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armorgames the-bow-game-5114.swf

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Flash #263686

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Text
Loaded

The Bow Game

Play

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artwork by Chaz

PROgrammed by Plumpman

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using the right click menu

NOCKER

Oak Bow

The Marksmen

TARGET HATER

NOVICE

VETERAN

EXPERT

The Oracle

Pine Bow

Ashen Bow

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Steel Bow

Winged Bow

Divergent Flow

Balanced Bow

Redwood Crossbow

Banana Bow

Dragon's Edge

General achievements

campaign & challenge achievements

shortbow achievements

composite bow achievements

longbow achievements

crossbow achievements

BOW NUT

BOW ADDICT

BOW NEWBIE

CAMPAIGNER

Forest's Grace

DO NOT PRESS

Black Mamba

Bent Bow

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ACHIEVEMENTS

2

1

3

Oak bow

steel bow

dragon's edge

banana bow

Ashen bow

the oracle

The marksmen

bent bow

Forest's grace

balanced bow

winged bow

Pine bow

divergent flow

black mamba

redwood crossbow

BOWS

Short Bows

Short Bows

Long Bows

Long Bows

Composite Bows

Composite Bows

Composite Bows

Crossbows

Crossbows

Speed Challenge

Skill Challenge

Accuracy Challenge

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CHALLENGES

1

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CAMPAIGN

Defense campaign

efficiency campaign

Reset Save

Reset Save

High

High

Medium

Medium

Low

Low

PROgrammed by Plumpman

artwork by Chaz

OPTIONS

<-- Caution! this wil reset all save data!

quality

LINKS

ACHIEVES

WEAPONS

CAMPAIGN

CHALLENGE

WARM-UP

OPTIONS

Click to select
your bow
--->

Oak Bow

Steel Bow

Banana Bow

Dragon's Edge

Ashen Bow

Bent Bow

The Marksmen

The Oracle

Pine Bow

Winged Bow

Balanced Bow

Forest's Grace

Redwood Crossbow

Black Mamba

Divergent Flow

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ACCURACY

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SKILL

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SPEED

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CAMPAIGN

Press "Spacebar" to go back.

