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armorgames ultimate-down-618.swf

This is the info page for
Flash #263351

(Click the ID number above for more basic data on this flash file.)


Text
Kb lefts

1234612

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Visit armorgames.com

loaded

Ultimate
Down

Programmed by Louissi
Graphics by Louissi

Play
Game info

Play more games

Programmed by louissi
Graphics by louissi
- Spectial Thanks -
Mathieu pour m'endurer avec mes
jeux toujours à moitié fini... JEN AI
FINI UN!!
Inglor for... well he is a good guy, he
gives money for flash. He his god.
Pray him.
Jason, for helping me whit the
storyline and playtest. Dude, your
breakdance is cool. CRAZY JAY.
Mon frere, pour tout les 10 min que je
l'ai fait attendre en faisant ce jeu. Fait
moi un lift!
Julie ma belle, pour avoir testé mon
jeu et l'avoir aimé (omg! une fille qui
joue a l'ordi)
La crew LAN, qui ont testé ce jeu
pour moi. POUTINE KING-KONG!!

Game info

1

2

3

4

5

6

A

S

D

W

R

use numbers to switch between all your weapons

Move with the wasd keys (you can't crouch)

Reload

aim

Shoot

you can use the mouse
wheel to cycle through
weapons

Next page

Return to main menu

Your goal is to survive. Zombies will come levels after levels.

Tips:
-Try to hit the zombies in the head, you will deal more damage.
-When a zombie is on fire, do not stop shooting him whit other guns, he will
die faster.
-Try to keep your grenades for when there will be a load of ennemies. Using
them only on one or two zombies is stupid.

These are ammo crates.  They will help you to keep your guns full.

This is a medic kit crate.  Use these to heal yourself.

All the informations about your ammunitions will be displayed on the
bottom right corner of the screen.
*If you reload, all the bullets left in the current clip will be lost. Except for
the shotgun. The shotgun is reloading one shell at a time. Keep the reload
button pressed to reload it all the way. You can't reload the flamer.

Previous page

In 2316, violence took a new turn in The Empire with the
creation of a new reality show named "Ultimate Down".
The concept was simple: take prisoners condamned to
death penality and make them fight to death.

Press Enter to play

There was one problem: they died too fast. They found a
solution: the Z formula. This formula was able to
stimulate the brain again whit a simple need: killing. It
was the perfect solution. Every prisoner who die is
revived usign this new medication. He can be killed
again but the new fighter don't know the pain.

You are one of them. Try to change your future ;)

+ p226 ammo

+ p226 ammo

+ p226 ammo

+ p226 ammo

15

5

15

ammo

clip

grenades

15

Score:

Level

12

12

12

5

Z

Zo

Zom

Zomb

Zombi

Zombie

Zombies

GO

12

left

GAME OVER

the show is over, you died

Your score:

007

Replay?

Submit your score

Please enter your name:

bob

007

Submit

ActionScript [AS1/AS2]

