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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2644 · P5287

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM36130664-15DC&rnd=36130664" width="1" height="1"></div>

armorgames myth-wars-6822.swf

This is the info page for
Flash #264314

(Click the ID number above for more basic data on this flash file.)


Text
Pause

99

99

Play Games All Time

Continue

INSTRUCTIONS

Click unit to spawn in battle
and set unit's strategy

Select your battle

Upgrade your unit and base

Move mouse to the edge of screen to scroll.
Click mouse when scrolling to fast scroll.
Conquer all levels to finish the game.

Do you want to save this game

?

NO

YES

CANCEL

Back

Back

More Games

please play this game at belugerinstudios.com

Myth Wars (C) Belugerin Games 2010, Developed by Belugerin Games, version 1.1

99

999999

999

999

Type: Melee Attack

Old Plane Bomber

9999

Lvl:

Life:

Damage:

9999

9999

Armor:

9999

Order: Full Defend

Full Defend
Your units will defend the base

Defend, is default for range att.
Your units will move carefully,
and stop moving for a while if
there are no enemies

Attack, is default for melee att.
Your units will move forward, but
will flee to the base when dying

Full Attack
Your units will move forward to
the enemy base at any condition

999999

00

Game Level:

999999

999

999

999999

00

99

99

Close

thanks to belugerin staffs

Game Artist

Awaken Dreams Studio

Programmer

Agung C Putro

BG Musics

Kevin Macleod,
www.incompetech.com

Game Design

Arief Raditya

Game Tester

Abdul Kahar
Arief Raditya
Aditya S.
Andy Cahyadi

Game Level

999999

Medals

Statistic

Map

Go to Battle

Save

Quit to Main Menu

Skill Upgrade

Unlock Unit

Level Upgrade

Base Upgrade

Melee

Range

Sea

Air

0

Next

Base Hp

Available Unit

NA or Locked Unit

Your Gold

Your troops remaining at base

Enemy's troops remaining at base

How to Play

Options

Credits

New Game

Myth Wars (C) Belugerin Games 2010, Developed by Belugerin Games, version 1.1

0

Base Upgrade

999999

QUALITY

High

Med

Low

MUSIC

on

SOUND FX

on

on

on

PAUSE

Exit Battle

Unit Killed

999

999

999

999

Unit Lost

999

999

999

999

Air Unit

Range Unit

Melee Unit

Sea Unit

Back to Main Menu

Dark Ages

Dark Ages

Medieval Ages

Medieval Ages

Easy

Easy

Normal

Normal

Hard

Hard

Statistic

00000

Melee Unit killed

00000

Range Unit killed

Air Unit killed

00000

Sea Unit killed

00000

Total Win

00000

Total Lose

00000

PLAY

ActionScript [AS3]

