STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
232239
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2632 · P5263

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM93088778-16DC&rnd=93088778" width="1" height="1"></div>

armorgames zombiedozen-13970.swf

This is the info page for
Flash #263111

(Click the ID number above for more basic data on this flash file.)


Text
SCORE

visit my website

be come A Fan

Zombie dozen Beta 0.1 www.hardworkerstudio.com

10000

NOW LOADING

Start

LEADER BOARD

BETA VeRSION

BASIC CAUTION!

preparing to the hunt

remenber!
the zombie is danger!

1.

many zombies !
very danger!

2.

zombies eat everything!

3.

Tips: Shot in the head

4.

DO NOT LET THEM
THROUGH BEHIND!

5.

Skip

back

WAVE Clear

se

Reloading..

COMPLETE

Next wave

ZOMBIE killed

10000

Best combo

10000

Score overall

10000

Prevention success.

Repair 5000$

Your Money

10000

Wall

10000

X10

Combo

Shop

zombiedozen Hunting begin let's kill them all!!

Killed

12050

Score

12050

Wave

12

WARNING!

10,000

money

X

BUY WEapon

Welcom to hunting shop

GunNAME

GunNAME

Not enough money

Submit score

Back

Enter your name

GAME OVER

Total score

Kill

Score

1500

120012012

Combo

120012012

<p align="center"><font face="Lane B" size="32" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.hardworkerstudio.com/">play more games </a></font></p><p align="center"><font face="Lane B" size="15" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.hardworkerstudio.com/">at www.hardworkerstudio.com</a></font></p>

submit your score to leaderboards

Plwase wait..

www.hardworkerstudio.com

ActionScript [AS1/AS2]

