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armorgames cathode-2270.swf

This is the info page for
Flash #263333

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.0.0.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 2
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 3
//EdgeMetrics (mx.core.EdgeMetrics) package mx.core { public class EdgeMetrics { public var top:Number; public var left:Number; public var bottom:Number; public var right:Number; mx_internal static const VERSION:String = "3.0.0.0"; public static const EMPTY:EdgeMetrics = new EdgeMetrics(0, 0, 0, 0); ; public function EdgeMetrics(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0){ this.left = _arg1; this.top = _arg2; this.right = _arg3; this.bottom = _arg4; } public function clone():EdgeMetrics{ return (new EdgeMetrics(left, top, right, bottom)); } } }//package mx.core
Section 4
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 5
//FlexMovieClip (mx.core.FlexMovieClip) package mx.core { import flash.display.*; import mx.utils.*; public class FlexMovieClip extends MovieClip { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexMovieClip(){ super(); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 6
//IBorder (mx.core.IBorder) package mx.core { public interface IBorder { function get borderMetrics():EdgeMetrics; } }//package mx.core
Section 7
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 8
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 9
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 10
//MovieClipAsset (mx.core.MovieClipAsset) package mx.core { public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject, IBorder { private var _measuredHeight:Number; private var _measuredWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function MovieClipAsset(){ _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } public function get borderMetrics():EdgeMetrics{ if (scale9Grid == null){ return (EdgeMetrics.EMPTY); }; return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom)))); } } }//package mx.core
Section 11
//MovieClipLoaderAsset (mx.core.MovieClipLoaderAsset) package mx.core { import flash.events.*; import flash.utils.*; import flash.display.*; import flash.system.*; public class MovieClipLoaderAsset extends MovieClipAsset implements IFlexAsset, IFlexDisplayObject { protected var initialHeight:Number;// = 0 private var loader:Loader;// = null private var initialized:Boolean;// = false protected var initialWidth:Number;// = 0 private var requestedHeight:Number; private var requestedWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function MovieClipLoaderAsset(){ var _local1:LoaderContext = new LoaderContext(); _local1.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain); if (("allowLoadBytesCodeExecution" in _local1)){ _local1["allowLoadBytesCodeExecution"] = true; }; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); loader.loadBytes(movieClipData, _local1); addChild(loader); } override public function get width():Number{ if (!initialized){ return (initialWidth); }; return (super.width); } override public function set width(_arg1:Number):void{ if (!initialized){ requestedWidth = _arg1; } else { loader.width = _arg1; }; } override public function get measuredHeight():Number{ return (initialHeight); } private function completeHandler(_arg1:Event):void{ initialized = true; initialWidth = loader.width; initialHeight = loader.height; if (!isNaN(requestedWidth)){ loader.width = requestedWidth; }; if (!isNaN(requestedHeight)){ loader.height = requestedHeight; }; dispatchEvent(_arg1); } override public function set height(_arg1:Number):void{ if (!initialized){ requestedHeight = _arg1; } else { loader.height = _arg1; }; } override public function get measuredWidth():Number{ return (initialWidth); } override public function get height():Number{ if (!initialized){ return (initialHeight); }; return (super.height); } public function get movieClipData():ByteArray{ return (null); } } }//package mx.core
Section 12
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 13
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 14
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.0.0.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local4:String; var _local5:Array; var _local3:DisplayObject = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 15
//ArmorButton (ArmorButton) package { import flash.events.*; import flash.display.*; import flash.net.*; public class ArmorButton extends Sprite { private var logoClass:Class; private var logoDisplayObject:DisplayObject; public function ArmorButton(_arg1:Number=0){ logoClass = ArmorButton_logoClass; logoDisplayObject = new logoClass(); super(); if (_arg1 > 0){ graphics.lineStyle(0, _arg1); }; graphics.beginFill(0xFFFFFF); graphics.drawRect(0, 0, (logoDisplayObject.width + (2 * _arg1)), (logoDisplayObject.height + (2 * _arg1))); graphics.endFill(); addChild(logoDisplayObject); logoDisplayObject.x = _arg1; logoDisplayObject.y = _arg1; buttonMode = true; addEventListener(MouseEvent.CLICK, onGetMoreGames); } private function onGetMoreGames(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://ArmorGames.com/"), "_blank"); } } }//package
Section 16
//ArmorButton_logoClass (ArmorButton_logoClass) package { import mx.core.*; public class ArmorButton_logoClass extends BitmapAsset { } }//package
Section 17
//Background (Background) package { import flash.geom.*; import flash.display.*; public class Background extends Sprite { public function Background(){ graphics.beginFill(0); graphics.drawRect(0, 0, (C.FRAME_WIDTH + 10), (C.FRAME_HEIGHT + 10)); graphics.endFill(); x = -5; y = -5; transform.colorTransform = new ColorTransform(); } public function update():void{ transform.colorTransform = U.easeTransform(transform.colorTransform, H.C[0], 0.07, 2); } } }//package
Section 18
//BackgroundBlock (BackgroundBlock) package { import flash.geom.*; public class BackgroundBlock extends CameraSprite { public function BackgroundBlock(_arg1:Point){ this.worldPoint = _arg1; cameraRect = new Rectangle((-(C.BACKGROUND_RECTANGLE_SIZE) / 2), (-(C.BACKGROUND_RECTANGLE_SIZE) / 2), C.BACKGROUND_RECTANGLE_SIZE, C.BACKGROUND_RECTANGLE_SIZE); graphics.beginFill(0xFFFFFF); graphics.drawCircle(0, 0, (C.BACKGROUND_RECTANGLE_SIZE / 2)); graphics.endFill(); transform.colorTransform = H.C[1]; } public function update(_arg1:Point):void{ var _local2:Number; if (onCamera){ _local2 = (Math.abs((_arg1.x - worldPoint.x)) + Math.abs((_arg1.y - worldPoint.y))); if (_local2 < C.BACKGROUND_MIN_DISTANCE){ scaleX = U.ease(scaleX, (C.BACKGROUND_MIN_SCALE + (((1 - C.BACKGROUND_MIN_SCALE) * (C.BACKGROUND_MIN_DISTANCE - _local2)) / C.BACKGROUND_MIN_DISTANCE)), C.BACKGROUND_SCALE_EASE, C.BACKGROUND_SCALE_TOLERANCE); } else { scaleX = U.ease(scaleX, C.BACKGROUND_MIN_SCALE, C.BACKGROUND_SCALE_EASE, C.BACKGROUND_SCALE_TOLERANCE); }; scaleY = scaleX; }; transform.colorTransform = U.easeTransform(transform.colorTransform, H.C[1], 0.05, 2); } } }//package
Section 19
//BackgroundGroup (BackgroundGroup) package { import flash.geom.*; public class BackgroundGroup { public var backgroundBlocks:Array; private var camera:Camera; public function BackgroundGroup(_arg1:Camera){ var _local2:int; var _local3:int; var _local4:BackgroundBlock; super(); this.camera = _arg1; backgroundBlocks = new Array(); _local2 = 0; while (_local2 < C.BACKGROUND_NUM_SIDE) { _local3 = 0; while (_local3 < C.BACKGROUND_NUM_SIDE) { _local4 = new BackgroundBlock(new Point((C.BACKGROUND_CORNER.x + (_local2 * C.BACKGROUND_GAP)), (C.BACKGROUND_CORNER.y + (_local3 * C.BACKGROUND_GAP)))); backgroundBlocks.push(_local4); _arg1.addSprite(_local4); _local3++; }; _local2++; }; } public function update(_arg1:Point):void{ var _local2:int; while (_local2 < backgroundBlocks.length) { backgroundBlocks[_local2].update(_arg1); _local2++; }; } } }//package
Section 20
//Bars (Bars) package { import flash.display.*; public class Bars extends Sprite { public function Bars(){ x = 0; y = 0; var _local1:Number = Math.ceil(((C.FRAME_HEIGHT - C.HEIGHT) / 2)); graphics.beginFill(0); graphics.drawRect(-10, -5, (C.WIDTH + 20), (_local1 + 6)); graphics.drawRect(-10, ((C.FRAME_HEIGHT - _local1) - 1), (C.WIDTH + 20), (_local1 + 6)); graphics.endFill(); } } }//package
Section 21
//BorderBlock (BorderBlock) package { import flash.geom.*; public class BorderBlock extends CameraSprite { private var borderGroup:BorderGroup; private var transformEase:Number; public function BorderBlock(_arg1:Point, _arg2:BorderGroup){ this.borderGroup = _arg2; this.worldPoint = _arg1; transformEase = U.randRange(C.BORDER_COLOR_EASE_MIN, C.BORDER_COLOR_EASE_MAX); cameraRect = new Rectangle((-(C.BORDER_SIDE) / 2), (-(C.BORDER_SIDE) / 2), C.BORDER_SIDE, C.BORDER_SIDE); graphics.beginFill(0xFFFFFF); graphics.drawRect((-(C.BORDER_SIDE) / 2), (-(C.BORDER_SIDE) / 2), C.BORDER_SIDE, C.BORDER_SIDE); graphics.endFill(); transform.colorTransform = H.C[3]; } public function update(_arg1:Point, _arg2:Boolean):void{ var _local3:Number; if (onCamera){ _local3 = (Math.abs((_arg1.x - worldPoint.x)) + Math.abs((_arg1.y - worldPoint.y))); if (((_arg2) && ((_local3 < C.BORDER_DISTANCE)))){ scaleX = U.ease(scaleX, (C.BORDER_MIN_SCALE + (((1 - C.BORDER_MIN_SCALE) * (C.BORDER_DISTANCE - _local3)) / C.BORDER_DISTANCE)), C.BORDER_SCALE_EASE, C.BORDER_SCALE_TOLERANCE); } else { scaleX = U.ease(scaleX, C.BORDER_MIN_SCALE, C.BORDER_SCALE_EASE, C.BORDER_SCALE_TOLERANCE); }; } else { scaleX = 1; }; scaleY = scaleX; transform.colorTransform = U.easeTransform(transform.colorTransform, H.C[3], transformEase, 2); } } }//package
