Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.soundOn = true;
_global.needPlayMusicAfterAdds = true;
_global.gameName = "MissionFreedom";
_root.loaderAnimDelta = 5;
_root.loaderAnimPause = 2500;
_root.parsingAnimDelta = 10;
_global.screenWidth = 720;
_global.screenHeight = 540;
_global.use_playtomic = true;
_global.openSite = function (link_name, link_group) {
var _local4 = "http://www.swfchan.com";
trace(((((link_name + ", ") + link_group) + ": open URL: '") + _local4) + "'");
if (_global.use_playtomic) {
_global.openSitePlaytomic(_local4, link_name, link_group);
} else {
getURL (_local4, "_blank");
}
};
_global.openSitePlaytomic = function (url_string, link_name, link_group) {
var _local4 = Playtomic.Link.Open(url_string, link_name, link_group);
if (!_local4) {
trace("can't open url " + url_string);
}
};
_global.saveLevelsOpened = function () {
var _local2 = SharedObject.getLocal(_global.gameName, "/");
if ((_local2.data.numberOpened < _global.numberLevelsOpened) || (_local2.data.numberOpened == undefined)) {
_local2.data.numberOpened = _global.numberLevelsOpened;
_local2.flush();
}
};
_global.loadLevelsOpened = function () {
var _local2 = SharedObject.getLocal(_global.gameName, "/");
if ((_local2.data.numberOpened == undefined) || (_local2.data.numberOpened < 1)) {
_local2.data.numberOpened = 1;
_local2.flush();
}
return(_local2.data.numberOpened);
};
Instance of Symbol 128 MovieClip in Frame 2
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 3
stop();
Instance of Symbol 137 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + _root.loaderAnimDelta);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) {
this._alpha = this._alpha - _root.loaderAnimDelta;
if (_alpha < 0) {
_root.gotoAndPlay("adds_start");
}
}
}
Frame 5
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.charsInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, _global.screenHeight);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
var _local9 = 1;
if (_global.currLevel.levelBackground) {
_local9 = _global.currLevel.levelBackground;
}
_root.bg.bg1.gotoAndStop(_local9);
_root.bg.bg2.gotoAndStop(_local9);
if (!_global.currLevel.levelShiftY) {
_global.currLevel.levelShiftY = 0;
}
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
if (diffLevel == 1) {
_local8 = Math.round(_local8 * 1.25);
}
if (diffLevel == 3) {
_local8 = Math.round(_local8 * 0.75);
}
var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
bg.oEF3 = createStars;
_root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local4 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local3 = parseInt(_local3);
if (_local4 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3});
}
if (_local4 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local5 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local5;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local5 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = trim(_local5[i]);
i++;
}
_global.envS.comboLinkagez = _local5;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local5 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local5;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
initCreateStars();
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
title_mc.title.text = ttz.gameCompleteTitle;
_root.wndComplete._x = (_root.wndComplete._y = 0);
tf1.text = (_global.fullRezults.killed + " / ") + (_global.fullRezults.killed + _global.fullRezults.survived);
tf3.text = _global.gameScore;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
if (_global.use_playtomic) {
trace("Init playtomic");
Playtomic.Log.View(939857, "dd50c8654fad4e99", _root._url);
} else {
trace("Playtomic was depreciated");
}
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
Array.prototype.add = function (a, canBeTwice) {
canBeTwice = Boolean(canBeTwice);
if (canBeTwice) {
this.push(a);
} else {
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
return(undefined);
}
_local2++;
}
this.push(a);
}
};
Array.prototype.remove = function (a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.removeFromObj = function (str, a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2][str] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.inArray = function (a, str) {
if (_global.noSet(str)) {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3] == a) {
return(true);
}
_local3++;
}
} else {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3][str] == a) {
return(true);
}
_local3++;
}
}
return(false);
};
Array.prototype.arrangeLength = function (len) {
if (this.length < len) {
var _local2 = 0;
while (_local2 < len) {
if (this[_local2] == undefined) {
this[_local2] = this[this.length - 1];
}
_local2++;
}
}
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str, important) {
if (important == undefined) {
important = false;
}
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if ((_global.envS.debugTrace == 1) || (important)) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
_global.parsingOn = function () {
this._alpha = this._alpha + _root.parsingAnimDelta;
if (this._alpha > (100 + _root.parsingAnimDelta)) {
_root.gotoAndStop("parse");
delete this.onEnterFrame;
}
};
_global.parsingOff = function () {
this._alpha = this._alpha - _root.parsingAnimDelta;
if (this._alpha <= 0) {
delete this.onEnterFrame;
_root.gotoAndStop("menu");
}
};
_global.nullCharWidth = 20;
_global.charSpacer = 15;
_global.charWaiter = function () {
if (!charsInProcess) {
return(undefined);
}
if (this.step == undefined) {
this.step = 0;
}
this.step++;
this.gotoAndPlay(1);
if (this.step >= this.maxstep) {
this._visible = true;
this.play();
delete this.onEnterFrame;
}
};
_global.makeText = function (str, lnk) {
if (lnk == undefined) {
lnk = "MovieAnimation1";
}
for (var _local16 in _root.charCont) {
_root.charCont[_local16].removeMovieClip();
}
trace("makeText = " + str);
var _local8 = new Array();
var _local9 = 0;
var _local6 = 0;
var _local5 = 0;
while (_local5 < str.length) {
var _local4 = str.charAt(_local5);
if (_local4 != " ") {
var _local13 = _local4;
var _local11 = "char_" + _local4;
var _local7 = _root.charCont.getNextHighestDepth();
var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7);
var _local12 = _local3.char.attachMovie(_local11, "c", 0);
_local3.maxstep = 3 + (2 * (str.length - _local5));
_local3._visible = false;
_local3.stop();
_local3.onEnterFrame = _global.charWaiter;
if (_local5 != 0) {
_local3._x = ((_local9 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2);
}
_local9 = _local3._x;
_local6 = _local3.char.c._width / 2;
_local8.push(_local3);
} else {
_local9 = _local9 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2));
_local6 = _global.nullCharWidth;
}
_local5++;
}
var _local15 = _local8[_local8.length - 1];
_local5 = 0;
while (_local5 < _local8.length) {
_local8[_local5]._x = _local8[_local5]._x - (_local15._x / 2);
_local5++;
}
};
stop();
_root.parsingDataMC._alpha = 0;
_root.parsingDataMC.onEnterFrame = parsingOn;
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
_root.gui.text_score.text = _global.gameScore + _global.levelScore;
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
_root.bossBar.show();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var collision = false;
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
collision = true;
}
if (collision) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var weaponPoints = new Array();
var klop = 1;
while (foo["p" + klop] != undefined) {
var wp = new Object();
var wmc = foo["p" + klop];
wp.x = wmc._x;
wp.y = wmc._y;
foo.localToGlobal(wp);
weaponPoints.push({mc:wmc, x:wp.x, y:wp.y});
klop++;
}
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else if (foo.alreadyHited(staticObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else if (foo.alreadyHited(enemyObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
flag = false;
}
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
if (foo.alreadyHited(_root.bg.player)) {
continue;
}
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.addEnemy(_root.bg.player);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
var fullArray = new Array();
fullArray = staticObjects.concat(enemyObjects);
var i = 0;
while (i < fullArray.length) {
if (fullArray[i].checkRelations(fullArray)) {
i--;
fullArray = staticObjects.concat(enemyObjects);
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if (_global.levelCompleteDelayCounter == 1) {
trace(_root.bg.player.armor);
if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) {
makeText("MISSION COMPLETED", "MovieAnimation1");
}
}
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_root.wndComplete._x = (_root.wndComplete._y = 0);
_visible = true;
var ttz = _global.envS.textZ;
if (_global.gameOver && (!gameInWin)) {
if (_global.use_playtomic) {
trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum);
Playtomic.Log.ForceSend();
}
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_root.wndComplete.win_title.gotoAndStop("lose");
_global.levelNum--;
_global.levelScore = 0;
_root.gui.text_score.text = "" + _global.gameScore;
} else {
if (_global.use_playtomic) {
trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum);
Playtomic.Log.ForceSend();
}
_root.wndComplete.win_title.gotoAndStop("win");
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
var saved = SharedObject.getLocal(gameName, "/");
if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) {
if (!noSet(levels["level_" + (levelNum + 1)])) {
saved.data.levelDone = levelNum;
saved.data.killed = _global.fullRezults.killed;
saved.data.survived = _global.fullRezults.survived;
saved.data.items = _global.fullRezults.items;
saved.data.gameScore = _global.gameScore;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
}
}
_global.numberLevelsOpened = levelNum + 1;
_global.saveLevelsOpened();
}
tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived);
tf2.text = _global.levelScore;
tf3.text = _global.gameScore;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = (foo.yoffset + _global.currLevel.levelShiftY);
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.initCreateStars = function () {
if (_global.currLevel.levelBackground == 1) {
return(undefined);
}
for (var _local5 in starsS) {
var _local2 = starsS[_local5];
if (!noSet(_local2.linkage)) {
var _local3 = 0;
while (_local3 < _local2.startCount) {
var _local4 = createStar(_local2.linkage, _local2.speed);
_local4._y = Math.floor(Math.random() * 720);
_local3++;
}
}
}
};
_global.createStars = function () {
_root.bg.starz._y = -_root.bg._y;
for (var _local3 in starsS) {
var _local2 = starsS[_local3];
if (!noSet(_local2.linkage)) {
if (Math.random() < _local2.random) {
createStar(_local2.linkage, _local2.speed);
}
}
}
};
_global.createStar = function (link, sp) {
if (_global.currLevel.levelBackground == 1) {
return(undefined);
}
var _local3 = _root.bg.starz.getNextHighestDepth();
var _local4 = _root.bg.starz.attachMovie(link, "star" + _local3, _local3);
_local4.initStar(sp);
return(_local4);
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar._xscale = _local2;
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.charsInProcess = false;
_global.gameInProcess = false;
_root.wndPause._visible = true;
_root.wndPause._x = 0;
_root.wndPause._y = 0;
} else {
_global.charsInProcess = true;
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_global.levelNum++;
trace("prebreef: " + _global.levelNum);
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
delete _global.selectedPlane;
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local7 in foo) {
_local4[_local7] = foo[_local7];
}
var _local8 = movingUnits[_local4.tank];
for (var _local7 in _local8) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local8[_local7];
}
}
var _local10 = mainUnits[_local4.mainObj];
for (var _local7 in _local10) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local10[_local7];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13);
_local11.initOffset(_local4.bigObject);
_local11.moveTo(((_local4.factor == -1) ? (720 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local11.newSpeedsArray(_local4.new_speed, _local4.new_speed_time);
_local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
if (_local4.bossBar == 1) {
_root.bossBar.add(_local11, _local4.armor);
}
_local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
_local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType);
if (_local4.movedWay == 1) {
_local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local11.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local11.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local11.soundKills = _local4.soundKills;
}
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local7 in foo) {
_local5[_local7] = foo[_local7];
}
var _local9 = standingUnits[_local5.object];
for (var _local7 in _local9) {
if (_global.noSet(_local5[_local7])) {
_local5[_local7] = _local9[_local7];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13);
_local11.initOffset(_local5.bigObject);
_local11.initArmor(_local5.armor);
if (_local5.bossBar == 1) {
_root.bossBar.add(_local11, _local5.armor);
}
_local11.initScore(_local5.score);
_local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local11.setMotion(0, 0);
_local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType);
_local11.inQueue();
_local11.link = _local5.linkage;
for (var _local7 in _local5) {
if (_global.noSet(_local11[_local7])) {
_local11[_local7] = _local5[_local7];
}
}
return(_local11);
}
if (!_global.noSet(foo.bonus)) {
var _local13 = this.bnz.getNextHighestDepth();
var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13);
_local11.initOffset(foo.bigObject);
bonusObjects.push(_local11);
_local11._x = foo.xoffset;
_local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local11.bonusType = foo.bonus;
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
Frame 6
stop();
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local4 = new XML(str);
if (_local4.status == 0) {
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local3 = 0;
while (_local3 < _local4.firstChild.childNodes.length) {
foo = _local4.firstChild.childNodes[_local3];
parseXMLtoVars(foo, _global);
_local3++;
}
_root.parsingDataMC.onEnterFrame = parsingOff;
} else {
var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2];
_root.error.text = _local5;
debug(_local5);
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>\n";
str = str + "<settings>\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<object name=\"envS\">\n";
str = str + "<object name=\"playerOffset\">\n";
str = str + "<var name=\"top\" value=\"30\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>\n";
str = str + "<var name=\"bottom\" value=\"70\" />\n";
str = str + "<var name=\"left\" value=\"10\" />\n";
str = str + "<var name=\"right\" value=\"10\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"enemyOffset\">\n";
str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>\n";
str = str + "<var name=\"bottom\" value=\"-150\" />\n";
str = str + "<var name=\"left\" value=\"-150\" />\n";
str = str + "<var name=\"right\" value=\"-150\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"bulletOffset\">\n";
str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>\n";
str = str + "<var name=\"bottom\" value=\"-20\" />\n";
str = str + "<var name=\"left\" value=\"-60\" />\n";
str = str + "<var name=\"right\" value=\"-60\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"allOffset\">\n";
str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>\n";
str = str + "<var name=\"bottom\" value=\"-250\" />\n";
str = str + "<var name=\"left\" value=\"-300\" />\n";
str = str + "<var name=\"right\" value=\"-300\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"bigTileOffset\">\n";
str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>\n";
str = str + "<var name=\"bottom\" value=\"-1000\" />\n";
str = str + "<var name=\"left\" value=\"-100\" />\n";
str = str + "<var name=\"right\" value=\"-100\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"blinks\">\n";
str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>\n";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>\n";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>\n";
str = str + "</object> \n";
str = str + "<object name=\"textZ\">\n";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>\n";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>\n";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>\n";
str = str + "<var name=\"completeString3\" > </var>\n";
str = str + "<var name=\"completeString4\" > </var>\n";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>\n";
str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>\n";
str = str + "<var name=\"final_completeString3\" > </var>\n";
str = str + "<var name=\"final_completeString4\" > </var>\n";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>\n";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>\n";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>\n";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>\n";
str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>\n";
str = str + "</object>\n";
str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"3.4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>\n";
str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.6\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>\n";
str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"3.8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>\n";
str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04\n";
str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97\n";
str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>\n";
str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>\n";
str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>\n";
str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>\n";
str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>\n";
str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>\n";
str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>\n";
str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>\n";
str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>\n";
str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>\n";
str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>\n";
str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>\n";
str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>\n";
str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"0\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>\n";
str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>\n";
str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>\n";
str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>\n";
str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>\n";
str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>\n";
str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>\n";
str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>\n";
str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>\n";
str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>\n";
str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>\n";
str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>\n";
str = str + "</object>\n";
str = str + "<object name=\"starsS\">\n";
str = str + "<object name=\"star1\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>\n";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>\n";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>\n";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>\n";
str = str + "</object>\n";
str = str + "<object name=\"star2\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>\n";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>\n";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>\n";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>\n";
str = str + "</object>\n";
str = str + "<object name=\"star3\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>\n";
str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>\n";
str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>\n";
str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>\n";
str = str + "</object>\n";
str = str + "</object>\n";
str = str + "<object name=\"torpedoeSettings\">\n";
str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>\n";
str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>\n";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>\n";
str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>\n";
str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>\n";
str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>\n";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>\n";
str = str + "</object>\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<object name=\"playerSettings\">\n";
str = str + "<object name=\"plane\">\n";
str = str + "<var name=\"speed\" value=\"1\" />\n";
str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>\n";
str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>\n";
str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>\n";
str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>\n";
str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>\n";
str = str + "<var name=\"maxArmor\" value=\"1\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>\n";
str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>\n";
str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>\n";
str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>\n";
str = str + "<var name=\"startX\" value=\"360\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>\n";
str = str + "<var name=\"startY\" value=\"270\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>\n";
str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>\n";
str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>\n";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\" value=\"\" />\n";
str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>\n";
str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>\n";
str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>\n";
str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>\n";
str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>\n";
str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>\n";
str = str + "<array name=\"weapons\">\n";
str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"weapon_2, weapon_2\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->\n";
str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->\n";
str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->\n";
str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->\n";
str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->\n";
str = str + "<!-- MAIN GUN -->\n";
str = str + "<object>\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"26\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"4\" />\n";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />\n";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />\n";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />\n";
str = str + "</object>\t\t\n";
str = str + "<!-- SECOND GUN -->\n";
str = str + "<object>\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"26\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"6\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"6\" />\n";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />\n";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />\n";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,-3,3\" />\n";
str = str + "</object>\t\t\n";
str = str + "<!--ROCKETS -->\n";
str = str + "<object>\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"50\" /> <!-- 12 -->\n";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ammo_per_bonus\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />\n";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "<object name=\"plane_shadow\">\n";
str = str + "<var name=\"speed\" value=\"1\" />\n";
str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>\n";
str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>\n";
str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>\n";
str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>\n";
str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>\n";
str = str + "<var name=\"maxArmor\" value=\"1\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>\n";
str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>\n";
str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>\n";
str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>\n";
str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>\n";
str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>\n";
str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>\n";
str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>\n";
str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\" value=\"shadow_player\" />\n";
str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>\n";
str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>\n";
str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>\n";
str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>\n";
str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>\n";
str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>\n";
str = str + "<array name=\"weapons\">\n";
str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"weapon_2, weapon_2\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->\n";
str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->\n";
str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->\n";
str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->\n";
str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->\n";
str = str + "<!-- MAIN GUN -->\n";
str = str + "<object>\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"26\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"4\" />\n";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />\n";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />\n";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />\n";
str = str + "</object>\t\t\n";
str = str + "<!-- SECOND GUN -->\n";
str = str + "<object>\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"26\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"6\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"5\" />\n";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />\n";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />\n";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,-10,10\" />\n";
str = str + "</object>\n";
str = str + "<!--ROCKETS -->\n";
str = str + "<object>\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"50\" /> <!-- 12 -->\n";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ammo_per_bonus\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />\n";
str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "</object>\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<object name=\"mainUnits\">\n";
str = str + "<object name=\"boss_4_centr\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_2_centr\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"99999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"80\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"weapon2\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<!-- =============================================================================== \u0411\u041E\u0421\u0421 1 =========================================== -->\n";
str = str + "<object name=\"boss_1_2_centr\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_2_centr\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"120\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"99999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"80\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_2_centr\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_2_centr\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_sonic\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"500\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"740\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"17\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"9\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_1_down\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1200\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100, 100\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h, h\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"17, 17\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4, 4\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20, 20\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"4, 4\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth,weapon3\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"-40,40\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0,0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_1_down_left_up\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_left_up\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"340\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"70\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"14\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"9\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"44\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"22\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_1_down_right_up\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_right_up\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"340\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"70\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"14\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"9\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"44\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"22\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_1_2_down_break\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_2_down_break\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_1_down_left_up_break\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_left_up_break\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_1_down_right_up_break\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_right_up_break\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<!-- =============================================================================== \u0411\u041E\u0421\u0421 2 =========================================== -->\n";
