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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM98884222-15DC&rnd=98884222" width="1" height="1"></div>

armorgames karoshi-suicide-sala-2407.swf

This is the info page for
Flash #263061

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="MS UI Gothic" size="11" color="#000000" letterSpacing="0.000000" kerning="1">skip to menu</font></p>

KAROSHI CORP

suicide salaryman

PRESS ANY KEY

Restart Level

Return to Menu

<p align="left"></p>

The game saves your progress automatically

Play More Games

How to Play

How To Play
Use the arrow keys to walk and jump
Press space bar to shoot your gun (you first need to find it)
Press R to restart a level
Your goal in each level is to die

return

Bad

Good

(´・ω・`)

CREDITS
programming
Peter Groeneweg
game design
Jesse Venbrux
art
Ferry Spaans
music
Gerard Venbrux
THANKS
FOR
PLAYING

Karoshi Television

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; stop();
Frame 2
skipbtn.onRelease = function () { IMS.stop(); gotoAndPlay (900); }; var MusicPlayHead = new Number(0); domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); domain.text = real_domain[0]; var domainLockTo = "armorgames.com"; var currentDomain = real_domain[0]; var validDomain = ((currentDomain.lastIndexOf(domainLockTo) + domainLockTo.length) == currentDomain.length); if (validDomain == true) { gotoAndPlay (4); } else { _root._x = -1000; _root._y = -1000; stop(); }
Frame 4
var IMS = new Sound(); IMS.attachSound("loop_karoshi2"); IMS.start(0, 1);
Frame 977
stop(); var TempKeyListener = new Object(); TempKeyListener.onKeyUp = function () { IMS.stop(); gotoAndPlay (978); }; Key.addListener(TempKeyListener); stop();
Frame 978
function domainValid(url_to_lock) { domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); domain.text = real_domain[0]; return(((real_domain[0] != url_to_lock) ? false : true)); } function CreateSounds() { _root.MiscLevelObjects.push(_root.attachMovie("SND_GetGun", "SND_GetGun", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Shoot", "SND_Shoot", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Jump1", "SND_Jump1", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Jump2", "SND_Jump2", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Jump3", "SND_Jump3", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Switch1", "SND_Switch1", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Switch2", "SND_Switch2", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Switch3", "SND_Switch3", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Switch4", "SND_Switch4", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Bounce", "SND_Bounce", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Break", "SND_Break", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Fall", "SND_Fall", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_HitCrate", "SND_HitCrate", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_HitWall", "SND_HitWall", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Splat", "SND_Splat", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Restart", "SND_Restart", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Noise", "SND_Noise", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Electric", "SND_Electric", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Explosion", "SND_Explosion", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Tramp", "SND_Tramp", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_BossHeart", "SND_BossHeart", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_BossJump", "SND_BossJump", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_BossDrop", "SND_BossDrop", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); _root.MiscLevelObjects.push(_root.attachMovie("SND_Click", "SND_Click", _root.getNextHighestDepth(), {_x:-50, _y:-50, _alpha:0})); } function PlaySound(sound, Overwrite) { if (_root.FXPlaying || (Overwrite == true)) { eval (sound).gotoAndPlay(2); } } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function KillMan(style) { if (_root.man.dying == false) { _root.man.dying = true; delete _root.man.onEnterFrame; if (style == "Electrocution") { PlaySound("_root.SND_Electric"); _root.man.gotoAndStop(3); } else if (style == "CrateSquash") { PlaySound("_root.SND_Splat"); _root.man.gotoAndStop(4); } else { PlaySound("_root.SND_Splat"); _root.man.gotoAndStop(2); } } } function ElectroBlockBehaviour() { if (this._currentframe != 1) { if ((((this.hitTest(_root.man.bottom) == true) || (this.hitTest(_root.man.right) == true)) || (this.hitTest(_root.man.left) == true)) || (this.hitTest(_root.man.top) == true)) { KillMan("Electrocution"); } top1 = ((_root.levelStructure[this.X - 1][this.Y - 1]._visible == true) ? (_root.levelStructure[this.X - 1][this.Y - 1]) : undefined); top2 = ((_root.levelStructure[this.X - 1][this.Y]._visible == true) ? (_root.levelStructure[this.X - 1][this.Y]) : undefined); top3 = ((_root.levelStructure[this.X - 1][this.Y + 1]._visible == true) ? (_root.levelStructure[this.X - 1][this.Y + 1]) : undefined); left = ((_root.levelStructure[this.X][this.Y - 1]._visible == true) ? (_root.levelStructure[this.X][this.Y - 1]) : undefined); right = ((_root.levelStructure[this.X][this.Y + 1]._visible == true) ? (_root.levelStructure[this.X][this.Y + 1]) : undefined); bottom1 = ((_root.levelStructure[this.X + 1][this.Y - 1]._visible == true) ? (_root.levelStructure[this.X + 1][this.Y - 1]) : undefined); bottom2 = ((_root.levelStructure[this.X + 1][this.Y]._visible == true) ? (_root.levelStructure[this.X + 1][this.Y]) : undefined); bottom3 = ((_root.levelStructure[this.X + 1][this.Y + 1]._visible == true) ? (_root.levelStructure[this.X + 1][this.Y + 1]) : undefined); if ((top1.id == 19) && (top1.selfdestruct < 0)) { top1.selfdestruct = 18; } if ((top2.id == 19) && (top2.selfdestruct < 0)) { top2.selfdestruct = 18; } if ((top3.id == 19) && (top3.selfdestruct < 0)) { top3.selfdestruct = 18; } if ((left.id == 19) && (left.selfdestruct < 0)) { left.selfdestruct = 18; } if ((right.id == 19) && (right.selfdestruct < 0)) { right.selfdestruct = 18; } if ((bottom1.id == 19) && (bottom1.selfdestruct < 0)) { bottom1.selfdestruct = 18; } if ((bottom2.id == 19) && (bottom2.selfdestruct < 0)) { bottom2.selfdestruct = 18; } if ((bottom3.id == 19) && (bottom3.selfdestruct < 0)) { bottom3.selfdestruct = 18; } } } function ElectroSwitchBehaviour() { if (this.hitTest(_root.man.heart) == true) { if ((_root.manLastDirection == 37) && (this._currentframe == 2)) { this.gotoAndStop(1); turnElectroBlocksOff(); PlaySound("_root.SND_Switch4"); } else if ((_root.manLastDirection == 39) && (this._currentframe == 1)) { this.gotoAndStop(2); turnElectroBlocksOn(); PlaySound("_root.SND_Switch4"); } } } function SpikeBehaviour() { if (((((this.hitTest(_root.man.top) == true) && (this.id == 15)) || ((this.hitTest(_root.man.bottom) == true) && (this.id == 13))) || ((this.hitTest(_root.man.right) == true) && (this.id == 14))) || ((this.hitTest(_root.man.left) == true) && (this.id == 16))) { KillMan(); } } function BoxBehaviour() { this.pposX = this.posX; this.pposY = this.posY; this.posX = int(this._x / blocksize); this.posY = int(this._y / blocksize); if ((this.pposX != this.posX) || (this.pposY != this.posY)) { _root.levelStructure[this.posY][this.posX] = this; _root.levelStructure[this.pposY][this.pposX] = null; } top1 = ((_root.levelStructure[this.posY - 1][this.posX - 1]._visible == true) ? (_root.levelStructure[this.posY - 1][this.posX - 1]) : undefined); top2 = ((_root.levelStructure[this.posY - 1][this.posX]._visible == true) ? (_root.levelStructure[this.posY - 1][this.posX]) : undefined); top3 = ((_root.levelStructure[this.posY - 1][this.posX + 1]._visible == true) ? (_root.levelStructure[this.posY - 1][this.posX + 1]) : undefined); left = ((_root.levelStructure[this.posY][this.posX - 1]._visible == true) ? (_root.levelStructure[this.posY][this.posX - 1]) : undefined); right = ((_root.levelStructure[this.posY][this.posX + 1]._visible == true) ? (_root.levelStructure[this.posY][this.posX + 1]) : undefined); bottom1 = ((_root.levelStructure[this.posY + 1][this.posX - 1]._visible == true) ? (_root.levelStructure[this.posY + 1][this.posX - 1]) : undefined); bottom2 = ((_root.levelStructure[this.posY + 1][this.posX]._visible == true) ? (_root.levelStructure[this.posY + 1][this.posX]) : undefined); bottom3 = ((_root.levelStructure[this.posY + 1][this.posX + 1]._visible == true) ? (_root.levelStructure[this.posY + 1][this.posX + 1]) : undefined); bottom1 = ((bottom1.id == 3) ? undefined : (bottom1)); bottom2 = ((bottom2.id == 3) ? undefined : (bottom2)); bottom3 = ((bottom3.id == 3) ? undefined : (bottom3)); if (((this.hitTest(_root.man.top) == true) && (this.gravity > 1)) && (_root.man.dying == false)) { if (_root.manCanJump == false) { _root.KillMan(); } else { _root.KillMan("CrateSquash"); } } if (this.id == 19) { this.surroundings = new Array(top1, top2, top3, left, right, bottom1, bottom2, bottom3); if ((this.selfdestruct == 0) && (this.dying == false)) { PlaySound("_root.SND_Explosion"); this.gotoAndPlay(2); this.dying = true; i = 0; while (i < this.surroundings.length) { CheckExplosionImpactOnEnvironment(this.surroundings[i], i); i++; } } else { this.selfdestruct--; } } if ((((_root.manAction == 37) && (this.hitTest(_root.man.left) == true)) && (_root.gravity == 1)) && (this.hitTest(left) == false)) { this._x = this._x - _root.manSpeedPushing; _root.manPushing = true; } else if ((((_root.manAction == 39) && (this.hitTest(_root.man.right) == true)) && (_root.gravity == 1)) && (this.hitTest(right) == false)) { this._x = this._x + _root.manSpeedPushing; _root.manPushing = true; } else if ((this.hitTest(left) == false) && (this.sidegravity < 0)) { this._x = this._x + this.sidegravity; this.sidegravity = this.sidegravity + (((this.sidegravity - _root.CrateFriction) > 0) ? (this.sidegravity) : (_root.CrateFriction)); } else if ((this.hitTest(right) == false) && (this.sidegravity > 0)) { this._x = this._x + this.sidegravity; this.sidegravity = this.sidegravity + (((this.sidegravity - _root.CrateFriction) < 0) ? (-this.sidegravity) : (-_root.CrateFriction)); } else if ((this.sidegravity != 0) && (this.hitTest(left) == true)) { this._x = left._x + 32; this.sidegravity = 0; PlaySound("_root.SND_Fall"); } else if ((this.sidegravity != 0) && (this.hitTest(right) == true)) { this._x = right._x - 32; this.sidegravity = 0; PlaySound("_root.SND_Fall"); } hitTestBottom1 = this.bottom.hitTest(bottom1); hitTestBottom2 = this.bottom.hitTest(bottom2); hitTestBottom3 = this.bottom.hitTest(bottom3); if ((((((hitTestBottom1 == false) && (hitTestBottom2 == false)) && (hitTestBottom3 == false)) || (((hitTestBottom1 == false) && (hitTestBottom3 == false)) && (bottom2.dying == true))) || ((hitTestBottom2 == false) && ((bottom1.dying == true) || (bottom3.dying == true)))) && (this.gravity > 0)) { this.gravity = this.gravity + ((this.gravity > 12) ? 0 : 1); if (bottom2.dying != true) { this._y = ((((this._y + this.gravity) < (bottom2._y - 32)) == false) ? (bottom2._y - 32) : (this._y + this.gravity)); } else { this._y = this._y + this.gravity; } } else if ((this.gravity < 0) && (this.hitTest(top2) != true)) { this.gravity = this.gravity + ((this.gravity > 12) ? 0 : 1); this.gravity = ((this.gravity == 0) ? 1 : (this.gravity)); this._y = this._y + this.gravity; } else if ((this.hitTest(bottom1) == true) && (this.gravity != 1)) { this._y = bottom1._y - 32; this.gravity = 1; PlaySound("_root.SND_Fall"); } else if ((this.hitTest(bottom2) == true) && (this.gravity != 1)) { this._y = bottom2._y - 32; this.gravity = 1; PlaySound("_root.SND_Fall"); } else if ((this.hitTest(bottom3) == true) && (this.gravity != 1)) { this._y = bottom3._y - 32; this.gravity = 1; PlaySound("_root.SND_Fall"); } if (_root.LevelWrapping == false) { this._x = ((this._x > Stage.width) ? (Stage.width) : (((this._x < 0) ? 0 : (this._x)))); } else { this._x = ((this._x > Stage.width) ? 0 : (((this._x < 0) ? (Stage.width) : (this._x)))); } if (_root.VLevelWrapping == true) { this._y = ((this._y > Stage.height) ? 0 : (((this._y < 0) ? (Stage.height) : (this._y)))); } } function JumpPadBehaviour() { if (((_root.gravity > 5) && (this.top.hitTest(_root.man.bottom) == true)) && (this._currentframe == 1)) { PlaySound("_root.SND_Tramp"); this.gotoAndPlay(2); _root.gravity = -20; } } function GunBehaviour() { if (this.hitTest(_root.man.heart) == true) { PlaySound("_root.SND_GetGun"); _root.manHasGun = true; removeMovieClip(this); delete this.onEnterFrame; } } function SwitchBehaviour() { this.crateHitWithSwitch = false; cnt = 0; i = 0; while (i < _root.CratesBlocksArray.length) { t = this.center.hitTest(_root.CratesBlocksArray[i].bottom); this.crateHitWithSwitch = (((t == true) || (this.crateHitWithSwitch == true)) ? true : false); i++; } if ((this.center.hitTest(_root.man.bottom) == true) || (this.crateHitWithSwitch == true)) { if (this.Active == false) { PlaySound("_root.SND_Switch1"); this.Active = true; _root.SwitchOnActiveCount++; turnCircleBlocksOff(); this.gotoAndStop(2); } } else if (this.Active == true) { PlaySound("_root.SND_Switch2"); this.Active = false; _root.SwitchOnActiveCount--; this.gotoAndStop(1); } if (_root.SwitchOnActiveCount == 0) { turnCircleBlocksOn(); } } function CrateSwitchBehaviour() { this.crateHitWithCrateSwitch = false; i = 0; while (i < _root.CratesBlocksArray.length) { t = this.hitTest(_root.CratesBlocksArray[i].bottom); this.crateHitWithCrateSwitch = (((t == true) || (this.crateHitWithCrateSwitch == true)) ? true : false); i++; } if (this.crateHitWithCrateSwitch == true) { if (this.Active == false) { PlaySound("_root.SND_Switch3"); this.Active = true; _root.CrateSwitchOnActiveCount++; turnSquareBlocksOff(); this.gotoAndStop(2); } } else if (this.Active == true) { this.Active = false; _root.CrateSwitchOnActiveCount--; this.gotoAndStop(1); } if (_root.CrateSwitchOnActiveCount == 0) { turnSquareBlocksOn(); } } function ManBehaviour() { DoLevelCustomBehaviour("loop"); _root.PmanX = _root.manX; _root.PmanY = _root.manY; _root.manX = int(this._x / blocksize); _root.manY = ((this._y > 0) ? (int(this._y / blocksize)) : (int((this._y / blocksize) - 1))); _root.levelStructure[_root.PmanY][_root.PmanX] = undefined; _root.levelStructure[_root.manY][_root.manX] = this; left = ((_root.levelStructure[_root.manY][_root.manX - 1]._visible == true) ? (_root.levelStructure[_root.manY][_root.manX - 1]) : undefined); right = ((_root.levelStructure[_root.manY][_root.manX + 1]._visible == true) ? (_root.levelStructure[_root.manY][_root.manX + 1]) : undefined); bottom1 = ((_root.levelStructure[_root.manY + 1][_root.manX - 1]._visible == true) ? (_root.levelStructure[_root.manY + 1][_root.manX - 1]) : undefined); bottom2 = ((_root.levelStructure[_root.manY + 1][_root.manX]._visible == true) ? (_root.levelStructure[_root.manY + 1][_root.manX]) : undefined); bottom3 = ((_root.levelStructure[_root.manY + 1][_root.manX + 1]._visible == true) ? (_root.levelStructure[_root.manY + 1][_root.manX + 1]) : undefined); top1 = ((_root.levelStructure[_root.manY - 1][_root.manX - 1]._visible == true) ? (_root.levelStructure[_root.manY - 1][_root.manX - 1]) : undefined); top2 = ((_root.levelStructure[_root.manY - 1][_root.manX]._visible == true) ? (_root.levelStructure[_root.manY - 1][_root.manX]) : undefined); top3 = ((_root.levelStructure[_root.manY - 1][_root.manX + 1]._visible == true) ? (_root.levelStructure[_root.manY - 1][_root.manX + 1]) : undefined); if ((_root.manAction == 37) && (this.left.hitTest(left) == false)) { _root.man.idle._visible = false; _root.man.walking._visible = true; this._x = this._x - ((_root.manPushing == true) ? (_root.manSpeedPushing) : (_root.manSpeed)); _root.manPushing = false; } else if ((_root.manAction == 39) && (this.right.hitTest(right) == false)) { _root.man.idle._visible = false; _root.man.walking._visible = true; this._x = this._x + ((_root.manPushing == true) ? (_root.manSpeedPushing) : (_root.manSpeed)); _root.manPushing = false; } else { _root.man.idle._visible = true; _root.man.walking._visible = false; } if ((this.hitTest(left) == false) && (sidegravity < 0)) { this._x = this._x + sidegravity; sidegravity = sidegravity + (((sidegravity - _root.CrateFriction) > 0) ? (sidegravity) : (_root.CrateFriction)); } else if ((this.hitTest(right) == false) && (sidegravity > 0)) { this._x = this._x + sidegravity; sidegravity = sidegravity + (((sidegravity - _root.CrateFriction) < 0) ? (-sidegravity) : (-_root.CrateFriction)); } if ((_root.manJumpAction == 38) && (_root.manCanJump == true)) { _root.gravity = _root.manJumpHeight; _root.manCanJump = false; switch (randRange(0, 2)) { case 0 : PlaySound("_root.SND_Jump1"); break; case 1 : PlaySound("_root.SND_Jump2"); break; case 2 : PlaySound("_root.SND_Jump3"); } } if (_root.manHasGun == true) { if (_root.manShootAction == 32) { if (_root.manLastDirection == 37) { _root.man.idle._visible = false; _root.man.shoot1._visible = true; _root.man.shoot2._visible = false; ManShoot("left"); } else if (_root.manLastDirection == 39) { _root.man.idle._visible = false; _root.man.shoot1._visible = false; _root.man.shoot2._visible = true; ManShoot("right"); } } else { _root.man.idle._visible = true; _root.man.shoot1._visible = false; _root.man.shoot2._visible = false; } } if (((((this.bottom.hitTest(bottom1) == false) && (this.bottom.hitTest(bottom2) == false)) && (this.bottom.hitTest(bottom3) == false)) || (bottom2.dying == true)) || (_root.gravity < 0)) { _root.gravity = _root.gravity + ((_root.gravity > 15) ? 0 : 1); this._y = ((((this._y + _root.gravity) < (bottom2._y - 32)) == false) ? (bottom2._y - 32) : (this._y + _root.gravity)); _root.manCanJump = false; } else if (((this.bottom.hitTest(bottom1) == true) && (_root.gravity != 1)) && (bottom1.id != 3)) { this._y = bottom1._y - 32; _root.gravity = 1; _root.manCanJump = true; } else if (((this.bottom.hitTest(bottom2) == true) && (_root.gravity != 1)) && (bottom2.id != 3)) { this._y = bottom2._y - 32; _root.gravity = 1; _root.manCanJump = true; } else if (((this.bottom.hitTest(bottom3) == true) && (_root.gravity != 1)) && (bottom3.id != 3)) { this._y = bottom3._y - 32; _root.gravity = 1; _root.manCanJump = true; } if ((((this.top.hitTest(top3) != false) || (this.top.hitTest(top2) != false)) || (this.top.hitTest(top1) != false)) && (_root.gravity < 0)) { _root.gravity = 1; this._y = ((_root.manY * blocksize) + (blocksize / 2)) - 1; } if (_root.LevelWrapping == false) { this._x = ((this._x > Stage.width) ? (Stage.width) : (((this._x < 0) ? 