Frame 1
if (false) {
}
Frame 2
if (false) {
}
Frame 3
function itemHandler(obj, item) {
getURL ("http://www.irregulargames.com/", "_blank");
}
function newMusic() {
var _local1 = Math.random();
if (_local1 < 0.083) {
sm1.start(0, Math.round(Math.random() * 5) + 1);
sm1.onSoundComplete = newMusic;
} else if (_local1 < 0.17) {
sm2.start(0, Math.round(Math.random() * 5) + 1);
sm2.onSoundComplete = newMusic;
} else if (_local1 < 0.25) {
sm3.start(0, Math.round(Math.random() * 5) + 1);
sm3.onSoundComplete = newMusic;
} else if (_local1 < 0.33) {
sm4.start(0, Math.round(Math.random() * 5) + 1);
sm4.onSoundComplete = newMusic;
} else if (_local1 < 0.42) {
sm5.start(0, Math.round(Math.random() * 5) + 1);
sm5.onSoundComplete = newMusic;
} else if (_local1 < 0.5) {
sm6.start(0, Math.round(Math.random() * 5) + 1);
sm6.onSoundComplete = newMusic;
} else if (_local1 < 0.58) {
sm7.start(0, Math.round(Math.random() * 5) + 1);
sm7.onSoundComplete = newMusic;
} else if (_local1 < 0.66) {
sm8.start(0, Math.round(Math.random() * 5) + 1);
sm8.onSoundComplete = newMusic;
} else if (_local1 < 0.75) {
sm9.start(0, Math.round(Math.random() * 5) + 1);
sm9.onSoundComplete = newMusic;
} else if (_local1 < 0.83) {
sm10.start(0, Math.round(Math.random() * 5) + 1);
sm10.onSoundComplete = newMusic;
} else if (_local1 < 0.92) {
sm11.start(0, Math.round(Math.random() * 5) + 1);
sm11.onSoundComplete = newMusic;
} else {
sm12.start(0, Math.round(Math.random() * 5) + 1);
sm12.onSoundComplete = newMusic;
}
}
var currUrl = _url.toLowerCase();
if (currUrl.indexOf("armorgames.com") < 0) {
_root.createEmptyMovieClip("urlLayer", getNextHighestDepth());
urlLayer.attachMovie("urllock", 0, 0);
urlLayer[0].onRelease = function () {
sButtonClick.start(0, 1);
getURL ("http://www.irregulargames.com/sproing-reloaded/", "_blank");
};
}
stop();
var eCount;
var bCount;
var health;
var score;
var wave;
var hA;
var hB;
var sA;
var sB;
var enemies;
var nextwave;
var enemiesKilled;
var bombType;
var bombRate;
var bomb3dx;
var timeLastKill;
var spree;
var maxSpree;
var spreeStarted;
var timeNextBomb;
var timeLastBomb;
var elapsedWaveTime;
var freezeStartTime;
var deadTime;
var freeze;
var gameType;
var pauseGame;
var singleBash;
var lastWaveDamage;
var bossKiller;
var ballBreaker1;
var ballBreaker2;
var bigOrb;
var masochist;
var shieldbash;
var newMedal = false;
var newSurvival = false;
var theSaveGame = new saveGame();
var level = new levels();
var level2 = new levels2();
var level3 = new levels3();
var goodScorer1 = theSaveGame.isMedalAwarded(medals.GOODSCORER1);
var goodScorer2 = theSaveGame.isMedalAwarded(medals.GOODSCORER2);
var upgradeNum;
var selectedWeapon;
var weaponReady;
var bBomb;
var bFreeze;
var bShield;
var rechargeTime;
var rechargeStartTime;
var spring;
var damping;
var responsive;
var recharge;
root_cm = new ContextMenu(menuHandler);
root_cm.customItems.push(new ContextMenuItem("irRegularGames.com", itemHandler));
_root.menu = root_cm;
_root.createEmptyMovieClip("line_mc", 101);
_root.createEmptyMovieClip("eLayer", 102);
_root.createEmptyMovieClip("bLayer", 103);
_root.createEmptyMovieClip("bonusLayer", 104);
_root.createEmptyMovieClip("bufferLayer", 105);
bufferLayer.attachMovie("buffer", 0, 0);
_root.createEmptyMovieClip("maskLayer", 106);
maskLayer.attachMovie("mask", "themask", 0);
var sBosskill = new Sound(createEmptyMovieClip("s2", getNextHighestDepth()));
sBosskill.attachSound("bosskill");
var sDamage = new Sound(createEmptyMovieClip("s3", getNextHighestDepth()));
sDamage.attachSound("damage");
var sDestroy = new Sound(createEmptyMovieClip("s4", getNextHighestDepth()));
sDestroy.attachSound("destroy");
var sBounce = new Sound(createEmptyMovieClip("s5", getNextHighestDepth()));
sBounce.attachSound("bounce");
var sExplode = new Sound(createEmptyMovieClip("s6", getNextHighestDepth()));
sExplode.attachSound("explode");
var sButtonClick = new Sound(createEmptyMovieClip("s7", getNextHighestDepth()));
sButtonClick.attachSound("buttonClick");
var sShield = new Sound(createEmptyMovieClip("s8", getNextHighestDepth()));
sShield.attachSound("shield");
var sFreeze = new Sound(createEmptyMovieClip("s9", getNextHighestDepth()));
sFreeze.attachSound("freeze");
var sScore = new Sound(createEmptyMovieClip("s10", getNextHighestDepth()));
sScore.attachSound("score");
var sWaveComplete = new Sound(createEmptyMovieClip("s11", getNextHighestDepth()));
sWaveComplete.attachSound("waveComplete");
var sDie = new Sound(createEmptyMovieClip("s12", getNextHighestDepth()));
sDie.attachSound("died");
var sm1 = new Sound(createEmptyMovieClip("s13", getNextHighestDepth()));
sm1.attachSound("sm1");
var sm2 = new Sound(createEmptyMovieClip("s14", getNextHighestDepth()));
sm2.attachSound("sm2");
var sm3 = new Sound(createEmptyMovieClip("s15", getNextHighestDepth()));
sm3.attachSound("sm3");
var sm4 = new Sound(createEmptyMovieClip("s16", getNextHighestDepth()));
sm4.attachSound("sm4");
var sm5 = new Sound(createEmptyMovieClip("s17", getNextHighestDepth()));
sm5.attachSound("sm5");
var sm6 = new Sound(createEmptyMovieClip("s18", getNextHighestDepth()));
sm6.attachSound("sm6");
var sm7 = new Sound(createEmptyMovieClip("s19", getNextHighestDepth()));
sm7.attachSound("sm7");
var sm8 = new Sound(createEmptyMovieClip("s20", getNextHighestDepth()));
sm8.attachSound("sm8");
var sm9 = new Sound(createEmptyMovieClip("s21", getNextHighestDepth()));
sm9.attachSound("sm9");
var sm10 = new Sound(createEmptyMovieClip("s22", getNextHighestDepth()));
sm10.attachSound("sm10");
var sm11 = new Sound(createEmptyMovieClip("s23", getNextHighestDepth()));
sm11.attachSound("sm11");
var sm12 = new Sound(createEmptyMovieClip("s24", getNextHighestDepth()));
sm12.attachSound("sm12");
var intro = new Sound(createEmptyMovieClip("s25", getNextHighestDepth()));
intro.attachSound("intro");
var sBossShoot = new Sound(createEmptyMovieClip("s26", getNextHighestDepth()));
sBossShoot.attachSound("bossshoot");
intro.start(0, 1);
intro.onSoundComplete = newMusic;
sproingMenu = function () {
if (newMedal) {
menu1.medalsBtn.gotoAndStop(2);
} else {
menu1.medalsBtn.gotoAndStop(1);
}
if ((theSaveGame.numMedals() >= 20) && (!theSaveGame.isSurvival())) {
newSurvival = true;
theSaveGame.setSurvival();
menu1.survivalBtn.gotoAndStop(2);
} else if (theSaveGame.isSurvival()) {
menu1.survivalBtn.gotoAndStop(1);
} else {
menu1.survivalBtn.gotoAndStop(5);
}
menu1.sproing._x = -400;
menu1.medalsBtn._x = -150;
menu1.playBtn._x = (menu1.survivalBtn._x = (menu1.logos._y = 600));
menu1.sproing.dx = (menu1.medalsBtn.dx = (menu1.survivalBtn.dx = (menu1.playBtn.dx = (menu1.logos.dy = 0))));
menu1.onEnterFrame = function () {
menu1.sproing.dx = menu1.sproing.dx + (0.05 * (33 - menu1.sproing._x));
menu1.sproing.dx = menu1.sproing.dx * 0.8;
menu1.sproing._x = menu1.sproing._x + menu1.sproing.dx;
menu1.playBtn.dx = menu1.playBtn.dx + (0.05 * (175 - menu1.playBtn._x));
menu1.playBtn.dx = menu1.playBtn.dx * 0.8;
menu1.playBtn._x = menu1.playBtn._x + menu1.playBtn.dx;
menu1.medalsBtn.dx = menu1.medalsBtn.dx + (0.05 * (175 - menu1.medalsBtn._x));
menu1.medalsBtn.dx = menu1.medalsBtn.dx * 0.8;
menu1.medalsBtn._x = menu1.medalsBtn._x + menu1.medalsBtn.dx;
menu1.survivalBtn.dx = menu1.survivalBtn.dx + (0.05 * (175 - menu1.survivalBtn._x));
menu1.survivalBtn.dx = menu1.survivalBtn.dx * 0.8;
menu1.survivalBtn._x = menu1.survivalBtn._x + menu1.survivalBtn.dx;
menu1.logos.dy = menu1.logos.dy + (0.05 * (452 - menu1.logos._y));
menu1.logos.dy = menu1.logos.dy * 0.8;
menu1.logos._y = menu1.logos._y + menu1.logos.dy;
};
showit(menu1, 50, 50);
};
menu1.medalsBtn.onRelease = function () {
sButtonClick.start(0, 1);
if ((theSaveGame.numMedals() == 28) && (newMedal)) {
medalsScreen.gpBtn._visible = true;
} else {
medalsScreen.gpBtn._visible = false;
}
updateMedals();
newMedal = false;
medalsScreen.medalInfoTxt.text = "";
hideit(menu1);
showit(medalsScreen, 300, 300);
medalsScreen.backBtn._y = 324;
medalsScreen.backBtn.dy = 0;
medalsScreen.onEnterFrame = function () {
medalsScreen.backBtn.dy = medalsScreen.backBtn.dy + (0.05 * (184 - medalsScreen.backBtn._y));
medalsScreen.backBtn.dy = medalsScreen.backBtn.dy * 0.8;
medalsScreen.backBtn._y = medalsScreen.backBtn._y + medalsScreen.backBtn.dy;
};
};
menu1.medalsBtn.onRollOver = function () {
if (newMedal) {
menu1.medalsBtn.gotoAndStop(4);
} else {
menu1.medalsBtn.gotoAndStop(3);
}
};
menu1.medalsBtn.onRollOut = function () {
if (newMedal) {
menu1.medalsBtn.gotoAndStop(2);
} else {
menu1.medalsBtn.gotoAndStop(1);
}
};
menu1.survivalBtn.onRollOver = function () {
if (theSaveGame.isSurvival()) {
if (newSurvival) {
menu1.survivalBtn.gotoAndStop(4);
} else {
menu1.survivalBtn.gotoAndStop(3);
}
}
};
menu1.survivalBtn.onRollOut = function () {
if (theSaveGame.isSurvival()) {
if (newSurvival) {
menu1.survivalBtn.gotoAndStop(2);
} else {
menu1.survivalBtn.gotoAndStop(1);
}
}
};
medalsScreen.backBtn.onRelease = function () {
sButtonClick.start(0, 1);
delete medalsScreen.onEnterFrame;
hideit(medalsScreen);
sproingMenu();
};
medalsScreen.gpBtn.onRelease = function () {
sButtonClick.start(0, 1);
this._visible = false;
};
updateMedals = function () {
if (theSaveGame.isMedalNew(medals.BALLBREAKER1)) {
medalsScreen.medalbb1.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.BALLBREAKER1)) {
medalsScreen.medalbb1.gotoAndStop(2);
} else {
medalsScreen.medalbb1.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.BALLBREAKER2)) {
medalsScreen.medalbb2.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.BALLBREAKER2)) {
medalsScreen.medalbb2.gotoAndStop(2);
} else {
medalsScreen.medalbb2.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.BOSSKILLER)) {
medalsScreen.medalbk.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.BOSSKILLER)) {
medalsScreen.medalbk.gotoAndStop(2);
} else {
medalsScreen.medalbk.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.BIGORB)) {
medalsScreen.medalbos.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.BIGORB)) {
medalsScreen.medalbos.gotoAndStop(2);
} else {
medalsScreen.medalbos.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.SPEEDDEMON)) {
medalsScreen.medalsd.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.SPEEDDEMON)) {
medalsScreen.medalsd.gotoAndStop(2);
} else {
medalsScreen.medalsd.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.SPRINGYMASTER)) {
medalsScreen.medalsm.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.SPRINGYMASTER)) {
medalsScreen.medalsm.gotoAndStop(2);
} else {
medalsScreen.medalsm.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.COMBO1)) {
medalsScreen.medalc1.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.COMBO1)) {
medalsScreen.medalc1.gotoAndStop(2);
} else {
medalsScreen.medalc1.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.COMBO2)) {
medalsScreen.medalc2.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.COMBO2)) {
medalsScreen.medalc2.gotoAndStop(2);
} else {
medalsScreen.medalc2.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.COMBO3)) {
medalsScreen.medalc3.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.COMBO3)) {
medalsScreen.medalc3.gotoAndStop(2);
} else {
medalsScreen.medalc3.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.RECHARGEMASTER)) {
medalsScreen.medalrm.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.RECHARGEMASTER)) {
medalsScreen.medalrm.gotoAndStop(2);
} else {
medalsScreen.medalrm.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.WEAPONMASTER)) {
medalsScreen.medalwm.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.WEAPONMASTER)) {
medalsScreen.medalwm.gotoAndStop(2);
} else {
medalsScreen.medalwm.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.GOODSCORER1)) {
medalsScreen.medalgs1.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.GOODSCORER1)) {
medalsScreen.medalgs1.gotoAndStop(2);
} else {
medalsScreen.medalgs1.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.GOODSCORER2)) {
medalsScreen.medalgs2.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.GOODSCORER2)) {
medalsScreen.medalgs2.gotoAndStop(2);
} else {
medalsScreen.medalgs2.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.BONUSGRABBER)) {
medalsScreen.medalbg.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.BONUSGRABBER)) {
medalsScreen.medalbg.gotoAndStop(2);
} else {
medalsScreen.medalbg.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.ELUSIVESPROINGER1)) {
medalsScreen.medales1.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.ELUSIVESPROINGER1)) {
medalsScreen.medales1.gotoAndStop(2);
} else {
medalsScreen.medales1.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.ELUSIVESPROINGER2)) {
medalsScreen.medales2.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.ELUSIVESPROINGER2)) {
medalsScreen.medales2.gotoAndStop(2);
} else {
medalsScreen.medales2.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.GOODPROGRESS1)) {
medalsScreen.medalgp1.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.GOODPROGRESS1)) {
medalsScreen.medalgp1.gotoAndStop(2);
} else {
medalsScreen.medalgp1.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.GOODPROGRESS2)) {
medalsScreen.medalgp2.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.GOODPROGRESS2)) {
medalsScreen.medalgp2.gotoAndStop(2);
} else {
medalsScreen.medalgp2.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.WINNER)) {
medalsScreen.medalwin.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.WINNER)) {
medalsScreen.medalwin.gotoAndStop(2);
} else {
medalsScreen.medalwin.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.BOMBERMAN1)) {
medalsScreen.medalbm1.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.BOMBERMAN1)) {
medalsScreen.medalbm1.gotoAndStop(2);
} else {
medalsScreen.medalbm1.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.BOMBERMAN2)) {
medalsScreen.medalbm2.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.BOMBERMAN2)) {
medalsScreen.medalbm2.gotoAndStop(2);
} else {
medalsScreen.medalbm2.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.MRFROST1)) {
medalsScreen.medalmf1.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.MRFROST1)) {
medalsScreen.medalmf1.gotoAndStop(2);
} else {
medalsScreen.medalmf1.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.MRFROST2)) {
medalsScreen.medalmf2.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.MRFROST2)) {
medalsScreen.medalmf2.gotoAndStop(2);
} else {
medalsScreen.medalmf2.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.SHIELDBASHER1)) {
medalsScreen.medalsb1.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.SHIELDBASHER1)) {
medalsScreen.medalsb1.gotoAndStop(2);
} else {
medalsScreen.medalsb1.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.SHIELDBASHER2)) {
medalsScreen.medalsb2.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.SHIELDBASHER2)) {
medalsScreen.medalsb2.gotoAndStop(2);
} else {
medalsScreen.medalsb2.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.MASOCHIST)) {
medalsScreen.medalmas.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.MASOCHIST)) {
medalsScreen.medalmas.gotoAndStop(2);
} else {
medalsScreen.medalmas.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.HEALER)) {
medalsScreen.medalhl.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.HEALER)) {
medalsScreen.medalhl.gotoAndStop(2);
} else {
medalsScreen.medalhl.gotoAndStop(1);
}
if (theSaveGame.isMedalNew(medals.SLOWCOACH)) {
medalsScreen.medalsc.gotoAndStop(3);
} else if (theSaveGame.isMedalAwarded(medals.SLOWCOACH)) {
medalsScreen.medalsc.gotoAndStop(2);
} else {
medalsScreen.medalsc.gotoAndStop(1);
}
medalsScreen.awardedNumTxt.text = theSaveGame.numMedals() + "/28";
theSaveGame.medalsNotNew();
};
medalsScreen.medalbb1.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Ball Breaker 1: Destroy 250 orbs";
};
medalsScreen.medalbb2.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Ball Breaker 2: Destroy 1000 orbs";
};
medalsScreen.medalbk.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Boss Killer: Destroy 50 boss orbs";
};
medalsScreen.medalbos.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Big Orb Splitter: Destroy 50 big orbs";
};
medalsScreen.medalsd.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Speed Demon: Finish a wave in under 10 seconds";
};
medalsScreen.medalsm.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Sproingy Master: Upgrade Response to max";
};
medalsScreen.medalc1.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Combo 1: Destroy 5 orbs together";
};
medalsScreen.medalc2.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Combo 2: Destroy 10 orbs together";
};
medalsScreen.medalc3.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Combo 3: Destroy 15 orbs together";
};
medalsScreen.medalrm.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Recharge Master: Upgrade weapon Recharge to max";
};
medalsScreen.medalwm.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Weapon Master: Buy all the weapons in one game";
};
medalsScreen.medalgs1.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Good Scorer 1: Score over 5000";
};
medalsScreen.medalgs2.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Good Scorer 2: Score over 10000";
};
medalsScreen.medalbg.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Bonus Grabber: Collect 25 score bonuses";
};
medalsScreen.medales1.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Elusive Sproinger 1: Avoid damage for 3 consecutive waves";
};
medalsScreen.medales2.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Elusive Sproinger 2: Avoid damage for 6 consecutive waves";
};
medalsScreen.medalgp1.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Good Progress 1: Get to wave 10";
};
medalsScreen.medalgp2.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Good Progress 2: Get to wave 20";
};
medalsScreen.medalwin.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Winner: Complete game";
};
medalsScreen.medalbm1.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Bomberman 1: Destroy 200 orbs with bombs";
};
medalsScreen.medalbm2.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Bomberman 2: Destroy 10 orbs with a single bomb";
};
medalsScreen.medalmf1.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Mr Frost 1: Freeze 200 orbs";
};
medalsScreen.medalmf2.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Mr Frost 2: Freeze 10 orbs at once";
};
medalsScreen.medalsb1.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Shield Basher 1: Destroy 200 solid orbs with the shield";
};
medalsScreen.medalsb2.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Shield Basher 2: Destroy 10 solid orbs in a single shielding";
};
medalsScreen.medalmas.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Masochist: Take 1000 points of damage";
};
medalsScreen.medalhl.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Healer: Restore 250 points of health";
};
medalsScreen.medalsc.onRollOver = function () {
medalsScreen.medalInfoTxt.text = "Slow Coach: Take over 60 seconds to complete a wave";
};
medalsScreen.medalbb1.onRollOut = (medalsScreen.medalbb2.onRollOut = (medalsScreen.medalbk.onRollOut = (medalsScreen.medalbos.onRollOut = (medalsScreen.medalsm.onRollOut = (medalsScreen.medalsd.onRollOut = (medalsScreen.medalc1.onRollOut = (medalsScreen.medalc2.onRollOut = (medalsScreen.medalc3.onRollOut = (medalsScreen.medalrm.onRollOut = (medalsScreen.medalwm.onRollOut = (medalsScreen.medalgs1.onRollOut = (medalsScreen.medalgs2.onRollOut = (medalsScreen.medalbg.onRollOut = (medalsScreen.medales1.onRollOut = (medalsScreen.medales2.onRollOut = (medalsScreen.medalgp1.onRollOut = (medalsScreen.medalgp2.onRollOut = (medalsScreen.medalwin.onRollOut = (medalsScreen.medalbm1.onRollOut = (medalsScreen.medalbm2.onRollOut = (medalsScreen.medalmf1.onRollOut = (medalsScreen.medalmf2.onRollOut = (medalsScreen.medalsb1.onRollOut = (medalsScreen.medalsb2.onRollOut = (medalsScreen.medalmas.onRollOut = (medalsScreen.medalhl.onRollOut = (medalsScreen.medalsc.onRollOut = function () {
medalsScreen.medalInfoTxt.text = "";
})))))))))))))))))))))))))));
gameScreen.levelTip.startWaveBtn.onRelease = function () {
sButtonClick.start(0, 1);
hideit(gameScreen.levelTip);
hideit(gameScreen.weaponTip);
pauseGame = false;
startWave();
};
upgrades.responseBtn.onRelease = function () {
if ((upgradeNum > 0) && (responsive < 0.99)) {
sButtonClick.start(0, 1);
responsive = responsive + 0.05;
upgrades.responseBtn.responseTxt.text = (100 * responsive) + "%";
upgradeNum--;
updateUpgrades();
} else {
sBounce.start(0, 1);
}
};
upgrades.responseBtn.onRollOver = function () {
if ((upgradeNum > 0) && (responsive < 0.99)) {
this.gotoAndStop(3);
upgrades.responseBtn.responseTxt.text = (100 * responsive) + "%";
}
};
upgrades.responseBtn.onRollOut = function () {
if ((upgradeNum > 0) && (responsive < 0.99)) {
this.gotoAndStop(1);
upgrades.responseBtn.responseTxt.text = (100 * responsive) + "%";
}
};
upgrades.healthBtn.onRelease = function () {
if ((upgradeNum > 0) && (health < 100)) {
sButtonClick.start(0, 1);
health = health + 5;
changeH(5);
if (!theSaveGame.isMedalAwarded(medals.HEALER)) {
theSaveGame.addToMedal(medals.HEALER, 10);
if (theSaveGame.getMedalNum(medals.HEALER) > 250) {
theSaveGame.medalAwarded(medals.HEALER);
newMedal = true;
}
}
if (health > 100) {
health = 100;
hA = (hB = 50);
}
upgrades.healthBtn.healthTxt.text = health + "%";
bufferLayer[0].healthBar._width = health;
upgradeNum--;
updateUpgrades();
} else {
sBounce.start(0, 1);
}
};
upgrades.healthBtn.onRollOver = function () {
if ((upgradeNum > 0) && (health < 100)) {
this.gotoAndStop(3);
upgrades.healthBtn.healthTxt.text = health + "%";
}
};
upgrades.healthBtn.onRollOut = function () {
if ((upgradeNum > 0) && (health < 100)) {
this.gotoAndStop(1);
upgrades.healthBtn.healthTxt.text = health + "%";
}
};
upgrades.rechargeBtn.onRelease = function () {
if (((upgradeNum > 0) && (recharge < 0.99)) && ((bBomb || (bFreeze)) || (bShield))) {
sButtonClick.start(0, 1);
recharge = recharge + 0.05;
upgrades.rechargeBtn.rechargeTxt.text = (100 * recharge) + "%";
upgradeNum--;
updateUpgrades();
} else {
sBounce.start(0, 1);
}
};
upgrades.rechargeBtn.onRollOver = function () {
if (((upgradeNum > 0) && (recharge < 0.99)) && ((bBomb || (bFreeze)) || (bShield))) {
this.gotoAndStop(3);
upgrades.rechargeBtn.rechargeTxt.text = (100 * recharge) + "%";
}
};
upgrades.rechargeBtn.onRollOut = function () {
if (((upgradeNum > 0) && (recharge < 0.99)) && ((bBomb || (bFreeze)) || (bShield))) {
this.gotoAndStop(1);
upgrades.rechargeBtn.rechargeTxt.text = (100 * recharge) + "%";
}
};
upgrades.bombBtn.onRelease = function () {
if ((upgradeNum >= 3) && (!bBomb)) {
sButtonClick.start(0, 1);
if (selectedWeapon == "none") {
gameScreen.weaponTip.weaponTxt.text = "Left click anywhere to trigger the bomb. Weapons take time to recharge (weapon symbol fills up from grey to full color).";
showit(gameScreen.weaponTip, 65, 452);
} else if ((!bFreeze) || (!bShield)) {
gameScreen.weaponTip.weaponTxt.text = "Your selected weapon is indicated by the white circle. 'z/x' or mouse wheel switches between weapons. All weapons must recharge when one is triggered.";
showit(gameScreen.weaponTip, 65, 452);
}
selectedWeapon = "bomb";
bBomb = true;
upgradeNum = upgradeNum - 3;
updateUpgrades();
} else {
sBounce.start(0, 1);
}
};
upgrades.bombBtn.onRollOver = function () {
if ((upgradeNum >= 3) && (!bBomb)) {
this.gotoAndStop(3);
}
};
upgrades.bombBtn.onRollOut = function () {
if ((upgradeNum >= 3) && (!bBomb)) {
this.gotoAndStop(1);
}
};
upgrades.freezeBtn.onRelease = function () {
if ((upgradeNum >= 4) && (!bFreeze)) {
sButtonClick.start(0, 1);
if (selectedWeapon == "none") {
gameScreen.weaponTip.weaponTxt.text = "Left click anywhere to trigger the freeze weapon. Weapons take time to recharge (weapon symbol fills up from grey to full color).";
showit(gameScreen.weaponTip, 98, 452);
} else if ((!bBomb) || (!bShield)) {
gameScreen.weaponTip.weaponTxt.text = "Your selected weapon is indicated by the white circle. 'z/x' or mouse wheel switches between weapons. All weapons must recharge when one is triggered.";
showit(gameScreen.weaponTip, 98, 452);
}
selectedWeapon = "freeze";
bFreeze = true;
upgradeNum = upgradeNum - 4;
updateUpgrades();
} else {
sBounce.start(0, 1);
}
};
upgrades.freezeBtn.onRollOver = function () {
if ((upgradeNum >= 4) && (!bFreeze)) {
this.gotoAndStop(3);
}
};
upgrades.freezeBtn.onRollOut = function () {
if ((upgradeNum >= 4) && (!bFreeze)) {
this.gotoAndStop(1);
}
};
upgrades.shieldBtn.onRelease = function () {
if ((upgradeNum >= 5) && (!bShield)) {
sButtonClick.start(0, 1);
if (selectedWeapon == "none") {
gameScreen.weaponTip.weaponTxt.text = "Left click anywhere to trigger the shield. Weapons take time to recharge (weapon symbol fills up from grey to full color).";
showit(gameScreen.weaponTip, 132, 452);
} else if ((!bBomb) || (!bFreeze)) {
gameScreen.weaponTip.weaponTxt.text = "Your selected weapon is indicated by the white circle. 'z/x' or mouse wheel switches between weapons. All weapons must recharge when one is triggered.";
showit(gameScreen.weaponTip, 132, 452);
}
selectedWeapon = "shield";
bShield = true;
upgradeNum = upgradeNum - 5;
updateUpgrades();
} else {
sBounce.start(0, 1);
}
};
upgrades.shieldBtn.onRollOver = function () {
if ((upgradeNum >= 5) && (!bShield)) {
this.gotoAndStop(3);
}
};
upgrades.shieldBtn.onRollOut = function () {
if ((upgradeNum >= 5) && (!bShield)) {
this.gotoAndStop(1);
}
};
upgrades.nextWaveBtn.onRelease = function () {
sButtonClick.start(0, 1);
delete upgrades.onEnterFrame;
showit(gameScreen, 0, 0);
showit(bufferLayer[0], 0, 0);
hideit(upgrades);
newWave();
if ((!theSaveGame.isMedalAwarded(medals.GOODPROGRESS1)) && (wave >= 10)) {
theSaveGame.medalAwarded(medals.GOODPROGRESS1);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
if ((!theSaveGame.isMedalAwarded(medals.GOODPROGRESS2)) && (wave >= 20)) {
theSaveGame.medalAwarded(medals.GOODPROGRESS2);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
};
menu1.playBtn.onRelease = function () {
sButtonClick.start(0, 1);
hideit(menu1);
gameType = "normal";
setup();
};
menu1.survivalBtn.onRelease = function () {
if (theSaveGame.isSurvival()) {
sButtonClick.start(0, 1);
newSurvival = false;
hideit(menu1);
gameType = "survival";
setup();
} else {
sBounce.start(0, 1);
}
};
var keyListener = new Object();
keyListener.onKeyDown = function () {
if (((Key.getCode() == 32) || (Key.getCode() == 27)) || (Key.getCode() == 80)) {
if (!pauseGame) {
Mouse.removeListener(mouseListener);
line_mc.removeMovieClip();
showit(pauseScreen, 50, 50);
pauseScreen.quitBtn._y = 650;
pauseScreen.quitBtn.dy = 0;
pauseScreen.onEnterFrame = function () {
pauseScreen.quitBtn.dy = pauseScreen.quitBtn.dy + (0.05 * (434 - pauseScreen.quitBtn._y));
pauseScreen.quitBtn.dy = pauseScreen.quitBtn.dy * 0.8;
pauseScreen.quitBtn._y = pauseScreen.quitBtn._y + pauseScreen.quitBtn.dy;
};
pauseGame = true;
Mouse.show();
} else {
sButtonClick.start(0, 1);
Mouse.addListener(mouseListener);
hideit(pauseScreen);
delete pauseScreen.onEnterFrame;
pauseGame = false;
Mouse.hide();
}
} else if (Key.getCode() == 90) {
selectWeapon("left");
} else if (Key.getCode() == 88) {
selectWeapon("right");
}
};
var mouseListener = new Object();
mouseListener.onMouseDown = function () {
if (!pauseGame) {
switch (selectedWeapon) {
case "none" :
sBounce.start(0, 1);
break;
case "bomb" :
if (weaponReady) {
sExplode.start(0, 1);
weaponReady = false;
bufferLayer[0].weaponCircle.gotoAndStop("recharge");
rechargeTime = 10000 / recharge;
rechargeStartTime = getTimer();
gameScreen.bombBlast._x = gameScreen.me._x;
gameScreen.bombBlast._y = gameScreen.me._y;
gameScreen.bombBlast.gotoAndPlay(2);
var _local2 = 0;
var _local1 = 0;
while (_local1 < 250) {
if ((((bLayer[_local1] != undefined) && (bLayer[_local1]._x < 602)) && ((bLayer[_local1]._x > -2) & (bLayer[_local1]._y < 602))) && (bLayer[_local1]._y > -2)) {
bLayer[_local1].dead = true;
bLayer[_local1].gotoAndPlay("die");
_local2++;
}
_local1++;
}
if (_local2 >= 10) {
if (!theSaveGame.isMedalAwarded(medals.BOMBERMAN2)) {
theSaveGame.medalAwarded(medals.BOMBERMAN2);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
if (!theSaveGame.isMedalAwarded(medals.BOMBERMAN1)) {
theSaveGame.addToMedal(medals.BOMBERMAN1, _local2);
if (theSaveGame.getMedalNum(medals.BOMBERMAN1) > 200) {
theSaveGame.medalAwarded(medals.BOMBERMAN1);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
} else {
sBounce.start(0, 1);
}
break;
case "freeze" :
if (weaponReady) {
sFreeze.start(0, 1);
weaponReady = false;
bufferLayer[0].weaponCircle.gotoAndStop("recharge");
bufferLayer[0].weaponDisplay._visible = true;
bufferLayer[0].weaponDisplay.weaponName.text = "freeze:";
bufferLayer[0].weaponDisplay.weaponTimeBar._width = 100;
rechargeTime = 15000 / recharge;
rechargeStartTime = (freezeStartTime = getTimer());
freeze = true;
var _local2 = 0;
var _local1 = 0;
while (_local1 < 250) {
if (bLayer[_local1] != undefined) {
_local2++;
if (bLayer[_local1].delay != 0) {