str = str + "<object name=\"boss_2_down\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1400\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"-56, -56\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h10, h-10\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"19, 19\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5, 5\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"97, 97\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"15, 15\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2, 2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_2_down_left_up\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_2_down_left_up\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"gun_rocket, gun_rocket\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\t\t\t\tvalue=\"450\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\t\t\t\tvalue=\"rocket, rocket\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\t\t\t\tvalue=\"h+15, h+35\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"damageRadius\"\t\t \t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\t\t\t\tvalue=\"14, 14\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10, 10\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\t\t\t\tvalue=\"84, 84\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2, 2\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"12, 12\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4, 4\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_2_down_right_up\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_2_down_right_up\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"gun_rocket, gun_rocket\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\t\t\t\t\t\tvalue=\"450\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\t\t\t\tvalue=\"rocket, rocket\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\t\t\t\tvalue=\"h-15, h-35\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"damageRadius\"\t\t \t\t\t\tvalue=\"0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\t\t\t\tvalue=\"14, 14\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"10, 10\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\t\t\t\tvalue=\"84, 84\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2, 2\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"12, 12\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4, 4\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_2_down_left_up_break\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_2_down_left_up_break\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_2_down_right_up_break\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_2_down_right_up_break\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<!-- =============================================================================== \u0411\u041E\u0421\u0421 3 =========================================== -->\n";
str = str + "<object name=\"boss_3_centr\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_3_centr\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1,\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"3810\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3, weapon1, rocket, rocket, rocket, rocket, rocket, rocket\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"180, 120, 100, 102, 104, 104, 102, 100\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, h0, h+38, h+28, h+18, h-38, h-28, h-18\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"19, 10, 19, 19, 19, 19, 19, 19\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3, 5, 4, 4, 4, 4, 4, 4\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40, 180, 45, 45, 45, 45, 45, 45\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"99, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"15, 20, 6, 6, 6, 6, 6, 6\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"13, 3, 16, 16, 16, 16, 16, 16\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_3_down\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_3_down\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1,\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1720\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket, rocket, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100, 100, 10, 10, 10, 10, 10, 10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h, h, h+30, h+30, h+30, h-30, h-30, h-30\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"14, 14, 15, 15, 15, 15, 15, 15\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4, 4, 2, 2, 2, 2, 2, 2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"48, 48, 30, 30, 30, 30, 30, 30\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"4, 4, 6, 6, 6, 6, 6, 6\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"12, 12, 16, 16, 16, 16, 16, 16\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_3_down_left_up\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_left_up\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_sonic\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"124\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"8\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_3_down_right_up\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_1_down_right_up\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_sonic\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"148\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"8\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_3_down_break\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_3_down_break\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_3_down_left_up_break\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_3_down_left_up_break\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_3_down_right_up_break\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_3_down_right_up_break\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<!-- ================================================================================ \u041F\u0420\u041E\u0421\u0422\u041E \u042E\u041D\u0418\u0422\u042B ================================================================ -->\n";
str = str + "<object name=\"ship_cargo\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"35\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_cargo_sh\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_cargo\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"35\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"miniHealth\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_cargox_sh\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_cargo\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"35\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"miniHealth\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_cargo2_sh\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_cargo\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_cargo\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"15\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"miniHealth\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big_sh\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_big\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower, empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1, weapon1, weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30, 0, 0, 0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"13, 5, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2, 0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20, 500, 500, 500\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"4, 0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5, 0, 0, 0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3, 1, 1, 1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big9_sh\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_big\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_sonic, empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2, weapon1, weapon1, weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30, 0, 0, 0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"19, 5, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20, 500, 500, 500\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"4, 0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5, 0, 0, 0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3, 1, 1, 1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big9\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_sonic, empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"100\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2, weapon1, weapon1, weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30,99999, 99999, 99999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"19, 5, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20, 99999, 99999, 99999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"4, 0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5, 0, 0, 0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3, 1, 1, 1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower, empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1, weapon1, weapon1, weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30, 0, 0, 0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"13, 5, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2, 0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"20, 500, 500, 500\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"4, 0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5, 0, 0, 0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3, 1, 1, 1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big2\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"42\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket, weapon1, weapon1, weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t5, w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"13, 5, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2, 0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"47, 500, 500, 500\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"80, 0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"8, 0, 0, 0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"9, 1, 1, 1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d10\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big2_sh\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_ship_big\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket, empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"42\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket, weapon1, weapon1, weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t5, w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"16, 5, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2, 0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50, 500, 500, 500\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"80, 0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"8, 0, 0, 0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"9, 1, 1, 1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d10\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big_ground\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ship_big\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower, empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"80\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0, weapon0, weapon0, weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30, 0, 0, 0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"11, 5, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2, 0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"32, 500, 500, 500\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"4, 0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5, 0, 0, 0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3, 1, 1, 1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"saper\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"saper\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"70\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"mine,weapon2_1,weapon2_1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"99999,99999,99999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15, 15, 15\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"4,40,40\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"8\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"11, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,60,60\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor_red_sh\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_interceptor\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor_red\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"16\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0,weapon0,weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1,4,4\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15, 15, 15\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 10, 10\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,2,2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor_red\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor_red\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"16\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0,weapon0,weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"1,4,4\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15, 15, 15\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 10, 10\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40,40,40\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,2,2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"avia_interceptor\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"avia_interceptor\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"8\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"11, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,60,60\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"avia_interceptor_r\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"8\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\t\tvalue=\"t, t, t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\t\tvalue=\"11, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\t\tvalue=\"9999,60,60\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,2,2\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,2,2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"player\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor_sh\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_interceptor\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"8\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999,5,5\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"11, 5, 5\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60,60,60\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,1,1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2,3,3\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor9\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"25\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1_1,weapon0_1,weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5,10,10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,10,10\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,2,2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45,45,45\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,2,2\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,2,2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor2\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"25\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon0,weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5,10,10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,10,10\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,2,2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45,45,45\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,2,2\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,2,2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor3\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0,weapon1,weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,15,15\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,10,10\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,2,2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"45,45,45\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2,3,3\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,2,2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor3_sh\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_interceptor\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"interceptor\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0,weapon1,weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0,0,0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,10,10\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4,2,2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"65,65,65\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5,1,1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,2,2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_rocket\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank_rocket\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"6\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\t\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"shahid\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"shahid\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0, weapon0, weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999, 9999, 9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999, 9999, 9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"avia_shahid\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"avia_shahid\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0, weapon0, weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999, 9999, 9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999, 9999, 9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"shahid_sh\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"shadow_shahid\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"shahid\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1, empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0, weapon0, weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999, 9999, 9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w, w, w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999, 9999, 9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0, 0, 0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1, 1, 1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>\n";
str = str + "</object>\n";
str = str + "<object name=\"sawoid\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"sawoid\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"loot\"\t\t\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"mine\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"mine\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"3\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"carrier\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"carrier\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"95\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"120\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"25\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"40\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20,10,10\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"carrier_top\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"carrier_top\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"95\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"99999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20,10,10\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_tank\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_huge\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"140\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"4\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"5\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"25\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_tank2\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"boss_tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_huge\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"140\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"13\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"15\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"5\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"22\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_1\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"35\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_red\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"red_tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"red_gun_2\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_red_rocket\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"red_tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"red_gun_rocket\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w+45\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"EC\"\t\t\t\tvalue=\"guided,guided\" />\n";
str = str + "<var name=\"ECCount\"\t\t\tvalue=\"1,1\" />\n";
str = str + "<var name=\"ECTime\"\t\t\t\tvalue=\"300,300\" />\n";
str = str + "<var name=\"ECXOffset\"\t\t\t\tvalue=\"0,0\" />\t\t\t\n";
str = str + "<var name=\"ECYOffset\"\t\t\t\tvalue=\"0,0\" />\n";
str = str + "<var name=\"ECTimeOffset\"\t\t\t\tvalue=\"240,260\" />\t\t\t\t\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_red_rocket_multi\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"red_tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"red_gun_rocket\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w+45\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"9999\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"EC\"\t\t\t\tvalue=\"guided,guided\" />\n";
str = str + "<var name=\"ECCount\"\t\t\tvalue=\"99,99\" />\n";
str = str + "<var name=\"ECTime\"\t\t\t\tvalue=\"160,160\" />\n";
str = str + "<var name=\"ECXOffset\"\t\t\t\tvalue=\"0,0\" />\t\t\t\n";
str = str + "<var name=\"ECYOffset\"\t\t\t\tvalue=\"0,0\" />\n";
str = str + "<var name=\"ECTimeOffset\"\t\t\t\tvalue=\"100,110\" />\t\t\t\t\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_1_advanced\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_2\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"120\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_7\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"15\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1,weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0,0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"17,17\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"55,55\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3,3\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_2_advanced\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"42\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0,weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10,10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12,12\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2,2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"35,35\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3,3\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4,4\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"gun_for_tower\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"60\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"11\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"80\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"3\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"shoot\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"special_gun\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"220\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"40\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h0\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"9\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"100\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"3\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"16\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"3\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"shoot\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"rocket_tank\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"55\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"32\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"8\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"rocket_tank2\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"32\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"5\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"8\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"rocket_tank3\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tank\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_rocket\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"45\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"10\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"7\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"4\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"6\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"laser_station\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"laser_station\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"empty_gun1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"73\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"lazer\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h270\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"7\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"999\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tower_gun1\">\n";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"shadow\"\t\t\t\t\tvalue=\"\" />\n";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />\n";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tower\" />\n";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"120\" />\n";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />\n";
str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"120\" />\n";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"2\" />\n";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"8\" />\n";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"2\" />\n";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bulletDir\"\t\t\t\tvalue=\"d\" />\n";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "</object>\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<object name=\"movingUnits\"> \n";
str = str + "<object name=\"boss_1_2_centr\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_1_2_centr\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"4\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"2\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"57\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_1_down\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_1_down\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"4\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"2\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"57\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_1_down_left_up\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_1_down_left_up\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"4\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"2\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"57\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_1_down_right_up\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_1_down_right_up\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"4\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"2\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"57\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_2_centr\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_2_centr\" />\n";
str = str + "<var name=\"way\" value=\"heli_way\" />\n";
str = str + "<var name=\"xratio\" value=\"120\" />\n";
str = str + "<var name=\"yratio\" value=\"50\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"3\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_2_down_left_up\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_2_down_left_up\" />\n";
str = str + "<var name=\"way\" value=\"heli_way\" />\n";
str = str + "<var name=\"xratio\" value=\"120\" />\n";
str = str + "<var name=\"yratio\" value=\"50\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"3\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_2_down_right_up\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_2_down_right_up\" />\n";
str = str + "<var name=\"way\" value=\"heli_way\" />\n";
str = str + "<var name=\"xratio\" value=\"120\" />\n";
str = str + "<var name=\"yratio\" value=\"50\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"3\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_2_down\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_2_down\" />\n";
str = str + "<var name=\"way\" value=\"heli_way\" />\n";
str = str + "<var name=\"xratio\" value=\"120\" />\n";
str = str + "<var name=\"yratio\" value=\"50\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"3\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_last_centr\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_3_centr\" />\n";
str = str + "<var name=\"way\" value=\"heli_way\" />\n";
str = str + "<var name=\"xratio\" value=\"120\" />\n";
str = str + "<var name=\"yratio\" value=\"50\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"3\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_3_centr\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_4_centr\" />\n";
str = str + "<var name=\"way\" value=\"heli_way\" />\n";
str = str + "<var name=\"xratio\" value=\"120\" />\n";
str = str + "<var name=\"yratio\" value=\"50\" />\n";
str = str + "<var name=\"mratio\" value=\"8\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"2\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_3_down_left_up\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_3_down_left_up\" />\n";
str = str + "<var name=\"way\" value=\"heli_way\" />\n";
str = str + "<var name=\"xratio\" value=\"120\" />\n";
str = str + "<var name=\"yratio\" value=\"50\" />\n";
