF;
if (_global.levelTimeF >= speedFactorEnd) {
speedFactorFlag = false;
XspeedFactor = XspeedFactor_orig;
YspeedFactor = YspeedFactor_orig;
_root.gui.reaction._visible = false;
}
}
if (screenSpeedFlag) {
_root.error.text = screenspeedEnd - _global.levelTimeF;
if (_global.levelTimeF >= screenspeedEnd) {
screenSpeedFlag = false;
_global.screenFastSpeed = _global.envS.screenFastSpeed;
_global.screenSlowSpeed = _global.envS.screenSlowSpeed;
_root.gui.nitro._visible = false;
_root.gui.speed_down._visible = false;
}
}
var _local16 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local16) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local16) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / (XspeedFactor * 2);
speedY = (-_root.bg.speedY) + ((_parent._ymouse - y) / YspeedFactor);
var _local12 = 0;
var _local14 = 300;
var _local10 = 6 + _global.upgrade[1].effect[_global.upgrade[1].current_rank];
var _local15 = 4 + _global.upgrade[1].effect[_global.upgrade[1].current_rank];
var _local11 = (_local15 - _local10) / (_local14 - _local12);
var _local13 = _local10 - (_local11 * _local12);
speedX = (_local11 * Math.abs(_parent._xmouse - x)) + _local13;
if ((_parent._xmouse - x) < 0) {
speedX = -speedX;
}
if (Math.abs(speedX) > Math.abs(_parent._xmouse - x)) {
speedX = _parent._xmouse - x;
}
_local12 = 0;
_local14 = 300;
_local10 = 6 + _global.upgrade[1].effect[_global.upgrade[1].current_rank];
_local15 = 4 + _global.upgrade[1].effect[_global.upgrade[1].current_rank];
_local11 = (_local15 - _local10) / (_local14 - _local12);
_local13 = _local10 - (_local11 * _local12);
speedY = (_local11 * Math.abs(_parent._ymouse - y)) + _local13;
if ((_parent._ymouse - y) < 0) {
speedY = -speedY;
}
if (Math.abs(speedY) > Math.abs(_parent._ymouse - y)) {
speedY = _parent._ymouse - y;
}
speedY = (-_root.bg.speedY) + speedY;
if (collision_now) {
speedX = collision_speed_x;
speedY = collision_speed_y;
collision_speed_x = collision_speed_x - (collision_speed_x / 6);
collision_speed_y = collision_speed_y - (collision_speed_y / 6);
if ((_root.bg.y + y) > 350) {
y = 350 - _root.bg.y;
collision_current_time = 0;
}
collision_current_time = collision_current_time - 1;
if (collision_current_time < 0) {
collision_now = false;
}
}
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer = recoilTimer + 1;
var _local17 = recoilAngle / _global.PI2;
var _local18 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local18 * Math.cos(_local17)) / recoilTimer, (_local18 * Math.sin(_local17)) / recoilTimer);
}
super.oEF();
var _local12 = 0;
var _local14 = 150;
var _local10 = 0;
var _local15 = 15;
var _local11 = (_local15 - _local10) / (_local14 - _local12);
var _local13 = _local10 - (_local11 * _local12);
var _local9 = (_local11 * Math.abs(_parent._xmouse - x)) + _local13;
if ((x <= 130) || (x >= 420)) {
_local9 = 0;
}
if (_parent._xmouse < x) {
_local9 = -_local9;
}
if (cur_rot > _local9) {
cur_rot = cur_rot - 2;
if (cur_rot < _local9) {
cur_rot = _local9;
}
} else if (cur_rot < _local9) {
cur_rot = cur_rot + 2;
if (cur_rot > _local9) {
cur_rot = _local9;
}
}
base._rotation = cur_rot;
gunHolder._rotation = 0;
var _local19 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local19 + 90;
recoilTimer = 0;
_global.rezults.shots = _global.rezults.shots + 1;
}
if (cannons[0].changeGun(1)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots = _global.rezults.shots + 1;
}
cannons[0].changeGun(0);
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7 = _local7 + 1;
}
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local6 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local7 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]);
_local4 = _local4 + 1;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local6 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local7 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]);
