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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM44210905-12DC&rnd=44210905" width="1" height="1"></div>

specandtra506vg.swf

This is the info page for
Flash #263779

(Click the ID number above for more basic data on this flash file.)


Text
SHIP
DAMAGE

TARGETS
HIT

0

0

LOADING

LOADING

Click to
Play

Click to
Play

Music
Off

Music
On

Enter Your Name For
The High Scoreboard:

Enter Warp Code Here:

What are warp codes?

Click to find out!

Sorry that is not
a Warp Code

Warp Codes are
letters and numbers to get to
advanced or secret levels.
Enter the warp code below into the
space and then click the play button
and you'll get warped to level 2!
QNR4

<P ALIGN="LEFT"><FONT FACE="gadget" SIZE="12" COLOR="#9933CC"><B>Close</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="gadget" SIZE="12" COLOR="#9933CC"><B>Close</B></FONT></P>

You've earned a warp code:

Mission
Accomplished!

You can enter your warp code at the
beginning of the game to warp past
the levels you already beat!
Print out this page and keep your warp
code handy!

Click here to
quit the game

Tra

Spec

Click to
Print

QNR4

Only 2 more levels to go!

3LKU

Only 1 more level to go!

Congratulations!

You've completed all 3 missions
and saved the day.
Here's the secret Warp Code
for the bonus mission:

KMTP

Earn 20
KidsKash
Points!

High Scores

Print this page out and show your
friends where you rank!





















































































How to Play
Help Spec and Tra defend their planet from asteroids
and other space junk. Use your mouse to aim and
the spacebar to fire!

Between missions, land on the glowing yellow
platforms to refuel. Press the arrow keys to
use your landing thrusters.
Hint:  The up arrow helps you land safely!  Don’t
run out of fuel!  You get 3 tries.

Space Bar

Mouse

Complete all the missions to beat the
game and earn 20 KidsKash
Points! Watch for secret Warp Codes
for bonus missions!

http://www.kidscom.com/games/specandtra/specandtra.html

© Circle 1 Network 2001

Your Score:

4 How to Play

4 High Scoreboard

4 Start Over

4 Quit

Spec and Tra's Space Junk Blaster

How To Play
Destroy the oncoming space
debris!  Complete the mission
goal before your shields give out.
Use your mouse to aim and the
spacebar to fire.

Space Bar

Mouse

Mission:
Destroy  8 targets before your
shields take 5 damage points.

button

actions

Nice Job!
Prepare to land and refuel.

Click to
Land

Fuel

Lives

How To Play
Use the arrow keys to blast
your thruster rockets and land
on the glowing yellow
platforms.  Don't run out of
fuel!  You get three tries.

It's time to refuel!
Land Spec and Tra's space cruiser
next to the refueling station to
continue their mission!

actions

Uh Oh!
That didn't work!
Better try again!

Yeah, and be
careful.  I'm
getting dizzy!

Bonus Mission!
You've found Spec and Tra's Recycle Beam!  Use it
in this level only to recycle the space junk for even
more points!
Recycle 10 targets before your shields take 5
damage points.

Mission:
Destroy 10 targets before your
shields take 5 damage points.

Nice Job!
More Debris Detected.
Prepare for interception...

Mission:
Destroy 15 targets before your
shields take 5 damage points.

Nice Job!
Prepare to land and refuel.

Mission:
Destroy 20  targets before your
shields take 5 damage points.

Mission:
Destroy 25 targets before your
shields take 5 damage points.

Mission:
Destroy 30 targets before your shields
take 5 damage points.

Mission:
Destroy as many targets as possible
before your shields take 5 damage points.

See High
Scores

Game Over
Keep Trying!  You could win
20 KidsKash Points and
secret Warp Codes to
access the hidden levels!

ActionScript [AS1/AS2]

