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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM38167180-16DC&rnd=38167180" width="1" height="1"></div>

deady_race.swf

This is the info page for
Flash #262777

(Click the ID number above for more basic data on this flash file.)


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Click "Play" button to start!

Attention!
A new bonus is available!

Mines.

Allows to mine the road behind your car (left mouse button).
Mines cause heavy damage to all foes that have the indiscretion
to hit them.
Every bonus gives you an extra 20 mines!

Click "Play" button to start!

Engine Balancing

Upgrade Cost

Upgrade name

Upgrade Cost

Upgrade name

Upgrade Cost

Upgrade name

Upgrade Cost

Upgrade name

Upgrade Cost

$

description tesxt

Click "Play" button to start!

Attention!
A new bonus is available!

Heavy machineguns

Equip your car with two heavy machineguns.
Fire them using your left mouse button, but keep an eye out on
the ammunition!
Each bonus gives you an extra 50 bullets.

Click "Play" button to start!

Level time
increased

+3 shield

+50 bullets

+20 mines

Nitrous oxide

Increase
Reaction

$1000

OVERRUN
SCORE

DOMINATION

SEPTIMA KILL

SEXTA KILL

PENTA KILL

QUAD KILL

TRIPLE KILL

DOUBLE KILL

SCORE

+50% armor

0%

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">PORTUGUES</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">RUSSIAN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">DEUTSCH</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">FRANCAIS</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ESPANOL</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">ENGLISN</font></p>

Click "Menu" button to exit to the Main Menu!

$ 0

x 173

x 173

99

x

99:99

PAUSED

<p align="center"><font face="Arial Black" size="14" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample testSample test</font></p>

LALALA

<p align="right"><font face="Arial Black" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Arial Black" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

<p align="right"><font face="Arial Black" size="16" color="#d3daa4" letterSpacing="0.000000" kerning="0">Sample test</font></p>