Frame 1
totalBytes = Math.round(getBytesTotal() / 1024); loadedBytes = Math.round(getBytesLoaded() / 1024); percentDone = Math.round((loadedBytes / totalBytes) * 100); bar._xscale = percentDone; kbl = Math.round((getBytesTotal() - getBytesLoaded()) / 1024); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("loaded"); }
Frame 2
gotoAndPlay ("load_loop");
Frame 223
_root.chooser = 1; stop();
Instance of Symbol 226 MovieClip in Frame 223
onClipEvent (enterFrame) { this.gotoAndPlay(_root.chooser); if (Key.isDown(13)) { if (_root.chooser == 1) { _root.gotoAndPlay("intro"); } else if (_root.chooser == 2) { _root.gotoAndPlay("info"); } } }
Frame 288
stop();
Frame 289
stop();
Instance of Symbol 290 MovieClip in Frame 306
on (keyPress "<Enter>") { _root.gotoAndPlay("game"); }
Frame 1460
function shoot(x, y, angle, speed, damage) { ((!ib) ? ((ib = 500)) : (ib++)); ((ib == 550) ? ((ib = 500)) : null); _root.attachMovie("bullet", "bullet" + ib, ib); _root["bullet" + ib]._x = x; _root["bullet" + ib]._y = y; _root["bullet" + ib].speed = speed; _root["bullet" + ib]._rotation = angle; } function grenade(x, y, angle) { ((!ib) ? ((ib = 500)) : (ib++)); ((ib == 550) ? ((ib = 500)) : null); _root.attachMovie("grenade", "bullet" + ib, ib); _root["bullet" + ib]._x = x; _root["bullet" + ib]._y = y; _root["bullet" + ib]._rotation = angle; } function nextlevel() { _root.level++; _root.level_zombies = (_root.level + 4) + Math.round(_root.level / 5); _root.zombies_to_kill = _root.level_zombies; _root.zombies_killed = 0; _root.levelmessage.play(); var _local2 = _root.level_zombies; while (_local2 > 0) { _root.createzombie(); _local2--; } } function createzombie() { ((!iz) ? ((iz = 1)) : (iz++)); ((iz == 100) ? ((iz = 1)) : null); if (_root.level > 25) { factor = 1; } else if (_root.level > 20) { factor = random(1); } else if (_root.level > 15) { factor = random(5); } else if (_root.level > 10) { factor = random(10); } else if (_root.level > 5) { factor = random(20); } else { factor = 3; } if (factor == 1) { _root.attachMovie("zombie2", "zombie" + iz, iz + 1000); } else { _root.attachMovie("zombie", "zombie" + iz, iz + 1000); } _root["zombie" + iz]._x = (_root.ground._x + random(1500)) - 750; _root["zombie" + iz]._y = -20; } function shell(x, y, type, angle) { ((!is) ? ((is = 551)) : (is++)); ((is == 600) ? ((is = 551)) : null); _root.attachMovie(type, "shell" + is, is); _root["shell" + is]._x = x; _root["shell" + is]._y = y; _root["shell" + is]._rotation = angle; } function explosion(x, y) { ((!ie) ? ((ie = 700)) : (ie++)); ((ie == 750) ? ((ie = 700)) : null); _root.attachMovie("explosion", "explosion" + ie, ie); _root["explosion" + ie]._x = x; _root["explosion" + ie]._y = y; } function equip_weapon(type) { _root.hero_arms.types.gotoAndStop(type); } function create_flame(x, y, size) { ((!iF) ? ((iF = 2000)) : (iF++)); ((iF == 2100) ? ((iF = 2000)) : null); _root.attachMovie("flame", "flame" + iF, iF); _root["flame" + iF]._x = x; _root["flame" + iF]._y = y; _root["flame" + iF]._xscale = size; _root["flame" + iF]._yscale = size; } function shoot_flame(x, y, angle) { ((!ifs) ? ((ifs = 2200)) : (ifs++)); ((ifs == 2300) ? ((ifs = 2200)) : null); _root.attachMovie("flame_t", "flame" + ifs, ifs); _root["flame" + ifs]._x = x; _root["flame" + ifs]._y = y; _root["flame" + ifs]._rotation = angle; } function explosion_create_hitbox(x, y) { _root.attachMovie("explosion_hitbox", "explosion_hitbox", 999999); _root.explosion_hitbox._x = x; _root.explosion_hitbox._y = y; } function create_crate(x, y) { ((!ic) ? ((ic = 3000)) : (ic++)); ((ic == 3015) ? ((ic = 3000)) : null); _root.attachMovie("crate", "crate" + ic, ic); _root["crate" + ic]._x = x; _root["crate" + ic]._y = y; } function create_crate_medic(x, y) { ((!ic) ? ((ic = 3000)) : (ic++)); ((ic == 3015) ? ((ic = 3000)) : null); _root.attachMovie("cratem", "crate" + ic, ic); _root["crate" + ic]._x = x; _root["crate" + ic]._y = y; } function hero_message(mess) { _root.heroMessage = mess; _root.Message.play(); } function create_cursor() { _root.attachMovie("cursor", "cursor", 9000); Mouse.hide(); } function remove_cursor() { _root.cursor.removeMovieClip(); Mouse.show(); removeMovieClip(_root.cursor); } function game_over() { var _local3 = 1; while (_local3 <= 100) { removeMovieClip(_root["zombie" + _local3]); _local3++; } var _local2 = 500; while (_local2 <= 550) { removeMovieClip(_root["bullet" + _local2]); _local2++; } _local2 = 700; while (_local2 <= 750) { removeMovieClip(_root["explosion" + _local2]); _local2++; } _local2 = 551; while (_local2 <= 600) { removeMovieClip(_root["shell" + _local2]); _local2++; } _local2 = 2000; while (_local2 <= 2100) { if (_root["flame" + _local2]) { removeMovieClip(_root["flame" + _local2]); } _local2++; } _local2 = 2200; while (_local2 <= 2300) { if (_root["flame" + _local2]) { removeMovieClip(_root["flame" + _local2]); } _local2++; } _local2 = 3000; while (_local2 <= 3015) { if (_root["crate" + _local2]) { removeMovieClip(_root["crate" + _local2]); } _local2++; } _root.remove_cursor(); _root.gotoAndPlay("gameover"); } p226_ammo = 15; p226_ammomax = 15; p226_loader = 20; shotgun_ammo = 8; shotgun_ammomax = 8; shotgun_loader = 60; uzi_ammo = 50; uzi_ammomax = 50; uzi_loader = 5; mp5_ammo = 30; mp5_ammomax = 30; mp5_loader = 5; grenade_ammo = 20; flamer_ammo = 250; flamer_loader = 0; score = 0; _root.level = 0; _root.level_zombies = 3; var mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { trace(delta); if (delta > 0) { if (_root.weapon_number == 1) { _root.equip_weapon("shotgun"); _root.weapon_number = 2; } else if (_root.weapon_number == 2) { _root.equip_weapon("uzi"); _root.weapon_number = 3; } else if (_root.weapon_number == 3) { _root.equip_weapon("mp5"); _root.weapon_number = 4; } else if (_root.weapon_number == 4) { _root.equip_weapon("flamer"); _root.weapon_number = 5; } else if (_root.weapon_number == 5) { _root.equip_weapon("grenade"); _root.weapon_number = 6; } else if (_root.weapon_number == 6) { _root.equip_weapon("p226"); _root.weapon_number = 1; } } else if (delta < 0) { if (_root.weapon_number == 3) { _root.equip_weapon("shotgun"); _root.weapon_number = 2; } else if (_root.weapon_number == 4) { _root.equip_weapon("uzi"); _root.weapon_number = 3; } else if (_root.weapon_number == 5) { _root.equip_weapon("mp5"); _root.weapon_number = 4; } else if (_root.weapon_number == 6) { _root.equip_weapon("flamer"); _root.weapon_number = 5; } else if (_root.weapon_number == 1) { _root.equip_weapon("grenade"); _root.weapon_number = 6; } else if (_root.weapon_number == 2) { _root.equip_weapon("p226"); _root.weapon_number = 1; } } }; Mouse.addListener(mouseListener);
