STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
233323
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2642 · P5284

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM10249477-10DC&rnd=10249477" width="1" height="1"></div>

armorgames i-am-godzilla-3763.swf

This is the info page for
Flash #263840

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

music

QUIT

CONTINuE

pts:

8888888

kill 500 people

kill 5,000 people

Perform 100 perfect trampling

Perform 10 perfect trampling in a row

Complete all primary levels

Complete all levels

Complete all levels with double S ranking

Perform a 40 combo trampling

slashlee1984@hotmail.com

slashlee1984@hotmail.com

first place

a little more

armymen

DARK night

doCTOR

snow white

they can fly

the spdier

big city

hq

hq2

more blood

help me

kill you

best time:

best points:

88888

888888

S

S

pts :

88888

click to
grow up!

pts :

88888

not
enough
points!

I am godzilla is an action game. Inspired by the movie godzilla. In the
game,you're the godzilla,your mission is to kill anything you see.
PS:all by your foot.
PS again:the left one.

Control:
Move : arrow key
Action: space
Runaway: R
Pause: P
Mouse Control

Getting start! <-

Getting start! <-

How to go bigger? <-

How to go bigger? <-

Sweep attack? <-

Sweep attack? <-

Run away? <-

Run away? <-

Run away! <-

Run away! <-

Fear or Mad? <-

Fear or Mad? <-

quick action:

perfect action

(By performing a perfect trampling
you can make a seismic
wave,which makes people dizzy for
a while .Also by perform a perfect
lift you can lift your foot
immediately)

(By performing a quick
trampling your foot will hit the
ground immediately.And with a
quick lift your foot will lift up
with a quick speed.)

Fail

(When you fail to perform a quick trample ,don't worry,you
can still stomp people,I mean, if they don't walk away from
your slow motion. And when you fail to perform a quick
lift,sorry,you need to tap UP key (or Space Key,the left
mouse button) rapidly to lift your heavy foot up :p)

<p align="left"><font face="Arial CE" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">1.Earn more points </font></p><p align="left"><font face="Arial CE" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">(The more people you kill <sbr />in one trample,the more <sbr />points you will earn)</font></p>

<p align="left"><font face="Arial CE" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">2.Click the &quot;GO BIGGER&quot; button to enter </font></p>

<p align="left"><font face="Arial CE" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">3.Click the foot icon to upgrade</font></p>

Upgrade yourself to become bigger.
Bigger:size of your foot.
Faster:move speed.
Stronger:hold your foot,and trampling power.

<p align="left"><font face="Arial CE" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">When your rage is full,you can perform a <sbr />powerful sweep attack after a trample.Then <sbr />press Left key or press Right key(or click the <sbr />button) to choose the direction of the sweep <sbr />attack.</font></p>

<p align="left"><font face="Arial CE" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">Left of Right??</font></p>

<p align="left"><font face="Arial CE" size="12" color="#ff0000" letterSpacing="0.000000" kerning="0">(There&apos;re many ways <sbr />to gain your rage,even <sbr />when you get hurt!)</font></p>

This bar shows how long you can keep
you foot up.
When it runs out,your foot will stomp
automatically.Be stronger to hold longer

When your HP is low,a board will
pops out to warn you to run
away.Press R key to enter run-away
mode,press C key to continue.

The board will soon disappear,and
then you can't enter the run-away
mode anymore.

Runaway mode:In the runway mode,press RIGHT->DOWN->LEFT
rapidly to accelerate (or move your mouse up and down Rapidly),the
faster you run ,the more hp you will recover

FEARMAD is an overall state of human beings,it depends on how many folks
you kill in one trampling,how many folks left ,the level's number, etc.
when it goes to fear,people will run randomly to avoid your foot.and
sometimes they're even too scare to move.
Folks usually do not attack you,but when the FEARMAD goes to mad,people
go angry,and when your foot is on the ground,they'll do some attacks.

ActionScript [AS1/AS2]