Section 22
//BorderGroup (BorderGroup) package { import flash.geom.*; public class BorderGroup { public var borderBlocks:Array; public function BorderGroup(_arg1:Camera){ var _local2:int; var _local3:BorderBlock; var _local4:BorderBlock; var _local5:BorderBlock; var _local6:BorderBlock; super(); borderBlocks = new Array(); _local2 = 0; while (_local2 < C.BORDER_NUM_SIDE) { _local3 = new BorderBlock(new Point(((C.BORDER_SIDE / 2) + (_local2 * C.BORDER_SIDE)), (C.BORDER_SIDE / 2)), this); _local4 = new BorderBlock(new Point(((C.BORDER_SIDE / 2) + (_local2 * C.BORDER_SIDE)), (C.WORLD_SIDE - (C.BORDER_SIDE / 2))), this); _arg1.addSprite(_local3); _arg1.addSprite(_local4); borderBlocks.push(_local3); borderBlocks.push(_local4); _local2++; }; _local2 = 0; while (_local2 < (C.BORDER_NUM_SIDE - 2)) { _local5 = new BorderBlock(new Point((C.BORDER_SIDE / 2), (((3 * C.BORDER_SIDE) / 2) + (_local2 * C.BORDER_SIDE))), this); _local6 = new BorderBlock(new Point((C.WORLD_SIDE - (C.BORDER_SIDE / 2)), (((3 * C.BORDER_SIDE) / 2) + (_local2 * C.BORDER_SIDE))), this); _arg1.addSprite(_local5); _arg1.addSprite(_local6); borderBlocks.push(_local5); borderBlocks.push(_local6); _local2++; }; } public function update(_arg1:Point, _arg2:Boolean):void{ var _local3:int; while (_local3 < borderBlocks.length) { borderBlocks[_local3].update(_arg1, _arg2); _local3++; }; } public function highlight():void{ var _local1:int; while (_local1 < borderBlocks.length) { borderBlocks[_local1].transform.colorTransform = H.C[4]; _local1++; }; } } }//package
Section 23
//C (C) package { import flash.geom.*; public class C { public static const BACKGROUND_MAX_DISTANCE:Number = 1600; public static const WORLD_SIDE:Number = 1000; public static const BORDER_SCALE_TOLERANCE:Number = 0.01; public static const KEY_CODES:Array = [K_LEFT, K_UP, K_RIGHT, K_DOWN, K_SPACE, K_A, K_W, K_D, K_S]; public static const BACKGROUND_SCALE_TOLERANCE:Number = 0.01; public static const CAMERA_BOUNDS:Rectangle = new Rectangle(HALF_WIDTH, HALF_HEIGHT, (WORLD_SIDE - WIDTH), (WORLD_SIDE - HEIGHT)); public static const K_UP:int = 38; public static const K_RIGHT:int = 39; public static const PLAYER_STROKE_COLOR:uint = 0xFFFFFF; public static const K_DOWN:int = 40; public static const PLAYER_RIGHT:Point = new Point(PLAYER_V, 0); public static const HEIGHT:Number = 442; public static const BACKGROUND_RECTANGLE_SIZE:Number = 100; public static const BACKGROUND_MIN_SCALE:Number = 0; public static const FRAME_WIDTH:Number = 590; public static const BACKGROUND_GAP:Number = 100; public static const PLAYER_DOWN:Point = new Point(0, PLAYER_V); public static const K_A:int = 65; public static const BORDER_NUM_SIDE:int = 30; public static const CAMERA_TOLERANCE:Number = 0.01; public static const K_D:int = 68; public static const FRAME_HEIGHT:Number = 590; public static const BORDER_COLOR_EASE_MIN:Number = 0.02; public static const BORDER_COLOR_EASE_MAX:Number = 0.1; public static const K_W:int = 87; public static const K_S:int = 83; public static const PLAYER_V:Number = 5; public static const K_LEFT:int = 37; public static const PLAYER_STROKE_WIDTH:Number = 1; public static const BACKGROUND_NUM_SIDE:int = 8; public static const BACKGROUND_FACTOR:Number = 0; public static const BORDER_MIN_SCALE:Number = 0.2; public static const BACKGROUND_CORNER:Point = new Point((BACKGROUND_GAP / 2), (BACKGROUND_GAP / 2)); public static const BORDER_SIDE:Number = 33; public static const FRAME_RATE:int = 40; public static const BACKGROUND_SCALE_EASE:Number = 0.1; public static const HALF_WIDTH:Number = 295; public static const PLAYER_FILL_COLOR:uint = 0; public static const WIDTH:Number = 590; public static const BORDER_DISTANCE:Number = 100; public static const PLAYER_LEFT:Point = new Point(-(PLAYER_V), 0); public static const PLAYER_RADIUS:Number = 16; public static const HALF_HEIGHT:Number = 221; public static const PLAYER_STROKE_MARGIN:Number = 4; public static const PLAYER_UP:Point = new Point(0, -(PLAYER_V)); public static const CAMERA_EASE:Number = 0.1; public static const BACKGROUND_SIDE:Number = 800; public static const PLAYER_BOUNDS:Rectangle = new Rectangle((BORDER_SIDE + (PLAYER_SIDE / 2)), (BORDER_SIDE + (PLAYER_SIDE / 2)), (WORLD_SIDE - ((2 * BORDER_SIDE) + PLAYER_SIDE)), (WORLD_SIDE - ((2 * BORDER_SIDE) + PLAYER_SIDE))); public static const BORDER_SCALE_EASE:Number = 0.1; public static const BACKGROUND_MARGIN_MIN:Number = 0; public static const BACKGROUND_MIN_DISTANCE:Number = 300; public static const BORDER_COLOR_TOLERANCE:Number = 1; public static const BACKGROUND_BOUNDS:Rectangle = new Rectangle(HALF_WIDTH, HALF_HEIGHT, (BACKGROUND_SIDE - WIDTH), (BACKGROUND_SIDE - HEIGHT)); public static const CAMERA_ADJUST:Point = new Point(HALF_WIDTH, HALF_HEIGHT); public static const K_SPACE:int = 32; public static const BACKGROUND_MARGIN_MAX:Number = 33; public static const PLAYER_SIDE:Number = 32; public static const BACKGROUND_COLOR:uint = 0xFFFFFF; } }//package
Section 24
//Camera (Camera) package { import flash.geom.*; import flash.display.*; public class Camera extends Sprite { public var cameraBounds:Rectangle; public var wantPoint:Point; private var cameraSprites:Array; public var cameraRect:Rectangle; private var cameraEase:Number; public function Camera(_arg1:Rectangle, _arg2:Number=0.1){ this.cameraEase = _arg2; x = 0; y = ((C.FRAME_HEIGHT - C.HEIGHT) / 2); cameraSprites = new Array(); cameraRect = new Rectangle(0, 0, C.WIDTH, C.HEIGHT); wantPoint = new Point(); this.cameraBounds = _arg1; } public function imitateCamera(_arg1:Rectangle, _arg2:Rectangle):void{ var _local3:Point = new Point(_arg1.x, _arg1.y); _local3.add(C.CAMERA_ADJUST); _local3.subtract(new Point(_arg2.left, _arg2.top)); _local3 = U.scalePoint(_local3, (cameraBounds.width / _arg2.width)); _local3.add(new Point(cameraBounds.left, cameraBounds.top)); _local3.subtract(C.CAMERA_ADJUST); wantPoint = _local3; cameraRect.x = _local3.x; cameraRect.y = _local3.y; } private function cameraRemoveChild(_arg1:int):void{ if (cameraSprites[_arg1].onCamera){ removeChild(cameraSprites[_arg1]); cameraSprites[_arg1].onCamera = false; }; } public function addSprite(_arg1:CameraSprite):void{ _arg1.forRemoval = false; cameraSprites.push(_arg1); } private function cameraAddChild(_arg1:int):void{ if (!cameraSprites[_arg1].onCamera){ addChild(cameraSprites[_arg1]); cameraSprites[_arg1].onCamera = true; }; } public function setTarget(_arg1:Point):void{ if (!cameraBounds.containsPoint(_arg1)){ _arg1 = U.constrainPointInRect(_arg1, cameraBounds); }; wantPoint = _arg1.subtract(C.CAMERA_ADJUST); } public function update():void{ var _local2:Rectangle; cameraRect.x = U.ease(cameraRect.x, wantPoint.x, cameraEase, C.CAMERA_TOLERANCE); cameraRect.y = U.ease(cameraRect.y, wantPoint.y, cameraEase, C.CAMERA_TOLERANCE); var _local1:int; while (_local1 < cameraSprites.length) { if (cameraSprites[_local1].forRemoval){ cameraRemoveChild(_local1); cameraSprites.splice(_local1, 1); } else { _local2 = cameraSprites[_local1].cameraRect.clone(); _local2.offsetPoint(cameraSprites[_local1].worldPoint); if (cameraRect.intersects(_local2)){ cameraAddChild(_local1); cameraSprites[_local1].x = (cameraSprites[_local1].worldPoint.x - cameraRect.x); cameraSprites[_local1].y = (cameraSprites[_local1].worldPoint.y - cameraRect.y); } else { cameraRemoveChild(_local1); }; _local1++; }; }; } } }//package
Section 25
//CameraSprite (CameraSprite) package { import flash.geom.*; import flash.display.*; public class CameraSprite extends Sprite { public var forRemoval:Boolean; public var onCamera:Boolean; public var cameraRect:Rectangle; public var worldPoint:Point; public function CameraSprite(){ cameraRect = new Rectangle(); worldPoint = new Point(); } } }//package
Section 26
