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armorgames galaxy-defender-2929.swf

This is the info page for
Flash #263971

(Click the ID number above for more basic data on this flash file.)


Text
SELECT LEVEL

Back to Menu

Back to Menu

2

3

1

100 %

Loading .....

level templates

level movieclips

A

S

W

CHECKPOINT

CHECKPOINT

sounds

KINETIKZ 2 !!!

Play

Play

Instructions

Instructions

More Games

More Games

INSTRUCTIONS

Destroy all alien invaders to save
the galaxy, and don't crash into
the road blocks!
Move - Arrow keys or A/D
Shoot - Space or Mouse button
Upgrades:
Shields - S
Ammo - A
Weapons - W

High
Scores

1
2
3
4
5
6
7
8
9
10

xxx
xxx
xxx
xxx
xxx
xxx
xxx
xxx
xxx
xxx

1234
1234
1234
1234
1234
1234
1234
1234
1234
1234

LEVEL
COMPLETE

Shield Bonus:

Ammo Bonus:

99

99

Lives Bonus: 4000

Continue

Continue

Get Ready ...

Level 2

FIRE

MOVE

Level 1

GET READY ...

UNLIMITED AMMO

UNLIMITED AMMO

SHIELDS

AMMO

LIVES

SCORE

0000000

Start

Start

Level 1

Get the blurb to the blurb without hitting the blurb!

Yes

Yes

No

No

Are you sure you
want to quit?

Game Over

You scored 000 points

ActionScript [AS3]

