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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM29156835-7DC&rnd=29156835" width="1" height="1"></div>

armorgames nudge-4991.swf

This is the info page for
Flash #263414

(Click the ID number above for more basic data on this flash file.)


Text
ATOMIC CICADA STUDIOS

games@atomiccicada.com

credits

view

games

play more

manual

user

select

level

nudge

play

music vol

mute

your highscore:

<p align="right"><font face="Akbar" size="25" color="#ff00ff" letterSpacing="0.000000" kerning="1">0123456789</font></p>

chris sheeler

(programming & design)

Juliet Forrester

(music)

jeremiah lapointe

(sound FX & design)

main
menu

character and controls

introduction to balloons

introduction to hotspots

pushable blocks

Baddies !!

Baddies chase Nudge

Baddies pop balloons

Purple Walls

Purple Walls and Pushing

Green Walls

Green Walls and Pushing

pushing objects with Walls

crushing objects with Walls

crushing balloons

this is Nudge!

you control Nudge using the arrow keys

Next

this is a Balloon!

Nudge can Push Balloons around.

this is a HotSpot!

Nudge must Push Balloons into HotSpots to beat each level!

this is a Pushable Block!

Sometimes these blocks get in Nudge's way!

this is a Baddie!

Baddies hurt Nudge!
when they catch him, the level is over!

Baddies CHASE Nudge!
when they catch him, the level is over!

Baddies POP balloons!

Baddies POP balloons!
when a balloon is popped, the level is over!

this is a Purple Wall!

purple walls mirror nudges movement horizontally!
When Nudge moves Right, purple walls move Left.
When Nudge moves Left, purple walls move Right.

Nudge CAN NOT push Purple Walls !!

Nudge CAN NOT push Purple Walls !!
But...   Purple Walls CAN push Nudge !!

this is a Green Wall!

Green Walls mirror Nudge's movement vertically.
Nudges moves up, they move down,
Nudge moves down,                      they move up!

Nudge CAN NOT push green walls !!

Nudge CAN NOT push green walls !!
but... Green Walls CAN push Nudge !!

Green and Purple walls mirror Nudge's movement !!
Nudge can not push them, but can be pushed by them !!

this is a Balloon, a Pushable block, and a Baddie !!

this is a Balloon, a Pushable block, and a Baddie !!

this is a Balloon, a Pushable block, and a Baddie !!

Purple and Green walls will push them too !!

Nudge can crush objects !!

by sqeezing them between Wall blocks!

Be careful not to crush the balloon...

Be careful not to crush the balloon...
if a ballon floats away, the level is lost !!

HUD

total score:

:bonus score

pause [ spacebar ]

more games

restart

take 2

undo

in game menus

resume
level

quit to
main menu

restart
level

save your
score

next
level

congratulations!!!
You beat the user generated Puzzle!!!

try again

ending

save score

main menu

!! congratulations !!

your score:

editor

<p align="left"><font face="Akbar" size="10" color="#ffffff" letterSpacing="0.500000" kerning="1">bottom stage &nbsp;&nbsp;</font></p>

<p align="left"></p>

+

-

<p align="left"></p>

mouse over any item in the editor to get
an explanation of what it is and how it
works.
To close the editor tutorial and resume
editing, simply click the "editor tutorial"
button again.
You can play your level while you edit it.
Use the arrow keys to move Nudge in
your level while you edit it.
To reset your level to its starting point,
hit the save/reset level button in the
bottom left corner.

Nudge is arranged in 5 layers.
Click this button to edit the
bottom layer in the edit window.
This layer holds the "hot spots" that
the balloons must be pushed into.
Once clicked, the options available to
add to the puzzle will change here.
Select from the options to the right
and then click anywhere in the edit
window to add that object.
If there is a conflict and the object
cannot be added to the stage, an
error message will be displayed in the
textbox below.

Nudge is arranged in 5 layers.
Click this button to edit the
horizontal layer in the edit window.
This layer holds the purple wall blocks
that mirror Nudge's side to side moves.
Once clicked, the options available to
add to the puzzle will change here.
Select from the options to the right
and then click anywhere in the edit
window to add that object.
If there is a conflict and the object
cannot be added to the stage, an
error message will be displayed in the
textbox below.

Nudge is arranged in 5 layers.
Click this button to edit the
vertical layer in the edit window.
This layer holds the green wall blocks
that mirror Nudge's up & down moves.
Once clicked, the options available to
add to the puzzle will change here.
Select from the options to the right
and then click anywhere in the edit
window to add that object.
If there is a conflict and the object
cannot be added to the stage, an
error message will be displayed in the
textbox below.

Nudge is arranged in 5 layers.
Click this button to edit the
interactive layer in the edit window.
This layer holds Nudge, the baddies,
the balloons and pushable blocks.
Once clicked, the options available to
add to the puzzle will change here.
Select from the options to the right
and then click anywhere in the edit
window to add that object.
If there is a conflict and the object
cannot be added to the stage, an
error message will be displayed in the
textbox below.

Nudge is arranged in 5 layers.
Click this button to edit the
border layer in the edit window.
This layer holds the pink striped walls
that define the borders of the level.
Once clicked, the options available to
add to the puzzle will change here.
Select from the options to the right
and then click anywhere in the edit
window to add that object.
If there is a conflict and the object
cannot be added to the stage, an
error message will be displayed in the
textbox below.

Press this button to return to the
main menu.
WARNING, all data will be lost when
you press this button.  Use the save
controls at the bottom before exiting
the editor.

These are the volume controls.
Use the slider on the right to adjust
the volume of the music,
or use the button on the left to
mute all sounds.

This is the edit window.
Select a stage on the top right,
Then select an object to work with
on the middle right,
Then click anywhere in the
edit window to add that object.
You can also draw with whatever
object you have selected by
holding the CTRL button
and simply mousing over the
spots where you wish to
add that object.

This is the magnifying glass.
Use this to zoom in and out in the
edit window.
The closest magnification is how the
game is played, and Nudge is not allowed
to move beyond that screen.
When zoomed out, only Green and
Purple blocks from the Horizontal and
Vertical stages can be placed outside of
the Border.

These are the scroll buttons.
Select a stage and use these buttons
to scroll everything in that layer one
increment in the arrow's direction.
WARNING: anything scrolled off the
edit stage will be lost.

This is the object select area.
When you select a stage (top right),
this area will be populated with a
number of objects available to add
to that stage.
The        button is the eraser.  Use it
to remove objects from the stage.

When the border stage is selected,
there are two buttons here:
"add outer ring" & "remove outer ring"
These buttons are used to add a border
around the game window.
Select the         object, and hit the
"add outer ring" button to see it work.

This is the clear stage button.
Select a stage (top right), and hit
this button to clear everything in
that stage only.

This is the clear everything button.
Pressing this button will clear
everything on all 5 stages.  If you did
not save, all of your editing will be lost.

This is the randomize button.
Use this button to randomly populate
a stage with whatever object is selected.
Select a stage (top right), then select
an object (middle right), then enter
a value between 1 and 100 in the text
box below the button, and hit the
button.

This is the save/reset button.
Whenever you want to save your data,
or reset the level to its starting point,
just press this button.
The save data will be placed in the text
box below.  This data is a link that you
can place anywhere on the Internet.

This is the load level button.
If you wish to edit a level you had
saved previously, simply place the link
that the editor provided you back into
the text box below by right clicking on
the test box, chose 'select all", then
paste your level data, and hit the
load level button.

play edit HUD

quit to menu

undo

user generated level!!

ActionScript [AS1/AS2]

