| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 232722 |
| /disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2636 · P5272 |
![]() | This is the info page for Flash #263414 |
| ATOMIC CICADA STUDIOS |
| games@atomiccicada.com |
| credits |
| view |
| games |
| play more |
| manual |
| user |
| select |
| level |
| nudge |
| play |
| music vol |
| mute |
| your highscore: |
| <p align="right"><font face="Akbar" size="25" color="#ff00ff" letterSpacing="0.000000" kerning="1">0123456789</font></p> |
| chris sheeler |
| (programming & design) |
| Juliet Forrester |
| (music) |
| jeremiah lapointe |
| (sound FX & design) |
| main menu |
| character and controls |
| introduction to balloons |
| introduction to hotspots |
| pushable blocks |
| Baddies !! |
| Baddies chase Nudge |
| Baddies pop balloons |
| Purple Walls |
| Purple Walls and Pushing |
| Green Walls |
| Green Walls and Pushing |
| pushing objects with Walls |
| crushing objects with Walls |
| crushing balloons |
| this is Nudge! |
| you control Nudge using the arrow keys |
| Next |
| this is a Balloon! |
| Nudge can Push Balloons around. |
| this is a HotSpot! |
| Nudge must Push Balloons into HotSpots to beat each level! |
| this is a Pushable Block! |
| Sometimes these blocks get in Nudge's way! |
| this is a Baddie! |
| Baddies hurt Nudge! when they catch him, the level is over! |
| Baddies CHASE Nudge! when they catch him, the level is over! |
| Baddies POP balloons! |
| Baddies POP balloons! when a balloon is popped, the level is over! |
| this is a Purple Wall! |
| purple walls mirror nudges movement horizontally! When Nudge moves Right, purple walls move Left. When Nudge moves Left, purple walls move Right. |
| Nudge CAN NOT push Purple Walls !! |
| Nudge CAN NOT push Purple Walls !! But... Purple Walls CAN push Nudge !! |
| this is a Green Wall! |
| Green Walls mirror Nudge's movement vertically. Nudges moves up, they move down, Nudge moves down, they move up! |
| Nudge CAN NOT push green walls !! |
| Nudge CAN NOT push green walls !! but... Green Walls CAN push Nudge !! |
| Green and Purple walls mirror Nudge's movement !! Nudge can not push them, but can be pushed by them !! |
| this is a Balloon, a Pushable block, and a Baddie !! |
| this is a Balloon, a Pushable block, and a Baddie !! |
| this is a Balloon, a Pushable block, and a Baddie !! |
| Purple and Green walls will push them too !! |
| Nudge can crush objects !! |
| by sqeezing them between Wall blocks! |
| Be careful not to crush the balloon... |
| Be careful not to crush the balloon... if a ballon floats away, the level is lost !! |
| HUD |
| total score: |
| :bonus score |
| pause [ spacebar ] |
| more games |
| restart |
| take 2 |
| undo |
| in game menus |
| resume level |
| quit to main menu |
| restart level |
| save your score |
| next level |
| congratulations!!! You beat the user generated Puzzle!!! |
| try again |
| ending |
| save score |
| main menu |
| !! congratulations !! |
| your score: |
| editor |
| <p align="left"><font face="Akbar" size="10" color="#ffffff" letterSpacing="0.500000" kerning="1">bottom stage </font></p> |
| <p align="left"></p> |
| + |
| - |
| <p align="left"></p> |
| mouse over any item in the editor to get an explanation of what it is and how it works. To close the editor tutorial and resume editing, simply click the "editor tutorial" button again. You can play your level while you edit it. Use the arrow keys to move Nudge in your level while you edit it. To reset your level to its starting point, hit the save/reset level button in the bottom left corner. |
| Nudge is arranged in 5 layers. Click this button to edit the bottom layer in the edit window. This layer holds the "hot spots" that the balloons must be pushed into. Once clicked, the options available to add to the puzzle will change here. Select from the options to the right and then click anywhere in the edit window to add that object. If there is a conflict and the object cannot be added to the stage, an error message will be displayed in the textbox below. |
| Nudge is arranged in 5 layers. Click this button to edit the horizontal layer in the edit window. This layer holds the purple wall blocks that mirror Nudge's side to side moves. Once clicked, the options available to add to the puzzle will change here. Select from the options to the right and then click anywhere in the edit window to add that object. If there is a conflict and the object cannot be added to the stage, an error message will be displayed in the textbox below. |
| Nudge is arranged in 5 layers. Click this button to edit the vertical layer in the edit window. This layer holds the green wall blocks that mirror Nudge's up & down moves. Once clicked, the options available to add to the puzzle will change here. Select from the options to the right and then click anywhere in the edit window to add that object. If there is a conflict and the object cannot be added to the stage, an error message will be displayed in the textbox below. |
| Nudge is arranged in 5 layers. Click this button to edit the interactive layer in the edit window. This layer holds Nudge, the baddies, the balloons and pushable blocks. Once clicked, the options available to add to the puzzle will change here. Select from the options to the right and then click anywhere in the edit window to add that object. If there is a conflict and the object cannot be added to the stage, an error message will be displayed in the textbox below. |
| Nudge is arranged in 5 layers. Click this button to edit the border layer in the edit window. This layer holds the pink striped walls that define the borders of the level. Once clicked, the options available to add to the puzzle will change here. Select from the options to the right and then click anywhere in the edit window to add that object. If there is a conflict and the object cannot be added to the stage, an error message will be displayed in the textbox below. |
| Press this button to return to the main menu. WARNING, all data will be lost when you press this button. Use the save controls at the bottom before exiting the editor. |
| These are the volume controls. Use the slider on the right to adjust the volume of the music, or use the button on the left to mute all sounds. |
| This is the edit window. Select a stage on the top right, Then select an object to work with on the middle right, Then click anywhere in the edit window to add that object. You can also draw with whatever object you have selected by holding the CTRL button and simply mousing over the spots where you wish to add that object. |
| This is the magnifying glass. Use this to zoom in and out in the edit window. The closest magnification is how the game is played, and Nudge is not allowed to move beyond that screen. When zoomed out, only Green and Purple blocks from the Horizontal and Vertical stages can be placed outside of the Border. |
| These are the scroll buttons. Select a stage and use these buttons to scroll everything in that layer one increment in the arrow's direction. WARNING: anything scrolled off the edit stage will be lost. |
| This is the object select area. When you select a stage (top right), this area will be populated with a number of objects available to add to that stage. The button is the eraser. Use it to remove objects from the stage. |
| When the border stage is selected, there are two buttons here: "add outer ring" & "remove outer ring" These buttons are used to add a border around the game window. Select the object, and hit the "add outer ring" button to see it work. |
| This is the clear stage button. Select a stage (top right), and hit this button to clear everything in that stage only. |
| This is the clear everything button. Pressing this button will clear everything on all 5 stages. If you did not save, all of your editing will be lost. |
| This is the randomize button. Use this button to randomly populate a stage with whatever object is selected. Select a stage (top right), then select an object (middle right), then enter a value between 1 and 100 in the text box below the button, and hit the button. |
| This is the save/reset button. Whenever you want to save your data, or reset the level to its starting point, just press this button. The save data will be placed in the text box below. This data is a link that you can place anywhere on the Internet. |
| This is the load level button. If you wish to edit a level you had saved previously, simply place the link that the editor provided you back into the text box below by right clicking on the test box, chose 'select all", then paste your level data, and hit the load level button. |
| play edit HUD |
| quit to menu |
| undo |
| user generated level!! |
ActionScript [AS1/AS2]
Frame 1function loadBranding(path) { } function startGame() { } function endGame() { } function setScore() { } function submitScore() { }Frame 2soundOn = true; songVol = 200; _quality = "HIGH"; Button.prototype.tabEnabled = false; skipIntro = false; if (skipIntro == true) { gotoAndStop ("mainMenu"); } else { var urlString = _root._url; disableCheck = false; if ((urlString.indexOf("armorgames.com") == -1) and (disableCheck == false)) { trace("stopping"); gotoAndStop (1); } else { trace("playing"); gotoAndPlay ("preloader"); } }Frame 4Frame 5Frame 6stop(); hasLoaded = false; doneIntro = false; gotoArmor = true; onEnterFrame = function () { if (hasLoaded == false) { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.floor((_local3 / _local4) * 100); loader_mc.bar_mc._xscale = _local2; if ((_framesloaded >= 20) and (doneIntro == true)) { onEnterFrame = null; hasLoaded = true; gotoAndStop ("AC_Logo"); } else if ((_framesloaded >= 11) and (gotoArmor == true)) { gotoArmor = false; gotoAndStop ("AGIntro"); } } };Frame 12stop(); BGClip._visible = false;Frame 20editWINDOW.swapDepths(10006); masker.gotoAndStop(2); if (soundOn == true) { mainMusic.gotoAndPlay(2); } gameMode = 0; fromMenu = false; gameOn = false; menuTimer = 0; mainMenuEF = function () { if (menuTimer == 0) { menuTimer = 1; mainMenu.gotoAndPlay("mainMenuIn"); if (_root.gameOn == true) { scoreClip.gotoAndStop(1); } _root.gameOn = true; deleteStages(); } }; levelTitle._visible = false; loadLevelTimer = 0; restartLev = false; loadLevelEF = function () { loadLevelTimer++; if (loadLevelTimer == 1) { loadLevel(levelsAr[levelNum]); } else if (((fromMenu == true) and (loadLevelTimer == 30)) or ((fromMenu == false) and (loadLevelTimer == 10))) { menuTimer = 0; fromMenu = false; levelTitle.nums1.gotoAndStop(((levelNum % 10) * 10) + 1); levelTitle.nums10.gotoAndStop(levelNum + 1); levelTitle._visible = true; if (_root.levelNum == 1) { _root.controls.gotoAndStop(2); } } else if (loadLevelTimer < 100) { mainStage._alpha = mainStage._alpha - 3; } else if (loadLevelTimer == 100) { levelTitle._visible = false; _root.controls.gotoAndStop(1); } else if (loadLevelTimer == 110) { drawLevels(); if (restartLev == false) { _root.scoreBonus = levelBonusAr[levelNum]; } restartLev = false; _root.scoreTotal = levelScoresAr[levelNum - 1]; mainStage._alpha = 100; loadLevelTimer = 0; _root.mainStage._xscale = 200; _root.mainStage._yscale = 200; _root.mainStage._x = (_root.mainStage._y = -250); scoreClip.gotoAndPlay("scoreIn"); canMove = 1; gameMode = 2; canUndo = 0; undoNum = 0; horUndoX = [0]; horUndoXOff = [0]; vertUndoY = [0]; vertUndoYOff = [0]; numKeyPresses = 0; } }; moveInc = 5; canMove = 1; moveCount = 0; moveType = 0; doneMove = 0; canUndo = 0; undoNum = 0; horUndoX = [0]; horUndoXOff = [0]; vertUndoY = [0]; vertUndoYOff = [0]; moverIncer = 0; spacePressed = false; mainEngineEF = function () { if (Key.isDown(32) and (gameMode == 2)) { if ((canClickHUD == true) and (spacePressed == false)) { canClickHUD = false; scoreClip.scoreInner.gotoAndPlay("HUDmenuOn"); gameMode = 4; spacePressed = true; } } else { spacePressed = false; } if (Key.isDown(90)) { if ((undoNum > 0) and (canUndo == 1)) { undoNum--; undoFunc(); trace("undoNum: " + undoNum); canUndo = 0; } } else { canUndo = 1; } if (canMove == 1) { if (Key.isDown(90)) { } if (Key.isDown(37)) { var _local13 = theChar.checkCharCollision(-1, 0); if ((_local13 < 1) and (theChar._x > 120)) { _root.scoreBonus = _root.scoreBonus - ((_root.scoreBonus == 0) ? 0 : 1); doneMove = 0; canMove = 0; moveInc = 20; moveType = "moveRight"; theChar._x = theChar._x + -20; topStage.stageArray[theChar.py][theChar.px] = 0; theChar.px = theChar.px - 1; topStage.stageArray[theChar.py][theChar.px] = theChar; var _local14 = ((_local13 == 0.5) ? "pushLeft" : "moveLeft"); theChar.gotoAndPlay(_local14); numKeyPresses++; trace(numKeyPresses); } } else if (Key.isDown(39)) { var _local13 = theChar.checkCharCollision(1, 0); if ((_local13 < 1) and (theChar._x < 360)) { _root.scoreBonus = _root.scoreBonus - ((_root.scoreBonus == 0) ? 0 : 1); doneMove = 0; canMove = 0; moveInc = -20; moveType = "moveLeft"; theChar._x = theChar._x + 20; topStage.stageArray[theChar.py][theChar.px] = 0; theChar.px = theChar.px + 1; topStage.stageArray[theChar.py][theChar.px] = theChar; var _local14 = ((_local13 == 0.5) ? "pushRight" : "moveRight"); theChar.gotoAndPlay(_local14); numKeyPresses++; trace(numKeyPresses); } } else if (Key.isDown(38)) { var _local13 = theChar.checkCharCollision(0, -1); if ((_local13 < 1) and (theChar._y > 120)) { _root.scoreBonus = _root.scoreBonus - ((_root.scoreBonus == 0) ? 0 : 1); doneMove = 0; canMove = 0; moveInc = 20; moveType = "moveDown"; theChar._y = theChar._y + -20; topStage.stageArray[theChar.py][theChar.px] = 0; theChar.py = theChar.py - 1; topStage.stageArray[theChar.py][theChar.px] = theChar; var _local14 = ((_local13 == 0.5) ? "pushUp" : "moveUp"); theChar.gotoAndPlay(_local14); numKeyPresses++; trace(numKeyPresses); } } else if (Key.isDown(40)) { var _local13 = theChar.checkCharCollision(0, 1); if ((_local13 < 1) and (theChar._y < 360)) { _root.scoreBonus = _root.scoreBonus - ((_root.scoreBonus == 0) ? 0 : 1); doneMove = 0; canMove = 0; moveInc = -20; moveType = "moveUp"; theChar._y = theChar._y + 20; topStage.stageArray[theChar.py][theChar.px] = 0; theChar.py = theChar.py + 1; topStage.stageArray[theChar.py][theChar.px] = theChar; var _local14 = ((_local13 == 0.5) ? "pushDown" : "moveDown"); theChar.gotoAndPlay(_local14); numKeyPresses++; trace(numKeyPresses); } } } else if (canMove == 0) { if (doneMove == 1) { doneMove = 0; if ((moveType == "moveRight") or (moveType == "moveLeft")) { var _local10 = ((moveInc > 0) ? -1 : 1); for (var _local5 in topStage) { if ((typeof(topStage[_local5]) == "movieclip") and (!topStage[_local5].dead)) { topStage[_local5].pushObjHor(_local10); } } horStage.xOffset = horStage.xOffset + _local10; horStage._x = horStage._x + moveInc; var _local8 = 0; for (var _local5 in horStage) { if (typeof(horStage[_local5]) == "movieclip") { horStage[_local5].gotoAndPlay(moveType); _local8++; } } doneMove = ((_local8 == 0) ? 2 : (doneMove)); } else { var _local12 = ((moveInc > 0) ? -1 : 1); for (var _local5 in topStage) { if ((typeof(topStage[_local5]) == "movieclip") and (!topStage[_local5].dead)) { topStage[_local5].pushObjVert(_local12); } } vertStage.yOffset = vertStage.yOffset + _local12; vertStage._y = vertStage._y + moveInc; var _local8 = 0; for (var _local5 in vertStage) { if (typeof(vertStage[_local5]) == "movieclip") { vertStage[_local5].gotoAndPlay(moveType); _local8++; } } doneMove = ((_local8 == 0) ? 2 : (doneMove)); } } else if (doneMove == 2) { doneMove = 0; var _local9 = 0; var _local11 = 0; for (var _local5 in topStage) { var _local2 = topStage[_local5]; if (((typeof(_local2) == "movieclip") and (_local2.isBaddie == true)) and (_local2.dead == false)) { _local9++; var _local3 = theChar.px - _local2.px; var _local4 = theChar.py - _local2.py; baddieCanMove = 0; if ((_local3 != 0) and (_local4 != 0)) { if (makePos(_local3) >= makePos(_local4)) { _local3 = ((_local3 < 0) ? -1 : 1); _local4 = ((_local4 < 0) ? -1 : 1); if (_local2.checkCharCollision(_local3, 0) == 0) { _local4 = 0; baddieCanMove++; trace("here here 1a"); } else if (_local2.checkCharCollision(0, _local4) == 0) { _local3 = 0; baddieCanMove++; trace("here here 1b"); } else { trace("here here 1"); } } else { _local3 = ((_local3 < 0) ? -1 : 1); _local4 = ((_local4 < 0) ? -1 : 1); if (_local2.checkCharCollision(0, _local4) == 0) { _local3 = 0; baddieCanMove++; } else if (_local2.checkCharCollision(_local3, 0) == 0) { _local4 = 0; baddieCanMove++; } else { trace("here here 2"); } } } else if ((_local3 == 0) and (_local4 == 0)) { trace("baddie code"); } else { _local3 = ((_local3 < 0) ? -1 : ((_local3 > 0) ? 1 : 0)); _local4 = ((_local4 < 0) ? -1 : ((_local4 > 0) ? 1 : 0)); if (_local2.checkCharCollision(_local3, _local4) == 0) { baddieCanMove++; } } if (baddieCanMove != 0) { trace("baddie move " + bInc); topStage.stageArray[_local2.py][_local2.px] = ((topStage.stageArray[_local2.py][_local2.px] != _local2) ? (topStage.stageArray[_local2.py][_local2.px]) : 0); _local2.px = _local2.px + _local3; _local2.py = _local2.py + _local4; _local2._x = _local2._x + (_local3 * 20); _local2._y = _local2._y + (_local4 * 20); topStage.stageArray[_local2.py][_local2.px] = ((topStage.stageArray[_local2.py][_local2.px] == theChar) ? (theChar) : (_local2)); var _local7 = ((_local3 == -1) ? "moveLeft2" : (((_local3 == 1) ? "moveRight2" : ((_local4 == -1) ? "moveUp2" : "moveDown2")))); _local2.gotoAndPlay(_local7); _local11++; } } } bInc++; if ((_local9 == 0) or (_local11 == 0)) { doneMove = 3; } } else if (doneMove == 3) { undoNum++; for (var _local5 in botStage) { var _local6 = botStage[_local5]; if (_local6.saveMe == true) { _local6.saveMe1(); } } for (var _local5 in horStage) { var _local6 = horStage[_local5]; if (_local6.saveMe == true) { _local6.saveMe1(); } } for (var _local5 in vertStage) { var _local6 = vertStage[_local5]; if (_local6.saveMe == true) { _local6.saveMe1(); } } for (var _local5 in topStage) { var _local6 = topStage[_local5]; if (_local6.saveMe == true) { _local6.saveMe1(); } } horUndoX[undoNum] = horStage._x; horUndoXOff[undoNum] = horStage.xOffset; vertUndoY[undoNum] = vertStage._y; vertUndoYOff[undoNum] = vertStage.yOffset; doneMove = 0; canMove = 1; } } }; bInc = 0; levelWonTimer = 0; levelWonEF = function () { levelWonTimer++; if (levelWonTimer == 29) { for (var _local2 in botStage) { if (botStage[_local2].dead != true) { botStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in horStage) { if (horStage[_local2].dead != true) { horStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in vertStage) { if (vertStage[_local2].dead != true) { vertStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in topStage) { if (topStage[_local2].dead != true) { topStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in stopStage) { if (stopStage[_local2].dead != true) { stopStage[_local2].gotoAndPlay("dead2"); } } } else if (levelWonTimer == 30) { _root.canClickHUD = false; scoreClip.gotoAndPlay("scoreOut"); pauseMenu.gotoAndPlay("wonMenuIn"); } else if ((levelWonTimer > 30) and Key.isDown(32)) { if (_root.canClickPause == true) { gameMode = 1; _root.canClickPause = false; levelWonTimer = 0; } } }; pauseTimer = 0; pauseEF = function () { if (pauseTimer < 50) { if (pauseTimer == 25) { pauseMenu.gotoAndPlay("pauseMenuIn"); } pauseTimer++; mainStage._alpha = mainStage._alpha - 2; } else if (pauseTimer == 50) { if (Key.isDown(32)) { if ((_root.canClickPause == true) and (spacePressed == false)) { _root.canClickPause = false; _root.pauseTimer = 51; spacePressed = true; } } else { spacePressed = false; } } else if ((pauseTimer > 50) and (pauseTimer < 100)) { pauseTimer++; mainStage._alpha = mainStage._alpha + 2; } else if (pauseTimer == 100) { mainStage._alpha = 100; pauseTimer = 0; gameMode = 2; } }; editTimer = 0; editorEF = function () { if (editTimer > 170) { mainEngineEF(); editWINDOW.editEnterframe(); if (Key.isDown(221)) { _root.mainStage._xscale = (_root.mainStage._yscale = 160); _root.mainStage._x = -200; _root.mainStage._y = -150; _root.editStage._xscale = (_root.editStage._yscale = 160); _root.editStage._x = -700; _root.editStage._y = -150; } else if (Key.isDown(219)) { _root.mainStage._xscale = (_root.mainStage._yscale = 80); _root.mainStage._x = 0; _root.mainStage._y = 50; _root.editStage._xscale = (_root.editStage._yscale = 80); _root.editStage._x = -500; _root.editStage._y = 50; } } else if (editTimer == 170) { editWINDOW._visible = true; editWINDOW.gotoAndStop(2); editTimer++; } else if (editTimer == 60) { menuTimer = 0; fromMenu = false; var _local2 = "level editor"; levelTitle.disp.text = _local2; levelTitle._visible = true; editTimer++; } else if (editTimer == 140) { levelTitle._visible = false; editTimer++; } else { editTimer++; } }; lostTimer = 0; deathMessage = 0; levelLostEF = function () { lostTimer++; if (lostTimer == 1) { for (var _local2 in botStage) { if (botStage[_local2].dead != true) { botStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in horStage) { if (horStage[_local2].dead != true) { horStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in vertStage) { if (vertStage[_local2].dead != true) { vertStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in topStage) { if ((topStage[_local2].dead != true) and (topStage[_local2].dontDie != true)) { topStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in stopStage) { if (stopStage[_local2].dead != true) { stopStage[_local2].gotoAndPlay("dead2"); } } } else if (lostTimer == 30) { _root.canClickHUD = false; scoreClip.gotoAndPlay("scoreOut"); pauseMenu.gotoAndPlay("lostMenuIn"); } else if (lostTimer > 30) { if (Key.isDown(32)) { if (_root.canClickPause == true) { _root.scoreClip.gotoAndStop(1); _root.restartLev = true; _root.gameMode = 1; _root.loadLevelTimer = 0; _root.pauseTimer = 0; lostTimer = 0; _root.canClickPause = false; } } } }; gameWonTimer = 0; gameWonEF = function () { if (gameWonTimer == 0) { for (var _local2 in botStage) { if (botStage[_local2].dead != true) { botStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in horStage) { if (horStage[_local2].dead != true) { horStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in vertStage) { if (vertStage[_local2].dead != true) { vertStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in topStage) { if ((topStage[_local2].dead != true) and (topStage[_local2].dontDie != true)) { topStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in stopStage) { if (stopStage[_local2].dead != true) { stopStage[_local2].gotoAndPlay("dead2"); } } _root.canClickHUD = false; scoreClip.gotoAndPlay("scoreOut"); ending.gotoAndStop(2); _root.canClickEnding = true; gameWonTimer++; } }; playEditTimer = 0; playEditEF = function () { if (playEditTimer > 170) { mainEngineEF(); } else if (playEditTimer == 170) { _root.levelString = _root.nl; _root.loadLevel(_root.levelString); _root.mainStage._alpha = 100; _root.mainStage._xscale = 200; _root.mainStage._yscale = 200; _root.mainStage._x = (_root.mainStage._y = -250); canMove = 1; canUndo = 0; undoNum = 0; horUndoX = [0]; horUndoXOff = [0]; vertUndoY = [0]; vertUndoYOff = [0]; numKeyPresses = 0; playEditHUD.gotoAndStop(2); playEditTimer++; } else if (playEditTimer == 60) { menuTimer = 0; fromMenu = false; var _local2 = "user generated level"; levelTitle.disp.text = _local2; levelTitle._visible = true; playEditTimer++; } else if (playEditTimer == 140) { levelTitle._visible = false; playEditTimer++; } else { playEditTimer++; } }; wonEditTimer = 0; wonEditEF = function () { wonEditTimer++; if (wonEditTimer == 29) { for (var _local2 in botStage) { if (botStage[_local2].dead != true) { botStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in horStage) { if (horStage[_local2].dead != true) { horStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in vertStage) { if (vertStage[_local2].dead != true) { vertStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in topStage) { if (topStage[_local2].dead != true) { topStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in stopStage) { if (stopStage[_local2].dead != true) { stopStage[_local2].gotoAndPlay("dead2"); } } } else if (wonEditTimer == 30) { _root.canClickHUD = false; scoreClip.gotoAndPlay("scoreOut"); pauseMenu.gotoAndPlay("wonEditMenuIn"); } }; lostEditTimer = 0; deathMessage = 0; editLostEF = function () { lostEditTimer++; if (lostEditTimer == 1) { for (var _local2 in botStage) { if (botStage[_local2].dead != true) { botStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in horStage) { if (horStage[_local2].dead != true) { horStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in vertStage) { if (vertStage[_local2].dead != true) { vertStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in topStage) { if ((topStage[_local2].dead != true) and (topStage[_local2].dontDie != true)) { topStage[_local2].gotoAndPlay("dead2"); } } for (var _local2 in stopStage) { if (stopStage[_local2].dead != true) { stopStage[_local2].gotoAndPlay("dead2"); } } } else if (lostEditTimer == 30) { _root.canClickHUD = false; playEditHUD.gotoAndStop(1); pauseMenu.gotoAndPlay("lostEditMenuIn"); } else if (lostEditTimer > 30) { } }; onEnterFrame = function () { switch (gameMode) { case 0 : mainMenuEF(); return; case 1 : loadLevelEF(); return; case 2 : mainEngineEF(); return; case 3 : levelWonEF(); return; case 4 : pauseEF(); return; case 5 : editorEF(); return; case 6 : levelLostEF(); return; case 7 : gameWonEF(); return; case 8 : playEditEF(); return; case 9 : wonEditEF(); return; case 10 : editLostEF(); return; default : gameMode = 0; } }; makePos = function (toPos) { var _local1 = ((toPos < 0) ? (toPos * -1) : (toPos)); return(_local1); }; MovieClip.prototype.makeSleep = function () { if (gameMode == 2) { if (!this.inc) { this.inc = 0; } this.inc++; if (this.inc > 20) { this.inc = 0; this._parent._parent.gotoAndStop("sleeping"); } } }; MovieClip.prototype.checkCharCollision = function (xOff, yOff) { var _local2 = 0; _local2 = _local2 + ((typeof(horStage.stageArray[((this.py + horStage.yOffset) + topStage.yOffset) + yOff][((this.px + horStage.xOffset) + topStage.xOffset) + xOff]) == "movieclip") ? 