Frame 1
stop(); loadMovie ("sjb_intro.swf", "intro_load"); Set("/:point_value", 100); _root.bg_sounds.gotoAndStop("intermission");
Instance of Symbol 43 MovieClip "loading" in Frame 1
onClipEvent (enterFrame) { Set("/:percent", (_root.getBytesLoaded() / _root.getBytesTotal()) * 100); Set("/:FrameLoad", Math.round(/:percent) + "%"); if (/:percent >= 100) { tellTarget ("_root.loading") { gotoAndStop (31); }; } } onClipEvent (mouseMove) { if (/:percent >= 100) { tellTarget ("_root.loading") { gotoAndStop (31); }; } }
Instance of Symbol 184 MovieClip "warp_load" in Frame 1
onClipEvent (data) { trace(code); }
Frame 2
stop();
Frame 3
stop(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("shooter"); }
Frame 4
function initGame() { bullets = new Array(); rocks = new Array(); attachMovie("cross", "cursor", 10); _root.foreground.swapDepths(9999999); _root.cursor.swapDepths(9999998); level = 0; damage = 0; hits = 0; foreground.displayHits = hits; foreground.displayDamage = damage; Mouse.hide(); } function moveCursor() { cursor._x = _xmouse; cursor._y = _ymouse; } function check_win() { if (hits >= 8) { removeAllRocks(); removeAllbullets(); unloadMovie ("cursor"); Mouse.show(); _root.gotoAndPlay("asteroids_1_done"); } } function fire() { Mouse.hide(); x = _xmouse; y = _ymouse; level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:50, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:500, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); } function moveBullets() { i = bullets.length - 1; while (i >= 0) { bullets[i].dist = bullets[i].dist * 0.4; if (bullets[i].dist < 0.01) { checkForHit(bullets[i].destx, bullets[i].desty); _root[bullets[i].clip].removeMovieClip(); bullets.splice(i, 1); } else { bullets[i].x = (bullets[i].dist * bullets[i].startx) + ((1 - bullets[i].dist) * bullets[i].destx); bullets[i].y = (bullets[i].dist * bullets[i].starty) + ((1 - bullets[i].dist) * bullets[i].desty); _root[bullets[i].clip]._x = bullets[i].x; _root[bullets[i].clip]._y = bullets[i].y; } i--; } } function createRock() { startx = (Math.random() * 50) + 250; starty = (Math.random() * 50) + 175; destx = (Math.random() * 1100) - 275; desty = Math.random() * 800; level++; rock.duplicateMovieClip("rock" + level, level++); f = int(random(3)); if (f == 0) { f = 1; } _root["rock" + level].gotoAndStop(f); rocks.push({startx:startx, starty:starty, destx:destx, desty:desty, dist:0.01, clip:"rock" + level}); } function moveRocks() { i = rocks.length - 1; while (i >= 0) { rocks[i].dist = rocks[i].dist * 1.1; if (1 < rocks[i].dist) { if ((((0 < rocks[i].destx) and (rocks[i].destx < 550)) and (0 < rocks[i].desty)) and (rocks[i].desty < 400)) { _root[rocks[i].clip].gotoAndPlay("explode blue"); damage++; foreground.displayDamage = damage; if (damage >= 5) { removeAllRocks(); removeAllbullets(); Mouse.show(); unloadMovie ("foreground"); unloadMovie ("cursor"); gotoAndStop (27); } } else { _root[rocks[i].clip].removeMovieClip(); } rocks.splice(i, 1); } else { rocks[i].x = ((1 - rocks[i].dist) * rocks[i].startx) + (rocks[i].dist * rocks[i].destx); rocks[i].y = ((1 - rocks[i].dist) * rocks[i].starty) + (rocks[i].dist * rocks[i].desty); _root[rocks[i].clip]._x = rocks[i].x; _root[rocks[i].clip]._y = rocks[i].y; _root[rocks[i].clip]._xscale = 100 * rocks[i].dist; _root[rocks[i].clip]._yscale = 100 * rocks[i].dist; } i--; } } function checkForHit(x, y) { j = rocks.length - 1; while (j >= 0) { if (_root[rocks[j].clip].hitTest(x, y)) { hits++; foreground.displayHits = hits; _root[rocks[j].clip].gotoAndPlay("explode red"); rocks.splice(j, 1); Set("/:Score", /:Score + /:point_value); } j--; } } function killRock(clip) { clip.removeMovieClip(); } function removeAllRocks() { i = rocks.length - 1; while (i >= 0) { _root[rocks[i].clip].removeMovieClip(); i--; } } function removeAllbullets() { i = bullets.length - 1; while (i >= 0) { _root[bullets[i].clip].removeMovieClip(); i--; } } stop();
Instance of Symbol 215 MovieClip in Frame 4
onClipEvent (load) { _root.initGame(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveCursor(); _root.moveBullets(); if (Math.random() < 0.1) { _root.createRock(); } _root.moveRocks(); _root.check_win(); } }
Frame 5
stop();
Frame 6
function startGame() { gameLevel = 1; startLevel(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); } else { stopAllSounds(); } } function startLevel() { gotoAndStop("level" + gameLevel); ship._x = 275; ship._y = 65; ship.dx = 0; ship.dy = 0; gravity = 0.05; fuel = 100; showFuel(); hitPoints = new Array(); hitPoints.push({x:-9, y:13}); hitPoints.push({x:9, y:13}); hitPoints.push({x:0, y:-10}); hitPoints.push({x:-8, y:-7}); hitPoints.push({x:8, y:-7}); footPoints = new Array(); footPoints.push({x:-9, y:13}); footPoints.push({x:9, y:13}); pads = new Array(); i = 0; while (i < 3) { pads.push(_root["pad" + i]); i++; } } function moveShip() { shipThrusters(); shipMovement(); checkForLand(); checkForCrash(); } function shipThrusters() { if (fuel < 0) { ship.gotoAndStop("normal"); } else if (Key.isDown(Key.UP)) { ship.dy = ship.dy - 0.4; ship.gotoAndStop("up"); fuel = fuel - 2; showFuel(); } else if (Key.isDown(Key.LEFT)) { ship.dx = ship.dx - 0.2; ship.gotoAndStop("left"); fuel = fuel - 1; showFuel(); } else if (Key.isDown(Key.RIGHT)) { ship.dx = ship.dx + 0.2; ship.gotoAndStop("right"); fuel = fuel - 1; showFuel(); } else { ship.gotoAndStop("normal"); } if (Key.isDown(75)) { _root.cheat.gotoAndPlay(2); fuel = 100; showFuel(); } } function shipMovement() { ship.dy = ship.dy + gravity; ship._x = ship._x + ship.dx; ship._y = ship._y + ship.dy; } function checkForLand() { landed = true; i = 0; while (i < footPoints.length) { footDown = false; j = 0; while (j < pads.length) { if (pads[j].hitTest(ship._x + footPoints[i].x, ship._y + footPoints[i].y, true)) { footDown = true; break; } j++; } if (!footDown) { landed = false; break; } i++; } if (3 < ship.dy) { landed = false; } if (landed) { tellTarget ("_root.print_mc") { gotoAndPlay ("win1"); }; gotoAndPlay (28); gameLevel++; Set("/:Score", /:Score + /:point_value); } } function checkForCrash() { if (!landed) { i = 0; while (i < hitPoints.length) { if (activeground.hitTest(ship._x + hitPoints[i].x, ship._y + hitPoints[i].y, true)) { ship.gotoAndPlay("explode"); lives = lives - 1; if (0 >= lives) { gotoAndStop (27); return; } gotoAndPlay (8); return; } i++; } } } function showFuel() { gauge.meter._xscale = fuel; } stop(); lives = 3; if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); }
Frame 7
stop(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("lander"); }
Instance of Symbol 284 MovieClip in Frame 7
onClipEvent (load) { _root.startLevel(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveShip(); } }
Frame 8
stop();
Frame 9
stop(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("shooter"); } else { stopAllSounds(); }
Frame 10
function initGameB() { bullets = new Array(); rockBs = new Array(); level = 0; attachMovie("cross", "cursorB", 10); _root.foreground2.swapDepths(9999999); _root.cursorB.swapDepths(9999998); damage = 0; hits = 0; foreground.displayHits = hits; foreground.displayDamage = damage; Mouse.hide(); } function movecursorB() { cursorB._x = _xmouse; cursorB._y = _ymouse; } function check_win() { if (hits >= 10) { removeAllRocks(); removeAllbullets(); unloadMovie ("cursorB"); Mouse.show(); nextFrame(); } } function fireB() { Mouse.hide(); x = _xmouse; y = _ymouse; level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:50, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:500, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); } function moveBulletsB() { i = bullets.length - 1; while (i >= 0) { bullets[i].dist = bullets[i].dist * 0.4; if (bullets[i].dist < 0.01) { checkForHit(bullets[i].destx, bullets[i].desty); _root[bullets[i].clip].removeMovieClip(); bullets.splice(i, 1); } else { bullets[i].x = (bullets[i].dist * bullets[i].startx) + ((1 - bullets[i].dist) * bullets[i].destx); bullets[i].y = (bullets[i].dist * bullets[i].starty) + ((1 - bullets[i].dist) * bullets[i].desty); _root[bullets[i].clip]._x = bullets[i].x; _root[bullets[i].clip]._y = bullets[i].y; } i--; } } function createRockB() { startx = (Math.random() * 50) + 250; starty = (Math.random() * 50) + 175; destx = (Math.random() * 1100) - 275; desty = Math.random() * 800; level++; rockB.duplicateMovieClip("rockB" + level, level++); f = int(random(8)); if (f == 0) { f = 1; } _root["rockB" + level].gotoAndStop(f); rockBs.push({startx:startx, starty:starty, destx:destx, desty:desty, dist:0.01, clip:"rockB" + level}); } function moveRocksB() { i = rockBs.length - 1; while (i >= 0) { rockBs[i].dist = rockBs[i].dist * 1.1; if (1 < rockBs[i].dist) { if ((((0 < rockBs[i].destx) and (rockBs[i].destx < 550)) and (0 < rockBs[i].desty)) and (rockBs[i].desty < 400)) { _root[rockBs[i].clip].gotoAndPlay("explode blue"); damage++; foreground2.displayDamage = damage; if (damage >= 5) { removeAllRocks(); removeAllbullets(); Mouse.show(); unloadMovie ("foreground2"); unloadMovie ("cursorB"); gotoAndStop (27); } } else { _root[rockBs[i].clip].removeMovieClip(); } rockBs.splice(i, 1); } else { rockBs[i].x = ((1 - rockBs[i].dist) * rockBs[i].startx) + (rockBs[i].dist * rockBs[i].destx); rockBs[i].y = ((1 - rockBs[i].dist) * rockBs[i].starty) + (rockBs[i].dist * rockBs[i].desty); _root[rockBs[i].clip]._x = rockBs[i].x; _root[rockBs[i].clip]._y = rockBs[i].y; _root[rockBs[i].clip]._xscale = 100 * rockBs[i].dist; _root[rockBs[i].clip]._yscale = 100 * rockBs[i].dist; } i--; } } function checkForHit(x, y) { j = rockBs.length - 1; while (j >= 0) { if (_root[rockBs[j].clip].hitTest(x, y)) { hits++; foreground2.displayHits = hits; _root[rockBs[j].clip].gotoAndPlay("explode red"); rockBs.splice(j, 1); Set("/:Score", /:Score + (/:point_value * 2)); } j--; } } function killRock(clip) { clip.removeMovieClip(); } function removeAllRocks() { i = rockBs.length - 1; while (i >= 0) { _root[rockBs[i].clip].removeMovieClip(); i--; } } function removeAllbullets() { i = bullets.length - 1; while (i >= 0) { _root[bullets[i].clip].removeMovieClip(); i--; } } stop();
Instance of Symbol 296 MovieClip in Frame 10
onClipEvent (load) { _root.initGameB(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveCursorB(); _root.moveBulletsB(); if (Math.random() < 0.1) { _root.createRockB(); } _root.moveRocksB(); _root.check_win(); } }
Frame 11