Frame 1
function loadBranding(path) { } function startGame() { } function endGame() { } function setScore() { } function submitScore() { }
Frame 2
soundOn = true; songVol = 200; _quality = "HIGH"; Button.prototype.tabEnabled = false; skipIntro = false; if (skipIntro == true) { gotoAndStop ("mainMenu"); } else { var urlString = _root._url; disableCheck = false; if ((urlString.indexOf("armorgames.com") == -1) and (disableCheck == false)) { trace("stopping"); gotoAndStop (1); } else { trace("playing"); gotoAndPlay ("preloader"); } }
Frame 4
Frame 5
Frame 6
stop(); hasLoaded = false; doneIntro = false; gotoArmor = true; onEnterFrame = function () { if (hasLoaded == false) { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.floor((_local3 / _local4) * 100); loader_mc.bar_mc._xscale = _local2; if ((_framesloaded >= 20) and (doneIntro == true)) { onEnterFrame = null; hasLoaded = true; gotoAndStop ("AC_Logo"); } else if ((_framesloaded >= 11) and (gotoArmor == true)) { gotoArmor = false; gotoAndStop ("AGIntro"); } } };
Frame 12
stop(); BGClip._visible = false;
Frame 20
editWINDOW.swapDepths(10006); masker.gotoAndStop(2); if (soundOn == true) { mainMusic.gotoAndPlay(2); } gameMode = 0; fromMenu = false; gameOn = false; menuTimer = 0; mainMenuEF = function () { if (menuTimer == 0) { menuTimer = 1; mainMenu.gotoAndPlay("mainMenuIn"); if (_root.gameOn == true) { scoreClip.gotoAndStop(1); } _root.gameOn = true; deleteStages(); } }; levelTitle._visible = false; loadLevelTimer = 0; restartLev = false; loadLevelEF = function () { loadLevelTimer++; if (loadLevelTimer == 1) { loadLevel(levelsAr[levelNum]); } else if (((fromMenu == true) and (loadLevelTimer == 30)) or ((fromMenu == false) and (loadLevelTimer == 10))) { menuTimer = 0; fromMenu = false; levelTitle.nums1.gotoAndStop(((levelNum % 10) * 10) + 1); levelTitle.nums10.gotoAndStop(levelNum + 1); levelTitle._visible = true; if (_root.levelNum == 1) { _root.controls.gotoAndStop(2); } } else if (loadLevelTimer < 100) { mainStage._alpha = mainStage._alpha - 3; } else if (loadLevelTimer == 100) { levelTitle._visible = false; _root.controls.gotoAndStop(1); } else if (loadLevelTimer == 110) { drawLevels(); if (restartLev == false) { _root.scoreBonus = levelBonusAr[levelNum]; } restartLev = false; _root.scoreTotal = levelScoresAr[levelNum - 1]; mainStage._alpha = 100; loadLevelTimer = 0; _root.mainStage._xscale = 200; _root.mainStage._yscale = 200; _root.mainStage._x = (_root.mainStage._y = -250); scoreClip.gotoAndPlay("scoreIn"); canMove = 1; gameMode = 2; canUndo = 0; undoNum = 0; horUndoX = [0]; horUndoXOff = [0]; vertUndoY = [0]; vertUndoYOff = [0]; numKeyPresses = 0; } }; moveInc = 5; canMove = 1; moveCount = 0; moveType = 0; doneMove = 0; canUndo = 0; undoNum = 0; horUndoX = [0]; horUndoXOff = [0]; vertUndoY = [0]; vertUndoYOff = [0]; moverIncer = 0; spacePressed = false; mainEngineEF = function () { if (Key.isDown(32) and (gameMode == 2)) { if ((canClickHUD == true) and (spacePressed == false)) { canClickHUD = false; scoreClip.scoreInner.gotoAndPlay("HUDmenuOn"); gameMode = 4; spacePressed = true; } } else { spacePressed = false; } if (Key.isDown(90)) { if ((undoNum > 0) and (canUndo == 1)) { undoNum--; undoFunc(); trace("undoNum: " + undoNum); canUndo = 0; } } else { canUndo = 1; } if (canMove == 1) { if (Key.isDown(90)) { } if (Key.isDown(37)) { var _local13 = theChar.checkCharCollision(-1, 0); if ((_local13 < 1) and (theChar._x > 120)) { _root.scoreBonus = _root.scoreBonus - ((_root.scoreBonus == 0) ? 0 : 1); doneMove = 0; canMove = 0; moveInc = 20; moveType = "moveRight"; theChar._x = theChar._x + -20; topStage.stageArray[theChar.py][theChar.px] = 0; theChar.px = theChar.px - 1; topStage.stageArray[theChar.py][theChar.px] = theChar; var _local14 = ((_local13 == 0.5) ? "pushLeft" : "moveLeft"); theChar.gotoAndPlay(_local14); numKeyPresses++; trace(numKeyPresses); } } else if (Key.isDown(39)) { var _local13 = theChar.checkCharCollision(1, 0); if ((_local13 < 1) and (theChar._x < 360)) { _root.scoreBonus = _root.scoreBonus - ((_root.scoreBonus == 0) ? 0 : 1); doneMove = 0; canMove = 0; moveInc = -20; moveType = "moveLeft"; theChar._x = theChar._x + 20; topStage.stageArray[theChar.py][theChar.px] = 0; theChar.px = theChar.px + 1; topStage.stageArray[theChar.py][theChar.px] = theChar; var _local14 = ((_local13 == 0.5) ? "pushRight" : "moveRight"); theChar.gotoAndPlay(_local14); numKeyPresses++; trace(numKeyPresses); } } else if (Key.isDown(38)) { var _local13 = theChar.checkCharCollision(0, -1); if ((_local13 < 1) and (theChar._y > 120)) { _root.scoreBonus = _root.scoreBonus - ((_root.scoreBonus == 0) ? 0 : 1); doneMove = 0; canMove = 0; moveInc = 20; moveType = "moveDown"; theChar._y = theChar._y + -20; topStage.stageArray[theChar.py][theChar.px] = 0; theChar.py = theChar.py - 1; topStage.stageArray[theChar.py][theChar.px] = theChar; var _local14 = ((_local13 == 0.5) ? "pushUp" : "moveUp"); theChar.gotoAndPlay(_local14); numKeyPresses++; trace(numKeyPresses); } } else if (Key.isDown(40)) { var _local13 = theChar.checkCharCollision(0, 1); if ((_local13 < 1) and (theChar._y < 360)) { _root.scoreBonus = _root.scoreBonus - ((_root.scoreBonus == 0) ? 0 : 1); doneMove = 0; canMove = 0; moveInc = -20; moveType = "moveUp"; theChar._y = theChar._y + 20; topStage.stageArray[theChar.py][theChar.px] = 0; theChar.py = theChar.py + 1; topStage.stageArray[theChar.py][theChar.px] = theChar; var _local14 = ((_local13 == 0.5) ? "pushDown" : "moveDown"); theChar.gotoAndPlay(_local14); numKeyPresses++; trace(numKeyPresses); } } } else if (canMove == 0) { if (doneMove == 1) { doneMove = 0; if ((moveType == "moveRight") or (moveType == "moveLeft")) { var _local10 = ((moveInc > 0) ? -1 : 1); for (var _local5 in topStage) { if ((typeof(topStage[_local5]) == "movieclip") and (!topStage[_local5].dead)) { topStage[_local5].pushObjHor(_local10); } } horStage.xOffset = horStage.xOffset + _local10; horStage._x = horStage._x + moveInc; var _local8 = 0; for (var _local5 in horStage) { if (typeof(horStage[_local5]) == "movieclip") { horStage[_local5].gotoAndPlay(moveType); _local8++; } } doneMove = ((_local8 == 0) ? 2 : (doneMove)); } else { var _local12 = ((moveInc > 0) ? -1 : 1); for (var _local5 in topStage) { if ((typeof(topStage[_local5]) == "movieclip") and (!topStage[_local5].dead)) { topStage[_local5].pushObjVert(_local12); } } vertStage.yOffset = vertStage.yOffset + _local12; vertStage._y = vertStage._y + moveInc; var _local8 = 0; for (var _local5 in vertStage) { if (typeof(vertStage[_local5]) == "movieclip") { vertStage[_local5].gotoAndPlay(moveType); _local8++; } } doneMove = ((_local8 == 0) ? 2 : (doneMove)); } } else if (doneMove == 2) { doneMove = 0; var _local9 = 0; var _local11 = 0; for (var _local5 in topStage) { var _local2 = topStage[_local5]; if (((typeof(_local2) == "movieclip") and (_local2.isBaddie == true)) and (_local2.dead == false)) { _local9++; var _local3 = theChar.px - _local2.px; var _local4 = theChar.py - _local2.py; baddieCanMove = 0; if ((_local3 != 0) and (_local4 != 0)) { if (makePos(_local3) >= makePos(_local4)) { _local3 = ((_local3 < 0) ? -1 : 1); _local4 = ((_local4 < 0) ? -1 : 1); if (_local2.checkCharCollision(_local3, 0) == 0) { _local4 = 0; baddieCanMove++; trace("here here 1a"); } else if (_local2.checkCharCollision(0, _local4) == 0) { _local3 = 0; baddieCanMove++; trace("here here 1b"); } else { trace("here here 1"); } } else { _local3 = ((_local3 < 0) ? -1 : 1); _local4 = ((_local4 < 0) ? -1 : 1); if (_local2.checkCharCollision(0, _local4) == 0) { _local3 = 0; baddieCanMove++; } else if (_local2.checkCharCollision(_local3, 0) == 0) { _local4 = 0; baddieCanMove++; } else { trace("here here 2"); } } } else if ((_local3 == 0) and (_local4 == 0)) { trace("baddie code"); } else { _local3 = ((_local3 < 0) ? -1 : ((_local3 > 0) ? 1 : 0)); _local4 = ((_local4 < 0) ? -1 : ((_local4 > 0) ? 1 : 0)); if (_local2.checkCharCollision(_local3, _local4) == 0) { baddieCanMove++; } } if (baddieCanMove != 0) { trace("baddie move " + bInc); topStage.stageArray[_local2.py][_local2.px] = ((topStage.stageArray[_local2.py][_local2.px] != _local2) ? (topStage.stageArray[_local2.py][_local2.px]) : 0); _local2.px = _local2.px + _local3; _local2.py = _local2.py + _local4; _local2._x = _local2._x + (_local3 * 20); _local2._y = _local2._y + (_local4 * 20); topStage.stageArray[_local2.py][_local2.px] = ((topStage.stageArray[_local2.py][_local2.px] == theChar) ? (theChar) : (_local2)); var _local7 = ((_local3 == -1) ? "moveLeft2" : (((_local3 == 1) ? "moveRight2" : ((_local4 == -1) ? "moveUp2" : "moveDown2")))); _local2.gotoAndPlay(_local7); _local11++; } } } bInc++; if ((_local9 == 0) or (_local11 == 0)) { doneMove = 3; } } else if (doneMove == 3) { undoNum++; for (var _local5 in botStage) { var _local6 = botStage[_local5]; if (_local6.saveMe == true) { _local6.saveMe1(); } } for (var _local5 in horStage) { var _local6 = horStage[_local5]; if (_local6.saveMe == true) { _local6.saveMe1(); } } for (var _local5 in vertStage) { var _local6 = vertStage[_local5]; if (_local6.saveMe == true) { _local6.saveMe1(); } } for (var _local5 in topStage) { var _local6 = topStage[_local5]; if (_local6.saveMe == true) { _local6.saveMe1(); } } horUndoX[undoNum] = horStage._x; horUndoXOff[undoNum] = horStage.xOffset; vertUndoY[undoNum] = vertStage._y; vertUndoYOff[undoNum] = vertStage.yOffset; doneMove = 0; canMove = 1; } } }; bInc = 0; levelWonTimer = 0; levelWonEF = function () { levelWonTimer++; if (levelWonTimer == 29) { for (var _local2 in botStage) { if (botStage[_local2].dead != true) { botStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in horStage) { if (horStage[_local2].dead != true) { horStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in vertStage) { if (vertStage[_local2].dead != true) { vertStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in topStage) { if (topStage[_local2].dead != true) { topStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in stopStage) { if (stopStage[_local2].dead != true) { stopStage[_local2].gotoAndPlay("dead2"); } } } else if (levelWonTimer == 30) { _root.canClickHUD = false; scoreClip.gotoAndPlay("scoreOut"); pauseMenu.gotoAndPlay("wonMenuIn"); } else if ((levelWonTimer > 30) and Key.isDown(32)) { if (_root.canClickPause == true) { gameMode = 1; _root.canClickPause = false; levelWonTimer = 0; } } }; pauseTimer = 0; pauseEF = function () { if (pauseTimer < 50) { if (pauseTimer == 25) { pauseMenu.gotoAndPlay("pauseMenuIn"); } pauseTimer++; mainStage._alpha = mainStage._alpha - 2; } else if (pauseTimer == 50) { if (Key.isDown(32)) { if ((_root.canClickPause == true) and (spacePressed == false)) { _root.canClickPause = false; _root.pauseTimer = 51; spacePressed = true; } } else { spacePressed = false; } } else if ((pauseTimer > 50) and (pauseTimer < 100)) { pauseTimer++; mainStage._alpha = mainStage._alpha + 2; } else if (pauseTimer == 100) { mainStage._alpha = 100; pauseTimer = 0; gameMode = 2; } }; editTimer = 0; editorEF = function () { if (editTimer > 170) { mainEngineEF(); editWINDOW.editEnterframe(); if (Key.isDown(221)) { _root.mainStage._xscale = (_root.mainStage._yscale = 160); _root.mainStage._x = -200; _root.mainStage._y = -150; _root.editStage._xscale = (_root.editStage._yscale = 160); _root.editStage._x = -700; _root.editStage._y = -150; } else if (Key.isDown(219)) { _root.mainStage._xscale = (_root.mainStage._yscale = 80); _root.mainStage._x = 0; _root.mainStage._y = 50; _root.editStage._xscale = (_root.editStage._yscale = 80); _root.editStage._x = -500; _root.editStage._y = 50; } } else if (editTimer == 170) { editWINDOW._visible = true; editWINDOW.gotoAndStop(2); editTimer++; } else if (editTimer == 60) { menuTimer = 0; fromMenu = false; var _local2 = "level editor"; levelTitle.disp.text = _local2; levelTitle._visible = true; editTimer++; } else if (editTimer == 140) { levelTitle._visible = false; editTimer++; } else { editTimer++; } }; lostTimer = 0; deathMessage = 0; levelLostEF = function () { lostTimer++; if (lostTimer == 1) { for (var _local2 in botStage) { if (botStage[_local2].dead != true) { botStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in horStage) { if (horStage[_local2].dead != true) { horStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in vertStage) { if (vertStage[_local2].dead != true) { vertStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in topStage) { if ((topStage[_local2].dead != true) and (topStage[_local2].dontDie != true)) { topStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in stopStage) { if (stopStage[_local2].dead != true) { stopStage[_local2].gotoAndPlay("dead2"); } } } else if (lostTimer == 30) { _root.canClickHUD = false; scoreClip.gotoAndPlay("scoreOut"); pauseMenu.gotoAndPlay("lostMenuIn"); } else if (lostTimer > 30) { if (Key.isDown(32)) { if (_root.canClickPause == true) { _root.scoreClip.gotoAndStop(1); _root.restartLev = true; _root.gameMode = 1; _root.loadLevelTimer = 0; _root.pauseTimer = 0; lostTimer = 0; _root.canClickPause = false; } } } }; gameWonTimer = 0; gameWonEF = function () { if (gameWonTimer == 0) { for (var _local2 in botStage) { if (botStage[_local2].dead != true) { botStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in horStage) { if (horStage[_local2].dead != true) { horStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in vertStage) { if (vertStage[_local2].dead != true) { vertStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in topStage) { if ((topStage[_local2].dead != true) and (topStage[_local2].dontDie != true)) { topStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in stopStage) { if (stopStage[_local2].dead != true) { stopStage[_local2].gotoAndPlay("dead2"); } } _root.canClickHUD = false; scoreClip.gotoAndPlay("scoreOut"); ending.gotoAndStop(2); _root.canClickEnding = true; gameWonTimer++; } }; playEditTimer = 0; playEditEF = function () { if (playEditTimer > 170) { mainEngineEF(); } else if (playEditTimer == 170) { _root.levelString = _root.nl; _root.loadLevel(_root.levelString); _root.mainStage._alpha = 100; _root.mainStage._xscale = 200; _root.mainStage._yscale = 200; _root.mainStage._x = (_root.mainStage._y = -250); canMove = 1; canUndo = 0; undoNum = 0; horUndoX = [0]; horUndoXOff = [0]; vertUndoY = [0]; vertUndoYOff = [0]; numKeyPresses = 0; playEditHUD.gotoAndStop(2); playEditTimer++; } else if (playEditTimer == 60) { menuTimer = 0; fromMenu = false; var _local2 = "user generated level"; levelTitle.disp.text = _local2; levelTitle._visible = true; playEditTimer++; } else if (playEditTimer == 140) { levelTitle._visible = false; playEditTimer++; } else { playEditTimer++; } }; wonEditTimer = 0; wonEditEF = function () { wonEditTimer++; if (wonEditTimer == 29) { for (var _local2 in botStage) { if (botStage[_local2].dead != true) { botStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in horStage) { if (horStage[_local2].dead != true) { horStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in vertStage) { if (vertStage[_local2].dead != true) { vertStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in topStage) { if (topStage[_local2].dead != true) { topStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in stopStage) { if (stopStage[_local2].dead != true) { stopStage[_local2].gotoAndPlay("dead2"); } } } else if (wonEditTimer == 30) { _root.canClickHUD = false; scoreClip.gotoAndPlay("scoreOut"); pauseMenu.gotoAndPlay("wonEditMenuIn"); } }; lostEditTimer = 0; deathMessage = 0; editLostEF = function () { lostEditTimer++; if (lostEditTimer == 1) { for (var _local2 in botStage) { if (botStage[_local2].dead != true) { botStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in horStage) { if (horStage[_local2].dead != true) { horStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in vertStage) { if (vertStage[_local2].dead != true) { vertStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in topStage) { if ((topStage[_local2].dead != true) and (topStage[_local2].dontDie != true)) { topStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in stopStage) { if (stopStage[_local2].dead != true) { stopStage[_local2].gotoAndPlay("dead2"); } } } else if (lostEditTimer == 30) { _root.canClickHUD = false; playEditHUD.gotoAndStop(1); pauseMenu.gotoAndPlay("lostEditMenuIn"); } else if (lostEditTimer > 30) { } }; onEnterFrame = function () { switch (gameMode) { case 0 : mainMenuEF(); return; case 1 : loadLevelEF(); return; case 2 : mainEngineEF(); return; case 3 : levelWonEF(); return; case 4 : pauseEF(); return; case 5 : editorEF(); return; case 6 : levelLostEF(); return; case 7 : gameWonEF(); return; case 8 : playEditEF(); return; case 9 : wonEditEF(); return; case 10 : editLostEF(); return; default : gameMode = 0; } }; makePos = function (toPos) { var _local1 = ((toPos < 0) ? (toPos * -1) : (toPos)); return(_local1); }; MovieClip.prototype.makeSleep = function () { if (gameMode == 2) { if (!this.inc) { this.inc = 0; } this.inc++; if (this.inc > 20) { this.inc = 0; this._parent._parent.gotoAndStop("sleeping"); } } }; MovieClip.prototype.checkCharCollision = function (xOff, yOff) { var _local2 = 0; _local2 = _local2 + ((typeof(horStage.stageArray[((this.py + horStage.yOffset) + topStage.yOffset) + yOff][((this.px + horStage.xOffset) + topStage.xOffset) + xOff]) == "movieclip") ? 1 : 0); _local2 = _local2 + ((typeof(vertStage.stageArray[((this.py + vertStage.yOffset) + topStage.yOffset) + yOff][((this.px + vertStage.xOffset) + topStage.xOffset) + xOff]) == "movieclip") ? 1 : 0); _local2 = _local2 + ((typeof(stopStage.stageArray[((this.py + stopStage.yOffset) + topStage.yOffset) + yOff][((this.px + stopStage.xOffset) + topStage.xOffset) + xOff]) == "movieclip") ? 1 : 0); var _local3 = 0; _local3 = topStage.stageArray[this.py + yOff][this.px + xOff]; _local3 = ((typeof(_local3) == "movieclip") ? (_local3) : 0); if (((_local2 == 0) and (_local3 != 0)) and (this.isBaddie != true)) { if (xOff != 0) { var _local7 = _local3.pushObjHor(-xOff, true, true); _local2 = _local2 + ((_local7 == 0) ? 0.5 : (checkinfo)); } else { var _local7 = _local3.pushObjVert(-yOff, true, true); _local2 = _local2 + ((_local7 == 0) ? 0.5 : (checkinfo)); } } if (this.isBaddie == true) { var _local6 = topStage.stageArray[this.py + yOff][this.px + xOff]; _local2 = _local2 + ((((_local6 == 0) or (_local6.amChar == true)) or (_local6.amBox == true)) ? 0 : 1); } return(_local2); }; MovieClip.prototype.pushObjHor = function (xOff, justDoIt, justChecking) { var _local4 = 0; if (((justDoIt == true) or (typeof(horStage.stageArray[(this.py + horStage.yOffset) + topStage.yOffset][((this.px + horStage.xOffset) + topStage.xOffset) + xOff]) == "movieclip")) and (this.isWall != true)) { var _local2; _local2 = vertStage.stageArray[(this.py + vertStage.yOffset) + topStage.yOffset][((this.px + vertStage.xOffset) + topStage.xOffset) - xOff]; _local2 = ((_local2 == undefined) ? 0 : (_local2)); _local2 = (((justChecking == true) and (_local2 == 0)) ? (horStage.stageArray[(this.py + horStage.yOffset) + topStage.yOffset][((this.px + horStage.xOffset) + topStage.xOffset) - xOff]) : (_local2)); _local2 = ((_local2 == undefined) ? 0 : (_local2)); _local2 = ((_local2 != 0) ? (_local2) : (stopStage.stageArray[(this.py + stopStage.yOffset) + topStage.yOffset][((this.px + stopStage.xOffset) + topStage.xOffset) - xOff])); if ((_local2 != undefined) and (_local2 != 0)) { if (justChecking) { _local4 = 1; } else { topStage.stageArray[this.py][this.px] = 0; var _local6 = ((xOff < 0) ? "deathRight" : "deathLeft"); this.gotoAndPlay(_local6); } } else { _local2 = 0; _local2 = topStage.stageArray[this.py][this.px - xOff]; _local2 = ((_local2 == undefined) ? 0 : (_local2)); if ((justChecking == true) and (_local2 != 0)) { _local4 = 1; } else { if ((_local2 != 0) and (justChecking != true)) { _local2.pushObjHor(xOff, true); } topStage.stageArray[this.py][this.px] = 0; topStage.stageArray[this.py][this.px - xOff] = this; this._x = this._x - (20 * xOff); this.px = this.px - xOff; var _local6 = 0; if (justChecking) { _local6 = ((xOff < 0) ? "moveRight" : "moveLeft"); } else { _local6 = ((xOff < 0) ? "collRight" : "collLeft"); } this.gotoAndPlay(_local6); } } } return(_local4); }; MovieClip.prototype.pushObjVert = function (yOff, justDoIt, justChecking) { var _local4 = 0; if (((justDoIt == true) or (typeof(vertStage.stageArray[((this.py + vertStage.yOffset) + topStage.yOffset) + yOff][(this.px + vertStage.xOffset) + topStage.xOffset]) == "movieclip")) and (this.isWall != true)) { var _local2; _local2 = horStage.stageArray[((this.py + horStage.yOffset) + topStage.yOffset) - yOff][(this.px + horStage.xOffset) + topStage.xOffset]; _local2 = ((_local2 == undefined) ? 0 : (_local2)); _local2 = (((justChecking == true) and (_local2 == 0)) ? (vertStage.stageArray[((this.py + vertStage.yOffset) + topStage.yOffset) - yOff][(this.px + vertStage.xOffset) + topStage.xOffset]) : (_local2)); _local2 = ((_local2 == undefined) ? 0 : (_local2)); _local2 = ((_local2 != 0) ? (_local2) : (stopStage.stageArray[((this.py + stopStage.yOffset) + topStage.yOffset) - yOff][(this.px + stopStage.xOffset) + topStage.xOffset])); if ((_local2 != undefined) and (_local2 != 0)) { if (justChecking == true) { _local4 = 1; } else { topStage.stageArray[this.py][this.px] = 0; var _local6 = ((yOff < 0) ? "deathDown" : "deathUp"); this.gotoAndPlay(_local6); } } else { _local2 = 0; _local2 = topStage.stageArray[this.py - yOff][this.px]; _local2 = ((_local2 == undefined) ? 0 : (_local2)); if ((justChecking == true) and (_local2 != 0)) { _local4 = 1; } else { if ((_local2 != 0) and (justChecking != true)) { _local2.pushObjVert(yOff, true); } topStage.stageArray[this.py][this.px] = 0; topStage.stageArray[this.py - yOff][this.px] = this; this._y = this._y - (20 * yOff); this.py = this.py - yOff; var _local6 = 0; if (justChecking) { _local6 = ((yOff < 0) ? "moveDown" : "moveUp"); } else { _local6 = ((yOff < 0) ? "collDown" : "collUp"); } this.gotoAndPlay(_local6); } } } return(_local4); }; checkForObj = function (checkX, checkY, pushed) { var _local4 = 0; if (checkX != 0) { var _local1 = topStage.stageArray[(theChar.py + topStage.yOffset) + charStage.yOffset][((theChar.px + topStage.xOffset) + charStage.xOffset) + checkX]; if (_local1 != 0) { _local4 = _local1; if (_local1.objType == 3) { var _local2 = horStage.stageArray[(theChar.py + horStage.yOffset) + charStage.yOffset][((theChar.px + horStage.xOffset) + charStage.xOffset) + checkX]; _local2 = ((_local2 == 0) ? (vertStage.stageArray[(theChar.py + vertStage.yOffset) + charStage.yOffset][((theChar.px + vertStage.xOffset) + charStage.xOffset) + checkX]) : (checkNum)); _local2 = ((_local2 == 0) ? (topStage.stageArray[(theChar.py + topStage.yOffset) + charStage.yOffset][((theChar.px + topStage.xOffset) + charStage.xOffset) + checkX]) : (checkNum)); if (_local2 == 0) { _local4 = 0; topStage.stageArray[_local1.py][_local1.px] = 0; if (checkX < 0) { _local1._x = _local1._x + 20; _local1.px = _local1.px + 1; topStage.stageArray[_local1.py][_local1.px] = _local1; _local1.gotoAndPlay("moveRight"); } else { _local1._x = _local1._x + -20; _local1.px = _local1.px - 1; topStage.stageArray[_local1.py][_local1.px] = _local1; _local1.gotoAndPlay("moveLeft"); } } } } } return(_local4); }; stop(); createBlankArray = function (arLength, makeRing, rand, isStop) { var _local4 = []; var _local2 = 0; while (_local2 < arLength) { _local4[_local2] = []; var _local1 = 0; while (_local1 < arLength) { if (((makeRing == 1) and (isStop == 1)) and (((((_local2 == 5) or (_local2 == 19)) and (_local1 > 4)) and (_local1 < 20)) or ((((_local1 == 5) or (_local1 == 19)) and (_local2 > 4)) and (_local2 < 20)))) { _local4[_local2][_local1] = 5; } else if (((makeRing == 1) and (isStop != 1)) and ((((_local2 == 0) or (_local2 == (arLength - 1))) or (_local1 == 0)) or (_local1 == (arLength - 1)))) { _local4[_local2][_local1] = 1; } else if (rand) { var _local3 = random(rand); _local3 = ((_local3 == 0) ? 1 : 0); _local4[_local2][_local1] = _local3; } else { _local4[_local2][_local1] = 0; } _local1++; } _local2++; } return(_local4); }; stageInc = 0; createStages = function () { botStage = _root.mainStage.createEmptyMovieClip("stageClip" + stageInc, 10); stageInc++; botStage.stageArray = createBlankArray(25); botStage.objInc = 1; botStage.xOffset = (botStage.yOffset = 0); horStage = _root.mainStage.createEmptyMovieClip("stageClip" + stageInc, 11); stageInc++; horStage.stageArray = createBlankArray(25); horStage.objInc = 1; horStage.xOffset = (horStage.yOffset = 0); vertStage = _root.mainStage.createEmptyMovieClip("stageClip" + stageInc, 12); stageInc++; vertStage.stageArray = createBlankArray(25); vertStage.objInc = 1; vertStage.xOffset = (vertStage.yOffset = 0); var _local3 = new Color(vertStage); var _local2 = _local3.getTransform(); _local2.ra = _local2.ra + 140; _local2.ba = _local2.ba - 140; topStage = _root.mainStage.createEmptyMovieClip("stageClip" + stageInc, 14); stageInc++; topStage.stageArray = createBlankArray(25); topStage.objInc = 1; topStage.xOffset = (topStage.yOffset = 0); stopStage = _root.mainStage.createEmptyMovieClip("stageClip" + stageInc, 9); stageInc++; stopStage.stageArray = createBlankArray(25); stopStage.objInc = 1; stopStage.xOffset = (stopStage.yOffset = 0); editWINDOW.editArray = createBlankArray(25, 1); }; deleteStages = function () { delete botStage; delete horStage; delete vertStage; delete topStage; delete stopStage; }; linkageArray = []; linkageArray[1] = "wall"; linkageArray[2] = "char"; linkageArray[3] = "box1"; linkageArray[4] = "hotSpot"; linkageArray[5] = "stop"; linkageArray[6] = "baddie"; linkageArray[7] = "push"; wallWidth = 20; drawLevels = function () { botStage.drawLevel(); horStage.drawLevel(); vertStage.drawLevel(); topStage.drawLevel(); stopStage.drawLevel(); }; MovieClip.prototype.drawLevel = function () { y = 0; while (y < this.stageArray.length) { x = 0; while (x < this.stageArray[y].length) { var _local2 = this.stageArray[y][x]; if (_local2 != 0) { addObject(_local2, this, y, x); } x++; } y++; } }; addObject = function (otype, owhichStage, ppy, ppx) { var _local6 = owhichStage.stageArray[ppy + owhichStage.yOffset][ppx + owhichStage.xOffset]; if (_local6) { removeMovieClip(_local6); owhichStage.stageArray[ppy + owhichStage.yOffset][ppx + owhichStage.xOffset] = 0; } if (otype != 0) { var _local9 = ((otype == 2) ? 