Frame 2
var NAME; var ID; var FRIENDLIST; var NAMELIST; var LEVELLIST; var MONEY; var MONEY2; var SCORE; var SCOREMAX; var LEVEL; var EXP; var EXPMAX; var KILL; var KILLALL; var WAVE; var WAVEMAX; _root.patch = "http://www.hardworkerstudio.com/facebook/ZD/"; var amountLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()); fscommand ("showmenu", false); Stage.showMenu = false;
Frame 3
amountLoaded = _root.getBytesLoaded() / _root.getBytesTotal(); preloader._width = amountLoaded * 324; loadText.text = Math.round(amountLoaded * 100) + "%";
Frame 5
if (_root.getBytesLoaded() == _root.getBytesTotal()) { play(); } else { gotoAndPlay (3); }
Frame 6
var Friend; var NameFriend; var LevelFriend; Friend = FRIENDLIST.split(","); NameFriend = NAMELIST.split(","); LevelFriend = LEVELLIST.split(",");
Frame 7
function PlaySoundGun(soundname) { _root.SoundsGun.attachSound(soundname); _root.SoundsGun.setVolume(_root.VolumeSFX); _root.SoundsGun.start(); } function PlaySound(soundname) { _root.Sounds.attachSound(soundname); _root.Sounds.setVolume(_root.VolumeSFX); _root.Sounds.start(); } function CallEXP(EXPgive) { valres = _root.Combo + EXPgive; if (valres > (EXPgive * 50)) { valres = EXPgive * 50; } return(valres); } function CalBonusHP() { if (_root.WAVE > 10) { _root.ZombieBonusHP = _root.WAVE; } if (_root.ZombieBonusHP > 100) { _root.ZombieBonusHP = 100; } } function SaveScore(nameplay) { _root.loadericon.gotoAndPlay(2); _root.SendSaveAction_lv.ID = _root.ID; _root.SendSaveAction_lv.KILL = _root.KILL; _root.SendSaveAction_lv.SCORE = _root.SCORE; _root.SendSaveAction_lv.COMBO = _root.ComboMax; _root.SendSaveAction_lv.WAVE = _root.WAVE; _root.SendSaveAction_lv.NAME = nameplay; _root.SendSaveAction_lv.sendAndLoad("addscore.php?random=" + (Math.random() * 10), _root.LoadSaveAction_lv, "POST"); } function SavePlayerAction(share) { _root.loadericon.gotoAndPlay(2); _root.SendSaveAction_lv.ID = _root.ID; _root.SendSaveAction_lv.KILL = _root.KILL; _root.SendSaveAction_lv.SCORE = _root.SCORE; _root.SendSaveAction_lv.COMBO = _root.ComboMax; _root.SendSaveAction_lv.WAVE = _root.WAVE; _root.SendSaveAction_lv.SHARE = share; _root.SendSaveAction_lv.NAME = _root.NAME; _root.SendSaveAction_lv.sendAndLoad("SentActionZombie.php?random=" + (Math.random() * 10), _root.LoadSaveAction_lv, "POST"); } function LoadPlayerAction() { _root.SendLoadAction_lv.ID = _root.ID; _root.SendLoadAction_lv.sendAndLoad("LoadAction.php?random=" + (Math.random() * 10), _root.LoadLoadAction_lv, "POST"); } function SetVarUI() { UI.pname.text = _root.NAME; UI.money.text = _root.MONEY; UI.money2.text = _root.MONEY2; UI.archive.text = _root.ARCHIVE; UI.expbar._width = (105.6 / _root.EXPMAX) * _root.EXP; UI.leveltex.text = _root.LEVEL; } function ShowFriendList() { F1.gotoAndPlay("set"); F2.gotoAndPlay("set"); F3.gotoAndPlay("set"); F4.gotoAndPlay("set"); F5.gotoAndPlay("set"); F6.gotoAndPlay("set"); F1.id = _root.Friend[_root.OffsetShow + 0]; F2.id = _root.Friend[_root.OffsetShow + 1]; F3.id = _root.Friend[_root.OffsetShow + 2]; F4.id = _root.Friend[_root.OffsetShow + 3]; F5.id = _root.Friend[_root.OffsetShow + 4]; F6.id = _root.Friend[_root.OffsetShow + 5]; F1.pname = _root.NameFriend[_root.OffsetShow + 0]; F2.pname = _root.NameFriend[_root.OffsetShow + 1]; F3.pname = _root.NameFriend[_root.OffsetShow + 2]; F4.pname = _root.NameFriend[_root.OffsetShow + 3]; F5.pname = _root.NameFriend[_root.OffsetShow + 4]; F6.pname = _root.NameFriend[_root.OffsetShow + 5]; F1.plevel = _root.LevelFriend[_root.OffsetShow + 0]; F2.plevel = _root.LevelFriend[_root.OffsetShow + 1]; F3.plevel = _root.LevelFriend[_root.OffsetShow + 2]; F4.plevel = _root.LevelFriend[_root.OffsetShow + 3]; F5.plevel = _root.LevelFriend[_root.OffsetShow + 4]; F6.plevel = _root.LevelFriend[_root.OffsetShow + 5]; if ((_root.NameFriend[_root.OffsetShow + 0] == undefined) || (_root.NameFriend[_root.OffsetShow + 0] == "")) { F1._visible = false; } else { F1._visible = true; } if ((_root.NameFriend[_root.OffsetShow + 1] == undefined) || (_root.NameFriend[_root.OffsetShow + 1] == "")) { F2._visible = false; } else { F2._visible = true; } if ((_root.NameFriend[_root.OffsetShow + 2] == undefined) || (_root.NameFriend[_root.OffsetShow + 2] == "")) { F3._visible = false; } else { F3._visible = true; } if ((_root.NameFriend[_root.OffsetShow + 3] == undefined) || (_root.NameFriend[_root.OffsetShow + 3] == "")) { F4._visible = false; } else { F4._visible = true; } if ((_root.NameFriend[_root.OffsetShow + 4] == undefined) || (_root.NameFriend[_root.OffsetShow + 4] == "")) { F5._visible = false; } else { F5._visible = true; } if ((_root.NameFriend[_root.OffsetShow + 5] == undefined) || (_root.NameFriend[_root.OffsetShow + 5] == "")) { F6._visible = false; } else { F6._visible = true; } } function AddScore(zombie) { _root.KILL = _root.KILL + 1; _root.SCORE = _root.SCORE + (2 * _root.Combo); _root.AddCombo(); if (_root.Next >= _root.NextWave) { _root.Passing = true; } } function ShowUI(shows) { _root.comboicon._visible = shows; _root.hud._visible = shows; } function Addcomma(my_number) { my_number = my_number + ""; var _local4 = new Array(); var _local2; var _local1 = my_number.length; while (_local1 > 0) { _local2 = Math.max(_local1 - 3, 0); _local4.unshift(my_number.slice(_local2, _local1)); _local1 = _local2; } my_number = _local4.join(","); return(my_number); } function AddCombo() { _root.Combo = _root.Combo + 1; _root.CoolDownUnti = _root.CoolDownUnti + 1; _root.comboicon.com.play(); } var OffsetShow = 0; var SendLoadAction_lv = new LoadVars(); var LoadLoadAction_lv = new LoadVars(); var SendSaveAction_lv = new LoadVars(); var LoadSaveAction_lv = new LoadVars(); var Sounds = new Sound(); var SoundsGun = new Sound(); var VolumeSFX = 20; _root.LoadSaveAction_lv.onLoad = function (success) { if (_root.LoadSaveAction_lv.success == 1) { _root.loadericon.play(); gotoAndStop ("profile"); } }; _root.LoadSaveAction_lv.onLoad = function (success) { if (_root.LoadSaveAction_lv.success == 1) { _root.loadericon.play(); _root.SCOREMAX = _root.LoadSaveAction_lv.scoremax; _root.KILLALL = _root.LoadSaveAction_lv.killall; _root.WAVEMAX = _root.LoadSaveAction_lv.wavemax; gotoAndStop ("profile"); } }; _root.LoadLoadAction_lv.onLoad = function (success) { if (_root.LoadLoadAction_lv.success == 1) { _root.LEVEL = _root.LoadLoadAction_lv.level; _root.EXP = _root.LoadLoadAction_lv.exp; _root.EXPMAX = _root.LoadLoadAction_lv.expmax; _root.MONEY = _root.LoadLoadAction_lv.money; _root.MONEY2 = _root.LoadLoadAction_lv.money2; _root.SCORE = _root.LoadLoadAction_lv.score; _root.KILL = _root.LoadLoadAction_lv.kill; _root.KILLALL = _root.LoadLoadAction_lv.killall; _root.WAVE = _root.LoadLoadAction_lv.wave; } }; trace(Addcomma(10000)); function Fail() { _root.ClearZombie(); _root.gotoAndStop("end"); } function ClearZombie() { i = 0; while (i < _root.Zombies.length) { _root.Zombies[i].removeMovieClip(); i++; } } function CheckTrapNum(index, max) { numstrap = 0; res = false; i = 0; while (i < _root.TrapList.length) { if (_root.TrapList[i].Index == index) { numstrap = numstrap + 1; trace((("check " + _root.TrapList[i]) + " has ") + _root.TrapList[i].Index); } i++; } if (numstrap >= max) { res = true; } trace(((((("Check traps index " + index) + " max ") + max) + " have -- ") + numstrap) + " ea "); return(res); } function FindFreeIndex() { _root.NumZombie = _root.NumZombie + 1; i = 0; while (i < _root.Zombies.length) { if (_root.NumZombie == i) { if ((_root.Zombies[i].HP > 0) && (_root.Zombies[i].TimeDecay > 10)) { _root.NumZombie = _root.NumZombie + 1; } } i++; } if (_root.NumZombie >= _root.Zombies.length) { _root.NumZombie = -1; } return(returnindex); } function AddZombie(indzombie) { _root.FindFreeIndex(); var _local2; if (_root.Combo > 30) { _local2 = true; } if (_root.NumZombie != -1) { _root.attachMovie("zombie" + indzombie, "zombie" + _root.NumZombie, 1000 + _root.NumZombie, {MyIndex:_root.NumZombie, _y:random(300) + 200, Parnic:_local2}); trace((("Add zombie " + indzombie) + " index ") + _root.NumZombie); } } function AddZombiePos(indzombie, posy) { _root.FindFreeIndex(); var _local2; if (_root.Combo > 30) { _local2 = true; } if (_root.NumZombie != -1) { _root.attachMovie("zombie" + indzombie, "zombie" + _root.NumZombie, 1000 + _root.NumZombie, {MyIndex:_root.NumZombie, _y:posy, Parnic:_local2}); trace((("Add zombie " + indzombie) + " index ") + _root.NumZombie); } } function AddBullet(shooter, gun) { _root.AddShell(shooter, gun); var _local12 = false; var _local14 = 0; var _local13 = 0; if (gun.Type != "Sentry") { if (_root.CoolDownUnti >= 10) { _root.BonusDamage = gun.Damage * 5; _root.CoolDownUnti = 0; _local12 = true; if (gun.SP == 2) { _root.Sp_time = 15; } if (gun.SP == 3) { _local13 = 100; } } } if (_root.Sp_time > 0) { _local12 = true; _local14 = 40; } i = 0; while (i < gun.BulletShot) { _root.NumBullet = _root.NumBullet + 1; _root.attachMovie("Bullet", "Bullet" + _root.NumBullet, _root.NumBullet + 30, {_x:shooter._x + shooter.SoffsetX, _y:shooter._y + shooter.SoffsetY, Damage:gun.Damage + _root.BonusDamage, Type:gun.Type, Dex:gun.Dex, Speed:gun.Speed + _local14, SP:_local12, hitHbonus:_local13}); if (_root.NumBullet >= 30) { _root.NumBullet = 0; } i++; } if (gun.Type != "Sentry") { if (_root.Sp_time <= 0) { _root.BonusDamage = 0; } } } function AddText(px, py, tex) { _root.NumNU = _root.NumNU + 1; _root.attachMovie("numup", "numup" + _root.NumNU, _root.NumNU + 90, {_x:px, _y:py, num:tex}); if (_root.NumNU >= 30) { _root.NumNU = 0; } } function AddShell(shooter, gun) { _root.NumShell = _root.NumShell + 1; _root.attachMovie("Shell", "Shell" + _root.NumShell, _root.NumShell + 60, {_x:(shooter._x + shooter.SoffsetX) + 20, _y:shooter._y + shooter.SoffsetY}); if (_root.NumShell >= 30) { _root.NumShell = 0; } } function AddBreak(breaker, X, Y) { _root.NumBreak = _root.NumBreak + 1; _root.attachMovie(breaker, breaker + _root.NumBreak, _root.NumBreak + 2000, {_x:X, _y:Y}); if (_root.NumBreak >= 10) { _root.NumBreak = 0; } } function CheckAlive() { res = false; i = 0; while (i < _root.Zombies.length) { if ((_root.Zombies[i].HP > 0) && (_root.Zombies[i].TimeDecay > 10)) { res = true; } i++; } return(res); } _quality = "MEDIUM"; gamerun = false; VelX = 0; VelY = 0; DelayShoot = 0; DelayShootMax = 5; Shoot = false; Reload = false; Ammo = 0; AmmoMax = 30; NumBullet = 0; NumZombie = 0; NumShell = 0; NumNU = 0; Zombies = new Array(20); TimeSpawn = 0; TimeSpawnMax = 20; NextWave = 5000; Next = 0; GunHave = new Array(100); Combo = 0; ComboMax = 0; Mon1Num = 0; Mon2Num = 0; Mon3Num = 0; Mon4Num = 0; Mon5Num = 0; BonusDamage = 0; CoolDownUnti = 0; Combonum = 0; ZombieBonusSpeed = 0; ZombieBonusHP = 0; _root.WALLOVERALL = 0; _root.CanSpawn = false; _root.TrapIndex = 0; _root.Passing = false; _root.BossOut = false; _root.TrapList; Sp_time = 0; onMouseDown = function () { if (_root.gamerun) { if (!