str = str + "<var name=\"mratio\" value=\"8\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"2\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_3_down_right_up\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_3_down_right_up\" />\n";
str = str + "<var name=\"way\" value=\"heli_way\" />\n";
str = str + "<var name=\"xratio\" value=\"120\" />\n";
str = str + "<var name=\"yratio\" value=\"50\" />\n";
str = str + "<var name=\"mratio\" value=\"8\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"2\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_3_down\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_3_down\" />\n";
str = str + "<var name=\"way\" value=\"heli_way\" />\n";
str = str + "<var name=\"xratio\" value=\"120\" />\n";
str = str + "<var name=\"yratio\" value=\"50\" />\n";
str = str + "<var name=\"mratio\" value=\"8\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"2\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"gun_for_tower\">\n";
str = str + "<var name=\"mainObj\" value=\"gun_for_tower\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"0\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"0\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"special_gun\">\n";
str = str + "<var name=\"mainObj\" value=\"special_gun\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"0\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"0\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor\">\n";
str = str + "<var name=\"mainObj\" value=\"interceptor\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"avia_interceptor\">\n";
str = str + "<var name=\"mainObj\" value=\"avia_interceptor\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"avia_interceptor_r\">\n";
str = str + "<var name=\"mainObj\" value=\"avia_interceptor_r\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"7\" />\n";
str = str + "<var name=\"rotate\" value=\"0\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"250\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"1\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"avia_interceptor_l\">\n";
str = str + "<var name=\"mainObj\" value=\"avia_interceptor_r\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"7\" />\n";
str = str + "<var name=\"rotate\" value=\"180\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"250\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"1\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor_sh\">\n";
str = str + "<var name=\"mainObj\" value=\"interceptor_sh\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor2\">\n";
str = str + "<var name=\"mainObj\" value=\"interceptor2\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor9\">\n";
str = str + "<var name=\"mainObj\" value=\"interceptor9\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor3\">\n";
str = str + "<var name=\"mainObj\" value=\"interceptor3\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"interceptor3_sh\">\n";
str = str + "<var name=\"mainObj\" value=\"interceptor3_sh\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"carrier\">\n";
str = str + "<var name=\"mainObj\" value=\"carrier\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"carrier_top\">\n";
str = str + "<var name=\"mainObj\" value=\"carrier_top\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"carrier_m\">\n";
str = str + "<var name=\"mainObj\" value=\"carrier\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"8\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"200\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"50\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_big\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big2\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_big2\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big2_sh\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_big2\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big_sh\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_big_sh\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big9_sh\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_big9_sh\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big9\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_big9\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big10\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_big9\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"6\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"230\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"55\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big10_sh\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_big9_sh\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"6\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"230\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"55\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"saper\">\n";
str = str + "<var name=\"mainObj\" value=\"saper\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_big_ground\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_big_ground\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_cargo\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_cargo\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_cargo_sh\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_cargo_sh\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_cargox_sh\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_cargox_sh\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"ship_cargo2_sh\">\n";
str = str + "<var name=\"mainObj\" value=\"ship_cargo2_sh\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"rocket_tank\">\n";
str = str + "<var name=\"mainObj\" value=\"rocket_tank\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"rocket_tank2\">\n";
str = str + "<var name=\"mainObj\" value=\"rocket_tank2\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"rocket_tank3\">\n";
str = str + "<var name=\"mainObj\" value=\"rocket_tank3\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_2_advanced\">\n";
str = str + "<var name=\"mainObj\" value=\"tank_2_advanced\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_7\">\n";
str = str + "<var name=\"mainObj\" value=\"tank_7\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_1_advanced\">\n";
str = str + "<var name=\"mainObj\" value=\"tank_1_advanced\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_1\">\n";
str = str + "<var name=\"mainObj\" value=\"tank_1\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_red\">\n";
str = str + "<var name=\"mainObj\" value=\"tank_red\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"170\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_red_rocket_l\">\n";
str = str + "<var name=\"mainObj\" value=\"tank_red_rocket\" />\n";
str = str + "<var name=\"way\" value=\"circle_way\" />\n";
str = str + "<var name=\"xratio\" value=\"200\" />\n";
str = str + "<var name=\"yratio\" value=\"50\" />\n";
str = str + "<var name=\"mratio\" value=\"8\" />\n";
str = str + "<var name=\"rotate\" value=\"45\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"200\" />\n";
str = str + "<var name=\"endFrame\" value=\"500\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_red_rocket_r\">\n";
str = str + "<var name=\"mainObj\" value=\"tank_red_rocket\" />\n";
str = str + "<var name=\"way\" value=\"circle_way\" />\n";
str = str + "<var name=\"xratio\" value=\"200\" />\n";
str = str + "<var name=\"yratio\" value=\"-50\" />\n";
str = str + "<var name=\"mratio\" value=\"8\" />\n";
str = str + "<var name=\"rotate\" value=\"135\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"200\" />\n";
str = str + "<var name=\"endFrame\" value=\"500\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_red_rocket\">\n";
str = str + "<var name=\"mainObj\" value=\"tank_red_rocket_multi\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"360\" />\n";
str = str + "<var name=\"startFrame\" value=\"100\" />\n";
str = str + "<var name=\"endFrame\" value=\"500\" />\n";
str = str + "<var name=\"wayCycle\" value=\"2\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWayOffset\" \tvalue=\"50\" />\n";
str = str + "<var name=\"movedWayXSpeed\" \tvalue=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" \tvalue=\"0\" />\n";
str = str + "<var name=\"moveWayAtStart\"\tvalue=\"1\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_tank\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_tank\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"boss_tank2\">\n";
str = str + "<var name=\"mainObj\" value=\"boss_tank2\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"sawoid\">\n";
str = str + "<var name=\"mainObj\" value=\"sawoid\" />\n";
str = str + "<var name=\"way\" value=\"player\" />\n";
str = str + "<var name=\"followPlayer\" value=\"1\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"shahid\">\n";
str = str + "<var name=\"mainObj\" value=\"shahid\" />\n";
str = str + "<var name=\"way\" value=\"player\" />\n";
str = str + "<var name=\"followPlayer\" value=\"1\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tank_rocket\">\n";
str = str + "<var name=\"mainObj\" value=\"tank_rocket\" />\n";
str = str + "<var name=\"way\" value=\"player\" />\n";
str = str + "<var name=\"followPlayer\" value=\"1\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"avia_shahid\">\n";
str = str + "<var name=\"mainObj\" value=\"avia_shahid\" />\n";
str = str + "<var name=\"way\" value=\"player\" />\n";
str = str + "<var name=\"followPlayer\" value=\"1\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"shahid_sh\">\n";
str = str + "<var name=\"mainObj\" value=\"shahid_sh\" />\n";
str = str + "<var name=\"way\" value=\"player\" />\n";
str = str + "<var name=\"followPlayer\" value=\"1\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>\n";
str = str + "</object>\n";
str = str + "<object name=\"laser_station\">\n";
str = str + "<var name=\"mainObj\" value=\"laser_station\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"mine\">\n";
str = str + "<var name=\"mainObj\" value=\"mine\" />\n";
str = str + "<var name=\"way\" value=\"line_way\" />\n";
str = str + "<var name=\"xratio\" value=\"100\" />\n";
str = str + "<var name=\"yratio\" value=\"100\" />\n";
str = str + "<var name=\"mratio\" value=\"5\" />\n";
str = str + "<var name=\"rotate\" value=\"90\" />\n";
str = str + "<var name=\"factor\" value=\"1\" />\n";
str = str + "<var name=\"xoffset\" value=\"0\" />\n";
str = str + "<var name=\"startFrame\" value=\"1\" />\n";
str = str + "<var name=\"endFrame\" value=\"-1\" />\n";
str = str + "<var name=\"wayCycle\" value=\"1\" />\n";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWay\" value=\"0\" />\n";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />\n";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />\n";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />\n";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />\n";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />\n";
str = str + "</object>\n";
str = str + "</object>\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<object name=\"standingUnits\">\n";
str = str + "<object name=\"exploder2\">\n";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint_n\" >\u0412\u043E\u043E\u0431\u0449\u0435 \u0433\u043E\u0432\u043E\u0440\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u044E\u0449\u0438\u0439\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442 - \u044D\u0442\u043E \u043E\u0442\u0434\u0435\u043B\u044C\u043D\u044B\u0439 \u043A\u043B\u0430\u0441\u0441, \u043F\u043E\u044D\u0442\u043E\u043C\u0443 \u0432\u0441\u0435\u0445 \u043A\u043E\u0433\u043E \u043D\u0438 \u043F\u043E\u043F\u0430\u0434\u044F \u0432\u0437\u0440\u044B\u0432\u0430\u0442\u044C \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u0441\u044F</var>\n";
str = str + "<var name=\"armor\" value=\"10\" />\n";
str = str + "<var name=\"splashDamage\" value=\"100\" />\n";
str = str + "<var name=\"damageRadius\" value=\"300\" />\n";
str = str + "<var name=\"splashDelay\" value=\"1\" />\n";
str = str + "<var name=\"top\" value=\"1\" />\n";
str = str + "<var name=\"ignoreHit\" value=\"1\" />\n";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />\n";
str = str + "<var name=\"explodeTimer\" value=\"1\" >\u0412\u0440\u0435\u043C\u044F \u0432\u0437\u0440\u044B\u0432\u0430</var>\n";
str = str + "<var name=\"notCount\" value=\"1\" />\n";
str = str + "<var name=\"soundKills\" value=\"none\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"jungle_big\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_big\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u043F\u0440\u044F\u043C\u044B\u0445 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0439 \u0440\u0430\u0437\u043B\u0438\u0447\u043D\u044B\u0445 \u0441\u043D\u0430\u0440\u044F\u0434\u043E\u0432</var>\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u043E\u043B\u044C\u0448\u043E\u0439 \u043E\u0431\u044C\u0435\u043A\u0442 </var>\n";
str = str + "</object>\n";
str = str + "<object name=\"jungle_med1\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"jungle_med1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"bush\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"bush\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"bush_crash\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"bush_crash\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"bush_crash_1\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"bush_crash_1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"palm\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"platform_down\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"platform_down\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"platform\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"platform\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"platform_top\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"platform_top\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"platform_island\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"platform_island\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"platform_island_1\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"platform_island_1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"house_big\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_big\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"house_big_rocket\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_big\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"weapon3\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"house_big_fast\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_big\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"50\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"weapon1\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"house_big_health\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_big\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"40\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"loot\"\t\t\t\tvalue=\"miniHealth\" />\n";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"house_small_top\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_small\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"house_small_1_top\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_small_1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"house_small\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_small\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"house_small_1\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_small_1\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"12\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"10\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"test_tower\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"60\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"test_tower4\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"32\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"test_tower2\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"25\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tower\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"tower_x\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "<object name=\"pipe\">\n";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"pipe\" />\n";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />\n";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"25\" />\n";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"40\" />\n";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"4\" />\n";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />\n";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" />\n";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />\n";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />\n";
str = str + "</object>\n";
str = str + "</object>\n";
str = str + "<!-- ================================================================================================================================================ -->\n";
str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->\n";
str = str + "<!-- ============================================================================================================================================== -->\n";
str = str + "<object name=\"levels\">\n";
str = str + "<object name=\"level_1\">\n";
str = str + "<var name=\"comment1\" > Level 1 </var>\n";
str = str + "<var name=\"playerX\" value=\"275\" />\n";
str = str + "<var name=\"playerY\" value=\"200\" />\n";
str = str + "<var name=\"playerArmor\" value=\"100\" />\n";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n";
str = str + "<var name=\"playerObject\" value=\"plane_shadow\" />\n";
str = str + "<var name=\"levelShiftY\" value=\"0\" />\n";
str = str + "<var name=\"levelBackground\" value=\"1\" />\n";
str = str + "<array name=\"level\">\n";
str = str + "<object yoffset=\"3.7\" xoffset=\"200\" tank=\"tank_1\" rotate=\"80\" mratio=\"4\" way=\"line_way\" yratio=\"200\" endFrame=\"200\" cannonAngle=\"t\" /> \n";
str = str + "<object yoffset=\"3.83\" xoffset=\"540\" object=\"jungle_big\" /> \n";
str = str + "<object yoffset=\"4.02\" xoffset=\"410\" object=\"house_small_1\" /> \n";
str = str + "<object yoffset=\"4.12\" xoffset=\"640\" object=\"house_small_1\" /> \n";
str = str + "<object yoffset=\"4.32\" xoffset=\"520\" tank=\"tank_1\" rotate=\"110\" mratio=\"4\" way=\"line_way\" yratio=\"200\" endFrame=\"200\" cannonAngle=\"t\" /> \n";
str = str + "<object yoffset=\"4.9\" xoffset=\"240\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"5.05\" xoffset=\"190\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"5.05\" xoffset=\"290\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"5.5\" xoffset=\"460\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"5.65\" xoffset=\"410\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"5.65\" xoffset=\"510\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"5.7\" xoffset=\"170\" object=\"house_small\" /> \n";
str = str + "<object yoffset=\"5.85\" xoffset=\"240\" object=\"house_small_1\" /> \n";
str = str + "<object yoffset=\"5.9\" xoffset=\"260\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"6.05\" xoffset=\"210\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"6.05\" xoffset=\"310\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"4.2\" xoffset=\"100\" object=\"bush\" />\n";
str = str + "<object yoffset=\"4.4\" xoffset=\"200\" object=\"palm\" />\n";
str = str + "<object yoffset=\"4.8\" xoffset=\"540\" object=\"palm\" />\n";
str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"bush\" />\n";
str = str + "<object yoffset=\"5.5\" xoffset=\"100\" object=\"palm\" />\n";
str = str + "<object yoffset=\"5.9\" xoffset=\"405\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"0.7\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"1.1\" xoffset=\"600\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"1.2\" xoffset=\"100\" object=\"bush\" />\n";
str = str + "<object yoffset=\"1.4\" xoffset=\"200\" object=\"palm\" />\n";
str = str + "<object yoffset=\"1.8\" xoffset=\"540\" object=\"palm\" />\n";
str = str + "<object yoffset=\"2.2\" xoffset=\"400\" object=\"bush\" />\n";
str = str + "<object yoffset=\"2.5\" xoffset=\"100\" object=\"palm\" />\n";
str = str + "<object yoffset=\"2.9\" xoffset=\"405\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"1.75\" xoffset=\"340\" object=\"tower\" />\n";
str = str + "<object yoffset=\"1.95\" xoffset=\"240\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"2.125\" xoffset=\"470\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"1.90\" xoffset=\"420\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"2.05\" xoffset=\"330\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"3\" xoffset=\"220\" tank=\"ship_cargo_sh\" loot=\"weapon3\" />\n";
str = str + "<object yoffset=\"6.00\" xoffset=\"100\" object=\"bush\" />\n";
str = str + "<object yoffset=\"6.40\" xoffset=\"700\" object=\"bush\" />\n";
str = str + "<object yoffset=\"7.50\" xoffset=\"200\" object=\"bush\" />\n";
str = str + "<object yoffset=\"8.90\" xoffset=\"600\" object=\"bush\" />\n";
str = str + "<object yoffset=\"8.20\" xoffset=\"100\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"6.68\" xoffset=\"290\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" cannonAngle=\"t\" /> \n";
str = str + "<object yoffset=\"6.68\" xoffset=\"370\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" cannonAngle=\"t\" /> \n";
str = str + "<object yoffset=\"6.68\" xoffset=\"450\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" cannonAngle=\"t\" /> \n";
str = str + "<object yoffset=\"6.8\" xoffset=\"102\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"0\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"30\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"60\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"90\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"120\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"180\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"210\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"240\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"270\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"300\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"330\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"360\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"390\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.2\" xoffset=\"420\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.23\" xoffset=\"460\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"8.15\" xoffset=\"410\" tank=\"tank_1\" rotate=\"80\" mratio=\"6\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" /> \n";
str = str + "<object yoffset=\"8.15\" xoffset=\"490\" tank=\"tank_1\" rotate=\"80\" mratio=\"6\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" /> \n";
str = str + "<object yoffset=\"8.15\" xoffset=\"570\" tank=\"tank_1\" rotate=\"80\" mratio=\"6\" way=\"line_way\" endFrame=\"200\" yratio=\"200\" /> \n";
str = str + "<object yoffset=\"8.70\" xoffset=\"100\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"8.80\" xoffset=\"200\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"9.00\" xoffset=\"120\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"10.10\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.20\" xoffset=\"600\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"9.70\" xoffset=\"250\" object=\"test_tower4\" />\n";
str = str + "<object yoffset=\"9.70\" xoffset=\"250\" tank=\"gun_for_tower\" />\n";
str = str + "<object yoffset=\"9.75\" xoffset=\"200\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"9.75\" xoffset=\"300\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"9.60\" xoffset=\"680\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"10.80\" xoffset=\"545\" object=\"test_tower4\" />\n";
str = str + "<object yoffset=\"10.80\" xoffset=\"545\" tank=\"gun_for_tower\" />\n";
str = str + "<object yoffset=\"10.65\" xoffset=\"505\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"10.65\" xoffset=\"585\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"10.64\" xoffset=\"40\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"10.10\" xoffset=\"550\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"10.15\" xoffset=\"640\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"10.30\" xoffset=\"520\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"10.30\" xoffset=\"640\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"9.40\" xoffset=\"400\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"9.40\" xoffset=\"500\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"9.55\" xoffset=\"450\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"9.55\" xoffset=\"550\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"11.85\" xoffset=\"500\" tank=\"ship_cargo_sh\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"100\" /> \n";
str = str + "<object yoffset=\"11.80\" xoffset=\"100\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"12.05\" xoffset=\"0\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"12.05\" xoffset=\"30\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"12.05\" xoffset=\"60\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"12.05\" xoffset=\"90\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"12.05\" xoffset=\"120\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"12.08\" xoffset=\"160\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"12.40\" xoffset=\"580\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"12.70\" xoffset=\"340\" object=\"tower\" />\n";
str = str + "<object yoffset=\"8.70\" xoffset=\"100\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"8.80\" xoffset=\"200\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"9.00\" xoffset=\"120\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"11.20\" xoffset=\"300\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.70\" xoffset=\"620\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"12.40\" xoffset=\"220\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"13.00\" xoffset=\"90\" tank=\"interceptor_sh\" rotate=\"65\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"13.20\" xoffset=\"95\" tank=\"interceptor_sh\" rotate=\"55\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"13.40\" xoffset=\"100\" tank=\"interceptor_sh\" rotate=\"75\" mratio=\"8\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"13.60\" xoffset=\"90\" tank=\"interceptor_sh\" rotate=\"65\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"13.80\" xoffset=\"95\" tank=\"interceptor_sh\" rotate=\"55\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"13.99\" xoffset=\"100\" tank=\"interceptor_sh\" rotate=\"75\" mratio=\"8\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"13.30\" xoffset=\"200\" object=\"bush_crash_1\" />\n";
str = str + "<object yoffset=\"13.80\" xoffset=\"530\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"14.50\" xoffset=\"320\" object=\"bush_crash\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"0\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"30\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"60\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"90\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"120\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"150\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"180\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"210\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"240\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"270\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"300\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"330\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.03\" xoffset=\"370\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"680\" tank=\"interceptor_sh\" rotate=\"115\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"14.10\" xoffset=\"675\" tank=\"interceptor_sh\" rotate=\"115\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"14.40\" xoffset=\"655\" tank=\"interceptor_sh\" rotate=\"125\" mratio=\"8\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"14.80\" xoffset=\"680\" tank=\"interceptor_sh\" rotate=\"115\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"14.90\" xoffset=\"675\" tank=\"interceptor_sh\" rotate=\"115\" mratio=\"4\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"14.99\" xoffset=\"655\" tank=\"interceptor_sh\" rotate=\"125\" mratio=\"8\" way=\"line_way\" yratio=\"200\"/> \n";
str = str + "<object yoffset=\"15.10\" xoffset=\"10\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"14.97\" xoffset=\"675\" object=\"palm\" />\n";
str = str + "<object yoffset=\"15.837\" xoffset=\"-20\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"15.75\" xoffset=\"540\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"15.30\" xoffset=\"300\" object=\"test_tower\" />\n";
str = str + "<object yoffset=\"15.50\" xoffset=\"300\" object=\"test_tower\" />\n";
str = str + "<object yoffset=\"15.70\" xoffset=\"300\" object=\"test_tower\" />\n";
str = str + "<object yoffset=\"15.30\" xoffset=\"420\" object=\"test_tower\" />\n";
str = str + "<object yoffset=\"15.50\" xoffset=\"420\" object=\"test_tower\" />\n";
str = str + "<object yoffset=\"15.70\" xoffset=\"420\" object=\"test_tower\" />\n";
str = str + "<object yoffset=\"15.30\" xoffset=\"300\" tank=\"gun_for_tower\" bossBar=\"1\" />\n";
str = str + "<object yoffset=\"15.50\" xoffset=\"300\" tank=\"gun_for_tower\" bossBar=\"1\" />\n";
str = str + "<object yoffset=\"15.70\" xoffset=\"300\" tank=\"gun_for_tower\" bossBar=\"1\" />\n";
str = str + "<object yoffset=\"15.40\" xoffset=\"360\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"15.65\" xoffset=\"360\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"15.30\" xoffset=\"420\" tank=\"gun_for_tower\" bossBar=\"1\" />\n";
str = str + "<object yoffset=\"15.50\" xoffset=\"420\" tank=\"gun_for_tower\" bossBar=\"1\" />\n";
str = str + "<object yoffset=\"15.70\" xoffset=\"420\" tank=\"gun_for_tower\" bossBar=\"1\" />\n";
str = str + "<object yoffset=\"16.15\" command=\"slideConstant\" factor=\"0.95\" />\n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "<object name=\"level_2\">\n";
str = str + "<var name=\"comment1\" >Level 2 </var>\n";
