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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM42181111-8DC&rnd=42181111" width="1" height="1"></div>

armorgames cell-warfare-3204.swf

This is the info page for
Flash #263602

(Click the ID number above for more basic data on this flash file.)


Text
THANK YOU

for visiting our sponsors!

GAME PAUSED

GAME PAUSED

(click to return to your game)

The Red Cells Have Developed A New Defence!

You Have Developed A New Ability

Hold The Mouse Button To Shoot

New Enemy Cell Detected!

Finished

Upgrades

Upgrade:

Cost:

Description:

Buy:

Multishot

500

Purchase

Quickshot

300

Increases Shots

Increases Shot Speed

ExtraLife

100

Increases Lives by one

PowerShot

Increases Strength

Aimer

Red Lazer that shows

Shot Path

Bought!

Quit The Game

Press "P" or "Space" to Unpause.

<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

+

Health

Double Shot

Triple Shot

Faster Shot

More Games

More Games

Shield

Arena Wipeout

New Power Up:

Arena Wipeout

New Powerup:

New Ability:

Health Regeneration

Game Complete!

Return To Badges

Insane Legion

Loading.

Loading..

Loading...

Cell Warfare

<p align="left"><font face="BankGothic Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">aaaaaaaaaaaaaaaaaaa</font></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">00000000000000000</font></p>

Survival

Survival

Badges

New Badge

Badges

Credits

Credits

Instructions

Instructions

Small Legion

Medium Legion

Large Legion

Standard Legion

Standard Legion

Your logo/Text Here

Created By: Christopher Gregorio

If you're experiencing Lag, please right
click go to settings, and switch storage
to unlimitted.

<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00/00</b></font></p>

Achievements:

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Score:

Lives:

<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

EP:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>

Enemies Left:

Health:

Level:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p>

Level Up!

Next Level:

<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>

Award Unlocked:

<p align="left"><font face="CopprplGoth Bd BT" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">AAAAAAAAAAAAAAAAAAAAAA</font></p>

Movement

W

S

D

A

or

Aim

Fire

Destroy All Enemies

Collect Power-Ups

<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>

Quality

GAME OVER

GAME COMPLETE

Back To Menu

Score:

<p align="left"><font face="BankGothic Md BT" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">0000000</font></p>

More Games

Personal Best:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0000000</font></p>

Congratulations!

New Personal Best!

CONTROLS:

POWERUPS:

Movement

Aim

Fire

The Objective of the game is to destroy all
the enemies in a legion.

There are Four power-Ups you can collect,
they are randomly dropped by enemies.

Health

Quick Shot

Triple Shot

Double Shot

Instructions

Badges

Slayer

Killer

Fighter

Battler

Elite

Veteran

Intern

Beginner

Extinction

Afterlife

Fatality

Casualty

Endurance

Fortitude

Tolerance

Effort

Accolade

Award

Badge

Achievement

Void

Time Waste

Pointless

Random

Marksman

Hunter

Chaser

Finder

Time Elapsed:

Hours:

Minutes:

Seconds:

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

Skill Achievements

Untouchable

High Veteran

Low Veteran

High Intermediate

Intermediate

Low Intermediate

High Beginner

Newbie

Information:

<p align="left"></p>

Bestiary Achievements

All Cells Killed

Ghost Cell Killed

Swinger Killed

Charger Killed

N.C.+ Killed

Giga Cell Killed

DeathRupture Killed

Repliclone Killed

N.C. Killed

P.C. Killed

First Kill

<p align="left"></p>

miscellaneous Achievements

Close One

Gimme a Break

Maniac

Going Stale

Speed Devil

Beyond

Coward

Triple Shot

Faster Shot

Extra Life

Start the Game

Double Shot

The Devil

So Close

<p align="left"></p>

Total Achievements

All Awards Unlocked

Unlock 70 Awards

Unlock 60 Awards

Unlock 50 Awards

Unlock 40 Awards

Unlock 30 Awards

Unlock 20 Awards

Unlock 10 Awards

<p align="left"></p>

Time Achievements

Last 10 minute in survival

Last 5 minute in survival

Last 3 minute in survival

Last 2 minute in survival

Last 1 minute in survival

Play for 120 minutes

Play for 60 minutes

Play for 30 minutes

Play for 15 minutes

Play for 5 minutes

<p align="left"></p>

Death Achievements

Die From A N.C.+

Gimme a Giga Cell

Die From A DeathRupture

Die From A Repliclone

Die From A N.C.

Die From A P.C.

50 Deaths

25 Deaths

10 Deaths

5 Deaths

Died

Die From A Ghost Cell

Die From A Swinger

Die From A Charger

Die From Black OOZE

<p align="left"></p>

Kill Achievements

Completed Insane Legion

Completed Large Legion

Completed Medium Legion

Completed Small Legion

10000 Kills

2000 Kills

500 Kills

100 Kills

10 Kills

<p align="left"></p>

Credits

Sponsored By:

Created By:

Music By:

Hope you've enjoyed this game, if you did please
feel free to check out others at the sponsors site.

Armor Games

Elite Ferrex

Xdragonx10

ActionScript [AS1/AS2]