Section 1
//Color (fl.motion.Color) package fl.motion { import flash.geom.*; import flash.display.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public function setTint(_arg1:uint, _arg2:Number):void{ var _local3:uint; var _local4:uint; var _local5:uint; this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); _local3 = ((_arg1 >> 16) & 0xFF); _local4 = ((_arg1 >> 8) & 0xFF); _local5 = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local1 = (1 / this.tintMultiplier); _local2 = Math.round((this.redOffset * _local1)); _local3 = Math.round((this.greenOffset * _local1)); _local4 = Math.round((this.blueOffset * _local1)); _local5 = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; _local2 = (1 - Math.abs(_arg1)); _local3 = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } private function parseXML(_arg1:XML=null):Color{ var _local2:XML; var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; _local2 = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; _local4 = (1 - _arg3); _local5 = ((_arg1 >> 24) & 0xFF); _local6 = ((_arg1 >> 16) & 0xFF); _local7 = ((_arg1 >> 8) & 0xFF); _local8 = (_arg1 & 0xFF); _local9 = ((_arg2 >> 24) & 0xFF); _local10 = ((_arg2 >> 16) & 0xFF); _local11 = ((_arg2 >> 8) & 0xFF); _local12 = (_arg2 & 0xFF); _local13 = ((_local5 * _local4) + (_local9 * _arg3)); _local14 = ((_local6 * _local4) + (_local10 * _arg3)); _local15 = ((_local7 * _local4) + (_local11 * _arg3)); _local16 = ((_local8 * _local4) + (_local12 * _arg3)); _local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number; var _local5:ColorTransform; _local4 = (1 - _arg3); _local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 2
//archerbangun_95 (MYTHWARGAMEARMOR_fla.archerbangun_95) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class archerbangun_95 extends MovieClip { public function archerbangun_95(){ addFrameScript(28, frame29); } function frame29(){ this["parent"].gotoAndStop(1); this["parent"].WakeUp(); } } }//package MYTHWARGAMEARMOR_fla
Section 3
//archermental_94 (MYTHWARGAMEARMOR_fla.archermental_94) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class archermental_94 extends MovieClip { public function archermental_94(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 4
//body_412 (MYTHWARGAMEARMOR_fla.body_412) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class body_412 extends MovieClip { public function body_412(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 5
//btsavedata_320 (MYTHWARGAMEARMOR_fla.btsavedata_320) package MYTHWARGAMEARMOR_fla { import flash.display.*; import flash.text.*; public dynamic class btsavedata_320 extends MovieClip { public var cap:TextField; } }//package MYTHWARGAMEARMOR_fla
Section 6
//DarkAgeDifficulty_388 (MYTHWARGAMEARMOR_fla.DarkAgeDifficulty_388) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class DarkAgeDifficulty_388 extends MovieClip { public var btDiff0:SimpleButton; public var btDiff1:SimpleButton; public var btDiff2:SimpleButton; } }//package MYTHWARGAMEARMOR_fla
Section 7
//darkelfbangun_11 (MYTHWARGAMEARMOR_fla.darkelfbangun_11) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class darkelfbangun_11 extends MovieClip { public function darkelfbangun_11(){ addFrameScript(26, frame27); } function frame27(){ this["parent"].gotoAndStop(1); this["parent"].WakeUp(); } } }//package MYTHWARGAMEARMOR_fla
Section 8
//darkelfmental_10 (MYTHWARGAMEARMOR_fla.darkelfmental_10) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class darkelfmental_10 extends MovieClip { public function darkelfmental_10(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 9
//efekledakangeneral_221 (MYTHWARGAMEARMOR_fla.efekledakangeneral_221) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class efekledakangeneral_221 extends MovieClip { public function efekledakangeneral_221(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 10
//grphdoubledmgpoin_428 (MYTHWARGAMEARMOR_fla.grphdoubledmgpoin_428) package MYTHWARGAMEARMOR_fla { import flash.display.*; import flash.text.*; public dynamic class grphdoubledmgpoin_428 extends MovieClip { public var txCap:TextField; } }//package MYTHWARGAMEARMOR_fla
Section 11
//grphnormaldmgpoin_170 (MYTHWARGAMEARMOR_fla.grphnormaldmgpoin_170) package MYTHWARGAMEARMOR_fla { import flash.display.*; import flash.text.*; public dynamic class grphnormaldmgpoin_170 extends MovieClip { public var txCap:TextField; } }//package MYTHWARGAMEARMOR_fla
Section 12
//grphpoisondmgpoin_426 (MYTHWARGAMEARMOR_fla.grphpoisondmgpoin_426) package MYTHWARGAMEARMOR_fla { import flash.display.*; import flash.text.*; public dynamic class grphpoisondmgpoin_426 extends MovieClip { public var txCap:TextField; } }//package MYTHWARGAMEARMOR_fla
Section 13
//handinside_416 (MYTHWARGAMEARMOR_fla.handinside_416) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class handinside_416 extends MovieClip { public function handinside_416(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 14
//handsmouse_417 (MYTHWARGAMEARMOR_fla.handsmouse_417) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class handsmouse_417 extends MovieClip { public function handsmouse_417(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 15
//handtyping_419 (MYTHWARGAMEARMOR_fla.handtyping_419) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class handtyping_419 extends MovieClip { public function handtyping_419(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 16
//head_414 (MYTHWARGAMEARMOR_fla.head_414) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class head_414 extends MovieClip { public function head_414(){ addFrameScript(174, frame175); } function frame175(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 17
//iconattack_210 (MYTHWARGAMEARMOR_fla.iconattack_210) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class iconattack_210 extends MovieClip { public function iconattack_210(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 18
//icondefense_211 (MYTHWARGAMEARMOR_fla.icondefense_211) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class icondefense_211 extends MovieClip { public function icondefense_211(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 19
//iconultraattack_212 (MYTHWARGAMEARMOR_fla.iconultraattack_212) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class iconultraattack_212 extends MovieClip { public function iconultraattack_212(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 20
//iconultradefense_209 (MYTHWARGAMEARMOR_fla.iconultradefense_209) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class iconultradefense_209 extends MovieClip { public function iconultradefense_209(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 21
//keyboard_415 (MYTHWARGAMEARMOR_fla.keyboard_415) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class keyboard_415 extends MovieClip { public function keyboard_415(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 22
//knightbangun_123 (MYTHWARGAMEARMOR_fla.knightbangun_123) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class knightbangun_123 extends MovieClip { public function knightbangun_123(){ addFrameScript(28, frame29); } function frame29(){ this["parent"].gotoAndStop(1); this["parent"].WakeUp(); } } }//package MYTHWARGAMEARMOR_fla
Section 23
//knightmental_122 (MYTHWARGAMEARMOR_fla.knightmental_122) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class knightmental_122 extends MovieClip { public function knightmental_122(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 24
//lightning_421 (MYTHWARGAMEARMOR_fla.lightning_421) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class lightning_421 extends MovieClip { public function lightning_421(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 25
//mcarcherattack_92 (MYTHWARGAMEARMOR_fla.mcarcherattack_92) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcarcherattack_92 extends MovieClip { public function mcarcherattack_92(){ addFrameScript(40, frame41); } function frame41(){ this["parent"].CreateMissile(1, 15, 46, 1, false, 3, 0.25); } } }//package MYTHWARGAMEARMOR_fla
Section 26
//mcarcherdie_93 (MYTHWARGAMEARMOR_fla.mcarcherdie_93) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcarcherdie_93 extends MovieClip { public function mcarcherdie_93(){ addFrameScript(71, frame72); } function frame72(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 27
//mcbaloon1die_100 (MYTHWARGAMEARMOR_fla.mcbaloon1die_100) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcbaloon1die_100 extends MovieClip { public function mcbaloon1die_100(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ this["root"].PlaySound("23", 0.75); } function frame26(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 28
//mcbaloon1serang_99 (MYTHWARGAMEARMOR_fla.mcbaloon1serang_99) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcbaloon1serang_99 extends MovieClip { public function mcbaloon1serang_99(){ addFrameScript(32, frame33, 38, frame39); } function frame39(){ this["parent"].CreateMissile(1, 15, 35, 0.75, false, 1); } function frame33(){ this["parent"].CreateMissile(1, 15, 35, 0.75, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 29
//mcbaloon2die_105 (MYTHWARGAMEARMOR_fla.mcbaloon2die_105) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcbaloon2die_105 extends MovieClip { public function mcbaloon2die_105(){ addFrameScript(0, frame1, 30, frame31); } function frame1(){ this["root"].PlaySound("23", 0.75); } function frame31(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 30
//mcbaloon2serang_104 (MYTHWARGAMEARMOR_fla.mcbaloon2serang_104) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcbaloon2serang_104 extends MovieClip { public function mcbaloon2serang_104(){ addFrameScript(32, frame33); } function frame33(){ this["parent"].CreateMissile(3, 30, 25, 0.75, true, 2); } } }//package MYTHWARGAMEARMOR_fla
Section 31
//mcbaloon2walking_102 (MYTHWARGAMEARMOR_fla.mcbaloon2walking_102) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class mcbaloon2walking_102 extends MovieClip { public function mcbaloon2walking_102(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 32
//mcbattletarget_398 (MYTHWARGAMEARMOR_fla.mcbattletarget_398) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class mcbattletarget_398 extends MovieClip { public var icon1:MovieClip; public var icon2:MovieClip; } }//package MYTHWARGAMEARMOR_fla
Section 33
//mccannonattack_108 (MYTHWARGAMEARMOR_fla.mccannonattack_108) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mccannonattack_108 extends MovieClip { public function mccannonattack_108(){ addFrameScript(65, frame66); } function frame66(){ this["parent"].CreateMissile(16, 50, 40, 1, true, 2); } } }//package MYTHWARGAMEARMOR_fla
Section 34
//mccannondie_109 (MYTHWARGAMEARMOR_fla.mccannondie_109) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mccannondie_109 extends MovieClip { public function mccannondie_109(){ addFrameScript(0, frame1, 35, frame36); } function frame1(){ this["root"].PlaySound("23", 0.75); } function frame36(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 35
//mccatapultattack_112 (MYTHWARGAMEARMOR_fla.mccatapultattack_112) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mccatapultattack_112 extends MovieClip { public function mccatapultattack_112(){ addFrameScript(46, frame47, 52, frame53); } function frame47(){ } function frame53(){ this["parent"].CreateMissile(2, 15, 95, 1, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 36
//mccatapultdie_113 (MYTHWARGAMEARMOR_fla.mccatapultdie_113) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mccatapultdie_113 extends MovieClip { public function mccatapultdie_113(){ addFrameScript(0, frame1, 35, frame36); } function frame1(){ this["root"].PlaySound("23", 0.75); } function frame36(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 37
//mcchardescription_205 (MYTHWARGAMEARMOR_fla.mcchardescription_205) package MYTHWARGAMEARMOR_fla { import flash.display.*; import flash.text.*; public dynamic class mcchardescription_205 extends MovieClip { public var txLvl:TextField; public var txOrder:TextField; public var txArm:TextField; public var txNm:TextField; public var txLife:TextField; public var txDmg:TextField; public var txType:TextField; } }//package MYTHWARGAMEARMOR_fla
Section 38
//mcdarkelfattack_8 (MYTHWARGAMEARMOR_fla.mcdarkelfattack_8) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcdarkelfattack_8 extends MovieClip { public function mcdarkelfattack_8(){ addFrameScript(40, frame41); } function frame41(){ this["parent"].CreateMissile(1, -17, 43, 1, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 39
//mcdarkelfdie_9 (MYTHWARGAMEARMOR_fla.mcdarkelfdie_9) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcdarkelfdie_9 extends MovieClip { public function mcdarkelfdie_9(){ addFrameScript(70, frame71); } function frame71(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 40
//mcdarkevilattack_14 (MYTHWARGAMEARMOR_fla.mcdarkevilattack_14) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcdarkevilattack_14 extends MovieClip { public function mcdarkevilattack_14(){ addFrameScript(36, frame37, 41, frame42); } function frame37(){ this["parent"].AttackEnemy(); } function frame42(){ } } }//package MYTHWARGAMEARMOR_fla
Section 41
//mcdarkevildie_15 (MYTHWARGAMEARMOR_fla.mcdarkevildie_15) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcdarkevildie_15 extends MovieClip { public function mcdarkevildie_15(){ addFrameScript(16, frame17); } function frame17(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 42
//mcdraculaattack_18 (MYTHWARGAMEARMOR_fla.mcdraculaattack_18) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcdraculaattack_18 extends MovieClip { public function mcdraculaattack_18(){ addFrameScript(23, frame24); } function frame24(){ this["parent"].CreateMissile(7, -35, 30); this["parent"].CreateMissile(15, -35, 30, 1, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 43
//mcdraculadie_19 (MYTHWARGAMEARMOR_fla.mcdraculadie_19) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcdraculadie_19 extends MovieClip { public function mcdraculadie_19(){ addFrameScript(21, frame22); } function frame22(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 44
//mcdragonattack_29 (MYTHWARGAMEARMOR_fla.mcdragonattack_29) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcdragonattack_29 extends MovieClip { public function mcdragonattack_29(){ addFrameScript(41, frame42); } function frame42(){ this["parent"].CreateMissile(4, -115, 30, 0.5); this["parent"].CreateMissile(15, -115, 30, 1, true, 3); } } }//package MYTHWARGAMEARMOR_fla
Section 45
//mcdragondie_30 (MYTHWARGAMEARMOR_fla.mcdragondie_30) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcdragondie_30 extends MovieClip { public function mcdragondie_30(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ this["root"].PlaySound("23", 0.75); } function frame26(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 46
//mceagleattack_33 (MYTHWARGAMEARMOR_fla.mceagleattack_33) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mceagleattack_33 extends MovieClip { public function mceagleattack_33(){ addFrameScript(41, frame42); } function frame42(){ this["parent"].CreateMissile(6, 0, -15, 1, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 47
//mceagledie_36 (MYTHWARGAMEARMOR_fla.mceagledie_36) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mceagledie_36 extends MovieClip { public function mceagledie_36(){ addFrameScript(0, frame1, 30, frame31); } function frame1(){ this["root"].PlaySound("23", 0.75); } function frame31(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 48
//mcghostattack_39 (MYTHWARGAMEARMOR_fla.mcghostattack_39) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcghostattack_39 extends MovieClip { public function mcghostattack_39(){ addFrameScript(40, frame41, 43, frame44, 44, frame45); } function frame44(){ } function frame41(){ this["parent"].CreateMissile(5, -15, 40, 1.5); this["parent"].CreateMissile(15, -15, 40, 1, false, 1); } function frame45(){ this["parent"].CreateMissile(15, -15, 40, 1, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 49
//mcghostdie_40 (MYTHWARGAMEARMOR_fla.mcghostdie_40) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcghostdie_40 extends MovieClip { public function mcghostdie_40(){ addFrameScript(19, frame20); } function frame20(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 50
//mcghostshipattack_45 (MYTHWARGAMEARMOR_fla.mcghostshipattack_45) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcghostshipattack_45 extends MovieClip { public function mcghostshipattack_45(){ addFrameScript(10, frame11, 18, frame19); } function frame19(){ this["parent"].CreateMissile(15, -20, 20, 2, false, 1); } function frame11(){ this["parent"].CreateMissile(5, -20, 20, 2); this["parent"].CreateMissile(15, -20, 20, 2, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 51
//mcghostshipdie_46 (MYTHWARGAMEARMOR_fla.mcghostshipdie_46) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcghostshipdie_46 extends MovieClip { public function mcghostshipdie_46(){ addFrameScript(5, frame6, 35, frame36); } function frame6(){ this["root"].PlaySound("24"); } function frame36(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 52
//mcgodshipattack_50 (MYTHWARGAMEARMOR_fla.mcgodshipattack_50) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcgodshipattack_50 extends MovieClip { public function mcgodshipattack_50(){ addFrameScript(32, frame33, 36, frame37, 40, frame41); } function frame37(){ this["parent"].CreateMissile(10, -30, 15, 0.75, true, 4); } function frame33(){ this["parent"].CreateMissile(10, -30, 15, 0.75, true, 4); } function frame41(){ this["parent"].CreateMissile(10, -30, 15, 0.75, true, 4); } } }//package MYTHWARGAMEARMOR_fla
Section 53
//mcgodshipdie_51 (MYTHWARGAMEARMOR_fla.mcgodshipdie_51) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcgodshipdie_51 extends MovieClip { public function mcgodshipdie_51(){ addFrameScript(0, frame1, 10, frame11, 40, frame41); } function frame1(){ this["root"].PlaySound("22"); } function frame11(){ this["root"].PlaySound("24"); } function frame41(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 54
//mcgreekshipattack_116 (MYTHWARGAMEARMOR_fla.mcgreekshipattack_116) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcgreekshipattack_116 extends MovieClip { public function mcgreekshipattack_116(){ addFrameScript(32, frame33, 38, frame39); } function frame39(){ this["parent"].CreateMissile(1, 30, 15, 0.75, false, 1); } function frame33(){ this["parent"].CreateMissile(1, 30, 15, 0.75, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 55
//mcgreekshipdie_117 (MYTHWARGAMEARMOR_fla.mcgreekshipdie_117) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcgreekshipdie_117 extends MovieClip { public function mcgreekshipdie_117(){ addFrameScript(0, frame1, 10, frame11, 40, frame41); } function frame1(){ this["root"].PlaySound("22"); } function frame11(){ this["root"].PlaySound("24"); } function frame41(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 56
//mcknightattack_120 (MYTHWARGAMEARMOR_fla.mcknightattack_120) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcknightattack_120 extends MovieClip { public function mcknightattack_120(){ addFrameScript(38, frame39, 42, frame43); } function frame39(){ this["parent"].AttackEnemy(); } function frame43(){ } } }//package MYTHWARGAMEARMOR_fla
Section 57
//mcknightdie_121 (MYTHWARGAMEARMOR_fla.mcknightdie_121) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcknightdie_121 extends MovieClip { public function mcknightdie_121(){ addFrameScript(75, frame76); } function frame76(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 58
//mcogreattack_54 (MYTHWARGAMEARMOR_fla.mcogreattack_54) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcogreattack_54 extends MovieClip { public function mcogreattack_54(){ addFrameScript(39, frame40, 43, frame44); } function frame40(){ this["parent"].AttackEnemy(); } function frame44(){ } } }//package MYTHWARGAMEARMOR_fla
Section 59
//mcogredie_55 (MYTHWARGAMEARMOR_fla.mcogredie_55) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcogredie_55 extends MovieClip { public function mcogredie_55(){ addFrameScript(64, frame65); } function frame65(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 60
//mcpaladinattack_126 (MYTHWARGAMEARMOR_fla.mcpaladinattack_126) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcpaladinattack_126 extends MovieClip { public function mcpaladinattack_126(){ addFrameScript(36, frame37, 40, frame41); } function frame37(){ this["parent"].AttackEnemy(); } function frame41(){ } } }//package MYTHWARGAMEARMOR_fla
Section 61
//mcpaladindie_127 (MYTHWARGAMEARMOR_fla.mcpaladindie_127) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcpaladindie_127 extends MovieClip { public function mcpaladindie_127(){ addFrameScript(67, frame68); } function frame68(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 62
//mcpersianshipattack_132 (MYTHWARGAMEARMOR_fla.mcpersianshipattack_132) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcpersianshipattack_132 extends MovieClip { public function mcpersianshipattack_132(){ addFrameScript(32, frame33, 38, frame39); } function frame39(){ } function frame33(){ this["parent"].CreateMissile(2, 35, 18, 0.75, true, 2); } } }//package MYTHWARGAMEARMOR_fla
Section 63
//mcpersianshipdie_133 (MYTHWARGAMEARMOR_fla.mcpersianshipdie_133) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcpersianshipdie_133 extends MovieClip { public function mcpersianshipdie_133(){ addFrameScript(0, frame1, 10, frame11, 40, frame41); } function frame1(){ this["root"].PlaySound("22"); } function frame11(){ this["root"].PlaySound("24"); } function frame41(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 64
//mcplane1attack_137 (MYTHWARGAMEARMOR_fla.mcplane1attack_137) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcplane1attack_137 extends MovieClip { public function mcplane1attack_137(){ addFrameScript(32, frame33, 37, frame38); } function frame38(){ this["parent"].CreateMissile(1, 40, 20, 0.75, false, 1); } function frame33(){ this["parent"].CreateMissile(1, 40, 20, 0.75, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 65
//mcplane1die_138 (MYTHWARGAMEARMOR_fla.mcplane1die_138) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcplane1die_138 extends MovieClip { public function mcplane1die_138(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ this["root"].PlaySound("23", 0.75); } function frame26(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 66
//mcplane1walking_135 (MYTHWARGAMEARMOR_fla.mcplane1walking_135) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class mcplane1walking_135 extends MovieClip { public function mcplane1walking_135(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 67
//mcplane2attack_142 (MYTHWARGAMEARMOR_fla.mcplane2attack_142) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcplane2attack_142 extends MovieClip { public function mcplane2attack_142(){ addFrameScript(32, frame33); } function frame33(){ this["parent"].CreateMissile(16, 50, 30, 0.75, true, 2); } } }//package MYTHWARGAMEARMOR_fla
Section 68