Frame 1461
stop();
Frame 1462
_root.gotoAndStop("game");
Frame 1463
bob = random(2) + 1; trace(bob); gotoAndStop(bob +1612); _root.remove_cursor();
Frame 1464
_root.remove_cursor();
Frame 1466
_root.gotoAndStop("highscores");
Frame 1467
stop();
Frame 1468
_root.gotoAndStop("highscores");
Symbol 9 MovieClip Frame 50
this.gotoAndPlay(5);
Symbol 66 MovieClip Frame 1
_root.zombies_killed++; _root.score = _root.score + 200;
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 6
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 15
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 18
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 20
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 22
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 24
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 40
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 46
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 57
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 66 MovieClip Frame 69
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Symbol 66 MovieClip Frame 74
removeMovieClip(_parent._parent);
Symbol 69 MovieClip Frame 1
_root.zombies_killed++; _root.score = _root.score + 300;
Instance of Symbol 21 MovieClip in Symbol 69 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Symbol 69 MovieClip Frame 2
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 70 MovieClip Frame 3
stop();
Instance of Symbol 21 MovieClip in Symbol 71 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 84 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 84 MovieClip Frame 5
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 84 MovieClip Frame 8
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 84 MovieClip Frame 11
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 84 MovieClip Frame 14
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Symbol 84 MovieClip Frame 17
if (_root.hero.hitTest(_parent._parent)) { _root.hero.health = _root.hero.health - 5; }
Instance of Symbol 21 MovieClip in Symbol 84 MovieClip Frame 17
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Instance of Symbol 21 MovieClip in Symbol 84 MovieClip Frame 20
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Symbol 84 MovieClip Frame 25
_parent.gotoAndStop("idle");
Instance of Symbol 21 MovieClip in Symbol 84 MovieClip Frame 25
onClipEvent (load) { this.gotoAndStop(this._parent._parent._parent.weapon); } onClipEvent (enterFrame) { this.gotoAndStop(this._parent._parent._parent.weapon); }
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
stop();
Symbol 85 MovieClip Frame 3
stop();
Symbol 89 MovieClip [zombie2] Frame 1
speed = 1.2 + (random(8) / 8); weapon = random(7) + 1; grav = 5; gravb = grav; grav = 0; jumppower = 10; health = 10; jump = 0; groundforce = grav; onfire = false; exploded = false;
Symbol 89 MovieClip [zombie2] Frame 2
if (exploded == false) { if (health > 0) { if (_root.hero.hitTest(this)) { if (arms_anims._currentframe == 1) { arms_anims.gotoAndStop("attack"); } } else { if ((_root.hero._x - _x) > 0) { _x = (_x + speed); _xscale = 100; anims.gotoAndStop("run"); } if ((_root.hero._x - _x) < 0) { _x = (_x - speed); _xscale = -100; anims.gotoAndStop("run"); } } if (_root.ground.hitTest(this._x + 5, this._y - 15, true)) { _x = (_x - speed); } if (_root.ground.hitTest(this._x - 5, this._y - 15, true)) { _x = (_x + speed); } if (_root.ground.hitTest(this._x, this._y, true)) { _y = (_y - grav); } _y = (_y + grav); if (!_root.ground.hitTest(this._x, this._y + 1, true)) { if (grav == 0) { grav = 2; } grav = grav + 0.5; } else { grav = 0; } while (_root.ground.hitTest(this._x, this._y + 0.5, true)) { _y = (_y - 0.1); } if ((_x < -100) or (_x > 650)) { _visible = false; } else { _visible = true; } if (onfire == true) { _root.create_flame(_x + (random(15) - 7), (_y - 20) + (random(15) - 7), random(50) + 50); health = health - 0.03; } } else { anims.gotoAndStop("die"); arms_anims.gotoAndStop("die"); } if (_root.explosion_hitbox.hitTest(this)) { emove = (this._x - _root.explosion_hitbox._x) / 10; egrav = -15 - random(10); anims.gotoAndStop("exploded"); arms_anims.gotoAndStop("die"); erot = random(50); _y = (_y - 20); exploded = true; } } else if (exploded == true) { egrav++; _y = (_y + egrav); _x = (_x + emove); _rotation = (_rotation + erot); _root.create_flame(_x + (random(15) - 7), _y + (random(15) - 7), random(50) + 50); if (_root.ground.hitTest(this._x, this._y, true)) { removeMovieClip(this); } }
Symbol 89 MovieClip [zombie2] Frame 3
gotoAndPlay (2);
Symbol 93 MovieClip Frame 50
this.gotoAndPlay(5);
Symbol 130 MovieClip Frame 1
_root.zombies_killed++; _root.score = _root.score + 100;
Symbol 130 MovieClip Frame 42
removeMovieClip(_parent._parent);
Symbol 134 MovieClip Frame 1
_root.zombies_killed++; _root.score = _root.score + 150;
Symbol 134 MovieClip Frame 2
stop();
Symbol 136 MovieClip [zombie] Frame 1
speed = 1 + (random(6) / 6); grav = 5; gravb = grav; grav = 0; jumppower = 10; health = 3; jump = 0; groundforce = grav; mouseClicked = false; onfire = false; exploded = false;
Symbol 136 MovieClip [zombie] Frame 2