_local4 = _local4 + 1;
}
}
showWeapon(cannons[0].gunZ.length - 1);
}
function viewWeapons() {
base.gunz._visible = cannons[0].gunZ[0].amount > 0;
base.rocketz._visible = cannons[0].gunZ[1].amount > 0;
}
function showWeapon(n) {
var _local3 = cannons[0].gunZ[n];
_root.lbar["w" + n].gotoAndStop((("on" + ((!_local3.doubleDamage) ? "" : "dbl")) + ((!_local3.nuke) ? "" : "nuke")) + ((!_local3.triple) ? "" : "tri"));
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon(1);
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function showShield() {
_root.gui.shield.text = shield;
}
function changeShield(delta) {
shield = shield + delta;
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
var _local5 = delta;
if (delta < 0) {
if (shield > 0) {
changeShield(-1);
showShield();
_local5 = delta * _global.envS.shieldArmorFactor;
}
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
}
super.changeArmor(_local5);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type, obj, mc) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor / 2);
showArmor();
break;
case "fullHealth" :
_global.sound.play("health", x);
changeArmor(startArmor);
showArmor();
break;
case "weaponAdder" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2;
if (cannons[0].gunZ[0].multiple > 5) {
cannons[0].gunZ[0].multiple = 5;
}
showWeapon(0);
_root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple);
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "playerShoot2";
showWeapon(0);
_root.gui.double.gotoAndStop(2);
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2;
_local4 = _local4 + 1;
}
_local5 = _local5 + 1;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon(0);
break;
case "points" :
_global.sound.play("cash", x);
var _local7 = ((!_global.noSet(obj.param_score)) ? (obj.param_score) : 500);
mc.ins.tf.text = "$ " + _local7;
_global.levelScore = _global.levelScore + _local7;
break;
case "reaction" :
_global.sound.play("upgrade", x);
speedFactorFlag = true;
speedFactorEnd = _global.levelTimeF + obj.param_time;
XspeedFactor = obj.param_valX;
YspeedFactor = obj.param_valY;
_root.gui.reaction._visible = true;
break;
case "nitro" :
_global.sound.play("upgrade", x);
screenSpeedFlag = true;
screenspeedEnd = _global.levelTimeF + obj.param_time;
_global.screenFastSpeed = obj.param_fast;
_global.screenSlowSpeed = obj.param_slow;
_root.gui.nitro._visible = true;
_root.gui.speed_down._visible = false;
break;
case "bullets" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].amount = cannons[0].gunZ[0].amount + 9999;
viewWeapons();
break;
case "rockets" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20;
viewWeapons();
break;
case "shield" :
_global.sound.play("upgrade", x);
changeShield(3);
showShield();
break;
case "addLevelTime" :
_global.sound.play("upgrade", x);
_global.maxLevelTime = _global.maxLevelTime + obj.param_time;
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var XspeedFactor_orig = 0;
var YspeedFactor_orig = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var speedFactorFlag = false;
var speedFactorEnd = 0;
var screenSpeedFlag = false;
var screenspeedEnd = 0;
var cur_rot = 0;
var auto_repair_used = false;
}
Symbol 823 MovieClip Frame 40
gotoAndPlay (1);
Symbol 829 Button
on (press) {
openSite();
}
Symbol 846 Button
on (press) {
_global.language_pre = "pt";
_root.nextFrame();
}
Symbol 848 Button
on (press) {
_global.language_pre = "ru";
_root.nextFrame();
}
Symbol 853 Button
on (press) {
_global.language_pre = "de";
_root.nextFrame();
}
Symbol 858 Button
on (press) {
_global.language_pre = "fr";
_root.nextFrame();
}
Symbol 863 Button
on (press) {
_global.language_pre = "es";
_root.nextFrame();
}
Symbol 868 Button
on (press) {
_global.language_pre = "en";
_root.nextFrame();
}
Symbol 877 Button