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ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import com.actionsnippet.qbox.*; import Box2D.Common.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ var _local2:Array; var _local3:Array; if (((((_arg1.shape1.GetBody().GetUserData().name as String) == "Player")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "Player")))){ if (global.GravityDirection == "Down"){ if ((((_arg1.normal.y >= -1)) && ((_arg1.normal.y < 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Up"){ if ((((_arg1.normal.y <= 1)) && ((_arg1.normal.y > 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Left"){ if ((((_arg1.normal.x <= 1)) && ((_arg1.normal.x > 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Right"){ if ((((_arg1.normal.x >= -1)) && ((_arg1.normal.x < 0)))){ global.grounded = true; }; }; }; }; }; }; _local2 = new Array(); _local3 = _arg1.shape2.GetBody().GetUserData().name.split("&"); if ((((_local3[0] == "EnemyShell")) && (((((((((_arg1.shape1.GetBody().GetUserData().name as String) == "TopWall")) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "BottomWall")))) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "LeftWall")))) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "RightWall")))))){ global.BulletHitWall[_local3[1]] = true; }; _local3 = new Array(); if (global.currentLevel < 15){ _local3 = _arg1.shape2.GetBody().GetUserData().name.split("&"); if (((((_arg1.shape1.GetBody().GetUserData().name as String) == "Shell")) && ((_local3[0] == "Target")))){ global.EnemyHP[_local3[1]] = (global.EnemyHP[_local3[1]] - global.WeaponDamage); global.TargetHit = true; global.Shape1Body = _arg1.shape1.GetBody(); global.Shape2Body = _arg1.shape2.GetBody(); global.Shape1Sprite = _arg1.shape1.GetBody().GetUserData(); global.Shape2Sprite = _arg1.shape2.GetBody().GetUserData(); }; } else { _local3 = _arg1.shape1.GetBody().GetUserData().name.split("&"); if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "Shell")) && ((_local3[0] == "Target")))){ global.EnemyHP[_local3[1]] = (global.EnemyHP[_local3[1]] - global.WeaponDamage); global.TargetHit = true; global.Shape1Body = _arg1.shape1.GetBody(); global.Shape2Body = _arg1.shape2.GetBody(); global.Shape1Sprite = _arg1.shape1.GetBody().GetUserData(); global.Shape2Sprite = _arg1.shape2.GetBody().GetUserData(); }; _local3 = _arg1.shape2.GetBody().GetUserData().name.split("&"); if (((((((_arg1.shape1.GetBody().GetUserData().name as String) == "PlayerHitBox")) && ((_local3[0] == "EnemyShell")))) && ((global.BulletHitWall[_local3[1]] == false)))){ global.PlayerHit = true; global.Shape1Body = _arg1.shape1.GetBody(); global.Shape2Body = _arg1.shape2.GetBody(); global.Shape1Sprite = _arg1.shape1.GetBody().GetUserData(); global.Shape2Sprite = _arg1.shape2.GetBody().GetUserData(); }; }; if (((((((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalCrate")))) && (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")))))){ global.CrateOnGoal = true; }; } public function Remove(_arg1:b2ContactPoint):void{ if (((((_arg1.shape1.GetBody().GetUserData().name as String) == "Player")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "Player")))){ global.grounded = false; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "Shell")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "BottomWall")))){ global.ShellGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "Crate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "BottomWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "BottomWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "Crate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "LeftWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "LeftWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "Crate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "RightWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "RightWall")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalPlatform")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "Crate")))){ global.CrateGroundBounce = true; }; if (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalPlatform")) && (((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalCrate")))){ global.CrateGroundBounce = true; }; if (((((((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalCrate")))) && (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")))))){ global.CrateOnGoal = false; }; } public function Persist(_arg1:b2ContactPoint):void{ if (((((_arg1.shape1.GetBody().GetUserData().name as String) == "Player")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "Player")))){ if (global.GravityDirection == "Down"){ if ((((_arg1.normal.y >= -1)) && ((_arg1.normal.y < 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Up"){ if ((((_arg1.normal.y <= 1)) && ((_arg1.normal.y > 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Left"){ if ((((_arg1.normal.x <= 1)) && ((_arg1.normal.x > 0)))){ global.grounded = true; }; } else { if (global.GravityDirection == "Right"){ if ((((_arg1.normal.x >= -1)) && ((_arg1.normal.x < 0)))){ global.grounded = true; }; }; }; }; }; }; if (((((((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape1.GetBody().GetUserData().name as String) == "GoalCrate")))) && (((((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalPlatform")) || (((_arg1.shape2.GetBody().GetUserData().name as String) == "GoalCrate")))))){ global.CrateOnGoal = true; }; } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import flash.display.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function concatObjects(... _args):Object{ var _local2:Object; var _local3:Object; var _local4:int; var _local5:String; _local2 = {}; _local4 = 0; while (_local4 < _args.length) { _local3 = _args[_local4]; for (_local5 in _local3) { if (_local3[_local5] == null){ delete _local2[_local5]; } else { _local2[_local5] = _local3[_local5]; }; }; _local4++; }; return (_local2); } public static function numberToG(_arg1:Number):Number{ return (((_arg1 & 0xFF00) >> 8)); } public static function numberToR(_arg1:Number):Number{ return (((_arg1 & 0xFF0000) >> 16)); } public static function isInArray(_arg1:String, _arg2:Array):Boolean{ var _local3:uint; var _local4:uint; _local3 = _arg2.length; _local4 = 0; while (_local4 < _local3) { if (_arg2[_local4] == _arg1){ return (true); }; _local4++; }; return (false); } public static function getObjectLength(_arg1:Object):uint{ var _local2:uint; var _local3:String; _local2 = 0; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function numberToB(_arg1:Number):Number{ return ((_arg1 & 0xFF)); } } }//package caurina.transitions
Section 76
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * (0.3 * 1.5)); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); }; --_arg1; return ((((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) * 0.5) + _arg3) + _arg2)); } public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) - _arg5))) + _arg2)); }; _arg1 = (_arg1 - 2); _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 2)) + _arg2)); } public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 1)) + _arg2)); } public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2)); } public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (!_arg5){ _arg5 = 1.70158; }; _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_arg5 + 1) * _arg1) - _arg5)) + _arg2)); } public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2)); } public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001))); } public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2)); } public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2)); } public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2)); } public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5, _arg6)); }; return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5, _arg6)); } public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; --_arg1; return ((-(((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); } public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2)); } public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 == 0){ return (_arg2); }; if (_arg1 == _arg4){ return ((_arg2 + _arg3)); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005))); }; --_arg1; return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2)); } public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN, _arg6:Number=NaN):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; return (((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) + _arg3) + _arg2)); } public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4)); }; return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4)); } } }//package caurina.transitions
Section 77
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var modifierParameters:Array; public var valueComplete:Number; public var modifierFunction:Function; public var hasModifier:Boolean; public var valueStart:Number; public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Function, _arg4:Array){ valueStart = _arg1; valueComplete = _arg2; hasModifier = Boolean(_arg3); modifierFunction = _arg3; modifierParameters = _arg4; } public function toString():String{ var _local1:String; _local1 = "\n[PropertyInfoObj "; _local1 = (_local1 + ("valueStart:" + String(valueStart))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("valueComplete:" + String(valueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierFunction:" + String(modifierFunction))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierParameters:" + String(modifierParameters))); _local1 = (_local1 + "]\n"); return (_local1); } public function clone():PropertyInfoObj{ var _local1:PropertyInfoObj; _local1 = new PropertyInfoObj(valueStart, valueComplete, modifierFunction, modifierParameters); return (_local1); } } }//package caurina.transitions
Section 78
//SpecialPropertiesDefault (caurina.transitions.SpecialPropertiesDefault) package caurina.transitions { import flash.filters.*; import flash.geom.*; import flash.media.*; public class SpecialPropertiesDefault { public function SpecialPropertiesDefault(){ trace("SpecialProperties is a static class and should not be instantiated."); } public static function _sound_volume_get(_arg1:Object):Number{ return (_arg1.soundTransform.volume); } public static function _color_splitter(_arg1, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_ra", value:1}); _local3.push({name:"_color_rb", value:0}); _local3.push({name:"_color_ga", value:1}); _local3.push({name:"_color_gb", value:0}); _local3.push({name:"_color_ba", value:1}); _local3.push({name:"_color_bb", value:0}); } else { _local3.push({name:"_color_ra", value:0}); _local3.push({name:"_color_rb", value:AuxFunctions.numberToR(_arg1)}); _local3.push({name:"_color_ga", value:0}); _local3.push({name:"_color_gb", value:AuxFunctions.numberToG(_arg1)}); _local3.push({name:"_color_ba", value:0}); _local3.push({name:"_color_bb", value:AuxFunctions.numberToB(_arg1)}); }; return (_local3); } public static function frame_get(_arg1:Object):Number{ return (_arg1.currentFrame); } public static function _sound_pan_get(_arg1:Object):Number{ return (_arg1.soundTransform.pan); } public static function _color_property_get(_arg1:Object, _arg2:Array):Number{ return (_arg1.transform.colorTransform[_arg2[0]]); } public static function _sound_volume_set(_arg1:Object, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.volume = _arg2; _arg1.soundTransform = _local3; } public static function _autoAlpha_get(_arg1:Object):Number{ return (_arg1.alpha); } public static function _filter_splitter(_arg1:BitmapFilter, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if ((_arg1 is BlurFilter)){ _local3.push({name:"_blur_blurX", value:BlurFilter(_arg1).blurX}); _local3.push({name:"_blur_blurY", value:BlurFilter(_arg1).blurY}); _local3.push({name:"_blur_quality", value:BlurFilter(_arg1).quality}); } else { trace("??"); }; return (_local3); } public static function init():void{ Tweener.registerSpecialProperty("_frame", frame_get, frame_set); Tweener.registerSpecialProperty("_sound_volume", _sound_volume_get, _sound_volume_set); Tweener.registerSpecialProperty("_sound_pan", _sound_pan_get, _sound_pan_set); Tweener.registerSpecialProperty("_color_ra", _color_property_get, _color_property_set, ["redMultiplier"]); Tweener.registerSpecialProperty("_color_rb", _color_property_get, _color_property_set, ["redOffset"]); Tweener.registerSpecialProperty("_color_ga", _color_property_get, _color_property_set, ["greenMultiplier"]); Tweener.registerSpecialProperty("_color_gb", _color_property_get, _color_property_set, ["greenOffset"]); Tweener.registerSpecialProperty("_color_ba", _color_property_get, _color_property_set, ["blueMultiplier"]); Tweener.registerSpecialProperty("_color_bb", _color_property_get, _color_property_set, ["blueOffset"]); Tweener.registerSpecialProperty("_color_aa", _color_property_get, _color_property_set, ["alphaMultiplier"]); Tweener.registerSpecialProperty("_color_ab", _color_property_get, _color_property_set, ["alphaOffset"]); Tweener.registerSpecialProperty("_autoAlpha", _autoAlpha_get, _autoAlpha_set); Tweener.registerSpecialPropertySplitter("_color", _color_splitter); Tweener.registerSpecialPropertySplitter("_colorTransform", _colorTransform_splitter); Tweener.registerSpecialPropertySplitter("_scale", _scale_splitter); Tweener.registerSpecialProperty("_blur_blurX", _filter_property_get, _filter_property_set, [BlurFilter, "blurX"]); Tweener.registerSpecialProperty("_blur_blurY", _filter_property_get, _filter_property_set, [BlurFilter, "blurY"]); Tweener.registerSpecialProperty("_blur_quality", _filter_property_get, _filter_property_set, [BlurFilter, "quality"]); Tweener.registerSpecialPropertySplitter("_filter", _filter_splitter); Tweener.registerSpecialPropertyModifier("_bezier", _bezier_modifier, _bezier_get); } public static function _sound_pan_set(_arg1:Object, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.pan = _arg2; _arg1.soundTransform = _local3; } public static function _color_property_set(_arg1:Object, _arg2:Number, _arg3:Array):void{ var _local4:ColorTransform; _local4 = _arg1.transform.colorTransform; _local4[_arg3[0]] = _arg2; _arg1.transform.colorTransform = _local4; } public static function _filter_property_get(_arg1:Object, _arg2:Array):Number{ var _local3:Array; var _local4:uint; var _local5:Object; var _local6:String; var _local7:Object; _local3 = _arg1.filters; _local5 = _arg2[0]; _local6 = _arg2[1]; _local4 = 0; while (_local4 < _local3.length) { if ((((_local3[_local4] is BlurFilter)) && ((_local5 == BlurFilter)))){ return (_local3[_local4][_local6]); }; _local4++; }; switch (_local5){ case BlurFilter: _local7 = {blurX:0, blurY:0, quality:NaN}; break; }; return (_local7[_local6]); } public static function _bezier_get(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Array):Number{ var _local5:uint; var _local6:Number; var _local7:Number; var _local8:Number; if (_arg4.length == 1){ return ((_arg1 + (_arg3 * (((2 * (1 - _arg3)) * (_arg4[0] - _arg1)) + (_arg3 * (_arg2 - _arg1)))))); }; _local5 = Math.floor((_arg3 * _arg4.length)); _local6 = ((_arg3 - (_local5 * (1 / _arg4.length))) * _arg4.length); if (_local5 == 0){ _local7 = _arg1; _local8 = ((_arg4[0] + _arg4[1]) / 2); } else { if (_local5 == (_arg4.length - 1)){ _local7 = ((_arg4[(_local5 - 1)] + _arg4[_local5]) / 2); _local8 = _arg2; } else { _local7 = ((_arg4[(_local5 - 1)] + _arg4[_local5]) / 2); _local8 = ((_arg4[_local5] + _arg4[(_local5 + 1)]) / 2); }; }; return ((_local7 + (_local6 * (((2 * (1 - _local6)) * (_arg4[_local5] - _local7)) + (_local6 * (_local8 - _local7)))))); } public static function frame_set(_arg1:Object, _arg2:Number):void{ _arg1.gotoAndStop(Math.round(_arg2)); } public static function _filter_property_set(_arg1:Object, _arg2:Number, _arg3:Array):void{ var _local4:Array; var _local5:uint; var _local6:Object; var _local7:String; var _local8:BitmapFilter; _local4 = _arg1.filters; _local6 = _arg3[0]; _local7 = _arg3[1]; _local5 = 0; while (_local5 < _local4.length) { if ((((_local4[_local5] is BlurFilter)) && ((_local6 == BlurFilter)))){ _local4[_local5][_local7] = _arg2; _arg1.filters = _local4; return; }; _local5++; }; if (_local4 == null){ _local4 = new Array(); }; switch (_local6){ case BlurFilter: _local8 = new BlurFilter(0, 0); break; }; _local8[_local7] = _arg2; _local4.push(_local8); _arg1.filters = _local4; } public static function _autoAlpha_set(_arg1:Object, _arg2:Number):void{ _arg1.alpha = _arg2; _arg1.visible = (_arg2 > 0); } public static function _scale_splitter(_arg1:Number, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); _local3.push({name:"scaleX", value:_arg1}); _local3.push({name:"scaleY", value:_arg1}); return (_local3); } public static function _colorTransform_splitter(_arg1, _arg2:Array):Array{ var _local3:Array; _local3 = new Array(); if (_arg1 == null){ _local3.push({name:"_color_ra", value:1}); _local3.push({name:"_color_rb", value:0}); _local3.push({name:"_color_ga", value:1}); _local3.push({name:"_color_gb", value:0}); _local3.push({name:"_color_ba", value:1}); _local3.push({name:"_color_bb", value:0}); } else { if (_arg1.ra != undefined){ _local3.push({name:"_color_ra", value:_arg1.ra}); }; if (_arg1.rb != undefined){ _local3.push({name:"_color_rb", value:_arg1.rb}); }; if (_arg1.ga != undefined){ _local3.push({name:"_color_ba", value:_arg1.ba}); }; if (_arg1.gb != undefined){ _local3.push({name:"_color_bb", value:_arg1.bb}); }; if (_arg1.ba != undefined){ _local3.push({name:"_color_ga", value:_arg1.ga}); }; if (_arg1.bb != undefined){ _local3.push({name:"_color_gb", value:_arg1.gb}); }; if (_arg1.aa != undefined){ _local3.push({name:"_color_aa", value:_arg1.aa}); }; if (_arg1.ab != undefined){ _local3.push({name:"_color_ab", value:_arg1.ab}); }; }; return (_local3); } public static function _bezier_modifier(_arg1):Array{ var _local2:Array; var _local3:Array; var _local4:uint; var _local5:String; var _local6:Object; _local2 = []; if ((_arg1 is Array)){ _local3 = _arg1; } else { _local3 = [_arg1]; }; _local6 = {}; _local4 = 0; while (_local4 < _local3.length) { for (_local5 in _local3[_local4]) { if (_local6[_local5] == undefined){ _local6[_local5] = []; }; _local6[_local5].push(_local3[_local4][_local5]); }; _local4++; }; for (_local5 in _local6) { _local2.push({name:_local5, parameters:_local6[_local5]}); }; return (_local2); } } }//package caurina.transitions
Section 79
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var getValue:Function; public var setValue:Function; public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null){ getValue = _arg1; setValue = _arg2; parameters = _arg3; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialProperty "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("setValue:" + String(setValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 80
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){ modifyValues = _arg1; getValue = _arg2; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertyModifier "); _local1 = (_local1 + ("modifyValues:" + String(modifyValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 81
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){ splitValues = _arg1; } public function toString():String{ var _local1:String; _local1 = ""; _local1 = (_local1 + "[SpecialPropertySplitter "); _local1 = (_local1 + ("splitValues:" + String(splitValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 82
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _specialPropertySplitterList:Object; private static var _engineExists:Boolean = false; private static var _specialPropertyModifierList:Object; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{ var _local4:SpecialPropertyModifier; if (!_inited){ init(); }; _local4 = new SpecialPropertyModifier(_arg2, _arg3); _specialPropertyModifierList[_arg1] = _local4; } public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null):void{ var _local5:SpecialProperty; if (!_inited){ init(); }; _local5 = new SpecialProperty(_arg2, _arg3, _arg4); _specialPropertyList[_arg1] = _local5; } public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local4:Array; var _local5:Number; var _local6:Number; var _local7:Object; var _local8:Number; var _local9:Number; var _local10:Function; var _local11:TweenListObj; var _local12:Number; var _local13:String; if ((((arguments.length < 2)) || ((arguments[0] == undefined)))){ return (false); }; _local4 = new Array(); if ((arguments[0] is Array)){ _local5 = 0; while (_local5 < arguments[0].length) { _local4.push(arguments[0][_local5]); _local5++; }; } else { _local5 = 0; while (_local5 < (arguments.length - 1)) { _local4.push(arguments[_local5]); _local5++; }; }; _local7 = arguments[(arguments.length - 1)]; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local8 = (isNaN(_local7.time)) ? 0 : _local7.time; _local9 = (isNaN(_local7.delay)) ? 0 : _local7.delay; if (typeof(_local7.transition) == "string"){ _local13 = _local7.transition.toLowerCase(); _local10 = _transitionList[_local13]; } else { _local10 = _local7.transition; }; if (!Boolean(_local10)){ _local10 = _transitionList["easeoutexpo"]; }; _local5 = 0; while (_local5 < _local4.length) { _local11 = new TweenListObj(_local4[_local5], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), (_local7.useFrames == true), _local10); _local11.properties = null; _local11.onStart = _local7.onStart; _local11.onUpdate = _local7.onUpdate; _local11.onComplete = _local7.onComplete; _local11.onOverwrite = _local7.onOverwrite; _local11.onStartParams = _local7.onStartParams; _local11.onUpdateParams = _local7.onUpdateParams; _local11.onCompleteParams = _local7.onCompleteParams; _local11.onOverwriteParams = _local7.onOverwriteParams; _local11.isCaller = true; _local11.count = _local7.count; _local11.waitFrames = _local7.waitFrames; _tweenList.push(_local11); if ((((_local8 == 0)) && ((_local9 == 0)))){ _local12 = (_tweenList.length - 1); updateTweenByIndex(_local12); removeTweenByIndex(_local12); }; _local5++; }; return (true); } public static function init(_arg1=null):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); SpecialPropertiesDefault.init(); } private static function updateTweens():Boolean{ var _local1:int; if (_tweenList.length == 0){ return (false); }; _local1 = 0; while (_local1 < _tweenList.length) { if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){ if (!updateTweenByIndex(_local1)){ removeTweenByIndex(_local1); }; if (_tweenList[_local1] == null){ removeTweenByIndex(_local1, true); _local1--; }; }; _local1++; }; return (true); } public static function removeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(removeTweenByIndex, _arg1, _local3)); } public static function pauseAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { pauseTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function splitTweens(_arg1:Number, _arg2:Array):uint{ var _local3:TweenListObj; var _local4:TweenListObj; var _local5:uint; var _local6:String; var _local7:Boolean; _local3 = _tweenList[_arg1]; _local4 = _local3.clone(false); _local5 = 0; while (_local5 < _arg2.length) { _local6 = _arg2[_local5]; if (Boolean(_local3.properties[_local6])){ _local3.properties[_local6] = undefined; delete _local3.properties[_local6]; }; _local5++; }; for (_local6 in _local4.properties) { _local7 = false; _local5 = 0; while (_local5 < _arg2.length) { if (_arg2[_local5] == _local6){ _local7 = true; break; }; _local5++; }; if (!_local7){ _local4.properties[_local6] = undefined; delete _local4.properties[_local6]; }; }; _tweenList.push(_local4); return ((_tweenList.length - 1)); } public static function resumeTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (!(_local2.isPaused)))){ return (false); }; _local2.timeStart = (_local2.timeStart + (_currentTime - _local2.timePaused)); _local2.timeComplete = (_local2.timeComplete + (_currentTime - _local2.timePaused)); _local2.timePaused = undefined; _local2.isPaused = false; return (true); } public static function debug_getList():String{ var _local1:String; var _local2:uint; var _local3:uint; _local1 = ""; _local2 = 0; while (_local2 < _tweenList.length) { _local1 = (_local1 + (("[" + _local2) + "] ::\n")); _local3 = 0; while (_local3 < _tweenList[_local2].properties.length) { _local1 = (_local1 + ((((" " + _tweenList[_local2].properties[_local3].name) + " -> ") + _tweenList[_local2].properties[_local3].valueComplete) + "\n")); _local3++; }; _local2++; }; return (_local1); } public static function getVersion():String{ return ("AS3 1.26.62"); } public static function onEnterFrame(_arg1:Event):void{ var _local2:Boolean; updateTime(); _local2 = false; _local2 = updateTweens(); if (!_local2){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(_arg1:Number):Boolean{ var tTweening:TweenListObj; var isOver:Boolean; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var tScope:Object; var tProperty:Object; var pv:Number; var i = _arg1; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; isOver = false; if (_currentTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); } while (!(_currentTime >= nv)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (_currentTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ try { tTweening.onStart.apply(tScope, tTweening.onStartParams); } catch(e:Error) { handleError(tTweening, e, "onStart"); }; }; for (pName in tTweening.properties) { pv = getPropertyValue(tScope, pName); tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (_currentTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (_currentTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; setPropertyValue(tScope, pName, nv); }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ try { tTweening.onUpdate.apply(tScope, tTweening.onUpdateParams); } catch(e:Error) { handleError(tTweening, e, "onUpdate"); }; }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ try { tTweening.onComplete.apply(tScope, tTweening.onCompleteParams); } catch(e:Error) { handleError(tTweening, e, "onComplete"); }; }; return (!(isOver)); }; return (true); } public static function setTimeScale(_arg1:Number):void{ var _local2:Number; if (isNaN(_arg1)){ _arg1 = 1; }; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; if (_arg1 != _timeScale){ if (_tweenList != null){ _local2 = 0; while (_local2 < _tweenList.length) { _tweenList[_local2].timeStart = (_currentTime - (((_currentTime - _tweenList[_local2].timeStart) * _timeScale) / _arg1)); _tweenList[_local2].timeComplete = (_currentTime - (((_currentTime - _tweenList[_local2].timeComplete) * _timeScale) / _arg1)); if (_tweenList[_local2].timePaused != undefined){ _tweenList[_local2].timePaused = (_currentTime - (((_currentTime - _tweenList[_local2].timePaused) * _timeScale) / _arg1)); }; _local2++; }; }; _timeScale = _arg1; }; } public static function resumeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { resumeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{ var pTweening = _arg1; var pError = _arg2; var pCallBackName = _arg3; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ try { pTweening.onError.apply(pTweening.scope, [pTweening.scope, pError]); } catch(metaError:Error) { trace("## [Tweener] Error:", pTweening.scope, "raised an error while executing the 'onError' handler. Original error:\n", pError.getStackTrace(), "\nonError error:", metaError.getStackTrace()); }; } else { if (!Boolean(pTweening.onError)){ trace("## [Tweener] Error: :", pTweening.scope, (("raised an error while executing the'" + pCallBackName) + "'handler. \n"), pError.getStackTrace()); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); updateTime(); } public static function removeAllTweens():Boolean{ var _local1:Boolean; var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < _tweenList.length) { removeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local4:Array; var _local5:Number; var _local6:Number; var _local7:String; var _local8:String; var _local9:Object; var _local10:Number; var _local11:Number; var _local12:Array; var _local13:Object; var _local14:Object; var _local15:Function; var _local16:Object; var _local17:TweenListObj; var _local18:Number; var _local19:Array; var _local20:Array; var _local21:String; if ((((arguments.length < 2)) || ((arguments[0] == undefined)))){ return (false); }; _local4 = new Array(); if ((arguments[0] is Array)){ _local5 = 0; while (_local5 < arguments[0].length) { _local4.push(arguments[0][_local5]); _local5++; }; } else { _local5 = 0; while (_local5 < (arguments.length - 1)) { _local4.push(arguments[_local5]); _local5++; }; }; _local9 = TweenListObj.makePropertiesChain(arguments[(arguments.length - 1)]); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; _local10 = (isNaN(_local9.time)) ? 0 : _local9.time; _local11 = (isNaN(_local9.delay)) ? 0 : _local9.delay; _local12 = new Array(); _local13 = {time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true}; _local14 = new Object(); for (_local7 in _local9) { if (!_local13[_local7]){ if (_specialPropertySplitterList[_local7]){ _local19 = _specialPropertySplitterList[_local7].splitValues(_local9[_local7], _specialPropertySplitterList[_local7].parameters); _local5 = 0; while (_local5 < _local19.length) { _local12[_local19[_local5].name] = {valueStart:undefined, valueComplete:_local19[_local5].value}; _local5++; }; } else { if (_specialPropertyModifierList[_local7] != undefined){ _local20 = _specialPropertyModifierList[_local7].modifyValues(_local9[_local7]); _local5 = 0; while (_local5 < _local20.length) { _local14[_local20[_local5].name] = {modifierParameters:_local20[_local5].parameters, modifierFunction:_specialPropertyModifierList[_local7].getValue}; _local5++; }; } else { _local12[_local7] = {valueStart:undefined, valueComplete:_local9[_local7]}; }; }; }; }; for (_local7 in _local14) { if (_local12[_local7] != undefined){ _local12[_local7].modifierParameters = _local14[_local7].modifierParameters; _local12[_local7].modifierFunction = _local14[_local7].modifierFunction; }; }; if (typeof(_local9.transition) == "string"){ _local21 = _local9.transition.toLowerCase(); _local15 = _transitionList[_local21]; } else { _local15 = _local9.transition; }; if (!Boolean(_local15)){ _local15 = _transitionList["easeoutexpo"]; }; _local5 = 0; while (_local5 < _local4.length) { _local16 = new Object(); for (_local7 in _local12) { _local16[_local7] = new PropertyInfoObj(_local12[_local7].valueStart, _local12[_local7].valueComplete, _local12[_local7].modifierFunction, _local12[_local7].modifierParameters); }; _local17 = new TweenListObj(_local4[_local5], (_currentTime + ((_local11 * 1000) / _timeScale)), (_currentTime + (((_local11 * 1000) + (_local10 * 1000)) / _timeScale)), (_local9.useFrames == true), _local15); _local17.properties = _local16; _local17.onStart = _local9.onStart; _local17.onUpdate = _local9.onUpdate; _local17.onComplete = _local9.onComplete; _local17.onOverwrite = _local9.onOverwrite; _local17.onError = _local9.onError; _local17.onStartParams = _local9.onStartParams; _local17.onUpdateParams = _local9.onUpdateParams; _local17.onCompleteParams = _local9.onCompleteParams; _local17.onOverwriteParams = _local9.onOverwriteParams; _local17.rounded = _local9.rounded; _local17.skipUpdates = _local9.skipUpdates; removeTweensByTime(_local17.scope, _local17.properties, _local17.timeStart, _local17.timeComplete); _tweenList.push(_local17); if ((((_local10 == 0)) && ((_local11 == 0)))){ _local18 = (_tweenList.length - 1); updateTweenByIndex(_local18); removeTweenByIndex(_local18); }; _local5++; }; return (true); } public static function registerTransition(_arg1:String, _arg2:Function):void{ if (!_inited){ init(); }; _transitionList[_arg1] = _arg2; } private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{ var _local4:Boolean; var _local5:uint; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; _local4 = false; if (!Boolean(_tweenList)){ return (false); }; _local5 = 0; while (_local5 < _tweenList.length) { if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){ if (_arg3.length == 0){ _arg1(_local5); _local4 = true; } else { _local6 = new Array(); _local7 = 0; while (_local7 < _arg3.length) { if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){ _local6.push(_arg3[_local7]); }; _local7++; }; if (_local6.length > 0){ _local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties); if (_local8 == _local6.length){ _arg1(_local5); _local4 = true; } else { _local9 = splitTweens(_local5, _local6); _arg1(_local9); _local4 = true; }; }; }; }; _local5++; }; return (_local4); } public static function getTweens(_arg1:Object):Array{ var _local2:uint; var _local3:String; var _local4:Array; if (!Boolean(_tweenList)){ return ([]); }; _local4 = new Array(); _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ for (_local3 in _tweenList[_local2].properties) { _local4.push(_local3); }; }; _local2++; }; return (_local4); } private static function setPropertyValue(_arg1:Object, _arg2:String, _arg3:Number):void{ if (_specialPropertyList[_arg2] != undefined){ if (Boolean(_specialPropertyList[_arg2].parameters)){ _specialPropertyList[_arg2].setValue(_arg1, _arg3, _specialPropertyList[_arg2].parameters); } else { _specialPropertyList[_arg2].setValue(_arg1, _arg3); }; } else { _arg1[_arg2] = _arg3; }; } private static function getPropertyValue(_arg1:Object, _arg2:String):Number{ if (_specialPropertyList[_arg2] != undefined){ if (Boolean(_specialPropertyList[_arg2].parameters)){ return (_specialPropertyList[_arg2].getValue(_arg1, _specialPropertyList[_arg2].parameters)); }; return (_specialPropertyList[_arg2].getValue(_arg1)); } else { }; return (!NULL!); } public static function isTweening(_arg1:Object):Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ return (true); }; _local2++; }; return (false); } public static function getTweenCount(_arg1:Object):Number{ var _local2:uint; var _local3:Number; if (!Boolean(_tweenList)){ return (0); }; _local3 = 0; _local2 = 0; while (_local2 < _tweenList.length) { if (_tweenList[_local2].scope == _arg1){ _local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties)); }; _local2++; }; return (_local3); } private static function stopEngine():void{ global.ScrollerMoving = false; _engineExists = false; _tweenList = null; _currentTime = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function pauseTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj; _local2 = _tweenList[_arg1]; if ((((_local2 == null)) || (_local2.isPaused))){ return (false); }; _local2.timePaused = _currentTime; _local2.isPaused = true; return (true); } public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{ var removed:Boolean; var removedLocally:Boolean; var i:uint; var tl:uint; var pName:String; var p_scope = _arg1; var p_properties = _arg2; var p_timeStart = _arg3; var p_timeComplete = _arg4; removed = false; tl = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ try { _tweenList[i].onOverwrite.apply(_tweenList[i].scope, _tweenList[i].onOverwriteParams); } catch(e:Error) { handleError(_tweenList[i], e, "onOverwrite"); }; }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{ var _local4:SpecialPropertySplitter; if (!_inited){ init(); }; _local4 = new SpecialPropertySplitter(_arg2, _arg3); _specialPropertySplitterList[_arg1] = _local4; } public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{ _tweenList[_arg1] = null; if (_arg2){ _tweenList.splice(_arg1, 1); }; return (true); } public static function resumeTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(resumeTweenByIndex, _arg1, _local3)); } public static function pauseTweens(_arg1:Object, ... _args):Boolean{ var _local3:Array; var _local4:uint; _local3 = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && (!(AuxFunctions.isInArray(_args[_local4], _local3))))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(pauseTweenByIndex, _arg1, _local3)); } } }//package caurina.transitions
Section 83
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var onUpdate:Function; public var useFrames:Boolean; public var hasStarted:Boolean; public var onOverwriteParams:Array; public var timeStart:Number; public var count:Number; public var auxProperties:Object; public var timeComplete:Number; public var onStartParams:Array; public var rounded:Boolean; public var properties:Object; public var onUpdateParams:Array; public var onComplete:Function; public var updatesSkipped:Number; public var onStart:Function; public var skipUpdates:Number; public var scope:Object; public var isCaller:Boolean; public var timePaused:Number; public var transition:Function; public var onCompleteParams:Array; public var onError:Function; public var timesCalled:Number; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function){ scope = _arg1; timeStart = _arg2; timeComplete = _arg3; useFrames = _arg4; transition = _arg5; auxProperties = new Object(); properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(_arg1:Boolean):TweenListObj{ var _local2:TweenListObj; var _local3:String; _local2 = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition); _local2.properties = new Array(); for (_local3 in properties) { _local2.properties[_local3] = properties[_local3].clone(); }; _local2.skipUpdates = skipUpdates; _local2.updatesSkipped = updatesSkipped; if (!_arg1){ _local2.onStart = onStart; _local2.onUpdate = onUpdate; _local2.onComplete = onComplete; _local2.onOverwrite = onOverwrite; _local2.onError = onError; _local2.onStartParams = onStartParams; _local2.onUpdateParams = onUpdateParams; _local2.onCompleteParams = onCompleteParams; _local2.onOverwriteParams = onOverwriteParams; }; _local2.rounded = rounded; _local2.isPaused = isPaused; _local2.timePaused = timePaused; _local2.isCaller = isCaller; _local2.count = count; _local2.timesCalled = timesCalled; _local2.waitFrames = waitFrames; _local2.hasStarted = hasStarted; return (_local2); } public function toString():String{ var _local1:String; var _local2:uint; _local1 = "\n[TweenListObj "; _local1 = (_local1 + ("scope:" + String(scope))); _local1 = (_local1 + ", properties:"); _local2 = 0; while (_local2 < properties.length) { if (_local2 > 0){ _local1 = (_local1 + ","); }; _local1 = (_local1 + ("[name:" + properties[_local2].name)); _local1 = (_local1 + (",valueStart:" + properties[_local2].valueStart)); _local1 = (_local1 + (",valueComplete:" + properties[_local2].valueComplete)); _local1 = (_local1 + "]"); _local2++; }; _local1 = (_local1 + (", timeStart:" + String(timeStart))); _local1 = (_local1 + (", timeComplete:" + String(timeComplete))); _local1 = (_local1 + (", useFrames:" + String(useFrames))); _local1 = (_local1 + (", transition:" + String(transition))); if (skipUpdates){ _local1 = (_local1 + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ _local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ _local1 = (_local1 + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ _local1 = (_local1 + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ _local1 = (_local1 + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ _local1 = (_local1 + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ _local1 = (_local1 + (", onError:" + String(onError))); }; if (onStartParams){ _local1 = (_local1 + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ _local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ _local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ _local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (rounded){ _local1 = (_local1 + (", rounded:" + String(rounded))); }; if (isPaused){ _local1 = (_local1 + (", isPaused:" + String(isPaused))); }; if (timePaused){ _local1 = (_local1 + (", timePaused:" + String(timePaused))); }; if (isCaller){ _local1 = (_local1 + (", isCaller:" + String(isCaller))); }; if (count){ _local1 = (_local1 + (", count:" + String(count))); }; if (timesCalled){ _local1 = (_local1 + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ _local1 = (_local1 + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ _local1 = (_local1 + (", hasStarted:" + String(hasStarted))); }; _local1 = (_local1 + "]\n"); return (_local1); } public static function makePropertiesChain(_arg1:Object):Object{ var _local2:Object; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Number; _local2 = _arg1.base; if (_local2){ _local3 = {}; if ((_local2 is Array)){ _local4 = []; _local8 = 0; while (_local8 < _local2.length) { _local4.push(_local2[_local8]); _local8++; }; } else { _local4 = [_local2]; }; _local4.push(_arg1); _local6 = _local4.length; _local7 = 0; while (_local7 < _local6) { if (_local4[_local7]["base"]){ _local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]); } else { _local5 = _local4[_local7]; }; _local3 = AuxFunctions.concatObjects(_local3, _local5); _local7++; }; if (_local3["base"]){ delete _local3["base"]; }; return (_local3); //unresolved jump }; return (_arg1); } } }//package caurina.transitions
Section 84
//Pnt (com.actionsnippet.geom.Pnt) package com.actionsnippet.geom { public class Pnt { public var x:Number; public var y:Number; public function Pnt(_arg1:Number, _arg2:Number){ this.x = _arg1; this.y = _arg2; } } }//package com.actionsnippet.geom
Section 85