Section 1
//ag_intro_mc_1 (galaxydefender_fla.ag_intro_mc_1) package galaxydefender_fla { import flash.display.*; public dynamic class ag_intro_mc_1 extends MovieClip { public function ag_intro_mc_1(){ addFrameScript(217, frame218); } function frame218(){ MovieClip(parent).nextFrame(); } } }//package galaxydefender_fla
Section 2
//andromedusIntro_mc_4 (galaxydefender_fla.andromedusIntro_mc_4) package galaxydefender_fla { import flash.display.*; public dynamic class andromedusIntro_mc_4 extends MovieClip { public function andromedusIntro_mc_4(){ addFrameScript(150, frame151); } function frame151(){ MovieClip(parent).nextFrame(); } } }//package galaxydefender_fla
Section 3
//getReady_mc_70 (galaxydefender_fla.getReady_mc_70) package galaxydefender_fla { import flash.display.*; import flash.text.*; public dynamic class getReady_mc_70 extends MovieClip { public var level:TextField; } }//package galaxydefender_fla
Section 4
//levelButtonHolder_mc_96 (galaxydefender_fla.levelButtonHolder_mc_96) package galaxydefender_fla { import flash.display.*; public dynamic class levelButtonHolder_mc_96 extends MovieClip { public var level1:levelThumb; public var level2:levelThumb; public var level3:levelThumb; } }//package galaxydefender_fla
Section 5
//levelUp_mc_68 (galaxydefender_fla.levelUp_mc_68) package galaxydefender_fla { import flash.display.*; import flash.text.*; public dynamic class levelUp_mc_68 extends MovieClip { public var shieldBonus:TextField; public var livesBonus:TextField; public var continueButton:SimpleButton; public var ammoBonus:TextField; } }//package galaxydefender_fla
Section 6
//MainTimeline (galaxydefender_fla.MainTimeline) package galaxydefender_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.filters.*; import flash.utils.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; import fl.transitions.easing.*; public dynamic class MainTimeline extends MovieClip { public var buttonDistToTarget:Number; public var menuMusic:gdMenu; public var drawing:Graphics; public var stageAssets:MovieClip; public var gameWonSound:gameComplete; public var greenValue:Number; public var bonusSound:bonus; public var buttonSpeed:Number; public var shootSound:shoot; public var vpxTheta:Number; public var highscores:highscores_mc; public var speed:Number; public var vpSpeedY:Number; public var vpSpeedX:Number; public var SF_numberOfStars:uint; public var bm:Bitmap; public var preventQuit:Boolean; public var bulletSpeed:Number; public var sfxTransform:SoundTransform; public var preloader:preloader_mc; public var tickerSection:uint; public var writeScoresURL:String; public var deltaWC:Number; public var finished:Boolean; public var numberOfLevels; public var bulletEArray:Array; public var readScoresURL:String; public var shipAcc:Number; public var widthCurvature:Number; public var SF_star:Array; public var firingProbability:Number; public var SF_canvas:Sprite; public var sfxChannel:SoundChannel; public var gameOverSound:gameEnded; public var submitSuccess:Boolean; public var vpH:Number; public var minVPHeight:Number; public var fpsCounter:Number; public var wcSpeed:Number; public var levelComplete:Boolean; public var vpX:Number; public var vpY:Number; public var numberOfTriggers:uint; public var vpyTheta:Number; public var SF_vpY:Number; public var fps:Number; public var SF_vpX:Number; public var gameWidth:uint; public var enemyHitSound:enemyHit; public var hsLoader:URLLoader; public var numberOfFragments:uint; public var lives:int; public var playerDeadSound:playerDead; public var background:background_mc; public var confirmQuit:confirmQuit_mc; public var vpCentre:Boolean; public var gui:gui_mc; public var lastCollision:Object; public var currentURL:String; public var blueValue:Number; public var securityOn:Boolean; public var soundToggle:soundToggle_mc; public var highestLevel:uint; public var armorButton:MovieClip; public var gameMusic:gdGame; public var menu:menu_mc; public var shipVMax:Number; public var preventFiring:Boolean; public var particlesOn:Boolean; public var gameRunning:Boolean; public var tickerArray:Array; public var objectCanvas:Sprite; public var bmd:BitmapData; public var currentLevel:uint; public var lastButtonPressed:String; public var musicVolume:Number; public var levelSelect:levelSelect_mc; public var leftKeyDown:Boolean; public var instructions:instructions_mc; public var levelDataArray:Array; public var fpsElapsedTime:Number; public var startLives:uint; public var projectCanvas:Sprite; public var musicToggle:musicToggle_mc; public var rightKeyDown:Boolean; public var fragmentArray:Array; public var maxVPHeight:Number; public var numberOfObjects:uint; public var adjusting:Boolean; public var shipVDamping:Number; public var weapon:int; public var finishLineSound:finishLine; public var levelButtonStart:Number; public var ship:ship_mc; public var flareX:Number; public var flareY:Number; public var levelInfo:levelInfo_mc; public var debug:debug_mc; public var bulletXSpeed:Number; public var SF_length:Number; public var so:SharedObject; public var objectArray:Array; public var health:int; public var flares:flares_mc; public var newShipSound:newShip; public var bulletArray:Array; public var fade:ColorMatrixFilter; public var bulletESpeed:Number; public var roadWidth:Number; public var score:uint; public var unlimitedAmmoSet:Boolean; public var explosionOrigin:Number; public var allowedLocal:String; public var gameY:uint; public var allowedURL:String; public var shipCanvas:Sprite; public var explodeShip:Boolean; public var flareCanvas:Sprite; public var bossStrength:int; public var ammo:int; public var musicOn:Boolean; public var mouseDown:Boolean; public var musicTransform:SoundTransform; public var bulletYSpeed:Number; public var vpVY:Number; public var vpVX:Number; public var oldL:Number; public var SF_graphics:Graphics; public var oldR:Number; public var arrowLeftDownFlag:Boolean; public var ticker:ticker_mc; public var oldY:Number; public var drawingCanvas:Sprite; public var musicChannel:SoundChannel; public var segment:Array; public var playerHitSound:playerHit; public var gameWon:Boolean; public var soundOn:Boolean; public var unlimitedAmmo:Boolean; public var vpTriggerArray:Array; public var redValue:Number; public var SF_speed:Number; public var fpsNewTime:Number; public var fpsStartTime:Number; public var distanceCurvature:Number; public var bmAdded:Boolean; public var tickerStart:Number; public var shipInvincible:Boolean; public var level:uint; public var SF_sizeX:Number; public var SF_sizeY:Number; public var segments:uint; public var gameHeight:uint; public var arrowRightDownFlag:Boolean; public var gameOver:Boolean; public var gameCanvas:Sprite; public var gameOverScreen:gameOverScreen_mc; public var numberOfBosses:int; public var sfxVolume:Number; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } public function removeMenu():void{ menu.playButton.removeEventListener(MouseEvent.MOUSE_DOWN, showLevelSelect); menu.instructionsButton.removeEventListener(MouseEvent.MOUSE_DOWN, showInstructions); menu.andromedusButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoAndromedus); menu.armorButton.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmor); menu.moreGames.removeEventListener(MouseEvent.MOUSE_DOWN, gotoArmor); projectCanvas.removeChild(menu); } public function soundUp(_arg1:MouseEvent):void{ if (soundOn == true){ soundToggle.gotoAndStop("onUp"); } else { soundToggle.gotoAndStop("offUp"); }; } public function moveObjects():void{ var _local1:uint; _local1 = 1; while (_local1 <= numberOfObjects) { if ((((objectArray[_local1].variety == "static")) || ((objectArray[_local1].variety == "background")))){ objectArray[_local1].z = (objectArray[_local1].z - speed); }; draw3d(objectArray[_local1], false); _local1++; }; } public function loader(_arg1:Event){ var _local2:*; var _local3:*; var _local4:*; _local2 = stage.loaderInfo.bytesTotal; _local3 = stage.loaderInfo.bytesLoaded; _local4 = Math.round(((_local3 * 100) / _local2)); preloader.loadingBar.width = (250 * (_local4 / 100)); preloader.loadingText.text = (String(_local4) + "%"); if ((((_local3 >= _local2)) && ((finished == false)))){ preloader.loadingText.text = "100%"; setTimeout(end_preload, 2000); finished = true; }; } public function createSpecial(_arg1:uint, _arg2:String):void{ var _local3:Object; if (_arg2 == "br"){ numberOfObjects++; _local3 = new bridge_mc(); objectArray[numberOfObjects] = _local3; objectCanvas.addChildAt(objectArray[numberOfObjects], 0); objectArray[numberOfObjects].z = _arg1; objectArray[numberOfObjects].sizeX = 800; objectArray[numberOfObjects].sizeY = 500; objectArray[numberOfObjects].width = objectArray[numberOfObjects].sizeX; objectArray[numberOfObjects].height = objectArray[numberOfObjects].sizeY; objectArray[numberOfObjects].offsetX = 0; objectArray[numberOfObjects].offsetY = 0; objectArray[numberOfObjects].visible = false; objectArray[numberOfObjects].variety = "background"; objectArray[numberOfObjects].subVariety = "bridge"; objectArray[numberOfObjects].active = true; }; if (_arg2 == "f"){ numberOfObjects++; _local3 = new finish_mc(); objectArray[numberOfObjects] = _local3; objectCanvas.addChildAt(objectArray[numberOfObjects], 0); objectArray[numberOfObjects].z = _arg1; objectArray[numberOfObjects].sizeX = 600; objectArray[numberOfObjects].sizeY = 400; objectArray[numberOfObjects].width = objectArray[numberOfObjects].sizeX; objectArray[numberOfObjects].height = objectArray[numberOfObjects].sizeY; objectArray[numberOfObjects].offsetX = 0; objectArray[numberOfObjects].offsetY = 0; objectArray[numberOfObjects].visible = false; objectArray[numberOfObjects].variety = "background"; objectArray[numberOfObjects].subVariety = "finish"; objectArray[numberOfObjects].active = true; }; if ((((((((((_arg2 == "l")) || ((_arg2 == "r")))) || ((_arg2 == "u")))) || ((_arg2 == "d")))) || ((_arg2 == "c")))){ numberOfTriggers++; _local3 = new Object(); vpTriggerArray[numberOfTriggers] = _local3; vpTriggerArray[numberOfTriggers].variety = "trigger"; vpTriggerArray[numberOfTriggers].subVariety = _arg2; vpTriggerArray[numberOfTriggers].z = _arg1; vpTriggerArray[numberOfTriggers].active = true; }; } public function resume():void{ gameRunning = true; } public function displayGameOverMessages():void{ if (gameWon == false){ gameOverScreen.message1.text = "Game Over"; } else { gameOverScreen.message1.text = "Congratulations"; }; if (gameWon == false){ gameOverScreen.message2.text = (("Final Score: " + String(score)) + ". Try again!"); } else { gameOverScreen.message2.text = (("You cleared all levels and scored " + String(score)) + ". The Galaxy is safe !"); }; } public function scrollTicker(_arg1:Event):void{ var _local2:Number; var _local3:int; var _local4:int; var _local5:int; var _local6:ColorTransform; ticker.mc.textField.x = (ticker.mc.textField.x - 3); if (ticker.mc.textField.x < (tickerStart - ticker.mc.textField.width)){ ticker.mc.textField.x = (tickerStart + 587); tickerSection++; if (tickerSection >= tickerArray.length){ tickerSection = 0; }; ticker.mc.textField.text = tickerArray[tickerSection]; ticker.mc.textField.autoSize = TextFieldAutoSize.LEFT; }; _local2 = 0.05; redValue = (redValue + _local2); greenValue = (greenValue + _local2); blueValue = (blueValue + _local2); _local3 = (127 + (127 * Math.sin(redValue))); _local4 = (127 + (127 * Math.sin((greenValue + ((2 * Math.PI) / 3))))); _local5 = (127 + (127 * Math.sin((blueValue + ((4 * Math.PI) / 3))))); _local6 = new ColorTransform(); _local6.blueOffset = _local5; _local6.redOffset = _local3; _local6.greenOffset = _local4; ticker.mc.textField.transform.colorTransform = _local6; } public function removeInstructions(_arg1:MouseEvent):void{ projectCanvas.removeChild(instructions); instructions.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); showMenu(); } public function nextLevel(_arg1:MouseEvent):void{ gameRunning = false; cleanUp(); currentLevel++; score = (score + (health * 10)); score = (score + (ammo * 10)); if (currentLevel <= numberOfLevels){ initialiseGame(); } else { score = (score + (lives * 1000)); gameWon = true; showGameOverScreen(); }; } public function initRoad():void{ var _local1:uint; _local1 = 1; while (_local1 <= segments) { segment[_local1] = new Object(); segment[_local1].z = _local1; _local1++; }; } function frame1(){ stage.frameRate = 45; armorButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmorGames); stop(); } function frame3(){ stage.frameRate = 30; stop(); finished = false; preloader = new preloader_mc(); stage.addChild(preloader); stage.addEventListener(Event.ENTER_FRAME, loader); } function frame5(){ stop(); so = SharedObject.getLocal("gdData"); highestLevel = 1; if (((!((so.data.highestLevel == undefined))) && (!((so.data.highestLevel == null))))){ highestLevel = so.data.highestLevel; }; if (highestLevel < 1){ highestLevel = 1; }; numberOfLevels = 3; gameWidth = 600; gameHeight = 300; gameY = 100; currentLevel = 1; numberOfBosses = 0; bossStrength = 20; score = 0; segments = 20; numberOfObjects = 0; numberOfTriggers = 0; health = 0; ammo = 0; weapon = 0; startLives = 4; lives = 0; numberOfFragments = 100; redValue = 0; greenValue = 0; blueValue = 0; speed = 0.15; shipVDamping = 0.8; shipAcc = (speed * 30); shipVMax = (speed * 120); vpX = 0; vpY = 0; vpH = 0; widthCurvature = 12; deltaWC = 0; wcSpeed = speed; distanceCurvature = 12; roadWidth = gameWidth; vpxTheta = 0; vpyTheta = 0; oldL = 0; oldR = 0; oldY = 0; vpVX = 0; vpVY = 0; vpSpeedX = (speed * 100); vpSpeedY = (speed * 10); minVPHeight = (gameY + (0.25 * gameHeight)); maxVPHeight = (gameY + (0.75 * gameHeight)); bulletSpeed = (speed * 2); bulletXSpeed = (speed * 100); bulletYSpeed = (speed * 100); bulletESpeed = (speed * 1.2); firingProbability = 0; explosionOrigin = 0; fps = 0; fpsStartTime = 0; fpsNewTime = 0; fpsElapsedTime = 0; fpsCounter = 0; levelButtonStart = 0; buttonSpeed = 0; buttonDistToTarget = 0; lastButtonPressed = ""; gameRunning = false; gameOver = false; gameWon = false; submitSuccess = false; arrowLeftDownFlag = false; arrowRightDownFlag = false; adjusting = false; leftKeyDown = false; rightKeyDown = false; vpCentre = false; mouseDown = false; preventFiring = false; shipInvincible = false; explodeShip = false; preventQuit = false; levelComplete = false; particlesOn = false; bmAdded = false; unlimitedAmmo = false; unlimitedAmmoSet = false; segment = new Array(); objectArray = new Array(); levelDataArray = new Array(); vpTriggerArray = new Array(); bulletArray = new Array(); bulletEArray = new Array(); fragmentArray = new Array(); SF_sizeX = stage.stageWidth; SF_sizeY = stage.stageHeight; SF_vpX = (stage.stageWidth / 2); SF_vpY = (stage.stageHeight / 2); SF_speed = (speed * 0.7); SF_length = 0.005; SF_star = new Array(); SF_numberOfStars = 100; tickerSection = 0; tickerStart = 0; tickerArray = new Array(); fade = new ColorMatrixFilter([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0.7, 0]); soundOn = true; musicOn = true; musicChannel = new SoundChannel(); musicVolume = 1; musicTransform = new SoundTransform(musicVolume, 0); musicChannel.soundTransform = musicTransform; menuMusic = new gdMenu(); gameMusic = new gdGame(); sfxChannel = new SoundChannel(); sfxVolume = 1; sfxTransform = new SoundTransform(sfxVolume, 0); sfxChannel.soundTransform = sfxTransform; bonusSound = new bonus(); enemyHitSound = new enemyHit(); finishLineSound = new finishLine(); gameOverSound = new gameEnded(); gameWonSound = new gameComplete(); newShipSound = new newShip(); playerDeadSound = new playerDead(); playerHitSound = new playerHit(); shootSound = new shoot(); readScoresURL = ("http://www.andromedus.com/scripts/lynx_read_scores.php?" + String(Math.random())); writeScoresURL = "http://www.andromedus.com/scripts/lynx_insert_score.php"; securityOn = false; currentURL = stage.loaderInfo.url; allowedURL = "andromedus.com"; allowedLocal = "Richard/Documents/"; level = 1; levelDataArray[level] = new Array(); levelDataArray[level][400] = ["0", "0", "0", "0", "0", "0", "0", "0", "f"]; levelDataArray[level][395] = ["0", "0", "b1", "b1", "b1", "b1", "b1", "0", "0"]; levelDataArray[level][390] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1", "br"]; levelDataArray[level][336] = ["e4", "0", "0", "0", "0", "0", "0", "e2"]; levelDataArray[level][334] = ["e4", "0", "0", "0", "0", "0", "0", "e2"]; levelDataArray[level][332] = ["e4", "0", "0", "0", "0", "0", "0", "e2"]; levelDataArray[level][330] = ["e4", "0", "0", "0", "0", "0", "0", "e2"]; levelDataArray[level][328] = ["e5", "0", "0", "0", "0", "0", "0", "e5"]; levelDataArray[level][326] = ["e5", "0", "0", "0", "0", "0", "0", "e5"]; levelDataArray[level][324] = ["e5", "0", "0", "0", "0", "0", "0", "e5"]; levelDataArray[level][322] = ["e5", "0", "0", "0", "0", "0", "0", "e5"]; levelDataArray[level][320] = ["0", "0", "0", "0", "0", "0", "0", "0", "c"]; levelDataArray[level][313] = ["e2", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][312] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][311] = ["e2", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][310] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][309] = ["e2", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][308] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][307] = ["e2", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][306] = ["e4", "0", "0", "0", "0", "0", "0", "am", "l"]; levelDataArray[level][305] = ["0", "0", "0", "0", "0", "0", "0", "0", "c"]; levelDataArray[level][304] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][303] = ["0", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][302] = ["0", "0", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][301] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][300] = ["0", "0", "0", "0", "0", "0", "b1", "0"]; levelDataArray[level][299] = ["0", "0", "0", "0", "0", "0", "0", "b1"]; levelDataArray[level][297] = ["0", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][296] = ["b1", "b1", "b1", "b1", "b1", "b1", "0", "0", "d"]; levelDataArray[level][280] = ["0", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][278] = ["0", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][276] = ["0", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][274] = ["0", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][272] = ["0", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][270] = ["0", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][261] = ["e4", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][260] = ["e4", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][259] = ["e4", "0", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][258] = ["e4", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][0x0101] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][0x0100] = ["0", "b1", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][0xFF] = ["b1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][249] = ["0", "0", "b1", "0", "0", "b1", "0", "0", "c"]; levelDataArray[level][239] = ["0", "0", "b1", "0", "0", "b1", "0", "0", "r"]; levelDataArray[level][229] = ["0", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][228] = ["0", "0", "0", "e4", "0", "0", "0", "0"]; levelDataArray[level][227] = ["0", "e5", "0", "0", "0", "0", "e5", "0"]; levelDataArray[level][226] = ["e5", "0", "0", "0", "0", "0", "0", "e5", "u"]; levelDataArray[level][213] = ["0", "0", "0", "0", "0", "0", "0", "e2"]; levelDataArray[level][212] = ["0", "0", "0", "0", "0", "0", "0", "e2"]; levelDataArray[level][211] = ["0", "0", "0", "0", "0", "0", "0", "e2"]; levelDataArray[level][210] = ["0", "0", "0", "0", "0", "0", "0", "e2"]; levelDataArray[level][209] = ["e2", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][208] = ["e2", "0", "0", "0", "0", "0", "0", "0", "c"]; levelDataArray[level][207] = ["e2", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][206] = ["e2", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][204] = ["he", "0", "0", "0", "0", "0", "0", "am"]; levelDataArray[level][200] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1", "br"]; levelDataArray[level][190] = ["0", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][199] = ["0", "0", "0", "e4", "0", "0", "0", "0"]; levelDataArray[level][188] = ["0", "0", "0", "0", "e4", "0", "0", "w"]; levelDataArray[level][187] = ["0", "0", "0", "e4", "0", "0", "0", "0"]; levelDataArray[level][186] = ["0", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][185] = ["0", "0", "0", "e4", "0", "0", "0", "0", "d"]; levelDataArray[level][180] = ["b1", "b1", "0", "0", "b1", "b1", "b1", "b1", "c"]; levelDataArray[level][176] = ["b1", "b1", "b1", "b1", "0", "0", "b1", "b1"]; levelDataArray[level][174] = ["e5", "e5", "0", "0", "0", "0", "e5", "e5"]; levelDataArray[level][170] = ["e5", "e5", "0", "0", "0", "0", "e5", "e5"]; levelDataArray[level][166] = ["0", "0", "0", "0", "0", "0", "e2", "e2", "br"]; levelDataArray[level][163] = ["0", "0", "0", "e2", "e2", "0", "0", "0"]; levelDataArray[level][160] = ["e2", "e2", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][159] = ["0", "0", "0", "0", "0", "0", "0", "0", "r"]; levelDataArray[level][158] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][157] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][156] = ["he", "0", "0", "0", "0", "0", "0", "0", "u"]; levelDataArray[level][155] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][154] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][153] = ["0", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][152] = ["e4", "0", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][151] = ["e4", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][150] = ["e4", "0", "0", "0", "0", "0", "b1", "0"]; levelDataArray[level][149] = ["e4", "0", "0", "0", "0", "0", "0", "b1"]; levelDataArray[level][146] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][145] = ["e4", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][144] = ["e4", "0", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][143] = ["e4", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][142] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][141] = ["0", "b1", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][140] = ["b1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][130] = ["e4", "0", "0", "0", "b1", "0", "0", "am"]; levelDataArray[level][126] = ["e4", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][122] = ["e4", "0", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][118] = ["e4", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][114] = ["e4", "0", "0", "0", "b1", "0", "0", "0", "c"]; levelDataArray[level][110] = ["e4", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][107] = ["e2", "0", "0", "0", "e2", "0", "0", "0"]; levelDataArray[level][106] = ["e2", "0", "0", "0", "e2", "0", "0", "0"]; levelDataArray[level][105] = ["e2", "0", "0", "0", "e2", "0", "0", "0"]; levelDataArray[level][104] = ["e2", "0", "0", "0", "e2", "0", "0", "0"]; levelDataArray[level][103] = ["e2", "0", "0", "0", "e2", "0", "0", "0"]; levelDataArray[level][102] = ["0", "0", "0", "b1", "b1", "0", "0", "0", "r"]; levelDataArray[level][109] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][96] = ["0", "b1", "b1", "0", "0", "b1", "b1", "0"]; levelDataArray[level][93] = ["b1", "b1", "0", "0", "0", "0", "b1", "b1"]; levelDataArray[level][90] = ["e4", "0", "0", "0", "0", "0", "0", "0", "d"]; levelDataArray[level][89] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][88] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][88] = ["e4", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][86] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][85] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][84] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][83] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][72] = ["0", "0", "0", "0", "0", "0", "0", "w"]; levelDataArray[level][71] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][70] = ["b1", "b1", "b1", "b1", "b1", "0", "0", "0"]; levelDataArray[level][65] = ["0", "0", "0", "b1", "b1", "b1", "b1", "b1"]; levelDataArray[level][60] = ["b1", "b1", "b1", "b1", "b1", "0", "0", "0"]; levelDataArray[level][45] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1"]; levelDataArray[level][43] = ["0", "0", "0", "0", "0", "0", "0", "0", "c"]; levelDataArray[level][38] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][37] = ["0", "0", "0", "0", "0", "0", "0", "e2"]; levelDataArray[level][36] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][35] = ["0", "0", "0", "0", "0", "0", "0", "e2"]; levelDataArray[level][34] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][33] = ["e2", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][32] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][31] = ["e2", "0", "0", "0", "0", "0", "0", "0", "d"]; levelDataArray[level][30] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][29] = ["0", "0", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][28] = ["0", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][27] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][26] = ["0", "b1", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][25] = ["b1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][24] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][23] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][22] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][21] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][20] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][19] = ["0", "0", "0", "0", "0", "0", "0", "0", "u"]; levelDataArray[level][18] = ["0", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][17] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][16] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][15] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][14] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][13] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][12] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][11] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][10] = ["0", "0", "0", "0", "0", "0", "0", "0"]; level = 2; levelDataArray[level] = new Array(); levelDataArray[level][480] = ["0", "0", "0", "0", "0", "0", "0", "0", "f"]; levelDataArray[level][470] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1", "br"]; levelDataArray[level][460] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1", "br"]; levelDataArray[level][450] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1", "br"]; levelDataArray[level][440] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1", "br"]; levelDataArray[level][430] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1", "br"]; levelDataArray[level][404] = ["e5", "0", "e2", "e5", "e5", "e2", "0", "e5"]; levelDataArray[level][400] = ["e5", "0", "e2", "0", "0", "e2", "0", "e5"]; levelDataArray[level][396] = ["e5", "0", "e2", "0", "0", "e2", "0", "e5"]; levelDataArray[level][394] = ["0", "0", "e2", "0", "0", "e2", "0", "0"]; levelDataArray[level][392] = ["0", "0", "e2", "0", "0", "e2", "0", "0"]; levelDataArray[level][390] = ["0", "0", "e2", "0", "0", "e2", "0", "0"]; levelDataArray[level][388] = ["b1", "b1", "b1", "b1", "am", "0", "b1", "b1", "br"]; levelDataArray[level][384] = ["b1", "b1", "0", "0", "b1", "b1", "b1", "b1", "br"]; levelDataArray[level][380] = ["b1", "b1", "b1", "b1", "0", "0", "b1", "b1", "br"]; levelDataArray[level][370] = ["b1", "b1", "0", "0", "0", "0", "b1", "b1", "c"]; levelDataArray[level][357] = ["e5", "0", "0", "0", "0", "0", "0", "0", "d"]; levelDataArray[level][356] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][355] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][354] = ["e2", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][353] = ["e5", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][352] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][351] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][350] = ["e2", "0", "0", "0", "0", "0", "0", "0", "u"]; levelDataArray[level][340] = ["he", "0", "0", "0", "0", "0", "0", "w"]; levelDataArray[level][332] = ["0", "b1", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][329] = ["b1", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][326] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][323] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][319] = ["b1", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][316] = ["0", "b1", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][313] = ["0", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][310] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1"]; levelDataArray[level][300] = ["e3", "0", "0", "0", "0", "0", "0", "0", "c"]; levelDataArray[level][299] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][298] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][297] = ["e4", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][296] = ["e2", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][295] = ["e2", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][294] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][293] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][290] = ["e4", "0", "0", "0", "0", "0", "0", "0", "d"]; levelDataArray[level][289] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][288] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][287] = ["e4", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][286] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][285] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][284] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][283] = ["e4", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][280] = ["0", "0", "0", "0", "0", "0", "0", "0", "u"]; levelDataArray[level][270] = ["e2", "0", "b1", "0", "0", "b1", "0", "e2", "r"]; levelDataArray[level][266] = ["0", "0", "0", "0", "0", "0", "0", "w"]; levelDataArray[level][263] = ["0", "0", "0", "he", "0", "0", "0", "0"]; levelDataArray[level][260] = ["am", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][240] = ["0", "0", "e5", "0", "0", "e5", "0", "0", "br"]; levelDataArray[level][230] = ["b1", "0", "b1", "0", "0", "b1", "0", "b1", "c"]; levelDataArray[level][228] = ["0", "0", "e5", "0", "0", "e5", "0", "0"]; levelDataArray[level][226] = ["0", "0", "e5", "0", "0", "e5", "0", "0"]; levelDataArray[level][224] = ["0", "0", "e5", "0", "0", "e5", "0", "0"]; levelDataArray[level][222] = ["0", "0", "e5", "0", "0", "e5", "0", "0"]; levelDataArray[level][220] = ["0", "0", "e5", "0", "0", "e5", "0", "0"]; levelDataArray[level][218] = ["0", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][217] = ["0", "0", "0", "0", "0", "0", "0", "0", "d"]; levelDataArray[level][216] = ["0", "0", "0", "0", "0", "0", "0", "0", "l"]; levelDataArray[level][214] = ["e3", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][212] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][210] = ["e3", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][208] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][206] = ["e3", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][204] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][203] = ["e3", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][202] = ["0", "0", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][201] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][200] = ["0", "0", "0", "0", "0", "0", "b1", "0"]; levelDataArray[level][199] = ["0", "0", "0", "0", "0", "0", "0", "b1"]; levelDataArray[level][198] = ["0", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][196] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][194] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][192] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][190] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][188] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][186] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][185] = ["0", "0", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][184] = ["0", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][183] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][182] = ["0", "b1", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][181] = ["b1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][180] = ["0", "0", "0", "0", "0", "0", "0", "0", "c"]; levelDataArray[level][150] = ["0", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][149] = ["0", "0", "0", "0", "b1", "b1", "b1", "b1"]; levelDataArray[level][140] = ["b1", "b1", "b1", "b1", "0", "0", "0", "0"]; levelDataArray[level][130] = ["e3", "0", "0", "0", "0", "0", "0", "am"]; levelDataArray[level][129] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][128] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][127] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][126] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][125] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][124] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][123] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][122] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][121] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][120] = ["e3", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][116] = ["0", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][115] = ["0", "0", "0", "0", "0", "0", "0", "0", "u"]; levelDataArray[level][100] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][99] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][98] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][97] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][96] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][95] = ["e2", "0", "0", "e2", "0", "0", "0", "0"]; levelDataArray[level][94] = ["e2", "0", "0", "e2", "0", "0", "0", "0"]; levelDataArray[level][93] = ["e2", "0", "0", "e2", "0", "0", "0", "0"]; levelDataArray[level][92] = ["e2", "0", "0", "e2", "0", "0", "0", "0"]; levelDataArray[level][91] = ["e2", "0", "0", "e2", "0", "0", "0", "0"]; levelDataArray[level][90] = ["e2", "0", "0", "e2", "0", "0", "0", "0"]; levelDataArray[level][89] = ["0", "0", "0", "0", "0", "0", "0", "0", "c"]; levelDataArray[level][88] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][87] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][86] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][85] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][84] = ["0", "0", "0", "0", "0", "0", "0", "w"]; levelDataArray[level][83] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][82] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][81] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][80] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][79] = ["0", "0", "0", "0", "0", "0", "0", "0", "l"]; levelDataArray[level][78] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][77] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][76] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][55] = ["0", "0", "0", "0", "0", "0", "0", "e3", "r"]; levelDataArray[level][54] = ["0", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][53] = ["0", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][52] = ["0", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][51] = ["0", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][50] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][49] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][48] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][47] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][46] = ["0", "0", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][45] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][44] = ["0", "0", "0", "0", "0", "0", "b1", "0"]; levelDataArray[level][43] = ["0", "0", "0", "0", "0", "0", "0", "b1", "d"]; levelDataArray[level][42] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][41] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][40] = ["0", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][30] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][36] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][35] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][34] = ["0", "0", "0", "e5", "e5", "0", "0", "0"]; levelDataArray[level][33] = ["0", "0", "e5", "0", "0", "e5", "0", "0"]; levelDataArray[level][32] = ["0", "e5", "0", "0", "0", "0", "e5", "0"]; levelDataArray[level][31] = ["e5", "0", "0", "0", "0", "0", "0", "e5"]; levelDataArray[level][30] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1"]; levelDataArray[level][26] = ["b1", "b1", "b1", "b1", "b1", "b1", "0", "0"]; levelDataArray[level][23] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][22] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1"]; levelDataArray[level][21] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][20] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][19] = ["0", "0", "0", "0", "0", "0", "0", "0", "u"]; levelDataArray[level][18] = ["0", "0", "b1", "b1", "b1", "b1", "b1", "b1"]; levelDataArray[level][17] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][16] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][15] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][14] = ["b1", "b1", "b1", "0", "0", "b1", "b1", "b1"]; levelDataArray[level][13] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][12] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][11] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][10] = ["b1", "0", "0", "b1", "b1", "0", "0", "b1", "br"]; level = 3; levelDataArray[level] = new Array(); levelDataArray[level][515] = ["boss", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][505] = ["boss", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][500] = ["boss", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][490] = ["boss", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][480] = ["boss", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][450] = ["he", "0", "0", "0", "0", "0", "0", "w", "br"]; levelDataArray[level][440] = ["w", "0", "0", "0", "0", "0", "0", "he", "c"]; levelDataArray[level][427] = ["0", "0", "b1", "0", "0", "b1", "0", "he", "c"]; levelDataArray[level][426] = ["0", "0", "b1", "0", "0", "b1", "0", "0", "br"]; levelDataArray[level][425] = ["0", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][424] = ["0", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][423] = ["0", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][422] = ["0", "0", "b1", "0", "0", "b1", "0", "0", "c"]; levelDataArray[level][407] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][406] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][405] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][404] = ["0", "0", "e5", "0", "0", "e5", "0", "0"]; levelDataArray[level][403] = ["0", "e5", "0", "0", "0", "0", "e5", "0"]; levelDataArray[level][402] = ["e5", "0", "0", "0", "0", "0", "0", "e5", "l"]; levelDataArray[level][377] = ["e1", "0", "0", "am", "0", "0", "0", "0", "br"]; levelDataArray[level][376] = ["e1", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][375] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][374] = ["e1", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][373] = ["e1", "0", "0", "0", "0", "0", "0", "0", "u"]; levelDataArray[level][372] = ["0", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][371] = ["e1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][370] = ["e1", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][357] = ["0", "0", "0", "0", "0", "0", "0", "he", "c"]; levelDataArray[level][356] = ["e1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][355] = ["e1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][354] = ["0", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][353] = ["e1", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][352] = ["e1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][351] = ["0", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][350] = ["0", "0", "0", "e5", "e5", "0", "0", "e3", "r"]; levelDataArray[level][345] = ["0", "0", "0", "b1", "b1", "b1", "b1", "b1"]; levelDataArray[level][340] = ["b1", "b1", "b1", "b1", "b1", "0", "0", "0"]; levelDataArray[level][335] = ["0", "0", "0", "b1", "b1", "b1", "b1", "b1"]; levelDataArray[level][330] = ["b1", "b1", "b1", "b1", "b1", "0", "0", "0"]; levelDataArray[level][325] = ["0", "0", "0", "b1", "b1", "b1", "b1", "b1"]; levelDataArray[level][320] = ["b1", "b1", "b1", "b1", "b1", "0", "0", "0"]; levelDataArray[level][315] = ["0", "0", "0", "b1", "b1", "b1", "b1", "b1"]; levelDataArray[level][310] = ["b1", "b1", "b1", "b1", "b1", "0", "0", "0"]; levelDataArray[level][305] = ["0", "0", "0", "b1", "b1", "b1", "b1", "b1"]; levelDataArray[level][300] = ["b1", "b1", "b1", "b1", "b1", "0", "0", "0"]; levelDataArray[level][295] = ["0", "0", "0", "b1", "b1", "b1", "b1", "b1"]; levelDataArray[level][290] = ["b1", "b1", "b1", "b1", "b1", "0", "0", "0"]; levelDataArray[level][280] = ["b1", "0", "0", "b1", "0", "0", "0", "0", "c"]; levelDataArray[level][267] = ["am", "0", "0", "e5", "0", "b1", "0", "0"]; levelDataArray[level][266] = ["0", "0", "0", "e4", "0", "b1", "0", "0"]; levelDataArray[level][265] = ["0", "0", "0", "e3", "0", "b1", "0", "0"]; levelDataArray[level][264] = ["0", "0", "0", "e2", "0", "b1", "0", "0"]; levelDataArray[level][263] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][262] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][261] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][260] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][259] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][258] = ["e2", "0", "0", "0", "0", "b1", "0", "0", "u"]; levelDataArray[level][0x0101] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][0x0100] = ["e1", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][0xFF] = ["e1", "0", "0", "0", "b1", "0", "0", "b1"]; levelDataArray[level][254] = ["e3", "0", "0", "b1", "0", "0", "b1", "0"]; levelDataArray[level][253] = ["e3", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][252] = ["e3", "b1", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][251] = ["b1", "0", "0", "b1", "0", "0", "0", "0", "br"]; levelDataArray[level][225] = ["b1", "he", "0", "b1", "b1", "0", "am", "b1", "c"]; levelDataArray[level][203] = ["e2", "e2", "b1", "0", "0", "0", "e2", "e2", "l"]; levelDataArray[level][202] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][201] = ["0", "0", "b1", "0", "0", "0", "0", "e5"]; levelDataArray[level][200] = ["0", "0", "b1", "0", "0", "0", "0", "e5"]; levelDataArray[level][199] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][198] = ["0", "0", "b1", "b1", "b1", "b1", "0", "0"]; levelDataArray[level][197] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][196] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][195] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][194] = ["e5", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][193] = ["e5", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][192] = ["e5", "0", "0", "0", "0", "b1", "b1", "b1"]; levelDataArray[level][178] = ["w", "0", "0", "0", "0", "b1", "0", "0", "c"]; levelDataArray[level][176] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][174] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][172] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][170] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][168] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][167] = ["0", "0", "0", "e5", "0", "b1", "0", "0"]; levelDataArray[level][166] = ["0", "0", "0", "e4", "0", "b1", "0", "0"]; levelDataArray[level][165] = ["0", "0", "0", "e3", "0", "b1", "0", "0"]; levelDataArray[level][164] = ["0", "0", "0", "e2", "0", "b1", "0", "0"]; levelDataArray[level][163] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][162] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][161] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][160] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][159] = ["e1", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][158] = ["e1", "0", "0", "0", "0", "b1", "0", "0", "u"]; levelDataArray[level][157] = ["0", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][156] = ["e1", "0", "0", "0", "0", "b1", "0", "0"]; levelDataArray[level][155] = ["e1", "0", "0", "0", "b1", "0", "0", "b1"]; levelDataArray[level][154] = ["0", "0", "0", "b1", "0", "0", "b1", "0"]; levelDataArray[level][153] = ["e1", "0", "b1", "0", "0", "b1", "0", "0"]; levelDataArray[level][152] = ["e1", "b1", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][151] = ["b1", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][148] = ["am", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][147] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][146] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][145] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][144] = ["0", "0", "b1", "0", "0", "0", "0", "0"]; levelDataArray[level][143] = ["0", "0", "0", "b1", "0", "0", "0", "0"]; levelDataArray[level][142] = ["0", "0", "0", "0", "b1", "0", "0", "0"]; levelDataArray[level][141] = ["0", "0", "0", "0", "0", "b1", "b1", "b1", "c"]; levelDataArray[level][121] = ["0", "0", "0", "0", "0", "0", "0", "0", "br"]; levelDataArray[level][118] = ["e1", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][115] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][112] = ["e1", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][109] = ["0", "0", "0", "0", "0", "0", "0", "0", "u"]; levelDataArray[level][106] = ["e1", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][103] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][101] = ["e1", "0", "0", "0", "e4", "0", "0", "0"]; levelDataArray[level][98] = ["e1", "0", "0", "0", "0", "0", "0", "0", "c"]; levelDataArray[level][97] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][96] = ["e1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][95] = ["0", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][94] = ["e1", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][93] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][92] = ["0", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][91] = ["0", "0", "0", "e5", "e5", "0", "0", "e3"]; levelDataArray[level][87] = ["b1", "0", "0", "e5", "e5", "0", "0", "b1", "br"]; levelDataArray[level][85] = ["0", "0", "b1", "b1", "b1", "b1", "0", "0", "r"]; levelDataArray[level][78] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][77] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][76] = ["e1", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][75] = ["0", "0", "0", "0", "0", "0", "0", "w"]; levelDataArray[level][74] = ["0", "0", "e4", "0", "e2", "0", "0", "0"]; levelDataArray[level][73] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][72] = ["e1", "0", "0", "0", "0", "0", "0", "e3"]; levelDataArray[level][71] = ["0", "0", "e4", "0", "0", "0", "0", "0"]; levelDataArray[level][70] = ["0", "0", "0", "b1", "b1", "b1", "b1", "b1", "u"]; levelDataArray[level][65] = ["b1", "b1", "b1", "b1", "b1", "0", "0", "0"]; levelDataArray[level][58] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][57] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][56] = ["e1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][55] = ["e1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][54] = ["e1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][53] = ["e1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][52] = ["e1", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][51] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][50] = ["0", "0", "0", "0", "0", "0", "0", "0", "c"]; levelDataArray[level][48] = ["0", "e5", "0", "e5", "0", "e5", "0", "0"]; levelDataArray[level][45] = ["0", "0", "e5", "0", "e5", "0", "e5", "0"]; levelDataArray[level][40] = ["0", "e2", "0", "0", "0", "0", "0", "e2", "u"]; levelDataArray[level][30] = ["0", "0", "0", "0", "b1", "b1", "0", "0", "l"]; levelDataArray[level][29] = ["e5", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][28] = ["e5", "0", "b1", "b1", "0", "0", "0", "0"]; levelDataArray[level][27] = ["e5", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][26] = ["e5", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][25] = ["b1", "b1", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][24] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][23] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][22] = ["0", "0", "0", "0", "b1", "b1", "0", "0"]; levelDataArray[level][21] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][20] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][19] = ["0", "0", "b1", "b1", "0", "0", "0", "0"]; levelDataArray[level][18] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][17] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][16] = ["0", "0", "0", "0", "0", "0", "b1", "b1"]; levelDataArray[level][15] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][14] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][13] = ["w", "0", "0", "b1", "b1", "0", "0", "0"]; levelDataArray[level][12] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][11] = ["0", "0", "0", "0", "0", "0", "0", "0"]; levelDataArray[level][10] = ["b1", "b1", "0", "0", "0", "0", "0", "0", "br"]; initialise(); } public function keyDownHandler(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))){ leftKeyDown = true; }; if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))){ rightKeyDown = true; }; if (_arg1.keyCode == Keyboard.SPACE){ mouseDown = true; }; } function frame2(){ stop(); } function frame4(){ stageAssets.visible = false; } public function showGameOverScreen():void{ if (soundOn == true){ if (gameWon == false){ gameOverSound.play(); } else { gameWonSound.play(); }; }; preventQuit = false; if (bmAdded == true){ stage.removeChild(bm); bmAdded = false; }; gameOverScreen = new gameOverScreen_mc(); projectCanvas.addChild(gameOverScreen); displayGameOverMessages(); gameOverScreen.continueButton.addEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); } public function keyUpHandler(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))){ leftKeyDown = false; }; if ((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))){ rightKeyDown = false; }; if (_arg1.keyCode == Keyboard.SPACE){ mouseDown = false; preventFiring = false; }; } public function musicOver(_arg1:MouseEvent):void{ if (musicOn == true){ musicToggle.gotoAndStop("onOver"); } else { musicToggle.gotoAndStop("offOver"); }; } public function removeTicker():void{ ticker.removeEventListener(Event.ENTER_FRAME, scrollTicker); stage.removeChild(ticker); } public function checkLevelComplete():void{ var _local1:uint; var _local2:Boolean; if ((((levelComplete == false)) && ((gameOver == false)))){ _local1 = 1; while (_local1 <= numberOfObjects) { if (objectArray[_local1].subVariety == "finish"){ if ((((objectArray[_local1].z < (speed * 2))) && ((objectArray[_local1].z > -(speed))))){ _local2 = ship.hitTestObject(objectArray[_local1]); if (_local2 == true){ endLevel(); }; }; }; _local1++; }; }; if (levelComplete == true){ gui.levelUp.alpha = (gui.levelUp.alpha + 0.01); if (gui.levelUp.alpha >= 1){ gui.levelUp.alpha = 1; levelComplete = false; if (highestLevel < (currentLevel + 1)){ highestLevel = (currentLevel + 1); so.data.highestLevel = highestLevel; }; gui.levelUp.continueButton.addEventListener(MouseEvent.MOUSE_DOWN, nextLevel); }; }; } public function runExplosion():void{ var _local1:uint; _local1 = 0; while (_local1 <= numberOfFragments) { fragmentArray[_local1].x = (explosionOrigin + ((fragmentArray[_local1].x - explosionOrigin) * (1 + fragmentArray[_local1].speed))); fragmentArray[_local1].y = (ship.y + ((fragmentArray[_local1].y - ship.y) * (1 + fragmentArray[_local1].speed))); fragmentArray[_local1].width = (fragmentArray[_local1].width * (1 + (fragmentArray[_local1].speed / 3))); fragmentArray[_local1].height = (fragmentArray[_local1].height * (1 + (fragmentArray[_local1].speed / 3))); fragmentArray[_local1].rotation = (fragmentArray[_local1].rotation + (fragmentArray[_local1].speed * 200)); fragmentArray[_local1].alpha = (fragmentArray[_local1].alpha - 0.005); _local1++; }; } public function drawStarfield():void{ var _local1:uint; SF_vpX = ((gameWidth / 2) + (vpX / 4)); SF_vpY = vpY; SF_graphics.clear(); if (currentLevel == 1){ SF_graphics.lineStyle(1, 0xDDDDDD); }; if (currentLevel == 2){ SF_graphics.lineStyle(1, 0xDD00DD); }; if (currentLevel == 3){ SF_graphics.lineStyle(1, 0xDDDD); }; _local1 = 0; while (_local1 < SF_numberOfStars) { if ((((((((((SF_star[_local1].y < SF_vpY)) && ((SF_star[_local1].x < stage.stageWidth)))) && ((SF_star[_local1].x > 0)))) && ((SF_star[_local1].y < SF_vpY)))) && ((SF_star[_local1].y > 0)))){ SF_graphics.moveTo(SF_star[_local1].x, SF_star[_local1].y); SF_graphics.lineTo((SF_vpX + ((SF_star[_local1].x - SF_vpX) * (1 + (SF_length * 10)))), (SF_vpY + ((SF_star[_local1].y - SF_vpY) * (1 + (SF_length * 10))))); }; SF_star[_local1].x = (SF_vpX + ((SF_star[_local1].x - SF_vpX) * (1 + SF_speed))); SF_star[_local1].y = (SF_vpY + ((SF_star[_local1].y - SF_vpY) * (1 + SF_speed))); if ((((((((SF_star[_local1].x > (stage.stageWidth * 2))) || ((SF_star[_local1].x < -(stage.stageWidth))))) || ((SF_star[_local1].y > (SF_vpY * 2))))) || ((SF_star[_local1].y < -(SF_vpY))))){ SF_star[_local1].x = ((SF_vpX + (Math.random() * (SF_sizeX / 5))) - (SF_sizeX / 10)); SF_star[_local1].y = (SF_vpY - (Math.random() * (SF_sizeY / 10))); }; _local1++; }; } public function checkGameOver():void{ if (lives <= 0){ gameOver = true; preventQuit = true; gui.blackout.visible = true; gui.blackout.alpha = (gui.blackout.alpha + 0.01); if (gui.blackout.alpha >= 1){ gui.blackout.alpha = 1; gameRunning = false; showGameOverScreen(); }; }; } public function mouseUpHandler(_arg1:MouseEvent):void{ mouseDown = false; preventFiring = false; } public function moveEnemies():void{ var _local1:uint; var _local2:Number; _local1 = 1; while (_local1 <= numberOfObjects) { if (objectArray[_local1].variety == "enemy"){ if (objectArray[_local1].subVariety == "e4"){ if (objectArray[_local1].z > 10){ objectArray[_local1].z = (objectArray[_local1].z - speed); }; if (objectArray[_local1].z <= 10){ objectArray[_local1].z = (objectArray[_local1].z - (speed / 4)); objectArray[_local1].offsetX = ((roadWidth / 2) * Math.sin((objectArray[_local1].z * 2))); }; }; if (objectArray[_local1].subVariety == "e2"){ if (objectArray[_local1].z > 10){ objectArray[_local1].z = (objectArray[_local1].z - speed); }; if (objectArray[_local1].z <= 10){ objectArray[_local1].z = (objectArray[_local1].z - (speed / 4)); objectArray[_local1].offsetX = (objectArray[_local1].offsetX + objectArray[_local1].speedX); if (objectArray[_local1].offsetX > (roadWidth / 2)){ objectArray[_local1].speedX = (objectArray[_local1].speedX * -1); objectArray[_local1].offsetX = (roadWidth / 2); }; if (objectArray[_local1].offsetX < (-(roadWidth) / 2)){ objectArray[_local1].speedX = (objectArray[_local1].speedX * -1); objectArray[_local1].offsetX = (-(roadWidth) / 2); }; }; }; if (objectArray[_local1].subVariety == "e3"){ if (objectArray[_local1].z > 10){ objectArray[_local1].z = (objectArray[_local1].z - speed); }; if (objectArray[_local1].z <= 10){ objectArray[_local1].z = (objectArray[_local1].z - (speed / 8)); objectArray[_local1].offsetX = ((roadWidth / 2) * Math.sin((objectArray[_local1].z * 2))); objectArray[_local1].offsetY = -(Math.abs(((roadWidth / 2) * Math.sin((objectArray[_local1].z * 2))))); }; }; if (objectArray[_local1].subVariety == "e1"){ if (objectArray[_local1].z > 10){ objectArray[_local1].z = (objectArray[_local1].z - speed); }; if ((((((objectArray[_local1].z <= 10)) && ((objectArray[_local1].z > 3)))) && ((objectArray[_local1].theta == 0)))){ objectArray[_local1].z = (objectArray[_local1].z - (speed / 4)); objectArray[_local1].offsetZ = objectArray[_local1].z; }; if (objectArray[_local1].z <= 3){ objectArray[_local1].z = (objectArray[_local1].offsetZ + (0.3 * Math.cos((objectArray[_local1].theta + (Math.PI * 1.5))))); objectArray[_local1].offsetZ = (objectArray[_local1].offsetZ - (speed / 12)); objectArray[_local1].offsetX = ((roadWidth / 2) * Math.sin((objectArray[_local1].theta + (Math.PI * 1.5)))); objectArray[_local1].offsetY = -(Math.abs(((roadWidth / 8) * Math.sin(objectArray[_local1].theta)))); objectArray[_local1].theta = (objectArray[_local1].theta - 0.05); }; }; if (objectArray[_local1].subVariety == "e5"){ if (objectArray[_local1].z > 10){ objectArray[_local1].z = (objectArray[_local1].z - speed); }; if (objectArray[_local1].z <= 10){ objectArray[_local1].z = (objectArray[_local1].z - (speed / 8)); objectArray[_local1].offsetY = (-((roadWidth / 8)) + ((roadWidth / 8) * Math.sin(objectArray[_local1].theta))); objectArray[_local1].theta = (objectArray[_local1].theta - 0.1); }; }; if (objectArray[_local1].subVariety == "boss"){ if (objectArray[_local1].z > 10){ objectArray[_local1].z = (objectArray[_local1].z - speed); }; if ((((objectArray[_local1].z < 10)) && ((unlimitedAmmoSet == false)))){ unlimitedAmmoSet = true; unlimitedAmmo = true; gui.unlimitedAmmo.visible = true; gui.unlimitedAmmo.play(); setTimeout(removeAmmoText, 3000); }; if ((((objectArray[_local1].z <= 10)) && ((objectArray[_local1].theta == 0)))){ objectArray[_local1].z = (objectArray[_local1].z - (speed / 4)); objectArray[_local1].offsetZ = objectArray[_local1].z; }; if ((((objectArray[_local1].z <= 2)) || (!((objectArray[_local1].theta == 0))))){ objectArray[_local1].z = (objectArray[_local1].offsetZ + (0.6 * Math.sin(objectArray[_local1].theta))); objectArray[_local1].offsetX = ((roadWidth / 2) * Math.sin((objectArray[_local1].theta * 1.37))); objectArray[_local1].offsetY = -(Math.abs(((roadWidth / 8) * Math.sin((objectArray[_local1].theta * 1.17))))); objectArray[_local1].theta = (objectArray[_local1].theta + 0.05); }; if (objectArray[_local1].z < 0){ }; }; draw3d(objectArray[_local1], true); if ((((objectArray[_local1].z < 5)) && ((objectArray[_local1].active == true)))){ _local2 = Math.random(); if (objectArray[_local1].subVariety == "e3"){ _local2 = (Math.random() / 2); }; if (objectArray[_local1].subVariety == "boss"){ _local2 = (Math.random() / 4); }; if (_local2 < firingProbability){ fireEnemyBullet(objectArray[_local1]); }; }; }; _local1++; }; } public function controlShip():void{ if (leftKeyDown == true){ ship.v = (ship.v - shipAcc); }; if (rightKeyDown == true){ ship.v = (ship.v + shipAcc); }; if (ship.v > shipVMax){ ship.v = shipVMax; }; if (ship.v < -(shipVMax)){ ship.v = -(shipVMax); }; if ((((leftKeyDown == false)) && ((rightKeyDown == false)))){ ship.v = (ship.v * shipVDamping); if ((((ship.v > -0.1)) && ((ship.v < 0.1)))){ ship.v = 0; }; }; ship.x = (ship.x + ship.v); if (ship.x < (((gameWidth / 2) - (roadWidth / 2)) + (ship.width / 2))){ ship.x = (((gameWidth / 2) - (roadWidth / 2)) + (ship.width / 2)); }; if (ship.x > (((gameWidth / 2) + (roadWidth / 2)) - (ship.width / 2))){ ship.x = (((gameWidth / 2) + (roadWidth / 2)) - (ship.width / 2)); }; if (ship.x < (gameWidth / 5)){ ship.gotoAndStop(1); }; if ((((ship.x >= (gameWidth / 5))) && ((ship.x < ((2 * gameWidth) / 5))))){ ship.gotoAndStop(2); }; if ((((ship.x >= ((2 * gameWidth) / 5))) && ((ship.x < ((3 * gameWidth) / 5))))){ ship.gotoAndStop(3); }; if ((((ship.x >= ((3 * gameWidth) / 5))) && ((ship.x < ((4 * gameWidth) / 5))))){ ship.gotoAndStop(4); }; if (ship.x >= ((4 * gameWidth) / 5)){ ship.gotoAndStop(5); }; } public function showInstructions(_arg1:MouseEvent):void{ removeMenu(); instructions = new instructions_mc(); projectCanvas.addChild(instructions); instructions.menuButton.addEventListener(MouseEvent.MOUSE_DOWN, removeInstructions); } public function motionBlur(){ bmd.draw(SF_canvas); bmd.draw(objectCanvas); bmd.applyFilter(bmd, bmd.rect, new Point(0, 0), fade); } public function updateVP():void{ vpX = (vpX + vpVX); vpY = (vpY + vpVY); widthCurvature = (widthCurvature + deltaWC); if (widthCurvature < 8){ widthCurvature = 8; }; if (widthCurvature > 16){ widthCurvature = 16; }; if (vpCentre == true){ if (vpX < 0){ vpVX = vpSpeedX; }; if (vpX > 0){ vpVX = -(vpSpeedX); }; if (vpY < (gameY + (gameHeight / 2))){ vpVY = vpSpeedY; }; if (vpY > (gameY + (gameHeight / 2))){ vpVY = -(vpSpeedY); }; if ((((vpX > -4)) && ((vpX < 4)))){ vpX = 0; vpVX = 0; }; if (widthCurvature < 12){ deltaWC = wcSpeed; }; if (widthCurvature > 12){ deltaWC = -(wcSpeed); }; if ((((widthCurvature < 13)) && ((widthCurvature > 11)))){ widthCurvature = 12; deltaWC = 0; }; if ((((vpY > ((gameY + (gameHeight / 2)) - 4))) && ((vpY < ((gameY + (gameHeight / 2)) + 4))))){ vpY = (gameY + (gameHeight / 2)); vpVY = 0; }; if ((((((((((vpX > -4)) && ((vpX < 4)))) && ((vpY > ((gameY + (gameHeight / 2)) - 4))))) && ((vpY < ((gameY + (gameHeight / 2)) + 4))))) && ((widthCurvature == 12)))){ vpCentre = false; }; }; if (vpX < -(gameWidth)){ vpX = -(gameWidth); vpVX = 0; }; if (vpX > gameWidth){ vpX = gameWidth; vpVX = 0; }; if (vpY < minVPHeight){ vpY = minVPHeight; vpVY = 0; }; if (vpY > maxVPHeight){ vpY = maxVPHeight; vpVY = 0; }; vpH = ((gameY + gameHeight) - vpY); background.y = vpY; } public function gotoAndromedus(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.andromedus.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function moveEnemyBullets():void{ var _local1:uint; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = 0; while (_local1 < bulletEArray.length) { bulletEArray[_local1].z = (bulletEArray[_local1].z - bulletESpeed); _local2 = Math.pow(((segments - bulletEArray[_local1].z) / segments), widthCurvature); bulletEArray[_local1].width = (bulletEArray[_local1].sizeX * _local2); bulletEArray[_local1].height = (bulletEArray[_local1].sizeY * _local2); _local3 = Math.pow(((segments - bulletEArray[_local1].z) / segments), distanceCurvature); bulletEArray[_local1].y = (((bulletEArray[_local1].offsetY * _local2) + vpY) + (vpH * _local3)); _local4 = (1 - ((segments - bulletEArray[_local1].z) / segments)); bulletEArray[_local1].x = (((gameWidth / 2) + (bulletEArray[_local1].offsetX * _local2)) + (vpX * _local4)); if (bulletEArray[_local1].z < 0){ objectCanvas.removeChild(bulletEArray[_local1]); bulletEArray.splice(_local1, 1); }; _local1++; }; } public function randomExplosion():void{ var _local1:explosion2_mc; if (soundOn == true){ playerDeadSound.play(); }; if (SuperGlobals.numberOfExplosions < 8){ _local1 = new explosion2_mc(); SuperGlobals.numberOfExplosions = (SuperGlobals.numberOfExplosions + 1); objectCanvas.addChild(_local1); _local1.x = (Math.random() * stage.stageWidth); _local1.y = (Math.random() * stage.stageWidth); }; } public function removeGameOverScreen(_arg1:MouseEvent):void{ submitSuccess = false; gameOverScreen.continueButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeGameOverScreen); projectCanvas.removeChild(gameOverScreen); showHighscores(); exitGame(); } public function updateTriggers():void{ var _local1:uint; _local1 = 1; while (_local1 <= numberOfTriggers) { vpTriggerArray[_local1].z = (vpTriggerArray[_local1].z - speed); if ((((vpTriggerArray[_local1].z < 0)) && ((vpTriggerArray[_local1].active == true)))){ vpTriggerArray[_local1].active = false; if (vpTriggerArray[_local1].subVariety == "l"){ vpVX = -(vpSpeedX); }; if (vpTriggerArray[_local1].subVariety == "r"){ vpVX = vpSpeedX; }; if (vpTriggerArray[_local1].subVariety == "u"){ vpVY = -(vpSpeedY); deltaWC = wcSpeed; }; if (vpTriggerArray[_local1].subVariety == "d"){ vpVY = vpSpeedY; deltaWC = -(wcSpeed); }; if (vpTriggerArray[_local1].subVariety == "c"){ vpCentre = true; }; }; _local1++; }; } public function checkHealth():void{ if (health < 0){ health = 0; lives--; weapon = 1; ammo = 100; shipInvincible = true; ship.alpha = 0; if (lives == 1){ gui.ship1.visible = false; gui.ship2.visible = false; gui.ship3.visible = false; }; if (lives == 2){ gui.ship1.visible = true; gui.ship2.visible = false; gui.ship3.visible = false; }; if (lives == 3){ gui.ship1.visible = true; gui.ship2.visible = true; gui.ship3.visible = false; }; initExplosion(); }; if (shipInvincible == true){ health++; if (gameOver == false){ ship.alpha = (ship.alpha + 0.01); }; if (health == 80){ if (soundOn == true){ newShipSound.play(); }; }; if (health >= 100){ health = 100; shipInvincible = false; if (gameOver == false){ ship.alpha = 1; }; if (explodeShip == true){ removeExplosion(); }; }; if (explodeShip == true){ runExplosion(); }; }; } public function gotoArmor(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.armorgames.