bLayer[_local1].delay = bLayer[_local1].delay + 4000;
}
}
if (eLayer[_local1] != undefined) {
if (eLayer[_local1].delay != 0) {
eLayer[_local1].delay = eLayer[_local1].delay + 4000;
}
}
_local1++;
}
if (_local2 >= 10) {
if (!theSaveGame.isMedalAwarded(medals.MRFROST2)) {
theSaveGame.medalAwarded(medals.MRFROST2);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
if (!theSaveGame.isMedalAwarded(medals.MRFROST1)) {
theSaveGame.addToMedal(medals.MRFROST1, _local2);
if (theSaveGame.getMedalNum(medals.MRFROST1) > 200) {
theSaveGame.medalAwarded(medals.MRFROST1);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
} else {
sBounce.start(0, 1);
}
break;
case "shield" :
if (weaponReady) {
sShield.start(0, 1);
weaponReady = false;
bufferLayer[0].weaponCircle.gotoAndStop("recharge");
bufferLayer[0].weaponDisplay._visible = true;
bufferLayer[0].weaponDisplay.weaponName.text = "shield:";
bufferLayer[0].weaponDisplay.weaponTimeBar._width = 100;
rechargeTime = 20000 / recharge;
rechargeStartTime = (gameScreen.me.shieldStartTime = getTimer());
gameScreen.me.gotoAndStop("shield");
gameScreen.me.shielded = true;
singleBash = 0;
} else {
sBounce.start(0, 1);
}
break;
default :
trace("problem with bonus selection");
}
}
};
mouseListener.onMouseWheel = function (delta) {
if (delta > 0) {
selectWeapon("left");
} else {
selectWeapon("right");
}
};
pauseScreen.quitBtn.onRelease = function () {
sButtonClick.start(0, 1);
hideit(pauseScreen);
delete pauseScreen.onEnterFrame;
showit(menu1, 50, 50);
died("quit");
sproingMenu();
};
dieScreen.continueBtn.onRelease = function () {
sButtonClick.start(0, 1);
delete dieScreen.onEnterFrame;
hideit(dieScreen);
sproingMenu();
};
sfxVol = function (vol) {
sDamage.setVolume(vol);
sDestroy.setVolume(vol);
sBounce.setVolume(vol);
sExplode.setVolume(vol);
sShield.setVolume(vol);
sScore.setVolume(vol);
sWaveComplete.setVolume(vol);
sDie.setVolume(vol);
sButtonClick.setVolume(vol);
sFreeze.setVolume(vol);
sBosskill.setVolume(vol);
sBossShoot.setVolume(vol);
};
var changeMusic = new Object();
changeMusic.click = function (evt) {
if (evt.target.selected) {
intro.start(0, 1);
intro.onSoundComplete = newMusic;
} else {
sm1.stop();
sm2.stop();
sm3.stop();
sm4.stop();
sm5.stop();
sm6.stop();
sm7.stop();
sm8.stop();
sm9.stop();
sm10.stop();
sm11.stop();
sm12.stop();
intro.stop();
}
Selection.setFocus(menu1);
};
menu1.logos.mutes.musicCheck.addEventListener("click", changeMusic);
var changeSfx = new Object();
changeSfx.click = function (evt) {
if (evt.target.selected) {
sfxVol(100);
} else {
sfxVol(0);
}
Selection.setFocus(menu1);
};
menu1.logos.mutes.sfxCheck.addEventListener("click", changeSfx);
setup = function () {
Mouse.addListener(mouseListener);
_root.createEmptyMovieClip("eLayer", 102);
_root.createEmptyMovieClip("bLayer", 103);
_root.createEmptyMovieClip("bonusLayer", 104);
delete menu1.onEnterFrame;
hideit(gameScreen.weaponTip);
showit(gameScreen, 0, 0);
showit(bufferLayer[0], 0, 0);
gameScreen.me._x = (gameScreen.me._y = 300);
gameScreen.me.dx = (gameScreen.me.dy = 0);
spring = 0.05;
damping = 0.87;
eCount = (bCount = (score = (enemies = (enemiesKilled = (maxSpree = (upgradeNum = (lastWaveDamage = (sA = (sB = 0)))))))));
health = 100;
hA = (hB = 50);
bufferLayer[0].healthBar._width = 100;
bufferLayer[0].score_txt.text = "score: " + score;
bombRate = 3000;
bomb3dx = 4;
wave = (spree = 1);
if (gameType == "survival") {
bufferLayer[0].wave_txt.text = "wave: " + wave;
responsive = 0.75;
recharge = 0.6;
bBomb = true;
selectedWeapon = "bomb";
} else {
bufferLayer[0].wave_txt.text = ("wave: " + wave) + "/30";
responsive = (recharge = 0.5);
bBomb = false;
selectedWeapon = "none";
}
var timeWaveEnd = -1;
lastTime = (timeLastKill = (timeLastBomb = (deadTime = getTimer())));
timeNextBomb = 1000;
var startPauseTime = -1;
weaponReady = (pauseGame = true);
nextwave = (spreeStarted = (freeze = (gameScreen.me.shielded = (gameScreen.me.shieldFlash = (bFreeze = (bShield = false))))));
newWave();
gameScreen.me.onEnterFrame = function () {
if (pauseGame) {
if (startPauseTime == -1) {
startPauseTime = getTimer();
}
} else {
Mouse.hide();
var _local4 = getTimer();
if (startPauseTime != -1) {
this.shieldStartTime = this.shieldStartTime + (_local4 - startPauseTime);
freezeStartTime = freezeStartTime + (_local4 - startPauseTime);
rechargeStartTime = rechargeStartTime + (_local4 - startPauseTime);
lastTime = _local4;
startPauseTime = -1;
}
var _local13 = _local4 - lastTime;
lastTime = _local4;
elapsedWaveTime = elapsedWaveTime + _local13;
if (spreeStarted && ((_local4 - timeLastKill) > 300)) {
spreeStarted = false;
gameScreen.spree._x = gameScreen.spree.thex;
gameScreen.spree2._x = gameScreen.spree.thex + 3;
gameScreen.spree._y = gameScreen.spree.they;
gameScreen.spree2._y = gameScreen.spree.they + 3;
gameScreen.spree.spreeTxt.text = (gameScreen.spree2.spreeTxt.text = spree);
gameScreen.spree._visible = (gameScreen.spree2._visible = true);
gameScreen.spree2._alpha = 50;
gameScreen.spree.gotoAndPlay(1);
gameScreen.spree2.gotoAndPlay(1);
updateScore(spree * spree);
if (spree >= 5) {
if (!theSaveGame.isMedalAwarded(medals.COMBO1)) {
theSaveGame.medalAwarded(medals.COMBO1);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
if ((!theSaveGame.isMedalAwarded(medals.COMBO2)) && (spree >= 10)) {
theSaveGame.medalAwarded(medals.COMBO2);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
if ((!theSaveGame.isMedalAwarded(medals.COMBO3)) && (spree >= 15)) {
theSaveGame.medalAwarded(medals.COMBO3);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
}
if (this.shielded) {
var _local7 = (_local4 - this.shieldStartTime) / 6000;
bufferLayer[0].weaponDisplay.weaponTimeBar._width = 100 - (100 * _local7);
if ((_local7 > 0.8) && (!this.shieldFlash)) {
this.shieldFlash = true;
this.gotoAndPlay("shieldFlash");
} else if (_local7 >= 1) {
this.shielded = (this.shieldFlash = false);
this.gotoAndStop(1);
bufferLayer[0].weaponDisplay._visible = false;
singleBash = 0;
}
}
if (freeze) {
var _local10 = (_local4 - freezeStartTime) / 4000;
bufferLayer[0].weaponDisplay.weaponTimeBar._width = 100 - (100 * _local10);
if (_local10 >= 1) {
freeze = false;
bufferLayer[0].weaponDisplay._visible = false;
}
}
if (!weaponReady) {
var _local9 = (_local4 - rechargeStartTime) / rechargeTime;
if (_local9 >= 1) {
weaponReady = true;
bufferLayer[0].weaponCircle.gotoAndPlay(1);
bufferLayer[0].weaponGrey._height = 0;
} else {
bufferLayer[0].weaponGrey._height = 23 - (_local9 * 23);
}
}
gameScreen.target._x = _root._xmouse;
gameScreen.target._y = _root._ymouse;
this.dx = this.dx + ((responsive * spring) * (gameScreen.target._x - this._x));
this.dy = this.dy + ((responsive * spring) * (gameScreen.target._y - this._y));
this.dx = this.dx * damping;
this.dy = this.dy * damping;
this._x = this._x + this.dx;
this._y = this._y + this.dy;
if (this._x > (550 - (this._width / 2))) {
this._x = 550 - (this._width / 2);
this.dx = this.dx * -0.8;
}
if (this._x < (50 + (this._width / 2))) {
this._x = 50 + (this._width / 2);
this.dx = this.dx * -0.8;
}
if (this._y > (550 - (this._width / 2))) {
this._y = 550 - (this._width / 2);
this.dy = this.dy * -0.8;
}
if (this._y < (50 + (this._width / 2))) {
this._y = 50 + (this._width / 2);
this.dy = this.dy * -0.8;
}
line_mc.removeMovieClip();
_root.createEmptyMovieClip("line_mc", 101);
var _local11 = flash.geom.Point.distance(new flash.geom.Point(gameScreen.target._x, gameScreen.target._y), new flash.geom.Point(this._x, this._y));
var _local8 = 3 - Math.round(_local11 / 50);
if (_local8 < 1) {
_local8 = 1;
}
line_mc.lineStyle(_local8, 16777215, 100);
line_mc.moveTo(gameScreen.target._x, gameScreen.target._y);
line_mc.lineTo(this._x, this._y);
if ((((!nextwave) && ((_local4 - timeLastBomb) > timeNextBomb)) && (!freeze)) && (bombType != "none")) {
timeLastBomb = _local4;
timeNextBomb = Math.random() * bombRate;
var _local5 = bombType;
if (bombType == "both") {
var _local12 = Math.random();
if (_local12 < 0.5) {
_local5 = "bomb";
} else {
_local5 = "bomb3";
}
}
var _local6 = Math.random();
if (_local6 < 0.25) {
createBomb(_local5, 650, 150 + (Math.random() * 300), -3.5, 4 - (Math.random() * 8), 0);
} else if (_local6 < 0.5) {
createBomb(_local5, 150 + (Math.random() * 300), 650, 4 - (Math.random() * 8), -3.5, 0);
} else if (_local6 < 0.75) {
createBomb(_local5, -50, 150 + (Math.random() * 300), 3.5, 4 - (Math.random() * 8), 0);
} else {
createBomb(_local5, 150 + (Math.random() * 300), -50, 4 - (Math.random() * 8), 3.5, 0);
}
}
if (nextwave && (timeWaveEnd == -1)) {
sWaveComplete.start(0, 1);
gameScreen.waveComplete.gotoAndPlay(2);
timeWaveEnd = _local4;
var _local3 = 0;
while (_local3 < 250) {
bLayer[_local3].dead = true;
bLayer[_local3].gotoAndPlay("die");
_local3++;
}
if ((!theSaveGame.isMedalAwarded(medals.SPEEDDEMON)) && (elapsedWaveTime <= 10000)) {
theSaveGame.medalAwarded(medals.SPEEDDEMON);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
if ((!theSaveGame.isMedalAwarded(medals.SLOWCOACH)) && (elapsedWaveTime >= 60000)) {
theSaveGame.medalAwarded(medals.SLOWCOACH);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
theSaveGame.setMedal(medals.BALLBREAKER1, ballBreaker1);
theSaveGame.setMedal(medals.BALLBREAKER2, ballBreaker2);
theSaveGame.setMedal(medals.BOSSKILLER, bossKiller);
theSaveGame.setMedal(medals.BIGORB, bigOrb);
theSaveGame.setMedal(medals.MASOCHIST, masochist);
theSaveGame.setMedal(medals.SHIELDBASHER1, shieldbash);
} else if (nextwave && ((_local4 - timeWaveEnd) > 1800)) {
if ((gameType != "survival") && (wave == 30)) {
died("complete");
} else if (gameType == "survival") {
wave++;
bufferLayer[0].wave_txt.text = "wave: " + wave;
startWave();
nextwave = false;
timeWaveEnd = -1;
} else {
wave++;
bufferLayer[0].wave_txt.text = ("wave: " + wave) + "/30";
showUpgrades();
nextwave = false;
timeWaveEnd = -1;
}
}
if (this.dead && ((_local4 - deadTime) > 1400)) {
died("dead");
}
}
};
};
updateScore = function (addScore) {
score = score + addScore;
changeS(addScore);
bufferLayer[0].score_txt.text = "score: " + score;
if ((!goodScorer1) && (score >= 5000)) {
goodScorer1 = true;
theSaveGame.medalAwarded(medals.GOODSCORER1);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
if ((!goodScorer2) && (score >= 10000)) {
goodScorer2 = true;
theSaveGame.medalAwarded(medals.GOODSCORER2);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
};
showUpgrades = function () {
Key.removeListener(keyListener);
upgradeNum = upgradeNum + 2;
Mouse.show();
_root.createEmptyMovieClip("line_mc", 101);
_root.createEmptyMovieClip("eLayer", 102);
_root.createEmptyMovieClip("bLayer", 103);
_root.createEmptyMovieClip("bonusLayer", 104);
pauseGame = true;
upgrades.responseBtn.gotoAndStop(1);
upgrades.healthBtn.gotoAndStop(1);
upgrades.bombBtn.gotoAndStop(1);
upgrades.freezeBtn.gotoAndStop(1);
upgrades.shieldBtn.gotoAndStop(1);
upgrades.healthBtn.healthTxt.text = health + "%";
upgrades.responseBtn.responseTxt.text = (100 * responsive) + "%";
updateUpgrades();
showit(upgrades, 300, 300);
upgrades.nextWaveBtn._y = 600;
upgrades.nextWaveBtn.dy = 0;
upgrades.onEnterFrame = function () {
upgrades.nextWaveBtn.dy = upgrades.nextWaveBtn.dy + (0.05 * (195 - upgrades.nextWaveBtn._y));
upgrades.nextWaveBtn.dy = upgrades.nextWaveBtn.dy * 0.8;
upgrades.nextWaveBtn._y = upgrades.nextWaveBtn._y + upgrades.nextWaveBtn.dy;
};
hideit(gameScreen);
hideit(bufferLayer[0]);
};
updateUpgrades = function () {
upgrades.rechargeBtn.gotoAndStop(1);
upgrades.rechargeBtn.rechargeTxt.text = (100 * recharge) + "%";
upgrades.upgradeNum.text = "Points: " + upgradeNum;
if (bShield) {
upgrades.shieldBtn.gotoAndStop(4);
} else if (upgradeNum < 5) {
upgrades.shieldBtn.gotoAndStop(2);
}
if (bFreeze) {
upgrades.freezeBtn.gotoAndStop(4);
} else if (upgradeNum < 4) {
upgrades.freezeBtn.gotoAndStop(2);
}
if (bBomb) {
upgrades.bombBtn.gotoAndStop(4);
} else if (upgradeNum < 3) {
upgrades.bombBtn.gotoAndStop(2);
}
if (upgradeNum < 1) {
upgrades.responseBtn.gotoAndStop(2);
upgrades.healthBtn.gotoAndStop(2);
upgrades.rechargeBtn.gotoAndStop(2);
upgrades.responseBtn.responseTxt.text = (100 * responsive) + "%";
upgrades.healthBtn.healthTxt.text = health + "%";
upgrades.rechargeBtn.rechargeTxt.text = (100 * recharge) + "%";
}
if (responsive >= 0.99) {
upgrades.responseBtn.gotoAndStop(4);
upgrades.responseBtn.responseTxt.text = (100 * responsive) + "%";
if (!theSaveGame.isMedalAwarded(medals.SPRINGYMASTER)) {
theSaveGame.medalAwarded(medals.SPRINGYMASTER);
newMedal = true;
}
}
if (recharge >= 0.99) {
upgrades.rechargeBtn.gotoAndStop(5);
upgrades.rechargeBtn.rechargeTxt.text = (100 * recharge) + "%";
if (!theSaveGame.isMedalAwarded(medals.RECHARGEMASTER)) {
theSaveGame.medalAwarded(medals.RECHARGEMASTER);
newMedal = true;
}
}
if (health >= 100) {
upgrades.healthBtn.gotoAndStop(4);
upgrades.healthBtn.healthTxt.text = health + "%";
}
if (((!bBomb) && (!bFreeze)) && (!bShield)) {
upgrades.rechargeBtn.gotoAndStop(4);
upgrades.rechargeBtn.rechargeTxt.text = (100 * recharge) + "%";
} else if ((bBomb && (bFreeze)) && (bShield)) {
if (!theSaveGame.isMedalAwarded(medals.WEAPONMASTER)) {
theSaveGame.medalAwarded(medals.WEAPONMASTER);
newMedal = true;
}
}
};
createEnemy = function (enemytype, ex, ey, edx, edy, delay) {
eLayer.attachMovie(enemytype, eCount, eCount);
eLayer[eCount].cacheAsBitmap = true;
enemies++;
eLayer[eCount]._x = ex;
eLayer[eCount]._y = ey;
eLayer[eCount].dx = edx;
eLayer[eCount].dy = edy;
eLayer[eCount].delay = delay;
eLayer[eCount].dead = false;
eLayer[eCount].touching = false;
eLayer[eCount]._visible = false;
if ((enemytype == "boss1") || (enemytype == "boss2")) {
eLayer[eCount].tLastBomb = getTimer();
eLayer[eCount].tNextBomb = bombRate;
}
eLayer[eCount].onEnterFrame = function () {
if ((this.delay != 0) && (this.delay < elapsedWaveTime)) {
this.delay = 0;
}
if ((!pauseGame) && (this.delay == 0)) {
if (!freeze) {
this._x = this._x + this.dx;
this._y = this._y + this.dy;
}
if (!this.dead) {
if ((this._x > (550 - (this._width / 2))) && (this.dx > 0)) {
this.dx = this.dx * -1;
}
if ((this._x < (50 + (this._width / 2))) && (this.dx < 0)) {
this.dx = this.dx * -1;
}
if ((this._y > (550 - (this._width / 2))) && (this.dy > 0)) {
this.dy = this.dy * -1;
}
if ((this._y < (50 + (this._width / 2))) && (this.dy < 0)) {
this.dy = this.dy * -1;
}
if (((((this._visible == false) && (this._x < 620)) && (this._x > -20)) && (this._y < 620)) && (this._y > -20)) {
this._visible = true;
}
if ((enemytype == "boss1") || (enemytype == "boss2")) {
if (((getTimer() - this.tLastBomb) > this.tNextBomb) && (!freeze)) {
sBossShoot.start(0, 1);
this.tLastBomb = getTimer();
this.tNextBomb = bombRate;
if (enemytype == "boss1") {
var _local2 = findAnAngle(gameScreen.me._x - this._x, gameScreen.me._y - this._y);
createBomb("bomb", this._x, this._y, 3 * Math.cos(_local2), 3 * Math.sin(_local2), 0);
} else {
createBomb("bomb3", this._x, this._y, 0, 0, 0);
}
}
var _local3 = Math.pow(this._y - gameScreen.me._y, 2) + Math.pow(this._x - gameScreen.me._x, 2);
if (_local3 < 1490) {
if (!gameScreen.me.dead) {
if (!this.touching) {
var _local4;
_local4 = Math.pow(this.dy - gameScreen.me.dy, 2) + Math.pow(this.dx - gameScreen.me.dx, 2);
if ((_local4 > 144) || (freeze)) {
this.dead = true;
this.gotoAndPlay("die");
enemies--;
if (enemies != 0) {
sBosskill.start(0, 1);
}
updateScore(200);
enemiesKilled++;
if (enemies == 0) {
nextwave = true;
}
if (bossKiller != -1) {
bossKiller++;
if (bossKiller >= 50) {
theSaveGame.medalAwarded(medals.BOSSKILLER);
theSaveGame.setMedal(medals.BOSSKILLER, -1);
bossKiller = -1;
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
} else {
sBounce.start(0, 1);
doCollision(gameScreen.me, this);
this.touching = true;
}
}
}
} else {
this.touching = false;
}
} else {
var _local3 = Math.pow(this._y - gameScreen.me._y, 2) + Math.pow(this._x - gameScreen.me._x, 2);
if (((enemytype == "enemy") && (_local3 < 700)) || ((enemytype == "bigenemy") && (_local3 < 1129))) {
if (!gameScreen.me.dead) {
if (!this.touching) {
var _local4 = Math.pow(this.dy - gameScreen.me.dy, 2) + Math.pow(this.dx - gameScreen.me.dx, 2);
if ((_local4 > 141) || (freeze)) {
enemies--;
if (enemies != 0) {
sDestroy.start(0, 1);
}
if ((getTimer() - timeLastKill) < 300) {
gameScreen.spree.thex = gameScreen.me._x;
gameScreen.spree.they = gameScreen.me._y;
spree++;
spreeStarted = true;
if (spree > maxSpree) {
maxSpree = spree;
}
} else {
spree = 1;
}
timeLastKill = getTimer();
if (enemytype == "bigenemy") {
sDestroy.start(0, 1);
enemiesKilled++;
createEnemy("enemy", this._x + 6, this._y + 6, ((gameScreen.me.dx * 0.8) + (Math.random() * 4)) - 2, ((gameScreen.me.dy * 0.8) + (Math.random() * 4)) - 2, 0);
createEnemy("enemy", this._x + 6, this._y - 6, ((gameScreen.me.dx * 0.8) + (Math.random() * 4)) - 2, ((gameScreen.me.dy * 0.8) + (Math.random() * 4)) - 2, 0);
createEnemy("enemy", this._x - 6, this._y + 6, ((gameScreen.me.dx * 0.8) + (Math.random() * 4)) - 2, ((gameScreen.me.dy * 0.8) + (Math.random() * 4)) - 2, 0);
createEnemy("enemy", this._x - 6, this._y - 6, ((gameScreen.me.dx * 0.8) + (Math.random() * 4)) - 2, ((gameScreen.me.dy * 0.8) + (Math.random() * 4)) - 2, 0);
this.dead = true;
this.gotoAndPlay(2);
updateScore(20);
if (bigOrb != -1) {
bigOrb++;
if (bigOrb >= 50) {
theSaveGame.medalAwarded(medals.BIGORB);
theSaveGame.setMedal(medals.BIGORB, -1);
bigOrb = -1;
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
}
if (enemytype == "enemy") {
this.dead = true;
this.gotoAndPlay(2);
updateScore(10);
enemiesKilled++;
if (enemies == 0) {
nextwave = true;
}
if (ballBreaker1 != -1) {
ballBreaker1++;
if (ballBreaker1 >= 250) {
theSaveGame.medalAwarded(medals.BALLBREAKER1);
theSaveGame.setMedal(medals.BALLBREAKER1, -1);
ballBreaker1 = -1;
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
if (ballBreaker2 != -1) {
ballBreaker2++;
if (ballBreaker2 >= 1000) {
theSaveGame.medalAwarded(medals.BALLBREAKER2);
theSaveGame.setMedal(medals.BALLBREAKER2, -1);
ballBreaker2 = -1;
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
}
} else {
sBounce.start(0, 1);
doCollision(gameScreen.me, this);
this.touching = true;
}
}
}
} else {
this.touching = false;
}
}
}
}
};
eCount++;
eCount = eCount % 250;
};
createBomb = function (bombtype, ex, ey, edx, edy, delay) {
bLayer.attachMovie(bombtype, bCount, bCount);
bLayer[bCount].cacheAsBitmap = true;
bLayer[bCount]._x = ex;
bLayer[bCount]._y = ey;
bLayer[bCount].dx = edx;
bLayer[bCount].dy = edy;
bLayer[bCount].delay = delay;
if (bombtype == "bomb2") {
bLayer[bCount].bounce = true;
}
bLayer[bCount].dead = false;
bLayer[bCount]._visible = false;
if (bombtype == "bomb3") {
bLayer[bCount].chasing = true;
bLayer[bCount].starttime = getTimer();
}
bLayer[bCount].onEnterFrame = function () {
if ((this.delay != 0) && (this.delay < elapsedWaveTime)) {
this.delay = 0;
}
if ((!pauseGame) && (this.delay == 0)) {
if (!freeze) {
if ((bombtype == "bomb3") && (this.chasing == true)) {
var _local3 = gameScreen.me._x - this._x;
var _local2 = gameScreen.me._y - this._y;
var _local4 = Math.abs(_local3) + Math.abs(_local2);
this.dx = (bomb3dx * _local3) / _local4;
this.dy = (bomb3dx * _local2) / _local4;
this._x = this._x + this.dx;
this._y = this._y + this.dy;
if (((getTimer() - this.starttime) > 4000) && (!this.dead)) {
this.chasing = false;
this.gotoAndStop(2);
}
} else {
this._x = this._x + this.dx;
this._y = this._y + this.dy;
}
if ((bombtype == "bomb2") && (this.bounce)) {
if ((this._x > (550 - (this._width / 2))) && (this.dx > 0)) {
this.dx = this.dx * -1;
}
if ((this._x < (50 + (this._width / 2))) && (this.dx < 0)) {
this.dx = this.dx * -1;
}
if ((this._y > (550 - (this._width / 2))) && (this.dy > 0)) {
this.dy = this.dy * -1;
}
if ((this._y < (50 + (this._width / 2))) && (this.dy < 0)) {
this.dy = this.dy * -1;
}
} else {
if ((this._x > 620) && (this.dx > 0)) {
delete this.onEnterFrame;
this.removeMovieClip();
}
if ((this._x < -20) && (this.dx < 0)) {
delete this.onEnterFrame;
this.removeMovieClip();
}
if ((this._y > 620) && (this.dy > 0)) {
delete this.onEnterFrame;
this.removeMovieClip();
}
if ((this._y < -20) && (this.dy < 0)) {
delete this.onEnterFrame;
this.removeMovieClip();
}
}
}
if (((((this._visible == false) && (this._x < 620)) && (this._x > -20)) && (this._y < 620)) && (this._y > -20)) {
this._visible = true;
}
if (!this.dead) {
var _local5 = Math.pow(this._y - gameScreen.me._y, 2) + Math.pow(this._x - gameScreen.me._x, 2);
if ((_local5 < 847) && (!gameScreen.me.dead)) {
this.dead = true;
this.gotoAndPlay("die");
if (!gameScreen.me.shielded) {
sDamage.start(0, 1);
health = health - 5;
changeH(-5);
lastWaveDamage = wave;
bufferLayer[0].healthBar._width = health;
gameScreen.me.gotoAndPlay(2);
if (masochist != -1) {
masochist = masochist + 5;
if (masochist >= 1000) {
theSaveGame.medalAwarded(medals.MASOCHIST);
theSaveGame.setMedal(medals.MASOCHIST, -1);
masochist = -1;
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
} else {
sDestroy.start(0, 1);
if (shieldbash != -1) {
shieldbash++;
if (shieldbash >= 200) {
theSaveGame.medalAwarded(medals.SHIELDBASHER1);
theSaveGame.setMedal(medals.SHIELDBASHER1, -1);
shieldbash = -1;
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
singleBash++;
if (singleBash >= 10) {
if (!theSaveGame.isMedalAwarded(medals.SHIELDBASHER2)) {
theSaveGame.medalAwarded(medals.SHIELDBASHER2);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
}
if (((hA + hB) <= 0) && (!gameScreen.me.dead)) {
gameScreen.me.gotoAndPlay("die");
gameScreen.me.dead = true;
deadTime = getTimer();
Key.removeListener(keyListener);
Mouse.removeListener(mouseListener);
}
}
}
}
};
bCount++;
bCount = bCount % 250;
};
createBonus = function (ex, ey, edx, edy, delay) {
bonusLayer.attachMovie("bonus", 0, 0);
bonusLayer[0].cacheAsBitmap = true;
bonusLayer[0]._x = ex;
bonusLayer[0]._y = ey;
bonusLayer[0].dx = edx;
bonusLayer[0].dy = edy;
bonusLayer[0].delay = delay;
var amount = (100 + Math.round((Math.random() * 4000) / 10));
bonusLayer[0].amountTxt.text = amount;
bonusLayer[0].dead = false;
bonusLayer[0]._visible = false;
bonusLayer[0].onEnterFrame = function () {
if ((this.delay != 0) && (this.delay < elapsedWaveTime)) {
this.delay = 0;
}
if ((!pauseGame) && (this.delay == 0)) {
if (!freeze) {
this._x = this._x + this.dx;
this._y = this._y + this.dy;
}
if ((this._x > 620) && (this.dx > 0)) {
delete this.onEnterFrame;
this.removeMovieClip();
}
if ((this._x < -20) && (this.dx < 0)) {
delete this.onEnterFrame;
this.removeMovieClip();
}
if ((this._y > 620) && (this.dy > 0)) {
delete this.onEnterFrame;
this.removeMovieClip();
}
if ((this._y < -20) && (this.dy < 0)) {
delete this.onEnterFrame;
this.removeMovieClip();
}
if (!this.dead) {
var _local2 = Math.pow(this._y - gameScreen.me._y, 2) + Math.pow(this._x - gameScreen.me._x, 2);
if ((_local2 < 1490) && (!gameScreen.me.dead)) {
sScore.start(0, 1);
this.dead = true;
this.gotoAndPlay("die");
updateScore(amount);
if (!theSaveGame.isMedalAwarded(medals.BONUSGRABBER)) {
theSaveGame.addToMedal(medals.BONUSGRABBER, 1);
if (theSaveGame.getMedalNum(medals.BONUSGRABBER) > 25) {
theSaveGame.medalAwarded(medals.BONUSGRABBER);
bufferLayer[0].medalAwarded.gotoAndPlay(2);
newMedal = true;
}
}
}
}
}
if (((((this._visible == false) && (this._x < 620)) && (this._x > -20)) && (this._y < 620)) && (this._y > -20)) {
this._visible = true;
}
};
};
findAnAngle = function (xthing, ything) {
if (xthing < 0) {
t = 3.14159265358979 /* Math.PI */ + Math.atan(ything / xthing);
} else if ((xthing > 0) && (ything >= 0)) {
t = Math.atan(ything / xthing);
} else if ((xthing > 0) && (ything < 0)) {
t = 6.28318530717959 /* Math.PI*2 */ + Math.atan(ything / xthing);
} else if ((xthing == 0) && (ything == 0)) {
t = 0;
} else if ((xthing == 0) && (ything >= 0)) {
t = 1.5707963267949 /* Math.PI/2 */;
} else {
t = 4.71238898038469;
}
return(t);
};
doCollision = function (ball, ball2) {
var _local1 = Math.atan((ball._y - ball2._y) / (ball._x - ball2._x));
var _local11 = Math.sqrt((ball.dx * ball.dx) + (ball.dy * ball.dy));
var _local10 = Math.sqrt((ball2.dx * ball2.dx) + (ball2.dy * ball2.dy));
var _local9 = findAnAngle(ball.dx, ball.dy);
var _local8 = findAnAngle(ball2.dx, ball2.dy);
var _local5 = _local11 * Math.cos(_local9 - _local1);
var _local4 = _local11 * Math.sin(_local9 - _local1);
var _local7 = _local10 * Math.cos(_local8 - _local1);
var _local6 = _local10 * Math.sin(_local8 - _local1);
ball.dx = (Math.cos(_local1) * _local7) + (Math.cos(_local1 + (Math.PI/2)) * _local6);
ball.dy = (Math.sin(_local1) * _local7) + (Math.sin(_local1 + (Math.PI/2)) * _local6);
ball2.dx = (Math.cos(_local1) * _local5) + (Math.cos(_local1 + (Math.PI/2)) * _local4);
ball2.dy = (Math.sin(_local1) * _local5) + (Math.sin(_local1 + (Math.PI/2)) * _local4);
};
died = function (reason) {
Key.removeListener(keyListener);
Mouse.removeListener(mouseListener);
delete gameScreen.me.onEnterFrame;
_root.createEmptyMovieClip("line_mc", 101);
_root.createEmptyMovieClip("eLayer", 102);
_root.createEmptyMovieClip("bLayer", 103);
_root.createEmptyMovieClip("bonusLayer", 104);
if (reason != "quit") {
if (reason == "complete") {
intro.start(0, 1);
if (!theSaveGame.isMedalAwarded(medals.WINNER)) {
theSaveGame.medalAwarded(medals.WINNER);
newMedal = true;
}
dieScreen.gameOver._visible = false;
dieScreen.gameComplete._visible = true;
} else {
sDie.start(0, 1);
dieScreen.gameOver._visible = true;
dieScreen.gameComplete._visible = false;
}
dieScreen.finalScore_txt.text = "score: " + score;
if (gameType == "survival") {
dieScreen.finalWave_txt.text = "wave: " + wave;
} else {
dieScreen.finalWave_txt.text = ("wave: " + wave) + "/30";
}
hideit(gameScreen);
hideit(bufferLayer[0]);
showit(dieScreen, 50, 50);
dieScreen.continueBtn._y = 600;
dieScreen.continueBtn.dy = 0;
dieScreen.onEnterFrame = function () {
dieScreen.continueBtn.dy = dieScreen.continueBtn.dy + (0.05 * (300 - dieScreen.continueBtn._y));
dieScreen.continueBtn.dy = dieScreen.continueBtn.dy * 0.8;
dieScreen.continueBtn._y = dieScreen.continueBtn._y + dieScreen.continueBtn.dy;
};
}
Mouse.show();
};
hideit = function (thing) {
thing._x = 5000;
thing._y = 1000;
thing._visible = false;
};
showit = function (thing, xpos, ypos) {
thing.gotoAndStop(1);
thing._x = xpos;
thing._y = ypos;
thing._visible = true;
};
hideit(menu1);
hideit(instructions1);
hideit(instructions2);
hideit(dieScreen);
updateWeapons = function () {
weaponReady = true;
bufferLayer[0].weaponCircle.gotoAndPlay(1);
bufferLayer[0].weaponGrey._height = 0;
bufferLayer[0].weaponDisplay._visible = false;
switch (selectedWeapon) {
case "none" :
bufferLayer[0].weaponCircle._x = -100;
break;
case "bomb" :
bufferLayer[0].weaponCircle._x = 69;
break;
case "freeze" :
bufferLayer[0].weaponCircle._x = 103;
break;
case "shield" :
bufferLayer[0].weaponCircle._x = 137;
}
if (bBomb) {
bufferLayer[0].bombWeapon._visible = true;
} else {
bufferLayer[0].bombWeapon._visible = false;
}
if (bFreeze) {
bufferLayer[0].freezeWeapon._visible = true;
} else {
bufferLayer[0].freezeWeapon._visible = false;
}
if (bShield) {
bufferLayer[0].shieldWeapon._visible = true;
} else {
bufferLayer[0].shieldWeapon._visible = false;
}
};
selectWeapon = function (dir) {
switch (selectedWeapon) {
case "bomb" :
if (dir == "left") {
if (bShield) {
selectedWeapon = "shield";
bufferLayer[0].weaponCircle._x = 137;
} else if (bFreeze) {
selectedWeapon = "freeze";
bufferLayer[0].weaponCircle._x = 103;
}
} else if (bFreeze) {
selectedWeapon = "freeze";
bufferLayer[0].weaponCircle._x = 103;
} else if (bShield) {
selectedWeapon = "shield";
bufferLayer[0].weaponCircle._x = 137;
}
break;
case "freeze" :
if (dir == "left") {
if (bBomb) {
selectedWeapon = "bomb";
bufferLayer[0].weaponCircle._x = 69;
} else if (bShield) {
selectedWeapon = "shield";
bufferLayer[0].weaponCircle._x = 137;
}
} else if (bShield) {
selectedWeapon = "shield";
bufferLayer[0].weaponCircle._x = 137;
} else if (bBomb) {
selectedWeapon = "bomb";
bufferLayer[0].weaponCircle._x = 69;
}
break;
case "shield" :
if (dir == "left") {
if (bFreeze) {
selectedWeapon = "freeze";
bufferLayer[0].weaponCircle._x = 103;
} else if (bBomb) {
selectedWeapon = "bomb";
bufferLayer[0].weaponCircle._x = 69;
}
} else if (bBomb) {
selectedWeapon = "bomb";
bufferLayer[0].weaponCircle._x = 69;
} else if (bFreeze) {
selectedWeapon = "freeze";
bufferLayer[0].weaponCircle._x = 103;
}
break;
}
};
newWave = function () {
_quality = HIGH;
gameScreen.me.gotoAndStop(1);
gameScreen.me._x = (gameScreen.me._y = (gameScreen.target._x = (gameScreen.target._y = 250)));
if (gameType == "survival") {
gameScreen.levelTip.levelPic.gotoAndStop(31);
gameScreen.levelTip.tipTxt.text = "Survival mode is continuous, you do not get to upgrade or buy weapons between levels. Each wave gets a little harder.";
} else {
gameScreen.levelTip.levelPic.gotoAndStop(wave);
switch (wave) {
case 1 :
gameScreen.levelTip.tipTxt.text = "Swing your sproingy blue orb with the mouse to destroy the hollow orbs. Destroy orbs together for score bonuses.";
break;
case 2 :
gameScreen.levelTip.tipTxt.text = "Don't let your blue orb touch the solid yellow orbs, they will hurt you. They are pretty easy to avoid though.";
