STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
233151
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2641 · P5281

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM46594536-26DC&rnd=46594536" width="1" height="1"></div>

armorgames undead-end-5658.swf

This is the info page for
Flash #263966

(Click the ID number above for more basic data on this flash file.)


Text
PLAY MORE GAMES AT

ver. 1.1

10

Music/Ambient on/off

Sfx on/off

Back

0

0

0

0

0

<p align="left"></p>

<p align="left"></p>

DOG

BOOMER

POLICEMAN

SHIBITO

RUNNER

MINE

WORKER

I think I forgot something. A key, maybe....

Use the directional arrows to move Unca Scott.
Press space to jump, Z & X to use a weapon.
Press A to open the doors or to perform an action.

Press A to continue..

Search for the doors or the red arrows on the floor.
Press A to open a door or a passage. If you don' t
have the key look for the enemy with the key icon on
his back and kill it. He will drop what you need..

Now press A and follow the signal. Go on the red
arrow painted on the floor then press A.
Good Luck!

Press A to close the hint panel

Command list
Arrows: walk
Z: Fire
X: Melee attack
Space: Jump
A: Action
P: Pause on/off

Music/Ambient on/off

Sfx on/off

Mouseclick: titles

'A': continue

Developed by Alessandro Marani

Thanx to:
Lamberto Tedaldi and Officine Pixel
Chicca e Unca Scott

Armor Games presented Undead End

Press A to continue...

Your Score:

Press A to continue

Bonus:

Stars:

ActionScript [AS1/AS2]