//Triangulate (com.actionsnippet.geom.Triangulate) package com.actionsnippet.geom { public class Triangulate { private const EPSILON:Number = 1E-10; private function snip(_arg1:Array, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:Array):Boolean{ var _local7:int; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local8 = _arg1[_arg6[_arg2]].x; _local9 = _arg1[_arg6[_arg2]].y; _local10 = _arg1[_arg6[_arg3]].x; _local11 = _arg1[_arg6[_arg3]].y; _local12 = _arg1[_arg6[_arg4]].x; _local13 = _arg1[_arg6[_arg4]].y; if (EPSILON > (((_local10 - _local8) * (_local13 - _local9)) - ((_local11 - _local9) * (_local12 - _local8)))){ return (false); }; _local7 = 0; while (_local7 < _arg5) { if ((((((_local7 == _arg2)) || ((_local7 == _arg3)))) || ((_local7 == _arg4)))){ } else { _local14 = _arg1[_arg6[_local7]].x; _local15 = _arg1[_arg6[_local7]].y; if (insideTriangle(_local8, _local9, _local10, _local11, _local12, _local13, _local14, _local15)){ return (false); }; }; _local7++; }; return (true); } public function process(_arg1:Array):Array{ var _local2:Array; var _local3:int; var _local4:Array; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; var _local15:int; _local2 = []; _local3 = _arg1.length; if (_local3 < 3){ return (null); }; _local4 = []; if (0 < area(_arg1)){ _local5 = 0; while (_local5 < _local3) { _local4[_local5] = _local5; _local5++; }; } else { _local5 = 0; while (_local5 < _local3) { _local4[_local5] = ((_local3 - 1) - _local5); _local5++; }; }; _local6 = _local3; _local7 = (2 * _local6); _local8 = 0; _local5 = (_local6 - 1); while (_local6 > 2) { var _temp1 = _local7; _local7 = (_local7 - 1); if (0 >= _temp1){ return (null); }; _local9 = _local5; if (_local6 <= _local9){ _local9 = 0; }; _local5 = (_local9 + 1); if (_local6 <= _local5){ _local5 = 0; }; _local10 = (_local5 + 1); if (_local6 <= _local10){ _local10 = 0; }; if (snip(_arg1, _local9, _local5, _local10, _local6, _local4)){ _local11 = _local4[_local9]; _local12 = _local4[_local5]; _local13 = _local4[_local10]; _local2.push(_arg1[_local11]); _local2.push(_arg1[_local12]); _local2.push(_arg1[_local13]); _local8++; _local14 = _local5; _local15 = (_local5 + 1); while (_local15 < _local6) { _local4[_local14] = _local4[_local15]; _local14++; _local15++; }; _local6--; _local7 = (2 * _local6); }; }; return (_local2); } public function insideTriangle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number):Boolean{ var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local9 = (_arg5 - _arg3); _local10 = (_arg6 - _arg4); _local11 = (_arg1 - _arg5); _local12 = (_arg2 - _arg6); _local13 = (_arg3 - _arg1); _local14 = (_arg4 - _arg2); _local15 = (_arg7 - _arg1); _local16 = (_arg8 - _arg2); _local17 = (_arg7 - _arg3); _local18 = (_arg8 - _arg4); _local19 = (_arg7 - _arg5); _local20 = (_arg8 - _arg6); _local23 = ((_local9 * _local18) - (_local10 * _local17)); _local21 = ((_local13 * _local16) - (_local14 * _local15)); _local22 = ((_local11 * _local20) - (_local12 * _local19)); return ((((((_local23 >= 0)) && ((_local22 >= 0)))) && ((_local21 >= 0)))); } public function area(_arg1:Array):Number{ var _local2:int; var _local3:Number; var _local4:int; var _local5:int; _local2 = _arg1.length; _local3 = 0; _local4 = (_local2 - 1); _local5 = 0; while (_local5 < _local2) { _local3 = (_local3 + ((_arg1[_local4].x * _arg1[_local5].y) - (_arg1[_local5].x * _arg1[_local4].y))); var _temp1 = _local5; _local5 = (_local5 + 1); _local4 = _temp1; }; return ((_local3 * 0.5)); } } }//package com.actionsnippet.geom
Section 86
//BoxObject (com.actionsnippet.qbox.objects.BoxObject) package com.actionsnippet.qbox.objects { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import flash.display.*; public class BoxObject extends QuickObject { public function BoxObject(_arg1:QuickBox2D, _arg2:Object){ super(_arg1, _arg2); } override protected function defaultParams(_arg1:Object):void{ _arg1.width = 1; _arg1.height = 1; } override protected function build():void{ var p:Object; var boxDef:b2PolygonDef; var hw:Number; var hh:Number; p = params; boxDef = new b2PolygonDef(); shapeDef = boxDef; hw = (p.width / 2); hh = (p.height / 2); boxDef.SetAsBox(hw, hh); boxDef.density = p.density; boxDef.friction = p.friction; boxDef.restitution = p.restitution; boxDef.filter.maskBits = p.maskBits; boxDef.filter.categoryBits = p.categoryBits; boxDef.filter.groupIndex = p.groupIndex; if ((p.skin is Class)){ bodyDef.userData = new p.skin(); bodyDef.userData.width = (p.width * 30); bodyDef.userData.height = (p.height * 30); } else { if (p.skin != "none"){ bodyDef.userData = new Sprite(); var _local2 = bodyDef.userData.graphics; with (_local2) { lineStyle(p.lineThickness, p.lineColor, p.lineAlpha); beginFill(p.fillColor, p.fillAlpha); hw = (hw * 30); hh = (hh * 30); drawRect(-(hw), -(hh), (p.width * 30), (p.height * 30)); }; }; }; body = w.CreateBody(bodyDef); shape = body.CreateShape(boxDef); } } }//package com.actionsnippet.qbox.objects
Section 87
//CircleObject (com.actionsnippet.qbox.objects.CircleObject) package com.actionsnippet.qbox.objects { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import flash.display.*; public class CircleObject extends QuickObject { public function CircleObject(_arg1:QuickBox2D, _arg2:Object){ super(_arg1, _arg2); } override protected function defaultParams(_arg1:Object):void{ _arg1.radius = 0.5; } override protected function build():void{ var p:Object; var circDef:b2CircleDef; p = params; circDef = new b2CircleDef(); shapeDef = circDef; circDef.radius = p.radius; circDef.density = p.density; circDef.friction = p.friction; circDef.restitution = p.restitution; circDef.filter.maskBits = p.maskBits; circDef.filter.categoryBits = p.categoryBits; circDef.filter.groupIndex = p.groupIndex; if ((p.skin is Class)){ bodyDef.userData = new p.skin(); bodyDef.userData.width = (p.radius * 60); bodyDef.userData.height = (p.radius * 60); } else { if (p.skin != "none"){ bodyDef.userData = new Sprite(); var _local2 = bodyDef.userData.graphics; with (_local2) { lineStyle(p.lineThickness, p.lineColor, p.lineAlpha); beginFill(p.fillColor, p.fillAlpha); drawCircle(0, 0, 10); }; bodyDef.userData.width = (p.radius * 60); bodyDef.userData.height = (p.radius * 60); }; }; body = w.CreateBody(bodyDef); shape = body.CreateShape(circDef); } } }//package com.actionsnippet.qbox.objects
Section 88
//GroupObject (com.actionsnippet.qbox.objects.GroupObject) package com.actionsnippet.qbox.objects { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import flash.display.*; public class GroupObject extends QuickObject { public function GroupObject(_arg1:QuickBox2D, _arg2:Object){ super(_arg1, _arg2); } override protected function defaultParams(_arg1:Object):void{ _arg1.objects = []; } override protected function build():void{ var _local1:Object; var _local2:int; var _local3:QuickObject; var _local4:*; var _local5:int; var _local6:b2PolygonDef; var _local7:Number; var _local8:int; var _local9:*; _local1 = params; body = qbox.w.CreateBody(bodyDef); if ((_local1.skin is Class)){ bodyDef.userData = new _local1.skin(); bodyDef.userData.width = (_local1.width * 30); bodyDef.userData.height = (_local1.height * 30); } else { if (_local1.skin != "none"){ bodyDef.userData = new Sprite(); }; }; body.m_userData = bodyDef.userData; _local2 = 0; while (_local2 < _local1.objects.length) { _local3 = _local1.objects[_local2]; _local4 = _local3.shapeDef; if ((_local4 is b2ShapeDef)){ if ((_local4 is b2CircleDef)){ _local4.localPosition.Set(_local3.x, _local3.y); } else { if ((_local4 is b2PolygonDef)){ _local4.SetAsOrientedBox((_local3.params.width / 2), (_local3.params.height / 2), new b2Vec2(_local3.x, _local3.y), _local3.angle); }; }; body.CreateShape(_local4); } else { if ((_local4 is Array)){ _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5]; _local7 = (_local3.params.verts[_local5].length / 2); _local8 = 0; while (_local8 < _local7) { trace(_local6.vertices[_local8].x, _local6.vertices[_local8].y); _local6.vertices[_local8].Add(new b2Vec2(_local3.x, _local3.y)); _local8++; }; body.CreateShape(_local6); _local5++; }; }; }; if ((((_local3.userData is DisplayObject)) && (!(_local1.skin)))){ _local9 = _local3.userData; _local9.x = (_local3.x * 30); _local9.y = (_local3.y * 30); _local9.rotation = ((_local3.angle / Math.PI) * 180); _local3.destroy(); body.m_userData.addChild(_local9); } else { _local3.destroy(); }; _local2++; }; body.SetMassFromShapes(); } } }//package com.actionsnippet.qbox.objects
Section 89
//JointObject (com.actionsnippet.qbox.objects.JointObject) package com.actionsnippet.qbox.objects { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import flash.display.*; public class JointObject extends QuickObject { private var jointDef:b2DistanceJointDef; public function JointObject(_arg1:QuickBox2D, _arg2:Object){ super(_arg1, _arg2); } override public function get userData(){ return (jointDef.userData); } override protected function defaultParams(_arg1:Object):void{ _arg1.a = null; _arg1.b = null; _arg1.frequencyHz = 0; _arg1.dampingRatio = 0; _arg1.length = null; _arg1.collideConnected = true; } override public function set userData(_arg1){ jointDef.userData = _arg1; } override protected function build():void{ var _local1:Object; var _local2:b2Vec2; _local1 = params; if ((((_local1.a == null)) || ((_local1.b == null)))){ throw (new Error("your jointDef must have b2Body instances for its a and b properties")); }; if (((!(_local1.x1)) && (!(_local1.y1)))){ _local2 = _local1.a.GetWorldCenter(); _local1.x1 = _local2.x; _local1.y1 = _local2.y; }; if (((!(_local1.x2)) && (!(_local1.y2)))){ _local2 = _local1.b.GetWorldCenter(); _local1.x2 = _local2.x; _local1.y2 = _local2.y; }; if (_local1.vecA == null){ _local1.vecA = new b2Vec2(_local1.x1, _local1.y1); }; if (_local1.vecB == null){ _local1.vecB = new b2Vec2(_local1.x2, _local1.y2); }; jointDef = new b2DistanceJointDef(); if (_local1.skin){ userData = new _local1.skin(); if (!(userData is MovieClip)){ throw (new Error("Sorry, joint skins must be dynamic. If your using a Sprite, just use a MovieClip instead.")); }; userData.startWidth = userData.width; userData.startHeight = userData.height; userData.p = params; } else { userData = params; }; jointDef.Initialize(_local1.a, _local1.b, _local1.vecA, _local1.vecB); jointDef.frequencyHz = _local1.frequencyHz; jointDef.dampingRatio = _local1.dampingRatio; if (_local1.length){ jointDef.length = _local1.length; }; jointDef.collideConnected = _local1.collideConnected; joint = w.CreateJoint(jointDef); } } }//package com.actionsnippet.qbox.objects
Section 90
//PolyObject (com.actionsnippet.qbox.objects.PolyObject) package com.actionsnippet.qbox.objects { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import flash.display.*; import com.actionsnippet.geom.*; public class PolyObject extends QuickObject { public static var tri:Triangulate = new Triangulate(); public function PolyObject(_arg1:QuickBox2D, _arg2:Object){ super(_arg1, _arg2); } override protected function defaultParams(_arg1:Object):void{ _arg1.verts = [[-0.5, -1, 1, -1, 1, 1, -1, 1]]; _arg1.wireframe = true; } override protected function build():void{ var p:Object; var i:int; var inc:int; var leng:int; var autoSkin:Boolean; var j:int; var poly:Array; var pnts:Array; var p1:Pnt; var p2:Pnt; var p3:Pnt; var polyDef:b2PolygonDef; p = params; if (p.points){ poly = p.points; pnts = []; inc = 0; leng = (poly.length - 2); i = 0; while (i < leng) { pnts[inc] = new Pnt(poly[i], poly[(i + 1)]); inc = (inc + 1); i = (i + 2); }; poly = PolyObject.tri.process(pnts); inc = 0; p.verts = []; leng = poly.length; i = 0; while (i < leng) { p1 = poly[i]; p2 = poly[(i + 1)]; p3 = poly[(i + 2)]; p.verts[inc] = [p1.x, p1.y, p2.x, p2.y, p3.x, p3.y]; inc = (inc + 1); i = (i + 3); }; pnts = p.points; }; autoSkin = false; if ((p.skin is Class)){ bodyDef.userData = new p.skin(); } else { if (p.skin != "none"){ bodyDef.userData = new Sprite(); autoSkin = true; if (p.points){ var _local2 = bodyDef.userData.graphics; with (_local2) { lineStyle(p.lineThickness, p.lineColor, p.lineAlpha); beginFill(p.fillColor, p.fillAlpha); moveTo((pnts[0] * 30), (pnts[1] * 30)); i = 2; while (i < (pnts.length - 2)) { lineTo((pnts[i] * 30), (pnts[(i + 1)] * 30)); i = (i + 2); }; endFill(); }; }; }; }; body = w.CreateBody(bodyDef); shapeDef = []; j = 0; while (j < p.verts.length) { polyDef = new b2PolygonDef(); shapeDef.push(polyDef); polyDef.vertexCount = int((p.verts[j].length / 2)); if ((p.verts[j][i] is b2Vec2)){ polyDef.vertices = p.verts[j]; } else { inc = 0; i = 0; while (i < p.verts[j].length) { polyDef.vertices[inc].Set(p.verts[j][i], p.verts[j][(i + 1)]); inc = (inc + 1); i = (i + 2); }; }; polyDef.density = p.density; polyDef.friction = p.friction; polyDef.restitution = p.restitution; polyDef.filter.maskBits = p.maskBits; polyDef.filter.categoryBits = p.categoryBits; polyDef.filter.groupIndex = p.groupIndex; if (((autoSkin) && (p.wireframe))){ _local2 = bodyDef.userData.graphics; with (_local2) { lineStyle(p.lineThickness, p.lineColor, p.lineAlpha); beginFill(p.fillColor, p.fillAlpha); }; i = 0; while (i < polyDef.vertexCount) { _local2 = bodyDef.userData.graphics; with (_local2) { if (i == 0){ moveTo((polyDef.vertices[i].x * 30), (polyDef.vertices[i].y * 30)); } else { lineTo((polyDef.vertices[i].x * 30), (polyDef.vertices[i].y * 30)); }; }; i = (i + 1); }; bodyDef.userData.graphics.endFill(); }; shape = body.CreateShape(polyDef); j = (j + 1); }; } } }//package com.actionsnippet.qbox.objects
Section 91
//QuickBox2D (com.actionsnippet.qbox.QuickBox2D) package com.actionsnippet.qbox { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; import com.actionsnippet.qbox.objects.*; import flash.utils.*; public class QuickBox2D extends EventDispatcher { private var _mouseJoint:b2MouseJoint; private var _currTime:Number; public var worldAABB:b2AABB; private var _elapsedTime:Number; private var _defaults:Object; public var iterations:int;// = 20 public var timeStep:Number;// = 0.0166666666666667 private var _renderJoints:Boolean;// = true private var _quickObjects:Dictionary; public var main:MovieClip; private var _simpleRender:Boolean;// = true var dragging:Boolean;// = false var debug:Boolean; public var gravity:b2Vec2; private var _accumulator:Number;// = 0 private var _mousePVec:b2Vec2; public var frim:Boolean; public var w:b2World; private var _prevTime:Number;// = 0 public function QuickBox2D(_arg1:MovieClip, _arg2:Object=null){ iterations = 20; timeStep = (1 / 60); _simpleRender = true; _renderJoints = true; _defaults = new Object(); _mousePVec = new b2Vec2(); _quickObjects = new Dictionary(true); dragging = false; _prevTime = 0; _accumulator = 0; super(); this.main = _arg1; init(_arg2); } public function mouseDrag():void{ var _local1:*; dragging = true; for each (_local1 in _quickObjects) { _local1.handCursor(); }; main.stage.addEventListener(MouseEvent.MOUSE_DOWN, createMouse); main.stage.addEventListener(MouseEvent.MOUSE_UP, destroyMouse); } public function stop():void{ main.removeEventListener(Event.ENTER_FRAME, onRender); } private function createMouse(_arg1:MouseEvent):void{ var _local2:b2Body; var _local3:b2MouseJointDef; _local2 = GetBodyAtMouse(); if (_quickObjects[_local2]){ if (((_local2) && ((_quickObjects[_local2].params.draggable == true)))){ _local3 = new b2MouseJointDef(); _local3.body1 = w.GetGroundBody(); _local3.body2 = _local2; _local3.target.Set((main.mouseX / 30), (main.mouseY / 30)); _local3.maxForce = 3000; _local3.timeStep = timeStep; _mouseJoint = (w.CreateJoint(_local3) as b2MouseJoint); }; } else { if (_local2){ _local3 = new b2MouseJointDef(); _local3.body1 = w.GetGroundBody(); _local3.body2 = _local2; _local3.target.Set((main.mouseX / 30), (main.mouseY / 30)); _local3.maxForce = 3000; _local3.timeStep = timeStep; _mouseJoint = (w.CreateJoint(_local3) as b2MouseJoint); }; }; } public function addJoint(_arg1:Object):QuickObject{ return (create("joint", _arg1)); } private function init(_arg1:Object=null):void{ var _local2:Object; var _local3:String; var _local4:Sprite; var _local5:b2DebugDraw; var _local6:Sprite; _local2 = {gravityX:0, gravityY:20, iterations:iterations, timeStep:timeStep, bounds:[-100, -100, 100, 100], debug:false, simpleRender:_simpleRender, renderJoints:true, frim:true}; if (_arg1 == null){ _arg1 = new Object(); }; for (_local3 in _local2) { if (_arg1[_local3] == null){ _arg1[_local3] = _local2[_local3]; }; }; frim = _arg1.frim; _simpleRender = _arg1.simpleRender; _renderJoints = _arg1.renderJoints; iterations = _arg1.iterations; timeStep = _arg1.timeStep; debug = _arg1.debug; _local4 = new Sprite(); main.addChild(_local4); if (debug){ _local4.graphics.beginFill(0x333333); _local4.graphics.drawRect(0, 0, main.stage.stageWidth, main.stage.stageHeight); }; worldAABB = new b2AABB(); worldAABB.lowerBound.Set(_arg1.bounds[0], _arg1.bounds[1]); worldAABB.upperBound.Set(_arg1.bounds[2], _arg1.bounds[3]); gravity = new b2Vec2(_arg1.gravityX, _arg1.gravityY); w = new b2World(worldAABB, gravity, true); if (debug){ _local5 = new b2DebugDraw(); _local6 = new Sprite(); main.addChild(_local6); _local5.m_sprite = _local6; _local5.m_drawScale = 30; _local5.m_fillAlpha = 0.5; _local5.m_alpha = 0.5; _local5.m_lineThickness = 1; _local5.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); w.SetDebugDraw(_local5); }; } public function setDefault(_arg1:Object=null):void{ _defaults = _arg1; } private function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:*; var _local3:*; var _local4:b2AABB; var _local5:int; var _local6:Array; var _local7:int; var _local8:b2Body; var _local9:int; var _local10:b2Shape; var _local11:Boolean; _local2 = (main.mouseX / 30); _local3 = (main.mouseY / 30); _mousePVec.Set(_local2, _local3); _local4 = new b2AABB(); _local4.lowerBound.Set((_local2 - 0.001), (_local3 - 0.001)); _local4.upperBound.Set((_local2 + 0.001), (_local3 + 0.001)); _local5 = 10; _local6 = new Array(); _local7 = w.Query(_local4, _local6, _local5); _local8 = null; _local9 = 0; while (_local9 < _local7) { if ((((_local6[_local9].GetBody().IsStatic() == false)) || (_arg1))){ _local10 = (_local6[_local9] as b2Shape); _local11 = (_local6[_local9] as b2Shape).TestPoint(_local10.GetBody().GetXForm(), _mousePVec); if (_local11){ _local8 = _local10.GetBody(); break; }; }; _local9++; }; return (_local8); } private function onTraceMouse(_arg1:Event):void{ trace("Mouse: ", (main.mouseX / 30).toFixed(2), (main.mouseY / 30).toFixed(2)); } private function onDown(_arg1:MouseEvent):void{ main.addEventListener(Event.ENTER_FRAME, onTraceMouse); } public function addPoly(_arg1:Object):QuickObject{ return (create("poly", _arg1)); } public function createStageWalls(_arg1:Object=null):void{ var _local2:Object; var _local3:String; var _local4:Number; var _local5:Number; _local2 = _arg1; if (_local2 == null){ _local2 = new Object(); }; for (_local3 in _defaults) { if (_local2[_local3] == null){ _local2[_local3] = _defaults[_local3]; }; }; _local4 = (main.stage.stageWidth / 30); _local5 = (main.stage.stageHeight / 30); addBox({x:(_local4 / 2), y:_local5, width:(_local4 - 1), height:1, density:0, lineThickness:_local2.lineThickness, lineColor:_local2.lineColor, lineAlpha:_local2.lineAlpha, fillColor:_local2.fillColor, fillAlpha:_local2.fillAllpha}); addBox({x:(_local4 / 2), y:0, width:(_local4 - 1), height:1, density:0, lineThickness:_local2.lineThickness, lineColor:_local2.lineColor, lineAlpha:_local2.lineAlpha, fillColor:_local2.fillColor, fillAlpha:_local2.fillAllpha}); addBox({x:0, y:(_local5 / 2), width:1, height:_local5, density:0, lineThickness:_local2.lineThickness, lineColor:_local2.lineColor, lineAlpha:_local2.lineAlpha, fillColor:_local2.fillColor, fillAlpha:_local2.fillAllpha}); addBox({x:_local4, y:(_local5 / 2), width:1, height:_local5, density:0, lineThickness:_local2.lineThickness, lineColor:_local2.lineColor, lineAlpha:_local2.lineAlpha, fillColor:_local2.fillColor, fillAlpha:_local2.fillAllpha}); } public function create(_arg1:String, _arg2:Object):QuickObject{ var _local3:QuickObject; if (_arg1 == "box"){ _local3 = new BoxObject(this, _arg2); _quickObjects[_local3.body] = _local3; } else { if (_arg1 == "circle"){ _local3 = new CircleObject(this, _arg2); _quickObjects[_local3.body] = _local3; } else { if (_arg1 == "poly"){ _local3 = new PolyObject(this, _arg2); _quickObjects[_local3.body] = _local3; } else { if (_arg1 == "joint"){ _local3 = new JointObject(this, _arg2); _quickObjects[_local3.joint] = _local3; } else { if (_arg1 == "group"){ _local3 = new GroupObject(this, _arg2); _quickObjects[_local3.body] = _local3; } else { throw (new Error((("QuickBox2D: Sorry, there is no QuickObject subclass for " + _arg1) + " types."))); }; }; }; }; }; return (_local3); } function defaultParams(_arg1:Object):void{ var _local2:String; if (_arg1 == null){ _arg1 = new Object(); }; for (_local2 in _defaults) { if (_arg1[_local2] == null){ _arg1[_local2] = _defaults[_local2]; }; }; } private function destroyMouse(_arg1:MouseEvent):void{ if (_mouseJoint){ w.DestroyJoint(_mouseJoint); _mouseJoint = null; }; } public function addCircle(_arg1:Object):QuickObject{ return (create("circle", _arg1)); } private function onUp(_arg1:MouseEvent):void{ main.removeEventListener(Event.ENTER_FRAME, onTraceMouse); } protected function onRender(_arg1:Event):void{ if (frim == true){ _currTime = getTimer(); _elapsedTime = ((_currTime - _prevTime) * 0.001); _prevTime = _currTime; if (_elapsedTime > 0.25){ _elapsedTime = 0.25; }; _accumulator = (_accumulator + _elapsedTime); while (_accumulator >= timeStep) { w.Step(timeStep, iterations); _accumulator = (_accumulator - timeStep); }; } else { w.Step(timeStep, iterations); }; updateMouse(); if (_simpleRender){ updateBodies(); }; dispatchEvent(new Event("render")); } public function grid(_arg1:int=30, _arg2:uint=0xFFFF00, _arg3:Number=1):void{ var _local4:Sprite; var _local5:int; _local4 = new Sprite(); main.addChild(_local4); _local4.graphics.lineStyle(0, _arg2, _arg3); _local5 = 0; while (_local5 < main.stage.stageWidth) { _local4.graphics.moveTo(_local5, 0); _local4.graphics.lineTo(_local5, main.stage.stageHeight); _local5 = (_local5 + _arg1); }; _local5 = 0; while (_local5 < main.stage.stageHeight) { _local4.graphics.moveTo(0, _local5); _local4.graphics.lineTo(main.stage.stageWidth, _local5); _local5 = (_local5 + _arg1); }; } private function updateMouse():void{ var _local1:b2Vec2; if (_mouseJoint){ _local1 = new b2Vec2((main.mouseX / 30), (main.mouseY / 30)); _mouseJoint.SetTarget(_local1); }; } public function addGroup(_arg1:Object):QuickObject{ return (create("group", _arg1)); } public function traceMouse():void{ main.stage.addEventListener(MouseEvent.MOUSE_DOWN, onDown); main.stage.addEventListener(MouseEvent.MOUSE_UP, onUp); } public function start():void{ _prevTime = getTimer(); main.addEventListener(Event.ENTER_FRAME, onRender); } public function addBox(_arg1:Object):QuickObject{ return (create("box", _arg1)); } protected function updateBodies():void{ var _local1:b2Body; var _local2:b2Joint; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:*; _local1 = w.m_bodyList; while (_local1) { if ((_local1.m_userData is Sprite)){ _local1.m_userData.x = (_local1.GetPosition().x * 30); _local1.m_userData.y = (_local1.GetPosition().y * 30); _local1.m_userData.rotation = (_local1.GetAngle() * (180 / Math.PI)); }; _local1 = _local1.m_next; }; if (_renderJoints){ main.graphics.clear(); _local2 = w.m_jointList; while (_local2) { if ((_local2 is b2DistanceJoint)){ _local3 = _local2.GetAnchor1(); _local4 = _local2.GetAnchor2(); _local5 = _local2.GetUserData(); if ((_local5 is MovieClip)){ _local5.x = (_local3.x * 30); _local5.y = (_local3.y * 30); _local5.scaleX = (((_local4.x * 30) - _local5.x) / _local5.startWidth); _local5.scaleY = (((_local4.y * 30) - _local5.y) / _local5.startHeight); } else { main.graphics.lineStyle(_local5.lineThickness, _local5.lineColor, _local5.lineAlpha); main.graphics.moveTo((_local3.x * 30), (_local3.y * 30)); main.graphics.lineTo((_local4.x * 30), (_local4.y * 30)); }; }; _local2 = _local2.m_next; }; }; } public function destroy():void{ main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, createMouse); main.stage.removeEventListener(MouseEvent.MOUSE_UP, destroyMouse); main.addEventListener(Event.ENTER_FRAME, onRender); main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, onDown); main.stage.removeEventListener(MouseEvent.MOUSE_UP, onUp); } } }//package com.actionsnippet.qbox
Section 92
//QuickObject (com.actionsnippet.qbox.QuickObject) package com.actionsnippet.qbox { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import flash.display.*; public class QuickObject { private var loc:b2Vec2; public var bodyDef:b2BodyDef; protected var qbox:QuickBox2D; public var joint:b2Joint; public var params:Object; protected var defaults:Object; public var shape:b2Shape; public var body:b2Body; public var shapeDef; protected var w:b2World; protected var type:String; public function QuickObject(_arg1:QuickBox2D, _arg2:Object=null){ init(_arg1, _arg2); } final private function init(_arg1:QuickBox2D, _arg2:Object=null):void{ var _local3:b2MassData; this.qbox = _arg1; this.params = _arg2; defineDefaults(); setDefaults(); if (_arg2.vecA == null){ setupBodyDef(_arg2); }; this.w = _arg1.w; build(); if (!_arg1.debug){ if ((userData is DisplayObject)){ userData.x = (_arg2.x * 30); userData.y = (_arg2.y * 30); userData.rotation = ((_arg2.angle / Math.PI) * 180); _arg1.main.addChild(userData); }; }; if (body != null){ if (_arg2.mass != null){ body.SetMassFromShapes(); _local3 = new b2MassData(); _local3.mass = _arg2.mass; _local3.center = body.GetLocalCenter(); _local3.I = body.m_I; body.SetMass(_local3); } else { body.SetMassFromShapes(); }; }; } public function get angle():Number{ return (body.GetAngle()); } public function get userData(){ return (body.m_userData); } private function setDefaults():void{ var _local1:String; if (params == null){ params = new Object(); }; for (_local1 in defaults) { if (params[_local1] == null){ params[_local1] = defaults[_local1]; }; }; } final public function destroy():void{ if (shape){ body.DestroyShape(shape); w.DestroyBody(body); }; if (joint){ w.DestroyJoint((joint as b2Joint)); }; if ((userData is DisplayObject)){ if (userData.parent){ userData.parent.removeChild(userData); }; }; } private function setupBodyDef(_arg1:Object):void{ bodyDef = new b2BodyDef(); bodyDef.position.x = _arg1.x; bodyDef.position.y = _arg1.y; loc = new b2Vec2(_arg1.x, _arg1.y); bodyDef.angle = _arg1.angle; bodyDef.linearDamping = _arg1.linearDamping; bodyDef.angularDamping = _arg1.angularDamping; bodyDef.fixedRotation = _arg1.fixedRotation; bodyDef.isBullet = _arg1.isBullet; bodyDef.isSleeping = _arg1.isSleeping; bodyDef.allowSleep = _arg1.allowSleep; } function handCursor():void{ if (!qbox.debug){ if ((userData is DisplayObject)){ if ((((params.draggable == true)) && (!((params.density == 0))))){ userData.buttonMode = true; }; }; }; } public function set angle(_arg1:Number):void{ loc = body.GetPosition(); body.SetXForm(loc, _arg1); } protected function defaultParams(_arg1:Object):void{ } public function set userData(_arg1){ body.m_userData = _arg1; } private function defineDefaults():void{ defaults = {x:3, y:3, linearDamping:0, angularDamping:0, isBullet:false, fixedRotation:false, allowSleep:true, isSleeping:false, density:1, friction:0.5, restitution:0.2, angle:0, maskBits:0xFFFF, categoryBits:1, groupIndex:0, draggable:true, lineColor:0, lineAlpha:1, lineThickness:0, fillColor:0xCCCCCC, fillAlpha:1}; defaultParams(defaults); qbox.defaultParams(params); } public function set x(_arg1:Number):void{ loc = body.GetPosition(); loc.x = _arg1; body.SetXForm(loc, body.GetAngle()); } public function set y(_arg1:Number):void{ loc = body.GetPosition(); loc.y = _arg1; body.SetXForm(loc, body.GetAngle()); } protected function build():void{ trace("You must override the build() method of QuickObject"); } public function get x():Number{ return (body.GetPosition().x); } public function get y():Number{ return (body.GetPosition().y); } public function setLoc(_arg1:Number, _arg2:Number):void{ loc.x = _arg1; loc.y = _arg2; body.SetXForm(loc, body.GetAngle()); } } }//package com.actionsnippet.qbox
Section 93
//Color (fl.motion.Color) package fl.motion { import flash.geom.*; import flash.display.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public function setTint(_arg1:uint, _arg2:Number):void{ var _local3:uint; var _local4:uint; var _local5:uint; this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); _local3 = ((_arg1 >> 16) & 0xFF); _local4 = ((_arg1 >> 8) & 0xFF); _local5 = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local1 = (1 / this.tintMultiplier); _local2 = Math.round((this.redOffset * _local1)); _local3 = Math.round((this.greenOffset * _local1)); _local4 = Math.round((this.blueOffset * _local1)); _local5 = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; _local2 = (1 - Math.abs(_arg1)); _local3 = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } private function parseXML(_arg1:XML=null):Color{ var _local2:XML; var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; _local2 = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; _local4 = (1 - _arg3); _local5 = ((_arg1 >> 24) & 0xFF); _local6 = ((_arg1 >> 16) & 0xFF); _local7 = ((_arg1 >> 8) & 0xFF); _local8 = (_arg1 & 0xFF); _local9 = ((_arg2 >> 24) & 0xFF); _local10 = ((_arg2 >> 16) & 0xFF); _local11 = ((_arg2 >> 8) & 0xFF); _local12 = (_arg2 & 0xFF); _local13 = ((_local5 * _local4) + (_local9 * _arg3)); _local14 = ((_local6 * _local4) + (_local10 * _arg3)); _local15 = ((_local7 * _local4) + (_local11 * _arg3)); _local16 = ((_local8 * _local4) + (_local12 * _arg3)); _local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number; var _local5:ColorTransform; _local4 = (1 - _arg3); _local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 94
//Regular (fl.transitions.easing.Regular) package fl.transitions.easing { public class Regular { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } } }//package fl.transitions.easing
Section 95
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 96
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 97
//AccuracyHolder_176 (TheBowGame_Faster_fla.AccuracyHolder_176) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class AccuracyHolder_176 extends MovieClip { public var AccuracyPlate:MovieClip; public function AccuracyHolder_176(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); } function frame60(){ stop(); } } }//package TheBowGame_Faster_fla
Section 98
//AccuracyMedal_102 (TheBowGame_Faster_fla.AccuracyMedal_102) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class AccuracyMedal_102 extends MovieClip { public function AccuracyMedal_102(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package TheBowGame_Faster_fla
Section 99
//AccuracyPlate_177 (TheBowGame_Faster_fla.AccuracyPlate_177) package TheBowGame_Faster_fla { import flash.display.*; import flash.text.*; public dynamic class AccuracyPlate_177 extends MovieClip { public var MedalInfo:TextField; public var AccuracyMedal:MovieClip; public var TargetMissInfo:TextField; public var TargetHitInfo:TextField; } }//package TheBowGame_Faster_fla
Section 100
//AchieveList_23 (TheBowGame_Faster_fla.AchieveList_23) package TheBowGame_Faster_fla { import flash.display.*; import flash.text.*; public dynamic class AchieveList_23 extends MovieClip { public var WaltherWaltzProgress:MovieClip; public var ExpertMedalProgress:MovieClip; public var BerettaBeastProgress:MovieClip; public var DoNotPressUnlock:TextField; public var P90PowerProgress:MovieClip; public var NoviceMedalProgress:MovieClip; public var NoviceMedalAchieve:MovieClip; public var BerettaBeastUnlock:TextField; public var DudeDeagleAchieve:MovieClip; public var GunAddictUnlock:TextField; public var DoNotPressProgress:MovieClip; public var M1AMartyrProgress:MovieClip; public var GlockCrewAchieve:MovieClip; public var WaltherWaltzUnlock:TextField; public var ExpertMedalUnlock:TextField; public var ReloaderProgress:MovieClip; public var M1AMartyrUnlock:TextField; public var GunAddictAchieve:MovieClip; public var PiecemakerProgress:MovieClip; public var USPNinjaProgress:MovieClip; public var CampaignUnlock:TextField; public var MP5JockeyUnlock:TextField; public var P90PowerAchieve:MovieClip; public var TargetHaterProgress:MovieClip; public var M1AMartyrAchieve:MovieClip; public var UziDaddyAchieve:MovieClip; public var P90PowerUnlock:TextField; public var ExpertMedalAchieve:MovieClip; public var UziDaddyProgress:MovieClip; public var MP5JockeyProgress:MovieClip; public var PK2PlayerUnlock:TextField; public var DoNotPressAchieve:MovieClip; public var MagnumMasterAchieve:MovieClip; public var GunNewbieProgress:MovieClip; public var GunAddictProgress:MovieClip; public var USPNinjaAchieve:MovieClip; public var CampaignAchieve:MovieClip; public var VeteranMedalUnlock:TextField; public var TargetHaterAchieve:MovieClip; public var CarbineCrazyProgress:MovieClip; public var ReloaderUnlock:TextField; public var PiecemakerUnlock:TextField; public var SkorpionKillerProgress:MovieClip; public var PiecemakerAchieve:MovieClip; public var GunNutAchieve:MovieClip; public var ReloaderAchieve:MovieClip; public var Kar98kRunAchieve:MovieClip; public var MP5JockeyAchieve:MovieClip; public var MagnumMasterUnlock:TextField; public var MagnumMasterProgress:MovieClip; public var TargetHaterUnlock:TextField; public var CampaignProgress:MovieClip; public var GunNewbieUnlock:TextField; public var NoviceMedalUnlock:TextField; public var CarbineCrazyAchieve:MovieClip; public var SkorpionKillerAchieve:MovieClip; public var GlockCrewUnlock:TextField; public var VeteranMedalAchieve:MovieClip; public var GunNutProgress:MovieClip; public var USPNinjaUnlock:TextField; public var DudeDeagleUnlock:TextField; public var Kar98kRunUnlock:TextField; public var PK2PlayerProgress:MovieClip; public var GlockCrewProgress:MovieClip; public var SkorpionKillerUnlock:TextField; public var Kar98kRunProgress:MovieClip; public var WaltherWaltzAchieve:MovieClip; public var PK2PlayerAchieve:MovieClip; public var UziDaddyUnlock:TextField; public var BerettaBeastAchieve:MovieClip; public var VeteranMedalProgress:MovieClip; public var GunNewbieAchieve:MovieClip; public var GunNutUnlock:TextField; public var CarbineCrazyUnlock:TextField; public var DudeDeagleProgress:MovieClip; } }//package TheBowGame_Faster_fla
Section 101
//AchievementBox_26 (TheBowGame_Faster_fla.AchievementBox_26) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class AchievementBox_26 extends MovieClip { public function AchievementBox_26(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package TheBowGame_Faster_fla
Section 102
//AchievementPlate_137 (TheBowGame_Faster_fla.AchievementPlate_137) package TheBowGame_Faster_fla { import flash.display.*; import flash.text.*; public dynamic class AchievementPlate_137 extends MovieClip { public var AchievementInfo:TextField; } }//package TheBowGame_Faster_fla
Section 103
//AchievePlate_14 (TheBowGame_Faster_fla.AchievePlate_14) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class AchievePlate_14 extends MovieClip { public var SponsorLink:MovieClip; public var sb:Scrollbar; public var AchieveList:MovieClip; public function AchievePlate_14(){ addFrameScript(0, frame1); } function frame1(){ sb.init(AchieveList, "easeOutBack", 1, true, 1.5); } } }//package TheBowGame_Faster_fla
Section 104
//ag_intro_mc_9 (TheBowGame_Faster_fla.ag_intro_mc_9) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class ag_intro_mc_9 extends MovieClip { public function ag_intro_mc_9(){ addFrameScript(217, frame218); } function frame218(){ MovieClip(root).play(); } } }//package TheBowGame_Faster_fla
Section 105
//BackgroundColor_12 (TheBowGame_Faster_fla.BackgroundColor_12) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class BackgroundColor_12 extends MovieClip { public function BackgroundColor_12(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package TheBowGame_Faster_fla
Section 106
//CampaignHolder_184 (TheBowGame_Faster_fla.CampaignHolder_184) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class CampaignHolder_184 extends MovieClip { public var CampaignPlate:MovieClip; public function CampaignHolder_184(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); } function frame60(){ stop(); } } }//package TheBowGame_Faster_fla
Section 107
//CampaignPlate_104 (TheBowGame_Faster_fla.CampaignPlate_104) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class CampaignPlate_104 extends MovieClip { public var EfficiencyCheck1:MovieClip; public var EfficiencyCheck6:MovieClip; public var EfficiencyLevel5:SimpleButton; public var EfficiencyLevel6:SimpleButton; public var EfficiencyCheck4:MovieClip; public var EfficiencyLevel2:SimpleButton; public var EfficiencyCheck2:MovieClip; public var EfficiencyLevel7:SimpleButton; public var EfficiencyCheck5:MovieClip; public var EfficiencyCheck7:MovieClip; public var EfficiencyLevel4:SimpleButton; public var EfficiencyLevel3:SimpleButton; public var OffenseCheck5:MovieClip; public var OffenseCheck2:MovieClip; public var OffenseCheck4:MovieClip; public var OffenseCheck6:MovieClip; public var DefenseCheck1:MovieClip; public var EfficiencyLevel1:SimpleButton; public var DefenseCheck3:MovieClip; public var DefenseLevel1:SimpleButton; public var DefenseLevel4:SimpleButton; public var DefenseLevel5:SimpleButton; public var DefenseLevel2:SimpleButton; public var DefenseLevel3:SimpleButton; public var EfficiencyCheck3:MovieClip; public var DefenseCheck4:MovieClip; public var SponsorLink:MovieClip; public var DefenseLevel6:SimpleButton; public var DefenseCheck6:MovieClip; public var DefenseCheck7:MovieClip; public var DefenseLevel7:SimpleButton; public var DefenseCheck2:MovieClip; public var DefenseCheck5:MovieClip; } }//package TheBowGame_Faster_fla
Section 108
//CampaignPlateInfo_185 (TheBowGame_Faster_fla.CampaignPlateInfo_185) package TheBowGame_Faster_fla { import flash.display.*; import flash.text.*; public dynamic class CampaignPlateInfo_185 extends MovieClip { public var LevelInfo:TextField; public var LevelUnlockInfo:TextField; public var LifeInfo:TextField; } }//package TheBowGame_Faster_fla
Section 109
//CampaignTimerGraphic_189 (TheBowGame_Faster_fla.CampaignTimerGraphic_189) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class CampaignTimerGraphic_189 extends MovieClip { public function CampaignTimerGraphic_189(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package TheBowGame_Faster_fla
Section 110
//ChallengePlate_95 (TheBowGame_Faster_fla.ChallengePlate_95) package TheBowGame_Faster_fla { import flash.display.*; import flash.text.*; public dynamic class ChallengePlate_95 extends MovieClip { public var SkillChallengeButton:SimpleButton; public var SpeedMedal:MovieClip; public var SponsorLink:MovieClip; public var AccuracyChallengeButton:SimpleButton; public var SpeedChallengeButton:SimpleButton; public var AccuracyMedal:MovieClip; public var SpeedInfo:TextField; public var AccuracyInfo:TextField; public var SkillMedal:MovieClip; public var SkillInfo:TextField; } }//package TheBowGame_Faster_fla
Section 111
//CrateGraphic_139 (TheBowGame_Faster_fla.CrateGraphic_139) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class CrateGraphic_139 extends MovieClip { public function CrateGraphic_139(){ addFrameScript(0, frame1); } function frame1(){ } } }//package TheBowGame_Faster_fla
Section 112
//EnemyLoader_167 (TheBowGame_Faster_fla.EnemyLoader_167) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class EnemyLoader_167 extends MovieClip { public function EnemyLoader_167(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package TheBowGame_Faster_fla
Section 113