Frame 2
function initGame1() { newGameContent(); newBg(); newFootAndPrint(); stage[stageNum](); newUI(); _root.playMusic("music4"); _quality = quality; } function pauseGame() { _root.gamePause = true; for (var _local2 in _root.game) { if (_root.game[_local2].mc._currentframe != 1) { _root.game[_local2].mc.stop(); } } } function continueGame() { _root.gamePause = false; for (var _local2 in _root.game) { if (_root.game[_local2].mc._currentframe != 1) { _root.game[_local2].mc.play(); } } } function newBg() { _root.game.attachMovie("bg", "bg", game.getNextHighestDepth()); _root.game.createEmptyMovieClip("body", game.getNextHighestDepth()); _root.game.bg.gotoAndStop(_root.stageNum); _root.realScale = Math.round(60000 / _root.game.bg._width); _root.realScalePercent = _root.realScale * 0.01; _root.stageHeight = 45000 / _root.realScale; _root.stageWidth = 60000 / _root.realScale; _root.game._xscale = (_root.game._yscale = _root.realScale); } function delayEvent(func, count) { if (!_root.delayMc) { _root.createEmptyMovieClip("delayMc", _root.getNextHighestDepth()); } _root.delayMc.func = func; _root.delayMc.count = count; _root.delayMc.onEnterFrame = function () { if ((--this.count) < 0) { this.func(); this.removeMovieClip(); } }; } function resetSavaData() { saveData.data.faster = 1; saveData.data.bigger = 1; saveData.data.stronger = 1; saveData.data.stageUnlocked = 1; saveData.data.stageClear = []; saveData.data.stageClear[1] = {states:"unlocked", bestTime:999, bestPoints:0, timeRank:"D", pointsRank:"D"}; saveData.data.stageClear[2] = {states:"notBigEnough", bestTime:999, bestPoints:0, timeRank:"D", pointsRank:"D"}; var _local1 = 3; while (_local1 < 16) { saveData.data.stageClear[_local1] = {states:"tooFaraway", bestTime:999, bestPoints:0, timeRank:"D", pointsRank:"D"}; _local1++; } saveData.data.points = 0; saveData.data.totalKills = 0; saveData.data.totalPerfectTrampling = 0; saveData.data.ach = [0, false, false, false, false, false, false, false, false]; } function initSavaData() { saveData = SharedObject.getLocal("IAmGozilla"); if (saveData.data.faster == undefined) { resetSavaData(); } if (saveData.flush(1000) != true) { resetSavaData(); } faster = saveData.data.faster; bigger = saveData.data.bigger; stronger = saveData.data.stronger; } function initCommon() { fasterPts = [0, 0, 10, 30, 100, 300, 500, 750, 1000, 2500]; biggerPts = [0, 0, 10, 30, 100, 500, 1000, 2500]; strongerPts = [0, 0, 10, 45, 150, 550, 1500]; timeRank = []; timeRank[1] = [3, 8, 20, 30]; timeRank[2] = [6, 20, 30, 50]; timeRank[3] = [8, 20, 30, 50]; timeRank[4] = [10, 20, 30, 50]; timeRank[5] = [28, 40, 60, 80]; timeRank[6] = [30, 40, 60, 80]; timeRank[7] = [30, 40, 60, 80]; timeRank[8] = [400, 450, 500, 600]; timeRank[9] = [10, 20, 30, 50]; timeRank[10] = [12, 20, 30, 50]; timeRank[11] = [30, 40, 60, 80]; timeRank[12] = [35, 50, 80, 120]; timeRank[13] = [500, 550, 600, 650]; timeRank[14] = [120, 160, 200, 250]; pointsRank = []; pointsRank[1] = [25, 17, 13, 9]; pointsRank[2] = [170, 100, 60, 20]; pointsRank[3] = [360, 240, 120, 50]; pointsRank[4] = [500, 360, 180, 50]; pointsRank[5] = [900, 500, 200, 80]; pointsRank[6] = [1200, 900, 400, 100]; pointsRank[7] = [1900, 1500, 800, 300]; pointsRank[8] = [35, 33, 31, 30]; pointsRank[9] = [50, 40, 25, 15]; pointsRank[10] = [40, 33, 21, 12]; pointsRank[11] = [100, 80, 60, 45]; pointsRank[12] = [70, 60, 50, 40]; pointsRank[13] = [60, 53, 46, 40]; pointsRank[14] = [900, 600, 400, 300]; quality = "MEDIUM"; _quality = "BEST"; } function initGameData() { gamePause = false; fric = 0.95; men = []; faster = saveData.data.faster; bigger = saveData.data.bigger; stronger = saveData.data.stronger; hold = 100 * stronger; currentPoints = 0; totalPoints = _root.saveData.data.points; startTime = getTimer(); endTime = 0; if (!_root.saveData.data.ach[4]) { perfectTrampling = 0; } speed = [[0.1, 10], [0.3, 15], [0.5, 18], [0.7, 20], [1, 25], [1.3, 30], [1.5, 35], [1.7, 40], [2, 45], [2.5, 50]]; trampleAcl = [0, 1.1, 1.11, 1.12, 1.14, 1.15, 1.16, 1.17, 1.18, 1.2]; } function beatLevel() { _root.gamePause = true; _root.attachMovie("finishMc", "finishMc", _root.getNextHighestDepth()); _root.saveData.data.stageClear[_root.stageNum].states = "finished"; var _local6 = 0; while (_local6 <= (_root.bigger + 1)) { if ((_root.saveData.data.stageClear[_local6].states == "notBigEnough") && (_root.saveData.data.stageClear[_local6 - 1].states == "finished")) { _root.saveData.data.stageClear[_local6].states = "unlocked"; if (_local6 < 8) { _root.saveData.data.stageClear[_local6 + 1].states = "notBigEnough"; } break; } _local6++; } switch (_root.stageNum) { case 3 : if (_root.saveData.data.stageClear[9].states != "finished") { _root.saveData.data.stageClear[9].states = "unlocked"; } break; case 4 : if (_root.saveData.data.stageClear[10].states != "finished") { _root.saveData.data.stageClear[10].states = "unlocked"; } break; case 5 : if (_root.saveData.data.stageClear[11].states != "finished") { _root.saveData.data.stageClear[11].states = "unlocked"; } break; case 6 : if (_root.saveData.data.stageClear[12].states != "finished") { _root.saveData.data.stageClear[12].states = "unlocked"; } break; case 8 : if (_root.saveData.data.stageClear[13].states != "finished") { _root.saveData.data.stageClear[13].states = "unlocked"; } if (_root.saveData.data.stageClear[14].states == "finished") { break; } _root.saveData.data.stageClear[14].states = "unlocked"; } var _local5 = Math.round((getTimer() - _root.startTime) / 1000); if (_root.saveData.data.stageClear[_root.stageNum].bestTime > _local5) { _root.saveData.data.stageClear[_root.stageNum].bestTime = _local5; var _local3 = 0; while (_local3 <= 3) { if (_local5 <= _root.timeRank[_root.stageNum][_local3]) { break; } _local3++; } switch (_local3) { case 0 : _root.saveData.data.stageClear[_root.stageNum].timeRank = "S"; break; case 1 : _root.saveData.data.stageClear[_root.stageNum].timeRank = "A"; break; case 2 : _root.saveData.data.stageClear[_root.stageNum].timeRank = "B"; break; case 3 : _root.saveData.data.stageClear[_root.stageNum].timeRank = "C"; break; default : _root.saveData.data.stageClear[_root.stageNum].timeRank = "D"; } } if (_root.saveData.data.stageClear[_root.stageNum].bestPoints < _root.currentPoints) { _root.saveData.data.stageClear[_root.stageNum].bestPoints = _root.currentPoints; var _local3 = 0; while (_local3 <= 3) { if (_root.currentPoints >= _root.pointsRank[_root.stageNum][_local3]) { break; } _local3++; } switch (_local3) { case 0 : _root.saveData.data.stageClear[_root.stageNum].pointsRank = "S"; break; case 1 : _root.saveData.data.stageClear[_root.stageNum].pointsRank = "A"; break; case 2 : _root.saveData.data.stageClear[_root.stageNum].pointsRank = "B"; break; case 3 : _root.saveData.data.stageClear[_root.stageNum].pointsRank = "C"; break; default : _root.saveData.data.stageClear[_root.stageNum].pointsRank = "D"; } } if (!_root.saveData.data.stageClear[_root.stageNum].doubleS) { if (_root.saveData.data.stageClear[_root.stageNum].timeRank == "S") { if (_root.saveData.data.stageClear[_root.stageNum].pointsRank == "S") { _root.saveData.data.stageClear[_root.stageNum].doubleS = true; } } } if (!_root.saveData.data.ach[8]) { var _local4 = false; _local6 = 1; while (_local6 < 15) { if (!_root.saveData.data.stageClear[_local6].doubleS) { _local4 = true; } _local6++; } if (!_local4) { _root.newAchievement(8); } } if (!_root.saveData.data.ach[7]) { var _local4 = false; _local6 = 1; while (_local6 < 15) { if (_root.saveData.data.stageClear[_local6].states != "finished") { _local4 = true; } _local6++; } if (!_local4) { _root.newAchievement(7); } } if (!_root.saveData.data.ach[6]) { if (_root.saveData.data.stageClear[8].states == "finished") { _root.newAchievement(6); } } _root.saveData.data.points = _root.saveData.data.points + _root.currentPoints; _root.finishMc.onEnterFrame = function () { if (this._currentframe == this._totalframes) { if (_root.mouseControl) { Mouse.removeListener(_root.game.mouseListener); } for (var _local3 in _root) { _root[_local3].removeMovieClip(); } if (_root.stageNum == 8) { _root.gotoAndStop("gameClean"); } else { _root.gotoAndStop("whereTo"); } } }; } function newGameContent() { var _local3 = _root.createEmptyMovieClip("game", _root.getNextHighestDepth()); if (_root.mouseControl) { game.mouseListener = new Object(); game.mouseListener.onMouseDown = function () { mouseD = true; }; game.mouseListener.onMouseUp = function () { mouseD = false; }; Mouse.addListener(game.mouseListener); } _local3.func = []; _local3.boss = []; _local3.sound = []; _local3.soundRegister = []; _local3.counter = 0; _local3.onEnterFrame = function () { if (Key.isDown(80)) { if (!kpDown) { kpDown = true; if (!_root.game2._x) { if (!_root.pauseMc) { _root.attachMovie("pauseMc", "pauseMc", _root.getNextHighestDepth()); pauseGame(); } else { continueGame(); _root.pauseMc.removeMovieClip(); } } } } else { kpDown = false; } if (!gamePause) { for (var _local3 in this.func) { this.func[_local3].enterframe(); } for (var _local3 in this.sound) { this.sound[_local3].start(); } this.soundRegister = []; this.sound = []; } }; } function newFootAndPrint() { newFootprint(); newFoot(); } function getRotation(pointAx, pointAy, pointBx, pointBy) { var _local2 = pointBx - pointAx; var _local3 = pointBy - pointAy; var _local1 = Math.round(Math.atan2(_local3, _local2) * 57.33); return(_local1); } function actionBlur(mc, xspeed, yspeed) { var _local2 = new flash.filters.BlurFilter(xspeed, yspeed, 1); var _local1 = new Array(); _local1.push(_local2); mc.filters = _local1; } function shake(mc, t, r) { var _local4 = _root.getNextHighestDepth(); var _local3 = _root.createEmptyMovieClip("shake" + _local4, _local4); _local3.t = t; _local3.mc = mc; _local3.r = r; _local3.counter = 0; _local3.onEnterFrame = function () { if ((++this.counter) < this.t) { if ((this.counter % 2) == 0) { this.oldX = this.mc._x; this.oldY = this.mc._y; this.mc._x = this.mc._x + (((2 * random(2)) * r) - r); this.mc._y = this.mc._y + (((2 * random(2)) * r) - r); } else { this.mc._x = this.oldX; this.mc._y = this.oldY; } } else { this.mc._x = this.oldX; this.mc._y = this.oldY; this.removeMovieClip(); } }; } function shakeRoot(t, r) { var _local4 = _root.getNextHighestDepth(); var _local3 = _root.createEmptyMovieClip("shake" + _local4, _local4); _local3.t = t; _local3.r = r; _local3.counter = 0; _local3.onEnterFrame = function () { if ((++this.counter) < this.t) { if ((this.counter % 2) == 0) { _root._x = _root._x + (((2 * random(2)) * r) - r); _root._y = _root._y + (((2 * random(2)) * r) - r); } else { _root._x = 0; _root._y = 0; } } else { _root._x = 0; _root._y = 0; this.removeMovieClip(); } }; } function initColor() { shine_Transform_normal = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; shine_Transform_white = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:255, aa:100, ab:0}; shine_Transform_red = {ra:50, rb:185, ga:50, gb:-50, ba:50, bb:-255, aa:100, ab:0}; shine_Transform_blue = {ra:60, rb:0, ga:80, gb:0, ba:100, bb:128, aa:100, ab:0}; shine_Transform_yellow = {ra:0, rb:255, ga:0, gb:255, ba:0, bb:0, aa:100, ab:0}; shine_Transform_black = {ra:45, rb:0, ga:45, gb:0, ba:45, bb:0, aa:100, ab:0}; } function shotShine(who, shine, shineTimes) { if (!who.no_shine) { who.shineMc.removeMovieClip(); who.createEmptyMovieClip("shineMc", who.getNextHighestDepth()); var _local3 = new Color(who); _local3.setTransform(this["shine_Transform_" + shine]); who.shineMc.count = 0; who.shineMc.shineTimes = shineTimes; who.shineMc.onEnterFrame = function () { if ((++this.count) == this.shineTimes) { var _local2 = new Color(this._parent); _local2.setTransform(shine_Transform_normal); this.removeMovieClip(); } }; } } function initGame2() { _root.godzillaHp = _root.game.footprint.hp; _root.game.footprint.tmpHitAction = _root.game.footprint.hitAction; _root.game.footprint.hitAction = undefined; _root.attachMovie("bg2", "bg2", _root.getNextHighestDepth()); _root.attachMovie("game2", "game2", _root.getNextHighestDepth()); game2.godzillaSpeed = 55; game2.godzilla.stop(); game2.counter = 0; game2._x = 400 - game2.godzilla._x; game2.lastKey = "left"; game2.onEnterFrame = function () { var _local3 = false; if (Key.isDown(37)) { if (!keyLeftDown) { keyLeftDown = true; if (this.lastKey == "down") { _local3 = true; this.lastKey = "left"; } } } else { keyLeftDown = false; } if (Key.isDown(40)) { if (!keyDownDown) { keyDownDown = true; if (this.lastKey == "right") { _local3 = true; this.lastKey = "down"; } } } else { keyDownDown = false; } if (Key.isDown(39)) { if (!keyRightDown) { keyRightDown = true; if (this.lastKey == "left") { _local3 = true; this.lastKey = "right"; } } } else { keyRightDown = false; } if (_root.mouseControl) { if ((this.oldy - _ymouse) > 10) { if (this.oldDir != 1) { _local3 = true; } this.oldDir = 1; } else if ((this.oldy - _ymouse) < 10) { if (this.oldDir != -1) { _local3 = true; } this.oldDir = -1; } this.oldy = _ymouse; } if (_local3) { if (this.godzillaSpeed < 55) { this.godzillaSpeed = this.godzillaSpeed + 1; } else if (this.godzillaSpeed < 57) { this.godzillaSpeed = this.godzillaSpeed + 0.1; } else if (this.godzillaSpeed < 58) { this.godzillaSpeed = this.godzillaSpeed + 0.06; } else if (this.godzillaSpeed < 59) { this.godzillaSpeed = this.godzillaSpeed + 0.04; } else if (this.godzillaSpeed < 60) { this.godzillaSpeed = this.godzillaSpeed + 0.03; } } if ((--this.counter) <= 0) { if (this.godzilla._currentframe != this.godzilla._totalframes) { this.godzilla.nextFrame(); } else { this.godzilla.gotoAndStop(1); } this.counter = Math.round(60 - this.godzillaSpeed); } var _local5 = 60 - this.godzillaSpeed; _local5 = ((_local5 <= 0) ? 0.5 : (_local5)); var _local4 = 20 / _local5; this.godzilla._x = this.godzilla._x - _local4; if (_local4 > 100) { _root.ui2.speed.mask._x = 100; } else { _root.ui2.speed.mask._x = _local4; } if ((_root.godzillaHp + _local4) < 100) { _root.ui2.hp.mask._x = _root.godzillaHp + _local4; } else { _root.ui2.hp.mask._x = 100; } if (this.godzilla._x > -50) { _root.ui2.map.mc._x = (300 * this.godzilla._x) / this.map._width; } if (this._x < 0) { this._x = this._x + _local4; this._x = this._x + (((400 - this.godzilla._x) - this._x) / 10); } else { this._x = 0; _root.playMusic("music4"); _root.game._x = (_root.game._y = 0); _root.ui._x = (_root.ui._y = 0); _root.game.footprint.runawayReset(); _root.game.footprint.hitAction = _root.game.footprint.tmpHitAction; _root.game.footprint.hp = _root.ui2.hp.mask._x; _root.ui.info.hp.mask._x = _root.ui2.hp.mask._x; if (_root.ui2.hp.mask._x > 20) { _root.game.footprint.lowLife = false; } continueGame(); for (var _local6 in _root.men) { _root.men[_local6].go(); } _root.ui2.removeMovieClip(); _root.bg2.removeMovieClip(); _root.game2.removeMovieClip(); } }; _root.newUI2(); _root.ui2._y = (_root.bg2._y = (_root.game2._y = 1000)); _root.bg2._x = 1000; _root.attachMovie("cutScene", "cutScene", _root.getNextHighestDepth()); _root.cutScene.onEnterFrame = function () { if (this._currentframe == 20) { _root.game._x = (_root.game._y = 1000); _root.ui._x = (_root.ui._y = 1000); _root.ui2._y = (_root.bg2._y = (_root.game2._y = 0)); _root.bg2._x = 0; } else if (this._currentframe == this._totalframes) { this.removeMovieClip(); } }; } function newDust(x, y) { var _local3 = game2.getNextHighestDepth(); var _local2 = game2.attachMovie("game2dust", "dust" + _local3, _local3, {_x:x, _y:y}); _local2.counter = 30; _local2._xscale = (_local2._yscale = 100 + random(30)); _local2.ys = Math.random(); _local2.onEnterFrame = function () { this._xscale = this._xscale + 15; this._yscale = this._yscale + 15; this._alpha = this._alpha - 3; this._y = this._y - this.ys; if ((--this.counter) < 0) { this.removeMovieClip(); } }; } function newSpecialUnit(man, damage, hp, speed, sp, expl) { _root.men.push(man); man.eyeType = random(man.mc.eye._totalframes) + 1; man.expl = expl; man.mc.stop(); man.emo = "normal"; man.counter = 0; man.counter1 = 0; man.damage = damage; man.hp = (man.totalHp = hp); man.moveSpeed = speed; man.sp = sp; game.func.push(man); game.boss.push(man); man.fearOrMad = function () { var _local3 = _root.ui.fearMad.mc.mc._x; if (_local3 > 100) { if (!random(((190 - _local3) * (190 - _local3)) * 0.5)) { this.mad(); } } else if (!random((_local3 - 10) * (_local3 - 10))) { this.run(); } }; man.hitAction = function () { this.hpMc._visible = true; this.hpMc.mc._xscale = (this.hp / this.totalHp) * 100; _root.newEmo(this, "coma"); this.mc.gotoAndStop(1); this.mc.eye.gotoAndStop(this.eyeType); this.mc.wear.gotoAndStop(this.wearType); this.mc.hair.gotoAndStop(this.hairType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); this.counter = 100; this.enterframe = function () { if ((--this.counter) < 0) { this.run(); } if ((this.counter % 3) == 0) { this._x++; } else if ((this.counter % 3) == 1) { this._x--; } }; }; man.die = function () { if ((--this.hp) > 0) { this.hitAction(); return("boss"); } if (this.expl) { var _local4 = _root.game.getNextHighestDepth(); _root.game.attachMovie("expl1", "ex" + _local4, _local4, {_x:this._x, _y:this._y - (this._height / 2)}); } this.hpMc._visible = false; delete this.enterframe; this.gotoAndStop("die"); newEmo(this, "die"); this.body.eye.gotoAndStop(this.eyeType); for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this) { _root.game.func.splice(_local3, 1); } } for (var _local3 in _root.game.boss) { if (_root.game.boss[_local3] == this) { _root.game.boss.splice(_local3, 1); } } }; man.die2 = function (dir1) { if ((--this.hp) > 0) { this.hitAction(); return("boss"); } if (this.expl) { var _local4 = _root.game.getNextHighestDepth(); _root.game.attachMovie("expl1", "ex" + _local4, _local4, {_x:this._x, _y:this._y - (this._height / 2)}); } this.hpMc._visible = false; delete this.enterframe; this.gotoAndStop("die2"); this.body.gotoAndStop(random(5) + 1); var _local5 = ((dir1 < 0) ? 1 : -1); this._xscale = _local5 * 100; this.emoMc.counter = 0; for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this) { _root.game.func.splice(_local3, 1); } } for (var _local3 in _root.game.boss) { if (_root.game.boss[_local3] == this) { _root.game.boss.splice(_local3, 1); } } }; man.spAction = function () { }; man.stopMoving = function () { this.mc.gotoAndStop(1); this.mc.eye.gotoAndStop(this.eyeType); this.mc.wear.gotoAndStop(this.wearType); this.mc.hair.gotoAndStop(this.hairType); this.enterframe = function () { this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); if (!random(200)) { this.go(); } else if (!random(500)) { newEmo(this, "idle"); } if (_root.game.footprint.hitTest(this)) { if (!random(300)) { this.confused(); } } this.fearOrMad(); }; }; man.go = function () { this.gotoAndStop("run"); this.mc.play(); this.speed = random(this.moveSpeed) + 1; var _local5 = random(360); this.xs = this.speed * Math.cos(_local5 * 0.0173); this.ys = this.speed * Math.sin(_local5 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); this.hpMc._xscale = this._xscale; this.enterframe = function () { this.mc.eye.gotoAndStop(this.eyeType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); var _local4 = this._x + this.xs; var _local3 = this._y + this.ys; if (_root.game.footprint.hitTest(this)) { if (!random(300)) { this.confused(); } if (_root.game.footprint.hitTest(_local4 * _root.realScalePercent, _local3 * _root.realScalePercent, true)) { var _local5 = true; } } if ((!