Frame 1
_root.music = 1; _root.sfxs = 1;
Frame 2
_root.attachMovie("intro_pointer", "pointer", 100); Mouse.hide(); nobject = 1000; posizione = 1; _quality = "low"; _root.createEmptyMovieClip("road", 0); _root.road._x = 160; _root.road._y = 120; _root.createEmptyMovieClip("scena", 1); _root.scena.createEmptyMovieClip("sprites", 0); this.attachMovie("title", "title", 10); _root.title._x = 160; _root.title._y = 60; _root.scena.sprites._x = 160; _root.scena.sprites._y = 100; tratto = _root.path; _root.element1 = "bushes"; _root.element2 = "dirt2"; _root.element3 = "dirt"; _root.element4 = "intro_fog"; this.onEnterFrame = function () { var _local1 = _root; if (_local1.spazio > 500) { rl = Math.ceil(Math.random() * 2); _local1.generate_background(element4, rl, 1); _local1.generate_background(element1, rl, 3); _local1.generate_background(element3, rl, 1); _local1.generate_background(element2, rl, 1); _local1.spazio = 0; } }; function scanline(clip, z, xparallasse) { if (key.isDown(39)) { clip._x = clip._x - xparallasse; } if (key.isDown(37)) { clip._x = clip._x + xparallasse; } } function generate_background(element, position, far) { _root.road.attachmovie(element, "bck" + _root.n_object, _root.n_object); bck = eval ("_root.road.bck" + _root.n_object); bck.livello = _root.n_object; bck.farness = Math.random() * far; if (position == 1) { bck.posizione = 1; } else { bck.posizione = 2; } if (_root.n_object < 100000) { _root.n_object = _root.n_object + 1; } else { _root.n_object = 200; } } stop(); _quality = "low"; _root.accel = 0; _root.speed = 100; _root.maxspeed = 350; _root.startpoint = 5; _root.path = 125; _root.nobject = 200; _root.n_object = 200; _root.circuit = 1; _root.scena.sprites.attachMovie("subaru", "player1", 500); car = _root.scena.sprites.player1; car._y = 80; car._x = 20; r = 0; while (r <= _root.path) { _root.road.attachMovie("road_00", "road" + r, r); strada = eval ("_root.road.road" + r); strada._x = 0; strada._y = _root.startpoint; strada.far = r / 20; strada._xscale = startpoint + 1; strada._alpha = startpoint; _root.startpoint = _root.startpoint + 1; r++; } function musica(clip, mus) { var _local1 = clip; if (_root.music == 1) { _local1.suono = new Sound(_local1); _local1.suono.attachsound(mus); _local1.suono.stop(); _local1.suono.start(0, 999); } } stop(); _root.inGame = 0; this.onMouseDown = function () { var _local1 = _root; switch (_local1._currentframe) { case 8 : _local1.gotoAndStop(2); return; case 9 : _local1.gotoAndStop(10); return; case 10 : _local1.gotoAndStop(2); return; } }; _root.musica(_root, "//");
Frame 3
_root.road.removeMovieClip(); _root.pointer.removeMovieClip(); _root.scena.removeMovieClip(); _root.title.removeMovieClip();
Frame 4
function chooseEnemy(clip, nset) { dato = ((((("[" + nset) + ",") + Math.floor(clip._x)) + ",") + Math.floor(clip._y)) + "]"; _root.scena.sprites.sel.removeMovieClip(); trace(dato); } _root.gun_ammo = 50; _root.shotgun_ammo = 999; _root.machinegun_ammo = 999; _root.flamethrower_ammo = 999; _root.magnum_ammo = 999; _root.energy = 60; _root.score = 0; _root._currentWeapon = 0; _root._currentMelee = 11; _root.mario_stars = 0; _root.pausa = 0; _root.Key_items = new Array(10); _root.createEmptyMovieClip("items", 102); _root.items._x = 90; _root.items._y = 30;
Frame 6
stop(); _quality = "low"; _root.inGame = 1; _root.enemyLayer = 1000; _root.objsLayer = 100; _root.shotLevel = 0; _root.actionReleased = 0; _root.fireReleased = 0; _root.pauseReleased = 0; keydown = new Object(); keydown.onKeyDown = function () { var _local1 = _root; if (_local1.pausa == 0) { if (Key.isDown(32)) { _local1.jump = 1; } if (Key.isDown(37)) { _local1.left = 1; } if (Key.isDown(39)) { _local1.right = 1; } if (Key.isDown(38)) { _local1.up = 1; } if (Key.isDown(40)) { _local1.dw = 1; } if (Key.isDown(88)) { _local1.melee = 1; } } }; keydown.onKeyUp = function () { var _local1 = _root; if (Key.isDown(80) == false) { _local1.pauseReleased = 0; } if (_local1.pausa == 0) { if (Key.isDown(32) == false) { _local1.jump = 0; } if (Key.isDown(37) == false) { _local1.left = 0; } if (Key.isDown(39) == false) { _local1.right = 0; } if (Key.isDown(38) == false) { _local1.up = 0; } if (Key.isDown(40) == false) { _local1.dw = 0; } if (Key.isDown(88) == false) { _local1.melee = 0; } if (Key.isDown(90) == false) { _local1.fireReleased = 0; } if (Key.isDown(65) == false) { _local1.actionReleased = 0; } } }; Key.addListener(keydown); _root.createEmptyMovieClip("scena", 1); _root.createEmptyMovieClip("parallasse", 0); _root.createEmptyMovieClip("darkness", 2); _root.scena.createEmptyMovieClip("back", 0); _root.scena.createEmptyMovieClip("sprites", 1); _root.scena.createEmptyMovieClip("particles", 2); _root.scena.createEmptyMovieClip("front", 3); _root.loadEnemies = new Array(); _root.loadWeapons = new Array(); _root.enemyArray = new Array(); _root.laHorde = 0; _root.objs = new Array(); _root.backgroundTiles = new Array(); _root.frontgroundTiles = new Array(); switch (_root.room) { case 0 : _currentSong = "drops"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 0; _root.type_of_scenario = 0; _root.room_parallasse = 0; _root.backgroundTiles.push("XX"); _root.frontgroundTiles.push("XX"); _root.loadWeapons.push([0, 200, 175], [20, 260, 183], [12, 100, 175]); scrollMin = 0; scrollMax = 0; yMinScroll = 150; yMaxScroll = 220; collision_left = 0; collision_right = 320; _root.lightOn = 0; break; case 1 : _currentSong = "neon"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 0; _root.backgroundTiles.push("00", "01", "03", "01", "03", "03", "01", "02", "03", "01", "04"); _root.frontgroundTiles.push("//", "//", "00", "//", "//", "00", "//", "//", "00", "//", "00"); _root.loadWeapons.push([0, 1600, 172], [20, 1850, 172], [1, 3200, 172]); scrollMin = 0; scrollMax = -3200; yMinScroll = 150; yMaxScroll = 220; collision_left = 170; collision_right = 3430; _root.lightOn = 0; break; case 2 : _currentSong = "waterdripping"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 0; _root.frontgroundTiles.push("01", "01", "01", "01", "01", "01", "01", "01", "01", "01", "01", "01", "01", "01"); _root.backgroundTiles.push("20", "21", "22", "21", "22b", "22", "22b", "21", "22", "22b", "21", "22", "22", "23"); _root.loadWeapons.push([0, 1000, 180], [21, 2150, 180], [0, 3500, 180]); scrollMin = 0; scrollMax = -4160; yMinScroll = 140; yMaxScroll = 220; collision_left = 170; collision_right = 4360; _root.lightOn = 0; break; case 3 : _currentSong = "ventnoise"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 0; _root.backgroundTiles.push("30", "31", "31", "31", "31", "31", "32"); _root.frontgroundTiles.push("30", "//", "//", "//", "//", "//", "32"); _root.loadWeapons.push([10, 250, 160]); scrollMin = 0; scrollMax = -1920; yMinScroll = 150; yMaxScroll = 220; collision_left = 170; collision_right = 2120; _root.lightOn = 1; break; case 6 : _currentSong = "ambient_swamp"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.movie_parallasse = "parallasse_60"; _root.backgroundTiles.push("60", "61", "61", "61", "61", "61", "61", "62", "61", "61", "61", "61", "61", "61", "61", "63"); _root.loadWeapons.push([21, 500, 180], [4, 1000, 180], [1, 2500, 160], [20, 2560, 175], [20, 3500, 175]); scrollMin = 0; scrollMax = -4800; yMinScroll = 160; yMaxScroll = 220; collision_left = 0; collision_right = 5080; _root.lightOn = 0; break; case 4 : _currentSong = "ambient1"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.movie_parallasse = "parallasse_40"; _root.backgroundTiles.push("40", "41", "42", "42", "43"); _root.frontgroundTiles.push("40", "//", "40", "//", "40"); _root.loadWeapons.push([21, 300, 180], [3, 700, 180], [1, 1000, 160], [2, 1150, 175], [20, 1400, 175]); scrollMin = 0; scrollMax = -1280; yMinScroll = 165; yMaxScroll = 230; collision_left = 0; collision_right = 1600; _root.lightOn = 0; break; case 5 : _currentSong = "ambient1"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.movie_parallasse = "parallasse_60"; _root.backgroundTiles.push("50", "54", "51", "54", "52", "54", "53", "54", "52", "54", "50"); _root.frontgroundTiles.push("52", "50", "50", "50", "50", "50", "50", "50", "50", "51", "50"); _root.loadWeapons.push([20, 1650, 160], [2, 1600, 175], [21, 2400, 175]); scrollMin = 0; scrollMax = -3200; yMinScroll = 165; yMaxScroll = 230; collision_left = 0; collision_right = 3520; _root.lightOn = 0; break; case 7 : _currentSong = "finalmusic"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.movie_parallasse = "parallasse_70"; _root.backgroundTiles.push("70", "71", "72", "71", "72", "71", "72", "71", "72", "71", "73"); _root.loadWeapons.push([0, 320, 160], [2, 400, 175], [20, 1600, 175]); scrollMin = 0; scrollMax = -3200; yMinScroll = 175; yMaxScroll = 230; collision_left = 0; collision_right = 3520; _root.lightOn = 0; _root.key.genre = 0; break; case 8 : _currentSong = "ventnoise"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 0; _root.movie_parallasse = "//"; _root.backgroundTiles.push("80", "81", "82", "81", "82", "81", "82", "81", "82", "82", "83"); _root.frontgroundTiles.push("80", "81", "80", "81", "80", "81", "80", "81", "80", "81", "80"); _root.loadWeapons.push([21, 320, 160], [2, 1600, 175]); scrollMin = 0; scrollMax = -3200; yMinScroll = 150; yMaxScroll = 220; collision_left = 0; collision_right = 3520; _root.lightOn = 0; _root.key.genre = 0; break; case 9 : _currentSong = "waterdripping"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 0; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.movie_parallasse = "parallasse_90"; _root.loadWeapons.push([2, 100, 160]); _root.backgroundTiles.push("90"); scrollMin = 0; scrollMax = 0; yMinScroll = 150; yMaxScroll = 175; collision_left = 50; collision_right = 160; _root.lightOn = 0; break; case 10 : _currentSong = "ambient1"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 1; _root.type_of_scenario = 1; _root.room_parallasse = 0; _root.backgroundTiles.push("100", "101", "101", "101", "102"); scrollMin = 0; scrollMax = -1280; yMinScroll = 265; yMaxScroll = 400; collision_left = 0; collision_right = 1600; _root.lightOn = 1; break; case 11 : _currentSong = "ambient11"; _root.musica(_root, _currentSong); _root.scrollingEnabled = 1; _root.type_of_scenario = 0; _root.room_parallasse = 1; _root.backgroundTiles.push("110", "111", "112", "111", "112", "113", "111", "112", "113", "111", "114"); _root.frontgroundTiles.push("//", "110", "//", "110", "//", "110", "110", "//", "110", "//", "//"); _root.loadWeapons.push([20, 200, 175], [4, 1500, 183], [21, 2500, 175]); _root.loadWeapons.push([4, 1000, 175], [21, 2000, 183]); _root.movie_parallasse = "parallasse_110"; scrollMin = 0; scrollMax = -3200; yMinScroll = 175; yMaxScroll = 220; collision_left = 0; collision_right = 3520; _root.lightOn = 1; } _root.createEmptyMovieClip("tutorial", 103); if (_root.room == 10) { _root.tutorial.attachMovie("tut", "tut", 0); } btn = _root.backgroundTiles.length; tileWidth = 320; frontTileWidth = 320; n = 0; while (n < btn) { tileIndex = _root.backgroundTiles[n]; tile = "backtile_" + tileIndex; _root.scena.back.attachMovie(tile, "bt" + n, n); tile = eval ("_root.scena.back.bt" + n); tile._x = tileWidth * n; tile._y = 0; tileIndex = _root.frontgroundTiles[n]; front_tile = "fronttile_" + tileIndex; _root.scena.front.attachMovie(front_tile, "ft" + n, n); ftile = eval ("_root.scena.front.ft" + n); ftile._x = frontTileWidth * n; ftile._y = 0; n++; } if (room_parallasse == 1) { n_clip_parallasse = 0; while (n_clip_parallasse < 15) { _root.parallasse.attachMovie(movie_parallasse, "parallasse" + n_clip_parallasse, n_clip_parallasse); prl = eval ("_root.parallasse.parallasse" + n_clip_parallasse); prl._x = TileWidth * n_clip_parallasse; prl._y = 0; n_clip_parallasse++; } } if (_root.lightOn == 1) { _root.darkness.attachMovie("light", "light", 1); } if (_root.editorMode == 0) { switch (_root.room) { case 0 : break; case 1 : _root.loadEnemies.push([1, 510, 162], [1, 868, 191], [1, 981, 152], [6, 1175, 199], [1, 1321, 174], [1, 1518, 156], [1, 1513, 190], [1, 1582, 204], [1, 1927, 144], [1, 2122, 202], [1, 2854, 202], [1, 2909, 185], [1, 2964, 175], [1, 3080, 165], [1, 3095, 208], [1, 3251, 189], [1, 3336, 199], [1, 2868, 202], [1, 2881, 218], [1, 2939, 147], [1, 2769, 163]); break; case 2 : _root.loadEnemies.push([5, 678, 146], [5, 691, 190], [5, 995, 145], [5, 1258, 165], [1, 1443, 205], [1, 1604, 142], [1, 1793, 187], [1, 1959, 203], [1, 2123, 158], [1, 2287, 193], [1, 2548, 144], [6, 2928, 150], [6, 2670, 195], [6, 3270, 203], [6, 3273, 147], [6, 3153, 173], [1, 3774, 182], [1, 3891, 145], [1, 4119, 202], [1, 4200, 170], [1, 4304, 142]); break; case 3 : _root.loadEnemies.push([1, 651, 184], [1, 680, 208], [1, 787, 161], [6, 939, 172], [6, 1169, 182], [6, 1363, 204], [6, 1590, 156], [6, 1592, 201], [6, 1729, 177], [6, 1890, 169]); break; case 5 : _root.loadEnemies.push([2, 510, 162], [1, 868, 191], [2, 981, 152], [1, 1175, 199], [1, 1321, 174], [2, 1518, 156], [3, 1513, 190], [5, 1582, 204], [2, 1927, 144], [1, 2122, 202], [3, 2854, 203], [1, 2909, 185], [2, 2964, 175], [1, 3080, 163], [2, 3095, 208], [6, 3251, 189], [5, 3336, 199], [2, 2868, 202], [1, 2881, 218], [6, 2939, 147], [1, 2769, 165]); break; case 6 : _root.loadEnemies.push([1, 611, 164], [1, 696, 188], [1, 800, 155], [2, 892, 182], [4, 1057, 152], [2, 1198, 195], [6, 1415, 154], [6, 1577, 170], [6, 1831, 174], [6, 1997, 166], [7, 2370, 155], [7, 2388, 191], [3, 2773, 157], [2, 3009, 187], [1, 3296, 199], [4, 3534, 198], [1, 3669, 189], [4, 3933, 163], [1, 4389, 173], [6, 4450, 158], [6, 4572, 170], [6, 4659, 191], [6, 4787, 108]); break; case 4 : _root.loadEnemies.push([9, 472, 156], [7, 613, 175], [9, 806, 158], [7, 890, 196], [9, 1136, 157], [7, 1138, 194], [7, 1365, 183], [7, 1545, 193]); break; case 8 : _root.loadEnemies.push([3, 510, 162], [3, 868, 191], [3, 1000, 163], [3, 1500, 192], [3, 2000, 164], [3, 2200, 190], [3, 2769, 170]); break; case 11 : _root.loadEnemies.push([8, 510, 162], [8, 868, 191], [8, 1000, 163], [8, 1500, 192], [8, 2000, 164], [8, 2200, 190], [8, 2769, 170]); } n_elements = _root.loadEnemies.length; nen = 0; while (nen < n_elements) { enemyFrameSet = _root.loadEnemies[nen][0]; _root.scena.sprites.attachMovie("infected_1", "inf" + _root.enemyLayer, _root.enemyLayer); inf = eval ("_root.scena.sprites.inf" + _root.enemyLayer); inf.set = enemyFrameSet; inf._x = _root.loadEnemies[nen][1]; inf._y = _root.loadEnemies[nen][2]; _root.enemyArray.push(inf); _root.enemyLayer = _root.enemyLayer + 1; nen++; } } noNeedToGiveAKey = 0; switch (_root.room) { case 0 : _root.doorID = 0; break; case 1 : _root.doorID = 1; break; case 2 : _root.doorID = 3; break; case 3 : _root.doorID = 2; break; case 4 : _root.doorID = 9; break; case 5 : _root.doorID = 5; break; case 6 : _root.doorID = 6; break; case 7 : _root.doorID = 4; break; case 8 : _root.doorID = 8; break; case 9 : _root.doorID = 0; break; case 10 : _root.doorID = 0; break; case 11 : _root.doorID = 0; } Kil = _root.Key_items.length; n = 0; while (n < kil) { if (Key_items[n] == _root.doorID) { noNeedToGiveAKey = 1; break; } n++; } if (_root.doorID > 0) { key_assigned = 0; ordeLength = _root.enemyArray.length; while (key_assigned == 0) { key_enemy = Math.floor(Math.random() * ordeLength); enemyKeeper = _root.enemyArray[key_enemy]; if ((enemyKeeper.set != 7) && (enemyKeeper.set != 2)) { _root.enemyArray[key_enemy].keeper = 1; key_assigned = 1; } } } this.onEnterFrame = function () { var _local1 = _root; if (Key.isDown(80) && (_local1.pauseReleased == 0)) { _local1.pauseReleased = 1; _local1.pausedd = 1; } else { _local1.pausedd = 0; } if (_local1.pausedd == 1) { if ((_local1.pausa == 0) && (_local1.ingame == 1)) { _local1.pausa = 1; _local1.effetti(_local1.tutorial, "sound_menu"); _local1.tutorial.attachMovie("map", "map", 101); } else { Mouse.hide(); _local1.tutorial.map.removeMovieClip(); _local1.pausa = 0; } } if (_local1.pausa == 0) { if (Key.isDown(65) && (_local1.actionReleased == 0)) { _local1.actionReleased = 1; _local1.action = 1; } else { _local1.action = 0; } if (Key.isDown(90) && (_local1.fireReleased == 0)) { _local1.fireReleased = 1; _local1.fire = 1; } else { _local1.fire = 0; } if (_local1.energy <= 0) { _local1.gotoAndStop("gameover"); } _local1.scrolling(pl1); if (_local1.lightOn == 1) { _local1.darkness.light._x = _local1.light_x; _local1.darkness.light._y = _local1.light_y; } _local1.darkness.light._xscale = -_local1.scena.sprites.player1._xscale; } }; function pickUp(clip) { oal = _root.objs.length; no = 0; while (no < oal) { collidedObj = _root.objs[no]; collidedObj_y = collidedObj.getBounds(_root.scena.sprites).yMax - 5; collidedObj_x = collidedObj.getBounds(_root.scena.sprites).xMax - (collidedObj._width / 2); obj_distance_y = Math.abs(collidedObj_y - clip.y); obj_distance_x = Math.abs(collidedObj_x - clip._x); if ((clip.coll.hitTest(collidedObj) && (obj_distance_y < 20)) && (obj_distance_x < 20)) { _root.effetti(clip, "sound_change"); layer = collidedObj.getDepth(collidedObj); obj_x = collidedObj._x; obj_y = collidedObj._y; if (collidedObj.genre < 10) { switch (clip.weaponID) { case 0 : releasedWeapon = "gunicon"; releasedAmmo = _root.gun_ammo; break; case 1 : releasedWeapon = "machinegunicon"; releasedAmmo = _root.machinegun_ammo; break; case 2 : releasedWeapon = "shotgunicon"; releasedAmmo = _root.shotgun_ammo; break; case 3 : releasedWeapon = "flamethrowericon"; releasedAmmo = _root.flamethrower_ammo; break; case 4 : releasedWeapon = "magnumicon"; releasedAmmo = _root.magnum_ammo; } _root._currentWeapon = collidedObj.genre; switch (collidedObj.genre) { case 0 : _root.hud_messages("swap_gun"); _root.gun_ammo = collidedObj.mag; break; case 1 : _root.hud_messages("swap_machinegun"); _root.machinegun_ammo = collidedObj.mag; break; case 2 : _root.hud_messages("swap_shotgun"); _root.shotgun_ammo = collidedObj.mag; break; case 3 : _root.hud_messages("swap_flamethrower"); _root.flamethrower_ammo = collidedObj.mag; break; case 4 : _root.hud_messages("swap_magnum"); _root.magnum_ammo = collidedObj.mag; } } if ((collidedObj.genre >= 10) && (collidedObj.genre < 20)) { switch (collidedObj.genre) { case 12 : _root.hud_messages("swap_machete"); break; case 11 : _root.hud_messages("swap_bat"); break; case 10 : _root.hud_messages("swap_katana"); } switch (clip.meleeID) { case 10 : releasedWeapon = "katanaicon"; _root._currentMelee = collidedObj.genre; break; case 11 : releasedWeapon = "baticon"; _root._currentMelee = collidedObj.genre; break; case 12 : releasedWeapon = "macheteicon"; _root._currentMelee = collidedObj.genre; } } if (collidedObj.genre >= 20) { switch (collidedObj.genre) { case 21 : hud_messages("energy_plus"); if (_root.energy > 75) { _root.energy = 100; } else { _root.energy = _root.energy + 25; } _root.hud1.gotoAndPlay(2); removeMovieClip(collidedObj); break; case 20 : _root.hud_messages("energy_full"); _root.energy = 100; removeMovieClip(collidedObj); _root.hud1.gotoAndPlay(2); } } else { _root.scena.back.attachMovie(releasedWeapon, "obj" + layer, layer); newObj = eval ("_root.scena.back.obj" + layer); newObj._x = obj_x; newObj._y = obj_y; if (collidedObj.genre < 10) { newObj.mag = releasedAmmo; } } } no++; } } function hud_messages(clip, genre) { var _local1 = _root; plHand = _local1.scena.sprites.player1; _local1.hud1.attachmovie(clip, "icon", 102); hudicon = _local1.hud1.icon; hudicon._x = plHand.getBounds(_local1.hud1).xMax - 40; hudicon._y = plHand.getBounds(_local1.hud1).yMax - 70; } function key_items_generation(keeper_value, roomKey, kx, ky) { if (keeper_value == 1) { _root.scena.sprites.attachMovie(roomKey, "r_key" + _root.enemyLayer, _root.enemyLayer); r_key = eval ("_root.scena.sprites.r_key" + _root.enemyLayer); r_key._x = kx; r_key._y = ky; r_key.soundOff = 0; if (_root.noNeedToGiveAKey == 1) { r_key.gotoAndStop("star"); } else { r_key.gotoAndStop(_root.doorID); } _root.enemyLayer = _root.enemyLayer + 1; } } function key_actions(clip) { clip.swapDepths(clip._y); clip.player = _root.scena.sprites.player1; clip.p_x = clip.player._x; clip.p_y = clip.player._y; clip.xOffset = Math.abs(clip._x - clip.p_x); clip.yOffset = Math.abs(clip._y - clip.p_y); if ((clip.xOffset < 20) && (clip.yOffset < 20)) { if (_root.noNeedToGiveAKey == 0) { _root.items.attachMovie("all_key_items", "Kobj" + _root.doorID, _root.doorID); _root.effetti(clip, "sound_beep"); _root.Key_items[_root.doorID] = _root.doorID; Kobj = eval ("_root.items.Kobj" + _root.doorID); Kobj.gotoAndStop(_root.doorID); Kobj._x = _root.doorID * 24; Kobj.soundOff = 1; _root.items.Kobj.item_genre = clip._currentframe; _root.hud1.ki.removeMovieClip(); clip.removeMovieClip(); } else { _root.mario_stars = _root.mario_stars + 1; _root.effetti(clip, "smas_1up"); clip.removeMovieClip(); _root.hud1.ki.removeMovieClip(); switch (_root.room) { case 1 : _root.score = _root.score + 50; return; case 2 : _root.score = _root.score + 150; return; case 3 : _root.score = _root.score + 50; return; case 4 : _root.score = _root.score + 10; return; case 5 : _root.score = _root.score + 300; return; case 6 : _root.score = _root.score + 500; return; case 8 : _root.score = _root.score + 250; } } } } function doors(clip, rightKey, newX, newY) { var _local1 = _root; var _local2 = clip; var _local3 = rightKey; _local2.plx = _local1.scena.sprites.player1._x; _local2.ply = _local1.scena.sprites.player1._y; _local2.door_x = _local2.plx - (_local2.getBounds(_local1.scena.sprites).xMax - 23); _local2.door_y = _local2.ply - _local2.getBounds(_local1.scena.sprites).yMax; _local2.distance = Math.sqrt((_local2.door_x * _local2.door_x) + (_local2.door_y * _local2.door_y)); if (_local2.distance <= 30) { _local2.icon._visible = true; if (_local1.action == 1) { doorCheck = 0; Kil = _local1.Key_items.length; n = 0; while (n < kil) { if ((_local1.Key_items[n] == _local3) || (_local3 == 0)) { doorCheck = 1; _local1.effetti(_local2, "sound_door"); _local1.room = _local2.room; _local1.gotoAndStop("change_level"); break; } n++; } if (doorCheck == 0) { _local1.tutorial.attachMovie("doormessage", "doorM", 0); } } } else { _local2.icon._visible = false; } } _root.nWeapons = _root.loadWeapons.length; n = 0; while (n <= (_root.nWeapons - 1)) { weapon_index = _root.loadWeapons[n][0]; switch (weapon_index) { case 0 : weapon = "gunicon"; mag = 75; break; case 1 : weapon = "machinegunicon"; mag = 100; break; case 2 : weapon = "shotgunicon"; mag = 30; break; case 3 : weapon = "flamethrowericon"; mag = 100; break; case 4 : weapon = "magnumicon"; mag = 10; break; case 10 : weapon = "katanaicon"; break; case 11 : weapon = "baticon"; break; case 12 : weapon = "macheteicon"; break; case 20 : weapon = "medikiticon"; break; case 21 : weapon = "painkillericon"; } _root.scena.back.attachMovie(weapon, "obj" + _root.objsLayer, _root.objsLayer); obj = eval ("_root.scena.back.obj" + _root.objsLayer); obj._x = _root.loadWeapons[n][1]; obj._y = _root.loadWeapons[n][2]; obj.mag = mag; _root.objs.push(obj); _root.objsLayer = _root.objsLayer + 1; n++; } function swapWeapon(clip) { var _local1 = clip; var _local2 = _root; switch (_local2._currentWeapon) { case 0 : _local1._currentWeapon = "e_gun"; _local1.weaponID = 0; _local1.chestPosition_x = -13; _local1.chestPosition_y = -27; break; case 1 : _local1._currentWeapon = "e_machinegun"; _local1.weaponID = 1; _local1.chestPosition_x = -13; _local1.chestPosition_y = -27; break; case 2 : _local1.weaponID = 2; _local1._currentWeapon = "e_shotgun"; _local1.chestPosition_x = -15; _local1.chestPosition_y = -27; break; case 3 : _local1.weaponID = 3; _local1._currentWeapon = "e_flamethrower"; _local1.chestPosition_x = -15; _local1.chestPosition_y = -27; break; case 4 : _local1.weaponID = 4; _local1._currentWeapon = "e_magnum"; _local1.chestPosition_x = -13; _local1.chestPosition_y = -27; } hudFrame = 1 + _local2._currentWeapon; _local2.hud1.weaponry.gotoAndStop(hudFrame); } function swapMelee(clip) { var _local1 = clip; switch (_root._currentMelee) { case 10 : _local1.meleeID = 10; _local1._currentMelee = "e_katana"; return; case 11 : _local1.meleeID = 11; _local1._currentMelee = "e_bat"; return; case 12 : _local1.meleeID = 12; _local1._currentMelee = "e_machete"; } } function shotGeneration(clip, genre) { clip.currentClip = _root.scena.sprites.player1; switch (genre) { case 0 : shotType = "gunFire"; _root.gun_ammo = _root.gun_ammo - 1; danno = 15; break; case 1 : shotType = "machinegunFire"; danno = 10; _root.machinegun_ammo = _root.machinegun_ammo - 1; break; case 2 : shotType = "shotgunFire"; danno = 25; _root.shotgun_ammo = _root.shotgun_ammo - 1; break; case 3 : shotType = "flamethrowerFire"; danno = 10; _root.flamethrower_ammo = _root.flamethrower_ammo - 1; break; case 4 : shotType = "magnumFire"; danno = 200; _root.magnum_ammo = _root.magnum_ammo - 1; break; case 10 : shotType = "katana"; danno = 30; break; case 11 : shotType = "bat"; danno = 15; break; case 12 : shotType = "machete"; danno = 10; } _root.scena.sprites.shotLayer.attachMovie(shotType, "shot" + _root.shotLevel, _root.shotLevel); dynamicShot = eval ("_root.scena.sprites.shotLayer.shot" + _root.shotLevel); dynamicShot._x = clip.fp.getBounds(_root.scena.sprites.shotLayer).xMax; dynamicShot._y = clip.fp.getBounds(_root.scena.sprites.shotLayer).yMax; dynamicShot._xscale = clip.currentClip._xscale; dynamicShot.damage = danno; dynamicshot.genre = genre; dynamicShot.z = clip.currentClip.z; dynamicShot.y = clip.currentClip.y; if (_root.shotLevel < 3) { _root.shotLevel = _root.shotLevel + 1; } else { _root.shotLevel = 0; } } function backCollision(clip) { var _local1 = clip; var _local2 = _root; if (_local1.state != 7) { orde_length = _local2.enemyArray.length; c = 0; while (c < orde_length) { _local1.enemyCollided = _local2.enemyArray[c]; _local1.collisionOffset = Math.abs(_local1.y - _local1.enemyCollided.y); if (_local1.coll.hitTest(_local1.enemyCollided.coll) && (_local1.collisionOffset < 6)) { if ((((_local1.enemyCollided.state != 3) && (_local1.enemyCollided.set != 3)) && (_local1.enemyCollided.set != 2)) && (_local1.enemyCollided.set != 4)) { _local1.enemyCollided._y = _local1.playerY; attack_dir = _local1.enemyCollided._x - _local1._x; if (attack_dir < 0) { _local1.enemyCollided._xscale = -100; } else { _local1.enemyCollided._xscale = 100; } _local1.enemyCollided.attachMovie(_local1.enemyCollided.attack, "stand", 1); _local1.enemyCollided.state = 3; } coox = _local1._x - _local1.enemyCollided._x; enemyPush = _local1.enemyCollided.speed + 4; if (coox < 0) { _local1._x = _local1._x - enemyPush; } else { _local1._x = _local1._x + enemyPush; } } c++; } if (_local1._x < collision_left) { _local1._x = collision_left; } if (_local1._x > collision_right) { _local1._x = collision_right; } if (_local1.y < yMinScroll) { _local1.y = yMinScroll; } if (_local1.y > yMaxScroll) { _local1.y = yMaxScroll; } } } _root.newPlayerX = 200; _root.newPlayerY = 189; if (_root.room == 10) { _root.newPlayerY = 275; } if (editorMode == 0) { _root.scena.sprites.attachMovie("ellis", "player1", 100); _root.scena.sprites.attachMovie("shadow", "shadow1", 0); } else { Mouse.hide(); _root.scena.sprites.attachMovie("pointer", "player1", 100); _root.attachMovie("pointer2", "pointer", 5); } _root.pl1 = _root.scena.sprites.player1; _root.pl1._x = _root.newPlayerX; _root.pl1._y = _root.newPlayerY; _root.scena.sprites.createEmptyMovieClip("shotLayer", 99); _root.attachMovie("score_panel", "hud2", 101); _root.attachMovie("ellis_hud", "hud1", 100); _root.hud1.gotoAndPlay(2); _root.hud1._x = 5; _root.hud1._y = 195; _root.hud1.bar._width = 0; function enemy_backCollision(clip) { var _local1 = clip; if (_local1._x < collision_left) { _local1._x = collision_left; } if (_local1._x > collision_right) { _local1._x = collision_right; } if (_local1._y < yMinScroll) { _local1._y = yMinScroll; } if (_local1._y > yMaxScroll) { _local1._y = yMaxScroll; } } function enemyCollision(clip) { ns = 0; while (ns <= 4) { shot = eval ("_root.scena.sprites.shotLayer.shot" + ns); if (clip.coll.hitTest(shot)) { clip.range = Math.abs(shot.y - clip._y); if (clip.range < 8) { if ((clip.set == 3) && (clip.cover == 0)) { clip.energy = clip.energy - (shot.damage * 200); } else { clip.energy = clip.energy - shot.damage; } _root.effetti(clip, "sound_thud", stopFlag); if (clip.state != 10) { switch (shot.genre) { case 0 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 1 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 2 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 3 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 4 : clip.attachMovie(clip.infected_hit, "stand", 1); break; case 10 : clip.attachMovie(clip.infected_hit2, "stand", 1); break; case 11 : clip.attachMovie(clip.infected_hit2, "stand", 1); break; case 12 : clip.attachMovie(clip.infected_hit2, "stand", 1); } } clip.state = 10; if (clip.set == 3) { if (clip.cover == 1) { _root.particelle("shot_stop", clip._x, shot._y, shot._xscale); } else { _root.particelle("blood_1", clip._x, shot._y, shot._xscale); } } else { _root.particelle("blood_1", clip._x, shot._y, shot._xscale); } removeMovieClip(shot); } } ns++; } } function enemyAttack(clip, energyAmount, pos, scale) { var _local1 = clip; var _local2 = _root; direction = _local1._xscale; playerAttacked = _local1.pl1; _local1.attachMovie("enemy_hits", "eh", 100); _local1.eh._xscale = scale; _local1.eh._yscale = scale; _local1.eh._x = -pos; _local1.eh._y = -pos; if (playerAttacked.coll.hitTest(_local1.eh)) { spritesOffset = Math.abs(playerAttacked.y - _local1.y); if ((spritesOffset < 8) && (_local1.eh._currentframe <= 5)) { _local2.effetti(playerAttacked, "sound_thud"); _local1.eh.gotoAndPlay("hit"); _local2.energy = _local2.energy - energyAmount; _local2.hud1.gotoAndPlay(2); } } } function swap_Depths(clip) { var _local1 = clip; _local1.y = _local1._y; _local1.swapDepths(Math.round(_local1.y)); _local1.dir = _local1._xscale / 100; } function spriteIsOnScreen(clip) { var _local1 = clip; onScreen_max = _local1.getBounds(_root).xMax; onScreen_min = _local1.getBounds(_root).xMin; if ((onScreen_max >= -100) && (onScreen_min <= 500)) { if (_local1.set != 7) { _local1.onScreen = 1; } } else { _local1.onScreen = 0; } } function player_position(clip) { var _local1 = clip; _local1.pl1 = _root.scena.sprites.player1; _local1.player_dir = _root.scena.sprites.player1.dir; _local1.playerX = _local1.pl1._x; _local1.playerY = _local1.pl1.y; } function choose_side(clip) { var _local1 = clip; var _local2 = _root; switch (_local1.attack_side) { case 0 : _local1.side = _local1.playerX - _local1.attack_distance; if (_local1.side <= _local2.collision_left) { _local1.side = _local2.collision_left + 1; } return; case 1 : _local1.side = _local1.playerX + _local1.attack_distance; if (_local1.side >= _local2.collision_right) { _local1.side = _local2.collision_right - 1; } return; default : _local1.side = _local1.playerX - _local1.attack_distance; if (_local1.side > _local2.collision_left) { break; } _local1.side = _local2.collision_left + 1; } } function check_distance(clip, position_x, position_y) { var _local1 = clip; _local1.xOffset = _local1._x - position_x; _local1.yOffset = _local1._y - position_y; _local1.absxOffset = Math.abs(_local1.xOffset); _local1.absyOffset = Math.abs(_local1.yOffset); } function traiettoria(clip, position_x, position_y) { var _local1 = clip; _root.check_distance(_local1, position_x, position_y); _local1.wait = _local1.wait + 1; if (_local1.wait >= _local1.timeOfReaction) { _local1.speedUnit = _local1.speed / (_local1.absxOffset + _local1.absyOffset); _local1.s_x = _local1.speedUnit * _local1.xOffset; _local1.s_y = _local1.speedUnit * _local1.yOffset; _local1.wait = 0; } } function moveToPoint(clip) { var _local1 = clip; _local1._x = _local1._x - _local1.s_x; _local1._y = _local1._y - _local1.s_y; _local1._xscale = 100 * (_local1.s_x / Math.abs(_local1.s_x)); if ((_local1.absxOffset < 10) && (_local1.absyOffset < 6)) { attack_dir = _local1._x - _local1.playerX; if (attack_dir < 0) { _local1._xscale = -100; } else { _local1._xscale = 100; } _local1._y = _local1.playerY; _local1.attachMovie(_local1.attack, "stand", 1); _local1.state = 3; } } function escapeToPoint(clip) { var _local1 = clip; switch (_local1.set) { case 5 : speedMultiplier = 2; break; default : speedMultiplier = 1.5; } speedMultiplier = 1; _local1._x = _local1._x - (_local1.s_x * speedMultiplier); _local1._y = _local1._y - (_local1.s_y * speedMultiplier); _local1._xscale = 100 * (_local1.s_x / Math.abs(_local1.s_x)); if ((_local1.absxOffset < 10) && (_local1.absyOffset < 6)) { _local1.attachMovie(_local1.stand, "stand", 1); _local1.wait = 0; _local1.standingTime = Math.floor(Math.random() * 60); attack_dir = _local1._x - _local1.playerX; if (attack_dir < 0) { _local1._xscale = -100; } else { _local1._xscale = 100; } _local1.state = 6; } } function choose_safePoint(clip) { var _local1 = _root; var _local2 = clip; random_Xposition = (Math.random() * 600) - 300; random_Yposition = (Math.random() * 100) - 50; Xresult = _local2.playerX + random_Xposition; Yresult = _local2.playerY + random_Yposition; if (Xresult < _local1.collision_left) { Xresult = _local1.collision_left; } if (Xresult > _local1.collision_right) { Xresult = _local1.collision_right; } if (Yresult < _local1.yMinScroll) { Yresult = _local1.yMinScroll; } if (Yresult > _local1.yMaxscroll) { Yresult = _local1.yMaxScroll; } _local2.punto_x = Xresult; _local2.punto_y = Yresult; } function scrolling(clip, sx, sy) { var _local1 = _root; if (_local1.scrollingEnabled == 1) { plx = clip.coll.getBounds(_local1).xMax; ply = clip.coll.getBounds(_local1).yMax; Xscene = _local1.scena; Xscene._x = Xscene._x + ((160 - plx) * 0.2); if (Xscene._x > scrollMin) { Xscene._x = 0; } if (Xscene._x < scrollMax) { Xscene._x = scrollMax; } if (type_of_scenario == 1) { _local1.scena._y = _local1.scena._y + ((190 - ply) * 0.1); } if (_local1.room_parallasse == 1) { _local1.parallasse._x = _local1.scena._x / 4; } } } function particelle(tipo, parx, pary, parScale) { _root.scena.particles.attachMovie(tipo, "par" + _root.np, _root.np); par = eval ("_root.scena.particles.par" + _root.np); par._x = parx; par._y = pary; par._xscale = parScale; _root.np = _root.np + 1; } function bloodParticles(tipo, howMuch, parx, pary, parScale, bloodSpeed_x, bloodSpeed_y) { nblood = 0; while (nblood < howMuch) { _root.scena.particles.attachMovie(tipo, "par" + _root.np, _root.np); par = eval ("_root.scena.particles.par" + _root.np); par._x = parx; par._y = pary; par.decay = 0; par.speed = (Math.random() * bloodSpeed_x) + 1; par.yspeed = Math.random() * bloodSpeed_y; par._xscale = parScale; _root.np = _root.np + 1; nblood++; } } function floor_particle(tipo, parx, pary, parScale) { _root.scena.back.attachMovie(tipo, "par" + _root.objsLayer, _root.objsLayer); par = eval ("_root.scena.back.par" + _root.objsLayer); par._x = parx; par._y = pary; par._xscale = parScale; _root.objsLayer = _root.objsLayer + 1; } function effetti(clip, sfx, stopFlag) { var _local1 = clip; if (_root.sfxs == 1) { _local1.suono = new Sound(_local1); _local1.suono.attachsound(sfx); _local1.suono.stop(); _local1.suono.start(0, 0); } } _root.np = 100; _root.volume = 10; function scrolling9(clip) { var _local1 = _root; _local1.parallasse._x = _local1.parallasse._x - 0.5; if (_local1.parallasse._x <= -320) { _local1.parallasse._x = 0; } } function bossTimer(clip) { clip.swapDepths(clip._y - 15); } function bossDamage(clip) { ns = 0; while (ns <= 4) { shot = eval ("_root.scena.sprites.shotLayer.shot" + ns); if (clip.coll.hitTest(shot)) { clip.energy = clip.energy - shot.damage; clip.stand.gotoAndPlay(40); _root.effetti(clip, "sound_groan", stopFlag); _root.particelle("blood_1", clip._x + 30, shot._y, shot._xscale); removeMovieClip(shot); } ns++; } }
Frame 7
_root.attachMovie("curtain", "curtain", 1000); _root.inGame = 0; _root.tutorial.map.removeMovieClip(); _root.darkness.removeMovieClip(); _root.scena.removeMovieClip(); _root.parallasse.removeMovieClip(); _root.gotoAndPlay(5);
Frame 8
quality = "high"; _root.musica(_root, "//"); _root.inGame = 0; _root.tutorial.removeMovieClip(); _root.darkness.removeMovieClip(); _root.scena.removeMovieClip(); _root.items.removeMovieClip; _root.hud1.removeMovieClip(); _root.parallasse.removeMovieClip(); _root.energy = 100;
Instance of Symbol 1202 MovieClip in Frame 8
onClipEvent (enterFrame) { if (_root.action == 1) { _root.gotoAndPlay(4); } }
Frame 9
_root.musica(_root, "endingTheme"); stop(); finalBonus = 5000 + (1000 * _root.mario_stars); _root.score = _root.score + finalBonus; _root.inGame = 0; _root.tutorial.removeMovieClip(); _root.darkness.removeMovieClip(); _root.scena.removeMovieClip(); _root.items.removeMovieClip(); _root.hud1.removeMovieClip(); _root.parallasse.removeMovieClip(); _root.energy = 100;
Instance of Symbol 1218 MovieClip in Frame 9
onClipEvent (enterFrame) { if (_root.action == 1) { _root.gotoAndStop(10); } }
Frame 10
_root.inGame = 0;
Instance of Symbol 1222 MovieClip in Frame 10
onClipEvent (enterFrame) { if (_root.action == 1) { _root.mario_stars = 0; _root.score = 0; _root.finalBonus = 0; _root.gotoAndStop(2); } }
Symbol 41 MovieClip [curtain] Frame 1
l = 0; l = 0; while (l < 8) { this.attachMovie("square", "sq" + l, l); sq = eval ("this.sq" + l); sq._x = 40 * l; l++; } l = 8; this.onEnterFrame = function () { this.attachMovie("square2", "sq" + l, l); sq = eval ("this.sq" + l); sq._x = 40 * l; if (l >= 0) { l = l - 1; } };
Symbol 41 MovieClip [curtain] Frame 31
removeMovieClip(this);
Symbol 43 MovieClip [square2] Frame 10
stop();
Symbol 44 MovieClip [square] Frame 1
stop();
Symbol 47 MovieClip [intro_pointer] Frame 1
this.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Symbol 53 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 62 Button
on (release) { _root.editorMode = 0; _root.room = parseInt(_root.chosenRoom); _root.attachMovie("curtain", "curtain", 10000); _root.gotoAndPlay(2); }
Symbol 68 Button
on (release) { this.gotoAndStop(151); }
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 2
stop();
Symbol 75 Button
on (release) { _parent.gotoAndStop(150); }
Symbol 80 Button
on (release) { if (_root.music == 0) { _root.music = 1; this.music.gotoAndStop(2); } else { _root.music = 0; _root.musica(_level0, "//"); this.music.gotoAndStop(1); } }
Symbol 81 Button
on (release) { if (_level0.sfxs == 0) { _level0.sfxs = 1; this.sound.gotoAndStop(2); } else { _level0.sfxs = 0; this.sound.gotoAndStop(1); } }
Symbol 82 MovieClip Frame 1
if (_root.music == 1) { this.music.gotoAndStop(2); } else { this.music.gotoAndStop(1); } if (_root.sfxs == 1) { this.sound.gotoAndStop(2); } else { this.sound.gotoAndStop(1); }
Symbol 82 MovieClip Frame 15
stop();
Symbol 83 MovieClip [title] Frame 150
stop();
Symbol 88 MovieClip [subaru] Frame 1