//Cathode (Cathode) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class Cathode extends MovieClip { private var bars:Bars; private var progressFormat:TextFormat; private var bg:Sprite; private var playButton:Sprite; private var armorButton:ArmorButton; private var progressText:TextField; public function Cathode(){ stage.showDefaultContextMenu = false; stop(); addBG(); addProgress(); addArmor(); bars = new Bars(); bars.x = 0; bars.y = 0; addChild(bars); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onPlay(_arg1:MouseEvent):void{ var _local3:Object; playButton.removeEventListener(MouseEvent.CLICK, onPlay); removeSprites(); nextFrame(); var _local2:Class = Class(getDefinitionByName("FlexGame")); if (_local2){ _local3 = new (_local2); addChild((_local3 as DisplayObject)); }; } private function addBG():void{ bg = new Sprite(); bg.graphics.beginFill(0xFFFFFF); bg.graphics.drawRect(0, 0, 600, 600); bg.graphics.endFill(); bg.x = -5; bg.y = -5; addChild(bg); } private function addProgress():void{ progressText = new TextField(); progressFormat = new TextFormat(); progressFormat.color = 0; progressFormat.font = "Arial"; progressFormat.size = 12; progressFormat.align = TextFormatAlign.CENTER; addChild(progressText); } private function setText(_arg1:String):void{ progressText.text = _arg1; progressText.autoSize = TextFieldAutoSize.LEFT; progressText.selectable = false; progressText.setTextFormat(progressFormat); progressText.x = ((590 - progressText.width) / 2); progressText.y = ((590 / 3) - (progressText.height / 2)); } private function addPlay():void{ var _local1:Number = 5; progressFormat.size = 18; setText("play cathode!"); playButton = new Sprite(); playButton.graphics.lineStyle(2, 0); playButton.graphics.beginFill(0, 0); playButton.graphics.drawRect(0, 0, (progressText.width + (2 * _local1)), (progressText.height + (2 * _local1))); playButton.graphics.endFill(); playButton.buttonMode = true; playButton.x = (progressText.x - _local1); playButton.y = (progressText.y - _local1); playButton.addEventListener(MouseEvent.CLICK, onPlay); addChild(playButton); } private function removeSprites():void{ removeChild(playButton); removeChild(progressText); removeChild(bars); removeChild(bg); } private function onEnterFrame(_arg1:Event):void{ if (framesLoaded == totalFrames){ removeEventListener(Event.ENTER_FRAME, onEnterFrame); addPlay(); } else { setText((("cathode is loading...\n" + Math.ceil(((100 * loaderInfo.bytesLoaded) / loaderInfo.bytesTotal))) + "% done, please wait. :)")); }; } private function addArmor():void{ armorButton = new ArmorButton(); armorButton.x = ((590 - armorButton.width) / 2); armorButton.y = (((2 * 590) / 3) - (armorButton.height / 2)); addChild(armorButton); } } }//package
Section 27
//ComboField (ComboField) package { import flash.text.*; public class ComboField extends TextField { private var formatter:TextFormat; public function ComboField(){ formatter = new TextFormat(); super(); formatter.color = 0xFFFFFF; formatter.font = "Arial"; formatter.size = 14; formatter.align = TextFormatAlign.LEFT; update(0); } public function update(_arg1:int):void{ text = ("Flicker Onscreen: " + _arg1); setTextFormat(formatter); autoSize = TextFieldAutoSize.LEFT; selectable = false; textColor = 0xFFFFFF; x = ((590 - width) / 2); } } }//package
Section 28
//Exploder (Exploder) package { import flash.geom.*; public class Exploder extends CameraSprite { private var dSign:int; private var dRotation:Number; private var dx:Number; private var dy:Number; private var life:int; public static const STOP:int = 10; public static const G:Number = 1; public static const RADIUS_INNER:Number = 6; public static const ALPHA_EASE:Number = 0.9; public static const V_MIN:Number = 15; public static const V_MAX:Number = 30; public static const RECT:Rectangle = new Rectangle(-(RADIUS_OUTER), -(RADIUS_OUTER), (2 * RADIUS_OUTER), (2 * RADIUS_OUTER)); public static const RADIUS_OUTER:Number = 12; public static const STAR_POINTS:Number = 5; public static const BOUNDS:Rectangle = new Rectangle(-(RADIUS_OUTER), -(RADIUS_OUTER), (C.WORLD_SIDE + (2 * RADIUS_OUTER)), (C.WORLD_SIDE + (2 * RADIUS_OUTER))); public static const V_EASE:Number = 0.9; public static const A_ROTATION:Number = 1; public static const MARGIN:Number = 3; public function Exploder(){ graphics.beginFill(0); drawStar(RADIUS_OUTER, RADIUS_INNER); graphics.endFill(); graphics.lineStyle(1, 0xFFFFFF); drawStar((RADIUS_OUTER - MARGIN), (RADIUS_INNER - MARGIN)); cameraRect = RECT; } public function reset(_arg1:Point):void{ var _local2:Number = U.randRange(0, (2 * Math.PI)); var _local3:Number = U.randRange(V_MIN, V_MAX); dx = (_local3 * Math.cos(_local2)); dy = (_local3 * Math.sin(_local2)); life = 0; dRotation = 0; dSign = U.randSign(); alpha = 1; rotation = U.randRange(0, 360); this.worldPoint = _arg1.clone(); } public function update():void{ worldPoint.offset(dx, dy); dRotation = (dRotation + (dSign * A_ROTATION)); rotation = (rotation + dRotation); if (life > STOP){ dy = (dy + G); alpha = (alpha * ALPHA_EASE); if (!BOUNDS.containsPoint(worldPoint)){ forRemoval = true; }; } else { dx = (dx * V_EASE); dy = (dy * V_EASE); life++; }; } private function drawStar(_arg1:Number, _arg2:Number):void{ var _local4:Number; var _local5:Number; graphics.moveTo((_arg2 * Math.cos((-(Math.PI) / STAR_POINTS))), (_arg2 * Math.sin((-(Math.PI) / STAR_POINTS)))); var _local3:int; while (_local3 < (2 * STAR_POINTS)) { _local4 = (((_local3 % 2) == 0)) ? _arg1 : _arg2; _local5 = ((_local3 * Math.PI) / STAR_POINTS); graphics.lineTo((_local4 * Math.cos(_local5)), (_local4 * Math.sin(_local5))); _local3++; }; } } }//package
Section 29
//ExplosionGroup (ExplosionGroup) package { import flash.geom.*; public class ExplosionGroup { private var camera:Camera; private var inactive:Array; private var active:Array; public static const NUM:int = 10; public function ExplosionGroup(_arg1:Camera){ this.camera = _arg1; active = new Array(); inactive = new Array(); } public function makeExplosion(_arg1:Point):void{ var _local3:Exploder; var _local2:int; while (_local2 < NUM) { if (inactive.length > 0){ _local3 = inactive.pop(); } else { _local3 = new Exploder(); }; _local3.reset(_arg1); active.push(_local3); camera.addSprite(_local3); _local2++; }; } public function update():void{ var _local2:Exploder; var _local1:int; while (_local1 < active.length) { _local2 = active[_local1]; if (_local2.forRemoval){ inactive.push(_local2); active.splice(_local1, 1); } else { _local2.update(); _local1++; }; }; } } }//package
Section 30
//Fireball (Fireball) package { import flash.geom.*; import flash.display.*; public class Fireball extends CameraSprite { public var dRotation:Number; public var fillSprite:Sprite; public var vPoint:Point; private var strokeSprite:Sprite; public static const STROKE_MARGIN:Number = 4; public static const STROKE_COLOR:uint = 0xFFFFFF; public static const STROKE_WIDTH:Number = 1; public function Fireball(){ var _local1:int; super(); fillSprite = new Sprite(); addChild(fillSprite); fillSprite.x = 0; fillSprite.y = 0; fillSprite.graphics.beginFill(0xFFFFFF); fillSprite.graphics.moveTo((FireballGroup.RADIUS * Math.cos(((-2 * Math.PI) / FireballGroup.SIDES))), (FireballGroup.RADIUS * Math.sin(((-2 * Math.PI) / FireballGroup.SIDES)))); _local1 = 0; while (_local1 < FireballGroup.SIDES) { fillSprite.graphics.lineTo((FireballGroup.RADIUS * Math.cos((((_local1 * 2) * Math.PI) / FireballGroup.SIDES))), (FireballGroup.RADIUS * Math.sin((((_local1 * 2) * Math.PI) / FireballGroup.SIDES)))); _local1++; }; fillSprite.graphics.endFill(); fillSprite.transform.colorTransform = H.C[2]; strokeSprite = new Sprite(); strokeSprite.x = 0; strokeSprite.y = 0; addChild(strokeSprite); var _local2:Number = (FireballGroup.RADIUS - STROKE_MARGIN); strokeSprite.graphics.lineStyle(STROKE_WIDTH, STROKE_COLOR); strokeSprite.graphics.moveTo((_local2 * Math.cos(((-2 * Math.PI) / FireballGroup.SIDES))), (_local2 * Math.sin(((-2 * Math.PI) / FireballGroup.SIDES)))); _local1 = 0; while (_local1 < FireballGroup.SIDES) { strokeSprite.graphics.lineTo((_local2 * Math.cos((((_local1 * 2) * Math.PI) / FireballGroup.SIDES))), (_local2 * Math.sin((((_local1 * 2) * Math.PI) / FireballGroup.SIDES)))); _local1++; }; cameraRect = new Rectangle(-(FireballGroup.RADIUS), -(FireballGroup.RADIUS), (2 * FireballGroup.RADIUS), (2 * FireballGroup.RADIUS)); } public function update():void{ rotation = (rotation + dRotation); if (rotation < 0){ rotation = (rotation + 360); } else { if (rotation >= 360){ rotation = (rotation - 360); }; }; worldPoint.offset(vPoint.x, vPoint.y); fillSprite.transform.colorTransform = U.easeTransform(fillSprite.transform.colorTransform, H.C[2], 0.1, 2); } } }//package
Section 31
//FireballGroup (FireballGroup) package { import flash.geom.*; public class FireballGroup { public var maxEnemies:Number; private var camera:Camera; public var levelCounter:int; private var flexGame:FlexGame; public var alive:Boolean; private var inactiveFireballs:Array; public var gap:int; public var activeFireballs:Array; public var counter:int; public static const DROTATION:Number = 5; public static const OUT_OF_BOUNDS:Number = 32; public static const RADIUS:Number = 16; public static const FIREBALL_V:Number = 3; public static const INNER_RADIUS:Number = (RADIUS * Math.cos((Math.PI / SIDES))); public static const SIDES:int = 3; public static const LEVEL_UP:int = 1200; public function FireballGroup(_arg1:Camera, _arg2:FlexGame){ this.flexGame = _arg2; this.camera = _arg1; activeFireballs = new Array(); inactiveFireballs = new Array(); alive = false; reset(); } public function getEnemies():int{ if (maxEnemies < activeFireballs.length){ maxEnemies = activeFireballs.length; }; return (maxEnemies); } public function update(_arg1:Player):void{ var _local2:int; var _local3:Fireball; _local2 = 0; while (_local2 < activeFireballs.length) { _local3 = activeFireballs[_local2]; if (farAway(_local3)){ _local3.forRemoval = true; inactiveFireballs.push(_local3); activeFireballs.splice(_local2, 1); } else { _local3.update(); if (_arg1.visible){ if (Point.distance(_arg1.worldPoint, _local3.worldPoint) < INNER_RADIUS){ flexGame.endGame(); }; }; _local2++; }; }; if (alive){ if ((((gap > 0)) && ((levelCounter == 0)))){ gap--; levelCounter = LEVEL_UP; } else { levelCounter--; }; }; if (counter == 0){ addFireball(); counter = gap; } else { counter--; }; } private function addFireball():void{ var _local1:Fireball; if (inactiveFireballs.length > 0){ _local1 = inactiveFireballs.pop(); } else { _local1 = new Fireball(); }; switch (Math.floor(U.randRange(0, 4))){ case 0: _local1.worldPoint = new Point(-(RADIUS), U.randRange(C.PLAYER_BOUNDS.top, C.PLAYER_BOUNDS.bottom)); _local1.vPoint = new Point(FIREBALL_V, 0); break; case 1: _local1.worldPoint = new Point(U.randRange(C.PLAYER_BOUNDS.left, C.PLAYER_BOUNDS.right), -(RADIUS)); _local1.vPoint = new Point(0, FIREBALL_V); break; case 2: _local1.worldPoint = new Point((C.WORLD_SIDE + RADIUS), U.randRange(C.PLAYER_BOUNDS.top, C.PLAYER_BOUNDS.bottom)); _local1.vPoint = new Point(-(FIREBALL_V), 0); break; case 3: _local1.worldPoint = new Point(U.randRange(C.PLAYER_BOUNDS.left, C.PLAYER_BOUNDS.right), (C.WORLD_SIDE + RADIUS)); _local1.vPoint = new Point(0, -(FIREBALL_V)); break; }; _local1.dRotation = (U.randSign() * DROTATION); camera.addSprite(_local1); activeFireballs.push(_local1); } public function reset():void{ var _local1:Fireball; maxEnemies = 0; gap = 10; counter = 0; levelCounter = LEVEL_UP; while (activeFireballs.length > 0) { _local1 = activeFireballs.pop(); _local1.forRemoval = true; inactiveFireballs.push(_local1); }; } private function farAway(_arg1:Fireball):Boolean{ return ((((((((_arg1.worldPoint.x < -(OUT_OF_BOUNDS))) || ((_arg1.worldPoint.y < -(OUT_OF_BOUNDS))))) || ((_arg1.worldPoint.x > (C.WORLD_SIDE + OUT_OF_BOUNDS))))) || ((_arg1.worldPoint.y > (C.WORLD_SIDE + OUT_OF_BOUNDS))))); } } }//package