str = str + "<var name=\"playerX\" value=\"275\" />\n";
str = str + "<var name=\"playerY\" value=\"200\" />\n";
str = str + "<var name=\"playerArmor\" value=\"100\" />\n";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n";
str = str + "<var name=\"playerObject\" value=\"plane\" />\n";
str = str + "<var name=\"levelShiftY\" value=\"0.5\" />\n";
str = str + "<var name=\"levelBackground\" value=\"2\" />\n";
str = str + "<object name=\"childs\">\n";
str = str + "<object name=\"qqqaaa\" tank=\"avia_shahid\" speed=\"11\" />\n";
str = str + "<object name=\"aaa\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" />\n";
str = str + "<object name=\"aaa2\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" rotate=\"10\" />\n";
str = str + "<object name=\"aaa3\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" rotate=\"170\" />\n";
str = str + "<object name=\"xmine\" tank=\"mine\" mratio=\"1\" endFrame=\"2\" />\n";
str = str + "</object>\n";
str = str + "<array name=\"level\">\n";
str = str + "<object yoffset=\"0.80\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.20\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"1.40\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"1.60\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"2.0\" xoffset=\"540\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"3.0\" xoffset=\"540\" object=\"house_small_top\" />\n";
str = str + "<object yoffset=\"2.73\" xoffset=\"470\" object=\"house_small_1_top\" />\n";
str = str + "<object yoffset=\"2.30\" xoffset=\"460\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"2.40\" xoffset=\"400\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"2.40\" xoffset=\"520\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"3.40\" xoffset=\"360\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"3.50\" xoffset=\"300\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"3.50\" xoffset=\"420\" tank=\"interceptor\" rotate=\"90\" mratio=\"3\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"3.10\" xoffset=\"170\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"4.00\" xoffset=\"540\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"4.70\" xoffset=\"170\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"3.80\" xoffset=\"170\" tank=\"ship_big_ground\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"4.70\" xoffset=\"540\" tank=\"ship_big_ground\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"5.40\" xoffset=\"170\" tank=\"ship_big_ground\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"6.60\" xoffset=\"360\" tank=\"ship_cargo\" loot=\"weapon1\" />\n";
str = str + "<object yoffset=\"7.20\" xoffset=\"170\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"7.30\" xoffset=\"550\" tank=\"interceptor\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"7.45\" xoffset=\"510\" tank=\"interceptor\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"7.45\" xoffset=\"590\" tank=\"interceptor\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"7.60\" xoffset=\"495\" tank=\"interceptor\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"7.60\" xoffset=\"605\" tank=\"interceptor\" rotate=\"90\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"8.20\" xoffset=\"360\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"8.85\" xoffset=\"160\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"8.85\" xoffset=\"560\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"10.10\" xoffset=\"360\" tank=\"ship_cargo\" loot=\"weapon1\" />\n";
str = str + "<object yoffset=\"10.90\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"11.00\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"11.10\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"11.20\" tank=\"sawoid\" xoffset=\"600\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"11.30\" tank=\"sawoid\" xoffset=\"70\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"11.40\" tank=\"sawoid\" xoffset=\"620\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"11.50\" tank=\"sawoid\" xoffset=\"375\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"11.65\" xoffset=\"550\" tank=\"interceptor2\" rotate=\"110\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.00\" xoffset=\"110\" tank=\"interceptor2\" rotate=\"70\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.45\" xoffset=\"550\" tank=\"interceptor2\" rotate=\"110\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.60\" xoffset=\"110\" tank=\"interceptor2\" rotate=\"70\" mratio=\"2\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"13.40\" xoffset=\"360\" tank=\"ship_cargo\" />\n";
str = str + "<object yoffset=\"13.40\" xoffset=\"100\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"13.40\" xoffset=\"620\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"360\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"14.30\" xoffset=\"260\" tank=\"interceptor3\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"14.30\" xoffset=\"460\" tank=\"interceptor3\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"14.70\" xoffset=\"360\" tank=\"ship_big\" rotate=\"90\" endFrame=\"4\" mratio=\"1\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"14.80\" xoffset=\"210\" tank=\"interceptor3\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"14.80\" xoffset=\"510\" tank=\"interceptor3\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"14.40\" xoffset=\"100\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"14.40\" xoffset=\"620\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"15.60\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"15.80\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"16.60\" xoffset=\"360\" tank=\"ship_cargo\" loot=\"weapon1\" />\n";
str = str + "<object yoffset=\"17.25\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.30\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.35\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.40\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.45\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.50\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.55\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.60\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.65\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.70\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.75\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.80\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.85\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.90\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"17.95\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"18.00\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"18.05\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"18.10\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"18.15\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"18.20\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"18.25\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"11\" followPlayer=\"0\"/>\n";
str = str + "<object yoffset=\"19.0\" xoffset=\"360\" tank=\"carrier\" armor=\"90\" mratio=\"1\" endFrame=\"3\" EC=\"aaa,aaa2,aaa3\" ECCount=\"2,2,2\" ECTime=\"40,40,40\" ECXOffset=\"0,0,0\" ECYOffset=\"0,-32,-32\" ECTimeOffset=\"20,30,30\" actionAfterDie=\"qqq4\" relType=\"kill\" /> \n";
str = str + "<object objId=\"qqq4\" yoffset=\"19.0\" xoffset=\"360\" armor=\"90\" bossBar=\"1\" tank=\"carrier_top\" mratio=\"1\" endFrame=\"3\" />\n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "<object name=\"level_3\">\n";
str = str + "<var name=\"comment1\" >Level 3 </var>\n";
str = str + "<var name=\"playerX\" value=\"275\" />\n";
str = str + "<var name=\"playerY\" value=\"200\" />\n";
str = str + "<var name=\"playerArmor\" value=\"100\" />\n";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n";
str = str + "<var name=\"playerObject\" value=\"plane_shadow\" />\n";
str = str + "<var name=\"levelShiftY\" value=\"0.5\" />\n";
str = str + "<var name=\"levelBackground\" value=\"1\" />\n";
str = str + "<array name=\"level\">\n";
str = str + "<object yoffset=\"0.25\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"0.45\" xoffset=\"40\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"1.6\" xoffset=\"425\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"3.6\" xoffset=\"250\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"4.6\" xoffset=\"500\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"bush_crash_1\" />\n";
str = str + "<object yoffset=\"0.50\" xoffset=\"720\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"0.50\" xoffset=\"690\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"0.50\" xoffset=\"660\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"0.50\" xoffset=\"630\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"0.50\" xoffset=\"600\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"0.50\" xoffset=\"570\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"0.50\" xoffset=\"540\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"0.50\" xoffset=\"510\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"0.53\" xoffset=\"470\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"4.9\" xoffset=\"0\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.9\" xoffset=\"30\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.9\" xoffset=\"60\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.9\" xoffset=\"90\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.9\" xoffset=\"120\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.9\" xoffset=\"150\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.9\" xoffset=\"180\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.9\" xoffset=\"210\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.93\" xoffset=\"250\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"7.4\" xoffset=\"720\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.4\" xoffset=\"690\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.4\" xoffset=\"660\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.4\" xoffset=\"630\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.4\" xoffset=\"600\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.4\" xoffset=\"570\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.4\" xoffset=\"540\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.4\" xoffset=\"510\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.4\" xoffset=\"480\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"7.43\" xoffset=\"440\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"5.62\" xoffset=\"390\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"3.5\" xoffset=\"580\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"3.4\" xoffset=\"670\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"0.8\" xoffset=\"200\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"0.8\" xoffset=\"400\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"1.0\" xoffset=\"300\" object=\"house_big_fast\" />\n";
str = str + "<object yoffset=\"1.2\" xoffset=\"200\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"1.2\" xoffset=\"400\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"1.41\" xoffset=\"-140\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"2.30\" xoffset=\"150\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"2.25\" xoffset=\"250\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"2.20\" xoffset=\"350\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"2.15\" xoffset=\"450\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"2.10\" xoffset=\"550\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"2.6\" xoffset=\"555\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"2.61\" xoffset=\"435\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"3.00\" xoffset=\"150\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"3.05\" xoffset=\"250\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"3.10\" xoffset=\"350\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"3.15\" xoffset=\"450\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"3.20\" xoffset=\"550\" tank=\"tank_1\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"3.70\" xoffset=\"630\" tank=\"tank_2_advanced\" rotate=\"90\" mratio=\"1\" way=\"sin_way\" endFrame=\"500\" />\n";
str = str + "<object yoffset=\"3.5\" xoffset=\"580\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"3.4\" xoffset=\"670\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"4.30\" xoffset=\"160\" tank=\"tank_2_advanced\" rotate=\"90\" mratio=\"1\" way=\"sin_way\" endFrame=\"500\" />\n";
str = str + "<object yoffset=\"4.1\" xoffset=\"75\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"4.1\" xoffset=\"180\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"5.97\" xoffset=\"440\" tank=\"ship_cargo_sh\" />\n";
str = str + "<object yoffset=\"5.2\" xoffset=\"144\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"6.05\" xoffset=\"450\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"6.05\" xoffset=\"650\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"6.25\" xoffset=\"550\" object=\"house_big_rocket\" />\n";
str = str + "<object yoffset=\"6.45\" xoffset=\"450\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"6.45\" xoffset=\"650\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"6.42\" xoffset=\"-65\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"7.1\" xoffset=\"20\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"7.32\" xoffset=\"280\" tank=\"ship_cargo_sh\" loot=\"weapon1\" />\n";
str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"bush_crash_1\" />\n";
str = str + "<object yoffset=\"8\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"8.4\" xoffset=\"120\" object=\"palm\" />\n";
str = str + "<object yoffset=\"9.3\" xoffset=\"480\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"9.99\" xoffset=\"680\" object=\"bush\" />\n";
str = str + "<object yoffset=\"10.34\" xoffset=\"40\" object=\"bush\" />\n";
str = str + "<object yoffset=\"10.8\" xoffset=\"690\" object=\"palm\" />\n";
str = str + "<object yoffset=\"8.10\" xoffset=\"200\" tank=\"rocket_tank\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"8.60\" xoffset=\"500\" tank=\"rocket_tank\" rotate=\"110\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"9.10\" xoffset=\"200\" tank=\"rocket_tank\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"8.30\" xoffset=\"400\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"8.30\" xoffset=\"460\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"8.30\" xoffset=\"520\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"8.90\" xoffset=\"200\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"8.90\" xoffset=\"260\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"8.90\" xoffset=\"140\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"9.80\" xoffset=\"150\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"9.85\" xoffset=\"250\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"9.90\" xoffset=\"350\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"9.95\" xoffset=\"450\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"10.00\" xoffset=\"550\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"10.10\" xoffset=\"200\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"10.15\" xoffset=\"300\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"10.20\" xoffset=\"400\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"10.25\" xoffset=\"500\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"10.30\" xoffset=\"600\" tank=\"tank_1\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"10.6\" xoffset=\"40\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.6\" xoffset=\"300\" object=\"bush_crash_1\" />\n";
str = str + "<object yoffset=\"13.6\" xoffset=\"250\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"14.6\" xoffset=\"500\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.25\" xoffset=\"440\" tank=\"ship_cargo_sh\" />\n";
str = str + "<object yoffset=\"11.1\" xoffset=\"720\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"11.1\" xoffset=\"690\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"11.1\" xoffset=\"660\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"11.1\" xoffset=\"630\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"11.1\" xoffset=\"600\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"11.1\" xoffset=\"570\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"11.1\" xoffset=\"540\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"11.1\" xoffset=\"510\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"11.1\" xoffset=\"480\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"11.13\" xoffset=\"440\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"12.10\" xoffset=\"260\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.10\" xoffset=\"200\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.10\" xoffset=\"320\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.25\" xoffset=\"500\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.25\" xoffset=\"440\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.25\" xoffset=\"560\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.50\" xoffset=\"240\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.50\" xoffset=\"180\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.50\" xoffset=\"340\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.75\" xoffset=\"520\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.75\" xoffset=\"460\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"12.75\" xoffset=\"580\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"2\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"13.15\" xoffset=\"360\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"5\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"13.15\" xoffset=\"300\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"5\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"13.15\" xoffset=\"420\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"5\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"14.1\" xoffset=\"280\" tank=\"ship_cargo_sh\" loot=\"weapon3\" />\n";
str = str + "<object yoffset=\"14.1\" xoffset=\"220\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"14.2\" xoffset=\"490\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"13.5\" xoffset=\"570\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"13.7\" xoffset=\"655\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"14.72\" xoffset=\"133\" object=\"house_big_rocket\" />\n";
str = str + "<object yoffset=\"14.4\" xoffset=\"370\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"15.12\" xoffset=\"0\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"15.10\" xoffset=\"515\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"15.30\" xoffset=\"360\" rotate=\"90\" tank=\"boss_tank\" bossBar=\"1\" mratio=\"5\" way=\"line_way\" \n";
str = str + "yratio=\"50\" endFrame=\"360\" armor=\"1200\" />\n";
str = str + "<object yoffset=\"15.40\" command=\"slideConstant\" factor=\"0.95\" armor=\"1350\" />\n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "<object name=\"level_4\">\n";
str = str + "<var name=\"comment1\" > Level 4 </var>\n";
str = str + "<var name=\"playerX\" value=\"275\" />\n";
str = str + "<var name=\"playerY\" value=\"200\" />\n";
str = str + "<var name=\"playerArmor\" value=\"100\" />\n";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n";
str = str + "<var name=\"playerObject\" value=\"plane\" />\n";
str = str + "<var name=\"levelShiftY\" value=\"0\" />\n";
str = str + "<var name=\"levelBackground\" value=\"2\" />\n";
str = str + "<array name=\"level\">\n";
str = str + "<object yoffset=\"1.80\" xoffset=\"270\" tank=\"interceptor\" rotate=\"90\" mratio=\"2\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"1.80\" xoffset=\"450\" tank=\"interceptor\" rotate=\"90\" mratio=\"2\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"2.12\" xoffset=\"270\" tank=\"interceptor\" rotate=\"90\" mratio=\"2\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"2.12\" xoffset=\"450\" tank=\"interceptor\" rotate=\"90\" mratio=\"2\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"3.10\" xoffset=\"40\" tank=\"boss_1_down_left_up\" bossBar=\"1\" /> \n";
str = str + "<object yoffset=\"3.10\" xoffset=\"40\" tank=\"boss_1_down_right_up\"bossBar=\"1\" /> \n";
str = str + "<object yoffset=\"3.10\" xoffset=\"40\" tank=\"boss_1_down\" bossBar=\"1\" /> \n";
str = str + "<object yoffset=\"3.10\" xoffset=\"40\" tank=\"boss_1_2_centr\" bossBar=\"1\" /> \n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "<object name=\"level_5\">\n";
str = str + "<var name=\"comment1\" > Level 5 </var>\n";
str = str + "<var name=\"playerX\" value=\"275\" />\n";
str = str + "<var name=\"playerY\" value=\"200\" />\n";
str = str + "<var name=\"playerArmor\" value=\"100\" />\n";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n";
str = str + "<var name=\"playerObject\" value=\"plane_shadow\" />\n";
str = str + "<var name=\"levelShiftY\" value=\"0.5\" />\n";
str = str + "<var name=\"levelBackground\" value=\"1\" />\n";
str = str + "<array name=\"level\">\n";
str = str + "<!-- 8 -->\n";
str = str + "<object yoffset=\"0.15\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"0.25\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"0.30\" xoffset=\"400\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"0.35\" xoffset=\"0\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"0.48\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"0.85\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"0.93\" xoffset=\"-20\" object=\"bush_crash\" />\n";
str = str + "<object yoffset=\"1.20\" xoffset=\"580\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"1.60\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"1.98\" xoffset=\"280\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"2.10\" xoffset=\"580\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"2.38\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"2.55\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"2.70\" xoffset=\"50\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"2.90\" xoffset=\"580\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"3.22\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"1.10\" xoffset=\"290\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n";
str = str + "<object yoffset=\"1.10\" xoffset=\"370\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n";
str = str + "<object yoffset=\"1.10\" xoffset=\"450\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n";
str = str + "<object yoffset=\"1.40\" xoffset=\"190\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n";
str = str + "<object yoffset=\"1.40\" xoffset=\"270\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n";
str = str + "<object yoffset=\"1.40\" xoffset=\"350\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n";
str = str + "<object yoffset=\"1.70\" xoffset=\"390\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n";
str = str + "<object yoffset=\"1.70\" xoffset=\"470\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n";
str = str + "<object yoffset=\"1.70\" xoffset=\"550\" tank=\"tank_1\" rotate=\"100\" mratio=\"4\" endFrame=\"160\" /> \n";
str = str + "<object yoffset=\"2.60\" xoffset=\"100\" tank=\"shahid_sh\" speed=\"7\" /> \n";
str = str + "<object yoffset=\"2.60\" xoffset=\"620\" tank=\"shahid_sh\" speed=\"7\" /> \n";
str = str + "<object yoffset=\"2.90\" xoffset=\"120\" tank=\"shahid_sh\" speed=\"6\" /> \n";
str = str + "<object yoffset=\"2.90\" xoffset=\"600\" tank=\"shahid_sh\" speed=\"6\" /> \n";
str = str + "<object yoffset=\"3.1\" xoffset=\"400\" object=\"house_big_health\" />\n";
str = str + "<object yoffset=\"3.35\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"3.57\" xoffset=\"671\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"3.45\" xoffset=\"350\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"3.45\" xoffset=\"450\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"3.45\" xoffset=\"550\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"3.75\" xoffset=\"200\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"3.75\" xoffset=\"300\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"3.75\" xoffset=\"400\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"4.13\" xoffset=\"458\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"0\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"30\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"60\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"90\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"120\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"150\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"180\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"210\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"240\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"270\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"300\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"330\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"360\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"390\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.10\" xoffset=\"420\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"4.40\" xoffset=\"10\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"4.60\" xoffset=\"580\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"4.80\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"5.01\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"5.30\" xoffset=\"50\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"5.465\" xoffset=\"580\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"5.81\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"6.01\" xoffset=\"462\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"6.42\" xoffset=\"600\" object=\"bush_crash_1\" />\n";
str = str + "<object yoffset=\"5.7\" xoffset=\"340\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"4.95\" xoffset=\"200\" tank=\"ship_big_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"5.35\" xoffset=\"520\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"5.75\" xoffset=\"200\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"6.15\" xoffset=\"520\" tank=\"ship_big2_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"6.55\" xoffset=\"200\" tank=\"ship_big2_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"7.40\" xoffset=\"280\" tank=\"ship_cargo_sh\" loot=\"weapon1\" />\n";
str = str + "<object yoffset=\"6.90\" xoffset=\"10\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"7.10\" xoffset=\"630\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"7.22\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"7.30\" xoffset=\"610\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"7.50\" xoffset=\"50\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"7.72\" xoffset=\"580\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"7.95\" xoffset=\"150\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.00\" xoffset=\"250\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.05\" xoffset=\"350\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.10\" xoffset=\"450\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.15\" xoffset=\"550\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.25\" xoffset=\"200\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.30\" xoffset=\"300\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.35\" xoffset=\"400\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.40\" xoffset=\"500\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.45\" xoffset=\"600\" tank=\"tank_7\" rotate=\"100\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.75\" xoffset=\"200\" tank=\"tank_7\" rotate=\"120\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.80\" xoffset=\"300\" tank=\"tank_7\" rotate=\"120\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.85\" xoffset=\"400\" tank=\"tank_7\" rotate=\"120\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.90\" xoffset=\"500\" tank=\"tank_7\" rotate=\"120\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"8.95\" xoffset=\"600\" tank=\"tank_7\" rotate=\"120\" mratio=\"3\" way=\"line_way\" endFrame=\"120\" />\n";
str = str + "<object yoffset=\"9.03\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"9.22\" xoffset=\"590\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"9.4\" xoffset=\"360\" object=\"house_big_health\" />\n";
str = str + "<object yoffset=\"9.65\" xoffset=\"10\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"9.82\" xoffset=\"580\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"10.00\" xoffset=\"110\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"10.20\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"10.30\" xoffset=\"58\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"10.45\" xoffset=\"570\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"10.55\" xoffset=\"10\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"10.62\" xoffset=\"564\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"10.00\" xoffset=\"200\" tank=\"shahid_sh\" speed=\"7\" /> \n";
str = str + "<object yoffset=\"10.00\" xoffset=\"300\" tank=\"shahid_sh\" speed=\"7\" /> \n";
str = str + "<object yoffset=\"10.00\" xoffset=\"400\" tank=\"shahid_sh\" speed=\"7\" /> \n";
str = str + "<object yoffset=\"10.00\" xoffset=\"500\" tank=\"shahid_sh\" speed=\"7\" /> \n";
str = str + "<object yoffset=\"10.65\" xoffset=\"100\" tank=\"shahid_sh\" speed=\"6\" /> \n";
str = str + "<object yoffset=\"10.65\" xoffset=\"620\" tank=\"shahid_sh\" speed=\"6\" /> \n";
str = str + "<!-- p2 -->\n";
str = str + "<object yoffset=\"10.80\" xoffset=\"210\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"10.95\" xoffset=\"572\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.20\" xoffset=\"60\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.28\" xoffset=\"487.2\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.20\" xoffset=\"440\" tank=\"ship_cargox_sh\" loot=\"weapon2\" />\n";
str = str + "<object yoffset=\"11.32\" xoffset=\"520\" object=\"bush_crash\" />\n";