0 : (this._x)))); } else { this._x = ((this._x > Stage.width) ? 0 : (((this._x < 0) ? (Stage.width) : (this._x)))); } if (_root.VLevelWrapping == true) { this._y = ((this._y > Stage.height) ? 0 : (((this._y < 0) ? (Stage.height) : (this._y)))); } TextBaloonBehaviour(); } function TextBaloonBehaviour() { i = 0; while (i < _root.JapaneseWeirdnessArray.length) { dX = _root.JapaneseWeirdnessArray[i].smile._x - _root.man._x; dY = _root.JapaneseWeirdnessArray[i].smile._y - _root.man._y; dX = ((dX < 0) ? (dX * -1) : (dX)); dY = ((dY < 0) ? (dY * -1) : (dY)); dst = int(Math.sqrt(Math.pow(dX, 2) + Math.pow(dY, 2))); if ((dst < _root.dstToBlockHelpers) && ((_root.JapaneseWeirdnessArray[i].text._currentframe == 1) || (_root.JapaneseWeirdnessArray[i].text._currentframe == 13))) { _root.JapaneseWeirdnessArray[i].text.gotoAndPlay(2); } else if ((dst > (_root.dstToBlockHelpers + 50)) && ((_root.JapaneseWeirdnessArray[i].text._currentframe == 7) || (_root.JapaneseWeirdnessArray[i].text._currentframe == 8))) { _root.JapaneseWeirdnessArray[i].text.gotoAndPlay(8); } i++; } } function ManShoot(dir) { if (_root.bulletLock == false) { PlaySound("_root.SND_Shoot"); xscale = ((dir == "left") ? -100 : 100); speed = ((dir == "left") ? (_root.bulletSpeed * -1) : (_root.bulletSpeed)); offset = ((dir == "left") ? -40 : 40); _root.MiscLevelObjects.push(_root.attachMovie("MC_bullet", "bullet_" + _root.bulletTracker, _root.getNextHighestDepth(), {_x:_root.man._x + offset, _y:_root.man._y, _xscale:xscale, xspd:speed, yspd:0, dr:dir})); eval ("bullet_" + bulletTracker).onEnterFrame = function () { bulX = int(this._x / blocksize); bulY = int(this._y / blocksize); block = ((_root.levelStructure[_root.bulY][_root.bulX]._visible == true) ? (_root.levelStructure[_root.bulY][_root.bulX]) : undefined); if ((((this._x < 0) || (this._x > Stage.width)) || (this._y < 0)) || (this._y > Stage.height)) { delete this.onEnterFrame; removeMovieClip(this); } if (block.id != undefined) { if ((((block.id == 1) || (block.id == 6)) || (block.id == 18)) || (block.id == 22)) { PlaySound("_root.SND_HitWall"); delete this.onEnterFrame; removeMovieClip(this); } else if (block.id == 2) { PlaySound("_root.SND_HitCrate"); if ((this._rotation == 0) || (this._rotation == 180)) { block.sidegravity = ((this.xspd < 0) ? (-_root.CrateHitByBulletSpeed) : (_root.CrateHitByBulletSpeed)); } delete this.onEnterFrame; removeMovieClip(this); } else if (block.id == 19) { if (block.dying == false) { block.gotoAndPlay(2); delete this.onEnterFrame; removeMovieClip(this); block.dying = true; i = 0; while (i < block.surroundings.length) { CheckExplosionImpactOnEnvironment(block.surroundings[i], i); i++; } } } else if ((block.id == 7) && (block.dying == false)) { PlaySound("_root.SND_Break"); _root.levelStructure[block.X][block.Y].gotoAndPlay(2); block.dying = true; delete this.onEnterFrame; removeMovieClip(this); } else if (block.id == 21) { } else if ((block.id == 8) && (this.bouncedOff != block._name)) { PlaySound("_root.SND_Bounce"); block.gotoAndPlay(2); this.bouncedOff = block._name; this._xscale = this._xscale * -1; this.xspd = this.xspd * -1; } else if ((block.id == 9) && (this.bouncedOff != block._name)) { PlaySound("_root.SND_Bounce"); block.gotoAndPlay(2); this.bouncedOff = block._name; if (this.yspd != 0) { this.xspd = this.yspd * -1; this.yspd = 0; this._rotation = 0; } else if (this.xspd != 0) { this.yspd = this.xspd * -1; this.xspd = 0; this._rotation = 270; } } else if ((block.id == 10) && (this.bouncedOff != block._name)) { PlaySound("_root.SND_Bounce"); block.gotoAndPlay(2); this.bouncedOff = block._name; if (this.yspd != 0) { this.xspd = this.yspd; this.yspd = 0; this._rotation = 180; } else if (this.xspd != 0) { this.yspd = this.xspd; this.xspd = 0; this._rotation = 270; } } else if ((block.id == 11) && (this.bouncedOff != block._name)) { PlaySound("_root.SND_Bounce"); block.gotoAndPlay(2); this.bouncedOff = block._name; if (this.yspd != 0) { this.xspd = this.yspd * -1; this.yspd = 0; this._rotation = 180; } else if (this.xspd != 0) { this.yspd = this.xspd * -1; this.xspd = 0; this._rotation = 90; } } else if ((block.id == 12) && (this.bouncedOff != block._name)) { PlaySound("_root.SND_Bounce"); block.gotoAndPlay(2); this.bouncedOff = block._name; if (this.yspd != 0) { this.xspd = this.yspd; this.yspd = 0; this._rotation = 0; } else if (this.xspd != 0) { this.yspd = this.xspd; this.xspd = 0; this._rotation = 90; } } else if ((((block.id == 13) || (block.id == 14)) || (block.id == 15)) || (block.id == 16)) { delete this.onEnterFrame; removeMovieClip(this); } } else if (this.hitTest(_root.man) == true) { delete this.onEnterFrame; removeMovieClip(this); KillMan(); } else if (_root.ElectroSwitchesArray.length > 0) { i = 0; while (i < _root.ElectroSwitchesArray.length) { if (this.hitTest(_root.ElectroSwitchesArray[i]) == true) { if ((_root.ElectroSwitchesArray[i]._currentframe == 1) && (this.xspd > 0)) { _root.ElectroSwitchesArray[i].gotoAndPlay(2); turnElectroBlocksOn(); } else if ((_root.ElectroSwitchesArray[i]._currentframe == 2) && (this.xspd < 0)) { _root.ElectroSwitchesArray[i].gotoAndPlay(1); turnElectroBlocksOff(); } delete this.onEnterFrame; removeMovieClip(this); } i++; } } this._x = this._x + this.xspd; this._y = this._y + this.yspd; }; _root.bulletTracker++; _root.bulletLock = true; } } function turnCircleBlocksOff() { i = 0; while (i < _root.CircleBlocksArray.length) { _root.CircleBlocksArray[i]._visible = false; i++; } } function turnCircleBlocksOn() { i = 0; while (i < _root.CircleBlocksArray.length) { _root.CircleBlocksArray[i]._visible = true; _root.levelStructure[_root.CircleBlocksArray[i].X][_root.CircleBlocksArray[i].Y] = _root.CircleBlocksArray[i]; i++; } } function turnSquareBlocksOff() { i = 0; while (i < _root.SquareBlocksArray.length) { _root.SquareBlocksArray[i]._visible = false; i++; } } function turnSquareBlocksOn() { if (_root.SquareBlocksArray[0]._visible == false) { i = 0; while (i < _root.SquareBlocksArray.length) { _root.SquareBlocksArray[i]._visible = true; _root.levelStructure[_root.SquareBlocksArray[i].X][_root.SquareBlocksArray[i].Y] = _root.SquareBlocksArray[i]; i++; } } } function turnElectroBlocksOff() { i = 0; while (i < _root.ElectroBlocksArray.length) { _root.ElectroBlocksArray[i].gotoAndStop(1); i++; } } function turnElectroBlocksOn() { if (_root.ElectroBlocksArray[0]._currentframe == 1) { i = 0; while (i < _root.ElectroBlocksArray.length) { _root.ElectroBlocksArray[i].gotoAndPlay(2); i++; } } } function CheckExplosionImpactOnEnvironment(block, id) { if (block.id == 2) { if (id == 0) { block.gravity = block.gravity - CrateHitByBulletSpeedUp; block.sidegravity = -CrateHitByExploSpeed; } else if (id == 1) { block.gravity = block.gravity - CrateHitByBulletSpeedUp; } else if (id == 2) { block.gravity = block.gravity - CrateHitByBulletSpeedUp; block.sidegravity = CrateHitByExploSpeed; } else if (id == 3) { block.sidegravity = -CrateHitByExploSpeed; } else if (id == 4) { block.sidegravity = CrateHitByExploSpeed; } else if (id == 5) { block.sidegravity = -CrateHitByExploSpeed; } else if (id == 6) { } else if (id == 7) { block.sidegravity = CrateHitByExploSpeed; } } else if ((block.id == 7) && (block.dying == false)) { block.gotoAndPlay(2); block.dying = true; } else if (block.id == 3) { if (id == 0) { gravity = gravity - CrateHitByBulletSpeedUp; sidegravity = -CrateHitByExploSpeed; } else if (id == 1) { gravity = gravity - CrateHitByBulletSpeedUp; } else if (id == 2) { gravity = gravity - CrateHitByBulletSpeedUp; sidegravity = CrateHitByExploSpeed; } else if (id == 3) { sidegravity = -CrateHitByExploSpeed; } else if (id == 4) { sidegravity = CrateHitByExploSpeed; } else if (id == 5) { } else if (id == 6) { } else if (id == 7) { } } else if (block.id == 19) { block.selfdestruct = 18; } } function DrawLevel(level, levelid, nextlevelid, lives) { _root.RestartLock = false; Cookie.data.lvl = ((Cookie.data.lvl < levelid) ? (levelid) : (Cookie.data.lvl)); _root.BounceLevel = levelid; _root.NextLevel = nextlevelid; i = 0; while (i < _root.rows) { _root.levelStructure[i] = new Array(); j = 0; while (j < _root.cols) { if (level[_root.blocktracker] == "t1") { _root.levelStructure[i][j] = _root.attachMovie("T1", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t2") { _root.levelStructure[i][j] = _root.attachMovie("T2", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t3") { _root.levelStructure[i][j] = _root.attachMovie("T3", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t4") { _root.levelStructure[i][j] = _root.attachMovie("T4", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t5") { _root.levelStructure[i][j] = _root.attachMovie("T5", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t6") { _root.levelStructure[i][j] = _root.attachMovie("T6", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t7") { _root.levelStructure[i][j] = _root.attachMovie("T7", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t8") { _root.levelStructure[i][j] = _root.attachMovie("T8", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t9") { _root.levelStructure[i][j] = _root.attachMovie("T9", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t10") { _root.levelStructure[i][j] = _root.attachMovie("T10", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t11") { _root.levelStructure[i][j] = _root.attachMovie("T11", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t12") { _root.levelStructure[i][j] = _root.attachMovie("T12", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t13") { _root.levelStructure[i][j] = _root.attachMovie("T13", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t14") { _root.levelStructure[i][j] = _root.attachMovie("T14", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t15") { _root.levelStructure[i][j] = _root.attachMovie("T15", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t16") { _root.levelStructure[i][j] = _root.attachMovie("T16", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t17") { _root.levelStructure[i][j] = _root.attachMovie("T17", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t18") { _root.levelStructure[i][j] = _root.attachMovie("T18", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t19") { _root.levelStructure[i][j] = _root.attachMovie("T19", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t20") { _root.levelStructure[i][j] = _root.attachMovie("T20", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t21") { _root.levelStructure[i][j] = _root.attachMovie("T21", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t22") { _root.levelStructure[i][j] = _root.attachMovie("T22", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t23") { _root.levelStructure[i][j] = _root.attachMovie("T23", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "t24") { _root.levelStructure[i][j] = _root.attachMovie("T24", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:1, col:j, row:i}); } else if (level[_root.blocktracker] == "2") { _root.levelStructure[i][j] = _root.attachMovie("MC_box", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:2, gravity:1, sidegravity:0}); _root.levelStructure[i][j].onEnterFrame = BoxBehaviour; _root.CratesBlocksArray.push(_root.levelStructure[i][j]); } else if (level[_root.blocktracker] == "3") { _root.removeMovieClip(man); _root.createEmptyMovieClip("man", _root.getNextHighestDepth()); _root.levelStructure[i][j] = _root.attachMovie("MC_man", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:3, dying:false}); _root.MiscLevelObjects.push(_root.man); _root.man = _root.levelStructure[i][j]; _root.man.onEnterFrame = ManBehaviour; _root.man.shoot1._visible = false; _root.man.shoot2._visible = false; } else if (level[_root.blocktracker] == "4") { _root.MiscLevelObjects.push(_root.attachMovie("MC_gun", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:4})); eval ((("block_R" + i) + "_C") + j).onEnterFrame = GunBehaviour; } else if (level[_root.blocktracker] == "5") { _root.MiscLevelObjects.push(_root.attachMovie("MC_switch", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:5, Active:false})); eval ((("block_R" + i) + "_C") + j).onEnterFrame = SwitchBehaviour; } else if (level[_root.blocktracker] == "6") { _root.levelStructure[i][j] = _root.attachMovie("MC_circleblock", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:6, X:i, Y:j}); _root.CircleBlocksArray.push(eval ((("block_R" + i) + "_C") + j)); } else if (level[_root.blocktracker] == "7") { _root.levelStructure[i][j] = _root.attachMovie("MC_breakblock", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:7, X:i, Y:j, dying:false}); } else if (level[_root.blocktracker] == "8") { _root.levelStructure[i][j] = _root.attachMovie("MC_bounceblock", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:8}); } else if (level[_root.blocktracker] == "9") { _root.levelStructure[i][j] = _root.attachMovie("MC_bounceblock1", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:9}); } else if (level[_root.blocktracker] == "10") { _root.levelStructure[i][j] = _root.attachMovie("MC_bounceblock1", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:10, _rotation:-90}); } else if (level[_root.blocktracker] == "11") { _root.levelStructure[i][j] = _root.attachMovie("MC_bounceblock1", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:11, _rotation:-180}); } else if (level[_root.blocktracker] == "12") { _root.levelStructure[i][j] = _root.attachMovie("MC_bounceblock1", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:12, _rotation:-270}); } else if (level[_root.blocktracker] == "13") { _root.levelStructure[i][j] = _root.attachMovie("MC_spike1", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:13}); eval ((("block_R" + i) + "_C") + j).onEnterFrame = SpikeBehaviour; } else if (level[_root.blocktracker] == "14") { _root.levelStructure[i][j] = _root.attachMovie("MC_spike1", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:14, _rotation:-90}); eval ((("block_R" + i) + "_C") + j).onEnterFrame = SpikeBehaviour; } else if (level[_root.blocktracker] == "15") { _root.levelStructure[i][j] = _root.attachMovie("MC_spike1", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:15, _rotation:-180}); eval ((("block_R" + i) + "_C") + j).onEnterFrame = SpikeBehaviour; } else if (level[_root.blocktracker] == "16") { _root.levelStructure[i][j] = _root.attachMovie("MC_spike1", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:16, _rotation:-270}); eval ((("block_R" + i) + "_C") + j).onEnterFrame = SpikeBehaviour; } else if (level[_root.blocktracker] == "17") { _root.MiscLevelObjects.push(_root.attachMovie("MC_crateswitch", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:17, Active:false})); eval ((("block_R" + i) + "_C") + j).onEnterFrame = CrateSwitchBehaviour; } else if (level[_root.blocktracker] == "18") { _root.levelStructure[i][j] = _root.attachMovie("MC_squareblock", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:18, X:i, Y:j}); _root.SquareBlocksArray.push(eval ((("block_R" + i) + "_C") + j)); } else if (level[_root.blocktracker] == "19") { _root.levelStructure[i][j] = _root.attachMovie("MC_explo", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:19, gravity:1, sidegravity:0, dying:false, selfdestruct:-1, X:i, Y:j}); _root.levelStructure[i][j].onEnterFrame = BoxBehaviour; _root.CratesBlocksArray.push(_root.levelStructure[i][j]); } else if (level[_root.blocktracker] == "20") { _root.MiscLevelObjects.push(_root.attachMovie("MC_jumppad", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:20})); eval ((("block_R" + i) + "_C") + j).onEnterFrame = JumpPadBehaviour; } else if (level[_root.blocktracker] == "21") { _root.MiscLevelObjects.push(_root.attachMovie("MC_electroswitch", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:21})); eval ((("block_R" + i) + "_C") + j).onEnterFrame = ElectroSwitchBehaviour; _root.ElectroSwitchesArray.push(eval ((("block_R" + i) + "_C") + j)); } else if (level[_root.blocktracker] == "22") { _root.levelStructure[i][j] = _root.attachMovie("MC_electroblock", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:22, X:i, Y:j}); _root.ElectroBlocksArray.push(_root.levelStructure[i][j]); _root.levelStructure[i][j].onEnterFrame = ElectroBlockBehaviour; } else if (level[_root.blocktracker] == "23") { _root.MiscLevelObjects.push(_root.attachMovie("MC_plant", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:23})); } else if (level[_root.blocktracker] == "24") { _root.MiscLevelObjects.push(_root.attachMovie("MC_frame", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:24})); } else if (level[_root.blocktracker] == "25") { _root.MiscLevelObjects.push(_root.attachMovie("MC_note", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:25})); } else if (level[_root.blocktracker] == "26") { _root.MiscLevelObjects.push(_root.attachMovie("MC_clock", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:26})); } else if (level[_root.blocktracker].charAt(0) == "R") { _root.createEmptyMovieClip((("EmotionBlock" + i) + "_") + j, _root.getNextHighestDepth()); len = int(level[_root.blocktracker].charAt(1)); elem = eval ((("EmotionBlock" + i) + "_") + j); elem.lineStyle(1, 0, 100, false); elem.beginFill(GetEmotionBlockColor(int(level[_root.blocktracker].charAt(2))), 100); elem.moveTo(j * blocksize, i * blocksize); elem.lineTo((j * blocksize) + (blocksize * len), i * blocksize); elem.lineTo((j * blocksize) + (blocksize * len), (i * blocksize) + (blocksize * len)); elem.lineTo(j * blocksize, (i * blocksize) + (blocksize * len)); elem.lineTo(j * blocksize, i * blocksize); elem.endFill(); smile = int((level[_root.blocktracker].charAt(4) + "") + level[_root.blocktracker].charAt(5)); elem.attachMovie("Smile" + smile, "smile", 20, {_x:(j * blocksize) + ((len / 2) * blocksize), _y:(i * blocksize) + ((len / 2) * blocksize)}); baloontype = int(level[_root.blocktracker].charAt(3)); XX = (((baloontype == 1) || (baloontype == 3)) ? (elem.smile._x + 80) : (elem.smile._x - 80)); YY = (((baloontype == 1) || (baloontype == 2)) ? (elem.smile._y - 80) : (elem.smile._y + 80)); elem.attachMovie("baloon" + baloontype, "text", 30, {_x:XX, _y:YY}); _root.MiscLevelObjects.push(elem); _root.JapaneseWeirdnessArray.push(elem); elem.text.box.text = _root.SquareMessage[0]; } else if (level[_root.blocktracker] == "27") { _root.MiscLevelObjects.push(_root.attachMovie("MC_bin", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:26})); } else if (level[_root.blocktracker] == "28") { _root.MiscLevelObjects.push(_root.attachMovie("MC_calender", (("block_R" + i) + "_C") + j, _root.getNextHighestDepth(), {_x:(j * blocksize) + (blocksize / 2), _y:(i * blocksize) + (blocksize / 2), id:26})); } _root.blocktracker++; j++; } i++; } _root.StopKeyListening = false; CorrectZorder(); if (lives != -666) { SetHud(lives); } _root.ListenToKeys = new Array("0", "37", "38", "39", "32", "82", "0"); CreateSounds(); DoLevelCustomBehaviour("onload"); } function GetEmotionBlockColor(id) { switch (id) { case 1 : return(_root.JapaneseWeirdnessColors[0]); case 2 : return(_root.JapaneseWeirdnessColors[1]); case 3 : return(_root.JapaneseWeirdnessColors[2]); case 4 : return(_root.JapaneseWeirdnessColors[3]); case 5 : return(_root.JapaneseWeirdnessColors[4]); case 6 : return(_root.JapaneseWeirdnessColors[5]); case 7 : return(_root.JapaneseWeirdnessColors[6]); case 8 : return(_root.JapaneseWeirdnessColors[7]); } return(_root.JapaneseWeirdnessColors[0]); } function CorrectZorder() { t = 0; while (t < _root.JapaneseWeirdnessArray.length) { _root.JapaneseWeirdnessArray[t].swapDepths(_root.getNextHighestDepth()); t++; } t = 0; while (t < _root.CratesBlocksArray.length) { _root.CratesBlocksArray[t].swapDepths(_root.getNextHighestDepth()); t++; } _root.man.swapDepths(_root.getNextHighestDepth()); } function CleanUp() { for (i in _root.levelStructure) { for (j in _root.levelStructure[i]) { removeMovieClip(eval ((("block_R" + i) + "_C") + j)); } } for (i in _root.MiscLevelObjects) { removeMovieClip(_root.MiscLevelObjects[i]); } Key.removeListener(KeyListener2); Key.removeListener(KeyListener3); Key.removeListener(TempKeyListener); Mouse.removeListener(MouseListener1); } function ResetEngine() { _root.rows = new Number(14); _root.cols = new Number(22); _root.blocksize = new Number(32); _root.manJumpHeight = new Number(-15); _root.blocktracker = new Number(0); _root.bulletTracker = new Number(0); _root.bulletSpeed = new Number(10); _root.bulletLock = new Boolean(false); _root.CrateHitByBulletSpeed = new Number(6); _root.CrateHitByBulletSpeedUp = new Number(12); _root.CrateFriction = new Number(0.2); _root.CrateHitByExploSpeed = new Number(8); _root.manAction = new Number(); _root.manJumpAction = new Number(); _root.manShootAction = new Number(); _root.manSpeed = new Number(4); _root.manSpeedPushing = new Number(2); _root.manCanJump = new Boolean(true); _root.manHasGun = new Boolean(false); _root.manPushing = new Boolean(false); _root.manLastDirection = new Number(0); _root.dstToBlockHelpers = new Number(100); _root.manX = new Number(-1); _root.manY = new Number(-1); _root.PmanX = new Number(-1); _root.PmanY = new Number(-1); _root.gravity = new Number(1); _root.sidegravity = new Number(0); _root.SwitchOnActiveCount = new Number(0); _root.CrateSwitchOnActiveCount = new Number(0); _root.levelStructure = new Array(); _root.MiscLevelObject = new Array(); _root.CircleBlocksArray = new Array(); _root.SquareBlocksArray = new Array(); _root.CratesBlocksArray = new Array(); _root.ElectroBlocksArray = new Array(); _root.ElectroSwitchesArray = new Array(); _root.JapaneseWeirdnessArray = new Array(); _root.LevelWrapping = new Boolean(false); _root.VLevelWrapping = new Boolean(false); _root.SquareMessage = new Array("", 1); } function Restart() { if (_root.RestartLock == false) { _root.RestartLock = true; _root.ListenToKeys = new Array("0", "0"); PlaySound("_root.SND_Restart"); DoLevelCustomBehaviour("restart"); CleanUp(); ResetEngine(); gotoAndPlay (1037); } } function GoNextLevel() { PlaySound("_root.SND_Noise"); _root.ListenToKeys = new Array("0", "0"); _root.BounceLevel = _root.NextLevel; CleanUp(); ResetEngine(); gotoAndPlay (1037); } function SetHud(lives) { _root.MiscLevelObjects.push(_root.attachMovie("returnBtn", "returnBtn", _root.getNextHighestDepth(), {_x:50, _y:15, _xscale:80, _yscale:80})); _root.MiscLevelObjects.push(_root.attachMovie("restartBtn", "restartBtn", _root.getNextHighestDepth(), {_x:150, _y:15, _xscale:80, _yscale:80})); _root.MiscLevelObjects.push(_root.attachMovie("Music_Button", "MB", _root.getNextHighestDepth(), {_x:212, _y:15, _xscale:80, _yscale:80})); _root.MiscLevelObjects.push(_root.attachMovie("Hearts", "Hearts", _root.getNextHighestDepth(), {_x:350, _y:430})); _root.MiscLevelObjects.push(_root.attachMovie("finlogo", "logo", _root.getNextHighestDepth(), {_x:620, _y:40, _xscale:40, _yscale:40})); returnBtn.onRelease = function () { PlaySound("_root.SND_Click", true); if (DoLevelCustomBehaviour("return") != true) { CleanUp(); ResetEngine(); gotoAndPlay (978); } }; restartBtn.onRelease = function () { PlaySound("_root.SND_Click", true); Restart(); }; MB.onRelease = function () { PlaySound("_root.SND_Click", true); _root.FXPlaying = !_root.FXPlaying; if (_root.MusicPlayHead != SND.position) { _root.MusicPlayHead = SND.position; SND.stop(); } else { SND.start(int(_root.MusicPlayHead / 1000), 999); } }; lives = lives - 1; Hearts.counter.text = "x " + lives; } var rows = new Number(14); var cols = new Number(22); var blocksize = new Number(32); var BounceLevel = new Number(0); var LevelWrapping = new Boolean(false); var VLevelWrapping = new Boolean(false); var NextLevel = new Number(0); var blocktracker = new Number(0); var bulletTracker = new Number(0); var bulletSpeed = new Number(10); var bulletLock = new Boolean(false); var CrateHitByBulletSpeed = new Number(6); var CrateHitByBulletSpeedUp = new Number(12); var CrateHitByExploSpeed = new Number(8); var CrateFriction = new Number(0.2); var manAction = new Number(); var manJumpAction = new Number(); var manJumpHeight = new Number(-15); var manShootAction = new Number(); var manSpeed = new Number(4); var manSpeedPushing = new Number(2); var manCanJump = new Boolean(true); var manHasGun = new Boolean(false); var manPushing = new Boolean(false); var RestartLock = new Boolean(false); var ListenToKeys = new Array("0", "37", "38", "39", "32", "82", "0"); var FXPlaying = ((FXPlaying == undefined) ? (new Boolean(true)) : (FXPlaying)); var manLastDirection = new Number(0); var dstToBlockHelpers = new Number(100); var manX = new Number(-1); var manY = new Number(-1); var PmanX = new Number(-1); var PmanY = new Number(-1); var gravity = new Number(1); var sidegravity = new Number(0); var SwitchOnActiveCount = new Number(0); var CrateSwitchOnActiveCount = new Number(0); var levelStructure = new Array(); var MiscLevelObjects = new Array(); var CircleBlocksArray = new Array(); var SquareBlocksArray = new Array(); var CratesBlocksArray = new Array(); var ElectroBlocksArray = new Array(); var ElectroSwitchesArray = new Array(); var JapaneseWeirdnessArray = new Array(); var JapaneseWeirdnessColors = new Array(16777215, 204, 52224, 16711680, 16763904, 16737996, 10027263, 10066329); var SquareMessage = new Array("", 1); var Cookie = SharedObject.getLocal("ihsorak"); Cookie.data.lvl = ((Cookie.data.lvl == undefined) ? 0 : (Cookie.data.lvl)); if (SND == undefined) { var SND = new Sound(); SND.attachSound("music.mp3"); SND.start(0, 999); } var KeyListener = new Object(); KeyListener.onKeyUp = function () { if (Key.getCode() == _root.manAction) { _root.manAction = 0; } if (Key.getCode() == _root.manJumpAction) { _root.manJumpAction = 0; } if (Key.getCode() == _root.manShootAction) { _root.manShootAction = 0; _root.bulletLock = false; } }; KeyListener.onKeyDown = function () { if ((Key.getCode() == 37) && (_root.ListenToKeys.toString().indexOf(",37,") != -1)) { _root.manAction = 37; _root.manLastDirection = 37; DoLevelCustomBehaviour("move"); } else if ((Key.getCode() == 39) && (_root.ListenToKeys.toString().indexOf(",39,") != -1)) { _root.manAction = 39; _root.manLastDirection = 39; DoLevelCustomBehaviour("move"); } if ((Key.getCode() == 38) && (_root.ListenToKeys.toString().indexOf(",38,") != -1)) { _root.manJumpAction = 38; DoLevelCustomBehaviour("jump"); } else if (((Key.getCode() == 32) && (_root.bulletLock == false)) && (_root.ListenToKeys.toString().indexOf(",32,") != -1)) { _root.manShootAction = 32; } else if ((Key.getCode() == 82) && (_root.ListenToKeys.toString().indexOf(",82,") != -1)) { _root.manAction = 82; Restart(); } }; Key.addListener(KeyListener);
Frame 979
_root.CleanUp(); _root.CreateSounds(); hotline.onRelease = function () { getURL ("http://karoshi.jp/english/index.html", "_blank"); }; howtoplay.onRelease = function () { _root.PlaySound("_root.SND_Click", true); gotoAndPlay (980); }; playmore.onRelease = function () { _root.getURL("http://www.armorgames.com", "_blank"); }; MB.onRelease = function () { _root.PlaySound("_root.SND_Click", true); _root.FXPlaying = !_root.FXPlaying; if (_root.MusicPlayHead != SND.position) { _root.MusicPlayHead = SND.position; SND.stop(); } else { SND.start(int(_root.MusicPlayHead / 1000), 999); } }; invert = new Array(0, 2, 7, 10, 22, 27, 31, 42, 45, 47, 0); i = 1; while (i < 51) { eval ("Note" + i).id.text = 50 - i; eval ("Note" + i).id._xscale = ((invert.toString().indexOf(("," + i) + ",", 0) != -1) ? -100 : 100); eval ("Note" + i).id._x = eval ("Note" + i).id._x - ((invert.toString().indexOf(("," + i) + ",", 0) != -1) ? -50 : 0); i++; } Note1.onRelease = function () { gotoAndPlay (981); }; Note2.onRelease = function () { gotoAndPlay (982); }; Note3.onRelease = function () { gotoAndPlay (983); }; Note4.onRelease = function () { gotoAndPlay (984); }; Note5.onRelease = function () { gotoAndPlay (985); }; Note6.onRelease = function () { gotoAndPlay (986); }; Note7.onRelease = function () { gotoAndPlay (987); }; Note8.onRelease = function () { gotoAndPlay (988); }; Note9.onRelease = function () { gotoAndPlay (989); }; Note10.onRelease = function () { gotoAndPlay (990); }; Note11.onRelease = function () { gotoAndPlay (991); }; Note12.onRelease = function () { gotoAndPlay (992); }; Note13.onRelease = function () { gotoAndPlay (993); }; Note14.onRelease = function () { gotoAndPlay (994); }; Note15.onRelease = function () { gotoAndPlay (995); }; Note16.onRelease = function () { gotoAndPlay (996); }; Note17.onRelease = function () { gotoAndPlay (997); }; Note18.onRelease = function () { gotoAndPlay (998); }; Note19.onRelease = function () { gotoAndPlay (999); }; Note20.onRelease = function () { gotoAndPlay (1000); }; Note21.onRelease = function () { gotoAndPlay (1001); }; Note22.onRelease = function () { gotoAndPlay (1002); }; Note23.onRelease = function () { gotoAndPlay (1003); }; Note24.onRelease = function () { gotoAndPlay (1004); }; Note25.onRelease = function () { gotoAndPlay (1005); }; Note26.onRelease = function () { gotoAndPlay (1006); }; Note27.onRelease = function () { gotoAndPlay (1007); }; Note28.onRelease = function () { gotoAndPlay (1008); }; Note29.onRelease = function () { gotoAndPlay (1009); }; Note30.onRelease = function () { gotoAndPlay (1010); }; Note31.onRelease = function () { gotoAndPlay (1011); }; Note32.onRelease = function () { gotoAndPlay (1012); }; Note33.onRelease = function () { gotoAndPlay (1013); }; Note34.onRelease = function () { gotoAndPlay (1014); }; Note35.onRelease = function () { gotoAndPlay (1015); }; Note36.onRelease = function () { gotoAndPlay (1016); }; Note37.onRelease = function () { gotoAndPlay (1017); }; Note38.onRelease = function () { gotoAndPlay (1021); }; Note39.onRelease = function () { gotoAndPlay (1022); }; Note40.onRelease = function () { gotoAndPlay (1023); }; Note41.onRelease = function () { gotoAndPlay (1024); }; Note42.onRelease = function () { gotoAndPlay (1025); }; Note43.onRelease = function () { gotoAndPlay (1026); }; Note44.onRelease = function () { gotoAndPlay (1027); }; Note45.onRelease = function () { gotoAndPlay (1028); }; Note46.onRelease = function () { gotoAndPlay (1029); }; Note47.onRelease = function () { gotoAndPlay (1030); }; Note48.onRelease = function () { gotoAndPlay (1031); }; Note49.onRelease = function () { gotoAndPlay (1032); }; Note1._visible = true; Note2._visible = ((Cookie.data.lvl > 1) ? true : false); Note3._visible = ((Cookie.data.lvl > 2) ? true : false); Note4._visible = ((Cookie.data.lvl > 3) ? true : false); Note5._visible = ((Cookie.data.lvl > 4) ? true : false); Note6._visible = ((Cookie.data.lvl > 5) ? true : false); Note7._visible = ((Cookie.data.lvl > 6) ? true : false); Note8._visible = ((Cookie.data.lvl > 7) ? true : false); Note9._visible = ((Cookie.data.lvl > 8) ? true : false); Note10._visible = ((Cookie.data.lvl > 9) ? true : false); Note11._visible = ((Cookie.data.lvl > 10) ? true : false); Note12._visible = ((Cookie.data.lvl > 11) ? true : false); Note13._visible = ((Cookie.data.lvl > 12) ? true : false); Note14._visible = ((Cookie.data.lvl > 13) ? true : false); Note15._visible = ((Cookie.data.lvl > 14) ? true : false); Note16._visible = ((Cookie.data.lvl > 15) ? true : false); Note17._visible = ((Cookie.data.lvl > 16) ? true : false); Note18._visible = ((Cookie.data.lvl > 17) ? true : false); Note19._visible = ((Cookie.data.lvl > 18) ? true : false); Note20._visible = ((Cookie.data.lvl > 19) ? true : false); Note21._visible = ((Cookie.data.lvl > 20) ? true : false); Note22._visible = ((Cookie.data.lvl > 21) ? true : false); Note23._visible = ((Cookie.data.lvl > 22) ? true : false); Note24._visible = ((Cookie.data.lvl > 23) ? true : false); Note25._visible = ((Cookie.data.lvl > 24) ? true : false); Note26._visible = ((Cookie.data.lvl > 25) ? true : false); Note27._visible = ((Cookie.data.lvl > 26) ? true : false); Note28._visible = ((Cookie.data.lvl > 27) ? true : false); Note29._visible = ((Cookie.data.lvl > 28) ? true : false); Note30._visible = ((Cookie.data.lvl > 29) ? true : false); Note31._visible = ((Cookie.data.lvl > 30) ? true : false); Note32._visible = ((Cookie.data.lvl > 31) ? true : false); Note33._visible = ((Cookie.data.lvl > 32) ? true : false); Note34._visible = ((Cookie.data.lvl > 33) ? true : false); Note35._visible = ((Cookie.data.lvl > 34) ? true : false); Note36._visible = ((Cookie.data.lvl > 35) ? true : false); Note37._visible = ((Cookie.data.lvl > 36) ? true : false); Note38._visible = ((Cookie.data.lvl > 40) ? true : false); Note39._visible = ((Cookie.data.lvl > 41) ? true : false); Note40._visible = ((Cookie.data.lvl > 42) ? true : false); Note41._visible = ((Cookie.data.lvl > 43) ? true : false); Note42._visible = ((Cookie.data.lvl > 44) ? true : false); Note43._visible = ((Cookie.data.lvl > 45) ? true : false); Note44._visible = ((Cookie.data.lvl > 46) ? true : false); Note45._visible = ((Cookie.data.lvl > 47) ? true : false); Note46._visible = ((Cookie.data.lvl > 48) ? true : false); Note47._visible = ((Cookie.data.lvl > 49) ? true : false); Note48._visible = ((Cookie.data.lvl > 50) ? true : false); Note49._visible = ((Cookie.data.lvl > 51) ? true : false); stop();
Frame 980
returnbutton.onRelease = function () { _root.PlaySound("_root.SND_Click"); gotoAndPlay (979); }; stop();
Frame 981
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "R2121", "0", "0", "t1", "t17", "t24", "t5", "t5", "t20", "0", "0", "0", "0", "0", "23", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t20", "0", "0", "t1", "t17", "t17", "t17", "t17", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t20", "0", "0", "t19", "t5", "t5", "t5", "t5", "0", "3", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "t19", "t5", "t5", "t5", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t20", "13", "13", "t19", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t23", "t17", "t17", "t24", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("\nJump with UP"); _root.DrawLevel(level, 1, 2, 50); stop();
Frame 982
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t12", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "24", "0", "0", "0", "0", "2", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t17", "t17", "t20", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t20", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t20", "13", "13", "13", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t23", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 2, 3, 49); stop();
Frame 983
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "6", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "R4227", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t17", "t17", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "0", "3", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "0", "0", "23", "0", "0", "t19", "t5", "t5", "t5", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("whats that?\na button?"); _root.DrawLevel(level, 3, 4, 48); stop();
Frame 984
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t8", "t9", "6", "t7", "t9", "6", "6", "t7", "t9", "0", "0", "0", "0", "0", "0", "0", "28", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "5", "0", "23", "0", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 4, 5, 47); stop();
Frame 985
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "R33219", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "5", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("\nPress R to restart\na level!"); _root.DrawLevel(level, 5, 6, 46); stop();
Frame 986
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "13", "13", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t9", "0", "0", "0", "0", "0", "0", "t1", "t17", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t24", "t5", "0", "0", "0", "0", "0", "R3516", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "t19", "t5", "t5", "t5", "t5", "0", "3", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t17", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("shoot, shoot, shoot!\n (with space)"); _root.DrawLevel(level, 6, 7, 45); stop();
Frame 987
function DoLevelCustomBehaviour(action) { } level = new Array("11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "12", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "4", "0", "0", "0", "9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t2", "0", "0", "0", "0", "0", "t1", "t17", "0", "3", "0", "0", "23", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t20", "0", "0", "0", "0", "0", "t19", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 7, 8, 44); stop();
Frame 988
