Frame 1
Stage.scaleMode = "noScale";
globalSound = new Sound();
sound = true;
_global.myRoot = this;
var rightClick = new ContextMenu();
rightClick.hideBuiltInItems();
_global.myRoot.menu = rightClick;
var urlString = _global.myRoot._url;
if (urlString.indexOf("armorgames.com") == -1) {
_root._x = 50000;
_root._y = 40000;
}
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
this.loadBar._width = getPercent * 100;
this.loadText = Math.round(getPercent * 100) + "%";
if (bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
Frame 2
this.gotoAndPlay(1);
Frame 4
stop();
_quality = "LOW";
buttonPlay.onPress = function () {
rockOn = true;
help = false;
scores = false;
credits = false;
fg.play();
};
buttonHelp.onPress = function () {
help = true;
rockOn = false;
scores = false;
credits = false;
fg.play();
};
buttonScores.onPress = function () {
scores = true;
rockOn = false;
help = false;
credits = false;
fg.play();
};
buttonCredits.onPress = function () {
credits = true;
rockOn = false;
help = false;
scores = false;
fg.play();
};
buttonLink.onRelease = function () {
getURL ("http://www.armorgames.com", "_blank");
};
fg.speaker.onRelease = function () {
if (sound) {
sound = false;
_global.myRoot.globalSound.setVolume(0);
} else {
sound = true;
_global.myRoot.globalSound.setVolume(100);
}
};
onEnterFrame = function () {
if (sound) {
fg.speaker.gotoAndStop("on");
} else {
fg.speaker.gotoAndStop("off");
}
if (fg._currentframe == fg._totalframes) {
if (rockOn) {
play();
}
if (help) {
play();
}
if (scores) {
gotoAndStop ("scores");
}
if (credits) {
gotoAndStop ("credits");
}
}
};
player.removeMovieClip();
moneyLeft = 10000;
countdown = 60;
startX = 150;
startY = 150;
life = 100;
init = true;
fgPlayed = false;
buttons = 100;
buttonsOn = new Array();
i = 0;
while (i < buttons) {
buttonsOn[i] = false;
i++;
}
switches = 100;
switchesOff = new Array();
i = 0;
while (i < switches) {
switchesOff[i] = false;
i++;
}
totalCrates = 50;
cratesCollected = 0;
cratesDestroyed = new Array();
i = 0;
while (i < totalCrates) {
cratesDestroyed[i] = false;
i++;
}
gunsA = 10;
gunsAdestroyed = new Array();
i = 0;
while (i < gunsA) {
gunsAdestroyed[i] = false;
i++;
}
gunsB = 10;
gunsBdestroyed = new Array();
i = 0;
while (i < gunsB) {
gunsBdestroyed[i] = false;
i++;
}
buttonsTriOn = false;
buttonsComboOn = false;
touchingButtonCombo = false;
buttonsCountdownOn = false;
enemies = 100;
enemiesDestroyed = new Array();
i = 0;
while (i < enemies) {
enemiesDestroyed[i] = false;
i++;
}
enemyFrame = new Array();
i = 0;
while (i < enemies) {
enemyFrame[i] = 1;
i++;
}
bombs = 10;
bombsDestroyed = new Array();
i = 0;
while (i < bombs) {
bombsDestroyed[i] = false;
i++;
}
bombDelay = 7;
ballSunk = false;
xspeedBall = 0;
yspeedBall = 0;
floaters = 10;
floatersDestroyed = new Array();
i = 0;
while (i < floaters) {
floatersDestroyed[i] = false;
i++;
}
bombX = new Array();
bombY = new Array();
bombX[0] = 320;
bombY[0] = 320;
bombX[1] = 120;
bombY[1] = 480;
bombX[2] = 520;
bombY[2] = 480;
bombX[3] = 510;
bombY[3] = 260;
bombX[4] = 460;
bombY[4] = 320;
bombX[5] = 560;
bombY[5] = 320;
setup = function () {
if (init) {
init = false;
exit = false;
gamePaused = false;
quit = false;
gameWon = false;
player.removeMovieClip();
_global.myRoot.attachMovie("player", "player", 100000, {_x:startX, _y:startY});
highestDepth = 10000;
thrusting = false;
shaking = false;
firing = false;
up = false;
right = false;
down = true;
left = false;
player.ship.ninja.gotoAndStop("down");
dy = 0;
dx = 0;
power = 1.2;
friction = 0.8;
gravity = 0;
}
if (fgPlayed) {
fg.gotoAndStop("faded");
} else {
fg.gotoAndPlay("fadeIn");
fgPlayed = true;
}
fg.cratesText = cratesCollected + "/50";
fg.moneyText = "$ " + moneyLeft;
fg.life._width = life;
if (sound) {
fg.speaker.gotoAndStop("on");
} else {
fg.speaker.gotoAndStop("off");
}
onMouseDown = function () {
pressed = true;
};
onMouseUp = function () {
pressed = false;
};
fg.speaker.onRelease = function () {
if (!gamePaused) {
if (sound) {
sound = false;
globalSound.setVolume(0);
fg.speaker.gotoAndStop("off");
} else {
sound = true;
globalSound.setVolume(100);
fg.speaker.gotoAndStop("on");
}
}
};
player._x = startX;
player._y = startY;