if (exploded == false) { if (health > 0) { if (_root.hero.hitTest(this)) { _root.hero.health = _root.hero.health - 0.5; } if ((_root.hero._x - _x) > 0) { _x = (_x + speed); _xscale = 100; } if ((_root.hero._x - _x) < 0) { _x = (_x - speed); _xscale = -100; } anims.gotoAndStop("run"); if (_root.ground.hitTest(this._x + 5, this._y - 15, true)) { _x = (_x - speed); } if (_root.ground.hitTest(this._x - 5, this._y - 15, true)) { _x = (_x + speed); } if (_root.ground.hitTest(this._x, this._y, true)) { _y = (_y - grav); } _y = (_y + grav); if (!_root.ground.hitTest(this._x, this._y + 1, true)) { if (grav == 0) { grav = 2; } grav = grav + 0.5; } else { grav = 0; } while (_root.ground.hitTest(this._x, this._y + 0.5, true)) { _y = (_y - 0.1); } if ((_x < -100) or (_x > 650)) { _visible = false; } else { _visible = true; } if (onfire == true) { _root.create_flame(_x + (random(15) - 7), (_y - 20) + (random(15) - 7), random(50) + 50); health = health - 0.03; } if (_root.explosion_hitbox.hitTest(this)) { emove = (this._x - _root.explosion_hitbox._x) / 10; egrav = -15 - random(10); anims.gotoAndStop("exploded"); erot = random(50); _y = (_y - 20); exploded = true; } } else { anims.gotoAndStop("die"); } } else if (exploded == true) { egrav++; _y = (_y + egrav); _x = (_x + emove); _rotation = (_rotation + erot); _root.create_flame(_x + (random(15) - 7), _y + (random(15) - 7), random(50) + 50); if (_root.ground.hitTest(this._x, this._y, true)) { removeMovieClip(this); } }
Symbol 136 MovieClip [zombie] Frame 3
gotoAndPlay (2);
Symbol 138 MovieClip [bullet] Frame 1
px = speed * Math.cos((Math.PI/180) * _rotation); py = speed * Math.sin((Math.PI/180) * _rotation); _x = (_x + (20 * Math.cos((Math.PI/180) * _rotation))); _y = (_y + (20 * Math.sin((Math.PI/180) * _rotation))); going = 1;
Symbol 138 MovieClip [bullet] Frame 2
_x = (_x + px); _y = (_y + py); if (_root.ground.hitTest(this._x, this._y, true)) { removeMovieClip(this); } var aza = 105; while (aza > 0) { if (_root["zombie" + aza] and (_root["zombie" + aza].health > 0)) { if (_root["zombie" + aza].headshot.hitTest(this._x, this._y, false)) { _root["zombie" + aza].health = _root["zombie" + aza].health - 2; trace("headshot"); _root.score = _root.score + 25; removeMovieClip(this); } if (_root["zombie" + aza].body.hitTest(this._x, this._y, false)) { _root["zombie" + aza].health = _root["zombie" + aza].health - 1; trace("bodyshot"); _root.score = _root.score + 15; removeMovieClip(this); } } aza--; } if ((((_x < 0) or (_x > 550)) or (_y < 0)) or (_y > 400)) { removeMovieClip(this); }
Symbol 138 MovieClip [bullet] Frame 3
gotoAndPlay (2);
Symbol 141 MovieClip [shell2] Frame 1
rotspeed = random(40) + 40; grav = -2; xspeed = random(10) - 5; _x = (_x + (12 * Math.cos((Math.PI/180) * _rotation))); _y = (_y + (10 * Math.sin((Math.PI/180) * _rotation)));
Symbol 141 MovieClip [shell2] Frame 2
_rotation = (_rotation + rotspeed); _y = (_y + grav); _x = (_x + xspeed); grav++; if (_root.ground.hitTest(this._x, this._y, true)) { removeMovieClip(this); }
Symbol 141 MovieClip [shell2] Frame 3
gotoAndPlay (2);
Symbol 144 MovieClip [shell1] Frame 1
rotspeed = random(40) + 40; grav = -2; xspeed = random(10) - 5; _x = (_x + (12 * Math.cos((Math.PI/180) * _rotation))); _y = (_y + (10 * Math.sin((Math.PI/180) * _rotation)));
Symbol 144 MovieClip [shell1] Frame 2
_rotation = (_rotation + rotspeed); _y = (_y + grav); _x = (_x + xspeed); grav++; if (_root.ground.hitTest(this._x, this._y, true)) { removeMovieClip(this); }
Symbol 144 MovieClip [shell1] Frame 3
gotoAndPlay (2);
Symbol 146 MovieClip [grenade] Frame 1
px = 10 * Math.cos((Math.PI/180) * _rotation); py = 10 * Math.sin((Math.PI/180) * _rotation); _x = (_x + (25 * Math.cos((Math.PI/180) * _rotation))); _y = (_y + (25 * Math.sin((Math.PI/180) * _rotation))); timer = 50; rot = random(50) - 25; bounce = -5;
Symbol 146 MovieClip [grenade] Frame 2
if (timer <= 0) { _root.explosion(this._x, this._y); removeMovieClip(this); } py = py + 0.4; if (_root.ground.hitTest(_x + (px * 1.04), _y - 0.1, true) and (!_root.ground.hitTest(_x, _y + 1, true))) { px = px / -1; } if (_root.ground.hitTest(_x, _y + py, true)) { py = bounce; bounce = bounce / 1.5; px = px / 1.9; rot = random(100) - 50; } _rotation = (_rotation + rot); _x = (_x + px); _y = (_y + py); timer--;
Symbol 146 MovieClip [grenade] Frame 3
gotoAndPlay (2);
Symbol 172 MovieClip [explosion] Frame 2
_root.explosion_create_hitbox(_x, _y);
Symbol 172 MovieClip [explosion] Frame 31
removeMovieClip(this);
Symbol 175 MovieClip [flame_t] Frame 1
speed = (random(10) + 15) / 5; px = speed * Math.cos((Math.PI/180) * _rotation); py = speed * Math.sin((Math.PI/180) * _rotation); _x = (_x + (20 * Math.cos((Math.PI/180) * _rotation))); _y = (_y + (20 * Math.sin((Math.PI/180) * _rotation))); _xscale = (30 - random(5)); _yscale = (30 - random(5)); test = 0;
Symbol 175 MovieClip [flame_t] Frame 2
_x = (_x + px); _y = (_y + py); _xscale = (_xscale + 10); _yscale = (_yscale + 10); _alpha = (_alpha - 4); if (_alpha <= 0) { removeMovieClip(this); } test++; if ((test == 5) and (_alpha > 20)) { var aza = 105; while (aza > 0) { if (_root["zombie" + aza] and (_root["zombie" + aza].health > 0)) { if (_root["zombie" + aza].body.hitTest(this)) { _root["zombie" + aza].onfire = true; } } aza--; } test = 0; }
Symbol 175 MovieClip [flame_t] Frame 3
gotoAndPlay (2);
Symbol 177 MovieClip [flame] Frame 1
speed = (random(5) + 5) / 5;
Symbol 177 MovieClip [flame] Frame 2
_xscale = (_xscale - 3); _yscale = (_yscale - 3); _y = (_y - speed); if (_xscale < 10) { removeMovieClip(this); }
Symbol 177 MovieClip [flame] Frame 3
gotoAndPlay (2);
Symbol 179 MovieClip [explosion_hitbox] Frame 2
removeMovieClip(this);
Symbol 182 MovieClip [crate] Frame 1
grav = 3;
Symbol 182 MovieClip [crate] Frame 2
if (!_root.ground.hitTest(this._x, this._y, true)) { _y = (_y + grav); } if (_root.hero.hitTest(this)) { whichGun = random(5) + 1; if (whichGun == 1) { _root.p226_loader = _root.p226_loader + 5; _root.hero_message("+ P226 ammo"); } else if (whichGun == 2) { _root.shotgun_loader = _root.shotgun_loader + 32; _root.hero_message("+ shotgun shells"); } else if (whichGun == 3) { _root.uzi_loader = _root.uzi_loader + 5; _root.hero_message("+ Mac10 ammo"); } else if (whichGun == 4) { _root.mp5_loader = _root.mp5_loader + 5; _root.hero_message("+ Mp5 ammo"); } else if (whichGun == 5) { _root.flamer_ammo = _root.flamer_ammo + 300; _root.hero_message("+ gas"); } else if (whichGun == 6) { _root.grenade_ammo = _root.grenade_ammo + 5; _root.hero_message("+ grenades"); } removeMovieClip(this); }
Symbol 182 MovieClip [crate] Frame 3
gotoAndPlay (2);
Symbol 184 MovieClip [cursor] Frame 1
_x = _root._xmouse; _y = _root._ymouse;