10000 : (owhichStage.objInc)); var _local10 = ((owhichStage == horStage) ? "2" : ""); var _local2 = owhichStage.attachMovie(linkageArray[otype] + _local10, "obj" + owhichStage.objInc, _local9); owhichStage.stageArray[ppy + owhichStage.yOffset][ppx + owhichStage.xOffset] = _local2; _local2.px = ppx + owhichStage.xOffset; _local2.py = ppy + owhichStage.yOffset; _local2.origX = (_local2.savedX = _local2.px); _local2.origY = (_local2.savedY = _local2.py); _local2._x = _local2.px * 20; _local2._y = _local2.py * 20; _local2.otype = otype; _local2.undoXAr = [_local2.px]; _local2.undoYAr = [_local2.py]; _local2.undoDeadAr = [false]; if (otype == 2) { whichStage.stageArray[theChar.origY][theChar.origX] = 0; removeMovieClip(theChar); theChar = _local2; } owhichStage.objInc++; } if (owhichStage == _root.stopStage) { for (var _local4 in _root.stopStage) { if (typeof(_root.stopStage[_local4]) == "movieclip") { _root.stopStage[_local4].setWalls(); } } } }; MovieClip.prototype.setStageToOrig = function () { this.stageArray = createBlankArray(25); for (name in this) { if (typeof(this[name]) == "movieclip") { this[name].origPosition(); } } canUndo = 0; }; MovieClip.prototype.origPosition = function () { this._parent.stageArray[this.origY][this.origX] = this; this.px = (this.savedX = this.origX); this.py = (this.savedY = this.origY); this._x = this.px * 20; this._y = this.py * 20; this.gotoAndStop(1); this.baddie.inner1.head.gotoAndStop(1); }; MovieClip.prototype.saveMe1 = function () { this.undoXAr[undoNum] = this.px; this.undoYAr[undoNum] = this.py; this.undoDeadAr[undoNum] = this.dead; }; MovieClip.prototype.undoMe = function () { this._parent.stageArray[this.py][this.px] = ((this._parent.stageArray[this.py][this.px] == this) ? 0 : (this._parent.stageArray[this.py][this.px])); this.px = this.undoXAr[undoNum]; this.py = this.undoYAr[undoNum]; this._x = this.px * 20; this._y = this.py * 20; if ((this.dead == true) and (this.undoDeadAr[undoNum] == false)) { this.gotoAndStop(1); } this.dead = this.undoDeadAr[undoNum]; if (this.dead == false) { this._parent.stageArray[this.py][this.px] = this; } }; undoFunc = function () { if (_root.soundOn == true) { _root.undoSound.gotoAndPlay(2); } undoFlash.gotoAndPlay(2); for (name in botStage) { var _local2 = botStage[name]; if (_local2.saveMe == true) { _local2.undoMe(); } } for (name in horStage) { var _local2 = horStage[name]; if (_local2.saveMe == true) { _local2.undoMe(); } } for (name in vertStage) { var _local2 = vertStage[name]; if (_local2.saveMe == true) { _local2.undoMe(); } } for (name in topStage) { var _local2 = topStage[name]; if (_local2.saveMe == true) { _local2.undoMe(); } } horStage._x = horUndoX[undoNum]; horStage.xOffset = horUndoXOff[undoNum]; vertStage._y = vertUndoY[undoNum]; vertStage.yOffset = vertUndoYOff[undoNum]; _root.scoreBonus = _root.scoreBonus - 2; if (_root.scoreBonus < 0) { _root.scoreBonus = 0; } }; createStages(); drawLevels(); var theChar = 0; createChar = function () { theChar = topStage.attachMovie("char", "theCharacter", topStage.objInc); topStage.objInc++; theChar._x = (theChar._y = 240); theChar.otype = 2; topStage.stageArray[12][12] = theChar; theChar.px = (theChar.py = (theChar.origX = (theChar.origY = 12))); }; topStage.objInc = 2; levelNum = 1; maxLevelNum = 1; scoreTotal = 0; finalScore = 0; numKeyPresses = 0; myLocal_so = SharedObject.getLocal("nudgeCookie"); if (myLocal_so.data.levelNumber) { _root.maxLevelNum = _root.myLocal_so.data.levelNumber; } levelScoresAr = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; if (myLocal_so.data.levelScoresAr) { _root.levelScoresAr = _root.myLocal_so.data.levelScoresAr.split("s"); i = 0; while (i < _root.levelScoresAr.length) { _root.levelScoresAr[i] = int(_root.levelScoresAr[i]); i++; } } finalScore = 0; if (myLocal_so.data.finalScore) { _root.finalScore = myLocal_so.data.finalScore; } checkLevelComplete = function () { var _local3 = 0; for (var _local4 in botStage) { var _local2 = botStage[_local4]; if ((_local2.objType == "hotSpot") and (_local2.dead == false)) { _local3++; } } if ((_local3 == 0) and (gameMode == 2)) { theChar.gotoAndStop("dance"); if (gameMode == 2) { _root.scoreBonus = _root.scoreBonus + (_root.levelNum * 100); _root.scoreTotal = _root.scoreTotal + _root.scoreBonus; levelScoresAr[levelNum] = (scoreTotal + scoreBonus) + (levelNum * 100); levelNum++; maxLevelNum = ((maxLevelNum < levelNum) ? (levelNum) : (maxLevelNum)); myLocal_so.data.levelNumber = maxLevelNum; saveString = ""; i = 0; while (i < levelScoresAr.length) { saveString = saveString + _root.levelScoresAr[i]; saveString = saveString + "s"; i++; } myLocal_so.data.levelScoresAr = saveString; if (scoreTotal > finalScore) { finalScore = scoreTotal; myLocal_so.data.finalScore = finalScore; } trace("finalScore: " + finalScore); setScore(); trace("finalScore: " + finalScore); myLocal_so.flush(); _root.doneMove = 0; _root.canMove = 0; if (levelNum == levelsAr.length) { gameMode = 7; } else { gameMode = 3; levelWonTimer = 0; } } } else if ((_local3 == 0) and (gameMode == 8)) { theChar.gotoAndStop("dance"); canMove = 0; gameMode = 9; playEditHUD.gotoAndStop(1); wonEditTimer = 0; } }; levelsAr = []; levelBonusAr = []; levelInc = 1; levelsAr[levelInc] = "284,....5,....5,....5,....5,....5,....5,....5,18,....5,...2.,1,...3.,1,4....,....5,18,....5,....5,....5,....5,....5,....5,....5,284,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "213,....5,....5,....5,17,....5,....5,....5,....5,....5,....5,1,....5,17,....5,2,...7.,2,...7.,....5,17,....5,....5,1,....5,....5,....5,1,....5,18,....5,1,....5,....5,....5,1,....5,18,....5,1,....5,....5,....5,1,....5,....5,17,....5,...3.,....5,...2.,1,...7.,1,....5,17,....5,4....,....5,....5,....5,....5,....5,....5,17,....5,....5,....5,213,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "210,....5,....5,....5,....5,....5,20,....5,4....,...3.,1,....5,20,.1...5,.1...,.1...,.1...,....5,20,....5,3,....5,20,....5,.1...,.1...,.1...,.1...5,20,....5,3,....5,20,.1...5,.1...,.1...,.1...,....5,20,....5,1,...2.,1,....5,20,....5,....5,....5,....5,....5,210,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "162,..1..,47,....5,....5,..1..5,....5,....5,20,....5,3,....5,20,....5,1,..1..,1,....5,20,....5,3,....5,....5,....5,18,....5,...2.,..1..,1,...3.,4....,....5,18,....5,3,....5,....5,....5,18,....5,1,..1..,1,....5,20,....5,3,....5,20,....5,....5,..1..5,....5,....5,210,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "208,....5,....5,....5,....5,....5,....5,....5,....5,....5,16,....5,3,..1..,2,4....,....5,16,....5,7,....5,16,....5,7,....5,16,....5,.1...,2,...3.,2,.1...,....5,16,....5,7,....5,16,....5,7,....5,16,....5,...2.,2,..1..,3,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "234,....5,....5,....5,....5,....5,....5,....5,18,....5,.1...,3,.1...,....5,18,....5,2,...2.,2,....5,18,....5,....5,....5,.1...,....5,....5,....5,20,....5,...3.,....5,22,....5,4....,....5,22,....5,....5,....5,236,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "234,....5,....5,....5,....5,....5,....5,....5,18,....5,5,....5,17,....5,....5,1,...7.,1,...7.,1,....5,....5,16,....5,...2.,1,...7.,...3.,...7.,1,4....,....5,16,....5,....5,1,...7.,1,...7.,1,....5,....5,17,....5,5,....5,18,....5,....5,....5,....5,....5,....5,....5,234,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "190,....5,23,....5,....5,....5,....5,14,....5,7,....5,4....,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,1,....5,14,....5,2,...2.,2,.1...,1,...3.,1,....5,14,....5,....5,....5,....5,1,....5,....5,....5,....5,1,....5,15,....5,....5,....5,2,....5,....5,....5,1,....5,16,....5,....5,....5,5,....5,17,....5,....5,....5,....5,....5,....5,....5,....5,19,....5,1,....5,21,....5,....5,1,....5,....5,184,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "234,....5,....5,..1..5,....5,....5,....5,....5,16,....5,....5,..1..5,3,..1..,...7.,....5,....5,....5,14,....5,...2.,..1..,1,..1..,2,4....,...3.,1,....5,14,....5,1,..1..,3,..1..,...7.,2,....5,14,....5,....5,....5,1,..1..,3,....5,....5,....5,16,....5,....5,..1..5,....5,..1..5,....5,....5,259,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "34,..1..,..1..,..1..,..1..,..1..,..1..,..1..,43,..1..,1,..1..,1,..1..,1,..1..,43,..1..,1,..1..,1,..1..,1,..1..,18,..1..,1,..1..,1,..1..,1,..1..,16,.1...,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,.1...,.1...,.1...,.1...,.1...,.1...,.1...,.1...,8,.1...,3,..1..,3,..1..,7,.1...,8,.1...,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,1,.1...,.1...,.1...,.1...,.1...,1,.1...,8,.1...,1,..1..,1,..1..,1,..1..,1,..1..,7,.1...,8,.1...,.1...,.1.1..,1,.1.1..,1,.1.1..,.1...,.1.1..,.1...,1,.1...,.1...,1,.1...,.1...,.1...,8,4....,...3.,4,..1..,9,.1...,8,.1...,1,.1.1..,1,.1.1..,.1...,.1.1..,.1...,.1.1..,1,.1...,.1...,.1...,.1...,.1...,1,.1...,8,.1...,1,..1..,1,..1..,1,..1..,1,..1..,7,.1...,8,.1...,.1...,.1.1..,.1...,.1.1..,1,.1.1..,.1...,.1.1..,1,.1...,.1...,.1...,1,.1...,.1...,.1...,8,.1...,...2.,2,..1..,3,..1..,5,.1...,10,.1...,.1...,.1.1..,.1.1..,.1.1..,.1.1..,.1.1..,.1.1..,.1.1..,.1...,.1...,.1...,.1...,.1...,.1...,178,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "214,....5,....5,....5,22,....5,4....,....5,22,....5,1,....5,16,....5,....5,....5,....5,....5,....5,....5,1,....5,16,....5,...2.,6,....5,16,....5,....5,1,....5,2,....5,1,....5,17,....5,....5,....5,....5,..1..5,....5,...3.,....5,18,..1..,3,....5,..1..,....5,22,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "211,..1..,25,...3.,.1...,46,.1...,2,4....,46,....5,....5,..1..5,....5,....5,20,.1...5,3,....5,20,....5,1,...2.,1,....5,20,....5,....5,....5,....5,....5,210,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "209,....5,....5,....5,....5,....5,....5,....5,18,....5,2,...3.,4....,1,....5,18,....5,2,....5,2,....5,18,....5,2,....5,2,....5,18,....5,...2.,1,....5,1,...6.,....5,18,....5,2,....5,2,....5,18,....5,2,....5,2,....5,18,....5,5,....5,18,....5,....5,....5,....5,....5,....5,....5,209,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "85,..1..,24,..1..,3,..1..,20,..1..,3,..1..,20,..1..,3,..1..,20,..1..,3,..1..,18,....5,....5,..1..5,3,..1..5,....5,....5,16,....5,4....,....5,....5,....5,....5,..1..5,4....,....5,16,....5,3,...6.,3,....5,16,....5,...3.,....5,....5,....5,....5,....5,...3.,....5,16,....5,1,....5,..1..5,....5,....5,....5,1,....5,16,....5,1,....5,1,....5,..1..,....5,1,....5,16,....5,1,....5,1,....5,1,....5,1,....5,16,....5,3,...2.,3,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "189,....5,....5,....5,22,....5,1,....5,20,..1..,1,....5,1,....5,15,....5,....5,....5,....5,....5,....5,....5,....5,1,....5,....5,14,....5,4....,...3.,1,...7.,...7.,4,....5,14,....5,4....,...3.,1,...7.,...7.,3,...2.,....5,14,....5,4....,...3.,1,...7.,...7.,4,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,1,....5,....5,18,..1..,2,....5,1,....5,22,....5,1,....5,22,....5,....5,....5,183,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "210,..1..,..1..,..1..,..1..,..1..,19,....5,..1..,..1..,..1..,...3.,..1..,....5,19,..1..,..1..,1,..1..,..1..,20,..1..,3,..1..,20,..1..,...2.,2,..1..,19,..1..,..1..,2,4....,..1..,..1..,19,..1..,..1..,..1..,..1..,..1..,19,....5,1,..1..,..1..,..1..,1,....5,21,..1..,212,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "208,....5,....5,....5,....5,....5,....5,....5,....5,....5,16,....5,1,4....,1,....5,1,4....,1,....5,15,....5,....5,1,...3.,1,....5,1,...3.,1,....5,....5,14,....5,....5,2,....5,....5,....5,2,....5,....5,15,.1...5,.1...,.1...,.1...5,.1...5,.1...5,.1...,.1...,.1...5,16,.1...5,7,.1...5,15,.1...,....5,3,...2.,3,....5,.1...,15,....5,....5,2,....5,2,....5,....5,17,....5,....5,....5,....5,....5,....5,....5,209,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "85,..1..,49,..1..,1,..1..,1,..1..,47,..1..,20,....5,....5,....5,....5,....5,....5,....5,....5,....5,16,....5,1,..1..,1,..1..,3,....5,16,....5,.1...,....5,.1...,....5,1,....5,.1...,....5,2,.1...,13,....5,1,..1..,4....,2,...3.,1,....5,16,....5,1,....5,.1...,....5,1,....5,.1...,....5,2,.1...,13,....5,1,..1..,1,..1..,1,..1..,1,....5,16,....5,1,....5,.1...,....5,1,....5,.1...,....5,2,.1...,1,.1...,11,....5,...2.,2,..1..,3,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "214,....5,24,....5,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,15,....5,2,...3.,3,4....,4....,....5,....5,14,....5,.1...,...3.,...3.,...3.,1,...2.,4....,4.1...,1,....5,13,.1...,....5,1,...3.,...3.,3,4....,4....,.1...5,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,22,....5,....5,23,....5,210,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "235,....5,....5,....5,....5,....5,17,....5,....5,....5,....5,...7.,1,...7.,....5,....5,....5,....5,14,....5,1,...7.,1,...7.,...7.,...7.,2,...7.,....5,14,....5,...2.,...7.,...3.,2,...7.,...7.,4....,1,....5,14,....5,1,...7.,3,...7.,1,...7.,...7.,....5,14,....5,....5,....5,....5,2,...7.,....5,....5,....5,....5,17,....5,....5,....5,....5,....5,235,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "208,....5,....5,....5,....5,....5,....5,....5,....5,....5,16,....5,.1...,1,..1..,...6.,.1...,2,....5,16,....5,7,....5,16,....5,1,..1..,5,....5,16,....5,4...6.,2,...2.,2,...6.,....5,16,....5,2,.1...,4,....5,16,....5,...3.,6,....5,16,....5,3,...6.,3,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "40,..1..,69,..1..,2,..1..,19,..1..,2,..1..,29,..1..,17,..1..,....5,....5,....5,....5,....5,17,....5,....5,....5,....5,1,...3.,4....,....5,....5,....5,....5,14,....5,1,....5,3,..1..,1,....5,1,....5,14,....5,1,....5,1,....5,....5,....5,1,....5,1,....5,14,....5,1,....5,1,....5,....5,..1..5,1,....5,1,....5,14,....5,1,....5,1,..1..5,....5,....5,1,....5,1,....5,14,....5,...2.,..1..,3,..1..,1,..1..,1,....5,14,....5,1,..1..5,1,....5,1,....5,1,..1..5,1,....5,14,....5,1,....5,1,....5,..1..,..1..5,1,....5,1,....5,14,....5,1,....5,1,....5,1,....5,1,....5,1,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,17,..1..,3,..1..,1,..1..,16,..1..,28,..1..,26,..1..,85,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "143,...7.,38,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,14,....5,...7.,1,...7.,2,...7.,...7.,...7.,...7.,....5,14,....5,...7.,1,...7.,3,...7.,1,...7.,....5,14,....5,2,...7.,...7.,...7.,...7.,4....,...7.,...7.,....5,14,....5,...7.,1,...7.,...2.,...7.,...7.,1,...7.,...7.,....5,14,....5,...7.,...7.,1,...7.,...7.,...7.,...7.,...7.,...7.,....5,14,....5,...7.,...7.,5,...7.,1,....5,14,....5,1,...7.,1,...7.,...7.,1,...7.,...7.,...7.,....5,14,....5,...7.,1,...3.,...7.,...7.,...7.,...7.,1,...7.,....5,14,....5,3,...7.,...7.,...7.,...7.,...7.,...7.,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,14,....5,1,...6.,5,...3.,4....,....5,14,....5,1,....5,1,....5,1,....5,1,....5,1,....5,14,....5,1,....5,7,....5,14,....5,1,....5,1,....5,...6.,....5,....5,....5,1,....5,14,....5,8,...6.,....5,14,....5,1,....5,....5,....5,1,....5,1,....5,1,....5,14,....5,2,...6.,4,....5,1,....5,14,....5,1,....5,1,....5,1,....5,1,....5,1,....5,14,....5,...2.,8,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,....5,1,....5,....5,....5,....5,....5,14,....5,3,....5,....5,....5,3,....5,14,....5,1,...3.,2,...2.,2,...3.,1,....5,14,....5,3,....5,...7.,....5,3,....5,14,....5,....5,1,....5,....5,4....,....5,....5,1,....5,....5,15,.1...5,1,...7.,4...7.,1,4...7.,...7.,1,.1...5,15,....5,....5,1,....5,....5,4....,....5,....5,1,....5,....5,12,.1...,1,....5,3,....5,...7.,....5,3,.1...5,14,....5,1,...3.,5,...3.,1,....5,14,....5,3,....5,....5,....5,3,....5,14,....5,....5,....5,....5,....5,1,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "186,..1..,21,....5,....5,....5,....5,....5,..1..5,....5,....5,....5,16,....5,...7.,...7.,...7.,...3.,4...7.,...7.,...7.,....5,16,....5,...7.,...7.,...7.,...7.,...7.,...7.,...7.,....5,.1...,15,....5,...7.,...7.,...7.,...7.,...7.,...7.,...7.,.1...5,16,.1...5,...7.,...7.,...7.,...7.,...7.,...7.,...7.,....5,15,.1...,....5,...7.,...7.,.1...,2,...7.,...7.,....5,16,....5,...7.,...7.,1,...2.,..1..,...7.,...7.,....5,16,....5,...7.,...7.,.1...,2,...7.,...7.,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,23,..1..,184,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "189,..1..,21,..1..,22,....5,..1..5,....5,....5,..1..5,....5,....5,18,....5,2,.1...,2,.1...5,16,.1...,1,....5,.1.1..,4,....5,.1...,17,.1...5,2,...2.,1,.1...,....5,18,....5,..1..,.1...,2,...3.,....5,1,.1...,15,.1...,.1...5,4....,1,.1.1..,2,.1...5,18,....5,....5,....5,....5,....5,....5,....5,21,..1..,22,..1..,189,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,14,....5,4,...3.,4....,3,....5,14,....5,3,...7.,5,....5,14,....5,...6.,1,...7.,1,...6.,...7.,1,...7.,...6.,....5,14,....5,1,...7.,1,...7.,1,...7.,3,....5,14,....5,5,...7.,3,....5,14,....5,1,...7.,...7.,3,...7.,1,...7.,....5,14,....5,...7.,2,...7.,...7.,...7.,1,...7.,1,....5,14,....5,2,...7.,1,...2.,3,...7.,....5,14,....5,1,...7.,7,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "210,4....,23,....5,1,....5,22,....5,...3.,....5,22,....5,..1..,....5,22,....5,1,....5,2,..1..,18,....5,....5,1,....5,....5,....5,....5,..1..5,....5,16,.1...5,..1..,...2.,.1...,2,.1...,1,....5,16,....5,7,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "187,....5,....5,....5,....5,....5,....5,19,....5,..1..,2,4....,....5,1,.1...,17,....5,...3.,.1...,2,....5,14,....5,....5,....5,....5,....5,....5,3,.1...,....5,14,....5,9,....5,14,....5,1,....5,.1...5,1,...2.,1,.1...5,....5,1,....5,14,....5,9,....5,14,....5,.1...,3,....5,....5,....5,....5,....5,....5,14,....5,2,.1...,...3.,....5,17,.1...,1,....5,4....,2,..1..,....5,19,....5,....5,....5,....5,....5,....5,187,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,14,....5,2,...6.,1,...7.,4,....5,14,....5,1,...7.,...7.,1,...7.,1,...7.,1,...6.,....5,14,....5,4,...7.,2,...7.,1,....5,14,....5,4,...7.,4,....5,14,....5,...7.,...7.,...7.,...7.,...7.,...7.,3,....5,14,....5,2,...2.,....5,2,...7.,2,....5,14,....5,....5,....5,....5,....5,5,....5,14,....5,1,...3.,4....,6,....5,14,....5,8,...6.,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "186,..1..,1,..1..,20,.1.1..,...3.,1,.1.1..,.1...,4....,..1..,17,.1...,1,.1.1..,2,.1.1..,.1...,1,.1...,17,..1..,.1...,..1..,3,..1..,19,.1...,1,..1..,.1.1..,..1..,.1...,19,....5,....5,....5,....5,....5,19,....5,....5,3,....5,....5,16,....5,1,....5,1,....5,1,....5,1,....5,1,....5,14,.1...,....5,....5,5,....5,....5,16,.1...,....5,2,...2.,1,..1..,....5,19,....5,....5,....5,....5,....5,185,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "183,....5,..1..5,....5,....5,....5,....5,....5,....5,....5,16,....5,2,...3.,..1..,1,4....,4.1...,....5,16,....5,1,....5,....5,....5,1,....5,..1..5,....5,16,....5,1,....5,..1..5,....5,1,....5,....5,....5,16,....5,..1..,3,.1...,...3.,1,....5,16,....5,7,....5,16,....5,....5,....5,....5,....5,....5,....5,1,....5,16,....5,....5,....5,....5,....5,....5,....5,1,....5,16,....5,4,.1...,2,....5,16,....5,...2.,4,..1..,1,.1...5,16,....5,..1..5,....5,....5,....5,....5,....5,....5,....5,183,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "158,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,15,..1..,3,..1..,1,..1..,2,..1..,15,..1..,..1..,1,..1..,5,..1..,11,.1...,.1...,.1...,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,.1.1..,.1...,.1.1..,.1...,.1...,.1...,8,.1...,.1...,2,..1..,..1..,3,..1..,.1.1..,..1..,1,..1..,2,.1...,8,.1...,.1...,2,..1..,...3.,2,.1...,3,4....,.1.1..,.1...,1,.1...,8,.1...,.1...,2,..1..,..1..,.1.1..,4,.1...,..1..,..1..,2,.1...,8,.1...,2,.1...,..1..,..1..,2,.1...,...2.,..1..,1,..1..,..1..,2,.1...,8,.1...,3,..1..,2,.1.1..,.1...,.1...,..1..,.1.1..,1,.1.1..,2,.1...,8,.1...,3,..1..,4,.1.1..,3,..1..,2,.1...,8,.1...,.1...,.1...,.1...,.1.1..,.1...,.1...,.1...,.1...,.1...,.1...,.1...,.1...,.1.1..,.1...,.1...,.1...,12,..1..,1,..1..,6,..1..,15,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,157,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "140,..1..,44,....5,....5,....5,....5,....5,16,.1...,1,..1..,..1..5,....5,3,....5,....5,14,.1...,2,....5,....5,...3.,.1...,3,....5,....5,12,.1...,2,....5,.1...5,3,..1..5,2,.1...,....5,....5,14,....5,..1..,2,....5,....5,....5,..1..,1,.1...,....5,14,....5,1,..1..,....5,....5,....5,....5,....5,2,....5,10,.1...,3,....5,2,..1..,....5,.1...5,.1.1..5,3,....5,12,.1...,1,....5,....5,1,.1...,1,....5,3,....5,....5,15,....5,....5,2,...2.,1,.1...,.1...5,.1...5,17,....5,.1...5,1,4....,1,....5,....5,19,....5,....5,....5,....5,....5,185,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,2,....5,....5,....5,....5,....5,14,....5,2,....5,....5,1,....5,3,....5,14,....5,...7.,2,....5,....5,....5,...3.,2,....5,14,....5,1,...7.,2,....5,....5,1,...3.,1,....5,14,....5,...7.,1,...7.,1,...7.,1,...7.,1,...7.,....5,14,....5,1,...7.,1,...7.,...2.,...7.,1,...7.,1,....5,14,....5,...7.,1,...7.,....5,2,...7.,1,...7.,....5,14,....5,1,...7.,1,....5,....5,2,...7.,1,....5,14,....5,3,....5,....5,....5,2,...7.,....5,14,....5,4....,4....,1,....5,1,....5,....5,2,....5,14,....5,....5,....5,....5,....5,2,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 20); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,3,....5,....5,....5,....5,14,....5,...6.,4....,....5,3,....5,4.1...,...6.,....5,9,.1...,4,....5,...6.,...6.,....5,3,....5,...6.,...6.,....5,14,....5,2,....5,3,....5,.1...,1,....5,9,.1...,4,....5,1,.1...,....5,3,....5,2,....5,14,....5,2,....5,....5,1,....5,....5,1,.1...,....5,14,....5,2,.1...,....5,....5,....5,3,.1...5,14,....5,1,.1...,1,...3.,5,.1...5,13,.1...,....5,....5,4,...3.,2,....5,....5,15,....5,....5,2,...2.,1,.1...,....5,....5,17,....5,....5,....5,....5,....5,....5,....5,184,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 20); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,....5,....5,....5,....5,....5,16,....5,7,....5,....5,15,....5,1,...3.,1,...3.,1,...7.,2,....5,....5,14,....5,2,...3.,1,....5,3,4....,....5,14,....5,1,...3.,1,...3.,....5,...7.,4....,4...7.,4....,....5,14,....5,2,...3.,...2.,....5,...6.,4....,4....,4....,....5,14,....5,1,...3.,1,...3.,....5,...7.,4....,4...7.,4....,....5,14,....5,2,...3.,1,....5,3,4....,....5,14,....5,1,...3.,1,...3.,1,...7.,2,....5,....5,14,....5,7,....5,....5,15,....5,....5,....5,....5,....5,....5,....5,....5,....5,184,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 20); levelInc++; levelsAr[levelInc] = "184,....5,....5,....5,....5,....5,....5,....5,17,....5,....5,5,....5,....5,15,....5,....5,2,...7.,4,....5,....5,14,....5,2,...7.,1,....5,1,...3.,...3.,1,....5,14,....5,2,....5,....5,....5,....5,1,...2.,1,....5,14,....5,1,...7.,1,....5,....5,....5,....5,....5,....5,....5,14,....5,3,....5,....5,4...6.,4...6.,...6.,1,....5,14,....5,1,...7.,2,....5,....5,3,....5,14,....5,9,....5,14,....5,....5,...7.,..1..,6,....5,15,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 20); levelInc++; levelsAr[levelInc] = "165,..1..,16,....5,....5,....5,..1..5,....5,....5,....5,....5,....5,....5,....5,14,....5,7,...3.,1,....5,14,....5,3,..1..,3,.1...,1,....5,14,....5,..1..,.1...,...3.,1,.1.1..,4,....5,14,....5,3,....5,....5,....5,....5,....5,....5,....5,14,....5,3,4...2.,4....,4.1...,4....,....5,16,....5,3,....5,....5,....5,....5,....5,....5,....5,13,.1...,....5,..1..,.1.1..,...3.,1,.1.1..,2,.1...,1,....5,.1...,13,....5,.1...,2,..1..,.1...,4,....5,14,....5,7,...3.,1,....5,14,....5,....5,....5,..1..5,....5,....5,....5,....5,....5,....5,....5,73,..1..,16,..1..,4,..1..,25,..1..,21,..1..,38,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 20); levelInc++; saveLevel = function () { var _local6 = 0; var _local5 = ""; y = 0; while (y < 25) { x = 0; while (x < 25) { var _local2 = _root.botStage.stageArray[y][x]; _local2 = ((_local2 == 0) ? "" : (_local2.otype)); var _local3 = _root.topStage.stageArray[y][x]; _local3 = ((_local3 == 0) ? "" : (_local3.otype)); var _local4 = _root.stopStage.stageArray[y][x]; _local4 = ((_local4 == 0) ? "" : (_local4.otype)); var _local7 = ""; var _local10 = ""; if ((((x != 0) and (x != 24)) and (y != 0)) and (y != 24)) { _local7 = _root.horStage.stageArray[y][x]; _local7 = ((_local7 == 0) ? "" : (_local7.otype)); _local10 = _root.vertStage.stageArray[y][x]; _local10 = ((_local10 == 0) ? "" : (_local10.otype)); } var _local9 = (((("" + _local2) + _local7) + _local10) + _local3) + _local4; if (_local9.length == 0) { _local6++; } else { if (_local6 != 0) { _local5 = _local5 + _local6; _local5 = _local5 + ","; _local6 = 0; } var _local8 = (((((((("" + _local2) + ".") + _local7) + ".") + _local10) + ".") + _local3) + ".") + _local4; _local5 = _local5 + _local8; _local5 = _local5 + ","; } x++; } y++; } if (_local6 != 0) { _local5 = _local5 + _local6; _local5 = _local5 + ","; } var _local12 = 1; var _local11 = 1; y = 0; while (y < 25) { x = 0; while (x < 25) { if ((((x == 0) or (x == 24)) or (y == 0)) or (y == 24)) { var _local7 = _root.horStage.stageArray[y][x]; _local12 = ((_local7 == 0) ? 0 : (_local12)); var _local10 = _root.vertStage.stageArray[y][x]; _local11 = ((_local10 == 0) ? 0 : (_local11)); } x++; } y++; } _local5 = _local5 + _local12; _local5 = _local5 + ","; _local5 = _local5 + _local11; return(_local5); }; loadLevel = function (levelString) { deleteStages(); createStages(); var _local6 = levelString.split(","); var _local8 = int(_local6.pop()); var _local9 = int(_local6.pop()); horStage.stageArray = createBlankArray(25, _local9); vertStage.stageArray = createBlankArray(25, _local8); var _local3 = []; var _local7 = _local6.length - 1; i = 0; while (i <= _local7) { var _local2 = int(_local6[i]); if (_local2 != 0) { var _local4 = []; t = 0; while (t < _local2) { _local4[t] = 0; t++; } _local3 = _local3.concat(_local4); } else { _local3[_local3.length] = _local6[i]; } i++; } var _local5 = 0; y = 0; while (y < 25) { x = 0; while (x < 25) { var _local2 = _local3[_local5]; if (_local2 != 0) { shortArray = _local2.split("."); _root.botStage.stageArray[y][x] = int(shortArray[0]); _root.horStage.stageArray[y][x] = int(shortArray[1]); _root.stopStage.stageArray[y][x] = int(shortArray[4]); if ((((x != 0) and (x != 24)) and (y != 0)) and (y != 24)) { _root.vertStage.stageArray[y][x] = int(shortArray[2]); _root.topStage.stageArray[y][x] = int(shortArray[3]); } } _local5++; x++; } y++; } if ((_root.gameMode == 5) or (_root.gameMode == 8)) { trace("loadLevels"); drawLevels(); } }; okURL = "http://www.candystand.com/play/nudge?nl="; makeLink = function (theInput) { tempAr3 = theInput.split(","); i = 0; while (i < (tempAr3.length - 2)) { switch (tempAr3[i]) { case "....5" : tempAr3[i] = "a"; break; case ".1..." : tempAr3[i] = "b"; break; case "..1.." : tempAr3[i] = "c"; break; case "...7." : tempAr3[i] = "d"; break; case "...3." : tempAr3[i] = "e"; break; case "4...." : tempAr3[i] = "f"; break; case ".1.1.." : tempAr3[i] = "g"; break; case "...2." : tempAr3[i] = "h"; break; case ".1...5" : tempAr3[i] = "i"; break; case "..1..5" : tempAr3[i] = "j"; break; case "...6." : tempAr3[i] = "k"; break; case "4...7." : tempAr3[i] = "l"; break; case ".1.1..5" : tempAr3[i] = "n"; break; case "4.1..." : tempAr3[i] = "o"; break; case "4...6." : tempAr3[i] = "p"; break; case "4...2." : tempAr3[i] = "q"; break; case "..1.2." : tempAr3[i] = "r"; } i++; } var _local2 = okURL; var _local3 = ""; var _local1 = 0; t = 0; while (t < (tempAr3.length - 2)) { if ((tempAr3[t] == _local3) and (tempAr3[t].length == 1)) { _local1++; } else { if (_local1 > 1) { _local2 = _local2 + _local1; } if (t != 0) { _local2 = _local2 + ","; } _local1 = 1; _local3 = tempAr3[t]; _local2 = _local2 + tempAr3[t]; } t++; } if (_local1 > 1) { _local2 = _local2 + _local1; } _local2 = _local2 + ((("," + tempAr3[tempAr3.length - 2]) + ",") + tempAr3[tempAr3.length - 1]); return(_local2); }; unpackLink = function (inputStr) { if (inputStr.indexOf(okURL) == 0) { newStr = inputStr.substr(okURL.length); newArray = newStr.split(","); if (((newArray.length > 2) and ((newArray[newArray.length - 1] == "1") or (newArray[newArray.length - 1] == "0"))) and ((newArray[newArray.length - 2] == "1") or (newArray[newArray.length - 2] == "0"))) { if (newStr != "not a proper level string") { i = 0; while (i < (newArray.length - 2)) { var _local4 = newArray[i].substr(0, 1); var _local2 = false; var _local1 = ""; switch (_local4) { case "a" : _local2 = true; _local1 = "....5"; break; case "b" : _local2 = true; _local1 = ".1..."; break; case "c" : _local2 = true; _local1 = "..1.."; break; case "d" : _local2 = true; _local1 = "...7."; break; case "e" : _local2 = true; _local1 = "...3."; break; case "f" : _local2 = true; _local1 = "4...."; break; case "g" : _local2 = true; _local1 = ".1.1.."; break; case "h" : _local2 = true; _local1 = "...2."; break; case "i" : _local2 = true; _local1 = ".1...5"; break; case "j" : _local2 = true; _local1 = "..1..5"; break; case "k" : _local2 = true; _local1 = "...6."; break; case "l" : _local2 = true; _local1 = "4...7."; break; case "n" : _local2 = true; _local1 = ".1.1..5"; break; case "o" : _local2 = true; _local1 = "4.1..."; break; case "p" : _local2 = true; _local1 = "4...6."; break; case "q" : _local2 = true; _local1 = "4...2."; break; case "r" : _local2 = true; _local1 = "..1.2."; } if (_local2 == true) { if (newArray[i].length > 1) { var _local3 = int(newArray[i].substr(1)); if (_local3 > 1) { newArray[i] = _local1; t = 1; while (t < _local3) { newArray.splice(i, 0, _local1); t++; } } else { newStr = "not a proper level string"; trace("111"); } } else { newArray[i] = _local1; } } i++; } } } else { newStr = "not a proper level string"; trace("222"); } } else { newStr = "not a proper level string"; trace("333"); trace(inputStr); } if (newStr != "not a proper level string") { newStr = newArray.join(","); } return(newStr); }; if (nl) { var tempStr = unpackLink(okURL + nl); if (tempStr != "not a proper level string") { nl = tempStr; } else { nl = undefined; } }