str = str + "<object yoffset=\"11.70\" xoffset=\"340\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"12.04\" xoffset=\"380\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"12.74\" xoffset=\"360\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"13.58\" xoffset=\"-120\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"13.78\" xoffset=\"100\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"12.10\" xoffset=\"-40.00\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"12.50\" xoffset=\"200\" rotate=\"94\" tank=\"boss_tank2\" mratio=\"10\" way=\"line_way\" armor=\"140\" />\n";
str = str + "<object yoffset=\"13.00\" xoffset=\"520\" rotate=\"80\" tank=\"boss_tank2\" mratio=\"10\" way=\"line_way\" armor=\"140\" />\n";
str = str + "<object yoffset=\"13.50\" xoffset=\"200\" rotate=\"100\" tank=\"boss_tank2\" mratio=\"10\" way=\"line_way\" armor=\"140\" />\n";
str = str + "<object yoffset=\"14.00\" xoffset=\"520\" rotate=\"74\" tank=\"boss_tank2\" mratio=\"10\" way=\"line_way\" armor=\"140\" />\n";
str = str + "<object yoffset=\"13.25\" xoffset=\"350.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"13.47\" xoffset=\"350.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"14.58\" xoffset=\"360\" rotate=\"90\" tank=\"boss_tank2\" mratio=\"3\" way=\"line_way\" armor=\"140\" />\n";
str = str + "<object yoffset=\"14.75\" xoffset=\"150\" rotate=\"90\" tank=\"boss_tank2\" mratio=\"2\" way=\"line_way\" armor=\"140\" />\n";
str = str + "<object yoffset=\"14.75\" xoffset=\"570\" rotate=\"90\" tank=\"boss_tank2\" mratio=\"2\" way=\"line_way\" armor=\"140\" />\n";
str = str + "<object yoffset=\"15.07\" xoffset=\"-10\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"14.89\" xoffset=\"718\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"15.20\" xoffset=\"200.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"15.20\" xoffset=\"300.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"15.20\" xoffset=\"400.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"15.20\" xoffset=\"500.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"15.20\" xoffset=\"600.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"15.70\" xoffset=\"100.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"15.70\" xoffset=\"200.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"15.70\" xoffset=\"300.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"15.70\" xoffset=\"400.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"15.70\" xoffset=\"500.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"15.50\" xoffset=\"260\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"7\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"15.50\" xoffset=\"200\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"7\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"15.50\" xoffset=\"320\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"7\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"15.65\" xoffset=\"500\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"15.65\" xoffset=\"440\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"15.65\" xoffset=\"560\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"15.90\" xoffset=\"240\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"15.90\" xoffset=\"180\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"15.90\" xoffset=\"340\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"16.15\" xoffset=\"520\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"8\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"16.15\" xoffset=\"460\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"8\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"16.15\" xoffset=\"580\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"8\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"16.55\" xoffset=\"360\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"9\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"16.55\" xoffset=\"300\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"9\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"16.55\" xoffset=\"420\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"9\" way=\"line_way\" \n";
str = str + "yratio=\"50\" /> \n";
str = str + "<object yoffset=\"17.10\" xoffset=\"160\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"17.10\" xoffset=\"560\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"17.20\" xoffset=\"360\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"15.92\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"16.10\" xoffset=\"400\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"16.20\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"16.28\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"16.42\" xoffset=\"50\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"16.80\" xoffset=\"580\" object=\"bush_crash_1\" />\n";
str = str + "<object yoffset=\"16.99\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.10\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.15\" xoffset=\"380\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.20\" xoffset=\"100\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.30\" xoffset=\"412\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.48\" xoffset=\"20\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.60\" xoffset=\"580\" object=\"bush_crash\" />\n";
str = str + "<object yoffset=\"17.80\" xoffset=\"30\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.90\" xoffset=\"500\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"18.10\" xoffset=\"430\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"18.25\" xoffset=\"70\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"18.32\" xoffset=\"400\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"18.44\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"18.62\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "<object name=\"level_6\">\n";
str = str + "<var name=\"comment1\" > Level 6 </var>\n";
str = str + "<var name=\"playerX\" value=\"275\" />\n";
str = str + "<var name=\"playerY\" value=\"200\" />\n";
str = str + "<var name=\"playerArmor\" value=\"100\" />\n";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n";
str = str + "<var name=\"playerObject\" value=\"plane\" />\n";
str = str + "<var name=\"levelShiftY\" value=\"0.5\" />\n";
str = str + "<var name=\"levelBackground\" value=\"2\" />\n";
str = str + "<object name=\"childs\">\n";
str = str + "<object name=\"qqqaaa\" tank=\"avia_shahid\" speed=\"11\" />\n";
str = str + "<object name=\"aaa\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" />\n";
str = str + "<object name=\"aaa2\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" rotate=\"10\" />\n";
str = str + "<object name=\"aaa3\" tank=\"avia_interceptor\" speed=\"7\" mratio=\"9\" rotate=\"170\" />\n";
str = str + "<object name=\"xmine\" tank=\"mine\" mratio=\"1\" endFrame=\"2\" />\n";
str = str + "</object>\n";
str = str + "<array name=\"level\">\n";
str = str + "<object yoffset=\"0.8\" xoffset=\"360\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"0.95\" xoffset=\"300\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"0.95\" xoffset=\"420\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"0.9\" xoffset=\"170\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"1.0\" xoffset=\"540\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"1.5\" xoffset=\"170\" object=\"house_small_top\" />\n";
str = str + "<object yoffset=\"1.6\" xoffset=\"240\" object=\"house_small_1_top\" />\n";
str = str + "<object yoffset=\"1.6\" xoffset=\"540\" object=\"house_small_top\" />\n";
str = str + "<object yoffset=\"1.85\" xoffset=\"470\" object=\"house_small_1_top\" />\n";
str = str + "<object yoffset=\"2.5\" xoffset=\"260\" tank=\"ship_big2\" rotate=\"90\" mratio=\"3\" />\n";
str = str + "<object yoffset=\"2.75\" xoffset=\"460\" tank=\"ship_big2\" rotate=\"90\" mratio=\"3\" />\n";
str = str + "<object yoffset=\"3.0\" xoffset=\"300\" tank=\"ship_cargo\" loot=\"weapon1\" mratio=\"4\"/>\n";
str = str + "<object yoffset=\"3.70\" xoffset=\"460\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"3.75\" xoffset=\"400\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" />\n";
str = str + "<object yoffset=\"3.75\" xoffset=\"520\" tank=\"interceptor\" mainObj=\"interceptor_red\" rotate=\"90\" mratio=\"8\" way=\"line_way\" yratio=\"50\" /> \n";
str = str + "<object yoffset=\"3.52\" xoffset=\"120\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"4.52\" xoffset=\"600\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"5.52\" xoffset=\"120\" object=\"platform_island\" />\n";
str = str + "<!-- carriers -->\n";
str = str + "<object yoffset=\"4.25\" xoffset=\"120\" tank=\"carrier\" mratio=\"1\" endFrame=\"3\" EC=\"aaa,aaa2\" ECCount=\"8,8\" ECTime=\"40,40\" ECXOffset=\"0,0\" ECYOffset=\"0,-32\" ECTimeOffset=\"20,30\" actionAfterDie=\"qqq1\" relType=\"kill\" /> \n";
str = str + "<object objId=\"qqq1\" yoffset=\"4.25\" xoffset=\"120\" tank=\"carrier_top\" mratio=\"1\" endFrame=\"3\" />\n";
str = str + "<object yoffset=\"5.25\" xoffset=\"600\" tank=\"carrier\" mratio=\"1\" endFrame=\"3\" EC=\"aaa,aaa3\" ECCount=\"8,8\" ECTime=\"40,40\" ECXOffset=\"0,0\" ECYOffset=\"0,-32\" ECTimeOffset=\"20,30\" actionAfterDie=\"qqq2\" relType=\"kill\" /> \n";
str = str + "<object objId=\"qqq2\" yoffset=\"5.25\" xoffset=\"600\" tank=\"carrier_top\" mratio=\"1\" endFrame=\"3\" />\n";
str = str + "<object yoffset=\"6.25\" xoffset=\"120\" tank=\"carrier\" mratio=\"1\" endFrame=\"3\" EC=\"aaa,aaa2\" ECCount=\"8,8\" ECTime=\"40,40\" ECXOffset=\"0,0\" ECYOffset=\"0,-32\" ECTimeOffset=\"20,30\" actionAfterDie=\"qqq3\" relType=\"kill\" /> \n";
str = str + "<object objId=\"qqq3\" yoffset=\"6.25\" xoffset=\"120\" tank=\"carrier_top\" mratio=\"1\" endFrame=\"3\" />\n";
str = str + "<object yoffset=\"7.10\" xoffset=\"0\" object=\"platform_down\" />\n";
str = str + "<object yoffset=\"8.40\" xoffset=\"0\" object=\"platform\" />\n";
str = str + "<object yoffset=\"9.70\" xoffset=\"0\" object=\"platform\" />\n";
str = str + "<object yoffset=\"11.00\" xoffset=\"0\" object=\"platform_top\" />\n";
str = str + "<object yoffset=\"8.05\" xoffset=\"150\" tank=\"ship_big10\" />\n";
str = str + "<object yoffset=\"8.05\" xoffset=\"570\" tank=\"ship_big10\" />\n";
str = str + "<object yoffset=\"8.5\" xoffset=\"360\" tank=\"ship_big10\" />\n";
str = str + "<object yoffset=\"10.30\" xoffset=\"360\" tank=\"saper\" mratio=\"3\" EC=\"xmine,xmine\" ECCount=\"99,99\" ECTime=\"40,40\" ECXOffset=\"-50,50\" ECYOffset=\"50,50\" ECTimeOffset=\"900, 900\" /> \n";
str = str + "<object yoffset=\"10.0\" xoffset=\"60\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.02\" xoffset=\"160\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.04\" xoffset=\"260\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.06\" xoffset=\"360\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.08\" xoffset=\"460\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.10\" xoffset=\"560\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.12\" xoffset=\"660\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.50\" xoffset=\"20\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.42\" xoffset=\"120\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.44\" xoffset=\"220\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.46\" xoffset=\"320\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.48\" xoffset=\"420\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.50\" xoffset=\"520\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.52\" xoffset=\"620\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.80\" xoffset=\"360\" tank=\"saper\" mratio=\"3\" EC=\"xmine,xmine\" ECCount=\"99,99\" ECTime=\"40,40\" ECXOffset=\"-50,50\" ECYOffset=\"50,50\" ECTimeOffset=\"900, 900\" /> \n";
str = str + "<object yoffset=\"11.50\" xoffset=\"60\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.52\" xoffset=\"160\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.54\" xoffset=\"260\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.56\" xoffset=\"360\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.58\" xoffset=\"460\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.60\" xoffset=\"560\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.62\" xoffset=\"660\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.90\" xoffset=\"20\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.92\" xoffset=\"120\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.94\" xoffset=\"220\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.96\" xoffset=\"320\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"11.98\" xoffset=\"420\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"12.00\" xoffset=\"520\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"12.02\" xoffset=\"620\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"12.6\" xoffset=\"300\" tank=\"ship_cargo\" loot=\"weapon1,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n";
str = str + "<object yoffset=\"13.45\" xoffset=\"150\" tank=\"ship_big10\" />\n";
str = str + "<object yoffset=\"13.45\" xoffset=\"570\" tank=\"ship_big10\" />\n";
str = str + "<object yoffset=\"13.95\" xoffset=\"360\" tank=\"ship_big10\" />\n";
str = str + "<object yoffset=\"14.70\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"14.72\" tank=\"sawoid\" xoffset=\"500\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"14.74\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"14.86\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"14.88\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"14.90\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"14.92\" tank=\"sawoid\" xoffset=\"500\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"14.94\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.07\" tank=\"sawoid\" xoffset=\"650\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.09\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.12\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.14\" tank=\"sawoid\" xoffset=\"500\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.18\" tank=\"sawoid\" xoffset=\"700\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.22\" tank=\"sawoid\" xoffset=\"300\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.24\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.26\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.28\" tank=\"sawoid\" xoffset=\"600\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.29\" tank=\"sawoid\" xoffset=\"240\" way=\"player\" speed=\"17\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"15.50\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"15.70\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"16.40\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"16.70\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"16.90\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"17.30\" xoffset=\"0\" object=\"platform_down\" />\n";
str = str + "<object yoffset=\"18.60\" xoffset=\"0\" object=\"platform\" />\n";
str = str + "<object yoffset=\"19.90\" xoffset=\"0\" object=\"platform_top\" />\n";
str = str + "<object yoffset=\"18.62\" xoffset=\"162\" tank=\"tank_red\" rotate=\"100\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"18.40\" xoffset=\"240\" tank=\"tank_red\" rotate=\"110\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"18.50\" xoffset=\"340\" tank=\"tank_red\" rotate=\"120\" mratio=\"5\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"19.05\" xoffset=\"400\" tank=\"tank_red\" rotate=\"95\" mratio=\"3\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"19.10\" xoffset=\"500\" tank=\"tank_red\" rotate=\"95\" mratio=\"3\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"19.15\" xoffset=\"600\" tank=\"tank_red\" rotate=\"95\" mratio=\"3\" way=\"line_way\" endFrame=\"170\" />\n";
str = str + "<object yoffset=\"19.20\" xoffset=\"60\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.22\" xoffset=\"160\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.24\" xoffset=\"260\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.26\" xoffset=\"360\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.28\" xoffset=\"460\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.30\" xoffset=\"560\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.32\" xoffset=\"660\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.50\" xoffset=\"20\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.52\" xoffset=\"120\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.54\" xoffset=\"220\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.56\" xoffset=\"320\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.58\" xoffset=\"420\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.60\" xoffset=\"520\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.62\" xoffset=\"620\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.80\" xoffset=\"60\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.82\" xoffset=\"160\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.84\" xoffset=\"260\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.86\" xoffset=\"360\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.88\" xoffset=\"460\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.90\" xoffset=\"560\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"19.92\" xoffset=\"660\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"20.7\" xoffset=\"450\" tank=\"ship_cargo\" loot=\"weapon2,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n";
str = str + "<object yoffset=\"21.40\" xoffset=\"160\" tank=\"ship_big10\" />\n";
str = str + "<object yoffset=\"21.40\" xoffset=\"560\" tank=\"ship_big10\" />\n";
str = str + "<object yoffset=\"22.70\" xoffset=\"260\" tank=\"interceptor\" rotate=\"90\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"22.75\" xoffset=\"200\" tank=\"interceptor\" rotate=\"95\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"22.75\" xoffset=\"320\" tank=\"interceptor\" rotate=\"85\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"23.00\" xoffset=\"460\" tank=\"interceptor\" rotate=\"90\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"23.05\" xoffset=\"400\" tank=\"interceptor\" rotate=\"95\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"23.05\" xoffset=\"520\" tank=\"interceptor\" rotate=\"85\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"23.30\" xoffset=\"260\" tank=\"interceptor\" rotate=\"90\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"23.35\" xoffset=\"200\" tank=\"interceptor\" rotate=\"95\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"23.35\" xoffset=\"320\" tank=\"interceptor\" rotate=\"85\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"23.60\" xoffset=\"460\" tank=\"interceptor\" rotate=\"90\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"23.65\" xoffset=\"400\" tank=\"interceptor\" rotate=\"95\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"23.65\" xoffset=\"520\" tank=\"interceptor\" rotate=\"85\" mratio=\"9\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"24.10\" xoffset=\"140\" tank=\"ship_big10\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"24.10\" xoffset=\"580\" tank=\"ship_big10\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"24.17\" xoffset=\"360\" object=\"platform_island\" />\n";
str = str + "<object yoffset=\"24.90\" xoffset=\"360\" tank=\"carrier\" mratio=\"1\" endFrame=\"3\" EC=\"aaa,aaa2,aaa3\" ECCount=\"2,2,2\" ECTime=\"40,40,40\" ECXOffset=\"0,0,0\" ECYOffset=\"0,-32,-32\" ECTimeOffset=\"20,30,30\" actionAfterDie=\"qqq4\" relType=\"kill\" /> \n";
str = str + "<object objId=\"qqq4\" yoffset=\"24.90\" xoffset=\"360\" tank=\"carrier_top\" mratio=\"1\" endFrame=\"3\" />\n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "<object name=\"level_7\">\n";
str = str + "<var name=\"comment1\" > Level 7 </var>\n";
str = str + "<var name=\"playerX\" value=\"275\" />\n";
str = str + "<var name=\"playerY\" value=\"200\" />\n";
str = str + "<var name=\"playerArmor\" value=\"100\" />\n";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n";
str = str + "<var name=\"playerObject\" value=\"plane\" />\n";
str = str + "<var name=\"levelShiftY\" value=\"0\" />\n";
str = str + "<var name=\"levelBackground\" value=\"2\" />\n";
str = str + "<object name=\"childs\">\n";
str = str + "<object name=\"guided\" tank=\"tank_rocket\" speed=\"7\" />\n";
str = str + "</object>\n";
str = str + "<array name=\"level\">\n";
str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_2_down\" bossBar=\"1\" /> \n";
str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_2_down_left_up\" bossBar=\"1\" EC=\"guided\" ECCount=\"100\" ECTime=\"140\" ECXOffset=\"-30\" ECYOffset=\"0\" ECTimeOffset=\"0\" /> \n";
str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_2_down_right_up\" bossBar=\"1\" EC=\"guided\" ECCount=\"100\" ECTime=\"140\" ECXOffset=\"30\" ECYOffset=\"0\" ECTimeOffset=\"0\" /> \n";
str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_2_centr\" bossBar=\"1\" /> \n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "<object name=\"level_8\">\n";
str = str + "<var name=\"comment1\" >Level 8 </var>\n";
str = str + "<var name=\"playerX\" value=\"275\" />\n";
str = str + "<var name=\"playerY\" value=\"200\" />\n";
str = str + "<var name=\"playerArmor\" value=\"100\" />\n";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n";
str = str + "<var name=\"playerObject\" value=\"plane\" />\n";
str = str + "<var name=\"levelShiftY\" value=\"0.5\" />\n";
str = str + "<var name=\"levelBackground\" value=\"2\" />\n";
str = str + "<object name=\"childs\">\n";
str = str + "<object name=\"barr_expl_mm\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />\n";
str = str + "<object name=\"kamikadze_r\" top=\"1\" \ttank=\"avia_interceptor_r\" movedWay=\"1\" movedWayOffset=\"10\" />\n";
str = str + "<object name=\"kamikadze_l\" top=\"1\" \ttank=\"avia_interceptor_l\" movedWay=\"1\" movedWayOffset=\"10\" />\n";
str = str + "<object name=\"aaa\" tank=\"avia_interceptor\" mratio=\"9\" />\n";
str = str + "<object name=\"aaa2\" tank=\"avia_interceptor\" mratio=\"9\" rotate=\"0\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_r\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\"/>\n";
str = str + "<object name=\"aaa3\" tank=\"avia_interceptor\" mratio=\"9\" rotate=\"180\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\"/>\n";
str = str + "<object name=\"guided\" tank=\"tank_rocket\" speed=\"10\" />\n";
str = str + "</object>\n";
str = str + "<array name=\"level\">\n";
str = str + "<!-- \n";
str = str + "-->\n";
str = str + "<object yoffset=\"0.30\" xoffset=\"0\" object=\"platform_down\" />\n";
str = str + "<object yoffset=\"1.40\" xoffset=\"0\" object=\"platform\" />\n";
str = str + "<object yoffset=\"2.70\" xoffset=\"0\" object=\"platform_top\" />\n";
str = str + "<object yoffset=\"1.15\" xoffset=\"50\" tank=\"tank_red_rocket_l\" />\n";
str = str + "<object yoffset=\"1.40\" xoffset=\"100\" tank=\"tank_red_rocket_l\" />\n";
str = str + "<object yoffset=\"1.6\" xoffset=\"670\" tank=\"tank_red_rocket_r\" cannonAngle=\"w-45\" />\n";
str = str + "<object yoffset=\"2.0\" xoffset=\"570\" tank=\"tank_red_rocket_r\" cannonAngle=\"w-45\" />\n";
str = str + "<object yoffset=\"2.50\" xoffset=\"180\" tank=\"ship_big10\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"3.45\" xoffset=\"640\" tank=\"interceptor\" rotate=\"135\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"3.4\" xoffset=\"540\" tank=\"interceptor\" rotate=\"135\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"3.55\" xoffset=\"540\" tank=\"interceptor\" rotate=\"135\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"4.1\" xoffset=\"60\" tank=\"interceptor\" rotate=\"45\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"4.05\" xoffset=\"160\" tank=\"interceptor\" rotate=\"45\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"4.2\" xoffset=\"160\" tank=\"interceptor\" rotate=\"45\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red\"/> \n";
str = str + "<object yoffset=\"4.55\" xoffset=\"360\" tank=\"ship_cargo\" loot=\"weapon1,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n";
str = str + "<object yoffset=\"5.35\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"5.45\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"5.45\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"5.55\" tank=\"sawoid\" xoffset=\"600\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"5.6\" tank=\"sawoid\" xoffset=\"70\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"5.7\" tank=\"sawoid\" xoffset=\"620\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"5.8\" tank=\"sawoid\" xoffset=\"375\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"5.85\" tank=\"sawoid\" xoffset=\"100\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"5.9\" tank=\"sawoid\" xoffset=\"400\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"6.05\" tank=\"sawoid\" xoffset=\"200\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"6.1\" tank=\"sawoid\" xoffset=\"600\" way=\"player\" speed=\"16\" followPlayer=\"0\" />\n";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"6.2\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"6.4\" xoffset=\"0\" tank=\"laser_station\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"6.7\" xoffset=\"600\" tank=\"shahid_sh\" speed=\"15\" armor=\"20\" /> \n";
str = str + "<object yoffset=\"6.7\" xoffset=\"700\" tank=\"shahid_sh\" speed=\"15\" armor=\"20\" /> \n";
str = str + "<object yoffset=\"6.9\" xoffset=\"720\" tank=\"shahid_sh\" speed=\"15\" armor=\"20\"/> \n";
str = str + "<object yoffset=\"6.95\" xoffset=\"650\" tank=\"shahid_sh\" speed=\"15\" armor=\"20\"/> \n";
str = str + "<object yoffset=\"6.30\" xoffset=\"0\" object=\"platform_down\" />\n";
str = str + "<object yoffset=\"7.60\" xoffset=\"0\" object=\"platform\" />\n";
str = str + "<object yoffset=\"8.90\" xoffset=\"0\" object=\"platform_top\" />\n";
str = str + "<object yoffset=\"7.6\" xoffset=\"720\" tank=\"tank_red_rocket_r\" cannonAngle=\"w-45\" />\n";
str = str + "<object yoffset=\"7.9\" xoffset=\"0\" tank=\"tank_red_rocket_l\" />\n";
str = str + "<object yoffset=\"8.2\" xoffset=\"360\" tank=\"ship_cargo\" loot=\"weapon1,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n";
str = str + "<object yoffset=\"8.8\" xoffset=\"720\" tank=\"tank_red_rocket_r\" cannonAngle=\"w-45\" />\n";
str = str + "<object yoffset=\"9.1\" xoffset=\"0\" tank=\"tank_red_rocket_l\" />\n";
str = str + "<object yoffset=\"9.4\" xoffset=\"360\" tank=\"saper\" mratio=\"3\" EC=\"xmine,xmine\" ECCount=\"99,99\" ECTime=\"40,40\" ECXOffset=\"-50,50\" ECYOffset=\"50,50\" ECTimeOffset=\"900, 900\" /> \n";
str = str + "<object yoffset=\"9.10\" xoffset=\"60\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.12\" xoffset=\"160\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.14\" xoffset=\"260\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.16\" xoffset=\"360\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.18\" xoffset=\"460\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.20\" xoffset=\"560\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.22\" xoffset=\"660\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.50\" xoffset=\"20\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.52\" xoffset=\"120\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.54\" xoffset=\"220\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.56\" xoffset=\"320\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.58\" xoffset=\"420\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.60\" xoffset=\"520\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"9.62\" xoffset=\"620\" tank=\"mine\" endFrame=\"1\" /> \n";
str = str + "<object yoffset=\"10.5\" xoffset=\"180\" tank=\"ship_big10\" rotate=\"90\" mratio=\"5\" />\n";
str = str + "<object yoffset=\"10.8\" xoffset=\"360\" tank=\"ship_big10\" rotate=\"90\" mratio=\"5\" />\n";
str = str + "<object yoffset=\"11.1\" xoffset=\"540\" tank=\"ship_big10\" rotate=\"90\" mratio=\"5\" />\n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "<object name=\"level_9\">\n";
str = str + "<var name=\"comment1\" > Level 9 </var>\n";
str = str + "<var name=\"playerX\" value=\"275\" />\n";
str = str + "<var name=\"playerY\" value=\"200\" />\n";
str = str + "<var name=\"playerArmor\" value=\"100\" />\n";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n";
str = str + "<var name=\"playerObject\" value=\"plane\" />\n";
str = str + "<var name=\"levelShiftY\" value=\"0\" />\n";
str = str + "<var name=\"levelBackground\" value=\"1\" />\n";
str = str + "<object name=\"childs\">\n";
str = str + "<object name=\"guided\" tank=\"tank_rocket\" speed=\"12\" />\n";
str = str + "</object>\n";
str = str + "<array name=\"level\">\n";
str = str + "<object yoffset=\"0.40\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"0.70\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"0.90\" xoffset=\"100\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"1.40\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"1.80\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"2.00\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"2.20\" xoffset=\"100\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"2.50\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"2.80\" xoffset=\"200\" object=\"bush_crash\" />\n";
str = str + "<object yoffset=\"3.00\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"3.20\" xoffset=\"100\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"3.35\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<!-- \n";
str = str + "-->\n";
str = str + "<object yoffset=\"1.0\" xoffset=\"360\" tank=\"interceptor_sh\" mratio=\"6\" /> \n";
str = str + "<object yoffset=\"1.2\" xoffset=\"290\" tank=\"interceptor_sh\" mratio=\"6\" /> \n";
str = str + "<object yoffset=\"1.2\" xoffset=\"430\" tank=\"interceptor_sh\" mratio=\"6\" /> \n";