//MainTimeline (TheBowGame_Faster_fla.MainTimeline) package TheBowGame_Faster_fla { import flash.events.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import com.actionsnippet.qbox.*; import Box2D.Common.*; import flash.filters.*; import fl.motion.*; import flash.geom.*; import flash.display.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var ActiveWeaponCategory; public var Shortbow3Unlocked; public var Crunch2Sound:Sound; public var RiotPoliceCurr:Number; public var P90PowerTotal:Number; public var Reloaded; public var SkillBoxes:Array; public var PlateX:Number; public var AccuracyHolder:MovieClip; public var CrateGround3Sound:Sound; public var TargetHaterCurr:Number; public var GoalPlatform1; public var GoalPlatform2; public var TargetHaterTotal:Number; public var TargetNumAccuracy; public var SkorpionKillerCurr:Number; public var WorldDestroy; public var PlateHolder:MovieClip; public var shells:Array; public var MP5JockeyCurr:Number; public var GoalCrate; public var Slot3Weapon:MovieClip; public var SaveMedals:Array; public var EfficiencyLevelsUnlocked; public var SaveVariables; public var FamousFamasTotal:Number; public var FireSound:Sound; public var LifeDrainTimer:Timer; public var RandomEnemy:Number; public var StackSkillBox; public var i; public var GoalTimerStarted; public var RecoilRecoveryTimer:Timer; public var ExpertMedalTotal:Number; public var WallSpeed; public var EnemyBulletHeight; public var CampaignButton:SimpleButton; public var CeaseFire; public var PlateTweener:Tween; public var WeaponButton:SimpleButton; public var GlockCrewTotal:Number; public var Damage2Sound:Sound; public var Compositebow4Unlocked; public var ChazLink:MovieClip; public var CampaignStartCounter; public var MaxShellNum; public var M1AMartyrTotal:Number; public var SkillChallengeComplete; public var GunBreakSound:Sound; public var TopWall; public var Crunch3Sound:Sound; public var PreloaderPlay:MovieClip; public var SpeedHolder:MovieClip; public var RiotPoliceTotal:Number; public var AmmoInfo:TextField; public var CarbineCrazyCurr:Number; public var DefaultRotation; public var SaveFile:SharedObject; public var CarbineCrazyTotal:Number; public var EnemyBulletSound:Sound; public var UziDaddyCurr:Number; public var EnemyTotal:Number; public var TutorialHelper:MovieClip; public var GoalTime; public var LevelsUnlockedTotal; public var TrainingButton:SimpleButton; public var sim:QuickBox2D; public var TintTimer:Timer; public var Damage3Sound:Sound; public var SpeedChallengeTimer:Timer; public var Lives:Number; public var SaveAchieves; public var SkorpionKillerTotal:Number; public var OffenseCurrLevel; public var DoNotPressTotal:Number; public var DudeDeagleCurr:Number; public var shellReset; public var Slot2Weapon:MovieClip; public var AccuracyStarted; public var RecoilReduction; public var TargetNumSpeed; public var CampaignTimerGraphic:MovieClip; public var JugglerTotal:Number; public var MuteTransform:SoundTransform; public var CurrentPlate:String; public var P90PowerCurr:Number; public var SkillChallengeTimer:Timer; public var TrainingText:TextField; public var Longbow4Unlocked; public var MoveSpeedTargets; public var HalfVolume:SoundTransform; public var m_contactListener; public var SaveUnlocks; public var CampaignStarted; public var ChallengeButton:SimpleButton; public var LoadingBar:MovieClip; public var CampaignStartTimer:Timer; public var EnemyBulletWidth; public var StackSpeedTargets; public var RangeLimitZone:MovieClip; public var AchievesEarned; public var MagnumMasterCurr:Number; public var PiecemakerCurr:Number; public var Kar98kRunTotal:Number; public var EnemyZigZag:Array; public var Compositebow3Unlocked; public var SpasOfSpadesCurr:Number; public var CampaignEnd; public var AccuracyTargets:Array; public var PK2PlayerCurr:Number; public var boxNum; public var Crossbow3Unlocked; public var Slot1Weapon:MovieClip; public var BerettaBeastTotal:Number; public var Slot1; public var Slot2; public var Slot3; public var fm_menu:ContextMenu; public var RightWall; public var VeteranMedalCurr:Number; public var USPNinjaTotal:Number; public var Slot3Name:MovieClip; public var JugglerCurr:Number; public var SponsorLink:MovieClip; public var TargetsMissed; public var AccuracyChallengeTimer:Timer; public var PreloaderInfo:TextField; public var BerettaBeastCurr:Number; public var LugerLoveTotal:Number; public var DefenseCurrLevel; public var FamousFamasCurr:Number; public var StackBox; public var ActiveSlot; public var Longbow3Unlocked; public var TotalTimePlayed; public var MuteSound:ContextMenuItem; public var sh:Number; public var M1AMartyrCurr:Number; public var PlayerNormalTint:Color; public var PlateBGColor; public var sw:Number; public var EnemyHP:TextField; public var DelayFire; public var GameType:String; public var SpasOfSpadesTotal:Number; public var Slot2Name:MovieClip; public var VeteranMedalTotal:Number; public var MagnumMasterTotal:Number; public var USPNinjaCurr:Number; public var WaltherWaltzCurr:Number; public var LeftWall; public var OffenseLevelsUnlocked; public var Plumpman:ContextMenuItem; public var ExpertMedalCurr:Number; public var ChallengeComplete:Boolean; public var HandSkin; public var EnemyTint:Color; public var DudeDeagleTotal:Number; public var NoviceMedalCurr:Number; public var BackgroundColor:MovieClip; public var EnemyTintTimer:Timer; public var PiecemakerTotal:Number; public var ReloaderTotal:Number; public var BottomWall; public var WeaponSelectOutline:GlowFilter; public var Crossbow2Unlocked; public var PK2PlayerTotal:Number; public var ReloadSound:Sound; public var SpeedTargets:Array; public var CrateGround1Sound:Sound; public var NoviceMedalTotal:Number; public var PlayerHitTint:Color; public var LugerLoveCurr:Number; public var DamageIncrease; public var Sponsor:ContextMenuItem; public var CampaignHolder:MovieClip; public var Slot1Name:MovieClip; public var Player:MovieClip; public var Shortbow4Unlocked; public var AchievementButton:SimpleButton; public var shellNum:Number; public var UnmuteTransform:SoundTransform; public var TargetHitAccuracy; public var SkillHolder:MovieClip; public var StackCampaignBox; public var SpeedTimerStarted; public var EnemyNum:Number; public var GlockCrewCurr:Number; public var Kar98kRunCurr:Number; public var WallSpeedVert; public var OptionsButton:SimpleButton; public var keyArray:Array; public var AmmoIncrease; public var SpeedTimer:Number; public var EnemyMove:Array; public var TotalTimePlayedTimer:Timer; public var Crunch1Sound:Sound; public var Cursor:cursor; public var Enemy:Array; public var ReloaderCurr:Number; public var WaltherWaltzTotal:Number; public var Chaz:ContextMenuItem; public var CrateGround2Sound:Sound; public var ChallengeInfo:TextField; public var MP5JockeyTotal:Number; public var PlayerHitBox; public var WeaponType; public var ShellGroundSound:Sound; public var UziDaddyTotal:Number; public var WeaponNum; public var DefenseLevelsUnlocked; public var ClipSize; public var Damage1Sound:Sound; public var PlumpmanLink:MovieClip; public var boxes:Array; public var TheGunGame:ContextMenuItem; public var WallSpawn:Number; public var DoNotPressCurr:Number; public var MovieQuality; public var UnmuteSound:ContextMenuItem; public var TargetBreakSound:Sound; public var EnemyBulletSpeed; public var ClipAmount; public var EfficiencyCurrLevel; public var Walls:Array; public var EnemyDeath; public var EnemyKillTotal:Number; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7); } public function SpeedChallenge(_arg1:TimerEvent):void{ SpeedTimer = (SpeedTimer + 1); } public function visit_Sponsor(_arg1:Event){ var _local2:URLRequest; _local2 = new URLRequest("http://www.armorgames.com/"); navigateToURL(_local2, "_blank"); if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function EfficiencyLevel6Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 6; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function TotalTime(_arg1:TimerEvent):void{ TotalTimePlayed++; } public function DefenseLevel6Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 6; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function TargetHaterRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function LifeDrain(_arg1:TimerEvent):void{ Lives--; } public function CampaignRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Campaigner</B> \n Beat all 14 levels of the Campaign"; } public function ChallengeMenu(_arg1:MouseEvent){ if (((((!(global.PlateMoving)) && (!(global.ScrollerMoving)))) && (!((CurrentPlate == "Challenges"))))){ global.PlateMoving = true; PlateX = 825; PlateTween(); CurrentPlate = "Challenges"; if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function HideMouse(_arg1:MouseEvent):void{ Mouse.hide(); } public function GunNutRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Bow Nut</B> \n Played for 2 Hours"; } function frame3(){ stop(); SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlumpmanLink.addEventListener(MouseEvent.CLICK, PlumpmanLinkVisit); ChazLink.addEventListener(MouseEvent.CLICK, ChazLinkVisit); PlumpmanLink.addEventListener(MouseEvent.ROLL_OVER, PlumpmanLinkRollOver); ChazLink.addEventListener(MouseEvent.ROLL_OVER, ChazLinkRollOver); PlumpmanLink.addEventListener(MouseEvent.ROLL_OUT, PlumpmanLinkRollOut); ChazLink.addEventListener(MouseEvent.ROLL_OUT, ChazLinkRollOut); PreloaderPlay.alpha = 0; PreloaderPlay.enabled = false; this.addEventListener(Event.ENTER_FRAME, Preloading); } public function ChazLinkRollOutBig(_arg1:MouseEvent){ PlateHolder.OptionsPlate.ChazLinkBig.alpha = 0.75; } function frame7(){ stop(); Mouse.hide(); Player = new (WeaponType[WeaponNum][1]); addChild(Player); Player.mouseEnabled = false; Player.mouseChildren = false; FireSound = new ShootBow(); ReloadSound = new Stretch(); TargetBreakSound = new TargetBreak(); GunBreakSound = new GunBreak(); ShellGroundSound = new CrateGround1(); CrateGround1Sound = new CrateGround1(); CrateGround2Sound = new CrateGround2(); CrateGround3Sound = new CrateGround3(); Damage1Sound = new damage1(); Damage2Sound = new damage2(); Damage3Sound = new damage3(); Crunch1Sound = new kevlar1(); Crunch2Sound = new kevlar2(); Crunch3Sound = new kevlar3(); HalfVolume = new SoundTransform(0.25); sim = new QuickBox2D(this, {debug:false}); sim.gravity.x = 0; sim.gravity.y = 10; sim.worldAABB.lowerBound.Set(-100, -100); sim.worldAABB.upperBound.Set(100, 100); sw = (stage.stageWidth / 30); sh = (stage.stageHeight / 30); BottomWall = sim.addBox({skin:BottomWallBG, x:(sw / 2), y:sh, width:sw, height:1, density:0}); BottomWall.userData.name = "BottomWall"; TopWall = sim.addBox({skin:TopWallBG, x:(sw / 2), y:0, width:sw, height:1, density:0}); TopWall.userData.name = "TopWall"; LeftWall = sim.addBox({skin:LeftWallBG, x:0, y:(sh / 2), width:1, height:(sh + 1), density:0}); LeftWall.userData.name = "LeftWall"; RightWall = sim.addBox({skin:RightWallBG, x:sw, y:(sh / 2), width:1, height:(sh + 1), density:0}); RightWall.userData.name = "RightWall"; PlayerHitBox = sim.addBox({fillAlpha:0, lineAlpha:0, x:(Player.x / 30), y:(Player.y / 30), width:((Player.width / 30) - 0.5), height:(Player.height / 30), density:0}); PlayerHitBox.userData.name = "PlayerHitBox"; m_contactListener = new b2ContactListener(); sim.w.SetContactListener(m_contactListener); sim.start(); stage.addEventListener(Event.ENTER_FRAME, loop); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeysUp); stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown); stage.addEventListener(MouseEvent.MOUSE_DOWN, shoot); ChallengeComplete = false; keyArray = new Array(); shells = new Array(); shellNum = 0; shellReset = false; CeaseFire = false; Reloaded = true; DelayFire = false; ClipSize = 9999; ClipAmount = 99; DefaultRotation = Player.rotation; CampaignStarted = false; CampaignStartCounter = 3; TintTimer = new Timer(100); TintTimer.addEventListener(TimerEvent.TIMER, TintTime); EnemyTintTimer = new Timer(100); EnemyTintTimer.addEventListener(TimerEvent.TIMER, EnemyTintTime); LifeDrainTimer = new Timer(2000); LifeDrainTimer.addEventListener(TimerEvent.TIMER, LifeDrain); CampaignStartTimer = new Timer(1000); CampaignStartTimer.addEventListener(TimerEvent.TIMER, CampaignStart); if (GameType == "Training"){ TrainingText.htmlText = "<B>Press 'R' to Reset Warmup.</B>"; StackBox = 365; boxNum = 10; boxes = new Array(); ClipAmount = 99; CreateTrainingBarrels(); } else { if (GameType == "Accuracy"){ TrainingText.htmlText = "<B>Press 'R' to Start Challenge.</B>"; AccuracyStarted = false; TargetHitAccuracy = false; TargetNumAccuracy = 0; TargetsMissed = 0; global.TargetsHit = 0; AccuracyTargets = new Array(); ClipAmount = 0; ClipSize = WeaponType[WeaponNum][7]; } else { if (GameType == "Speed"){ TrainingText.htmlText = "<B>Shoot a target to start.</B>"; SpeedTimerStarted = false; SpeedTimer = 0; TargetNumSpeed = 0; SpeedTargets = new Array(); ClipAmount = 99; } else { if (GameType == "Skill"){ TrainingText.htmlText = "<B>Press 'R' to Reset Challenge.</B>"; SkillBoxes = new Array(); StackSkillBox = 0; GoalPlatform1 = ""; GoalPlatform2 = ""; GoalCrate = ""; GoalTimerStarted = false; SkillChallengeComplete = false; GoalTime = 3; WorldDestroy = false; ClipAmount = 99; StartSkillGame(); } else { if (GameType == "Campaign"){ if (DefenseCurrLevel >= 1){ TrainingText.htmlText = (("<B>Level " + DefenseCurrLevel) + ", Defend the zone!</B>"); } else { if (EfficiencyCurrLevel >= 1){ TrainingText.htmlText = (("<B>Level " + EfficiencyCurrLevel) + ", Hit the target!</B>"); } else { if (OffenseCurrLevel >= 1){ TrainingText.htmlText = (("<B>Level " + OffenseCurrLevel) + ", Destroy the enemy!</B>"); }; }; }; Enemy = new Array(); EnemyZigZag = new Array(); global.EnemyHP = []; global.TargetsHit = 0; global.WeaponDamage = (WeaponType[WeaponNum][28] + Math.floor((WeaponType[WeaponNum][28] * DamageIncrease))); CampaignEnd = false; EnemyMove = new Array(); EnemyNum = 0; EnemyTotal = 0; EnemyKillTotal = 0; RandomEnemy = 0; Lives = 5; WallSpawn = 0; Walls = new Array(); WallSpeed = 0; WallSpeedVert = 0; StackCampaignBox = 0; EnemyDeath = 0; EnemyBulletSpeed = 0; EnemyBulletWidth = 0; EnemyBulletHeight = 0; EnemyBulletSound = new BlankSound(); EnemyTint = new Color(); EnemyTint.setTint(0, 0.5); PlayerHitTint = new Color(); PlayerHitTint.setTint(0x990000, 0.5); PlayerNormalTint = new Color(); PlayerNormalTint.setTint(0x990000, 0); ClipAmount = 99; CampaignTimerGraphic.alpha = 1; CampaignTimerGraphic.gotoAndStop((CampaignStartCounter + 1)); CampaignStartTimer.start(); if (DefenseCurrLevel == 1){ global.currentLevel = 1; EnemyTotal = 5; EnemyKillTotal = 5; }; if (DefenseCurrLevel == 2){ global.currentLevel = 2; EnemyTotal = 8; EnemyKillTotal = 8; }; if (DefenseCurrLevel == 3){ global.currentLevel = 3; EnemyTotal = 10; EnemyKillTotal = 10; }; if (DefenseCurrLevel == 4){ global.currentLevel = 4; EnemyTotal = 7; EnemyKillTotal = 7; }; if (DefenseCurrLevel == 5){ global.currentLevel = 5; EnemyTotal = 10; EnemyKillTotal = 10; }; if (DefenseCurrLevel == 6){ global.currentLevel = 6; EnemyTotal = 15; EnemyKillTotal = 15; }; if (DefenseCurrLevel == 7){ global.currentLevel = 7; EnemyTotal = 10; EnemyKillTotal = 10; }; if (EfficiencyCurrLevel == 1){ global.currentLevel = 8; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.05; WallSpeedVert = 0.025; Lives = 10; }; if (EfficiencyCurrLevel == 2){ global.currentLevel = 9; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.065; WallSpeedVert = 0.03; Lives = 12; }; if (EfficiencyCurrLevel == 3){ global.currentLevel = 10; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.07; WallSpeedVert = 0.035; Lives = 10; }; if (EfficiencyCurrLevel == 4){ global.currentLevel = 11; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.08; WallSpeedVert = 0.045; Lives = 10; }; if (EfficiencyCurrLevel == 5){ global.currentLevel = 12; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.1; WallSpeedVert = 0.06; Lives = 8; }; if (EfficiencyCurrLevel == 6){ global.currentLevel = 13; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.15; WallSpeedVert = 0.065; Lives = 8; }; if (EfficiencyCurrLevel == 7){ global.currentLevel = 14; EnemyTotal = 1; EnemyKillTotal = 1; WallSpawn = 0; WallSpeed = 0.2; WallSpeedVert = 0.075; Lives = 8; }; }; }; }; }; }; i = 0; while (i < 222) { keyArray.push(false); i++; }; SkillChallengeTimer = new Timer(1000); SkillChallengeTimer.addEventListener(TimerEvent.TIMER, SkillChallenge); if (GameType == "Speed"){ StackSpeedTargets = 355; MoveSpeedTargets = 50; i = 0; while (i < WeaponType[WeaponNum][12]) { SpeedTargets[i] = sim.addCircle({skin:Target30, lineAlpha:1, fillColor:0xCCCCCC, density:0, radius:0.5, x:(MoveSpeedTargets / 30), y:(StackSpeedTargets / 30), restitution:0, isSleeping:true, allowSleep:true, fixedRotation:false, draggable:false}); SpeedTargets[i].userData.name = (("Target" + "&") + i); StackSpeedTargets = (StackSpeedTargets - 35); if (i == 9){ StackSpeedTargets = 355; MoveSpeedTargets = (MoveSpeedTargets + 40); }; if (i == 19){ StackSpeedTargets = 355; MoveSpeedTargets = (MoveSpeedTargets + 40); }; if (i == 29){ StackSpeedTargets = 355; MoveSpeedTargets = (MoveSpeedTargets + 40); }; if (i == 39){ StackSpeedTargets = 355; MoveSpeedTargets = (MoveSpeedTargets + 40); }; i++; }; }; SpeedChallengeTimer = new Timer(1000); SpeedChallengeTimer.addEventListener(TimerEvent.TIMER, SpeedChallenge); if (GameType == "Accuracy"){ AccuracyChallengeTimer = new Timer(WeaponType[WeaponNum][8]); AccuracyChallengeTimer.addEventListener(TimerEvent.TIMER, AccuracyChallenge); }; RecoilRecoveryTimer = new Timer(100); RecoilRecoveryTimer.addEventListener(TimerEvent.TIMER, RecoilRecovery); this.setChildIndex(TutorialHelper, (this.numChildren - 1)); TutorialHelper.alpha = 0.25; } function frame1(){ fm_menu = new ContextMenu(); TheGunGame = new ContextMenuItem("The Gun Game"); Plumpman = new ContextMenuItem("Programmed By Nicolas 'Plumpman'"); Chaz = new ContextMenuItem("Artwork By Chaz"); Sponsor = new ContextMenuItem("Armorgames.com"); UnmuteSound = new ContextMenuItem("Unmute Sounds"); MuteSound = new ContextMenuItem("Mute Sounds"); TheGunGame.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_TheGunGame); Plumpman.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_Plumpman); Chaz.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_Chaz); Sponsor.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_Sponsor); UnmuteSound.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, Unmute_Sound); MuteSound.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, Mute_Sound); Plumpman.separatorBefore = true; Chaz.separatorBefore = false; Sponsor.separatorBefore = true; UnmuteSound.separatorBefore = true; fm_menu.hideBuiltInItems(); fm_menu.customItems.push(TheGunGame, Plumpman, Chaz, Sponsor, UnmuteSound, MuteSound); this.contextMenu = fm_menu; } public function ChazLinkVisitBig(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://www.flashchaz.com/"); navigateToURL(_local2, "_blank"); } public function PlumpmanLinkVisit(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://plumpman.newgrounds.com/"); navigateToURL(_local2, "_blank"); } function frame2(){ MuteTransform = new SoundTransform(1, 0); MuteTransform.volume = 0; UnmuteTransform = new SoundTransform(1, 0); UnmuteTransform.volume = 1; CurrentPlate = "Campaign"; PlateX = 0; GameType = "None"; Slot1 = 1; Slot2 = 5; Slot3 = 9; ActiveSlot = 1; ActiveWeaponCategory = 1; DefenseLevelsUnlocked = 1; EfficiencyLevelsUnlocked = 1; OffenseLevelsUnlocked = 1; LevelsUnlockedTotal = 0; DefenseCurrLevel = 0; EfficiencyCurrLevel = 0; OffenseCurrLevel = 0; TotalTimePlayed = 0; MaxShellNum = 1; MovieQuality = "high"; PlateBGColor = "Default"; HandSkin = 1; AmmoIncrease = 0; RecoilReduction = 0; DamageIncrease = 0; stage.quality = MovieQuality; TotalTimePlayedTimer = new Timer(1000); TotalTimePlayedTimer.addEventListener(TimerEvent.TIMER, TotalTime); TotalTimePlayedTimer.start(); ReloaderCurr = 0; ReloaderTotal = 100; JugglerCurr = 0; JugglerTotal = 100; GlockCrewCurr = 0; GlockCrewTotal = 25; UziDaddyCurr = 0; UziDaddyTotal = 50; MP5JockeyCurr = 0; MP5JockeyTotal = 80; SkorpionKillerCurr = 0; SkorpionKillerTotal = 40; MagnumMasterCurr = 0; MagnumMasterTotal = 20; USPNinjaCurr = 0; USPNinjaTotal = 40; RiotPoliceCurr = 0; RiotPoliceTotal = 20; BerettaBeastCurr = 0; BerettaBeastTotal = 80; CarbineCrazyCurr = 0; CarbineCrazyTotal = 100; PK2PlayerCurr = 0; PK2PlayerTotal = 60; P90PowerCurr = 0; P90PowerTotal = 75; M1AMartyrCurr = 0; M1AMartyrTotal = 40; DudeDeagleCurr = 0; DudeDeagleTotal = 30; WaltherWaltzCurr = 0; WaltherWaltzTotal = 25; LugerLoveCurr = 0; LugerLoveTotal = 40; TargetHaterCurr = 0; TargetHaterTotal = 50; DoNotPressCurr = 0; DoNotPressTotal = 10; NoviceMedalCurr = 0; NoviceMedalTotal = 45; VeteranMedalCurr = 0; VeteranMedalTotal = 45; ExpertMedalCurr = 0; ExpertMedalTotal = 45; SpasOfSpadesCurr = 0; SpasOfSpadesTotal = 40; FamousFamasCurr = 0; FamousFamasTotal = 80; Kar98kRunCurr = 0; Kar98kRunTotal = 75; PiecemakerCurr = 0; PiecemakerTotal = 40; Shortbow3Unlocked = false; Shortbow4Unlocked = false; Longbow3Unlocked = false; Longbow4Unlocked = false; Compositebow3Unlocked = false; Compositebow4Unlocked = false; Crossbow2Unlocked = false; Crossbow3Unlocked = false; AchievesEarned = 0; WeaponNum = Slot1; WeaponType = [["Blank", Blank, 0, 0, 16763955, 0, 0, 0, 1000, 0.5, 0, "None", 0, 0, 99, "None", 0, 99, "None", 0, 0, 0, 0, 0, Blank, BlankSound, 0, 0, 0, 0], ["Glock", Shortbow1, 0.4, 0.1, 16763955, 25, 0, 12, 2500, 0.45, 0, "None", 5, 15, 99, "None", 1, 99, "None", 17, 0.01, 2.5, 1, 9, GlockFire, GlockReload, 700, 0, 2, 1], ["USP", Shortbow2, 0.3, 0.1, 16763955, 28, 0, 10, 2000, 0.4, 0, "None", 4, 9, 99, "None", 1, 99, "None", 5, 0.05, 1.2, 0.7, 7, UziFire, GlockReload, 600, 0, 3, 1], ["Desert Eagle", Shortbow3, 0.3, 0.1, 16763955, 30, 0, 10, 2000, 0.5, 0, "None", 10, 36, 99, "None", 1, 99, "None", 7, 0.075, 1.35, 0.85, 9, MP5Fire, MP5Reload, 450, 0, 2, 1], ["Walther PPK", Shortbow4, 0.3, 0.09, 16763955, 32, 0, 12, 2000, 0.45, 0, "None", 6, 18, 99, "None", 1, 99, "None", 6, 0.045, 1.1, 0.6, 9, SkorpionFire, GlockReload, 900, 0, 5, 1], [".357 Magnum", Longbow1, 0.45, 0.1, 16763955, 34, 0, 6, 1800, 0.5, 0, "None", 8, 27, 99, "None", 1, 99, "None", 15, 0.01, 10, 1.5, 20, MagnumFire, BlankSound, 0, 0, 2, 1], ["Peacemaker", Longbow2, 0.4, 0.09, 16763955, 35, 0, 12, 2200, 0.6, 0, "None", 7, 24, 99, "None", 1, 99, "None", 5, 0.01, 2.3, 1, 8, USPFire, GlockReload, 800, 0, 3, 1], ["Micro Uzi", Longbow3, 0.12, 0.12, 0xCCCCCC, 36, 0, 6, 1500, 0.7, 0, "None", 10, 33, 99, "None", 1, 99, "None", 32, 0.25, 15, 2, 30, RiotShotgunFire, BlankSound, 0, 0, 5, 1], ["MP5", Longbow4, 0.3, 0.09, 16763955, 38, 0, 10, 1800, 0.65, 0, "None", 4, 9, 99, "None", 1, 99, "None", 5, 0.03, 1.2, 0.75, 8, BerettaSMGFire, MP5Reload, 350, 0, 4, 1], ["Skorpion", Compositebow1, 0.4, 0.1, 16763955, 33, 0, 6, 1800, 0.45, 0, "None", 10, 33, 99, "None", 1, 99, "None", 4, 0.04, 2.4, 1.5, 12, M4CarbineFire, BlankSound, 0, 0, 2, 1], ["Beretta PM-12", Compositebow2, 0.3, 0.09, 16763955, 36, 0, 10, 2000, 0.5, 0, "None", 3, 6, 99, "None", 1, 99, "None", 5, 0.025, 1.1, 0.5, 7, MP5Fire, MP5Reload, 500, 0, 3, 1], ["SMG-PK2", Compositebow3, 0.5, 0.1, 16763955, 38, 0, 5, 1800, 0.55, 0, "None", 8, 27, 99, "None", 1, 99, "None", 11, 0.005, 8, 1.75, 16, M1AFire, BlankSound, 0, 0, 4, 1], ["P90", Compositebow4, 0.5, 0.15, 16763955, 40, 0, 7, 2000, 0.6, 0, "None", 10, 33, 99, "None", 1, 99, "None", 7, 0.04, 7, 1.25, 14, DeagleFire, BlankSound, 0, 0, 5, 1], ["M1A Rifle", Crossbow1, 0.35, 0.09, 16763955, 15, 0, 9, 2000, 0.35, 0, "None", 9, 39, 99, "None", 1, 99, "None", 4, 0.005, 2, 1, 10, WaltherPPKFire, GlockReload, 200, 0, 4, 1], ["Kar 98k", Crossbow2, 0.3, 0.08, 16763955, 20, 0, 8, 2500, 0.4, 0, "None", 12, 57, 99, "None", 1, 99, "None", 7, 0, 1.8, 1, 9, LugerFire, BlankSound, 0, 0, 6, 1], ["M4 Carbine", Crossbow3, 0.3, 0.08, 16763955, 10, 0, 8, 2500, 0.4, 0, "None", 12, 28, 99, "None", 2, 99, "None", 7, 5, 1.8, 1, 9, LugerFire, BlankSound, 0, 0, 5, 2]]; SaveVariables = [[WeaponNum, Slot1, Slot2, Slot3, ActiveSlot, ActiveWeaponCategory, DefenseLevelsUnlocked, EfficiencyLevelsUnlocked, OffenseLevelsUnlocked, LevelsUnlockedTotal, TotalTimePlayed, MaxShellNum, MovieQuality, PlateBGColor, HandSkin, AmmoIncrease, RecoilReduction, DamageIncrease]]; SaveUnlocks = [[Shortbow3Unlocked, Shortbow4Unlocked, Longbow3Unlocked, Longbow4Unlocked, Compositebow3Unlocked, Compositebow4Unlocked, Crossbow2Unlocked, Crossbow3Unlocked, AchievesEarned]]; SaveAchieves = [[ReloaderCurr, JugglerCurr, GlockCrewCurr, UziDaddyCurr, MP5JockeyCurr, SkorpionKillerCurr, MagnumMasterCurr, USPNinjaCurr, RiotPoliceCurr, BerettaBeastCurr, CarbineCrazyCurr, PK2PlayerCurr, P90PowerCurr, M1AMartyrCurr, DudeDeagleCurr, WaltherWaltzCurr, LugerLoveCurr, TargetHaterCurr, DoNotPressCurr, NoviceMedalCurr, VeteranMedalCurr, ExpertMedalCurr, SpasOfSpadesCurr, FamousFamasCurr, Kar98kRunCurr, PiecemakerCurr]]; SaveMedals = new Array(); i = 0; while (i < WeaponType.length) { SaveMedals[i] = [[WeaponType[i][10], WeaponType[i][11], WeaponType[i][14], WeaponType[i][15], WeaponType[i][17], WeaponType[i][18], WeaponType[i][2], WeaponType[i][3], WeaponType[i][4], WeaponType[i][5], WeaponType[i][6], WeaponType[i][7], WeaponType[i][20], WeaponType[i][21], WeaponType[i][22], WeaponType[i][23], WeaponType[i][28]]]; i++; }; SaveFile = SharedObject.getLocal("thegungame"); if (SaveFile.data.VariableArray == undefined){ SaveFile.data.VariableArray = SaveVariables; } else { WeaponNum = SaveFile.data.VariableArray[0][0]; Slot1 = SaveFile.data.VariableArray[0][1]; Slot2 = SaveFile.data.VariableArray[0][2]; Slot3 = SaveFile.data.VariableArray[0][3]; ActiveSlot = SaveFile.data.VariableArray[0][4]; ActiveWeaponCategory = SaveFile.data.VariableArray[0][5]; DefenseLevelsUnlocked = SaveFile.data.VariableArray[0][6]; EfficiencyLevelsUnlocked = SaveFile.data.VariableArray[0][7]; OffenseLevelsUnlocked = SaveFile.data.VariableArray[0][8]; LevelsUnlockedTotal = SaveFile.data.VariableArray[0][9]; TotalTimePlayed = SaveFile.data.VariableArray[0][10]; MaxShellNum = SaveFile.data.VariableArray[0][11]; MovieQuality = SaveFile.data.VariableArray[0][12]; PlateBGColor = SaveFile.data.VariableArray[0][13]; HandSkin = SaveFile.data.VariableArray[0][14]; AmmoIncrease = SaveFile.data.VariableArray[0][15]; RecoilReduction = SaveFile.data.VariableArray[0][16]; DamageIncrease = SaveFile.data.VariableArray[0][17]; stage.quality = MovieQuality; }; if (SaveFile.data.UnlockArray == undefined){ SaveFile.data.UnlockArray = SaveUnlocks; } else { Shortbow3Unlocked = SaveFile.data.UnlockArray[0][0]; Shortbow4Unlocked = SaveFile.data.UnlockArray[0][1]; Longbow3Unlocked = SaveFile.data.UnlockArray[0][2]; Longbow4Unlocked = SaveFile.data.UnlockArray[0][3]; Compositebow3Unlocked = SaveFile.data.UnlockArray[0][4]; Compositebow4Unlocked = SaveFile.data.UnlockArray[0][5]; Crossbow2Unlocked = SaveFile.data.UnlockArray[0][6]; Crossbow3Unlocked = SaveFile.data.UnlockArray[0][7]; AchievesEarned = SaveFile.data.UnlockArray[0][8]; }; if (SaveFile.data.AchieveArray == undefined){ SaveFile.data.AchieveArray = SaveAchieves; } else { ReloaderCurr = SaveFile.data.AchieveArray[0][0]; JugglerCurr = SaveFile.data.AchieveArray[0][1]; GlockCrewCurr = SaveFile.data.AchieveArray[0][2]; UziDaddyCurr = SaveFile.data.AchieveArray[0][3]; MP5JockeyCurr = SaveFile.data.AchieveArray[0][4]; SkorpionKillerCurr = SaveFile.data.AchieveArray[0][5]; MagnumMasterCurr = SaveFile.data.AchieveArray[0][6]; USPNinjaCurr = SaveFile.data.AchieveArray[0][7]; RiotPoliceCurr = SaveFile.data.AchieveArray[0][8]; BerettaBeastCurr = SaveFile.data.AchieveArray[0][9]; CarbineCrazyCurr = SaveFile.data.AchieveArray[0][10]; PK2PlayerCurr = SaveFile.data.AchieveArray[0][11]; P90PowerCurr = SaveFile.data.AchieveArray[0][12]; M1AMartyrCurr = SaveFile.data.AchieveArray[0][13]; DudeDeagleCurr = SaveFile.data.AchieveArray[0][14]; WaltherWaltzCurr = SaveFile.data.AchieveArray[0][15]; LugerLoveCurr = SaveFile.data.AchieveArray[0][16]; TargetHaterCurr = SaveFile.data.AchieveArray[0][17]; DoNotPressCurr = SaveFile.data.AchieveArray[0][18]; NoviceMedalCurr = SaveFile.data.AchieveArray[0][19]; VeteranMedalCurr = SaveFile.data.AchieveArray[0][20]; ExpertMedalCurr = SaveFile.data.AchieveArray[0][21]; SpasOfSpadesCurr = SaveFile.data.AchieveArray[0][22]; FamousFamasCurr = SaveFile.data.AchieveArray[0][23]; Kar98kRunCurr = SaveFile.data.AchieveArray[0][24]; PiecemakerCurr = SaveFile.data.AchieveArray[0][25]; }; if (SaveFile.data.MedalArray == undefined){ SaveFile.data.MedalArray = SaveMedals; } else { i = 0; while (i < WeaponType.length) { WeaponType[i][10] = SaveFile.data.MedalArray[i][0][0]; WeaponType[i][11] = SaveFile.data.MedalArray[i][0][1]; WeaponType[i][14] = SaveFile.data.MedalArray[i][0][2]; WeaponType[i][15] = SaveFile.data.MedalArray[i][0][3]; WeaponType[i][17] = SaveFile.data.MedalArray[i][0][4]; WeaponType[i][18] = SaveFile.data.MedalArray[i][0][5]; WeaponType[i][2] = SaveFile.data.MedalArray[i][0][6]; WeaponType[i][3] = SaveFile.data.MedalArray[i][0][7]; WeaponType[i][4] = SaveFile.data.MedalArray[i][0][8]; WeaponType[i][5] = SaveFile.data.MedalArray[i][0][9]; WeaponType[i][6] = SaveFile.data.MedalArray[i][0][10]; WeaponType[i][7] = SaveFile.data.MedalArray[i][0][11]; WeaponType[i][20] = SaveFile.data.MedalArray[i][0][12]; WeaponType[i][21] = SaveFile.data.MedalArray[i][0][13]; WeaponType[i][22] = SaveFile.data.MedalArray[i][0][14]; WeaponType[i][23] = SaveFile.data.MedalArray[i][0][15]; WeaponType[i][28] = SaveFile.data.MedalArray[i][0][16]; i++; }; }; SaveFile.flush(); } function frame4(){ stop(); SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); } public function MenuSystem(_arg1:Event):void{ Cursor.x = mouseX; Cursor.y = mouseY; this.setChildIndex(Cursor, (this.numChildren - 1)); PlateHolder.ChallengePlate.SkillInfo.htmlText = ((((((((((("<B>Your Best: </B>" + WeaponType[WeaponNum][17]) + " Shots") + "\n\n<B>Novice: </B>") + Math.round((WeaponType[WeaponNum][16] * 4))) + " Shots or less") + "\n<B>Veteran: </B>") + Math.round((WeaponType[WeaponNum][16] * 2))) + " Shots or less") + "\n<B>Expert: </B>") + Math.round(WeaponType[WeaponNum][16])) + " Shots or less"); PlateHolder.ChallengePlate.SkillMedal.gotoAndStop(WeaponType[WeaponNum][18]); PlateHolder.ChallengePlate.SpeedInfo.htmlText = ((((((((((("<B>Your Best: </B>" + WeaponType[WeaponNum][14]) + " Sec") + "\n\n<B>Novice: </B>") + Math.round(WeaponType[WeaponNum][13])) + " Sec or less") + "\n<B>Veteran: </B>") + Math.round((WeaponType[WeaponNum][13] / 2))) + " Sec or less") + "\n<B>Expert: </B>") + Math.round((WeaponType[WeaponNum][13] / 3))) + " Sec or less"); PlateHolder.ChallengePlate.SpeedMedal.gotoAndStop(WeaponType[WeaponNum][15]); PlateHolder.ChallengePlate.AccuracyInfo.htmlText = ((((((((((((((("<B>Your Best: </B>" + WeaponType[WeaponNum][10]) + "/") + WeaponType[WeaponNum][7]) + "\n\n<B>Novice: </B>") + Math.round((WeaponType[WeaponNum][7] * 0.35))) + "/") + WeaponType[WeaponNum][7]) + "\n<B>Veteran: </B>") + Math.round((WeaponType[WeaponNum][7] * 0.7))) + "/") + WeaponType[WeaponNum][7]) + "\n<B>Expert: </B>") + Math.round((WeaponType[WeaponNum][7] * 0.9))) + "/") + WeaponType[WeaponNum][7]); PlateHolder.ChallengePlate.AccuracyMedal.gotoAndStop(WeaponType[WeaponNum][11]); Slot1Weapon.gotoAndStop(Slot1); Slot2Weapon.gotoAndStop(Slot2); Slot3Weapon.gotoAndStop(Slot3); Slot1Name.gotoAndStop(Slot1); Slot2Name.gotoAndStop(Slot2); Slot3Name.gotoAndStop(Slot3); i = 1; while (i <= 3) { if (this[(("Slot" + i) + "Weapon")].FrontHand){ this[(("Slot" + i) + "Weapon")].FrontHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].BackHand){ this[(("Slot" + i) + "Weapon")].BackHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].PreciseReloadHand){ this[(("Slot" + i) + "Weapon")].PreciseReloadHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].ReloadHand){ this[(("Slot" + i) + "Weapon")].ReloadHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].HoldHand){ this[(("Slot" + i) + "Weapon")].HoldHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].GripHand){ this[(("Slot" + i) + "Weapon")].GripHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].PumpHand){ this[(("Slot" + i) + "Weapon")].PumpHand.gotoAndStop(HandSkin); }; if (this[(("Slot" + i) + "Weapon")].ThumbHand){ this[(("Slot" + i) + "Weapon")].ThumbHand.gotoAndStop(HandSkin); }; if (ActiveSlot == i){ this[(("Slot" + i) + "Weapon")].alpha = 1; this[(("Slot" + i) + "Weapon")].filters = [WeaponSelectOutline]; } else { this[(("Slot" + i) + "Weapon")].alpha = 0.4; this[(("Slot" + i) + "Weapon")].filters = []; }; i++; }; if (MovieQuality == "low"){ PlateHolder.OptionsPlate.LowQualityButton.alpha = 1; PlateHolder.OptionsPlate.MediumQualityButton.alpha = 0.5; PlateHolder.OptionsPlate.HighQualityButton.alpha = 0.5; } else { if (MovieQuality == "medium"){ PlateHolder.OptionsPlate.LowQualityButton.alpha = 0.5; PlateHolder.OptionsPlate.MediumQualityButton.alpha = 1; PlateHolder.OptionsPlate.HighQualityButton.alpha = 0.5; } else { if (MovieQuality == "high"){ PlateHolder.OptionsPlate.LowQualityButton.alpha = 0.5; PlateHolder.OptionsPlate.MediumQualityButton.alpha = 0.5; PlateHolder.OptionsPlate.HighQualityButton.alpha = 1; }; }; }; } function frame6(){ PlateHolder.CampaignPlate.SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlateHolder.ChallengePlate.SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlateHolder.WeaponPlate.SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlateHolder.AchievePlate.SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlateHolder.OptionsPlate.SponsorLink.addEventListener(MouseEvent.CLICK, SponsorLinkVisit); PlateHolder.OptionsPlate.PlumpmanLinkBig.addEventListener(MouseEvent.CLICK, PlumpmanLinkVisitBig); PlateHolder.OptionsPlate.ChazLinkBig.addEventListener(MouseEvent.CLICK, ChazLinkVisitBig); PlateHolder.OptionsPlate.PlumpmanLinkBig.addEventListener(MouseEvent.ROLL_OVER, PlumpmanLinkRollOverBig); PlateHolder.OptionsPlate.ChazLinkBig.addEventListener(MouseEvent.ROLL_OVER, ChazLinkRollOverBig); PlateHolder.OptionsPlate.PlumpmanLinkBig.addEventListener(MouseEvent.ROLL_OUT, PlumpmanLinkRollOutBig); PlateHolder.OptionsPlate.ChazLinkBig.addEventListener(MouseEvent.ROLL_OUT, ChazLinkRollOutBig); if ((((((((WeaponType[2][11] == "Expert")) && ((WeaponType[2][15] == "Expert")))) && ((WeaponType[2][18] == "Expert")))) && ((Shortbow3Unlocked == false)))){ Shortbow3Unlocked = true; }; if ((((((((WeaponType[6][11] == "Expert")) && ((WeaponType[6][15] == "Expert")))) && ((WeaponType[6][18] == "Expert")))) && ((Longbow3Unlocked == false)))){ Longbow3Unlocked = true; }; if ((((((((WeaponType[9][11] == "Expert")) && ((WeaponType[9][15] == "Expert")))) && ((WeaponType[9][18] == "Expert")))) && ((Compositebow3Unlocked == false)))){ Compositebow3Unlocked = true; }; if ((((ExpertMedalCurr >= 15)) && ((Compositebow4Unlocked == false)))){ Compositebow4Unlocked = true; }; if ((((ExpertMedalCurr >= 30)) && ((Crossbow2Unlocked == false)))){ Crossbow2Unlocked = true; }; if ((((ExpertMedalCurr >= 42)) && ((Crossbow3Unlocked == false)))){ Crossbow3Unlocked = true; }; if (CurrentPlate == "Achievements"){ PlateX = 275; PlateHolder.x = PlateX; } else { if (CurrentPlate == "Weapons"){ PlateX = -275; PlateHolder.x = PlateX; } else { if (CurrentPlate == "Challenges"){ PlateX = 825; PlateHolder.x = PlateX; } else { if (CurrentPlate == "Campaign"){ PlateX = 1385; PlateHolder.x = PlateX; } else { if (CurrentPlate == "Options"){ PlateX = -825; PlateHolder.x = PlateX; }; }; }; }; }; stop(); Mouse.hide(); Cursor.mouseEnabled = false; Cursor.mouseChildren = false; Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; WeaponSelectOutline = new GlowFilter(); WeaponSelectOutline.color = 0xFFFFFF; WeaponSelectOutline.blurX = 4; WeaponSelectOutline.blurY = 4; stage.addEventListener(Event.ENTER_FRAME, MenuSystem); stage.addEventListener(MouseEvent.MOUSE_DOWN, HideMouse); Slot1Weapon.addEventListener(MouseEvent.CLICK, PickSlot1); Slot2Weapon.addEventListener(MouseEvent.CLICK, PickSlot2); Slot3Weapon.addEventListener(MouseEvent.CLICK, PickSlot3); TrainingButton.addEventListener(MouseEvent.CLICK, StartTraining); PlateHolder.ChallengePlate.AccuracyChallengeButton.addEventListener(MouseEvent.CLICK, StartAccuracy); PlateHolder.ChallengePlate.SpeedChallengeButton.addEventListener(MouseEvent.CLICK, StartSpeed); PlateHolder.ChallengePlate.SkillChallengeButton.addEventListener(MouseEvent.CLICK, StartSkill); i = 1; while (i <= DefenseLevelsUnlocked) { if (i < 8){ PlateHolder.CampaignPlate.getChildByName(("DefenseLevel" + i)).alpha = 1; }; i++; }; i = 1; while (i <= DefenseLevelsUnlocked) { if (i < 8){ PlateHolder.CampaignPlate.getChildByName(("DefenseLevel" + i)).addEventListener(MouseEvent.CLICK, root[(("DefenseLevel" + i) + "Start")]); }; i++; }; i = 1; while (i <= EfficiencyLevelsUnlocked) { if (i < 8){ PlateHolder.CampaignPlate.getChildByName(("EfficiencyLevel" + i)).alpha = 1; }; i++; }; i = 1; while (i <= EfficiencyLevelsUnlocked) { if (i < 8){ PlateHolder.CampaignPlate.getChildByName(("EfficiencyLevel" + i)).addEventListener(MouseEvent.CLICK, root[(("EfficiencyLevel" + i) + "Start")]); }; i++; }; i = 1; while (i <= (DefenseLevelsUnlocked - 1)) { PlateHolder.CampaignPlate.getChildByName(("DefenseCheck" + i)).alpha = 1; PlateHolder.CampaignPlate.getChildByName(("DefenseCheck" + i)).mouseEnabled = false; i++; }; i = 1; while (i <= (EfficiencyLevelsUnlocked - 1)) { PlateHolder.CampaignPlate.getChildByName(("EfficiencyCheck" + i)).alpha = 1; PlateHolder.CampaignPlate.getChildByName(("EfficiencyCheck" + i)).mouseEnabled = false; i++; }; i = 1; while (i <= (OffenseLevelsUnlocked - 1)) { PlateHolder.CampaignPlate.getChildByName(("OffenseCheck" + i)).alpha = 1; PlateHolder.CampaignPlate.getChildByName(("OffenseCheck" + i)).mouseEnabled = false; i++; }; CampaignButton.addEventListener(MouseEvent.CLICK, CampaignMenu); ChallengeButton.addEventListener(MouseEvent.CLICK, ChallengeMenu); WeaponButton.addEventListener(MouseEvent.CLICK, WeaponMenu); OptionsButton.addEventListener(MouseEvent.CLICK, OptionsMenu); PlateHolder.OptionsPlate.ResetSaveButton.addEventListener(MouseEvent.CLICK, ResetSave); PlateHolder.OptionsPlate.LowQualityButton.addEventListener(MouseEvent.CLICK, LowQuality); PlateHolder.OptionsPlate.MediumQualityButton.addEventListener(MouseEvent.CLICK, MediumQuality); PlateHolder.OptionsPlate.HighQualityButton.addEventListener(MouseEvent.CLICK, HighQuality); AchievementButton.addEventListener(MouseEvent.CLICK, AchieveMenu); PlateHolder.AchievePlate.AchieveList.ReloaderAchieve.addEventListener(MouseEvent.ROLL_OVER, ReloaderRollOver); PlateHolder.AchievePlate.AchieveList.ReloaderAchieve.addEventListener(MouseEvent.ROLL_OUT, ReloaderRollOut); PlateHolder.AchievePlate.AchieveList.GlockCrewAchieve.addEventListener(MouseEvent.ROLL_OVER, GlockCrewRollOver); PlateHolder.AchievePlate.AchieveList.GlockCrewAchieve.addEventListener(MouseEvent.ROLL_OUT, GlockCrewRollOut); PlateHolder.AchievePlate.AchieveList.USPNinjaAchieve.addEventListener(MouseEvent.ROLL_OVER, USPNinjaRollOver); PlateHolder.AchievePlate.AchieveList.USPNinjaAchieve.addEventListener(MouseEvent.ROLL_OUT, USPNinjaRollOut); PlateHolder.AchievePlate.AchieveList.DudeDeagleAchieve.addEventListener(MouseEvent.ROLL_OVER, DudeDeagleRollOver); PlateHolder.AchievePlate.AchieveList.DudeDeagleAchieve.addEventListener(MouseEvent.ROLL_OUT, DudeDeagleRollOut); PlateHolder.AchievePlate.AchieveList.WaltherWaltzAchieve.addEventListener(MouseEvent.ROLL_OVER, WaltherWaltzRollOver); PlateHolder.AchievePlate.AchieveList.WaltherWaltzAchieve.addEventListener(MouseEvent.ROLL_OUT, WaltherWaltzRollOut); PlateHolder.AchievePlate.AchieveList.MagnumMasterAchieve.addEventListener(MouseEvent.ROLL_OVER, MagnumMasterRollOver); PlateHolder.AchievePlate.AchieveList.MagnumMasterAchieve.addEventListener(MouseEvent.ROLL_OUT, MagnumMasterRollOut); PlateHolder.AchievePlate.AchieveList.PiecemakerAchieve.addEventListener(MouseEvent.ROLL_OVER, PiecemakerRollOver); PlateHolder.AchievePlate.AchieveList.PiecemakerAchieve.addEventListener(MouseEvent.ROLL_OUT, PiecemakerRollOut); PlateHolder.AchievePlate.AchieveList.UziDaddyAchieve.addEventListener(MouseEvent.ROLL_OVER, UziDaddyRollOver); PlateHolder.AchievePlate.AchieveList.UziDaddyAchieve.addEventListener(MouseEvent.ROLL_OUT, UziDaddyRollOut); PlateHolder.AchievePlate.AchieveList.MP5JockeyAchieve.addEventListener(MouseEvent.ROLL_OVER, MP5JockeyRollOver); PlateHolder.AchievePlate.AchieveList.MP5JockeyAchieve.addEventListener(MouseEvent.ROLL_OUT, MP5JockeyRollOut); PlateHolder.AchievePlate.AchieveList.SkorpionKillerAchieve.addEventListener(MouseEvent.ROLL_OVER, SkorpionKillerRollOver); PlateHolder.AchievePlate.AchieveList.SkorpionKillerAchieve.addEventListener(MouseEvent.ROLL_OUT, SkorpionKillerRollOut); PlateHolder.AchievePlate.AchieveList.BerettaBeastAchieve.addEventListener(MouseEvent.ROLL_OVER, BerettaBeastRollOver); PlateHolder.AchievePlate.AchieveList.BerettaBeastAchieve.addEventListener(MouseEvent.ROLL_OUT, BerettaBeastRollOut); PlateHolder.AchievePlate.AchieveList.PK2PlayerAchieve.addEventListener(MouseEvent.ROLL_OVER, PK2PlayerRollOver); PlateHolder.AchievePlate.AchieveList.PK2PlayerAchieve.addEventListener(MouseEvent.ROLL_OUT, PK2PlayerRollOut); PlateHolder.AchievePlate.AchieveList.P90PowerAchieve.addEventListener(MouseEvent.ROLL_OVER, P90PowerRollOver); PlateHolder.AchievePlate.AchieveList.P90PowerAchieve.addEventListener(MouseEvent.ROLL_OUT, P90PowerRollOut); PlateHolder.AchievePlate.AchieveList.M1AMartyrAchieve.addEventListener(MouseEvent.ROLL_OVER, M1AMartyrRollOver); PlateHolder.AchievePlate.AchieveList.M1AMartyrAchieve.addEventListener(MouseEvent.ROLL_OUT, M1AMartyrRollOut); PlateHolder.AchievePlate.AchieveList.Kar98kRunAchieve.addEventListener(MouseEvent.ROLL_OVER, Kar98kRunRollOver); PlateHolder.AchievePlate.AchieveList.Kar98kRunAchieve.addEventListener(MouseEvent.ROLL_OUT, Kar98kRunRollOut); PlateHolder.AchievePlate.AchieveList.CarbineCrazyAchieve.addEventListener(MouseEvent.ROLL_OVER, CarbineCrazyRollOver); PlateHolder.AchievePlate.AchieveList.CarbineCrazyAchieve.addEventListener(MouseEvent.ROLL_OUT, CarbineCrazyRollOut); PlateHolder.AchievePlate.AchieveList.TargetHaterAchieve.addEventListener(MouseEvent.ROLL_OVER, TargetHaterRollOver); PlateHolder.AchievePlate.AchieveList.TargetHaterAchieve.addEventListener(MouseEvent.ROLL_OUT, TargetHaterRollOut); PlateHolder.AchievePlate.AchieveList.DoNotPressAchieve.addEventListener(MouseEvent.ROLL_OVER, DoNotPressRollOver); PlateHolder.AchievePlate.AchieveList.DoNotPressAchieve.addEventListener(MouseEvent.ROLL_OUT, DoNotPressRollOut); PlateHolder.AchievePlate.AchieveList.GunNewbieAchieve.addEventListener(MouseEvent.ROLL_OVER, GunNewbieRollOver); PlateHolder.AchievePlate.AchieveList.GunNewbieAchieve.addEventListener(MouseEvent.ROLL_OUT, GunNewbieRollOut); PlateHolder.AchievePlate.AchieveList.GunNutAchieve.addEventListener(MouseEvent.ROLL_OVER, GunNutRollOver); PlateHolder.AchievePlate.AchieveList.GunNutAchieve.addEventListener(MouseEvent.ROLL_OUT, GunNutRollOut); PlateHolder.AchievePlate.AchieveList.GunAddictAchieve.addEventListener(MouseEvent.ROLL_OVER, GunAddictRollOver); PlateHolder.AchievePlate.AchieveList.GunAddictAchieve.addEventListener(MouseEvent.ROLL_OUT, GunAddictRollOut); PlateHolder.AchievePlate.AchieveList.CampaignAchieve.addEventListener(MouseEvent.ROLL_OVER, CampaignRollOver); PlateHolder.AchievePlate.AchieveList.CampaignAchieve.addEventListener(MouseEvent.ROLL_OUT, CampaignRollOut); PlateHolder.AchievePlate.AchieveList.NoviceMedalAchieve.addEventListener(MouseEvent.ROLL_OVER, NoviceMedalRollOver); PlateHolder.AchievePlate.AchieveList.NoviceMedalAchieve.addEventListener(MouseEvent.ROLL_OUT, NoviceMedalRollOut); PlateHolder.AchievePlate.AchieveList.VeteranMedalAchieve.addEventListener(MouseEvent.ROLL_OVER, VeteranMedalRollOver); PlateHolder.AchievePlate.AchieveList.VeteranMedalAchieve.addEventListener(MouseEvent.ROLL_OUT, VeteranMedalRollOut); PlateHolder.AchievePlate.AchieveList.ExpertMedalAchieve.addEventListener(MouseEvent.ROLL_OVER, ExpertMedalRollOver); PlateHolder.AchievePlate.AchieveList.ExpertMedalAchieve.addEventListener(MouseEvent.ROLL_OUT, ExpertMedalRollOut); PlateHolder.AchievePlate.AchieveList.ReloaderProgress.gotoAndStop(Math.round(((ReloaderCurr / ReloaderTotal) * 100))); PlateHolder.AchievePlate.AchieveList.ReloaderProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + ReloaderCurr) + "/") + ReloaderTotal); if (ReloaderCurr >= ReloaderTotal){ PlateHolder.AchievePlate.AchieveList.ReloaderAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.ReloaderProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + ReloaderCurr) + "/") + ReloaderTotal); PlateHolder.AchievePlate.AchieveList.ReloaderUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.GlockCrewProgress.gotoAndStop(Math.round(((GlockCrewCurr / GlockCrewTotal) * 100))); PlateHolder.AchievePlate.AchieveList.GlockCrewProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + GlockCrewCurr) + "/") + GlockCrewTotal); if (GlockCrewCurr >= GlockCrewTotal){ PlateHolder.AchievePlate.AchieveList.GlockCrewAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.GlockCrewProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + GlockCrewCurr) + "/") + GlockCrewTotal); PlateHolder.AchievePlate.AchieveList.GlockCrewUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.USPNinjaProgress.gotoAndStop(Math.round(((USPNinjaCurr / USPNinjaTotal) * 100))); PlateHolder.AchievePlate.AchieveList.USPNinjaProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + USPNinjaCurr) + "/") + USPNinjaTotal); if (USPNinjaCurr >= USPNinjaTotal){ PlateHolder.AchievePlate.AchieveList.USPNinjaAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.USPNinjaProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + USPNinjaCurr) + "/") + USPNinjaTotal); PlateHolder.AchievePlate.AchieveList.USPNinjaUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.DudeDeagleProgress.gotoAndStop(Math.round(((DudeDeagleCurr / DudeDeagleTotal) * 100))); PlateHolder.AchievePlate.AchieveList.DudeDeagleProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + DudeDeagleCurr) + "/") + DudeDeagleTotal); if (DudeDeagleCurr >= DudeDeagleTotal){ PlateHolder.AchievePlate.AchieveList.DudeDeagleAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.DudeDeagleProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + DudeDeagleCurr) + "/") + DudeDeagleTotal); PlateHolder.AchievePlate.AchieveList.DudeDeagleUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.WaltherWaltzProgress.gotoAndStop(Math.round(((WaltherWaltzCurr / WaltherWaltzTotal) * 100))); PlateHolder.AchievePlate.AchieveList.WaltherWaltzProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + WaltherWaltzCurr) + "/") + WaltherWaltzTotal); if (WaltherWaltzCurr >= WaltherWaltzTotal){ PlateHolder.AchievePlate.AchieveList.WaltherWaltzAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.WaltherWaltzProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + WaltherWaltzCurr) + "/") + WaltherWaltzTotal); PlateHolder.AchievePlate.AchieveList.WaltherWaltzUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.UziDaddyProgress.gotoAndStop(Math.round(((UziDaddyCurr / UziDaddyTotal) * 100))); PlateHolder.AchievePlate.AchieveList.UziDaddyProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + UziDaddyCurr) + "/") + UziDaddyTotal); if (UziDaddyCurr >= UziDaddyTotal){ PlateHolder.AchievePlate.AchieveList.UziDaddyAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.UziDaddyProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + UziDaddyCurr) + "/") + UziDaddyTotal); PlateHolder.AchievePlate.AchieveList.UziDaddyUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.MP5JockeyProgress.gotoAndStop(Math.round(((MP5JockeyCurr / MP5JockeyTotal) * 100))); PlateHolder.AchievePlate.AchieveList.MP5JockeyProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + MP5JockeyCurr) + "/") + MP5JockeyTotal); if (MP5JockeyCurr >= MP5JockeyTotal){ PlateHolder.AchievePlate.AchieveList.MP5JockeyAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.MP5JockeyProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + MP5JockeyCurr) + "/") + MP5JockeyTotal); PlateHolder.AchievePlate.AchieveList.MP5JockeyUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.SkorpionKillerProgress.gotoAndStop(Math.round(((SkorpionKillerCurr / SkorpionKillerTotal) * 100))); PlateHolder.AchievePlate.AchieveList.SkorpionKillerProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + SkorpionKillerCurr) + "/") + SkorpionKillerTotal); if (SkorpionKillerCurr >= SkorpionKillerTotal){ PlateHolder.AchievePlate.AchieveList.SkorpionKillerAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.SkorpionKillerProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + SkorpionKillerCurr) + "/") + SkorpionKillerTotal); PlateHolder.AchievePlate.AchieveList.SkorpionKillerUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.MagnumMasterProgress.gotoAndStop(Math.round(((MagnumMasterCurr / MagnumMasterTotal) * 100))); PlateHolder.AchievePlate.AchieveList.MagnumMasterProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + MagnumMasterCurr) + "/") + MagnumMasterTotal); if (MagnumMasterCurr >= MagnumMasterTotal){ PlateHolder.AchievePlate.AchieveList.MagnumMasterAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.MagnumMasterProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + MagnumMasterCurr) + "/") + MagnumMasterTotal); PlateHolder.AchievePlate.AchieveList.MagnumMasterUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.BerettaBeastProgress.gotoAndStop(Math.round(((BerettaBeastCurr / BerettaBeastTotal) * 100))); PlateHolder.AchievePlate.AchieveList.BerettaBeastProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + BerettaBeastCurr) + "/") + BerettaBeastTotal); if (BerettaBeastCurr >= BerettaBeastTotal){ PlateHolder.AchievePlate.AchieveList.BerettaBeastAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.BerettaBeastProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + BerettaBeastCurr) + "/") + BerettaBeastTotal); PlateHolder.AchievePlate.AchieveList.BerettaBeastUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.CarbineCrazyProgress.gotoAndStop(Math.round(((CarbineCrazyCurr / CarbineCrazyTotal) * 100))); PlateHolder.AchievePlate.AchieveList.CarbineCrazyProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + CarbineCrazyCurr) + "/") + CarbineCrazyTotal); if (CarbineCrazyCurr >= CarbineCrazyTotal){ PlateHolder.AchievePlate.AchieveList.CarbineCrazyAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.CarbineCrazyProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + CarbineCrazyCurr) + "/") + CarbineCrazyTotal); PlateHolder.AchievePlate.AchieveList.CarbineCrazyUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.PK2PlayerProgress.gotoAndStop(Math.round(((PK2PlayerCurr / PK2PlayerTotal) * 100))); PlateHolder.AchievePlate.AchieveList.PK2PlayerProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + PK2PlayerCurr) + "/") + PK2PlayerTotal); if (PK2PlayerCurr >= PK2PlayerTotal){ PlateHolder.AchievePlate.AchieveList.PK2PlayerAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.PK2PlayerProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + PK2PlayerCurr) + "/") + PK2PlayerTotal); PlateHolder.AchievePlate.AchieveList.PK2PlayerUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.P90PowerProgress.gotoAndStop(Math.round(((P90PowerCurr / P90PowerTotal) * 100))); PlateHolder.AchievePlate.AchieveList.P90PowerProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + P90PowerCurr) + "/") + P90PowerTotal); if (P90PowerCurr >= P90PowerTotal){ PlateHolder.AchievePlate.AchieveList.P90PowerAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.P90PowerProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + P90PowerCurr) + "/") + P90PowerTotal); PlateHolder.AchievePlate.AchieveList.P90PowerUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.M1AMartyrProgress.gotoAndStop(Math.round(((M1AMartyrCurr / M1AMartyrTotal) * 100))); PlateHolder.AchievePlate.AchieveList.M1AMartyrProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + M1AMartyrCurr) + "/") + M1AMartyrTotal); if (M1AMartyrCurr >= M1AMartyrTotal){ PlateHolder.AchievePlate.AchieveList.M1AMartyrAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.M1AMartyrProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + M1AMartyrCurr) + "/") + M1AMartyrTotal); PlateHolder.AchievePlate.AchieveList.M1AMartyrUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.TargetHaterProgress.gotoAndStop(Math.round(((TargetHaterCurr / TargetHaterTotal) * 100))); PlateHolder.AchievePlate.AchieveList.TargetHaterProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + TargetHaterCurr) + "/") + TargetHaterTotal); if (TargetHaterCurr >= TargetHaterTotal){ PlateHolder.AchievePlate.AchieveList.TargetHaterAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.TargetHaterProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + TargetHaterCurr) + "/") + TargetHaterTotal); PlateHolder.AchievePlate.AchieveList.TargetHaterUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.CampaignProgress.gotoAndStop(Math.round(((LevelsUnlockedTotal / 14) * 100))); PlateHolder.AchievePlate.AchieveList.CampaignProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + LevelsUnlockedTotal) + "/") + 14); if (LevelsUnlockedTotal >= 14){ PlateHolder.AchievePlate.AchieveList.CampaignAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.CampaignProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + LevelsUnlockedTotal) + "/") + 14); PlateHolder.AchievePlate.AchieveList.CampaignUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.NoviceMedalProgress.gotoAndStop(Math.round(((NoviceMedalCurr / NoviceMedalTotal) * 100))); PlateHolder.AchievePlate.AchieveList.NoviceMedalProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + NoviceMedalCurr) + "/") + NoviceMedalTotal); if (NoviceMedalCurr >= NoviceMedalTotal){ PlateHolder.AchievePlate.AchieveList.NoviceMedalAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.NoviceMedalProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + NoviceMedalCurr) + "/") + NoviceMedalTotal); PlateHolder.AchievePlate.AchieveList.NoviceMedalUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.VeteranMedalProgress.gotoAndStop(Math.round(((VeteranMedalCurr / VeteranMedalTotal) * 100))); PlateHolder.AchievePlate.AchieveList.VeteranMedalProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + VeteranMedalCurr) + "/") + VeteranMedalTotal); if (VeteranMedalCurr >= VeteranMedalTotal){ PlateHolder.AchievePlate.AchieveList.VeteranMedalAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.VeteranMedalProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + VeteranMedalCurr) + "/") + VeteranMedalTotal); PlateHolder.AchievePlate.AchieveList.VeteranMedalUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.ExpertMedalProgress.gotoAndStop(Math.round(((ExpertMedalCurr / ExpertMedalTotal) * 100))); PlateHolder.AchievePlate.AchieveList.ExpertMedalProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + ExpertMedalCurr) + "/") + ExpertMedalTotal); if (ExpertMedalCurr >= ExpertMedalTotal){ PlateHolder.AchievePlate.AchieveList.ExpertMedalAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.ExpertMedalProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + ExpertMedalCurr) + "/") + ExpertMedalTotal); PlateHolder.AchievePlate.AchieveList.ExpertMedalUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.Kar98kRunProgress.gotoAndStop(Math.round(((Kar98kRunCurr / Kar98kRunTotal) * 100))); PlateHolder.AchievePlate.AchieveList.Kar98kRunProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + Kar98kRunCurr) + "/") + Kar98kRunTotal); if (Kar98kRunCurr >= Kar98kRunTotal){ PlateHolder.AchievePlate.AchieveList.Kar98kRunAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.Kar98kRunProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + Kar98kRunCurr) + "/") + Kar98kRunTotal); PlateHolder.AchievePlate.AchieveList.Kar98kRunUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.PiecemakerProgress.gotoAndStop(Math.round(((PiecemakerCurr / PiecemakerTotal) * 100))); PlateHolder.AchievePlate.AchieveList.PiecemakerProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + PiecemakerCurr) + "/") + PiecemakerTotal); if (PiecemakerCurr >= PiecemakerTotal){ PlateHolder.AchievePlate.AchieveList.PiecemakerAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.PiecemakerProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + PiecemakerCurr) + "/") + PiecemakerTotal); PlateHolder.AchievePlate.AchieveList.PiecemakerUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.DoNotPressProgress.gotoAndStop(Math.round(((DoNotPressCurr / DoNotPressTotal) * 100))); PlateHolder.AchievePlate.AchieveList.DoNotPressProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + DoNotPressCurr) + "/") + DoNotPressTotal); if (DoNotPressCurr >= DoNotPressTotal){ PlateHolder.AchievePlate.AchieveList.DoNotPressAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.DoNotPressProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + DoNotPressCurr) + "/") + DoNotPressTotal); PlateHolder.AchievePlate.AchieveList.DoNotPressUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.GunNewbieProgress.gotoAndStop(Math.round((((TotalTimePlayed / 60) / 30) * 100))); PlateHolder.AchievePlate.AchieveList.GunNewbieProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 30); if ((TotalTimePlayed / 60) >= 30){ PlateHolder.AchievePlate.AchieveList.GunNewbieAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.GunNewbieProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 30); PlateHolder.AchievePlate.AchieveList.GunNewbieUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.GunNutProgress.gotoAndStop(Math.round((((TotalTimePlayed / 60) / 120) * 100))); PlateHolder.AchievePlate.AchieveList.GunNutProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 120); if ((TotalTimePlayed / 60) >= 120){ PlateHolder.AchievePlate.AchieveList.GunNutAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.GunNutProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 120); PlateHolder.AchievePlate.AchieveList.GunNutUnlock.htmlText = "<B></B>"; }; PlateHolder.AchievePlate.AchieveList.GunAddictProgress.gotoAndStop(Math.round((((TotalTimePlayed / 60) / 240) * 100))); PlateHolder.AchievePlate.AchieveList.GunAddictProgress.ProgressBarInfo.htmlText = ((("<B>Progress: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 240); if ((TotalTimePlayed / 60) >= 240){ PlateHolder.AchievePlate.AchieveList.GunAddictAchieve.gotoAndStop(2); PlateHolder.AchievePlate.AchieveList.GunAddictProgress.ProgressBarInfo.htmlText = ((("<B>Completed: </B>" + Math.round((TotalTimePlayed / 60))) + "/") + 240); PlateHolder.AchievePlate.AchieveList.GunAddictUnlock.htmlText = "<B></B>"; }; SaveVariables = [[WeaponNum, Slot1, Slot2, Slot3, ActiveSlot, ActiveWeaponCategory, DefenseLevelsUnlocked, EfficiencyLevelsUnlocked, OffenseLevelsUnlocked, LevelsUnlockedTotal, TotalTimePlayed, MaxShellNum, MovieQuality, PlateBGColor, HandSkin, AmmoIncrease, RecoilReduction, DamageIncrease]]; SaveUnlocks = [[Shortbow3Unlocked, Shortbow4Unlocked, Longbow3Unlocked, Longbow4Unlocked, Compositebow3Unlocked, Compositebow4Unlocked, Crossbow2Unlocked, Crossbow3Unlocked, AchievesEarned]]; SaveAchieves = [[ReloaderCurr, JugglerCurr, GlockCrewCurr, UziDaddyCurr, MP5JockeyCurr, SkorpionKillerCurr, MagnumMasterCurr, USPNinjaCurr, RiotPoliceCurr, BerettaBeastCurr, CarbineCrazyCurr, PK2PlayerCurr, P90PowerCurr, M1AMartyrCurr, DudeDeagleCurr, WaltherWaltzCurr, LugerLoveCurr, TargetHaterCurr, DoNotPressCurr, NoviceMedalCurr, VeteranMedalCurr, ExpertMedalCurr, SpasOfSpadesCurr, FamousFamasCurr, Kar98kRunCurr, PiecemakerCurr]]; i = 0; while (i < WeaponType.length) { SaveMedals[i] = [[WeaponType[i][10], WeaponType[i][11], WeaponType[i][14], WeaponType[i][15], WeaponType[i][17], WeaponType[i][18], WeaponType[i][2], WeaponType[i][3], WeaponType[i][4], WeaponType[i][5], WeaponType[i][6], WeaponType[i][7], WeaponType[i][20], WeaponType[i][21], WeaponType[i][22], WeaponType[i][23], WeaponType[i][28]]]; i++; }; SaveFile.data.VariableArray = SaveVariables; SaveFile.data.UnlockArray = SaveUnlocks; SaveFile.data.AchieveArray = SaveAchieves; SaveFile.data.MedalArray = SaveMedals; SaveFile.flush(); } public function ChazLinkRollOverBig(_arg1:MouseEvent){ PlateHolder.OptionsPlate.ChazLinkBig.alpha = 1; } function frame5(){ } public function EfficiencyLevel7Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 7; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function DefenseLevel7Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 7; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function TintTime(_arg1:TimerEvent):void{ Player.transform.colorTransform = PlayerNormalTint; TintTimer.reset(); } public function WaltherWaltzRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Dragon's Edge</B> \n Breath out " + WaltherWaltzTotal) + " Dragon's Edge Arrows"); } public function DudeDeagleRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Banana Bow</B> \n Launch " + DudeDeagleTotal) + " Banana Bow Arrows..."); } public function HighQuality(_arg1:MouseEvent){ stage.quality = "high"; MovieQuality = "high"; } public function ExpertMedalRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Expert</B> \n Earn " + ExpertMedalTotal) + " Expert Medals"); } public function BerettaBeastRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Winged Bow</B> \n Extract " + BerettaBeastTotal) + " Winged Bow Arrows from your quiver"); } public function EfficiencyLevel1Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 1; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function shoot(_arg1:Event){ if ((((((((CeaseFire == true)) || ((Reloaded == false)))) || ((ClipSize <= 0)))) || ((DelayFire == true)))){ } else { Player.gotoAndPlay(2); if (WeaponNum < 13){ ReloadSound.play(); }; DelayFire = true; }; } public function DefenseLevel1Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 1; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function OptionsMenu(_arg1:MouseEvent){ if (((((!(global.PlateMoving)) && (!(global.ScrollerMoving)))) && (!((CurrentPlate == "Options"))))){ global.PlateMoving = true; PlateX = -825; PlateTween(); CurrentPlate = "Options"; if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function CampaignStart(_arg1:TimerEvent):void{ if (CampaignStartCounter > 0){ CampaignStartCounter--; CampaignTimerGraphic.gotoAndStop((CampaignStartCounter + 1)); } else { if (EfficiencyCurrLevel >= 1){ LifeDrainTimer.start(); }; CampaignStartTimer.reset(); CampaignTimerGraphic.alpha = 0; CampaignStarted = true; }; } public function PlateTween():void{ var blurOn:Function; var blurOff:Function; blurOn = function (_arg1:TweenEvent):void{ var _local2:BlurFilter; _local2 = new BlurFilter(); _local2.blurX = 4; _local2.blurY = 0; _local2.quality = BitmapFilterQuality.MEDIUM; PlateHolder.filters = [_local2]; }; blurOff = function (_arg1:TweenEvent):void{ var _local2:BlurFilter; _local2 = new BlurFilter(); _local2.blurX = 0; _local2.blurY = 0; _local2.quality = BitmapFilterQuality.MEDIUM; PlateHolder.filters = [_local2]; global.PlateMoving = false; }; PlateTweener = new Tween(PlateHolder, "x", Regular.easeOut, PlateHolder.x, PlateX, 1, true); PlateTweener.addEventListener(TweenEvent.MOTION_CHANGE, blurOn); PlateTweener.addEventListener(TweenEvent.MOTION_FINISH, blurOff); } public function RecoilRecovery(_arg1:TimerEvent):void{ if (Player.rotation > DefaultRotation){ Player.rotation = (Player.rotation - WeaponType[WeaponNum][22]); } else { RecoilRecoveryTimer.reset(); }; } public function BerettaBeastRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function StartSpeed(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Speed"; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function M1AMartyrRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Redwood Crossbow</B> \n Serve " + M1AMartyrTotal) + " Redwood Bolts"); } public function SkillChallenge(_arg1:TimerEvent):void{ GoalTime--; if (GoalTime <= 0){ SkillChallengeComplete = true; SkillChallengeTimer.reset(); }; } public function ReloaderRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Nocker</B> \n Nock " + ReloaderTotal) + " Arrows"); } public function TargetHaterRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Target Hater</B> \n Break " + TargetHaterTotal) + " Targets"); } public function NoviceMedalRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function PlumpmanLinkRollOverBig(_arg1:MouseEvent){ PlateHolder.OptionsPlate.PlumpmanLinkBig.alpha = 1; } public function Preloading(_arg1:Event):void{ var _local2:Number; var _local3:Number; _local2 = this.stage.loaderInfo.bytesTotal; _local3 = this.stage.loaderInfo.bytesLoaded; LoadingBar.gotoAndStop(Math.floor(((_local3 / _local2) * 100))); PreloaderInfo.htmlText = (Math.floor(((_local3 / _local2) * 100)) + "%"); if (_local2 == _local3){ this.removeEventListener(Event.ENTER_FRAME, Preloading); LoadingBar.gotoAndPlay(101); PreloaderInfo.htmlText = ""; PreloaderPlay.alpha = 1; PreloaderPlay.enabled = true; PreloaderPlay.addEventListener(MouseEvent.CLICK, StartGame); }; } public function DudeDeagleRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function EfficiencyLevel2Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 2; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function UziDaddyRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>The Marksmen</B> \n Unload " + UziDaddyTotal) + " Marksmen Arrows"); } public function GunNewbieRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Bow Newbie</B> \n Played for 30 minutes"; } public function GunAddictRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Bow Addict</B> \n Played for 4 Hours"; } public function DefenseLevel2Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 2; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function WeaponMenu(_arg1:MouseEvent){ if (((((!(global.PlateMoving)) && (!(global.ScrollerMoving)))) && (!((CurrentPlate == "Weapons"))))){ global.PlateMoving = true; PlateX = -275; PlateTween(); CurrentPlate = "Weapons"; if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function ChazLinkRollOut(_arg1:MouseEvent){ ChazLink.alpha = 0.75; } public function P90PowerRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function CarbineCrazyRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Divergent Flow</B> \n Dominate with " + CarbineCrazyTotal) + " Bolts from Divergent Flow"); } public function M1AMartyrRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function checkKeysDown(_arg1:KeyboardEvent):void{ keyArray[_arg1.keyCode] = true; } public function SkorpionKillerRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Pine Bow</B> \n Unleash " + SkorpionKillerTotal) + " Pine Bow Arrows"); } public function visit_Chaz(_arg1:Event){ var _local2:URLRequest; _local2 = new URLRequest("http://www.flashchaz.com/"); navigateToURL(_local2, "_blank"); if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function ExpertMedalRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function DoNotPressRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function MagnumMasterRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function EfficiencyLevel3Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 3; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function PickSlot2(_arg1:MouseEvent){ ActiveSlot = 2; WeaponNum = Slot2; } public function PickSlot3(_arg1:MouseEvent){ ActiveSlot = 3; WeaponNum = Slot3; } public function PickSlot1(_arg1:MouseEvent){ ActiveSlot = 1; WeaponNum = Slot1; } public function CampaignRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function DefenseLevel3Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 3; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function USPNinjaRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Fire(){ var _local1:Point; _local1 = Player.localToGlobal(new Point(Player.Arrow.x, Player.Arrow.y)); if (CeaseFire == false){ FireSound.play(); i = 0; while (i < WeaponType[WeaponNum][29]) { if (WeaponNum < 13){ shells[shellNum] = sim.addBox({skin:ArrowSkin, x:(_local1.x / 30), y:(_local1.y / 30), width:(94.3 / 30), height:(8.9 / 30), restitution:0, lineAlpha:1, fillColor:WeaponType[WeaponNum][4], allowSleep:true, draggable:false, isBullet:true}); shells[shellNum].userData.name = "Shell"; } else { shells[shellNum] = sim.addBox({skin:BoltSkin, x:(_local1.x / 30), y:(_local1.y / 30), width:(27.9 / 30), height:(4.5 / 30), restitution:0, lineAlpha:1, fillColor:WeaponType[WeaponNum][4], allowSleep:true, draggable:false, isBullet:true}); shells[shellNum].userData.name = "Shell"; }; shells[shellNum].body.ApplyImpulse(new b2Vec2(-(WeaponType[WeaponNum][5]), 0), shells[shellNum].body.GetWorldCenter()); if (shellNum > MaxShellNum){ if (shells[(shellNum - (MaxShellNum + 1))].body.m_world != null){ shells[(shellNum - (MaxShellNum + 1))].destroy(); }; }; shellNum++; if (ReloaderCurr < ReloaderTotal){ ReloaderCurr++; }; i++; }; if (ClipSize > 0){ ClipSize--; }; AchievementCheck(); }; } public function PK2PlayerRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Balanced Bow</B> \n Blast " + PK2PlayerTotal) + " Balanced Bow Arrows"); } public function GlockCrewRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Oak Bow</B> \n Fire " + GlockCrewTotal) + " Oak Bow Arrows"); } public function Kar98kRunRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Kar98kRunRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Black Mamba</B> \n Dish out " + Kar98kRunTotal) + " Black Mamba Bolts"); } public function PiecemakerRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function ReloaderRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function MP5JockeyRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function GunNutRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function VeteranMedalRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Veteran</B> \n Earn " + VeteranMedalTotal) + " Veteran Medals"); } public function CampaignMenu(_arg1:MouseEvent){ if (((((!(global.PlateMoving)) && (!(global.ScrollerMoving)))) && (!((CurrentPlate == "Campaign"))))){ global.PlateMoving = true; PlateX = 1385; PlateTween(); CurrentPlate = "Campaign"; if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function PlumpmanLinkRollOut(_arg1:MouseEvent){ PlumpmanLink.alpha = 0.75; } public function Unmute_Sound(_arg1:Event){ SoundMixer.soundTransform = UnmuteTransform; if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function loop(_arg1:Event):void{ var _local2:*; var _local3:*; var _local4:*; if (Player.FrontHand){ Player.FrontHand.gotoAndStop(HandSkin); }; if (Player.BackHand){ Player.BackHand.gotoAndStop(HandSkin); }; if (Player.PreciseReloadHand){ Player.PreciseReloadHand.gotoAndStop(HandSkin); }; if (Player.ReloadHand){ Player.ReloadHand.gotoAndStop(HandSkin); }; if (Player.HoldHand){ Player.HoldHand.gotoAndStop(HandSkin); }; if (Player.GripHand){ Player.GripHand.gotoAndStop(HandSkin); }; if (Player.PumpHand){ Player.PumpHand.gotoAndStop(HandSkin); }; if (Player.ThumbHand){ Player.ThumbHand.gotoAndStop(HandSkin); }; if (((((!(ChallengeComplete)) && ((GameType == "Campaign")))) && ((OffenseCurrLevel >= 1)))){ PlayerHitBox.x = ((Player.x / 30) + 0.5); PlayerHitBox.y = (Player.y / 30); } else { if (PlayerHitBox.body.m_world != null){ PlayerHitBox.destroy(); PlayerHitBox.body.m_world = null; }; }; if (keyisdown(84)){ TutorialHelper.alpha = 1; if (GameType == "Training"){ TutorialHelper.TutorialPlate.alpha = 1; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = "<B>Warm-Up</B> \n Test out the bow in this freeform room."; this.setChildIndex(TutorialHelper, (this.numChildren - 1)); }; if (GameType == "Skill"){ TutorialHelper.TutorialPlate.alpha = 1; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = "<B>Skill</B> \n Your goal is to get the green bucket onto the green platform. Use any means necessary!"; this.setChildIndex(TutorialHelper, (this.numChildren - 1)); }; if (GameType == "Speed"){ TutorialHelper.TutorialPlate.alpha = 1; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = "<B>Speed</B> \n Your goal is to destroy all the targets within a set time limit. The faster the better!"; this.setChildIndex(TutorialHelper, (this.numChildren - 1)); }; if (GameType == "Accuracy"){ TutorialHelper.TutorialPlate.alpha = 1; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = "<B>Accuracy</B> \n Your goal is to destroy all the targets while being as accurate as possible. You only have 1 quiver!"; this.setChildIndex(TutorialHelper, (this.numChildren - 1)); }; if (GameType == "Campaign"){ TutorialHelper.TutorialPlate.alpha = 1; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = "<B>Campaign</B> \n Campaign goals differ depending on which zone your in (Defense or Efficiency). Read the center tooltip!"; this.setChildIndex(TutorialHelper, (this.numChildren - 1)); }; } else { TutorialHelper.alpha = 0.25; TutorialHelper.TutorialPlate.alpha = 0; TutorialHelper.TutorialPlate.TutorialInfo.htmlText = ""; }; if (global.ShellGroundBounce == true){ global.ShellGroundBounce = false; ShellGroundSound.play(250); }; if (global.CrateGroundBounce == true){ global.CrateGroundBounce = false; _local2 = Math.floor(((Math.random() * 2) + 1)); root[(("CrateGround" + _local2) + "Sound")].play(0, 0, HalfVolume); }; if (Player.x < 415){ CeaseFire = true; Player.alpha = 0.25; } else { if (GameType == "Accuracy"){ if (AccuracyStarted == false){ CeaseFire = true; Player.alpha = 0.25; } else { CeaseFire = false; Player.alpha = 1; }; } else { CeaseFire = false; Player.alpha = 1; }; }; if (!ChallengeComplete){ Player.x = mouseX; Player.y = mouseY; } else { Mouse.show(); Player.x = -200; Player.y = -200; }; if (keyisdown(32)){ stage.removeEventListener(Event.ENTER_FRAME, loop); stage.removeEventListener(KeyboardEvent.KEY_UP, checkKeysUp); stage.removeEventListener(KeyboardEvent.KEY_DOWN, checkKeysDown); stage.removeEventListener(MouseEvent.MOUSE_DOWN, shoot); RecoilRecoveryTimer.reset(); CampaignStartTimer.reset(); LifeDrainTimer.reset(); if (GameType == "Campaign"){ DefenseCurrLevel = 0; EfficiencyCurrLevel = 0; OffenseCurrLevel = 0; TintTimer.reset(); EnemyTintTimer.reset(); i = 0; while (i < Enemy.length) { if (Enemy[i].body.m_world != null){ Enemy[i].destroy(); Enemy[i].body.m_world = null; }; i++; }; i = 0; while (i < Walls.length) { if (Walls[i].body.m_world != null){ Walls[i].destroy(); Walls[i].body.m_world = null; }; i++; }; }; if (GameType == "Accuracy"){ AccuracyChallengeTimer.reset(); i = 0; while (i < AccuracyTargets.length) { if (AccuracyTargets[i].body.m_world != null){ AccuracyTargets[i].destroy(); }; i++; }; }; if (GameType == "Speed"){ SpeedChallengeTimer.reset(); i = 0; while (i < SpeedTargets.length) { if (SpeedTargets[i].body.m_world != null){ SpeedTargets[i].destroy(); }; i++; }; }; if (GameType == "Skill"){ global.CrateOnGoal = false; SkillChallengeTimer.reset(); if (GoalPlatform1 != ""){ GoalPlatform1.destroy(); }; if (GoalPlatform2 != ""){ GoalPlatform2.destroy(); }; GoalCrate.destroy(); i = 0; while (i < SkillBoxes.length) { if (SkillBoxes[i].body.m_world != null){ SkillBoxes[i].destroy(); }; i++; }; }; if (GameType == "Training"){ i = 0; while (i < boxes.length) { boxes[i].destroy(); i++; }; }; if (PlayerHitBox.body.m_world != null){ PlayerHitBox.destroy(); PlayerHitBox.body.m_world = null; }; Player.gotoAndStop(2); removeChild(Player); removeChild(TutorialHelper); sim.stop(); TopWall.destroy(); BottomWall.destroy(); RightWall.destroy(); LeftWall.destroy(); global.TargetHit = false; global.PlayerHit = false; global.currentLevel = 0; i = 0; while (i < shells.length) { if (shells[i].body.m_world != null){ shells[i].destroy(); }; i++; }; gotoAndPlay("Start"); }; if (GameType == "Training"){ if (((keyisdown(82)) && ((ChallengeComplete == false)))){ i = 0; while (i <= boxNum) { boxes[i].destroy(); i++; }; i = 0; while (i < shells.length) { if ((((shells.length > MaxShellNum)) && ((shellReset == false)))){ shellReset = true; i = (shells.length - (MaxShellNum + 1)); }; if (shells[i].body.m_world != null){ shells[i].destroy(); }; i++; }; shells.length = 0; shells = []; shellNum = 0; shellReset = false; CreateTrainingBarrels(); }; }; if (GameType == "Skill"){ if (((keyisdown(82)) && ((ChallengeComplete == false)))){ global.CrateOnGoal = false; GoalTime = 3; GoalTimerStarted = false; SkillChallengeTimer.reset(); if (GoalPlatform1 != ""){ GoalPlatform1.destroy(); }; if (GoalPlatform2 != ""){ GoalPlatform2.destroy(); }; GoalCrate.destroy(); i = 0; while (i < SkillBoxes.length) { if (SkillBoxes[i].body.m_world != null){ SkillBoxes[i].destroy(); }; i++; }; i = 0; while (i < shells.length) { if ((((shells.length > MaxShellNum)) && ((shellReset == false)))){ shellReset = true; i = (shells.length - (MaxShellNum + 1)); }; if (shells[i].body.m_world != null){ shells[i].destroy(); }; i++; }; shells.length = 0; shells = []; shellNum = 0; shellReset = false; StartSkillGame(); }; }; if (GameType == "Accuracy"){ if (((keyisdown(82)) && ((ChallengeComplete == false)))){ if (AccuracyStarted == false){ AccuracyStarted = true; AccuracyChallengeTimer.start(); }; }; }; if (GameType == "Accuracy"){ if (ChallengeComplete == false){ ChallengeInfo.htmlText = ((((((("<B>Total Targets: </B>" + WeaponType[WeaponNum][7]) + "\n<B>Targets Hit: </B>") + global.TargetsHit) + "/") + (WeaponType[WeaponNum][7] - TargetsMissed)) + "\n<B>Quiver: </B>") + ClipSize); } else { ChallengeInfo.htmlText = ""; }; if (global.TargetHit){ global.TargetHit = false; TargetHitAccuracy = true; global.TargetsHit++; TargetBreakSound.play(); if (TargetHaterCurr < TargetHaterTotal){ TargetHaterCurr++; }; sim.w.DestroyBody(global.Shape1Body); sim.w.DestroyBody(global.Shape2Body); global.Shape1Body.m_world = null; global.Shape2Body.m_world = null; removeChild(global.Shape1Sprite); global.Shape2Sprite.TargetGraphic.gotoAndPlay(2); }; }; if (GameType == "Speed"){ if (ChallengeComplete == false){ ChallengeInfo.htmlText = (((("<B>Expert Time: </B>" + Math.round((WeaponType[WeaponNum][13] / 3))) + " or less") + "\n<B>Time Elapsed: </B>") + SpeedTimer); } else { ChallengeInfo.htmlText = ""; }; if (global.TargetHit){ global.TargetHit = false; TargetBreakSound.play(); if ((TargetNumSpeed + 1) < WeaponType[WeaponNum][12]){ TargetNumSpeed++; if (SpeedTimerStarted == false){ SpeedTimerStarted = true; SpeedChallengeTimer.start(); }; if (TargetHaterCurr < TargetHaterTotal){ TargetHaterCurr++; }; sim.w.DestroyBody(global.Shape1Body); sim.w.DestroyBody(global.Shape2Body); global.Shape1Body.m_world = null; global.Shape2Body.m_world = null; removeChild(global.Shape1Sprite); global.Shape2Sprite.TargetGraphic.gotoAndPlay(2); } else { RecoilRecoveryTimer.reset(); TrainingText.htmlText = ""; RangeLimitZone.alpha = 0; if (TargetHaterCurr < TargetHaterTotal){ TargetHaterCurr++; }; sim.w.DestroyBody(global.Shape1Body); sim.w.DestroyBody(global.Shape2Body); global.Shape1Body.m_world = null; global.Shape2Body.m_world = null; removeChild(global.Shape1Sprite); global.Shape2Sprite.TargetGraphic.gotoAndPlay(2); SpeedChallengeTimer.reset(); ChallengeComplete = true; SpeedHolder.gotoAndPlay(2); if (SpeedTimer < WeaponType[WeaponNum][14]){ WeaponType[WeaponNum][14] = SpeedTimer; if (WeaponType[WeaponNum][14] <= Math.round((WeaponType[WeaponNum][13] / 3))){ if (WeaponType[WeaponNum][15] == "Veteran"){ WeaponType[WeaponNum][15] = "Expert"; ExpertMedalCurr++; } else { if (WeaponType[WeaponNum][15] == "Novice"){ WeaponType[WeaponNum][15] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][15] == "None"){ WeaponType[WeaponNum][15] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; NoviceMedalCurr++; }; }; }; } else { if (WeaponType[WeaponNum][14] <= Math.round((WeaponType[WeaponNum][13] / 2))){ if (WeaponType[WeaponNum][15] == "Novice"){ WeaponType[WeaponNum][15] = "Veteran"; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][15] == "None"){ WeaponType[WeaponNum][15] = "Veteran"; VeteranMedalCurr++; NoviceMedalCurr++; }; }; } else { if (WeaponType[WeaponNum][14] <= Math.round(WeaponType[WeaponNum][13])){ if (WeaponType[WeaponNum][15] == "None"){ WeaponType[WeaponNum][15] = "Novice"; NoviceMedalCurr++; }; } else { WeaponType[WeaponNum][15] = "None"; }; }; }; }; SpeedHolder.SpeedPlate.TimeHitInfo.htmlText = (("<B>Scored Time: </B>" + SpeedTimer) + " Sec"); SpeedHolder.SpeedPlate.TimeMissInfo.htmlText = (("<B>Best Time: </B>" + WeaponType[WeaponNum][14]) + " Sec"); SpeedHolder.SpeedPlate.MedalInfo.htmlText = ("<B>Best Medal: </B>" + WeaponType[WeaponNum][15]); SpeedHolder.SpeedPlate.SpeedMedal.gotoAndStop(WeaponType[WeaponNum][15]); }; }; }; if (GameType == "Skill"){ GoalCrate.userData.GoalTimerInfo.htmlText = GoalTime; if (SkillChallengeComplete == false){ ChallengeInfo.htmlText = (((("<B>Expert Shots: </B>" + WeaponType[WeaponNum][16]) + " or less") + "\n<B>Shots Taken: </B>") + shellNum); if ((((global.CrateOnGoal == true)) && ((GoalTimerStarted == false)))){ GoalTimerStarted = true; SkillChallengeTimer.start(); }; if ((((global.CrateOnGoal == false)) && ((GoalTimerStarted == true)))){ GoalTimerStarted = false; GoalTime = 3; SkillChallengeTimer.reset(); }; }; if (SkillChallengeComplete == true){ if (WorldDestroy == false){ WorldDestroy = true; RangeLimitZone.alpha = 0; RecoilRecoveryTimer.reset(); TrainingText.htmlText = ""; ChallengeInfo.htmlText = ""; if (GoalPlatform1 != ""){ GoalPlatform1.destroy(); }; if (GoalPlatform2 != ""){ GoalPlatform2.destroy(); }; GoalCrate.destroy(); i = 0; while (i < SkillBoxes.length) { if (SkillBoxes[i].body.m_world != null){ SkillBoxes[i].destroy(); }; i++; }; global.CrateOnGoal = false; SkillChallengeTimer.reset(); ChallengeComplete = true; SkillHolder.gotoAndPlay(2); if (shellNum < WeaponType[WeaponNum][17]){ WeaponType[WeaponNum][17] = shellNum; if (WeaponType[WeaponNum][17] <= Math.round(WeaponType[WeaponNum][16])){ if (WeaponType[WeaponNum][18] == "Veteran"){ WeaponType[WeaponNum][18] = "Expert"; ExpertMedalCurr++; } else { if (WeaponType[WeaponNum][18] == "Novice"){ WeaponType[WeaponNum][18] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][18] == "None"){ WeaponType[WeaponNum][18] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; NoviceMedalCurr++; }; }; }; } else { if (WeaponType[WeaponNum][17] <= Math.round((WeaponType[WeaponNum][16] * 2))){ if (WeaponType[WeaponNum][18] == "Novice"){ WeaponType[WeaponNum][18] = "Veteran"; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][18] == "None"){ WeaponType[WeaponNum][18] = "Veteran"; VeteranMedalCurr++; NoviceMedalCurr++; }; }; } else { if (WeaponType[WeaponNum][17] <= Math.round((WeaponType[WeaponNum][16] * 4))){ if (WeaponType[WeaponNum][18] == "None"){ WeaponType[WeaponNum][18] = "Novice"; NoviceMedalCurr++; }; } else { WeaponType[WeaponNum][18] = "None"; }; }; }; }; SkillHolder.SkillPlate.SkillHitInfo.htmlText = ("<B>Shots Taken: </B>" + shellNum); SkillHolder.SkillPlate.SkillMissInfo.htmlText = ("<B>Least Shots: </B>" + WeaponType[WeaponNum][17]); SkillHolder.SkillPlate.MedalInfo.htmlText = ("<B>Best Medal: </B>" + WeaponType[WeaponNum][18]); SkillHolder.SkillPlate.SkillMedal.gotoAndStop(WeaponType[WeaponNum][18]); }; }; }; if ((((GameType == "Campaign")) && ((CampaignStarted == true)))){ if ((((global.TargetsHit >= EnemyKillTotal)) && ((CampaignEnd == false)))){ CampaignEnd = true; ChallengeComplete = true; i = 0; while (i < Enemy.length) { if (Enemy[i].body.m_world != null){ Enemy[i].destroy(); Enemy[i].body.m_world = null; }; i++; }; i = 0; while (i < Walls.length) { if (Walls[i].body.m_world != null){ Walls[i].destroy(); Walls[i].body.m_world = null; }; i++; }; RecoilRecoveryTimer.reset(); LifeDrainTimer.reset(); TintTimer.reset(); if (OffenseCurrLevel >= 1){ EnemyTintTimer.reset(); }; TrainingText.htmlText = ""; EnemyHP.htmlText = ""; RangeLimitZone.alpha = 0; CampaignHolder.gotoAndPlay(2); CampaignHolder.CampaignPlate.LifeInfo.htmlText = ("<B>Lives Remaining: </B>" + Lives); if (DefenseCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Defense Level: " + DefenseCurrLevel) + "</B>"); } else { if (EfficiencyCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Efficiency Level: " + EfficiencyCurrLevel) + "</B>"); } else { if (OffenseCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Offense Level: " + OffenseCurrLevel) + "</B>"); }; }; }; if ((((DefenseCurrLevel == DefenseLevelsUnlocked)) && (!((DefenseCurrLevel == 7))))){ CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = (("<B>Success!\nUnlocked Defense Level " + (DefenseCurrLevel + 1)) + "</B>"); DefenseLevelsUnlocked++; LevelsUnlockedTotal++; } else { if (DefenseCurrLevel > 0){ if (DefenseCurrLevel < 7){ CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Success!\nLevel Already Completed</B>"; } else { if (DefenseLevelsUnlocked == 7){ DefenseLevelsUnlocked = 8; LevelsUnlockedTotal++; }; if (Shortbow4Unlocked == false){ Shortbow4Unlocked = true; }; CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Success!\nYou've beaten the last level!</B>"; }; }; }; if ((((EfficiencyCurrLevel == EfficiencyLevelsUnlocked)) && (!((EfficiencyCurrLevel == 7))))){ CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = (("<B>Success!\nUnlocked Efficiency Level " + (EfficiencyCurrLevel + 1)) + "</B>"); EfficiencyLevelsUnlocked++; LevelsUnlockedTotal++; } else { if (EfficiencyCurrLevel > 0){ if (EfficiencyCurrLevel < 7){ CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Success!\nLevel Already Completed</B>"; } else { if (EfficiencyLevelsUnlocked == 7){ EfficiencyLevelsUnlocked = 8; LevelsUnlockedTotal++; }; if (Longbow4Unlocked == false){ Longbow4Unlocked = true; }; CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Success!\nYou've beaten the last level!</B>"; }; }; }; }; if ((((Lives <= 0)) && ((CampaignEnd == false)))){ CampaignEnd = true; ChallengeComplete = true; i = 0; while (i < Enemy.length) { if (Enemy[i].body.m_world != null){ Enemy[i].destroy(); Enemy[i].body.m_world = null; }; i++; }; i = 0; while (i < Walls.length) { if (Walls[i].body.m_world != null){ Walls[i].destroy(); Walls[i].body.m_world = null; }; i++; }; RecoilRecoveryTimer.reset(); LifeDrainTimer.reset(); TintTimer.reset(); if (OffenseCurrLevel >= 1){ EnemyTintTimer.reset(); }; TrainingText.htmlText = ""; EnemyHP.htmlText = ""; RangeLimitZone.alpha = 0; CampaignHolder.gotoAndPlay(2); CampaignHolder.CampaignPlate.LifeInfo.htmlText = ("<B>Lives Remaining: </B>" + Lives); if (DefenseCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Defense Level: " + DefenseCurrLevel) + "</B>"); } else { if (EfficiencyCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Efficiency Level: " + EfficiencyCurrLevel) + "</B>"); } else { if (OffenseCurrLevel >= 1){ CampaignHolder.CampaignPlate.LevelInfo.htmlText = (("<B>Offense Level: " + OffenseCurrLevel) + "</B>"); }; }; }; CampaignHolder.CampaignPlate.LevelUnlockInfo.htmlText = "<B>Failed!\nTry harder next time.</B>"; }; if ((((ChallengeComplete == false)) && ((DefenseCurrLevel >= 1)))){ ChallengeInfo.htmlText = ((((("<B>Lives: </B>" + Lives) + "\n<B>Targets Left: </B>") + (EnemyKillTotal - global.TargetsHit)) + "/") + EnemyKillTotal); } else { if ((((ChallengeComplete == false)) && ((EfficiencyCurrLevel >= 1)))){ ChallengeInfo.htmlText = ((((("<B>Time Limit: </B>" + Lives) + "\n<B>Targets Left: </B>") + (EnemyKillTotal - global.TargetsHit)) + "/") + EnemyKillTotal); } else { ChallengeInfo.htmlText = ""; }; }; if (global.TargetHit){ global.TargetHit = false; if ((((DefenseCurrLevel >= 1)) || ((EfficiencyCurrLevel >= 1)))){ sim.w.DestroyBody(global.Shape1Body); global.Shape1Body.m_world = null; removeChild(global.Shape1Sprite); } else { _local3 = Math.floor(((Math.random() * 2) + 1)); root[(("Crunch" + _local3) + "Sound")].play(0, 0); if (EnemyTintTimer.running == false){ global.Shape1Sprite.transform.colorTransform = PlayerHitTint; EnemyTintTimer.start(); }; sim.w.DestroyBody(global.Shape2Body); global.Shape2Body.m_world = null; removeChild(global.Shape2Sprite); }; }; if (global.PlayerHit){ global.PlayerHit = false; Lives--; _local4 = Math.floor(((Math.random() * 2) + 1)); root[(("Damage" + _local4) + "Sound")].play(0, 0); if (TintTimer.running == false){ Player.transform.colorTransform = PlayerHitTint; TintTimer.start(); }; sim.w.DestroyBody(global.Shape2Body); global.Shape2Body.m_world = null; removeChild(global.Shape2Sprite); }; i = 0; while (i < Enemy.length) { if ((((global.EnemyHP[i] <= 0)) || ((Enemy[i].userData.x > 400)))){ if (((!