_root.game.footprint.land) || (!_local5)) { this._x = _local4; this._y = _local3; this.checkTurn(); } else { this.xs = this.xs * -1; this.ys = this.ys * -1; this._xscale = this._xscale * -1; this.hpMc._xscale = this._xscale; } if (!random(200)) { this.stopMoving(); } this.fearOrMad(); if (!random(this.sp)) { this.spAction(); } }; }; man.coma = function (time) { this.gotoAndStop("run"); _root.newEmo(this, "coma"); this.mc.gotoAndStop(1); this.mc.eye.gotoAndStop(this.eyeType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); this.counter = 60; this.enterframe = function () { if ((--this.counter) < 0) { this.confused(); } if ((this.counter % 3) == 0) { this._x++; } else if ((this.counter % 3) == 1) { this._x--; } }; }; man.confused = function () { this.gotoAndStop("run"); _root.newEmo(this, "confused"); this.mc.gotoAndStop(1); this.mc.eye.gotoAndStop(this.eyeType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); this.enterframe = function () { if (!random(200)) { newEmo(this, "idle"); this.go(); } if (_root.game.footprint.hitTest(this)) { if (!random(200)) { this.run(); } if (_root.game.foot.dy > 1) { this.run(); } } if (!random(this.sp)) { this.spAction(); } this.fearOrMad(); }; }; man.run = function () { this.gotoAndStop("run"); _root.newEmo(this, "panic"); this.mc.play(); this.speed = this.moveSpeed * 2; var _local3 = getRotation(this._x, this._y, _root.game.footprint._x, _root.game.footprint._y - (_root.game.footprint._height / 2)); _local3 = _local3 + (random(50) - 25); this.xs = (-this.speed) * Math.cos(_local3 * 0.0173); this.ys = (-this.speed) * Math.sin(_local3 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); this.hpMc._xscale = this._xscale; this.counter = random(60) + 10; this.checkTurn(); this.enterframe = function () { this.mc.eye.gotoAndStop(this.eyeType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); var _local4 = this._x + this.xs; var _local3 = this._y + this.ys; if (_root.game.footprint.hitTest(_local4 * _root.realScalePercent, _local3 * _root.realScalePercent, true)) { var _local5 = true; } if ((!_root.game.footprint.land) || (!_local5)) { this._x = _local4; this._y = _local3; } else { this.xs = this.xs * -1; this.ys = this.ys * -1; this._xscale = this._xscale * -1; this.hpMc._xscale = this._xscale; } this.checkTurn(); if (!random(200)) { this.stopMoving(); } this.fearOrMad(); if ((--this.counter) < 0) { if (_root.game.footprint.hitTest(this)) { this.run(); } } else if (!random(this.sp)) { this.spAction(); } }; }; man.mad = function () { this.gotoAndStop("run"); _root.newEmo(this, "mad"); this.mc.play(); this.speed = this.moveSpeed * 2; var _local6 = random(360); this.xs = this.speed * Math.cos(_local6 * 0.0173); this.ys = this.speed * Math.sin(_local6 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); this.hpMc._xscale = this._xscale; this.counter = random(60) + 120; this.counter1 = 0; this.enterframe = function () { this.mc.eye.gotoAndStop(this.eyeType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); if (!_root.game.footprint.land) { if (!random(10)) { if (_root.game.footprint.hitTest(this)) { this.speed = this.moveSpeed * 2; var _local6 = getRotation(this._x, this._y, _root.game.footprint._x, _root.game.footprint._y - (_root.game.footprint._height / 2)); _local6 = _local6 + (random(50) - 25); this.xs = (-this.speed) * Math.cos(_local6 * 0.0173); this.ys = (-this.speed) * Math.sin(_local6 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); this.hpMc._xscale = this._xscale; } } } else { if (this.counter1 == 1) { if (_root.game.footprint.hitTest((this._x + this.xs) * _root.realScalePercent, (this._y + this.ys) * _root.realScalePercent, true)) { var _local3 = _root.game.getNextHighestDepth(); _root.game.attachMovie("attackFx1", "fx" + _local3, _local3, {_x:this._x, _y:this._y - 20}); _root.game.footprint.hitAction(this.damage); var _local6 = getRotation(this._x, this._y, _root.game.footprint._x, _root.game.footprint._y - (_root.game.footprint._height / 2)); _local6 = _local6 + (random(50) - 25); this.xs = (-this.speed) * Math.cos(_local6 * 0.0173); this.ys = (-this.speed) * Math.sin(_local6 * 0.0173); this.counter1 = (-random(30)) - 10; } } if (this.counter1 < 0) { this.counter1++; } else if (this.counter1 == 0) { var _local6 = getRotation(this._x, this._y, _root.game.footprint._x, _root.game.footprint._y - (_root.game.footprint._height / 2)); this.xs = this.speed * Math.cos(_local6 * 0.0173); this.ys = this.speed * Math.sin(_local6 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); this.hpMc._xscale = this._xscale; this.counter1 = 1; } } if (!random(120)) { _root.newEmo(this, "mad"); } var _local5 = this._x + this.xs; var _local4 = this._y + this.ys; if (_root.game.footprint.hitTest(_local5 * _root.realScalePercent, _local4 * _root.realScalePercent, true)) { var _local7 = true; } if ((!_root.game.footprint.land) || (!_local7)) { this._x = _local5; this._y = _local4; } this.checkTurn(); if ((--this.counter) < 0) { _root.newEmo(this, "idle"); this.go(); } else if (!random(this.sp)) { this.spAction(); } }; }; man.checkTurn = function () { if (this._x < 30) { if (this.xs < 0) { this.xs = this.xs * -1; this._xscale = this._xscale * -1; this.hpMc._xscale = this._xscale; } } else if (this._x > (_root.stageWidth - 30)) { if (this.xs > 0) { this.xs = this.xs * -1; this._xscale = this._xscale * -1; this.hpMc._xscale = this._xscale; } } if (this._y < 50) { if (this.ys < 0) { this.ys = this.ys * -1; } } else if (this._y > (_root.stageHeight - 10)) { if (this.ys > 0) { this.ys = this.ys * -1; } } }; man.go(); } function newDoctor() { var _local4 = _root.game.getNextHighestDepth(); var _local6 = _root.game.attachMovie("doctor", "man" + _local4, _local4, {_x:random(_root.stageWidth - 60) + 31, _y:random(_root.stageHeight - 50) + 51}); _root.newSpecialUnit(_local6, 2, 3, _root.manSpeed + 1, 30); _local6.spAction = function () { this.patience = undefined; for (var _local3 in _root.game.boss) { if (_root.game.boss[_local3] == this) { continue; } if (_root.game.boss[_local3].hp < _root.game.boss[_local3].totalHp) { this.patience = _root.game.boss[_local3]; break; } } if (this.patience) { _root.newEmo(this, "panic"); this.mc.play(); this.speed = this.moveSpeed * 2; this.counter = random(60) + 10; this.checkTurn(); this.enterframe = function () { this.mc.eye.gotoAndStop(this.eyeType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); var _local5 = getRotation(this._x, this._y, this.patience._x, this.patience._y); this.xs = this.speed * Math.cos(_local5 * 0.0173); this.ys = this.speed * Math.sin(_local5 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); this.hpMc._xscale = this._xscale; var _local4 = this._x + this.xs; var _local3 = this._y + this.ys; if (_root.game.footprint.hitTest(_local4 * _root.realScalePercent, _local3 * _root.realScalePercent, true)) { var _local6 = true; } if ((!_root.game.footprint.land) || (!_local6)) { this._x = _local4; this._y = _local3; } else { this.xs = this.xs * -1; this.ys = this.ys * -1; this._xscale = this._xscale * -1; this.hpMc._xscale = this._xscale; } if (_root.game.footprint.hitTest(this)) { if (!random(150)) { this.run(); } } if ((Math.abs(this._x - this.patience._x) < 10) && (Math.abs(this._y - this.patience._y) < 10)) { if (this.patience.hp < this.patience.totalHp) { if ((++this.patience.hp) == this.patience.totalHp) { this.patience.hpMc._visible = false; } else { this.patience.hpMc.mc._xscale = (this.patience.hp / this.patience.totalHp) * 100; } _root.newHpUp(this.patience, 0, (-this.patience._height) / 2); } this.run(); } this.checkTurn(); }; } }; } function newSoldier() { var _local3 = _root.game.getNextHighestDepth(); var _local4 = _root.game.attachMovie("solider", "man" + _local3, _local3, {_x:random(_root.stageWidth - 60) + 31, _y:random(_root.stageHeight - 50) + 51}); _root.newSpecialUnit(_local4, 5, 5, _root.manSpeed + 2, 50); _local4.spAction = function () { _root.newEmo(this, "panic"); this.mc.play(); this.speed = this.moveSpeed * 2; this.counter = random(50) + 20; this.checkTurn(); this.gotoAndStop("attack"); this.mc.eye.gotoAndStop(this.eyeType); this._xscale = 100; this.hpMc._xscale = this._xscale; this.enterframe = function () { if ((--this.counter) < 0) { if (this.mc._currentframe == 1) { this.mc.play(); this.counter = random(50) + 30; } } else if (this.counter > 10) { if (_root.game.footprint.hitTest(this)) { if (!random(20)) { this.run(); } } else if (!random(120)) { this.run(); } } }; }; } function newSpider() { var _local3 = _root.game.getNextHighestDepth(); var _local4 = _root.game.attachMovie("spider", "man" + _local3, _local3, {_x:random(_root.stageWidth - 60) + 31, _y:random(_root.stageHeight - 50) + 51}); _root.newSpecialUnit(_local4, 1, 15, _root.manSpeed + 5, 50, true); _local4.spAction = function () { _root.newEmo(this, "panic"); this.mc.play(); this.speed = this.moveSpeed * 2; this.counter = random(10); this.checkTurn(); this.gotoAndStop("attack"); this.mc.eye.gotoAndStop(this.eyeType); this._xscale = 100; this.hpMc._xscale = this._xscale; this.enterframe = function () { if ((--this.counter) < 0) { if (this.mc._currentframe == 1) { this.mc.play(); this.counter = random(10); } } if (_root.game.footprint.hitTest(this)) { if (!random(20)) { this.run(); } } }; }; } function invisibleMen() { var _local3 = _root.newMan(); var _local5 = _root.game.getNextHighestDepth(); var mask = _root.game.attachMovie("\u811A\u5370", "manMask" + _local5, _local5); mask.gotoAndStop(_root.game.footprint._currentframe); mask.enterframe = function () { this._x = _root.game.footprint._x; this._y = _root.game.footprint._y; }; _root.game.func.push(mask); _local3.mask = mask; _local3.setMask(mask); _local3.removeMask = function () { for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this.mask) { _root.game.func.splice(_local3, 1); } } this.setMask(null); this.mask.removeMovieClip(); }; _local3.die = function () { delete this.enterframe; this.removeMask(); this.gotoAndStop("die"); _root.newEmo(this, "die"); this.body.gotoAndStop(random(4) + 1); this.body.eye.gotoAndStop(this.eyeType); this.body.wear.gotoAndStop(this.wearType); this.body.hair.gotoAndStop(this.hairType); for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this) { _root.game.func.splice(_local3, 1); } } }; _local3.die2 = function (dir1) { delete this.enterframe; this.removeMask(); this.gotoAndStop("die2"); this.body.gotoAndStop(random(5) + 1); var _local4 = ((dir1 < 0) ? 1 : -1); this._xscale = _local4 * 100; this.emoMc.counter = 0; for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this) { _root.game.func.splice(_local3, 1); } } }; } function invisibleMen2() { var _local3 = _root.newMan(); _local3._visible = false; _local3.removeMask = function () { this._visible = true; }; _local3.die = function () { delete this.enterframe; this.removeMask(); this.gotoAndStop("die"); newEmo(this, "die"); this.body.gotoAndStop(random(4) + 1); this.body.eye.gotoAndStop(this.eyeType); this.body.wear.gotoAndStop(this.wearType); this.body.hair.gotoAndStop(this.hairType); for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this) { _root.game.func.splice(_local3, 1); } } }; _local3.die2 = function (dir1) { delete this.enterframe; this.removeMask(); this.gotoAndStop("die2"); this.body.gotoAndStop(random(5) + 1); var _local4 = ((dir1 < 0) ? 1 : -1); this._xscale = _local4 * 100; this.emoMc.counter = 0; for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this) { _root.game.func.splice(_local3, 1); } } }; } function newHeli() { var _local5 = _root.game.getNextHighestDepth(); var _local3 = _root.game.attachMovie("heli", "heli" + _local5, _local5); _root.men.push(_local3); _local3.acl = 0.5; _local3.counter = 0; _local3.counter1 = 0; _local3.damage = damage; _local3._y = -1000; _local3.hp = (_local3.totalHp = 1); game.func.push(_local3); _local3.die = function () { _root.totalHeli--; var _local4 = _root.game.getNextHighestDepth(); _root.game.attachMovie("expl1", "ex" + _local4, _local4, {_x:this._x, _y:this._y - 100}); this.hpMc._visible = false; delete this.enterframe; this.gotoAndStop("die"); newEmo(this, "die"); for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this) { _root.game.func.splice(_local3, 1); } } }; _local3.die2 = function () { return("boss"); }; _local3.go = function () { if (this._y != -1000) { _root.totalHeli--; } this._y = -1000; this.waitToSend(); }; _local3.waitToSend = function () { this.gotoAndStop("empty"); this.counter = random(60); this.enterframe = function () { if ((--this.counter) < 0) { if (_root.totalHeli < _root.maxHeli) { _root.totalHeli++; this.sendOut(); } } }; }; _local3.sendOut = function () { this._x = random(_root.stageWidth - 100) + 50; this._y = -100; this.gotoAndStop("move1"); this.dy = 0; this.speed = random(10) + 10; this.end = random(_root.stageHeight / 2) + (_root.stageHeight / 3); _root.playSound("heliSound"); this.enterframe = function () { if (this.dy < this.speed) { this.dy = this.dy + this.acl; } this._y = this._y + this.dy; this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); if (this._y > this.end) { this.startAttack(); } }; }; _local3.startAttack = function () { this.gotoAndStop("move2"); this.speed = -10; this.counte = random(200); this.enterframe = function () { if (this.dy > this.speed) { this.dy = this.dy - this.acl; } this._y = this._y + this.dy; this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); if (this._y < -100) { this.go(); } else if (this._y < 250) { this.mc.gotoAndStop(1); this.speed = -20; } }; }; _local3.go(); } function newUI() { _root.attachMovie("ui", "ui", _root.getNextHighestDepth()); _root.ui.fearMad.madSpeed = 101 - _root.madSpeed; _root.ui.fearMad.counter = 10; _root.ui.fearMad.enterframe = function () { if ((++this.counter) > this.madSpeed) { this.mc.mc._x++; this.counter = 0; } if (this.mc.mc._x > 190) { this.mc.mc._x = 190; } else if (this.mc.mc._x < 10) { this.mc.mc._x = 10; } }; _root.ui.btnQuality.onRelease = function () { if (_quality == "LOW") { _quality = ((_root.quality = "MEDIUM")); } else if (_quality == "MEDIUM") { _quality = ((_root.quality = "HIGH")); } else if (_quality == "HIGH") { _quality = ((_root.quality = "LOW")); } }; _root.game.func.push(_root.ui.fearMad); _root.ui.info.hp.mask._x = _root.game.footprint.hp; _root.ui.pts.text = 0; } function newRunOrContinue() { _root.playMusic("music3"); var _local4 = _root.ui.getNextHighestDepth(); var _local3 = _root.ui.attachMovie("hintRunOrContinue", "hintRunOrContinue", _local4); if (_root.stageNum < 9) { _local3.counter = (8 - _root.stageNum) * (8 - _root.stageNum); } else { _local3.counter = 0; } key82Down = false; key82Down = true; _local3.onEnterFrame = function () { if ((this._currentframe > 6) && (this._currentframe < 18)) { if (Key.isDown(82)) { if (!key82Down) { key82Down = true; this.run = true; _root.pauseGame(); this.gotoAndPlay(18); } } else { key82Down = false; } if (Key.isDown(67)) { this.run = false; this.gotoAndPlay(18); } } if (this._currentframe == 10) { this.stop(); if (!_root.gamePause) { if ((--this.counter) < 0) { this.play(); } } } else if (this._currentframe == this._totalframes) { _root.gamePause = false; if (this.run) { _root.pauseGame(); _root.initGame2(); } this.removeMovieClip(); } }; } function newUI2() { if (!_root.godzillaHp) { _root.godzillaHp = 50; } _root.attachMovie("ui2", "ui2", _root.getNextHighestDepth()); if (_root.mouseControl) { _root.ui2.gotoAndStop(2); } _root.ui2.hp.mask._x = _root.godzillaHp; _root.ui2.speed.mask._x = 0; } function setUIWhereTo() { var _local7 = false; if (_root.bigger < 6) { var _local6 = _root.bigger; while (_local6 < 8) { var _local5 = 0; var _local4 = _root.bigger + 1; while (_local4 <= _local6) { _local5 = _local5 + _root.biggerPts[_local4]; _local4++; } if ((_local5 <= _root.saveData.data.points) && (_local5 != 0)) { _local7 = true; } _local6++; } } if (_root.faster < 8) { var _local6 = _root.faster; while (_local6 < 10) { var _local5 = 0; var _local4 = _root.faster + 1; while (_local4 <= _local6) { _local5 = _local5 + _root.fasterPts[_local4]; _local4++; } if ((_local5 <= _root.saveData.data.points) && (_local5 != 0)) { _local7 = true; } _local6++; } } if (_root.stronger < 5) { var _local6 = _root.stronger; while (_local6 < 7) { var _local5 = 0; var _local4 = _root.stronger + 1; while (_local4 <= _local6) { _local5 = _local5 + _root.strongerPts[_local4]; _local4++; } if ((_local5 <= _root.saveData.data.points) && (_local5 != 0)) { _local7 = true; } _local6++; } } if (_local7) { _root.whereToMc.btnGoBigger.gotoAndStop(2); } else { _root.whereToMc.btnGoBigger.gotoAndStop(1); } _root.whereToMc.btnGoBigger.onRelease = function () { _root.whereToMc.gotoAndStop(2); _root.whereToMc.btnGoBigger.gotoAndStop(1); }; _root.whereToMc.btnMove.onRelease = function () { _root.gotoAndStop("gaming"); }; var _local3 = 8; while (_local3 > 0) { if ((_root.saveData.data.stageClear[_local3].states == "unlocked") || (_root.saveData.data.stageClear[_local3].states == "finished")) { _root.whereToMc.godzilla._x = _root.whereToMc["lv" + _local3]._x; _root.whereToMc.godzilla._y = _root.whereToMc["lv" + _local3]._y; _root.stageNum = _local3; break; } _local3--; } _local3 = 1; while (_local3 < 15) { _root.whereToMc["lv" + _local3].num = _local3; if (_root.saveData.data.stageClear[_local3].states == "finished") { if (_root.saveData.data.stageClear[_local3].doubleS) { _root.whereToMc["lv" + _local3].gotoAndStop(5); } else { _root.whereToMc["lv" + _local3].gotoAndStop(1); } _root.whereToMc["lv" + _local3].onRollOver = function () { _root.whereToMc.info.startDrag(); _root.whereToMc.info.gotoAndStop(1); _root.whereToMc.info.bestTime.text = _root.saveData.data.stageClear[this.num].bestTime; _root.whereToMc.info.bestPoints.text = _root.saveData.data.stageClear[this.num].bestPoints; _root.whereToMc.info.timeRank.text = _root.saveData.data.stageClear[this.num].timeRank; _root.whereToMc.info.pointsRank.text = _root.saveData.data.stageClear[this.num].pointsRank; _root.whereToMc.info._x = _xmouse; _root.whereToMc.info._y = _ymouse; }; _root.whereToMc["lv" + _local3].onRollOut = (_root.whereToMc["lv" + _local3].onReleaseOutside = function () { _root.whereToMc.info.stopDrag(); _root.whereToMc.info._x = (_root.whereToMc.info._y = -100); }); _root.whereToMc["lv" + _local3].onRelease = function () { _root.whereToMc.godzilla._x = this._x; _root.whereToMc.godzilla._y = this._y; _root.stageNum = this.num; }; } else