//mcplane2die_143 (MYTHWARGAMEARMOR_fla.mcplane2die_143) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcplane2die_143 extends MovieClip { public function mcplane2die_143(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ this["root"].PlaySound("23", 0.75); } function frame26(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 69
//mcplane2walking_140 (MYTHWARGAMEARMOR_fla.mcplane2walking_140) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class mcplane2walking_140 extends MovieClip { public function mcplane2walking_140(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 70
//mcromanshipattack_146 (MYTHWARGAMEARMOR_fla.mcromanshipattack_146) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcromanshipattack_146 extends MovieClip { public function mcromanshipattack_146(){ addFrameScript(32, frame33); } function frame33(){ this["parent"].CreateMissile(2, 30, 16, 0.75, true, 2); } } }//package MYTHWARGAMEARMOR_fla
Section 71
//mcromanshipdie_147 (MYTHWARGAMEARMOR_fla.mcromanshipdie_147) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcromanshipdie_147 extends MovieClip { public function mcromanshipdie_147(){ addFrameScript(0, frame1, 10, frame11, 40, frame41); } function frame1(){ this["root"].PlaySound("22"); } function frame11(){ this["root"].PlaySound("24"); } function frame41(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 72
//mcsharkattack_58 (MYTHWARGAMEARMOR_fla.mcsharkattack_58) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcsharkattack_58 extends MovieClip { public function mcsharkattack_58(){ addFrameScript(26, frame27, 29, frame30, 37, frame38); } function frame27(){ } function frame30(){ this["parent"].AttackEnemy(); } function frame38(){ this["parent"].AttackEnemy(); } } }//package MYTHWARGAMEARMOR_fla
Section 73
//mcsharkdie_60 (MYTHWARGAMEARMOR_fla.mcsharkdie_60) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcsharkdie_60 extends MovieClip { public function mcsharkdie_60(){ addFrameScript(6, frame7, 41, frame42); } function frame7(){ this["root"].PlaySound("24", 0.5); } function frame42(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 74
//mcskeletonattack_64 (MYTHWARGAMEARMOR_fla.mcskeletonattack_64) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcskeletonattack_64 extends MovieClip { public function mcskeletonattack_64(){ addFrameScript(42, frame43); } function frame43(){ this["parent"].CreateMissile(9, -10, 40, 1, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 75
//mcskeletondie_65 (MYTHWARGAMEARMOR_fla.mcskeletondie_65) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcskeletondie_65 extends MovieClip { public function mcskeletondie_65(){ addFrameScript(59, frame60); } function frame60(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 76
//mcspearmanattack_150 (MYTHWARGAMEARMOR_fla.mcspearmanattack_150) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcspearmanattack_150 extends MovieClip { public function mcspearmanattack_150(){ addFrameScript(37, frame38, 41, frame42); } function frame38(){ this["parent"].AttackEnemy(); } function frame42(){ } } }//package MYTHWARGAMEARMOR_fla
Section 77
//mcspearmandie_151 (MYTHWARGAMEARMOR_fla.mcspearmandie_151) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcspearmandie_151 extends MovieClip { public function mcspearmandie_151(){ addFrameScript(73, frame74); } function frame74(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 78
//mcswordsmanattack_156 (MYTHWARGAMEARMOR_fla.mcswordsmanattack_156) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcswordsmanattack_156 extends MovieClip { public function mcswordsmanattack_156(){ addFrameScript(39, frame40, 43, frame44); } function frame40(){ this["parent"].AttackEnemy(); } function frame44(){ } } }//package MYTHWARGAMEARMOR_fla
Section 79
//mcswordsmandie_157 (MYTHWARGAMEARMOR_fla.mcswordsmandie_157) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcswordsmandie_157 extends MovieClip { public function mcswordsmandie_157(){ addFrameScript(70, frame71); } function frame71(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 80
//mcvampireattack_70 (MYTHWARGAMEARMOR_fla.mcvampireattack_70) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcvampireattack_70 extends MovieClip { public function mcvampireattack_70(){ addFrameScript(37, frame38, 41, frame42); } function frame38(){ this["parent"].AttackEnemy(); } function frame42(){ } } }//package MYTHWARGAMEARMOR_fla
Section 81
//mcvampiredie_71 (MYTHWARGAMEARMOR_fla.mcvampiredie_71) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcvampiredie_71 extends MovieClip { public function mcvampiredie_71(){ addFrameScript(59, frame60); } function frame60(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 82
//mcvikingshipattack_162 (MYTHWARGAMEARMOR_fla.mcvikingshipattack_162) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcvikingshipattack_162 extends MovieClip { public function mcvikingshipattack_162(){ addFrameScript(32, frame33, 38, frame39); } function frame39(){ this["parent"].CreateMissile(1, 0, 15, 1, false, 1); } function frame33(){ this["parent"].CreateMissile(1, 0, 15, 1, false, 1); } } }//package MYTHWARGAMEARMOR_fla
Section 83
//mcvikingshipdie_163 (MYTHWARGAMEARMOR_fla.mcvikingshipdie_163) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcvikingshipdie_163 extends MovieClip { public function mcvikingshipdie_163(){ addFrameScript(0, frame1, 10, frame11, 40, frame41); } function frame1(){ this["root"].PlaySound("22"); } function frame11(){ this["root"].PlaySound("24"); } function frame41(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 84
//mcwhaleattack_76 (MYTHWARGAMEARMOR_fla.mcwhaleattack_76) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcwhaleattack_76 extends MovieClip { public function mcwhaleattack_76(){ addFrameScript(32, frame33, 55, frame56); } function frame33(){ } function frame56(){ this["parent"].AttackEnemy(); } } }//package MYTHWARGAMEARMOR_fla
Section 85
//mcwhaledie_77 (MYTHWARGAMEARMOR_fla.mcwhaledie_77) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcwhaledie_77 extends MovieClip { public function mcwhaledie_77(){ addFrameScript(10, frame11, 40, frame41); } function frame11(){ this["root"].PlaySound("24", 0.75); } function frame41(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 86
//mcwitchattack_80 (MYTHWARGAMEARMOR_fla.mcwitchattack_80) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcwitchattack_80 extends MovieClip { public function mcwitchattack_80(){ addFrameScript(47, frame48); } function frame48(){ this["parent"].CreateMissile(14, -25, 20, 1, false, 2); } } }//package MYTHWARGAMEARMOR_fla
Section 87
//mcwizarddie_81 (MYTHWARGAMEARMOR_fla.mcwizarddie_81) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mcwizarddie_81 extends MovieClip { public function mcwizarddie_81(){ addFrameScript(52, frame53); } function frame53(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 88
//mczombieattack_86 (MYTHWARGAMEARMOR_fla.mczombieattack_86) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mczombieattack_86 extends MovieClip { public function mczombieattack_86(){ addFrameScript(48, frame49, 52, frame53); } function frame49(){ this["parent"].AttackEnemy(); } function frame53(){ } } }//package MYTHWARGAMEARMOR_fla
Section 89
//mczombiedie_87 (MYTHWARGAMEARMOR_fla.mczombiedie_87) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class mczombiedie_87 extends MovieClip { public function mczombiedie_87(){ addFrameScript(68, frame69); } function frame69(){ stop(); this["parent"].Remove(); } } }//package MYTHWARGAMEARMOR_fla
Section 90
//MedievalAgeDifficulty_391 (MYTHWARGAMEARMOR_fla.MedievalAgeDifficulty_391) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class MedievalAgeDifficulty_391 extends MovieClip { public var btDiff0:SimpleButton; public var btDiff2:SimpleButton; public var btDiff3:SimpleButton; } }//package MYTHWARGAMEARMOR_fla
Section 91
//orangutanplay_411 (MYTHWARGAMEARMOR_fla.orangutanplay_411) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class orangutanplay_411 extends MovieClip { public function orangutanplay_411(){ addFrameScript(174, frame175); } function frame175(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 92
//paladinbangun_129 (MYTHWARGAMEARMOR_fla.paladinbangun_129) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class paladinbangun_129 extends MovieClip { public function paladinbangun_129(){ addFrameScript(28, frame29); } function frame29(){ this["parent"].gotoAndStop(1); this["parent"].WakeUp(); } } }//package MYTHWARGAMEARMOR_fla
Section 93
//paladinmental_128 (MYTHWARGAMEARMOR_fla.paladinmental_128) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class paladinmental_128 extends MovieClip { public function paladinmental_128(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 94
//playgamesalltimes_422 (MYTHWARGAMEARMOR_fla.playgamesalltimes_422) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class playgamesalltimes_422 extends MovieClip { public function playgamesalltimes_422(){ addFrameScript(174, frame175); } function frame175(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 95
//skullbangun_67 (MYTHWARGAMEARMOR_fla.skullbangun_67) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class skullbangun_67 extends MovieClip { public function skullbangun_67(){ addFrameScript(26, frame27); } function frame27(){ this["parent"].gotoAndStop(1); this["parent"].WakeUp(); } } }//package MYTHWARGAMEARMOR_fla
Section 96
//skullmental_66 (MYTHWARGAMEARMOR_fla.skullmental_66) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class skullmental_66 extends MovieClip { public function skullmental_66(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 97
//spearmanbangun_153 (MYTHWARGAMEARMOR_fla.spearmanbangun_153) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class spearmanbangun_153 extends MovieClip { public function spearmanbangun_153(){ addFrameScript(28, frame29); } function frame29(){ this["parent"].gotoAndStop(1); this["parent"].WakeUp(); } } }//package MYTHWARGAMEARMOR_fla
Section 98
//spearmanmental_152 (MYTHWARGAMEARMOR_fla.spearmanmental_152) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class spearmanmental_152 extends MovieClip { public function spearmanmental_152(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 99
//swordsmanbangun_159 (MYTHWARGAMEARMOR_fla.swordsmanbangun_159) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class swordsmanbangun_159 extends MovieClip { public function swordsmanbangun_159(){ addFrameScript(29, frame30); } function frame30(){ this["parent"].gotoAndStop(1); this["parent"].WakeUp(); } } }//package MYTHWARGAMEARMOR_fla
Section 100
//swordsmanmental_158 (MYTHWARGAMEARMOR_fla.swordsmanmental_158) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class swordsmanmental_158 extends MovieClip { public function swordsmanmental_158(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 101
//trialanimationlogofont_409 (MYTHWARGAMEARMOR_fla.trialanimationlogofont_409) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class trialanimationlogofont_409 extends MovieClip { public function trialanimationlogofont_409(){ addFrameScript(184, frame185); } function frame185(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 102
//vampirbangun_73 (MYTHWARGAMEARMOR_fla.vampirbangun_73) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class vampirbangun_73 extends MovieClip { public function vampirbangun_73(){ addFrameScript(23, frame24); } function frame24(){ this["parent"].gotoAndStop(1); this["parent"].WakeUp(); } } }//package MYTHWARGAMEARMOR_fla
Section 103
//vampirmental_72 (MYTHWARGAMEARMOR_fla.vampirmental_72) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class vampirmental_72 extends MovieClip { public function vampirmental_72(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 104
//witchbangun_83 (MYTHWARGAMEARMOR_fla.witchbangun_83) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class witchbangun_83 extends MovieClip { public function witchbangun_83(){ addFrameScript(21, frame22); } function frame22(){ this["parent"].gotoAndStop(1); this["parent"].WakeUp(); } } }//package MYTHWARGAMEARMOR_fla
Section 105
//witchmental_82 (MYTHWARGAMEARMOR_fla.witchmental_82) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class witchmental_82 extends MovieClip { public function witchmental_82(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 106
//zombiebangun_89 (MYTHWARGAMEARMOR_fla.zombiebangun_89) package MYTHWARGAMEARMOR_fla { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class zombiebangun_89 extends MovieClip { public function zombiebangun_89(){ addFrameScript(26, frame27); } function frame27(){ this["parent"].gotoAndStop(1); this["parent"].WakeUp(); } } }//package MYTHWARGAMEARMOR_fla
Section 107
//zombiementa_88 (MYTHWARGAMEARMOR_fla.zombiementa_88) package MYTHWARGAMEARMOR_fla { import flash.display.*; public dynamic class zombiementa_88 extends MovieClip { public function zombiementa_88(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package MYTHWARGAMEARMOR_fla
Section 108
//CActIcon (uiscr.CActIcon) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CActIcon extends MovieClip { private var nChar:uint; private var hp:Number; private var hpLeft:Number; public var mcBar:MovieClip; public var txNChar:TextField; public function CActIcon(){ mouseEnabled = false; nChar = 0; hpLeft = 0; } public function Del():void{ var _local1:Number; _local1 = Number(((hpLeft / nChar) / hp)); if (_local1 < 0){ _local1 = 0; } else { if (_local1 > 1){ _local1 = 1; }; }; nChar--; this["txNChar"].text = nChar; this["mcBar"].scaleX = _local1; } public function Init(_arg1:Number, _arg2:String):void{ nChar++; this["txNChar"].text = nChar; hp = _arg1; hpLeft = _arg1; this["mcBar"].scaleX = 1; gotoAndStop(_arg2); } public function GetNChar():uint{ return (nChar); } public function Add():void{ var _local1:Number; _local1 = Number(((hpLeft / nChar) / hp)); if (_local1 < 0){ _local1 = 0; } else { if (_local1 > 1){ _local1 = 1; }; }; nChar++; this["txNChar"].text = nChar; hpLeft = (hpLeft + hp); this["mcBar"].scaleX = _local1; } public function Update(_arg1:Number):void{ var _local2:Number; _local2 = Number(((hpLeft / nChar) / hp)); if (_local2 < 0){ _local2 = 0; } else { if (_local2 > 1){ _local2 = 1; }; }; hpLeft = (hpLeft - _arg1); this["mcBar"].scaleX = _local2; } } }//package uiscr
Section 109
//CCredits (uiscr.CCredits) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CCredits extends MovieClip { public var btClose:SimpleButton; public function CCredits(){ this["btClose"].addEventListener(MouseEvent.CLICK, Close, false, 0, true); } private function Close(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); this["root"].ShowScreen("MainMenu"); } public function Init():void{ } } }//package uiscr
Section 110
//CExitConfirm (uiscr.CExitConfirm) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CExitConfirm extends MovieClip { public var btYes:SimpleButton; public var btCancel:SimpleButton; public var btNo:SimpleButton; public function Init():void{ btYes.addEventListener(MouseEvent.CLICK, Yes, false, 0, true); btNo.addEventListener(MouseEvent.CLICK, No, false, 0, true); btCancel.addEventListener(MouseEvent.CLICK, Cancel, false, 0, true); visible = false; } private function Cancel(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); visible = false; } private function Yes(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); visible = false; parent["isExit"] = true; parent["mcSave"].cap.text = "Save Game"; parent["mcSave"].visible = true; } private function No(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); this["root"].ResetData(); this["root"].ShowScreen("MainMenu"); } } }//package uiscr
Section 111
//CHelp (uiscr.CHelp) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CHelp extends MovieClip { public var btBack:SimpleButton; public var btNext:SimpleButton; public var btClose:SimpleButton; public function CHelp(){ this["btClose"].addEventListener(MouseEvent.CLICK, Close, false, 0, true); } private function Close(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); this["root"].ShowScreen("MainMenu"); } public function Init():void{ } } }//package uiscr
Section 112
//CInstruction (uiscr.CInstruction) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CInstruction extends MovieClip { public var btContinue:SimpleButton; public function Init():void{ this["btContinue"].addEventListener(MouseEvent.CLICK, Continue, false, 0, true); } private function Continue(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); this["root"].ShowScreen("PLAY"); } } }//package uiscr
Section 113
//CMainMenu (uiscr.CMainMenu) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.net.*; public class CMainMenu extends MovieClip { public var mcSave:mcsavedata; public var btMenu0:SimpleButton; public var btMenu4:SimpleButton; public var btMenu5:SimpleButton; public var btMenu1:SimpleButton; public var btMenu2:SimpleButton; public var btMenu3:SimpleButton; public var btMenu7:MoreGamesBtn; public var btMenu6:SimpleButton; public var logo1:logo_bg; public var logo2:logo_armor; public function CMainMenu(){ var _local1:int; super(); _local1 = 0; while (_local1 < 8) { this[("btMenu" + _local1)].addEventListener(MouseEvent.CLICK, Select, false, 0, true); _local1++; }; this["logo1"].Init("http://www.belugerinstudios.com/"); this["logo2"].Init("http://www.armorgames.com/"); this["mcSave"].visible = false; } private function Select(_arg1:MouseEvent):void{ var _local2:int; var _local3:URLRequest; _local2 = int(_arg1.currentTarget.name.charAt(6)); this["root"].PlaySound("88"); if (_local2 == 0){ trace("new game"); this["root"].ShowScreen("SelectRace"); } else { if (_local2 == 1){ this["mcSave"].Init("load"); this["mcSave"].cap.text = "Load Game"; this["mcSave"].visible = true; } else { if (_local2 == 2){ trace("options"); this["root"].ShowScreen("Option"); } else { if (_local2 == 3){ this["root"].ShowScreen("Help"); } else { if (_local2 == 4){ this["root"].ShowScreen("Credits"); } else { if (_local2 == 5){ root["curScr"] = "MainMenu"; this["root"].ShowScreen("Medal"); } else { if (_local2 == 6){ root["curScr"] = "MainMenu"; this["root"].ShowScreen("Statistic"); } else { if (_local2 == 7){ _local3 = new URLRequest("http://www.armorgames.com/"); navigateToURL(_local3, "_blank"); }; }; }; }; }; }; }; }; } public function EnableContinue(_arg1:Boolean):void{ this["btMenu1"].mouseEnabled = _arg1; if (!_arg1){ this["btMenu1"].alpha = 0.7; } else { if (!_arg1){ this["btMenu1"].alpha = 1; }; }; } } }//package uiscr
Section 114
//CMap (uiscr.CMap) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.net.*; public class CMap extends MovieClip { private var tooltip:Tooltip2; private var map:Object; public var frame:MovieClip; private var warType:int; private var classRef:Class; private var mapContainer:MovieClip; private var info:Array; public var logo1:logo_armor; public function CMap(){ mapContainer = new MovieClip(); addChildAt(mapContainer, 0); this["logo1"].Init("http://www.armorgames.com/"); } private function UpdateTooltipPos(_arg1:Event):void{ tooltip.x = (mouseX - (tooltip.width / 2)); tooltip.y = (mouseY + 20); } private function RollOver(_arg1:MouseEvent):void{ ShowTooltip(info); } private function ShowTooltip(_arg1:Array):void{ var _local2:int; var _local3:int; var _local4:int; _local2 = _arg1.length; _local3 = 0; HideTooltip(); tooltip = new Tooltip2(); addChild(tooltip); tooltip.x = (mouseX - (tooltip.width / 2)); tooltip.y = (mouseY + 20); _local4 = 0; while (_local4 < _local2) { tooltip.cap.appendText(_arg1[_local4]); if (_local3 < _arg1[_local4].length){ _local3 = _arg1[_local4].length; }; _local4++; }; tooltip.cap.width = int((_local3 * 6)); if (_local2 > 1){ tooltip.cap.height = (tooltip.cap.height * int((_local2 - 1))); }; tooltip.addEventListener(Event.ENTER_FRAME, UpdateTooltipPos, false, 0, true); } public function Init(_arg1:int):void{ var _local2:int; var _local3:String; var _local4:String; var _local5:int; var _local6:int; classRef = (getDefinitionByName(("Map" + _arg1)) as Class); map = new classRef(); mapContainer.addChild(DisplayObject(map)); this["frame"].mouseEnabled = false; _local2 = root["gameLevel"]; _local5 = 1; while (_local5 <= 30) { if (_local5 < 10){ _local3 = ("0" + String(_local5)); } else { _local3 = String(_local5); }; _local6 = 0; while (_local6 < 4) { _local4 = (("war" + _local6) + _local3); if (this["map"][_local4] != null){ if (_local5 < _local2){ this["map"][_local4].gotoAndStop(2); } else { this["map"][_local4].gotoAndStop(1); }; }; _local6++; }; _local5++; }; if (_local2 < 10){ _local3 = ("0" + String(_local2)); } else { _local3 = String(_local2); }; _local5 = 0; while (_local5 < 4) { _local4 = (("war" + _local5) + _local3); if (this["map"][_local4] != null){ warType = _local5; if (warType == 1){ this["map"]["battleTarget"]["icon1"].gotoAndStop(3); this["map"]["battleTarget"]["icon2"].gotoAndStop(2); info = new Array(); info.push((("LEVEL " + root["gameLevel"]) + ", Sea Battle")); info.push("\n"); info.push("Available units : Sea and Air Units"); } else { if (warType == 2){ this["map"]["battleTarget"]["icon1"].gotoAndStop(2); this["map"]["battleTarget"]["icon2"].gotoAndStop(1); info = new Array(); info.push((("LEVEL " + root["gameLevel"]) + ", Air Battle")); info.push("\n"); info.push("Available units : Air and Ground Units"); } else { this["map"]["battleTarget"]["icon1"].gotoAndStop(1); this["map"]["battleTarget"]["icon2"].gotoAndStop(4); info = new Array(); info.push((("LEVEL " + root["gameLevel"]) + ", Ground Battle")); info.push("\n"); info.push("Available units : Ground Units"); }; }; this["map"]["battleTarget"].x = this["map"][_local4].x; this["map"]["battleTarget"].y = this["map"][_local4].y; this["map"]["battleTarget"].buttonMode = true; this["map"]["battleTarget"].addEventListener(MouseEvent.CLICK, Continue, false, 0, true); this["map"]["battleTarget"].addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); this["map"]["battleTarget"].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); break; }; _local5++; }; } private function HideTooltip():void{ if (tooltip != null){ removeChild(tooltip); tooltip.removeEventListener(Event.ENTER_FRAME, UpdateTooltipPos); tooltip = null; }; } private function RollOut(_arg1:MouseEvent):void{ HideTooltip(); } private function Continue(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); if (root["baseType"] == 1){ root["bgType"] = warType; this["root"].ShowScreen("MediUpgrade"); } else { root["bgType"] = (warType + 4); this["root"].ShowScreen("DarkUpgrade"); }; } } }//package uiscr
Section 115