1 : 0); _local2 = _local2 + ((typeof(vertStage.stageArray[((this.py + vertStage.yOffset) + topStage.yOffset) + yOff][((this.px + vertStage.xOffset) + topStage.xOffset) + xOff]) == "movieclip") ? 1 : 0); _local2 = _local2 + ((typeof(stopStage.stageArray[((this.py + stopStage.yOffset) + topStage.yOffset) + yOff][((this.px + stopStage.xOffset) + topStage.xOffset) + xOff]) == "movieclip") ? 1 : 0); var _local3 = 0; _local3 = topStage.stageArray[this.py + yOff][this.px + xOff]; _local3 = ((typeof(_local3) == "movieclip") ? (_local3) : 0); if (((_local2 == 0) and (_local3 != 0)) and (this.isBaddie != true)) { if (xOff != 0) { var _local7 = _local3.pushObjHor(-xOff, true, true); _local2 = _local2 + ((_local7 == 0) ? 0.5 : (checkinfo)); } else { var _local7 = _local3.pushObjVert(-yOff, true, true); _local2 = _local2 + ((_local7 == 0) ? 0.5 : (checkinfo)); } } if (this.isBaddie == true) { var _local6 = topStage.stageArray[this.py + yOff][this.px + xOff]; _local2 = _local2 + ((((_local6 == 0) or (_local6.amChar == true)) or (_local6.amBox == true)) ? 0 : 1); } return(_local2); }; MovieClip.prototype.pushObjHor = function (xOff, justDoIt, justChecking) { var _local4 = 0; if (((justDoIt == true) or (typeof(horStage.stageArray[(this.py + horStage.yOffset) + topStage.yOffset][((this.px + horStage.xOffset) + topStage.xOffset) + xOff]) == "movieclip")) and (this.isWall != true)) { var _local2; _local2 = vertStage.stageArray[(this.py + vertStage.yOffset) + topStage.yOffset][((this.px + vertStage.xOffset) + topStage.xOffset) - xOff]; _local2 = ((_local2 == undefined) ? 0 : (_local2)); _local2 = (((justChecking == true) and (_local2 == 0)) ? (horStage.stageArray[(this.py + horStage.yOffset) + topStage.yOffset][((this.px + horStage.xOffset) + topStage.xOffset) - xOff]) : (_local2)); _local2 = ((_local2 == undefined) ? 0 : (_local2)); _local2 = ((_local2 != 0) ? (_local2) : (stopStage.stageArray[(this.py + stopStage.yOffset) + topStage.yOffset][((this.px + stopStage.xOffset) + topStage.xOffset) - xOff])); if ((_local2 != undefined) and (_local2 != 0)) { if (justChecking) { _local4 = 1; } else { topStage.stageArray[this.py][this.px] = 0; var _local6 = ((xOff < 0) ? "deathRight" : "deathLeft"); this.gotoAndPlay(_local6); } } else { _local2 = 0; _local2 = topStage.stageArray[this.py][this.px - xOff]; _local2 = ((_local2 == undefined) ? 0 : (_local2)); if ((justChecking == true) and (_local2 != 0)) { _local4 = 1; } else { if ((_local2 != 0) and (justChecking != true)) { _local2.pushObjHor(xOff, true); } topStage.stageArray[this.py][this.px] = 0; topStage.stageArray[this.py][this.px - xOff] = this; this._x = this._x - (20 * xOff); this.px = this.px - xOff; var _local6 = 0; if (justChecking) { _local6 = ((xOff < 0) ? "moveRight" : "moveLeft"); } else { _local6 = ((xOff < 0) ? "collRight" : "collLeft"); } this.gotoAndPlay(_local6); } } } return(_local4); }; MovieClip.prototype.pushObjVert = function (yOff, justDoIt, justChecking) { var _local4 = 0; if (((justDoIt == true) or (typeof(vertStage.stageArray[((this.py + vertStage.yOffset) + topStage.yOffset) + yOff][(this.px + vertStage.xOffset) + topStage.xOffset]) == "movieclip")) and (this.isWall != true)) { var _local2; _local2 = horStage.stageArray[((this.py + horStage.yOffset) + topStage.yOffset) - yOff][(this.px + horStage.xOffset) + topStage.xOffset]; _local2 = ((_local2 == undefined) ? 0 : (_local2)); _local2 = (((justChecking == true) and (_local2 == 0)) ? (vertStage.stageArray[((this.py + vertStage.yOffset) + topStage.yOffset) - yOff][(this.px + vertStage.xOffset) + topStage.xOffset]) : (_local2)); _local2 = ((_local2 == undefined) ? 0 : (_local2)); _local2 = ((_local2 != 0) ? (_local2) : (stopStage.stageArray[((this.py + stopStage.yOffset) + topStage.yOffset) - yOff][(this.px + stopStage.xOffset) + topStage.xOffset])); if ((_local2 != undefined) and (_local2 != 0)) { if (justChecking == true) { _local4 = 1; } else { topStage.stageArray[this.py][this.px] = 0; var _local6 = ((yOff < 0) ? "deathDown" : "deathUp"); this.gotoAndPlay(_local6); } } else { _local2 = 0; _local2 = topStage.stageArray[this.py - yOff][this.px]; _local2 = ((_local2 == undefined) ? 0 : (_local2)); if ((justChecking == true) and (_local2 != 0)) { _local4 = 1; } else { if ((_local2 != 0) and (justChecking != true)) { _local2.pushObjVert(yOff, true); } topStage.stageArray[this.py][this.px] = 0; topStage.stageArray[this.py - yOff][this.px] = this; this._y = this._y - (20 * yOff); this.py = this.py - yOff; var _local6 = 0; if (justChecking) { _local6 = ((yOff < 0) ? "moveDown" : "moveUp"); } else { _local6 = ((yOff < 0) ? "collDown" : "collUp"); } this.gotoAndPlay(_local6); } } } return(_local4); }; checkForObj = function (checkX, checkY, pushed) { var _local4 = 0; if (checkX != 0) { var _local1 = topStage.stageArray[(theChar.py + topStage.yOffset) + charStage.yOffset][((theChar.px + topStage.xOffset) + charStage.xOffset) + checkX]; if (_local1 != 0) { _local4 = _local1; if (_local1.objType == 3) { var _local2 = horStage.stageArray[(theChar.py + horStage.yOffset) + charStage.yOffset][((theChar.px + horStage.xOffset) + charStage.xOffset) + checkX]; _local2 = ((_local2 == 0) ? (vertStage.stageArray[(theChar.py + vertStage.yOffset) + charStage.yOffset][((theChar.px + vertStage.xOffset) + charStage.xOffset) + checkX]) : (checkNum)); _local2 = ((_local2 == 0) ? (topStage.stageArray[(theChar.py + topStage.yOffset) + charStage.yOffset][((theChar.px + topStage.xOffset) + charStage.xOffset) + checkX]) : (checkNum)); if (_local2 == 0) { _local4 = 0; topStage.stageArray[_local1.py][_local1.px] = 0; if (checkX < 0) { _local1._x = _local1._x + 20; _local1.px = _local1.px + 1; topStage.stageArray[_local1.py][_local1.px] = _local1; _local1.gotoAndPlay("moveRight"); } else { _local1._x = _local1._x + -20; _local1.px = _local1.px - 1; topStage.stageArray[_local1.py][_local1.px] = _local1; _local1.gotoAndPlay("moveLeft"); } } } } } return(_local4); }; stop(); createBlankArray = function (arLength, makeRing, rand, isStop) { var _local4 = []; var _local2 = 0; while (_local2 < arLength) { _local4[_local2] = []; var _local1 = 0; while (_local1 < arLength) { if (((makeRing == 1) and (isStop == 1)) and (((((_local2 == 5) or (_local2 == 19)) and (_local1 > 4)) and (_local1 < 20)) or ((((_local1 == 5) or (_local1 == 19)) and (_local2 > 4)) and (_local2 < 20)))) { _local4[_local2][_local1] = 5; } else if (((makeRing == 1) and (isStop != 1)) and ((((_local2 == 0) or (_local2 == (arLength - 1))) or (_local1 == 0)) or (_local1 == (arLength - 1)))) { _local4[_local2][_local1] = 1; } else if (rand) { var _local3 = random(rand); _local3 = ((_local3 == 0) ? 1 : 0); _local4[_local2][_local1] = _local3; } else { _local4[_local2][_local1] = 0; } _local1++; } _local2++; } return(_local4); }; stageInc = 0; createStages = function () { botStage = _root.mainStage.createEmptyMovieClip("stageClip" + stageInc, 10); stageInc++; botStage.stageArray = createBlankArray(25); botStage.objInc = 1; botStage.xOffset = (botStage.yOffset = 0); horStage = _root.mainStage.createEmptyMovieClip("stageClip" + stageInc, 11); stageInc++; horStage.stageArray = createBlankArray(25); horStage.objInc = 1; horStage.xOffset = (horStage.yOffset = 0); vertStage = _root.mainStage.createEmptyMovieClip("stageClip" + stageInc, 12); stageInc++; vertStage.stageArray = createBlankArray(25); vertStage.objInc = 1; vertStage.xOffset = (vertStage.yOffset = 0); var _local3 = new Color(vertStage); var _local2 = _local3.getTransform(); _local2.ra = _local2.ra + 140; _local2.ba = _local2.ba - 140; topStage = _root.mainStage.createEmptyMovieClip("stageClip" + stageInc, 14); stageInc++; topStage.stageArray = createBlankArray(25); topStage.objInc = 1; topStage.xOffset = (topStage.yOffset = 0); stopStage = _root.mainStage.createEmptyMovieClip("stageClip" + stageInc, 9); stageInc++; stopStage.stageArray = createBlankArray(25); stopStage.objInc = 1; stopStage.xOffset = (stopStage.yOffset = 0); editWINDOW.editArray = createBlankArray(25, 1); }; deleteStages = function () { delete botStage; delete horStage; delete vertStage; delete topStage; delete stopStage; }; linkageArray = []; linkageArray[1] = "wall"; linkageArray[2] = "char"; linkageArray[3] = "box1"; linkageArray[4] = "hotSpot"; linkageArray[5] = "stop"; linkageArray[6] = "baddie"; linkageArray[7] = "push"; wallWidth = 20; drawLevels = function () { botStage.drawLevel(); horStage.drawLevel(); vertStage.drawLevel(); topStage.drawLevel(); stopStage.drawLevel(); }; MovieClip.prototype.drawLevel = function () { y = 0; while (y < this.stageArray.length) { x = 0; while (x < this.stageArray[y].length) { var _local2 = this.stageArray[y][x]; if (_local2 != 0) { addObject(_local2, this, y, x); } x++; } y++; } }; addObject = function (otype, owhichStage, ppy, ppx) { var _local6 = owhichStage.stageArray[ppy + owhichStage.yOffset][ppx + owhichStage.xOffset]; if (_local6) { removeMovieClip(_local6); owhichStage.stageArray[ppy + owhichStage.yOffset][ppx + owhichStage.xOffset] = 0; } if (otype != 0) { var _local9 = ((otype == 2) ? 10000 : (owhichStage.objInc)); var _local10 = ((owhichStage == horStage) ? "2" : ""); var _local2 = owhichStage.attachMovie(linkageArray[otype] + _local10, "obj" + owhichStage.objInc, _local9); owhichStage.stageArray[ppy + owhichStage.yOffset][ppx + owhichStage.xOffset] = _local2; _local2.px = ppx + owhichStage.xOffset; _local2.py = ppy + owhichStage.yOffset; _local2.origX = (_local2.savedX = _local2.px); _local2.origY = (_local2.savedY = _local2.py); _local2._x = _local2.px * 20; _local2._y = _local2.py * 20; _local2.otype = otype; _local2.undoXAr = [_local2.px]; _local2.undoYAr = [_local2.py]; _local2.undoDeadAr = [false]; if (otype == 2) { whichStage.stageArray[theChar.origY][theChar.origX] = 0; removeMovieClip(theChar); theChar = _local2; } owhichStage.objInc++; } if (owhichStage == _root.stopStage) { for (var _local4 in _root.stopStage) { if (typeof(_root.stopStage[_local4]) == "movieclip") { _root.stopStage[_local4].setWalls(); } } } }; MovieClip.prototype.setStageToOrig = function () { this.stageArray = createBlankArray(25); for (name in this) { if (typeof(this[name]) == "movieclip") { this[name].origPosition(); } } canUndo = 0; }; MovieClip.prototype.origPosition = function () { this._parent.stageArray[this.origY][this.origX] = this; this.px = (this.savedX = this.origX); this.py = (this.savedY = this.origY); this._x = this.px * 20; this._y = this.py * 20; this.gotoAndStop(1); this.baddie.inner1.head.gotoAndStop(1); }; MovieClip.prototype.saveMe1 = function () { this.undoXAr[undoNum] = this.px; this.undoYAr[undoNum] = this.py; this.undoDeadAr[undoNum] = this.dead; }; MovieClip.prototype.undoMe = function () { this._parent.stageArray[this.py][this.px] = ((this._parent.stageArray[this.py][this.px] == this) ? 0 : (this._parent.stageArray[this.py][this.px])); this.px = this.undoXAr[undoNum]; this.py = this.undoYAr[undoNum]; this._x = this.px * 20; this._y = this.py * 20; if ((this.dead == true) and (this.undoDeadAr[undoNum] == false)) { this.gotoAndStop(1); } this.dead = this.undoDeadAr[undoNum]; if (this.dead == false) { this._parent.stageArray[this.py][this.px] = this; } }; undoFunc = function () { if (_root.soundOn == true) { _root.undoSound.gotoAndPlay(2); } undoFlash.gotoAndPlay(2); for (name in botStage) { var _local2 = botStage[name]; if (_local2.saveMe == true) { _local2.undoMe(); } } for (name in horStage) { var _local2 = horStage[name]; if (_local2.saveMe == true) { _local2.undoMe(); } } for (name in vertStage) { var _local2 = vertStage[name]; if (_local2.saveMe == true) { _local2.undoMe(); } } for (name in topStage) { var _local2 = topStage[name]; if (_local2.saveMe == true) { _local2.undoMe(); } } horStage._x = horUndoX[undoNum]; horStage.xOffset = horUndoXOff[undoNum]; vertStage._y = vertUndoY[undoNum]; vertStage.yOffset = vertUndoYOff[undoNum]; _root.scoreBonus = _root.scoreBonus - 2; if (_root.scoreBonus < 0) { _root.scoreBonus = 0; } }; createStages(); drawLevels(); var theChar = 0; createChar = function () { theChar = topStage.attachMovie("char", "theCharacter", topStage.objInc); topStage.objInc++; theChar._x = (theChar._y = 240); theChar.otype = 2; topStage.stageArray[12][12] = theChar; theChar.px = (theChar.py = (theChar.origX = (theChar.origY = 12))); }; topStage.objInc = 2; levelNum = 1; maxLevelNum = 1; scoreTotal = 0; finalScore = 0; numKeyPresses = 0; myLocal_so = SharedObject.getLocal("nudgeCookie"); if (myLocal_so.data.levelNumber) { _root.maxLevelNum = _root.myLocal_so.data.levelNumber; } levelScoresAr = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; if (myLocal_so.data.levelScoresAr) { _root.levelScoresAr = _root.myLocal_so.data.levelScoresAr.split("s"); i = 0; while (i < _root.levelScoresAr.length) { _root.levelScoresAr[i] = int(_root.levelScoresAr[i]); i++; } } finalScore = 0; if (myLocal_so.data.finalScore) { _root.finalScore = myLocal_so.data.finalScore; } checkLevelComplete = function () { var _local3 = 0; for (var _local4 in botStage) { var _local2 = botStage[_local4]; if ((_local2.objType == "hotSpot") and (_local2.dead == false)) { _local3++; } } if ((_local3 == 0) and (gameMode == 2)) { theChar.gotoAndStop("dance"); if (gameMode == 2) { _root.scoreBonus = _root.scoreBonus + (_root.levelNum * 100); _root.scoreTotal = _root.scoreTotal + _root.scoreBonus; levelScoresAr[levelNum] = (scoreTotal + scoreBonus) + (levelNum * 100); levelNum++; maxLevelNum = ((maxLevelNum < levelNum) ? (levelNum) : (maxLevelNum)); myLocal_so.data.levelNumber = maxLevelNum; saveString = ""; i = 0; while (i < levelScoresAr.length) { saveString = saveString + _root.levelScoresAr[i]; saveString = saveString + "s"; i++; } myLocal_so.data.levelScoresAr = saveString; if (scoreTotal > finalScore) { finalScore = scoreTotal; myLocal_so.data.finalScore = finalScore; } trace("finalScore: " + finalScore); setScore(); trace("finalScore: " + finalScore); myLocal_so.flush(); _root.doneMove = 0; _root.canMove = 0; if (levelNum == levelsAr.length) { gameMode = 7; } else { gameMode = 3; levelWonTimer = 0; } } } else if ((_local3 == 0) and (gameMode == 8)) { theChar.gotoAndStop("dance"); canMove = 0; gameMode = 9; playEditHUD.gotoAndStop(1); wonEditTimer = 0; } }; levelsAr = []; levelBonusAr = []; levelInc = 1; levelsAr[levelInc] = "284,....5,....5,....5,....5,....5,....5,....5,18,....5,...2.,1,...3.,1,4....,....5,18,....5,....5,....5,....5,....5,....5,....5,284,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "213,....5,....5,....5,17,....5,....5,....5,....5,....5,....5,1,....5,17,....5,2,...7.,2,...7.,....5,17,....5,....5,1,....5,....5,....5,1,....5,18,....5,1,....5,....5,....5,1,....5,18,....5,1,....5,....5,....5,1,....5,....5,17,....5,...3.,....5,...2.,1,...7.,1,....5,17,....5,4....,....5,....5,....5,....5,....5,....5,17,....5,....5,....5,213,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "210,....5,....5,....5,....5,....5,20,....5,4....,...3.,1,....5,20,.1...5,.1...,.1...,.1...,....5,20,....5,3,....5,20,....5,.1...,.1...,.1...,.1...5,20,....5,3,....5,20,.1...5,.1...,.1...,.1...,....5,20,....5,1,...2.,1,....5,20,....5,....5,....5,....5,....5,210,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "162,..1..,47,....5,....5,..1..5,....5,....5,20,....5,3,....5,20,....5,1,..1..,1,....5,20,....5,3,....5,....5,....5,18,....5,...2.,..1..,1,...3.,4....,....5,18,....5,3,....5,....5,....5,18,....5,1,..1..,1,....5,20,....5,3,....5,20,....5,....5,..1..5,....5,....5,210,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "208,....5,....5,....5,....5,....5,....5,....5,....5,....5,16,....5,3,..1..,2,4....,....5,16,....5,7,....5,16,....5,7,....5,16,....5,.1...,2,...3.,2,.1...,....5,16,....5,7,....5,16,....5,7,....5,16,....5,...2.,2,..1..,3,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "234,....5,....5,....5,....5,....5,....5,....5,18,....5,.1...,3,.1...,....5,18,....5,2,...2.,2,....5,18,....5,....5,....5,.1...,....5,....5,....5,20,....5,...3.,....5,22,....5,4....,....5,22,....5,....5,....5,236,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "234,....5,....5,....5,....5,....5,....5,....5,18,....5,5,....5,17,....5,....5,1,...7.,1,...7.,1,....5,....5,16,....5,...2.,1,...7.,...3.,...7.,1,4....,....5,16,....5,....5,1,...7.,1,...7.,1,....5,....5,17,....5,5,....5,18,....5,....5,....5,....5,....5,....5,....5,234,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "190,....5,23,....5,....5,....5,....5,14,....5,7,....5,4....,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,1,....5,14,....5,2,...2.,2,.1...,1,...3.,1,....5,14,....5,....5,....5,....5,1,....5,....5,....5,....5,1,....5,15,....5,....5,....5,2,....5,....5,....5,1,....5,16,....5,....5,....5,5,....5,17,....5,....5,....5,....5,....5,....5,....5,....5,19,....5,1,....5,21,....5,....5,1,....5,....5,184,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "234,....5,....5,..1..5,....5,....5,....5,....5,16,....5,....5,..1..5,3,..1..,...7.,....5,....5,....5,14,....5,...2.,..1..,1,..1..,2,4....,...3.,1,....5,14,....5,1,..1..,3,..1..,...7.,2,....5,14,....5,....5,....5,1,..1..,3,....5,....5,....5,16,....5,....5,..1..5,....5,..1..5,....5,....5,259,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "34,..1..,..1..,..1..,..1..,..1..,..1..,..1..,43,..1..,1,..1..,1,..1..,1,..1..,43,..1..,1,..1..,1,..1..,1,..1..,18,..1..,1,..1..,1,..1..,1,..1..,16,.1...,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,.1...,.1...,.1...,.1...,.1...,.1...,.1...,.1...,8,.1...,3,..1..,3,..1..,7,.1...,8,.1...,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,1,.1...,.1...,.1...,.1...,.1...,1,.1...,8,.1...,1,..1..,1,..1..,1,..1..,1,..1..,7,.1...,8,.1...,.1...,.1.1..,1,.1.1..,1,.1.1..,.1...,.1.1..,.1...,1,.1...,.1...,1,.1...,.1...,.1...,8,4....,...3.,4,..1..,9,.1...,8,.1...,1,.1.1..,1,.1.1..,.1...,.1.1..,.1...,.1.1..,1,.1...,.1...,.1...,.1...,.1...,1,.1...,8,.1...,1,..1..,1,..1..,1,..1..,1,..1..,7,.1...,8,.1...,.1...,.1.1..,.1...,.1.1..,1,.1.1..,.1...,.1.1..,1,.1...,.1...,.1...,1,.1...,.1...,.1...,8,.1...,...2.,2,..1..,3,..1..,5,.1...,10,.1...,.1...,.1.1..,.1.1..,.1.1..,.1.1..,.1.1..,.1.1..,.1.1..,.1...,.1...,.1...,.1...,.1...,.1...,178,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "214,....5,....5,....5,22,....5,4....,....5,22,....5,1,....5,16,....5,....5,....5,....5,....5,....5,....5,1,....5,16,....5,...2.,6,....5,16,....5,....5,1,....5,2,....5,1,....5,17,....5,....5,....5,....5,..1..5,....5,...3.,....5,18,..1..,3,....5,..1..,....5,22,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "211,..1..,25,...3.,.1...,46,.1...,2,4....,46,....5,....5,..1..5,....5,....5,20,.1...5,3,....5,20,....5,1,...2.,1,....5,20,....5,....5,....5,....5,....5,210,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "209,....5,....5,....5,....5,....5,....5,....5,18,....5,2,...3.,4....,1,....5,18,....5,2,....5,2,....5,18,....5,2,....5,2,....5,18,....5,...2.,1,....5,1,...6.,....5,18,....5,2,....5,2,....5,18,....5,2,....5,2,....5,18,....5,5,....5,18,....5,....5,....5,....5,....5,....5,....5,209,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "85,..1..,24,..1..,3,..1..,20,..1..,3,..1..,20,..1..,3,..1..,20,..1..,3,..1..,18,....5,....5,..1..5,3,..1..5,....5,....5,16,....5,4....,....5,....5,....5,....5,..1..5,4....,....5,16,....5,3,...6.,3,....5,16,....5,...3.,....5,....5,....5,....5,....5,...3.,....5,16,....5,1,....5,..1..5,....5,....5,....5,1,....5,16,....5,1,....5,1,....5,..1..,....5,1,....5,16,....5,1,....5,1,....5,1,....5,1,....5,16,....5,3,...2.,3,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "189,....5,....5,....5,22,....5,1,....5,20,..1..,1,....5,1,....5,15,....5,....5,....5,....5,....5,....5,....5,....5,1,....5,....5,14,....5,4....,...3.,1,...7.,...7.,4,....5,14,....5,4....,...3.,1,...7.,...7.,3,...2.,....5,14,....5,4....,...3.,1,...7.,...7.,4,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,1,....5,....5,18,..1..,2,....5,1,....5,22,....5,1,....5,22,....5,....5,....5,183,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "210,..1..,..1..,..1..,..1..,..1..,19,....5,..1..,..1..,..1..,...3.,..1..,....5,19,..1..,..1..,1,..1..,..1..,20,..1..,3,..1..,20,..1..,...2.,2,..1..,19,..1..,..1..,2,4....,..1..,..1..,19,..1..,..1..,..1..,..1..,..1..,19,....5,1,..1..,..1..,..1..,1,....5,21,..1..,212,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "208,....5,....5,....5,....5,....5,....5,....5,....5,....5,16,....5,1,4....,1,....5,1,4....,1,....5,15,....5,....5,1,...3.,1,....5,1,...3.,1,....5,....5,14,....5,....5,2,....5,....5,....5,2,....5,....5,15,.1...5,.1...,.1...,.1...5,.1...5,.1...5,.1...,.1...,.1...5,16,.1...5,7,.1...5,15,.1...,....5,3,...2.,3,....5,.1...,15,....5,....5,2,....5,2,....5,....5,17,....5,....5,....5,....5,....5,....5,....5,209,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "85,..1..,49,..1..,1,..1..,1,..1..,47,..1..,20,....5,....5,....5,....5,....5,....5,....5,....5,....5,16,....5,1,..1..,1,..1..,3,....5,16,....5,.1...,....5,.1...,....5,1,....5,.1...,....5,2,.1...,13,....5,1,..1..,4....,2,...3.,1,....5,16,....5,1,....5,.1...,....5,1,....5,.1...,....5,2,.1...,13,....5,1,..1..,1,..1..,1,..1..,1,....5,16,....5,1,....5,.1...,....5,1,....5,.1...,....5,2,.1...,1,.1...,11,....5,...2.,2,..1..,3,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "214,....5,24,....5,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,15,....5,2,...3.,3,4....,4....,....5,....5,14,....5,.1...,...3.,...3.,...3.,1,...2.,4....,4.1...,1,....5,13,.1...,....5,1,...3.,...3.,3,4....,4....,.1...5,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,22,....5,....5,23,....5,210,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "235,....5,....5,....5,....5,....5,17,....5,....5,....5,....5,...7.,1,...7.,....5,....5,....5,....5,14,....5,1,...7.,1,...7.,...7.,...7.,2,...7.,....5,14,....5,...2.,...7.,...3.,2,...7.,...7.,4....,1,....5,14,....5,1,...7.,3,...7.,1,...7.,...7.,....5,14,....5,....5,....5,....5,2,...7.,....5,....5,....5,....5,17,....5,....5,....5,....5,....5,235,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "208,....5,....5,....5,....5,....5,....5,....5,....5,....5,16,....5,.1...,1,..1..,...6.,.1...,2,....5,16,....5,7,....5,16,....5,1,..1..,5,....5,16,....5,4...6.,2,...2.,2,...6.,....5,16,....5,2,.1...,4,....5,16,....5,...3.,6,....5,16,....5,3,...6.,3,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "40,..1..,69,..1..,2,..1..,19,..1..,2,..1..,29,..1..,17,..1..,....5,....5,....5,....5,....5,17,....5,....5,....5,....5,1,...3.,4....,....5,....5,....5,....5,14,....5,1,....5,3,..1..,1,....5,1,....5,14,....5,1,....5,1,....5,....5,....5,1,....5,1,....5,14,....5,1,....5,1,....5,....5,..1..5,1,....5,1,....5,14,....5,1,....5,1,..1..5,....5,....5,1,....5,1,....5,14,....5,...2.,..1..,3,..1..,1,..1..,1,....5,14,....5,1,..1..5,1,....5,1,....5,1,..1..5,1,....5,14,....5,1,....5,1,....5,..1..,..1..5,1,....5,1,....5,14,....5,1,....5,1,....5,1,....5,1,....5,1,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,17,..1..,3,..1..,1,..1..,16,..1..,28,..1..,26,..1..,85,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "143,...7.,38,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,14,....5,...7.,1,...7.,2,...7.,...7.,...7.,...7.,....5,14,....5,...7.,1,...7.,3,...7.,1,...7.,....5,14,....5,2,...7.,...7.,...7.,...7.,4....,...7.,...7.,....5,14,....5,...7.,1,...7.,...2.,...7.,...7.,1,...7.,...7.,....5,14,....5,...7.,...7.,1,...7.,...7.,...7.,...7.,...7.,...7.,....5,14,....5,...7.,...7.,5,...7.,1,....5,14,....5,1,...7.,1,...7.,...7.,1,...7.,...7.,...7.,....5,14,....5,...7.,1,...3.,...7.,...7.,...7.,...7.,1,...7.,....5,14,....5,3,...7.,...7.,...7.,...7.,...7.,...7.,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,14,....5,1,...6.,5,...3.,4....,....5,14,....5,1,....5,1,....5,1,....5,1,....5,1,....5,14,....5,1,....5,7,....5,14,....5,1,....5,1,....5,...6.,....5,....5,....5,1,....5,14,....5,8,...6.,....5,14,....5,1,....5,....5,....5,1,....5,1,....5,1,....5,14,....5,2,...6.,4,....5,1,....5,14,....5,1,....5,1,....5,1,....5,1,....5,1,....5,14,....5,...2.,8,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,....5,1,....5,....5,....5,....5,....5,14,....5,3,....5,....5,....5,3,....5,14,....5,1,...3.,2,...2.,2,...3.,1,....5,14,....5,3,....5,...7.,....5,3,....5,14,....5,....5,1,....5,....5,4....,....5,....5,1,....5,....5,15,.1...5,1,...7.,4...7.,1,4...7.,...7.,1,.1...5,15,....5,....5,1,....5,....5,4....,....5,....5,1,....5,....5,12,.1...,1,....5,3,....5,...7.,....5,3,.1...5,14,....5,1,...3.,5,...3.,1,....5,14,....5,3,....5,....5,....5,3,....5,14,....5,....5,....5,....5,....5,1,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "186,..1..,21,....5,....5,....5,....5,....5,..1..5,....5,....5,....5,16,....5,...7.,...7.,...7.,...3.,4...7.,...7.,...7.,....5,16,....5,...7.,...7.,...7.,...7.,...7.,...7.,...7.,....5,.1...,15,....5,...7.,...7.,...7.,...7.,...7.,...7.,...7.,.1...5,16,.1...5,...7.,...7.,...7.,...7.,...7.,...7.,...7.,....5,15,.1...,....5,...7.,...7.,.1...,2,...7.,...7.,....5,16,....5,...7.,...7.,1,...2.,..1..,...7.,...7.,....5,16,....5,...7.,...7.,.1...,2,...7.,...7.,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,23,..1..,184,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "189,..1..,21,..1..,22,....5,..1..5,....5,....5,..1..5,....5,....5,18,....5,2,.1...,2,.1...5,16,.1...,1,....5,.1.1..,4,....5,.1...,17,.1...5,2,...2.,1,.1...,....5,18,....5,..1..,.1...,2,...3.,....5,1,.1...,15,.1...,.1...5,4....,1,.1.1..,2,.1...5,18,....5,....5,....5,....5,....5,....5,....5,21,..1..,22,..1..,189,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,14,....5,4,...3.,4....,3,....5,14,....5,3,...7.,5,....5,14,....5,...6.,1,...7.,1,...6.,...7.,1,...7.,...6.,....5,14,....5,1,...7.,1,...7.,1,...7.,3,....5,14,....5,5,...7.,3,....5,14,....5,1,...7.,...7.,3,...7.,1,...7.,....5,14,....5,...7.,2,...7.,...7.,...7.,1,...7.,1,....5,14,....5,2,...7.,1,...2.,3,...7.,....5,14,....5,1,...7.,7,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "210,4....,23,....5,1,....5,22,....5,...3.,....5,22,....5,..1..,....5,22,....5,1,....5,2,..1..,18,....5,....5,1,....5,....5,....5,....5,..1..5,....5,16,.1...5,..1..,...2.,.1...,2,.1...,1,....5,16,....5,7,....5,16,....5,....5,....5,....5,....5,....5,....5,....5,....5,208,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "187,....5,....5,....5,....5,....5,....5,19,....5,..1..,2,4....,....5,1,.1...,17,....5,...3.,.1...,2,....5,14,....5,....5,....5,....5,....5,....5,3,.1...,....5,14,....5,9,....5,14,....5,1,....5,.1...5,1,...2.,1,.1...5,....5,1,....5,14,....5,9,....5,14,....5,.1...,3,....5,....5,....5,....5,....5,....5,14,....5,2,.1...,...3.,....5,17,.1...,1,....5,4....,2,..1..,....5,19,....5,....5,....5,....5,....5,....5,187,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,14,....5,2,...6.,1,...7.,4,....5,14,....5,1,...7.,...7.,1,...7.,1,...7.,1,...6.,....5,14,....5,4,...7.,2,...7.,1,....5,14,....5,4,...7.,4,....5,14,....5,...7.,...7.,...7.,...7.,...7.,...7.,3,....5,14,....5,2,...2.,....5,2,...7.,2,....5,14,....5,....5,....5,....5,....5,5,....5,14,....5,1,...3.,4....,6,....5,14,....5,8,...6.,....5,14,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "186,..1..,1,..1..,20,.1.1..,...3.,1,.1.1..,.1...,4....,..1..,17,.1...,1,.1.1..,2,.1.1..,.1...,1,.1...,17,..1..,.1...,..1..,3,..1..,19,.1...,1,..1..,.1.1..,..1..,.1...,19,....5,....5,....5,....5,....5,19,....5,....5,3,....5,....5,16,....5,1,....5,1,....5,1,....5,1,....5,1,....5,14,.1...,....5,....5,5,....5,....5,16,.1...,....5,2,...2.,1,..1..,....5,19,....5,....5,....5,....5,....5,185,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "183,....5,..1..5,....5,....5,....5,....5,....5,....5,....5,16,....5,2,...3.,..1..,1,4....,4.1...,....5,16,....5,1,....5,....5,....5,1,....5,..1..5,....5,16,....5,1,....5,..1..5,....5,1,....5,....5,....5,16,....5,..1..,3,.1...,...3.,1,....5,16,....5,7,....5,16,....5,....5,....5,....5,....5,....5,....5,1,....5,16,....5,....5,....5,....5,....5,....5,....5,1,....5,16,....5,4,.1...,2,....5,16,....5,...2.,4,..1..,1,.1...5,16,....5,..1..5,....5,....5,....5,....5,....5,....5,....5,183,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "158,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,15,..1..,3,..1..,1,..1..,2,..1..,15,..1..,..1..,1,..1..,5,..1..,11,.1...,.1...,.1...,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,.1...,.1.1..,.1.1..,.1...,.1.1..,.1...,.1...,.1...,8,.1...,.1...,2,..1..,..1..,3,..1..,.1.1..,..1..,1,..1..,2,.1...,8,.1...,.1...,2,..1..,...3.,2,.1...,3,4....,.1.1..,.1...,1,.1...,8,.1...,.1...,2,..1..,..1..,.1.1..,4,.1...,..1..,..1..,2,.1...,8,.1...,2,.1...,..1..,..1..,2,.1...,...2.,..1..,1,..1..,..1..,2,.1...,8,.1...,3,..1..,2,.1.1..,.1...,.1...,..1..,.1.1..,1,.1.1..,2,.1...,8,.1...,3,..1..,4,.1.1..,3,..1..,2,.1...,8,.1...,.1...,.1...,.1...,.1.1..,.1...,.1...,.1...,.1...,.1...,.1...,.1...,.1...,.1.1..,.1...,.1...,.1...,12,..1..,1,..1..,6,..1..,15,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,..1..,157,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "140,..1..,44,....5,....5,....5,....5,....5,16,.1...,1,..1..,..1..5,....5,3,....5,....5,14,.1...,2,....5,....5,...3.,.1...,3,....5,....5,12,.1...,2,....5,.1...5,3,..1..5,2,.1...,....5,....5,14,....5,..1..,2,....5,....5,....5,..1..,1,.1...,....5,14,....5,1,..1..,....5,....5,....5,....5,....5,2,....5,10,.1...,3,....5,2,..1..,....5,.1...5,.1.1..5,3,....5,12,.1...,1,....5,....5,1,.1...,1,....5,3,....5,....5,15,....5,....5,2,...2.,1,.1...,.1...5,.1...5,17,....5,.1...5,1,4....,1,....5,....5,19,....5,....5,....5,....5,....5,185,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 10); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,2,....5,....5,....5,....5,....5,14,....5,2,....5,....5,1,....5,3,....5,14,....5,...7.,2,....5,....5,....5,...3.,2,....5,14,....5,1,...7.,2,....5,....5,1,...3.,1,....5,14,....5,...7.,1,...7.,1,...7.,1,...7.,1,...7.,....5,14,....5,1,...7.,1,...7.,...2.,...7.,1,...7.,1,....5,14,....5,...7.,1,...7.,....5,2,...7.,1,...7.,....5,14,....5,1,...7.,1,....5,....5,2,...7.,1,....5,14,....5,3,....5,....5,....5,2,...7.,....5,14,....5,4....,4....,1,....5,1,....5,....5,2,....5,14,....5,....5,....5,....5,....5,2,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 20); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,3,....5,....5,....5,....5,14,....5,...6.,4....,....5,3,....5,4.1...,...6.,....5,9,.1...,4,....5,...6.,...6.,....5,3,....5,...6.,...6.,....5,14,....5,2,....5,3,....5,.1...,1,....5,9,.1...,4,....5,1,.1...,....5,3,....5,2,....5,14,....5,2,....5,....5,1,....5,....5,1,.1...,....5,14,....5,2,.1...,....5,....5,....5,3,.1...5,14,....5,1,.1...,1,...3.,5,.1...5,13,.1...,....5,....5,4,...3.,2,....5,....5,15,....5,....5,2,...2.,1,.1...,....5,....5,17,....5,....5,....5,....5,....5,....5,....5,184,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 20); levelInc++; levelsAr[levelInc] = "182,....5,....5,....5,....5,....5,....5,....5,....5,....5,16,....5,7,....5,....5,15,....5,1,...3.,1,...3.,1,...7.,2,....5,....5,14,....5,2,...3.,1,....5,3,4....,....5,14,....5,1,...3.,1,...3.,....5,...7.,4....,4...7.,4....,....5,14,....5,2,...3.,...2.,....5,...6.,4....,4....,4....,....5,14,....5,1,...3.,1,...3.,....5,...7.,4....,4...7.,4....,....5,14,....5,2,...3.,1,....5,3,4....,....5,14,....5,1,...3.,1,...3.,1,...7.,2,....5,....5,14,....5,7,....5,....5,15,....5,....5,....5,....5,....5,....5,....5,....5,....5,184,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 20); levelInc++; levelsAr[levelInc] = "184,....5,....5,....5,....5,....5,....5,....5,17,....5,....5,5,....5,....5,15,....5,....5,2,...7.,4,....5,....5,14,....5,2,...7.,1,....5,1,...3.,...3.,1,....5,14,....5,2,....5,....5,....5,....5,1,...2.,1,....5,14,....5,1,...7.,1,....5,....5,....5,....5,....5,....5,....5,14,....5,3,....5,....5,4...6.,4...6.,...6.,1,....5,14,....5,1,...7.,2,....5,....5,3,....5,14,....5,9,....5,14,....5,....5,...7.,..1..,6,....5,15,....5,....5,....5,....5,....5,....5,....5,....5,....5,....5,182,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 20); levelInc++; levelsAr[levelInc] = "165,..1..,16,....5,....5,....5,..1..5,....5,....5,....5,....5,....5,....5,....5,14,....5,7,...3.,1,....5,14,....5,3,..1..,3,.1...,1,....5,14,....5,..1..,.1...,...3.,1,.1.1..,4,....5,14,....5,3,....5,....5,....5,....5,....5,....5,....5,14,....5,3,4...2.,4....,4.1...,4....,....5,16,....5,3,....5,....5,....5,....5,....5,....5,....5,13,.1...,....5,..1..,.1.1..,...3.,1,.1.1..,2,.1...,1,....5,.1...,13,....5,.1...,2,..1..,.1...,4,....5,14,....5,7,...3.,1,....5,14,....5,....5,....5,..1..5,....5,....5,....5,....5,....5,....5,....5,73,..1..,16,..1..,4,..1..,25,..1..,21,..1..,38,0,0"; levelBonusAr[levelInc] = 100 + (levelInc * 20); levelInc++; saveLevel = function () { var _local6 = 0; var _local5 = ""; y = 0; while (y < 25) { x = 0; while (x < 25) { var _local2 = _root.botStage.stageArray[y][x]; _local2 = ((_local2 == 0) ? "" : (_local2.otype)); var _local3 = _root.topStage.stageArray[y][x]; _local3 = ((_local3 == 0) ? "" : (_local3.otype)); var _local4 = _root.stopStage.stageArray[y][x]; _local4 = ((_local4 == 0) ? "" : (_local4.otype)); var _local7 = ""; var _local10 = ""; if ((((x != 0) and (x != 24)) and (y != 0)) and (y != 24)) { _local7 = _root.horStage.stageArray[y][x]; _local7 = ((_local7 == 0) ? "" : (_local7.otype)); _local10 = _root.vertStage.stageArray[y][x]; _local10 = ((_local10 == 0) ? "" : (_local10.otype)); } var _local9 = (((("" + _local2) + _local7) + _local10) + _local3) + _local4; if (_local9.length == 0) { _local6++; } else { if (_local6 != 0) { _local5 = _local5 + _local6; _local5 = _local5 + ","; _local6 = 0; } var _local8 = (((((((("" + _local2) + ".") + _local7) + ".") + _local10) + ".") + _local3) + ".") + _local4; _local5 = _local5 + _local8; _local5 = _local5 + ","; } x++; } y++; } if (_local6 != 0) { _local5 = _local5 + _local6; _local5 = _local5 + ","; } var _local12 = 1; var _local11 = 1; y = 0; while (y < 25) { x = 0; while (x < 25) { if ((((x == 0) or (x == 24)) or (y == 0)) or (y == 24)) { var _local7 = _root.horStage.stageArray[y][x]; _local12 = ((_local7 == 0) ? 0 : (_local12)); var _local10 = _root.vertStage.stageArray[y][x]; _local11 = ((_local10 == 0) ? 0 : (_local11)); } x++; } y++; } _local5 = _local5 + _local12; _local5 = _local5 + ","; _local5 = _local5 + _local11; return(_local5); }; loadLevel = function (levelString) { deleteStages(); createStages(); var _local6 = levelString.split(","); var _local8 = int(_local6.pop()); var _local9 = int(_local6.pop()); horStage.stageArray = createBlankArray(25, _local9); vertStage.stageArray = createBlankArray(25, _local8); var _local3 = []; var _local7 = _local6.length - 1; i = 0; while (i <= _local7) { var _local2 = int(_local6[i]); if (_local2 != 0) { var _local4 = []; t = 0; while (t < _local2) { _local4[t] = 0; t++; } _local3 = _local3.concat(_local4); } else { _local3[_local3.length] = _local6[i]; } i++; } var _local5 = 0; y = 0; while (y < 25) { x = 0; while (x < 25) { var _local2 = _local3[_local5]; if (_local2 != 0) { shortArray = _local2.split("."); _root.botStage.stageArray[y][x] = int(shortArray[0]); _root.horStage.stageArray[y][x] = int(shortArray[1]); _root.stopStage.stageArray[y][x] = int(shortArray[4]); if ((((x != 0) and (x != 24)) and (y != 0)) and (y != 24)) { _root.vertStage.stageArray[y][x] = int(shortArray[2]); _root.topStage.stageArray[y][x] = int(shortArray[3]); } } _local5++; x++; } y++; } if ((_root.gameMode == 5) or (_root.gameMode == 8)) { trace("loadLevels"); drawLevels(); } }; okURL = "http://www.candystand.com/play/nudge?nl="; makeLink = function (theInput) { tempAr3 = theInput.split(","); i = 0; while (i < (tempAr3.length - 2)) { switch (tempAr3[i]) { case "....5" : tempAr3[i] = "a"; break; case ".1..." : tempAr3[i] = "b"; break; case "..1.." : tempAr3[i] = "c"; break; case "...7." : tempAr3[i] = "d"; break; case "...3." : tempAr3[i] = "e"; break; case "4...." : tempAr3[i] = "f"; break; case ".1.1.." : tempAr3[i] = "g"; break; case "...2." : tempAr3[i] = "h"; break; case ".1...5" : tempAr3[i] = "i"; break; case "..1..5" : tempAr3[i] = "j"; break; case "...6." : tempAr3[i] = "k"; break; case "4...7." : tempAr3[i] = "l"; break; case ".1.1..5" : tempAr3[i] = "n"; break; case "4.1..." : tempAr3[i] = "o"; break; case "4...6." : tempAr3[i] = "p"; break; case "4...2." : tempAr3[i] = "q"; break; case "..1.2." : tempAr3[i] = "r"; } i++; } var _local2 = okURL; var _local3 = ""; var _local1 = 0; t = 0; while (t < (tempAr3.length - 2)) { if ((tempAr3[t] == _local3) and (tempAr3[t].length == 1)) { _local1++; } else { if (_local1 > 1) { _local2 = _local2 + _local1; } if (t != 0) { _local2 = _local2 + ","; } _local1 = 1; _local3 = tempAr3[t]; _local2 = _local2 + tempAr3[t]; } t++; } if (_local1 > 1) { _local2 = _local2 + _local1; } _local2 = _local2 + ((("," + tempAr3[tempAr3.length - 2]) + ",") + tempAr3[tempAr3.length - 1]); return(_local2); }; unpackLink = function (inputStr) { if (inputStr.indexOf(okURL) == 0) { newStr = inputStr.substr(okURL.length); newArray = newStr.split(","); if (((newArray.length > 2) and ((newArray[newArray.length - 1] == "1") or (newArray[newArray.length - 1] == "0"))) and ((newArray[newArray.length - 2] == "1") or (newArray[newArray.length - 2] == "0"))) { if (newStr != "not a proper level string") { i = 0; while (i < (newArray.length - 2)) { var _local4 = newArray[i].substr(0, 1); var _local2 = false; var _local1 = ""; switch (_local4) { case "a" : _local2 = true; _local1 = "....5"; break; case "b" : _local2 = true; _local1 = ".1..."; break; case "c" : _local2 = true; _local1 = "..1.."; break; case "d" : _local2 = true; _local1 = "...7."; break; case "e" : _local2 = true; _local1 = "...3."; break; case "f" : _local2 = true; _local1 = "4...."; break; case "g" : _local2 = true; _local1 = ".1.1.."; break; case "h" : _local2 = true; _local1 = "...2."; break; case "i" : _local2 = true; _local1 = ".1...5"; break; case "j" : _local2 = true; _local1 = "..1..5"; break; case "k" : _local2 = true; _local1 = "...6."; break; case "l" : _local2 = true; _local1 = "4...7."; break; case "n" : _local2 = true; _local1 = ".1.1..5"; break; case "o" : _local2 = true; _local1 = "4.1..."; break; case "p" : _local2 = true; _local1 = "4...6."; break; case "q" : _local2 = true; _local1 = "4...2."; break; case "r" : _local2 = true; _local1 = "..1.2."; } if (_local2 == true) { if (newArray[i].length > 1) { var _local3 = int(newArray[i].substr(1)); if (_local3 > 1) { newArray[i] = _local1; t = 1; while (t < _local3) { newArray.splice(i, 0, _local1); t++; } } else { newStr = "not a proper level string"; trace("111"); } } else { newArray[i] = _local1; } } i++; } } } else { newStr = "not a proper level string"; trace("222"); } } else { newStr = "not a proper level string"; trace("333"); trace(inputStr); } if (newStr != "not a proper level string") { newStr = newArray.join(","); } return(newStr); }; if (nl) { var tempStr = unpackLink(okURL + nl); if (tempStr != "not a proper level string") { nl = tempStr; } else { nl = undefined; } }Instance of Symbol 533 MovieClip "pauseMenu" in Frame 20/* no clip actions */Symbol 12 MovieClip Frame 1if (this.init != true) { this.init = true; this.gotoAndPlay(random(45)); }Symbol 13 MovieClip Frame 1Symbol 13 MovieClip Frame 33stop();Symbol 13 MovieClip Frame 59gotoAndStop ("static");Symbol 13 MovieClip Frame 89gotoAndStop ("static");Symbol 13 MovieClip Frame 119gotoAndStop ("static");Symbol 13 MovieClip Frame 149gotoAndStop ("static");Symbol 13 MovieClip Frame 154if (_root.gameMode == 2) { _root.lostTimer = 0; _root.deathMessage = 2; _root.gameMode = 6; _parent.dontDie = true; } else if (_root.gameMode == 8) { _root.lostEditTimer = 0; _root.deathMessage = 2; _root.gameMode = 10; _parent.dontDie = true; } play();Symbol 13 MovieClip Frame 165if (_root.soundOn == true) { _root.balloonAwaySound.gotoAndPlay(2); } _root.theChar.gotoAndPlay("cry");Symbol 13 MovieClip Frame 256stop();Symbol 14 MovieClip Frame 15stop();Symbol 18 MovieClip Frame 1r2._rotation = random(360);Symbol 22 MovieClip Frame 1r1._rotation = random(360);Symbol 26 MovieClip Frame 1r3._rotation = random(360);Symbol 27 MovieClip Frame 28stop();Symbol 31 MovieClip Frame 1if (_root.soundOn == true) { _root.balloonPopSound.gotoAndPlay(2); }Symbol 31 MovieClip Frame 11stop(); _parent.gotoAndPlay("popped");Symbol 32 MovieClip [box1] Frame 1dead = false; saveMe = true; var checkObj = _root.botStage.stageArray[this.py + _root.botStage.yOffset][this.px + _root.botStage.xOffset]; if (checkObj.objType == "hotSpot") { checkObj.gotoAndPlay("dead2"); checkObj._parent.stageArray[checkObj.origY][checkObj.origX] = 0; _parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); gotoAndPlay ("dead2"); } else { checkBaddies(); } checkBaddies = function () { var _local4 = 0; if (_parent.stageArray[this.py - 1][this.px].isBaddie == true) { _local4 = "popDown"; _parent.stageArray[this.py - 1][this.px].inner1.head.gotoAndPlay(2); } else if (_parent.stageArray[this.py + 1][this.px].isBaddie == true) { _local4 = "popUp"; _parent.stageArray[this.py + 1][this.px].inner1.head.gotoAndPlay(2); } else if (_parent.stageArray[this.py][this.px - 1].isBaddie == true) { _local4 = "popRight"; _parent.stageArray[this.py][this.px - 1].inner1.head.gotoAndPlay(2); } else if (_parent.stageArray[this.py][this.px + 1].isBaddie == true) { _local4 = "popLeft"; _parent.stageArray[this.py][this.px + 1].inner1.head.gotoAndPlay(2); } if (_local4 != 0) { trace("made it here"); _root.doneMove = 0; _root.canMove = 1; if (_root.gameMode == 2) { _root.lostTimer = 0; _root.deathMessage = 1; _root.gameMode = 6; _root.theChar.gotoAndPlay("cry"); } else if (_root.gameMode == 8) { trace("its coming here"); _root.lostEditTimer = 0; _root.deathMessage = 1; _root.gameMode = 10; _root.theChar.gotoAndPlay("cry"); } gotoAndStop(_local4); } }; amBox = true; this.swapDepths((this.py * 1000) + (this.px * 10)); stop();Symbol 32 MovieClip [box1] Frame 5ball.balloon.gotoAndPlay("leftRight2"); play();Symbol 32 MovieClip [box1] Frame 15gotoAndStop (1);Symbol 32 MovieClip [box1] Frame 20ball.balloon.gotoAndPlay("leftRight"); play();Symbol 32 MovieClip [box1] Frame 30gotoAndStop (1);Symbol 32 MovieClip [box1] Frame 35ball.balloon.gotoAndPlay("up"); play();Symbol 32 MovieClip [box1] Frame 45gotoAndStop (1);Symbol 32 MovieClip [box1] Frame 50ball.balloon.gotoAndPlay("down"); play();Symbol 32 MovieClip [box1] Frame 60gotoAndStop (1);Symbol 32 MovieClip [box1] Frame 65ball.balloon.gotoAndPlay("leftRight2"); if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();Symbol 32 MovieClip [box1] Frame 71checkBaddies(); gotoAndStop (1);Symbol 32 MovieClip [box1] Frame 75ball.balloon.gotoAndPlay("leftRight"); if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();Symbol 32 MovieClip [box1] Frame 81checkBaddies(); gotoAndStop (1);Symbol 32 MovieClip [box1] Frame 85ball.balloon.gotoAndPlay("up"); if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();Symbol 32 MovieClip [box1] Frame 91checkBaddies(); gotoAndStop (1);Symbol 32 MovieClip [box1] Frame 95ball.balloon.gotoAndPlay("down"); if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();Symbol 32 MovieClip [box1] Frame 101checkBaddies(); gotoAndStop (1);Symbol 32 MovieClip [box1] Frame 118_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; play();Symbol 32 MovieClip [box1] Frame 132if ((_root.soundOn == true) and ((_root.gameMode == 2) or (_root.gameMode == 3))) { _root.hotSpotSound.gotoAndPlay(2); }Symbol 32 MovieClip [box1] Frame 145stop();Symbol 32 MovieClip [box1] Frame 152if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } balloon.gotoAndPlay("dead"); crush._x = 17; crush._y = 5; crush._xscale = 50;Symbol 32 MovieClip [box1] Frame 158gotoAndStop ("dead");Symbol 32 MovieClip [box1] Frame 162if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } balloon.gotoAndPlay("dead"); crush._x = 2; crush._y = 5; crush._xscale = 50;Symbol 32 MovieClip [box1] Frame 168gotoAndStop ("dead");Symbol 32 MovieClip [box1] Frame 172if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } balloon.gotoAndPlay("dead"); crush._x = 10; crush._y = 2; crush._xscale = 100;Symbol 32 MovieClip [box1] Frame 178gotoAndStop ("dead");Symbol 32 MovieClip [box1] Frame 182if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } balloon.gotoAndPlay("dead"); crush._x = 10; crush._y = 17; crush._xscale = 100;Symbol 32 MovieClip [box1] Frame 188gotoAndStop ("dead");Symbol 32 MovieClip [box1] Frame 225stop(); _parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true;Symbol 32 MovieClip [box1] Frame 229_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; stop();Symbol 32 MovieClip [box1] Frame 230_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; stop();Symbol 32 MovieClip [box1] Frame 231_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; stop();Symbol 32 MovieClip [box1] Frame 232_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; stop();Symbol 32 MovieClip [box1] Frame 252stop();Symbol 35 MovieClip [hotSpot] Frame 1objType = "hotSpot"; dead = false; _root.recordHotSpot = _root.recordHotSpot + 1; saveMe = true; play();Symbol 35 MovieClip [hotSpot] Frame 31gotoAndPlay (2);Symbol 35 MovieClip [hotSpot] Frame 32stop(); dead = true; _parent.stageArray[this.origY][this.origX] = 0; _root.recordHotSpot = _root.recordHotSpot - 1;Symbol 35 MovieClip [hotSpot] Frame 33dead = true; _parent.stageArray[this.origY][this.origX] = 0; _root.recordHotSpot = _root.recordHotSpot - 1; _root.checkLevelComplete();Symbol 35 MovieClip [hotSpot] Frame 58stop();Symbol 40 MovieClip Frame 1if (_root.gameMode != 2) { gotoAndStop (20); }Symbol 40 MovieClip Frame 20stop();Symbol 40 MovieClip Frame 33stop();Symbol 43 MovieClip Frame 1if (_root.gameMode != 2) { gotoAndStop (15); }Symbol 43 MovieClip Frame 15stop();Symbol 43 MovieClip Frame 31stop();Symbol 45 MovieClip [stop] Frame 1stop(); setWalls = function () { if (!_parent.stageArray[this.py - 1][this.px]) { this.sInner.topWall._visible = true; } else { this.sInner.topWall._visible = false; } if (!_parent.stageArray[this.py + 1][this.px]) { this.sInner.botWall._visible = true; } else { this.sInner.botWall._visible = false; } if (!_parent.stageArray[this.py][this.px - 1]) { this.sInner.leftWall._visible = true; } else { this.sInner.leftWall._visible = false; } if (!_parent.stageArray[this.py][this.px + 1]) { this.sInner.rightWall._visible = true; } else { this.sInner.rightWall._visible = false; } this.sInner.topWall.gotoAndPlay(1); this.sInner.botWall.gotoAndPlay(1); this.sInner.leftWall.gotoAndPlay(1); this.sInner.rightWall.gotoAndPlay(1); this.sInner.sfill.gotoAndPlay(1); }; setWalls();Symbol 45 MovieClip [stop] Frame 2stop(); clearWalls = function () { this.sInner.topWall.gotoAndPlay("fade"); this.sInner.botWall.gotoAndPlay("fade"); this.sInner.leftWall.gotoAndPlay("fade"); this.sInner.rightWall.gotoAndPlay("fade"); this.sInner.sfill.gotoAndPlay("fade"); }; clearWalls();Symbol 48 MovieClip Frame 1this._visible = false;Symbol 54 MovieClip [editBUT] Frame 1if (!initThis) { borderTop._visible = (borderRight._visible = (borderBot._visible = (borderLeft._visible = false))); this.initThis = true; } isSelected = false; stop(); this.onRollOver = function () { gotoAndPlay ("rollIn"); if (Key.isDown(17)) { this._parent._parent.traceFunc(this.py, this.px); } }; this.onRollOut = function () { gotoAndPlay ("rollOut"); }; pressFunc = function () { for (var _local4 in _parent) { if (typeof(_parent[_local4]) == "movieclip") { _parent[_local4].gotoAndStop(1); _parent[_local4].BUTBorder._visible = false; _parent[_local4].isSelected = false; _parent[_local4].borderTop._visible = (_parent[_local4].borderRight._visible = (_parent[_local4].borderBot._visible = (_parent[_local4].borderLeft._visible = false))); } } if (Key.isDown(16)) { } else { _root.editX = this.px; _root.editY = this.py; _root.editMinX = 0; _root.editMaxX = 0; _root.editMinY = 0; _root.editMaxY = 0; _root.editBUT = this; isSelected = true; this.BUTBorder._visible = true; this.gotoAndStop(1); this._parent._parent.traceFunc(this.py, this.px); } }; releaserFunc = function () { _root.placeObj = false; }; this.onPress = pressFunc; this.onRelease = releaserFunc; this.onReleaseOutside = releaserFunc;Symbol 54 MovieClip [editBUT] Frame 15stop();Symbol 66 MovieClip Frame 1this._x = this._x + (random(20) - 10); this._y = this._y + (random(10) - 5); this._xscale = (this._yscale = this._yscale + (random(70) - 35)); this._rotation = this._rotation + (random(100) - 50);Symbol 67 MovieClip Frame 1stop();Symbol 67 MovieClip Frame 2play(); if (!this.isInit) { this.isInit = true; if (_root.soundOn == true) { _root.baddieLaughSound.gotoAndPlay(2); } }Symbol 67 MovieClip Frame 10gotoAndPlay (2);Symbol 71 MovieClip Frame 1head._visible = false; head2._visible = false; shad1._visible = false; gotoAndPlay(random(20) + 1);Symbol 71 MovieClip Frame 25head._visible = true;Symbol 71 MovieClip Frame 68gotoAndPlay ("float");Symbol 71 MovieClip Frame 107gotoAndPlay ("float");Symbol 73 MovieClip [baddie] Frame 1splosion._visible = false; dead = false; baddie.inner1.head.gotoAndStop(1); saveMe = true; var checkObj = _root.topStage.stageArray[this.py][this.px]; if (checkObj.amChar == true) { checkObj.gotoAndPlay("explode"); if (_root.gameMode == 2) { _root.lostTimer = 0; _root.deathMessage = 3; _root.gameMode = 6; } else if (_root.gameMode == 8) { checkObj.gotoAndPlay("cry"); _root.lostEditTimer = 0; _root.deathMessage = 3; _root.gameMode = 10; } checkObj._parent.stageArray[checkObj.origY][checkObj.origX] = 0; baddie.inner1.head.gotoAndPlay(2); } else { var isOver = 0; if (_root.topStage.stageArray[this.py][this.px - 1].amBox == true) { _root.topStage.stageArray[this.py][this.px - 1].gotoAndStop("popLeft"); baddie.inner1.head.gotoAndPlay(2); isOver++; } if (_root.topStage.stageArray[this.py][this.px + 1].amBox == true) { _root.topStage.stageArray[this.py][this.px + 1].gotoAndStop("popRight"); baddie.inner1.head.gotoAndPlay(2); isOver++; } if (_root.topStage.stageArray[this.py - 1][this.px].amBox == true) { _root.topStage.stageArray[this.py - 1][this.px].gotoAndStop("popUp"); baddie.inner1.head.gotoAndPlay(2); isOver++; } if (_root.topStage.stageArray[this.py + 1][this.px].amBox == true) { _root.topStage.stageArray[this.py + 1][this.px].gotoAndStop("popDown"); baddie.inner1.head.gotoAndPlay(2); isOver++; } if ((isOver > 0) and (_root.gameMode == 2)) { _root.lostTimer = 0; _root.deathMessage = 1; _root.gameMode = 6; _root.theChar.gotoAndPlay("cry"); } else if ((isOver > 0) and (_root.gameMode == 8)) { _root.lostEditTimer = 0; _root.deathMessage = 1; _root.gameMode = 10; _root.theChar.gotoAndPlay("cry"); } } isBaddie = true; this.swapDepths(((this.py * 1000) + (this.px * 10)) + 12); stop();Symbol 73 MovieClip [baddie] Frame 5if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); }Symbol 73 MovieClip [baddie] Frame 10gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 15if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); }Symbol 73 MovieClip [baddie] Frame 20gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 25if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); }Symbol 73 MovieClip [baddie] Frame 30gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 35if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); }Symbol 73 MovieClip [baddie] Frame 40gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 45if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); } play();Symbol 73 MovieClip [baddie] Frame 50_root.doneMove = 3; trace("booooooo"); gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 55if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); } play();Symbol 73 MovieClip [baddie] Frame 60_root.doneMove = 3; gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 65if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); } play();Symbol 73 MovieClip [baddie] Frame 70_root.doneMove = 3; gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 75if (_root.soundOn == true) { _root.baddieMoveSound.gotoAndPlay(2); } play();Symbol 73 MovieClip [baddie] Frame 80_root.doneMove = 3; gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 85if (_root.soundOn == true) { _root.baddiePushSound.gotoAndPlay(2); }Symbol 73 MovieClip [baddie] Frame 91gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 95if (_root.soundOn == true) { _root.baddiePushSound.gotoAndPlay(2); }Symbol 73 MovieClip [baddie] Frame 101gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 105if (_root.soundOn == true) { _root.baddiePushSound.gotoAndPlay(2); }Symbol 73 MovieClip [baddie] Frame 111gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 115if (_root.soundOn == true) { _root.baddiePushSound.gotoAndPlay(2); }Symbol 73 MovieClip [baddie] Frame 121gotoAndStop (1);Symbol 73 MovieClip [baddie] Frame 125dead = true;Symbol 73 MovieClip [baddie] Frame 131splosion._x = 20; splosion._y = 0; gotoAndStop ("dead");Symbol 73 MovieClip [baddie] Frame 135dead = true;Symbol 73 MovieClip [baddie] Frame 141splosion._x = 0; splosion._y = 0; gotoAndStop ("dead");Symbol 73 MovieClip [baddie] Frame 145dead = true;Symbol 73 MovieClip [baddie] Frame 151splosion._x = 10; splosion._y = -10; gotoAndStop ("dead");Symbol 73 MovieClip [baddie] Frame 155dead = true;Symbol 73 MovieClip [baddie] Frame 161splosion._x = 10; splosion._y = 10; gotoAndStop ("dead");Symbol 73 MovieClip [baddie] Frame 165gotoAndPlay(random(30) + _currentframe);Symbol 73 MovieClip [baddie] Frame 219if (_root.soundOn == true) { _root.baddieBoomSound.gotoAndPlay(2); } stop();Symbol 73 MovieClip [baddie] Frame 220stop(); if (_root.soundOn == true) { _root.baddieBoomSound.gotoAndPlay(2); } splosion._visible = true; splosion.gotoAndPlay(1); _parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true;Symbol 77 MovieClip [push] Frame 1dead = false; saveMe = true; stop();Symbol 77 MovieClip [push] Frame 5play();Symbol 77 MovieClip [push] Frame 15gotoAndStop (1);Symbol 77 MovieClip [push] Frame 20play();Symbol 77 MovieClip [push] Frame 30gotoAndStop (1);Symbol 77 MovieClip [push] Frame 35play();Symbol 77 MovieClip [push] Frame 45gotoAndStop (1);Symbol 77 MovieClip [push] Frame 50play();Symbol 77 MovieClip [push] Frame 60gotoAndStop (1);Symbol 77 MovieClip [push] Frame 65if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();Symbol 77 MovieClip [push] Frame 71gotoAndStop (1);Symbol 77 MovieClip [push] Frame 75if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();Symbol 77 MovieClip [push] Frame 81gotoAndStop (1);Symbol 77 MovieClip [push] Frame 85if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();Symbol 77 MovieClip [push] Frame 91gotoAndStop (1);Symbol 77 MovieClip [push] Frame 95if (_root.soundOn == true) { _root.balloonPushedS.gotoAndPlay(2); } play();Symbol 77 MovieClip [push] Frame 101gotoAndStop (1);Symbol 77 MovieClip [push] Frame 105if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } crush._x = 17; crush._y = 5; crush._xscale = 50;Symbol 77 MovieClip [push] Frame 111gotoAndStop ("dead");Symbol 77 MovieClip [push] Frame 115if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } crush._x = 2; crush._y = 5; crush._xscale = 50;Symbol 77 MovieClip [push] Frame 121gotoAndStop ("dead");Symbol 77 MovieClip [push] Frame 125if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } crush._x = 10; crush._y = 2; crush._xscale = 100;Symbol 77 MovieClip [push] Frame 131gotoAndStop ("dead");Symbol 77 MovieClip [push] Frame 135if (_root.soundOn == true) { _root.balloonCrushSound.gotoAndPlay(2); } crush._x = 10; crush._y = 17; crush._xscale = 100;Symbol 77 MovieClip [push] Frame 141gotoAndStop ("dead");Symbol 77 MovieClip [push] Frame 178stop(); _parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true;Symbol 77 MovieClip [push] Frame 179_parent.stageArray[this.py][this.px] = ((_parent.stageArray[this.py][this.px] == this) ? 