this.onEnterFrame = function () { var _local1 = _root; speed = _local1.speed; this._y = 100 - (_local1.speed / 10); this._yscale = 100 - (_local1.speed / 10); if (Key.isDown(38)) { if (_local1.speed < 145) { _local1.speed = _local1.speed + 5; } else { _local1.speed = 150; } } if (Key.isDown(40)) { if (_local1.speed > 4) { _local1.speed = _local1.speed - 4; } else { _local1.speed = 0; } } _local1.spazio = _local1.spazio + _local1.speed; _local1.spaziopercorso = _local1.spaziopercorso + _local1.speed; };
Symbol 91 MovieClip [road_00] Frame 1
this.onEnterFrame = function () { };
Symbol 93 MovieClip [intro_fog] Frame 1
n = _root.path; startsize = 5; this.farness = (Math.random() * 60) - 30; this.onEnterframe = function () { this.swapDepths(100000 - this.livello); speed_fraction = _root.speed / 2000; if (this.getbounds(_root).ymax > 150) { removeMovieClip(this); } absypos = Math.ceil(this._y); lev = eval ("_root.road.road" + absypos); this.dir = 1; pos = lev._x; spazio = spazio + (speed_fraction * (spazio + 1)); this._x = pos; this._y = spazio; this._alpha = 50 - spazio; this._xscale = (dir * (spazio + startsize)) * 10; this._yscale = math.abs(this._xscale); };
Symbol 93 MovieClip [intro_fog] Frame 2
stop();
Symbol 96 MovieClip [dirt2] Frame 1
n = _root.path; startsize = 5; this._alpha = 0; this.farness = Math.random() * 5; this.swapDepths(100000 - this.livello); this.onEnterframe = function () { speed_fraction = _root.speed / 2000; if (this.getbounds(_root).ymax > 200) { removeMovieClip(this); } absypos = Math.ceil(this._y); lev = eval ("_root.road.road" + absypos); this.dir = 1; pos = lev._x - ((this._width / 2) * farness); spazio = spazio + (speed_fraction * (spazio + 1)); this._x = pos; this._y = spazio; this._alpha = this._alpha + 5; this._xscale = (dir * (spazio + startsize)) * 3; this._yscale = math.abs(this._xscale); };
Symbol 96 MovieClip [dirt2] Frame 2
stop();
Symbol 97 MovieClip [dirt] Frame 1
n = _root.path; startsize = 5; this._alpha = 0; this.farness = Math.random() * 5; this.swapDepths(100000 - this.livello); this.onEnterframe = function () { speed_fraction = _root.speed / 2000; if (this.getbounds(_root).ymax > 200) { removeMovieClip(this); } absypos = Math.ceil(this._y); lev = eval ("_root.road.road" + absypos); this.dir = 1; pos = lev._x + ((this._width / 2) * farness); spazio = spazio + (speed_fraction * (spazio + 1)); this._x = pos; this._y = spazio; this._alpha = this._alpha + 5; this._xscale = (dir * (spazio + startsize)) * 3; this._yscale = math.abs(this._xscale); };
Symbol 97 MovieClip [dirt] Frame 2
stop();
Symbol 106 MovieClip [bushes] Frame 1
n = _root.path; startsize = 5; this.swapDepths(100000 - this.livello); this.onEnterframe = function () { speed_fraction = _root.speed / 2000; if (this.getbounds(_root).ymax > 200) { removeMovieClip(this); } absypos = Math.ceil(this._y); lev = eval ("_root.road.road" + absypos); switch (posizione) { case 1 : this.dir = -1; pos = lev.getbounds(_root.road).xmax + ((this._width / 2) * farness); break; case 2 : this.dir = 1; pos = lev.getbounds(_root.road).xmin - ((this._width / 2) * farness); } spazio = spazio + (speed_fraction * (spazio + 1)); this._x = pos; this._y = spazio; this._xscale = (dir * (spazio + startsize)) * 3; this._yscale = math.abs(this._xscale); };
Symbol 106 MovieClip [bushes] Frame 2
stop(); ran = Math.floor(Math.random() * 6); this.gotoAndStop(ran);
Symbol 165 MovieClip [bigone_walk] Frame 1
_root.effetti(this, "sound_heavystep");
Symbol 165 MovieClip [bigone_walk] Frame 15
_root.effetti(this, "sound_heavystep");
Symbol 179 MovieClip [policeman_walk] Frame 1
_root.effetti(this, "sound_heavystep");
Symbol 179 MovieClip [policeman_walk] Frame 17
_root.effetti(this, "sound_heavystep");
Symbol 190 MovieClip [infected3_run] Frame 1
_root.effetti(this, "sound_heavystep");
Symbol 190 MovieClip [infected3_run] Frame 17
_root.effetti(this, "sound_heavystep");
Symbol 211 MovieClip [bigone_attack] Frame 15
_root.enemyAttack(_parent, 10, 75, 150); _root.effetti(this, "sound_sword");
Symbol 211 MovieClip [bigone_attack] Frame 32
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 218 MovieClip [policeman_attack] Frame 3
_root.enemyAttack(_parent, 5, 40);
Symbol 218 MovieClip [policeman_attack] Frame 10
_root.enemyAttack(_parent, 5, 40);
Symbol 218 MovieClip [policeman_attack] Frame 17
_root.enemyAttack(_parent, 5, 40);
Symbol 218 MovieClip [policeman_attack] Frame 30
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 225 MovieClip [infected3_attack] Frame 15
_root.effetti(this, "sound_chainsaw");
Symbol 225 MovieClip [infected3_attack] Frame 16
_root.enemyAttack(_parent, 2, 40);
Symbol 225 MovieClip [infected3_attack] Frame 20
_root.enemyAttack(_parent, 2, 40);
Symbol 225 MovieClip [infected3_attack] Frame 25
_root.enemyAttack(_parent, 2, 40);
Symbol 225 MovieClip [infected3_attack] Frame 30
_root.enemyAttack(_parent, 2, 40);
Symbol 225 MovieClip [infected3_attack] Frame 35
_root.enemyAttack(_parent, 2, 40);
Symbol 225 MovieClip [infected3_attack] Frame 40
_root.enemyAttack(_parent, 2, 40);
Symbol 225 MovieClip [infected3_attack] Frame 47
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 232 MovieClip [infected2_attack] Frame 1
strangleX = 40; pl = _root.scena.sprites.player1; if (pl.state != 7) { _root.effetti(this, "sound_laugh"); _parent._y = pl.y - 4; pl._xscale = _parent._xscale; switch (_parent._xscale) { case 100 : pl._x = _parent._x - strangleX; break; case -100 : pl._x = _parent._x + strangleX; } pl.z = pl._ground; pl.state = 7; } else { _parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1); }
Symbol 232 MovieClip [infected2_attack] Frame 13
_root.energy = _root.energy - 2; _root.hud1.gotoAndPlay(2);
Symbol 232 MovieClip [infected2_attack] Frame 25
_root.energy = _root.energy - 2; _root.hud1.gotoAndPlay(2);
Symbol 232 MovieClip [infected2_attack] Frame 37
_root.energy = _root.energy - 2; _root.hud1.gotoAndPlay(2);
Symbol 232 MovieClip [infected2_attack] Frame 40
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 249 MovieClip [infected2_death] Frame 1
this.onEnterFrame = function () { var _local1 = _parent; _root.bloodParticles("emo", 1, _local1._x, _local1._y - 30, _local1._xscale, 5, 2); };
Symbol 249 MovieClip [infected2_death] Frame 27
stop(); cont = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 60) { if (_parent.nTimesDown < 2) { play(); } else { _parent.removeMovieClip(); } } };
Symbol 249 MovieClip [infected2_death] Frame 28
play();
Symbol 249 MovieClip [infected2_death] Frame 52
_parent.energy = 60; _parent.state = 1; _parent.death = 0; _parent.wait = 0; _parent.shadow._visible = true; _parent.attachMovie("playerCollision", "coll", 0); _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 254 MovieClip [infected3_hit2] Frame 1
_parent.cover = 0;
Symbol 254 MovieClip [infected3_hit2] Frame 10
_root.effetti(this, "sound_blow");
Symbol 254 MovieClip [infected3_hit2] Frame 25
_root.effetti(this, "sound_blow");
Symbol 254 MovieClip [infected3_hit2] Frame 40
_root.effetti(this, "sound_blow");
Symbol 254 MovieClip [infected3_hit2] Frame 50
stop(); _parent.cover = 1; _parent.state = 1; _parent.attachMovie("infected3_stand", "stand", 1);
Symbol 261 MovieClip [policeman_hit2] Frame 14
_parent.state = 1; _parent.attachMovie("infected3_stand", "stand", 1);
Symbol 263 MovieClip [bigone_hit] Frame 2
_parent.state = 1; _parent.attachMovie("infected3_stand", "stand", 1);
Symbol 264 MovieClip [policeman_hit] Frame 2
_parent.state = 1; _parent.attachMovie("infected3_stand", "stand", 1);
Symbol 267 MovieClip [infected3_hit] Frame 2
_parent.state = 1; _parent.attachMovie("infected3_stand", "stand", 1);
Symbol 268 MovieClip [infected2_hit] Frame 1
_root.bloodParticles("emo", 8, _parent._x, _parent._y - 50, _parent._xscale, 5, 2);
Symbol 268 MovieClip [infected2_hit] Frame 4
_parent.state = 1; _parent.attachMovie("infected2_stand", "stand", 1);
Symbol 269 MovieClip [bigone_death] Frame 1
cont = 0; this.onEnterFrame = function () { var _local1 = _parent; cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; } _root.bloodParticles("emo", 1, _local1._x, _local1._y - 40, _local1._xscale, 5, 2); };
Symbol 269 MovieClip [bigone_death] Frame 39
removeMovieClip(_parent);
Symbol 278 MovieClip [policeman_death] Frame 1
this.onEnterFrame = function () { var _local1 = _parent; _root.bloodParticles("emo", 1, _local1._x, _local1._y - 40, _local1._xscale, 5, 2); };
Symbol 278 MovieClip [policeman_death] Frame 21
stop(); removeMovieClip(_parent);
Symbol 303 MovieClip [infected3_death] Frame 1
this.onEnterFrame = function () { var _local1 = _parent; _root.bloodParticles("emo", 1, _local1._x, _local1._y - 40, _local1._xscale, 5, 2); };
Symbol 303 MovieClip [infected3_death] Frame 36
_root.effetti(this, "sound_boom");
Symbol 303 MovieClip [infected3_death] Frame 38
_root.enemyAttack(_parent, 10, 0, 200);
Symbol 303 MovieClip [infected3_death] Frame 56
stop(); removeMovieClip(_parent);
Symbol 312 MovieClip [boomer_attack] Frame 5
parx = this.fp._x; pary = this.fp._y; this.dir = _parent._xscale / 100; l = 0; _root.effetti(this, "sound_burp"); this.onEnterFrame = function () { if (_currentframe < 20) { this.attachMovie("boomer_puke", "par" + l, l); par = eval ("this.par" + l); par._x = parx; par._y = pary; par.dir = dir; l = l + 1; } };
Symbol 312 MovieClip [boomer_attack] Frame 45
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 325 MovieClip [boomer_hit] Frame 1
_root.bloodParticles("emo", 8, _parent._x, _parent._y - 40, _parent._xscale, 5, 2);
Symbol 325 MovieClip [boomer_hit] Frame 19
_parent.state = 1; _parent.attachMovie("boomer_stand", "stand", 1);
Symbol 346 MovieClip [boomer_death] Frame 5
_root.effetti(this, "sound_boom"); this.onEnterFrame = function () { xpos = _parent._x + ((Math.random() * 24) - 12); ypos = (_parent._y - 40) + (Math.random() * 12); scale = 100; _root.particelle("boomer_blood", xpos, ypos, scale); };
Symbol 346 MovieClip [boomer_death] Frame 6
_root.effetti(_parent, "sound_guts");
Symbol 346 MovieClip [boomer_death] Frame 7
_root.enemyAttack(_parent, 10, 0, 200);
Symbol 346 MovieClip [boomer_death] Frame 30
stop(); cont = 0; times = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; times = times + 1; } if (times >= 20) { removeMovieClip(_parent); } };
Symbol 355 MovieClip [worker_death] Frame 1
dir = _parent._xscale / 100; decay = 0; _parent._x = _parent._x + (30 * dir); this.onEnterFrame = function () { var _local1 = _parent; decay = decay + 0.1; if (decay < 6) { _local1._x = _local1._x + ((6 - decay) * dir); } _root.bloodParticles("emo", 1, _local1._x, _local1._y - 40, _local1._xscale, 5, 2); };
Symbol 355 MovieClip [worker_death] Frame 23
stop(); cont = 0; times = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; times = times + 1; } if (times >= 20) { removeMovieClip(_parent); } };
Symbol 364 MovieClip [infected_death] Frame 1
dir = _parent._xscale / 100; decay = 0; this.onEnterFrame = function () { var _local1 = _parent; decay = decay + 0.1; if (decay < 6) { _local1._x = _local1._x + ((6 - decay) * dir); } _root.bloodParticles("emo", 1, _local1._x, _local1._y - 40, _local1._xscale, 5, 2); };
Symbol 364 MovieClip [infected_death] Frame 25
stop(); cont = 0; times = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; times = times + 1; } if (times >= 20) { removeMovieClip(_parent); } };
Symbol 367 MovieClip [worker_hit] Frame 1
_root.bloodParticles("emo", 8, _parent._x, _parent._y - 40, _parent._xscale, 5, 2);
Symbol 367 MovieClip [worker_hit] Frame 3
_parent.state = 1; _parent.attachMovie("worker_stand", "stand", 1);
Symbol 372 MovieClip [infected_hit] Frame 1
_root.bloodParticles("emo", 8, _parent._x, _parent._y - 40, _parent._xscale, 5, 2);
Symbol 372 MovieClip [infected_hit] Frame 21
_parent.state = 1; _parent.attachMovie("infected_stand", "stand", 1);
Symbol 381 MovieClip [worker_attack] Frame 7
_root.enemyAttack(_parent, 4, 30);
Symbol 381 MovieClip [worker_attack] Frame 20
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 390 MovieClip [infected_attack] Frame 5
_root.enemyAttack(_parent, 2, 30);
Symbol 390 MovieClip [infected_attack] Frame 13
_root.enemyAttack(_parent, 2, 30);
Symbol 390 MovieClip [infected_attack] Frame 16
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 399 MovieClip Frame 1
if (_root.machinegun_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 399 MovieClip Frame 2
_root.effetti(this, "sound_machinegun", stopFlag); _root.shotGeneration(this, 1); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 52, _root.scena.sprites.player1._xscale);
Symbol 399 MovieClip Frame 3
if (_root.machinegun_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 399 MovieClip Frame 4
_root.effetti(this, "sound_machinegun", stopFlag); _root.shotGeneration(this, 1); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 52, _root.scena.sprites.player1._xscale);
Symbol 399 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 400 MovieClip [e_machinegun] Frame 1
stop();
Symbol 400 MovieClip [e_machinegun] Frame 2
stop();
Symbol 409 MovieClip Frame 1
if (_root.magnum_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 409 MovieClip Frame 2
_root.effetti(this, "sound_shotgun", stopFlag); _root.shotGeneration(this, 4); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 52, _root.scena.sprites.player1._xscale);
Symbol 409 MovieClip Frame 12
_parent.gotoAndStop(1);
Symbol 410 MovieClip [e_magnum] Frame 1
stop();
Symbol 410 MovieClip [e_magnum] Frame 2
stop();
Symbol 420 MovieClip Frame 1
if (_root.flamethrower_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 420 MovieClip Frame 2
_root.effetti(this, "sound_flame", stopFlag); fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.particelle("flamethrowerBlow", fpx, fpy, _root.scena.sprites.player1._xscale); _root.shotGeneration(this, 3);
Symbol 420 MovieClip Frame 4
_parent.gotoAndStop(1);
Symbol 421 MovieClip [e_flamethrower] Frame 1
stop(); _root.effetti(this, "sound_gas");
Symbol 421 MovieClip [e_flamethrower] Frame 2
stop();
Symbol 430 MovieClip Frame 1
if (_root.gun_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 430 MovieClip Frame 2
_root.effetti(this, "sound_gun", stopFlag); _root.shotGeneration(this, 0); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 52, _root.scena.sprites.player1._xscale);
Symbol 430 MovieClip Frame 7
_parent.gotoAndStop(1);
Symbol 431 MovieClip [e_gun] Frame 1
stop();
Symbol 431 MovieClip [e_gun] Frame 2
stop();
Symbol 444 MovieClip Frame 1
if (_root.shotgun_ammo <= 0) { _parent.gotoAndStop(1); }
Symbol 444 MovieClip Frame 2
_root.effetti(this, "sound_shotgun", stopFlag); fpx = this.fp.getBounds(_root.scena.particles).xMax; fpy = this.fp.getBounds(_root.scena.particles).yMax; _root.particelle("shotgunBlow", fpx, fpy, _root.scena.sprites.player1._xscale); _root.shotGeneration(this, 2);
Symbol 444 MovieClip Frame 16
_root.effetti(this, "sound_reload", stopFlag); _root.particelle("shotgunBullet", currentClip._x, currentClip._y - 45, _root.scena.sprites.player1._xscale);
Symbol 444 MovieClip Frame 21
_parent.gotoAndStop(1);
Symbol 445 MovieClip [e_shotgun] Frame 1
stop();
Symbol 445 MovieClip [e_shotgun] Frame 2
stop();
Symbol 454 MovieClip [e_standlegs] Frame 1
_parent.standtorso._y = -27;
Symbol 454 MovieClip [e_standlegs] Frame 6
_parent.standtorso._y = -28;
Symbol 454 MovieClip [e_standlegs] Frame 11
_parent.standtorso._y = -29;
Symbol 454 MovieClip [e_standlegs] Frame 16
_parent.standtorso._y = -30;
Symbol 454 MovieClip [e_standlegs] Frame 21
_parent.standtorso._y = -29;
Symbol 454 MovieClip [e_standlegs] Frame 26
_parent.standtorso._y = -28;
Symbol 461 MovieClip [e_jumplegs] Frame 1
_parent.standtorso._y = -28;
Symbol 461 MovieClip [e_jumplegs] Frame 4
_parent.standtorso._y = -30;
Symbol 461 MovieClip [e_jumplegs] Frame 7
stop(); _parent.standtorso._y = -32;
Symbol 474 MovieClip [e_legs] Frame 1
_parent.standtorso._y = -28;
Symbol 474 MovieClip [e_legs] Frame 2
_root.effetti(this, "sound_step");
Symbol 474 MovieClip [e_legs] Frame 5
_parent.standtorso._y = -29;
Symbol 474 MovieClip [e_legs] Frame 9
_parent.standtorso._y = -31;
Symbol 474 MovieClip [e_legs] Frame 13
_parent.standtorso._y = -28;
Symbol 474 MovieClip [e_legs] Frame 15
_root.effetti(this, "sound_step");
Symbol 474 MovieClip [e_legs] Frame 17
_parent.standtorso._y = -29;
Symbol 474 MovieClip [e_legs] Frame 21
_parent.standtorso._y = -31;
Symbol 475 MovieClip [ellis] Frame 1
dir = -1; this._xscale = -100; this.attachMovie("playerCollision", "coll", 0); _root.swapWeapon(this); _root.swapMelee(this); this.attachMovie(this._currentWeapon, "standtorso", 4); this.attachMovie("e_standlegs", "standlegs", 5); this.standtorso._y = chestPosition_y; shadow = _root.scena.sprites.shadow1; _ground = 0; z = _ground; y = _root.newPlayerY; this.onEnterFrame = function () { var _local1 = this; var _local2 = _root; if (_local2.pausa == 1) { _local1.gotoAndStop("paused"); _local1.state = 8; } _local1.standtorso._x = chestPosition_x; _local1._y = _local1.y + _local1.z; shadow._x = _local1._x; shadow._y = _local1.y; _local1.swapDepths(Math.floor(_local1.y)); _local2.scena.sprites.shotLayer.swapDepths(Math.floor(_local1.y - 1)); if ((_local2.fire == 1) && (_local1.standtorso._currentframe == 1)) { _local1.standtorso.gotoAndStop("fire"); } switch (state) { case 1 : if ((_local2.action == 1) && (_local1.standtorso._currentframe == 1)) { state = 6; break; } if ((_local2.melee == 1) && (_local1.standtorso._currentframe == 1)) { state = 5; _local1.gotoAndStop("melee"); } else if (_local2.left == 1) { _currentWalkDirection = 0; _local1._xscale = 100; _local1.gotoAndStop("walk"); } else if (_local2.right == 1) { _currentWalkDirection = 1; _local1._xscale = -100; _local1.gotoAndStop("walk"); } else if ((_local2.up == 1) || (_local2.dw == 1)) { _local1.gotoAndStop("walk"); } else if (_local2.jump == 1) { _local1.state = 4; decay = 0; jumpspeed = 0; _local1.gotoAndStop("jump"); } else { break; dir = _local1._xscale / 100; if ((_local2.melee == 1) && (_local1.standtorso._currentframe == 1)) { _local1.state = 5; _local1.gotoAndStop("melee"); } else { if ((_local2.right == 1) && (_local2.left == 0)) { _currentWalkDirection = 1; _local1._xscale = -100; } if ((_local2.left == 1) && (_local2.right == 0)) { _currentWalkDirection = 0; _local1._xscale = 100; } if ((_local2.left == 1) && (_local2.right == 1)) { switch (_currentWalkDirection) { case 0 : _local1._xscale = -100; _currentWalkDirection = 0; break; case 1 : _local1._xscale = 100; _currentWalkDirection = 1; } } if ((_local2.left == 1) || (_local2.right == 1)) { _local1._x = _local1._x - (4 * dir); } if (_local2.up == 1) { _local1.y = _local1.y - 2; } if (_local2.dw == 1) { _local1.y = _local1.y + 2; } if ((((_local2.left == 0) && (_local2.right == 0)) && (_local2.up == 0)) && (_local2.dw == 0)) { _local1.gotoAndStop("stand"); } else if (_local2.jump == 1) { _local1.state = 4; decay = 0; jumpspeed = 0; _local1.gotoAndStop("jump"); } else { break; jumpspeed = 5 - decay; z = z - jumpspeed; if (z <= _ground) { decay = decay + 0.5; } else { z = _ground; _local1.gotoAndStop("stand"); state = 1; } _local1._x = _local1._x - (4 * dir); break; switch (_local1.meleeID) { case 10 : frameToStop = 25; break; case 11 : frameToStop = 15; break; case 12 : frameToStop = 10; } if (_local1.meleeAttack._currentframe == frameToStop) { _local1.meleeAttack.removeMovieClip(); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; } else { break; _local2.pickup(_local1); _local2.swapMelee(_local1); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; break; _local1.gotoAndStop("grabbed"); if (_local1.ellis_grabbed._currentframe == 40) { _local1.ellis_grabbed.removeMovieClip(); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; } else { break; if (_local2.pausa != 0) { break; } _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; break; } } } } } case 2 : dir = _local1._xscale / 100; if ((_local2.melee == 1) && (_local1.standtorso._currentframe == 1)) { _local1.state = 5; _local1.gotoAndStop("melee"); } else { if ((_local2.right == 1) && (_local2.left == 0)) { _currentWalkDirection = 1; _local1._xscale = -100; } if ((_local2.left == 1) && (_local2.right == 0)) { _currentWalkDirection = 0; _local1._xscale = 100; } if ((_local2.left == 1) && (_local2.right == 1)) { switch (_currentWalkDirection) { case 0 : _local1._xscale = -100; _currentWalkDirection = 0; break; case 1 : _local1._xscale = 100; _currentWalkDirection = 1; } } if ((_local2.left == 1) || (_local2.right == 1)) { _local1._x = _local1._x - (4 * dir); } if (_local2.up == 1) { _local1.y = _local1.y - 2; } if (_local2.dw == 1) { _local1.y = _local1.y + 2; } if ((((_local2.left == 0) && (_local2.right == 0)) && (_local2.up == 0)) && (_local2.dw == 0)) { _local1.gotoAndStop("stand"); } else if (_local2.jump == 1) { _local1.state = 4; decay = 0; jumpspeed = 0; _local1.gotoAndStop("jump"); } else { break; jumpspeed = 5 - decay; z = z - jumpspeed; if (z <= _ground) { decay = decay + 0.5; } else { z = _ground; _local1.gotoAndStop("stand"); state = 1; } _local1._x = _local1._x - (4 * dir); break; switch (_local1.meleeID) { case 10 : frameToStop = 25; break; case 11 : frameToStop = 15; break; case 12 : frameToStop = 10; } if (_local1.meleeAttack._currentframe == frameToStop) { _local1.meleeAttack.removeMovieClip(); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; } else { break; _local2.pickup(_local1); _local2.swapMelee(_local1); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; break; _local1.gotoAndStop("grabbed"); if (_local1.ellis_grabbed._currentframe == 40) { _local1.ellis_grabbed.removeMovieClip(); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; } else { break; if (_local2.pausa != 0) { break; } _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; break; } } } } case 4 : jumpspeed = 5 - decay; z = z - jumpspeed; if (z <= _ground) { decay = decay + 0.5; } else { z = _ground; _local1.gotoAndStop("stand"); state = 1; } _local1._x = _local1._x - (4 * dir); break; case 5 : switch (_local1.meleeID) { case 10 : frameToStop = 25; break; case 11 : frameToStop = 15; break; case 12 : frameToStop = 10; } if (_local1.meleeAttack._currentframe == frameToStop) { _local1.meleeAttack.removeMovieClip(); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; } else { break; _local2.pickup(_local1); _local2.swapMelee(_local1); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; break; _local1.gotoAndStop("grabbed"); if (_local1.ellis_grabbed._currentframe == 40) { _local1.ellis_grabbed.removeMovieClip(); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; } else { break; if (_local2.pausa != 0) { break; } _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; break; } } case 6 : _local2.pickup(_local1); _local2.swapMelee(_local1); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; break; case 7 : _local1.gotoAndStop("grabbed"); if (_local1.ellis_grabbed._currentframe == 40) { _local1.ellis_grabbed.removeMovieClip(); _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; } else { break; if (_local2.pausa != 0) { break; } _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; break; } case 8 : if (_local2.pausa != 0) { break; } _local2.swapWeapon(_local1); _local1.attachMovie(_local1._currentWeapon, "standtorso", 4); _local1.standtorso._x = chestPosition_x; _local1.standtorso._y = chestPosition_y; _local1.gotoAndStop("stand"); _local1.state = 1; break; } _local2.backCollision(_local2.scena.sprites.player1); };
Symbol 475 MovieClip [ellis] Frame 4
stop(); state = 1; this.attachMovie("e_standlegs", "standlegs", 5); if (_root.lightOn == 1) { this.attachMovie("playerLight", "light", 8); this.light._x = -5; this.light._y = -24; }
Symbol 475 MovieClip [ellis] Frame 7
stop(); state = 2; this.attachMovie("e_legs", "standlegs", 5);
Symbol 475 MovieClip [ellis] Frame 10
stop(); this.attachMovie("e_jumplegs", "standlegs", 5);
Symbol 475 MovieClip [ellis] Frame 13
stop(); this.standlegs.removeMovieClip(); this.standtorso.removeMovieClip(); this.attachMovie(this._currentMelee, "meleeAttack", 7);
Symbol 475 MovieClip [ellis] Frame 16
stop();
Symbol 475 MovieClip [ellis] Frame 19
this.standlegs.removeMovieClip(); this.standtorso.removeMovieClip(); this.attachMovie("ellis_grabbed", "ellis_grabbed", 7);
Symbol 475 MovieClip [ellis] Frame 22
this.ellis_grabbed.removeMovieClip(); this.meleeAttack.removeMovieClip(); this.standlegs.removeMovieClip(); this.standtorso.removeMovieClip(); this.z = this._ground;
Symbol 482 MovieClip Frame 1
_root.safe_points.push(this); this.spx = this.getBounds(_root.scena.sprites).xMax; this.spy = this.getBounds(_root.scena.sprites).yMax;
Symbol 489 MovieClip Frame 1
this.onEnterFrame = function () { _root.doors(this, this.rightKey); };
Instance of Symbol 489 MovieClip in Symbol 490 MovieClip [backtile_02] Frame 1
onClipEvent (load) { this.room = 3; this.rightKey = 1; }
Symbol 496 MovieClip Frame 1
this.onEnterFrame = function () { _root.doors(this, this.rightKey); };
Instance of Symbol 496 MovieClip in Symbol 497 MovieClip [fronttile_30] Frame 1
onClipEvent (load) { this.room = 1; this.rightKey = 1; }
Instance of Symbol 496 MovieClip in Symbol 498 MovieClip [fronttile_32] Frame 1
onClipEvent (load) { this.room = 2; this.rightKey = 2; }
Symbol 502 MovieClip Frame 1
this.onEnterFrame = function () { var _local1 = this; _root.spriteIsOnScreen(_local1); if (_local1.onScreen == 1) { pl = _root.scena.sprites.player1; plx = pl.getBounds(_parent).xMax - 50; ply = pl.getBounds(_parent).yMin; xoff = plx - _local1._x; yoff = ply - _local1._y; _local1.clear(); vx1 = _local1.getBounds(_local1).xMin; vx2 = _local1.getBounds(_local1).xMax; vy1 = _local1.getBounds(_local1).yMin; vy2 = _local1.getBounds(_local1).yMax; vvx1 = _local1.getBounds(_local1).xMin - xoff; vvx2 = _local1.getBounds(_local1).xMax - xoff; vvy1 = _local1.getBounds(_local1).yMin - yoff; vvy2 = _local1.getBounds(_local1).yMax - yoff; alpha = 100; _local1.lineStyle(1, 6749952, 0); _local1.beginFill(0, alpha); _local1.moveTo(vx1, vy1); _local1.lineTo(vvx1, vvy1); _local1.lineTo(vvx2, vvy1); _local1.lineTo(vx2, vy1); _local1.lineTo(vx1, vy1); _local1.endFill(); _local1.lineStyle(1, 6749952, 0); _local1.beginFill(0, alpha); _local1.moveTo(vx2, vy1); _local1.lineTo(vvx2, vvy1); _local1.lineTo(vvx2, vvy2); _local1.lineTo(vx2, vy2); _local1.lineTo(vx2, vy1); _local1.endFill(); _local1.lineStyle(1, 6749952, 0); _local1.beginFill(0, alpha); _local1.moveTo(vx1, vy2); _local1.lineTo(vx1, vy1); _local1.lineTo(vvx1, vvy1); _local1.lineTo(vvx1, vvy2); _local1.lineTo(vx1, vy2); _local1.endFill(); _local1.lineStyle(1, 6749952, 0); _local1.beginFill(0, alpha); _local1.moveTo(vx1, vy2); _local1.lineTo(vvx1, vvy2); _local1.lineTo(vvx2, vvy2); _local1.lineTo(vx2, vy1); _local1.lineTo(vx1, vy2); _local1.endFill(); } };
Instance of Symbol 496 MovieClip in Symbol 528 MovieClip [fronttile_52] Frame 1
onClipEvent (load) { this.room = 4; this.rightKey = 9; }
Instance of Symbol 496 MovieClip in Symbol 529 MovieClip [fronttile_51] Frame 1
onClipEvent (load) { this.room = 11; this.rightKey = 5; }
Symbol 541 MovieClip Frame 1
this.onEnterFrame = function () { _root.doors(this, this.rightKey); };
Instance of Symbol 541 MovieClip in Symbol 542 MovieClip [backtile_63] Frame 1
onClipEvent (load) { this.room = 9; this.rightKey = 6; }
Instance of Symbol 541 MovieClip in Symbol 551 MovieClip [backtile_43] Frame 1
onClipEvent (load) { this.room = 5; this.rightKey = 9; }
Instance of Symbol 541 MovieClip in Symbol 563 MovieClip [backtile_40] Frame 1
onClipEvent (load) { this.room = 8; this.rightKey = 8; }
Symbol 566 MovieClip [backtile_60] Frame 1
Instance of Symbol 541 MovieClip in Symbol 566 MovieClip [backtile_60] Frame 1
onClipEvent (load) { this.room = 11; this.rightKey = 0; }
Instance of Symbol 489 MovieClip in Symbol 575 MovieClip [backtile_23] Frame 1
onClipEvent (load) { this.room = 8; this.rightKey = 3; }
Symbol 584 MovieClip [backtile_20] Frame 1
sprite = _root.scena.sprites.player1; this.onEnterFrame = function () { var _local1 = _root; sx = sprite._x; py = -30; i = 0; while (i < 3) { px = sx + ((Math.random() * 600) - 300); _local1.particelle("rain", px, py, 100); i++; } };
Instance of Symbol 489 MovieClip in Symbol 584 MovieClip [backtile_20] Frame 1
onClipEvent (load) { this.room = 3; this.rightKey = 2; }
Symbol 599 MovieClip Frame 1
this.onEnterFrame = function () { var _local1 = _root; var _local2 = this; if (Math.abs(_local2.getBounds(_local1.scena.sprites).xMin - _local1.scena.sprites.player1._x) < 50) { _local2.clip._visible = true; if (_local1.action == 1) { _local1.gotoAndStop("credits"); } } else { _local2.clip._visible = false; } };
Symbol 601 MovieClip [backtile_70] Frame 1
interval = 0; nInf = 0; pl = _root.scena.sprites.player1; this.onEnterFrame = function () { if (_root.pausa == 0) { interval = interval + 1; if (((interval >= 30) && (nInf < 100)) && (_root.laHorde < 30)) { _root.scena.sprites.attachMovie("infected_1", "inf" + _root.enemyLayer, _root.enemyLayer); inf = eval ("_root.scena.sprites.inf" + _root.enemyLayer); inf.set = 1; inf._x = (pl._x + 300) + Math.floor(Math.random() * 100); inf._y = Math.floor((pl._y + (Math.random() * 50)) - 25); _root.enemyArray.push(inf); _root.enemyLayer = _root.enemyLayer + 1; interval = 0; _root.laHorde = _root.laHorde + 1; nInf = nInf + 1; } } };
Instance of Symbol 489 MovieClip in Symbol 604 MovieClip [backtile_00] Frame 1
onClipEvent (load) { this.room = 0; this.rightKey = 0; }
Symbol 610 MovieClip [shadow] Frame 1
if (_parent.keeper == 1) { this.attachMovie("keykeeper_icon", "kki", 0); }
Symbol 611 MovieClip [infected_1] Frame 1
death = 0; nTimesDown = 0; wait = 0; switch (set) { case 1 : stand = "infected_stand"; walk = "infected_run"; attack = "infected_attack"; infected_hit = "infected_hit"; infected_hit2 = "infected_hit"; infectedDeath = "infected_death"; attack_distance = 40; killscore = 10; this.timeOfReaction = 60; this.speed = 4; energy = 20; break; case 2 : stand = "infected2_stand"; walk = "infected2_run"; attack = "infected2_attack"; infected_hit = "infected2_hit"; infected_hit2 = "infected2_hit"; infectedDeath = "infected2_death"; attack_distance = 40; killscore = 20; this.timeOfReaction = 10; this.speed = 1; energy = 60; break; case 3 : stand = "infected3_stand"; walk = "infected3_run"; attack = "infected3_attack"; infected_hit = "infected3_hit"; infected_hit2 = "infected3_hit2"; infectedDeath = "infected3_death"; attack_distance = 50; killscore = 100; this.timeOfReaction = 2; this.cover = 1; this.speed = 2; energy = 18000; break; case 4 : stand = "boomer_stand"; walk = "boomer_walk"; attack = "boomer_attack"; infected_hit = "boomer_hit"; infected_hit2 = "boomer_hit"; infectedDeath = "boomer_death"; attack_distance = 200; killscore = 50; this.timeOfReaction = 60; this.speed = 2; energy = 240; break; case 5 : stand = "dog_stand"; walk = "dog_walk"; attack = "dog_attack"; infected_hit = "dog_hit"; infected_hit2 = "dog_hit"; infectedDeath = "dog_death"; attack_distance = 90; killscore = 20; this.timeOfReaction = 5; this.speed = 3; energy = 10; break; case 6 : stand = "worker_stand"; walk = "worker_walk"; attack = "worker_attack"; infected_hit = "worker_hit"; infected_hit2 = "worker_hit"; infectedDeath = "worker_death"; attack_distance = 40; killscore = 15; this.timeOfReaction = 10; this.speed = 3; energy = 60; break; case 7 : stand = "mine_stand"; walk = "mine_stand"; attack = "mine_stand"; infected_hit = "mine_stand"; infected_hit2 = "mine_stand"; infectedDeath = "mine_death"; attack_distance = 10; killscore = 0; this.timeOfReaction = 10; this.speed = 0; energy = 1; break; case 8 : stand = "policeman_stand"; walk = "policeman_walk"; attack = "policeman_attack"; infected_hit = "policeman_hit"; infected_hit2 = "policeman_hit2"; infectedDeath = "policeman_death"; attack_distance = 70; killscore = 100; this.timeOfReaction = 5; this.speed = 2; energy = 300; break; case 9 : stand = "bigone_stand"; walk = "bigone_walk"; attack = "bigone_attack"; infected_hit = "bigone_hit"; infected_hit2 = "bigone_hit"; infectedDeath = "bigone_death"; attack_distance = 70; killscore = 2000; this.timeOfReaction = 10; this.speed = 2; energy = 500; } this.attachMovie(stand, "stand", 1); if (this.set != 7) { this.attachMovie("playerCollision", "coll", 0); } if (this.set == 5) { this.coll._yscale = 50; } if (this.set == 7) { this.state = 101; } else { this.state = 1; } this.onEnterFrame = function () { var _local1 = this; var _local2 = _root; if ((_local2.pausa == 1) && (_local1.state != 200)) { previousState = _local1.state; _local1.state = 200; } _local2.spriteIsOnScreen(_local1); _local2.swap_Depths(_local1); _local2.player_position(_local1); if (_local1.energy > 0) { if (onScreen == 1) { _local2.enemyCollision(_local1); } } else { _local1.state = 100; } switch (state) { case 1 : _local2.check_distance(_local1, playerX, playerY); if (absxOffset < 500) { _local1.attachMovie(walk, "stand", 1); attack_side = Math.floor(Math.random() * 2); wait = timeOfReaction; state = 2; } break; case 2 : _local2.choose_side(_local1); _local2.traiettoria(_local1, side, playerY); _local2.moveToPoint(_local1); break; case 3 : break; case 4 : _local1.attachMovie(walk, "stand", 1); _local2.choose_safePoint(_local1); state = 5; break; case 5 : _local2.traiettoria(_local1, punto_x, punto_y); _local2.escapeToPoint(_local1); break; case 6 : wait = wait + 1; if (wait >= standingTime) { _local1.attachMovie(walk, "stand", 1); attack_side = Math.floor(Math.random() * 2); state = 2; } break; case 10 : if (set == 5) { _local1.coll._yscale = 50; } if ((set != 3) && (set != 4)) { _local1._x = _local1._x + (1 * dir); } break; case 100 : if (death == 0) { switch (set) { case 1 : _local2.effetti(_local1, "sound_pig"); _local2.laHorde = _local2.laHorde - 1; break; case 5 : _local2.effetti(_local1, "sound_caicai"); break; case 7 : _local2.effetti(_local1, "sound_boom"); break; default : _local2.effetti(_local1, "sound_groan"); } _local1.coll.removeMovieClip(); _local2.key_items_generation(_local1.keeper, "all_key_items", _local1._x, _local1._y); _local1.attachMovie(infectedDeath, "stand", 1); _local2.score = _local2.score + killscore; _local1.death = 1; _local1.shadow._visible = false; _local1.nTimesDown = _local1.nTimesDown + 1; break; } break; case 101 : _local2.check_distance(_local1, playerX, playerY); if (((absxOffset < 20) && (absyOffset < 10)) && (pl1.z == 0)) { _local1.energy = 0; _local1.state = 100; } break; case 200 : _local1.attachMovie(stand, "stand", 1); if (_local2.pausa != 0) { break; } _local1.state = 1; } _local2.enemy_backCollision(_local1); };
Instance of Symbol 610 MovieClip [shadow] "shadow" in Symbol 611 MovieClip [infected_1] Frame 1
onClipEvent (load) { if (_parent.set == 7) { this._visible = false; } }
Symbol 625 MovieClip [shotgunBlow] Frame 1
speed = 2 * (this._xscale / 100);
Symbol 625 MovieClip [shotgunBlow] Frame 3
this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 625 MovieClip [shotgunBlow] Frame 13
removeMovieClip(this);
Symbol 642 MovieClip [flamethrowerBlow] Frame 1
speed = 3 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 642 MovieClip [flamethrowerBlow] Frame 17
removeMovieClip(this);
Symbol 644 MovieClip [flamethrowerFire] Frame 1
speed = 3 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 644 MovieClip [flamethrowerFire] Frame 17
removeMovieClip(this);
Symbol 645 MovieClip [shotgunFire] Frame 1
speed = 8 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 645 MovieClip [shotgunFire] Frame 10
removeMovieClip(this);
Symbol 648 MovieClip [machete] Frame 1
speed = 8 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 648 MovieClip [machete] Frame 4
removeMovieClip(this);
Symbol 649 MovieClip [bat] Frame 1
speed = 8 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 649 MovieClip [bat] Frame 4
removeMovieClip(this);
Symbol 652 MovieClip [katana] Frame 1
speed = 8 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 652 MovieClip [katana] Frame 4
removeMovieClip(this);
Symbol 661 MovieClip [machinegunFire] Frame 1
speed = 20 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 661 MovieClip [machinegunFire] Frame 11
removeMovieClip(this);
Symbol 664 MovieClip [magnumFire] Frame 1
speed = 20 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 664 MovieClip [magnumFire] Frame 16
removeMovieClip(this);
Symbol 665 MovieClip [gunFire] Frame 1
speed = 15 * (this._xscale / 100); this.onEnterFrame = function () { this._x = this._x - speed; };
Symbol 665 MovieClip [gunFire] Frame 16
removeMovieClip(this);
Symbol 676 MovieClip [shot_stop] Frame 1
_root.effetti(this, "sound_ptoing");
Symbol 676 MovieClip [shot_stop] Frame 6
removeMovieClip(this);
Symbol 687 MovieClip [blood_1] Frame 12
removeMovieClip(this);
Symbol 696 MovieClip Frame 1
stop();
Symbol 696 MovieClip Frame 2
stop();
Symbol 696 MovieClip Frame 3
stop();
Symbol 715 MovieClip Frame 1
stop();
Symbol 715 MovieClip Frame 2
stop();
Symbol 715 MovieClip Frame 3
stop();
Symbol 715 MovieClip Frame 4
stop();
Symbol 715 MovieClip Frame 5
stop();
Symbol 716 MovieClip [ellis_hud] Frame 1
stop();
Symbol 716 MovieClip [ellis_hud] Frame 2
if (_root.energy > 0) { if (_root.energy < 50) { this.bar2.gotoAndStop(2); } if (_root.energy < 20) { this.bar2.gotoAndStop(3); } if (_root.energy > 50) { this.bar2.gotoAndStop(1); } this.bar._width = 0.6 * (100 - _root.energy); } gotoAndStop (1);
Symbol 719 MovieClip [shotgunBullet] Frame 1
decay = 0; dir = this._xscale / 100; rot = (Math.random() * 45) + 10; speed = (Math.random() * 4) + 2; this.onEnterFrame = function () { var _local1 = this; _local1._rotation = _local1._rotation + 10; _local1._y = _local1._y - (speed - decay); _local1._x = _local1._x + ((12 - decay) * dir); decay = decay + 0.4; if (decay >= 12) { removeMovieClip(_local1); } };
Symbol 730 MovieClip [emo] Frame 1
dir = this._xscale / 100; this.onEnterFrame = function () { this._y = this._y - (yspeed - decay); this._x = this._x - ((speed - decay) * dir); decay = decay + 0.2; };
Symbol 730 MovieClip [emo] Frame 21
removeMovieClip(this);
Symbol 735 MovieClip [light] Frame 1
Symbol 738 MovieClip [playerLight] Frame 1
this.onEnterFrame = function () { var _local1 = _root; _local1.light_x = this.getBounds(_local1.darkness).xMax - 9; _local1.light_y = this.getBounds(_local1.darkness).yMax - 12; };
Symbol 751 MovieClip [e_bat] Frame 10
_root.effetti(this, "sound_bat", stopFlag); _root.shotGeneration(this, 11);
Symbol 762 MovieClip [e_machete] Frame 5
_root.effetti(this, "sound_bat", stopFlag); _root.shotGeneration(this, 12);
Symbol 779 MovieClip [e_katana] Frame 1
decay = 0; this.onEnterFrame = function () { if (_currentframe > 12) { _parent._x = _parent._x - ((4 - decay) * _parent.dir); decay = decay + 0.4; } };
Symbol 779 MovieClip [e_katana] Frame 16