//CMedal (uiscr.CMedal) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CMedal extends MovieClip { private var tooltip:Tooltip2; public var medal1:MovieClip; public var medal2:MovieClip; public var medal3:MovieClip; public var medal5:MovieClip; public var medal9:MovieClip; public var medal4:MovieClip; public var medal6:MovieClip; public var medal8:MovieClip; public var medal0:MovieClip; public var medal11:MovieClip; public var medal10:MovieClip; public var medal12:MovieClip; private var map:Object; public var medal7:MovieClip; private var classRef:Class; private var mapContainer:MovieClip; private var decr:Array; public var btClose:SimpleButton; public function CMedal(){ decr = ["Kill 50 unit in one battle", "Kill 75 unit in one battle", "Kill 100 unit in one battle", "Kill 125 unit in one battle", "Kill 150 unit in one battle", "Unlock All Land Characters", "Unlock All Air Characters", "Unlock All Sea Characters", "Active All Skill Attack", "Win Easy Mode with Dark Age", "Win Normal Mode with Dark Age", "Win Normal Mode with Middle Age", "Win Hard Mode with Middle Age"]; super(); } private function Close(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); this["root"].ShowScreen(root["curScr"]); } private function RollOver(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; var _local4:Array; _local2 = String(_arg1.currentTarget.name); _local3 = int(_local2.substr(5)); _local4 = new Array(); _local4.push(decr[_local3]); ShowTooltip(_local4); } private function ShowTooltip(_arg1:Array):void{ var _local2:int; var _local3:int; var _local4:int; _local2 = _arg1.length; _local3 = 0; HideTooltip(); tooltip = new Tooltip2(); addChild(tooltip); tooltip.x = (mouseX - 25); tooltip.y = (mouseY + 20); _local4 = 0; while (_local4 < _local2) { tooltip.cap.appendText(_arg1[_local4]); if (_local3 < _arg1[_local4].length){ _local3 = _arg1[_local4].length; }; _local4++; }; tooltip.cap.width = int((_local3 * 6)); if (_local2 > 1){ tooltip.cap.height = (tooltip.cap.height * int((_local2 - 1))); }; tooltip.addEventListener(Event.ENTER_FRAME, UpdateTooltipPos, false, 0, true); } public function Init(_arg1:Array):void{ var _local2:int; _local2 = 0; while (_local2 <= 12) { if (_arg1[_local2] == 1){ this[("medal" + _local2)].gotoAndStop(2); } else { this[("medal" + _local2)].gotoAndStop(1); }; this[("medal" + _local2)].addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); this[("medal" + _local2)].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); _local2++; }; this["btClose"].addEventListener(MouseEvent.CLICK, Close, false, 0, true); } private function HideTooltip():void{ if (tooltip != null){ removeChild(tooltip); tooltip.removeEventListener(Event.ENTER_FRAME, UpdateTooltipPos); tooltip = null; }; } private function RollOut(_arg1:MouseEvent):void{ HideTooltip(); } private function UpdateTooltipPos(_arg1:Event):void{ tooltip.x = (mouseX - 25); tooltip.y = (mouseY + 20); } } }//package uiscr
Section 116
//COption (uiscr.COption) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class COption extends MovieClip { public var txMusic:TextField; public var btMusic:MovieClip; public var txSound:TextField; public var btQual1:MovieClip; public var btQual2:MovieClip; public var btQual3:MovieClip; public var btClose:SimpleButton; public var btSound:MovieClip; private function Close(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); this["root"].ShowScreen("MainMenu"); } public function Init():void{ if (root["mscOn"]){ root["mscOn"] = true; this["btMusic"].gotoAndStop(1); this["txMusic"].text = "on"; } else { root["mscOn"] = false; this["btMusic"].gotoAndStop(2); this["txMusic"].text = "off"; }; if (root["sndOn"]){ root["sndOn"] = true; this["btSound"].gotoAndStop(1); this["txSound"].text = "on"; } else { root["sndOn"] = false; this["btSound"].gotoAndStop(2); this["txSound"].text = "off"; }; if (root["quality"] == 1){ this["btQual1"].gotoAndStop(1); this["btQual2"].gotoAndStop(2); this["btQual3"].gotoAndStop(2); } else { if (root["quality"] == 2){ this["btQual1"].gotoAndStop(2); this["btQual2"].gotoAndStop(1); this["btQual3"].gotoAndStop(2); } else { if (root["quality"] == 3){ this["btQual1"].gotoAndStop(2); this["btQual2"].gotoAndStop(2); this["btQual3"].gotoAndStop(1); }; }; }; this["btMusic"].buttonMode = true; this["btSound"].buttonMode = true; this["btQual1"].buttonMode = true; this["btQual2"].buttonMode = true; this["btQual3"].buttonMode = true; this["btMusic"].addEventListener(MouseEvent.CLICK, SetSound, false, 0, true); this["btSound"].addEventListener(MouseEvent.CLICK, SetSound, false, 0, true); this["btQual1"].addEventListener(MouseEvent.CLICK, SetQual, false, 0, true); this["btQual2"].addEventListener(MouseEvent.CLICK, SetQual, false, 0, true); this["btQual3"].addEventListener(MouseEvent.CLICK, SetQual, false, 0, true); this["btClose"].addEventListener(MouseEvent.CLICK, Close, false, 0, true); } private function SetQual(_arg1:MouseEvent):void{ this["root"].PlaySound("99"); if (_arg1.currentTarget == btQual1){ this["root"].SetQuality(1); this["btQual1"].gotoAndStop(1); this["btQual2"].gotoAndStop(2); this["btQual3"].gotoAndStop(2); } else { if (_arg1.currentTarget == btQual2){ this["root"].SetQuality(2); this["btQual1"].gotoAndStop(2); this["btQual2"].gotoAndStop(1); this["btQual3"].gotoAndStop(2); } else { if (_arg1.currentTarget == btQual3){ this["root"].SetQuality(3); this["btQual1"].gotoAndStop(2); this["btQual2"].gotoAndStop(2); this["btQual3"].gotoAndStop(1); }; }; }; } private function SetSound(_arg1:MouseEvent):void{ this["root"].PlaySound("99"); if (_arg1.currentTarget == btMusic){ if (root["mscOn"]){ this["root"].TurnOffMusic(); this["btMusic"].gotoAndStop(2); this["txMusic"].text = "off"; } else { this["root"].TurnOnMusic(); this["btMusic"].gotoAndStop(1); this["txMusic"].text = "on"; }; } else { if (_arg1.currentTarget == btSound){ if (root["sndOn"]){ root["sndOn"] = false; this["btSound"].gotoAndStop(2); this["txSound"].text = "off"; } else { root["sndOn"] = true; this["btSound"].gotoAndStop(1); this["txSound"].text = "on"; }; }; }; } } }//package uiscr
Section 117
//CPanelActChar (uiscr.CPanelActChar) package uiscr { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class CPanelActChar extends MovieClip { private var id:uint; private var warType:int; private var tempObj:Object; private var ico:Object; private var info:Array; private var icoRef:Class; public function CPanelActChar(){ mouseEnabled = false; } public function Del(_arg1:String):void{ tempObj = new Object(); tempObj = getChildByName(_arg1); if (tempObj != null){ tempObj.Del(); if (tempObj.GetNChar() == 0){ removeChild(DisplayObject(tempObj)); SetPos(); }; }; } private function RollOver(_arg1:MouseEvent):void{ } public function Init():void{ } private function RollOut(_arg1:MouseEvent):void{ } public function Add(_arg1:int, _arg2:String, _arg3:int):void{ id = _arg1; tempObj = new Object(); tempObj = getChildByName(_arg2); if (tempObj != null){ if (contains(DisplayObject(tempObj))){ tempObj.Add(); return; }; }; if (id == 1){ icoRef = (getDefinitionByName("MedActIcon") as Class); } else { icoRef = (getDefinitionByName("DarkActIcon") as Class); }; ico = new icoRef(); addChild(DisplayObject(ico)); ico.name = _arg2; ico.Init(_arg3, _arg2); SetPos(); } private function SetPos():void{ var _local1:int; if (id == 2){ _local1 = 0; while (_local1 < numChildren) { if (_local1 > 7){ getChildAt(_local1).x = (-42 - (55 * (_local1 - 8))); } else { if (_local1 > 3){ getChildAt(_local1).x = (-42 - (55 * (_local1 - 4))); } else { getChildAt(_local1).x = (-42 - (55 * _local1)); }; }; getChildAt(_local1).y = (10 + (20 * Math.floor((_local1 / 4)))); _local1++; }; } else { _local1 = 0; while (_local1 < numChildren) { if (_local1 > 7){ getChildAt(_local1).x = (10 + (55 * (_local1 - 8))); } else { if (_local1 > 3){ getChildAt(_local1).x = (10 + (55 * (_local1 - 4))); } else { getChildAt(_local1).x = (10 + (55 * _local1)); }; }; getChildAt(_local1).y = (10 + (20 * Math.floor((_local1 / 4)))); _local1++; }; }; } public function Update(_arg1:String, _arg2:Number):void{ tempObj = new Object(); tempObj = getChildByName(_arg1); if (tempObj != null){ tempObj.Update(_arg2); }; } } }//package uiscr
Section 118
//CPause (uiscr.CPause) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CPause extends MovieClip { public var txMusic:TextField; public var btMusic:MovieClip; public var txSound:TextField; var timer:Timer; public var btExit:SimpleButton; public var btQual2:MovieClip; public var btQual1:MovieClip; public var btQual3:MovieClip; public var btClose:SimpleButton; public var btSound:MovieClip; private function Close(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); root["isPause"] = false; this["root"].removeChild(this); } public function Init():void{ if (root["mscOn"]){ root["mscOn"] = true; this["btMusic"].gotoAndStop(1); this["txMusic"].text = "on"; } else { root["mscOn"] = false; this["btMusic"].gotoAndStop(2); this["txMusic"].text = "off"; }; if (root["sndOn"]){ root["sndOn"] = true; this["btSound"].gotoAndStop(1); this["txSound"].text = "on"; } else { root["sndOn"] = false; this["btSound"].gotoAndStop(2); this["txSound"].text = "off"; }; if (root["quality"] == 1){ this["btQual1"].gotoAndStop(1); this["btQual2"].gotoAndStop(2); this["btQual3"].gotoAndStop(2); } else { if (root["quality"] == 2){ this["btQual1"].gotoAndStop(2); this["btQual2"].gotoAndStop(1); this["btQual3"].gotoAndStop(2); } else { if (root["quality"] == 3){ this["btQual1"].gotoAndStop(2); this["btQual2"].gotoAndStop(2); this["btQual3"].gotoAndStop(1); }; }; }; this["btMusic"].buttonMode = true; this["btSound"].buttonMode = true; this["btQual1"].buttonMode = true; this["btQual2"].buttonMode = true; this["btQual3"].buttonMode = true; this["btMusic"].addEventListener(MouseEvent.CLICK, SetSound, false, 0, true); this["btSound"].addEventListener(MouseEvent.CLICK, SetSound, false, 0, true); this["btQual1"].addEventListener(MouseEvent.CLICK, SetQual, false, 0, true); this["btQual2"].addEventListener(MouseEvent.CLICK, SetQual, false, 0, true); this["btQual3"].addEventListener(MouseEvent.CLICK, SetQual, false, 0, true); this["btClose"].addEventListener(MouseEvent.CLICK, Close, false, 0, true); this["btExit"].addEventListener(MouseEvent.CLICK, Exit, false, 0, true); } private function Exit(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); root["isPause"] = false; this["root"].StopGame(); this["btMusic"].buttonMode = false; this["btSound"].buttonMode = false; this["btQual1"].buttonMode = false; this["btQual2"].buttonMode = false; this["btQual3"].buttonMode = false; this["btMusic"].removeEventListener(MouseEvent.CLICK, SetSound); this["btSound"].removeEventListener(MouseEvent.CLICK, SetSound); this["btQual1"].removeEventListener(MouseEvent.CLICK, SetQual); this["btQual2"].removeEventListener(MouseEvent.CLICK, SetQual); this["btQual3"].removeEventListener(MouseEvent.CLICK, SetQual); this["btClose"].enabled = false; this["btClose"].removeEventListener(MouseEvent.CLICK, Close); this["btExit"].enabled = false; this["btExit"].removeEventListener(MouseEvent.CLICK, Exit); timer = new Timer(1000, 2); timer.start(); timer.addEventListener(TimerEvent.TIMER_COMPLETE, ExitNow, false, 0, true); } private function SetQual(_arg1:MouseEvent):void{ this["root"].PlaySound("99"); if (_arg1.currentTarget == btQual1){ this["root"].SetQuality(1); this["btQual1"].gotoAndStop(1); this["btQual2"].gotoAndStop(2); this["btQual3"].gotoAndStop(2); } else { if (_arg1.currentTarget == btQual2){ this["root"].SetQuality(2); this["btQual1"].gotoAndStop(2); this["btQual2"].gotoAndStop(1); this["btQual3"].gotoAndStop(2); } else { if (_arg1.currentTarget == btQual3){ this["root"].SetQuality(3); this["btQual1"].gotoAndStop(2); this["btQual2"].gotoAndStop(2); this["btQual3"].gotoAndStop(1); }; }; }; } private function ExitNow(_arg1:TimerEvent):void{ timer.stop(); timer.removeEventListener(TimerEvent.TIMER_COMPLETE, ExitNow); root["win"] = -1; this["root"].RemoveBg(); this["root"].BgSound(); this["root"].ShowScreen("Map"); } private function SetSound(_arg1:MouseEvent):void{ this["root"].PlaySound("99"); if (_arg1.currentTarget == btMusic){ if (root["mscOn"]){ this["root"].TurnOffMusic(); this["btMusic"].gotoAndStop(2); this["txMusic"].text = "off"; } else { this["root"].TurnOnMusic(); this["btMusic"].gotoAndStop(1); this["txMusic"].text = "on"; }; } else { if (_arg1.currentTarget == btSound){ if (root["sndOn"]){ root["sndOn"] = false; this["btSound"].gotoAndStop(2); this["txSound"].text = "off"; } else { root["sndOn"] = true; this["btSound"].gotoAndStop(1); this["txSound"].text = "on"; }; }; }; } } }//package uiscr
Section 119
//CResult (uiscr.CResult) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.net.*; public class CResult extends MovieClip { public var txLost1:TextField; public var txLost2:TextField; public var mcResult:MovieClip; public var txKill2:TextField; public var txKill3:TextField; public var txKill0:TextField; public var txKill1:TextField; public var txLost0:TextField; public var txLost3:TextField; public var btMoreGames:MoreGamesBtn; public var btClose:SimpleButton; public var logo1:logo_armor; public function CResult(){ this["btClose"].addEventListener(MouseEvent.CLICK, Close, false, 0, true); this["btMoreGames"].addEventListener(MouseEvent.CLICK, MoreGames, false, 0, true); this["logo1"].Init("http://www.armorgames.com/"); } private function Close(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); this["root"].RemoveBg(); if (root["gameLevel"] == 31){ this["root"].ShowScreen("MainMenu"); } else { this["root"].BgSound(); this["root"].ShowScreen("Map"); }; } public function Init(_arg1:Array, _arg2:Array, _arg3:int):void{ var _local4:uint; var _local5:int; _local4 = 0; this["mcResult"].gotoAndStop(_arg3); _local5 = 0; while (_local5 < _arg1.length) { this[("txKill" + _local5)].text = String(_arg1[_local5]); _local4 = (_local4 + int(_arg1[_local5])); _local5++; }; _local5 = 0; while (_local5 < _arg2.length) { this[("txLost" + _local5)].text = String(_arg2[_local5]); _local5++; }; if (_local4 >= 125){ if (root["myMedal"][3] == 0){ root["myMedal"][3] = 1; this["root"].SaveMedalData(); }; } else { if (_local4 >= 100){ if (root["myMedal"][2] == 0){ root["myMedal"][2] = 1; this["root"].SaveMedalData(); }; } else { if (_local4 >= 75){ if (root["myMedal"][1] == 0){ root["myMedal"][1] = 1; this["root"].SaveMedalData(); }; } else { if (_local4 >= 50){ if (root["myMedal"][0] == 0){ root["myMedal"][0] = 1; this["root"].SaveMedalData(); }; }; }; }; }; if (root["gameLevel"] == 31){ if (root["mapId"] == 1){ if (root["myMedal"][9] == 0){ root["myMedal"][9] = 1; this["root"].SaveMedalData(); }; } else { if (root["mapId"] == 2){ if (root["myMedal"][10] == 0){ root["myMedal"][10] = 1; this["root"].SaveMedalData(); }; } else { if (root["mapId"] == 3){ if (root["myMedal"][11] == 0){ root["myMedal"][11] = 1; this["root"].SaveMedalData(); }; } else { if (root["mapId"] == 4){ if (root["myMedal"][12] == 0){ root["myMedal"][12] = 1; this["root"].SaveMedalData(); }; }; }; }; }; }; } private function MoreGames(_arg1:MouseEvent):void{ var _local2:URLRequest; this["root"].PlaySound("88"); _local2 = new URLRequest("http://www.armorgames.com/"); navigateToURL(_local2, "_blank"); } } }//package uiscr
Section 120
//CSave (uiscr.CSave) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CSave extends MovieClip { private var tooltip:Tooltip; public var save1:MovieClip; public var save3:MovieClip; public var save0:SimpleButton; public var save2:MovieClip; public var cap:TextField; private var func:String; private function GetUSClockTime(_arg1:uint, _arg2:uint):String{ var _local3:String; var _local4:String; _local3 = "PM"; _local4 = DoubleDigitFormat(_arg2); if (_arg1 > 12){ _arg1 = (_arg1 - 12); } else { if (_arg1 == 0){ _local3 = "AM"; _arg1 = 12; } else { if (_arg1 < 12){ _local3 = "AM"; }; }; }; return (((((DoubleDigitFormat(_arg1) + ":") + _local4) + " ") + _local3)); } private function UpdateTooltipPos(_arg1:Event):void{ tooltip.x = (mouseX - 25); tooltip.y = (mouseY + 20); } private function RollOver(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; _local2 = String(_arg1.currentTarget.name); _local3 = int(_local2.substr(4)); ShowTooltip(("Data Saved: " + root["dataDateColl"][_local3])); } private function ShowTooltip(_arg1:String):void{ HideTooltip(); tooltip = new Tooltip(); addChild(tooltip); tooltip.x = (mouseX + 15); tooltip.y = (mouseY - 10); tooltip.cap.text = _arg1; tooltip.cap.width = int((_arg1.length * 7)); tooltip.addEventListener(Event.ENTER_FRAME, UpdateTooltipPos, false, 0, true); } public function Init(_arg1:String):void{ var _local2:int; func = _arg1; _local2 = 0; while (_local2 <= 3) { if (_local2 > 0){ this[("save" + _local2)].cap.mouseEnabled = false; if (root["dataDateColl"][_local2] == undefined){ this[("save" + _local2)].cap.text = "Empty"; if (func == "save"){ this[("save" + _local2)].buttonMode = true; this[("save" + _local2)].addEventListener(MouseEvent.CLICK, Save, false, 0, true); }; } else { this[("save" + _local2)].buttonMode = true; this[("save" + _local2)].cap.text = "Saved"; this[("save" + _local2)].addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); this[("save" + _local2)].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); this[("save" + _local2)].addEventListener(MouseEvent.CLICK, Save, false, 0, true); }; } else { this[("save" + _local2)].addEventListener(MouseEvent.CLICK, Save, false, 0, true); }; _local2++; }; } private function HideTooltip():void{ if (tooltip != null){ removeChild(tooltip); tooltip.removeEventListener(Event.ENTER_FRAME, UpdateTooltipPos); tooltip = null; }; } private function RollOut(_arg1:MouseEvent):void{ HideTooltip(); } private function Save(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; var _local4:Date; _local2 = String(_arg1.currentTarget.name); _local3 = int(_local2.substr(4)); this["root"].PlaySound("88"); if (_local3 == 0){ if (parent["isExit"]){ parent["isExit"] = false; parent["mcConfirm"].visible = true; }; } else { if (func == "save"){ _local4 = new Date(); root["dataDateColl"][_local3] = ((((((int((_local4.getMonth() + 1)) + "/") + _local4.getDate()) + "/") + _local4.getFullYear()) + " ") + GetUSClockTime(_local4.getHours(), _local4.getMinutes())); root["dataDate"] = root["dataDateColl"][_local3]; trace(root["dataDate"]); this["root"].SaveGameData(("data" + _local3)); _arg1.currentTarget.cap.text = "Saved"; _arg1.currentTarget.addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); _arg1.currentTarget.addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); } else { if (func == "load"){ this["root"].LoadGameData(("data" + _local3)); this["root"].ShowScreen("Map"); }; }; }; visible = false; if (parent["isExit"]){ this["root"].ResetData(); this["root"].ShowScreen("MainMenu"); }; } private function DoubleDigitFormat(_arg1:uint):String{ if (_arg1 < 10){ return (("0" + _arg1)); }; return (String(_arg1)); } } }//package uiscr
Section 121
//CSelectRace (uiscr.CSelectRace) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CSelectRace extends MovieClip { public var btSelect2:SimpleButton; public var btSelect0:SimpleButton; public var btSelect1:SimpleButton; public var mcMDiff:MovieClip; public var mcDDiff:MovieClip; public function CSelectRace(){ var _local1:int; super(); _local1 = 0; while (_local1 < 3) { this[("btSelect" + _local1)].addEventListener(MouseEvent.CLICK, Select, false, 0, true); _local1++; }; this["mcDDiff"].visible = false; this["mcMDiff"].visible = false; _local1 = 0; while (_local1 < 4) { if (this["mcDDiff"][("btDiff" + _local1)] != null){ this["mcDDiff"][("btDiff" + _local1)].addEventListener(MouseEvent.CLICK, SelectDDiff, false, 0, true); }; _local1++; }; _local1 = 0; while (_local1 < 4) { if (this["mcMDiff"][("btDiff" + _local1)] != null){ this["mcMDiff"][("btDiff" + _local1)].addEventListener(MouseEvent.CLICK, SelectMDiff, false, 0, true); }; _local1++; }; } private function Select(_arg1:MouseEvent):void{ var _local2:int; _local2 = int(_arg1.currentTarget.name.charAt(8)); this["root"].PlaySound("88"); if (_local2 == 0){ this["mcDDiff"].visible = true; root["baseType"] = 2; } else { if (_local2 == 1){ this["mcMDiff"].visible = true; root["baseType"] = 1; } else { if (_local2 == 2){ this["root"].ShowScreen("MainMenu"); }; }; }; } private function SelectMDiff(_arg1:MouseEvent):void{ var _local2:int; _local2 = int(_arg1.currentTarget.name.charAt(6)); this["root"].PlaySound("88"); if (_local2 == 0){ this["mcDDiff"].visible = false; this["mcMDiff"].visible = false; } else { if (_local2 == 1){ } else { if (_local2 == 2){ root["mapId"] = 3; this["root"].InitANewGame(); this["root"].ShowScreen("Map"); } else { if (_local2 == 3){ root["mapId"] = 4; this["root"].InitANewGame(); this["root"].ShowScreen("Map"); }; }; }; }; } private function SelectDDiff(_arg1:MouseEvent):void{ var _local2:int; _local2 = int(_arg1.currentTarget.name.charAt(6)); this["root"].PlaySound("88"); if (_local2 == 0){ this["mcDDiff"].visible = false; this["mcMDiff"].visible = false; } else { if (_local2 == 1){ root["mapId"] = 1; this["root"].InitANewGame(); this["root"].ShowScreen("Map"); } else { if (_local2 == 2){ root["mapId"] = 2; this["root"].InitANewGame(); this["root"].ShowScreen("Map"); } else { if (_local2 == 3){ }; }; }; }; } } }//package uiscr
Section 122
//CStatistic (uiscr.CStatistic) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CStatistic extends MovieClip { public var txStat0:TextField; public var txStat3:TextField; public var txStat4:TextField; public var txStat5:TextField; public var txStat1:TextField; public var txStat2:TextField; public var btClose:SimpleButton; public function CStatistic(){ this["btClose"].addEventListener(MouseEvent.CLICK, Close, false, 0, true); } private function Close(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); this["root"].ShowScreen(root["curScr"]); } public function Init(_arg1:Array):void{ var _local2:int; _local2 = 0; while (_local2 < _arg1.length) { this[("txStat" + _local2)].text = String(_arg1[_local2]); _local2++; }; } } }//package uiscr
Section 123
