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count downv11.swf

This is the info page for
Flash #262853

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { function playMe() { if (_global.sCol == 'red') { ++_global.scoreCountOne; } if (_global.sCol == 'green') { --_global.scoreCountOne; } playtimer.timer.oneScore.oneScoreField.text = _global.scoreCountOne; } stop(); game.onPress = function () { playMe(); }; } movieClip 2 { frame 1 { _global.sCol = 'green'; } frame 4 { _global.sCol = 'red'; } frame 7 { _global.sCol = 'blue'; } } button 10 { on (release) { nextFrame(); } } movieClip 24 { } movieClip 33 { } movieClip 36 { } movieClip 41 { } movieClip 42 { frame 1 { recordTime = new MovieClip(); MovieClip.registerClass('Gametimer', recordTime); MovieClip.prototype.recordTime = function (onScore, cDown) { if (cDown) { this.secondsField = '00'; this.minField = Math.floor(downTime / 60); } else { this.secondsField = '00'; this.minField = '00'; } count = 0; _global.scoreCountOne = 0; _global.scoreCountA = 0; _global.scoreCountB = 0; this.oneScore.oneScoreField.text = scoreCountOne; this.twoScore.aScoreField.text = scoreCountA; this.twoScore.bScoreField.text = scoreCountB; if (onScore) { this.oneScore._visible = true; this.twoScore._visible = false; this.oneScore.oneScoreField.text = scoreCountOne; } else { this.twoScore._visible = true; this.oneScore._visible = false; this.twoScore.aScoreField.text = scoreCountA; this.twoScore.bScoreField.text = scoreCountB; } }; startGame = new MovieClip(); MovieClip.registerClass('StartGame', startGame); MovieClip.prototype.startGame = function (butStart, cDown, downTime) { if (butStart == 0) { this.startBut.enabled = true; this.stopBut.enabled = true; this.resetBut.enabled = true; this.secondBack._visible = false; this.startBut.onPress = function () { timer.intTime(); }; } else { if (butStart == 1) { this.startBut.enabled = false; this.stopBut.enabled = false; this.resetBut.enabled = false; this.secondBack._visible = true; this.intTime(); } else { if (butStart == 2) { this.startBut.enabled = false; this.stopBut.enabled = false; this.resetBut.enabled = true; this.secondBack._visible = false; this.countDown(downTime); } else { if (butStart == 3) { this.secondsField = '00'; cDownTime = Math.floor(downTime / 60); if (cDownTime < 10) { this.minField = '0' + cDownTime; } else { this.minField = cDownTime; } this.startBut.enabled = true; this.stopBut.enabled = true; this.resetBut.enabled = true; this.secondBack._visible = false; this.startBut.onPress = function () { timer.countDown(downTime); }; } } } } }; stopGame = new MovieClip(); MovieClip.registerClass('StopGame', stopGame); MovieClip.prototype.stopGame = function (autoStop, frameName) { if (autoStop) { this.stopBut.enabled = false; this.onEnterFrame = function () { if (_root._currentframe == frameName) { clearInterval(myTimer); } }; } else { this.stopBut.enabled = true; this.stopBut.onPress = function () { clearInterval(myTimer); }; } }; intTime = new MovieClip(); MovieClip.registerClass('ShowTime', intTime); MovieClip.prototype.intTime = function () { myPause = new Object(); myPause.interval = function () { countMin = Math.floor(count / 60); countRest = count - countMin * 60; if (count < 9) { timer.secondsField = '0' + countRest; timer.minField = '00'; } else { timer.secondsField = countRest; } if (count < 60) { timer.minField = '00'; } if (count >= 60 and count < 600) { if (count > countMin * 60 and count <= countMin * 60 + 9) { timer.secondsField = '0' + countRest; } timer.minField = '0' + countMin; } if (count >= 600) { timer.minField = countMin; } ++count; }; myTimer = setInterval(myPause, 'interval', 1000); }; countDown = new MovieClip(); MovieClip.registerClass('Countdown', countDown); MovieClip.prototype.countDown = function (downTime) { myPause = new Object(); myPause.interval = function () { countMin = Math.floor(downTime / 60); countRest = downTime - countMin * 60; if (downTime == 0) { clearInterval(myTimer); } if (downTime < 9) { timer.secondsField = '0' + countRest; timer.minField = '00'; } else { timer.secondsField = countRest; } if (downTime < 60) { timer.minField = '00'; timer.secondsField = countRest; } if (downTime >= 60 and downTime < 600) { if (downTime > countMin * 60 and downTime <= countMin * 60 - 51) { timer.secondsField = '0' + countRest; } timer.minField = '0' + countMin; } if (downTime >= 600) { timer.minField = countMin; } --downTime; }; myTimer = setInterval(myPause, 'interval', 1000); }; resetTimer = new MovieClip(); MovieClip.registerClass('Resettimer', resetTime); MovieClip.prototype.resetTimer = function () { this.secondsField = '00'; this.minField = '00'; _global.scoreCountOne = 0; _global.scoreCountA = 0; _global.scoreCountB = 0; this.oneScore.oneScoreField.text = scoreCountA; this.twoScore.aScoreField.text = scoreCountA; this.twoScore.bScoreField.text = scoreCountB; count = 0; }; resetBut = new MovieClip(); MovieClip.registerClass('Resetbutton', resetBut); MovieClip.prototype.resetBut = function () { this.resBut.onPress = function () { timer.secondsField = '00'; timer.minField = '00'; _global.scoreCountOne = 0; _global.scoreCountA = 0; _global.scoreCountB = 0; timer.oneScore.oneScoreField.text = scoreCountOne; timer.twoScore.aScoreField.text = scoreCountA; timer.twoScore.bScoreField.text = scoreCountB; count = 0; }; }; timer.recordTime(onScore, cDown); timer.startGame(butStart, cDown, downTime); timer.stopGame(autoStop, frameName); timer.resetTimer(); timer.resetBut(); } } instance playtimer of movieClip 42 { onClipEvent (initialize) { onScore = true; butStart = 2; autoStop = false; frameName = 'defaultValue'; cDown = true; downTime = 120; } } frame 2 { stop(); playBut3.onPress = function () { ++_global.scoreCountOne; mytimer.timer.oneScore.oneScoreField.text = _global.scoreCountOne; }; mytimer.timer.startGame(1, false, 0); } button 45 { on (release) { prevFrame(); } } button 51 { on (release) { nextFrame(); } } instance mytimer of movieClip 42 { onClipEvent (initialize) { onScore = true; butStart = 1; autoStop = true; frameName = '3'; cDown = false; downTime = 0; } } frame 3 { stop(); resetBut.onRelease = function () { mytimer.timer.resetTimer(); prevFrame(); }; } frame 4 { stop(); playBut1.onPress = function () { ++scoreCountA; sectimer.timer.twoScore.aScoreField.text = scoreCountA; }; playBut2.onPress = function () { ++scoreCountB; sectimer.timer.twoScore.bScoreField.text = scoreCountB; }; } instance sectimer of movieClip 42 { onClipEvent (initialize) { onScore = false; butStart = 0; autoStop = false; frameName = 'defaultValue'; cDown = false; downTime = 0; } }




https://swfchan.com/53/262853/info.shtml
Created: 1/3 -2026 18:48:15 Last modified: 1/3 -2026 18:48:15 Server time: 01/03 -2026 22:11:55