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function resumeGame(_arg1:MouseEvent):void{ stage.removeChild(confirmQuit); confirmQuit.yesButton.removeEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit.noButton.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame); gui.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); gameRunning = true; } public function initSound():void{ soundToggle = new soundToggle_mc(); stage.addChild(soundToggle); musicToggle = new musicToggle_mc(); stage.addChild(musicToggle); initialiseSoundToggle(); initialiseMusicToggle(); musicChannel = menuMusic.play(0, 100); } public function removeAmmoText():void{ if (gameRunning == true){ gui.unlimitedAmmo.stop(); gui.unlimitedAmmo.visible = false; }; } public function gameLoop(_arg1:Event):void{ if (gameRunning == true){ updateTriggers(); updateVP(); drawStarfield(); scrollRoad(); drawRoad(); moveObjects(); moveBonuses(); moveEnemies(); moveBullets(); moveEnemyBullets(); checkHealth(); updateGUI(); checkGameOver(); if (gameOver == false){ controlShip(); fireBullet(); checkBulletCollisions(); checkCollisions(); checkLevelComplete(); }; motionBlur(); updateFPS(); }; } public function showConfirmQuit(_arg1:MouseEvent):void{ if (preventQuit == false){ gameRunning = false; gui.quitButton.removeEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); confirmQuit = new confirmQuit_mc(); stage.addChild(confirmQuit); confirmQuit.yesButton.addEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit.noButton.addEventListener(MouseEvent.MOUSE_DOWN, resumeGame); }; } public function showMenu():void{ soundToggle.x = 533; soundToggle.y = 433; musicToggle.x = 563; musicToggle.y = 429; menu = new menu_mc(); projectCanvas.addChild(menu); if (securityOn == true){ if (((!((currentURL.indexOf(allowedURL, 0) == -1))) || (!((currentURL.indexOf(allowedLocal, 0) == -1))))){ menu.playButton.addEventListener(MouseEvent.MOUSE_DOWN, showLevelSelect); }; } else { menu.playButton.addEventListener(MouseEvent.MOUSE_DOWN, showLevelSelect); }; menu.instructionsButton.addEventListener(MouseEvent.MOUSE_DOWN, showInstructions); menu.andromedusButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoAndromedus); menu.armorButton.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmor); menu.moreGames.addEventListener(MouseEvent.MOUSE_DOWN, gotoArmor); } public function initialiseSoundToggle():void{ soundToggle.addEventListener(MouseEvent.MOUSE_OVER, soundOver); soundToggle.addEventListener(MouseEvent.MOUSE_OUT, soundUp); soundToggle.addEventListener(MouseEvent.MOUSE_DOWN, toggleSound); } public function setupArrays(){ tickerArray[0] = "*** GALAXY DEFENDER !!! THE GALAXY IS UNDER THREAT FROM ALIEN INVADERS - ONLY YOU CAN STOP THE ATTACK !! BEWARE >>>>>>>> THIS GAME IS ROCK HARD !!! IF YOU WANT SOMETHING EASIER TO DO ....... GO AND STUDY NUCLEAR PHYSICS INSTEAD !!!!! ***"; tickerArray[1] = "*** ANOTHER GREAT GAME DEVELOPED BY -ANDROMEDUS SOFTWARE- ***"; tickerArray[2] = "*** SPONSORED BY ARMOR GAMES ***"; tickerArray[3] = "*** CODING BY -RIC- ***"; tickerArray[4] = "*** MUSIC BY -BISHOP ODO- ***"; tickerArray[5] = "*** ARTWORK BY -HOD- ***"; tickerArray[6] = "*** PLAY MORE SUPERB GAMES AT ARMORGAMES.COM ***"; tickerArray[7] = "*** GREETINGS TO ALL FLASH GAMERS - KEEP PLAYING !!!!! ***"; } public function toggleSound(_arg1:MouseEvent):void{ if (soundOn == true){ soundOn = false; soundToggle.gotoAndStop("offOver"); sfxTransform.volume = 0; sfxChannel.soundTransform = sfxTransform; } else { soundOn = true; soundToggle.gotoAndStop("onOver"); sfxTransform.volume = 1; sfxChannel.soundTransform = sfxTransform; }; } public function exitGame():void{ gameRunning = false; cleanUp(); showMenu(); particlesOn = true; addParticles(); addTicker(); musicChannel.stop(); musicChannel = menuMusic.play(0, 100); musicChannel.soundTransform = musicTransform; } public function showLevelSelect(_arg1:MouseEvent):void{ removeMenu(); levelSelect = new levelSelect_mc(); projectCanvas.addChild(levelSelect); levelSelect.menuButton.addEventListener(MouseEvent.MOUSE_DOWN, returnToMenu); levelSelect.levelButtonHolder.addEventListener(MouseEvent.MOUSE_DOWN, selectLevel); levelSelect.pl2.visible = true; levelSelect.pl3.visible = true; levelSelect.pl2.mouseEnabled = false; levelSelect.pl3.mouseEnabled = false; levelSelect.numbers.mouseEnabled = false; if (highestLevel > 1){ levelSelect.pl2.visible = false; }; if (highestLevel > 2){ levelSelect.pl3.visible = false; }; } public function removeLevelSelect():void{ projectCanvas.removeChild(levelSelect); levelSelect.menuButton.removeEventListener(MouseEvent.MOUSE_DOWN, removeLevelSelect); } public function gotoArmorGames(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; _local2 = "http://www.armorgames.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } public function soundOver(_arg1:MouseEvent):void{ if (soundOn == true){ soundToggle.gotoAndStop("onOver"); } else { soundToggle.gotoAndStop("offOver"); }; } public function mouseDownHandler(_arg1:MouseEvent):void{ mouseDown = true; } public function fireEnemyBullet(_arg1:MovieClip):void{ var _local2:bulletE_mc; var _local3:uint; _local2 = new bulletE_mc(); objectCanvas.addChild(_local2); bulletEArray.push(_local2); _local3 = (bulletEArray.length - 1); bulletEArray[_local3].offsetX = _arg1.offsetX; bulletEArray[_local3].offsetY = _arg1.offsetY; bulletEArray[_local3].z = _arg1.z; bulletEArray[_local3].sizeX = (ship.width / 2); bulletEArray[_local3].sizeY = (ship.width / 2); } public function moveBullets():void{ var _local1:uint; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = 0; while (_local1 < bulletArray.length) { bulletArray[_local1].visible = true; bulletArray[_local1].z = (bulletArray[_local1].z + bulletSpeed); bulletArray[_local1].offsetX = (bulletArray[_local1].offsetX + ((bulletArray[_local1].vX * 5) * Math.pow(bulletArray[_local1].z, 1.5))); bulletArray[_local1].offsetY = (bulletArray[_local1].offsetY - ((bulletArray[_local1].vY * 5) * Math.pow(bulletArray[_local1].z, 1.5))); _local2 = Math.pow(((segments - bulletArray[_local1].z) / segments), widthCurvature); bulletArray[_local1].width = (bulletArray[_local1].sizeX * _local2); bulletArray[_local1].height = (bulletArray[_local1].sizeY * _local2); _local3 = Math.pow(((segments - bulletArray[_local1].z) / segments), distanceCurvature); bulletArray[_local1].y = (((bulletArray[_local1].offsetY * _local2) + vpY) + (vpH * _local3)); _local4 = (1 - ((segments - bulletArray[_local1].z) / segments)); bulletArray[_local1].x = (((gameWidth / 2) + (bulletArray[_local1].offsetX * _local2)) + (vpX * _local4)); if (bulletArray[_local1].z > 3.5){ objectCanvas.removeChild(bulletArray[_local1]); bulletArray.splice(_local1, 1); }; _local1++; }; } public function end_preload():void{ stage.removeChild(preloader); stage.removeEventListener(Event.ENTER_FRAME, loader); gotoAndPlay(4); } public function initialiseMusicToggle():void{ musicToggle.addEventListener(MouseEvent.MOUSE_OVER, musicOver); musicToggle.addEventListener(MouseEvent.MOUSE_OUT, musicUp); musicToggle.addEventListener(MouseEvent.MOUSE_DOWN, toggleMusic); } public function checkCollisions():void{ var _local1:uint; var _local2:uint; var _local3:Boolean; var _local4:explosion_mc; var _local5:explosion_mc; if (shipInvincible == false){ _local1 = 1; while (_local1 <= numberOfObjects) { if (((((((!((objectArray[_local1] == lastCollision))) && (!((objectArray[_local1].variety == "background"))))) && ((objectArray[_local1].visible == true)))) && ((objectArray[_local1].active == true)))){ if ((((objectArray[_local1].z < (speed * 2))) && ((objectArray[_local1].z > -(speed))))){ _local3 = ship.hitTestObject(objectArray[_local1]); if (_local3 == true){ lastCollision = objectArray[_local1]; if (objectArray[_local1].subVariety == "health"){ if (soundOn == true){ bonusSound.play(); }; health = (health + 50); if (health > 100){ health = 100; }; objectArray[_local1].shadow.visible = false; objectArray[_local1].active = false; objectArray[_local1].captured = true; } else { if (objectArray[_local1].subVariety == "ammo"){ if (soundOn == true){ bonusSound.play(); }; ammo = (ammo + 50); if (ammo > 100){ ammo = 100; }; objectArray[_local1].shadow.visible = false; objectArray[_local1].active = false; objectArray[_local1].captured = true; } else { if (objectArray[_local1].subVariety == "weapon"){ if (soundOn == true){ bonusSound.play(); }; weapon = (weapon + 1); if (weapon > 4){ weapon = 4; }; objectArray[_local1].shadow.visible = false; objectArray[_local1].active = false; objectArray[_local1].captured = true; } else { if (soundOn == true){ playerHitSound.play(); }; health = (health - 15); _local4 = new explosion_mc(); shipCanvas.addChild(_local4); SuperGlobals.numberOfExplosions = (SuperGlobals.numberOfExplosions + 1); objectArray[_local1].visible = false; if (objectArray[_local1].variety == "enemy"){ objectArray[_local1].shadow.visible = false; }; objectArray[_local1].active = false; _local4.x = ship.x; _local4.y = ship.y; }; }; }; }; }; }; _local1++; }; _local2 = 0; while (_local2 < bulletEArray.length) { if ((((bulletEArray[_local2].z < bulletESpeed)) && ((bulletEArray[_local2].z > -(bulletESpeed))))){ if (ship.hitTestObject(bulletEArray[_local2]) == true){ if (soundOn == true){ playerHitSound.play(); }; objectCanvas.removeChild(bulletEArray[_local2]); bulletEArray.splice(_local2, 1); health = (health - 5); _local5 = new explosion_mc(); shipCanvas.addChild(_local5); SuperGlobals.numberOfExplosions = (SuperGlobals.numberOfExplosions + 1); _local5.x = ship.x; _local5.y = ship.y; }; }; _local2++; }; }; } public function drawRoad():void{ var _local1:Number; var _local2:uint; var _local3:Number; var _local4:Number; var _local5:Number; drawing.clear(); oldY = (vpY + (vpH * Math.pow(((segments - segment[segments].z) / segments), distanceCurvature))); _local1 = ((gameWidth / 2) + (vpX * (1 - ((segments - segment[segments].z) / segments)))); oldL = (_local1 - ((roadWidth / 2) * Math.pow(((segments - segment[segments].z) / segments), widthCurvature))); oldR = (_local1 + ((roadWidth / 2) * Math.pow(((segments - segment[segments].z) / segments), widthCurvature))); _local2 = 1; while (_local2 <= segments) { _local3 = Math.pow(((segments - segment[_local2].z) / segments), distanceCurvature); segment[_local2].y = (vpY + (vpH * _local3)); _local4 = (1 - ((segments - segment[_local2].z) / segments)); segment[_local2].x = ((gameWidth / 2) + (vpX * _local4)); _local5 = Math.pow(((segments - segment[_local2].z) / segments), widthCurvature); segment[_local2].l = (segment[_local2].x - ((roadWidth / 2) * _local5)); segment[_local2].r = (segment[_local2].x + ((roadWidth / 2) * _local5)); if (oldY < (segment[_local2].y - 20)){ oldY = (gameY + gameHeight); oldL = 0; oldR = gameWidth; }; if (oldY != 0){ if (segment[_local2].z < 15){ drawing.lineStyle(undefined, 1); if ((_local2 / 2) == int((_local2 / 2))){ if (currentLevel == 1){ drawing.beginFill(136, 1); }; if (currentLevel == 2){ drawing.beginFill(0x8800, 1); }; if (currentLevel == 3){ drawing.beginFill(0x880000, 1); }; } else { if (currentLevel == 1){ drawing.beginFill(85, 1); }; if (currentLevel == 2){ drawing.beginFill(0x5500, 1); }; if (currentLevel == 3){ drawing.beginFill(0x550000, 1); }; }; drawing.moveTo(0, segment[_local2].y); drawing.lineTo(gameWidth, segment[_local2].y); drawing.lineTo(gameWidth, oldY); drawing.lineTo(0, oldY); drawing.endFill(); drawing.lineStyle(1, 6014661); if ((_local2 / 2) == int((_local2 / 2))){ drawing.beginFill(7829401, 1); } else { drawing.beginFill(5592439, 1); }; drawing.moveTo(segment[_local2].l, segment[_local2].y); drawing.lineTo(segment[_local2].r, segment[_local2].y); drawing.lineTo(oldR, oldY); drawing.lineTo(oldL, oldY); drawing.endFill(); }; }; oldL = segment[_local2].l; oldR = segment[_local2].r; oldY = segment[_local2].y; _local2++; }; } public function initialise():void{ projectCanvas = new Sprite(); stage.addChild(projectCanvas); initSound(); setupArrays(); addTicker(); particlesOn = true; addParticles(); showMenu(); } public function initStarfield():void{ var _local1:uint; var _local2:Object; SF_canvas = new Sprite(); SF_graphics = SF_canvas.graphics; projectCanvas.addChild(SF_canvas); _local1 = 0; while (_local1 < SF_numberOfStars) { _local2 = new Object(); SF_star[_local1] = _local2; SF_star[_local1].x = (Math.random() * SF_sizeX); SF_star[_local1].y = ((Math.random() * SF_sizeY) / 2); _local1++; }; } public function cleanUp():void{ if (gameWon == false){ numberOfObjects = 0; vpVX = 0; vpVY = 0; vpCentre = false; deltaWC = 0; widthCurvature = 12; lastCollision = new Object(); mouseDown = false; preventFiring = false; numberOfTriggers = 0; explodeShip = false; preventQuit = false; gameOver = false; numberOfBosses = 0; segment = new Array(); objectArray = new Array(); vpTriggerArray = new Array(); bulletArray = new Array(); bulletEArray = new Array(); fragmentArray = new Array(); stage.removeEventListener(Event.ENTER_FRAME, gameLoop); if (bmAdded == true){ stage.removeChild(bm); bmAdded = false; }; stage.removeChild(projectCanvas); stage.removeChild(debug); projectCanvas = new Sprite(); stage.addChildAt(projectCanvas, 0); }; } public function quitGame(_arg1:MouseEvent):void{ stage.removeChild(confirmQuit); confirmQuit.yesButton.removeEventListener(MouseEvent.MOUSE_DOWN, quitGame); confirmQuit.noButton.removeEventListener(MouseEvent.MOUSE_DOWN, resumeGame); exitGame(); } public function draw3d(_arg1, _arg2:Boolean):void{ var _local3:Number; var _local4:Number; var _local5:Number; if ((((_arg1.z < segments)) && ((_arg1.active == true)))){ _arg1.visible = true; _local3 = Math.pow(((segments - _arg1.z) / segments), widthCurvature); _arg1.width = (_arg1.sizeX * _local3); _arg1.height = (_arg1.sizeY * _local3); _local4 = Math.pow(((segments - _arg1.z) / segments), distanceCurvature); _arg1.y = (((_arg1.offsetY * _local3) + vpY) + (vpH * _local4)); _local5 = (1 - ((segments - _arg1.z) / segments)); _arg1.x = (((gameWidth / 2) + (_arg1.offsetX * _local3)) + (vpX * _local5)); if (_arg2 == true){ _arg1.shadow.visible = true; _arg1.shadow.x = _arg1.x; _arg1.shadow.width = _arg1.width; _arg1.shadow.height = (_arg1.height / 6); _arg1.shadow.y = (vpY + (vpH * _local4)); }; }; if ((((_arg1.z < 0)) && ((_arg1.active == true)))){ _arg1.visible = false; _arg1.active = false; if (_arg2 == true){ _arg1.shadow.visible = false; }; }; } public function removeExplosion():void{ var _local1:uint; explodeShip = false; _local1 = 0; while (_local1 <= numberOfFragments) { shipCanvas.removeChild(fragmentArray[_local1]); _local1++; }; } public function addParticles():void{ var _local1:MovieClip; if (particlesOn == true){ if (Math.random() > 0.5){ _local1 = new menuExplosion_mc(); } else { _local1 = new menuExplosion2_mc(); }; stage.addChild(_local1); _local1.alpha = 0.5; _local1.x = (Math.random() * stage.stageWidth); _local1.y = (Math.random() * stage.stageHeight); _local1.mouseEnabled = false; _local1.mouseChildren = false; setTimeout(addParticles, 500); }; } public function addTicker():void{ tickerSection = 0; ticker = new ticker_mc(); stage.addChild(ticker); ticker.x = 6; ticker.y = 471; tickerStart = ticker.mc.textField.x; ticker.mc.textField.x = (tickerStart + 587); ticker.mc.textField.text = tickerArray[tickerSection]; ticker.mc.textField.autoSize = TextFieldAutoSize.LEFT; ticker.addEventListener(Event.ENTER_FRAME, scrollTicker); } public function showHighscores(){ } public function fireBullet():void{ var _local1:MovieClip; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; if ((((((mouseDown == true)) && ((preventFiring == false)))) && ((gameOver == false)))){ if ((((ammo > 0)) || ((unlimitedAmmo == true)))){ preventFiring = true; if (soundOn == true){ shootSound.play(); }; if (unlimitedAmmo == false){ ammo = (ammo - 1); }; if (ammo < 0){ ammo = 0; }; if (weapon == 1){ _local1 = new bullet1_mc(); objectCanvas.addChild(_local1); bulletArray.push(_local1); _local2 = (bulletArray.length - 1); bulletArray[_local2].offsetX = (ship.x - (gameWidth / 2)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = 0; bulletArray[_local2].vY = 0; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0; bulletArray[_local2].visible = false; }; if (weapon == 2){ _local3 = 1; while (_local3 <= 2) { _local1 = new bullet1_mc(); objectCanvas.addChild(_local1); bulletArray.push(_local1); _local3++; }; _local2 = (bulletArray.length - 1); bulletArray[_local2].offsetX = ((ship.x - (gameWidth / 2)) - (ship.width / 3)); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = 0; bulletArray[_local2].vY = 0; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0.2; bulletArray[_local2].visible = false; _local2 = (bulletArray.length - 2); bulletArray[_local2].offsetX = ((ship.x - (gameWidth / 2)) + (ship.width / 3)); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = 0; bulletArray[_local2].vY = 0; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0.2; bulletArray[_local2].visible = false; }; if (weapon == 3){ _local4 = 1; while (_local4 <= 3) { _local1 = new bullet1_mc(); objectCanvas.addChild(_local1); bulletArray.push(_local1); _local4++; }; _local2 = (bulletArray.length - 1); bulletArray[_local2].offsetX = ((ship.x - (gameWidth / 2)) - (ship.width / 3)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = -1; bulletArray[_local2].vY = 0; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0.2; bulletArray[_local2].visible = false; _local2 = (bulletArray.length - 2); bulletArray[_local2].offsetX = (ship.x - (gameWidth / 2)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = 0; bulletArray[_local2].vY = 0; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0.2; bulletArray[_local2].visible = false; _local2 = (bulletArray.length - 3); bulletArray[_local2].offsetX = ((ship.x - (gameWidth / 2)) + (ship.width / 3)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = 1; bulletArray[_local2].vY = 0; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0.2; bulletArray[_local2].visible = false; }; if (weapon == 4){ _local5 = 1; while (_local5 <= 5) { _local1 = new bullet1_mc(); objectCanvas.addChild(_local1); bulletArray.push(_local1); _local5++; }; _local2 = (bulletArray.length - 1); bulletArray[_local2].offsetX = ((ship.x - (gameWidth / 2)) - (ship.width / 3)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = -1; bulletArray[_local2].vY = 0; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0.2; bulletArray[_local2].visible = false; _local2 = (bulletArray.length - 2); bulletArray[_local2].offsetX = (ship.x - (gameWidth / 2)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = 0; bulletArray[_local2].vY = 0; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0.2; bulletArray[_local2].visible = false; _local2 = (bulletArray.length - 3); bulletArray[_local2].offsetX = ((ship.x - (gameWidth / 2)) + (ship.width / 3)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = 1; bulletArray[_local2].vY = 0; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0.2; bulletArray[_local2].visible = false; _local2 = (bulletArray.length - 4); bulletArray[_local2].offsetX = (ship.x - (gameWidth / 2)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = 1; bulletArray[_local2].vY = 1; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0.2; bulletArray[_local2].visible = false; _local2 = (bulletArray.length - 5); bulletArray[_local2].offsetX = (ship.x - (gameWidth / 2)); bulletArray[_local2].offsetY = 0; bulletArray[_local2].vX = -1; bulletArray[_local2].vY = 1; bulletArray[_local2].sizeX = (ship.width / 2); bulletArray[_local2].sizeY = (ship.width / 2); bulletArray[_local2].x = (bulletArray[_local2].offsetX + (gameWidth / 2)); bulletArray[_local2].y = ship.y; bulletArray[_local2].z = 0.2; bulletArray[_local2].visible = false; }; }; }; } public function toggleMusic(_arg1:MouseEvent):void{ if (musicOn == true){ musicOn = false; musicToggle.gotoAndStop("offOver"); musicTransform.volume = 0; musicChannel.soundTransform = musicTransform; } else { musicOn = true; musicToggle.gotoAndStop("onOver"); musicTransform.volume = 1; musicChannel.soundTransform = musicTransform; }; } public function initialiseGame():void{ numberOfBosses = 0; soundToggle.x = 544; soundToggle.y = 17; musicToggle.x = 570; musicToggle.y = 32; background = new background_mc(); projectCanvas.addChild(background); initStarfield(); drawingCanvas = new Sprite(); projectCanvas.addChild(drawingCanvas); drawing = drawingCanvas.graphics; objectCanvas = new Sprite(); projectCanvas.addChild(objectCanvas); shipCanvas = new Sprite(); projectCanvas.addChild(shipCanvas); debug = new debug_mc(); stage.addChild(debug); debug.visible = false; debug.x = 237; debug.y = 50; stage.addEventListener(Event.ENTER_FRAME, gameLoop); initRoad(); createLevel(currentLevel); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); gui = new gui_mc(); projectCanvas.addChild(gui); gui.quitButton.addEventListener(MouseEvent.MOUSE_DOWN, showConfirmQuit); if (lives == 1){ gui.ship1.visible = false; gui.ship2.visible = false; gui.ship3.visible = false; }; if (lives == 2){ gui.ship1.visible = true; gui.ship2.visible = false; gui.ship3.visible = false; }; if (lives == 3){ gui.ship1.visible = true; gui.ship2.visible = true; gui.ship3.visible = false; }; gui.levelUp.visible = false; gui.blackout.visible = false; gui.blackout.alpha = 0; gui.score.text = String(score); gui.unlimitedAmmo.stop(); gui.unlimitedAmmo.visible = false; if (currentLevel > 1){ trace(currentLevel); gui.getReadyControls.visible = false; gui.getReady.level.text = ("Level " + String(currentLevel)); }; preventFiring = true; if (currentLevel == 1){ firingProbability = 0.01; }; if (currentLevel == 2){ firingProbability = 0.017; }; if (currentLevel == 3){ firingProbability = 0.024; }; shipInvincible = true; health = 0; ammo = 100; unlimitedAmmo = false; unlimitedAmmoSet = false; weapon = 1; bmd = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0); bm = new Bitmap(bmd); stage.addChild(bm); bmAdded = true; stage.focus = stage; preventQuit = true; particlesOn = false; if (currentLevel == 1){ setTimeout(startGame, 5000); } else { setTimeout(startGame, 2500); }; vpY = (gameY + (gameHeight / 2)); vpX = 0; } public function checkBulletCollisions():void{ var _local1:uint; var _local2:uint; var _local3:explosion2_mc; _local1 = 1; while (_local1 <= numberOfObjects) { if ((((objectArray[_local1].variety == "enemy")) && ((objectArray[_local1].active == true)))){ _local2 = 0; while (_local2 < bulletArray.length) { if (bulletArray[_local2].z < 3.5){ if ((((bulletArray[_local2].z < (objectArray[_local1].z + bulletSpeed))) && ((bulletArray[_local2].z > (objectArray[_local1].z - bulletSpeed))))){ if (bulletArray[_local2].hitTestObject(objectArray[_local1]) == true){ if (((!