//CUpgrade (uiscr.CUpgrade) package uiscr { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.filters.*; public class CUpgrade extends MovieClip { public var mLock8:MovieClip; public var mLock9:MovieClip; public var mLock4:MovieClip; public var mLock3:MovieClip; public var dLock10:MovieClip; public var dLock11:MovieClip; public var dLock12:MovieClip; public var mLock2:MovieClip; public var dSkil2:MovieClip; public var dSkil5:MovieClip; public var dSkil6:MovieClip; public var dSkil7:MovieClip; public var dSkil9:MovieClip; public var dSkil3:MovieClip; public var dSkil4:MovieClip; public var dSkil8:MovieClip; public var dLock14:MovieClip; public var dLock13:MovieClip; public var mcSave:mcsavedata; public var dTure3:MovieClip; public var dTure4:MovieClip; public var dSkil0:MovieClip; public var dSkil1:MovieClip; public var txUpPoin:TextField; public var dTure1:MovieClip; public var dTure2:MovieClip; private var tooltip:Tooltip2; public var mcConfirm:mcexitconfirm; public var dSkil11:MovieClip; public var dSkil12:MovieClip; public var dLock0:MovieClip; public var dLock1:MovieClip; public var dLock2:MovieClip; public var dSkil10:MovieClip; public var dLock6:MovieClip; public var dSkil13:MovieClip; public var dSkil14:MovieClip; public var dLock9:MovieClip; public var dLock3:MovieClip; public var dLock5:MovieClip; public var dLock7:MovieClip; public var dLock8:MovieClip; private var idColl1:Array; public var dCastle:MovieClip; private var idColl2:Array; public var dLock4:MovieClip; public var txGameLevel:TextField; private var nAvaiUp:uint; public var idColl:Array; private var infoColl1:Array; private var infoColl2:Array; private var infoColl:Array; public var mLeve11:MovieClip; public var mLeve12:MovieClip; public var mLeve13:MovieClip; public var mLeve14:MovieClip; public var mLeve0:MovieClip; public var mLeve1:MovieClip; public var mLeve2:MovieClip; public var mLeve3:MovieClip; public var mLeve5:MovieClip; public var mLeve6:MovieClip; public var mLeve4:MovieClip; public var btNav2:SimpleButton; public var mLeve7:MovieClip; public var mLeve8:MovieClip; public var btNav0:SimpleButton; public var btNav1:SimpleButton; public var btNav3:SimpleButton; public var mLeve9:MovieClip; private var skillColl:Array; public var mLeve10:MovieClip; public var btNav4:SimpleButton; public var btNav5:SimpleButton; private var type:String; public var dLeve0:MovieClip; public var dLeve1:MovieClip; public var dLeve3:MovieClip; public var dLeve4:MovieClip; public var dLeve5:MovieClip; public var dLeve8:MovieClip; public var dLeve9:MovieClip; private var turretLvlAvai:Array; public var dLeve2:MovieClip; public var mLock10:MovieClip; public var mLock11:MovieClip; public var mLock13:MovieClip; public var mLock14:MovieClip; public var dLeve6:MovieClip; public var dLeve7:MovieClip; public var mLock12:MovieClip; public var dLeve10:MovieClip; public var dLeve13:MovieClip; public var dLeve14:MovieClip; public var isExit:Boolean; public var charAvai:Array; public var dLeve11:MovieClip; public var dLeve12:MovieClip; public var mSkil10:MovieClip; public var mSkil0:MovieClip; public var mSkil1:MovieClip; public var mSkil5:MovieClip; public var mSkil11:MovieClip; public var mSkil2:MovieClip; public var mSkil3:MovieClip; public var mSkil4:MovieClip; public var mSkil7:MovieClip; public var mSkil8:MovieClip; public var mSkil13:MovieClip; public var mSkil6:MovieClip; public var mSkil12:MovieClip; public var mSkil14:MovieClip; public var mTure2:MovieClip; public var mTure3:MovieClip; public var mTure4:MovieClip; public var mCastle:MovieClip; public var mcUpPoin:MovieClip; public var mTure1:MovieClip; private var charAttrib:CCharAttrib; public var mSkil9:MovieClip; public var mLock0:MovieClip; public var mLock1:MovieClip; public var mLock5:MovieClip; public var mLock6:MovieClip; public var mLock7:MovieClip; public function CUpgrade(){ infoColl1 = ["Swordman", "Archerman", "Spearman", "Lancer", "Paladin", "Catapult", "Cannon", "Zeppelin Archer", "Zeppelin Bomber", "Old Plane Archer", "Old Plane Bomber", "Viking Ship", "Roman Ship", "Persian Ship", "Greek Ship"]; infoColl2 = ["Zombie", "Skeleton", "Strigoi", "Lizardman", "Dark Evil", "Dark Elf", "Wizard", "Redcaps", "Griffin", "Ghost", "Dragon", "Giant Shark", "Giant Whale", "Pirate Ship", "Ghost Ship"]; idColl1 = ["Swordman", "Archer", "Spearman", "Knight", "Paladin", "Catapult", "Cannon", "Baloon1", "Baloon2", "Plane1", "Plane2", "Vikingship", "Romanship", "Persianship", "Greekship"]; idColl2 = ["Zombie", "Skeleton", "Vampire", "Ogre", "Darkevil", "Darkelf", "Wizard", "Dracula", "Eagle", "Ghost", "Dragon", "Shark", "Whale", "Godship", "Ghostship"]; turretLvlAvai = [0, 3, 5, 7, 9]; super(); } private function ShowTooltip(_arg1:Array):void{ var _local2:int; var _local3:int; var _local4:int; _local2 = _arg1.length; _local3 = 0; HideTooltip(); tooltip = new Tooltip2(); addChild(tooltip); tooltip.x = (mouseX - (tooltip.width / 2)); tooltip.y = (mouseY + 20); _local4 = 0; while (_local4 < _local2) { tooltip.cap.appendText(_arg1[_local4]); if (_local3 < _arg1[_local4].length){ _local3 = _arg1[_local4].length; }; _local4++; }; tooltip.cap.width = int((_local3 * 6)); if (_local2 > 4){ tooltip.cap.height = int((_local2 * 9)); } else { if (_local2 > 1){ tooltip.cap.height = int((_local2 * 11)); } else { tooltip.cap.height = 18; }; }; tooltip.addEventListener(Event.ENTER_FRAME, UpdateTooltipPos, false, 0, true); } private function UpgradeCastle(_arg1:MouseEvent):void{ var _local2:Number; var _local3:int; _local2 = int((root["baseAttrib"][(root["baseLevel"] + 1)] * 1000)); this["root"].PlaySound("99"); if (root["myUpPoin"] > 0){ var _local4 = root; var _local5 = "baseLevel"; var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; _local4 = root; _local5 = "myUpPoin"; _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; this["txUpPoin"].text = root["myUpPoin"]; RemFilter(this[(type + "Castle")]); HideTooltip(); this[(type + "Castle")].buttonMode = false; this[(type + "Castle")].removeEventListener(MouseEvent.CLICK, UpgradeCastle); _local3 = 1; while (_local3 <= 4) { if (turretLvlAvai[_local3] == root["baseLevel"]){ this[((type + "Ture") + _local3)].gotoAndStop(1); _local4 = root; _local5 = "nTurret"; _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; trace(("ntur" + root["nTurret"])); }; _local3++; }; }; } private function CastleRollOver(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:Array; _local2 = this["root"].GetBaseHp(root["baseLevel"]); _local3 = this["root"].GetBaseHp((root["baseLevel"] + 1)); _local4 = new Array(); _local4.push(((("Base Lvl. " + root["baseLevel"]) + ", Life ") + _local2)); if ((((root["baseLevel"] < 10)) && ((root["baseLevel"] == root["tmpBaseLevel"])))){ _local4.push("\n"); _local4.push("Require 1 upgrade poin to level up"); _local4.push("\n"); _local4.push(("Life +" + int((_local3 - _local2)))); }; ShowTooltip(_local4); } private function HideTooltip():void{ if (tooltip != null){ removeChild(tooltip); tooltip.removeEventListener(Event.ENTER_FRAME, UpdateTooltipPos); tooltip = null; }; } private function SelectNav(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; _local2 = String(_arg1.currentTarget.name); _local3 = int(_local2.charAt(5)); this["root"].PlaySound("88"); if (_local3 == 0){ this["root"].ShowScreen("Map"); } else { if (_local3 == 1){ this["root"].ShowScreen("Statistic"); } else { if (_local3 == 2){ this["root"].ShowScreen("Medal"); } else { if (_local3 == 3){ this["mcSave"].cap.text = "Save Game"; this["mcSave"].visible = true; } else { if (_local3 == 4){ if (root["gameLevel"] == 1){ this["root"].ShowScreen("Instruction"); } else { this["root"].ShowScreen("PLAY"); }; } else { if (_local3 == 5){ this["mcConfirm"].visible = true; }; }; }; }; }; }; } private function TurretRollOver(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; var _local4:Array; _local2 = String(_arg1.currentTarget.name); _local3 = int(_local2.substr(5)); _local4 = new Array(); if (type == "m"){ if (_local3 == 1){ _local4.push("Fire Arrows Turret"); } else { if (_local3 == 2){ _local4.push("Triple Arrows Turret"); } else { if (_local3 == 3){ _local4.push("Spear Turret"); } else { if (_local3 == 4){ _local4.push("Catapult"); }; }; }; }; } else { if (_local3 == 1){ _local4.push("Magic Turret"); } else { if (_local3 == 2){ _local4.push("Fire Arrows Turret"); } else { if (_local3 == 3){ _local4.push("Poison Turret"); } else { if (_local3 == 4){ _local4.push("Frost Turret"); }; }; }; }; }; if (turretLvlAvai[_local3] > root["baseLevel"]){ _local4.push("\n"); _local4.push(("Available at Base Lvl. " + turretLvlAvai[_local3])); }; ShowTooltip(_local4); } private function RemFilter(_arg1:Object){ _arg1.filters = []; } private function SetFilter(_arg1:Object, _arg2:Number=0xFF00){ var _local3:GlowFilter; _local3 = new GlowFilter(); _local3 = new GlowFilter(); _local3.color = _arg2; _local3.blurX = 10; _local3.blurY = 10; _arg1.filters = [_local3]; } private function UnlockChar(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; var _local4:int; var _local5:Array; _local2 = String(_arg1.currentTarget.name); _local3 = int(_local2.substr(5)); this["root"].PlaySound("99"); if (root["myUpPoin"] > 0){ var _local6 = root; var _local7 = "myUpPoin"; var _local8 = (_local6[_local7] - 1); _local6[_local7] = _local8; this["txUpPoin"].text = root["myUpPoin"]; root["charUnlock"][_local3] = 1; if (root["myMedal"][5] == 0){ _local5 = new Array(); _local4 = 0; while (_local4 < 7) { _local5[_local4] = root["charUnlock"][_local4]; _local4++; }; if (_local5.indexOf(0) == -1){ root["myMedal"][5] = 1; this["root"].SaveMedalData(); }; }; if (root["myMedal"][6] == 0){ _local5 = new Array(); _local4 = 7; while (_local4 < 11) { _local5[_local4] = root["charUnlock"][_local4]; _local4++; }; if (_local5.indexOf(0) == -1){ root["myMedal"][6] = 1; this["root"].SaveMedalData(); }; }; if (root["myMedal"][7] == 0){ _local5 = new Array(); _local4 = 11; while (_local4 < 15) { _local5[_local4] = root["charUnlock"][_local4]; _local4++; }; if (_local5.indexOf(0) == -1){ root["myMedal"][7] = 1; this["root"].SaveMedalData(); }; }; HideTooltip(); RemFilter(_arg1.currentTarget); _arg1.currentTarget.gotoAndStop(1); _arg1.currentTarget.buttonMode = false; _arg1.currentTarget.removeEventListener(MouseEvent.ROLL_OVER, RollOver); _arg1.currentTarget.removeEventListener(MouseEvent.ROLL_OUT, RollOut); _arg1.currentTarget.removeEventListener(MouseEvent.CLICK, UnlockChar); SetFilter(this[((type + "Skil") + _local3)]); this[((type + "Skil") + _local3)].buttonMode = true; this[((type + "Skil") + _local3)].addEventListener(MouseEvent.CLICK, UgradeSkill, false, 0, true); SetFilter(this[((type + "Leve") + _local3)]); this[((type + "Leve") + _local3)].gotoAndStop(1); this[((type + "Leve") + _local3)].buttonMode = true; this[((type + "Leve") + _local3)].addEventListener(MouseEvent.CLICK, UpgradeLevel, false, 0, true); }; } private function UpgradeLevel(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; _local2 = String(_arg1.currentTarget.name); _local3 = int(_local2.substr(5)); this["root"].PlaySound("99"); if (root["myUpPoin"] > 0){ var _local4 = root["charLevel"]; var _local5 = _local3; var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; _local4 = root; _local5 = "myUpPoin"; _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; this["txUpPoin"].text = root["myUpPoin"]; RemFilter(_arg1.currentTarget); HideTooltip(); _arg1.currentTarget.buttonMode = false; _arg1.currentTarget.removeEventListener(MouseEvent.CLICK, UpgradeLevel); }; } private function UgradeSkill(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; _local2 = String(_arg1.currentTarget.name); _local3 = int(_local2.substr(5)); this["root"].PlaySound("99"); if (root["myUpPoin"] > 0){ var _local4 = root; var _local5 = "myUpPoin"; var _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; this["txUpPoin"].text = root["myUpPoin"]; root["charUpgrade"][_local3] = 1; if (root["myMedal"][8] == 0){ if (root["charUpgrade"].indexOf(0) == -1){ root["myMedal"][8] = 1; this["root"].SaveMedalData(); }; }; HideTooltip(); RemFilter(_arg1.currentTarget); _arg1.currentTarget.gotoAndStop(1); _arg1.currentTarget.buttonMode = false; _arg1.currentTarget.removeEventListener(MouseEvent.CLICK, UgradeSkill); }; } private function UpPoinRollOver(_arg1:MouseEvent):void{ var _local2:Array; _local2 = new Array(); _local2.push("Upgrade Poin"); ShowTooltip(_local2); } private function RollOver(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; var _local4:String; var _local5:Array; var _local6:String; _local2 = String(_arg1.currentTarget.name); _local3 = int(_local2.substr(5)); _local4 = _local2.substr(1, 4); _local5 = new Array(); if (_local4 == "Lock"){ if (root["charUnlock"][_local3]){ if (charAvai[_local3]){ _local5.push((infoColl[_local3] + " unlocked")); } else { _local5.push((infoColl[_local3] + " unlocked, not available at next battle")); }; } else { if (charAvai[_local3]){ _local5.push(infoColl[_local3]); } else { _local5.push((infoColl[_local3] + ", not available at next battle")); }; _local5.push("\n"); if (root["gameLevel"] >= root["canUnlockChar"][_local3]){ _local5.push("Require 1 upgrade poin to unlock"); } else { _local5.push((("Require game level" + root["canUnlockChar"][_local3]) + " + 1 upgrade poin to unlock")); }; }; } else { if (_local4 == "Skil"){ if (skillColl[_local3] == 1){ _local6 = "20% chance to 2x normal damage"; } else { if (skillColl[_local3] == 2){ _local6 = "20% chance to toss damage"; } else { if (skillColl[_local3] == 3){ _local6 = "20% chance to fire damage"; } else { if (skillColl[_local3] == 4){ _local6 = "20% chance to blast damage"; } else { if (skillColl[_local3] == 5){ _local6 = "20% chance to poison damage"; } else { if (skillColl[_local3] == 6){ _local6 = "20% chance to 3x normal damage"; }; }; }; }; }; }; if (root["charUpgrade"][_local3]){ if (charAvai[_local3]){ _local5.push(((infoColl[_local3] + "'s skill ") + _local6)); } else { _local5.push((((infoColl[_local3] + "'s skill ") + _local6) + ", not available at next battle")); }; } else { if (charAvai[_local3]){ _local5.push(((infoColl[_local3] + "'s skill ") + _local6)); } else { _local5.push((((infoColl[_local3] + "'s skill ") + _local6) + ", not available at next battle")); }; _local5.push("\n"); if (root["charUnlock"][_local3]){ _local5.push("Require 1 upgrade poin to unlock"); } else { _local5.push("Unlock the unit to upgrade it"); }; }; } else { if (_local4 == "Leve"){ if (root["charLevel"][_local3] < 10){ if (root["charUnlock"][_local3]){ if (charAvai[_local3]){ _local5.push(((infoColl[_local3] + " Lvl. ") + root["charLevel"][_local3])); } else { _local5.push((((infoColl[_local3] + " Lvl. ") + root["charLevel"][_local3]) + ", not available at next battle")); }; if (root["charLevel"][_local3] == root["tmpCharLevel"][_local3]){ _local5.push("\n"); _local5.push("Require 1 upgrade poin to level up"); _local5.push("\n"); _local5.push("Life +5, Attack +2, Armor +1"); }; } else { _local5.push(infoColl[_local3]); _local5.push("\n"); _local5.push("Unlock the unit to upgrade it"); }; } else { _local5.push(((infoColl[_local3] + " Lvl. ") + root["charLevel"][_local3])); }; }; }; }; ShowTooltip(_local5); } private function UpdateTooltipPos(_arg1:Event):void{ tooltip.x = (mouseX - (tooltip.width / 2)); tooltip.y = (mouseY + 20); } public function Init(_arg1:int):void{ var _local2:int; this["mcSave"].visible = false; this["mcSave"].Init("save"); this["mcConfirm"].Init(); isExit = false; this["txGameLevel"].text = root["gameLevel"]; infoColl = new Array(); idColl = new Array(); if (_arg1 == 1){ infoColl = infoColl1; idColl = idColl1; type = "m"; } else { if (_arg1 == 2){ infoColl = infoColl2; idColl = idColl2; type = "d"; }; }; charAvai = new Array(); if ((((root["bgType"] == 0)) || ((root["bgType"] == 4)))){ charAvai = [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; } else { if ((((root["bgType"] == 1)) || ((root["bgType"] == 5)))){ charAvai = [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]; } else { if ((((root["bgType"] == 2)) || ((root["bgType"] == 6)))){ charAvai = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]; } else { if ((((root["bgType"] == 3)) || ((root["bgType"] == 7)))){ charAvai = [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; }; }; }; }; charAttrib = new CCharAttrib(); skillColl = new Array(); skillColl = charAttrib.GetDataById(idColl, "skilltyp"); nAvaiUp = 0; _local2 = 0; while (_local2 < 15) { this[((type + "Lock") + _local2)].gotoAndStop(2); this[((type + "Lock") + _local2)].addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); this[((type + "Lock") + _local2)].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); this[((type + "Skil") + _local2)].gotoAndStop(2); this[((type + "Skil") + _local2)].addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); this[((type + "Skil") + _local2)].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); this[((type + "Leve") + _local2)].gotoAndStop(2); this[((type + "Leve") + _local2)].addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); this[((type + "Leve") + _local2)].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); if (root["charUnlock"][_local2]){ this[((type + "Lock") + _local2)].gotoAndStop(1); this[((type + "Leve") + _local2)].gotoAndStop(1); if (root["charLevel"][_local2] < 10){ if (root["charLevel"][_local2] == root["tmpCharLevel"][_local2]){ if (charAvai[_local2]){ SetFilter(this[((type + "Leve") + _local2)]); } else { SetFilter(this[((type + "Leve") + _local2)], 0xFFFF00); }; this[((type + "Leve") + _local2)].buttonMode = true; this[((type + "Leve") + _local2)].addEventListener(MouseEvent.CLICK, UpgradeLevel, false, 0, true); nAvaiUp++; }; }; } else { this[((type + "Lock") + _local2)].gotoAndStop(2); if (root["gameLevel"] >= root["canUnlockChar"][_local2]){ if (charAvai[_local2]){ SetFilter(this[((type + "Lock") + _local2)]); } else { SetFilter(this[((type + "Lock") + _local2)], 0xFFFF00); }; this[((type + "Lock") + _local2)].buttonMode = true; this[((type + "Lock") + _local2)].addEventListener(MouseEvent.CLICK, UnlockChar, false, 0, true); nAvaiUp++; }; }; if (!root["charUpgrade"][_local2]){ if (root["charUnlock"][_local2]){ if (charAvai[_local2]){ SetFilter(this[((type + "Skil") + _local2)]); } else { SetFilter(this[((type + "Skil") + _local2)], 0xFFFF00); }; this[((type + "Skil") + _local2)].buttonMode = true; this[((type + "Skil") + _local2)].addEventListener(MouseEvent.CLICK, UgradeSkill, false, 0, true); nAvaiUp++; }; } else { this[((type + "Skil") + _local2)].gotoAndStop(1); }; _local2++; }; if ((((root["baseLevel"] < 10)) && ((root["baseLevel"] == root["tmpBaseLevel"])))){ SetFilter(this[(type + "Castle")]); this[(type + "Castle")].buttonMode = true; this[(type + "Castle")].addEventListener(MouseEvent.CLICK, UpgradeCastle, false, 0, true); nAvaiUp++; }; this[(type + "Castle")].addEventListener(MouseEvent.ROLL_OVER, CastleRollOver, false, 0, true); this[(type + "Castle")].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); _local2 = 1; while (_local2 <= 4) { if (turretLvlAvai[_local2] > root["baseLevel"]){ this[((type + "Ture") + _local2)].gotoAndStop(2); } else { this[((type + "Ture") + _local2)].gotoAndStop(1); }; this[((type + "Ture") + _local2)].addEventListener(MouseEvent.ROLL_OVER, TurretRollOver, false, 0, true); this[((type + "Ture") + _local2)].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); _local2++; }; _local2 = 0; while (_local2 <= 5) { this[("btNav" + _local2)].addEventListener(MouseEvent.CLICK, SelectNav, false, 0, true); _local2++; }; this["mcUpPoin"].addEventListener(MouseEvent.ROLL_OVER, UpPoinRollOver, false, 0, true); this["mcUpPoin"].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); trace(("nup" + nAvaiUp)); if (root["myUpPoin"] > nAvaiUp){ root["myUpPoin"] = nAvaiUp; }; this["txUpPoin"].text = root["myUpPoin"]; } private function RollOut(_arg1:MouseEvent):void{ HideTooltip(); } } }//package uiscr
Section 124
//ag_intro_mc (ag_intro_mc) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class ag_intro_mc extends CLogo { public function ag_intro_mc(){ addFrameScript(0, frame1, 217, frame218); } function frame218(){ stop(); this["root"].nextFrame(); } function frame1(){ gotoAndPlay(2); } } }//package
Section 125
//Archer (Archer) package { public dynamic class Archer extends CRangeUnit { } }//package
Section 126
//Baloon1 (Baloon1) package { public dynamic class Baloon1 extends CRangeAirUnit { } }//package
Section 127
//Baloon2 (Baloon2) package { public dynamic class Baloon2 extends CRangeAirUnit { } }//package
Section 128
//Base1 (Base1) package { import flash.display.*; public dynamic class Base1 extends MovieClip { } }//package
Section 129
//Base11 (Base11) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class Base11 extends CBase { public function Base11(){ addFrameScript(1, frame2, 7, frame8, 13, frame14, 24, frame25); } function frame14(){ this["root"].PlaySound("21"); } function frame8(){ this["root"].PlaySound("21"); } function frame25(){ stop(); } function frame2(){ this["root"].PlaySound("21"); } } }//package
Section 130
//Base12 (Base12) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class Base12 extends CBase { public function Base12(){ addFrameScript(1, frame2, 7, frame8, 13, frame14, 24, frame25); } function frame14(){ this["root"].PlaySound("21"); } function frame8(){ this["root"].PlaySound("21"); } function frame25(){ stop(); } function frame2(){ this["root"].PlaySound("21"); } } }//package
Section 131
//Base13 (Base13) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class Base13 extends CBase { public function Base13(){ addFrameScript(1, frame2, 7, frame8, 13, frame14, 24, frame25); } function frame14(){ this["root"].PlaySound("21"); } function frame8(){ this["root"].PlaySound("21"); } function frame25(){ stop(); } function frame2(){ this["root"].PlaySound("21"); } } }//package
Section 132
//Base2 (Base2) package { import flash.display.*; public dynamic class Base2 extends MovieClip { } }//package
Section 133
//Base21 (Base21) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class Base21 extends CBase { public function Base21(){ addFrameScript(1, frame2, 7, frame8, 13, frame14, 24, frame25); } function frame14(){ this["root"].PlaySound("21"); } function frame8(){ this["root"].PlaySound("21"); } function frame25(){ stop(); } function frame2(){ this["root"].PlaySound("21"); } } }//package
Section 134
//Base22 (Base22) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class Base22 extends CBase { public function Base22(){ addFrameScript(1, frame2, 7, frame8, 13, frame14, 24, frame25); } function frame14(){ this["root"].PlaySound("21"); } function frame8(){ this["root"].PlaySound("21"); } function frame25(){ stop(); } function frame2(){ this["root"].PlaySound("21"); } } }//package
Section 135
//Base23 (Base23) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class Base23 extends CBase { public function Base23(){ addFrameScript(1, frame2, 7, frame8, 13, frame14, 24, frame25); } function frame14(){ this["root"].PlaySound("21"); } function frame8(){ this["root"].PlaySound("21"); } function frame25(){ stop(); } function frame2(){ this["root"].PlaySound("21"); } } }//package
Section 136
//BaseArea1 (BaseArea1) package { public dynamic class BaseArea1 extends CBaseUnit { } }//package
Section 137
//BaseArea2 (BaseArea2) package { public dynamic class BaseArea2 extends CBaseUnit { } }//package
Section 138
//BaseLife (BaseLife) package { public dynamic class BaseLife extends CBaseLife { } }//package
Section 139
//BGPART11 (BGPART11) package { public dynamic class BGPART11 extends CBgContainer { } }//package
Section 140
//BGPART12 (BGPART12) package { public dynamic class BGPART12 extends CBgPart { } }//package
Section 141
//BGPART13 (BGPART13) package { public dynamic class BGPART13 extends CBgPart { } }//package
Section 142
//BGPART14 (BGPART14) package { public dynamic class BGPART14 extends CBgPart { } }//package
Section 143
//BGPART15 (BGPART15) package { public dynamic class BGPART15 extends CBgContainer { } }//package
Section 144
//BGPART16 (BGPART16) package { public dynamic class BGPART16 extends CBgPart { } }//package
Section 145
//BGPART17 (BGPART17) package { public dynamic class BGPART17 extends CBgPart { } }//package
Section 146
//BGPART21 (BGPART21) package { public dynamic class BGPART21 extends CBgContainer { } }//package
Section 147
//BGPART22 (BGPART22) package { public dynamic class BGPART22 extends CBgPart { } }//package
Section 148
//BGPART31 (BGPART31) package { public dynamic class BGPART31 extends CBgContainer { } }//package
Section 149
//BGPART32 (BGPART32) package { public dynamic class BGPART32 extends CBgPart { } }//package
Section 150
//BGPART33 (BGPART33) package { public dynamic class BGPART33 extends CBgPart { } }//package
Section 151
//BGPART41 (BGPART41) package { public dynamic class BGPART41 extends CBgContainer { } }//package
Section 152
//BGPART42 (BGPART42) package { public dynamic class BGPART42 extends CBgPart { } }//package
Section 153
//BGPART43 (BGPART43) package { public dynamic class BGPART43 extends CBgPart { } }//package