function DoLevelCustomBehaviour(action) { } level = new Array("t5", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t5", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t18", "t18", "t4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "11", "0", "0", "0", "0", "0", "0", "0", "23", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t2", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t21", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t4", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t18", "t18", "t4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "24", "0", "0", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t12", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t2", "0", "0", "0", "0", "0", "0", "0", "12", "0", "0", "3", "0", "0", "0", "0", "0", "0", "t1", "t17", "t24", "t5", "t20", "0", "0", "0", "27", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 8, 9, 43); stop();
Frame 989
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "25", "0", "0", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "25", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "t6", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "7", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "0", "3", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t17", "t17", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t2", "0", "t1", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t23", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 9, 10, 42); stop();
Frame 990
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "8", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "28", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "20", "0", "0", "0", "0", "27", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 10, 11, 41); stop();
Frame 991
function DoLevelCustomBehaviour(action) { } level = new Array("t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t18", "t4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t3", "t18", "11", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "10", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "t11", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t12", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "9", "0", "t12", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "12", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t17", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t20", "20", "20", "20", "20", "20", "20", "20", "20", "20", "20", "20", "20", "20", "20", "20", "20", "20", "20", "t19", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 11, 12, 40); stop();
Frame 992
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "24", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "19", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "R23210", "0", "0", "0", "0", "0", "2", "0", "0", "0", "t6", "19", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "19", "19", "19", "19", "19", "19", "19", "0", "23", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("BOOM desu"); _root.DrawLevel(level, 12, 13, 39); stop();
Frame 993
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "19", "0", "0", "0", "0", "4", "0", "0", "t11", "0", "0", "0", "24", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t9", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t9", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t12", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "19", "19", "19", "t10", "19", "19", "19", "2", "0", "0", "0", "0", "5", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 13, 14, 38); stop();
Frame 994
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "5", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "19", "19", "0", "t7", "t16", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "19", "19", "19", "0", "0", "0", "t1", "t2", "0", "0", "0", "t2", "3", "4", "0", "0", "19", "19", "19", "0", "0", "0", "t1", "t17", "t2", "0", "23", "0", "t19", "t20", "0", "0", "0", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t23", "t17", "t17", "t17", "t5", "t5", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 14, 15, 37); stop();
Frame 995
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "R41213", "0", "0", "0", "t19", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t23", "t17", "t17", "t17", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "0", "27", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("How to get there?\n\nThis is weird..."); _root.DrawLevel(level, 15, 16, 36); _root.LevelWrapping = true; stop();
Frame 996
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t13", "t8", "t8", "t8", "t9", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "2", "t12", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t13", "t16", "0", "0", "0", "0", "6", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t12", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "28", "0", "0", "0", "0", "0", "0", "21", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "t1", "t17", "t17", "t17", "t17", "t17", "t2", "0", "0", "0", "0", "0", "0", "3", "0", "0", "2", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t5", "t20", "0", "27", "0", "5", "0", "t17", "t17", "t17", "t2", "22", "22", "22", "22", "t1", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 16, 17, 35); stop();
Frame 997
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "25", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t12", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "21", "0", "0", "0", "0", "0", "0", "0", "0", "5", "t1", "0", "0", "0", "0", "22", "22", "22", "0", "0", "t1", "t17", "t17", "t17", "t2", "0", "0", "4", "0", "0", "0", "t1", "t24", "0", "3", "0", "0", "t1", "t17", "t2", "0", "0", "t19", "t5", "t5", "t5", "t20", "0", "0", "23", "0", "0", "0", "t19", "t5", "t17", "t17", "t17", "t17", "t24", "t5", "t23", "t17", "t17", "t24", "t5", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 17, 18, 34); stop();
Frame 998
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "19", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "18", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "17", "0", "5", "t10", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "t1", "t2", "22", "22", "22", "t1", "t17", "t17", "t17", "t17", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t23", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t20", "0", "25", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "t19", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "0", "21", "0", "0", "0", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 18, 19, 33); stop();
Frame 999
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "11", "0", "0", "0", "0", "10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "5", "0", "t19", "0", "0", "0", "0", "0", "0", "4", "0", "t6", "0", "0", "0", "24", "0", "0", "t10", "7", "t1", "t17", "t17", "t17", "t24", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "t19", "t5", "t5", "t5", "t5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t12", "0", "t19", "t5", "t5", "t5", "t5", "0", "3", "0", "0", "0", "0", "20", "0", "0", "0", "27", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 19, 20, 32); stop();
Frame 1000
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "R36217", "0", "0", "0", "0", "0", "0", "0", "25", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "14", "t19", "t5", "t20", "0", "0", "0", "0", "0", "0", "20", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("This doesnt\nmake sense\n..."); _root.DrawLevel(level, 20, 21, 31); stop();
Frame 1001
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "7", "7", "7", "0", "0", "0", "0", "0", "t7", "t9", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "24", "0", "0", "7", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "7", "0", "0", "t7", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "23", "0", "23", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 21, 22, 30); stop();
Frame 1002
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t8", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "8", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "8", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "13", "13", "13", "13", "13", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 22, 23, 29); stop();
Frame 1003
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "24", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 23, 24, 28); _root.LevelWrapping = true; stop();
Frame 1004
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "6", "6", "0", "0", "0", "0", "0", "0", "2", "0", "0", "t13", "t9", "18", "18", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t8", "t16", "0", "0", "0", "0", "0", "0", "t13", "t8", "t8", "t8", "t9", "18", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "7", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "25", "0", "0", "0", "0", "t1", "t17", "t2", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t20", "0", "t11", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "t19", "t5", "t20", "0", "t11", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t2", "5", "0", "0", "2", "0", "0", "17", "t19", "t5", "t20", "5", "t11", "0", "0", "0", "0", "0", "t5", "t5", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t23", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 24, 25, 27); stop();
Frame 1005
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "21", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "19", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t13", "t8", "t9", "6", "6", "t7", "t8", "t8", "t8", "t8", "t9", "7", "t7", "t8", "t8", "t8", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "18", "22", "0", "0", "0", "0", "t13", "t8", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "18", "22", "0", "3", "0", "0", "t11", "0", "t11", "0", "0", "0", "0", "23", "0", "0", "17", "0", "t10", "0", "0", "0", "18", "22", "t17", "t17", "t17", "t17", "t24", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 25, 26, 26); stop();
Frame 1006
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "0", "23", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 26, 27, 25); stop();
Frame 1007
function DoLevelCustomBehaviour(action) { } level = new Array("11", "0", "0", "0", "0", "10", "t7", "t8", "t8", "t14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "11", "0", "0", "0", "0", "0", "2", "5", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t13", "t8", "t8", "t16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "12", "0", "0", "0", "9", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "24", "0", "0", "t6", "0", "0", "0", "t7", "t16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "25", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t13", "t8", "t8", "t9", "6", "6", "6", "6", "6", "6", "6", "0", "0", "0", "12", "0", "0", "0", "0", "0", "0", "0", "t11", "16", "0", "18", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t2", "0", "0", "0", "0", "0", "t1", "t17", "t20", "16", "0", "18", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t20", "0", "3", "0", "0", "0", "t19", "t5", "t20", "16", "0", "18", "0", "0", "0", "0", "0", "0", "t10", "0", "17", "0", "t23", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 27, 28, 24); stop();
Frame 1008
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "19", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t8", "t14", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "19", "19", "19", "0", "0", "0", "0", "0", "0", "0", "0", "t15", "t9", "0", "0", "0", "0", "0", "0", "0", "t15", "t8", "t8", "t14", "19", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "19", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "19", "19", "19", "19", "2", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t15", "t8", "t8", "t8", "t8", "t9", "0", "0", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "20", "0", "27", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 28, 29, 23); stop();
Frame 1009
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "28", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "5", "0", "23", "6", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t17", "t17", "t17", "t2", "6", "6", "t10", "6", "6", "t10", "6", "6", "t1", "0", "0", "0", "4", "0", "0", "t19", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "t11", "0", "0", "t11", "0", "0", "t19", "0", "3", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "t11", "13", "13", "t11", "0", "5", "t19", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t23", "t17", "t17", "t5", "t17", "t17", "t5", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 29, 30, 22); stop();
Frame 1010
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t17", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "t19", "t20", "t13", "t8", "t8", "t8", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t9", "0", "t3", "t20", "t11", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "t11", "5", "t13", "t8", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t14", "0", "t11", "t15", "t8", "t16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "17", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t15", "t8", "t16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "18", "6", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "18", "6", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "18", "6", "14", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "18", "6", "14", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t2", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 30, 31, 21); _root.VLevelWrapping = true; stop();
Frame 1011
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t15", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "5", "4", "0", "0", "0", "0", "0", "8", "t10", "0", "23", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 31, 32, 20); stop();
Frame 1012
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "25", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "28", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 32, 33, 19); stop();
Frame 1013
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "23", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t12", "0", "0", "t7", "t8", "t14", "0", "0", "0", "0", "3", "0", "0", "0", "0", "27", "0", "0", "0", "0", "0", "0", "2", "17", "0", "18", "14", "t11", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 33, 34, 18); _root.LevelWrapping = true; stop();
Frame 1014
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "t7", "t8", "t8", "t8", "t8", "t8", "t8", "t8", "t8", "t8", "t8", "t9", "0", "0", "0", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t18", "t4", "0", "0", "0", "6", "6", "0", "0", "0", "0", "0", "0", "0", "26", "0", "13", "13", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "23", "t1", "t17", "t2", "0", "0", "0", "0", "0", "t1", "t17", "t17", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t17", "t24", "t5", "t20", "0", "0", "0", "0", "0", "t19", "t5", "t5", "0", "0", "3", "0", "0", "23", "0", "t19", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 34, 35, 17); stop();
Frame 1015
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "22", "22", "22", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "21", "0", "0", "0", "0", "0", "0", "28", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t17", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t5", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 35, 36, 16); _root.LevelWrapping = true; stop();
Frame 1016
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t3", "t18", "t4", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "23", "0", "0", "0", "0", "0", "0", "0", "0", "0", "21", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "22", "22", "22", "22", "22", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 36, 37, 15); _root.LevelWrapping = true; stop();
Frame 1017
function DoLevelCustomBehaviour(action) { ButtonPressed = (((ButtonPressed == false) && (_root.SwitchOnActiveCount != 0)) ? true : (ButtonPressed)); if ((action == "restart") && (ButtonPressed == true)) { _root.BounceLevel = _root.NextLevel; } } var ButtonPressed = new Boolean(false); level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "t11", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "t11", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "t11", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "21", "0", "0", "t10", "0", "0", "0", "t11", "0", "5", "0", "0", "t11", "0", "0", "0", "t11", "0", "0", "0", "t9", "22", "t7", "t8", "t8", "t18", "t8", "t8", "t8", "t18", "t8", "t17", "t8", "t8", "t18", "t8", "t8", "t8", "t18", "t8", "t8", "t8", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t8", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t2", "0", "0", "0", "t11", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "3", "0", "0", "t19", "t5", "t5", "t20", "0", "5", "0", "t11", "0", "0", "0", "23", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t23", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 37, 38, 14); stop();
Frame 1018
function DoLevelCustomBehaviour(action) { ButtonPressed = (((ButtonPressed == false) && (_root.SwitchOnActiveCount != 0)) ? true : (ButtonPressed)); if ((action == "restart") && (ButtonPressed == true)) { _root.BounceLevel = _root.NextLevel; } } var ButtonPressed = new Boolean(false); level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "t11", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "t11", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "t11", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "21", "0", "0", "t10", "0", "0", "0", "t11", "0", "5", "0", "0", "t11", "0", "0", "0", "t11", "0", "0", "0", "t9", "22", "t7", "t8", "t8", "t18", "t8", "t8", "t8", "t18", "t8", "t17", "t8", "t8", "t18", "t8", "t8", "t8", "t18", "t8", "t8", "t8", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t8", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t2", "0", "0", "0", "t11", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t20", "0", "5", "0", "t11", "0", "0", "3", "23", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t23", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 38, 39, 14); stop();
Frame 1019
function DoLevelCustomBehaviour(action) { ButtonPressed = (((ButtonPressed == false) && (_root.SwitchOnActiveCount != 0)) ? true : (ButtonPressed)); if ((action == "restart") && (ButtonPressed == true)) { _root.BounceLevel = _root.NextLevel; } } var ButtonPressed = new Boolean(false); level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "t11", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "t11", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "t11", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "21", "0", "0", "t10", "0", "0", "0", "t11", "0", "5", "0", "0", "t11", "0", "0", "0", "t11", "0", "3", "0", "t9", "22", "t7", "t8", "t8", "t18", "t8", "t8", "t8", "t18", "t8", "t17", "t8", "t8", "t18", "t8", "t8", "t8", "t18", "t8", "t8", "t8", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t8", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t2", "0", "0", "0", "t11", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t20", "0", "5", "0", "t11", "0", "0", "0", "23", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t23", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 39, 40, 14); stop();