break;
case 3 :
gameScreen.levelTip.tipTxt.text = "Big orbs split into smaller ones when hit.";
break;
case 4 :
gameScreen.levelTip.tipTxt.text = "Orange orbs are a bit more persistent than yellows - they bounce off the edges.";
break;
case 5 :
gameScreen.levelTip.tipTxt.text = "Keep a lookout for bonus orbs from here on, you get the amount of points shown on them.";
break;
case 6 :
gameScreen.levelTip.tipTxt.text = "Red orbs are much more dangerous, they will chase you for a while before losing interest. See what I did with the orb colors there?";
break;
case 7 :
gameScreen.levelTip.tipTxt.text = "Boss orbs are nasty, they shoot solid orbs right at you. Can be killed with a single hit though.";
break;
case 8 :
gameScreen.levelTip.tipTxt.text = "This one has both yellow and red orbs.";
break;
case 9 :
gameScreen.levelTip.tipTxt.text = "A few big orbs and a few normal ones. Yellow and red solids again.";
break;
case 10 :
gameScreen.levelTip.tipTxt.text = "Helicopter game anyone?";
break;
case 11 :
gameScreen.levelTip.tipTxt.text = "Its raining orbs, hallelujah!";
break;
case 12 :
gameScreen.levelTip.tipTxt.text = "The next wave is quite hard. I hope you've bought some weapons.";
break;
case 13 :
gameScreen.levelTip.tipTxt.text = "Some diagonal orange orbs here.";
break;
case 14 :
gameScreen.levelTip.tipTxt.text = "This next wave isn't my best. A bit of a filler really.";
break;
case 15 :
gameScreen.levelTip.tipTxt.text = "Remember that scene in Star Wars in the garbage compactor? I'd recommend finishing the wave quickly...";
break;
case 16 :
gameScreen.levelTip.tipTxt.text = "Continuing the star wars theme...";
break;
case 17 :
gameScreen.levelTip.tipTxt.text = "Orb generation is (partly) random this wave - how crazy is that?";
break;
case 18 :
gameScreen.levelTip.tipTxt.text = "There are a lot of yellows on this next one. A lot.";
break;
case 19 :
gameScreen.levelTip.tipTxt.text = "Your contractions are about to start. Remember to breathe.";
break;
case 20 :
gameScreen.levelTip.tipTxt.text = "WARNING: Red orb chase speed has been increased.";
bomb3dx = 5;
break;
case 21 :
gameScreen.levelTip.tipTxt.text = "Arrows coming from the corners.";
break;
case 22 :
gameScreen.levelTip.tipTxt.text = "A number of fast shooting boss orbs coming up. Many Bothans died to bring us this information.";
break;
case 23 :
gameScreen.levelTip.tipTxt.text = "Fireworks!";
break;
case 24 :
gameScreen.levelTip.tipTxt.text = "Some more helicoptering (flying through the gaps), watch out for the reds.";
break;
case 25 :
gameScreen.levelTip.tipTxt.text = "Oranges around the edges and lotsa yellows.";
break;
case 26 :
gameScreen.levelTip.tipTxt.text = "Bosses and Bigguns!";
break;
case 27 :
gameScreen.levelTip.tipTxt.text = "Here's a treat: Lots of red orbs, and they just got faster.";
bomb3dx = 6;
break;
case 28 :
gameScreen.levelTip.tipTxt.text = "Mind the gaps!";
break;
case 29 :
gameScreen.levelTip.tipTxt.text = "Some very slow bigs.";
break;
case 30 :
gameScreen.levelTip.tipTxt.text = "Holy crap you're good, this is the final wave...";
break;
default :
trace("problem in newwave!!!");
}
}
updateWeapons();
showit(gameScreen.levelTip, 300, 300);
};
startWave = function () {
_quality = HIGH;
Key.addListener(keyListener);
gameScreen.me.shielded = (gameScreen.me.shieldFlash = (gameScreen.me.dead = false));
singleBash = (elapsedWaveTime = 0);
lastTime = getTimer();
ballBreaker1 = theSaveGame.getMedalNum(medals.BALLBREAKER1);
ballBreaker2 = theSaveGame.getMedalNum(medals.BALLBREAKER2);
bossKiller = theSaveGame.getMedalNum(medals.BOSSKILLER);
bigOrb = theSaveGame.getMedalNum(medals.BIGORB);
masochist = theSaveGame.getMedalNum(medals.MASOCHIST);
shieldbash = theSaveGame.getMedalNum(medals.SHIELDBASHER1);
var _local5 = (wave - lastWaveDamage) - 1;
if (_local5 >= 3) {
if (!theSaveGame.isMedalAwarded(medals.ELUSIVESPROINGER1)) {
theSaveGame.medalAwarded(medals.ELUSIVESPROINGER1);
newMedal = true;
bufferLayer[0].medalAwarded.gotoAndPlay(2);
menu1.medalsBtn.gotoAndStop(2);
}
if ((_local5 >= 6) && (!theSaveGame.isMedalAwarded(medals.ELUSIVESPROINGER2))) {
theSaveGame.medalAwarded(medals.ELUSIVESPROINGER2);
newMedal = true;
bufferLayer[0].medalAwarded.gotoAndPlay(2);
menu1.medalsBtn.gotoAndStop(2);
}
}
if (gameType == "survival") {
bombType = "both";
if (bombRate > 600) {
bombRate = 2500 - (60 * wave);
}
bomb3dx = 4 + (0.15 * wave);
var _local1 = 0;
while (_local1 < (5 + wave)) {
var _local3 = Math.random();
if (_local3 < 0.25) {
createEnemy("enemy", 625 + (Math.random() * 100), 150 + (Math.random() * 300), -3, 3 - (Math.random() * 6), 0);
} else if (_local3 < 0.5) {
createEnemy("enemy", 150 + (Math.random() * 300), 625 + (Math.random() * 100), 3 - (Math.random() * 6), -3, 0);
} else if (_local3 < 0.75) {
createEnemy("enemy", -25 - (Math.random() * 100), 150 + (Math.random() * 300), 3, 3 - (Math.random() * 6), 0);
} else {
createEnemy("enemy", 150 + (Math.random() * 300), -25 - (Math.random() * 100), 3 - (Math.random() * 6), 3, 0);
}
_local1++;
}
var _local4;
var _local2;
_local1 = 0;
while (_local1 < 2) {
if (Math.random() > 0.5) {
_local2 = "enemy";
} else {
_local2 = "bigenemy";
}
_local4 = Math.random();
if (_local4 < 0.25) {
createEnemy(_local2, 625 + (Math.random() * 50), 150 + (Math.random() * 300), -2, 2.5 - (Math.random() * 5), 0);
} else if (_local4 < 0.3) {
createEnemy(_local2, -25 - (Math.random() * 50), 150 + (Math.random() * 300), 2, 2.5 - (Math.random() * 5), 0);
} else if (_local4 < 0.3) {
createEnemy(_local2, 150 + (Math.random() * 300), 625 + (Math.random() * 50), 2.5 - (Math.random() * 5), -2, 0);
} else {
createEnemy(_local2, 150 + (Math.random() * 300), -25 - (Math.random() * 50), 2.5 - (Math.random() * 5), 2, 0);
}
_local1++;
}
} else {
if (wave == 5) {
createBonus(625, 300, -3, 2 - (Math.random() * 4), 8000);
} else if ((wave > 5) && (Math.random() > 0.5)) {
var _local4 = Math.random();
if (_local4 < 0.25) {
createBonus(625, 150 + (Math.random() * 300), -3, 3 - (Math.random() * 6), 2000 + (Math.random() * 23000));
} else if (_local4 < 0.5) {
createBonus(150 + (Math.random() * 300), 625, 3 - (Math.random() * 6), -3, 2000 + (Math.random() * 23000));
} else if (_local4 < 0.75) {
createBonus(-25, 150 + (Math.random() * 300), 3, 3 - (Math.random() * 6), 2000 + (Math.random() * 23000));
} else {
createBonus(150 + (Math.random() * 300), -25, 3 - (Math.random() * 6), 3, 2000 + (Math.random() * 23000));
}
}
if (wave <= 15) {
level.newLevel(wave);
} else if (wave <= 22) {
level2.newLevel(wave);
} else if (wave <= 30) {
level3.newLevel(wave);
}
}
};
changeH = function (val) {
var _local1 = Math.round(Math.random() * 100) + 1;
if (Math.random() > 0.5) {
hA = hA + (val + _local1);
hB = hB - _local1;
} else {
hB = hB + (val + _local1);
hA = hA - _local1;
}
};
changeS = function (val) {
var _local1 = Math.round(Math.random() * 200) + 7;
if (Math.random() > 0.5) {
sA = sA + (val + _local1);
sB = sB - _local1;
} else {
sB = sB + (val + _local1);
sA = sA - _local1;
}
};
hideit(bufferLayer[0]);
sproingMenu();
Symbol 21 MovieClip Frame 16
this.gotoAndPlay(1);
Symbol 21 MovieClip Frame 17
this.stop();
Symbol 30 MovieClip Frame 1
this.stop();
Symbol 43 MovieClip [CheckThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 54 MovieClip [CheckBoxAssets] Frame 1
#initclip 31
mx.controls.CheckBox.prototype.adjustFocusRect = function () {
var _local4 = this._parent.focus_mc;
var _local2 = this.iconName;
var _local3 = this.getStyle("themeColor");
if (_local3 == undefined) {
_local3 = 8453965 /* 0x80FF4D */;
}
var _local8 = _local2._width + 4;
var _local5 = _local2._height + 4;
_local4.setSize(_local8, _local5, 0, 100, _local3);
var _local7 = _local2._x;
var _local6 = _local2._y;
_local4.move((this.x - 2) + _local7, (this.y + _local6) - 2);
};
#endinitclip
Symbol 56 MovieClip [BrdrShdw] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "shadowColor");
Symbol 58 MovieClip [BrdrFace] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "buttonColor");
Symbol 61 MovieClip [BrdrBlk] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "borderColor");
Symbol 63 MovieClip [BrdrHilght] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "highlightColor");
Symbol 66 MovieClip [Defaults] Frame 1
#initclip 32
Object.registerClass("Defaults", mx.skins.halo.Defaults);
#endinitclip
Symbol 67 MovieClip [UIObjectExtensions] Frame 1
#initclip 33
Object.registerClass("UIObjectExtensions", mx.core.ext.UIObjectExtensions);
#endinitclip
Symbol 68 MovieClip [UIObject] Frame 1
#initclip 34
Object.registerClass("UIObject", mx.core.UIObject);
#endinitclip
stop();
Symbol 71 Button
on (keyPress "<Tab>") {
this.tabHandler();
}
Symbol 72 MovieClip Frame 1
#initclip 35
Object.registerClass("FocusManager", mx.managers.FocusManager);
if (_root.focusManager == undefined) {
_root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--);
}
#endinitclip
Symbol 73 MovieClip [FocusRect] Frame 1
#initclip 36
Object.registerClass("FocusRect", mx.skins.halo.FocusRect);
#endinitclip
Symbol 74 MovieClip [FocusManager] Frame 1
#initclip 37
Object.registerClass("FocusManager", mx.managers.FocusManager);
#endinitclip
stop();
Symbol 75 MovieClip [UIComponentExtensions] Frame 1
#initclip 38
Object.registerClass("UIComponentExtensions", mx.core.ext.UIComponentExtensions);
#endinitclip
Symbol 76 MovieClip [UIComponent] Frame 1
#initclip 39
Object.registerClass("UIComponent", mx.core.UIComponent);
#endinitclip
stop();
Symbol 77 MovieClip [SimpleButton] Frame 1
#initclip 40
Object.registerClass("SimpleButton", mx.controls.SimpleButton);
#endinitclip
stop();
Symbol 78 MovieClip [Border] Frame 1
#initclip 41
Object.registerClass("Border", mx.skins.Border);
#endinitclip
stop();
Symbol 79 MovieClip [RectBorder] Frame 1
#initclip 42
mx.skins.SkinElement.registerElement(mx.skins.RectBorder.symbolName, Object(mx.skins.RectBorder));
Object.registerClass("RectBorder", mx.skins.halo.RectBorder);
#endinitclip
stop();
Symbol 80 MovieClip [ButtonSkin] Frame 1
#initclip 43
Object.registerClass("ButtonSkin", mx.skins.halo.ButtonSkin);
#endinitclip
Symbol 81 MovieClip [Button] Frame 1
#initclip 44
Object.registerClass("Button", mx.controls.Button);
#endinitclip
stop();
Instance of Symbol 77 MovieClip [SimpleButton] in Symbol 81 MovieClip [Button] Frame 2
//component parameters
onClipEvent (initialize) {
selected = false;
toggle = false;
enabled = true;
visible = true;
minHeight = 0;
minWidth = 0;
}
Symbol 82 MovieClip [CheckBox] Frame 1
#initclip 45
Object.registerClass("CheckBox", mx.controls.CheckBox);
#endinitclip
stop();
Instance of Symbol 81 MovieClip [Button] in Symbol 82 MovieClip [CheckBox] Frame 2
//component parameters
onClipEvent (initialize) {
icon = "";
label = "Button";
labelPlacement = "right";
selected = false;
toggle = false;
enabled = true;
visible = true;
minHeight = 0;
minWidth = 0;
}
Symbol 554 MovieClip [__Packages.levels] Frame 0
class levels
{
function levels () {
}
function newLevel(wave) {
switch (wave) {
case 1 :
_root.bombType = "none";
_root.createEnemy("enemy", 100, -20, 0, -3, 0);
_root.createEnemy("enemy", 500, 620, 0, 3, 0);
_root.createEnemy("enemy", 150, -20, 0, -3, 300);
_root.createEnemy("enemy", 450, 620, 0, 3, 300);
_root.createEnemy("enemy", 200, -20, 0, -3, 600);
_root.createEnemy("enemy", 400, 620, 0, 3, 600);
_root.createEnemy("enemy", 250, -20, 0, -3, 900);
_root.createEnemy("enemy", 350, 620, 0, 3, 900);
_root.createEnemy("enemy", 620, 500, -3, 0, 4000);
_root.createEnemy("enemy", -20, 100, 3, 0, 4000);
_root.createEnemy("enemy", 620, 450, -3, 0, 4300);
_root.createEnemy("enemy", -20, 150, 3, 0, 4300);
_root.createEnemy("enemy", 620, 400, -3, 0, 4600);
_root.createEnemy("enemy", -20, 200, 3, 0, 4600);
_root.createEnemy("enemy", 620, 350, -3, 0, 4900);
_root.createEnemy("enemy", -20, 250, 3, 0, 4900);
_root.createEnemy("enemy", 100, -20, 0, -3, 8000);
_root.createEnemy("enemy", 500, 620, 0, 3, 8000);
_root.createEnemy("enemy", 150, -20, 0, -3, 8300);
_root.createEnemy("enemy", 450, 620, 0, 3, 8300);
_root.createEnemy("enemy", 200, -20, 0, -3, 8600);
_root.createEnemy("enemy", 400, 620, 0, 3, 8600);
_root.createEnemy("enemy", 250, -20, 0, -3, 8900);
_root.createEnemy("enemy", 350, 620, 0, 3, 8900);
_root.createEnemy("enemy", 620, 500, -3, 0, 12000);
_root.createEnemy("enemy", -20, 100, 3, 0, 12000);
_root.createEnemy("enemy", 620, 450, -3, 0, 12300);
_root.createEnemy("enemy", -20, 150, 3, 0, 12300);
_root.createEnemy("enemy", 620, 400, -3, 0, 12600);
_root.createEnemy("enemy", -20, 200, 3, 0, 12600);
_root.createEnemy("enemy", 620, 350, -3, 0, 12900);
_root.createEnemy("enemy", -20, 250, 3, 0, 12900);
break;
case 2 :
_root.bombType = "bomb";
_root.bombRate = 3000;
_root.createEnemy("enemy", -20, -20, 3, 3, 2000);
_root.createEnemy("enemy", -20, -20, 3, 3, 4000);
_root.createEnemy("enemy", 620, -20, -3, 3, 2000);
_root.createEnemy("enemy", 620, -20, -3, 3, 4000);
_root.createEnemy("enemy", -20, 620, 3, -3, 2000);
_root.createEnemy("enemy", -20, 620, 3, -3, 4000);
_root.createEnemy("enemy", 620, 620, -3, -3, 2000);
_root.createEnemy("enemy", 620, 620, -3, -3, 4000);
_root.createEnemy("enemy", -20, -20, 3, 3, 1000);
_root.createEnemy("enemy", -20, -20, 3, 3, 3000);
_root.createEnemy("enemy", 620, -20, -3, 3, 1000);
_root.createEnemy("enemy", 620, -20, -3, 3, 3000);
_root.createEnemy("enemy", -20, 620, 3, -3, 1000);
_root.createEnemy("enemy", -20, 620, 3, -3, 3000);
_root.createEnemy("enemy", 620, 620, -3, -3, 1000);
_root.createEnemy("enemy", 620, 620, -3, -3, 3000);
break;
case 3 :
_root.bombType = "bomb";
_root.bombRate = 2800;
_root.createEnemy("bigenemy", -40, 300, 3, 0, 0);
_root.createEnemy("bigenemy", 640, 300, -3, 0, 10000);
_root.createEnemy("bigenemy", 300, -40, 0, 3, 5000);
_root.createEnemy("bigenemy", 300, 640, 0, -3, 15000);
break;
case 4 :
_root.bombType = "none";
_root.createBomb("bomb2", 620, 150, -5, 0, 0);
_root.createBomb("bomb2", -20, 450, 5, 0, 0);
_root.createBomb("bomb2", 450, 620, 0, -5, 0);
_root.createBomb("bomb2", 150, -20, 0, 5, 0);
_root.createBomb("bomb2", 720, 150, -5, 0, 0);
_root.createBomb("bomb2", -120, 450, 5, 0, 0);
_root.createBomb("bomb2", 450, 720, 0, -5, 0);
_root.createBomb("bomb2", 150, -120, 0, 5, 0);
_root.createEnemy("enemy", -20, 100, 3, 0, 0);
_root.createEnemy("enemy", 620, 500, -3, 0, 0);
_root.createEnemy("enemy", 500, -20, 0, 3, 0);
_root.createEnemy("enemy", 100, 620, 0, -3, 0);
_root.createEnemy("enemy", -20, 100, 3, 0, 1000);
_root.createEnemy("enemy", 620, 500, -3, 0, 1000);
_root.createEnemy("enemy", 500, -20, 0, 3, 1000);
_root.createEnemy("enemy", 100, 620, 0, -3, 1000);
break;
case 5 :
_root.bombType = "bomb";
_root.bombRate = 2000;
_root.createEnemy("enemy", 150, -50, -3, 3, 0);
_root.createEnemy("enemy", 150, -50, -3, 3, 200);
_root.createEnemy("enemy", 450, -50, -3, 3, 0);
_root.createEnemy("enemy", 450, -50, -3, 3, 200);
_root.createEnemy("enemy", 150, 650, 3, -3, 0);
_root.createEnemy("enemy", 150, 650, 3, -3, 200);
_root.createEnemy("enemy", 450, 650, 3, -3, 0);
_root.createEnemy("enemy", 450, 650, 3, -3, 200);
_root.createEnemy("enemy", 150, -50, -3, 3, 10000);
_root.createEnemy("enemy", 150, -50, -3, 3, 10200);
_root.createEnemy("enemy", 450, -50, -3, 3, 10000);
_root.createEnemy("enemy", 450, -50, -3, 3, 10200);
_root.createEnemy("enemy", 150, 650, 3, -3, 10000);
_root.createEnemy("enemy", 150, 650, 3, -3, 10200);
_root.createEnemy("enemy", 450, 650, 3, -3, 10000);
_root.createEnemy("enemy", 450, 650, 3, -3, 10200);
break;
case 6 :
_root.bombType = "bomb3";
_root.bombRate = 3600;
_root.createEnemy("enemy", -20, 300, 3, 3, 0);
_root.createEnemy("enemy", -40, 320, 3, 3, 0);
_root.createEnemy("enemy", -40, 280, 3, 3, 0);
_root.createEnemy("enemy", -60, 300, 3, 3, 0);
_root.createEnemy("enemy", -20, 300, 3, -3, 0);
_root.createEnemy("enemy", -40, 320, 3, -3, 0);
_root.createEnemy("enemy", -40, 280, 3, -3, 0);
_root.createEnemy("enemy", -60, 300, 3, -3, 0);
_root.createEnemy("enemy", 620, 300, 3, 3, 0);
_root.createEnemy("enemy", 640, 320, 3, 3, 0);
_root.createEnemy("enemy", 640, 280, 3, 3, 0);
_root.createEnemy("enemy", 660, 300, 3, 3, 0);
_root.createEnemy("enemy", 620, 300, 3, -3, 0);
_root.createEnemy("enemy", 640, 320, 3, -3, 0);
_root.createEnemy("enemy", 640, 280, 3, -3, 0);
_root.createEnemy("enemy", 660, 300, 3, -3, 0);
break;
case 7 :
_root.bombType = "none";
_root.bombRate = 1500;
_root.createEnemy("boss1", -20, 400, 3, 1, 0);
_root.createEnemy("boss1", 620, 400, -3, 1, 5000);
_root.createEnemy("boss1", 400, -20, 1, 3, 10000);
_root.createEnemy("boss1", 400, 620, 1, -3, 15000);
break;
case 8 :
_root.bombType = "both";
_root.bombRate = 2200;
_root.createEnemy("enemy", 300, -20, -3, 3, 0);
_root.createEnemy("enemy", 300, -20, 3, 3, 1000);
_root.createEnemy("enemy", 300, -20, -3, 3, 2000);
_root.createEnemy("enemy", 300, -20, 3, 3, 3000);
_root.createEnemy("enemy", 300, -20, -3, 3, 4000);
_root.createEnemy("enemy", 300, -20, 3, 3, 5000);
_root.createEnemy("enemy", 300, -20, -3, 3, 6000);
_root.createEnemy("enemy", 300, -20, 3, 3, 7000);
_root.createEnemy("enemy", 300, -20, -3, 3, 8000);
_root.createEnemy("enemy", 300, -20, 3, 3, 9000);
_root.createEnemy("enemy", 300, -20, -3, 3, 10000);
_root.createEnemy("enemy", 300, -20, 3, 3, 11000);
break;
case 9 :
_root.bombType = "both";
_root.bombRate = 2000;
_root.createEnemy("bigenemy", -40, -40, 3, 3, 0);
_root.createEnemy("bigenemy", -40, 640, 3, -3, 4000);
_root.createEnemy("bigenemy", 640, -40, -3, 3, 8000);
_root.createEnemy("bigenemy", 640, 640, -3, -3, 12000);
_root.createEnemy("enemy", 300, -20, 0, 4, 2000);
_root.createEnemy("enemy", 300, 620, 0, -4, 6000);
_root.createEnemy("enemy", -20, 300, 4, 0, 10000);
_root.createEnemy("enemy", 620, 300, -4, 0, 14000);
break;
case 10 :
_root.bombType = "none";
_root.createBomb("bomb", 630, 50, -4, 0, 0);
_root.createBomb("bomb", 630, 100, -4, 0, 0);
_root.createBomb("bomb", 630, 150, -4, 0, 0);
_root.createBomb("bomb", 630, 250, -4, 0, 0);
_root.createBomb("bomb", 630, 300, -4, 0, 0);
_root.createBomb("bomb", 630, 350, -4, 0, 0);
_root.createBomb("bomb", 630, 400, -4, 0, 0);
_root.createBomb("bomb", 630, 450, -4, 0, 0);
_root.createBomb("bomb", 630, 500, -4, 0, 0);
_root.createBomb("bomb", 630, 550, -4, 0, 0);
_root.createBomb("bomb", 630, 50, -4, 0, 1000);
_root.createBomb("bomb", 630, 100, -4, 0, 1000);
_root.createBomb("bomb", 630, 150, -4, 0, 1000);
_root.createBomb("bomb", 630, 200, -4, 0, 1000);
_root.createBomb("bomb", 630, 250, -4, 0, 1000);
_root.createBomb("bomb", 630, 350, -4, 0, 1000);
_root.createBomb("bomb", 630, 400, -4, 0, 1000);
_root.createBomb("bomb", 630, 450, -4, 0, 1000);
_root.createBomb("bomb", 630, 500, -4, 0, 1000);
_root.createBomb("bomb", 630, 550, -4, 0, 1000);
_root.createBomb("bomb", 630, 50, -4, 0, 2000);
_root.createBomb("bomb", 630, 100, -4, 0, 2000);
_root.createBomb("bomb", 630, 150, -4, 0, 2000);
_root.createBomb("bomb", 630, 200, -4, 0, 2000);
_root.createBomb("bomb", 630, 250, -4, 0, 2000);
_root.createBomb("bomb", 630, 300, -4, 0, 2000);
_root.createBomb("bomb", 630, 350, -4, 0, 2000);
_root.createBomb("bomb", 630, 450, -4, 0, 2000);
_root.createBomb("bomb", 630, 500, -4, 0, 2000);
_root.createBomb("bomb", 630, 550, -4, 0, 2000);
_root.createBomb("bomb", 630, 50, -4, 0, 3000);
_root.createBomb("bomb", 630, 100, -4, 0, 3000);
_root.createBomb("bomb", 630, 150, -4, 0, 3000);
_root.createBomb("bomb", 630, 200, -4, 0, 3000);
_root.createBomb("bomb", 630, 300, -4, 0, 3000);
_root.createBomb("bomb", 630, 350, -4, 0, 3000);
_root.createBomb("bomb", 630, 400, -4, 0, 3000);
_root.createBomb("bomb", 630, 450, -4, 0, 3000);
_root.createBomb("bomb", 630, 500, -4, 0, 3000);
_root.createBomb("bomb", 630, 550, -4, 0, 3000);
_root.createBomb("bomb", 630, 100, -4, 0, 4000);
_root.createBomb("bomb", 630, 150, -4, 0, 4000);
_root.createBomb("bomb", 630, 200, -4, 0, 4000);
_root.createBomb("bomb", 630, 250, -4, 0, 4000);
_root.createBomb("bomb", 630, 300, -4, 0, 4000);
_root.createBomb("bomb", 630, 350, -4, 0, 4000);
_root.createBomb("bomb", 630, 400, -4, 0, 4000);
_root.createBomb("bomb", 630, 450, -4, 0, 4000);
_root.createBomb("bomb", 630, 500, -4, 0, 4000);
_root.createBomb("bomb", 630, 550, -4, 0, 4000);
_root.createBomb("bomb", 630, 50, -4, 0, 5000);
_root.createBomb("bomb", 630, 100, -4, 0, 5000);
_root.createBomb("bomb", 630, 150, -4, 0, 5000);
_root.createBomb("bomb", 630, 200, -4, 0, 5000);
_root.createBomb("bomb", 630, 250, -4, 0, 5000);
_root.createBomb("bomb", 630, 300, -4, 0, 5000);
_root.createBomb("bomb", 630, 400, -4, 0, 5000);
_root.createBomb("bomb", 630, 450, -4, 0, 5000);
_root.createBomb("bomb", 630, 500, -4, 0, 5000);
_root.createBomb("bomb", 630, 550, -4, 0, 5000);
_root.createEnemy("enemy", 630, 350, -4, 0, 7000);
break;
case 11 :
_root.bombType = "both";
_root.bombRate = 2500;
_root.createEnemy("enemy", 100, -50, 0, -3, 0);
_root.createEnemy("enemy", 200, -50, 0, -3, 0);
_root.createEnemy("enemy", 300, -50, 0, -3, 0);
_root.createEnemy("enemy", 400, -50, 0, -3, 0);
_root.createEnemy("enemy", 500, -50, 0, -3, 0);
_root.createEnemy("enemy", 150, -100, 0, -3, 0);
_root.createEnemy("enemy", 250, -100, 0, -3, 0);
_root.createEnemy("enemy", 350, -100, 0, -3, 0);
_root.createEnemy("enemy", 450, -100, 0, -3, 0);
_root.createEnemy("enemy", 100, -150, 0, -3, 0);
_root.createEnemy("enemy", 200, -150, 0, -3, 0);
_root.createEnemy("enemy", 300, -150, 0, -3, 0);
_root.createEnemy("enemy", 400, -150, 0, -3, 0);
_root.createEnemy("enemy", 500, -150, 0, -3, 0);
_root.createEnemy("enemy", 150, -200, 0, -3, 0);
_root.createEnemy("enemy", 250, -200, 0, -3, 0);
_root.createEnemy("enemy", 350, -200, 0, -3, 0);
_root.createEnemy("enemy", 450, -200, 0, -3, 0);
_root.createEnemy("enemy", 100, -250, 0, -3, 0);
_root.createEnemy("enemy", 200, -250, 0, -3, 0);
_root.createEnemy("enemy", 300, -250, 0, -3, 0);
_root.createEnemy("enemy", 400, -250, 0, -3, 0);
_root.createEnemy("enemy", 500, -250, 0, -3, 0);
_root.createEnemy("enemy", 150, -300, 0, -3, 0);
_root.createEnemy("enemy", 250, -300, 0, -3, 0);
_root.createEnemy("enemy", 350, -300, 0, -3, 0);
_root.createEnemy("enemy", 450, -300, 0, -3, 0);
break;
case 12 :
_root.bombType = "none";
_root.bombRate = 2500;
_root.createEnemy("boss1", -50, 500, 4, 0, 0);
_root.createEnemy("boss1", 650, 100, -4, 0, 0);
_root.createEnemy("enemy", 500, -50, 0, 4, 0);
_root.createEnemy("enemy", 100, -50, 0, 4, 0);
_root.createEnemy("enemy", 150, -50, 0, 4, 0);
_root.createEnemy("enemy", 200, -50, 0, 4, 0);
_root.createEnemy("enemy", 250, -50, 0, 4, 0);
_root.createEnemy("enemy", 300, -50, 0, 4, 0);
_root.createEnemy("enemy", 350, -50, 0, 4, 0);
_root.createEnemy("enemy", 400, -50, 0, 4, 0);
_root.createEnemy("enemy", 450, -50, 0, 4, 0);
_root.createEnemy("enemy", 500, 550, 0, -4, 0);
_root.createEnemy("enemy", 100, 550, 0, -4, 0);
_root.createEnemy("enemy", 150, 550, 0, -4, 0);
_root.createEnemy("enemy", 200, 550, 0, -4, 0);
_root.createEnemy("enemy", 250, 550, 0, -4, 0);
_root.createEnemy("enemy", 300, 550, 0, -4, 0);
_root.createEnemy("enemy", 350, 550, 0, -4, 0);
_root.createEnemy("enemy", 400, 550, 0, -4, 0);
_root.createEnemy("enemy", 450, 550, 0, -4, 0);
_root.createEnemy("boss2", 500, -50, 0, 4, 11000);
_root.createEnemy("boss2", 100, 650, 0, -4, 11000);
_root.createEnemy("enemy", 550, 500, -4, 0, 11000);
_root.createEnemy("enemy", 550, 100, -4, 0, 11000);
_root.createEnemy("enemy", 550, 150, -4, 0, 11000);
_root.createEnemy("enemy", 550, 200, -4, 0, 11000);
_root.createEnemy("enemy", 550, 250, -4, 0, 11000);
_root.createEnemy("enemy", 550, 300, -4, 0, 11000);
_root.createEnemy("enemy", 550, 350, -4, 0, 11000);
_root.createEnemy("enemy", 550, 400, -4, 0, 11000);
_root.createEnemy("enemy", 550, 450, -4, 0, 11000);
_root.createEnemy("enemy", -50, 500, 4, 0, 11000);
_root.createEnemy("enemy", -50, 100, 4, 0, 11000);
_root.createEnemy("enemy", -50, 150, 4, 0, 11000);
_root.createEnemy("enemy", -50, 200, 4, 0, 11000);
_root.createEnemy("enemy", -50, 250, 4, 0, 11000);
_root.createEnemy("enemy", -50, 300, 4, 0, 11000);
_root.createEnemy("enemy", -50, 350, 4, 0, 11000);
_root.createEnemy("enemy", -50, 400, 4, 0, 11000);
_root.createEnemy("enemy", -50, 450, 4, 0, 11000);
break;
case 13 :
_root.bombType = "bomb3";
_root.bombRate = 3200;
_root.createBomb("bomb2", -20, 300, 6, 6, 0);
_root.createBomb("bomb2", 620, 300, -6, -6, 0);
_root.createBomb("bomb2", 300, -20, -6, 6, 0);
_root.createBomb("bomb2", 300, 620, 6, -6, 0);
_root.createBomb("bomb2", -20, 300, 6, -6, 12000);
_root.createBomb("bomb2", 620, 300, -6, 6, 12000);
_root.createBomb("bomb2", 300, -20, 6, 6, 12000);
_root.createBomb("bomb2", 300, 620, -6, -6, 12000);
_root.createEnemy("enemy", -20, 450, 3, 3, 0);
_root.createEnemy("enemy", 620, 450, -3, 3, 2000);
_root.createEnemy("enemy", -20, 150, 3, -3, 4000);
_root.createEnemy("enemy", -20, 150, -3, -3, 6000);
_root.createEnemy("enemy", -20, 450, 3, 3, 8000);
_root.createEnemy("enemy", 620, 450, -3, 3, 10000);
_root.createEnemy("enemy", -20, 150, 3, -3, 12000);
_root.createEnemy("enemy", -20, 150, -3, -3, 14000);
break;
case 14 :
_root.bombType = "both";
_root.bombRate = 1700;
_root.createEnemy("enemy", -20, 300, 3, 1, 0);
_root.createEnemy("enemy", -20, 300, 3, -1, 0);
_root.createEnemy("enemy", -20, 300, 3, 2, 0);
_root.createEnemy("enemy", -20, 300, 3, -2, 0);
_root.createEnemy("enemy", -20, 300, 3, 3, 0);
_root.createEnemy("enemy", -20, 300, 3, -3, 0);
_root.createEnemy("enemy", -20, 300, 3, 4, 0);
_root.createEnemy("enemy", -20, 300, 3, -4, 0);
_root.createEnemy("bigenemy", -20, 300, 3, 0, 0);
_root.createEnemy("enemy", 620, 300, -3, 1, 0);
_root.createEnemy("enemy", 620, 300, -3, -1, 0);
_root.createEnemy("enemy", 620, 300, -3, 2, 0);
_root.createEnemy("enemy", 620, 300, -3, -2, 0);
_root.createEnemy("enemy", 620, 300, -3, 3, 0);
_root.createEnemy("enemy", 620, 300, -3, -3, 0);
_root.createEnemy("enemy", 620, 300, -3, 4, 0);
_root.createEnemy("enemy", 620, 300, -3, -4, 0);
_root.createEnemy("bigenemy", 620, 300, -3, 0, 0);
_root.createEnemy("enemy", 300, -20, 1, 3, 8000);
_root.createEnemy("enemy", 300, -20, -1, 3, 8000);
_root.createEnemy("enemy", 300, -20, 2, 3, 8000);
_root.createEnemy("enemy", 300, -20, -2, 3, 8000);
_root.createEnemy("enemy", 300, -20, 3, 3, 8000);
_root.createEnemy("enemy", 300, -20, -3, 3, 8000);
_root.createEnemy("enemy", 300, -20, 4, 3, 8000);
_root.createEnemy("enemy", 300, -20, -4, 3, 8000);
_root.createEnemy("bigenemy", 300, -20, 0, 3, 8000);
_root.createEnemy("enemy", 300, 620, 1, -3, 8000);
_root.createEnemy("enemy", 300, 620, -1, -3, 8000);
_root.createEnemy("enemy", 300, 620, 2, -3, 8000);
_root.createEnemy("enemy", 300, 620, -2, -3, 8000);
_root.createEnemy("enemy", 300, 620, 3, -3, 8000);
_root.createEnemy("enemy", 300, 620, -3, -3, 8000);
_root.createEnemy("enemy", 300, 620, 4, -3, 8000);
_root.createEnemy("enemy", 300, 620, -4, -3, 8000);
_root.createEnemy("bigenemy", 300, 620, 0, -3, 8000);
break;
case 15 :
_root.bombType = "none";
_root.createBomb("bomb", 630, 550, -0.5, 0, 0);
_root.createBomb("bomb", 630, 50, -0.5, 0, 0);
_root.createBomb("bomb", 630, 100, -0.5, 0, 0);
_root.createBomb("bomb", 630, 150, -0.5, 0, 0);
_root.createBomb("bomb", 630, 200, -0.5, 0, 0);
_root.createBomb("bomb", 630, 250, -0.5, 0, 0);
_root.createBomb("bomb", 630, 300, -0.5, 0, 0);
_root.createBomb("bomb", 630, 350, -0.5, 0, 0);
_root.createBomb("bomb", 630, 400, -0.5, 0, 0);
_root.createBomb("bomb", 630, 450, -0.5, 0, 0);
_root.createBomb("bomb", 630, 500, -0.5, 0, 0);
_root.createBomb("bomb", 660, 550, -0.5, 0, 0);
_root.createBomb("bomb", 660, 50, -0.5, 0, 0);
_root.createBomb("bomb", 660, 100, -0.5, 0, 0);
_root.createBomb("bomb", 660, 150, -0.5, 0, 0);
_root.createBomb("bomb", 660, 200, -0.5, 0, 0);
_root.createBomb("bomb", 660, 250, -0.5, 0, 0);
_root.createBomb("bomb", 660, 300, -0.5, 0, 0);
_root.createBomb("bomb", 660, 350, -0.5, 0, 0);
_root.createBomb("bomb", 660, 400, -0.5, 0, 0);
_root.createBomb("bomb", 660, 450, -0.5, 0, 0);
_root.createBomb("bomb", 660, 500, -0.5, 0, 0);
_root.createBomb("bomb", 630, 550, -0.5, 0, 8000);
_root.createBomb("bomb", 630, 50, -0.5, 0, 8000);
_root.createBomb("bomb", 630, 100, -0.5, 0, 8000);
_root.createBomb("bomb", 630, 150, -0.5, 0, 8000);
_root.createBomb("bomb", 630, 200, -0.5, 0, 8000);
_root.createBomb("bomb", 630, 250, -0.5, 0, 8000);
_root.createBomb("bomb", 630, 300, -0.5, 0, 8000);
_root.createBomb("bomb", 630, 350, -0.5, 0, 8000);
_root.createBomb("bomb", 630, 400, -0.5, 0, 8000);
_root.createBomb("bomb", 630, 450, -0.5, 0, 8000);
_root.createBomb("bomb", 630, 500, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 550, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 50, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 100, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 150, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 200, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 250, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 300, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 350, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 400, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 450, -0.5, 0, 8000);