light._x = player._x;
light._y = player._y;
i = 0;
while (i < buttons) {
if (buttonsOn[i] == true) {
_global.myRoot["button" + i].gotoAndStop("on");
_global.myRoot.hitmap["door" + i].gotoAndStop("open");
}
i++;
}
i = 0;
while (i < switches) {
if (switchesOff[i] == true) {
_global.myRoot["electrocity" + i].gotoAndStop("off");
_global.myRoot["electrocitySwitch" + i].gotoAndStop("off");
}
i++;
}
i = 0;
while (i < totalCrates) {
if (cratesDestroyed[i] == false) {
_global.myRoot["crate" + i].gotoAndStop("start");
} else {
_global.myRoot["crate" + i].gotoAndStop("end");
}
i++;
}
i = 0;
while (i < gunsA) {
if (gunsAdestroyed[i] == false) {
_global.myRoot["gunA" + i].gotoAndStop("alive");
} else {
_global.myRoot["gunA" + i].gotoAndStop("dead");
}
i++;
}
i = 0;
while (i < gunsB) {
if (gunsBdestroyed[i] == false) {
_global.myRoot["gunB" + i].gotoAndStop("alive");
} else {
_global.myRoot["gunB" + i].gotoAndStop("dead");
}
i++;
}
i = 0;
while (i < enemies) {
if (enemiesDestroyed[i] == false) {
_global.myRoot["enemy" + i].gotoAndPlay(enemyFrame[i]);
} else {
_global.myRoot["enemy" + i].gotoAndStop("dead");
}
i++;
}
i = 0;
while (i < bombs) {
if (bombsDestroyed[i] == false) {
_global.myRoot["bomb" + i].gotoAndStop("alive");
_global.myRoot["bomb" + i]._x = bombX[i];
_global.myRoot["bomb" + i]._y = bombY[i];
} else {
_global.myRoot["bomb" + i].gotoAndStop("dead");
}
i++;
}
i = 0;
while (i < floaters) {
if (floatersDestroyed[i] == false) {
_global.myRoot["floater" + i].gotoAndPlay("alive");
} else {
_global.myRoot["floater" + i].gotoAndStop("dead");
}
i++;
}
if (buttonsCountdownOn) {
hitmap.doorSpecial3.gotoAndStop("open");
i = 0;
while (i < 3) {
_global.myRoot["buttonCountdown" + i].gotoAndStop("on");
i++;
}
} else {
i = 0;
while (i < 3) {
_global.myRoot["buttonCountdown" + i].gotoAndStop("off");
i++;
}
}
if (buttonsTriOn) {
hitmap.doorSpecial1.gotoAndStop("open");
i = 0;
while (i < 3) {
_global.myRoot["buttonTri" + i].gotoAndStop("on");
i++;
}
} else {
i = 0;
while (i < 3) {
_global.myRoot["buttonTri" + i].gotoAndStop("off");
i++;
}
}
if (buttonsComboOn) {
trap.gotoAndStop("start");
hitmap.doorSpecial2.gotoAndStop("open");
hitmap.doorTrap.gotoAndStop("open");
i = 0;
while (i < 4) {
_global.myRoot["buttonCombo" + i].gotoAndStop("onNoSound");
i++;
}
} else {
trap.gotoAndStop("start");
hitmap.doorSpecial3.gotoAndStop("closed");
hitmap.doorTrap.gotoAndStop("open");
i = 0;
while (i < 4) {
_global.myRoot["buttonCombo" + i].gotoAndStop("off");
i++;
}
}
if (ballSunk) {
hitmap.doorSpecial0.gotoAndStop("open");
ball.gotoAndStop("sunk");
}
};
game = function () {
if ((!gameWon) and (!gamePaused)) {
shake();
if (highestDepth == 0) {
highestDepth = 10000;
}
if (countdown > 0) {
countdown--;
} else {
countdown = 60;
if (moneyLeft > 0) {
moneyLeft--;
} else {
moneyLeft = 0;
}
}
fg.cratesText = cratesCollected + "/50";
fg.moneyText = "$ " + moneyLeft;
fg.life._width = life;
if (sound) {
fg.speaker.gotoAndStop("on");
} else {
fg.speaker.gotoAndStop("off");
}
if (pressed) {
counter++;
} else {
counter = 0;
}
if (fg.pauseGame.hitTest(_xmouse, _ymouse, true)) {
if (pressed) {
if ((fg.pauseGame._currentframe == 1) and (counter == 1)) {
fg.pauseGame.play();
fg.pausedMenu.play();
gamePaused = true;
}
}
}
if (control and (!hitmap.hitTest(player._x, player._y, true))) {
if (Key.isDown(38)) {
player.ship.ninja.gotoAndStop("up");
up = true;
right = false;
down = false;
left = false;
dy = dy - power;
trail();
}
if (Key.isDown(39)) {
player.ship.ninja.gotoAndStop("right");
up = false;
right = true;
down = false;
left = false;
dx = dx + power;
trail();
}
if (Key.isDown(40)) {
player.ship.ninja.gotoAndStop("down");
up = false;
right = false;
down = true;
left = false;
dy = dy + power;
trail();
}
if (Key.isDown(37)) {
player.ship.ninja.gotoAndStop("left");
up = false;
right = false;
down = false;
left = true;
dx = dx - power;
trail();
}
} else if (timer > 0) {
timer--;
} else {
timer = 0;
control = true;
}
dx = dx * friction;
dy = dy * friction;
dy = dy + gravity;
player._y = player._y + dy;
player._x = player._x + dx;
while (hitmap.hitTest(player._x, player._y + 10, true)) {
hit = true;
if (hit and control) {
crashX = player._x;
crashY = player._y + 10;