if (_root.saveData.data.stageClear[_local3].states == "unlocked") { _root.whereToMc["lv" + _local3].gotoAndStop(2); _root.whereToMc["lv" + _local3].onRollOver = function () { _root.whereToMc.info.startDrag(); _root.whereToMc.info.gotoAndStop(2); _root.whereToMc.info._x = _xmouse; _root.whereToMc.info._y = _ymouse; }; _root.whereToMc["lv" + _local3].onRollOut = (_root.whereToMc["lv" + _local3].onReleaseOutside = function () { _root.whereToMc.info.stopDrag(); _root.whereToMc.info._x = (_root.whereToMc.info._y = -100); }); _root.whereToMc["lv" + _local3].onRelease = function () { _root.whereToMc.godzilla._x = this._x; _root.whereToMc.godzilla._y = this._y; _root.stageNum = this.num; }; } else if (_root.saveData.data.stageClear[_local3].states == "notBigEnough") { _root.whereToMc["lv" + _local3].gotoAndStop(3); _root.whereToMc["lv" + _local3].onRollOver = function () { _root.whereToMc.info.gotoAndStop(3); _root.whereToMc.info.startDrag(); _root.whereToMc.info._x = _xmouse; _root.whereToMc.info._y = _ymouse; }; _root.whereToMc["lv" + _local3].onRollOut = (_root.whereToMc["lv" + _local3].onReleaseOutside = function () { _root.whereToMc.info.stopDrag(); _root.whereToMc.info._x = (_root.whereToMc.info._y = -100); }); } else if (_root.saveData.data.stageClear[_local3].states == "tooFaraway") { _root.whereToMc["lv" + _local3].gotoAndStop(4); _root.whereToMc["lv" + _local3].onRollOver = function () { _root.whereToMc.info.gotoAndStop(4); _root.whereToMc.info.startDrag(); _root.whereToMc.info._x = _xmouse; _root.whereToMc.info._y = _ymouse; }; _root.whereToMc["lv" + _local3].onRollOut = (_root.whereToMc["lv" + _local3].onReleaseOutside = function () { _root.whereToMc.info.stopDrag(); _root.whereToMc.info._x = (_root.whereToMc.info._y = -100); }); } _local3++; } _root.showNum(_root.whereToMc.pointsLeft, _root.saveData.data.points); } function setUIGoBigger() { _root.whereToMc.btnMove.onRelease = function () { _root.gotoAndStop("gaming"); }; _root.whereToMc.btnWhereTo.onRelease = function () { _root.whereToMc.gotoAndStop(1); }; _root.showNum(_root.whereToMc.pointsLeft, _root.saveData.data.points); var _local3 = _root.bigger; while (_local3 < 8) { var _local5 = 0; var _local4 = _root.bigger + 1; while (_local4 <= _local3) { _local5 = _local5 + _root.biggerPts[_local4]; _local4++; } _root.whereToMc["b" + _local3].pts = _local5; _root.whereToMc["b" + _local3].level = _local3; if ((_local5 <= _root.saveData.data.points) && (_local5 != 0)) { var _local6 = true; } else { var _local6 = false; } if (_local6) { _root.whereToMc["b" + _local3].gotoAndStop(2); _root.whereToMc["b" + _local3].onRollOver = function () { _root.whereToMc.info._x = _xmouse; _root.whereToMc.info._y = _ymouse; _root.whereToMc.info.startDrag(); _root.whereToMc.info.pts.text = this.pts; }; _root.whereToMc["b" + _local3].onRollOut = (_root.whereToMc["b" + _local3].onReleaseOutside = function () { _root.whereToMc.info._x = -100; _root.whereToMc.info._y = -100; _root.whereToMc.info.stopDrag(); }); _root.whereToMc["b" + _local3].onRelease = function () { _root.whereToMc.info._x = -100; _root.whereToMc.info._y = -100; _root.whereToMc.info.stopDrag(); _root.saveData.data.points = _root.saveData.data.points - this.pts; _root.bigger = (_root.saveData.data.bigger = this.level); var _local3 = 0; while (_local3 <= (_root.bigger + 1)) { if ((_root.saveData.data.stageClear[_local3].states == "notBigEnough") && (_root.saveData.data.stageClear[_local3 - 1].states == "finished")) { _root.saveData.data.stageClear[_local3].states = "unlocked"; if (_local3 < 9) { _root.saveData.data.stageClear[_local3 + 1].states = "notBigEnough"; } break; } _local3++; } _root.setUIGoBigger(); }; } else { _root.whereToMc["b" + _local3].gotoAndStop(1); _root.whereToMc["b" + _local3].onRelease = undefined; _root.whereToMc["b" + _local3].onRollOver = function () { _root.whereToMc.info2._x = _xmouse; _root.whereToMc.info2._y = _ymouse; _root.whereToMc.info2.startDrag(); _root.whereToMc.info2.pts.text = this.pts; }; _root.whereToMc["b" + _local3].onRollOut = (_root.whereToMc["b" + _local3].onReleaseOutside = function () { _root.whereToMc.info2._x = -100; _root.whereToMc.info2._y = -100; _root.whereToMc.info2.stopDrag(); }); } _local3++; } _local3 = _root.faster; while (_local3 < 10) { var _local5 = 0; var _local4 = _root.faster + 1; while (_local4 <= _local3) { _local5 = _local5 + _root.fasterPts[_local4]; _local4++; } _root.whereToMc["f" + _local3].pts = _local5; _root.whereToMc["f" + _local3].level = _local3; if ((_local5 <= _root.saveData.data.points) && (_local5 != 0)) { var _local6 = true; } else { var _local6 = false; } if (_local6) { _root.whereToMc["f" + _local3].gotoAndStop(2); _root.whereToMc["f" + _local3].onRollOver = function () { _root.whereToMc.info._x = _xmouse; _root.whereToMc.info._y = _ymouse; _root.whereToMc.info.startDrag(); _root.whereToMc.info.pts.text = this.pts; }; _root.whereToMc["f" + _local3].onRollOut = (_root.whereToMc["f" + _local3].onReleaseOutside = function () { _root.whereToMc.info._x = -100; _root.whereToMc.info._y = -100; _root.whereToMc.info.stopDrag(); }); _root.whereToMc["f" + _local3].onRelease = function () { _root.whereToMc.info._x = -100; _root.whereToMc.info._y = -100; _root.whereToMc.info.stopDrag(); _root.saveData.data.points = _root.saveData.data.points - this.pts; _root.faster = (_root.saveData.data.faster = this.level); _root.setUIGoBigger(); }; } else { _root.whereToMc["f" + _local3].gotoAndStop(1); _root.whereToMc["f" + _local3].onRelease = undefined; _root.whereToMc["f" + _local3].onRollOver = function () { _root.whereToMc.info2._x = _xmouse; _root.whereToMc.info2._y = _ymouse; _root.whereToMc.info2.startDrag(); _root.whereToMc.info2.pts.text = this.pts; }; _root.whereToMc["f" + _local3].onRollOut = (_root.whereToMc["f" + _local3].onReleaseOutside = function () { _root.whereToMc.info2._x = -100; _root.whereToMc.info2._y = -100; _root.whereToMc.info2.stopDrag(); }); } _local3++; } _local3 = _root.stronger; while (_local3 < 7) { var _local5 = 0; var _local4 = _root.stronger + 1; while (_local4 <= _local3) { _local5 = _local5 + _root.strongerPts[_local4]; _local4++; } _root.whereToMc["s" + _local3].pts = _local5; _root.whereToMc["s" + _local3].level = _local3; if ((_local5 <= _root.saveData.data.points) && (_local5 != 0)) { var _local6 = true; } else { var _local6 = false; } if (_local6) { _root.whereToMc["s" + _local3].gotoAndStop(2); _root.whereToMc["s" + _local3].onRollOver = function () { _root.whereToMc.info._x = _xmouse; _root.whereToMc.info._y = _ymouse; _root.whereToMc.info.startDrag(); _root.whereToMc.info.pts.text = this.pts; }; _root.whereToMc["s" + _local3].onRollOut = (_root.whereToMc["s" + _local3].onReleaseOutside = function () { _root.whereToMc.info._x = -100; _root.whereToMc.info._y = -100; _root.whereToMc.info.stopDrag(); }); _root.whereToMc["s" + _local3].onRelease = function () { _root.whereToMc.info._x = -100; _root.whereToMc.info._y = -100; _root.whereToMc.info.stopDrag(); _root.saveData.data.points = _root.saveData.data.points - this.pts; _root.stronger = (_root.saveData.data.stronger = this.level); _root.setUIGoBigger(); }; } else { _root.whereToMc["s" + _local3].gotoAndStop(1); _root.whereToMc["s" + _local3].onRelease = undefined; _root.whereToMc["s" + _local3].onRollOver = function () { _root.whereToMc.info2._x = _xmouse; _root.whereToMc.info2._y = _ymouse; _root.whereToMc.info2.startDrag(); _root.whereToMc.info2.pts.text = this.pts; }; _root.whereToMc["s" + _local3].onRollOut = (_root.whereToMc["s" + _local3].onReleaseOutside = function () { _root.whereToMc.info2._x = -100; _root.whereToMc.info2._y = -100; _root.whereToMc.info2.stopDrag(); }); } _local3++; } i = _root.bigger; while (i > 1) { _root.whereToMc["b" + i].gotoAndStop(3); _root.whereToMc["b" + i].onRelease = (_root.whereToMc["b" + i].onRollOver = (_root.whereToMc["b" + i].onRollOut = undefined)); i--; } i = _root.stronger; while (i > 1) { _root.whereToMc["s" + i].gotoAndStop(3); _root.whereToMc["s" + i].onRelease = (_root.whereToMc["s" + i].onRollOver = (_root.whereToMc["s" + i].onRollOut = undefined)); i--; } i = _root.faster; while (i > 1) { _root.whereToMc["f" + i].gotoAndStop(3); _root.whereToMc["f" + i].onRelease = (_root.whereToMc["f" + i].onRollOver = (_root.whereToMc["f" + i].onRollOut = undefined)); i--; } } function setUIAchievements() { var _local2 = 1; while (_local2 < 9) { if (_root.saveData.data.ach[_local2]) { _root["achmc" + _local2].gotoAndStop(_local2 + 1); } _local2++; } } function newHpUp(mc, px, py) { var _local1 = mc.getNextHighestDepth(); var _local2 = mc.attachMovie("hpUp", "hpUp" + _local1, _local1); _local2._x = px; _local2._y = py; } function showCombo(combo) { var _local3 = _root.ui.getNextHighestDepth(); var _local2 = _root.ui.attachMovie("showCombo", "combo" + _local3, _local3); if (combo < 0) { _local2.mc.gotoAndStop(4); _local2.gotoAndPlay(22); } else if (combo > 99) { _local2.mc.gotoAndStop(3); } else if (combo > 9) { _local2.mc.gotoAndStop(2); } else { _local2.mc.gotoAndStop(1); } _root.showNum(_local2.mc, combo); } function showNum(mc, num) { var _local1 = 1000000000 + num; var _local11 = Number(_local1.toString().slice(9, 10)) + 1; var _local10 = Number(_local1.toString().slice(8, 9)) + 1; var _local9 = Number(_local1.toString().slice(7, 8)) + 1; var _local8 = Number(_local1.toString().slice(6, 7)) + 1; var _local7 = Number(_local1.toString().slice(5, 6)) + 1; var _local6 = Number(_local1.toString().slice(4, 5)) + 1; var _local5 = Number(_local1.toString().slice(3, 4)) + 1; var _local4 = Number(_local1.toString().slice(2, 3)) + 1; var _local3 = Number(_local1.toString().slice(1, 2)) + 1; mc.num1.gotoAndStop(_local11); mc.num2.gotoAndStop(_local10); mc.num3.gotoAndStop(_local9); mc.num4.gotoAndStop(_local8); mc.num5.gotoAndStop(_local7); mc.num6.gotoAndStop(_local6); mc.num7.gotoAndStop(_local5); mc.num8.gotoAndStop(_local4); mc.num9.gotoAndStop(_local3); } function newAchievement(num) { _root.saveData.data.ach[num] = true; var _local4 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie("achmntUnlocked", "au" + _local4, _local4); _local3.counter = 60; _local3.onEnterFrame = function () { if ((--this.counter) < 0) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this.removeMovieClip(); } } }; } function newFootprint() { var _local3 = _root.game.attachMovie("\u811A\u5370", "footprint", _root.game.getNextHighestDepth()); _local3.gotoAndStop(_root.bigger); _local3._x = _root.stageWidth / 2; _local3._y = _root.stageHeight; _local3.dx = 0; _local3.dy = 0; _local3.acl = _root.speed[_root.faster][0]; _local3.speed = _root.speed[_root.faster][1]; _local3.counter = 0; _local3.hold = _root.hold; _local3.rage = 0; _local3.hp = 100; _root.game.func.push(_local3); _local3.runawayReset = function () { _root.mouseD = false; this._x = _root.stageWidth / 2; this._y = _root.stageHeight; this.hold = _root.hold; this.land = false; this.filters = null; this.moveFoot(); _root.ui.qt.removeMovieClip(); _root.ui.hintInputDir.removeMovieClip(); _root.ui.hintPressUp.removeMovieClip(); }; _local3.hitAction = function (damage) { var _local4 = _root.ui.getNextHighestDepth(); var _local6 = _root.ui.attachMovie("footHitRed", "fx" + _local4, _local4); _local6.mc._alpha = damage * 5; this.hp = this.hp - damage; _root.ui.info.hp.mask._x = this.hp; this.rage = this.rage + (damage / 2); _root.ui.info.rage.mask._x = this.rage; this.adjustRage(); if (this.hp <= 0) { if (_root.mouseControl) { Mouse.removeListener(_root.game.mouseListener); } for (var _local3 in _root) { _root[_local3].removeMovieClip(); } _root.gotoAndStop("gameOver"); } else if ((this.hp < 20) && (!this.lowLife)) { this.lowLife = true; _root.newRunOrContinue(); } }; _local3.inputDir = function () { if (_root.mouseControl) { var _local8 = true; var _local9 = (this._y - (this._height / 2)) - (_ymouse / _root.realScalePercent); var _local10 = this._x - (_xmouse / _root.realScalePercent); var _local7 = Math.atan2(_local9, _local10); var _local4 = (-this.speed) * Math.cos(_local7); var _local3 = (-this.speed) * Math.sin(_local7); var _local5 = (((_ymouse / _root.realScalePercent) - this._y) + (this._height / 2)) / 10; var _local6 = ((_xmouse / _root.realScalePercent) - this._x) / 10; if (Math.sqrt((_local6 * _local6) + (_local5 * _local5)) < this.speed) { _local4 = _local6; _local3 = _local5; } if (_local4 < 0) { if (this.dx > _local4) { this.dx = this.dx - this.acl; } else { this.dx = _local4; } } else if (this.dx < _local4) { this.dx = this.dx + this.acl; } else { this.dx = _local4; } if (_local3 < 0) { if (this.dy > _local3) { this.dy = this.dy - this.acl; } else { this.dy = _local3; } } else if (this.dy < _local3) { this.dy = this.dy + this.acl; } else { this.dy = _local3; } } if (Key.isDown(37)) { if (this.dx > (-this.speed)) { this.dx = this.dx - this.acl; } else { this.dx = -this.speed; } } else if (Key.isDown(39)) { if (this.dx < this.speed) { this.dx = this.dx + this.acl; } else { this.dx = this.speed; } } else if (!_local8) { this.dx = this.dx * _root.fric; } if (Key.isDown(38)) { if (this.dy > (-this.speed)) { this.dy = this.dy - this.acl; } else { this.dy = -this.speed; } } else if (Key.isDown(40)) { if (this.dy < this.speed) { this.dy = this.dy + this.acl; } else { this.dy = this.speed; } } else if (!_local8) { this.dy = this.dy * _root.fric; } }; _local3.moveFoot = function () { this.dx = 0; this.dy = 0; this.acl = _root.speed[_root.faster][0]; this.speed = _root.speed[_root.faster][1]; this.enterframe = function () { if (_root.mouseControl) { if (_root.mouseD) { _root.mouseD = false; this.startTrampling(); return(undefined); } } if (Key.isDown(32)) { if (!keySpaceDown) { keySpaceDown = true; this.startTrampling(); return(undefined); } } else { keySpaceDown = false; } this.inputDir(); this._x = this._x + this.dx; this._y = this._y + this.dy; _root.game.foot._x = this._x; _root.game.foot._y = this._y - 600; if ((--this.hold) < 0) { this.startTrampling(); } else { var _local3 = Math.round((this.hold / _root.hold) * 100); if (_local3 < 35) { _root.game.foot.startShake(); } _root.ui.info.hold.mask._x = _local3; } this.moveRange(); }; }; _local3.checkAgain = function () { _root.ui.qt.done = true; if ((_root.ui.qt._currentframe >= 20) && (_root.ui.qt._currentframe <= 25)) { _root.game.foot.dy = _root.game.foot.dy + 100; _root.game.foot.strong = true; if (!_root.saveData.data.ach[4]) { if ((++_root.perfectTrampling) >= 10) { _root.newAchievement(4); } } if (!_root.saveData.data.ach[3]) { if ((++saveData.data.totalPerfectTrampling) >= 100) { _root.newAchievement(3); } } var _local2 = new Color(_root.ui.qt); _local2.setTransform(_root.shine_Transform_white); _root.playSound("\u6210\u529F", _root.ui.qt); _root.showCombo(-1); _root.ui.qt.fadeOut(); } else if ((_root.ui.qt._currentframe >= 17) && (_root.ui.qt._currentframe <= 32)) { _root.game.foot.dy = _root.game.foot.dy + 100; _root.perfectTrampling = 0; _root.playSound("\u6210\u529F", _root.ui.qt); _root.ui.qt.fadeOut(); } else { var _local2 = new Color(_root.ui.qt); _local2.setTransform(_root.shine_Transform_red); _root.perfectTrampling = 0; _root.playSound("\u5931\u8D25", _root.ui.qt); _root.ui.qt.fadeOut(); } }; _local3.startTrampling = function () { _root.game.foot.startTrampling(); _root.newQt(); this.hold = _root.hold; this.enterframe = function () { if (!_root.ui.qt.done) { _root.ui.qt.gotoAndStop(int((_root.game.foot.moveY / 600) * 300)); if (_root.ui.qt._currentframe == 100) { _root.ui.qt.done = true; _root.ui.qt.fadeOut(); } if (_root.mouseControl) { if (_root.mouseD) { _root.mouseD = false; this.checkAgain(); } } if (Key.isDown(32)) { if (!keySpaceDown) { keySpaceDown = true; this.checkAgain(); } } else { keySpaceDown = false; } } this.dx = this.dx * _root.fric; this.dy = this.dy * _root.fric; this._x = this._x + this.dx; this._y = this._y + this.dy; this.moveRange(); }; }; _local3.hit = function () { _root.playSound("\u51FB\u5730", this); var _local3 = 0; for (var _local4 in _root.men) { if (this.hitTest(_root.men[_local4]._x * _root.realScalePercent, _root.men[_local4]._y * _root.realScalePercent, true)) { if (_root.men[_local4].die() != "boss") { _local3++; } } } if (_local3 > 1) { _root.showCombo(_local3); if (!_root.saveData.data.ach[5]) { if (_local3 >= 40) { _root.newAchievement(5); } } } if (!_root.saveData.data.ach[2]) { _root.saveData.data.totalKills = _root.saveData.data.totalKills + _local3; if (!_root.saveData.data.ach[1]) { if (_root.saveData.data.totalKills >= 500) { _root.newAchievement(1); } } if (_root.saveData.data.totalKills >= 5000) { _root.newAchievement(2); } } _root.currentPoints = _root.currentPoints + (_local3 * _local3); _root.ui.pts.text = _root.currentPoints; this.land = true; _root.ui.fearMad.mc.mc._x = _root.ui.fearMad.mc.mc._x - ((_local3 / _root.remainNum) * 120); _root.remainNum = _root.remainNum - _local3; var _local5 = _root.totalNum / (_root.remainNum + 1); if (_root.remainNum <= 0) { delete this.enterframe; _root.delayEvent(_root.beatLevel, 30); return(undefined); } var _local6 = ((_local5 > 3) ? 3 : (((_local5 > 3) ? 2 : (((_local5 > 1) ? 1 : 0))))); _root.game.foot.blood.gotoAndStop(_local6); _root.ui.fearMad.mc.mc._x = _root.ui.fearMad.mc.mc._x - (((_local3 / _root.remainNum) - 0.5) * 50); if (this.rage >= 100) { this.rageFull(); return(undefined); } if (_root.game.foot.strong) { _root.ui.fearMad.mc.mc._x = _root.ui.fearMad.mc.mc._x - 10; this.rage = this.rage + 5; } this.rage = this.rage + 5; this.rage = this.rage + (_local3 * _local3); _root.ui.info.rage.mask._x = this.rage; this.adjustRage(); this.counter = 20; this.enterframe = function () { if ((--this.counter) < 0) { this.startUp(); } }; }; _local3.adjustRage = function () { if (this.rage >= 100) { this.rage = 100; _root.ui.info.rage.gotoAndStop(2); } }; _local3.rageFull = function () { var _local3 = _root.ui.getNextHighestDepth(); _root.ui.attachMovie("hintInputDir", "hintInputDir", _local3, {_x:300, _y:200}); if (_root.mouseControl) { _root.ui.hintInputDir.btnLeft.onPress = function () { _root.ui.hintInputDir.removeMovieClip(); _root.game.footprint.swapAttack(-1); }; _root.ui.hintInputDir.btnRight.onPress = function () { _root.ui.hintInputDir.removeMovieClip(); _root.game.footprint.swapAttack(1); }; } this.rage = 0; _root.ui.info.rage.gotoAndStop(1); _root.ui.info.rage.mask._x = this.rage; this.enterframe = function () { if (Key.isDown(37)) { _root.ui.hintInputDir.removeMovieClip(); this.swapAttack(-1); } else if (Key.isDown(39)) { _root.ui.hintInputDir.removeMovieClip(); this.swapAttack(1); } }; }; _local3.swapAttack = function (dir) { this.xs = dir * 1.5; this.dx = 0; this.land = false; _root.shakeRoot(40, 3); _root.playSound("\u62D6\u52A8", _root.game.foot); this.enterframe = function () { if ((--this.counter) < 0) { this.dx = this.dx + (Math.abs(this.xs) * this.xs); this._x = this._x + this.dx; if ((this.counter % 5) == 0) { _root.actionBlur(_root.game.foot, Math.abs(this.dx) * _root.realScalePercent, 0); } _root.game.foot._x = this._x; var _local3 = 0; var _local4 = ((this.xs > 0) ? 