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Archived flashes:
231994
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2629 · P5258

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM20530894-2DC&rnd=20530894" width="1" height="1"></div>

mission-freedom_swfchan.swf

This is the info page for
Flash #262870

(Click the ID number above for more basic data on this flash file.)


Text
0%

chars
container

Full Armor

house_big

jungle_big

jungle_med1

palm

bush

platform_top

platform

sin_way

sin_way2

tang_way

tang1_way

dmrStep

dmrZigzag

dmrBroken_line

dmrBack_line

line_way

tack_way

circle_way

heli_way

gun_huge

heli_player_gun2

player_gun_2

heli_player_gun

empty_gun3

empty_gun2

empty_gun1

ship_cargo

ship_big

emptyShoot

weapon0

weapon2

weapon1

weapon3

bulletType

weapon1_1

weapon0_1

platform_island

platform_down

interceptor

shahid

sawoid

carrier

tank

boss_tank

mine

saper

gun_1

gun_2

gun_rocket

boss_1_2_down_break

boss_1_down

boss_1_down_right_up

boss_1_down_left_up

boss_1_2_centr

boss_1_down_left_up_break

boss_1_down_right_up_break

boss_2_down

boss_2_down_right_up

boss_2_down_left_up

boss_2_down_right_up_break

boss_2_down_left_up_break

boss_3_centr

boss_3_down

boss_3_down_break

boss_3_down_left_up

boss_3_down_left_up_break

boss_3_down_right_up

boss_3_down_right_up_break

lazer

gun_sonic

gun_tower

house_small

house_small_1

tower

pipe

bonus_weapon1

bonus_weapon2

bonus_weapon3

bonus_miniHealth

empty_base

player_base

laser_station

shadow_ship_cargo

shadow_ship_big

shadow_interceptor

shadow_shahid

platform_island_1

bush_crash

bush_crash_1

shadow_player

weapon2_1

carrier_top

boss_3_down_left_up_top

boss_3_down_right_up_top

tank_rocket

avia_shahid

avia_interceptor

avia_sawoid

PARSING GAME DATA

<p align="center"><font face="Arial" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">Controls:</font></p>

<p align="center"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Movement</font></p>

<p align="center"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Gun Fire</font></p>

<p align="center"><font face="Arial" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">Bonus:</font></p>

<p align="right"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Health</font></p>

<p align="right"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Double Fire Rate</font></p>

<p align="right"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Rockets</font></p>

<p align="right"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Muli Gun</font></p>

Text Bar

0

10

10

Level Statistics:

Enemies Killed:
Level Score:

Total score:

LALALA

100

100

100

<p align="center"><font face="Arial" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Select Level:</b></font></p>