Frame 1020
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "t11", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "t11", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "t11", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "21", "0", "0", "t10", "3", "0", "0", "t11", "0", "5", "0", "0", "t11", "0", "0", "0", "t11", "0", "0", "0", "t9", "22", "t7", "t8", "t8", "t18", "t8", "t8", "t8", "t18", "t8", "t17", "t8", "t8", "t18", "t8", "t8", "t8", "t18", "t8", "t8", "t8", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t8", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t17", "t17", "t2", "0", "0", "0", "t11", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t5", "t5", "t20", "0", "5", "0", "t11", "0", "0", "0", "23", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t24", "t5", "t5", "t23", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 40, 41, 14); stop();
Frame 1021
function DoLevelCustomBehaviour(action) { } level = new Array("t4", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "t3", "16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "16", "0", "0", "3", "0", "0", "0", "R2535", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "16", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "14", "16", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t9", "0", "14", "16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "25", "0", "0", "0", "0", "0", "14", "16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "14", "16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "t2", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "13", "t1", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("\nOnly one is real...!"); _root.DrawLevel(level, 41, 42, 13); delete _root.levelStructure[0][1].onEnterFrame; delete _root.levelStructure[0][2].onEnterFrame; delete _root.levelStructure[0][3].onEnterFrame; delete _root.levelStructure[0][4].onEnterFrame; delete _root.levelStructure[0][5].onEnterFrame; delete _root.levelStructure[0][6].onEnterFrame; delete _root.levelStructure[0][7].onEnterFrame; delete _root.levelStructure[0][8].onEnterFrame; delete _root.levelStructure[0][9].onEnterFrame; delete _root.levelStructure[0][10].onEnterFrame; delete _root.levelStructure[0][11].onEnterFrame; delete _root.levelStructure[0][12].onEnterFrame; delete _root.levelStructure[0][13].onEnterFrame; delete _root.levelStructure[0][14].onEnterFrame; delete _root.levelStructure[0][15].onEnterFrame; delete _root.levelStructure[0][16].onEnterFrame; delete _root.levelStructure[0][17].onEnterFrame; delete _root.levelStructure[0][18].onEnterFrame; delete _root.levelStructure[0][19].onEnterFrame; delete _root.levelStructure[0][20].onEnterFrame; delete _root.levelStructure[1][0].onEnterFrame; delete _root.levelStructure[2][0].onEnterFrame; delete _root.levelStructure[3][0].onEnterFrame; delete _root.levelStructure[4][0].onEnterFrame; delete _root.levelStructure[5][0].onEnterFrame; delete _root.levelStructure[6][0].onEnterFrame; delete _root.levelStructure[7][0].onEnterFrame; delete _root.levelStructure[8][0].onEnterFrame; delete _root.levelStructure[9][0].onEnterFrame; delete _root.levelStructure[10][0].onEnterFrame; delete _root.levelStructure[1][21].onEnterFrame; delete _root.levelStructure[2][21].onEnterFrame; delete _root.levelStructure[3][21].onEnterFrame; delete _root.levelStructure[4][21].onEnterFrame; delete _root.levelStructure[5][21].onEnterFrame; delete _root.levelStructure[6][21].onEnterFrame; delete _root.levelStructure[7][21].onEnterFrame; delete _root.levelStructure[8][21].onEnterFrame; delete _root.levelStructure[10][21].onEnterFrame; delete _root.levelStructure[11][1].onEnterFrame; delete _root.levelStructure[11][2].onEnterFrame; delete _root.levelStructure[11][3].onEnterFrame; delete _root.levelStructure[11][4].onEnterFrame; delete _root.levelStructure[11][5].onEnterFrame; delete _root.levelStructure[11][6].onEnterFrame; delete _root.levelStructure[11][7].onEnterFrame; delete _root.levelStructure[11][8].onEnterFrame; delete _root.levelStructure[11][9].onEnterFrame; delete _root.levelStructure[11][10].onEnterFrame; delete _root.levelStructure[11][11].onEnterFrame; delete _root.levelStructure[11][12].onEnterFrame; delete _root.levelStructure[11][13].onEnterFrame; delete _root.levelStructure[11][14].onEnterFrame; delete _root.levelStructure[11][15].onEnterFrame; delete _root.levelStructure[11][16].onEnterFrame; delete _root.levelStructure[11][17].onEnterFrame; delete _root.levelStructure[11][18].onEnterFrame; delete _root.levelStructure[11][19].onEnterFrame; delete _root.levelStructure[11][20].onEnterFrame; _root.levelStructure[0][1] = undefined; _root.levelStructure[0][2] = undefined; _root.levelStructure[0][3] = undefined; _root.levelStructure[0][4] = undefined; _root.levelStructure[0][5] = undefined; _root.levelStructure[0][6] = undefined; _root.levelStructure[0][7] = undefined; _root.levelStructure[0][8] = undefined; _root.levelStructure[0][9] = undefined; _root.levelStructure[0][10] = undefined; _root.levelStructure[0][11] = undefined; _root.levelStructure[0][12] = undefined; _root.levelStructure[0][13] = undefined; _root.levelStructure[0][14] = undefined; _root.levelStructure[0][15] = undefined; _root.levelStructure[0][16] = undefined; _root.levelStructure[0][17] = undefined; _root.levelStructure[0][18] = undefined; _root.levelStructure[0][19] = undefined; _root.levelStructure[0][20] = undefined; _root.levelStructure[1][0] = undefined; _root.levelStructure[2][0] = undefined; _root.levelStructure[3][0] = undefined; _root.levelStructure[4][0] = undefined; _root.levelStructure[5][0] = undefined; _root.levelStructure[6][0] = undefined; _root.levelStructure[7][0] = undefined; _root.levelStructure[8][0] = undefined; _root.levelStructure[9][0] = undefined; _root.levelStructure[10][0] = undefined; _root.levelStructure[1][21] = undefined; _root.levelStructure[2][21] = undefined; _root.levelStructure[3][21] = undefined; _root.levelStructure[4][21] = undefined; _root.levelStructure[5][21] = undefined; _root.levelStructure[6][21] = undefined; _root.levelStructure[7][21] = undefined; _root.levelStructure[8][21] = undefined; _root.levelStructure[10][21] = undefined; _root.levelStructure[11][1] = undefined; _root.levelStructure[11][2] = undefined; _root.levelStructure[11][3] = undefined; _root.levelStructure[11][4] = undefined; _root.levelStructure[11][5] = undefined; _root.levelStructure[11][6] = undefined; _root.levelStructure[11][7] = undefined; _root.levelStructure[11][8] = undefined; _root.levelStructure[11][9] = undefined; _root.levelStructure[11][10] = undefined; _root.levelStructure[11][11] = undefined; _root.levelStructure[11][12] = undefined; _root.levelStructure[11][13] = undefined; _root.levelStructure[11][14] = undefined; _root.levelStructure[11][15] = undefined; _root.levelStructure[11][16] = undefined; _root.levelStructure[11][17] = undefined; _root.levelStructure[11][18] = undefined; _root.levelStructure[11][19] = undefined; _root.levelStructure[11][20] = undefined; stop();
Frame 1022
function DoLevelCustomBehaviour(action) { if (action == "onload") { _root.manJumpHeight = -15; } else if (action == "loop") { if ((((_root.manJumpHeight > -24) && (_root.manHasGun == false)) && (_root.manCanJump == false)) && (_root.jlock == false)) { _root.manJumpHeight--; _root.jlock = true; } else if (_root.manHasGun == true) { _root.manJumpHeight = -15; } else if (_root.manCanJump == true) { _root.jlock = false; } } } var jlock = new Boolean(false); level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t8", "t8", "t9", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "8", "12", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "10", "8", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "9", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 42, 43, 12); stop();
Frame 1023
function DoLevelCustomBehaviour(action) { if (action == "onload") { total = 0; total2 = 0; opacity = 0; _root.levelStructure[8][1]._alpha = opacity; _root.levelStructure[9][1]._alpha = opacity; _root.levelStructure[10][1]._alpha = opacity; _root.levelStructure[11][1]._alpha = opacity; } if (action == "loop") { if (_root.man._x < 400) { opacity = (((total < 10) && (opacity == 0)) ? 0 : 100); _root.levelStructure[8][1]._alpha = opacity; _root.levelStructure[9][1]._alpha = opacity; _root.levelStructure[10][1]._alpha = opacity; _root.levelStructure[11][1]._alpha = opacity; if ((opacity == 0) && (_root.man._x < 96)) { _root.levelStructure[8][1]._visible = false; _root.levelStructure[9][1]._visible = false; _root.levelStructure[10][1]._visible = false; _root.levelStructure[11][1]._visible = false; opacity = 50; } total = total + ((_root.manAction == 37) ? 1 : ((((_root.manAction == 0) && (total > 0)) ? -1 : 0))); } else { opacity = 0; total = 0; _root.levelStructure[8][1]._alpha = opacity; _root.levelStructure[9][1]._alpha = opacity; _root.levelStructure[10][1]._alpha = opacity; _root.levelStructure[11][1]._alpha = opacity; _root.levelStructure[8][1]._visible = true; _root.levelStructure[9][1]._visible = true; _root.levelStructure[10][1]._visible = true; _root.levelStructure[11][1]._visible = true; } } } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "24", "0", "0", "16", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "R4419", "0", "0", "0", "0", "0", "0", "0", "0", "0", "16", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "16", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "16", "t11", "0", "0", "0", "0", "0", "0", "27", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("Be careful!"); _root.DrawLevel(level, 43, 44, 11); stop();
Frame 1024
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "20", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "19", "0", "0", "t11", "0", "26", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t8", "t16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "23", "0", "0", "0", "0", "0", "0", "0", "0", "2", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t2", "0", "0", "0", "t1", "t17", "t17", "t5", "t17", "t17", "t2", "0", "0", "0", "t1", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "0", "t19", "t5", "t5", "t5", "t5", "t5", "t20", "0", "0", "0", "t19", "t5"); _root.DrawLevel(level, 44, 45, 10); _root.VLevelWrapping = true; stop();
Frame 1025
function DoLevelCustomBehaviour(action) { } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "19", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "7", "19", "0", "t10", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "4", "0", "0", "0", "7", "7", "19", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "7", "7", "7", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "5", "0", "2", "0", "0", "0", "0", "t10", "0", "t12", "0", "0", "0", "0", "19", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t2", "19", "t1", "t5", "t2", "19", "t1", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t23", "t17", "t24", "t5", "t23", "t17", "t24", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 45, 46, 9); stop();
Frame 1026
function DoLevelCustomBehaviour(action) { } var KeyListener2 = new Object(); var Lock = new Boolean(false); KeyListener2.onKeyDown = function () { if ((Key.getCode() == 75) && (Lock == false)) { _root.levelStructure[0][2] = _root.attachMovie("MC_box", "block_R0_C3", _root.getNextHighestDepth(), {_x:(2 * blocksize) + (blocksize / 2), _y:(0 * blocksize) + (blocksize / 2), id:2, gravity:1, sidegravity:0}); _root.levelStructure[0][2].onEnterFrame = BoxBehaviour; _root.CratesBlocksArray.push(_root.levelStructure[0][2]); _root.MiscLevelObjects.push(_root.levelStructure[0][2]); Lock = true; } }; Key.addListener(KeyListener2); _root.MiscLevelObjects.push(KeyListener2); level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t1", "t2", "0", "0", "0", "t1", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t20", "0", "0", "t13", "t18", "t4", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t20", "0", "t13", "t16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t23", "t17", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t21", "t18", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t20", "0", "t15", "t14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "25", "0", "0", "0", "0", "28", "0", "0", "t19", "t20", "0", "0", "t15", "t14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t20", "0", "0", "0", "t19", "t2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t3", "t4", "0", "0", "0", "t3", "t4", "0", "0", "0", "R2112", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("There is a key to this level..."); _root.DrawLevel(level, 46, 47, 8); stop();
Frame 1027
function DoLevelCustomBehaviour(action) { if (action == "loop") { nd = getTimer(); if ((nd - strt) > 5000) { _root.KillMan(); } } if ((action == "move") || (action == "jump")) { strt = getTimer(); } } var strt = getTimer(); var nd = new Number(0); level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "6", "0", "24", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t10", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "R34312", "0", "0", "0", "t11", "0", "0", "0", "14", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "14", "0", "0", "0", "0", "0", "5", "0", "23", "0", "0", "3", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "14", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("Everything\nyou do is\nWRONG."); _root.DrawLevel(level, 47, 48, 7); stop();
Frame 1028
function DoLevelCustomBehaviour(action) { } var KeyListener3 = new Object(); KeyListener3.onKeyUp = function () { overwrittenManAction = ((_root.manAction == 39) ? 37 : (((_root.manAction == 37) ? 39 : (_root.manAction)))); if (Key.getCode() == overwrittenManAction) { _root.manAction = 0; } if (Key.getCode() == _root.manJumpAction) { _root.manJumpAction = 0; } if (Key.getCode() == _root.manShootAction) { _root.manShootAction = 0; _root.bulletLock = false; } }; KeyListener3.onKeyDown = function () { if (Key.getCode() == 39) { _root.manAction = 37; _root.manLastDirection = 37; DoLevelCustomBehaviour("move"); } else if (Key.getCode() == 37) { _root.manAction = 39; _root.manLastDirection = 39; DoLevelCustomBehaviour("move"); } if (Key.getCode() == 38) { _root.manJumpAction = 38; DoLevelCustomBehaviour("jump"); } else if ((Key.getCode() == 32) && (_root.bulletLock == false)) { _root.manShootAction = 32; } else if (Key.getCode() == 82) { _root.manAction = 82; Restart(); } }; Key.addListener(KeyListener3); level = new Array("16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "16", "0", "0", "0", "0", "27", "0", "0", "0", "t7", "t9", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "16", "0", "0", "0", "t7", "t8", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "0", "0", "0", "25", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t9", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "23", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 48, 49, 6); stop();
Frame 1029
function DoLevelCustomBehaviour(action) { } var MouseListener1 = new Object(); var Lock = new Boolean(false); MouseListener1.onMouseDown = function () { tmy = int(_xmouse / _root.blocksize); tmx = int(_ymouse / _root.blocksize); if (_root.levelStructure[tmx][tmy].id == undefined) { _root.levelStructure[tmx][tmy] = _root.attachMovie("T6", (("block_R" + tmx) + "_C") + tmy, _root.getNextHighestDepth(), {_x:(tmy * _root.blocksize) + (_root.blocksize / 2), _y:(tmx * _root.blocksize) + (_root.blocksize / 2), id:1, col:tmy, row:tmx}); _root.MiscLevelObjects.push(_root.levelStructure[tmx][tmy]); } }; Mouse.addListener(MouseListener1); _root.MiscLevelObjects.push(MouseListener1); level = new Array("15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "15", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "t6", "16", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "14", "16", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "14", "16", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "14", "16", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "14", "16", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "14", "16", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "14", "16", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "14", "16", "t6", "0", "0", "R3514", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "14", "t6", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t6", "t6", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17"); _root.SquareMessage = new Array("click, click\ndouble click"); _root.DrawLevel(level, 49, 50, 5); stop();
Frame 1030
function DoLevelCustomBehaviour(action) { if (action == "loop") { tmy = int(_xmouse / _root.blocksize); tmx = int(_ymouse / _root.blocksize); if ((_root.levelStructure[tmx][tmy].id == undefined) && (LocationExeptions.toString().indexOf(((("," + tmx) + "") + tmy) + ",") == -1)) { _root.levelStructure[tmx][tmy] = _root.attachMovie("T6", (("block_R" + tmx) + "_C") + tmy, _root.getNextHighestDepth(), {_x:(tmy * _root.blocksize) + (_root.blocksize / 2), _y:(tmx * _root.blocksize) + (_root.blocksize / 2), id:1, col:tmy, row:tmx, _alpha:0}); _root.MiscLevelObjects.push(_root.levelStructure[tmx][tmy]); StorageArray.push(_root.levelStructure[tmx][tmy]); } p = 0; while (p < StorageArray.length) { if ((tmx != StorageArray[p].row) || (tmy != StorageArray[p].col)) { removeMovieClip(StorageArray[p]); StorageArray.shift(); } p++; } } } var StorageArray = new Array(); var LocationExeptions = new Array(666, 91, 616, 129, 666); level = new Array("t21", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t18", "t22", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t7", "t8", "t8", "t8", "t8", "t8", "t2", "0", "0", "t19", "t20", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "t19", "t20", "0", "2", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t13", "t8", "t14", "0", "4", "0", "t11", "0", "0", "t19", "t20", "0", "t13", "t8", "t9", "0", "0", "0", "R48218", "0", "0", "0", "t11", "0", "t15", "t8", "t17", "t17", "t20", "0", "0", "t19", "t20", "0", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "0", "0", "t19", "t5", "t20", "0", "0", "t19", "t20", "17", "t11", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "t10", "0", "t3", "t18", "t4", "0", "0", "t19", "t5", "t8", "t16", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t11", "0", "t11", "0", "0", "0", "0", "0", "0", "t19", "t20", "16", "18", "0", "0", "0", "0", "0", "t13", "t8", "t8", "t8", "t16", "0", "t15", "t8", "t8", "t8", "t8", "t8", "t8", "t5", "t20", "16", "18", "0", "0", "0", "0", "0", "t11", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t19", "t23", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t24"); _root.SquareMessage = new Array("\ni like mouse!"); _root.DrawLevel(level, 50, 51, 4); _root.dstToBlockHelpers = 150; stop();