0 : (_parent.stageArray[this.py][this.px])); dead = true; play();Symbol 77 MovieClip [push] Frame 206stop();Symbol 81 MovieClip Frame 1innert._visible = false; gotoAndPlay(random(25) + 1);Symbol 81 MovieClip Frame 38stop();Symbol 82 MovieClip [wall] Frame 1stop(); dead = false; saveMe = true;Symbol 82 MovieClip [wall] Frame 5if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }Symbol 82 MovieClip [wall] Frame 11_root.doneMove = 2; gotoAndStop (1);Symbol 82 MovieClip [wall] Frame 15if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }Symbol 82 MovieClip [wall] Frame 21_root.doneMove = 2; gotoAndStop (1);Symbol 82 MovieClip [wall] Frame 25if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }Symbol 82 MovieClip [wall] Frame 31_root.doneMove = 2; gotoAndStop (1);Symbol 82 MovieClip [wall] Frame 35if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }Symbol 82 MovieClip [wall] Frame 41_root.doneMove = 2; gotoAndStop (1);Symbol 82 MovieClip [wall] Frame 45gotoAndPlay(46 + random(10));Symbol 82 MovieClip [wall] Frame 74stop();Symbol 86 MovieClip Frame 1innert._visible = false; gotoAndPlay(random(25) + 1);Symbol 86 MovieClip Frame 40stop();Symbol 87 MovieClip [wall2] Frame 1stop(); dead = false; saveMe = true;Symbol 87 MovieClip [wall2] Frame 5if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }Symbol 87 MovieClip [wall2] Frame 11_root.doneMove = 2; gotoAndStop (1);Symbol 87 MovieClip [wall2] Frame 15if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }Symbol 87 MovieClip [wall2] Frame 21_root.doneMove = 2; gotoAndStop (1);Symbol 87 MovieClip [wall2] Frame 25if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }Symbol 87 MovieClip [wall2] Frame 31_root.doneMove = 2; gotoAndStop (1);Symbol 87 MovieClip [wall2] Frame 35if (_root.soundOn == true) { _root.wallMoveSound.gotoAndPlay(2); }Symbol 87 MovieClip [wall2] Frame 41_root.doneMove = 2; gotoAndStop (1);Symbol 87 MovieClip [wall2] Frame 45gotoAndPlay(46 + random(10));Symbol 87 MovieClip [wall2] Frame 75stop();Symbol 96 MovieClip Frame 1this.makeSleep();Symbol 98 MovieClip Frame 1this.makeSleep();Symbol 100 MovieClip Frame 1this.makeSleep();Symbol 123 MovieClip Frame 1bz.gotoAndPlay(20);Symbol 123 MovieClip Frame 10if ((_root.soundOn == true) and (_root.canClickPause != true)) { _root.sleepSound.gotoAndPlay(2); }Symbol 123 MovieClip Frame 50gotoAndPlay (10);Symbol 127 MovieClip Frame 1if (!this.initVar) { this.initVar = 1; }Symbol 127 MovieClip Frame 10if (this.initVar < 4) { this.initVar++; if (_root.soundOn == true) { _root.yeahSound.gotoAndPlay(2); } }Symbol 127 MovieClip Frame 30if (this.initVar < 4) { this.initVar++; if (_root.soundOn == true) { _root.yeahSound.gotoAndPlay(2); } }Symbol 128 MovieClip Frame 186stop();Symbol 132 MovieClip Frame 9if (_root.soundOn == true) { _root.crySound.gotoAndPlay(2); }Symbol 132 MovieClip Frame 30gotoAndPlay ("repeatFrame");Symbol 133 MovieClip Frame 1trace("crying initiated"); play();Symbol 133 MovieClip Frame 186stop();Symbol 134 MovieClip [char] Frame 1stop(); amChar = true; saveMe = true; this.swapDepths(((this.py * 1000) + (this.px * 10)) + 11);Symbol 134 MovieClip [char] Frame 2stop(); amChar = true; this.swapDepths(((this.py * 1000) + (this.px * 10)) + 11);Symbol 134 MovieClip [char] Frame 3stop(); amChar = true; this.swapDepths(((this.py * 1000) + (this.px * 10)) + 11);Symbol 134 MovieClip [char] Frame 4stop(); amChar = true; this.swapDepths(((this.py * 1000) + (this.px * 10)) + 11);Symbol 134 MovieClip [char] Frame 5if (_root.soundOn == true) { _root.nudgeMoveSound.gotoAndPlay(2); } play();Symbol 134 MovieClip [char] Frame 15_root.doneMove = 1; gotoAndStop (1);Symbol 134 MovieClip [char] Frame 20if (_root.soundOn == true) { _root.nudgeMoveSound.gotoAndPlay(2); } play();Symbol 134 MovieClip [char] Frame 30_root.doneMove = 1; gotoAndStop (2);Symbol 134 MovieClip [char] Frame 35if (_root.soundOn == true) { _root.nudgeMoveSound.gotoAndPlay(2); } play();Symbol 134 MovieClip [char] Frame 45_root.doneMove = 1; gotoAndStop (3);Symbol 134 MovieClip [char] Frame 50if (_root.soundOn == true) { _root.nudgeMoveSound.gotoAndPlay(2); } play();Symbol 134 MovieClip [char] Frame 60_root.doneMove = 1; gotoAndStop (4);Symbol 134 MovieClip [char] Frame 65if (_root.soundOn == true) { _root.nudgePushesSound.gotoAndPlay(2); }Symbol 134 MovieClip [char] Frame 75_root.doneMove = 1; gotoAndStop (1);Symbol 134 MovieClip [char] Frame 80if (_root.soundOn == true) { _root.nudgePushesSound.gotoAndPlay(2); }Symbol 134 MovieClip [char] Frame 90_root.doneMove = 1; gotoAndStop (2);Symbol 134 MovieClip [char] Frame 95if (_root.soundOn == true) { _root.nudgePushesSound.gotoAndPlay(2); }Symbol 134 MovieClip [char] Frame 105_root.doneMove = 1; gotoAndStop (3);Symbol 134 MovieClip [char] Frame 110if (_root.soundOn == true) { _root.nudgePushesSound.gotoAndPlay(2); }Symbol 134 MovieClip [char] Frame 120_root.doneMove = 1; gotoAndStop (4);Symbol 134 MovieClip [char] Frame 130if (_root.soundOn == true) { _root.nudgePushedS.gotoAndPlay(2); } play();Symbol 134 MovieClip [char] Frame 136gotoAndStop (1);Symbol 134 MovieClip [char] Frame 140if (_root.soundOn == true) { _root.nudgePushedS.gotoAndPlay(2); } play();Symbol 134 MovieClip [char] Frame 146gotoAndStop (2);Symbol 134 MovieClip [char] Frame 150if (_root.soundOn == true) { _root.nudgePushedS.gotoAndPlay(2); } play();Symbol 134 MovieClip [char] Frame 156gotoAndStop (3);Symbol 134 MovieClip [char] Frame 160if (_root.soundOn == true) { _root.nudgePushedS.gotoAndPlay(2); } play();Symbol 134 MovieClip [char] Frame 166gotoAndStop (4);Symbol 134 MovieClip [char] Frame 176gotoAndStop ("dead");Symbol 134 MovieClip [char] Frame 186gotoAndStop ("dead");Symbol 134 MovieClip [char] Frame 196gotoAndStop ("dead");Symbol 134 MovieClip [char] Frame 206gotoAndStop ("dead");Symbol 134 MovieClip [char] Frame 210stop();Symbol 134 MovieClip [char] Frame 215stop();Symbol 134 MovieClip [char] Frame 220stop();Symbol 134 MovieClip [char] Frame 230stop();Symbol 134 MovieClip [char] Frame 244stop();Symbol 138 MovieClip Frame 1stop(); track1 = new Sound(this); track1.attachSound("Track1"); track1.setVolume(0); startSound = true;Symbol 138 MovieClip Frame 2var theVol = track1.getVolume(); if (theVol < _root.songVol) { theVol = theVol + 1; track1.setVolume(theVol); } else { gotoAndStop (4); } if (this.startSound == true) { this.startSound = false; trace(_root.songVol); track1.setVolume(_root.songVol); track1.start(0, 1000); trace("starting main music"); }Symbol 138 MovieClip Frame 3gotoAndPlay ("repeatFrame");Symbol 140 MovieClip Frame 1stop();Symbol 142 MovieClip Frame 1stop();Symbol 144 MovieClip Frame 1stop();Symbol 146 MovieClip Frame 1stop();Symbol 148 MovieClip Frame 1stop();Symbol 150 MovieClip Frame 1stop();Symbol 152 MovieClip Frame 1stop();Symbol 154 MovieClip Frame 1stop();Symbol 156 MovieClip Frame 1stop();Symbol 158 MovieClip Frame 1stop();Symbol 160 MovieClip Frame 1stop();Symbol 162 MovieClip Frame 1stop();Symbol 164 MovieClip Frame 1stop();Symbol 166 MovieClip Frame 1stop();Symbol 168 MovieClip Frame 1stop();Symbol 170 MovieClip Frame 1stop();Symbol 172 MovieClip Frame 1stop();Symbol 174 MovieClip Frame 1stop();Symbol 175 MovieClip Frame 1stop();Symbol 188 Buttonon (press) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 191 MovieClip Frame 1_root.stop(); gotoAndPlay (2);Symbol 191 MovieClip Frame 218_root.doneIntro = true;Symbol 198 MovieClip Frame 1stop(); if (_root.soundOn == true) { gotoAndPlay (2); }Symbol 198 MovieClip Frame 93stop();Symbol 209 MovieClip Frame 62_root.BGClip._visible = true;Symbol 209 MovieClip Frame 252_root.gotoAndStop("mainMenu");Symbol 212 MovieClip Frame 1stop();Symbol 212 MovieClip Frame 2if ((rewind = true)) { _parent.prevFrame(); if (_parent._currentframe == 1) { gotoAndStop (1); } } else { gotoAndStop (1); }Symbol 212 MovieClip Frame 3if ((rewind = true)) { _parent.prevFrame(); if (_parent._currentframe == 1) { gotoAndStop (1); } } else { gotoAndStop (1); } gotoAndPlay (2);Symbol 215 MovieClip Frame 1if (this.started != true) { this.started = true; gotoAndPlay(random(35) + 1); if ((_root.soundOn == true) and (this._parent.noInflateSound != true)) { _root.balloonInflateS.gotoAndPlay(2); } }Symbol 220 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickMenu == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _parent._parent._parent.gotoAndPlay("creditsIn"); rewinder.rewind = true; rewinder.gotoAndPlay(2); } };Symbol 220 MovieClip Frame 11stop();Symbol 224 MovieClip Frame 1if (_root.canClickMenu == false) { gotoAndStop (3); }Symbol 224 MovieClip Frame 2if (_root.canClickMenu == false) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 225 MovieClip Frame 1if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }Symbol 225 MovieClip Frame 29if (_root.canClickMenu == true) { gotoAndPlay (1); }Symbol 225 MovieClip Frame 121stop();Symbol 226 MovieClip Frame 40stop();Symbol 231 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onRelease = function () { getURL ("http://www.armorgames.com", _blank); };Symbol 231 MovieClip Frame 11stop();Symbol 234 MovieClip Frame 1if (_root.canClickMenu == false) { gotoAndStop (3); }Symbol 234 MovieClip Frame 2if (_root.canClickMenu == false) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 235 MovieClip Frame 1if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }Symbol 235 MovieClip Frame 29if (_root.canClickMenu == true) { gotoAndPlay (1); }Symbol 235 MovieClip Frame 171stop();Symbol 236 MovieClip Frame 40stop();Symbol 238 MovieClip Frame 1stop();Symbol 239 MovieClip Frame 1stop();Symbol 244 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickMenu == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _parent._parent._parent.gotoAndPlay("manualIn"); rewinder.rewind = true; rewinder.gotoAndPlay(2); } };Symbol 244 MovieClip Frame 11stop();Symbol 247 MovieClip Frame 1if (_root.canClickMenu == false) { gotoAndStop (3); }Symbol 247 MovieClip Frame 2if (_root.canClickMenu == false) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 248 MovieClip Frame 1if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }Symbol 248 MovieClip Frame 29if (_root.canClickMenu == true) { gotoAndPlay (1); }Symbol 248 MovieClip Frame 119if ((_root.gameMode != 5) and (_root.gameMode != 8)) { _root.gameMode = 1; }Symbol 248 MovieClip Frame 176stop(); _root.mainMenu.gotoAndStop(1);Symbol 249 MovieClip Frame 40stop();Symbol 254 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickMenu == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _parent._parent._parent.gotoAndPlay("levelSelectIn"); rewinder.rewind = true; rewinder.gotoAndPlay(2); } };Symbol 254 MovieClip Frame 11stop();Symbol 257 MovieClip Frame 1if (_root.canClickMenu == false) { gotoAndStop (3); }Symbol 257 MovieClip Frame 2if (_root.canClickMenu == false) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 258 MovieClip Frame 1if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }Symbol 258 MovieClip Frame 29if (_root.canClickMenu == true) { gotoAndPlay (1); }Symbol 258 MovieClip Frame 146stop();Symbol 259 MovieClip Frame 40stop();Symbol 264 MovieClip Frame 1stop(); this.onRollOver = function () { rewinder.rewind = false; if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickMenu == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.levelNum = 1; _root.loadLevelTimer = 2; _root.loadLevel(_root.levelsAr[_root.levelNum]); _root.highScore = 0; _root.canClickMenu = false; _parent._parent._parent.extraBUTS._visible = false; _parent._parent._parent.CSPBUT._visible = false; _parent._parent._parent.HSBUT._visible = false; this.onRollOut = 0; _root.startGame(); gotoAndStop ("pressed"); } };Symbol 264 MovieClip Frame 11stop();Symbol 267 MovieClip Frame 1if (_root.canClickMenu == false) { gotoAndStop (3); }Symbol 267 MovieClip Frame 2if (_root.canClickMenu == false) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 268 MovieClip Frame 1if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }Symbol 268 MovieClip Frame 29if (_root.canClickMenu == true) { gotoAndPlay (1); }Symbol 268 MovieClip Frame 131stop();Symbol 269 MovieClip Frame 40stop();Symbol 272 MovieClip Frame 170if (_root.canClickMenu != true) { stop(); }Symbol 279 MovieClip Frame 1toggler._x = (_root.mainMusic.track1.getVolume() / 4) - 8; toggler.onPress = function () { startDrag (toggler, false, -8, 0, 42, 0); }; toggler.onRelease = function () { stopDrag(); _root.mainMusic.track1.setVolume((toggler._x + 8) * 4); _root.songVol = (toggler._x + 8) * 4; }; toggler.onReleaseOutside = function () { stopDrag(); _root.mainMusic.track1.setVolume((toggler._x + 8) * 4); _root.songVol = (toggler._x + 8) * 4; }; _root.muteSlider = this;Symbol 323 MovieClip Frame 1gotoAndPlay(random(50) + 1);Symbol 324 MovieClip Frame 1if (_root.soundOn == true) { gotoAndStop ("musicON"); } else { gotoAndStop ("musicOFF"); }Symbol 324 MovieClip Frame 2stop();Symbol 324 MovieClip Frame 11stop();Symbol 326 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { buttonMOSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.soundOn == true) { _root.soundOn = false; muteBUT.gotoAndStop("musicOFF"); stopAllSounds(); _root.mainMusic.gotoAndStop(1); } else { _root.soundOn = true; muteBUT.gotoAndStop("musicON"); _root.mainMusic.gotoAndPlay(2); } };Symbol 326 MovieClip Frame 11stop();Symbol 328 MovieClip Frame 1_root.loadBranding(dynBrand);Symbol 334 MovieClip Frame 1trace(_root.finalScore); if (_root.finalScore == 0) { this._visible = false; }Symbol 346 MovieClip Frame 1stop(); noInflateSound = true; this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); };Symbol 346 MovieClip Frame 6stop();Symbol 363 MovieClip Frame 1stop();Symbol 365 MovieClip Frame 1this.onRollOver = function () { _parent.butsTEXT.gotoAndStop(this.lessonNum + 1); }; this.onRollOut = function () { _parent.butsTEXT.gotoAndStop(1); }; this.onPress = function () { _parent.butsTEXT.gotoAndStop(1); _parent.gotoAndPlay("lesson" + this.lessonNum); };Symbol 368 MovieClip Frame 30gotoAndPlay ("repeatFrame");Symbol 375 MovieClip Frame 1this.onPress = function () { _parent.nextFrame(); };Symbol 381 MovieClip Frame 1qMark._x = 4 + (random(10) - 5); qMark._y = -60 + (random(10) - 5); qMark._rotation = random(90) - 45; qMark._xscale = (qMark._yscale = 100 + (random(50) - 25));Symbol 406 MovieClip Frame 10stop();Symbol 406 MovieClip Frame 23stop();Symbol 415 MovieClip Frame 1lBUT1.lessonNum = 1; lBUT2.lessonNum = 2; lBUT3.lessonNum = 3; lBUT4.lessonNum = 4; lBUT5.lessonNum = 5; lBUT6.lessonNum = 6; lBUT7.lessonNum = 7; lBUT8.lessonNum = 8; lBUT9.lessonNum = 9; lBUT10.lessonNum = 10; lBUT11.lessonNum = 11; lBUT12.lessonNum = 12; lBUT13.lessonNum = 13; lBUT14.lessonNum = 14;Symbol 415 MovieClip Frame 60Symbol 415 MovieClip Frame 165stop();Symbol 415 MovieClip Frame 166play();Symbol 415 MovieClip Frame 273ball.balloon.gotoAndPlay("leftRight2");Symbol 415 MovieClip Frame 303nudge.nudge.qMark._visible = false;Symbol 415 MovieClip Frame 346stop();Symbol 415 MovieClip Frame 347play();Symbol 415 MovieClip Frame 369nudge.nudge.qMark._visible = false;Symbol 415 MovieClip Frame 514ball.balloon.gotoAndPlay("leftRight");Symbol 415 MovieClip Frame 591nudge.nudge.qMark._visible = false; hSpot.gotoAndPlay("out");Symbol 415 MovieClip Frame 655stop();Symbol 415 MovieClip Frame 656play();Symbol 415 MovieClip Frame 886ball.balloon.gotoAndPlay("down");Symbol 415 MovieClip Frame 902hSpot.gotoAndPlay("out");Symbol 415 MovieClip Frame 960stop();Symbol 415 MovieClip Frame 961play();Symbol 415 MovieClip Frame 1016baddie.inner1.head.gotoAndPlay(2);Symbol 415 MovieClip Frame 1039stop();Symbol 415 MovieClip Frame 1040play();Symbol 415 MovieClip Frame 1086baddie.inner1.head.gotoAndStop(1);Symbol 415 MovieClip Frame 1220stop();Symbol 415 MovieClip Frame 1221play();Symbol 415 MovieClip Frame 1341baddie.inner1.head.gotoAndPlay(2);Symbol 415 MovieClip Frame 1349cry.cryIn.gotoAndPlay("repeatFrame"); cry.gotoAndStop(2);Symbol 415 MovieClip Frame 1415stop();Symbol 415 MovieClip Frame 1416play(); cry.gotoAndStop(2);Symbol 415 MovieClip Frame 1484nudge.nudge.qMark._visible = false;Symbol 415 MovieClip Frame 1601nudge.nudge.qMark._visible = false;Symbol 415 MovieClip Frame 1768stop();Symbol 415 MovieClip Frame 1769play();Symbol 415 MovieClip Frame 2354stop();Symbol 415 MovieClip Frame 2355play();Symbol 415 MovieClip Frame 2624stop();Symbol 415 MovieClip Frame 2625play();Symbol 415 MovieClip Frame 2777stop();Symbol 415 MovieClip Frame 2778play();Symbol 415 MovieClip Frame 2908ball.balloon.gotoAndPlay("leftRight");Symbol 415 MovieClip Frame 2938ball.balloon.gotoAndPlay("leftRight");Symbol 415 MovieClip Frame 2947stop();Symbol 415 MovieClip Frame 2948play();Symbol 415 MovieClip Frame 3096stop();Symbol 415 MovieClip Frame 3097play();Symbol 415 MovieClip Frame 3152balloon.gotoAndPlay("dead");Symbol 415 MovieClip Frame 3196stop(); cry.gotoAndStop(2);Symbol 415 MovieClip Frame 3197play(); gWalls.gotoAndPlay("close");Symbol 429 MovieClip Frame 1stop();Symbol 430 MovieClip Frame 1stop(); this._rotation = this._rotation + (random(20) - 10); dispNum = ((levelNum < 10) ? ("0" + levelNum) : (levelNum)); if (levelNum <= _root.maxLevelNum) { this.onPress = function () { if (_root.canClickMenu == true) { _root.levelNum = levelNum; _root.scoreTotal = _root.levelScoresAr[_root.levelNum - 1]; _root.gameMode = 1; _root.canClickMenu = false; _root.startGame(); _parent._parent._parent.gotoAndPlay("mainMenuOut"); } }; this.onRollOver = function () { gotoAndStop ("mouseIn"); }; this.onRollOut = function () { gotoAndStop ("mouseOut"); }; gotoAndStop (2); } else { gotoAndStop (3); }Symbol 430 MovieClip Frame 2nums10.gotoAndStop(levelNum + 1); nums1.gotoAndStop(((levelNum % 10) * 10) + 1);Symbol 430 MovieClip Frame 3nums10.gotoAndStop(levelNum + 1); nums1.gotoAndStop(((levelNum % 10) * 10) + 1);Symbol 430 MovieClip Frame 4nums10.gotoAndStop(levelNum + 1); nums1.gotoAndStop(((levelNum % 10) * 10) + 1);Symbol 431 MovieClip Frame 1BUT1.levelNum = 1; BUT2.levelNum = 2; BUT3.levelNum = 3; BUT4.levelNum = 4; BUT5.levelNum = 5; BUT6.levelNum = 6; BUT7.levelNum = 7; BUT8.levelNum = 8; BUT9.levelNum = 9; BUT10.levelNum = 10; BUT11.levelNum = 11; BUT12.levelNum = 12; BUT13.levelNum = 13; BUT14.levelNum = 14; BUT15.levelNum = 15; BUT16.levelNum = 16; BUT17.levelNum = 17; BUT18.levelNum = 18; BUT19.levelNum = 19; BUT20.levelNum = 20; BUT21.levelNum = 21; BUT22.levelNum = 22; BUT23.levelNum = 23; BUT24.levelNum = 24; BUT25.levelNum = 25; BUT26.levelNum = 26; BUT27.levelNum = 27; BUT28.levelNum = 28; BUT29.levelNum = 29; BUT30.levelNum = 30; BUT31.levelNum = 31; BUT32.levelNum = 32; BUT33.levelNum = 33; BUT34.levelNum = 34; BUT35.levelNum = 35; BUT36.levelNum = 36; BUT37.levelNum = 37; BUT38.levelNum = 38; BUT39.levelNum = 39; BUT40.levelNum = 40;Symbol 432 MovieClip Frame 1stop(); CSPBUT.onRelease = function () { getURL ("http://www.armorgames.com", _blank); }; _root.canClickMenu = true;Instance of Symbol 236 MovieClip "muteBUT" in Symbol 432 MovieClip Frame 1/* no clip actions */Symbol 432 MovieClip Frame 2this.playBUT._visible = false; this.manualBUT._visible = false; this.creditsBUT._visible = false; this.levelSelectBUT._visible = false; this.highscoresBUT._visible = false; this.bonusContentBUT._visible = false; this.playMoreGamesBUT._visible = false; this.muteBUT._visible = false; this.iPhoneBUT._visible = false; runner._visible = false; extraBUTS._visible = false;Symbol 432 MovieClip Frame 10stop(); backBUT.onRollOver = function () { backBUT.gotoAndPlay("glowEffect"); if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } }; backBUT.onPress = function () { gotoAndPlay ("creditsOut"); backBUT.isPlaying = true; if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } }; backBUT.onRollOut = function () { backBUT.isPlaying = false; };Symbol 432 MovieClip Frame 11this.playBUT._visible = true; this.manualBUT._visible = true; this.creditsBUT._visible = true; this.levelSelectBUT._visible = true; this.highscoresBUT._visible = true; this.bonusContentBUT._visible = true; this.playMoreGamesBUT._visible = true; this.muteBUT._visible = true; this.iPhoneBUT._visible = true; runner._visible = true; extraBUTS._visible = true;Symbol 432 MovieClip Frame 17gotoAndStop ("menuFunctioning");Symbol 432 MovieClip Frame 18this.playBUT._visible = false; this.manualBUT._visible = false; this.creditsBUT._visible = false; this.levelSelectBUT._visible = false; this.highscoresBUT._visible = false; this.bonusContentBUT._visible = false; this.playMoreGamesBUT._visible = false; this.muteBUT._visible = false; this.iPhoneBUT._visible = false; this.minimLogoThin._visible = false; runner._visible = false; extraBUTS._visible = false;Symbol 432 MovieClip Frame 26stop(); backBUT.onRollOver = function () { backBUT.gotoAndPlay("glowEffect"); if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } }; backBUT.onPress = function () { gotoAndPlay ("manualOut"); backBUT.isPlaying = true; if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } }; backBUT.onRollOut = function () { backBUT.isPlaying = false; };Symbol 432 MovieClip Frame 27this.playBUT._visible = true; this.manualBUT._visible = true; this.creditsBUT._visible = true; this.levelSelectBUT._visible = true; this.highscoresBUT._visible = true; this.bonusContentBUT._visible = true; this.playMoreGamesBUT._visible = true; this.muteBUT._visible = true; this.iPhoneBUT._visible = true; this.minimLogoThin._visible = true; runner._visible = true; extraBUTS._visible = true;Symbol 432 MovieClip Frame 33gotoAndStop ("menuFunctioning");Symbol 432 MovieClip Frame 35this.playBUT._visible = false; this.manualBUT._visible = false; this.creditsBUT._visible = false; this.levelSelectBUT._visible = false; this.highscoresBUT._visible = false; this.bonusContentBUT._visible = false; this.playMoreGamesBUT._visible = false; this.muteBUT._visible = false; this.iPhoneBUT._visible = false; extraBUTS._visible = false;Symbol 432 MovieClip Frame 42stop(); backBUT.onRollOver = function () { backBUT.gotoAndPlay("glowEffect"); if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } }; backBUT.onPress = function () { if (_root.canClickMenu == true) { gotoAndPlay ("levelSelectOut"); backBUT.isPlaying = true; if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } } }; backBUT.onRollOut = function () { backBUT.isPlaying = false; };Symbol 432 MovieClip Frame 44this.playBUT._visible = true; this.manualBUT._visible = true; this.creditsBUT._visible = true; this.levelSelectBUT._visible = true; this.highscoresBUT._visible = true; this.bonusContentBUT._visible = true; this.playMoreGamesBUT._visible = true; this.muteBUT._visible = true; this.iPhoneBUT._visible = true; extraBUTS._visible = true;Symbol 432 MovieClip Frame 49gotoAndStop ("menuFunctioning");Symbol 432 MovieClip Frame 51this.playBUT._visible = false; this.manualBUT._visible = false; this.creditsBUT._visible = false; this.levelSelectBUT._visible = false; this.highscoresBUT._visible = false; this.bonusContentBUT._visible = false; this.playMoreGamesBUT._visible = false; this.muteBUT._visible = false; this.iPhoneBUT._visible = false; runner._visible = false; extraBUTS._visible = false;Symbol 432 MovieClip Frame 58stop(); backBUT.onRollOver = function () { backBUT.gotoAndPlay("glowEffect"); if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } }; backBUT.onPress = function () { gotoAndPlay ("iPhoneInfoOut"); backBUT.isPlaying = true; if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } }; backBUT.onRollOut = function () { backBUT.isPlaying = false; };Symbol 432 MovieClip Frame 59this.playBUT._visible = true; this.manualBUT._visible = true; this.creditsBUT._visible = true; this.levelSelectBUT._visible = true; this.highscoresBUT._visible = true; this.bonusContentBUT._visible = true; this.playMoreGamesBUT._visible = true; this.muteBUT._visible = true; this.iPhoneBUT._visible = true; extraBUTS._visible = true;Symbol 432 MovieClip Frame 65gotoAndStop ("menuFunctioning");Symbol 433 MovieClip Frame 1stop();Symbol 433 MovieClip Frame 2if (_root.soundOn) { _root.mainMusic.gotoAndStop(2); } play();Symbol 433 MovieClip Frame 112stop(); _root.fromMenu = true;Symbol 433 MovieClip Frame 113innerMenu.CSPBUT._visible = false; innerMenu.HSBUT._visible = false;Symbol 438 MovieClip Frame 1stop();Symbol 438 MovieClip Frame 2play();Symbol 442 MovieClip Frame 1nums1.gotoAndStop(((_root.scoreBonus % 10) * 10) + 1); nums10.gotoAndStop((_root.scoreBonus % 100) + 1); nums100.gotoAndStop(Math.floor((_root.scoreBonus % 1000) / 10) + 1); nums1000.gotoAndStop(Math.floor((_root.scoreBonus % 10000) / 100) + 1); nums10000.gotoAndStop(Math.floor((_root.scoreBonus % 100000) / 1000) + 1);Symbol 443 MovieClip Frame 1stop(); nums1.gotoAndStop(((_root.scoreTotal % 10) * 10) + 1); nums10.gotoAndStop((_root.scoreTotal % 100) + 1); nums100.gotoAndStop(Math.floor((_root.scoreTotal % 1000) / 10) + 1); nums1000.gotoAndStop(Math.floor((_root.scoreTotal % 10000) / 100) + 1); nums10000.gotoAndStop(Math.floor((_root.scoreTotal % 100000) / 1000) + 1); nums100000.gotoAndStop(Math.floor((_root.scoreTotal % 1000000) / 10000) + 1);Symbol 450 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickHUD == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.canClickHUD = false; _parent.gotoAndPlay("HUDmenuOn"); _root.gameMode = 4; _root.spacePressed = true; } };Symbol 450 MovieClip Frame 6stop();Symbol 454 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onRelease = function () { if (_root.canClickHUD == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } getURL ("http://www.armorgames.com", _blank); } };Symbol 454 MovieClip Frame 6stop();Symbol 460 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickHUD == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.restartLev = true; _root.gameMode = 1; _root.loadLevelTimer = 0; _root.pauseTimer = 0; _root.canClickHUD = false; _root.scoreClip.gotoAndPlay("scoreOut"); } };Symbol 460 MovieClip Frame 6stop();Symbol 465 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (((_root.canClickHUD == true) and (_root.canUndo == 1)) and (_root.undoNum > 0)) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.undoNum--; _root.undoFunc(); } };Symbol 465 MovieClip Frame 6stop();Symbol 467 MovieClip Frame 1nums1.gotoAndStop(((_root.levelNum % 10) * 10) + 1); nums10.gotoAndStop(_root.levelNum + 1);Symbol 468 MovieClip Frame 1_root.canClickHUD = true; stop();Symbol 468 MovieClip Frame 10Symbol 468 MovieClip Frame 11if (_root.gameMode == 2) { gotoAndPlay ("HUDmenuOff"); } else { gotoAndPlay ("HUDmenuRepeat"); }Symbol 469 MovieClip Frame 1stop();Symbol 469 MovieClip Frame 2_root.oldTimer = getTimer(); _root.timerDiff = 0; play();Symbol 469 MovieClip Frame 20stop();Symbol 469 MovieClip Frame 21_root.canClickHUD = false;Symbol 472 MovieClip Frame 1stop(); this.onRollOver = function () { rewinder.rewind = false; if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickPause == true) { _root.canClickPause = false; _root.pauseTimer = 51; if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } } };Symbol 472 MovieClip Frame 11stop();Symbol 472 MovieClip Frame 12stop();Symbol 474 MovieClip Frame 1if (_root.canClickPause == false) { gotoAndStop (3); }Symbol 474 MovieClip Frame 2if (_root.canClickPause == false) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 475 MovieClip Frame 1if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }Symbol 475 MovieClip Frame 29if (_root.canClickPause == true) { gotoAndPlay (1); }Symbol 475 MovieClip Frame 131stop();Symbol 476 MovieClip Frame 40stop();Symbol 479 MovieClip Frame 1stop(); this.onRollOver = function () { rewinder.rewind = false; if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickPause == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.endGame(); _root.gameMode = 0; _root.menuTimer = 0; _root.pauseTimer = 0; _root.canClickPause = false; } };Symbol 479 MovieClip Frame 11stop();Symbol 479 MovieClip Frame 12stop();Symbol 481 MovieClip Frame 1if (_root.canClickPause == false) { gotoAndStop (3); }Symbol 481 MovieClip Frame 2if (_root.canClickPause == false) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 482 MovieClip Frame 1if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }Symbol 482 MovieClip Frame 29if (_root.canClickPause == true) { gotoAndPlay (1); }Symbol 482 MovieClip Frame 131stop();Symbol 483 MovieClip Frame 40stop();Symbol 486 MovieClip Frame 1stop(); this.onRollOver = function () { rewinder.rewind = false; if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickPause == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.scoreClip.gotoAndStop(1); _root.restartLev = true; _root.gameMode = 1; _root.loadLevelTimer = 0; _root.pauseTimer = 0; _root.canClickPause = false; this.onRollOut = 0; gotoAndStop (12); } };Symbol 486 MovieClip Frame 11stop();Symbol 486 MovieClip Frame 12stop();Symbol 488 MovieClip Frame 1if (_root.canClickPause == false) { gotoAndStop (3); }Symbol 488 MovieClip Frame 2if (_root.canClickPause == false) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 489 MovieClip Frame 1if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }Symbol 489 MovieClip Frame 29if (_root.canClickPause == true) { gotoAndPlay (1); }Symbol 489 MovieClip Frame 131stop();Symbol 490 MovieClip Frame 40stop();Symbol 491 MovieClip Frame 11if (_root.canClickPause == true) { gotoAndPlay ("repeatFrame"); }Symbol 491 MovieClip Frame 21stop();Symbol 496 MovieClip Frame 11if (_root.canClickPause == true) { gotoAndPlay ("repeatFrame"); }Symbol 496 MovieClip Frame 21stop();Symbol 498 MovieClip Frame 1nums1.gotoAndStop(((_root.levelNum % 10) * 10) + 1); nums10.gotoAndStop(_root.levelNum + 1);Symbol 499 MovieClip Frame 11if (_root.canClickPause == true) { gotoAndPlay ("repeatFrame"); }Symbol 499 MovieClip Frame 21stop();Symbol 502 MovieClip Frame 1stop(); this.onRollOver = function () { rewinder.rewind = false; if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onRelease = function () { if (_root.canClickPause == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.submitScore(); } };Symbol 502 MovieClip Frame 11stop();Symbol 502 MovieClip Frame 12stop();Symbol 504 MovieClip Frame 1if (_root.canClickPause == false) { gotoAndStop (3); }Symbol 504 MovieClip Frame 2if (_root.canClickPause == false) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 505 MovieClip Frame 1if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }Symbol 505 MovieClip Frame 29if (_root.canClickPause == true) { gotoAndPlay (1); }Symbol 505 MovieClip Frame 131stop();Symbol 506 MovieClip Frame 40stop();Symbol 509 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); }; this.onPress = function () { if (_root.canClickPause == true) { if (_root.soundOn == true) { _root.buttonPressSound.gotoAndPlay(2); } _root.gameMode = 1; rewinder.rewind = true; rewinder.gotoAndPlay(2); _root.canClickPause = false; } };Symbol 509 MovieClip Frame 11stop();Symbol 511 MovieClip Frame 1if (_root.canClickPause == false) { gotoAndStop (3); }Symbol 511 MovieClip Frame 2if (_root.canClickPause == false) { gotoAndStop (3); } else { gotoAndPlay (1); }Symbol 512 MovieClip Frame 1if (starter != true) { starter = true; gotoAndPlay(random(25) + 1); }Symbol 512 MovieClip Frame 29if (_root.canClickPause == true) { gotoAndPlay (1); }Symbol 512 MovieClip Frame 176stop();Symbol 513 MovieClip Frame 40stop();Symbol 515 MovieClip Frame 1nums1.gotoAndStop(((_root.scoreBonus % 10) * 10) + 1); nums10.gotoAndStop((_root.scoreBonus % 100) + 1); nums100.gotoAndStop(Math.floor((_root.scoreBonus % 1000) / 10) + 1); nums2.gotoAndStop(((_root.scoreTotal % 10) * 10) + 1); nums20.gotoAndStop((_root.scoreTotal % 100) + 1); nums200.gotoAndStop(Math.floor((_root.scoreTotal % 1000) / 10) + 1); nums2000.gotoAndStop(Math.floor((_root.scoreTotal % 10000) / 100) + 1); nums20000.gotoAndStop(Math.floor((_root.scoreTotal % 100000) / 1000) + 1); nums3.gotoAndStop(((_root.scoreTotal % 10) * 10) + 1); nums30.gotoAndStop((_root.scoreTotal % 100) + 1); nums300.gotoAndStop(Math.floor((_root.scoreTotal % 1000) / 10) + 1); nums3000.gotoAndStop(Math.floor((_root.scoreTotal % 10000) / 100) + 1); nums30000.gotoAndStop(Math.floor((_root.scoreTotal % 100000) / 1000) + 1); nums300000.gotoAndStop(Math.floor((_root.scoreTotal % 1000000) / 10000) + 1);Symbol 516 MovieClip Frame 16if (_root.canClickPause) { gotoAndPlay ("repeatFrame"); }Symbol 516 MovieClip Frame 31stop();Symbol 522 MovieClip Frame 1gotoAndStop(_root.deathMessage); stop();Symbol 522 MovieClip Frame 2stop();Symbol 522 MovieClip Frame 3stop();Symbol 523 MovieClip Frame 21if (_root.canClickPause == true) { gotoAndPlay ("repeatFrame"); }Symbol 523 MovieClip Frame 41stop();Symbol 525 MovieClip Frame 1_root.scoreBonus = _root.scoreBonus + ((_root.levelNum - 1) * 100); nums1.gotoAndStop(((_root.scoreBonus % 10) * 10) + 1); nums10.gotoAndStop((_root.scoreBonus % 100) + 1); nums100.gotoAndStop(Math.floor((_root.scoreBonus % 1000) / 10) + 1); nums2.gotoAndStop(((_root.scoreTotal % 10) * 10) + 1); nums20.gotoAndStop((_root.scoreTotal % 100) + 1); nums200.gotoAndStop(Math.floor((_root.scoreTotal % 1000) / 10) + 1); nums2000.gotoAndStop(Math.floor((_root.scoreTotal % 10000) / 100) + 1); nums20000.gotoAndStop(Math.floor((_root.scoreTotal % 100000) / 1000) + 1); _root.scoreTotal = _root.scoreTotal + _root.scoreBonus; nums3.gotoAndStop(((_root.scoreTotal % 10) * 10) + 1); nums30.gotoAndStop((_root.scoreTotal % 100) + 1); nums300.gotoAndStop(Math.floor((_root.scoreTotal % 1000) / 10) + 1); nums3000.gotoAndStop(Math.floor((_root.scoreTotal % 10000) / 100) + 1); nums30000.gotoAndStop(Math.floor((_root.scoreTotal % 100000) / 1000) + 1); nums300000.gotoAndStop(Math.floor((_root.scoreTotal % 1000000) / 10000) + 1);Symbol 526 MovieClip Frame 16if (_root.canClickPause) { gotoAndPlay ("repeatFrame"); }Symbol 526 MovieClip Frame 31stop();Symbol 531 MovieClip Frame 1taBUT.onPress = function () { _root.canClickPause = false; taBUT.visible = false; _root.playEditTimer = 0; _root.restartLev = false; _root.gameMode = 8; }; gotoAndStop(_root.deathMessage); stop();Symbol 531 MovieClip Frame 2stop();Symbol 531 MovieClip Frame 3stop();Symbol 532 MovieClip Frame 21if (_root.canClickPause == true) { gotoAndPlay ("repeatFrame"); }Symbol 532 MovieClip Frame 41stop();Symbol 533 MovieClip Frame 1stop();Symbol 533 MovieClip Frame 2play();Symbol 533 MovieClip Frame 3stop(); _root.canClickPause = true;Symbol 533 MovieClip Frame 16play();Symbol 533 MovieClip Frame 17stop(); _root.canClickPause = true;Symbol 533 MovieClip Frame 30play();Symbol 533 MovieClip Frame 31stop(); _root.canClickPause = true;Symbol 533 MovieClip Frame 45play();Symbol 533 MovieClip Frame 46stop(); _root.canClickPause = true;Symbol 533 MovieClip Frame 61play();Symbol 533 MovieClip Frame 62stop(); _root.canClickPause = true;Symbol 536 MovieClip Frame 13head.gotoAndPlay(2);Symbol 536 MovieClip Frame 14head.gotoAndPlay(2);Symbol 536 MovieClip Frame 15head.gotoAndPlay(2);Symbol 537 MovieClip Frame 1this._y = 350; this._x = -250 + random(500); this.xSpeed = (random(15) - 7) / 10; this.ySpeed = (random(10) + 5) / 20; this._xscale = (this._yscale = 100 + random(60)); this.swapDepths(this._yscale); show.gotoAndStop(random(70) + 1); moveBalloon = function () { this._x = this._x + this.xSpeed; this._y = this._y - this.ySpeed; this.ySpeed = this.ySpeed * 1.01; if (this._y < -350) { if (_root.canClickEnding == true) { gotoAndPlay (1); } else { _parent.numBalloons = _parent.numBalloons - 1; stop(); if (_parent.numBalloons == 0) { _parent.gotoAndStop(1); } } } };Symbol 537 MovieClip Frame 2moveBalloon();Symbol 537 MovieClip Frame 3moveBalloon(); gotoAndPlay (2);Symbol 545 MovieClip Frame 1submitBUT.onPress = function () { if (_root.canClickEnding == true) { _root.submitScore(); } }; mainMenuBUT.onPress = function () { if (_root.canClickEnding == true) { _root.canClickEnding = false; _root.gameMode = 0; _root.menuTimer = 0; _root.gameWonTimer = 0; _root.endGame(); } };Symbol 546 MovieClip Frame 55if (_root.canClickEnding == true) { gotoAndPlay ("repeatFrame"); }Symbol 546 MovieClip Frame 70stop();Symbol 547 MovieClip Frame 1stop(); endingLoop = true; numBalloons = 14;Symbol 547 MovieClip Frame 2congrats.swapDepths(10000);Symbol 548 MovieClip Frame 1stop();Symbol 558 MovieClip Frame 1stop();Symbol 565 MovieClip Frame 1mag = 0; stop(); this.onPress = function () { if (mag == 1) { _root.mainStage._xscale = (_root.mainStage._yscale = 160); _root.mainStage._x = -200; _root.mainStage._y = -150; _root.editStage._xscale = (_root.editStage._yscale = 160); _root.editStage._x = -700; _root.editStage._y = -150; mag = 0; gotoAndStop (2); } else { _root.mainStage._xscale = (_root.mainStage._yscale = 80); _root.mainStage._x = 0; _root.mainStage._y = 50; _root.editStage._xscale = (_root.editStage._yscale = 80); _root.editStage._x = -500; _root.editStage._y = 50; mag = 1; gotoAndStop (1); } };Symbol 567 MovieClip Frame 1stop();Symbol 569 MovieClip Frame 1stop();Symbol 570 MovieClip Frame 1stop();Symbol 572 MovieClip Frame 1stop();Symbol 573 MovieClip Frame 1stop();Symbol 574 MovieClip Frame 1stop();Symbol 575 MovieClip Frame 1stop();Symbol 576 MovieClip Frame 1stop();Symbol 577 MovieClip Frame 1stop();Symbol 618 MovieClip Frame 1stop(); bStage.onRollOver = function () { gotoAndStop ("bStageF"); }; bStage.onRollOut = function () { gotoAndStop (1); }; hStage.onRollOver = function () { gotoAndStop ("hStageF"); }; hStage.onRollOut = function () { gotoAndStop (1); }; vStage.onRollOver = function () { gotoAndStop ("vStageF"); }; vStage.onRollOut = function () { gotoAndStop (1); }; tStage.onRollOver = function () { gotoAndStop ("tStageF"); }; tStage.onRollOut = function () { gotoAndStop (1); }; sStage.onRollOver = function () { gotoAndStop ("sStageF"); }; sStage.onRollOut = function () { gotoAndStop (1); }; mainMenuBUT.onRollOver = function () { gotoAndStop ("mainMenu"); }; mainMenuBUT.onRollOut = function () { gotoAndStop (1); }; volControls.onRollOver = function () { gotoAndStop ("volControlsF"); }; volControls.onRollOut = function () { gotoAndStop (1); }; editStage.onRollOver = function () { gotoAndStop ("editStageF"); }; editStage.onRollOut = function () { gotoAndStop (1); }; mag.onRollOver = function () { gotoAndStop ("magF"); }; mag.onRollOut = function () { gotoAndStop (1); }; scrollB.onRollOver = function () { gotoAndStop ("scrollBF"); }; scrollB.onRollOut = function () { gotoAndStop (1); }; objSelect.onRollOver = function () { gotoAndStop ("objSelectF"); }; objSelect.onRollOut = function () { gotoAndStop (1); }; ringButs.onRollOver = function () { gotoAndStop ("ringButsF"); }; ringButs.onRollOut = function () { gotoAndStop (1); }; clearStage.onRollOver = function () { gotoAndStop ("clearStageF"); }; clearStage.onRollOut = function () { gotoAndStop (1); }; clearAll.onRollOver = function () { gotoAndStop ("clearAllF"); }; clearAll.onRollOut = function () { gotoAndStop (1); }; randomize.onRollOver = function () { gotoAndStop ("randomizeF"); }; randomize.onRollOut = function () { gotoAndStop (1); }; saveB.onRollOver = function () { gotoAndStop ("saveBF"); }; saveB.onRollOut = function () { gotoAndStop (1); }; loadB.onRollOver = function () { gotoAndStop ("loadBF"); }; loadB.onRollOut = function () { gotoAndStop (1); };Symbol 619 MovieClip Frame 1deHLight = function () { blankBUT.gotoAndStop(1); hotSpotBUT.gotoAndStop(1); horWallBUT.gotoAndStop(1); vertWallBUT.gotoAndStop(1); box1BUT.gotoAndStop(1); stopWallBUT.gotoAndStop(1); charBUT.gotoAndStop(1); baddieBUT.gotoAndStop(1); pushBUT.gotoAndStop(1); }; makeInvisible = function () { blankBUT._visible = false; hotSpotBUT._visible = false; horWallBUT._visible = false; vertWallBUT._visible = false; box1BUT._visible = false; stopWallBUT._visible = false; ringStageBUT._visible = false; deringStageBUT._visible = false; charBUT._visible = false; baddieBUT._visible = false; pushBUT._visible = false; }; editEnterframe = function () { if (Key.isDown(49)) { botStageFunc(); } else if (Key.isDown(50)) { horStageFunc(); } else if (Key.isDown(51)) { vertStageFunc(); } else if (Key.isDown(52)) { topStageFunc(); } else if (Key.isDown(53)) { stopStageFunc(); } if (Key.isDown(81)) { blankFunc(); } else if (Key.isDown(87)) { wFunc(); } else if (Key.isDown(69)) { eFunc(); } else if (Key.isDown(82)) { rFunc(); } else if (Key.isDown(84)) { tFunc(); } else if (Key.isDown(89)) { yFunc(); } else if (Key.isDown(85)) { uFunc(); } else if (Key.isDown(73)) { iFunc(); } }; stop(); canInit = 0; objType = 0; _root.masker._width = (_root.masker._height = 440); _root.mainStage._alpha = 0;Symbol 619 MovieClip Frame 2whichStage = _root.botStage; deHLight(); makeInvisible(); objType = 0; blankBUT.gotoAndStop(2); blankBUT._visible = true; hotSpotBUT._visible = true; wFunc = hotSpotFunc; eFunc = 0; rFunc = 0; tFunc = 0; yFunc = 0; uFunc = 0; iFunc = 0; randomBUT.disp.text = "randomize at %:"; randomBUT.onPress = function () { ry = 1; while (ry < 24) { rx = 1; while (rx < 24) { var _local2 = random(100); var _local1 = int(disp2.text); if (_local2 > (100 - _local1)) { if (whichStage.stageArray[ry][rx] == 0) { traceFunc(ry, rx); disp3.text = ""; } } rx++; } ry++; } }; randomBUT.onRollOver = function () { randomBUT.gotoAndStop(2); }; randomBUT.onRollOut = function () { randomBUT.gotoAndStop(1); }; disp2.text = 10; blankFunc = function () { deHLight(); objType = 0; blankBUT.gotoAndStop(2); }; blankBUT.onPress = blankFunc; hotSpotFunc = function () { deHLight(); objType = 4; hotSpotBUT.gotoAndStop(2); }; hotSpotBUT.onPress = hotSpotFunc; horWallFunc = function () { deHLight(); objType = 1; horWallBUT.gotoAndStop(2); }; horWallBUT.onPress = horWallFunc; vertWallFunc = function () { deHLight(); objType = 1; vertWallBUT.gotoAndStop(2); }; vertWallBUT.onPress = vertWallFunc; box1Func = function () { deHLight(); objType = 3; box1BUT.gotoAndStop(2); }; box1BUT.onPress = box1Func; charFunc = function () { deHLight(); objType = 2; charBUT.gotoAndStop(2); }; charBUT.onPress = charFunc; baddieFunc = function () { deHLight(); objType = 6; baddieBUT.gotoAndStop(2); }; baddieBUT.onPress = baddieFunc; pushFunc = function () { deHLight(); objType = 7; pushBUT.gotoAndStop(2); }; pushBUT.onPress = pushFunc; stopWallFunc = function () { deHLight(); objType = 5; stopWallBUT.gotoAndStop(2); }; stopWallBUT.onPress = stopWallFunc; deringStageBUT.disp.text = "remove outer ring"; deringStageBUT.onPress = function () { saveBUTFunc(); var _local3 = 0; while (_local3 < 25) { var _local2 = 0; while (_local2 < 25) { if (whichStage == _root.stopStage) { if ((((_local3 == 7) or (_local3 == 17)) or (_local2 == 7)) or (_local2 == 17)) { _root.addObject(0, whichStage, _local3, _local2); } } else if ((((_local3 == 0) or (_local3 == 24)) or (_local2 == 0)) or (_local2 == 24)) { _root.addObject(0, whichStage, _local3, _local2); } _local2++; } _local3++; } }; deringStageBUT.onRollOver = function () { deringStageBUT.gotoAndStop(2); }; deringStageBUT.onRollOut = function () { deringStageBUT.gotoAndStop(1); }; ringStageBUT.disp.text = "add outer ring"; ringStageBUT.onPress = function () { saveBUTFunc(); var _local3 = 0; while (_local3 < 25) { var _local2 = 0; while (_local2 < 25) { if (whichStage == _root.stopStage) { if (((((_local3 == 7) or (_local3 == 17)) and (_local2 > 6)) and (_local2 < 18)) or ((((_local2 == 7) or (_local2 == 17)) and (_local3 > 6)) and (_local3 < 18))) { var _local4 = whichStage.stageArray[_local3][_local2]; if (!_local4) { deHLight(); objType = 5; traceFunc(_local3, _local2); } } } else if ((((_local3 == 0) or (_local3 == 24)) or (_local2 == 0)) or (_local2 == 24)) { var _local4 = whichStage.stageArray[_local3][_local2]; if (!_local4) { deHLight(); objType = 1; traceFunc(_local3, _local2); } } _local2++; } _local3++; } }; ringStageBUT.onRollOver = function () { ringStageBUT.gotoAndStop(2); }; ringStageBUT.onRollOut = function () { ringStageBUT.gotoAndStop(1); }; clearStageBUT.disp.text = "clear stage"; clearStageBUT.onPress = function () { for (var _local3 in whichStage) { var _local2 = whichStage[_local3]; if (typeof(_local2) == "movieclip") { if (whichStage == _root.stopStage) { if (((_local2.py == 7) or (_local2.py == 17)) and ((_local2.px >= 7) and (_local2.py <= 17))) { } else if (((_local2.py > 7) and (_local2.py < 17)) and ((_local2.px == 7) or (_local2.px == 17))) { } else { whichStage.stageArray[_local2.py][_local2.px] = ((whichStage.stageArray[_local2.py][_local2.px] == _local2) ? 0 : (whichStage.stageArray[_local2.py][_local2.px])); removeMovieClip(_local2); } } else { whichStage.stageArray[_local2.py][_local2.px] = ((whichStage.stageArray[_local2.py][_local2.px] == _local2) ? 0 : (whichStage.stageArray[_local2.py][_local2.px])); removeMovieClip(_local2); } } } for (var _local3 in _root.stopStage) { if (typeof(_root.stopStage[_local3]) == "movieclip") { _root.stopStage[_local3].setWalls(); } } }; clearStageBUT.onRollOver = function () { clearStageBUT.gotoAndStop(2); }; clearStageBUT.onRollOut = function () { clearStageBUT.gotoAndStop(1); }; botStageBUT.disp.text = "1 bottom Stage"; horStageBUT.disp.text = "2 horizontal Stage"; vertStageBUT.disp.text = "3 vertical Stage"; topStageBUT.disp.text = "4 interactive Stage"; stopStageBUT.disp.text = "5 border Stage"; clearStageBUTS = function () { botStageBUT.gotoAndStop(1); horStageBUT.gotoAndStop(1); vertStageBUT.gotoAndStop(1); topStageBUT.gotoAndStop(1); stopStageBUT.gotoAndStop(1); }; botStageFunc = function () { clearStageBUTS(); botStageBUT.gotoAndStop(2); gotoAndStop ("botStage"); }; botStageBUT.onPress = botStageFunc; horStageFunc = function () { clearStageBUTS(); horStageBUT.gotoAndStop(2); gotoAndStop ("horStage"); }; horStageBUT.onPress = horStageFunc; vertStageFunc = function () { clearStageBUTS(); vertStageBUT.gotoAndStop(2); gotoAndStop ("vertStage"); }; vertStageBUT.onPress = vertStageFunc; topStageFunc = function () { clearStageBUTS(); topStageBUT.gotoAndStop(2); gotoAndStop ("topStage"); }; topStageBUT.onPress = topStageFunc; stopStageFunc = function () { clearStageBUTS(); stopStageBUT.gotoAndStop(2); gotoAndStop ("stopStage"); }; stopStageBUT.onPress = stopStageFunc; saveBUT.disp.text = "save/reset level"; saveBUTFunc = function () { _root.recordHotSpot = 0; _root.botStage.setStageToOrig(); _root.botStage.xOffset = (_root.botStage.yOffset = 0); _root.horStage.setStageToOrig(); _root.horStage._x = (_root.horStage._y = (_root.horStage.xOffset = (_root.horStage.yOffset = 0))); _root.vertStage.setStageToOrig(); _root.vertStage._x = (_root.vertStage._y = (_root.vertStage.xOffset = (_root.vertStage.yOffset = 0))); _root.topStage.setStageToOrig(); _root.topStage.xOffset = (_root.topStage.yOffset = 0); _root.stopStage.setStageToOrig(); _root.stopStage.xOffset = (_root.stopStage.yOffset = 0); var _local2 = _root.saveLevel(); disp.text = _local2; disp3.text = _root.makeLink(_local2); _root.doneMove = 0; _root.canMove = 1; }; saveBUT.onPress = saveBUTFunc; saveBUT.onRollOver = function () { saveBUT.gotoAndStop(2); }; saveBUT.onRollOut = function () { saveBUT.gotoAndStop(1); }; loadBUT.disp.text = "load level"; loadBUT.onPress = function () { var _local2 = _root.unpackLink(disp3.text); if (_local2 == "not a proper level string") { disp3.text = "not a proper level string"; } else { _root.loadLevel(_local2); } whichStage = _root.topStage; deHLight(); objType = 0; clearStageBUTS(); topStageBUT.gotoAndStop(2); blankBUT.gotoAndStop(2); gotoAndStop ("topStage"); }; loadBUT.onRollOver = function () { loadBUT.gotoAndStop(2); }; loadBUT.onRollOut = function () { loadBUT.gotoAndStop(1); }; textFocus = disp; disp.onSetFocus = function () { textFocus = disp; }; disp3.onSetFocus = function () { textFocus = disp3; }; returnMenuBUT.disp.text = "return to menu"; returnMenuBUT.onPress = function () { _root.gameMode = 0; _root.mainStage._alpha = 0; _root.menuTimer = 0; _root.gameOn = false; gotoAndStop (1); }; returnMenuBUT.onRollOver = function () { returnMenuBUT.gotoAndStop(2); }; returnMenuBUT.onRollOut = function () { returnMenuBUT.gotoAndStop(1); }; editorTUT._visible = false; editorOn = false; editorTUTBUT.disp.text = "editor tutorial"; editorTUTBUT.onPress = function () { if (editorOn == false) { editorTUTBUT.gotoAndStop(2); editorTUT._visible = true; editorOn = true; } else { editorTUTBUT.gotoAndStop(1); editorTUT._visible = false; editorOn = false; } }; clearBUT.disp.text = "clear everything"; clearBUT.onPress = function () { saveBUTFunc(); var _local3 = 0; while (_local3 < 25) { var _local2 = 0; while (_local2 < 25) { removeFromStage(_root.botStage, _local2, _local3); removeFromStage(_root.horStage, _local2, _local3); removeFromStage(_root.vertStage, _local2, _local3); removeFromStage(_root.topStage, _local2, _local3); if ((((_local3 > 7) and (_local3 < 17)) and (_local2 > 7)) and (_local2 < 