Symbol 184 MovieClip [cursor] Frame 2
gotoAndPlay (1);
Symbol 187 MovieClip [cratem] Frame 1
grav = 3;
Symbol 187 MovieClip [cratem] Frame 2
if (!_root.ground.hitTest(this._x, this._y, true)) { _y = (_y + grav); } if (_root.hero.hitTest(this)) { if (_root.hero.health <= 50) { _root.hero.health = _root.hero.health + 50; } else { _root.hero.health = 100; } removeMovieClip(this); }
Symbol 187 MovieClip [cratem] Frame 3
gotoAndPlay (2);
Symbol 197 Button
on (press) { _root.getURL("http://www.armorgames.com", "_blank", "GET"); }
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 2
stop();
Symbol 230 Button
on (keyPress "<Up>") { _root.chooser = 1; trace(_root.chooser); } on (keyPress "<Down>") { _root.chooser = 2; trace(_root.chooser); }
Symbol 265 Button
on (press) { _root.gotoAndStop("info_page2"); }
Symbol 266 Button
on (press) { _root.gotoAndStop("menu"); }
Symbol 275 Button
on (press) { _root.gotoAndStop("info_page1"); }
Symbol 307 MovieClip Frame 16
this.gotoAndPlay(5);
Symbol 316 MovieClip Frame 16
this.gotoAndPlay(5);
Symbol 318 MovieClip Frame 1
function worldmove(x, y) { _root.ground._x = _root.ground._x + x; _root.ground._y = _root.ground._y + y; _root.ground2._x = _root.ground2._x + x; _root.ground2._y = _root.ground2._y + y; var _local5 = 1; while (_local5 <= 100) { _root["zombie" + _local5]._x = _root["zombie" + _local5]._x + x; _root["zombie" + _local5]._y = _root["zombie" + _local5]._y + y; _local5++; } var _local4 = 500; while (_local4 <= 550) { _root["bullet" + _local4]._x = _root["bullet" + _local4]._x + x; _root["bullet" + _local4]._y = _root["bullet" + _local4]._y + y; _local4++; } _local4 = 700; while (_local4 <= 750) { _root["explosion" + _local4]._x = _root["explosion" + _local4]._x + x; _root["explosion" + _local4]._y = _root["explosion" + _local4]._y + y; _local4++; } _local4 = 551; while (_local4 <= 600) { _root["shell" + _local4]._x = _root["shell" + _local4]._x + x; _root["shell" + _local4]._y = _root["shell" + _local4]._y + y; _local4++; } _local4 = 2000; while (_local4 <= 2100) { if (_root["flame" + _local4]) { _root["flame" + _local4]._x = _root["flame" + _local4]._x + x; _root["flame" + _local4]._y = _root["flame" + _local4]._y + y; } _local4++; } _local4 = 2200; while (_local4 <= 2300) { if (_root["flame" + _local4]) { _root["flame" + _local4]._x = _root["flame" + _local4]._x + x; _root["flame" + _local4]._y = _root["flame" + _local4]._y + y; } _local4++; } _local4 = 3000; while (_local4 <= 3015) { if (_root["crate" + _local4]) { _root["crate" + _local4]._x = _root["crate" + _local4]._x + x; _root["crate" + _local4]._y = _root["crate" + _local4]._y + y; } _local4++; } } speed = 5; grav = 5; health = 100; gravb = grav; grav = 0; jumppower = 10; jump = 0; groundforce = grav; mouseClicked = false; crate_timer = 40; _root.weapon_number = 1; _root.hero_side = "right"; _root.nextlevel(); _root.create_cursor();
Symbol 318 MovieClip Frame 2
if (health <= 0) { _root.game_over(); } crate_timer--; if (crate_timer == 0) { if (_root.score > 20) { _root.score = _root.score - 20; } timeForCrate = random(40); if (timeForCrate == 0) { _root.create_crate(_x - 0.5, _y - 400); trace("___CRATE CREATED___"); } if (timeForCrate == 1) { _root.create_crate_medic(_x - 0.5, _y - 400); trace("___CRATE CREATED___"); } crate_timer = 40; } ((_root._xmouse >= _x) ? ((_root.hero_side = "right")) : ((_root.hero_side = "left"))); ((_root.hero_side == "right") ? ((this._xscale = 100)) : ((this._xscale = -100))); if (Key.isDown(68)) { if (!_root.ground.hitTest(this._x + 7, this._y - 15, true)) { worldmove(-speed, 0); } if (_root.hero_side == "right") { anims.gotoAndStop("run"); } else if (_root.hero_side == "left") { anims.gotoAndStop("backrun"); } } if (Key.isDown(65)) { if (!_root.ground.hitTest(this._x - 8, this._y - 15, true)) { worldmove(speed, 0); } if (_root.hero_side == "right") { anims.gotoAndStop("backrun"); } else if (_root.hero_side == "left") { anims.gotoAndStop("run"); } } if ((!Key.isDown(65)) and (!Key.isDown(68))) { anims.gotoAndStop("idle"); } if (_root.ground.hitTest(this._x + 5, this._y - 15, true)) { worldmove(speed, 0); } if (_root.ground.hitTest(this._x - 5, this._y - 15, true)) { worldmove(-speed, 0); } if (Key.isDown(87)) { if (_root.ground.hitTest(this._x, this._y + 1, true)) { jump = jumppower; } } if (jump > 0) { grav = 0; jump = jump - 1; _y = (_y - jump); } if (_root.ground.hitTest(this._x, this._y, true)) { _y = (_y - grav); } _y = (_y + grav); if (!_root.ground.hitTest(this._x, this._y + 1, true)) { if (grav == 0) { grav = 2; } grav = grav + 0.5; } else { grav = 0; } while (_root.ground.hitTest(this._x, this._y + 0.5, true)) { _y = (_y - 0.1); } _root.hero_arms._y = _root.hero._y - 25; _root.hero_arms._x = _root.hero._x; _root.onMouseDown = function () { mouseClicked = true; }; _root.onMouseUp = function () { mouseClicked = false; }; if (mouseClicked) { if (_root.hero_arms.types.anims._currentframe == 1) { trace("bang"); if ((_root.weapon_number == 1) and (_root.p226_ammo > 0)) { _root.p226_ammo--; _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(10)) - 5, 8, 1); _root.shell(_root.hero_arms._x, _root.hero_arms._y, "shell1", _root.hero_arms._rotation); _root.hero_arms.types.anims.gotoAndStop("shoot"); mouseClicked = false; } if ((_root.weapon_number == 2) and (_root.shotgun_ammo > 0)) { _root.shotgun_ammo--; _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(30)) - 15, 8, 1); _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(30)) - 15, 7, 1); _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(30)) - 15, 7.5, 1); _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(30)) - 15, 6.5, 1); _root.hero_arms.types.anims.gotoAndStop("shoot"); mouseClicked = false; } if ((_root.weapon_number == 3) and (_root.uzi_ammo > 0)) { _root.uzi_ammo--; _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(10)) - 5, 8, 1); _root.shell(_root.hero_arms._x, _root.hero_arms._y, "shell1", _root.hero_arms._rotation); _root.hero_arms.types.anims.gotoAndStop("shoot"); } if ((_root.weapon_number == 4) and (_root.mp5_ammo > 0)) { _root.mp5_ammo--; _root.shoot(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(6)) - 