_root.Reload) { if (_root._ymouse > 215) { _root.Shoot = true; } } } }; onMouseUp = function () { if (_root.gamerun) { _root.Shoot = false; } }; onEnterFrame = function () { Stage.showMenu = false; zombietex.text = Zombies; if (_root.MONEY > 16000) { _root.MONEY = 16000; } if (_root.Sp_time > 0) { _root.Sp_time = _root.Sp_time - 1; } if (_root.Passing) { if (!_root.CheckAlive()) { if (!_root.BossOut) { _root.warning.play(); } } if (_root.BossOut) { if (!_root.CheckAlive()) { _root.waverun.play(); } } } if (_root.trapshop.Show) { _root.trapshop._y = _root.trapshop._y + ((-_root.trapshop._y) / 10); } else { _root.trapshop._y = _root.trapshop._y + ((-250 - _root.trapshop._y) / 10); } if ((_root.TrapPickUp != 0) || (_root.TrapIndex != 0)) { _root.trapdummy._x = _root._xmouse - (_root.trapdummy._width / 2); _root.trapdummy._y = _root._ymouse - (_root.trapdummy._height / 2); _root.trapdummy._alpha = 50; _root.trapdummy._visible = true; if (_root.TrapPickUp != 0) { _root.trapdummy.gotoAndStop(_root.TrapPickUp + 1); } else { _root.trapdummy.gotoAndStop(_root.TrapIndex + 1); } } else { _root.trapdummy._visible = false; } if (_root.gamerun) { if (_root.Combo > 1) { _root.comboicon.combo.text = "X" + _root.Combo; _root.comboicon._alpha = _root.comboicon._alpha + ((100 - _root.comboicon._alpha) / 6); } else { _root.comboicon._alpha = _root.comboicon._alpha + ((-_root.comboicon._alpha) / 6); } if (_root.Combo > _root.ComboMax) { _root.ComboMax = _root.Combo; } if (_root.CoolDownUnti >= 10) { _root.player.sparker._visible = true; } else { _root.player.sparker._visible = false; } _root.Next = _root.Next + 1; _root.dark._x = _root.player._x; _root.dark._y = _root.player._y; _root.player.money.text = _root.MONEY + " $"; _root.VelX = _root._xmouse; _root.VelY = _root._ymouse; _root.AmmoMax = _root.player.gun.AmmoMax; _root.DelayShootMax = _root.player.gun.Delay; _root.linebar._width = (1280 / _root.NextWave) * _root.Next; _root.player.delaybar._width = 50 - ((50 / _root.DelayShootMax) * _root.DelayShoot); _root.money.text = _root.MONEY + " $"; _root.TimeSpawnMax = 110 - (_root.WAVE * 10); if (_root.TimeSpawnMax < 7) { _root.TimeSpawnMax = 7; } if (_root.TimeSpawn >= _root.TimeSpawnMax) { if (_root.WAVE > 3) { if (Mon2Num >= 5) { _root.AddZombie(2); Mon2Num = 0; } } if (_root.WAVE > 5) { if (Mon3Num >= 10) { _root.AddZombie(3); Mon3Num = 0; } } if (_root.WAVE > 7) { if (Mon4Num >= 15) { _root.AddZombie(4); Mon4Num = 0; } } if (_root.WAVE > 9) { if (Mon5Num >= 25) { _root.AddZombie(5); Mon5Num = 0; } } var _local2 = 1; if (_root.Combo > 50) { _local2 = 2; } if (_root.Combo > 100) { _local2 = 3; } if (_root.Combo > 150) { _local2 = 4; } if (_root.Combo > 200) { _local2 = 5; } if (_root.Combo > 250) { _local2 = 6; } k = 0; while (k < (1 + _local2)) { _root.AddZombie(1); Mon5Num = Mon5Num + 1; Mon4Num = Mon4Num + 1; Mon3Num = Mon3Num + 1; Mon2Num = Mon2Num + 1; k++; } _root.TimeSpawn = 0; } else if (_root.CanSpawn && (!_root.Passing)) { _root.TimeSpawn = _root.TimeSpawn + 1; } if (_root.player._y > 620) { _root.player._y = 620; _root.VelY = _root.player._y; } if (_root.player._y < 251) { _root.player._y = 251; _root.VelY = _root.player._y; } if ((_root.VelX > (_root.player._x + 9)) || (_root.VelX < (_root.player._x - 9))) { _root.player.foot.play(); } if ((_root.VelY > (_root.player._y + 9)) || (_root.VelY < (_root.player._y - 9))) { _root.player.foot.play(); } _root.player._x = _root.player._x + ((_root.VelX - _root.player._x) / _root.player.gun.W); _root.player._y = _root.player._y + ((_root.VelY - _root.player._y) / _root.player.gun.W); if (_root.DelayShoot > 0) { _root.DelayShoot = _root.DelayShoot - 1; } _root.player.gun.gotoAndStop(_root.player.MyGun); _root.player.tex.text = _root.Ammo; if (_root.Shoot) { if (_root.DelayShoot <= 0) { if (_root.Ammo > 0) { _root.EQ.play(); _root.AddBullet(_root.player, _root.player.gun); _root.player.gotoAndPlay("shot"); _root.player._x = _root.player._x + _root.player.gun.Damage; _root.Ammo = _root.Ammo - 1; _root.DelayShoot = DelayShootMax; } } } if (_root.Ammo <= 0) { if (!_root.Reload) { _root.Reload = true; _root.player.gotoAndPlay("reload"); } } if (Key.isDown(38)) { _root.player.MyGun = _root.player.MyGun + 1; } if (Key.isDown(40)) { if (_root.player.MyGun > 1) { _root.player.MyGun = _root.player.MyGun - 1; } } } };
Frame 8
stop(); gamerun = false; _root.Shoot = false; _root.ShowFriendList(); _root.LoadPlayerAction(); _root.VelX = 2000; _root.VelY = 2000; _root.player._x = 2000; _root.TrapList = new Array(); Shop.removeMovieClip(); ss.sparker._visible = false; _root._x = 0; _root.TrapTemp; _root.TrapPickUp = 0; _root.WALLOVERALL = 0;
Frame 10
_root.gamerun = true; _root.Shoot = false; _root.VelX = _root.player._x; _root.VelY = _root.player._y; _root.KILL = 0; _root.SCORE = 0; _root.WAVE = 1; _root.MONEY = 0; _root.Next = 0; _root.Reload = false; _root.ComboMax = 0; _root.Combo = 0; _root.CanSpawn = false; _root.Shop._y = 800; _root.BossOut = false; _root.t6.gotoAndStop(2); _root.t17.gotoAndStop(2); _root.t28.gotoAndStop(2); _root.t39.gotoAndStop(2); _root.Passing = false;
Instance of Symbol 420 MovieClip "hud" in Frame 10
onClipEvent (enterFrame) { this.SCORE = _root.SCORE; this.WAVE = _root.WAVE; this.KILL = _root.KILL; }
Frame 12
_root.Shoot = false; _root.VelX = 2000; _root.VelY = 2000; _root.player._x = 2000; Shop.removeMovieClip(); _root.CanSpawn = false; _root.trapshop.gotoAndStop(1); _root.gamerun = false; _root.CanSpawn = false;
Symbol 42 MovieClip Frame 1
gotoAndStop(random(20) + 1);
Symbol 50 MovieClip Frame 1
stop();
Symbol 71 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 1
_visible = false;
Symbol 81 MovieClip [zombie4] Frame 1
function Clear() { removeMovieClip(this); } function TakeDamage(dam, hs) { if (hs) { _rotation = (_rotation - 30); if (Armor <= 0) { HP = HP - (dam * 2); } else { Armor = Armor - dam; } VelX = VelX + ((1 * (dam * (-Dir))) * 1.2); if (Armor < (ArmorMax * 0.9)) { shield.gotoAndStop(1); } if (Armor < (ArmorMax * 0.6)) { shield.gotoAndStop(2); } if (Armor < (ArmorMax * 0.3)) { shield.gotoAndStop(3); } if (Armor <= 0) { shield.gotoAndStop(4); } if (HP < (HPMAX * 0.9)) { head.gotoAndStop(2); } if (HP < (HPMAX * 0.8)) { head.gotoAndStop(3); } if (HP < (HPMAX * 0.7)) { head.gotoAndStop(4); } if (HP < (HPMAX * 0.6)) { head.gotoAndStop(5); } if (HP < (HPMAX * 0.5)) { head.gotoAndStop(6); } if (HP < (HPMAX * 0.4)) { head.gotoAndStop(7); } _root.SCORE = _root.SCORE + 10; _root.AddBreak("Break", _x + head._x, _y + head._y); _root.PlaySound("headshot1"); } else { _rotation = (_rotation - 10); _root.PlaySound("hit" + (random(3) + 1)); if (Armor <= 0) { HP = HP - dam; } else { Armor = Armor - dam; } VelX = VelX + ((1 * dam) * (-Dir)); } } var MyIndex; var HPMAX = 30; var HP = (HPMAX + _root.ZombieBonusHP); var Speed = (random(10 + _root.ZombieBonusSpeed) + 3); var SpeedBack = Speed; var Dir = 1; _x = -10; var Parnic; var VelX = _x; var VelY = _y; _xscale = (100 * (-Dir)); var VelZiZ = 30; var Alive = true; var EndPowDead = false; var TimeDecay = 100; var EXPgive = 4; sounded = false; var ArmorMax = 300; var Armor = ArmorMax; var imSlower = false; onEnterFrame = function () { _rotation = (_rotation + ((-_rotation) / 5)); _x = (_x + ((VelX - _x) / 10)); _y = (_y + ((VelY - _y) / 10)); if (_x >= 1280) { _root.Fail(); Clear(); } if (Alive) { if (_y > 520) { VelZiZ = 15; VelY = _y - 1; } if (_y < 171) { VelZiZ = 25; VelY = _y + 1; } if (HP <= 0) { VelX = VelX - 10; EXPgive = _root.CallEXP(EXPgive); _root.AddText(_x, _y, ("+" + EXPgive) + "$"); _root.MONEY = _root.MONEY + EXPgive; gotoAndPlay("dead" + (random(4) + 1)); _root.AddScore(this); Alive = false; } else if ((HP < (HPMAX / 2)) || (Parnic)) { VelY = VelY + (random(VelZiZ) - random(20)); Speed = SpeedBack * 1.5; } } else if (EndPowDead) { _alpha = TimeDecay; if (TimeDecay <= 0) { Clear(); } else { TimeDecay = TimeDecay - 10; } } }; _root.Zombies[MyIndex] = this; gotoAndPlay ("run");
Symbol 81 MovieClip [zombie4] Frame 15
gotoAndPlay ("idle");
Symbol 81 MovieClip [zombie4] Frame 16
gotoAndPlay(random(10) + 20);
Symbol 81 MovieClip [zombie4] Frame 20
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } } if (HP <= 0) { gotoAndPlay("dead" + (random(4) + 1)); }
Symbol 81 MovieClip [zombie4] Frame 26
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } }
Symbol 81 MovieClip [zombie4] Frame 31
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } }
Symbol 81 MovieClip [zombie4] Frame 35
gotoAndPlay ("ran");
Symbol 81 MovieClip [zombie4] Frame 57
stop(); EndPowDead = true;
Symbol 81 MovieClip [zombie4] Frame 58
Alive = false;
Symbol 81 MovieClip [zombie4] Frame 81
stop(); EndPowDead = true;
Symbol 81 MovieClip [zombie4] Frame 82
Alive = false;
Symbol 81 MovieClip [zombie4] Frame 105
stop(); EndPowDead = true;
Symbol 81 MovieClip [zombie4] Frame 106
Alive = false;
Symbol 81 MovieClip [zombie4] Frame 132
stop(); EndPowDead = true;
Symbol 86 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 21
stop();
Symbol 139 MovieClip Frame 1
gotoAndPlay("sp" + random(5));
Symbol 139 MovieClip Frame 12
stop();
Symbol 139 MovieClip Frame 28
stop();
Symbol 139 MovieClip Frame 44
stop();
Symbol 139 MovieClip Frame 56
stop();
Symbol 139 MovieClip Frame 72
stop();
Symbol 139 MovieClip Frame 88
stop();
Symbol 142 MovieClip Frame 1