Frame 1
function onEnterFrame() { if (on_frame == 1) { urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if ((domain == "armorgames.com") || (domain == "games.armorgames.com")) { } else { _root._x = 50000; _root._y = 40000; } bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; inder._xscale = getPercent * 100; if (bytes_loaded == bytes_total) { _root.gotoAndStop(2); on_frame = 2; } } } function itemHandler1(obj, item) { getURL ("http://armorgames.com"); } stop(); on_frame = 1; mochi.MochiServices.connect("89db28dbf8b4a93c"); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Play More Games", itemHandler1); myMenu.customItems.push(item1); _root.menu = myMenu;
Instance of Symbol 265 MovieClip [portalstrike] in Frame 1
on (release) { getURL ("http://www.portalstrike.com/", "_blank"); }
Frame 2
stop();
Frame 3
function countBadges() { i = 0; while (i < awardsRecieved.length) { if (awardsRecieved[i] == 1) { counter = counter + 1; } i++; } awardsTotal = counter; } function onEnterFrame() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); } function createHover(movie, a) { movie.onRollOver = function () { movie.bb._alpha = 20; bName = bnames[a]; bInfo = descriptions[a]; }; movie.onRollOut = function () { movie.bb._alpha = 10; }; movie.onReleaseOutside = function () { movie.bb._alpha = 10; }; } function badgeCounter(array1) { var _local4 = array1.length; var _local2 = 0; var _local3 = 0; b = array1.length; while (b >= 0) { if (awardsRecieved[array1[b]] == 1) { _local2 = _local2 + 1; } b--; } _local3 = (_local2 / _local4) * 100; if (_local3 >= 25) { badges = badges + 1; } if (_local3 >= 50) { badges = badges + 1; } if (_local3 >= 75) { badges = badges + 1; } if (_local3 >= 100) { badges = badges + 1; } } stop(); on_frame = 2; Mouse.hide(); sObject = SharedObject.getLocal("objectName"); trace(sObject.data); if (sObject.data.insanemode > 0) { insaneMode = sObject.data.insanemode; } else { insaneMode = false; } bnames = new Array("Standard Legion", "Survival Mode", "Badges", "Credits", "More Games", "Instructions", "HighScores"); descriptions = new Array("In Standard Legion you have the option to choose between a small, medium, and large legion of enemies to battle. This is the main mode of the game.", "In Survival Mode the goal of the game is simply to kill as many enemies as possible without dying yourself. This mode is needed to unlock some of the time achievements.", "This is the page where you can see which badges you've unlocked, and which achievements you need to obtain for each badge.", "Here you will find everyone that contributed to this game, and their websites.", "Do you like this game? Find more great games at armorgames.com!", "Learn how to play the game.", "Think you're an expert at this game? Think again! Compete with millions of others and try to achieve the number 1 Highscore"); bName = bnames[0]; bInfo = descriptions[0]; seconds = 0; minutes = 0; hours = 0; if (sObject.data.second > 0) { seconds = sObject.data.second; } if (sObject.data.minute > 0) { minutes = sObject.data.minute; } if (sObject.data.hour > 0) { hours = sObject.data.hour; } personalHighScore = 0; if (sObject.data.phs > 0) { personalHighScore = sObject.data.phs; } awardsRecieved = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); awards = new Array("Start the game", "First Kill", "P.C. Killed", "N.C. Killed", "Repliclone Killed", "DeathRupture Killed", "Giga Cell Killed", "N.C.+ Killed", "Charger Killed", "Swinger Killed", "Ghost Cell Killed", "All Cells Killed", "10 Kills", "100 Kills", "500 Kills", "2000 Kills", "10000 Kills", "Completed Small Legion", "Completed Medium Legion", "Completed Large Legion", "Completed Insane Legion", "Play for 5 minutes", "Play for 15 minutes", "Play for 30 minutes", "Play for 60 minutes", "Play for 120 minutes", "Last 1 minute in survival", "Last 2 minutes in survival", "Last 3 minutes in survival", "Last 5 minutes in survival", "10 Minute Survival Run", "Die", "5 Deaths", "10 Deaths", "25 Deaths", "50 Deaths", "ExtraLife", "FasterShot", "TripleShot", "Die from P.C.", "Die from N.C.", "Die from Repliclone", "Die from DeathRupture", "Die from Giga Cell", "Die from N.C.+", "Die from Charger", "Die from Swinger", "Die from Ghost Cell", "Die from Black OOZE", "Untouchable", "Coward", "Beyond", "Speed Devil", "Going Stale", "Maniac", "Gimme a Break", "Close One", "So Close", "The Devil", "Double Shot", "Newbie", "Beginner", "High Beginner", "Low Intermediate", "Intermediate", "High Intermediate", "Low Veteran", "Veteran", "High Veteran", "Elite", "Unlock 10 Awards", "Unlock 20 Awards", "Unlock 30 Awards", "Unlock 40 Awards", "Unlock 50 Awards", "Unlock 60 Awards", "Unlock 70 Awards", "All Awards Unlocked!"); i = 0; while (i <= 100) { if (sObject.data.completed_levels[i] == 1) { awardsRecieved[i] = 1; } i++; } attachMovie("aim", "aim", 100000); counter = 0; awardsTotal = 0; countBadges(); if (firster == undefined) { firster = 0; oldBadges = awardsTotal; } if (oldBadges == undefined) { oldBadges = 0; } mg.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; mg3.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; sl.onPress = function () { if (options._alpha <= 0) { options._alpha = 100; t1._x = t1._x - 25; t2._x = t2._x + 25; if (!insaneMode) { options.il1._alpha = 0; } } else { t1._x = t1._x + 25; t2._x = t2._x - 25; options._alpha = 0; } }; options.sl1.onRelease = function () { if (options._alpha > 10) { gotoAndStop (4); enemiesLeft = 500; lSize = 1; } }; hs.onRelease = function () { Mouse.show(); mochi.MochiScores.showLeaderboard({boardID:"89db28dbf8b4a93c", onClose:function () { gotoAndStop (3); Mouse.hide(); }}); }; options.ml1.onRelease = function () { if (options._alpha > 10) { gotoAndStop (4); enemiesLeft = 750; lSize = 2; } }; options.ll1.onRelease = function () { if (options._alpha > 10) { gotoAndStop (4); enemiesLeft = 1000; lSize = 3; } }; options.il1.onRelease = function () { if (options.il1._alpha > 10) { gotoAndStop (4); enemiesLeft = 1500; lSize = 4; } }; sur.onRelease = function () { gotoAndStop (4); lSize = 0; enemiesLeft = 100000 /* 0x0186A0 */; }; ins.onRelease = function () { gotoAndStop (6); }; awa.onRelease = function () { countBadges(); gotoAndStop (7); }; bes2.onRelease = function () { }; if (insaneMode) { options.ll1._x = options.ll1._x - 118; } bes2.onPress = function () { gotoAndStop (15); }; a = 0; createHover(sl, 0); createHover(options.il1, 0); createHover(sur, 1); createHover(awa, 2); createHover(bes2, 3); createHover(mg, 4); createHover(ins, 5); createHover(hs, 6); createHover(options.sl1, 0); createHover(options.ml1, 0); createHover(options.ll1, 0); groupArray1 = new Array(49, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69); groupArray2 = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11); groupArray3 = new Array(0, 36, 37, 38, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59); groupArray4 = new Array(70, 71, 72, 73, 74, 75, 76, 77); groupArray5 = new Array(21, 22, 23, 24, 25, 26, 27, 28, 29, 30); groupArray6 = new Array(31, 32, 33, 34, 35, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48); groupArray7 = new Array(12, 13, 14, 15, 16, 17, 18, 19, 20); badges = 0; trace("here"); badgeCounter(groupArray1); badgeCounter(groupArray2); badgeCounter(groupArray3); badgeCounter(groupArray4); badgeCounter(groupArray5); badgeCounter(groupArray6); badgeCounter(groupArray7); trace("heretoo"); if (badges > oldBadges) { awa.newBadge._alpha = 100; } else { awa.newBadge._alpha = 0; } badges = 0;
Frame 4
function upTime() { seconds = seconds + 1; secondsThisGame = secondsThisGame + 1; mDownSeconds = mDownSeconds + 1; if (mouseIsDown == 1) { mDownSeconds = 0; } if (mDownSeconds == 20) { giveAward(50); } if (stale == 0) { staleSeconds = staleSeconds + 1; if (staleSeconds == 10) { giveAward(53); } } else { staleSeconds == 0; } sObject.data.second = seconds; sObject.flush(); if (seconds >= 60) { minutes = minutes + 1; sObject.data.minute = minutes; sObject.flush(); seconds = 0; if (minutes >= 5) { giveAward(21); } if (minutes >= 15) { giveAward(22); } if (minutes >= 30) { giveAward(23); } if (minutes >= 60) { hours = hours + 1; sObject.data.hour = hours; sObject.flush(); giveAward(24); minutes = 0; if (hours >= 2) { giveAward(25); } } } } function upTimes() { trace(seconds2); if ((!gamepause) && (lSize == 0)) { seconds2 = seconds2 + 1; if (seconds2 == 60) { seconds2 = 0; minutes2 = minutes2 + 1; if (minutes2 == 1) { giveAward(26); } if (minutes2 == 2) { giveAward(27); } if (minutes2 == 3) { giveAward(28); } if (minutes2 == 5) { giveAward(29); } if (minutes2 == 10) { giveAward(30); } } } } function giveAward(awardnum) { if (award._currentframe == 1) { if (awardsRecieved[awardnum] != 1) { awardsTotal = awardsTotal + 1; award.aname.awardName = awards[awardnum]; awardsRecieved[awardnum] = 1; award.gotoAndPlay(2); sObject.data.completed_levels = awardsRecieved; sObject.flush(); if (awardsTotal >= 10) { giveAward(70); } if (awardsTotal >= 20) { giveAward(71); if (awardsTotal == 20) { np = attachMovie("np1", "np1" + depth, depth); depth++; np._x = Stage.width / 2; np._y = 75; } } if (awardsTotal >= 30) { giveAward(72); } if (awardsTotal >= 40) { giveAward(73); if (awardsTotal == 40) { np = attachMovie("np2", "np1" + depth, depth); depth++; np._x = Stage.width / 2; np._y = 75; } } if (awardsTotal >= 50) { giveAward(74); } if (awardsTotal >= 60) { giveAward(75); if (awardsTotal == 60) { np = attachMovie("np3", "np1" + depth, depth); depth++; np._x = Stage.width / 2; np._y = 75; } } if (awardsTotal >= 70) { giveAward(76); } if (awardsTotal >= 77) { giveAward(77); np = attachMovie("np4", "np1" + depth, depth); depth++; np._x = Stage.width / 2; np._y = 75; } } } else { awardqueue.push(awardnum); } } function awardWait() { if (award._currentframe == 1) { if (awardqueue.length != 0) { giveAward(awardqueue[0]); awardqueue.splice(0, 1); } } } function enemyFunc() { doit = false; var _local2 = randRange(1, enemyAmount); if (_local2 >= 3) { _local2 = _local2 + 1; } if (_local2 == 1) { createEnemy1(); } if (_local2 == 2) { var _local5 = randRange(1, 2); if (_local5 == 1) { createEnemy2(); } else { _local2 = 1; createEnemy1(); } } if (_local2 == 4) { var _local5 = randRange(1, 3); if (_local5 == 1) { createEnemy4(); } else { _local2 = 1; createEnemy1(); } } if (_local2 == 5) { createEnemy5(); _local2 = 8; } else if (_local2 == 6) { var _local5 = randRange(1, 2); if (_local5 == 1) { createEnemy6(); } else { _local2 = 1; createEnemy1(); } } else if (_local2 == 7) { var _local5 = randRange(1, 2); if (_local5 == 1) { createEnemy7(); } else { _local2 = 1; createEnemy1(); } } else if (_local2 == 8) { var _local5 = randRange(1, 2); if (_local5 == 1) { createEnemy8(); _local2 = 9; doit = true; } else { _local2 = 1; createEnemy1(); } } else if (_local2 == 9) { var _local5 = randRange(1, 2); if (_local5 == 1) { createEnemy10(); _local2 = 11; } else { _local2 = 1; createEnemy1(); } } enemyType.push(_local2); var _local6 = randRange(1, 2); if (_local6 == 1) { var _local4 = randRange(1, 2); en._y = randRange(0, Stage.height); } else { var _local3 = randRange(1, 2); en._x = randRange(0, Stage.width); } if (_local4 == 1) { en._x = (-en._width) / 2; if (((_local2 == 1) || (_local2 == 2)) || (_local2 == 8)) { enemyX.push(randRange(2, 4)); } else { enemyX.push(0); } enemyY.push(0); } if (_local4 == 2) { en._x = Stage.width + (en._width / 2); if (((_local2 == 1) || (_local2 == 2)) || (_local2 == 8)) { enemyX.push(randRange(-2, -4)); } else { enemyX.push(0); } enemyY.push(0); } if (_local3 == 1) { en._y = (-en._height) / 2; if (((_local2 == 1) || (_local2 == 2)) || (_local2 == 8)) { enemyY.push(randRange(2, 4)); } else { enemyY.push(0); } enemyX.push(0); } if (_local3 == 2) { en._y = Stage.height + (en._height / 2); if (((_local2 == 1) || (_local2 == 2)) || (_local2 == 8)) { enemyY.push(randRange(-2, -4)); } else { enemyY.push(0); } enemyX.push(0); } enemies.push(en); if (doit == true) { createEnemy9(enemies.length - 2); } var oldyX = 1; var oldyY = 1; var told = 0; en.onEnterFrame = function () { if (!gamepause) { if ((((oldyX - this._x) == 0) && ((oldyY - this._y) == 0)) && (told <= 5)) { told = told + 1; if (told == 6) { this.inside.gotoAndPlay(2); } } oldyX = this._x; oldyY = this._y; } }; } function MouseDownCounter() { mouseDownTime = mouseDownTime - 1; if ((mouseDownTime <= 0) && (mouseIsDown == 1)) { if (shotCount == 1) { shotHow(0); } if (shotCount == 2) { shotHow(5); shotHow(-5); } if (shotCount == 3) { shotHow(10); shotHow(1); shotHow(-10); } } } function shotHow(angle) { mouseDownTime = delayTime; if (angle == 0) { if (awardsTotal == 78) { sp = attachMovie("spike2", "spike" + depth, depth); sp.gotoAndStop(2); } else { sp = attachMovie("spike2", "spike" + depth, depth); } } if ((angle == 5) || (angle == -5)) { sp = attachMovie("spike3", "spike" + depth, depth); } if (((angle == 10) || (angle == -10)) || (angle == 1)) { sp = attachMovie("spike", "spike" + depth, depth); if (angle == 1) { angle = 0; } } depth++; sp._x = ball1._x; sp._y = ball2._y; sp._rotation = topRotation; sp._rotation = sp._rotation + angle; var _local3 = Math.cos((sp._rotation * Math.PI) / 180) * 20; var _local2 = Math.sin((sp._rotation * Math.PI) / 180) * 20; bullets.push(sp); bulletX.push(_local3); bulletY.push(_local2); } function bulletMovement() { shaker(); i = bullets.length - 1; while (i >= 0) { bullets[i]._x = bullets[i]._x + bulletX[i]; bullets[i]._y = bullets[i]._y + bulletY[i]; if ((((bullets[i]._x > 640) || (bullets[i]._x < 0)) || (bullets[i]._y > 480)) || (bullets[i]._y < 0)) { removeBullet(); } b = enemies.length - 1; while (b >= 0) { if (bullets[i].hitTest(enemies[b]) && (enemyType[b] != 5)) { if ((enemyType[b] == 11) && (enemies[b]._alpha >= 75)) { enemyHealth[b] = enemyHealth[b] - 1; if (awardsTotal == 78) { enemyHealth[b] = enemyHealth[b] - 1; } removeBullet(); } if (enemyType[b] != 11) { enemyHealth[b] = enemyHealth[b] - 1; if (awardsTotal == 78) { enemyHealth[b] = enemyHealth[b] - 1; } removeBullet(); } if (enemyHealth[b] <= 0) { if (shake == 0) { shake = 1; } kills = kills + 1; tKiller = tKiller + 1; if (tKiller == 250) { bg.play(); } if (tKiller == 500) { bg.play(); } if (tKiller == 750) { bg.play(); } enemiesLeft = enemiesLeft - 1; textHolder.enemiestxt = enemiesLeft; if (kills == 10000) { giveAward(16); } else if (kills == 2000) { giveAward(15); } else if (kills == 500) { giveAward(14); } else if (kills == 100) { giveAward(13); } else if (kills == 10) { giveAward(12); } else if (kills == 1) { giveAward(1); } grow(); removeEnemy(b); textHolder.scoretxt = score; if (score >= 10000) { giveAward(69); } else if (score >= 7500) { giveAward(68); } else if (score >= 6250) { giveAward(67); } else if (score >= 5000) { giveAward(66); } else if (score >= 4000) { giveAward(65); } else if (score >= 3000) { giveAward(64); } else if (score >= 2000) { giveAward(63); } else if (score >= 1000) { giveAward(62); } else if (score >= 500) { giveAward(61); } else if (score >= 100) { giveAward(60); } } } b--; } i--; } } function removeBullet() { bullets[i].removeMovieClip(); bulletX.splice(i, 1); bulletY.splice(i, 1); bullets.splice(i, 1); } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { if ((enemyType[i] == 1) || (enemyType[i] == 8)) { if (enemies[i].hitTest(ball1) && (timer2 <= 0)) { if (shieldOn == 1) { shieldOn = 0; shield.removeMovieClip(); removeEnemy(i); untouched = false; } else if (shieldOn == 0) { lives = lives - 1; timer2 = 60; textHolder.hFill._xscale = lives * 20; if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = 5; } untouched = false; if (lives <= 0) { giveAward(31); if (enemyType[i] == 1) { if (enemies[i]._currentframe == 1) { giveAward(40); } if (enemies[i]._currentframe == 2) { giveAward(39); } } else if (enemyType[i] == 8) { giveAward(44); } if (enemiesLeft <= 5) { giveAward(57); } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); if (deaths >= 5) { giveAward(32); } if (deaths >= 10) { giveAward(33); } if (deaths >= 25) { giveAward(34); } if (deaths >= 50) { giveAward(35); } } textHolder.livestxt = lives; quickRemove(); attachMovie("redFlash", "redFlash", 100824); b = enemies.length - 1; while (b >= 0) { if (enemyType[b] == 1) { if (enemies[b]._xscale < ball1._xscale) { enemies[b].gotoAndStop(2); } else if (enemies[b]._xscale == ball1._xscale) { enemies[b].gotoAndStop(3); } } b--; } } } } else if (((enemyType[i] != 1) && (enemyType[i] != 5)) && (enemyType[i] != 8)) { if (enemies[i].hitTest(ball1) && (timer2 <= 0)) { if (shieldOn == 1) { shieldOn = 0; shield.removeMovieClip(); quickRemove(); untouched = false; } else { attachMovie("redFlash", "redFlash", 100824); lives = lives - 1; timer2 = 60; textHolder.hFill._xscale = lives * 20; if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = 5; } untouched = false; if (lives <= 0) { giveAward(31); if ((enemyType[i] == 2) || (enemyType[i] == 3)) { giveAward(41); } if (enemyType[i] == 4) { giveAward(42); } if (enemyType[i] == 5) { giveAward(48); } if (enemyType[i] == 8) { giveAward(44); } if (enemyType[i] == 6) { giveAward(43); } if (enemyType[i] == 7) { giveAward(45); } if ((enemyType[i] == 9) || (enemyType[i] == 10)) { giveAward(46); } if (enemyType[i] == 11) { giveAward(47); } if (enemiesLeft <= 5) { giveAward(57); } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); if (deaths >= 5) { giveAward(32); } if (deaths >= 10) { giveAward(33); } if (deaths >= 25) { giveAward(34); } if (deaths >= 50) { giveAward(35); } } textHolder.livestxt = lives; quickRemove(); } } } if (enemyType[i] == 4) { var _local3 = ball1._x - enemies[i]._x; var _local2 = ball1._y - enemies[i]._y; var _local1 = Math.atan2(_local2, _local3); enemyX[i] = Math.cos(_local1) * 2; enemyY[i] = Math.sin(_local1) * 2; } else if (enemyType[i] == 5) { b = enemies.length - 1; while (b >= 0) { if (enemies[b].hitTest(enemies[i].inanother) && (enemyType[b] != 5)) { removeEnemy(b); } b--; } if (ball1.hitTest(enemies[i].inanother) && (timer2 <= 0)) { if (shieldOn == 1) { shieldOn = 0; shield.removeMovieClip(); quickRemove(); untouched = false; } else { trace("3"); lives = lives - 1; attachMovie("redFlash", "redFlash", 100824); timer2 = 60; textHolder.hFill._xscale = lives * 20; if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = 5; } untouched = false; if (lives <= 0) { giveAward(31); giveAward(48); if (enemiesLeft <= 5) { giveAward(57); } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); if (deaths >= 5) { giveAward(32); } if (deaths >= 10) { giveAward(33); } if (deaths >= 25) { giveAward(34); } if (deaths >= 50) { giveAward(35); } } textHolder.livestxt = lives; quickRemove(); } } if (spikes[i] >= 1000) { spikes[i] = 100; } spikes[i] = spikes[i] - 1; if (spikes[i] <= 0) { enemies[i]._alpha = enemies[i]._alpha - 2; if (enemies[i]._alpha <= 0) { removeEnemy(i); } } if (enemies[i]._xscale <= 75) { removeEnemy(i); } } else if (enemyType[i] == 6) { var _local3 = ball1._x - enemies[i]._x; var _local2 = ball1._y - enemies[i]._y; var _local1 = Math.atan2(_local2, _local3); enemyX[i] = Math.cos(_local1) * 2; enemyY[i] = Math.sin(_local1) * 2; } else if (enemyType[i] == 7) { var _local3 = ball1._x - enemies[i]._x; var _local2 = ball1._y - enemies[i]._y; var _local1 = Math.atan2(_local2, _local3); enemyX[i] = Math.cos(_local1) * 7; enemyY[i] = Math.sin(_local1) * 7; } else if (enemyType[i] == 9) { var _local3 = ball1._x - enemies[i]._x; var _local2 = ball1._y - enemies[i]._y; var _local1 = Math.atan2(_local2, _local3); enemyX[i] = Math.cos(_local1) * 3; enemyY[i] = Math.sin(_local1) * 3; } else if (enemyType[i] == 10) { enemies[i]._x = enemies[i - 1]._x; enemies[i]._y = enemies[i - 1]._y; enemies[i]._rotation = enemies[i]._rotation + 3; } else if (enemyType[i] == 11) { var _local3 = ball1._x - enemies[i]._x; var _local2 = ball1._y - enemies[i]._y; var _local1 = Math.atan2(_local2, _local3); enemyX[i] = Math.cos(_local1) * 3; enemyY[i] = Math.sin(_local1) * 3; if (enemies[i]._alpha < 75) { var _local4 = randRange(1, 60); } else { var _local4 = randRange(1, 45); } if (_local4 == 1) { if (enemies[i]._alpha > 75) { enemies[i]._alpha = 50; } else if (enemies[i]._alpha < 75) { enemies[i]._alpha = 100; } } } enemies[i]._x = enemies[i]._x - initialX; enemies[i]._y = enemies[i]._y - initialY; enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if ((enemies[i]._x > (bg._x + bg._width)) && (enemyX[i] > 0)) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._x = enemies[i]._x - 100; quickRemove(); } if ((enemies[i]._x < (bg._x - bg._width)) && (enemyX[i] < 0)) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._x = enemies[i]._x + 100; quickRemove(); } if ((enemies[i]._y > (bg._y + bg._height)) && (enemyY[i] > 0)) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._y = enemies[i]._y - 100; quickRemove(); } if ((enemies[i]._y < (bg._y - (bg._height / 2))) && (enemyY[i] < 0)) { if (enemyType[i] == 2) { enemyType[i] = 3; } enemies[i]._y = enemies[i]._y + 100; quickRemove(); } i--; } } function grow() { ball1._xscale = ball1._xscale + 1; ball1._yscale = ball1._xscale; ball2._xscale = ball2._xscale + 1; ball2._yscale = ball2._xscale; ball3._xscale = ball3._xscale + 1; ball3._yscale = ball3._xscale; ball4._xscale = ball4._xscale + 1; ball4._yscale = ball4._xscale; ball5._xscale = ball5._xscale + 1; ball5._yscale = ball5._xscale; } function createEnemy1() { en = attachMovie("enemy", "enemy" + depth, depth); depth++; en._xscale = (en._yscale = randRange(100, 150)); enemyHealth.push(1); if (level >= 3) { var _local1 = randRange(1, 2); if (_local1 == 1) { spikes.push(10000); } } else { spikes.push(10000); } if (en._xscale < ball1._xscale) { en.gotoAndStop(2); } if (en._xscale == ball1._xscale) { en.gotoAndStop(3); } } function createEnemy2() { enemyHealth.push(1); spikes.push(10000); en = attachMovie("enemy2", "enemy" + depth, depth); en._xscale = (en._yscale = 150); depth++; } function createEnemy3(vari, xed, yed) { en = attachMovie("enemy2", "enemy" + depth, depth); depth++; enemies.push(en); enemyHealth.push(1); enemyX.push(xed); enemyY.push(yed); spikes.push(10000); en._x = enemies[vari]._x; en._y = enemies[vari]._y; enemyType.push(3); } function createEnemy4() { enemyHealth.push(3); spikes.push(10000); en = attachMovie("enemy3", "enemy" + depth, depth); en._xscale = (en._yscale = 150); depth++; } function createEnemy5() { en = attachMovie("enemy7", "enemy" + depth, depth); depth++; en._xscale = (en._yscale = randRange(50, 150)); enemyHealth.push(3); spikes.push(10000); if (en._xscale < ball1._xscale) { en.gotoAndStop(2); } if (en._xscale == ball1._xscale) { en.gotoAndStop(3); } } function createEnemy6() { enemyHealth.push(5); spikes.push(10000); en = attachMovie("enemy5", "enemy" + depth, depth); en._xscale = (en._yscale = 100); depth++; } function createEnemy7() { enemyHealth.push(1); spikes.push(10000); en = attachMovie("enemy8", "enemy" + depth, depth); en._xscale = (en._yscale = 100); depth++; } function createEnemy8() { enemyHealth.push(3); spikes.push(10000); en = attachMovie("enemy9", "enemy" + depth, depth); depth++; } function createEnemy9(vari) { en2 = attachMovie("enemy10", "enemy" + depth, depth); depth++; enemies.push(en2); enemyHealth.push(2); enemyX.push(0); enemyY.push(0); spikes.push(10000); en2._x = enemies[vari]._x; en2._y = enemies[vari]._y; enemyType.push(10); var oldyX = 0; var oldyY = 0; var told = 0; en2.onEnterFrame = function () { if (!gamepause) { if ((((oldyX - this._x) == 0) && ((oldyY - this._y) == 0)) && (told <= 5)) { told = told + 1; if (told == 6) { this.inside.gotoAndPlay(2); } } oldyX = this._x; oldyY = this._y; } }; } function createEnemy10() { enemyHealth.push(3); spikes.push(10000); en = attachMovie("enemy11", "enemy" + depth, depth); en._xscale = (en._yscale = 100); depth++; } function