stop();
Frame 12
function initGame2() { bullets = new Array(); rock2s = new Array(); level = 0; attachMovie("cross", "cursor2", 10); _root.foreground2.swapDepths(9999999); _root.cursor2.swapDepths(9999998); damage = 0; hits = 0; foreground.displayHits = hits; foreground.displayDamage = damage; Mouse.hide(); } function moveCursor2() { cursor2._x = _xmouse; cursor2._y = _ymouse; } function check_win() { if (hits >= 10) { removeAllRocks(); removeAllbullets(); unloadMovie ("cursor2"); Mouse.show(); nextFrame(); } } function fire2() { Mouse.hide(); x = _xmouse; y = _ymouse; level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:50, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:500, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); } function moveBullets2() { i = bullets.length - 1; while (i >= 0) { bullets[i].dist = bullets[i].dist * 0.4; if (bullets[i].dist < 0.01) { checkForHit(bullets[i].destx, bullets[i].desty); _root[bullets[i].clip].removeMovieClip(); bullets.splice(i, 1); } else { bullets[i].x = (bullets[i].dist * bullets[i].startx) + ((1 - bullets[i].dist) * bullets[i].destx); bullets[i].y = (bullets[i].dist * bullets[i].starty) + ((1 - bullets[i].dist) * bullets[i].desty); _root[bullets[i].clip]._x = bullets[i].x; _root[bullets[i].clip]._y = bullets[i].y; } i--; } } function createRock2() { startx = (Math.random() * 50) + 250; starty = (Math.random() * 50) + 175; destx = (Math.random() * 1100) - 275; desty = Math.random() * 800; level++; rock2.duplicateMovieClip("rock2" + level, level++); f = int(random(3)); if (f == 0) { f = 1; } _root["rock2" + level].gotoAndStop(f); rock2s.push({startx:startx, starty:starty, destx:destx, desty:desty, dist:0.01, clip:"rock2" + level}); } function moveRocks2() { i = rock2s.length - 1; while (i >= 0) { rock2s[i].dist = rock2s[i].dist * 1.1; if (1 < rock2s[i].dist) { if ((((0 < rock2s[i].destx) and (rock2s[i].destx < 550)) and (0 < rock2s[i].desty)) and (rock2s[i].desty < 400)) { _root[rock2s[i].clip].gotoAndPlay("explode blue"); damage++; foreground2.displayDamage = damage; if (damage >= 5) { removeAllRocks(); removeAllbullets(); Mouse.show(); unloadMovie ("foreground2"); unloadMovie ("cursor2"); gotoAndStop (27); } } else { _root[rock2s[i].clip].removeMovieClip(); } rock2s.splice(i, 1); } else { rock2s[i].x = ((1 - rock2s[i].dist) * rock2s[i].startx) + (rock2s[i].dist * rock2s[i].destx); rock2s[i].y = ((1 - rock2s[i].dist) * rock2s[i].starty) + (rock2s[i].dist * rock2s[i].desty); _root[rock2s[i].clip]._x = rock2s[i].x; _root[rock2s[i].clip]._y = rock2s[i].y; _root[rock2s[i].clip]._xscale = 100 * rock2s[i].dist; _root[rock2s[i].clip]._yscale = 100 * rock2s[i].dist; } i--; } } function checkForHit(x, y) { j = rock2s.length - 1; while (j >= 0) { if (_root[rock2s[j].clip].hitTest(x, y)) { hits++; foreground2.displayHits = hits; _root[rock2s[j].clip].gotoAndPlay("explode red"); rock2s.splice(j, 1); Set("/:Score", /:Score + (/:point_value + 100)); } j--; } } function killRock(clip) { clip.removeMovieClip(); } function removeAllRocks() { i = rock2s.length - 1; while (i >= 0) { _root[rock2s[i].clip].removeMovieClip(); i--; } } function removeAllbullets() { i = bullets.length - 1; while (i >= 0) { _root[bullets[i].clip].removeMovieClip(); i--; } } stop();
Instance of Symbol 320 MovieClip in Frame 12
onClipEvent (load) { _root.initGame2(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveCursor2(); _root.moveBullets2(); if (Math.random() < 0.1) { _root.createRock2(); } _root.moveRocks2(); _root.check_win(); } }
Frame 13
stop();
Frame 14
function initGame3() { bullets = new Array(); rock3s = new Array(); level = 0; attachMovie("cross", "cursor3", 10); _root.foreground2.swapDepths(9999999); _root.cursor3.swapDepths(9999998); damage = 0; hits = 0; foreground.displayHits = hits; foreground.displayDamage = damage; Mouse.hide(); } function moveCursor3() { cursor3._x = _xmouse; cursor3._y = _ymouse; } function check_win() { if (hits >= 15) { removeAllRocks(); removeAllbullets(); unloadMovie ("cursor3"); gotoAndStop (15); Mouse.show(); } } function fire3() { Mouse.hide(); x = _xmouse; y = _ymouse; level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:50, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:500, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); } function moveBullets3() { i = bullets.length - 1; while (i >= 0) { bullets[i].dist = bullets[i].dist * 0.4; if (bullets[i].dist < 0.01) { checkForHit(bullets[i].destx, bullets[i].desty); _root[bullets[i].clip].removeMovieClip(); bullets.splice(i, 1); } else { bullets[i].x = (bullets[i].dist * bullets[i].startx) + ((1 - bullets[i].dist) * bullets[i].destx); bullets[i].y = (bullets[i].dist * bullets[i].starty) + ((1 - bullets[i].dist) * bullets[i].desty); _root[bullets[i].clip]._x = bullets[i].x; _root[bullets[i].clip]._y = bullets[i].y; } i--; } } function createRock3() { startx = (Math.random() * 50) + 250; starty = (Math.random() * 50) + 175; destx = (Math.random() * 1100) - 275; desty = Math.random() * 800; level++; rock3.duplicateMovieClip("rock3" + level, level++); f = int(random(4)); if (f == 0) { f = 1; } _root["rock3" + level].gotoAndStop(f); rock3s.push({startx:startx, starty:starty, destx:destx, desty:desty, dist:0.01, clip:"rock3" + level}); } function moveRocks3() { i = rock3s.length - 1; while (i >= 0) { rock3s[i].dist = rock3s[i].dist * 1.1; if (1 < rock3s[i].dist) { if ((((0 < rock3s[i].destx) and (rock3s[i].destx < 550)) and (0 < rock3s[i].desty)) and (rock3s[i].desty < 400)) { _root[rock3s[i].clip].gotoAndPlay("explode blue"); damage++; foreground2.displayDamage = damage; if (damage >= 5) { removeAllRocks(); removeAllbullets(); Mouse.show(); unloadMovie ("foreground2"); unloadMovie ("cursor3"); gotoAndStop (27); } } else { _root[rock3s[i].clip].removeMovieClip(); } rock3s.splice(i, 1); } else { rock3s[i].x = ((1 - rock3s[i].dist) * rock3s[i].startx) + (rock3s[i].dist * rock3s[i].destx); rock3s[i].y = ((1 - rock3s[i].dist) * rock3s[i].starty) + (rock3s[i].dist * rock3s[i].desty); _root[rock3s[i].clip]._x = rock3s[i].x; _root[rock3s[i].clip]._y = rock3s[i].y; _root[rock3s[i].clip]._xscale = 100 * rock3s[i].dist; _root[rock3s[i].clip]._yscale = 100 * rock3s[i].dist; } i--; } } function checkForHit(x, y) { j = rock3s.length - 1; while (j >= 0) { if (_root[rock3s[j].clip].hitTest(x, y)) { hits++; foreground2.displayHits = hits; _root[rock3s[j].clip].gotoAndPlay("explode red"); rock3s.splice(j, 1); Set("/:Score", /:Score + (/:point_value + 100)); } j--; } } function killRock(clip) { clip.removeMovieClip(); } function removeAllRocks() { i = rock3s.length - 1; while (i >= 0) { _root[rock3s[i].clip].removeMovieClip(); i--; } } function removeAllbullets() { i = bullets.length - 1; while (i >= 0) { _root[bullets[i].clip].removeMovieClip(); i--; } } stop();
Instance of Symbol 334 MovieClip in Frame 14
onClipEvent (load) { _root.initGame3(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveCursor3(); _root.moveBullets3(); if (Math.random() < 0.1) { _root.createRock3(); } _root.moveRocks3(); _root.check_win(); } }
Frame 15
function startGame() { stopAllSounds(); gameLevel = 2; startLevel(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); } else { stopAllSounds(); } } function startLevel() { gotoAndStop("level" + gameLevel); ship._x = 275; ship._y = 65; ship.dx = 0; ship.dy = 0; gravity = 0.1; fuel = 100; showFuel(); hitPoints = new Array(); hitPoints.push({x:-9, y:13}); hitPoints.push({x:9, y:13}); hitPoints.push({x:0, y:-10}); hitPoints.push({x:-8, y:-7}); hitPoints.push({x:8, y:-7}); footPoints = new Array(); footPoints.push({x:-9, y:13}); footPoints.push({x:9, y:13}); pads = new Array(); i = 0; while (i < 3) { pads.push(_root["pad" + i]); i++; } } function moveShip() { shipThrusters(); shipMovement(); checkForLand(); checkForCrash(); } function shipThrusters() { if (fuel < 0) { ship.gotoAndStop("normal"); } else if (Key.isDown(Key.UP)) { ship.dy = ship.dy - 0.4; ship.gotoAndStop("up"); fuel = fuel - 2; showFuel(); } else if (Key.isDown(Key.LEFT)) { ship.dx = ship.dx - 0.2; ship.gotoAndStop("left"); fuel = fuel - 1; showFuel(); } else if (Key.isDown(Key.RIGHT)) { ship.dx = ship.dx + 0.2; ship.gotoAndStop("right"); fuel = fuel - 1; showFuel(); } else { ship.gotoAndStop("normal"); } if (Key.isDown(75)) { _root.cheat.gotoAndPlay(2); fuel = 100; showFuel(); } } function shipMovement() { ship.dy = ship.dy + gravity; ship._x = ship._x + ship.dx; ship._y = ship._y + ship.dy; } function checkForLand() { landed = true; i = 0; while (i < footPoints.length) { footDown = false; j = 0; while (j < pads.length) { if (pads[j].hitTest(ship._x + footPoints[i].x, ship._y + footPoints[i].y, true)) { footDown = true; break; } j++; } if (!footDown) { landed = false; break; } i++; } if (3 < ship.dy) { landed = false; } if (landed) { tellTarget ("_root.print_mc") { gotoAndPlay ("win2"); }; gotoAndPlay (28); gameLevel++; Set("/:Score", /:Score + (/:point_value + 400)); } } function checkForCrash() { if (!landed) { i = 0; while (i < hitPoints.length) { if (activeground.hitTest(ship._x + hitPoints[i].x, ship._y + hitPoints[i].y, true)) { ship.gotoAndPlay("explode"); lives = lives - 1; if (0 >= lives) { gotoAndStop (27); return; } gotoAndStop (8); return; } i++; } } } function showFuel() { gauge.meter._xscale = fuel; } stop(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); } lives = 3;
Frame 16
stop(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("lander"); }
Instance of Symbol 351 MovieClip in Frame 16
onClipEvent (load) { _root.startLevel(); } onClipEvent (enterFrame) { _root.moveShip(); }
Instance of Symbol 284 MovieClip in Frame 16
onClipEvent (load) { _root.startLevel(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveShip(); } }
Frame 17
stop(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("shooter"); } else { stopAllSounds(); }
Frame 18