3, 7, 1); _root.shell(_root.hero_arms._x, _root.hero_arms._y, "shell1", _root.hero_arms._rotation); _root.hero_arms.types.anims.gotoAndStop("shoot"); } if ((_root.weapon_number == 5) and (_root.flamer_ammo > 0)) { _root.flamer_ammo--; _root.shoot_flame(_root.hero_arms._x, _root.hero_arms._y, (_root.hero_arms._rotation + random(6)) - 3); _root.hero_arms.types.anims.gotoAndStop("shoot"); } if ((_root.weapon_number == 6) and (_root.grenade_ammo > 0)) { _root.grenade_ammo--; _root.hero_arms.types.anims.gotoAndStop("shoot"); mouseClicked = false; } } } if (Key.isDown(82)) { if (((_root.hero_arms.types.anims._currentframe == 1) and (_root.hub.display_loader > 0)) and (_root.weapon_number == 1)) { _root.hero_arms.types.anims.gotoAndStop("reload"); } if ((((_root.hero_arms.types.anims._currentframe == 1) and (_root.hub.display_loader > 0)) and (_root.shotgun_ammo < _root.shotgun_ammomax)) and (_root.weapon_number == 2)) { _root.hero_arms.types.anims.gotoAndStop("reload"); } if (((_root.hero_arms.types.anims._currentframe == 1) and (_root.hub.display_loader > 0)) and (_root.weapon_number == 3)) { _root.hero_arms.types.anims.gotoAndStop("reload"); } if (((_root.hero_arms.types.anims._currentframe == 1) and (_root.hub.display_loader > 0)) and (_root.weapon_number == 4)) { _root.hero_arms.types.anims.gotoAndStop("reload"); } } _root.hero_arms._rotation = Math.atan2(_root._ymouse - _root.hero_arms._y, _root._xmouse - _root.hero_arms._x) / (Math.PI/180); if (_root.hero_side == "right") { _root.hero_arms._yscale = 100; } if (_root.hero_side == "left") { _root.hero_arms._yscale = -100; } if (_root.zombies_to_kill == _root.zombies_killed) { _root.nextlevel(); } if (Key.isDown(49)) { _root.equip_weapon("p226"); _root.weapon_number = 1; } if (Key.isDown(50)) { _root.equip_weapon("shotgun"); _root.weapon_number = 2; } if (Key.isDown(51)) { _root.equip_weapon("uzi"); _root.weapon_number = 3; } if (Key.isDown(52)) { _root.equip_weapon("mp5"); _root.weapon_number = 4; } if (Key.isDown(53)) { _root.equip_weapon("flamer"); _root.weapon_number = 5; } if (Key.isDown(54)) { _root.equip_weapon("grenade"); _root.weapon_number = 6; } _root.Message._x = _x; _root.Message._y = _y - 30;
Symbol 318 MovieClip Frame 3
gotoAndPlay (2);
Symbol 324 MovieClip Frame 1
stop();
Instance of Symbol 332 MovieClip in Symbol 341 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(random(6) - 1); }
Symbol 341 MovieClip Frame 9
this._parent.gotoAndStop("idle");
Symbol 358 MovieClip Frame 25
_root.p226_ammo = _root.p226_ammomax; _root.p226_loader--; this._parent.gotoAndStop("idle");
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 2
stop();
Symbol 359 MovieClip Frame 3
stop();
Instance of Symbol 332 MovieClip in Symbol 388 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(random(6) - 1); }
Symbol 388 MovieClip Frame 19
_root.shell(_root.hero_arms._x, _root.hero_arms._y, "shell2", _root.hero_arms._rotation);
Symbol 388 MovieClip Frame 26
this._parent.gotoAndStop("idle");
Symbol 404 MovieClip Frame 21
_root.shotgun_ammo++; _root.shotgun_loader--; this._parent.gotoAndStop("idle");
Symbol 405 MovieClip Frame 1
stop();
Symbol 405 MovieClip Frame 2
stop();
Symbol 405 MovieClip Frame 3
stop();
Instance of Symbol 332 MovieClip in Symbol 413 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(random(6) - 1); }
Symbol 413 MovieClip Frame 7
this._parent.gotoAndStop("idle");
Symbol 444 MovieClip Frame 55
_root.uzi_ammo = _root.uzi_ammomax; _root.uzi_loader--; this._parent.gotoAndStop("idle");
Symbol 445 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 2
stop();
Symbol 445 MovieClip Frame 3
stop();
Symbol 458 MovieClip Frame 8
this._parent.gotoAndStop("idle");
Symbol 510 MovieClip Frame 60
_root.mp5_ammo = _root.mp5_ammomax; _root.mp5_loader--; this._parent.gotoAndStop("idle");
Symbol 511 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 2
stop();
Symbol 511 MovieClip Frame 3
stop();
Instance of Symbol 514 MovieClip in Symbol 516 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.grenade_ammo == 0) { _visible = false; } else { _visible = true; } }
Symbol 516 MovieClip Frame 2
stop();
Symbol 526 MovieClip Frame 7
_root.grenade(_root.hero_arms._x, _root.hero_arms._y, _root.hero_arms._rotation);
Symbol 526 MovieClip Frame 14
this._parent.gotoAndStop("idle");
Symbol 531 MovieClip Frame 2
this._parent.gotoAndStop("idle");
Symbol 533 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 2
stop();
Symbol 533 MovieClip Frame 3
stop();
Symbol 533 MovieClip Frame 4
stop();
Symbol 533 MovieClip Frame 5
stop();
Symbol 533 MovieClip Frame 6
stop();
Symbol 534 MovieClip Frame 3
gotoAndPlay (2);
Instance of Symbol 536 MovieClip in Symbol 547 MovieClip Frame 1
onClipEvent (enterFrame) { _yscale = _root.hero.health; }
Symbol 547 MovieClip Frame 2
if (_root.weapon_number == 1) { display_ammo = _root.p226_ammo; display_loader = _root.p226_loader; } else if (_root.weapon_number == 2) { display_ammo = _root.shotgun_ammo; display_loader = _root.shotgun_loader; } else if (_root.weapon_number == 3) { display_ammo = _root.uzi_ammo; display_loader = _root.uzi_loader; } else if (_root.weapon_number == 4) { display_ammo = _root.mp5_ammo; display_loader = _root.mp5_loader; } else if (_root.weapon_number == 5) { display_ammo = _root.flamer_ammo; display_loader = _root.flamer_loader; }
Symbol 547 MovieClip Frame 3
gotoAndPlay (2);
Symbol 563 MovieClip Frame 1
stop();
Symbol 565 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 569 MovieClip Frame 2
counter = _root.zombies_to_kill - _root.zombies_killed;
Symbol 569 MovieClip Frame 3
gotoAndPlay (2);
Symbol 582 Button
on (press) { _root.gotoAndPlay("menu"); }
Symbol 583 Button
on (press) { _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); } on (release) { _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); _root.gotoAndStop("highscores"); }
Symbol 598 Button
on (release) { name = _root.username; score = _root.score; game = "Ultimate Down"; loadVariables ("http://www.armorgames.com/highscores/postScore.php", this, "POST"); getURL ("http://www.armorgames.com/highscores/viewScores.php?game=" + game, "_blank"); _root.gotoAndPlay("menu"); }