Instance of Symbol 533 MovieClip "pauseMenu" in Frame 20
/* no clip actions */
Symbol 12 MovieClip Frame 1
if (this.init != true) { this.init = true; this.gotoAndPlay(random(45)); }
Symbol 13 MovieClip Frame 1
Symbol 13 MovieClip Frame 33
stop();
Symbol 13 MovieClip Frame 59
gotoAndStop ("static");
Symbol 13 MovieClip Frame 89
gotoAndStop ("static");
Symbol 13 MovieClip Frame 119
gotoAndStop ("static");
Symbol 13 MovieClip Frame 149
gotoAndStop ("static");
Symbol 13 MovieClip Frame 154
if (_root.gameMode == 2) { _root.lostTimer = 0; _root.deathMessage = 2; _root.gameMode = 6; _parent.dontDie = true; } else if (_root.gameMode == 8) { _root.lostEditTimer = 0; _root.deathMessage = 2; _root.gameMode = 10; _parent.dontDie = true; } play();
Symbol 13 MovieClip Frame 165
if (_root.soundOn == true) { _root.balloonAwaySound.gotoAndPlay(2); } _root.theChar.gotoAndPlay("cry");
Symbol 13 MovieClip Frame 256
stop();
Symbol 14 MovieClip Frame 15
stop();
Symbol 18 MovieClip Frame 1
r2._rotation = random(360);
Symbol 22 MovieClip Frame 1
r1._rotation = random(360);
Symbol 26 MovieClip Frame 1
r3._rotation = random(360);
Symbol 27 MovieClip Frame 28
stop();
Symbol 31 MovieClip Frame 1
if (_root.soundOn == true) { _root.balloonPopSound.gotoAndPlay(2); }
Symbol 31 MovieClip Frame 11
stop(); _parent.gotoAndPlay("popped");
Symbol 32 MovieClip [box1] Frame 1
dead = false; saveMe = true; var checkObj = _root.botStage.stageArray[this.py + _root.botStage.yOffset][this.px + _root.botStage.xOffset]; if (checkObj.objType == "hotSpot") { checkObj.gotoAndPlay("dead2"); checkObj._parent.stageArray[checkObj.origY][checkObj.origX] = 0; _parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); gotoAndPlay ("dead2"); } else { checkBaddies(); } checkBaddies = function () { var _local4 = 0; if (_parent.stageArray[this.py - 1][this.px].isBaddie == true) { _local4 = "popDown"; _parent.stageArray[this.py - 1][this.px].inner1.head.gotoAndPlay(2); } else if (_parent.stageArray[this.py + 1][this.px].isBaddie == true) { _local4 = "popUp"; _parent.stageArray[this.py + 1][this.px].inner1.head.gotoAndPlay(2); } else if (_parent.stageArray[this.py][this.px - 1].isBaddie == true) { _local4 = "popRight"; _parent.stageArray[this.py][this.px - 1].inner1.head.gotoAndPlay(2); } else if (_parent.stageArray[this.py][this.px + 1].isBaddie == true) { _local4 = "popLeft"; _parent.stageArray[this.py][this.px + 1].inner1.head.gotoAndPlay(2); } if (_local4 != 0) { trace("made it here"); _root.doneMove = 0; _root.canMove = 1; if (_root.gameMode == 2) { _root.lostTimer = 0; _root.deathMessage = 1; _root.gameMode = 6; _root.theChar.gotoAndPlay("cry"); } else if (_root.gameMode == 8) { trace("its coming here"); _root.lostEditTimer = 0; _root.deathMessage = 1; _root.gameMode = 10; _root.theChar.gotoAndPlay("cry"); } gotoAndStop(_local4); } }; amBox = true; this.swapDepths((this.py * 1000) + (this.px * 10)); stop();
Symbol 32 MovieClip [box1] Frame 5
ball.balloon.gotoAndPlay("leftRight2"); play();
Symbol 32 MovieClip [box1] Frame 15
gotoAndStop (1);
Symbol 32 MovieClip [box1] Frame 20
ball.balloon.gotoAndPlay("leftRight"); play();
Symbol 32 MovieClip [box1] Frame 30
gotoAndStop (1);
Symbol 32 MovieClip [box1] Frame 35
ball.balloon.gotoAndPlay("up"); play();
Symbol 32 MovieClip [box1] Frame 45
gotoAndStop (1);
Symbol 32 MovieClip [box1] Frame 50
ball.balloon.gotoAndPlay("down"); play();
Symbol 32 MovieClip [box1] Frame 60
gotoAndStop (1);
Symbol 32 MovieClip [box1] Frame 65
ball.balloon.gotoAndPlay("leftRight2"); if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();
Symbol 32 MovieClip [box1] Frame 71
checkBaddies(); gotoAndStop (1);
Symbol 32 MovieClip [box1] Frame 75
ball.balloon.gotoAndPlay("leftRight"); if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();
Symbol 32 MovieClip [box1] Frame 81
checkBaddies(); gotoAndStop (1);
Symbol 32 MovieClip [box1] Frame 85
ball.balloon.gotoAndPlay("up"); if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();
Symbol 32 MovieClip [box1] Frame 91
checkBaddies(); gotoAndStop (1);
Symbol 32 MovieClip [box1] Frame 95
ball.balloon.gotoAndPlay("down"); if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();
Symbol 32 MovieClip [box1] Frame 101
checkBaddies(); gotoAndStop (1);
Symbol 32 MovieClip [box1] Frame 118
_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; play();
Symbol 32 MovieClip [box1] Frame 132
if ((_root.soundOn == true) and ((_root.gameMode == 2) or (_root.gameMode == 3))) { _root.hotSpotSound.gotoAndPlay(2); }
Symbol 32 MovieClip [box1] Frame 145
stop();
Symbol 32 MovieClip [box1] Frame 152
if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } balloon.gotoAndPlay("dead"); crush._x = 17; crush._y = 5; crush._xscale = 50;
Symbol 32 MovieClip [box1] Frame 158
gotoAndStop ("dead");
Symbol 32 MovieClip [box1] Frame 162
if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } balloon.gotoAndPlay("dead"); crush._x = 2; crush._y = 5; crush._xscale = 50;
Symbol 32 MovieClip [box1] Frame 168
gotoAndStop ("dead");
Symbol 32 MovieClip [box1] Frame 172
if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } balloon.gotoAndPlay("dead"); crush._x = 10; crush._y = 2; crush._xscale = 100;
Symbol 32 MovieClip [box1] Frame 178
gotoAndStop ("dead");
Symbol 32 MovieClip [box1] Frame 182
if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } balloon.gotoAndPlay("dead"); crush._x = 10; crush._y = 17; crush._xscale = 100;
Symbol 32 MovieClip [box1] Frame 188
gotoAndStop ("dead");
Symbol 32 MovieClip [box1] Frame 225
stop(); _parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true;
Symbol 32 MovieClip [box1] Frame 229
_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; stop();
Symbol 32 MovieClip [box1] Frame 230
_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; stop();
Symbol 32 MovieClip [box1] Frame 231
_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; stop();
Symbol 32 MovieClip [box1] Frame 232
_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; stop();
Symbol 32 MovieClip [box1] Frame 252
stop();
Symbol 35 MovieClip [hotSpot] Frame 1
objType = "hotSpot"; dead = false; _root.recordHotSpot = _root.recordHotSpot + 1; saveMe = true; play();
Symbol 35 MovieClip [hotSpot] Frame 31
gotoAndPlay (2);
Symbol 35 MovieClip [hotSpot] Frame 32
stop(); dead = true; _parent.stageArray[this.origY][this.origX] = 0; _root.recordHotSpot = _root.recordHotSpot - 1;
Symbol 35 MovieClip [hotSpot] Frame 33
dead = true; _parent.stageArray[this.origY][this.origX] = 0; _root.recordHotSpot = _root.recordHotSpot - 1; _root.checkLevelComplete();
Symbol 35 MovieClip [hotSpot] Frame 58
stop();
Symbol 40 MovieClip Frame 1
if (_root.gameMode != 2) { gotoAndStop (20); }
Symbol 40 MovieClip Frame 20
stop();
Symbol 40 MovieClip Frame 33
stop();
Symbol 43 MovieClip Frame 1
if (_root.gameMode != 2) { gotoAndStop (15); }
Symbol 43 MovieClip Frame 15
stop();
Symbol 43 MovieClip Frame 31
stop();
Symbol 45 MovieClip [stop] Frame 1
stop(); setWalls = function () { if (!_parent.stageArray[this.py - 1][this.px]) { this.sInner.topWall._visible = true; } else { this.sInner.topWall._visible = false; } if (!_parent.stageArray[this.py + 1][this.px]) { this.sInner.botWall._visible = true; } else { this.sInner.botWall._visible = false; } if (!_parent.stageArray[this.py][this.px - 1]) { this.sInner.leftWall._visible = true; } else { this.sInner.leftWall._visible = false; } if (!_parent.stageArray[this.py][this.px + 1]) { this.sInner.rightWall._visible = true; } else { this.sInner.rightWall._visible = false; } this.sInner.topWall.gotoAndPlay(1); this.sInner.botWall.gotoAndPlay(1); this.sInner.leftWall.gotoAndPlay(1); this.sInner.rightWall.gotoAndPlay(1); this.sInner.sfill.gotoAndPlay(1); }; setWalls();
Symbol 45 MovieClip [stop] Frame 2
stop(); clearWalls = function () { this.sInner.topWall.gotoAndPlay("fade"); this.sInner.botWall.gotoAndPlay("fade"); this.sInner.leftWall.gotoAndPlay("fade"); this.sInner.rightWall.gotoAndPlay("fade"); this.sInner.sfill.gotoAndPlay("fade"); }; clearWalls();
Symbol 48 MovieClip Frame 1
this._visible = false;
Symbol 54 MovieClip [editBUT] Frame 1
if (!initThis) { borderTop._visible = (borderRight._visible = (borderBot._visible = (borderLeft._visible = false))); this.initThis = true; } isSelected = false; stop(); this.onRollOver = function () { gotoAndPlay ("rollIn"); if (Key.isDown(17)) { this._parent._parent.traceFunc(this.py, this.px); } }; this.onRollOut = function () { gotoAndPlay ("rollOut"); }; pressFunc = function () { for (var _local4 in _parent) { if (typeof(_parent[_local4]) == "movieclip") { _parent[_local4].gotoAndStop(1); _parent[_local4].BUTBorder._visible = false; _parent[_local4].isSelected = false; _parent[_local4].borderTop._visible = (_parent[_local4].borderRight._visible = (_parent[_local4].borderBot._visible = (_parent[_local4].borderLeft._visible = false))); } } if (Key.isDown(16)) { } else { _root.editX = this.px; _root.editY = this.py; _root.editMinX = 0; _root.editMaxX = 0; _root.editMinY = 0; _root.editMaxY = 0; _root.editBUT = this; isSelected = true; this.BUTBorder._visible = true; this.gotoAndStop(1); this._parent._parent.traceFunc(this.py, this.px); } }; releaserFunc = function () { _root.placeObj = false; }; this.onPress = pressFunc; this.onRelease = releaserFunc; this.onReleaseOutside = releaserFunc;
Symbol 54 MovieClip [editBUT] Frame 15
stop();
Symbol 66 MovieClip Frame 1
this._x = this._x + (random(20) - 10); this._y = this._y + (random(10) - 5); this._xscale = (this._yscale = this._yscale + (random(70) - 35)); this._rotation = this._rotation + (random(100) - 50);
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 2
play(); if (!this.isInit) { this.isInit = true; if (_root.soundOn == true) { _root.baddieLaughSound.gotoAndPlay(2); } }
Symbol 67 MovieClip Frame 10
gotoAndPlay (2);
Symbol 71 MovieClip Frame 1
head._visible = false; head2._visible = false; shad1._visible = false; gotoAndPlay(random(20) + 1);
Symbol 71 MovieClip Frame 25
head._visible = true;
Symbol 71 MovieClip Frame 68
gotoAndPlay ("float");
Symbol 71 MovieClip Frame 107
gotoAndPlay ("float");
Symbol 73 MovieClip [baddie] Frame 1
splosion._visible = false; dead = false; baddie.inner1.head.gotoAndStop(1); saveMe = true; var checkObj = _root.topStage.stageArray[this.py][this.px]; if (checkObj.amChar == true) { checkObj.gotoAndPlay("explode"); if (_root.gameMode == 2) { _root.lostTimer = 0; _root.deathMessage = 3; _root.gameMode = 6; } else if (_root.gameMode == 8) { checkObj.gotoAndPlay("cry"); _root.lostEditTimer = 0; _root.deathMessage = 3; _root.gameMode = 10; } checkObj._parent.stageArray[checkObj.origY][checkObj.origX] = 0; baddie.inner1.head.gotoAndPlay(2); } else { var isOver = 0; if (_root.topStage.stageArray[this.py][this.px - 1].amBox == true) { _root.topStage.stageArray[this.py][this.px - 1].gotoAndStop("popLeft"); baddie.inner1.head.gotoAndPlay(2); isOver++; } if (_root.topStage.stageArray[this.py][this.px + 1].amBox == true) { _root.topStage.stageArray[this.py][this.px + 1].gotoAndStop("popRight"); baddie.inner1.head.gotoAndPlay(2); isOver++; } if (_root.topStage.stageArray[this.py - 1][this.px].amBox == true) { _root.topStage.stageArray[this.py - 1][this.px].gotoAndStop("popUp"); baddie.inner1.head.gotoAndPlay(2); isOver++; } if (_root.topStage.stageArray[this.py + 1][this.px].amBox == true) { _root.topStage.stageArray[this.py + 1][this.px].gotoAndStop("popDown"); baddie.inner1.head.gotoAndPlay(2); isOver++; } if ((isOver > 0) and (_root.gameMode == 2)) { _root.lostTimer = 0; _root.deathMessage = 1; _root.gameMode = 6; _root.theChar.gotoAndPlay("cry"); } else if ((isOver > 0) and (_root.gameMode == 8)) { _root.lostEditTimer = 0; _root.deathMessage = 1; _root.gameMode = 10; _root.theChar.gotoAndPlay("cry"); } } isBaddie = true; this.swapDepths(((this.py * 1000) + (this.px * 10)) + 12); stop();
Symbol 73 MovieClip [baddie] Frame 5
if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); }
Symbol 73 MovieClip [baddie] Frame 10
gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 15
if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); }
Symbol 73 MovieClip [baddie] Frame 20
gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 25
if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); }
Symbol 73 MovieClip [baddie] Frame 30
gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 35
if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); }
Symbol 73 MovieClip [baddie] Frame 40
gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 45
if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); } play();
Symbol 73 MovieClip [baddie] Frame 50
_root.doneMove = 3; trace("booooooo"); gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 55
if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); } play();
Symbol 73 MovieClip [baddie] Frame 60
_root.doneMove = 3; gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 65
if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); } play();
Symbol 73 MovieClip [baddie] Frame 70
_root.doneMove = 3; gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 75
if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); } play();
Symbol 73 MovieClip [baddie] Frame 80
_root.doneMove = 3; gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 85
if (_root.soundOn == true) { _root.baddiePushSound.gotoAndPlay(2); }
Symbol 73 MovieClip [baddie] Frame 91
gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 95
if (_root.soundOn == true) { _root.baddiePushSound.gotoAndPlay(2); }
Symbol 73 MovieClip [baddie] Frame 101
gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 105
if (_root.soundOn == true) { _root.baddiePushSound.gotoAndPlay(2); }
Symbol 73 MovieClip [baddie] Frame 111
gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 115
if (_root.soundOn == true) { _root.baddiePushSound.gotoAndPlay(2); }
Symbol 73 MovieClip [baddie] Frame 121
gotoAndStop (1);
Symbol 73 MovieClip [baddie] Frame 125
dead = true;
Symbol 73 MovieClip [baddie] Frame 131
splosion._x = 20; splosion._y = 0; gotoAndStop ("dead");
Symbol 73 MovieClip [baddie] Frame 135
dead = true;
Symbol 73 MovieClip [baddie] Frame 141
splosion._x = 0; splosion._y = 0; gotoAndStop ("dead");
Symbol 73 MovieClip [baddie] Frame 145
dead = true;
Symbol 73 MovieClip [baddie] Frame 151
splosion._x = 10; splosion._y = -10; gotoAndStop ("dead");
Symbol 73 MovieClip [baddie] Frame 155
dead = true;
Symbol 73 MovieClip [baddie] Frame 161
splosion._x = 10; splosion._y = 10; gotoAndStop ("dead");
Symbol 73 MovieClip [baddie] Frame 165
gotoAndPlay(random(30) + _currentframe);
Symbol 73 MovieClip [baddie] Frame 219
if (_root.soundOn == true) { _root.baddieBoomSound.gotoAndPlay(2); } stop();
Symbol 73 MovieClip [baddie] Frame 220
stop(); if (_root.soundOn == true) { _root.baddieBoomSound.gotoAndPlay(2); } splosion._visible = true; splosion.gotoAndPlay(1); _parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true;
Symbol 77 MovieClip [push] Frame 1
dead = false; saveMe = true; stop();
Symbol 77 MovieClip [push] Frame 5
play();
Symbol 77 MovieClip [push] Frame 15
gotoAndStop (1);
Symbol 77 MovieClip [push] Frame 20
play();
Symbol 77 MovieClip [push] Frame 30
gotoAndStop (1);
Symbol 77 MovieClip [push] Frame 35
play();
Symbol 77 MovieClip [push] Frame 45
gotoAndStop (1);
Symbol 77 MovieClip [push] Frame 50
play();
Symbol 77 MovieClip [push] Frame 60
gotoAndStop (1);
Symbol 77 MovieClip [push] Frame 65
if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();
Symbol 77 MovieClip [push] Frame 71
gotoAndStop (1);
Symbol 77 MovieClip [push] Frame 75
if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();
Symbol 77 MovieClip [push] Frame 81
gotoAndStop (1);
Symbol 77 MovieClip [push] Frame 85
if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();
Symbol 77 MovieClip [push] Frame 91
gotoAndStop (1);
Symbol 77 MovieClip [push] Frame 95
if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();
Symbol 77 MovieClip [push] Frame 101
gotoAndStop (1);
Symbol 77 MovieClip [push] Frame 105
if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } crush._x = 17; crush._y = 5; crush._xscale = 50;
Symbol 77 MovieClip [push] Frame 111
gotoAndStop ("dead");
Symbol 77 MovieClip [push] Frame 115
if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } crush._x = 2; crush._y = 5; crush._xscale = 50;
Symbol 77 MovieClip [push] Frame 121
gotoAndStop ("dead");
Symbol 77 MovieClip [push] Frame 125
if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } crush._x = 10; crush._y = 2; crush._xscale = 100;
Symbol 77 MovieClip [push] Frame 131
gotoAndStop ("dead");
Symbol 77 MovieClip [push] Frame 135
if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } crush._x = 10; crush._y = 17; crush._xscale = 100;
Symbol 77 MovieClip [push] Frame 141
gotoAndStop ("dead");
Symbol 77 MovieClip [push] Frame 178
stop(); _parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true;
Symbol 77 MovieClip [push] Frame 179
_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; play();
Symbol 77 MovieClip [push] Frame 206
stop();
Symbol 81 MovieClip Frame 1
innert._visible = false; gotoAndPlay(random(25) + 1);
Symbol 81 MovieClip Frame 38
stop();
Symbol 82 MovieClip [wall] Frame 1
stop(); dead = false; saveMe = true;
Symbol 82 MovieClip [wall] Frame 5
if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }
Symbol 82 MovieClip [wall] Frame 11
_root.doneMove = 2; gotoAndStop (1);
Symbol 82 MovieClip [wall] Frame 15
if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }
Symbol 82 MovieClip [wall] Frame 21
_root.doneMove = 2; gotoAndStop (1);
Symbol 82 MovieClip [wall] Frame 25
if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }
Symbol 82 MovieClip [wall] Frame 31
_root.doneMove = 2; gotoAndStop (1);
Symbol 82 MovieClip [wall] Frame 35
if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }
Symbol 82 MovieClip [wall] Frame 41
_root.doneMove = 2; gotoAndStop (1);
Symbol 82 MovieClip [wall] Frame 45
gotoAndPlay(46 + random(10));
Symbol 82 MovieClip [wall] Frame 74
stop();
Symbol 86 MovieClip Frame 1
innert._visible = false; gotoAndPlay(random(25) + 1);
Symbol 86 MovieClip Frame 40
stop();
Symbol 87 MovieClip [wall2] Frame 1
stop(); dead = false; saveMe = true;
Symbol 87 MovieClip [wall2] Frame 5
if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }
Symbol 87 MovieClip [wall2] Frame 11
_root.doneMove = 2; gotoAndStop (1);
Symbol 87 MovieClip [wall2] Frame 15
if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }
Symbol 87 MovieClip [wall2] Frame 21
_root.doneMove = 2; gotoAndStop (1);
Symbol 87 MovieClip [wall2] Frame 25
if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }
Symbol 87 MovieClip [wall2] Frame 31
_root.doneMove = 2; gotoAndStop (1);
Symbol 87 MovieClip [wall2] Frame 35
if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }
Symbol 87 MovieClip [wall2] Frame 41
_root.doneMove = 2; gotoAndStop (1);
Symbol 87 MovieClip [wall2] Frame 45
gotoAndPlay(46 + random(10));
Symbol 87 MovieClip [wall2] Frame 75
stop();
Symbol 96 MovieClip Frame 1
this.makeSleep();
Symbol 98 MovieClip Frame 1
this.makeSleep();
Symbol 100 MovieClip Frame 1
this.makeSleep();
Symbol 123 MovieClip Frame 1
bz.gotoAndPlay(20);
Symbol 123 MovieClip Frame 10
if ((_root.soundOn == true) and (_root.canClickPause != true)) { _root.sleepSound.gotoAndPlay(2); }
Symbol 123 MovieClip Frame 50
gotoAndPlay (10);
Symbol 127 MovieClip Frame 1
if (!this.initVar) { this.initVar = 1; }
Symbol 127 MovieClip Frame 10
if (this.initVar < 4) { this.initVar++; if (_root.soundOn == true) { _root.yeahSound.gotoAndPlay(2); } }
Symbol 127 MovieClip Frame 30
if (this.initVar < 4) { this.initVar++; if (_root.soundOn == true) { _root.yeahSound.gotoAndPlay(2); } }
Symbol 128 MovieClip Frame 186
stop();
Symbol 132 MovieClip Frame 9
if (_root.soundOn == true) { _root.crySound.gotoAndPlay(2); }
Symbol 132 MovieClip Frame 30
gotoAndPlay ("repeatFrame");
Symbol 133 MovieClip Frame 1
trace("crying initiated"); play();
Symbol 133 MovieClip Frame 186
stop();
Symbol 134 MovieClip [char] Frame 1
stop(); amChar = true; saveMe = true; this.swapDepths(((this.py * 1000) + (this.px * 10)) + 11);
Symbol 134 MovieClip [char] Frame 2
stop(); amChar = true; this.swapDepths(((this.py * 1000) + (this.px * 10)) + 11);
Symbol 134 MovieClip [char] Frame 3
stop(); amChar = true; this.swapDepths(((this.py * 1000) + (this.px * 10)) + 11);
Symbol 134 MovieClip [char] Frame 4
stop(); amChar = true; this.swapDepths(((this.py * 1000) + (this.px * 10)) + 11);
Symbol 134 MovieClip [char] Frame 5
if (_root.soundOn == true) { _root.nudgeMoveSound.gotoAndPlay(2); } play();
Symbol 134 MovieClip [char] Frame 15
_root.doneMove = 1; gotoAndStop (1);
Symbol 134 MovieClip [char] Frame 20
if (_root.soundOn == true) { _root.nudgeMoveSound.gotoAndPlay(2); } play();
Symbol 134 MovieClip [char] Frame 30
_root.doneMove = 1; gotoAndStop (2);
Symbol 134 MovieClip [char] Frame 35
if (_root.soundOn == true) { _root.nudgeMoveSound.gotoAndPlay(2); } play();
Symbol 134 MovieClip [char] Frame 45
_root.doneMove = 1; gotoAndStop (3);
Symbol 134 MovieClip [char] Frame 50
if (_root.soundOn == true) { _root.nudgeMoveSound.gotoAndPlay(2); } play();
Symbol 134 MovieClip [char] Frame 60
_root.doneMove = 1; gotoAndStop (4);
Symbol 134 MovieClip [char] Frame 65
if (_root.soundOn == true) { _root.nudgePushesSound.gotoAndPlay(2); }
Symbol 134 MovieClip [char] Frame 75
_root.doneMove = 1; gotoAndStop (1);
Symbol 134 MovieClip [char] Frame 80
if (_root.soundOn == true) { _root.nudgePushesSound.gotoAndPlay(2); }
Symbol 134 MovieClip [char] Frame 90
_root.doneMove = 1; gotoAndStop (2);
Symbol 134 MovieClip [char] Frame 95
if (_root.soundOn == true) { _root.nudgePushesSound.gotoAndPlay(2); }
Symbol 134 MovieClip [char] Frame 105
_root.doneMove = 1; gotoAndStop (3);
Symbol 134 MovieClip [char] Frame 110
if (_root.soundOn == true) { _root.nudgePushesSound.gotoAndPlay(2); }
Symbol 134 MovieClip [char] Frame 120
_root.doneMove = 1; gotoAndStop (4);
Symbol 134 MovieClip [char] Frame 130
if (_root.soundOn == true) { _root.nudgePushedS.gotoAndPlay(2); } play();
Symbol 134 MovieClip [char] Frame 136
gotoAndStop (1);
Symbol 134 MovieClip [char] Frame 140
if (_root.soundOn == true) { _root.nudgePushedS.gotoAndPlay(2); } play();
Symbol 134 MovieClip [char] Frame 146