Frame 1031
function DoLevelCustomBehaviour(action) { if (action == "return") { _root.KillMan(true); } return(true); } level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "R4328", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.SquareMessage = new Array("Nothing here.\nBetter just give up..."); _root.DrawLevel(level, 51, 52, 3); stop();
Frame 1032
function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function UpdateHits() { _root.Hearts.counter.text = "x " + int(_root.Hits + 1); _root.Cookie.data.EndbossLives = _root.Hits; } function HeartBehaviour() { this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; if ((this.hitTest(_root.man) == true) && (_root.man.dying != true)) { _root.PlaySound("_root.SND_BossHeart"); _root.Hits = _root.Hits + ((_root.Hits < 9) ? 1 : 0); UpdateHits(); delete this.onEnterFrame; removeMovieClip(this); } if (this._y > 500) { delete this.onEnterFrame; removeMovieClip(this); } } function DoLevelCustomBehaviour(action) { if (action == "onload") { endboss.gravity = 0; endboss.groundticks = 0; endboss.AnimationOver = false; heart.ticks = 0; UpdateHits(); _root.MiscLevelObjects.push(endboss, heart); } else if (action == "loop") { _root.NextLevel = ((_root.Hits == 0) ? 666 : 52); if (_root.Hits == -1) { _root.KillMan(); } } } var Hits = ((_root.Hits > 0) ? (_root.Hits) : ((((_root.Cookie.data.EndbossLives != undefined) && (_root.Cookie.data.EndbossLives != -1)) ? (_root.Cookie.data.EndbossLives) : (new Number(0))))); var lock = new Boolean(true); heart.onEnterFrame = function () { this.ticks++; if ((this.ticks % 50) == 0) { this.duplicateMovieClip("heart" + this.ticks, _root.getNextHighestDepth()); elem = eval ("heart" + this.ticks); elem.xspeed = randRange(-4, 4); elem.yspeed = randRange(2, 4); elem._alpha = 100; elem._yscale = (elem._xscale = randRange(50, 80)); elem.onEnterFrame = HeartBehaviour; _root.MiscLevelObjects.push(elem); } }; endboss.onEnterFrame = function () { this.gravity = this.gravity + ((this.gravity > 40) ? 0 : 1); this._y = this._y + this.gravity; this._y = ((this._y > 229) ? 229 : (this._y)); this._x = ((this._y < -150) ? (randRange(0, 704)) : (this._x)); lock = ((this._y < -150) ? false : (lock)); this.lock = ((this._y < -150) ? false : (this.lock)); if (this.AnimationOver == true) { _root.PlaySound("_root.SND_BossJump"); this.gravity = -50; this.AnimationOver = false; } else if (((this._y == 229) && (this.groundticks > 120)) && (this._currentframe == 1)) { this.gotoAndPlay(2); this.groundticks = 0; } else if (this._y == 229) { this.groundticks++; if (lock == false) { _root.PlaySound("_root.SND_BossDrop"); lock = true; } } if ((((this.hitTest(_root.man) == true) && (prevy != 229)) && (this.lock == false)) && (_root.manCanJump == true)) { _root.Hits = _root.Hits - 1; UpdateHits(); this.lock = true; _root.KillMan(); } prevy = this._y; }; level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 52, 52, 2); stop();
Frame 1033
this.onEnterFrame = function () { _root.credits._y--; if (_root.credits._y < -700) { delete this.onEnterFrame; gotoAndPlay (1034); } }; stop();
Frame 1034
theEnd.gotoAndPlay(2); this.onEnterFrame = function () { if (theEnd._currentframe == 135) { delete this.onEnterFrame; gotoAndPlay (1035); } }; stop();
Frame 1035
function DoLevelCustomBehaviour(action) { if (action == "onload") { _root.MiscLevelObjects.push(_root.attachMovie("altlevel1", "altlevel1", _root.getNextHighestDepth(), {_x:352, _y:224})); _root.MiscLevelObjects.push(_root.attachMovie("altlevel2", "altlevel2", _root.getNextHighestDepth(), {_x:352, _y:224})); _root.MiscLevelObjects.push(_root.attachMovie("altlevel3", "altlevel3", _root.getNextHighestDepth(), {_x:352, _y:224})); _root.man.swapDepths(_root.getNextHighestDepth()); altlevel2._visible = false; altlevel3._visible = false; _root.ListenToKeys = new Array("0", "37", "38", "39", "32", "0"); } if (action == "loop") { levelcnt = levelcnt + (((_root.man._x > (Stage.width - 1)) && (levelcnt < 5)) ? 1 : 0); _root.man._x = (((_root.man._x > (Stage.width - 1)) && (levelcnt < 4)) ? 0 : (_root.man._x)); if (levelcnt == 2) { altlevel2._visible = true; } else if (levelcnt == 3) { altlevel3._visible = true; } else if (levelcnt == 4) { _root.KillMan(); } } } var levelcnt = new Number(1); level = new Array("0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "3", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t17", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5", "t5"); _root.DrawLevel(level, 53, 1, -666); stop();
Frame 1037
function HideAll() { noise1._visible = false; noise2._visible = false; noise3._visible = false; noise4._visible = false; noise5._visible = false; tv._visible = false; blue._visible = false; } function GotoLevel() { switch (_root.BounceLevel) { case 1 : gotoAndPlay (981); break; case 2 : gotoAndPlay (982); break; case 3 : gotoAndPlay (983); break; case 4 : gotoAndPlay (984); break; case 5 : gotoAndPlay (985); break; case 6 : gotoAndPlay (986); break; case 7 : gotoAndPlay (987); break; case 8 : gotoAndPlay (988); break; case 9 : gotoAndPlay (989); break; case 10 : gotoAndPlay (990); break; case 11 : gotoAndPlay (991); break; case 12 : gotoAndPlay (992); break; case 13 : gotoAndPlay (993); break; case 14 : gotoAndPlay (994); break; case 15 : gotoAndPlay (995); break; case 16 : gotoAndPlay (996); break; case 17 : gotoAndPlay (997); break; case 18 : gotoAndPlay (998); break; case 19 : gotoAndPlay (999); break; case 20 : gotoAndPlay (1000); break; case 21 : gotoAndPlay (1001); break; case 22 : gotoAndPlay (1002); break; case 23 : gotoAndPlay (1003); break; case 24 : gotoAndPlay (1004); break; case 25 : gotoAndPlay (1005); break; case 26 : gotoAndPlay (1006); break; case 27 : gotoAndPlay (1007); break; case 28 : gotoAndPlay (1008); break; case 29 : gotoAndPlay (1009); break; case 30 : gotoAndPlay (1010); break; case 31 : gotoAndPlay (1011); break; case 32 : gotoAndPlay (1012); break; case 33 : gotoAndPlay (1013); break; case 34 : gotoAndPlay (1014); break; case 35 : gotoAndPlay (1015); break; case 36 : gotoAndPlay (1016); break; case 37 : gotoAndPlay (1017); break; case 38 : gotoAndPlay (1018); break; case 39 : gotoAndPlay (1019); break; case 40 : gotoAndPlay (1020); break; case 41 : gotoAndPlay (1021); break; case 42 : gotoAndPlay (1022); break; case 43 : gotoAndPlay (1023); break; case 44 : gotoAndPlay (1024); break; case 45 : gotoAndPlay (1025); break; case 46 : gotoAndPlay (1026); break; case 47 : gotoAndPlay (1027); break; case 48 : gotoAndPlay (1028); break; case 49 : gotoAndPlay (1029); break; case 50 : gotoAndPlay (1030); break; case 51 : gotoAndPlay (1031); break; case 52 : gotoAndPlay (1032); break; case 666 : gotoAndPlay (1033); } _root.animationEnded = false; } var animationEnded = new Boolean(false); animation = ((_root.BounceLevel != _root.NextLevel) ? 7 : (_root.randRange(1, 6))); switch (animation) { case 1 : HideAll(); noise1._visible = true; noise1.gotoAndPlay(2); break; case 2 : HideAll(); noise2._visible = true; noise2.gotoAndPlay(2); break; case 3 : HideAll(); noise3._visible = true; noise3.gotoAndPlay(2); break; case 4 : HideAll(); noise4._visible = true; noise4.gotoAndPlay(2); break; case 5 : HideAll(); noise5._visible = true; noise5.gotoAndPlay(2); break; case 6 : HideAll(); tv._visible = true; tv.gotoAndPlay(2); break; case 7 : HideAll(); blue._visible = true; blue.gotoAndPlay(2); } this.onEnterFrame = function () { if (_root.animationEnded == true) { GotoLevel(); delete this.onEnterFrame; } }; stop();
Symbol 20 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 23 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.getBytesLoaded() < _root.getBytesTotal()) { _root.preloader.bar._xscale = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); } else { _root.preloader._visible = false; delete this.onEnterFrame; gotoAndPlay (2); } }; stop();
Symbol 23 MovieClip Frame 218
_root.nextFrame();
Symbol 31 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 31 MovieClip Frame 2
stop();
Symbol 64 MovieClip [SND_Click] Frame 1
stop();
Symbol 64 MovieClip [SND_Click] Frame 19
stop();
Symbol 67 MovieClip [SND_BossHeart] Frame 1
stop();
Symbol 67 MovieClip [SND_BossHeart] Frame 47
stop();
Symbol 70 MovieClip [SND_BossDrop] Frame 1
stop();
Symbol 70 MovieClip [SND_BossDrop] Frame 30
stop();
Symbol 73 MovieClip [SND_BossJump] Frame 1
stop();
Symbol 73 MovieClip [SND_BossJump] Frame 56
stop();
Symbol 79 MovieClip [SND_Tramp] Frame 1
stop();
Symbol 79 MovieClip [SND_Tramp] Frame 56
stop();
Symbol 82 MovieClip [SND_Explosion] Frame 1
stop();
Symbol 82 MovieClip [SND_Explosion] Frame 32
stop();
Symbol 85 MovieClip [SND_Restart] Frame 1
stop();
Symbol 85 MovieClip [SND_Restart] Frame 19
stop();
Symbol 88 MovieClip [SND_Noise] Frame 1
stop();
Symbol 88 MovieClip [SND_Noise] Frame 29
stop();
Symbol 91 MovieClip [SND_Electric] Frame 1
stop();
Symbol 91 MovieClip [SND_Electric] Frame 47
stop();
Symbol 94 MovieClip [Music] Frame 1
stop();
Symbol 94 MovieClip [Music] Frame 8412
gotoAndPlay (2);
Symbol 98 MovieClip [SND_Splat] Frame 1
stop();
Symbol 98 MovieClip [SND_Splat] Frame 63
stop();
Symbol 102 MovieClip [SND_HitWall] Frame 1
stop();
Symbol 102 MovieClip [SND_HitWall] Frame 29
stop();
Symbol 105 MovieClip [SND_HitCrate] Frame 1
stop();
Symbol 105 MovieClip [SND_HitCrate] Frame 29
stop();
Symbol 108 MovieClip [SND_Fall] Frame 1
stop();
Symbol 108 MovieClip [SND_Fall] Frame 23
stop();
Symbol 112 MovieClip [SND_Break] Frame 1
stop();
Symbol 112 MovieClip [SND_Break] Frame 49
stop();
Symbol 115 MovieClip [SND_Bounce] Frame 1
stop();
Symbol 115 MovieClip [SND_Bounce] Frame 7
stop();
Symbol 118 MovieClip [SND_Switch4] Frame 1
stop();
Symbol 118 MovieClip [SND_Switch4] Frame 7
stop();
Symbol 121 MovieClip [SND_Switch3] Frame 1
stop();
Symbol 121 MovieClip [SND_Switch3] Frame 22
stop();
Symbol 124 MovieClip [SND_Switch2] Frame 1
stop();
Symbol 124 MovieClip [SND_Switch2] Frame 21
stop();
Symbol 127 MovieClip [SND_Switch1] Frame 1
stop();
Symbol 127 MovieClip [SND_Switch1] Frame 13
stop();
Symbol 130 MovieClip [SND_Jump3] Frame 1
stop();
Symbol 130 MovieClip [SND_Jump3] Frame 25
stop();
Symbol 133 MovieClip [SND_Jump2] Frame 1
stop();
Symbol 133 MovieClip [SND_Jump2] Frame 26
stop();
Symbol 137 MovieClip [SND_Jump1] Frame 1
stop();
Symbol 137 MovieClip [SND_Jump1] Frame 28
stop();
Symbol 140 MovieClip [SND_Shoot] Frame 1
stop();
Symbol 140 MovieClip [SND_Shoot] Frame 41
stop();
Symbol 143 MovieClip [SND_GetGun] Frame 1
stop();
Symbol 143 MovieClip [SND_GetGun] Frame 41
stop();
Symbol 158 MovieClip [baloon4] Frame 1
this.box._alpha = 0; stop();
Symbol 158 MovieClip [baloon4] Frame 7
this.box._alpha = 100; stop();
Symbol 158 MovieClip [baloon4] Frame 8
this.box._alpha = 0;
Symbol 158 MovieClip [baloon4] Frame 13
stop();
Symbol 161 MovieClip [baloon3] Frame 1
this.box._alpha = 0; stop();
Symbol 161 MovieClip [baloon3] Frame 7
this.box._alpha = 100; stop();
Symbol 161 MovieClip [baloon3] Frame 8
this.box._alpha = 0;
Symbol 161 MovieClip [baloon3] Frame 13
stop();
Symbol 164 MovieClip [baloon1] Frame 1
this.box._alpha = 0; stop();
Symbol 164 MovieClip [baloon1] Frame 7
this.box._alpha = 100; stop();
Symbol 164 MovieClip [baloon1] Frame 8
this.box._alpha = 0;
Symbol 164 MovieClip [baloon1] Frame 13
stop();
Symbol 167 MovieClip [baloon2] Frame 1
this.box._alpha = 0; stop();
Symbol 167 MovieClip [baloon2] Frame 7
this.box._alpha = 100; stop();
Symbol 167 MovieClip [baloon2] Frame 8
this.box._alpha = 0;
Symbol 167 MovieClip [baloon2] Frame 13
stop();
Symbol 203 MovieClip [restartBtn] Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 203 MovieClip [restartBtn] Frame 2
stop();
Symbol 205 MovieClip [returnBtn] Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 205 MovieClip [returnBtn] Frame 2
stop();
Symbol 216 MovieClip [Music_Button] Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 216 MovieClip [Music_Button] Frame 2
stop();
Symbol 298 MovieClip Frame 39
stop();
Symbol 324 MovieClip Frame 90
delete this.onEnterFrame; _root.GoNextLevel();
Symbol 333 MovieClip Frame 29
stop();
Symbol 334 MovieClip [MC_man] Frame 1
stop();
Symbol 334 MovieClip [MC_man] Frame 2
function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } this.xforce = randRange(10, 25); this.yforce = randRange(-20, -15); this.rot = randRange(-2, 2); this.interval = randRange(0.7, 1); this.ArmLRand = randRange(0.4, 1.4); this.ArmRRand = randRange(0.4, 1.4) * -1; this.FootLRand = randRange(0.4, 1.4); this.FootRRand = randRange(0.4, 1.4) * -1; this.HeadRand = randRange(0.1, 0.6) * -1; this.onEnterFrame = function () { this.ArmL._x = this.ArmL._x + this.xforce; this.ArmL._y = this.ArmL._y + (this.yforce * ArmLRand); this.ArmR._x = this.ArmR._x + (this.xforce * ArmRRand); this.ArmR._y = this.ArmR._y + this.yforce; this.FootL._x = this.FootL._x + (this.xforce * FootLRand); this.FootL._y = this.FootL._y + this.yforce; this.FootR._x = this.FootR._x + (this.xforce * FootRRand); this.FootR._y = this.FootR._y + this.yforce; this.Head._x = this.Head._x + (this.xforce * HeadRand); this.Head._y = this.Head._y + (this.yforce * 1.2); this.Torso._y = this.Torso._y + this.yforce; this.ArmL._rotation = this.ArmL._rotation + (this.rot * ArmLRand); this.ArmR._rotation = this.ArmR._rotation + (this.rot * ArmRRand); this.FootL._rotation = this.FootL._rotation + (this.rot * FootLRand); this.FootR._rotation = this.FootR._rotation + (this.rot * FootRRand); this.Head._rotation = this.Head._rotation + (this.rot * HeadRand); this.Torso._rotation = this.Torso._rotation + this.rot; this.xforce = this.xforce + ((this.xforce > 5) ? (-this.interval) : (((this.xforce < 5) ? (this.interval) : 0))); this.yforce = this.yforce + ((this.yforce > 15) ? (-this.interval) : (((this.yforce < 15) ? (this.interval) : 0))); if (this.Torso._y > Stage.height) { delete this.onEnterFrame; _root.GoNextLevel(); } };
Symbol 334 MovieClip [MC_man] Frame 4
function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } this.xforce = randRange(10, 25); this.yforce = randRange(-20, -15); this.rot = randRange(-2, 2); this.interval = randRange(0.7, 1); this.ArmLRand = randRange(0.4, 1.4); this.ArmRRand = randRange(0.4, 1.4) * -1; this.FootLRand = randRange(0.4, 1.4); this.FootRRand = randRange(0.4, 1.4) * -1; this.HeadRand = randRange(0.1, 0.6) * -1; this.onEnterFrame = function () { this.ArmL._x = this.ArmL._x + this.xforce; this.ArmL._y = this.ArmL._y + (this.yforce * ArmLRand); this.ArmR._x = this.ArmR._x + (this.xforce * ArmRRand); this.ArmR._y = this.ArmR._y + this.yforce; this.FootL._x = this.FootL._x + (this.xforce * FootLRand); this.FootL._y = this.FootL._y + this.yforce; this.FootR._x = this.FootR._x + (this.xforce * FootRRand); this.FootR._y = this.FootR._y + this.yforce; this.Head._x = this.Head._x + (this.xforce * HeadRand); this.Head._y = this.Head._y + (this.yforce * 1.2); this.Torso._y = this.Torso._y + this.yforce; this.ArmL._rotation = this.ArmL._rotation + (this.rot * ArmLRand); this.ArmR._rotation = this.ArmR._rotation + (this.rot * ArmRRand); this.FootL._rotation = this.FootL._rotation + (this.rot * FootLRand); this.FootR._rotation = this.FootR._rotation + (this.rot * FootRRand); this.Head._rotation = this.Head._rotation + (this.rot * HeadRand); this.Torso._rotation = this.Torso._rotation + this.rot; this.xforce = this.xforce + ((this.xforce > 5) ? (-this.interval) : (((this.xforce < 5) ? (this.interval) : 0))); this.yforce = this.yforce + ((this.yforce > 15) ? (-this.interval) : (((this.yforce < 15) ? (this.interval) : 0))); if (this.Torso._y > Stage.height) { delete this.onEnterFrame; _root.GoNextLevel(); } };
Symbol 435 MovieClip [MC_explo] Frame 1
stop();
Symbol 435 MovieClip [MC_explo] Frame 30
removeMovieClip(this); stop();
Symbol 444 MovieClip [MC_bounceblock1] Frame 1
stop();
Symbol 452 MovieClip [MC_electroblock] Frame 1
stop();
Symbol 452 MovieClip [MC_electroblock] Frame 2
stop();
Symbol 457 MovieClip [MC_electroswitch] Frame 1
stop();
Symbol 457 MovieClip [MC_electroswitch] Frame 2
stop();
Symbol 470 MovieClip [MC_JumpPad] Frame 1
stop();
Symbol 476 MovieClip [MC_switch] Frame 1
stop();
Symbol 476 MovieClip [MC_switch] Frame 2
stop();
Symbol 496 MovieClip [MC_breakblock] Frame 1
stop();
Symbol 496 MovieClip [MC_breakblock] Frame 18
removeMovieClip(this); stop();
Symbol 501 MovieClip [MC_crateswitch] Frame 1
stop();
Symbol 501 MovieClip [MC_crateswitch] Frame 2
stop();
Symbol 517 MovieClip [MC_bounceblock] Frame 1
stop();
Symbol 520 MovieClip Frame 1
this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); }; stop();
Symbol 520 MovieClip Frame 2
stop();
Symbol 522 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 522 MovieClip Frame 2
stop();
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 2
this.AnimationOver = false;
Symbol 550 MovieClip Frame 18
this.AnimationOver = true;
Symbol 604 MovieClip Frame 135
stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 2
this.gotoAndPlay(3);
Symbol 612 MovieClip Frame 20
_root.animationEnded = true;
Symbol 618 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 2
this.gotoAndPlay(3);
Symbol 618 MovieClip Frame 20
_root.animationEnded = true;
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 2
this.gotoAndPlay(3);
Symbol 621 MovieClip Frame 20
_root.animationEnded = true;
Symbol 624 MovieClip Frame 1
stop();
Symbol 624 MovieClip Frame 2
this.gotoAndPlay(3);
Symbol 624 MovieClip Frame 20
_root.animationEnded = true;
Symbol 627 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 2
this.gotoAndPlay(3);
Symbol 627 MovieClip Frame 20
_root.animationEnded = true;
Symbol 630 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 2
this.gotoAndPlay(3);
Symbol 630 MovieClip Frame 20
_root.animationEnded = true;
Symbol 633 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 2
this.gotoAndPlay(3);
Symbol 633 MovieClip Frame 20
_root.animationEnded = true;