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); _focusrect = false; _global.soundOn = true; _global.needPlayMusicAfterAdds = true; _global.gameName = "MissionFreedom"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10; _global.screenWidth = 720; _global.screenHeight = 540; _global.use_playtomic = true; _global.openSite = function (link_name, link_group) { var _local4 = "http://www.swfchan.com"; trace(((((link_name + ", ") + link_group) + ": open URL: '") + _local4) + "'"); if (_global.use_playtomic) { _global.openSitePlaytomic(_local4, link_name, link_group); } else { getURL (_local4, "_blank"); } }; _global.openSitePlaytomic = function (url_string, link_name, link_group) { var _local4 = Playtomic.Link.Open(url_string, link_name, link_group); if (!_local4) { trace("can't open url " + url_string); } }; _global.saveLevelsOpened = function () { var _local2 = SharedObject.getLocal(_global.gameName, "/"); if ((_local2.data.numberOpened < _global.numberLevelsOpened) || (_local2.data.numberOpened == undefined)) { _local2.data.numberOpened = _global.numberLevelsOpened; _local2.flush(); } }; _global.loadLevelsOpened = function () { var _local2 = SharedObject.getLocal(_global.gameName, "/"); if ((_local2.data.numberOpened == undefined) || (_local2.data.numberOpened < 1)) { _local2.data.numberOpened = 1; _local2.flush(); } return(_local2.data.numberOpened); };
Instance of Symbol 128 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 137 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("adds_start"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, _global.screenHeight); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); var _local9 = 1; if (_global.currLevel.levelBackground) { _local9 = _global.currLevel.levelBackground; } _root.bg.bg1.gotoAndStop(_local9); _root.bg.bg2.gotoAndStop(_local9); if (!_global.currLevel.levelShiftY) { _global.currLevel.levelShiftY = 0; } _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local8 = Math.round(_local8 * 1.25); } if (diffLevel == 3) { _local8 = Math.round(_local8 * 0.75); } var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; _root.wndComplete._x = (_root.wndComplete._y = 0); tf1.text = (_global.fullRezults.killed + " / ") + (_global.fullRezults.killed + _global.fullRezults.survived); tf3.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); if (_global.use_playtomic) { trace("Init playtomic"); Playtomic.Log.View(939857, "dd50c8654fad4e99", _root._url); } else { trace("Playtomic was depreciated"); } trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local16 in _root.charCont) { _root.charCont[_local16].removeMovieClip(); } trace("makeText = " + str); var _local8 = new Array(); var _local9 = 0; var _local6 = 0; var _local5 = 0; while (_local5 < str.length) { var _local4 = str.charAt(_local5); if (_local4 != " ") { var _local13 = _local4; var _local11 = "char_" + _local4; var _local7 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7); var _local12 = _local3.char.attachMovie(_local11, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local5)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local5 != 0) { _local3._x = ((_local9 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local9 = _local3._x; _local6 = _local3.char.c._width / 2; _local8.push(_local3); } else { _local9 = _local9 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local6 = _global.nullCharWidth; } _local5++; } var _local15 = _local8[_local8.length - 1]; _local5 = 0; while (_local5 < _local8.length) { _local8[_local5]._x = _local8[_local5]._x - (_local15._x / 2); _local5++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { _root.gui.text_score.text = _global.gameScore + _global.levelScore; var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var collision = false; var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { collision = true; } if (collision) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if (_global.levelCompleteDelayCounter == 1) { trace(_root.bg.player.armor); if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) { makeText("MISSION COMPLETED", "MovieAnimation1"); } } if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _root.wndComplete._x = (_root.wndComplete._y = 0); _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { if (_global.use_playtomic) { trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum); Playtomic.Log.ForceSend(); } _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _root.wndComplete.win_title.gotoAndStop("lose"); _global.levelNum--; _global.levelScore = 0; _root.gui.text_score.text = "" + _global.gameScore; } else { if (_global.use_playtomic) { trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum); Playtomic.Log.ForceSend(); } _root.wndComplete.win_title.gotoAndStop("win"); title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } _global.numberLevelsOpened = levelNum + 1; _global.saveLevelsOpened(); } tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived); tf2.text = _global.levelScore; tf3.text = _global.gameScore; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = (foo.yoffset + _global.currLevel.levelShiftY); if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.initCreateStars = function () { if (_global.currLevel.levelBackground == 1) { return(undefined); } for (var _local5 in starsS) { var _local2 = starsS[_local5]; if (!noSet(_local2.linkage)) { var _local3 = 0; while (_local3 < _local2.startCount) { var _local4 = createStar(_local2.linkage, _local2.speed); _local4._y = Math.floor(Math.random() * 720); _local3++; } } } }; _global.createStars = function () { _root.bg.starz._y = -_root.bg._y; for (var _local3 in starsS) { var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } } }; _global.createStar = function (link, sp) { if (_global.currLevel.levelBackground == 1) { return(undefined); } var _local3 = _root.bg.starz.getNextHighestDepth(); var _local4 = _root.bg.starz.attachMovie(link, "star" + _local3, _local3); _local4.initStar(sp); return(_local4); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; _root.wndPause._x = 0; _root.wndPause._y = 0; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (720 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.newSpeedsArray(_local4.new_speed, _local4.new_speed_time); _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local11, _local4.armor); } _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local11, _local5.armor); } _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>\n"; str = str + "<settings>\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<object name=\"envS\">\n"; str = str + "<object name=\"playerOffset\">\n"; str = str + "<var name=\"top\" value=\"30\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>\n"; str = str + "<var name=\"bottom\" value=\"70\" />\n"; str = str + "<var name=\"left\" value=\"10\" />\n"; str = str + "<var name=\"right\" value=\"10\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"enemyOffset\">\n"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>\n"; str = str + "<var name=\"bottom\" value=\"-150\" />\n"; str = str + "<var name=\"left\" value=\"-150\" />\n"; str = str + "<var name=\"right\" value=\"-150\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"bulletOffset\">\n"; str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>\n"; str = str + "<var name=\"bottom\" value=\"-20\" />\n"; str = str + "<var name=\"left\" value=\"-60\" />\n"; str = str + "<var name=\"right\" value=\"-60\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"allOffset\">\n"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>\n"; str = str + "<var name=\"bottom\" value=\"-250\" />\n"; str = str + "<var name=\"left\" value=\"-300\" />\n"; str = str + "<var name=\"right\" value=\"-300\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"bigTileOffset\">\n"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>\n"; str = str + "<var name=\"bottom\" value=\"-1000\" />\n"; str = str + "<var name=\"left\" value=\"-100\" />\n"; str = str + "<var name=\"right\" value=\"-100\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"blinks\">\n"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>\n"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>\n"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>\n"; str = str + "</object> \n"; str = str + "<object name=\"textZ\">\n"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>\n"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>\n"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>\n"; str = str + "<var name=\"completeString3\" > </var>\n"; str = str + "<var name=\"completeString4\" > </var>\n"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>\n"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>\n"; str = str + "<var name=\"final_completeString3\" > </var>\n"; str = str + "<var name=\"final_completeString4\" > </var>\n"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>\n"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>\n"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>\n"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>\n"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>\n"; str = str + "</object>\n"; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"3.4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>\n"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.6\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>\n"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"3.8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>\n"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04\n"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97\n"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>\n"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>\n"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>\n"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>\n"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>\n"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>\n"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>\n"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>\n"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>\n"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>\n"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>\n"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>\n"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>\n"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"0\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>\n"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>\n"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>\n"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>\n"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>\n"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>\n"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>\n"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>\n"; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>\n"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>\n"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>\n"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>\n"; str = str + "</object>\n"; str = str + "<object name=\"starsS\">\n"; str = str + "<object name=\"star1\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>\n"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>\n"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>\n"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>\n"; str = str + "</object>\n"; str = str + "<object name=\"star2\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>\n"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>\n"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>\n"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>\n"; str = str + "</object>\n"; str = str + "<object name=\"star3\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>\n"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>\n"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>\n"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>\n"; str = str + "</object>\n"; str = str + "</object>\n"; str = str + "<object name=\"torpedoeSettings\">\n"; str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>\n"; str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>\n"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>\n"; str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>\n"; str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>\n"; str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>\n"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>\n"; str = str + "</object>\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<object name=\"playerSettings\">\n"; str = str + "<object name=\"plane\">\n"; str = str + "<var name=\"speed\" value=\"1\" />\n"; str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>\n"; str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>\n"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>\n"; str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>\n"; str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>\n"; str = str + "<var name=\"maxArmor\" value=\"1\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>\n"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>\n"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>\n"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>\n"; str = str + "<var name=\"startX\" value=\"360\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>\n"; str = str + "<var name=\"startY\" value=\"270\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>\n"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>\n"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>\n"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\" value=\"\" />\n"; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>\n"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>\n"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>\n"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>\n"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>\n"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>\n"; str = str + "<array name=\"weapons\">\n"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"weapon_2, weapon_2\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->\n"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->\n"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->\n"; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->\n"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->\n"; str = str + "<!-- MAIN GUN -->\n"; str = str + "<object>\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"26\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"4\" />\n"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />\n"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />\n"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />\n"; str = str + "</object>\t\t\n"; str = str + "<!-- SECOND GUN -->\n"; str = str + "<object>\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"26\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"6\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"6\" />\n"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />\n"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />\n"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,-3,3\" />\n"; str = str + "</object>\t\t\n"; str = str + "<!--ROCKETS -->\n"; str = str + "<object>\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"50\" /> <!-- 12 -->\n"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ammo_per_bonus\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />\n"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "<object name=\"plane_shadow\">\n"; str = str + "<var name=\"speed\" value=\"1\" />\n"; str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>\n"; str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>\n"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>\n"; str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>\n"; str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>\n"; str = str + "<var name=\"maxArmor\" value=\"1\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>\n"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>\n"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>\n"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>\n"; str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>\n"; str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>\n"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>\n"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>\n"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\" value=\"shadow_player\" />\n"; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>\n"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>\n"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>\n"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>\n"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>\n"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>\n"; str = str + "<array name=\"weapons\">\n"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"weapon_2, weapon_2\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->\n"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->\n"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->\n"; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->\n"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->\n"; str = str + "<!-- MAIN GUN -->\n"; str = str + "<object>\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"26\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"4\" />\n"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />\n"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />\n"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />\n"; str = str + "</object>\t\t\n"; str = str + "<!-- SECOND GUN -->\n"; str = str + "<object>\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"26\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"6\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"5\" />\n"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />\n"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />\n"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,-10,10\" />\n"; str = str + "</object>\n"; str = str + "<!--ROCKETS -->\n"; str = str + "<object>\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"50\" /> <!-- 12 -->\n"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ammo_per_bonus\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />\n"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "</object>\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<object name=\"mainUnits\">\n"; str = str + "<object name=\"boss_4_centr\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_2_centr\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"99999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"80\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"weapon2\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<!-- =============================================================================== \u0411\u041E\u0421\u0421 1 =========================================== -->\n"; str = str + "<object name=\"boss_1_2_centr\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_2_centr\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"120\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"99999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"80\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_2_centr\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_2_centr\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_sonic\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"500\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"740\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"17\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"9\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_1_down\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1200\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100, 100\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h, h\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"17, 17\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4, 4\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20, 20\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"4, 4\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth,weapon3\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"-40,40\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0,0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_1_down_left_up\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_left_up\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"340\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"70\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"14\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"9\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"44\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"22\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_1_down_right_up\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_right_up\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"340\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"70\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"14\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"9\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"44\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"22\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_1_2_down_break\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_2_down_break\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_1_down_left_up_break\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_left_up_break\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_1_down_right_up_break\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_right_up_break\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<!-- =============================================================================== \u0411\u041E\u0421\u0421 2 =========================================== -->\n"; str = str + "<object name=\"boss_2_down\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1400\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"-56, -56\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h10, h-10\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"19, 19\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5, 5\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"97, 97\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"15, 15\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_2_down_left_up\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_2_down_left_up\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"gun_rocket, gun_rocket\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\t\t\t\tvalue=\"450\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\t\t\t\tvalue=\"rocket, rocket\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\t\t\t\tvalue=\"h+15, h+35\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"damageRadius\"\t\t \t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\t\t\t\tvalue=\"14, 14\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10, 10\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\t\t\t\tvalue=\"84, 84\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2, 2\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"12, 12\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4, 4\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_2_down_right_up\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_2_down_right_up\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"gun_rocket, gun_rocket\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\t\t\t\tvalue=\"450\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\t\t\t\tvalue=\"rocket, rocket\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\t\t\t\tvalue=\"h-15, h-35\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"damageRadius\"\t\t \t\t\t\tvalue=\"0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\t\t\t\tvalue=\"14, 14\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10, 10\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\t\t\t\tvalue=\"84, 84\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2, 2\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"12, 12\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4, 4\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_2_down_left_up_break\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_2_down_left_up_break\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_2_down_right_up_break\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_2_down_right_up_break\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<!-- =============================================================================== \u0411\u041E\u0421\u0421 3 =========================================== -->\n"; str = str + "<object name=\"boss_3_centr\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_3_centr\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1,\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"3810\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3, weapon1, rocket, rocket, rocket, rocket, rocket, rocket\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"180, 120, 100, 102, 104, 104, 102, 100\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, h0, h+38, h+28, h+18, h-38, h-28, h-18\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"19, 10, 19, 19, 19, 19, 19, 19\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3, 5, 4, 4, 4, 4, 4, 4\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40, 180, 45, 45, 45, 45, 45, 45\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"99, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"15, 20, 6, 6, 6, 6, 6, 6\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"13, 3, 16, 16, 16, 16, 16, 16\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_3_down\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_3_down\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1,\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1720\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket, rocket, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100, 100, 10, 10, 10, 10, 10, 10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h, h, h+30, h+30, h+30, h-30, h-30, h-30\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"14, 14, 15, 15, 15, 15, 15, 15\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4, 4, 2, 2, 2, 2, 2, 2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"48, 48, 30, 30, 30, 30, 30, 30\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"4, 4, 6, 6, 6, 6, 6, 6\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"12, 12, 16, 16, 16, 16, 16, 16\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_3_down_left_up\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_left_up\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_sonic\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"124\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"8\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_3_down_right_up\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_right_up\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_sonic\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"148\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"8\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_3_down_break\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_3_down_break\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_3_down_left_up_break\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_3_down_left_up_break\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_3_down_right_up_break\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_3_down_right_up_break\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<!-- ================================================================================ \u041F\u0420\u041E\u0421\u0422\u041E \u042E\u041D\u0418\u0422\u042B ================================================================ -->\n"; str = str + "<object name=\"ship_cargo\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"35\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_cargo_sh\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_cargo\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"35\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"miniHealth\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_cargox_sh\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_cargo\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"35\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"miniHealth\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_cargo2_sh\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_cargo\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"15\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"miniHealth\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big_sh\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_big\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower, empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1, weapon1, weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30, 0, 0, 0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"13, 5, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2, 0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20, 500, 500, 500\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"4, 0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5, 0, 0, 0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3, 1, 1, 1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big9_sh\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_big\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_sonic, empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2, weapon1, weapon1, weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30, 0, 0, 0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"19, 5, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20, 500, 500, 500\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"4, 0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5, 0, 0, 0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3, 1, 1, 1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big9\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_sonic, empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"100\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2, weapon1, weapon1, weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30,99999, 99999, 99999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"19, 5, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20, 99999, 99999, 99999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"4, 0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5, 0, 0, 0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3, 1, 1, 1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower, empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1, weapon1, weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30, 0, 0, 0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"13, 5, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2, 0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20, 500, 500, 500\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"4, 0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5, 0, 0, 0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3, 1, 1, 1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big2\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"42\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket, weapon1, weapon1, weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t5, w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"13, 5, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2, 0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"47, 500, 500, 500\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"80, 0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"8, 0, 0, 0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"9, 1, 1, 1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d10\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big2_sh\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_big\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"42\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket, weapon1, weapon1, weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t5, w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"16, 5, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2, 0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50, 500, 500, 500\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"80, 0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"8, 0, 0, 0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"9, 1, 1, 1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d10\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big_ground\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower, empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0, weapon0, weapon0, weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30, 0, 0, 0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"11, 5, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2, 0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"32, 500, 500, 500\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"4, 0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5, 0, 0, 0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3, 1, 1, 1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"saper\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"saper\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"70\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"mine,weapon2_1,weapon2_1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"99999,99999,99999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15, 15, 15\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"4,40,40\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"8\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"11, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,60,60\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor_red_sh\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_interceptor\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor_red\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"16\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0,weapon0,weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1,4,4\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15, 15, 15\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 10, 10\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,2,2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor_red\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor_red\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"16\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0,weapon0,weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1,4,4\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15, 15, 15\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 10, 10\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,2,2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"avia_interceptor\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"avia_interceptor\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"8\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"11, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,60,60\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"avia_interceptor_r\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"8\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\t\tvalue=\"t, t, t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\t\tvalue=\"11, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\t\tvalue=\"9999,60,60\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,2,2\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,2,2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"player\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor_sh\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_interceptor\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"8\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"11, 5, 5\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,60,60\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor9\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"25\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1,weapon0_1,weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5,10,10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,10,10\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,2,2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45,45,45\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,2,2\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,2,2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor2\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"25\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon0,weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5,10,10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,10,10\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,2,2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45,45,45\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,2,2\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,2,2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor3\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0,weapon1,weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,15,15\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,10,10\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,2,2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45,45,45\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2,3,3\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,2,2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor3_sh\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_interceptor\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0,weapon1,weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0,0,0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,10,10\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,2,2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"65,65,65\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5,1,1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,2,2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_rocket\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank_rocket\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"6\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\t\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"shahid\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"shahid\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0, weapon0, weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999, 9999, 9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999, 9999, 9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"avia_shahid\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"avia_shahid\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0, weapon0, weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999, 9999, 9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999, 9999, 9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"shahid_sh\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_shahid\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"shahid\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0, weapon0, weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999, 9999, 9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999, 9999, 9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>\n"; str = str + "</object>\n"; str = str + "<object name=\"sawoid\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"sawoid\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"mine\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"mine\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"3\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"carrier\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"carrier\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"95\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"120\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"25\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"40\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20,10,10\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"carrier_top\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"carrier_top\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"95\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"99999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20,10,10\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_tank\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_huge\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"140\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"5\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"25\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_tank2\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_huge\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"140\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"13\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"15\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"22\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_1\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"35\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_red\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"red_tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"red_gun_2\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_red_rocket\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"red_tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"red_gun_rocket\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w+45\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"EC\"\t\t\t\tvalue=\"guided,guided\" />\n"; str = str + "<var name=\"ECCount\"\t\t\tvalue=\"1,1\" />\n"; str = str + "<var name=\"ECTime\"\t\t\t\tvalue=\"300,300\" />\n"; str = str + "<var name=\"ECXOffset\"\t\t\t\tvalue=\"0,0\" />\t\t\t\n"; str = str + "<var name=\"ECYOffset\"\t\t\t\tvalue=\"0,0\" />\n"; str = str + "<var name=\"ECTimeOffset\"\t\t\t\tvalue=\"240,260\" />\t\t\t\t\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_red_rocket_multi\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"red_tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"red_gun_rocket\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w+45\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"EC\"\t\t\t\tvalue=\"guided,guided\" />\n"; str = str + "<var name=\"ECCount\"\t\t\tvalue=\"99,99\" />\n"; str = str + "<var name=\"ECTime\"\t\t\t\tvalue=\"160,160\" />\n"; str = str + "<var name=\"ECXOffset\"\t\t\t\tvalue=\"0,0\" />\t\t\t\n"; str = str + "<var name=\"ECYOffset\"\t\t\t\tvalue=\"0,0\" />\n"; str = str + "<var name=\"ECTimeOffset\"\t\t\t\tvalue=\"100,110\" />\t\t\t\t\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_1_advanced\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_2\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"120\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_7\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"15\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0,0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"17,17\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"55,55\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_2_advanced\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"42\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0,weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,12\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"35,35\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4,4\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"gun_for_tower\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"11\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"80\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"3\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"shoot\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"special_gun\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"220\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"40\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h0\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"9\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"100\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"3\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"16\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"shoot\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"rocket_tank\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"55\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"32\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"8\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"rocket_tank2\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"32\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"8\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"rocket_tank3\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"45\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"7\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"4\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"6\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"laser_station\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"laser_station\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"73\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"lazer\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h270\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"7\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"999\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tower_gun1\">\n"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />\n"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower\" />\n"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"120\" />\n"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"8\" />\n"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "</object>\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<object name=\"movingUnits\"> \n"; str = str + "<object name=\"boss_1_2_centr\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_1_2_centr\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"4\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"2\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"57\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_1_down\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_1_down\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"4\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"2\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"57\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_1_down_left_up\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_1_down_left_up\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"4\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"2\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"57\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_1_down_right_up\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_1_down_right_up\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"4\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"2\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"57\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_2_centr\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_2_centr\" />\n"; str = str + "<var name=\"way\" value=\"heli_way\" />\n"; str = str + "<var name=\"xratio\" value=\"120\" />\n"; str = str + "<var name=\"yratio\" value=\"50\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"3\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_2_down_left_up\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_2_down_left_up\" />\n"; str = str + "<var name=\"way\" value=\"heli_way\" />\n"; str = str + "<var name=\"xratio\" value=\"120\" />\n"; str = str + "<var name=\"yratio\" value=\"50\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"3\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_2_down_right_up\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_2_down_right_up\" />\n"; str = str + "<var name=\"way\" value=\"heli_way\" />\n"; str = str + "<var name=\"xratio\" value=\"120\" />\n"; str = str + "<var name=\"yratio\" value=\"50\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"3\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_2_down\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_2_down\" />\n"; str = str + "<var name=\"way\" value=\"heli_way\" />\n"; str = str + "<var name=\"xratio\" value=\"120\" />\n"; str = str + "<var name=\"yratio\" value=\"50\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"3\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_last_centr\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_3_centr\" />\n"; str = str + "<var name=\"way\" value=\"heli_way\" />\n"; str = str + "<var name=\"xratio\" value=\"120\" />\n"; str = str + "<var name=\"yratio\" value=\"50\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"3\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_3_centr\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_4_centr\" />\n"; str = str + "<var name=\"way\" value=\"heli_way\" />\n"; str = str + "<var name=\"xratio\" value=\"120\" />\n"; str = str + "<var name=\"yratio\" value=\"50\" />\n"; str = str + "<var name=\"mratio\" value=\"8\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"2\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_3_down_left_up\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_3_down_left_up\" />\n"; str = str + "<var name=\"way\" value=\"heli_way\" />\n"; str = str + "<var name=\"xratio\" value=\"120\" />\n"; str = str + "<var name=\"yratio\" value=\"50\" />\n"; str = str + "<var name=\"mratio\" value=\"8\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"2\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_3_down_right_up\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_3_down_right_up\" />\n"; str = str + "<var name=\"way\" value=\"heli_way\" />\n"; str = str + "<var name=\"xratio\" value=\"120\" />\n"; str = str + "<var name=\"yratio\" value=\"50\" />\n"; str = str + "<var name=\"mratio\" value=\"8\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"2\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_3_down\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_3_down\" />\n"; str = str + "<var name=\"way\" value=\"heli_way\" />\n"; str = str + "<var name=\"xratio\" value=\"120\" />\n"; str = str + "<var name=\"yratio\" value=\"50\" />\n"; str = str + "<var name=\"mratio\" value=\"8\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"2\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"gun_for_tower\">\n"; str = str + "<var name=\"mainObj\" value=\"gun_for_tower\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"0\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"0\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"special_gun\">\n"; str = str + "<var name=\"mainObj\" value=\"special_gun\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"0\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"0\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor\">\n"; str = str + "<var name=\"mainObj\" value=\"interceptor\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"avia_interceptor\">\n"; str = str + "<var name=\"mainObj\" value=\"avia_interceptor\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"avia_interceptor_r\">\n"; str = str + "<var name=\"mainObj\" value=\"avia_interceptor_r\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"7\" />\n"; str = str + "<var name=\"rotate\" value=\"0\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"250\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"1\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"avia_interceptor_l\">\n"; str = str + "<var name=\"mainObj\" value=\"avia_interceptor_r\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"7\" />\n"; str = str + "<var name=\"rotate\" value=\"180\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"250\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"1\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor_sh\">\n"; str = str + "<var name=\"mainObj\" value=\"interceptor_sh\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor2\">\n"; str = str + "<var name=\"mainObj\" value=\"interceptor2\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor9\">\n"; str = str + "<var name=\"mainObj\" value=\"interceptor9\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor3\">\n"; str = str + "<var name=\"mainObj\" value=\"interceptor3\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"interceptor3_sh\">\n"; str = str + "<var name=\"mainObj\" value=\"interceptor3_sh\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"carrier\">\n"; str = str + "<var name=\"mainObj\" value=\"carrier\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"carrier_top\">\n"; str = str + "<var name=\"mainObj\" value=\"carrier_top\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"carrier_m\">\n"; str = str + "<var name=\"mainObj\" value=\"carrier\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"8\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"200\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"50\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_big\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big2\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_big2\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big2_sh\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_big2\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big_sh\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_big_sh\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big9_sh\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_big9_sh\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big9\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_big9\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big10\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_big9\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"6\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"230\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"55\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big10_sh\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_big9_sh\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"6\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"230\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"55\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"saper\">\n"; str = str + "<var name=\"mainObj\" value=\"saper\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_big_ground\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_big_ground\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_cargo\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_cargo\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_cargo_sh\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_cargo_sh\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_cargox_sh\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_cargox_sh\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"ship_cargo2_sh\">\n"; str = str + "<var name=\"mainObj\" value=\"ship_cargo2_sh\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"rocket_tank\">\n"; str = str + "<var name=\"mainObj\" value=\"rocket_tank\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"rocket_tank2\">\n"; str = str + "<var name=\"mainObj\" value=\"rocket_tank2\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"rocket_tank3\">\n"; str = str + "<var name=\"mainObj\" value=\"rocket_tank3\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_2_advanced\">\n"; str = str + "<var name=\"mainObj\" value=\"tank_2_advanced\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_7\">\n"; str = str + "<var name=\"mainObj\" value=\"tank_7\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_1_advanced\">\n"; str = str + "<var name=\"mainObj\" value=\"tank_1_advanced\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_1\">\n"; str = str + "<var name=\"mainObj\" value=\"tank_1\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_red\">\n"; str = str + "<var name=\"mainObj\" value=\"tank_red\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"170\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_red_rocket_l\">\n"; str = str + "<var name=\"mainObj\" value=\"tank_red_rocket\" />\n"; str = str + "<var name=\"way\" value=\"circle_way\" />\n"; str = str + "<var name=\"xratio\" value=\"200\" />\n"; str = str + "<var name=\"yratio\" value=\"50\" />\n"; str = str + "<var name=\"mratio\" value=\"8\" />\n"; str = str + "<var name=\"rotate\" value=\"45\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"200\" />\n"; str = str + "<var name=\"endFrame\" value=\"500\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_red_rocket_r\">\n"; str = str + "<var name=\"mainObj\" value=\"tank_red_rocket\" />\n"; str = str + "<var name=\"way\" value=\"circle_way\" />\n"; str = str + "<var name=\"xratio\" value=\"200\" />\n"; str = str + "<var name=\"yratio\" value=\"-50\" />\n"; str = str + "<var name=\"mratio\" value=\"8\" />\n"; str = str + "<var name=\"rotate\" value=\"135\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"200\" />\n"; str = str + "<var name=\"endFrame\" value=\"500\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_red_rocket\">\n"; str = str + "<var name=\"mainObj\" value=\"tank_red_rocket_multi\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"360\" />\n"; str = str + "<var name=\"startFrame\" value=\"100\" />\n"; str = str + "<var name=\"endFrame\" value=\"500\" />\n"; str = str + "<var name=\"wayCycle\" value=\"2\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWayOffset\" \tvalue=\"50\" />\n"; str = str + "<var name=\"movedWayXSpeed\" \tvalue=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" \tvalue=\"0\" />\n"; str = str + "<var name=\"moveWayAtStart\"\tvalue=\"1\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_tank\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_tank\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"boss_tank2\">\n"; str = str + "<var name=\"mainObj\" value=\"boss_tank2\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"sawoid\">\n"; str = str + "<var name=\"mainObj\" value=\"sawoid\" />\n"; str = str + "<var name=\"way\" value=\"player\" />\n"; str = str + "<var name=\"followPlayer\" value=\"1\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"shahid\">\n"; str = str + "<var name=\"mainObj\" value=\"shahid\" />\n"; str = str + "<var name=\"way\" value=\"player\" />\n"; str = str + "<var name=\"followPlayer\" value=\"1\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tank_rocket\">\n"; str = str + "<var name=\"mainObj\" value=\"tank_rocket\" />\n"; str = str + "<var name=\"way\" value=\"player\" />\n"; str = str + "<var name=\"followPlayer\" value=\"1\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"avia_shahid\">\n"; str = str + "<var name=\"mainObj\" value=\"avia_shahid\" />\n"; str = str + "<var name=\"way\" value=\"player\" />\n"; str = str + "<var name=\"followPlayer\" value=\"1\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"shahid_sh\">\n"; str = str + "<var name=\"mainObj\" value=\"shahid_sh\" />\n"; str = str + "<var name=\"way\" value=\"player\" />\n"; str = str + "<var name=\"followPlayer\" value=\"1\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>\n"; str = str + "</object>\n"; str = str + "<object name=\"laser_station\">\n"; str = str + "<var name=\"mainObj\" value=\"laser_station\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"mine\">\n"; str = str + "<var name=\"mainObj\" value=\"mine\" />\n"; str = str + "<var name=\"way\" value=\"line_way\" />\n"; str = str + "<var name=\"xratio\" value=\"100\" />\n"; str = str + "<var name=\"yratio\" value=\"100\" />\n"; str = str + "<var name=\"mratio\" value=\"5\" />\n"; str = str + "<var name=\"rotate\" value=\"90\" />\n"; str = str + "<var name=\"factor\" value=\"1\" />\n"; str = str + "<var name=\"xoffset\" value=\"0\" />\n"; str = str + "<var name=\"startFrame\" value=\"1\" />\n"; str = str + "<var name=\"endFrame\" value=\"-1\" />\n"; str = str + "<var name=\"wayCycle\" value=\"1\" />\n"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWay\" value=\"0\" />\n"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n"; str = str + "</object>\n"; str = str + "</object>\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<object name=\"standingUnits\">\n"; str = str + "<object name=\"exploder2\">\n"; str = str + "<var name=\"linkage\" value=\"autoExplodePoint_n\" >\u0412\u043E\u043E\u0431\u0449\u0435 \u0433\u043E\u0432\u043E\u0440\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u044E\u0449\u0438\u0439\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442 - \u044D\u0442\u043E \u043E\u0442\u0434\u0435\u043B\u044C\u043D\u044B\u0439 \u043A\u043B\u0430\u0441\u0441, \u043F\u043E\u044D\u0442\u043E\u043C\u0443 \u0432\u0441\u0435\u0445 \u043A\u043E\u0433\u043E \u043D\u0438 \u043F\u043E\u043F\u0430\u0434\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u0442\u044C \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0441\u044F</var>\n"; str = str + "<var name=\"armor\" value=\"10\" />\n"; str = str + "<var name=\"splashDamage\" value=\"100\" />\n"; str = str + "<var name=\"damageRadius\" value=\"300\" />\n"; str = str + "<var name=\"splashDelay\" value=\"1\" />\n"; str = str + "<var name=\"top\" value=\"1\" />\n"; str = str + "<var name=\"ignoreHit\" value=\"1\" />\n"; str = str + "<var name=\"ignoreSplash\" value=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />\n"; str = str + "<var name=\"explodeTimer\" value=\"1\" >\u0412\u0440\u0435\u043C\u044F \u0432\u0437\u0440\u044B\u0432\u0430</var>\n"; str = str + "<var name=\"notCount\" value=\"1\" />\n"; str = str + "<var name=\"soundKills\" value=\"none\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"jungle_big\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_big\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u043F\u0440\u044F\u043C\u044B\u0445 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0439 \u0440\u0430\u0437\u043B\u0438\u0447\u043D\u044B\u0445 \u0441\u043D\u0430\u0440\u044F\u0434\u043E\u0432</var>\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u043E\u043B\u044C\u0448\u043E\u0439 \u043E\u0431\u044C\u0435\u043A\u0442 </var>\n"; str = str + "</object>\n"; str = str + "<object name=\"jungle_med1\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_med1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"bush\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"bush\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"bush_crash\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"bush_crash\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"bush_crash_1\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"bush_crash_1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"palm\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"platform_down\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"platform_down\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"platform\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"platform\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"platform_top\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"platform_top\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"platform_island\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"platform_island\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"platform_island_1\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"platform_island_1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"house_big\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_big\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"house_big_rocket\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_big\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"weapon3\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"house_big_fast\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_big\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"weapon1\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"house_big_health\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_big\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"house_small_top\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_small\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"house_small_1_top\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_small_1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"house_small\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_small\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"house_small_1\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_small_1\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"12\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"test_tower\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"60\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"test_tower4\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"32\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"test_tower2\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"25\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tower\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"tower_x\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "<object name=\"pipe\">\n"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"pipe\" />\n"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />\n"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"25\" />\n"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"40\" />\n"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"4\" />\n"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n"; str = str + "</object>\n"; str = str + "</object>\n"; str = str + "<!-- ================================================================================================================================================ -->\n"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->\n"; str = str + "<!-- ============================================================================================================================================== -->\n"; str = str + "<object name=\"levels\">\n"; str = str + "<object name=\"level_1\">\n"; str = str + "<var name=\"comment1\" > Level 1 </var>\n"; str = str + "<var name=\"playerX\" value=\"275\" />\n"; str = str + "<var name=\"playerY\" value=\"200\" />\n"; str = str + "<var name=\"playerArmor\" value=\"100\" />\n"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n"; str = str + "<var name=\"playerObject\" value=\"plane_shadow\" />\n"; str = str + "<var name=\"levelShiftY\" value=\"0\" />\n"; str = str + "<var name=\"levelBackground\" value=\"1\" />\n"; str = str + "<array name=\"level\">\n"; str = str + "<object yoffset=\"3.7\" xoffset=\"200\" tank=\"tank_1\" rotate=\"80\" mratio=\"4\" way=\"line_way\" yratio=\"200\" endFrame=\"200\" cannonAngle=\"t\" /> \n"; str = str + "<object yoffset=\"3.83\" xoffset=\"540\" object=\"jungle_big\" /> \n"; str = str + "<object yoffset=\"4.02\" xoffset=\"410\" object=\"house_small_1\" /> \n"; str = str + "<object yoffset=\"4.12\" xoffset=\"640\" object=\"house_small_1\" /> \n"; str = str + "<object yoffset=\"4.32\" xoffset=\"520\" tank=\"tank_1\" rotate=\"110\" mratio=\"4\" way=\"line_way\" yratio=\"200\" endFrame=\"200\" cannonAngle=\"t\" /> \n"; str = str + "<object yoffset=\"4.9\" xoffset=\"240\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"5.05\" xoffset=\"190\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"5.05\" xoffset=\"290\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"5.5\" xoffset=\"460\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"5.65\" xoffset=\"410\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"5.65\" xoffset=\"510\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"5.7\" xoffset=\"170\" object=\"house_small\" /> \n"; str = str + "<object yoffset=\"5.85\" xoffset=\"240\" object=\"house_small_1\" /> \n"; str = str + "<object yoffset=\"5.9\" xoffset=\"260\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"6.05\" xoffset=\"210\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"6.05\" xoffset=\"310\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"4.2\" xoffset=\"100\" object=\"bush\" />\n"; str = str + "<object yoffset=\"4.4\" xoffset=\"200\" object=\"palm\" />\n"; str = str + "<object yoffset=\"4.8\" xoffset=\"540\" object=\"palm\" />\n"; str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"bush\" />\n"; str = str + "<object yoffset=\"5.5\" xoffset=\"100\" object=\"palm\" />\n"; str = str + "<object yoffset=\"5.9\" xoffset=\"405\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"0.7\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"1.1\" xoffset=\"600\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"1.2\" xoffset=\"100\" object=\"bush\" />\n"; str = str + "<object yoffset=\"1.4\" xoffset=\"200\" object=\"palm\" />\n"; str = str + "<object yoffset=\"1.8\" xoffset=\"540\" object=\"palm\" />\n"; str = str + "<object yoffset=\"2.2\" xoffset=\"400\" object=\"bush\" />\n"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"palm\" />\n"; str = str + "<object yoffset=\"2.9\" xoffset=\"405\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"1.75\" xoffset=\"340\" object=\"tower\" />\n"; str = str + "<object yoffset=\"1.95\" xoffset=\"240\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"2.125\" xoffset=\"470\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"1.90\" xoffset=\"420\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"2.05\" xoffset=\"330\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"3\" xoffset=\"220\" tank=\"ship_cargo_sh\" loot=\"weapon3\" />\n"; str = str + "<object yoffset=\"6.00\" xoffset=\"100\" object=\"bush\" />\n"; str = str + "<object yoffset=\"6.40\" xoffset=\"700\" object=\"bush\" />\n"; str = str + "<object yoffset=\"7.50\" xoffset=\"200\" object=\"bush\" />\n"; str = str + "<object yoffset=\"8.90\" xoffset=\"600\" object=\"bush\" />\n"; str = str + "<object yoffset=\"8.20\" xoffset=\"100\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"6.68\" xoffset=\"290\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" cannonAngle=\"t\" /> \n"; str = str + "<object yoffset=\"6.68\" xoffset=\"370\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" cannonAngle=\"t\" /> \n"; str = str + "<object yoffset=\"6.68\" xoffset=\"450\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" cannonAngle=\"t\" /> \n"; str = str + "<object yoffset=\"6.8\" xoffset=\"102\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"0\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"30\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"60\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"90\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"120\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"180\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"210\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"240\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"270\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"300\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"330\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"360\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"390\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.2\" xoffset=\"420\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.23\" xoffset=\"460\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"8.15\" xoffset=\"410\" tank=\"tank_1\" rotate=\"80\" mratio=\"6\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" /> \n"; str = str + "<object yoffset=\"8.15\" xoffset=\"490\" tank=\"tank_1\" rotate=\"80\" mratio=\"6\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" /> \n"; str = str + "<object yoffset=\"8.15\" xoffset=\"570\" tank=\"tank_1\" rotate=\"80\" mratio=\"6\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" /> \n"; str = str + "<object yoffset=\"8.70\" xoffset=\"100\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"8.80\" xoffset=\"200\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"9.00\" xoffset=\"120\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"10.10\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.20\" xoffset=\"600\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"9.70\" xoffset=\"250\" object=\"test_tower4\" />\n"; str = str + "<object yoffset=\"9.70\" xoffset=\"250\" tank=\"gun_for_tower\" />\n"; str = str + "<object yoffset=\"9.75\" xoffset=\"200\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"9.75\" xoffset=\"300\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"9.60\" xoffset=\"680\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"10.80\" xoffset=\"545\" object=\"test_tower4\" />\n"; str = str + "<object yoffset=\"10.80\" xoffset=\"545\" tank=\"gun_for_tower\" />\n"; str = str + "<object yoffset=\"10.65\" xoffset=\"505\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"10.65\" xoffset=\"585\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"10.64\" xoffset=\"40\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"10.10\" xoffset=\"550\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"10.15\" xoffset=\"640\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"10.30\" xoffset=\"520\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"10.30\" xoffset=\"640\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"9.40\" xoffset=\"400\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"9.40\" xoffset=\"500\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"9.55\" xoffset=\"450\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"9.55\" xoffset=\"550\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"11.85\" xoffset=\"500\" tank=\"ship_cargo_sh\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"100\" /> \n"; str = str + "<object yoffset=\"11.80\" xoffset=\"100\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"12.05\" xoffset=\"0\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"12.05\" xoffset=\"30\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"12.05\" xoffset=\"60\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"12.05\" xoffset=\"90\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"12.05\" xoffset=\"120\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"12.08\" xoffset=\"160\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"12.40\" xoffset=\"580\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"12.70\" xoffset=\"340\" object=\"tower\" />\n"; str = str + "<object yoffset=\"8.70\" xoffset=\"100\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"8.80\" xoffset=\"200\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"9.00\" xoffset=\"120\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"11.20\" xoffset=\"300\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.70\" xoffset=\"620\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"12.40\" xoffset=\"220\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"13.00\" xoffset=\"90\" tank=\"interceptor_sh\" rotate=\"65\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"13.20\" xoffset=\"95\" tank=\"interceptor_sh\" rotate=\"55\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"13.40\" xoffset=\"100\" tank=\"interceptor_sh\" rotate=\"75\" mratio=\"8\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"13.60\" xoffset=\"90\" tank=\"interceptor_sh\" rotate=\"65\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"13.80\" xoffset=\"95\" tank=\"interceptor_sh\" rotate=\"55\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"13.99\" xoffset=\"100\" tank=\"interceptor_sh\" rotate=\"75\" mratio=\"8\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"13.30\" xoffset=\"200\" object=\"bush_crash_1\" />\n"; str = str + "<object yoffset=\"13.80\" xoffset=\"530\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"14.50\" xoffset=\"320\" object=\"bush_crash\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"0\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"30\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"60\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"90\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"120\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"150\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"180\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"210\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"240\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"270\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"300\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"330\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.03\" xoffset=\"370\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"680\" tank=\"interceptor_sh\" rotate=\"115\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"14.10\" xoffset=\"675\" tank=\"interceptor_sh\" rotate=\"115\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"14.40\" xoffset=\"655\" tank=\"interceptor_sh\" rotate=\"125\" mratio=\"8\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"14.80\" xoffset=\"680\" tank=\"interceptor_sh\" rotate=\"115\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"14.90\" xoffset=\"675\" tank=\"interceptor_sh\" rotate=\"115\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"14.99\" xoffset=\"655\" tank=\"interceptor_sh\" rotate=\"125\" mratio=\"8\" way=\"line_way\" yratio=\"200\"/> \n"; str = str + "<object yoffset=\"15.10\" xoffset=\"10\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"14.97\" xoffset=\"675\" object=\"palm\" />\n"; str = str + "<object yoffset=\"15.837\" xoffset=\"-20\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"15.75\" xoffset=\"540\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"15.30\" xoffset=\"300\" object=\"test_tower\" />\n"; str = str + "<object yoffset=\"15.50\" xoffset=\"300\" object=\"test_tower\" />\n"; str = str + "<object yoffset=\"15.70\" xoffset=\"300\" object=\"test_tower\" />\n"; str = str + "<object yoffset=\"15.30\" xoffset=\"420\" object=\"test_tower\" />\n"; str = str + "<object yoffset=\"15.50\" xoffset=\"420\" object=\"test_tower\" />\n"; str = str + "<object yoffset=\"15.70\" xoffset=\"420\" object=\"test_tower\" />\n"; str = str + "<object yoffset=\"15.30\" xoffset=\"300\" tank=\"gun_for_tower\" bossBar=\"1\" />\n"; str = str + "<object yoffset=\"15.50\" xoffset=\"300\" tank=\"gun_for_tower\" bossBar=\"1\" />\n"; str = str + "<object yoffset=\"15.70\" xoffset=\"300\" tank=\"gun_for_tower\" bossBar=\"1\" />\n"; str = str + "<object yoffset=\"15.40\" xoffset=\"360\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"15.65\" xoffset=\"360\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"15.30\" xoffset=\"420\" tank=\"gun_for_tower\" bossBar=\"1\" />\n"; str = str + "<object yoffset=\"15.50\" xoffset=\"420\" tank=\"gun_for_tower\" bossBar=\"1\" />\n"; str = str + "<object yoffset=\"15.70\" xoffset=\"420\" tank=\"gun_for_tower\" bossBar=\"1\" />\n"; str = str + "<object yoffset=\"16.15\" command=\"slideConstant\" factor=\"0.95\" />\n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "<object name=\"level_2\">\n"; str = str + "<var name=\"comment1\" >Level 2 </var>\n"; str = str + "<var name=\"playerX\" value=\"275\" />\n"; str = str + "<var name=\"playerY\" value=\"200\" />\n"; str = str + "<var name=\"playerArmor\" value=\"100\" />\n"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n"; str = str + "<var name=\"playerObject\" value=\"plane\" />\n"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />\n"; str = str + "<var name=\"levelBackground\" value=\"2\" />\n"; str = str + "<object name=\"childs\">\n"; str = str + "<object name=\"qqqaaa\" tank=\"avia_shahid\" speed=\"11\" />\n"; str = str + "<object name=\"aaa\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" />\n"; str = str + "<object name=\"aaa2\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" rotate=\"10\" />\n"; str = str + "<object name=\"aaa3\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" rotate=\"170\" />\n"; str = str + "<object name=\"xmine\" tank=\"mine\" mratio=\"1\" endFrame=\"2\" />\n"; str = str + "</object>\n"; str = str + "<array name=\"level\">\n"; str = str + "<object yoffset=\"0.80\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.20\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"1.40\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"1.60\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"2.0\" xoffset=\"540\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"3.0\" xoffset=\"540\" object=\"house_small_top\" />\n"; str = str + "<object yoffset=\"2.73\" xoffset=\"470\" object=\"house_small_1_top\" />\n"; str = str + "<object yoffset=\"2.30\" xoffset=\"460\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"2.40\" xoffset=\"400\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"2.40\" xoffset=\"520\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"3.40\" xoffset=\"360\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"3.50\" xoffset=\"300\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"3.50\" xoffset=\"420\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"3.10\" xoffset=\"170\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"4.00\" xoffset=\"540\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"4.70\" xoffset=\"170\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"3.80\" xoffset=\"170\" tank=\"ship_big_ground\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"4.70\" xoffset=\"540\" tank=\"ship_big_ground\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"5.40\" xoffset=\"170\" tank=\"ship_big_ground\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"6.60\" xoffset=\"360\" tank=\"ship_cargo\" loot=\"weapon1\" />\n"; str = str + "<object yoffset=\"7.20\" xoffset=\"170\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"7.30\" xoffset=\"550\" tank=\"interceptor\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"7.45\" xoffset=\"510\" tank=\"interceptor\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"7.45\" xoffset=\"590\" tank=\"interceptor\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"7.60\" xoffset=\"495\" tank=\"interceptor\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"7.60\" xoffset=\"605\" tank=\"interceptor\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"8.20\" xoffset=\"360\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"8.85\" xoffset=\"160\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"8.85\" xoffset=\"560\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"10.10\" xoffset=\"360\" tank=\"ship_cargo\" loot=\"weapon1\" />\n"; str = str + "<object yoffset=\"10.90\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"11.00\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"11.10\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"11.20\" tank=\"sawoid\" xoffset=\"600\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"11.30\" tank=\"sawoid\" xoffset=\"70\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"11.40\" tank=\"sawoid\" xoffset=\"620\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"11.50\" tank=\"sawoid\" xoffset=\"375\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"11.65\" xoffset=\"550\" tank=\"interceptor2\" rotate=\"110\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.00\" xoffset=\"110\" tank=\"interceptor2\" rotate=\"70\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.45\" xoffset=\"550\" tank=\"interceptor2\" rotate=\"110\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.60\" xoffset=\"110\" tank=\"interceptor2\" rotate=\"70\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"13.40\" xoffset=\"360\" tank=\"ship_cargo\" />\n"; str = str + "<object yoffset=\"13.40\" xoffset=\"100\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"13.40\" xoffset=\"620\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"360\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"14.30\" xoffset=\"260\" tank=\"interceptor3\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"14.30\" xoffset=\"460\" tank=\"interceptor3\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"14.70\" xoffset=\"360\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"14.80\" xoffset=\"210\" tank=\"interceptor3\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"14.80\" xoffset=\"510\" tank=\"interceptor3\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"14.40\" xoffset=\"100\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"14.40\" xoffset=\"620\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"15.60\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"15.80\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"16.60\" xoffset=\"360\" tank=\"ship_cargo\" loot=\"weapon1\" />\n"; str = str + "<object yoffset=\"17.25\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.30\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.35\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.40\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.45\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.50\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.55\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.60\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.65\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.70\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.75\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.80\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.85\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.90\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"17.95\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"18.00\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"18.05\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"18.10\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"18.15\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"18.20\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"18.25\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n"; str = str + "<object yoffset=\"19.0\" xoffset=\"360\" tank=\"carrier\" armor=\"90\" mratio=\"1\" endFrame=\"3\" EC=\"aaa,aaa2,aaa3\" ECCount=\"2,2,2\" ECTime=\"40,40,40\" ECXOffset=\"0,0,0\" ECYOffset=\"0,-32,-32\" ECTimeOffset=\"20,30,30\" actionAfterDie=\"qqq4\" relType=\"kill\" /> \n"; str = str + "<object objId=\"qqq4\" yoffset=\"19.0\" xoffset=\"360\" armor=\"90\" bossBar=\"1\" tank=\"carrier_top\" mratio=\"1\" endFrame=\"3\" />\n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "<object name=\"level_3\">\n"; str = str + "<var name=\"comment1\" >Level 3 </var>\n"; str = str + "<var name=\"playerX\" value=\"275\" />\n"; str = str + "<var name=\"playerY\" value=\"200\" />\n"; str = str + "<var name=\"playerArmor\" value=\"100\" />\n"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n"; str = str + "<var name=\"playerObject\" value=\"plane_shadow\" />\n"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />\n"; str = str + "<var name=\"levelBackground\" value=\"1\" />\n"; str = str + "<array name=\"level\">\n"; str = str + "<object yoffset=\"0.25\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"0.45\" xoffset=\"40\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"1.6\" xoffset=\"425\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"3.6\" xoffset=\"250\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"4.6\" xoffset=\"500\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"bush_crash_1\" />\n"; str = str + "<object yoffset=\"0.50\" xoffset=\"720\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"0.50\" xoffset=\"690\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"0.50\" xoffset=\"660\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"0.50\" xoffset=\"630\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"0.50\" xoffset=\"600\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"0.50\" xoffset=\"570\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"0.50\" xoffset=\"540\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"0.50\" xoffset=\"510\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"0.53\" xoffset=\"470\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"4.9\" xoffset=\"0\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.9\" xoffset=\"30\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.9\" xoffset=\"60\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.9\" xoffset=\"90\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.9\" xoffset=\"120\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.9\" xoffset=\"150\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.9\" xoffset=\"210\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.93\" xoffset=\"250\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"7.4\" xoffset=\"720\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.4\" xoffset=\"690\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.4\" xoffset=\"660\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.4\" xoffset=\"630\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.4\" xoffset=\"600\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.4\" xoffset=\"570\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.4\" xoffset=\"540\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.4\" xoffset=\"510\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.4\" xoffset=\"480\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"7.43\" xoffset=\"440\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"5.62\" xoffset=\"390\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"3.5\" xoffset=\"580\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"3.4\" xoffset=\"670\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"0.8\" xoffset=\"200\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"0.8\" xoffset=\"400\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"1.0\" xoffset=\"300\" object=\"house_big_fast\" />\n"; str = str + "<object yoffset=\"1.2\" xoffset=\"200\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"1.2\" xoffset=\"400\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"1.41\" xoffset=\"-140\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"2.30\" xoffset=\"150\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"2.25\" xoffset=\"250\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"2.20\" xoffset=\"350\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"2.15\" xoffset=\"450\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"2.10\" xoffset=\"550\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"2.6\" xoffset=\"555\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"2.61\" xoffset=\"435\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"3.00\" xoffset=\"150\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"3.05\" xoffset=\"250\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"3.10\" xoffset=\"350\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"3.15\" xoffset=\"450\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"3.20\" xoffset=\"550\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"3.70\" xoffset=\"630\" tank=\"tank_2_advanced\" rotate=\"90\" mratio=\"1\" way=\"sin_way\" endFrame=\"500\" />\n"; str = str + "<object yoffset=\"3.5\" xoffset=\"580\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"3.4\" xoffset=\"670\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"4.30\" xoffset=\"160\" tank=\"tank_2_advanced\" rotate=\"90\" mratio=\"1\" way=\"sin_way\" endFrame=\"500\" />\n"; str = str + "<object yoffset=\"4.1\" xoffset=\"75\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"4.1\" xoffset=\"180\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"5.97\" xoffset=\"440\" tank=\"ship_cargo_sh\" />\n"; str = str + "<object yoffset=\"5.2\" xoffset=\"144\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"6.05\" xoffset=\"450\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"6.05\" xoffset=\"650\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"6.25\" xoffset=\"550\" object=\"house_big_rocket\" />\n"; str = str + "<object yoffset=\"6.45\" xoffset=\"450\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"6.45\" xoffset=\"650\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"6.42\" xoffset=\"-65\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"7.1\" xoffset=\"20\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"7.32\" xoffset=\"280\" tank=\"ship_cargo_sh\" loot=\"weapon1\" />\n"; str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"bush_crash_1\" />\n"; str = str + "<object yoffset=\"8\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"8.4\" xoffset=\"120\" object=\"palm\" />\n"; str = str + "<object yoffset=\"9.3\" xoffset=\"480\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"9.99\" xoffset=\"680\" object=\"bush\" />\n"; str = str + "<object yoffset=\"10.34\" xoffset=\"40\" object=\"bush\" />\n"; str = str + "<object yoffset=\"10.8\" xoffset=\"690\" object=\"palm\" />\n"; str = str + "<object yoffset=\"8.10\" xoffset=\"200\" tank=\"rocket_tank\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"8.60\" xoffset=\"500\" tank=\"rocket_tank\" rotate=\"110\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"9.10\" xoffset=\"200\" tank=\"rocket_tank\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"8.30\" xoffset=\"400\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"8.30\" xoffset=\"460\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"8.30\" xoffset=\"520\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"8.90\" xoffset=\"200\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"8.90\" xoffset=\"260\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"8.90\" xoffset=\"140\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"9.80\" xoffset=\"150\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"9.85\" xoffset=\"250\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"9.90\" xoffset=\"350\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"9.95\" xoffset=\"450\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"10.00\" xoffset=\"550\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"10.10\" xoffset=\"200\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"10.15\" xoffset=\"300\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"10.20\" xoffset=\"400\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"10.25\" xoffset=\"500\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"10.30\" xoffset=\"600\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"10.6\" xoffset=\"40\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.6\" xoffset=\"300\" object=\"bush_crash_1\" />\n"; str = str + "<object yoffset=\"13.6\" xoffset=\"250\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"14.6\" xoffset=\"500\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.25\" xoffset=\"440\" tank=\"ship_cargo_sh\" />\n"; str = str + "<object yoffset=\"11.1\" xoffset=\"720\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"11.1\" xoffset=\"690\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"11.1\" xoffset=\"660\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"11.1\" xoffset=\"630\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"11.1\" xoffset=\"600\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"11.1\" xoffset=\"570\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"11.1\" xoffset=\"540\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"11.1\" xoffset=\"510\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"11.1\" xoffset=\"480\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"11.13\" xoffset=\"440\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"12.10\" xoffset=\"260\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.10\" xoffset=\"200\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.10\" xoffset=\"320\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.25\" xoffset=\"500\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.25\" xoffset=\"440\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.25\" xoffset=\"560\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.50\" xoffset=\"240\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.50\" xoffset=\"180\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.50\" xoffset=\"340\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.75\" xoffset=\"520\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.75\" xoffset=\"460\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"12.75\" xoffset=\"580\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"13.15\" xoffset=\"360\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"5\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"13.15\" xoffset=\"300\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"5\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"13.15\" xoffset=\"420\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"5\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"14.1\" xoffset=\"280\" tank=\"ship_cargo_sh\" loot=\"weapon3\" />\n"; str = str + "<object yoffset=\"14.1\" xoffset=\"220\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"14.2\" xoffset=\"490\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"13.5\" xoffset=\"570\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"13.7\" xoffset=\"655\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"14.72\" xoffset=\"133\" object=\"house_big_rocket\" />\n"; str = str + "<object yoffset=\"14.4\" xoffset=\"370\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"15.12\" xoffset=\"0\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"15.10\" xoffset=\"515\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"15.30\" xoffset=\"360\" rotate=\"90\" tank=\"boss_tank\" bossBar=\"1\" mratio=\"5\" way=\"line_way\" \n"; str = str + "yratio=\"50\" endFrame=\"360\" armor=\"1200\" />\n"; str = str + "<object yoffset=\"15.40\" command=\"slideConstant\" factor=\"0.95\" armor=\"1350\" />\n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "<object name=\"level_4\">\n"; str = str + "<var name=\"comment1\" > Level 4 </var>\n"; str = str + "<var name=\"playerX\" value=\"275\" />\n"; str = str + "<var name=\"playerY\" value=\"200\" />\n"; str = str + "<var name=\"playerArmor\" value=\"100\" />\n"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n"; str = str + "<var name=\"playerObject\" value=\"plane\" />\n"; str = str + "<var name=\"levelShiftY\" value=\"0\" />\n"; str = str + "<var name=\"levelBackground\" value=\"2\" />\n"; str = str + "<array name=\"level\">\n"; str = str + "<object yoffset=\"1.80\" xoffset=\"270\" tank=\"interceptor\" rotate=\"90\" mratio=\"2\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"1.80\" xoffset=\"450\" tank=\"interceptor\" rotate=\"90\" mratio=\"2\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"2.12\" xoffset=\"270\" tank=\"interceptor\" rotate=\"90\" mratio=\"2\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"2.12\" xoffset=\"450\" tank=\"interceptor\" rotate=\"90\" mratio=\"2\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"3.10\" xoffset=\"40\" tank=\"boss_1_down_left_up\" bossBar=\"1\" /> \n"; str = str + "<object yoffset=\"3.10\" xoffset=\"40\" tank=\"boss_1_down_right_up\"bossBar=\"1\" /> \n"; str = str + "<object yoffset=\"3.10\" xoffset=\"40\" tank=\"boss_1_down\" bossBar=\"1\" /> \n"; str = str + "<object yoffset=\"3.10\" xoffset=\"40\" tank=\"boss_1_2_centr\" bossBar=\"1\" /> \n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "<object name=\"level_5\">\n"; str = str + "<var name=\"comment1\" > Level 5 </var>\n"; str = str + "<var name=\"playerX\" value=\"275\" />\n"; str = str + "<var name=\"playerY\" value=\"200\" />\n"; str = str + "<var name=\"playerArmor\" value=\"100\" />\n"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n"; str = str + "<var name=\"playerObject\" value=\"plane_shadow\" />\n"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />\n"; str = str + "<var name=\"levelBackground\" value=\"1\" />\n"; str = str + "<array name=\"level\">\n"; str = str + "<!-- 8 -->\n"; str = str + "<object yoffset=\"0.15\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"0.25\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"0.30\" xoffset=\"400\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"0.35\" xoffset=\"0\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"0.48\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"0.85\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"0.93\" xoffset=\"-20\" object=\"bush_crash\" />\n"; str = str + "<object yoffset=\"1.20\" xoffset=\"580\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"1.60\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"1.98\" xoffset=\"280\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"2.10\" xoffset=\"580\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"2.38\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"2.55\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"2.70\" xoffset=\"50\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"2.90\" xoffset=\"580\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"3.22\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"1.10\" xoffset=\"290\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n"; str = str + "<object yoffset=\"1.10\" xoffset=\"370\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n"; str = str + "<object yoffset=\"1.10\" xoffset=\"450\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n"; str = str + "<object yoffset=\"1.40\" xoffset=\"190\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n"; str = str + "<object yoffset=\"1.40\" xoffset=\"270\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n"; str = str + "<object yoffset=\"1.40\" xoffset=\"350\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n"; str = str + "<object yoffset=\"1.70\" xoffset=\"390\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n"; str = str + "<object yoffset=\"1.70\" xoffset=\"470\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n"; str = str + "<object yoffset=\"1.70\" xoffset=\"550\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n"; str = str + "<object yoffset=\"2.60\" xoffset=\"100\" tank=\"shahid_sh\" speed=\"7\" /> \n"; str = str + "<object yoffset=\"2.60\" xoffset=\"620\" tank=\"shahid_sh\" speed=\"7\" /> \n"; str = str + "<object yoffset=\"2.90\" xoffset=\"120\" tank=\"shahid_sh\" speed=\"6\" /> \n"; str = str + "<object yoffset=\"2.90\" xoffset=\"600\" tank=\"shahid_sh\" speed=\"6\" /> \n"; str = str + "<object yoffset=\"3.1\" xoffset=\"400\" object=\"house_big_health\" />\n"; str = str + "<object yoffset=\"3.35\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"3.57\" xoffset=\"671\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"3.45\" xoffset=\"350\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"3.45\" xoffset=\"450\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"3.45\" xoffset=\"550\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"3.75\" xoffset=\"200\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"3.75\" xoffset=\"300\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"3.75\" xoffset=\"400\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"4.13\" xoffset=\"458\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"0\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"30\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"60\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"90\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"120\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"150\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"180\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"210\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"240\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"270\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"300\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"330\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"360\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"390\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.10\" xoffset=\"420\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"4.40\" xoffset=\"10\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"4.60\" xoffset=\"580\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"4.80\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"5.01\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"5.30\" xoffset=\"50\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"5.465\" xoffset=\"580\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"5.81\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"6.01\" xoffset=\"462\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"6.42\" xoffset=\"600\" object=\"bush_crash_1\" />\n"; str = str + "<object yoffset=\"5.7\" xoffset=\"340\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"4.95\" xoffset=\"200\" tank=\"ship_big_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"5.35\" xoffset=\"520\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"5.75\" xoffset=\"200\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"6.15\" xoffset=\"520\" tank=\"ship_big2_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"6.55\" xoffset=\"200\" tank=\"ship_big2_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"7.40\" xoffset=\"280\" tank=\"ship_cargo_sh\" loot=\"weapon1\" />\n"; str = str + "<object yoffset=\"6.90\" xoffset=\"10\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"7.10\" xoffset=\"630\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"7.22\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"7.30\" xoffset=\"610\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"7.50\" xoffset=\"50\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"7.72\" xoffset=\"580\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"7.95\" xoffset=\"150\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.00\" xoffset=\"250\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.05\" xoffset=\"350\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.10\" xoffset=\"450\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.15\" xoffset=\"550\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.25\" xoffset=\"200\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.30\" xoffset=\"300\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.35\" xoffset=\"400\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.40\" xoffset=\"500\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.45\" xoffset=\"600\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.75\" xoffset=\"200\" tank=\"tank_7\" rotate=\"120\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.80\" xoffset=\"300\" tank=\"tank_7\" rotate=\"120\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.85\" xoffset=\"400\" tank=\"tank_7\" rotate=\"120\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.90\" xoffset=\"500\" tank=\"tank_7\" rotate=\"120\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"8.95\" xoffset=\"600\" tank=\"tank_7\" rotate=\"120\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n"; str = str + "<object yoffset=\"9.03\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"9.22\" xoffset=\"590\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"9.4\" xoffset=\"360\" object=\"house_big_health\" />\n"; str = str + "<object yoffset=\"9.65\" xoffset=\"10\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"9.82\" xoffset=\"580\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"10.00\" xoffset=\"110\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"10.20\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"10.30\" xoffset=\"58\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"10.45\" xoffset=\"570\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"10.55\" xoffset=\"10\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"10.62\" xoffset=\"564\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"10.00\" xoffset=\"200\" tank=\"shahid_sh\" speed=\"7\" /> \n"; str = str + "<object yoffset=\"10.00\" xoffset=\"300\" tank=\"shahid_sh\" speed=\"7\" /> \n"; str = str + "<object yoffset=\"10.00\" xoffset=\"400\" tank=\"shahid_sh\" speed=\"7\" /> \n"; str = str + "<object yoffset=\"10.00\" xoffset=\"500\" tank=\"shahid_sh\" speed=\"7\" /> \n"; str = str + "<object yoffset=\"10.65\" xoffset=\"100\" tank=\"shahid_sh\" speed=\"6\" /> \n"; str = str + "<object yoffset=\"10.65\" xoffset=\"620\" tank=\"shahid_sh\" speed=\"6\" /> \n"; str = str + "<!-- p2 -->\n"; str = str + "<object yoffset=\"10.80\" xoffset=\"210\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"10.95\" xoffset=\"572\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.20\" xoffset=\"60\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.28\" xoffset=\"487.2\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.20\" xoffset=\"440\" tank=\"ship_cargox_sh\" loot=\"weapon2\" />\n"; str = str + "<object yoffset=\"11.32\" xoffset=\"520\" object=\"bush_crash\" />\n"; str = str + "<object yoffset=\"11.70\" xoffset=\"340\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"12.04\" xoffset=\"380\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"12.74\" xoffset=\"360\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"13.58\" xoffset=\"-120\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"13.78\" xoffset=\"100\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"12.10\" xoffset=\"-40.00\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"12.50\" xoffset=\"200\" rotate=\"94\" tank=\"boss_tank2\" mratio=\"10\" way=\"line_way\" armor=\"140\" />\n"; str = str + "<object yoffset=\"13.00\" xoffset=\"520\" rotate=\"80\" tank=\"boss_tank2\" mratio=\"10\" way=\"line_way\" armor=\"140\" />\n"; str = str + "<object yoffset=\"13.50\" xoffset=\"200\" rotate=\"100\" tank=\"boss_tank2\" mratio=\"10\" way=\"line_way\" armor=\"140\" />\n"; str = str + "<object yoffset=\"14.00\" xoffset=\"520\" rotate=\"74\" tank=\"boss_tank2\" mratio=\"10\" way=\"line_way\" armor=\"140\" />\n"; str = str + "<object yoffset=\"13.25\" xoffset=\"350.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"13.47\" xoffset=\"350.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"14.58\" xoffset=\"360\" rotate=\"90\" tank=\"boss_tank2\" mratio=\"3\" way=\"line_way\" armor=\"140\" />\n"; str = str + "<object yoffset=\"14.75\" xoffset=\"150\" rotate=\"90\" tank=\"boss_tank2\" mratio=\"2\" way=\"line_way\" armor=\"140\" />\n"; str = str + "<object yoffset=\"14.75\" xoffset=\"570\" rotate=\"90\" tank=\"boss_tank2\" mratio=\"2\" way=\"line_way\" armor=\"140\" />\n"; str = str + "<object yoffset=\"15.07\" xoffset=\"-10\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"14.89\" xoffset=\"718\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"15.20\" xoffset=\"200.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"15.20\" xoffset=\"300.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"15.20\" xoffset=\"400.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"15.20\" xoffset=\"500.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"15.20\" xoffset=\"600.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"15.70\" xoffset=\"100.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"15.70\" xoffset=\"200.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"15.70\" xoffset=\"300.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"15.70\" xoffset=\"400.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"15.70\" xoffset=\"500.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"15.50\" xoffset=\"260\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"7\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"15.50\" xoffset=\"200\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"7\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"15.50\" xoffset=\"320\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"7\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"15.65\" xoffset=\"500\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"15.65\" xoffset=\"440\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"15.65\" xoffset=\"560\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"15.90\" xoffset=\"240\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"15.90\" xoffset=\"180\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"15.90\" xoffset=\"340\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"16.15\" xoffset=\"520\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"16.15\" xoffset=\"460\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"8\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"16.15\" xoffset=\"580\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"8\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"16.55\" xoffset=\"360\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"9\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"16.55\" xoffset=\"300\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"9\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"16.55\" xoffset=\"420\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"9\" way=\"line_way\" \n"; str = str + "yratio=\"50\" /> \n"; str = str + "<object yoffset=\"17.10\" xoffset=\"160\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"17.10\" xoffset=\"560\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"17.20\" xoffset=\"360\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"15.92\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"16.10\" xoffset=\"400\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"16.20\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"16.28\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"16.42\" xoffset=\"50\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"16.80\" xoffset=\"580\" object=\"bush_crash_1\" />\n"; str = str + "<object yoffset=\"16.99\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.10\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.15\" xoffset=\"380\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.20\" xoffset=\"100\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.30\" xoffset=\"412\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.48\" xoffset=\"20\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.60\" xoffset=\"580\" object=\"bush_crash\" />\n"; str = str + "<object yoffset=\"17.80\" xoffset=\"30\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.90\" xoffset=\"500\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"18.10\" xoffset=\"430\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"18.25\" xoffset=\"70\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"18.32\" xoffset=\"400\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"18.44\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"18.62\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "<object name=\"level_6\">\n"; str = str + "<var name=\"comment1\" > Level 6 </var>\n"; str = str + "<var name=\"playerX\" value=\"275\" />\n"; str = str + "<var name=\"playerY\" value=\"200\" />\n"; str = str + "<var name=\"playerArmor\" value=\"100\" />\n"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n"; str = str + "<var name=\"playerObject\" value=\"plane\" />\n"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />\n"; str = str + "<var name=\"levelBackground\" value=\"2\" />\n"; str = str + "<object name=\"childs\">\n"; str = str + "<object name=\"qqqaaa\" tank=\"avia_shahid\" speed=\"11\" />\n"; str = str + "<object name=\"aaa\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" />\n"; str = str + "<object name=\"aaa2\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" rotate=\"10\" />\n"; str = str + "<object name=\"aaa3\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" rotate=\"170\" />\n"; str = str + "<object name=\"xmine\" tank=\"mine\" mratio=\"1\" endFrame=\"2\" />\n"; str = str + "</object>\n"; str = str + "<array name=\"level\">\n"; str = str + "<object yoffset=\"0.8\" xoffset=\"360\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"0.95\" xoffset=\"300\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"0.95\" xoffset=\"420\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"0.9\" xoffset=\"170\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"1.0\" xoffset=\"540\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"1.5\" xoffset=\"170\" object=\"house_small_top\" />\n"; str = str + "<object yoffset=\"1.6\" xoffset=\"240\" object=\"house_small_1_top\" />\n"; str = str + "<object yoffset=\"1.6\" xoffset=\"540\" object=\"house_small_top\" />\n"; str = str + "<object yoffset=\"1.85\" xoffset=\"470\" object=\"house_small_1_top\" />\n"; str = str + "<object yoffset=\"2.5\" xoffset=\"260\" tank=\"ship_big2\" rotate=\"90\" mratio=\"3\" />\n"; str = str + "<object yoffset=\"2.75\" xoffset=\"460\" tank=\"ship_big2\" rotate=\"90\" mratio=\"3\" />\n"; str = str + "<object yoffset=\"3.0\" xoffset=\"300\" tank=\"ship_cargo\" loot=\"weapon1\" mratio=\"4\"/>\n"; str = str + "<object yoffset=\"3.70\" xoffset=\"460\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"3.75\" xoffset=\"400\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" />\n"; str = str + "<object yoffset=\"3.75\" xoffset=\"520\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" /> \n"; str = str + "<object yoffset=\"3.52\" xoffset=\"120\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"4.52\" xoffset=\"600\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"5.52\" xoffset=\"120\" object=\"platform_island\" />\n"; str = str + "<!