1 : -1); for (var _local5 in _root.men) { if ((_root.men[_local5]._y < this._y) && (_root.men[_local5]._y > (this._y - this._height))) { if (_local4 > 0) { if ((_root.men[_local5]._x < this._x) && (_root.men[_local5]._x > (this._x - (this._width / 2)))) { if (_root.men[_local5].die2(this.xs) != "boss") { _local3++; } } } else if ((_root.men[_local5]._x > this._x) && (_root.men[_local5]._x < (this._x + (this._width / 2)))) { if (_root.men[_local5].die2(this.xs) != "boss") { _local3++; } } } } if (!_root.saveData.data.ach[1]) { _root.saveData.data.totalKills = _root.saveData.data.totalKills + _local3; if (_root.saveData.data.totalKills >= 5000) { _root.newAchievement(1); } if (!_root.saveData.data.ach[2]) { if (_root.saveData.data.totalKills >= 500) { _root.newAchievement(2); } } } _root.currentPoints = _root.currentPoints + (_local3 * _local3); _root.ui.pts.text = _root.currentPoints; _root.ui.fearMad.mc.mc._x = _root.ui.fearMad.mc.mc._x - ((_local3 / _root.remainNum) * 40); _root.remainNum = _root.remainNum - _local3; if (_root.remainNum <= 0) { _root.delayEvent(_root.beatLevel, 30); this.enterframe = undefined; return(undefined); } this.rage = this.rage + (_local3 * _local3); this.rage = ((this.rage > 100) ? 100 : (this.rage)); _root.ui.info.rage.mask._x = this.rage; if ((this._x < -200) || (this._x > (_root.stageWidth + 200))) { this._x = _root.stageWidth / 2; _root.game.foot._x = this._x; this._y = 0; _root.game.foot._y = this._y - 600; _root.game.foot.filters = undefined; this.enterframe = function () { this._y = this._y + 10; _root.game.foot._y = this._y - 600; if (this._y > _root.stageHeight) { this.moveFoot(); } }; } } }; }; _local3.checkAgain2 = function () { _root.ui.qt.done = true; if ((_root.ui.qt._currentframe >= 20) && (_root.ui.qt._currentframe <= 25)) { this.reset(50); var _local3 = new Color(_root.ui.qt); _local3.setTransform(_root.shine_Transform_white); _root.showCombo(-1); if (!_root.saveData.data.ach[4]) { if ((++_root.perfectTrampling) >= 10) { _root.newAchievement(4); } } if (!_root.saveData.data.ach[3]) { if ((++saveData.data.totalPerfectTrampling) >= 100) { _root.newAchievement(3); } } _root.playSound("\u6210\u529F", _root.ui.qt); _root.ui.qt.fadeOut(); } else if ((_root.ui.qt._currentframe >= 17) && (_root.ui.qt._currentframe <= 32)) { this.reset(15); _root.perfectTrampling = 0; _root.playSound("\u6210\u529F", _root.ui.qt); _root.ui.qt.fadeOut(); } else { _root.perfectTrampling = 0; var _local3 = new Color(_root.ui.qt); _local3.setTransform(_root.shine_Transform_red); _root.playSound("\u5931\u8D25", _root.ui.qt); _root.ui.qt.fadeOut(); _root.ui.attachMovie("hintPressUp", "hintPressUp", _root.ui.getNextHighestDepth(), {_x:300, _y:200}); } }; _local3.startUp = function () { _root.newQt(); _root.ui.qt.startRolling(); this.enterframe = function () { if (_root.ui.qt._x) { if (!_root.ui.qt.done) { if (_root.ui.qt._currentframe == 100) { _root.ui.qt.done = true; _root.ui.qt.fadeOut(); _root.ui.attachMovie("hintPressUp", "hintPressUp", _root.ui.getNextHighestDepth(), {_x:300, _y:200}); } if (_root.mouseControl) { if (_root.mouseD) { _root.mouseD = false; this.checkAgain2(); } } if (Key.isDown(32)) { if (!keySpaceDown) { keySpaceDown = true; this.checkAgain2(); } } else { keySpaceDown = false; } } } if (_root.mouseControl) { if (_root.mouseD) { _root.mouseD = false; _root.game.foot._y = _root.game.foot._y - 5; if (_root.game.foot._y < (this._y - 40)) { _root.ui.hintPressUp.removeMovieClip(); this.reset(); return(undefined); } } } if (Key.isDown(38) || (Key.isDown(32))) { if (!keyUpDown) { keyUpDown = true; _root.game.foot._y = _root.game.foot._y - 5; if (_root.game.foot._y < (this._y - 40)) { _root.ui.hintPressUp.removeMovieClip(); this.reset(); return(undefined); } } } else { keyUpDown = false; } if ((++this.counter) > 2) { if (_root.game.foot._y < this._y) { _root.game.foot._y = _root.game.foot._y + ((this._y - _root.game.foot._y) * 0.05); } this.counter = 0; } }; }; _local3.reset = function (speed) { this.land = false; if (!speed) { _root.game.foot.upSpeed = -15; } else { _root.game.foot.upSpeed = -speed; } _root.ui.hintPressUp.removeMovieClip(); this.enterframe = function () { _root.game.foot._y = _root.game.foot._y + _root.game.foot.upSpeed; if (_root.game.foot._y < (this._y - 600)) { this.moveFoot(); } }; }; _local3.moveRange = function () { if (this._x < 0) { this._x = 0; this.dx = 0; } else if (this._x > _root.stageWidth) { this._x = _root.stageWidth; this.dx = 0; } if (this._y < (this._height * 0.5)) { this._y = this._height * 0.5; this.dy = 0; } else if (this._y > (_root.stageHeight + (this._height * 0.5))) { this._y = _root.stageHeight + (this._height * 0.5); this.dy = 0; } this.swapDepths(((this._x + (this._y * 600)) * _root.realScalePercent) - 2); _root.game.foot.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); }; _local3.moveFoot(); } function newFoot() { var _local3 = _root.game.attachMovie("\u811A\u5B9E\u4F53", "foot", _root.game.getNextHighestDepth()); _local3._x = 300; _local3._y = -10; _local3.gotoAndStop(_root.bigger); _local3.blood.gotoAndStop(4); _local3.moveY = 0; _local3.yOffset = 600; _local3.dy = 1; _local3.acl = 1.15; _local3.strong = false; _root.game.func.push(_local3); _local3.counter = 0; _local3.startShake = function () { if (((++this.counter) % 2) == 0) { this._x = this._x + 2; } else if ((this.counter % 2) == 1) { this._x = this._x - 2; } }; _local3.startTrampling = function () { this.counter = 0; this._x = _root.game.footpriny._x; this._y = _root.game.footpriny._y - this.yOffset; this.dy = 1; this.acl = _root.trampleAcl[_root.faster]; this.moveY = 0; this.strong = false; this.enterframe = function () { this.dy = this.dy * this.acl; this.moveY = this.moveY + this.dy; if ((++this.counter) > 5) { actionBlur(this, 0, Math.abs(this.dy) * _root.realScalePercent); this.counter = 0; } this._x = _root.game.footprint._x; if (this.moveY < this.yOffset) { this._y = (_root.game.footprint._y - this.yOffset) + this.moveY; } else { this._y = _root.game.footprint._y; if (this.strong) { var _local5 = _root.game.attachMovie("strongHitFx", "fx" + _root.game.getNextHighestDepth(), _root.game.getNextHighestDepth(), {_x:_root.game.footprint._x, _y:_root.game.footprint._y - (_root.game.footprint._height / 2)}); _local5._xscale = (_local5._yscale = (_root.bigger + 2) * 33); _local5.onEnterFrame = function () { if (this._currentframe == 5) { var _local3 = (_root.stronger * 20) + 50; for (var _local4 in _root.men) { if (this.hitTest(_root.men[_local4])) { _root.men[_local4].coma(_local3); } } } }; _root.shakeRoot(20, 12); } else { _root.shakeRoot(12, 10); } _root.game.footprint.hit(); this.filters = undefined; delete this.enterframe; } this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); }; }; } function newQt() { if (_root.ui.qt._x) { _root.ui.qt.removeMovieClip(); } _root.ui.attachMovie("quickTrample", "qt", _root.ui.getNextHighestDepth(), {_x:300, _y:200}); _root.ui.qt.fadeOut = function () { _root.ui.qt.counter = 10; _root.ui.qt.onEnterFrame = function () { if ((--this.counter) < 0) { this._alpha = this._alpha - 20; this._xscale = this._xscale + 5; this._yscale = this._yscale + 5; this._y--; if (this._alpha < 0) { this.removeMovieClip(); } } }; }; _root.ui.qt.dx = 1; _root.ui.qt.acl = _root.trampleAcl[_root.faster]; _root.ui.qt.startRolling = function () { this.dx = 1; this.acl = _root.trampleAcl[_root.faster] + 0.05; this.onEnterFrame = function () { this.dx = this.dx * this.acl; this.gotoAndStop(int(this.dx)); if (this.dx >= this._totalframes) { this.gotoAndStop(this._totalframes); delete this.onEnterFrame; } }; }; } function initStageInfo() { stage = []; stage[1] = function () { totalNum = (remainNum = 5); madSpeed = 70; manSpeed = 2; var _local1 = 0; while (_local1 < totalNum) { newMan(); _local1++; } }; stage[2] = function () { totalNum = (remainNum = 15); madSpeed = 75; manSpeed = 2; var _local1 = 0; while (_local1 < totalNum) { newMan(); _local1++; } }; stage[3] = function () { totalNum = (remainNum = 30); madSpeed = 80; manSpeed = 3; var _local1 = 0; while (_local1 < 28) { newMan(); _local1++; } newSoldier(); newSoldier(); }; stage[4] = function () { totalNum = (remainNum = 40); madSpeed = 80; manSpeed = 3; var _local1 = 0; while (_local1 < 31) { newMan(); _local1++; } _local1 = 0; while (_local1 < 5) { newSoldier(); _local1++; } _local1 = 0; while (_local1 < 4) { newDoctor(); _local1++; } }; stage[5] = function () { totalNum = (remainNum = 50); madSpeed = 85; manSpeed = 4; totalHeli = 0; maxHeli = 2; var _local1 = 0; while (_local1 < 45) { newMan(); _local1++; } _local1 = 0; while (_local1 < 5) { newHeli(); _local1++; } }; stage[6] = function () { totalNum = (remainNum = 61); madSpeed = 85; manSpeed = 4; var _local1 = 0; while (_local1 < 60) { newMan(); _local1++; } newSpider(); }; stage[7] = function () { totalNum = (remainNum = 100); madSpeed = 90; manSpeed = 5; var _local1 = 0; while (_local1 < 94) { newMan(); _local1++; } _local1 = 0; while (_local1 < 3) { newSoldier(); _local1++; } _local1 = 0; while (_local1 < 3) { newDoctor(); _local1++; } }; stage[8] = function () { madSpeed = 95; manSpeed = 5; var _local4 = _root.game.createEmptyMovieClip("enemyController", game.getNextHighestDepth()); _local4.phase = 1; _local4.phase1 = function () { totalNum = 6; remainNum = 7; newSpider(); var _local1 = 0; while (_local1 < 3) { newSoldier(); _local1++; } newDoctor(); newDoctor(); }; _local4.phase2 = function () { totalNum = 6; remainNum = 7; newSpider(); totalHeli = 0; maxHeli = 1; var _local1 = 0; while (_local1 < 3) { newHeli(); _local1++; } newDoctor(); newDoctor(); }; _local4.phase3 = function () { totalNum = 7; remainNum = 8; newSpider(); newSpider(); var _local1 = 0; while (_local1 < 5) { newDoctor(); _local1++; } }; _local4.phase4 = function () { totalNum = (remainNum = 10); newSpider(); newSpider(); var _local1 = 0; while (_local1 < 5) { newSoldier(); _local1++; } totalHeli = 0; maxHeli = 1; _local1 = 0; while (_local1 < 3) { newHeli(); _local1++; } }; _local4.phase1(); game.func.push(_local4); cotroller.counter = 0; _local4.enterframe = function () { if (_root.remainNum == 1) { if (this.phase < 4) { this.phase++; this["phase" + this.phase](); } } }; }; stage[9] = function () { totalNum = (remainNum = 10); madSpeed = 80; manSpeed = 3; var _local1 = 0; while (_local1 < totalNum) { invisibleMen(); _local1++; } }; stage[10] = function () { totalNum = (remainNum = 10); madSpeed = 80; manSpeed = 3; var _local1 = 0; while (_local1 < totalNum) { invisibleMen2(); _local1++; } }; stage[11] = function () { totalNum = (remainNum = 30); madSpeed = 80; manSpeed = 4; var _local1 = 0; while (_local1 < totalNum) { newDoctor(); _local1++; } }; stage[12] = function () { totalNum = (remainNum = 30); madSpeed = 80; manSpeed = 4; var _local1 = 0; while (_local1 < totalNum) { newSoldier(); _local1++; } }; stage[13] = function () { madSpeed = 95; manSpeed = 5; var _local4 = _root.game.createEmptyMovieClip("enemyController", game.getNextHighestDepth()); _local4.phase = 1; _local4.phase1 = function () { totalNum = 6; remainNum = 7; var _local1 = 0; while (_local1 < 6) { newDoctor(); _local1++; } }; _local4.phase2 = function () { totalNum = 10; remainNum = 11; var _local1 = 0; while (_local1 < 10) { newSoldier(); _local1++; } }; _local4.phase3 = function () { totalNum = 10; remainNum = 11; totalHeli = 0; maxHeli = 3; var _local1 = 0; while (_local1 < 10) { newHeli(); _local1++; } }; _local4.phase4 = function () { totalNum = 4; remainNum = 5; var _local1 = 0; while (_local1 < 4) { newSpider(); _local1++; } }; _local4.phase5 = function () { totalNum = 18; remainNum = 18; newSpider(); newSpider(); newSpider(); var _local1 = 0; while (_local1 < 5) { newSoldier(); _local1++; } _local1 = 0; while (_local1 < 5) { newDoctor(); _local1++; } totalHeli = 0; maxHeli = 2; _local1 = 0; while (_local1 < 5) { newHeli(); _local1++; } }; _local4.phase1(); game.func.push(_local4); _local4.enterframe = function () { if (_root.remainNum == 1) { if (this.phase < 5) { this.phase++; this["phase" + this.phase](); } } }; }; stage[14] = function () { madSpeed = 95; manSpeed = 5; var _local4 = _root.game.createEmptyMovieClip("enemyController", game.getNextHighestDepth()); _local4.phase = 2; _local4.phase2 = function () { totalNum = 20; remainNum = 21; var _local1 = 0; while (_local1 < 20) { newMan(); _local1++; } }; _local4.phase3 = function () { totalNum = 30; remainNum = 31; var _local1 = 0; while (_local1 < 30) { newMan(); _local1++; } }; _local4.phase4 = function () { totalNum = 40; remainNum = 41; var _local1 = 0; while (_local1 < 40) { newMan(); _local1++; } }; _local4.phase5 = function () { totalNum = (remainNum = 50); var _local1 = 0; while (_local1 < 50) { newMan(); _local1++; } }; _local4.phase2(); game.func.push(_local4); _local4.enterframe = function () { if (_root.remainNum == 1) { if (this.phase < 5) { this.phase++; this["phase" + this.phase](); } } }; }; } function playSound1(what) { if (music) { if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); } this[what].start(); } } function playSound(what, mc) { var _local5 = {x:0, y:0}; mc.localToGlobal(_local5); if (music) { if (mc != undefined) { if (mc != _root) { if (mc.sound == undefined) { mc.sound = new Sound(mc); mc.sound.attachSound(what); } if (_local5 != undefined) { var _local6 = -Math.round((300 - _local5.x) / 3); mc.sound.setPan(_local6); } if (_root.game.soundRegister[what] == undefined) { _root.game.soundRegister[what] = 1; } mc.sound.setVolume(Math.round(100 / _root.game.soundRegister[what])); _root.game.soundRegister[what]++; _root.game.sound.push(mc.sound); } } else if (this[what] == undefined) { this[what] = new Sound(); this[what].attachSound(what); this[what].start(); } } } function stopSound(what) { _root[what].stop(what); } function playMusic(what) { if (_root.music) { if (_root[what] == undefined) { _root[what] = new Sound(); _root[what].attachSound(what); } if (_root.nowMusic != what) { _root.nowMusic = what; stopAllSounds(); _root[what].start(0, 999); } } } music = true; Stage.scaleMode = "noScale"; this.onEnterFrame = function () { var _local3 = getBytesLoaded(); var _local2 = getBytesTotal(); godzilla._x = (600 * _local3) / _local2; if ((_local3 >= _local2) && (_local2 > 0)) { this.onEnterFrame = undefined; this.play(); } }; _root.setMask(mask); stop();
Frame 7
function newEmo(who, type) { if (!random(2)) { var _local4 = _root.game.attachMovie("emotion", "em" + _root.game.getNextHighestDepth(), _root.game.getNextHighestDepth()); } else { var _local4 = _root.game.attachMovie("emotion1", "em" + _root.game.getNextHighestDepth(), _root.game.getNextHighestDepth()); } _local4._x = who._x; _local4._y = who._y - who._height; _local4.gotoAndStop(type); tmp = _root.drawMc(_local4); if (who.emoMc._x) { for (var _local5 in _root.game.func) { if (_root.game.func[_local5] == who.emoMc) { _root.game.func.splice(_local5, 1); } } who.emoMc.removeMovieClip(); } tmp._x = who._x; tmp._y = who._y - who._height; tmp.counter = 60; tmp.link = who; who.emoMc = tmp; _root.game.func.push(tmp); tmp.enterframe = function () { this._x = this.link._x; this._y = this.link._y - this.link._height; if ((--this.counter) < 0) { this._alpha = this._alpha - 10; if (this._alpha < 0) { for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this) { _root.game.func.splice(_local3, 1); } } this.removeMovieClip(); } } }; } function drawBody(mc) { var _local6 = _root.game.body.getNextHighestDepth(); var _local2 = _root.game.body.createEmptyMovieClip("body" + _local6, _local6); _local2.createEmptyMovieClip("loader", 0); var _local5 = new flash.geom.Matrix(); var _local4 = mc.getBounds(mc); _local5.translate(-_local4.xMin, -_local4.yMin); var _local7 = new flash.display.BitmapData(mc._width, mc._height, true, 0); _local7.draw(mc, _local5); _local2.loader.attachBitmap(_local7, 0); _local2.loader._x = _local4.xMin; _local2.loader._y = _local4.yMin; _local2._x = mc._x; _local2._y = mc._y; _local2._xscale = mc._xscale; mc.removeMovieClip(); return(_local2); } function drawMc(mc) { var _local5 = mc._parent.getNextHighestDepth(); var _local2 = mc._parent.createEmptyMovieClip("mc" + _local5, _local5); _local2.createEmptyMovieClip("loader", 0); var _local4 = new flash.geom.Matrix(); var _local3 = mc.getBounds(mc); _local4.translate(-_local3.xMin, -_local3.yMin); var _local6 = new flash.display.BitmapData(mc._width, mc._height, true, 0); _local6.draw(mc, _local4); _local2.loader.attachBitmap(_local6, 0); _local2.loader._x = _local3.xMin; _local2.loader._y = _local3.yMin; _local2._x = mc._x; _local2._y = mc._y; _local2._xscale = mc._xscale; mc.removeMovieClip(); return(_local2); } function newMan() { var _local6 = _root.game.getNextHighestDepth(); var _local3 = _root.game.attachMovie("\u4EBA", "man" + _local6, _local6, {_x:random(_root.stageWidth - 60) + 31, _y:random(_root.stageHeight - 50) + 51}); _root.men.push(_local3); _local3.eyeType = random(_local3.mc.eye._totalframes) + 1; _local3.wearType = random(_local3.mc.wear._totalframes) + 1; _local3.hairType = random(_local3.mc.hair._totalframes) + 1; _local3.mc.stop(); _local3.emo = "normal"; _local3.counter = 0; _local3.counter1 = 0; _local3.damage = 2; _local3.moveSpeed = _root.manSpeed; game.func.push(_local3); _local3.fearOrMad = function () { var _local3 = _root.ui.fearMad.mc.mc._x; if (_local3 > 100) { if (!random(((190 - _local3) * (190 - _local3)) * 0.5)) { this.mad(); } } else if (!random((_local3 - 10) * (_local3 - 10))) { if (_root.game.footprint.hitTest(this)) { this.coma(); } else { this.run(); } } }; _local3.die = function () { delete this.enterframe; this.gotoAndStop("die"); newEmo(this, "die"); this.body.gotoAndStop(random(4) + 1); this.body.eye.gotoAndStop(this.eyeType); this.body.wear.gotoAndStop(this.wearType); this.body.hair.gotoAndStop(this.hairType); for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this) { _root.game.func.splice(_local3, 1); } } }; _local3.die2 = function (dir1) { delete this.enterframe; this.gotoAndStop("die2"); this.body.gotoAndStop(random(5) + 1); var _local4 = ((dir1 < 0) ? 