_xscale = (random(50) + 10); _yscale = _xscale;
Symbol 142 MovieClip Frame 19
stop();
Symbol 143 MovieClip [Break] Frame 25
this.removeMovieClip();
Symbol 144 MovieClip [Zombie5] Frame 1
function Clear() { removeMovieClip(this); } function TakeDamage(dam, hs) { if (hs) { if (Armor <= 0) { HP = HP - (dam * 2); } else { Armor = Armor - dam; } if (Armor < (ArmorMax * 0.9)) { shield.gotoAndStop(1); } if (Armor < (ArmorMax * 0.6)) { shield.gotoAndStop(2); } if (Armor < (ArmorMax * 0.3)) { shield.gotoAndStop(3); } if (Armor <= 0) { shield.gotoAndStop(4); } if (HP < (HPMAX * 0.9)) { head.gotoAndStop(2); } if (HP < (HPMAX * 0.8)) { head.gotoAndStop(3); } if (HP < (HPMAX * 0.7)) { head.gotoAndStop(4); } if (HP < (HPMAX * 0.6)) { head.gotoAndStop(5); } if (HP < (HPMAX * 0.5)) { head.gotoAndStop(6); } if (HP < (HPMAX * 0.4)) { head.gotoAndStop(7); } _root.SCORE = _root.SCORE + 10; _root.AddBreak("Break", _x + head._x, _y + head._y); _root.PlaySound("headshot1"); } else { _root.PlaySound("hit" + (random(3) + 1)); if (Armor <= 0) { HP = HP - dam; } else { Armor = Armor - dam; } } } var MyIndex; var HPMAX = 300; var HP = (HPMAX + _root.ZombieBonusHP); var Speed = (random(10 + _root.ZombieBonusSpeed) + 8); var SpeedBack = Speed; var Dir = 1; _x = -10; var Parnic; var VelX = _x; var VelY = _y; _xscale = (130 * (-Dir)); _yscale = 130; var VelZiZ = 20; var Alive = true; var EndPowDead = false; var TimeDecay = 100; var EXPgive = 6; sounded = false; var ArmorMax = 300; var Armor = ArmorMax; var imSlower = true; onEnterFrame = function () { _x = (_x + ((VelX - _x) / 10)); _y = (_y + ((VelY - _y) / 10)); if (_x >= 1280) { _root.Fail(); Clear(); } if (Alive) { if (_y > 500) { VelZiZ = 15; VelY = _y - 1; } if (_y < 171) { VelZiZ = 25; VelY = _y + 1; } if (HP <= 0) { VelX = VelX - 10; EXPgive = _root.CallEXP(EXPgive); _root.AddText(_x, _y, ("+" + EXPgive) + "$"); _root.MONEY = _root.MONEY + EXPgive; gotoAndPlay("dead" + (random(4) + 1)); _root.AddScore(this); Alive = false; } else if ((HP < (HPMAX / 2)) || (Parnic)) { VelY = VelY + (random(VelZiZ) - random(20)); Speed = SpeedBack * 1.5; } } else if (EndPowDead) { _alpha = TimeDecay; if (TimeDecay <= 0) { Clear(); } else { TimeDecay = TimeDecay - 10; } } }; _root.Zombies[MyIndex] = this; gotoAndPlay ("run");
Symbol 144 MovieClip [Zombie5] Frame 15
gotoAndPlay ("idle");
Symbol 144 MovieClip [Zombie5] Frame 16
gotoAndPlay(random(10) + 20);
Symbol 144 MovieClip [Zombie5] Frame 27
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } } if (HP <= 0) { gotoAndPlay("dead" + (random(4) + 1)); }
Symbol 144 MovieClip [Zombie5] Frame 43
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } }
Symbol 144 MovieClip [Zombie5] Frame 54
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } }
Symbol 144 MovieClip [Zombie5] Frame 63
gotoAndPlay ("ran");
Symbol 144 MovieClip [Zombie5] Frame 85
stop(); EndPowDead = true;
Symbol 144 MovieClip [Zombie5] Frame 86
Alive = false;
Symbol 144 MovieClip [Zombie5] Frame 109
stop(); EndPowDead = true;
Symbol 144 MovieClip [Zombie5] Frame 110
Alive = false;
Symbol 144 MovieClip [Zombie5] Frame 133
stop(); EndPowDead = true;
Symbol 144 MovieClip [Zombie5] Frame 134
Alive = false;
Symbol 144 MovieClip [Zombie5] Frame 160
stop(); EndPowDead = true;
Symbol 145 MovieClip [zombie3] Frame 1
function Clear() { removeMovieClip(this); } function TakeDamage(dam, hs) { if (hs) { HP = HP - (dam * 2); if (HP < (HPMAX * 0.9)) { head.gotoAndStop(2); } if (HP < (HPMAX * 0.8)) { head.gotoAndStop(3); } if (HP < (HPMAX * 0.7)) { head.gotoAndStop(4); } if (HP < (HPMAX * 0.6)) { head.gotoAndStop(5); } if (HP < (HPMAX * 0.5)) { head.gotoAndStop(6); } if (HP < (HPMAX * 0.4)) { head.gotoAndStop(7); } _root.SCORE = _root.SCORE + 10; _root.AddBreak("Break", _x + head._x, _y + head._y); _root.PlaySound("headshot1"); } else { body.play(); _root.PlaySound("hit" + (random(3) + 1)); HP = HP - dam; } } var MyIndex; var HPMAX = 300; var HP = (HPMAX + _root.ZombieBonusHP); var Speed = (random(10 + _root.ZombieBonusSpeed) + 8); var SpeedBack = Speed; var Dir = 1; _x = -10; var Parnic; var VelX = _x; var VelY = _y; _xscale = (130 * (-Dir)); _yscale = 130; var VelZiZ = 20; var Alive = true; var EndPowDead = false; var TimeDecay = 100; var EXPgive = 4; sounded = false; var imSlower = true; onEnterFrame = function () { _x = (_x + ((VelX - _x) / 10)); _y = (_y + ((VelY - _y) / 10)); if (_x >= 1280) { _root.Fail(); Clear(); } if (Alive) { if (_y > 500) { VelZiZ = 15; VelY = _y - 1; } if (_y < 171) { VelZiZ = 25; VelY = _y + 1; } if (HP <= 0) { VelX = VelX - 10; EXPgive = _root.CallEXP(EXPgive); _root.AddText(_x, _y, ("+" + EXPgive) + "$"); _root.MONEY = _root.MONEY + EXPgive; gotoAndPlay("dead" + (random(4) + 1)); _root.AddScore(this); Alive = false; } else if ((HP < (HPMAX / 2)) || (Parnic)) { VelY = VelY + (random(VelZiZ) - random(20)); Speed = SpeedBack * 1.5; } } else if (EndPowDead) { _alpha = TimeDecay; if (TimeDecay <= 0) { Clear(); } else { TimeDecay = TimeDecay - 10; } } }; _root.Zombies[MyIndex] = this; gotoAndPlay ("run");
Symbol 145 MovieClip [zombie3] Frame 15
gotoAndPlay ("idle");
Symbol 145 MovieClip [zombie3] Frame 16
gotoAndPlay(random(10) + 20);
Symbol 145 MovieClip [zombie3] Frame 27
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } } if (HP <= 0) { gotoAndPlay("dead" + (random(4) + 1)); }
Symbol 145 MovieClip [zombie3] Frame 43
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } }
Symbol 145 MovieClip [zombie3] Frame 54
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } }
Symbol 145 MovieClip [zombie3] Frame 63
gotoAndPlay ("ran");
Symbol 145 MovieClip [zombie3] Frame 85
stop(); EndPowDead = true;
Symbol 145 MovieClip [zombie3] Frame 86
Alive = false;
Symbol 145 MovieClip [zombie3] Frame 109
stop(); EndPowDead = true;
Symbol 145 MovieClip [zombie3] Frame 110
Alive = false;
Symbol 145 MovieClip [zombie3] Frame 133
stop(); EndPowDead = true;
Symbol 145 MovieClip [zombie3] Frame 134
Alive = false;
Symbol 145 MovieClip [zombie3] Frame 160
stop(); EndPowDead = true;
Symbol 151 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 167 MovieClip [zombie2] Frame 1
function Clear() { removeMovieClip(this); } function TakeDamage(dam, hs) { if (hs) { _rotation = (_rotation - 30); HP = HP - (dam * 2); VelX = VelX + ((3 * (dam * (-Dir))) * 1.2); if (HP < (HPMAX * 0.9)) { head.gotoAndStop(2); } if (HP < (HPMAX * 0.8)) { head.gotoAndStop(3); } if (HP < (HPMAX * 0.7)) { head.gotoAndStop(4); } if (HP < (HPMAX * 0.6)) { head.gotoAndStop(5); } if (HP < (HPMAX * 0.5)) { head.gotoAndStop(6); } if (HP < (HPMAX * 0.4)) { head.gotoAndStop(7); } _root.SCORE = _root.SCORE + 10; _root.AddBreak("Break", _x + head._x, _y + head._y); _root.PlaySound("headshot1"); } else { _rotation = (_rotation - 10); _root.PlaySound("hit" + (random(3) + 1)); HP = HP - dam; VelX = VelX + ((3 * dam) * (-Dir)); } } var MyIndex; var HPMAX = 15; var HP = HPMAX; var Speed = (random(10 + _root.ZombieBonusSpeed) + 20); var SpeedBack = Speed; var Dir = 1; _x = -10; var Parnic; var VelX = _x; var VelY = _y; _xscale = (100 * (-Dir)); var VelZiZ = 30; var Alive = true; var EndPowDead = false; var TimeDecay = 100; var EXPgive = 3; sounded = false; var imSlower = false; onEnterFrame = function () { _rotation = (_rotation + ((-_rotation) / 5)); _x = (_x + ((VelX - _x) / 10)); _y = (_y + ((VelY - _y) / 10)); if (_x >= 1280) { _root.Fail(); Clear(); } if (Alive) { if (_y > 500) { VelZiZ = 15; VelY = _y - 1; } if (_y < 171) { VelZiZ = 25; VelY = _y + 1; } VelY = VelY + (random(VelZiZ) - random(20)); if (HP <= 0) { VelX = VelX - 10; EXPgive = _root.CallEXP(EXPgive); _root.AddText(_x, _y, ("+" + EXPgive) + "$"); _root.MONEY = _root.MONEY + EXPgive; gotoAndPlay("dead" + (random(4) + 1)); _root.AddScore(this); Alive = false; } else if ((HP < (HPMAX / 2)) || (Parnic)) { VelY = VelY + (random(VelZiZ) - random(20)); Speed = SpeedBack * 1.5; } } else if (EndPowDead) { _alpha = TimeDecay; if (TimeDecay <= 0) { Clear(); } else { TimeDecay = TimeDecay - 10; } } }; _root.Zombies[MyIndex] = this; gotoAndPlay ("run");
Symbol 167 MovieClip [zombie2] Frame 15
gotoAndPlay ("idle");
Symbol 167 MovieClip [zombie2] Frame 16
gotoAndPlay(random(10) + 20);
Symbol 167 MovieClip [zombie2] Frame 20
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } } if (HP <= 0) { gotoAndPlay("dead" + (random(4) + 1)); }
Symbol 167 MovieClip [zombie2] Frame 26
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } }
Symbol 167 MovieClip [zombie2] Frame 31
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } }
Symbol 167 MovieClip [zombie2] Frame 35
gotoAndPlay ("ran");
Symbol 167 MovieClip [zombie2] Frame 57
stop(); EndPowDead = true;
Symbol 167 MovieClip [zombie2] Frame 58
Alive = false;
Symbol 167 MovieClip [zombie2] Frame 81
stop(); EndPowDead = true;
Symbol 167 MovieClip [zombie2] Frame 82
Alive = false;
Symbol 167 MovieClip [zombie2] Frame 105
stop(); EndPowDead = true;
Symbol 167 MovieClip [zombie2] Frame 106
Alive = false;
Symbol 167 MovieClip [zombie2] Frame 132
stop(); EndPowDead = true;
Symbol 168 MovieClip [zombie1] Frame 1
function Clear() { removeMovieClip(this); } function TakeDamage(dam, hs) { if (hs) { _rotation = (_rotation - 30); HP = HP - (dam * 2); VelX = VelX + ((3 * (dam * (-Dir))) * 1.2); if (HP < (HPMAX * 0.9)) { head.gotoAndStop(2); } if (HP < (HPMAX * 0.8)) { head.gotoAndStop(3); } if (HP < (HPMAX * 0.7)) { head.gotoAndStop(4); } if (HP < (HPMAX * 0.6)) { head.gotoAndStop(5); } if (HP < (HPMAX * 0.5)) { head.gotoAndStop(6); } if (HP < (HPMAX * 0.4)) { head.gotoAndStop(7); } _root.SCORE = _root.SCORE + 10; _root.AddBreak("Break", _x + head._x, _y + head._y); _root.PlaySound("headshot1"); } else { _rotation = (_rotation - 10); _root.PlaySound("hit" + (random(3) + 1)); HP = HP - dam; VelX = VelX + ((3 * dam) * (-Dir)); } } var MyIndex; var HPMAX = 30; var HP = (HPMAX + _root.ZombieBonusHP); var Speed = (random(10 + _root.ZombieBonusSpeed) + 6); var SpeedBack = Speed; var Dir = 1; _x = -10; var VelX = _x; var VelY = _y; _xscale = (100 * (-Dir)); var VelZiZ = 30; var Parnic; var Alive = true; var EndPowDead = false; var TimeDecay = 100; var EXPgive = 2; sounded = false; var imSlower = false; onEnterFrame = function () { _rotation = (_rotation + ((-_rotation) / 5)); _x = (_x + ((VelX - _x) / 10)); _y = (_y + ((VelY - _y) / 10)); if (_x >= 1280) { _root.Fail(); Clear(); } if (Alive) { if (_y > 500) { VelZiZ = 15; VelY = _y - 1; } if (_y < 171) { VelZiZ = 25; VelY = _y + 1; } if (HP <= 0) { VelX = VelX - 10; EXPgive = _root.CallEXP(EXPgive); _root.AddText(_x, _y, ("+" + EXPgive) + "$"); _root.MONEY = _root.MONEY + EXPgive; gotoAndPlay("dead" + (random(4) + 1)); _root.AddScore(this); Alive = false; } else if ((HP < (HPMAX / 2)) || (Parnic)) { VelY = VelY + (random(VelZiZ) - random(20)); Speed = SpeedBack * 1.5; } } else if (EndPowDead) { _alpha = TimeDecay; if (TimeDecay <= 0) { Clear(); } else { TimeDecay = TimeDecay - 10; } } }; _root.Zombies[MyIndex] = this; gotoAndPlay ("run");