Section 32
//FlexGame (FlexGame) package { import flash.events.*; import mx.core.*; import flash.utils.*; import flash.display.*; public class FlexGame extends Sprite { private var lastTime:int; private var thisTime:int; private var scoreGroup:ScoreGroup; private var score:int; private var introMovieClip:MovieClipLoaderAsset; public var soundButton:S; private var camera:Camera; private var background:Background; public var musicButton:M; private var borderGroup:BorderGroup; private var starGroup:StarGroup; private var bgCamera:Camera; private var fireballGroup:FireballGroup; private var scoreLayer:ScoreLayer; private var player:Player; private var elapsedTime:int; private var explosionGroup:ExplosionGroup; private var keyHandler:KeyHandler; private var introClass:Class; private var addScoreVal:int; private var backgroundGroup:BackgroundGroup; private var menu:Menu; public function FlexGame(){ introClass = FlexGame_introClass; introMovieClip = MovieClipLoaderAsset(new introClass()); super(); background = new Background(); addChild(background); showLogo(); } private function prepareGame():void{ score = 0; addScoreVal = 0; bgCamera = new Camera(C.BACKGROUND_BOUNDS, 1); addChild(bgCamera); backgroundGroup = new BackgroundGroup(bgCamera); camera = new Camera(C.CAMERA_BOUNDS); addChild(camera); addChild(new Bars()); scoreLayer = new ScoreLayer(); addChild(scoreLayer); menu = new Menu(this); addChild(menu); borderGroup = new BorderGroup(camera); fireballGroup = new FireballGroup(camera, this); explosionGroup = new ExplosionGroup(camera); scoreGroup = new ScoreGroup(camera); player = new Player(borderGroup, this); camera.addSprite(player); player.visible = false; starGroup = new StarGroup(camera, player, this); keyHandler = new KeyHandler(); thisTime = getTimer(); lastTime = thisTime; elapsedTime = 0; addAudio(); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function praise():void{ scoreGroup.addText("Well Done!", player.worldPoint, -1, 3); } private function onEnterFrame(_arg1:Event):void{ var _local2:int; removeEventListener(Event.ENTER_FRAME, onEnterFrame); thisTime = getTimer(); elapsedTime = (elapsedTime + (thisTime - lastTime)); lastTime = thisTime; while (elapsedTime >= 25) { if (keyHandler.greedy){ stage.focus = keyHandler; }; _local2 = 0; while (_local2 < C.KEY_CODES.length) { if (keyHandler.keys[C.KEY_CODES[_local2]].changed){ keyHandler.keys[C.KEY_CODES[_local2]].changed = false; if (keyHandler.keys[C.KEY_CODES[_local2]].isDown){ if (KeyHandler.isArrow(C.KEY_CODES[_local2])){ player.direct(C.KEY_CODES[_local2]); } else { if (C.KEY_CODES[_local2] == C.K_SPACE){ player.multiplier = Player.SPEED_UP; }; }; } else { if (C.KEY_CODES[_local2] == C.K_SPACE){ player.multiplier = 1; }; }; }; _local2++; }; background.update(); scoreGroup.update(); player.update(); camera.setTarget(player.worldPoint); borderGroup.update(player.worldPoint, player.visible); fireballGroup.update(player); starGroup.update(); bgCamera.imitateCamera(camera.cameraRect, camera.cameraBounds); backgroundGroup.update(U.scalePoint(player.worldPoint, C.BACKGROUND_FACTOR)); camera.update(); bgCamera.update(); scoreLayer.update(score); explosionGroup.update(); if (player.visible){ scoreLayer.setCombo(fireballGroup.getEnemies()); }; elapsedTime = (elapsedTime - 25); }; addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function addAudio():void{ soundButton = new S(); musicButton = new M(player); var _local1:Number = ((C.FRAME_HEIGHT - C.HEIGHT) / 2); var _local2:Number = (_local1 + C.HEIGHT); var _local3:Number = ((soundButton.height + musicButton.height) + 5); soundButton.x = ((C.WIDTH - soundButton.width) - 10); musicButton.x = ((C.WIDTH - musicButton.width) - 10); soundButton.y = (_local2 + ((_local1 - _local3) / 2)); musicButton.y = ((soundButton.y + soundButton.height) + 5); addChild(soundButton); addChild(musicButton); } public function help():void{ scoreGroup.addText("Hold SPACE to speed up.\nArrow keys or WASD to move.", player.worldPoint, 1, 5); } private function timerHandler(_arg1:TimerEvent):void{ removeChild(introMovieClip); prepareGame(); } private function showLogo():void{ introMovieClip.x = ((590 - 550) / 2); introMovieClip.y = ((590 - 400) / 2); addChild(introMovieClip); introMovieClip.play(); var _local1:Timer = new Timer(7300, 1); _local1.addEventListener("timer", timerHandler); _local1.start(); } public function endGame():void{ fireballGroup.alive = false; player.visible = false; menu.visible = true; H.returnColors(); explosionGroup.makeExplosion(player.worldPoint); musicButton.end(); soundButton.play(S.LOSE); } public function startGame():void{ score = 0; addScoreVal = 0; starGroup.reset(); fireballGroup.reset(); fireballGroup.alive = true; player.reset(); menu.visible = false; musicButton.start(); } public function addScore():void{ addScoreVal++; score = (score + addScoreVal); scoreGroup.addText(("+" + addScoreVal), player.worldPoint); } public function announceNext(_arg1:String):void{ scoreGroup.addText(("Next: " + _arg1), player.worldPoint, -1, 3); } } }//package
Section 33
//FlexGame_introClass (FlexGame_introClass) package { import mx.core.*; import flash.utils.*; public class FlexGame_introClass extends MovieClipLoaderAsset { public var dataClass:Class; private static var bytes:ByteArray = null; public function FlexGame_introClass(){ dataClass = FlexGame_introClass_dataClass; super(); initialWidth = (11000 / 20); initialHeight = (8000 / 20); } override public function get movieClipData():ByteArray{ if (bytes == null){ bytes = ByteArray(new dataClass()); }; return (bytes); } } }//package
Section 34
//FlexGame_introClass_dataClass (FlexGame_introClass_dataClass) package { import mx.core.*; public class FlexGame_introClass_dataClass extends ByteArrayAsset { } }//package
Section 35
//H (H) package { import flash.geom.*; public class H { public static var A:Array = [[c(0xFF, 0xFF, 0xFF), c(204, 204, 204), c(51, 51, 51), c(111, 111, 111), c(0xFF, 100, 0)], [c(0xFF, 107, 107), c(196, 77, 88), c(78, 205, 196), c(85, 98, 112), c(199, 244, 100)], [c(213, 222, 217), c(217, 206, 178), c(122, 106, 83), c(148, 140, 117), c(153, 178, 183)], [c(105, 210, 231), c(167, 219, 216), c(243, 134, 48), c(224, 228, 204), c(250, 105, 0)], [c(191, 179, 90), c(136, 166, 94), c(94, 140, 106), c(140, 35, 24), c(242, 196, 90)]]; public static var C:Array = A[0]; public static var currentIndex:int = 0; public static function returnColors():void{ C = A[0]; currentIndex = 0; } public static function c(_arg1:int, _arg2:int, _arg3:int):ColorTransform{ return (new ColorTransform(0, 0, 0, 0, _arg1, _arg2, _arg3, 0xFF)); } public static function mixColors():void{ var _local1:int = Math.floor(U.randRange(1, (A.length - 1))); if (_local1 >= currentIndex){ _local1++; }; currentIndex = _local1; C = A[currentIndex]; } } }//package
Section 36
//KeyHandler (KeyHandler) package { import flash.events.*; import flash.display.*; public class KeyHandler extends Sprite { public var greedy:Boolean; public var keys:Array; public function KeyHandler(){ greedy = true; initKeys(); addEventListener(KeyboardEvent.KEY_UP, onKeyUp); addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); } private function onKeyUp(_arg1:KeyboardEvent):void{ var _local2:int; while (_local2 < C.KEY_CODES.length) { if ((((C.KEY_CODES[_local2] == _arg1.keyCode)) && (keys[_arg1.keyCode].isDown))){ keys[_arg1.keyCode].isDown = false; keys[_arg1.keyCode].changed = true; }; _local2++; }; } private function onKeyDown(_arg1:KeyboardEvent):void{ var _local2:int; while (_local2 < C.KEY_CODES.length) { if ((((C.KEY_CODES[_local2] == _arg1.keyCode)) && (!(keys[_arg1.keyCode].isDown)))){ keys[_arg1.keyCode].isDown = true; keys[_arg1.keyCode].changed = true; }; _local2++; }; } private function initKeys():void{ keys = new Array(); var _local1:int; while (_local1 < C.KEY_CODES.length) { keys[C.KEY_CODES[_local1]] = new KeyInfo(); _local1++; }; } public static function isArrow(_arg1:int):Boolean{ return ((((((((((((C.K_LEFT <= _arg1)) && ((_arg1 <= C.K_DOWN)))) || ((_arg1 == C.K_A)))) || ((_arg1 == C.K_W)))) || ((_arg1 == C.K_D)))) || ((_arg1 == C.K_S)))); } } }//package