str = str + "<object yoffset=\"1.55\" xoffset=\"640\" tank=\"interceptor\" rotate=\"125\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"1.5\" xoffset=\"540\" tank=\"interceptor\" rotate=\"125\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"1.65\" xoffset=\"540\" tank=\"interceptor\" rotate=\"125\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"2.0\" xoffset=\"60\" tank=\"interceptor\" rotate=\"35\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"1.95\" xoffset=\"160\" tank=\"interceptor\" rotate=\"35\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"2.1\" xoffset=\"160\" tank=\"interceptor\" rotate=\"35\" mratio=\"5\" way=\"line_way\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"3.0\" xoffset=\"720\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"3.1\" xoffset=\"700\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"3.15\" xoffset=\"640\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"3.4\" xoffset=\"150\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"3.45\" xoffset=\"0\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"3.63\" xoffset=\"368\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"0\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"30\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"60\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"90\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"120\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"150\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"180\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"210\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"240\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"270\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"300\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.60\" xoffset=\"330\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"3.80\" xoffset=\"400\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"3.85\" xoffset=\"470\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"3.90\" xoffset=\"540\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"4.40\" xoffset=\"100\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"4.70\" xoffset=\"530\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"4.90\" xoffset=\"20\" object=\"bush_crash_1\" />\n";
str = str + "<object yoffset=\"5.40\" xoffset=\"740\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"5.80\" xoffset=\"170\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"6.00\" xoffset=\"400\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"6.20\" xoffset=\"100\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"6.50\" xoffset=\"500\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"6.80\" xoffset=\"100\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"7.00\" xoffset=\"620\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"7.20\" xoffset=\"40\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"7.35\" xoffset=\"760\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"5.30\" xoffset=\"325\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"5.30\" xoffset=\"395\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"4.30\" xoffset=\"160\" tank=\"ship_big_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"4.70\" xoffset=\"560\" tank=\"ship_big_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"5.5\" xoffset=\"250\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"500\" />\n";
str = str + "<object yoffset=\"5.35\" xoffset=\"470\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"500\" />\n";
str = str + "<object yoffset=\"6.9\" xoffset=\"140\" tank=\"ship_big10_sh\" />\n";
str = str + "<object yoffset=\"6.2\" xoffset=\"580\" tank=\"ship_big10_sh\" />\n";
str = str + "<object yoffset=\"7.30\" xoffset=\"435\" object=\"house_big_fast\" />\n";
str = str + "<object yoffset=\"7.45\" xoffset=\"335\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"7.45\" xoffset=\"535\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"8.10\" xoffset=\"360\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"8.15\" xoffset=\"280\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"8.20\" xoffset=\"440\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"8.25\" xoffset=\"200\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"8.30\" xoffset=\"520\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"8.90\" xoffset=\"360\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"8.95\" xoffset=\"280\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"9.0\" xoffset=\"440\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"9.05\" xoffset=\"200\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"9.1\" xoffset=\"520\" tank=\"interceptor3_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" />\n";
str = str + "<object yoffset=\"9.70\" xoffset=\"240\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"9.90\" xoffset=\"500\" tank=\"ship_big9_sh\" rotate=\"90\" mratio=\"1\" />\n";
str = str + "<object yoffset=\"8.20\" xoffset=\"100\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"8.40\" xoffset=\"520\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"8.70\" xoffset=\"140\" object=\"bush_crash\" />\n";
str = str + "<object yoffset=\"8.80\" xoffset=\"670\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"9.10\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"9.35\" xoffset=\"680\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"9.70\" xoffset=\"140\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"9.80\" xoffset=\"670\" object=\"bush_crash_1\" />\n";
str = str + "<object yoffset=\"10.10\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"10.35\" xoffset=\"680\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"10.75\" xoffset=\"280\" tank=\"ship_cargo_sh\" loot=\"weapon1,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n";
str = str + "<object yoffset=\"10.70\" xoffset=\"240\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"10.90\" xoffset=\"570\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.04\" xoffset=\"-40\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.09\" xoffset=\"650\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.40\" xoffset=\"-40\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"11.70\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"12.20\" xoffset=\"0\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"12.64\" xoffset=\"60\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"12.80\" xoffset=\"650\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"13.20\" xoffset=\"0\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"13.82\" xoffset=\"80\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"11.50\" xoffset=\"250\" object=\"test_tower2\" />\n";
str = str + "<object yoffset=\"11.50\" xoffset=\"250\" tank=\"gun_for_tower\" />\n";
str = str + "<object yoffset=\"11.50\" xoffset=\"310\" object=\"test_tower2\" />\n";
str = str + "<object yoffset=\"11.50\" xoffset=\"310\" tank=\"gun_for_tower\" />\n";
str = str + "<object yoffset=\"11.50\" xoffset=\"370\" object=\"test_tower2\" />\n";
str = str + "<object yoffset=\"11.50\" xoffset=\"370\" tank=\"gun_for_tower\" />\n";
str = str + "<object yoffset=\"11.65\" xoffset=\"200\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"11.65\" xoffset=\"300\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"11.65\" xoffset=\"400\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"13.25\" xoffset=\"510\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"13.32\" xoffset=\"445\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"11.5\" xoffset=\"420\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"600\" />\n";
str = str + "<object yoffset=\"11.6\" xoffset=\"470\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"500\" />\n";
str = str + "<object yoffset=\"12.1\" xoffset=\"420\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"600\" />\n";
str = str + "<object yoffset=\"12.2\" xoffset=\"470\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"500\" />\n";
str = str + "<object yoffset=\"12.3\" xoffset=\"520\" wayCycle=\"1\" tank=\"rocket_tank3\" yratio=\"-290\" rotate=\"90\" mratio=\"10\" way=\"circle_way\" endFrame=\"400\" />\n";
str = str + "<object yoffset=\"13.4\" tank=\"tank_red_rocket\" cannonAngle=\"w\" xoffset=\"400\"/>\n";
str = str + "<object yoffset=\"13.0\" tank=\"tank_red_rocket\" cannonAngle=\"w\" xoffset=\"320\"/>\n";
str = str + "<object yoffset=\"13.92\" xoffset=\"630\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"13.97\" xoffset=\"550\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"14.23\" xoffset=\"458\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"0\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"30\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"60\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"90\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"120\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"150\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"180\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"210\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"240\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"270\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"300\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"330\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"360\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"390\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.20\" xoffset=\"420\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"14.48\" xoffset=\"168.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"14.48\" xoffset=\"320.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"15.15\" xoffset=\"100\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"15.55\" xoffset=\"700\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"15.85\" xoffset=\"-10\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"16.35\" xoffset=\"70\" object=\"jungle_med1\" />\n";
str = str + "<object yoffset=\"15.20\" xoffset=\"300.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"15.20\" xoffset=\"400.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"15.25\" xoffset=\"480.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"15.60\" xoffset=\"400.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"15.65\" xoffset=\"500.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"15.60\" xoffset=\"580.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"16.35\" xoffset=\"400.00\" object=\"house_small_1\" />\n";
str = str + "<object yoffset=\"16.30\" xoffset=\"500.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"16.85\" xoffset=\"70.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"16.80\" xoffset=\"150.00\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"16.65\" xoffset=\"720\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"16.65\" xoffset=\"690\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"16.65\" xoffset=\"660\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"16.65\" xoffset=\"630\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"16.65\" xoffset=\"600\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"16.65\" xoffset=\"570\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"16.65\" xoffset=\"540\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"16.65\" xoffset=\"510\" object=\"pipe\" />\n";
str = str + "<object yoffset=\"16.68\" xoffset=\"470\" object=\"house_small\" />\n";
str = str + "<object yoffset=\"15.90\" xoffset=\"20\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"16.40\" xoffset=\"700\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"17.0\" xoffset=\"20\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"17.10\" xoffset=\"200\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"17.75\" xoffset=\"440\" tank=\"ship_cargo_sh\" loot=\"weapon2,miniHealth\" lootXoffset=\"0,50\" lootYoffset=\"50,0\" mratio=\"4\"/>\n";
str = str + "<object yoffset=\"18.57\" xoffset=\"200\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"18.57\" xoffset=\"520\" tank=\"shahid_sh\" speed=\"8\" /> \n";
str = str + "<object yoffset=\"17.07\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.20\" xoffset=\"400\" object=\"bush_crash_1\" />\n";
str = str + "<object yoffset=\"17.38\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.55\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.70\" xoffset=\"50\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"17.90\" xoffset=\"580\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"18.22\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"18.35\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"18.50\" xoffset=\"400\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"18.78\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"19.15\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"19.29\" xoffset=\"50\" object=\"bush_crash\" />\n";
str = str + "<object yoffset=\"19.43\" xoffset=\"580\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"19.85\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"16.20\" xoffset=\"180\" object=\"bush\" />\n";
str = str + "<object yoffset=\"16.35\" xoffset=\"295\" object=\"palm\" />\n";
str = str + "<object yoffset=\"20.02\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"20.25\" xoffset=\"400\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"20.52\" xoffset=\"200\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"20.80\" xoffset=\"600\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"21.02\" xoffset=\"50\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"21.34\" xoffset=\"580\" object=\"bush_crash_1\" />\n";
str = str + "<object yoffset=\"21.61\" xoffset=\"10\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"21.82\" xoffset=\"700\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"22.08\" xoffset=\"400\" object=\"jungle_big\" />\n";
str = str + "<object yoffset=\"19.30\" xoffset=\"260\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"19.30\" xoffset=\"200\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"19.30\" xoffset=\"320\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"19.45\" xoffset=\"500\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"19.45\" xoffset=\"440\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"19.45\" xoffset=\"560\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"19.70\" xoffset=\"240\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"19.70\" xoffset=\"180\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"19.70\" xoffset=\"340\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\" /> \n";
str = str + "<object yoffset=\"19.95\" xoffset=\"520\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"19.95\" xoffset=\"460\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"19.95\" xoffset=\"580\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"4\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"20.35\" xoffset=\"360\" tank=\"interceptor_sh\" rotate=\"90\" mratio=\"5\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"20.35\" xoffset=\"300\" tank=\"interceptor_sh\" rotate=\"95\" mratio=\"5\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"20.35\" xoffset=\"420\" tank=\"interceptor_sh\" rotate=\"85\" mratio=\"5\" way=\"line_way\" yratio=\"50\" mainObj=\"interceptor_red_sh\"/> \n";
str = str + "<object yoffset=\"20.9\" xoffset=\"140\" tank=\"ship_big10_sh\" />\n";
str = str + "<object yoffset=\"21.1\" xoffset=\"360\" tank=\"ship_big10_sh\" />\n";
str = str + "<object yoffset=\"20.9\" xoffset=\"580\" tank=\"ship_big10_sh\" />\n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "<object name=\"level_10\">\n";
str = str + "<var name=\"comment1\" > Level 10 </var>\n";
str = str + "<var name=\"playerX\" value=\"275\" />\n";
str = str + "<var name=\"playerY\" value=\"200\" />\n";
str = str + "<var name=\"playerArmor\" value=\"100\" />\n";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>\n";
str = str + "<var name=\"playerObject\" value=\"plane\" />\n";
str = str + "<var name=\"levelShiftY\" value=\"0\" />\n";
str = str + "<var name=\"levelBackground\" value=\"2\" />\n";
str = str + "<object name=\"childs\">\n";
str = str + "<object name=\"aaa\" tank=\"shahid\" speed=\"7\" />\n";
str = str + "<object name=\"aaa2\" tank=\"tank_rocket\" speed=\"7\" />\n";
str = str + "<object name=\"bosslast\" tank=\"boss_last_centr\" xoffset=\"200\" bossBar=\"1\" \n";
str = str + "EC=\"aaa2\" ECCount=\"100\" ECTime=\"70\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"440\"\n";
str = str + "/> \n";
str = str + "</object>\n";
str = str + "<array name=\"level\">\n";
str = str + "<object yoffset=\"1.60\" xoffset=\"200\" child=\"bosslast\" tank=\"boss_3_centr\" bossBar=\"1\" /> \n";
str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_3_down_left_up\" bossBar=\"1\" /> \n";
str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_3_down_right_up\" bossBar=\"1\" />\n";
str = str + "<object yoffset=\"1.60\" xoffset=\"200\" tank=\"boss_3_down\" bossBar=\"1\" /> \n";
str = str + "</array>\n";
str = str + "</object>\n";
str = str + "</object>\n";
str = str + "</settings>\n";
debug("Loading main settings XML file...");
createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version));
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("1061a609", this, 10301, true);
stop();
_global.levelNum = 0;
Instance of Symbol 810 MovieClip "btn_sound" in Frame 7
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 8
stop();
_global.diffLevel = 2;
intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc();
setPlayerSettings();
if (_global.needPlayMusicAfterAdds == false) {
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
_global.soundOn = false;
}
makeText("MISSION " + levelNum, "MovieAnimation1");
_root.gotoAndStop("level");
Instance of Symbol 887 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop();
trace("levelNum=" + levelNum);
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Frame 12
stop();
Instance of Symbol 989 MovieClip in Frame 12
onClipEvent (load) {
trace("init select level screen");
_global.numberLevelsOpened = _global.loadLevelsOpened();
var opened = _global.numberLevelsOpened;
trace(opened + " levels opened");
var i = 1;
while (i <= 10) {
var clip = this["lvl" + i];
clip._visible = false;
if (i <= opened) {
clip._visible = true;
}
i++;
}
}
Frame 13
mochi.as2.MochiAd.showPreGameAd({id:"0cc5221b65dc8394", res:"720x540"});
Frame 14
_root.gotoAndPlay("init");
Frame 15
_global.needPlayMusicAfterAdds = false;
trace("_global.needPlayMusicAfterAdd = " + _global.needPlayMusicAfterAdds);
trace("_global.soundOn = " + _global.soundOn);
if (_global.soundOn) {
trace("STOP MUSIC BEFORE ADDS");
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
_global.soundOn = false;
_global.needPlayMusicAfterAdds = true;
}
mochi.as2.MochiAd.showInterLevelAd({id:"0cc5221b65dc8394", res:"720x540"});
Frame 16
_root.gotoAndStop("game");
Symbol 10 MovieClip Frame 1
_visible = false;
Symbol 30 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 30 MovieClip Frame 5
gotoAndStop (1);
Symbol 30 MovieClip Frame 15
gotoAndStop (1);
Symbol 30 MovieClip Frame 19
gotoAndStop (1);
Symbol 30 MovieClip Frame 33
gotoAndStop (1);
Symbol 30 MovieClip Frame 47
gotoAndStop (1);
Symbol 30 MovieClip Frame 61
gotoAndStop (1);
Symbol 31 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) {
_visible = false;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 32 MovieClip [avia_sawoid] Frame 1
onClipEvent (load) {
delay = 1;
}
Symbol 32 MovieClip [avia_sawoid] Frame 50
stop();
Instance of Symbol 31 MovieClip "ex2" in Symbol 42 MovieClip [avia_interceptor] Frame 1
onClipEvent (load) {
delay = 1;
}
Symbol 42 MovieClip [avia_interceptor] Frame 50
stop();
Instance of Symbol 31 MovieClip "ex2" in Symbol 46 MovieClip [avia_shahid] Frame 1
onClipEvent (load) {
delay = 1;
}
Symbol 46 MovieClip [avia_shahid] Frame 50
stop();
Instance of Symbol 31 MovieClip "ex2" in Symbol 76 MovieClip [carrier_top] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 76 MovieClip [carrier_top] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 76 MovieClip [carrier_top] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 76 MovieClip [carrier_top] Frame 1
onClipEvent (load) {
delay = 13;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 97 MovieClip [laser_station] Frame 1
onClipEvent (load) {
delay = 1;
}
Symbol 110 MovieClip [bonus_weapon1] Frame 1
#initclip 2
Object.registerClass("bonus_weapon1", bonus);
#endinitclip
Symbol 115 MovieClip [bonus_miniHealth] Frame 1
#initclip 1
Object.registerClass("bonus_miniHealth", bonus);
#endinitclip
Symbol 121 Button
on (press) {
openSite();
}
Instance of Symbol 11 MovieClip in Symbol 206 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 206 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 11 MovieClip in Symbol 207 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 207 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 208 MovieClip Frame 1
stop();
Symbol 218 MovieClip [player] Frame 1
#initclip 80
Object.registerClass("player", playerClass);
#endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 224 MovieClip [boss_1_2_down_break] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 224 MovieClip [boss_1_2_down_break] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 224 MovieClip [boss_1_2_down_break] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 224 MovieClip [boss_1_2_down_break] Frame 1
onClipEvent (load) {
delay = 13;
}
Symbol 225 MovieClip [enemy] Frame 1
#initclip 29
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 226 MovieClip [bullet] Frame 1
#initclip 30
Object.registerClass("bullet", bulletClass);
#endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 232 MovieClip [boss_1_2_centr] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 232 MovieClip [boss_1_2_centr] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 232 MovieClip [boss_1_2_centr] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 232 MovieClip [boss_1_2_centr] Frame 1
onClipEvent (load) {
delay = 13;
}
Symbol 239 MovieClip [queue] Frame 1
#initclip 31
Object.registerClass("queue", queue);
#endinitclip
Symbol 264 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 266 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 283 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 283 MovieClip Frame 5
gotoAndStop (1);
Symbol 283 MovieClip Frame 15
gotoAndStop (1);
Symbol 283 MovieClip Frame 19
gotoAndStop (1);
Symbol 283 MovieClip Frame 33
gotoAndStop (1);
Symbol 283 MovieClip Frame 47
gotoAndStop (1);
Symbol 283 MovieClip Frame 61
gotoAndStop (1);
Symbol 284 MovieClip [player_gun_2] Frame 1
#initclip 32
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 285 MovieClip [autoExplodePoint_n] Frame 1
#initclip 33
Object.registerClass("autoExplodePoint_n", autoExplode);
#endinitclip
Symbol 285 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 285 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 291 MovieClip [bonus_weapon2] Frame 1
#initclip 34
Object.registerClass("bonus_weapon2", bonus);
#endinitclip
Symbol 297 MovieClip [bonus_weapon3] Frame 1
#initclip 35
Object.registerClass("bonus_weapon3", bonus);
#endinitclip
Symbol 299 MovieClip [star1] Frame 1
#initclip 36
Object.registerClass("star1", star);
#endinitclip
Symbol 301 MovieClip [star2] Frame 1
#initclip 37
Object.registerClass("star2", star);
#endinitclip
Symbol 303 MovieClip [star3] Frame 1
#initclip 38
Object.registerClass("star3", star);
#endinitclip
Symbol 314 MovieClip [empty_gun1] Frame 1
#initclip 39
Object.registerClass("empty_gun1", cannon);
#endinitclip
Symbol 315 MovieClip [empty_gun2] Frame 1
#initclip 40
Object.registerClass("empty_gun2", cannon);
#endinitclip
Symbol 316 MovieClip [empty_gun3] Frame 1
#initclip 41
Object.registerClass("empty_gun3", cannon);
#endinitclip
Symbol 367 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 367 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 368 MovieClip [heli_player_gun] Frame 1
#initclip 42
Object.registerClass("heli_player_gun", cannon);
#endinitclip
Symbol 379 MovieClip [finish_line] Frame 1
#initclip 43
Object.registerClass("finish_line", splashedObject);
#endinitclip
stop();
Symbol 379 MovieClip [finish_line] Frame 2
stop();
if (_root.bg.player.armor > 0) {
_global.gameOver = true;
_global.gameInWin = true;
_global.userControlled = true;
}
Symbol 383 MovieClip [bush] Frame 1
#initclip 44
Object.registerClass("bush", splashedObject);
#endinitclip
stop();
Symbol 387 MovieClip [platform] Frame 1
#initclip 45
Object.registerClass("platform", splashedObject);
#endinitclip
Symbol 391 MovieClip [platform_top] Frame 1
#initclip 46
Object.registerClass("platform_top", splashedObject);
#endinitclip
Symbol 395 MovieClip [jungle_med1] Frame 1
#initclip 47
Object.registerClass("jungle_med1", splashedObject);
#endinitclip
stop();
Symbol 401 MovieClip [house_big] Frame 1
#initclip 48
Object.registerClass("house_big", splashedObject);
#endinitclip
stop();
Symbol 401 MovieClip [house_big] Frame 16
stop();
Symbol 405 MovieClip [palm] Frame 1
#initclip 49
Object.registerClass("palm", splashedObject);
#endinitclip
stop();
Symbol 409 MovieClip [jungle_big] Frame 1
#initclip 50
Object.registerClass("jungle_big", splashedObject);
#endinitclip
stop();
Instance of Symbol 31 MovieClip "ex2" in Symbol 415 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 10;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 415 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 15;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 415 MovieClip [ship_cargo] Frame 1
onClipEvent (load) {
delay = 20;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 419 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 419 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 419 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 419 MovieClip [ship_big] Frame 1
onClipEvent (load) {
delay = 13;
}
Symbol 423 MovieClip [gun_huge] Frame 1
#initclip 51
Object.registerClass("gun_huge", cannon);
#endinitclip
Symbol 457 MovieClip Frame 1
_visible = false;
Symbol 461 MovieClip [weapon2] Frame 1
#initclip 52
Object.registerClass("weapon2", bulletClass);
#endinitclip
Instance of Symbol 457 MovieClip "codeStopper" in Symbol 461 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 464 MovieClip [weapon1] Frame 1
#initclip 53
Object.registerClass("weapon1", bulletClass);
#endinitclip
Symbol 465 MovieClip [emptyShoot] Frame 1
#initclip 54
Object.registerClass("emptyShoot", bulletClass);
#endinitclip
Symbol 476 MovieClip [weapon0] Frame 1
#initclip 55
Object.registerClass("weapon0", bulletClass);
#endinitclip
Symbol 482 MovieClip [weapon3] Frame 1
#initclip 56
Object.registerClass("weapon3", bulletClass);
#endinitclip
Symbol 487 MovieClip [weapon1_1] Frame 1
#initclip 57
Object.registerClass("weapon1_1", bulletClass);
#endinitclip
Symbol 492 MovieClip [weapon0_1] Frame 1
#initclip 58
Object.registerClass("weapon0_1", bulletClass);
#endinitclip
Symbol 499 MovieClip [platform_down] Frame 1
#initclip 59
Object.registerClass("platform_down", splashedObject);
#endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 501 MovieClip [interceptor] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 502 MovieClip [shahid] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 505 MovieClip [sawoid] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 519 MovieClip [carrier] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 519 MovieClip [carrier] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 519 MovieClip [carrier] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 519 MovieClip [carrier] Frame 1
onClipEvent (load) {
delay = 13;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 524 MovieClip [tank] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 529 MovieClip [boss_tank] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 529 MovieClip [boss_tank] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 529 MovieClip [boss_tank] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 529 MovieClip [boss_tank] Frame 1
onClipEvent (load) {
delay = 13;
}
Symbol 555 MovieClip Frame 56
gotoAndPlay(start);
Instance of Symbol 31 MovieClip "ex2" in Symbol 556 MovieClip [saper] Frame 1
onClipEvent (load) {
delay = 1;
}
Symbol 561 MovieClip [gun_1] Frame 1
#initclip 60
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 566 MovieClip [gun_2] Frame 1
#initclip 61
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 570 MovieClip [gun_rocket] Frame 1
#initclip 62
Object.registerClass("gun_rocket", cannon);
#endinitclip
Symbol 576 MovieClip [gun_sonic] Frame 1
#initclip 63
Object.registerClass("gun_sonic", cannon);
#endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 590 MovieClip [boss_1_down] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 590 MovieClip [boss_1_down] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 590 MovieClip [boss_1_down] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 590 MovieClip [boss_1_down] Frame 1
onClipEvent (load) {
delay = 13;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 605 MovieClip [boss_2_down] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 605 MovieClip [boss_2_down] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 605 MovieClip [boss_2_down] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 605 MovieClip [boss_2_down] Frame 1
onClipEvent (load) {
delay = 13;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 634 MovieClip [boss_3_centr] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 634 MovieClip [boss_3_centr] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 634 MovieClip [boss_3_centr] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 634 MovieClip [boss_3_centr] Frame 1
onClipEvent (load) {
delay = 13;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 640 MovieClip [boss_3_down] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 640 MovieClip [boss_3_down] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 640 MovieClip [boss_3_down] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 640 MovieClip [boss_3_down] Frame 1
onClipEvent (load) {
delay = 13;
}
Instance of Symbol 31 MovieClip "ex2" in Symbol 646 MovieClip [boss_3_down_break] Frame 1
onClipEvent (load) {
delay = 1;
}
Instance of Symbol 31 MovieClip "ex5" in Symbol 646 MovieClip [boss_3_down_break] Frame 1
onClipEvent (load) {
delay = 17;
}
Instance of Symbol 31 MovieClip "ex3" in Symbol 646 MovieClip [boss_3_down_break] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 31 MovieClip "ex4" in Symbol 646 MovieClip [boss_3_down_break] Frame 1
onClipEvent (load) {
delay = 13;
}
Symbol 682 MovieClip [lazer] Frame 1
#initclip 64
Object.registerClass("lazer", bulletClass);
#endinitclip
Symbol 682 MovieClip [lazer] Frame 10
this.kill();
Symbol 688 MovieClip [gun_tower] Frame 1
#initclip 65
Object.registerClass("gun_tower", cannon);
#endinitclip
Symbol 693 MovieClip [house_small] Frame 1
#initclip 66
Object.registerClass("house_small", splashedObject);
#endinitclip
stop();