_root.effetti(this, "sound_sword", stopFlag); _root.shotGeneration(this, 10);
Symbol 782 MovieClip [shotgunicon] Frame 1
this.genre = 2;
Symbol 785 MovieClip [flamethrowericon] Frame 1
this.genre = 3;
Symbol 788 MovieClip [magnumicon] Frame 1
this.genre = 4;
Symbol 791 MovieClip [machinegunicon] Frame 1
this.genre = 1;
Symbol 794 MovieClip [gunicon] Frame 1
this.genre = 0;
Symbol 818 MovieClip [boomer_blood] Frame 1
decay = 0; sx = (Math.random() * 8) - 4; sy = (Math.random() * 10) + 4; rot = Math.random() * 30; this.onEnterFrame = function () { this._x = this._x + sx; this._y = this._y - (sy - decay); decay = decay + 0.4; };
Symbol 818 MovieClip [boomer_blood] Frame 10
stop(); removeMovieClip(this);
Symbol 829 MovieClip [boomer_puke] Frame 1
decay = 0; this._rotation = 10; speed = 16; decay = 0; this.onEnterFrame = function () { var _local1 = this; _local1._x = _local1._x - (speed - decay); _local1._y = _local1._y + decay; _local1._rotation = _local1._rotation - 2; decay = decay + 0.4; };
Symbol 829 MovieClip [boomer_puke] Frame 17
ran_x = (Math.random() * 50) - 25; ran_y = (Math.random() * 50) - 25; par_x = this.getBounds(_root.scena.back).xMin + ran_x; par_y = this.getBounds(_root.scena.back).yMax + ran_y; _root.floor_particle("floorPuke", par_x, par_y, 100); removeMovieClip(this);
Instance of Symbol 489 MovieClip in Symbol 834 MovieClip [backtile_XX] Frame 1
onClipEvent (load) { this.room = 1; }
Symbol 837 MovieClip [macheteicon] Frame 1
this.genre = 12;
Symbol 840 MovieClip [baticon] Frame 1
this.genre = 11;
Symbol 843 MovieClip [katanaicon] Frame 1
this.genre = 10;
Symbol 846 MovieClip [painkillericon] Frame 1
this.genre = 21;
Symbol 849 MovieClip [medikiticon] Frame 1
this.genre = 20;
Symbol 859 MovieClip [enemy_hits] Frame 5
removeMovieClip(this);
Symbol 859 MovieClip [enemy_hits] Frame 6
play();
Symbol 859 MovieClip [enemy_hits] Frame 12
removeMovieClip(this);
Symbol 862 MovieClip [floorPuke] Frame 1
interval = 0; this.onEnterFrame = function () { var _local1 = _root; var _local2 = this; interval = interval + 1; if (interval == 5) { pl = _local1.scena.sprites.player1; plx = pl.coll.getBounds(_local1).xMax - (pl.coll._width / 2); ply = pl.coll.getBounds(_local1).yMax; if (_local2.hitTest(plx, ply, true) && (pl.z == 0)) { _local1.effetti(_local2, "sound_thud"); _local1.energy = _local1.energy - 1; _local1.hud1.gotoAndPlay(2); } interval = 0; } _local2._alpha = _local2._alpha - 2; _local2._xscale = _local2._xscale - 1; _local2._yscale = _local2._yscale - 1; };
Symbol 862 MovieClip [floorPuke] Frame 25
removeMovieClip(this);
Symbol 873 MovieClip [rain] Frame 1
this._alpha = 75; stop(); this._y = this._y - (Math.random() * 40); this._yscale = 100 + (Math.random() * 300); this.onEnterFrame = function () { var _local1 = this; if (_local1._currentframe == 1) { _local1._y = _local1._y + 30; if (_local1._y >= 215) { _local1._yscale = 100; _local1.gotoAndPlay(2); } } };
Symbol 873 MovieClip [rain] Frame 2
play();
Symbol 873 MovieClip [rain] Frame 10
removeMovieClip(this);
Symbol 884 MovieClip [dog_death] Frame 1
dir = _parent.dir; decay = 0; this.onEnterFrame = function () { var _local1 = _parent; decay = decay + 0.1; if (decay < 6) { _local1._x = _local1._x + ((6 - decay) * dir); } _root.bloodParticles("emo", 1, _local1._x, _local1._y - 40, _local1._xscale, 5, 2); };
Symbol 884 MovieClip [dog_death] Frame 24
stop(); cont = 0; times = 0; this.onEnterFrame = function () { cont = cont + 1; if (cont == 2) { this._visible = false; } if (cont == 4) { this._visible = true; cont = 0; times = times + 1; } if (times >= 20) { removeMovieClip(_parent); } };
Symbol 893 MovieClip [dog_attack] Frame 1
dir = _parent._xscale / 100; speed = 12; decay = 1; this.onEnterFrame = function () { _parent._x = _parent._x - (dir * (speed - decay)); decay = decay + 0.5; };
Symbol 893 MovieClip [dog_attack] Frame 5
_root.enemyAttack(_parent, 4, 30);
Symbol 893 MovieClip [dog_attack] Frame 21
_parent.state = 4; _parent.attachMovie(_parent.walk, "stand", 1);
Symbol 896 MovieClip [dog_hit] Frame 4
_parent.state = 1; _parent.attachMovie("dog_stand", "stand", 1);
Symbol 901 MovieClip [dog_stand] Frame 6
ran = Math.floor(Math.random() * 10); if (ran >= 8) { _root.effetti(this, "sound_grrr"); }
Symbol 921 MovieClip [pointer] Frame 1
this.onEnterFrame = function () { var _local1 = this; var _local2 = _root; _local1._xscale = 100; _local1._x = _local2.pointer.getBounds(_local2.scena.sprites).xMax; _local1._y = _local2.pointer.getBounds(_local2.scena.sprites).yMax; _local1.y = _local1._y; xpos = _local1._x; ypos = _local1._y; }; this.onMouseDown = function () { var _local1 = _root; if (_local1.scrollingEnabled == 1) { _local1.scrollingEnabled = 0; _local1.scena.sprites.attachMovie("selector", "sel", 90); _local1.scena.sprites.sel._x = this._x; _local1.scena.sprites.sel._y = this._y; } else { _local1.scrollingEnabled = 1; } };
Symbol 922 MovieClip [pointer2] Frame 1
this.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Symbol 926 Button
on (release) { chosenSet = 5; _root.chooseEnemy(this, chosenSet); }
Symbol 927 Button
on (release) { chosenSet = 4; _root.chooseEnemy(this, chosenSet); }
Symbol 928 Button
on (release) { chosenSet = 3; _root.chooseEnemy(this, chosenSet); }
Symbol 929 Button
on (release) { chosenSet = 2; _root.chooseEnemy(this, chosenSet); }
Symbol 930 Button
on (release) { chosenSet = 1; _root.chooseEnemy(this, chosenSet); }
Symbol 932 Button
on (release) { chosenSet = 6; _root.chooseEnemy(this, chosenSet); }
Symbol 933 Button
on (release) { chosenSet = 7; _root.chooseEnemy(this, chosenSet); }
Symbol 969 MovieClip [all_key_items] Frame 1
sound_interval = 0; this.gotoAndStop(item_genre); if (this.soundOff == 0) { _root.hud1.attachMovie("key_indicator", "ki", 101); this.ki = _root.hud1.ki; } this.onEnterFrame = function () { var _local1 = this; var _local2 = _root; if (_local1.soundOff == 0) { ki._x = _local1.getBounds(_local2.hud1).xMax - 11; ki._y = _local1.getBounds(_local2.hud1).yMax - 15; _local2.key_actions(_local1); sound_interval = sound_interval + 1; if (sound_interval >= 60) { _local2.effetti(_local1, "sound_key"); sound_interval = 0; } } }; keyID = 1;
Symbol 969 MovieClip [all_key_items] Frame 2
keyID = 2;
Symbol 969 MovieClip [all_key_items] Frame 3
keyID = 3;
Symbol 969 MovieClip [all_key_items] Frame 4
keyID = 4;
Symbol 969 MovieClip [all_key_items] Frame 5
keyID = 5;
Symbol 969 MovieClip [all_key_items] Frame 6
keyID = 6;
Symbol 969 MovieClip [all_key_items] Frame 7
keyID = 7;
Symbol 969 MovieClip [all_key_items] Frame 8
keyID = 8;
Symbol 969 MovieClip [all_key_items] Frame 9
keyID = 9;
Symbol 969 MovieClip [all_key_items] Frame 10
stop();
Symbol 974 MovieClip [mine_death] Frame 1
_root.energy = _root.energy - 10; _root.hud1.gotoAndPlay(2);
Symbol 974 MovieClip [mine_death] Frame 17
removeMovieClip(_parent);
Symbol 991 MovieClip Frame 1
counter = 0; player = _root.scena.sprites.player1; this.onEnterFrame = function () { counter = counter + 1; if ((counter >= 2) && (this._currentframe >= 60)) { fX = this.getBounds(_root.scena.sprites).xMin; fY = this.getBounds(_root.scena.sprites).yMin; level = _root.enemyLayer; _root.scena.sprites.attachMovie("flame_caldaie", "fc" + level, level); fc = eval ("_root.scena.sprites.fc" + level); fc._x = fX; fc._y = fY; _root.enemyLayer = _root.enemyLayer + 1; counter = 0; } };
Symbol 991 MovieClip Frame 2
startFrame = 2 + Math.floor(Math.random() * 50); this.gotoAndPlay(startFrame);
Symbol 991 MovieClip Frame 91
gotoAndPlay (3);
Symbol 992 MovieClip [backtile_81] Frame 1
Instance of Symbol 489 MovieClip in Symbol 1001 MovieClip [backtile_83] Frame 1
onClipEvent (load) { this.room = 4; this.rightKey = 8; }
Instance of Symbol 541 MovieClip in Symbol 1010 MovieClip [backtile_114] Frame 1
onClipEvent (load) { this.room = 6; this.rightKey = 0; }
Symbol 1022 MovieClip [backtile_110] Frame 1
sprite = _root.scena.sprites.player1; this.onEnterFrame = function () { sx = sprite._x; py = -30; px = sx + ((Math.random() * 800) - 400); _root.particelle("rain", px, py, 100); };
Instance of Symbol 541 MovieClip in Symbol 1022 MovieClip [backtile_110] Frame 1
onClipEvent (load) { this.room = 5; this.rightKey = 5; }
Instance of Symbol 489 MovieClip in Symbol 1023 MovieClip [backtile_80] Frame 1
onClipEvent (load) { this.room = 2; this.rightKey = 3; }
Symbol 1046 MovieClip [flame_caldaie] Frame 1
ran = Math.ceil((Math.random() * 10) - 5); ran2 = Math.ceil(Math.random() * 50) + 100; this._x = this._x + ran; this._xscale = ran2; this._yscale = ran2; speed_x = (Math.random() * 1) + 2; speed_y = (Math.random() * 1) + 1; player = _root.scena.sprites.player1; this.onEnterFrame = function () { var _local1 = this; var _local2 = _root; if (_local2.pausa == 1) { _local1.removeMovieClip(); } px = _local1.getBounds(_local2).xMax - (_local1._width / 2); py = _local1.getBounds(_local2).yMax - (_local1._height / 2); if (player.coll.hitTest(px, py, true)) { _local2.energy = _local2.energy - 1; _local2.hud1.gotoAndPlay(2); _local1.removeMovieClip(); } _local1.y = Math.floor(_local1._y + 50); _local1.swapDepths(_local1.y); _local1._xscale = _local1._xscale + 1; _local1._yscale = _local1._yscale + 1; _local1._x = _local1._x + (1 + speed_x); _local1._y = _local1._y + (1 + speed_y); };
Symbol 1046 MovieClip [flame_caldaie] Frame 34
removeMovieClip(this);
Symbol 1059 MovieClip [backtile_90] Frame 1
waitingForBoss = 0; timer = 0; sprite = _root.scena.sprites.player1; this.onEnterFrame = function () { var _local1 = _root; _local1.scrolling9(this); if (waitingForBoss == 0) { timer = timer + 1; if (timer >= 120) { _local1.scena.sprites.attachMovie("swampThing", "inf" + _local1.enemyLayer, _local1.enemyLayer); _local1.enemyLayer = _local1.enemyLayer + 1; waitingForBoss = 1; } } sx = sprite._x; py = -30; i = 0; while (i < 3) { px = sx + ((Math.random() * 600) - 300); _local1.particelle("rain", px, py, 100); i++; } };
Symbol 1059 MovieClip [backtile_90] Frame 2
_root.scena.back._y = _root.scena.back._y - 2;
Symbol 1059 MovieClip [backtile_90] Frame 11
_root.scena.back._y = _root.scena.back._y + 2;
Symbol 1059 MovieClip [backtile_90] Frame 21
_root.scena.back._y = _root.scena.back._y + 1;
Symbol 1059 MovieClip [backtile_90] Frame 32
_root.scena.back._y = _root.scena.back._y - 1;
Symbol 1059 MovieClip [backtile_90] Frame 42
gotoAndPlay (2);
Symbol 1068 MovieClip [swampThing_dies] Frame 1
this.onEnterFrame = function () { var _local1 = _parent; if (_currentframe <= 40) { _root.bloodParticles("emo", 1, _local1._x, _local1._y - 40, _local1._xscale, 5, 2); } };
Symbol 1068 MovieClip [swampThing_dies] Frame 60
stop(); _root.room = 7; _root.gotoAndStop("change_level");
Symbol 1069 MovieClip [swampThing_goDown] Frame 24
stop();
Symbol 1070 MovieClip [swampThing_appears] Frame 60
_parent.state = 2; _parent.attachMovie("swampThing_stand", "stand", 10);
Symbol 1079 MovieClip [swampThing_stand] Frame 1
this.play();
Symbol 1079 MovieClip [swampThing_stand] Frame 37
this.gotoAndPlay(1);
Symbol 1079 MovieClip [swampThing_stand] Frame 40
this.play();
Symbol 1080 MovieClip [swampThing_hit] Frame 2
_parent.state = 2; _parent.attachMovie("swampThing_stand", "stand", 10);
Symbol 1091 MovieClip [swampThing_attack] Frame 16
pl1 = _root.scena.sprites.player1; if ((pl1.z == 0) && (pl1.coll.hitTest(this.tongue))) { _root.energy = _root.energy - 10; _root.effetti(this, "sound_thud"); _root.hud1.gotoAndPlay(2); }
Symbol 1091 MovieClip [swampThing_attack] Frame 30
_parent.state = 2; _parent.attachMovie("swampThing_stand", "stand", 10);
Symbol 1092 MovieClip Frame 1
l = 0; this.onEnterFrame = function () { this.attachMovie("watercircle", "wc" + l, l); wc = eval ("this.wc" + l); wc._x = (90 + (Math.random() * 80)) - 40; wc._y = ((Math.random() * 40) - 20) - 10; l = l + 1; };
Symbol 1093 MovieClip [swampThing] Frame 1
this.state = 1; this.wait = 0; this.energy = 800; this._x = 190; this._y = 180; this.attachMovie("bossCollision", "coll", 9); bossCollision._x = bossCollision._x + 20; this.attachMovie("swampThing_appears", "stand", 10); this.onEnterFrame = function () { if (_root.pausa == 1) { this.state = 9; } _root.bossTimer(this); switch (state) { case 1 : return; case 2 : if (energy <= 0) { this.attachMovie("swampThing_dies", "stand", 10); this.state = 7; return; } _root.bossDamage(this); this.wait = this.wait + 1; if (wait >= 180) { this.wait = 0; ran = Math.floor(Math.random() * 2); switch (ran) { case 0 : this.attachMovie("swampThing_attack", "stand", 10); this.state = 3; break; case 1 : this.state = 6; } } return; case 3 : return; case 4 : this.wait = this.wait + 1; if (this.wait == 30) { pl1 = _root.scena.sprites.player1; _root.scena.sprites.attachMovie("sting", "sting" + _root.enemyLayer, _root.enemyLayer); sting = eval ("_root.scena.sprites.sting" + _root.enemyLayer); nStings = nStings + 1; sting._x = pl1._x; sting._y = pl1.y; this.wait = 0; _root.enemyLayer = _root.enemyLayer + 1; } if (nStings >= 10) { this.nStings = 0; this.attachMovie("swampThing_appears", "stand", 10); this.state = 1; } return; case 5 : _root.bossDamage(this); return; case 6 : this.attachMovie("swampThing_goDown", "stand", 10); this.state = 4; return; case 7 : return; case 8 : return; case 9 : if (_root.pausa != 0) { break; } if (this.wait == 0) { this.wait = 180; } this.attachMovie("swampThing_stand", "stand", 10); this.state = 2; } };
Symbol 1103 MovieClip [sting] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1.y = _local1._y; pl1 = _root.scena.sprites.player1; _local1.swapDepths(_local1._y); };
Symbol 1103 MovieClip [sting] Frame 10
_root.enemyAttack(this, 10, 0, 50); _root.effetti(this, "sound_arpione");
Symbol 1103 MovieClip [sting] Frame 25
removeMovieClip(this);
Symbol 1112 MovieClip [watercircle] Frame 1
this._alpha = (Math.random() * 80) + 20; this._xscale = (Math.random() * 50) + 50; this._yscale = this._xscale;
Symbol 1112 MovieClip [watercircle] Frame 17
removeMovieClip(this);
Symbol 1117 MovieClip Frame 1
this._visible = false;
Symbol 1117 MovieClip Frame 30
this._visible = true;
Symbol 1118 MovieClip Frame 1
this.onEnterFrame = function () { _root.doors(this, this.rightKey); };
Instance of Symbol 1118 MovieClip in Symbol 1119 MovieClip [backtile_102] Frame 1
onClipEvent (load) { this.room = 0; this.rightKey = 0; }
Symbol 1125 MovieClip [backtile_100] Frame 1
interval = 0; pl = _root.scena.sprites.player1; this.onEnterFrame = function () { interval = interval + 1; if (interval >= 5) { _root.scena.sprites.attachMovie("fog", "fog" + _root.enemyLayer, _root.enemyLayer); fog = eval ("_root.scena.sprites.fog" + _root.enemyLayer); fog._x = pl._x + 300; fog._y = Math.floor(pl._y - ((Math.random() * 240) - 120)); _root.enemyLayer = _root.enemyLayer + 1; interval = 0; } };
Symbol 1128 MovieClip [fog] Frame 1
speed = (Math.random() * 2) + 2; this._alpha = Math.floor(25 + (Math.random() * 25)); this.onEnterFrame = function () { var _local1 = this; _local1._alpha = _local1._alpha - 0.2; if (_local1.getBounds(_root).xMax < 0) { _local1.removeMovieClip(); } if (_local1._alpha <= 0) { _local1.removeMovieClip(); } _local1._x = _local1._x - speed; _local1._y = _local1._y + speed2; _local1.swapDepths(Math.floor(_local1._y)); };
Symbol 1132 MovieClip [doormessage] Frame 1
play();
Symbol 1132 MovieClip [doormessage] Frame 90
this.removeMovieClip();
Symbol 1138 MovieClip [tut] Frame 1
stop(); _root.tutorialEnd = 0; this.onEnterFrame = function () { var _local1 = _root; var _local2 = this; if (_local1.action == 1) { switch (_local2._currentframe) { case 1 : _local2.gotoAndStop(2); return; case 2 : _local2.gotoAndStop(3); return; case 3 : _local1.tutorialEnd = 1; _local1.hud1.attachMovie("go", "go", 100); _local1.hud1.go._x = 290; _local1.hud1.go._y = -150; _local2.removeMovieClip(); } } };
Symbol 1144 MovieClip [swap_machete] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 0.5; _local1._alpha = _local1._alpha - 1; if (_local1._alpha < 50) { removeMovieClip(_local1); } };
Symbol 1147 MovieClip [swap_flamethrower] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 0.5; _local1._alpha = _local1._alpha - 1; if (_local1._alpha < 50) { removeMovieClip(_local1); } };
Symbol 1150 MovieClip [swap_magnum] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 0.5; _local1._alpha = _local1._alpha - 1; if (_local1._alpha < 50) { removeMovieClip(_local1); } };
Symbol 1153 MovieClip [swap_shotgun] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 0.5; _local1._alpha = _local1._alpha - 1; if (_local1._alpha < 50) { removeMovieClip(_local1); } };
Symbol 1156 MovieClip [swap_katana] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 0.5; _local1._alpha = _local1._alpha - 1; if (_local1._alpha < 50) { removeMovieClip(_local1); } };
Symbol 1159 MovieClip [swap_bat] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 0.5; _local1._alpha = _local1._alpha - 1; if (_local1._alpha < 50) { removeMovieClip(_local1); } };
Symbol 1162 MovieClip [swap_gun] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 0.5; _local1._alpha = _local1._alpha - 1; if (_local1._alpha < 50) { removeMovieClip(_local1); } };
Symbol 1165 MovieClip [swap_machinegun] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 0.5; _local1._alpha = _local1._alpha - 1; if (_local1._alpha < 50) { removeMovieClip(_local1); } };
Symbol 1168 MovieClip [energy_full] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 0.5; _local1._alpha = _local1._alpha - 1; if (_local1._alpha < 50) { removeMovieClip(_local1); } };
Symbol 1171 MovieClip [energy_plus] Frame 1
this.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 0.5; _local1._alpha = _local1._alpha - 1; if (_local1._alpha < 50) { removeMovieClip(_local1); } };
Symbol 1185 MovieClip Frame 1
totalScene = _root.scena._width; rect = 70; div = rect / totalScene; plx = _root.scena.sprites.player1._x * div; this._x = 64 + plx; if (_root.room == 9) { this._x = 101; } switch (_root.room) { case 0 : this._y = 208; break; case 1 : this._y = 190; break; case 3 : this._y = 172; break; case 2 : this._y = 154; break; case 8 : this._y = 136; break; case 4 : this._y = 118; break; case 5 : this._y = 100; break; case 11 : this._y = 82; break; case 6 : this._y = 64; break; case 9 : this._y = 44; break; case 7 : this._y = 26; break; case 10 : this._visible = false; }
Symbol 1185 MovieClip Frame 20
gotoAndPlay (2);
Symbol 1189 Button
on (release) { if (_root.music == 0) { _root.music = 1; _root.musica(_root, _root._currentSong); this.music.gotoAndStop(2); } else { _root.music = 0; _root.suono.stop(); this.music.gotoAndStop(1); } }
Symbol 1190 Button
on (release) { if (_root.sfxs == 0) { _root.sfxs = 1; this.sound.gotoAndStop(2); } else { _root.sfxs = 0; this.sound.gotoAndStop(1); } }
Symbol 1191 MovieClip [map] Frame 1
Mouse.show(); if (_root.music == 1) { this.music.gotoAndStop(2); } else { this.music.gotoAndStop(1); } if (_root.sfxs == 1) { this.sound.gotoAndStop(2); } else { this.sound.gotoAndStop(1); } this.gotoAndStop(_root.room + 1);
Symbol 1194 MovieClip [keykeeper_icon] Frame 1
this._alpha = 50;
Symbol 1194 MovieClip [keykeeper_icon] Frame 10
this._alpha = 100;
Symbol 1202 MovieClip Frame 5
_root.effetti(this, "sound_laugh");
Symbol 1202 MovieClip Frame 33
stop();
Symbol 1210 MovieClip Frame 1
this.onEnterFrame = function () { var _local1 = this; if (_local1._x > -320) { _local1._x = _local1._x - 5; } else { _local1._x = 0; } };
Symbol 1218 MovieClip Frame 90
stop();