-- carriers -->\n"; str = str + "<object yoffset=\"4.25\" xoffset=\"120\" tank=\"carrier\" mratio=\"1\" endFrame=\"3\" EC=\"aaa,aaa2\" ECCount=\"8,8\" ECTime=\"40,40\" ECXOffset=\"0,0\" ECYOffset=\"0,-32\" ECTimeOffset=\"20,30\" actionAfterDie=\"qqq1\" relType=\"kill\" /> \n"; str = str + "<object objId=\"qqq1\" yoffset=\"4.25\" xoffset=\"120\" tank=\"carrier_top\" mratio=\"1\" endFrame=\"3\" />\n"; str = str + "<object yoffset=\"5.25\" xoffset=\"600\" tank=\"carrier\" mratio=\"1\" endFrame=\"3\" EC=\"aaa,aaa3\" ECCount=\"8,8\" ECTime=\"40,40\" ECXOffset=\"0,0\" ECYOffset=\"0,-32\" ECTimeOffset=\"20,30\" actionAfterDie=\"qqq2\" relType=\"kill\" /> \n"; str = str + "<object objId=\"qqq2\" yoffset=\"5.25\" xoffset=\"600\" tank=\"carrier_top\" mratio=\"1\" endFrame=\"3\" />\n"; str = str + "<object yoffset=\"6.25\" xoffset=\"120\" tank=\"carrier\" mratio=\"1\" endFrame=\"3\" EC=\"aaa,aaa2\" ECCount=\"8,8\" ECTime=\"40,40\" ECXOffset=\"0,0\" ECYOffset=\"0,-32\" ECTimeOffset=\"20,30\" actionAfterDie=\"qqq3\" relType=\"kill\" /> \n"; str = str + "<object objId=\"qqq3\" yoffset=\"6.25\" xoffset=\"120\" tank=\"carrier_top\" mratio=\"1\" endFrame=\"3\" />\n"; str = str + "<object yoffset=\"7.10\" xoffset=\"0\" object=\"platform_down\" />\n"; str = str + "<object yoffset=\"8.40\" xoffset=\"0\" object=\"platform\" />\n"; str = str + "<object yoffset=\"9.70\" xoffset=\"0\" object=\"platform\" />\n"; str = str + "<object yoffset=\"11.00\" xoffset=\"0\" object=\"platform_top\" />\n"; str = str + "<object yoffset=\"8.05\" xoffset=\"150\" tank=\"ship_big10\" />\n"; str = str + "<object yoffset=\"8.05\" xoffset=\"570\" tank=\"ship_big10\" />\n"; str = str + "<object yoffset=\"8.5\" xoffset=\"360\" tank=\"ship_big10\" />\n"; str = str + "<object yoffset=\"10.30\" xoffset=\"360\" tank=\"saper\" mratio=\"3\" EC=\"xmine,xmine\" ECCount=\"99,99\" ECTime=\"40,40\" ECXOffset=\"-50,50\" ECYOffset=\"50,50\" ECTimeOffset=\"900, 900\" /> \n"; str = str + "<object yoffset=\"10.0\" xoffset=\"60\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.02\" xoffset=\"160\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.04\" xoffset=\"260\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.06\" xoffset=\"360\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.08\" xoffset=\"460\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.10\" xoffset=\"560\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.12\" xoffset=\"660\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.50\" xoffset=\"20\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.42\" xoffset=\"120\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.44\" xoffset=\"220\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.46\" xoffset=\"320\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.48\" xoffset=\"420\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.50\" xoffset=\"520\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.52\" xoffset=\"620\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.80\" xoffset=\"360\" tank=\"saper\" mratio=\"3\" EC=\"xmine,xmine\" ECCount=\"99,99\" ECTime=\"40,40\" ECXOffset=\"-50,50\" ECYOffset=\"50,50\" ECTimeOffset=\"900, 900\" /> \n"; str = str + "<object yoffset=\"11.50\" xoffset=\"60\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.52\" xoffset=\"160\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.54\" xoffset=\"260\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.56\" xoffset=\"360\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.58\" xoffset=\"460\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.60\" xoffset=\"560\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.62\" xoffset=\"660\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.90\" xoffset=\"20\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.92\" xoffset=\"120\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.94\" xoffset=\"220\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.96\" xoffset=\"320\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"11.98\" xoffset=\"420\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"12.00\" xoffset=\"520\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"12.02\" xoffset=\"620\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"12.6\" xoffset=\"300\" tank=\"ship_cargo\" loot=\"weapon1,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n"; str = str + "<object yoffset=\"13.45\" xoffset=\"150\" tank=\"ship_big10\" />\n"; str = str + "<object yoffset=\"13.45\" xoffset=\"570\" tank=\"ship_big10\" />\n"; str = str + "<object yoffset=\"13.95\" xoffset=\"360\" tank=\"ship_big10\" />\n"; str = str + "<object yoffset=\"14.70\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"14.72\" tank=\"sawoid\" xoffset=\"500\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"14.74\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"14.86\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"14.88\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"14.90\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"14.92\" tank=\"sawoid\" xoffset=\"500\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"14.94\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.07\" tank=\"sawoid\" xoffset=\"650\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.09\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.12\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.14\" tank=\"sawoid\" xoffset=\"500\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.18\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.22\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.24\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.26\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.28\" tank=\"sawoid\" xoffset=\"600\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.29\" tank=\"sawoid\" xoffset=\"240\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"15.50\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"15.70\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"16.40\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"16.70\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"16.90\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"17.30\" xoffset=\"0\" object=\"platform_down\" />\n"; str = str + "<object yoffset=\"18.60\" xoffset=\"0\" object=\"platform\" />\n"; str = str + "<object yoffset=\"19.90\" xoffset=\"0\" object=\"platform_top\" />\n"; str = str + "<object yoffset=\"18.62\" xoffset=\"162\" tank=\"tank_red\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"18.40\" xoffset=\"240\" tank=\"tank_red\" rotate=\"110\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"18.50\" xoffset=\"340\" tank=\"tank_red\" rotate=\"120\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"19.05\" xoffset=\"400\" tank=\"tank_red\" rotate=\"95\" mratio=\"3\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"19.10\" xoffset=\"500\" tank=\"tank_red\" rotate=\"95\" mratio=\"3\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"19.15\" xoffset=\"600\" tank=\"tank_red\" rotate=\"95\" mratio=\"3\" way=\"line_way\" endFrame=\"170\" />\n"; str = str + "<object yoffset=\"19.20\" xoffset=\"60\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.22\" xoffset=\"160\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.24\" xoffset=\"260\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.26\" xoffset=\"360\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.28\" xoffset=\"460\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.30\" xoffset=\"560\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.32\" xoffset=\"660\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.50\" xoffset=\"20\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.52\" xoffset=\"120\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.54\" xoffset=\"220\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.56\" xoffset=\"320\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.58\" xoffset=\"420\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.60\" xoffset=\"520\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.62\" xoffset=\"620\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.80\" xoffset=\"60\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.82\" xoffset=\"160\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.84\" xoffset=\"260\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.86\" xoffset=\"360\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.88\" xoffset=\"460\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.90\" xoffset=\"560\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"19.92\" xoffset=\"660\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"20.7\" xoffset=\"450\" tank=\"ship_cargo\" loot=\"weapon2,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n"; str = str + "<object yoffset=\"21.40\" xoffset=\"160\" tank=\"ship_big10\" />\n"; str = str + "<object yoffset=\"21.40\" xoffset=\"560\" tank=\"ship_big10\" />\n"; str = str + "<object yoffset=\"22.70\" xoffset=\"260\" tank=\"interceptor\" rotate=\"90\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"22.75\" xoffset=\"200\" tank=\"interceptor\" rotate=\"95\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"22.75\" xoffset=\"320\" tank=\"interceptor\" rotate=\"85\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"23.00\" xoffset=\"460\" tank=\"interceptor\" rotate=\"90\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"23.05\" xoffset=\"400\" tank=\"interceptor\" rotate=\"95\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"23.05\" xoffset=\"520\" tank=\"interceptor\" rotate=\"85\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"23.30\" xoffset=\"260\" tank=\"interceptor\" rotate=\"90\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"23.35\" xoffset=\"200\" tank=\"interceptor\" rotate=\"95\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"23.35\" xoffset=\"320\" tank=\"interceptor\" rotate=\"85\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"23.60\" xoffset=\"460\" tank=\"interceptor\" rotate=\"90\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"23.65\" xoffset=\"400\" tank=\"interceptor\" rotate=\"95\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"23.65\" xoffset=\"520\" tank=\"interceptor\" rotate=\"85\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"24.10\" xoffset=\"140\" tank=\"ship_big10\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"24.10\" xoffset=\"580\" tank=\"ship_big10\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"24.17\" xoffset=\"360\" object=\"platform_island\" />\n"; str = str + "<object yoffset=\"24.90\" xoffset=\"360\" tank=\"carrier\" mratio=\"1\" endFrame=\"3\" EC=\"aaa,aaa2,aaa3\" ECCount=\"2,2,2\" ECTime=\"40,40,40\" ECXOffset=\"0,0,0\" ECYOffset=\"0,-32,-32\" ECTimeOffset=\"20,30,30\" actionAfterDie=\"qqq4\" relType=\"kill\" /> \n"; str = str + "<object objId=\"qqq4\" yoffset=\"24.90\" xoffset=\"360\" tank=\"carrier_top\" mratio=\"1\" endFrame=\"3\" />\n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "<object name=\"level_7\">\n"; str = str + "<var name=\"comment1\" > Level 7 </var>\n"; str = str + "<var name=\"playerX\" value=\"275\" />\n"; str = str + "<var name=\"playerY\" value=\"200\" />\n"; str = str + "<var name=\"playerArmor\" value=\"100\" />\n"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n"; str = str + "<var name=\"playerObject\" value=\"plane\" />\n"; str = str + "<var name=\"levelShiftY\" value=\"0\" />\n"; str = str + "<var name=\"levelBackground\" value=\"2\" />\n"; str = str + "<object name=\"childs\">\n"; str = str + "<object name=\"guided\" tank=\"tank_rocket\" speed=\"7\" />\n"; str = str + "</object>\n"; str = str + "<array name=\"level\">\n"; str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_2_down\" bossBar=\"1\" /> \n"; str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_2_down_left_up\" bossBar=\"1\" EC=\"guided\" ECCount=\"100\" ECTime=\"140\" ECXOffset=\"-30\" ECYOffset=\"0\" ECTimeOffset=\"0\" /> \n"; str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_2_down_right_up\" bossBar=\"1\" EC=\"guided\" ECCount=\"100\" ECTime=\"140\" ECXOffset=\"30\" ECYOffset=\"0\" ECTimeOffset=\"0\" /> \n"; str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_2_centr\" bossBar=\"1\" /> \n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "<object name=\"level_8\">\n"; str = str + "<var name=\"comment1\" >Level 8 </var>\n"; str = str + "<var name=\"playerX\" value=\"275\" />\n"; str = str + "<var name=\"playerY\" value=\"200\" />\n"; str = str + "<var name=\"playerArmor\" value=\"100\" />\n"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n"; str = str + "<var name=\"playerObject\" value=\"plane\" />\n"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />\n"; str = str + "<var name=\"levelBackground\" value=\"2\" />\n"; str = str + "<object name=\"childs\">\n"; str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />\n"; str = str + "<object name=\"kamikadze_r\" top=\"1\" \ttank=\"avia_interceptor_r\" movedWay=\"1\" movedWayOffset=\"10\" />\n"; str = str + "<object name=\"kamikadze_l\" top=\"1\" \ttank=\"avia_interceptor_l\" movedWay=\"1\" movedWayOffset=\"10\" />\n"; str = str + "<object name=\"aaa\" tank=\"avia_interceptor\" mratio=\"9\" />\n"; str = str + "<object name=\"aaa2\" tank=\"avia_interceptor\" mratio=\"9\" rotate=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_r\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\"/>\n"; str = str + "<object name=\"aaa3\" tank=\"avia_interceptor\" mratio=\"9\" rotate=\"180\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\"/>\n"; str = str + "<object name=\"guided\" tank=\"tank_rocket\" speed=\"10\" />\n"; str = str + "</object>\n"; str = str + "<array name=\"level\">\n"; str = str + "<!-- \n"; str = str + "-->\n"; str = str + "<object yoffset=\"0.30\" xoffset=\"0\" object=\"platform_down\" />\n"; str = str + "<object yoffset=\"1.40\" xoffset=\"0\" object=\"platform\" />\n"; str = str + "<object yoffset=\"2.70\" xoffset=\"0\" object=\"platform_top\" />\n"; str = str + "<object yoffset=\"1.15\" xoffset=\"50\" tank=\"tank_red_rocket_l\" />\n"; str = str + "<object yoffset=\"1.40\" xoffset=\"100\" tank=\"tank_red_rocket_l\" />\n"; str = str + "<object yoffset=\"1.6\" xoffset=\"670\" tank=\"tank_red_rocket_r\" cannonAngle=\"w-45\" />\n"; str = str + "<object yoffset=\"2.0\" xoffset=\"570\" tank=\"tank_red_rocket_r\" cannonAngle=\"w-45\" />\n"; str = str + "<object yoffset=\"2.50\" xoffset=\"180\" tank=\"ship_big10\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"3.45\" xoffset=\"640\" tank=\"interceptor\" rotate=\"135\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"3.4\" xoffset=\"540\" tank=\"interceptor\" rotate=\"135\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"3.55\" xoffset=\"540\" tank=\"interceptor\" rotate=\"135\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"4.1\" xoffset=\"60\" tank=\"interceptor\" rotate=\"45\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"4.05\" xoffset=\"160\" tank=\"interceptor\" rotate=\"45\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"4.2\" xoffset=\"160\" tank=\"interceptor\" rotate=\"45\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n"; str = str + "<object yoffset=\"4.55\" xoffset=\"360\" tank=\"ship_cargo\" loot=\"weapon1,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n"; str = str + "<object yoffset=\"5.35\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"5.45\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"5.45\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"5.55\" tank=\"sawoid\" xoffset=\"600\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"5.6\" tank=\"sawoid\" xoffset=\"70\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"5.7\" tank=\"sawoid\" xoffset=\"620\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"5.8\" tank=\"sawoid\" xoffset=\"375\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"5.85\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"5.9\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"6.05\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"6.1\" tank=\"sawoid\" xoffset=\"600\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"6.2\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"6.4\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"6.7\" xoffset=\"600\" tank=\"shahid_sh\" speed=\"15\" armor=\"20\" /> \n"; str = str + "<object yoffset=\"6.7\" xoffset=\"700\" tank=\"shahid_sh\" speed=\"15\" armor=\"20\" /> \n"; str = str + "<object yoffset=\"6.9\" xoffset=\"720\" tank=\"shahid_sh\" speed=\"15\" armor=\"20\"/> \n"; str = str + "<object yoffset=\"6.95\" xoffset=\"650\" tank=\"shahid_sh\" speed=\"15\" armor=\"20\"/> \n"; str = str + "<object yoffset=\"6.30\" xoffset=\"0\" object=\"platform_down\" />\n"; str = str + "<object yoffset=\"7.60\" xoffset=\"0\" object=\"platform\" />\n"; str = str + "<object yoffset=\"8.90\" xoffset=\"0\" object=\"platform_top\" />\n"; str = str + "<object yoffset=\"7.6\" xoffset=\"720\" tank=\"tank_red_rocket_r\" cannonAngle=\"w-45\" />\n"; str = str + "<object yoffset=\"7.9\" xoffset=\"0\" tank=\"tank_red_rocket_l\" />\n"; str = str + "<object yoffset=\"8.2\" xoffset=\"360\" tank=\"ship_cargo\" loot=\"weapon1,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n"; str = str + "<object yoffset=\"8.8\" xoffset=\"720\" tank=\"tank_red_rocket_r\" cannonAngle=\"w-45\" />\n"; str = str + "<object yoffset=\"9.1\" xoffset=\"0\" tank=\"tank_red_rocket_l\" />\n"; str = str + "<object yoffset=\"9.4\" xoffset=\"360\" tank=\"saper\" mratio=\"3\" EC=\"xmine,xmine\" ECCount=\"99,99\" ECTime=\"40,40\" ECXOffset=\"-50,50\" ECYOffset=\"50,50\" ECTimeOffset=\"900, 900\" /> \n"; str = str + "<object yoffset=\"9.10\" xoffset=\"60\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.12\" xoffset=\"160\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.14\" xoffset=\"260\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.16\" xoffset=\"360\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.18\" xoffset=\"460\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.20\" xoffset=\"560\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.22\" xoffset=\"660\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.50\" xoffset=\"20\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.52\" xoffset=\"120\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.54\" xoffset=\"220\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.56\" xoffset=\"320\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.58\" xoffset=\"420\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.60\" xoffset=\"520\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"9.62\" xoffset=\"620\" tank=\"mine\" endFrame=\"1\" /> \n"; str = str + "<object yoffset=\"10.5\" xoffset=\"180\" tank=\"ship_big10\" rotate=\"90\" mratio=\"5\" />\n"; str = str + "<object yoffset=\"10.8\" xoffset=\"360\" tank=\"ship_big10\" rotate=\"90\" mratio=\"5\" />\n"; str = str + "<object yoffset=\"11.1\" xoffset=\"540\" tank=\"ship_big10\" rotate=\"90\" mratio=\"5\" />\n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "<object name=\"level_9\">\n"; str = str + "<var name=\"comment1\" > Level 9 </var>\n"; str = str + "<var name=\"playerX\" value=\"275\" />\n"; str = str + "<var name=\"playerY\" value=\"200\" />\n"; str = str + "<var name=\"playerArmor\" value=\"100\" />\n"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n"; str = str + "<var name=\"playerObject\" value=\"plane\" />\n"; str = str + "<var name=\"levelShiftY\" value=\"0\" />\n"; str = str + "<var name=\"levelBackground\" value=\"1\" />\n"; str = str + "<object name=\"childs\">\n"; str = str + "<object name=\"guided\" tank=\"tank_rocket\" speed=\"12\" />\n"; str = str + "</object>\n"; str = str + "<array name=\"level\">\n"; str = str + "<object yoffset=\"0.40\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"0.70\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"0.90\" xoffset=\"100\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"1.40\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"1.80\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"2.00\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"2.20\" xoffset=\"100\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"2.50\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"2.80\" xoffset=\"200\" object=\"bush_crash\" />\n"; str = str + "<object yoffset=\"3.00\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"3.20\" xoffset=\"100\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"3.35\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<!-- \n"; str = str + "-->\n"; str = str + "<object yoffset=\"1.0\" xoffset=\"360\" tank=\"interceptor_sh\" mratio=\"6\" /> \n"; str = str + "<object yoffset=\"1.2\" xoffset=\"290\" tank=\"interceptor_sh\" mratio=\"6\" /> \n"; str = str + "<object yoffset=\"1.2\" xoffset=\"430\" tank=\"interceptor_sh\" mratio=\"6\" /> \n"; str = str + "<object yoffset=\"1.55\" xoffset=\"640\" tank=\"interceptor\" rotate=\"125\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"1.5\" xoffset=\"540\" tank=\"interceptor\" rotate=\"125\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"1.65\" xoffset=\"540\" tank=\"interceptor\" rotate=\"125\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"2.0\" xoffset=\"60\" tank=\"interceptor\" rotate=\"35\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"1.95\" xoffset=\"160\" tank=\"interceptor\" rotate=\"35\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"2.1\" xoffset=\"160\" tank=\"interceptor\" rotate=\"35\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"3.0\" xoffset=\"720\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"3.1\" xoffset=\"700\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"3.15\" xoffset=\"640\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"3.4\" xoffset=\"150\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"3.45\" xoffset=\"0\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"3.63\" xoffset=\"368\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"0\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"30\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"60\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"90\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"120\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"150\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"180\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"210\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"240\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"270\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"300\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.60\" xoffset=\"330\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"3.80\" xoffset=\"400\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"3.85\" xoffset=\"470\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"3.90\" xoffset=\"540\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"4.40\" xoffset=\"100\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"4.70\" xoffset=\"530\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"4.90\" xoffset=\"20\" object=\"bush_crash_1\" />\n"; str = str + "<object yoffset=\"5.40\" xoffset=\"740\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"5.80\" xoffset=\"170\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"6.00\" xoffset=\"400\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"6.20\" xoffset=\"100\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"6.50\" xoffset=\"500\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"6.80\" xoffset=\"100\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"7.00\" xoffset=\"620\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"7.20\" xoffset=\"40\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"7.35\" xoffset=\"760\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"5.30\" xoffset=\"325\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"5.30\" xoffset=\"395\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"4.30\" xoffset=\"160\" tank=\"ship_big_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"4.70\" xoffset=\"560\" tank=\"ship_big_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"5.5\" xoffset=\"250\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"500\" />\n"; str = str + "<object yoffset=\"5.35\" xoffset=\"470\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"500\" />\n"; str = str + "<object yoffset=\"6.9\" xoffset=\"140\" tank=\"ship_big10_sh\" />\n"; str = str + "<object yoffset=\"6.2\" xoffset=\"580\" tank=\"ship_big10_sh\" />\n"; str = str + "<object yoffset=\"7.30\" xoffset=\"435\" object=\"house_big_fast\" />\n"; str = str + "<object yoffset=\"7.45\" xoffset=\"335\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"7.45\" xoffset=\"535\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"8.10\" xoffset=\"360\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"8.15\" xoffset=\"280\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"8.20\" xoffset=\"440\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"8.25\" xoffset=\"200\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"8.30\" xoffset=\"520\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"8.90\" xoffset=\"360\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"8.95\" xoffset=\"280\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"9.0\" xoffset=\"440\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"9.05\" xoffset=\"200\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"9.1\" xoffset=\"520\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n"; str = str + "<object yoffset=\"9.70\" xoffset=\"240\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"9.90\" xoffset=\"500\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n"; str = str + "<object yoffset=\"8.20\" xoffset=\"100\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"8.40\" xoffset=\"520\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"8.70\" xoffset=\"140\" object=\"bush_crash\" />\n"; str = str + "<object yoffset=\"8.80\" xoffset=\"670\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"9.10\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"9.35\" xoffset=\"680\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"9.70\" xoffset=\"140\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"9.80\" xoffset=\"670\" object=\"bush_crash_1\" />\n"; str = str + "<object yoffset=\"10.10\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"10.35\" xoffset=\"680\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"10.75\" xoffset=\"280\" tank=\"ship_cargo_sh\" loot=\"weapon1,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n"; str = str + "<object yoffset=\"10.70\" xoffset=\"240\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"10.90\" xoffset=\"570\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.04\" xoffset=\"-40\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.09\" xoffset=\"650\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.40\" xoffset=\"-40\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"11.70\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"12.20\" xoffset=\"0\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"12.64\" xoffset=\"60\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"12.80\" xoffset=\"650\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"13.20\" xoffset=\"0\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"13.82\" xoffset=\"80\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"11.50\" xoffset=\"250\" object=\"test_tower2\" />\n"; str = str + "<object yoffset=\"11.50\" xoffset=\"250\" tank=\"gun_for_tower\" />\n"; str = str + "<object yoffset=\"11.50\" xoffset=\"310\" object=\"test_tower2\" />\n"; str = str + "<object yoffset=\"11.50\" xoffset=\"310\" tank=\"gun_for_tower\" />\n"; str = str + "<object yoffset=\"11.50\" xoffset=\"370\" object=\"test_tower2\" />\n"; str = str + "<object yoffset=\"11.50\" xoffset=\"370\" tank=\"gun_for_tower\" />\n"; str = str + "<object yoffset=\"11.65\" xoffset=\"200\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"11.65\" xoffset=\"300\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"11.65\" xoffset=\"400\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"13.25\" xoffset=\"510\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"13.32\" xoffset=\"445\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"11.5\" xoffset=\"420\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"600\" />\n"; str = str + "<object yoffset=\"11.6\" xoffset=\"470\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"500\" />\n"; str = str + "<object yoffset=\"12.1\" xoffset=\"420\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"600\" />\n"; str = str + "<object yoffset=\"12.2\" xoffset=\"470\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"500\" />\n"; str = str + "<object yoffset=\"12.3\" xoffset=\"520\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"400\" />\n"; str = str + "<object yoffset=\"13.4\" tank=\"tank_red_rocket\" cannonAngle=\"w\" xoffset=\"400\"/>\n"; str = str + "<object yoffset=\"13.0\" tank=\"tank_red_rocket\" cannonAngle=\"w\" xoffset=\"320\"/>\n"; str = str + "<object yoffset=\"13.92\" xoffset=\"630\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"13.97\" xoffset=\"550\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"14.23\" xoffset=\"458\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"0\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"30\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"60\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"90\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"120\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"150\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"180\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"210\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"240\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"270\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"300\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"330\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"360\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"390\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.20\" xoffset=\"420\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"14.48\" xoffset=\"168.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"14.48\" xoffset=\"320.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"15.15\" xoffset=\"100\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"15.55\" xoffset=\"700\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"15.85\" xoffset=\"-10\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"16.35\" xoffset=\"70\" object=\"jungle_med1\" />\n"; str = str + "<object yoffset=\"15.20\" xoffset=\"300.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"15.20\" xoffset=\"400.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"15.25\" xoffset=\"480.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"15.60\" xoffset=\"400.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"15.65\" xoffset=\"500.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"15.60\" xoffset=\"580.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"16.35\" xoffset=\"400.00\" object=\"house_small_1\" />\n"; str = str + "<object yoffset=\"16.30\" xoffset=\"500.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"16.85\" xoffset=\"70.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"16.80\" xoffset=\"150.00\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"16.65\" xoffset=\"720\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"16.65\" xoffset=\"690\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"16.65\" xoffset=\"660\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"16.65\" xoffset=\"630\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"16.65\" xoffset=\"600\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"16.65\" xoffset=\"570\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"16.65\" xoffset=\"540\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"16.65\" xoffset=\"510\" object=\"pipe\" />\n"; str = str + "<object yoffset=\"16.68\" xoffset=\"470\" object=\"house_small\" />\n"; str = str + "<object yoffset=\"15.90\" xoffset=\"20\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"16.40\" xoffset=\"700\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"17.0\" xoffset=\"20\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"17.10\" xoffset=\"200\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"17.75\" xoffset=\"440\" tank=\"ship_cargo_sh\" loot=\"weapon2,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n"; str = str + "<object yoffset=\"18.57\" xoffset=\"200\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"18.57\" xoffset=\"520\" tank=\"shahid_sh\" speed=\"8\" /> \n"; str = str + "<object yoffset=\"17.07\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.20\" xoffset=\"400\" object=\"bush_crash_1\" />\n"; str = str + "<object yoffset=\"17.38\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.55\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.70\" xoffset=\"50\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"17.90\" xoffset=\"580\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"18.22\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"18.35\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"18.50\" xoffset=\"400\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"18.78\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"19.15\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"19.29\" xoffset=\"50\" object=\"bush_crash\" />\n"; str = str + "<object yoffset=\"19.43\" xoffset=\"580\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"19.85\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"16.20\" xoffset=\"180\" object=\"bush\" />\n"; str = str + "<object yoffset=\"16.35\" xoffset=\"295\" object=\"palm\" />\n"; str = str + "<object yoffset=\"20.02\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"20.25\" xoffset=\"400\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"20.52\" xoffset=\"200\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"20.80\" xoffset=\"600\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"21.02\" xoffset=\"50\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"21.34\" xoffset=\"580\" object=\"bush_crash_1\" />\n"; str = str + "<object yoffset=\"21.61\" xoffset=\"10\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"21.82\" xoffset=\"700\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"22.08\" xoffset=\"400\" object=\"jungle_big\" />\n"; str = str + "<object yoffset=\"19.30\" xoffset=\"260\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"19.30\" xoffset=\"200\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"19.30\" xoffset=\"320\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"19.45\" xoffset=\"500\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"19.45\" xoffset=\"440\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"19.45\" xoffset=\"560\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"19.70\" xoffset=\"240\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"19.70\" xoffset=\"180\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"19.70\" xoffset=\"340\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\" /> \n"; str = str + "<object yoffset=\"19.95\" xoffset=\"520\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"19.95\" xoffset=\"460\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"19.95\" xoffset=\"580\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"20.35\" xoffset=\"360\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"5\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"20.35\" xoffset=\"300\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"5\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"20.35\" xoffset=\"420\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"5\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n"; str = str + "<object yoffset=\"20.9\" xoffset=\"140\" tank=\"ship_big10_sh\" />\n"; str = str + "<object yoffset=\"21.1\" xoffset=\"360\" tank=\"ship_big10_sh\" />\n"; str = str + "<object yoffset=\"20.9\" xoffset=\"580\" tank=\"ship_big10_sh\" />\n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "<object name=\"level_10\">\n"; str = str + "<var name=\"comment1\" > Level 10 </var>\n"; str = str + "<var name=\"playerX\" value=\"275\" />\n"; str = str + "<var name=\"playerY\" value=\"200\" />\n"; str = str + "<var name=\"playerArmor\" value=\"100\" />\n"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n"; str = str + "<var name=\"playerObject\" value=\"plane\" />\n"; str = str + "<var name=\"levelShiftY\" value=\"0\" />\n"; str = str + "<var name=\"levelBackground\" value=\"2\" />\n"; str = str + "<object name=\"childs\">\n"; str = str + "<object name=\"aaa\" tank=\"shahid\" speed=\"7\" />\n"; str = str + "<object name=\"aaa2\" tank=\"tank_rocket\" speed=\"7\" />\n"; str = str + "<object name=\"bosslast\" tank=\"boss_last_centr\" xoffset=\"200\" bossBar=\"1\" \n"; str = str + "EC=\"aaa2\" ECCount=\"100\" ECTime=\"70\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"440\"\n"; str = str + "/> \n"; str = str + "</object>\n"; str = str + "<array name=\"level\">\n"; str = str + "<object yoffset=\"1.60\" xoffset=\"200\" child=\"bosslast\" tank=\"boss_3_centr\" bossBar=\"1\" /> \n"; str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_3_down_left_up\" bossBar=\"1\" /> \n"; str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_3_down_right_up\" bossBar=\"1\" />\n"; str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_3_down\" bossBar=\"1\" /> \n"; str = str + "</array>\n"; str = str + "</object>\n"; str = str + "</object>\n"; str = str + "</settings>\n"; debug("Loading main settings XML file..."); createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("1061a609", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 810 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc(); setPlayerSettings(); if (_global.needPlayMusicAfterAdds == false) { _root.soundStarter.gotoAndPlay("stop"); sound.enable = false; _global.soundOn = false; } makeText("MISSION " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Instance of Symbol 887 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Frame 12
stop();
Instance of Symbol 989 MovieClip in Frame 12
onClipEvent (load) { trace("init select level screen"); _global.numberLevelsOpened = _global.loadLevelsOpened(); var opened = _global.numberLevelsOpened; trace(opened + " levels opened"); var i = 1; while (i <= 10) { var clip = this["lvl" + i]; clip._visible = false; if (i <= opened) { clip._visible = true; } i++; } }
Frame 13
mochi.as2.MochiAd.showPreGameAd({id:"0cc5221b65dc8394", res:"720x540"});
Frame 14
_root.gotoAndPlay("init");
Frame 15
_global.needPlayMusicAfterAdds = false; trace("_global.needPlayMusicAfterAdd = " + _global.needPlayMusicAfterAdds); trace("_global.soundOn = " + _global.soundOn); if (_global.soundOn) { trace("STOP MUSIC BEFORE ADDS"); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false; _global.soundOn = false; _global.needPlayMusicAfterAdds = true; } mochi.as2.MochiAd.showInterLevelAd({id:"0cc5221b65dc8394", res:"720x540"});
Frame 16
_root.gotoAndStop("game");
Symbol 10 MovieClip Frame 1
_visible = false;
Symbol 30 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 30 MovieClip Frame 5
gotoAndStop (1);
Symbol 30 MovieClip Frame 15
gotoAndStop (1);
Symbol 30 MovieClip Frame 19
gotoAndStop (1);
Symbol 30 MovieClip Frame 33
gotoAndStop (1);
Symbol 30 MovieClip Frame 47
gotoAndStop (1);
Symbol 30 MovieClip Frame 61
gotoAndStop (1);
Symbol 31 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 32 MovieClip [avia_sawoid] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 32 MovieClip [avia_sawoid] Frame 50
stop();
Instance of Symbol 31 MovieClip "ex2" in Symbol 42 MovieClip [avia_interceptor] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 42 MovieClip [avia_interceptor] Frame 50
stop();
Instance of Symbol 31 MovieClip "ex2" in Symbol 46 MovieClip [avia_shahid] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 46 MovieClip [avia_shahid] Frame 50
stop();
Instance of Symbol 31 MovieClip "ex2" in Symbol 76 MovieClip [carrier_top] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 76 MovieClip [carrier_top] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 76 MovieClip [carrier_top] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 76 MovieClip [carrier_top] Frame 1
onClipEvent (load) { delay = 13; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 97 MovieClip [laser_station] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 110 MovieClip [bonus_weapon1] Frame 1
#initclip 2 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 115 MovieClip [bonus_miniHealth] Frame 1
#initclip 1 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 121 Button
on (press) { openSite(); }
Instance of Symbol 11 MovieClip in Symbol 206 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 206 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 11 MovieClip in Symbol 207 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 207 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 208 MovieClip Frame 1
stop();
Symbol 218 MovieClip [player] Frame 1
#initclip 80 Object.registerClass("player", playerClass); #endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 224 MovieClip [boss_1_2_down_break] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 224 MovieClip [boss_1_2_down_break] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 224 MovieClip [boss_1_2_down_break] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 224 MovieClip [boss_1_2_down_break] Frame 1
onClipEvent (load) { delay = 13; }
Symbol 225 MovieClip [enemy] Frame 1
#initclip 29 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 226 MovieClip [bullet] Frame 1
#initclip 30 Object.registerClass("bullet", bulletClass); #endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 232 MovieClip [boss_1_2_centr] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 232 MovieClip [boss_1_2_centr] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 232 MovieClip [boss_1_2_centr] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 232 MovieClip [boss_1_2_centr] Frame 1
onClipEvent (load) { delay = 13; }
Symbol 239 MovieClip [queue] Frame 1
#initclip 31 Object.registerClass("queue", queue); #endinitclip
Symbol 264 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 266 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 283 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 283 MovieClip Frame 5
gotoAndStop (1);
Symbol 283 MovieClip Frame 15
gotoAndStop (1);
Symbol 283 MovieClip Frame 19
gotoAndStop (1);
Symbol 283 MovieClip Frame 33
gotoAndStop (1);
Symbol 283 MovieClip Frame 47
gotoAndStop (1);
Symbol 283 MovieClip Frame 61
gotoAndStop (1);
Symbol 284 MovieClip [player_gun_2] Frame 1
#initclip 32 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 285 MovieClip [autoExplodePoint_n] Frame 1
#initclip 33 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 285 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 285 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 291 MovieClip [bonus_weapon2] Frame 1
#initclip 34 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 297 MovieClip [bonus_weapon3] Frame 1
#initclip 35 Object.registerClass("bonus_weapon3", bonus); #endinitclip
Symbol 299 MovieClip [star1] Frame 1
#initclip 36 Object.registerClass("star1", star); #endinitclip
Symbol 301 MovieClip [star2] Frame 1
#initclip 37 Object.registerClass("star2", star); #endinitclip
Symbol 303 MovieClip [star3] Frame 1
#initclip 38 Object.registerClass("star3", star); #endinitclip
Symbol 314 MovieClip [empty_gun1] Frame 1
#initclip 39 Object.registerClass("empty_gun1", cannon); #endinitclip
Symbol 315 MovieClip [empty_gun2] Frame 1
#initclip 40 Object.registerClass("empty_gun2", cannon); #endinitclip
Symbol 316 MovieClip [empty_gun3] Frame 1
#initclip 41 Object.registerClass("empty_gun3", cannon); #endinitclip
Symbol 367 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 367 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 368 MovieClip [heli_player_gun] Frame 1
#initclip 42 Object.registerClass("heli_player_gun", cannon); #endinitclip
Symbol 379 MovieClip [finish_line] Frame 1
#initclip 43 Object.registerClass("finish_line", splashedObject); #endinitclip stop();
Symbol 379 MovieClip [finish_line] Frame 2
stop(); if (_root.bg.player.armor > 0) { _global.gameOver = true; _global.gameInWin = true; _global.userControlled = true; }
Symbol 383 MovieClip [bush] Frame 1
#initclip 44 Object.registerClass("bush", splashedObject); #endinitclip stop();
Symbol 387 MovieClip [platform] Frame 1
#initclip 45 Object.registerClass("platform", splashedObject); #endinitclip
Symbol 391 MovieClip [platform_top] Frame 1
#initclip 46 Object.registerClass("platform_top", splashedObject); #endinitclip
Symbol 395 MovieClip [jungle_med1] Frame 1
#initclip 47 Object.registerClass("jungle_med1", splashedObject); #endinitclip stop();
Symbol 401 MovieClip [house_big] Frame 1
#initclip 48 Object.registerClass("house_big", splashedObject); #endinitclip stop();
Symbol 401 MovieClip [house_big] Frame 16
stop();
Symbol 405 MovieClip [palm] Frame 1
#initclip 49 Object.registerClass("palm", splashedObject); #endinitclip stop();
Symbol 409 MovieClip [jungle_big] Frame 1
#initclip 50 Object.registerClass("jungle_big", splashedObject); #endinitclip stop();
Instance of Symbol 31 MovieClip "ex2" in Symbol 415 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 415 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 15; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 415 MovieClip [ship_cargo] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 419 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 419 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 419 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 419 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 13; }
Symbol 423 MovieClip [gun_huge] Frame 1
#initclip 51 Object.registerClass("gun_huge", cannon); #endinitclip
Symbol 457 MovieClip Frame 1
_visible = false;
Symbol 461 MovieClip [weapon2] Frame 1
#initclip 52 Object.registerClass("weapon2", bulletClass); #endinitclip