Library Items

Symbol 1 GraphicUsed by:2 222 471
Symbol 2 MovieClip [MC_dummy]Uses:1Used by:334 435 470 507
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:7
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClipUses:4 6Used by:Timeline
Symbol 8 GraphicUsed by:23
Symbol 9 GraphicUsed by:23
Symbol 10 GraphicUsed by:23
Symbol 11 SoundUsed by:23
Symbol 12 SoundUsed by:23
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:23
Symbol 15 GraphicUsed by:23
Symbol 16 SoundUsed by:23
Symbol 17 SoundUsed by:23
Symbol 18 SoundUsed by:23
Symbol 19 GraphicUsed by:20
Symbol 20 ButtonUses:19Used by:23
Symbol 21 SoundUsed by:23
Symbol 22 SoundUsed by:23
Symbol 23 MovieClipUses:8 9 10 11 12 14 15 16 17 18 20 21 22Used by:Timeline
Symbol 24 GraphicUsed by:64 67 70 73 79 82 85 88 91 94 98 102 105 108 112 115 118 121 124 127 130 133 621  Timeline
Symbol 25 FontUsed by:26 202 204 206 519 521 537 538
Symbol 26 EditableTextUses:25Used by:Timeline
Symbol 27 GraphicUsed by:30 31 203 205 520 522
Symbol 28 GraphicUsed by:30 31 203 205 520 522
Symbol 29 GraphicUsed by:30 31 203 205 520 522
Symbol 30 ButtonUses:27 28 29Used by:31 203 205 520 522
Symbol 31 MovieClipUses:30 28 27 29Used by:Timeline
Symbol 32 Sound [loop_karoshi2]Used by:Timeline
Symbol 33 FontUsed by:34
Symbol 34 TextUses:33Used by:Timeline
Symbol 35 GraphicUsed by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 SoundUsed by:Timeline
Symbol 40 SoundUsed by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 GraphicUsed by:Timeline
Symbol 43 GraphicUsed by:Timeline
Symbol 44 GraphicUsed by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 GraphicUsed by:Timeline
Symbol 47 GraphicUsed by:Timeline
Symbol 48 SoundUsed by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 FontUsed by:51 61 155 159 162 165 518 546 556
Symbol 51 TextUses:50Used by:146  Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 BitmapUsed by:54 535
Symbol 54 GraphicUses:53Used by:Timeline
Symbol 55 SoundUsed by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 GraphicUsed by:Timeline
Symbol 60 GraphicUsed by:Timeline
Symbol 61 TextUses:50Used by:Timeline
Symbol 62 GraphicUsed by:64
Symbol 63 SoundUsed by:64
Symbol 64 MovieClip [SND_Click]Uses:62 24 63Used by:Timeline
Symbol 65 GraphicUsed by:67
Symbol 66 SoundUsed by:67
Symbol 67 MovieClip [SND_BossHeart]Uses:65 24 66Used by:Timeline
Symbol 68 GraphicUsed by:70
Symbol 69 SoundUsed by:70
Symbol 70 MovieClip [SND_BossDrop]Uses:68 24 69Used by:Timeline
Symbol 71 GraphicUsed by:73
Symbol 72 SoundUsed by:73
Symbol 73 MovieClip [SND_BossJump]Uses:71 24 72Used by:Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [Smile19]Uses:74Used by:Timeline
Symbol 76 GraphicUsed by:79
Symbol 77 SoundUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [SND_Tramp]Uses:76 24 77 78Used by:Timeline
Symbol 80 GraphicUsed by:82
Symbol 81 SoundUsed by:82
Symbol 82 MovieClip [SND_Explosion]Uses:80 24 81Used by:Timeline
Symbol 83 GraphicUsed by:85
Symbol 84 SoundUsed by:85
Symbol 85 MovieClip [SND_Restart]Uses:83 24 84Used by:Timeline
Symbol 86 GraphicUsed by:88
Symbol 87 SoundUsed by:88
Symbol 88 MovieClip [SND_Noise]Uses:86 24 87Used by:Timeline
Symbol 89 GraphicUsed by:91
Symbol 90 SoundUsed by:91
Symbol 91 MovieClip [SND_Electric]Uses:89 24 90Used by:Timeline
Symbol 92 GraphicUsed by:94
Symbol 93 Sound [music.mp3]Used by:94
Symbol 94 MovieClip [Music]Uses:92 24 93Used by:Timeline
Symbol 95 GraphicUsed by:98
Symbol 96 SoundUsed by:98
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClip [SND_Splat]Uses:95 24 96 97Used by:Timeline
Symbol 99 GraphicUsed by:102
Symbol 100 SoundUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClip [SND_HitWall]Uses:99 24 100 101Used by:Timeline
Symbol 103 GraphicUsed by:105
Symbol 104 SoundUsed by:105
Symbol 105 MovieClip [SND_HitCrate]Uses:103 24 104Used by:Timeline
Symbol 106 GraphicUsed by:108
Symbol 107 SoundUsed by:108
Symbol 108 MovieClip [SND_Fall]Uses:106 24 107Used by:Timeline
Symbol 109 GraphicUsed by:112
Symbol 110 SoundUsed by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [SND_Break]Uses:109 24 110 111Used by:Timeline
Symbol 113 GraphicUsed by:115
Symbol 114 SoundUsed by:115
Symbol 115 MovieClip [SND_Bounce]Uses:113 24 114Used by:Timeline
Symbol 116 GraphicUsed by:118
Symbol 117 SoundUsed by:118
Symbol 118 MovieClip [SND_Switch4]Uses:116 24 117Used by:Timeline
Symbol 119 GraphicUsed by:121
Symbol 120 SoundUsed by:121
Symbol 121 MovieClip [SND_Switch3]Uses:119 24 120Used by:Timeline
Symbol 122 GraphicUsed by:124
Symbol 123 SoundUsed by:124
Symbol 124 MovieClip [SND_Switch2]Uses:122 24 123Used by:Timeline
Symbol 125 GraphicUsed by:127
Symbol 126 SoundUsed by:127
Symbol 127 MovieClip [SND_Switch1]Uses:125 24 126Used by:Timeline
Symbol 128 GraphicUsed by:130
Symbol 129 SoundUsed by:130
Symbol 130 MovieClip [SND_Jump3]Uses:128 24 129Used by:Timeline
Symbol 131 GraphicUsed by:133
Symbol 132 SoundUsed by:133
Symbol 133 MovieClip [SND_Jump2]Uses:131 24 132Used by:Timeline
Symbol 134 GraphicUsed by:137
Symbol 135 GraphicUsed by:137 140
Symbol 136 SoundUsed by:137
Symbol 137 MovieClip [SND_Jump1]Uses:134 135 136Used by:Timeline
Symbol 138 GraphicUsed by:140
Symbol 139 SoundUsed by:140
Symbol 140 MovieClip [SND_Shoot]Uses:138 135 139Used by:Timeline
Symbol 141 GraphicUsed by:143
Symbol 142 SoundUsed by:143
Symbol 143 MovieClip [SND_GetGun]Uses:141 142Used by:Timeline
Symbol 144 GraphicUsed by:146  Timeline
Symbol 145 GraphicUsed by:146  Timeline
Symbol 146 MovieClip [finlogo]Uses:51 144 145Used by:Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [Smile18]Uses:147Used by:Timeline
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:151
Symbol 151 MovieClip [MC_calender]Uses:150Used by:Timeline
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:154
Symbol 154 MovieClip [MC_bin]Uses:153Used by:Timeline
Symbol 155 EditableTextUses:50Used by:158
Symbol 156 GraphicUsed by:158 161 164 167
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [baloon4]Uses:155 156 157Used by:Timeline
Symbol 159 EditableTextUses:50Used by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClip [baloon3]Uses:159 156 160Used by:Timeline
Symbol 162 EditableTextUses:50Used by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip [baloon1]Uses:162 156 163Used by:Timeline
Symbol 165 EditableTextUses:50Used by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [baloon2]Uses:165 156 166Used by:Timeline
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip [Smile17]Uses:168Used by:Timeline
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClip [Smile16]Uses:170Used by:Timeline
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [Smile15]Uses:172Used by:Timeline
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClip [Smile14]Uses:174Used by:Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [Smile13]Uses:176Used by:Timeline
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClip [Smile12]Uses:178Used by:Timeline
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip [Smile11]Uses:180Used by:Timeline
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [Smile10]Uses:182Used by:Timeline
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip [Smile9]Uses:184Used by:Timeline
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [Smile8]Uses:186Used by:Timeline
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip [Smile7]Uses:188Used by:Timeline
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [Smile6]Uses:190Used by:Timeline
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [Smile4]Uses:192Used by:Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClip [Smile3]Uses:194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [Smile5]Uses:196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip [Smile2]Uses:198Used by:Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClip [Smile1]Uses:200Used by:Timeline
Symbol 202 TextUses:25Used by:203
Symbol 203 MovieClip [restartBtn]Uses:202 30 28 27 29Used by:Timeline
Symbol 204 TextUses:25Used by:205
Symbol 205 MovieClip [returnBtn]Uses:204 30 28 27 29Used by:Timeline
Symbol 206 EditableTextUses:25Used by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip [Hearts]Uses:206 207Used by:Timeline
Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:213 216 219
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 ButtonUses:209 210 211 212Used by:216
Symbol 214 GraphicUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [Music_Button]Uses:213 214 210 215Used by:Timeline
Symbol 217 GraphicUsed by:219
Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:217 210 218Used by:221
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClip [Sound_Button]Uses:219 220Used by:Timeline
Symbol 222 MovieClipUses:1Used by:334
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:227
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:227
Symbol 227 MovieClipUses:224 226Used by:334
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:230
Symbol 230 MovieClipUses:229Used by:334
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:233
Symbol 233 MovieClipUses:232Used by:334
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClipUses:235Used by:334
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:237 238 239Used by:243 246 249 252 255 258
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:243
Symbol 243 MovieClipUses:240 242Used by:334
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:246
Symbol 246 MovieClipUses:240 245Used by:334
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClipUses:240 248Used by:334
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:252
Symbol 252 MovieClipUses:240 251Used by:334
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:255
Symbol 255 MovieClipUses:240 254Used by:334
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258
Symbol 258 MovieClipUses:240 257Used by:334
Symbol 259 GraphicUsed by:298
Symbol 260 GraphicUsed by:298
Symbol 261 GraphicUsed by:298
Symbol 262 GraphicUsed by:298
Symbol 263 GraphicUsed by:298
Symbol 264 GraphicUsed by:298
Symbol 265 GraphicUsed by:298
Symbol 266 GraphicUsed by:298
Symbol 267 GraphicUsed by:298
Symbol 268 GraphicUsed by:298
Symbol 269 GraphicUsed by:298
Symbol 270 GraphicUsed by:298
Symbol 271 GraphicUsed by:298
Symbol 272 GraphicUsed by:298
Symbol 273 GraphicUsed by:298
Symbol 274 GraphicUsed by:298
Symbol 275 GraphicUsed by:298
Symbol 276 GraphicUsed by:298
Symbol 277 GraphicUsed by:298
Symbol 278 GraphicUsed by:298
Symbol 279 GraphicUsed by:298
Symbol 280 GraphicUsed by:298
Symbol 281 GraphicUsed by:298
Symbol 282 GraphicUsed by:298
Symbol 283 GraphicUsed by:298
Symbol 284 GraphicUsed by:298
Symbol 285 GraphicUsed by:298
Symbol 286 GraphicUsed by:298
Symbol 287 GraphicUsed by:298
Symbol 288 GraphicUsed by:298
Symbol 289 GraphicUsed by:298
Symbol 290 GraphicUsed by:298
Symbol 291 GraphicUsed by:298
Symbol 292 GraphicUsed by:298
Symbol 293 GraphicUsed by:298
Symbol 294 GraphicUsed by:298
Symbol 295 GraphicUsed by:298
Symbol 296 GraphicUsed by:298
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297Used by:334
Symbol 299 BitmapUsed by:301 304
Symbol 300 BitmapUsed by:301 305
Symbol 301 GraphicUses:299 300Used by:324
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:324
Symbol 304 GraphicUses:299Used by:324
Symbol 305 GraphicUses:300Used by:324
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:324
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:324
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:324
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:324
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:324
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:324
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:324
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:324
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:301 303 304 305 307 309 311 313 315 317 319 321 323Used by:334
Symbol 325 GraphicUsed by:333
Symbol 326 GraphicUsed by:333
Symbol 327 GraphicUsed by:333
Symbol 328 GraphicUsed by:333
Symbol 329 GraphicUsed by:333
Symbol 330 GraphicUsed by:333
Symbol 331 GraphicUsed by:333
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:325 326 327 328 329 330 331 332Used by:334
Symbol 334 MovieClip [MC_man]Uses:222 2 227 230 233 236 243 246 249 252 255 258 298 324 333Used by:Timeline
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:337
Symbol 337 MovieClip [T5]Uses:336Used by:Timeline
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
Symbol 340 MovieClip [T6]Uses:339Used by:Timeline
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:343
Symbol 343 MovieClip [T11]Uses:342Used by:Timeline
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:346
Symbol 346 MovieClip [T8]Uses:345Used by:Timeline
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:349
Symbol 349 MovieClip [T12]Uses:348Used by:Timeline
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:352
Symbol 352 MovieClip [T9]Uses:351Used by:Timeline
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:355
Symbol 355 MovieClip [T7]Uses:354Used by:Timeline
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:358
Symbol 358 MovieClip [T10]Uses:357Used by:Timeline
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:361
Symbol 361 MovieClip [T18]Uses:360Used by:Timeline
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:364
Symbol 364 MovieClip [T19]Uses:363Used by:Timeline
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:367
Symbol 367 MovieClip [T20]Uses:366Used by:Timeline
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:370
Symbol 370 MovieClip [T17]Uses:369Used by:Timeline
Symbol 371 BitmapUsed by:372
Symbol 372 GraphicUses:371Used by:373
Symbol 373 MovieClip [T3]Uses:372Used by:Timeline
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:376
Symbol 376 MovieClip [T4]Uses:375Used by:Timeline
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:379
Symbol 379 MovieClip [T2]Uses:378Used by:Timeline
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:382
Symbol 382 MovieClip [T1]Uses:381Used by:Timeline
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:385
Symbol 385 MovieClip [T16]Uses:384Used by:Timeline
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:388
Symbol 388 MovieClip [T15]Uses:387Used by:Timeline
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:391
Symbol 391 MovieClip [T14]Uses:390Used by:Timeline
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:394
Symbol 394 MovieClip [T13]Uses:393Used by:Timeline
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:397
Symbol 397 MovieClip [T24]Uses:396Used by:Timeline
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:400
Symbol 400 MovieClip [T23]Uses:399Used by:Timeline
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:403
Symbol 403 MovieClip [T22]Uses:402Used by:Timeline
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:406
Symbol 406 MovieClip [T21]Uses:405Used by:Timeline
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:409
Symbol 409 MovieClip [MC_plant]Uses:408Used by:Timeline
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:412
Symbol 412 MovieClip [MC_frame]Uses:411Used by:Timeline
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:415