crash();
hitmap.play();
}
player._y--;
control = false;
timer = 5;
dy = dy * -1;
}
while (hitmap.hitTest(player._x, player._y - 10, true)) {
hit = true;
if (hit and control) {
crashX = player._x;
crashY = player._y - 10;
crash();
hitmap.play();
}
player._y++;
control = false;
timer = 5;
dy = dy * -1;
}
while (hitmap.hitTest(player._x - 10, player._y, true)) {
hit = true;
if (hit and control) {
crashX = player._x - 10;
crashY = player._y;
crash();
hitmap.play();
}
player._x++;
control = false;
timer = 5;
dx = dx * -1;
}
while (hitmap.hitTest(player._x + 10, player._y, true)) {
hit = true;
if (hit and control) {
crashX = player._x + 10;
crashY = player._y;
crash();
hitmap.play();
}
player._x--;
control = false;
timer = 5;
dx = dx * -1;
}
hit = false;
if (player.ship.shuriken._currentframe == 1) {
if (right) {
player.ship.shuriken._rotation = 0;
}
if (left) {
player.ship.shuriken._rotation = 180;
}
if (up) {
player.ship.shuriken._rotation = -90;
}
if (down) {
player.ship.shuriken._rotation = 90;
}
if (Key.isDown(32)) {
player.ship.shuriken.play();
}
}
i = 0;
while (i < buttons) {
if (buttonsOn[i] == false) {
if (player.ship.hitmap.hitTest(_global.myRoot["button" + i])) {
if (_global.myRoot["button" + i]._currentframe == 1) {
_global.myRoot["button" + i].play();
_global.myRoot.hitmap["door" + i].play();
buttonsOn[i] = true;
}
}
}
i++;
}
i = 0;
while (i < switches) {
if (switchesOff[i] == false) {
if (player.ship.hitmap.hitTest(_global.myRoot["electrocitySwitch" + i])) {
if (_global.myRoot["electrocitySwitch" + i]._currentframe == 1) {
_global.myRoot["electrocitySwitch" + i].play();
_global.myRoot["electrocity" + i].gotoAndStop("off");
switchesOff[i] = true;
}
}
}
i++;
}
i = 0;
while (i < switches) {
if (player.ship.hitmap.hitTest(_global.myRoot["electrocity" + i])) {
player.gotoAndPlay("dead");
explodeX = player._x;
explodeY = player._y;
init = true;
if (moneyLeft > 100) {
moneyLeft = moneyLeft - 100;
} else {
moneyLeft = 0;
}
explode();
setup();
}
i++;
}
if (player.ship.hitmap.hitTest(electrocityA) || (player.ship.hitmap.hitTest(electrocityB))) {
player.gotoAndPlay("dead");
explodeX = player._x;
explodeY = player._y;
init = true;
if (moneyLeft > 100) {
moneyLeft = moneyLeft - 100;
} else {
moneyLeft = 0;
}
explode();
setup();
}
i = 0;
while (i < gunsA) {
if (_global.myRoot["gunA" + i]._currentframe == 2) {
boltA.play();
}
i++;
}
i = 0;
while (i < gunsB) {
if (_global.myRoot["gunB" + i]._currentframe == 60) {
boltB.play();
}
i++;
}
if (player.ship.hitmap.hitTest(boltA) or player.ship.hitmap.hitTest(boltB)) {
player.gotoAndPlay("dead");
explodeX = player._x;
explodeY = player._y;
init = true;
if (moneyLeft > 100) {
moneyLeft = moneyLeft - 100;
} else {
moneyLeft = 0;
}
explode();
setup();
}
i = 0;
while (i < gunsA) {
if (_global.myRoot["gunA" + i].hitTest(player.ship.shuriken)) {
if (!gunsAdestroyed[i]) {
_global.myRoot["gunA" + i].gotoAndPlay("dying");
gunsAdestroyed[i] = true;
explodeX = _global.myRoot["gunA" + i]._x;
explodeY = _global.myRoot["gunA" + i]._y;
explode();
moneyLeft = moneyLeft + 100;
}
}
i++;
}
i = 0;
while (i < gunsB) {
if (_global.myRoot["gunB" + i].hitTest(player.ship.shuriken)) {
if (!gunsBdestroyed[i]) {
_global.myRoot["gunB" + i].gotoAndPlay("dying");
gunsBdestroyed[i] = true;
explodeX = _global.myRoot["gunB" + i]._x;
explodeY = _global.myRoot["gunB" + i]._y;
explode();
moneyLeft = moneyLeft + 100;
}
}
i++;
}
if (!buttonsCountdownOn) {
i = 0;
while (i < 3) {
if (player.ship.hitmap.hitTest(_global.myRoot["buttonCountdown" + i])) {
if (_global.myRoot["buttonCountdown" + i]._currentframe == 1) {
_global.myRoot["buttonCountdown" + i].play();
}
}
i++;
}
}
if ((((buttonCountdown0._currentframe > 1) and (buttonCountdown0._currentframe < (buttonCountdown0._totalframes - 1))) and ((buttonCountdown1._currentframe > 1) and (buttonCountdown1._currentframe < (buttonCountdown1._totalframes - 1)))) and ((buttonCountdown2._currentframe > 1) and (buttonCountdown2._currentframe < (buttonCountdown2._totalframes - 1)))) {
i = 0;
while (i < 3) {
_global.myRoot["buttonCountdown" + i].gotoAndStop("on");
i++;
}
buttonsCountdownOn = true;
if (hitmap.doorSpecial3._currentframe == 1) {
hitmap.doorSpecial3.play();