Section 37
//KeyInfo (KeyInfo) package { public class KeyInfo { public var changed:Boolean; public var isDown:Boolean; public function KeyInfo(){ isDown = false; changed = false; } } }//package
Section 38
//M (M) package { import flash.events.*; import mx.core.*; import flash.media.*; public class M extends TextButton { private var player:Player; private var channel:SoundChannel; private var music:SoundAsset; private var bgTransform:SoundTransform; private var playing:Boolean;// = false private var musicClass:Class; private var fader:Number;// = 0 public function M(_arg1:Player){ musicClass = M_musicClass; music = SoundAsset(new musicClass()); bgTransform = new SoundTransform(); super(); construct("music"); this.player = _arg1; addEventListener(Event.ENTER_FRAME, onEnterFrame); } override public function whenPressed():void{ bgTransform.volume = (isOn) ? 1 : 0; if (playing){ channel.soundTransform = bgTransform; }; } public function start():void{ if (isOn){ bgTransform.volume = 1; }; if (fader > 0){ channel.stop(); playing = false; }; channel = music.play(25, int.MAX_VALUE); playing = true; channel.soundTransform = bgTransform; } private function onEnterFrame(_arg1:Event):void{ if (!player.visible){ if (fader > 0){ fader = (fader - 0.025); if (isOn){ bgTransform.volume = ((fader)>0) ? fader : 0; channel.soundTransform = bgTransform; }; if (fader <= 0){ channel.stop(); playing = false; }; }; }; } public function end():void{ fader = 1; } } }//package
Section 39
//M_musicClass (M_musicClass) package { import mx.core.*; public class M_musicClass extends SoundAsset { } }//package
Section 40
//Menu (Menu) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; public class Menu extends Sprite { private var titleField:TextField; private var flexGame:FlexGame; private var titleFormat:TextFormat; private var logoSprite:ArmorButton; private var titleBox:Sprite; private var playGameButton:Sprite; private static const MARGIN_LEFT:Number = 30; public function Menu(_arg1:FlexGame){ x = 0; y = 0; makeButtons(); makeTitle(); this.flexGame = _arg1; } private function onClick(_arg1:MouseEvent):void{ flexGame.startGame(); } private function makeTitle():void{ titleField = new TextField(); titleFormat = new TextFormat(); titleFormat.font = "Arial"; titleFormat.size = 36; titleFormat.color = 0; titleField.text = "cathode"; titleField.autoSize = TextFieldAutoSize.LEFT; titleField.setTextFormat(titleFormat); titleBox = new Sprite(); titleBox.graphics.lineStyle(2, 0); titleBox.graphics.beginFill(0xFFFFFF, 0.6); titleBox.graphics.drawRect(0, 0, (titleField.width + 20), (titleField.height + 10)); titleBox.graphics.endFill(); titleBox.x = MARGIN_LEFT; titleBox.y = ((((C.FRAME_HEIGHT - C.HEIGHT) / 2) + ((playGameButton.y - ((C.FRAME_HEIGHT - C.HEIGHT) / 2)) / 2)) - (titleBox.height / 2)); addChild(titleBox); titleField.x = (titleBox.x + 10); titleField.y = (titleBox.y + 5); addChild(titleField); } private function makeButtons():void{ var _local1:int; var _local14:TextField; var _local15:Sprite; var _local16:Sprite; var _local2:Array = ["Play Game", "Get More Games", "Game Updates"]; var _local3:TextFormat = new TextFormat(); _local3.color = 0; _local3.font = "Arial"; _local3.size = 12; _local3.align = TextFormatAlign.LEFT; var _local4:Array = []; var _local5:Array = []; var _local6:Number = 0; var _local7:Number = 0; _local1 = 0; while (_local1 < _local2.length) { _local14 = new TextField(); _local14.text = _local2[_local1]; _local14.setTextFormat(_local3); _local14.autoSize = TextFieldAutoSize.LEFT; _local14.selectable = false; _local14.textColor = 0; _local4.push(_local14); if (_local14.width > _local6){ _local6 = _local14.width; }; if (_local14.height > _local7){ _local7 = _local14.height; }; _local1++; }; _local6 = (_local6 + 10); _local7 = (_local7 + 10); _local1 = 0; while (_local1 < _local4.length) { _local15 = new Sprite(); _local15.graphics.lineStyle(1, 0); _local15.graphics.beginFill(0xFFFFFF, 0.6); _local15.graphics.drawRect(0, 0, _local6, _local7); _local15.graphics.endFill(); _local15.addChild(_local4[_local1]); _local4[_local1].x = 5; _local4[_local1].y = 5; _local16 = new Sprite(); _local16.graphics.beginFill(0, 0); _local16.graphics.drawRect(0, 0, _local6, _local7); _local16.graphics.endFill(); _local16.buttonMode = true; _local15.addChild(_local16); _local16.x = 0; _local16.y = 0; _local15.x = MARGIN_LEFT; _local5.push(_local15); _local1++; }; playGameButton = _local5[0]; var _local8:Sprite = _local5[1]; var _local9:Sprite = _local5[2]; playGameButton.y = ((C.FRAME_HEIGHT / 2) - (_local5.length * _local7)); _local8.y = ((playGameButton.y + playGameButton.height) + 10); _local9.y = ((_local8.y + _local8.height) + 10); playGameButton.addEventListener(MouseEvent.CLICK, onClick); _local8.addEventListener(MouseEvent.CLICK, onGetMoreGames); _local9.addEventListener(MouseEvent.CLICK, onGameUpdates); addChild(playGameButton); addChild(_local8); addChild(_local9); logoSprite = new ArmorButton(1); var _local10:TextField = new TextField(); var _local11:TextFormat = new TextFormat(); var _local12:Sprite = new Sprite(); _local10.text = "© scriptedfun.com. All rights reserved."; _local11.color = 0; _local11.font = "Arial"; _local11.size = 10; _local11.align = TextFormatAlign.LEFT; _local10.autoSize = TextFieldAutoSize.LEFT; _local10.selectable = false; _local10.setTextFormat(_local11); var _local13:Number = 0; _local12.addChild(_local10); _local10.x = _local13; _local10.y = _local13; logoSprite.x = MARGIN_LEFT; logoSprite.y = (((_local9.y + _local9.height) + (((C.FRAME_HEIGHT - ((C.FRAME_HEIGHT - C.HEIGHT) / 2)) - (_local9.y + _local9.height)) / 2)) - (((logoSprite.height + _local12.height) + 5) / 2)); _local12.x = MARGIN_LEFT; _local12.y = ((logoSprite.y + logoSprite.height) + 5); addChild(_local12); addChild(logoSprite); } private function onGameUpdates(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://ArmorBlog.com/"), "_blank"); } private function onGetMoreGames(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://ArmorGames.com/"), "_blank"); } } }//package
Section 41
//Player (Player) package { import flash.geom.*; public class Player extends CameraSprite { public var multiplier:Number; public var vPoint:Point; private var flexGame:FlexGame; public var borderGroup:BorderGroup; public var multiplierPrevious:Number; public static const SPEED_UP:Number = 2; public function Player(_arg1:BorderGroup, _arg2:FlexGame){ this.flexGame = _arg2; multiplier = 1; multiplierPrevious = multiplier; cameraRect = new Rectangle((-(C.PLAYER_SIDE) / 2), (-(C.PLAYER_SIDE) / 2), C.PLAYER_SIDE, C.PLAYER_SIDE); worldPoint = new Point((C.WIDTH / 2), (C.HEIGHT / 2)); this.borderGroup = _arg1; graphics.beginFill(C.PLAYER_FILL_COLOR); graphics.moveTo((C.PLAYER_SIDE / 2), 0); graphics.lineTo((-(C.PLAYER_SIDE) / 2), (C.PLAYER_SIDE / 2)); graphics.lineTo((-(C.PLAYER_SIDE) / 4), 0); graphics.lineTo((-(C.PLAYER_SIDE) / 2), (-(C.PLAYER_SIDE) / 2)); graphics.endFill(); graphics.lineStyle(C.PLAYER_STROKE_WIDTH, C.PLAYER_STROKE_COLOR); graphics.moveTo(((C.PLAYER_SIDE / 2) - C.PLAYER_STROKE_MARGIN), 0); graphics.lineTo(((-(C.PLAYER_SIDE) / 2) + C.PLAYER_STROKE_MARGIN), ((C.PLAYER_SIDE / 2) - C.PLAYER_STROKE_MARGIN)); graphics.lineTo(((-(C.PLAYER_SIDE) / 4) + C.PLAYER_STROKE_MARGIN), 0); graphics.lineTo(((-(C.PLAYER_SIDE) / 2) + C.PLAYER_STROKE_MARGIN), ((-(C.PLAYER_SIDE) / 2) + C.PLAYER_STROKE_MARGIN)); graphics.lineTo(((C.PLAYER_SIDE / 2) - C.PLAYER_STROKE_MARGIN), 0); vPoint = new Point(); direct(C.K_RIGHT, false); } public function update():void{ if (visible){ if (!C.PLAYER_BOUNDS.containsPoint(worldPoint)){ borderGroup.highlight(); flexGame.soundButton.play(S.BOUNCE); if ((((worldPoint.x < C.PLAYER_BOUNDS.left)) && ((vPoint == C.PLAYER_LEFT)))){ direct(C.K_RIGHT); } else { if ((((worldPoint.x >= C.PLAYER_BOUNDS.right)) && ((vPoint == C.PLAYER_RIGHT)))){ direct(C.K_LEFT); }; }; if ((((worldPoint.y < C.PLAYER_BOUNDS.top)) && ((vPoint == C.PLAYER_UP)))){ direct(C.K_DOWN); } else { if ((((worldPoint.y >= C.PLAYER_BOUNDS.bottom)) && ((vPoint == C.PLAYER_DOWN)))){ direct(C.K_UP); }; }; worldPoint = U.constrainPointInRect(worldPoint, C.PLAYER_BOUNDS); }; worldPoint.offset((multiplier * vPoint.x), (multiplier * vPoint.y)); if (multiplier != multiplierPrevious){ flexGame.soundButton.play(((multiplier > multiplierPrevious)) ? S.UP : S.DOWN); multiplierPrevious = multiplier; }; }; } public function direct(_arg1:int, _arg2:Boolean=true):void{ var _local3:Point = vPoint.clone(); switch (_arg1){ case C.K_A: case C.K_LEFT: vPoint = C.PLAYER_LEFT; rotation = 180; break; case C.K_W: case C.K_UP: vPoint = C.PLAYER_UP; rotation = -90; break; case C.K_D: case C.K_RIGHT: vPoint = C.PLAYER_RIGHT; rotation = 0; break; case C.K_S: case C.K_DOWN: vPoint = C.PLAYER_DOWN; rotation = 90; break; }; if (((((visible) && (_arg2))) && (!(_local3.equals(vPoint))))){ flexGame.soundButton.play(S.MOVE); }; } public function reset():void{ visible = true; multiplier = 1; multiplierPrevious = 1; } } }//package
Section 42