((objectArray[_local1].subVariety == "boss"))) && ((objectArray[_local1].active == true)))){ if (soundOn == true){ enemyHitSound.play(); }; objectArray[_local1].visible = false; objectArray[_local1].shadow.visible = false; objectArray[_local1].active = false; objectCanvas.removeChild(bulletArray[_local2]); bulletArray.splice(_local2, 1); score = (score + 100); if (SuperGlobals.numberOfExplosions < 6){ _local3 = new explosion2_mc(); SuperGlobals.numberOfExplosions = (SuperGlobals.numberOfExplosions + 1); objectCanvas.addChild(_local3); _local3.x = objectArray[_local1].x; _local3.y = objectArray[_local1].y; _local3.width = (objectArray[_local1].width / 5); _local3.height = (objectArray[_local1].width / 5); }; }; if ((((objectArray[_local1].subVariety == "boss")) && ((objectArray[_local1].active == true)))){ if (soundOn == true){ enemyHitSound.play(); }; objectArray[_local1].health = (objectArray[_local1].health - 1); objectArray[_local1].healthBar.width = ((objectArray[_local1].health / bossStrength) * 192); objectCanvas.removeChild(bulletArray[_local2]); bulletArray.splice(_local2, 1); score = (score + 100); if (SuperGlobals.numberOfExplosions < 8){ _local3 = new explosion2_mc(); SuperGlobals.numberOfExplosions = (SuperGlobals.numberOfExplosions + 1); objectCanvas.addChild(_local3); _local3.x = objectArray[_local1].x; _local3.y = objectArray[_local1].y; _local3.width = (objectArray[_local1].width / 5); _local3.height = (objectArray[_local1].width / 5); }; if (objectArray[_local1].health <= 0){ numberOfBosses--; trace(numberOfBosses); objectArray[_local1].visible = false; objectArray[_local1].shadow.visible = false; objectArray[_local1].active = false; score = (score + 500); if (numberOfBosses <= 0){ setTimeout(randomExplosion, 0); setTimeout(randomExplosion, 500); setTimeout(randomExplosion, 1000); setTimeout(randomExplosion, 1500); setTimeout(randomExplosion, 2000); setTimeout(randomExplosion, 2500); setTimeout(randomExplosion, 3000); setTimeout(randomExplosion, 3500); setTimeout(randomExplosion, 4000); setTimeout(randomExplosion, 4500); setTimeout(randomExplosion, 5000); setTimeout(randomExplosion, 5500); setTimeout(randomExplosion, 6000); setTimeout(randomExplosion, 6500); setTimeout(randomExplosion, 7000); setTimeout(endLevel, 7500); }; }; }; }; }; }; _local2++; }; }; _local1++; }; } public function updateFPS():void{ var _local1:Date; _local1 = new Date(); fpsNewTime = _local1.getTime(); fpsElapsedTime = (fpsNewTime - fpsStartTime); fpsCounter++; if (fpsCounter == 99){ fpsCounter = 0; fps = int((100 / (fpsElapsedTime / 1000))); fpsStartTime = fpsNewTime; }; debug.fps.text = ("fps " + String(fps)); } public function endLevel():void{ if (soundOn == true){ finishLineSound.play(); }; levelComplete = true; preventQuit = true; gui.levelUp.visible = true; gui.levelUp.alpha = 0; gui.levelUp.shieldBonus.text = String((health * 10)); gui.levelUp.ammoBonus.text = String((ammo * 10)); if (currentLevel < numberOfLevels){ gui.levelUp.livesBonus.text = ""; } else { gui.levelUp.livesBonus.text = ("Lives Bonus: " + String(((lives - 1) * 1000))); }; } public function initShip():void{ ship = new ship_mc(); shipCanvas.addChild(ship); ship.x = (gameWidth / 2); ship.y = (gameY + gameHeight); ship.v = 0; ship.width = 80; ship.height = 43; } public function createObject(_arg1:uint, _arg2:uint, _arg3:String):void{ var _local4:MovieClip; var _local5:String; var _local6:String; var _local7:shadow_mc; numberOfObjects++; if (_arg3 == "b1"){ _local4 = new barrier1_mc(); _local5 = "static"; _local6 = "hard"; }; if (_arg3 == "e1"){ _local4 = new enemy1_mc(); _local5 = "enemy"; _local6 = "e1"; }; if (_arg3 == "e2"){ _local4 = new enemy2_mc(); _local5 = "enemy"; _local6 = "e2"; }; if (_arg3 == "e3"){ _local4 = new enemy3_mc(); _local5 = "enemy"; _local6 = "e3"; }; if (_arg3 == "e4"){ _local4 = new enemy4_mc(); _local5 = "enemy"; _local6 = "e4"; }; if (_arg3 == "e5"){ _local4 = new enemy5_mc(); _local5 = "enemy"; _local6 = "e5"; }; if (_arg3 == "boss"){ _local4 = new boss_mc(); _local5 = "enemy"; _local6 = "boss"; numberOfBosses++; }; if (_arg3 == "am"){ _local4 = new ammoBonus_mc(); _local5 = "bonus"; _local6 = "ammo"; }; if (_arg3 == "he"){ _local4 = new healthBonus_mc(); _local5 = "bonus"; _local6 = "health"; }; if (_arg3 == "w"){ _local4 = new weaponBonus_mc(); _local5 = "bonus"; _local6 = "weapon"; }; objectArray[numberOfObjects] = _local4; objectCanvas.addChildAt(objectArray[numberOfObjects], 0); objectArray[numberOfObjects].z = _arg2; objectArray[numberOfObjects].sizeX = (roadWidth / 8); objectArray[numberOfObjects].sizeY = (roadWidth / 8); objectArray[numberOfObjects].width = objectArray[numberOfObjects].sizeX; objectArray[numberOfObjects].height = objectArray[numberOfObjects].sizeY; objectArray[numberOfObjects].offsetX = (((_arg1 * roadWidth) / 8) - (roadWidth / 2)); objectArray[numberOfObjects].offsetY = 0; objectArray[numberOfObjects].offsetZ = 0; objectArray[numberOfObjects].theta = 0; objectArray[numberOfObjects].visible = false; objectArray[numberOfObjects].variety = _local5; objectArray[numberOfObjects].subVariety = _local6; objectArray[numberOfObjects].active = true; objectArray[numberOfObjects].captured = false; objectArray[numberOfObjects].speedX = (speed * 200); if (_local6 == "boss"){ objectArray[numberOfObjects].health = bossStrength; objectArray[numberOfObjects].offsetX = 0; objectArray[numberOfObjects].sizeX = (roadWidth / 4); objectArray[numberOfObjects].sizeY = (roadWidth / 4); }; if ((((_local5 == "enemy")) || ((_local5 == "bonus")))){ _local7 = new shadow_mc(); objectArray[numberOfObjects].shadow = _local7; objectCanvas.addChildAt(objectArray[numberOfObjects].shadow, 0); objectArray[numberOfObjects].shadow.visible = false; }; } public function startGame():void{ initShip(); gameRunning = true; preventQuit = false; } public function scrollRoad():void{ var _local1:uint; _local1 = 1; while (_local1 <= segments) { segment[_local1].z = (segment[_local1].z - speed); if (segment[_local1].z < 0){ segment[_local1].z = (segment[_local1].z + segments); }; _local1++; }; } public function musicUp(_arg1:MouseEvent):void{ if (musicOn == true){ musicToggle.gotoAndStop("onUp"); } else { musicToggle.gotoAndStop("offUp"); }; } public function showHighscoresOnClick(_arg1:MouseEvent):void{ showHighscores(); } public function updateGUI():void{ if (gui.getReady.visible == true){ gui.getReady.alpha = (gui.getReady.alpha - 0.02); if (gui.getReady.alpha <= 0){ gui.getReady.alpha = 0; gui.getReady.visible = false; }; }; if (gui.getReadyControls.visible == true){ gui.getReadyControls.alpha = (gui.getReadyControls.alpha - 0.02); if (gui.getReadyControls.alpha <= 0){ gui.getReadyControls.alpha = 0; gui.getReadyControls.visible = false; }; }; gui.healthbar.width = ((167 * health) / 100); gui.ammobar.width = ((167 * ammo) / 100); gui.score.text = String(score); } public function returnToMenu(_arg1:MouseEvent):void{ removeLevelSelect(); showMenu(); } public function initExplosion():void{ var _local1:uint; var _local2:fragment_mc; explodeShip = true; if (soundOn == true){ playerDeadSound.play(); }; fragmentArray = new Array(); _local1 = 0; while (_local1 <= numberOfFragments) { _local2 = new fragment_mc(); fragmentArray[_local1] = _local2; shipCanvas.addChild(fragmentArray[_local1]); fragmentArray[_local1].x = ((ship.x + (Math.random() * 30)) - 15); fragmentArray[_local1].y = (ship.y - (Math.random() * 30)); if ((((Math.abs((fragmentArray[_local1].x - ship.x)) < 4)) || ((Math.abs((ship.y - fragmentArray[_local1].y)) < 4)))){ fragmentArray[_local1].y = (fragmentArray[_local1].y - 4); }; fragmentArray[_local1].width = (Math.random() * 10); fragmentArray[_local1].height = (Math.random() * 20); fragmentArray[_local1].rotation = (Math.random() * 360); fragmentArray[_local1].speed = (0.06 + (Math.random() * 0.2)); _local1++; }; explosionOrigin = ship.x; } public function selectLevel(_arg1:MouseEvent):void{ currentLevel = parseInt(_arg1.target.name.substring("level".length)); if (currentLevel <= highestLevel){ levelSelect.levelButtonHolder.removeEventListener(MouseEvent.MOUSE_DOWN, selectLevel); removeLevelSelect(); removeTicker(); lives = startLives; score = 0; gameWon = false; musicChannel.stop(); musicChannel = gameMusic.play(0, 100); musicChannel.soundTransform = musicTransform; initialiseGame(); }; } public function createLevel(_arg1):void{ var _local2:uint; var _local3:uint; var _local4:String; _local2 = 0; while (_local2 < levelDataArray[_arg1].length) { if (levelDataArray[_arg1][_local2] != undefined){ _local3 = 0; while (_local3 < 9) { if (levelDataArray[_arg1][_local2][_local3] != undefined){ _local4 = levelDataArray[_arg1][_local2][_local3]; if (_local4 != "0"){ if (_local3 != 8){ createObject(_local3, _local2, _local4); } else { createSpecial(_local2, _local4); }; }; }; _local3++; }; }; _local2++; }; } public function moveBonuses():void{ var _local1:uint; _local1 = 1; while (_local1 <= numberOfObjects) { if (objectArray[_local1].variety == "bonus"){ if (objectArray[_local1].captured == false){ if (objectArray[_local1].z > 5){ objectArray[_local1].z = (objectArray[_local1].z - speed); }; if (objectArray[_local1].z <= 5){ objectArray[_local1].z = (objectArray[_local1].z - (speed / 4)); }; objectArray[_local1].offsetY = ((objectArray[_local1].z - 2) * -300); if (objectArray[_local1].offsetY > 0){ objectArray[_local1].offsetY = 0; }; draw3d(objectArray[_local1], true); } else { objectArray[_local1].y = (objectArray[_local1].y - (speed * 60)); objectArray[_local1].width = (objectArray[_local1].width * 1.05); objectArray[_local1].height = (objectArray[_local1].height * 1.05); objectArray[_local1].alpha = (objectArray[_local1].alpha - 0.01); if (objectArray[_local1].y < 0){ objectArray[_local1].visible = false; }; }; }; _local1++; }; } } }//package galaxydefender_fla
Section 7
//textField_mc_42 (galaxydefender_fla.textField_mc_42) package galaxydefender_fla { import flash.display.*; import flash.text.*; public dynamic class textField_mc_42 extends MovieClip { public var textField:TextField; } }//package galaxydefender_fla
Section 8
//ammoBonus_mc (ammoBonus_mc) package { import flash.display.*; public dynamic class ammoBonus_mc extends MovieClip { } }//package
Section 9
//atariBlip2 (atariBlip2) package { import flash.media.*; public dynamic class atariBlip2 extends Sound { } }//package
Section 10
//background_mc (background_mc) package { import flash.display.*; public dynamic class background_mc extends MovieClip { } }//package
Section 11
//barrier1_mc (barrier1_mc) package { import flash.display.*; public dynamic class barrier1_mc extends MovieClip { } }//package
Section 12
//bonus (bonus) package { import flash.media.*; public dynamic class bonus extends Sound { } }//package
Section 13
//boss_mc (boss_mc) package { import flash.display.*; public dynamic class boss_mc extends MovieClip { public var healthBar:MovieClip; } }//package
Section 14
//bridge_mc (bridge_mc) package { import flash.display.*; public dynamic class bridge_mc extends MovieClip { } }//package
Section 15
//bullet1_mc (bullet1_mc) package { import flash.display.*; public dynamic class bullet1_mc extends MovieClip { } }//package
Section 16
//bulletE_mc (bulletE_mc) package { import flash.display.*; public dynamic class bulletE_mc extends MovieClip { } }//package
Section 17
//confirmQuit_mc (confirmQuit_mc) package { import flash.display.*; public dynamic class confirmQuit_mc extends MovieClip { public var noButton:SimpleButton; public var yesButton:SimpleButton; } }//package
Section 18
//debug_mc (debug_mc) package { import flash.display.*; import flash.text.*; public dynamic class debug_mc extends MovieClip { public var fps:TextField; } }//package
Section 19
//enemy1_mc (enemy1_mc) package { import flash.display.*; public dynamic class enemy1_mc extends MovieClip { } }//package
Section 20
//enemy2_mc (enemy2_mc) package { import flash.display.*; public dynamic class enemy2_mc extends MovieClip { } }//package
Section 21
//enemy3_mc (enemy3_mc) package { import flash.display.*; public dynamic class enemy3_mc extends MovieClip { } }//package
Section 22
//enemy4_mc (enemy4_mc) package { import flash.display.*; public dynamic class enemy4_mc extends MovieClip { } }//package
Section 23
//enemy5_mc (enemy5_mc) package { import flash.display.*; public dynamic class enemy5_mc extends MovieClip { } }//package
Section 24
//enemyHit (enemyHit) package { import flash.media.*; public dynamic class enemyHit extends Sound { } }//package
Section 25
//explosion_mc (explosion_mc) package { import flash.display.*; public dynamic class explosion_mc extends MovieClip { public function explosion_mc(){ addFrameScript(30, frame31); } function frame31(){ stop(); this.parent.removeChild(this); SuperGlobals.numberOfExplosions--; } } }//package
Section 26
//explosion2_mc (explosion2_mc) package { import flash.display.*; public dynamic class explosion2_mc extends MovieClip { } }//package
Section 27
//finish_mc (finish_mc) package { import flash.display.*; public dynamic class finish_mc extends MovieClip { } }//package
Section 28
//finishLine (finishLine) package { import flash.media.*; public dynamic class finishLine extends Sound { } }//package
Section 29
//flares_mc (flares_mc) package { import flash.display.*; public dynamic class flares_mc extends MovieClip { public var f6:MovieClip; public var f4:MovieClip; public var f1:MovieClip; public var f5:MovieClip; public var f3:MovieClip; public var f2:MovieClip; } }//package
Section 30
//fragment_mc (fragment_mc) package { import flash.display.*; public dynamic class fragment_mc extends MovieClip { } }//package
Section 31
//gameComplete (gameComplete) package { import flash.media.*; public dynamic class gameComplete extends Sound { } }//package
Section 32
//gameEnded (gameEnded) package { import flash.media.*; public dynamic class gameEnded extends Sound { } }//package
Section 33
//gameOverScreen_mc (gameOverScreen_mc) package { import flash.display.*; import flash.text.*; public dynamic class gameOverScreen_mc extends MovieClip { public var message2:TextField; public var message1:TextField; public var continueButton:SimpleButton; } }//package
Section 34
//gdGame (gdGame) package { import flash.media.*; public dynamic class gdGame extends Sound { } }//package
Section 35
//gdMenu (gdMenu) package { import flash.media.*; public dynamic class gdMenu extends Sound { } }//package
Section 36
//gui_mc (gui_mc) package { import flash.display.*; import flash.text.*; public dynamic class gui_mc extends MovieClip { public var healthbar:MovieClip; public var levelUp:MovieClip; public var quitButton:SimpleButton; public var unlimitedAmmo:MovieClip; public var ship2:MovieClip; public var ship3:MovieClip; public var ship1:MovieClip; public var score:TextField; public var ammobar:MovieClip; public var getReadyControls:MovieClip; public var getReady:MovieClip; public var blackout:MovieClip; } }//package
Section 37
//healthBonus_mc (healthBonus_mc) package { import flash.display.*; public dynamic class healthBonus_mc extends MovieClip { } }//package
Section 38
//heightMap_mc (heightMap_mc) package { import flash.display.*; public dynamic class heightMap_mc extends MovieClip { } }//package
Section 39
//highscores_mc (highscores_mc) package { import flash.display.*; import flash.text.*; public dynamic class highscores_mc extends MovieClip { public var nameDisplay:TextField; public var scoreDisplay:TextField; public var connectingDisplay:TextField; public var rankDisplay:TextField; } }//package
Section 40
//instructions_mc (instructions_mc) package { import flash.display.*; public dynamic class instructions_mc extends MovieClip { public var menuButton:SimpleButton; } }//package
Section 41
//levelContainer_mc (levelContainer_mc) package { import flash.display.*; public dynamic class levelContainer_mc extends MovieClip { } }//package
Section 42
//levelInfo_mc (levelInfo_mc) package { import flash.display.*; import flash.text.*; public dynamic class levelInfo_mc extends MovieClip { public var blurbContent:TextField; public var startButton:SimpleButton; public var level:TextField; } }//package
Section 43
//levelSelect_mc (levelSelect_mc) package { import flash.display.*; public dynamic class levelSelect_mc extends MovieClip { public var levelButtonHolder:MovieClip; public var menuButton:SimpleButton; public var numbers:MovieClip; public var pl3:padlock_mc; public var pl2:padlock_mc; } }//package
Section 44
//levelThumb (levelThumb) package { import flash.display.*; public dynamic class levelThumb extends SimpleButton { } }//package
Section 45
//menu_mc (menu_mc) package { import flash.display.*; public dynamic class menu_mc extends MovieClip { public var instructionsButton:SimpleButton; public var bg:MovieClip; public var armorButton:SimpleButton; public var andromedusButton:SimpleButton; public var moreGames:SimpleButton; public var playButton:SimpleButton; } }//package
Section 46
//menuExplosion_mc (menuExplosion_mc) package { import flash.display.*; public dynamic class menuExplosion_mc extends MovieClip { public function menuExplosion_mc(){ addFrameScript(30, frame31); } function frame31(){ stop(); this.parent.removeChild(this); } } }//package
Section 47
//menuExplosion2_mc (menuExplosion2_mc) package { import flash.display.*; public dynamic class menuExplosion2_mc extends MovieClip { public function menuExplosion2_mc(){ addFrameScript(30, frame31); } function frame31(){ stop(); this.parent.removeChild(this); } } }//package
Section 48
//musicToggle_mc (musicToggle_mc) package { import flash.display.*; public dynamic class musicToggle_mc extends MovieClip { public function musicToggle_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 49
//newShip (newShip) package { import flash.media.*; public dynamic class newShip extends Sound { } }//package
Section 50
//padlock_mc (padlock_mc) package { import flash.display.*; public dynamic class padlock_mc extends MovieClip { } }//package
Section 51
//playerDead (playerDead) package { import flash.media.*; public dynamic class playerDead extends Sound { } }//package
Section 52
//playerHit (playerHit) package { import flash.media.*; public dynamic class playerHit extends Sound { } }//package
Section 53
//point_mc (point_mc) package { import flash.display.*; public dynamic class point_mc extends MovieClip { } }//package
Section 54
//preloader_mc (preloader_mc) package { import flash.display.*; import flash.text.*; public dynamic class preloader_mc extends MovieClip { public var loadingBar:MovieClip; public var loadingText:TextField; } }//package
Section 55
//shadow_mc (shadow_mc) package { import flash.display.*; public dynamic class shadow_mc extends MovieClip { } }//package
Section 56
//ship_mc (ship_mc) package { import flash.display.*; public dynamic class ship_mc extends MovieClip { } }//package
Section 57
//shoot (shoot) package { import flash.media.*; public dynamic class shoot extends Sound { } }//package
Section 58
//soundToggle_mc (soundToggle_mc) package { import flash.display.*; public dynamic class soundToggle_mc extends MovieClip { public function soundToggle_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 59
//SuperGlobals (SuperGlobals) package { public class SuperGlobals { public static var numberOfExplosions:int = 0; } }//package
Section 60
//ticker_mc (ticker_mc) package { import flash.display.*; public dynamic class ticker_mc extends MovieClip { public var mc:MovieClip; } }//package
Section 61
//weaponBonus_mc (weaponBonus_mc) package { import flash.display.*; public dynamic class weaponBonus_mc extends MovieClip { } }//package