}
}
if (!buttonsTriOn) {
if (player.ship.hitmap.hitTest(buttonTri0)) {
if (buttonTri0._currentframe == 1) {
buttonTri0.play();
}
}
if (player.ship.hitmap.hitTest(buttonTri1)) {
if ((buttonTri0._currentframe > 1) and (buttonTri1._currentframe == 1)) {
buttonTri1.play();
}
}
if (player.ship.hitmap.hitTest(buttonTri2)) {
if ((buttonTri1._currentframe > 1) and (buttonTri2._currentframe == 1)) {
buttonTri2.play();
}
}
}
if (((buttonTri0._currentframe == 3) and (buttonTri1._currentframe == 3)) and (buttonTri2._currentframe == 3)) {
buttonsTriOn = true;
if (hitmap.doorSpecial1._currentframe == 1) {
hitmap.doorSpecial1.play();
}
}
if (trapZone.hitTest(player._x, player._y, true)) {
if (!buttonsComboOn) {
if (hitmap.doorTrap._currentframe == 1) {
hitmap.doorTrap.play();
}
}
}
if ((hitmap.doorTrap._currentframe > 1) and (!buttonsComboOn)) {
if (trap._currentframe == 1) {
trap.play();
}
}
if (player.ship.hitmap.hitTest(trap)) {
if (trap._currentframe > 1) {
player.gotoAndPlay("dead");
explodeX = player._x;
explodeY = player._y;
init = true;
if (moneyLeft > 100) {
moneyLeft = moneyLeft - 100;
} else {
moneyLeft = 0;
}
explode();
setup();
}
}
if (!buttonsComboOn) {
if (player.ship.hitmap.hitTest(buttonCombo0)) {
if (!touchingButtonCombo) {
touchingButtonCombo = true;
buttonCombo3.play();
}
} else if (player.ship.hitmap.hitTest(buttonCombo1)) {
if (!touchingButtonCombo) {
touchingButtonCombo = true;
buttonCombo0.play();
buttonCombo3.play();
}
} else if (player.ship.hitmap.hitTest(buttonCombo2)) {
if (!touchingButtonCombo) {
touchingButtonCombo = true;
buttonCombo1.play();
}
} else if (player.ship.hitmap.hitTest(buttonCombo3)) {
if (!touchingButtonCombo) {
touchingButtonCombo = true;
buttonCombo0.play();
buttonCombo1.play();
buttonCombo2.play();
}
} else {
touchingButtonCombo = false;
}
}
if ((((buttonCombo0._currentframe == 2) and (buttonCombo1._currentframe == 2)) and (buttonCombo2._currentframe == 2)) and (buttonCombo3._currentframe == 2)) {
buttonsComboOn = true;
if (trap._currentframe > 5) {
trap.gotoAndStop(trap._currentframe - 5);
} else {
trap.gotoAndStop("start");
}
if (trap._currentframe == 1) {
if (hitmap.doorSpecial2._currentframe == 1) {
hitmap.doorSpecial2.play();
hitmap.doorTrap.play();
}
}
}
i = 0;
while (i < totalCrates) {
if (player.ship.hitmap.hitTest(_global.myRoot["crate" + i])) {
if (_global.myRoot["crate" + i]._currentframe == 1) {
cratesCollected++;
cratesDestroyed[i] = true;
_global.myRoot["crate" + i].play();
}
}
i++;
}
if (cratesCollected == 50) {
gameWon = true;
}
i = 0;
while (i < enemies) {
if (enemiesDestroyed[i] == false) {
if (_global.myRoot["enemy" + i].enemyGuard.enemyShip.fightZone.hitTest(player._x, player._y, true)) {
_global.myRoot["enemy" + i].stop();
if (_global.myRoot["enemy" + i].enemyGuard.enemyShip.enemyPulse._currentframe == 1) {
_global.myRoot["enemy" + i].enemyGuard.enemyShip.enemyPulse.play();
}
} else {
_global.myRoot["enemy" + i].play();
if (_global.myRoot["enemy" + i]._currentframe == 1) {
enemyFrame[i] = 1;
} else {
enemyFrame[i]++;
}
}
if (player.ship.hitmap.hitTest(_global.myRoot["enemy" + i].enemyGuard.enemyShip.enemyPulse)) {
player.gotoAndPlay("dead");
explodeX = player._x;
explodeY = player._y;
init = true;
if (moneyLeft > 100) {
moneyLeft = moneyLeft - 100;
} else {
moneyLeft = 0;
}
explode();
setup();
}
if (player.ship.shuriken.hitTest(_global.myRoot["enemy" + i].enemyGuard.enemyShip.enemyHitmap)) {
explodeX = _global.myRoot["enemy" + i]._x + _global.myRoot["enemy" + i].enemyGuard._x;
explodeY = _global.myRoot["enemy" + i]._y + _global.myRoot["enemy" + i].enemyGuard._y;
_global.myRoot["enemy" + i].gotoAndStop("dying");
enemiesDestroyed[i] = true;
explode();
moneyLeft = moneyLeft + 100;
}
}
i++;
}
i = 0;
while (i < bombs) {
if (_global.myRoot["bomb" + i].hitmap.hitTest(player._x, player._y, true)) {
bombDist_x = player._x - _global.myRoot["bomb" + i]._x;
bombDist_y = player._y - _global.myRoot["bomb" + i]._y;
bombDistance = Math.sqrt((bombDist_x * bombDist_x) + (bombDist_y * bombDist_y));
bombAngle = Math.atan2(bombDist_y, bombDist_x);
bombSpeed = bombDistance / bombDelay;
bombXspeed = bombSpeed * Math.cos(bombAngle);
bombYspeed = bombSpeed * Math.sin(bombAngle);