_root.createBomb("bomb", 660, 500, -0.5, 0, 8000);
_root.createBomb("bomb", -30, 550, 0.5, 0, 0);
_root.createBomb("bomb", -30, 50, 0.5, 0, 0);
_root.createBomb("bomb", -30, 100, 0.5, 0, 0);
_root.createBomb("bomb", -30, 150, 0.5, 0, 0);
_root.createBomb("bomb", -30, 200, 0.5, 0, 0);
_root.createBomb("bomb", -30, 250, 0.5, 0, 0);
_root.createBomb("bomb", -30, 300, 0.5, 0, 0);
_root.createBomb("bomb", -30, 350, 0.5, 0, 0);
_root.createBomb("bomb", -30, 400, 0.5, 0, 0);
_root.createBomb("bomb", -30, 450, 0.5, 0, 0);
_root.createBomb("bomb", -30, 500, 0.5, 0, 0);
_root.createBomb("bomb", -60, 550, 0.5, 0, 0);
_root.createBomb("bomb", -60, 50, 0.5, 0, 0);
_root.createBomb("bomb", -60, 100, 0.5, 0, 0);
_root.createBomb("bomb", -60, 150, 0.5, 0, 0);
_root.createBomb("bomb", -60, 200, 0.5, 0, 0);
_root.createBomb("bomb", -60, 250, 0.5, 0, 0);
_root.createBomb("bomb", -60, 300, 0.5, 0, 0);
_root.createBomb("bomb", -60, 350, 0.5, 0, 0);
_root.createBomb("bomb", -60, 400, 0.5, 0, 0);
_root.createBomb("bomb", -60, 450, 0.5, 0, 0);
_root.createBomb("bomb", -60, 500, 0.5, 0, 0);
_root.createBomb("bomb", -30, 550, 0.5, 0, 8000);
_root.createBomb("bomb", -30, 50, 0.5, 0, 8000);
_root.createBomb("bomb", -30, 100, 0.5, 0, 8000);
_root.createBomb("bomb", -30, 150, 0.5, 0, 8000);
_root.createBomb("bomb", -30, 200, 0.5, 0, 8000);
_root.createBomb("bomb", -30, 250, 0.5, 0, 8000);
_root.createBomb("bomb", -30, 300, 0.5, 0, 8000);
_root.createBomb("bomb", -30, 350, 0.5, 0, 8000);
_root.createBomb("bomb", -30, 400, 0.5, 0, 8000);
_root.createBomb("bomb", -30, 450, 0.5, 0, 8000);
_root.createBomb("bomb", -30, 500, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 550, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 50, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 100, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 150, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 200, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 250, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 300, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 350, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 400, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 450, 0.5, 0, 8000);
_root.createBomb("bomb", -60, 500, 0.5, 0, 8000);
_root.createEnemy("enemy", 150, -50, 3, 4, 0);
_root.createEnemy("enemy", 150, -50, 5, 2, 0);
_root.createEnemy("enemy", 450, -50, -3, 4, 0);
_root.createEnemy("enemy", 450, -50, -5, 2, 0);
_root.createEnemy("enemy", 150, 650, 3, -4, 0);
_root.createEnemy("enemy", 150, 650, 5, -2, 0);
_root.createEnemy("enemy", 450, 650, -3, -4, 0);
_root.createEnemy("enemy", 450, 650, -5, -2, 0);
_root.createEnemy("enemy", -50, 300, 3, 3, 0);
_root.createEnemy("enemy", 650, 300, -3, -3, 0);
break;
default :
trace("error creating level!");
}
}
}
Symbol 555 MovieClip [__Packages.medals] Frame 0
class medals
{
function medals () {
}
static var BALLBREAKER1 = 0;
static var BALLBREAKER2 = 1;
static var BOSSKILLER = 2;
static var BIGORB = 3;
static var COMBO1 = 4;
static var COMBO2 = 5;
static var COMBO3 = 6;
static var SPEEDDEMON = 7;
static var SPRINGYMASTER = 8;
static var RECHARGEMASTER = 9;
static var WEAPONMASTER = 10;
static var GOODSCORER1 = 11;
static var GOODSCORER2 = 12;
static var BONUSGRABBER = 13;
static var ELUSIVESPROINGER1 = 14;
static var ELUSIVESPROINGER2 = 15;
static var GOODPROGRESS1 = 16;
static var GOODPROGRESS2 = 17;
static var WINNER = 18;
static var BOMBERMAN1 = 19;
static var BOMBERMAN2 = 20;
static var MRFROST1 = 21;
static var MRFROST2 = 22;
static var SHIELDBASHER1 = 23;
static var SHIELDBASHER2 = 24;
static var MASOCHIST = 25;
static var HEALER = 26;
static var SUPPORTER = 27;
static var VIEWER = 28;
static var SLOWCOACH = 29;
static var MEDAL_NUM = 29;
}
Symbol 556 MovieClip [__Packages.levels2] Frame 0
class levels2
{
function levels2 () {
}
function newLevel(wave) {
switch (wave) {
case 16 :
_root.bombType = "none";
_root.bombRate = 1600;
_root.createEnemy("boss1", -100, -100, 2, 3, 0);
_root.createEnemy("enemy", -125, -100, 2, 3, 0);
_root.createEnemy("enemy", -75, -100, 2, 3, 0);
_root.createEnemy("enemy", -140, -100, 2, 3, 0);
_root.createEnemy("enemy", -60, -100, 2, 3, 0);
_root.createEnemy("enemy", -140, -115, 2, 3, 0);
_root.createEnemy("enemy", -60, -85, 2, 3, 0);
_root.createEnemy("enemy", -140, -85, 2, 3, 0);
_root.createEnemy("enemy", -60, -115, 2, 3, 0);
_root.createEnemy("enemy", -140, -130, 2, 3, 0);
_root.createEnemy("enemy", -60, -70, 2, 3, 0);
_root.createEnemy("enemy", -140, -70, 2, 3, 0);
_root.createEnemy("enemy", -60, -130, 2, 3, 0);
_root.createEnemy("boss2", 700, -100, -3, 2, 0);
_root.createEnemy("enemy", 720, -110, -3, 2, 0);
_root.createEnemy("enemy", 720, -90, -3, 2, 0);
_root.createEnemy("enemy", 680, -110, -3, 2, 0);
_root.createEnemy("enemy", 680, -90, -3, 2, 0);
_root.createEnemy("enemy", 730, -117, -3, 2, 0);
_root.createEnemy("enemy", 730, -83, -3, 2, 0);
_root.createEnemy("enemy", 670, -117, -3, 2, 0);
_root.createEnemy("enemy", 670, -83, -3, 2, 0);
_root.createEnemy("enemy", 740, -124, -3, 2, 0);
_root.createEnemy("enemy", 740, -76, -3, 2, 0);
_root.createEnemy("enemy", 660, -124, -3, 2, 0);
_root.createEnemy("enemy", 660, -76, -3, 2, 0);
_root.createEnemy("boss2", -100, -100, 2, 3, 6000);
_root.createEnemy("enemy", -125, -100, 2, 3, 6000);
_root.createEnemy("enemy", -75, -100, 2, 3, 6000);
_root.createEnemy("enemy", -140, -100, 2, 3, 6000);
_root.createEnemy("enemy", -60, -100, 2, 3, 6000);
_root.createEnemy("enemy", -140, -115, 2, 3, 6000);
_root.createEnemy("enemy", -60, -85, 2, 3, 6000);
_root.createEnemy("enemy", -140, -85, 2, 3, 6000);
_root.createEnemy("enemy", -60, -115, 2, 3, 6000);
_root.createEnemy("enemy", -140, -130, 2, 3, 6000);
_root.createEnemy("enemy", -60, -70, 2, 3, 6000);
_root.createEnemy("enemy", -140, -70, 2, 3, 6000);
_root.createEnemy("enemy", -60, -130, 2, 3, 6000);
_root.createEnemy("boss1", 700, -100, -3, 2, 6000);
_root.createEnemy("enemy", 720, -110, -3, 2, 6000);
_root.createEnemy("enemy", 720, -90, -3, 2, 6000);
_root.createEnemy("enemy", 680, -110, -3, 2, 6000);
_root.createEnemy("enemy", 680, -90, -3, 2, 6000);
_root.createEnemy("enemy", 730, -117, -3, 2, 6000);
_root.createEnemy("enemy", 730, -83, -3, 2, 6000);
_root.createEnemy("enemy", 670, -117, -3, 2, 6000);
_root.createEnemy("enemy", 670, -83, -3, 2, 6000);
_root.createEnemy("enemy", 740, -124, -3, 2, 6000);
_root.createEnemy("enemy", 740, -76, -3, 2, 6000);
_root.createEnemy("enemy", 660, -124, -3, 2, 6000);
_root.createEnemy("enemy", 660, -76, -3, 2, 6000);
break;
case 17 :
_root.bombType = "both";
_root.bombRate = 1900;
var _local3 = 0;
while (_local3 < 20) {
var _local2 = Math.random();
if (_local2 < 0.25) {
_root.createEnemy("enemy", 625 + (Math.random() * 100), 150 + (Math.random() * 300), -3, 3 - (Math.random() * 6), Math.random() * 10000);
} else if (_local2 < 0.5) {
_root.createEnemy("enemy", 150 + (Math.random() * 300), 625 + (Math.random() * 100), 3 - (Math.random() * 6), -3, Math.random() * 10000);
} else if (_local2 < 0.75) {
_root.createEnemy("enemy", -25 - (Math.random() * 100), 150 + (Math.random() * 300), 3, 3 - (Math.random() * 6), Math.random() * 10000);
} else {
_root.createEnemy("enemy", 150 + (Math.random() * 300), -25 - (Math.random() * 100), 3 - (Math.random() * 6), 3, Math.random() * 10000);
}
_local3++;
}
_root.createEnemy("bigenemy", 625, 150 + (Math.random() * 300), -2, 2.5 - (Math.random() * 5), 0);
_root.createEnemy("bigenemy", 150 + (Math.random() * 300), 625, 2.5 - (Math.random() * 5), -2, 5000);
break;
case 18 :
_root.bombType = "bomb";
_root.bombRate = 800;
_root.createEnemy("enemy", -20, 300, 3, 1, 0);
_root.createEnemy("enemy", -20, 300, 3, -1, 500);
_root.createEnemy("enemy", -20, 300, 3, 2, 1000);
_root.createEnemy("enemy", -20, 300, 3, -2, 1500);
_root.createEnemy("enemy", -20, 300, 3, 3, 2000);
_root.createEnemy("enemy", -20, 300, 3, -3, 2500);
_root.createEnemy("enemy", 620, 300, -3, 1, 3000);
_root.createEnemy("enemy", 620, 300, -3, -1, 3500);
_root.createEnemy("enemy", 620, 300, -3, 2, 4000);
_root.createEnemy("enemy", 620, 300, -3, -2, 4500);
_root.createEnemy("enemy", 620, 300, -3, 3, 5000);
_root.createEnemy("enemy", 620, 300, -3, -3, 5500);
_root.createEnemy("enemy", 300, -20, 1, 3, 6000);
_root.createEnemy("enemy", 300, -20, -1, 3, 6500);
_root.createEnemy("enemy", 300, -20, 2, 3, 7000);
_root.createEnemy("enemy", 300, -20, -2, 3, 7500);
_root.createEnemy("enemy", 300, -20, 3, 3, 8000);
_root.createEnemy("enemy", 300, -20, -3, 3, 8500);
_root.createEnemy("enemy", 300, 620, 1, -3, 9000);
_root.createEnemy("enemy", 300, 620, -1, -3, 9500);
_root.createEnemy("enemy", 300, 620, 2, -3, 10000);
_root.createEnemy("enemy", 300, 620, -2, -3, 10500);
_root.createEnemy("enemy", 300, 620, 3, -3, 11000);
_root.createEnemy("enemy", 300, 620, -3, -3, 11500);
break;
case 19 :
_root.bombType = "none";
_root.createBomb("bomb", 700, 700, -4, -4, 0);
_root.createBomb("bomb", -100, -100, 4, 4, 0);
_root.createBomb("bomb", -100, 700, 4, -4, 0);
_root.createBomb("bomb", 700, -100, -4, 4, 0);
_root.createBomb("bomb", 300, 700, 0, -4, 0);
_root.createBomb("bomb", -100, 300, 4, 0, 0);
_root.createBomb("bomb", 700, 300, -4, 0, 0);
_root.createBomb("bomb", 500, 700, -2, -4, 0);
_root.createBomb("bomb", 500, -100, -2, 4, 0);
_root.createBomb("bomb", -100, 100, 4, 2, 0);
_root.createBomb("bomb", 700, 100, -4, 2, 0);
_root.createBomb("bomb", 100, 700, 2, -4, 0);
_root.createBomb("bomb", 100, -100, 2, 4, 0);
_root.createBomb("bomb", -100, 500, 4, -2, 0);
_root.createBomb("bomb", 700, 500, -4, -2, 0);
_root.createBomb("bomb", 700, 700, -4, -4, 5000);
_root.createBomb("bomb", -100, -100, 4, 4, 5000);
_root.createBomb("bomb", -100, 700, 4, -4, 5000);
_root.createBomb("bomb", 700, -100, -4, 4, 5000);
_root.createBomb("bomb", 300, -100, 0, 4, 5000);
_root.createBomb("bomb", -100, 300, 4, 0, 5000);
_root.createBomb("bomb", 700, 300, -4, 0, 5000);
_root.createBomb("bomb", 500, 700, -2, -4, 5000);
_root.createBomb("bomb", 500, -100, -2, 4, 5000);
_root.createBomb("bomb", -100, 100, 4, 2, 5000);
_root.createBomb("bomb", 700, 100, -4, 2, 5000);
_root.createBomb("bomb", 100, 700, 2, -4, 5000);
_root.createBomb("bomb", 100, -100, 2, 4, 5000);
_root.createBomb("bomb", -100, 500, 4, -2, 5000);
_root.createBomb("bomb", 700, 500, -4, -2, 5000);
_root.createBomb("bomb", 700, 700, -4, -4, 10000);
_root.createBomb("bomb", -100, -100, 4, 4, 10000);
_root.createBomb("bomb", -100, 700, 4, -4, 10000);
_root.createBomb("bomb", 700, -100, -4, 4, 10000);
_root.createBomb("bomb", 300, 700, 0, -4, 10000);
_root.createBomb("bomb", 300, -100, 0, 4, 10000);
_root.createBomb("bomb", -100, 300, 4, 0, 10000);
_root.createBomb("bomb", 500, 700, -2, -4, 10000);
_root.createBomb("bomb", 500, -100, -2, 4, 10000);
_root.createBomb("bomb", -100, 100, 4, 2, 10000);
_root.createBomb("bomb", 700, 100, -4, 2, 10000);
_root.createBomb("bomb", 100, 700, 2, -4, 10000);
_root.createBomb("bomb", 100, -100, 2, 4, 10000);
_root.createBomb("bomb", -100, 500, 4, -2, 10000);
_root.createBomb("bomb", 700, 500, -4, -2, 10000);
_root.createBomb("bomb", 700, 700, -4, -4, 15000);
_root.createBomb("bomb", -100, -100, 4, 4, 15000);
_root.createBomb("bomb", -100, 700, 4, -4, 15000);
_root.createBomb("bomb", 700, -100, -4, 4, 15000);
_root.createBomb("bomb", 300, 700, 0, -4, 15000);
_root.createBomb("bomb", 300, -100, 0, 4, 15000);
_root.createBomb("bomb", 700, 300, -4, 0, 15000);
_root.createBomb("bomb", 500, 700, -2, -4, 15000);
_root.createBomb("bomb", 500, -100, -2, 4, 15000);
_root.createBomb("bomb", -100, 100, 4, 2, 15000);
_root.createBomb("bomb", 700, 100, -4, 2, 15000);
_root.createBomb("bomb", 100, 700, 2, -4, 15000);
_root.createBomb("bomb", 100, -100, 2, 4, 15000);
_root.createBomb("bomb", -100, 500, 4, -2, 15000);
_root.createBomb("bomb", 700, 500, -4, -2, 15000);
_root.createBomb("bomb", 700, 700, -4, -4, 20000);
_root.createBomb("bomb", -100, -100, 4, 4, 20000);
_root.createBomb("bomb", -100, 700, 4, -4, 20000);
_root.createBomb("bomb", 700, -100, -4, 4, 20000);
_root.createBomb("bomb", 300, 700, 0, -4, 20000);
_root.createBomb("bomb", 300, -100, 0, 4, 20000);
_root.createBomb("bomb", -100, 300, 4, 0, 20000);
_root.createBomb("bomb", 700, 300, -4, 0, 20000);
_root.createBomb("bomb", 500, 700, -2, -4, 20000);
_root.createBomb("bomb", 500, -100, -2, 4, 20000);
_root.createBomb("bomb", -100, 100, 4, 2, 20000);
_root.createBomb("bomb", 700, 100, -4, 2, 20000);
_root.createBomb("bomb", 100, 700, 2, -4, 20000);
_root.createBomb("bomb", 100, -100, 2, 4, 20000);
_root.createBomb("bomb", -100, 500, 4, -2, 20000);
_root.createBomb("bomb", 700, 500, -4, -2, 20000);
_root.createEnemy("enemy", -20, 300, 3, 0, 25000);
_root.createEnemy("enemy", 620, 300, -3, 0, 25000);
_root.createEnemy("enemy", 300, -20, 0, 3, 25000);
_root.createEnemy("enemy", 300, 620, 0, -3, 25000);
break;
case 20 :
_root.bombType = "both";
_root.bombRate = 1800;
_root.createEnemy("enemy", 275, 625, -3.2, -2.8, 0);
_root.createEnemy("enemy", 275, 625, -2.8, -2.8, 0);
_root.createEnemy("enemy", 275, 625, -3.2, -3.2, 0);
_root.createEnemy("enemy", 275, 625, -2.8, -3.2, 0);
_root.createEnemy("enemy", 275, 625, -2.7, -3, 0);
_root.createEnemy("enemy", 275, 625, -3.3, -3, 0);
_root.createEnemy("enemy", 275, 625, -3, -2.7, 0);
_root.createEnemy("enemy", 275, 625, -3, -3.3, 0);
_root.createEnemy("enemy", 275, -25, -3.2, 2.8, 3000);
_root.createEnemy("enemy", 275, -25, -2.8, 2.8, 3000);
_root.createEnemy("enemy", 275, -25, -3.2, 3.2, 3000);
_root.createEnemy("enemy", 275, -25, -2.8, 3.2, 3000);
_root.createEnemy("enemy", 275, -25, -2.7, 3, 3000);
_root.createEnemy("enemy", 275, -25, -3.3, 3, 3000);
_root.createEnemy("enemy", 275, -25, -3, 2.7, 3000);
_root.createEnemy("enemy", 275, -25, -3, 3.3, 3000);
_root.createEnemy("enemy", 325, 625, 3.2, -2.8, 6000);
_root.createEnemy("enemy", 325, 625, 2.8, -2.8, 6000);
_root.createEnemy("enemy", 325, 625, 3.2, -3.2, 6000);
_root.createEnemy("enemy", 325, 625, 2.8, -3.2, 6000);
_root.createEnemy("enemy", 325, 625, 2.7, -3, 6000);
_root.createEnemy("enemy", 325, 625, 3.3, -3, 6000);
_root.createEnemy("enemy", 325, 625, 3, -2.7, 6000);
_root.createEnemy("enemy", 325, 625, 3, -3.3, 6000);
_root.createEnemy("enemy", 325, -25, 3.2, 2.8, 9000);
_root.createEnemy("enemy", 325, -25, 2.8, 2.8, 9000);
_root.createEnemy("enemy", 325, -25, 3.2, 3.2, 9000);
_root.createEnemy("enemy", 325, -25, 2.8, 3.2, 9000);
_root.createEnemy("enemy", 325, -25, 2.7, 3, 9000);
_root.createEnemy("enemy", 325, -25, 3.3, 3, 9000);
_root.createEnemy("enemy", 325, -25, 3, 2.7, 9000);
_root.createEnemy("enemy", 325, -25, 3, 3.3, 9000);
break;
case 21 :
_root.bombType = "bomb";
_root.bombRate = 1100;
_root.createEnemy("enemy", -125, -125, 2, 2, 0);
_root.createEnemy("enemy", -100, -100, 2, 2, 0);
_root.createEnemy("enemy", -75, -75, 2, 2, 0);
_root.createEnemy("enemy", -50, -50, 2, 2, 0);
_root.createEnemy("enemy", -25, -25, 2, 2, 0);
_root.createEnemy("enemy", -25, -75, 2, 2, 0);
_root.createEnemy("enemy", -25, -50, 2, 2, 0);
_root.createEnemy("enemy", -50, -25, 2, 2, 0);
_root.createEnemy("enemy", -75, -25, 2, 2, 0);
_root.createBomb("bomb2", 0, 0, 2, 2, 0);
_root.createEnemy("enemy", 725, -125, -2, 2, 6000);
_root.createEnemy("enemy", 700, -100, -2, 2, 6000);
_root.createEnemy("enemy", 675, -75, -2, 2, 6000);
_root.createEnemy("enemy", 650, -50, -2, 2, 6000);
_root.createEnemy("enemy", 625, -25, -2, 2, 6000);
_root.createEnemy("enemy", 625, -50, -2, 2, 6000);
_root.createEnemy("enemy", 625, -75, -2, 2, 6000);
_root.createEnemy("enemy", 650, -25, -2, 2, 6000);
_root.createEnemy("enemy", 675, -25, -2, 2, 6000);
_root.createBomb("bomb2", 600, 0, -2, 2, 6000);
_root.createEnemy("enemy", 725, 725, -2, -2, 12000);
_root.createEnemy("enemy", 700, 700, -2, -2, 12000);
_root.createEnemy("enemy", 675, 675, -2, -2, 12000);
_root.createEnemy("enemy", 650, 650, -2, -2, 12000);
_root.createEnemy("enemy", 625, 625, -2, -2, 12000);
_root.createEnemy("enemy", 625, 675, -2, -2, 12000);
_root.createEnemy("enemy", 625, 650, -2, -2, 12000);
_root.createEnemy("enemy", 650, 625, -2, -2, 12000);
_root.createEnemy("enemy", 675, 625, -2, -2, 12000);
_root.createBomb("bomb2", 600, 600, -2, -2, 12000);
_root.createEnemy("enemy", -125, 725, 2, -2, 18000);
_root.createEnemy("enemy", -100, 700, 2, -2, 18000);
_root.createEnemy("enemy", -75, 675, 2, -2, 18000);
_root.createEnemy("enemy", -50, 650, 2, -2, 18000);
_root.createEnemy("enemy", -25, 625, 2, -2, 18000);
_root.createEnemy("enemy", -25, 675, 2, -2, 18000);
_root.createEnemy("enemy", -25, 650, 2, -2, 18000);
_root.createEnemy("enemy", -50, 625, 2, -2, 18000);
_root.createEnemy("enemy", -75, 625, 2, -2, 18000);
_root.createBomb("bomb2", 0, 600, 2, -2, 18000);
break;
case 22 :
_root.bombType = "none";
_root.bombRate = 1000;
_root.createEnemy("boss1", -20, 450, 3, 2, 0);
_root.createEnemy("boss2", 620, 450, -3, 2, 5000);
_root.createEnemy("boss1", 450, -20, 2, 3, 10000);
_root.createEnemy("boss2", 450, 620, 2, -3, 15000);
_root.createEnemy("boss1", -20, 450, 3, -2, 0);
_root.createEnemy("boss2", 620, 450, -3, -2, 5000);
_root.createEnemy("boss1", 450, -20, -2, 3, 10000);
_root.createEnemy("boss2", 450, 620, -2, -3, 15000);
break;
default :
trace("error creating level!");
}
}
}
Symbol 557 MovieClip [__Packages.levels3] Frame 0
class levels3
{
function levels3 () {
}
function newLevel(wave) {
switch (wave) {
case 23 :
_root.bombType = "bomb3";
_root.bombRate = 1200;
_root.createEnemy("enemy", 300, 650, 0, -5, 0);
_root.createEnemy("enemy", 300, 650, 0.5, -4.8, 0);
_root.createEnemy("enemy", 300, 650, -0.5, -4.8, 0);
_root.createEnemy("enemy", 300, 650, 1, -4.6, 0);
_root.createEnemy("enemy", 300, 650, -1, -4.6, 0);
_root.createEnemy("enemy", 300, 650, 1.5, -4.4, 0);
_root.createEnemy("enemy", 300, 650, -1.5, -4.4, 0);
_root.createEnemy("enemy", 300, 650, 2, -4.2, 0);
_root.createEnemy("enemy", 300, 650, -2, -4.2, 0);
_root.createEnemy("enemy", 300, 650, 0, -5, 6000);
_root.createEnemy("enemy", 300, 650, 0.5, -4.8, 6000);
_root.createEnemy("enemy", 300, 650, -0.5, -4.8, 6000);
_root.createEnemy("enemy", 300, 650, 1, -4.6, 6000);
_root.createEnemy("enemy", 300, 650, -1, -4.6, 6000);
_root.createEnemy("enemy", 300, 650, 1.5, -4.4, 6000);
_root.createEnemy("enemy", 300, 650, -1.5, -4.4, 6000);
_root.createEnemy("enemy", 300, 650, 2, -4.2, 6000);
_root.createEnemy("enemy", 300, 650, -2, -4.2, 6000);
_root.createEnemy("enemy", 300, 650, 0, -5, 12000);
_root.createEnemy("enemy", 300, 650, 0.5, -4.8, 12000);
_root.createEnemy("enemy", 300, 650, -0.5, -4.8, 12000);
_root.createEnemy("enemy", 300, 650, 1, -4.6, 12000);
_root.createEnemy("enemy", 300, 650, -1, -4.6, 12000);
_root.createEnemy("enemy", 300, 650, 1.5, -4.4, 12000);
_root.createEnemy("enemy", 300, 650, -1.5, -4.4, 12000);
_root.createEnemy("enemy", 300, 650, 2, -4.2, 12000);
_root.createEnemy("enemy", 300, 650, -2, -4.2, 12000);
break;
case 24 :
_root.bombType = "bomb3";
_root.bombRate = 4000;
_root.createBomb("bomb", 630, 550, -4, 0, 0);
_root.createBomb("bomb", 630, 50, -4, 0, 0);
_root.createBomb("bomb", 630, 150, -4, 0, 0);
_root.createBomb("bomb", 630, 200, -4, 0, 0);
_root.createBomb("bomb", 630, 250, -4, 0, 0);
_root.createBomb("bomb", 630, 300, -4, 0, 0);
_root.createBomb("bomb", 630, 350, -4, 0, 0);
_root.createBomb("bomb", 630, 400, -4, 0, 0);
_root.createBomb("bomb", 630, 450, -4, 0, 0);
_root.createBomb("bomb", 630, 500, -4, 0, 0);
_root.createBomb("bomb", 630, 550, -4, 0, 1000);
_root.createBomb("bomb", 630, 50, -4, 0, 1000);
_root.createBomb("bomb", 630, 100, -4, 0, 1000);
_root.createBomb("bomb", 630, 150, -4, 0, 1000);
_root.createBomb("bomb", 630, 250, -4, 0, 1000);
_root.createBomb("bomb", 630, 300, -4, 0, 1000);
_root.createBomb("bomb", 630, 350, -4, 0, 1000);
_root.createBomb("bomb", 630, 400, -4, 0, 1000);
_root.createBomb("bomb", 630, 450, -4, 0, 1000);
_root.createBomb("bomb", 630, 500, -4, 0, 1000);
_root.createBomb("bomb", 630, 550, -4, 0, 2000);
_root.createBomb("bomb", 630, 50, -4, 0, 2000);
_root.createBomb("bomb", 630, 100, -4, 0, 2000);
_root.createBomb("bomb", 630, 150, -4, 0, 2000);
_root.createBomb("bomb", 630, 200, -4, 0, 2000);
_root.createBomb("bomb", 630, 250, -4, 0, 2000);
_root.createBomb("bomb", 630, 350, -4, 0, 2000);
_root.createBomb("bomb", 630, 400, -4, 0, 2000);
_root.createBomb("bomb", 630, 450, -4, 0, 2000);
_root.createBomb("bomb", 630, 500, -4, 0, 2000);
_root.createBomb("bomb", 630, 550, -4, 0, 3000);
_root.createBomb("bomb", 630, 50, -4, 0, 3000);
_root.createBomb("bomb", 630, 100, -4, 0, 3000);
_root.createBomb("bomb", 630, 200, -4, 0, 3000);
_root.createBomb("bomb", 630, 250, -4, 0, 3000);
_root.createBomb("bomb", 630, 300, -4, 0, 3000);
_root.createBomb("bomb", 630, 350, -4, 0, 3000);
_root.createBomb("bomb", 630, 400, -4, 0, 3000);
_root.createBomb("bomb", 630, 450, -4, 0, 3000);
_root.createBomb("bomb", 630, 500, -4, 0, 3000);
_root.createBomb("bomb", 630, 550, -4, 0, 4000);
_root.createBomb("bomb", 630, 50, -4, 0, 4000);
_root.createBomb("bomb", 630, 100, -4, 0, 4000);
_root.createBomb("bomb", 630, 150, -4, 0, 4000);
_root.createBomb("bomb", 630, 200, -4, 0, 4000);
_root.createBomb("bomb", 630, 300, -4, 0, 4000);
_root.createBomb("bomb", 630, 350, -4, 0, 4000);
_root.createBomb("bomb", 630, 400, -4, 0, 4000);
_root.createBomb("bomb", 630, 450, -4, 0, 4000);
_root.createBomb("bomb", 630, 500, -4, 0, 4000);
_root.createBomb("bomb", 630, 550, -4, 0, 5000);
_root.createBomb("bomb", 630, 50, -4, 0, 5000);
_root.createBomb("bomb", 630, 100, -4, 0, 5000);
_root.createBomb("bomb", 630, 150, -4, 0, 5000);
_root.createBomb("bomb", 630, 200, -4, 0, 5000);
_root.createBomb("bomb", 630, 250, -4, 0, 5000);
_root.createBomb("bomb", 630, 300, -4, 0, 5000);
_root.createBomb("bomb", 630, 350, -4, 0, 5000);
_root.createBomb("bomb", 630, 450, -4, 0, 5000);
_root.createBomb("bomb", 630, 500, -4, 0, 5000);
_root.createBomb("bomb", 630, 550, -4, 0, 6000);
_root.createBomb("bomb", 630, 50, -4, 0, 6000);
_root.createBomb("bomb", 630, 100, -4, 0, 6000);
_root.createBomb("bomb", 630, 150, -4, 0, 6000);
_root.createBomb("bomb", 630, 200, -4, 0, 6000);
_root.createBomb("bomb", 630, 250, -4, 0, 6000);
_root.createBomb("bomb", 630, 350, -4, 0, 6000);
_root.createBomb("bomb", 630, 400, -4, 0, 6000);
_root.createBomb("bomb", 630, 450, -4, 0, 6000);
_root.createBomb("bomb", 630, 500, -4, 0, 6000);
_root.createEnemy("enemy", 630, 300, -4, 0, 8000);
break;
case 25 :
_root.bombType = "bomb";
_root.bombRate = 1100;
_root.createBomb("bomb2", 620, 450, -9, 0, 0);
_root.createBomb("bomb2", 620, 500, -9, 0, 0);
_root.createBomb("bomb2", -20, 150, 9, 0, 0);
_root.createBomb("bomb2", -20, 100, 9, 0, 0);
_root.createBomb("bomb2", 450, -20, 0, 9, 0);
_root.createBomb("bomb2", 500, -20, 0, 9, 0);
_root.createBomb("bomb2", 150, 620, 0, -9, 0);
_root.createBomb("bomb2", 100, 620, 0, -9, 0);
_root.createBomb("bomb2", 620, 450, -9, 0, 5000);
_root.createBomb("bomb2", 620, 500, -9, 0, 5000);
_root.createBomb("bomb2", -20, 150, 9, 0, 5000);
_root.createBomb("bomb2", -20, 100, 9, 0, 5000);
_root.createBomb("bomb2", 450, -20, 0, 9, 5000);
_root.createBomb("bomb2", 500, -20, 0, 9, 5000);
_root.createBomb("bomb2", 150, 620, 0, -9, 5000);
_root.createBomb("bomb2", 100, 620, 0, -9, 5000);
_root.createEnemy("enemy", 620, 450, -4, -1, 0);
_root.createEnemy("enemy", 620, 500, -4, -1, 0);
_root.createEnemy("enemy", -20, 150, 4, 1, 0);
_root.createEnemy("enemy", -20, 100, 4, 1, 0);
_root.createEnemy("enemy", 450, -20, -1, 4, 0);
_root.createEnemy("enemy", 500, -20, -1, 4, 0);
_root.createEnemy("enemy", 150, 620, 1, -4, 0);
_root.createEnemy("enemy", 100, 620, 1, -4, 0);
_root.createEnemy("enemy", 620, 450, -4, -1, 5000);
_root.createEnemy("enemy", 620, 500, -4, -1, 5000);
_root.createEnemy("enemy", -20, 150, 4, 1, 5000);
_root.createEnemy("enemy", -20, 100, 4, 1, 5000);
_root.createEnemy("enemy", 450, -20, -1, 4, 5000);
_root.createEnemy("enemy", 500, -20, -1, 4, 5000);
_root.createEnemy("enemy", 150, 620, 1, -4, 5000);
_root.createEnemy("enemy", 100, 620, 1, -4, 5000);
break;
case 26 :
_root.bombType = "none";
_root.bombRate = 1000;
_root.createEnemy("boss1", 300, -50, 3, 3, 0);
_root.createEnemy("bigenemy", 300, 650, -3, -3, 0);
_root.createEnemy("boss2", -50, 300, 3, -3, 2000);
_root.createEnemy("bigenemy", 650, 300, -3, 3, 2000);
_root.createEnemy("boss1", 300, -50, 3, -3, 4000);
_root.createEnemy("bigenemy", 300, 650, -3, 3, 4000);
_root.createEnemy("boss2", -50, 300, 3, 3, 6000);
_root.createEnemy("bigenemy", 650, 300, -3, 13, 6000);
break;
case 27 :
_root.bombType = "bomb3";
_root.bombRate = 900;
_root.createEnemy("enemy", -20, -20, 3, 3, 0);
_root.createEnemy("enemy", -20, -20, 2, 4, 0);
_root.createEnemy("enemy", -20, -20, 4, 2, 0);
_root.createEnemy("enemy", 620, 620, -3, -3, 2500);
_root.createEnemy("enemy", 620, 620, -2, -4, 2500);
_root.createEnemy("enemy", 620, 620, -4, -2, 2500);
_root.createEnemy("enemy", -20, 620, 3, -3, 5000);
_root.createEnemy("enemy", -20, 620, 2, -4, 5000);
_root.createEnemy("enemy", -20, 620, 4, -2, 5000);
_root.createEnemy("enemy", 620, -20, -3, 3, 7500);
_root.createEnemy("enemy", 620, -20, -2, 4, 7500);
_root.createEnemy("enemy", 620, -20, -4, 2, 7500);
_root.createEnemy("enemy", -20, -20, 3, 3, 10000);
_root.createEnemy("enemy", -20, -20, 2, 4, 10000);
_root.createEnemy("enemy", -20, -20, 4, 2, 10000);
_root.createEnemy("enemy", 620, 620, -3, -3, 12500);
_root.createEnemy("enemy", 620, 620, -2, -4, 12500);
_root.createEnemy("enemy", 620, 620, -4, -2, 12500);
break;
case 28 :
_root.bombType = "none";
_root.createBomb("bomb", 500, -100, 0, 4, 0);
_root.createBomb("bomb", 100, -100, 0, 4, 0);
_root.createBomb("bomb", 150, -100, 0, 4, 0);
_root.createBomb("bomb", 200, -100, 0, 4, 0);
_root.createBomb("bomb", 300, -100, 0, 4, 0);
_root.createBomb("bomb", 350, -100, 0, 4, 0);
_root.createBomb("bomb", 400, -100, 0, 4, 0);
_root.createBomb("bomb", 450, -100, 0, 4, 0);
_root.createBomb("bomb", 800, 500, -5, 0, 0);
_root.createBomb("bomb", 800, 100, -5, 0, 0);
_root.createBomb("bomb", 800, 200, -5, 0, 0);
_root.createBomb("bomb", 800, 250, -5, 0, 0);
_root.createBomb("bomb", 800, 300, -5, 0, 0);
_root.createBomb("bomb", 800, 350, -5, 0, 0);
_root.createBomb("bomb", 800, 400, -5, 0, 0);
_root.createBomb("bomb", 800, 450, -5, 0, 0);
_root.createBomb("bomb", 450, 1000, 0, -6, 0);
_root.createBomb("bomb", 350, 1000, 0, -6, 0);
_root.createBomb("bomb", 300, 1000, 0, -6, 0);
_root.createBomb("bomb", 250, 1000, 0, -6, 0);
_root.createBomb("bomb", 200, 1000, 0, -6, 0);
_root.createBomb("bomb", 150, 1000, 0, -6, 0);
_root.createBomb("bomb", 100, 1000, 0, -6, 0);
_root.createBomb("bomb", 500, 1000, 0, -6, 0);
_root.createBomb("bomb", -900, 400, 7, 0, 0);
_root.createBomb("bomb", -900, 350, 7, 0, 0);
_root.createBomb("bomb", -900, 300, 7, 0, 0);
_root.createBomb("bomb", -900, 250, 7, 0, 0);
_root.createBomb("bomb", -900, 200, 7, 0, 0);
_root.createBomb("bomb", -900, 150, 7, 0, 0);
_root.createBomb("bomb", -900, 100, 7, 0, 0);
_root.createBomb("bomb", -900, 500, 7, 0, 0);
_root.createEnemy("enemy", 300, 620, 0, -3, 6000);
_root.createBomb("bomb", 500, -100, 0, 4.5, 7000);
_root.createBomb("bomb", 100, -100, 0, 4.5, 7000);
_root.createBomb("bomb", 150, -100, 0, 4.5, 7000);
_root.createBomb("bomb", 200, -100, 0, 4.5, 7000);
_root.createBomb("bomb", 250, -100, 0, 4.5, 7000);
_root.createBomb("bomb", 350, -100, 0, 4.5, 7000);
_root.createBomb("bomb", 400, -100, 0, 4.5, 7000);
_root.createBomb("bomb", 450, -100, 0, 4.5, 7000);
_root.createBomb("bomb", 800, 500, -5.5, 0, 7000);
_root.createBomb("bomb", 800, 100, -5.5, 0, 7000);
_root.createBomb("bomb", 800, 150, -5.5, 0, 7000);
_root.createBomb("bomb", 800, 250, -5.5, 0, 7000);
_root.createBomb("bomb", 800, 300, -5.5, 0, 7000);
_root.createBomb("bomb", 800, 350, -5.5, 0, 7000);
_root.createBomb("bomb", 800, 400, -5.5, 0, 7000);
_root.createBomb("bomb", 800, 450, -5.5, 0, 7000);
_root.createBomb("bomb", 450, 1000, 0, -6.5, 7000);
_root.createBomb("bomb", 400, 1000, 0, -6.5, 7000);
_root.createBomb("bomb", 300, 1000, 0, -6.5, 7000);
_root.createBomb("bomb", 250, 1000, 0, -6.5, 7000);
_root.createBomb("bomb", 200, 1000, 0, -6.5, 7000);
_root.createBomb("bomb", 150, 1000, 0, -6.5, 7000);
_root.createBomb("bomb", 100, 1000, 0, -6.5, 7000);
_root.createBomb("bomb", 500, 1000, 0, -6.5, 7000);
_root.createBomb("bomb", -900, 450, 7.5, 0, 7000);
_root.createBomb("bomb", -900, 400, 7.5, 0, 7000);
_root.createBomb("bomb", -900, 300, 7.5, 0, 7000);
_root.createBomb("bomb", -900, 250, 7.5, 0, 7000);
_root.createBomb("bomb", -900, 200, 7.5, 0, 7000);
_root.createBomb("bomb", -900, 150, 7.5, 0, 7000);
_root.createBomb("bomb", -900, 100, 7.5, 0, 7000);
_root.createBomb("bomb", -900, 500, 7.5, 0, 7000);
_root.createEnemy("enemy", 300, -20, 0, 3, 12000);
break;
case 29 :
_root.bombType = "both";
_root.bombRate = 800;
_root.createEnemy("bigenemy", -20, 250, 1, 0, 0);
_root.createEnemy("bigenemy", 620, 450, -1, 0, 3000);