Symbol 168 MovieClip [zombie1] Frame 15
gotoAndPlay ("idle");
Symbol 168 MovieClip [zombie1] Frame 16
gotoAndPlay(random(10) + 20);
Symbol 168 MovieClip [zombie1] Frame 20
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } } if (HP <= 0) { gotoAndPlay("dead" + (random(4) + 1)); }
Symbol 168 MovieClip [zombie1] Frame 26
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } }
Symbol 168 MovieClip [zombie1] Frame 31
if (Alive) { if (_root.gamerun) { VelX = VelX + (Speed * Dir); } }
Symbol 168 MovieClip [zombie1] Frame 35
gotoAndPlay ("ran");
Symbol 168 MovieClip [zombie1] Frame 57
stop(); EndPowDead = true;
Symbol 168 MovieClip [zombie1] Frame 58
Alive = false;
Symbol 168 MovieClip [zombie1] Frame 81
stop(); EndPowDead = true;
Symbol 168 MovieClip [zombie1] Frame 82
Alive = false;
Symbol 168 MovieClip [zombie1] Frame 105
stop(); EndPowDead = true;
Symbol 168 MovieClip [zombie1] Frame 106
Alive = false;
Symbol 168 MovieClip [zombie1] Frame 132
stop(); EndPowDead = true;
Symbol 172 MovieClip Frame 1
if (random(10) > 7) { _visible = false; }
Symbol 173 MovieClip Frame 1
_xscale = random(_xscale); _yscale = _xscale;
Symbol 173 MovieClip Frame 3
stop();
Symbol 184 MovieClip Frame 1
_xscale = (random(200) + 50); _yscale = _xscale; _rotation = (_rotation + random(100));
Symbol 184 MovieClip Frame 10
stop();
Symbol 185 MovieClip [Bullet] Frame 1
Dir = -1; flashs._xscale = random(50) + 10; flashs._yscale = random(50) + 10; play(); dirY = -1; tempY = _y;
Symbol 185 MovieClip [Bullet] Frame 2
Dest = random(Dex) - random(Dex); hited = false; line._xscale = random(100) + 10; line._yscale = random(100) + 10; hited2 = false; if (SP == true) { unti._visible = true; line._visible = false; } else { unti._visible = false; } _rotation = (-Dest); hit._width = Speed; hit._height = hit._height + hitHbonus; onEnterFrame = function () { if (SP == true) { unti._visible = true; unti._rotation = -Dest; } else { unti._visible = false; } if (_root.gamerun) { _x = (_x + (Speed * Dir)); _y = (_y + Dest); if ((_x < -100) || (_x > 1280)) { if (!hited2) { if (Type != "Sentry") { _root.Combo = 0; _root.CoolDownUnti = 0; } } removeMovieClip(this); } i = 0; while (i < _root.Zombies.length) { if ((_root.Zombies[i] != "") && (_root.Zombies[i] != undefined)) { if (hit.hitTest(_root.Zombies[i].hit) && (!hited)) { hited2 = true; _root.Zombies[i].TakeDamage(Damage, true); Damage = Damage * 0.8; if (Damage < 30) { hited = true; } if (_root.Zombies[i].Armor <= 0) { gotoAndPlay ("hit"); } else { _root.PlaySound("metal_box_impact_bullet" + (random(3) + 1)); gotoAndPlay ("hitg"); } _root.SCORE = _root.SCORE + 10; } if (hit.hitTest(_root.Zombies[i].hit2) && (!hited)) { hited2 = true; _root.Zombies[i].TakeDamage(Damage, false); Damage = Damage * 0.8; if (Damage < 30) { hited = true; } if (_root.Zombies[i].Armor <= 0) { gotoAndPlay ("hit"); } else { gotoAndPlay ("hitg"); _root.PlaySound("metal_box_impact_bullet" + (random(3) + 1)); } _root.SCORE = _root.SCORE + 10; } } i++; } if (_y > (tempY + 20)) { if (!hited) { hited = true; _root.PlaySound("ric" + (random(4) + 1)); gotoAndPlay ("hitg"); } } if (hited) { blood._x = blood._x + Speed; } if (Damage <= 0.1) { removeMovieClip(this); } } }; stop();
Symbol 185 MovieClip [Bullet] Frame 3
_visible = true;
Symbol 185 MovieClip [Bullet] Frame 36
removeMovieClip(this);
Symbol 185 MovieClip [Bullet] Frame 37
Speed = 0;
Symbol 185 MovieClip [Bullet] Frame 49
removeMovieClip(this);
Symbol 191 MovieClip Frame 1
_xscale = (random(_xscale) + 50); _yscale = _xscale;
Symbol 191 MovieClip Frame 10
stop();
Symbol 192 MovieClip [Shell] Frame 25
_root.Playsound("pl_shell1");
Symbol 192 MovieClip [Shell] Frame 33
this.removeMovieClip();
Symbol 195 MovieClip Frame 1
Symbol 196 MovieClip [numup] Frame 1
Symbol 196 MovieClip [numup] Frame 2
numtext.num = num;
Symbol 196 MovieClip [numup] Frame 22
removeMovieClip(this);
Symbol 205 Button
on (release) { getURL ("http://www.facebook.com/pages/Hardworker-game-studio/166765253358952", "_blank"); }
Symbol 210 Button
on (release) { getURL ("http://www.hardworkerstudio.com", _blank); }
Symbol 224 MovieClip Frame 146
stop();
Symbol 232 Button
on (release) { gotoAndStop ("ready"); }
Symbol 234 Button
on (release) { getURL ("viewscore.php", "_blank"); }
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 2
_root._x = _root._x + 10;
Symbol 238 MovieClip Frame 3
_root._x = _root._x - 10;
Symbol 241 MovieClip Frame 9
stop();
Symbol 248 Button
on (release) { prevFrame(); }
Symbol 249 Button
on (release) { nextFrame(); }
Symbol 273 MovieClip Frame 1
stop();
Symbol 274 Button
on (release) { gotoAndStop ("play"); }
Symbol 276 Button
on (release) { gotoAndStop ("profile"); }
Symbol 280 MovieClip Frame 12
stop();
Symbol 283 MovieClip Frame 2
stop();
Symbol 287 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 43
_root.ZombieBonusHP = 0;
Symbol 287 MovieClip Frame 121
if (_root.WAVE > 5) { if (_root.ZombieBonusSpeed < 20) { _root.ZombieBonusSpeed = _root.ZombieBonusSpeed + 1; } } _root.endday.gotoAndStop(2); _root.WAVE = _root.WAVE + 1; _root.Next = 0; _root.Passing = false; _root.BossOut = false;
Symbol 291 Button
on (release) { if (Index == 0) { if (_root.TrapIndex != 0) { if (_root.MONEY >= _root.TrapPrice) { _root.MONEY = _root.MONEY - _root.TrapPrice; _root.trapshop.money.text = _root.Addcomma(_root.MONEY) + " $"; gotoAndStop(_root.TrapIndex + 1); _root.PlaySound("concrete_impact_hard2"); } else { _root.nomoney.gotoAndPlay(2); } _root.TrapIndex = 0; } else { Drop(); } } else { Drop(); } }
Symbol 292 MovieClip Frame 1
_root.TrapList.push(_parent);
Symbol 292 MovieClip Frame 2
stop();
Symbol 305 MovieClip Frame 1
stop();
Symbol 306 MovieClip Frame 1
HP = 100; _root.WALLOVERALL = _root.WALLOVERALL + HP;
Symbol 306 MovieClip Frame 2
if (_root.gamerun) { i = 0; while (i < _root.Zombies.length) { if ((_root.Zombies[i] != "") && (_root.Zombies[i] != undefined)) { if (_root.Zombies[i].hit2.hitTest(this.hit)) { _root.PlaySound("concrete_impact_hard" + (random(3) + 1)); _root.Zombies[i].VelX = _root.Zombies[i].VelX - (_root.Zombies[i].Speed * 4); _root.Zombies[i].VelY = _root.Zombies[i].VelY + (random(_root.Zombies[i].VelZiZ) - random(20)); HP = HP - 1; _root.WALLOVERALL = _root.WALLOVERALL - 1; if (HP <= 0) { gotoAndPlay ("break"); } con.gotoAndStop((100 - HP) / 10); } } i++; } }
Symbol 306 MovieClip Frame 3
gotoAndPlay (2);
Symbol 306 MovieClip Frame 12
_parent.gotoAndStop(1); _parent.area._visible = false;
Symbol 308 MovieClip Frame 1
if (_root.gamerun) { i = 0; while (i < _root.Zombies.length) { if ((_root.Zombies[i] != "") && (_root.Zombies[i] != undefined)) { if (!_root.Zombies[i].imSlower) { if (_root.Zombies[i].hit.hitTest(this.hit)) { _root.Zombies[i].VelX = _root.Zombies[i].VelX - (_root.Zombies[i].Speed / 4); } } } i++; } }
Symbol 318 MovieClip Frame 15
stop();
Symbol 325 MovieClip Frame 1
Damage = 60; Speed = 100; Dex = 10; Type = "Sentry"; BulletShot = 1;
Symbol 325 MovieClip Frame 17
if (_root.gamerun) { i = 0; while (i < _root.Zombies.length) { if ((_root.Zombies[i] != "") && (_root.Zombies[i] != undefined)) { if (_root.Zombies[i].hit2.hitTest(this.hit)) { _root.PlaySound("concrete_impact_hard" + (random(3) + 1)); _root.Zombies[i].VelX = _root.Zombies[i].VelX - (_root.Zombies[i].Speed * 4); gotoAndPlay ("break"); } } i++; } }
Symbol 325 MovieClip Frame 98
shoot = false; if (_root.gamerun) { i = 0; while (i < _root.Zombies.length) { if ((_root.Zombies[i] != "") && (_root.Zombies[i] != undefined)) { if (_root.Zombies[i].hitTest(this.hit)) { shoot = true; } } i++; } if (shoot) { gotoAndPlay ("shot"); } else { gotoAndPlay (1); } } else { gotoAndPlay (1); }
Symbol 325 MovieClip Frame 99
_root.AddBullet(_parent, this); _root.PlaySound("pistol_fire2");
Symbol 325 MovieClip Frame 130
gotoAndPlay (2);
Symbol 325 MovieClip Frame 131
_root.PlaySound("weapon_impact_hard2");
Symbol 325 MovieClip Frame 184
_parent.gotoAndStop(1); _parent.area._visible = false;
Symbol 329 MovieClip Frame 1
HP = 10;
Symbol 329 MovieClip Frame 10
Damage = 20; i = 0; while (i < _root.Zombies.length) { if ((_root.Zombies[i] != "") && (_root.Zombies[i] != undefined)) { if (hit.hitTest(_root.Zombies[i].hit)) { _root.Zombies[i].TakeDamage(Damage, true); Damage = Damage * 0.8; _root.PlaySound("Axe_HitDirt" + (random(4) + 1)); if (_root.Zombies[i].Armor <= 0) { blood.gotoAndPlay("sp" + (random(5) + 1)); } else { _root.PlaySound("metal_box_impact_bullet" + (random(3) + 1)); gotoAndPlay ("hit"); } } if (hit.hitTest(_root.Zombies[i].hit2)) { _root.Zombies[i].TakeDamage(Damage, false); Damage = Damage * 0.8; _root.PlaySound("Axe_HitDirt" + (random(4) + 1)); if (_root.Zombies[i].Armor <= 0) { blood.gotoAndPlay("sp" + (random(5) + 1)); } else { gotoAndPlay ("hit"); _root.PlaySound("metal_box_impact_bullet" + (random(3) + 1)); } } } i++; }
Symbol 329 MovieClip Frame 15
gotoAndPlay (2);
Symbol 329 MovieClip Frame 16
HP = HP - 1;
Symbol 329 MovieClip Frame 25
if (HP <= 0) { gotoAndPlay ("break"); }
Symbol 329 MovieClip Frame 26
gotoAndPlay (2);
Symbol 329 MovieClip Frame 27
_parent.gotoAndStop(1); _parent.area._visible = false;
Symbol 330 MovieClip Frame 1