_global.myRoot["bomb" + i]._x = _global.myRoot["bomb" + i]._x + (bombXspeed / 2);
_global.myRoot["bomb" + i]._y = _global.myRoot["bomb" + i]._y + (bombYspeed / 2);
}
if (_global.myRoot["bomb" + i].bomb.hitTest(player._x, player._y, true)) {
player.gotoAndPlay("dead");
explodeX = player._x;
explodeY = player._y;
init = true;
if (moneyLeft > 100) {
moneyLeft = moneyLeft - 100;
} else {
moneyLeft = 0;
}
explode();
setup();
}
if (hitmap.hitTest(_global.myRoot["bomb" + i]._x, _global.myRoot["bomb" + i]._y, true)) {
if (_global.myRoot["bomb" + i]._currentframe == 1) {
_global.myRoot["bomb" + i].play();
explodeX = _global.myRoot["bomb" + i]._x;
explodeY = _global.myRoot["bomb" + i]._y;
bombsDestroyed[i] = true;
explode();
moneyLeft = moneyLeft + 100;
}
}
j = 0;
while (j < bombs) {
if (_global.myRoot["bomb" + i].bomb.hitTest(_global.myRoot["bomb" + j].bomb)) {
if (i != j) {
if (_global.myRoot["bomb" + i]._currentframe == 1) {
_global.myRoot["bomb" + i].play();
_global.myRoot["bomb" + j].play();
explodeX = _global.myRoot["bomb" + i]._x;
explodeY = _global.myRoot["bomb" + i]._y;
bombsDestroyed[i] = true;
bombsDestroyed[j] = true;
explode();
moneyLeft = moneyLeft + 200;
}
}
}
j++;
}
i++;
}
if (player.ship.hitmap.hitTest(ball._x, ball._y, true)) {
if (ball._currentframe == 1) {
xspeedBall = dx * 2;
yspeedBall = dy * 2;
}
}
ball._x = ball._x + xspeedBall;
ball._y = ball._y + yspeedBall;
xspeedBall = xspeedBall * 0.9;
yspeedBall = yspeedBall * 0.9;
if (!field.hitTest(ball._x, ball._y, true)) {
ball._x = 220;
ball._y = 340;
xspeedBall = 0;
yspeedBall = 0;
}
if (hole.hitTest(ball._x, ball._y, true)) {
if (ball._currentframe == 1) {
xspeedBall = 0;
yspeedBall = 0;
ball._x = hole._x;
ball._y = hole._y;
ball.play();
ballSunk = true;
hitmap.doorSpecial0.play();
}
}
i = 0;
while (i < floaters) {
if (_global.myRoot["floater" + i].hitTest(player.ship.hitmap)) {
player.gotoAndPlay("dead");
explodeX = player._x;
explodeY = player._y;
init = true;
if (moneyLeft > 100) {
moneyLeft = moneyLeft - 100;
} else {
moneyLeft = 0;
}
explode();
setup();
}
if (_global.myRoot["floater" + i].hitTest(player.ship.shuriken)) {
_global.myRoot["floater" + i].gotoAndStop("dying");
floatersDestroyed[i] = true;
explodeX = _global.myRoot["floater" + i]._x;
explodeY = _global.myRoot["floater" + i]._y;
explode();
moneyLeft = moneyLeft + 100;
}
i++;
}
endX = player._x;
endY = player._y;
light._x = light._x + ((endX - light._x) / 6);
light._y = light._y + ((endY - light._y) / 6);
} else {
if (gamePaused) {
if (quit) {
fg.play();
if (fg._currentframe == fg._totalframes) {
gotoAndStop ("menu");
}
}
}
if (gameWon) {
fg.play();
if (fg._currentframe == fg._totalframes) {
gotoAndStop ("gameWon");
}
}
}
};
crash = function () {
i = 0;
while (i < 40) {
p = attachMovie("explosion", "explosion" + (i++), _global.myRoot.getNextHighestDepth());
p._x = crashX;
p._y = crashY;
p._xscale = (p._yscale = (Math.random() * 50) + 20);
p._rotation = random(360);
i++;
}
};
explode = function () {
shaking = true;
shakeCount = 7;
control = false;
timer = 10;
i = 0;
while (i < 70) {
p = attachMovie("explosion", "explosion" + (i++), _global.myRoot.getNextHighestDepth());
p._x = explodeX;
p._y = explodeY;
p._xscale = (p._yscale = (Math.random() * 100) + 40);
p._rotation = random(360);
i++;
}
};
shake = function () {
if (shaking) {
_global.myRoot._x = random(10) - 2;
_global.myRoot._y = random(10) - 2;
shakeCount--;
if (shakeCount == 0) {
shaking = false;
_global.myRoot._x = 0;
_global.myRoot._y = 0;
}
}
};
trail = function () {
t = attachMovie("particle", "particle" + (trailCount++), highestDepth--);
t._x = player._x;
t._y = player._y + 14;
t._xscale = (t._yscale = (Math.random() * 100) + 80);
t._rotation = random(360);
};
Frame 5
stop();
buttonPlay.onPress = function () {
rockOn = true;
menu = false;
fg.play();
};
buttonMenu.onPress = function () {
menu = true;
rockOn = false;
fg.play();
};
buttonLink.onRelease = function () {
getURL ("http://www.ninjadoodle.com/", "_blank");
};
fg.speaker.onRelease = function () {
if (sound) {
sound = false;
_global.myRoot.globalSound.setVolume(0);
} else {
sound = true;
_global.myRoot.globalSound.setVolume(100);
}
};