_root.createEnemy("bigenemy", 250, -20, 0, 1, 6000);
_root.createEnemy("bigenemy", 450, 620, 0, -1, 9000);
break;
case 30 :
_root.bombType = "both";
_root.bombRate = 1000;
_root.createBomb("bomb2", 100, -50, 0, 10, 0);
_root.createBomb("bomb2", 500, 650, 0, -10, 0);
_root.createBomb("bomb2", -50, 100, 10, 0, 0);
_root.createBomb("bomb2", 650, 500, -10, 0, 0);
_root.createEnemy("boss1", -20, 300, 3, 3, 0);
_root.createEnemy("boss2", 620, 300, -3, 3, 7000);
_root.createEnemy("boss1", 300, -20, 3, 3, 14000);
_root.createEnemy("boss2", 300, 620, 3, -3, 21000);
_root.createEnemy("enemy", 300, -50, 3, 3, 0);
_root.createEnemy("enemy", 300, -50, -3, 3, 0);
_root.createEnemy("enemy", 300, 650, 3, 3, 0);
_root.createEnemy("enemy", 300, 650, -3, 3, 0);
_root.createEnemy("bigenemy", -50, 300, 3, 3, 2000);
_root.createEnemy("bigenemy", 650, 300, -3, -3, 2000);
_root.createEnemy("enemy", 300, -50, 3, 3, 12000);
_root.createEnemy("enemy", 300, -50, -3, 3, 12000);
_root.createEnemy("enemy", 300, 650, 3, 3, 12000);
_root.createEnemy("enemy", 300, 650, -3, 3, 12000);
_root.createEnemy("bigenemy", -50, 300, 3, -3, 14000);
_root.createEnemy("bigenemy", 650, 300, -3, 3, 14000);
break;
default :
trace("error creating level!");
}
}
}
Symbol 558 MovieClip [__Packages.saveGame] Frame 0
class saveGame
{
var _localData;
function saveGame () {
_localData = SharedObject.getLocal("sproing-reloaded");
if (_localData.data.medalArray == undefined) {
_localData.data.survival = false;
_localData.data.medalArray = new Array();
_localData.data.medalNums = new Array();
var _local2 = 0;
while (_local2 <= medals.MEDAL_NUM) {
_localData.data.medalArray[_local2] = false;
_localData.data.medalNums[_local2] = 0;
_local2++;
}
_localData.flush();
}
medalsNotNew();
}
function medalsNotNew() {
var _local2 = 0;
while (_local2 <= medals.MEDAL_NUM) {
_newMedals[_local2] = false;
_local2++;
}
}
function isMedalNew(medal) {
if (_newMedals[medal]) {
return(true);
}
return(false);
}
function isMedalAwarded(medal) {
if (_localData.data.medalArray[medal]) {
return(true);
}
return(false);
}
function medalAwarded(medal) {
_localData.data.medalArray[medal] = (_newMedals[medal] = true);
_localData.flush();
}
function setMedal(medal, num) {
_localData.data.medalNums[medal] = num;
_localData.flush();
}
function addToMedal(medal, addNumber) {
_localData.data.medalNums[medal] = _localData.data.medalNums[medal] + addNumber;
_localData.flush();
}
function getMedalNum(medal) {
return(_localData.data.medalNums[medal]);
}
function isAllMedals() {
var _local2 = 0;
if (_local2 <= medals.MEDAL_NUM) {
_localData.data.medalArray[_local2] == false;
return(false);
}
return(true);
}
function numMedals() {
var _local3 = 0;
var _local2 = 0;
while (_local2 <= medals.MEDAL_NUM) {
if (_localData.data.medalArray[_local2]) {
_local3++;
}
_local2++;
}
return(_local3);
}
function isSurvival() {
return(_localData.data.survival);
}
function setSurvival() {
_localData.data.survival = true;
_localData.flush();
}
var _newMedals = new Array();
}
Symbol 33 MovieClip [__Packages.mx.core.UIObject] Frame 0
class mx.core.UIObject extends MovieClip
{
var _width, _height, _x, _y, _parent, _minHeight, _minWidth, _visible, dispatchEvent, _xscale, _yscale, methodTable, onEnterFrame, tfList, __width, __height, moveTo, lineTo, createTextField, attachMovie, buildDepthTable, findNextAvailableDepth, idNames, childrenCreated, _name, createAccessibilityImplementation, _endInit, validateNow, hasOwnProperty, initProperties, stylecache, className, ignoreClassStyleDeclaration, _tf, fontFamily, fontSize, color, marginLeft, marginRight, fontStyle, fontWeight, textAlign, textIndent, textDecoration, embedFonts, styleName, enabled;
function UIObject () {
super();
constructObject();
}
function get width() {
return(_width);
}
function get height() {
return(_height);
}
function get left() {
return(_x);
}
function get x() {
return(_x);
}
function get top() {
return(_y);
}
function get y() {
return(_y);
}
function get right() {
return(_parent.width - (_x + width));
}
function get bottom() {
return(_parent.height - (_y + height));
}
function getMinHeight(Void) {
return(_minHeight);
}
function setMinHeight(h) {
_minHeight = h;
}
function get minHeight() {
return(getMinHeight());
}
function set minHeight(h) {
setMinHeight(h);
//return(minHeight);
}
function getMinWidth(Void) {
return(_minWidth);
}
function setMinWidth(w) {
_minWidth = w;
}
function get minWidth() {
return(getMinWidth());
}
function set minWidth(w) {
setMinWidth(w);
//return(minWidth);
}
function setVisible(x, noEvent) {
if (x != _visible) {
_visible = x;
if (noEvent != true) {
dispatchEvent({type:(x ? "reveal" : "hide")});
}
}
}
function get visible() {
return(_visible);
}
function set visible(x) {
setVisible(x, false);
//return(visible);
}
function get scaleX() {
return(_xscale);
}
function set scaleX(x) {
_xscale = x;
//return(scaleX);
}
function get scaleY() {
return(_yscale);
}
function set scaleY(y) {
_yscale = y;
//return(scaleY);
}
function doLater(obj, fn) {
if (methodTable == undefined) {
methodTable = new Array();
}
methodTable.push({obj:obj, fn:fn});
onEnterFrame = doLaterDispatcher;
}
function doLaterDispatcher(Void) {
delete onEnterFrame;
if (invalidateFlag) {
redraw();
}
var _local3 = methodTable;
methodTable = new Array();
if (_local3.length > 0) {
var _local2;
while (_local2 = _local3.shift() , _local2 != undefined) {
_local2.obj[_local2.fn]();
}
}
}
function cancelAllDoLaters(Void) {
delete onEnterFrame;
methodTable = new Array();
}
function invalidate(Void) {
invalidateFlag = true;
onEnterFrame = doLaterDispatcher;
}
function invalidateStyle(Void) {
invalidate();
}
function redraw(bAlways) {
if (invalidateFlag || (bAlways)) {
invalidateFlag = false;
var _local2;
for (_local2 in tfList) {
tfList[_local2].draw();
}
draw();
dispatchEvent({type:"draw"});
}
}
function draw(Void) {
}
function move(x, y, noEvent) {
var _local3 = _x;
var _local2 = _y;
_x = x;
_y = y;
if (noEvent != true) {
dispatchEvent({type:"move", oldX:_local3, oldY:_local2});
}
}
function setSize(w, h, noEvent) {
var _local2 = __width;
var _local3 = __height;
__width = w;
__height = h;
size();
if (noEvent != true) {
dispatchEvent({type:"resize", oldWidth:_local2, oldHeight:_local3});
}
}
function size(Void) {
_width = __width;
_height = __height;
}
function drawRect(x1, y1, x2, y2) {
moveTo(x1, y1);
lineTo(x2, y1);
lineTo(x2, y2);
lineTo(x1, y2);
lineTo(x1, y1);
}
function createLabel(name, depth, text) {
createTextField(name, depth, 0, 0, 0, 0);
var _local2 = this[name];
_local2._color = textColorList;
_local2._visible = false;
_local2.__text = text;
if (tfList == undefined) {
tfList = new Object();
}
tfList[name] = _local2;
_local2.invalidateStyle();
invalidate();
_local2.styleName = this;
return(_local2);
}
function createObject(linkageName, id, depth, initobj) {
return(attachMovie(linkageName, id, depth, initobj));
}
function createClassObject(className, id, depth, initobj) {
var _local3 = className.symbolName == undefined;
if (_local3) {
Object.registerClass(className.symbolOwner.symbolName, className);
}
var _local4 = createObject(className.symbolOwner.symbolName, id, depth, initobj);
if (_local3) {
Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner);
}
return(_local4);
}
function createEmptyObject(id, depth) {
return(createClassObject(mx.core.UIObject, id, depth));
}
function destroyObject(id) {
var _local2 = this[id];
if (_local2.getDepth() < 0) {
var _local4 = buildDepthTable();
var _local5 = findNextAvailableDepth(0, _local4, "up");
var _local3 = _local5;
_local2.swapDepths(_local3);
}
_local2.removeMovieClip();
delete this[id];
}
function getSkinIDName(tag) {
return(idNames[tag]);
}
function setSkin(tag, linkageName, initObj) {
if (_global.skinRegistry[linkageName] == undefined) {
mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement);
}
return(createObject(linkageName, getSkinIDName(tag), tag, initObj));
}
function createSkin(tag) {
var _local2 = getSkinIDName(tag);
createEmptyObject(_local2, tag);
return(this[_local2]);
}
function createChildren(Void) {
}
function _createChildren(Void) {
createChildren();
childrenCreated = true;
}
function constructObject(Void) {
if (_name == undefined) {
return(undefined);
}
init();
_createChildren();
createAccessibilityImplementation();
_endInit();
if (validateNow) {
redraw(true);
} else {
invalidate();
}
}
function initFromClipParameters(Void) {
var _local4 = false;
var _local2;
for (_local2 in clipParameters) {
if (hasOwnProperty(_local2)) {
_local4 = true;
this["def_" + _local2] = this[_local2];
delete this[_local2];
}
}
if (_local4) {
for (_local2 in clipParameters) {
var _local3 = this["def_" + _local2];
if (_local3 != undefined) {
this[_local2] = _local3;
}
}
}
}
function init(Void) {
__width = _width;
__height = _height;
if (initProperties == undefined) {
initFromClipParameters();
} else {
initProperties();
}
if (_global.cascadingStyles == true) {
stylecache = new Object();
}
}
function getClassStyleDeclaration(Void) {
var _local4 = this;
var _local3 = className;
while (_local3 != undefined) {
if (ignoreClassStyleDeclaration[_local3] == undefined) {
if (_global.styles[_local3] != undefined) {
return(_global.styles[_local3]);
}
}
_local4 = _local4.__proto__;
_local3 = _local4.className;
}
}
function setColor(color) {
}
function __getTextFormat(tf, bAll) {
var _local8 = stylecache.tf;
if (_local8 != undefined) {
var _local3;
for (_local3 in mx.styles.StyleManager.TextFormatStyleProps) {
if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) {
if (tf[_local3] == undefined) {
tf[_local3] = _local8[_local3];
}
}
}
return(false);
}
var _local6 = false;
for (var _local3 in mx.styles.StyleManager.TextFormatStyleProps) {
if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) {
if (tf[_local3] == undefined) {
var _local5 = _tf[_local3];
if (_local5 != undefined) {
tf[_local3] = _local5;
} else if ((_local3 == "font") && (fontFamily != undefined)) {
tf[_local3] = fontFamily;
} else if ((_local3 == "size") && (fontSize != undefined)) {
tf[_local3] = fontSize;
} else if ((_local3 == "color") && (color != undefined)) {
tf[_local3] = color;
} else if ((_local3 == "leftMargin") && (marginLeft != undefined)) {
tf[_local3] = marginLeft;
} else if ((_local3 == "rightMargin") && (marginRight != undefined)) {
tf[_local3] = marginRight;
} else if ((_local3 == "italic") && (fontStyle != undefined)) {
tf[_local3] = fontStyle == _local3;
} else if ((_local3 == "bold") && (fontWeight != undefined)) {
tf[_local3] = fontWeight == _local3;
} else if ((_local3 == "align") && (textAlign != undefined)) {
tf[_local3] = textAlign;
} else if ((_local3 == "indent") && (textIndent != undefined)) {
tf[_local3] = textIndent;
} else if ((_local3 == "underline") && (textDecoration != undefined)) {
tf[_local3] = textDecoration == _local3;
} else if ((_local3 == "embedFonts") && (embedFonts != undefined)) {
tf[_local3] = embedFonts;
} else {
_local6 = true;
}
}
}
}
if (_local6) {
var _local9 = styleName;
if (_local9 != undefined) {
if (typeof(_local9) != "string") {
_local6 = _local9.__getTextFormat(tf, true, this);
} else if (_global.styles[_local9] != undefined) {
_local6 = _global.styles[_local9].__getTextFormat(tf, true, this);
}
}
}
if (_local6) {
var _local10 = getClassStyleDeclaration();
if (_local10 != undefined) {
_local6 = _local10.__getTextFormat(tf, true, this);
}
}
if (_local6) {
if (_global.cascadingStyles) {
if (_parent != undefined) {
_local6 = _parent.__getTextFormat(tf, false);
}
}
}
if (_local6) {
_local6 = _global.style.__getTextFormat(tf, true, this);
}
return(_local6);
}
function _getTextFormat(Void) {
var _local2 = stylecache.tf;
if (_local2 != undefined) {
return(_local2);
}
_local2 = new TextFormat();
__getTextFormat(_local2, true);
stylecache.tf = _local2;
if (enabled == false) {
var _local3 = getStyle("disabledColor");
_local2.color = _local3;
}
return(_local2);
}
function getStyleName(Void) {
var _local2 = styleName;
if (_local2 != undefined) {
if (typeof(_local2) != "string") {
return(_local2.getStyleName());
}
return(_local2);
}
if (_parent != undefined) {
return(_parent.getStyleName());
}
return(undefined);
}
function getStyle(styleProp) {
var _local3;
_global.getStyleCounter++;
if (this[styleProp] != undefined) {
return(this[styleProp]);
}
var _local6 = styleName;
if (_local6 != undefined) {
if (typeof(_local6) != "string") {
_local3 = _local6.getStyle(styleProp);
} else {
var _local7 = _global.styles[_local6];
_local3 = _local7.getStyle(styleProp);
}
}
if (_local3 != undefined) {
return(_local3);
}
var _local7 = getClassStyleDeclaration();
if (_local7 != undefined) {
_local3 = _local7[styleProp];
}
if (_local3 != undefined) {
return(_local3);
}
if (_global.cascadingStyles) {
if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (mx.styles.StyleManager.isColorStyle(styleProp))) {
var _local5 = stylecache;
if (_local5 != undefined) {
if (_local5[styleProp] != undefined) {
return(_local5[styleProp]);
}
}
if (_parent != undefined) {
_local3 = _parent.getStyle(styleProp);
} else {
_local3 = _global.style[styleProp];
}
if (_local5 != undefined) {
_local5[styleProp] = _local3;
}
return(_local3);
}
}
if (_local3 == undefined) {
_local3 = _global.style[styleProp];
}
return(_local3);
}
static function mergeClipParameters(o, p) {
for (var _local3 in p) {
o[_local3] = p[_local3];
}
return(true);
}
static var symbolName = "UIObject";
static var symbolOwner = mx.core.UIObject;
static var version = "2.0.2.126";
static var textColorList = {color:1, disabledColor:1};
var invalidateFlag = false;
var lineWidth = 1;
var lineColor = 0;
var tabEnabled = false;
var clipParameters = {visible:1, minHeight:1, minWidth:1, maxHeight:1, maxWidth:1, preferredHeight:1, preferredWidth:1};
}
Symbol 34 MovieClip [__Packages.mx.core.UIComponent] Frame 0
class mx.core.UIComponent extends mx.core.UIObject
{
var __width, __height, invalidate, stylecache, removeEventListener, dispatchEvent, drawFocus, addEventListener, _xscale, _yscale, _focusrect, watch, enabled;
function UIComponent () {
super();
}
function get width() {
return(__width);
}
function get height() {
return(__height);
}
function setVisible(x, noEvent) {
super.setVisible(x, noEvent);
}
function enabledChanged(id, oldValue, newValue) {
setEnabled(newValue);
invalidate();
delete stylecache.tf;
return(newValue);
}
function setEnabled(enabled) {
invalidate();
}
function getFocus() {
var selFocus = Selection.getFocus();
return(((selFocus === null) ? null : (eval (selFocus))));
}
function setFocus() {
Selection.setFocus(this);
}
function getFocusManager() {
var _local2 = this;
while (_local2 != undefined) {
if (_local2.focusManager != undefined) {
return(_local2.focusManager);
}
_local2 = _local2._parent;
}
return(undefined);
}
function onKillFocus(newFocus) {
removeEventListener("keyDown", this);
removeEventListener("keyUp", this);
dispatchEvent({type:"focusOut"});
drawFocus(false);
}
function onSetFocus(oldFocus) {
addEventListener("keyDown", this);
addEventListener("keyUp", this);
dispatchEvent({type:"focusIn"});
if (getFocusManager().bDrawFocus != false) {
drawFocus(true);
}
}
function findFocusInChildren(o) {
if (o.focusTextField != undefined) {
return(o.focusTextField);
}
if (o.tabEnabled == true) {
return(o);
}
return(undefined);
}
function findFocusFromObject(o) {
if (o.tabEnabled != true) {
if (o._parent == undefined) {
return(undefined);
}
if (o._parent.tabEnabled == true) {
o = o._parent;
} else if (o._parent.tabChildren) {
o = findFocusInChildren(o._parent);
} else {
o = findFocusFromObject(o._parent);
}
}
return(o);
}
function pressFocus() {
var _local3 = findFocusFromObject(this);
var _local2 = getFocus();
if (_local3 != _local2) {
_local2.drawFocus(false);
if (getFocusManager().bDrawFocus != false) {
_local3.drawFocus(true);
}
}
}
function releaseFocus() {
var _local2 = findFocusFromObject(this);
if (_local2 != getFocus()) {
_local2.setFocus();
}
}
function isParent(o) {
while (o != undefined) {
if (o == this) {
return(true);
}
o = o._parent;
}
return(false);
}
function size() {
}
function init() {
super.init();
_xscale = 100;
_yscale = 100;
_focusrect = _global.useFocusRect == false;
watch("enabled", enabledChanged);
if (enabled == false) {
setEnabled(false);
}
}
function dispatchValueChangedEvent(value) {
dispatchEvent({type:"valueChanged", value:value});
}
static var symbolName = "UIComponent";
static var symbolOwner = mx.core.UIComponent;
static var version = "2.0.2.126";
static var kStretch = 5000;
var focusEnabled = true;
var tabEnabled = true;
var origBorderStyles = {themeColor:16711680};
var clipParameters = {};
static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters);
}
Symbol 35 MovieClip [__Packages.mx.controls.SimpleButton] Frame 0
class mx.controls.SimpleButton extends mx.core.UIComponent
{
static var emphasizedStyleDeclaration;
var preset, boundingBox_mc, useHandCursor, skinName, linkLength, iconName, destroyObject, __width, _width, __height, _height, __emphaticStyleName, styleName, enabled, invalidate, pressFocus, dispatchEvent, autoRepeat, interval, getStyle, releaseFocus, createLabel, invalidateStyle;
function SimpleButton () {
super();
}
function init(Void) {
super.init();
if (preset == undefined) {
boundingBox_mc._visible = false;
boundingBox_mc._width = (boundingBox_mc._height = 0);
}
useHandCursor = false;
}
function createChildren(Void) {
if (preset != undefined) {
var _local2 = this[idNames[preset]];
this[refNames[preset]] = _local2;
skinName = _local2;
if (falseOverSkin.length == 0) {
rolloverSkin = fus;
}
if (falseOverIcon.length == 0) {
rolloverIcon = fui;
}
initializing = false;
} else if (__state == true) {
setStateVar(true);
} else {
if (falseOverSkin.length == 0) {
rolloverSkin = fus;
}
if (falseOverIcon.length == 0) {
rolloverIcon = fui;
}
}
}
function setIcon(tag, linkageName) {
return(setSkin(tag + 8, linkageName));
}
function changeIcon(tag, linkageName) {
linkLength = linkageName.length;
var _local2 = stateNames[tag] + "Icon";
this[_local2] = linkageName;
this[idNames[tag + 8]] = _local2;
setStateVar(getState());
}
function changeSkin(tag, linkageName) {
var _local2 = stateNames[tag] + "Skin";
this[_local2] = linkageName;
this[idNames[tag]] = _local2;
setStateVar(getState());
}
function viewIcon(varName) {
var _local4 = varName + "Icon";
var _local3 = this[_local4];
if (typeof(_local3) == "string") {
var _local5 = _local3;
if (__emphasized) {
if (this[_local3 + "Emphasized"].length > 0) {
_local3 = _local3 + "Emphasized";
}
}
if (this[_local3].length == 0) {
return(undefined);
}
_local3 = setIcon(tagMap[_local5], this[_local3]);
if ((_local3 == undefined) && (_global.isLivePreview)) {
_local3 = setIcon(0, "ButtonIcon");
}
this[_local4] = _local3;
}
iconName._visible = false;
iconName = _local3;
iconName._visible = true;
}
function removeIcons() {
var _local3 = 0;
while (_local3 < 2) {
var _local2 = 8;
while (_local2 < 16) {
destroyObject(idNames[_local2]);
this[stateNames[_local2 - 8] + "Icon"] = "";
_local2++;
}
_local3++;
}
refresh();
}
function setSkin(tag, linkageName, initobj) {
var _local3 = super.setSkin(tag, linkageName, ((initobj != undefined) ? (initobj) : ({styleName:this})));
calcSize(tag, _local3);
return(_local3);
}
function calcSize(Void) {
__width = _width;
__height = _height;
}
function viewSkin(varName, initObj) {
var _local3 = varName + "Skin";
var _local2 = this[_local3];
if (typeof(_local2) == "string") {
var _local4 = _local2;
if (__emphasized) {
if (this[_local2 + "Emphasized"].length > 0) {
_local2 = _local2 + "Emphasized";
}
}
if (this[_local2].length == 0) {
return(undefined);
}
_local2 = setSkin(tagMap[_local4], this[_local2], ((initObj != undefined) ? (initObj) : ({styleName:this})));
this[_local3] = _local2;
}
skinName._visible = false;
skinName = _local2;
skinName._visible = true;
}
function showEmphasized(e) {
if (e && (!__emphatic)) {
if (emphasizedStyleDeclaration != undefined) {
__emphaticStyleName = styleName;
styleName = emphasizedStyleDeclaration;
}
__emphatic = true;
} else {
if (__emphatic) {
styleName = __emphaticStyleName;
}
__emphatic = false;
}
}
function refresh(Void) {
var _local2 = getState();
if (enabled == false) {
viewIcon("disabled");
viewSkin("disabled");
} else {
viewSkin(phase);
viewIcon(phase);
}
setView(phase == "down");
iconName.enabled = enabled;
}
function setView(offset) {
if (iconName == undefined) {
return(undefined);
}
var _local2 = (offset ? (btnOffset) : 0);
iconName._x = ((__width - iconName._width) / 2) + _local2;
iconName._y = ((__height - iconName._height) / 2) + _local2;
}
function setStateVar(state) {
if (state) {
if (trueOverSkin.length == 0) {
rolloverSkin = tus;
} else {
rolloverSkin = trs;
}
if (trueOverIcon.length == 0) {
rolloverIcon = tui;
} else {
rolloverIcon = tri;
}
upSkin = tus;
downSkin = tds;
disabledSkin = dts;
upIcon = tui;
downIcon = tdi;
disabledIcon = dti;
} else {
if (falseOverSkin.length == 0) {
rolloverSkin = fus;
} else {
rolloverSkin = frs;
}
if (falseOverIcon.length == 0) {
rolloverIcon = fui;
} else {
rolloverIcon = fri;
}
upSkin = fus;
downSkin = fds;
disabledSkin = dfs;
upIcon = fui;
downIcon = fdi;
disabledIcon = dfi;
}
__state = state;
}
function setState(state) {
if (state != __state) {
setStateVar(state);
invalidate();
}
}
function size(Void) {
refresh();
}
function draw(Void) {
if (initializing) {
initializing = false;
skinName.visible = true;
iconName.visible = true;
}
size();
}
function getState(Void) {
return(__state);
}
function setToggle(val) {
__toggle = val;
if (__toggle == false) {
setState(false);
}
}
function getToggle(Void) {
return(__toggle);
}
function set toggle(val) {
setToggle(val);
//return(toggle);
}
function get toggle() {
return(getToggle());
}
function set value(val) {
setSelected(val);
//return(value);
}
function get value() {
return(getSelected());
}
function set selected(val) {
setSelected(val);
//return(selected);
}
function get selected() {
return(getSelected());
}
function setSelected(val) {
if (__toggle) {
setState(val);
} else {
setState((initializing ? (val) : (__state)));
}
}
function getSelected() {
return(__state);
}
function setEnabled(val) {
if (enabled != val) {
super.setEnabled(val);
invalidate();
}
}
function onPress(Void) {
pressFocus();
phase = "down";
refresh();
dispatchEvent({type:"buttonDown"});
if (autoRepeat) {
interval = setInterval(this, "onPressDelay", getStyle("repeatDelay"));
}
}
function onPressDelay(Void) {
dispatchEvent({type:"buttonDown"});
if (autoRepeat) {
clearInterval(interval);
interval = setInterval(this, "onPressRepeat", getStyle("repeatInterval"));
}
}
function onPressRepeat(Void) {
dispatchEvent({type:"buttonDown"});
updateAfterEvent();
}
function onRelease(Void) {
releaseFocus();
phase = "rollover";
if (interval != undefined) {
clearInterval(interval);
delete interval;
}
if (getToggle()) {
setState(!getState());
} else {
refresh();
}
dispatchEvent({type:"click"});
}
function onDragOut(Void) {
phase = "up";
refresh();
dispatchEvent({type:"buttonDragOut"});
}
function onDragOver(Void) {
if (phase != "up") {
onPress();
return(undefined);
}
phase = "down";
refresh();
}
function onReleaseOutside(Void) {
releaseFocus();
phase = "up";
if (interval != undefined) {
clearInterval(interval);
delete interval;
}
}
function onRollOver(Void) {
phase = "rollover";
refresh();
}
function onRollOut(Void) {
phase = "up";
refresh();
}
function getLabel(Void) {
return(fui.text);
}
function setLabel(val) {
if (typeof(fui) == "string") {
createLabel("fui", 8, val);
fui.styleName = this;
} else {
fui.text = val;
}
var _local4 = fui._getTextFormat();
var _local2 = _local4.getTextExtent2(val);
fui._width = _local2.width + 5;
fui._height = _local2.height + 5;
iconName = fui;
setView(__state);
}
function get emphasized() {
return(__emphasized);
}
function set emphasized(val) {
__emphasized = val;
var _local2 = 0;
while (_local2 < 8) {
this[idNames[_local2]] = stateNames[_local2] + "Skin";
if (typeof(this[idNames[_local2 + 8]]) == "movieclip") {
this[idNames[_local2 + 8]] = stateNames[_local2] + "Icon";
}
_local2++;
}
showEmphasized(__emphasized);
setStateVar(__state);
invalidateStyle();
//return(emphasized);
}
function keyDown(e) {
if (e.code == 32) {
onPress();
}
}
function keyUp(e) {
if (e.code == 32) {
onRelease();
}
}
function onKillFocus(newFocus) {
super.onKillFocus();
if (phase != "up") {
phase = "up";
refresh();
}
}
static var symbolName = "SimpleButton";
static var symbolOwner = mx.controls.SimpleButton;
static var version = "2.0.2.126";
var className = "SimpleButton";
var style3dInset = 4;
var btnOffset = 1;
var __toggle = false;
var __state = false;
var __emphasized = false;
var __emphatic = false;
static var falseUp = 0;
static var falseDown = 1;
static var falseOver = 2;
static var falseDisabled = 3;
static var trueUp = 4;
static var trueDown = 5;
static var trueOver = 6;
static var trueDisabled = 7;
var falseUpSkin = "SimpleButtonUp";
var falseDownSkin = "SimpleButtonIn";
var falseOverSkin = "";
var falseDisabledSkin = "SimpleButtonUp";
var trueUpSkin = "SimpleButtonIn";
var trueDownSkin = "";
var trueOverSkin = "";
var trueDisabledSkin = "SimpleButtonIn";
var falseUpIcon = "";
var falseDownIcon = "";
var falseOverIcon = "";
var falseDisabledIcon = "";
var trueUpIcon = "";
var trueDownIcon = "";
var trueOverIcon = "";
var trueDisabledIcon = "";
var phase = "up";
var fui = "falseUpIcon";
var fus = "falseUpSkin";
var fdi = "falseDownIcon";
var fds = "falseDownSkin";
var frs = "falseOverSkin";
var fri = "falseOverIcon";
var dfi = "falseDisabledIcon";
var dfs = "falseDisabledSkin";
var tui = "trueUpIcon";
var tus = "trueUpSkin";
var tdi = "trueDownIcon";
var tds = "trueDownSkin";
var trs = "trueOverSkin";
var tri = "trueOverIcon";
var dts = "trueDisabledSkin";
var dti = "trueDisabledIcon";
var rolloverSkin = mx.controls.SimpleButton.prototype.frs;
var rolloverIcon = mx.controls.SimpleButton.prototype.fri;
var upSkin = mx.controls.SimpleButton.prototype.fus;
var downSkin = mx.controls.SimpleButton.prototype.fds;
var disabledSkin = mx.controls.SimpleButton.prototype.dfs;
var upIcon = mx.controls.SimpleButton.prototype.fui;
var downIcon = mx.controls.SimpleButton.prototype.fdi;
var disabledIcon = mx.controls.SimpleButton.prototype.dfi;
var initializing = true;
var idNames = ["fus", "fds", "frs", "dfs", "tus", "tds", "trs", "dts", "fui", "fdi", "fri", "dfi", "tui", "tdi", "tri", "dti"];
var stateNames = ["falseUp", "falseDown", "falseOver", "falseDisabled", "trueUp", "trueDown", "trueOver", "trueDisabled"];
var refNames = ["upSkin", "downSkin", "rolloverSkin", "disabledSkin"];
var tagMap = {falseUpSkin:0, falseDownSkin:1, falseOverSkin:2, falseDisabledSkin:3, trueUpSkin:4, trueDownSkin:5, trueOverSkin:6, trueDisabledSkin:7, falseUpIcon:0, falseDownIcon:1, falseOverIcon:2, falseDisabledIcon:3, trueUpIcon:4, trueDownIcon:5, trueOverIcon:6, trueDisabledIcon:7};
}
Symbol 36 MovieClip [__Packages.mx.controls.Button] Frame 0
class mx.controls.Button extends mx.controls.SimpleButton
{
var initializing, labelPath, initIcon, getState, enabled, phase, idNames, __width, __height, setState, invalidate, iconName, refresh, createLabel, _iconLinkageName, removeIcons, hitArea_mc, createEmptyObject;
function Button () {
super();
}
function init(Void) {
super.init();
}
function draw() {
if (initializing) {
labelPath.visible = true;
}
super.draw();
if (initIcon != undefined) {
_setIcon(initIcon);
}
delete initIcon;
}
function onRelease(Void) {
super.onRelease();
}
function createChildren(Void) {
super.createChildren();
}
function setSkin(tag, linkageName, initobj) {
return(super.setSkin(tag, linkageName, initobj));
}
function viewSkin(varName) {
var _local3 = (getState() ? "true" : "false");
_local3 = _local3 + (enabled ? (phase) : "disabled");
super.viewSkin(varName, {styleName:this, borderStyle:_local3});
}
function invalidateStyle(c) {
labelPath.invalidateStyle(c);
super.invalidateStyle(c);
}
function setColor(c) {
var _local2 = 0;
while (_local2 < 8) {
this[idNames[_local2]].redraw(true);
_local2++;
}
}
function setEnabled(enable) {
labelPath.enabled = enable;
super.setEnabled(enable);
}
function calcSize(tag, ref) {
if ((__width == undefined) || (__height == undefined)) {
return(undefined);
}
if (tag < 7) {
ref.setSize(__width, __height, true);
}
}
function size(Void) {
setState(getState());
setHitArea(__width, __height);
var _local3 = 0;
while (_local3 < 8) {
var _local4 = idNames[_local3];
if (typeof(this[_local4]) == "movieclip") {
this[_local4].setSize(__width, __height, true);
}
_local3++;
}
super.size();
}
function set labelPlacement(val) {
__labelPlacement = val;
invalidate();
//return(labelPlacement);
}
function get labelPlacement() {
return(__labelPlacement);
}
function getLabelPlacement(Void) {
return(__labelPlacement);
}
function setLabelPlacement(val) {
__labelPlacement = val;
invalidate();
}
function getBtnOffset(Void) {
if (getState()) {
var _local2 = btnOffset;
} else if (phase == "down") {
var _local2 = btnOffset;
} else {
var _local2 = 0;
}
return(_local2);
}
function setView(offset) {