Library Items

Symbol 1 Sound [waterdripping]
Symbol 2 Sound [ventnoise]
Symbol 3 Sound [sound_ting]
Symbol 4 Sound [sound_thud]
Symbol 5 Sound [sound_sword]
Symbol 6 Sound [sound_step]
Symbol 7 Sound [sound_shotgun]
Symbol 8 Sound [sound_reload]
Symbol 9 Sound [sound_ptoing]
Symbol 10 Sound [sound_pig]
Symbol 11 Sound [sound_moan]
Symbol 12 Sound [sound_machinegun]
Symbol 13 Sound [sound_laugh]
Symbol 14 Sound [sound_key]
Symbol 15 Sound [sound_heavystep]
Symbol 16 Sound [sound_guts]
Symbol 17 Sound [sound_gun]
Symbol 18 Sound [sound_groan]
Symbol 19 Sound [sound_gas]
Symbol 20 Sound [sound_flame]
Symbol 21 Sound [sound_door]
Symbol 22 Sound [sound_caicai]
Symbol 23 Sound [sound_grrr]
Symbol 24 Sound [sound_change]
Symbol 25 Sound [sound_chainsaw]
Symbol 26 Sound [sound_burp]
Symbol 27 Sound [sound_boom]
Symbol 28 Sound [sound_blow]
Symbol 29 Sound [sound_beep]
Symbol 30 Sound [sound_bat]
Symbol 31 Sound [sound_arpione]
Symbol 32 Sound [smas_1up]
Symbol 33 Sound [neon]
Symbol 34 Sound [sound_menu]
Symbol 35 Sound [finalmusic]
Symbol 36 Sound [drops]
Symbol 37 Sound [ambient11]
Symbol 38 Sound [ambient1]
Symbol 39 Sound [ambient_swamp]
Symbol 40 GraphicUsed by:41 83 1218
Symbol 41 MovieClip [curtain]Uses:40
Symbol 42 GraphicUsed by:43 44
Symbol 43 MovieClip [square2]Uses:42
Symbol 44 MovieClip [square]Uses:42
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [intro_pointer]Uses:46
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:53
Symbol 50 FontUsed by:51 56 63 76 77 78 1131 1133 1134 1135 1136 1137 1186 1187 1188 1200 1201 1214 1215 1216 1217 1219 1220 1221 1223 1224 1225 1226
Symbol 51 TextUses:50Used by:53
Symbol 52 GraphicUsed by:53
Symbol 53 ButtonUses:49 51 52Used by:83
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:83
Symbol 56 TextUses:50Used by:83
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:62
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:62
Symbol 61 GraphicUsed by:62 68
Symbol 62 ButtonUses:58 60 61Used by:83
Symbol 63 EditableTextUses:50Used by:83
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:68
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 ButtonUses:65 67 61Used by:83
Symbol 69 GraphicUsed by:82
Symbol 70 GraphicUsed by:72 75
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:70 71Used by:82 1191
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:73 70 74Used by:82
Symbol 76 TextUses:50Used by:82
Symbol 77 TextUses:50Used by:82
Symbol 78 TextUses:50Used by:82
Symbol 79 GraphicUsed by:80 81 1189 1190
Symbol 80 ButtonUses:79Used by:82
Symbol 81 ButtonUses:79Used by:82
Symbol 82 MovieClipUses:69 72 75 76 77 78 80 81Used by:83
Symbol 83 MovieClip [title]Uses:40 53 55 56 62 63 68 82
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:88
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClip [subaru]Uses:85 87
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClip [road_00]Uses:90
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [intro_fog]Uses:92
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96 97
Symbol 96 MovieClip [dirt2]Uses:95
Symbol 97 MovieClip [dirt]Uses:95
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:106
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:106
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:106
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClip [bushes]Uses:99 101 103 105
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:117
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:117
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:117 268
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:117
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:117
Symbol 117 MovieClip [infected2_run]Uses:108 110 112 114 116
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:120 249
Symbol 120 MovieClip [infected2_stand]Uses:119
Symbol 121 BitmapUsed by:122 262
Symbol 122 GraphicUses:121Used by:127 269
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:127 269
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127 269
Symbol 127 MovieClip [bigone_stand]Uses:122 124 126
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130 264
Symbol 130 MovieClip [policeman_stand]Uses:129
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClip [infected3_stand]Uses:132
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136
Symbol 136 MovieClip [worker_stand]Uses:135
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:145
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:145
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:145
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClip [infected_stand]Uses:138 140 142 144
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:158 204
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:158 204
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:158 204
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:158 204
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:158 204
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:158 204
Symbol 158 MovieClip [infected_runfast]Uses:147 149 151 153 155 157
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:165
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:165
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:165
Symbol 165 MovieClip [bigone_walk]Uses:160 162 164
Symbol 166 BitmapUsed by:168
Symbol 167 BitmapUsed by:168 170 172 174 176 178
Symbol 168 GraphicUses:166 167Used by:179
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169 167Used by:179
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171 167Used by:179
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173 167Used by:179
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175 167Used by:179
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177 167Used by:179
Symbol 179 MovieClip [policeman_walk]Uses:168 170 172 174 176 178
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:190
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:190
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:190
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:190
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClip [infected3_run]Uses:181 183 185 187 189
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:203
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:203
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:203
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:203
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:203
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClip [worker_walk]Uses:192 194 196 198 200 202
Symbol 204 MovieClip [infected_run]Uses:147 149 151 153 155 157
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:211
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:211
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClip [bigone_attack]Uses:206 208 210
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:218
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:218
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:218
Symbol 218 MovieClip [policeman_attack]Uses:213 215 217
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:225
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:225
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:225
Symbol 225 MovieClip [infected3_attack]Uses:220 222 224
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:232
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:232
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232
Symbol 232 MovieClip [infected2_attack]Uses:227 229 231
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:249
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:249
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:249
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:249
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:249
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:249
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:249
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249
Symbol 249 MovieClip [infected2_death]Uses:234 119 236 238 240 242 244 246 248
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:254 303
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClip [infected3_hit2]Uses:251 253
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:261
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:261
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:261
Symbol 261 MovieClip [policeman_hit2]Uses:256 258 260
Symbol 262 GraphicUses:121Used by:263
Symbol 263 MovieClip [bigone_hit]Uses:262
Symbol 264 MovieClip [policeman_hit]Uses:129
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:267
Symbol 267 MovieClip [infected3_hit]Uses:266
Symbol 268 MovieClip [infected2_hit]Uses:112
Symbol 269 MovieClip [bigone_death]Uses:122 124 126
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:278
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:278
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:278
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:278
Symbol 278 MovieClip [policeman_death]Uses:271 273 275 277
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:303
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:303
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:303
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:303
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:303
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:303
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:303
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:303
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:303
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:303
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:303
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:303
Symbol 303 MovieClip [infected3_death]Uses:251 280 282 284 286 288 290 292 294 296 298 300 302
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:312 795
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:306Used by:312 399 409 420 430 444 751 762 779
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:312
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:312
Symbol 312 MovieClip [boomer_attack]Uses:305 307 309 311
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:325
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:325
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:325
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:325
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:325
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325
Symbol 325 MovieClip [boomer_hit]Uses:314 316 318 320 322 324
Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:346
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:346
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:346
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:346
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:346
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:346
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:346
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:346
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:346
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:346
Symbol 346 MovieClip [boomer_death]Uses:327 329 331 333 335 337 339 341 343 345
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:355
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:355
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:355
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:355
Symbol 355 MovieClip [worker_death]Uses:348 350 352 354
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:364
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:364
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:364
Symbol 362 BitmapUsed by:363 1124
Symbol 363 GraphicUses:362Used by:364
Symbol 364 MovieClip [infected_death]Uses:357 359 361 363
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:367
Symbol 367 MovieClip [worker_hit]Uses:366
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:372
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:372
Symbol 372 MovieClip [infected_hit]Uses:369 371
Symbol 373 BitmapUsed by:374
Symbol 374 GraphicUses:373Used by:381
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:381
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:381
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClip [worker_attack]Uses:374 376 378 380
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:390
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:390
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:390
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:390
Symbol 390 MovieClip [infected_attack]Uses:383 385 387 389
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:400
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:399
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:399
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:399
Symbol 399 MovieClipUses:394 307 396 398Used by:400
Symbol 400 MovieClip [e_machinegun]Uses:392 399
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:409 410
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:409
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:409
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:409
Symbol 409 MovieClipUses:402 307 404 406 408Used by:410
Symbol 410 MovieClip [e_magnum]Uses:402 409
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:415
Symbol 413 BitmapUsed by:414
Symbol 414 GraphicUses:413Used by:415
Symbol 415 MovieClipUses:412 414Used by:421
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:420
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:420
Symbol 420 MovieClipUses:417 307 419Used by:421
Symbol 421 MovieClip [e_flamethrower]Uses:415 420
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:430 431
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:430
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:430
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:430
Symbol 430 MovieClipUses:423 307 425 427 429Used by:431
Symbol 431 MovieClip [e_gun]Uses:423 430
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:444 445
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:444
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:444
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:444
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:444
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:444
Symbol 444 MovieClipUses:433 307 435 437 439 441 443Used by:445
Symbol 445 MovieClip [e_shotgun]Uses:433 444
Symbol 446 BitmapUsed by:447
Symbol 447 GraphicUses:446Used by:454
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:454
Symbol 450 BitmapUsed by:451
Symbol 451 GraphicUses:450Used by:454
Symbol 452 BitmapUsed by:453
Symbol 453 GraphicUses:452Used by:454
Symbol 454 MovieClip [e_standlegs]Uses:447 449 451 453
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:461
Symbol 457 BitmapUsed by:458
Symbol 458 GraphicUses:457Used by:461
Symbol 459 BitmapUsed by:460
Symbol 460 GraphicUses:459Used by:461
Symbol 461 MovieClip [e_jumplegs]Uses:456 458 460
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:474
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:474
Symbol 466 BitmapUsed by:467
Symbol 467 GraphicUses:466Used by:474
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:474
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:474
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:474
Symbol 474 MovieClip [e_legs]Uses:463 465 467 469 471 473
Symbol 475 MovieClip [ellis]
Symbol 476 BitmapUsed by:477
Symbol 477 GraphicUses:476Used by:478
Symbol 478 MovieClip [backtile_04]Uses:477
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:479Used by:483
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:481Used by:483 490 508 607 834
Symbol 483 MovieClip [backtile_03]Uses:480 482
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:490
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:488
Symbol 488 MovieClipUses:487Used by:489
Symbol 489 MovieClipUses:488Used by:490 575 584 604 834 1001 1023
Symbol 490 MovieClip [backtile_02]Uses:485 489 482
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:496
Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:495
Symbol 495 MovieClipUses:494Used by:496
Symbol 496 MovieClipUses:492 495Used by:497 498 528 529
Symbol 497 MovieClip [fronttile_30]Uses:496
Symbol 498 MovieClip [fronttile_32]Uses:496
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:505
Symbol 501 GraphicUsed by:502 612
Symbol 502 MovieClipUses:501Used by:505 508 569
Symbol 503 BitmapUsed by:504
Symbol 504 GraphicUses:503Used by:505 508 569
Symbol 505 MovieClip [backtile_32]Uses:500 502 504
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:508
Symbol 508 MovieClip [backtile_31]Uses:507 482 502 504
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:511
Symbol 511 MovieClip [backtile_54]Uses:510
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:514
Symbol 514 MovieClip [backtile_53]Uses:513
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:517
Symbol 517 MovieClip [backtile_52]Uses:516
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:520
Symbol 520 MovieClip [backtile_51]Uses:519
Symbol 521 BitmapUsed by:522
Symbol 522 GraphicUses:521Used by:527
Symbol 523 BitmapUsed by:524
Symbol 524 GraphicUses:523Used by:527
Symbol 525 BitmapUsed by:526
Symbol 526 GraphicUses:525Used by:527
Symbol 527 MovieClipUses:522 524 526Used by:528 529 530
Symbol 528 MovieClip [fronttile_52]Uses:527 496
Symbol 529 MovieClip [fronttile_51]Uses:527 496
Symbol 530 MovieClip [fronttile_50]Uses:527
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:533
Symbol 533 MovieClip [backtile_50]Uses:532
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:542
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:541 1118
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:540
Symbol 540 MovieClipUses:539Used by:541 1118
Symbol 541 MovieClipUses:537 540Used by:542 551 563 566 1010 1022
Symbol 542 MovieClip [backtile_63]Uses:535 541
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:545
Symbol 545 MovieClip [backtile_62]Uses:544
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:548
Symbol 548 MovieClip [backtile_61]Uses:547
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:551
Symbol 551 MovieClip [backtile_43]Uses:550 541
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:554
Symbol 554 MovieClip [backtile_42]Uses:553
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:557
Symbol 557 MovieClip [backtile_41]Uses:556
Symbol 558 BitmapUsed by:559
Symbol 559 GraphicUses:558Used by:560
Symbol 560 MovieClip [parallasse_40]Uses:559
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:563
Symbol 563 MovieClip [backtile_40]Uses:562 541
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:566
Symbol 566 MovieClip [backtile_60]Uses:565 541
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:569
Symbol 569 MovieClip [backtile_30]Uses:568 502 504
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:572
Symbol 572 MovieClip [backtile_22b]Uses:571
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:575
Symbol 575 MovieClip [backtile_23]Uses:574 489
Symbol 576 BitmapUsed by:577
Symbol 577 GraphicUses:576Used by:578
Symbol 578 MovieClip [backtile_22]Uses:577
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:581
Symbol 581 MovieClip [backtile_21]Uses:580
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:584
Symbol 584 MovieClip [backtile_20]Uses:583 489
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:587
Symbol 587 MovieClip [parallasse_70]Uses:586
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:590 600 601
Symbol 590 MovieClip [backtile_72]Uses:589
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:591Used by:593
Symbol 593 MovieClip [backtile_71]Uses:592
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:599
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:598
Symbol 598 MovieClipUses:597Used by:599
Symbol 599 MovieClipUses:595 598Used by:600
Symbol 600 MovieClip [backtile_73]Uses:589 599
Symbol 601 MovieClip [backtile_70]Uses:589
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:604
Symbol 604 MovieClip [backtile_00]Uses:603 489
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:605Used by:607
Symbol 607 MovieClip [backtile_01]Uses:606 482
Symbol 608 BitmapUsed by:609
Symbol 609 GraphicUses:608Used by:610
Symbol 610 MovieClip [shadow]Uses:609Used by:611
Symbol 611 MovieClip [infected_1]Uses:610
Symbol 612 MovieClip [playerCollision]Uses:501
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:625
Symbol 615 BitmapUsed by:616
Symbol 616 GraphicUses:615Used by:625
Symbol 617 BitmapUsed by:618
Symbol 618 GraphicUses:617Used by:625
Symbol 619 BitmapUsed by:620
Symbol 620 GraphicUses:619Used by:625
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:625
Symbol 623 BitmapUsed by:624
Symbol 624 GraphicUses:623Used by:625
Symbol 625 MovieClip [shotgunBlow]Uses:614 616 618 620 622 624
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:626Used by:642
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:642
Symbol 630 BitmapUsed by:631
Symbol 631 GraphicUses:630Used by:642
Symbol 632 BitmapUsed by:633
Symbol 633 GraphicUses:632Used by:642
Symbol 634 BitmapUsed by:635
Symbol 635 GraphicUses:634Used by:642
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:642
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:642
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:642
Symbol 642 MovieClip [flamethrowerBlow]Uses:627 629 631 633 635 637 639 641
Symbol 643 GraphicUsed by:644 645 922 1094
Symbol 644 MovieClip [flamethrowerFire]Uses:643
Symbol 645 MovieClip [shotgunFire]Uses:643
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:648 649
Symbol 648 MovieClip [machete]Uses:647
Symbol 649 MovieClip [bat]Uses:647
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:652
Symbol 652 MovieClip [katana]Uses:651
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:661
Symbol 655 BitmapUsed by:656
Symbol 656 GraphicUses:655Used by:661
Symbol 657 BitmapUsed by:658
Symbol 658 GraphicUses:657Used by:661
Symbol 659 BitmapUsed by:660
Symbol 660 GraphicUses:659Used by:661
Symbol 661 MovieClip [machinegunFire]Uses:654 656 658 660
Symbol 662 BitmapUsed by:663
Symbol 663 GraphicUses:662Used by:664 665
Symbol 664 MovieClip [magnumFire]Uses:663
Symbol 665 MovieClip [gunFire]Uses:663
Symbol 666 BitmapUsed by:667
Symbol 667 GraphicUses:666Used by:676
Symbol 668 BitmapUsed by:669
Symbol 669 GraphicUses:668Used by:676
Symbol 670 BitmapUsed by:671
Symbol 671 GraphicUses:670Used by:676
Symbol 672 BitmapUsed by:673
Symbol 673 GraphicUses:672Used by:676
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:676
Symbol 676 MovieClip [shot_stop]Uses:667 669 671 673 675
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:687
Symbol 679 BitmapUsed by:680
Symbol 680 GraphicUses:679Used by:687
Symbol 681 BitmapUsed by:682
Symbol 682 GraphicUses:681Used by:687
Symbol 683 BitmapUsed by:684
Symbol 684 GraphicUses:683Used by:687
Symbol 685 BitmapUsed by:686
Symbol 686 GraphicUses:685Used by:687
Symbol 687 MovieClip [blood_1]Uses:678 680 682 684 686
Symbol 688 BitmapUsed by:689
Symbol 689 GraphicUses:688Used by:716
Symbol 690 BitmapUsed by:691
Symbol 691 GraphicUses:690Used by:696
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:696
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:696
Symbol 696 MovieClipUses:691 693 695Used by:716
Symbol 697 GraphicUsed by:698
Symbol 698 MovieClipUses:697Used by:716
Symbol 699 BitmapUsed by:700
Symbol 700 GraphicUses:699Used by:715
Symbol 701 FontUsed by:702 705 708 711 714 830 919 920
Symbol 702 EditableTextUses:701Used by:715
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:715
Symbol 705 EditableTextUses:701Used by:715
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:715
Symbol 708 EditableTextUses:701Used by:715
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:715
Symbol 711 EditableTextUses:701Used by:715
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:715
Symbol 714 EditableTextUses:701Used by:715
Symbol 715 MovieClipUses:700 702 704 705 707 708 710 711 713 714Used by:716
Symbol 716 MovieClip [ellis_hud]Uses:689 696 698 715
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:719
Symbol 719 MovieClip [shotgunBullet]Uses:718
Symbol 720 BitmapUsed by:721
Symbol 721 GraphicUses:720Used by:730
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:730
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:730
Symbol 726 BitmapUsed by:727
Symbol 727 GraphicUses:726Used by:730
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:730
Symbol 730 MovieClip [emo]Uses:721 723 725 727 729
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731Used by:733
Symbol 733 MovieClip [fronttile_01]Uses:732
Symbol 734 GraphicUsed by:735
Symbol 735 MovieClip [light]Uses:734
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:738
Symbol 738 MovieClip [playerLight]Uses:737
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739Used by:751
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:741Used by:751
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743Used by:751
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745Used by:751
Symbol 747 BitmapUsed by:748
Symbol 748 GraphicUses:747Used by:751
Symbol 749 BitmapUsed by:750
Symbol 750 GraphicUses:749Used by:751
Symbol 751 MovieClip [e_bat]Uses:740 307 742 744 746 748 750
Symbol 752 BitmapUsed by:753
Symbol 753 GraphicUses:752Used by:762
Symbol 754 BitmapUsed by:755
Symbol 755 GraphicUses:754Used by:762
Symbol 756 BitmapUsed by:757
Symbol 757 GraphicUses:756Used by:762
Symbol 758 BitmapUsed by:759
Symbol 759 GraphicUses:758Used by:762
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:762
Symbol 762 MovieClip [e_machete]Uses:753 307 755 757 759 761
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:779
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:779
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:779
Symbol 769 BitmapUsed by:770
Symbol 770 GraphicUses:769Used by:779
Symbol 771 BitmapUsed by:772
Symbol 772 GraphicUses:771Used by:779
Symbol 773 BitmapUsed by:774
Symbol 774 GraphicUses:773Used by:779
Symbol 775 BitmapUsed by:776
Symbol 776 GraphicUses:775Used by:779
Symbol 777 BitmapUsed by:778
Symbol 778 GraphicUses:777Used by:779
Symbol 779 MovieClip [e_katana]Uses:764 307 766 768 770 772 774 776 778
Symbol 780 BitmapUsed by:781
Symbol 781 GraphicUses:780Used by:782
Symbol 782 MovieClip [shotgunicon]Uses:781
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:785
Symbol 785 MovieClip [flamethrowericon]Uses:784
Symbol 786 BitmapUsed by:787
Symbol 787 GraphicUses:786Used by:788
Symbol 788 MovieClip [magnumicon]Uses:787
Symbol 789 BitmapUsed by:790
Symbol 790 GraphicUses:789Used by:791
Symbol 791 MovieClip [machinegunicon]Uses:790
Symbol 792 BitmapUsed by:793
Symbol 793 GraphicUses:792Used by:794
Symbol 794 MovieClip [gunicon]Uses:793
Symbol 795 MovieClip [boomer_stand]Uses:305
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:806 807
Symbol 798 BitmapUsed by:799
Symbol 799 GraphicUses:798Used by:806 807
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:806 807
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:806 807
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:804Used by:806 807
Symbol 806 MovieClip [boomer_run]Uses:797 799 801 803 805
Symbol 807 MovieClip [boomer_walk]Uses:797 799 801 803 805
Symbol 808 BitmapUsed by:809
Symbol 809 GraphicUses:808Used by:818
Symbol 810 BitmapUsed by:811
Symbol 811 GraphicUses:810Used by:818
Symbol 812 BitmapUsed by:813
Symbol 813 GraphicUses:812Used by:818
Symbol 814 BitmapUsed by:815
Symbol 815 GraphicUses:814Used by:818
Symbol 816 BitmapUsed by:817
Symbol 817 GraphicUses:816Used by:818
Symbol 818 MovieClip [boomer_blood]Uses:809 811 813 815 817
Symbol 819 BitmapUsed by:820
Symbol 820 GraphicUses:819Used by:829
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:829
Symbol 823 BitmapUsed by:824
Symbol 824 GraphicUses:823Used by:829
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:829
Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:829
Symbol 829 MovieClip [boomer_puke]Uses:820 822 824 826 828
Symbol 830 EditableTextUses:701Used by:831
Symbol 831 MovieClip [score_panel]Uses:830
Symbol 832 BitmapUsed by:833
Symbol 833 GraphicUses:832Used by:834
Symbol 834 MovieClip [backtile_XX]Uses:833 482 489
Symbol 835 BitmapUsed by:836
Symbol 836 GraphicUses:835Used by:837
Symbol 837 MovieClip [macheteicon]Uses:836
Symbol 838 BitmapUsed by:839
Symbol 839 GraphicUses:838Used by:840
Symbol 840 MovieClip [baticon]Uses:839
Symbol 841 BitmapUsed by:842
Symbol 842 GraphicUses:841Used by:843
Symbol 843 MovieClip [katanaicon]Uses:842
Symbol 844 BitmapUsed by:845
Symbol 845 GraphicUses:844Used by:846
Symbol 846 MovieClip [painkillericon]Uses:845
Symbol 847 BitmapUsed by:848
Symbol 848 GraphicUses:847Used by:849
Symbol 849 MovieClip [medikiticon]Uses:848
Symbol 850 GraphicUsed by:859
Symbol 851 BitmapUsed by:852
Symbol 852 GraphicUses:851Used by:859
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:853Used by:859
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:859
Symbol 857 BitmapUsed by:858
Symbol 858 GraphicUses:857Used by:859
Symbol 859 MovieClip [enemy_hits]Uses:850 852 854 856 858
Symbol 860 BitmapUsed by:861
Symbol 861 GraphicUses:860Used by:862
Symbol 862 MovieClip [floorPuke]Uses:861
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:873
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:873
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:873
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:873
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:873
Symbol 873 MovieClip [rain]Uses:864 866 868 870 872
Symbol 874 BitmapUsed by:875
Symbol 875 GraphicUses:874Used by:884
Symbol 876 BitmapUsed by:877
Symbol 877 GraphicUses:876Used by:884
Symbol 878 BitmapUsed by:879
Symbol 879 GraphicUses:878Used by:884
Symbol 880 BitmapUsed by:881
Symbol 881 GraphicUses:880Used by:884
Symbol 882 BitmapUsed by:883
Symbol 883 GraphicUses:882Used by:884
Symbol 884 MovieClip [dog_death]Uses:875 877 879 881 883
Symbol 885 BitmapUsed by:886
Symbol 886 GraphicUses:885Used by:893
Symbol 887 BitmapUsed by:888
Symbol 888 GraphicUses:887Used by:893
Symbol 889 BitmapUsed by:890
Symbol 890 GraphicUses:889Used by:893
Symbol 891 BitmapUsed by:892
Symbol 892 GraphicUses:891Used by:893 906
Symbol 893 MovieClip [dog_attack]Uses:886 888 890 892
Symbol 894 BitmapUsed by:895
Symbol 895 GraphicUses:894Used by:896 906
Symbol 896 MovieClip [dog_hit]Uses:895
Symbol 897 BitmapUsed by:898
Symbol 898 GraphicUses:897Used by:901
Symbol 899 BitmapUsed by:900
Symbol 900 GraphicUses:899Used by:901
Symbol 901 MovieClip [dog_stand]Uses:898 900
Symbol 902 BitmapUsed by:903
Symbol 903 GraphicUses:902Used by:906
Symbol 904 BitmapUsed by:905
Symbol 905 GraphicUses:904Used by:906
Symbol 906 MovieClip [dog_walk]Uses:903 905 892 895
Symbol 907 BitmapUsed by:908
Symbol 908 GraphicUses:907Used by:913
Symbol 909 BitmapUsed by:910
Symbol 910 GraphicUses:909Used by:913
Symbol 911 BitmapUsed by:912
Symbol 912 GraphicUses:911Used by:913
Symbol 913 MovieClip [ellis_grabbed]Uses:908 910 912
Symbol 914 BitmapUsed by:915
Symbol 915 GraphicUses:914Used by:916
Symbol 916 MovieClip [fronttile_00]Uses:915
Symbol 917 GraphicUsed by:918
Symbol 918 MovieClipUses:917Used by:921
Symbol 919 EditableTextUses:701Used by:921
Symbol 920 EditableTextUses:701Used by:921
Symbol 921 MovieClip [pointer]Uses:918 919 920
Symbol 922 MovieClip [pointer2]Uses:643
Symbol 923 GraphicUsed by:942
Symbol 924 GraphicUsed by:926 927 928 929 930 931 932 933
Symbol 925 GraphicUsed by:926 927 928 929 930 931 932 933
Symbol 926 ButtonUses:924 925Used by:942
Symbol 927 ButtonUses:924 925Used by:942
Symbol 928 ButtonUses:924 925Used by:942
Symbol 929 ButtonUses:924 925Used by:942
Symbol 930 ButtonUses:924 925Used by:942
Symbol 931 ButtonUses:924 925Used by:942
Symbol 932 ButtonUses:924 925Used by:942
Symbol 933 ButtonUses:924 925Used by:942
Symbol 934 FontUsed by:935 936 937 938 939 940 941
Symbol 935 TextUses:934Used by:942
Symbol 936 TextUses:934Used by:942
Symbol 937 TextUses:934Used by:942
Symbol 938 TextUses:934Used by:942
Symbol 939 TextUses:934Used by:942
Symbol 940 TextUses:934Used by:942
Symbol 941 TextUses:934Used by:942
Symbol 942 MovieClip [selector]Uses:923 926 927 928 929 930 931 932 933 935 936 937 938 939 940 941
Symbol 943 BitmapUsed by:944
Symbol 944 GraphicUses:943Used by:945
Symbol 945 MovieClip [fronttile_XX]Uses:944
Symbol 946 BitmapUsed by:947
Symbol 947 GraphicUses:946Used by:948
Symbol 948 MovieClip [parallasse_60]Uses:947
Symbol 949 BitmapUsed by:950
Symbol 950 GraphicUses:949Used by:969
Symbol 951 BitmapUsed by:952
Symbol 952 GraphicUses:951Used by:969
Symbol 953 BitmapUsed by:954
Symbol 954 GraphicUses:953Used by:969
Symbol 955 BitmapUsed by:956
Symbol 956 GraphicUses:955Used by:969
Symbol 957 BitmapUsed by:958
Symbol 958 GraphicUses:957Used by:969
Symbol 959 BitmapUsed by:960
Symbol 960 GraphicUses:959Used by:969
Symbol 961 BitmapUsed by:962
Symbol 962 GraphicUses:961Used by:969
Symbol 963 BitmapUsed by:964
Symbol 964 GraphicUses:963Used by:969
Symbol 965 BitmapUsed by:966
Symbol 966 GraphicUses:965Used by:969
Symbol 967 BitmapUsed by:968
Symbol 968 GraphicUses:967Used by:969
Symbol 969 MovieClip [all_key_items]Uses:950 952 954 956 958 960 962 964 966 968
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:974
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:974
Symbol 974 MovieClip [mine_death]Uses:971 973
Symbol 975 BitmapUsed by:976
Symbol 976 GraphicUses:975Used by:981
Symbol 977 BitmapUsed by:978
Symbol 978 GraphicUses:977Used by:981
Symbol 979 BitmapUsed by:980
Symbol 980 GraphicUses:979Used by:981
Symbol 981 MovieClip [mine_stand]Uses:976 978 980
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:982Used by:984
Symbol 984 MovieClip [backtile_82]Uses:983
Symbol 985 BitmapUsed by:987
Symbol 986 BitmapUsed by:987
Symbol 987 GraphicUses:985 986Used by:992
Symbol 988 GraphicUsed by:991
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:991
Symbol 991 MovieClipUses:988 990Used by:992
Symbol 992 MovieClip [backtile_81]Uses:987 991
Symbol 993 BitmapUsed by:994
Symbol 994 GraphicUses:993Used by:995
Symbol 995 MovieClip [fronttile_81]Uses:994
Symbol 996 BitmapUsed by:997
Symbol 997 GraphicUses:996Used by:998
Symbol 998 MovieClip [fronttile_80]Uses:997
Symbol 999 BitmapUsed by:1000
Symbol 1000 GraphicUses:999Used by:1001 1023
Symbol 1001 MovieClip [backtile_83]Uses:1000 489
Symbol 1002 BitmapUsed by:1003
Symbol 1003 GraphicUses:1002Used by:1004
Symbol 1004 MovieClip [parallasse_110]Uses:1003
Symbol 1005 BitmapUsed by:1006
Symbol 1006 GraphicUses:1005Used by:1007
Symbol 1007 MovieClip [fronttile_110]Uses:1006
Symbol 1008 BitmapUsed by:1009
Symbol 1009 GraphicUses:1008Used by:1010
Symbol 1010 MovieClip [backtile_114]Uses:1009 541
Symbol 1011 BitmapUsed by:1012
Symbol 1012 GraphicUses:1011Used by:1013
Symbol 1013 MovieClip [backtile_113]Uses:1012
Symbol 1014 BitmapUsed by:1015
Symbol 1015 GraphicUses:1014Used by:1016
Symbol 1016 MovieClip [backtile_112]Uses:1015
Symbol 1017 BitmapUsed by:1018
Symbol 1018 GraphicUses:1017Used by:1019
Symbol 1019 MovieClip [backtile_111]Uses:1018
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1022
Symbol 1022 MovieClip [backtile_110]Uses:1021 541
Symbol 1023 MovieClip [backtile_80]Uses:1000 489
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1046
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1046
Symbol 1028 BitmapUsed by:1029
Symbol 1029 GraphicUses:1028Used by:1046
Symbol 1030 BitmapUsed by:1031
Symbol 1031 GraphicUses:1030Used by:1046
Symbol 1032 BitmapUsed by:1033
Symbol 1033 GraphicUses:1032Used by:1046
Symbol 1034 BitmapUsed by:1035
Symbol 1035 GraphicUses:1034Used by:1046
Symbol 1036 BitmapUsed by:1037
Symbol 1037 GraphicUses:1036Used by:1046
Symbol 1038 BitmapUsed by:1039
Symbol 1039 GraphicUses:1038Used by:1046
Symbol 1040 BitmapUsed by:1041
Symbol 1041 GraphicUses:1040Used by:1046
Symbol 1042 BitmapUsed by:1043
Symbol 1043 GraphicUses:1042Used by:1046
Symbol 1044 BitmapUsed by:1045
Symbol 1045 GraphicUses:1044Used by:1046
Symbol 1046 MovieClip [flame_caldaie]Uses:1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045
Symbol 1047 BitmapUsed by:1048
Symbol 1048 GraphicUses:1047Used by:1049
Symbol 1049 MovieClip [fronttile_40]Uses:1048
Symbol 1050 BitmapUsed by:1051
Symbol 1051 GraphicUses:1050Used by:1052
Symbol 1052 MovieClip [parallasse_90]Uses:1051
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1059
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1059
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1059
Symbol 1059 MovieClip [backtile_90]Uses:1054 1056 1058
Symbol 1060 BitmapUsed by:1061
Symbol 1061 GraphicUses:1060Used by:1068 1069 1070 1079
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1068 1069 1070
Symbol 1064 BitmapUsed by:1065
Symbol 1065 GraphicUses:1064Used by:1068 1069 1070
Symbol 1066 BitmapUsed by:1067
Symbol 1067 GraphicUses:1066Used by:1068 1069 1070
Symbol 1068 MovieClip [swampThing_dies]Uses:1061 1063 1065 1067
Symbol 1069 MovieClip [swampThing_goDown]Uses:1061 1063 1065 1067
Symbol 1070 MovieClip [swampThing_appears]Uses:1067 1065 1063 1061
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1079
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1079
Symbol 1075 BitmapUsed by:1076
Symbol 1076 GraphicUses:1075Used by:1079
Symbol 1077 BitmapUsed by:1078
Symbol 1078 GraphicUses:1077Used by:1079 1080
Symbol 1079 MovieClip [swampThing_stand]Uses:1072 1074 1076 1061 1078
Symbol 1080 MovieClip [swampThing_hit]Uses:1078
Symbol 1081 BitmapUsed by:1082
Symbol 1082 GraphicUses:1081Used by:1091
Symbol 1083 GraphicUsed by:1084
Symbol 1084 MovieClipUses:1083Used by:1091
Symbol 1085 BitmapUsed by:1086
Symbol 1086 GraphicUses:1085Used by:1091
Symbol 1087 BitmapUsed by:1088
Symbol 1088 GraphicUses:1087Used by:1091
Symbol 1089 BitmapUsed by:1090
Symbol 1090 GraphicUses:1089Used by:1091
Symbol 1091 MovieClip [swampThing_attack]Uses:1082 1084 1086 1088 1090
Symbol 1092 MovieClipUsed by:1093
Symbol 1093 MovieClip [swampThing]Uses:1092
Symbol 1094 MovieClip [bossCollision]Uses:643
Symbol 1095 BitmapUsed by:1096
Symbol 1096 GraphicUses:1095Used by:1103
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:1097Used by:1103
Symbol 1099 BitmapUsed by:1100
Symbol 1100 GraphicUses:1099Used by:1103
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1103
Symbol 1103 MovieClip [sting]Uses:1096 1098 1100 1102
Symbol 1104 BitmapUsed by:1105
Symbol 1105 GraphicUses:1104Used by:1112
Symbol 1106 BitmapUsed by:1107
Symbol 1107 GraphicUses:1106Used by:1112
Symbol 1108 BitmapUsed by:1109
Symbol 1109 GraphicUses:1108Used by:1112
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1112
Symbol 1112 MovieClip [watercircle]Uses:1105 1107 1109 1111
Symbol 1113 BitmapUsed by:1114
Symbol 1114 GraphicUses:1113Used by:1119
Symbol 1115 BitmapUsed by:1116
Symbol 1116 GraphicUses:1115Used by:1117
Symbol 1117 MovieClipUses:1116Used by:1119
Symbol 1118 MovieClipUses:537 540Used by:1119
Symbol 1119 MovieClip [backtile_102]Uses:1114 1117 1118
Symbol 1120 BitmapUsed by:1121
Symbol 1121 GraphicUses:1120Used by:1122
Symbol 1122 MovieClip [backtile_101]Uses:1121
Symbol 1123 BitmapUsed by:1124
Symbol 1124 GraphicUses:362 1123Used by:1125
Symbol 1125 MovieClip [backtile_100]Uses:1124
Symbol 1126 BitmapUsed by:1127
Symbol 1127 GraphicUses:1126Used by:1128
Symbol 1128 MovieClip [fog]Uses:1127
Symbol 1129 BitmapUsed by:1130
Symbol 1130 GraphicUses:1129Used by:1132 1138
Symbol 1131 EditableTextUses:50Used by:1132
Symbol 1132 MovieClip [doormessage]Uses:1130 1131
Symbol 1133 TextUses:50Used by:1138
Symbol 1134 TextUses:50Used by:1138
Symbol 1135 TextUses:50Used by:1138
Symbol 1136 TextUses:50Used by:1138
Symbol 1137 TextUses:50Used by:1138
Symbol 1138 MovieClip [tut]Uses:1130 1133 1134 1135 1136 1137
Symbol 1139 BitmapUsed by:1140
Symbol 1140 GraphicUses:1139Used by:1141
Symbol 1141 MovieClip [key_indicator]Uses:1140
Symbol 1142 BitmapUsed by:1143
Symbol 1143 GraphicUses:1142Used by:1144
Symbol 1144 MovieClip [swap_machete]Uses:1143
Symbol 1145 BitmapUsed by:1146
Symbol 1146 GraphicUses:1145Used by:1147
Symbol 1147 MovieClip [swap_flamethrower]Uses:1146
Symbol 1148 BitmapUsed by:1149
Symbol 1149 GraphicUses:1148Used by:1150
Symbol 1150 MovieClip [swap_magnum]Uses:1149
Symbol 1151 BitmapUsed by:1152
Symbol 1152 GraphicUses:1151Used by:1153
Symbol 1153 MovieClip [swap_shotgun]Uses:1152
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1156
Symbol 1156 MovieClip [swap_katana]Uses:1155
Symbol 1157 BitmapUsed by:1158
Symbol 1158 GraphicUses:1157Used by:1159
Symbol 1159 MovieClip [swap_bat]Uses:1158
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1162
Symbol 1162 MovieClip [swap_gun]Uses:1161
Symbol 1163 BitmapUsed by:1164
Symbol 1164 GraphicUses:1163Used by:1165
Symbol 1165 MovieClip [swap_machinegun]Uses:1164
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1168
Symbol 1168 MovieClip [energy_full]Uses:1167
Symbol 1169 BitmapUsed by:1170
Symbol 1170 GraphicUses:1169Used by:1171
Symbol 1171 MovieClip [energy_plus]Uses:1170
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1176
Symbol 1174 BitmapUsed by:1175
Symbol 1175 GraphicUses:1174Used by:1176
Symbol 1176 MovieClip [go]Uses:1173 1175
Symbol 1177 BitmapUsed by:1178
Symbol 1178 GraphicUses:1177Used by:1191
Symbol 1179 GraphicUsed by:1180
Symbol 1180 MovieClipUses:1179Used by:1191
Symbol 1181 BitmapUsed by:1182
Symbol 1182 GraphicUses:1181Used by:1185
Symbol 1183 BitmapUsed by:1184
Symbol 1184 GraphicUses:1183Used by:1185
Symbol 1185 MovieClipUses:1182 1184Used by:1191
Symbol 1186 TextUses:50Used by:1191
Symbol 1187 TextUses:50Used by:1191
Symbol 1188 TextUses:50Used by:1191
Symbol 1189 ButtonUses:79Used by:1191
Symbol 1190 ButtonUses:79Used by:1191
Symbol 1191 MovieClip [map]Uses:1178 1180 1185 1186 72 1187 1188 1189 1190
Symbol 1192 BitmapUsed by:1193
Symbol 1193 GraphicUses:1192Used by:1194
Symbol 1194 MovieClip [keykeeper_icon]Uses:1193
Symbol 1195 BitmapUsed by:1196
Symbol 1196 GraphicUses:1195Used by:Timeline
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1202
Symbol 1199 GraphicUsed by:1202
Symbol 1200 TextUses:50Used by:1202
Symbol 1201 TextUses:50Used by:1202
Symbol 1202 MovieClipUses:1198 1199 1200 1201Used by:Timeline
Symbol 1203 BitmapUsed by:1204
Symbol 1204 GraphicUses:1203Used by:1211
Symbol 1205 BitmapUsed by:1206
Symbol 1206 GraphicUses:1205Used by:1207
Symbol 1207 MovieClipUses:1206Used by:1211
Symbol 1208 BitmapUsed by:1209
Symbol 1209 GraphicUses:1208Used by:1210
Symbol 1210 MovieClipUses:1209Used by:1211
Symbol 1211 MovieClipUses:1204 1207 1210Used by:Timeline
Symbol 1212 BitmapUsed by:1213
Symbol 1213 GraphicUses:1212Used by:1218
Symbol 1214 TextUses:50Used by:1218
Symbol 1215 TextUses:50Used by:1218
Symbol 1216 TextUses:50Used by:1218
Symbol 1217 TextUses:50Used by:1218
Symbol 1218 MovieClipUses:40 1213 1214 1215 1216 1217Used by:Timeline
Symbol 1219 TextUses:50Used by:Timeline
Symbol 1220 EditableTextUses:50Used by:Timeline
Symbol 1221 TextUses:50Used by:1222
Symbol 1222 MovieClipUses:1221Used by:Timeline
Symbol 1223 TextUses:50Used by:Timeline
Symbol 1224 TextUses:50Used by:Timeline
Symbol 1225 EditableTextUses:50Used by:Timeline
Symbol 1226 EditableTextUses:50Used by:Timeline