onEnterFrame = function () {
if (sound) {
fg.speaker.gotoAndStop("on");
} else {
fg.speaker.gotoAndStop("off");
}
if (fg._currentframe == fg._totalframes) {
if (rockOn) {
play();
}
if (menu) {
gotoAndStop ("menu");
}
}
};
Frame 6
stop();
ballX = 250;
ballY = 250;
setup();
onEnterFrame = function () {
game();
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("1b");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("2a");
}
};
Frame 7
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("1a");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("2b");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("1c");
}
};
Frame 8
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("1b");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("2c");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("1d");
}
};
Frame 9
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("1c");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("1e");
}
};
Frame 10
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("1d");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("2e");
}
};
Frame 11
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("1a");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("2b");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("3a");
}
};
Frame 12
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("1b");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("2c");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("3b");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("2a");
}
};
Frame 13
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("1c");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("2d");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("3c");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("2b");
}
};
Frame 14
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("2e");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("2c");
}
};
Frame 15
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("1e");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("2b");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("3e");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("2d");
}
};
Frame 16
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("2a");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("3b");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("4a");
}
};
Frame 17
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("3a");
}
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("2b");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("4b");
}
};
Frame 18
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("2c");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("4c");
}
};
Frame 19
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("3e");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("4d");
}
};
Frame 20
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("3d");
}
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("2e");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("4e");
}
};
Frame 21
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("3a");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("4b");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("5a");
}
};
Frame 22
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("3b");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("4c");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("5b");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("4a");
}
};
Frame 23
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("3c");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("4d");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("5c");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("4b");
}
};
Frame 24
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("3d");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("4e");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("5d");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("4c");
}
};
Frame 25
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("3e");
}
if (boundaryD.hitTest(player._x, player._y)) {
startX = player._x;
startY = 40;