Section 154
//BGPART44 (BGPART44) package { public dynamic class BGPART44 extends CBgContainer { } }//package
Section 155
//BGPART45 (BGPART45) package { public dynamic class BGPART45 extends CBgPart { } }//package
Section 156
//BGPART46 (BGPART46) package { public dynamic class BGPART46 extends CBgPart { } }//package
Section 157
//BGPART51 (BGPART51) package { public dynamic class BGPART51 extends CBgContainer { } }//package
Section 158
//BGPART52 (BGPART52) package { public dynamic class BGPART52 extends CBgPart { } }//package
Section 159
//BGPART61 (BGPART61) package { public dynamic class BGPART61 extends CBgContainer { } }//package
Section 160
//BGPART62 (BGPART62) package { public dynamic class BGPART62 extends CBgPart { } }//package
Section 161
//BGPART63 (BGPART63) package { public dynamic class BGPART63 extends CBgPart { } }//package
Section 162
//BloEff (BloEff) package { import flash.display.*; public dynamic class BloEff extends MovieClip { public function BloEff(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ stop(); } function frame11(){ x = -100; y = -100; stop(); } } }//package
Section 163
//BurEff (BurEff) package { import flash.display.*; public dynamic class BurEff extends MovieClip { public function BurEff(){ addFrameScript(0, frame1, 17, frame18); } function frame18(){ x = -100; y = -100; stop(); } function frame1(){ stop(); } } }//package
Section 164
//CAiAttrib (CAiAttrib) package { import flash.xml.*; import flash.net.*; public class CAiAttrib { private var charAttrib:CCharAttrib; private var unitData:XML; private var objId:Object; private var arenaColl:Array; public function CAiAttrib(){ unitData = <aiunit> <char> <unit spwn_lvl="1" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="6">swordman</unit> <unit spwn_lvl="5" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="11">spearman</unit> <unit spwn_lvl="14" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="12">knight</unit> <unit spwn_lvl="19" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="24">paladin</unit> <unit spwn_lvl="2" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="11">archer</unit> <unit spwn_lvl="11" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="18">catapult</unit> <unit spwn_lvl="25" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="28">cannon</unit> <unit spwn_lvl="1" lnd_cmp="0" sea_cmp="1" air_cmp="1" skll_lvl="7">baloon1</unit> <unit spwn_lvl="8" lnd_cmp="0" sea_cmp="1" air_cmp="1" skll_lvl="13">baloon2</unit> <unit spwn_lvl="16" lnd_cmp="0" sea_cmp="1" air_cmp="1" skll_lvl="21">plane1</unit> <unit spwn_lvl="24" lnd_cmp="0" sea_cmp="1" air_cmp="1" skll_lvl="27">plane2</unit> <unit spwn_lvl="1" lnd_cmp="0" sea_cmp="1" air_cmp="0" skll_lvl="6">vikingship</unit> <unit spwn_lvl="5" lnd_cmp="0" sea_cmp="1" air_cmp="0" skll_lvl="9">romanship</unit> <unit spwn_lvl="13" lnd_cmp="0" sea_cmp="1" air_cmp="0" skll_lvl="20">persianship</unit> <unit spwn_lvl="21" lnd_cmp="0" sea_cmp="1" air_cmp="0" skll_lvl="24">greekship</unit> </char> <char> <unit spwn_lvl="1" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="7">zombie</unit> <unit spwn_lvl="6" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="12">vampire</unit> <unit spwn_lvl="14" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="18">ogre</unit> <unit spwn_lvl="20" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="25">darkevil</unit> <unit spwn_lvl="2" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="10">skeleton</unit> <unit spwn_lvl="10" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="17">darkelf</unit> <unit spwn_lvl="24" lnd_cmp="1" sea_cmp="0" air_cmp="1" skll_lvl="27">wizard</unit> <unit spwn_lvl="1" lnd_cmp="0" sea_cmp="1" air_cmp="1" skll_lvl="6">dracula</unit> <unit spwn_lvl="7" lnd_cmp="0" sea_cmp="1" air_cmp="1" skll_lvl="12">eagle</unit> <unit spwn_lvl="15" lnd_cmp="0" sea_cmp="1" air_cmp="1" skll_lvl="20">ghost</unit> <unit spwn_lvl="23" lnd_cmp="0" sea_cmp="1" air_cmp="1" skll_lvl="26">dragon</unit> <unit spwn_lvl="1" lnd_cmp="0" sea_cmp="1" air_cmp="0" skll_lvl="8">shark</unit> <unit spwn_lvl="6" lnd_cmp="0" sea_cmp="1" air_cmp="0" skll_lvl="10">whale</unit> <unit spwn_lvl="14" lnd_cmp="0" sea_cmp="1" air_cmp="0" skll_lvl="21">godship</unit> <unit spwn_lvl="22" lnd_cmp="0" sea_cmp="1" air_cmp="0" skll_lvl="25">ghostship</unit> </char> </aiunit> ; arenaColl = ["lnd_cmp", "sea_cmp", "air_cmp", "lnd_cmp", "lnd_cmp", "sea_cmp", "air_cmp", "lnd_cmp"]; charAttrib = new CCharAttrib(); super(); } private function InitId():void{ } public function GetAvailableObj(_arg1:int, _arg2:int, _arg3:int):Array{ var _local4:Object; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:String; var _local10:Array; var _local11:String; var _local12:int; _local8 = unitData.children()[(_arg1 - 1)].children().length(); _local10 = new Array(); _local9 = arenaColl[_arg2]; _local12 = 0; while (_local12 < _local8) { _local5 = int(unitData.children()[(_arg1 - 1)].children()[_local12].attribute("spwn_lvl")); _local6 = int(unitData.children()[(_arg1 - 1)].children()[_local12].attribute(_local9)); _local7 = int(unitData.children()[(_arg1 - 1)].children()[_local12].attribute("skll_lvl")); if ((((_local5 <= _arg3)) && (_local6))){ _local11 = String(unitData.children()[(_arg1 - 1)].children()[_local12]); _local4 = new Object(); _local4.stime = charAttrib.GetAttribute(_local11, "spwn"); _local4.price = charAttrib.GetAttribute(_local11, "price"); _local4.skill = _local7; _local4.unit = (_local11.charAt(0).toUpperCase() + _local11.substr(1)); _local10.push(_local4); }; _local12++; }; return (_local10); } } }//package
Section 165
//CAirUnit (CAirUnit) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CAirUnit extends MovieClip { public var px:int; public var isAttack:Boolean;// = false public var isIdle:Boolean;// = false public var lvl:int; private var isStop:Boolean;// = false public var isBounce:Boolean; public var skill:int; public var arm:int; public var speed:Number; public var unitTyp:String; public var curPx:int; public var isDefend:Boolean;// = false public var tacticType:int; private var dx:Number; private var dy:Number; public var att:int; public var skillTyp:int; public var mainTarget:Number; public var fBound:Number; public var forceSpd:Number; public var attrib:Array; public var targetO:Object; public var sPos:int; public var bodyH:Number; public var targetX:Number; public var targetY:Number; public var bodyW:Number; public var life:int; public var isDie:Boolean; public var attCnt:int; public var child:Object; public var isBack:Boolean;// = false public var isRetreat:Boolean;// = false public var curSpd:Number; public var price:int; public var isAlly:Boolean; public var runTimer:Timer; public var attType:uint; private var afterPause:Boolean; public var defaultSpd:Number; public var spd:int; public var rng:Number; public var nm:String; public var hasSkill:Boolean; public var destX:Number; public var defTarget:Number; public function CAirUnit(){ isAttack = false; isIdle = false; isBack = false; isRetreat = false; isDefend = false; isStop = false; super(); gotoAndStop(1); isDie = true; bodyW = (this["mcHP"].width / 2); bodyH = (this["mcHP"].height / 2); } public function IsThereCloseTarget():Boolean{ var _local1:Boolean; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = false; if (isAlly){ if (sPos == 0){ _local2 = int((x / 50)); _local4 = (x + 250); _local3 = int((_local4 / 50)); _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; } else { _local4 = (x - 250); _local2 = int((_local4 / 50)); _local3 = int((x / 50)); _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; }; } else { if (sPos == 0){ _local2 = int((x / 50)); _local4 = (x + 250); _local3 = int((_local4 / 50)); _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; } else { _local4 = (x - 250); _local2 = int((_local4 / 50)); _local3 = int((x / 50)); _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; }; }; return (_local1); } public function CheckAvaiEnemy():void{ } public function Moving(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; if (root["isStopGame"]){ if (runTimer != null){ runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Moving); }; child = DisplayObject(getChildAt(0)); if (child != null){ child.gotoAndStop(1); }; return; }; if (!root["isPause"]){ if (afterPause){ afterPause = false; child = DisplayObject(getChildAt(0)); if (child != null){ child.play(); }; }; if (isDie){ speed = 0; if (currentLabel != "die"){ gotoAndStop("die"); }; if (runTimer != null){ runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Moving); }; }; if (!isAttack){ _local2 = y; _local3 = 0; _local4 = (x - destX); if (!isStop){ if (x > destX){ scaleX = -1; } else { scaleX = 1; }; }; _local5 = (-(Math.atan2(_local4, _local3)) / (Math.PI / 180)); dy = (speed * Math.cos((_local5 * (Math.PI / 180)))); dx = (speed * Math.sin((_local5 * (Math.PI / 180)))); if (Math.sqrt(((_local4 * _local4) + (_local3 * _local3))) > speed){ x = (x + (dx / 2)); } else { if (tacticType == 0){ if (!isStop){ DefendTheBase(); isStop = true; isDefend = true; isRetreat = false; isIdle = false; speed = curSpd; }; } else { if (tacticType == 1){ isIdle = true; CheckAvaiEnemy(); isDefend = false; } else { if ((((tacticType == 2)) || ((tacticType == 3)))){ isDefend = false; }; }; }; }; }; UpdateThis(); if (root["isStopGame"]){ runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Moving); child = DisplayObject(getChildAt(0)); if (child != null){ child.gotoAndStop(1); }; }; } else { if (!afterPause){ afterPause = true; child = DisplayObject(getChildAt(0)); if (child != null){ child.stop(); }; }; }; } public function SetDestination(_arg1:int):void{ if (_arg1 == 0){ if (sPos == 0){ destX = 275; } else { destX = 1325; }; destX = (destX + (RandomNum(1, 10) * RandomNum(-1, 1))); if (isAttack){ StopAttack(); }; isRetreat = true; if ((((sPos == 0)) && ((x < destX)))){ isRetreat = false; } else { if ((((sPos == 1)) && ((x > destX)))){ isRetreat = false; }; }; } else { if (_arg1 == 1){ if (sPos == 0){ destX = (x + 125); destX = (destX + (RandomNum(1, 10) * RandomNum(-1, 1))); if (destX > mainTarget){ destX = mainTarget; }; } else { destX = (x - 125); destX = (destX + (RandomNum(1, 10) * RandomNum(-1, 1))); if (destX < mainTarget){ destX = mainTarget; }; }; isDefend = false; isIdle = false; isRetreat = false; } else { if (_arg1 == 2){ destX = mainTarget; isDefend = false; isIdle = false; isRetreat = false; } else { if (_arg1 == 3){ destX = mainTarget; isDefend = false; isIdle = false; isRetreat = false; if (!isAlly){ if (attType == 0){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["aiMeleeColl"], this); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["aiRangeColl"], this); }; }; }; }; }; }; if (!isAttack){ child = DisplayObject(getChildAt(0)); if (child != null){ child.play(); }; isStop = false; }; if (isDie){ if (currentLabel != "die"){ gotoAndStop("die"); }; }; } public function Remove():void{ if (!isAlly){ if (attType == 0){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["aiMeleeColl"], this); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["aiRangeColl"], this); }; root["bgContainer"].RemoveArrValue(root["bgContainer"]["allAiColl"], this); var _local1 = root; var _local2 = "aiTroopOut"; var _local3 = (_local1[_local2] - 1); _local1[_local2] = _local3; if (root["aiTroopOut"] < 0){ root["aiTroopOut"] = 0; }; if (root["aiTroop"] < root["maxTroop"]){ root["bgContainer"].AddAiPopTroop(); }; } else { _local1 = root; _local2 = "myTroopOut"; _local3 = (_local1[_local2] - 1); _local1[_local2] = _local3; if (root["myTroopOut"] < 0){ root["myTroopOut"] = 0; }; if (root["myTroop"] < root["maxTroop"]){ root["bgContainer"].AddMyPopTroop(); }; }; gotoAndStop(1); x = -600; } public function StopAttack():void{ } public function DefendTheBase():void{ if (sPos == 0){ if (scaleX == -1){ scaleX = 1; }; } else { if (scaleX == 1){ scaleX = -1; }; }; if (!isAlly){ if (attType == 0){ root["bgContainer"]["aiMeleeColl"].push(this); } else { root["bgContainer"]["aiRangeColl"].push(this); }; }; } public function UpdateThis():void{ } public function Init(_arg1:String, _arg2:int, _arg3:Boolean, _arg4:int, _arg5:Boolean, _arg6:int):void{ isAlly = _arg3; lvl = _arg4; hasSkill = _arg5; isDie = false; isAttack = false; isIdle = false; isBack = false; isRetreat = false; isDefend = false; isStop = false; gotoAndStop(1); sPos = _arg2; if (sPos == 0){ x = ((0 - (width / 2)) - RandomNum(0, 5)); mainTarget = 1500; defTarget = (150 + 125); } else { x = ((1600 + (width / 2)) + RandomNum(0, 5)); mainTarget = 100; defTarget = (1450 - 125); }; if ((((_arg1 == "dracula")) || ((_arg1 == "ghost")))){ y = -240; } else { if (_arg1 == "eagle"){ y = -300; } else { y = -360; }; }; destX = mainTarget; SetAttributes(_arg1); if (_arg6 == -1){ if (root["aiStrategy"] == 0){ tacticType = 0; } else { if (root["aiStrategy"] == 1){ if (attType == 0){ if (RandomNum(1, 2) == 1){ tacticType = 0; } else { tacticType = 2; }; } else { if (RandomNum(1, 4) == 1){ tacticType = 0; } else { tacticType = 1; }; }; } else { if (root["aiStrategy"] == 2){ tacticType = 3; }; }; }; } else { tacticType = _arg6; }; SetDestination(tacticType); forceSpd = 0.25; speed = ((defaultSpd * forceSpd) * 1.5); curSpd = speed; px = int((x / 50)); if (px < 0){ px = 0; } else { if (px > 31){ px = 31; }; }; curPx = px; mouseEnabled = false; afterPause = false; } public function SetAttributes(_arg1:String):void{ } public function GetAngle(_arg1:Number, _arg2:Number):Number{ return (((Math.atan2(_arg2, _arg1) * 180) / Math.PI)); } public function GetDistance(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2)))); } public function GetAvailableTarget(_arg1:Array):Object{ var _local2:int; var _local3:Object; _local2 = _arg1.length; _local3 = null; if (_local2 == 1){ _local3 = _arg1[0]; } else { if (_local2 > 1){ _local3 = _arg1[RandomNum(0, (_local2 - 1))]; }; }; if (_local3 != null){ if (_local3.isDie){ _local3 = null; }; }; return (_local3); } public function RandomNum(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } public function Retreat():void{ } } }//package
Section 166
//Cannon (Cannon) package { public dynamic class Cannon extends CRangeUnit { } }//package
Section 167
//Catapult (Catapult) package { public dynamic class Catapult extends CRangeUnit { } }//package
Section 168
//CBase (CBase) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CBase extends MovieClip { public var turret3:TurretM3; public var turret4:TurretM4; public var turret5:TurretD1; public var turret1:TurretM1; public var turret8:TurretD4; public var turret7:TurretD3; public var turret2:TurretM2; public var turret6:TurretD2; public function InitDarkTurret(_arg1:int, _arg2:int, _arg3:Boolean){ var _local4:int; _local4 = 1; while (_local4 <= 4) { this[("turret" + (_local4 + 4))].visible = false; _local4++; }; if (_arg1 == 0){ return; }; if (_arg1 > 4){ _arg1 = 4; }; _local4 = 1; while (_local4 <= _arg1) { this[("turret" + (_local4 + 4))].visible = true; this[("turret" + (_local4 + 4))].Init((_local4 + 4), _arg2, _arg3); _local4++; }; } public function InitMedTurret(_arg1:int, _arg2:int, _arg3:Boolean){ var _local4:int; _local4 = 1; while (_local4 <= 4) { this[("turret" + _local4)].visible = false; _local4++; }; trace(("turret" + _arg1)); if (_arg1 == 0){ return; }; if (_arg1 > 4){ _arg1 = 4; }; _local4 = 1; while (_local4 <= _arg1) { this[("turret" + _local4)].visible = true; this[("turret" + _local4)].Init(_local4, _arg2, _arg3); _local4++; }; } } }//package
Section 169
//CBaseLife (CBaseLife) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CBaseLife extends MovieClip { private var lifeRem:int; private var life:int; public var mcBar:MovieClip; private var dp:Number; public function Init(_arg1:int):void{ life = _arg1; lifeRem = _arg1; dp = 0; this["mcBar"].x = 0; UpdateHp(0); } public function GetLeftHp():int{ return (lifeRem); } public function MaxHp():int{ return (life); } private function RandomNum(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } public function UpdateHp(_arg1:int):void{ lifeRem = (lifeRem - Math.abs(_arg1)); if (lifeRem < 0){ lifeRem = 0; this["mcBar"].x = -150; return; }; dp = (life / 150); this["mcBar"].x = (this["mcBar"].x - Math.round((Math.abs(_arg1) / dp))); if (this["mcBar"].x < -150){ this["mcBar"].x = -150; }; } } }//package
Section 170
//CBaseUnit (CBaseUnit) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CBaseUnit extends MovieClip { public var bodyW:Number; private var life:Number; private var id:int; public var mcHP:MovieClip; private var delay:Timer; public var bodyH:Number; public function Init(_arg1:int){ id = _arg1; bodyW = (this["mcHP"].width / 2); bodyH = (this["mcHP"].height / 2); if (root["baseType"] == 1){ if (_arg1 == 1){ life = this["root"].GetBaseHp(root["baseLevel"]); } else { life = this["root"].GetBaseHp(this["root"].GetAiLvl(root["gameLevel"])); }; } else { if (_arg1 == 1){ life = this["root"].GetBaseHp(this["root"].GetAiLvl(root["gameLevel"])); } else { life = this["root"].GetBaseHp(root["baseLevel"]); }; }; } public function BounceThis(_arg1:Number, _arg2:int):void{ } public function SetDamage(_arg1:int, _arg2:Boolean=false):void{ var _local3:int; var _local4:Object; var _local5:int; var _local6:int; if (!root["isStopGame"]){ root["charPanel"].UpdateBaseHp(id, _arg1); _local3 = 10; if (id == root["baseType"]){ _local5 = root["nTurret"]; } else { _local5 = parent["nAiTurret"]; }; _local6 = 0; while (_local6 < _local5) { if (GetLife() <= Number(((life * _local3) / 100))){ _local4 = root["bgContainer"].getChildByName(("base" + id)); if (id == 1){ _local4[("turret" + int((_local6 + 1)))].Stop(); } else { _local4[("turret" + int(((_local6 + 1) + 4)))].Stop(); }; break; }; _local3 = (_local3 + 20); _local6++; }; if (GetLife() <= 0){ _local4 = root["bgContainer"].getChildByName(("base" + id)); _local4.gotoAndPlay("destroy"); if (root["baseType"] == id){ root["win"] = 2; } else { root["win"] = 1; }; this["root"].StopGame(); delay = new Timer(1000, 3); delay.start(); delay.addEventListener(TimerEvent.TIMER_COMPLETE, ShowResult, false, 0, true); }; }; } public function GetLife():int{ return (root["charPanel"].GetBaseHp(id)); } private function ShowResult(_arg1:TimerEvent):void{ delay.stop(); delay.removeEventListener(TimerEvent.TIMER_COMPLETE, ShowResult); this["root"].ShowScreen("Result"); } public function GetPoison():void{ } } }//package
Section 171
//CBgContainer (CBgContainer) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class CBgContainer extends MovieClip { public var allyColl:Array; public var missileContainer:MovieClip; private var objRef:Class; public var targetColl:Array; private var ac:int;// = 1 private var mcExpEcnt:int; private var mcFroEcnt:int; public var allAiColl:Array; public var SXPOS1:Number;// = 125 public var SXPOS2:Number;// = 1500 public var unitColl:Array; public var aiRangeColl:Array; public var enmyColl:Array; private var aiQueque:Array; private var nGroup:uint; public var base:Object; public var levelObj:Object; private var tEff:Timer; private var WSTAGE:int; public var turret:Object; private var tMyPop:Timer; public var nUnit:int;// = 0 public var aiAttrib:CAiAttrib; private var mcDPcounter:int;// = 0 public var aiMeleeColl:Array; private var char:Object; public var charColl:Array; private var mcBloEcnt:int; private var aiCreateChance:uint; private var mcBurEcnt:int; private var spd:Number;// = 0 public var charAttrib:CCharAttrib; private var charCounter:Object; private var charContainer:MovieClip; public var nAiTurret:int; private var mcPoiEcnt:int; public var damageContainer:MovieClip; public var turetContainer:MovieClip; public var effectContainer:MovieClip; private var tQueque:Timer; public function CBgContainer(){ SXPOS1 = 125; SXPOS2 = 1500; spd = 0; ac = 1; unitColl = new Array(); nUnit = 0; targetColl = [[], [300, 1400], [1300, 200]]; mcDPcounter = 0; aiQueque = new Array(); super(); WSTAGE = 800; mouseEnabled = false; mouseChildren = false; } private function CreateMcEffect():void{ var _local1:Class; var _local2:Object; var _local3:int; mcBloEcnt = 0; mcExpEcnt = 30; mcBurEcnt = 60; mcFroEcnt = 90; mcPoiEcnt = 120; effectContainer = new MovieClip(); addChild(effectContainer); _local3 = 0; while (_local3 < 30) { _local1 = (getDefinitionByName("BloEff") as Class); _local2 = new (_local1); effectContainer.addChild(DisplayObject(_local2)); effectContainer.setChildIndex(DisplayObject(_local2), _local3); _local2.x = -100; _local2.y = -100; _local2.gotoAndStop(1); _local3++; }; _local3 = 30; while (_local3 < 60) { _local1 = (getDefinitionByName("ExpEff") as Class); _local2 = new (_local1); effectContainer.addChild(DisplayObject(_local2)); effectContainer.setChildIndex(DisplayObject(_local2), _local3); _local2.x = -100; _local2.y = -100; _local2.gotoAndStop(1); _local3++; }; _local3 = 60; while (_local3 < 90) { _local1 = (getDefinitionByName("BurEff") as Class); _local2 = new (_local1); effectContainer.addChild(DisplayObject(_local2)); effectContainer.setChildIndex(DisplayObject(_local2), _local3); _local2.x = -100; _local2.y = -100; _local2.gotoAndStop(1); _local3++; }; _local3 = 90; while (_local3 < 120) { _local1 = (getDefinitionByName("FroEff") as Class); _local2 = new (_local1); effectContainer.addChild(DisplayObject(_local2)); effectContainer.setChildIndex(DisplayObject(_local2), _local3); _local2.x = -100; _local2.y = -100; _local2.gotoAndStop(1); _local3++; }; _local3 = 120; while (_local3 < 150) { _local1 = (getDefinitionByName("PoiEff") as Class); _local2 = new (_local1); effectContainer.addChild(DisplayObject(_local2)); effectContainer.setChildIndex(DisplayObject(_local2), _local3); _local2.x = -100; _local2.y = -100; _local2.gotoAndStop(1); _local3++; }; } private function CreateAiUnit(_arg1:TimerEvent):void{ var _local2:int; var _local3:int; if (!root["isPause"]){ if (root["isStopGame"]){ return; }; _local2 = tQueque.currentCount; _local3 = 0; while (_local3 < root["aiColl"].length) { if (((((_local2 % root["aiColl"][_local3].stime) == 0)) && ((RandomNum(1, aiCreateChance) == 1)))){ if ((((((root["aiGold"] > root["aiColl"][_local3].price)) && ((root["aiTroop"] > 0)))) && ((root["aiTroopOut"] < root["maxTroop"])))){ if (root["baseType"] == 1){ ProdChar2(root["aiColl"][_local3].id, false, this["root"].GetAiLvl(root["gameLevel"]), root["aiColl"][_local3].skill); } else { ProdChar(root["aiColl"][_local3].id, false, this["root"].GetAiLvl(root["gameLevel"]), root["aiColl"][_local3].skill); }; root["aiGold"] = (root["aiGold"] - root["aiColl"][_local3].price); var _local4 = root; var _local5 = "aiTroop"; var _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; _local4 = root; _local5 = "aiTroopOut"; _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; root["charPanel"]["txGold2"].text = root["aiGold"]; root["charPanel"].ShowTroopData(2, root["aiTroop"]); }; }; if ((_local2 % 5) == 0){ if (root["aiStrategy"] == 0){ if (root["aiTroopOut"] == root["maxTroop"]){ if (aiMeleeColl.length >= nGroup){ SetCharToMove(aiMeleeColl, aiMeleeColl.length); }; if (aiRangeColl.length >= nGroup){ SetCharToMove(aiRangeColl, aiRangeColl.length); }; }; } else { if (root["aiStrategy"] == 1){ if (aiMeleeColl.length >= nGroup){ SetCharToMove(aiMeleeColl, nGroup); }; if (aiRangeColl.length >= nGroup){ SetCharToMove(aiRangeColl, nGroup); }; } else { if (root["aiStrategy"] == 2){ }; }; }; }; _local3++; }; }; } public function ScrollBg(_arg1:int):void{ if (_arg1 == 1){ if (spd < 0){ spd = (spd * -1); }; x = (x + (spd * ac)); } else { if (_arg1 == 2){ if (spd > 0){ spd = (spd * -1); }; x = (x + (spd * ac)); } else { if (_arg1 == 0){ }; }; }; if (x > 0){ x = 0; root["atBound"] = true; } else { if (x < (WSTAGE - 1600)){ x = (WSTAGE - 1600); root["atBound"] = true; }; }; } public function Stop():void{ if (tQueque != null){ tQueque.stop(); tQueque.removeEventListener(TimerEvent.TIMER, CreateAiUnit); }; } public function RemoveArrValue(_arg1:Array, _arg2):void{ var _local3:int; if (_arg2 == null){ return; }; _local3 = _arg1.indexOf(_arg2); if (_local3 != -1){ _arg1.splice(_local3, 1); }; } public function ProdChar2(_arg1:String, _arg2:Boolean, _arg3:int, _arg4:Boolean, _arg5:int=-1):void{ var _local6:*; do { var _local7 = charCounter; var _local8 = _arg1; var _local9 = (_local7[_local8] + 1); _local7[_local8] = _local9; if (charCounter[_arg1] >= (root["maxTroop"] + 5)){ charCounter[_arg1] = 0; }; _local6 = new Object(); _local6 = charContainer.getChildByName((_arg1 + charCounter[_arg1])); } while (!