((Enemy[i].body.m_world == null))) && ((((DefenseCurrLevel >= 1)) || ((EfficiencyCurrLevel >= 1)))))){ global.TargetsHit++; TargetBreakSound.play(); if (global.EnemyHP[i] <= 0){ if (TargetHaterCurr < TargetHaterTotal){ TargetHaterCurr++; }; } else { if (Enemy[i].userData.x > 400){ Lives--; }; }; sim.w.DestroyBody(Enemy[i].body); Enemy[i].userData.TargetGraphic.gotoAndPlay(2); Enemy[i].body.m_world = null; } else { if (Enemy[i].body.m_world != null){ global.TargetsHit++; GunBreakSound.play(); if (global.EnemyHP[i] <= 0){ } else { if (Enemy[i].userData.x > 400){ Lives--; }; }; sim.w.DestroyBody(Enemy[i].body); Enemy[i].userData.gotoAndPlay(EnemyDeath); Enemy[i].body.m_world = null; }; }; } else { if ((((DefenseCurrLevel >= 1)) || ((EfficiencyCurrLevel >= 1)))){ Enemy[i].userData.TargetGraphic.TargetHP.htmlText = (("<B>" + Math.ceil(global.EnemyHP[i])) + "</B>"); } else { if (Enemy[i].body.m_world != null){ EnemyHP.htmlText = (("<B> Enemy HP: " + Math.ceil(global.EnemyHP[i])) + "</B>"); }; }; }; if (EnemyMove[i] == "Normal"){ Enemy[i].body.GetLinearVelocity().y = -0.15; if (Enemy[i].body.GetLinearVelocity().x < 1){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.25); }; if (Enemy[i].body.GetLinearVelocity().x >= 1){ Enemy[i].body.GetLinearVelocity().x = 1; }; }; if (EnemyMove[i] == "Up"){ Enemy[i].body.GetLinearVelocity().y = -0.4; if (Enemy[i].body.GetLinearVelocity().x < 1){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.25); }; if (Enemy[i].body.GetLinearVelocity().x >= 1){ Enemy[i].body.GetLinearVelocity().x = 1; }; }; if (EnemyMove[i] == "Fast"){ Enemy[i].body.GetLinearVelocity().y = -0.15; if (Enemy[i].body.GetLinearVelocity().x < 3){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.35); }; if (Enemy[i].body.GetLinearVelocity().x >= 3){ Enemy[i].body.GetLinearVelocity().x = 3; }; }; if (EnemyMove[i] == "Heavy"){ Enemy[i].body.GetLinearVelocity().y = -0.15; if (Enemy[i].body.GetLinearVelocity().x < 0.75){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.25); }; if (Enemy[i].body.GetLinearVelocity().x >= 0.75){ Enemy[i].body.GetLinearVelocity().x = 0.75; }; }; if (EnemyMove[i] == "ZigZag"){ if (EnemyZigZag[i] == "Up"){ Enemy[i].body.GetLinearVelocity().y = (Enemy[i].body.GetLinearVelocity().y + 0.25); }; if (EnemyZigZag[i] == "Down"){ Enemy[i].body.GetLinearVelocity().y = (Enemy[i].body.GetLinearVelocity().y - 0.25); }; if (Enemy[i].body.GetLinearVelocity().y >= 3){ EnemyZigZag[i] = "Down"; }; if (Enemy[i].body.GetLinearVelocity().y <= -3.5){ EnemyZigZag[i] = "Up"; }; if (Enemy[i].body.GetLinearVelocity().x < 1){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.25); }; if (Enemy[i].body.GetLinearVelocity().x >= 1){ Enemy[i].body.GetLinearVelocity().x = 1; }; }; if (EnemyMove[i] == "ZigZagHigh"){ if (EnemyZigZag[i] == "Up"){ Enemy[i].body.GetLinearVelocity().y = (Enemy[i].body.GetLinearVelocity().y + 0.35); }; if (EnemyZigZag[i] == "Down"){ Enemy[i].body.GetLinearVelocity().y = (Enemy[i].body.GetLinearVelocity().y - 0.35); }; if (Enemy[i].body.GetLinearVelocity().y >= 6){ EnemyZigZag[i] = "Down"; }; if (Enemy[i].body.GetLinearVelocity().y <= -6.5){ EnemyZigZag[i] = "Up"; }; if (Enemy[i].body.GetLinearVelocity().x < 1){ Enemy[i].body.GetLinearVelocity().x = (Enemy[i].body.GetLinearVelocity().x + 0.25); }; if (Enemy[i].body.GetLinearVelocity().x >= 1){ Enemy[i].body.GetLinearVelocity().x = 1; }; }; if (EnemyMove[i] == "Walls"){ if (Enemy[i].body.m_world != null){ Enemy[i].x = (Walls[0].x - (30 / 30)); Enemy[i].y = (Walls[0].y + (230 / 30)); }; }; i++; }; i = 0; while (i < Walls.length) { if (Walls[i].userData.name == "Wall1"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 200){ WallSpeed = -0.05; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.05; }; }; if (Walls[i].userData.y >= 60){ WallSpeedVert = -0.025; } else { if (Walls[i].userData.y <= -90){ WallSpeedVert = 0.025; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall2"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 240){ WallSpeed = -0.065; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.065; }; }; if (Walls[i].userData.y >= 70){ WallSpeedVert = -0.03; } else { if (Walls[i].userData.y <= -100){ WallSpeedVert = 0.03; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall3"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 280){ WallSpeed = -0.07; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.07; }; }; if (Walls[i].userData.y >= 80){ WallSpeedVert = -0.035; } else { if (Walls[i].userData.y <= -110){ WallSpeedVert = 0.035; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall4"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 300){ WallSpeed = -0.08; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.08; }; }; if (Walls[i].userData.y >= 100){ WallSpeedVert = -0.045; } else { if (Walls[i].userData.y <= -130){ WallSpeedVert = 0.045; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall5"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 280){ WallSpeed = -0.1; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.1; }; }; if (Walls[i].userData.y >= 120){ WallSpeedVert = -0.06; } else { if (Walls[i].userData.y <= -150){ WallSpeedVert = 0.06; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall6"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 280){ WallSpeed = -0.15; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.15; }; }; if (Walls[i].userData.y >= 100){ WallSpeedVert = -0.065; } else { if (Walls[i].userData.y <= -130){ WallSpeedVert = 0.065; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; if (Walls[i].userData.name == "Wall7"){ if (((!((Walls[i].body.m_world == null))) && ((i == 0)))){ Walls[i].x = (Walls[i].x + WallSpeed); Walls[i].y = (Walls[i].y + WallSpeedVert); if (Walls[i].userData.x >= 300){ WallSpeed = -0.2; } else { if (Walls[i].userData.x <= 60){ WallSpeed = 0.2; }; }; if (Walls[i].userData.y >= 100){ WallSpeedVert = -0.075; } else { if (Walls[i].userData.y <= -130){ WallSpeedVert = 0.075; }; }; } else { if (Walls[i].body.m_world != null){ Walls[i].x = Walls[0].x; Walls[i].y = (Walls[0].y + (460 / 30)); }; }; }; i++; }; if ((((DefenseCurrLevel == 1)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 200)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1, mass:0.4, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 20; EnemyMove[EnemyNum] = "Heavy"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 5; EnemyMove[EnemyNum] = "Normal"; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 2)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 250)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1, mass:0.6, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 30; EnemyMove[EnemyNum] = "Heavy"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 5; RandomEnemy = Math.floor((Math.random() * 2)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { EnemyMove[EnemyNum] = "Up"; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 3)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 175)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1.1, mass:0.8, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 30; EnemyMove[EnemyNum] = "Heavy"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 5; RandomEnemy = Math.floor((Math.random() * 3)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { if (RandomEnemy == 1){ EnemyMove[EnemyNum] = "Up"; } else { EnemyMove[EnemyNum] = "Fast"; }; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 4)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 150)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1.1, mass:0.8, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 25; EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 7; RandomEnemy = Math.floor((Math.random() * 3)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { if (RandomEnemy == 1){ EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; } else { EnemyMove[EnemyNum] = "Fast"; }; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 5)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 125)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1.1, mass:0.8, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 20; EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.65, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 7; RandomEnemy = Math.floor((Math.random() * 3)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { if (RandomEnemy == 1){ EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; } else { EnemyMove[EnemyNum] = "Fast"; }; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 6)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 175)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1.1, mass:0.8, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 25; EnemyMove[EnemyNum] = "ZigZagHigh"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.65, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 10; RandomEnemy = Math.floor((Math.random() * 4)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { if (RandomEnemy == 1){ EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; } else { EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZagHigh"; }; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((DefenseCurrLevel == 7)) && ((ChallengeComplete == false)))){ if ((((Math.floor((Math.random() * 200)) == 0)) && ((EnemyTotal > 0)))){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target50, radius:1.1, mass:1, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 30; EnemyMove[EnemyNum] = "ZigZagHigh"; EnemyNum++; EnemyTotal--; } else { Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.65, mass:0.2, x:(50 / 30), y:(((Math.random() * 300) + 50) / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 12; RandomEnemy = Math.floor((Math.random() * 5)); if (RandomEnemy == 0){ EnemyMove[EnemyNum] = "Normal"; } else { if (RandomEnemy == 1){ EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZag"; } else { EnemyZigZag[EnemyNum] = "Up"; EnemyMove[EnemyNum] = "ZigZagHigh"; }; }; EnemyNum++; EnemyTotal--; }; }; }; if ((((EfficiencyCurrLevel == 1)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 20; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall1"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall1"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 2)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 30; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall2"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall2"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 3)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.5, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 50; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall3"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall3"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 4)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target30, radius:0.45, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 40; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall4"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall4"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 5)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target15, radius:0.45, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 40; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall5"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall5"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 6)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target15, radius:0.4, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 35; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall6"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall6"; WallSpawn++; }; }; }; if ((((EfficiencyCurrLevel == 7)) && ((ChallengeComplete == false)))){ if (EnemyTotal > 0){ if (EnemyTotal == 1){ Enemy[EnemyNum] = sim.addCircle({skin:Target15, radius:0.4, density:0, x:(70 / 30), y:(200 / 30), restitution:0, allowSleep:true, fixedRotation:true, draggable:false}); Enemy[EnemyNum].userData.name = (("Target" + "&") + EnemyNum); global.EnemyHP[EnemyNum] = 40; EnemyMove[EnemyNum] = "Walls"; EnemyNum++; EnemyTotal--; }; if (WallSpawn == 0){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(-30 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall7"; WallSpawn++; }; if (WallSpawn == 1){ Walls[WallSpawn] = sim.addBox({skin:GoalPlatform400Vert, height:(400 / 30), width:(10 / 30), density:0, x:(70 / 30), y:(430 / 30), allowSleep:true, fixedRotation:true, draggable:false}); Walls[WallSpawn].userData.name = "Wall7"; WallSpawn++; }; }; }; }; } public function PlumpmanLinkRollOver(_arg1:MouseEvent){ PlumpmanLink.alpha = 1; } public function DefenseLevel4Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 4; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function SkorpionKillerRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function CarbineCrazyRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function checkKeysUp(_arg1:KeyboardEvent):void{ keyArray[_arg1.keyCode] = false; } public function VeteranMedalRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function EfficiencyLevel4Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 4; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function CreateTrainingBarrels():void{ StackBox = 365; boxNum = 10; i = 0; while (i <= boxNum) { boxes[i] = sim.addBox({skin:Barrel, lineAlpha:1, fillColor:0xCCCCCC, mass:0.2, width:(21.6 / 30), height:(27.2 / 30), x:(100 / 30), y:(StackBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); boxes[i].userData.name = "Barrel"; StackBox = (StackBox - 30); i++; }; } public function P90PowerRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Forest's Grace</B> \n Bless " + P90PowerTotal) + " Forest's Grace Arrows"); } public function NoviceMedalRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Novice</B> \n Earn " + NoviceMedalTotal) + " Novice Medals"); } public function visit_Plumpman(_arg1:Event){ var _local2:URLRequest; _local2 = new URLRequest("http://plumpman.newgrounds.com/"); navigateToURL(_local2, "_blank"); if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function WaltherWaltzRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function GunNewbieRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function DoNotPressRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Do not Press</B> \n Please don't press " + DoNotPressTotal) + " buttons..."); } public function PK2PlayerRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function LowQuality(_arg1:MouseEvent){ stage.quality = "low"; MovieQuality = "low"; } public function StartSkill(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Skill"; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function AchieveMenu(_arg1:MouseEvent){ if (((((!(global.PlateMoving)) && (!(global.ScrollerMoving)))) && (!((CurrentPlate == "Achievements"))))){ global.PlateMoving = true; PlateX = 275; PlateTween(); CurrentPlate = "Achievements"; if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function visit_TheGunGame(_arg1:Event){ if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function AchievementCheck():void{ if (WeaponType[WeaponNum][0] == "Glock"){ if (GlockCrewCurr < GlockCrewTotal){ GlockCrewCurr++; }; }; if (WeaponType[WeaponNum][0] == "Micro Uzi"){ if (UziDaddyCurr < UziDaddyTotal){ UziDaddyCurr++; }; }; if (WeaponType[WeaponNum][0] == "MP5"){ if (MP5JockeyCurr < MP5JockeyTotal){ MP5JockeyCurr++; }; }; if (WeaponType[WeaponNum][0] == "Skorpion"){ if (SkorpionKillerCurr < SkorpionKillerTotal){ SkorpionKillerCurr++; }; }; if (WeaponType[WeaponNum][0] == ".357 Magnum"){ if (MagnumMasterCurr < MagnumMasterTotal){ MagnumMasterCurr++; }; }; if (WeaponType[WeaponNum][0] == "USP"){ if (USPNinjaCurr < USPNinjaTotal){ USPNinjaCurr++; }; }; if (WeaponType[WeaponNum][0] == "Riot Shotgun"){ if (RiotPoliceCurr < RiotPoliceTotal){ RiotPoliceCurr++; }; }; if (WeaponType[WeaponNum][0] == "Beretta PM-12"){ if (BerettaBeastCurr < BerettaBeastTotal){ BerettaBeastCurr++; }; }; if (WeaponType[WeaponNum][0] == "M4 Carbine"){ if (CarbineCrazyCurr < CarbineCrazyTotal){ CarbineCrazyCurr++; }; }; if (WeaponType[WeaponNum][0] == "SMG-PK2"){ if (PK2PlayerCurr < PK2PlayerTotal){ PK2PlayerCurr++; }; }; if (WeaponType[WeaponNum][0] == "M1A Rifle"){ if (M1AMartyrCurr < M1AMartyrTotal){ M1AMartyrCurr++; }; }; if (WeaponType[WeaponNum][0] == "Desert Eagle"){ if (DudeDeagleCurr < DudeDeagleTotal){ DudeDeagleCurr++; }; }; if (WeaponType[WeaponNum][0] == "Walther PPK"){ if (WaltherWaltzCurr < WaltherWaltzTotal){ WaltherWaltzCurr++; }; }; if (WeaponType[WeaponNum][0] == "Luger"){ if (LugerLoveCurr < LugerLoveTotal){ LugerLoveCurr++; }; }; if (WeaponType[WeaponNum][0] == "P90"){ if (P90PowerCurr < P90PowerTotal){ P90PowerCurr++; }; }; if (WeaponType[WeaponNum][0] == "Spas-12"){ if (SpasOfSpadesCurr < SpasOfSpadesTotal){ SpasOfSpadesCurr++; }; }; if (WeaponType[WeaponNum][0] == "Famas"){ if (FamousFamasCurr < FamousFamasTotal){ FamousFamasCurr++; }; }; if (WeaponType[WeaponNum][0] == "Kar 98k"){ if (Kar98kRunCurr < Kar98kRunTotal){ Kar98kRunCurr++; }; }; if (WeaponType[WeaponNum][0] == "Peacemaker"){ if (PiecemakerCurr < PiecemakerTotal){ PiecemakerCurr++; }; }; } public function StartTraining(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Training"; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function PiecemakerRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Bent Bow</B> \n Send out " + PiecemakerTotal) + " Bent Bow Arrows"); } public function USPNinjaRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Steel Bow</B> \n Fling " + USPNinjaTotal) + " Steel Bow Arrows"); } public function ResetSave(_arg1:MouseEvent){ SaveFile.clear(); removeChild(Cursor); Mouse.show(); stage.removeEventListener(MouseEvent.MOUSE_DOWN, HideMouse); stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); gotoAndPlay(2); } public function StartAccuracy(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Accuracy"; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function StartGame(_arg1:MouseEvent){ gotoAndPlay("Sponsor"); } public function Mute_Sound(_arg1:Event){ SoundMixer.soundTransform = MuteTransform; if (MovieClip(root).currentFrame >= 4){ Mouse.hide(); }; } public function EfficiencyLevel5Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; EfficiencyCurrLevel = 5; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function DefenseLevel5Start(_arg1:MouseEvent){ if (global.PlateMoving == false){ stage.removeEventListener(Event.ENTER_FRAME, MenuSystem); removeChild(Cursor); removeChild(Slot1Weapon); removeChild(Slot2Weapon); removeChild(Slot3Weapon); GameType = "Campaign"; DefenseCurrLevel = 5; gotoAndStop("Game"); if (DoNotPressCurr < DoNotPressTotal){ DoNotPressCurr++; }; }; } public function AccuracyChallenge(_arg1:TimerEvent):void{ if (TargetNumAccuracy < WeaponType[WeaponNum][7]){ AccuracyTargets[TargetNumAccuracy] = sim.addCircle({skin:Target50, radius:WeaponType[WeaponNum][9], lineAlpha:1, fillColor:0xCCCCCC, mass:1, x:(50 / 30), y:(((Math.random() * 250) + 50) / 30), restitution:0, isSleeping:true, allowSleep:true, fixedRotation:false, draggable:false}); AccuracyTargets[TargetNumAccuracy].userData.name = (("Target" + "&") + TargetNumAccuracy); if ((((TargetNumAccuracy >= 1)) && ((TargetHitAccuracy == false)))){ AccuracyTargets[(TargetNumAccuracy - 1)].destroy(); TargetsMissed++; }; TargetHitAccuracy = false; TargetNumAccuracy++; } else { if (TargetHitAccuracy == false){ AccuracyTargets[(TargetNumAccuracy - 1)].destroy(); TargetsMissed++; }; RecoilRecoveryTimer.reset(); RangeLimitZone.alpha = 0; TrainingText.htmlText = ""; AccuracyChallengeTimer.reset(); ChallengeComplete = true; AccuracyHolder.gotoAndPlay(2); if (global.TargetsHit > WeaponType[WeaponNum][10]){ WeaponType[WeaponNum][10] = global.TargetsHit; if (WeaponType[WeaponNum][10] >= Math.round((WeaponType[WeaponNum][7] * 0.9))){ if (WeaponType[WeaponNum][11] == "Veteran"){ WeaponType[WeaponNum][11] = "Expert"; ExpertMedalCurr++; } else { if (WeaponType[WeaponNum][11] == "Novice"){ WeaponType[WeaponNum][11] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][11] == "None"){ WeaponType[WeaponNum][11] = "Expert"; ExpertMedalCurr++; VeteranMedalCurr++; NoviceMedalCurr++; }; }; }; } else { if (WeaponType[WeaponNum][10] >= Math.round((WeaponType[WeaponNum][7] * 0.7))){ if (WeaponType[WeaponNum][11] == "Novice"){ WeaponType[WeaponNum][11] = "Veteran"; VeteranMedalCurr++; } else { if (WeaponType[WeaponNum][11] == "None"){ WeaponType[WeaponNum][11] = "Veteran"; VeteranMedalCurr++; NoviceMedalCurr++; }; }; } else { if (WeaponType[WeaponNum][10] >= Math.round((WeaponType[WeaponNum][7] * 0.35))){ if (WeaponType[WeaponNum][11] == "None"){ WeaponType[WeaponNum][11] = "Novice"; NoviceMedalCurr++; }; } else { WeaponType[WeaponNum][11] = "None"; }; }; }; }; AccuracyHolder.AccuracyPlate.TargetHitInfo.htmlText = ("<B>Targets Hit: </B>" + global.TargetsHit); AccuracyHolder.AccuracyPlate.TargetMissInfo.htmlText = ("<B>Targets Missed: </B>" + (WeaponType[WeaponNum][7] - global.TargetsHit)); AccuracyHolder.AccuracyPlate.MedalInfo.htmlText = ("<B>Best Medal: </B>" + WeaponType[WeaponNum][11]); AccuracyHolder.AccuracyPlate.AccuracyMedal.gotoAndStop(WeaponType[WeaponNum][11]); }; } public function MP5JockeyRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>The Oracle</B> \n Preach " + MP5JockeyTotal) + " Oracle Arrows"); } public function PlumpmanLinkRollOutBig(_arg1:MouseEvent){ PlateHolder.OptionsPlate.PlumpmanLinkBig.alpha = 0.75; } public function PlumpmanLinkVisitBig(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://plumpman.newgrounds.com/"); navigateToURL(_local2, "_blank"); } public function ChazLinkVisit(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://www.flashchaz.com/"); navigateToURL(_local2, "_blank"); } public function SponsorLinkVisit(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://www.armorgames.com/"); navigateToURL(_local2, "_blank"); } public function ChazLinkRollOver(_arg1:MouseEvent){ ChazLink.alpha = 1; } public function GlockCrewRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function MediumQuality(_arg1:MouseEvent){ stage.quality = "medium"; MovieQuality = "medium"; } public function MagnumMasterRollOver(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 100; Cursor.AchievementPlate.AchievementInfo.htmlText = (("<B>Ashen Bow</B> \n Let Fly " + MagnumMasterTotal) + " Ashen Bow Arrows"); } public function GunAddictRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function StartSkillGame():void{ if (WeaponNum == 1){ StackSkillBox = 270; GoalPlatform1 = sim.addBox({skin:GoalPlatform250, x:(230 / 30), y:(300 / 30), width:(200 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 4) { SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(200 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(200 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 2){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(150 / 30), y:(250 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 9) { SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(60 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(60 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 3){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(270 / 30), y:(330 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; GoalPlatform2 = sim.addBox({skin:GoalPlatform100Vert, x:(305 / 30), y:(295 / 30), width:(10 / 30), height:(60 / 30), density:0}); GoalPlatform2.userData.name = "GoalPlatform"; i = 0; while (i < 8) { SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(120 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(120 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 4){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(180 / 30), y:(380 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; GoalPlatform2 = sim.addBox({skin:GoalPlatform100Vert, x:(215 / 30), y:(315 / 30), width:(10 / 30), height:(140 / 30), density:0}); GoalPlatform2.userData.name = "GoalPlatform"; i = 0; while (i < 10) { if (i == 7){ GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(300 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(300 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 5){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100Vert, x:(180 / 30), y:(355 / 30), width:(10 / 30), height:(60 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 6) { if (i < 4){ SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 50); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 6){ StackSkillBox = 360; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(120 / 30), y:(380 / 30), width:(100 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 8) { if (i < 6){ SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(80 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(160 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(160 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; if (WeaponNum == 7){ StackSkillBox = 360; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(70 / 30), y:(365 / 30), width:(50 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 12) { if (i == 10){ GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 6){ SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(250 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 8){ StackSkillBox = 360; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(180 / 30), y:(380 / 30), width:(100 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 7) { if (i == 4){ GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 3){ SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(60 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 9){ StackSkillBox = 360; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(100 / 30), y:(250 / 30), width:(100 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 10) { if (i == 8){ GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(250 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(250 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 10){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(180 / 30), y:(150 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; GoalPlatform2 = sim.addBox({skin:GoalPlatform100Vert, x:(215 / 30), y:(85 / 30), width:(10 / 30), height:(140 / 30), density:0}); GoalPlatform2.userData.name = "GoalPlatform"; i = 0; while (i < 10) { if (i == 9){ GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 11){ StackSkillBox = 375; GoalPlatform1 = sim.addBox({skin:GoalPlatform100, x:(250 / 30), y:(355 / 30), width:(80 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 12) { if (i == 5){ GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 3){ SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(100 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 5){ StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(140 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(180 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 12){ StackSkillBox = 330; GoalPlatform1 = sim.addBox({skin:GoalPlatform250, x:(150 / 30), y:(350 / 30), width:(250 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 15) { if (i == 3){ GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(160 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 4){ SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(40 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 7){ StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(130 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 9){ StackSkillBox = (StackSkillBox + 45); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(160 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 13){ StackSkillBox = (StackSkillBox + 25); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(200 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 25); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(240 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; }; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 13){ StackSkillBox = 270; GoalPlatform1 = sim.addBox({skin:GoalPlatform250, x:(150 / 30), y:(300 / 30), width:(120 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 7) { if (i == 2){ GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 3){ SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(150 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 4){ StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(115 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 5){ StackSkillBox = (StackSkillBox + 45); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(200 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 14){ StackSkillBox = 270; GoalPlatform1 = sim.addBox({skin:GoalPlatform250, x:(170 / 30), y:(300 / 30), width:(200 / 30), height:(10 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 8) { if (i == 2){ GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(185 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(600 / 30), y:(600 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 3){ SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(185 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 4){ StackSkillBox = (StackSkillBox + 55); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(125 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { StackSkillBox = (StackSkillBox + 45); SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(240 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; }; if (WeaponNum == 15){ StackSkillBox = 370; GoalPlatform1 = sim.addBox({skin:GoalPlatform100Vert, x:(75 / 30), y:(330 / 30), width:(10 / 30), height:(50 / 30), density:0}); GoalPlatform1.userData.name = "GoalPlatform"; i = 0; while (i < 9) { if (i < 8){ SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(165 / 30), y:(StackSkillBox / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; } else { if (i < 9){ SkillBoxes[i] = sim.addBox({skin:Barrel, mass:0.2, width:1, height:1, x:(75 / 30), y:(260 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); SkillBoxes[i].userData.name = "Crate"; }; }; StackSkillBox = (StackSkillBox - 30); i++; }; GoalCrate = sim.addBox({skin:Bucket, mass:0.2, width:1, height:1, x:(75 / 30), y:(230 / 30), restitution:0, isSleeping:false, allowSleep:true, fixedRotation:false, draggable:false}); GoalCrate.userData.name = "GoalCrate"; }; } public function EnemyTintTime(_arg1:TimerEvent):void{ global.Shape1Sprite.transform.colorTransform = EnemyTint; EnemyTintTimer.reset(); } public function keyisdown(_arg1:Number):Boolean{ return (keyArray[_arg1]); } public function UziDaddyRollOut(_arg1:MouseEvent){ Cursor.AchievementPlate.alpha = 0; Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } } }//package TheBowGame_Faster_fla
Section 114
//OptionsPlate_118 (TheBowGame_Faster_fla.OptionsPlate_118) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class OptionsPlate_118 extends MovieClip { public var SponsorLink:MovieClip; public var LowQualityButton:SimpleButton; public var ChazLinkBig:MovieClip; public var HighQualityButton:SimpleButton; public var MediumQualityButton:SimpleButton; public var PlumpmanLinkBig:MovieClip; public var ResetSaveButton:SimpleButton; public function OptionsPlate_118(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package TheBowGame_Faster_fla
Section 115
//PlateHolder_13 (TheBowGame_Faster_fla.PlateHolder_13) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class PlateHolder_13 extends MovieClip { public var OptionsPlate:MovieClip; public var AchievePlate:MovieClip; public var ChallengePlate:MovieClip; public var WeaponPlate:MovieClip; public var CampaignPlate:MovieClip; public function PlateHolder_13(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package TheBowGame_Faster_fla
Section 116
//PreLoaderMC_1 (TheBowGame_Faster_fla.PreLoaderMC_1) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class PreLoaderMC_1 extends MovieClip { public function PreLoaderMC_1(){ addFrameScript(138, frame139); } function frame139(){ stop(); } } }//package TheBowGame_Faster_fla
Section 117
//ProgressBar_24 (TheBowGame_Faster_fla.ProgressBar_24) package TheBowGame_Faster_fla { import flash.display.*; import flash.text.*; public dynamic class ProgressBar_24 extends MovieClip { public var ProgressBarInfo:TextField; public function ProgressBar_24(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package TheBowGame_Faster_fla
Section 118
//SkillHolder_178 (TheBowGame_Faster_fla.SkillHolder_178) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class SkillHolder_178 extends MovieClip { public var SkillPlate:MovieClip; public function SkillHolder_178(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); } function frame60(){ stop(); } } }//package TheBowGame_Faster_fla
Section 119
//SkillPlate_179 (TheBowGame_Faster_fla.SkillPlate_179) package TheBowGame_Faster_fla { import flash.display.*; import flash.text.*; public dynamic class SkillPlate_179 extends MovieClip { public var SkillMissInfo:TextField; public var MedalInfo:TextField; public var SkillHitInfo:TextField; public var SkillMedal:MovieClip; } }//package TheBowGame_Faster_fla
Section 120
//SlotName_134 (TheBowGame_Faster_fla.SlotName_134) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class SlotName_134 extends MovieClip { public function SlotName_134(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package TheBowGame_Faster_fla
Section 121
//SoundPreloader_149 (TheBowGame_Faster_fla.SoundPreloader_149) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class SoundPreloader_149 extends MovieClip { public function SoundPreloader_149(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package TheBowGame_Faster_fla
Section 122
//SpeedHolder_181 (TheBowGame_Faster_fla.SpeedHolder_181) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class SpeedHolder_181 extends MovieClip { public var SpeedPlate:MovieClip; public function SpeedHolder_181(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ stop(); } function frame60(){ stop(); } } }//package TheBowGame_Faster_fla
Section 123
//SpeedPlate_182 (TheBowGame_Faster_fla.SpeedPlate_182) package TheBowGame_Faster_fla { import flash.display.*; import flash.text.*; public dynamic class SpeedPlate_182 extends MovieClip { public var SpeedMedal:MovieClip; public var MedalInfo:TextField; public var TimeHitInfo:TextField; public var TimeMissInfo:TextField; } }//package TheBowGame_Faster_fla
Section 124
//TargetMain_143 (TheBowGame_Faster_fla.TargetMain_143) package TheBowGame_Faster_fla { import flash.display.*; import flash.text.*; public dynamic class TargetMain_143 extends MovieClip { public var TargetHP:TextField; public function TargetMain_143(){ addFrameScript(0, frame1, 38, frame39); } function frame1(){ stop(); } function frame39(){ this.parent.removeChild(this); } } }//package TheBowGame_Faster_fla
Section 125
//TutorialHelper_187 (TheBowGame_Faster_fla.TutorialHelper_187) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class TutorialHelper_187 extends MovieClip { public var TutorialPlate:MovieClip; } }//package TheBowGame_Faster_fla
Section 126
//TutorialPlate_188 (TheBowGame_Faster_fla.TutorialPlate_188) package TheBowGame_Faster_fla { import flash.display.*; import flash.text.*; public dynamic class TutorialPlate_188 extends MovieClip { public var TutorialInfo:TextField; } }//package TheBowGame_Faster_fla
Section 127
//WeaponCategory_29 (TheBowGame_Faster_fla.WeaponCategory_29) package TheBowGame_Faster_fla { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class WeaponCategory_29 extends MovieClip { public var Crossbow2Graphic:Crossbow2; public var Slot2StarCompositebow1:SimpleButton; public var Shortbow4Graphic:Shortbow4; public var Slot2StarCompositebow3:SimpleButton; public var Slot1StarLongbow4:SimpleButton; public var Slot1StarLongbow1:SimpleButton; public var Slot2StarCompositebow2:SimpleButton; public var Slot2StarCompositebow4:SimpleButton; public var Slot1StarLongbow2:SimpleButton; public var Slot3StarShortbow1:SimpleButton; public var Slot3StarShortbow3:SimpleButton; public var Slot1StarLongbow3:SimpleButton; public var Slot3StarShortbow2:SimpleButton; public var Slot3StarCompositebow1:SimpleButton; public var Slot3StarCompositebow2:SimpleButton; public var Slot3StarCompositebow3:SimpleButton; public var Slot3StarShortbow4:SimpleButton; public var Slot3StarCompositebow4:SimpleButton; public var Compositebow3Graphic:Compositebow3; public var Slot2StarCrossbow1:SimpleButton; public var Slot2StarCrossbow3:SimpleButton; public var Shortbow4Lock:SimpleButton; public var Slot2StarCrossbow2:SimpleButton; public var Slot2StarShortbow2:SimpleButton; public var Slot2StarShortbow3:SimpleButton; public var Slot2StarShortbow4:SimpleButton; public var Slot2StarLongbow2:SimpleButton; public var Slot2StarLongbow4:SimpleButton; public var Slot2StarLongbow1:SimpleButton; public var Crossbow3Lock:SimpleButton; public var Slot2StarShortbow1:SimpleButton; public var Longbow4Lock:SimpleButton; public var Slot2StarLongbow3:SimpleButton; public var Slot1StarCrossbow2:SimpleButton; public var Slot1StarCrossbow3:SimpleButton; public var Slot1StarCrossbow1:SimpleButton; public var Shortbow3Lock:SimpleButton; public var Slot1StarShortbow1:SimpleButton; public var Slot1StarShortbow2:SimpleButton; public var Slot1StarShortbow3:SimpleButton; public var Slot1StarShortbow4:SimpleButton; public var Longbow3Graphic:Longbow3; public var Crossbow3Graphic:Crossbow3; public var Slot3StarLongbow2:SimpleButton; public var Slot3StarLongbow4:SimpleButton; public var Longbow3Lock:SimpleButton; public var Crossbow2Lock:SimpleButton; public var Compositebow4Graphic:Compositebow4; public var Slot3StarLongbow1:SimpleButton; public var Slot3StarLongbow3:SimpleButton; public var Shortbow3Graphic:Shortbow3; public var Compositebow4Lock:SimpleButton; public var Longbow4Graphic:Longbow4; public var Compositebow3Lock:SimpleButton; public var Slot3StarCrossbow1:SimpleButton; public var Slot3StarCrossbow2:SimpleButton; public var Slot3StarCrossbow3:SimpleButton; public var Slot1StarCompositebow1:SimpleButton; public var Slot1StarCompositebow3:SimpleButton; public var Slot1StarCompositebow4:SimpleButton; public var Slot1StarCompositebow2:SimpleButton; public function WeaponCategory_29(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } public function Compositebow1Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 9))) && (!((MovieClip(root).Slot2 == 9))))) && (!((MovieClip(root).Slot3 == 9))))){ MovieClip(root).Slot1 = 9; MovieClip(root).WeaponNum = 9; MovieClip(root).ActiveSlot = 1; StarRefreshCompositebow(); }; } public function Compositebow1Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 9))) && (!((MovieClip(root).Slot2 == 9))))) && (!((MovieClip(root).Slot3 == 9))))){ MovieClip(root).Slot2 = 9; MovieClip(root).WeaponNum = 9; MovieClip(root).ActiveSlot = 2; StarRefreshCompositebow(); }; } public function Compositebow1Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 9))) && (!((MovieClip(root).Slot2 == 9))))) && (!((MovieClip(root).Slot3 == 9))))){ MovieClip(root).Slot3 = 9; MovieClip(root).WeaponNum = 9; MovieClip(root).ActiveSlot = 3; StarRefreshCompositebow(); }; } public function Shortbow4UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Dragon's Edge</B> \n Beat Defense Campaign."; } public function Longbow2Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 6))) && (!((MovieClip(root).Slot2 == 6))))) && (!((MovieClip(root).Slot3 == 6))))){ MovieClip(root).Slot3 = 6; MovieClip(root).WeaponNum = 6; MovieClip(root).ActiveSlot = 3; StarRefreshLongbow(); }; } public function Compositebow4Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 12))) && (!((MovieClip(root).Slot2 == 12))))) && (!((MovieClip(root).Slot3 == 12))))){ MovieClip(root).Slot1 = 12; MovieClip(root).WeaponNum = 12; MovieClip(root).ActiveSlot = 1; StarRefreshCompositebow(); }; } public function Longbow4UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>The Oracle</B> \n Beat Efficiency Campaign."; } public function Crossbow2UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Black Mamba</B> \n Earn 30 Expert Medals."; } public function Longbow2Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 6))) && (!((MovieClip(root).Slot2 == 6))))) && (!((MovieClip(root).Slot3 == 6))))){ MovieClip(root).Slot1 = 6; MovieClip(root).WeaponNum = 6; MovieClip(root).ActiveSlot = 1; StarRefreshLongbow(); }; } public function Shortbow2Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 2))) && (!((MovieClip(root).Slot2 == 2))))) && (!((MovieClip(root).Slot3 == 2))))){ MovieClip(root).Slot2 = 2; MovieClip(root).WeaponNum = 2; MovieClip(root).ActiveSlot = 2; StarRefreshShortbow(); }; } public function Shortbow2Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 2))) && (!((MovieClip(root).Slot2 == 2))))) && (!((MovieClip(root).Slot3 == 2))))){ MovieClip(root).Slot3 = 2; MovieClip(root).WeaponNum = 2; MovieClip(root).ActiveSlot = 3; StarRefreshShortbow(); }; } function frame2(){ stop(); StarRefreshLongbow(); MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow1")).addEventListener(MouseEvent.CLICK, this[("Longbow1Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow2")).addEventListener(MouseEvent.CLICK, this[("Longbow2Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; if (MovieClip(root).Longbow3Unlocked == false){ Longbow3Graphic.alpha = 0.25; Longbow3Lock.alpha = 1; Slot1StarLongbow3.enabled = false; Slot2StarLongbow3.enabled = false; Slot3StarLongbow3.enabled = false; } else { Longbow3Graphic.alpha = 1; Longbow3Lock.alpha = 0; Longbow3Lock.mouseEnabled = false; Slot1StarLongbow3.enabled = true; Slot2StarLongbow3.enabled = true; Slot3StarLongbow3.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow3")).addEventListener(MouseEvent.CLICK, this[("Longbow3Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; if (MovieClip(root).Longbow4Unlocked == false){ Longbow4Graphic.alpha = 0.25; Longbow4Lock.alpha = 1; Slot1StarLongbow4.enabled = false; Slot2StarLongbow4.enabled = false; Slot3StarLongbow4.enabled = false; } else { Longbow4Graphic.alpha = 1; Longbow4Lock.alpha = 0; Longbow4Lock.mouseEnabled = false; Slot1StarLongbow4.enabled = true; Slot2StarLongbow4.enabled = true; Slot3StarLongbow4.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow4")).addEventListener(MouseEvent.CLICK, this[("Longbow4Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; Longbow3Lock.addEventListener(MouseEvent.ROLL_OVER, Longbow3UnlockRollOver); Longbow3Lock.addEventListener(MouseEvent.ROLL_OUT, Longbow3UnlockRollOut); Longbow4Lock.addEventListener(MouseEvent.ROLL_OVER, Longbow4UnlockRollOver); Longbow4Lock.addEventListener(MouseEvent.ROLL_OUT, Longbow4UnlockRollOut); } function frame3(){ stop(); StarRefreshCompositebow(); MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow1")).addEventListener(MouseEvent.CLICK, this[("Compositebow1Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow2")).addEventListener(MouseEvent.CLICK, this[("Compositebow2Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; if (MovieClip(root).Compositebow3Unlocked == false){ Compositebow3Graphic.alpha = 0.25; Compositebow3Lock.alpha = 1; Slot1StarCompositebow3.enabled = false; Slot2StarCompositebow3.enabled = false; Slot3StarCompositebow3.enabled = false; } else { Compositebow3Graphic.alpha = 1; Compositebow3Lock.alpha = 0; Compositebow3Lock.mouseEnabled = false; Slot1StarCompositebow3.enabled = true; Slot2StarCompositebow3.enabled = true; Slot3StarCompositebow3.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow3")).addEventListener(MouseEvent.CLICK, this[("Compositebow3Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; if (MovieClip(root).Compositebow4Unlocked == false){ Compositebow4Graphic.alpha = 0.25; Compositebow4Lock.alpha = 1; Slot1StarCompositebow4.enabled = false; Slot2StarCompositebow4.enabled = false; Slot3StarCompositebow4.enabled = false; } else { Compositebow4Graphic.alpha = 1; Compositebow4Lock.alpha = 0; Compositebow4Lock.mouseEnabled = false; Slot1StarCompositebow4.enabled = true; Slot2StarCompositebow4.enabled = true; Slot3StarCompositebow4.