var _local16 = (offset ? (btnOffset) : 0);
var _local12 = getLabelPlacement();
var _local7 = 0;
var _local6 = 0;
var _local9 = 0;
var _local8 = 0;
var _local5 = 0;
var _local4 = 0;
var _local3 = labelPath;
var _local2 = iconName;
var _local15 = _local3.textWidth;
var _local14 = _local3.textHeight;
var _local10 = (__width - borderW) - borderW;
var _local11 = (__height - borderW) - borderW;
if (_local2 != undefined) {
_local7 = _local2._width;
_local6 = _local2._height;
}
if ((_local12 == "left") || (_local12 == "right")) {
if (_local3 != undefined) {
_local9 = Math.min(_local10 - _local7, _local15 + 5);
_local3._width = _local9;
_local8 = Math.min(_local11, _local14 + 5);
_local3._height = _local8;
}
if (_local12 == "right") {
_local5 = _local7;
if (centerContent) {
_local5 = _local5 + (((_local10 - _local9) - _local7) / 2);
}
_local2._x = _local5 - _local7;
} else {
_local5 = (_local10 - _local9) - _local7;
if (centerContent) {
_local5 = _local5 / 2;
}
_local2._x = _local5 + _local9;
}
_local4 = 0;
_local2._y = _local4;
if (centerContent) {
_local2._y = (_local11 - _local6) / 2;
_local4 = (_local11 - _local8) / 2;
}
if (!centerContent) {
_local2._y = _local2._y + Math.max(0, (_local8 - _local6) / 2);
}
} else {
if (_local3 != undefined) {
_local9 = Math.min(_local10, _local15 + 5);
_local3._width = _local9;
_local8 = Math.min(_local11 - _local6, _local14 + 5);
_local3._height = _local8;
}
_local5 = (_local10 - _local9) / 2;
_local2._x = (_local10 - _local7) / 2;
if (_local12 == "top") {
_local4 = (_local11 - _local8) - _local6;
if (centerContent) {
_local4 = _local4 / 2;
}
_local2._y = _local4 + _local8;
} else {
_local4 = _local6;
if (centerContent) {
_local4 = _local4 + (((_local11 - _local8) - _local6) / 2);
}
_local2._y = _local4 - _local6;
}
}
var _local13 = borderW + _local16;
_local3._x = _local5 + _local13;
_local3._y = _local4 + _local13;
_local2._x = _local2._x + _local13;
_local2._y = _local2._y + _local13;
}
function set label(lbl) {
setLabel(lbl);
//return(label);
}
function setLabel(label) {
if (label == "") {
labelPath.removeTextField();
refresh();
return(undefined);
}
if (labelPath == undefined) {
var _local2 = createLabel("labelPath", 200, label);
_local2._width = _local2.textWidth + 5;
_local2._height = _local2.textHeight + 5;
if (initializing) {
_local2.visible = false;
}
} else {
delete labelPath.__text;
labelPath.text = label;
refresh();
}
}
function getLabel(Void) {
return(((labelPath.__text != undefined) ? (labelPath.__text) : (labelPath.text)));
}
function get label() {
return(getLabel());
}
function _getIcon(Void) {
return(_iconLinkageName);
}
function get icon() {
if (initializing) {
return(initIcon);
}
return(_iconLinkageName);
}
function _setIcon(linkage) {
if (initializing) {
if (linkage == "") {
return(undefined);
}
initIcon = linkage;
} else {
if (linkage == "") {
removeIcons();
return(undefined);
}
super.changeIcon(0, linkage);
super.changeIcon(1, linkage);
super.changeIcon(3, linkage);
super.changeIcon(4, linkage);
super.changeIcon(5, linkage);
_iconLinkageName = linkage;
refresh();
}
}
function set icon(linkage) {
_setIcon(linkage);
//return(icon);
}
function setHitArea(w, h) {
if (hitArea_mc == undefined) {
createEmptyObject("hitArea_mc", 100);
}
var _local2 = hitArea_mc;
_local2.clear();
_local2.beginFill(16711680);
_local2.drawRect(0, 0, w, h);
_local2.endFill();
_local2.setVisible(false);
}
static var symbolName = "Button";
static var symbolOwner = mx.controls.Button;
var className = "Button";
static var version = "2.0.2.126";
var btnOffset = 0;
var _color = "buttonColor";
var __label = "default value";
var __labelPlacement = "right";
var falseUpSkin = "ButtonSkin";
var falseDownSkin = "ButtonSkin";
var falseOverSkin = "ButtonSkin";
var falseDisabledSkin = "ButtonSkin";
var trueUpSkin = "ButtonSkin";
var trueDownSkin = "ButtonSkin";
var trueOverSkin = "ButtonSkin";
var trueDisabledSkin = "ButtonSkin";
var falseUpIcon = "";
var falseDownIcon = "";
var falseOverIcon = "";
var falseDisabledIcon = "";
var trueUpIcon = "";
var trueDownIcon = "";
var trueOverIcon = "";
var trueDisabledIcon = "";
var clipParameters = {labelPlacement:1, icon:1, toggle:1, selected:1, label:1};
static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.Button.prototype.clipParameters, mx.controls.SimpleButton.prototype.clipParameters);
var centerContent = true;
var borderW = 1;
}
Symbol 37 MovieClip [__Packages.mx.controls.CheckBox] Frame 0
class mx.controls.CheckBox extends mx.controls.Button
{
var _getTextFormat, labelPath, iconName;
function CheckBox () {
super();
}
function onRelease() {
super.onRelease();
}
function init() {
super.init();
}
function size() {
super.size();
}
function get emphasized() {
return(undefined);
}
function calcPreferredHeight() {
var _local5 = _getTextFormat();
var _local3 = _local5.getTextExtent2(labelPath.text).height;
var _local4 = iconName._height;
var _local2 = 0;
if ((__labelPlacement == "left") || (__labelPlacement == "right")) {
_local2 = Math.max(_local3, _local4);
} else {
_local2 = _local3 + _local4;
}
return(Math.max(14, _local2));
}
function set toggle(v) {
//return(toggle);
}
function get toggle() {
}
function set icon(v) {
//return(icon);
}
function get icon() {
}
static var symbolName = "CheckBox";
static var symbolOwner = mx.controls.CheckBox;
static var version = "2.0.2.126";
var className = "CheckBox";
var ignoreClassStyleDeclaration = {Button:1};
var btnOffset = 0;
var __toggle = true;
var __selected = false;
var __labelPlacement = "right";
var __label = "CheckBox";
var falseUpSkin = "";
var falseDownSkin = "";
var falseOverSkin = "";
var falseDisabledSkin = "";
var trueUpSkin = "";
var trueDownSkin = "";
var trueOverSkin = "";
var trueDisabledSkin = "";
var falseUpIcon = "CheckFalseUp";
var falseDownIcon = "CheckFalseDown";
var falseOverIcon = "CheckFalseOver";
var falseDisabledIcon = "CheckFalseDisabled";
var trueUpIcon = "CheckTrueUp";
var trueDownIcon = "CheckTrueDown";
var trueOverIcon = "CheckTrueOver";
var trueDisabledIcon = "CheckTrueDisabled";
var clipParameters = {label:1, labelPlacement:1, selected:1};
static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.CheckBox.prototype.clipParameters, mx.controls.Button.prototype.clipParameters);
var centerContent = false;
var borderW = 0;
}
Symbol 83 MovieClip [__Packages.mx.skins.SkinElement] Frame 0
class mx.skins.SkinElement extends MovieClip
{
var _visible, _x, _y, _width, _height;
function SkinElement () {
super();
}
static function registerElement(name, className) {
Object.registerClass(name, ((className == undefined) ? (mx.skins.SkinElement) : (className)));
_global.skinRegistry[name] = true;
}
function __set__visible(visible) {
_visible = visible;
}
function move(x, y) {
_x = x;
_y = y;
}
function setSize(w, h) {
_width = w;
_height = h;
}
}
Symbol 84 MovieClip [__Packages.mx.styles.CSSTextStyles] Frame 0
class mx.styles.CSSTextStyles
{
function CSSTextStyles () {
}
static function addTextStyles(o, bColor) {
o.addProperty("textAlign", function () {
return(this._tf.align);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.align = x;
});
o.addProperty("fontWeight", function () {
return(((this._tf.bold != undefined) ? ((this._tf.bold ? "bold" : "none")) : undefined));
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.bold = x == "bold";
});
if (bColor) {
o.addProperty("color", function () {
return(this._tf.color);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.color = x;
});
}
o.addProperty("fontFamily", function () {
return(this._tf.font);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.font = x;
});
o.addProperty("textIndent", function () {
return(this._tf.indent);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.indent = x;
});
o.addProperty("fontStyle", function () {
return(((this._tf.italic != undefined) ? ((this._tf.italic ? "italic" : "none")) : undefined));
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.italic = x == "italic";
});
o.addProperty("marginLeft", function () {
return(this._tf.leftMargin);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.leftMargin = x;
});
o.addProperty("marginRight", function () {
return(this._tf.rightMargin);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.rightMargin = x;
});
o.addProperty("fontSize", function () {
return(this._tf.size);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.size = x;
});
o.addProperty("textDecoration", function () {
return(((this._tf.underline != undefined) ? ((this._tf.underline ? "underline" : "none")) : undefined));
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.underline = x == "underline";
});
o.addProperty("embedFonts", function () {
return(this._tf.embedFonts);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.embedFonts = x;
});
}
}
Symbol 85 MovieClip [__Packages.mx.styles.StyleManager] Frame 0
class mx.styles.StyleManager
{
function StyleManager () {
}
static function registerInheritingStyle(styleName) {
inheritingStyles[styleName] = true;
}
static function isInheritingStyle(styleName) {
return(inheritingStyles[styleName] == true);
}
static function registerColorStyle(styleName) {
colorStyles[styleName] = true;
}
static function isColorStyle(styleName) {
return(colorStyles[styleName] == true);
}
static function registerColorName(colorName, colorValue) {
colorNames[colorName] = colorValue;
}
static function isColorName(colorName) {
return(colorNames[colorName] != undefined);
}
static function getColorName(colorName) {
return(colorNames[colorName]);
}
static var inheritingStyles = {color:true, direction:true, fontFamily:true, fontSize:true, fontStyle:true, fontWeight:true, textAlign:true, textIndent:true};
static var colorStyles = {barColor:true, trackColor:true, borderColor:true, buttonColor:true, color:true, dateHeaderColor:true, dateRollOverColor:true, disabledColor:true, fillColor:true, highlightColor:true, scrollTrackColor:true, selectedDateColor:true, shadowColor:true, strokeColor:true, symbolBackgroundColor:true, symbolBackgroundDisabledColor:true, symbolBackgroundPressedColor:true, symbolColor:true, symbolDisabledColor:true, themeColor:true, todayIndicatorColor:true, shadowCapColor:true, borderCapColor:true, focusColor:true};
static var colorNames = {black:0, white:16777215, red:16711680, green:65280, blue:255, magenta:16711935, yellow:16776960, cyan:65535, haloGreen:8453965, haloBlue:2881013, haloOrange:16761344};
static var TextFormatStyleProps = {font:true, size:true, color:true, leftMargin:false, rightMargin:false, italic:true, bold:true, align:true, indent:true, underline:false, embedFonts:false};
static var TextStyleMap = {textAlign:true, fontWeight:true, color:true, fontFamily:true, textIndent:true, fontStyle:true, lineHeight:true, marginLeft:true, marginRight:true, fontSize:true, textDecoration:true, embedFonts:true};
}
Symbol 86 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] Frame 0
class mx.styles.CSSStyleDeclaration
{
var _tf;
function CSSStyleDeclaration () {
}
function __getTextFormat(tf, bAll) {
var _local5 = false;
if (_tf != undefined) {
var _local2;
for (_local2 in mx.styles.StyleManager.TextFormatStyleProps) {
if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local2])) {
if (tf[_local2] == undefined) {
var _local3 = _tf[_local2];
if (_local3 != undefined) {
tf[_local2] = _local3;
} else {
_local5 = true;
}
}
}
}
} else {
_local5 = true;
}
return(_local5);
}
function getStyle(styleProp) {
var _local2 = this[styleProp];
var _local3 = mx.styles.StyleManager.getColorName(_local2);
return(((_local3 == undefined) ? (_local2) : (_local3)));
}
static function classConstruct() {
mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true);
return(true);
}
static var classConstructed = classConstruct();
static var CSSTextStylesDependency = mx.styles.CSSTextStyles;
}
Symbol 87 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher
{
function EventDispatcher () {
}
static function _removeEventListener(queue, event, handler) {
if (queue != undefined) {
var _local4 = queue.length;
var _local1;
_local1 = 0;
while (_local1 < _local4) {
var _local2 = queue[_local1];
if (_local2 == handler) {
queue.splice(_local1, 1);
return(undefined);
}
_local1++;
}
}
}
static function initialize(object) {
if (_fEventDispatcher == undefined) {
_fEventDispatcher = new mx.events.EventDispatcher();
}
object.addEventListener = _fEventDispatcher.addEventListener;
object.removeEventListener = _fEventDispatcher.removeEventListener;
object.dispatchEvent = _fEventDispatcher.dispatchEvent;
object.dispatchQueue = _fEventDispatcher.dispatchQueue;
}
function dispatchQueue(queueObj, eventObj) {
var _local7 = "__q_" + eventObj.type;
var _local4 = queueObj[_local7];
if (_local4 != undefined) {
var _local5;
for (_local5 in _local4) {
var _local1 = _local4[_local5];
var _local3 = typeof(_local1);
if ((_local3 == "object") || (_local3 == "movieclip")) {
if (_local1.handleEvent != undefined) {
_local1.handleEvent(eventObj);
}
if (_local1[eventObj.type] != undefined) {
if (exceptions[eventObj.type] == undefined) {
_local1[eventObj.type](eventObj);
}
}
} else {
_local1.apply(queueObj, [eventObj]);
}
}
}
}
function dispatchEvent(eventObj) {
if (eventObj.target == undefined) {
eventObj.target = this;
}
this[eventObj.type + "Handler"](eventObj);
dispatchQueue(this, eventObj);
}
function addEventListener(event, handler) {
var _local3 = "__q_" + event;
if (this[_local3] == undefined) {
this[_local3] = new Array();
}
_global.ASSetPropFlags(this, _local3, 1);
_removeEventListener(this[_local3], event, handler);
this[_local3].push(handler);
}
function removeEventListener(event, handler) {
var _local2 = "__q_" + event;
_removeEventListener(this[_local2], event, handler);
}
static var _fEventDispatcher = undefined;
static var exceptions = {move:1, draw:1, load:1};
}
Symbol 88 MovieClip [__Packages.mx.events.UIEventDispatcher] Frame 0
class mx.events.UIEventDispatcher extends mx.events.EventDispatcher
{
var dispatchQueue, owner, __sentLoadEvent, __origAddEventListener;
function UIEventDispatcher () {
super();
}
static function addKeyEvents(obj) {
if (obj.keyHandler == undefined) {
var _local1 = (obj.keyHandler = new Object());
_local1.owner = obj;
_local1.onKeyDown = _fEventDispatcher.onKeyDown;
_local1.onKeyUp = _fEventDispatcher.onKeyUp;
}
Key.addListener(obj.keyHandler);
}
static function removeKeyEvents(obj) {
Key.removeListener(obj.keyHandler);
}
static function addLoadEvents(obj) {
if (obj.onLoad == undefined) {
obj.onLoad = _fEventDispatcher.onLoad;
obj.onUnload = _fEventDispatcher.onUnload;
if (obj.getBytesTotal() == obj.getBytesLoaded()) {
obj.doLater(obj, "onLoad");
}
}
}
static function removeLoadEvents(obj) {
delete obj.onLoad;
delete obj.onUnload;
}
static function initialize(obj) {
if (_fEventDispatcher == undefined) {
_fEventDispatcher = new mx.events.UIEventDispatcher();
}
obj.addEventListener = _fEventDispatcher.__addEventListener;
obj.__origAddEventListener = _fEventDispatcher.addEventListener;
obj.removeEventListener = _fEventDispatcher.removeEventListener;
obj.dispatchEvent = _fEventDispatcher.dispatchEvent;
obj.dispatchQueue = _fEventDispatcher.dispatchQueue;
}
function dispatchEvent(eventObj) {
if (eventObj.target == undefined) {
eventObj.target = this;
}
this[eventObj.type + "Handler"](eventObj);
dispatchQueue(mx.events.EventDispatcher, eventObj);
dispatchQueue(this, eventObj);
}
function onKeyDown(Void) {
owner.dispatchEvent({type:"keyDown", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)});
}
function onKeyUp(Void) {
owner.dispatchEvent({type:"keyUp", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)});
}
function onLoad(Void) {
if (__sentLoadEvent != true) {
dispatchEvent({type:"load"});
}
__sentLoadEvent = true;
}
function onUnload(Void) {
dispatchEvent({type:"unload"});
}
function __addEventListener(event, handler) {
__origAddEventListener(event, handler);
var _local3 = lowLevelEvents;
for (var _local5 in _local3) {
if (mx.events.UIEventDispatcher[_local5][event] != undefined) {
var _local2 = _local3[_local5][0];
mx.events.UIEventDispatcher[_local2](this);
}
}
}
function removeEventListener(event, handler) {
var _local6 = "__q_" + event;
mx.events.EventDispatcher._removeEventListener(this[_local6], event, handler);
if (this[_local6].length == 0) {
var _local2 = lowLevelEvents;
for (var _local5 in _local2) {
if (mx.events.UIEventDispatcher[_local5][event] != undefined) {
var _local3 = _local2[_local5][1];
mx.events.UIEventDispatcher[_local2[_local5][1]](this);
}
}
}
}
static var keyEvents = {keyDown:1, keyUp:1};
static var loadEvents = {load:1, unload:1};
static var lowLevelEvents = {keyEvents:["addKeyEvents", "removeKeyEvents"], loadEvents:["addLoadEvents", "removeLoadEvents"]};
static var _fEventDispatcher = undefined;
}
Symbol 89 MovieClip [__Packages.mx.skins.ColoredSkinElement] Frame 0
class mx.skins.ColoredSkinElement
{
var getStyle, _color, onEnterFrame;
function ColoredSkinElement () {
}
function setColor(c) {
if (c != undefined) {
var _local2 = new Color(this);
_local2.setRGB(c);
}
}
function draw(Void) {
setColor(getStyle(_color));
onEnterFrame = undefined;
}
function invalidateStyle(Void) {
onEnterFrame = draw;
}
static function setColorStyle(p, colorStyle) {
if (p._color == undefined) {
p._color = colorStyle;
}
p.setColor = mixins.setColor;
p.invalidateStyle = mixins.invalidateStyle;
p.draw = mixins.draw;
p.setColor(p.getStyle(colorStyle));
}
static var mixins = new mx.skins.ColoredSkinElement();
}
Symbol 90 MovieClip [__Packages.mx.core.ext.UIObjectExtensions] Frame 0
class mx.core.ext.UIObjectExtensions
{
function UIObjectExtensions () {
}
static function addGeometry(tf, ui) {
tf.addProperty("width", ui.__get__width, null);
tf.addProperty("height", ui.__get__height, null);
tf.addProperty("left", ui.__get__left, null);
tf.addProperty("x", ui.__get__x, null);
tf.addProperty("top", ui.__get__top, null);
tf.addProperty("y", ui.__get__y, null);
tf.addProperty("right", ui.__get__right, null);
tf.addProperty("bottom", ui.__get__bottom, null);
tf.addProperty("visible", ui.__get__visible, ui.__set__visible);
}
static function Extensions() {
if (bExtended == true) {
return(true);
}
bExtended = true;
var _local6 = mx.core.UIObject.prototype;
var _local9 = mx.skins.SkinElement.prototype;
addGeometry(_local9, _local6);
mx.events.UIEventDispatcher.initialize(_local6);
var _local13 = mx.skins.ColoredSkinElement;
mx.styles.CSSTextStyles.addTextStyles(_local6);
var _local5 = MovieClip.prototype;
_local5.getTopLevel = _local6.getTopLevel;
_local5.createLabel = _local6.createLabel;
_local5.createObject = _local6.createObject;
_local5.createClassObject = _local6.createClassObject;
_local5.createEmptyObject = _local6.createEmptyObject;
_local5.destroyObject = _local6.destroyObject;
_global.ASSetPropFlags(_local5, "getTopLevel", 1);
_global.ASSetPropFlags(_local5, "createLabel", 1);
_global.ASSetPropFlags(_local5, "createObject", 1);
_global.ASSetPropFlags(_local5, "createClassObject", 1);
_global.ASSetPropFlags(_local5, "createEmptyObject", 1);
_global.ASSetPropFlags(_local5, "destroyObject", 1);
_local5.__getTextFormat = _local6.__getTextFormat;
_local5._getTextFormat = _local6._getTextFormat;
_local5.getStyleName = _local6.getStyleName;
_local5.getStyle = _local6.getStyle;
_global.ASSetPropFlags(_local5, "__getTextFormat", 1);
_global.ASSetPropFlags(_local5, "_getTextFormat", 1);
_global.ASSetPropFlags(_local5, "getStyleName", 1);
_global.ASSetPropFlags(_local5, "getStyle", 1);
var _local7 = TextField.prototype;
addGeometry(_local7, _local6);
_local7.addProperty("enabled", function () {
return(this.__enabled);
}, function (x) {
this.__enabled = x;
this.invalidateStyle();
});
_local7.move = _local9.move;
_local7.setSize = _local9.setSize;
_local7.invalidateStyle = function () {
this.invalidateFlag = true;
};
_local7.draw = function () {
if (this.invalidateFlag) {
this.invalidateFlag = false;
var _local2 = this._getTextFormat();
this.setTextFormat(_local2);
this.setNewTextFormat(_local2);
this.embedFonts = _local2.embedFonts == true;
if (this.__text != undefined) {
if (this.text == "") {
this.text = this.__text;
}
delete this.__text;
}
this._visible = true;
}
};
_local7.setColor = function (color) {
this.textColor = color;
};
_local7.getStyle = _local5.getStyle;
_local7.__getTextFormat = _local6.__getTextFormat;
_local7.setValue = function (v) {
this.text = v;
};
_local7.getValue = function () {
return(this.text);
};
_local7.addProperty("value", function () {
return(this.getValue());
}, function (v) {
this.setValue(v);
});
_local7._getTextFormat = function () {
var _local2 = this.stylecache.tf;
if (_local2 != undefined) {
return(_local2);
}
_local2 = new TextFormat();
this.__getTextFormat(_local2);
this.stylecache.tf = _local2;
if (this.__enabled == false) {
if (this.enabledColor == undefined) {
var _local4 = this.getTextFormat();
this.enabledColor = _local4.color;
}
var _local3 = this.getStyle("disabledColor");
_local2.color = _local3;
} else if (this.enabledColor != undefined) {
if (_local2.color == undefined) {
_local2.color = this.enabledColor;
}
}
return(_local2);
};
_local7.getPreferredWidth = function () {
this.draw();
return(this.textWidth + 4);
};
_local7.getPreferredHeight = function () {
this.draw();
return(this.textHeight + 4);
};
TextFormat.prototype.getTextExtent2 = function (s) {
var _local3 = _root._getTextExtent;
if (_local3 == undefined) {
_root.createTextField("_getTextExtent", -2, 0, 0, 1000, 100);
_local3 = _root._getTextExtent;
_local3._visible = false;
}
_root._getTextExtent.text = s;
var _local4 = this.align;
this.align = "left";
_root._getTextExtent.setTextFormat(this);
this.align = _local4;
return({width:_local3.textWidth, height:_local3.textHeight});
};
if (_global.style == undefined) {
_global.style = new mx.styles.CSSStyleDeclaration();
_global.cascadingStyles = true;
_global.styles = new Object();
_global.skinRegistry = new Object();
if (_global._origWidth == undefined) {
_global.origWidth = Stage.width;
_global.origHeight = Stage.height;
}
}
var _local4 = _root;
while (_local4._parent != undefined) {
_local4 = _local4._parent;
}
_local4.addProperty("width", function () {
return(Stage.width);
}, null);
_local4.addProperty("height", function () {
return(Stage.height);
}, null);
_global.ASSetPropFlags(_local4, "width", 1);
_global.ASSetPropFlags(_local4, "height", 1);
return(true);
}
static var bExtended = false;
static var UIObjectExtended = Extensions();
static var UIObjectDependency = mx.core.UIObject;
static var SkinElementDependency = mx.skins.SkinElement;
static var CSSTextStylesDependency = mx.styles.CSSTextStyles;
static var UIEventDispatcherDependency = mx.events.UIEventDispatcher;
}
Symbol 91 MovieClip [__Packages.mx.skins.halo.Defaults] Frame 0
class mx.skins.halo.Defaults
{
var beginGradientFill, beginFill, moveTo, lineTo, curveTo, endFill;
function Defaults () {
}
static function setThemeDefaults() {
var _local2 = _global.style;
_local2.themeColor = 8453965 /* 0x80FF4D */;
_local2.disabledColor = 8684164 /* 0x848284 */;
_local2.modalTransparency = 0;
_local2.filled = true;
_local2.stroked = true;
_local2.strokeWidth = 1;
_local2.strokeColor = 0;
_local2.fillColor = 16777215 /* 0xFFFFFF */;
_local2.repeatInterval = 35;
_local2.repeatDelay = 500;
_local2.fontFamily = "_sans";
_local2.fontSize = 12;
_local2.selectionColor = 13500353 /* 0xCDFFC1 */;
_local2.rollOverColor = 14942166 /* 0xE3FFD6 */;
_local2.useRollOver = true;
_local2.backgroundDisabledColor = 14540253 /* 0xDDDDDD */;
_local2.selectionDisabledColor = 14540253 /* 0xDDDDDD */;
_local2.selectionDuration = 200;
_local2.openDuration = 250;
_local2.borderStyle = "inset";
_local2.color = 734012 /* 0x0B333C */;
_local2.textSelectedColor = 24371;
_local2.textRollOverColor = 2831164 /* 0x2B333C */;
_local2.textDisabledColor = 16777215 /* 0xFFFFFF */;
_local2.vGridLines = true;
_local2.hGridLines = false;
_local2.vGridLineColor = 6710886 /* 0x666666 */;
_local2.hGridLineColor = 6710886 /* 0x666666 */;
_local2.headerColor = 15395562 /* 0xEAEAEA */;
_local2.indentation = 17;
_local2.folderOpenIcon = "TreeFolderOpen";
_local2.folderClosedIcon = "TreeFolderClosed";
_local2.defaultLeafIcon = "TreeNodeIcon";
_local2.disclosureOpenIcon = "TreeDisclosureOpen";
_local2.disclosureClosedIcon = "TreeDisclosureClosed";
_local2.popupDuration = 150;
_local2.todayColor = 6710886 /* 0x666666 */;
_local2 = (_global.styles.ScrollSelectList = new mx.styles.CSSStyleDeclaration());
_local2.backgroundColor = 16777215 /* 0xFFFFFF */;
_local2.borderColor = 13290186 /* 0xCACACA */;
_local2.borderStyle = "inset";
_local2 = (_global.styles.ComboBox = new mx.styles.CSSStyleDeclaration());
_local2.borderStyle = "inset";
_local2 = (_global.styles.NumericStepper = new mx.styles.CSSStyleDeclaration());
_local2.textAlign = "center";
_local2 = (_global.styles.RectBorder = new mx.styles.CSSStyleDeclaration());
_local2.borderColor = 14015965 /* 0xD5DDDD */;
_local2.buttonColor = 7305079 /* 0x6F7777 */;
_local2.shadowColor = 15658734 /* 0xEEEEEE */;
_local2.highlightColor = 12897484 /* 0xC4CCCC */;
_local2.shadowCapColor = 14015965 /* 0xD5DDDD */;
_local2.borderCapColor = 9542041 /* 0x919999 */;
var _local4 = new Object();
_local4.borderColor = 16711680 /* 0xFF0000 */;
_local4.buttonColor = 16711680 /* 0xFF0000 */;
_local4.shadowColor = 16711680 /* 0xFF0000 */;
_local4.highlightColor = 16711680 /* 0xFF0000 */;
_local4.shadowCapColor = 16711680 /* 0xFF0000 */;
_local4.borderCapColor = 16711680 /* 0xFF0000 */;
mx.core.UIComponent.prototype.origBorderStyles = _local4;
var _local3;
_local3 = (_global.styles.TextInput = new mx.styles.CSSStyleDeclaration());
_local3.backgroundColor = 16777215 /* 0xFFFFFF */;
_local3.borderStyle = "inset";
_global.styles.TextArea = _global.styles.TextInput;
_local3 = (_global.styles.Window = new mx.styles.CSSStyleDeclaration());
_local3.borderStyle = "default";
_local3 = (_global.styles.windowStyles = new mx.styles.CSSStyleDeclaration());
_local3.fontWeight = "bold";
_local3 = (_global.styles.dataGridStyles = new mx.styles.CSSStyleDeclaration());
_local3.fontWeight = "bold";
_local3 = (_global.styles.Alert = new mx.styles.CSSStyleDeclaration());
_local3.borderStyle = "alert";
_local3 = (_global.styles.ScrollView = new mx.styles.CSSStyleDeclaration());
_local3.borderStyle = "inset";
_local3 = (_global.styles.View = new mx.styles.CSSStyleDeclaration());
_local3.borderStyle = "none";
_local3 = (_global.styles.ProgressBar = new mx.styles.CSSStyleDeclaration());
_local3.color = 11187123 /* 0xAAB3B3 */;
_local3.fontWeight = "bold";
_local3 = (_global.styles.AccordionHeader = new mx.styles.CSSStyleDeclaration());
_local3.fontWeight = "bold";
_local3.fontSize = "11";
_local3 = (_global.styles.Accordion = new mx.styles.CSSStyleDeclaration());
_local3.borderStyle = "solid";
_local3.backgroundColor = 16777215 /* 0xFFFFFF */;
_local3.borderColor = 9081738 /* 0x8A938A */;
_local3.headerHeight = 22;
_local3.marginLeft = (_local3.marginRight = (_local3.marginTop = (_local3.marginBottom = -1)));
_local3.verticalGap = -1;
_local3 = (_global.styles.DateChooser = new mx.styles.CSSStyleDeclaration());
_local3.borderColor = 9542041 /* 0x919999 */;
_local3.headerColor = 16777215 /* 0xFFFFFF */;
_local3 = (_global.styles.CalendarLayout = new mx.styles.CSSStyleDeclaration());
_local3.fontSize = 10;
_local3.textAlign = "right";
_local3.color = 2831164 /* 0x2B333C */;
_local3 = (_global.styles.WeekDayStyle = new mx.styles.CSSStyleDeclaration());
_local3.fontWeight = "bold";
_local3.fontSize = 11;
_local3.textAlign = "center";
_local3.color = 2831164 /* 0x2B333C */;
_local3 = (_global.styles.TodayStyle = new mx.styles.CSSStyleDeclaration());
_local3.color = 16777215 /* 0xFFFFFF */;
_local3 = (_global.styles.HeaderDateText = new mx.styles.CSSStyleDeclaration());
_local3.fontSize = 12;
_local3.fontWeight = "bold";
_local3.textAlign = "center";
}
function drawRoundRect(x, y, w, h, r, c, alpha, rot, gradient, ratios) {
if (typeof(r) == "object") {
var _local18 = r.br;
var _local16 = r.bl;
var _local15 = r.tl;
var _local10 = r.tr;
} else {
var _local10 = r;
var _local15 = _local10;
var _local16 = _local15;
var _local18 = _local16;
}
if (typeof(c) == "object") {
if (typeof(alpha) != "object") {
var _local9 = [alpha, alpha];
} else {
var _local9 = alpha;
}
if (ratios == undefined) {
ratios = [0, 255];
}
var _local14 = h * 0.7;
if (typeof(rot) != "object") {
var _local11 = {matrixType:"box", x:-_local14, y:_local14, w:w * 2, h:h * 4, r:rot * 0.0174532925199433 /* Math.PI/180 */};
} else {
var _local11 = rot;
}
if (gradient == "radial") {
beginGradientFill("radial", c, _local9, ratios, _local11);
} else {
beginGradientFill("linear", c, _local9, ratios, _local11);
}
} else if (c != undefined) {
beginFill(c, alpha);
}
r = _local18;
var _local13 = r - (r * 0.707106781186547);
var _local12 = r - (r * 0.414213562373095);
moveTo(x + w, (y + h) - r);
lineTo(x + w, (y + h) - r);
curveTo(x + w, (y + h) - _local12, (x + w) - _local13, (y + h) - _local13);
curveTo((x + w) - _local12, y + h, (x + w) - r, y + h);
r = _local16;