function Drop() { if (Index == 0) { if (_root.TrapPickUp != 0) { _root.PlaySound("concrete_impact_hard2"); gotoAndStop(_root.TrapPickUp + 1); _root.TrapPickUp = 0; _root.TrapTemp.gotoAndStop(1); } } else if (_root.TrapPickUp == 0) { _root.TrapPickUp = Index; _root.TrapTemp = this; } else { _root.PlaySound("concrete_impact_hard2"); gotoAndStop(_root.TrapPickUp + 1); _root.TrapTemp.gotoAndStop(Index + 1); _root.TrapPickUp = 0; } trace((_root.TrapTemp + " ") + _root.TrapPickUp); } stop(); Index = 0; area._visible = false;
Symbol 330 MovieClip Frame 2
Index = 1;
Symbol 330 MovieClip Frame 3
Index = 2;
Symbol 330 MovieClip Frame 4
SoffsetX = 20; SoffsetY = 20; Index = 3;
Symbol 330 MovieClip Frame 5
Index = 4;
Symbol 335 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 1
stop(); BulletShot = 1; Damage = 12; Delay = 15; Dex = 2; Type = "USP"; Speed = 40; AmmoMax = 12; GS = "226-fire"; Price = 200; W = 5; SP = 1;
Symbol 364 MovieClip Frame 2
BulletShot = 1; Damage = 12; Delay = 15; Dex = 3; Type = "Glock"; Speed = 40; AmmoMax = 20; GS = "glock-fire"; Price = 300; W = 7; SP = 1;
Symbol 364 MovieClip Frame 3
BulletShot = 1; Damage = 40; Delay = 55; Dex = 3; Type = "Smith-Wesson"; Speed = 40; AmmoMax = 6; GS = "9mm_Fire"; Price = 600; W = 7; SP = 1;
Symbol 364 MovieClip Frame 4
BulletShot = 1; Damage = 25; Delay = 20; Dex = 3; Type = "Desert Eagle"; Speed = 60; AmmoMax = 7; GS = "9mm_Fire"; Price = 700; W = 7; SP = 1;
Symbol 364 MovieClip Frame 5
BulletShot = 1; Damage = 3; Delay = 4; Dex = 3; Type = "TMP"; Speed = 40; AmmoMax = 30; GS = "226-sil"; Price = 800; W = 5; SP = 2;
Symbol 364 MovieClip Frame 6
BulletShot = 1; Damage = 9; Delay = 5; Dex = 3; Type = "MP-5"; Speed = 40; AmmoMax = 30; GS = "226-sil"; Price = 1700; W = 7; SP = 2;
Symbol 364 MovieClip Frame 7
BulletShot = 1; Damage = 9; Delay = 4; Dex = 9; Type = "P-90"; Speed = 40; AmmoMax = 50; GS = "226-sil"; Price = 2400; W = 7; SP = 2;
Symbol 364 MovieClip Frame 8
BulletShot = 5; Damage = 15; Delay = 10; Dex = 5; Type = "Double shot"; Speed = 40; AmmoMax = 2; GS = "Shotgun"; Price = 2500; W = 20; SP = 1;
Symbol 364 MovieClip Frame 9
BulletShot = 5; Damage = 20; Delay = 30; Dex = 10; Type = "SPAS"; Speed = 40; AmmoMax = 9; GS = "Shotgun"; Price = 5000; W = 20; SP = 1;
Symbol 364 MovieClip Frame 10
BulletShot = 5; Damage = 50; Delay = 70; Dex = 15; Type = ".577 T-Rex"; Speed = 40; AmmoMax = 1; GS = "Shotgun"; Price = 9500; W = 20; SP = 1;
Symbol 364 MovieClip Frame 11
BulletShot = 1; Damage = 15; Delay = 8; Dex = 2; Type = "Famas"; Speed = 40; AmmoMax = 40; GS = "g36-fire"; Price = 3500; W = 20; SP = 2;
Symbol 364 MovieClip Frame 12
BulletShot = 1; Damage = 17; Delay = 7; Dex = 4; Type = "AK 47"; Speed = 40; AmmoMax = 30; GS = "Gun1"; Price = 6000; W = 20; SP = 2;
Symbol 364 MovieClip Frame 13
BulletShot = 1; Damage = 17; Delay = 6; Dex = 3; Type = "M4-A1"; Speed = 40; AmmoMax = 30; GS = "Gun1"; Price = 7100; W = 20; SP = 2;
Symbol 364 MovieClip Frame 14
BulletShot = 1; Damage = 17; Delay = 5; Dex = 3; Type = "AUG"; Speed = 50; AmmoMax = 40; GS = "g36-fire"; Price = 8000; W = 20; SP = 2;
Symbol 364 MovieClip Frame 15
BulletShot = 1; Damage = 15; Delay = 6; Dex = 7; Type = "AK 47 - 2"; Speed = 40; AmmoMax = 100; GS = "Gun1"; Price = 9500; W = 50; SP = 2;
Symbol 364 MovieClip Frame 16
BulletShot = 1; Damage = 15; Delay = 5; Dex = 3; Type = "M-249"; Speed = 40; AmmoMax = 200; GS = "Gun1"; Price = 13000; W = 50; SP = 2;
Symbol 364 MovieClip Frame 17
BulletShot = 1; Damage = 15; Delay = 3; Dex = 10; Type = "Minigun"; Speed = 50; AmmoMax = 1000; GS = "Gun1"; Price = 16000; W = 80; SP = 2;
Symbol 364 MovieClip Frame 18
BulletShot = 1; Damage = 80; Delay = 70; Dex = 0; Type = "M-4"; Speed = 100; AmmoMax = 5; GS = "m4-fire"; Price = 4300; W = 20; SP = 3;
Symbol 364 MovieClip Frame 19
BulletShot = 1; Damage = 150; Delay = 70; Dex = 0; Type = ".243 Arctic Warfare"; Speed = 100; AmmoMax = 10; GS = "m4-fire"; Price = 8300; W = 20; SP = 3;
Symbol 364 MovieClip Frame 20
BulletShot = 1; Damage = 250; Delay = 80; Dex = 0; Type = ".50 Barrett"; Speed = 100; AmmoMax = 10; GS = "50AE_Fire"; Price = 16000; W = 40; SP = 3;
Symbol 370 MovieClip Frame 1
SoffsetX = -55; SoffsetY = -30; if (gun.Dex <= 0) { laser._width = 1280; } else { laser._width = 0; }
Symbol 370 MovieClip Frame 2
if (gun.Dex <= 0) { laser._width = 1280; } else { laser._width = 0; }
Symbol 370 MovieClip Frame 10
gotoAndPlay (1);
Symbol 370 MovieClip Frame 11
_root.PlaySoundGun(gun.GS); if (sparker._visible) { _root.PlaySound("alyx_stunner1"); } if (gun.Dex <= 0) { laser._width = 1280; } else { laser._width = 0; }
Symbol 370 MovieClip Frame 26
gotoAndPlay (1);
Symbol 370 MovieClip Frame 27
reloadtime = 3;
Symbol 370 MovieClip Frame 39
reloadtime = reloadtime - 1;
Symbol 370 MovieClip Frame 40
if (reloadtime <= 0) { play(); } else { gotoAndPlay ("re"); }
Symbol 370 MovieClip Frame 50
_root.Ammo = _root.AmmoMax; _root.Reload = false;
Symbol 370 MovieClip Frame 51
gotoAndPlay (1);
Symbol 376 Button
on (release) { gotoAndStop (1); }
Symbol 385 Button
on (release) { if (_root.WALLOVERAL <= 300) { if (_root.MONEY >= 5000) { _root.MONEY = _root.MONEY - 5000; _root.repairwall.gotoAndPlay(2); gotoAndStop (1); } } }
Symbol 392 MovieClip Frame 1
stop(); _root.gamerun = true; _root.CanSpawn = true; _root.Shoot = false; fader.play(); _root.hud._visible = true;
Symbol 392 MovieClip Frame 2
_root.gamerun = false; _root.MONEY = _root.MONEY + 1000; _root.SCORE = _root.SCORE + (10000 * _root.WAVE); _root.CanSpawn = false; KILL = _root.KILL; COMBO = _root.ComboMax; SCORE = _root.SCORE; MONEY = _root.MONEY; fader.play(); percenwall = 0.25 * _root.WALLOVERALL; wall = Math.floor(percenwall) + "%"; _root.hud._visible = false;
Symbol 395 MovieClip Frame 130
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 406 Button
on (release) { if (_root.Shop.Show) { _root.Shop.Show = false; _root.gamerun = true; } else { _root.Shop.Show = true; _root.gamerun = false; _root.Shop.money.text = _root.Addcomma(_root.MONEY) + " $"; } }
Symbol 410 MovieClip Frame 400
stop();
Symbol 411 Button
on (release) { if (_root.VolumeSFX > 0) { _root.VolumeSFX = 0; } else { _root.VolumeSFX = 20; } }
Symbol 413 Button
on (release) { trapshop.gotoAndStop(2); }
Symbol 421 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 2
_root.AddZombie(3); _root.AddZombie(3); numborn = _root.WAVE + 3; if (numborn > 12) { numborn = 12; } i = 0; while (i < numborn) { _root.AddZombiePos(1, (i * 20) + 250); i++; }
Symbol 421 MovieClip Frame 3
i = 0; while (i < 15) { _root.AddZombiePos(1, (i * 20) + 250); i++; }
Symbol 421 MovieClip Frame 4
numborn = _root.WAVE + 3; if (numborn > 12) { numborn = 12; } i = 0; while (i < numborn) { _root.AddZombie(2); i++; }
Symbol 421 MovieClip Frame 5
_root.AddZombie(4); _root.AddZombie(4); _root.AddZombie(4); i = 0; while (i < 10) { _root.AddZombiePos(1, (i * 20) + 250); i++; }
Symbol 421 MovieClip Frame 6
_root.AddZombie(5); _root.AddZombie(5); i = 0; while (i < 10) { _root.AddZombiePos(1, (i * 20) + 250); i++; }
Symbol 421 MovieClip Frame 7
gotoAndStop (2);
Symbol 424 MovieClip Frame 1
stop();
Symbol 424 MovieClip Frame 121
_root.CalBonusHP();
Symbol 424 MovieClip Frame 129
_root.bosswave.nextFrame();
Symbol 424 MovieClip Frame 146
_root.BossOut = true;
Symbol 426 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 2
_root.WALLOVERALL = 0;
Symbol 426 MovieClip Frame 3
_root.t6.gotoAndStop(1); _root.t17.gotoAndStop(1); _root.t28.gotoAndStop(1); _root.t39.gotoAndStop(1);
Symbol 426 MovieClip Frame 4
_root.t6.gotoAndStop(2); _root.t17.gotoAndStop(2); _root.t28.gotoAndStop(2); _root.t39.gotoAndStop(2);
Symbol 435 Button
on (release) { if (_root.GunHave[GunNum] == 1) { _root.player.MyGun = GunNum; _parent._parent.Show = false; _root.gamerun = true; _root.Ammo = Gun.AmmoMax; } else if (_root.MONEY >= Price) { _root.player.MyGun = GunNum; _parent._parent.Show = false; _root.Ammo = Gun.AmmoMax; _root.MONEY = _root.MONEY - Price; _root.gamerun = true; _parent._parent.money.text = _root.Addcomma(_root.MONEY) + " $"; _root.GunHave[GunNum] = 1; pricetext.text = ""; } }
Symbol 438 MovieClip Frame 1
Symbol 438 MovieClip Frame 2
Gun.gotoAndStop(GunNum);
Symbol 438 MovieClip Frame 3
Gunname = Gun.Type; Price = Gun.Price; pricetext.text = Price + " $"; stop();
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 1; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 2; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 8; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 5; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 7; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 3; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 6; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 4; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 9; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 10; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 11; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 12; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 13; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 14; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 15; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 16; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 17; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 18; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 19; }
Instance of Symbol 438 MovieClip in Symbol 439 MovieClip Frame 1
onClipEvent (load) { GunNum = 20; }
Symbol 440 Button
on (release) { Xgs = Xgs + 158.7; }
Symbol 441 Button
on (release) { Xgs = Xgs - 158.7; }
Symbol 442 MovieClip Frame 1
this.swapDepths(10000); Xgs = GS._x; Show = false; Ypage = _y; onEnterFrame = function () { GS._x = GS._x + ((Xgs - GS._x) / 5); _y = (_y + ((Ypage - _y) / 10)); if (Show) { Ypage = 90; } else { Ypage = 800; } }; money.text = _root.Addcomma(_root.MONEY) + " $";
Symbol 445 MovieClip Frame 1
stop();
Symbol 448 Button
on (release) { _root.SaveScore(nameplayer.text); getURL ("javascript:openShare();"); }
Symbol 450 Button
on (release) { getURL ("javascript:openShare();"); gotoAndStop ("profile"); }
Symbol 471 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 5
stop();