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow4")).addEventListener(MouseEvent.CLICK, this[("Compositebow4Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; Compositebow3Lock.addEventListener(MouseEvent.ROLL_OVER, Compositebow3UnlockRollOver); Compositebow3Lock.addEventListener(MouseEvent.ROLL_OUT, Compositebow3UnlockRollOut); Compositebow4Lock.addEventListener(MouseEvent.ROLL_OVER, Compositebow4UnlockRollOver); Compositebow4Lock.addEventListener(MouseEvent.ROLL_OUT, Compositebow4UnlockRollOut); } public function Crossbow3UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Crossbow1Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 13))) && (!((MovieClip(root).Slot2 == 13))))) && (!((MovieClip(root).Slot3 == 13))))){ MovieClip(root).Slot2 = 13; MovieClip(root).WeaponNum = 13; MovieClip(root).ActiveSlot = 2; StarRefreshCrossbow(); }; } public function Crossbow1Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 13))) && (!((MovieClip(root).Slot2 == 13))))) && (!((MovieClip(root).Slot3 == 13))))){ MovieClip(root).Slot3 = 13; MovieClip(root).WeaponNum = 13; MovieClip(root).ActiveSlot = 3; StarRefreshCrossbow(); }; } public function Shortbow2Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 2))) && (!((MovieClip(root).Slot2 == 2))))) && (!((MovieClip(root).Slot3 == 2))))){ MovieClip(root).Slot1 = 2; MovieClip(root).WeaponNum = 2; MovieClip(root).ActiveSlot = 1; StarRefreshShortbow(); }; } public function Longbow2Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 6))) && (!((MovieClip(root).Slot2 == 6))))) && (!((MovieClip(root).Slot3 == 6))))){ MovieClip(root).Slot2 = 6; MovieClip(root).WeaponNum = 6; MovieClip(root).ActiveSlot = 2; StarRefreshLongbow(); }; } function frame4(){ stop(); StarRefreshCrossbow(); MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarCrossbow1")).addEventListener(MouseEvent.CLICK, this[("Crossbow1Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; if (MovieClip(root).Crossbow2Unlocked == false){ Crossbow2Graphic.alpha = 0.25; Crossbow2Lock.alpha = 1; Slot1StarCrossbow2.enabled = false; Slot2StarCrossbow2.enabled = false; Slot3StarCrossbow2.enabled = false; } else { Crossbow2Graphic.alpha = 1; Crossbow2Lock.alpha = 0; Crossbow2Lock.mouseEnabled = false; Slot1StarCrossbow2.enabled = true; Slot2StarCrossbow2.enabled = true; Slot3StarCrossbow2.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarCrossbow2")).addEventListener(MouseEvent.CLICK, this[("Crossbow2Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; if (MovieClip(root).Crossbow3Unlocked == false){ Crossbow3Graphic.alpha = 0.25; Crossbow3Lock.alpha = 1; Slot1StarCrossbow3.enabled = false; Slot2StarCrossbow3.enabled = false; Slot3StarCrossbow3.enabled = false; } else { Crossbow3Graphic.alpha = 1; Crossbow3Lock.alpha = 0; Crossbow3Lock.mouseEnabled = false; Slot1StarCrossbow3.enabled = true; Slot2StarCrossbow3.enabled = true; Slot3StarCrossbow3.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarCrossbow3")).addEventListener(MouseEvent.CLICK, this[("Crossbow3Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; Crossbow2Lock.addEventListener(MouseEvent.ROLL_OVER, Crossbow2UnlockRollOver); Crossbow2Lock.addEventListener(MouseEvent.ROLL_OUT, Crossbow2UnlockRollOut); Crossbow3Lock.addEventListener(MouseEvent.ROLL_OVER, Crossbow3UnlockRollOver); Crossbow3Lock.addEventListener(MouseEvent.ROLL_OUT, Crossbow3UnlockRollOut); } public function Crossbow1Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 13))) && (!((MovieClip(root).Slot2 == 13))))) && (!((MovieClip(root).Slot3 == 13))))){ MovieClip(root).Slot1 = 13; MovieClip(root).WeaponNum = 13; MovieClip(root).ActiveSlot = 1; StarRefreshCrossbow(); }; } function frame1(){ stop(); StarRefreshShortbow(); MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow1")).addEventListener(MouseEvent.CLICK, this[("Shortbow1Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow2")).addEventListener(MouseEvent.CLICK, this[("Shortbow2Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; if (MovieClip(root).Shortbow3Unlocked == false){ Shortbow3Graphic.alpha = 0.25; Shortbow3Lock.alpha = 1; Slot1StarShortbow3.enabled = false; Slot2StarShortbow3.enabled = false; Slot3StarShortbow3.enabled = false; } else { Shortbow3Graphic.alpha = 1; Shortbow3Lock.alpha = 0; Shortbow3Lock.mouseEnabled = false; Slot1StarShortbow3.enabled = true; Slot2StarShortbow3.enabled = true; Slot3StarShortbow3.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow3")).addEventListener(MouseEvent.CLICK, this[("Shortbow3Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; if (MovieClip(root).Shortbow4Unlocked == false){ Shortbow4Graphic.alpha = 0.25; Shortbow4Lock.alpha = 1; Slot1StarShortbow4.enabled = false; Slot2StarShortbow4.enabled = false; Slot3StarShortbow4.enabled = false; } else { Shortbow4Graphic.alpha = 1; Shortbow4Lock.alpha = 0; Shortbow4Lock.mouseEnabled = false; Slot1StarShortbow4.enabled = true; Slot2StarShortbow4.enabled = true; Slot3StarShortbow4.enabled = true; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow4")).addEventListener(MouseEvent.CLICK, this[("Shortbow4Slot" + MovieClip(root).i)]); MovieClip(root).i++; }; }; Shortbow3Lock.addEventListener(MouseEvent.ROLL_OVER, Shortbow3UnlockRollOver); Shortbow3Lock.addEventListener(MouseEvent.ROLL_OUT, Shortbow3UnlockRollOut); Shortbow4Lock.addEventListener(MouseEvent.ROLL_OVER, Shortbow4UnlockRollOver); Shortbow4Lock.addEventListener(MouseEvent.ROLL_OUT, Shortbow4UnlockRollOut); } public function Crossbow3UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Divergent Flow</B> \n Earn 42 Expert Medals."; } public function StarRefreshCompositebow():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 9){ getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow1")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow1")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 10){ getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow2")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow2")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 11){ getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow3")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow3")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 12){ getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow4")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarCompositebow4")).alpha = 0.5; }; MovieClip(root).i++; }; } public function Compositebow2Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 10))) && (!((MovieClip(root).Slot2 == 10))))) && (!((MovieClip(root).Slot3 == 10))))){ MovieClip(root).Slot2 = 10; MovieClip(root).WeaponNum = 10; MovieClip(root).ActiveSlot = 2; StarRefreshCompositebow(); }; } public function Compositebow2Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 10))) && (!((MovieClip(root).Slot2 == 10))))) && (!((MovieClip(root).Slot3 == 10))))){ MovieClip(root).Slot3 = 10; MovieClip(root).WeaponNum = 10; MovieClip(root).ActiveSlot = 3; StarRefreshCompositebow(); }; } public function Compositebow2Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 10))) && (!((MovieClip(root).Slot2 == 10))))) && (!((MovieClip(root).Slot3 == 10))))){ MovieClip(root).Slot1 = 10; MovieClip(root).WeaponNum = 10; MovieClip(root).ActiveSlot = 1; StarRefreshCompositebow(); }; } public function Longbow3Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 7))) && (!((MovieClip(root).Slot2 == 7))))) && (!((MovieClip(root).Slot3 == 7))))){ MovieClip(root).Slot1 = 7; MovieClip(root).WeaponNum = 7; MovieClip(root).ActiveSlot = 1; StarRefreshLongbow(); }; } public function Longbow3Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 7))) && (!((MovieClip(root).Slot2 == 7))))) && (!((MovieClip(root).Slot3 == 7))))){ MovieClip(root).Slot2 = 7; MovieClip(root).WeaponNum = 7; MovieClip(root).ActiveSlot = 2; StarRefreshLongbow(); }; } public function Longbow3Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 7))) && (!((MovieClip(root).Slot2 == 7))))) && (!((MovieClip(root).Slot3 == 7))))){ MovieClip(root).Slot3 = 7; MovieClip(root).WeaponNum = 7; MovieClip(root).ActiveSlot = 3; StarRefreshLongbow(); }; } public function StarRefreshCrossbow():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 13){ getChildByName((("Slot" + MovieClip(root).i) + "StarCrossbow1")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarCrossbow1")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 14){ getChildByName((("Slot" + MovieClip(root).i) + "StarCrossbow2")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarCrossbow2")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 15){ getChildByName((("Slot" + MovieClip(root).i) + "StarCrossbow3")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarCrossbow3")).alpha = 0.5; }; MovieClip(root).i++; }; } public function Compositebow4UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Crossbow2UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Shortbow3Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 3))) && (!((MovieClip(root).Slot2 == 3))))) && (!((MovieClip(root).Slot3 == 3))))){ MovieClip(root).Slot1 = 3; MovieClip(root).WeaponNum = 3; MovieClip(root).ActiveSlot = 1; StarRefreshShortbow(); }; } public function Shortbow3Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 3))) && (!((MovieClip(root).Slot2 == 3))))) && (!((MovieClip(root).Slot3 == 3))))){ MovieClip(root).Slot2 = 3; MovieClip(root).WeaponNum = 3; MovieClip(root).ActiveSlot = 2; StarRefreshShortbow(); }; } public function StarRefreshShortbow():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 1){ getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow1")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow1")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 2){ getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow2")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow2")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 3){ getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow3")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow3")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 4){ getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow4")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarShortbow4")).alpha = 0.5; }; MovieClip(root).i++; }; } public function Compositebow3UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Shortbow3Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 3))) && (!((MovieClip(root).Slot2 == 3))))) && (!((MovieClip(root).Slot3 == 3))))){ MovieClip(root).Slot3 = 3; MovieClip(root).WeaponNum = 3; MovieClip(root).ActiveSlot = 3; StarRefreshShortbow(); }; } public function Longbow4UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Crossbow2Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 14))) && (!((MovieClip(root).Slot2 == 14))))) && (!((MovieClip(root).Slot3 == 14))))){ MovieClip(root).Slot1 = 14; MovieClip(root).WeaponNum = 14; MovieClip(root).ActiveSlot = 1; StarRefreshCrossbow(); }; } public function Crossbow2Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 14))) && (!((MovieClip(root).Slot2 == 14))))) && (!((MovieClip(root).Slot3 == 14))))){ MovieClip(root).Slot3 = 14; MovieClip(root).WeaponNum = 14; MovieClip(root).ActiveSlot = 3; StarRefreshCrossbow(); }; } public function Crossbow2Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 14))) && (!((MovieClip(root).Slot2 == 14))))) && (!((MovieClip(root).Slot3 == 14))))){ MovieClip(root).Slot2 = 14; MovieClip(root).WeaponNum = 14; MovieClip(root).ActiveSlot = 2; StarRefreshCrossbow(); }; } public function Compositebow3UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Balanced Bow</B> \n Get Expert on all Pine Bow Challenges."; } public function Compositebow3Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 11))) && (!((MovieClip(root).Slot2 == 11))))) && (!((MovieClip(root).Slot3 == 11))))){ MovieClip(root).Slot1 = 11; MovieClip(root).WeaponNum = 11; MovieClip(root).ActiveSlot = 1; StarRefreshCompositebow(); }; } public function Compositebow3Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 11))) && (!((MovieClip(root).Slot2 == 11))))) && (!((MovieClip(root).Slot3 == 11))))){ MovieClip(root).Slot3 = 11; MovieClip(root).WeaponNum = 11; MovieClip(root).ActiveSlot = 3; StarRefreshCompositebow(); }; } public function Shortbow4UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Longbow4Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 8))) && (!((MovieClip(root).Slot2 == 8))))) && (!((MovieClip(root).Slot3 == 8))))){ MovieClip(root).Slot2 = 8; MovieClip(root).WeaponNum = 8; MovieClip(root).ActiveSlot = 2; StarRefreshLongbow(); }; } public function Longbow4Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 8))) && (!((MovieClip(root).Slot2 == 8))))) && (!((MovieClip(root).Slot3 == 8))))){ MovieClip(root).Slot3 = 8; MovieClip(root).WeaponNum = 8; MovieClip(root).ActiveSlot = 3; StarRefreshLongbow(); }; } public function Compositebow3Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 11))) && (!((MovieClip(root).Slot2 == 11))))) && (!((MovieClip(root).Slot3 == 11))))){ MovieClip(root).Slot2 = 11; MovieClip(root).WeaponNum = 11; MovieClip(root).ActiveSlot = 2; StarRefreshCompositebow(); }; } public function Longbow4Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 8))) && (!((MovieClip(root).Slot2 == 8))))) && (!((MovieClip(root).Slot3 == 8))))){ MovieClip(root).Slot1 = 8; MovieClip(root).WeaponNum = 8; MovieClip(root).ActiveSlot = 1; StarRefreshLongbow(); }; } public function Compositebow4UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Forest's Grace</B> \n Earn 15 Expert Medals."; } public function Longbow3UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Longbow1Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 5))) && (!((MovieClip(root).Slot2 == 5))))) && (!((MovieClip(root).Slot3 == 5))))){ MovieClip(root).Slot1 = 5; MovieClip(root).WeaponNum = 5; MovieClip(root).ActiveSlot = 1; StarRefreshLongbow(); }; } public function Longbow1Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 5))) && (!((MovieClip(root).Slot2 == 5))))) && (!((MovieClip(root).Slot3 == 5))))){ MovieClip(root).Slot2 = 5; MovieClip(root).WeaponNum = 5; MovieClip(root).ActiveSlot = 2; StarRefreshLongbow(); }; } public function Longbow1Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 5))) && (!((MovieClip(root).Slot2 == 5))))) && (!((MovieClip(root).Slot3 == 5))))){ MovieClip(root).Slot3 = 5; MovieClip(root).WeaponNum = 5; MovieClip(root).ActiveSlot = 3; StarRefreshLongbow(); }; } public function StarRefreshLongbow():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 5){ getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow1")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow1")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 6){ getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow2")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow2")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 7){ getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow3")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow3")).alpha = 0.5; }; MovieClip(root).i++; }; MovieClip(root).i = 1; while (MovieClip(root).i <= 3) { if (root[("Slot" + MovieClip(root).i)] == 8){ getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow4")).alpha = 1; } else { getChildByName((("Slot" + MovieClip(root).i) + "StarLongbow4")).alpha = 0.5; }; MovieClip(root).i++; }; } public function Shortbow4Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 4))) && (!((MovieClip(root).Slot2 == 4))))) && (!((MovieClip(root).Slot3 == 4))))){ MovieClip(root).Slot2 = 4; MovieClip(root).WeaponNum = 4; MovieClip(root).ActiveSlot = 2; StarRefreshShortbow(); }; } public function Shortbow4Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 4))) && (!((MovieClip(root).Slot2 == 4))))) && (!((MovieClip(root).Slot3 == 4))))){ MovieClip(root).Slot3 = 4; MovieClip(root).WeaponNum = 4; MovieClip(root).ActiveSlot = 3; StarRefreshShortbow(); }; } public function Shortbow4Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 4))) && (!((MovieClip(root).Slot2 == 4))))) && (!((MovieClip(root).Slot3 == 4))))){ MovieClip(root).Slot1 = 4; MovieClip(root).WeaponNum = 4; MovieClip(root).ActiveSlot = 1; StarRefreshShortbow(); }; } public function Shortbow3UnlockRollOut(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 0; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = ""; } public function Crossbow3Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 15))) && (!((MovieClip(root).Slot2 == 15))))) && (!((MovieClip(root).Slot3 == 15))))){ MovieClip(root).Slot1 = 15; MovieClip(root).WeaponNum = 15; MovieClip(root).ActiveSlot = 1; StarRefreshCrossbow(); }; } public function Crossbow3Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 15))) && (!((MovieClip(root).Slot2 == 15))))) && (!((MovieClip(root).Slot3 == 15))))){ MovieClip(root).Slot3 = 15; MovieClip(root).WeaponNum = 15; MovieClip(root).ActiveSlot = 3; StarRefreshCrossbow(); }; } public function Shortbow1Slot1(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 1))) && (!((MovieClip(root).Slot2 == 1))))) && (!((MovieClip(root).Slot3 == 1))))){ MovieClip(root).Slot1 = 1; MovieClip(root).WeaponNum = 1; MovieClip(root).ActiveSlot = 1; StarRefreshShortbow(); }; } public function Shortbow1Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 1))) && (!((MovieClip(root).Slot2 == 1))))) && (!((MovieClip(root).Slot3 == 1))))){ MovieClip(root).Slot2 = 1; MovieClip(root).WeaponNum = 1; MovieClip(root).ActiveSlot = 2; StarRefreshShortbow(); }; } public function Shortbow1Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 1))) && (!((MovieClip(root).Slot2 == 1))))) && (!((MovieClip(root).Slot3 == 1))))){ MovieClip(root).Slot3 = 1; MovieClip(root).WeaponNum = 1; MovieClip(root).ActiveSlot = 3; StarRefreshShortbow(); }; } public function Shortbow3UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>Banana Bow</B> \n Get Expert on all Steel Bow Challenges."; } public function Crossbow3Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 15))) && (!((MovieClip(root).Slot2 == 15))))) && (!((MovieClip(root).Slot3 == 15))))){ MovieClip(root).Slot2 = 15; MovieClip(root).WeaponNum = 15; MovieClip(root).ActiveSlot = 2; StarRefreshCrossbow(); }; } public function Compositebow4Slot2(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 12))) && (!((MovieClip(root).Slot2 == 12))))) && (!((MovieClip(root).Slot3 == 12))))){ MovieClip(root).Slot2 = 12; MovieClip(root).WeaponNum = 12; MovieClip(root).ActiveSlot = 2; StarRefreshCompositebow(); }; } public function Compositebow4Slot3(_arg1:MouseEvent){ if (((((!((MovieClip(root).Slot1 == 12))) && (!((MovieClip(root).Slot2 == 12))))) && (!((MovieClip(root).Slot3 == 12))))){ MovieClip(root).Slot3 = 12; MovieClip(root).WeaponNum = 12; MovieClip(root).ActiveSlot = 3; StarRefreshCompositebow(); }; } public function Longbow3UnlockRollOver(_arg1:MouseEvent){ MovieClip(root).Cursor.AchievementPlate.alpha = 100; MovieClip(root).Cursor.AchievementPlate.AchievementInfo.htmlText = "<B>The Marksmen</B> \n Get Expert on all Bent Bow Challenges."; } } }//package TheBowGame_Faster_fla
Section 128
//WeaponPlate_27 (TheBowGame_Faster_fla.WeaponPlate_27) package TheBowGame_Faster_fla { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class WeaponPlate_27 extends MovieClip { public var SponsorLink:MovieClip; public var WeaponCategory:MovieClip; public var Category1:SimpleButton; public var Category2:SimpleButton; public var Category3:SimpleButton; public var Category4:SimpleButton; public function WeaponPlate_27(){ addFrameScript(0, frame1); } public function GoRevolver(_arg1:MouseEvent){ WeaponCategory.gotoAndStop("Longbows"); MovieClip(root).ActiveWeaponCategory = 2; ActiveCategory(); } public function GoSMG(_arg1:MouseEvent){ WeaponCategory.gotoAndStop("Compositebows"); MovieClip(root).ActiveWeaponCategory = 3; ActiveCategory(); } public function ActiveCategory():void{ MovieClip(root).i = 1; while (MovieClip(root).i <= 4) { if (MovieClip(root).ActiveWeaponCategory == MovieClip(root).i){ this[("Category" + MovieClip(root).i)].alpha = 1; WeaponCategory.gotoAndStop(MovieClip(root).i); } else { this[("Category" + MovieClip(root).i)].alpha = 0.5; }; MovieClip(root).i++; }; } function frame1(){ stop(); ActiveCategory(); Category1.addEventListener(MouseEvent.CLICK, GoPistol); Category2.addEventListener(MouseEvent.CLICK, GoRevolver); Category3.addEventListener(MouseEvent.CLICK, GoSMG); Category4.addEventListener(MouseEvent.CLICK, GoRifle); } public function GoPistol(_arg1:MouseEvent){ WeaponCategory.gotoAndStop("Shortbows"); MovieClip(root).ActiveWeaponCategory = 1; ActiveCategory(); } public function GoRifle(_arg1:MouseEvent){ WeaponCategory.gotoAndStop("Crossbows"); MovieClip(root).ActiveWeaponCategory = 4; ActiveCategory(); } } }//package TheBowGame_Faster_fla
Section 129
//WeaponSelector_133 (TheBowGame_Faster_fla.WeaponSelector_133) package TheBowGame_Faster_fla { import flash.display.*; public dynamic class WeaponSelector_133 extends MovieClip { public function WeaponSelector_133(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15); } function frame10(){ stop(); } function frame14(){ stop(); } function frame12(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame13(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } function frame15(){ stop(); } function frame11(){ stop(); } } }//package TheBowGame_Faster_fla
Section 130
//Apple (Apple) package { import flash.display.*; public dynamic class Apple extends MovieClip { public function Apple(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 131
//ArrowSkin (ArrowSkin) package { import flash.display.*; public dynamic class ArrowSkin extends MovieClip { } }//package
Section 132
//Barrel (Barrel) package { import flash.display.*; public dynamic class Barrel extends MovieClip { } }//package
Section 133
//BerettaSMGFire (BerettaSMGFire) package { import flash.media.*; public dynamic class BerettaSMGFire extends Sound { } }//package
Section 134
//Blank (Blank) package { import flash.display.*; public dynamic class Blank extends MovieClip { } }//package
Section 135
//BlankSound (BlankSound) package { import flash.media.*; public dynamic class BlankSound extends Sound { } }//package
Section 136
//BoltSkin (BoltSkin) package { import flash.display.*; public dynamic class BoltSkin extends MovieClip { } }//package
Section 137
//BottomWallBG (BottomWallBG) package { import flash.display.*; public dynamic class BottomWallBG extends MovieClip { } }//package
Section 138
//Bucket (Bucket) package { import flash.display.*; import flash.text.*; public dynamic class Bucket extends MovieClip { public var GoalTimerInfo:TextField; } }//package
Section 139
//Compositebow1 (Compositebow1) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Compositebow1 extends MovieClip { public var Arrow:MovieClip; public function Compositebow1(){ addFrameScript(0, frame1, 26, frame27); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame27(){ MovieClip(root).Fire(); } } }//package
Section 140
//Compositebow2 (Compositebow2) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Compositebow2 extends MovieClip { public var Arrow:MovieClip; public function Compositebow2(){ addFrameScript(0, frame1, 26, frame27); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame27(){ MovieClip(root).Fire(); } } }//package
Section 141
//Compositebow3 (Compositebow3) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Compositebow3 extends MovieClip { public var Arrow:MovieClip; public function Compositebow3(){ addFrameScript(0, frame1, 21, frame22); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame22(){ MovieClip(root).Fire(); } } }//package
Section 142
//Compositebow4 (Compositebow4) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Compositebow4 extends MovieClip { public var Arrow:MovieClip; public function Compositebow4(){ addFrameScript(0, frame1, 16, frame17); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame17(){ MovieClip(root).Fire(); } } }//package
Section 143
//Crate (Crate) package { import flash.display.*; public dynamic class Crate extends MovieClip { public var CrateGraphic:MovieClip; } }//package
Section 144
//CrateGround1 (CrateGround1) package { import flash.media.*; public dynamic class CrateGround1 extends Sound { } }//package
Section 145
//CrateGround2 (CrateGround2) package { import flash.media.*; public dynamic class CrateGround2 extends Sound { } }//package
Section 146
//CrateGround3 (CrateGround3) package { import flash.media.*; public dynamic class CrateGround3 extends Sound { } }//package
Section 147
//Crossbow1 (Crossbow1) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Crossbow1 extends MovieClip { public var Arrow:MovieClip; public function Crossbow1(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ MovieClip(root).Fire(); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } } }//package
Section 148
//Crossbow2 (Crossbow2) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Crossbow2 extends MovieClip { public var Arrow:MovieClip; public function Crossbow2(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ MovieClip(root).Fire(); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } } }//package
Section 149
//Crossbow3 (Crossbow3) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Crossbow3 extends MovieClip { public var Arrow:MovieClip; public function Crossbow3(){ addFrameScript(0, frame1, 5, frame6); } function frame6(){ MovieClip(root).Fire(); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } } }//package
Section 150
//cursor (cursor) package { import flash.display.*; public dynamic class cursor extends MovieClip { public var AchievementPlate:MovieClip; } }//package
Section 151
//damage1 (damage1) package { import flash.media.*; public dynamic class damage1 extends Sound { } }//package
Section 152
//damage2 (damage2) package { import flash.media.*; public dynamic class damage2 extends Sound { } }//package
Section 153
//damage3 (damage3) package { import flash.media.*; public dynamic class damage3 extends Sound { } }//package
Section 154
//DeagleFire (DeagleFire) package { import flash.media.*; public dynamic class DeagleFire extends Sound { } }//package
Section 155
//Enemy357Magnum (Enemy357Magnum) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Enemy357Magnum extends MovieClip { public function Enemy357Magnum(){ addFrameScript(0, frame1, 13, frame14, 49, frame50); } function frame14(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7]; }; }; } function frame50(){ this.parent.removeChild(this); stop(); } } }//package
Section 156
//EnemyBerettaSMG (EnemyBerettaSMG) package { import flash.display.*; public dynamic class EnemyBerettaSMG extends MovieClip { public function EnemyBerettaSMG(){ addFrameScript(0, frame1, 3, frame4, 39, frame40); } function frame1(){ stop(); } function frame4(){ gotoAndStop(1); } function frame40(){ this.parent.removeChild(this); stop(); } } }//package
Section 157
//EnemyGlock (EnemyGlock) package { import flash.display.*; public dynamic class EnemyGlock extends MovieClip { public function EnemyGlock(){ addFrameScript(0, frame1, 15, frame16, 49, frame50); } function frame16(){ gotoAndStop(1); } function frame1(){ stop(); } function frame50(){ this.parent.removeChild(this); stop(); } } }//package
Section 158
//EnemyM1A (EnemyM1A) package { import flash.display.*; public dynamic class EnemyM1A extends MovieClip { public function EnemyM1A(){ addFrameScript(0, frame1, 9, frame10, 39, frame40); } function frame10(){ gotoAndStop(1); } function frame1(){ stop(); } function frame40(){ this.parent.removeChild(this); stop(); } } }//package
Section 159
//EnemyMP5 (EnemyMP5) package { import flash.display.*; public dynamic class EnemyMP5 extends MovieClip { public function EnemyMP5(){ addFrameScript(0, frame1, 5, frame6, 39, frame40); } function frame6(){ gotoAndStop(1); } function frame1(){ stop(); } function frame40(){ this.parent.removeChild(this); stop(); } } }//package
Section 160
//EnemyP90 (EnemyP90) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class EnemyP90 extends MovieClip { public function EnemyP90(){ addFrameScript(0, frame1, 2, frame3, 34, frame35); } function frame3(){ gotoAndStop(1); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7]; }; }; } function frame35(){ this.parent.removeChild(this); stop(); } } }//package
Section 161
//EnemyUSP (EnemyUSP) package { import flash.display.*; public dynamic class EnemyUSP extends MovieClip { public function EnemyUSP(){ addFrameScript(0, frame1, 3, frame4, 29, frame30); } function frame1(){ stop(); } function frame4(){ gotoAndStop(1); } function frame30(){ this.parent.removeChild(this); stop(); } } }//package
Section 162
//FamasFire (FamasFire) package { import flash.media.*; public dynamic class FamasFire extends Sound { } }//package
Section 163
//global (global) package { public class global { public static var WeaponDamage = 0; public static var ScrollerMoving:Boolean = false; public static var TargetsHit:Number = 0; public static var Shape1Body = ""; public static var Shape2Body = ""; public static var CrateOnGoal = false; public static var PlayerHit = false; public static var currentLevel = 0; public static var ShellGroundBounce = false; public static var PlateMoving:Boolean = false; public static var grounded:Boolean = false; public static var EnemyHP:Array = new Array(); public static var GravityDirection:String = "Down"; public static var CrateGroundBounce = false; public static var Shape1Sprite = ""; public static var Shape2Sprite = ""; public static var TargetHit:Boolean = false; public static var BulletHitWall:Array = new Array(); public function global():void{ } } }//package
Section 164
//GlockFire (GlockFire) package { import flash.media.*; public dynamic class GlockFire extends Sound { } }//package
Section 165
//GlockReload (GlockReload) package { import flash.media.*; public dynamic class GlockReload extends Sound { } }//package
Section 166
//GoalPlatform100 (GoalPlatform100) package { import flash.display.*; public dynamic class GoalPlatform100 extends MovieClip { } }//package
Section 167
//GoalPlatform100Vert (GoalPlatform100Vert) package { import flash.display.*; public dynamic class GoalPlatform100Vert extends MovieClip { } }//package
Section 168
//GoalPlatform250 (GoalPlatform250) package { import flash.display.*; public dynamic class GoalPlatform250 extends MovieClip { } }//package
Section 169
//GoalPlatform400 (GoalPlatform400) package { import flash.display.*; public dynamic class GoalPlatform400 extends MovieClip { } }//package
Section 170
//GoalPlatform400Vert (GoalPlatform400Vert) package { import flash.display.*; public dynamic class GoalPlatform400Vert extends MovieClip { } }//package
Section 171
//GoalPlatform500 (GoalPlatform500) package { import flash.display.*; public dynamic class GoalPlatform500 extends MovieClip { } }//package
Section 172
//GreenCrate (GreenCrate) package { import flash.display.*; import flash.text.*; public dynamic class GreenCrate extends MovieClip { public var GoalTimerInfo:TextField; } }//package
Section 173
//GunBreak (GunBreak) package { import flash.media.*; public dynamic class GunBreak extends Sound { } }//package
Section 174
//Kar98kFire (Kar98kFire) package { import flash.media.*; public dynamic class Kar98kFire extends Sound { } }//package
Section 175
//kevlar1 (kevlar1) package { import flash.media.*; public dynamic class kevlar1 extends Sound { } }//package
Section 176
//kevlar2 (kevlar2) package { import flash.media.*; public dynamic class kevlar2 extends Sound { } }//package
Section 177
//kevlar3 (kevlar3) package { import flash.media.*; public dynamic class kevlar3 extends Sound { } }//package
Section 178
//LeftWallBG (LeftWallBG) package { import flash.display.*; public dynamic class LeftWallBG extends MovieClip { } }//package
Section 179
//Longbow1 (Longbow1) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Longbow1 extends MovieClip { public var Arrow:MovieClip; public function Longbow1(){ addFrameScript(0, frame1, 31, frame32); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame32(){ MovieClip(root).Fire(); } } }//package
Section 180
//Longbow2 (Longbow2) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Longbow2 extends MovieClip { public var Arrow:MovieClip; public function Longbow2(){ addFrameScript(0, frame1, 26, frame27); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame27(){ MovieClip(root).Fire(); } } }//package
Section 181
//Longbow3 (Longbow3) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Longbow3 extends MovieClip { public var Arrow:MovieClip; public function Longbow3(){ addFrameScript(0, frame1, 36, frame37); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame37(){ MovieClip(root).Fire(); } } }//package
Section 182
//Longbow4 (Longbow4) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Longbow4 extends MovieClip { public var Arrow:MovieClip; public function Longbow4(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ MovieClip(root).Fire(); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } } }//package
Section 183
//LugerFire (LugerFire) package { import flash.media.*; public dynamic class LugerFire extends Sound { } }//package
Section 184
//M1AFire (M1AFire) package { import flash.media.*; public dynamic class M1AFire extends Sound { } }//package
Section 185
//M4CarbineFire (M4CarbineFire) package { import flash.media.*; public dynamic class M4CarbineFire extends Sound { } }//package
Section 186
//MagnumFire (MagnumFire) package { import flash.media.*; public dynamic class MagnumFire extends Sound { } }//package
Section 187
//MenuMusic (MenuMusic) package { import flash.media.*; public dynamic class MenuMusic extends Sound { } }//package
Section 188
//MP5Fire (MP5Fire) package { import flash.media.*; public dynamic class MP5Fire extends Sound { } }//package
Section 189
//MP5Reload (MP5Reload) package { import flash.media.*; public dynamic class MP5Reload extends Sound { } }//package
Section 190
//P90Fire (P90Fire) package { import flash.media.*; public dynamic class P90Fire extends Sound { } }//package
Section 191
//PeacemakerFire (PeacemakerFire) package { import flash.media.*; public dynamic class PeacemakerFire extends Sound { } }//package
Section 192
//RightWallBG (RightWallBG) package { import flash.display.*; public dynamic class RightWallBG extends MovieClip { } }//package
Section 193
//RiotShotgunFire (RiotShotgunFire) package { import flash.media.*; public dynamic class RiotShotgunFire extends Sound { } }//package
Section 194
//Scrollbar (Scrollbar) package { import flash.events.*; import caurina.transitions.*; import flash.geom.*; import flash.display.*; public class Scrollbar extends MovieClip { private var isDown:Boolean; private var sRect:Rectangle; private var dragBot:Number; private var ratio:Number; private var _stage:Stage; private var bottom:Number; private var downArrowHt:Number; public var upArrow:MovieClip; private var range:Number; public var track:MovieClip; private var top:Number; private var timing:Number; private var ctrl:Number; public var downArrow:MovieClip; private var target:MovieClip; private var sBuffer:Number; private var trans:String; public var scroller:MovieClip; private var arrowMove:Number; private var isUp:Boolean; private var upArrowHt:Number; private var sPos:Number; private var isArrow:Boolean; public function Scrollbar():void{ if (this.stage){ this.onAddedToStage(); } else { this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage, false, 0, true); }; } public function init(_arg1:MovieClip, _arg2:String, _arg3:Number, _arg4:Boolean, _arg5:Number):void{ var _local6:Sprite; target = _arg1; trans = _arg2; timing = _arg3; isArrow = _arg4; sBuffer = _arg5; if (target.height <= track.height){ this.visible = false; }; upArrowHt = upArrow.height; downArrowHt = downArrow.height; if (isArrow){ top = scroller.y; dragBot = ((scroller.y + track.height) - scroller.height); bottom = (track.height - (scroller.height / sBuffer)); } else { top = scroller.y; dragBot = ((scroller.y + track.height) - scroller.height); bottom = (track.height - (scroller.height / sBuffer)); upArrowHt = 0; downArrowHt = 0; removeChild(upArrow); removeChild(downArrow); }; range = (bottom - top); sRect = new Rectangle(0, top, 0, dragBot); ctrl = target.y; isUp = false; isDown = false; arrowMove = 10; if (isArrow){ upArrow.addEventListener(Event.ENTER_FRAME, upArrowHandler); upArrow.addEventListener(MouseEvent.MOUSE_DOWN, upScroll); upArrow.addEventListener(MouseEvent.MOUSE_UP, stopScroll); downArrow.addEventListener(Event.ENTER_FRAME, downArrowHandler); downArrow.addEventListener(MouseEvent.MOUSE_DOWN, downScroll); downArrow.addEventListener(MouseEvent.MOUSE_UP, stopScroll); }; _local6 = new Sprite(); _local6.graphics.beginFill(0xFF0000); _local6.graphics.drawRect(target.x, target.y, (target.width + 5), ((track.height + upArrowHt) + downArrowHt)); parent.addChild(_local6); target.mask = _local6; } public function downScroll(_arg1:MouseEvent):void{ isDown = true; } public function dragScroll(_arg1:MouseEvent):void{ if (global.PlateMoving == false){ scroller.startDrag(false, sRect); if (_stage){ _stage.addEventListener(MouseEvent.MOUSE_MOVE, moveScroll); }; }; } public function upArrowHandler(_arg1:Event):void{ if (global.PlateMoving == false){ if (isUp){ if (scroller.y > top){ scroller.y = (scroller.y - arrowMove); if (scroller.y < top){ scroller.y = top; }; startScroll(); }; }; }; } public function upScroll(_arg1:MouseEvent):void{ isUp = true; } private function onRemovedFromStage(_arg1:Event=null):void{ this.removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage); _stage.removeEventListener(MouseEvent.MOUSE_UP, stopScroll); _stage.removeEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); _stage.removeEventListener(MouseEvent.MOUSE_MOVE, moveScroll); _stage = null; this.addEventListener(Event.ADDED_TO_STAGE, onAddedToStage, false, 0, true); } public function stopScroll(_arg1:MouseEvent):void{ isUp = false; isDown = false; if (scroller){ scroller.stopDrag(); }; if (_stage){ _stage.removeEventListener(MouseEvent.MOUSE_MOVE, moveScroll); }; } private function onAddedToStage(_arg1:Event=null):void{ this.removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); _stage = this.stage; if (scroller){ scroller.addEventListener(MouseEvent.MOUSE_DOWN, dragScroll); }; _stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); _stage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); this.addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage, false, 0, true); } public function downArrowHandler(_arg1:Event):void{ if (global.PlateMoving == false){ if (isDown){ if (scroller.y < dragBot){ scroller.y = (scroller.y + arrowMove); if (scroller.y > dragBot){ scroller.y = dragBot; }; startScroll(); }; }; }; } public function mouseWheelHandler(_arg1:MouseEvent):void{ if (global.PlateMoving == false){ if (_arg1.delta < 0){ if (scroller.y < dragBot){ scroller.y = (scroller.y - (_arg1.delta * 2)); if (scroller.y > dragBot){ scroller.y = dragBot; }; startScroll(); }; } else { if (scroller.y > top){ scroller.y = (scroller.y - (_arg1.delta * 2)); if (scroller.y < top){ scroller.y = top; }; startScroll(); }; }; }; } public function startScroll():void{ ratio = ((target.height - range) / range); sPos = ((scroller.y * ratio) - ctrl); global.ScrollerMoving = true; Tweener.addTween(target, {y:-(sPos), time:timing, transition:trans}); } public function moveScroll(_arg1:MouseEvent):void{ startScroll(); } } }//package
Section 195
//ShellGround (ShellGround) package { import flash.media.*; public dynamic class ShellGround extends Sound { } }//package
Section 196
//ShootBow (ShootBow) package { import flash.media.*; public dynamic class ShootBow extends Sound { } }//package
Section 197
//Shortbow1 (Shortbow1) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Shortbow1 extends MovieClip { public var Arrow:MovieClip; public function Shortbow1(){ addFrameScript(0, frame1, 26, frame27); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame27(){ MovieClip(root).Fire(); } } }//package
Section 198
//Shortbow2 (Shortbow2) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Shortbow2 extends MovieClip { public var Arrow:MovieClip; public function Shortbow2(){ addFrameScript(0, frame1, 31, frame32); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame32(){ MovieClip(root).Fire(); } } }//package
Section 199
//Shortbow3 (Shortbow3) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Shortbow3 extends MovieClip { public var Arrow:MovieClip; public function Shortbow3(){ addFrameScript(0, frame1, 26, frame27); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame27(){ MovieClip(root).Fire(); } } }//package
Section 200
//Shortbow4 (Shortbow4) package { import flash.events.*; import flash.filters.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.xml.*; public dynamic class Shortbow4 extends MovieClip { public var Arrow:MovieClip; public function Shortbow4(){ addFrameScript(0, frame1, 21, frame22); } function frame1(){ stop(); if (MovieClip(parent).Reloaded == false){ MovieClip(parent).Reloaded = true; if (MovieClip(parent).ClipAmount > 0){ MovieClip(parent).ClipSize = (MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] + Math.floor((MovieClip(parent).WeaponType[MovieClip(parent).WeaponNum][7] * MovieClip(parent).AmmoIncrease))); }; }; if (MovieClip(parent).DelayFire == true){ MovieClip(parent).DelayFire = false; }; } function frame22(){ MovieClip(root).Fire(); } } }//package
Section 201
//SkorpionFire (SkorpionFire) package { import flash.media.*; public dynamic class SkorpionFire extends Sound { } }//package
Section 202
//Spas12Fire (Spas12Fire) package { import flash.media.*; public dynamic class Spas12Fire extends Sound { } }//package
Section 203
//Stretch (Stretch) package { import flash.media.*; public dynamic class Stretch extends Sound { } }//package
Section 204
//Target15 (Target15) package { import flash.display.*; public dynamic class Target15 extends MovieClip { public var TargetGraphic:MovieClip; } }//package
Section 205
//Target30 (Target30) package { import flash.display.*; public dynamic class Target30 extends MovieClip { public var TargetGraphic:MovieClip; } }//package
Section 206
//Target50 (Target50) package { import flash.display.*; public dynamic class Target50 extends MovieClip { public var TargetGraphic:MovieClip; } }//package
Section 207
//TargetBreak (TargetBreak) package { import flash.media.*; public dynamic class TargetBreak extends Sound { } }//package
Section 208
//TopWallBG (TopWallBG) package { import flash.display.*; public dynamic class TopWallBG extends MovieClip { } }//package
Section 209
//USPFire (USPFire) package { import flash.media.*; public dynamic class USPFire extends Sound { } }//package
Section 210
//UziFire (UziFire) package { import flash.media.*; public dynamic class UziFire extends Sound { } }//package
Section 211
//WaltherPPKFire (WaltherPPKFire) package { import flash.media.*; public dynamic class WaltherPPKFire extends Sound { } }//package