Symbol 693 MovieClip [house_small] Frame 16
stop();
Symbol 698 MovieClip [house_small_1] Frame 1
#initclip 67
Object.registerClass("house_small_1", splashedObject);
#endinitclip
stop();
Symbol 698 MovieClip [house_small_1] Frame 16
stop();
Symbol 703 MovieClip [tower] Frame 1
#initclip 68
Object.registerClass("tower", splashedObject);
#endinitclip
stop();
Symbol 703 MovieClip [tower] Frame 16
stop();
Symbol 708 MovieClip [pipe] Frame 1
#initclip 69
Object.registerClass("pipe", splashedObject);
#endinitclip
stop();
Symbol 708 MovieClip [pipe] Frame 16
stop();
Symbol 720 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 10 MovieClip "ex2" in Symbol 720 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 720 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 725 MovieClip [platform_island] Frame 1
#initclip 70
Object.registerClass("platform_island", splashedObject);
#endinitclip
Symbol 734 MovieClip [platform_island_1] Frame 1
#initclip 71
Object.registerClass("platform_island_1", splashedObject);
#endinitclip
Symbol 738 MovieClip [bush_crash] Frame 1
#initclip 72
Object.registerClass("bush_crash", splashedObject);
#endinitclip
stop();
Symbol 743 MovieClip [bush_crash_1] Frame 1
#initclip 73
Object.registerClass("bush_crash_1", splashedObject);
#endinitclip
stop();
Symbol 747 MovieClip [weapon2_1] Frame 1
#initclip 74
Object.registerClass("weapon2_1", bulletClass);
#endinitclip
Symbol 763 MovieClip [rocket] Frame 1
#initclip 75
Object.registerClass("rocket", bulletClass);
#endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 767 MovieClip [red_tank] Frame 1
onClipEvent (load) {
delay = 1;
}
Symbol 771 MovieClip [red_gun_1] Frame 1
#initclip 76
Object.registerClass("red_gun_1", cannon);
#endinitclip
Symbol 775 MovieClip [red_gun_2] Frame 1
#initclip 77
Object.registerClass("red_gun_2", cannon);
#endinitclip
Symbol 779 MovieClip [red_gun_rocket] Frame 1
#initclip 78
Object.registerClass("red_gun_rocket", cannon);
#endinitclip
Instance of Symbol 31 MovieClip "ex2" in Symbol 783 MovieClip [interceptor_red] Frame 1
onClipEvent (load) {
delay = 1;
}
Symbol 784 MovieClip [autoExplodePoint] Frame 1
#initclip 79
Object.registerClass("autoExplodePoint", autoExplode);
#endinitclip
Symbol 784 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 784 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 990 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link
{
function Link () {
}
static function Open(url, name, group) {
var _local9 = 0;
var _local5 = 0;
var _local3 = 0;
var _local4 = 0;
var _local8 = 0;
var _local11 = 0;
var _local6 = (url + ".") + name;
var _local7;
var _local1 = url;
_local1 = Replace(_local1, "http://", "");
if (_local1.indexOf("/") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("/"));
}
if (_local1.indexOf("?") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("?"));
}
_local1 = ("http://" + _local1) + "/";
var _local2 = _local1;
if (_local2.indexOf("//") > -1) {
_local2 = _local2.substring(_local2.indexOf("//") + 2);
}
_local2 = Replace(_local2, "www.", "");
if (_local2.indexOf("/") > -1) {
_local2 = _local2.substring(0, _local2.indexOf("/"));
}
try {
getURL (url, "_blank");
if (Clicks.indexOf(_local6) > -1) {
_local3 = 1;
} else {
_local3 = 1;
_local9 = 1;
Clicks.push(_local6);
}
if (Clicks.indexOf(_local2) > -1) {
_local4 = 1;
} else {
_local4 = 1;
_local5 = 1;
Clicks.push(_local2);
}
_local7 = true;
} catch(err) {
_local8 = 1;
_local11 = 1;
_local7 = false;
}
Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local5, _local4, _local11);
Playtomic.Log.Link(url, name, group, _local9, _local3, _local8);
Playtomic.Log.ForceSend();
return(_local7);
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static var Clicks = new Array();
}
Symbol 991 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest
{
var Pieces;
function LogRequest () {
}
function Queue(data) {
Pieces++;
Data = Data + (((Data == "") ? "" : "~") + data);
if ((Pieces == 8) || (Data.length > 300)) {
Pieces = 0;
Ready = true;
}
}
function Send() {
var _local3 = function (success) {
if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) {
Playtomic.Log.IncreaseViews();
}
if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) {
Playtomic.Log.IncreasePlays();
}
};
var _local2 = new LoadVars();
_local2.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local3, "POST");
}
var Data = "";
var Ready = false;
}
Symbol 992 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log
{
static var SourceUrl, Cookie;
function Log () {
}
static function View(swfid, guid, defaulturl) {
if (swfid == undefined) {
swfid = 0;
}
if (guid == undefined) {
guid = "";
}
if (defaulturl == undefined) {
defaulturl = "";
}
if (SWFID > 0) {
return(undefined);
}
SWFID = swfid;
GUID = guid;
Enabled = true;
if ((SWFID == 0) || (GUID == "")) {
Enabled = false;
return(undefined);
}
if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) {
Enabled = false;
return(undefined);
}
SourceUrl = GetUrl(defaulturl);
if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) {
Enabled = false;
return(undefined);
}
Cookie = SharedObject.getLocal("playtomic");
var _local5 = GetCookie("views");
Send("v/" + (_local5 + 1), true);
_global.setTimeout(PingServer, 60000);
}
static function ForceSend() {
Request.Send();
Request = new Playtomic.LogRequest();
}
static function IncreaseViews() {
var _local1 = GetCookie("views");
_local1++;
SaveCookie("views", _local1);
}
static function IncreasePlays() {
Plays++;
}
static function Play() {
if (!Enabled) {
return(undefined);
}
LevelCounters = new Array();
LevelAverages = new Array();
LevelRangeds = new Array();
Send("p/" + (Plays + 1), true);
}
static function CustomMetric(name, group, unique) {
if (!Enabled) {
return(undefined);
}
if ((group == null) || (group == undefined)) {
group = "";
}
if ((unique == null) || (unique == undefined)) {
unique = false;
}
if (unique) {
if (Customs.indexOf(name) > -1) {
return(undefined);
}
Customs.push(name);
}
Send((("c/" + Clean(name)) + "/") + Clean(group));
}
static function Link(url, name, group, unique, total, fail) {
if (!Enabled) {
return(undefined);
}
Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail);
}
static function LevelCounterMetric(name, level, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelCounters.indexOf(name) > -1) {
return(undefined);
}
LevelCounters.push(name);
}
Send((("lc/" + Clean(name)) + "/") + Clean(level));
}
static function LevelRangedMetric(name, level, value, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelRangeds.indexOf(name) > -1) {
return(undefined);
}
LevelRangeds.push(name);
SaveCookie("lr_" + name, 1);
}
Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
static function LevelAverageMetric(name, level, value, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelAverages.indexOf(name) > -1) {
return(undefined);
}
LevelAverages.push(name);
}
Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
static function PingServer() {
if (!Enabled) {
return(undefined);
}
Pings++;
Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true);
if (FirstPing) {
FirstPing = false;
setInterval(PingServer, 60000);
}
}
static function Send(s, view) {
if (view == undefined) {
view = false;
}
Request.Queue(s);
if ((Request.Ready || (view)) || (!Queue)) {
Request.Send();
Request = new Playtomic.LogRequest();
}
}
static function GetCookie(n) {
if (Cookie.data[n] == undefined) {
return(0);
}
return(parseInt(Cookie.data[n]));
}
static function SaveCookie(n, v) {
var _local1 = SharedObject.getLocal("swfstats");
_local1.data[n] = v.toString();
_local1.flush();
}
static function Clean(s) {
while (s.indexOf("/") > -1) {
s = s.replace("/", "\\");
}
while (s.indexOf("~") > -1) {
s = s.replace("~", "-");
}
return(escape(s));
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static function GetUrl(defaulturl) {
return(defaulturl);
}
static var Enabled = false;
static var Queue = true;
static var SWFID = 0;
static var GUID = "";
static var Request = new Playtomic.LogRequest();
static var FirstPing = true;
static var Pings = 0;
static var Plays = 0;
static var HighestGoal = 0;
static var Customs = new Array();
static var LevelCounters = new Array();
static var LevelAverages = new Array();
static var LevelRangeds = new Array();
}
Symbol 993 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (_global.screenWidth - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = _global.screenWidth - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 994 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject
{
var x, _x, y, _y;
function bonus () {
super();
}
function oEF() {
x = Math.round(_x);
y = Math.round(_y);
super.oEF();
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bonusObjects.length) {
if (_global.bonusObjects[_local3] == this) {
_global.bonusObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
var bonusType = "";
}
Symbol 995 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
lifeFrame = 0;
newSpeeds = new Array();
newSpeedsTimes = new Array();
}
function newSpeedsArray(speed_values, speed_times) {
newSpeeds = _global.prepareArrayNum(speed_values);
newSpeedsTimes = _global.prepareArrayNum(speed_times);
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local20 = _local10.x - _local11.x;
var _local18 = _local10.y - _local11.y;
var _local17 = Math.atan2(_local18, _local20);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local17);
speedY = speedXY * Math.sin(_local17);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
var _local15;
var _local14;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local16 = Math.atan2(_local5, _local4);
_local15 = _local12 * Math.cos(rotate + _local16);
_local14 = _local12 * Math.sin(rotate + _local16);
} else {
_local15 = _local4;
_local14 = _local5;
}
way.x = _local15;
way._x = way.x;
way.y = _local14;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local19 = startFrame;
startFrame = endFrame;
endFrame = _local19;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
lifeFrame++;
var _local5 = 0;
while (_local5 < newSpeedsTimes.length) {
if (lifeFrame != newSpeedsTimes[_local5]) {
} else {
trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + ".");
wayRatio = newSpeeds[_local5];
break;
}
_local5++;
}
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local7 = way.klop._x;
var _local16 = way.klop._y;
_local7 = _local7 * factor;
if (xratio != 100) {
_local7 = _local7 * (xratio / 100);
}
if (yratio != 100) {
_local16 = _local16 * (yratio / 100);
}
if (rotate != 0) {
var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16));
var _local17 = Math.atan2(_local16, _local7);
_local7 = _local15 * Math.cos(rotate + _local17);
_local16 = _local15 * Math.sin(rotate + _local17);
}
way.x = way.x + (-_local7);
way._x = way.x;
way.y = way.y + (-_local16);
way._y = way.y;
var _local21 = way.klop._x;
var _local20 = way.klop._y;
}
var _local6 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local6 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local6 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local6 = _local6 + (_local6 - endFrame);
}
if (wayCycle == 3) {
_local6 = startFrame + (_local6 - endFrame);
}
}
if ((wayDir < 0) && (_local6 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local6 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local6 = startFrame + (startFrame - _local6);
}
if (wayCycle == 3) {
_local6 = endFrame - (startFrame - _local6);
}
}
if (firstStep != 0) {
_local6 = firstStep;
firstStep = 0;
}
var _local21 = way.klop._x;
var _local20 = way.klop._y;
way.gotoAndStop(_local6);
var _local7 = way.klop._x - _local21;
_local7 = _local7 * factor;
var _local16 = way.klop._y - _local20;
if (xratio != 100) {
_local7 = _local7 * (xratio / 100);
}
if (yratio != 100) {
_local16 = _local16 * (yratio / 100);
}
if (rotate != 0) {
var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16));
var _local17 = Math.atan2(_local16, _local7);
speedX = _local15 * Math.cos(rotate + _local17);
speedY = _local15 * Math.sin(rotate + _local17);
} else {
speedX = _local7;
speedY = _local16;
}
var _local19 = 0;
var _local18 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local19 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local16 = -_root.bg.speedY;
} else {
_local16 = -movedWayYSpeed;
}
speedY = speedY + _local16;
_local18 = -_local16;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local8 = line.getRect(this);
baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local12 = {x:x, y:y};
_parent.localToGlobal(_local12);
var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local11);
var _local14 = _local11.x - _local12.x;
var _local13 = _local11.y - _local12.y;
var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13));
var _local9 = Math.atan2(_local13, _local14);
if (!_global.noSet(AARatio)) {
var _local10 = Math.atan2(speedY, speedX) * _global.PI2;
_local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio);
_local9 = _local10 / _global.PI2;
}
var _local22 = AADistance;
if (_local23 > _local22) {
speedX = speedXY * Math.cos(_local9);
speedY = speedXY * Math.sin(_local9);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local19);
way._x = way.x;
way.y = way.y - (speedY + _local18);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 996 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
AAD_array = new Array();
actionAfterDie = new Array();
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local6.moveTo(_x + _local8, _y + _local7);
}
_local4++;
}
}
var _local15 = 0;
var _local18 = 99;
var _local17 = Math.floor(Math.random() * ((_local18 - _local15) + 1)) + _local15;
if (_local17 < 50) {
trace("add star");
var _local14 = _root.bg.bnz.getNextHighestDepth();
trace("bar = " + _local14);
var _local12 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local14, _local14);
_global.bonusObjects.push(_local12);
_local12._x = _x + 0;
_local12._y = _y - 50;
_local12.bonusType = "star";
_local12.inQueue();
_local12._alpha = (_local12._xscale = (_local12._yscale = 2));
_local12.onEnterFrame = _global.getOn;
}
var _local4 = 0;
while (_local4 < loot.length) {
var _local9 = autoloot[_local4];
var _local10 = lootXoffset[_local4];
var _local11 = lootYoffset[_local4];
var _local5 = loot[_local4];
if (_local9) {
_global.makeBonusAnimation(_local5, _root.bg.player);
_root.bg.player.applyBonus(_local5);
} else {
var _local14 = _root.bg.bnz.getNextHighestDepth();
var _local12 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local14, _local14);
_global.bonusObjects.push(_local12);
_local12._x = _x + _local10;
_local12._y = _y + _local11;
_local12.bonusType = _local5;
_local12.inQueue();
_local12._alpha = (_local12._xscale = (_local12._yscale = 2));
_local12.onEnterFrame = _global.getOn;
}
_local4++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local13 = soundKills.split(",");
if (_local13.length == 0) {
_local13 = [soundKills];
}
var _local16 = Math.floor(Math.random() * _local13.length);
_global.sound.play(_global.trim(_local13[_local16]), x, flag);
}
}
if (score != 0) {
var _local14 = _root.bg.bnzFX.getNextHighestDepth();
var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14);
_local12.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local12._alpha = 70;
_local12._x = _x;
_local12._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local7.moveTo(_x + _local9, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (!_global.noSet(al)) {
autoloot = _global.prepareArrayBool(al);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
function setRelation(id, ar, rt) {
if (!_global.noSet(id)) {
myId = id;
}
if (!_global.noSet(ar)) {
AAD_array = _global.prepareArrayString(ar);
}
if (!_global.noSet(rt)) {
relType = rt;
}
}
function checkRelations(arr) {
var _local8 = false;
if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) {
return(_local8);
}
if (AAD_array.length > 0) {
var _local6 = 0;
while (_local6 < AAD_array.length) {
var _local5 = AAD_array[_local6];
var _local3 = 0;
while (_local3 < arr.length) {
if (arr[_local3].myId == _local5) {
AAD_array.remove(_local5);
actionAfterDie.push(_local5);
_local6--;
}
_local3++;
}
_local6++;
}
}
if (actionAfterDie.length == 0) {
return(_local8);
}
if (_global.noSet(relType)) {
return(_local8);
}
var _local7 = new Array();
_local7 = actionAfterDie.concat();
var _local6 = 0;
while (_local6 < arr.length) {
if (arr[_local6] == this) {
} else if (_global.noSet(arr[_local6].myId)) {
} else {
_local7.remove(arr[_local6].myId);
}
_local6++;
}
if (_local7.length == actionAfterDie.length) {
if (relType == "kill") {
changeArmor((-armor) - 100);
_local8 = true;
}
if (relType == "makeHitable") {
ignoreHit = false;
ignoreSplash = false;
base.playMe = true;
base.play();
}
}
return(_local8);
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
}
Symbol 997 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local7)) {
gunHolder = this;
} else {
gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local4 = _global.prepareArrayString(b);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3});
_local3++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local7 = _parent._parent.shadows;
if (_global.noSet(_local7)) {
_local7 = _parent.shadows;
}
shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local19 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local14 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local21 = _global.prepareArrayNum(bs);
var _local15 = _global.prepareArrayString(dd);
var _local22 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local16 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local17 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local18 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local13 = _global.prepareArrayString(spa);
var _local20 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local19 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local14 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local21 = _global.prepareArrayNum(bs);
var _local15 = _global.prepareArrayString(dd);
var _local22 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local16 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local17 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local18 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local13 = _global.prepareArrayString(spa);
var _local20 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]));
_local3++;
}
}
function oEF() {
var _local4 = x;
var _local3 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local9 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local9);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local5);
var _local7 = cannons[_local3].cannonAngleType;
switch (_local7) {
case "t" :
var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
_local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
_local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
if (cannons[_local3].cannonChangeAngleSpeed == 0) {
cannons[_local3]._rotation = _local6;
} else {
var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1);
var _local8 = ((_local4 > 0) ? 1 : -1);
if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) {
cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed);
} else {
cannons[_local3]._rotation = cannons[_local3]._rotation + _local4;
}
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (gunHolder != this) {
var _local4 = cannons[0]._currentframe;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
}
Symbol 998 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 999 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (_global.screenWidth - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local6 = _local5.getNextHighestDepth();
var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6);
_local4._x = x;
_local4._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local9 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local11 = (_global.clock - startClock) + 1;
var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local7 = ty - _y;
var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7));
var _local13 = Math.atan2(_local7, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local9 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local10 = speedY;
speedY = speedY - _root.bg.speedY;
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local10;
}
if (!_global.noSet(maxDistance)) {
if (passedDistance >= maxDistance) {
kill();
}
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 1000 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1001 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
cannonChangeAngleSpeed = spa;
if (_global.noSet(cannonChangeAngleSpeed)) {
cannonChangeAngleSpeed = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local23 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local18 = fireNum;
if (obj == 1) {
if (!_global.noSet(firePoint)) {
var _local8 = firesAssoc[firePoint];
} else {
var _local8 = fires[_local18 - 1];
}
} else {
var _local8 = fires[_local18 - 1];
}
if (_local8._currentframe == 1) {
_local8.gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local15 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local15 = _root.bg.shotsTop;
}
var _local21 = _local15.getNextHighestDepth();
var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21);
_local4.movedBullet = gunObj.movedBullet;
var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local19 / _global.PI2;
_local4._rotation = _local19 - 90;
var _local7 = {x:_local8._x, y:_local8._y};
localToGlobal(_local7);
var _local10 = {x:_local7.x, y:_local7.y};
_local4._parent.globalToLocal(_local7);
_local4.moveTo(_local7.x, _local7.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local10.x;
var _local11 = _root._ymouse - _local10.y;
var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11));
_local6 = Math.atan2(_local11, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local13 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local13);
_local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.maxDistance = pd;
_local4.object = obj;
_local4.type = bt;
_local4.passageAbility = passageAbility;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
return(_local4);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var cannonChangeAngleSpeed = 0;
var currentGun = 0;
}
Symbol 1002 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local8 = "s_" + bulletType;
if (_local8 == "s_weapon3_1") {
_local8 = "s_weapon0";
}
if (_local8 == "s_weapon2_1") {
_local8 = "s_weapon3";
}
if (bulletType != "emptyShoot") {
_global.sound.play(_local8, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local6 = damage * (doubleDamage ? 1.5 : 1);
if (obj == 1) {
if (_global.diffLevel == 1) {
_local6 = Math.round(_local6 * 1.15);
}
if (_global.diffLevel == 3) {
_local6 = Math.round(_local6 * 0.85);
}
}
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj != 1) {
myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
} else {
var _local4 = 0;
while (_local4 < pointsUsed.length) {
var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]);
if (!_global.noSet(pointsScale[_local4])) {
_local5._xscale = (_local5._yscale = pointsScale[_local4] * 100);
}
_local4++;
}
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1003 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1004 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1005 MovieClip [__Packages.star] Frame 0
class star extends MovieClip
{
var speed, h, _height, _x, _y, removeMovieClip, ticket;
function star () {
super();
}
function initStar(s) {
if (_global.noSet(s)) {
return(undefined);
}
speed = s;
inQueue(80);
h = _height / 2;
_x = Math.floor((Math.random() * 720) + 1);
_y = -h;
}
function kill() {
outQueue();
removeMovieClip();
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (init) {
_y = _y + speed;
if ((_y - h) >= 540) {
kill();
}
}
}
var init = false;
}
Symbol 1006 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
if (_global.noSet(_global.userWeapon1)) {
_global.userWeapon1 = 1;
}
if (_global.noSet(_global.userWeapon2)) {
_global.userWeapon2 = 0;
}
if (_global.noSet(_global.userWeapon3)) {
_global.userWeapon3 = 0;
}
if (_global.noSet(_global.userWeapon4)) {
_global.userWeapon4 = 0;
}
_global.userWeapon1 = 1;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
showWeapon();
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local12 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local12) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local12) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
var _local9 = Math.floor(speedX / 3) + 6;
if (_local9 < 1) {
_local9 = 1;
}
if (_local9 > base.vis._totalframes) {
_local9 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local9);
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local11 = recoilAngle / _global.PI2;
var _local10 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local10 * Math.cos(_local11)) / recoilTimer, (_local10 * Math.sin(_local11)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local13 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userWeapon1 > 1) {
_root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1;
_global.userWeapon1--;
if (_global.userWeapon1 <= 1) {
_global.userWeapon1 = 1;
cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime;
cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime;
showWeapon();
}
}
if (_global.userControlled) {
if (autoFire) {
if (_global.userWeapon1 != 0) {
if (cannons[0].changeGun(0)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon2 != 0) {
if (cannons[0].changeGun(1)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
}
if (_global.userWeapon3 != 0) {
if (cannons[0].changeGun(2)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
}
}
_root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount;
if (cannons[0].gunZ[2].amount == 0) {
_global.userWeapon3 = 0;
showWeapon();
}
}
cannons[0].changeGun(0);
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weaponIcon1._visible = false;
_root.gui.weaponIcon2._visible = false;
_root.gui.weaponIcon3._visible = false;
_root.gui.weaponIcon1.m._visible = false;
_root.gui.weaponIcon2.m._visible = false;
_root.gui.weaponIcon1._visible = false;
if (_global.userWeapon1 > 1) {
_root.gui.weaponIcon1._visible = true;
_root.gui.weaponIcon1.txt.text = Math.floor(_global.userWeapon1 / 24) + 1;
}
_root.gui.weaponIcon2._visible = false;
if (_global.userWeapon2 == 1) {
_root.gui.weaponIcon2._visible = true;
}
_root.gui.weaponIcon3._visible = false;
if (_global.userWeapon3 == 1) {
_root.gui.weaponIcon3._visible = true;
_root.gui.weaponIcon3.txt.text = cannons[0].gunZ[2].amount;
}
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if ((-_local5) > shield) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.makeText("MISSION FAILED", "MovieAnimation1");
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
trace("taken bonus");
switch (type) {
case "star" :
_global.sound.play("star", x);
_global.levelScore = _global.levelScore + 100;
break;
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor);
showArmor();
break;
case "weapon1" :
_global.sound.play("upgrade", x);
_global.userWeapon1 = 240;
cannons[0].gunZ[0].reloadTime = cannons[0].gunZ[0].startReloadTime / 2;
cannons[0].gunZ[0].reloadMicroTime = cannons[0].gunZ[0].startReloadMicroTime / 2;
showWeapon();
trace("FIRERATE");
break;
case "weapon2" :
_global.sound.play("upgrade", x);
_global.userWeapon2 = 1;
showWeapon();
trace("ADDITIONAL GUN BONUS");
break;
case "weapon3" :
_global.sound.play("upgrade", x);
_global.userWeapon3 = 1;
cannons[0].gunZ[2].amount = cannons[0].gunZ[2].amount + _global.playerS.weapons[2].ammo_per_bonus;
showWeapon();
trace(("ROCKETS (" + _global.playerS.weapons[2].ammo_per_bonus) + " ammo)");
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
}
Symbol 1007 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1008 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip
{
var targets, _alpha, sumHealth, bar;
function BossBarClass () {
super();
targets = new Array();
_alpha = 0;
sumHealth = 0;
}
function add(mc, armor) {
if (!_global.isChild(targets, mc)) {
targets.push(mc);
sumHealth = sumHealth + armor;
}
}
function show() {
var _local5 = 0;
var _local3 = 0;
while (_local3 < targets.length) {
var _local4 = targets[_local3];
if (_global.noSet(_local4) || (_local4.armor <= 0)) {
targets.splice(_local3, 1);
_local3--;
} else {
_local5 = _local5 + _local4.armor;
}
_local3++;
}
bar._xscale = (100 * _local5) / sumHealth;
if ((targets.length > 0) && (_alpha < 100)) {
_alpha = _alpha + 5;
if (_alpha > 100) {
_alpha = 100;
}
}
if ((targets.length == 0) && (_alpha > 0)) {
sumHealth = 0;
_alpha = _alpha - 5;
if (_alpha < 0) {
_alpha = 0;
}
}
}
}
Symbol 1009 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var bg1, bg2, _y;
function bgClass () {
super();
}
function check() {
if (_global.currLevel.levelBackground > 1) {
bg1._y = bg1._y - (_root.bg.speedY * 0.8);
bg2._y = bg2._y - (_root.bg.speedY * 0.8);
}
if ((bg1._y + _y) > _global.screenHeight) {
bg1._y = bg1._y - 2400;
}
if ((bg2._y + _y) > _global.screenHeight) {
bg2._y = bg2._y - 2400;
}
}
function oEF() {
super.oEF();
}
}
Symbol 1010 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd
{
function MochiAd () {
}
static function getVersion() {
return(mochi.as2.MochiServices.getVersion());
}
static function showPreGameAd(options) {
var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_loaded:function (width, height) {
}, ad_skipped:function () {
}, ad_progress:function (percent) {
}};
options = _parseOptions(options, _local26);
if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") {
options.ad_started();
options.ad_finished();
return(undefined);
}
var clip = options.clip;
var _local23 = 11000;
var _local19 = options.ad_timeout;
if (options.skip) {
_local19 = 0;
}
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local14 = _getRes(options);
var _local4 = _local14[0];
var _local13 = _local14[1];
mc._x = _local4 * 0.5;
mc._y = _local13 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk._x = _local4 * -0.5;
chk._y = _local13 * -0.5;
var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4);
if (options.no_progress_bar) {
_local6._visible = false;
delete options.no_progress_bar;
} else {
_local6._x = 10;
_local6._y = _local13 - 20;
}
var _local22 = options.color;
delete options.color;
var _local20 = options.background;