powerDoes() { dtn = dtn - 1; stn = stn - 1; if ((t1 == "Double Shot:") || (t1 == "Triple Shot:")) { v1._xscale = stn / 3; } if (t1 == "Faster Shot:") { v1._xscale = dtn / 3; } if ((t2 == "Double Shot:") || (t2 == "Triple Shot:")) { v2._xscale = stn / 3; } if (t2 == "Faster Shot:") { v2._xscale = dtn / 3; } if (dtn <= 0) { delayTime = 5; if (t1 == "Faster Shot:") { tt1._alpha = tt1._alpha - 10; o1._alpha = o1._alpha - 10; v1._alpha = v1._alpha - 10; if (tt1._alpha <= 0) { tt1._alpha = 0; o1._alpha = 0; v1._alpha = 0; if (tt2._alpha >= 5) { tt2._alpha = 0; v2._alpha = 0; o2._alpha = 0; tt1._alpha = 100; v1._alpha = 100; o1._alpha = 100; t1 = t2; } } } if (t2 == "Faster Shot:") { tt2._alpha = tt2._alpha - 10; o2._alpha = o2._alpha - 10; v2._alpha = v2._alpha - 10; if (tt2._alpha <= 0) { tt2._alpha = 0; o2._alpha = 0; v2._alpha = 0; } } } if (stn <= 0) { shotCount = 1; if ((t1 == "Double Shot:") || (t1 == "Triple Shot:")) { tt1._alpha = tt1._alpha - 10; o1._alpha = o1._alpha - 10; v1._alpha = v1._alpha - 10; if (tt1._alpha <= 0) { tt1._alpha = 0; o1._alpha = 0; v1._alpha = 0; if (tt2._alpha >= 5) { tt2._alpha = 0; v2._alpha = 0; o2._alpha = 0; tt1._alpha = 100; v1._alpha = 100; o1._alpha = 100; t1 = t2; } } } if ((t2 == "Double Shot:") || (t2 == "Triple Shot:")) { tt2._alpha = tt2._alpha - 10; o2._alpha = o2._alpha - 10; v2._alpha = v2._alpha - 10; if (tt2._alpha <= 0) { tt2._alpha = 0; o2._alpha = 0; v2._alpha = 0; } } } i = pus.length; while (i >= 0) { ttv[i] = ttv[i] - 1; if (ttv[i] <= 0) { pus[i]._alpha = pus[i]._alpha - 1; if (pus[i]._alpha <= 0) { pus[i].removeMovieClip(); powernum.splice(i, 1); pus.splice(i, 1); ttv.splice(i, 1); } } if (pus[i].hitTest(ball1)) { pus[i].removeMovieClip(); particleEffect2(i); if (powernum[i] == 1) { giveAward(36); lives = lives + 1; textHolder.hFill._xscale = lives * 20; if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = 5; } textHolder.livestxt = lives; upText = attachMovie("up1", "up" + depth, depth); depth++; upText._x = (Stage.width / 2) + randRange(-200, 200); upText._y = 50 + randRange(-10, 30); } if (powernum[i] == 2) { giveAward(37); delayTime = 3; dtn = 300; if ((o1._alpha <= 5) || (t1 == "Faster Shot:")) { o1._alpha = 100; v1._alpha = 100; tt1._alpha = 100; t1 = "Faster Shot:"; } else { o2._alpha = 100; v2._alpha = 100; tt2._alpha = 100; t2 = "Faster Shot:"; } upText = attachMovie("up4", "up" + depth, depth); depth++; upText._x = (Stage.width / 2) + randRange(-200, 200); upText._y = 50 + randRange(-10, 30); } if (powernum[i] == 3) { giveAward(38); shotCount = 3; stn = 300; if (((o1._alpha <= 5) || (t1 == "Double Shot:")) || (t1 == "Triple Shot:")) { o1._alpha = 100; v1._alpha = 100; tt1._alpha = 100; t1 = "Triple Shot:"; } else { o2._alpha = 100; v2._alpha = 100; tt2._alpha = 100; t2 = "Triple Shot:"; } upText = attachMovie("up3", "up" + depth, depth); depth++; upText._x = (Stage.width / 2) + randRange(-200, 200); upText._y = 50 + randRange(-10, 30); } if (powernum[i] == 4) { giveAward(59); if (shotCount != 3) { shotCount = 2; } if (((o1._alpha <= 5) || (t1 == "Double Shot:")) || (t1 == "Triple Shot:")) { o1._alpha = 100; v1._alpha = 100; tt1._alpha = 100; if ((t1 != "Triple Shot:") || (stn <= 0)) { t1 = "Double Shot:"; } } else { o2._alpha = 100; v2._alpha = 100; tt2._alpha = 100; t2 = "Double Shot:"; } stn = 300; upText = attachMovie("up2", "up" + depth, depth); depth++; upText._x = (Stage.width / 2) + randRange(-200, 200); upText._y = 50 + randRange(-10, 30); } if (powernum[i] == 5) { if (shieldOn == 0) { shieldOn = 1; upText = attachMovie("up5", "up" + depth, depth); depth++; upText._x = (Stage.width / 2) + randRange(-200, 200); upText._y = 50 + randRange(-10, 30); attachMovie("shield", "shield", depth); depth++; } } if (powernum[i] == 6) { upText = attachMovie("up6", "up" + depth, depth); depth++; upText._x = (Stage.width / 2) + randRange(-200, 200); upText._y = 50 + randRange(-10, 30); s = enemies.length; while (s >= 0) { remove = 0; removeEnemy(s); s--; } } powernum.splice(i, 1); pus.splice(i, 1); ttv.splice(i, 1); } pus[i]._x = pus[i]._x - initialX; pus[i]._y = pus[i]._y - initialY; i--; } } function quickRemove() { enemies[i].removeMovieClip(); enemies.splice(i, 1); enemyHealth.splice(i, 1); enemyX.splice(i, 1); enemyType.splice(i, 1); enemyY.splice(i, 1); spikes.splice(i, 1); } function removeEnemy(vari) { if (gamepause) { remove = 0; } if (remove == 0) { if ((enemyType[vari] != 5) && (_quality == "HIGH")) { particleEffect(vari); } var _local5 = randRange(1, 100); if ((lives + pus.length) >= 5) { _local5 = 2; } var _local8 = randRange(1, 100); var _local11 = randRange(1, 200); var _local9 = randRange(1, 50); var _local3 = randRange(1, 250); var _local4 = randRange(1, 500); if (awardsTotal < 20) { _local4 = 2; } if (awardsTotal < 40) { trace("yes"); _local3 = 2; } if (shieldOn == 1) { trace("yes"); _local3 = 2; } if (_local5 == 1) { pu1 = attachMovie("powerup", "powerup" + depth, depth); depth++; pu1._x = enemies[vari]._x; pu1._y = enemies[vari]._y; ttv.push(250); pus.push(pu1); powernum.push(1); } else if (_local8 == 1) { pu1 = attachMovie("powerup2", "powerup" + depth, depth); depth++; pu1._x = enemies[vari]._x; pu1._y = enemies[vari]._y; ttv.push(250); pus.push(pu1); powernum.push(2); } else if (_local11 == 1) { pu1 = attachMovie("powerup3", "powerup" + depth, depth); depth++; pu1._x = enemies[vari]._x; pu1._y = enemies[vari]._y; ttv.push(250); pus.push(pu1); powernum.push(3); } else if (_local9 == 1) { pu1 = attachMovie("powerup4", "powerup" + depth, depth); depth++; pu1._x = enemies[vari]._x; pu1._y = enemies[vari]._y; ttv.push(250); pus.push(pu1); powernum.push(4); } else if (_local3 == 1) { pu1 = attachMovie("powerup5", "powerup" + depth, depth); depth++; pu1._x = enemies[vari]._x; pu1._y = enemies[vari]._y; ttv.push(250); pus.push(pu1); powernum.push(5); } else if (_local4 == 1) { pu1 = attachMovie("powerup6", "powerup" + depth, depth); depth++; pu1._x = enemies[vari]._x; pu1._y = enemies[vari]._y; ttv.push(250); pus.push(pu1); powernum.push(6); } if (enemyType[vari] == 1) { banger.start(); score = score + 5; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "5"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 1; textHolder.eptxt = ep; if (enemies[vari]._currentframe == 1) { giveAward(3); } else { giveAward(2); } enemies[vari].removeMovieClip(); } else if (enemyType[vari] == 8) { banger.start(); score = score + 10; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "10"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 1; textHolder.eptxt = ep; if (enemies[vari]._currentframe == 1) { giveAward(7); } else { giveAward(2); } enemies[vari].removeMovieClip(); } else if (enemyType[vari] == 2) { banger.start(); score = score + 7; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "7"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; if (gamepause == 0) { createEnemy3(vari, 0, 3); createEnemy3(vari, 0, -3); createEnemy3(vari, -3, 0); createEnemy3(vari, 3, 0); ep = ep + 3; textHolder.eptxt = ep; } giveAward(4); enemies[vari].removeMovieClip(); } else if (enemyType[vari] == 3) { banger.start(); score = score + 3; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "3"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 2; textHolder.eptxt = ep; enemies[vari].removeMovieClip(); } else if (enemyType[vari] == 4) { banger.start(); score = score + 12; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "12"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 5; giveAward(5); textHolder.eptxt = ep; enemies[vari].inside.gotoAndPlay(2); deser = attachMovie("orangedes", "orangedes" + depth, depth); var _local7 = ball1._x - enemies[vari]._x; var _local6 = ball1._y - enemies[vari]._y; var _local10 = Math.atan2(_local6, _local7); deser._rotation = ((_local10 * 180) / Math.PI) + 180; depth++; deser._x = enemies[vari]._x; deser._y = enemies[vari]._y; enemies.push(deser); enemyHealth.push(1); enemyX.push(0); enemyY.push(0); enemyType.push(5); spikes.push(60); deser.onEnterFrame = function () { if (gameover) { this.removeMovieClip(); } }; } else if (enemyType[vari] == 5) { enemies[vari].removeMovieClip(); } else if (enemyType[vari] == 6) { banger.start(); score = score + 15; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "15"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; giveAward(6); enemies[vari].inside.gotoAndPlay(2); } else if (enemyType[vari] == 7) { banger.start(); score = score + 18; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "18"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; giveAward(8); enemies[vari].inside.gotoAndPlay(2); } else if (enemyType[vari] == 9) { banger.start(); score = score + 21; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "21"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; giveAward(9); enemies[vari].inside.gotoAndPlay(2); if (enemyType[vari - 1] == 10) { enemies[vari - 1].inside.gotoAndPlay(2); enemies.splice(vari - 1, 1); enemyHealth.splice(vari - 1, 1); enemyX.splice(vari - 1, 1); enemyType.splice(vari - 1, 1); enemyY.splice(vari - 1, 1); spikes.splice(vari - 1, 1); } } else if (enemyType[vari] == 10) { banger.start(); score = score + 10; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "10"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; enemies[vari].inside.gotoAndPlay(2); } else if (enemyType[vari] == 11) { banger.start(); score = score + 30; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "30"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; enemies[vari].inside.gotoAndPlay(2); giveAward(10); if (((awardsRecieved[9] == 1) && (awardsRecieved[8] == 1)) && (awardsRecieved[7] == 1)) { giveAward(11); } } textHolder.scoretxt = score; enemies.splice(vari, 1); enemyHealth.splice(vari, 1); enemyX.splice(vari, 1); enemyType.splice(vari, 1); enemyY.splice(vari, 1); spikes.splice(vari, 1); sm.selectable = false; } remove = 1; } function onEnterFrame() { if ((Math.abs(initialX) + Math.abs(initialY)) >= 17) { trace(Math.abs(initialX) + Math.abs(initialY)); giveAward(52); } if (enemiesLeft >= 90000) { enemiesLeft = 100000 /* 0x0186A0 */; textHolder.el._alpha = 0; textHolder.el2._alpha = 0; } awardWait(); var _local4 = _xmouse - aim._x; var _local3 = _ymouse - aim._y; aim._x = aim._x + (_local4 / 2); aim._y = aim._y + (_local3 / 2); if (enemiesLeft <= 0) { gameover = 1; gamepause = 1; } if (gameover) { i = enemies.length; while (i >= 0) { enemies[i]._alpha = enemies[i]._alpha - 2.2; if (enemies[i]._alpha <= 0) { enemies[i].removeMovieClip(); enemies.splice(vari, 1); enemyHealth.splice(vari, 1); enemyX.splice(vari, 1); enemyType.splice(vari, 1); enemyY.splice(vari, 1); spikes.splice(vari, 1); } i--; } i = bullets.length; while (i >= 0) { bullets[i]._alpha = bullets[i]._alpha - 2.2; if (bullets[i]._alpha <= 0) { bullets[i].removeMovieClip(); bulletX.splice(i, 1); bulletY.splice(i, 1); bullets.splice(i, 1); } i--; } ball1._alpha = ball1._alpha - 1; ball2._alpha = ball2._alpha - 1; ball3._alpha = ball3._alpha - 1; ball4._alpha = ball4._alpha - 1; ball5._alpha = ball5._alpha - 1; i = explosions.length; while (i >= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); i--; } i = explosions2.length; while (i >= 0) { explosions2[i].removeMovieClip(); explosions2.splice(i, 1); exX2.splice(i, 1); exY2.splice(i, 1); howFast.splice(i, 1); i--; } i = pus.length; while (i >= 0) { pus[i].removeMovieClip(); powernum.splice(i, 1); pus.splice(i, 1); ttv.splice(i, 1); i--; } if (ball1._alpha <= 0) { shield.removeMovieClip(); ball1.removeMovieClip(); ball2.removeMovieClip(); ball3.removeMovieClip(); ball4.removeMovieClip(); ball5.removeMovieClip(); gotoAndStop (5); } } if (menu._x == (Stage.width / 2)) { if (menu._alpha < 100) { menu._alpha = menu._alpha + 2; } } if (!gamepause) { if (awardsTotal >= 60) { lives = lives + 0.001; textHolder.hFill._xscale = lives * 20; if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = 5; } } particleMovement(); particleMovement2(); stale = 0; if (Key.isDown(39) || (Key.isDown(68))) { velocityX = velocityX + acceleration; stale = 1; } if (Key.isDown(37) || (Key.isDown(65))) { velocityX = velocityX - acceleration; stale = 1; } if (Key.isDown(40) || (Key.isDown(83))) { velocityY = velocityY + acceleration; stale = 1; } if (Key.isDown(38) || (Key.isDown(87))) { velocityY = velocityY - acceleration; stale = 1; } velocityX = velocityX * friction; velocityY = velocityY * friction; ball1._x = ball1._x + velocityX; ball1._y = ball1._y + velocityY; if ((ball1._x + (ball1._width / 2)) > Stage.width) { ball1._x = Stage.width - (ball1._width / 2); velocityX = 0; giveAward(51); } if ((ball1._x - (ball1._width / 2)) < 0) { ball1._x = ball1._width / 2; velocityX = 0; giveAward(51); } if ((ball1._y + (ball1._height / 2)) > Stage.height) { ball1._y = Stage.height - (ball1._height / 2); velocityY = 0; giveAward(51); } if ((ball1._y - (ball1._height / 2)) < 0) { ball1._y = ball1._height / 2; velocityY = 0; giveAward(51); } aimer._x = ball1._x; aimer._y = ball1._y; aimer._rotation = topRotation; remove = 0; toNextLevel._xscale = 100 - (2 * (150 - ball1._xscale)); if (toNextLevel._xscale < 0) { toNextLevel._xscale = 0; } if (ball1._xscale > 150) { startShrink = 1; level = level + 1; textHolder.leveltxt = level; chance = chance * 0.97; if (level == 2) { attachMovie("newEnemies3", "newEnemies" + depth, depth); depth++; enemyAmount = 2; } else if (level == 3) { attachMovie("newEnemies3", "newEnemies" + depth, depth); depth++; enemyAmount = 3; } else if (level == 4) { attachMovie("newEnemies3", "newEnemies" + depth, depth); depth++; enemyAmount = 4; } else if (level == 6) { attachMovie("newEnemies3", "newEnemies" + depth, depth); depth++; enemyAmount = 5; } else if (level == 9) { attachMovie("newEnemies3", "newEnemies" + depth, depth); depth++; enemyAmount = 6; } else if (level == 11) { attachMovie("newEnemies3", "newEnemies" + depth, depth); depth++; enemyAmount = 7; } else if (level == 14) { attachMovie("newEnemies3", "newEnemies" + depth, depth); depth++; enemyAmount = 8; } else { levelUp.gotoAndPlay(1); } } if (startShrink == 1) { ball1._xscale = ball1._xscale * 0.95; ball1._yscale = ball1._xscale; ball2._xscale = ball2._xscale * 0.95; ball2._yscale = ball1._xscale; ball3._xscale = ball3._xscale * 0.95; ball3._yscale = ball1._xscale; ball4._xscale = ball4._xscale * 0.95; ball4._yscale = ball1._xscale; ball5._xscale = ball5._xscale * 0.95; ball5._yscale = ball1._xscale; if (ball1._xscale <= 100) { startShrink = 0; } } var _local2 = _xmouse - ball1._x; var _local1 = _ymouse - ball1._y; if ((_local2 != 0) || (_local1 != 0)) { var _local6 = Math.atan2(_local1, _local2); topRotation = (_local6 * 180) / Math.PI; } initialX = bg._x; initialY = bg._y; bg._x = -ball1._x; bg._y = -ball1._y; initialX = initialX - bg._x; initialY = initialY - bg._y; ball2._x = ball2._x + ((ball1._x - ball2._x) / 3); ball2._y = ball2._y + ((ball1._y - ball2._y) / 3); ball3._x = ball3._x + ((ball2._x - ball3._x) / 3); ball3._y = ball3._y + ((ball2._y - ball3._y) / 3); ball4._x = ball4._x + ((ball3._x - ball4._x) / 3); ball4._y = ball4._y + ((ball3._y - ball4._y) / 3); ball5._x = ball5._x + ((ball4._x - ball5._x) / 3); ball5._y = ball5._y + ((ball4._y - ball5._y) / 3); var _local5 = randRange(1, chance); if (_local5 == 1) { enemyFunc(); } if (timer2 > 0) { timer2 = timer2 - 1; ball1._alpha = 30; ball2._alpha = 30; ball3._alpha = 30; ball4._alpha = 30; ball5._alpha = 30; } else { ball1._alpha = 100; ball2._alpha = 100; ball3._alpha = 100; ball4._alpha = 100; ball5._alpha = 100; } MouseDownCounter(); bulletMovement(); enemyMovement(); powerDoes(); tAchs = (awardsTotal + "/") + "78"; if (shield != undefined) { shield._x = ball1._x; shield._y = ball1._y; shield._xscale = (shield._yscale = ball1._xscale); } } } function randRange(smallNum, bigNum) { return(Math.floor(Math.random() * ((bigNum - smallNum) + 1)) + smallNum); } function menuCreate() { attachMovie("menu", "menu", 100342); gamepause = true; menu._alpha = 0; menu._x = Stage.width / 2; menu._y = Stage.height / 2; menu.finished.onPress = function () { menu.removeMovieClip(); gamepause = false; }; menu.p1._alpha = 10; menu.p1.onRollOver = function () { menu.p1._alpha = 25; }; menu.p1.onRollOut = function () { menu.p1._alpha = 10; }; menu.p1.onPress = function () { if ((ep >= 500) && (shotCount <= 2)) { ep = ep - 500; textHolder.eptxt = ep; shotCount = shotCount + 1; menu.buy.gotoAndPlay(2); } }; menu.p2._alpha = 10; menu.p2.onRollOver = function () { menu.p2._alpha = 25; }; menu.p2.onRollOut = function () { menu.p2._alpha = 10; }; menu.p2.onPress = function () { if ((ep >= 300) && (delayTime > 4)) { ep = ep - 300; delayTime = delayTime - 1; textHolder.eptxt = ep; menu.buy.gotoAndPlay(2); } }; menu.p3._alpha = 10; menu.p3.onRollOver = function () { menu.p3._alpha = 25; }; menu.p3.onRollOut = function () { menu.p3._alpha = 10; }; menu.p3.onPress = function () { if (ep >= 100) { ep = ep - 100; lives = lives + 1; textHolder.hFill._xscale = lives * 20; if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = 5; } textHolder.eptxt = ep; textHolder.livestxt = lives; menu.buy.gotoAndPlay(2); } }; menu.p4._alpha = 10; menu.p4.onRollOver = function () { menu.p4._alpha = 25; }; menu.p4.onRollOut = function () { menu.p4._alpha = 10; }; menu.p4.onPress = function () { if (ep >= 300) { ep = ep - 300; damage = damage + 1; textHolder.eptxt = ep; menu.buy.gotoAndPlay(2); } }; menu.p5._alpha = 10; menu.p5.onRollOver = function () { menu.p5._alpha = 25; }; menu.p5.onRollOut = function () { menu.p5._alpha = 10; }; menu.p5.onPress = function () { if ((ep >= 100) && (aimer._alpha == 0)) { ep = ep - 100; aimer._alpha = 100; textHolder.eptxt = ep; menu.buy.gotoAndPlay(2); } }; } function particleEffect2(vari) { q = 25; while (q > 0) { exp = attachMovie("explosion", "explosion" + depth, depth); exp._xscale = (exp._yscale = randRange(10, 100)); exp._x = ball1._x + ((Math.random() * 600) - 300); exp._y = ball1._y + ((Math.random() * 600) - 300); depth++; var _local4 = exp._x - ball1._x; var _local3 = exp._y - ball1._y; var _local5 = Math.atan2(_local3, _local4); var _local2 = (_local5 * 180) / Math.PI; exp._alpha = 0; xDir = Math.cos(_local2); yDir = Math.sin(_local2); explosions2.push(exp); exX2.push(xDir); exY2.push(yDir); howFast.push(1); blah = new Color(exp); if (powernum[vari] == 1) { blah.setRGB(255); } if (powernum[vari] == 2) { blah.setRGB(65280); } if (powernum[vari] == 3) { blah.setRGB(16711680); } if (powernum[vari] == 4) { blah.setRGB(12085813); } if (powernum[vari] == 5) { blah.setRGB(10027161); } if (powernum[vari] == 6) { blah.setRGB(16776960); } q--; } } function particleMovement2() { i = explosions2.length; while (i >= 0) { var _local3 = explosions2[i]._x - ball1._x; var _local2 = explosions2[i]._y - ball1._y; var _local1 = Math.atan2(_local2, _local3); exX2[i] = Math.cos(_local1) * 5; exY2[i] = Math.sin(_local1) * 5; howFast[i] = howFast[i] + 0.05; exX2[i] = exX2[i] * howFast[i]; exY2[i] = exY2[i] * howFast[i]; explosions2[i]._x = explosions2[i]._x - exX2[i]; explosions2[i]._y = explosions2[i]._y - exY2[i]; explosions2[i]._alpha = explosions2[i]._alpha + 2; if ((explosions2[i]._alpha <= 0) || (explosions2[i].hitTest(ball1))) { explosions2[i].removeMovieClip(); explosions2.splice(i, 1); exX2.splice(i, 1); exY2.splice(i, 1); howFast.splice(i, 1); } i--; } } function particleEffect(vari) { q = 7; while (q > 0) { exp = this.createEmptyMovieClip("exp" + depth, depth); drawCircle(exp, 100, 10092288, 100); exp._xscale = (exp._yscale = randRange(1, 10)); exp._x = enemies[vari]._x; exp._y = enemies[vari]._y; depth++; xDir = (Math.random() * 20) - 10; yDir = (Math.random() * 20) - 10; explosions.push(exp); exX.push(xDir); exY.push(yDir); blah = new Color(exp); if (enemyType[vari] == 1) { if (enemies[vari]._currentframe == 2) { blah.setRGB(65280); } if (enemies[vari]._currentframe == 3) { blah.setRGB(255); } if (enemies[vari]._currentframe == 1) { blah.setRGB(16711680); } } else if ((enemyType[vari] == 2) || (enemyType[vari] == 3)) { blah.setRGB(10027161); } else if ((enemyType[vari] == 4) || (enemyType[vari] == 5)) { blah.setRGB(0); } else if (enemyType[vari] == 6) { blah.setRGB(12085813); } else if (enemyType[vari] == 7) { blah.setRGB(13484544); } else if (enemyType[vari] == 8) { if (enemies[vari]._currentframe == 2) { blah.setRGB(65280); } if (enemies[vari]._currentframe == 3) { blah.setRGB(255); } if (enemies[vari]._currentframe == 1) { blah.setRGB(10027008); } } else if ((enemyType[vari] == 9) || (enemyType[vari] == 10)) { blah.setRGB(16776960); } else if (enemyType[vari] == 11) { blah.setRGB(0); } q--; } } function particleMovement() { i = explosions.length; while (i >= 0) { explosions[i]._x = explosions[i]._x + exX[i]; explosions[i]._y = explosions[i]._y + exY[i]; exX[i] = exX[i] * 0.95; exY[i] = exY[i] * 0.95; explosions[i]._alpha = explosions[i]._alpha - 5; if (explosions[i]._alpha <= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); } i--; } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 5; _root._x = _root._x - 5; } else if (shake == 3) { shake = 0; _root._x = _root._x + 2; _root._y = _root._y + 2; } } function drawCircle(target_mc, radius, fillColor, fillAlpha) { var x = radius; var y = radius; with (target_mc) { beginFill(fillColor, fillAlpha); moveTo(x + radius, y); curveTo(radius + x, (0.414213562373095 * radius) + y, (0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((0.414213562373095 * radius) + x, radius + y, x, radius + y); curveTo((-0.414213562373095 * radius) + x, radius + y, (-0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((-radius) + x, (0.414213562373095 * radius) + y, (-radius) + x, y); curveTo((-radius) + x, (-0.414213562373095 * radius) + y, (-0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo((-0.414213562373095 * radius) + x, (-radius) + y, x, (-radius) + y); curveTo((0.414213562373095 * radius) + x, (-radius) + y, (0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo(radius + x, (-0.414213562373095 * radius) + y, radius + x, y); endFill(); } } var my_sound = new Sound(); my_sound.attachSound("song.mp3"); my_sound.start(0, 100); var banger = new Sound(); banger.attachSound("bang"); tt1._alpha = 0; o1._alpha = 0; v1._alpha = 0; tt2._alpha = 0; o2._alpha = 0; v2._alpha = 0; tt1.selectable = false; tt2.selectable = false; stale = 0; shake = 0; var dx = 0; var dy = 0; var dist = 0; depth = 5; initialX = 0; initialY = 0; level = 1; lives = 5; score = 0; ep = 1; enemyEvolution = 0; levelUp.gotoAndStop(50); spike = new Array(); sdir = new Array(); topRotation = 0; remove = 0; shotCount = 1; chance = 15; Mouse.hide(); ball1.swapDepths(100020); ball2.swapDepths(100015); ball3.swapDepths(100014); ball4.swapDepths(100013); ball5.swapDepths(100012); headbar.swapDepths(100021); textHolder.swapDepths(100022); Mouse.hide(); enemies = new Array(); enemyX = new Array(); enemyY = new Array(); enemyType = new Array(); spikes = new Array(); enemyHealth = new Array(); bullets = new Array(); bulletX = new Array(); bulletY = new Array(); enemyAmount = 1; kills = 0; deaths = 0; gamepause = false; gameover = false; timer = setInterval(upTime, 1000); mDownSeconds = 0; staleSeconds = 0; secondsThisGame = 0; seconds2 = 0; minutes2 = 0; hours2 = 0; timers = setInterval(upTimes, 1000); if (sObject.data.kill > 0) { kills = sObject.data.kill; } if (sObject.data.death > 0) { deaths = sObject.data.death; } award.aname.awardName = awards[0]; award.gotoAndStop(1); awardqueue = new Array(); untouched = true; if (awardsTotal >= 10) { giveAward(70); } if (awardsTotal >= 20) { giveAward(71); } if (awardsTotal >= 30) { giveAward(72); } if (awardsTotal >= 40) { giveAward(73); } if (awardsTotal >= 50) { giveAward(74); } if (awardsTotal >= 60) { giveAward(75); } if (awardsTotal >= 70) { giveAward(76); } if (awardsTotal >= 77) { giveAward(77); } if (kills >= 10000) { giveAward(16); } if (kills >= 2000) { giveAward(15); } if (kills >= 500) { giveAward(14); } if (kills >= 100) { giveAward(13); } if (kills >= 10) { giveAward(12); } if (kills >= 1) { giveAward(1); } qbtn.onPress = function () { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "LOW") { _quality = "HIGH"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } }; giveAward(0); keyListener = new Object(); music_frame = 1; keyListener.onKeyDown = function () { num = Key.getAscii(); if (((num == 112) && (!gamepause)) && (!gameover)) { giveAward(55); gamepause = true; attachMovie("paused2", "paused2", 100122); createHover(paused2.btm); paused2.btm.onPress = function () { gameover = true; paused2.removeMovieClip(); }; paused2._x = Stage.width / 2; paused2._y = (Stage.height / 2) - 20; } else if (((num == 112) && (gamepause)) && (!gameover)) { gamepause = false; paused2.removeMovieClip(); } if (((num == 32) && (!gamepause)) && (!gameover)) { giveAward(55); gamepause = true; attachMovie("paused2", "paused2", 100122); paused2.btm.onPress = function () { gameover = true; paused2.removeMovieClip(); }; createHover(paused2.btm); paused2._x = Stage.width / 2; paused2._y = (Stage.height / 2) - 20; } else if (((num == 32) && (gamepause)) && (!gameover)) { gamepause = false; paused2.removeMovieClip(); } if (num == 109) { if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; my_sound.stop(); } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; my_sound.start(0, 9999); } } }; music.onPress = function () { if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; } if (music_frame == 1) { my_sound.start(0, 9999); } if (music_frame == 2) { my_sound.stop(); } }; Key.addListener(keyListener); damage = 1; doit = false; mouseDownTime = 0; mouseIsDown = 0; onMouseDown = function () { Mouse.hide(); mouseIsDown = 1; }; onMouseUp = function () { mouseIsDown = 0; }; delayTime = 5; tKiller = 0; pus = new Array(); ttv = new Array(); powernum = new Array(); dtn = 0; stn = 0; shieldOn = 0; startShrink = 0; textHolder.enemiestxt = enemiesLeft; textHolder.scoretxt = score; textHolder.livestxt = lives; textHolder.eptxt = ep; textHolder.leveltxt = level; attachMovie("aimer", "aimer", 99949); aimer._alpha = 0; velocityX = 0; velocityY = 0; acceleration = 0.5; friction = 0.95; explosions = new Array(); exX = new Array(); exY = new Array(); explosions2 = new Array(); exX2 = new Array(); exY2 = new Array(); howFast = new Array();
Frame 5
function onEnterFrame() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); awardWait(); } scoreMovie.scoretext = score; headbar.removeMovieClip(); textHolder.removeMovieClip(); award.gotoAndStop(1); clearInterval(timer); clearInterval(timers); scoreMovie._x = Stage.width / 2; my_sound.stop(); createHover(btm); createHover(ss); createHover(ta); createHover(mg2); if (score > personalHighScore) { personalHighScore = score; sObject.data.phs = personalHighScore; sObject.flush(); } else { npb._alpha = 0; } ss.onRelease = function () { Mouse.show(); mochi.MochiScores.showLeaderboard({boardID:"89db28dbf8b4a93c", score:personalHighScore, onClose:function () { gotoAndStop (3); Mouse.hide(); }}); }; pbtxt = personalHighScore; btm.onRelease = function () { if (awardqueue.length == 0) { gotoAndStop (3); } }; ta.onRelease = function () { if (awardqueue.length == 0) { gotoAndStop (3); } }; mg2.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; Key.removeListener(keyListener); gameover = false; gamepause = false; if (secondsThisGame <= 10) { giveAward(54); } if (score == 666) { giveAward(58); } if (enemiesLeft > 0) { gc.gotoAndStop(1); } else { insaneMode = true; sObject.data.insanemode = true; sObject.flush(); gc.gotoAndStop(2); if (lives <= 1) { giveAward(56); } if (untouched) { giveAward(49); } if (lSize == 1) { giveAward(17); } if (lSize == 2) { giveAward(18); } if (lSize == 3) { giveAward(19); } if (lSize == 4) { giveAward(20); if (untouched) { } } } badges = 0; badgeCounter(groupArray1); badgeCounter(groupArray2); badgeCounter(groupArray3); badgeCounter(groupArray4); badgeCounter(groupArray5); badgeCounter(groupArray6); badgeCounter(groupArray7); badges = 0; sObject.data.kill = kills; sObject.flush(); sObject.data.second = seconds; sObject.flush(); sObject.data.minute = minutes; sObject.flush(); sObject.data.hour = hours; sObject.flush(); _root.gamename = "Cell Warfare"; scoretxt = personalHighScore;
Frame 6
createHover(btm); btm.onRelease = function () { gotoAndStop (3); };
Frame 7
function badgeAlphas(array1, array2) { var _local5 = array1.length; var _local2 = 0; var _local4 = 0; b = array1.length; while (b >= 0) { if (awardsRecieved[array1[b]] == 1) { _local2 = _local2 + 1; } b--; } _local4 = (_local2 / _local5) * 100; if (_local4 >= 25) { array2[0]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[0]); blah.setRGB(0); } if (_local4 >= 50) { array2[1]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[1]); blah.setRGB(0); } if (_local4 >= 75) { array2[2]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[2]); blah.setRGB(0); } if (_local4 >= 100) { array2[3]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[3]); blah.setRGB(0); } } function bMake(item, frame) { item.onRollOver = function () { item._alpha = 30; }; item.onRollOut = function () { item._alpha = 10; }; item.onReleaseOutside = function () { item._alpha = 10; }; item.onRelease = function () { gotoAndStop(frame); }; } createHover(btm); btm.onRelease = function () { gotoAndStop (3); }; oldBadges = 0; bMake(g1, 8); bMake(g2, 9); bMake(g3, 10); bMake(g4, 11); bMake(g5, 12); bMake(g6, 13); bMake(g7, 14); hText = hours; mText = minutes; sText = seconds; badgeArray1 = new Array(a1g1, a1g2, a1g3, a1g4); badgeArray2 = new Array(a2g1, a2g2, a2g3, a2g4); badgeArray3 = new Array(a3g1, a3g2, a3g3, a3g4); badgeArray4 = new Array(a4g1, a4g2, a4g3, a4g4); badgeArray5 = new Array(a5g1, a5g2, a5g3, a5g4); badgeArray6 = new Array(a6g1, a6g2, a6g3, a6g4); badgeArray7 = new Array(a7g1, a7g2, a7g3, a7g4); badgeAlphas(groupArray1, badgeArray1); badgeAlphas(groupArray2, badgeArray2); badgeAlphas(groupArray3, badgeArray3); badgeAlphas(groupArray4, badgeArray4); badgeAlphas(groupArray5, badgeArray5); badgeAlphas(groupArray6, badgeArray6); badgeAlphas(groupArray7, badgeArray7);
Frame 8
function allRollOvers(t1, t2) { i = t1.length - 1; while (i >= 0) { rollOvers(i, t2, t1); i--; } } function checkAlphas(firstArray, secondArray) { i = firstArray.length - 1; while (i >= 0) { if (awardsRecieved[firstArray[i]] == 1) { secondArray[i]._alpha = 100; } else { secondArray[i]._alpha = 0; } i--; } } function rollOvers(i, blurber, bray) { bray[i].onRollOver = function () { var _local1 = 0; b = bray.length - 1; while (b >= 0) { if (bray[b]._alpha >= 22) { _local1 = 1; } b--; } if (bray[i]._alpha <= 32) { bray[i]._alpha = 30; } if (_local1 == 0) { infotxt = blurber[i]; } }; bray[i].onRollOut = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onReleaseOutside = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onPress = function () { b = bray.length - 1; while (b >= 0) { if (b != i) { bray[b]._alpha = 15; } b--; } infotxt = blurber[i]; if (bray[i]._alpha <= 32) { bray[i]._alpha = 35; } else { bray[i]._alpha = 30; } }; } createHover(rtb); rtb.onRelease = function () { gotoAndStop (7); }; aArray1 = new Array(a11, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); bArray1 = new Array(b11, b1, b2, b3, b4, b5, b6, b7, b8, b9, b10); blurbs1 = new Array("Complete a legion without ever losing a life.", "Achieve a score of 100 during a single game", "Achieve a score of 500 during a single game", "Achieve a score of 1000 during a single game", "Achieve a score of 2000 during a single game", "Achieve a score of 3000 during a single game", "Achieve a score of 4000 during a single game", "Achieve a score of 5000 during a single game", "Achieve a score of 6250 during a single game", "Achieve a score of 7500 during a single game", "Achieve a score of 10000 during a single game"); checkAlphas(groupArray1, aArray1); allRollOvers(bArray1, blurbs1); badgeAlphas(groupArray1, badgeArray1);
Frame 9
function allRollOvers(t1, t2) { i = t1.length - 1; while (i >= 0) { rollOvers(i, t2, t1); i--; } } function checkAlphas(firstArray, secondArray) { i = firstArray.length - 1; while (i >= 0) { if (awardsRecieved[firstArray[i]] == 1) { secondArray[i]._alpha = 100; } else { secondArray[i]._alpha = 0; } i--; } } function rollOvers(i, blurber, bray) { bray[i].onRollOver = function () { var _local1 = 0; b = bray.length - 1; while (b >= 0) { if (bray[b]._alpha >= 22) { _local1 = 1; } b--; } if (bray[i]._alpha <= 32) { bray[i]._alpha = 30; } if (_local1 == 0) { infotxt = blurber[i]; } }; bray[i].onRollOut = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onReleaseOutside = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onPress = function () { b = bray.length - 1; while (b >= 0) { if (b != i) { bray[b]._alpha = 15; } b--; } infotxt = blurber[i]; if (bray[i]._alpha <= 32) { bray[i]._alpha = 35; } else { bray[i]._alpha = 30; } }; } createHover(rtb); rtb.onRelease = function () { gotoAndStop (7); }; aArray2 = new Array(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11); bArray2 = new Array(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11); blurbs2 = new Array("Kill a cell.", "Kill a P.C. cell.", "Kill an N.C. cell.", "Kill a Repliclone cell.", "Kill a DeathRupture cell.", "Kill a Giga Cell.", "Kill a N.C.+ cell.", "Kill a Charger cell.", "Kill a Swinger cell.", "Kill a Ghost Cell", "Kill every type of cell."); checkAlphas(groupArray2, aArray2); allRollOvers(bArray2, blurbs2); badgeAlphas(groupArray2, badgeArray2);
Frame 10
function allRollOvers(t1, t2) { i = t1.length - 1; while (i >= 0) { rollOvers(i, t2, t1); i--; } } function checkAlphas(firstArray, secondArray) { i = firstArray.length - 1; while (i >= 0) { if (awardsRecieved[firstArray[i]] == 1) { secondArray[i]._alpha = 100; } else { secondArray[i]._alpha = 0; } i--; } } function rollOvers(i, blurber, bray) { bray[i].onRollOver = function () { var _local1 = 0; b = bray.length - 1; while (b >= 0) { if (bray[b]._alpha >= 22) { _local1 = 1; } b--; } if (bray[i]._alpha <= 32) { bray[i]._alpha = 30; } if (_local1 == 0) { infotxt = blurber[i]; } }; bray[i].onRollOut = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onReleaseOutside = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onPress = function () { b = bray.length - 1; while (b >= 0) { if (b != i) { bray[b]._alpha = 15; } b--; } infotxt = blurber[i]; if (bray[i]._alpha <= 32) { bray[i]._alpha = 35; } else { bray[i]._alpha = 30; } }; } createHover(rtb); rtb.onRelease = function () { gotoAndStop (7); }; aArray3 = new Array(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14); bArray3 = new Array(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14); blurbs3 = new Array("Click on any size legion or survival mode, if you're having trouble with this one don't bother playing.", "Collect the blue upgrade that gives you an extra life.", "Collect the green upgrade that makes you shoot faster.", "Collect the red upgrade that makes you shoot three bullets a shot.", "Don't shoot for 20 seconds.", "Touch the outside of the screen.", "Move Really fast.", "Don't move for 10 seconds.", "Kill yourself within 10 seconds of the game.", "Pause the game.", "Kill a nest with 20% health left.", "Die right before you complete a nest (within 5 kills).", "Get a score of 666", "Collect the orange upgrade that gives you two bullets a shot."); checkAlphas(groupArray3, aArray3); allRollOvers(bArray3, blurbs3); badgeAlphas(groupArray3, badgeArray3);
Frame 11