_local13 = r - (r * 0.707106781186547);
_local12 = r - (r * 0.414213562373095);
lineTo(x + r, y + h);
curveTo(x + _local12, y + h, x + _local13, (y + h) - _local13);
curveTo(x, (y + h) - _local12, x, (y + h) - r);
r = _local15;
_local13 = r - (r * 0.707106781186547);
_local12 = r - (r * 0.414213562373095);
lineTo(x, y + r);
curveTo(x, y + _local12, x + _local13, y + _local13);
curveTo(x + _local12, y, x + r, y);
r = _local10;
_local13 = r - (r * 0.707106781186547);
_local12 = r - (r * 0.414213562373095);
lineTo((x + w) - r, y);
curveTo((x + w) - _local12, y, (x + w) - _local13, y + _local13);
curveTo(x + w, y + _local12, x + w, y + r);
lineTo(x + w, (y + h) - r);
if (c != undefined) {
endFill();
}
}
static function classConstruct() {
mx.core.ext.UIObjectExtensions.Extensions();
setThemeDefaults();
mx.core.UIObject.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect;
return(true);
}
static var classConstructed = classConstruct();
static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration;
static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions;
static var UIObjectDependency = mx.core.UIObject;
}
Symbol 92 MovieClip [__Packages.mx.managers.DepthManager] Frame 0
class mx.managers.DepthManager
{
var _childCounter, createClassObject, createObject, _parent, swapDepths, _topmost, getDepth;
function DepthManager () {
MovieClip.prototype.createClassChildAtDepth = createClassChildAtDepth;
MovieClip.prototype.createChildAtDepth = createChildAtDepth;
MovieClip.prototype.setDepthTo = setDepthTo;
MovieClip.prototype.setDepthAbove = setDepthAbove;
MovieClip.prototype.setDepthBelow = setDepthBelow;
MovieClip.prototype.findNextAvailableDepth = findNextAvailableDepth;
MovieClip.prototype.shuffleDepths = shuffleDepths;
MovieClip.prototype.getDepthByFlag = getDepthByFlag;
MovieClip.prototype.buildDepthTable = buildDepthTable;
_global.ASSetPropFlags(MovieClip.prototype, "createClassChildAtDepth", 1);
_global.ASSetPropFlags(MovieClip.prototype, "createChildAtDepth", 1);
_global.ASSetPropFlags(MovieClip.prototype, "setDepthTo", 1);
_global.ASSetPropFlags(MovieClip.prototype, "setDepthAbove", 1);
_global.ASSetPropFlags(MovieClip.prototype, "setDepthBelow", 1);
_global.ASSetPropFlags(MovieClip.prototype, "findNextAvailableDepth", 1);
_global.ASSetPropFlags(MovieClip.prototype, "shuffleDepths", 1);
_global.ASSetPropFlags(MovieClip.prototype, "getDepthByFlag", 1);
_global.ASSetPropFlags(MovieClip.prototype, "buildDepthTable", 1);
}
static function sortFunction(a, b) {
if (a.getDepth() > b.getDepth()) {
return(1);
}
return(-1);
}
static function test(depth) {
if (depth == reservedDepth) {
return(false);
}
return(true);
}
static function createClassObjectAtDepth(className, depthSpace, initObj) {
var _local1;
switch (depthSpace) {
case kCursor :
_local1 = holder.createClassChildAtDepth(className, kTopmost, initObj);
break;
case kTooltip :
_local1 = holder.createClassChildAtDepth(className, kTop, initObj);
break;
}
return(_local1);
}
static function createObjectAtDepth(linkageName, depthSpace, initObj) {
var _local1;
switch (depthSpace) {
case kCursor :
_local1 = holder.createChildAtDepth(linkageName, kTopmost, initObj);
break;
case kTooltip :
_local1 = holder.createChildAtDepth(linkageName, kTop, initObj);
break;
}
return(_local1);
}
function createClassChildAtDepth(className, depthFlag, initObj) {
if (_childCounter == undefined) {
_childCounter = 0;
}
var _local3 = buildDepthTable();
var _local2 = getDepthByFlag(depthFlag, _local3);
var _local6 = "down";
if (depthFlag == kBottom) {
_local6 = "up";
}
var _local5;
if (_local3[_local2] != undefined) {
_local5 = _local2;
_local2 = findNextAvailableDepth(_local2, _local3, _local6);
}
var _local4 = createClassObject(className, "depthChild" + (_childCounter++), _local2, initObj);
if (_local5 != undefined) {
_local3[_local2] = _local4;
shuffleDepths(_local4, _local5, _local3, _local6);
}
if (depthFlag == kTopmost) {
_local4._topmost = true;
}
return(_local4);
}
function createChildAtDepth(linkageName, depthFlag, initObj) {
if (_childCounter == undefined) {
_childCounter = 0;
}
var _local3 = buildDepthTable();
var _local2 = getDepthByFlag(depthFlag, _local3);
var _local6 = "down";
if (depthFlag == kBottom) {
_local6 = "up";
}
var _local5;
if (_local3[_local2] != undefined) {
_local5 = _local2;
_local2 = findNextAvailableDepth(_local2, _local3, _local6);
}
var _local4 = createObject(linkageName, "depthChild" + (_childCounter++), _local2, initObj);
if (_local5 != undefined) {
_local3[_local2] = _local4;
shuffleDepths(_local4, _local5, _local3, _local6);
}
if (depthFlag == kTopmost) {
_local4._topmost = true;
}
return(_local4);
}
function setDepthTo(depthFlag) {
var _local2 = _parent.buildDepthTable();
var _local3 = _parent.getDepthByFlag(depthFlag, _local2);
if (_local2[_local3] != undefined) {
shuffleDepths(this, _local3, _local2, undefined);
} else {
swapDepths(_local3);
}
if (depthFlag == kTopmost) {
_topmost = true;
} else {
delete _topmost;
}
}
function setDepthAbove(targetInstance) {
if (targetInstance._parent != _parent) {
return(undefined);
}
var _local2 = targetInstance.getDepth() + 1;
var _local3 = _parent.buildDepthTable();
if ((_local3[_local2] != undefined) && (getDepth() < _local2)) {
_local2 = _local2 - 1;
}
if (_local2 > highestDepth) {
_local2 = highestDepth;
}
if (_local2 == highestDepth) {
_parent.shuffleDepths(this, _local2, _local3, "down");
} else if (_local3[_local2] != undefined) {
_parent.shuffleDepths(this, _local2, _local3, undefined);
} else {
swapDepths(_local2);
}
}
function setDepthBelow(targetInstance) {
if (targetInstance._parent != _parent) {
return(undefined);
}
var _local6 = targetInstance.getDepth() - 1;
var _local3 = _parent.buildDepthTable();
if ((_local3[_local6] != undefined) && (getDepth() > _local6)) {
_local6 = _local6 + 1;
}
var _local4 = lowestDepth + numberOfAuthortimeLayers;
var _local5;
for (_local5 in _local3) {
var _local2 = _local3[_local5];
if (_local2._parent != undefined) {
_local4 = Math.min(_local4, _local2.getDepth());
}
}
if (_local6 < _local4) {
_local6 = _local4;
}
if (_local6 == _local4) {
_parent.shuffleDepths(this, _local6, _local3, "up");
} else if (_local3[_local6] != undefined) {
_parent.shuffleDepths(this, _local6, _local3, undefined);
} else {
swapDepths(_local6);
}
}
function findNextAvailableDepth(targetDepth, depthTable, direction) {
var _local5 = lowestDepth + numberOfAuthortimeLayers;
if (targetDepth < _local5) {
targetDepth = _local5;
}
if (depthTable[targetDepth] == undefined) {
return(targetDepth);
}
var _local2 = targetDepth;
var _local1 = targetDepth;
if (direction == "down") {
while (depthTable[_local1] != undefined) {
_local1--;
}
return(_local1);
}
while (depthTable[_local2] != undefined) {
_local2++;
}
return(_local2);
}
function shuffleDepths(subject, targetDepth, depthTable, direction) {
var _local9 = lowestDepth + numberOfAuthortimeLayers;
var _local8 = _local9;
var _local5;
for (_local5 in depthTable) {
var _local7 = depthTable[_local5];
if (_local7._parent != undefined) {
_local9 = Math.min(_local9, _local7.getDepth());
}
}
if (direction == undefined) {
if (subject.getDepth() > targetDepth) {
direction = "up";
} else {
direction = "down";
}
}
var _local1 = new Array();
for (_local5 in depthTable) {
var _local7 = depthTable[_local5];
if (_local7._parent != undefined) {
_local1.push(_local7);
}
}
_local1.sort(sortFunction);
if (direction == "up") {
var _local3;
var _local11;
do {
if (_local1.length <= 0) {
break;
}
_local3 = _local1.pop();
} while (_local3 != subject);
do {
if (_local1.length <= 0) {
break;
}
_local11 = subject.getDepth();
_local3 = _local1.pop();
var _local4 = _local3.getDepth();
if (_local11 > (_local4 + 1)) {
if (_local4 >= 0) {
subject.swapDepths(_local4 + 1);
} else if ((_local11 > _local8) && (_local4 < _local8)) {
subject.swapDepths(_local8);
}
}
subject.swapDepths(_local3);
} while (_local4 != targetDepth);
} else if (direction == "down") {
var _local3;
do {
if (_local1.length <= 0) {
break;
}
_local3 = _local1.shift();
} while (_local3 != subject);
do {
if (_local1.length <= 0) {
break;
}
var _local11 = _local3.getDepth();
_local3 = _local1.shift();
var _local4 = _local3.getDepth();
if ((_local11 < (_local4 - 1)) && (_local4 > 0)) {
subject.swapDepths(_local4 - 1);
}
subject.swapDepths(_local3);
} while (_local4 != targetDepth);
}
}
function getDepthByFlag(depthFlag, depthTable) {
var _local2 = 0;
if ((depthFlag == kTop) || (depthFlag == kNotopmost)) {
var _local5 = 0;
var _local7 = false;
var _local8;
for (_local8 in depthTable) {
var _local9 = depthTable[_local8];
var _local3 = typeof(_local9);
if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) {
if (_local9.getDepth() <= highestDepth) {
if (!_local9._topmost) {
_local2 = Math.max(_local2, _local9.getDepth());
} else if (!_local7) {
_local5 = _local9.getDepth();
_local7 = true;
} else {
_local5 = Math.min(_local5, _local9.getDepth());
}
}
}
}
_local2 = _local2 + 20;
if (_local7) {
if (_local2 >= _local5) {
_local2 = _local5 - 1;
}
}
} else if (depthFlag == kBottom) {
for (var _local8 in depthTable) {
var _local9 = depthTable[_local8];
var _local3 = typeof(_local9);
if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) {
if (_local9.getDepth() <= highestDepth) {
_local2 = Math.min(_local2, _local9.getDepth());
}
}
}
_local2 = _local2 - 20;
} else if (depthFlag == kTopmost) {
for (var _local8 in depthTable) {
var _local9 = depthTable[_local8];
var _local3 = typeof(_local9);
if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) {
if (_local9.getDepth() <= highestDepth) {
_local2 = Math.max(_local2, _local9.getDepth());
}
}
}
_local2 = _local2 + 100;
}
if (_local2 >= highestDepth) {
_local2 = highestDepth;
}
var _local6 = lowestDepth + numberOfAuthortimeLayers;
for (var _local9 in depthTable) {
var _local4 = depthTable[_local9];
if (_local4._parent != undefined) {
_local6 = Math.min(_local6, _local4.getDepth());
}
}
if (_local2 <= _local6) {
_local2 = _local6;
}
return(_local2);
}
function buildDepthTable(Void) {
var _local5 = new Array();
var _local4;
for (_local4 in this) {
var _local2 = this[_local4];
var _local3 = typeof(_local2);
if ((_local3 == "movieclip") || ((_local3 == "object") && (_local2.__getTextFormat != undefined))) {
if (_local2._parent == this) {
_local5[_local2.getDepth()] = _local2;
}
}
}
return(_local5);
}
static var reservedDepth = 1048575;
static var highestDepth = 1048574;
static var lowestDepth = -16383;
static var numberOfAuthortimeLayers = 383;
static var kCursor = 101;
static var kTooltip = 102;
static var kTop = 201;
static var kBottom = 202;
static var kTopmost = 203;
static var kNotopmost = 204;
static var holder = _root.createEmptyMovieClip("reserved", reservedDepth);
static var __depthManager = new mx.managers.DepthManager();
}
Symbol 93 MovieClip [__Packages.mx.managers.SystemManager] Frame 0
class mx.managers.SystemManager
{
static var _xAddEventListener, addEventListener, __addEventListener, _xRemoveEventListener, removeEventListener, __removeEventListener, form, __screen, dispatchEvent;
function SystemManager () {
}
static function init(Void) {
if (_initialized == false) {
_initialized = true;
mx.events.EventDispatcher.initialize(mx.managers.SystemManager);
Mouse.addListener(mx.managers.SystemManager);
Stage.addListener(mx.managers.SystemManager);
_xAddEventListener = addEventListener;
addEventListener = __addEventListener;
_xRemoveEventListener = removeEventListener;
removeEventListener = __removeEventListener;
}
}
static function addFocusManager(f) {
form = f;
f.focusManager.activate();
}
static function removeFocusManager(f) {
}
static function onMouseDown(Void) {
var _local1 = form;
_local1.focusManager._onMouseDown();
}
static function onResize(Void) {
var _local7 = Stage.width;
var _local6 = Stage.height;
var _local9 = _global.origWidth;
var _local8 = _global.origHeight;
var _local3 = Stage.align;
var _local5 = (_local9 - _local7) / 2;
var _local4 = (_local8 - _local6) / 2;
if (_local3 == "T") {
_local4 = 0;
} else if (_local3 == "B") {
_local4 = _local8 - _local6;
} else if (_local3 == "L") {
_local5 = 0;
} else if (_local3 == "R") {
_local5 = _local9 - _local7;
} else if (_local3 == "LT") {
_local4 = 0;
_local5 = 0;
} else if (_local3 == "TR") {
_local4 = 0;
_local5 = _local9 - _local7;
} else if (_local3 == "LB") {
_local4 = _local8 - _local6;
_local5 = 0;
} else if (_local3 == "RB") {
_local4 = _local8 - _local6;
_local5 = _local9 - _local7;
}
if (__screen == undefined) {
__screen = new Object();
}
__screen.x = _local5;
__screen.y = _local4;
__screen.width = _local7;
__screen.height = _local6;
_root.focusManager.relocate();
dispatchEvent({type:"resize"});
}
static function get screen() {
init();
if (__screen == undefined) {
onResize();
}
return(__screen);
}
static var _initialized = false;
static var idleFrames = 0;
static var isMouseDown = false;
static var forms = new Array();
}
Symbol 94 MovieClip [__Packages.mx.managers.FocusManager] Frame 0
class mx.managers.FocusManager extends mx.core.UIComponent
{
var __defaultPushButton, defPushButton, form, move, tabEnabled, _width, _height, _x, _y, _alpha, _parent, tabCapture, watch, lastMouse, _visible, lastFocus, doLater, lastSelFocus, cancelAllDoLaters, _searchKey, _lastTarget, _firstNode, _nextIsNext, _nextNode, _lastx, _prevNode, _needPrev, _foundList, _prevObj, _nextObj, _firstObj, _lastObj, _lastNode, lastTabFocus, findFocusFromObject;
function FocusManager () {
super();
}
function get defaultPushButton() {
return(__defaultPushButton);
}
function set defaultPushButton(x) {
if (x != __defaultPushButton) {
__defaultPushButton.__set__emphasized(false);
__defaultPushButton = x;
defPushButton = x;
x.__set__emphasized(true);
}
//return(defaultPushButton);
}
function getMaxTabIndex(o) {
var _local3 = 0;
var _local6;
for (_local6 in o) {
var _local2 = o[_local6];
if (_local2._parent == o) {
if (_local2.tabIndex != undefined) {
if (_local2.tabIndex > _local3) {
_local3 = _local2.tabIndex;
}
}
if (_local2.tabChildren == true) {
var _local4 = getMaxTabIndex(_local2);
if (_local4 > _local3) {
_local3 = _local4;
}
}
}
}
return(_local3);
}
function getNextTabIndex(Void) {
return(getMaxTabIndex(form) + 1);
}
function get nextTabIndex() {
return(getNextTabIndex());
}
function relocate(Void) {
var _local2 = mx.managers.SystemManager.__get__screen();
move(_local2.x - 1, _local2.y - 1);
}
function init(Void) {
super.init();
tabEnabled = false;
_width = (_height = 1);
_x = (_y = -1);
_alpha = 0;
_parent.focusManager = this;
_parent.tabChildren = true;
_parent.tabEnabled = false;
form = _parent;
_parent.addEventListener("hide", this);
_parent.addEventListener("reveal", this);
mx.managers.SystemManager.init();
mx.managers.SystemManager.addFocusManager(form);
tabCapture.tabIndex = 0;
watch("enabled", enabledChanged);
Selection.addListener(this);
lastMouse = new Object();
_global.ASSetPropFlags(_parent, "focusManager", 1);
_global.ASSetPropFlags(_parent, "tabChildren", 1);
_global.ASSetPropFlags(_parent, "tabEnabled", 1);
}
function enabledChanged(id, oldValue, newValue) {
_visible = newValue;
return(newValue);
}
function activate(Void) {
Key.addListener(this);
activated = (_visible = true);
if (lastFocus != undefined) {
bNeedFocus = true;
if (!mx.managers.SystemManager.isMouseDown) {
doLater(this, "restoreFocus");
}
}
}
function deactivate(Void) {
Key.removeListener(this);
activated = (_visible = false);
var _local2 = getSelectionFocus();
var _local3 = getActualFocus(_local2);
if (isOurFocus(_local3)) {
lastSelFocus = _local2;
lastFocus = _local3;
}
cancelAllDoLaters();
}
function isOurFocus(o) {
if (o.focusManager == this) {
return(true);
}
while (o != undefined) {
if (o.focusManager != undefined) {
return(false);
}
if (o._parent == _parent) {
return(true);
}
o = o._parent;
}
return(false);
}
function onSetFocus(o, n) {
if (n == null) {
if (activated) {
bNeedFocus = true;
}
} else {
var _local2 = getFocus();
if (isOurFocus(_local2)) {
bNeedFocus = false;
lastFocus = _local2;
lastSelFocus = n;
}
}
}
function restoreFocus(Void) {
var _local2 = lastSelFocus.hscroll;
if (_local2 != undefined) {
var _local5 = lastSelFocus.scroll;
var _local4 = lastSelFocus.background;
}
lastFocus.setFocus();
var _local3 = Selection;
Selection.setSelection(_local3.lastBeginIndex, _local3.lastEndIndex);
if (_local2 != undefined) {
lastSelFocus.scroll = _local5;
lastSelFocus.hscroll = _local2;
lastSelFocus.background = _local4;
}
}
function onUnload(Void) {
mx.managers.SystemManager.removeFocusManager(form);
}
function setFocus(o) {
if (o == null) {
Selection.setFocus(null);
} else if (o.setFocus == undefined) {
Selection.setFocus(o);
} else {
o.setFocus();
}
}
function getActualFocus(o) {
var _local1 = o._parent;
while (_local1 != undefined) {
if (_local1.focusTextField != undefined) {
while (_local1.focusTextField != undefined) {
o = _local1;
_local1 = _local1._parent;
if (_local1 == undefined) {
return(undefined);
}
if (_local1.focusTextField == undefined) {
return(o);
}
}
}
if (_local1.tabEnabled != true) {
return(o);
}
o = _local1;
_local1 = o._parent;
}
return(undefined);
}
function getSelectionFocus() {
var m = Selection.getFocus();
var o = eval (m);
return(o);
}
function getFocus(Void) {
var _local2 = getSelectionFocus();
return(getActualFocus(_local2));
}
function walkTree(p, index, groupName, dir, lookup, firstChild) {
var _local5 = true;
var _local11;
for (_local11 in p) {
var _local2 = p[_local11];
if ((((_local2._parent == p) && (_local2.enabled != false)) && (_local2._visible != false)) && ((_local2.tabEnabled == true) || ((_local2.tabEnabled != false) && ((((((((_local2.onPress != undefined) || (_local2.onRelease != undefined)) || (_local2.onReleaseOutside != undefined)) || (_local2.onDragOut != undefined)) || (_local2.onDragOver != undefined)) || (_local2.onRollOver != undefined)) || (_local2.onRollOut != undefined)) || (_local2 instanceof TextField))))) {
if (_local2._searchKey == _searchKey) {
continue;
}
_local2._searchKey = _searchKey;
if (_local2 != _lastTarget) {
if (((_local2.groupName != undefined) || (groupName != undefined)) && (_local2.groupName == groupName)) {
continue;
}
if ((_local2 instanceof TextField) && (_local2.selectable == false)) {
continue;
}
if (_local5 || (((_local2.groupName != undefined) && (_local2.groupName == _firstNode.groupName)) && (_local2.selected == true))) {
if (firstChild) {
_firstNode = _local2;
firstChild = false;
}
}
if (_nextIsNext == true) {
if ((((_local2.groupName != undefined) && (_local2.groupName == _nextNode.groupName)) && (_local2.selected == true)) || ((_nextNode == undefined) && ((_local2.groupName == undefined) || ((_local2.groupName != undefined) && (_local2.groupName != groupName))))) {
_nextNode = _local2;
}
}
if ((_local2.groupName == undefined) || (groupName != _local2.groupName)) {
if (((_lastx.groupName != undefined) && (_local2.groupName == _lastx.groupName)) && (_lastx.selected == true)) {
} else {
_lastx = _local2;
}
}
} else {
_prevNode = _lastx;
_needPrev = false;
_nextIsNext = true;
}
if (_local2.tabIndex != undefined) {
if (_local2.tabIndex == index) {
if (_foundList[_local2._name] == undefined) {
if (_needPrev) {
_prevObj = _local2;
_needPrev = false;
}
_nextObj = _local2;
}
}
if (dir && (_local2.tabIndex > index)) {
if (((_nextObj == undefined) || ((_nextObj.tabIndex > _local2.tabIndex) && (((_local2.groupName == undefined) || (_nextObj.groupName == undefined)) || (_local2.groupName != _nextObj.groupName)))) || ((((_nextObj.groupName != undefined) && (_nextObj.groupName == _local2.groupName)) && (_nextObj.selected != true)) && ((_local2.selected == true) || (_nextObj.tabIndex > _local2.tabIndex)))) {
_nextObj = _local2;
}
} else if ((!dir) && (_local2.tabIndex < index)) {
if (((_prevObj == undefined) || ((_prevObj.tabIndex < _local2.tabIndex) && (((_local2.groupName == undefined) || (_prevObj.groupName == undefined)) || (_local2.groupName != _prevObj.groupName)))) || ((((_prevObj.groupName != undefined) && (_prevObj.groupName == _local2.groupName)) && (_prevObj.selected != true)) && ((_local2.selected == true) || (_prevObj.tabIndex < _local2.tabIndex)))) {
_prevObj = _local2;
}
}
if (((_firstObj == undefined) || ((_local2.tabIndex < _firstObj.tabIndex) && (((_local2.groupName == undefined) || (_firstObj.groupName == undefined)) || (_local2.groupName != _firstObj.groupName)))) || ((((_firstObj.groupName != undefined) && (_firstObj.groupName == _local2.groupName)) && (_firstObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex < _firstObj.tabIndex)))) {
_firstObj = _local2;
}
if (((_lastObj == undefined) || ((_local2.tabIndex > _lastObj.tabIndex) && (((_local2.groupName == undefined) || (_lastObj.groupName == undefined)) || (_local2.groupName != _lastObj.groupName)))) || ((((_lastObj.groupName != undefined) && (_lastObj.groupName == _local2.groupName)) && (_lastObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex > _lastObj.tabIndex)))) {
_lastObj = _local2;
}
}
if (_local2.tabChildren) {
getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild));
}
_local5 = false;
} else if (((_local2._parent == p) && (_local2.tabChildren == true)) && (_local2._visible != false)) {
if (_local2 == _lastTarget) {
if (_local2._searchKey == _searchKey) {
continue;
}
_local2._searchKey = _searchKey;
if (_prevNode == undefined) {
var _local3 = _lastx;
var _local7 = false;
while (_local3 != undefined) {
if (_local3 == _local2) {
_local7 = true;
break;
}
_local3 = _local3._parent;
}
if (_local7 == false) {
_prevNode = _lastx;
}
}
_needPrev = false;
if (_nextNode == undefined) {
_nextIsNext = true;
}
} else if (!((_local2.focusManager != undefined) && (_local2.focusManager._parent == _local2))) {
if (_local2._searchKey == _searchKey) {
continue;
}
_local2._searchKey = _searchKey;
getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild));
}
_local5 = false;
}
}
_lastNode = _lastx;
if (lookup) {
if (p._parent != undefined) {
if (p != _parent) {
if ((_prevNode == undefined) && (dir)) {
_needPrev = true;
} else if ((_nextNode == undefined) && (!dir)) {
_nextIsNext = false;
}
_lastTarget = _lastTarget._parent;
getTabCandidate(p._parent, index, groupName, dir, true);
}
}
}
}
function getTabCandidate(o, index, groupName, dir, firstChild) {
var _local2;
var _local3 = true;
if (o == _parent) {
_local2 = o;
_local3 = false;
} else {
_local2 = o._parent;
if (_local2 == undefined) {
_local2 = o;
_local3 = false;
}
}
walkTree(_local2, index, groupName, dir, _local3, firstChild);
}
function getTabCandidateFromChildren(o, index, groupName, dir, firstChild) {
walkTree(o, index, groupName, dir, false, firstChild);
}
function getFocusManagerFromObject(o) {
while (o != undefined) {
if (o.focusManager != undefined) {
return(o.focusManager);
}
o = o._parent;
}
return(undefined);
}
function tabHandler(Void) {
bDrawFocus = true;
var _local5 = getSelectionFocus();
var _local4 = getActualFocus(_local5);
if (_local4 != _local5) {
_local5 = _local4;
}
if (getFocusManagerFromObject(_local5) != this) {
_local5 == undefined;
}
if (_local5 == undefined) {
_local5 = form;
} else if (_local5.tabIndex != undefined) {
if ((_foundList != undefined) || (_foundList.tabIndex != _local5.tabIndex)) {
_foundList = new Object();
_foundList.tabIndex = _local5.tabIndex;
}
_foundList[_local5._name] = _local5;
}
var _local3 = Key.isDown(16) != true;
_searchKey = getTimer();
_needPrev = true;
_nextIsNext = false;
_lastx = undefined;
_firstNode = undefined;
_lastNode = undefined;
_nextNode = undefined;
_prevNode = undefined;
_firstObj = undefined;
_lastObj = undefined;
_nextObj = undefined;
_prevObj = undefined;
_lastTarget = _local5;
var _local6 = _local5;
getTabCandidate(_local6, ((_local5.tabIndex == undefined) ? 0 : (_local5.tabIndex)), _local5.groupName, _local3, true);
var _local2;
if (_local3) {
if (_nextObj != undefined) {
_local2 = _nextObj;
} else {
_local2 = _firstObj;
}
} else if (_prevObj != undefined) {
_local2 = _prevObj;
} else {
_local2 = _lastObj;
}
if (_local2.tabIndex != _local5.tabIndex) {
_foundList = new Object();
_foundList.tabIndex = _local2.tabIndex;
_foundList[_local2._name] = _local2;
} else {
if (_foundList == undefined) {
_foundList = new Object();
_foundList.tabIndex = _local2.tabIndex;
}
_foundList[_local2._name] = _local2;
}
if (_local2 == undefined) {
if (_local3 == false) {
if (_nextNode != undefined) {
_local2 = _nextNode;
} else {
_local2 = _firstNode;
}
} else if ((_prevNode == undefined) || (_local5 == form)) {
_local2 = _lastNode;
} else {
_local2 = _prevNode;
}
}
if (_local2 == undefined) {
return(undefined);
}
lastTabFocus = _local2;
setFocus(_local2);
if (_local2.emphasized != undefined) {
if (defPushButton != undefined) {
_local5 = defPushButton;
defPushButton = _local2;
_local5.emphasized = false;
_local2.emphasized = true;
}
} else if ((defPushButton != undefined) && (defPushButton != __defaultPushButton)) {
_local5 = defPushButton;
defPushButton = __defaultPushButton;
_local5.emphasized = false;
__defaultPushButton.__set__emphasized(true);
}
}
function onKeyDown(Void) {
mx.managers.SystemManager.idleFrames = 0;
if (defaultPushButtonEnabled) {
if (Key.getCode() == 13) {
if (defaultPushButton != undefined) {
doLater(this, "sendDefaultPushButtonEvent");
}
}
}
}
function sendDefaultPushButtonEvent(Void) {
defPushButton.dispatchEvent({type:"click"});
}
function getMousedComponentFromChildren(x, y, o) {
for (var _local7 in o) {
var _local2 = o[_local7];
if (((_local2._visible && (_local2.enabled)) && (_local2._parent == o)) && (_local2._searchKey != _searchKey)) {
_local2._searchKey = _searchKey;
if (_local2.hitTest(x, y, true)) {
if ((_local2.onPress != undefined) || (_local2.onRelease != undefined)) {
return(_local2);
}
var _local3 = getMousedComponentFromChildren(x, y, _local2);
if (_local3 != undefined) {
return(_local3);
}
return(_local2);
}
}
}
return(undefined);
}
function mouseActivate(Void) {
if (!bNeedFocus) {
return(undefined);
}
_searchKey = getTimer();
var _local2 = getMousedComponentFromChildren(lastMouse.x, lastMouse.y, form);
if (_local2 instanceof mx.core.UIComponent) {
return(undefined);
}
_local2 = findFocusFromObject(_local2);
if (_local2 == lastFocus) {
return(undefined);
}
if (_local2 == undefined) {
doLater(this, "restoreFocus");
return(undefined);
}
var _local3 = _local2.hscroll;
if (_local3 != undefined) {
var _local6 = _local2.scroll;
var _local5 = _local2.background;
}
setFocus(_local2);
var _local4 = Selection;
Selection.setSelection(_local4.lastBeginIndex, _local4.lastEndIndex);
if (_local3 != undefined) {
_local2.scroll = _local6;
_local2.hscroll = _local3;
_local2.background = _local5;
}
}
function _onMouseDown(Void) {
bDrawFocus = false;
if (lastFocus != undefined) {
lastFocus.drawFocus(false);
}
mx.managers.SystemManager.idleFrames = 0;
var _local3 = Selection;
_local3.lastBeginIndex = Selection.getBeginIndex();
_local3.lastEndIndex = Selection.getEndIndex();
lastMouse.x = _root._xmouse;
lastMouse.y = _root._ymouse;
_root.localToGlobal(lastMouse);
}
function onMouseUp(Void) {
if (_visible) {
doLater(this, "mouseActivate");
}
}
function handleEvent(e) {
if (e.type == "reveal") {
mx.managers.SystemManager.activate(form);
} else {
mx.managers.SystemManager.deactivate(form);
}
}
static function enableFocusManagement() {
if (!initialized) {
initialized = true;
Object.registerClass("FocusManager", mx.managers.FocusManager);
if (_root.focusManager == undefined) {
_root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--);
}
}
}
static var symbolName = "FocusManager";
static var symbolOwner = mx.managers.FocusManager;
static var version = "2.0.2.126";
var className = "FocusManager";
var bNeedFocus = false;
var bDrawFocus = false;
var defaultPushButtonEnabled = true;
var activated = true;
static var initialized = false;
static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions;
}
Symbol 95 MovieClip [__Packages.mx.skins.halo.FocusRect] Frame 0
class mx.skins.halo.FocusRect extends mx.skins.SkinElement
{
var boundingBox_mc, _xscale, _yscale, clear, beginFill, drawRoundRect, endFill, _visible;
function FocusRect () {
super();
boundingBox_mc._visible = false;
boundingBox_mc._width = (boundingBox_mc._height = 0);
}
function draw(o) {
o.adjustFocusRect();
}
function setSize(w, h, r, a, rectCol) {
_xscale = (_yscale = 100);
clear();
if (typeof(r) == "object") {
r.br = ((r.br > 2) ? (r.br - 2) : 0);
r.bl = ((r.bl > 2) ? (r.bl - 2) : 0);
r.tr = ((r.tr > 2) ? (r.tr - 2) : 0);
r.tl = ((r.tl > 2) ? (r.tl - 2) : 0);
beginFill(rectCol, a * 0.3);
drawRoundRect(0, 0, w, h, r);
drawRoundRect(2, 2, w - 4, h - 4, r);
endFill();
r.br = ((r.br > 1) ? (r.br + 1) : 0);
r.bl = ((r.bl > 1) ? (r.bl + 1) : 0);
r.tr = ((r.tr > 1) ? (r.tr + 1) : 0);
r.tl = ((r.tl > 1) ? (r.tl + 1) : 0);
beginFill(rectCol, a * 0.3);
drawRoundRect(1, 1, w - 2, h - 2, r);
r.br = ((r.br > 1) ? (r.br - 1) : 0);
r.bl = ((r.bl > 1) ? (r.bl - 1) : 0);
r.tr = ((r.tr > 1) ? (r.tr - 1) : 0);
r.tl = ((r.tl > 1) ? (r.tl - 1) : 0);
drawRoundRect(2, 2, w - 4, h - 4, r);
endFill();
} else {
var _local5;