Library Items

Symbol 1 Sound {Stretch}
Symbol 2 Sound {ShootBow}
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip {ArrowSkin}Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip {BoltSkin}Uses:5
Symbol 7 GraphicUsed by:19
Symbol 8 GraphicUsed by:19
Symbol 9 GraphicUsed by:19
Symbol 10 GraphicUsed by:19
Symbol 11 GraphicUsed by:19
Symbol 12 GraphicUsed by:19
Symbol 13 GraphicUsed by:19
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip {Apple}Uses:7 8 9 10 11 12 13 14 15 16 17 18
Symbol 20 MovieClip {Blank}
Symbol 21 GraphicUsed by:22 406
Symbol 22 MovieClip {Barrel}Uses:21Used by:406
Symbol 23 GraphicUsed by:26 406
Symbol 24 FontUsed by:25 533
Symbol 25 EditableTextUses:24Used by:26 406
Symbol 26 MovieClip {Bucket}Uses:23 25Used by:406
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:58
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:58
Symbol 31 GraphicUsed by:32 343
Symbol 32 MovieClipUses:31Used by:58
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:58
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:58
Symbol 37 ShapeTweeningUsed by:58
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:58
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:58
Symbol 42 ShapeTweeningUsed by:58
Symbol 43 ShapeTweeningUsed by:58
Symbol 44 ShapeTweeningUsed by:58
Symbol 45 GraphicUsed by:58
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:58 70
Symbol 48 ShapeTweeningUsed by:58
Symbol 49 GraphicUsed by:58
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:58 70
Symbol 52 ShapeTweeningUsed by:58
Symbol 53 ShapeTweeningUsed by:58
Symbol 54 ShapeTweeningUsed by:58
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:58 70
Symbol 57 ShapeTweeningUsed by:58
Symbol 58 MovieClip {Crossbow3}Uses:28 30 32 34 36 37 39 41 42 43 44 45 47 48 49 51 52 53 54 56 57Used by:381 502
Symbol 59 ShapeTweeningUsed by:70
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:70
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:70
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:70
Symbol 66 ShapeTweeningUsed by:70
Symbol 67 ShapeTweeningUsed by:70
Symbol 68 ShapeTweeningUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip {Compositebow4}Uses:59 61 63 47 65 66 56 67 68 69 51Used by:381 502
Symbol 71 BitmapUsed by:73
Symbol 72 BitmapUsed by:73 115
Symbol 73 GraphicUses:71 72Used by:Timeline
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:81
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:81
Symbol 78 FontUsed by:79
Symbol 79 TextUses:78Used by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClip {TheBowGame_Faster_fla.PreLoaderMC_1}Uses:75 77 80Used by:Timeline
Symbol 82 FontUsed by:83 88
Symbol 83 TextUses:82Used by:Timeline
Symbol 84 GraphicUsed by:87
Symbol 85 FontUsed by:86
Symbol 86 TextUses:85Used by:87
Symbol 87 MovieClipUses:84 86Used by:Timeline
Symbol 88 EditableTextUses:82Used by:Timeline
Symbol 89 GraphicUsed by:92 94 206 476 478
Symbol 90 FontUsed by:91 93 475 477
Symbol 91 TextUses:90Used by:92
Symbol 92 MovieClipUses:89 91Used by:Timeline
Symbol 93 TextUses:90Used by:94
Symbol 94 MovieClipUses:89 93Used by:Timeline
Symbol 95 FontUsed by:96 503
Symbol 96 TextUses:95Used by:Timeline
Symbol 97 GraphicUsed by:100 114 125
Symbol 98 GraphicUsed by:100 114 125
Symbol 99 GraphicUsed by:100 114 125
Symbol 100 MovieClipUses:97 98 99Used by:Timeline
Symbol 101 Sound {MenuMusic}Used by:Timeline
Symbol 102 SoundUsed by:114
Symbol 103 SoundUsed by:114
Symbol 104 GraphicUsed by:114
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:114
Symbol 107 SoundUsed by:114
Symbol 108 SoundUsed by:114
Symbol 109 SoundUsed by:114
Symbol 110 GraphicUsed by:111
Symbol 111 ButtonUses:110Used by:114
Symbol 112 SoundUsed by:114
Symbol 113 SoundUsed by:114
Symbol 114 MovieClip {TheBowGame_Faster_fla.ag_intro_mc_9}Uses:97 98 99 102 103 104 106 107 108 109 111 112 113Used by:Timeline
Symbol 115 GraphicUses:72Used by:122
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:122
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:122
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122
Symbol 122 MovieClip {TheBowGame_Faster_fla.BackgroundColor_12}Uses:115 117 119 121Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:211 398 419 460 484 524 648 657 665 673
Symbol 125 MovieClipUses:97 98 99Used by:211 398 419 460 484
Symbol 126 GraphicUsed by:211
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127Used by:211 657 665
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:137
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:137
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:137
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:137
Symbol 137 MovieClip {Scrollbar}Uses:130 132 134 136Used by:211
Symbol 138 FontUsed by:139 140 141 142 143 144 145 146 147 148 155 156 157 158 159 160 161 170 171 172 173 174 175 176 177 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518
Symbol 139 TextUses:138Used by:208
Symbol 140 TextUses:138Used by:208
Symbol 141 TextUses:138Used by:208
Symbol 142 TextUses:138Used by:208
Symbol 143 TextUses:138Used by:208
Symbol 144 TextUses:138Used by:208
Symbol 145 TextUses:138Used by:208
Symbol 146 TextUses:138Used by:208
Symbol 147 TextUses:138Used by:208
Symbol 148 TextUses:138Used by:208
Symbol 149 GraphicUsed by:154
Symbol 150 FontUsed by:151 682
Symbol 151 EditableTextUses:150Used by:154
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:154
Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}Uses:149 151 153Used by:208
Symbol 155 TextUses:138Used by:208
Symbol 156 TextUses:138Used by:208
Symbol 157 TextUses:138Used by:208
Symbol 158 TextUses:138Used by:208
Symbol 159 TextUses:138Used by:208
Symbol 160 TextUses:138Used by:208
Symbol 161 TextUses:138Used by:208
Symbol 162 FontUsed by:163 165 166 167 168 169 266 267 268 269 307 308 309 310 335 336 337 338 378 379 380 458 459 684 686 687 688 689 690 691
Symbol 163 TextUses:162Used by:208
Symbol 164 FontUsed by:165 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 215 218 220 404 410 411 412 413 414 545 643 644 645 650 651 652 656 659 660 661 667 668 671 675 676 677 678 679
Symbol 165 TextUses:162 164Used by:208
Symbol 166 TextUses:162Used by:208
Symbol 167 TextUses:162Used by:208
Symbol 168 TextUses:162Used by:208
Symbol 169 TextUses:162Used by:208
Symbol 170 TextUses:138Used by:208
Symbol 171 TextUses:138Used by:208
Symbol 172 TextUses:138Used by:208
Symbol 173 TextUses:138Used by:208
Symbol 174 TextUses:138Used by:208
Symbol 175 TextUses:138Used by:208
Symbol 176 TextUses:138Used by:208
Symbol 177 TextUses:138Used by:208
Symbol 178 EditableTextUses:164Used by:208
Symbol 179 EditableTextUses:164Used by:208
Symbol 180 EditableTextUses:164Used by:208
Symbol 181 EditableTextUses:164Used by:208
Symbol 182 EditableTextUses:164Used by:208
Symbol 183 EditableTextUses:164Used by:208
Symbol 184 EditableTextUses:164Used by:208
Symbol 185 EditableTextUses:164Used by:208
Symbol 186 EditableTextUses:164Used by:208
Symbol 187 EditableTextUses:164Used by:208
Symbol 188 EditableTextUses:164Used by:208
Symbol 189 EditableTextUses:164Used by:208
Symbol 190 EditableTextUses:164Used by:208
Symbol 191 EditableTextUses:164Used by:208
Symbol 192 EditableTextUses:164Used by:208
Symbol 193 EditableTextUses:164Used by:208
Symbol 194 EditableTextUses:164Used by:208
Symbol 195 EditableTextUses:164Used by:208
Symbol 196 EditableTextUses:164Used by:208
Symbol 197 EditableTextUses:164Used by:208
Symbol 198 EditableTextUses:164Used by:208
Symbol 199 EditableTextUses:164Used by:208
Symbol 200 EditableTextUses:164Used by:208
Symbol 201 EditableTextUses:164Used by:208
Symbol 202 EditableTextUses:164Used by:208
Symbol 203 GraphicUsed by:206
Symbol 204 GraphicUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}Uses:203 204 89 205Used by:208
Symbol 207 GraphicUsed by:208
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Symbol 501 GraphicUsed by:502
Symbol 502 MovieClip {TheBowGame_Faster_fla.WeaponSelector_133}Uses:501 247 255 263 239 278 286 298 306 318 326 334 70 363 377 58Used by:Timeline
Symbol 503 TextUses:95Used by:Timeline
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Symbol 525 MovieClip {cursor}Uses:521 524Used by:Timeline
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:528
Symbol 528 MovieClip {TheBowGame_Faster_fla.CrateGraphic_139}Uses:527Used by:529
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Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:532
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Symbol 547 MovieClip {Target30}Uses:546Used by:Timeline
Symbol 548 Sound {GlockFire}Used by:581
Symbol 549 Sound {GlockReload}Used by:581
Symbol 550 Sound {UziFire}Used by:581
Symbol 551 Sound {MP5Fire}Used by:581
Symbol 552 Sound {MP5Reload}Used by:581
Symbol 553 Sound {SkorpionFire}Used by:581
Symbol 554 Sound {MagnumFire}Used by:581
Symbol 555 Sound {BerettaSMGFire}Used by:581
Symbol 556 Sound {TargetBreak}Used by:581
Symbol 557 Sound {ShellGround}Used by:581
Symbol 558 Sound {DeagleFire}Used by:581
Symbol 559 Sound {USPFire}Used by:581
Symbol 560 Sound {RiotShotgunFire}Used by:581
Symbol 561 Sound {BlankSound}Used by:581
Symbol 562 Sound {M4CarbineFire}Used by:581
Symbol 563 Sound {M1AFire}Used by:581
Symbol 564 Sound {CrateGround1}Used by:581
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Symbol 566 Sound {CrateGround3}Used by:581
Symbol 567 Sound {WaltherPPKFire}Used by:581
Symbol 568 Sound {LugerFire}Used by:581
Symbol 569 Sound {P90Fire}Used by:581
Symbol 570 Sound {GunBreak}Used by:581
Symbol 571 Sound {damage1}Used by:581
Symbol 572 Sound {damage2}Used by:581
Symbol 573 Sound {damage3}Used by:581
Symbol 574 Sound {kevlar1}Used by:581
Symbol 575 Sound {kevlar2}Used by:581
Symbol 576 Sound {kevlar3}Used by:581
Symbol 577 Sound {Spas12Fire}Used by:581
Symbol 578 Sound {FamasFire}Used by:581
Symbol 579 Sound {Kar98kFire}Used by:581
Symbol 580 Sound {PeacemakerFire}Used by:581
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Symbol 582 MovieClip {Target15}Uses:546Used by:Timeline
Symbol 583 MovieClip {Target50}Uses:546Used by:648  Timeline
Symbol 584 BitmapUsed by:585 587 589 591
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Symbol 587 GraphicUses:584Used by:588
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Symbol 589 GraphicUses:584Used by:590
Symbol 590 MovieClip {TopWallBG}Uses:589Used by:Timeline
Symbol 591 GraphicUses:584Used by:592
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Symbol 613 GraphicUsed by:617
Symbol 614 GraphicUsed by:617
Symbol 615 GraphicUsed by:617
Symbol 616 GraphicUsed by:617
Symbol 617 MovieClip {EnemyGlock}Uses:613 614 615 616Used by:639
Symbol 618 GraphicUsed by:619
Symbol 619 MovieClip {EnemyUSP}Uses:618Used by:639
Symbol 620 GraphicUsed by:621
Symbol 621 MovieClip {EnemyMP5}Uses:620Used by:639
Symbol 622 GraphicUsed by:623
Symbol 623 MovieClip {EnemyBerettaSMG}Uses:622Used by:639
Symbol 624 GraphicUsed by:628
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Symbol 626 GraphicUsed by:628
Symbol 627 GraphicUsed by:628
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Symbol 629 GraphicUsed by:636
Symbol 630 GraphicUsed by:636
Symbol 631 GraphicUsed by:636
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Symbol 635 GraphicUsed by:636
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Symbol 637 GraphicUsed by:638
Symbol 638 MovieClip {EnemyP90}Uses:637Used by:639
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Symbol 640 BitmapUsed by:641
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Symbol 644 EditableTextUses:164Used by:648
Symbol 645 EditableTextUses:164Used by:648
Symbol 646 GraphicUsed by:648
Symbol 647 TextUses:209Used by:648
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Symbol 653 GraphicUsed by:654
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Symbol 656 TextUses:164Used by:657 665
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Symbol 658 MovieClip {TheBowGame_Faster_fla.SkillHolder_178}Uses:657Used by:Timeline
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Symbol 661 EditableTextUses:164Used by:665
Symbol 662 GraphicUsed by:663
Symbol 663 MovieClipUses:662Used by:665
Symbol 664 TextUses:209Used by:665
Symbol 665 MovieClip {TheBowGame_Faster_fla.SpeedPlate_182}Uses:124 659 660 661 663 417 664 656 128Used by:666
Symbol 666 MovieClip {TheBowGame_Faster_fla.SpeedHolder_181}Uses:665Used by:Timeline
Symbol 667 EditableTextUses:164Used by:673
Symbol 668 EditableTextUses:164Used by:673
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClipUses:669Used by:673
Symbol 671 EditableTextUses:164Used by:673
Symbol 672 TextUses:209Used by:673
Symbol 673 MovieClip {TheBowGame_Faster_fla.CampaignPlateInfo_185}Uses:124 667 668 670 671 672Used by:674
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Symbol 679 EditableTextUses:164Used by:Timeline
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:683
Symbol 682 EditableTextUses:150Used by:683
Symbol 683 MovieClip {TheBowGame_Faster_fla.TutorialPlate_188}Uses:681 682Used by:685
Symbol 684 TextUses:162Used by:685
Symbol 685 MovieClip {TheBowGame_Faster_fla.TutorialHelper_187}Uses:683 684Used by:Timeline
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Symbol 690 TextUses:162Used by:692
Symbol 691 TextUses:162Used by:692
Symbol 692 MovieClip {TheBowGame_Faster_fla.CampaignTimerGraphic_189}Uses:686 687 688 689 690 691Used by:Timeline

Instance Names

"LoadingBar"Frame 3Symbol 81 MovieClip {TheBowGame_Faster_fla.PreLoaderMC_1}
"PreloaderPlay"Frame 3Symbol 87 MovieClip
"PreloaderInfo"Frame 3Symbol 88 EditableText
"ChazLink"Frame 3Symbol 92 MovieClip
"PlumpmanLink"Frame 3Symbol 94 MovieClip
"SponsorLink"Frame 3Symbol 100 MovieClip
"SponsorLink"Frame 4Symbol 114 MovieClip {TheBowGame_Faster_fla.ag_intro_mc_9}
"BackgroundColor"Frame 6Symbol 122 MovieClip {TheBowGame_Faster_fla.BackgroundColor_12}
"PlateHolder"Frame 6Symbol 485 MovieClip {TheBowGame_Faster_fla.PlateHolder_13}
"AchievementButton"Frame 6Symbol 490 Button
"WeaponButton"Frame 6Symbol 492 Button
"CampaignButton"Frame 6Symbol 494 Button
"ChallengeButton"Frame 6Symbol 496 Button
"TrainingButton"Frame 6Symbol 498 Button
"OptionsButton"Frame 6Symbol 500 Button
"Slot1Weapon"Frame 6Symbol 502 MovieClip {TheBowGame_Faster_fla.WeaponSelector_133}
"Slot2Weapon"Frame 6Symbol 502 MovieClip {TheBowGame_Faster_fla.WeaponSelector_133}
"Slot3Weapon"Frame 6Symbol 502 MovieClip {TheBowGame_Faster_fla.WeaponSelector_133}
"Slot1Name"Frame 6Symbol 519 MovieClip {TheBowGame_Faster_fla.SlotName_134}
"Slot2Name"Frame 6Symbol 519 MovieClip {TheBowGame_Faster_fla.SlotName_134}
"Slot3Name"Frame 6Symbol 519 MovieClip {TheBowGame_Faster_fla.SlotName_134}
"Cursor"Frame 6Symbol 525 MovieClip {cursor}
"RangeLimitZone"Frame 7Symbol 642 MovieClip
"AccuracyHolder"Frame 7Symbol 649 MovieClip {TheBowGame_Faster_fla.AccuracyHolder_176}
"SkillHolder"Frame 7Symbol 658 MovieClip {TheBowGame_Faster_fla.SkillHolder_178}
"SpeedHolder"Frame 7Symbol 666 MovieClip {TheBowGame_Faster_fla.SpeedHolder_181}
"CampaignHolder"Frame 7Symbol 674 MovieClip {TheBowGame_Faster_fla.CampaignHolder_184}
"ChallengeInfo"Frame 7Symbol 676 EditableText
"TrainingText"Frame 7Symbol 677 EditableText
"AmmoInfo"Frame 7Symbol 678 EditableText
"EnemyHP"Frame 7Symbol 679 EditableText
"TutorialHelper"Frame 7Symbol 685 MovieClip {TheBowGame_Faster_fla.TutorialHelper_187}
"CampaignTimerGraphic"Frame 7Symbol 692 MovieClip {TheBowGame_Faster_fla.CampaignTimerGraphic_189}
"SponsorLink"Frame 7Symbol 100 MovieClip
"GoalTimerInfo"Symbol 26 MovieClip {Bucket} Frame 1Symbol 25 EditableText
"Arrow"Symbol 58 MovieClip {Crossbow3} Frame 1Symbol 39 MovieClip
"Arrow"Symbol 70 MovieClip {Compositebow4} Frame 1Symbol 63 MovieClip
"track"Symbol 137 MovieClip {Scrollbar} Frame 1Symbol 130 MovieClip
"scroller"Symbol 137 MovieClip {Scrollbar} Frame 1Symbol 132 MovieClip
"upArrow"Symbol 137 MovieClip {Scrollbar} Frame 1Symbol 134 MovieClip
"downArrow"Symbol 137 MovieClip {Scrollbar} Frame 1Symbol 136 MovieClip
"ProgressBarInfo"Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24} Frame 1Symbol 151 EditableText
"ReloaderProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"GlockCrewProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"UziDaddyProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"TargetHaterProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"NoviceMedalProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"VeteranMedalProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"ExpertMedalProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"MP5JockeyProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"SkorpionKillerProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"MagnumMasterProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"USPNinjaProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"BerettaBeastProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"CarbineCrazyProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"PK2PlayerProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"M1AMartyrProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"DudeDeagleProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"WaltherWaltzProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"GunNewbieProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"GunNutProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"GunAddictProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"CampaignProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"P90PowerProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"DoNotPressProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"Kar98kRunProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"PiecemakerProgress"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 154 MovieClip {TheBowGame_Faster_fla.ProgressBar_24}
"ReloaderUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 178 EditableText
"GlockCrewUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 179 EditableText
"UziDaddyUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 180 EditableText
"TargetHaterUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 181 EditableText
"NoviceMedalUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 182 EditableText
"VeteranMedalUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 183 EditableText
"ExpertMedalUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 184 EditableText
"MP5JockeyUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 185 EditableText
"SkorpionKillerUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 186 EditableText
"MagnumMasterUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 187 EditableText
"USPNinjaUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 188 EditableText
"BerettaBeastUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 189 EditableText
"CarbineCrazyUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 190 EditableText
"PK2PlayerUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 191 EditableText
"M1AMartyrUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 192 EditableText
"DudeDeagleUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 193 EditableText
"WaltherWaltzUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 194 EditableText
"GunNewbieUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 195 EditableText
"GunNutUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 196 EditableText
"GunAddictUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 197 EditableText
"CampaignUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 198 EditableText
"P90PowerUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 199 EditableText
"DoNotPressUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 200 EditableText
"Kar98kRunUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 201 EditableText
"PiecemakerUnlock"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 202 EditableText
"ReloaderAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"GlockCrewAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"UziDaddyAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"TargetHaterAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"NoviceMedalAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"VeteranMedalAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"ExpertMedalAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"MP5JockeyAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"SkorpionKillerAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"MagnumMasterAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"USPNinjaAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"BerettaBeastAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"CarbineCrazyAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"PK2PlayerAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"M1AMartyrAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"DudeDeagleAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"WaltherWaltzAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"GunNewbieAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"GunNutAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"GunAddictAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"CampaignAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"P90PowerAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"DoNotPressAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"Kar98kRunAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"PiecemakerAchieve"Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23} Frame 1Symbol 206 MovieClip {TheBowGame_Faster_fla.AchievementBox_26}
"SponsorLink"Symbol 211 MovieClip {TheBowGame_Faster_fla.AchievePlate_14} Frame 1Symbol 125 MovieClip
"sb"Symbol 211 MovieClip {TheBowGame_Faster_fla.AchievePlate_14} Frame 1Symbol 137 MovieClip {Scrollbar}
"AchieveList"Symbol 211 MovieClip {TheBowGame_Faster_fla.AchievePlate_14} Frame 1Symbol 208 MovieClip {TheBowGame_Faster_fla.AchieveList_23}
"Arrow"Symbol 239 MovieClip {Shortbow4} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 247 MovieClip {Shortbow1} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 255 MovieClip {Shortbow2} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 263 MovieClip {Shortbow3} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 278 MovieClip {Longbow1} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 286 MovieClip {Longbow2} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 298 MovieClip {Longbow3} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 306 MovieClip {Longbow4} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 318 MovieClip {Compositebow1} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 326 MovieClip {Compositebow2} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 334 MovieClip {Compositebow3} Frame 1Symbol 226 MovieClip
"Arrow"Symbol 363 MovieClip {Crossbow1} Frame 1Symbol 350 MovieClip
"Arrow"Symbol 377 MovieClip {Crossbow2} Frame 1Symbol 350 MovieClip
"Slot2StarShortbow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 217 Button
"Slot1StarShortbow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 219 Button
"Slot3StarShortbow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 221 Button
"Slot2StarShortbow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 217 Button
"Slot1StarShortbow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 219 Button
"Slot3StarShortbow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 221 Button
"Slot2StarShortbow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 217 Button
"Slot1StarShortbow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 219 Button
"Slot3StarShortbow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 221 Button
"Slot2StarShortbow4"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 217 Button
"Slot1StarShortbow4"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 219 Button
"Slot3StarShortbow4"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 221 Button
"Shortbow4Graphic"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 239 MovieClip {Shortbow4}
"Shortbow3Graphic"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 263 MovieClip {Shortbow3}
"Shortbow3Lock"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 265 Button
"Shortbow4Lock"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1Symbol 265 Button
"Slot2StarLongbow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 217 Button
"Slot1StarLongbow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 219 Button
"Slot3StarLongbow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 221 Button
"Slot2StarLongbow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 217 Button
"Slot1StarLongbow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 219 Button
"Slot3StarLongbow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 221 Button
"Slot2StarLongbow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 217 Button
"Slot1StarLongbow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 219 Button
"Slot3StarLongbow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 221 Button
"Slot2StarLongbow4"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 217 Button
"Slot1StarLongbow4"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 219 Button
"Slot3StarLongbow4"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 221 Button
"Longbow3Graphic"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 298 MovieClip {Longbow3}
"Longbow4Graphic"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 306 MovieClip {Longbow4}
"Longbow3Lock"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 265 Button
"Longbow4Lock"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2Symbol 265 Button
"Slot2StarCompositebow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 217 Button
"Slot1StarCompositebow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 219 Button
"Slot3StarCompositebow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 221 Button
"Slot2StarCompositebow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 217 Button
"Slot1StarCompositebow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 219 Button
"Slot3StarCompositebow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 221 Button
"Slot2StarCompositebow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 217 Button
"Slot1StarCompositebow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 219 Button
"Slot3StarCompositebow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 221 Button
"Slot2StarCompositebow4"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 217 Button
"Slot1StarCompositebow4"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 219 Button
"Slot3StarCompositebow4"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 221 Button
"Compositebow3Graphic"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 334 MovieClip {Compositebow3}
"Compositebow4Graphic"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 70 MovieClip {Compositebow4}
"Compositebow3Lock"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 265 Button
"Compositebow4Lock"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3Symbol 265 Button
"Slot2StarCrossbow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 217 Button
"Slot1StarCrossbow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 219 Button
"Slot3StarCrossbow1"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 221 Button
"Slot2StarCrossbow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 217 Button
"Slot1StarCrossbow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 219 Button
"Slot3StarCrossbow2"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 221 Button
"Slot2StarCrossbow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 217 Button
"Slot1StarCrossbow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 219 Button
"Slot3StarCrossbow3"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 221 Button
"Crossbow2Graphic"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 377 MovieClip {Crossbow2}
"Crossbow3Graphic"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 58 MovieClip {Crossbow3}
"Crossbow2Lock"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 265 Button
"Crossbow3Lock"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4Symbol 265 Button
"SponsorLink"Symbol 398 MovieClip {TheBowGame_Faster_fla.WeaponPlate_27} Frame 1Symbol 125 MovieClip
"WeaponCategory"Symbol 398 MovieClip {TheBowGame_Faster_fla.WeaponPlate_27} Frame 1Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29}
"Category1"Symbol 398 MovieClip {TheBowGame_Faster_fla.WeaponPlate_27} Frame 1Symbol 387 Button
"Category2"Symbol 398 MovieClip {TheBowGame_Faster_fla.WeaponPlate_27} Frame 1Symbol 390 Button
"Category3"Symbol 398 MovieClip {TheBowGame_Faster_fla.WeaponPlate_27} Frame 1Symbol 394 Button
"Category4"Symbol 398 MovieClip {TheBowGame_Faster_fla.WeaponPlate_27} Frame 1Symbol 397 Button
"SponsorLink"Symbol 419 MovieClip {TheBowGame_Faster_fla.ChallengePlate_95} Frame 1Symbol 125 MovieClip
"SpeedChallengeButton"Symbol 419 MovieClip {TheBowGame_Faster_fla.ChallengePlate_95} Frame 1Symbol 403 Button
"SkillChallengeButton"Symbol 419 MovieClip {TheBowGame_Faster_fla.ChallengePlate_95} Frame 1Symbol 406 Button
"AccuracyChallengeButton"Symbol 419 MovieClip {TheBowGame_Faster_fla.ChallengePlate_95} Frame 1Symbol 409 Button
"AccuracyInfo"Symbol 419 MovieClip {TheBowGame_Faster_fla.ChallengePlate_95} Frame 1Symbol 412 EditableText
"SkillInfo"Symbol 419 MovieClip {TheBowGame_Faster_fla.ChallengePlate_95} Frame 1Symbol 413 EditableText
"SpeedInfo"Symbol 419 MovieClip {TheBowGame_Faster_fla.ChallengePlate_95} Frame 1Symbol 414 EditableText
"AccuracyMedal"Symbol 419 MovieClip {TheBowGame_Faster_fla.ChallengePlate_95} Frame 1Symbol 417 MovieClip {TheBowGame_Faster_fla.AccuracyMedal_102}
"SkillMedal"Symbol 419 MovieClip {TheBowGame_Faster_fla.ChallengePlate_95} Frame 1Symbol 417 MovieClip {TheBowGame_Faster_fla.AccuracyMedal_102}
"SpeedMedal"Symbol 419 MovieClip {TheBowGame_Faster_fla.ChallengePlate_95} Frame 1Symbol 417 MovieClip {TheBowGame_Faster_fla.AccuracyMedal_102}
"SponsorLink"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 125 MovieClip
"DefenseLevel1"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 436 Button
"DefenseLevel2"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 439 Button
"DefenseLevel3"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 442 Button
"DefenseLevel4"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 445 Button
"DefenseLevel5"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 448 Button
"DefenseLevel6"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 451 Button
"DefenseLevel7"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 454 Button
"EfficiencyLevel1"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 436 Button
"EfficiencyLevel2"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 439 Button
"EfficiencyLevel3"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 442 Button
"EfficiencyLevel4"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 445 Button
"EfficiencyLevel5"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 448 Button
"EfficiencyLevel6"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 451 Button
"EfficiencyLevel7"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 454 Button
"DefenseCheck1"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 456 MovieClip
"DefenseCheck2"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 456 MovieClip
"DefenseCheck3"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 456 MovieClip
"DefenseCheck4"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 456 MovieClip
"DefenseCheck5"Symbol 460 MovieClip {TheBowGame_Faster_fla.CampaignPlate_104} Frame 1Symbol 456 MovieClip
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"ResetSaveButton"Symbol 484 MovieClip {TheBowGame_Faster_fla.OptionsPlate_118} Frame 1Symbol 465 Button
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"Sponsor"Frame 4
"Start"Frame 5
"Menu"Frame 6
"Game"Frame 7
"Blue"Symbol 122 MovieClip {TheBowGame_Faster_fla.BackgroundColor_12} Frame 1
"Green"Symbol 122 MovieClip {TheBowGame_Faster_fla.BackgroundColor_12} Frame 2
"Red"Symbol 122 MovieClip {TheBowGame_Faster_fla.BackgroundColor_12} Frame 3
"Platinum"Symbol 122 MovieClip {TheBowGame_Faster_fla.BackgroundColor_12} Frame 4
"Shortbows"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 1
"Longbows"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 2
"Compositebows"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 3
"Crossbows"Symbol 381 MovieClip {TheBowGame_Faster_fla.WeaponCategory_29} Frame 4
"None"Symbol 417 MovieClip {TheBowGame_Faster_fla.AccuracyMedal_102} Frame 1
"Novice"Symbol 417 MovieClip {TheBowGame_Faster_fla.AccuracyMedal_102} Frame 2
"Veteran"Symbol 417 MovieClip {TheBowGame_Faster_fla.AccuracyMedal_102} Frame 3
"Expert"Symbol 417 MovieClip {TheBowGame_Faster_fla.AccuracyMedal_102} Frame 4




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Created: 9/4 -2026 21:26:51 Last modified: 9/4 -2026 21:26:51 Server time: 17/04 -2026 06:22:58