function initGame4() { bullets = new Array(); rock4s = new Array(); attachMovie("cross", "cursor4", 10); _root.foreground3.swapDepths(9999999); _root.cursor4.swapDepths(9999998); level = 0; damage = 0; hits = 0; foreground.displayHits = hits; foreground.displayDamage = damage; Mouse.hide(); } function moveCursor4() { cursor4._x = _xmouse; cursor4._y = _ymouse; } function check_win() { if (hits >= 20) { removeAllRocks(); removeAllbullets(); unloadMovie ("cursor4"); Mouse.show(); _root.gotoAndPlay("asteroids_3_done"); } } function fire4() { Mouse.hide(); x = _xmouse; y = _ymouse; level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:50, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:500, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); } function moveBullets4() { i = bullets.length - 1; while (i >= 0) { bullets[i].dist = bullets[i].dist * 0.4; if (bullets[i].dist < 0.01) { checkForHit(bullets[i].destx, bullets[i].desty); _root[bullets[i].clip].removeMovieClip(); bullets.splice(i, 1); } else { bullets[i].x = (bullets[i].dist * bullets[i].startx) + ((1 - bullets[i].dist) * bullets[i].destx); bullets[i].y = (bullets[i].dist * bullets[i].starty) + ((1 - bullets[i].dist) * bullets[i].desty); _root[bullets[i].clip]._x = bullets[i].x; _root[bullets[i].clip]._y = bullets[i].y; } i--; } } function createRock4() { startx = (Math.random() * 50) + 250; starty = (Math.random() * 50) + 175; destx = (Math.random() * 1100) - 275; desty = Math.random() * 800; level++; rock4.duplicateMovieClip("rock4" + level, level++); f = int(random(4)); if (f == 0) { f = 1; } _root["rock4" + level].gotoAndStop(f); rock4s.push({startx:startx, starty:starty, destx:destx, desty:desty, dist:0.01, clip:"rock4" + level}); } function moveRocks4() { i = rock4s.length - 1; while (i >= 0) { rock4s[i].dist = rock4s[i].dist * 1.1; if (1 < rock4s[i].dist) { if ((((0 < rock4s[i].destx) and (rock4s[i].destx < 550)) and (0 < rock4s[i].desty)) and (rock4s[i].desty < 400)) { _root[rock4s[i].clip].gotoAndPlay("explode blue"); damage++; foreground3.displayDamage = damage; if (damage >= 5) { removeAllRocks(); removeAllbullets(); Mouse.show(); unloadMovie ("foreground3"); unloadMovie ("cursor4"); gotoAndStop (27); } } else { _root[rock4s[i].clip].removeMovieClip(); } rock4s.splice(i, 1); } else { rock4s[i].x = ((1 - rock4s[i].dist) * rock4s[i].startx) + (rock4s[i].dist * rock4s[i].destx); rock4s[i].y = ((1 - rock4s[i].dist) * rock4s[i].starty) + (rock4s[i].dist * rock4s[i].desty); _root[rock4s[i].clip]._x = rock4s[i].x; _root[rock4s[i].clip]._y = rock4s[i].y; _root[rock4s[i].clip]._xscale = 100 * rock4s[i].dist; _root[rock4s[i].clip]._yscale = 100 * rock4s[i].dist; } i--; } } function checkForHit(x, y) { j = rock4s.length - 1; while (j >= 0) { if (_root[rock4s[j].clip].hitTest(x, y)) { hits++; foreground3.displayHits = hits; _root[rock4s[j].clip].gotoAndPlay("explode red"); rock4s.splice(j, 1); Set("/:Score", /:Score + (/:point_value + 200)); } j--; } } function killRock(clip) { clip.removeMovieClip(); } function removeAllRocks() { i = rock4s.length - 1; while (i >= 0) { _root[rock4s[i].clip].removeMovieClip(); i--; } } function removeAllbullets() { i = bullets.length - 1; while (i >= 0) { _root[bullets[i].clip].removeMovieClip(); i--; } } stop();
Instance of Symbol 355 MovieClip in Frame 18
onClipEvent (load) { _root.initGame4(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveCursor4(); _root.moveBullets4(); if (Math.random() < 0.1) { _root.createRock4(); } _root.moveRocks4(); _root.check_win(); } }
Frame 19
stop(); level = 0;
Frame 20
function initGame5() { bullets = new Array(); rock5s = new Array(); attachMovie("cross", "cursor5", 10); _root.foreground3.swapDepths(9999999); _root.cursor5.swapDepths(9999998); level = 0; damage = 0; hits = 0; foreground.displayHits = hits; foreground.displayDamage = damage; Mouse.hide(); } function moveCursor5() { cursor5._x = _xmouse; cursor5._y = _ymouse; } function check_win() { if (hits >= 25) { removeAllRocks(); removeAllbullets(); unloadMovie ("cursor5"); Mouse.show(); nextFrame(); } } function fire5() { Mouse.hide(); x = _xmouse; y = _ymouse; level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:50, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:500, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); } function moveBullets5() { i = bullets.length - 1; while (i >= 0) { bullets[i].dist = bullets[i].dist * 0.4; if (bullets[i].dist < 0.01) { checkForHit(bullets[i].destx, bullets[i].desty); _root[bullets[i].clip].removeMovieClip(); bullets.splice(i, 1); } else { bullets[i].x = (bullets[i].dist * bullets[i].startx) + ((1 - bullets[i].dist) * bullets[i].destx); bullets[i].y = (bullets[i].dist * bullets[i].starty) + ((1 - bullets[i].dist) * bullets[i].desty); _root[bullets[i].clip]._x = bullets[i].x; _root[bullets[i].clip]._y = bullets[i].y; } i--; } } function createRock5() { startx = (Math.random() * 50) + 250; starty = (Math.random() * 50) + 175; destx = (Math.random() * 1100) - 275; desty = Math.random() * 800; level++; rock5.duplicateMovieClip("rock5" + level, level++); f = int(random(4)); if (f == 0) { f = 1; } _root["rock5" + level].gotoAndStop(f); rock5s.push({startx:startx, starty:starty, destx:destx, desty:desty, dist:0.01, clip:"rock5" + level}); } function moveRocks5() { i = rock5s.length - 1; while (i >= 0) { rock5s[i].dist = rock5s[i].dist * 1.1; if (1 < rock5s[i].dist) { if ((((0 < rock5s[i].destx) and (rock5s[i].destx < 550)) and (0 < rock5s[i].desty)) and (rock5s[i].desty < 400)) { _root[rock5s[i].clip].gotoAndPlay("explode blue"); damage++; foreground3.displayDamage = damage; if (damage >= 5) { removeAllRocks(); removeAllbullets(); Mouse.show(); unloadMovie ("foreground3"); unloadMovie ("cursor5"); gotoAndStop (27); } } else { _root[rock5s[i].clip].removeMovieClip(); } rock5s.splice(i, 1); } else { rock5s[i].x = ((1 - rock5s[i].dist) * rock5s[i].startx) + (rock5s[i].dist * rock5s[i].destx); rock5s[i].y = ((1 - rock5s[i].dist) * rock5s[i].starty) + (rock5s[i].dist * rock5s[i].desty); _root[rock5s[i].clip]._x = rock5s[i].x; _root[rock5s[i].clip]._y = rock5s[i].y; _root[rock5s[i].clip]._xscale = 100 * rock5s[i].dist; _root[rock5s[i].clip]._yscale = 100 * rock5s[i].dist; } i--; } } function checkForHit(x, y) { j = rock5s.length - 1; while (j >= 0) { if (_root[rock5s[j].clip].hitTest(x, y)) { hits++; foreground3.displayHits = hits; _root[rock5s[j].clip].gotoAndPlay("explode red"); rock5s.splice(j, 1); Set("/:Score", /:Score + (/:point_value + 300)); } j--; } } function killRock(clip) { clip.removeMovieClip(); } function removeAllRocks() { i = rock5s.length - 1; while (i >= 0) { _root[rock5s[i].clip].removeMovieClip(); i--; } } function removeAllbullets() { i = bullets.length - 1; while (i >= 0) { _root[bullets[i].clip].removeMovieClip(); i--; } } stop();
Instance of Symbol 369 MovieClip in Frame 20
onClipEvent (load) { _root.initGame5(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveCursor5(); _root.moveBullets5(); if (Math.random() < 0.1) { _root.createRock5(); } _root.moveRocks5(); _root.check_win(); } }
Frame 21
function startGame() { stopAllSounds(); gameLevel = 3; startLevel(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); } else { stopAllSounds(); } } function startLevel() { gotoAndStop("level" + gameLevel); ship._x = 275; ship._y = 65; ship.dx = 0; ship.dy = 0; gravity = 0.15; fuel = 100; showFuel(); hitPoints = new Array(); hitPoints.push({x:-9, y:13}); hitPoints.push({x:9, y:13}); hitPoints.push({x:0, y:-10}); hitPoints.push({x:-8, y:-7}); hitPoints.push({x:8, y:-7}); footPoints = new Array(); footPoints.push({x:-9, y:13}); footPoints.push({x:9, y:13}); pads = new Array(); i = 0; while (i < 3) { pads.push(_root["pad" + i]); i++; } } function moveShip() { shipThrusters(); shipMovement(); checkForLand(); checkForCrash(); } function shipThrusters() { if (fuel < 0) { ship.gotoAndStop("normal"); } else if (Key.isDown(Key.UP)) { ship.dy = ship.dy - 0.4; ship.gotoAndStop("up"); fuel = fuel - 2; showFuel(); } else if (Key.isDown(Key.LEFT)) { ship.dx = ship.dx - 0.2; ship.gotoAndStop("left"); fuel = fuel - 1; showFuel(); } else if (Key.isDown(Key.RIGHT)) { ship.dx = ship.dx + 0.2; ship.gotoAndStop("right"); fuel = fuel - 1; showFuel(); } else { ship.gotoAndStop("normal"); } if (Key.isDown(75)) { _root.cheat.gotoAndPlay(2); fuel = 100; showFuel(); } } function shipMovement() { ship.dy = ship.dy + gravity; ship._x = ship._x + ship.dx; ship._y = ship._y + ship.dy; } function checkForLand() { landed = true; i = 0; while (i < footPoints.length) { footDown = false; j = 0; while (j < pads.length) { if (pads[j].hitTest(ship._x + footPoints[i].x, ship._y + footPoints[i].y, true)) { footDown = true; break; } j++; } if (!footDown) { landed = false; break; } i++; } if (3 < ship.dy) { landed = false; } if (landed) { tellTarget ("_root.print_mc") { gotoAndPlay ("win3"); }; gotoAndPlay (28); gameLevel++; Set("/:Score", /:Score + (/:point_value + 900)); } } function checkForCrash() { if (!landed) { i = 0; while (i < hitPoints.length) { if (activeground.hitTest(ship._x + hitPoints[i].x, ship._y + hitPoints[i].y, true)) { ship.gotoAndPlay("explode"); lives = lives - 1; if (0 >= lives) { gotoAndStop (27); return; } gotoAndPlay (8); return; } i++; } } } function showFuel() { gauge.meter._xscale = fuel; } stop(); lives = 3; if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); }
Frame 22
stop(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("lander"); }
Instance of Symbol 284 MovieClip in Frame 22
onClipEvent (load) { _root.startLevel(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveShip(); } }
Frame 23
stop(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("shooter"); } else { stopAllSounds(); }
Frame 24