Library Items

Symbol 1 GraphicUsed by:70
Symbol 2 GraphicUsed by:70
Symbol 3 GraphicUsed by:9 93 307 316
Symbol 4 GraphicUsed by:9 93
Symbol 5 GraphicUsed by:9 93 316
Symbol 6 GraphicUsed by:9 93
Symbol 7 GraphicUsed by:9 93
Symbol 8 GraphicUsed by:9 93 307
Symbol 9 MovieClipUses:3 4 5 6 7 8Used by:70
Symbol 10 GraphicUsed by:66
Symbol 11 GraphicUsed by:66
Symbol 12 GraphicUsed by:66 71 84
Symbol 13 GraphicUsed by:21
Symbol 14 GraphicUsed by:21
Symbol 15 GraphicUsed by:21
Symbol 16 GraphicUsed by:21
Symbol 17 GraphicUsed by:21
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:13 14 15 16 17 18 19 20Used by:66 69 71 84
Symbol 22 GraphicUsed by:66 71 84
Symbol 23 GraphicUsed by:66
Symbol 24 GraphicUsed by:66
Symbol 25 GraphicUsed by:66
Symbol 26 GraphicUsed by:66
Symbol 27 GraphicUsed by:66
Symbol 28 GraphicUsed by:66
Symbol 29 GraphicUsed by:66
Symbol 30 GraphicUsed by:66
Symbol 31 GraphicUsed by:66
Symbol 32 GraphicUsed by:66
Symbol 33 GraphicUsed by:66
Symbol 34 GraphicUsed by:66
Symbol 35 GraphicUsed by:66
Symbol 36 GraphicUsed by:66
Symbol 37 GraphicUsed by:66
Symbol 38 GraphicUsed by:66
Symbol 39 GraphicUsed by:66
Symbol 40 GraphicUsed by:66
Symbol 41 GraphicUsed by:66
Symbol 42 GraphicUsed by:66
Symbol 43 GraphicUsed by:66
Symbol 44 GraphicUsed by:66
Symbol 45 GraphicUsed by:66
Symbol 46 GraphicUsed by:66
Symbol 47 GraphicUsed by:66
Symbol 48 GraphicUsed by:66
Symbol 49 GraphicUsed by:66
Symbol 50 GraphicUsed by:66
Symbol 51 GraphicUsed by:66
Symbol 52 GraphicUsed by:66
Symbol 53 GraphicUsed by:66
Symbol 54 GraphicUsed by:66
Symbol 55 GraphicUsed by:66
Symbol 56 GraphicUsed by:66
Symbol 57 GraphicUsed by:66
Symbol 58 GraphicUsed by:66
Symbol 59 GraphicUsed by:66
Symbol 60 GraphicUsed by:66
Symbol 61 GraphicUsed by:66
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:10 11 12 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65Used by:70
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:67 21 68Used by:70
Symbol 70 MovieClipUses:1 2 9 66 69Used by:89
Symbol 71 MovieClipUses:12 21 22Used by:85
Symbol 72 GraphicUsed by:84
Symbol 73 GraphicUsed by:84
Symbol 74 GraphicUsed by:84
Symbol 75 GraphicUsed by:84
Symbol 76 GraphicUsed by:84
Symbol 77 GraphicUsed by:84
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:12 21 22 72 73 74 75 76 77 78 79 80 81 82 83Used by:85
Symbol 85 MovieClipUses:71 84Used by:89
Symbol 86 GraphicUsed by:87 88
Symbol 87 MovieClipUses:86Used by:89 136
Symbol 88 MovieClipUses:86Used by:89 136
Symbol 89 MovieClip [zombie2]Uses:70 85 87 88
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:135 317
Symbol 92 GraphicUsed by:135
Symbol 93 MovieClipUses:3 4 5 6 7 8Used by:135
Symbol 94 ShapeTweeningUsed by:130
Symbol 95 ShapeTweeningUsed by:130
Symbol 96 ShapeTweeningUsed by:130
Symbol 97 ShapeTweeningUsed by:130
Symbol 98 ShapeTweeningUsed by:130
Symbol 99 GraphicUsed by:130
Symbol 100 GraphicUsed by:130
Symbol 101 ShapeTweeningUsed by:130
Symbol 102 ShapeTweeningUsed by:130
Symbol 103 ShapeTweeningUsed by:130
Symbol 104 ShapeTweeningUsed by:130
Symbol 105 ShapeTweeningUsed by:130
Symbol 106 GraphicUsed by:130
Symbol 107 GraphicUsed by:130
Symbol 108 GraphicUsed by:130
Symbol 109 GraphicUsed by:130
Symbol 110 GraphicUsed by:130
Symbol 111 GraphicUsed by:130
Symbol 112 ShapeTweeningUsed by:130
Symbol 113 ShapeTweeningUsed by:130
Symbol 114 ShapeTweeningUsed by:130
Symbol 115 ShapeTweeningUsed by:130
Symbol 116 ShapeTweeningUsed by:130
Symbol 117 GraphicUsed by:130 588
Symbol 118 GraphicUsed by:130
Symbol 119 GraphicUsed by:130
Symbol 120 ShapeTweeningUsed by:130
Symbol 121 ShapeTweeningUsed by:130
Symbol 122 ShapeTweeningUsed by:130
Symbol 123 ShapeTweeningUsed by:130
Symbol 124 ShapeTweeningUsed by:130
Symbol 125 GraphicUsed by:130
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129Used by:135
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:131 132 133Used by:135
Symbol 135 MovieClipUses:91 92 93 130 134Used by:136
Symbol 136 MovieClip [zombie]Uses:135 87 88
Symbol 137 GraphicUsed by:138 224 230
Symbol 138 MovieClip [bullet]Uses:137
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 MovieClip [shell2]Uses:140
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:144
Symbol 144 MovieClip [shell1]Uses:143
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [grenade]Uses:145
Symbol 147 GraphicUsed by:153
Symbol 148 GraphicUsed by:153
Symbol 149 GraphicUsed by:153
Symbol 150 GraphicUsed by:153
Symbol 151 GraphicUsed by:153
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:147 148 149 150 151 152Used by:172
Symbol 154 GraphicUsed by:170
Symbol 155 GraphicUsed by:170
Symbol 156 GraphicUsed by:170
Symbol 157 GraphicUsed by:170
Symbol 158 GraphicUsed by:170
Symbol 159 GraphicUsed by:170
Symbol 160 GraphicUsed by:170
Symbol 161 GraphicUsed by:170
Symbol 162 GraphicUsed by:170
Symbol 163 GraphicUsed by:170
Symbol 164 GraphicUsed by:170
Symbol 165 GraphicUsed by:170
Symbol 166 GraphicUsed by:170
Symbol 167 GraphicUsed by:170
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169Used by:172
Symbol 171 SoundUsed by:172
Symbol 172 MovieClip [explosion]Uses:153 170 171
Symbol 173 BitmapUsed by:174 176
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClip [flame_t]Uses:174
Symbol 176 GraphicUses:173Used by:177
Symbol 177 MovieClip [flame]Uses:176
Symbol 178 GraphicUsed by:179 197 265 266 275 563 582 583 598
Symbol 179 MovieClip [explosion_hitbox]Uses:178
Symbol 180 BitmapUsed by:181 272
Symbol 181 GraphicUses:180Used by:182
Symbol 182 MovieClip [crate]Uses:181
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [cursor]Uses:183
Symbol 185 BitmapUsed by:186 272
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClip [cratem]Uses:186
Symbol 188 GraphicUsed by:Timeline
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Symbol 190 MovieClipUses:189Used by:Timeline
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Symbol 531 MovieClipUses:530Used by:532
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Symbol 533 MovieClipUses:359 405 445 511 527 532Used by:534
Symbol 534 MovieClipUses:533Used by:Timeline
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Symbol 536 MovieClipUses:535Used by:547
Symbol 537 GraphicUsed by:547
Symbol 538 FontUsed by:539 540 541 542 543 544 545 546
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Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:564Used by:Timeline
Symbol 566 FontUsed by:567 568
Symbol 567 EditableTextUses:566Used by:569
Symbol 568 TextUses:566Used by:569
Symbol 569 MovieClipUses:567 568Used by:Timeline
Symbol 570 GraphicUsed by:577
Symbol 571 GraphicUsed by:577
Symbol 572 GraphicUsed by:577
Symbol 573 TextUses:227Used by:577 588
Symbol 574 TextUses:227Used by:577 588
Symbol 575 GraphicUsed by:577
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:570 571 572 573 574 575 576Used by:Timeline
Symbol 578 TextUses:227Used by:Timeline
Symbol 579 EditableTextUses:227Used by:Timeline
Symbol 580 TextUses:227Used by:Timeline
Symbol 581 TextUses:227Used by:Timeline
Symbol 582 ButtonUses:178Used by:Timeline
Symbol 583 ButtonUses:178Used by:Timeline
Symbol 584 GraphicUsed by:588
Symbol 585 GraphicUsed by:586
Symbol 586 MovieClipUses:585Used by:588
Symbol 587 GraphicUsed by:588
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Symbol 589 GraphicUsed by:Timeline
Symbol 590 GraphicUsed by:Timeline
Symbol 591 GraphicUsed by:592
Symbol 592 MovieClipUses:591Used by:Timeline
Symbol 593 TextUses:227Used by:Timeline
Symbol 594 EditableTextUses:227Used by:Timeline
Symbol 595 EditableTextUses:227Used by:Timeline
Symbol 596 TextUses:227Used by:Timeline
Symbol 597 GraphicUsed by:Timeline
Symbol 598 ButtonUses:178Used by:Timeline