100

Text Bar

99:99

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ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function () { getURL ("http://www.gameteam.com/stats/deadlyrace.html", "_blank"); };
Instance of Symbol 835 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 4
stop();
Instance of Symbol 838 MovieClip in Frame 4
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + 5); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) { this._alpha = this._alpha - 5; if (_alpha < 0) { _root.gotoAndPlay("lang"); } } }
Frame 6
_global.language_pre = "en"; _root.nextFrame();
Frame 7
function globalStart() { trace("globalStart (): ---- START ----"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; trace("globalStart (): current level = " + _global.levelNum); _global.gameOver = false; _global.gameInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; if (noSet(_global.gameScore)) { _global.gameScore = 0; } _global.gameScore = 0; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _global.screenFastSpeed = _global.envS.screenFastSpeed; _global.screenSlowSpeed = _global.envS.screenSlowSpeed; _root.bg.moveTo(0, 400); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = ((!_global.noSet(currLevel.playerArmor)) ? (currLevel.playerArmor) : (playerS.maxArmor)); var _local10 = ((!_global.noSet(currLevel.playerShield)) ? (currLevel.playerShield) : (playerS.maxShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, playerS.maxArmor, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay); i++; } _root.bg.player.viewWeapons(); _root.gui.rockets.gotoAndStop(1); if (playerS.weapons[1].amount != 7777777) { if (playerS.weapons[1].bulletType == "rocket") { _root.gui.rockets.gotoAndStop(2); } if (playerS.weapons[1].bulletType == "rocket2") { _root.gui.rockets.gotoAndStop(3); } if (playerS.weapons[1].amount != -100) { _root.gui.rockets.tf.text = playerS.weapons[1].amount; } } _root.bg.player.auto_repair_used = false; _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); _root.bg.player.initSoundKills(playerS.soundKills); bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local5 = _global.currLevel.level[i].timeOffset.charAt(0); var _local4 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local4 = parseInt(_local4); if (_local5 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local4}); } if (_local5 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local4}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } trace("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _root.bossBar._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar != 0) ? true : false); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local3 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local3; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local3 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local3.length) { _local3[i] = trim(_local3[i]); i++; } _global.envS.comboLinkagez = _local3; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local3 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local3.length) { _local3[i] = Math.floor(parseFloat(_local3[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local3; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = "$ " + (_global.gameScore + _global.levelScore); _root.mainSegment = -10; _root.gui.nitro._visible = false; _root.gui.reaction._visible = false; _root.gui.speed_down._visible = false; _global.maxLevelTime = ((!_global.noSet(currLevel.fullLevelTime)) ? (currLevel.fullLevelTime) : (envS.fullLevelTime)); _root.bg.oEF2(); _global.upgrade_number = 5; _global.is_auto_repair_used = true; if (_global.upgrade == undefined) { trace("globalStart (): game start first time. Creating upgrade arrays."); _global.upgrade = new Array(); i = 0; while (i < _global.upgrade_number) { _global.upgrade[i] = new Object(); _global.upgrade[i].price = new Array(); _global.upgrade[i].effect = new Array(); _global.upgrade[i].description = new Array(); i++; } } if ((_global.levelNum == 1) || (_global.levelNum == 10)) { trace("globalStart (): set all upgrades rank to default."); i = 0; while (i < _global.upgrade_number) { _global.upgrade[i].current_rank = 0; i++; } } _global.upgrade[0].upgrade_name = "Engine Balancing"; _global.upgrade[0].description[0] = "Balancing an engine helps build its power. It boosts the rate of acceleration."; _global.upgrade[0].description[1] = "Balancing an engine helps build its power. It boosts the rate of acceleration."; _global.upgrade[0].description[2] = "Balancing an engine helps build its power. It boosts the rate of acceleration. More effective then rank 1."; _global.upgrade[0].max_rank = 2; _global.upgrade[0].price[0] = 0; _global.upgrade[0].price[1] = 1; _global.upgrade[0].price[2] = 1; _global.upgrade[0].effect[0] = 0; _global.upgrade[0].effect[1] = 45; _global.upgrade[0].effect[2] = 80; _global.upgrade[1].upgrade_name = "Suspension tuning"; _global.upgrade[1].description[0] = "A suspension is important for confident handling during maneuvering."; _global.upgrade[1].description[1] = "A suspension is important for confident handling during maneuvering."; _global.upgrade[1].description[2] = "A suspension is important for confident handling during maneuvering. More effective then rank 1."; _global.upgrade[1].max_rank = 2; _global.upgrade[1].price[0] = 0; _global.upgrade[1].price[1] = 1; _global.upgrade[1].price[2] = 1; _global.upgrade[1].effect[0] = 0; _global.upgrade[1].effect[1] = 1; _global.upgrade[1].effect[2] = 2; _global.upgrade[2].upgrade_name = "Body tuning"; _global.upgrade[2].description[0] = "Improves the durability of your car."; _global.upgrade[2].description[1] = "Improves the durability of your car."; _global.upgrade[2].description[2] = "Improves the durability of your car. More effective then rank 1."; _global.upgrade[2].max_rank = 2; _global.upgrade[2].price[0] = 0; _global.upgrade[2].price[1] = 1; _global.upgrade[2].price[2] = 1; _global.upgrade[2].effect[0] = 0; _global.upgrade[2].effect[1] = 30; _global.upgrade[2].effect[2] = 50; _global.upgrade[3].upgrade_name = "Steel studs"; _global.upgrade[3].description[0] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken."; _global.upgrade[3].description[1] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken."; _global.upgrade[3].description[2] = "Steel studs, running along the entire body of the car, increase the damage you cause in collisions and decrease damage taken. More effective then rank 1."; _global.upgrade[3].max_rank = 2; _global.upgrade[3].price[0] = 0; _global.upgrade[3].price[1] = 1; _global.upgrade[3].price[2] = 1; _global.upgrade[3].effect[0] = 25; _global.upgrade[3].effect[1] = 50; _global.upgrade[3].effect[2] = 50; _global.upgrade[4].upgrade_name = "Instant Repair Kit"; _global.upgrade[4].description[0] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 60%. It only works once per round."; _global.upgrade[4].description[1] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 100%. It only works once per round."; _global.upgrade[4].description[2] = "When the durability of your car falls below 30%, this device automatically conducts repairs, restoring durability to 100%. It only works once per round."; _global.upgrade[4].max_rank = 1; _global.upgrade[4].price[0] = 0; _global.upgrade[4].price[1] = 1; _global.upgrade[4].price[2] = 1; _global.upgrade[4].effect[0] = 0; _global.upgrade[4].effect[1] = 100; _global.upgrade[4].effect[2] = 100; trace("---------- Upgrade info ----------"); i = 0; while (i < _global.upgrade_number) { trace(((_global.upgrade[i].upgrade_name + "; current rank: ") + _global.upgrade[i].current_rank) + ";"); i++; } trace("---------------------------------------"); if (levelNum != 1) { var _local9 = _global.upgrade[2].effect[_global.upgrade[2].current_rank] / 100; _root.bg.player.startArmor = _root.bg.player.startArmor + (_root.bg.player.startArmor * _local9); _root.bg.player.armor = _root.bg.player.startArmor; } trace("player start armor: " + _root.bg.player.startArmor); trace("player armor: " + _root.bg.player.armor); _root.gui.gui_icon_bullets._alpha = 0; _root.gui.gui_icon_mines._alpha = 0; } else { debug("XML data not loaded yet"); } trace("globalStart (): ---- END ---"); trace(" "); } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf3_.htmlText = ""; tf1.text = _global.fullRezults.killed; tf2.text = "$ " + _global.gameScore; tf3.text = ""; } } System.useCodepage = true; fscommand ("trapallkeys", true); trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str) { if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if (_global.envS.debug == 1) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local3 = -1; do { _local3 = _local3 + 1; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local2 = str.length; do { _local2 = _local2 - 1; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local3, _local2 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step = this.step + 1; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2 = _local2 + 1; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2 = _local2 + 1; } return(_local3); }; XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local3 = new XML(str); _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local2 = 0; while (_local2 < _local3.firstChild.childNodes.length) { foo = _local3.firstChild.childNodes[_local2]; parseXMLtoVars(foo, _global); _local2 = _local2 + 1; } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name == null) { return(_local5); } target[xml.attributes.name] = _local5; } else if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local2 = 0; while (_local2 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local2])); _local2 = _local2 + 1; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local2 in xml.attributes) { if (_local2 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local2) + "\"\tvalue=\"") + xml.attributes[_local2]) + "\" />").firstChild, _local4); } } var _local2 = 0; while (_local2 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local2], _local4); _local2 = _local2 + 1; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"170\" />"; str = str + "<var name=\"bottom\" value=\"50\" />"; str = str + "<var name=\"left\" value=\"130\" />"; str = str + "<var name=\"right\" value=\"130\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-10\" />"; str = str + "<var name=\"bottom\" value=\"-10\" />"; str = str + "<var name=\"left\" value=\"-10\" />"; str = str + "<var name=\"right\" value=\"-10\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-150\" />"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-400\" />"; str = str + "<var name=\"right\" value=\"-400\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FF0000\" amount=\"40\" times=\"5\" step=\"2\"/>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ_en\">"; str = str + "<var name=\"intro\" >how to play</var>"; str = str + "<var name=\"completeString1\" >Enemies killed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" >Structures destroyed :</var>"; str = str + "<var name=\"completeString4\" >Money earned :</var>"; str = str + "<var name=\"completeString5\" >Cash :</var>"; str = str + "<var name=\"final_completeString1\" >Enemies killed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" >Structures destroyed total :</var>"; str = str + "<var name=\"final_completeString4\" >Total cash :</var>"; str = str + "<var name=\"playerDiedTitle\" >Game Over</var>"; str = str + "<var name=\"levelCompleteTitle\" >Level Completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Game Completed!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" >Return to the game?</var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\" value=\"6\" />"; str = str + "<var name=\"screenFastSpeed\" value=\"10\" />"; str = str + "<var name=\"screenSlowSpeed\" value=\"6\" />"; str = str + "<var name=\"screenFastSpeedAfterColl\" value=\"4\" />"; str = str + "<var name=\"screenSlowSpeedAfterColl\" value=\"4\" />"; str = str + "<var name=\"screenSpeedTimeAfterColl\" value=\"36\" />"; str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />"; str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />"; str = str + "<var name=\"debug\" value=\"0\" />"; str = str + "<var name=\"lazerDebug\" value=\"0\" />"; str = str + "<var name=\"soundDebug\" value=\"0\" />"; str = str + "<var name=\"markerDebug\" value=\"0\" />"; str = str + "<var name=\"wayDebug\" value=\"1\" />"; str = str + "<var name=\"multipleFireAngle\" value=\"15\" />"; str = str + "<var name=\"newObjectYOffset\" value=\"-100\" />"; str = str + "<var name=\"splashTests\" value=\"5\" />"; str = str + "<var name=\"levelCompleteDelay\" value=\"45\" />"; str = str + "<var name=\"defaultRotation\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"autoAimDistance\" value=\"50\" />"; str = str + "<var name=\"SolarX\" value=\"275\" />"; str = str + "<var name=\"SolarXFactor\" value=\"0.85\" />"; str = str + "<var name=\"SolarY\" value=\"400\" />"; str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />"; str = str + "<var name=\"defaultScore\" value=\"100\" />"; str = str + "<var name=\"comboFactorz\" value=\"1\" />"; str = str + "<var name=\"comboLinkagez\" value=\"2x\" />"; str = str + "<var name=\"comboDeltaz\" value=\"0\" />"; str = str + "<var name=\"prolog\" ></var>"; str = str + "<var name=\"overRunY\" value=\"380\" />"; str = str + "<var name=\"shieldArmorFactor\" value=\"0.5\" />"; str = str + "<var name=\"fullLevelTime\" value=\"40000\" />"; str = str + "<array name=\"beeps\">"; str = str + "<object timeDelta=\"60\" sound=\"beep1\"/>"; str = str + "<object timeDelta=\"40\" sound=\"beep1\"/>"; str = str + "<object timeDelta=\"20\" sound=\"beep2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" />"; str = str + "<var name=\"startXSpeed\" value=\"5\" />"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />"; str = str + "<var name=\"fallTime\" value=\"25\" />"; str = str + "<var name=\"endOfFallSize\" value=\"40\" />"; str = str + "<var name=\"maxSpeed\" value=\"-15\" />"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"playerSettings\">"; str = str + "=========================="; str = str + "<object name=\"player_1\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"XspeedFactor\" value=\"10\" />"; str = str + "<var name=\"YspeedFactor\" value=\"20\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_car1\" />"; str = str + "<var name=\"gun\" value=\"player_gun_2\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.8\" />"; str = str + "<var name=\"tempDown\" value=\"0.6\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"95\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-1\" />"; str = str + "<var name=\"bulletDamage\" value=\"150\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"player_2\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"XspeedFactor\" value=\"10\" />"; str = str + "<var name=\"YspeedFactor\" value=\"20\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"truck_player\" />"; str = str + "<var name=\"gun\" value=\"player_gun_2\" />"; str = str + "<var name=\"maxArmor\" value=\"1000\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"eexplode\" />"; str = str + "<var name=\"tempUp\" value=\"0.8\" />"; str = str + "<var name=\"tempDown\" value=\"0.6\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"95\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-1\" />"; str = str + "<var name=\"bulletDamage\" value=\"50\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"player_3\">"; str = str + "<var name=\"speed\" value=\"6\" />"; str = str + "<var name=\"XspeedFactor\" value=\"10\" />"; str = str + "<var name=\"YspeedFactor\" value=\"20\" />"; str = str + "<var name=\"rotationFactor\" value=\"3\" />"; str = str + "<var name=\"base\" value=\"player_human\" />"; str = str + "<var name=\"gun\" value=\"player_gun_1\" />"; str = str + "<var name=\"maxArmor\" value=\"100\" />"; str = str + "<var name=\"maxShield\" value=\"0\" />"; str = str + "<var name=\"recoil\" value=\"0\" />"; str = str + "<var name=\"recoilLength\" value=\"1\" />"; str = str + "<var name=\"startX\" value=\"275\" />"; str = str + "<var name=\"startY\" value=\"100\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"human_death2\" />"; str = str + "<var name=\"tempUp\" value=\"0.8\" />"; str = str + "<var name=\"tempDown\" value=\"0.6\" />"; str = str + "<var name=\"stopFireTemp\" value=\"100\" />"; str = str + "<var name=\"startFireTemp\" value=\"95\" />"; str = str + "<var name=\"grade1\" value=\"55\" />"; str = str + "<var name=\"grade2\" value=\"95\" />"; str = str + "<array name=\"weapons\">"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"playerShoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"20\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"splashDelay\" value=\"0\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "<object>"; str = str + "<var name=\"bulletType\" value=\"mine_shoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-1\" />"; str = str + "<var name=\"bulletDamage\" value=\"150\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"200\" />"; str = str + "<var name=\"splashDelay\" value=\"2\" />"; str = str + "<var name=\"flySteps\" value=\"0\" />"; str = str + "<var name=\"flyMinScale\" value=\"20\" />"; str = str + "<var name=\"amount\" value=\"0\" />"; str = str + "<var name=\"bulletTopLevel\" value=\"0\" />"; str = str + "</object>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"bandits_jeep\">"; str = str + "<var name=\"base\"value=\"jeep\" />"; str = str + "<var name=\"gun\"value=\"enemy_gun\" />"; str = str + "<var name=\"armor\"value=\"50\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"8\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"48\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"200\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"police\">"; str = str + "<var name=\"base\"value=\"police\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"35\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"150\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"police_heli\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />"; str = str + "<var name=\"base\"value=\"police_heli\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "</object>"; str = str + "<object name=\"police_heli_fire\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />"; str = str + "<var name=\"base\"value=\"police_heli\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"70\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"24\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"3\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"shoot\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "</object>"; str = str + "<object name=\"police_heli_AI\">"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"shadow\"value=\"police_heli_shad\" />"; str = str + "<var name=\"base\"value=\"police_heli_AI\" />"; str = str + "<var name=\"gun\"value=\"gun_2\" />"; str = str + "<var name=\"armor\"value=\"150\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"h0\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"50\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"48\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"bulletDir\"value=\"d\" />"; str = str + "<var name=\"orientToPath\"value=\"way\" />"; str = str + "<var name=\"score\"value=\"400\" />"; str = str + "</object>"; str = str + "<object name=\"truck_1\">"; str = str + "<var name=\"base\"value=\"truck_1\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\" value=\"50\" />"; str = str + "</object>"; str = str + "<object name=\"truck_2\">"; str = str + "<var name=\"base\"value=\"truck_2\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"300\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"truck_1_with_gas\">"; str = str + "<var name=\"base\"value=\"truck_1_with_gas\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"350\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "</object>"; str = str + "<object name=\"truck_2_with_box\">"; str = str + "<var name=\"base\"value=\"truck_2_with_box\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"directdamage\" value=\"100\" />"; str = str + "<var name=\"score\"value=\"350\" />"; str = str + "</object>"; str = str + "<object name=\"trailer_box\">"; str = str + "<var name=\"base\"value=\"trailer_box\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"trailer_gas\">"; str = str + "<var name=\"base\"value=\"trailer_gas\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_boss\">"; str = str + "<var name=\"base\"value=\"red_truck_boss\" />"; str = str + "<var name=\"gun\"value=\"rocket_gun, gun_1, gun_1, gun_1, gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"2500\" />"; str = str + "<var name=\"bulletType\"value=\"rocket, playerShoot2, playerShoot2, playerShoot2, playerShoot2, playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 0, 48,48, 96,96\" />"; str = str + "<var name=\"flySteps\"value=\"0, 0, 0, 0,0,0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0, 0, 0,0,0,0\" />"; str = str + "<var name=\"flyDistance\"value=\"0, 0, 0,0,0,0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, w180, w220, w140, w-90, w90\" />"; str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0,0\" />"; str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0,0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"18, 10, 10, 10, 10,10\" />"; str = str + "<var name=\"bulletDamage\"value=\"10, 5, 5, 5, 5,5\" />"; str = str + "<var name=\"reloadingTime\"value=\"0, 120, 120, 120, 120, 120\" />"; str = str + "<var name=\"clip\"value=\"2, 3, 3, 3, 5, 5\" />"; str = str + "<var name=\"shotsTime\"value=\"4, 4, 4, 4, 4, 4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10000\" />"; str = str + "<var name=\"directdamage\" value=\"500\" />"; str = str + "</object>"; str = str + "<object name=\"graider_boss\">"; str = str + "<var name=\"base\"value=\"graider_boss\" />"; str = str + "<var name=\"gun\"value=\"rocket_gun\" />"; str = str + "<var name=\"armor\"value=\"1100\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"4\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"48\" />"; str = str + "<var name=\"clip\"value=\"2\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"3000\" />"; str = str + "<var name=\"directdamage\" value=\"500\" />"; str = str + "</object>"; str = str + "<object name=\"escavator_boss\">"; str = str + "<var name=\"base\"value=\"escavator_boss_hand\" />"; str = str + "<var name=\"gun\"value=\"enemy_gun\" />"; str = str + "<var name=\"armor\"value=\"1400\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"6\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"10000\" />"; str = str + "<var name=\"clip\"value=\"4\" />"; str = str + "<var name=\"shotsTime\"value=\"2\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"5000\" />"; str = str + "<var name=\"directdamage\" value=\"500\" />"; str = str + "</object>"; str = str + "<object name=\"tank_boss\">"; str = str + "<var name=\"base\"value=\"tank_boss\" />"; str = str + "<var name=\"gun\"value=\"tank_gun\" />"; str = str + "<var name=\"armor\"value=\"2000\" />"; str = str + "<var name=\"bulletType\"value=\"rocket2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"48\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"10\" />"; str = str + "<var name=\"bulletDamage\"value=\"25\" />"; str = str + "<var name=\"reloadingTime\"value=\"2400\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10000\" />"; str = str + "<var name=\"directdamage\" value=\"500\" />"; str = str + "</object>"; str = str + "<object name=\"civil_car_gray\">"; str = str + "<var name=\"base\"value=\"civil_car_gray\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"35\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"5\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"civil_car_green\">"; str = str + "<var name=\"base\"value=\"civil_car_green\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"35\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"civil_car_red\">"; str = str + "<var name=\"base\"value=\"civil_car_red\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"35\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"taxi\">"; str = str + "<var name=\"base\"value=\"taxi\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"35\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"jeep\">"; str = str + "<var name=\"base\"value=\"jeep\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"14\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"4800\" />"; str = str + "<var name=\"clip\"value=\"3\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"100\" />"; str = str + "<var name=\"directdamage\" value=\"5\" />"; str = str + "</object>"; str = str + "<object name=\"human_white\">"; str = str + "<var name=\"base\"value=\"human_white\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />"; str = str + "</object>"; str = str + "<object name=\"human_red\">"; str = str + "<var name=\"base\"value=\"human_red\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />"; str = str + "</object>"; str = str + "<object name=\"human_white_stand\">"; str = str + "<var name=\"base\"value=\"human_white_stand\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />"; str = str + "</object>"; str = str + "<object name=\"human_red_stand\">"; str = str + "<var name=\"base\"value=\"human_red_stand\" />"; str = str + "<var name=\"gun\"value=\"gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"rocket\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"10000\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7\" />"; str = str + "<var name=\"bulletDamage\"value=\"10\" />"; str = str + "<var name=\"reloadingTime\"value=\"1000000\" />"; str = str + "<var name=\"clip\"value=\"1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"move\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />"; str = str + "</object>"; str = str + "<object name=\"human_white_guns\">"; str = str + "<var name=\"base\"value=\"human_white_guns\" />"; str = str + "<var name=\"gun\"value=\"gun_1, gun_1\" />"; str = str + "<var name=\"armor\"value=\"30\" />"; str = str + "<var name=\"bulletType\"value=\"playerShoot2, playerShoot2\" />"; str = str + "<var name=\"cannonTimeOffset\"value=\"0, 5\" />"; str = str + "<var name=\"flySteps\"value=\"0\" />"; str = str + "<var name=\"flyMinScale\"value=\"0\" />"; str = str + "<var name=\"flyDistance\"value=\"0\" />"; str = str + "<var name=\"cannonAngle\"value=\"t, t\" />"; str = str + "<var name=\"splashDamage\" value=\"0\" />"; str = str + "<var name=\"damageRadius\" value=\"0\" />"; str = str + "<var name=\"bulletSpeed\"value=\"7, 7\" />"; str = str + "<var name=\"bulletDamage\"value=\"5, 5\" />"; str = str + "<var name=\"reloadingTime\"value=\"30, 30\" />"; str = str + "<var name=\"clip\"value=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"value=\"4\" />"; str = str + "<var name=\"ai\"value=\"0\" />"; str = str + "<var name=\"withoutBase\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"orientToPath\"value=\"shoot\" />"; str = str + "<var name=\"score\"value=\"25\" />"; str = str + "<var name=\"directdamage\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"human_death1,human_death2,human_death3\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"movingUnits\"> "; str = str + "<object name=\"up_to_down\">"; str = str + "<var name=\"mainObj\" value=\"racer_1\" />"; str = str + "<var name=\"way\" value=\"up_to_down\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"down_to_up\">"; str = str + "<var name=\"mainObj\" value=\"racer_1\" />"; str = str + "<var name=\"way\" value=\"down_to_up\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"cross_way\">"; str = str + "<var name=\"mainObj\" value=\"racer_1\" />"; str = str + "<var name=\"way\" value=\"cross_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\"value=\"fence\" />"; str = str + "<var name=\"armor\"value=\"10\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"0\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "<var name=\"score\"value=\"10\" />"; str = str + "<var name=\"soundKills\"value=\"none\" />"; str = str + "</object>"; str = str + "<object name=\"mine\">"; str = str + "<var name=\"linkage\"value=\"mine\" />"; str = str + "<var name=\"armor\"value=\"70\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"0\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road1\">"; str = str + "<var name=\"linkage\"value=\"road1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road2\">"; str = str + "<var name=\"linkage\"value=\"road2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road3\">"; str = str + "<var name=\"linkage\"value=\"road3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road4\">"; str = str + "<var name=\"linkage\"value=\"road4\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road5\">"; str = str + "<var name=\"linkage\"value=\"road5\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road6\">"; str = str + "<var name=\"linkage\"value=\"road6\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"0\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road3_bridge\">"; str = str + "<var name=\"linkage\"value=\"road3_bridge\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"road5_bridge\">"; str = str + "<var name=\"linkage\"value=\"road5_bridge\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_left1\">"; str = str + "<var name=\"linkage\"value=\"baner_left1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_left2\">"; str = str + "<var name=\"linkage\"value=\"baner_left2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_left3\">"; str = str + "<var name=\"linkage\"value=\"baner_left3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_right1\">"; str = str + "<var name=\"linkage\"value=\"baner_right1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_right2\">"; str = str + "<var name=\"linkage\"value=\"baner_right2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner_right3\">"; str = str + "<var name=\"linkage\"value=\"baner_right3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner1\">"; str = str + "<var name=\"linkage\"value=\"baner1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner2\">"; str = str + "<var name=\"linkage\"value=\"baner2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"banner3\">"; str = str + "<var name=\"linkage\"value=\"baner3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"lightramps\">"; str = str + "<var name=\"linkage\"value=\"lightramps\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"light_left\">"; str = str + "<var name=\"linkage\"value=\"trafic_left2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"light_right\">"; str = str + "<var name=\"linkage\"value=\"trafic_right2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"light_cross\">"; str = str + "<var name=\"linkage\"value=\"trafic1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_left1\">"; str = str + "<var name=\"linkage\"value=\"signs_left1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_left2\">"; str = str + "<var name=\"linkage\"value=\"signs_left2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_left3\">"; str = str + "<var name=\"linkage\"value=\"signs_left3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_right1\">"; str = str + "<var name=\"linkage\"value=\"signs_right1\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_right2\">"; str = str + "<var name=\"linkage\"value=\"signs_right2\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"signs_right3\">"; str = str + "<var name=\"linkage\"value=\"signs_right3\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"2\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"blood\">"; str = str + "<var name=\"linkage\"value=\"blood\" />"; str = str + "<var name=\"armor\"value=\"80\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"1\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"gameFinish\">"; str = str + "<var name=\"linkage\"value=\"gameFinish\" />"; str = str + "<var name=\"armor\"value=\"0\" />"; str = str + "<var name=\"splashDamage\"value=\"0\" />"; str = str + "<var name=\"damageRadius\"value=\"0\" />"; str = str + "<var name=\"splashDelay\"value=\"0\" />"; str = str + "<var name=\"top\"value=\"1\" />"; str = str + "<var name=\"ignoreHit\"value=\"1\" />"; str = str + "<var name=\"ignoreSplash\"value=\"1\" />"; str = str + "<var name=\"ignoreDirect\"value=\"0\" />"; str = str + "<var name=\"immortal\"value=\"0\" />"; str = str + "<var name=\"soundKills\"value=\"none\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1_en\" >LEVEL 1</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"start_movie\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"30.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"30.3\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"30.