gotoAndStop (2);
Symbol 134 MovieClip [char] Frame 150
if (_root.soundOn == true) { _root.nudgePushedS.gotoAndPlay(2); } play();
Symbol 134 MovieClip [char] Frame 156
gotoAndStop (3);
Symbol 134 MovieClip [char] Frame 160
if (_root.soundOn == true) { _root.nudgePushedS.gotoAndPlay(2); } play();
Symbol 134 MovieClip [char] Frame 166
gotoAndStop (4);
Symbol 134 MovieClip [char] Frame 176
gotoAndStop ("dead");
Symbol 134 MovieClip [char] Frame 186
gotoAndStop ("dead");
Symbol 134 MovieClip [char] Frame 196
gotoAndStop ("dead");
Symbol 134 MovieClip [char] Frame 206
gotoAndStop ("dead");
Symbol 134 MovieClip [char] Frame 210
stop();
Symbol 134 MovieClip [char] Frame 215
stop();
Symbol 134 MovieClip [char] Frame 220
stop();
Symbol 134 MovieClip [char] Frame 230
stop();
Symbol 134 MovieClip [char] Frame 244
stop();
Symbol 138 MovieClip Frame 1
stop(); track1 = new Sound(this); track1.attachSound("Track1"); track1.setVolume(0); startSound = true;
Symbol 138 MovieClip Frame 2
var theVol = track1.getVolume(); if (theVol < _root.songVol) { theVol = theVol + 1; track1.setVolume(theVol); } else { gotoAndStop (4); } if (this.startSound == true) { this.startSound = false; trace(_root.songVol); track1.setVolume(_root.songVol); track1.start(0, 1000); trace("starting main music"); }
Symbol 138 MovieClip Frame 3
gotoAndPlay ("repeatFrame");
Symbol 140 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 1
stop();
Symbol 188 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 191 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 191 MovieClip Frame 218
_root.doneIntro = true;
Symbol 198 MovieClip Frame 1
stop(); if (_root.soundOn == true) { gotoAndPlay (2); }
Symbol 198 MovieClip Frame 93
stop();
Symbol 209 MovieClip Frame 62
_root.BGClip._visible = true;
Symbol 209 MovieClip Frame 252
_root.gotoAndStop("mainMenu");
Symbol 212 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 2
if ((rewind = true)) { _parent.prevFrame(); if (_parent._currentframe == 1) { gotoAndStop (1); } } else { gotoAndStop (1); }
Symbol 212 MovieClip Frame 3
if ((rewind = true)) { _parent.prevFrame(); if (_parent._currentframe == 1) { gotoAndStop (1); } } else { gotoAndStop (1); } gotoAndPlay (2);
Symbol 215 MovieClip Frame 1
if (this.started != true) { this.started = true; gotoAndPlay(random(35) + 1); if ((_root.soundOn == true) and (this._parent.noInflateSound != true)) { _root.balloonInflateS.gotoAndPlay(2); } }
Symbol 220 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickMenu == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _parent._parent._parent.gotoAndPlay("creditsIn"); rewinder.rewind = true; rewinder.gotoAndPlay(2); } };
Symbol 220 MovieClip Frame 11
stop();
Symbol 224 MovieClip Frame 1
if (_root.canClickMenu == false) { gotoAndStop (3); }
Symbol 224 MovieClip Frame 2
if (_root.canClickMenu == false) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 225 MovieClip Frame 1
if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }
Symbol 225 MovieClip Frame 29
if (_root.canClickMenu == true) { gotoAndPlay (1); }
Symbol 225 MovieClip Frame 121
stop();
Symbol 226 MovieClip Frame 40
stop();
Symbol 231 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onRelease = function () { getURL ("http://www.armorgames.com", _blank); };
Symbol 231 MovieClip Frame 11
stop();
Symbol 234 MovieClip Frame 1
if (_root.canClickMenu == false) { gotoAndStop (3); }
Symbol 234 MovieClip Frame 2
if (_root.canClickMenu == false) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 235 MovieClip Frame 1
if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }
Symbol 235 MovieClip Frame 29
if (_root.canClickMenu == true) { gotoAndPlay (1); }
Symbol 235 MovieClip Frame 171
stop();
Symbol 236 MovieClip Frame 40
stop();
Symbol 238 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickMenu == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _parent._parent._parent.gotoAndPlay("manualIn"); rewinder.rewind = true; rewinder.gotoAndPlay(2); } };
Symbol 244 MovieClip Frame 11
stop();
Symbol 247 MovieClip Frame 1
if (_root.canClickMenu == false) { gotoAndStop (3); }
Symbol 247 MovieClip Frame 2
if (_root.canClickMenu == false) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 248 MovieClip Frame 1
if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }
Symbol 248 MovieClip Frame 29
if (_root.canClickMenu == true) { gotoAndPlay (1); }
Symbol 248 MovieClip Frame 119
if ((_root.gameMode != 5) and (_root.gameMode != 8)) { _root.gameMode = 1; }
Symbol 248 MovieClip Frame 176
stop(); _root.mainMenu.gotoAndStop(1);
Symbol 249 MovieClip Frame 40
stop();
Symbol 254 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickMenu == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _parent._parent._parent.gotoAndPlay("levelSelectIn"); rewinder.rewind = true; rewinder.gotoAndPlay(2); } };
Symbol 254 MovieClip Frame 11
stop();
Symbol 257 MovieClip Frame 1
if (_root.canClickMenu == false) { gotoAndStop (3); }
Symbol 257 MovieClip Frame 2
if (_root.canClickMenu == false) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 258 MovieClip Frame 1
if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }
Symbol 258 MovieClip Frame 29
if (_root.canClickMenu == true) { gotoAndPlay (1); }
Symbol 258 MovieClip Frame 146
stop();
Symbol 259 MovieClip Frame 40
stop();
Symbol 264 MovieClip Frame 1
stop(); this.onRollOver = function () { rewinder.rewind = false; if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickMenu == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.levelNum = 1; _root.loadLevelTimer = 2; _root.loadLevel(_root.levelsAr[_root.levelNum]); _root.highScore = 0; _root.canClickMenu = false; _parent._parent._parent.extraBUTS._visible = false; _parent._parent._parent.CSPBUT._visible = false; _parent._parent._parent.HSBUT._visible = false; this.onRollOut = 0; _root.startGame(); gotoAndStop ("pressed"); } };
Symbol 264 MovieClip Frame 11
stop();
Symbol 267 MovieClip Frame 1
if (_root.canClickMenu == false) { gotoAndStop (3); }
Symbol 267 MovieClip Frame 2
if (_root.canClickMenu == false) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 268 MovieClip Frame 1
if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }
Symbol 268 MovieClip Frame 29
if (_root.canClickMenu == true) { gotoAndPlay (1); }
Symbol 268 MovieClip Frame 131
stop();
Symbol 269 MovieClip Frame 40
stop();
Symbol 272 MovieClip Frame 170
if (_root.canClickMenu != true) { stop(); }
Symbol 279 MovieClip Frame 1
toggler._x = (_root.mainMusic.track1.getVolume() / 4) - 8; toggler.onPress = function () { startDrag (toggler, false, -8, 0, 42, 0); }; toggler.onRelease = function () { stopDrag(); _root.mainMusic.track1.setVolume((toggler._x + 8) * 4); _root.songVol = (toggler._x + 8) * 4; }; toggler.onReleaseOutside = function () { stopDrag(); _root.mainMusic.track1.setVolume((toggler._x + 8) * 4); _root.songVol = (toggler._x + 8) * 4; }; _root.muteSlider = this;
Symbol 323 MovieClip Frame 1
gotoAndPlay(random(50) + 1);
Symbol 324 MovieClip Frame 1
if (_root.soundOn == true) { gotoAndStop ("musicON"); } else { gotoAndStop ("musicOFF"); }
Symbol 324 MovieClip Frame 2
stop();
Symbol 324 MovieClip Frame 11
stop();
Symbol 326 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { buttonMOSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.soundOn == true) { _root.soundOn = false; muteBUT.gotoAndStop("musicOFF"); stopAllSounds(); _root.mainMusic.gotoAndStop(1); } else { _root.soundOn = true; muteBUT.gotoAndStop("musicON"); _root.mainMusic.gotoAndPlay(2); } };
Symbol 326 MovieClip Frame 11
stop();
Symbol 328 MovieClip Frame 1
_root.loadBranding(dynBrand);
Symbol 334 MovieClip Frame 1
trace(_root.finalScore); if (_root.finalScore == 0) { this._visible = false; }
Symbol 346 MovieClip Frame 1
stop(); noInflateSound = true; this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); };
Symbol 346 MovieClip Frame 6
stop();
Symbol 363 MovieClip Frame 1
stop();
Symbol 365 MovieClip Frame 1
this.onRollOver = function () { _parent.butsTEXT.gotoAndStop(this.lessonNum + 1); }; this.onRollOut = function () { _parent.butsTEXT.gotoAndStop(1); }; this.onPress = function () { _parent.butsTEXT.gotoAndStop(1); _parent.gotoAndPlay("lesson" + this.lessonNum); };
Symbol 368 MovieClip Frame 30
gotoAndPlay ("repeatFrame");
Symbol 375 MovieClip Frame 1
this.onPress = function () { _parent.nextFrame(); };
Symbol 381 MovieClip Frame 1
qMark._x = 4 + (random(10) - 5); qMark._y = -60 + (random(10) - 5); qMark._rotation = random(90) - 45; qMark._xscale = (qMark._yscale = 100 + (random(50) - 25));
Symbol 406 MovieClip Frame 10
stop();
Symbol 406 MovieClip Frame 23
stop();
Symbol 415 MovieClip Frame 1
lBUT1.lessonNum = 1; lBUT2.lessonNum = 2; lBUT3.lessonNum = 3; lBUT4.lessonNum = 4; lBUT5.lessonNum = 5; lBUT6.lessonNum = 6; lBUT7.lessonNum = 7; lBUT8.lessonNum = 8; lBUT9.lessonNum = 9; lBUT10.lessonNum = 10; lBUT11.lessonNum = 11; lBUT12.lessonNum = 12; lBUT13.lessonNum = 13; lBUT14.lessonNum = 14;
Symbol 415 MovieClip Frame 60
Symbol 415 MovieClip Frame 165
stop();
Symbol 415 MovieClip Frame 166
play();
Symbol 415 MovieClip Frame 273
ball.balloon.gotoAndPlay("leftRight2");
Symbol 415 MovieClip Frame 303
nudge.nudge.qMark._visible = false;
Symbol 415 MovieClip Frame 346
stop();
Symbol 415 MovieClip Frame 347
play();
Symbol 415 MovieClip Frame 369
nudge.nudge.qMark._visible = false;
Symbol 415 MovieClip Frame 514
ball.balloon.gotoAndPlay("leftRight");
Symbol 415 MovieClip Frame 591
nudge.nudge.qMark._visible = false; hSpot.gotoAndPlay("out");
Symbol 415 MovieClip Frame 655
stop();
Symbol 415 MovieClip Frame 656
play();
Symbol 415 MovieClip Frame 886
ball.balloon.gotoAndPlay("down");
Symbol 415 MovieClip Frame 902
hSpot.gotoAndPlay("out");
Symbol 415 MovieClip Frame 960
stop();
Symbol 415 MovieClip Frame 961
play();
Symbol 415 MovieClip Frame 1016
baddie.inner1.head.gotoAndPlay(2);
Symbol 415 MovieClip Frame 1039
stop();
Symbol 415 MovieClip Frame 1040
play();
Symbol 415 MovieClip Frame 1086
baddie.inner1.head.gotoAndStop(1);
Symbol 415 MovieClip Frame 1220
stop();
Symbol 415 MovieClip Frame 1221
play();
Symbol 415 MovieClip Frame 1341
baddie.inner1.head.gotoAndPlay(2);
Symbol 415 MovieClip Frame 1349
cry.cryIn.gotoAndPlay("repeatFrame"); cry.gotoAndStop(2);
Symbol 415 MovieClip Frame 1415
stop();
Symbol 415 MovieClip Frame 1416
play(); cry.gotoAndStop(2);
Symbol 415 MovieClip Frame 1484
nudge.nudge.qMark._visible = false;
Symbol 415 MovieClip Frame 1601
nudge.nudge.qMark._visible = false;
Symbol 415 MovieClip Frame 1768
stop();
Symbol 415 MovieClip Frame 1769
play();
Symbol 415 MovieClip Frame 2354
stop();
Symbol 415 MovieClip Frame 2355
play();
Symbol 415 MovieClip Frame 2624
stop();
Symbol 415 MovieClip Frame 2625
play();
Symbol 415 MovieClip Frame 2777
stop();
Symbol 415 MovieClip Frame 2778
play();
Symbol 415 MovieClip Frame 2908
ball.balloon.gotoAndPlay("leftRight");
Symbol 415 MovieClip Frame 2938
ball.balloon.gotoAndPlay("leftRight");
Symbol 415 MovieClip Frame 2947
stop();
Symbol 415 MovieClip Frame 2948
play();
Symbol 415 MovieClip Frame 3096
stop();
Symbol 415 MovieClip Frame 3097
play();
Symbol 415 MovieClip Frame 3152
balloon.gotoAndPlay("dead");
Symbol 415 MovieClip Frame 3196
stop(); cry.gotoAndStop(2);
Symbol 415 MovieClip Frame 3197
play(); gWalls.gotoAndPlay("close");
Symbol 429 MovieClip Frame 1
stop();
Symbol 430 MovieClip Frame 1
stop(); this._rotation = this._rotation + (random(20) - 10); dispNum = ((levelNum < 10) ? ("0" + levelNum) : (levelNum)); if (levelNum <= _root.maxLevelNum) { this.onPress = function () { if (_root.canClickMenu == true) { _root.levelNum = levelNum; _root.scoreTotal = _root.levelScoresAr[_root.levelNum - 1]; _root.gameMode = 1; _root.canClickMenu = false; _root.startGame(); _parent._parent._parent.gotoAndPlay("mainMenuOut"); } }; this.onRollOver = function () { gotoAndStop ("mouseIn"); }; this.onRollOut = function () { gotoAndStop ("mouseOut"); }; gotoAndStop (2); } else { gotoAndStop (3); }
Symbol 430 MovieClip Frame 2
nums10.gotoAndStop(levelNum + 1); nums1.gotoAndStop(((levelNum % 10) * 10) + 1);
Symbol 430 MovieClip Frame 3
nums10.gotoAndStop(levelNum + 1); nums1.gotoAndStop(((levelNum % 10) * 10) + 1);
Symbol 430 MovieClip Frame 4
nums10.gotoAndStop(levelNum + 1); nums1.gotoAndStop(((levelNum % 10) * 10) + 1);
Symbol 431 MovieClip Frame 1
BUT1.levelNum = 1; BUT2.levelNum = 2; BUT3.levelNum = 3; BUT4.levelNum = 4; BUT5.levelNum = 5; BUT6.levelNum = 6; BUT7.levelNum = 7; BUT8.levelNum = 8; BUT9.levelNum = 9; BUT10.levelNum = 10; BUT11.levelNum = 11; BUT12.levelNum = 12; BUT13.levelNum = 13; BUT14.levelNum = 14; BUT15.levelNum = 15; BUT16.levelNum = 16; BUT17.levelNum = 17; BUT18.levelNum = 18; BUT19.levelNum = 19; BUT20.levelNum = 20; BUT21.levelNum = 21; BUT22.levelNum = 22; BUT23.levelNum = 23; BUT24.levelNum = 24; BUT25.levelNum = 25; BUT26.levelNum = 26; BUT27.levelNum = 27; BUT28.levelNum = 28; BUT29.levelNum = 29; BUT30.levelNum = 30; BUT31.levelNum = 31; BUT32.levelNum = 32; BUT33.levelNum = 33; BUT34.levelNum = 34; BUT35.levelNum = 35; BUT36.levelNum = 36; BUT37.levelNum = 37; BUT38.levelNum = 38; BUT39.levelNum = 39; BUT40.levelNum = 40;
Symbol 432 MovieClip Frame 1
stop(); CSPBUT.onRelease = function () { getURL ("http://www.armorgames.com", _blank); }; _root.canClickMenu = true;
Instance of Symbol 236 MovieClip "muteBUT" in Symbol 432 MovieClip Frame 1
/* no clip actions */
Symbol 432 MovieClip Frame 2
this.playBUT._visible = false; this.manualBUT._visible = false; this.creditsBUT._visible = false; this.levelSelectBUT._visible = false; this.highscoresBUT._visible = false; this.bonusContentBUT._visible = false; this.playMoreGamesBUT._visible = false; this.muteBUT._visible = false; this.iPhoneBUT._visible = false; runner._visible = false; extraBUTS._visible = false;
Symbol 432 MovieClip Frame 10
stop(); backBUT.onRollOver = function () { backBUT.gotoAndPlay("glowEffect"); if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } }; backBUT.onPress = function () { gotoAndPlay ("creditsOut"); backBUT.isPlaying = true; if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } }; backBUT.onRollOut = function () { backBUT.isPlaying = false; };
Symbol 432 MovieClip Frame 11
this.playBUT._visible = true; this.manualBUT._visible = true; this.creditsBUT._visible = true; this.levelSelectBUT._visible = true; this.highscoresBUT._visible = true; this.bonusContentBUT._visible = true; this.playMoreGamesBUT._visible = true; this.muteBUT._visible = true; this.iPhoneBUT._visible = true; runner._visible = true; extraBUTS._visible = true;
Symbol 432 MovieClip Frame 17
gotoAndStop ("menuFunctioning");
Symbol 432 MovieClip Frame 18
this.playBUT._visible = false; this.manualBUT._visible = false; this.creditsBUT._visible = false; this.levelSelectBUT._visible = false; this.highscoresBUT._visible = false; this.bonusContentBUT._visible = false; this.playMoreGamesBUT._visible = false; this.muteBUT._visible = false; this.iPhoneBUT._visible = false; this.minimLogoThin._visible = false; runner._visible = false; extraBUTS._visible = false;
Symbol 432 MovieClip Frame 26
stop(); backBUT.onRollOver = function () { backBUT.gotoAndPlay("glowEffect"); if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } }; backBUT.onPress = function () { gotoAndPlay ("manualOut"); backBUT.isPlaying = true; if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } }; backBUT.onRollOut = function () { backBUT.isPlaying = false; };
Symbol 432 MovieClip Frame 27
this.playBUT._visible = true; this.manualBUT._visible = true; this.creditsBUT._visible = true; this.levelSelectBUT._visible = true; this.highscoresBUT._visible = true; this.bonusContentBUT._visible = true; this.playMoreGamesBUT._visible = true; this.muteBUT._visible = true; this.iPhoneBUT._visible = true; this.minimLogoThin._visible = true; runner._visible = true; extraBUTS._visible = true;
Symbol 432 MovieClip Frame 33
gotoAndStop ("menuFunctioning");
Symbol 432 MovieClip Frame 35
this.playBUT._visible = false; this.manualBUT._visible = false; this.creditsBUT._visible = false; this.levelSelectBUT._visible = false; this.highscoresBUT._visible = false; this.bonusContentBUT._visible = false; this.playMoreGamesBUT._visible = false; this.muteBUT._visible = false; this.iPhoneBUT._visible = false; extraBUTS._visible = false;
Symbol 432 MovieClip Frame 42
stop(); backBUT.onRollOver = function () { backBUT.gotoAndPlay("glowEffect"); if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } }; backBUT.onPress = function () { if (_root.canClickMenu == true) { gotoAndPlay ("levelSelectOut"); backBUT.isPlaying = true; if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } } }; backBUT.onRollOut = function () { backBUT.isPlaying = false; };
Symbol 432 MovieClip Frame 44
this.playBUT._visible = true; this.manualBUT._visible = true; this.creditsBUT._visible = true; this.levelSelectBUT._visible = true; this.highscoresBUT._visible = true; this.bonusContentBUT._visible = true; this.playMoreGamesBUT._visible = true; this.muteBUT._visible = true; this.iPhoneBUT._visible = true; extraBUTS._visible = true;
Symbol 432 MovieClip Frame 49
gotoAndStop ("menuFunctioning");
Symbol 432 MovieClip Frame 51
this.playBUT._visible = false; this.manualBUT._visible = false; this.creditsBUT._visible = false; this.levelSelectBUT._visible = false; this.highscoresBUT._visible = false; this.bonusContentBUT._visible = false; this.playMoreGamesBUT._visible = false; this.muteBUT._visible = false; this.iPhoneBUT._visible = false; runner._visible = false; extraBUTS._visible = false;
Symbol 432 MovieClip Frame 58
stop(); backBUT.onRollOver = function () { backBUT.gotoAndPlay("glowEffect"); if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } }; backBUT.onPress = function () { gotoAndPlay ("iPhoneInfoOut"); backBUT.isPlaying = true; if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } }; backBUT.onRollOut = function () { backBUT.isPlaying = false; };
Symbol 432 MovieClip Frame 59
this.playBUT._visible = true; this.manualBUT._visible = true; this.creditsBUT._visible = true; this.levelSelectBUT._visible = true; this.highscoresBUT._visible = true; this.bonusContentBUT._visible = true; this.playMoreGamesBUT._visible = true; this.muteBUT._visible = true; this.iPhoneBUT._visible = true; extraBUTS._visible = true;
Symbol 432 MovieClip Frame 65
gotoAndStop ("menuFunctioning");
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 2
if (_root.soundOn) { _root.mainMusic.gotoAndStop(2); } play();
Symbol 433 MovieClip Frame 112
stop(); _root.fromMenu = true;
Symbol 433 MovieClip Frame 113
innerMenu.CSPBUT._visible = false; innerMenu.HSBUT._visible = false;
Symbol 438 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 2
play();
Symbol 442 MovieClip Frame 1
nums1.gotoAndStop(((_root.scoreBonus % 10) * 10) + 1); nums10.gotoAndStop((_root.scoreBonus % 100) + 1); nums100.gotoAndStop(Math.floor((_root.scoreBonus % 1000) / 10) + 1); nums1000.gotoAndStop(Math.floor((_root.scoreBonus % 10000) / 100) + 1); nums10000.gotoAndStop(Math.floor((_root.scoreBonus % 100000) / 1000) + 1);
Symbol 443 MovieClip Frame 1
stop(); nums1.gotoAndStop(((_root.scoreTotal % 10) * 10) + 1); nums10.gotoAndStop((_root.scoreTotal % 100) + 1); nums100.gotoAndStop(Math.floor((_root.scoreTotal % 1000) / 10) + 1); nums1000.gotoAndStop(Math.floor((_root.scoreTotal % 10000) / 100) + 1); nums10000.gotoAndStop(Math.floor((_root.scoreTotal % 100000) / 1000) + 1); nums100000.gotoAndStop(Math.floor((_root.scoreTotal % 1000000) / 10000) + 1);
Symbol 450 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickHUD == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.canClickHUD = false; _parent.gotoAndPlay("HUDmenuOn"); _root.gameMode = 4; _root.spacePressed = true; } };
Symbol 450 MovieClip Frame 6
stop();
Symbol 454 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onRelease = function () { if (_root.canClickHUD == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } getURL ("http://www.armorgames.com", _blank); } };
Symbol 454 MovieClip Frame 6
stop();
Symbol 460 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickHUD == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.restartLev = true; _root.gameMode = 1; _root.loadLevelTimer = 0; _root.pauseTimer = 0; _root.canClickHUD = false; _root.scoreClip.gotoAndPlay("scoreOut"); } };
Symbol 460 MovieClip Frame 6
stop();
Symbol 465 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (((_root.canClickHUD == true) and (_root.canUndo == 1)) and (_root.undoNum > 0)) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.undoNum--; _root.undoFunc(); } };
Symbol 465 MovieClip Frame 6
stop();
Symbol 467 MovieClip Frame 1
nums1.gotoAndStop(((_root.levelNum % 10) * 10) + 1); nums10.gotoAndStop(_root.levelNum + 1);
Symbol 468 MovieClip Frame 1
_root.canClickHUD = true; stop();
Symbol 468 MovieClip Frame 10
Symbol 468 MovieClip Frame 11
if (_root.gameMode == 2) { gotoAndPlay ("HUDmenuOff"); } else { gotoAndPlay ("HUDmenuRepeat"); }
Symbol 469 MovieClip Frame 1
stop();
Symbol 469 MovieClip Frame 2
_root.oldTimer = getTimer(); _root.timerDiff = 0; play();
Symbol 469 MovieClip Frame 20
stop();
Symbol 469 MovieClip Frame 21
_root.canClickHUD = false;
Symbol 472 MovieClip Frame 1
stop(); this.onRollOver = function () { rewinder.rewind = false; if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickPause == true) { _root.canClickPause = false; _root.pauseTimer = 51; if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } } };
Symbol 472 MovieClip Frame 11
stop();
Symbol 472 MovieClip Frame 12
stop();
Symbol 474 MovieClip Frame 1
if (_root.canClickPause == false) { gotoAndStop (3); }
Symbol 474 MovieClip Frame 2
if (_root.canClickPause == false) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 475 MovieClip Frame 1
if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }
Symbol 475 MovieClip Frame 29
if (_root.canClickPause == true) { gotoAndPlay (1); }
Symbol 475 MovieClip Frame 131
stop();
Symbol 476 MovieClip Frame 40
stop();
Symbol 479 MovieClip Frame 1
stop(); this.onRollOver = function () { rewinder.rewind = false; if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickPause == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.endGame(); _root.gameMode = 0; _root.menuTimer = 0; _root.pauseTimer = 0; _root.canClickPause = false; } };
Symbol 479 MovieClip Frame 11
stop();
Symbol 479 MovieClip Frame 12
stop();
Symbol 481 MovieClip Frame 1
if (_root.canClickPause == false) { gotoAndStop (3); }
Symbol 481 MovieClip Frame 2
if (_root.canClickPause == false) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 482 MovieClip Frame 1
if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }
Symbol 482 MovieClip Frame 29
if (_root.canClickPause == true) { gotoAndPlay (1); }
Symbol 482 MovieClip Frame 131
stop();
Symbol 483 MovieClip Frame 40
stop();
Symbol 486 MovieClip Frame 1
stop(); this.onRollOver = function () { rewinder.rewind = false; if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickPause == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.scoreClip.gotoAndStop(1); _root.restartLev = true; _root.gameMode = 1; _root.loadLevelTimer = 0; _root.pauseTimer = 0; _root.canClickPause = false; this.onRollOut = 0; gotoAndStop (12); } };
Symbol 486 MovieClip Frame 11
stop();
Symbol 486 MovieClip Frame 12
stop();
Symbol 488 MovieClip Frame 1
if (_root.canClickPause == false) { gotoAndStop (3); }
Symbol 488 MovieClip Frame 2
if (_root.canClickPause == false) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 489 MovieClip Frame 1
if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }
Symbol 489 MovieClip Frame 29
if (_root.canClickPause == true) { gotoAndPlay (1); }
Symbol 489 MovieClip Frame 131
stop();
Symbol 490 MovieClip Frame 40
stop();
Symbol 491 MovieClip Frame 11
if (_root.canClickPause == true) { gotoAndPlay ("repeatFrame"); }
Symbol 491 MovieClip Frame 21
stop();
Symbol 496 MovieClip Frame 11
if (_root.canClickPause == true) { gotoAndPlay ("repeatFrame"); }
Symbol 496 MovieClip Frame 21
stop();
Symbol 498 MovieClip Frame 1
nums1.gotoAndStop(((_root.levelNum % 10) * 10) + 1); nums10.gotoAndStop(_root.levelNum + 1);
Symbol 499 MovieClip Frame 11
if (_root.canClickPause == true) { gotoAndPlay ("repeatFrame"); }
Symbol 499 MovieClip Frame 21
stop();
Symbol 502 MovieClip Frame 1
stop(); this.onRollOver = function () { rewinder.rewind = false; if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onRelease = function () { if (_root.canClickPause == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.submitScore(); } };
Symbol 502 MovieClip Frame 11
stop();
Symbol 502 MovieClip Frame 12
stop();
Symbol 504 MovieClip Frame 1
if (_root.canClickPause == false) { gotoAndStop (3); }
Symbol 504 MovieClip Frame 2
if (_root.canClickPause == false) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 505 MovieClip Frame 1
if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }
Symbol 505 MovieClip Frame 29
if (_root.canClickPause == true) { gotoAndPlay (1); }
Symbol 505 MovieClip Frame 131
stop();
Symbol 506 MovieClip Frame 40
stop();
Symbol 509 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickPause == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.gameMode = 1; rewinder.rewind = true; rewinder.gotoAndPlay(2); _root.canClickPause = false; } };
Symbol 509 MovieClip Frame 11
stop();
Symbol 511 MovieClip Frame 1
if (_root.canClickPause == false) { gotoAndStop (3); }
Symbol 511 MovieClip Frame 2
if (_root.canClickPause == false) { gotoAndStop (3); } else { gotoAndPlay (1); }
Symbol 512 MovieClip Frame 1
if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }
Symbol 512 MovieClip Frame 29
if (_root.canClickPause == true) { gotoAndPlay (1); }
Symbol 512 MovieClip Frame 176
stop();
Symbol 513 MovieClip Frame 40
stop();
Symbol 515 MovieClip Frame 1