if (r != 0) {
_local5 = r - 2;
} else {
_local5 = 0;
}
beginFill(rectCol, a * 0.3);
drawRoundRect(0, 0, w, h, r);
drawRoundRect(2, 2, w - 4, h - 4, _local5);
endFill();
beginFill(rectCol, a * 0.3);
if (r != 0) {
_local5 = r - 2;
r = r - 1;
} else {
_local5 = 0;
r = 0;
}
drawRoundRect(1, 1, w - 2, h - 2, r);
drawRoundRect(2, 2, w - 4, h - 4, _local5);
endFill();
}
}
function handleEvent(e) {
if (e.type == "unload") {
_visible = true;
} else if (e.type == "resize") {
e.target.adjustFocusRect();
} else if (e.type == "move") {
e.target.adjustFocusRect();
}
}
static function classConstruct() {
mx.core.UIComponent.prototype.drawFocus = function (focused) {
var _local2 = this._parent.focus_mc;
if (!focused) {
_local2._visible = false;
this.removeEventListener("unload", _local2);
this.removeEventListener("move", _local2);
this.removeEventListener("resize", _local2);
} else {
if (_local2 == undefined) {
_local2 = this._parent.createChildAtDepth("FocusRect", mx.managers.DepthManager.kTop);
_local2.tabEnabled = false;
this._parent.focus_mc = _local2;
} else {
_local2._visible = true;
}
_local2.draw(this);
if (_local2.getDepth() < this.getDepth()) {
_local2.setDepthAbove(this);
}
this.addEventListener("unload", _local2);
this.addEventListener("move", _local2);
this.addEventListener("resize", _local2);
}
};
mx.core.UIComponent.prototype.adjustFocusRect = function () {
var _local2 = this.getStyle("themeColor");
if (_local2 == undefined) {
_local2 = 8453965 /* 0x80FF4D */;
}
var _local3 = this._parent.focus_mc;
_local3.setSize(this.width + 4, this.height + 4, 0, 100, _local2);
_local3.move(this.x - 2, this.y - 2);
};
TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus;
TextField.prototype.adjustFocusRect = mx.core.UIComponent.prototype.adjustFocusRect;
mx.skins.halo.FocusRect.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect;
return(true);
}
static var classConstructed = classConstruct();
static var DefaultsDependency = mx.skins.halo.Defaults;
static var UIComponentDependency = mx.core.UIComponent;
}
Symbol 96 MovieClip [__Packages.mx.managers.OverlappedWindows] Frame 0
class mx.managers.OverlappedWindows
{
function OverlappedWindows () {
}
static function checkIdle(Void) {
if (mx.managers.SystemManager.idleFrames > 10) {
mx.managers.SystemManager.dispatchEvent({type:"idle"});
} else {
mx.managers.SystemManager.idleFrames++;
}
}
static function __addEventListener(e, o, l) {
if (e == "idle") {
if (mx.managers.SystemManager.interval == undefined) {
mx.managers.SystemManager.interval = setInterval(mx.managers.SystemManager.checkIdle, 100);
}
}
mx.managers.SystemManager._xAddEventListener(e, o, l);
}
static function __removeEventListener(e, o, l) {
if (e == "idle") {
if (mx.managers.SystemManager._xRemoveEventListener(e, o, l) == 0) {
clearInterval(mx.managers.SystemManager.interval);
}
} else {
mx.managers.SystemManager._xRemoveEventListener(e, o, l);
}
}
static function onMouseDown(Void) {
mx.managers.SystemManager.idleFrames = 0;
mx.managers.SystemManager.isMouseDown = true;
var _local5 = _root;
var _local3;
var _local8 = _root._xmouse;
var _local7 = _root._ymouse;
if (mx.managers.SystemManager.form.modalWindow == undefined) {
if (mx.managers.SystemManager.forms.length > 1) {
var _local6 = mx.managers.SystemManager.forms.length;
var _local4;
_local4 = 0;
while (_local4 < _local6) {
var _local2 = mx.managers.SystemManager.forms[_local4];
if (_local2._visible) {
if (_local2.hitTest(_local8, _local7)) {
if (_local3 == undefined) {
_local3 = _local2.getDepth();
_local5 = _local2;
} else if (_local3 < _local2.getDepth()) {
_local3 = _local2.getDepth();
_local5 = _local2;
}
}
}
_local4++;
}
if (_local5 != mx.managers.SystemManager.form) {
mx.managers.SystemManager.activate(_local5);
}
}
}
var _local9 = mx.managers.SystemManager.form;
_local9.focusManager._onMouseDown();
}
static function onMouseMove(Void) {
mx.managers.SystemManager.idleFrames = 0;
}
static function onMouseUp(Void) {
mx.managers.SystemManager.isMouseDown = false;
mx.managers.SystemManager.idleFrames = 0;
}
static function activate(f) {
if (mx.managers.SystemManager.form != undefined) {
if ((mx.managers.SystemManager.form != f) && (mx.managers.SystemManager.forms.length > 1)) {
var _local1 = mx.managers.SystemManager.form;
_local1.focusManager.deactivate();
}
}
mx.managers.SystemManager.form = f;
f.focusManager.activate();
}
static function deactivate(f) {
if (mx.managers.SystemManager.form != undefined) {
if ((mx.managers.SystemManager.form == f) && (mx.managers.SystemManager.forms.length > 1)) {
var _local5 = mx.managers.SystemManager.form;
_local5.focusManager.deactivate();
var _local3 = mx.managers.SystemManager.forms.length;
var _local1;
var _local2;
_local1 = 0;
while (_local1 < _local3) {
if (mx.managers.SystemManager.forms[_local1] == f) {
_local1 = _local1 + 1;
while (_local1 < _local3) {
if (mx.managers.SystemManager.forms[_local1]._visible == true) {
_local2 = mx.managers.SystemManager.forms[_local1];
}
_local1++;
}
mx.managers.SystemManager.form = _local2;
break;
}
if (mx.managers.SystemManager.forms[_local1]._visible == true) {
_local2 = mx.managers.SystemManager.forms[_local1];
}
_local1++;
}
_local5 = mx.managers.SystemManager.form;
_local5.focusManager.activate();
}
}
}
static function addFocusManager(f) {
mx.managers.SystemManager.forms.push(f);
mx.managers.SystemManager.activate(f);
}
static function removeFocusManager(f) {
var _local3 = mx.managers.SystemManager.forms.length;
var _local1;
_local1 = 0;
while (_local1 < _local3) {
if (mx.managers.SystemManager.forms[_local1] == f) {
if (mx.managers.SystemManager.form == f) {
mx.managers.SystemManager.deactivate(f);
}
mx.managers.SystemManager.forms.splice(_local1, 1);
return(undefined);
}
_local1++;
}
}
static function enableOverlappedWindows() {
if (!initialized) {
initialized = true;
mx.managers.SystemManager.checkIdle = checkIdle;
mx.managers.SystemManager.__addEventListener = __addEventListener;
mx.managers.SystemManager.__removeEventListener = __removeEventListener;
mx.managers.SystemManager.onMouseDown = onMouseDown;
mx.managers.SystemManager.onMouseMove = onMouseMove;
mx.managers.SystemManager.onMouseUp = onMouseUp;
mx.managers.SystemManager.activate = activate;
mx.managers.SystemManager.deactivate = deactivate;
mx.managers.SystemManager.addFocusManager = addFocusManager;
mx.managers.SystemManager.removeFocusManager = removeFocusManager;
}
}
static var initialized = false;
static var SystemManagerDependency = mx.managers.SystemManager;
}
Symbol 97 MovieClip [__Packages.mx.styles.CSSSetStyle] Frame 0
class mx.styles.CSSSetStyle
{
var styleName, stylecache, _color, setColor, invalidateStyle;
function CSSSetStyle () {
}
function _setStyle(styleProp, newValue) {
this[styleProp] = newValue;
if (mx.styles.StyleManager.TextStyleMap[styleProp] != undefined) {
if (styleProp == "color") {
if (isNaN(newValue)) {
newValue = mx.styles.StyleManager.getColorName(newValue);
this[styleProp] = newValue;
if (newValue == undefined) {
return(undefined);
}
}
}
_level0.changeTextStyleInChildren(styleProp);
return(undefined);
}
if (mx.styles.StyleManager.isColorStyle(styleProp)) {
if (isNaN(newValue)) {
newValue = mx.styles.StyleManager.getColorName(newValue);
this[styleProp] = newValue;
if (newValue == undefined) {
return(undefined);
}
}
if (styleProp == "themeColor") {
var _local7 = mx.styles.StyleManager.colorNames.haloBlue;
var _local6 = mx.styles.StyleManager.colorNames.haloGreen;
var _local8 = mx.styles.StyleManager.colorNames.haloOrange;
var _local4 = {};
_local4[_local7] = 12188666 /* 0xB9FBFA */;
_local4[_local6] = 13500353 /* 0xCDFFC1 */;
_local4[_local8] = 16766319 /* 0xFFD56F */;
var _local5 = {};
_local5[_local7] = 13958653 /* 0xD4FDFD */;
_local5[_local6] = 14942166 /* 0xE3FFD6 */;
_local5[_local8] = 16772787 /* 0xFFEEB3 */;
var _local9 = _local4[newValue];
var _local10 = _local5[newValue];
if (_local9 == undefined) {
_local9 = newValue;
}
if (_local10 == undefined) {
_local10 = newValue;
}
setStyle("selectionColor", _local9);
setStyle("rollOverColor", _local10);
}
_level0.changeColorStyleInChildren(styleName, styleProp, newValue);
} else {
if ((styleProp == "backgroundColor") && (isNaN(newValue))) {
newValue = mx.styles.StyleManager.getColorName(newValue);
this[styleProp] = newValue;
if (newValue == undefined) {
return(undefined);
}
}
_level0.notifyStyleChangeInChildren(styleName, styleProp, newValue);
}
}
function changeTextStyleInChildren(styleProp) {
var _local4 = getTimer();
var _local5;
for (_local5 in this) {
var _local2 = this[_local5];
if (_local2._parent == this) {
if (_local2.searchKey != _local4) {
if (_local2.stylecache != undefined) {
delete _local2.stylecache.tf;
delete _local2.stylecache[styleProp];
}
_local2.invalidateStyle(styleProp);
_local2.changeTextStyleInChildren(styleProp);
_local2.searchKey = _local4;
}
}
}
}
function changeColorStyleInChildren(sheetName, colorStyle, newValue) {
var _local6 = getTimer();
var _local7;
for (_local7 in this) {
var _local2 = this[_local7];
if (_local2._parent == this) {
if (_local2.searchKey != _local6) {
if (((_local2.getStyleName() == sheetName) || (sheetName == undefined)) || (sheetName == "_global")) {
if (_local2.stylecache != undefined) {
delete _local2.stylecache[colorStyle];
}
if (typeof(_local2._color) == "string") {
if (_local2._color == colorStyle) {
var _local4 = _local2.getStyle(colorStyle);
if (colorStyle == "color") {
if (stylecache.tf.color != undefined) {
stylecache.tf.color = _local4;
}
}
_local2.setColor(_local4);
}
} else if (_local2._color[colorStyle] != undefined) {
if (typeof(_local2) != "movieclip") {
_local2._parent.invalidateStyle();
} else {
_local2.invalidateStyle(colorStyle);
}
}
}
_local2.changeColorStyleInChildren(sheetName, colorStyle, newValue);
_local2.searchKey = _local6;
}
}
}
}
function notifyStyleChangeInChildren(sheetName, styleProp, newValue) {
var _local5 = getTimer();
var _local6;
for (_local6 in this) {
var _local2 = this[_local6];
if (_local2._parent == this) {
if (_local2.searchKey != _local5) {
if (((_local2.styleName == sheetName) || ((_local2.styleName != undefined) && (typeof(_local2.styleName) == "movieclip"))) || (sheetName == undefined)) {
if (_local2.stylecache != undefined) {
delete _local2.stylecache[styleProp];
delete _local2.stylecache.tf;
}
delete _local2.enabledColor;
_local2.invalidateStyle(styleProp);
}
_local2.notifyStyleChangeInChildren(sheetName, styleProp, newValue);
_local2.searchKey = _local5;
}
}
}
}
function setStyle(styleProp, newValue) {
if (stylecache != undefined) {
delete stylecache[styleProp];
delete stylecache.tf;
}
this[styleProp] = newValue;
if (mx.styles.StyleManager.isColorStyle(styleProp)) {
if (isNaN(newValue)) {
newValue = mx.styles.StyleManager.getColorName(newValue);
this[styleProp] = newValue;
if (newValue == undefined) {
return(undefined);
}
}
if (styleProp == "themeColor") {
var _local10 = mx.styles.StyleManager.colorNames.haloBlue;
var _local9 = mx.styles.StyleManager.colorNames.haloGreen;
var _local11 = mx.styles.StyleManager.colorNames.haloOrange;
var _local6 = {};
_local6[_local10] = 12188666 /* 0xB9FBFA */;
_local6[_local9] = 13500353 /* 0xCDFFC1 */;
_local6[_local11] = 16766319 /* 0xFFD56F */;
var _local7 = {};
_local7[_local10] = 13958653 /* 0xD4FDFD */;
_local7[_local9] = 14942166 /* 0xE3FFD6 */;
_local7[_local11] = 16772787 /* 0xFFEEB3 */;
var _local12 = _local6[newValue];
var _local13 = _local7[newValue];
if (_local12 == undefined) {
_local12 = newValue;
}
if (_local13 == undefined) {
_local13 = newValue;
}
setStyle("selectionColor", _local12);
setStyle("rollOverColor", _local13);
}
if (typeof(_color) == "string") {
if (_color == styleProp) {
if (styleProp == "color") {
if (stylecache.tf.color != undefined) {
stylecache.tf.color = newValue;
}
}
setColor(newValue);
}
} else if (_color[styleProp] != undefined) {
invalidateStyle(styleProp);
}
changeColorStyleInChildren(undefined, styleProp, newValue);
} else {
if ((styleProp == "backgroundColor") && (isNaN(newValue))) {
newValue = mx.styles.StyleManager.getColorName(newValue);
this[styleProp] = newValue;
if (newValue == undefined) {
return(undefined);
}
}
invalidateStyle(styleProp);
}
if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (styleProp == "styleName")) {
var _local8;
var _local5 = newValue;
if (styleProp == "styleName") {
_local8 = ((typeof(newValue) == "string") ? (_global.styles[newValue]) : (_local5));
_local5 = _local8.themeColor;
if (_local5 != undefined) {
_local8.rollOverColor = (_local8.selectionColor = _local5);
}
}
notifyStyleChangeInChildren(undefined, styleProp, newValue);
}
}
static function enableRunTimeCSS() {
}
static function classConstruct() {
var _local2 = MovieClip.prototype;
var _local3 = mx.styles.CSSSetStyle.prototype;
mx.styles.CSSStyleDeclaration.prototype.setStyle = _local3._setStyle;
_local2.changeTextStyleInChildren = _local3.changeTextStyleInChildren;
_local2.changeColorStyleInChildren = _local3.changeColorStyleInChildren;
_local2.notifyStyleChangeInChildren = _local3.notifyStyleChangeInChildren;
_local2.setStyle = _local3.setStyle;
_global.ASSetPropFlags(_local2, "changeTextStyleInChildren", 1);
_global.ASSetPropFlags(_local2, "changeColorStyleInChildren", 1);
_global.ASSetPropFlags(_local2, "notifyStyleChangeInChildren", 1);
_global.ASSetPropFlags(_local2, "setStyle", 1);
var _local4 = TextField.prototype;
_local4.setStyle = _local2.setStyle;
_local4.changeTextStyleInChildren = _local3.changeTextStyleInChildren;
return(true);
}
static var classConstructed = classConstruct();
static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration;
}
Symbol 98 MovieClip [__Packages.mx.core.ext.UIComponentExtensions] Frame 0
class mx.core.ext.UIComponentExtensions
{
function UIComponentExtensions () {
}
static function Extensions() {
if (bExtended == true) {
return(true);
}
bExtended = true;
TextField.prototype.setFocus = function () {
Selection.setFocus(this);
};
TextField.prototype.onSetFocus = function (oldFocus) {
if (this.tabEnabled != false) {
if (this.getFocusManager().bDrawFocus) {
this.drawFocus(true);
}
}
};
TextField.prototype.onKillFocus = function (oldFocus) {
if (this.tabEnabled != false) {
this.drawFocus(false);
}
};
TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus;
TextField.prototype.getFocusManager = mx.core.UIComponent.prototype.getFocusManager;
mx.managers.OverlappedWindows.enableOverlappedWindows();
mx.styles.CSSSetStyle.enableRunTimeCSS();
mx.managers.FocusManager.enableFocusManagement();
}
static var bExtended = false;
static var UIComponentExtended = Extensions();
static var UIComponentDependency = mx.core.UIComponent;
static var FocusManagerDependency = mx.managers.FocusManager;
static var OverlappedWindowsDependency = mx.managers.OverlappedWindows;
}
Symbol 99 MovieClip [__Packages.mx.skins.Border] Frame 0
class mx.skins.Border extends mx.core.UIObject
{
function Border () {
super();
}
function init(Void) {
super.init();
}
static var symbolName = "Border";
static var symbolOwner = mx.skins.Border;
var className = "Border";
var tagBorder = 0;
var idNames = new Array("border_mc");
}
Symbol 100 MovieClip [__Packages.mx.skins.RectBorder] Frame 0
class mx.skins.RectBorder extends mx.skins.Border
{
var __width, __height, offset, __borderMetrics;
function RectBorder () {
super();
}
function get width() {
return(__width);
}
function get height() {
return(__height);
}
function init(Void) {
super.init();
}
function draw(Void) {
size();
}
function getBorderMetrics(Void) {
var _local2 = offset;
if (__borderMetrics == undefined) {
__borderMetrics = {left:_local2, top:_local2, right:_local2, bottom:_local2};
} else {
__borderMetrics.left = _local2;
__borderMetrics.top = _local2;
__borderMetrics.right = _local2;
__borderMetrics.bottom = _local2;
}
return(__borderMetrics);
}
function get borderMetrics() {
return(getBorderMetrics());
}
function drawBorder(Void) {
}
function size(Void) {
drawBorder();
}
function setColor(Void) {
drawBorder();
}
static var symbolName = "RectBorder";
static var symbolOwner = mx.skins.RectBorder;
static var version = "2.0.2.126";
var className = "RectBorder";
var borderStyleName = "borderStyle";
var borderColorName = "borderColor";
var shadowColorName = "shadowColor";
var highlightColorName = "highlightColor";
var buttonColorName = "buttonColor";
var backgroundColorName = "backgroundColor";
}
Symbol 101 MovieClip [__Packages.mx.skins.halo.RectBorder] Frame 0
class mx.skins.halo.RectBorder extends mx.skins.RectBorder
{
var offset, getStyle, borderStyleName, __borderMetrics, className, borderColorName, backgroundColorName, shadowColorName, highlightColorName, buttonColorName, __get__width, __get__height, clear, _color, drawRoundRect, beginFill, drawRect, endFill;
function RectBorder () {
super();
}
function init(Void) {
borderWidths.default = 3;
super.init();
}
function getBorderMetrics(Void) {
if (offset == undefined) {
var _local3 = getStyle(borderStyleName);
offset = borderWidths[_local3];
}
if ((getStyle(borderStyleName) == "default") || (getStyle(borderStyleName) == "alert")) {
__borderMetrics = {left:3, top:1, right:3, bottom:3};
return(__borderMetrics);
}
return(super.getBorderMetrics());
}
function drawBorder(Void) {
var _local6 = _global.styles[className];
if (_local6 == undefined) {
_local6 = _global.styles.RectBorder;
}
var _local5 = getStyle(borderStyleName);
var _local7 = getStyle(borderColorName);
if (_local7 == undefined) {
_local7 = _local6[borderColorName];
}
var _local8 = getStyle(backgroundColorName);
if (_local8 == undefined) {
_local8 = _local6[backgroundColorName];
}
var _local16 = getStyle("backgroundImage");
if (_local5 != "none") {
var _local14 = getStyle(shadowColorName);
if (_local14 == undefined) {
_local14 = _local6[shadowColorName];
}
var _local13 = getStyle(highlightColorName);
if (_local13 == undefined) {
_local13 = _local6[highlightColorName];
}
var _local12 = getStyle(buttonColorName);
if (_local12 == undefined) {
_local12 = _local6[buttonColorName];
}
var _local11 = getStyle(borderCapColorName);
if (_local11 == undefined) {
_local11 = _local6[borderCapColorName];
}
var _local10 = getStyle(shadowCapColorName);
if (_local10 == undefined) {
_local10 = _local6[shadowCapColorName];
}
}
offset = borderWidths[_local5];
var _local9 = offset;
var _local3 = __get__width();
var _local4 = __get__height();
clear();
_color = undefined;
if (_local5 == "none") {
} else if (_local5 == "inset") {
_color = colorList;
draw3dBorder(_local11, _local12, _local7, _local13, _local14, _local10);
} else if (_local5 == "outset") {
_color = colorList;
draw3dBorder(_local11, _local7, _local12, _local14, _local13, _local10);
} else if (_local5 == "alert") {
var _local15 = getStyle("themeColor");
drawRoundRect(0, 5, _local3, _local4 - 5, 5, 6184542, 10);
drawRoundRect(1, 4, _local3 - 2, _local4 - 5, 4, [6184542, 6184542], 10, 0, "radial");
drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, [0, 14342874], 100, 0, "radial");
drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, _local15, 50);
drawRoundRect(3, 1, _local3 - 6, _local4 - 4, 2, 16777215, 100);
} else if (_local5 == "default") {
drawRoundRect(0, 5, _local3, _local4 - 5, {tl:5, tr:5, br:0, bl:0}, 6184542, 10);
drawRoundRect(1, 4, _local3 - 2, _local4 - 5, {tl:4, tr:4, br:0, bl:0}, [6184542, 6184542], 10, 0, "radial");
drawRoundRect(2, 0, _local3 - 4, _local4 - 2, {tl:3, tr:3, br:0, bl:0}, [12897484, 11844796], 100, 0, "radial");
drawRoundRect(3, 1, _local3 - 6, _local4 - 4, {tl:2, tr:2, br:0, bl:0}, 16777215, 100);
} else if (_local5 == "dropDown") {
drawRoundRect(0, 0, _local3 + 1, _local4, {tl:4, tr:0, br:0, bl:4}, [13290186, 7895160], 100, -10, "linear");
drawRoundRect(1, 1, _local3 - 1, _local4 - 2, {tl:3, tr:0, br:0, bl:3}, 16777215, 100);
} else if (_local5 == "menuBorder") {
var _local15 = getStyle("themeColor");
drawRoundRect(4, 4, _local3 - 2, _local4 - 3, 0, [6184542, 6184542], 10, 0, "radial");
drawRoundRect(4, 4, _local3 - 1, _local4 - 2, 0, 6184542, 10);
drawRoundRect(0, 0, _local3 + 1, _local4, 0, [0, 14342874], 100, 250, "linear");
drawRoundRect(0, 0, _local3 + 1, _local4, 0, _local15, 50);
drawRoundRect(2, 2, _local3 - 3, _local4 - 4, 0, 16777215, 100);
} else if (_local5 == "comboNonEdit") {
} else {
beginFill(_local7);
drawRect(0, 0, _local3, _local4);
drawRect(1, 1, _local3 - 1, _local4 - 1);
endFill();
_color = borderColorName;
}
if (_local8 != undefined) {
beginFill(_local8);
drawRect(_local9, _local9, __get__width() - _local9, __get__height() - _local9);
endFill();
}
}
function draw3dBorder(c1, c2, c3, c4, c5, c6) {
var _local3 = __get__width();
var _local2 = __get__height();
beginFill(c1);
drawRect(0, 0, _local3, _local2);
drawRect(1, 0, _local3 - 1, _local2);
endFill();
beginFill(c2);
drawRect(1, 0, _local3 - 1, 1);
endFill();
beginFill(c3);
drawRect(1, _local2 - 1, _local3 - 1, _local2);
endFill();
beginFill(c4);
drawRect(1, 1, _local3 - 1, 2);
endFill();
beginFill(c5);
drawRect(1, _local2 - 2, _local3 - 1, _local2 - 1);
endFill();
beginFill(c6);
drawRect(1, 2, _local3 - 1, _local2 - 2);
drawRect(2, 2, _local3 - 2, _local2 - 2);
endFill();
}
static function classConstruct() {
mx.core.ext.UIObjectExtensions.Extensions();
_global.styles.rectBorderClass = mx.skins.halo.RectBorder;
_global.skinRegistry.RectBorder = true;
return(true);
}
static var symbolName = "RectBorder";
static var symbolOwner = mx.skins.halo.RectBorder;
static var version = "2.0.2.126";
var borderCapColorName = "borderCapColor";
var shadowCapColorName = "shadowCapColor";
var colorList = {highlightColor:0, borderColor:0, buttonColor:0, shadowColor:0, borderCapColor:0, shadowCapColor:0};
var borderWidths = {none:0, solid:1, inset:2, outset:2, alert:3, dropDown:2, menuBorder:2, comboNonEdit:2};
static var classConstructed = classConstruct();
static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions;
}
Symbol 102 MovieClip [__Packages.mx.skins.halo.ButtonSkin] Frame 0
class mx.skins.halo.ButtonSkin extends mx.skins.RectBorder
{
var __get__width, __get__height, getStyle, _parent, clear, drawRoundRect, __get__x, __get__y;
function ButtonSkin () {
super();
}
function init() {
super.init();
}
function size() {
drawHaloRect(__get__width(), __get__height());
}
function drawHaloRect(w, h) {
var _local6 = getStyle("borderStyle");
var _local4 = getStyle("themeColor");
var _local5 = _parent.emphasized;
clear();
switch (_local6) {
case "falseup" :
if (_local5) {
drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100);
drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 75);
drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 85, 0, "radial");
drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial");
drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 75);
drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100);
drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100);
} else {
drawRoundRect(0, 0, w, h, 5, 9542041, 100);
drawRoundRect(1, 1, w - 2, h - 2, 4, [13291985, 16250871], 100, 0, "radial");
drawRoundRect(2, 2, w - 4, h - 4, 3, [9542041, 13818586], 100, 0, "radial");
drawRoundRect(3, 3, w - 6, h - 6, 2, 16777215, 100);
drawRoundRect(3, 4, w - 6, h - 7, 2, 16316664, 100);
}
break;
case "falsedown" :
drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100);
drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial");
drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50);
drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial");
drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40);
drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100);
drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20);
break;
case "falserollover" :
drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100);
drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50);
drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial");
drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial");
drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 50);
drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100);
drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100);
break;
case "falsedisabled" :
drawRoundRect(0, 0, w, h, 5, 13159628, 100);
drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100);
drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100);
drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100);
break;
case "trueup" :
drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100);
drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial");
drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50);
drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial");
drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40);
drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100);
drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16250871, 100);
break;
case "truedown" :
drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100);
drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial");
drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50);
drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial");
drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40);
drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100);
drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20);
break;
case "truerollover" :
drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100);
drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50);
drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial");
drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 40);
drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial");
drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 40);
drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100);
drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100);
break;
case "truedisabled" :
drawRoundRect(0, 0, w, h, 5, 13159628, 100);
drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100);
drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100);
drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100);
}
}
static function classConstruct() {
mx.core.ext.UIObjectExtensions.Extensions();
_global.skinRegistry.ButtonSkin = true;
return(true);
}
static var symbolName = "ButtonSkin";
static var symbolOwner = mx.skins.halo.ButtonSkin;
var className = "ButtonSkin";
var backgroundColorName = "buttonColor";
static var classConstructed = classConstruct();
static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions;
}
Symbol 111 MovieClip [enemy] Frame 1
this.stop();
Symbol 111 MovieClip [enemy] Frame 14
delete this.onEnterFrame;
this.removeMovieClip();
Symbol 114 MovieClip [bigenemy] Frame 1
this.stop();
Symbol 114 MovieClip [bigenemy] Frame 14
delete this.onEnterFrame;
this.removeMovieClip();
Symbol 117 MovieClip [bomb] Frame 1
this.stop();
Symbol 117 MovieClip [bomb] Frame 14
delete this.onEnterFrame;
this.removeMovieClip();
Symbol 121 MovieClip [bomb3] Frame 1
this.stop();
Symbol 121 MovieClip [bomb3] Frame 2
this.stop();
Symbol 121 MovieClip [bomb3] Frame 15
delete this.onEnterFrame;
this.removeMovieClip();
Symbol 124 MovieClip [boss1] Frame 1
this.stop();
Symbol 124 MovieClip [boss1] Frame 14
delete this.onEnterFrame;
this.removeMovieClip();
Symbol 127 MovieClip [boss2] Frame 1
this.stop();
Symbol 127 MovieClip [boss2] Frame 14
delete this.onEnterFrame;
this.removeMovieClip();
Symbol 130 MovieClip [bomb2] Frame 1
this.stop();
Symbol 130 MovieClip [bomb2] Frame 6
delete this.onEnterFrame;
this.removeMovieClip();
Symbol 163 MovieClip [bonus] Frame 1
this.stop();
Symbol 163 MovieClip [bonus] Frame 14
delete this.onEnterFrame;
this.removeMovieClip();
Symbol 168 MovieClip Frame 1
this.stop();
Symbol 174 MovieClip [me_mc] Frame 1
this.stop();
Symbol 174 MovieClip [me_mc] Frame 18
gotoAndStop (1);
Symbol 174 MovieClip [me_mc] Frame 26
if (this.shieldFlash) {
this.gotoAndPlay("shieldFlash");
}
Symbol 174 MovieClip [me_mc] Frame 72
this.stop();
Symbol 179 MovieClip Frame 1
this.stop();
Symbol 181 MovieClip Frame 26
this.gotoAndStop(1);
this._visible = false;
Symbol 232 MovieClip Frame 26
this.gotoAndStop(1);
this._visible = false;
Symbol 243 MovieClip Frame 1
this.stop();
Symbol 243 MovieClip Frame 2
this.stop();
Symbol 243 MovieClip Frame 3
this.stop();
Symbol 243 MovieClip Frame 4
this.stop();
Symbol 249 MovieClip Frame 1
this.stop();
Symbol 249 MovieClip Frame 2
this.stop();
Symbol 249 MovieClip Frame 3
this.stop();
Symbol 249 MovieClip Frame 4
this.stop();
Symbol 249 MovieClip Frame 5
this.stop();
Instance of Symbol 82 MovieClip [CheckBox] "musicCheck" in Symbol 287 MovieClip Frame 1
//component parameters
onClipEvent (construct) {
label = "";
labelPlacement = "right";
selected = true;
}
Instance of Symbol 82 MovieClip [CheckBox] "sfxCheck" in Symbol 287 MovieClip Frame 1
//component parameters
onClipEvent (construct) {
label = "";
labelPlacement = "right";
selected = true;
}
Symbol 550 Button
on (press) {
getURL ("http://www.armorgames.com", "_blank");
}
Symbol 553 MovieClip Frame 1
_root.stop();
gotoAndPlay (2);
Symbol 553 MovieClip Frame 218
_root.nextFrame();