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_green\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.0\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"175\" bonus=\"points\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"300\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"175\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"28.5\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.5\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_gray\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"275\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"135\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"13.1\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"13.3\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"410\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"13.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"16.0\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"17.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"19.4\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"19.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"23.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"24.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"26.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" armor=\"50\" reloadingTime=\"64\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1_en\" >LEVEL 2</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"50\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"48.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.5\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"175\" bonus=\"points\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"215\" bonus=\"nitro\" param_fast=\"14\" param_slow=\"10\" param_time=\"240\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"17.5\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"26.5\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"26.5\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"27.5\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"28.5\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"29.5\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"35.5\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_gray\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"5.5\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.0\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"9.2\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"5.0\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"3.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"9.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"13.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"15.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"18.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"20.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"21.1\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"22.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" mainObj=\"graider_boss\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"1\" bossBar=\"1\" dont_smash_me_ally=\"1\" enable_enemy_to_enemy_collision=\"1\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"135\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"425\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"140\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"2\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" directdamage=\"0\"/>"; str = str + "<object yoffset=\"27.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"27.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"27.9\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"32.6\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"32.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"32.9\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"35.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"38.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"40.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"46.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1_en\" >LEVEL 3</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"1000\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_2\" />"; str = str + "<var name=\"story\" value=\"bonus_level_movie\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"20.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"20.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.7\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"16.7\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"275\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"360\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.3\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.1\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.4\" xoffset=\"200\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.1\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"125\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.2\" xoffset=\"120\" tank=\"up_to_down\" rotate=\"-100\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"5.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"8.8\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"5.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"11.4\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"7.5\" xoffset=\"255\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"20\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"5.0\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"7.8\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"8\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"6.5\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"8.6\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWayYSpeed=\"19\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"7.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"10.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"14.0\" xoffset=\"250\" tank=\"up_to_down\" rotate=\"-80\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"14.15\" xoffset=\"295\" tank=\"up_to_down\" rotate=\"285\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"15.0\" xoffset=\"350\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"15.1\" xoffset=\"350\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"15.15\" xoffset=\"375\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"16.5\" xoffset=\"275\" object=\"fence\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"17.1\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.4\" xoffset=\"200\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.1\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"125\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"19.0\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"-90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"19.15\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1_en\" >LEVEL 4</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"42.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.2\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"275\" bonus=\"points\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"340\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"13.7\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"21.8\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"29.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"32.5\" xoffset=\"175\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"38.5\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"5.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"7.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"8.2\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"9.5\" xoffset=\"230\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"14.0\" xoffset=\"175\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.3\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.35\" xoffset=\"150\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"300\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.8\" xoffset=\"340\" object=\"blood\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"15.5\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"15.6\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"390\" object=\"blood\"/>"; str = str + "<object yoffset=\"16.05\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"15.95\" xoffset=\"395\" object=\"blood\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"275\" object=\"blood\"/>"; str = str + "<object yoffset=\"16.45\" xoffset=\"260\" object=\"blood\"/>"; str = str + "<object yoffset=\"15.65\" xoffset=\"285\" object=\"blood\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"15.3\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"15.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"16.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"16.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"18.1\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"17.9\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.8\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"18.9\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"19.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"19.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"20.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"20.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"20.7\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"24.0\" xoffset=\"160\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"24.0\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"24.0\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"24.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"24.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"24.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"27.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"27.15\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"1\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"28.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"28.15\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"1\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"30.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"31.2\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"32.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"33.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"36.4\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"1\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"36.25\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"36.25\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"38.0\" xoffset=\"300\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.3\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.35\" xoffset=\"340\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.4\" xoffset=\"175\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.6\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.8\" xoffset=\"115\" object=\"blood\"/>"; str = str + "<object yoffset=\"39.2\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"39.5\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"39.6\" xoffset=\"215\" object=\"blood\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"300\" object=\"blood\"/>"; str = str + "<object yoffset=\"40.05\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"40.95\" xoffset=\"175\" object=\"blood\"/>"; str = str + "<object yoffset=\"40.5\" xoffset=\"275\" object=\"blood\"/>"; str = str + "<object yoffset=\"40.45\" xoffset=\"260\" object=\"blood\"/>"; str = str + "<object yoffset=\"39.65\" xoffset=\"285\" object=\"blood\"/>"; str = str + "<object yoffset=\"38.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"33.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1_en\" >LEVEL 5</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"truck_boss_movie\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"275\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"175\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"320\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"275\" bonus=\"points\"/>"; str = str + "<object yoffset=\"18.5\" xoffset=\"380\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"19.5\" xoffset=\"175\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"22.5\" xoffset=\"175\" bonus=\"rockets\"/>"; str = str + "<object yoffset=\"23.5\" xoffset=\"380\" bonus=\"rockets\"/>"; str = str + "<object yoffset=\"29.5\" xoffset=\"380\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"175\" bonus=\"rockets\"/>"; str = str + "<object yoffset=\"35.5\" xoffset=\"380\" bonus=\"rockets\"/>"; str = str + "<object yoffset=\"37.5\" xoffset=\"380\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"215\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"175\" object=\"blood\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"150\" object=\"blood\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"340\" object=\"blood\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"300\" object=\"blood\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.8\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"1.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.9\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.9\" xoffset=\"170\" tank=\"up_to_down\" rotate=\"210\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"6.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"235\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.95\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> "; str = str + "<object yoffset=\"7.9\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> "; str = str + "<object yoffset=\"8.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> "; str = str + "<object yoffset=\"8.3\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" reloadingTime=\"300, 300\"/> "; str = str + "<object yoffset=\"10.7\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"360\" object=\"fence\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"275\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"25.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"29.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"29.6\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"29.45\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"6\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"32.7\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"32.8\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" mainObj=\"truck_boss\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" dont_smash_me_ally=\"1\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1_en\" >LEVEL 6</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"50.3\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"50.4\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.5\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"380\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"380\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"380\" bonus=\"points\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"20.5\" xoffset=\"300\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"26.6\" xoffset=\"380\" bonus=\"points\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"175\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"33.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"33.2\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.8\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.7\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.7\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"115\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.3\" xoffset=\"280\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"3.45\" xoffset=\"325\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"civil_car_green\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.9\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"-60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> "; str = str + "<object yoffset=\"6.3\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> "; str = str + "<object yoffset=\"3.2\" xoffset=\"275\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"5.7\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"7.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"8.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"17.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"20\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"22.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"21.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"26.7\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"26.8\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"28.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"28.7\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"30.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"30.1\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"30.3\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"35.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"36.5\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"36.0\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"37.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"40.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"42.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"43.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"41.0\" xoffset=\"260\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"3\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"44.0\" xoffset=\"160\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"47.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"34.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"33.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1_en\" >LEVEL 7</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"1.5\" command=\"textBar2\" text=\"Tip: avoid collision with mines!\" interval=\"3000\" color=\"ff0000\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"340\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"3.75\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"3.95\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"220\" bonus=\"points\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"200\" bonus=\"points\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"275\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"17.7\" xoffset=\"215\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"300\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"255\" object=\"mine\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"340\" object=\"mine\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"275\" object=\"mine\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"255\" object=\"mine\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"215\" object=\"mine\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"250\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"13.2\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"245\" object=\"mine\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"300\" object=\"mine\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"380\" object=\"mine\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"13.8\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"14.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"14.7\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"14.0\" xoffset=\"215\" object=\"mine\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"275\" object=\"mine\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"340\" object=\"mine\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"420\" object=\"mine\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"16.0\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"16.1\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"16.3\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"18.5\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"20.0\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"21.5\" xoffset=\"225\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"22.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"26.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"28.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"33.2\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"33.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"33.8\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"38.4\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"38.5\" xoffset=\"255\" object=\"mine\"/>"; str = str + "<object yoffset=\"38.8\" xoffset=\"340\" object=\"mine\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"275\" object=\"mine\"/>"; str = str + "<object yoffset=\"39.3\" xoffset=\"255\" object=\"mine\"/>"; str = str + "<object yoffset=\"39.5\" xoffset=\"215\" object=\"mine\"/>"; str = str + "<object yoffset=\"39.7\" xoffset=\"340\" object=\"mine\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"380\" object=\"mine\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"44.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" />"; str = str + "<object yoffset=\"46.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"35.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"38.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"40.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"46.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1_en\" >LEVEL 8</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"30.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.1\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"175\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"380\" bonus=\"points\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"340\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"14.4\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"23.3\" xoffset=\"340\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"380\" bonus=\"points\"/>"; str = str + "<object yoffset=\"27.5\" xoffset=\"175\" bonus=\"points\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" movedWayYSpeed=\"5\" mainObj=\"escavator_boss\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"1\" bossBar=\"1\" dont_smash_me_ally=\"1\" enable_enemy_to_enemy_collision=\"1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"taxi\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"5.5\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"8.6\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"police\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"5\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"17.5\" xoffset=\"220\" tank=\"up_to_down\" rotate=\"-90\" movedWay=\"0\" mainObj=\"truck_1\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"17.65\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"truck_2\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"14.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"15.5\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"civil_car_red\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"18.7\" xoffset=\"430\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"18.6\" xoffset=\"420\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"19.5\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"civil_car_green\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"24.4\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"24.5\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"26.2\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"27.5\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1_en\" >LEVEL 9</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_1\" />"; str = str + "<var name=\"story\" value=\"shop\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"145\" tank=\"up_to_down\" rotate=\"65\" movedWay=\"0\" mainObj=\"civil_car_red\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"1.75\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"1.65\" xoffset=\"255\" bonus=\"points\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"300\" bonus=\"points\"/>"; str = str + "<object yoffset=\"12.7\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"275\" bonus=\"points\"/>"; str = str + "<object yoffset=\"15.8\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"215\" bonus=\"points\"/>"; str = str + "<object yoffset=\"26.2\" xoffset=\"255\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"300\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"27.9\" xoffset=\"320\" bonus=\"points\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"35.8\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"37.2\" xoffset=\"215\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"340\" bonus=\"bullets\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"230\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"360\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"320\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"3.2\" xoffset=\"385\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"130\" tank=\"up_to_down\" rotate=\"245\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"2.5\" xoffset=\"150\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"160\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"310\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.3\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"4.2\" xoffset=\"250\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"7\" mainObj=\"truck_1_with_gas\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"260\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"5\" mainObj=\"truck_2_with_box\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"330\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"4\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"175\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.35\" xoffset=\"150\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"300\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"340\" object=\"blood\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"255\" object=\"blood\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"200\" object=\"blood\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"390\" object=\"blood\"/>"; str = str + "<object yoffset=\"12.05\" xoffset=\"380\" object=\"blood\"/>"; str = str + "<object yoffset=\"11.95\" xoffset=\"395\" object=\"blood\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"275\" object=\"blood\"/>"; str = str + "<object yoffset=\"12.45\" xoffset=\"260\" object=\"blood\"/>"; str = str + "<object yoffset=\"11.65\" xoffset=\"285\" object=\"blood\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"taxi\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"11.3\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"jeep\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"11.5\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"civil_car_gray\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"12.0\" xoffset=\"390\" tank=\"up_to_down\" rotate=\"235\" movedWay=\"0\" mainObj=\"police\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"20\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"12.7\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"-60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> "; str = str + "<object yoffset=\"6.3\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> "; str = str + "<object yoffset=\"9.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"60\" movedWay=\"0\" mainObj=\"police_heli\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"8\" endFrame=\"-1\" /> "; str = str + "<object yoffset=\"13.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"13.6\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"13.9\" xoffset=\"320\" tank=\"up_to_down\" rotate=\"180\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"10\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"15.3\" xoffset=\"175\" object=\"mine\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"245\" object=\"mine\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"300\" object=\"mine\"/>"; str = str + "<object yoffset=\"15.3\" xoffset=\"380\" object=\"mine\"/>"; str = str + "<object yoffset=\"16.2\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"18.3\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"21.4\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" cannonTimeOffset =\"12\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"22.6\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"22.6\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" cannonTimeOffset=\"24\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"21.4\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"180\" movedWayYSpeed=\"6\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"29.0\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"180\" rotatedByWay=\"1\" movedWay=\"1\" mainObj=\"graider_boss\" bulletDamage=\"20\" armor=\"1200\" gun=\"gun_1\" bulletType=\"mine_shoot\" bulletSpeed=\"0\" shotsTime=\"15\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"1\" bossBar=\"1\" dont_smash_me_ally=\"1\" enable_enemy_to_enemy_collision=\"1\"/>"; str = str + "<object yoffset=\"34.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"40.2\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"1\" mainObj=\"police_heli_AI\" rotatedByWay=\"1\" orientToPath=\"way\" mratio=\"8\" endFrame=\"4\" /> "; str = str + "<object yoffset=\"32.6\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"32.8\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_red\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"32.9\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"135\" movedWay=\"0\" mainObj=\"human_white\" orientToPath=\"way\" mratio=\"8\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"1\" />"; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"36.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"35.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"39.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"38.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"41.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"40.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"44.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"47.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"46.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"road5_bridge\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1_en\" >LEVEL 10</var>"; str = str + "<var name=\"playerX\" value=\"100\" />"; str = str + "<var name=\"playerY\" value=\"100\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerShield\" value=\"0\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"2\" />"; str = str + "<var name=\"playerObject\" value=\"player_3\" />"; str = str + "<var name=\"story\" value=\"final_level_movie\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset=\"11.5\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"250\" object=\"gameFinish\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"275\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"255\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"300\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"175\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"140\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"15.2\" xoffset=\"420\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"16.5\" xoffset=\"140\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"150\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"190\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"400\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"360\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"150\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"190\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"230\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"400\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"360\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"320\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"150\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"190\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.55\" xoffset=\"230\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"360\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"320\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"150\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"190\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"400\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"360\" armor=\"30\" directdamage=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.25\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.35\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"5\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.4\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"5\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.6\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.65\" xoffset=\"155\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.85\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.9\" xoffset=\"400\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"1.95\" xoffset=\"360\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.4\" xoffset=\"200\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.7\" xoffset=\"375\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"2.8\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.0\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.2\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"3\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"3.5\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"45\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"380\" tank=\"up_to_down\" rotate=\"100\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"210\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.0\" xoffset=\"225\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"240\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"4.4\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"340\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"380\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"215\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"175\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"6.6\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"6.55\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" armor=\"30\" movedWay=\"0\" mainObj=\"human_white_guns\" mratio=\"2\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"7.0\" xoffset=\"215\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"police_heli_fire\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"7.7\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" movedWay=\"0\" mainObj=\"police_heli_fire\" mratio=\"2\" endFrame=\"2\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"175\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"215\" tank=\"down_to_up\" rotate=\"0\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"move\" yratio=\"200\" mratio=\"20\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"175\" tank=\"up_to_down\" rotate=\"145\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"45\" movedWay=\"0\" directdamage=\"100\" mainObj=\"bandits_jeep\" orientToPath=\"way\" mratio=\"2\" endFrame=\"4\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"10.35\" xoffset=\"290\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"255\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"4\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"10.55\" xoffset=\"340\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_red\" mratio=\"5\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" /> "; str = str + "<object yoffset=\"10.45\" xoffset=\"300\" tank=\"up_to_down\" rotate=\"0\" armor=\"20\" movedWay=\"0\" mainObj=\"human_white\" mratio=\"5\" endFrame=\"-1\" collision_enabled=\"0\" enable_enemy_to_enemy_collision=\"0\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"275\" tank=\"up_to_down\" rotate=\"90\" movedWay=\"0\" mainObj=\"tank_boss\" bossBar=\"1\" rotatedByWay=\"1\" orientToPath=\"move\" mratio=\"1\" endFrame=\"8\" collision_enabled=\"1\" enable_enemy_to_enemy_collision=\"1\" /> "; str = str + "<object yoffset=\"0.