Instance of Symbol 457 MovieClip "codeStopper" in Symbol 461 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 464 MovieClip [weapon1] Frame 1
#initclip 53 Object.registerClass("weapon1", bulletClass); #endinitclip
Symbol 465 MovieClip [emptyShoot] Frame 1
#initclip 54 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 476 MovieClip [weapon0] Frame 1
#initclip 55 Object.registerClass("weapon0", bulletClass); #endinitclip
Symbol 482 MovieClip [weapon3] Frame 1
#initclip 56 Object.registerClass("weapon3", bulletClass); #endinitclip
Symbol 487 MovieClip [weapon1_1] Frame 1
#initclip 57 Object.registerClass("weapon1_1", bulletClass); #endinitclip
Symbol 492 MovieClip [weapon0_1] Frame 1
#initclip 58 Object.registerClass("weapon0_1", bulletClass); #endinitclip
Symbol 499 MovieClip [platform_down] Frame 1
#initclip 59 Object.registerClass("platform_down", splashedObject); #endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 501 MovieClip [interceptor] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 502 MovieClip [shahid] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 505 MovieClip [sawoid] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 519 MovieClip [carrier] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 519 MovieClip [carrier] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 519 MovieClip [carrier] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 519 MovieClip [carrier] Frame 1
onClipEvent (load) { delay = 13; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 524 MovieClip [tank] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 529 MovieClip [boss_tank] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 529 MovieClip [boss_tank] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 529 MovieClip [boss_tank] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 529 MovieClip [boss_tank] Frame 1
onClipEvent (load) { delay = 13; }
Symbol 555 MovieClip Frame 56
gotoAndPlay(start);
Instance of Symbol 31 MovieClip "ex2" in Symbol 556 MovieClip [saper] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 561 MovieClip [gun_1] Frame 1
#initclip 60 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 566 MovieClip [gun_2] Frame 1
#initclip 61 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 570 MovieClip [gun_rocket] Frame 1
#initclip 62 Object.registerClass("gun_rocket", cannon); #endinitclip
Symbol 576 MovieClip [gun_sonic] Frame 1
#initclip 63 Object.registerClass("gun_sonic", cannon); #endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 590 MovieClip [boss_1_down] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 590 MovieClip [boss_1_down] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 590 MovieClip [boss_1_down] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 590 MovieClip [boss_1_down] Frame 1
onClipEvent (load) { delay = 13; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 605 MovieClip [boss_2_down] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 605 MovieClip [boss_2_down] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 605 MovieClip [boss_2_down] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 605 MovieClip [boss_2_down] Frame 1
onClipEvent (load) { delay = 13; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 634 MovieClip [boss_3_centr] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 634 MovieClip [boss_3_centr] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 634 MovieClip [boss_3_centr] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 634 MovieClip [boss_3_centr] Frame 1
onClipEvent (load) { delay = 13; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 640 MovieClip [boss_3_down] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 640 MovieClip [boss_3_down] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 640 MovieClip [boss_3_down] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 640 MovieClip [boss_3_down] Frame 1
onClipEvent (load) { delay = 13; }
Instance of Symbol 31 MovieClip "ex2" in Symbol 646 MovieClip [boss_3_down_break] Frame 1
onClipEvent (load) { delay = 1; }
Instance of Symbol 31 MovieClip "ex5" in Symbol 646 MovieClip [boss_3_down_break] Frame 1
onClipEvent (load) { delay = 17; }
Instance of Symbol 31 MovieClip "ex3" in Symbol 646 MovieClip [boss_3_down_break] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 31 MovieClip "ex4" in Symbol 646 MovieClip [boss_3_down_break] Frame 1
onClipEvent (load) { delay = 13; }
Symbol 682 MovieClip [lazer] Frame 1
#initclip 64 Object.registerClass("lazer", bulletClass); #endinitclip
Symbol 682 MovieClip [lazer] Frame 10
this.kill();
Symbol 688 MovieClip [gun_tower] Frame 1
#initclip 65 Object.registerClass("gun_tower", cannon); #endinitclip
Symbol 693 MovieClip [house_small] Frame 1
#initclip 66 Object.registerClass("house_small", splashedObject); #endinitclip stop();
Symbol 693 MovieClip [house_small] Frame 16
stop();
Symbol 698 MovieClip [house_small_1] Frame 1
#initclip 67 Object.registerClass("house_small_1", splashedObject); #endinitclip stop();
Symbol 698 MovieClip [house_small_1] Frame 16
stop();
Symbol 703 MovieClip [tower] Frame 1
#initclip 68 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 703 MovieClip [tower] Frame 16
stop();
Symbol 708 MovieClip [pipe] Frame 1
#initclip 69 Object.registerClass("pipe", splashedObject); #endinitclip stop();
Symbol 708 MovieClip [pipe] Frame 16
stop();
Symbol 720 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 10 MovieClip "ex2" in Symbol 720 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 720 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 725 MovieClip [platform_island] Frame 1
#initclip 70 Object.registerClass("platform_island", splashedObject); #endinitclip
Symbol 734 MovieClip [platform_island_1] Frame 1
#initclip 71 Object.registerClass("platform_island_1", splashedObject); #endinitclip
Symbol 738 MovieClip [bush_crash] Frame 1
#initclip 72 Object.registerClass("bush_crash", splashedObject); #endinitclip stop();
Symbol 743 MovieClip [bush_crash_1] Frame 1
#initclip 73 Object.registerClass("bush_crash_1", splashedObject); #endinitclip stop();
Symbol 747 MovieClip [weapon2_1] Frame 1
#initclip 74 Object.registerClass("weapon2_1", bulletClass); #endinitclip
Symbol 763 MovieClip [rocket] Frame 1
#initclip 75 Object.registerClass("rocket", bulletClass); #endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 767 MovieClip [red_tank] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 771 MovieClip [red_gun_1] Frame 1
#initclip 76 Object.registerClass("red_gun_1", cannon); #endinitclip
Symbol 775 MovieClip [red_gun_2] Frame 1
#initclip 77 Object.registerClass("red_gun_2", cannon); #endinitclip
Symbol 779 MovieClip [red_gun_rocket] Frame 1
#initclip 78 Object.registerClass("red_gun_rocket", cannon); #endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 783 MovieClip [interceptor_red] Frame 1
onClipEvent (load) { delay = 1; }
Symbol 784 MovieClip [autoExplodePoint] Frame 1
#initclip 79 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 784 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 784 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 990 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link { function Link () { } static function Open(url, name, group) { var _local9 = 0; var _local5 = 0; var _local3 = 0; var _local4 = 0; var _local8 = 0; var _local11 = 0; var _local6 = (url + ".") + name; var _local7; var _local1 = url; _local1 = Replace(_local1, "http://", ""); if (_local1.indexOf("/") > -1) { _local1 = _local1.substring(0, _local1.indexOf("/")); } if (_local1.indexOf("?") > -1) { _local1 = _local1.substring(0, _local1.indexOf("?")); } _local1 = ("http://" + _local1) + "/"; var _local2 = _local1; if (_local2.indexOf("//") > -1) { _local2 = _local2.substring(_local2.indexOf("//") + 2); } _local2 = Replace(_local2, "www.", ""); if (_local2.indexOf("/") > -1) { _local2 = _local2.substring(0, _local2.indexOf("/")); } try { getURL (url, "_blank"); if (Clicks.indexOf(_local6) > -1) { _local3 = 1; } else { _local3 = 1; _local9 = 1; Clicks.push(_local6); } if (Clicks.indexOf(_local2) > -1) { _local4 = 1; } else { _local4 = 1; _local5 = 1; Clicks.push(_local2); } _local7 = true; } catch(err) { _local8 = 1; _local11 = 1; _local7 = false; } Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local5, _local4, _local11); Playtomic.Log.Link(url, name, group, _local9, _local3, _local8); Playtomic.Log.ForceSend(); return(_local7); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static var Clicks = new Array(); }
Symbol 991 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces++; Data = Data + (((Data == "") ? "" : "~") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local3 = function (success) { if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) { Playtomic.Log.IncreaseViews(); } if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) { Playtomic.Log.IncreasePlays(); } }; var _local2 = new LoadVars(); _local2.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local3, "POST"); } var Data = ""; var Ready = false; }
Symbol 992 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID > 0) { return(undefined); } SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) { Enabled = false; return(undefined); } SourceUrl = GetUrl(defaulturl); if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local5 = GetCookie("views"); Send("v/" + (_local5 + 1), true); _global.setTimeout(PingServer, 60000); } static function ForceSend() { Request.Send(); Request = new Playtomic.LogRequest(); } static function IncreaseViews() { var _local1 = GetCookie("views"); _local1++; SaveCookie("views", _local1); } static function IncreasePlays() { Plays++; } static function Play() { if (!Enabled) { return(undefined); } LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send("p/" + (Plays + 1), true); } static function CustomMetric(name, group, unique) { if (!Enabled) { return(undefined); } if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Customs.indexOf(name) > -1) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } static function Link(url, name, group, unique, total, fail) { if (!Enabled) { return(undefined); } Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } static function LevelCounterMetric(name, level, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelCounters.indexOf(name) > -1) { return(undefined); } LevelCounters.push(name); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } static function LevelRangedMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelRangeds.indexOf(name) > -1) { return(undefined); } LevelRangeds.push(name); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function LevelAverageMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelAverages.indexOf(name) > -1) { return(undefined); } LevelAverages.push(name); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function PingServer() { if (!Enabled) { return(undefined); } Pings++; Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { var _local1 = SharedObject.getLocal("swfstats"); _local1.data[n] = v.toString(); _local1.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = s.replace("/", "\\"); } while (s.indexOf("~") > -1) { s = s.replace("~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function GetUrl(defaulturl) { return(defaulturl); } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 993 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (_global.screenWidth - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = _global.screenWidth - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 994 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 995 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } lifeFrame = 0; newSpeeds = new Array(); newSpeedsTimes = new Array(); } function newSpeedsArray(speed_values, speed_times) { newSpeeds = _global.prepareArrayNum(speed_values); newSpeedsTimes = _global.prepareArrayNum(speed_times); } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local17 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local17); speedY = speedXY * Math.sin(_local17); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; var _local15; var _local14; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local16 = Math.atan2(_local5, _local4); _local15 = _local12 * Math.cos(rotate + _local16); _local14 = _local12 * Math.sin(rotate + _local16); } else { _local15 = _local4; _local14 = _local5; } way.x = _local15; way._x = way.x; way.y = _local14; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { lifeFrame++; var _local5 = 0; while (_local5 < newSpeedsTimes.length) { if (lifeFrame != newSpeedsTimes[_local5]) { } else { trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + "."); wayRatio = newSpeeds[_local5]; break; } _local5++; } if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local7 = way.klop._x; var _local16 = way.klop._y; _local7 = _local7 * factor; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local7); _local7 = _local15 * Math.cos(rotate + _local17); _local16 = _local15 * Math.sin(rotate + _local17); } way.x = way.x + (-_local7); way._x = way.x; way.y = way.y + (-_local16); way._y = way.y; var _local21 = way.klop._x; var _local20 = way.klop._y; } var _local6 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local6 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = _local6 + (_local6 - endFrame); } if (wayCycle == 3) { _local6 = startFrame + (_local6 - endFrame); } } if ((wayDir < 0) && (_local6 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = startFrame + (startFrame - _local6); } if (wayCycle == 3) { _local6 = endFrame - (startFrame - _local6); } } if (firstStep != 0) { _local6 = firstStep; firstStep = 0; } var _local21 = way.klop._x; var _local20 = way.klop._y; way.gotoAndStop(_local6); var _local7 = way.klop._x - _local21; _local7 = _local7 * factor; var _local16 = way.klop._y - _local20; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local7); speedX = _local15 * Math.cos(rotate + _local17); speedY = _local15 * Math.sin(rotate + _local17); } else { speedX = _local7; speedY = _local16; } var _local19 = 0; var _local18 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local19 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local16 = -_root.bg.speedY; } else { _local16 = -movedWayYSpeed; } speedY = speedY + _local16; _local18 = -_local16; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local12 = {x:x, y:y}; _parent.localToGlobal(_local12); var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local11); var _local14 = _local11.x - _local12.x; var _local13 = _local11.y - _local12.y; var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); var _local9 = Math.atan2(_local13, _local14); if (!_global.noSet(AARatio)) { var _local10 = Math.atan2(speedY, speedX) * _global.PI2; _local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio); _local9 = _local10 / _global.PI2; } var _local22 = AADistance; if (_local23 > _local22) { speedX = speedXY * Math.cos(_local9); speedY = speedXY * Math.sin(_local9); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local19); way._x = way.x; way.y = way.y - (speedY + _local18); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 996 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local6.moveTo(_x + _local8, _y + _local7); } _local4++; } } var _local15 = 0; var _local18 = 99; var _local17 = Math.floor(Math.random() * ((_local18 - _local15) + 1)) + _local15; if (_local17 < 50) { trace("add star"); var _local14 = _root.bg.bnz.getNextHighestDepth(); trace("bar = " + _local14); var _local12 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local14, _local14); _global.bonusObjects.push(_local12); _local12._x = _x + 0; _local12._y = _y - 50; _local12.bonusType = "star"; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } var _local4 = 0; while (_local4 < loot.length) { var _local9 = autoloot[_local4]; var _local10 = lootXoffset[_local4]; var _local11 = lootYoffset[_local4]; var _local5 = loot[_local4]; if (_local9) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local14 = _root.bg.bnz.getNextHighestDepth(); var _local12 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local14, _local14); _global.bonusObjects.push(_local12); _local12._x = _x + _local10; _local12._y = _y + _local11; _local12.bonusType = _local5; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local13 = soundKills.split(","); if (_local13.length == 0) { _local13 = [soundKills]; } var _local16 = Math.floor(Math.random() * _local13.length); _global.sound.play(_global.trim(_local13[_local16]), x, flag); } } if (score != 0) { var _local14 = _root.bg.bnzFX.getNextHighestDepth(); var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14); _local12.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local12._alpha = 70; _local12._x = _x; _local12._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 997 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local7 = cannons[_local3].cannonAngleType; switch (_local7) { case "t" : var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local6; } else { var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1); var _local8 = ((_local4 > 0) ? 1 : -1); if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local4; } } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local4 = cannons[0]._currentframe; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 998 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 999 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (_global.screenWidth - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1000 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1001 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local18 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local8 = firesAssoc[firePoint]; } else { var _local8 = fires[_local18 - 1]; } } else { var _local8 = fires[_local18 - 1]; } if (_local8._currentframe == 1) { _local8.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local21 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21); _local4.movedBullet = gunObj.movedBullet; var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local19 / _global.PI2; _local4._rotation = _local19 - 90; var _local7 = {x:_local8._x, y:_local8._y}; localToGlobal(_local7); var _local10 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 1002 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (_local8 == "s_weapon3_1") { _local8 = "s_weapon0"; } if (_local8 == "s_weapon2_1") { _local8 = "s_weapon3"; } if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1003 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1004 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1005 MovieClip [__Packages.star] Frame 0
class star extends MovieClip { var speed, h, _height, _x, _y, removeMovieClip, ticket; function star () { super(); } function initStar(s) { if (_global.noSet(s)) { return(undefined); } speed = s; inQueue(80); h = _height / 2; _x = Math.floor((Math.random() * 720) + 1); _y = -h; } function kill() { outQueue(); removeMovieClip(); } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (init) { _y = _y + speed; if ((_y - h) >= 540) { kill(); } } } var init = false; }
Symbol 1006 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 1; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } _global.userWeapon1 = 1; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; showWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local12 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local12) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local12) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local9 = Math.floor(speedX / 3) + 6; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local11 = recoilAngle / _global.PI2; var _local10 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local10 * Math.cos(_local11)) / recoilTimer, (_local10 * Math.sin(_local11)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local13 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userWeapon1 > 1) { _root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1; _global.userWeapon1--; if (_global.userWeapon1 <= 1) { _global.userWeapon1 = 1; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime; showWeapon(); } } if (_global.userControlled) { if (autoFire) { if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(0)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(1)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(2)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } _root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount; if (cannons[0].gunZ[2].amount == 0) { _global.userWeapon3 = 0; showWeapon(); } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weaponIcon1._visible = false; _root.gui.weaponIcon2._visible = false; _root.gui.weaponIcon3._visible = false; _root.gui.weaponIcon1.m._visible = false; _root.gui.weaponIcon2.m._visible = false; _root.gui.weaponIcon1._visible = false; if (_global.userWeapon1 > 1) { _root.gui.weaponIcon1._visible = true; _root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1; } _root.gui.weaponIcon2._visible = false; if (_global.userWeapon2 == 1) { _root.gui.weaponIcon2._visible = true; } _root.gui.weaponIcon3._visible = false; if (_global.userWeapon3 == 1) { _root.gui.weaponIcon3._visible = true; _root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount; } } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.makeText("MISSION FAILED", "MovieAnimation1"); _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); trace("taken bonus"); switch (type) { case "star" : _global.sound.play("star", x); _global.levelScore = _global.levelScore + 100; break; case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor); showArmor(); break; case "weapon1" : _global.sound.play("upgrade", x); _global.userWeapon1 = 240; cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime / 2; cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime / 2; showWeapon(); trace("FIRERATE"); break; case "weapon2" : _global.sound.play("upgrade", x); _global.userWeapon2 = 1; showWeapon(); trace("ADDITIONAL GUN BONUS"); break; case "weapon3" : _global.sound.play("upgrade", x); _global.userWeapon3 = 1; cannons[0].gunZ[2].amount = cannons[0].gunZ[2].amount + _global.playerS.weapons[2].ammo_per_bonus; showWeapon(); trace(("ROCKETS (" + _global.playerS.weapons[2].ammo_per_bonus) + " ammo)"); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; }
Symbol 1007 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1008 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 1009 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var bg1, bg2, _y; function bgClass () { super(); } function check() { if (_global.currLevel.levelBackground > 1) { bg1._y = bg1._y - (_root.bg.speedY * 0.8); bg2._y = bg2._y - (_root.bg.speedY * 0.8); } if ((bg1._y + _y) > _global.screenHeight) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > _global.screenHeight) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 1010 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local23 = 11000; var _local19 = options.ad_timeout; if (options.skip) { _local19 = 0; } delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local22 = options.color; delete options.color; var _local20 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local20); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local24, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local19; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { mochi.as2.MochiAd.containerNotify(clip, {id:"hostLoadPcnt", pcnt:_local2}, clip._mochiad._containerLCName); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local10 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local10); var clip = options.clip; var _local9 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var _local3 = clip._mochiad; _local3.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local11 = _local5[0]; var _local8 = _local5[1]; _local3._x = _local11 * 0.5; _local3._y = _local8 * 0.5; var chk = _local3.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local9; chk.started = getTimer(); chk.showing = false; _local3.lc.adLoaded = options.ad_loaded; _local3.lc.adSkipped = options.ad_skipped; _local3.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; _local3.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local21 = false; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local12 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local12); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local6 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local6._mochiad_loaded) { return(null); } var _local11 = options.depth; delete options.depth; var mc = _local6.createEmptyMovieClip("_mochiad", _local11); var _local10 = _getRes(options); options.res = (_local10[0] + "x") + _local10[1]; options.server = options.server + options.id; delete options.id; _local6._mochiad_loaded = true; if (_local6._url.indexOf("http") != 0) { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); } var _local4 = mc.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local9 = _local4.server; delete _local4.server; var _local13 = _allowDomains(_local9); mc.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new Object(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = mc; _local5.name = _local8; _local5.hostname = _local13; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); mc.lc = _local5; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; _local4.lc = _local8; _local4.st = getTimer(); if (!options.skip) { _local4.loadMovie(_local9 + ".swf", "POST"); } return(mc); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } containerNotify(clip, {id:"unload"}, clip._mochiad._containerLCName); clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); containerRpcResult(clip, callbackID, _local4, clip._mochiad._containerLCName); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); containerRpcResult(clip, callbackID, _local3, clip._mochiad._containerLCName); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } static function containerNotify(clip, args, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.notify) { _local1.notify(args); } else { new LocalConnection().send(lcName, "notify", args); } } static function containerRpcResult(clip, callbackID, val, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.rpcResult) { _local1.rpcResult(callbackID, val); } else { new LocalConnection().send(lcName, "rpcResult", callbackID, val); } } }
Symbol 1011 MovieClip [__Packages.mochi.as2.MochiSync] Frame 0
class mochi.as2.MochiSync { var _syncContainer; function MochiSync () { _syncContainer = {}; } function getProp(name) { return(_syncContainer[name]); } function setProp(name, value) { if (_syncContainer[name] == value) { return(undefined); } _syncContainer[name] = value; mochi.as2.MochiServices.send("sync_propUpdate", {name:name, value:value}); } function triggerEvent(eventType, args) { switch (eventType) { case SYNC_REQUEST : mochi.as2.MochiServices.send("sync_syncronize", _syncContainer); break; case SYNC_PROPERTY : _syncContainer[args.name] = args.value; } } static var SYNC_REQUEST = "SyncRequest"; static var SYNC_PROPERTY = "UpdateProperty"; }
Symbol 1012 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices { static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("3.8 as2"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { warnID(id, false); if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.as2.MochiServices.onError = onError; } else if (mochi.as2.MochiServices.onError == undefined) { mochi.as2.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local6 = "_mochiservices_com_" + id; var _local5 = new MovieClipLoader(); var _local3 = {}; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } if (urlOptions().servURL) { _servURL = urlOptions().servURL; } var _local4 = _servURL + _services; if (urlOptions().servicesURL) { _local4 = urlOptions().servicesURL; } allowDomains(_local4); _clip = clip.createEmptyMovieClip(_local6, 10336, false); _listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999)); listen(); if (_local3.waitInterval != null) { clearInterval(_local3.waitInterval); } _local3.onLoadError = loadError; _local3.onLoadStart = function (target_mc) { this.isLoading = true; }; _local3.onLoadComplete = function (target_mc) { target_mc.MochiServices = mochi.as2.MochiServices; }; _local3.startTime = getTimer(); _local3.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _local3.waitInterval = setInterval(_local3, "wait", 1000); _local5.addListener(_local3); _local5.loadClip((((((_local4 + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options)) + "&api_version=") + getVersion(), _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; return(_clip); } static function loadError(target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); disconnect(); onError.apply(null, [errorCode]); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.as2.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel._nextcallbackID = 0; _listenChannel._callbacks = {}; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, version:getVersion()}); _listenChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _listenChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _listenChannel.onEvent = function (pkg) { switch (pkg.target) { case "events" : mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args); break; case "coins" : mochi.as2.MochiSocial.triggerEvent(pkg.event, pkg.args); break; case "sync" : mochi.as2.MochiServices.servicesSync.triggerEvent(pkg.event, pkg.args); } }; _listenChannel.onError = function () { mochi.as2.MochiServices.onError.apply(null, ["IOError"]); }; trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function updateCopy(args) { send("coins_updateCopy", args, null, null); } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _listenChannel._callbacks[_local1.callbackID]; } delete _listenChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { trace("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + methodName); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } _listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _listenChannel._nextcallbackID++; } static function urlOptions() { var _local5 = {}; var _local6; if (_root._url.indexOf("mochiad_options") != -1) { var _local2 = (_root._url.indexOf("mochiad_options") + "mochiad_options".length) + 1; _local6 = _root._url.substr(_local2, _root._url.length); } else if (_root.mochiad_options) { _local6 = _root.mochiad_options; } if (_local6) { var _local4 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split("="); _local5[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local5); } static function warnID(bid, leaderboard) { bid = bid.toLowerCase(); if (bid.length != 16) { trace(("WARNING: " + (leaderboard ? "board" : "game")) + " ID is not the appropriate length"); return(undefined); } if (bid == "1e113c7239048b3f") { if (leaderboard) { trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); } return(undefined); } if (bid == "84993a1de4031cd8") { if (leaderboard) { trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); } return(undefined); } var _local1 = 0; while (_local1 < bid.length) { switch (bid.charAt(_local1)) { case "0" : case "1" : case "2" : case "3" : case "4" : case "5" : case "6" : case "7" : case "8" : case "9" : case "a" : case "b" : case "c" : case "d" : case "e" : case "f" : break; default : trace("WARNING: Board ID contains illegal characters: " + bid); return(undefined); } _local1++; } } static function addLinkEvent(url, burl, btn, onClick) { var timeout = 1500; var t0 = getTimer(); var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } if (!(netupAttempted || (_connected))) { var ping = btn.createEmptyMovieClip("ping", 777); var _local7 = btn.createEmptyMovieClip("nettest", 778); netupAttempted = true; ping.loadMovie("http://x.mochiads.com/linkping.swf?t=" + getTimer()); _local7.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; mochi.as2.MochiServices.netup = false; } }; } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { if (mochi.as2.MochiServices.netup) { getURL (url + s, "_blank"); } else { getURL (burl, "_blank"); } if (onClick != undefined) { onClick(); } }; } static function setContainer(clip) { } static function stayOnTop(clip) { } static var _servURL = "http://www.mochiads.com/static/lib/services/"; static var _services = "services.swf"; static var _mochiLC = "MochiLC.swf"; static var _listenChannelName = "__ms_"; static var _connecting = false; static var _connected = false; static var netup = true; static var netupAttempted = false; static var servicesSync = new mochi.as2.MochiSync(); }
Symbol 1013 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
class mochi.as2.MochiEventDispatcher { var eventTable; function MochiEventDispatcher () { eventTable = {}; } function buildDelegate(thisObject, thatObject) { var _local2 = {thisObject:thisObject, thatObject:thatObject}; if (thatObject != undefined) { var funct = ((typeof(thatObject) == "string") ? (thisObject[thatObject]) : (thatObject)); _local2.delegate = function (args) { funct.call(thisObject, args); }; } else { _local2.delegate = thisObject; } return(_local2); } function compareDelegate(d_A, d_B) { if ((d_A.thisObject != d_B.thisObject) || (d_A.thatObject != d_B.thatObject)) { return(false); } return(true); } function addEventListener(event, thisObject, thatObject) { removeEventListener(event, thisObject, thatObject); eventTable[event].push(buildDelegate(thisObject, thatObject)); } function removeEventListener(event, thisObject, thatObject) { var _local3 = buildDelegate(thisObject, thatObject); if (eventTable[event] == undefined) { eventTable[event] = []; return(undefined); } for (var _local4 in eventTable[event]) { if (!compareDelegate(eventTable[event][_local4], _local3)) { continue; } eventTable[event].splice(Number(_local4), 1); } } function triggerEvent(event, args) { if (eventTable[event] == undefined) { return(undefined); } for (var _local4 in eventTable[event]) { eventTable[event][_local4].delegate(args); } } }
Symbol 1014 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
class mochi.as2.MochiEvents { function MochiEvents () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function startSession(achievementID) { mochi.as2.MochiServices.send("events_beginSession", {achievementID:achievementID}, null, null); } static function setNotifications(clip, style) { var _local2 = {}; for (var _local3 in style) { _local2[_local3] = style[_local3]; } _local2.clip = clip; mochi.as2.MochiServices.send("events_setNotifications", _local2, null, null); } static function addEventListener(eventType, thisObject, thatObject) { _dispatcher.addEventListener(eventType, thisObject, thatObject); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, thisObject, thatObject) { _dispatcher.removeEventListener(eventType, thisObject, thatObject); } static function startPlay(tag) { if (tag == undefined) { tag = "gameplay"; } mochi.as2.MochiServices.send("events_setRoundID", {tag:String(tag)}, null, null); } static function endPlay() { mochi.as2.MochiServices.send("events_clearRoundID", null, null, null); } static function trackEvent(tag, value) { mochi.as2.MochiServices.send("events_trackEvent", {tag:tag, value:value}, null, null); } static var ACHIEVEMENT_RECEIVED = "AchievementReceived"; static var ALIGN_TOP_LEFT = "ALIGN_TL"; static var ALIGN_TOP = "ALIGN_T"; static var ALIGN_TOP_RIGHT = "ALIGN_TR"; static var ALIGN_LEFT = "ALIGN_L"; static var ALIGN_CENTER = "ALIGN_C"; static var ALIGN_RIGHT = "ALIGN_R"; static var ALIGN_BOTTOM_LEFT = "ALIGN_BL"; static var ALIGN_BOTTOM = "ALIGN_B"; static var ALIGN_BOTTOM_RIGHT = "ALIGN_BR"; static var FORMAT_SHORT = "ShortForm"; static var FORMAT_LONG = "LongForm"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 1015 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
class mochi.as2.MochiSocial { function MochiSocial () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showLoginWidget(options) { mochi.as2.MochiServices.setContainer(); mochi.as2.MochiServices.stayOnTop(); mochi.as2.MochiServices.send("coins_showLoginWidget", {options:options}); } static function hideLoginWidget() { mochi.as2.MochiServices.send("coins_hideLoginWidget"); } static function requestLogin() { mochi.as2.MochiServices.send("coins_requestLogin"); } static function getUserInfo() { mochi.as2.MochiServices.send("coins_getUserInfo"); } static function saveUserProperties(properties) { mochi.as2.MochiServices.send("coins_saveUserProperties", properties); } static function addEventListener(eventType, delegate) { _dispatcher.addEventListener(eventType, delegate); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, delegate) { _dispatcher.removeEventListener(eventType, delegate); } static var LOGGED_IN = "LoggedIn"; static var LOGGED_OUT = "LoggedOut"; static var LOGIN_SHOW = "LoginShow"; static var LOGIN_HIDE = "LoginHide"; static var LOGIN_SHOWN = "LoginShown"; static var PROFILE_SHOW = "ProfileShow"; static var PROFILE_HIDE = "ProfileHide"; static var PROPERTIES_SAVED = "PropertySaved"; static var WIDGET_LOADED = "WidgetLoaded"; static var USER_INFO = "UserInfo"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var NO_USER = "NoUser"; static var PROPERTIES_SIZE = "PropertiesSize"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 794 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 799 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 804 Button
on (press) { _global.sound.play("menu"); openSite("Menu", "Site"); }
Symbol 807 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 809 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 810 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true; _global.soundOn = true;
Symbol 810 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false; _global.soundOn = false;
Symbol 812 MovieClip Frame 1
_visible = false;
Symbol 812 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 812 MovieClip Frame 7
gotoAndStop (1);
Symbol 812 MovieClip Frame 12
gotoAndStop (1);
Symbol 813 MovieClip [#soundz] Frame 1
#initclip 81 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 834 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 839 Button
on (release) { _global.diffLevel = 1; _global.sound.play("menu"); _root.gotoAndStop("level_select"); if (_global.use_playtomic) { Playtomic.Log.Play(); } }
Symbol 840 Button
on (press) { _global.sound.play("menu"); openSite("Help", "Site"); }
Symbol 876 Button
on (press) { _global.sound.play("menu"); openSite("Game", "Site"); }
Instance of Symbol 810 MovieClip "btn_sound" in Symbol 887 MovieClip Frame 1
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Symbol 888 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 893 MovieClip Frame 1
stop();
Symbol 893 MovieClip Frame 2
stop();
Symbol 893 MovieClip Frame 3
stop();
Symbol 894 MovieClip [#BGfull] Frame 1
#initclip 83 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 900 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 901 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 902 Button
on (press) { _global.sound.play("menu"); openSite("Pause", "Site"); }
Symbol 905 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 910 MovieClip Frame 1
stop();
Symbol 915 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("adds_level"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 919 Button
on (press) { _global.sound.play("menu"); openSite("MissionCompleted", "Site"); }
Symbol 926 MovieClip Frame 1
stop();
Symbol 926 MovieClip Frame 2
stop();
Symbol 926 MovieClip Frame 3
stop();
Symbol 927 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 932 MovieClip [bossBar] Frame 1
#initclip 82 Object.registerClass("bossBar", BossBarClass); #endinitclip
Symbol 947 Button
on (release) { _global.sound.play("menu"); _root.gotoAndStop("menu"); }
Symbol 948 Button
on (press) { _global.sound.play("menu"); openSite("LevelSelect", "Site"); }
Symbol 952 Button
on (release) { _global.sound.play("menu"); _global.levelNum = 0; _root.gotoAndStop("game"); }
Symbol 956 Button
on (release) { _global.sound.play("menu"); _global.levelNum = 1; _root.gotoAndStop("game"); }
Symbol 960 Button
on (release) { _global.sound.play("menu"); _global.levelNum = 2; _root.gotoAndStop("game"); }
Symbol 964 Button
on (release) { _global.sound.play("menu"); _global.levelNum = 3; _root.gotoAndStop("game"); }
Symbol 968 Button
on (release) { _global.sound.play("menu"); _global.levelNum = 4; _root.gotoAndStop("game"); }
Symbol 972 Button
on (release) { _global.sound.play("menu"); _global.levelNum = 5; _root.gotoAndStop("game"); }
Symbol 976 Button
on (release) { _global.sound.play("menu"); _global.levelNum = 6; _root.gotoAndStop("game"); }
Symbol 980 Button
on (release) { _global.sound.play("menu"); _global.levelNum = 7; _root.gotoAndStop("game"); }
Symbol 984 Button
on (release) { _global.sound.play("menu"); _global.levelNum = 8; _root.gotoAndStop("game"); }
Symbol 988 Button
on (release) { _global.sound.play("menu"); _global.levelNum = 9; _root.gotoAndStop("game"); }