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip {point_mc}Uses:1Used by:3
Symbol 3 MovieClip {heightMap_mc}Uses:2
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip {bridge_mc}Uses:4
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:30
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:30 37 218 223 231
Symbol 11 GraphicUsed by:30
Symbol 12 FontUsed by:13 14 15 38 110 113 133 137 140 160 176 201 202 204 205 211 212 221 222 232 233 234 235 236 237 261 262 264 265 266 272 273 292
Symbol 13 TextUses:12Used by:30
Symbol 14 TextUses:12Used by:17
Symbol 15 TextUses:12Used by:17
Symbol 16 Sound {atariBlip2}Used by:17 20 172 203 206 213 240 288 291
Symbol 17 ButtonUses:14 15 16Used by:30 223
Symbol 18 GraphicUsed by:19 20
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 Button {levelThumb}Uses:19 18 16Used by:21
Symbol 21 MovieClip {galaxydefender_fla.levelButtonHolder_mc_96}Uses:20Used by:30
Symbol 22 FontUsed by:23 24 25
Symbol 23 TextUses:22Used by:26
Symbol 24 TextUses:22Used by:26
Symbol 25 TextUses:22Used by:26
Symbol 26 MovieClipUses:23 24 25Used by:30
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip {padlock_mc}Uses:28Used by:30 304
Symbol 30 MovieClip {levelSelect_mc}Uses:7 10 11 13 17 21 26 29
Symbol 31 FontUsed by:32 33 238 239 244 248 249 250 251 286 287 289 290
Symbol 32 EditableTextUses:31Used by:37
Symbol 33 TextUses:31Used by:37
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip {preloader_mc}Uses:10 32 33 35 36
Symbol 38 EditableTextUses:12Used by:39
Symbol 39 MovieClip {debug_mc}Uses:38
Symbol 40 GraphicUsed by:57 85 172 173 241 245 253 297  Timeline
Symbol 41 GraphicUsed by:56
Symbol 42 GraphicUsed by:56
Symbol 43 GraphicUsed by:56
Symbol 44 SoundUsed by:56
Symbol 45 SoundUsed by:56
Symbol 46 GraphicUsed by:56
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:56
Symbol 49 SoundUsed by:56
Symbol 50 SoundUsed by:56
Symbol 51 SoundUsed by:56
Symbol 52 GraphicUsed by:53
Symbol 53 ButtonUses:52Used by:56
Symbol 54 SoundUsed by:56
Symbol 55 SoundUsed by:56
Symbol 56 MovieClip {galaxydefender_fla.ag_intro_mc_1}Uses:41 42 43 44 45 46 48 49 50 51 53 54 55Used by:Timeline
Symbol 57 MovieClipUses:40Used by:68
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClipUses:59Used by:61 68
Symbol 61 MovieClipUses:60Used by:68
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:68
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClip {galaxydefender_fla.andromedusIntro_mc_4}Uses:57 61 64 67 60Used by:Timeline
Symbol 69 GraphicUsed by:304
Symbol 70 FontUsed by:71 72 227 228 229 230
Symbol 71 TextUses:70Used by:304
Symbol 72 TextUses:70Used by:304
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip {enemy1_mc}Uses:73 74Used by:304
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip {bullet1_mc}Uses:76Used by:304
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip {enemy2_mc}Uses:78 79Used by:304
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip {bulletE_mc}Uses:81Used by:304
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip {background_mc}Uses:83Used by:304
Symbol 85 MovieClipUses:40Used by:86
Symbol 86 MovieClip {shadow_mc}Uses:85Used by:89 132 304
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClip {barrier1_mc}Uses:86 87 88Used by:304
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:91Used by:108
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:108
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:98
Symbol 98 MovieClipUses:97Used by:108
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:101
Symbol 101 MovieClipUses:100Used by:108
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:108
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:108
Symbol 108 MovieClip {flares_mc}Uses:92 95 98 101 104 107Used by:304
Symbol 109 GraphicUsed by:112 115 135
Symbol 110 TextUses:12Used by:112
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip {ammoBonus_mc}Uses:109 110 111Used by:304
Symbol 113 TextUses:12Used by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip {healthBonus_mc}Uses:109 113 114Used by:304
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:122 194 195
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:122 194 195
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122 194 195
Symbol 122 MovieClip {explosion_mc}Uses:117 119 121Used by:123 304
Symbol 123 MovieClip {explosion2_mc}Uses:122Used by:304
Symbol 124 BitmapUsed by:125 131
Symbol 125 GraphicUses:124Used by:132
Symbol 126 BitmapUsed by:127 130
Symbol 127 GraphicUses:126Used by:132
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:132
Symbol 130 GraphicUses:126Used by:132
Symbol 131 GraphicUses:124Used by:132
Symbol 132 MovieClip {ship_mc}Uses:86 125 127 129 130 131Used by:304
Symbol 133 TextUses:12Used by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip {weaponBonus_mc}Uses:109 133 134Used by:304
Symbol 136 GraphicUsed by:141
Symbol 137 TextUses:12Used by:141
Symbol 138 GraphicUsed by:141
Symbol 139 GraphicUsed by:141
Symbol 140 TextUses:12Used by:141
Symbol 141 MovieClip {finish_mc}Uses:136 137 138 139 140Used by:304
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:150
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:150
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:150
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 MovieClip {soundToggle_mc}Uses:143 145 147 149Used by:304
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:159
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:159
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:159
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClip {musicToggle_mc}Uses:152 154 156 158Used by:304
Symbol 160 EditableTextUses:12Used by:172
Symbol 161 Sound {shoot}Used by:172
Symbol 162 Sound {playerHit}Used by:172
Symbol 163 Sound {playerDead}Used by:172
Symbol 164 Sound {newShip}Used by:172
Symbol 165 Sound {gameComplete}Used by:172
Symbol 166 Sound {gameEnded}Used by:172
Symbol 167 Sound {finishLine}Used by:172
Symbol 168 Sound {enemyHit}Used by:172
Symbol 169 Sound {bonus}Used by:172
Symbol 170 Sound {gdGame}Used by:172
Symbol 171 Sound {gdMenu}Used by:172
Symbol 172 MovieClipUses:40 160 161 162 163 164 165 166 167 168 169 16 170 171Used by:304
Symbol 173 MovieClipUses:40Used by:178
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:177
Symbol 176 EditableTextUses:12Used by:177
Symbol 177 MovieClip {galaxydefender_fla.textField_mc_42}Uses:175 176Used by:178
Symbol 178 MovieClip {ticker_mc}Uses:173 177Used by:304
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip {fragment_mc}Uses:179Used by:304
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip {enemy3_mc}Uses:181 182Used by:304
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip {enemy4_mc}Uses:184 185Used by:304
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip {enemy5_mc}Uses:187 188Used by:304
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:194 195
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:194 195
Symbol 194 MovieClip {menuExplosion_mc}Uses:117 191 193 119 121Used by:304
Symbol 195 MovieClip {menuExplosion2_mc}Uses:117 191 193 119 121Used by:304
Symbol 196 GraphicUsed by:200
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip {boss_mc}Uses:196 198 199Used by:304
Symbol 201 TextUses:12Used by:203
Symbol 202 TextUses:12Used by:203
Symbol 203 ButtonUses:201 202 16Used by:218
Symbol 204 TextUses:12Used by:206
Symbol 205 TextUses:12Used by:206
Symbol 206 ButtonUses:204 205 16Used by:218
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:209 210
Symbol 209 MovieClipUses:208Used by:210
Symbol 210 ButtonUses:209 208Used by:218
Symbol 211 TextUses:12Used by:213
Symbol 212 TextUses:12Used by:213
Symbol 213 ButtonUses:211 212 16Used by:218
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216 217
Symbol 216 MovieClipUses:215Used by:217
Symbol 217 ButtonUses:216 215Used by:218
Symbol 218 MovieClip {menu_mc}Uses:10 203 206 210 213 217Used by:304
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:223
Symbol 221 TextUses:12Used by:223
Symbol 222 TextUses:12Used by:223
Symbol 223 MovieClip {instructions_mc}Uses:10 17 220 221 222Used by:304
Symbol 224 FontUsed by:225 278 279 281
Symbol 225 TextUses:224Used by:231
Symbol 226 GraphicUsed by:231
Symbol 227 EditableTextUses:70Used by:231
Symbol 228 EditableTextUses:70Used by:231
Symbol 229 EditableTextUses:70Used by:231
Symbol 230 EditableTextUses:70Used by:231
Symbol 231 MovieClip {highscores_mc}Uses:10 225 226 227 228 229 230Used by:304
Symbol 232 TextUses:12Used by:241
Symbol 233 TextUses:12Used by:241
Symbol 234 TextUses:12Used by:241
Symbol 235 EditableTextUses:12Used by:241
Symbol 236 EditableTextUses:12Used by:241
Symbol 237 EditableTextUses:12Used by:241
Symbol 238 TextUses:31Used by:240
Symbol 239 TextUses:31Used by:240
Symbol 240 ButtonUses:238 239 16Used by:241 297
Symbol 241 MovieClip {galaxydefender_fla.levelUp_mc_68}Uses:40 232 233 234 235 236 237 240Used by:277
Symbol 242 FontUsed by:243 294
Symbol 243 TextUses:242Used by:245
Symbol 244 EditableTextUses:31Used by:245
Symbol 245 MovieClip {galaxydefender_fla.getReady_mc_70}Uses:40 243 244Used by:277
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:252
Symbol 248 TextUses:31Used by:252
Symbol 249 TextUses:31Used by:252
Symbol 250 TextUses:31Used by:252
Symbol 251 TextUses:31Used by:252
Symbol 252 MovieClipUses:247 248 249 250 251Used by:277
Symbol 253 MovieClipUses:40Used by:277
Symbol 254 GraphicUsed by:277
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:277
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:277
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:277
Symbol 261 TextUses:12Used by:263
Symbol 262 TextUses:12Used by:263
Symbol 263 MovieClipUses:261 262Used by:277
Symbol 264 TextUses:12Used by:277
Symbol 265 TextUses:12Used by:277
Symbol 266 TextUses:12Used by:277
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:271
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:271
Symbol 271 ButtonUses:268 270Used by:277
Symbol 272 TextUses:12Used by:277
Symbol 273 EditableTextUses:12Used by:277
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:276
Symbol 276 MovieClipUses:275Used by:277
Symbol 277 MovieClip {gui_mc}Uses:241 245 252 253 254 256 258 260 263 264 265 266 271 272 273 276Used by:304
Symbol 278 TextUses:224Used by:280
Symbol 279 TextUses:224Used by:280
Symbol 280 ButtonUses:278 279Used by:284
Symbol 281 EditableTextUses:224Used by:284
Symbol 282 FontUsed by:283
Symbol 283 EditableTextUses:282Used by:284
Symbol 284 MovieClip {levelInfo_mc}Uses:280 281 283Used by:304
Symbol 285 GraphicUsed by:293
Symbol 286 TextUses:31Used by:288
Symbol 287 TextUses:31Used by:288
Symbol 288 ButtonUses:286 287 16Used by:293
Symbol 289 TextUses:31Used by:291
Symbol 290 TextUses:31Used by:291
Symbol 291 ButtonUses:289 290 16Used by:293
Symbol 292 TextUses:12Used by:293
Symbol 293 MovieClip {confirmQuit_mc}Uses:285 288 291 292Used by:304
Symbol 294 EditableTextUses:242Used by:297
Symbol 295 FontUsed by:296
Symbol 296 EditableTextUses:295Used by:297
Symbol 297 MovieClip {gameOverScreen_mc}Uses:40 294 296 240Used by:304
Symbol 298 GraphicUsed by:299 300 301 302
Symbol 299 MovieClipUses:298Used by:303
Symbol 300 MovieClipUses:298Used by:303
Symbol 301 MovieClipUses:298Used by:303
Symbol 302 MovieClipUses:298Used by:303
Symbol 303 MovieClip {levelContainer_mc}Uses:299 300 301 302Used by:304
Symbol 304 MovieClipUses:69 71 72 29 75 77 80 82 84 89 108 86 112 115 122 123 132 135 141 150 159 172 178 180 183 186 189 194 195 200 218 223 231 277 284 293 297 303Used by:Timeline