//PlusField (PlusField) package { import flash.geom.*; import flash.display.*; import flash.text.*; public class PlusField extends CameraSprite { private var box:Sprite; private var textField:TextField; private var formatter:TextFormat; private var lifeStay:int; private var lifeUp:int; private var direction:int; private static const LIFE_STAY:int = 30; private static const LIFE_UP:int = 10; public function PlusField(){ textField = new TextField(); formatter = new TextFormat(); formatter.color = 0xFFFFFF; formatter.font = "Arial"; formatter.size = 16; formatter.align = TextFormatAlign.LEFT; box = new Sprite(); box.graphics.beginFill(0, 0.6); box.graphics.drawRect(0, 0, 1, 1); box.graphics.endFill(); addChild(box); addChild(textField); } public function update():void{ if (lifeUp > 0){ worldPoint.offset(0, (-(lifeUp) * direction)); lifeUp--; } else { if (lifeStay > 0){ lifeStay--; } else { forRemoval = true; }; }; } public function setText(_arg1:String, _arg2:Point, _arg3:int, _arg4:int):void{ lifeUp = LIFE_UP; lifeStay = (LIFE_STAY * _arg4); this.worldPoint = _arg2; _arg2.offset(Math.floor(U.randRange(-32, 32)), Math.floor(U.randRange(-32, 32))); textField.text = _arg1; textField.setTextFormat(formatter); textField.autoSize = TextFieldAutoSize.LEFT; textField.selectable = false; textField.textColor = 0xFFFFFF; textField.x = 5; textField.y = 5; box.width = (textField.width + 10); box.height = (textField.height + 10); box.x = 0; box.y = 0; box.x = 0; box.y = 0; cameraRect = new Rectangle(0, 0, box.width, box.height); this.direction = _arg3; } } }//package
Section 43
//S (S) package { import mx.core.*; public class S extends TextButton { private var loseClass:Class; private var catchClass:Class; private var moveClass:Class; public var sounds:Array; private var bounceClass:Class; private var downClass:Class; private var winClass:Class; private var upClass:Class; public static const BOUNCE:int = 3; public static const MOVE:int = 4; public static const CATCH:int = 0; public static const LOSE:int = 2; public static const DOWN:int = 6; public static const UP:int = 5; public static const WIN:int = 1; public function S(){ catchClass = S_catchClass; winClass = S_winClass; loseClass = S_loseClass; bounceClass = S_bounceClass; moveClass = S_moveClass; upClass = S_upClass; downClass = S_downClass; sounds = [SoundAsset(new catchClass()), SoundAsset(new winClass()), SoundAsset(new loseClass()), SoundAsset(new bounceClass()), SoundAsset(new moveClass()), SoundAsset(new upClass()), SoundAsset(new downClass())]; super(); construct("sound"); } public function play(_arg1:int):void{ if (isOn){ sounds[_arg1].play(25); }; } } }//package
Section 44
//S_bounceClass (S_bounceClass) package { import mx.core.*; public class S_bounceClass extends SoundAsset { } }//package
Section 45
//S_catchClass (S_catchClass) package { import mx.core.*; public class S_catchClass extends SoundAsset { } }//package
Section 46
//S_downClass (S_downClass) package { import mx.core.*; public class S_downClass extends SoundAsset { } }//package
Section 47
//S_loseClass (S_loseClass) package { import mx.core.*; public class S_loseClass extends SoundAsset { } }//package
Section 48
//S_moveClass (S_moveClass) package { import mx.core.*; public class S_moveClass extends SoundAsset { } }//package
Section 49
//S_upClass (S_upClass) package { import mx.core.*; public class S_upClass extends SoundAsset { } }//package
Section 50
//S_winClass (S_winClass) package { import mx.core.*; public class S_winClass extends SoundAsset { } }//package
Section 51
//ScoreField (ScoreField) package { import flash.text.*; public class ScoreField extends TextField { public var wantNum:Number;// = 0 private var formatter:TextFormat; private var currentNum:Number;// = 0 public function ScoreField(){ formatter = new TextFormat(); super(); formatter.color = 0xFFFFFF; formatter.font = "Arial"; formatter.size = 20; formatter.align = TextFormatAlign.LEFT; update(); } public function update():void{ if (Math.abs((wantNum - currentNum)) < 1){ currentNum = wantNum; } else { currentNum = (currentNum + (0.1 * (wantNum - currentNum))); }; var _local1:int = Math.floor(currentNum); text = ("Score: " + _local1); setTextFormat(formatter); autoSize = TextFieldAutoSize.LEFT; selectable = false; textColor = 0xFFFFFF; x = ((590 - width) / 2); } } }//package
Section 52
//ScoreGroup (ScoreGroup) package { import flash.geom.*; public class ScoreGroup { private var inactiveTextFields:Array; private var camera:Camera; private var activeTextFields:Array; public function ScoreGroup(_arg1:Camera){ activeTextFields = new Array(); inactiveTextFields = new Array(); this.camera = _arg1; } public function update():void{ var _local1:int; var _local2:PlusField; _local1 = 0; while (_local1 < activeTextFields.length) { _local2 = activeTextFields[_local1]; _local2.update(); if (_local2.forRemoval){ inactiveTextFields.push(activeTextFields.splice(_local1, 1)[0]); } else { _local1++; }; }; } public function addText(_arg1:String, _arg2:Point, _arg3:int=1, _arg4:int=1):void{ var _local5:PlusField; if (inactiveTextFields.length > 0){ _local5 = inactiveTextFields.pop(); } else { _local5 = new PlusField(); }; _local5.setText(_arg1, _arg2.clone(), _arg3, _arg4); camera.addSprite(_local5); activeTextFields.push(_local5); } } }//package
Section 53
//ScoreLayer (ScoreLayer) package { import flash.display.*; public class ScoreLayer extends Sprite { private var scoreField:ScoreField; private var comboField:ComboField; public function ScoreLayer(){ scoreField = new ScoreField(); comboField = new ComboField(); var _local1:Number = ((C.FRAME_WIDTH - C.WIDTH) / 2); scoreField.y = 5; comboField.y = (scoreField.y + scoreField.height); addChild(scoreField); addChild(comboField); } public function update(_arg1:int):void{ scoreField.wantNum = _arg1; scoreField.update(); } public function setCombo(_arg1:int):void{ comboField.update(_arg1); } } }//package
Section 54
//Star (Star) package { import flash.geom.*; import flash.display.*; public class Star extends CameraSprite { private var wantPoint:Point; private var dRotation:Number; private var fillSprite:Sprite; private var wantAlpha:Number; public var state:int; private var highlighted:Boolean;// = false private var delayCounter:int; private var strokeSprite:Sprite; public static const OUTRO_COORD:Number = ((C.WORLD_SIDE - ((NUM_SIDE * 2) * INNER_RADIUS)) / 2); public static const ROTATE_TOLERANCE:Number = 1; public static const NUM_SIDE:int = 8; public static const ROTATE_FIX:Number = 45; public static const RADIUS:Number = 30; public static const STATE_ACTIVE:int = 1004; public static const DELAY_MULTIPLIER:int = 2; public static const STATE_OUTRO:int = 1003; public static const MARGIN:Number = 4; public static const ALPHA_TOLERANCE:Number = 0.1; public static const GAP:Number = (SIDE / (NUM_SIDE - 1)); public static const INNER_RADIUS:Number = (RADIUS * Math.cos((Math.PI / SIDES))); public static const DROTATION:Number = 3; public static const ALPHA_EASE:Number = 0.1; public static const ROTATE_EASE:Number = 0.1; public static const SIDE:Number = (0.9 * C.PLAYER_BOUNDS.width); public static const POINT_EASE:Number = 0.1; public static const POINT_TOLERANCE:Number = 1; public static const STROKE_WIDTH:Number = 1; public static const SIDES:int = 4; public static const RECT:Rectangle = new Rectangle(-(RADIUS), -(RADIUS), (2 * RADIUS), (2 * RADIUS)); public static const CORNER_COORD:Number = ((C.WORLD_SIDE - SIDE) / 2); public static const DELAY_OFFSET:int = 40; public static const STATE_CAPTURED:int = 1001; public static const STROKE_COLOR:uint = 0xFFFFFF; public static const STATE_INTRO:int = 1002; public function Star(){ var _local1:int; super(); cameraRect = RECT; fillSprite = new Sprite(); fillSprite.graphics.beginFill(0xFFFFFF); fillSprite.graphics.moveTo((RADIUS * Math.cos(((-2 * Math.PI) / SIDES))), (RADIUS * Math.sin(((-2 * Math.PI) / SIDES)))); _local1 = 0; while (_local1 < SIDES) { fillSprite.graphics.lineTo((RADIUS * Math.cos((((_local1 * 2) * Math.PI) / SIDES))), (RADIUS * Math.sin((((_local1 * 2) * Math.PI) / SIDES)))); _local1++; }; fillSprite.graphics.endFill(); fillSprite.x = 0; fillSprite.y = 0; addChild(fillSprite); strokeSprite = new Sprite(); strokeSprite.graphics.lineStyle(STROKE_WIDTH, STROKE_COLOR); var _local2:Number = (RADIUS - MARGIN); strokeSprite.graphics.moveTo((_local2 * Math.cos(((-2 * Math.PI) / SIDES))), (_local2 * Math.sin(((-2 * Math.PI) / SIDES)))); _local1 = 0; while (_local1 < SIDES) { strokeSprite.graphics.lineTo((_local2 * Math.cos((((_local1 * 2) * Math.PI) / SIDES))), (_local2 * Math.sin((((_local1 * 2) * Math.PI) / SIDES)))); _local1++; }; strokeSprite.x = 0; strokeSprite.y = 0; addChild(strokeSprite); dRotation = (U.randSign() * DROTATION); } public function setDelay(_arg1:int, _arg2:int=1):void{ delayCounter = ((_arg2 * DELAY_OFFSET) + (DELAY_MULTIPLIER * _arg1)); } public function setPosition(_arg1:int, _arg2:int):void{ worldPoint = new Point((CORNER_COORD + (_arg1 * GAP)), (CORNER_COORD + (_arg2 * GAP))); wantPoint = new Point((OUTRO_COORD + ((_arg1 * 2) * INNER_RADIUS)), (OUTRO_COORD + ((_arg2 * 2) * INNER_RADIUS))); } public function setState(_arg1:int):void{ this.state = _arg1; switch (_arg1){ case STATE_CAPTURED: highlighted = true; break; case STATE_INTRO: fillSprite.transform.colorTransform = H.C[3]; highlighted = false; alpha = 0; wantAlpha = 0; break; case STATE_OUTRO: break; case STATE_ACTIVE: wantAlpha = 1; break; }; } public function update():void{ switch (state){ case STATE_CAPTURED: rotate(); break; case STATE_INTRO: if (delayCounter == 0){ setState(STATE_ACTIVE); } else { delayCounter--; }; break; case STATE_OUTRO: rotation = U.ease(rotation, ROTATE_FIX, ROTATE_EASE, ROTATE_TOLERANCE); worldPoint = U.easePoint(worldPoint, wantPoint, POINT_EASE, POINT_TOLERANCE); if (delayCounter == 0){ wantAlpha = 0; if (alpha == 0){ forRemoval = true; }; } else { delayCounter--; }; break; case STATE_ACTIVE: rotate(); break; }; fillSprite.transform.colorTransform = U.easeTransform(fillSprite.transform.colorTransform, (highlighted) ? H.C[4] : H.C[3], 0.1, 2); alpha = U.ease(alpha, wantAlpha, ALPHA_EASE, ALPHA_TOLERANCE); } private function rotate():void{ rotation = (rotation + dRotation); if (rotation < 0){ rotation = (rotation + 360); }; if (rotation >= 360){ rotation = (rotation - 360); }; } } }//package