Symbol 415 MovieClip [MC_note]Uses:414Used by:Timeline
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:418
Symbol 418 MovieClip [MC_clock]Uses:417Used by:Timeline
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:435
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:435
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:435
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:435
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:435
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:435
Symbol 431 BitmapUsed by:432 434
Symbol 432 GraphicUses:431Used by:435
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433 431Used by:435
Symbol 435 MovieClip [MC_explo]Uses:2 420 422 424 426 428 430 432 434Used by:Timeline
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClipUses:436Used by:444
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:444
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:444
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:444
Symbol 444 MovieClip [MC_bounceblock1]Uses:437 439 441 443Used by:Timeline
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:452
Symbol 447 BitmapUsed by:448 450
Symbol 448 GraphicUses:447Used by:451
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449 447Used by:451
Symbol 451 MovieClipUses:448 450Used by:452
Symbol 452 MovieClip [MC_electroblock]Uses:446 451Used by:Timeline
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:457
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:457
Symbol 457 MovieClip [MC_electroswitch]Uses:454 456Used by:Timeline
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:470
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:470
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:470
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:470
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:470
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:470
Symbol 470 MovieClip [MC_JumpPad]Uses:2 459 461 463 465 467 469Used by:Timeline
Symbol 471 MovieClipUses:1Used by:476
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:476
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:476
Symbol 476 MovieClip [MC_switch]Uses:471 473 475Used by:Timeline
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:479
Symbol 479 MovieClip [MC_squareblock]Uses:478Used by:Timeline
Symbol 480 BitmapUsed by:481
Symbol 481 GraphicUses:480Used by:482
Symbol 482 MovieClip [MC_spike1]Uses:481Used by:Timeline
Symbol 483 BitmapUsed by:484
Symbol 484 GraphicUses:483Used by:485
Symbol 485 MovieClip [MC_gun]Uses:484Used by:Timeline
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:496
Symbol 488 BitmapUsed by:489
Symbol 489 GraphicUses:488Used by:496
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:496
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:496
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:496
Symbol 496 MovieClip [MC_breakblock]Uses:487 489 491 493 495Used by:Timeline
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:501
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:501
Symbol 501 MovieClip [MC_crateswitch]Uses:498 500Used by:Timeline
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:504
Symbol 504 MovieClip [MC_circleblock]Uses:503Used by:Timeline
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:505Used by:507
Symbol 507 MovieClip [MC_box]Uses:2 506Used by:Timeline
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:510
Symbol 510 MovieClip [MC_bullet]Uses:509Used by:Timeline
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:517
Symbol 513 BitmapUsed by:514
Symbol 514 GraphicUses:513Used by:517
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:517
Symbol 517 MovieClip [MC_bounceblock]Uses:512 514 516Used by:Timeline
Symbol 518 TextUses:50Used by:Timeline
Symbol 519 TextUses:25Used by:520
Symbol 520 MovieClipUses:519 30 28 27 29Used by:Timeline
Symbol 521 TextUses:25Used by:522
Symbol 522 MovieClipUses:521 30 28 27 29Used by:Timeline
Symbol 523 FontUsed by:524
Symbol 524 EditableTextUses:523Used by:529
Symbol 525 GraphicUsed by:528
Symbol 526 GraphicUsed by:528
Symbol 527 GraphicUsed by:528
Symbol 528 ButtonUses:525 526 527Used by:529
Symbol 529 MovieClipUses:524 528Used by:Timeline
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:532
Symbol 532 MovieClipUses:531Used by:Timeline
Symbol 533 GraphicUsed by:534
Symbol 534 MovieClipUses:533Used by:Timeline
Symbol 535 GraphicUses:53Used by:Timeline
Symbol 536 FontUsed by:537 539 540
Symbol 537 TextUses:536 25Used by:Timeline
Symbol 538 TextUses:25Used by:Timeline
Symbol 539 TextUses:536Used by:Timeline
Symbol 540 TextUses:536Used by:Timeline
Symbol 541 GraphicUsed by:Timeline
Symbol 542 GraphicUsed by:544
Symbol 543 GraphicUsed by:544
Symbol 544 MovieClipUses:542 543Used by:Timeline
Symbol 545 FontUsed by:546
Symbol 546 TextUses:50 545Used by:550
Symbol 547 GraphicUsed by:550
Symbol 548 GraphicUsed by:550
Symbol 549 GraphicUsed by:550
Symbol 550 MovieClipUses:546 547 548 549Used by:Timeline
Symbol 551 GraphicUsed by:555
Symbol 552 GraphicUsed by:555
Symbol 553 GraphicUsed by:555
Symbol 554 GraphicUsed by:555
Symbol 555 MovieClipUses:551 552 553 554Used by:Timeline
Symbol 556 TextUses:50Used by:558
Symbol 557 GraphicUsed by:558
Symbol 558 MovieClipUses:556 557Used by:Timeline
Symbol 559 GraphicUsed by:604
Symbol 560 GraphicUsed by:604
Symbol 561 GraphicUsed by:604
Symbol 562 GraphicUsed by:604
Symbol 563 GraphicUsed by:604
Symbol 564 GraphicUsed by:604
Symbol 565 GraphicUsed by:604
Symbol 566 GraphicUsed by:604
Symbol 567 GraphicUsed by:604
Symbol 568 GraphicUsed by:604
Symbol 569 GraphicUsed by:604
Symbol 570 GraphicUsed by:604
Symbol 571 GraphicUsed by:604
Symbol 572 GraphicUsed by:604
Symbol 573 GraphicUsed by:604
Symbol 574 GraphicUsed by:604
Symbol 575 GraphicUsed by:604
Symbol 576 GraphicUsed by:604
Symbol 577 GraphicUsed by:604
Symbol 578 GraphicUsed by:604
Symbol 579 GraphicUsed by:604
Symbol 580 GraphicUsed by:604
Symbol 581 GraphicUsed by:604
Symbol 582 GraphicUsed by:604
Symbol 583 GraphicUsed by:604
Symbol 584 GraphicUsed by:604
Symbol 585 GraphicUsed by:604
Symbol 586 GraphicUsed by:604
Symbol 587 GraphicUsed by:604
Symbol 588 GraphicUsed by:604
Symbol 589 GraphicUsed by:604
Symbol 590 GraphicUsed by:604
Symbol 591 GraphicUsed by:604
Symbol 592 GraphicUsed by:604
Symbol 593 GraphicUsed by:604
Symbol 594 GraphicUsed by:604
Symbol 595 GraphicUsed by:604
Symbol 596 GraphicUsed by:604
Symbol 597 GraphicUsed by:604
Symbol 598 GraphicUsed by:604
Symbol 599 GraphicUsed by:604
Symbol 600 GraphicUsed by:604
Symbol 601 GraphicUsed by:604
Symbol 602 GraphicUsed by:604
Symbol 603 GraphicUsed by:604
Symbol 604 MovieClipUses:559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603Used by:Timeline
Symbol 605 GraphicUsed by:606
Symbol 606 MovieClip [altlevel3]Uses:605Used by:Timeline
Symbol 607 GraphicUsed by:608
Symbol 608 MovieClip [altlevel1]Uses:607Used by:Timeline
Symbol 609 GraphicUsed by:610
Symbol 610 MovieClip [altlevel2]Uses:609Used by:Timeline
Symbol 611 GraphicUsed by:612
Symbol 612 MovieClipUses:611Used by:Timeline
Symbol 613 GraphicUsed by:618
Symbol 614 FontUsed by:615
Symbol 615 TextUses:614Used by:618
Symbol 616 BitmapUsed by:617
Symbol 617 GraphicUses:616Used by:618
Symbol 618 MovieClipUses:613 615 617Used by:Timeline
Symbol 619 BitmapUsed by:620
Symbol 620 GraphicUses:619Used by:621
Symbol 621 MovieClipUses:24 620Used by:Timeline
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:624
Symbol 624 MovieClipUses:623Used by:Timeline
Symbol 625 BitmapUsed by:626
Symbol 626 GraphicUses:625Used by:627
Symbol 627 MovieClipUses:626Used by:Timeline
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:630
Symbol 630 MovieClipUses:629Used by:Timeline
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:633
Symbol 633 MovieClipUses:632Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 7 MovieClip
"skiptextbutton"Frame 2Symbol 26 EditableText
"skipbtn"Frame 2Symbol 31 MovieClip
"Music"Frame 978Symbol 94 MovieClip [Music]
"restartBtn"Frame 978Symbol 203 MovieClip [restartBtn]
"returnBtn"Frame 978Symbol 205 MovieClip [returnBtn]
"lives"Frame 978Symbol 208 MovieClip [Hearts]
"playmore"Frame 979Symbol 520 MovieClip
"MB"Frame 979Symbol 216 MovieClip [Music_Button]
"howtoplay"Frame 979Symbol 522 MovieClip
"Note49"Frame 979Symbol 529 MovieClip
"Note48"Frame 979Symbol 529 MovieClip
"Note47"Frame 979Symbol 529 MovieClip
"Note46"Frame 979Symbol 529 MovieClip
"Note45"Frame 979Symbol 529 MovieClip
"Note44"Frame 979Symbol 529 MovieClip
"Note43"Frame 979Symbol 529 MovieClip
"Note42"Frame 979Symbol 529 MovieClip
"Note41"Frame 979Symbol 529 MovieClip
"Note40"Frame 979Symbol 529 MovieClip
"Note39"Frame 979Symbol 529 MovieClip
"Note38"Frame 979Symbol 529 MovieClip
"Note37"Frame 979Symbol 529 MovieClip
"Note36"Frame 979Symbol 529 MovieClip
"Note35"Frame 979Symbol 529 MovieClip
"Note34"Frame 979Symbol 529 MovieClip
"Note33"Frame 979Symbol 529 MovieClip
"Note32"Frame 979Symbol 529 MovieClip
"Note31"Frame 979Symbol 529 MovieClip
"Note30"Frame 979Symbol 529 MovieClip
"Note29"Frame 979Symbol 529 MovieClip
"Note28"Frame 979Symbol 529 MovieClip
"Note27"Frame 979Symbol 529 MovieClip
"Note26"Frame 979Symbol 529 MovieClip
"Note25"Frame 979Symbol 529 MovieClip
"Note24"Frame 979Symbol 529 MovieClip
"Note23"Frame 979Symbol 529 MovieClip
"Note22"Frame 979Symbol 529 MovieClip
"Note21"Frame 979Symbol 529 MovieClip
"Note20"Frame 979Symbol 529 MovieClip
"Note19"Frame 979Symbol 529 MovieClip
"Note18"Frame 979Symbol 529 MovieClip
"Note17"Frame 979Symbol 529 MovieClip
"Note16"Frame 979Symbol 529 MovieClip
"Note15"Frame 979Symbol 529 MovieClip
"Note14"Frame 979Symbol 529 MovieClip
"Note13"Frame 979Symbol 529 MovieClip
"Note12"Frame 979Symbol 529 MovieClip
"Note11"Frame 979Symbol 529 MovieClip
"Note10"Frame 979Symbol 529 MovieClip
"Note9"Frame 979Symbol 529 MovieClip
"Note8"Frame 979Symbol 529 MovieClip
"Note7"Frame 979Symbol 529 MovieClip
"Note6"Frame 979Symbol 529 MovieClip
"Note5"Frame 979Symbol 529 MovieClip
"Note4"Frame 979Symbol 529 MovieClip
"Note3"Frame 979Symbol 529 MovieClip
"Note2"Frame 979Symbol 529 MovieClip
"Note1"Frame 979Symbol 529 MovieClip
"hotline"Frame 979Symbol 532 MovieClip
"returnbutton"Frame 980Symbol 31 MovieClip
"endboss"Frame 1032Symbol 550 MovieClip
"heart"Frame 1032Symbol 555 MovieClip
"credits"Frame 1033Symbol 558 MovieClip
"theEnd"Frame 1034Symbol 604 MovieClip
"blue"Frame 1037Symbol 612 MovieClip
"tv"Frame 1037Symbol 618 MovieClip
"noise5"Frame 1037Symbol 621 MovieClip
"noise4"Frame 1037Symbol 624 MovieClip
"noise3"Frame 1037Symbol 627 MovieClip
"noise2"Frame 1037Symbol 630 MovieClip
"noise1"Frame 1037Symbol 633 MovieClip
"bar"Symbol 7 MovieClip Frame 1Symbol 6 MovieClip
"box"Symbol 158 MovieClip [baloon4] Frame 1Symbol 155 EditableText
"box"Symbol 161 MovieClip [baloon3] Frame 1Symbol 159 EditableText
"box"Symbol 164 MovieClip [baloon1] Frame 1Symbol 162 EditableText
"box"Symbol 167 MovieClip [baloon2] Frame 1Symbol 165 EditableText
"counter"Symbol 208 MovieClip [Hearts] Frame 1Symbol 206 EditableText
"top"Symbol 334 MovieClip [MC_man] Frame 1Symbol 222 MovieClip
"heart"Symbol 334 MovieClip [MC_man] Frame 1Symbol 2 MovieClip [MC_dummy]
"left"Symbol 334 MovieClip [MC_man] Frame 1Symbol 2 MovieClip [MC_dummy]
"right"Symbol 334 MovieClip [MC_man] Frame 1Symbol 2 MovieClip [MC_dummy]
"bottom"Symbol 334 MovieClip [MC_man] Frame 1Symbol 2 MovieClip [MC_dummy]
"walking"Symbol 334 MovieClip [MC_man] Frame 1Symbol 227 MovieClip
"shoot2"Symbol 334 MovieClip [MC_man] Frame 1Symbol 230 MovieClip
"shoot1"Symbol 334 MovieClip [MC_man] Frame 1Symbol 233 MovieClip
"idle"Symbol 334 MovieClip [MC_man] Frame 1Symbol 236 MovieClip
"FootR"Symbol 334 MovieClip [MC_man] Frame 2Symbol 243 MovieClip
"FootL"Symbol 334 MovieClip [MC_man] Frame 2Symbol 246 MovieClip
"Head"Symbol 334 MovieClip [MC_man] Frame 2Symbol 249 MovieClip
"Torso"Symbol 334 MovieClip [MC_man] Frame 2Symbol 252 MovieClip
"ArmL"Symbol 334 MovieClip [MC_man] Frame 2Symbol 255 MovieClip
"ArmR"Symbol 334 MovieClip [MC_man] Frame 2Symbol 258 MovieClip
"FootR"Symbol 334 MovieClip [MC_man] Frame 4Symbol 243 MovieClip
"FootL"Symbol 334 MovieClip [MC_man] Frame 4Symbol 246 MovieClip
"Head"Symbol 334 MovieClip [MC_man] Frame 4Symbol 249 MovieClip
"Torso"Symbol 334 MovieClip [MC_man] Frame 4Symbol 252 MovieClip
"ArmL"Symbol 334 MovieClip [MC_man] Frame 4Symbol 255 MovieClip
"ArmR"Symbol 334 MovieClip [MC_man] Frame 4Symbol 258 MovieClip
"bottom"Symbol 435 MovieClip [MC_explo] Frame 1Symbol 2 MovieClip [MC_dummy]
"bottom"Symbol 470 MovieClip [MC_JumpPad] Frame 1Symbol 2 MovieClip [MC_dummy]
"top"Symbol 470 MovieClip [MC_JumpPad] Frame 1Symbol 2 MovieClip [MC_dummy]
"center"Symbol 476 MovieClip [MC_switch] Frame 1Symbol 471 MovieClip
"bottom"Symbol 507 MovieClip [MC_box] Frame 1Symbol 2 MovieClip [MC_dummy]
"id"Symbol 529 MovieClip Frame 1Symbol 524 EditableText

Special Tags

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ExportAssets (56)Timeline Frame 978Symbol 67 as "SND_BossHeart"
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ExportAssets (56)Timeline Frame 978Symbol 75 as "Smile19"
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ExportAssets (56)Timeline Frame 978Symbol 82 as "SND_Explosion"
ExportAssets (56)Timeline Frame 978Symbol 85 as "SND_Restart"
ExportAssets (56)Timeline Frame 978Symbol 88 as "SND_Noise"
ExportAssets (56)Timeline Frame 978Symbol 91 as "SND_Electric"
ExportAssets (56)Timeline Frame 978Symbol 93 as "music.mp3"
ExportAssets (56)Timeline Frame 978Symbol 94 as "Music"
ExportAssets (56)Timeline Frame 978Symbol 98 as "SND_Splat"
ExportAssets (56)Timeline Frame 978Symbol 102 as "SND_HitWall"
ExportAssets (56)Timeline Frame 978Symbol 105 as "SND_HitCrate"
ExportAssets (56)Timeline Frame 978Symbol 108 as "SND_Fall"
ExportAssets (56)Timeline Frame 978Symbol 112 as "SND_Break"
ExportAssets (56)Timeline Frame 978Symbol 115 as "SND_Bounce"
ExportAssets (56)Timeline Frame 978Symbol 118 as "SND_Switch4"
ExportAssets (56)Timeline Frame 978Symbol 121 as "SND_Switch3"
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ExportAssets (56)Timeline Frame 978Symbol 161 as "baloon3"
ExportAssets (56)Timeline Frame 978Symbol 164 as "baloon1"
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ExportAssets (56)Timeline Frame 978Symbol 205 as "returnBtn"
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ExportAssets (56)Timeline Frame 978Symbol 221 as "Sound_Button"
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ExportAssets (56)Timeline Frame 978Symbol 337 as "T5"
ExportAssets (56)Timeline Frame 978Symbol 340 as "T6"
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ExportAssets (56)Timeline Frame 978Symbol 376 as "T4"
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ExportAssets (56)Timeline Frame 978Symbol 403 as "T22"
ExportAssets (56)Timeline Frame 978Symbol 406 as "T21"
ExportAssets (56)Timeline Frame 978Symbol 409 as "MC_plant"
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ExportAssets (56)Timeline Frame 978Symbol 415 as "MC_note"
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Created: 15/3 -2026 15:05:00 Last modified: 15/3 -2026 15:05:00 Server time: 15/03 -2026 20:23:29