function initGame6() { level = 0; bullets = new Array(); rock6s = new Array(); attachMovie("cross", "cursor6", 10); _root.foreground4.swapDepths(9999999); _root.cursor6.swapDepths(9999998); damage = 0; hits = 0; foreground.displayHits = hits; foreground.displayDamage = damage; Mouse.hide(); } function moveCursor6() { cursor6._x = _xmouse; cursor6._y = _ymouse; } function check_win() { if (hits >= 30) { removeAllRocks(); removeAllbullets(); unloadMovie ("cursor6"); Mouse.show(); nextFrame(); } } function fire6() { Mouse.hide(); x = _xmouse; y = _ymouse; level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:50, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:500, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); } function moveBullets6() { i = bullets.length - 1; while (i >= 0) { bullets[i].dist = bullets[i].dist * 0.4; if (bullets[i].dist < 0.01) { checkForHit(bullets[i].destx, bullets[i].desty); _root[bullets[i].clip].removeMovieClip(); bullets.splice(i, 1); } else { bullets[i].x = (bullets[i].dist * bullets[i].startx) + ((1 - bullets[i].dist) * bullets[i].destx); bullets[i].y = (bullets[i].dist * bullets[i].starty) + ((1 - bullets[i].dist) * bullets[i].desty); _root[bullets[i].clip]._x = bullets[i].x; _root[bullets[i].clip]._y = bullets[i].y; } i--; } } function createrock6() { startx = (Math.random() * 50) + 250; starty = (Math.random() * 50) + 175; destx = (Math.random() * 1100) - 275; desty = Math.random() * 800; level++; rock6.duplicateMovieClip("rock6" + level, level++); f = int(random(4)); if (f == 0) { f = 1; } _root["rock6" + level].gotoAndStop(f); rock6s.push({startx:startx, starty:starty, destx:destx, desty:desty, dist:0.01, clip:"rock6" + level}); } function moveRocks6() { i = rock6s.length - 1; while (i >= 0) { rock6s[i].dist = rock6s[i].dist * 1.1; if (1 < rock6s[i].dist) { if ((((0 < rock6s[i].destx) and (rock6s[i].destx < 550)) and (0 < rock6s[i].desty)) and (rock6s[i].desty < 400)) { _root[rock6s[i].clip].gotoAndPlay("explode blue"); damage++; foreground4.displayDamage = damage; if (damage >= 5) { removeAllRocks(); removeAllbullets(); Mouse.show(); unloadMovie ("foreground4"); unloadMovie ("cursor6"); gotoAndStop (27); } } else { _root[rock6s[i].clip].removeMovieClip(); } rock6s.splice(i, 1); } else { rock6s[i].x = ((1 - rock6s[i].dist) * rock6s[i].startx) + (rock6s[i].dist * rock6s[i].destx); rock6s[i].y = ((1 - rock6s[i].dist) * rock6s[i].starty) + (rock6s[i].dist * rock6s[i].desty); _root[rock6s[i].clip]._x = rock6s[i].x; _root[rock6s[i].clip]._y = rock6s[i].y; _root[rock6s[i].clip]._xscale = 100 * rock6s[i].dist; _root[rock6s[i].clip]._yscale = 100 * rock6s[i].dist; } i--; } } function checkForHit(x, y) { j = rock6s.length - 1; while (j >= 0) { if (_root[rock6s[j].clip].hitTest(x, y)) { hits++; foreground4.displayHits = hits; _root[rock6s[j].clip].gotoAndPlay("explode red"); rock6s.splice(j, 1); Set("/:Score", /:Score + (/:point_value + 400)); } j--; } } function killRock(clip) { clip.removeMovieClip(); } function removeAllRocks() { i = rock6s.length - 1; while (i >= 0) { _root[rock6s[i].clip].removeMovieClip(); i--; } } function removeAllbullets() { i = bullets.length - 1; while (i >= 0) { _root[bullets[i].clip].removeMovieClip(); i--; } } stop();
Instance of Symbol 388 MovieClip in Frame 24
onClipEvent (load) { _root.initGame6(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveCursor6(); _root.moveBullets6(); if (Math.random() < 0.1) { _root.createRock6(); } _root.moveRocks6(); _root.check_win(); } }
Frame 25
stop(); level = 0;
Frame 26
function initGame7() { level = 0; bullets = new Array(); rock7s = new Array(); attachMovie("cross", "cursor7", 10); _root.foreground4.swapDepths(9999999); _root.cursor7.swapDepths(9999998); damage = 0; hits = 0; foreground.displayHits = hits; foreground.displayDamage = damage; Mouse.hide(); } function moveCursor7() { cursor7._x = _xmouse; cursor7._y = _ymouse; } function fire7() { Mouse.hide(); x = _xmouse; y = _ymouse; level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:50, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); level++; bullet.duplicateMovieClip("bullet" + level, level); bullets.push({startx:500, starty:350, destx:x, desty:y, dist:1, clip:"bullet" + level}); } function moveBullets7() { i = bullets.length - 1; while (i >= 0) { bullets[i].dist = bullets[i].dist * 0.4; if (bullets[i].dist < 0.01) { checkForHit(bullets[i].destx, bullets[i].desty); _root[bullets[i].clip].removeMovieClip(); bullets.splice(i, 1); } else { bullets[i].x = (bullets[i].dist * bullets[i].startx) + ((1 - bullets[i].dist) * bullets[i].destx); bullets[i].y = (bullets[i].dist * bullets[i].starty) + ((1 - bullets[i].dist) * bullets[i].desty); _root[bullets[i].clip]._x = bullets[i].x; _root[bullets[i].clip]._y = bullets[i].y; } i--; } } function createrock7() { startx = (Math.random() * 50) + 250; starty = (Math.random() * 50) + 175; destx = (Math.random() * 1100) - 275; desty = Math.random() * 800; level++; rock7.duplicateMovieClip("rock7" + level, level++); f = int(random(33)); if (f == 0) { f = 1; } _root["rock7" + level].gotoAndStop(f); rock7s.push({startx:startx, starty:starty, destx:destx, desty:desty, dist:0.01, clip:"rock7" + level}); } function moveRocks7() { i = rock7s.length - 1; while (i >= 0) { rock7s[i].dist = rock7s[i].dist * 1.1; if (1 < rock7s[i].dist) { if ((((0 < rock7s[i].destx) and (rock7s[i].destx < 550)) and (0 < rock7s[i].desty)) and (rock7s[i].desty < 400)) { _root[rock7s[i].clip].gotoAndPlay("explode blue"); damage++; foreground4.displayDamage = damage; if (damage >= 5) { removeAllRocks(); removeAllbullets(); Mouse.show(); unloadMovie ("foreground4"); unloadMovie ("cursor7"); gotoAndStop (27); } } else { _root[rock7s[i].clip].removeMovieClip(); } rock7s.splice(i, 1); } else { rock7s[i].x = ((1 - rock7s[i].dist) * rock7s[i].startx) + (rock7s[i].dist * rock7s[i].destx); rock7s[i].y = ((1 - rock7s[i].dist) * rock7s[i].starty) + (rock7s[i].dist * rock7s[i].desty); _root[rock7s[i].clip]._x = rock7s[i].x; _root[rock7s[i].clip]._y = rock7s[i].y; _root[rock7s[i].clip]._xscale = 100 * rock7s[i].dist; _root[rock7s[i].clip]._yscale = 100 * rock7s[i].dist; } i--; } } function checkForHit(x, y) { j = rock7s.length - 1; while (j >= 0) { if (_root[rock7s[j].clip].hitTest(x, y)) { hits++; foreground4.displayHits = hits; _root[rock7s[j].clip].gotoAndPlay("explode red"); rock7s.splice(j, 1); Set("/:Score", /:Score + (/:point_value + 900)); } j--; } } function killRock(clip) { clip.removeMovieClip(); } function removeAllRocks() { i = rock7s.length - 1; while (i >= 0) { _root[rock7s[i].clip].removeMovieClip(); i--; } } function removeAllbullets() { i = bullets.length - 1; while (i >= 0) { _root[bullets[i].clip].removeMovieClip(); i--; } } stop();
Instance of Symbol 428 MovieClip in Frame 26
onClipEvent (load) { _root.initGame7(); } onClipEvent (enterFrame) { if (/:pause == false) { _root.moveCursor7(); _root.moveBullets7(); if (Math.random() < 0.1) { _root.createRock7(); } _root.moveRocks7(); } }
Frame 27
if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); } stop();
Frame 28
stop();
Symbol 18 MovieClip [foreground] Frame 1
stop();
Symbol 20 MovieClip [cross] Frame 1
stop();
Symbol 20 MovieClip [cross] Frame 2
stop();
Symbol 21 MovieClip [foreground] Frame 1
stop();
Symbol 42 Button
on (release, keyPress "<Enter>") { if ((((/:password == "QNR411XT") or (/:password == "qnr411xt")) or (/:password == "qnr4")) or (/:password == "QNR4")) { loadVariables ("images/warp1.txt", _root.warp_load); _root.gotoAndStop("start_asteroids_bonus"); Set("/:password", ""); } if ((((((/:password == "3LKUB2WI") or (/:password == "3lkub2wi")) or (/:password == "3LKUB2W1")) or (/:password == "3lkub2w1")) or (/:password == "3LKU")) or (/:password == "3lku")) { loadVariables ("images/warp2.txt", _root.warp_load); _root.gotoAndStop("start_asteroids3"); Set("/:password", ""); } if ((((/:password == "KMTPJGRS") or (/:password == "kmtpjgrs")) or (/:password == "kmtp")) or (/:password == "KMTP")) { loadVariables ("images/warp3.txt", _root.warp_load); _root.gotoAndPlay("start_asteroids4"); Set("/:password", ""); } if (/:password == "mccarthy") { tellTarget ("_root.print_mc") { gotoAndPlay ("win3"); }; _root.gotoAndPlay("print"); Set("/:password", ""); } if (/:password == "pender") { tellTarget ("_root.print_mc") { gotoAndPlay ("win3"); }; _root.gotoAndPlay("print"); Set("/:password", ""); } if (/:password == "grall") { tellTarget ("_root.print_mc") { gotoAndPlay ("win3"); }; _root.gotoAndPlay("print"); Set("/:password", ""); } if (/:password ne "") { loadVariables ("images/wrong.txt", _root.warp_load); _root.wrong_password.gotoAndPlay(2); Set("/:password", ""); } else { _root.gotoAndStop("one"); } }
Symbol 43 MovieClip Frame 30
gotoAndPlay (1);
Symbol 43 MovieClip Frame 31
stop();
Symbol 49 Button
on (release) { tellTarget ("_root.music_on_off") { gotoAndStop ("on"); }; tellTarget ("_root.bg_sounds") { gotoAndStop ("soundoff"); }; }
Symbol 53 Button
on (release) { tellTarget ("_root.music_on_off") { gotoAndStop ("off"); }; tellTarget ("_root.bg_sounds") { gotoAndStop ("intermission"); }; }
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 2
stop();
Symbol 55 Button
on (release, keyPress "<Enter>") { if ((/:password == "QNR411XT") or (/:password == "qnr411xt")) { loadVariables ("images/warp1.txt", _root.warp_load); tellTarget ("_root.print_mc") { gotoAndPlay ("win1"); }; _root.gotoAndPlay("print"); Set("/:password", ""); } if ((((/:password == "3LKUB2WI") or (/:password == "3lkub2wi")) or (/:password == "3LKUB2W1")) or (/:password == "3lkub2w1")) { loadVariables ("images/warp2.txt", _root.warp_load); tellTarget ("_root.print_mc") { gotoAndPlay ("win2"); }; _root.gotoAndPlay("print"); Set("/:password", ""); } if ((/:password == "KMTPJGRS") or (/:password == "kmtpjgrs")) { loadVariables ("images/warp3.txt", _root.warp_load); tellTarget ("_root.print_mc") { gotoAndPlay ("win3"); }; _root.gotoAndPlay("print"); Set("/:password", ""); } if (/:password == "mccarthy") { tellTarget ("_root.print_mc") { gotoAndPlay ("win3"); }; _root.gotoAndPlay("print"); Set("/:password", ""); } if (/:password == "pender") { tellTarget ("_root.print_mc") { gotoAndPlay ("win3"); }; _root.gotoAndPlay("print"); Set("/:password", ""); } if (/:password == "grall") { tellTarget ("_root.print_mc") { gotoAndPlay ("win3"); }; _root.gotoAndPlay("print"); Set("/:password", ""); } if (/:password ne "") { loadVariables ("images/wrong.txt", _root.warp_load); _root.wrong_password.gotoAndPlay(2); Set("/:password", ""); } else { _root.gotoAndStop("one"); } }
Symbol 66 Button
on (release) { tellTarget ("warpcodes") { gotoAndPlay (2); }; }
Symbol 72 MovieClip Frame 1
stop(); Set("/:sound", 0);
Symbol 72 MovieClip Frame 2
stop(); Set("/:sound", 0);
Symbol 72 MovieClip Frame 3
stop(); Set("/:sound", 0);
Symbol 72 MovieClip Frame 4
stop(); stopAllSounds(); Set("/:sound", 1);
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 10
gotoAndPlay (1);
Symbol 84 Button
on (release) { gotoAndStop (1); }
Symbol 93 Button
on (release) { gotoAndStop (1); }
Symbol 94 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 2
stop();
Symbol 113 Button
on (release) { getURL ("http://www.kidscom.com/"); }
Symbol 124 Button
on (release) { printNum (0, "bframe"); }
Symbol 126 Button
on (release) { gotoAndPlay (1); _root.gotoAndPlay("start_asteroids_bonus"); }
Symbol 128 Button
on (release) { gotoAndPlay (1); _root.gotoAndPlay("start_asteroids3"); }
Symbol 136 Button