17)) { removeFromStage(_root.stopStage, _local2, _local3); } _local2++; } _local3++; } for (var _local4 in _root.stopStage) { if (typeof(_root.stopStage[_local4]) == "movieclip") { _root.stopStage[_local4].setWalls(); } } }; removeFromStage = function (theStage, rx, ry) { var _local1 = theStage.stageArray[ry][rx]; removeMovieClip(_local1); theStage.stageArray[ry][rx] = 0; }; clearBUT.onRollOver = function () { clearBUT.gotoAndStop(2); }; clearBUT.onRollOut = function () { clearBUT.gotoAndStop(1); }; resetBUT.disp.text = "reset to start"; moveLayer = function (yDir, xDir) { for (var _local5 in whichStage) { if (typeof(whichStage[_local5]) == "movieclip") { var _local2 = whichStage[_local5]; if ((whichStage == _root.stopStage) and (((_local2.origX < 8) or (_local2.origX > 16)) or ((_local2.origY < 8) or (_local2.origY > 16)))) { } else { whichStage.stageArray[_local2.py][_local2.px] = 0; _local2._x = _local2._x + (xDir * 20); _local2.origX = _local2.origX + xDir; _local2.px = _local2.px + xDir; _local2._y = _local2._y + (yDir * 20); _local2.origY = _local2.origY + yDir; _local2.py = _local2.py + yDir; if ((whichStage != _root.horStage) and (whichStage != _root.vertStage)) { if ((((_local2.origX < 8) or (_local2.origX > 16)) or (_local2.origY < 8)) or (_local2.origY > 16)) { removeMovieClip(_local2); } } else if ((((_local2.origX < 0) or (_local2.origX > 24)) or (_local2.origY < 0)) or (_local2.origY > 24)) { removeMovieClip(_local2); } } } } for (var _local5 in whichStage) { if (typeof(whichStage[_local5]) == "movieclip") { var _local2 = whichStage[_local5]; whichStage.stageArray[_local2.py][_local2.px] = _local2; } } if (whichStage == _root.stopStage) { for (var _local5 in whichStage) { if (typeof(whichStage[_local5]) == "movieclip") { var _local2 = whichStage[_local5]; _local2.setWalls(); } } } }; moveSelection = function (yDir, xDir) { for (var _local6 in whichStage) { if (typeof(whichStage[_local6]) == "movieclip") { var _local2 = editStage.stageArray[whichStage[_local6].py][whichStage[_local6].px]; if (_local2.isSelected == true) { var _local3 = whichStage.stageArray[_local2.py + whichStage.yOffset][_local2.px + whichStage.xOffset]; whichStage.stageArray[_local3.py][_local3.px] = 0; _local3._x = _local3._x + (xDir * 20); _local3.origX = _local3.origX + xDir; _local3.px = _local3.px + xDir; _local3._y = _local3._y + (yDir * 20); _local3.origY = _local3.origY + yDir; _local3.py = _local3.py + yDir; if ((((_local3.origX < 0) or (_local3.origX > 24)) or (_local3.origY < 0)) or (_local3.origY > 24)) { removeMovieClip(_local3); } } _local2.borderTop._visible = (_local2.borderRight._visible = (_local2.borderBot._visible = (_local2.borderLeft._visible = false))); _local2.isSelected = false; } } for (var _local6 in whichStage) { if ((typeof(whichStage[_local6]) == "movieclip") and (whichStage[_local6].isSelected == true)) { var _local3 = whichStage[_local6]; if (whichStage.stageArray[_local3.py][_local3.px] != whichStage[_local6]) { removeMovieClip(whichStage.stageArray[_local3.py][_local3.px]); } whichStage.stageArray[_local3.py][_local3.px] = _local3; } } _root.editMinX = _root.editMinX + xDir; _root.editMinY = _root.editMinY + yDir; _root.editMaxX = _root.editMaxX + xDir; _root.editMaxY = _root.editMaxY + yDir; for (var _local6 in editStage) { } }; leftBUT.onPress = function () { moveLayer(0, -1); }; rightBUT.onPress = function () { moveLayer(0, 1); }; upBUT.onPress = function () { moveLayer(-1, 0); }; downBUT.onPress = function () { moveLayer(1, 0); }; disp3.onSetFocus = function () { Selection.setSelection(0, disp3.text.length); }; _root.masker._width = (_root.masker._height = 500); stop(); if (!canInit) { editStage.stageArray = _root.createBlankArray(25); _root.editStage = editStage; _root.mainStage._xscale = (_root.mainStage._yscale = 160); _root.mainStage._x = -200; _root.mainStage._y = -150; _root.editStage._xscale = (_root.editStage._yscale = 160); _root.editStage._x = -700; _root.editStage._y = -150; _root.mainStage._alpha = 100; if (_root.nl) { _root.levelString = _root.nl; _root.loadLevel(_root.levelString); } else { var theLText = _root.unpackLink("http://www.candystand.com/play/nudge?nl=182,a11,14,a,9,a,14,a,9,a,14,a,9,a,14,a,9,a,14,a,4,h,4,a,14,a,9,a,14,a,9,a,14,a,9,a,14,a,9,a,14,a11,182,0,0"); _root.levelString = theLText; _root.loadLevel(_root.levelString); } butInc = 0; y = 0; while (y < 25) { x = 0; while (x < 25) { var theBUT = editStage.attachMovie("editBUT", "editBut" + butInc, butInc); theBUT.px = x; theBUT.py = y; theBUT._x = x * 20; theBUT._y = y * 20; editStage.stageArray[y][x] = theBUT; butInc++; x++; } y++; } canInit = 1; topStageBUT.gotoAndStop(2); gotoAndStop ("topStage"); } px = 0; py = 0; objType = 0; traceFunc = function (opy, opx) { if (whichStage == _root.stopStage) { if ((((opx > 7) and (opx < 17)) and (opy > 7)) and (opy < 17)) { canPlace = true; if (objType != 0) { for (var _local4 in _root.topStage) { tObj = _root.topStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'interactive stage'"; canPlace = false; } } } for (var _local4 in _root.botStage) { tObj = _root.botStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'bottom stage'"; canPlace = false; } } } } if (canPlace == true) { px = opx; py = opy; _root.addObject(objType, whichStage, py, px); disp3.text = "object placed sucessfully"; } } else { disp3.text = "cannot place this object outside of the pink border"; } } else if (whichStage == _root.botStage) { if ((((opx > 7) and (opx < 17)) and (opy > 7)) and (opy < 17)) { canPlace = true; if (objType != 0) { for (var _local4 in _root.stopStage) { tObj = _root.stopStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'border stage'"; canPlace = false; } } } } if (canPlace == true) { disp3.text = "object placed sucessfully"; px = opx; py = opy; _root.addObject(objType, whichStage, py, px); } } else { disp3.text = "cannot place this object outside of the pink border"; } } else if (whichStage == _root.topStage) { if ((((opx > 7) and (opx < 17)) and (opy > 7)) and (opy < 17)) { canPlace = true; if (objType != 0) { for (var _local4 in _root.stopStage) { tObj = _root.stopStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'border stage'"; canPlace = false; } } } for (var _local4 in _root.horStage) { tObj = _root.horStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'horizontal stage'"; canPlace = false; } } } for (var _local4 in _root.vertStage) { tObj = _root.vertStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'vertical stage'"; canPlace = false; } } } } if (canPlace == true) { px = opx; py = opy; _root.addObject(objType, whichStage, py, px); disp3.text = "object placed sucessfully"; } } else { disp3.text = "cannot place this object outside of the pink border"; } } else { canPlace = true; for (var _local4 in _root.topStage) { tObj = _root.topStage[_local4]; if (typeof(tObj) == "movieclip") { if ((tObj.origX == opx) and (tObj.origY == opy)) { disp3.text = "conflict with an object's starting position in the 'interactive stage'"; canPlace = false; } } } if (canPlace == true) { px = opx; py = opy; _root.addObject(objType, whichStage, py, px); disp3.text = "object placed sucessfully"; } } };Symbol 619 MovieClip Frame 3whichStage = _root.horStage; deHLight(); makeInvisible(); objType = 0; blankBUT.gotoAndStop(2); blankBUT._visible = true; horWallBUT._visible = true; wFunc = horWallFunc; eFunc = 0; rFunc = 0; tFunc = 0; yFunc = 0; uFunc = 0; iFunc = 0;Symbol 619 MovieClip Frame 4whichStage = _root.vertStage; deHLight(); makeInvisible(); objType = 0; blankBUT.gotoAndStop(2); blankBUT._visible = true; vertWallBUT._visible = true; wFunc = vertWallFunc; eFunc = 0; rFunc = 0; tFunc = 0; yFunc = 0; uFunc = 0; iFunc = 0;Symbol 619 MovieClip Frame 5whichStage = _root.topStage; deHLight(); makeInvisible(); objType = 0; blankBUT.gotoAndStop(2); blankBUT._visible = true; box1BUT._visible = true; charBUT._visible = true; baddieBUT._visible = true; pushBUT._visible = true; wFunc = box1Func; eFunc = charFunc; rFunc = baddieFunc; tFunc = 0; yFunc = 0; uFunc = 0; iFunc = 0;Symbol 619 MovieClip Frame 6whichStage = _root.stopStage; deHLight(); makeInvisible(); objType = 0; blankBUT.gotoAndStop(2); blankBUT._visible = true; stopWallBUT._visible = true; ringStageBUT._visible = true; deringStageBUT._visible = true; wFunc = stopWallFunc; eFunc = 0; rFunc = 0; tFunc = 0; yFunc = 0; uFunc = 0; iFunc = 0;Symbol 623 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); };Symbol 623 MovieClip Frame 6stop();Symbol 626 MovieClip Frame 1stop(); this.onRollOver = function () { if (_root.soundOn == true) { _root.buttonMouseSound.gotoAndPlay(2); } rewinder.rewind = false; play(); }; this.onRollOut = function () { rewinder.rewind = true; rewinder.gotoAndPlay(2); };Symbol 626 MovieClip Frame 6stop();Symbol 628 MovieClip Frame 1stop();Symbol 628 MovieClip Frame 2stop(); returnMenuBUT.onPress = function () { _root.gameMode = 0; _root.mainStage._alpha = 0; _root.menuTimer = 0; _root.gameOn = false; gotoAndStop (1); }; undoBUT.onPress = function () { if ((_root.canUndo == 1) and (_root.undoNum > 0)) { _root.undoNum--; _root.undoFunc(); } };
Library Items
| Symbol 1 Graphic | Used by:2 9 208 211 342 | |
| Symbol 2 MovieClip | Uses:1 | Used by:3 |
| Symbol 3 MovieClip | Uses:2 | Used by:Timeline |
| Symbol 4 Bitmap | Used by:5 | |
| Symbol 5 Graphic | Uses:4 | Used by:Timeline |
| Symbol 6 Bitmap | Used by:7 | |
| Symbol 7 Graphic | Uses:6 | Used by:8 |
| Symbol 8 MovieClip | Uses:7 | Used by:14 32 415 |
| Symbol 9 MovieClip | Uses:1 | Used by:13 |
| Symbol 10 Graphic | Used by:11 | |
| Symbol 11 MovieClip | Uses:10 | Used by:12 |
| Symbol 12 MovieClip | Uses:11 | Used by:13 |
| Symbol 13 MovieClip | Uses:9 12 | Used by:14 32 415 |
| Symbol 14 MovieClip | Uses:8 13 | Used by:32 415 574 |
| Symbol 15 Bitmap | Used by:16 | |
| Symbol 16 Graphic | Uses:15 | Used by:17 |
| Symbol 17 MovieClip | Uses:16 | Used by:18 |
| Symbol 18 MovieClip | Uses:17 | Used by:27 |
| Symbol 19 Bitmap | Used by:20 | |
| Symbol 20 Graphic | Uses:19 | Used by:21 |
| Symbol 21 MovieClip | Uses:20 | Used by:22 |
| Symbol 22 MovieClip | Uses:21 | Used by:27 |
| Symbol 23 Bitmap | Used by:24 | |
| Symbol 24 Graphic | Uses:23 | Used by:25 |
| Symbol 25 MovieClip | Uses:24 | Used by:26 |
| Symbol 26 MovieClip | Uses:25 | Used by:27 |
| Symbol 27 MovieClip | Uses:18 22 26 | Used by:28 73 415 |
| Symbol 28 MovieClip | Uses:27 | Used by:32 77 |
| Symbol 29 Graphic | Used by:30 | |
| Symbol 30 MovieClip | Uses:29 | Used by:31 |
| Symbol 31 MovieClip | Uses:30 | Used by:32 415 |
| Symbol 32 MovieClip [box1] | Uses:14 28 8 13 31 | Used by:Timeline |
| Symbol 33 Graphic | Used by:34 | |
| Symbol 34 MovieClip | Uses:33 | Used by:35 |
| Symbol 35 MovieClip [hotSpot] | Uses:34 | Used by:415 572 Timeline |
| Symbol 36 Graphic | Used by:40 528 540 542 | |
| Symbol 37 ShapeTweening | Used by:40 | |
| Symbol 38 Graphic | Used by:40 | |
| Symbol 39 ShapeTweening | Used by:40 | |
| Symbol 40 MovieClip | Uses:36 37 38 39 | Used by:44 |
| Symbol 41 Graphic | Used by:42 | |
| Symbol 42 MovieClip | Uses:41 | Used by:43 |
| Symbol 43 MovieClip | Uses:42 | Used by:44 |
| Symbol 44 MovieClip | Uses:40 43 | Used by:45 573 |
| Symbol 45 MovieClip [stop] | Uses:44 | Used by:Timeline |
| Symbol 46 Graphic | Used by:54 438 | |
| Symbol 47 Graphic | Used by:48 | |
| Symbol 48 MovieClip | Uses:47 | Used by:54 |
| Symbol 49 Graphic | Used by:50 | |
| Symbol 50 MovieClip | Uses:49 | Used by:54 |
| Symbol 51 ShapeTweening | Used by:54 | |
| Symbol 52 Graphic | Used by:54 | |
| Symbol 53 ShapeTweening | Used by:54 | |
| Symbol 54 MovieClip [editBUT] | Uses:46 48 50 51 52 53 | Used by:Timeline |
| Symbol 55 Bitmap | Used by:56 | |
| Symbol 56 Graphic | Uses:55 | Used by:57 |
| Symbol 57 MovieClip | Uses:56 | Used by:71 97 99 101 103 105 107 109 111 113 115 117 119 124 126 128 133 225 235 248 258 268 270 367 369 382 386 415 475 482 489 505 512 |
| Symbol 58 Graphic | Used by:67 | |
| Symbol 59 Graphic | Used by:60 | |
| Symbol 60 MovieClip | Uses:59 | Used by:67 |
| Symbol 61 Graphic | Used by:62 | |
| Symbol 62 MovieClip | Uses:61 | Used by:67 |
| Symbol 63 Graphic | Used by:64 | |
| Symbol 64 MovieClip | Uses:63 | Used by:67 |
| Symbol 65 Graphic | Used by:66 | |
| Symbol 66 MovieClip | Uses:65 | Used by:67 |
| Symbol 67 MovieClip | Uses:58 60 62 64 66 | Used by:71 536 |
| Symbol 68 Graphic | Used by:71 | |
| Symbol 69 Graphic | Used by:70 | |
| Symbol 70 MovieClip | Uses:69 | Used by:71 |
| Symbol 71 MovieClip | Uses:57 67 68 70 | Used by:72 271 536 |
| Symbol 72 MovieClip | Uses:71 | Used by:73 415 576 |
| Symbol 73 MovieClip [baddie] | Uses:72 27 | Used by:Timeline |
| Symbol 74 Bitmap | Used by:75 | |
| Symbol 75 Graphic | Uses:74 | Used by:76 |
| Symbol 76 MovieClip | Uses:75 | Used by:77 415 577 |
| Symbol 77 MovieClip [push] | Uses:76 28 | Used by:Timeline |
| Symbol 78 Bitmap | Used by:79 | |
| Symbol 79 Graphic | Uses:78 | Used by:80 |
| Symbol 80 MovieClip | Uses:79 | Used by:81 |
| Symbol 81 MovieClip | Uses:80 | Used by:82 406 415 570 |
| Symbol 82 MovieClip [wall] | Uses:81 | Used by:Timeline |
| Symbol 83 Bitmap | Used by:84 | |
| Symbol 84 Graphic | Uses:83 | Used by:85 |
| Symbol 85 MovieClip | Uses:84 | Used by:86 |
| Symbol 86 MovieClip | Uses:85 | Used by:87 415 567 |
| Symbol 87 MovieClip [wall2] | Uses:86 | Used by:Timeline |
| Symbol 88 Graphic | Used by:89 | |
| Symbol 89 MovieClip | Uses:88 | Used by:96 98 100 102 104 106 108 110 112 114 116 118 123 125 127 132 270 366 368 381 385 |
| Symbol 90 Graphic | Used by:91 | |
| Symbol 91 MovieClip | Uses:90 | Used by:96 98 100 102 104 106 108 110 112 114 116 118 123 125 127 132 270 366 368 381 385 |
| Symbol 92 Graphic | Used by:93 | |
| Symbol 93 MovieClip | Uses:92 | Used by:96 98 100 102 104 106 108 110 112 114 116 118 123 125 127 132 270 366 368 381 385 |
| Symbol 94 Graphic | Used by:95 | |
| Symbol 95 MovieClip | Uses:94 | Used by:96 98 100 102 104 106 108 110 112 114 118 123 125 127 132 270 366 368 381 385 |
| Symbol 96 MovieClip | Uses:89 91 93 95 | Used by:97 536 |
| Symbol 97 MovieClip | Uses:57 96 | Used by:134 415 |
| Symbol 98 MovieClip | Uses:89 95 93 91 | Used by:99 536 |
| Symbol 99 MovieClip | Uses:57 98 | Used by:134 415 |
| Symbol 100 MovieClip | Uses:89 91 93 95 | Used by:101 536 |
| Symbol 101 MovieClip | Uses:57 100 | Used by:134 415 575 |
| Symbol 102 MovieClip | Uses:89 91 93 95 | Used by:103 |
| Symbol 103 MovieClip | Uses:57 102 | Used by:134 415 |
| Symbol 104 MovieClip | Uses:89 95 93 91 | Used by:105 |
| Symbol 105 MovieClip | Uses:57 104 | Used by:134 415 |
| Symbol 106 MovieClip | Uses:89 91 93 95 | Used by:107 |
| Symbol 107 MovieClip | Uses:57 106 | Used by:134 415 |
| Symbol 108 MovieClip | Uses:89 91 93 95 | Used by:109 |
| Symbol 109 MovieClip | Uses:57 108 | Used by:134 415 |
| Symbol 110 MovieClip | Uses:89 91 95 93 | Used by:111 |
| Symbol 111 MovieClip | Uses:57 110 | Used by:134 |
| Symbol 112 MovieClip | Uses:89 93 91 95 | Used by:113 |
| Symbol 113 MovieClip | Uses:57 112 | Used by:134 415 |
| Symbol 114 MovieClip | Uses:89 93 91 95 | Used by:115 |
| Symbol 115 MovieClip | Uses:57 114 | Used by:134 415 |
| Symbol 116 MovieClip | Uses:89 91 93 | Used by:117 |
| Symbol 117 MovieClip | Uses:57 116 | Used by:134 415 |
| Symbol 118 MovieClip | Uses:91 93 89 95 | Used by:119 |
| Symbol 119 MovieClip | Uses:57 118 | Used by:134 415 |
| Symbol 120 Graphic | Used by:121 | |
| Symbol 121 MovieClip | Uses:120 | Used by:122 |
| Symbol 122 MovieClip | Uses:121 | Used by:123 |
| Symbol 123 MovieClip | Uses:89 91 93 95 122 | Used by:124 536 |
| Symbol 124 MovieClip | Uses:57 123 | Used by:134 |
| Symbol 125 MovieClip | Uses:89 91 93 95 | Used by:126 536 |
| Symbol 126 MovieClip | Uses:57 125 | Used by:134 415 |
| Symbol 127 MovieClip | Uses:93 89 91 95 | Used by:128 415 536 |
| Symbol 128 MovieClip | Uses:57 127 | Used by:134 |
| Symbol 129 Graphic | Used by:130 | |
| Symbol 130 MovieClip | Uses:129 | Used by:131 |
| Symbol 131 MovieClip | Uses:130 | Used by:132 |
| Symbol 132 MovieClip | Uses:89 93 95 91 131 | Used by:133 536 |
| Symbol 133 MovieClip | Uses:57 132 | Used by:134 415 |
| Symbol 134 MovieClip [char] | Uses:97 99 101 103 105 107 109 111 113 115 117 119 124 126 128 133 | Used by:Timeline |
| Symbol 135 Graphic | Used by:Timeline | |
| Symbol 136 Graphic | Used by:138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 175 274 | |
| Symbol 137 Sound [Track1] | Used by:138 | |
| Symbol 138 MovieClip | Uses:136 137 | Used by:Timeline |
| Symbol 139 Sound | Used by:140 | |
| Symbol 140 MovieClip | Uses:136 139 | Used by:Timeline |
| Symbol 141 Sound | Used by:142 | |
| Symbol 142 MovieClip | Uses:136 141 | Used by:Timeline |
| Symbol 143 Sound | Used by:144 | |
| Symbol 144 MovieClip | Uses:136 143 | Used by:Timeline |
| Symbol 145 Sound | Used by:146 | |
| Symbol 146 MovieClip | Uses:136 145 | Used by:Timeline |
| Symbol 147 Sound | Used by:148 | |
| Symbol 148 MovieClip | Uses:136 147 | Used by:Timeline |
| Symbol 149 Sound | Used by:150 | |
| Symbol 150 MovieClip | Uses:136 149 | Used by:Timeline |
| Symbol 151 Sound | Used by:152 | |
| Symbol 152 MovieClip | Uses:136 151 | Used by:Timeline |
| Symbol 153 Sound | Used by:154 | |
| Symbol 154 MovieClip | Uses:136 153 | Used by:Timeline |
| Symbol 155 Sound | Used by:156 | |
| Symbol 156 MovieClip | Uses:136 155 | Used by:Timeline |
| Symbol 157 Sound | Used by:158 | |
| Symbol 158 MovieClip | Uses:136 157 | Used by:Timeline |
| Symbol 159 Sound | Used by:160 | |
| Symbol 160 MovieClip | Uses:136 159 | Used by:Timeline |
| Symbol 161 Sound | Used by:162 | |
| Symbol 162 MovieClip | Uses:136 161 | Used by:Timeline |
| Symbol 163 Sound | Used by:164 | |
| Symbol 164 MovieClip | Uses:136 163 | Used by:Timeline |
| Symbol 165 Sound | Used by:166 | |
| Symbol 166 MovieClip | Uses:136 165 | Used by:Timeline |
| Symbol 167 Sound | Used by:168 | |
| Symbol 168 MovieClip | Uses:136 167 | Used by:Timeline |
| Symbol 169 Sound | Used by:170 | |
| Symbol 170 MovieClip | Uses:136 169 | Used by:Timeline |
| Symbol 171 Sound | Used by:172 | |
| Symbol 172 MovieClip | Uses:136 171 | Used by:Timeline |
| Symbol 173 Sound | Used by:174 | |
| Symbol 174 MovieClip | Uses:136 173 | Used by:Timeline |
| Symbol 175 MovieClip | Uses:136 | Used by:Timeline |
| Symbol 176 Graphic | Used by:191 | |
| Symbol 177 Graphic | Used by:191 | |
| Symbol 178 Graphic | Used by:191 | |
| Symbol 179 Sound | Used by:191 | |
| Symbol 180 Sound | Used by:191 | |
| Symbol 181 Graphic | Used by:191 | |
| Symbol 182 Graphic | Used by:183 | |
| Symbol 183 MovieClip | Uses:182 | Used by:191 |
| Symbol 184 Sound | Used by:191 | |
| Symbol 185 Sound | Used by:191 | |
| Symbol 186 Sound | Used by:191 | |
| Symbol 187 Graphic | Used by:188 | |
| Symbol 188 Button | Uses:187 | Used by:191 |
| Symbol 189 Sound | Used by:191 | |
| Symbol 190 Sound | Used by:191 | |
| Symbol 191 MovieClip | Uses:176 177 178 179 180 181 183 184 185 186 188 189 190 | Used by:Timeline |
| Symbol 192 Bitmap | Used by:193 | |
| Symbol 193 Graphic | Uses:192 | Used by:194 |
| Symbol 194 MovieClip | Uses:193 | Used by:Timeline |
| Symbol 195 Graphic | Used by:198 | |
| Symbol 196 Sound | Used by:198 | |
| Symbol 197 Sound | Used by:198 | |
| Symbol 198 MovieClip | Uses:195 196 197 | Used by:209 |
| Symbol 199 Bitmap | Used by:200 | |
| Symbol 200 Graphic | Uses:199 | Used by:201 |
| Symbol 201 MovieClip | Uses:200 | Used by:202 |
| Symbol 202 MovieClip | Uses:201 | Used by:208 |
| Symbol 203 Graphic | Used by:208 | |
| Symbol 204 Font | Used by:205 | |
| Symbol 205 Text | Uses:204 | Used by:208 |
| Symbol 206 Font | Used by:207 345 440 470 535 559 578 620 | |
| Symbol 207 Text | Uses:206 | Used by:208 |
| Symbol 208 MovieClip | Uses:1 202 203 205 207 | Used by:209 342 |
| Symbol 209 MovieClip | Uses:198 208 | Used by:Timeline |
| Symbol 210 Graphic | Used by:433 | |
| Symbol 211 MovieClip | Uses:1 | Used by:433 |
| Symbol 212 MovieClip | Used by:220 231 244 254 264 326 346 450 454 460 465 472 479 486 502 509 623 626 | |
| Symbol 213 Graphic | Used by:214 | |
| Symbol 214 MovieClip | Uses:213 | Used by:215 |
| Symbol 215 MovieClip | Uses:214 | Used by:220 231 244 254 264 346 450 454 460 465 472 479 486 502 509 537 623 626 |
| Symbol 216 Graphic | Used by:217 | |
| Symbol 217 MovieClip | Uses:216 | Used by:220 |
| Symbol 218 Graphic | Used by:219 | |
| Symbol 219 MovieClip | Uses:218 | Used by:220 |
| Symbol 220 MovieClip | Uses:212 215 217 219 | Used by:225 |
| Symbol 221 Font | Used by:222 223 232 233 245 246 255 256 265 266 273 325 332 333 349 350 351 352 353 354 355 356 357 358 359 360 361 362 370 371 373 383 384 387 388 389 390 391 392 393 395 396 397 398 399 400 401 402 403 404 405 407 408 409 410 411 412 413 414 444 445 447 451 455 473 480 487 503 510 556 621 627 | |
| Symbol 222 Text | Uses:221 | Used by:224 |
| Symbol 223 Text | Uses:221 | Used by:224 |
| Symbol 224 MovieClip | Uses:222 223 | Used by:225 |
| Symbol 225 MovieClip | Uses:57 220 224 | Used by:226 |
| Symbol 226 MovieClip | Uses:225 | Used by:432 |
| Symbol 227 Graphic | Used by:228 | |
| Symbol 228 MovieClip | Uses:227 | Used by:231 |
| Symbol 229 Graphic | Used by:230 | |
| Symbol 230 MovieClip | Uses:229 | Used by:231 |
| Symbol 231 MovieClip | Uses:212 215 228 230 | Used by:235 |
| Symbol 232 Text | Uses:221 | Used by:234 |
| Symbol 233 Text | Uses:221 | Used by:234 |
| Symbol 234 MovieClip | Uses:232 233 | Used by:235 |
| Symbol 235 MovieClip | Uses:57 231 234 | Used by:236 |
| Symbol 236 MovieClip | Uses:235 | Used by:432 |
| Symbol 237 Sound | Used by:238 | |
| Symbol 238 MovieClip | Uses:237 | Used by:244 450 454 460 465 623 626 |
| Symbol 239 MovieClip | Used by:244 450 454 460 465 623 626 | |
| Symbol 240 Graphic | Used by:241 | |
| Symbol 241 MovieClip | Uses:240 | Used by:244 |
| Symbol 242 Graphic | Used by:243 | |
| Symbol 243 MovieClip | Uses:242 | Used by:244 |
| Symbol 244 MovieClip | Uses:238 239 212 215 241 243 | Used by:248 |
| Symbol 245 Text | Uses:221 | Used by:247 |
| Symbol 246 Text | Uses:221 | Used by:247 |
| Symbol 247 MovieClip | Uses:245 246 | Used by:248 |
| Symbol 248 MovieClip | Uses:57 244 247 | Used by:249 |
| Symbol 249 MovieClip | Uses:248 | Used by:432 |
| Symbol 250 Graphic | Used by:251 | |
| Symbol 251 MovieClip | Uses:250 | Used by:254 |
| Symbol 252 Graphic | Used by:253 | |
| Symbol 253 MovieClip | Uses:252 | Used by:254 |
| Symbol 254 MovieClip | Uses:212 215 251 253 | Used by:258 |
| Symbol 255 Text | Uses:221 | Used by:257 |
| Symbol 256 Text | Uses:221 | Used by:257 |
| Symbol 257 MovieClip | Uses:255 256 | Used by:258 |
| Symbol 258 MovieClip | Uses:57 254 257 | Used by:259 |
| Symbol 259 MovieClip | Uses:258 | Used by:432 |
| Symbol 260 Graphic | Used by:261 | |
| Symbol 261 MovieClip | Uses:260 | Used by:264 |
| Symbol 262 Graphic | Used by:263 471 | |
| Symbol 263 MovieClip | Uses:262 | Used by:264 |
| Symbol 264 MovieClip | Uses:212 215 261 263 | Used by:268 |
| Symbol 265 Text | Uses:221 | Used by:267 |
| Symbol 266 Text | Uses:221 | Used by:267 |
| Symbol 267 MovieClip | Uses:265 266 | Used by:268 |
| Symbol 268 MovieClip | Uses:57 264 267 | Used by:269 |
| Symbol 269 MovieClip | Uses:268 | Used by:432 |
| Symbol 270 MovieClip | Uses:57 89 91 93 95 | Used by:271 415 |
| Symbol 271 MovieClip | Uses:270 71 | Used by:272 |
| Symbol 272 MovieClip | Uses:271 | Used by:432 |
| Symbol 273 Text | Uses:221 | Used by:280 |
| Symbol 274 MovieClip | Uses:136 | Used by:279 |
| Symbol 275 Graphic | Used by:279 | |
| Symbol 276 Graphic | Used by:279 | |
| Symbol 277 Graphic | Used by:278 | |
| Symbol 278 MovieClip | Uses:277 | Used by:279 |
| Symbol 279 MovieClip | Uses:274 275 276 278 | Used by:280 |
| Symbol 280 MovieClip | Uses:273 279 | Used by:328 491 619 |
| Symbol 281 Graphic | Used by:324 | |
| Symbol 282 Graphic | Used by:283 | |
| Symbol 283 MovieClip | Uses:282 | Used by:324 |
| Symbol 284 Graphic | Used by:312 | |
| Symbol 285 Graphic | Used by:312 | |
| Symbol 286 Graphic | Used by:312 | |
| Symbol 287 Graphic | Used by:312 | |
| Symbol 288 Graphic | Used by:312 | |
| Symbol 289 Graphic | Used by:312 | |
| Symbol 290 Graphic | Used by:312 | |
| Symbol 291 Graphic | Used by:312 | |
| Symbol 292 Graphic | Used by:312 | |
| Symbol 293 Graphic | Used by:312 | |
| Symbol 294 Graphic | Used by:312 | |
| Symbol 295 Graphic | Used by:312 | |
| Symbol 296 Graphic | Used by:312 | |
| Symbol 297 Graphic | Used by:312 | |
| Symbol 298 Graphic | Used by:312 | |
| Symbol 299 Graphic | Used by:312 | |
| Symbol 300 Graphic | Used by:312 | |
| Symbol 301 Graphic | Used by:312 | |
| Symbol 302 Graphic | Used by:312 | |
| Symbol 303 Graphic | Used by:312 | |
| Symbol 304 Graphic | Used by:312 | |
| Symbol 305 Graphic | Used by:312 | |
| Symbol 306 Graphic | Used by:312 | |
| Symbol 307 Graphic | Used by:312 | |
| Symbol 308 Graphic | Used by:312 | |
| Symbol 309 Graphic | Used by:312 | |
| Symbol 310 Graphic | Used by:312 | |
| Symbol 311 Graphic | Used by:312 | |
| Symbol 312 MovieClip | Uses:284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 | Used by:324 |
| Symbol 313 Graphic | Used by:324 | |
| Symbol 314 Graphic | Used by:323 | |
| Symbol 315 Graphic | Used by:323 | |
| Symbol 316 Graphic | Used by:323 | |
| Symbol 317 Graphic | Used by:323 | |
| Symbol 318 Graphic | Used by:323 | |
| Symbol 319 Graphic | Used by:323 | |
| Symbol 320 Graphic | Used by:323 | |
| Symbol 321 Graphic | Used by:323 | |
| Symbol 322 Graphic | Used by:323 | |
| Symbol 323 MovieClip | Uses:314 315 316 317 318 319 320 321 322 | Used by:324 |
| Symbol 324 MovieClip | Uses:281 283 312 313 323 | Used by:326 |
| Symbol 325 Text | Uses:221 | Used by:326 |
| Symbol 326 MovieClip | Uses:212 324 325 | Used by:328 432 491 619 |
| Symbol 327 MovieClip | Used by:328 | |
| Symbol 328 MovieClip | Uses:280 326 327 | Used by:432 |
| Symbol 329 Bitmap | Used by:330 | |
| Symbol 330 Graphic | Uses:329 | Used by:331 |
| Symbol 331 MovieClip | Uses:330 | Used by:432 |
| Symbol 332 Text | Uses:221 | Used by:334 |
| Symbol 333 EditableText | Uses:221 394 | Used by:334 |