nums1.gotoAndStop(((_root.scoreBonus % 10) * 10) + 1); nums10.gotoAndStop((_root.scoreBonus % 100) + 1); nums100.gotoAndStop(Math.floor((_root.scoreBonus % 1000) / 10) + 1); nums2.gotoAndStop(((_root.scoreTotal % 10) * 10) + 1); nums20.gotoAndStop((_root.scoreTotal % 100) + 1); nums200.gotoAndStop(Math.floor((_root.scoreTotal % 1000) / 10) + 1); nums2000.gotoAndStop(Math.floor((_root.scoreTotal % 10000) / 100) + 1); nums20000.gotoAndStop(Math.floor((_root.scoreTotal % 100000) / 1000) + 1); nums3.gotoAndStop(((_root.scoreTotal % 10) * 10) + 1); nums30.gotoAndStop((_root.scoreTotal % 100) + 1); nums300.gotoAndStop(Math.floor((_root.scoreTotal % 1000) / 10) + 1); nums3000.gotoAndStop(Math.floor((_root.scoreTotal % 10000) / 100) + 1); nums30000.gotoAndStop(Math.floor((_root.scoreTotal % 100000) / 1000) + 1); nums300000.gotoAndStop(Math.floor((_root.scoreTotal % 1000000) / 10000) + 1);
Symbol 516 MovieClip Frame 16
if (_root.canClickPause) { gotoAndPlay ("repeatFrame"); }
Symbol 516 MovieClip Frame 31
stop();
Symbol 522 MovieClip Frame 1
gotoAndStop(_root.deathMessage); stop();
Symbol 522 MovieClip Frame 2
stop();
Symbol 522 MovieClip Frame 3
stop();
Symbol 523 MovieClip Frame 21
if (_root.canClickPause == true) { gotoAndPlay ("repeatFrame"); }
Symbol 523 MovieClip Frame 41
stop();
Symbol 525 MovieClip Frame 1
_root.scoreBonus = _root.scoreBonus + ((_root.levelNum - 1) * 100); nums1.gotoAndStop(((_root.scoreBonus % 10) * 10) + 1); nums10.gotoAndStop((_root.scoreBonus % 100) + 1); nums100.gotoAndStop(Math.floor((_root.scoreBonus % 1000) / 10) + 1); nums2.gotoAndStop(((_root.scoreTotal % 10) * 10) + 1); nums20.gotoAndStop((_root.scoreTotal % 100) + 1); nums200.gotoAndStop(Math.floor((_root.scoreTotal % 1000) / 10) + 1); nums2000.gotoAndStop(Math.floor((_root.scoreTotal % 10000) / 100) + 1); nums20000.gotoAndStop(Math.floor((_root.scoreTotal % 100000) / 1000) + 1); _root.scoreTotal = _root.scoreTotal + _root.scoreBonus; nums3.gotoAndStop(((_root.scoreTotal % 10) * 10) + 1); nums30.gotoAndStop((_root.scoreTotal % 100) + 1); nums300.gotoAndStop(Math.floor((_root.scoreTotal % 1000) / 10) + 1); nums3000.gotoAndStop(Math.floor((_root.scoreTotal % 10000) / 100) + 1); nums30000.gotoAndStop(Math.floor((_root.scoreTotal % 100000) / 1000) + 1); nums300000.gotoAndStop(Math.floor((_root.scoreTotal % 1000000) / 10000) + 1);
Symbol 526 MovieClip Frame 16
if (_root.canClickPause) { gotoAndPlay ("repeatFrame"); }
Symbol 526 MovieClip Frame 31
stop();
Symbol 531 MovieClip Frame 1
taBUT.onPress = function () { _root.canClickPause = false; taBUT.visible = false; _root.playEditTimer = 0; _root.restartLev = false; _root.gameMode = 8; }; gotoAndStop(_root.deathMessage); stop();
Symbol 531 MovieClip Frame 2
stop();
Symbol 531 MovieClip Frame 3
stop();
Symbol 532 MovieClip Frame 21
if (_root.canClickPause == true) { gotoAndPlay ("repeatFrame"); }
Symbol 532 MovieClip Frame 41
stop();
Symbol 533 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 2
play();
Symbol 533 MovieClip Frame 3
stop(); _root.canClickPause = true;
Symbol 533 MovieClip Frame 16
play();
Symbol 533 MovieClip Frame 17
stop(); _root.canClickPause = true;
Symbol 533 MovieClip Frame 30
play();
Symbol 533 MovieClip Frame 31
stop(); _root.canClickPause = true;
Symbol 533 MovieClip Frame 45
play();
Symbol 533 MovieClip Frame 46
stop(); _root.canClickPause = true;
Symbol 533 MovieClip Frame 61
play();
Symbol 533 MovieClip Frame 62
stop(); _root.canClickPause = true;
Symbol 536 MovieClip Frame 13
head.gotoAndPlay(2);
Symbol 536 MovieClip Frame 14
head.gotoAndPlay(2);
Symbol 536 MovieClip Frame 15
head.gotoAndPlay(2);
Symbol 537 MovieClip Frame 1
this._y = 350; this._x = -250 + random(500); this.xSpeed = (random(15) - 7) / 10; this.ySpeed = (random(10) + 5) / 20; this._xscale = (this._yscale = 100 + random(60)); this.swapDepths(this._yscale); show.gotoAndStop(random(70) + 1); moveBalloon = function () { this._x = this._x + this.xSpeed; this._y = this._y - this.ySpeed; this.ySpeed = this.ySpeed * 1.01; if (this._y < -350) { if (_root.canClickEnding == true) { gotoAndPlay (1); } else { _parent.numBalloons = _parent.numBalloons - 1; stop(); if (_parent.numBalloons == 0) { _parent.gotoAndStop(1); } } } };
Symbol 537 MovieClip Frame 2
moveBalloon();
Symbol 537 MovieClip Frame 3
moveBalloon(); gotoAndPlay (2);
Symbol 545 MovieClip Frame 1
submitBUT.onPress = function () { if (_root.canClickEnding == true) { _root.submitScore(); } }; mainMenuBUT.onPress = function () { if (_root.canClickEnding == true) { _root.canClickEnding = false; _root.gameMode = 0; _root.menuTimer = 0; _root.gameWonTimer = 0; _root.endGame(); } };
Symbol 546 MovieClip Frame 55
if (_root.canClickEnding == true) { gotoAndPlay ("repeatFrame"); }
Symbol 546 MovieClip Frame 70
stop();
Symbol 547 MovieClip Frame 1
stop(); endingLoop = true; numBalloons = 14;
Symbol 547 MovieClip Frame 2
congrats.swapDepths(10000);
Symbol 548 MovieClip Frame 1
stop();
Symbol 558 MovieClip Frame 1
stop();
Symbol 565 MovieClip Frame 1
mag = 0; stop(); this.onPress = function () { if (mag == 1) { _root.mainStage._xscale = (_root.mainStage._yscale = 160); _root.mainStage._x = -200; _root.mainStage._y = -150; _root.editStage._xscale = (_root.editStage._yscale = 160); _root.editStage._x = -700; _root.editStage._y = -150; mag = 0; gotoAndStop (2); } else { _root.mainStage._xscale = (_root.mainStage._yscale = 80); _root.mainStage._x = 0; _root.mainStage._y = 50; _root.editStage._xscale = (_root.editStage._yscale = 80); _root.editStage._x = -500; _root.editStage._y = 50; mag = 1; gotoAndStop (1); } };
Symbol 567 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 1
stop();
Symbol 570 MovieClip Frame 1
stop();
Symbol 572 MovieClip Frame 1
stop();
Symbol 573 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 1
stop();
Symbol 576 MovieClip Frame 1
stop();
Symbol 577 MovieClip Frame 1
stop();
Symbol 618 MovieClip Frame 1
stop(); bStage.onRollOver = function () { gotoAndStop ("bStageF"); }; bStage.onRollOut = function () { gotoAndStop (1); }; hStage.onRollOver = function () { gotoAndStop ("hStageF"); }; hStage.onRollOut = function () { gotoAndStop (1); }; vStage.onRollOver = function () { gotoAndStop ("vStageF"); }; vStage.onRollOut = function () { gotoAndStop (1); }; tStage.onRollOver = function () { gotoAndStop ("tStageF"); }; tStage.onRollOut = function () { gotoAndStop (1); }; sStage.onRollOver = function () { gotoAndStop ("sStageF"); }; sStage.onRollOut = function () { gotoAndStop (1); }; mainMenuBUT.onRollOver = function () { gotoAndStop ("mainMenu"); }; mainMenuBUT.onRollOut = function () { gotoAndStop (1); }; volControls.onRollOver = function () { gotoAndStop ("volControlsF"); }; volControls.onRollOut = function () { gotoAndStop (1); }; editStage.onRollOver = function () { gotoAndStop ("editStageF"); }; editStage.onRollOut = function () { gotoAndStop (1); }; mag.onRollOver = function () { gotoAndStop ("magF"); }; mag.onRollOut = function () { gotoAndStop (1); }; scrollB.onRollOver = function () { gotoAndStop ("scrollBF"); }; scrollB.onRollOut = function () { gotoAndStop (1); }; objSelect.onRollOver = function () { gotoAndStop ("objSelectF"); }; objSelect.onRollOut = function () { gotoAndStop (1); }; ringButs.onRollOver = function () { gotoAndStop ("ringButsF"); }; ringButs.onRollOut = function () { gotoAndStop (1); }; clearStage.onRollOver = function () { gotoAndStop ("clearStageF"); }; clearStage.onRollOut = function () { gotoAndStop (1); }; clearAll.onRollOver = function () { gotoAndStop ("clearAllF"); }; clearAll.onRollOut = function () { gotoAndStop (1); }; randomize.onRollOver = function () { gotoAndStop ("randomizeF"); }; randomize.onRollOut = function () { gotoAndStop (1); }; saveB.onRollOver = function () { gotoAndStop ("saveBF"); }; saveB.onRollOut = function () { gotoAndStop (1); }; loadB.onRollOver = function () { gotoAndStop ("loadBF"); }; loadB.onRollOut = function () { gotoAndStop (1); };
Symbol 619 MovieClip Frame 1
deHLight = function () { blankBUT.gotoAndStop(1); hotSpotBUT.gotoAndStop(1); horWallBUT.gotoAndStop(1); vertWallBUT.gotoAndStop(1); box1BUT.gotoAndStop(1); stopWallBUT.gotoAndStop(1); charBUT.gotoAndStop(1); baddieBUT.gotoAndStop(1); pushBUT.gotoAndStop(1); }; makeInvisible = function () { blankBUT._visible = false; hotSpotBUT._visible = false; horWallBUT._visible = false; vertWallBUT._visible = false; box1BUT._visible = false; stopWallBUT._visible = false; ringStageBUT._visible = false; deringStageBUT._visible = false; charBUT._visible = false; baddieBUT._visible = false; pushBUT._visible = false; }; editEnterframe = function () { if (Key.isDown(49)) { botStageFunc(); } else if (Key.isDown(50)) { horStageFunc(); } else if (Key.isDown(51)) { vertStageFunc(); } else if (Key.isDown(52)) { topStageFunc(); } else if (Key.isDown(53)) { stopStageFunc(); } if (Key.isDown(81)) { blankFunc(); } else if (Key.isDown(87)) { wFunc(); } else if (Key.isDown(69)) { eFunc(); } else if (Key.isDown(82)) { rFunc(); } else if (Key.isDown(84)) { tFunc(); } else if (Key.isDown(89)) { yFunc(); } else if (Key.isDown(85)) { uFunc(); } else if (Key.isDown(73)) { iFunc(); } }; stop(); canInit = 0; objType = 0; _root.masker._width = (_root.masker._height = 440); _root.mainStage._alpha = 0;
Symbol 619 MovieClip Frame 2
whichStage = _root.botStage; deHLight(); makeInvisible(); objType = 0; blankBUT.gotoAndStop(2); blankBUT._visible = true; hotSpotBUT._visible = true; wFunc = hotSpotFunc; eFunc = 0; rFunc = 0; tFunc = 0; yFunc = 0; uFunc = 0; iFunc = 0; randomBUT.disp.text = "randomize at %:"; randomBUT.onPress = function () { ry = 1; while (ry < 24) { rx = 1; while (rx < 24) { var _local2 = random(100); var _local1 = int(disp2.text); if (_local2 > (100 - _local1)) { if (whichStage.stageArray[ry][rx] == 0) { traceFunc(ry, rx); disp3.text = ""; } } rx++; } ry++; } }; randomBUT.onRollOver = function () { randomBUT.gotoAndStop(2); }; randomBUT.onRollOut = function () { randomBUT.gotoAndStop(1); }; disp2.text = 10; blankFunc = function () { deHLight(); objType = 0; blankBUT.gotoAndStop(2); }; blankBUT.onPress = blankFunc; hotSpotFunc = function () { deHLight(); objType = 4; hotSpotBUT.gotoAndStop(2); }; hotSpotBUT.onPress = hotSpotFunc; horWallFunc = function () { deHLight(); objType = 1; horWallBUT.gotoAndStop(2); }; horWallBUT.onPress = horWallFunc; vertWallFunc = function () { deHLight(); objType = 1; vertWallBUT.gotoAndStop(2); }; vertWallBUT.onPress = vertWallFunc; box1Func = function () { deHLight(); objType = 3; box1BUT.gotoAndStop(2); }; box1BUT.onPress = box1Func; charFunc = function () { deHLight(); objType = 2; charBUT.gotoAndStop(2); }; charBUT.onPress = charFunc; baddieFunc = function () { deHLight(); objType = 6; baddieBUT.gotoAndStop(2); }; baddieBUT.onPress = baddieFunc; pushFunc = function () { deHLight(); objType = 7; pushBUT.gotoAndStop(2); }; pushBUT.onPress = pushFunc; stopWallFunc = function () { deHLight(); objType = 5; stopWallBUT.gotoAndStop(2); }; stopWallBUT.onPress = stopWallFunc; deringStageBUT.disp.text = "remove outer ring"; deringStageBUT.onPress = function () { saveBUTFunc(); var _local3 = 0; while (_local3 < 25) { var _local2 = 0; while (_local2 < 25) { if (whichStage == _root.stopStage) { if ((((_local3 == 7) or (_local3 == 17)) or (_local2 == 7)) or (_local2 == 17)) { _root.addObject(0, whichStage, _local3, _local2); } } else if ((((_local3 == 0) or (_local3 == 24)) or (_local2 == 0)) or (_local2 == 24)) { _root.addObject(0, whichStage, _local3, _local2); } _local2++; } _local3++; } }; deringStageBUT.onRollOver = function () { deringStageBUT.gotoAndStop(2); }; deringStageBUT.onRollOut = function () { deringStageBUT.gotoAndStop(1); }; ringStageBUT.disp.text = "add outer ring"; ringStageBUT.onPress = function () { saveBUTFunc(); var _local3 = 0; while (_local3 < 25) { var _local2 = 0; while (_local2 < 25) { if (whichStage == _root.stopStage) { if (((((_local3 == 7) or (_local3 == 17)) and (_local2 > 6)) and (_local2 < 18)) or ((((_local2 == 7) or (_local2 == 17)) and (_local3 > 6)) and (_local3 < 18))) { var _local4 = whichStage.stageArray[_local3][_local2]; if (!_local4) { deHLight(); objType = 5; traceFunc(_local3, _local2); } } } else if ((((_local3 == 0) or (_local3 == 24)) or (_local2 == 0)) or (_local2 == 24)) { var _local4 = whichStage.stageArray[_local3][_local2]; if (!_local4) { deHLight(); objType = 1; traceFunc(_local3, _local2); } } _local2++; } _local3++; } }; ringStageBUT.onRollOver = function () { ringStageBUT.gotoAndStop(2); }; ringStageBUT.onRollOut = function () { ringStageBUT.gotoAndStop(1); }; clearStageBUT.disp.text = "clear stage"; clearStageBUT.onPress = function () { for (var _local3 in whichStage) { var _local2 = whichStage[_local3]; if (typeof(_local2) == "movieclip") { if (whichStage == _root.stopStage) { if (((_local2.py == 7) or (_local2.py == 17)) and ((_local2.px >= 7) and (_local2.py <= 17))) { } else if (((_local2.py > 7) and (_local2.py < 17)) and ((_local2.px == 7) or (_local2.px == 17))) { } else { whichStage.stageArray[_local2.py][_local2.px] = ((whichStage.stageArray[_local2.py][_local2.px] == _local2) ? 0 : (whichStage.stageArray[_local2.py][_local2.px])); removeMovieClip(_local2); } } else { whichStage.stageArray[_local2.py][_local2.px] = ((whichStage.stageArray[_local2.py][_local2.px] == _local2) ? 0 : (whichStage.stageArray[_local2.py][_local2.px])); removeMovieClip(_local2); } } } for (var _local3 in _root.stopStage) { if (typeof(_root.stopStage[_local3]) == "movieclip") { _root.stopStage[_local3].setWalls(); } } }; clearStageBUT.onRollOver = function () { clearStageBUT.gotoAndStop(2); }; clearStageBUT.onRollOut = function () { clearStageBUT.gotoAndStop(1); }; botStageBUT.disp.text = "1 bottom Stage"; horStageBUT.disp.text = "2 horizontal Stage"; vertStageBUT.disp.text = "3 vertical Stage"; topStageBUT.disp.text = "4 interactive Stage"; stopStageBUT.disp.text = "5 border Stage"; clearStageBUTS = function () { botStageBUT.gotoAndStop(1); horStageBUT.gotoAndStop(1); vertStageBUT.gotoAndStop(1); topStageBUT.gotoAndStop(1); stopStageBUT.gotoAndStop(1); }; botStageFunc = function () { clearStageBUTS(); botStageBUT.gotoAndStop(2); gotoAndStop ("botStage"); }; botStageBUT.onPress = botStageFunc; horStageFunc = function () { clearStageBUTS(); horStageBUT.gotoAndStop(2); gotoAndStop ("horStage"); }; horStageBUT.onPress = horStageFunc; vertStageFunc = function () { clearStageBUTS(); vertStageBUT.gotoAndStop(2); gotoAndStop ("vertStage"); }; vertStageBUT.onPress = vertStageFunc; topStageFunc = function () { clearStageBUTS(); topStageBUT.gotoAndStop(2); gotoAndStop ("topStage"); }; topStageBUT.onPress = topStageFunc; stopStageFunc = function () { clearStageBUTS(); stopStageBUT.gotoAndStop(2); gotoAndStop ("stopStage"); }; stopStageBUT.onPress = stopStageFunc; saveBUT.disp.text = "save/reset level"; saveBUTFunc = function () { _root.recordHotSpot = 0; _root.botStage.setStageToOrig(); _root.botStage.xOffset = (_root.botStage.yOffset = 0); _root.horStage.setStageToOrig(); _root.horStage._x = (_root.horStage._y = (_root.horStage.xOffset = (_root.horStage.yOffset = 0))); _root.vertStage.setStageToOrig(); _root.vertStage._x = (_root.vertStage._y = (_root.vertStage.xOffset = (_root.vertStage.yOffset = 0))); _root.topStage.setStageToOrig(); _root.topStage.xOffset = (_root.topStage.yOffset = 0); _root.stopStage.setStageToOrig(); _root.stopStage.xOffset = (_root.stopStage.yOffset = 0); var _local2 = _root.saveLevel(); disp.text = _local2; disp3.text = _root.makeLink(_local2); _root.doneMove = 0; _root.canMove = 1; }; saveBUT.onPress = saveBUTFunc; saveBUT.onRollOver = function () { saveBUT.gotoAndStop(2); }; saveBUT.onRollOut = function () { saveBUT.gotoAndStop(1); }; loadBUT.disp.text = "load level"; loadBUT.onPress = function () { var _local2 = _root.unpackLink(disp3.text); if (_local2 == "not a proper level string") { disp3.text = "not a proper level string"; } else { _root.loadLevel(_local2); } whichStage = _root.topStage; deHLight(); objType = 0; clearStageBUTS(); topStageBUT.gotoAndStop(2); blankBUT.gotoAndStop(2); gotoAndStop ("topStage"); }; loadBUT.onRollOver = function () { loadBUT.gotoAndStop(2); }; loadBUT.onRollOut = function () { loadBUT.gotoAndStop(1); }; textFocus = disp; disp.onSetFocus = function () { textFocus = disp; }; disp3.onSetFocus = function () { textFocus = disp3; }; returnMenuBUT.disp.text = "return to menu"; returnMenuBUT.onPress = function () { _root.gameMode = 0; _root.mainStage._alpha = 0; _root.menuTimer = 0; _root.gameOn = false; gotoAndStop (1); }; returnMenuBUT.onRollOver = function () { returnMenuBUT.gotoAndStop(2); }; returnMenuBUT.onRollOut = function () { returnMenuBUT.gotoAndStop(1); }; editorTUT._visible = false; editorOn = false; editorTUTBUT.disp.text = "editor tutorial"; editorTUTBUT.onPress = function () { if (editorOn == false) { editorTUTBUT.gotoAndStop(2); editorTUT._visible = true; editorOn = true; } else { editorTUTBUT.gotoAndStop(1); editorTUT._visible = false; editorOn = false; } }; clearBUT.disp.text = "clear everything"; clearBUT.onPress = function () { saveBUTFunc(); var _local3 = 0; while (_local3 < 25) { var _local2 = 0; while (_local2 < 25) { removeFromStage(_root.botStage, _local2, _local3); removeFromStage(_root.horStage, _local2, _local3); removeFromStage(_root.vertStage, _local2, _local3); removeFromStage(_root.topStage, _local2, _local3); if ((((_local3 > 7) and (_local3 < 17)) and (_local2 > 7)) and (_local2 < 17)) { removeFromStage(_root.stopStage, _local2, _local3); } _local2++; } _local3++; } for (var _local4 in _root.stopStage) { if (typeof(_root.stopStage[_local4]) == "movieclip") { _root.stopStage[_local4].setWalls(); } } }; removeFromStage = function (theStage, rx, ry) { var _local1 = theStage.stageArray[ry][rx]; removeMovieClip(_local1); theStage.stageArray[ry][rx] = 0; }; clearBUT.onRollOver = function () { clearBUT.gotoAndStop(2); }; clearBUT.onRollOut = function () { clearBUT.gotoAndStop(1); }; resetBUT.disp.text = "reset to start"; moveLayer = function (yDir, xDir) { for (var _local5 in whichStage) { if (typeof(whichStage[_local5]) == "movieclip") { var _local2 = whichStage[_local5]; if ((whichStage == _root.stopStage) and (((_local2.origX < 8) or (_local2.origX > 16)) or ((_local2.origY < 8) or (_local2.origY > 16)))) { } else { whichStage.stageArray[_local2.py][_local2.px] = 0; _local2._x = _local2._x + (xDir * 20); _local2.origX = _local2.origX + xDir; _local2.px = _local2.px + xDir; _local2._y = _local2._y + (yDir * 20); _local2.origY = _local2.origY + yDir; _local2.py = _local2.py + yDir; if ((whichStage != _root.horStage) and (whichStage != _root.vertStage)) { if ((((_local2.origX < 8) or (_local2.origX > 16)) or (_local2.origY < 8)) or (_local2.origY > 16)) { removeMovieClip(_local2); } } else if ((((_local2.origX < 0) or (_local2.origX > 24)) or (_local2.origY < 0)) or (_local2.origY > 24)) { removeMovieClip(_local2); } } } } for (var _local5 in whichStage) { if (typeof(whichStage[_local5]) == "movieclip") { var _local2 = whichStage[_local5]; whichStage.stageArray[_local2.py][_local2.px] = _local2; } } if (whichStage == _root.stopStage) { for (var _local5 in whichStage) { if (typeof(whichStage[_local5]) == "movieclip") { var _local2 = whichStage[_local5]; _local2.setWalls(); } } } }; moveSelection = function (yDir, xDir) { for (var _local6 in whichStage) { if (typeof(whichStage[_local6]) == "movieclip") { var _local2 = editStage.stageArray[whichStage[_local6].py][whichStage[_local6].px]; if (_local2.isSelected == true) { var _local3 = whichStage.stageArray[_local2.py + whichStage.yOffset][_local2.px + whichStage.xOffset]; whichStage.stageArray[_local3.py][_local3.px] = 0; _local3._x = _local3._x + (xDir * 20); _local3.origX = _local3.origX + xDir; _local3.px = _local3.px + xDir; _local3._y = _local3._y + (yDir * 20); _local3.origY = _local3.origY + yDir; _local3.py = _local3.py + yDir; if ((((_local3.origX < 0) or (_local3.origX > 24)) or (_local3.origY < 0)) or (_local3.origY > 24)) { removeMovieClip(_local3); } } _local2.borderTop._visible = (_local2.borderRight._visible = (_local2.borderBot._visible = (_local2.borderLeft._visible = false))); _local2.isSelected = false; } } for (var _local6 in whichStage) { if ((typeof(whichStage[_local6]) == "movieclip") and (whichStage[_local6].isSelected == true)) { var _local3 = whichStage[_local6]; if (whichStage.stageArray[_local3.py][_local3.px] != whichStage[_local6]) { removeMovieClip(whichStage.stageArray[_local3.py][_local3.px]); } whichStage.stageArray[_local3.py][_local3.px] = _local3; } } _root.editMinX = _root.editMinX + xDir; _root.editMinY = _root.editMinY + yDir; _root.editMaxX = _root.editMaxX + xDir; _root.editMaxY = _root.editMaxY + yDir; for (var _local6 in editStage) { } }; leftBUT.onPress = function () { moveLayer(0, -1); }; rightBUT.onPress = function () { moveLayer(0, 1); }; upBUT.onPress = function () { moveLayer(-1, 0); }; downBUT.onPress = function () { moveLayer(1, 0); }; disp3.onSetFocus = function () { Selection.setSelection(0, disp3.text.length); }; _root.masker._width = (_root.masker._height = 500); stop(); if (!canInit) { editStage.stageArray = _root.createBlankArray(25); _root.editStage = editStage; _root.mainStage._xscale = (_root.mainStage._yscale = 160); _root.mainStage._x = -200; _root.mainStage._y = -150; _root.editStage._xscale = (_root.editStage._yscale = 160); _root.editStage._x = -700; _root.editStage._y = -150; _root.mainStage._alpha = 100; if (_root.nl) { _root.levelString = _root.nl; _root.loadLevel(_root.levelString); } else { var theLText = _root.unpackLink("http://www.candystand.com/play/nudge?nl=182,a11,14,a,9,a,14,a,9,a,14,a,9,a,14,a,9,a,14,a,4,h,4,a,14,a,9,a,14,a,9,a,14,a,9,a,14,a,9,a,14,a11,182,0,0"); _root.levelString = theLText; _root.loadLevel(_root.levelString); } butInc = 0; y = 0; while (y < 25) { x = 0; while (x < 25) { var theBUT = editStage.attachMovie("editBUT", "editBut" + butInc, butInc); theBUT.px = x; theBUT.py = y; theBUT._x = x * 20; theBUT._y = y * 20; editStage.stageArray[y][x] = theBUT; butInc++; x++; } y++; } canInit = 1; topStageBUT.gotoAndStop(2); gotoAndStop ("topStage"); } px = 0; py = 0; objType = 0; traceFunc = function (opy, opx) { if (whichStage == _root.stopStage) { if ((((opx > 7) and (opx < 17)) and (opy > 7)) and (opy < 17)) { canPlace = true; if (objType != 0) { for (var _local4 in _root.topStage) { tObj = _root.topStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'interactive stage'"; canPlace = false; } } } for (var _local4 in _root.botStage) { tObj = _root.botStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'bottom stage'"; canPlace = false; } } } } if (canPlace == true) { px = opx; py = opy; _root.addObject(objType, whichStage, py, px); disp3.text = "object placed sucessfully"; } } else { disp3.text = "cannot place this object outside of the pink border"; } } else if (whichStage == _root.botStage) { if ((((opx > 7) and (opx < 17)) and (opy > 7)) and (opy < 17)) { canPlace = true; if (objType != 0) { for (var _local4 in _root.stopStage) { tObj = _root.stopStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'border stage'"; canPlace = false; } } } } if (canPlace == true) { disp3.text = "object placed sucessfully"; px = opx; py = opy; _root.addObject(objType, whichStage, py, px); } } else { disp3.text = "cannot place this object outside of the pink border"; } } else if (whichStage == _root.topStage) { if ((((opx > 7) and (opx < 17)) and (opy > 7)) and (opy < 17)) { canPlace = true; if (objType != 0) { for (var _local4 in _root.stopStage) { tObj = _root.stopStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'border stage'"; canPlace = false; } } } for (var _local4 in _root.horStage) { tObj = _root.horStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'horizontal stage'"; canPlace = false; } } } for (var _local4 in _root.vertStage) { tObj = _root.vertStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'vertical stage'"; canPlace = false; } } } } if (canPlace == true) { px = opx; py = opy; _root.addObject(objType, whichStage, py, px); disp3.text = "object placed sucessfully"; } } else { disp3.text = "cannot place this object outside of the pink border"; } } else { canPlace = true; for (var _local4 in _root.topStage) { tObj = _root.topStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'interactive stage'"; canPlace = false; } } } if (canPlace == true) { px = opx; py = opy; _root.addObject(objType, whichStage, py, px); disp3.text = "object placed sucessfully"; } } };
Symbol 619 MovieClip Frame 3
whichStage = _root.horStage; deHLight(); makeInvisible(); objType = 0; blankBUT.gotoAndStop(2); blankBUT._visible = true; horWallBUT._visible = true; wFunc = horWallFunc; eFunc = 0; rFunc = 0; tFunc = 0; yFunc = 0; uFunc = 0; iFunc = 0;
Symbol 619 MovieClip Frame 4
whichStage = _root.vertStage; deHLight(); makeInvisible(); objType = 0; blankBUT.gotoAndStop(2); blankBUT._visible = true; vertWallBUT._visible = true; wFunc = vertWallFunc; eFunc = 0; rFunc = 0; tFunc = 0; yFunc = 0; uFunc = 0; iFunc = 0;
Symbol 619 MovieClip Frame 5
whichStage = _root.topStage; deHLight(); makeInvisible(); objType = 0; blankBUT.gotoAndStop(2); blankBUT._visible = true; box1BUT._visible = true; charBUT._visible = true; baddieBUT._visible = true; pushBUT._visible = true; wFunc = box1Func; eFunc = charFunc; rFunc = baddieFunc; tFunc = 0; yFunc = 0; uFunc = 0; iFunc = 0;
Symbol 619 MovieClip Frame 6
whichStage = _root.stopStage; deHLight(); makeInvisible(); objType = 0; blankBUT.gotoAndStop(2); blankBUT._visible = true; stopWallBUT._visible = true; ringStageBUT._visible = true; deringStageBUT._visible = true; wFunc = stopWallFunc; eFunc = 0; rFunc = 0; tFunc = 0; yFunc = 0; uFunc = 0; iFunc = 0;
Symbol 623 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); };
Symbol 623 MovieClip Frame 6
stop();
Symbol 626 MovieClip Frame 1
stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); };
Symbol 626 MovieClip Frame 6
stop();
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stop();
Symbol 628 MovieClip Frame 2
stop(); returnMenuBUT.onPress = function () { _root.gameMode = 0; _root.mainStage._alpha = 0; _root.menuTimer = 0; _root.gameOn = false; gotoAndStop (1); }; undoBUT.onPress = function () { if ((_root.canUndo == 1) and (_root.undoNum > 0)) { _root.undoNum--; _root.undoFunc(); } };