Section 55
//StarGroup (StarGroup) package { import flash.geom.*; public class StarGroup { private var starsLeft:int; private var flexGame:FlexGame; private var currentLevel:int; private var starsAdded:int; private var helped:Boolean; private var player:Player; private var animatingStars:Array; private var camera:Camera; private var activeStars:Array; private var inactiveStars:Array; public static const LEVELS:Array = [["!", [4, 0], [4, 1], [4, 2], [4, 3], [4, 4], [4, 6]], ["\"", [3, 0], [3, 1], [5, 0], [5, 1]], ["#", [1, 2], [1, 4], [2, 2], [2, 4], [3, 0], [3, 1], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6], [4, 2], [4, 4], [5, 0], [5, 1], [5, 2], [5, 3], [5, 4], [5, 5], [5, 6], [6, 2], [6, 4], [7, 2], [7, 4]], ["$", [2, 2], [2, 5], [3, 1], [3, 3], [3, 5], [4, 0], [4, 1], [4, 2], [4, 3], [4, 4], [4, 5], [4, 6], [5, 1], [5, 3], [5, 5], [6, 1], [6, 4]], ["%", [2, 1], [2, 2], [2, 5], [3, 1], [3, 2], [3, 4], [4, 3], [5, 2], [5, 4], [5, 5], [6, 1], [6, 4], [6, 5]], ["&", [1, 4], [1, 5], [2, 1], [2, 3], [2, 6], [3, 0], [3, 2], [3, 6], [4, 0], [4, 1], [4, 3], [4, 6], [5, 4], [5, 5], [6, 4], [6, 6]], ["'", [4, 0], [4, 1]], ["(", [3, 2], [3, 3], [3, 4], [4, 1], [4, 5], [5, 0], [5, 6]], [")", [3, 0], [3, 6], [4, 1], [4, 5], [5, 2], [5, 3], [5, 4]], ["*", [1, 1], [1, 5], [2, 2], [2, 4], [3, 3], [4, 0], [4, 1], [4, 2], [4, 3], [4, 4], [4, 5], [4, 6], [5, 3], [6, 2], [6, 4], [7, 1], [7, 5]], ["+", [1, 3], [2, 3], [3, 3], [4, 0], [4, 1], [4, 2], [4, 3], [4, 4], [4, 5], [4, 6], [5, 3], [6, 3], [7, 3]], [",", [4, 4], [4, 5], [4, 7], [5, 4], [5, 5], [5, 6]], ["-", [1, 3], [2, 3], [3, 3], [4, 3], [5, 3], [6, 3], [7, 3]], [".", [4, 5], [4, 6], [5, 5], [5, 6]], ["/", [1, 6], [2, 5], [3, 4], [4, 3], [5, 2], [6, 1], [7, 0]], ["0", [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [3, 0], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 6], [6, 1], [6, 2], [6, 3], [6, 4], [6, 5]], ["1", [3, 1], [3, 6], [4, 0], [4, 1], [4, 2], [4, 3], [4, 4], [4, 5], [4, 6], [5, 6]], ["2", [2, 1], [2, 6], [3, 0], [3, 5], [3, 6], [4, 0], [4, 4], [4, 6], [5, 0], [5, 3], [5, 6], [6, 1], [6, 2], [6, 6]], ["3", [2, 1], [2, 5], [3, 0], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 3], [5, 6], [6, 1], [6, 2], [6, 4], [6, 5]], ["4", [2, 2], [2, 3], [3, 1], [3, 3], [4, 0], [4, 3], [4, 6], [5, 0], [5, 1], [5, 2], [5, 3], [5, 4], [5, 5], [5, 6], [6, 3], [6, 6]], ["5", [2, 0], [2, 1], [2, 2], [2, 3], [2, 5], [3, 0], [3, 3], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 3], [5, 6], [6, 0], [6, 4], [6, 5]], ["6", [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [3, 0], [3, 3], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 3], [5, 6], [6, 1], [6, 4], [6, 5]], ["7", [2, 0], [3, 0], [3, 4], [3, 5], [3, 6], [4, 0], [4, 3], [5, 0], [5, 2], [6, 0], [6, 1]], ["8", [2, 1], [2, 2], [2, 4], [2, 5], [3, 0], [3, 3], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 3], [5, 6], [6, 1], [6, 2], [6, 4], [6, 5]], ["9", [2, 1], [2, 2], [2, 5], [3, 0], [3, 3], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 3], [5, 6], [6, 1], [6, 2], [6, 3], [6, 4], [6, 5]], [":", [4, 1], [4, 2], [4, 4], [4, 5], [5, 1], [5, 2], [5, 4], [5, 5]], [";", [4, 1], [4, 2], [4, 4], [4, 5], [4, 7], [5, 1], [5, 2], [5, 4], [5, 5], [5, 6]], ["<", [2, 3], [3, 2], [3, 4], [4, 1], [4, 5], [5, 0], [5, 6]], ["=", [1, 2], [1, 4], [2, 2], [2, 4], [3, 2], [3, 4], [4, 2], [4, 4], [5, 2], [5, 4], [6, 2], [6, 4], [7, 2], [7, 4]], [">", [2, 0], [2, 6], [3, 1], [3, 5], [4, 2], [4, 4], [5, 3]], ["?", [2, 1], [3, 0], [4, 0], [4, 4], [4, 6], [5, 0], [5, 3], [6, 1], [6, 2]], ["@", [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [3, 0], [3, 6], [4, 0], [4, 2], [4, 3], [4, 4], [4, 6], [5, 0], [5, 2], [5, 4], [5, 6], [6, 1], [6, 2], [6, 3], [6, 4]], ["A", [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 0], [3, 3], [4, 0], [4, 3], [5, 0], [5, 3], [6, 1], [6, 2], [6, 3], [6, 4], [6, 5], [6, 6]], ["B", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 0], [3, 3], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 3], [5, 6], [6, 1], [6, 2], [6, 4], [6, 5]], ["C", [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [3, 0], [3, 6], [4, 0], [4, 6], [5, 0], [5, 6], [6, 1], [6, 5]], ["D", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 0], [3, 6], [4, 0], [4, 6], [5, 0], [5, 6], [6, 1], [6, 2], [6, 3], [6, 4], [6, 5]], ["E", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 0], [3, 3], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 3], [5, 6], [6, 0], [6, 6]], ["F", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 0], [3, 3], [4, 0], [4, 3], [5, 0], [5, 3], [6, 0], [6, 3]], ["G", [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [3, 0], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 3], [5, 6], [6, 1], [6, 3], [6, 4], [6, 5]], ["H", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 3], [4, 3], [5, 3], [6, 0], [6, 1], [6, 2], [6, 3], [6, 4], [6, 5], [6, 6]], ["I", [3, 0], [3, 6], [4, 0], [4, 1], [4, 2], [4, 3], [4, 4], [4, 5], [4, 6], [5, 0], [5, 6]], ["J", [2, 4], [2, 5], [3, 6], [4, 0], [4, 6], [5, 0], [5, 1], [5, 2], [5, 3], [5, 4], [5, 5], [6, 0]], ["K", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 3], [4, 3], [5, 2], [5, 4], [6, 0], [6, 1], [6, 5], [6, 6]], ["L", [3, 0], [3, 1], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6], [4, 6], [5, 6], [6, 6]], ["M", [1, 0], [1, 1], [1, 2], [1, 3], [1, 4], [1, 5], [1, 6], [2, 1], [3, 2], [4, 3], [5, 2], [6, 1], [7, 0], [7, 1], [7, 2], [7, 3], [7, 4], [7, 5], [7, 6]], ["N", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 1], [4, 2], [4, 3], [5, 4], [6, 0], [6, 1], [6, 2], [6, 3], [6, 4], [6, 5], [6, 6]], ["O", [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [3, 0], [3, 6], [4, 0], [4, 6], [5, 0], [5, 6], [6, 1], [6, 2], [6, 3], [6, 4], [6, 5]], ["P", [3, 0], [3, 1], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6], [4, 0], [4, 3], [5, 0], [5, 3], [6, 1], [6, 2]], ["Q", [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [3, 0], [3, 6], [4, 0], [4, 6], [5, 0], [5, 6], [5, 7], [6, 1], [6, 2], [6, 3], [6, 4], [6, 5], [6, 7]], ["R", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 0], [3, 3], [4, 0], [4, 3], [4, 4], [5, 0], [5, 3], [5, 5], [6, 1], [6, 2], [6, 6]], ["S", [2, 1], [2, 2], [2, 5], [3, 0], [3, 3], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 3], [5, 6], [6, 1], [6, 4], [6, 5]], ["T", [2, 0], [3, 0], [4, 0], [4, 1], [4, 2], [4, 3], [4, 4], [4, 5], [4, 6], [5, 0], [6, 0]], ["U", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [3, 6], [4, 6], [5, 6], [6, 0], [6, 1], [6, 2], [6, 3], [6, 4], [6, 5]], ["V", [2, 0], [2, 1], [2, 2], [3, 3], [3, 4], [4, 5], [4, 6], [5, 3], [5, 4], [6, 0], [6, 1], [6, 2]], ["W", [1, 0], [1, 1], [1, 2], [2, 3], [2, 4], [3, 5], [3, 6], [4, 3], [4, 4], [5, 5], [5, 6], [6, 3], [6, 4], [7, 0], [7, 1], [7, 2]], ["X", [2, 0], [2, 1], [2, 5], [2, 6], [3, 2], [3, 4], [4, 3], [5, 2], [5, 4], [6, 0], [6, 1], [6, 5], [6, 6]], ["Y", [2, 0], [2, 1], [3, 2], [4, 3], [4, 4], [4, 5], [4, 6], [5, 2], [6, 0], [6, 1]], ["Z", [2, 0], [2, 5], [2, 6], [3, 0], [3, 4], [3, 6], [4, 0], [4, 3], [4, 6], [5, 0], [5, 2], [5, 6], [6, 0], [6, 1], [6, 6]], ["[", [3, 0], [3, 1], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6], [4, 0], [4, 6], [5, 0], [5, 6]], ["\\", [1, 0], [2, 1], [3, 2], [4, 3], [5, 4], [6, 5], [7, 6]], ["]", [3, 0], [3, 6], [4, 0], [4, 6], [5, 0], [5, 1], [5, 2], [5, 3], [5, 4], [5, 5], [5, 6]], ["^", [2, 2], [3, 1], [4, 0], [5, 1], [6, 2]], ["_", [1, 7], [2, 7], [3, 7], [4, 7], [5, 7], [6, 7], [7, 7]], ["`", [3, 0], [4, 1]], ["a", [2, 4], [2, 5], [3, 1], [3, 3], [3, 6], [4, 1], [4, 3], [4, 6], [5, 1], [5, 3], [5, 6], [6, 2], [6, 3], [6, 4], [6, 5], [7, 6]], ["b", [2, 6], [3, 0], [3, 1], [3, 2], [3, 3], [3, 4], [3, 5], [4, 2], [4, 6], [5, 2], [5, 6], [6, 3], [6, 4], [6, 5]], ["c", [2, 3], [2, 4], [2, 5], [3, 2], [3, 6], [4, 2], [4, 6], [5, 2], [5, 6]], ["d", [3, 3], [3, 4], [3, 5], [4, 2], [4, 6], [5, 2], [5, 6], [6, 0], [6, 1], [6, 2], [6, 3], [6, 4], [6, 5], [7, 6]], ["e", [2, 3], [2, 4], [2, 5], [3, 2], [3, 4], [3, 6], [4, 2], [4, 4], [4, 6], [5, 2], [5, 4], [5, 6], [6, 3], [6, 4]], ["f", [2, 3], [3, 1], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6], [4, 0], [4, 3], [5, 0], [6, 1]], ["g", [2, 3], [2, 4], [3, 2], [3, 5], [3, 7], [4, 2], [4, 5], [4, 7], [5, 2], [5, 5], [5, 7], [6, 3], [6, 4], [6, 5], [6, 6], [7, 2]], ["h", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 3], [4, 2], [5, 2], [6, 3], [6, 4], [6, 5], [6, 6]], ["i", [4, 1], [4, 3], [4, 4], [4, 5], [4, 6]], ["j", [2, 7], [3, 7], [4, 