| Symbol 334 MovieClip | Uses:332 333 | Used by:432 |
| Symbol 335 Font | Used by:336 337 338 339 340 341 | |
| Symbol 336 Text | Uses:335 | Used by:342 |
| Symbol 337 Text | Uses:335 | Used by:342 |
| Symbol 338 Text | Uses:335 | Used by:342 |
| Symbol 339 Text | Uses:335 | Used by:342 |
| Symbol 340 Text | Uses:335 | Used by:342 |
| Symbol 341 Text | Uses:335 | Used by:342 |
| Symbol 342 MovieClip | Uses:1 208 336 337 338 339 340 341 | Used by:432 |
| Symbol 343 Graphic | Used by:344 | |
| Symbol 344 MovieClip | Uses:343 | Used by:346 |
| Symbol 345 Text | Uses:206 | Used by:346 |
| Symbol 346 MovieClip | Uses:212 215 344 345 | Used by:432 |
| Symbol 347 Graphic | Used by:415 | |
| Symbol 348 Graphic | Used by:415 | |
| Symbol 349 Text | Uses:221 | Used by:363 |
| Symbol 350 Text | Uses:221 | Used by:363 |
| Symbol 351 Text | Uses:221 | Used by:363 |
| Symbol 352 Text | Uses:221 | Used by:363 |
| Symbol 353 Text | Uses:221 | Used by:363 |
| Symbol 354 Text | Uses:221 | Used by:363 |
| Symbol 355 Text | Uses:221 | Used by:363 |
| Symbol 356 Text | Uses:221 | Used by:363 |
| Symbol 357 Text | Uses:221 | Used by:363 |
| Symbol 358 Text | Uses:221 | Used by:363 |
| Symbol 359 Text | Uses:221 | Used by:363 |
| Symbol 360 Text | Uses:221 | Used by:363 |
| Symbol 361 Text | Uses:221 | Used by:363 |
| Symbol 362 Text | Uses:221 | Used by:363 |
| Symbol 363 MovieClip | Uses:349 350 351 352 353 354 355 356 357 358 359 360 361 362 | Used by:415 |
| Symbol 364 Graphic | Used by:365 | |
| Symbol 365 MovieClip | Uses:364 | Used by:415 |
| Symbol 366 MovieClip | Uses:89 91 93 95 | Used by:367 |
| Symbol 367 MovieClip | Uses:57 366 | Used by:415 |
| Symbol 368 MovieClip | Uses:89 91 93 95 | Used by:369 |
| Symbol 369 MovieClip | Uses:57 368 | Used by:415 |
| Symbol 370 Text | Uses:221 | Used by:415 |
| Symbol 371 Text | Uses:221 | Used by:415 |
| Symbol 372 Graphic | Used by:374 | |
| Symbol 373 Text | Uses:221 | Used by:374 |
| Symbol 374 MovieClip | Uses:372 373 | Used by:375 |
| Symbol 375 MovieClip | Uses:374 | Used by:415 |
| Symbol 376 Graphic | Used by:377 | |
| Symbol 377 MovieClip | Uses:376 | Used by:415 548 |
| Symbol 378 Graphic | Used by:379 | |
| Symbol 379 MovieClip | Uses:378 | Used by:380 |
| Symbol 380 MovieClip | Uses:379 | Used by:381 |
| Symbol 381 MovieClip | Uses:89 91 93 95 380 | Used by:382 |
| Symbol 382 MovieClip | Uses:57 381 | Used by:415 |
| Symbol 383 Text | Uses:221 | Used by:415 |
| Symbol 384 Text | Uses:221 | Used by:415 |
| Symbol 385 MovieClip | Uses:89 91 93 95 | Used by:386 |
| Symbol 386 MovieClip | Uses:57 385 | Used by:415 |
| Symbol 387 Text | Uses:221 | Used by:415 |
| Symbol 388 Text | Uses:221 | Used by:415 |
| Symbol 389 Text | Uses:221 | Used by:415 |
| Symbol 390 Text | Uses:221 | Used by:415 |
| Symbol 391 Text | Uses:221 | Used by:415 |
| Symbol 392 Text | Uses:221 | Used by:415 |
| Symbol 393 Text | Uses:221 | Used by:415 |
| Symbol 394 Font | Used by:333 395 399 400 403 404 457 462 524 527 539 541 543 544 556 582 586 588 590 592 594 596 598 600 602 604 606 607 609 611 613 615 617 624 | |
| Symbol 395 Text | Uses:221 394 | Used by:415 |
| Symbol 396 Text | Uses:221 | Used by:415 |
| Symbol 397 Text | Uses:221 | Used by:415 |
| Symbol 398 Text | Uses:221 | Used by:415 |
| Symbol 399 Text | Uses:221 394 | Used by:415 |
| Symbol 400 Text | Uses:221 394 | Used by:415 |
| Symbol 401 Text | Uses:221 | Used by:415 |
| Symbol 402 Text | Uses:221 | Used by:415 |
| Symbol 403 Text | Uses:221 394 | Used by:415 |
| Symbol 404 Text | Uses:221 394 | Used by:415 |
| Symbol 405 Text | Uses:221 | Used by:415 |
| Symbol 406 MovieClip | Uses:81 | Used by:415 |
| Symbol 407 Text | Uses:221 | Used by:415 |
| Symbol 408 Text | Uses:221 | Used by:415 |
| Symbol 409 Text | Uses:221 | Used by:415 |
| Symbol 410 Text | Uses:221 | Used by:415 |
| Symbol 411 Text | Uses:221 | Used by:415 |
| Symbol 412 Text | Uses:221 | Used by:415 |
| Symbol 413 Text | Uses:221 | Used by:415 |
| Symbol 414 Text | Uses:221 | Used by:415 |
| Symbol 415 MovieClip | Uses:103 347 348 363 365 367 369 370 371 375 377 14 382 383 384 386 109 57 127 35 387 388 105 107 76 389 390 113 101 72 391 126 392 133 393 270 395 8 31 115 27 396 86 397 97 398 399 400 81 401 402 403 119 404 117 405 406 407 99 408 409 410 411 412 413 13 414 | Used by:416 |
| Symbol 416 MovieClip | Uses:415 | Used by:432 |
| Symbol 417 Graphic | Used by:431 | |
| Symbol 418 Graphic | Used by:430 | |
| Symbol 419 Graphic | Used by:429 | |
| Symbol 420 Graphic | Used by:429 | |
| Symbol 421 Graphic | Used by:429 | |
| Symbol 422 Graphic | Used by:429 | |
| Symbol 423 Graphic | Used by:429 | |
| Symbol 424 Graphic | Used by:429 | |
| Symbol 425 Graphic | Used by:429 | |
| Symbol 426 Graphic | Used by:429 | |
| Symbol 427 Graphic | Used by:429 | |
| Symbol 428 Graphic | Used by:429 | |
| Symbol 429 MovieClip | Uses:419 420 421 422 423 424 425 426 427 428 | Used by:430 442 443 467 498 515 534 |
| Symbol 430 MovieClip | Uses:418 429 | Used by:431 |
| Symbol 431 MovieClip | Uses:417 430 | Used by:432 |
| Symbol 432 MovieClip | Uses:226 236 249 259 269 272 328 331 334 342 346 416 326 431 | Used by:433 |
| Symbol 433 MovieClip | Uses:210 211 432 | Used by:Timeline |
| Symbol 434 Graphic | Used by:435 | |
| Symbol 435 MovieClip | Uses:434 | Used by:Timeline |
| Symbol 436 MovieClip | Used by:Timeline | |
| Symbol 437 ShapeTweening | Used by:438 | |
| Symbol 438 MovieClip | Uses:437 46 | Used by:Timeline |
| Symbol 439 Graphic | Used by:469 533 547 619 628 Timeline | |
| Symbol 440 Text | Uses:206 | Used by:469 |
| Symbol 441 Graphic | Used by:446 | |
| Symbol 442 MovieClip | Uses:429 | Used by:446 |
| Symbol 443 MovieClip | Uses:429 | Used by:446 545 |
| Symbol 444 Text | Uses:221 | Used by:446 |
| Symbol 445 Text | Uses:221 | Used by:446 |
| Symbol 446 MovieClip | Uses:441 442 443 444 445 | Used by:468 |
| Symbol 447 Text | Uses:221 | Used by:450 |
| Symbol 448 ShapeTweening | Used by:450 | |
| Symbol 449 Graphic | Used by:450 623 | |
| Symbol 450 MovieClip | Uses:238 239 212 447 215 448 449 | Used by:468 |
| Symbol 451 Text | Uses:221 | Used by:454 |
| Symbol 452 ShapeTweening | Used by:454 | |
| Symbol 453 Graphic | Used by:454 | |
| Symbol 454 MovieClip | Uses:238 239 212 451 215 452 453 | Used by:468 |
| Symbol 455 Text | Uses:221 | Used by:460 |
| Symbol 456 Graphic | Used by:460 | |
| Symbol 457 Text | Uses:394 | Used by:460 |
| Symbol 458 Graphic | Used by:459 | |
| Symbol 459 MovieClip | Uses:458 | Used by:460 |
| Symbol 460 MovieClip | Uses:238 239 212 215 455 456 457 459 | Used by:468 |
| Symbol 461 Graphic | Used by:465 626 | |
| Symbol 462 Text | Uses:394 | Used by:465 |
| Symbol 463 ShapeTweening | Used by:465 | |
| Symbol 464 Graphic | Used by:465 626 | |
| Symbol 465 MovieClip | Uses:238 239 212 215 461 462 463 464 | Used by:468 |
| Symbol 466 Graphic | Used by:467 | |
| Symbol 467 MovieClip | Uses:466 429 | Used by:468 |
| Symbol 468 MovieClip | Uses:446 450 454 460 465 467 | Used by:469 |
| Symbol 469 MovieClip | Uses:439 440 468 | Used by:Timeline |
| Symbol 470 Text | Uses:206 | Used by:533 |
| Symbol 471 MovieClip | Uses:262 | Used by:472 |
| Symbol 472 MovieClip | Uses:212 215 471 | Used by:475 |
| Symbol 473 Text | Uses:221 | Used by:474 |
| Symbol 474 MovieClip | Uses:473 | Used by:475 |
| Symbol 475 MovieClip | Uses:57 472 474 | Used by:476 |
| Symbol 476 MovieClip | Uses:475 | Used by:533 |
| Symbol 477 Graphic | Used by:478 | |
| Symbol 478 MovieClip | Uses:477 | Used by:479 |
| Symbol 479 MovieClip | Uses:212 215 478 | Used by:482 |
| Symbol 480 Text | Uses:221 | Used by:481 |
| Symbol 481 MovieClip | Uses:480 | Used by:482 |
| Symbol 482 MovieClip | Uses:57 479 481 | Used by:483 |
| Symbol 483 MovieClip | Uses:482 | Used by:533 |
| Symbol 484 Graphic | Used by:485 | |
| Symbol 485 MovieClip | Uses:484 | Used by:486 |
| Symbol 486 MovieClip | Uses:212 215 485 | Used by:489 |
| Symbol 487 Text | Uses:221 | Used by:488 |
| Symbol 488 MovieClip | Uses:487 | Used by:489 |
| Symbol 489 MovieClip | Uses:57 486 488 | Used by:490 |
| Symbol 490 MovieClip | Uses:489 | Used by:533 |
| Symbol 491 MovieClip | Uses:326 280 | Used by:533 |
| Symbol 492 ShapeTweening | Used by:496 | |
| Symbol 493 Graphic | Used by:496 | |
| Symbol 494 ShapeTweening | Used by:496 | |
| Symbol 495 Graphic | Used by:496 | |
| Symbol 496 MovieClip | Uses:492 493 494 495 | Used by:533 |
| Symbol 497 Graphic | Used by:498 534 | |
| Symbol 498 MovieClip | Uses:497 429 | Used by:499 |
| Symbol 499 MovieClip | Uses:498 | Used by:533 |
| Symbol 500 Graphic | Used by:501 | |
| Symbol 501 MovieClip | Uses:500 | Used by:502 |
| Symbol 502 MovieClip | Uses:212 215 501 | Used by:505 |
| Symbol 503 Text | Uses:221 | Used by:504 |
| Symbol 504 MovieClip | Uses:503 | Used by:505 |
| Symbol 505 MovieClip | Uses:57 502 504 | Used by:506 |
| Symbol 506 MovieClip | Uses:505 | Used by:533 |
| Symbol 507 Graphic | Used by:508 | |
| Symbol 508 MovieClip | Uses:507 | Used by:509 |
| Symbol 509 MovieClip | Uses:212 215 508 | Used by:512 |
| Symbol 510 Text | Uses:221 | Used by:511 |
| Symbol 511 MovieClip | Uses:510 | Used by:512 |
| Symbol 512 MovieClip | Uses:57 509 511 | Used by:513 |
| Symbol 513 MovieClip | Uses:512 | Used by:533 |
| Symbol 514 Graphic | Used by:515 | |
| Symbol 515 MovieClip | Uses:514 429 | Used by:516 |
| Symbol 516 MovieClip | Uses:515 | Used by:533 |
| Symbol 517 Graphic | Used by:522 531 | |
| Symbol 518 Graphic | Used by:522 531 | |
| Symbol 519 Graphic | Used by:522 | |
| Symbol 520 Graphic | Used by:522 | |
| Symbol 521 Graphic | Used by:522 | |
| Symbol 522 MovieClip | Uses:517 518 519 520 521 | Used by:523 |
| Symbol 523 MovieClip | Uses:522 | Used by:533 |
| Symbol 524 Text | Uses:394 | Used by:525 |
| Symbol 525 MovieClip | Uses:524 | Used by:526 |
| Symbol 526 MovieClip | Uses:525 | Used by:533 |
| Symbol 527 Text | Uses:394 | Used by:528 |
| Symbol 528 MovieClip | Uses:36 527 | Used by:531 |
| Symbol 529 Graphic | Used by:531 | |
| Symbol 530 Graphic | Used by:531 | |
| Symbol 531 MovieClip | Uses:517 518 528 529 530 | Used by:532 |
| Symbol 532 MovieClip | Uses:531 | Used by:533 |
| Symbol 533 MovieClip | Uses:439 470 476 483 490 491 496 499 506 513 516 523 526 532 | Used by:Timeline |
| Symbol 534 MovieClip | Uses:497 429 | Used by:Timeline |
| Symbol 535 Text | Uses:206 | Used by:547 |
| Symbol 536 MovieClip | Uses:96 98 100 123 125 127 132 71 67 | Used by:537 |
| Symbol 537 MovieClip | Uses:215 536 | Used by:547 |
| Symbol 538 Graphic | Used by:545 | |
| Symbol 539 Text | Uses:394 | Used by:540 |
| Symbol 540 MovieClip | Uses:36 539 | Used by:545 |
| Symbol 541 Text | Uses:394 | Used by:542 |
| Symbol 542 MovieClip | Uses:36 541 | Used by:545 |
| Symbol 543 Text | Uses:394 | Used by:545 |
| Symbol 544 Text | Uses:394 | Used by:545 |
| Symbol 545 MovieClip | Uses:538 443 540 542 543 544 | Used by:546 |
| Symbol 546 MovieClip | Uses:545 | Used by:547 |
| Symbol 547 MovieClip | Uses:439 535 537 546 | Used by:Timeline |
| Symbol 548 MovieClip | Uses:377 | Used by:Timeline |
| Symbol 549 Graphic | Used by:619 | |
| Symbol 550 Font | Used by:551 563 564 | |
| Symbol 551 Text | Uses:550 | Used by:619 |
| Symbol 552 MovieClip | Used by:619 | |
| Symbol 553 Graphic | Used by:619 | |
| Symbol 554 Graphic | Used by:558 | |
| Symbol 555 Graphic | Used by:558 | |
| Symbol 556 EditableText | Uses:221 394 | Used by:558 |
| Symbol 557 Graphic | Used by:558 | |
| Symbol 558 MovieClip | Uses:554 555 556 557 | Used by:619 |
| Symbol 559 EditableText | Uses:206 | Used by:619 |
| Symbol 560 Graphic | Used by:561 | |
| Symbol 561 MovieClip | Uses:560 | Used by:619 |
| Symbol 562 Graphic | Used by:565 | |
| Symbol 563 Text | Uses:550 | Used by:565 |
| Symbol 564 Text | Uses:550 | Used by:565 |
| Symbol 565 MovieClip | Uses:562 563 564 | Used by:619 |
| Symbol 566 Graphic | Used by:567 569 570 572 573 574 575 576 577 | |
| Symbol 567 MovieClip | Uses:86 566 | Used by:619 |
| Symbol 568 Graphic | Used by:569 | |
| Symbol 569 MovieClip | Uses:568 566 | Used by:618 619 |
| Symbol 570 MovieClip | Uses:81 566 | Used by:619 |
| Symbol 571 Graphic | Used by:572 | |
| Symbol 572 MovieClip | Uses:571 35 566 | Used by:619 |
| Symbol 573 MovieClip | Uses:44 566 | Used by:618 619 |
| Symbol 574 MovieClip | Uses:14 566 | Used by:619 |
| Symbol 575 MovieClip | Uses:101 566 | Used by:619 |
| Symbol 576 MovieClip | Uses:72 566 | Used by:619 |
| Symbol 577 MovieClip | Uses:76 566 | Used by:619 |
| Symbol 578 EditableText | Uses:206 | Used by:619 |
| Symbol 579 Graphic | Used by:619 | |
| Symbol 580 Graphic | Used by:618 | |
| Symbol 581 Graphic | Used by:618 | |
| Symbol 582 Text | Uses:394 | Used by:618 |
| Symbol 583 Graphic | Used by:584 | |
| Symbol 584 MovieClip | Uses:583 | Used by:618 |
| Symbol 585 Graphic | Used by:618 | |
| Symbol 586 Text | Uses:394 | Used by:618 |
| Symbol 587 Graphic | Used by:618 | |
| Symbol 588 Text | Uses:394 | Used by:618 |
| Symbol 589 Graphic | Used by:618 | |
| Symbol 590 Text | Uses:394 | Used by:618 |
| Symbol 591 Graphic | Used by:618 | |
| Symbol 592 Text | Uses:394 | Used by:618 |
| Symbol 593 Graphic | Used by:618 | |
| Symbol 594 Text | Uses:394 | Used by:618 |
| Symbol 595 Graphic | Used by:618 | |
| Symbol 596 Text | Uses:394 | Used by:618 |
| Symbol 597 Graphic | Used by:618 | |
| Symbol 598 Text | Uses:394 | Used by:618 |
| Symbol 599 Graphic | Used by:618 | |
| Symbol 600 Text | Uses:394 | Used by:618 |
| Symbol 601 Graphic | Used by:618 | |
| Symbol 602 Text | Uses:394 | Used by:618 |
| Symbol 603 Graphic | Used by:618 | |
| Symbol 604 Text | Uses:394 | Used by:618 |
| Symbol 605 Graphic | Used by:618 | |
| Symbol 606 Text | Uses:394 | Used by:618 |
| Symbol 607 Text | Uses:394 | Used by:618 |
| Symbol 608 Graphic | Used by:618 | |
| Symbol 609 Text | Uses:394 | Used by:618 |
| Symbol 610 Graphic | Used by:618 | |
| Symbol 611 Text | Uses:394 | Used by:618 |
| Symbol 612 Graphic | Used by:618 | |
| Symbol 613 Text | Uses:394 | Used by:618 |
| Symbol 614 Graphic | Used by:618 | |
| Symbol 615 Text | Uses:394 | Used by:618 |
| Symbol 616 Graphic | Used by:618 | |
| Symbol 617 Text | Uses:394 | Used by:618 |
| Symbol 618 MovieClip | Uses:580 581 582 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 569 606 573 607 608 609 610 611 612 613 614 615 616 617 | Used by:619 |
| Symbol 619 MovieClip | Uses:439 549 551 552 553 558 559 561 565 326 280 567 569 570 572 573 574 575 576 577 578 579 618 | Used by:Timeline |
| Symbol 620 Text | Uses:206 | Used by:628 |
| Symbol 621 Text | Uses:221 | Used by:623 |
| Symbol 622 ShapeTweening | Used by:623 | |
| Symbol 623 MovieClip | Uses:238 239 212 621 215 622 449 | Used by:628 |
| Symbol 624 Text | Uses:394 | Used by:626 |
| Symbol 625 ShapeTweening | Used by:626 | |
| Symbol 626 MovieClip | Uses:238 239 212 215 461 624 625 464 | Used by:628 |
| Symbol 627 Text | Uses:221 | Used by:628 |
| Symbol 628 MovieClip | Uses:439 620 623 626 627 | Used by:Timeline |
Instance Names
| "loader_mc" | Frame 5 | Symbol 3 MovieClip |
| "charrrr" | Frame 9 | Symbol 134 MovieClip [char] |
| "mainMusic" | Frame 10 | Symbol 138 MovieClip |
| "hotSpotSound" | Frame 10 | Symbol 140 MovieClip |
| "balloonPushedS" | Frame 10 | Symbol 142 MovieClip |
| "nudgePushesSound" | Frame 10 | Symbol 144 MovieClip |
| "nudgePushedS" | Frame 10 | Symbol 146 MovieClip |
| "balloonPopSound" | Frame 10 | Symbol 148 MovieClip |
| "balloonAwaySound" | Frame 10 | Symbol 150 MovieClip |
| "buttonPressSound" | Frame 10 | Symbol 152 MovieClip |
| "balloonInflateS" | Frame 10 | Symbol 154 MovieClip |
| "baddieMoveSound" | Frame 10 | Symbol 156 MovieClip |
| "sleepSound" | Frame 10 | Symbol 158 MovieClip |
| "crySound" | Frame 10 | Symbol 160 MovieClip |
| "yeahSound" | Frame 10 | Symbol 162 MovieClip |
| "balloonCrushSound" | Frame 10 | Symbol 164 MovieClip |
| "baddiePushSound" | Frame 10 | Symbol 166 MovieClip |
| "baddieBoomSound" | Frame 10 | Symbol 168 MovieClip |
| "baddieLaughSound" | Frame 10 | Symbol 170 MovieClip |
| "undoSound" | Frame 10 | Symbol 172 MovieClip |
| "nudgeMoveSound" | Frame 10 | Symbol 174 MovieClip |
| "wallMoveSound" | Frame 10 | Symbol 175 MovieClip |
| "BGClip" | Frame 12 | Symbol 194 MovieClip |
| "mainMenu" | Frame 20 | Symbol 433 MovieClip |
| "masker" | Frame 20 | Symbol 435 MovieClip |
| "mainStage" | Frame 20 | Symbol 436 MovieClip |
| "undoFlash" | Frame 20 | Symbol 438 MovieClip |
| "scoreClip" | Frame 20 | Symbol 469 MovieClip |
| "pauseMenu" | Frame 20 | Symbol 533 MovieClip |
| "levelTitle" | Frame 20 | Symbol 534 MovieClip |
| "ending" | Frame 20 | Symbol 547 MovieClip |
| "controls" | Frame 20 | Symbol 548 MovieClip |
| "editWINDOW" | Frame 20 | Symbol 619 MovieClip |
| "playEditHUD" | Frame 20 | Symbol 628 MovieClip |
| "bar_mc" | Symbol 3 MovieClip Frame 1 | Symbol 2 MovieClip |
| "ball" | Symbol 14 MovieClip Frame 1 | Symbol 8 MovieClip |
| "balloon" | Symbol 14 MovieClip Frame 15 | Symbol 13 MovieClip |
| "r2" | Symbol 18 MovieClip Frame 1 | Symbol 17 MovieClip |
| "r1" | Symbol 22 MovieClip Frame 1 | Symbol 21 MovieClip |
| "r3" | Symbol 26 MovieClip Frame 1 | Symbol 25 MovieClip |
| "ball" | Symbol 32 MovieClip [box1] Frame 1 | Symbol 14 MovieClip |
| "crush" | Symbol 32 MovieClip [box1] Frame 152 | Symbol 28 MovieClip |
| "ball" | Symbol 32 MovieClip [box1] Frame 152 | Symbol 8 MovieClip |
| "balloon" | Symbol 32 MovieClip [box1] Frame 152 | Symbol 13 MovieClip |
| "ball" | Symbol 32 MovieClip [box1] Frame 229 | Symbol 8 MovieClip |
| "leftWall" | Symbol 44 MovieClip Frame 1 | Symbol 40 MovieClip |
| "topWall" | Symbol 44 MovieClip Frame 1 | Symbol 40 MovieClip |
| "rightWall" | Symbol 44 MovieClip Frame 1 | Symbol 40 MovieClip |
| "botWall" | Symbol 44 MovieClip Frame 1 | Symbol 40 MovieClip |
| "sfill" | Symbol 44 MovieClip Frame 1 | Symbol 43 MovieClip |
| "sInner" | Symbol 45 MovieClip [stop] Frame 1 | Symbol 44 MovieClip |
| "BUTBorder" | Symbol 54 MovieClip [editBUT] Frame 1 | Symbol 48 MovieClip |
| "borderTop" | Symbol 54 MovieClip [editBUT] Frame 1 | Symbol 50 MovieClip |
| "borderRight" | Symbol 54 MovieClip [editBUT] Frame 1 | Symbol 50 MovieClip |
| "borderBot" | Symbol 54 MovieClip [editBUT] Frame 1 | Symbol 50 MovieClip |
| "borderLeft" | Symbol 54 MovieClip [editBUT] Frame 1 | Symbol 50 MovieClip |
| "shad1" | Symbol 71 MovieClip Frame 1 | Symbol 57 MovieClip |
| "head2" | Symbol 71 MovieClip Frame 1 | Symbol 67 MovieClip |
| "head" | Symbol 71 MovieClip Frame 1 | Symbol 67 MovieClip |
| "head" | Symbol 71 MovieClip Frame 2 | Symbol 67 MovieClip |
| "inner1" | Symbol 72 MovieClip Frame 1 | Symbol 71 MovieClip |
| "baddie" | Symbol 73 MovieClip [baddie] Frame 1 | Symbol 72 MovieClip |
| "splosion" | Symbol 73 MovieClip [baddie] Frame 1 | Symbol 27 MovieClip |
| "crush" | Symbol 77 MovieClip [push] Frame 105 | Symbol 28 MovieClip |
| "innert" | Symbol 81 MovieClip Frame 1 | Symbol 80 MovieClip |
| "innert" | Symbol 86 MovieClip Frame 1 | Symbol 85 MovieClip |
| "innert" | Symbol 86 MovieClip Frame 30 | Symbol 85 MovieClip |
| "bz" | Symbol 123 MovieClip Frame 1 | Symbol 122 MovieClip |
| "cryIn" | Symbol 133 MovieClip Frame 1 | Symbol 132 MovieClip |
| "rewinder" | Symbol 220 MovieClip Frame 1 | Symbol 212 MovieClip |
| "playBUT" | Symbol 225 MovieClip Frame 1 | Symbol 220 MovieClip |
| "playBUT" | Symbol 226 MovieClip Frame 1 | Symbol 225 MovieClip |
| "rewinder" | Symbol 231 MovieClip Frame 1 | Symbol 212 MovieClip |
| "playBUT" | Symbol 235 MovieClip Frame 1 | Symbol 231 MovieClip |
| "playBUT" | Symbol 236 MovieClip Frame 1 | Symbol 235 MovieClip |
| "buttonSound" | Symbol 244 MovieClip Frame 1 | Symbol 238 MovieClip |
| "buttonMOSound" | Symbol 244 MovieClip Frame 1 | Symbol 239 MovieClip |
| "rewinder" | Symbol 244 MovieClip Frame 1 | Symbol 212 MovieClip |
| "playBUT" | Symbol 248 MovieClip Frame 1 | Symbol 244 MovieClip |
| "playBUT" | Symbol 249 MovieClip Frame 1 | Symbol 248 MovieClip |
| "rewinder" | Symbol 254 MovieClip Frame 1 | Symbol 212 MovieClip |
| "playBUT" | Symbol 258 MovieClip Frame 1 | Symbol 254 MovieClip |
| "playBUT" | Symbol 259 MovieClip Frame 1 | Symbol 258 MovieClip |
| "rewinder" | Symbol 264 MovieClip Frame 1 | Symbol 212 MovieClip |
| "playBUT" | Symbol 268 MovieClip Frame 1 | Symbol 264 MovieClip |
| "playBUT" | Symbol 269 MovieClip Frame 1 | Symbol 268 MovieClip |
| "sliderMask" | Symbol 279 MovieClip Frame 1 | Symbol 274 MovieClip |
| "toggler" | Symbol 279 MovieClip Frame 1 | Symbol 278 MovieClip |
| "soundON" | Symbol 324 MovieClip Frame 1 | Symbol 312 MovieClip |
| "rewinder" | Symbol 326 MovieClip Frame 1 | Symbol 212 MovieClip |
| "muteBUT" | Symbol 326 MovieClip Frame 1 | Symbol 324 MovieClip |
| "playBUT" | Symbol 328 MovieClip Frame 1 | Symbol 326 MovieClip |
| "dynBrand" | Symbol 328 MovieClip Frame 1 | Symbol 327 MovieClip |
| "rewinder" | Symbol 346 MovieClip Frame 1 | Symbol 212 MovieClip |
| "qMark" | Symbol 381 MovieClip Frame 1 | Symbol 380 MovieClip |
| "nudge" | Symbol 382 MovieClip Frame 1 | Symbol 381 MovieClip |
| "butsTEXT" | Symbol 415 MovieClip Frame 1 | Symbol 363 MovieClip |
| "lBUT1" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT2" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT3" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT4" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT5" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT6" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT7" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT8" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT9" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT10" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT11" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT12" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT13" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "lBUT14" | Symbol 415 MovieClip Frame 1 | Symbol 365 MovieClip |
| "ball" | Symbol 415 MovieClip Frame 166 | Symbol 14 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 303 | Symbol 382 MovieClip |
| "hSpot" | Symbol 415 MovieClip Frame 347 | Symbol 35 MovieClip [hotSpot] |
| "nudge" | Symbol 415 MovieClip Frame 369 | Symbol 382 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 417 | Symbol 386 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 485 | Symbol 105 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 493 | Symbol 103 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 506 | Symbol 107 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 514 | Symbol 109 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 591 | Symbol 382 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 692 | Symbol 382 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 710 | Symbol 386 MovieClip |
| "hSpot" | Symbol 415 MovieClip Frame 765 | Symbol 35 MovieClip [hotSpot] |
| "ball" | Symbol 415 MovieClip Frame 765 | Symbol 14 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 773 | Symbol 382 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 830 | Symbol 103 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 845 | Symbol 109 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 864 | Symbol 105 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 878 | Symbol 103 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 886 | Symbol 113 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 903 | Symbol 101 MovieClip |
| "baddie" | Symbol 415 MovieClip Frame 961 | Symbol 72 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 997 | Symbol 382 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 1014 | Symbol 126 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 1050 | Symbol 382 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 1083 | Symbol 133 MovieClip |
| "ball" | Symbol 415 MovieClip Frame 1221 | Symbol 14 MovieClip |
| "ball" | Symbol 415 MovieClip Frame 1334 | Symbol 8 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1349 | Symbol 133 MovieClip |
| "pWall" | Symbol 415 MovieClip Frame 1453 | Symbol 86 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 1484 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1525 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1535 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1561 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1573 | Symbol 97 MovieClip |
| "nudge" | Symbol 415 MovieClip Frame 1601 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1634 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1690 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1697 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1715 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1729 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1745 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1755 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1764 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1769 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1802 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1820 | Symbol 109 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1863 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1869 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1891 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1899 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1904 | Symbol 109 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1939 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1945 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1967 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1975 | Symbol 97 MovieClip |