1 : -1); this._xscale = _local4 * 100; this.emoMc.counter = 0; for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } for (var _local3 in _root.game.func) { if (_root.game.func[_local3] == this) { _root.game.func.splice(_local3, 1); } } }; _local3.stopMoving = function () { this.mc.gotoAndStop(1); this.mc.eye.gotoAndStop(this.eyeType); this.mc.wear.gotoAndStop(this.wearType); this.mc.hair.gotoAndStop(this.hairType); this.enterframe = function () { this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); if (!random(200)) { this.go(); } else if (!random(500)) { newEmo(this, "idle"); } if (_root.game.footprint.hitTest(this)) { if (!random(300)) { this.confused(); } } this.fearOrMad(); }; }; _local3.go = function () { this.mc.play(); this.speed = random(this.moveSpeed) + 1; var _local5 = random(360); this.xs = this.speed * Math.cos(_local5 * 0.0173); this.ys = this.speed * Math.sin(_local5 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); this.enterframe = function () { this.mc.eye.gotoAndStop(this.eyeType); this.mc.wear.gotoAndStop(this.wearType); this.mc.hair.gotoAndStop(this.hairType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); var _local4 = this._x + this.xs; var _local3 = this._y + this.ys; if (_root.game.footprint.hitTest(this)) { if (!random(300)) { this.confused(); } if (_root.game.footprint.hitTest(_local4 * _root.realScalePercent, _local3 * _root.realScalePercent, true)) { var _local5 = true; } } if ((!_root.game.footprint.land) || (!_local5)) { this._x = _local4; this._y = _local3; this.checkTurn(); } else { this.xs = this.xs * -1; this.ys = this.ys * -1; this._xscale = this._xscale * -1; } if (!random(200)) { this.stopMoving(); } this.fearOrMad(); }; }; _local3.coma = function (time) { _root.newEmo(this, "coma"); this.mc.gotoAndStop(1); this.mc.eye.gotoAndStop(this.eyeType); this.mc.wear.gotoAndStop(this.wearType); this.mc.hair.gotoAndStop(this.hairType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); if (time == undefined) { this.counter = 100; } else { this.counter = time; } this.enterframe = function () { if ((--this.counter) < 0) { this.confused(); } if ((this.counter % 3) == 0) { this._x++; } else if ((this.counter % 3) == 1) { this._x--; } }; }; _local3.confused = function () { _root.newEmo(this, "confused"); this.mc.gotoAndStop(1); this.mc.eye.gotoAndStop(this.eyeType); this.mc.wear.gotoAndStop(this.wearType); this.mc.hair.gotoAndStop(this.hairType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); this.enterframe = function () { if (!random(200)) { newEmo(this, "idle"); this.go(); } if (_root.game.footprint.hitTest(this)) { if (!random(200)) { this.run(); } if (_root.game.foot.dy > 1) { this.run(); } } this.fearOrMad(); }; }; _local3.run = function () { _root.newEmo(this, "panic"); this.mc.play(); this.speed = this.moveSpeed * 2; var _local3 = getRotation(this._x, this._y, _root.game.footprint._x, _root.game.footprint._y - (_root.game.footprint._height / 2)); _local3 = _local3 + (random(50) - 25); this.xs = (-this.speed) * Math.cos(_local3 * 0.0173); this.ys = (-this.speed) * Math.sin(_local3 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); this.counter = random(60) + 10; this.checkTurn(); this.enterframe = function () { this.mc.eye.gotoAndStop(this.eyeType); this.mc.wear.gotoAndStop(this.wearType); this.mc.hair.gotoAndStop(this.hairType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); var _local4 = this._x + this.xs; var _local3 = this._y + this.ys; if (_root.game.footprint.hitTest(_local4 * _root.realScalePercent, _local3 * _root.realScalePercent, true)) { var _local5 = true; } if ((!_root.game.footprint.land) || (!_local5)) { this._x = _local4; this._y = _local3; } else { this.xs = this.xs * -1; this.ys = this.ys * -1; this._xscale = this._xscale * -1; } this.checkTurn(); if (!random(200)) { this.stopMoving(); } this.fearOrMad(); if ((--this.counter) < 0) { if (_root.game.footprint.hitTest(this)) { this.run(); } } }; }; _local3.mad = function () { _root.newEmo(this, "mad"); this.mc.play(); this.speed = this.moveSpeed * 2; var _local6 = random(360); this.xs = this.speed * Math.cos(_local6 * 0.0173); this.ys = this.speed * Math.sin(_local6 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); this.counter = random(60) + 120; this.counter1 = 0; this.enterframe = function () { this.mc.eye.gotoAndStop(this.eyeType); this.mc.wear.gotoAndStop(this.wearType); this.mc.hair.gotoAndStop(this.hairType); this.swapDepths((this._x + (this._y * 600)) * _root.realScalePercent); if (!_root.game.footprint.land) { if (!random(10)) { if (_root.game.footprint.hitTest(this)) { this.speed = this.moveSpeed * 2; var _local6 = getRotation(this._x, this._y, _root.game.footprint._x, _root.game.footprint._y - (_root.game.footprint._height / 2)); _local6 = _local6 + (random(50) - 25); this.xs = (-this.speed) * Math.cos(_local6 * 0.0173); this.ys = (-this.speed) * Math.sin(_local6 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); } } } else { if (this.counter1 == 1) { if (_root.game.footprint.hitTest((this._x + this.xs) * _root.realScalePercent, (this._y + this.ys) * _root.realScalePercent, true)) { var _local3 = _root.game.getNextHighestDepth(); _root.game.attachMovie("attackFx1", "fx" + _local3, _local3, {_x:this._x, _y:this._y - 20}); _root.game.footprint.hitAction(this.damage); var _local6 = getRotation(this._x, this._y, _root.game.footprint._x, _root.game.footprint._y - (_root.game.footprint._height / 2)); _local6 = _local6 + (random(50) - 25); this.xs = (-this.speed) * Math.cos(_local6 * 0.0173); this.ys = (-this.speed) * Math.sin(_local6 * 0.0173); this.counter1 = (-random(30)) - 10; } } if (this.counter1 < 0) { this.counter1++; } else if (this.counter1 == 0) { var _local6 = getRotation(this._x, this._y, _root.game.footprint._x, _root.game.footprint._y - (_root.game.footprint._height / 2)); this.xs = this.speed * Math.cos(_local6 * 0.0173); this.ys = this.speed * Math.sin(_local6 * 0.0173); this._xscale = ((this.xs < 0) ? 100 : -100); this.counter1 = 1; } } if (!random(120)) { _root.newEmo(this, "mad"); } var _local5 = this._x + this.xs; var _local4 = this._y + this.ys; if (_root.game.footprint.hitTest(_local5 * _root.realScalePercent, _local4 * _root.realScalePercent, true)) { var _local7 = true; } if ((!_root.game.footprint.land) || (!_local7)) { this._x = _local5; this._y = _local4; } this.checkTurn(); if ((--this.counter) < 0) { _root.newEmo(this, "idle"); this.go(); } }; }; _local3.checkTurn = function () { if (this._x < 30) { if (this.xs < 0) { this.xs = this.xs * -1; this._xscale = this._xscale * -1; } } else if (this._x > (_root.stageWidth - 30)) { if (this.xs > 0) { this.xs = this.xs * -1; this._xscale = this._xscale * -1; } } if (this._y < 50) { if (this.ys < 0) { this.ys = this.ys * -1; } } else if (this._y > (_root.stageHeight - 10)) { if (this.ys > 0) { this.ys = this.ys * -1; } } }; _local3.go(); return(_local3); } title.onRollOver = function () { this._xscale = 100; this._yscale = 100; }; title.onRollOut = function () { this._xscale = 90; this._yscale = 90; }; title.onRelease = function () { this.play(); delete this.onRelease; delete this.onRollOver; delete this.onRollOut; }; initColor(); initSavaData(); initCommon(); initStageInfo(); stop();
Frame 21
stop(); btnPlay.onRelease = function () { _root.playSound("click"); _root.saveData.notFirstTime = undefined; _root.gotoAndStop("intro1"); }; btnInstruction.onRelease = function () { _root.playSound("click"); _root.gotoAndStop("instruction"); }; btnAchievement.onRelease = function () { _root.playSound("click"); _root.gotoAndStop("achievement"); }; btnCredits.onRelease = function () { _root.playSound("click"); _root.gotoAndStop("credits"); }; btnPlayMore.onRelease = function () { _root.playSound("click"); getURL ("http://www.armorgames.com", "_blank"); }; if (_root.music) { btnMusic.gotoAndStop("stop"); } else { btnMusic.gotoAndStop("play"); } btnMusic.onRelease = function () { if (_root.music) { _root.music = false; stopAllSounds(); this.gotoAndStop("play"); } else { _root.music = true; trace(_root.nowMusic); _root[_root.nowMusic].start(0, 999); this.gotoAndStop("stop"); } }; if (_root.mouseControl) { mouseC.gotoAndStop(1); } else { mouseC.gotoAndStop(2); } mouseC.onRelease = function () { if (_root.mouseControl) { _root.mouseControl = false; this.gotoAndStop(2); } else { _root.mouseControl = true; this.gotoAndStop(1); } }; playMusic("music1"); _quality = "BEST";
Frame 30
btnSkip.onRelease = function () { _root.playSound("click"); _root.gotoAndStop("whereTo"); }; _quality = "BEST";
Frame 37
btnBack.onPress = function () { _root.playSound("click"); _root.gotoAndStop("menu"); }; btnClear.onPress = function () { _root.playSound("click"); _root.resetSavaData(); _root.setUIAchievements(); }; setUIAchievements(); if (_root.music) { btnMusic.gotoAndStop("stop"); } else { btnMusic.gotoAndStop("play"); } btnMusic.onRelease = function () { if (_root.music) { _root.music = false; stopAllSounds(); this.gotoAndStop("play"); } else { _root.music = true; trace(_root.nowMusic); _root[_root.nowMusic].start(0, 999); this.gotoAndStop("stop"); } }; playMusic("music1"); _quality = "BEST";
Frame 49
btnBack.onPress = function () { _root.playSound("click"); _root.gotoAndStop("menu"); }; btnChangeMusic.onPress = function () { _root.playMusic("music" + (random(4) + 1)); }; btnContact.onPress = function () { getURL ("mailto:slashlee1984@hotmail.com"); }; _quality = "BEST";
Frame 57
stop(); btnBack.onPress = function () { _root.playSound("click"); _root.gotoAndStop("menu"); }; if (_root.music) { btnMusic.gotoAndStop("stop"); } else { btnMusic.gotoAndStop("play"); } btnMusic.onRelease = function () { if (_root.music) { _root.music = false; stopAllSounds(); this.gotoAndStop("play"); } else { _root.music = true; trace(_root.nowMusic); _root[_root.nowMusic].start(0, 999); this.gotoAndStop("stop"); } }; playMusic("music1"); _quality = "BEST";
Frame 66
stop(); initGameData(); initGame1();
Frame 74
btnBack.onPress = function () { _root.playSound("click"); _root.gotoAndStop("menu"); }; playMusic("music1"); _quality = "BEST";
Frame 84
btnBack.onPress = function () { _root.playSound("click"); _root.gotoAndStop("menu"); }; playMusic("music2"); _quality = "BEST";
Frame 96
btnBack.onPress = function () { _root.playSound("click"); _root.gotoAndStop("menu"); }; btn1.onPress = function () { _root.playSound("click"); _root.gotoAndStop("ins1"); }; btn2.onPress = function () { _root.playSound("click"); _root.gotoAndStop("ins2"); }; btn3.onPress = function () { _root.playSound("click"); _root.gotoAndStop("ins3"); }; btn4.onPress = function () { _root.playSound("click"); _root.gotoAndStop("ins4"); }; btn5.onPress = function () { _root.playSound("click"); _root.gotoAndStop("ins5"); }; btn6.onPress = function () { _root.playSound("click"); _root.gotoAndStop("ins6"); };
Symbol 65 MovieClip [godzillaRun] Frame 7
var i = 0; while (i < 10) { _root.newDust((this._x - 100) + random(60), this._y); i++; }
Symbol 65 MovieClip [godzillaRun] Frame 15
var i = 0; while (i < 10) { _root.newDust((this._x - 100) + random(60), this._y); i++; }
Symbol 80 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 83 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 83 MovieClip Frame 218
_root.gotoAndStop("intro");
Symbol 114 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 18
_root.playSound1("\u5F39");
Symbol 114 MovieClip Frame 50
_root.playSound1("\u5F39");
Symbol 114 MovieClip Frame 69
_root.playSound("\u5598\u6C14");
Symbol 114 MovieClip Frame 213
_root.playMusic("music1"); _root.playSound1("\u51FB\u5730"); _root.playSound1("\u4EBA\u6B7B");
Symbol 114 MovieClip Frame 214
counter = 0; ox = _x; oy = _y; onEnterFrame = function () { if ((++this.counter) > 20) { this._x = ox; this._y = oy; delete this.onEnterFrame; } else if ((this.counter % 2) == 1) { this._x = this._x + (random(16) - 8); this._y = this._y + (random(16) - 8); } else { this._x = ox; this._y = oy; } };
Symbol 114 MovieClip Frame 253
_root.playSound("\u98DE\u8FC7");
Symbol 114 MovieClip Frame 283
_root.gotoAndStop("menu");
Symbol 134 MovieClip Frame 1
stop();
Symbol 139 MovieClip [quickTrample] Frame 1
stop();
Symbol 139 MovieClip [quickTrample] Frame 100
stop();
Symbol 162 MovieClip [attackFx1] Frame 1
_root.playSound("PUNCH", this);
Symbol 162 MovieClip [attackFx1] Frame 4
this.removeMovieClip();
Symbol 168 MovieClip [场景道具 红绿灯] Frame 1
stop(); if (!_root.game[(("item" + this._x) + "-") + this._y]._x) { this.swapDepths(2); var tmp = _root.game.attachMovie("\u573A\u666F\u9053\u5177 \u7EA2\u7EFF\u706F", (("item" + this._x) + "-") + this._y, Math.round((this._x + (this._y * 600)) * _root.realScalePercent), {_x:this._x, _y:this._y}); _root.men.push(tmp); tmp.die = (tmp.die2 = function () { this.gotoAndStop(2); for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } return("boss"); }); this.removeMovieClip(); }
Symbol 172 MovieClip [场景道具 救护车] Frame 1
stop(); if (!_root.game[(("item" + this._x) + "-") + this._y]._x) { this.swapDepths(2); var tmp = _root.game.attachMovie("\u573A\u666F\u9053\u5177 \u6551\u62A4\u8F66", (("item" + this._x) + "-") + this._y, Math.round((this._x + (this._y * 600)) * _root.realScalePercent), {_x:this._x, _y:this._y}); _root.men.push(tmp); tmp.die = (tmp.die2 = function () { this.gotoAndStop(2); for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } return("boss"); }); this.removeMovieClip(); }
Symbol 176 MovieClip [场景道具 机场灯] Frame 1
stop(); if (!_root.game[(("item" + this._x) + "-") + this._y]._x) { this.swapDepths(2); var tmp = _root.game.attachMovie("\u573A\u666F\u9053\u5177 \u673A\u573A\u706F", (("item" + this._x) + "-") + this._y, Math.round((this._x + (this._y * 600)) * _root.realScalePercent), {_x:this._x, _y:this._y}); _root.men.push(tmp); tmp.die = (tmp.die2 = function () { this.gotoAndStop(2); for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } return("boss"); }); this.removeMovieClip(); }
Symbol 180 MovieClip [场景道具 水柱] Frame 1
stop(); if (!_root.game[(("item" + this._x) + "-") + this._y]._x) { this.swapDepths(2); var tmp = _root.game.attachMovie("\u573A\u666F\u9053\u5177 \u6C34\u67F1", (("item" + this._x) + "-") + this._y, Math.round((this._x + (this._y * 600)) * _root.realScalePercent), {_x:this._x, _y:this._y}); _root.men.push(tmp); tmp.die = (tmp.die2 = function () { this.gotoAndStop(2); for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } return("boss"); }); this.removeMovieClip(); }
Symbol 186 MovieClip [场景道具 值班室] Frame 1
stop(); if (!_root.game[(("item" + this._x) + "-") + this._y]._x) { this.swapDepths(2); var tmp = _root.game.attachMovie("\u573A\u666F\u9053\u5177 \u503C\u73ED\u5BA4", (("item" + this._x) + "-") + this._y, Math.round((this._x + (this._y * 600)) * _root.realScalePercent), {_x:this._x, _y:this._y}); _root.men.push(tmp); tmp.die = (tmp.die2 = function () { this.gotoAndStop(2); for (var _local3 in _root.men) { if (_root.men[_local3] == this) { _root.men.splice(_local3, 1); } } return("boss"); }); this.removeMovieClip(); }
Symbol 205 MovieClip [hintRunOrContinue] Frame 1
_root.playSound1("\u98DE\u8FC7");
Instance of Symbol 207 MovieClip in Symbol 212 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(8)) + 1; }
Instance of Symbol 207 MovieClip in Symbol 212 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(8)) + 1; }
Instance of Symbol 207 MovieClip in Symbol 212 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(8)) + 1; }
Instance of Symbol 207 MovieClip in Symbol 212 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(8)) + 1; }
Instance of Symbol 207 MovieClip in Symbol 212 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(8)) + 1; }
Instance of Symbol 207 MovieClip in Symbol 212 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(8)) + 1; }
Instance of Symbol 207 MovieClip in Symbol 212 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(8)) + 1; }
Instance of Symbol 207 MovieClip in Symbol 212 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(8)) + 1; }
Instance of Symbol 207 MovieClip in Symbol 212 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(8)) + 1; }
Instance of Symbol 207 MovieClip in Symbol 212 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(8)) + 1; }
Symbol 234 MovieClip Frame 1
stop();
Symbol 248 MovieClip [ui2] Frame 1
stop();
Symbol 251 MovieClip [finishMc] Frame 1
_root.playSound1("\u98DE\u8FC7");
Symbol 251 MovieClip [finishMc] Frame 48
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 271 MovieClip [showCombo] Frame 71
this.removeMovieClip();
Symbol 274 MovieClip [hpUp] Frame 29
this.removeMovieClip();
Symbol 275 MovieClip [footHitRed] Frame 2
this.removeMovieClip();
Symbol 297 MovieClip Frame 1
this._visible = false;
Symbol 311 MovieClip Frame 1
_root.playSound("\u5B50\u5F39", this);
Symbol 311 MovieClip Frame 3
_root.game.footprint.hitAction(1);
Symbol 311 MovieClip Frame 4
stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 356 MovieClip [spider] Frame 16
Symbol 356 MovieClip [spider] Frame 25
_root.drawBody(this);
Symbol 373 MovieClip [expl1] Frame 1
_root.playSound("\u7206\u70B8", this);
Symbol 373 MovieClip [expl1] Frame 28
this.removeMovieClip();
Symbol 393 MovieClip [heli] Frame 17
Symbol 454 MovieClip Frame 10
stop(); _root.drawBody(this._parent._parent);
Symbol 470 MovieClip Frame 25
stop(); _root.drawBody(this._parent._parent);
Symbol 481 MovieClip [人] Frame 1
stop();
Symbol 481 MovieClip [人] Frame 10
_root.playSound("\u4EBA\u6B7B", this);
Symbol 481 MovieClip [人] Frame 19
_root.playSound("\u4EBA\u6B7B", this);
Symbol 493 MovieClip [doctor] Frame 1
stop();
Symbol 493 MovieClip [doctor] Frame 10
_root.playSound("\u4EBA\u6B7B", this);
Symbol 493 MovieClip [doctor] Frame 19
_root.playSound("\u4EBA\u6B7B", this);
Symbol 504 MovieClip Frame 1
stop();
Symbol 508 MovieClip [solider] Frame 1
stop();
Symbol 508 MovieClip [solider] Frame 18
_root.playSound("\u4EBA\u6B7B", this);
Symbol 508 MovieClip [solider] Frame 27
_root.playSound("\u4EBA\u6B7B", this);
Symbol 514 MovieClip Frame 1
stop();
Symbol 523 MovieClip [pauseMc] Frame 1
btnContinue.onRelease = function () { _root.continueGame(); this._parent.removeMovieClip(); }; btnQuit.onRelease = function () { trace(this._parent.getDepth()); if (_root.mouseControl) { Mouse.removeListener(_root.game.mouseListener); } _root.game.removeMovieClip(); _root.ui.removeMovieClip(); _root.gotoAndStop("menu"); this._parent.removeMovieClip(); };
Symbol 554 MovieClip [strongHitFx] Frame 11
this.removeMovieClip();
Symbol 574 MovieClip Frame 1
stop();
Symbol 577 MovieClip [ui] Frame 1
if (_root.music) { btnMusic.gotoAndStop("stop"); } else { btnMusic.gotoAndStop("play"); } btnMusic.onRelease = function () { if (_root.music) { _root.music = false; stopAllSounds(); this.gotoAndStop("play"); } else { _root.music = true; trace(_root.nowMusic); _root[_root.nowMusic].start(0, 999); this.gotoAndStop("stop"); } };
Symbol 581 MovieClip Frame 1
stop();
Symbol 592 MovieClip Frame 15
stop();
Symbol 597 MovieClip Frame 235
_root.gotoAndStop("whereTo");
Symbol 626 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 1
this.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); };
Symbol 640 MovieClip Frame 115
stop(); this.onEnterFrame = function () { if (!random(150)) { this.gotoAndPlay(1); delete this.onEnterFrame; } };
Symbol 663 MovieClip Frame 1
stop();
Symbol 678 MovieClip Frame 1
stop();
Symbol 713 MovieClip Frame 1
stop();
Symbol 718 MovieClip Frame 1
stop();
Symbol 729 MovieClip [goBigger] Frame 1
stop(); _root.setUIWhereTo();
Symbol 729 MovieClip [goBigger] Frame 2
_root.setUIGoBigger();