Library Items

Symbol 1 Sound [s_rocket]Used by:260
Symbol 2 Sound [s_lazer]Used by:260
Symbol 3 Sound [s_weapon3]Used by:260
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:32 55 64 401 505 534 693 714 758
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:32 505
Symbol 9 GraphicUsed by:10 31 457
Symbol 10 MovieClipUses:9Used by:11 285 720 784
Symbol 11 MovieClipUses:10Used by:30 206 207 218 225 226 239 241 243 260 283 305 307 309 311 313 371 373 375 377 720 813 894  Timeline
Symbol 12 GraphicUsed by:30 283
Symbol 13 GraphicUsed by:30 283
Symbol 14 GraphicUsed by:30 283
Symbol 15 ShapeTweeningUsed by:30
Symbol 16 ShapeTweeningUsed by:30
Symbol 17 GraphicUsed by:30 283
Symbol 18 GraphicUsed by:30 283
Symbol 19 GraphicUsed by:30 283
Symbol 20 GraphicUsed by:30 283
Symbol 21 ShapeTweeningUsed by:30
Symbol 22 ShapeTweeningUsed by:30
Symbol 23 GraphicUsed by:30 283
Symbol 24 ShapeTweeningUsed by:30
Symbol 25 ShapeTweeningUsed by:30
Symbol 26 GraphicUsed by:30 283
Symbol 27 ShapeTweeningUsed by:30
Symbol 28 ShapeTweeningUsed by:30
Symbol 29 GraphicUsed by:30 283
Symbol 30 MovieClipUses:11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29Used by:32 42 46 55 64 76 97 224 232 238 415 419 423 461 464 465 476 482 487 492 501 502 505 519 524 529 534 556 561 566 570 576 582 586 590 594 605 612 616 624 629 634 640 646 652 656 662 666 688 714 747 758 763 767 771 775 779 783
Symbol 31 MovieClipUses:9Used by:32 42 46 55 64 76 97 224 232 238 401 415 419 444 501 502 505 519 524 529 534 556 582 586 590 594 605 612 616 624 629 634 640 646 652 656 662 666 693 698 703 708 714 758 767 783
Symbol 32 MovieClip [avia_sawoid]Uses:5 8 30 31Used by:Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:42 46 415 501 502 556 720 783
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:42 501
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42 46 419 501 502 556 783
Symbol 42 MovieClip [avia_interceptor]Uses:36 39 41 30 31Used by:Timeline
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:46 502
Symbol 46 MovieClip [avia_shahid]Uses:36 45 41 30 31Used by:Timeline
Symbol 47 GraphicUsed by:50
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50 649
Symbol 50 MovieClipUses:47 49Used by:55
Symbol 51 GraphicUsed by:54
Symbol 52 BitmapUsed by:53 73
Symbol 53 GraphicUses:52Used by:54 75
Symbol 54 MovieClipUses:51 53Used by:55
Symbol 55 MovieClip [boss_3_down_right_up_top]Uses:5 50 54 30 31Used by:Timeline
Symbol 56 GraphicUsed by:59
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59 653
Symbol 59 MovieClipUses:56 58Used by:64
Symbol 60 GraphicUsed by:63
Symbol 61 BitmapUsed by:62 73
Symbol 62 GraphicUses:61Used by:63 75
Symbol 63 MovieClipUses:60 62Used by:64
Symbol 64 MovieClip [boss_3_down_left_up_top]Uses:5 59 63 30 31Used by:Timeline
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:76 519
Symbol 67 GraphicUsed by:70
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70 507
Symbol 70 MovieClipUses:67 69Used by:76
Symbol 71 GraphicUsed by:75
Symbol 72 BitmapUsed by:73 74
Symbol 73 GraphicUses:61 52 72Used by:75
Symbol 74 GraphicUses:72Used by:75
Symbol 75 MovieClipUses:71 73 74 53 62Used by:76
Symbol 76 MovieClip [carrier_top]Uses:66 70 75 30 31Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClip [shadow_player]Uses:78Used by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClip [shadow_shahid]Uses:81Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClip [shadow_interceptor]Uses:84Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClip [shadow_ship_big]Uses:87Used by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClip [shadow_ship_cargo]Uses:90Used by:Timeline
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:97
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClip [laser_station]Uses:94 96 30 31Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:103 110 829
Symbol 101 ShapeTweeningUsed by:110
Symbol 102 GraphicUsed by:103 114 290 296
Symbol 103 MovieClipUses:102 100Used by:110
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:108 829
Symbol 108 MovieClipUses:107Used by:110 115 291 297
Symbol 109 GraphicUsed by:110 115 291 297
Symbol 110 MovieClip [bonus_weapon1]Uses:100 101 103 108 109Used by:Timeline
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:114 115 829
Symbol 113 ShapeTweeningUsed by:115
Symbol 114 MovieClipUses:102 112Used by:115
Symbol 115 MovieClip [bonus_miniHealth]Uses:112 113 114 108 109Used by:Timeline
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClip [char_C]Uses:117Used by:208
Symbol 119 GraphicUsed by:794 799 804 834 839 840 901 902 915 919 947 948  Timeline
Symbol 120 GraphicUsed by:121 378 716 852 882
Symbol 121 ButtonUses:120Used by:Timeline
Symbol 122 FontUsed by:123 816 817 818 819 820 821 822 823 934
Symbol 123 EditableTextUses:122Used by:128
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:128
Symbol 126 GraphicUsed by:127 807 809
Symbol 127 MovieClipUses:126Used by:128
Symbol 128 MovieClipUses:123 125 127Used by:Timeline
Symbol 129 FontUsed by:130 138
Symbol 130 EditableTextUses:129Used by:Timeline
Symbol 131 Bitmap
Symbol 1016 BitmapUsed by:132
Symbol 132 GraphicUses:1016Used by:133
Symbol 133 MovieClipUses:132Used by:137
Symbol 134 Bitmap
Symbol 1017 BitmapUsed by:135
Symbol 135 GraphicUses:1017Used by:136
Symbol 136 MovieClipUses:135Used by:137
Symbol 137 MovieClipUses:133 136Used by:Timeline
Symbol 138 EditableTextUses:129Used by:208
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClip [char_1]Uses:140Used by:208
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClip [char_2]Uses:143Used by:208
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147
Symbol 147 MovieClip [char_3]Uses:146Used by:208
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 MovieClip [char_4]Uses:149Used by:208
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClip [char_5]Uses:152Used by:208
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClip [char_6]Uses:155Used by:208
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClip [char_7]Uses:158Used by:208
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:162
Symbol 162 MovieClip [char_8]Uses:161Used by:208
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:165
Symbol 165 MovieClip [char_9]Uses:164Used by:208
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:168
Symbol 168 MovieClip [char_0]Uses:167Used by:208
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:171
Symbol 171 MovieClip [char_L]Uses:170Used by:208
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:174
Symbol 174 MovieClip [char_E]Uses:173Used by:208
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177
Symbol 177 MovieClip [char_A]Uses:176Used by:208
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:180
Symbol 180 MovieClip [char_D]Uses:179Used by:208
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClip [char_F]Uses:182Used by:208
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:186
Symbol 186 MovieClip [char_I]Uses:185Used by:208
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:189
Symbol 189 MovieClip [char_N]Uses:188Used by:208
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClip [char_P]Uses:191Used by:208
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClip [char_S]Uses:194Used by:208
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClip [char_T]Uses:197Used by:208
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201
Symbol 201 MovieClip [char_M]Uses:200Used by:208
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:204
Symbol 204 MovieClip [char_O]Uses:203Used by:208
Symbol 205 MovieClipUsed by:206 207
Symbol 206 MovieClip [MovieAnimation1]Uses:205 11Used by:208
Symbol 207 MovieClip [MovieAnimation2]Uses:205 11Used by:208
Symbol 208 MovieClipUses:138 141 144 147 150 153 156 159 162 165 168 171 174 177 118 180 183 186 189 192 195 198 201 204 206 207Used by:Timeline
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClipUses:210Used by:215
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClipUses:211 214Used by:216
Symbol 216 MovieClip [bonus_star]Uses:215Used by:Timeline
Symbol 217 GraphicUsed by:Timeline
Symbol 218 MovieClip [player]Uses:11Used by:894  Timeline
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClipUses:220Used by:224 743
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224 590 605
Symbol 224 MovieClip [boss_1_2_down_break]Uses:221 223 30 31Used by:Timeline
Symbol 225 MovieClip [enemy]Uses:11Used by:Timeline
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Symbol 227 BitmapUsed by:228
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Symbol 756 GraphicUsed by:757
Symbol 757 MovieClipUses:756Used by:758 763
Symbol 758 MovieClip [tank_rocket]Uses:5 755 757 30 31Used by:Timeline
Symbol 759 TextUses:424Used by:Timeline
Symbol 760 TextUses:424Used by:Timeline
Symbol 761 TextUses:424Used by:Timeline
Symbol 762 TextUses:424Used by:Timeline
Symbol 763 MovieClip [rocket]Uses:752 754 757 30Used by:Timeline
Symbol 764 BitmapUsed by:765
Symbol 765 GraphicUses:764Used by:766
Symbol 766 MovieClipUses:765Used by:767
Symbol 767 MovieClip [red_tank]Uses:766 414 30 31Used by:Timeline
Symbol 768 BitmapUsed by:769
Symbol 769 GraphicUses:768Used by:770
Symbol 770 MovieClipUses:769Used by:771
Symbol 771 MovieClip [red_gun_1]Uses:770 30Used by:Timeline
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:774
Symbol 774 MovieClipUses:773Used by:775
Symbol 775 MovieClip [red_gun_2]Uses:774 30Used by:Timeline
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:778
Symbol 778 MovieClipUses:777Used by:779
Symbol 779 MovieClip [red_gun_rocket]Uses:778 30Used by:Timeline
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:782
Symbol 782 MovieClipUses:781Used by:783
Symbol 783 MovieClip [interceptor_red]Uses:36 782 41 30 31Used by:Timeline
Symbol 784 MovieClip [autoExplodePoint]Uses:10Used by:Timeline
Symbol 990 MovieClip [__Packages.Playtomic.Link]
Symbol 991 MovieClip [__Packages.Playtomic.LogRequest]
Symbol 992 MovieClip [__Packages.Playtomic.Log]
Symbol 993 MovieClip [__Packages.checkedObject]
Symbol 994 MovieClip [__Packages.bonus]
Symbol 995 MovieClip [__Packages.movingObject]
Symbol 996 MovieClip [__Packages.damagableObject]
Symbol 997 MovieClip [__Packages.tankClass]
Symbol 998 MovieClip [__Packages.enemyClass]
Symbol 999 MovieClip [__Packages.bulletClass]
Symbol 1000 MovieClip [__Packages.queue]
Symbol 1001 MovieClip [__Packages.cannon]
Symbol 1002 MovieClip [__Packages.weapon]
Symbol 1003 MovieClip [__Packages.splashedObject]
Symbol 1004 MovieClip [__Packages.autoExplode]
Symbol 1005 MovieClip [__Packages.star]
Symbol 1006 MovieClip [__Packages.playerClass]
Symbol 1007 MovieClip [__Packages.soundCollector]
Symbol 1008 MovieClip [__Packages.BossBarClass]
Symbol 1009 MovieClip [__Packages.bgClass]
Symbol 1010 MovieClip [__Packages.mochi.as2.MochiAd]
Symbol 1011 MovieClip [__Packages.mochi.as2.MochiSync]
Symbol 1012 MovieClip [__Packages.mochi.as2.MochiServices]
Symbol 1013 MovieClip [__Packages.mochi.as2.MochiEventDispatcher]
Symbol 1014 MovieClip [__Packages.mochi.as2.MochiEvents]
Symbol 1015 MovieClip [__Packages.mochi.as2.MochiSocial]
Symbol 785 TextUses:261Used by:786
Symbol 786 MovieClipUses:785Used by:Timeline
Symbol 788 BitmapUsed by:789 815 899 906 933
Symbol 789 GraphicUses:788Used by:805  Timeline
Symbol 790 BitmapUsed by:791
Symbol 791 GraphicUses:790Used by:794
Symbol 792 BitmapUsed by:793
Symbol 793 GraphicUses:792Used by:794
Symbol 794 ButtonUses:791 793 119Used by:805
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:799
Symbol 797 BitmapUsed by:798
Symbol 798 GraphicUses:797Used by:799
Symbol 799 ButtonUses:796 798 119Used by:805
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:804 840 902 919 948
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:804 840 902 919 948
Symbol 804 ButtonUses:801 803 119Used by:805
Symbol 805 MovieClipUses:789 794 799 804Used by:Timeline
Symbol 806 GraphicUsed by:807
Symbol 807 ButtonUses:806 126Used by:810
Symbol 808 GraphicUsed by:809
Symbol 809 ButtonUses:808 126Used by:810
Symbol 810 MovieClipUses:807 809Used by:887  Timeline
Symbol 811 GraphicUsed by:812
Symbol 812 MovieClipUses:811 259Used by:Timeline
Symbol 813 MovieClip [#soundz]Uses:11Used by:Timeline
Symbol 814 BitmapUsed by:815 899 906 933
Symbol 815 GraphicUses:814 788Used by:Timeline
Symbol 816 EditableTextUses:122 857Used by:829
Symbol 817 EditableTextUses:122 857Used by:829
Symbol 818 EditableTextUses:122 857Used by:829
Symbol 819 EditableTextUses:122 857Used by:829
Symbol 820 EditableTextUses:122 857Used by:829
Symbol 821 EditableTextUses:122 857Used by:829
Symbol 822 EditableTextUses:122 857Used by:829
Symbol 823 EditableTextUses:122 857Used by:829
Symbol 824 GraphicUses:488 753 717Used by:829
Symbol 825 GraphicUsed by:826
Symbol 826 MovieClipUses:825Used by:829
Symbol 827 GraphicUsed by:828
Symbol 828 MovieClipUses:827Used by:829
Symbol 829 MovieClipUses:816 817 818 819 820 821 822 823 107 112 288 100 294 824 826 828Used by:Timeline
Symbol 830 BitmapUsed by:831
Symbol 831 GraphicUses:830Used by:834 901 947
Symbol 832 BitmapUsed by:833
Symbol 833 GraphicUses:832Used by:834 901 947
Symbol 834 ButtonUses:831 833 119Used by:Timeline
Symbol 835 BitmapUsed by:836
Symbol 836 GraphicUses:835Used by:839 900
Symbol 837 BitmapUsed by:838
Symbol 838 GraphicUses:837Used by:839 900
Symbol 839 ButtonUses:836 838 119Used by:Timeline
Symbol 840 ButtonUses:801 803 119Used by:Timeline
Symbol 841 GraphicUsed by:843
Symbol 842 EditableTextUses:261Used by:843
Symbol 843 MovieClipUses:841 842Used by:Timeline
Symbol 844 BitmapUsed by:846
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:844 845Used by:887
Symbol 847 EditableTextUses:261Used by:887
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:887
Symbol 850 BitmapUsed by:851
Symbol 851 GraphicUses:850Used by:887
Symbol 852 MovieClipUses:120Used by:887
Symbol 853 GraphicUsed by:854
Symbol 854 MovieClipUses:853Used by:887
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:859
Symbol 857 FontUsed by:816 817 818 819 820 821 822 823 858 862 866 934
Symbol 858 EditableTextUses:857Used by:859
Symbol 859 MovieClipUses:856 858Used by:887
Symbol 860 BitmapUsed by:861
Symbol 861 GraphicUses:860Used by:863
Symbol 862 EditableTextUses:857Used by:863
Symbol 863 MovieClipUses:861 862Used by:887
Symbol 864 BitmapUsed by:865
Symbol 865 GraphicUses:864Used by:867
Symbol 866 EditableTextUses:857Used by:867
Symbol 867 MovieClipUses:865 866Used by:887
Symbol 868 BitmapUsed by:869
Symbol 869 GraphicUses:868Used by:871
Symbol 870 GraphicUsed by:871 874
Symbol 871 MovieClipUses:869 870Used by:876
Symbol 872 BitmapUsed by:873
Symbol 873 GraphicUses:872Used by:874
Symbol 874 MovieClipUses:873 870Used by:876
Symbol 875 GraphicUsed by:876
Symbol 876 ButtonUses:871 874 875Used by:887
Symbol 877 GraphicUsed by:878
Symbol 878 MovieClipUses:877Used by:881
Symbol 879 BitmapUsed by:880
Symbol 880 GraphicUses:879Used by:881
Symbol 881 MovieClipUses:878 880Used by:887
Symbol 882 MovieClipUses:120Used by:885
Symbol 883 BitmapUsed by:884
Symbol 884 GraphicUses:883Used by:885
Symbol 885 MovieClipUses:882 884Used by:887
Symbol 886 GraphicUsed by:887
Symbol 887 MovieClipUses:846 847 849 810 851 852 854 859 863 867 876 881 885 886Used by:Timeline
Symbol 888 ButtonUsed by:Timeline
Symbol 889 BitmapUsed by:890
Symbol 890 GraphicUses:889Used by:893
Symbol 891 BitmapUsed by:892
Symbol 892 GraphicUses:891Used by:893
Symbol 893 MovieClipUses:890 892Used by:894
Symbol 894 MovieClip [#BGfull]Uses:893 11 218Used by:Timeline
Symbol 895 GraphicUsed by:896
Symbol 896 MovieClipUses:895Used by:Timeline
Symbol 897 GraphicUsed by:898
Symbol 898 MovieClipUses:897Used by:Timeline
Symbol 899 GraphicUses:814 788Used by:905
Symbol 900 ButtonUses:836 838Used by:905
Symbol 901 ButtonUses:831 833 119Used by:905 927
Symbol 902 ButtonUses:801 803 119Used by:905
Symbol 903 BitmapUsed by:904
Symbol 904 GraphicUses:903Used by:905
Symbol 905 MovieClipUses:899 900 901 902 904Used by:Timeline
Symbol 906 GraphicUses:814 788Used by:927
Symbol 907 EditableTextUses:261Used by:927
Symbol 908 EditableTextUses:261Used by:927
Symbol 909 EditableTextUses:261Used by:910
Symbol 910 MovieClipUses:909Used by:927
Symbol 911 BitmapUsed by:912
Symbol 912 GraphicUses:911Used by:915
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:915
Symbol 915 ButtonUses:912 914 119Used by:927
Symbol 916 EditableTextUses:261Used by:927
Symbol 917 EditableTextUses:261Used by:927
Symbol 918 EditableTextUses:261Used by:927
Symbol 919 ButtonUses:801 803 119Used by:927
Symbol 920 BitmapUsed by:921
Symbol 921 GraphicUses:920Used by:926
Symbol 922 BitmapUsed by:923
Symbol 923 GraphicUses:922Used by:926
Symbol 924 BitmapUsed by:925
Symbol 925 GraphicUses:924Used by:926
Symbol 926 MovieClipUses:921 923 925Used by:927
Symbol 927 MovieClipUses:906 907 908 910 915 916 917 918 901 919 926Used by:Timeline
Symbol 928 GraphicUsed by:932
Symbol 929 GraphicUsed by:930
Symbol 930 MovieClipUses:929Used by:932
Symbol 931 GraphicUsed by:932
Symbol 932 MovieClip [bossBar]Uses:928 930 931Used by:Timeline
Symbol 933 GraphicUses:814 788Used by:989
Symbol 934 EditableTextUses:122 857Used by:989
Symbol 935 BitmapUsed by:945 985
Symbol 936 BitmapUsed by:945 981
Symbol 937 BitmapUsed by:945 977
Symbol 938 BitmapUsed by:945 973
Symbol 939 BitmapUsed by:945 969
Symbol 940 BitmapUsed by:945 965
Symbol 941 BitmapUsed by:945 961
Symbol 942 BitmapUsed by:945 957
Symbol 943 BitmapUsed by:945 953
Symbol 944 BitmapUsed by:945 949
Symbol 945 GraphicUses:935 936 937 938 939 940 941 942 943 944Used by:946
Symbol 946 ButtonUses:945Used by:989
Symbol 947 ButtonUses:831 833 119Used by:989
Symbol 948 ButtonUses:801 803 119Used by:989
Symbol 949 GraphicUses:944Used by:952
Symbol 950 BitmapUsed by:951
Symbol 951 GraphicUses:950Used by:952
Symbol 952 ButtonUses:949 951Used by:989
Symbol 953 GraphicUses:943Used by:956
Symbol 954 BitmapUsed by:955
Symbol 955 GraphicUses:954Used by:956
Symbol 956 ButtonUses:953 955Used by:989
Symbol 957 GraphicUses:942Used by:960
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:960
Symbol 960 ButtonUses:957 959Used by:989
Symbol 961 GraphicUses:941Used by:964
Symbol 962 BitmapUsed by:963
Symbol 963 GraphicUses:962Used by:964
Symbol 964 ButtonUses:961 963Used by:989
Symbol 965 GraphicUses:940Used by:968
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:968
Symbol 968 ButtonUses:965 967Used by:989
Symbol 969 GraphicUses:939Used by:972
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:972
Symbol 972 ButtonUses:969 971Used by:989
Symbol 973 GraphicUses:938Used by:976
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:976
Symbol 976 ButtonUses:973 975Used by:989
Symbol 977 GraphicUses:937Used by:980
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:980
Symbol 980 ButtonUses:977 979Used by:989
Symbol 981 GraphicUses:936Used by:984
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:982Used by:984
Symbol 984 ButtonUses:981 983Used by:989
Symbol 985 GraphicUses:935Used by:988
Symbol 986 BitmapUsed by:987
Symbol 987 GraphicUses:986Used by:988
Symbol 988 ButtonUses:985 987Used by:989
Symbol 989 MovieClipUses:933 934 946 947 948 952 956 960 964 968 972 976 980 984 988Used by:Timeline