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Symbol 383 TextUses:221Used by:415
Symbol 384 TextUses:221Used by:415
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Symbol 406 MovieClipUses:81Used by:415
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Symbol 417 GraphicUsed by:431
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Symbol 423 GraphicUsed by:429
Symbol 424 GraphicUsed by:429
Symbol 425 GraphicUsed by:429
Symbol 426 GraphicUsed by:429
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Symbol 430 MovieClipUses:418 429Used by:431
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Symbol 432 MovieClipUses:226 236 249 259 269 272 328 331 334 342 346 416 326 431Used by:433
Symbol 433 MovieClipUses:210 211 432Used by:Timeline
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClipUses:434Used by:Timeline
Symbol 436 MovieClipUsed by:Timeline
Symbol 437 ShapeTweeningUsed by:438
Symbol 438 MovieClipUses:437 46Used by:Timeline
Symbol 439 GraphicUsed by:469 533 547 619 628  Timeline
Symbol 440 TextUses:206Used by:469
Symbol 441 GraphicUsed by:446
Symbol 442 MovieClipUses:429Used by:446
Symbol 443 MovieClipUses:429Used by:446 545
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Symbol 447 TextUses:221Used by:450
Symbol 448 ShapeTweeningUsed by:450
Symbol 449 GraphicUsed by:450 623
Symbol 450 MovieClipUses:238 239 212 447 215 448 449Used by:468
Symbol 451 TextUses:221Used by:454
Symbol 452 ShapeTweeningUsed by:454
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Symbol 454 MovieClipUses:238 239 212 451 215 452 453Used by:468
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Symbol 461 GraphicUsed by:465 626
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Symbol 463 ShapeTweeningUsed by:465
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Symbol 465 MovieClipUses:238 239 212 215 461 462 463 464Used by:468
Symbol 466 GraphicUsed by:467
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Symbol 468 MovieClipUses:446 450 454 460 465 467Used by:469
Symbol 469 MovieClipUses:439 440 468Used by:Timeline
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Symbol 476 MovieClipUses:475Used by:533
Symbol 477 GraphicUsed by:478
Symbol 478 MovieClipUses:477Used by:479
Symbol 479 MovieClipUses:212 215 478Used by:482
Symbol 480 TextUses:221Used by:481
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Symbol 483 MovieClipUses:482Used by:533
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClipUses:484Used by:486
Symbol 486 MovieClipUses:212 215 485Used by:489
Symbol 487 TextUses:221Used by:488
Symbol 488 MovieClipUses:487Used by:489
Symbol 489 MovieClipUses:57 486 488Used by:490
Symbol 490 MovieClipUses:489Used by:533
Symbol 491 MovieClipUses:326 280Used by:533
Symbol 492 ShapeTweeningUsed by:496
Symbol 493 GraphicUsed by:496
Symbol 494 ShapeTweeningUsed by:496
Symbol 495 GraphicUsed by:496
Symbol 496 MovieClipUses:492 493 494 495Used by:533
Symbol 497 GraphicUsed by:498 534
Symbol 498 MovieClipUses:497 429Used by:499
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Symbol 501 MovieClipUses:500Used by:502
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Symbol 503 TextUses:221Used by:504
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Symbol 514 GraphicUsed by:515
Symbol 515 MovieClipUses:514 429Used by:516
Symbol 516 MovieClipUses:515Used by:533
Symbol 517 GraphicUsed by:522 531
Symbol 518 GraphicUsed by:522 531
Symbol 519 GraphicUsed by:522
Symbol 520 GraphicUsed by:522
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Symbol 522 MovieClipUses:517 518 519 520 521Used by:523
Symbol 523 MovieClipUses:522Used by:533
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Symbol 525 MovieClipUses:524Used by:526
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Symbol 528 MovieClipUses:36 527Used by:531
Symbol 529 GraphicUsed by:531
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClipUses:517 518 528 529 530Used by:532
Symbol 532 MovieClipUses:531Used by:533
Symbol 533 MovieClipUses:439 470 476 483 490 491 496 499 506 513 516 523 526 532Used by:Timeline
Symbol 534 MovieClipUses:497 429Used by:Timeline
Symbol 535 TextUses:206Used by:547
Symbol 536 MovieClipUses:96 98 100 123 125 127 132 71 67Used by:537
Symbol 537 MovieClipUses:215 536Used by:547
Symbol 538 GraphicUsed by:545
Symbol 539 TextUses:394Used by:540
Symbol 540 MovieClipUses:36 539Used by:545
Symbol 541 TextUses:394Used by:542
Symbol 542 MovieClipUses:36 541Used by:545
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Symbol 545 MovieClipUses:538 443 540 542 543 544Used by:546
Symbol 546 MovieClipUses:545Used by:547
Symbol 547 MovieClipUses:439 535 537 546Used by:Timeline
Symbol 548 MovieClipUses:377Used by:Timeline
Symbol 549 GraphicUsed by:619
Symbol 550 FontUsed by:551 563 564
Symbol 551 TextUses:550Used by:619
Symbol 552 MovieClipUsed by:619
Symbol 553 GraphicUsed by:619
Symbol 554 GraphicUsed by:558
Symbol 555 GraphicUsed by:558
Symbol 556 EditableTextUses:221 394Used by:558
Symbol 557 GraphicUsed by:558
Symbol 558 MovieClipUses:554 555 556 557Used by:619
Symbol 559 EditableTextUses:206Used by:619
Symbol 560 GraphicUsed by:561
Symbol 561 MovieClipUses:560Used by:619
Symbol 562 GraphicUsed by:565
Symbol 563 TextUses:550Used by:565
Symbol 564 TextUses:550Used by:565
Symbol 565 MovieClipUses:562 563 564Used by:619
Symbol 566 GraphicUsed by:567 569 570 572 573 574 575 576 577
Symbol 567 MovieClipUses:86 566Used by:619
Symbol 568 GraphicUsed by:569
Symbol 569 MovieClipUses:568 566Used by:618 619
Symbol 570 MovieClipUses:81 566Used by:619
Symbol 571 GraphicUsed by:572
Symbol 572 MovieClipUses:571 35 566Used by:619
Symbol 573 MovieClipUses:44 566Used by:618 619
Symbol 574 MovieClipUses:14 566Used by:619
Symbol 575 MovieClipUses:101 566Used by:619
Symbol 576 MovieClipUses:72 566Used by:619
Symbol 577 MovieClipUses:76 566Used by:619
Symbol 578 EditableTextUses:206Used by:619
Symbol 579 GraphicUsed by:619
Symbol 580 GraphicUsed by:618
Symbol 581 GraphicUsed by:618
Symbol 582 TextUses:394Used by:618
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClipUses:583Used by:618
Symbol 585 GraphicUsed by:618
Symbol 586 TextUses:394Used by:618
Symbol 587 GraphicUsed by:618
Symbol 588 TextUses:394Used by:618
Symbol 589 GraphicUsed by:618
Symbol 590 TextUses:394Used by:618
Symbol 591 GraphicUsed by:618
Symbol 592 TextUses:394Used by:618
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Symbol 594 TextUses:394Used by:618
Symbol 595 GraphicUsed by:618
Symbol 596 TextUses:394Used by:618
Symbol 597 GraphicUsed by:618
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Symbol 600 TextUses:394Used by:618
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Symbol 602 TextUses:394Used by:618
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Symbol 604 TextUses:394Used by:618
Symbol 605 GraphicUsed by:618
Symbol 606 TextUses:394Used by:618
Symbol 607 TextUses:394Used by:618
Symbol 608 GraphicUsed by:618
Symbol 609 TextUses:394Used by:618
Symbol 610 GraphicUsed by:618
Symbol 611 TextUses:394Used by:618
Symbol 612 GraphicUsed by:618
Symbol 613 TextUses:394Used by:618
Symbol 614 GraphicUsed by:618
Symbol 615 TextUses:394Used by:618
Symbol 616 GraphicUsed by:618
Symbol 617 TextUses:394Used by:618
Symbol 618 MovieClipUses:580 581 582 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 569 606 573 607 608 609 610 611 612 613 614 615 616 617Used by:619
Symbol 619 MovieClipUses:439 549 551 552 553 558 559 561 565 326 280 567 569 570 572 573 574 575 576 577 578 579 618Used by:Timeline
Symbol 620 TextUses:206Used by:628
Symbol 621 TextUses:221Used by:623
Symbol 622 ShapeTweeningUsed by:623
Symbol 623 MovieClipUses:238 239 212 621 215 622 449Used by:628
Symbol 624 TextUses:394Used by:626
Symbol 625 ShapeTweeningUsed by:626
Symbol 626 MovieClipUses:238 239 212 215 461 624 625 464Used by:628
Symbol 627 TextUses:221Used by:628
Symbol 628 MovieClipUses:439 620 623 626 627Used by:Timeline