(_local6.isDie)); _local6.Init(_arg1.toLowerCase(), 1, _arg2, _arg3, _arg4, _arg5); _local6.scaleX = -1; if (!_arg2){ allAiColl.push(char); }; } private function StopEff(_arg1:TimerEvent):void{ tEff.stop(); tEff.removeEventListener(TimerEvent.TIMER, CreateEff); tEff.removeEventListener(TimerEvent.TIMER_COMPLETE, StopEff); } public function CallDamagePoin(_arg1:Number, _arg2:Number, _arg3:int, _arg4:Number=1):void{ var _local5:Object; _local5 = damageContainer.getChildAt(mcDPcounter); _local5.x = _arg1; _local5.y = _arg2; _local5.scaleX = _arg4; _local5.scaleY = _arg4; _local5.mcCap.txCap.text = String(_arg3); _local5.play(); mcDPcounter++; if (mcDPcounter >= 100){ mcDPcounter = 0; }; } private function AddAiPopNow(_arg1:TimerEvent):void{ _arg1.currentTarget.stop(); _arg1.currentTarget.removeEventListener(TimerEvent.TIMER_COMPLETE, AddAiPopNow); _arg1.currentTarget.removeEventListener(TimerEvent.TIMER, AddAiPopOnDelay); var _local2 = root; var _local3 = "aiTroop"; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; if (root["aiTroop"] > root["maxTroop"]){ root["aiTroop"] = root["maxTroop"]; }; if (root["aiTroopOut"] == root["maxTroop"]){ root["aiTroop"] = 0; }; root["charPanel"].ShowTroopData(2, root["aiTroop"]); } public function AddMyPopTroop():void{ var _local1:Timer; if (root["myTroopOut"] >= root["maxTroop"]){ return; }; _local1 = new Timer(1000, 3); _local1.start(); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, AddMyPopNow, false, 0, true); _local1.addEventListener(TimerEvent.TIMER, AddMyPopOnDelay, false, 0, true); } private function SetDefaultChrLvl():void{ var _local1:Array; _local1 = new Array(); charAttrib = new CCharAttrib(); } private function AddAiPopOnDelay(_arg1:TimerEvent):void{ if (root["isStopGame"]){ _arg1.currentTarget.stop(); _arg1.currentTarget.removeEventListener(TimerEvent.TIMER_COMPLETE, AddAiPopNow); _arg1.currentTarget.removeEventListener(TimerEvent.TIMER, AddAiPopOnDelay); }; } private function CreateMcDamagePoin():void{ var _local1:Class; var _local2:Object; var _local3:int; damageContainer = new MovieClip(); addChild(damageContainer); _local3 = 0; while (_local3 < 100) { _local1 = (getDefinitionByName(("DamagePoin" + 1)) as Class); _local2 = new (_local1); damageContainer.addChild(DisplayObject(_local2)); _local2.name = ("dp1" + _local3); _local2.x = -10; _local2.y = -10; _local2.gotoAndStop(1); _local3++; }; } public function Update(_arg1:TimerEvent):void{ var _local2:Object; var _local3:int; _local3 = 0; while (_local3 < charContainer.numChildren) { _local2 = charContainer.getChildAt(_local3); if (_local2 != null){ _local2.Update(); }; _local3++; }; } private function CreateMcUnits1():void{ var _local1:Class; var _local2:Object; var _local3:int; var _local4:int; _local3 = 0; while (_local3 < root["myColl"].length) { charCounter[String(root["myColl"][_local3])] = 0; _local4 = 0; while (_local4 < (root["maxTroop"] + 5)) { _local1 = (getDefinitionByName(root["myColl"][_local3]) as Class); _local2 = new (_local1); charContainer.addChild(DisplayObject(_local2)); _local2.name = (String(root["myColl"][_local3]) + _local4); _local2.x = -600; _local2.y = -400; _local4++; }; _local3++; }; } private function CreateMcUnits2():void{ var _local1:Class; var _local2:Object; var _local3:int; var _local4:int; _local3 = 0; while (_local3 < root["aiColl"].length) { charCounter[String(root["aiColl"][_local3].id)] = 0; _local4 = 0; while (_local4 < (root["maxTroop"] + 5)) { _local1 = (getDefinitionByName(root["aiColl"][_local3].id) as Class); _local2 = new (_local1); charContainer.addChild(DisplayObject(_local2)); _local2.name = (String(root["aiColl"][_local3].id) + _local4); _local2.x = -600; _local2.y = -400; _local4++; }; _local3++; }; } private function GetQueQue():void{ aiMeleeColl = new Array(); aiRangeColl = new Array(); allAiColl = new Array(); nGroup = ((root["aiTroop"] * 20) / 100); if (nGroup < 3){ nGroup = 3; } else { if (nGroup > 6){ nGroup = 6; }; }; aiCreateChance = Math.ceil((root["gameLevel"] / 7)); if (aiCreateChance <= 1){ aiCreateChance = 2; }; tQueque = new Timer(1000); tQueque.start(); tQueque.addEventListener(TimerEvent.TIMER, CreateAiUnit, false, 0, true); } public function AddAiPopTroop():void{ var _local1:Timer; if (root["aiTroopOut"] >= root["maxTroop"]){ return; }; _local1 = new Timer(1000, 3); _local1.start(); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, AddAiPopNow, false, 0, true); _local1.addEventListener(TimerEvent.TIMER, AddAiPopOnDelay, false, 0, true); } public function SetSpeed(_arg1:int):void{ ac = _arg1; } public function SetAlphaBase():void{ var _local1:int; if (root["baseType"] == 1){ _local1 = 0; while (_local1 < 3) { getChildByName("base1").alpha = 1; if (allyColl[_local1].length > 0){ getChildByName("base1").alpha = 0.5; break; }; _local1++; }; _local1 = 31; while (_local1 > 28) { getChildByName("base2").alpha = 1; if (enmyColl[_local1].length > 0){ getChildByName("base2").alpha = 0.5; break; }; _local1--; }; } else { _local1 = 0; while (_local1 < 3) { getChildByName("base1").alpha = 1; if (enmyColl[_local1].length > 0){ getChildByName("base1").alpha = 0.5; break; }; _local1++; }; _local1 = 31; while (_local1 > 28) { getChildByName("base2").alpha = 1; if (allyColl[_local1].length > 0){ getChildByName("base2").alpha = 0.5; break; }; _local1--; }; }; } public function Init(_arg1:int, _arg2:int, _arg3:Number):void{ var _local4:int; var _local5:int; var _local6:int; _local4 = this["root"].GetAiLvl(root["gameLevel"]); if (_local4 >= 9){ nAiTurret = 4; } else { if (_local4 >= 7){ nAiTurret = 3; } else { if (_local4 >= 5){ nAiTurret = 2; } else { if (_local4 >= 3){ nAiTurret = 1; }; }; }; }; spd = _arg3; charContainer = new MovieClip(); addChild(charContainer); missileContainer = new MovieClip(); addChild(missileContainer); allyColl = new Array(); enmyColl = new Array(); _local5 = 0; while (_local5 < 32) { allyColl[_local5] = new Array(); enmyColl[_local5] = new Array(); _local5++; }; charColl = new Array(); _local5 = 0; while (_local5 < 30) { charColl[_local5] = new Array(); _local5++; }; objRef = (getDefinitionByName(("Base1" + _arg2)) as Class); base = new objRef(); addChild(DisplayObject(base)); base.name = "base1"; base.gotoAndStop(1); base.x = 0; base.y = -110; if (_arg1 == 1){ base.InitMedTurret(root["nTurret"], 0, true); } else { base.InitMedTurret(nAiTurret, 0, false); }; objRef = (getDefinitionByName("BaseArea1") as Class); base = new objRef(); addChild(DisplayObject(base)); base.name = "baseArea1"; base.x = SXPOS1; base.y = -140; base.visible = false; base.Init(1); _local6 = int(((base.x + (base.width / 2)) / 50)); if (_arg1 == 1){ allyColl[_local6].push(base); } else { enmyColl[_local6].push(base); }; objRef = (getDefinitionByName(("Base2" + _arg2)) as Class); base = new objRef(); addChild(DisplayObject(base)); base.name = "base2"; base.gotoAndStop(1); base.x = 1600; base.y = -110; base.scaleX = -1; if (_arg1 == 1){ base.InitDarkTurret(nAiTurret, 1, false); } else { base.InitDarkTurret(root["nTurret"], 1, true); }; objRef = (getDefinitionByName("BaseArea2") as Class); base = new objRef(); addChild(DisplayObject(base)); base.name = "baseArea2"; base.x = SXPOS2; base.y = -140; base.visible = false; base.Init(2); _local6 = int(((base.x - (base.width / 2)) / 50)); if (_arg1 == 1){ enmyColl[_local6].push(base); } else { allyColl[_local6].push(base); }; turetContainer = new MovieClip(); addChild(turetContainer); CreateMcEffect(); CreateMcDamagePoin(); root["maxTroop"] = (10 + (Math.floor((root["gameLevel"] / 10)) * 5)); root["myTroop"] = root["maxTroop"]; root["aiTroop"] = root["maxTroop"]; charCounter = new Object(); CreateMcUnits1(); CreateMcUnits2(); SetDefaultChrLvl(); GetQueQue(); } private function AddMyPopNow(_arg1:TimerEvent):void{ _arg1.currentTarget.stop(); _arg1.currentTarget.removeEventListener(TimerEvent.TIMER_COMPLETE, AddMyPopNow); _arg1.currentTarget.removeEventListener(TimerEvent.TIMER, AddMyPopOnDelay); var _local2 = root; var _local3 = "myTroop"; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; if (root["myTroop"] > root["maxTroop"]){ root["myTroop"] = root["maxTroop"]; }; if (root["myTroopOut"] == root["maxTroop"]){ root["myTroop"] = 0; }; root["charPanel"].ShowTroopData(1, root["myTroop"]); } private function CreateEff(_arg1:int, _arg2:Number, _arg3:Number):void{ var _local4:Object; if (root["isStopGame"]){ tEff.stop(); tEff.removeEventListener(TimerEvent.TIMER, CreateEff); tEff.removeEventListener(TimerEvent.TIMER_COMPLETE, StopEff); }; if (_arg1 == 2){ _local4 = effectContainer.getChildAt(mcExpEcnt); _local4.x = (_arg2 + RandomNum(-10, 10)); _local4.y = _arg3; _local4.scaleX = (_local4.scaleY = (RandomNum(6, 10) / 10)); _local4.gotoAndPlay(2); mcExpEcnt++; if (mcExpEcnt >= 60){ mcExpEcnt = 30; }; this["root"].PlaySound("21"); } else { if (_arg1 == 5){ _local4 = effectContainer.getChildAt(mcPoiEcnt); _local4.x = (_arg2 + (RandomNum(-3, 3) * 5)); _local4.y = ((_arg3 - RandomNum(0, 5)) - 10); _local4.scaleX = (_local4.scaleY = (RandomNum(15, 20) / 10)); _local4.gotoAndPlay(2); mcPoiEcnt++; if (mcPoiEcnt >= 150){ mcPoiEcnt = 120; }; }; }; } private function AddMyPopOnDelay(_arg1:TimerEvent):void{ if (root["isStopGame"]){ _arg1.currentTarget.stop(); _arg1.currentTarget.removeEventListener(TimerEvent.TIMER_COMPLETE, AddMyPopNow); _arg1.currentTarget.removeEventListener(TimerEvent.TIMER, AddMyPopOnDelay); }; } public function ChangeStrategy(_arg1:int, _arg2:int):void{ var _local3:Object; var _local4:int; if (charColl[_arg1].length == 0){ return; }; _local4 = 0; while (_local4 < charColl[_arg1].length) { _local3 = charColl[_arg1][_local4]; if (_local3 != null){ if (!_local3.isDie){ _local3.tacticType = _arg2; _local3.SetDestination(_local3.tacticType); }; } else { charColl[_arg1].splice(_local4, 1); }; _local4++; }; } public function ProdChar(_arg1:String, _arg2:Boolean, _arg3:int, _arg4:Boolean, _arg5:int=-1):void{ var _local6:*; do { var _local7 = charCounter; var _local8 = _arg1; var _local9 = (_local7[_local8] + 1); _local7[_local8] = _local9; if (charCounter[_arg1] >= (root["maxTroop"] + 5)){ charCounter[_arg1] = 0; }; _local6 = new Object(); _local6 = charContainer.getChildByName((_arg1 + charCounter[_arg1])); } while (!(_local6.isDie)); _local6.Init(_arg1.toLowerCase(), 0, _arg2, _arg3, _arg4, _arg5); if (!_arg2){ allAiColl.push(_local6); }; } public function SetAllCharToMove():void{ var _local1:uint; var _local2:Object; var _local3:Array; var _local4:int; _local1 = 0; _local3 = new Array(); _local4 = 0; while (_local4 < allAiColl.length) { _local2 = new Object(); _local2 = allAiColl[_local4]; if (_local2 != null){ _local2.SetDestination(3); }; _local4++; }; } private function SetDepth():void{ var _local1:int; unitColl.sortOn("y", Array.NUMERIC); _local1 = unitColl.length; while (_local1--) { if (charContainer.getChildIndex(unitColl[_local1]) != _local1){ charContainer.setChildIndex(unitColl[_local1], _local1); }; }; } private function RandomNum(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } public function CallEffect(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number=1):void{ var obj:Object; var _eff = _arg1; var _xp = _arg2; var _yp = _arg3; var _scale = _arg4; if (_eff == 1){ obj = effectContainer.getChildAt(mcBloEcnt); obj.x = _xp; obj.y = _yp; obj.scaleX = (obj.scaleY = _scale); obj.gotoAndPlay(2); mcBloEcnt++; if (mcBloEcnt >= 30){ mcBloEcnt = 0; }; } else { if (_eff == 2){ tEff = new Timer(100, 5); tEff.start(); tEff.addEventListener(TimerEvent.TIMER, function (_arg1:TimerEvent){ CreateEff(_eff, _xp, _yp); }, false, 0, true); tEff.addEventListener(TimerEvent.TIMER_COMPLETE, StopEff, false, 0, true); } else { if (_eff == 3){ obj = effectContainer.getChildAt(mcBurEcnt); obj.x = _xp; obj.y = _yp; if (_scale == 1){ obj.scaleX = (obj.scaleY = (RandomNum(6, 9) / 10)); } else { obj.scaleX = (obj.scaleY = _scale); }; obj.gotoAndPlay(2); mcBurEcnt++; if (mcBurEcnt >= 90){ mcBurEcnt = 60; }; this["root"].PlaySound("22"); } else { if (_eff == 4){ obj = effectContainer.getChildAt(mcFroEcnt); obj.x = _xp; obj.y = _yp; obj.scaleX = (obj.scaleY = (RandomNum(6, 9) / 10)); obj.gotoAndPlay(2); mcFroEcnt++; if (mcFroEcnt >= 120){ mcFroEcnt = 90; }; } else { if (_eff == 5){ tEff = new Timer(100, 5); tEff.start(); tEff.addEventListener(TimerEvent.TIMER, function (_arg1:TimerEvent){ CreateEff(_eff, _xp, _yp); }, false, 0, true); tEff.addEventListener(TimerEvent.TIMER_COMPLETE, StopEff, false, 0, true); }; }; }; }; }; } public function SetCharToMove(_arg1:Array, _arg2:uint):void{ var _local3:uint; var _local4:Object; var _local5:Array; var _local6:int; _local3 = 0; _local5 = new Array(); _local6 = 0; while (_local6 < _arg2) { _local5[_local6] = _arg1[_local6]; _local6++; }; _local6 = 0; while (_local6 < _local5.length) { _local4 = new Object(); _local4 = _local5[_local6]; if (((!((_local4 == null))) && (!(_local4.isDie)))){ _local4.SetDestination(3); }; _local6++; }; } } }//package
Section 172
//CBgPart (CBgPart) package { import flash.display.*; public class CBgPart extends MovieClip { private var ac:int;// = 1 private var spd:Number;// = 0 public function CBgPart(){ spd = 0; ac = 1; super(); } public function ScrollBg(_arg1:int):void{ if (!root["atBound"]){ if (_arg1 == 1){ if (spd < 0){ spd = (spd * -1); }; x = (x + (spd * ac)); } else { if (_arg1 == 2){ if (spd > 0){ spd = (spd * -1); }; x = (x + (spd * ac)); } else { if (_arg1 == 0){ }; }; }; }; } public function SetSpeed(_arg1:int):void{ ac = _arg1; } public function Init(_arg1:Number){ spd = _arg1; mouseEnabled = false; mouseChildren = false; } } }//package
Section 173
//CCharAttrib (CCharAttrib) package { import flash.net.*; import flash.xml.*; public class CCharAttrib { private var objId:Object; private var charXmlData:XML; public function CCharAttrib(){ charXmlData = <char> <unit id='zombie' sndatt='01' life='50' att='8' arm='2' spd='2' rng='0.25' spwn='3' eff='5' price='100' buy='0' skill='0' atttype='0' bounce='1' skilltyp='1' unitType='land' poison='0'/> <unit id='vampire' sndatt='02' life='60' att='10' arm='2' spd='3' rng='0.25' spwn='5' eff='6' price='150' buy='0' skill='0' atttype='0' bounce='1' skilltyp='5' unitType='land' poison='0'/> <unit id='ogre' sndatt='03' life='75' att='15' arm='3' spd='2' rng='0.5' spwn='7' eff='10' price='200' buy='0' skill='0' atttype='0' bounce='0' skilltyp='2' unitType='land' poison='0'/> <unit id='darkevil' sndatt='04' life='80' att='20' arm='2' spd='2' rng='1' spwn='9' eff='8' price='250' buy='0' skill='0' atttype='0' bounce='0' skilltyp='6' unitType='land' poison='0'/> <unit id='skeleton' sndatt='05' life='40' att='5' arm='1' spd='2' rng='6' spwn='5' eff='8' price='125' buy='0' skill='0' atttype='1' bounce='1' skilltyp='1' unitType='land' poison='0'/> <unit id='darkelf' sndatt='06' life='50' att='8' arm='2' spd='3' rng='9' spwn='10' eff='10' price='150' buy='0' skill='0' atttype='1' bounce='1' skilltyp='3' unitType='land' poison='0'/> <unit id='wizard' sndatt='07' life='60' att='12' arm='1' spd='2' rng='5' spwn='12' eff='15' price='200' buy='0' skill='0' atttype='1' bounce='1' skilltyp='6' unitType='land' poison='0'/> <unit id='dracula' sndatt='08' life='45' att='9' arm='2' spd='6' rng='4' spwn='4' eff='10' price='200' buy='0' skill='0' atttype='1' bounce='0' skilltyp='5' unitType='air' poison='0'/> <unit id='eagle' sndatt='09' life='65' att='9' arm='4' spd='10' rng='6' spwn='8' eff='15' price='400' buy='0' skill='0' atttype='1' bounce='0' skilltyp='2' unitType='air' poison='0'/> <unit id='ghost' sndatt='10' life='70' att='7' arm='3' spd='4' rng='7' spwn='12' eff='20' price='800' buy='0' skill='0' atttype='1' bounce='0' skilltyp='2' unitType='air' poison='0'/> <unit id='dragon' sndatt='11' life='100' att='10' arm='5' spd='9' rng='10' spwn='16' eff='25' price='1000' buy='0' skill='0' atttype='1' bounce='0' skilltyp='2' unitType='air' poison='0'/> <unit id='shark' sndatt='12' life='65' att='10' arm='3' spd='5' rng='0.25' spwn='4' eff='15' price='500' buy='0' skill='0' atttype='0' bounce='0' skilltyp='1' unitType='sea' poison='0'/> <unit id='whale' sndatt='13' life='70' att='12' arm='4' spd='3' rng='0.25' spwn='8' eff='20' price='1000' buy='0' skill='0' atttype='0' bounce='0' skilltyp='1' unitType='sea' poison='0'/> <unit id='godship' sndatt='14' life='85' att='6' arm='5' spd='5' rng='10' spwn='12' eff='25' price='2000' buy='0' skill='0' atttype='1' bounce='0' skilltyp='1' unitType='sea' poison='0'/> <unit id='ghostship' sndatt='15' life='100' att='8' arm='5' spd='7' rng='8' spwn='16' eff='30' price='4000' buy='0' skill='0' atttype='1' bounce='0' skilltyp='1' unitType='sea' poison='0'/> <unit id='swordman' sndatt='16' life='50' att='8' arm='2' spd='2' rng='0.25' spwn='3' eff='5' price='100' buy='0' skill='0' atttype='0' bounce='1' skilltyp='1' unitType='land' poison='1'/> <unit id='spearman' sndatt='04' life='60' att='10' arm='2' spd='1.75' rng='0.5' spwn='5' eff='7' price='150' buy='0' skill='0' atttype='0' bounce='1' skilltyp='1' unitType='land' poison='1'/> <unit id='knight' sndatt='04' life='75' att='15' arm='3' spd='4' rng='0.5' spwn='7' eff='8' price='200' buy='0' skill='0' atttype='0' bounce='1' skilltyp='1' unitType='land' poison='1'/> <unit id='paladin' sndatt='16' life='80' att='20' arm='2' spd='3' rng='0.25' spwn='9' eff='10' price='250' buy='0' skill='0' atttype='0' bounce='1' skilltyp='6' unitType='land' poison='1'/> <unit id='archer' sndatt='06' life='40' att='5' arm='1' spd='3' rng='8' spwn='5' eff='7' price='125' buy='0' skill='0' atttype='1' bounce='1' skilltyp='4' unitType='land' poison='1'/> <unit id='catapult' sndatt='17' life='50' att='10' arm='2' spd='2' rng='10' spwn='10' eff='9' price='150' buy='0' skill='0' atttype='1' bounce='0' skilltyp='6' unitType='land' poison='0'/> <unit id='cannon' sndatt='18' life='60' att='10' arm='2' spd='1' rng='11' spwn='12' eff='14' price='200' buy='0' skill='0' atttype='1' bounce='0' skilltyp='2' unitType='land' poison='0'/> <unit id='baloon1' sndatt='14' life='50' att='5' arm='2' spd='3' rng='8' spwn='4' eff='8' price='200' buy='0' skill='0' atttype='1' bounce='0' skilltyp='1' unitType='air' poison='0'/> <unit id='baloon2' sndatt='18' life='65' att='10' arm='3' spd='5' rng='8' spwn='8' eff='12' price='400' buy='0' skill='0' atttype='1' bounce='0' skilltyp='2' unitType='air' poison='0'/> <unit id='plane1' sndatt='14' life='80' att='6' arm='4' spd='6' rng='9' spwn='12' eff='17' price='800' buy='0' skill='0' atttype='1' bounce='0' skilltyp='2' unitType='air' poison='0'/> <unit id='plane2' sndatt='18' life='100' att='10' arm='5' spd='7' rng='11' spwn='16' eff='22' price='1000' buy='0' skill='0' atttype='1' bounce='0' skilltyp='2' unitType='air' poison='0'/> <unit id='vikingship' sndatt='14' life='50' att='5' arm='3' spd='3' rng='9' spwn='4' eff='12' price='500' buy='0' skill='0' atttype='1' bounce='0' skilltyp='1' unitType='sea' poison='0'/> <unit id='romanship' sndatt='18' life='70' att='10' arm='4' spd='3' rng='9' spwn='8' eff='18' price='1000' buy='0' skill='0' atttype='1' bounce='0' skilltyp='1' unitType='sea' poison='0'/> <unit id='persianship' sndatt='18' life='85' att='5' arm='5' spd='5' rng='10' spwn='12' eff='22' price='2000' buy='0' skill='0' atttype='1' bounce='0' skilltyp='3' unitType='sea' poison='0'/> <unit id='greekship' sndatt='14' life='100' att='8' arm='5' spd='5' rng='12' spwn='16' eff='26' price='4000' buy='0' skill='0' atttype='1' bounce='0' skilltyp='1' unitType='sea' poison='0'/> </char> ; super(); InitId(); } public function GetAttrib(_arg1:String, _arg2:int):Array{ var _local3:int; var _local4:Array; var _local5:int; var _local6:Number; var _local7:int; _local3 = objId[_arg1]; _local4 = new Array(); _local4.push(charXmlData.children()[_local3].attribute("id")); _local7 = int(charXmlData.children()[_local3].attribute("atttype")); if (_local7 == 0){ _local5 = int((charXmlData.children()[_local3].attribute("life") * 1.5)); } else { _local5 = charXmlData.children()[_local3].attribute("life"); }; _local4.push(_local5); _local4.push(charXmlData.children()[_local3].attribute("att")); _local4.push(charXmlData.children()[_local3].attribute("arm")); _local5 = int((charXmlData.children()[_local3].attribute("spd") * 1.5)); _local4.push(_local5); _local4.push(charXmlData.children()[_local3].attribute("rng")); (_local5 == int(charXmlData.children()[_local3].attribute("spwn"))); if (_arg2 == 4){ _local5 = Math.round((_local5 / 2)); }; _local4.push(_local5); _local4.push(charXmlData.children()[_local3].attribute("eff")); _local4.push(charXmlData.children()[_local3].attribute("price")); _local4.push(charXmlData.children()[_local3].attribute("buy")); _local4.push(charXmlData.children()[_local3].attribute("skill")); _local4.push(_local7); _local4.push(charXmlData.children()[_local3].attribute("bounce")); _local4.push(charXmlData.children()[_local3].attribute("skilltyp")); _local4.push(charXmlData.children()[_local3].attribute("unitType")); _local4.push(charXmlData.children()[_local3].attribute("poison")); _local4.push(charXmlData.children()[_local3].attribute("sndatt")); return (_local4); } public function GetAttribute(_arg1:String, _arg2:String):Number{ var _local3:int; _local3 = objId[_arg1]; return (Number(charXmlData.children()[_local3].attribute(_arg2))); } private function InitId():void{ var _local1:String; var _local2:int; var _local3:int; objId = new Object(); _local2 = charXmlData.children().length(); trace(_local2); _local3 = 0; while (_local3 < _local2) { _local1 = String(charXmlData.children()[_local3].attribute("id")); objId[_local1] = _local3; _local3++; }; } public function GetDataBy(_arg1:String):Array{ var _local2:Array; var _local3:int; var _local4:int; _local2 = new Array(); _local3 = charXmlData.children().length(); _local4 = 0; while (_local4 < _local3) { _local2.push(charXmlData.children()[_local4].attribute(_arg1)); _local4++; }; return (_local2); } public function GetDataById(_arg1:Array, _arg2:String):Array{ var _local3:Array; var _local4:int; var _local5:int; var _local6:int; _local3 = new Array(); _local4 = charXmlData.children().length(); _local5 = 0; while (_local5 < _arg1.length) { _local6 = 0; while (_local6 < _local4) { if (String(_arg1[_local5]).toLowerCase() == String(charXmlData.children()[_local6].attribute("id"))){ _local3.push(charXmlData.children()[_local6].attribute(_arg2)); }; _local6++; }; _local5++; }; return (_local3); } public function GetIndex(_arg1:String):int{ return (objId[_arg1]); } } }//package