Library Items

Symbol 1 Sound [weapon_impact_hard2]
Symbol 2 Sound [scar-fire]
Symbol 3 Sound [ric4]
Symbol 4 Sound [ric3]
Symbol 5 Sound [ric2]
Symbol 6 Sound [ric1]
Symbol 7 Sound [pl_shell3]
Symbol 8 Sound [pl_shell2]
Symbol 9 Sound [pl_shell1]
Symbol 10 Sound [pistol_fire2]
Symbol 11 Sound [metal_box_impact_bullet3]
Symbol 12 Sound [metal_box_impact_bullet2]
Symbol 13 Sound [metal_box_impact_bullet1]
Symbol 14 Sound [m4-fire]
Symbol 15 Sound [hit4]
Symbol 16 Sound [hit3]
Symbol 17 Sound [hit1]
Symbol 18 Sound [headshot1]
Symbol 19 Sound [glock-fire]
Symbol 20 Sound [g36-fire]
Symbol 21 Sound [concrete_impact_hard3]
Symbol 22 Sound [concrete_impact_hard2]
Symbol 23 Sound [concrete_impact_hard1]
Symbol 24 Sound [Axe_HitDirt2]
Symbol 25 Sound [Gun1]
Symbol 26 Sound [alyx_stunner1]
Symbol 27 Sound [9mm_Fire]
Symbol 28 Sound [50AE_Fire]
Symbol 29 Sound [357_fire2]
Symbol 30 Sound [Shotgun]
Symbol 31 Sound [226-sil]
Symbol 32 Sound [226-fire]
Symbol 33 Sound [slideback]Used by:406 411 413 435
Symbol 34 Sound [clipout]Used by:248 249 440 441
Symbol 35 GraphicUsed by:81 167 168
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:81 144 145 167 168 273
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:38 39 40 41Used by:81 168 273
Symbol 43 BitmapUsed by:44 83
Symbol 44 GraphicUses:43Used by:81 168 273
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:50
Symbol 47 GraphicUsed by:50 151
Symbol 48 GraphicUsed by:50 151
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:46 47 48 49Used by:81 168 273
Symbol 51 BitmapUsed by:52 87
Symbol 52 GraphicUses:51Used by:71
Symbol 53 GraphicUsed by:58
Symbol 54 GraphicUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:53 54 55 56 57Used by:71 95 166 273
Symbol 59 BitmapUsed by:60 89
Symbol 60 GraphicUses:59Used by:71
Symbol 61 BitmapUsed by:62 90
Symbol 62 GraphicUses:61Used by:71
Symbol 63 BitmapUsed by:64 91 267
Symbol 64 GraphicUses:63Used by:71
Symbol 65 BitmapUsed by:66 92
Symbol 66 GraphicUses:65Used by:71
Symbol 67 BitmapUsed by:68 93
Symbol 68 GraphicUses:67Used by:71
Symbol 69 BitmapUsed by:70 94
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClipUses:52 58 60 62 64 66 68 70Used by:81 168 273
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:78
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:78
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:73 75 77Used by:81 144
Symbol 79 GraphicUsed by:80 178 217
Symbol 80 MovieClipUses:79Used by:81 144 145 167 168 185 306 308 325 364 370
Symbol 81 MovieClip [zombie4]Uses:35 37 42 44 50 71 78 80
Symbol 82 GraphicUsed by:144 145
Symbol 83 GraphicUses:43Used by:144 145
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:144 145
Symbol 87 GraphicUses:51Used by:95
Symbol 88 GraphicUsed by:95
Symbol 89 GraphicUses:59Used by:95
Symbol 90 GraphicUses:61Used by:95
Symbol 91 GraphicUses:63Used by:95
Symbol 92 GraphicUses:65Used by:95
Symbol 93 GraphicUses:67Used by:95
Symbol 94 GraphicUses:69Used by:95
Symbol 95 MovieClipUses:87 88 58 89 90 91 92 93 94Used by:144 145
Symbol 96 ShapeTweeningUsed by:101
Symbol 97 ShapeTweeningUsed by:101
Symbol 98 ShapeTweeningUsed by:101
Symbol 99 ShapeTweeningUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:96 97 98 99 100Used by:144 145
Symbol 102 GraphicUsed by:139
Symbol 103 GraphicUsed by:139
Symbol 104 GraphicUsed by:139
Symbol 105 GraphicUsed by:139
Symbol 106 GraphicUsed by:139
Symbol 107 GraphicUsed by:139
Symbol 108 GraphicUsed by:139
Symbol 109 GraphicUsed by:139
Symbol 110 GraphicUsed by:139
Symbol 111 GraphicUsed by:139
Symbol 112 GraphicUsed by:139
Symbol 113 GraphicUsed by:139
Symbol 114 GraphicUsed by:139
Symbol 115 GraphicUsed by:139
Symbol 116 GraphicUsed by:139
Symbol 117 GraphicUsed by:139
Symbol 118 GraphicUsed by:139
Symbol 119 GraphicUsed by:139
Symbol 120 GraphicUsed by:139
Symbol 121 GraphicUsed by:139
Symbol 122 GraphicUsed by:139
Symbol 123 GraphicUsed by:139
Symbol 124 GraphicUsed by:139
Symbol 125 GraphicUsed by:139
Symbol 126 GraphicUsed by:139
Symbol 127 GraphicUsed by:139
Symbol 128 GraphicUsed by:139
Symbol 129 GraphicUsed by:139
Symbol 130 GraphicUsed by:139
Symbol 131 GraphicUsed by:139
Symbol 132 GraphicUsed by:139
Symbol 133 GraphicUsed by:139
Symbol 134 GraphicUsed by:139
Symbol 135 GraphicUsed by:139
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138Used by:144 145 185 329
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClipUses:141Used by:143
Symbol 143 MovieClip [Break]Uses:142Used by:144 145
Symbol 144 MovieClip [Zombie5]Uses:82 37 83 86 95 78 80 101 139 143
Symbol 145 MovieClip [zombie3]Uses:82 37 83 86 95 80 101 139 143
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:167
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:149 47 48 150Used by:167
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:166
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:166
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:166
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:166
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:166
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:166
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166
Symbol 166 MovieClipUses:153 58 155 157 159 161 163 165Used by:167
Symbol 167 MovieClip [zombie2]Uses:35 37 147 151 166 80
Symbol 168 MovieClip [zombie1]Uses:35 37 42 44 50 71 80
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:185
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:173 185
Symbol 173 MovieClipUses:172Used by:185
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:185
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:185
Symbol 178 MovieClipUses:79Used by:185
Symbol 179 ShapeTweeningUsed by:184
Symbol 180 ShapeTweeningUsed by:184
Symbol 181 ShapeTweeningUsed by:184
Symbol 182 ShapeTweeningUsed by:184
Symbol 183 GraphicUsed by:184 191
Symbol 184 MovieClipUses:179 180 181 182 183Used by:185
Symbol 185 MovieClip [Bullet]Uses:170 80 173 175 177 139 178 172 184
Symbol 186 GraphicUsed by:192
Symbol 187 ShapeTweeningUsed by:191
Symbol 188 ShapeTweeningUsed by:191
Symbol 189 ShapeTweeningUsed by:191
Symbol 190 ShapeTweeningUsed by:191
Symbol 191 MovieClipUses:187 188 189 190 183Used by:192 325 329
Symbol 192 MovieClip [Shell]Uses:186 191
Symbol 193 FontUsed by:194 366
Symbol 194 EditableTextUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClip [numup]Uses:195
Symbol 197 GraphicUsed by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:392  Timeline
Symbol 200 GraphicUsed by:238 421  Timeline
Symbol 201 GraphicUsed by:205
Symbol 202 GraphicUsed by:205
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 ButtonUses:201 202 204Used by:Timeline
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:210
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 ButtonUses:206 207 209Used by:Timeline
Symbol 211 FontUsed by:212 213 214 220 233 235 237 243 244 251 252 255 256 261 262 265 266 269 270 275 277 314 367 368 374 377 378 379 380 381 382 383 384 386 387 388 390 391 407 409 414 415 416 417 418 419 428 429 432 433 436 437 444 449 451 452 453 454 455 456 457 458 459 460 461 462 465 474
Symbol 212 TextUses:211Used by:Timeline
Symbol 213 TextUses:211Used by:Timeline
Symbol 214 TextUses:211Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:Timeline
Symbol 217 MovieClipUses:79Used by:370  Timeline
Symbol 218 FontUsed by:219
Symbol 219 EditableTextUses:218Used by:Timeline
Symbol 220 TextUses:211Used by:Timeline
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClipUses:223Used by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 GraphicUsed by:Timeline
Symbol 227 GraphicUsed by:232 234 274 276 376 385 448 450
Symbol 228 GraphicUsed by:232 234 274 276 376 385 448 450
Symbol 229 GraphicUsed by:232 234 274 276 376 385 448 450
Symbol 230 GraphicUsed by:232 234 274 276 376 385 448 450
Symbol 231 SoundUsed by:232 234 274 276 376 385 448 450
Symbol 232 ButtonUses:227 228 229 230 231Used by:Timeline
Symbol 233 TextUses:211Used by:Timeline
Symbol 234 ButtonUses:227 228 229 230 231Used by:Timeline
Symbol 235 TextUses:211Used by:Timeline
Symbol 236 GraphicUsed by:Timeline
Symbol 237 TextUses:211Used by:Timeline
Symbol 238 MovieClipUses:200Used by:Timeline
Symbol 239 ShapeTweeningUsed by:241
Symbol 240 GraphicUsed by:241 328 395 438
Symbol 241 MovieClipUses:239 240Used by:Timeline
Symbol 242 GraphicUsed by:273
Symbol 243 TextUses:211Used by:273
Symbol 244 TextUses:211Used by:273
Symbol 245 GraphicUsed by:248 249 440 441
Symbol 246 GraphicUsed by:248 249 440 441
Symbol 247 GraphicUsed by:248 249 440 441
Symbol 248 ButtonUses:245 246 247 34Used by:273
Symbol 249 ButtonUses:245 246 247 34Used by:273
Symbol 250 GraphicUsed by:273
Symbol 251 TextUses:211Used by:273
Symbol 252 TextUses:211Used by:273
Symbol 253 GraphicUsed by:273
Symbol 254 GraphicUsed by:273
Symbol 255 TextUses:211Used by:273
Symbol 256 TextUses:211Used by:273
Symbol 257 GraphicUsed by:273
Symbol 258 GraphicUsed by:273
Symbol 259 GraphicUsed by:273
Symbol 260 GraphicUsed by:273
Symbol 261 TextUses:211Used by:273
Symbol 262 TextUses:211Used by:273
Symbol 263 GraphicUsed by:273
Symbol 264 GraphicUsed by:273
Symbol 265 TextUses:211Used by:273
Symbol 266 TextUses:211Used by:273
Symbol 267 GraphicUses:63Used by:273
Symbol 268 GraphicUsed by:273
Symbol 269 TextUses:211Used by:273
Symbol 270 TextUses:211Used by:273
Symbol 271 GraphicUsed by:273
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:242 243 244 248 249 250 37 42 44 50 71 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 58 268 269 270 271 272Used by:Timeline
Symbol 274 ButtonUses:227 228 229 230 231Used by:Timeline
Symbol 275 TextUses:211Used by:Timeline
Symbol 276 ButtonUses:227 228 229 230 231Used by:Timeline
Symbol 277 TextUses:211Used by:Timeline
Symbol 278 ShapeTweeningUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:278 279Used by:392  Timeline
Symbol 281 GraphicUsed by:283
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:281 282Used by:Timeline
Symbol 284 FontUsed by:285 398 399 422 461
Symbol 285 TextUses:284Used by:287
Symbol 286 SoundUsed by:287
Symbol 287 MovieClipUses:285 286Used by:Timeline
Symbol 288 GraphicUsed by:291
Symbol 289 GraphicUsed by:291
Symbol 290 GraphicUsed by:291
Symbol 291 ButtonUses:288 289 290Used by:330
Symbol 292 MovieClipUsed by:330
Symbol 293 GraphicUsed by:330
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:305
Symbol 296 GraphicUsed by:305
Symbol 297 GraphicUsed by:305
Symbol 298 GraphicUsed by:305
Symbol 299 GraphicUsed by:305
Symbol 300 GraphicUsed by:305
Symbol 301 GraphicUsed by:305
Symbol 302 GraphicUsed by:305
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:295 296 297 298 299 300 301 302 303 304Used by:306 335
Symbol 306 MovieClipUses:305 80Used by:330
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307 80Used by:330
Symbol 309 GraphicUsed by:325
Symbol 310 GraphicUsed by:315
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:315 370
Symbol 313 GraphicUsed by:315
Symbol 314 TextUses:211Used by:315
Symbol 315 MovieClipUses:310 312 313 314Used by:325 335
Symbol 316 GraphicUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:316 317Used by:325
Symbol 319 GraphicUsed by:323
Symbol 320 ShapeTweeningUsed by:323
Symbol 321 ShapeTweeningUsed by:323
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:319 320 321 322Used by:325 370
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:309 315 80 318 323 324 191Used by:330
Symbol 326 GraphicUsed by:330
Symbol 327 GraphicUsed by:329 335
Symbol 328 MovieClipUses:240Used by:329
Symbol 329 MovieClipUses:327 139 328 191Used by:330
Symbol 330 MovieClipUses:291 292 293 306 308 325 326 329Used by:Timeline
Symbol 331 GraphicUsed by:335
Symbol 332 GraphicUsed by:335
Symbol 333 GraphicUsed by:335
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:331 305 332 333 315 334 327Used by:Timeline
Symbol 336 GraphicUsed by:370
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:370
Symbol 339 GraphicUsed by:370
Symbol 340 GraphicUsed by:370
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:370
Symbol 343 GraphicUsed by:364
Symbol 344 GraphicUsed by:364
Symbol 345 GraphicUsed by:364
Symbol 346 GraphicUsed by:364
Symbol 347 GraphicUsed by:364
Symbol 348 GraphicUsed by:364
Symbol 349 GraphicUsed by:364
Symbol 350 GraphicUsed by:364
Symbol 351 GraphicUsed by:364
Symbol 352 GraphicUsed by:364
Symbol 353 GraphicUsed by:364
Symbol 354 GraphicUsed by:364
Symbol 355 GraphicUsed by:364
Symbol 356 GraphicUsed by:364
Symbol 357 GraphicUsed by:364
Symbol 358 GraphicUsed by:364
Symbol 359 GraphicUsed by:364
Symbol 360 GraphicUsed by:364
Symbol 361 GraphicUsed by:364
Symbol 362 GraphicUsed by:364
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:343 80 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363Used by:370 438
Symbol 365 GraphicUsed by:370
Symbol 366 EditableTextUses:193Used by:370
Symbol 367 EditableTextUses:211Used by:370
Symbol 368 TextUses:211Used by:370
Symbol 369 SoundUsed by:370
Symbol 370 MovieClipUses:336 338 312 339 340 342 364 365 80 366 217 323 367 368 369Used by:Timeline
Symbol 371 GraphicUsed by:392
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:392
Symbol 374 TextUses:211Used by:392
Symbol 375 GraphicUsed by:392
Symbol 376 ButtonUses:227 228 229 230 231Used by:392
Symbol 377 TextUses:211Used by:392
Symbol 378 TextUses:211Used by:392
Symbol 379 EditableTextUses:211Used by:392
Symbol 380 TextUses:211Used by:392
Symbol 381 EditableTextUses:211Used by:392
Symbol 382 TextUses:211Used by:392
Symbol 383 EditableTextUses:211Used by:392
Symbol 384 TextUses:211Used by:392
Symbol 385 ButtonUses:227 228 229 230 231Used by:392
Symbol 386 TextUses:211Used by:392
Symbol 387 TextUses:211Used by:392
Symbol 388 EditableTextUses:211Used by:392
Symbol 389 GraphicUsed by:392
Symbol 390 TextUses:211Used by:392
Symbol 391 EditableTextUses:211Used by:392
Symbol 392 MovieClipUses:280 371 199 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391Used by:Timeline
Symbol 393 ShapeTweeningUsed by:395
Symbol 394 ShapeTweeningUsed by:395
Symbol 395 MovieClipUses:393 394 240Used by:Timeline
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClipUses:396Used by:Timeline
Symbol 398 EditableTextUses:284Used by:401
Symbol 399 TextUses:284Used by:400
Symbol 400 MovieClipUses:399Used by:401
Symbol 401 MovieClipUses:398 400Used by:Timeline
Symbol 402 GraphicUsed by:406 411 413 435
Symbol 403 GraphicUsed by:406 411 413 435
Symbol 404 GraphicUsed by:406 411 413 435
Symbol 405 GraphicUsed by:406 411 413 435
Symbol 406 ButtonUses:402 403 404 405 33Used by:442  Timeline
Symbol 407 TextUses:211Used by:Timeline
Symbol 408 GraphicUsed by:410
Symbol 409 TextUses:211Used by:410
Symbol 410 MovieClipUses:408 409Used by:Timeline
Symbol 411 ButtonUses:402 403 404 405 33Used by:Timeline
Symbol 412 GraphicUsed by:Timeline
Symbol 413 ButtonUses:402 403 404 405 33Used by:Timeline
Symbol 414 TextUses:211Used by:420
Symbol 415 EditableTextUses:211Used by:420
Symbol 416 TextUses:211Used by:420
Symbol 417 EditableTextUses:211Used by:420
Symbol 418 TextUses:211Used by:420
Symbol 419 EditableTextUses:211Used by:420
Symbol 420 MovieClipUses:414 415 416 417 418 419Used by:Timeline
Symbol 421 MovieClipUses:200Used by:Timeline
Symbol 422 TextUses:284Used by:424
Symbol 423 SoundUsed by:424
Symbol 424 MovieClipUses:422 423Used by:Timeline
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClipUses:425Used by:Timeline
Symbol 427 GraphicUsed by:442
Symbol 428 EditableTextUses:211Used by:442
Symbol 429 TextUses:211Used by:442
Symbol 430 FontUsed by:431
Symbol 431 TextUses:430Used by:442
Symbol 432 TextUses:211Used by:442
Symbol 433 TextUses:211Used by:442
Symbol 434 GraphicUsed by:442
Symbol 435 ButtonUses:402 403 404 405 33Used by:438
Symbol 436 EditableTextUses:211Used by:438
Symbol 437 EditableTextUses:211Used by:438
Symbol 438 MovieClipUses:240 435 364 436 437Used by:439
Symbol 439 MovieClipUses:438Used by:442
Symbol 440 ButtonUses:245 246 247 34Used by:442
Symbol 441 ButtonUses:245 246 247 34Used by:442
Symbol 442 MovieClipUses:427 428 429 406 431 432 433 434 439 440 441Used by:Timeline
Symbol 443 GraphicUsed by:445
Symbol 444 TextUses:211Used by:445
Symbol 445 MovieClipUses:443 444Used by:Timeline
Symbol 446 GraphicUsed by:Timeline
Symbol 447 GraphicUsed by:Timeline
Symbol 448 ButtonUses:227 228 229 230 231Used by:Timeline
Symbol 449 TextUses:211Used by:Timeline
Symbol 450 ButtonUses:227 228 229 230 231Used by:Timeline
Symbol 451 TextUses:211Used by:Timeline
Symbol 452 EditableTextUses:211Used by:Timeline
Symbol 453 TextUses:211Used by:Timeline
Symbol 454 TextUses:211Used by:Timeline
Symbol 455 TextUses:211Used by:Timeline
Symbol 456 TextUses:211Used by:Timeline
Symbol 457 EditableTextUses:211Used by:Timeline
Symbol 458 EditableTextUses:211Used by:Timeline
Symbol 459 TextUses:211Used by:Timeline
Symbol 460 EditableTextUses:211Used by:Timeline
Symbol 461 EditableTextUses:211 284Used by:Timeline
Symbol 462 TextUses:211Used by:Timeline
Symbol 463 ShapeTweeningUsed by:471
Symbol 464 ShapeTweeningUsed by:471
Symbol 465 TextUses:211Used by:471
Symbol 466 GraphicUsed by:469
Symbol 467 GraphicUsed by:469
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClipUses:466 467 468Used by:471
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClipUses:463 464 465 469 470Used by:Timeline
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:475  Timeline
Symbol 474 TextUses:211Used by:475  Timeline
Symbol 475 MovieClipUses:473 474Used by:Timeline