_global.myRoot.gotoAndStop("5e");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("4d");
}
};
Frame 26
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("4a");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("5b");
}
};
Frame 27
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("4b");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("5c");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("5a");
}
};
Frame 28
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("4c");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("5d");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("5b");
}
};
Frame 29
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("4d");
}
if (boundaryR.hitTest(player._x, player._y)) {
startX = 40;
startY = player._y;
_global.myRoot.gotoAndStop("5e");
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("5c");
}
};
Frame 30
stop();
setup();
onEnterFrame = function () {
game();
if (boundaryU.hitTest(player._x, player._y)) {
startX = player._x;
startY = 600;
_global.myRoot.gotoAndStop("4e");
}
if (boundaryR.hitTest(player._x, player._y)) {
}
if (boundaryL.hitTest(player._x, player._y)) {
startX = 600;
startY = player._y;
_global.myRoot.gotoAndStop("5d");
}
};
Frame 31
stop();
player.removeMovieClip();
moneyText = "$ " + moneyLeft;
submit = false;
menu = false;
if (moneyLeft > 0) {
buttonSubmit._visible = true;
} else {
buttonSubmit._visible = false;
}
buttonSubmit.onPress = function () {
submit = true;
menu = false;
fg.play();
};
buttonMenu.onPress = function () {
menu = true;
submit = false;
fg.play();
};
fg.buttonLink.onRelease = function () {
getURL ("http://www.armorgames.com", "_blank");
};
onEnterFrame = function () {
if (sound) {
fg.soundSwitch.gotoAndStop("on");
} else {
fg.soundSwitch.gotoAndStop("off");
}
if (fg._currentframe == fg._totalframes) {
if (submit) {
gotoAndStop ("submit");
}
if (menu) {
gotoAndStop ("menu");
}
}
};
Frame 32
stop();
buttonPlay.onPress = function () {
rockOn = true;
menu = false;
fg.play();
};
buttonMenu.onPress = function () {
menu = true;
rockOn = false;
fg.play();
};
buttonLink.onRelease = function () {
getURL ("http://www.ninjadoodle.com/", "_blank");
};
fg.speaker.onRelease = function () {
if (sound) {
sound = false;
_global.myRoot.globalSound.setVolume(0);
} else {
sound = true;
_global.myRoot.globalSound.setVolume(100);
}
};
onEnterFrame = function () {
if (sound) {
fg.speaker.gotoAndStop("on");
} else {
fg.speaker.gotoAndStop("off");
}
if (fg._currentframe == fg._totalframes) {
if (rockOn) {
play();
}
if (menu) {
gotoAndStop ("menu");
}
}
};
Symbol 5 MovieClip [explosion] Frame 15
stop();
this.removeMovieClip();
Symbol 6 MovieClip [particle] Frame 7
stop();
this.removeMovieClip();
Symbol 13 MovieClip Frame 1
stop();
Symbol 13 MovieClip Frame 2
play();
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 11
stop();
Symbol 25 MovieClip Frame 21
stop();
Symbol 25 MovieClip Frame 31
stop();
Symbol 37 MovieClip [player] Frame 1
Symbol 37 MovieClip [player] Frame 14
stop();
Symbol 37 MovieClip [player] Frame 15
play();
Symbol 59 Button
on (press) {
getURL ("http://www.armorgames.com", "_blank");
}
Symbol 62 MovieClip Frame 1
_root.stop();
gotoAndPlay (2);
Symbol 62 MovieClip Frame 218
_root.nextFrame();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
play();
Symbol 70 MovieClip Frame 10
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 2
play();
Symbol 116 MovieClip Frame 1
stop();
Symbol 116 MovieClip Frame 2
stop();
Symbol 124 MovieClip Frame 1
play();
Instance of Symbol 122 MovieClip "enemyGuard" in Symbol 124 MovieClip Frame 1
onClipEvent (enterFrame) {
this.enemyShip.enemyGuard.gotoAndStop("right");
this.enemyShip.enemyPulse._rotation = 0;
this.enemyShip.fightZone._rotation = 0;
}
Instance of Symbol 122 MovieClip "enemyGuard" in Symbol 124 MovieClip Frame 151
onClipEvent (enterFrame) {
this.enemyShip.enemyGuard.gotoAndStop("left");
this.enemyShip.enemyPulse._rotation = 180;
this.enemyShip.fightZone._rotation = 180;
}
Symbol 124 MovieClip Frame 300
gotoAndPlay (1);
Symbol 124 MovieClip Frame 301
play();
Symbol 124 MovieClip Frame 302
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 2
stop();
Symbol 134 MovieClip Frame 1