on (release) { gotoAndPlay (1); _root.gotoAndPlay("start_asteroids4"); }
Symbol 146 Button
on (release) { getURL ("javascript:earn_points()"); }
Symbol 158 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 2
stop(); Mouse.show(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); }
Symbol 158 MovieClip Frame 3
stop(); Mouse.show(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); }
Symbol 158 MovieClip Frame 4
stop(); Mouse.show(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); }
Symbol 158 MovieClip Frame 5
Mouse.show(); Score = /:Score; Name = /:Name; loadVariables ("http://www.kidscom.com/cgi-bin/kidskashgames/specandtra/score.pl", "_root", "POST");
Symbol 158 MovieClip Frame 9
if (Number(eof) == Number("true")) { eof = ""; stop(); if (/:sound == 0) { stopAllSounds(); _root.bg_sounds.gotoAndStop("intermission"); } } stop();
Symbol 161 Button
on (release) { gotoAndStop (1); _root.foreground._visible = true; _root.foreground2._visible = true; _root.foreground3._visible = true; _root.foreground4._visible = true; Mouse.hide(); }
Symbol 178 MovieClip Frame 1
stop(); Set("/:pause", false);
Symbol 178 MovieClip Frame 2
stop(); Set("/:pause", true);
Symbol 183 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 2
stop();
Symbol 183 MovieClip Frame 15
gotoAndStop (1);
Symbol 191 Button
on (release) { if (/:pause == false) { tellTarget ("instruct_land") { gotoAndPlay (2); }; Set("/:pause", true); _root.foreground._visible = false; _root.foreground2._visible = false; _root.foreground3._visible = false; _root.foreground4._visible = false; Mouse.show(); } else { tellTarget ("instruct_land") { gotoAndStop (1); }; Set("/:pause", false); _root.foreground._visible = true; _root.foreground2._visible = true; _root.foreground3._visible = true; _root.foreground4._visible = true; } }
Symbol 193 Button
on (release) { _root.gotoAndPlay("print"); stopAllSounds(); _root.removeAllRocks(); _root.removeAllbullets(); Mouse.show(); unloadMovie ("foreground"); unloadMovie ("foreground2"); unloadMovie ("foreground3"); unloadMovie ("cursor"); unloadMovie ("cursorB"); unloadMovie ("cursor2"); unloadMovie ("cursor3"); unloadMovie ("cursor4"); unloadMovie ("cursor5"); unloadMovie ("cursor6"); unloadMovie ("foreground4"); unloadMovie ("cursor7"); tellTarget ("_root.print_mc") { gotoAndPlay ("high_score"); }; tellTarget ("instruct_land") { gotoAndStop (1); }; }
Symbol 195 Button
on (release) { stopAllSounds(); _root.removeAllRocks(); _root.removeAllbullets(); Mouse.show(); unloadMovie ("foreground"); unloadMovie ("foreground2"); unloadMovie ("foreground3"); unloadMovie ("cursor"); unloadMovie ("cursorB"); unloadMovie ("cursor2"); unloadMovie ("cursor3"); unloadMovie ("cursor4"); unloadMovie ("cursor5"); unloadMovie ("cursor6"); unloadMovie ("foreground4"); unloadMovie ("cursor7"); level = 0; damage = 0; hits = 0; Set("/:Score", 0); _root.instruct_land.gotoAndStop(1); _root.print_mc.gotoAndStop(1); gotoAndStop (1); }
Symbol 197 Button
on (release) { getURL ("/games/games.html"); }
Symbol 204 Button
on (release) { nextFrame(); }
Symbol 209 Button
on (press) { _root.initGame(); nextFrame(); }
Symbol 213 Button
on (keyPress "<Space>") { fire(); } on (keyPress "q") { _root.cheat.gotoAndPlay(2); damage = 0; } on (keyPress "p") { if (/:point_value == 100) { _root.cheat.gotoAndPlay(2); Set("/:point_value", 200); } } on (keyPress "b") { if (_root.bullet._xscale < 400) { _root.cheat.gotoAndPlay(2); _root.bullet._xscale = _root.bullet._xscale * 2; _root.bullet._yscale = _root.bullet._yscale * 2; } }
Symbol 228 MovieClip Frame 1
stop();
Symbol 228 MovieClip Frame 2
stop();
Symbol 228 MovieClip Frame 8
_root.killRock(this); stop();
Symbol 228 MovieClip Frame 14
_root.killRock(this); stop();
Symbol 236 Button
on (release) { unloadMovie ("foreground"); _root.gotoAndStop("start_landing"); }
Symbol 258 Button
on (press) { startGame(); }
Symbol 281 MovieClip Frame 40
gotoAndPlay (1);
Symbol 282 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 40
stop();
Symbol 287 Button
on (press) { startGame(); }
Symbol 293 Button
on (press) { damage = 0; hits = 0; nextFrame(); }
Symbol 295 Button
on (keyPress "<Space>") { fireB(); } on (keyPress "q") { _root.cheat.gotoAndPlay(2); damage = 0; } on (keyPress "p") { if (/:point_value == 100) { _root.cheat.gotoAndPlay(2); Set("/:point_value", 200); } } on (keyPress "b") { if (_root.bullet._xscale < 400) { _root.cheat.gotoAndPlay(2); _root.bullet._xscale = _root.bullet._xscale * 2; _root.bullet._yscale = _root.bullet._yscale * 2; } }
Symbol 314 MovieClip Frame 1
stop();
Symbol 314 MovieClip Frame 2
stop();
Symbol 314 MovieClip Frame 3
stop();
Symbol 314 MovieClip Frame 4
stop();
Symbol 314 MovieClip Frame 5
stop();
Symbol 314 MovieClip Frame 6
stop();
Symbol 314 MovieClip Frame 7
stop();
Symbol 314 MovieClip Frame 8
stop();
Symbol 314 MovieClip Frame 14
_root.killRock(this); stop();
Symbol 314 MovieClip Frame 20
_root.killRock(this); stop();
Symbol 317 MovieClip Frame 4
gotoAndPlay (3);
Symbol 319 Button
on (keyPress "<Space>") { fire2(); } on (keyPress "q") { _root.cheat.gotoAndPlay(2); damage = 0; } on (keyPress "p") { if (/:point_value == 100) { _root.cheat.gotoAndPlay(2); Set("/:point_value", 200); } } on (keyPress "b") { if (_root.bullet._xscale < 400) { _root.cheat.gotoAndPlay(2); _root.bullet._xscale = _root.bullet._xscale * 2; _root.bullet._yscale = _root.bullet._yscale * 2; } }
Symbol 329 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 2
stop();
Symbol 329 MovieClip Frame 8
_root.killRock(this); stop();
Symbol 329 MovieClip Frame 14
_root.killRock(this); stop();
Symbol 330 Button
on (press) { damage = 0; hits = 0; nextFrame(); }
Symbol 333 Button
on (keyPress "<Space>") { fire3(); } on (keyPress "q") { _root.cheat.gotoAndPlay(2); damage = 0; } on (keyPress "p") { if (/:point_value == 100) { _root.cheat.gotoAndPlay(2); Set("/:point_value", 200); } } on (keyPress "b") { if (_root.bullet._xscale < 400) { _root.cheat.gotoAndPlay(2); _root.bullet._xscale = _root.bullet._xscale * 2; _root.bullet._yscale = _root.bullet._yscale * 2; } }
Symbol 344 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 2
stop();
Symbol 344 MovieClip Frame 3
stop();
Symbol 344 MovieClip Frame 9
_root.killRock(this); stop();
Symbol 344 MovieClip Frame 15
_root.killRock(this); stop();
Symbol 345 Button
on (release) { unloadMovie ("foreground2"); startGame(); }
Symbol 352 Button
on (press) { damage = 0; hits = 0; nextFrame(); }
Symbol 354 Button
on (keyPress "<Space>") { fire4(); } on (keyPress "q") { _root.cheat.gotoAndPlay(2); damage = 0; } on (keyPress "p") { if (/:point_value == 100) { _root.cheat.gotoAndPlay(2); Set("/:point_value", 200); } } on (keyPress "b") { if (_root.bullet._xscale < 400) { _root.cheat.gotoAndPlay(2); _root.bullet._xscale = _root.bullet._xscale * 2; _root.bullet._yscale = _root.bullet._yscale * 2; } }
Symbol 366 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 2
stop();
Symbol 366 MovieClip Frame 3
stop();
Symbol 366 MovieClip Frame 9
_root.killRock(this); stop();
Symbol 366 MovieClip Frame 15
_root.killRock(this); stop();
Symbol 368 Button
on (keyPress "<Space>") { fire5(); } on (keyPress "q") { _root.cheat.gotoAndPlay(2); damage = 0; } on (keyPress "p") { if (/:point_value == 100) { _root.cheat.gotoAndPlay(2); Set("/:point_value", 200); } } on (keyPress "b") { if (_root.bullet._xscale < 400) { _root.cheat.gotoAndPlay(2); _root.bullet._xscale = _root.bullet._xscale * 2; _root.bullet._yscale = _root.bullet._yscale * 2; } }
Symbol 379 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 2
stop();
Symbol 379 MovieClip Frame 3
stop();
Symbol 379 MovieClip Frame 9
_root.killRock(this); stop();
Symbol 379 MovieClip Frame 15
_root.killRock(this); stop();
Symbol 380 Button
on (release) { unloadMovie ("foreground3"); startGame(); }
Symbol 387 Button
on (keyPress "<Space>") { _root.fire6(); } on (keyPress "q") { _root.cheat.gotoAndPlay(2); damage = 0; } on (keyPress "p") { if (/:point_value == 100) { _root.cheat.gotoAndPlay(2); Set("/:point_value", 200); } } on (keyPress "b") { if (_root.bullet._xscale < 400) { _root.cheat.gotoAndPlay(2); _root.bullet._xscale = _root.bullet._xscale * 2; _root.bullet._yscale = _root.bullet._yscale * 2; } }
Symbol 399 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 2
stop();
Symbol 399 MovieClip Frame 3
stop();
Symbol 399 MovieClip Frame 9
_root.killRock(this); stop();
Symbol 399 MovieClip Frame 15
_root.killRock(this); stop();
Symbol 426 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 2
stop();
Symbol 426 MovieClip Frame 3
stop();
Symbol 426 MovieClip Frame 4
stop();
Symbol 426 MovieClip Frame 5
stop();
Symbol 426 MovieClip Frame 6
stop();
Symbol 426 MovieClip Frame 7
stop();
Symbol 426 MovieClip Frame 8
stop();
Symbol 426 MovieClip Frame 9
stop();
Symbol 426 MovieClip Frame 10
stop();
Symbol 426 MovieClip Frame 11
stop();
Symbol 426 MovieClip Frame 12
stop();
Symbol 426 MovieClip Frame 13
stop();
Symbol 426 MovieClip Frame 14
stop();
Symbol 426 MovieClip Frame 15
stop();
Symbol 426 MovieClip Frame 16
stop();
Symbol 426 MovieClip Frame 17
stop();
Symbol 426 MovieClip Frame 18
stop();
Symbol 426 MovieClip Frame 19
stop();
Symbol 426 MovieClip Frame 20
stop();
Symbol 426 MovieClip Frame 21
stop();
Symbol 426 MovieClip Frame 22
stop();
Symbol 426 MovieClip Frame 23
stop();
Symbol 426 MovieClip Frame 24
stop();
Symbol 426 MovieClip Frame 25
stop();
Symbol 426 MovieClip Frame 26
stop();
Symbol 426 MovieClip Frame 27
stop();
Symbol 426 MovieClip Frame 28
stop();
Symbol 426 MovieClip Frame 29
stop();
Symbol 426 MovieClip Frame 30
stop();
Symbol 426 MovieClip Frame 31
stop();
Symbol 426 MovieClip Frame 32
stop();
Symbol 426 MovieClip Frame 38
_root.killRock(this); stop();
Symbol 426 MovieClip Frame 44
_root.killRock(this); stop();
Symbol 427 Button
on (keyPress "<Space>") { fire7(); } on (keyPress "q") { _root.cheat.gotoAndPlay(2); damage = 0; } on (keyPress "p") { if (/:point_value == 100) { _root.cheat.gotoAndPlay(2); Set("/:point_value", 200); } } on (keyPress "b") { if (_root.bullet._xscale < 400) { _root.cheat.gotoAndPlay(2); _root.bullet._xscale = _root.bullet._xscale * 2; _root.bullet._yscale = _root.bullet._yscale * 2; } }
Symbol 432 Button
on (release) { loadMovieNum ("specandtra.swf", 0); }
Symbol 436 Button
on (release) { tellTarget ("_root.print_mc") { gotoAndPlay ("high_score"); }; _root.gotoAndPlay("print"); }