Instance Names

"preloader"Frame 2Symbol 217 MovieClip
"loadText"Frame 2Symbol 219 EditableText
"EQ"Frame 8Symbol 238 MovieClip
"waverun"Frame 10Symbol 287 MovieClip
"t1"Frame 10Symbol 330 MovieClip
"t12"Frame 10Symbol 330 MovieClip
"t23"Frame 10Symbol 330 MovieClip
"t34"Frame 10Symbol 330 MovieClip
"t2"Frame 10Symbol 330 MovieClip
"t13"Frame 10Symbol 330 MovieClip
"t24"Frame 10Symbol 330 MovieClip
"t35"Frame 10Symbol 330 MovieClip
"t3"Frame 10Symbol 330 MovieClip
"t14"Frame 10Symbol 330 MovieClip
"t25"Frame 10Symbol 330 MovieClip
"t36"Frame 10Symbol 330 MovieClip
"t4"Frame 10Symbol 330 MovieClip
"t15"Frame 10Symbol 330 MovieClip
"t26"Frame 10Symbol 330 MovieClip
"t37"Frame 10Symbol 330 MovieClip
"t5"Frame 10Symbol 330 MovieClip
"t16"Frame 10Symbol 330 MovieClip
"t27"Frame 10Symbol 330 MovieClip
"t38"Frame 10Symbol 330 MovieClip
"t6"Frame 10Symbol 330 MovieClip
"t17"Frame 10Symbol 330 MovieClip
"t28"Frame 10Symbol 330 MovieClip
"t39"Frame 10Symbol 330 MovieClip
"t7"Frame 10Symbol 330 MovieClip
"t18"Frame 10Symbol 330 MovieClip
"t29"Frame 10Symbol 330 MovieClip
"t40"Frame 10Symbol 330 MovieClip
"t8"Frame 10Symbol 330 MovieClip
"t19"Frame 10Symbol 330 MovieClip
"t30"Frame 10Symbol 330 MovieClip
"t41"Frame 10Symbol 330 MovieClip
"t9"Frame 10Symbol 330 MovieClip
"t20"Frame 10Symbol 330 MovieClip
"t31"Frame 10Symbol 330 MovieClip
"t42"Frame 10Symbol 330 MovieClip
"t10"Frame 10Symbol 330 MovieClip
"t21"Frame 10Symbol 330 MovieClip
"t32"Frame 10Symbol 330 MovieClip
"t43"Frame 10Symbol 330 MovieClip
"t11"Frame 10Symbol 330 MovieClip
"t22"Frame 10Symbol 330 MovieClip
"t33"Frame 10Symbol 330 MovieClip
"t44"Frame 10Symbol 330 MovieClip
"trapdummy"Frame 10Symbol 335 MovieClip
"player"Frame 10Symbol 370 MovieClip
"endday"Frame 10Symbol 392 MovieClip
"linebar"Frame 10Symbol 397 MovieClip
"comboicon"Frame 10Symbol 401 MovieClip
"hud"Frame 10Symbol 420 MovieClip
"bosswave"Frame 10Symbol 421 MovieClip
"warning"Frame 10Symbol 424 MovieClip
"repairwall"Frame 10Symbol 426 MovieClip
"EQ"Frame 10Symbol 238 MovieClip
"Shop"Frame 10Symbol 442 MovieClip
"nomoney"Frame 10Symbol 445 MovieClip
"nameplayer"Frame 12Symbol 452 EditableText
"EQ"Frame 12Symbol 238 MovieClip
"loadericon"Frame 12Symbol 471 MovieClip
"body"Symbol 81 MovieClip [zombie4] Frame 1Symbol 50 MovieClip
"head"Symbol 81 MovieClip [zombie4] Frame 1Symbol 71 MovieClip
"shield"Symbol 81 MovieClip [zombie4] Frame 1Symbol 78 MovieClip
"hit"Symbol 81 MovieClip [zombie4] Frame 1Symbol 80 MovieClip
"hit2"Symbol 81 MovieClip [zombie4] Frame 1Symbol 80 MovieClip
"body"Symbol 144 MovieClip [Zombie5] Frame 1Symbol 86 MovieClip
"head"Symbol 144 MovieClip [Zombie5] Frame 1Symbol 95 MovieClip
"shield"Symbol 144 MovieClip [Zombie5] Frame 1Symbol 78 MovieClip
"hit"Symbol 144 MovieClip [Zombie5] Frame 1Symbol 80 MovieClip
"hit2"Symbol 144 MovieClip [Zombie5] Frame 1Symbol 80 MovieClip
"body"Symbol 145 MovieClip [zombie3] Frame 1Symbol 86 MovieClip
"head"Symbol 145 MovieClip [zombie3] Frame 1Symbol 95 MovieClip
"hit"Symbol 145 MovieClip [zombie3] Frame 1Symbol 80 MovieClip
"hit2"Symbol 145 MovieClip [zombie3] Frame 1Symbol 80 MovieClip
"body"Symbol 167 MovieClip [zombie2] Frame 1Symbol 151 MovieClip
"head"Symbol 167 MovieClip [zombie2] Frame 1Symbol 166 MovieClip
"hit"Symbol 167 MovieClip [zombie2] Frame 1Symbol 80 MovieClip
"hit2"Symbol 167 MovieClip [zombie2] Frame 1Symbol 80 MovieClip
"body"Symbol 168 MovieClip [zombie1] Frame 1Symbol 50 MovieClip
"head"Symbol 168 MovieClip [zombie1] Frame 1Symbol 71 MovieClip
"hit"Symbol 168 MovieClip [zombie1] Frame 1Symbol 80 MovieClip
"hit2"Symbol 168 MovieClip [zombie1] Frame 1Symbol 80 MovieClip
"flashs"Symbol 185 MovieClip [Bullet] Frame 1Symbol 170 MovieClip
"hit"Symbol 185 MovieClip [Bullet] Frame 1Symbol 80 MovieClip
"line"Symbol 185 MovieClip [Bullet] Frame 2Symbol 175 MovieClip
"unti"Symbol 185 MovieClip [Bullet] Frame 2Symbol 177 MovieClip
"blood"Symbol 185 MovieClip [Bullet] Frame 3Symbol 139 MovieClip
"blood"Symbol 185 MovieClip [Bullet] Frame 37Symbol 184 MovieClip
"blood"Symbol 185 MovieClip [Bullet] Frame 37Symbol 184 MovieClip
"numtext"Symbol 196 MovieClip [numup] Frame 1Symbol 195 MovieClip
"body"Symbol 273 MovieClip Frame 1Symbol 50 MovieClip
"head"Symbol 273 MovieClip Frame 1Symbol 71 MovieClip
"body"Symbol 273 MovieClip Frame 2Symbol 50 MovieClip
"head"Symbol 273 MovieClip Frame 2Symbol 71 MovieClip
"body"Symbol 273 MovieClip Frame 2Symbol 50 MovieClip
"head"Symbol 273 MovieClip Frame 2Symbol 71 MovieClip
"head"Symbol 273 MovieClip Frame 5Symbol 71 MovieClip
"con"Symbol 306 MovieClip Frame 1Symbol 305 MovieClip
"hit"Symbol 306 MovieClip Frame 1Symbol 80 MovieClip
"hit"Symbol 308 MovieClip Frame 1Symbol 80 MovieClip
"hit"Symbol 325 MovieClip Frame 17Symbol 80 MovieClip
"hit"Symbol 325 MovieClip Frame 98Symbol 80 MovieClip
"blood"Symbol 329 MovieClip Frame 1Symbol 139 MovieClip
"hit"Symbol 329 MovieClip Frame 10Symbol 328 MovieClip
"area"Symbol 330 MovieClip Frame 1Symbol 291 Button
"con"Symbol 335 MovieClip Frame 2Symbol 305 MovieClip
"foot"Symbol 370 MovieClip Frame 1Symbol 338 MovieClip
"laser"Symbol 370 MovieClip Frame 1Symbol 312 MovieClip
"gun"Symbol 370 MovieClip Frame 1Symbol 364 MovieClip
"hit"Symbol 370 MovieClip Frame 1Symbol 80 MovieClip
"tex"Symbol 370 MovieClip Frame 1Symbol 366 EditableText
"delaybar"Symbol 370 MovieClip Frame 1Symbol 217 MovieClip
"sparker"Symbol 370 MovieClip Frame 1Symbol 323 MovieClip
"money"Symbol 370 MovieClip Frame 1Symbol 367 EditableText
"fader"Symbol 392 MovieClip Frame 1Symbol 280 MovieClip
"combo"Symbol 401 MovieClip Frame 1Symbol 398 EditableText
"com"Symbol 401 MovieClip Frame 1Symbol 400 MovieClip
"Gun"Symbol 438 MovieClip Frame 1Symbol 364 MovieClip
"pricetext"Symbol 438 MovieClip Frame 1Symbol 437 EditableText
"money"Symbol 442 MovieClip Frame 1Symbol 428 EditableText
"GS"Symbol 442 MovieClip Frame 1Symbol 439 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "weapon_impact_hard2"
ExportAssets (56)Timeline Frame 1Symbol 2 as "scar-fire"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ric4"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ric3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ric2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "ric1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "pl_shell3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "pl_shell2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "pl_shell1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "pistol_fire2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "metal_box_impact_bullet3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "metal_box_impact_bullet2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "metal_box_impact_bullet1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "m4-fire"
ExportAssets (56)Timeline Frame 1Symbol 15 as "hit4"
ExportAssets (56)Timeline Frame 1Symbol 16 as "hit3"
ExportAssets (56)Timeline Frame 1Symbol 17 as "hit1"
ExportAssets (56)Timeline Frame 1Symbol 18 as "headshot1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "glock-fire"
ExportAssets (56)Timeline Frame 1Symbol 20 as "g36-fire"
ExportAssets (56)Timeline Frame 1Symbol 21 as "concrete_impact_hard3"
ExportAssets (56)Timeline Frame 1Symbol 22 as "concrete_impact_hard2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "concrete_impact_hard1"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Axe_HitDirt2"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Gun1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "alyx_stunner1"
ExportAssets (56)Timeline Frame 1Symbol 27 as "9mm_Fire"
ExportAssets (56)Timeline Frame 1Symbol 28 as "50AE_Fire"
ExportAssets (56)Timeline Frame 1Symbol 29 as "357_fire2"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Shotgun"
ExportAssets (56)Timeline Frame 1Symbol 31 as "226-sil"
ExportAssets (56)Timeline Frame 1Symbol 32 as "226-fire"
ExportAssets (56)Timeline Frame 1Symbol 33 as "slideback"
ExportAssets (56)Timeline Frame 1Symbol 34 as "clipout"
ExportAssets (56)Timeline Frame 1Symbol 81 as "zombie4"
ExportAssets (56)Timeline Frame 1Symbol 143 as "Break"
ExportAssets (56)Timeline Frame 1Symbol 144 as "Zombie5"
ExportAssets (56)Timeline Frame 1Symbol 145 as "zombie3"
ExportAssets (56)Timeline Frame 1Symbol 167 as "zombie2"
ExportAssets (56)Timeline Frame 1Symbol 168 as "zombie1"
ExportAssets (56)Timeline Frame 1Symbol 185 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 192 as "Shell"
ExportAssets (56)Timeline Frame 1Symbol 196 as "numup"

Labels

"profile"Frame 8
"ready"Frame 9
"play"Frame 10
"end"Frame 12
"idle"Symbol 81 MovieClip [zombie4] Frame 2
"run"Symbol 81 MovieClip [zombie4] Frame 16
"ran"Symbol 81 MovieClip [zombie4] Frame 17
"dead1"Symbol 81 MovieClip [zombie4] Frame 36
"dead2"Symbol 81 MovieClip [zombie4] Frame 58
"dead3"Symbol 81 MovieClip [zombie4] Frame 82
"dead4"Symbol 81 MovieClip [zombie4] Frame 106
"sp0"Symbol 139 MovieClip Frame 2
"sp1"Symbol 139 MovieClip Frame 13
"sp2"Symbol 139 MovieClip Frame 29
"sp3"Symbol 139 MovieClip Frame 45
"sp4"Symbol 139 MovieClip Frame 57
"sp5"Symbol 139 MovieClip Frame 73
"idle"Symbol 144 MovieClip [Zombie5] Frame 2
"run"Symbol 144 MovieClip [Zombie5] Frame 16
"ran"Symbol 144 MovieClip [Zombie5] Frame 17
"dead1"Symbol 144 MovieClip [Zombie5] Frame 64
"dead2"Symbol 144 MovieClip [Zombie5] Frame 86
"dead3"Symbol 144 MovieClip [Zombie5] Frame 110
"dead4"Symbol 144 MovieClip [Zombie5] Frame 134
"idle"Symbol 145 MovieClip [zombie3] Frame 2
"run"Symbol 145 MovieClip [zombie3] Frame 16
"ran"Symbol 145 MovieClip [zombie3] Frame 17
"dead1"Symbol 145 MovieClip [zombie3] Frame 64
"dead2"Symbol 145 MovieClip [zombie3] Frame 86
"dead3"Symbol 145 MovieClip [zombie3] Frame 110
"dead4"Symbol 145 MovieClip [zombie3] Frame 134
"idle"Symbol 167 MovieClip [zombie2] Frame 2
"run"Symbol 167 MovieClip [zombie2] Frame 16
"ran"Symbol 167 MovieClip [zombie2] Frame 17
"dead1"Symbol 167 MovieClip [zombie2] Frame 36
"dead2"Symbol 167 MovieClip [zombie2] Frame 58
"dead3"Symbol 167 MovieClip [zombie2] Frame 82
"dead4"Symbol 167 MovieClip [zombie2] Frame 106
"idle"Symbol 168 MovieClip [zombie1] Frame 2
"run"Symbol 168 MovieClip [zombie1] Frame 16
"ran"Symbol 168 MovieClip [zombie1] Frame 17
"dead1"Symbol 168 MovieClip [zombie1] Frame 36
"dead2"Symbol 168 MovieClip [zombie1] Frame 58
"dead3"Symbol 168 MovieClip [zombie1] Frame 82
"dead4"Symbol 168 MovieClip [zombie1] Frame 106
"hit"Symbol 185 MovieClip [Bullet] Frame 3
"hitg"Symbol 185 MovieClip [Bullet] Frame 37
"break"Symbol 306 MovieClip Frame 4
"shot"Symbol 325 MovieClip Frame 99
"break"Symbol 325 MovieClip Frame 131
"hit"Symbol 329 MovieClip Frame 16
"break"Symbol 329 MovieClip Frame 27
"idle"Symbol 338 MovieClip Frame 1
"run"Symbol 338 MovieClip Frame 2
"idle"Symbol 370 MovieClip Frame 1
"shot"Symbol 370 MovieClip Frame 11
"reload"Symbol 370 MovieClip Frame 27
"re"Symbol 370 MovieClip Frame 31

Dynamic Text Variables

numSymbol 194 EditableText"SCORE"
KILLSymbol 379 EditableText"10000"
COMBOSymbol 381 EditableText"10000"
SCORESymbol 383 EditableText"10000"
MONEYSymbol 388 EditableText"10000"
wallSymbol 391 EditableText"10000"
KILLSymbol 415 EditableText"12050"
SCORESymbol 417 EditableText"12050"
WAVESymbol 419 EditableText"12"
GunnameSymbol 436 EditableText"GunNAME"
KILLSymbol 457 EditableText"1500"
SCORESymbol 458 EditableText"120012012"
ComboMaxSymbol 460 EditableText"120012012"




https://swfchan.com/53/263111/info.shtml
Created: 16/3 -2026 18:10:51 Last modified: 16/3 -2026 18:10:51 Server time: 16/03 -2026 20:05:58