| "pWall" | Symbol 415 MovieClip Frame 1981 | Symbol 86 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 1981 | Symbol 109 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2026 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2034 | Symbol 115 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2046 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2092 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2102 | Symbol 115 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2112 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2153 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2161 | Symbol 115 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2173 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2219 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2229 | Symbol 115 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2239 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2295 | Symbol 107 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2307 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2316 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2323 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2331 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2339 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2347 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2381 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2411 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2461 | Symbol 105 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2470 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2480 | Symbol 107 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2489 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2507 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2515 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2523 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2531 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2539 | Symbol 105 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2547 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2564 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2593 | Symbol 107 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2602 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2610 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2617 | Symbol 97 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2625 | Symbol 113 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2652 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2675 | Symbol 105 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2683 | Symbol 119 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2691 | Symbol 101 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2713 | Symbol 107 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2721 | Symbol 117 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2729 | Symbol 382 MovieClip |
| "gWalls" | Symbol 415 MovieClip Frame 2788 | Symbol 406 MovieClip |
| "ball" | Symbol 415 MovieClip Frame 2796 | Symbol 14 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2803 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2824 | Symbol 99 MovieClip |
| "baddie" | Symbol 415 MovieClip Frame 2832 | Symbol 72 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2843 | Symbol 270 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2856 | Symbol 107 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2863 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2900 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2907 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2928 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2937 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2966 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2983 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 2991 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 3043 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 3052 | Symbol 386 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 3115 | Symbol 382 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 3143 | Symbol 103 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 3151 | Symbol 386 MovieClip |
| "ball" | Symbol 415 MovieClip Frame 3152 | Symbol 8 MovieClip |
| "balloon" | Symbol 415 MovieClip Frame 3152 | Symbol 13 MovieClip |
| "cry" | Symbol 415 MovieClip Frame 3196 | Symbol 133 MovieClip |
| "nums10" | Symbol 430 MovieClip Frame 2 | Symbol 429 MovieClip |
| "nums1" | Symbol 430 MovieClip Frame 2 | Symbol 429 MovieClip |
| "BUT1" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT2" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT3" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT4" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT5" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT6" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT7" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT8" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT9" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT10" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT11" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT12" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT13" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT14" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT15" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT16" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT17" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT18" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT19" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT20" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT21" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT22" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT23" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT24" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT25" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT26" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT27" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT28" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT29" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT30" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT31" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT32" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT33" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT34" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT35" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT36" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT37" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT38" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT39" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "BUT40" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
| "creditsBUT" | Symbol 432 MovieClip Frame 1 | Symbol 226 MovieClip |
| "muteBUT" | Symbol 432 MovieClip Frame 1 | Symbol 236 MovieClip |
| "manualBUT" | Symbol 432 MovieClip Frame 1 | Symbol 249 MovieClip |
| "levelSelectBUT" | Symbol 432 MovieClip Frame 1 | Symbol 259 MovieClip |
| "playBUT" | Symbol 432 MovieClip Frame 1 | Symbol 269 MovieClip |
| "runner" | Symbol 432 MovieClip Frame 1 | Symbol 272 MovieClip |
| "extraBUTS" | Symbol 432 MovieClip Frame 1 | Symbol 328 MovieClip |
| "CSPBUT" | Symbol 432 MovieClip Frame 1 | Symbol 331 MovieClip |
| "HSBUT" | Symbol 432 MovieClip Frame 1 | Symbol 334 MovieClip |
| "backBUT" | Symbol 432 MovieClip Frame 10 | Symbol 346 MovieClip |
| "backBUT" | Symbol 432 MovieClip Frame 26 | Symbol 346 MovieClip |
| "playBUT" | Symbol 432 MovieClip Frame 26 | Symbol 326 MovieClip |
| "backBUT" | Symbol 432 MovieClip Frame 42 | Symbol 346 MovieClip |
| "backBUT" | Symbol 432 MovieClip Frame 58 | Symbol 346 MovieClip |
| "nums1" | Symbol 442 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums10" | Symbol 442 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums100" | Symbol 442 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums1000" | Symbol 442 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums10000" | Symbol 442 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums1" | Symbol 443 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums10" | Symbol 443 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums100" | Symbol 443 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums1000" | Symbol 443 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums10000" | Symbol 443 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums100000" | Symbol 443 MovieClip Frame 1 | Symbol 429 MovieClip |
| "buttonSound" | Symbol 450 MovieClip Frame 1 | Symbol 238 MovieClip |
| "buttonMOSound" | Symbol 450 MovieClip Frame 1 | Symbol 239 MovieClip |
| "rewinder" | Symbol 450 MovieClip Frame 1 | Symbol 212 MovieClip |
| "buttonSound" | Symbol 454 MovieClip Frame 1 | Symbol 238 MovieClip |
| "buttonMOSound" | Symbol 454 MovieClip Frame 1 | Symbol 239 MovieClip |
| "rewinder" | Symbol 454 MovieClip Frame 1 | Symbol 212 MovieClip |
| "buttonSound" | Symbol 460 MovieClip Frame 1 | Symbol 238 MovieClip |
| "buttonMOSound" | Symbol 460 MovieClip Frame 1 | Symbol 239 MovieClip |
| "rewinder" | Symbol 460 MovieClip Frame 1 | Symbol 212 MovieClip |
| "buttonSound" | Symbol 465 MovieClip Frame 1 | Symbol 238 MovieClip |
| "buttonMOSound" | Symbol 465 MovieClip Frame 1 | Symbol 239 MovieClip |
| "rewinder" | Symbol 465 MovieClip Frame 1 | Symbol 212 MovieClip |
| "nums10" | Symbol 467 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums1" | Symbol 467 MovieClip Frame 1 | Symbol 429 MovieClip |
| "rBUT" | Symbol 468 MovieClip Frame 1 | Symbol 460 MovieClip |
| "undoBUT" | Symbol 468 MovieClip Frame 1 | Symbol 465 MovieClip |
| "rBUT" | Symbol 468 MovieClip Frame 12 | Symbol 460 MovieClip |
| "undoBUT" | Symbol 468 MovieClip Frame 12 | Symbol 465 MovieClip |
| "scoreInner" | Symbol 469 MovieClip Frame 2 | Symbol 468 MovieClip |
| "rewinder" | Symbol 472 MovieClip Frame 1 | Symbol 212 MovieClip |
| "playBUT" | Symbol 475 MovieClip Frame 1 | Symbol 472 MovieClip |
| "playBUT" | Symbol 476 MovieClip Frame 1 | Symbol 475 MovieClip |
| "rewinder" | Symbol 479 MovieClip Frame 1 | Symbol 212 MovieClip |
| "playBUT" | Symbol 482 MovieClip Frame 1 | Symbol 479 MovieClip |
| "playBUT" | Symbol 483 MovieClip Frame 1 | Symbol 482 MovieClip |
| "rewinder" | Symbol 486 MovieClip Frame 1 | Symbol 212 MovieClip |
| "playBUT" | Symbol 489 MovieClip Frame 1 | Symbol 486 MovieClip |
| "playBUT" | Symbol 490 MovieClip Frame 1 | Symbol 489 MovieClip |
| "playBUT" | Symbol 491 MovieClip Frame 1 | Symbol 326 MovieClip |
| "nums10" | Symbol 498 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums1" | Symbol 498 MovieClip Frame 1 | Symbol 429 MovieClip |
| "rewinder" | Symbol 502 MovieClip Frame 1 | Symbol 212 MovieClip |
| "playBUT" | Symbol 505 MovieClip Frame 1 | Symbol 502 MovieClip |
| "playBUT" | Symbol 506 MovieClip Frame 1 | Symbol 505 MovieClip |
| "rewinder" | Symbol 509 MovieClip Frame 1 | Symbol 212 MovieClip |
| "playBUT" | Symbol 512 MovieClip Frame 1 | Symbol 509 MovieClip |
| "playBUT" | Symbol 513 MovieClip Frame 1 | Symbol 512 MovieClip |
| "nums10" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums1" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums1000" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums100" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums10000" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums20" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums2" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums2000" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums200" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums20000" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums30" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums3" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums3000" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums300" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums30000" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums300000" | Symbol 515 MovieClip Frame 1 | Symbol 429 MovieClip |
| "taBUT" | Symbol 531 MovieClip Frame 1 | Symbol 528 MovieClip |
| "continueBUT" | Symbol 533 MovieClip Frame 17 | Symbol 513 MovieClip |
| "nums10" | Symbol 534 MovieClip Frame 1 | Symbol 429 MovieClip |
| "nums1" | Symbol 534 MovieClip Frame 1 | Symbol 429 MovieClip |
| "inner1" | Symbol 536 MovieClip Frame 12 | Symbol 71 MovieClip |
| "head" | Symbol 536 MovieClip Frame 13 | Symbol 67 MovieClip |
| "balloon" | Symbol 537 MovieClip Frame 1 | Symbol 215 MovieClip |
| "show" | Symbol 537 MovieClip Frame 1 | Symbol 536 MovieClip |
| "submitBUT" | Symbol 545 MovieClip Frame 1 | Symbol 540 MovieClip |
| "mainMenuBUT" | Symbol 545 MovieClip Frame 1 | Symbol 542 MovieClip |
| "congrats" | Symbol 547 MovieClip Frame 2 | Symbol 546 MovieClip |
| "disp" | Symbol 558 MovieClip Frame 1 | Symbol 556 EditableText |
| "sInner" | Symbol 573 MovieClip Frame 1 | Symbol 44 MovieClip |
| "ball" | Symbol 574 MovieClip Frame 1 | Symbol 14 MovieClip |
| "bStage" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "hStage" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "vStage" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "tStage" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "sStage" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "mainMenuBUT" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "volControls" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "editStage" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "mag" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "scrollB" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "objSelect" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "clearAll" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "clearStage" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "randomize" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "saveB" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "loadB" | Symbol 618 MovieClip Frame 1 | Symbol 584 MovieClip |
| "blankBUT" | Symbol 618 MovieClip Frame 12 | Symbol 569 MovieClip |
| "stopWallBUT" | Symbol 618 MovieClip Frame 13 | Symbol 573 MovieClip |
| "editStage" | Symbol 619 MovieClip Frame 2 | Symbol 552 MovieClip |
| "botStageBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "horStageBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "vertStageBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "topStageBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "stopStageBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "loadBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "saveBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "clearBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "disp3" | Symbol 619 MovieClip Frame 2 | Symbol 559 EditableText |
| "rightBUT" | Symbol 619 MovieClip Frame 2 | Symbol 561 MovieClip |
| "downBUT" | Symbol 619 MovieClip Frame 2 | Symbol 561 MovieClip |
| "upBUT" | Symbol 619 MovieClip Frame 2 | Symbol 561 MovieClip |
| "leftBUT" | Symbol 619 MovieClip Frame 2 | Symbol 561 MovieClip |
| "returnMenuBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "playBUT" | Symbol 619 MovieClip Frame 2 | Symbol 326 MovieClip |
| "editorTUTBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "clearStageBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "horWallBUT" | Symbol 619 MovieClip Frame 2 | Symbol 567 MovieClip |
| "blankBUT" | Symbol 619 MovieClip Frame 2 | Symbol 569 MovieClip |
| "vertWallBUT" | Symbol 619 MovieClip Frame 2 | Symbol 570 MovieClip |
| "hotSpotBUT" | Symbol 619 MovieClip Frame 2 | Symbol 572 MovieClip |
| "stopWallBUT" | Symbol 619 MovieClip Frame 2 | Symbol 573 MovieClip |
| "box1BUT" | Symbol 619 MovieClip Frame 2 | Symbol 574 MovieClip |
| "charBUT" | Symbol 619 MovieClip Frame 2 | Symbol 575 MovieClip |
| "baddieBUT" | Symbol 619 MovieClip Frame 2 | Symbol 576 MovieClip |
| "pushBUT" | Symbol 619 MovieClip Frame 2 | Symbol 577 MovieClip |
| "randomBUT" | Symbol 619 MovieClip Frame 2 | Symbol 558 MovieClip |
| "disp2" | Symbol 619 MovieClip Frame 2 | Symbol 578 EditableText |
| "editorTUT" | Symbol 619 MovieClip Frame 2 | Symbol 618 MovieClip |
| "buttonSound" | Symbol 623 MovieClip Frame 1 | Symbol 238 MovieClip |
| "buttonMOSound" | Symbol 623 MovieClip Frame 1 | Symbol 239 MovieClip |
| "rewinder" | Symbol 623 MovieClip Frame 1 | Symbol 212 MovieClip |
| "buttonSound" | Symbol 626 MovieClip Frame 1 | Symbol 238 MovieClip |
| "buttonMOSound" | Symbol 626 MovieClip Frame 1 | Symbol 239 MovieClip |
| "rewinder" | Symbol 626 MovieClip Frame 1 | Symbol 212 MovieClip |
| "returnMenuBUT" | Symbol 628 MovieClip Frame 2 | Symbol 623 MovieClip |
| "undoBUT" | Symbol 628 MovieClip Frame 2 | Symbol 626 MovieClip |
Special Tags
| FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
| ExportAssets (56) | Timeline Frame 9 | Symbol 32 as "box1" |
| ExportAssets (56) | Timeline Frame 9 | Symbol 35 as "hotSpot" |
| ExportAssets (56) | Timeline Frame 9 | Symbol 45 as "stop" |
| ExportAssets (56) | Timeline Frame 9 | Symbol 54 as "editBUT" |
| ExportAssets (56) | Timeline Frame 9 | Symbol 73 as "baddie" |
| ExportAssets (56) | Timeline Frame 9 | Symbol 77 as "push" |
| ExportAssets (56) | Timeline Frame 9 | Symbol 82 as "wall" |
| ExportAssets (56) | Timeline Frame 9 | Symbol 87 as "wall2" |
| ExportAssets (56) | Timeline Frame 9 | Symbol 134 as "char" |
| ExportAssets (56) | Timeline Frame 10 | Symbol 137 as "Track1" |
Labels
| "initer" | Frame 2 |
| "preloader" | Frame 5 |
| "audio" | Frame 10 |
| "AGIntro" | Frame 11 |
| "AC_Logo" | Frame 12 |
| "mainMenu" | Frame 20 |
| "static" | Symbol 13 MovieClip Frame 33 |
| "leftRight" | Symbol 13 MovieClip Frame 34 |
| "leftRight2" | Symbol 13 MovieClip Frame 64 |
| "down" | Symbol 13 MovieClip Frame 94 |
| "up" | Symbol 13 MovieClip Frame 124 |
| "dead" | Symbol 13 MovieClip Frame 154 |
| "moveRight" | Symbol 32 MovieClip [box1] Frame 5 |
| "moveLeft" | Symbol 32 MovieClip [box1] Frame 20 |
| "moveUp" | Symbol 32 MovieClip [box1] Frame 35 |
| "moveDown" | Symbol 32 MovieClip [box1] Frame 50 |
| "collRight" | Symbol 32 MovieClip [box1] Frame 65 |
| "collLeft" | Symbol 32 MovieClip [box1] Frame 75 |
| "collUp" | Symbol 32 MovieClip [box1] Frame 85 |
| "collDown" | Symbol 32 MovieClip [box1] Frame 95 |
| "dead2" | Symbol 32 MovieClip [box1] Frame 118 |
| "deathRight" | Symbol 32 MovieClip [box1] Frame 152 |
| "deathLeft" | Symbol 32 MovieClip [box1] Frame 162 |
| "deathUp" | Symbol 32 MovieClip [box1] Frame 172 |
| "deathDown" | Symbol 32 MovieClip [box1] Frame 182 |
| "dead" | Symbol 32 MovieClip [box1] Frame 225 |
| "popRight" | Symbol 32 MovieClip [box1] Frame 229 |
| "popLeft" | Symbol 32 MovieClip [box1] Frame 230 |
| "popUp" | Symbol 32 MovieClip [box1] Frame 231 |
| "popDown" | Symbol 32 MovieClip [box1] Frame 232 |
| "popped" | Symbol 32 MovieClip [box1] Frame 234 |
| "dead" | Symbol 35 MovieClip [hotSpot] Frame 32 |
| "dead2" | Symbol 35 MovieClip [hotSpot] Frame 33 |
| "out" | Symbol 35 MovieClip [hotSpot] Frame 34 |
| "fade" | Symbol 40 MovieClip Frame 21 |
| "fade" | Symbol 43 MovieClip Frame 16 |
| "dead2" | Symbol 45 MovieClip [stop] Frame 2 |
| "rollIn" | Symbol 54 MovieClip [editBUT] Frame 2 |
| "rollOut" | Symbol 54 MovieClip [editBUT] Frame 16 |
| "float" | Symbol 71 MovieClip Frame 69 |
| "moveRight" | Symbol 73 MovieClip [baddie] Frame 5 |
| "moveLeft" | Symbol 73 MovieClip [baddie] Frame 15 |
| "moveUp" | Symbol 73 MovieClip [baddie] Frame 25 |
| "moveDown" | Symbol 73 MovieClip [baddie] Frame 35 |
| "moveRight2" | Symbol 73 MovieClip [baddie] Frame 45 |
| "moveLeft2" | Symbol 73 MovieClip [baddie] Frame 55 |
| "moveUp2" | Symbol 73 MovieClip [baddie] Frame 65 |
| "moveDown2" | Symbol 73 MovieClip [baddie] Frame 75 |
| "collRight" | Symbol 73 MovieClip [baddie] Frame 85 |
| "collLeft" | Symbol 73 MovieClip [baddie] Frame 95 |
| "collUp" | Symbol 73 MovieClip [baddie] Frame 105 |
| "collDown" | Symbol 73 MovieClip [baddie] Frame 115 |
| "deathRight" | Symbol 73 MovieClip [baddie] Frame 125 |
| "deathleft" | Symbol 73 MovieClip [baddie] Frame 135 |
| "deathUp" | Symbol 73 MovieClip [baddie] Frame 145 |
| "deathDown" | Symbol 73 MovieClip [baddie] Frame 155 |
| "dead2" | Symbol 73 MovieClip [baddie] Frame 165 |
| "dead" | Symbol 73 MovieClip [baddie] Frame 220 |
| "moveRight" | Symbol 77 MovieClip [push] Frame 5 |
| "moveLeft" | Symbol 77 MovieClip [push] Frame 20 |
| "moveUp" | Symbol 77 MovieClip [push] Frame 35 |
| "moveDown" | Symbol 77 MovieClip [push] Frame 50 |
| "collRight" | Symbol 77 MovieClip [push] Frame 65 |
| "collLeft" | Symbol 77 MovieClip [push] Frame 75 |
| "collUp" | Symbol 77 MovieClip [push] Frame 85 |
| "collDown" | Symbol 77 MovieClip [push] Frame 95 |
| "deathRight" | Symbol 77 MovieClip [push] Frame 105 |
| "deathLeft" | Symbol 77 MovieClip [push] Frame 115 |
| "deathUp" | Symbol 77 MovieClip [push] Frame 125 |
| "deathDown" | Symbol 77 MovieClip [push] Frame 135 |
| "dead" | Symbol 77 MovieClip [push] Frame 178 |
| "dead2" | Symbol 77 MovieClip [push] Frame 179 |
| "moveRight" | Symbol 82 MovieClip [wall] Frame 5 |
| "moveLeft" | Symbol 82 MovieClip [wall] Frame 15 |
| "moveUp" | Symbol 82 MovieClip [wall] Frame 25 |
| "moveDown" | Symbol 82 MovieClip [wall] Frame 35 |
| "dead2" | Symbol 82 MovieClip [wall] Frame 45 |
| "moveRight" | Symbol 87 MovieClip [wall2] Frame 5 |
| "moveLeft" | Symbol 87 MovieClip [wall2] Frame 15 |
| "moveUp" | Symbol 87 MovieClip [wall2] Frame 25 |
| "moveDown" | Symbol 87 MovieClip [wall2] Frame 35 |
| "dead2" | Symbol 87 MovieClip [wall2] Frame 45 |
| "repeatFrame" | Symbol 132 MovieClip Frame 10 |
| "moveRight" | Symbol 134 MovieClip [char] Frame 5 |
| "moveLeft" | Symbol 134 MovieClip [char] Frame 20 |
| "moveUp" | Symbol 134 MovieClip [char] Frame 35 |
| "moveDown" | Symbol 134 MovieClip [char] Frame 50 |
| "pushRight" | Symbol 134 MovieClip [char] Frame 65 |
| "pushLeft" | Symbol 134 MovieClip [char] Frame 80 |
| "pushUp" | Symbol 134 MovieClip [char] Frame 95 |
| "pushDown" | Symbol 134 MovieClip [char] Frame 110 |
| "collRight" | Symbol 134 MovieClip [char] Frame 130 |
| "collLeft" | Symbol 134 MovieClip [char] Frame 140 |
| "collUp" | Symbol 134 MovieClip [char] Frame 150 |
| "collDown" | Symbol 134 MovieClip [char] Frame 160 |
| "deathRight" | Symbol 134 MovieClip [char] Frame 170 |
| "deathLeft" | Symbol 134 MovieClip [char] Frame 180 |
| "deathUp" | Symbol 134 MovieClip [char] Frame 190 |
| "deathDown" | Symbol 134 MovieClip [char] Frame 200 |
| "sleeping" | Symbol 134 MovieClip [char] Frame 210 |
| "explode" | Symbol 134 MovieClip [char] Frame 215 |
| "dance" | Symbol 134 MovieClip [char] Frame 220 |
| "cry" | Symbol 134 MovieClip [char] Frame 230 |
| "dead" | Symbol 134 MovieClip [char] Frame 244 |
| "repeatFrame" | Symbol 138 MovieClip Frame 2 |
| "pressed" | Symbol 264 MovieClip Frame 12 |
| "musicON" | Symbol 324 MovieClip Frame 2 |
| "musicOFF" | Symbol 324 MovieClip Frame 11 |
| "repeatFrame" | Symbol 368 MovieClip Frame 10 |
| "close" | Symbol 406 MovieClip Frame 11 |
| "lesson1" | Symbol 415 MovieClip Frame 1 |
| "lesson2" | Symbol 415 MovieClip Frame 166 |
| "lesson3" | Symbol 415 MovieClip Frame 347 |
| "lesson4" | Symbol 415 MovieClip Frame 656 |
| "lesson5" | Symbol 415 MovieClip Frame 961 |
| "lesson6" | Symbol 415 MovieClip Frame 1040 |
| "lesson7" | Symbol 415 MovieClip Frame 1221 |
| "lesson8" | Symbol 415 MovieClip Frame 1416 |
| "lesson9" | Symbol 415 MovieClip Frame 1769 |
| "lesson10" | Symbol 415 MovieClip Frame 2355 |
| "lesson11" | Symbol 415 MovieClip Frame 2625 |
| "lesson12" | Symbol 415 MovieClip Frame 2778 |
| "lesson13" | Symbol 415 MovieClip Frame 2948 |
| "lesson14" | Symbol 415 MovieClip Frame 3097 |
| "mouseOut" | Symbol 430 MovieClip Frame 2 |
| "mouseIn" | Symbol 430 MovieClip Frame 4 |
| "menuFunctioning" | Symbol 432 MovieClip Frame 1 |
| "creditsIn" | Symbol 432 MovieClip Frame 2 |
| "creditsOut" | Symbol 432 MovieClip Frame 10 |
| "manualIn" | Symbol 432 MovieClip Frame 18 |
| "manualOut" | Symbol 432 MovieClip Frame 26 |
| "levelSelectIn" | Symbol 432 MovieClip Frame 34 |
| "levelSelectOut" | Symbol 432 MovieClip Frame 42 |
| "iPhoneInfoIn" | Symbol 432 MovieClip Frame 50 |
| "iPhoneInfoOut" | Symbol 432 MovieClip Frame 58 |
| "mainMenuIn" | Symbol 433 MovieClip Frame 51 |
| "mainMenuOut" | Symbol 433 MovieClip Frame 113 |
| "HUDmenuOn" | Symbol 468 MovieClip Frame 2 |
| "HUDmenuRepeat" | Symbol 468 MovieClip Frame 10 |
| "HUDmenuOff" | Symbol 468 MovieClip Frame 12 |
| "scoreIn" | Symbol 469 MovieClip Frame 2 |
| "scoreOut" | Symbol 469 MovieClip Frame 21 |
| "repeatFrame" | Symbol 491 MovieClip Frame 10 |
| "repeatFrame" | Symbol 496 MovieClip Frame 10 |
| "repeatFrame" | Symbol 499 MovieClip Frame 10 |
| "repeatFrame" | Symbol 516 MovieClip Frame 15 |
| "repeatFrame" | Symbol 523 MovieClip Frame 20 |
| "repeatFrame" | Symbol 526 MovieClip Frame 15 |
| "repeatFrame" | Symbol 532 MovieClip Frame 20 |
| "pauseMenuIn" | Symbol 533 MovieClip Frame 2 |
| "wonMenuIn" | Symbol 533 MovieClip Frame 16 |
| "lostMenuIn" | Symbol 533 MovieClip Frame 30 |
| "wonEditMenuIn" | Symbol 533 MovieClip Frame 45 |
| "lostEditMenuIn" | Symbol 533 MovieClip Frame 61 |
| "repeatFrame" | Symbol 546 MovieClip Frame 54 |
| "bStageF" | Symbol 618 MovieClip Frame 2 |
| "hStageF" | Symbol 618 MovieClip Frame 3 |
| "vStageF" | Symbol 618 MovieClip Frame 4 |
| "tStageF" | Symbol 618 MovieClip Frame 5 |
| "sStageF" | Symbol 618 MovieClip Frame 6 |
| "mainMenu" | Symbol 618 MovieClip Frame 7 |
| "volControlsF" | Symbol 618 MovieClip Frame 8 |
| "editStageF" | Symbol 618 MovieClip Frame 9 |
| "magF" | Symbol 618 MovieClip Frame 10 |
| "scrollBF" | Symbol 618 MovieClip Frame 11 |
| "objSelectF" | Symbol 618 MovieClip Frame 12 |
| "ringButsF" | Symbol 618 MovieClip Frame 13 |
| "clearStageF" | Symbol 618 MovieClip Frame 14 |
| "clearAllF" | Symbol 618 MovieClip Frame 15 |
| "randomizeF" | Symbol 618 MovieClip Frame 16 |
| "saveBF" | Symbol 618 MovieClip Frame 17 |
| "loadBF" | Symbol 618 MovieClip Frame 18 |
| "botStage" | Symbol 619 MovieClip Frame 2 |
| "horStage" | Symbol 619 MovieClip Frame 3 |
| "vertStage" | Symbol 619 MovieClip Frame 4 |
| "topStage" | Symbol 619 MovieClip Frame 5 |
| "stopStage" | Symbol 619 MovieClip Frame 6 |
Dynamic Text Variables
| _root.finalScore | Symbol 333 EditableText | "<p align="right"><font face="Akbar" size="25" color="#ff00ff" letterSpacing="0.000000" kerning="1">0123456789</font></p>" |
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