play();
Symbol 134 MovieClip Frame 11
stop();
Symbol 134 MovieClip Frame 12
play();
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 2
play();
Symbol 149 MovieClip Frame 3
stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 2
play();
Symbol 182 MovieClip Frame 30
stop();
Symbol 196 MovieClip Frame 1
play();
Symbol 196 MovieClip Frame 24
gotoAndPlay ("on");
Symbol 196 MovieClip Frame 25
stop();
Symbol 205 MovieClip Frame 1
stop();
Instance of Symbol 203 MovieClip in Symbol 205 MovieClip Frame 1
on (press) {
}
Symbol 205 MovieClip Frame 2
stop();
Symbol 212 Button
on (press) {
_global.myRoot.gamePaused = false;
_global.myRoot.fg.pauseGame.play();
_global.myRoot.fg.pausedMenu.play();
}
Symbol 215 Button
on (press) {
_global.myRoot.quit = true;
}
Symbol 217 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 2
play();
Symbol 217 MovieClip Frame 10
stop();
Symbol 217 MovieClip Frame 11
play();
Symbol 218 MovieClip Frame 11
stop();
Symbol 223 MovieClip Frame 1
play();
Instance of Symbol 122 MovieClip "enemyGuard" in Symbol 223 MovieClip Frame 1
onClipEvent (enterFrame) {
this.enemyShip.enemyGuard.gotoAndStop("right");
this.enemyShip.enemyPulse._rotation = 0;
this.enemyShip.fightZone._rotation = 0;
}
Instance of Symbol 122 MovieClip "enemyGuard" in Symbol 223 MovieClip Frame 180
onClipEvent (enterFrame) {
this.enemyShip.enemyGuard.gotoAndStop("left");
this.enemyShip.enemyPulse._rotation = 180;
this.enemyShip.fightZone._rotation = 180;
}
Symbol 223 MovieClip Frame 360
gotoAndPlay (1);
Symbol 223 MovieClip Frame 361
play();
Symbol 223 MovieClip Frame 362
stop();
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 2
play();
Symbol 227 MovieClip Frame 3
stop();
Symbol 243 MovieClip Frame 1
play();
Symbol 243 MovieClip Frame 59
gotoAndPlay ("alive");
Symbol 243 MovieClip Frame 60
play();
Symbol 243 MovieClip Frame 61
stop();
Symbol 244 MovieClip Frame 1
play();
Symbol 244 MovieClip Frame 59
gotoAndPlay ("alive");
Symbol 244 MovieClip Frame 60
play();
Symbol 244 MovieClip Frame 61
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 2
play();
Symbol 273 MovieClip Frame 1
play();
Symbol 273 MovieClip Frame 120
gotoAndPlay ("alive");
Symbol 273 MovieClip Frame 121
play();
Symbol 273 MovieClip Frame 122
stop();
Symbol 274 MovieClip Frame 1
play();
Symbol 274 MovieClip Frame 120
gotoAndPlay ("alive");
Symbol 274 MovieClip Frame 121
play();
Symbol 274 MovieClip Frame 122
stop();
Symbol 275 MovieClip Frame 1
play();
Symbol 275 MovieClip Frame 59
gotoAndPlay ("on");
Symbol 275 MovieClip Frame 60
stop();
Symbol 276 MovieClip Frame 1
play();
Symbol 276 MovieClip Frame 49
gotoAndPlay ("on");
Symbol 276 MovieClip Frame 50
stop();
Symbol 292 MovieClip Frame 1
stop();
Symbol 292 MovieClip Frame 2
play();
Symbol 292 MovieClip Frame 30
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 2
stop();
Symbol 347 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 2
play();
Symbol 347 MovieClip Frame 3
stop();
Symbol 350 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 2
play();
Symbol 350 MovieClip Frame 3
stop();
Symbol 353 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 2
play();
Symbol 353 MovieClip Frame 3
stop();
Symbol 385 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 2
play();
Symbol 385 MovieClip Frame 15
stop();
Symbol 385 MovieClip Frame 16
play();
Symbol 390 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1200
stop();
Symbol 391 MovieClip Frame 1
stop();
Symbol 391 MovieClip Frame 2
stop();
Symbol 391 MovieClip Frame 3
gotoAndStop (1);
Symbol 391 MovieClip Frame 4
stop();
Symbol 407 MovieClip Frame 1
stop();
Symbol 407 MovieClip Frame 2
play();
play();
Symbol 407 MovieClip Frame 20
stop();
Symbol 425 MovieClip Frame 1
stop();
Symbol 425 MovieClip Frame 2
play();
Symbol 425 MovieClip Frame 300
gotoAndStop ("off");
Symbol 425 MovieClip Frame 301
stop();
Symbol 426 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 2
play();
Symbol 426 MovieClip Frame 62
gotoAndStop ("off");
Symbol 426 MovieClip Frame 63
stop();
Symbol 427 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 2
play();
Symbol 427 MovieClip Frame 182
gotoAndStop ("off");
Symbol 427 MovieClip Frame 183
stop();