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"11.55\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"14.2\" xoffset=\"410\" object=\"banner_right3\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"80\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"18.2\" xoffset=\"85\" object=\"signs_left1\"/>"; str = str + "<object yoffset=\"17.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"18.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"20.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"19.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"20.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"21.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"22.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"21.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"23.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"24.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"23.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"25.0\" xoffset=\"0\" object=\"road6\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"26.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"27.2\" xoffset=\"85\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"26.4\" xoffset=\"460\" object=\"signs_right2\"/>"; str = str + "<object yoffset=\"27.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"road4\"/>"; str = str + "<object yoffset=\"28.0\" xoffset=\"0\" object=\"light_cross\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"29.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"30.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"29.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"31.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"32.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"31.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"33.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"35.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"37.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"38.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"37.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"39.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"40.2\" xoffset=\"85\" object=\"signs_left2\"/>"; str = str + "<object yoffset=\"39.4\" xoffset=\"460\" object=\"signs_right3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"460\" object=\"signs_right1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"41.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"42.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"41.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3\"/>"; str = str + "<object yoffset=\"43.0\" xoffset=\"0\" object=\"road3_bridge\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"45.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"46.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"45.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"47.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"48.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"47.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"49.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"50.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"49.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"road1\"/>"; str = str + "<object yoffset=\"51.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.0\" xoffset=\"0\" object=\"lightramps\"/>"; str = str + "<object yoffset=\"52.2\" xoffset=\"410\" object=\"banner_right1\"/>"; str = str + "<object yoffset=\"51.4\" xoffset=\"80\" object=\"signs_left3\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML(); _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF = _global.levelTimeF + 1; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); countCombo(); _root.gui.score.text = "$ " + (_global.gameScore + _global.levelScore); _root.gui.smeter._visible = true; if (_global.levelNum == 10) { _root.gui.smeter._visible = false; } if (_root.bg.player.cannons[0].gunZ[0].amount > 0) { _root.gui.gui_icon_bullets.string.text = "x " + _root.bg.player.cannons[0].gunZ[0].amount; _root.gui.gui_icon_bullets._alpha = _root.gui.gui_icon_bullets._alpha + 4; if (_root.gui.gui_icon_bullets._alpha > 100) { _root.gui.gui_icon_bullets._alpha = 100; } } else { _root.gui.gui_icon_bullets.string.text = ""; _root.gui.gui_icon_bullets._alpha = _root.gui.gui_icon_bullets._alpha - 4; if (_root.gui.gui_icon_bullets._alpha < 0) { _root.gui.gui_icon_bullets._alpha = 0; } } if (_root.bg.player.cannons[0].gunZ[1].amount > 0) { _root.gui.gui_icon_mines.string.text = "x " + _root.bg.player.cannons[0].gunZ[1].amount; _root.gui.gui_icon_mines._alpha = _root.gui.gui_icon_mines._alpha + 4; if (_root.gui.gui_icon_mines._alpha > 100) { _root.gui.gui_icon_mines._alpha = 100; } } else { _root.gui.gui_icon_mines.string.text = ""; _root.gui.gui_icon_mines._alpha = _root.gui.gui_icon_mines._alpha - 4; if (_root.gui.gui_icon_mines._alpha < 0) { _root.gui.gui_icon_mines._alpha = 0; } } if (_global.levelNum == 10) { _root.gui.gui_icon_mines._alpha = 0; _root.gui.gui_icon_mines.string.text = ""; _root.gui.gui_icon_bullets._alpha = 100; _root.gui.gui_icon_bullets.string.text = "unlimited"; } if (!gameOver) { if (_global.upgrade[4].current_rank > 0) { var deadline = (_root.bg.player.startArmor * 0.3); var after_restore_armor = (_root.bg.player.startArmor * (_global.upgrade[4].effect[_global.upgrade[4].current_rank] / 100)); if (_root.bg.player.armor <= deadline) { if (_global.is_auto_repair_used == false) { trace("---- auto repair ----"); trace(("player has " + _root.bg.player.armor) + " armor"); trace((((("restore to " + after_restore_armor) + " ( ") + _global.upgrade[4].effect[_global.upgrade[4].current_rank]) + " %)") + " armor"); _global.is_auto_repair_used = true; _root.bg.player.armor = after_restore_armor; _root.bg.player.showArmor(); trace(("now player have " + _root.bg.player.armor) + " armor"); trace("-------------------------"); } } } } if (!gameOver) { var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { var bonusMC = makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType, bonusObjects[i], bonusMC); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } } if (!gameOver) { var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var point1 = new Object(); point1.x = foo.p1._x; point1.y = foo.p1._y; var point2 = new Object(); point2.x = foo.p2._x; point2.y = foo.p2._y; foo.localToGlobal(point1); foo.localToGlobal(point2); var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, point1, foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if ((foo.type == "lazer") || (foo.type == "lazer2")) { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * 10) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * 10) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && _global.envS.lazerDebug) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits = _global.rezults.hits + 1; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && _global.envS.lazerDebug) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits = _global.rezults.hits + 1; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (!(staticObjects[j].ignoreHit && (foo.type != "torpedoe"))) { var hit1 = false; var hit2 = false; hit1 = staticObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = staticObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, point1); foo.kill(true); i--; } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { var hit1 = false; var hit2 = false; hit1 = enemyObjects[j].body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = enemyObjects[j].body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits = _global.rezults.hits + 1; makeSplash(foo, point1); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); if (!killFlag) { foo.kill(true); i--; } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { var hit1 = false; var hit2 = false; hit1 = _root.bg.player.base.body.hitTest(point1.x, point1.y, true); if (!hit1) { hit2 = _root.bg.player.base.body.hitTest(point2.x, point2.y, true); } if (hit1 || (hit2)) { debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage); _root.bg.player.changeArmor(-foo.damage); _global.sound.play("playerHit", _root.bg.player._x); foo.kill(); i--; } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } } if (!gameOver) { if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (!staticObjects[i].ignoreDirect) { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((!_global.noSet(name.directdamage)) ? (-name.directdamage) : (-name.armor))); _root.bg.player.changeArmor(((!_global.noSet(name.directdamage)) ? (-name.directdamage) : (-name.armor))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].enable_enemy_to_enemy_collision) { if (enemyObjects[i].armor > 0) { var j = 0; while (j < enemyObjects.length) { if (i != j) { if (enemyObjects[j].enable_enemy_to_enemy_collision) { if (enemyObjects[j].armor > 0) { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } } } j++; } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].ignoreDirect) { if (!enemyObjects[i].top) { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if (!_global.noSet(name.directdamage)) { damage = name.directdamage; } if (enemyObjects[i].collision_enabled == false) { _root.bg.player.changeArmor(-damage); } debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { if (enemyObjects[i].collision_enabled == false) { name.changeArmor(-10000000); } else if (enemyObjects[i].collision_now == false) { enemyObjects[i].before_collision_x = enemyObjects[i].x; enemyObjects[i].before_collision_movedWay = enemyObjects[i].movedWay; if (enemyObjects[i].movedWay != 1) { enemyObjects[i].movedWayYSpeed = 0; } enemyObjects[i].before_collision_movedWayXSpeed = enemyObjects[i].movedWayXSpeed; enemyObjects[i].before_collision_movedWayYSpeed = enemyObjects[i].movedWayYSpeed; var player_y = (_root.bg.player._y + _root.bg._y); var enemy_y = (enemyObjects[i].y + _root.bg._y); var DirX = 1; var DirY = 1; if (enemyObjects[i].x < _root.bg.player._x) { DirX = -1; } if (player_y < enemy_y) { DirY = -1; } enemyObjects[i].kkk = -DirY; enemyObjects[i].movedWay = 1; enemyObjects[i].orientToPath = "move"; enemyObjects[i].movedWayXSpeed = DirX * enemyObjects[i].collision_speed_x; enemyObjects[i].movedWayYSpeed = enemyObjects[i].movedWayYSpeed + (DirY * enemyObjects[i].collision_speed_y); enemyObjects[i].collision_now = true; enemyObjects[i].collision_current_time = enemyObjects[i].collision_effect_time; var player_damage = damage; if (player_damage < 100) { if (_global.upgrade[3].current_rank == 1) { player_damage = player_damage / 2; } else if (_global.upgrade[3].current_rank == 2) { player_damage = 0; } } _root.bg.player.changeArmor(-player_damage); _root.bg.player.collision_now = true; _root.bg.player.collision_current_time = 6 - _global.upgrade[3].current_rank; _root.bg.player.collision_speed_x = (-enemyObjects[i].movedWayXSpeed) / 4; _root.bg.player.collision_speed_y = (-enemyObjects[i].movedWayYSpeed) / 4; var enemy_damage = (name.startArmor * (_global.upgrade[3].effect[_global.upgrade[3].current_rank] / 100)); name.changeArmor(-enemy_damage); if (name.armor > 0) { _global.sound.play("coll", root.bg.player._x); } } } } } } } i++; } } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if (!gameInWin) { if ((levelTimeF > maxLevelTime) && (!_global.gameOver)) { trace("LEVEL ENDS BY TIME"); _global.screenSlowSpeed = (_global.screenFastSpeed = 0); _global.userControlled = false; _global.gameOver = true; } } if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS["textZ_" + language_pre]; if (_global.gameOver && (!gameInWin)) { title_mc.title.text = ttz.playerDiedTitle; _global.levelNum--; } else { title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = "$ " + _global.levelScore; tf3.text = "$ " + _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary >= 1) ? 0 : ((-(vary - 1)) * 400)) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.clock = 0; clockAdder = function () { _global.clock = _global.clock + 1; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local15 = _root.bg.player._x; var _local13 = _root.bg.player._y + _root.bg._y; if (_global.levelNum == 3) { _global.screenFastSpeed = 8; _global.screenSlowSpeed = 4; } var _local14 = _global.screenSlowSpeed; var _local11 = _global.screenFastSpeed; var _local10 = 170 + _global.upgrade[0].effect[_global.upgrade[0].current_rank]; var _local12 = 341; var _local4 = (_local14 - _local11) / (_local12 - _local10); var _local7 = _local11 - (_local4 * _local10); ns = (_local4 * _local13) + _local7; if (ns > _global.screenFastSpeed) { ns = _global.screenFastSpeed; } if (ns < _global.screenSlowSpeed) { ns = _global.screenSlowSpeed; } if (ns != _root.bg.speedY) { if (ns > _root.bg.speedY) { var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local3 > ns) { _local3 = ns; } } if (ns < _root.bg.speedY) { var _local3 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local3 < ns) { _local3 = ns; } } if ((ns == 0) && (_local3 < 0.1)) { var _local3 = 0; } if ((ns > 0) && (_local3 < 0.1)) { var _local3 = 0.1; } _root.bg.speedY = _local3; var _local6 = 6; var _local9 = 10; var _local5 = 35; var _local8 = 110; if (_global.levelNum == 3) { _local6 = 4; _local9 = 8; _local5 = 20; _local8 = 75; } if (_global.screenFastSpeed > 10) { _local6 = 10; _local9 = 14; _local5 = 110; _local8 = 180; } _local4 = (_local8 - _local5) / (_local9 - _local6); _local7 = _local5 - (_local4 * _local6); _root.gui.smeter.l._rotation = (_local4 * _root.bg.speedY) + _local7; if (_root.gui.smeter.l._rotation < 0) { _root.gui.smeter.l._rotation = 0; } else if (_root.gui.smeter.l._rotation > 175) { _root.gui.smeter.l._rotation = 175; } } } }; _global.checkSplash = function (obj, flag, flag2) { var _local12 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (!staticObjects[_local3].ignoreSplash) { if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } } _local3 = _local3 + 1; } _local3 = 0; while (_local3 < enemyObjects.length) { if (!enemyObjects[_local3].ignoreSplash) { if (!enemyObjects[_local3].top) { if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } } _local3 = _local3 + 1; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 != (splashedObjects.length - 1)) ? newline : "")); _local3 = _local3 + 1; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local3 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local4 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local3, _local4, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar.gotoAndStop(Math.round(_local2)); }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir <= 0) ? 1 : -1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _global.makeBreef = function (done) { if (done == true) { if (this.mode == 1) { while (this.currText < 3) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } while (this.step < _local4.length) { _local5.text = _local5.text + _local4.charAt(++this.step); } this.currText = this.currText + 1; this.step = -1; this.step2 = 0; } this.mode = 2; } } else if (this.mode == 1) { if (this.currText == 1) { var _local4 = this.breefText1; var _local5 = _root.wnd.intro1; } if (this.currText == 2) { var _local4 = this.breefText2; var _local5 = _root.wnd.intro2; } if (_global.noSet(this.step)) { this.step = -1; } if (_global.noSet(this.step2)) { this.step2 = 0; } this.step2 = this.step2 + 1; if (this.step2 >= this.delay) { this.step2 = 0; _local5.text = _local5.text + _local4.charAt(++this.step); } if (this.step >= _local4.length) { if (this.currText == 1) { this.currText = 2; this.step = -1; this.step2 = 0; } else { this.mode = 2; } } } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _root.gui.adder.gotoAndStop(1); _root.gui.fireRate.gotoAndStop(1); _root.gui.double.gotoAndStop(1); _root.gui.speed.gotoAndStop(1); _global.levelNum = _global.levelNum + 1; if (!_global.noSet(_global.levels["level_" + levelNum])) { wnd.levelNum.text = _global.levelNum; wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]); wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]); if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) { wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre]; } if (_global.noSet(wnd.breefText1)) { wnd.breefText1 = ""; } if (_global.noSet(wnd.breefText2)) { wnd.breefText2 = ""; } wnd.currText = 1; var _local3 = _global.levels["level_" + levelNum].typerDelay; if (_global.noSet(_local3)) { _local3 = 0; } _root.wnd.delay = _local3; _root.wnd.intro1.text = ""; _root.wnd.intro2.text = ""; _root.wnd.mode = 1; _root.wnd.onEnterFrame = makeBreef; } if (!_global.noSet(_global.levels["level_" + levelNum].story)) { _root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth()); } }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local8 = b; var _local5 = b + 360; var _local10 = _local7 - a; var _local11 = _local8 - a; var _local13 = _local5 - a; var _local6 = Math.abs(_local10); var _local9 = Math.abs(_local11); var _local4 = Math.abs(_local13); var _local2 = Math.min(_local6, _local9); _local2 = Math.min(_local2, _local4); if (_local2 == _local6) { var _local3 = _local7; } if (_local2 == _local9) { var _local3 = _local8; } if (_local2 == _local4) { var _local3 = _local5; } return((_local3 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1 = _local1 + 1; } return(_local4); }; _global.setPlayerSettings = function (lev) { if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local5 = new Object(); for (var _local4 in foo) { _local5[_local4] = foo[_local4]; } var _local11 = movingUnits[_local5.tank]; for (var _local4 in _local11) { if (_global.noSet(_local5[_local4])) { _local5[_local4] = _local11[_local4]; } } var _local9 = mainUnits[_local5.mainObj]; for (var _local4 in _local9) { if (_global.noSet(_local5[_local4])) { _local5[_local4] = _local9[_local4]; } } var _local13 = ((_local5.top != 1) ? (this.enemyMC) : (this.topEnemyMC)); var _local12 = _local13.depth++; var _local8 = _local13.attachMovie("enemy", "e" + _local12, 1000000 - _local12); debug(((((((("create New Tank " + mainSegment) + ": ") + foo.tank) + " (mc='") + _local8) + "', yoffset=") + _local5.yoffset) + ")"); _local8.moveTo(((_local5.factor != -1) ? (_local5.xoffset) : (550 - _local5.xoffset)), ((-this._y) + _global.envS.newObjectYOffset) + delta); if ((_local5.way != "") && (_local5.way != 0)) { if (_local5.way == "player") { _local8.setMotion(_local5.way, _local5.speed, _local5.followPlayer); } else { _local8.setMotion(_local5.way, _local5.mratio, _local5.xratio, _local5.yratio, _local5.rotate, _local5.factor, _local5.startFrame, _local5.endFrame, _local5.moveWayAtStart, _local5.wayCycle, _local5.rotatedByWay, _local5.orientToPath); } } else { _local8.setMotion(((!_global.noSet(_local5.xspeed)) ? (_local5.xspeed) : 0), ((!_global.noSet(_local5.yspeed)) ? (_local5.yspeed) : 0)); } if (foo.collision_enabled != undefined) { _local8.setColladeEnabledFlag(foo.collision_enabled, foo.collision_effect_time, foo.collision_speed_x, foo.collision_speed_y); } _local8.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local8.initTank(_local5.base, _local5.gun, this.player, _local5.armor, _local5.directdamage, _local5.withoutBase, _local5.bossBar, _local5.top, _local5.shadow, _local5.noInitRotate, _local5.score, _local5.overRunScore); _local8.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local8.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local8.initGun(_local5.reloadingTime, _local5.shotsTime, _local5.clip, _local5.bulletType, _local5.bulletSpeed, _local5.bulletDir, _local5.bulletFactor, _local5.bulletTopLevel, _local5.amount, _local5.flySteps, _local5.flyMinScale, _local5.flyDistance, _local5.bulletDamage, _local5.cannonAngle, _local5.cannonTimeOffset, _local5.ai, _local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local8.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); if (_local5.movedWay == 1) { _local8.initWayMotion(_local5.movedWayOffset, _local5.movedWayXSpeed, _local5.movedWayYSpeed); } if (!_global.noSet(_local5.thereCanBeOnlyOne)) { _local8.thereCanBeOnlyOne = _local5.thereCanBeOnlyOne; } if (!_global.noSet(_local5.dieImmediatly)) { if (_local5.dieImmediatly == 0) { _local8.dieImmediatly = false; } if (_local5.dieImmediatly == 1) { _local8.dieImmediatly = true; } } _local8.initSoundKills(_local5.soundKills); _local8.inQueue(); return(_local8); } if (!_global.noSet(foo.object)) { var _local7 = new Object(); for (var _local4 in foo) { _local7[_local4] = foo[_local4]; } var _local10 = standingUnits[_local7.object]; for (var _local4 in _local10) { if (_global.noSet(_local7[_local4])) { _local7[_local4] = _local10[_local4]; } } var _local13 = this.env; if (_local7.top == 1) { _local13 = this.envTop; } if (_local7.top == 2) { _local13 = this.envTop2; } var _local12 = _local13.depth++; _local13.attachMovie(_local7.linkage, "o" + _local12, 1000000 - _local12); var _local8 = _local13["o" + _local12]; _local8.initArmor(_local7.armor); _local8.initScore(_local7.score); _local8.initLoot(_local7.loot, _local7.lootXoffset, _local7.lootYoffset, _local7.autoloot); _local8.initChilds(_local7.child, _local7.childXOffset, _local7.childYOffset, _local7.EC, _local7.ECCount, _local7.ECTime, _local7.ECTimeOffset, _local7.ECXOffset, _local7.ECYOffset); _local8.setMotion(0, 0); _local8.moveTo(_local7.xoffset, ((-this._y) + _global.envS.newObjectYOffset) + delta); _local8.initSplash(_local7.splashDamage, _local7.damageRadius, _local7.splashDelay); _local8.initDirectDamage(_local7.directdamage); _local8.initFlags(_local7.ignoreHit, _local7.ignoreSplash, _local7.ignoreDirect, _local7.immortal, _local7.notCount); _local8.initSoundKills(_local7.soundKills); _local8.inQueue(); _local8.link = _local7.linkage; for (var _local4 in _local7) { if (_global.noSet(_local8[_local4])) { _local8[_local4] = _local7[_local4]; } } return(_local8); } if (!_global.noSet(foo.bonus)) { var _local12 = this.bnz.getNextHighestDepth(); var _local8 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local12, _local12); bonusObjects.push(_local8); _local8._x = foo.xoffset; _local8._y = ((-this._y) + _global.envS.newObjectYOffset) + delta; _local8.bonusType = foo.bonus; for (var _local4 in foo) { if (_local4.substr(0, 6) == "param_") { _local8[_local4] = foo[_local4]; } } if (foo.bonus == "points") { if (!_global.noSet(foo.param_score)) { _local8.ins1.tf.text = (_local8.ins2.tf.text = foo.param_score); } } return(_local8); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } if (foo.command == "timeBonus") { if (_global.levelTimeF < foo.time) { var _local15 = _global.makeBonusAnimation("time", _root.bg.player); _local15.ins.tf.text = foo.score; _global.levelScore = _global.levelScore + foo.score; _root.gui.score.text = _global.levelScore; } } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } return(_local3); }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber = _global.comboNumber + 1; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; }; nextFrame();
Frame 8
stop(); _global.levelNum = 0;
Instance of Symbol 894 MovieClip "btn_sound" in Frame 8
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 9
stop(); if (noNewGame) { playBtn._visible = false; }
Frame 10
_root.wnd_prolog.intro1.text = prepareText(_global.envS.prolog); if (_root.wnd_prolog.intro1.maxscroll == 1) { _root.wnd_prolog.slider._visible = false; }
Frame 11
prebreefFunc(); water.w.stop(); water.w2.stop();
Frame 12
stop(); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 18 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 20 MovieClip [player] Frame 1
#initclip 68 Object.registerClass("player", playerClass); #endinitclip
Symbol 245 MovieClip [#BGfull] Frame 1
#initclip 14 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 246 MovieClip [#soundz] Frame 1
#initclip 15 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 251 MovieClip [road1] Frame 1
#initclip 16 Object.registerClass("road1", splashedObject); #endinitclip
Symbol 256 MovieClip [road2] Frame 1
#initclip 17 Object.registerClass("road2", splashedObject); #endinitclip
Symbol 259 MovieClip [blood] Frame 1
#initclip 18 Object.registerClass("blood", splashedObject); #endinitclip
Symbol 274 MovieClip [lightramps] Frame 1
#initclip 19 Object.registerClass("lightramps", splashedObject); #endinitclip
Symbol 282 Button
on (release) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("level"); }
Symbol 304 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 2
stop();
Symbol 308 MovieClip [final_level_movie] Frame 299
stop();
Symbol 323 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 323 MovieClip Frame 5
gotoAndStop (1);
Symbol 323 MovieClip Frame 15
gotoAndStop (1);
Symbol 323 MovieClip Frame 19
gotoAndStop (1);
Instance of Symbol 19 MovieClip in Symbol 324 MovieClip [tank_boss] Frame 1
onClipEvent (enterFrame) { function StartPhase0() { if (current_phase != -1) { return(undefined); } trace("TANK-BOSS: start phase 0."); current_phase = 0; this._parent._parent.cannons[0].gunZ[0].reloadTime = 24; } function Phase0() { } function StartPhase1() { if (current_phase != 0) { return(undefined); } trace("TANK-BOSS: start phase 1."); current_phase = 1; _global.slidingBg = false; _global.slidingfactor = 1.2; _global.slidingLimit = 2; this._parent._parent.movedWay = 1; this._parent._parent.cannons[0].gunZ[0].reloadTime = 60; } function Phase1() { if (start_wait == undefined) { start_wait = 0; } if (target_point == undefined) { target_point = 380; } this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / 100; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 380) { target_point = 175; } else { target_point = 380; } } if (start_wait == 0) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.1; if (this._parent._parent.movedWayYSpeed > 3) { this._parent._parent.movedWayYSpeed = 3; } } else if (start_wait == 2) { if (enemy_y > 200) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.1; if (this._parent._parent.movedWayYSpeed < 1) { this._parent._parent.movedWayYSpeed = 1; } } if ((enemy_y < 0) && (start_wait == 0)) { start_wait = 2; } } function StartPhase2() { if (current_phase != 1) { return(undefined); } trace("TANK-BOSS: start phase 2."); current_phase = 2; } function Phase2() { } player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); if (current_phase == undefined) { current_phase = -1; trace("TANK-BOSS: I'm alive!"); } if (frame_counter == undefined) { frame_counter = 0; } if (target_point == undefined) { target_point = 400; } frame_counter++; if (this._parent._parent.collision_now) { this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } if (this._parent._parent.armor == this._parent._parent.startArmor) { StartPhase0(); } else if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.75)) { StartPhase1(); } if (current_phase == 0) { Phase0(); } else if (current_phase == 1) { Phase1(); } else if (current_phase == 2) { Phase2(); } }
Instance of Symbol 18 MovieClip "ex6" in Symbol 324 MovieClip [tank_boss] Frame 1
onClipEvent (load) { delay = 12; }
Instance of Symbol 18 MovieClip "ex7" in Symbol 324 MovieClip [tank_boss] Frame 1
onClipEvent (load) { delay = 12; }
Instance of Symbol 18 MovieClip "ex8" in Symbol 324 MovieClip [tank_boss] Frame 1
onClipEvent (load) { delay = 18; }
Symbol 327 MovieClip [tank_gun] Frame 1
#initclip 20 Object.registerClass("tank_gun", cannon); #endinitclip
Symbol 329 MovieClip [player_human] Frame 1
stop();
Symbol 329 MovieClip [player_human] Frame 2
stop();
Instance of Symbol 19 MovieClip in Symbol 337 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (enterFrame) { function Phase0() { if (enemy_y > 150) { current_phase = 1; this._parent._parent.cannons[0].gunZ[0].reloadTime = 48; } this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 4; this._parent.hand._rotation = 0; this._parent.body._rotation = this._parent.hand._rotation; } function Phase1() { this._parent._parent.movedWayYSpeed = _root.bg.speedY; this._parent.hand._rotation = 0; this._parent.body._rotation = this._parent.hand._rotation; this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 420) { target_point = 130; } else { target_point = 420; } } if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.7)) { current_phase = 2; speed_by_x = 20; } } function Phase2() { this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 420) { target_point = 130; } else { target_point = 420; } } if (this._parent._parent.movedWayXSpeed < 0) { need_angle = 90; } else { need_angle = -90; } this._parent.hand._rotation = this._parent.hand._rotation + _global.getAngleDelta(this._parent.hand._rotation, need_angle, 20); this._parent.body._rotation = this._parent.hand._rotation; this._parent._parent.movedWayYSpeed = _root.bg.speedY; if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.4)) { current_phase = 3; target_point = 380; need_angle = -180; this._parent._parent.cannons[0].gunZ[0].reloadTime = 7200; } } function Phase3() { if (angle_rate == undefined) { angle_rate = 30; } this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 340) { target_point = 215; } else { target_point = 340; } } this._parent.hand._rotation = this._parent.hand._rotation + _global.getAngleDelta(this._parent.hand._rotation, need_angle, angle_rate); this._parent.body._rotation = this._parent.hand._rotation; angle_rate--; if (angle_rate < 10) { angle_rate = 10; } if (need_angle == -180) { if ((this._parent.hand._rotation < -175) && (this._parent.hand._rotation > -180)) { need_angle = 90; } else if ((this._parent.hand._rotation < 180) && (this._parent.hand._rotation > 175)) { need_angle = -90; } } else if (Math.abs(this._parent.hand._rotation - need_angle) < 5) { angle_rate = 30; if (need_angle == 90) { need_angle = -90; } else if (need_angle == -90) { need_angle = 90; } else { need_angle = -90; } } if (start_wait == 0) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2; if (this._parent._parent.movedWayYSpeed > 12) { this._parent._parent.movedWayYSpeed = 12; } } else if (start_wait == 2) { if (enemy_y > 150) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.2; if (this._parent._parent.movedWayYSpeed < 3) { this._parent._parent.movedWayYSpeed = 3; } } if ((enemy_y < 50) && (start_wait == 0)) { start_wait = 2; } } if (current_phase == undefined) { current_phase = 0; } if (target_point == undefined) { target_point = 130; } if (need_angle == undefined) { need_angle = 90; } if (start_wait == undefined) { start_wait = 0; } player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); speed_by_x = 100; if (this._parent._parent.collision_now) { this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } if (current_phase == 0) { Phase0(); } else if (current_phase == 1) { Phase1(); } else if (current_phase == 2) { Phase2(); } else if (current_phase == 3) { Phase3(); } }