Instance Names

"music"Symbol 82 MovieClip Frame 1Symbol 72 MovieClip
"sound"Symbol 82 MovieClip Frame 1Symbol 72 MovieClip
"fp"Symbol 312 MovieClip [boomer_attack] Frame 1Symbol 307 MovieClip
"fp"Symbol 399 MovieClip Frame 1Symbol 307 MovieClip
"fp"Symbol 409 MovieClip Frame 1Symbol 307 MovieClip
"fp"Symbol 420 MovieClip Frame 1Symbol 307 MovieClip
"fp"Symbol 430 MovieClip Frame 1Symbol 307 MovieClip
"fp"Symbol 444 MovieClip Frame 1Symbol 307 MovieClip
"icon"Symbol 489 MovieClip Frame 1Symbol 488 MovieClip
"icon"Symbol 496 MovieClip Frame 1Symbol 495 MovieClip
"icon"Symbol 541 MovieClip Frame 1Symbol 540 MovieClip
"clip"Symbol 599 MovieClip Frame 1Symbol 598 MovieClip
"shadow"Symbol 611 MovieClip [infected_1] Frame 1Symbol 610 MovieClip [shadow]
"bar2"Symbol 716 MovieClip [ellis_hud] Frame 1Symbol 696 MovieClip
"bar"Symbol 716 MovieClip [ellis_hud] Frame 1Symbol 698 MovieClip
"weaponry"Symbol 716 MovieClip [ellis_hud] Frame 1Symbol 715 MovieClip
"fp"Symbol 751 MovieClip [e_bat] Frame 1Symbol 307 MovieClip
"fp"Symbol 762 MovieClip [e_machete] Frame 1Symbol 307 MovieClip
"fp"Symbol 779 MovieClip [e_katana] Frame 1Symbol 307 MovieClip
"coll"Symbol 921 MovieClip [pointer] Frame 1Symbol 918 MovieClip
"5"Symbol 942 MovieClip [selector] Frame 1Symbol 926 Button
"4"Symbol 942 MovieClip [selector] Frame 1Symbol 927 Button
"3"Symbol 942 MovieClip [selector] Frame 1Symbol 928 Button
"2"Symbol 942 MovieClip [selector] Frame 1Symbol 929 Button
"1"Symbol 942 MovieClip [selector] Frame 1Symbol 930 Button
"5"Symbol 942 MovieClip [selector] Frame 1Symbol 931 Button
"4"Symbol 942 MovieClip [selector] Frame 1Symbol 931 Button
"3"Symbol 942 MovieClip [selector] Frame 1Symbol 931 Button
"2"Symbol 942 MovieClip [selector] Frame 1Symbol 932 Button
"1"Symbol 942 MovieClip [selector] Frame 1Symbol 933 Button
"tongue"Symbol 1091 MovieClip [swampThing_attack] Frame 1Symbol 1084 MovieClip
"icon"Symbol 1118 MovieClip Frame 1Symbol 540 MovieClip
"music"Symbol 1191 MovieClip [map] Frame 1Symbol 72 MovieClip
"sound"Symbol 1191 MovieClip [map] Frame 1Symbol 72 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "waterdripping"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ventnoise"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sound_ting"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sound_thud"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sound_sword"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sound_step"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sound_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sound_reload"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sound_ptoing"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sound_pig"
ExportAssets (56)Timeline Frame 1Symbol 11 as "sound_moan"
ExportAssets (56)Timeline Frame 1Symbol 12 as "sound_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 13 as "sound_laugh"
ExportAssets (56)Timeline Frame 1Symbol 14 as "sound_key"
ExportAssets (56)Timeline Frame 1Symbol 15 as "sound_heavystep"
ExportAssets (56)Timeline Frame 1Symbol 16 as "sound_guts"
ExportAssets (56)Timeline Frame 1Symbol 17 as "sound_gun"
ExportAssets (56)Timeline Frame 1Symbol 18 as "sound_groan"
ExportAssets (56)Timeline Frame 1Symbol 19 as "sound_gas"
ExportAssets (56)Timeline Frame 1Symbol 20 as "sound_flame"
ExportAssets (56)Timeline Frame 1Symbol 21 as "sound_door"
ExportAssets (56)Timeline Frame 1Symbol 22 as "sound_caicai"
ExportAssets (56)Timeline Frame 1Symbol 23 as "sound_grrr"
ExportAssets (56)Timeline Frame 1Symbol 24 as "sound_change"
ExportAssets (56)Timeline Frame 1Symbol 25 as "sound_chainsaw"
ExportAssets (56)Timeline Frame 1Symbol 26 as "sound_burp"
ExportAssets (56)Timeline Frame 1Symbol 27 as "sound_boom"
ExportAssets (56)Timeline Frame 1Symbol 28 as "sound_blow"
ExportAssets (56)Timeline Frame 1Symbol 29 as "sound_beep"
ExportAssets (56)Timeline Frame 1Symbol 30 as "sound_bat"
ExportAssets (56)Timeline Frame 1Symbol 31 as "sound_arpione"
ExportAssets (56)Timeline Frame 1Symbol 32 as "smas_1up"
ExportAssets (56)Timeline Frame 1Symbol 33 as "neon"
ExportAssets (56)Timeline Frame 1Symbol 34 as "sound_menu"
ExportAssets (56)Timeline Frame 1Symbol 35 as "finalmusic"
ExportAssets (56)Timeline Frame 1Symbol 36 as "drops"
ExportAssets (56)Timeline Frame 1Symbol 37 as "ambient11"
ExportAssets (56)Timeline Frame 1Symbol 38 as "ambient1"
ExportAssets (56)Timeline Frame 1Symbol 39 as "ambient_swamp"
ExportAssets (56)Timeline Frame 1Symbol 41 as "curtain"
ExportAssets (56)Timeline Frame 1Symbol 43 as "square2"
ExportAssets (56)Timeline Frame 1Symbol 44 as "square"
ExportAssets (56)Timeline Frame 1Symbol 47 as "intro_pointer"
ExportAssets (56)Timeline Frame 1Symbol 83 as "title"
ExportAssets (56)Timeline Frame 1Symbol 88 as "subaru"
ExportAssets (56)Timeline Frame 1Symbol 91 as "road_00"
ExportAssets (56)Timeline Frame 1Symbol 93 as "intro_fog"
ExportAssets (56)Timeline Frame 1Symbol 96 as "dirt2"
ExportAssets (56)Timeline Frame 1Symbol 97 as "dirt"
ExportAssets (56)Timeline Frame 1Symbol 106 as "bushes"
ExportAssets (56)Timeline Frame 1Symbol 117 as "infected2_run"
ExportAssets (56)Timeline Frame 1Symbol 120 as "infected2_stand"
ExportAssets (56)Timeline Frame 1Symbol 127 as "bigone_stand"
ExportAssets (56)Timeline Frame 1Symbol 130 as "policeman_stand"
ExportAssets (56)Timeline Frame 1Symbol 133 as "infected3_stand"
ExportAssets (56)Timeline Frame 1Symbol 136 as "worker_stand"
ExportAssets (56)Timeline Frame 1Symbol 145 as "infected_stand"
ExportAssets (56)Timeline Frame 1Symbol 158 as "infected_runfast"
ExportAssets (56)Timeline Frame 1Symbol 165 as "bigone_walk"
ExportAssets (56)Timeline Frame 1Symbol 179 as "policeman_walk"
ExportAssets (56)Timeline Frame 1Symbol 190 as "infected3_run"
ExportAssets (56)Timeline Frame 1Symbol 203 as "worker_walk"
ExportAssets (56)Timeline Frame 1Symbol 204 as "infected_run"
ExportAssets (56)Timeline Frame 1Symbol 211 as "bigone_attack"
ExportAssets (56)Timeline Frame 1Symbol 218 as "policeman_attack"
ExportAssets (56)Timeline Frame 1Symbol 225 as "infected3_attack"
ExportAssets (56)Timeline Frame 1Symbol 232 as "infected2_attack"
ExportAssets (56)Timeline Frame 1Symbol 249 as "infected2_death"
ExportAssets (56)Timeline Frame 1Symbol 254 as "infected3_hit2"
ExportAssets (56)Timeline Frame 1Symbol 261 as "policeman_hit2"
ExportAssets (56)Timeline Frame 1Symbol 263 as "bigone_hit"
ExportAssets (56)Timeline Frame 1Symbol 264 as "policeman_hit"
ExportAssets (56)Timeline Frame 1Symbol 267 as "infected3_hit"
ExportAssets (56)Timeline Frame 1Symbol 268 as "infected2_hit"
ExportAssets (56)Timeline Frame 1Symbol 269 as "bigone_death"
ExportAssets (56)Timeline Frame 1Symbol 278 as "policeman_death"
ExportAssets (56)Timeline Frame 1Symbol 303 as "infected3_death"
ExportAssets (56)Timeline Frame 1Symbol 312 as "boomer_attack"
ExportAssets (56)Timeline Frame 1Symbol 325 as "boomer_hit"
ExportAssets (56)Timeline Frame 1Symbol 346 as "boomer_death"
ExportAssets (56)Timeline Frame 1Symbol 355 as "worker_death"
ExportAssets (56)Timeline Frame 1Symbol 364 as "infected_death"
ExportAssets (56)Timeline Frame 1Symbol 367 as "worker_hit"
ExportAssets (56)Timeline Frame 1Symbol 372 as "infected_hit"
ExportAssets (56)Timeline Frame 1Symbol 381 as "worker_attack"
ExportAssets (56)Timeline Frame 1Symbol 390 as "infected_attack"
ExportAssets (56)Timeline Frame 1Symbol 400 as "e_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 410 as "e_magnum"
ExportAssets (56)Timeline Frame 1Symbol 421 as "e_flamethrower"
ExportAssets (56)Timeline Frame 1Symbol 431 as "e_gun"
ExportAssets (56)Timeline Frame 1Symbol 445 as "e_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 454 as "e_standlegs"
ExportAssets (56)Timeline Frame 1Symbol 461 as "e_jumplegs"
ExportAssets (56)Timeline Frame 1Symbol 474 as "e_legs"
ExportAssets (56)Timeline Frame 1Symbol 475 as "ellis"
ExportAssets (56)Timeline Frame 1Symbol 478 as "backtile_04"
ExportAssets (56)Timeline Frame 1Symbol 483 as "backtile_03"
ExportAssets (56)Timeline Frame 1Symbol 490 as "backtile_02"
ExportAssets (56)Timeline Frame 1Symbol 497 as "fronttile_30"
ExportAssets (56)Timeline Frame 1Symbol 498 as "fronttile_32"
ExportAssets (56)Timeline Frame 1Symbol 505 as "backtile_32"
ExportAssets (56)Timeline Frame 1Symbol 508 as "backtile_31"
ExportAssets (56)Timeline Frame 1Symbol 511 as "backtile_54"
ExportAssets (56)Timeline Frame 1Symbol 514 as "backtile_53"
ExportAssets (56)Timeline Frame 1Symbol 517 as "backtile_52"
ExportAssets (56)Timeline Frame 1Symbol 520 as "backtile_51"
ExportAssets (56)Timeline Frame 1Symbol 528 as "fronttile_52"
ExportAssets (56)Timeline Frame 1Symbol 529 as "fronttile_51"
ExportAssets (56)Timeline Frame 1Symbol 530 as "fronttile_50"
ExportAssets (56)Timeline Frame 1Symbol 533 as "backtile_50"
ExportAssets (56)Timeline Frame 1Symbol 542 as "backtile_63"
ExportAssets (56)Timeline Frame 1Symbol 545 as "backtile_62"
ExportAssets (56)Timeline Frame 1Symbol 548 as "backtile_61"
ExportAssets (56)Timeline Frame 1Symbol 551 as "backtile_43"
ExportAssets (56)Timeline Frame 1Symbol 554 as "backtile_42"
ExportAssets (56)Timeline Frame 1Symbol 557 as "backtile_41"
ExportAssets (56)Timeline Frame 1Symbol 560 as "parallasse_40"
ExportAssets (56)Timeline Frame 1Symbol 563 as "backtile_40"
ExportAssets (56)Timeline Frame 1Symbol 566 as "backtile_60"
ExportAssets (56)Timeline Frame 1Symbol 569 as "backtile_30"
ExportAssets (56)Timeline Frame 1Symbol 572 as "backtile_22b"
ExportAssets (56)Timeline Frame 1Symbol 575 as "backtile_23"
ExportAssets (56)Timeline Frame 1Symbol 578 as "backtile_22"
ExportAssets (56)Timeline Frame 1Symbol 581 as "backtile_21"
ExportAssets (56)Timeline Frame 1Symbol 584 as "backtile_20"
ExportAssets (56)Timeline Frame 1Symbol 587 as "parallasse_70"
ExportAssets (56)Timeline Frame 1Symbol 590 as "backtile_72"
ExportAssets (56)Timeline Frame 1Symbol 593 as "backtile_71"
ExportAssets (56)Timeline Frame 1Symbol 600 as "backtile_73"
ExportAssets (56)Timeline Frame 1Symbol 601 as "backtile_70"
ExportAssets (56)Timeline Frame 1Symbol 604 as "backtile_00"
ExportAssets (56)Timeline Frame 1Symbol 607 as "backtile_01"
ExportAssets (56)Timeline Frame 1Symbol 610 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 610 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 611 as "infected_1"
ExportAssets (56)Timeline Frame 1Symbol 612 as "playerCollision"
ExportAssets (56)Timeline Frame 1Symbol 625 as "shotgunBlow"
ExportAssets (56)Timeline Frame 1Symbol 642 as "flamethrowerBlow"
ExportAssets (56)Timeline Frame 1Symbol 644 as "flamethrowerFire"
ExportAssets (56)Timeline Frame 1Symbol 645 as "shotgunFire"
ExportAssets (56)Timeline Frame 1Symbol 648 as "machete"
ExportAssets (56)Timeline Frame 1Symbol 649 as "bat"
ExportAssets (56)Timeline Frame 1Symbol 652 as "katana"
ExportAssets (56)Timeline Frame 1Symbol 661 as "machinegunFire"
ExportAssets (56)Timeline Frame 1Symbol 664 as "magnumFire"
ExportAssets (56)Timeline Frame 1Symbol 665 as "gunFire"
ExportAssets (56)Timeline Frame 1Symbol 676 as "shot_stop"
ExportAssets (56)Timeline Frame 1Symbol 687 as "blood_1"
ExportAssets (56)Timeline Frame 1Symbol 716 as "ellis_hud"
ExportAssets (56)Timeline Frame 1Symbol 719 as "shotgunBullet"
ExportAssets (56)Timeline Frame 1Symbol 730 as "emo"
ExportAssets (56)Timeline Frame 1Symbol 733 as "fronttile_01"
ExportAssets (56)Timeline Frame 1Symbol 735 as "light"
ExportAssets (56)Timeline Frame 1Symbol 738 as "playerLight"
ExportAssets (56)Timeline Frame 1Symbol 751 as "e_bat"
ExportAssets (56)Timeline Frame 1Symbol 762 as "e_machete"
ExportAssets (56)Timeline Frame 1Symbol 779 as "e_katana"
ExportAssets (56)Timeline Frame 1Symbol 782 as "shotgunicon"
ExportAssets (56)Timeline Frame 1Symbol 785 as "flamethrowericon"
ExportAssets (56)Timeline Frame 1Symbol 788 as "magnumicon"
ExportAssets (56)Timeline Frame 1Symbol 791 as "machinegunicon"
ExportAssets (56)Timeline Frame 1Symbol 794 as "gunicon"
ExportAssets (56)Timeline Frame 1Symbol 795 as "boomer_stand"
ExportAssets (56)Timeline Frame 1Symbol 806 as "boomer_run"
ExportAssets (56)Timeline Frame 1Symbol 807 as "boomer_walk"
ExportAssets (56)Timeline Frame 1Symbol 818 as "boomer_blood"
ExportAssets (56)Timeline Frame 1Symbol 829 as "boomer_puke"
ExportAssets (56)Timeline Frame 1Symbol 831 as "score_panel"
ExportAssets (56)Timeline Frame 1Symbol 834 as "backtile_XX"
ExportAssets (56)Timeline Frame 1Symbol 837 as "macheteicon"
ExportAssets (56)Timeline Frame 1Symbol 840 as "baticon"
ExportAssets (56)Timeline Frame 1Symbol 843 as "katanaicon"
ExportAssets (56)Timeline Frame 1Symbol 846 as "painkillericon"
ExportAssets (56)Timeline Frame 1Symbol 849 as "medikiticon"
ExportAssets (56)Timeline Frame 1Symbol 859 as "enemy_hits"
ExportAssets (56)Timeline Frame 1Symbol 862 as "floorPuke"
ExportAssets (56)Timeline Frame 1Symbol 873 as "rain"
ExportAssets (56)Timeline Frame 1Symbol 884 as "dog_death"
ExportAssets (56)Timeline Frame 1Symbol 893 as "dog_attack"
ExportAssets (56)Timeline Frame 1Symbol 896 as "dog_hit"
ExportAssets (56)Timeline Frame 1Symbol 901 as "dog_stand"
ExportAssets (56)Timeline Frame 1Symbol 906 as "dog_walk"
ExportAssets (56)Timeline Frame 1Symbol 913 as "ellis_grabbed"
ExportAssets (56)Timeline Frame 1Symbol 916 as "fronttile_00"
ExportAssets (56)Timeline Frame 1Symbol 921 as "pointer"
ExportAssets (56)Timeline Frame 1Symbol 922 as "pointer2"
ExportAssets (56)Timeline Frame 1Symbol 942 as "selector"
ExportAssets (56)Timeline Frame 1Symbol 945 as "fronttile_XX"
ExportAssets (56)Timeline Frame 1Symbol 948 as "parallasse_60"
ExportAssets (56)Timeline Frame 1Symbol 969 as "all_key_items"
ExportAssets (56)Timeline Frame 1Symbol 974 as "mine_death"
ExportAssets (56)Timeline Frame 1Symbol 981 as "mine_stand"
ExportAssets (56)Timeline Frame 1Symbol 984 as "backtile_82"
ExportAssets (56)Timeline Frame 1Symbol 992 as "backtile_81"
ExportAssets (56)Timeline Frame 1Symbol 995 as "fronttile_81"
ExportAssets (56)Timeline Frame 1Symbol 998 as "fronttile_80"
ExportAssets (56)Timeline Frame 1Symbol 1001 as "backtile_83"
ExportAssets (56)Timeline Frame 1Symbol 1004 as "parallasse_110"
ExportAssets (56)Timeline Frame 1Symbol 1007 as "fronttile_110"
ExportAssets (56)Timeline Frame 1Symbol 1010 as "backtile_114"
ExportAssets (56)Timeline Frame 1Symbol 1013 as "backtile_113"
ExportAssets (56)Timeline Frame 1Symbol 1016 as "backtile_112"
ExportAssets (56)Timeline Frame 1Symbol 1019 as "backtile_111"
ExportAssets (56)Timeline Frame 1Symbol 1022 as "backtile_110"
ExportAssets (56)Timeline Frame 1Symbol 1023 as "backtile_80"
ExportAssets (56)Timeline Frame 1Symbol 1046 as "flame_caldaie"
ExportAssets (56)Timeline Frame 1Symbol 1049 as "fronttile_40"
ExportAssets (56)Timeline Frame 1Symbol 1052 as "parallasse_90"
ExportAssets (56)Timeline Frame 1Symbol 1059 as "backtile_90"
ExportAssets (56)Timeline Frame 1Symbol 1068 as "swampThing_dies"
ExportAssets (56)Timeline Frame 1Symbol 1069 as "swampThing_goDown"
ExportAssets (56)Timeline Frame 1Symbol 1070 as "swampThing_appears"
ExportAssets (56)Timeline Frame 1Symbol 1079 as "swampThing_stand"
ExportAssets (56)Timeline Frame 1Symbol 1080 as "swampThing_hit"
ExportAssets (56)Timeline Frame 1Symbol 1091 as "swampThing_attack"
ExportAssets (56)Timeline Frame 1Symbol 1093 as "swampThing"
ExportAssets (56)Timeline Frame 1Symbol 1094 as "bossCollision"
ExportAssets (56)Timeline Frame 1Symbol 1103 as "sting"
ExportAssets (56)Timeline Frame 1Symbol 1112 as "watercircle"
ExportAssets (56)Timeline Frame 1Symbol 1119 as "backtile_102"
ExportAssets (56)Timeline Frame 1Symbol 1122 as "backtile_101"
ExportAssets (56)Timeline Frame 1Symbol 1125 as "backtile_100"
ExportAssets (56)Timeline Frame 1Symbol 1128 as "fog"
ExportAssets (56)Timeline Frame 1Symbol 1132 as "doormessage"
ExportAssets (56)Timeline Frame 1Symbol 1138 as "tut"
ExportAssets (56)Timeline Frame 1Symbol 1141 as "key_indicator"
ExportAssets (56)Timeline Frame 1Symbol 1144 as "swap_machete"
ExportAssets (56)Timeline Frame 1Symbol 1147 as "swap_flamethrower"
ExportAssets (56)Timeline Frame 1Symbol 1150 as "swap_magnum"
ExportAssets (56)Timeline Frame 1Symbol 1153 as "swap_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 1156 as "swap_katana"
ExportAssets (56)Timeline Frame 1Symbol 1159 as "swap_bat"
ExportAssets (56)Timeline Frame 1Symbol 1162 as "swap_gun"
ExportAssets (56)Timeline Frame 1Symbol 1165 as "swap_machinegun"
ExportAssets (56)Timeline Frame 1Symbol 1168 as "energy_full"
ExportAssets (56)Timeline Frame 1Symbol 1171 as "energy_plus"
ExportAssets (56)Timeline Frame 1Symbol 1176 as "go"
ExportAssets (56)Timeline Frame 1Symbol 1191 as "map"
ExportAssets (56)Timeline Frame 1Symbol 1194 as "keykeeper_icon"

Labels

"change_level"Frame 7
"gameover"Frame 8
"credits"Frame 9
"fire"Symbol 400 MovieClip [e_machinegun] Frame 2
"fire"Symbol 410 MovieClip [e_magnum] Frame 2
"fire"Symbol 421 MovieClip [e_flamethrower] Frame 2
"fire"Symbol 431 MovieClip [e_gun] Frame 2
"fire"Symbol 445 MovieClip [e_shotgun] Frame 2
"start"Symbol 475 MovieClip [ellis] Frame 1
"stand"Symbol 475 MovieClip [ellis] Frame 4
"walk"Symbol 475 MovieClip [ellis] Frame 7
"jump"Symbol 475 MovieClip [ellis] Frame 10
"melee"Symbol 475 MovieClip [ellis] Frame 13
"swap"Symbol 475 MovieClip [ellis] Frame 16
"grabbed"Symbol 475 MovieClip [ellis] Frame 19
"paused"Symbol 475 MovieClip [ellis] Frame 22
"hit"Symbol 859 MovieClip [enemy_hits] Frame 6
"star"Symbol 969 MovieClip [all_key_items] Frame 10

Dynamic Text Variables

_root.chosenRoomSymbol 63 EditableText"10"
_root.gun_ammoSymbol 702 EditableText"0"
_root.machinegun_ammoSymbol 705 EditableText"0"
_root.shotgun_ammoSymbol 708 EditableText"0"
_root.flamethrower_ammoSymbol 711 EditableText"0"
_root.magnum_ammoSymbol 714 EditableText"0"
_root.scoreSymbol 830 EditableText""
xposSymbol 919 EditableText"<p align="left"></p>"
yposSymbol 920 EditableText"<p align="left"></p>"
_root.scoreSymbol 1220 EditableText""
_root.finalBonusSymbol 1225 EditableText""
_root.mario_starsSymbol 1226 EditableText""




https://swfchan.com/53/263966/info.shtml
Created: 19/4 -2026 00:53:35 Last modified: 19/4 -2026 00:53:35 Server time: 26/04 -2026 14:12:43