Instance Names

"error"Frame 2Symbol 130 EditableText
"parsingDataMC"Frame 5Symbol 786 MovieClip
"btn_sound"Frame 7Symbol 810 MovieClip
"soundStarter"Frame 7Symbol 812 MovieClip
"soundz"Frame 7Symbol 813 MovieClip [#soundz]
"playBtn"Frame 8Symbol 839 Button
"textBar1"Frame 10Symbol 843 MovieClip
"textBar2"Frame 10Symbol 843 MovieClip
"textBar3"Frame 10Symbol 843 MovieClip
"gui"Frame 10Symbol 887 MovieClip
"charCont"Frame 10Symbol 11 MovieClip
"soundStarter"Frame 10Symbol 812 MovieClip
"bg"Frame 11Symbol 894 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 896 MovieClip
"slowZone"Frame 11Symbol 898 MovieClip
"wndPause"Frame 11Symbol 905 MovieClip
"wndComplete"Frame 11Symbol 927 MovieClip
"bossBar"Frame 11Symbol 932 MovieClip [bossBar]
"soundStarter"Frame 15Symbol 812 MovieClip
"body"Symbol 32 MovieClip [avia_sawoid] Frame 1Symbol 5 MovieClip
"head"Symbol 32 MovieClip [avia_sawoid] Frame 1Symbol 30 MovieClip
"ex1"Symbol 32 MovieClip [avia_sawoid] Frame 1Symbol 31 MovieClip
"ex2"Symbol 32 MovieClip [avia_sawoid] Frame 1Symbol 31 MovieClip
"body"Symbol 42 MovieClip [avia_interceptor] Frame 1Symbol 41 MovieClip
"head"Symbol 42 MovieClip [avia_interceptor] Frame 1Symbol 30 MovieClip
"head3"Symbol 42 MovieClip [avia_interceptor] Frame 1Symbol 30 MovieClip
"head2"Symbol 42 MovieClip [avia_interceptor] Frame 1Symbol 30 MovieClip
"ex1"Symbol 42 MovieClip [avia_interceptor] Frame 1Symbol 31 MovieClip
"ex2"Symbol 42 MovieClip [avia_interceptor] Frame 1Symbol 31 MovieClip
"body"Symbol 46 MovieClip [avia_shahid] Frame 1Symbol 41 MovieClip
"head"Symbol 46 MovieClip [avia_shahid] Frame 1Symbol 30 MovieClip
"head3"Symbol 46 MovieClip [avia_shahid] Frame 1Symbol 30 MovieClip
"head2"Symbol 46 MovieClip [avia_shahid] Frame 1Symbol 30 MovieClip
"ex1"Symbol 46 MovieClip [avia_shahid] Frame 1Symbol 31 MovieClip
"ex2"Symbol 46 MovieClip [avia_shahid] Frame 1Symbol 31 MovieClip
"body"Symbol 55 MovieClip [boss_3_down_right_up_top] Frame 1Symbol 5 MovieClip
"head"Symbol 55 MovieClip [boss_3_down_right_up_top] Frame 1Symbol 30 MovieClip
"ex1"Symbol 55 MovieClip [boss_3_down_right_up_top] Frame 1Symbol 31 MovieClip
"body"Symbol 64 MovieClip [boss_3_down_left_up_top] Frame 1Symbol 5 MovieClip
"head"Symbol 64 MovieClip [boss_3_down_left_up_top] Frame 1Symbol 30 MovieClip
"ex1"Symbol 64 MovieClip [boss_3_down_left_up_top] Frame 1Symbol 31 MovieClip
"body"Symbol 76 MovieClip [carrier_top] Frame 1Symbol 66 MovieClip
"head"Symbol 76 MovieClip [carrier_top] Frame 1Symbol 30 MovieClip
"ex1"Symbol 76 MovieClip [carrier_top] Frame 1Symbol 31 MovieClip
"ex2"Symbol 76 MovieClip [carrier_top] Frame 1Symbol 31 MovieClip
"ex5"Symbol 76 MovieClip [carrier_top] Frame 1Symbol 31 MovieClip
"ex3"Symbol 76 MovieClip [carrier_top] Frame 1Symbol 31 MovieClip
"ex4"Symbol 76 MovieClip [carrier_top] Frame 1Symbol 31 MovieClip
"body"Symbol 97 MovieClip [laser_station] Frame 1Symbol 96 MovieClip
"head"Symbol 97 MovieClip [laser_station] Frame 1Symbol 30 MovieClip
"ex1"Symbol 97 MovieClip [laser_station] Frame 1Symbol 31 MovieClip
"ex2"Symbol 97 MovieClip [laser_station] Frame 1Symbol 31 MovieClip
"tf"Symbol 128 MovieClip Frame 1Symbol 123 EditableText
"bar"Symbol 128 MovieClip Frame 1Symbol 127 MovieClip
"char"Symbol 206 MovieClip [MovieAnimation1] Frame 1Symbol 205 MovieClip
"char"Symbol 207 MovieClip [MovieAnimation2] Frame 1Symbol 205 MovieClip
"body"Symbol 224 MovieClip [boss_1_2_down_break] Frame 1Symbol 223 MovieClip
"head"Symbol 224 MovieClip [boss_1_2_down_break] Frame 1Symbol 30 MovieClip
"ex1"Symbol 224 MovieClip [boss_1_2_down_break] Frame 1Symbol 31 MovieClip
"ex2"Symbol 224 MovieClip [boss_1_2_down_break] Frame 1Symbol 31 MovieClip
"ex5"Symbol 224 MovieClip [boss_1_2_down_break] Frame 1Symbol 31 MovieClip
"ex3"Symbol 224 MovieClip [boss_1_2_down_break] Frame 1Symbol 31 MovieClip
"ex4"Symbol 224 MovieClip [boss_1_2_down_break] Frame 1Symbol 31 MovieClip
"body"Symbol 232 MovieClip [boss_1_2_centr] Frame 1Symbol 231 MovieClip
"head"Symbol 232 MovieClip [boss_1_2_centr] Frame 1Symbol 30 MovieClip
"ex1"Symbol 232 MovieClip [boss_1_2_centr] Frame 1Symbol 31 MovieClip
"ex2"Symbol 232 MovieClip [boss_1_2_centr] Frame 1Symbol 31 MovieClip
"ex5"Symbol 232 MovieClip [boss_1_2_centr] Frame 1Symbol 31 MovieClip
"ex3"Symbol 232 MovieClip [boss_1_2_centr] Frame 1Symbol 31 MovieClip
"ex4"Symbol 232 MovieClip [boss_1_2_centr] Frame 1Symbol 31 MovieClip
"body"Symbol 238 MovieClip [boss_1_down_left_up] Frame 1Symbol 237 MovieClip
"head"Symbol 238 MovieClip [boss_1_down_left_up] Frame 1Symbol 30 MovieClip
"ex1"Symbol 238 MovieClip [boss_1_down_left_up] Frame 1Symbol 31 MovieClip
"klop"Symbol 241 MovieClip [circle_way] Frame 1Symbol 11 MovieClip
"klop"Symbol 243 MovieClip [line_way] Frame 1Symbol 11 MovieClip
"shoot2"Symbol 284 MovieClip [player_gun_2] Frame 1Symbol 283 MovieClip
"shoot3"Symbol 284 MovieClip [player_gun_2] Frame 1Symbol 283 MovieClip
"shoot1"Symbol 284 MovieClip [player_gun_2] Frame 1Symbol 283 MovieClip
"shoot4"Symbol 284 MovieClip [player_gun_2] Frame 1Symbol 283 MovieClip
"shoot5"Symbol 284 MovieClip [player_gun_2] Frame 1Symbol 283 MovieClip
"shoot6"Symbol 284 MovieClip [player_gun_2] Frame 1Symbol 283 MovieClip
"shoot7"Symbol 284 MovieClip [player_gun_2] Frame 1Symbol 283 MovieClip
"ex1"Symbol 285 MovieClip [autoExplodePoint_n] Frame 1Symbol 10 MovieClip
"klop"Symbol 305 MovieClip [tack_way] Frame 1Symbol 11 MovieClip
"klop"Symbol 307 MovieClip [sin_way] Frame 1Symbol 11 MovieClip
"klop"Symbol 309 MovieClip [sin_way2] Frame 1Symbol 11 MovieClip
"klop"Symbol 311 MovieClip [tang_way] Frame 1Symbol 11 MovieClip
"klop"Symbol 313 MovieClip [tang1_way] Frame 1Symbol 11 MovieClip
"shoot1"Symbol 314 MovieClip [empty_gun1] Frame 1Symbol 283 MovieClip
"shoot1"Symbol 315 MovieClip [empty_gun2] Frame 1Symbol 283 MovieClip
"shoot2"Symbol 315 MovieClip [empty_gun2] Frame 1Symbol 283 MovieClip
"shoot1"Symbol 316 MovieClip [empty_gun3] Frame 1Symbol 283 MovieClip
"shoot2"Symbol 316 MovieClip [empty_gun3] Frame 1Symbol 283 MovieClip
"shoot3"Symbol 316 MovieClip [empty_gun3] Frame 1Symbol 283 MovieClip
"shoot1"Symbol 368 MovieClip [heli_player_gun] Frame 1Symbol 283 MovieClip
"shoot2"Symbol 368 MovieClip [heli_player_gun] Frame 1Symbol 283 MovieClip
"shoot3"Symbol 368 MovieClip [heli_player_gun] Frame 1Symbol 283 MovieClip
"shoot5"Symbol 368 MovieClip [heli_player_gun] Frame 1Symbol 283 MovieClip
"shoot4"Symbol 368 MovieClip [heli_player_gun] Frame 1Symbol 283 MovieClip
"shoot6"Symbol 368 MovieClip [heli_player_gun] Frame 1Symbol 283 MovieClip
"shoot7"Symbol 368 MovieClip [heli_player_gun] Frame 1Symbol 283 MovieClip
"shoot8"Symbol 368 MovieClip [heli_player_gun] Frame 1Symbol 283 MovieClip
"shoot9"Symbol 368 MovieClip [heli_player_gun] Frame 1Symbol 283 MovieClip
"shoot1"Symbol 369 MovieClip [heli_player_gun2] Frame 1Symbol 283 MovieClip
"shoot2"Symbol 369 MovieClip [heli_player_gun2] Frame 1Symbol 283 MovieClip
"shoot3"Symbol 369 MovieClip [heli_player_gun2] Frame 1Symbol 283 MovieClip
"shoo4"Symbol 369 MovieClip [heli_player_gun2] Frame 1Symbol 283 MovieClip
"shoot6"Symbol 369 MovieClip [heli_player_gun2] Frame 1Symbol 283 MovieClip
"shoot5"Symbol 369 MovieClip [heli_player_gun2] Frame 1Symbol 283 MovieClip
"shoot7"Symbol 369 MovieClip [heli_player_gun2] Frame 1Symbol 283 MovieClip
"klop"Symbol 371 MovieClip [dmrBack_line] Frame 1Symbol 11 MovieClip
"klop"Symbol 373 MovieClip [dmrBroken_line] Frame 1Symbol 11 MovieClip
"klop"Symbol 375 MovieClip [dmrStep] Frame 1Symbol 11 MovieClip
"klop"Symbol 377 MovieClip [dmrZigzag] Frame 1Symbol 11 MovieClip
"body"Symbol 379 MovieClip [finish_line] Frame 1Symbol 378 MovieClip
"body"Symbol 401 MovieClip [house_big] Frame 1Symbol 5 MovieClip
"spl"Symbol 401 MovieClip [house_big] Frame 1Symbol 400 MovieClip
"p2"Symbol 401 MovieClip [house_big] Frame 2Symbol 31 MovieClip
"p1"Symbol 401 MovieClip [house_big] Frame 2Symbol 31 MovieClip
"body"Symbol 415 MovieClip [ship_cargo] Frame 1Symbol 414 MovieClip
"head"Symbol 415 MovieClip [ship_cargo] Frame 1Symbol 30 MovieClip
"ex1"Symbol 415 MovieClip [ship_cargo] Frame 1Symbol 31 MovieClip
"ex2"Symbol 415 MovieClip [ship_cargo] Frame 1Symbol 31 MovieClip
"ex3"Symbol 415 MovieClip [ship_cargo] Frame 1Symbol 31 MovieClip
"ex4"Symbol 415 MovieClip [ship_cargo] Frame 1Symbol 31 MovieClip
"body"Symbol 419 MovieClip [ship_big] Frame 1Symbol 41 MovieClip
"head4"Symbol 419 MovieClip [ship_big] Frame 1Symbol 30 MovieClip
"head"Symbol 419 MovieClip [ship_big] Frame 1Symbol 30 MovieClip
"head3"Symbol 419 MovieClip [ship_big] Frame 1Symbol 30 MovieClip
"head2"Symbol 419 MovieClip [ship_big] Frame 1Symbol 30 MovieClip
"ex1"Symbol 419 MovieClip [ship_big] Frame 1Symbol 31 MovieClip
"ex2"Symbol 419 MovieClip [ship_big] Frame 1Symbol 31 MovieClip
"ex5"Symbol 419 MovieClip [ship_big] Frame 1Symbol 31 MovieClip
"ex3"Symbol 419 MovieClip [ship_big] Frame 1Symbol 31 MovieClip
"ex4"Symbol 419 MovieClip [ship_big] Frame 1Symbol 31 MovieClip
"shoot1"Symbol 423 MovieClip [gun_huge] Frame 1Symbol 30 MovieClip
"klop"Symbol 446 MovieClip [heli_way] Frame 1Symbol 444 MovieClip
"codeStopper"Symbol 461 MovieClip [weapon2] Frame 1Symbol 457 MovieClip
"p1"Symbol 461 MovieClip [weapon2] Frame 1Symbol 30 MovieClip
"p2"Symbol 461 MovieClip [weapon2] Frame 1Symbol 30 MovieClip
"p1"Symbol 464 MovieClip [weapon1] Frame 1Symbol 30 MovieClip
"p2"Symbol 464 MovieClip [weapon1] Frame 1Symbol 30 MovieClip
"p1"Symbol 465 MovieClip [emptyShoot] Frame 1Symbol 30 MovieClip
"p2"Symbol 465 MovieClip [emptyShoot] Frame 1Symbol 30 MovieClip
"p1"Symbol 476 MovieClip [weapon0] Frame 1Symbol 30 MovieClip
"p2"Symbol 476 MovieClip [weapon0] Frame 1Symbol 30 MovieClip
"p1"Symbol 482 MovieClip [weapon3] Frame 1Symbol 30 MovieClip
"p2"Symbol 482 MovieClip [weapon3] Frame 1Symbol 30 MovieClip
"p1"Symbol 487 MovieClip [weapon1_1] Frame 1Symbol 30 MovieClip
"p2"Symbol 487 MovieClip [weapon1_1] Frame 1Symbol 30 MovieClip
"p1"Symbol 492 MovieClip [weapon0_1] Frame 1Symbol 30 MovieClip
"p2"Symbol 492 MovieClip [weapon0_1] Frame 1Symbol 30 MovieClip
"body"Symbol 501 MovieClip [interceptor] Frame 1Symbol 41 MovieClip
"head"Symbol 501 MovieClip [interceptor] Frame 1Symbol 30 MovieClip
"head3"Symbol 501 MovieClip [interceptor] Frame 1Symbol 30 MovieClip
"head2"Symbol 501 MovieClip [interceptor] Frame 1Symbol 30 MovieClip
"ex1"Symbol 501 MovieClip [interceptor] Frame 1Symbol 31 MovieClip
"ex2"Symbol 501 MovieClip [interceptor] Frame 1Symbol 31 MovieClip
"body"Symbol 502 MovieClip [shahid] Frame 1Symbol 41 MovieClip
"head"Symbol 502 MovieClip [shahid] Frame 1Symbol 30 MovieClip
"head3"Symbol 502 MovieClip [shahid] Frame 1Symbol 30 MovieClip
"head2"Symbol 502 MovieClip [shahid] Frame 1Symbol 30 MovieClip
"ex1"Symbol 502 MovieClip [shahid] Frame 1Symbol 31 MovieClip
"ex2"Symbol 502 MovieClip [shahid] Frame 1Symbol 31 MovieClip
"body"Symbol 505 MovieClip [sawoid] Frame 1Symbol 5 MovieClip
"head"Symbol 505 MovieClip [sawoid] Frame 1Symbol 30 MovieClip
"ex1"Symbol 505 MovieClip [sawoid] Frame 1Symbol 31 MovieClip
"ex2"Symbol 505 MovieClip [sawoid] Frame 1Symbol 31 MovieClip
"body"Symbol 519 MovieClip [carrier] Frame 1Symbol 66 MovieClip
"head"Symbol 519 MovieClip [carrier] Frame 1Symbol 30 MovieClip
"ex1"Symbol 519 MovieClip [carrier] Frame 1Symbol 31 MovieClip
"ex2"Symbol 519 MovieClip [carrier] Frame 1Symbol 31 MovieClip
"ex5"Symbol 519 MovieClip [carrier] Frame 1Symbol 31 MovieClip
"ex3"Symbol 519 MovieClip [carrier] Frame 1Symbol 31 MovieClip
"ex4"Symbol 519 MovieClip [carrier] Frame 1Symbol 31 MovieClip
"body"Symbol 524 MovieClip [tank] Frame 1Symbol 414 MovieClip
"head"Symbol 524 MovieClip [tank] Frame 1Symbol 30 MovieClip
"ex1"Symbol 524 MovieClip [tank] Frame 1Symbol 31 MovieClip
"ex2"Symbol 524 MovieClip [tank] Frame 1Symbol 31 MovieClip
"body"Symbol 529 MovieClip [boss_tank] Frame 1Symbol 414 MovieClip
"head4"Symbol 529 MovieClip [boss_tank] Frame 1Symbol 30 MovieClip
"head"Symbol 529 MovieClip [boss_tank] Frame 1Symbol 30 MovieClip
"head3"Symbol 529 MovieClip [boss_tank] Frame 1Symbol 30 MovieClip
"head2"Symbol 529 MovieClip [boss_tank] Frame 1Symbol 30 MovieClip
"ex1"Symbol 529 MovieClip [boss_tank] Frame 1Symbol 31 MovieClip
"ex2"Symbol 529 MovieClip [boss_tank] Frame 1Symbol 31 MovieClip
"ex5"Symbol 529 MovieClip [boss_tank] Frame 1Symbol 31 MovieClip
"ex3"Symbol 529 MovieClip [boss_tank] Frame 1Symbol 31 MovieClip
"ex4"Symbol 529 MovieClip [boss_tank] Frame 1Symbol 31 MovieClip
"body"Symbol 534 MovieClip [mine] Frame 1Symbol 5 MovieClip
"head"Symbol 534 MovieClip [mine] Frame 1Symbol 30 MovieClip
"ex1"Symbol 534 MovieClip [mine] Frame 1Symbol 31 MovieClip
"ikNode_2"Symbol 555 MovieClip Frame 1Symbol 550 MovieClip
"ikNode_3"Symbol 555 MovieClip Frame 1Symbol 552 MovieClip
"ikNode_1"Symbol 555 MovieClip Frame 1Symbol 554 MovieClip
"body"Symbol 556 MovieClip [saper] Frame 1Symbol 41 MovieClip
"head"Symbol 556 MovieClip [saper] Frame 1Symbol 30 MovieClip
"head3"Symbol 556 MovieClip [saper] Frame 1Symbol 30 MovieClip
"head2"Symbol 556 MovieClip [saper] Frame 1Symbol 30 MovieClip
"ex1"Symbol 556 MovieClip [saper] Frame 1Symbol 31 MovieClip
"ex2"Symbol 556 MovieClip [saper] Frame 1Symbol 31 MovieClip
"shoot1"Symbol 561 MovieClip [gun_1] Frame 1Symbol 30 MovieClip
"shoot1"Symbol 566 MovieClip [gun_2] Frame 1Symbol 30 MovieClip
"shoot2"Symbol 566 MovieClip [gun_2] Frame 1Symbol 30 MovieClip
"shoot1"Symbol 570 MovieClip [gun_rocket] Frame 1Symbol 30 MovieClip
"shoot2"Symbol 570 MovieClip [gun_rocket] Frame 1Symbol 30 MovieClip
"shoot3"Symbol 570 MovieClip [gun_rocket] Frame 1Symbol 30 MovieClip
"shoot4"Symbol 570 MovieClip [gun_rocket] Frame 1Symbol 30 MovieClip
"shoot5"Symbol 570 MovieClip [gun_rocket] Frame 1Symbol 30 MovieClip
"shoot1"Symbol 576 MovieClip [gun_sonic] Frame 1Symbol 30 MovieClip
"body"Symbol 582 MovieClip [boss_1_down_left_up_break] Frame 1Symbol 581 MovieClip
"head"Symbol 582 MovieClip [boss_1_down_left_up_break] Frame 1Symbol 30 MovieClip
"ex1"Symbol 582 MovieClip [boss_1_down_left_up_break] Frame 1Symbol 31 MovieClip
"body"Symbol 586 MovieClip [boss_1_down_right_up] Frame 1Symbol 237 MovieClip
"head"Symbol 586 MovieClip [boss_1_down_right_up] Frame 1Symbol 30 MovieClip
"ex1"Symbol 586 MovieClip [boss_1_down_right_up] Frame 1Symbol 31 MovieClip
"body"Symbol 590 MovieClip [boss_1_down] Frame 1Symbol 223 MovieClip
"head"Symbol 590 MovieClip [boss_1_down] Frame 1Symbol 30 MovieClip
"head2"Symbol 590 MovieClip [boss_1_down] Frame 1Symbol 30 MovieClip
"ex1"Symbol 590 MovieClip [boss_1_down] Frame 1Symbol 31 MovieClip
"ex2"Symbol 590 MovieClip [boss_1_down] Frame 1Symbol 31 MovieClip
"ex5"Symbol 590 MovieClip [boss_1_down] Frame 1Symbol 31 MovieClip
"ex3"Symbol 590 MovieClip [boss_1_down] Frame 1Symbol 31 MovieClip
"ex4"Symbol 590 MovieClip [boss_1_down] Frame 1Symbol 31 MovieClip
"body"Symbol 594 MovieClip [boss_1_down_right_up_break] Frame 1Symbol 581 MovieClip
"head"Symbol 594 MovieClip [boss_1_down_right_up_break] Frame 1Symbol 30 MovieClip
"ex1"Symbol 594 MovieClip [boss_1_down_right_up_break] Frame 1Symbol 31 MovieClip
"body"Symbol 605 MovieClip [boss_2_down] Frame 1Symbol 223 MovieClip
"head"Symbol 605 MovieClip [boss_2_down] Frame 1Symbol 30 MovieClip
"head2"Symbol 605 MovieClip [boss_2_down] Frame 1Symbol 30 MovieClip
"ex1"Symbol 605 MovieClip [boss_2_down] Frame 1Symbol 31 MovieClip
"ex2"Symbol 605 MovieClip [boss_2_down] Frame 1Symbol 31 MovieClip
"ex5"Symbol 605 MovieClip [boss_2_down] Frame 1Symbol 31 MovieClip
"ex3"Symbol 605 MovieClip [boss_2_down] Frame 1Symbol 31 MovieClip
"ex4"Symbol 605 MovieClip [boss_2_down] Frame 1Symbol 31 MovieClip
"body"Symbol 612 MovieClip [boss_2_down_left_up] Frame 1Symbol 611 MovieClip
"head"Symbol 612 MovieClip [boss_2_down_left_up] Frame 1Symbol 30 MovieClip
"head2"Symbol 612 MovieClip [boss_2_down_left_up] Frame 1Symbol 30 MovieClip
"ex1"Symbol 612 MovieClip [boss_2_down_left_up] Frame 1Symbol 31 MovieClip
"body"Symbol 616 MovieClip [boss_2_down_right_up] Frame 1Symbol 611 MovieClip
"head"Symbol 616 MovieClip [boss_2_down_right_up] Frame 1Symbol 30 MovieClip
"head2"Symbol 616 MovieClip [boss_2_down_right_up] Frame 1Symbol 30 MovieClip
"ex1"Symbol 616 MovieClip [boss_2_down_right_up] Frame 1Symbol 31 MovieClip
"body"Symbol 624 MovieClip [boss_2_down_right_up_break] Frame 1Symbol 623 MovieClip
"head"Symbol 624 MovieClip [boss_2_down_right_up_break] Frame 1Symbol 30 MovieClip
"ex1"Symbol 624 MovieClip [boss_2_down_right_up_break] Frame 1Symbol 31 MovieClip
"body"Symbol 629 MovieClip [boss_2_down_left_up_break] Frame 1Symbol 623 MovieClip
"head"Symbol 629 MovieClip [boss_2_down_left_up_break] Frame 1Symbol 30 MovieClip
"ex1"Symbol 629 MovieClip [boss_2_down_left_up_break] Frame 1Symbol 31 MovieClip
"body"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 231 MovieClip
"head"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 30 MovieClip
"head2"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 30 MovieClip
"head3"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 30 MovieClip
"head4"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 30 MovieClip
"head5"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 30 MovieClip
"head6"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 30 MovieClip
"head7"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 30 MovieClip
"head8"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 30 MovieClip
"ex1"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 31 MovieClip
"ex2"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 31 MovieClip
"ex5"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 31 MovieClip
"ex3"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 31 MovieClip
"ex4"Symbol 634 MovieClip [boss_3_centr] Frame 1Symbol 31 MovieClip
"body"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 639 MovieClip
"head"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 30 MovieClip
"head2"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 30 MovieClip
"head3"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 30 MovieClip
"head4"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 30 MovieClip
"head5"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 30 MovieClip
"head6"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 30 MovieClip
"head7"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 30 MovieClip
"head8"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 30 MovieClip
"ex1"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 31 MovieClip
"ex2"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 31 MovieClip
"ex5"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 31 MovieClip
"ex3"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 31 MovieClip
"ex4"Symbol 640 MovieClip [boss_3_down] Frame 1Symbol 31 MovieClip
"body"Symbol 646 MovieClip [boss_3_down_break] Frame 1Symbol 645 MovieClip
"head"Symbol 646 MovieClip [boss_3_down_break] Frame 1Symbol 30 MovieClip
"ex1"Symbol 646 MovieClip [boss_3_down_break] Frame 1Symbol 31 MovieClip
"ex2"Symbol 646 MovieClip [boss_3_down_break] Frame 1Symbol 31 MovieClip
"ex5"Symbol 646 MovieClip [boss_3_down_break] Frame 1Symbol 31 MovieClip
"ex3"Symbol 646 MovieClip [boss_3_down_break] Frame 1Symbol 31 MovieClip
"ex4"Symbol 646 MovieClip [boss_3_down_break] Frame 1Symbol 31 MovieClip
"body"Symbol 652 MovieClip [boss_3_down_right_up] Frame 1Symbol 648 MovieClip
"head"Symbol 652 MovieClip [boss_3_down_right_up] Frame 1Symbol 30 MovieClip
"ex2"Symbol 652 MovieClip [boss_3_down_right_up] Frame 1Symbol 31 MovieClip
"ex1"Symbol 652 MovieClip [boss_3_down_right_up] Frame 1Symbol 31 MovieClip
"body"Symbol 656 MovieClip [boss_3_down_left_up] Frame 1Symbol 648 MovieClip
"head"Symbol 656 MovieClip [boss_3_down_left_up] Frame 1Symbol 30 MovieClip
"ex1"Symbol 656 MovieClip [boss_3_down_left_up] Frame 1Symbol 31 MovieClip
"ex2"Symbol 656 MovieClip [boss_3_down_left_up] Frame 1Symbol 31 MovieClip
"body"Symbol 662 MovieClip [boss_3_down_right_up_break] Frame 1Symbol 661 MovieClip
"head"Symbol 662 MovieClip [boss_3_down_right_up_break] Frame 1Symbol 30 MovieClip
"ex2"Symbol 662 MovieClip [boss_3_down_right_up_break] Frame 1Symbol 31 MovieClip
"ex1"Symbol 662 MovieClip [boss_3_down_right_up_break] Frame 1Symbol 31 MovieClip
"body"Symbol 666 MovieClip [boss_3_down_left_up_break] Frame 1Symbol 661 MovieClip
"head"Symbol 666 MovieClip [boss_3_down_left_up_break] Frame 1Symbol 30 MovieClip
"ex1"Symbol 666 MovieClip [boss_3_down_left_up_break] Frame 1Symbol 31 MovieClip
"ex2"Symbol 666 MovieClip [boss_3_down_left_up_break] Frame 1Symbol 31 MovieClip
"shoot1"Symbol 688 MovieClip [gun_tower] Frame 1Symbol 30 MovieClip
"shoot2"Symbol 688 MovieClip [gun_tower] Frame 1Symbol 30 MovieClip
"body"Symbol 693 MovieClip [house_small] Frame 1Symbol 5 MovieClip
"spl"Symbol 693 MovieClip [house_small] Frame 1Symbol 400 MovieClip
"p1"Symbol 693 MovieClip [house_small] Frame 2Symbol 31 MovieClip
"body"Symbol 698 MovieClip [house_small_1] Frame 1Symbol 414 MovieClip
"spl"Symbol 698 MovieClip [house_small_1] Frame 1Symbol 400 MovieClip
"p1"Symbol 698 MovieClip [house_small_1] Frame 2Symbol 31 MovieClip
"body"Symbol 703 MovieClip [tower] Frame 1Symbol 414 MovieClip
"spl"Symbol 703 MovieClip [tower] Frame 1Symbol 400 MovieClip
"p1"Symbol 703 MovieClip [tower] Frame 2Symbol 31 MovieClip
"body"Symbol 708 MovieClip [pipe] Frame 1Symbol 414 MovieClip
"spl"Symbol 708 MovieClip [pipe] Frame 1Symbol 400 MovieClip
"p1"Symbol 708 MovieClip [pipe] Frame 2Symbol 31 MovieClip
"body"Symbol 714 MovieClip [empty_base] Frame 1Symbol 5 MovieClip
"head"Symbol 714 MovieClip [empty_base] Frame 1Symbol 30 MovieClip
"ex1"Symbol 714 MovieClip [empty_base] Frame 1Symbol 31 MovieClip
"body"Symbol 720 MovieClip [player_base] Frame 1Symbol 716 MovieClip
"p0"Symbol 720 MovieClip [player_base] Frame 1Symbol 11 MovieClip
"p1"Symbol 720 MovieClip [player_base] Frame 1Symbol 11 MovieClip
"p5"Symbol 720 MovieClip [player_base] Frame 1Symbol 11 MovieClip
"p4"Symbol 720 MovieClip [player_base] Frame 1Symbol 11 MovieClip
"p3"Symbol 720 MovieClip [player_base] Frame 1Symbol 11 MovieClip
"p2"Symbol 720 MovieClip [player_base] Frame 1Symbol 11 MovieClip
"vis"Symbol 720 MovieClip [player_base] Frame 1Symbol 719 MovieClip
"head"Symbol 720 MovieClip [player_base] Frame 1Symbol 11 MovieClip
"ex1"Symbol 720 MovieClip [player_base] Frame 1Symbol 10 MovieClip
"ex2"Symbol 720 MovieClip [player_base] Frame 1Symbol 10 MovieClip
"p1"Symbol 747 MovieClip [weapon2_1] Frame 1Symbol 30 MovieClip
"p2"Symbol 747 MovieClip [weapon2_1] Frame 1Symbol 30 MovieClip
"body"Symbol 758 MovieClip [tank_rocket] Frame 1Symbol 5 MovieClip
"head"Symbol 758 MovieClip [tank_rocket] Frame 1Symbol 30 MovieClip
"ex1"Symbol 758 MovieClip [tank_rocket] Frame 1Symbol 31 MovieClip
"p1"Symbol 763 MovieClip [rocket] Frame 1Symbol 30 MovieClip
"p2"Symbol 763 MovieClip [rocket] Frame 1Symbol 30 MovieClip
"body"Symbol 767 MovieClip [red_tank] Frame 1Symbol 414 MovieClip
"head"Symbol 767 MovieClip [red_tank] Frame 1Symbol 30 MovieClip
"ex1"Symbol 767 MovieClip [red_tank] Frame 1Symbol 31 MovieClip
"ex2"Symbol 767 MovieClip [red_tank] Frame 1Symbol 31 MovieClip
"shoot1"Symbol 771 MovieClip [red_gun_1] Frame 1Symbol 30 MovieClip
"shoot1"Symbol 775 MovieClip [red_gun_2] Frame 1Symbol 30 MovieClip
"shoot2"Symbol 775 MovieClip [red_gun_2] Frame 1Symbol 30 MovieClip
"shoot1"Symbol 779 MovieClip [red_gun_rocket] Frame 1Symbol 30 MovieClip
"shoot2"Symbol 779 MovieClip [red_gun_rocket] Frame 1Symbol 30 MovieClip
"shoot3"Symbol 779 MovieClip [red_gun_rocket] Frame 1Symbol 30 MovieClip
"shoot4"Symbol 779 MovieClip [red_gun_rocket] Frame 1Symbol 30 MovieClip
"shoot5"Symbol 779 MovieClip [red_gun_rocket] Frame 1Symbol 30 MovieClip
"body"Symbol 783 MovieClip [interceptor_red] Frame 1Symbol 41 MovieClip
"head"Symbol 783 MovieClip [interceptor_red] Frame 1Symbol 30 MovieClip
"head3"Symbol 783 MovieClip [interceptor_red] Frame 1Symbol 30 MovieClip
"head2"Symbol 783 MovieClip [interceptor_red] Frame 1Symbol 30 MovieClip
"ex1"Symbol 783 MovieClip [interceptor_red] Frame 1Symbol 31 MovieClip
"ex2"Symbol 783 MovieClip [interceptor_red] Frame 1Symbol 31 MovieClip
"ex1"Symbol 784 MovieClip [autoExplodePoint] Frame 1Symbol 10 MovieClip
"tf"Symbol 843 MovieClip Frame 1Symbol 842 EditableText
"txt"Symbol 859 MovieClip Frame 1Symbol 858 EditableText
"txt"Symbol 863 MovieClip Frame 1Symbol 862 EditableText
"txt"Symbol 867 MovieClip Frame 1Symbol 866 EditableText
"bar"Symbol 881 MovieClip Frame 1Symbol 878 MovieClip
"bar"Symbol 885 MovieClip Frame 1Symbol 882 MovieClip
"text_score"Symbol 887 MovieClip Frame 1Symbol 847 EditableText
"btn_sound"Symbol 887 MovieClip Frame 1Symbol 810 MovieClip
"weaponIcon1"Symbol 887 MovieClip Frame 1Symbol 859 MovieClip
"weaponIcon2"Symbol 887 MovieClip Frame 1Symbol 863 MovieClip
"weaponIcon3"Symbol 887 MovieClip Frame 1Symbol 867 MovieClip
"health"Symbol 887 MovieClip Frame 1Symbol 881 MovieClip
"progress"Symbol 887 MovieClip Frame 1Symbol 885 MovieClip
"bg1"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 893 MovieClip
"bg2"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 893 MovieClip
"starz"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"tiles"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"env"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"envTop"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"splashez"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"bnz"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"enemyMC"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"enemyMC2"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"envTop2"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"shadows"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"fx"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"bnzFX"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"topEnemyMC"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"shots"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"player"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 218 MovieClip [player]
"topEnemyMC2"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"shotsTop"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"fxTop"Symbol 894 MovieClip [#BGfull] Frame 1Symbol 11 MovieClip
"title"Symbol 910 MovieClip Frame 1Symbol 909 EditableText
"title_mc"Symbol 927 MovieClip Frame 1Symbol 910 MovieClip
"tf2"Symbol 927 MovieClip Frame 1Symbol 916 EditableText
"tf3"Symbol 927 MovieClip Frame 1Symbol 917 EditableText
"tf1"Symbol 927 MovieClip Frame 1Symbol 918 EditableText
"win_title"Symbol 927 MovieClip Frame 1Symbol 926 MovieClip
"bar"Symbol 932 MovieClip [bossBar] Frame 1Symbol 930 MovieClip
"lvl1"Symbol 989 MovieClip Frame 1Symbol 952 Button
"lvl2"Symbol 989 MovieClip Frame 1Symbol 956 Button
"lvl3"Symbol 989 MovieClip Frame 1Symbol 960 Button
"lvl4"Symbol 989 MovieClip Frame 1Symbol 964 Button
"lvl5"Symbol 989 MovieClip Frame 1Symbol 968 Button
"lvl6"Symbol 989 MovieClip Frame 1Symbol 972 Button
"lvl7"Symbol 989 MovieClip Frame 1Symbol 976 Button
"lvl8"Symbol 989 MovieClip Frame 1Symbol 980 Button
"lvl9"Symbol 989 MovieClip Frame 1Symbol 984 Button
"lvl10"Symbol 989 MovieClip Frame 1Symbol 988 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "s_rocket"
ExportAssets (56)Timeline Frame 1Symbol 2 as "s_lazer"
ExportAssets (56)Timeline Frame 1Symbol 3 as "s_weapon3"
ExportAssets (56)Timeline Frame 1Symbol 32 as "avia_sawoid"
ExportAssets (56)Timeline Frame 1Symbol 42 as "avia_interceptor"
ExportAssets (56)Timeline Frame 1Symbol 46 as "avia_shahid"
ExportAssets (56)Timeline Frame 1Symbol 55 as "boss_3_down_right_up_top"
ExportAssets (56)Timeline Frame 1Symbol 64 as "boss_3_down_left_up_top"
ExportAssets (56)Timeline Frame 1Symbol 76 as "carrier_top"
ExportAssets (56)Timeline Frame 1Symbol 79 as "shadow_player"
ExportAssets (56)Timeline Frame 1Symbol 82 as "shadow_shahid"
ExportAssets (56)Timeline Frame 1Symbol 85 as "shadow_interceptor"
ExportAssets (56)Timeline Frame 1Symbol 88 as "shadow_ship_big"
ExportAssets (56)Timeline Frame 1Symbol 91 as "shadow_ship_cargo"
ExportAssets (56)Timeline Frame 1Symbol 97 as "laser_station"
ExportAssets (56)Timeline Frame 1Symbol 110 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 1Symbol 115 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 1Symbol 118 as "char_C"
ExportAssets (56)Timeline Frame 4Symbol 141 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 144 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 147 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 150 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 153 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 156 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 159 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 162 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 165 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 168 as "char_0"
ExportAssets (56)Timeline Frame 4Symbol 171 as "char_L"
ExportAssets (56)Timeline Frame 4Symbol 174 as "char_E"
ExportAssets (56)Timeline Frame 4Symbol 177 as "char_A"
ExportAssets (56)Timeline Frame 4Symbol 180 as "char_D"
ExportAssets (56)Timeline Frame 4Symbol 183 as "char_F"
ExportAssets (56)Timeline Frame 4Symbol 186 as "char_I"
ExportAssets (56)Timeline Frame 4Symbol 189 as "char_N"
ExportAssets (56)Timeline Frame 4Symbol 192 as "char_P"
ExportAssets (56)Timeline Frame 4Symbol 195 as "char_S"
ExportAssets (56)Timeline Frame 4Symbol 198 as "char_T"
ExportAssets (56)Timeline Frame 4Symbol 201 as "char_M"
ExportAssets (56)Timeline Frame 4Symbol 204 as "char_O"
ExportAssets (56)Timeline Frame 4Symbol 206 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 207 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 216 as "bonus_star"
ExportAssets (56)Timeline Frame 4Symbol 218 as "player"
ExportAssets (56)Timeline Frame 4Symbol 224 as "boss_1_2_down_break"
ExportAssets (56)Timeline Frame 4Symbol 225 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 226 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 232 as "boss_1_2_centr"
ExportAssets (56)Timeline Frame 4Symbol 238 as "boss_1_down_left_up"
ExportAssets (56)Timeline Frame 4Symbol 239 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 241 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 243 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 244 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 245 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 246 as "health"
ExportAssets (56)Timeline Frame 4Symbol 247 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 248 as "s_weapon0"
ExportAssets (56)Timeline Frame 4Symbol 249 as "s_weapon0_1"
ExportAssets (56)Timeline Frame 4Symbol 250 as "s_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 251 as "s_weapon1_1"
ExportAssets (56)Timeline Frame 4Symbol 252 as "s_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 253 as "s_weapon2_1"
ExportAssets (56)Timeline Frame 4Symbol 255 as "soldierDie1"
ExportAssets (56)Timeline Frame 4Symbol 256 as "star"
ExportAssets (56)Timeline Frame 4Symbol 257 as "playerDead"
ExportAssets (56)Timeline Frame 4Symbol 258 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 259 as "bgsound"
ExportAssets (56)Timeline Frame 4Symbol 264 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 266 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 270 as "story1"
ExportAssets (56)Timeline Frame 4Symbol 274 as "story2"
ExportAssets (56)Timeline Frame 4Symbol 284 as "player_gun_2"
ExportAssets (56)Timeline Frame 4Symbol 285 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 4Symbol 291 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 297 as "bonus_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 299 as "star1"
ExportAssets (56)Timeline Frame 4Symbol 301 as "star2"
ExportAssets (56)Timeline Frame 4Symbol 303 as "star3"
ExportAssets (56)Timeline Frame 4Symbol 305 as "tack_way"
ExportAssets (56)Timeline Frame 4Symbol 307 as "sin_way"
ExportAssets (56)Timeline Frame 4Symbol 309 as "sin_way2"
ExportAssets (56)Timeline Frame 4Symbol 311 as "tang_way"
ExportAssets (56)Timeline Frame 4Symbol 313 as "tang1_way"
ExportAssets (56)Timeline Frame 4Symbol 314 as "empty_gun1"
ExportAssets (56)Timeline Frame 4Symbol 315 as "empty_gun2"
ExportAssets (56)Timeline Frame 4Symbol 316 as "empty_gun3"
ExportAssets (56)Timeline Frame 4Symbol 367 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 368 as "heli_player_gun"
ExportAssets (56)Timeline Frame 4Symbol 369 as "heli_player_gun2"
ExportAssets (56)Timeline Frame 4Symbol 371 as "dmrBack_line"
ExportAssets (56)Timeline Frame 4Symbol 373 as "dmrBroken_line"
ExportAssets (56)Timeline Frame 4Symbol 375 as "dmrStep"
ExportAssets (56)Timeline Frame 4Symbol 377 as "dmrZigzag"
ExportAssets (56)Timeline Frame 4Symbol 379 as "finish_line"
ExportAssets (56)Timeline Frame 4Symbol 383 as "bush"
ExportAssets (56)Timeline Frame 4Symbol 387 as "platform"
ExportAssets (56)Timeline Frame 4Symbol 391 as "platform_top"
ExportAssets (56)Timeline Frame 4Symbol 395 as "jungle_med1"
ExportAssets (56)Timeline Frame 4Symbol 401 as "house_big"
ExportAssets (56)Timeline Frame 4Symbol 405 as "palm"
ExportAssets (56)Timeline Frame 4Symbol 409 as "jungle_big"
ExportAssets (56)Timeline Frame 4Symbol 415 as "ship_cargo"
ExportAssets (56)Timeline Frame 4Symbol 419 as "ship_big"
ExportAssets (56)Timeline Frame 4Symbol 423 as "gun_huge"
ExportAssets (56)Timeline Frame 4Symbol 446 as "heli_way"
ExportAssets (56)Timeline Frame 4Symbol 461 as "weapon2"
ExportAssets (56)Timeline Frame 4Symbol 464 as "weapon1"
ExportAssets (56)Timeline Frame 4Symbol 465 as "emptyShoot"
ExportAssets (56)Timeline Frame 4Symbol 476 as "weapon0"
ExportAssets (56)Timeline Frame 4Symbol 482 as "weapon3"
ExportAssets (56)Timeline Frame 4Symbol 487 as "weapon1_1"
ExportAssets (56)Timeline Frame 4Symbol 492 as "weapon0_1"
ExportAssets (56)Timeline Frame 4Symbol 499 as "platform_down"
ExportAssets (56)Timeline Frame 4Symbol 501 as "interceptor"
ExportAssets (56)Timeline Frame 4Symbol 502 as "shahid"
ExportAssets (56)Timeline Frame 4Symbol 505 as "sawoid"
ExportAssets (56)Timeline Frame 4Symbol 519 as "carrier"
ExportAssets (56)Timeline Frame 4Symbol 524 as "tank"
ExportAssets (56)Timeline Frame 4Symbol 529 as "boss_tank"
ExportAssets (56)Timeline Frame 4Symbol 534 as "mine"
ExportAssets (56)Timeline Frame 4Symbol 556 as "saper"
ExportAssets (56)Timeline Frame 4Symbol 561 as "gun_1"
ExportAssets (56)Timeline Frame 4Symbol 566 as "gun_2"
ExportAssets (56)Timeline Frame 4Symbol 570 as "gun_rocket"
ExportAssets (56)Timeline Frame 4Symbol 576 as "gun_sonic"
ExportAssets (56)Timeline Frame 4Symbol 582 as "boss_1_down_left_up_break"
ExportAssets (56)Timeline Frame 4Symbol 586 as "boss_1_down_right_up"
ExportAssets (56)Timeline Frame 4Symbol 590 as "boss_1_down"
ExportAssets (56)Timeline Frame 4Symbol 594 as "boss_1_down_right_up_break"
ExportAssets (56)Timeline Frame 4Symbol 605 as "boss_2_down"
ExportAssets (56)Timeline Frame 4Symbol 612 as "boss_2_down_left_up"
ExportAssets (56)Timeline Frame 4Symbol 616 as "boss_2_down_right_up"
ExportAssets (56)Timeline Frame 4Symbol 624 as "boss_2_down_right_up_break"
ExportAssets (56)Timeline Frame 4Symbol 629 as "boss_2_down_left_up_break"
ExportAssets (56)Timeline Frame 4Symbol 634 as "boss_3_centr"
ExportAssets (56)Timeline Frame 4Symbol 640 as "boss_3_down"
ExportAssets (56)Timeline Frame 4Symbol 646 as "boss_3_down_break"
ExportAssets (56)Timeline Frame 4Symbol 652 as "boss_3_down_right_up"
ExportAssets (56)Timeline Frame 4Symbol 656 as "boss_3_down_left_up"
ExportAssets (56)Timeline Frame 4Symbol 662 as "boss_3_down_right_up_break"
ExportAssets (56)Timeline Frame 4Symbol 666 as "boss_3_down_left_up_break"
ExportAssets (56)Timeline Frame 4Symbol 682 as "lazer"
ExportAssets (56)Timeline Frame 4Symbol 688 as "gun_tower"
ExportAssets (56)Timeline Frame 4Symbol 693 as "house_small"
ExportAssets (56)Timeline Frame 4Symbol 698 as "house_small_1"
ExportAssets (56)Timeline Frame 4Symbol 703 as "tower"
ExportAssets (56)Timeline Frame 4Symbol 708 as "pipe"
ExportAssets (56)Timeline Frame 4Symbol 714 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 720 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 725 as "platform_island"
ExportAssets (56)Timeline Frame 4Symbol 734 as "platform_island_1"
ExportAssets (56)Timeline Frame 4Symbol 738 as "bush_crash"
ExportAssets (56)Timeline Frame 4Symbol 743 as "bush_crash_1"
ExportAssets (56)Timeline Frame 4Symbol 747 as "weapon2_1"
ExportAssets (56)Timeline Frame 4Symbol 758 as "tank_rocket"
ExportAssets (56)Timeline Frame 4Symbol 763 as "rocket"
ExportAssets (56)Timeline Frame 4Symbol 767 as "red_tank"
ExportAssets (56)Timeline Frame 4Symbol 771 as "red_gun_1"
ExportAssets (56)Timeline Frame 4Symbol 775 as "red_gun_2"
ExportAssets (56)Timeline Frame 4Symbol 779 as "red_gun_rocket"
ExportAssets (56)Timeline Frame 4Symbol 783 as "interceptor_red"
ExportAssets (56)Timeline Frame 4Symbol 784 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 4Symbol 990 as "__Packages.Playtomic.Link"
ExportAssets (56)Timeline Frame 4Symbol 991 as "__Packages.Playtomic.LogRequest"
ExportAssets (56)Timeline Frame 4Symbol 992 as "__Packages.Playtomic.Log"
ExportAssets (56)Timeline Frame 4Symbol 993 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 994 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 4Symbol 995 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 996 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 997 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 998 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 999 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 1000 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 1001 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 1002 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 4Symbol 1003 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 4Symbol 1004 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 4Symbol 1005 as "__Packages.star"
ExportAssets (56)Timeline Frame 4Symbol 1006 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 4Symbol 1007 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 4Symbol 1008 as "__Packages.BossBarClass"
ExportAssets (56)Timeline Frame 4Symbol 1009 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 4Symbol 1010 as "__Packages.mochi.as2.MochiAd"
ExportAssets (56)Timeline Frame 4Symbol 1011 as "__Packages.mochi.as2.MochiSync"
ExportAssets (56)Timeline Frame 4Symbol 1012 as "__Packages.mochi.as2.MochiServices"
ExportAssets (56)Timeline Frame 4Symbol 1013 as "__Packages.mochi.as2.MochiEventDispatcher"
ExportAssets (56)Timeline Frame 4Symbol 1014 as "__Packages.mochi.as2.MochiEvents"
ExportAssets (56)Timeline Frame 4Symbol 1015 as "__Packages.mochi.as2.MochiSocial"
ExportAssets (56)Timeline Frame 7Symbol 813 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 894 as "#BGfull"
ExportAssets (56)Timeline Frame 11Symbol 932 as "bossBar"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"diff"Frame 9
"game"Frame 10
"level"Frame 11
"level_select"Frame 12
"adds_start"Frame 13
"adds_level"Frame 15
"shoot"Symbol 30 MovieClip Frame 2
"playerShoot"Symbol 30 MovieClip Frame 2
"rocket"Symbol 30 MovieClip Frame 6
"playerShoot2"Symbol 30 MovieClip Frame 16
"lazerBlink1"Symbol 30 MovieClip Frame 20
"lazerBlink2"Symbol 30 MovieClip Frame 34
"lazerBlink3"Symbol 30 MovieClip Frame 48
"shoot"Symbol 283 MovieClip Frame 2
"playerShoot"Symbol 283 MovieClip Frame 2
"rocket"Symbol 283 MovieClip Frame 6
"playerShoot2"Symbol 283 MovieClip Frame 16
"lazerBlink1"Symbol 283 MovieClip Frame 20
"lazerBlink2"Symbol 283 MovieClip Frame 34
"lazerBlink3"Symbol 283 MovieClip Frame 48
"destroy"Symbol 285 MovieClip [autoExplodePoint_n] Frame 3
"destroy"Symbol 379 MovieClip [finish_line] Frame 2
"destroy"Symbol 401 MovieClip [house_big] Frame 2
"start"Symbol 555 MovieClip Frame 25
"destroy"Symbol 693 MovieClip [house_small] Frame 2
"destroy"Symbol 698 MovieClip [house_small_1] Frame 2
"destroy"Symbol 703 MovieClip [tower] Frame 2
"destroy"Symbol 708 MovieClip [pipe] Frame 2
"die"Symbol 720 MovieClip [player_base] Frame 2
"destroy"Symbol 784 MovieClip [autoExplodePoint] Frame 3
"start"Symbol 812 MovieClip Frame 5
"stop"Symbol 812 MovieClip Frame 10
"win"Symbol 926 MovieClip Frame 1
"lose"Symbol 926 MovieClip Frame 2
"game_win"Symbol 926 MovieClip Frame 3




https://swfchan.com/53/262870/info.shtml
Created: 1/3 -2026 23:42:40 Last modified: 1/3 -2026 23:42:40 Server time: 02/03 -2026 22:59:30