1], [4, 3], [4, 4], [4, 5], [4, 6]], ["k", [2, 0], [2, 1], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 4], [4, 3], [4, 5], [5, 2], [5, 6]], ["l", [3, 0], [4, 0], [4, 1], [4, 2], [4, 3], [4, 4], [4, 5], [4, 6]], ["m", [0, 2], [1, 3], [1, 4], [1, 5], [1, 6], [2, 2], [3, 2], [4, 3], [4, 4], [5, 2], [6, 2], [7, 3], [7, 4], [7, 5], [7, 6]], ["n", [2, 2], [3, 3], [3, 4], [3, 5], [3, 6], [4, 2], [5, 2], [6, 3], [6, 4], [6, 5], [6, 6]], ["o", [2, 3], [2, 4], [2, 5], [3, 2], [3, 6], [4, 2], [4, 6], [5, 2], [5, 6], [6, 3], [6, 4], [6, 5]], ["p", [2, 2], [3, 3], [3, 4], [3, 5], [3, 6], [3, 7], [4, 2], [4, 5], [5, 2], [5, 5], [6, 3], [6, 4]], ["q", [2, 3], [2, 4], [3, 2], [3, 5], [4, 2], [4, 5], [5, 3], [5, 4], [5, 5], [5, 6], [5, 7], [6, 2]], ["r", [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 3], [4, 2], [5, 2]], ["s", [2, 3], [2, 6], [3, 2], [3, 4], [3, 6], [4, 2], [4, 4], [4, 6], [5, 2], [5, 5]], ["t", [3, 2], [4, 1], [4, 2], [4, 3], [4, 4], [4, 5], [4, 6], [5, 2]], ["u", [2, 2], [2, 3], [2, 4], [2, 5], [3, 6], [4, 6], [5, 2], [5, 3], [5, 4], [5, 5], [6, 6]], ["v", [2, 2], [2, 3], [2, 4], [3, 5], [4, 6], [5, 5], [6, 2], [6, 3], [6, 4]], ["w", [1, 2], [1, 3], [1, 4], [1, 5], [2, 6], [3, 5], [4, 4], [5, 5], [6, 6], [7, 2], [7, 3], [7, 4], [7, 5]], ["x", [2, 2], [2, 6], [3, 3], [3, 5], [4, 4], [5, 3], [5, 5], [6, 2], [6, 6]], ["y", [3, 2], [3, 3], [3, 4], [3, 7], [4, 5], [4, 7], [5, 5], [5, 7], [6, 2], [6, 3], [6, 4], [6, 5], [6, 6]], ["z", [2, 2], [2, 6], [3, 2], [3, 5], [3, 6], [4, 2], [4, 4], [4, 6], [5, 2], [5, 3], [5, 6]], ["{", [2, 3], [3, 1], [3, 2], [3, 4], [3, 5], [4, 0], [4, 6], [5, 0], [5, 6]], ["|", [4, 0], [4, 1], [4, 2], [4, 3], [4, 4], [4, 5], [4, 6]], ["}", [2, 0], [2, 6], [3, 0], [3, 6], [4, 1], [4, 2], [4, 4], [4, 5], [5, 3]], ["~", [1, 3], [2, 2], [3, 2], [4, 3], [5, 4], [6, 4], [7, 3]]]; public function StarGroup(_arg1:Camera, _arg2:Player, _arg3:FlexGame){ currentLevel = LEVELS.length; this.camera = _arg1; this.player = _arg2; this.flexGame = _arg3; activeStars = new Array(); animatingStars = new Array(); inactiveStars = new Array(); reset(); } private function addStars():void{ var _local5:Star; starsLeft = 0; var _local1:int = Math.floor(U.randRange(0, (LEVELS.length - 1))); if (_local1 >= currentLevel){ _local1++; }; currentLevel = _local1; var _local2:Array = LEVELS[_local1].slice(1); var _local3:Array = U.randomArray(_local2.length); var _local4:int; while (_local4 < _local3.length) { _local5 = getStar(); _local5.setDelay(_local4); _local5.setPosition(_local2[_local3[_local4]][0], _local2[_local3[_local4]][1]); _local5.setState(Star.STATE_INTRO); animatingStars.push(_local5); starsLeft++; _local4++; }; starsAdded = Math.max(1, Math.floor((starsLeft / 2))); flexGame.announceNext(LEVELS[_local1][0]); if (!helped){ flexGame.help(); helped = true; }; } public function update():void{ var _local1:int; var _local2:Star; if (((player.visible) && (((activeStars.length + animatingStars.length) == 0)))){ addStars(); } else { _local1 = 0; while (_local1 < animatingStars.length) { _local2 = animatingStars[_local1]; _local2.update(); if (_local2.forRemoval){ inactiveStars.push(_local2); animatingStars.splice(_local1, 1); } else { if (_local2.state == Star.STATE_ACTIVE){ starsAdded--; if (((player.visible) && ((starsAdded == 0)))){ H.mixColors(); }; activeStars.push(_local2); animatingStars.splice(_local1, 1); } else { _local1++; }; }; }; _local1 = 0; while (_local1 < activeStars.length) { _local2 = activeStars[_local1]; _local2.update(); if (((player.visible) && (captured(_local2)))){ _local2.setState(Star.STATE_CAPTURED); animatingStars.push(_local2); activeStars.splice(_local1, 1); flexGame.addScore(); starsLeft--; if (starsLeft == 0){ endStars(); flexGame.praise(); flexGame.soundButton.play(S.WIN); } else { flexGame.soundButton.play(S.CATCH); }; } else { _local1++; }; }; }; } private function endStars():void{ var _local3:Star; var _local1:Array = U.randomArray(animatingStars.length); var _local2:int; while (_local2 < _local1.length) { _local3 = animatingStars[_local1[_local2]]; _local3.setDelay(_local2, 3); _local3.setState(Star.STATE_OUTRO); _local2++; }; } public function reset():void{ var _local1:Star; while (animatingStars.length > 0) { _local1 = animatingStars.pop(); _local1.forRemoval = true; inactiveStars.push(_local1); }; while (activeStars.length > 0) { _local1 = activeStars.pop(); _local1.forRemoval = true; inactiveStars.push(_local1); }; helped = false; } private function getStar():Star{ var _local1:Star; if (inactiveStars.length > 0){ _local1 = inactiveStars.pop(); } else { _local1 = new Star(); }; camera.addSprite(_local1); return (_local1); } private function captured(_arg1:Star):Boolean{ return ((Point.distance(player.worldPoint, _arg1.worldPoint) < (Star.RADIUS + C.PLAYER_RADIUS))); } } }//package
Section 56
//TextButton (TextButton) package { import flash.events.*; import flash.display.*; import flash.text.*; public class TextButton extends Sprite { private var textFormat:TextFormat; private var sprite:Sprite; private var textField:TextField; public var isOn:Boolean;// = true public function TextButton(){ textFormat = new TextFormat(); textField = new TextField(); sprite = new Sprite(); super(); } public function onClick(_arg1:MouseEvent):void{ isOn = !(isOn); textField.backgroundColor = (isOn) ? 0x8000 : 0x800000; whenPressed(); } public function whenPressed():void{ } public function construct(_arg1:String):void{ textFormat.align = TextFormatAlign.LEFT; textFormat.font = "Arial"; textFormat.bold = true; textFormat.size = 10; textFormat.color = 0xFFFFFF; textField.border = true; textField.borderColor = 0xFFFFFF; textField.background = true; textField.backgroundColor = 0x8000; textField.text = _arg1; textField.autoSize = TextFieldAutoSize.LEFT; textField.setTextFormat(textFormat); textField.x = 0; textField.y = 0; addChild(textField); sprite.graphics.beginFill(0, 0); sprite.graphics.drawRect(0, 0, textField.width, textField.height); sprite.graphics.endFill(); sprite.x = 0; sprite.y = 0; sprite.buttonMode = true; addChild(sprite); sprite.addEventListener(MouseEvent.CLICK, onClick); } } }//package
Section 57
//U (U) package { import flash.geom.*; public class U { public static function constrainPointInRect(_arg1:Point, _arg2:Rectangle):Point{ return (new Point(constrain(_arg1.x, _arg2.left, (_arg2.right - 1)), constrain(_arg1.y, _arg2.top, (_arg2.bottom - 1)))); } public static function easePoint(_arg1:Point, _arg2:Point, _arg3:Number, _arg4:Number):Point{ if (Point.distance(_arg1, _arg2) < _arg4){ return (_arg2); }; return (Point.interpolate(_arg2, _arg1, _arg3)); } public static function ease(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (Math.abs((_arg2 - _arg1)) < _arg4){ return (_arg2); }; return ((_arg1 + (_arg3 * (_arg2 - _arg1)))); } public static function scalePoint(_arg1:Point, _arg2:Number):Point{ return (new Point((_arg2 * _arg1.x), (_arg2 * _arg1.y))); } public static function constrain(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (((_arg1 < _arg2)) ? _arg2 : ((_arg1 > _arg3)) ? _arg3 : _arg1); } public static function randRange(_arg1:Number, _arg2:Number):Number{ return ((_arg1 + (Math.random() * (_arg2 - _arg1)))); } public static function randSign():int{ return (((Math.random() < 0.5)) ? 1 : -1); } public static function randomArray(_arg1:int):Array{ var _local5:int; var _local6:Array; var _local2:Array = new Array(); var _local3:int; while (_local3 < _arg1) { _local2.push(_local3); _local3++; }; var _local4:Array = new Array(); while (_local2.length > 0) { _local5 = Math.floor(U.randRange(0, _local2.length)); _local6 = _local2.splice(_local5, 1); _local4.push(_local6[0]); }; return (_local4); } public static function easeTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number, _arg4:Number):ColorTransform{ return (new ColorTransform(0, 0, 0, 0, ease(_arg1.redOffset, _arg2.redOffset, _arg3, _arg4), ease(_arg1.greenOffset, _arg2.greenOffset, _arg3, _arg4), ease(_arg1.blueOffset, _arg2.blueOffset, _arg3, _arg4), 0xFF)); } } }//package

Library Items

Symbol 1 Bitmap {ArmorButton_logoClass}
Symbol 2 Sound {M_musicClass} [M_musicClass]
Symbol 3 Sound {S_loseClass} [S_loseClass]
Symbol 4 Sound {S_bounceClass} [S_bounceClass]
Symbol 5 Sound {S_upClass} [S_upClass]
Symbol 6 Sound {S_winClass} [S_winClass]
Symbol 7 Sound {S_moveClass} [S_moveClass]
Symbol 8 Sound {S_catchClass} [S_catchClass]
Symbol 9 Sound {S_downClass} [S_downClass]
Symbol 10 MovieClip {FlexGame_introClass}
Symbol 11 BinaryData {FlexGame_introClass_dataClass}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1459 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 2Symbol 2 as "M_musicClass"
ExportAssets (56)Timeline Frame 2Symbol 3 as "S_loseClass"
ExportAssets (56)Timeline Frame 2Symbol 4 as "S_bounceClass"
ExportAssets (56)Timeline Frame 2Symbol 5 as "S_upClass"
ExportAssets (56)Timeline Frame 2Symbol 6 as "S_winClass"
ExportAssets (56)Timeline Frame 2Symbol 7 as "S_moveClass"
ExportAssets (56)Timeline Frame 2Symbol 8 as "S_catchClass"
ExportAssets (56)Timeline Frame 2Symbol 9 as "S_downClass"
SerialNumber (41)Timeline Frame 1

Labels

"Cathode"Frame 1
"two"Frame 2




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Created: 23/3 -2026 00:44:11 Last modified: 23/3 -2026 00:44:11 Server time: 15/04 -2026 04:00:23