delete options.background;
var _local24 = options.outline;
delete options.outline;
var _local5 = _local6.createEmptyMovieClip("_outline", 1);
_local5.beginFill(_local20);
_local5.moveTo(0, 0);
_local5.lineTo(_local4 - 20, 0);
_local5.lineTo(_local4 - 20, 10);
_local5.lineTo(0, 10);
_local5.lineTo(0, 0);
_local5.endFill();
var _local3 = _local6.createEmptyMovieClip("_inside", 2);
_local3.beginFill(_local22);
_local3.moveTo(0, 0);
_local3.lineTo(_local4 - 20, 0);
_local3.lineTo(_local4 - 20, 10);
_local3.lineTo(0, 10);
_local3.lineTo(0, 0);
_local3.endFill();
_local3._xscale = 0;
var _local7 = _local6.createEmptyMovieClip("_outline", 3);
_local7.lineStyle(0, _local24, 100);
_local7.moveTo(0, 0);
_local7.lineTo(_local4 - 20, 0);
_local7.lineTo(_local4 - 20, 10);
_local7.lineTo(0, 10);
_local7.lineTo(0, 0);
chk.ad_msec = _local23;
chk.ad_timeout = _local19;
chk.started = getTimer();
chk.showing = false;
chk.last_pcnt = 0;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
mochi.as2.MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
var sendHostProgress = false;
mc.lc.sendHostLoadProgress = function (lc_name) {
sendHostProgress = true;
};
mc.lc.adLoaded = options.ad_loaded;
mc.lc.adSkipped = options.ad_skipped;
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec;
};
mc.lc.rpc = function (callbackID, arg) {
mochi.as2.MochiAd.rpc(clip, callbackID, arg);
};
mc.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
chk.onEnterFrame = function () {
var _local6 = this._parent._parent;
var _local11 = this._parent._mochiad_ctr;
var _local5 = getTimer() - this.started;
var _local3 = false;
var _local4 = _local6.getBytesTotal();
var _local8 = _local6.getBytesLoaded();
var _local2 = (100 * _local8) / _local4;
var _local10 = (100 * _local5) / chk.ad_msec;
var _local9 = this._mochiad_bar._inside;
var _local13 = Math.min(100, Math.min(_local2 || 0, _local10));
_local13 = Math.max(this.last_pcnt, _local13);
this.last_pcnt = _local13;
_local9._xscale = _local13;
options.ad_progress(_local13);
if (sendHostProgress) {
mochi.as2.MochiAd.containerNotify(clip, {id:"hostLoadPcnt", pcnt:_local2}, clip._mochiad._containerLCName);
if (_local2 == 100) {
sendHostProgress = false;
}
}
if (!chk.showing) {
var _local7 = _local11.getBytesTotal();
if ((_local7 > 0) || (typeof(_local7) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) {
options.ad_failed();
_local3 = true;
}
}
if (_local5 > chk.ad_msec) {
_local3 = true;
}
if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = chk.fadeFunction;
}
}
};
}
static function showClickAwayAd(options) {
var _local10 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () {
}, ad_finished:function () {
}, ad_loaded:function (width, height) {
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_skipped:function () {
}};
options = _parseOptions(options, _local10);
var clip = options.clip;
var _local9 = options.ad_timeout;
delete options.ad_timeout;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var _local3 = clip._mochiad;
_local3.onUnload = function () {
options.ad_finished();
};
var _local5 = _getRes(options);
var _local11 = _local5[0];
var _local8 = _local5[1];
_local3._x = _local11 * 0.5;
_local3._y = _local8 * 0.5;
var chk = _local3.createEmptyMovieClip("_mochiad_wait", 3);
chk.ad_timeout = _local9;
chk.started = getTimer();
chk.showing = false;
_local3.lc.adLoaded = options.ad_loaded;
_local3.lc.adSkipped = options.ad_skipped;
_local3.lc.rpc = function (callbackID, arg) {
mochi.as2.MochiAd.rpc(clip, callbackID, arg);
};
_local3.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
var _local21 = false;
chk.onEnterFrame = function () {
var _local5 = this._parent._mochiad_ctr;
var _local4 = getTimer() - this.started;
var _local2 = false;
if (!chk.showing) {
var _local3 = _local5.getBytesTotal();
if ((_local3 > 0) || (typeof(_local3) == "undefined")) {
_local2 = true;
chk.showing = true;
chk.started = getTimer();
} else if (_local4 > chk.ad_timeout) {
options.ad_failed();
_local2 = true;
}
}
if (_local2) {
delete this.onEnterFrame;
}
};
}
static function showInterLevelAd(options) {
var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_loaded:function (width, height) {
}, ad_skipped:function () {
}};
options = _parseOptions(options, _local13);
var clip = options.clip;
var _local10 = 11000;
var _local12 = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local5 = _getRes(options);
var _local14 = _local5[0];
var _local11 = _local5[1];
mc._x = _local14 * 0.5;
mc._y = _local11 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk.ad_msec = _local10;
chk.ad_timeout = _local12;
chk.started = getTimer();
chk.showing = false;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
mochi.as2.MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
mc.lc.adLoaded = options.ad_loaded;
mc.lc.adSkipped = options.ad_skipped;
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec - 250;
};
mc.lc.rpc = function (callbackID, arg) {
mochi.as2.MochiAd.rpc(clip, callbackID, arg);
};
mc.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
chk.onEnterFrame = function () {
var _local5 = this._parent._mochiad_ctr;
var _local4 = getTimer() - this.started;
var _local2 = false;
if (!chk.showing) {
var _local3 = _local5.getBytesTotal();
if ((_local3 > 0) || (typeof(_local3) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if (_local4 > chk.ad_timeout) {
options.ad_failed();
_local2 = true;
}
}
if (_local4 > chk.ad_msec) {
_local2 = true;
}
if (_local2) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = this.fadeFunction;
}
}
};
}
static function showPreloaderAd(options) {
trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0");
showPreGameAd(options);
}
static function showTimedAd(options) {
trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0");
showInterLevelAd(options);
}
static function _allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function load(options) {
var _local12 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"};
options = _parseOptions(options, _local12);
options.swfv = options.clip.getSWFVersion() || 6;
options.mav = getVersion();
var _local6 = options.clip;
if (!_isNetworkAvailable()) {
return(null);
}
if (_local6._mochiad_loaded) {
return(null);
}
var _local11 = options.depth;
delete options.depth;
var mc = _local6.createEmptyMovieClip("_mochiad", _local11);
var _local10 = _getRes(options);
options.res = (_local10[0] + "x") + _local10[1];
options.server = options.server + options.id;
delete options.id;
_local6._mochiad_loaded = true;
if (_local6._url.indexOf("http") != 0) {
trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal");
}
var _local4 = mc.createEmptyMovieClip("_mochiad_ctr", 1);
for (var _local7 in options) {
_local4[_local7] = options[_local7];
}
var _local9 = _local4.server;
delete _local4.server;
var _local13 = _allowDomains(_local9);
mc.onEnterFrame = function () {
if (this._mochiad_ctr._url != this._url) {
this.onEnterFrame = function () {
if (!this._mochiad_ctr) {
delete this.onEnterFrame;
mochi.as2.MochiAd.unload(this._parent);
}
};
}
};
var _local5 = new Object();
var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_");
_local5.mc = mc;
_local5.name = _local8;
_local5.hostname = _local13;
_local5.allowDomain = function (d) {
return(true);
};
_local5.allowInsecureDomain = _local5.allowDomain;
_local5.connect(_local8);
mc.lc = _local5;
mc.lc.regContLC = function (lc_name) {
mc._containerLCName = lc_name;
};
_local4.lc = _local8;
_local4.st = getTimer();
if (!options.skip) {
_local4.loadMovie(_local9 + ".swf", "POST");
}
return(mc);
}
static function unload(clip) {
if (typeof(clip) == "undefined") {
clip = _root;
}
if (clip.clip && (clip.clip._mochiad)) {
clip = clip.clip;
}
if (!clip._mochiad) {
return(false);
}
containerNotify(clip, {id:"unload"}, clip._mochiad._containerLCName);
clip._mochiad.removeMovieClip();
delete clip._mochiad_loaded;
delete clip._mochiad;
return(true);
}
static function _isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function _getRes(options) {
var _local3 = options.clip.getBounds();
var _local2 = 0;
var _local1 = 0;
if (typeof(options.res) != "undefined") {
var _local4 = options.res.split("x");
_local2 = parseFloat(_local4[0]);
_local1 = parseFloat(_local4[1]);
} else {
_local2 = _local3.xMax - _local3.xMin;
_local1 = _local3.yMax - _local3.yMin;
}
if ((_local2 == 0) || (_local1 == 0)) {
_local2 = Stage.width;
_local1 = Stage.height;
}
return([_local2, _local1]);
}
static function _parseOptions(options, defaults) {
var _local4 = {};
for (var _local8 in defaults) {
_local4[_local8] = defaults[_local8];
}
if (options) {
for (var _local8 in options) {
_local4[_local8] = options[_local8];
}
}
if (_root.mochiad_options) {
var _local5 = _root.mochiad_options.split("&");
var _local2 = 0;
while (_local2 < _local5.length) {
var _local3 = _local5[_local2].split("=");
_local4[unescape(_local3[0])] = unescape(_local3[1]);
_local2++;
}
}
if (_local4.id == "test") {
trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!");
}
return(_local4);
}
static function rpc(clip, callbackID, arg) {
switch (arg.id) {
case "setValue" :
setValue(clip, arg.objectName, arg.value);
break;
case "getValue" :
var _local4 = getValue(clip, arg.objectName);
containerRpcResult(clip, callbackID, _local4, clip._mochiad._containerLCName);
break;
case "runMethod" :
var _local3 = runMethod(clip, arg.method, arg.args);
containerRpcResult(clip, callbackID, _local3, clip._mochiad._containerLCName);
break;
default :
trace("[mochiads rpc] unknown rpc id: " + arg.id);
}
}
static function setValue(base, objectName, value) {
var _local2 = objectName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
base[_local2[_local1]] = value;
}
static function getValue(base, objectName) {
var _local2 = objectName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
return(base[_local2[_local1]]);
}
static function runMethod(base, methodName, argsArray) {
var _local2 = methodName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
if (typeof(base[_local2[_local1]]) == "function") {
return(base[_local2[_local1]].apply(base, argsArray));
}
return(undefined);
}
static function containerNotify(clip, args, lcName) {
var _local1 = clip._mochiad._mochiad_ctr.ad.app;
if (_local1.notify) {
_local1.notify(args);
} else {
new LocalConnection().send(lcName, "notify", args);
}
}
static function containerRpcResult(clip, callbackID, val, lcName) {
var _local1 = clip._mochiad._mochiad_ctr.ad.app;
if (_local1.rpcResult) {
_local1.rpcResult(callbackID, val);
} else {
new LocalConnection().send(lcName, "rpcResult", callbackID, val);
}
}
}
Symbol 1011 MovieClip [__Packages.mochi.as2.MochiSync] Frame 0
class mochi.as2.MochiSync
{
var _syncContainer;
function MochiSync () {
_syncContainer = {};
}
function getProp(name) {
return(_syncContainer[name]);
}
function setProp(name, value) {
if (_syncContainer[name] == value) {
return(undefined);
}
_syncContainer[name] = value;
mochi.as2.MochiServices.send("sync_propUpdate", {name:name, value:value});
}
function triggerEvent(eventType, args) {
switch (eventType) {
case SYNC_REQUEST :
mochi.as2.MochiServices.send("sync_syncronize", _syncContainer);
break;
case SYNC_PROPERTY :
_syncContainer[args.name] = args.value;
}
}
static var SYNC_REQUEST = "SyncRequest";
static var SYNC_PROPERTY = "UpdateProperty";
}
Symbol 1012 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices
{
static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _sendChannel;
function MochiServices () {
}
static function get id() {
return(_id);
}
static function get clip() {
return(_container);
}
static function get childClip() {
return(_clip);
}
static function getVersion() {
return("3.8 as2");
}
static function allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function get isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function set comChannelName(val) {
if (val != undefined) {
if (val.length > 3) {
_sendChannelName = val + "_fromgame";
initComChannels();
}
}
//return(__get__comChannelName());
}
static function get connected() {
return(_connected);
}
static function connect(id, clip, onError) {
warnID(id, false);
if ((!_connected) && (_clip == undefined)) {
trace("MochiServices Connecting...");
_connecting = true;
init(id, clip);
}
if (onError != undefined) {
mochi.as2.MochiServices.onError = onError;
} else if (mochi.as2.MochiServices.onError == undefined) {
mochi.as2.MochiServices.onError = function (errorCode) {
trace(errorCode);
};
}
}
static function disconnect() {
if (_connected || (_connecting)) {
_connecting = (_connected = false);
flush(true);
if (_clip != undefined) {
_clip.removeMovieClip();
delete _clip;
}
_listenChannel.close();
}
}
static function init(id, clip) {
_id = id;
if (clip != undefined) {
_container = clip;
} else {
_container = _root;
}
loadCommunicator(id, _container);
}
static function loadCommunicator(id, clip) {
var _local6 = "_mochiservices_com_" + id;
var _local5 = new MovieClipLoader();
var _local3 = {};
if (_clip != null) {
return(_clip);
}
if (!isNetworkAvailable) {
return(null);
}
if (urlOptions().servURL) {
_servURL = urlOptions().servURL;
}
var _local4 = _servURL + _services;
if (urlOptions().servicesURL) {
_local4 = urlOptions().servicesURL;
}
allowDomains(_local4);
_clip = clip.createEmptyMovieClip(_local6, 10336, false);
_listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999));
listen();
if (_local3.waitInterval != null) {
clearInterval(_local3.waitInterval);
}
_local3.onLoadError = loadError;
_local3.onLoadStart = function (target_mc) {
this.isLoading = true;
};
_local3.onLoadComplete = function (target_mc) {
target_mc.MochiServices = mochi.as2.MochiServices;
};
_local3.startTime = getTimer();
_local3.wait = function () {
if ((getTimer() - this.startTime) > 10000) {
if (!this.isLoading) {
mochi.as2.MochiServices.disconnect();
mochi.as2.MochiServices.onError.apply(null, ["IOError"]);
}
clearInterval(this.waitInterval);
}
};
_local3.waitInterval = setInterval(_local3, "wait", 1000);
_local5.addListener(_local3);
_local5.loadClip((((((_local4 + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options)) + "&api_version=") + getVersion(), _clip);
_sendChannel = new LocalConnection();
_sendChannel._queue = [];
return(_clip);
}
static function loadError(target_mc, errorCode, httpStatus) {
trace("MochiServices could not load.");
disconnect();
onError.apply(null, [errorCode]);
}
static function onStatus(infoObject) {
if (!(infoObject.level === "error")) {
} else {
_connected = false;
_listenChannel.connect(_listenChannelName);
}
}
static function listen() {
_listenChannel = new LocalConnection();
_listenChannel.handshake = function (args) {
mochi.as2.MochiServices.__set__comChannelName(args.newChannel);
};
_listenChannel.allowDomain = function (d) {
return(true);
};
_listenChannel.allowInsecureDomain = _listenChannel.allowDomain;
_listenChannel._nextcallbackID = 0;
_listenChannel._callbacks = {};
_listenChannel.connect(_listenChannelName);
trace("Waiting for MochiAds services to connect...");
}
static function initComChannels() {
if (!_connected) {
_sendChannel.onStatus = function (infoObject) {
mochi.as2.MochiServices.onStatus(infoObject);
};
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"});
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, version:getVersion()});
_listenChannel.onStatus = function (infoObject) {
mochi.as2.MochiServices.onStatus(infoObject);
};
_listenChannel.onReceive = function (pkg) {
var _local5 = pkg.callbackID;
var _local4 = this._callbacks[_local5];
if (!_local4) {
return(undefined);
}
var _local2 = _local4.callbackMethod;
var _local3 = _local4.callbackObject;
if (_local3 && (typeof(_local2) == "string")) {
_local2 = _local3[_local2];
}
if (_local2 != undefined) {
_local2.apply(_local3, pkg.args);
}
delete this._callbacks[_local5];
};
_listenChannel.onEvent = function (pkg) {
switch (pkg.target) {
case "events" :
mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args);
break;
case "coins" :
mochi.as2.MochiSocial.triggerEvent(pkg.event, pkg.args);
break;
case "sync" :
mochi.as2.MochiServices.servicesSync.triggerEvent(pkg.event, pkg.args);
}
};
_listenChannel.onError = function () {
mochi.as2.MochiServices.onError.apply(null, ["IOError"]);
};
trace("[SERVICES_API] connected!");
_connecting = false;
_connected = true;
while (_sendChannel._queue.length > 0) {
_sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift());
}
}
}
static function updateCopy(args) {
send("coins_updateCopy", args, null, null);
}
static function flush(error) {
var _local1;
var _local2;
while (_sendChannel._queue.length > 0) {
_local1 = _sendChannel._queue.shift();
if (_local1.callbackID != null) {
_local2 = _listenChannel._callbacks[_local1.callbackID];
}
delete _listenChannel._callbacks[_local1.callbackID];
if (error) {
handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod);
}
}
}
static function handleError(args, callbackObject, callbackMethod) {
if (args != null) {
if (args.onError != null) {
args.onError.apply(null, ["NotConnected"]);
}
if ((args.options != null) && (args.options.onError != null)) {
args.options.onError.apply(null, ["NotConnected"]);
}
}
if (callbackMethod != null) {
args = {};
args.error = true;
args.errorCode = "NotConnected";
if ((callbackObject != null) && (typeof(callbackMethod) == "string")) {
callbackObject[callbackMethod](args);
} else if (callbackMethod != null) {
callbackMethod.apply(args);
}
}
}
static function send(methodName, args, callbackObject, callbackMethod) {
if (_connected) {
_sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID});
} else {
if ((_clip == undefined) || (!_connecting)) {
trace("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + methodName);
handleError(args, callbackObject, callbackMethod);
flush(true);
return(undefined);
}
_sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID});
}
_listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod};
_listenChannel._nextcallbackID++;
}
static function urlOptions() {
var _local5 = {};
var _local6;
if (_root._url.indexOf("mochiad_options") != -1) {
var _local2 = (_root._url.indexOf("mochiad_options") + "mochiad_options".length) + 1;
_local6 = _root._url.substr(_local2, _root._url.length);
} else if (_root.mochiad_options) {
_local6 = _root.mochiad_options;
}
if (_local6) {
var _local4 = _root.mochiad_options.split("&");
var _local2 = 0;
while (_local2 < _local4.length) {
var _local3 = _local4[_local2].split("=");
_local5[unescape(_local3[0])] = unescape(_local3[1]);
_local2++;
}
}
return(_local5);
}
static function warnID(bid, leaderboard) {
bid = bid.toLowerCase();
if (bid.length != 16) {
trace(("WARNING: " + (leaderboard ? "board" : "game")) + " ID is not the appropriate length");
return(undefined);
}
if (bid == "1e113c7239048b3f") {
if (leaderboard) {
trace("WARNING: Using testing board ID");
} else {
trace("WARNING: Using testing board ID as game ID");
}
return(undefined);
}
if (bid == "84993a1de4031cd8") {
if (leaderboard) {
trace("WARNING: Using testing game ID as board ID");
} else {
trace("WARNING: Using testing game ID");
}
return(undefined);
}
var _local1 = 0;
while (_local1 < bid.length) {
switch (bid.charAt(_local1)) {
case "0" :
case "1" :
case "2" :
case "3" :
case "4" :
case "5" :
case "6" :
case "7" :
case "8" :
case "9" :
case "a" :
case "b" :
case "c" :
case "d" :
case "e" :
case "f" :
break;
default :
trace("WARNING: Board ID contains illegal characters: " + bid);
return(undefined);
}
_local1++;
}
}
static function addLinkEvent(url, burl, btn, onClick) {
var timeout = 1500;
var t0 = getTimer();
var _local2 = new Object();
_local2.mav = getVersion();
_local2.swfv = btn.getSWFVersion() || 6;
_local2.swfurl = btn._url;
_local2.fv = System.capabilities.version;
_local2.os = System.capabilities.os;
_local2.lang = System.capabilities.language;
_local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY;
var s = "?";
var _local3 = 0;
for (var _local6 in _local2) {
if (_local3 != 0) {
s = s + "&";
}
_local3++;
s = ((s + _local6) + "=") + escape(_local2[_local6]);
}
if (!(netupAttempted || (_connected))) {
var ping = btn.createEmptyMovieClip("ping", 777);
var _local7 = btn.createEmptyMovieClip("nettest", 778);
netupAttempted = true;
ping.loadMovie("http://x.mochiads.com/linkping.swf?t=" + getTimer());
_local7.onEnterFrame = function () {
if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) {
delete this.onEnterFrame;
} else if ((getTimer() - t0) > timeout) {
delete this.onEnterFrame;
mochi.as2.MochiServices.netup = false;
}
};
}
var _local4 = btn.createEmptyMovieClip("clk", 1001);
_local4._alpha = 0;
_local4.beginFill(1044735);
_local4.moveTo(0, 0);
_local4.lineTo(0, btn._height);
_local4.lineTo(btn._width, btn._height);
_local4.lineTo(btn._width, 0);
_local4.lineTo(0, 0);
_local4.endFill();
_local4.onRelease = function () {
if (mochi.as2.MochiServices.netup) {
getURL (url + s, "_blank");
} else {
getURL (burl, "_blank");
}
if (onClick != undefined) {
onClick();
}
};
}
static function setContainer(clip) {
}
static function stayOnTop(clip) {
}
static var _servURL = "http://www.mochiads.com/static/lib/services/";
static var _services = "services.swf";
static var _mochiLC = "MochiLC.swf";
static var _listenChannelName = "__ms_";
static var _connecting = false;
static var _connected = false;
static var netup = true;
static var netupAttempted = false;
static var servicesSync = new mochi.as2.MochiSync();
}
Symbol 1013 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
class mochi.as2.MochiEventDispatcher
{
var eventTable;
function MochiEventDispatcher () {
eventTable = {};
}
function buildDelegate(thisObject, thatObject) {
var _local2 = {thisObject:thisObject, thatObject:thatObject};
if (thatObject != undefined) {
var funct = ((typeof(thatObject) == "string") ? (thisObject[thatObject]) : (thatObject));
_local2.delegate = function (args) {
funct.call(thisObject, args);
};
} else {
_local2.delegate = thisObject;
}
return(_local2);
}
function compareDelegate(d_A, d_B) {
if ((d_A.thisObject != d_B.thisObject) || (d_A.thatObject != d_B.thatObject)) {
return(false);
}
return(true);
}
function addEventListener(event, thisObject, thatObject) {
removeEventListener(event, thisObject, thatObject);
eventTable[event].push(buildDelegate(thisObject, thatObject));
}
function removeEventListener(event, thisObject, thatObject) {
var _local3 = buildDelegate(thisObject, thatObject);
if (eventTable[event] == undefined) {
eventTable[event] = [];
return(undefined);
}
for (var _local4 in eventTable[event]) {
if (!compareDelegate(eventTable[event][_local4], _local3)) {
continue;
}
eventTable[event].splice(Number(_local4), 1);
}
}
function triggerEvent(event, args) {
if (eventTable[event] == undefined) {
return(undefined);
}
for (var _local4 in eventTable[event]) {
eventTable[event][_local4].delegate(args);
}
}
}
Symbol 1014 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
class mochi.as2.MochiEvents
{
function MochiEvents () {
}
static function getVersion() {
return(mochi.as2.MochiServices.getVersion());
}
static function startSession(achievementID) {
mochi.as2.MochiServices.send("events_beginSession", {achievementID:achievementID}, null, null);
}
static function setNotifications(clip, style) {
var _local2 = {};
for (var _local3 in style) {
_local2[_local3] = style[_local3];
}
_local2.clip = clip;
mochi.as2.MochiServices.send("events_setNotifications", _local2, null, null);
}
static function addEventListener(eventType, thisObject, thatObject) {
_dispatcher.addEventListener(eventType, thisObject, thatObject);
}
static function triggerEvent(eventType, args) {
_dispatcher.triggerEvent(eventType, args);
}
static function removeEventListener(eventType, thisObject, thatObject) {
_dispatcher.removeEventListener(eventType, thisObject, thatObject);
}
static function startPlay(tag) {
if (tag == undefined) {
tag = "gameplay";
}
mochi.as2.MochiServices.send("events_setRoundID", {tag:String(tag)}, null, null);
}
static function endPlay() {
mochi.as2.MochiServices.send("events_clearRoundID", null, null, null);
}
static function trackEvent(tag, value) {
mochi.as2.MochiServices.send("events_trackEvent", {tag:tag, value:value}, null, null);
}
static var ACHIEVEMENT_RECEIVED = "AchievementReceived";
static var ALIGN_TOP_LEFT = "ALIGN_TL";
static var ALIGN_TOP = "ALIGN_T";
static var ALIGN_TOP_RIGHT = "ALIGN_TR";
static var ALIGN_LEFT = "ALIGN_L";
static var ALIGN_CENTER = "ALIGN_C";
static var ALIGN_RIGHT = "ALIGN_R";
static var ALIGN_BOTTOM_LEFT = "ALIGN_BL";
static var ALIGN_BOTTOM = "ALIGN_B";
static var ALIGN_BOTTOM_RIGHT = "ALIGN_BR";
static var FORMAT_SHORT = "ShortForm";
static var FORMAT_LONG = "LongForm";
static var _dispatcher = new mochi.as2.MochiEventDispatcher();
}
Symbol 1015 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
class mochi.as2.MochiSocial
{
function MochiSocial () {
}
static function getVersion() {
return(mochi.as2.MochiServices.getVersion());
}
static function showLoginWidget(options) {
mochi.as2.MochiServices.setContainer();
mochi.as2.MochiServices.stayOnTop();
mochi.as2.MochiServices.send("coins_showLoginWidget", {options:options});
}
static function hideLoginWidget() {
mochi.as2.MochiServices.send("coins_hideLoginWidget");
}
static function requestLogin() {
mochi.as2.MochiServices.send("coins_requestLogin");
}
static function getUserInfo() {
mochi.as2.MochiServices.send("coins_getUserInfo");
}
static function saveUserProperties(properties) {
mochi.as2.MochiServices.send("coins_saveUserProperties", properties);
}
static function addEventListener(eventType, delegate) {
_dispatcher.addEventListener(eventType, delegate);
}
static function triggerEvent(eventType, args) {
_dispatcher.triggerEvent(eventType, args);
}
static function removeEventListener(eventType, delegate) {
_dispatcher.removeEventListener(eventType, delegate);
}
static var LOGGED_IN = "LoggedIn";
static var LOGGED_OUT = "LoggedOut";
static var LOGIN_SHOW = "LoginShow";
static var LOGIN_HIDE = "LoginHide";
static var LOGIN_SHOWN = "LoginShown";
static var PROFILE_SHOW = "ProfileShow";
static var PROFILE_HIDE = "ProfileHide";
static var PROPERTIES_SAVED = "PropertySaved";
static var WIDGET_LOADED = "WidgetLoaded";
static var USER_INFO = "UserInfo";
static var ERROR = "Error";
static var IO_ERROR = "IOError";
static var NO_USER = "NoUser";
static var PROPERTIES_SIZE = "PropertiesSize";
static var _dispatcher = new mochi.as2.MochiEventDispatcher();
}
Symbol 794 Button
on (release, keyPress "<Enter>") {
_global.userWeapon1 = 0;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
var saved = SharedObject.getLocal(gameName, "/");
saved.data.levelDone = 0;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 799 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 804 Button
on (press) {
_global.sound.play("menu");
openSite("Menu", "Site");
}
Symbol 807 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 809 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 810 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
_global.soundOn = true;
Symbol 810 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
_global.soundOn = false;
Symbol 812 MovieClip Frame 1
_visible = false;
Symbol 812 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 812 MovieClip Frame 7
gotoAndStop (1);
Symbol 812 MovieClip Frame 12
gotoAndStop (1);
Symbol 813 MovieClip [#soundz] Frame 1
#initclip 81
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 834 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 839 Button
on (release) {
_global.diffLevel = 1;
_global.sound.play("menu");
_root.gotoAndStop("level_select");
if (_global.use_playtomic) {
Playtomic.Log.Play();
}
}
Symbol 840 Button
on (press) {
_global.sound.play("menu");
openSite("Help", "Site");
}
Symbol 876 Button
on (press) {
_global.sound.play("menu");
openSite("Game", "Site");
}
Instance of Symbol 810 MovieClip "btn_sound" in Symbol 887 MovieClip Frame 1
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Symbol 888 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 893 MovieClip Frame 1
stop();
Symbol 893 MovieClip Frame 2
stop();
Symbol 893 MovieClip Frame 3
stop();
Symbol 894 MovieClip [#BGfull] Frame 1
#initclip 83
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 900 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 901 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 902 Button
on (press) {
_global.sound.play("menu");
openSite("Pause", "Site");
}
Symbol 905 MovieClip Frame 1
_x = 275;
_y = 200;
ttz = _global.envS.textZ;
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 910 MovieClip Frame 1
stop();
Symbol 915 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("adds_level");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 919 Button
on (press) {
_global.sound.play("menu");
openSite("MissionCompleted", "Site");
}
Symbol 926 MovieClip Frame 1
stop();
Symbol 926 MovieClip Frame 2
stop();
Symbol 926 MovieClip Frame 3
stop();
Symbol 927 MovieClip Frame 1
_x = 275;
_y = 200;
Symbol 932 MovieClip [bossBar] Frame 1
#initclip 82
Object.registerClass("bossBar", BossBarClass);
#endinitclip
Symbol 947 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("menu");
}
Symbol 948 Button
on (press) {
_global.sound.play("menu");
openSite("LevelSelect", "Site");
}
Symbol 952 Button
on (release) {
_global.sound.play("menu");
_global.levelNum = 0;
_root.gotoAndStop("game");
}
Symbol 956 Button
on (release) {
_global.sound.play("menu");
_global.levelNum = 1;
_root.gotoAndStop("game");
}
Symbol 960 Button
on (release) {
_global.sound.play("menu");
_global.levelNum = 2;
_root.gotoAndStop("game");
}
Symbol 964 Button
on (release) {
_global.sound.play("menu");
_global.levelNum = 3;
_root.gotoAndStop("game");
}
Symbol 968 Button
on (release) {
_global.sound.play("menu");
_global.levelNum = 4;
_root.gotoAndStop("game");
}
Symbol 972 Button
on (release) {
_global.sound.play("menu");
_global.levelNum = 5;
_root.gotoAndStop("game");
}
Symbol 976 Button
on (release) {
_global.sound.play("menu");
_global.levelNum = 6;
_root.gotoAndStop("game");
}
Symbol 980 Button
on (release) {
_global.sound.play("menu");
_global.levelNum = 7;
_root.gotoAndStop("game");
}
Symbol 984 Button
on (release) {
_global.sound.play("menu");
_global.levelNum = 8;
_root.gotoAndStop("game");
}
Symbol 988 Button
on (release) {
_global.sound.play("menu");
_global.levelNum = 9;
_root.gotoAndStop("game");
}