Library Items

Symbol 1 GraphicUsed by:2 114 296 583 585 587 591 594 603
Symbol 2 MovieClipUses:1Used by:275 592  Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:65
Symbol 6 GraphicUsed by:65
Symbol 7 GraphicUsed by:65
Symbol 8 GraphicUsed by:65
Symbol 9 GraphicUsed by:65
Symbol 10 GraphicUsed by:65
Symbol 11 GraphicUsed by:65
Symbol 12 GraphicUsed by:65
Symbol 13 GraphicUsed by:65
Symbol 14 GraphicUsed by:65
Symbol 15 GraphicUsed by:65
Symbol 16 GraphicUsed by:65
Symbol 17 GraphicUsed by:65
Symbol 18 GraphicUsed by:65
Symbol 19 GraphicUsed by:65
Symbol 20 GraphicUsed by:65
Symbol 21 GraphicUsed by:65
Symbol 22 GraphicUsed by:65
Symbol 23 GraphicUsed by:65
Symbol 24 GraphicUsed by:65
Symbol 25 GraphicUsed by:65
Symbol 26 GraphicUsed by:65
Symbol 27 GraphicUsed by:65
Symbol 28 GraphicUsed by:65
Symbol 29 GraphicUsed by:65
Symbol 30 GraphicUsed by:65
Symbol 31 GraphicUsed by:65
Symbol 32 GraphicUsed by:65
Symbol 33 GraphicUsed by:65
Symbol 34 GraphicUsed by:65
Symbol 35 GraphicUsed by:65
Symbol 36 GraphicUsed by:65
Symbol 37 GraphicUsed by:65
Symbol 38 GraphicUsed by:65
Symbol 39 GraphicUsed by:65
Symbol 40 GraphicUsed by:65
Symbol 41 GraphicUsed by:65
Symbol 42 GraphicUsed by:65
Symbol 43 GraphicUsed by:65
Symbol 44 GraphicUsed by:65
Symbol 45 GraphicUsed by:65
Symbol 46 GraphicUsed by:65
Symbol 47 GraphicUsed by:65
Symbol 48 GraphicUsed by:65
Symbol 49 GraphicUsed by:65
Symbol 50 GraphicUsed by:65
Symbol 51 GraphicUsed by:65
Symbol 52 GraphicUsed by:65
Symbol 53 GraphicUsed by:65
Symbol 54 GraphicUsed by:65
Symbol 55 GraphicUsed by:65
Symbol 56 GraphicUsed by:65
Symbol 57 GraphicUsed by:65
Symbol 58 GraphicUsed by:65
Symbol 59 GraphicUsed by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [godzillaRun]Uses:5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64Used by:217  Timeline
Symbol 66 FontUsed by:67 518 521 569 570 682 683 684 685 686 687 688 689 690 691 692 693 694 695 720 721 725 726 796 797 800
Symbol 67 TextUses:66Used by:Timeline
Symbol 68 GraphicUsed by:83 627
Symbol 69 GraphicUsed by:83 594 627
Symbol 70 GraphicUsed by:83 594 627
Symbol 71 SoundUsed by:83
Symbol 72 SoundUsed by:83
Symbol 73 GraphicUsed by:83
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:83
Symbol 76 SoundUsed by:83
Symbol 77 SoundUsed by:83
Symbol 78 SoundUsed by:83
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:79Used by:83
Symbol 81 SoundUsed by:83
Symbol 82 SoundUsed by:83
Symbol 83 MovieClipUses:68 69 70 71 72 73 75 76 77 78 80 81 82Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:114 512 645
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:114  Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:114  Timeline
Symbol 90 GraphicUsed by:114
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:114  Timeline
Symbol 93 GraphicUsed by:114
Symbol 94 GraphicUsed by:114
Symbol 95 GraphicUsed by:103
Symbol 96 GraphicUsed by:103
Symbol 97 GraphicUsed by:103
Symbol 98 GraphicUsed by:103
Symbol 99 GraphicUsed by:103
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:95 96 97 98 99 100 101 102Used by:114
Symbol 104 GraphicUsed by:114
Symbol 105 GraphicUsed by:114
Symbol 106 GraphicUsed by:113
Symbol 107 GraphicUsed by:113
Symbol 108 GraphicUsed by:113
Symbol 109 GraphicUsed by:113
Symbol 110 GraphicUsed by:113
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:106 107 108 109 110 111 112Used by:114
Symbol 114 MovieClipUses:85 87 89 90 92 93 94 103 104 105 113 1Used by:Timeline
Symbol 115 FontUsed by:116 608 609 610 611 612 613 614 615 641 643 766 767 798 799 801 806 808 809 814 816 817
Symbol 116 TextUses:115Used by:134
Symbol 117 Sound [music1]Used by:134
Symbol 118 Sound [music2]Used by:134
Symbol 119 Sound [music3]Used by:134
Symbol 120 Sound [music4]Used by:134
Symbol 121 Sound [击地]Used by:134
Symbol 122 Sound [爆炸]Used by:134
Symbol 123 Sound [人死]Used by:134
Symbol 124 Sound [click]Used by:134
Symbol 125 Sound [子弹]Used by:134
Symbol 126 Sound [heliSound]Used by:134
Symbol 127 Sound [飞过]Used by:134
Symbol 128 Sound [喘气]Used by:134
Symbol 129 Sound [弹]Used by:134
Symbol 130 Sound [拖动]Used by:134
Symbol 131 Sound [成功]Used by:134
Symbol 132 Sound [失败]Used by:134
Symbol 133 Sound [PUNCH]Used by:134
Symbol 134 MovieClipUses:116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133Used by:Timeline
Symbol 135 GraphicUsed by:Timeline
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:139
Symbol 139 MovieClip [quickTrample]Uses:136 138Used by:Timeline
Symbol 140 GraphicUsed by:143
Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClip [hintPressUp]Uses:140 141 142Used by:Timeline
Symbol 144 GraphicUsed by:155
Symbol 145 GraphicUsed by:155
Symbol 146 GraphicUsed by:155 158
Symbol 147 GraphicUsed by:155 158
Symbol 148 GraphicUsed by:155 158
Symbol 149 GraphicUsed by:155 158
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:152
Symbol 152 MovieClipUses:151Used by:155 158
Symbol 153 GraphicUsed by:155 158
Symbol 154 GraphicUsed by:155 158
Symbol 155 MovieClip [emotion]Uses:144 145 146 147 148 149 152 153 154Used by:Timeline
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [emotion1]Uses:156 157 146 147 148 149 152 153 154Used by:Timeline
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [attackFx1]Uses:159 160 161Used by:Timeline
Symbol 163 GraphicUsed by:193
Symbol 164 GraphicUsed by:193
Symbol 165 GraphicUsed by:193
Symbol 166 GraphicUsed by:168
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip [场景道具 红绿灯]Uses:166 167Used by:193
Symbol 169 GraphicUsed by:193
Symbol 170 GraphicUsed by:172
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [场景道具 救护车]Uses:170 171Used by:193
Symbol 173 GraphicUsed by:193
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [场景道具 机场灯]Uses:174 175Used by:193
Symbol 177 GraphicUsed by:193
Symbol 178 GraphicUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [场景道具 水柱]Uses:178 179Used by:193
Symbol 181 GraphicUsed by:193
Symbol 182 GraphicUsed by:193
Symbol 183 GraphicUsed by:193
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [场景道具 值班室]Uses:184 185Used by:193
Symbol 187 GraphicUsed by:193
Symbol 188 GraphicUsed by:193 560  Timeline
Symbol 189 GraphicUsed by:193
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [bg]Uses:163 164 165 168 169 172 173 176 177 180 181 182 183 186 187 188 189 190 191 192Used by:Timeline
Symbol 194 GraphicUsed by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:194 195Used by:202
Symbol 197 GraphicUsed by:202
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:202
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:202
Symbol 202 MovieClip [hintInputDir]Uses:196 197 199 201Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClip [hintRunOrContinue]Uses:204Used by:Timeline
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:212
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:208 209 210Used by:212
Symbol 212 MovieClipUses:207 211Used by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:212 213Used by:217
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [game2dust]Uses:215Used by:217
Symbol 217 MovieClip [game2]Uses:214 216 65Used by:Timeline
Symbol 218 GraphicUsed by:248
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:223 234 566
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:220 221 222Used by:248 568
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:227
Symbol 227 MovieClipUses:224 226Used by:248
Symbol 228 GraphicUsed by:248
Symbol 229 GraphicUsed by:234
Symbol 230 GraphicUsed by:234
Symbol 231 GraphicUsed by:233
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:231 232Used by:234
Symbol 234 MovieClipUses:220 229 230 233Used by:248 568
Symbol 235 GraphicUsed by:248
Symbol 236 GraphicUsed by:240
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:236 237 238 239Used by:248
Symbol 241 GraphicUsed by:248
Symbol 242 GraphicUsed by:247
Symbol 243 GraphicUsed by:247
Symbol 244 GraphicUsed by:247
Symbol 245 GraphicUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:242 243 244 245 246Used by:248
Symbol 248 MovieClip [ui2]Uses:218 223 227 228 234 235 240 241 247Used by:Timeline
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:251
Symbol 251 MovieClip [finishMc]Uses:250Used by:Timeline
Symbol 252 GraphicUsed by:270
Symbol 253 GraphicUsed by:263
Symbol 254 GraphicUsed by:263
Symbol 255 GraphicUsed by:263
Symbol 256 GraphicUsed by:263
Symbol 257 GraphicUsed by:263
Symbol 258 GraphicUsed by:263
Symbol 259 GraphicUsed by:263
Symbol 260 GraphicUsed by:263
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:253 254 255 256 257 258 259 260 261 262Used by:270
Symbol 264 GraphicUsed by:270
Symbol 265 GraphicUsed by:270
Symbol 266 GraphicUsed by:270
Symbol 267 GraphicUsed by:270
Symbol 268 GraphicUsed by:270
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:252 263 264 265 266 267 268 269Used by:271
Symbol 271 MovieClip [showCombo]Uses:270Used by:Timeline
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:274
Symbol 274 MovieClip [hpUp]Uses:273Used by:Timeline
Symbol 275 MovieClip [footHitRed]Uses:2Used by:Timeline
Symbol 276 GraphicUsed by:356 393 481 493 508
Symbol 277 GraphicUsed by:294
Symbol 278 GraphicUsed by:286
Symbol 279 GraphicUsed by:286
Symbol 280 GraphicUsed by:286
Symbol 281 GraphicUsed by:286
Symbol 282 GraphicUsed by:286
Symbol 283 GraphicUsed by:286
Symbol 284 GraphicUsed by:286
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:278 279 280 281 282 283 284 285Used by:294 349 352 355 448 459 490 492 502 504 507
Symbol 287 GraphicUsed by:294
Symbol 288 GraphicUsed by:294
Symbol 289 GraphicUsed by:294
Symbol 290 GraphicUsed by:294
Symbol 291 GraphicUsed by:294
Symbol 292 GraphicUsed by:294
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:277 286 287 288 289 290 291 292 293Used by:356
Symbol 295 GraphicUsed by:297
Symbol 296 MovieClipUses:1Used by:297
Symbol 297 MovieClipUses:295 296Used by:356 481 493 508
Symbol 298 GraphicUsed by:349
Symbol 299 GraphicUsed by:349
Symbol 300 GraphicUsed by:349
Symbol 301 GraphicUsed by:349
Symbol 302 GraphicUsed by:349
Symbol 303 GraphicUsed by:349
Symbol 304 GraphicUsed by:349
Symbol 305 GraphicUsed by:349
Symbol 306 GraphicUsed by:349
Symbol 307 GraphicUsed by:349
Symbol 308 GraphicUsed by:311
Symbol 309 GraphicUsed by:311
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:308 309 310Used by:349 391 504
Symbol 312 GraphicUsed by:349
Symbol 313 GraphicUsed by:349
Symbol 314 GraphicUsed by:349
Symbol 315 GraphicUsed by:349
Symbol 316 GraphicUsed by:349
Symbol 317 GraphicUsed by:349
Symbol 318 GraphicUsed by:349
Symbol 319 GraphicUsed by:349
Symbol 320 GraphicUsed by:349
Symbol 321 GraphicUsed by:349
Symbol 322 GraphicUsed by:349
Symbol 323 GraphicUsed by:349
Symbol 324 GraphicUsed by:349
Symbol 325 GraphicUsed by:349
Symbol 326 GraphicUsed by:349
Symbol 327 GraphicUsed by:349
Symbol 328 GraphicUsed by:349
Symbol 329 GraphicUsed by:349
Symbol 330 GraphicUsed by:349
Symbol 331 GraphicUsed by:349
Symbol 332 GraphicUsed by:349
Symbol 333 GraphicUsed by:349
Symbol 334 GraphicUsed by:349
Symbol 335 GraphicUsed by:349
Symbol 336 GraphicUsed by:349
Symbol 337 GraphicUsed by:349
Symbol 338 GraphicUsed by:349
Symbol 339 GraphicUsed by:349
Symbol 340 GraphicUsed by:349
Symbol 341 GraphicUsed by:349
Symbol 342 GraphicUsed by:349
Symbol 343 GraphicUsed by:349
Symbol 344 GraphicUsed by:349
Symbol 345 GraphicUsed by:349
Symbol 346 GraphicUsed by:349
Symbol 347 GraphicUsed by:349
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:298 286 299 300 301 302 303 304 305 306 307 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348Used by:356
Symbol 350 GraphicUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:350 286 351Used by:356
Symbol 353 GraphicUsed by:355
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClipUses:353 286 354Used by:356
Symbol 356 MovieClip [spider]Uses:276 294 297 349 352 355Used by:Timeline
Symbol 357 GraphicUsed by:373
Symbol 358 GraphicUsed by:373
Symbol 359 GraphicUsed by:373
Symbol 360 GraphicUsed by:373
Symbol 361 GraphicUsed by:373
Symbol 362 GraphicUsed by:373
Symbol 363 GraphicUsed by:373
Symbol 364 GraphicUsed by:373
Symbol 365 GraphicUsed by:373
Symbol 366 GraphicUsed by:373
Symbol 367 GraphicUsed by:373
Symbol 368 GraphicUsed by:373
Symbol 369 GraphicUsed by:373
Symbol 370 GraphicUsed by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClip [expl1]Uses:357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372Used by:Timeline
Symbol 374 GraphicUsed by:382
Symbol 375 GraphicUsed by:379
Symbol 376 GraphicUsed by:379
Symbol 377 GraphicUsed by:379
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:375 376 377 378Used by:382
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:382 391
Symbol 382 MovieClipUses:374 379 381Used by:393
Symbol 383 GraphicUsed by:391
Symbol 384 GraphicUsed by:391
Symbol 385 GraphicUsed by:390
Symbol 386 GraphicUsed by:390
Symbol 387 GraphicUsed by:390
Symbol 388 GraphicUsed by:390
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:385 386 387 388 389Used by:391
Symbol 391 MovieClipUses:383 381 384 390 311Used by:393
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClip [heli]Uses:276 382 391 392Used by:Timeline
Symbol 394 GraphicUsed by:448
Symbol 395 GraphicUsed by:412
Symbol 396 GraphicUsed by:412
Symbol 397 GraphicUsed by:412
Symbol 398 GraphicUsed by:412
Symbol 399 GraphicUsed by:412
Symbol 400 GraphicUsed by:412
Symbol 401 GraphicUsed by:412
Symbol 402 GraphicUsed by:412
Symbol 403 GraphicUsed by:412
Symbol 404 GraphicUsed by:412
Symbol 405 GraphicUsed by:412
Symbol 406 GraphicUsed by:412
Symbol 407 GraphicUsed by:412
Symbol 408 GraphicUsed by:412
Symbol 409 GraphicUsed by:412
Symbol 410 GraphicUsed by:412
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411Used by:448 459
Symbol 413 GraphicUsed by:443
Symbol 414 GraphicUsed by:443
Symbol 415 GraphicUsed by:443
Symbol 416 GraphicUsed by:443
Symbol 417 GraphicUsed by:443
Symbol 418 GraphicUsed by:443
Symbol 419 GraphicUsed by:443
Symbol 420 GraphicUsed by:443
Symbol 421 GraphicUsed by:443
Symbol 422 GraphicUsed by:443
Symbol 423 GraphicUsed by:443
Symbol 424 GraphicUsed by:443
Symbol 425 GraphicUsed by:443
Symbol 426 GraphicUsed by:443
Symbol 427 GraphicUsed by:443
Symbol 428 GraphicUsed by:443
Symbol 429 GraphicUsed by:443
Symbol 430 GraphicUsed by:443
Symbol 431 GraphicUsed by:443
Symbol 432 GraphicUsed by:443
Symbol 433 GraphicUsed by:443
Symbol 434 GraphicUsed by:443
Symbol 435 GraphicUsed by:443
Symbol 436 GraphicUsed by:443
Symbol 437 GraphicUsed by:443
Symbol 438 GraphicUsed by:443
Symbol 439 GraphicUsed by:443
Symbol 440 GraphicUsed by:443
Symbol 441 GraphicUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442Used by:448 459
Symbol 444 GraphicUsed by:448
Symbol 445 GraphicUsed by:448
Symbol 446 GraphicUsed by:448
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClipUses:394 412 286 443 444 445 446 447Used by:481
Symbol 449 GraphicUsed by:481 493 508
Symbol 450 GraphicUsed by:454
Symbol 451 GraphicUsed by:454
Symbol 452 GraphicUsed by:454
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClipUses:450 451 452 453Used by:459 492
Symbol 455 GraphicUsed by:459
Symbol 456 GraphicUsed by:459
Symbol 457 GraphicUsed by:459
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:454 455 412 286 443 456 457 458Used by:481
Symbol 460 GraphicUsed by:480
Symbol 461 GraphicUsed by:470
Symbol 462 GraphicUsed by:470
Symbol 463 GraphicUsed by:470
Symbol 464 GraphicUsed by:470
Symbol 465 GraphicUsed by:470
Symbol 466 GraphicUsed by:470
Symbol 467 GraphicUsed by:470
Symbol 468 GraphicUsed by:470
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClipUses:461 462 463 464 465 466 467 468 469Used by:480
Symbol 471 GraphicUsed by:480
Symbol 472 GraphicUsed by:480
Symbol 473 GraphicUsed by:480
Symbol 474 GraphicUsed by:480
Symbol 475 GraphicUsed by:480
Symbol 476 GraphicUsed by:480
Symbol 477 GraphicUsed by:480
Symbol 478 GraphicUsed by:480
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:460 470 471 472 473 474 475 476 477 478 479Used by:481 493 508
Symbol 481 MovieClip [人]Uses:276 448 297 449 459 480Used by:Timeline
Symbol 482 GraphicUsed by:490
Symbol 483 GraphicUsed by:490
Symbol 484 GraphicUsed by:490
Symbol 485 GraphicUsed by:490
Symbol 486 GraphicUsed by:490
Symbol 487 GraphicUsed by:490
Symbol 488 GraphicUsed by:490
Symbol 489 GraphicUsed by:490
Symbol 490 MovieClipUses:482 286 483 484 485 486 487 488 489Used by:493
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClipUses:454 491 286Used by:493
Symbol 493 MovieClip [doctor]Uses:276 490 297 449 492 480Used by:Timeline
Symbol 494 GraphicUsed by:502
Symbol 495 GraphicUsed by:502
Symbol 496 GraphicUsed by:502
Symbol 497 GraphicUsed by:502
Symbol 498 GraphicUsed by:502
Symbol 499 GraphicUsed by:502
Symbol 500 GraphicUsed by:502
Symbol 501 GraphicUsed by:502
Symbol 502 MovieClipUses:494 286 495 496 497 498 499 500 501Used by:508
Symbol 503 GraphicUsed by:504
Symbol 504 MovieClipUses:286 503 311Used by:508
Symbol 505 GraphicUsed by:507
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:505 286 506Used by:508
Symbol 508 MovieClip [solider]Uses:276 502 297 504 449 507 480Used by:Timeline
Symbol 509 GraphicUsed by:510
Symbol 510 MovieClipUses:509Used by:511
Symbol 511 MovieClip [bg2]Uses:510Used by:Timeline
Symbol 512 MovieClipUses:85Used by:515
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:513Used by:515
Symbol 515 MovieClip [cutScene]Uses:512 514Used by:Timeline
Symbol 516 GraphicUsed by:523
Symbol 517 GraphicUsed by:519
Symbol 518 TextUses:66Used by:519
Symbol 519 ButtonUses:517 518Used by:523
Symbol 520 GraphicUsed by:522
Symbol 521 TextUses:66Used by:522
Symbol 522 ButtonUses:520 521Used by:523
Symbol 523 MovieClip [pauseMc]Uses:516 519 522Used by:Timeline
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClip [achmntUnlocked]Uses:524Used by:Timeline
Symbol 526 GraphicUsed by:531
Symbol 527 GraphicUsed by:531
Symbol 528 GraphicUsed by:531
Symbol 529 GraphicUsed by:531
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClip [脚印]Uses:526 527 528 529 530Used by:Timeline
Symbol 532 GraphicUsed by:551
Symbol 533 GraphicUsed by:536
Symbol 534 GraphicUsed by:536
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:533 534 535Used by:551
Symbol 537 GraphicUsed by:551
Symbol 538 GraphicUsed by:551
Symbol 539 GraphicUsed by:542
Symbol 540 GraphicUsed by:542
Symbol 541 GraphicUsed by:542
Symbol 542 MovieClipUses:539 540 541Used by:551
Symbol 543 GraphicUsed by:551
Symbol 544 GraphicUsed by:551
Symbol 545 GraphicUsed by:548
Symbol 546 GraphicUsed by:548
Symbol 547 GraphicUsed by:548
Symbol 548 MovieClipUses:545 546 547Used by:551
Symbol 549 GraphicUsed by:551
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClip [脚实体]Uses:532 536 537 538 542 543 544 548 549 550Used by:Timeline
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClipUses:552Used by:554
Symbol 554 MovieClip [strongHitFx]Uses:553Used by:Timeline
Symbol 555 GraphicUsed by:577
Symbol 556 GraphicUsed by:562
Symbol 557 GraphicUsed by:560
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:558Used by:560
Symbol 560 MovieClipUses:557 188 559Used by:562
Symbol 561 GraphicUsed by:562
Symbol 562 MovieClipUses:556 560 561Used by:577
Symbol 563 GraphicUsed by:568
Symbol 564 GraphicUsed by:566
Symbol 565 GraphicUsed by:566
Symbol 566 MovieClipUses:220 564 565Used by:568
Symbol 567 GraphicUsed by:568
Symbol 568 MovieClipUses:563 223 234 566 567Used by:577
Symbol 569 TextUses:66Used by:577
Symbol 570 EditableTextUses:66Used by:577
Symbol 571 GraphicUsed by:574
Symbol 572 GraphicUsed by:574
Symbol 573 GraphicUsed by:574
Symbol 574 MovieClipUses:571 572 573Used by:577  Timeline
Symbol 575 GraphicUsed by:576
Symbol 576 MovieClipUses:575Used by:577
Symbol 577 MovieClip [ui]Uses:555 562 568 569 570 574 576Used by:Timeline
Symbol 578 GraphicUsed by:Timeline
Symbol 579 GraphicUsed by:581
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClipUses:579 580Used by:Timeline
Symbol 582 GraphicUsed by:583
Symbol 583 ButtonUses:582 1Used by:Timeline
Symbol 584 GraphicUsed by:585
Symbol 585 ButtonUses:584 1Used by:Timeline
Symbol 586 GraphicUsed by:587
Symbol 587 ButtonUses:586 1Used by:Timeline
Symbol 588 GraphicUsed by:Timeline
Symbol 589 GraphicUsed by:591
Symbol 590 GraphicUsed by:591
Symbol 591 ButtonUses:589 590 1Used by:Timeline
Symbol 592 MovieClipUses:2Used by:Timeline
Symbol 593 GraphicUsed by:594
Symbol 594 ButtonUses:593 69 70 1Used by:Timeline
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClipUses:595Used by:597
Symbol 597 MovieClipUses:596Used by:Timeline
Symbol 598 GraphicUsed by:600
Symbol 599 GraphicUsed by:600
Symbol 600 ButtonUses:598 599Used by:Timeline
Symbol 601 GraphicUsed by:603
Symbol 602 GraphicUsed by:603
Symbol 603 ButtonUses:601 602 1Used by:Timeline
Symbol 604 GraphicUsed by:607
Symbol 605 GraphicUsed by:607
Symbol 606 GraphicUsed by:607
Symbol 607 ButtonUses:604 605 606Used by:Timeline
Symbol 608 TextUses:115Used by:Timeline
Symbol 609 TextUses:115Used by:Timeline
Symbol 610 TextUses:115Used by:Timeline
Symbol 611 TextUses:115Used by:Timeline
Symbol 612 TextUses:115Used by:Timeline
Symbol 613 TextUses:115Used by:Timeline
Symbol 614 TextUses:115Used by:Timeline
Symbol 615 TextUses:115Used by:Timeline
Symbol 616 GraphicUsed by:626
Symbol 617 GraphicUsed by:626
Symbol 618 GraphicUsed by:626
Symbol 619 GraphicUsed by:626
Symbol 620 GraphicUsed by:626
Symbol 621 GraphicUsed by:626
Symbol 622 GraphicUsed by:626
Symbol 623 GraphicUsed by:626
Symbol 624 GraphicUsed by:626
Symbol 625 GraphicUsed by:626
Symbol 626 MovieClipUses:616 617 618 619 620 621 622 623 624 625Used by:Timeline
Symbol 627 MovieClipUses:68 69 70Used by:Timeline
Symbol 628 GraphicUsed by:Timeline
Symbol 629 GraphicUsed by:637
Symbol 630 GraphicUsed by:637
Symbol 631 GraphicUsed by:637
Symbol 632 GraphicUsed by:637
Symbol 633 GraphicUsed by:637
Symbol 634 GraphicUsed by:637
Symbol 635 GraphicUsed by:637
Symbol 636 GraphicUsed by:637
Symbol 637 MovieClipUses:629 630 631 632 633 634 635 636Used by:Timeline
Symbol 638 GraphicUsed by:640
Symbol 639 GraphicUsed by:640
Symbol 640 MovieClipUses:638 639Used by:Timeline
Symbol 641 TextUses:115Used by:645
Symbol 642 GraphicUsed by:645
Symbol 643 TextUses:115Used by:645
Symbol 644 GraphicUsed by:645
Symbol 645 ButtonUses:641 642 643 644 85Used by:Timeline
Symbol 646 GraphicUsed by:Timeline
Symbol 647 GraphicUsed by:650
Symbol 648 GraphicUsed by:650
Symbol 649 GraphicUsed by:650
Symbol 650 ButtonUses:647 648 649Used by:Timeline
Symbol 651 GraphicUsed by:Timeline
Symbol 652 GraphicUsed by:729
Symbol 653 GraphicUsed by:663
Symbol 654 GraphicUsed by:663
Symbol 655 GraphicUsed by:663
Symbol 656 GraphicUsed by:663
Symbol 657 GraphicUsed by:663
Symbol 658 GraphicUsed by:663
Symbol 659 GraphicUsed by:663
Symbol 660 GraphicUsed by:663
Symbol 661 GraphicUsed by:663
Symbol 662 GraphicUsed by:663
Symbol 663 MovieClipUses:653 654 655 656 657 658 659 660 661 662Used by:664
Symbol 664 MovieClipUses:663Used by:729
Symbol 665 GraphicUsed by:729
Symbol 666 GraphicUsed by:668
Symbol 667 GraphicUsed by:668
Symbol 668 ButtonUses:666 667Used by:729
Symbol 669 GraphicUsed by:729
Symbol 670 GraphicUsed by:671
Symbol 671 MovieClipUses:670Used by:729
Symbol 672 GraphicUsed by:729
Symbol 673 GraphicUsed by:678
Symbol 674 GraphicUsed by:678
Symbol 675 GraphicUsed by:678
Symbol 676 GraphicUsed by:678
Symbol 677 GraphicUsed by:678
Symbol 678 MovieClipUses:673 674 675 676 677Used by:729
Symbol 679 GraphicUsed by:681
Symbol 680 GraphicUsed by:681
Symbol 681 MovieClipUses:679 680Used by:729
Symbol 682 TextUses:66Used by:729
Symbol 683 TextUses:66Used by:729
Symbol 684 TextUses:66Used by:729
Symbol 685 TextUses:66Used by:729
Symbol 686 TextUses:66Used by:729
Symbol 687 TextUses:66Used by:729
Symbol 688 TextUses:66Used by:729
Symbol 689 TextUses:66Used by:729
Symbol 690 TextUses:66Used by:729
Symbol 691 TextUses:66Used by:729
Symbol 692 TextUses:66Used by:729
Symbol 693 TextUses:66Used by:729
Symbol 694 TextUses:66Used by:729
Symbol 695 TextUses:66Used by:729
Symbol 696 GraphicUsed by:697
Symbol 697 MovieClipUses:696Used by:729
Symbol 698 GraphicUsed by:713
Symbol 699 FontUsed by:700 701 702 703 704 705 722 727
Symbol 700 TextUses:699Used by:713
Symbol 701 TextUses:699Used by:713
Symbol 702 EditableTextUses:699Used by:713
Symbol 703 EditableTextUses:699Used by:713
Symbol 704 EditableTextUses:699Used by:713
Symbol 705 EditableTextUses:699Used by:713
Symbol 706 GraphicUsed by:713
Symbol 707 GraphicUsed by:713
Symbol 708 GraphicUsed by:713
Symbol 709 GraphicUsed by:711
Symbol 710 GraphicUsed by:711
Symbol 711 MovieClipUses:709 710Used by:713
Symbol 712 GraphicUsed by:713
Symbol 713 MovieClipUses:698 700 701 702 703 704 705 706 707 708 711 712Used by:729
Symbol 714 GraphicUsed by:729
Symbol 715 GraphicUsed by:718
Symbol 716 GraphicUsed by:718
Symbol 717 GraphicUsed by:718
Symbol 718 MovieClipUses:715 716 717Used by:729
Symbol 719 GraphicUsed by:723
Symbol 720 TextUses:66Used by:723
Symbol 721 EditableTextUses:66Used by:723
Symbol 722 TextUses:699Used by:723
Symbol 723 MovieClipUses:719 720 721 722Used by:729
Symbol 724 GraphicUsed by:728
Symbol 725 TextUses:66Used by:728
Symbol 726 EditableTextUses:66Used by:728
Symbol 727 TextUses:699Used by:728
Symbol 728 MovieClipUses:724 725 726 727Used by:729
Symbol 729 MovieClip [goBigger]Uses:652 664 665 668 669 671 672 678 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 697 713 714 718 723 728Used by:Timeline
Symbol 730 GraphicUsed by:Timeline
Symbol 731 GraphicUsed by:Timeline
Symbol 732 GraphicUsed by:752
Symbol 733 GraphicUsed by:752
Symbol 734 GraphicUsed by:752
Symbol 735 GraphicUsed by:752
Symbol 736 GraphicUsed by:752
Symbol 737 GraphicUsed by:752
Symbol 738 GraphicUsed by:752
Symbol 739 GraphicUsed by:752
Symbol 740 GraphicUsed by:752
Symbol 741 GraphicUsed by:752
Symbol 742 GraphicUsed by:752
Symbol 743 GraphicUsed by:752
Symbol 744 GraphicUsed by:752
Symbol 745 GraphicUsed by:752
Symbol 746 GraphicUsed by:752
Symbol 747 GraphicUsed by:752
Symbol 748 GraphicUsed by:752
Symbol 749 GraphicUsed by:752
Symbol 750 GraphicUsed by:752
Symbol 751 GraphicUsed by:752
Symbol 752 MovieClipUses:732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751Used by:Timeline
Symbol 753 GraphicUsed by:Timeline
Symbol 754 GraphicUsed by:Timeline
Symbol 755 GraphicUsed by:763
Symbol 756 GraphicUsed by:763
Symbol 757 GraphicUsed by:763
Symbol 758 GraphicUsed by:763
Symbol 759 GraphicUsed by:763
Symbol 760 GraphicUsed by:763
Symbol 761 GraphicUsed by:763
Symbol 762 GraphicUsed by:763
Symbol 763 MovieClipUses:755 756 757 758 759 760 761 762Used by:Timeline
Symbol 764 GraphicUsed by:765
Symbol 765 MovieClipUses:764Used by:Timeline
Symbol 766 TextUses:115Used by:Timeline
Symbol 767 TextUses:115Used by:Timeline
Symbol 768 GraphicUsed by:Timeline
Symbol 769 FontUsed by:770 775 779 783 787 791 810 819 822 823 827 830
Symbol 770 TextUses:769Used by:774
Symbol 771 FontUsed by:772 776 780 784 788 792
Symbol 772 TextUses:771Used by:774
Symbol 773 GraphicUsed by:774
Symbol 774 ButtonUses:770 772 773Used by:Timeline
Symbol 775 TextUses:769Used by:778
Symbol 776 TextUses:771Used by:778
Symbol 777 GraphicUsed by:778
Symbol 778 ButtonUses:775 776 777Used by:Timeline
Symbol 779 TextUses:769Used by:782
Symbol 780 TextUses:771Used by:782
Symbol 781 GraphicUsed by:782
Symbol 782 ButtonUses:779 780 781Used by:Timeline
Symbol 783 TextUses:769Used by:786
Symbol 784 TextUses:771Used by:786
Symbol 785 GraphicUsed by:786
Symbol 786 ButtonUses:783 784 785Used by:Timeline
Symbol 787 TextUses:769Used by:790
Symbol 788 TextUses:771Used by:790
Symbol 789 GraphicUsed by:790
Symbol 790 ButtonUses:787 788 789Used by:Timeline
Symbol 791 TextUses:769Used by:794
Symbol 792 TextUses:771Used by:794
Symbol 793 GraphicUsed by:794
Symbol 794 ButtonUses:791 792 793Used by:Timeline
Symbol 795 GraphicUsed by:Timeline
Symbol 796 TextUses:66Used by:Timeline
Symbol 797 TextUses:66Used by:Timeline
Symbol 798 TextUses:115Used by:Timeline
Symbol 799 TextUses:115Used by:Timeline
Symbol 800 TextUses:66Used by:Timeline
Symbol 801 TextUses:115Used by:Timeline
Symbol 802 GraphicUsed by:Timeline
Symbol 803 BitmapUsed by:805
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:803 804Used by:Timeline
Symbol 806 EditableTextUses:115Used by:Timeline
Symbol 807 GraphicUsed by:Timeline
Symbol 808 EditableTextUses:115Used by:Timeline
Symbol 809 EditableTextUses:115Used by:Timeline
Symbol 810 TextUses:769Used by:Timeline
Symbol 811 BitmapUsed by:813 818
Symbol 812 BitmapUsed by:813
Symbol 813 GraphicUses:811 812Used by:Timeline
Symbol 814 EditableTextUses:115Used by:Timeline
Symbol 815 GraphicUsed by:Timeline
Symbol 816 EditableTextUses:115Used by:Timeline
Symbol 817 EditableTextUses:115Used by:Timeline
Symbol 818 GraphicUses:811Used by:Timeline
Symbol 819 TextUses:769Used by:Timeline
Symbol 820 BitmapUsed by:821
Symbol 821 GraphicUses:820Used by:Timeline
Symbol 822 TextUses:769Used by:Timeline
Symbol 823 TextUses:769Used by:Timeline
Symbol 824 GraphicUsed by:Timeline
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:Timeline
Symbol 827 TextUses:769Used by:Timeline
Symbol 828 BitmapUsed by:829
Symbol 829 GraphicUses:828Used by:Timeline
Symbol 830 TextUses:769Used by:Timeline