Instance of Symbol 18 MovieClip "ex3" in Symbol 337 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 18 MovieClip "ex4" in Symbol 337 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 18 MovieClip "ex5" in Symbol 337 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 18 MovieClip "ex6" in Symbol 337 MovieClip [escavator_boss_hand] Frame 1
onClipEvent (load) { delay = 15; }
Symbol 360 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 364 MovieClip Frame 1
stop();
Instance of Symbol 19 MovieClip in Symbol 365 MovieClip [police_heli_AI] Frame 1
onClipEvent (enterFrame) { player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); if (start_wait == undefined) { start_wait = 1; } speed_by_x = 50; if (frame_counter == undefined) { frame_counter = 0; } if (target_point == undefined) { target_point = 420; } frame_counter++; this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 420) { target_point = 140; } else { target_point = 420; } } if (frame_counter > 300) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2; if (this._parent._parent.movedWayYSpeed < 12) { this._parent._parent.movedWayYSpeed = 12; } return(undefined); } if (start_wait == 0) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.5; if (this._parent._parent.movedWayYSpeed > 11) { this._parent._parent.movedWayYSpeed = 11; } if (enemy_y < 0) { start_wait = 2; } } else if (start_wait == 1) { if (enemy_y > 50) { start_wait = 0; } this._parent._parent.movedWayYSpeed = 5; } else if (start_wait == 2) { if (enemy_y > 100) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.5; if (this._parent._parent.movedWayYSpeed < 5) { this._parent._parent.movedWayYSpeed = 5; } } }
Symbol 369 MovieClip [road4] Frame 1
#initclip 21 Object.registerClass("road4", splashedObject); #endinitclip
Symbol 399 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 403 MovieClip Frame 1
stop();
Symbol 404 MovieClip [rocket_gun] Frame 1
#initclip 22 Object.registerClass("rocket_gun", cannon); #endinitclip
Symbol 409 MovieClip [trafic1] Frame 1
#initclip 23 Object.registerClass("trafic1", splashedObject); #endinitclip
Symbol 460 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 460 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Instance of Symbol 19 MovieClip in Symbol 468 MovieClip [truck_boss_movie] Frame 1
onClipEvent (enterFrame) { max_scroll_speed = 12; min_scroll_speed = 0; if (scroll_speed == undefined) { scroll_speed = 0; } if (start_frame == undefined) { start_frame = 0; this._parent.city1._y = 800; this._parent.city1._x = 0; this._parent.city2._x = 0; this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; this._parent.city3._x = 0; this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._x = 0; this._parent.light_cross._y = this._parent.city3._y; this._parent.city1._y = this._parent.city1._y + 1200; this._parent.city2._y = this._parent.city2._y + 1200; this._parent.city3._y = this._parent.city3._y + 1200; this._parent.light_cross._y = this._parent.light_cross._y + 1200; } start_frame++; if ((start_frame >= 150) && (start_frame < 260)) { scroll_speed = scroll_speed + 0.5; if (scroll_speed > 8) { scroll_speed = 8; } } else if ((start_frame > 260) && (start_frame < 500)) { scroll_speed = scroll_speed + 0.2; } else if (start_frame > 500) { scroll_speed = scroll_speed - 0.1; if (scroll_speed < 6) { scroll_speed = 6; } } if (scroll_speed > max_scroll_speed) { scroll_speed = max_scroll_speed; } if (scroll_speed < min_scroll_speed) { scroll_speed = min_scroll_speed; } this._parent.city1._y = this._parent.city1._y + scroll_speed; this._parent.city2._y = this._parent.city2._y + scroll_speed; this._parent.city3._y = this._parent.city3._y + scroll_speed; this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed; if (start_frame >= 150) { this._parent.bandit_3._y = this._parent.bandit_3._y + (scroll_speed + 1); this._parent.human_1._y = this._parent.human_1._y + (scroll_speed + 1); } this._parent.blood_1._y = this._parent.blood_1._y + scroll_speed; this._parent.blood_2._y = this._parent.blood_2._y + scroll_speed; this._parent.blood_3._y = this._parent.blood_3._y + scroll_speed; this._parent.blood_4._y = this._parent.blood_4._y + scroll_speed; this._parent.blood_5._y = this._parent.blood_5._y + scroll_speed; this._parent.blood_6._y = this._parent.blood_6._y + scroll_speed; if (this._parent.city1._y > 1500) { this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98; } if (this._parent.city2._y > 1500) { this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; } if (this._parent.city3._y > 1500) { this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._y = this._parent.city3._y; } }
Symbol 468 MovieClip [truck_boss_movie] Frame 600
stop();
Symbol 469 MovieClip [human_white_guns] Frame 1
stop();
Symbol 469 MovieClip [human_white_guns] Frame 2
stop();
Symbol 513 Button
on (release) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("level"); }
Instance of Symbol 19 MovieClip in Symbol 514 MovieClip [shop] Frame 1
onClipEvent (enterFrame) { var frame_selected = 1; var frame_unselected = 2; var frame_no_money = 3; var frame_max_rank = 4; var bIsOnButton = false; var bIsButtonClickable = new Array(); var no_money_desc = "You do not have enough money!"; var max_rank_desc = "You have already purchased all upgrades of this type."; var rank = 0; var cur_upgrade = 0; var button = new Object(); this._parent.button_speed.body._visible = false; this._parent.button_handing.body._visible = false; this._parent.button_armor.body._visible = false; this._parent.button_spikes.body._visible = false; this._parent.button_repair.body._visible = false; this._parent.speed_star_1.gotoAndStop(1); this._parent.speed_star_2.gotoAndStop(2); this._parent.speed_star_3.gotoAndStop(2); if (_global.upgrade[0].current_rank == 1) { this._parent.speed_star_2.gotoAndStop(1); } else if (_global.upgrade[0].current_rank == 2) { this._parent.speed_star_2.gotoAndStop(1); this._parent.speed_star_3.gotoAndStop(1); } this._parent.hand_star_1.gotoAndStop(1); this._parent.hand_star_2.gotoAndStop(2); this._parent.hand_star_3.gotoAndStop(2); if (_global.upgrade[1].current_rank == 1) { this._parent.hand_star_2.gotoAndStop(1); } else if (_global.upgrade[1].current_rank == 2) { this._parent.hand_star_2.gotoAndStop(1); this._parent.hand_star_3.gotoAndStop(1); } this._parent.armor_star_1.gotoAndStop(1); this._parent.armor_star_2.gotoAndStop(2); this._parent.armor_star_3.gotoAndStop(2); if (_global.upgrade[2].current_rank == 1) { this._parent.armor_star_2.gotoAndStop(1); } else if (_global.upgrade[2].current_rank == 2) { this._parent.armor_star_2.gotoAndStop(1); this._parent.armor_star_3.gotoAndStop(1); } this._parent.spike_star_1.gotoAndStop(2); this._parent.spike_star_2.gotoAndStop(2); if (_global.upgrade[3].current_rank == 1) { this._parent.spike_star_1.gotoAndStop(1); } else if (_global.upgrade[3].current_rank == 2) { this._parent.spike_star_1.gotoAndStop(1); this._parent.spike_star_2.gotoAndStop(1); } this._parent.repair_star_1.gotoAndStop(2); this._parent.repair_star_2.gotoAndStop(2); if (_global.upgrade[4].current_rank == 1) { this._parent.repair_star_1.gotoAndStop(1); } else if (_global.upgrade[4].current_rank == 2) { this._parent.repair_star_1.gotoAndStop(1); this._parent.repair_star_2.gotoAndStop(1); } this._parent.splash_help._visible = false; this._parent.money.text = "$" + _global.gameScore; cur_upgrade = 0; while (cur_upgrade < 5) { if (cur_upgrade == 0) { button = this._parent.button_speed; } else if (cur_upgrade == 1) { button = this._parent.button_handing; } else if (cur_upgrade == 2) { button = this._parent.button_armor; } else if (cur_upgrade == 3) { button = this._parent.button_spikes; } else if (cur_upgrade == 4) { button = this._parent.button_repair; } bIsOnButton = button.body.hitTest(this._parent._xmouse, this._parent._ymouse, true); bIsButtonClickable[cur_upgrade] = true; rank = _global.upgrade[cur_upgrade].current_rank + 1; button.upgrade_name.text = ((_global.upgrade[cur_upgrade].upgrade_name + " (Rank: ") + rank) + ")"; button.upgrade_cost.text = "Price: $" + _global.upgrade[cur_upgrade].price[rank]; if (rank > _global.upgrade[cur_upgrade].max_rank) { button.gotoAndStop(frame_max_rank); button.upgrade_name.text = _global.upgrade[cur_upgrade].upgrade_name; button.upgrade_cost.text = "Maximum"; bIsButtonClickable[cur_upgrade] = false; if (bIsOnButton) { this._parent.splash_help._visible = true; this._parent.splash_help._x = this._parent._xmouse; this._parent.splash_help._y = this._parent._ymouse; this._parent.splash_help.string.text = max_rank_desc; } } else if (_global.gameScore < _global.upgrade[cur_upgrade].price[_global.upgrade[cur_upgrade].current_rank + 1]) { button.gotoAndStop(frame_no_money); bIsButtonClickable[cur_upgrade] = false; if (bIsOnButton) { this._parent.splash_help._visible = true; this._parent.splash_help._x = this._parent._xmouse; this._parent.splash_help._y = this._parent._ymouse; this._parent.splash_help.string.text = (_global.upgrade[cur_upgrade].description[_global.upgrade[cur_upgrade].current_rank + 1] + "\n\n") + no_money_desc; } } if (bIsButtonClickable[cur_upgrade]) { if (bIsOnButton) { button.gotoAndStop(frame_selected); this._parent.splash_help._visible = true; this._parent.splash_help._x = this._parent._xmouse; this._parent.splash_help._y = this._parent._ymouse; this._parent.splash_help.string.text = _global.upgrade[cur_upgrade].description[_global.upgrade[cur_upgrade].current_rank + 1]; } else { button.gotoAndStop(frame_unselected); } } cur_upgrade++; } if (this._parent.splash_help._visible) { this._parent.splash_help._x = this._parent.splash_help._x + 10; if ((this._parent.splash_help._y + this._parent.splash_help._height) > 400) { this._parent.splash_help._y = this._parent.splash_help._y - (this._parent.splash_help._height - 10); } } this._parent.button_speed.onMouseDown = function () { var _local3 = 0; if (this._parent.button_speed.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) { trace("click on button speed"); _global.upgrade[_local3].current_rank = _global.upgrade[_local3].current_rank + 1; if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) { _global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank; } else { _global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank]; _global.sound.play("cash", undefined, true); } } }; this._parent.button_handing.onMouseDown = function () { var _local3 = 1; if (this._parent.button_handing.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) { trace("click on button handing"); _global.upgrade[_local3].current_rank = _global.upgrade[_local3].current_rank + 1; if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) { _global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank; } else { _global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank]; _global.sound.play("cash", undefined, true); } } }; this._parent.button_armor.onMouseDown = function () { var _local3 = 2; if (this._parent.button_armor.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) { trace("click on button armor"); _global.upgrade[_local3].current_rank = _global.upgrade[_local3].current_rank + 1; if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) { _global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank; } else { _global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank]; _global.sound.play("cash", undefined, true); } } }; this._parent.button_spikes.onMouseDown = function () { var _local3 = 3; if (this._parent.button_spikes.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) { trace("click on button spike"); _global.upgrade[_local3].current_rank = _global.upgrade[_local3].current_rank + 1; if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) { _global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank; } else { _global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank]; _global.sound.play("cash", undefined, true); } } }; this._parent.button_repair.onMouseDown = function () { var _local3 = 4; if (this._parent.button_repair.body.hitTest(this._parent._xmouse, this._parent._ymouse, true) && (bIsButtonClickable[_local3] == true)) { trace("click on button repair"); _global.upgrade[_local3].current_rank = _global.upgrade[_local3].current_rank + 1; if (_global.upgrade[_local3].current_rank > _global.upgrade[_local3].max_rank) { _global.upgrade[_local3].current_rank = _global.upgrade[_local3].max_rank; } else { _global.gameScore = _global.gameScore - _global.upgrade[_local3].price[_global.upgrade[_local3].current_rank]; _global.sound.play("cash", undefined, true); } } }; }
Instance of Symbol 19 MovieClip in Symbol 519 MovieClip [graider_boss] Frame 1
onClipEvent (enterFrame) { player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); speed_by_x = 100; if (start_wait == undefined) { start_wait = 1; } if (frame_counter == undefined) { frame_counter = 0; } if (target_point == undefined) { target_point = 420; } frame_counter++; if (this._parent._parent.collision_now) { this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } this._parent._parent.movedWayXSpeed = (target_point - this._parent._parent.x) / speed_by_x; if (Math.abs(target_point - this._parent._parent.x) < 30) { if (target_point == 420) { target_point = 140; } else { target_point = 420; } } if (start_wait == 0) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + 0.2; if (this._parent._parent.movedWayYSpeed > 12) { this._parent._parent.movedWayYSpeed = 12; } } if (this._parent._parent.armor > (this._parent._parent.startArmor * 0.9)) { this._parent._parent.cannons[0].gunZ[0].reloadTime = 2400; } else if ((this._parent._parent.armor <= (this._parent._parent.startArmor * 0.9)) && (this._parent._parent.armor > (this._parent._parent.startArmor * 0.3))) { this._parent._parent.cannons[0].gunZ[0].reloadTime = 72; speed_by_x = 50; } else if (this._parent._parent.armor <= (this._parent._parent.startArmor * 0.3)) { this._parent._parent.cannons[0].gunZ[0].clip = 3; speed_by_x = 10; } if (start_wait == 1) { if (enemy_y > 100) { start_wait = 0; } this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 4; } else if (start_wait == 2) { if (enemy_y > 150) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - 0.2; if (this._parent._parent.movedWayYSpeed < 3) { this._parent._parent.movedWayYSpeed = 3; } } if ((enemy_y < 50) && (start_wait == 0)) { start_wait = 2; } }
Instance of Symbol 18 MovieClip "ex3" in Symbol 519 MovieClip [graider_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 18 MovieClip "ex4" in Symbol 519 MovieClip [graider_boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 18 MovieClip "ex5" in Symbol 519 MovieClip [graider_boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 18 MovieClip "ex6" in Symbol 519 MovieClip [graider_boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 19 MovieClip in Symbol 525 MovieClip [bonus_level_movie] Frame 1
onClipEvent (enterFrame) { max_scroll_speed = 8; min_scroll_speed = 4; if (scroll_speed == undefined) { scroll_speed = 4; } if (start_frame == undefined) { start_frame = 0; this._parent.city1._y = 800; this._parent.city1._x = 0; this._parent.city2._x = 0; this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; this._parent.city3._x = 0; this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._x = 0; this._parent.light_cross._y = this._parent.city3._y; } start_frame++; if (start_frame < 115) { return(undefined); } scroll_speed = scroll_speed + 0.1; if (start_frame > 130) { this._parent.message_string.text = "This is the bonus level. Your semi-trailer truck is almost invincible! Smash up as many of the enemy cars possible!"; } if (scroll_speed > max_scroll_speed) { scroll_speed = max_scroll_speed; } if (scroll_speed < min_scroll_speed) { scroll_speed = min_scroll_speed; } this._parent.city1._y = this._parent.city1._y + scroll_speed; this._parent.city2._y = this._parent.city2._y + scroll_speed; this._parent.city3._y = this._parent.city3._y + scroll_speed; this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed; this._parent.race_car._y = this._parent.race_car._y + scroll_speed; if (this._parent.city1._y > 1500) { this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98; } if (this._parent.city2._y > 1500) { this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; } if (this._parent.city3._y > 1500) { this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._y = this._parent.city3._y; } }
Symbol 525 MovieClip [bonus_level_movie] Frame 324
stop();
Instance of Symbol 19 MovieClip in Symbol 532 MovieClip [truck_2_with_box] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 19 MovieClip in Symbol 547 MovieClip [start_movie] Frame 1
onClipEvent (enterFrame) { max_scroll_speed = 12; min_scroll_speed = 6; if (scroll_speed == undefined) { scroll_speed = 8; } if (start_frame == undefined) { start_frame = 0; this._parent.car1._y = -300; this._parent.car2._y = -500; this._parent.city1._y = 800; this._parent.city1._x = 0; this._parent.city2._x = 0; this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; this._parent.city3._x = 0; this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._x = 0; this._parent.light_cross._y = this._parent.city3._y; } start_frame++; if (start_frame < 110) { return(undefined); } if ((start_frame > 130) && (start_frame < 190)) { this._parent.message_string.text = "Steer the car with your mouse."; } else if ((start_frame > 191) && (start_frame <= 200)) { this._parent.message_string.text = "Control speed by moving the car to the top or bottom of the screen."; } else if ((start_frame > 200) && (start_frame < 250)) { scroll_speed = scroll_speed + (scroll_speed * 0.25); } else if ((start_frame > 250) && (start_frame < 290)) { scroll_speed = scroll_speed - (scroll_speed * 0.25); } else if ((start_frame > 300) && (start_frame < 320)) { scroll_speed = scroll_speed + (scroll_speed * 0.125); if (scroll_speed > 10) { scroll_speed = 10; } } else if ((start_frame > 320) && (start_frame < 480)) { this._parent.message_string.text = "Ram your enemies\u2019 cars! Smash them against the sides of the road and into each other!"; } else if (start_frame > 480) { this._parent.message_string.text = "Try to eliminate as many enemies as possible. Each one gets you money that you can spend in the car workshop!"; } if (start_frame == 490) { this._parent.car1._y = -300; this._parent.car2._y = -500; } if (scroll_speed > max_scroll_speed) { scroll_speed = max_scroll_speed; } if (scroll_speed < min_scroll_speed) { scroll_speed = min_scroll_speed; } this._parent.city1._y = this._parent.city1._y + scroll_speed; this._parent.city2._y = this._parent.city2._y + scroll_speed; this._parent.city3._y = this._parent.city3._y + scroll_speed; this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed; this._parent.car1._y = this._parent.car1._y + (scroll_speed - 2); this._parent.car2._y = this._parent.car2._y + (scroll_speed - 3); if (this._parent.city1._y > 1500) { this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98; } if (this._parent.city2._y > 1500) { this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; } if (this._parent.city3._y > 1500) { this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._y = this._parent.city3._y; } }
Symbol 547 MovieClip [start_movie] Frame 675
stop();
Instance of Symbol 19 MovieClip in Symbol 548 MovieClip [red_truck_boss] Frame 1
onClipEvent (enterFrame) { player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); speed_by_x = 50; if (start_wait == undefined) { start_wait = 1; } if (frame_counter == undefined) { frame_counter = 0; } frame_counter++; var target_point_x = _root.bg.player._x; if (target_point_x < 195) { target_point_x = 195; } else if (target_point_x > 320) { target_point_x = 320; } this._parent._parent.movedWayXSpeed = (target_point_x - this._parent._parent.x) / speed_by_x; if (start_wait == 0) { this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed + (this._parent._parent.movedWayYSpeed * 0.3); if (this._parent._parent.movedWayYSpeed > 11) { this._parent._parent.movedWayYSpeed = 11; } } if (((dist_y > 100) && (enemy_y > player_y)) && (start_wait != 1)) { this._parent._parent.cannons[0].gunZ[0].reloadTime = 30; } else { this._parent._parent.cannons[0].gunZ[0].reloadTime = 2400; } if (start_wait == 1) { if (enemy_y > 200) { start_wait = 0; } this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 1; } else if (start_wait == 2) { if (enemy_y > 400) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - (this._parent._parent.movedWayYSpeed * 0.3); if (this._parent._parent.movedWayYSpeed < 3) { this._parent._parent.movedWayYSpeed = 3; } } if ((enemy_y < 0) && (start_wait == 0)) { start_wait = 2; } }
Instance of Symbol 18 MovieClip "ex2" in Symbol 548 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 18 MovieClip "ex3" in Symbol 548 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 18 MovieClip "ex4" in Symbol 548 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 18 MovieClip "ex5" in Symbol 548 MovieClip [red_truck_boss] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 19 MovieClip in Symbol 549 MovieClip [racer1_lvl1] Frame 1
onClipEvent (enterFrame) { player_y = _root.bg.player._y + _root.bg._y; enemy_y = this._parent._parent.y + _root.bg._y; dist_y = Math.abs(player_y - enemy_y); if (start_wait == undefined) { start_wait = 1; } if (frame_counter == undefined) { frame_counter = 0; } frame_counter++; this._parent._parent.movedWayXSpeed = (_root.bg.player._x - this._parent._parent.x) / 35; this._parent._parent.movedWayYSpeed = 11; this._parent._parent.cannons[0].gunZ[0].reloadTime = 30; if (start_wait == 1) { if (enemy_y > 250) { start_wait = 0; } this._parent._parent.movedWayXSpeed = 0; this._parent._parent.movedWayYSpeed = 1; } else if (start_wait == 2) { if (enemy_y > 250) { start_wait = 0; } this._parent._parent.movedWayYSpeed = this._parent._parent.movedWayYSpeed - this._parent._parent.movedWayYSpeed; if (this._parent._parent.movedWayYSpeed < 5) { this._parent._parent.movedWayYSpeed = 5; } } if ((enemy_y < 0) && (start_wait == 0)) { start_wait = 2; } }
Instance of Symbol 18 MovieClip "ex2" in Symbol 549 MovieClip [racer1_lvl1] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 18 MovieClip "ex3" in Symbol 549 MovieClip [racer1_lvl1] Frame 1
onClipEvent (load) { delay = 30; }
Symbol 556 MovieClip [mine] Frame 1
#initclip 24 Object.registerClass("mine", splashedObject); #endinitclip stop();
Symbol 556 MovieClip [mine] Frame 12
stop();
Instance of Symbol 19 MovieClip in Symbol 561 MovieClip [truck_1_with_gas] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Symbol 564 MovieClip [mine_shoot] Frame 1
#initclip 25 Object.registerClass("mine_shoot", bulletClass); #endinitclip
Symbol 564 MovieClip [mine_shoot] Frame 15
stop();
Symbol 570 MovieClip [human_red] Frame 1
stop();
Symbol 570 MovieClip [human_red] Frame 2
stop();
Symbol 571 MovieClip [human_white] Frame 1
stop();
Symbol 571 MovieClip [human_white] Frame 2
stop();
Symbol 574 MovieClip [enemy_gun] Frame 1
#initclip 26 Object.registerClass("enemy_gun", cannon); #endinitclip
Symbol 576 MovieClip [fence] Frame 1
#initclip 27 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 576 MovieClip [fence] Frame 16
stop();
Instance of Symbol 19 MovieClip in Symbol 583 MovieClip [jeep] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 19 MovieClip in Symbol 584 MovieClip [taxi] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 19 MovieClip in Symbol 586 MovieClip [police] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 19 MovieClip in Symbol 594 MovieClip [truck_2] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 19 MovieClip in Symbol 597 MovieClip [truck_1] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 19 MovieClip in Symbol 599 MovieClip [civil_car_red] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 19 MovieClip in Symbol 600 MovieClip [civil_car_green] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Instance of Symbol 19 MovieClip in Symbol 604 MovieClip [civil_car_gray] Frame 1
onClipEvent (enterFrame) { if (this._parent._parent.collision_now) { this._parent._parent.movedWayXSpeed = this._parent._parent.movedWayXSpeed - (this._parent._parent.movedWayXSpeed / 6); this._parent._parent.collision_current_time--; if (this._parent._parent.collision_current_time < 0) { this._parent._parent.collision_current_time = 0; this._parent._parent.collision_now = false; this._parent._parent.kkk = 1; this._parent._parent.movedWay = this._parent._parent.before_collision_movedWay; this._parent._parent.movedWayXSpeed = this._parent._parent.before_collision_movedWayXSpeed; this._parent._parent.movedWayYSpeed = this._parent._parent.before_collision_movedWayYSpeed; } } else if (this._parent._parent.before_collision_x != undefined) { this._parent._parent.movedWayXSpeed = (this._parent._parent.before_collision_x - this._parent._parent.x) / 20; } if ((this._parent._parent.x < 130) || (this._parent._parent.x > 420)) { this._parent._parent.changeArmor(-10000000); } }
Symbol 610 MovieClip [trafic_right2] Frame 1
#initclip 28 Object.registerClass("trafic_right2", splashedObject); #endinitclip
Symbol 611 MovieClip [trafic_left2] Frame 1
#initclip 29 Object.registerClass("trafic_left2", splashedObject); #endinitclip
Symbol 615 MovieClip [signs_right3] Frame 1
#initclip 30 Object.registerClass("signs_right3", splashedObject); #endinitclip
Symbol 619 MovieClip [signs_right2] Frame 1
#initclip 31 Object.registerClass("signs_right2", splashedObject); #endinitclip
Symbol 623 MovieClip [signs_right1] Frame 1
#initclip 32 Object.registerClass("signs_right1", splashedObject); #endinitclip
Symbol 624 MovieClip [signs_left3] Frame 1
#initclip 33 Object.registerClass("signs_left3", splashedObject); #endinitclip
Symbol 625 MovieClip [signs_left2] Frame 1
#initclip 34 Object.registerClass("signs_left2", splashedObject); #endinitclip
Symbol 626 MovieClip [signs_left1] Frame 1
#initclip 35 Object.registerClass("signs_left1", splashedObject); #endinitclip
Symbol 633 MovieClip [baner3] Frame 1
#initclip 36 Object.registerClass("baner3", splashedObject); #endinitclip
Symbol 637 MovieClip [baner2] Frame 1
#initclip 37 Object.registerClass("baner2", splashedObject); #endinitclip
Symbol 638 MovieClip [baner1] Frame 1
#initclip 38 Object.registerClass("baner1", splashedObject); #endinitclip
Symbol 642 MovieClip [baner_right3] Frame 1
#initclip 39 Object.registerClass("baner_right3", splashedObject); #endinitclip
Symbol 643 MovieClip [baner_right2] Frame 1
#initclip 40 Object.registerClass("baner_right2", splashedObject); #endinitclip
Symbol 644 MovieClip [baner_right1] Frame 1
#initclip 41 Object.registerClass("baner_right1", splashedObject); #endinitclip
Symbol 645 MovieClip [baner_left3] Frame 1
#initclip 42 Object.registerClass("baner_left3", splashedObject); #endinitclip
Symbol 646 MovieClip [baner_left2] Frame 1
#initclip 43 Object.registerClass("baner_left2", splashedObject); #endinitclip
Symbol 647 MovieClip [baner_left1] Frame 1
#initclip 44 Object.registerClass("baner_left1", splashedObject); #endinitclip
Symbol 652 MovieClip [road5_bridge] Frame 1
#initclip 45 Object.registerClass("road5_bridge", splashedObject); #endinitclip
Symbol 656 MovieClip [road6] Frame 1
#initclip 46 Object.registerClass("road6", splashedObject); #endinitclip
Symbol 658 MovieClip [road5] Frame 1
#initclip 47 Object.registerClass("road5", splashedObject); #endinitclip
Symbol 662 MovieClip [road3_bridge] Frame 1
#initclip 48 Object.registerClass("road3_bridge", splashedObject); #endinitclip
Symbol 666 MovieClip [road3] Frame 1
#initclip 49 Object.registerClass("road3", splashedObject); #endinitclip
Symbol 671 MovieClip [gameFinish] Frame 1
#initclip 50 Object.registerClass("gameFinish", splashedObject); #endinitclip stop();
Symbol 671 MovieClip [gameFinish] Frame 2
stop(); _global.gameOver = true; _global.gameInWin = true; _global.screenSlowSpeed = (_global.screenFastSpeed = 0); _global.userControlled = false;
Symbol 675 MovieClip [soundObject] Frame 1
#initclip 51 Object.registerClass("soundObject", splashedObject); #endinitclip
Instance of Symbol 19 MovieClip in Symbol 676 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 685 MovieClip [bonus_anim_addLevelTime] Frame 36
this.removeMovieClip();
Symbol 688 MovieClip [bonus_anim_shield] Frame 36
this.removeMovieClip();
Symbol 697 MovieClip [rocket] Frame 1
#initclip 52 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 700 MovieClip [bonus_anim_bullets] Frame 36
this.removeMovieClip();
Symbol 703 MovieClip [bonus_anim_rockets] Frame 36
this.removeMovieClip();
Symbol 716 MovieClip [bonus_anim_nitro] Frame 36
this.removeMovieClip();
Symbol 719 MovieClip [bonus_anim_reaction] Frame 36
this.removeMovieClip();
Symbol 732 MovieClip [bonus_anim_points] Frame 36
this.removeMovieClip();
Symbol 740 MovieClip [score_overrun_ind] Frame 36
this.removeMovieClip();
Symbol 751 MovieClip [bonus_anim_8x] Frame 36
this.removeMovieClip();
Symbol 754 MovieClip [bonus_anim_7x] Frame 36
this.removeMovieClip();
Symbol 757 MovieClip [bonus_anim_6x] Frame 36
this.removeMovieClip();
Symbol 760 MovieClip [bonus_anim_5x] Frame 36
this.removeMovieClip();
Symbol 763 MovieClip [bonus_anim_4x] Frame 36
this.removeMovieClip();
Symbol 766 MovieClip [bonus_anim_3x] Frame 36
this.removeMovieClip();
Symbol 769 MovieClip [bonus_anim_2x] Frame 36
this.removeMovieClip();
Symbol 772 MovieClip [score_ind] Frame 36
this.removeMovieClip();
Symbol 775 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 780 MovieClip [rocket2] Frame 1
#initclip 53 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 781 MovieClip [player_gun_2] Frame 1
#initclip 54 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 782 MovieClip [player_gun_1] Frame 1
#initclip 55 Object.registerClass("player_gun_1", cannon); #endinitclip
Symbol 783 MovieClip [player_gun_3] Frame 1
#initclip 56 Object.registerClass("player_gun_3", cannon); #endinitclip
Symbol 794 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 799 MovieClip [torpedoe] Frame 1
#initclip 57 Object.registerClass("torpedoe", bulletClass); #endinitclip stop();
Symbol 799 MovieClip [torpedoe] Frame 2
stop();
Symbol 801 MovieClip [playerShoot] Frame 1
#initclip 58 Object.registerClass("playerShoot", bulletClass); #endinitclip
Symbol 802 MovieClip [gun_3] Frame 1
#initclip 59 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 803 MovieClip [gun_2] Frame 1
#initclip 60 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 804 MovieClip [gun_1] Frame 1
#initclip 61 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 806 MovieClip [shoot] Frame 1
#initclip 62 Object.registerClass("shoot", bulletClass); #endinitclip
Symbol 809 MovieClip [playerShoot2] Frame 1
#initclip 63 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Symbol 815 MovieClip Frame 10
stop(); _parent.kill();
Symbol 816 MovieClip [userSplash] Frame 1
#initclip 64 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 816 MovieClip [userSplash] Frame 16
stop();
Symbol 817 MovieClip [queue] Frame 1
#initclip 65 Object.registerClass("queue", queue); #endinitclip
Symbol 818 MovieClip [bullet] Frame 1
#initclip 66 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 819 MovieClip [enemy] Frame 1
#initclip 67 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 998 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + 400) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (550 - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 550 - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock = myClock + 1; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; }