Library Items

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Symbol 269 GraphicUsed by:271
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:268 269 270Used by:281
Symbol 272 GraphicUsed by:281
Symbol 273 GraphicUsed by:281
Symbol 274 GraphicUsed by:281
Symbol 275 GraphicUsed by:281
Symbol 276 GraphicUsed by:281
Symbol 277 GraphicUsed by:281
Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:266 267 229 271 272 273 274 275 276 277 278 279 280Used by:282  Timeline
Symbol 282 MovieClipUses:260 265 281Used by:Timeline
Symbol 283 TextUses:211Used by:284 351
Symbol 284 MovieClipUses:283Used by:Timeline
Symbol 285 GraphicUsed by:Timeline
Symbol 286 GraphicUsed by:Timeline
Symbol 287 ButtonUses:36 39 40 37 41Used by:Timeline
Symbol 288 GraphicUsed by:Timeline
Symbol 289 TextUses:32Used by:Timeline
Symbol 290 GraphicUsed by:Timeline
Symbol 291 TextUses:32Used by:Timeline
Symbol 292 GraphicUsed by:Timeline
Symbol 293 ButtonUses:36 39 40 37 41Used by:Timeline
Symbol 294 TextUses:45Used by:Timeline
Symbol 295 ButtonUses:212Used by:Timeline
Symbol 296 MovieClipUses:214Used by:Timeline
Symbol 297 GraphicUsed by:314
Symbol 298 GraphicUsed by:314
Symbol 299 GraphicUsed by:314
Symbol 300 GraphicUsed by:314
Symbol 301 GraphicUsed by:314
Symbol 302 GraphicUsed by:314
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Symbol 304 GraphicUsed by:314
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Symbol 307 GraphicUsed by:314
Symbol 308 GraphicUsed by:314
Symbol 309 GraphicUsed by:314
Symbol 310 GraphicUsed by:314
Symbol 311 GraphicUsed by:314
Symbol 312 GraphicUsed by:314
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:297 298 299 300 301 302 303 304 305 306 307 308 309 310 48 311 312 313Used by:Timeline
Symbol 315 GraphicUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:315 41 316Used by:Timeline
Symbol 318 TextUses:45Used by:Timeline
Symbol 319 ButtonUses:212Used by:Timeline
Symbol 320 MovieClipUses:214Used by:Timeline
Symbol 321 GraphicUsed by:329 426
Symbol 322 GraphicUsed by:329 426
Symbol 323 GraphicUsed by:329
Symbol 324 GraphicUsed by:329
Symbol 325 GraphicUsed by:329
Symbol 326 GraphicUsed by:329
Symbol 327 GraphicUsed by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:321 322 218 219 323 324 325 223 224 48 326 327 328Used by:Timeline
Symbol 330 ButtonUses:36 37 40 41Used by:Timeline
Symbol 331 TextUses:45Used by:Timeline
Symbol 332 TextUses:45Used by:Timeline
Symbol 333 ButtonUses:212Used by:Timeline
Symbol 334 MovieClipUses:214Used by:Timeline
Symbol 335 GraphicUsed by:344 426
Symbol 336 GraphicUsed by:344 426
Symbol 337 GraphicUsed by:344 426
Symbol 338 GraphicUsed by:344
Symbol 339 GraphicUsed by:344
Symbol 340 GraphicUsed by:344
Symbol 341 GraphicUsed by:344
Symbol 342 GraphicUsed by:344
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:335 336 337 218 219 338 339 340 223 224 48 341 342 343Used by:Timeline
Symbol 345 ButtonUses:232 233 234 235Used by:Timeline
Symbol 346 TextUses:45Used by:Timeline
Symbol 347 MovieClipUses:238Used by:Timeline
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:348Used by:Timeline
Symbol 350 EditableTextUses:13Used by:Timeline
Symbol 351 MovieClipUses:283Used by:Timeline
Symbol 352 ButtonUses:36 39 40 37 41Used by:Timeline
Symbol 353 TextUses:45Used by:Timeline
Symbol 354 ButtonUses:212Used by:Timeline
Symbol 355 MovieClipUses:214Used by:Timeline
Symbol 356 GraphicUsed by:366 426
Symbol 357 GraphicUsed by:366 426
Symbol 358 GraphicUsed by:366 426
Symbol 359 GraphicUsed by:366
Symbol 360 GraphicUsed by:366
Symbol 361 GraphicUsed by:366
Symbol 362 GraphicUsed by:366
Symbol 363 GraphicUsed by:366
Symbol 364 GraphicUsed by:366
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:356 357 358 218 359 360 361 362 223 224 48 363 364 365Used by:Timeline
Symbol 367 TextUses:45Used by:Timeline
Symbol 368 ButtonUses:212Used by:Timeline
Symbol 369 MovieClipUses:214Used by:Timeline
Symbol 370 GraphicUsed by:379 426
Symbol 371 GraphicUsed by:379 426
Symbol 372 GraphicUsed by:379 426
Symbol 373 GraphicUsed by:379
Symbol 374 GraphicUsed by:379
Symbol 375 GraphicUsed by:379
Symbol 376 GraphicUsed by:379
Symbol 377 GraphicUsed by:379
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:370 371 372 218 219 373 374 375 223 224 48 376 377 378Used by:Timeline
Symbol 380 ButtonUses:232 233 234 235Used by:Timeline
Symbol 381 MovieClipUses:238Used by:Timeline
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:382Used by:Timeline
Symbol 384 EditableTextUses:13Used by:Timeline
Symbol 385 GraphicUsed by:Timeline
Symbol 386 TextUses:45Used by:Timeline
Symbol 387 ButtonUses:212Used by:Timeline
Symbol 388 MovieClipUses:214Used by:Timeline
Symbol 389 GraphicUsed by:399 426
Symbol 390 GraphicUsed by:399 426
Symbol 391 GraphicUsed by:399 426
Symbol 392 SoundUsed by:399 426
Symbol 393 GraphicUsed by:399
Symbol 394 GraphicUsed by:399
Symbol 395 GraphicUsed by:399
Symbol 396 GraphicUsed by:399
Symbol 397 GraphicUsed by:399
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:389 390 391 218 392 219 393 394 395 223 224 48 396 397 398Used by:Timeline
Symbol 400 TextUses:45Used by:Timeline
Symbol 401 GraphicUsed by:426
Symbol 402 SoundUsed by:426
Symbol 403 GraphicUsed by:426
Symbol 404 GraphicUsed by:426
Symbol 405 GraphicUsed by:426
Symbol 406 GraphicUsed by:426
Symbol 407 GraphicUsed by:426
Symbol 408 GraphicUsed by:426
Symbol 409 GraphicUsed by:426
Symbol 410 GraphicUsed by:426
Symbol 411 GraphicUsed by:426
Symbol 412 GraphicUsed by:426
Symbol 413 GraphicUsed by:426
Symbol 414 GraphicUsed by:426
Symbol 415 GraphicUsed by:426
Symbol 416 GraphicUsed by:426
Symbol 417 GraphicUsed by:426
Symbol 418 GraphicUsed by:426
Symbol 419 GraphicUsed by:426
Symbol 420 GraphicUsed by:426
Symbol 421 GraphicUsed by:426
Symbol 422 GraphicUsed by:426
Symbol 423 GraphicUsed by:426
Symbol 424 GraphicUsed by:426
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClipUses:401 402 335 322 403 336 321 356 357 358 337 370 371 372 404 390 405 406 407 408 409 410 411 412 413 414 415 416 417 418 391 389 419 218 392 235 219 420 421 422 223 48 224 423 424 425Used by:Timeline
Symbol 427 ButtonUses:212Used by:Timeline
Symbol 428 MovieClipUses:214Used by:Timeline
Symbol 429 GraphicUsed by:Timeline
Symbol 430 GraphicUsed by:Timeline
Symbol 431 GraphicUsed by:Timeline
Symbol 432 ButtonUses:134 37 135 41Used by:Timeline
Symbol 433 GraphicUsed by:436
Symbol 434 TextUses:2Used by:436
Symbol 435 GraphicUsed by:436
Symbol 436 ButtonUses:433 434 435 112Used by:Timeline
Symbol 437 TextUses:45 2Used by:Timeline
Symbol 438 Bitmap