Instance Names

"armorButton"Frame 1Symbol 56 MovieClip {galaxydefender_fla.ag_intro_mc_1}
"stageAssets"Frame 4Symbol 304 MovieClip
"level1"Symbol 21 MovieClip {galaxydefender_fla.levelButtonHolder_mc_96} Frame 1Symbol 20 Button {levelThumb}
"level2"Symbol 21 MovieClip {galaxydefender_fla.levelButtonHolder_mc_96} Frame 1Symbol 20 Button {levelThumb}
"level3"Symbol 21 MovieClip {galaxydefender_fla.levelButtonHolder_mc_96} Frame 1Symbol 20 Button {levelThumb}
"menuButton"Symbol 30 MovieClip {levelSelect_mc} Frame 1Symbol 17 Button
"levelButtonHolder"Symbol 30 MovieClip {levelSelect_mc} Frame 1Symbol 21 MovieClip {galaxydefender_fla.levelButtonHolder_mc_96}
"numbers"Symbol 30 MovieClip {levelSelect_mc} Frame 1Symbol 26 MovieClip
"pl2"Symbol 30 MovieClip {levelSelect_mc} Frame 1Symbol 29 MovieClip {padlock_mc}
"pl3"Symbol 30 MovieClip {levelSelect_mc} Frame 1Symbol 29 MovieClip {padlock_mc}
"loadingText"Symbol 37 MovieClip {preloader_mc} Frame 1Symbol 32 EditableText
"loadingBar"Symbol 37 MovieClip {preloader_mc} Frame 1Symbol 35 MovieClip
"fps"Symbol 39 MovieClip {debug_mc} Frame 1Symbol 38 EditableText
"f2"Symbol 108 MovieClip {flares_mc} Frame 1Symbol 92 MovieClip
"f4"Symbol 108 MovieClip {flares_mc} Frame 1Symbol 95 MovieClip
"f1"Symbol 108 MovieClip {flares_mc} Frame 1Symbol 98 MovieClip
"f5"Symbol 108 MovieClip {flares_mc} Frame 1Symbol 101 MovieClip
"f6"Symbol 108 MovieClip {flares_mc} Frame 1Symbol 104 MovieClip
"f3"Symbol 108 MovieClip {flares_mc} Frame 1Symbol 107 MovieClip
"textField"Symbol 177 MovieClip {galaxydefender_fla.textField_mc_42} Frame 1Symbol 176 EditableText
"mc"Symbol 178 MovieClip {ticker_mc} Frame 1Symbol 177 MovieClip {galaxydefender_fla.textField_mc_42}
"healthBar"Symbol 200 MovieClip {boss_mc} Frame 1Symbol 198 MovieClip
"bg"Symbol 218 MovieClip {menu_mc} Frame 1Symbol 10 MovieClip
"playButton"Symbol 218 MovieClip {menu_mc} Frame 1Symbol 203 Button
"instructionsButton"Symbol 218 MovieClip {menu_mc} Frame 1Symbol 206 Button
"andromedusButton"Symbol 218 MovieClip {menu_mc} Frame 1Symbol 210 Button
"moreGames"Symbol 218 MovieClip {menu_mc} Frame 1Symbol 213 Button
"armorButton"Symbol 218 MovieClip {menu_mc} Frame 1Symbol 217 Button
"menuButton"Symbol 223 MovieClip {instructions_mc} Frame 1Symbol 17 Button
"rankDisplay"Symbol 231 MovieClip {highscores_mc} Frame 1Symbol 227 EditableText
"nameDisplay"Symbol 231 MovieClip {highscores_mc} Frame 1Symbol 228 EditableText
"scoreDisplay"Symbol 231 MovieClip {highscores_mc} Frame 1Symbol 229 EditableText
"connectingDisplay"Symbol 231 MovieClip {highscores_mc} Frame 1Symbol 230 EditableText
"shieldBonus"Symbol 241 MovieClip {galaxydefender_fla.levelUp_mc_68} Frame 1Symbol 235 EditableText
"ammoBonus"Symbol 241 MovieClip {galaxydefender_fla.levelUp_mc_68} Frame 1Symbol 236 EditableText
"livesBonus"Symbol 241 MovieClip {galaxydefender_fla.levelUp_mc_68} Frame 1Symbol 237 EditableText
"continueButton"Symbol 241 MovieClip {galaxydefender_fla.levelUp_mc_68} Frame 1Symbol 240 Button
"level"Symbol 245 MovieClip {galaxydefender_fla.getReady_mc_70} Frame 1Symbol 244 EditableText
"levelUp"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 241 MovieClip {galaxydefender_fla.levelUp_mc_68}
"getReady"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 245 MovieClip {galaxydefender_fla.getReady_mc_70}
"getReadyControls"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 252 MovieClip
"blackout"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 253 MovieClip
"healthbar"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 256 MovieClip
"ammobar"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 258 MovieClip
"unlimitedAmmo"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 263 MovieClip
"quitButton"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 271 Button
"score"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 273 EditableText
"ship1"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 276 MovieClip
"ship2"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 276 MovieClip
"ship3"Symbol 277 MovieClip {gui_mc} Frame 1Symbol 276 MovieClip
"startButton"Symbol 284 MovieClip {levelInfo_mc} Frame 1Symbol 280 Button
"level"Symbol 284 MovieClip {levelInfo_mc} Frame 1Symbol 281 EditableText
"blurbContent"Symbol 284 MovieClip {levelInfo_mc} Frame 1Symbol 283 EditableText
"yesButton"Symbol 293 MovieClip {confirmQuit_mc} Frame 1Symbol 288 Button
"noButton"Symbol 293 MovieClip {confirmQuit_mc} Frame 1Symbol 291 Button
"message1"Symbol 297 MovieClip {gameOverScreen_mc} Frame 1Symbol 294 EditableText
"message2"Symbol 297 MovieClip {gameOverScreen_mc} Frame 1Symbol 296 EditableText
"continueButton"Symbol 297 MovieClip {gameOverScreen_mc} Frame 1Symbol 240 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"onUp"Symbol 150 MovieClip {soundToggle_mc} Frame 1
"onOver"Symbol 150 MovieClip {soundToggle_mc} Frame 3
"offUp"Symbol 150 MovieClip {soundToggle_mc} Frame 5
"offOver"Symbol 150 MovieClip {soundToggle_mc} Frame 7
"onUp"Symbol 159 MovieClip {musicToggle_mc} Frame 1
"onOver"Symbol 159 MovieClip {musicToggle_mc} Frame 3
"offUp"Symbol 159 MovieClip {musicToggle_mc} Frame 5
"offOver"Symbol 159 MovieClip {musicToggle_mc} Frame 7
"menuButton"Symbol 223 MovieClip {instructions_mc} Frame 1




https://swfchan.com/53/263971/info.shtml
Created: 19/4 -2026 05:12:42 Last modified: 19/4 -2026 05:12:42 Server time: 19/04 -2026 12:42:30