function allRollOvers(t1, t2) { i = t1.length - 1; while (i >= 0) { rollOvers(i, t2, t1); i--; } } function checkAlphas(firstArray, secondArray) { i = firstArray.length - 1; while (i >= 0) { if (awardsRecieved[firstArray[i]] == 1) { secondArray[i]._alpha = 100; } else { secondArray[i]._alpha = 0; } i--; } } function rollOvers(i, blurber, bray) { bray[i].onRollOver = function () { var _local1 = 0; b = bray.length - 1; while (b >= 0) { if (bray[b]._alpha >= 22) { _local1 = 1; } b--; } if (bray[i]._alpha <= 32) { bray[i]._alpha = 30; } if (_local1 == 0) { infotxt = blurber[i]; } }; bray[i].onRollOut = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onReleaseOutside = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onPress = function () { b = bray.length - 1; while (b >= 0) { if (b != i) { bray[b]._alpha = 15; } b--; } infotxt = blurber[i]; if (bray[i]._alpha <= 32) { bray[i]._alpha = 35; } else { bray[i]._alpha = 30; } }; } createHover(rtb); rtb.onRelease = function () { gotoAndStop (7); }; aArray4 = new Array(a1, a2, a3, a4, a5, a6, a7, a8); bArray4 = new Array(b1, b2, b3, b4, b5, b6, b7, b8); blurbs4 = new Array("Unlock 10 achievements.", "Unlock 20 achievements. This unlocks a new powerup that kills all enemies on the field.", "Unlock 30 achievements.", "Unlock 40 achievements. This unlocks a new powerup that gives you a shield.", "Unlock 50 achievements.", "Unlock 60 achievements. This unlocks an ability that gradually regenerates your health.", "Unlock 70 achievements.", "Complete all 77 achievements in the game, if you have obtained this award you have truely beaten this game. (Gold Bullets)"); checkAlphas(groupArray4, aArray4); allRollOvers(bArray4, blurbs4); badgeAlphas(groupArray4, badgeArray4);
Frame 12
function allRollOvers(t1, t2) { i = t1.length - 1; while (i >= 0) { rollOvers(i, t2, t1); i--; } } function checkAlphas(firstArray, secondArray) { i = firstArray.length - 1; while (i >= 0) { if (awardsRecieved[firstArray[i]] == 1) { secondArray[i]._alpha = 100; } else { secondArray[i]._alpha = 0; } i--; } } function rollOvers(i, blurber, bray) { bray[i].onRollOver = function () { var _local1 = 0; b = bray.length - 1; while (b >= 0) { if (bray[b]._alpha >= 22) { _local1 = 1; } b--; } if (bray[i]._alpha <= 32) { bray[i]._alpha = 30; } if (_local1 == 0) { infotxt = blurber[i]; } }; bray[i].onRollOut = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onReleaseOutside = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onPress = function () { b = bray.length - 1; while (b >= 0) { if (b != i) { bray[b]._alpha = 15; } b--; } infotxt = blurber[i]; if (bray[i]._alpha <= 32) { bray[i]._alpha = 35; } else { bray[i]._alpha = 30; } }; } createHover(rtb); rtb.onRelease = function () { gotoAndStop (7); }; aArray5 = new Array(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); bArray5 = new Array(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10); blurbs5 = new Array("Play this game for 5 minutes.", "Play this game for 15 minutes.", "Play this game for 30 minutes.", "Play this game for 60 minutes.", "Play this game for 120 minutes.", "In survival mode, play at least 1 minute without dying.", "In survival mode, play at least 2 minute without dying.", "In survival mode, play at least 3 minute without dying.", "In survival mode, play at least 5 minute without dying.", "In survival mode, play at least 10 minute without dying."); checkAlphas(groupArray5, aArray5); allRollOvers(bArray5, blurbs5); badgeAlphas(groupArray5, badgeArray5);
Frame 13
function allRollOvers(t1, t2) { i = t1.length - 1; while (i >= 0) { rollOvers(i, t2, t1); i--; } } function checkAlphas(firstArray, secondArray) { i = firstArray.length - 1; while (i >= 0) { if (awardsRecieved[firstArray[i]] == 1) { secondArray[i]._alpha = 100; } else { secondArray[i]._alpha = 0; } i--; } } function rollOvers(i, blurber, bray) { bray[i].onRollOver = function () { var _local1 = 0; b = bray.length - 1; while (b >= 0) { if (bray[b]._alpha >= 22) { _local1 = 1; } b--; } if (bray[i]._alpha <= 32) { bray[i]._alpha = 30; } if (_local1 == 0) { infotxt = blurber[i]; } }; bray[i].onRollOut = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onReleaseOutside = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onPress = function () { b = bray.length - 1; while (b >= 0) { if (b != i) { bray[b]._alpha = 15; } b--; } infotxt = blurber[i]; if (bray[i]._alpha <= 32) { bray[i]._alpha = 35; } else { bray[i]._alpha = 30; } }; } createHover(rtb); rtb.onRelease = function () { gotoAndStop (7); }; aArray6 = new Array(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15); bArray6 = new Array(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15); blurbs6 = new Array("Die.", "Die 5 times.", "Die 10 times.", "Die 25 times.", "Die 50 times.", "Get Killed by a P.C.", "Get Killed by a N.C.", "Get Killed by a Repliclone.", "Get Killed by a DeathRupture.", "Get Killed by a Giga Cell.", "Get Killed by a N.C.+", "Get Killed by a Charger.", "Get Killed by a Swinger.", "Get Killed by a Ghost Cell.", "Get Killed by Black OOZE."); checkAlphas(groupArray6, aArray6); allRollOvers(bArray6, blurbs6); badgeAlphas(groupArray6, badgeArray6);
Frame 14
function allRollOvers(t1, t2) { i = t1.length - 1; while (i >= 0) { rollOvers(i, t2, t1); i--; } } function checkAlphas(firstArray, secondArray) { i = firstArray.length - 1; while (i >= 0) { if (awardsRecieved[firstArray[i]] == 1) { secondArray[i]._alpha = 100; } else { secondArray[i]._alpha = 0; } i--; } } function rollOvers(i, blurber, bray) { bray[i].onRollOver = function () { var _local1 = 0; b = bray.length - 1; while (b >= 0) { if (bray[b]._alpha >= 22) { _local1 = 1; } b--; } if (bray[i]._alpha <= 32) { bray[i]._alpha = 30; } if (_local1 == 0) { infotxt = blurber[i]; } }; bray[i].onRollOut = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onReleaseOutside = function () { if (bray[i]._alpha <= 32) { bray[i]._alpha = 15; } }; bray[i].onPress = function () { b = bray.length - 1; while (b >= 0) { if (b != i) { bray[b]._alpha = 15; } b--; } infotxt = blurber[i]; if (bray[i]._alpha <= 32) { bray[i]._alpha = 35; } else { bray[i]._alpha = 30; } }; } createHover(rtb); rtb.onRelease = function () { gotoAndStop (7); }; aArray7 = new Array(a1, a2, a3, a4, a5, a6, a7, a8, a9); bArray7 = new Array(b1, b2, b3, b4, b5, b6, b7, b8, b9); blurbs7 = new Array("Kill 10 enemy cells.", "Kill 100 enemy cells.", "Kill 500 enemy cells.", "Kill 2000 enemy cells.", "Kill 10000 enemy cells.", "Kill all the enemies in the mode \"Small Legion\".", "Kill all the enemies in the mode \"Medium Legion\".", "Kill all the enemies in the mode \"Large Legion\".", "Kill all the enemies in the mode \"Insane Legion\"."); checkAlphas(groupArray7, aArray7); allRollOvers(bArray7, blurbs7); badgeAlphas(groupArray7, badgeArray7);
Frame 15
createHover(btm); btm.onRelease = function () { gotoAndStop (3); }; mg.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); };
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 2
stop();
Symbol 22 MovieClip [pauseMC] Frame 1
btn_powered.onRelease = function () { getURL ("http://www.ad4game.com", "_blank", "POST"); };
Symbol 29 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 33 MovieClip [aim] Frame 1
stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 45 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 50 MovieClip [enemy7] Frame 1
stop();
Symbol 59 MovieClip [newEnemies] Frame 100
stop();
Symbol 64 MovieClip [spike2] Frame 1
stop();
Symbol 71 MovieClip [newEnemies2] Frame 200
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 79 MovieClip [newEnemies3] Frame 100
stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 2
_parent.removeMovieClip();
Symbol 117 MovieClip Frame 1
stop();
Symbol 135 MovieClip [redFlash] Frame 10
this.removeMovieClip();
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 142 MovieClip [orangedes] Frame 4
stop();
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 150 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 155 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 160 MovieClip Frame 20
_parent.removeMovieClip();
Symbol 167 MovieClip [up1] Frame 100
stop();
Symbol 170 MovieClip [up2] Frame 100
stop();
Symbol 173 MovieClip [up3] Frame 100
stop();
Symbol 176 MovieClip [up4] Frame 100
stop();
Symbol 183 MovieClip [moreGames] Frame 35
stop();
Symbol 198 MovieClip [up5] Frame 100
stop();
Symbol 204 MovieClip [up6] Frame 100
stop();
Symbol 208 MovieClip [np1] Frame 100
stop();
Symbol 211 MovieClip [np2] Frame 100
stop();
Symbol 215 MovieClip [np3] Frame 100
stop();
Symbol 218 MovieClip [np4] Frame 100
stop();
Symbol 241 MovieClip [music] Frame 1
stop();
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 258 MovieClip [enemy] Frame 1
stop();
Symbol 704 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices { static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("1.32"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; _rcvChannelName = val; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.MochiServices.onError = onError; } else if (mochi.MochiServices.onError == undefined) { mochi.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); _rcvChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local2 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } allowDomains(_gatewayURL); _clip = clip.createEmptyMovieClip(_local2, 10336, false); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip(_gatewayURL, _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain = function (d) { return(true); }; _rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain; _rcvChannel._nextcallbackID = 0; _rcvChannel._callbacks = {}; listen(); return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _rcvChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _rcvChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _rcvChannel.onError = function () { mochi.MochiServices.onError.apply(null, ["IOError"]); }; _rcvChannel.connect(_rcvChannelName); trace("connected!"); _connecting = false; _connected = true; _listenChannel.close(); while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _rcvChannel._callbacks[_local1.callbackID]; } delete _rcvChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } _rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _rcvChannel._nextcallbackID++; } static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__mochiservices"; static var _connecting = false; static var _connected = false; }
Symbol 705 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.MochiScores.boardID = boardID; mochi.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if (options.clip != null) { if ((options.clip != mochi.MochiServices.__get__clip()) || (mochi.MochiServices.__get__childClip()._target == undefined)) { mochi.MochiServices.disconnect(); mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip); } delete options.clip; } if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (typeof(options.score) == "object") { if (options.score.text != undefined) { options.score = options.score.text; } } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 295 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 298 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 298 MovieClip Frame 218
_root.nextFrame();
Symbol 302 MovieClip Frame 60
stop();
Symbol 309 MovieClip Frame 20
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Symbol 315 MovieClip Frame 25
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Symbol 318 MovieClip Frame 30
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Symbol 322 MovieClip Frame 40
stop();
Symbol 335 MovieClip Frame 60
stop();
Symbol 338 MovieClip Frame 60
stop();
Symbol 362 MovieClip Frame 1
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Symbol 379 MovieClip Frame 1
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Symbol 379 MovieClip Frame 10
stop();
Symbol 379 MovieClip Frame 20
stop();
Symbol 379 MovieClip Frame 30
stop();
Symbol 411 MovieClip Frame 50
stop();
Symbol 426 MovieClip Frame 100
gotoAndStop (1);
Symbol 447 MovieClip Frame 350
stop();