Instance Names

"mask"Frame 1Symbol 2 MovieClip
"godzilla"Frame 2Symbol 65 MovieClip [godzillaRun]
"title"Frame 7Symbol 114 MovieClip
"mouseC"Frame 21Symbol 581 MovieClip
"btnPlay"Frame 21Symbol 583 Button
"btnAchievement"Frame 21Symbol 585 Button
"btnCredits"Frame 21Symbol 587 Button
"btnMusic"Frame 21Symbol 574 MovieClip
"btnInstruction"Frame 21Symbol 591 Button
"btnPlayMore"Frame 21Symbol 594 Button
"btnSkip"Frame 30Symbol 600 Button
"btnBack"Frame 37Symbol 603 Button
"btnClear"Frame 37Symbol 607 Button
"achmc2"Frame 37Symbol 626 MovieClip
"achmc3"Frame 37Symbol 626 MovieClip
"achmc4"Frame 37Symbol 626 MovieClip
"achmc5"Frame 37Symbol 626 MovieClip
"achmc6"Frame 37Symbol 626 MovieClip
"achmc7"Frame 37Symbol 626 MovieClip
"achmc8"Frame 37Symbol 626 MovieClip
"achmc1"Frame 37Symbol 626 MovieClip
"btnMusic"Frame 37Symbol 574 MovieClip
"btnContact"Frame 49Symbol 645 Button
"btnChangeMusic"Frame 49Symbol 650 Button
"whereToMc"Frame 57Symbol 729 MovieClip [goBigger]
"btnMusic"Frame 57Symbol 574 MovieClip
"btnBack"Frame 74Symbol 603 Button
"btn1"Frame 96Symbol 774 Button
"btn2"Frame 96Symbol 778 Button
"btn3"Frame 96Symbol 782 Button
"btn4"Frame 96Symbol 786 Button
"btn5"Frame 96Symbol 790 Button
"btn6"Frame 96Symbol 794 Button
"btnLeft"Symbol 202 MovieClip [hintInputDir] Frame 1Symbol 199 MovieClip
"btnRight"Symbol 202 MovieClip [hintInputDir] Frame 1Symbol 201 MovieClip
"map"Symbol 217 MovieClip [game2] Frame 1Symbol 214 MovieClip
"godzilla"Symbol 217 MovieClip [game2] Frame 1Symbol 65 MovieClip [godzillaRun]
"mask"Symbol 223 MovieClip Frame 1Symbol 220 MovieClip
"mc"Symbol 227 MovieClip Frame 1Symbol 226 MovieClip
"mask"Symbol 234 MovieClip Frame 1Symbol 220 MovieClip
"hp"Symbol 248 MovieClip [ui2] Frame 1Symbol 223 MovieClip
"map"Symbol 248 MovieClip [ui2] Frame 1Symbol 227 MovieClip
"speed"Symbol 248 MovieClip [ui2] Frame 1Symbol 234 MovieClip
"num1"Symbol 270 MovieClip Frame 1Symbol 263 MovieClip
"num2"Symbol 270 MovieClip Frame 2Symbol 263 MovieClip
"num3"Symbol 270 MovieClip Frame 3Symbol 263 MovieClip
"mc"Symbol 271 MovieClip [showCombo] Frame 1Symbol 270 MovieClip
"mc"Symbol 275 MovieClip [footHitRed] Frame 1Symbol 2 MovieClip
"eye"Symbol 294 MovieClip Frame 1Symbol 286 MovieClip
"mc"Symbol 297 MovieClip Frame 1Symbol 296 MovieClip
"eye"Symbol 349 MovieClip Frame 1Symbol 286 MovieClip
"eye"Symbol 352 MovieClip Frame 1Symbol 286 MovieClip
"eye"Symbol 355 MovieClip Frame 1Symbol 286 MovieClip
"mc"Symbol 356 MovieClip [spider] Frame 1Symbol 294 MovieClip
"hpMc"Symbol 356 MovieClip [spider] Frame 1Symbol 297 MovieClip
"mc"Symbol 356 MovieClip [spider] Frame 8Symbol 349 MovieClip
"body"Symbol 356 MovieClip [spider] Frame 16Symbol 352 MovieClip
"body"Symbol 356 MovieClip [spider] Frame 25Symbol 355 MovieClip
"mc"Symbol 393 MovieClip [heli] Frame 1Symbol 382 MovieClip
"mc"Symbol 393 MovieClip [heli] Frame 9Symbol 391 MovieClip
"wear"Symbol 448 MovieClip Frame 1Symbol 412 MovieClip
"eye"Symbol 448 MovieClip Frame 1Symbol 286 MovieClip
"hair"Symbol 448 MovieClip Frame 1Symbol 443 MovieClip
"wear"Symbol 459 MovieClip Frame 1Symbol 412 MovieClip
"eye"Symbol 459 MovieClip Frame 1Symbol 286 MovieClip
"hair"Symbol 459 MovieClip Frame 1Symbol 443 MovieClip
"mc"Symbol 481 MovieClip [人] Frame 1Symbol 448 MovieClip
"hpMc"Symbol 481 MovieClip [人] Frame 1Symbol 297 MovieClip
"body"Symbol 481 MovieClip [人] Frame 10Symbol 459 MovieClip
"body"Symbol 481 MovieClip [人] Frame 19Symbol 480 MovieClip
"eye"Symbol 490 MovieClip Frame 1Symbol 286 MovieClip
"eye"Symbol 492 MovieClip Frame 1Symbol 286 MovieClip
"mc"Symbol 493 MovieClip [doctor] Frame 1Symbol 490 MovieClip
"hpMc"Symbol 493 MovieClip [doctor] Frame 1Symbol 297 MovieClip
"body"Symbol 493 MovieClip [doctor] Frame 10Symbol 492 MovieClip
"body"Symbol 493 MovieClip [doctor] Frame 19Symbol 480 MovieClip
"eye"Symbol 502 MovieClip Frame 1Symbol 286 MovieClip
"eye"Symbol 504 MovieClip Frame 1Symbol 286 MovieClip
"eye"Symbol 507 MovieClip Frame 1Symbol 286 MovieClip
"mc"Symbol 508 MovieClip [solider] Frame 1Symbol 502 MovieClip
"hpMc"Symbol 508 MovieClip [solider] Frame 1Symbol 297 MovieClip
"mc"Symbol 508 MovieClip [solider] Frame 10Symbol 504 MovieClip
"body"Symbol 508 MovieClip [solider] Frame 18Symbol 507 MovieClip
"body"Symbol 508 MovieClip [solider] Frame 27Symbol 480 MovieClip
"hint"Symbol 515 MovieClip [cutScene] Frame 1Symbol 514 MovieClip
"btnQuit"Symbol 523 MovieClip [pauseMc] Frame 1Symbol 519 Button
"btnContinue"Symbol 523 MovieClip [pauseMc] Frame 1Symbol 522 Button
"blood"Symbol 551 MovieClip [脚实体] Frame 1Symbol 536 MovieClip
"blood"Symbol 551 MovieClip [脚实体] Frame 3Symbol 542 MovieClip
"blood"Symbol 551 MovieClip [脚实体] Frame 5Symbol 548 MovieClip
"mc"Symbol 560 MovieClip Frame 1Symbol 559 MovieClip
"mc"Symbol 562 MovieClip Frame 1Symbol 560 MovieClip
"mask"Symbol 566 MovieClip Frame 1Symbol 220 MovieClip
"hp"Symbol 568 MovieClip Frame 1Symbol 223 MovieClip
"rage"Symbol 568 MovieClip Frame 1Symbol 234 MovieClip
"hold"Symbol 568 MovieClip Frame 1Symbol 566 MovieClip
"fearMad"Symbol 577 MovieClip [ui] Frame 1Symbol 562 MovieClip
"info"Symbol 577 MovieClip [ui] Frame 1Symbol 568 MovieClip
"pts"Symbol 577 MovieClip [ui] Frame 1Symbol 570 EditableText
"btnMusic"Symbol 577 MovieClip [ui] Frame 1Symbol 574 MovieClip
"btnQuality"Symbol 577 MovieClip [ui] Frame 1Symbol 576 MovieClip
"num1"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"num2"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"num3"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"num4"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"num5"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"num6"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"num7"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"num8"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"num9"Symbol 664 MovieClip Frame 1Symbol 663 MovieClip
"bestTime"Symbol 713 MovieClip Frame 1Symbol 702 EditableText
"bestPoints"Symbol 713 MovieClip Frame 1Symbol 703 EditableText
"timeRank"Symbol 713 MovieClip Frame 1Symbol 704 EditableText
"pointsRank"Symbol 713 MovieClip Frame 1Symbol 705 EditableText
"pts"Symbol 723 MovieClip Frame 1Symbol 721 EditableText
"pts"Symbol 728 MovieClip Frame 1Symbol 726 EditableText
"pointsLeft"Symbol 729 MovieClip [goBigger] Frame 1Symbol 664 MovieClip
"btnMove"Symbol 729 MovieClip [goBigger] Frame 1Symbol 668 Button
"lv1"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv2"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv6"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv7"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv13"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv3"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv9"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv4"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv5"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv8"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv11"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv10"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"lv12"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"btnGoBigger"Symbol 729 MovieClip [goBigger] Frame 1Symbol 681 MovieClip
"lv14"Symbol 729 MovieClip [goBigger] Frame 1Symbol 678 MovieClip
"godzilla"Symbol 729 MovieClip [goBigger] Frame 1Symbol 697 MovieClip
"info"Symbol 729 MovieClip [goBigger] Frame 1Symbol 713 MovieClip
"btnGoBigger"Symbol 729 MovieClip [goBigger] Frame 2Symbol 681 MovieClip
"btnWhereTo"Symbol 729 MovieClip [goBigger] Frame 2Symbol 671 MovieClip
"b5"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"b4"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"b3"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"b2"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"b7"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"b6"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"f9"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"f2"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"f3"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"f4"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"f5"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"f6"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"f7"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"f8"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"s6"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"s2"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"s3"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"s4"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"s5"Symbol 729 MovieClip [goBigger] Frame 2Symbol 718 MovieClip
"info"Symbol 729 MovieClip [goBigger] Frame 2Symbol 723 MovieClip
"info2"Symbol 729 MovieClip [goBigger] Frame 2Symbol 728 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 2Symbol 65 as "godzillaRun"
ExportAssets (56)Timeline Frame 7Symbol 117 as "music1"
ExportAssets (56)Timeline Frame 7Symbol 118 as "music2"
ExportAssets (56)Timeline Frame 7Symbol 119 as "music3"
ExportAssets (56)Timeline Frame 7Symbol 120 as "music4"
ExportAssets (56)Timeline Frame 7Symbol 121 as "击地"
ExportAssets (56)Timeline Frame 7Symbol 122 as "爆炸"
ExportAssets (56)Timeline Frame 7Symbol 123 as "人死"
ExportAssets (56)Timeline Frame 7Symbol 124 as "click"
ExportAssets (56)Timeline Frame 7Symbol 125 as "子弹"
ExportAssets (56)Timeline Frame 7Symbol 126 as "heliSound"
ExportAssets (56)Timeline Frame 7Symbol 127 as "飞过"
ExportAssets (56)Timeline Frame 7Symbol 128 as "喘气"
ExportAssets (56)Timeline Frame 7Symbol 129 as "弹"
ExportAssets (56)Timeline Frame 7Symbol 130 as "拖动"
ExportAssets (56)Timeline Frame 7Symbol 131 as "成功"
ExportAssets (56)Timeline Frame 7Symbol 132 as "失败"
ExportAssets (56)Timeline Frame 7Symbol 133 as "PUNCH"
ExportAssets (56)Timeline Frame 13Symbol 139 as "quickTrample"
ExportAssets (56)Timeline Frame 13Symbol 143 as "hintPressUp"
ExportAssets (56)Timeline Frame 13Symbol 155 as "emotion"
ExportAssets (56)Timeline Frame 13Symbol 158 as "emotion1"
ExportAssets (56)Timeline Frame 13Symbol 162 as "attackFx1"
ExportAssets (56)Timeline Frame 13Symbol 168 as "场景道具 红绿灯"
ExportAssets (56)Timeline Frame 13Symbol 172 as "场景道具 救护车"
ExportAssets (56)Timeline Frame 13Symbol 176 as "场景道具 机场灯"
ExportAssets (56)Timeline Frame 13Symbol 180 as "场景道具 水柱"
ExportAssets (56)Timeline Frame 13Symbol 186 as "场景道具 值班室"
ExportAssets (56)Timeline Frame 13Symbol 193 as "bg"
ExportAssets (56)Timeline Frame 13Symbol 202 as "hintInputDir"
ExportAssets (56)Timeline Frame 13Symbol 205 as "hintRunOrContinue"
ExportAssets (56)Timeline Frame 13Symbol 216 as "game2dust"
ExportAssets (56)Timeline Frame 13Symbol 217 as "game2"
ExportAssets (56)Timeline Frame 13Symbol 248 as "ui2"
ExportAssets (56)Timeline Frame 13Symbol 251 as "finishMc"
ExportAssets (56)Timeline Frame 13Symbol 271 as "showCombo"
ExportAssets (56)Timeline Frame 13Symbol 274 as "hpUp"
ExportAssets (56)Timeline Frame 13Symbol 275 as "footHitRed"
ExportAssets (56)Timeline Frame 13Symbol 356 as "spider"
ExportAssets (56)Timeline Frame 13Symbol 373 as "expl1"
ExportAssets (56)Timeline Frame 13Symbol 393 as "heli"
ExportAssets (56)Timeline Frame 13Symbol 481 as "人"
ExportAssets (56)Timeline Frame 13Symbol 493 as "doctor"
ExportAssets (56)Timeline Frame 13Symbol 508 as "solider"
ExportAssets (56)Timeline Frame 13Symbol 511 as "bg2"
ExportAssets (56)Timeline Frame 13Symbol 515 as "cutScene"
ExportAssets (56)Timeline Frame 13Symbol 523 as "pauseMc"
ExportAssets (56)Timeline Frame 13Symbol 525 as "achmntUnlocked"
ExportAssets (56)Timeline Frame 13Symbol 531 as "脚印"
ExportAssets (56)Timeline Frame 13Symbol 551 as "脚实体"
ExportAssets (56)Timeline Frame 13Symbol 554 as "strongHitFx"
ExportAssets (56)Timeline Frame 13Symbol 577 as "ui"
ExportAssets (56)Timeline Frame 57Symbol 729 as "goBigger"

Labels

"intro"Frame 7
"stuff"Frame 13
"menu"Frame 21
"intro1"Frame 30
"achievement"Frame 37
"credits"Frame 49
"whereTo"Frame 57
"gaming"Frame 66
"gameOver"Frame 74
"gameClean"Frame 84
"instruction"Frame 96
"ins1"Frame 97
"ins2"Frame 99
"ins3"Frame 101
"ins4"Frame 103
"ins5"Frame 105
"ins6"Frame 107
"start"Symbol 114 MovieClip Frame 1
"go"Symbol 114 MovieClip Frame 7
"panic"Symbol 155 MovieClip [emotion] Frame 1
"confused"Symbol 155 MovieClip [emotion] Frame 11
"mad"Symbol 155 MovieClip [emotion] Frame 16
"happy"Symbol 155 MovieClip [emotion] Frame 21
"coma"Symbol 155 MovieClip [emotion] Frame 26
"idle"Symbol 155 MovieClip [emotion] Frame 31
"die"Symbol 155 MovieClip [emotion] Frame 36
"panic"Symbol 158 MovieClip [emotion1] Frame 1
"confused"Symbol 158 MovieClip [emotion1] Frame 11
"mad"Symbol 158 MovieClip [emotion1] Frame 16
"happy"Symbol 158 MovieClip [emotion1] Frame 21
"coma"Symbol 158 MovieClip [emotion1] Frame 26
"idle"Symbol 158 MovieClip [emotion1] Frame 31
"die"Symbol 158 MovieClip [emotion1] Frame 36
"run"Symbol 356 MovieClip [spider] Frame 1
"attack"Symbol 356 MovieClip [spider] Frame 8
"die"Symbol 356 MovieClip [spider] Frame 16
"die2"Symbol 356 MovieClip [spider] Frame 25
"move1"Symbol 393 MovieClip [heli] Frame 1
"move2"Symbol 393 MovieClip [heli] Frame 9
"die"Symbol 393 MovieClip [heli] Frame 17
"empty"Symbol 393 MovieClip [heli] Frame 23
"原始时代"Symbol 412 MovieClip Frame 1
"run"Symbol 481 MovieClip [人] Frame 1
"die"Symbol 481 MovieClip [人] Frame 10
"die2"Symbol 481 MovieClip [人] Frame 19
"run"Symbol 493 MovieClip [doctor] Frame 1
"die"Symbol 493 MovieClip [doctor] Frame 10
"die2"Symbol 493 MovieClip [doctor] Frame 19
"run"Symbol 508 MovieClip [solider] Frame 1
"attack"Symbol 508 MovieClip [solider] Frame 10
"die"Symbol 508 MovieClip [solider] Frame 18
"die2"Symbol 508 MovieClip [solider] Frame 27
"stop"Symbol 574 MovieClip Frame 1
"play"Symbol 574 MovieClip Frame 8




https://swfchan.com/53/263840/info.shtml
Created: 15/4 -2026 11:02:48 Last modified: 15/4 -2026 11:02:48 Server time: 10/05 -2026 14:03:02