Symbol 999 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var wayLinkage, y, x, _parent, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); } function setColladeEnabledFlag(collision, effect_time, speed_x, speed_y) { collision_enabled = collision; if (effect_time != undefined) { collision_effect_time = effect_time; } if (speed_x != undefined) { collision_speed_x = speed_x; } if (speed_y != undefined) { collision_speed_y = speed_y; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local8 = {x:x, y:y}; _parent.localToGlobal(_local8); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local17 = _local10.x - _local8.x; var _local19 = _local10.y - _local8.y; var _local12 = Math.atan2(_local19, _local17); speedXY = parseFloat(b); trace((("SPEEDX=" + speedXY) + "\t") + b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local12); speedY = speedXY * Math.sin(_local12); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw != 1) ? false : true); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas != 1) ? false : true); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local11 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local13 = Math.atan2(_local5, _local4); var _local15 = _local11 * Math.cos(rotate + _local13); var _local14 = _local11 * Math.sin(rotate + _local13); } else { var _local15 = _local4; var _local14 = _local5; } way.x = _local15; way._x = way.x; way.y = _local14; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local18 = startFrame; startFrame = endFrame; endFrame = _local18; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local7 = way.klop._x; var _local5 = way.klop._y; _local7 = _local7 * factor; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local8 = Math.sqrt((_local7 * _local7) + (_local5 * _local5)); var _local9 = Math.atan2(_local5, _local7); _local7 = _local8 * Math.cos(rotate + _local9); _local5 = _local8 * Math.sin(rotate + _local9); } way.x = way.x + (-_local7); way._x = way.x; way.y = way.y + (-_local5); way._y = way.y; var _local14 = way.klop._x; var _local17 = way.klop._y; } var _local6 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local6 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = _local6 + (_local6 - endFrame); } if (wayCycle == 3) { _local6 = startFrame + (_local6 - endFrame); } } if ((wayDir < 0) && (_local6 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = startFrame + (startFrame - _local6); } if (wayCycle == 3) { _local6 = endFrame - (startFrame - _local6); } } if (firstStep != 0) { _local6 = firstStep; firstStep = 0; } var _local14 = way.klop._x; var _local17 = way.klop._y; way.gotoAndStop(_local6); var _local7 = way.klop._x - _local14; _local7 = _local7 * factor; var _local5 = way.klop._y - _local17; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local8 = Math.sqrt((_local7 * _local7) + (_local5 * _local5)); var _local9 = Math.atan2(_local5, _local7); speedX = _local8 * Math.cos(rotate + _local9); speedY = _local8 * Math.sin(rotate + _local9); } else { speedX = _local7; speedY = _local5; } var _local15 = 0; var _local16 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local15 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local5 = -_root.bg.speedY; } else { _local5 = -movedWayYSpeed; } speedY = speedY + _local5; _local16 = -_local5; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local10 = line.getRect(this); baseRotateCount = Math.atan2(_local10.yMax + _local10.yMin, _local10.xMax + _local10.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { var _local13 = Math.atan2(speedY, speedX) * _global.PI2; baseRotateCount = baseRotateCount + _global.getAngleDelta(baseRotateCount, ((kkk != 1) ? (180 - _local13) : (_local13)), 3); } } else if (followPlayer) { var _local12 = {x:x, y:y}; _parent.localToGlobal(_local12); var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local11); var _local19 = _local11.x - _local12.x; var _local20 = _local11.y - _local12.y; var _local18 = Math.atan2(_local20, _local19); speedX = speedXY * Math.cos(_local18); speedY = speedXY * Math.sin(_local18); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local15); way._x = way.x; way.y = way.y - (speedY + _local16); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var collision_enabled = false; var collision_effect_time = 6; var collision_speed_x = 12; var collision_speed_y = 5; var kkk = 1; var collision_now = false; var collision_current_time = 6; var before_collision_x = undefined; var before_collision_movedWay = 0; var before_collision_movedWayXSpeed = 0; var before_collision_movedWayYSpeed = 0; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1000 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > 400) { bg1._y = bg1._y - 1600; } if ((bg2._y + _y) > 400) { bg2._y = bg2._y - 1600; } } function oEF() { super.oEF(); } }
Symbol 1001 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local7 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local7); _local4.onSoundComplete = scomplete; var _local6 = {mc:_local7, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local6; col.push(_local6); _local8 = _local8 + 1; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2 = _local2 + 1; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local7 = -1; var _local5 = 0; var _local6 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local7 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local6 = _local3; } } _local3 = _local3 + 1; } if (_local7 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local6) + " (") + col[_local6].linkage) + ": ") + (col[_local6].snd.position / col[_local6].snd.duration)) + ")"); } _local7 = _local6; col[_local7].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local7 != -1) { var _local8 = col[_local7]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2 = _local2 + 1; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3 = _local3 + 1; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1002 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var directdamage, blinkObject, soundKills, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTime, eCTimeOffset, myClock, eCXOffset, eCYOffset; function damagableObject () { super(); directdamage = undefined; if (_global.envS.debug == 1) { initBar(); } blinkObject = this; } function initDirectDamage(d) { if (!_global.noSet(d)) { directdamage = d; } } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih != 1) ? false : true); ignoreSplash = ((is != 1) ? false : true); ignoreDirect = ((id != 1) ? false : true); immortal = ((im != 1) ? false : true); notCount = ((nc != 1) ? false : true); } function initSoundKills(so) { if (!_global.noSet(so)) { soundKills = so; } } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local5 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local6 = ((_global.noSet(childDX[_local4])) ? 0 : (childDX[_local4])); var _local7 = ((_global.noSet(childDY[_local4])) ? 0 : (childDY[_local4])); _local5.moveTo(_x + _local6, _y + _local7); } _local4 = _local4 + 1; } } if (loot != "") { if (autoloot) { _global.makeBonusAnimation(loot, _root.bg.player); _root.bg.player.applyBonus(loot); } else { var _local9 = _root.bg.bnz.getNextHighestDepth(); var _local8 = _root.bg.bnz.attachMovie("bonus_" + loot, "b" + _local9, _local9); _global.bonusObjects.push(_local8); _local8._x = _x + lootXoffset; _local8._y = _y + lootYoffset; _local8.bonusType = loot; _local8._alpha = (_local8._xscale = (_local8._yscale = 2)); _local8.onEnterFrame = _global.getOn; } } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local10 = _global.prepareArrayString(soundKills); var _local11 = Math.floor(Math.random() * _local10.length); _global.sound.play(_local10[_local11], x, flag); } } if (score != 0) { var _local9 = _root.bg.bnzFX.getNextHighestDepth(); var _local8 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local9, _local9); _local8.ins.tf.text = "$ " + (score * _global.comboFactor); _global.levelScore = _global.levelScore + (score * _global.comboFactor); _local8._alpha = 70; _local8._x = _x; _local8._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local11 = Math.floor(blinkCounter / blinkStep); blinkCounter = blinkCounter + 1; var _local10 = Math.floor(blinkCounter / blinkStep); if (_local11 != _local10) { var _local9 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local10 % 2) == 1) { _local9.ra = (_local9.ga = (_local9.ba = 100 - blinkAmount)); _local9.rb = Math.round((blinkColorR * blinkAmount) / 100); _local9.gb = Math.round((blinkColorG * blinkAmount) / 100); _local9.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local9); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { if ((((myClock - 2) - eCTimeOffset[_local5]) % eCTime[_local5]) == 0) { var _local8 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local6 = ((_global.noSet(eCXOffset[_local5])) ? 0 : (eCXOffset[_local5])); var _local7 = ((_global.noSet(eCYOffset[_local5])) ? 0 : (eCYOffset[_local5])); _local8.moveTo(_x + _local6, _y + _local7); } } } _local5 = _local5 + 1; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = lo; } if (!_global.noSet(lox)) { lootXoffset = lox; } if (!_global.noSet(loy)) { lootYoffset = loy; } if (!_global.noSet(al)) { autoloot = ((al != 1) ? false : true); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; var loot = ""; var autoloot = false; var lootXoffset = 0; var lootYoffset = 0; }
Symbol 1003 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u00D0\u2018\u00D0\u0090\u00D0\u00A8\u00D0\u009D\u00D0\u00AF \u00D0\u201C\u00D0\u02DC\u00D0\u2018\u00D0\u009D\u00D0\u2022\u00D0\u00A2!"); if (armor <= 0) { if (!notCount) { _global.rezults.items = _global.rezults.items + 1; } } super.destroy(); gotoAndPlay("destroy"); var _local8 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local8])) { var _local6 = this["p" + _local8]; var _local9 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local9, _local9); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8 = _local8 + 1; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7 = _local7 + 1; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1004 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); fireNum = 1; _local4 = 0; _local4 = _local4 + 1; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ca, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, obj, gunObj, angle) { if (_global.noSet(angle)) { angle = 0; } var _local21 = fireNum; if (fires.length > 1) { fireNum = fireNum + 1; } if (fireNum > fires.length) { fireNum = 1; } var _local8 = fireNum; if (obj == 1) { if (fireNum == 1) { var _local23 = null; _local8 = (fireNum = 2); } if (currentGun == 1) { fireNum = _local21; _local8 = 1; } } if (fires[_local8 - 1]._currentframe == 1) { fires[_local8 - 1].gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local14 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local14 = _root.bg.shotsTop; } var _local15 = _local14.getNextHighestDepth(); var _local4 = _local14.attachMovie(bt, "f" + _local15, _local15); var _local18 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local18 / _global.PI2; _local4._rotation = _local18 - 90; var _local7 = {x:fires[_local8 - 1]._x, y:fires[_local8 - 1]._y}; localToGlobal(_local7); var _local9 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local13 = _root._xmouse - _local9.x; var _local11 = _root._ymouse - _local9.y; var _local17 = Math.sqrt((_local13 * _local13) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local13); var _local22 = ((parent.base._xmouse <= 0) ? -1 : 1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local17 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local17 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local12 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local12); _local4.setMotion((_local12.x - _local9.x) / (gunObj.flySteps - 1), (_local12.y - _local9.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.object = obj; _local4.type = bt; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * ((!gunObj.nuke) ? 1 : 2); _local4.damageRadius = gunObj.damageRadius * ((!gunObj.nuke) ? 1 : 2); _local4.splashDelay = gunObj.splashDelay; } } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var currentGun = 0; }
Symbol 1005 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount = shootCount + 1; var _local6 = "s_" + bulletType; if ((bulletType == "playerShoot") || (bulletType == "playerShoot2")) { _local6 = "s_playerShoot"; } _global.sound.play(_local6, myObj.parent._x); if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local4 = damage * ((!doubleDamage) ? 1 : 1.5); if (amount > 0) { amount = amount - 1; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (multiple == 1) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); } else if (multiple == 3) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); } else if (multiple == 5) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); } else if (multiple == 7) { myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -3 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, -1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 1 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 2 * _global.envS.multipleFireAngle); myObj.makeBang(bulletType, bulletSpeed, _local4, bulletDir, bulletFactor, obj, this, 3 * _global.envS.multipleFireAngle); } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; }
Symbol 1006 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + 400) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (550 - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3 = _local3 + 1; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local4 = _root.bg.fx; var _local6 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("explode", "fx" + _local6, _local6); _local5._x = x; _local5._y = y; } removeFromArray(); super.kill(); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local7 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local7, _local7); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local10 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local10) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local9 = ty - _y; var _local7 = Math.sqrt((_local8 * _local8) + (_local9 * _local9)); var _local12 = Math.atan2(_local9, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local12, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local7 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } if (_global.clock != startClock) { super.oEF(); } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; }
Symbol 1007 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket = ticket + 1; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2 = _local2 + 1; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3 = _local3 - 1; } _local3 = _local3 + 1; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1008 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); if (bossBarFlag) { _root.bossBar.bar._xscale = 100; _root.bossBar._visible = true; _root.bossBar._alpha = 0; _root.bossBar.onEnterFrame = _global.alphaIn; } base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } body._visible = false; hitBody._visible = false; var _local8 = ((!top) ? (_parent._parent.enemyMC2) : (_parent._parent.topEnemyMC2)); if (_global.noSet(_local8)) { gunHolder = this; } else { gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot != 1) ? false : true); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local5 = _global.prepareArrayString(b); var _local4 = 0; while (_local4 < _local5.length) { cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4}); _local4 = _local4 + 1; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local8 = _parent._parent.shadows; if (_global.noSet(_local8)) { _local8 = _parent.shadows; } shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local14 = _global.prepareArrayNum(t); var _local10 = _global.prepareArrayNum(mt); var _local5 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local16 = _global.prepareArrayNum(bs); var _local9 = _global.prepareArrayString(dd); var _local13 = _global.prepareArrayNum(br); var _local12 = _global.prepareArrayNum(tl); var _local8 = _global.prepareArrayNum(am); var _local17 = _global.prepareArrayNum(fs); var _local11 = _global.prepareArrayNum(fm); var _local15 = _global.prepareArrayNum(fd); var _local7 = _global.prepareArrayNum(bd); var _local6 = _global.prepareArrayString(ca); var _local18 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local12[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local11[_local3]), _global.trim(_local15[_local3]), _global.trim(_local7[_local3]), _global.trim(_local6[_local3]), _global.trim(_local18[_local3])); _local3 = _local3 + 1; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ca) { if (!live) { return(undefined); } var _local14 = _global.prepareArrayNum(t); var _local10 = _global.prepareArrayNum(mt); var _local5 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local16 = _global.prepareArrayNum(bs); var _local9 = _global.prepareArrayString(dd); var _local13 = _global.prepareArrayNum(br); var _local12 = _global.prepareArrayNum(tl); var _local8 = _global.prepareArrayNum(am); var _local17 = _global.prepareArrayNum(fs); var _local11 = _global.prepareArrayNum(fm); var _local15 = _global.prepareArrayNum(fd); var _local7 = _global.prepareArrayNum(bd); var _local6 = _global.prepareArrayString(ca); var _local18 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local14[_local3]), _global.trim(_local10[_local3]), _global.trim(_local5[_local3]), _global.trim(_local4[_local3]), _global.trim(_local16[_local3]), _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local12[_local3]), _global.trim(_local8[_local3]), _global.trim(_local17[_local3]), _global.trim(_local11[_local3]), _global.trim(_local15[_local3]), _global.trim(_local7[_local3]), _global.trim(_local6[_local3]), _global.trim(_local18[_local3])); _local3 = _local3 + 1; } } function oEF() { var _local3 = x; var _local4 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local3 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local3); var _local4 = {x:x, y:y}; _parent.localToGlobal(_local4); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local3.y - _local4.y, _local3.x - _local4.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3 = _local3 + 1; } } else { var _local6 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local6); var _local3 = 0; while (_local3 < cannons.length) { var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local4); var _local5 = cannons[_local3].cannonAngleType; switch (_local5) { case "t" : cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } _local3 = _local3 + 1; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2 = _local2 + 1; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local8 = 1; var _local7 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local8])) { var _local6 = _local9["ex" + _local8]; var _local5 = _local10.attachMovie("explode", "fx" + _local7, _local7); _local5._rotation = ((_local6._rotation != 0) ? (_local6._rotation) : (Math.random() * 360)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local7 = _local7 + 1; _local8 = _local8 + 1; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (bossBarFlag) { _root.bossBar.step = 0; _root.bossBar.maxStep = 30; _root.bossBar._alpha = 100; _root.bossBar.onEnterFrame = _global.alphaOut; } if (gunHolder != this) { var _local6 = cannons[0]._currentframe; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("destroy"); _local5 = _local5 + 1; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local5 = 0; while (_local5 < cannons.length) { cannons[_local5].gotoAndPlay("destroy"); _local5 = _local5 + 1; } } base.gotoAndPlay("destroy"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); if (bossBarFlag) { _root.bossBar.bar._xscale = (100 * armor) / startArmor; } } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var dieImmediatly = true; }
Symbol 1009 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, initDirectDamage, wayPassed, bang, _y, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, to, ba); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local7 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc, osc) { initDirectDamage(dir); overRunScore = osc; super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } if (overRunScore > 0) { if ((_y + _root.bg._y) > _global.envS.overRunY) { var _local6 = _root.bg.bnzFX.getNextHighestDepth(); var _local5 = _root.bg.bnzFX.attachMovie("score_overrun_ind", "b" + _local6, _local6); _local5.ins.tf.text = "OVERRUN SCORE\n" + (overRunScore * _global.comboFactor); _global.levelScore = _global.levelScore + (overRunScore * _global.comboFactor); _local5._alpha = 70; _local5._x = _root.bg.player._x; _local5._y = _root.bg.player._y; overRunScore = 0; } } } function kill() { if (armor <= 0) { _global.rezults.killed = _global.rezults.killed + 1; } else { _global.rezults.survived = _global.rezults.survived + 1; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4 = _local4 + 1; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var overRunScore = 0; }
Symbol 1010 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, collision_now, collision_speed_x, collision_speed_y, collision_current_time, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor_orig = (XspeedFactor = _global.playerS.XspeedFactor); YspeedFactor_orig = (YspeedFactor = _global.playerS.YspeedFactor); rotationFactor = _global.playerS.rotationFactor; } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4 = _local4 + 1; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); showShield(); } function oEF() { if (speedFactorFlag) { _root.error.text = speedFactorEnd - _global.levelTimeF; if (_global.levelTimeF >= speedFactorEnd) { speedFactorFlag = false; XspeedFactor = XspeedFactor_orig; YspeedFactor = YspeedFactor_orig; _root.gui.reaction._visible = false; } } if (screenSpeedFlag) { _root.error.text = screenspeedEnd - _global.levelTimeF; if (_global.levelTimeF >= screenspeedEnd) { screenSpeedFlag = false; _global.screenFastSpeed = _global.envS.screenFastSpeed; _global.screenSlowSpeed = _global.envS.screenSlowSpeed; _root.gui.nitro._visible = false; _root.gui.speed_down._visible = false; } } var _local16 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local16) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local16) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / (XspeedFactor * 2); speedY = (-_root.bg.speedY) + ((_parent._ymouse - y) / YspeedFactor); var _local12 = 0; var _local14 = 300; var _local10 = 6 + _global.upgrade[1].effect[_global.upgrade[1].current_rank]; var _local15 = 4 + _global.upgrade[1].effect[_global.upgrade[1].current_rank]; var _local11 = (_local15 - _local10) / (_local14 - _local12); var _local13 = _local10 - (_local11 * _local12); speedX = (_local11 * Math.abs(_parent._xmouse - x)) + _local13; if ((_parent._xmouse - x) < 0) { speedX = -speedX; } if (Math.abs(speedX) > Math.abs(_parent._xmouse - x)) { speedX = _parent._xmouse - x; } _local12 = 0; _local14 = 300; _local10 = 6 + _global.upgrade[1].effect[_global.upgrade[1].current_rank]; _local15 = 4 + _global.upgrade[1].effect[_global.upgrade[1].current_rank]; _local11 = (_local15 - _local10) / (_local14 - _local12); _local13 = _local10 - (_local11 * _local12); speedY = (_local11 * Math.abs(_parent._ymouse - y)) + _local13; if ((_parent._ymouse - y) < 0) { speedY = -speedY; } if (Math.abs(speedY) > Math.abs(_parent._ymouse - y)) { speedY = _parent._ymouse - y; } speedY = (-_root.bg.speedY) + speedY; if (collision_now) { speedX = collision_speed_x; speedY = collision_speed_y; collision_speed_x = collision_speed_x - (collision_speed_x / 6); collision_speed_y = collision_speed_y - (collision_speed_y / 6); if ((_root.bg.y + y) > 350) { y = 350 - _root.bg.y; collision_current_time = 0; } collision_current_time = collision_current_time - 1; if (collision_current_time < 0) { collision_now = false; } } } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer = recoilTimer + 1; var _local17 = recoilAngle / _global.PI2; var _local18 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local18 * Math.cos(_local17)) / recoilTimer, (_local18 * Math.sin(_local17)) / recoilTimer); } super.oEF(); var _local12 = 0; var _local14 = 150; var _local10 = 0; var _local15 = 15; var _local11 = (_local15 - _local10) / (_local14 - _local12); var _local13 = _local10 - (_local11 * _local12); var _local9 = (_local11 * Math.abs(_parent._xmouse - x)) + _local13; if ((x <= 130) || (x >= 420)) { _local9 = 0; } if (_parent._xmouse < x) { _local9 = -_local9; } if (cur_rot > _local9) { cur_rot = cur_rot - 2; if (cur_rot < _local9) { cur_rot = _local9; } } else if (cur_rot < _local9) { cur_rot = cur_rot + 2; if (cur_rot > _local9) { cur_rot = _local9; } } base._rotation = cur_rot; gunHolder._rotation = 0; var _local19 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (bang(1)) { viewWeapons(); recoilAngle = _local19 + 90; recoilTimer = 0; _global.rezults.shots = _global.rezults.shots + 1; } if (cannons[0].changeGun(1)) { if (bang(1)) { viewWeapons(); _global.rezults.shots = _global.rezults.shots + 1; } cannons[0].changeGun(0); } } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7 = _local7 + 1; } } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local7 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } showWeapon(cannons[0].gunZ.length - 1); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd); if ((!_global.noSet(sd)) && (sd != 0)) { var _local6 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local7 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local6[_local4], _local5[_local4], _local7[_local4]); _local4 = _local4 + 1; } } showWeapon(cannons[0].gunZ.length - 1); } function viewWeapons() { base.gunz._visible = cannons[0].gunZ[0].amount > 0; base.rocketz._visible = cannons[0].gunZ[1].amount > 0; } function showWeapon(n) { var _local3 = cannons[0].gunZ[n]; _root.lbar["w" + n].gotoAndStop((("on" + ((!_local3.doubleDamage) ? "" : "dbl")) + ((!_local3.nuke) ? "" : "nuke")) + ((!_local3.triple) ? "" : "tri")); } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(1); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function showShield() { _root.gui.shield.text = shield; } function changeShield(delta) { shield = shield + delta; if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } var _local5 = delta; if (delta < 0) { if (shield > 0) { changeShield(-1); showShield(); _local5 = delta * _global.envS.shieldArmorFactor; } _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; } super.changeArmor(_local5); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type, obj, mc) { startBlink("takebonus"); switch (type) { case "speed" : _global.sound.play("upgrade", x); baseSpeedX = startBaseSpeedX * 2; baseSpeedY = startBaseSpeedY * 2; _root.gui.speed.gotoAndStop(2); break; case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor / 2); showArmor(); break; case "fullHealth" : _global.sound.play("health", x); changeArmor(startArmor); showArmor(); break; case "weaponAdder" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].multiple = cannons[0].gunZ[0].multiple + 2; if (cannons[0].gunZ[0].multiple > 5) { cannons[0].gunZ[0].multiple = 5; } showWeapon(0); _root.gui.adder.gotoAndStop(cannons[0].gunZ[0].multiple); break; case "double" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].nuke = true; cannons[0].gunZ[0].doubleDamage = true; cannons[0].gunZ[0].bulletType = "playerShoot2"; showWeapon(0); _root.gui.double.gotoAndStop(2); break; case "fireRate" : _global.sound.play("upgrade", x); var _local5 = 0; while (_local5 < cannons.length) { var _local4 = 0; while (_local4 < cannons[_local5].gunZ.length) { cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2; cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2; _local4 = _local4 + 1; } _local5 = _local5 + 1; } _root.gui.fireRate.gotoAndStop(2); showWeapon(0); break; case "points" : _global.sound.play("cash", x); var _local7 = ((!_global.noSet(obj.param_score)) ? (obj.param_score) : 500); mc.ins.tf.text = "$ " + _local7; _global.levelScore = _global.levelScore + _local7; break; case "reaction" : _global.sound.play("upgrade", x); speedFactorFlag = true; speedFactorEnd = _global.levelTimeF + obj.param_time; XspeedFactor = obj.param_valX; YspeedFactor = obj.param_valY; _root.gui.reaction._visible = true; break; case "nitro" : _global.sound.play("upgrade", x); screenSpeedFlag = true; screenspeedEnd = _global.levelTimeF + obj.param_time; _global.screenFastSpeed = obj.param_fast; _global.screenSlowSpeed = obj.param_slow; _root.gui.nitro._visible = true; _root.gui.speed_down._visible = false; break; case "bullets" : _global.sound.play("upgrade", x); cannons[0].gunZ[0].amount = cannons[0].gunZ[0].amount + 9999; viewWeapons(); break; case "rockets" : _global.sound.play("upgrade", x); cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20; viewWeapons(); break; case "shield" : _global.sound.play("upgrade", x); changeShield(3); showShield(); break; case "addLevelTime" : _global.sound.play("upgrade", x); _global.maxLevelTime = _global.maxLevelTime + obj.param_time; } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var XspeedFactor_orig = 0; var YspeedFactor_orig = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var speedFactorFlag = false; var speedFactorEnd = 0; var screenSpeedFlag = false; var screenspeedEnd = 0; var cur_rot = 0; var auto_repair_used = false; }
Symbol 823 MovieClip Frame 40
gotoAndPlay (1);
Symbol 829 Button
on (press) { openSite(); }
Symbol 846 Button
on (press) { _global.language_pre = "pt"; _root.nextFrame(); }
Symbol 848 Button
on (press) { _global.language_pre = "ru"; _root.nextFrame(); }
Symbol 853 Button
on (press) { _global.language_pre = "de"; _root.nextFrame(); }
Symbol 858 Button
on (press) { _global.language_pre = "fr"; _root.nextFrame(); }
Symbol 863 Button
on (press) { _global.language_pre = "es"; _root.nextFrame(); }
Symbol 868 Button
on (press) { _global.language_pre = "en"; _root.nextFrame(); }
Symbol 877 Button
on (release) { _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("game"); }
Symbol 882 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 887 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 891 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 893 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 894 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 894 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 896 MovieClip Frame 1
_visible = false;
Symbol 896 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 896 MovieClip Frame 7
gotoAndStop (1);
Symbol 896 MovieClip Frame 12
gotoAndStop (1);
Symbol 901 Button
on (release) { setPlayerSettings(); _global.sound.play("menu"); _root.gotoAndStop("menu"); }
Instance of Symbol 19 MovieClip in Symbol 904 MovieClip Frame 1
onClipEvent (enterFrame) { max_scroll_speed = 12; min_scroll_speed = 6; if (scroll_speed == undefined) { scroll_speed = 8; } if (start_frame == undefined) { start_frame = 0; this._parent.car1._y = -300; this._parent.car2._y = -500; this._parent.city1._y = 800; this._parent.city1._x = 0; this._parent.city2._x = 0; this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; this._parent.city3._x = 0; this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._x = 0; this._parent.light_cross._y = this._parent.city3._y; } start_frame++; if (start_frame < 110) { return(undefined); } if ((start_frame > 130) && (start_frame < 190)) { this._parent.message_string.text = "Steer the car with your mouse."; } else if ((start_frame > 191) && (start_frame <= 200)) { this._parent.message_string.text = "Control speed by moving the car to the top or bottom of the screen."; } else if ((start_frame > 200) && (start_frame < 250)) { scroll_speed = scroll_speed + (scroll_speed * 0.25); } else if ((start_frame > 250) && (start_frame < 290)) { scroll_speed = scroll_speed - (scroll_speed * 0.25); } else if ((start_frame > 300) && (start_frame < 320)) { scroll_speed = scroll_speed + (scroll_speed * 0.125); if (scroll_speed > 10) { scroll_speed = 10; } } else if ((start_frame > 320) && (start_frame < 480)) { this._parent.message_string.text = "Ram your enemies\u2019 cars! Smash them against the sides of the road and into each other!"; } else if (start_frame > 480) { this._parent.message_string.text = "Try to eliminate as many enemies as possible. Each one gets you money that you can spend in the car workshop!"; } if (start_frame == 490) { this._parent.car1._y = -300; this._parent.car2._y = -500; } if (scroll_speed > max_scroll_speed) { scroll_speed = max_scroll_speed; } if (scroll_speed < min_scroll_speed) { scroll_speed = min_scroll_speed; } this._parent.city1._y = this._parent.city1._y + scroll_speed; this._parent.city2._y = this._parent.city2._y + scroll_speed; this._parent.city3._y = this._parent.city3._y + scroll_speed; this._parent.light_cross._y = this._parent.light_cross._y + scroll_speed; this._parent.car1._y = this._parent.car1._y + (scroll_speed - 2); this._parent.car2._y = this._parent.car2._y + (scroll_speed - 3); if (this._parent.city1._y > 1500) { this._parent.city1._y = (this._parent.city3._y - (this._parent.city1._height / 2)) + 98; } if (this._parent.city2._y > 1500) { this._parent.city2._y = ((this._parent.city1._y - (this._parent.city1._height / 2)) - (this._parent.city2._height / 2)) + 175.5; } if (this._parent.city3._y > 1500) { this._parent.city3._y = ((this._parent.city2._y - (this._parent.city2._height / 2)) - (this._parent.city3._height / 2)) - 98; this._parent.light_cross._y = this._parent.city3._y; } }
Symbol 904 MovieClip Frame 675
stop();
Symbol 919 MovieClip Frame 1
overHeat.stop();
Symbol 941 MovieClip Frame 1
stop();
Symbol 941 MovieClip Frame 2
stop();
Symbol 941 MovieClip Frame 3
stop();
Symbol 943 MovieClip Frame 1
_x = 0; _y = 0; delete _global.selectedPlane;
Symbol 960 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 961 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 965 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS["textZ_" + language_pre]; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 970 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 972 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 1
_x = 275; _y = 200;