Instance Names

"loading"Frame 1Symbol 43 MovieClip
"music_on_off"Frame 1Symbol 54 MovieClip
"bg_sounds"Frame 1Symbol 72 MovieClip
"intro_load"Frame 1Symbol 75 MovieClip
"wrong_password"Frame 1Symbol 79 MovieClip
"warpcodes"Frame 1Symbol 94 MovieClip
"print_mc"Frame 1Symbol 158 MovieClip
"print_mc"Frame 1Symbol 158 MovieClip
"instruct_land"Frame 1Symbol 178 MovieClip
"cheat"Frame 1Symbol 183 MovieClip
"warp_load"Frame 1Symbol 184 MovieClip
"foreground"Frame 3Symbol 21 MovieClip [foreground]
"rock"Frame 4Symbol 228 MovieClip
"bullet"Frame 4Symbol 230 MovieClip
"gauge"Frame 6Symbol 246 MovieClip
"activeground"Frame 6Symbol 248 MovieClip
"pad0"Frame 6Symbol 255 MovieClip
"pad1"Frame 6Symbol 255 MovieClip
"pad2"Frame 6Symbol 255 MovieClip
"ship"Frame 7Symbol 282 MovieClip
"foreground2"Frame 9Symbol 21 MovieClip [foreground]
"rockB"Frame 10Symbol 314 MovieClip
"bullet"Frame 10Symbol 317 MovieClip
"rock2"Frame 12Symbol 329 MovieClip
"bullet"Frame 12Symbol 230 MovieClip
"rock3"Frame 14Symbol 344 MovieClip
"bullet"Frame 14Symbol 230 MovieClip
"activeground"Frame 16Symbol 349 MovieClip
"pad0"Frame 16Symbol 255 MovieClip
"pad1"Frame 16Symbol 255 MovieClip
"gauge"Frame 16Symbol 246 MovieClip
"ship"Frame 16Symbol 282 MovieClip
"instruct_land"Frame 16Symbol 178 MovieClip
"foreground3"Frame 17Symbol 21 MovieClip [foreground]
"rock4"Frame 18Symbol 366 MovieClip
"bullet"Frame 18Symbol 230 MovieClip
"rock5"Frame 20Symbol 379 MovieClip
"bullet"Frame 20Symbol 230 MovieClip
"activeground"Frame 22Symbol 383 MovieClip
"pad0"Frame 22Symbol 255 MovieClip
"pad1"Frame 22Symbol 255 MovieClip
"pad2"Frame 22Symbol 255 MovieClip
"gauge"Frame 22Symbol 246 MovieClip
"ship"Frame 22Symbol 282 MovieClip
"instruct_land"Frame 22Symbol 178 MovieClip
"foreground4"Frame 23Symbol 21 MovieClip [foreground]
"rock6"Frame 24Symbol 399 MovieClip
"bullet"Frame 24Symbol 230 MovieClip
"rock7"Frame 26Symbol 426 MovieClip
"bullet"Frame 26Symbol 230 MovieClip
"meter"Symbol 246 MovieClip Frame 1Symbol 245 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 18 as "foreground"
ExportAssets (56)Timeline Frame 1Symbol 20 as "cross"
ExportAssets (56)Timeline Frame 1Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 3Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 4Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 5Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 9Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 10Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 11Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 12Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 13Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 14Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 15Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 17Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 18Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 19Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 20Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 21Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 23Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 24Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 25Symbol 21 as "foreground"
ExportAssets (56)Timeline Frame 26Symbol 21 as "foreground"

Labels

"game_over_paddle"Frame 1
"one"Frame 2
"start_asteroids"Frame 3
"play_asteroids"Frame 4
"asteroids_1_done"Frame 5
"start_landing"Frame 6
"level1"Frame 7
"lost ship"Frame 8
"start_asteroids_bonus"Frame 9
"play_asteroids_bonus"Frame 10
"start_asteroids2"Frame 11
"play_asteroids2"Frame 12
"asteroids_2_done"Frame 13
"play_asteroids2a"Frame 14
"asteroids_2a_done"Frame 15
"level2"Frame 16
"start_asteroids3"Frame 17
"play_asteroids3"Frame 18
"asteroids_3_done"Frame 19
"play_asteroids3a"Frame 20
"asteroids_3a_done"Frame 21
"level3"Frame 22
"start_asteroids4"Frame 23
"play_asteroids4"Frame 24
"asteroids_4_done"Frame 25
"play_asteroids5"Frame 26
"game over_asteroids"Frame 27
"#p"Frame 28
"print"Frame 28
"loaded"Symbol 43 MovieClip Frame 31
"off"Symbol 54 MovieClip Frame 1
"on"Symbol 54 MovieClip Frame 2
"intermission"Symbol 72 MovieClip Frame 1
"shooter"Symbol 72 MovieClip Frame 2
"lander"Symbol 72 MovieClip Frame 3
"soundoff"Symbol 72 MovieClip Frame 4
"win1"Symbol 158 MovieClip Frame 2
"win2"Symbol 158 MovieClip Frame 3
"win3"Symbol 158 MovieClip Frame 4
"high_score"Symbol 158 MovieClip Frame 5
"explode red"Symbol 228 MovieClip Frame 3
"explode blue"Symbol 228 MovieClip Frame 9
"normal"Symbol 282 MovieClip Frame 1
"up"Symbol 282 MovieClip Frame 2
"left"Symbol 282 MovieClip Frame 3
"right"Symbol 282 MovieClip Frame 4
"explode"Symbol 282 MovieClip Frame 5
"explode red"Symbol 314 MovieClip Frame 9
"explode blue"Symbol 314 MovieClip Frame 15
"dot_flash"Symbol 317 MovieClip Frame 3
"explode red"Symbol 329 MovieClip Frame 3
"explode blue"Symbol 329 MovieClip Frame 9
"explode red"Symbol 344 MovieClip Frame 4
"explode blue"Symbol 344 MovieClip Frame 10
"explode red"Symbol 366 MovieClip Frame 4
"explode blue"Symbol 366 MovieClip Frame 10
"explode red"Symbol 379 MovieClip Frame 4
"explode blue"Symbol 379 MovieClip Frame 10
"explode red"Symbol 399 MovieClip Frame 4
"explode blue"Symbol 399 MovieClip Frame 10
"explode red"Symbol 426 MovieClip Frame 33
"explode blue"Symbol 426 MovieClip Frame 39

Dynamic Text Variables

displayHitsSymbol 14 EditableText"0"
displayDamageSymbol 15 EditableText"0"
/:NameSymbol 57 EditableText""
/:passwordSymbol 59 EditableText""
/:screennamesSymbol 152 EditableText" "
/:scoresSymbol 153 EditableText" "
/:screennamesSymbol 154 EditableText" "
/:scoresSymbol 155 EditableText" "
/:screennamesSymbol 156 EditableText" "
/:scoresSymbol 157 EditableText" "
/:ScoreSymbol 187 EditableText""
livesSymbol 241 EditableText""
livesSymbol 350 EditableText""
livesSymbol 384 EditableText""




https://swfchan.com/53/263779/info.shtml
Created: 11/4 -2026 23:21:55 Last modified: 11/4 -2026 23:21:55 Server time: 12/04 -2026 20:07:06