Instance Names

"bar"Frame 1Symbol 190 MovieClip
"ground2"Frame 157Symbol 216 MovieClip
"ground2"Frame 223Symbol 216 MovieClip
"ground2"Frame 224Symbol 216 MovieClip
"ground"Frame 1460Symbol 297 MovieClip
"ground2"Frame 1460Symbol 216 MovieClip
"hero"Frame 1460Symbol 318 MovieClip
"Message"Frame 1460Symbol 324 MovieClip
"hero_arms"Frame 1460Symbol 534 MovieClip
"hub"Frame 1460Symbol 547 MovieClip
"levelmessage"Frame 1460Symbol 563 MovieClip
"cam"Frame 1460Symbol 565 MovieClip
"anims"Symbol 89 MovieClip [zombie2] Frame 1Symbol 70 MovieClip
"arms_anims"Symbol 89 MovieClip [zombie2] Frame 1Symbol 85 MovieClip
"headshot"Symbol 89 MovieClip [zombie2] Frame 1Symbol 87 MovieClip
"body"Symbol 89 MovieClip [zombie2] Frame 1Symbol 88 MovieClip
"anims"Symbol 136 MovieClip [zombie] Frame 1Symbol 135 MovieClip
"headshot"Symbol 136 MovieClip [zombie] Frame 1Symbol 87 MovieClip
"body"Symbol 136 MovieClip [zombie] Frame 1Symbol 88 MovieClip
"anims"Symbol 318 MovieClip Frame 1Symbol 317 MovieClip
"anims"Symbol 533 MovieClip Frame 1Symbol 359 MovieClip
"anims"Symbol 533 MovieClip Frame 2Symbol 405 MovieClip
"anims"Symbol 533 MovieClip Frame 3Symbol 445 MovieClip
"anims"Symbol 533 MovieClip Frame 4Symbol 511 MovieClip
"anims"Symbol 533 MovieClip Frame 5Symbol 527 MovieClip
"anims"Symbol 533 MovieClip Frame 6Symbol 532 MovieClip
"types"Symbol 534 MovieClip Frame 1Symbol 533 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 89 as "zombie2"
ExportAssets (56)Timeline Frame 1Symbol 136 as "zombie"
ExportAssets (56)Timeline Frame 1Symbol 138 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 141 as "shell2"
ExportAssets (56)Timeline Frame 1Symbol 144 as "shell1"
ExportAssets (56)Timeline Frame 1Symbol 146 as "grenade"
ExportAssets (56)Timeline Frame 1Symbol 172 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 175 as "flame_t"
ExportAssets (56)Timeline Frame 1Symbol 177 as "flame"
ExportAssets (56)Timeline Frame 1Symbol 179 as "explosion_hitbox"
ExportAssets (56)Timeline Frame 1Symbol 182 as "crate"
ExportAssets (56)Timeline Frame 1Symbol 184 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 187 as "cratem"

Labels

"load_loop"Frame 1
"loaded"Frame 3
"menu"Frame 223
"info"Frame 224
"info_page1"Frame 288
"info_page2"Frame 289
"intro"Frame 290
"game"Frame 1460
"anticheat"Frame 1461
"gameover"Frame 1463
"highscores"Frame 1467
"idle"Symbol 70 MovieClip Frame 1
"run"Symbol 70 MovieClip Frame 2
"die"Symbol 70 MovieClip Frame 3
"exploded"Symbol 70 MovieClip Frame 4
"idle"Symbol 85 MovieClip Frame 1
"attack"Symbol 85 MovieClip Frame 2
"die"Symbol 85 MovieClip Frame 3
"idle"Symbol 135 MovieClip Frame 1
"run"Symbol 135 MovieClip Frame 2
"die"Symbol 135 MovieClip Frame 3
"exploded"Symbol 135 MovieClip Frame 4
"idle"Symbol 317 MovieClip Frame 1
"run"Symbol 317 MovieClip Frame 2
"backrun"Symbol 317 MovieClip Frame 3
"idle"Symbol 359 MovieClip Frame 1
"shoot"Symbol 359 MovieClip Frame 2
"reload"Symbol 359 MovieClip Frame 3
"idle"Symbol 405 MovieClip Frame 1
"shoot"Symbol 405 MovieClip Frame 2
"reload"Symbol 405 MovieClip Frame 3
"idle"Symbol 445 MovieClip Frame 1
"shoot"Symbol 445 MovieClip Frame 2
"reload"Symbol 445 MovieClip Frame 3
"idle"Symbol 511 MovieClip Frame 1
"shoot"Symbol 511 MovieClip Frame 2
"reload"Symbol 511 MovieClip Frame 3
"idle"Symbol 527 MovieClip Frame 1
"shoot"Symbol 527 MovieClip Frame 2
"idle"Symbol 532 MovieClip Frame 1
"shoot"Symbol 532 MovieClip Frame 2
"p226"Symbol 533 MovieClip Frame 1
"shotgun"Symbol 533 MovieClip Frame 2
"uzi"Symbol 533 MovieClip Frame 3
"mp5"Symbol 533 MovieClip Frame 4
"grenade"Symbol 533 MovieClip Frame 5
"flamer"Symbol 533 MovieClip Frame 6

Dynamic Text Variables

kblSymbol 194 EditableText"1234612"
_root.heroMessageSymbol 320 EditableText"+ p226 ammo"
_root.heroMessageSymbol 321 EditableText"+ p226 ammo"
_root.heroMessageSymbol 322 EditableText"+ p226 ammo"
_root.heroMessageSymbol 323 EditableText"+ p226 ammo"
display_ammoSymbol 539 EditableText"15"
display_loaderSymbol 540 EditableText"5"
_root.grenade_ammoSymbol 541 EditableText"15"
_root.scoreSymbol 545 EditableText"15"
_root.levelSymbol 551 EditableText"12   "
_root.levelSymbol 552 EditableText"12   "
_root.levelSymbol 553 EditableText"12   "
_root.level_zombiesSymbol 554 EditableText"5"
counterSymbol 567 EditableText"12"
_root.scoreSymbol 579 EditableText"007"
usernameSymbol 594 EditableText"bob"
_root.scoreSymbol 595 EditableText"007"




https://swfchan.com/53/263351/info.shtml
Created: 23/3 -2026 09:09:51 Last modified: 23/3 -2026 09:09:51 Server time: 23/03 -2026 12:29:12