Library Items

Symbol 1 Sound [bgsound]Used by:896
Symbol 2 Sound [human_death3]Used by:839
Symbol 3 Sound [human_death2]Used by:839
Symbol 4 Sound [human_death1]Used by:839
Symbol 5 Sound [playerHit]Used by:839
Symbol 6 Sound [menu]Used by:839
Symbol 7 Sound [cash]Used by:839
Symbol 8 Sound [coll]Used by:839
Symbol 9 Sound [s_playerShoot]Used by:839
Symbol 10 Sound [health]Used by:839
Symbol 11 Sound [upgrade]Used by:839
Symbol 12 Sound [eexplode]Used by:839
Symbol 13 Sound [s_rocket]Used by:839
Symbol 14 Sound [s_rocket2]Used by:839
Symbol 15 Sound [s_mine_shoot]Used by:839
Symbol 16 MovieClipUsed by:245
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:19 324 337 365 519 527 532 548 549 556 561 581 583 584 586 590 593 594 597 599 600 604 729
Symbol 19 MovieClipUses:18Used by:20 245 246 323 324 329 337 365 468 514 519 525 527 532 547 548 549 561 563 583 584 586 594 597 599 600 604 606 676 729 807 817 818 819 839 904 941
Symbol 20 MovieClip [player]Uses:19Used by:245  Timeline
Symbol 21 GraphicUsed by:244
Symbol 22 FontUsed by:23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 952 981 983 985 986 987 988 989 990 991 992 993 994 995 996
Symbol 23 TextUses:22Used by:244
Symbol 24 TextUses:22Used by:244
Symbol 25 TextUses:22Used by:244
Symbol 26 TextUses:22Used by:244
Symbol 27 TextUses:22Used by:244
Symbol 28 TextUses:22Used by:244
Symbol 29 TextUses:22Used by:244
Symbol 30 TextUses:22Used by:244
Symbol 31 TextUses:22Used by:244
Symbol 32 TextUses:22Used by:244
Symbol 33 TextUses:22Used by:244
Symbol 34 TextUses:22Used by:244
Symbol 35 TextUses:22Used by:244
Symbol 36 TextUses:22Used by:244
Symbol 37 TextUses:22Used by:244
Symbol 38 TextUses:22Used by:244
Symbol 39 TextUses:22Used by:244
Symbol 40 TextUses:22Used by:244
Symbol 41 TextUses:22Used by:244
Symbol 42 TextUses:22Used by:244
Symbol 43 TextUses:22Used by:244
Symbol 44 TextUses:22Used by:244
Symbol 45 TextUses:22Used by:244
Symbol 46 TextUses:22Used by:244
Symbol 47 TextUses:22Used by:244
Symbol 48 TextUses:22Used by:244
Symbol 49 TextUses:22Used by:244
Symbol 50 TextUses:22Used by:244
Symbol 51 TextUses:22Used by:244
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Symbol 53 TextUses:22Used by:244
Symbol 54 TextUses:22Used by:244
Symbol 55 TextUses:22Used by:244
Symbol 56 TextUses:22Used by:244
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Symbol 60 TextUses:22Used by:244
Symbol 61 TextUses:22Used by:244
Symbol 62 TextUses:22Used by:244
Symbol 63 TextUses:22Used by:244
Symbol 64 TextUses:22Used by:244
Symbol 65 TextUses:22Used by:244
Symbol 66 TextUses:22Used by:244
Symbol 67 TextUses:22Used by:244
Symbol 68 TextUses:22Used by:244
Symbol 69 TextUses:22Used by:244
Symbol 70 TextUses:22Used by:244
Symbol 71 TextUses:22Used by:244
Symbol 72 TextUses:22Used by:244
Symbol 73 TextUses:22Used by:244
Symbol 74 TextUses:22Used by:244
Symbol 75 TextUses:22Used by:244
Symbol 76 TextUses:22Used by:244
Symbol 77 TextUses:22Used by:244
Symbol 78 TextUses:22Used by:244
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Symbol 86 TextUses:22Used by:244
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Symbol 109 TextUses:22Used by:244
Symbol 110 TextUses:22Used by:244
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Symbol 128 TextUses:22Used by:244
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Symbol 130 TextUses:22Used by:244
Symbol 131 TextUses:22Used by:244
Symbol 132 GraphicUsed by:244
Symbol 133 TextUses:22Used by:244
Symbol 134 TextUses:22Used by:244
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Symbol 187 TextUses:22Used by:244
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Symbol 190 TextUses:22Used by:244
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Symbol 192 TextUses:22Used by:244
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Symbol 200 TextUses:22Used by:244
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Symbol 210 TextUses:22Used by:244
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Symbol 229 TextUses:22Used by:244
Symbol 230 TextUses:22Used by:244
Symbol 231 TextUses:22Used by:244
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Symbol 237 TextUses:22Used by:244
Symbol 238 TextUses:22Used by:244
Symbol 239 TextUses:22Used by:244
Symbol 240 TextUses:22Used by:244
Symbol 241 TextUses:22Used by:244
Symbol 242 TextUses:22Used by:244
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:21 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243Used by:245
Symbol 245 MovieClip [#BGfull]Uses:16 19 20 244Used by:Timeline
Symbol 246 MovieClip [#soundz]Uses:19Used by:Timeline
Symbol 247 GraphicUsed by:250
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:250
Symbol 250 MovieClipUses:247 249Used by:251
Symbol 251 MovieClip [road1]Uses:250Used by:308 468 525 547 904  Timeline
Symbol 252 GraphicUsed by:255
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:255
Symbol 255 MovieClipUses:252 254Used by:256
Symbol 256 MovieClip [road2]Uses:255Used by:308 468 525 547 904  Timeline
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259 304 329 469 570 571
Symbol 259 MovieClip [blood]Uses:258Used by:308 468  Timeline
Symbol 260 BitmapUsed by:261 303 387 395 572 727
Symbol 261 GraphicUses:260Used by:308
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:264
Symbol 264 MovieClipUses:263Used by:308 576
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:267
Symbol 267 MovieClipUses:266Used by:308 547 586 904
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:270
Symbol 270 MovieClipUses:269Used by:308 547 599 904
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:273
Symbol 273 MovieClipUses:272Used by:274
Symbol 274 MovieClip [lightramps]Uses:273Used by:308  Timeline
Symbol 275 GraphicUsed by:276 305 308 468 472 525 915
Symbol 276 MovieClipUses:275Used by:308 468 525 547 904
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:282 960
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:282 960
Symbol 281 GraphicUsed by:282 513 960
Symbol 282 ButtonUses:278 280 281Used by:308 468 525 547
Symbol 283 BitmapUsed by:284 533
Symbol 284 GraphicUses:283Used by:285
Symbol 285 MovieClipUses:284Used by:308 468 525 729
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:302
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:302
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:302
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:302
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:302
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:302
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:302 566
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302
Symbol 302 MovieClipUses:287 289 291 293 295 297 299 301Used by:304 308 329 388 468 469 525 547 571 904
Symbol 303 GraphicUses:260Used by:304 329
Symbol 304 MovieClipUses:302 303 258Used by:308
Symbol 305 MovieClipUses:275Used by:308 468 525 547 904
Symbol 306 FontUsed by:307 461 467 475 476 482 483 487 488 492 493 497 498 500 522 524 541 546 683 686 698 701 714 717 730 738 749 752 755 758 761 764 767 770 773 903 927 930 933
Symbol 307 EditableTextUses:306Used by:308
Symbol 308 MovieClip [final_level_movie]Uses:251 256 259 261 264 267 270 274 276 282 285 302 304 305 275 307Used by:Timeline
Symbol 309 GraphicUsed by:310 328 338 515 526 528 550 565 575 582 585 587 598 667 672 725 825 829 910 951
Symbol 310 MovieClipUses:309Used by:324
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:313
Symbol 313 MovieClipUses:312Used by:324
Symbol 314 GraphicUsed by:323
Symbol 315 GraphicUsed by:323
Symbol 316 GraphicUsed by:323
Symbol 317 ShapeTweeningUsed by:323
Symbol 318 ShapeTweeningUsed by:323
Symbol 319 GraphicUsed by:323 364 403
Symbol 320 GraphicUsed by:323
Symbol 321 GraphicUsed by:323
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:19 314 315 316 317 318 319 320 321 322Used by:324 327 329 337 469 519 548 549 564 574 583 697 729 780 781 782 783 799 801 802 803 804 806 809
Symbol 324 MovieClip [tank_boss]Uses:19 310 313 323 18Used by:Timeline
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:327
Symbol 327 MovieClip [tank_gun]Uses:326 323Used by:Timeline
Symbol 328 MovieClipUses:309Used by:329 469
Symbol 329 MovieClip [player_human]Uses:328 302 303 323 19 258Used by:Timeline
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:337
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:337
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:336
Symbol 336 MovieClipUses:335Used by:337
Symbol 337 MovieClip [escavator_boss_hand]Uses:19 331 333 336 323 18Used by:Timeline
Symbol 338 MovieClipUses:309Used by:365 581
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:341
Symbol 341 MovieClipUses:340Used by:365 581
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:358
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Symbol 345 GraphicUses:344Used by:358
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Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:358
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Symbol 357 GraphicUses:356Used by:358
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Symbol 360 MovieClipUses:359Used by:361
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Symbol 363 ShapeTweeningUsed by:364
Symbol 364 MovieClipUses:361 362 363 319Used by:365 527 532 561 581 584 586 590 593 594 597 599 600 604
Symbol 365 MovieClip [police_heli_AI]Uses:19 338 341 358 364 18Used by:Timeline
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:368
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 MovieClip [road4]Uses:368Used by:468 525 547 904  Timeline
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:386 568
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:386
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:386
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Symbol 377 GraphicUses:376Used by:386
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Symbol 391 MovieClipUses:390Used by:468 547 583 904
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Symbol 394 MovieClipUses:393Used by:405 525 527 548 594
Symbol 395 GraphicUses:260Used by:405 548
Symbol 396 BitmapUsed by:397
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Symbol 398 MovieClipUses:397Used by:404
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Symbol 400 MovieClipUses:399Used by:403
Symbol 401 ShapeTweeningUsed by:403
Symbol 402 ShapeTweeningUsed by:403
Symbol 403 MovieClipUses:400 401 402 319Used by:404
Symbol 404 MovieClip [rocket_gun]Uses:398 403Used by:405  Timeline
Symbol 405 MovieClipUses:394 395 404Used by:468
Symbol 406 BitmapUsed by:407
Symbol 407 GraphicUses:406Used by:408
Symbol 408 MovieClipUses:407Used by:409
Symbol 409 MovieClip [trafic1]Uses:408Used by:468 525 547 904  Timeline
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:460
Symbol 412 ShapeTweeningUsed by:415
Symbol 413 ShapeTweeningUsed by:415
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClipUses:412 413 414Used by:460
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Symbol 930 EditableTextUses:306Used by:931
Symbol 931 MovieClipUses:929 930Used by:942
Symbol 932 GraphicUses:928Used by:934
Symbol 933 EditableTextUses:306Used by:934
Symbol 934 MovieClipUses:932 933 704Used by:942
Symbol 935 EditableTextUses:462Used by:941
Symbol 936 TextUses:462Used by:941
Symbol 937 BitmapUsed by:938
Symbol 938 GraphicUses:937Used by:941
Symbol 939 BitmapUsed by:940
Symbol 940 GraphicUses:939Used by:941
Symbol 941 MovieClipUses:19 935 936 938 940Used by:942
Symbol 942 MovieClipUses:911 919 924 926 927 931 934 941Used by:Timeline
Symbol 943 MovieClipUsed by:Timeline
Symbol 944 GraphicUsed by:945
Symbol 945 MovieClipUses:944Used by:Timeline
Symbol 946 GraphicUsed by:947
Symbol 947 MovieClipUses:946Used by:Timeline
Symbol 948 BitmapUsed by:949
Symbol 949 GraphicUses:948Used by:950
Symbol 950 MovieClipUses:949Used by:951
Symbol 951 MovieClipUses:309 950Used by:Timeline
Symbol 952 EditableTextUses:22Used by:Timeline
Symbol 953 GraphicUsed by:957
Symbol 954 GraphicUsed by:955
Symbol 955 MovieClipUses:954Used by:957
Symbol 956 GraphicUsed by:957
Symbol 957 MovieClipUses:953 955 956Used by:Timeline
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:965 979
Symbol 960 ButtonUses:278 280 281Used by:965
Symbol 961 ButtonUses:898 900Used by:965
Symbol 962 FontUsed by:963 964 971 973 974 975 976 977 978
Symbol 963 EditableTextUses:962Used by:965
Symbol 964 EditableTextUses:962Used by:965
Symbol 965 MovieClipUses:959 960 961 963 964Used by:Timeline
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:970
Symbol 968 BitmapUsed by:969
Symbol 969 GraphicUses:968Used by:970
Symbol 970 ButtonUses:967 969Used by:979
Symbol 971 EditableTextUses:962Used by:972
Symbol 972 MovieClipUses:971Used by:979
Symbol 973 EditableTextUses:962Used by:979
Symbol 974 EditableTextUses:962Used by:979
Symbol 975 EditableTextUses:962Used by:979
Symbol 976 EditableTextUses:962Used by:979
Symbol 977 EditableTextUses:962Used by:979
Symbol 978 EditableTextUses:962Used by:979
Symbol 979 MovieClipUses:959 970 972 973 974 975 976 977 978Used by:Timeline
Symbol 980 GraphicUsed by:982
Symbol 981 EditableTextUses:22Used by:982
Symbol 982 MovieClipUses:980 981Used by:Timeline
Symbol 983 EditableTextUses:22Used by:Timeline
Symbol 984 GraphicUsed by:997
Symbol 985 TextUses:22Used by:997
Symbol 986 TextUses:22Used by:997
Symbol 987 TextUses:22Used by:997
Symbol 988 TextUses:22Used by:997
Symbol 989 TextUses:22Used by:997
Symbol 990 TextUses:22Used by:997
Symbol 991 TextUses:22Used by:997
Symbol 992 TextUses:22Used by:997
Symbol 993 TextUses:22Used by:997
Symbol 994 TextUses:22Used by:997
Symbol 995 TextUses:22Used by:997
Symbol 996 TextUses:22Used by:997
Symbol 997 MovieClipUses:984 985 986 987 988 989 990 991 992 993 994 995 996Used by:Timeline