Instance Names

"loader_mc"Frame 5Symbol 3 MovieClip
"charrrr"Frame 9Symbol 134 MovieClip [char]
"mainMusic"Frame 10Symbol 138 MovieClip
"hotSpotSound"Frame 10Symbol 140 MovieClip
"balloonPushedS"Frame 10Symbol 142 MovieClip
"nudgePushesSound"Frame 10Symbol 144 MovieClip
"nudgePushedS"Frame 10Symbol 146 MovieClip
"balloonPopSound"Frame 10Symbol 148 MovieClip
"balloonAwaySound"Frame 10Symbol 150 MovieClip
"buttonPressSound"Frame 10Symbol 152 MovieClip
"balloonInflateS"Frame 10Symbol 154 MovieClip
"baddieMoveSound"Frame 10Symbol 156 MovieClip
"sleepSound"Frame 10Symbol 158 MovieClip
"crySound"Frame 10Symbol 160 MovieClip
"yeahSound"Frame 10Symbol 162 MovieClip
"balloonCrushSound"Frame 10Symbol 164 MovieClip
"baddiePushSound"Frame 10Symbol 166 MovieClip
"baddieBoomSound"Frame 10Symbol 168 MovieClip
"baddieLaughSound"Frame 10Symbol 170 MovieClip
"undoSound"Frame 10Symbol 172 MovieClip
"nudgeMoveSound"Frame 10Symbol 174 MovieClip
"wallMoveSound"Frame 10Symbol 175 MovieClip
"BGClip"Frame 12Symbol 194 MovieClip
"mainMenu"Frame 20Symbol 433 MovieClip
"masker"Frame 20Symbol 435 MovieClip
"mainStage"Frame 20Symbol 436 MovieClip
"undoFlash"Frame 20Symbol 438 MovieClip
"scoreClip"Frame 20Symbol 469 MovieClip
"pauseMenu"Frame 20Symbol 533 MovieClip
"levelTitle"Frame 20Symbol 534 MovieClip
"ending"Frame 20Symbol 547 MovieClip
"controls"Frame 20Symbol 548 MovieClip
"editWINDOW"Frame 20Symbol 619 MovieClip
"playEditHUD"Frame 20Symbol 628 MovieClip
"bar_mc"Symbol 3 MovieClip Frame 1Symbol 2 MovieClip
"ball"Symbol 14 MovieClip Frame 1Symbol 8 MovieClip
"balloon"Symbol 14 MovieClip Frame 15Symbol 13 MovieClip
"r2"Symbol 18 MovieClip Frame 1Symbol 17 MovieClip
"r1"Symbol 22 MovieClip Frame 1Symbol 21 MovieClip
"r3"Symbol 26 MovieClip Frame 1Symbol 25 MovieClip
"ball"Symbol 32 MovieClip [box1] Frame 1Symbol 14 MovieClip
"crush"Symbol 32 MovieClip [box1] Frame 152Symbol 28 MovieClip
"ball"Symbol 32 MovieClip [box1] Frame 152Symbol 8 MovieClip
"balloon"Symbol 32 MovieClip [box1] Frame 152Symbol 13 MovieClip
"ball"Symbol 32 MovieClip [box1] Frame 229Symbol 8 MovieClip
"leftWall"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"topWall"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"rightWall"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"botWall"Symbol 44 MovieClip Frame 1Symbol 40 MovieClip
"sfill"Symbol 44 MovieClip Frame 1Symbol 43 MovieClip
"sInner"Symbol 45 MovieClip [stop] Frame 1Symbol 44 MovieClip
"BUTBorder"Symbol 54 MovieClip [editBUT] Frame 1Symbol 48 MovieClip
"borderTop"Symbol 54 MovieClip [editBUT] Frame 1Symbol 50 MovieClip
"borderRight"Symbol 54 MovieClip [editBUT] Frame 1Symbol 50 MovieClip
"borderBot"Symbol 54 MovieClip [editBUT] Frame 1Symbol 50 MovieClip
"borderLeft"Symbol 54 MovieClip [editBUT] Frame 1Symbol 50 MovieClip
"shad1"Symbol 71 MovieClip Frame 1Symbol 57 MovieClip
"head2"Symbol 71 MovieClip Frame 1Symbol 67 MovieClip
"head"Symbol 71 MovieClip Frame 1Symbol 67 MovieClip
"head"Symbol 71 MovieClip Frame 2Symbol 67 MovieClip
"inner1"Symbol 72 MovieClip Frame 1Symbol 71 MovieClip
"baddie"Symbol 73 MovieClip [baddie] Frame 1Symbol 72 MovieClip
"splosion"Symbol 73 MovieClip [baddie] Frame 1Symbol 27 MovieClip
"crush"Symbol 77 MovieClip [push] Frame 105Symbol 28 MovieClip
"innert"Symbol 81 MovieClip Frame 1Symbol 80 MovieClip
"innert"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"innert"Symbol 86 MovieClip Frame 30Symbol 85 MovieClip
"bz"Symbol 123 MovieClip Frame 1Symbol 122 MovieClip
"cryIn"Symbol 133 MovieClip Frame 1Symbol 132 MovieClip
"rewinder"Symbol 220 MovieClip Frame 1Symbol 212 MovieClip
"playBUT"Symbol 225 MovieClip Frame 1Symbol 220 MovieClip
"playBUT"Symbol 226 MovieClip Frame 1Symbol 225 MovieClip
"rewinder"Symbol 231 MovieClip Frame 1Symbol 212 MovieClip
"playBUT"Symbol 235 MovieClip Frame 1Symbol 231 MovieClip
"playBUT"Symbol 236 MovieClip Frame 1Symbol 235 MovieClip
"buttonSound"Symbol 244 MovieClip Frame 1Symbol 238 MovieClip
"buttonMOSound"Symbol 244 MovieClip Frame 1Symbol 239 MovieClip
"rewinder"Symbol 244 MovieClip Frame 1Symbol 212 MovieClip
"playBUT"Symbol 248 MovieClip Frame 1Symbol 244 MovieClip
"playBUT"Symbol 249 MovieClip Frame 1Symbol 248 MovieClip
"rewinder"Symbol 254 MovieClip Frame 1Symbol 212 MovieClip
"playBUT"Symbol 258 MovieClip Frame 1Symbol 254 MovieClip
"playBUT"Symbol 259 MovieClip Frame 1Symbol 258 MovieClip
"rewinder"Symbol 264 MovieClip Frame 1Symbol 212 MovieClip
"playBUT"Symbol 268 MovieClip Frame 1Symbol 264 MovieClip
"playBUT"Symbol 269 MovieClip Frame 1Symbol 268 MovieClip
"sliderMask"Symbol 279 MovieClip Frame 1Symbol 274 MovieClip
"toggler"Symbol 279 MovieClip Frame 1Symbol 278 MovieClip
"soundON"Symbol 324 MovieClip Frame 1Symbol 312 MovieClip
"rewinder"Symbol 326 MovieClip Frame 1Symbol 212 MovieClip
"muteBUT"Symbol 326 MovieClip Frame 1Symbol 324 MovieClip
"playBUT"Symbol 328 MovieClip Frame 1Symbol 326 MovieClip
"dynBrand"Symbol 328 MovieClip Frame 1Symbol 327 MovieClip
"rewinder"Symbol 346 MovieClip Frame 1Symbol 212 MovieClip
"qMark"Symbol 381 MovieClip Frame 1Symbol 380 MovieClip
"nudge"Symbol 382 MovieClip Frame 1Symbol 381 MovieClip
"butsTEXT"Symbol 415 MovieClip Frame 1Symbol 363 MovieClip
"lBUT1"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT2"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT3"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT4"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT5"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT6"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT7"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT8"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT9"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT10"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT11"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT12"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT13"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"lBUT14"Symbol 415 MovieClip Frame 1Symbol 365 MovieClip
"ball"Symbol 415 MovieClip Frame 166Symbol 14 MovieClip
"nudge"Symbol 415 MovieClip Frame 303Symbol 382 MovieClip
"hSpot"Symbol 415 MovieClip Frame 347Symbol 35 MovieClip [hotSpot]
"nudge"Symbol 415 MovieClip Frame 369Symbol 382 MovieClip
"nudge"Symbol 415 MovieClip Frame 417Symbol 386 MovieClip
"nudge"Symbol 415 MovieClip Frame 485Symbol 105 MovieClip
"nudge"Symbol 415 MovieClip Frame 493Symbol 103 MovieClip
"nudge"Symbol 415 MovieClip Frame 506Symbol 107 MovieClip
"nudge"Symbol 415 MovieClip Frame 514Symbol 109 MovieClip
"nudge"Symbol 415 MovieClip Frame 591Symbol 382 MovieClip
"nudge"Symbol 415 MovieClip Frame 692Symbol 382 MovieClip
"nudge"Symbol 415 MovieClip Frame 710Symbol 386 MovieClip
"hSpot"Symbol 415 MovieClip Frame 765Symbol 35 MovieClip [hotSpot]
"ball"Symbol 415 MovieClip Frame 765Symbol 14 MovieClip
"nudge"Symbol 415 MovieClip Frame 773Symbol 382 MovieClip
"nudge"Symbol 415 MovieClip Frame 830Symbol 103 MovieClip
"nudge"Symbol 415 MovieClip Frame 845Symbol 109 MovieClip
"nudge"Symbol 415 MovieClip Frame 864Symbol 105 MovieClip
"nudge"Symbol 415 MovieClip Frame 878Symbol 103 MovieClip
"nudge"Symbol 415 MovieClip Frame 886Symbol 113 MovieClip
"nudge"Symbol 415 MovieClip Frame 903Symbol 101 MovieClip
"baddie"Symbol 415 MovieClip Frame 961Symbol 72 MovieClip
"nudge"Symbol 415 MovieClip Frame 997Symbol 382 MovieClip
"nudge"Symbol 415 MovieClip Frame 1014Symbol 126 MovieClip
"nudge"Symbol 415 MovieClip Frame 1050Symbol 382 MovieClip
"nudge"Symbol 415 MovieClip Frame 1083Symbol 133 MovieClip
"ball"Symbol 415 MovieClip Frame 1221Symbol 14 MovieClip
"ball"Symbol 415 MovieClip Frame 1334Symbol 8 MovieClip
"cry"Symbol 415 MovieClip Frame 1349Symbol 133 MovieClip
"pWall"Symbol 415 MovieClip Frame 1453Symbol 86 MovieClip
"nudge"Symbol 415 MovieClip Frame 1484Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 1525Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 1535Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 1561Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 1573Symbol 97 MovieClip
"nudge"Symbol 415 MovieClip Frame 1601Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 1634Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 1690Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 1697Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 1715Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 1729Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 1745Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 1755Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 1764Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 1769Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 1802Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 1820Symbol 109 MovieClip
"cry"Symbol 415 MovieClip Frame 1863Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 1869Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 1891Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 1899Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 1904Symbol 109 MovieClip
"cry"Symbol 415 MovieClip Frame 1939Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 1945Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 1967Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 1975Symbol 97 MovieClip
"pWall"Symbol 415 MovieClip Frame 1981Symbol 86 MovieClip
"cry"Symbol 415 MovieClip Frame 1981Symbol 109 MovieClip
"cry"Symbol 415 MovieClip Frame 2026Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2034Symbol 115 MovieClip
"cry"Symbol 415 MovieClip Frame 2046Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 2092Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2102Symbol 115 MovieClip
"cry"Symbol 415 MovieClip Frame 2112Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 2153Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2161Symbol 115 MovieClip
"cry"Symbol 415 MovieClip Frame 2173Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 2219Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2229Symbol 115 MovieClip
"cry"Symbol 415 MovieClip Frame 2239Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 2295Symbol 107 MovieClip
"cry"Symbol 415 MovieClip Frame 2307Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2316Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 2323Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2331Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 2339Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2347Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 2381Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 2411Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 2461Symbol 105 MovieClip
"cry"Symbol 415 MovieClip Frame 2470Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 2480Symbol 107 MovieClip
"cry"Symbol 415 MovieClip Frame 2489Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 2507Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2515Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 2523Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2531Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 2539Symbol 105 MovieClip
"cry"Symbol 415 MovieClip Frame 2547Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 2564Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 2593Symbol 107 MovieClip
"cry"Symbol 415 MovieClip Frame 2602Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 2610Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2617Symbol 97 MovieClip
"cry"Symbol 415 MovieClip Frame 2625Symbol 113 MovieClip
"cry"Symbol 415 MovieClip Frame 2652Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 2675Symbol 105 MovieClip
"cry"Symbol 415 MovieClip Frame 2683Symbol 119 MovieClip
"cry"Symbol 415 MovieClip Frame 2691Symbol 101 MovieClip
"cry"Symbol 415 MovieClip Frame 2713Symbol 107 MovieClip
"cry"Symbol 415 MovieClip Frame 2721Symbol 117 MovieClip
"cry"Symbol 415 MovieClip Frame 2729Symbol 382 MovieClip
"gWalls"Symbol 415 MovieClip Frame 2788Symbol 406 MovieClip
"ball"Symbol 415 MovieClip Frame 2796Symbol 14 MovieClip
"cry"Symbol 415 MovieClip Frame 2803Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 2824Symbol 99 MovieClip
"baddie"Symbol 415 MovieClip Frame 2832Symbol 72 MovieClip
"cry"Symbol 415 MovieClip Frame 2843Symbol 270 MovieClip
"cry"Symbol 415 MovieClip Frame 2856Symbol 107 MovieClip
"cry"Symbol 415 MovieClip Frame 2863Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 2900Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2907Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 2928Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2937Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 2966Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 2983Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 2991Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 3043Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 3052Symbol 386 MovieClip
"cry"Symbol 415 MovieClip Frame 3115Symbol 382 MovieClip
"cry"Symbol 415 MovieClip Frame 3143Symbol 103 MovieClip
"cry"Symbol 415 MovieClip Frame 3151Symbol 386 MovieClip
"ball"Symbol 415 MovieClip Frame 3152Symbol 8 MovieClip
"balloon"Symbol 415 MovieClip Frame 3152Symbol 13 MovieClip
"cry"Symbol 415 MovieClip Frame 3196Symbol 133 MovieClip
"nums10"Symbol 430 MovieClip Frame 2Symbol 429 MovieClip
"nums1"Symbol 430 MovieClip Frame 2Symbol 429 MovieClip
"BUT1"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT2"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT3"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT4"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT5"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT6"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT7"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT8"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT9"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT10"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT11"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT12"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT13"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT14"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT15"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT16"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT17"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT18"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT19"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT20"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT21"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT22"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT23"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT24"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT25"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT26"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT27"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT28"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT29"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT30"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT31"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT32"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT33"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT34"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT35"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT36"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT37"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT38"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT39"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"BUT40"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"creditsBUT"Symbol 432 MovieClip Frame 1Symbol 226 MovieClip
"muteBUT"Symbol 432 MovieClip Frame 1Symbol 236 MovieClip
"manualBUT"Symbol 432 MovieClip Frame 1Symbol 249 MovieClip
"levelSelectBUT"Symbol 432 MovieClip Frame 1Symbol 259 MovieClip
"playBUT"Symbol 432 MovieClip Frame 1Symbol 269 MovieClip
"runner"Symbol 432 MovieClip Frame 1Symbol 272 MovieClip
"extraBUTS"Symbol 432 MovieClip Frame 1Symbol 328 MovieClip
"CSPBUT"Symbol 432 MovieClip Frame 1Symbol 331 MovieClip
"HSBUT"Symbol 432 MovieClip Frame 1Symbol 334 MovieClip
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"buttonMOSound"Symbol 460 MovieClip Frame 1Symbol 239 MovieClip
"rewinder"Symbol 460 MovieClip Frame 1Symbol 212 MovieClip
"buttonSound"Symbol 465 MovieClip Frame 1Symbol 238 MovieClip
"buttonMOSound"Symbol 465 MovieClip Frame 1Symbol 239 MovieClip
"rewinder"Symbol 465 MovieClip Frame 1Symbol 212 MovieClip
"nums10"Symbol 467 MovieClip Frame 1Symbol 429 MovieClip
"nums1"Symbol 467 MovieClip Frame 1Symbol 429 MovieClip
"rBUT"Symbol 468 MovieClip Frame 1Symbol 460 MovieClip
"undoBUT"Symbol 468 MovieClip Frame 1Symbol 465 MovieClip
"rBUT"Symbol 468 MovieClip Frame 12Symbol 460 MovieClip
"undoBUT"Symbol 468 MovieClip Frame 12Symbol 465 MovieClip
"scoreInner"Symbol 469 MovieClip Frame 2Symbol 468 MovieClip
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"playBUT"Symbol 475 MovieClip Frame 1Symbol 472 MovieClip
"playBUT"Symbol 476 MovieClip Frame 1Symbol 475 MovieClip
"rewinder"Symbol 479 MovieClip Frame 1Symbol 212 MovieClip
"playBUT"Symbol 482 MovieClip Frame 1Symbol 479 MovieClip
"playBUT"Symbol 483 MovieClip Frame 1Symbol 482 MovieClip
"rewinder"Symbol 486 MovieClip Frame 1Symbol 212 MovieClip
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"show"Symbol 537 MovieClip Frame 1Symbol 536 MovieClip
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"mainMenuBUT"Symbol 545 MovieClip Frame 1Symbol 542 MovieClip
"congrats"Symbol 547 MovieClip Frame 2Symbol 546 MovieClip
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"sInner"Symbol 573 MovieClip Frame 1Symbol 44 MovieClip
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"bStage"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"hStage"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"vStage"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"tStage"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"sStage"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"mainMenuBUT"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"volControls"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"editStage"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"mag"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"scrollB"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"objSelect"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"clearAll"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"clearStage"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"randomize"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"saveB"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"loadB"Symbol 618 MovieClip Frame 1Symbol 584 MovieClip
"blankBUT"Symbol 618 MovieClip Frame 12Symbol 569 MovieClip
"stopWallBUT"Symbol 618 MovieClip Frame 13Symbol 573 MovieClip
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"horStageBUT"Symbol 619 MovieClip Frame 2Symbol 558 MovieClip
"vertStageBUT"Symbol 619 MovieClip Frame 2Symbol 558 MovieClip
"topStageBUT"Symbol 619 MovieClip Frame 2Symbol 558 MovieClip
"stopStageBUT"Symbol 619 MovieClip Frame 2Symbol 558 MovieClip
"loadBUT"Symbol 619 MovieClip Frame 2Symbol 558 MovieClip
"saveBUT"Symbol 619 MovieClip Frame 2Symbol 558 MovieClip
"clearBUT"Symbol 619 MovieClip Frame 2Symbol 558 MovieClip
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"downBUT"Symbol 619 MovieClip Frame 2Symbol 561 MovieClip
"upBUT"Symbol 619 MovieClip Frame 2Symbol 561 MovieClip
"leftBUT"Symbol 619 MovieClip Frame 2Symbol 561 MovieClip
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"blankBUT"Symbol 619 MovieClip Frame 2Symbol 569 MovieClip
"vertWallBUT"Symbol 619 MovieClip Frame 2Symbol 570 MovieClip
"hotSpotBUT"Symbol 619 MovieClip Frame 2Symbol 572 MovieClip
"stopWallBUT"Symbol 619 MovieClip Frame 2Symbol 573 MovieClip
"box1BUT"Symbol 619 MovieClip Frame 2Symbol 574 MovieClip
"charBUT"Symbol 619 MovieClip Frame 2Symbol 575 MovieClip
"baddieBUT"Symbol 619 MovieClip Frame 2Symbol 576 MovieClip
"pushBUT"Symbol 619 MovieClip Frame 2Symbol 577 MovieClip
"randomBUT"Symbol 619 MovieClip Frame 2Symbol 558 MovieClip
"disp2"Symbol 619 MovieClip Frame 2Symbol 578 EditableText
"editorTUT"Symbol 619 MovieClip Frame 2Symbol 618 MovieClip
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"buttonMOSound"Symbol 623 MovieClip Frame 1Symbol 239 MovieClip
"rewinder"Symbol 623 MovieClip Frame 1Symbol 212 MovieClip
"buttonSound"Symbol 626 MovieClip Frame 1Symbol 238 MovieClip
"buttonMOSound"Symbol 626 MovieClip Frame 1Symbol 239 MovieClip
"rewinder"Symbol 626 MovieClip Frame 1Symbol 212 MovieClip
"returnMenuBUT"Symbol 628 MovieClip Frame 2Symbol 623 MovieClip
"undoBUT"Symbol 628 MovieClip Frame 2Symbol 626 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 9Symbol 32 as "box1"
ExportAssets (56)Timeline Frame 9Symbol 35 as "hotSpot"
ExportAssets (56)Timeline Frame 9Symbol 45 as "stop"
ExportAssets (56)Timeline Frame 9Symbol 54 as "editBUT"
ExportAssets (56)Timeline Frame 9Symbol 73 as "baddie"
ExportAssets (56)Timeline Frame 9Symbol 77 as "push"
ExportAssets (56)Timeline Frame 9Symbol 82 as "wall"
ExportAssets (56)Timeline Frame 9Symbol 87 as "wall2"
ExportAssets (56)Timeline Frame 9Symbol 134 as "char"
ExportAssets (56)Timeline Frame 10Symbol 137 as "Track1"

Labels

"initer"Frame 2
"preloader"Frame 5
"audio"Frame 10
"AGIntro"Frame 11
"AC_Logo"Frame 12
"mainMenu"Frame 20
"static"Symbol 13 MovieClip Frame 33
"leftRight"Symbol 13 MovieClip Frame 34
"leftRight2"Symbol 13 MovieClip Frame 64
"down"Symbol 13 MovieClip Frame 94
"up"Symbol 13 MovieClip Frame 124
"dead"Symbol 13 MovieClip Frame 154
"moveRight"Symbol 32 MovieClip [box1] Frame 5
"moveLeft"Symbol 32 MovieClip [box1] Frame 20
"moveUp"Symbol 32 MovieClip [box1] Frame 35
"moveDown"Symbol 32 MovieClip [box1] Frame 50
"collRight"Symbol 32 MovieClip [box1] Frame 65
"collLeft"Symbol 32 MovieClip [box1] Frame 75
"collUp"Symbol 32 MovieClip [box1] Frame 85
"collDown"Symbol 32 MovieClip [box1] Frame 95
"dead2"Symbol 32 MovieClip [box1] Frame 118
"deathRight"Symbol 32 MovieClip [box1] Frame 152
"deathLeft"Symbol 32 MovieClip [box1] Frame 162
"deathUp"Symbol 32 MovieClip [box1] Frame 172
"deathDown"Symbol 32 MovieClip [box1] Frame 182
"dead"Symbol 32 MovieClip [box1] Frame 225
"popRight"Symbol 32 MovieClip [box1] Frame 229
"popLeft"Symbol 32 MovieClip [box1] Frame 230
"popUp"Symbol 32 MovieClip [box1] Frame 231
"popDown"Symbol 32 MovieClip [box1] Frame 232
"popped"Symbol 32 MovieClip [box1] Frame 234
"dead"Symbol 35 MovieClip [hotSpot] Frame 32
"dead2"Symbol 35 MovieClip [hotSpot] Frame 33
"out"Symbol 35 MovieClip [hotSpot] Frame 34
"fade"Symbol 40 MovieClip Frame 21
"fade"Symbol 43 MovieClip Frame 16
"dead2"Symbol 45 MovieClip [stop] Frame 2
"rollIn"Symbol 54 MovieClip [editBUT] Frame 2
"rollOut"Symbol 54 MovieClip [editBUT] Frame 16
"float"Symbol 71 MovieClip Frame 69
"moveRight"Symbol 73 MovieClip [baddie] Frame 5
"moveLeft"Symbol 73 MovieClip [baddie] Frame 15
"moveUp"Symbol 73 MovieClip [baddie] Frame 25
"moveDown"Symbol 73 MovieClip [baddie] Frame 35
"moveRight2"Symbol 73 MovieClip [baddie] Frame 45
"moveLeft2"Symbol 73 MovieClip [baddie] Frame 55
"moveUp2"Symbol 73 MovieClip [baddie] Frame 65
"moveDown2"Symbol 73 MovieClip [baddie] Frame 75
"collRight"Symbol 73 MovieClip [baddie] Frame 85
"collLeft"Symbol 73 MovieClip [baddie] Frame 95
"collUp"Symbol 73 MovieClip [baddie] Frame 105
"collDown"Symbol 73 MovieClip [baddie] Frame 115
"deathRight"Symbol 73 MovieClip [baddie] Frame 125
"deathleft"Symbol 73 MovieClip [baddie] Frame 135
"deathUp"Symbol 73 MovieClip [baddie] Frame 145
"deathDown"Symbol 73 MovieClip [baddie] Frame 155
"dead2"Symbol 73 MovieClip [baddie] Frame 165
"dead"Symbol 73 MovieClip [baddie] Frame 220
"moveRight"Symbol 77 MovieClip [push] Frame 5
"moveLeft"Symbol 77 MovieClip [push] Frame 20
"moveUp"Symbol 77 MovieClip [push] Frame 35
"moveDown"Symbol 77 MovieClip [push] Frame 50
"collRight"Symbol 77 MovieClip [push] Frame 65
"collLeft"Symbol 77 MovieClip [push] Frame 75
"collUp"Symbol 77 MovieClip [push] Frame 85
"collDown"Symbol 77 MovieClip [push] Frame 95
"deathRight"Symbol 77 MovieClip [push] Frame 105
"deathLeft"Symbol 77 MovieClip [push] Frame 115
"deathUp"Symbol 77 MovieClip [push] Frame 125
"deathDown"Symbol 77 MovieClip [push] Frame 135
"dead"Symbol 77 MovieClip [push] Frame 178
"dead2"Symbol 77 MovieClip [push] Frame 179
"moveRight"Symbol 82 MovieClip [wall] Frame 5
"moveLeft"Symbol 82 MovieClip [wall] Frame 15
"moveUp"Symbol 82 MovieClip [wall] Frame 25
"moveDown"Symbol 82 MovieClip [wall] Frame 35
"dead2"Symbol 82 MovieClip [wall] Frame 45
"moveRight"Symbol 87 MovieClip [wall2] Frame 5
"moveLeft"Symbol 87 MovieClip [wall2] Frame 15
"moveUp"Symbol 87 MovieClip [wall2] Frame 25
"moveDown"Symbol 87 MovieClip [wall2] Frame 35
"dead2"Symbol 87 MovieClip [wall2] Frame 45
"repeatFrame"Symbol 132 MovieClip Frame 10
"moveRight"Symbol 134 MovieClip [char] Frame 5
"moveLeft"Symbol 134 MovieClip [char] Frame 20
"moveUp"Symbol 134 MovieClip [char] Frame 35
"moveDown"Symbol 134 MovieClip [char] Frame 50
"pushRight"Symbol 134 MovieClip [char] Frame 65
"pushLeft"Symbol 134 MovieClip [char] Frame 80
"pushUp"Symbol 134 MovieClip [char] Frame 95
"pushDown"Symbol 134 MovieClip [char] Frame 110
"collRight"Symbol 134 MovieClip [char] Frame 130
"collLeft"Symbol 134 MovieClip [char] Frame 140
"collUp"Symbol 134 MovieClip [char] Frame 150
"collDown"Symbol 134 MovieClip [char] Frame 160
"deathRight"Symbol 134 MovieClip [char] Frame 170
"deathLeft"Symbol 134 MovieClip [char] Frame 180
"deathUp"Symbol 134 MovieClip [char] Frame 190
"deathDown"Symbol 134 MovieClip [char] Frame 200
"sleeping"Symbol 134 MovieClip [char] Frame 210
"explode"Symbol 134 MovieClip [char] Frame 215
"dance"Symbol 134 MovieClip [char] Frame 220
"cry"Symbol 134 MovieClip [char] Frame 230
"dead"Symbol 134 MovieClip [char] Frame 244
"repeatFrame"Symbol 138 MovieClip Frame 2
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"musicON"Symbol 324 MovieClip Frame 2
"musicOFF"Symbol 324 MovieClip Frame 11
"repeatFrame"Symbol 368 MovieClip Frame 10
"close"Symbol 406 MovieClip Frame 11
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"lesson6"Symbol 415 MovieClip Frame 1040
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"lesson8"Symbol 415 MovieClip Frame 1416
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"lesson10"Symbol 415 MovieClip Frame 2355
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"lesson13"Symbol 415 MovieClip Frame 2948
"lesson14"Symbol 415 MovieClip Frame 3097
"mouseOut"Symbol 430 MovieClip Frame 2
"mouseIn"Symbol 430 MovieClip Frame 4
"menuFunctioning"Symbol 432 MovieClip Frame 1
"creditsIn"Symbol 432 MovieClip Frame 2
"creditsOut"Symbol 432 MovieClip Frame 10
"manualIn"Symbol 432 MovieClip Frame 18
"manualOut"Symbol 432 MovieClip Frame 26
"levelSelectIn"Symbol 432 MovieClip Frame 34
"levelSelectOut"Symbol 432 MovieClip Frame 42
"iPhoneInfoIn"Symbol 432 MovieClip Frame 50
"iPhoneInfoOut"Symbol 432 MovieClip Frame 58
"mainMenuIn"Symbol 433 MovieClip Frame 51
"mainMenuOut"Symbol 433 MovieClip Frame 113
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"scoreOut"Symbol 469 MovieClip Frame 21
"repeatFrame"Symbol 491 MovieClip Frame 10
"repeatFrame"Symbol 496 MovieClip Frame 10
"repeatFrame"Symbol 499 MovieClip Frame 10
"repeatFrame"Symbol 516 MovieClip Frame 15
"repeatFrame"Symbol 523 MovieClip Frame 20
"repeatFrame"Symbol 526 MovieClip Frame 15
"repeatFrame"Symbol 532 MovieClip Frame 20
"pauseMenuIn"Symbol 533 MovieClip Frame 2
"wonMenuIn"Symbol 533 MovieClip Frame 16
"lostMenuIn"Symbol 533 MovieClip Frame 30
"wonEditMenuIn"Symbol 533 MovieClip Frame 45
"lostEditMenuIn"Symbol 533 MovieClip Frame 61
"repeatFrame"Symbol 546 MovieClip Frame 54
"bStageF"Symbol 618 MovieClip Frame 2
"hStageF"Symbol 618 MovieClip Frame 3
"vStageF"Symbol 618 MovieClip Frame 4
"tStageF"Symbol 618 MovieClip Frame 5
"sStageF"Symbol 618 MovieClip Frame 6
"mainMenu"Symbol 618 MovieClip Frame 7
"volControlsF"Symbol 618 MovieClip Frame 8
"editStageF"Symbol 618 MovieClip Frame 9
"magF"Symbol 618 MovieClip Frame 10
"scrollBF"Symbol 618 MovieClip Frame 11
"objSelectF"Symbol 618 MovieClip Frame 12
"ringButsF"Symbol 618 MovieClip Frame 13
"clearStageF"Symbol 618 MovieClip Frame 14
"clearAllF"Symbol 618 MovieClip Frame 15
"randomizeF"Symbol 618 MovieClip Frame 16
"saveBF"Symbol 618 MovieClip Frame 17
"loadBF"Symbol 618 MovieClip Frame 18
"botStage"Symbol 619 MovieClip Frame 2
"horStage"Symbol 619 MovieClip Frame 3
"vertStage"Symbol 619 MovieClip Frame 4
"topStage"Symbol 619 MovieClip Frame 5
"stopStage"Symbol 619 MovieClip Frame 6

Dynamic Text Variables

_root.finalScoreSymbol 333 EditableText"<p align="right"><font face="Akbar" size="25" color="#ff00ff" letterSpacing="0.000000" kerning="1">0123456789</font></p>"




https://swfchan.com/53/263414/info.shtml
Created: 24/3 -2026 06:38:16 Last modified: 24/3 -2026 06:38:16 Server time: 07/04 -2026 22:07:11