on (release) {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 882 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 887 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 891 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 893 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 894 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 894 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 896 MovieClip Frame 1
_visible = false;
Symbol 896 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 896 MovieClip Frame 7
gotoAndStop (1);
Symbol 896 MovieClip Frame 12
gotoAndStop (1);
Symbol 901 Button
on (release) {
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("menu");
}
Instance of Symbol 19 MovieClip in Symbol 904 MovieClip Frame 1
onClipEvent (enterFrame) {
max_scroll_speed = 12;
min_scroll_speed = 6;
if (scroll_speed == undefined) {
scroll_speed = 8;
}
if (start_frame == undefined) {
start_frame = 0;
this._parent.car1._y = -300;
this._parent.car2._y = -500;
this._parent.city1._y = 800;
this._parent.city1._x = 0;
this._parent.city2._x = 0;
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
this._parent.city3._x = 0;
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._x = 0;
this._parent.light_cross._y = this._parent.city3._y;
}
start_frame++;
if (start_frame < 110) {
return(undefined);
}
if ((start_frame > 130) && (start_frame < 190)) {
this._parent.message_string.text = "Steer the car with your mouse.";
} else if ((start_frame > 191) && (start_frame <= 200)) {
this._parent.message_string.text = "Control speed by moving the car to the top or bottom of the screen.";
} else if ((start_frame > 200) && (start_frame < 250)) {
scroll_speed = scroll_speed + (scroll_speed * 0.25);
} else if ((start_frame > 250) && (start_frame < 290)) {
scroll_speed = scroll_speed - (scroll_speed * 0.25);
} else if ((start_frame > 300) && (start_frame < 320)) {
scroll_speed = scroll_speed + (scroll_speed * 0.125);
if (scroll_speed > 10) {
scroll_speed = 10;
}
} else if ((start_frame > 320) && (start_frame < 480)) {
this._parent.message_string.text = "Ram your enemies\u2019 cars! Smash them against the sides of the road and into each other!";
} else if (start_frame > 480) {
this._parent.message_string.text = "Try to eliminate as many enemies as possible. Each one gets you money that you can spend in the car workshop!";
}
if (start_frame == 490) {
this._parent.car1._y = -300;
this._parent.car2._y = -500;
}
if (scroll_speed > max_scroll_speed) {
scroll_speed = max_scroll_speed;
}
if (scroll_speed < min_scroll_speed) {
scroll_speed = min_scroll_speed;
}
this._parent.city1._y = this._parent.city1._y + scroll_speed;
this._parent.city2._y = this._parent.city2._y + scroll_speed;
this._parent.city3._y = this._parent.city3._y + scroll_speed;
this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed;
this._parent.car1._y = this._parent.car1._y + (scroll_speed - 2);
this._parent.car2._y = this._parent.car2._y + (scroll_speed - 3);
if (this._parent.city1._y > 1500) {
this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98;
}
if (this._parent.city2._y > 1500) {
this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5;
}
if (this._parent.city3._y > 1500) {
this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98;
this._parent.light_cross._y = this._parent.city3._y;
}
}
Symbol 904 MovieClip Frame 675
stop();
Symbol 919 MovieClip Frame 1
overHeat.stop();
Symbol 941 MovieClip Frame 1
stop();
Symbol 941 MovieClip Frame 2
stop();
Symbol 941 MovieClip Frame 3
stop();
Symbol 943 MovieClip Frame 1
_x = 0;
_y = 0;
delete _global.selectedPlane;
Symbol 960 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 961 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 965 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 970 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 972 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 1
_x = 275;
_y = 200;