Library Items

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Symbol 704 MovieClip [__Packages.mochi.MochiServices]
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Instance Names

"bg"Frame 1Symbol 272 MovieClip
"inder"Frame 1Symbol 278 MovieClip
"bg"Frame 3Symbol 272 MovieClip
"sur"Frame 3Symbol 309 MovieClip
"awa"Frame 3Symbol 315 MovieClip
"bes2"Frame 3Symbol 318 MovieClip
"ins"Frame 3Symbol 322 MovieClip
"options"Frame 3Symbol 331 MovieClip
"sl"Frame 3Symbol 335 MovieClip
"t2"Frame 3Symbol 338 MovieClip
"t1"Frame 3Symbol 338 MovieClip
"mg3"Frame 3Symbol 363 MovieClip
"bg"Frame 4Symbol 379 MovieClip
"ball1"Frame 4Symbol 381 MovieClip
"ball2"Frame 4Symbol 383 MovieClip
"ball3"Frame 4Symbol 385 MovieClip
"ball4"Frame 4Symbol 387 MovieClip
"ball5"Frame 4Symbol 389 MovieClip
"headbar"Frame 4Symbol 250 MovieClip [headbar]
"textHolder"Frame 4Symbol 408 MovieClip
"levelUp"Frame 4Symbol 411 MovieClip
"toNextLevel"Frame 4Symbol 413 MovieClip
"tt1"Frame 4Symbol 417 EditableText
"v1"Frame 4Symbol 246 MovieClip [countdown]
"o1"Frame 4Symbol 243 MovieClip [countdownoutline]
"award"Frame 4Symbol 426 MovieClip
"tt2"Frame 4Symbol 448 EditableText
"v2"Frame 4Symbol 246 MovieClip [countdown]
"o2"Frame 4Symbol 243 MovieClip [countdownoutline]
"music"Frame 4Symbol 241 MovieClip [music]
"qbtn"Frame 4Symbol 450 MovieClip
"bg"Frame 5Symbol 272 MovieClip
"award"Frame 5Symbol 426 MovieClip
"gc"Frame 5Symbol 455 MovieClip
"btm"Frame 5Symbol 457 MovieClip
"scoreMovie"Frame 5Symbol 460 MovieClip
"mg2"Frame 5Symbol 462 MovieClip
"npb"Frame 5Symbol 470 MovieClip
"ta"Frame 5Symbol 457 MovieClip
"g1"Frame 7Symbol 488 MovieClip
"g2"Frame 7Symbol 488 MovieClip
"g3"Frame 7Symbol 488 MovieClip
"g4"Frame 7Symbol 488 MovieClip
"g5"Frame 7Symbol 488 MovieClip
"g6"Frame 7Symbol 488 MovieClip
"g7"Frame 7Symbol 488 MovieClip
"a7g1"Frame 7Symbol 498 MovieClip
"a7g3"Frame 7Symbol 500 MovieClip
"a7g2"Frame 7Symbol 502 MovieClip
"a1g4"Frame 7Symbol 510 MovieClip
"a1g1"Frame 7Symbol 512 MovieClip
"a1g3"Frame 7Symbol 514 MovieClip
"a1g2"Frame 7Symbol 516 MovieClip
"a7g4"Frame 7Symbol 518 MovieClip
"a6g4"Frame 7Symbol 525 MovieClip
"a6g2"Frame 7Symbol 527 MovieClip
"a6g3"Frame 7Symbol 529 MovieClip
"a6g1"Frame 7Symbol 531 MovieClip
"a4g1"Frame 7Symbol 539 MovieClip
"a4g2"Frame 7Symbol 541 MovieClip
"a4g3"Frame 7Symbol 543 MovieClip
"a4g4"Frame 7Symbol 545 MovieClip
"a3g1"Frame 7Symbol 551 MovieClip
"a3g2"Frame 7Symbol 553 MovieClip
"a3g3"Frame 7Symbol 555 MovieClip
"a3g4"Frame 7Symbol 557 MovieClip
"a5g2"Frame 7Symbol 561 MovieClip
"a5g4"Frame 7Symbol 563 MovieClip
"a5g3"Frame 7Symbol 565 MovieClip
"a5g1"Frame 7Symbol 567 MovieClip
"a2g4"Frame 7Symbol 569 MovieClip
"a2g3"Frame 7Symbol 571 MovieClip
"a2g2"Frame 7Symbol 573 MovieClip
"a2g1"Frame 7Symbol 575 MovieClip
"btm"Frame 7Symbol 457 MovieClip
"b6"Frame 8Symbol 593 MovieClip
"b1"Frame 8Symbol 593 MovieClip
"b7"Frame 8Symbol 593 MovieClip
"b2"Frame 8Symbol 593 MovieClip
"b8"Frame 8Symbol 593 MovieClip
"b3"Frame 8Symbol 593 MovieClip
"b9"Frame 8Symbol 593 MovieClip
"b4"Frame 8Symbol 593 MovieClip
"b10"Frame 8Symbol 593 MovieClip
"b5"Frame 8Symbol 593 MovieClip
"b11"Frame 8Symbol 593 MovieClip
"a1"Frame 8Symbol 595 MovieClip
"a2"Frame 8Symbol 595 MovieClip
"a3"Frame 8Symbol 595 MovieClip
"a4"Frame 8Symbol 595 MovieClip
"a5"Frame 8Symbol 595 MovieClip
"a11"Frame 8Symbol 595 MovieClip
"a10"Frame 8Symbol 595 MovieClip
"a9"Frame 8Symbol 595 MovieClip
"a8"Frame 8Symbol 595 MovieClip
"a7"Frame 8Symbol 595 MovieClip
"a6"Frame 8Symbol 595 MovieClip
"a1g4"Frame 8Symbol 510 MovieClip
"a1g1"Frame 8Symbol 512 MovieClip
"a1g3"Frame 8Symbol 514 MovieClip
"a1g2"Frame 8Symbol 516 MovieClip
"rtb"Frame 8Symbol 221 MovieClip [rtb]
"a2g4"Frame 9Symbol 569 MovieClip
"a2g3"Frame 9Symbol 571 MovieClip
"a2g2"Frame 9Symbol 573 MovieClip
"a2g1"Frame 9Symbol 575 MovieClip
"b12"Frame 10Symbol 593 MovieClip
"b13"Frame 10Symbol 593 MovieClip
"b14"Frame 10Symbol 593 MovieClip
"a14"Frame 10Symbol 595 MovieClip
"a13"Frame 10Symbol 595 MovieClip
"a12"Frame 10Symbol 595 MovieClip
"a3g1"Frame 10Symbol 551 MovieClip
"a3g2"Frame 10Symbol 553 MovieClip
"a3g3"Frame 10Symbol 555 MovieClip
"a3g4"Frame 10Symbol 557 MovieClip
"a4g1"Frame 11Symbol 539 MovieClip
"a4g2"Frame 11Symbol 541 MovieClip
"a4g3"Frame 11Symbol 543 MovieClip
"a4g4"Frame 11Symbol 545 MovieClip
"b9"Frame 12Symbol 593 MovieClip
"b10"Frame 12Symbol 593 MovieClip
"a10"Frame 12Symbol 595 MovieClip
"a9"Frame 12Symbol 595 MovieClip
"a5g2"Frame 12Symbol 561 MovieClip
"a5g4"Frame 12Symbol 563 MovieClip
"a5g3"Frame 12Symbol 565 MovieClip
"a5g1"Frame 12Symbol 567 MovieClip
"b11"Frame 13Symbol 593 MovieClip
"a11"Frame 13Symbol 595 MovieClip
"b12"Frame 13Symbol 593 MovieClip
"b13"Frame 13Symbol 593 MovieClip
"b14"Frame 13Symbol 593 MovieClip
"a14"Frame 13Symbol 595 MovieClip
"a13"Frame 13Symbol 595 MovieClip
"a12"Frame 13Symbol 595 MovieClip
"b15"Frame 13Symbol 593 MovieClip
"a15"Frame 13Symbol 595 MovieClip
"a6g4"Frame 13Symbol 525 MovieClip
"a6g2"Frame 13Symbol 527 MovieClip
"a6g3"Frame 13Symbol 529 MovieClip
"a6g1"Frame 13Symbol 531 MovieClip
"a7g1"Frame 14Symbol 498 MovieClip
"a7g3"Frame 14Symbol 500 MovieClip
"a7g2"Frame 14Symbol 502 MovieClip
"a7g4"Frame 14Symbol 518 MovieClip
"btm"Frame 15Symbol 457 MovieClip
"mg"Frame 15Symbol 699 MovieClip
"ef"Frame 15Symbol 701 MovieClip
"xd"Frame 15Symbol 703 MovieClip
"btn"Symbol 22 MovieClip [pauseMC] Frame 1Symbol 14 MovieClip
"playPause"Symbol 22 MovieClip [pauseMC] Frame 1Symbol 18 MovieClip
"btn_powered"Symbol 22 MovieClip [pauseMC] Frame 1Symbol 21 MovieClip
"inside"Symbol 30 MovieClip [enemy9] Frame 1Symbol 29 MovieClip
"inside"Symbol 38 MovieClip [enemy8] Frame 1Symbol 37 MovieClip
"inside"Symbol 50 MovieClip [enemy7] Frame 1Symbol 42 MovieClip
"inside"Symbol 50 MovieClip [enemy7] Frame 2Symbol 45 MovieClip
"inside"Symbol 50 MovieClip [enemy7] Frame 3Symbol 49 MovieClip
"inside"Symbol 76 MovieClip [enemy2] Frame 1Symbol 75 MovieClip
"inside"Symbol 84 MovieClip [enemy3] Frame 1Symbol 83 MovieClip
"finished"Symbol 120 MovieClip [menu] Frame 1Symbol 90 MovieClip [finishedbtn]
"buy"Symbol 120 MovieClip [menu] Frame 1Symbol 117 MovieClip
"p1"Symbol 120 MovieClip [menu] Frame 1Symbol 119 MovieClip
"p3"Symbol 120 MovieClip [menu] Frame 1Symbol 119 MovieClip
"p5"Symbol 120 MovieClip [menu] Frame 1Symbol 119 MovieClip
"p4"Symbol 120 MovieClip [menu] Frame 1Symbol 119 MovieClip
"p2"Symbol 120 MovieClip [menu] Frame 1Symbol 119 MovieClip
"bb"Symbol 128 MovieClip Frame 1Symbol 126 MovieClip
"btm"Symbol 130 MovieClip [paused2] Frame 1Symbol 128 MovieClip
"inside"Symbol 142 MovieClip [orangedes] Frame 1Symbol 139 MovieClip
"inanother"Symbol 142 MovieClip [orangedes] Frame 1Symbol 141 MovieClip
"inside"Symbol 146 MovieClip [enemy5] Frame 1Symbol 145 MovieClip
"inside"Symbol 151 MovieClip [enemy10] Frame 1Symbol 150 MovieClip
"inside"Symbol 156 MovieClip [enemy11] Frame 1Symbol 155 MovieClip
"inside"Symbol 160 MovieClip Frame 1Symbol 159 MovieClip
"inside"Symbol 161 MovieClip [scoreMovie] Frame 1Symbol 160 MovieClip
"bb"Symbol 183 MovieClip [moreGames] Frame 1Symbol 181 MovieClip
"bb"Symbol 183 MovieClip [moreGames] Frame 15Symbol 181 MovieClip
"bb"Symbol 183 MovieClip [moreGames] Frame 35Symbol 181 MovieClip
"bb"Symbol 221 MovieClip [rtb] Frame 1Symbol 220 MovieClip
"inside"Symbol 258 MovieClip [enemy] Frame 1Symbol 254 MovieClip
"inside"Symbol 258 MovieClip [enemy] Frame 2Symbol 45 MovieClip
"inside"Symbol 258 MovieClip [enemy] Frame 3Symbol 257 MovieClip
"bb"Symbol 261 MovieClip [il1] Frame 1Symbol 260 MovieClip
"bg"Symbol 284 MovieClip Frame 1Symbol 272 MovieClip
"bb"Symbol 309 MovieClip Frame 1Symbol 126 MovieClip
"bb"Symbol 309 MovieClip Frame 20Symbol 126 MovieClip
"bb"Symbol 315 MovieClip Frame 1Symbol 311 MovieClip
"newBadge"Symbol 315 MovieClip Frame 1Symbol 313 MovieClip
"bb"Symbol 315 MovieClip Frame 5Symbol 311 MovieClip
"bb"Symbol 315 MovieClip Frame 25Symbol 311 MovieClip
"bb"Symbol 318 MovieClip Frame 1Symbol 181 MovieClip
"bb"Symbol 318 MovieClip Frame 10Symbol 181 MovieClip
"bb"Symbol 318 MovieClip Frame 30Symbol 181 MovieClip
"bb"Symbol 322 MovieClip Frame 1Symbol 320 MovieClip
"bb"Symbol 322 MovieClip Frame 20Symbol 320 MovieClip
"bb"Symbol 322 MovieClip Frame 40Symbol 320 MovieClip
"bb"Symbol 325 MovieClip Frame 1Symbol 324 MovieClip
"bb"Symbol 328 MovieClip Frame 1Symbol 327 MovieClip
"bb"Symbol 330 MovieClip Frame 1Symbol 260 MovieClip
"il1"Symbol 331 MovieClip Frame 1Symbol 261 MovieClip [il1]
"sl1"Symbol 331 MovieClip Frame 1Symbol 325 MovieClip
"ml1"Symbol 331 MovieClip Frame 1Symbol 328 MovieClip
"ll1"Symbol 331 MovieClip Frame 1Symbol 330 MovieClip
"bb"Symbol 335 MovieClip Frame 1Symbol 333 MovieClip
"bb"Symbol 335 MovieClip Frame 30Symbol 333 MovieClip
"bb"Symbol 335 MovieClip Frame 60Symbol 333 MovieClip
"el2"Symbol 408 MovieClip Frame 1Symbol 392 EditableText
"el"Symbol 408 MovieClip Frame 1Symbol 400 MovieClip
"hFill"Symbol 408 MovieClip Frame 1Symbol 403 MovieClip
"aname"Symbol 426 MovieClip Frame 1Symbol 425 MovieClip
"bb"Symbol 457 MovieClip Frame 1Symbol 126 MovieClip
"bb"Symbol 462 MovieClip Frame 1Symbol 126 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1192 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "bang"
ExportAssets (56)Timeline Frame 1Symbol 22 as "pauseMC"
ExportAssets (56)Timeline Frame 1Symbol 30 as "enemy9"
ExportAssets (56)Timeline Frame 1Symbol 33 as "aim"
ExportAssets (56)Timeline Frame 1Symbol 38 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 50 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 55 as "spike"
ExportAssets (56)Timeline Frame 1Symbol 58 as "newAlert1"
ExportAssets (56)Timeline Frame 1Symbol 59 as "newEnemies"
ExportAssets (56)Timeline Frame 1Symbol 64 as "spike2"
ExportAssets (56)Timeline Frame 1Symbol 71 as "newEnemies2"
ExportAssets (56)Timeline Frame 1Symbol 76 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 79 as "newEnemies3"
ExportAssets (56)Timeline Frame 1Symbol 84 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 90 as "finishedbtn"
ExportAssets (56)Timeline Frame 1Symbol 120 as "menu"
ExportAssets (56)Timeline Frame 1Symbol 130 as "paused2"
ExportAssets (56)Timeline Frame 1Symbol 132 as "aimer"
ExportAssets (56)Timeline Frame 1Symbol 135 as "redFlash"
ExportAssets (56)Timeline Frame 1Symbol 142 as "orangedes"
ExportAssets (56)Timeline Frame 1Symbol 146 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 151 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 156 as "enemy11"
ExportAssets (56)Timeline Frame 1Symbol 161 as "scoreMovie"
ExportAssets (56)Timeline Frame 1Symbol 164 as "spike3"
ExportAssets (56)Timeline Frame 1Symbol 167 as "up1"
ExportAssets (56)Timeline Frame 1Symbol 170 as "up2"
ExportAssets (56)Timeline Frame 1Symbol 173 as "up3"
ExportAssets (56)Timeline Frame 1Symbol 176 as "up4"
ExportAssets (56)Timeline Frame 1Symbol 183 as "moreGames"
ExportAssets (56)Timeline Frame 1Symbol 188 as "shield"
ExportAssets (56)Timeline Frame 1Symbol 195 as "powerup5"
ExportAssets (56)Timeline Frame 1Symbol 198 as "up5"
ExportAssets (56)Timeline Frame 1Symbol 201 as "powerup6"
ExportAssets (56)Timeline Frame 1Symbol 204 as "up6"
ExportAssets (56)Timeline Frame 1Symbol 208 as "np1"
ExportAssets (56)Timeline Frame 1Symbol 211 as "np2"
ExportAssets (56)Timeline Frame 1Symbol 215 as "np3"
ExportAssets (56)Timeline Frame 1Symbol 218 as "np4"
ExportAssets (56)Timeline Frame 1Symbol 221 as "rtb"
ExportAssets (56)Timeline Frame 1Symbol 224 as "powerup4"
ExportAssets (56)Timeline Frame 1Symbol 227 as "powerup3"
ExportAssets (56)Timeline Frame 1Symbol 230 as "powerup2"
ExportAssets (56)Timeline Frame 1Symbol 236 as "powerup"
ExportAssets (56)Timeline Frame 1Symbol 238 as "alpha_sound"
ExportAssets (56)Timeline Frame 1Symbol 241 as "music"
ExportAssets (56)Timeline Frame 1Symbol 243 as "countdownoutline"
ExportAssets (56)Timeline Frame 1Symbol 246 as "countdown"
ExportAssets (56)Timeline Frame 1Symbol 248 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 250 as "headbar"
ExportAssets (56)Timeline Frame 1Symbol 258 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 261 as "il1"
ExportAssets (56)Timeline Frame 1Symbol 265 as "portalstrike"
ExportAssets (56)Timeline Frame 1Symbol 704 as "__Packages.mochi.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 705 as "__Packages.mochi.MochiScores"
ExportAssets (56)Timeline Frame 4Symbol 451 as "song.mp3"

Dynamic Text Variables

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bInfoSymbol 304 EditableText"<p align="left"><font face="BankGothic Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">aaaaaaaaaaaaaaaaaaa</font></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p>"
bNameSymbol 306 EditableText"<p align="left"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">00000000000000000</font></p>"
tAchsSymbol 390 EditableText"<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00/00</b></font></p>"
enemiestxtSymbol 392 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>"
livestxtSymbol 395 EditableText"<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
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leveltxtSymbol 407 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p>"
t1Symbol 417 EditableText"<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>"
awardNameSymbol 424 EditableText"<p align="left"><font face="CopprplGoth Bd BT" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">AAAAAAAAAAAAAAAAAAAAAA</font></p>"
t2Symbol 448 EditableText"<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>"
scoretextSymbol 459 EditableText"<p align="left"><font face="BankGothic Md BT" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">0000000</font></p>"
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sTextSymbol 590 EditableText"<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>"
infotxtSymbol 606 EditableText"<p align="left"></p>"
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infotxtSymbol 691 EditableText"<p align="left"></p>"




https://swfchan.com/53/263602/info.shtml
Created: 8/4 -2026 01:06:59 Last modified: 8/4 -2026 01:06:59 Server time: 08/04 -2026 04:26:11