Instance Names

"error"Frame 2Symbol 827 EditableText
"blow"Frame 5Symbol 815 MovieClip
"blow"Frame 5Symbol 794 MovieClip [boul]
"soundz"Frame 7Symbol 246 MovieClip [#soundz]
"btn_sound"Frame 8Symbol 894 MovieClip
"soundStarter"Frame 8Symbol 896 MovieClip
"gui"Frame 10Symbol 942 MovieClip
"wnd"Frame 11Symbol 943 MovieClip
"bg"Frame 12Symbol 245 MovieClip [#BGfull]
"fastZone"Frame 12Symbol 945 MovieClip
"slowZone"Frame 12Symbol 947 MovieClip
"allProgress"Frame 12Symbol 951 MovieClip
"tfTimer"Frame 12Symbol 952 EditableText
"bossBar"Frame 12Symbol 957 MovieClip
"wndPause"Frame 12Symbol 965 MovieClip
"wndComplete"Frame 12Symbol 979 MovieClip
"textBar1"Frame 12Symbol 982 MovieClip
"textBar2"Frame 12Symbol 982 MovieClip
"textBar3"Frame 12Symbol 982 MovieClip
"tfTimerF"Frame 12Symbol 983 EditableText
"bottomRuler"Frame 12Symbol 997 MovieClip
"bg1"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 16 MovieClip
"bg2"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 16 MovieClip
"tiles"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"env"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"envTop"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"splashez"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"bnz"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"enemyMC"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"enemyMC2"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"player"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 20 MovieClip [player]
"shots"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"envTop2"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"shadows"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"fx"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"bnzFX"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"topEnemyMC"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"topEnemyMC2"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"shotsTop"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"fxTop"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 19 MovieClip
"lineGrid"Symbol 245 MovieClip [#BGfull] Frame 1Symbol 244 MovieClip
"city2"Symbol 308 MovieClip [final_level_movie] Frame 1Symbol 251 MovieClip [road1]
"city1"Symbol 308 MovieClip [final_level_movie] Frame 1Symbol 256 MovieClip [road2]
"body"Symbol 324 MovieClip [tank_boss] Frame 1Symbol 310 MovieClip
"head"Symbol 324 MovieClip [tank_boss] Frame 1Symbol 323 MovieClip
"ex1"Symbol 324 MovieClip [tank_boss] Frame 1Symbol 18 MovieClip
"ex4"Symbol 324 MovieClip [tank_boss] Frame 1Symbol 18 MovieClip
"ex2"Symbol 324 MovieClip [tank_boss] Frame 1Symbol 18 MovieClip
"ex3"Symbol 324 MovieClip [tank_boss] Frame 1Symbol 18 MovieClip
"ex5"Symbol 324 MovieClip [tank_boss] Frame 1Symbol 18 MovieClip
"ex6"Symbol 324 MovieClip [tank_boss] Frame 1Symbol 18 MovieClip
"ex7"Symbol 324 MovieClip [tank_boss] Frame 1Symbol 18 MovieClip
"ex8"Symbol 324 MovieClip [tank_boss] Frame 1Symbol 18 MovieClip
"shoot1"Symbol 327 MovieClip [tank_gun] Frame 1Symbol 323 MovieClip
"body"Symbol 329 MovieClip [player_human] Frame 1Symbol 328 MovieClip
"head"Symbol 329 MovieClip [player_human] Frame 1Symbol 323 MovieClip
"p0"Symbol 329 MovieClip [player_human] Frame 1Symbol 19 MovieClip
"p1"Symbol 329 MovieClip [player_human] Frame 1Symbol 19 MovieClip
"p3"Symbol 329 MovieClip [player_human] Frame 1Symbol 19 MovieClip
"p4"Symbol 329 MovieClip [player_human] Frame 1Symbol 19 MovieClip
"p5"Symbol 329 MovieClip [player_human] Frame 1Symbol 19 MovieClip
"p6"Symbol 329 MovieClip [player_human] Frame 1Symbol 19 MovieClip
"p7"Symbol 329 MovieClip [player_human] Frame 1Symbol 19 MovieClip
"p8"Symbol 329 MovieClip [player_human] Frame 1Symbol 19 MovieClip
"body"Symbol 337 MovieClip [escavator_boss_hand] Frame 1Symbol 331 MovieClip
"hand"Symbol 337 MovieClip [escavator_boss_hand] Frame 1Symbol 336 MovieClip
"head"Symbol 337 MovieClip [escavator_boss_hand] Frame 1Symbol 323 MovieClip
"ex1"Symbol 337 MovieClip [escavator_boss_hand] Frame 1Symbol 18 MovieClip
"ex2"Symbol 337 MovieClip [escavator_boss_hand] Frame 1Symbol 18 MovieClip
"ex3"Symbol 337 MovieClip [escavator_boss_hand] Frame 1Symbol 18 MovieClip
"ex4"Symbol 337 MovieClip [escavator_boss_hand] Frame 1Symbol 18 MovieClip
"ex5"Symbol 337 MovieClip [escavator_boss_hand] Frame 1Symbol 18 MovieClip
"ex6"Symbol 337 MovieClip [escavator_boss_hand] Frame 1Symbol 18 MovieClip
"body"Symbol 365 MovieClip [police_heli_AI] Frame 1Symbol 338 MovieClip
"head"Symbol 365 MovieClip [police_heli_AI] Frame 1Symbol 364 MovieClip
"ex1"Symbol 365 MovieClip [police_heli_AI] Frame 1Symbol 18 MovieClip
"ex2"Symbol 365 MovieClip [police_heli_AI] Frame 1Symbol 18 MovieClip
"shoot2"Symbol 404 MovieClip [rocket_gun] Frame 1Symbol 403 MovieClip
"shoot1"Symbol 404 MovieClip [rocket_gun] Frame 1Symbol 403 MovieClip
"city3"Symbol 468 MovieClip [truck_boss_movie] Frame 1Symbol 369 MovieClip [road4]
"city2"Symbol 468 MovieClip [truck_boss_movie] Frame 1Symbol 251 MovieClip [road1]
"city1"Symbol 468 MovieClip [truck_boss_movie] Frame 1Symbol 256 MovieClip [road2]
"human_1"Symbol 468 MovieClip [truck_boss_movie] Frame 1Symbol 386 MovieClip
"human_2"Symbol 468 MovieClip [truck_boss_movie] Frame 1Symbol 302 MovieClip
"bandit_3"Symbol 468 MovieClip [truck_boss_movie] Frame 1Symbol 388 MovieClip
"light_cross"Symbol 468 MovieClip [truck_boss_movie] Frame 1Symbol 409 MovieClip [trafic1]
"blood_5"Symbol 468 MovieClip [truck_boss_movie] Frame 138Symbol 259 MovieClip [blood]
"blood_6"Symbol 468 MovieClip [truck_boss_movie] Frame 138Symbol 259 MovieClip [blood]
"blood_1"Symbol 468 MovieClip [truck_boss_movie] Frame 147Symbol 259 MovieClip [blood]
"blood_2"Symbol 468 MovieClip [truck_boss_movie] Frame 147Symbol 259 MovieClip [blood]
"blood_3"Symbol 468 MovieClip [truck_boss_movie] Frame 149Symbol 259 MovieClip [blood]
"blood_4"Symbol 468 MovieClip [truck_boss_movie] Frame 149Symbol 259 MovieClip [blood]
"body"Symbol 469 MovieClip [human_white_guns] Frame 1Symbol 328 MovieClip
"head"Symbol 469 MovieClip [human_white_guns] Frame 1Symbol 323 MovieClip
"head2"Symbol 469 MovieClip [human_white_guns] Frame 1Symbol 323 MovieClip
"body"Symbol 479 MovieClip Frame 1Symbol 472 MovieClip
"upgrade_name"Symbol 479 MovieClip Frame 1Symbol 475 EditableText
"upgrade_cost"Symbol 479 MovieClip Frame 1Symbol 476 EditableText
"body"Symbol 484 MovieClip Frame 1Symbol 472 MovieClip
"upgrade_name"Symbol 484 MovieClip Frame 1Symbol 482 EditableText
"upgrade_cost"Symbol 484 MovieClip Frame 1Symbol 483 EditableText
"body"Symbol 489 MovieClip Frame 1Symbol 472 MovieClip
"upgrade_name"Symbol 489 MovieClip Frame 1Symbol 487 EditableText
"upgrade_cost"Symbol 489 MovieClip Frame 1Symbol 488 EditableText
"body"Symbol 494 MovieClip Frame 1Symbol 472 MovieClip
"upgrade_name"Symbol 494 MovieClip Frame 1Symbol 492 EditableText
"upgrade_cost"Symbol 494 MovieClip Frame 1Symbol 493 EditableText
"body"Symbol 499 MovieClip Frame 1Symbol 472 MovieClip
"upgrade_name"Symbol 499 MovieClip Frame 1Symbol 497 EditableText
"upgrade_cost"Symbol 499 MovieClip Frame 1Symbol 498 EditableText
"string"Symbol 508 MovieClip Frame 1Symbol 507 EditableText
"button_speed"Symbol 514 MovieClip [shop] Frame 1Symbol 479 MovieClip
"button_handing"Symbol 514 MovieClip [shop] Frame 1Symbol 484 MovieClip
"button_armor"Symbol 514 MovieClip [shop] Frame 1Symbol 489 MovieClip
"button_spikes"Symbol 514 MovieClip [shop] Frame 1Symbol 494 MovieClip
"button_repair"Symbol 514 MovieClip [shop] Frame 1Symbol 499 MovieClip
"money"Symbol 514 MovieClip [shop] Frame 1Symbol 500 EditableText
"hand_star_1"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"hand_star_2"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"hand_star_3"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"armor_star_1"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"armor_star_2"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"armor_star_3"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"spike_star_1"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"spike_star_2"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"repair_star_1"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"repair_star_2"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"speed_star_1"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"speed_star_2"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"speed_star_3"Symbol 514 MovieClip [shop] Frame 1Symbol 505 MovieClip
"splash_help"Symbol 514 MovieClip [shop] Frame 1Symbol 508 MovieClip
"body"Symbol 519 MovieClip [graider_boss] Frame 1Symbol 515 MovieClip
"head"Symbol 519 MovieClip [graider_boss] Frame 1Symbol 323 MovieClip
"ex1"Symbol 519 MovieClip [graider_boss] Frame 1Symbol 18 MovieClip
"ex2"Symbol 519 MovieClip [graider_boss] Frame 1Symbol 18 MovieClip
"ex3"Symbol 519 MovieClip [graider_boss] Frame 1Symbol 18 MovieClip
"ex4"Symbol 519 MovieClip [graider_boss] Frame 1Symbol 18 MovieClip
"ex5"Symbol 519 MovieClip [graider_boss] Frame 1Symbol 18 MovieClip
"ex6"Symbol 519 MovieClip [graider_boss] Frame 1Symbol 18 MovieClip
"city3"Symbol 525 MovieClip [bonus_level_movie] Frame 1Symbol 369 MovieClip [road4]
"city2"Symbol 525 MovieClip [bonus_level_movie] Frame 1Symbol 251 MovieClip [road1]
"city1"Symbol 525 MovieClip [bonus_level_movie] Frame 1Symbol 256 MovieClip [road2]
"light_cross"Symbol 525 MovieClip [bonus_level_movie] Frame 1Symbol 409 MovieClip [trafic1]
"race_car"Symbol 525 MovieClip [bonus_level_movie] Frame 24Symbol 285 MovieClip
"message_string"Symbol 525 MovieClip [bonus_level_movie] Frame 130Symbol 521 EditableText
"light_cross"Symbol 525 MovieClip [bonus_level_movie] Frame 323Symbol 409 MovieClip [trafic1]
"message_string"Symbol 525 MovieClip [bonus_level_movie] Frame 323Symbol 522 EditableText
"head"Symbol 527 MovieClip [truck_player] Frame 1Symbol 364 MovieClip
"ex1"Symbol 527 MovieClip [truck_player] Frame 1Symbol 18 MovieClip
"ex2"Symbol 527 MovieClip [truck_player] Frame 1Symbol 18 MovieClip
"body"Symbol 527 MovieClip [truck_player] Frame 1Symbol 526 MovieClip
"p7"Symbol 527 MovieClip [truck_player] Frame 1Symbol 19 MovieClip
"p8"Symbol 527 MovieClip [truck_player] Frame 1Symbol 19 MovieClip
"p9"Symbol 527 MovieClip [truck_player] Frame 1Symbol 19 MovieClip
"p0"Symbol 527 MovieClip [truck_player] Frame 1Symbol 19 MovieClip
"p1"Symbol 527 MovieClip [truck_player] Frame 1Symbol 19 MovieClip
"p2"Symbol 527 MovieClip [truck_player] Frame 1Symbol 19 MovieClip
"p3"Symbol 527 MovieClip [truck_player] Frame 1Symbol 19 MovieClip
"p4"Symbol 527 MovieClip [truck_player] Frame 1Symbol 19 MovieClip
"p5"Symbol 527 MovieClip [truck_player] Frame 1Symbol 19 MovieClip
"p6"Symbol 527 MovieClip [truck_player] Frame 1Symbol 19 MovieClip
"body"Symbol 532 MovieClip [truck_2_with_box] Frame 1Symbol 528 MovieClip
"head"Symbol 532 MovieClip [truck_2_with_box] Frame 1Symbol 364 MovieClip
"ex1"Symbol 532 MovieClip [truck_2_with_box] Frame 1Symbol 18 MovieClip
"ex2"Symbol 532 MovieClip [truck_2_with_box] Frame 1Symbol 18 MovieClip
"ex3"Symbol 532 MovieClip [truck_2_with_box] Frame 1Symbol 18 MovieClip
"city3"Symbol 547 MovieClip [start_movie] Frame 1Symbol 369 MovieClip [road4]
"city2"Symbol 547 MovieClip [start_movie] Frame 1Symbol 251 MovieClip [road1]
"city1"Symbol 547 MovieClip [start_movie] Frame 1Symbol 256 MovieClip [road2]
"car2"Symbol 547 MovieClip [start_movie] Frame 1Symbol 536 MovieClip
"car1"Symbol 547 MovieClip [start_movie] Frame 1Symbol 267 MovieClip
"light_cross"Symbol 547 MovieClip [start_movie] Frame 1Symbol 409 MovieClip [trafic1]
"message_string"Symbol 547 MovieClip [start_movie] Frame 131Symbol 537 EditableText
"body"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 526 MovieClip
"ex1"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 18 MovieClip
"ex2"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 18 MovieClip
"ex3"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 18 MovieClip
"ex4"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 18 MovieClip
"ex5"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 18 MovieClip
"head"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 323 MovieClip
"head2"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 323 MovieClip
"head3"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 323 MovieClip
"head4"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 323 MovieClip
"head5"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 323 MovieClip
"head6"Symbol 548 MovieClip [red_truck_boss] Frame 1Symbol 323 MovieClip
"head"Symbol 549 MovieClip [racer1_lvl1] Frame 1Symbol 323 MovieClip
"ex1"Symbol 549 MovieClip [racer1_lvl1] Frame 1Symbol 18 MovieClip
"ex2"Symbol 549 MovieClip [racer1_lvl1] Frame 1Symbol 18 MovieClip
"ex3"Symbol 549 MovieClip [racer1_lvl1] Frame 1Symbol 18 MovieClip
"body"Symbol 556 MovieClip [mine] Frame 1Symbol 550 MovieClip
"p1"Symbol 556 MovieClip [mine] Frame 2Symbol 18 MovieClip
"head"Symbol 561 MovieClip [truck_1_with_gas] Frame 1Symbol 364 MovieClip
"ex1"Symbol 561 MovieClip [truck_1_with_gas] Frame 1Symbol 18 MovieClip
"ex2"Symbol 561 MovieClip [truck_1_with_gas] Frame 1Symbol 18 MovieClip
"ex3"Symbol 561 MovieClip [truck_1_with_gas] Frame 1Symbol 18 MovieClip
"body"Symbol 561 MovieClip [truck_1_with_gas] Frame 1Symbol 528 MovieClip
"klop"Symbol 563 MovieClip [down_to_up] Frame 1Symbol 19 MovieClip
"p1"Symbol 564 MovieClip [mine_shoot] Frame 1Symbol 323 MovieClip
"p2"Symbol 564 MovieClip [mine_shoot] Frame 1Symbol 323 MovieClip
"p3"Symbol 564 MovieClip [mine_shoot] Frame 1Symbol 323 MovieClip
"p4"Symbol 564 MovieClip [mine_shoot] Frame 1Symbol 323 MovieClip
"body"Symbol 567 MovieClip [human_white_stand] Frame 1Symbol 565 MovieClip
"body"Symbol 569 MovieClip [human_red_stand] Frame 1Symbol 565 MovieClip
"body"Symbol 570 MovieClip [human_red] Frame 1Symbol 565 MovieClip
"body"Symbol 571 MovieClip [human_white] Frame 1Symbol 565 MovieClip
"shoot1"Symbol 574 MovieClip [enemy_gun] Frame 1Symbol 323 MovieClip
"shoot2"Symbol 574 MovieClip [enemy_gun] Frame 1Symbol 323 MovieClip
"body"Symbol 576 MovieClip [fence] Frame 1Symbol 575 MovieClip
"head"Symbol 581 MovieClip [police_heli] Frame 1Symbol 364 MovieClip
"head"Symbol 581 MovieClip [police_heli] Frame 1Symbol 364 MovieClip
"body"Symbol 581 MovieClip [police_heli] Frame 1Symbol 338 MovieClip
"ex1"Symbol 581 MovieClip [police_heli] Frame 1Symbol 18 MovieClip
"ex2"Symbol 581 MovieClip [police_heli] Frame 1Symbol 18 MovieClip
"ex1"Symbol 583 MovieClip [jeep] Frame 1Symbol 18 MovieClip
"body"Symbol 583 MovieClip [jeep] Frame 1Symbol 582 MovieClip
"head"Symbol 583 MovieClip [jeep] Frame 1Symbol 323 MovieClip
"head"Symbol 584 MovieClip [taxi] Frame 1Symbol 364 MovieClip
"ex1"Symbol 584 MovieClip [taxi] Frame 1Symbol 18 MovieClip
"body"Symbol 584 MovieClip [taxi] Frame 1Symbol 582 MovieClip
"head"Symbol 586 MovieClip [police] Frame 1Symbol 364 MovieClip
"ex1"Symbol 586 MovieClip [police] Frame 1Symbol 18 MovieClip
"body"Symbol 586 MovieClip [police] Frame 1Symbol 585 MovieClip
"head"Symbol 590 MovieClip [trailer_gas] Frame 1Symbol 364 MovieClip
"ex1"Symbol 590 MovieClip [trailer_gas] Frame 1Symbol 18 MovieClip
"ex2"Symbol 590 MovieClip [trailer_gas] Frame 1Symbol 18 MovieClip
"ex3"Symbol 590 MovieClip [trailer_gas] Frame 1Symbol 18 MovieClip
"body"Symbol 590 MovieClip [trailer_gas] Frame 1Symbol 587 MovieClip
"head"Symbol 593 MovieClip [trailer_box] Frame 1Symbol 364 MovieClip
"ex1"Symbol 593 MovieClip [trailer_box] Frame 1Symbol 18 MovieClip
"ex2"Symbol 593 MovieClip [trailer_box] Frame 1Symbol 18 MovieClip
"ex3"Symbol 593 MovieClip [trailer_box] Frame 1Symbol 18 MovieClip
"body"Symbol 593 MovieClip [trailer_box] Frame 1Symbol 587 MovieClip
"head"Symbol 594 MovieClip [truck_2] Frame 1Symbol 364 MovieClip
"ex1"Symbol 594 MovieClip [truck_2] Frame 1Symbol 18 MovieClip
"ex2"Symbol 594 MovieClip [truck_2] Frame 1Symbol 18 MovieClip
"body"Symbol 594 MovieClip [truck_2] Frame 1Symbol 526 MovieClip
"head"Symbol 597 MovieClip [truck_1] Frame 1Symbol 364 MovieClip
"ex1"Symbol 597 MovieClip [truck_1] Frame 1Symbol 18 MovieClip
"ex2"Symbol 597 MovieClip [truck_1] Frame 1Symbol 18 MovieClip
"body"Symbol 597 MovieClip [truck_1] Frame 1Symbol 526 MovieClip
"head"Symbol 599 MovieClip [civil_car_red] Frame 1Symbol 364 MovieClip
"ex1"Symbol 599 MovieClip [civil_car_red] Frame 1Symbol 18 MovieClip
"body"Symbol 599 MovieClip [civil_car_red] Frame 1Symbol 598 MovieClip
"head"Symbol 600 MovieClip [civil_car_green] Frame 1Symbol 364 MovieClip
"ex1"Symbol 600 MovieClip [civil_car_green] Frame 1Symbol 18 MovieClip
"body"Symbol 600 MovieClip [civil_car_green] Frame 1Symbol 585 MovieClip
"head"Symbol 604 MovieClip [civil_car_gray] Frame 1Symbol 364 MovieClip
"ex1"Symbol 604 MovieClip [civil_car_gray] Frame 1Symbol 18 MovieClip
"body"Symbol 604 MovieClip [civil_car_gray] Frame 1Symbol 582 MovieClip
"klop"Symbol 606 MovieClip [up_to_down] Frame 1Symbol 19 MovieClip
"body"Symbol 671 MovieClip [gameFinish] Frame 1Symbol 667 MovieClip
"body"Symbol 675 MovieClip [soundObject] Frame 1Symbol 672 MovieClip
"ins2"Symbol 682 MovieClip [bonus_addLevelTime] Frame 1Symbol 679 MovieClip
"ins1"Symbol 682 MovieClip [bonus_addLevelTime] Frame 1Symbol 679 MovieClip
"ins1"Symbol 682 MovieClip [bonus_addLevelTime] Frame 11Symbol 679 MovieClip
"ins"Symbol 685 MovieClip [bonus_anim_addLevelTime] Frame 1Symbol 684 MovieClip
"p1"Symbol 697 MovieClip [rocket] Frame 1Symbol 323 MovieClip
"p2"Symbol 697 MovieClip [rocket] Frame 1Symbol 323 MovieClip
"ins2"Symbol 713 MovieClip [bonus_nitro] Frame 1Symbol 711 MovieClip
"ins1"Symbol 713 MovieClip [bonus_nitro] Frame 1Symbol 711 MovieClip
"ins1"Symbol 713 MovieClip [bonus_nitro] Frame 11Symbol 711 MovieClip
"ins2"Symbol 724 MovieClip [bonus_reaction] Frame 1Symbol 722 MovieClip
"ins1"Symbol 724 MovieClip [bonus_reaction] Frame 1Symbol 722 MovieClip
"ins1"Symbol 724 MovieClip [bonus_reaction] Frame 11Symbol 722 MovieClip
"body"Symbol 729 MovieClip [player_car1] Frame 1Symbol 725 MovieClip
"head"Symbol 729 MovieClip [player_car1] Frame 1Symbol 323 MovieClip
"ex1"Symbol 729 MovieClip [player_car1] Frame 1Symbol 18 MovieClip
"p0"Symbol 729 MovieClip [player_car1] Frame 1Symbol 19 MovieClip
"p1"Symbol 729 MovieClip [player_car1] Frame 1Symbol 19 MovieClip
"p5"Symbol 729 MovieClip [player_car1] Frame 1Symbol 19 MovieClip
"p4"Symbol 729 MovieClip [player_car1] Frame 1Symbol 19 MovieClip
"p3"Symbol 729 MovieClip [player_car1] Frame 1Symbol 19 MovieClip
"p2"Symbol 729 MovieClip [player_car1] Frame 1Symbol 19 MovieClip
"rocketz"Symbol 729 MovieClip [player_car1] Frame 1Symbol 726 MovieClip
"gunz"Symbol 729 MovieClip [player_car1] Frame 1Symbol 728 MovieClip
"tf"Symbol 731 MovieClip Frame 1Symbol 730 EditableText
"ins"Symbol 732 MovieClip [bonus_anim_points] Frame 1Symbol 731 MovieClip
"ins2"Symbol 737 MovieClip [bonus_points] Frame 1Symbol 735 MovieClip
"ins1"Symbol 737 MovieClip [bonus_points] Frame 1Symbol 735 MovieClip
"ins1"Symbol 737 MovieClip [bonus_points] Frame 11Symbol 735 MovieClip
"tf"Symbol 739 MovieClip Frame 1Symbol 738 EditableText
"ins"Symbol 740 MovieClip [score_overrun_ind] Frame 1Symbol 739 MovieClip
"tf"Symbol 750 MovieClip Frame 1Symbol 749 EditableText
"ins"Symbol 751 MovieClip [bonus_anim_8x] Frame 1Symbol 750 MovieClip
"tf"Symbol 753 MovieClip Frame 1Symbol 752 EditableText
"ins"Symbol 754 MovieClip [bonus_anim_7x] Frame 1Symbol 753 MovieClip
"tf"Symbol 756 MovieClip Frame 1Symbol 755 EditableText
"ins"Symbol 757 MovieClip [bonus_anim_6x] Frame 1Symbol 756 MovieClip
"tf"Symbol 759 MovieClip Frame 1Symbol 758 EditableText
"ins"Symbol 760 MovieClip [bonus_anim_5x] Frame 1Symbol 759 MovieClip
"tf"Symbol 762 MovieClip Frame 1Symbol 761 EditableText
"ins"Symbol 763 MovieClip [bonus_anim_4x] Frame 1Symbol 762 MovieClip
"tf"Symbol 765 MovieClip Frame 1Symbol 764 EditableText
"ins"Symbol 766 MovieClip [bonus_anim_3x] Frame 1Symbol 765 MovieClip
"tf"Symbol 768 MovieClip Frame 1Symbol 767 EditableText
"ins"Symbol 769 MovieClip [bonus_anim_2x] Frame 1Symbol 768 MovieClip
"tf"Symbol 771 MovieClip Frame 1Symbol 770 EditableText
"ins"Symbol 772 MovieClip [score_ind] Frame 1Symbol 771 MovieClip
"p1"Symbol 780 MovieClip [rocket2] Frame 1Symbol 323 MovieClip
"p2"Symbol 780 MovieClip [rocket2] Frame 1Symbol 323 MovieClip
"shoot2"Symbol 781 MovieClip [player_gun_2] Frame 1Symbol 323 MovieClip
"shoot3"Symbol 781 MovieClip [player_gun_2] Frame 1Symbol 323 MovieClip
"shoot1"Symbol 781 MovieClip [player_gun_2] Frame 1Symbol 323 MovieClip
"shoot1"Symbol 782 MovieClip [player_gun_1] Frame 1Symbol 323 MovieClip
"shoot2"Symbol 782 MovieClip [player_gun_1] Frame 1Symbol 323 MovieClip
"shoot1"Symbol 783 MovieClip [player_gun_3] Frame 1Symbol 323 MovieClip
"shoot2"Symbol 783 MovieClip [player_gun_3] Frame 1Symbol 323 MovieClip
"shoot3"Symbol 783 MovieClip [player_gun_3] Frame 1Symbol 323 MovieClip
"shoot4"Symbol 783 MovieClip [player_gun_3] Frame 1Symbol 323 MovieClip
"p1"Symbol 799 MovieClip [torpedoe] Frame 1Symbol 323 MovieClip
"p2"Symbol 799 MovieClip [torpedoe] Frame 1Symbol 323 MovieClip
"p1"Symbol 801 MovieClip [playerShoot] Frame 1Symbol 323 MovieClip
"p2"Symbol 801 MovieClip [playerShoot] Frame 1Symbol 323 MovieClip
"shoot1"Symbol 802 MovieClip [gun_3] Frame 1Symbol 323 MovieClip
"shoot2"Symbol 802 MovieClip [gun_3] Frame 1Symbol 323 MovieClip
"shoot3"Symbol 802 MovieClip [gun_3] Frame 1Symbol 323 MovieClip
"shoot1"Symbol 803 MovieClip [gun_2] Frame 1Symbol 323 MovieClip
"shoot2"Symbol 803 MovieClip [gun_2] Frame 1Symbol 323 MovieClip
"shoot1"Symbol 804 MovieClip [gun_1] Frame 1Symbol 323 MovieClip
"p1"Symbol 806 MovieClip [shoot] Frame 1Symbol 323 MovieClip
"p2"Symbol 806 MovieClip [shoot] Frame 1Symbol 323 MovieClip
"head"Symbol 807 MovieClip [empty_base] Frame 1Symbol 19 MovieClip
"p1"Symbol 809 MovieClip [playerShoot2] Frame 1Symbol 323 MovieClip
"p2"Symbol 809 MovieClip [playerShoot2] Frame 1Symbol 323 MovieClip
"spl"Symbol 816 MovieClip [userSplash] Frame 1Symbol 811 MovieClip
"blow"Symbol 816 MovieClip [userSplash] Frame 1Symbol 815 MovieClip
"tf"Symbol 835 MovieClip Frame 1Symbol 831 EditableText
"bar"Symbol 835 MovieClip Frame 1Symbol 834 MovieClip
"city3"Symbol 904 MovieClip Frame 1Symbol 369 MovieClip [road4]
"city2"Symbol 904 MovieClip Frame 1Symbol 251 MovieClip [road1]
"city1"Symbol 904 MovieClip Frame 1Symbol 256 MovieClip [road2]
"car2"Symbol 904 MovieClip Frame 1Symbol 536 MovieClip
"car1"Symbol 904 MovieClip Frame 1Symbol 267 MovieClip
"light_cross"Symbol 904 MovieClip Frame 1Symbol 409 MovieClip [trafic1]
"message_string"Symbol 904 MovieClip Frame 131Symbol 902 EditableText
"bar"Symbol 911 MovieClip Frame 1Symbol 910 MovieClip
"bar"Symbol 919 MovieClip Frame 1Symbol 915 MovieClip
"l"Symbol 924 MovieClip Frame 1Symbol 923 MovieClip
"string"Symbol 931 MovieClip Frame 1Symbol 930 EditableText
"string"Symbol 934 MovieClip Frame 1Symbol 933 EditableText
"topEnemyMC"Symbol 941 MovieClip Frame 1Symbol 19 MovieClip
"tf"Symbol 941 MovieClip Frame 2Symbol 935 EditableText
"progress"Symbol 942 MovieClip Frame 1Symbol 911 MovieClip
"health"Symbol 942 MovieClip Frame 1Symbol 919 MovieClip
"smeter"Symbol 942 MovieClip Frame 1Symbol 924 MovieClip
"score"Symbol 942 MovieClip Frame 1Symbol 927 EditableText
"gui_icon_bullets"Symbol 942 MovieClip Frame 1Symbol 931 MovieClip
"gui_icon_mines"Symbol 942 MovieClip Frame 1Symbol 934 MovieClip
"rockets"Symbol 942 MovieClip Frame 1Symbol 941 MovieClip
"bar"Symbol 951 MovieClip Frame 1Symbol 950 MovieClip
"bar"Symbol 957 MovieClip Frame 1Symbol 955 MovieClip
"title"Symbol 965 MovieClip Frame 1Symbol 963 EditableText
"tf"Symbol 965 MovieClip Frame 1Symbol 964 EditableText
"title"Symbol 972 MovieClip Frame 1Symbol 971 EditableText
"title_mc"Symbol 979 MovieClip Frame 1Symbol 972 MovieClip
"tf1_"Symbol 979 MovieClip Frame 1Symbol 973 EditableText
"tf1"Symbol 979 MovieClip Frame 1Symbol 974 EditableText
"tf2_"Symbol 979 MovieClip Frame 1Symbol 975 EditableText
"tf2"Symbol 979 MovieClip Frame 1Symbol 976 EditableText
"tf3_"Symbol 979 MovieClip Frame 1Symbol 977 EditableText
"tf3"Symbol 979 MovieClip Frame 1Symbol 978 EditableText
"tf"Symbol 982 MovieClip Frame 1Symbol 981 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "bgsound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "human_death3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "human_death2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "human_death1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "playerHit"
ExportAssets (56)Timeline Frame 1Symbol 6 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 7 as "cash"
ExportAssets (56)Timeline Frame 1Symbol 8 as "coll"
ExportAssets (56)Timeline Frame 1Symbol 9 as "s_playerShoot"
ExportAssets (56)Timeline Frame 1Symbol 10 as "health"
ExportAssets (56)Timeline Frame 1Symbol 11 as "upgrade"
ExportAssets (56)Timeline Frame 1Symbol 12 as "eexplode"
ExportAssets (56)Timeline Frame 1Symbol 13 as "s_rocket"
ExportAssets (56)Timeline Frame 1Symbol 14 as "s_rocket2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "s_mine_shoot"
ExportAssets (56)Timeline Frame 1Symbol 20 as "player"
ExportAssets (56)Timeline Frame 1Symbol 245 as "#BGfull"
ExportAssets (56)Timeline Frame 1Symbol 246 as "#soundz"
ExportAssets (56)Timeline Frame 1Symbol 251 as "road1"
ExportAssets (56)Timeline Frame 1Symbol 256 as "road2"
ExportAssets (56)Timeline Frame 1Symbol 259 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 274 as "lightramps"
ExportAssets (56)Timeline Frame 1Symbol 308 as "final_level_movie"
ExportAssets (56)Timeline Frame 1Symbol 324 as "tank_boss"
ExportAssets (56)Timeline Frame 1Symbol 327 as "tank_gun"
ExportAssets (56)Timeline Frame 1Symbol 329 as "player_human"
ExportAssets (56)Timeline Frame 1Symbol 337 as "escavator_boss_hand"
ExportAssets (56)Timeline Frame 1Symbol 365 as "police_heli_AI"
ExportAssets (56)Timeline Frame 1Symbol 369 as "road4"
ExportAssets (56)Timeline Frame 1Symbol 404 as "rocket_gun"
ExportAssets (56)Timeline Frame 1Symbol 409 as "trafic1"
ExportAssets (56)Timeline Frame 1Symbol 460 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 468 as "truck_boss_movie"
ExportAssets (56)Timeline Frame 1Symbol 469 as "human_white_guns"
ExportAssets (56)Timeline Frame 1Symbol 514 as "shop"
ExportAssets (56)Timeline Frame 1Symbol 519 as "graider_boss"
ExportAssets (56)Timeline Frame 1Symbol 525 as "bonus_level_movie"
ExportAssets (56)Timeline Frame 1Symbol 527 as "truck_player"
ExportAssets (56)Timeline Frame 1Symbol 532 as "truck_2_with_box"
ExportAssets (56)Timeline Frame 1Symbol 547 as "start_movie"
ExportAssets (56)Timeline Frame 1Symbol 548 as "red_truck_boss"
ExportAssets (56)Timeline Frame 1Symbol 549 as "racer1_lvl1"
ExportAssets (56)Timeline Frame 1Symbol 556 as "mine"
ExportAssets (56)Timeline Frame 1Symbol 561 as "truck_1_with_gas"
ExportAssets (56)Timeline Frame 1Symbol 563 as "down_to_up"
ExportAssets (56)Timeline Frame 1Symbol 564 as "mine_shoot"
ExportAssets (56)Timeline Frame 1Symbol 567 as "human_white_stand"
ExportAssets (56)Timeline Frame 1Symbol 569 as "human_red_stand"
ExportAssets (56)Timeline Frame 1Symbol 570 as "human_red"
ExportAssets (56)Timeline Frame 1Symbol 571 as "human_white"
ExportAssets (56)Timeline Frame 1Symbol 574 as "enemy_gun"
ExportAssets (56)Timeline Frame 1Symbol 576 as "fence"
ExportAssets (56)Timeline Frame 1Symbol 580 as "police_heli_shad"
ExportAssets (56)Timeline Frame 1Symbol 581 as "police_heli"
ExportAssets (56)Timeline Frame 1Symbol 583 as "jeep"
ExportAssets (56)Timeline Frame 1Symbol 584 as "taxi"
ExportAssets (56)Timeline Frame 1Symbol 586 as "police"
ExportAssets (56)Timeline Frame 1Symbol 590 as "trailer_gas"
ExportAssets (56)Timeline Frame 1Symbol 593 as "trailer_box"
ExportAssets (56)Timeline Frame 1Symbol 594 as "truck_2"
ExportAssets (56)Timeline Frame 1Symbol 597 as "truck_1"
ExportAssets (56)Timeline Frame 1Symbol 599 as "civil_car_red"
ExportAssets (56)Timeline Frame 1Symbol 600 as "civil_car_green"
ExportAssets (56)Timeline Frame 1Symbol 604 as "civil_car_gray"
ExportAssets (56)Timeline Frame 1Symbol 606 as "up_to_down"
ExportAssets (56)Timeline Frame 1Symbol 610 as "trafic_right2"
ExportAssets (56)Timeline Frame 1Symbol 611 as "trafic_left2"
ExportAssets (56)Timeline Frame 1Symbol 615 as "signs_right3"
ExportAssets (56)Timeline Frame 1Symbol 619 as "signs_right2"
ExportAssets (56)Timeline Frame 1Symbol 623 as "signs_right1"
ExportAssets (56)Timeline Frame 1Symbol 624 as "signs_left3"
ExportAssets (56)Timeline Frame 1Symbol 625 as "signs_left2"
ExportAssets (56)Timeline Frame 1Symbol 626 as "signs_left1"
ExportAssets (56)Timeline Frame 1Symbol 633 as "baner3"
ExportAssets (56)Timeline Frame 1Symbol 637 as "baner2"
ExportAssets (56)Timeline Frame 1Symbol 638 as "baner1"
ExportAssets (56)Timeline Frame 1Symbol 642 as "baner_right3"
ExportAssets (56)Timeline Frame 1Symbol 643 as "baner_right2"
ExportAssets (56)Timeline Frame 1Symbol 644 as "baner_right1"
ExportAssets (56)Timeline Frame 1Symbol 645 as "baner_left3"
ExportAssets (56)Timeline Frame 1Symbol 646 as "baner_left2"
ExportAssets (56)Timeline Frame 1Symbol 647 as "baner_left1"
ExportAssets (56)Timeline Frame 1Symbol 652 as "road5_bridge"
ExportAssets (56)Timeline Frame 1Symbol 656 as "road6"
ExportAssets (56)Timeline Frame 1Symbol 658 as "road5"
ExportAssets (56)Timeline Frame 1Symbol 662 as "road3_bridge"
ExportAssets (56)Timeline Frame 1Symbol 666 as "road3"
ExportAssets (56)Timeline Frame 1Symbol 671 as "gameFinish"
ExportAssets (56)Timeline Frame 1Symbol 675 as "soundObject"
ExportAssets (56)Timeline Frame 1Symbol 682 as "bonus_addLevelTime"
ExportAssets (56)Timeline Frame 1Symbol 685 as "bonus_anim_addLevelTime"
ExportAssets (56)Timeline Frame 1Symbol 688 as "bonus_anim_shield"
ExportAssets (56)Timeline Frame 1Symbol 692 as "bonus_shield"
ExportAssets (56)Timeline Frame 1Symbol 697 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 700 as "bonus_anim_bullets"
ExportAssets (56)Timeline Frame 1Symbol 703 as "bonus_anim_rockets"
ExportAssets (56)Timeline Frame 1Symbol 706 as "bonus_rockets"
ExportAssets (56)Timeline Frame 1Symbol 708 as "bonus_bullets"
ExportAssets (56)Timeline Frame 1Symbol 713 as "bonus_nitro"
ExportAssets (56)Timeline Frame 1Symbol 716 as "bonus_anim_nitro"
ExportAssets (56)Timeline Frame 1Symbol 719 as "bonus_anim_reaction"
ExportAssets (56)Timeline Frame 1Symbol 724 as "bonus_reaction"
ExportAssets (56)Timeline Frame 1Symbol 729 as "player_car1"
ExportAssets (56)Timeline Frame 1Symbol 732 as "bonus_anim_points"
ExportAssets (56)Timeline Frame 1Symbol 737 as "bonus_points"
ExportAssets (56)Timeline Frame 1Symbol 740 as "score_overrun_ind"
ExportAssets (56)Timeline Frame 1Symbol 744 as "story2"
ExportAssets (56)Timeline Frame 1Symbol 748 as "story1"
ExportAssets (56)Timeline Frame 1Symbol 751 as "bonus_anim_8x"
ExportAssets (56)Timeline Frame 1Symbol 754 as "bonus_anim_7x"
ExportAssets (56)Timeline Frame 1Symbol 757 as "bonus_anim_6x"
ExportAssets (56)Timeline Frame 1Symbol 760 as "bonus_anim_5x"
ExportAssets (56)Timeline Frame 1Symbol 763 as "bonus_anim_4x"
ExportAssets (56)Timeline Frame 1Symbol 766 as "bonus_anim_3x"
ExportAssets (56)Timeline Frame 1Symbol 769 as "bonus_anim_2x"
ExportAssets (56)Timeline Frame 1Symbol 772 as "score_ind"
ExportAssets (56)Timeline Frame 1Symbol 775 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 780 as "rocket2"
ExportAssets (56)Timeline Frame 1Symbol 781 as "player_gun_2"
ExportAssets (56)Timeline Frame 1Symbol 782 as "player_gun_1"
ExportAssets (56)Timeline Frame 1Symbol 783 as "player_gun_3"
ExportAssets (56)Timeline Frame 1Symbol 794 as "boul"
ExportAssets (56)Timeline Frame 1Symbol 798 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 799 as "torpedoe"
ExportAssets (56)Timeline Frame 1Symbol 801 as "playerShoot"
ExportAssets (56)Timeline Frame 1Symbol 802 as "gun_3"
ExportAssets (56)Timeline Frame 1Symbol 803 as "gun_2"
ExportAssets (56)Timeline Frame 1Symbol 804 as "gun_1"
ExportAssets (56)Timeline Frame 1Symbol 806 as "shoot"
ExportAssets (56)Timeline Frame 1Symbol 807 as "empty_base"
ExportAssets (56)Timeline Frame 1Symbol 809 as "playerShoot2"
ExportAssets (56)Timeline Frame 1Symbol 816 as "userSplash"
ExportAssets (56)Timeline Frame 1Symbol 817 as "queue"
ExportAssets (56)Timeline Frame 1Symbol 818 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 819 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 998 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 1Symbol 999 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 1Symbol 1000 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 1Symbol 1001 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 1Symbol 1002 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 1Symbol 1003 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 1Symbol 1004 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 1Symbol 1005 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 1Symbol 1006 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 1Symbol 1007 as "__Packages.queue"
ExportAssets (56)Timeline Frame 1Symbol 1008 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 1Symbol 1009 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 1Symbol 1010 as "__Packages.playerClass"

Labels

"lang"Frame 6
"init"Frame 7
"menu"Frame 8
"help"Frame 9
"prolog"Frame 10
"game"Frame 11
"level"Frame 12
"destroy"Symbol 304 MovieClip Frame 2
"shoot"Symbol 323 MovieClip Frame 2
"playerShoot"Symbol 323 MovieClip Frame 2
"rocket"Symbol 323 MovieClip Frame 6
"playerShoot2"Symbol 323 MovieClip Frame 16
"destroy"Symbol 329 MovieClip [player_human] Frame 2
"destroy"Symbol 469 MovieClip [human_white_guns] Frame 2
"selected"Symbol 479 MovieClip Frame 1
"unselected"Symbol 479 MovieClip Frame 2
"no_money"Symbol 479 MovieClip Frame 3
"max_rank"Symbol 479 MovieClip Frame 4
"selected"Symbol 484 MovieClip Frame 1
"unselected"Symbol 484 MovieClip Frame 2
"no_money"Symbol 484 MovieClip Frame 3
"max_rank"Symbol 484 MovieClip Frame 4
"selected"Symbol 489 MovieClip Frame 1
"unselected"Symbol 489 MovieClip Frame 2
"no_money"Symbol 489 MovieClip Frame 3
"max_rank"Symbol 489 MovieClip Frame 4
"selected"Symbol 494 MovieClip Frame 1
"unselected"Symbol 494 MovieClip Frame 2
"no_money"Symbol 494 MovieClip Frame 3
"max_rank"Symbol 494 MovieClip Frame 4
"selected"Symbol 499 MovieClip Frame 1
"unselected"Symbol 499 MovieClip Frame 2
"no_money"Symbol 499 MovieClip Frame 3
"max_rank"Symbol 499 MovieClip Frame 4
"destroy"Symbol 556 MovieClip [mine] Frame 2
"destroy"Symbol 570 MovieClip [human_red] Frame 2
"destroy"Symbol 571 MovieClip [human_white] Frame 2
"destroy"Symbol 576 MovieClip [fence] Frame 2
"destroy"Symbol 671 MovieClip [gameFinish] Frame 2
"destroy"Symbol 816 MovieClip [userSplash] Frame 2
"start"Symbol 896 MovieClip Frame 5
"stop"Symbol 896 MovieClip Frame 10




https://swfchan.com/53/262777/info.shtml
Created: 14/2 -2026 23:51:23 Last modified: 14/2 -2026 23:51:23 Server time: 16/02 -2026 01:39:40