Section 174
//CCharIcon (CCharIcon) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CCharIcon extends MovieClip { private var tDel:Timer; private var per:Number; private var ra:Number; public var price:int; public var isNA:Boolean; private var c:Number; public var isLock:Boolean; private var cy:Number; private var cx:Number; private var hBar:Number; private var shape:Shape; public var chrId:String; private var chrStrtgy:int; public var mcDelay:MovieClip; private var nDur:int; private var tPause:Timer; public function CCharIcon(){ gotoAndStop(1); mcDelay.visible = false; isLock = true; isNA = true; buttonMode = false; hBar = 30; } public function Init(_arg1:Number, _arg2:int, _arg3:Boolean, _arg4:Boolean):void{ isLock = _arg3; isNA = _arg4; if (((!(isNA)) && (!(isLock)))){ gotoAndStop(2); buttonMode = true; nDur = (_arg1 * 5); price = _arg2; shape = new Shape(); addChild(shape); mcDelay.visible = true; mcDelay.mask = shape; mcDelay.mouseEnabled = false; }; } private function OnPause(_arg1:TimerEvent):void{ if (!root["isPause"]){ tDel.start(); tPause.stop(); tPause.removeEventListener(TimerEvent.TIMER, OnPause); }; } public function StartDelay(_arg1:int):void{ chrStrtgy = _arg1; tDel = new Timer(200, nDur); tDel.addEventListener(TimerEvent.TIMER, OnDelaying, false, 0, true); tDel.addEventListener(TimerEvent.TIMER_COMPLETE, DelayEnd, false, 0, true); tDel.start(); } private function DelayEnd(_arg1:TimerEvent):void{ var _local2:String; var _local3:*; tDel.stop(); tDel.removeEventListener(TimerEvent.TIMER, OnDelaying); tDel.removeEventListener(TimerEvent.TIMER_COMPLETE, DelayEnd); if (shape != null){ shape.graphics.clear(); removeChild(shape); shape = null; }; mouseEnabled = true; _local2 = name; _local3 = int(_local2.substr(5)); chrId = parent["idColl"][_local3]; if (root["baseType"] == 1){ root["bgContainer"].ProdChar(chrId, true, root["charLevel"][_local3], root["charUpgrade"][_local3], chrStrtgy); } else { root["bgContainer"].ProdChar2(chrId, true, root["charLevel"][_local3], root["charUpgrade"][_local3], chrStrtgy); }; var _local4 = root; var _local5 = "myTroopOut"; var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; addEventListener(MouseEvent.CLICK, parent["Select"], false, 0, true); } private function OnDelaying(_arg1:TimerEvent):void{ var _local2:*; var _local3:Number; var _local4:Number; if (root["isPause"]){ tDel.stop(); tPause = new Timer(10); tPause.addEventListener(TimerEvent.TIMER, OnPause, false, 0, true); tPause.start(); }; if (root["isStopGame"]){ tDel.stop(); tDel.removeEventListener(TimerEvent.TIMER, OnDelaying); tDel.removeEventListener(TimerEvent.TIMER_COMPLETE, DelayEnd); }; per = ((tDel.currentCount / nDur) * 100); c = Math.round((per * -1.84)); cx = 15; cy = 15; ra = ((30 / 2) * -1); if (shape != null){ shape.graphics.clear(); removeChild(shape); shape = null; }; shape = new Shape(); shape.graphics.moveTo(cx, cy); shape.graphics.beginFill(0xFF0000); _local2 = 0; while (_local2 >= c) { _local3 = ((Math.sin(((Math.PI / 90) * _local2)) * ra) + cx); _local4 = ((Math.cos(((Math.PI / 90) * _local2)) * ra) + cy); shape.graphics.lineTo(_local3, _local4); _local2--; }; shape.graphics.endFill(); addChild(shape); mcDelay.mask = shape; } public function Disable(_arg1:Boolean):void{ } } }//package
Section 175
//CCharPanel (CCharPanel) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CCharPanel extends MovieClip { private var tooltip:Tooltip; public var txNTroop1:TextField; public var txNTroop2:TextField; public var lifeColl:Array; public var iconM10:icd24; public var iconM13:icd28; public var iconM14:icd22; private var charAvailable:Array; public var iconM12:icd29; public var iconM11:icd30; private var typAttColl:Array; public var iconD10:icd5; public var iconD11:icd11; public var iconD12:icd16; public var iconD14:icd23; public var iconD13:icd21; private var idColl1:Array; private var idColl2:Array; private var warType:Array; public var mcDec:MovieClip; public var iconD0:icd18; public var iconD1:icd12; public var iconD2:icd15; public var iconD3:icd9; public var iconD4:icd3; public var iconD6:icd17; public var iconD7:icd4; public var iconD8:icd7; public var iconD9:icd6; public var iconD5:icd2; public var mcNTroop1:MovieClip; public var mcNTroop2:MovieClip; private var infoColl:Array; private var infoColl1:Array; public var mcLife1:BaseLife; public var mcLife2:BaseLife; public var idColl:Array; private var armorColl:Array; private var infoColl2:Array; public var txGold:TextField; private var damageColl:Array; public var charId:String; public var mcGold:MovieClip; public var mcDec2:MovieClip; public var strtgyColl:Array; private var type:String; private var spwnTimeColl:Array; public var txGameLvl:TextField; public var txGold2:TextField; public var iconM0:icd14; public var iconM1:icd1; public var iconM2:icd13; public var iconM4:icd10; public var iconM5:icd26; public var iconM6:icd27; public var iconM7:icd19; public var iconM9:icd25; public var iconM3:icd8; public var mcStrtgy:CharStrtgy; public var iconM8:icd20; private var priceColl:Array; public var mcGold2:MovieClip; public var logo1:logo_armor; public function CCharPanel(){ infoColl1 = ["Swordman", "Archerman", "Spearman", "Lancer", "Paladin", "Catapult", "Cannon", "Zeppelin Archer", "Zeppelin Bomber", "Old Plane Archer", "Old Plane Bomber", "Viking Ship", "Roman Ship", "Persian Ship", "Greek Ship"]; infoColl2 = ["Zombie", "Skeleton", "Strigoi", "Lizardman", "Dark Evil", "Dark Elf", "Wizard", "Redcaps", "Griffin", "Ghost", "Dragon", "Giant Shark", "Giant Whale", "Pirate Ship", "Ghost Ship"]; idColl1 = ["Swordman", "Archer", "Spearman", "Knight", "Paladin", "Catapult", "Cannon", "Baloon1", "Baloon2", "Plane1", "Plane2", "Vikingship", "Romanship", "Persianship", "Greekship"]; idColl2 = ["Zombie", "Skeleton", "Vampire", "Ogre", "Darkevil", "Darkelf", "Wizard", "Dracula", "Eagle", "Ghost", "Dragon", "Shark", "Whale", "Godship", "Ghostship"]; warType = ["land", "sea", "air", "land", "land", "sea", "air", "land"]; super(); mouseEnabled = false; } public function UpdateBaseHp(_arg1:int, _arg2:int):void{ this[("mcLife" + _arg1)].UpdateHp(_arg2); } private function ShowTooltip(_arg1:String):void{ HideTooltip(); tooltip = new Tooltip(); addChild(tooltip); tooltip.x = (mouseX + 15); tooltip.y = (mouseY - 10); tooltip.cap.text = _arg1; tooltip.cap.width = int((_arg1.length * 7)); tooltip.addEventListener(Event.ENTER_FRAME, UpdateTooltipPos, false, 0, true); } private function HideTooltip():void{ if (tooltip != null){ removeChild(tooltip); tooltip.removeEventListener(Event.ENTER_FRAME, UpdateTooltipPos); tooltip = null; }; } public function GetBaseHp(_arg1:int):int{ return (this[("mcLife" + _arg1)].GetLeftHp()); } private function Factorial(_arg1:int):Number{ var _local2:Number; _local2 = 1; _arg1--; if (_arg1 == 1){ _local2 = 2; } else { if (_arg1 > 1){ while (_arg1--) { _local2 = (_local2 * 2); }; }; }; return (_local2); } private function UpdateTooltipPos(_arg1:Event):void{ tooltip.x = (mouseX + 15); tooltip.y = (mouseY - 10); } public function Select(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; _local2 = String(_arg1.currentTarget.name); _local3 = int(_local2.substr(5)); if ((((((root["myGold"] >= _arg1.currentTarget.price)) && ((root["myTroop"] > 0)))) && ((root["myTroopOut"] < root["maxTroop"])))){ root["myGold"] = (root["myGold"] - _arg1.currentTarget.price); this["txGold"].text = root["myGold"]; var _local4 = root; var _local5 = "myTroop"; var _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; ShowTroopData(1, root["myTroop"]); _arg1.currentTarget.StartDelay(strtgyColl[_local3]); _arg1.currentTarget.removeEventListener(MouseEvent.CLICK, Select); }; } private function RollOver(_arg1:MouseEvent):void{ var _local2:String; var _local3:String; var _local4:int; var _local5:uint; var _local6:int; if (_arg1.currentTarget == mcGold){ _local2 = "Your Gold"; } else { if (_arg1.currentTarget == mcGold2){ _local2 = "Enemy Gold"; } else { if (_arg1.currentTarget == mcNTroop1){ _local2 = "Your troop(s) remaining at the base"; } else { if (_arg1.currentTarget == mcNTroop2){ _local2 = "Enemy troop(s) remaining at the base"; } else { if (_arg1.currentTarget == mcLife1){ _local2 = ((mcLife1.GetLeftHp() + "/") + mcLife1.MaxHp()); } else { if (_arg1.currentTarget == mcLife2){ _local2 = ((mcLife2.GetLeftHp() + "/") + mcLife2.MaxHp()); } else { if (_arg1.currentTarget.isLock){ _local2 = "locked"; ShowTooltip(_local2); return; }; if (_arg1.currentTarget.isNA){ _local2 = " NA "; ShowTooltip(_local2); return; }; _local3 = String(_arg1.currentTarget.name); _local4 = int(_local3.substr(5)); _local2 = (((String(infoColl[_local4]) + " (") + priceColl[_local4]) + " G)"); mcStrtgy.x = (_arg1.currentTarget.x + 15); mcStrtgy.y = _arg1.currentTarget.y; mcStrtgy.Init(strtgyColl[_local4], _local4, idColl[_local4]); this["mcDec"].visible = true; this["mcDec"].txNm.text = infoColl[_local4]; _local5 = root["charLevel"][_local4]; this["mcDec"].txLvl.text = _local5; if (typAttColl[_local4] == 1){ this["mcDec"].txType.text = "Type: Range Att."; } else { this["mcDec"].txType.text = "Type: Melee Att."; }; if (strtgyColl[_local4] == 0){ this["mcDec"].txOrder.text = "Order: Full Deffend"; } else { if (strtgyColl[_local4] == 1){ this["mcDec"].txOrder.text = "Order: Deffend"; } else { if (strtgyColl[_local4] == 2){ this["mcDec"].txOrder.text = "Order: Attack"; } else { this["mcDec"].txOrder.text = "Order: Full Attack"; }; }; }; if (typAttColl[_local4] == 0){ _local6 = int((lifeColl[_local4] * 1.5)); } else { _local6 = int(lifeColl[_local4]); }; this["mcDec"].txLife.text = (_local6 + (5 * (_local5 - 1))); this["mcDec"].txDmg.text = (int(damageColl[_local4]) + (2 * (_local5 - 1))); this["mcDec"].txArm.text = (int(armorColl[_local4]) + (1 * (_local5 - 1))); this["logo1"].visible = false; }; }; }; }; }; }; ShowTooltip(_local2); } public function Init(_arg1:int):void{ var _local2:int; var _local3:String; this["mcDec"].visible = false; this["mcDec2"].visible = false; this["mcDec2"].gotoAndStop(1); infoColl = new Array(); if (_arg1 == 1){ infoColl = infoColl1; idColl = idColl1; type = "M"; } else { if (_arg1 == 2){ infoColl = infoColl2; idColl = idColl2; type = "D"; }; }; lifeColl = new Array(); lifeColl = root["bgContainer"]["charAttrib"].GetDataById(idColl, "life"); damageColl = new Array(); damageColl = root["bgContainer"]["charAttrib"].GetDataById(idColl, "att"); armorColl = new Array(); armorColl = root["bgContainer"]["charAttrib"].GetDataById(idColl, "arm"); spwnTimeColl = new Array(); spwnTimeColl = root["bgContainer"]["charAttrib"].GetDataById(idColl, "spwn"); priceColl = new Array(); priceColl = root["bgContainer"]["charAttrib"].GetDataById(idColl, "price"); typAttColl = new Array(); typAttColl = root["bgContainer"]["charAttrib"].GetDataById(idColl, "atttype"); strtgyColl = new Array(); _local2 = 0; while (_local2 < typAttColl.length) { if (typAttColl[_local2] == 0){ strtgyColl[_local2] = 2; } else { strtgyColl[_local2] = 1; }; _local2++; }; if (_arg1 == 1){ this["mcLife1"].Init(this["root"].GetBaseHp(root["baseLevel"])); this["mcLife2"].Init(this["root"].GetBaseHp(Math.ceil((root["gameLevel"] / 3)))); } else { this["mcLife1"].Init(this["root"].GetBaseHp(Math.ceil((root["gameLevel"] / 3)))); this["mcLife2"].Init(this["root"].GetBaseHp(root["baseLevel"])); }; this["txGold"].text = root["myGold"]; this["txGold2"].text = root["aiGold"]; this["txGameLvl"].text = root["gameLevel"]; ShowTroopData(1, root["myTroop"]); ShowTroopData(2, root["aiTroop"]); _local3 = root["levelAttrib"].GetBattleArea(root["mapId"], root["gameLevel"]); if (_local3 == "land"){ charAvailable = [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; } else { if (_local3 == "sea"){ charAvailable = [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]; } else { if (_local3 == "air"){ charAvailable = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0]; }; }; }; _local2 = 0; while (_local2 < 15) { this[(("icon" + type) + _local2)].addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); this[(("icon" + type) + _local2)].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); if (root["charUnlock"][_local2]){ if (charAvailable[_local2]){ this[(("icon" + type) + _local2)].Init(Number(spwnTimeColl[_local2]), Number(priceColl[_local2]), false, false); this[(("icon" + type) + _local2)].addEventListener(MouseEvent.CLICK, Select, false, 0, true); } else { this[(("icon" + type) + _local2)].Init(Number(spwnTimeColl[_local2]), Number(priceColl[_local2]), false, true); }; }; _local2++; }; mcGold.addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); mcGold.addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); mcGold2.addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); mcGold2.addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); mcNTroop1.addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); mcNTroop1.addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); mcNTroop2.addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); mcNTroop2.addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); mcLife1.addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); mcLife1.addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); mcLife2.addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); mcLife2.addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); mouseEnabled = false; this["logo1"].Init("http://www.armorgames.com/"); } private function RollOut(_arg1:MouseEvent):void{ HideTooltip(); this["mcDec"].visible = false; this["logo1"].visible = true; } public function ShowTroopData(_arg1:uint, _arg2:int):void{ this[("txNTroop" + _arg1)].text = _arg2; } } }//package
Section 176
//CCharStrtgy (CCharStrtgy) package { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class CCharStrtgy extends MovieClip { public var icon1:MovieClip; private var SY:Number;// = -100 private var SX:Number;// = -100 private var chrId:String; private var idx:int; public var icon0:MovieClip; public var icon2:MovieClip; public var icon3:MovieClip; public function CCharStrtgy(){ var _local1:int; SX = -100; SY = -100; super(); x = SX; y = SY; _local1 = 0; while (_local1 < 4) { this[("icon" + _local1)].addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); this[("icon" + _local1)].addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); this[("icon" + _local1)].addEventListener(MouseEvent.CLICK, Select, false, 0, true); this[("icon" + _local1)].buttonMode = true; _local1++; }; } private function Select(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; _local2 = int(_arg1.currentTarget.name.charAt(4)); Init(_local2, idx, chrId); parent["strtgyColl"][idx] = _local2; _local3 = root["bgContainer"]["charAttrib"].GetIndex(chrId.toLowerCase()); root["bgContainer"].ChangeStrategy(_local3, _local2); } private function RollOver(_arg1:MouseEvent):void{ var _local2:int; _local2 = int(_arg1.currentTarget.name.charAt(4)); parent["mcDec2"].gotoAndStop(int((_local2 + 1))); parent["mcDec2"].visible = true; parent["logo1"].visible = false; } public function Init(_arg1:int, _arg2:int, _arg3:String):void{ var _local4:int; idx = _arg2; chrId = _arg3; _local4 = 0; while (_local4 < 4) { this[("icon" + _local4)].gotoAndStop(1); _local4++; }; this[("icon" + _arg1)].gotoAndStop(2); } private function RollOut(_arg1:MouseEvent):void{ var _local2:int; _local2 = int(_arg1.currentTarget.name.charAt(4)); parent["mcDec2"].visible = false; parent["logo1"].visible = true; } } }//package
Section 177
//CGroundUnit (CGroundUnit) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CGroundUnit extends MovieClip { public var px:int; public var isAttack:Boolean;// = false public var isIdle:Boolean;// = false public var lvl:int; private var isStop:Boolean;// = false public var isBounce:Boolean; public var skill:int; public var arm:int; public var speed:Number; public var unitTyp:String; public var curPx:int; public var isDefend:Boolean;// = false public var tacticType:int; private var dx:Number; private var dy:Number; public var att:int; public var skillTyp:int; public var mainTarget:Number; public var fBound:Number; public var forceSpd:Number; public var attrib:Array; public var targetO:Object; public var sPos:int; public var bodyH:Number; public var targetX:Number; public var targetY:Number; public var bodyW:Number; public var life:int; public var isDie:Boolean; public var attCnt:int; public var child:Object; public var isBack:Boolean;// = false public var isRetreat:Boolean;// = false public var curSpd:Number; public var price:int; public var isAlly:Boolean; public var runTimer:Timer; public var attType:uint; private var afterPause:Boolean; public var defaultSpd:Number; public var spd:int; public var rng:Number; public var poisonEff:Boolean; public var nm:String; public var hasSkill:Boolean; public var destX:Number; public var defTarget:Number; public static var YPOS:int = -140; public function CGroundUnit(){ isAttack = false; isIdle = false; isBack = false; isRetreat = false; isDefend = false; isStop = false; super(); gotoAndStop(1); isDie = true; bodyW = (this["mcHP"].width / 2); bodyH = (this["mcHP"].height / 2); } public function IsThereCloseTarget():Boolean{ var _local1:Boolean; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = false; if (isAlly){ if (sPos == 0){ _local2 = int((x / 50)); _local4 = (x + 250); _local3 = int((_local4 / 50)); _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; } else { _local4 = (x - 250); _local2 = int((_local4 / 50)); _local3 = int((x / 50)); _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; }; } else { if (sPos == 0){ _local2 = int((x / 50)); _local4 = (x + 250); _local3 = int((_local4 / 50)); _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; } else { _local4 = (x - 250); _local2 = int((_local4 / 50)); _local3 = int((x / 50)); _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; }; }; return (_local1); } public function CheckAvaiEnemy():void{ } public function Moving(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; if (root["isStopGame"]){ if (runTimer != null){ runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Moving); }; child = DisplayObject(getChildAt(0)); if (child != null){ child.gotoAndStop(1); }; return; }; if (!root["isPause"]){ if (afterPause){ afterPause = false; child = DisplayObject(getChildAt(0)); if (child != null){ child.play(); }; }; if (isDie){ speed = 0; if (currentLabel != "die"){ gotoAndStop("die"); }; if (runTimer != null){ runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Moving); }; }; if (!isAttack){ _local2 = y; _local3 = 0; _local4 = (x - destX); if (!isStop){ if (x > destX){ scaleX = -1; } else { scaleX = 1; }; }; _local5 = (-(Math.atan2(_local4, _local3)) / (Math.PI / 180)); dy = (speed * Math.cos((_local5 * (Math.PI / 180)))); dx = (speed * Math.sin((_local5 * (Math.PI / 180)))); if (Math.sqrt(((_local4 * _local4) + (_local3 * _local3))) > speed){ x = (x + (dx / 2)); } else { if (tacticType == 0){ child = DisplayObject(getChildAt(0)); if (child != null){ child.gotoAndStop("idle"); }; if (!isStop){ DefendTheBase(); isStop = true; isDefend = true; isRetreat = false; isIdle = false; speed = curSpd; }; } else { if (tacticType == 1){ child = DisplayObject(getChildAt(0)); if (child != null){ child.gotoAndStop("idle"); }; isIdle = true; CheckAvaiEnemy(); isDefend = false; } else { if ((((tacticType == 2)) || ((tacticType == 3)))){ isDefend = false; }; }; }; }; }; UpdateThis(); } else { if (!afterPause){ afterPause = true; child = DisplayObject(getChildAt(0)); if (child != null){ child.stop(); }; }; }; } public function SetDestination(_arg1:int):void{ if (_arg1 == 0){ if (sPos == 0){ destX = 275; } else { destX = 1325; }; destX = (destX + (RandomNum(1, 10) * RandomNum(-1, 1))); if (isAttack){ StopAttack(); }; isRetreat = true; if ((((sPos == 0)) && ((x < destX)))){ isRetreat = false; } else { if ((((sPos == 1)) && ((x > destX)))){ isRetreat = false; }; }; } else { if (_arg1 == 1){ if (sPos == 0){ destX = (x + 125); destX = (destX + (RandomNum(1, 10) * RandomNum(-1, 1))); if (destX > mainTarget){ destX = mainTarget; }; } else { destX = (x - 125); destX = (destX + (RandomNum(1, 10) * RandomNum(-1, 1))); if (destX < mainTarget){ destX = mainTarget; }; }; isDefend = false; } else { if (_arg1 == 2){ destX = mainTarget; isDefend = false; isIdle = false; isRetreat = false; } else { if (_arg1 == 3){ destX = mainTarget; isDefend = false; isIdle = false; isRetreat = false; if (!isAlly){ if (attType == 0){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["aiMeleeColl"], this); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["aiRangeColl"], this); }; }; }; }; }; }; if (!isAttack){ child = DisplayObject(getChildAt(0)); if (child != null){ child.play(); }; isStop = false; }; if (isDie){ if (currentLabel != "die"){ gotoAndStop("die"); }; }; } public function Remove():void{ if (!isAlly){ if (attType == 0){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["aiMeleeColl"], this); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["aiRangeColl"], this); }; root["bgContainer"].RemoveArrValue(root["bgContainer"]["allAiColl"], this); var _local1 = root; var _local2 = "aiTroopOut"; var _local3 = (_local1[_local2] - 1); _local1[_local2] = _local3; if (root["aiTroopOut"] < 0){ root["aiTroopOut"] = 0; }; if (root["aiTroop"] < root["maxTroop"]){ root["bgContainer"].AddAiPopTroop(); }; } else { _local1 = root; _local2 = "myTroopOut"; _local3 = (_local1[_local2] - 1); _local1[_local2] = _local3; if (root["myTroopOut"] < 0){ root["myTroopOut"] = 0; }; if (root["myTroop"] < root["maxTroop"]){ root["bgContainer"].AddMyPopTroop(); }; }; gotoAndStop(1); x = -600; } public function StopAttack():void{ } public function DefendTheBase():void{ if (sPos == 0){ if (scaleX == -1){ scaleX = 1; }; } else { if (scaleX == 1){ scaleX = -1; }; }; if (!isAlly){ if (attType == 0){ root["bgContainer"]["aiMeleeColl"].push(this); } else { root["bgContainer"]["aiRangeColl"].push(this); }; }; } public function UpdateThis():void{ } public function Init(_arg1:String, _arg2:int, _arg3:Boolean, _arg4:int, _arg5:Boolean, _arg6:int):void{ isAlly = _arg3; lvl = _arg4; hasSkill = _arg5; isDie = false; isAttack = false; isIdle = false; isBack = false; isRetreat = false; isDefend = false; isStop = false; gotoAndStop(1); targetO = new Object(); sPos = _arg2; if (sPos == 0){ x = ((0 - (width / 2)) - RandomNum(0, 5)); mainTarget = 1550; defTarget = (150 + 125); } else { x = ((1600 + (width / 2)) + RandomNum(0, 5)); mainTarget = 50; defTarget = (1450 - 125); }; y = YPOS; destX = mainTarget; SetAttributes(_arg1); if (_arg6 == -1){ if (root["aiStrategy"] == 0){ tacticType = 0; } else { if (root["aiStrategy"] == 1){ if (attType == 0){ if (RandomNum(1, 2) == 1){ tacticType = 0; } else { tacticType = 2; }; } else { if (RandomNum(1, 4) == 1){ tacticType = 0; } else { tacticType = 1; }; }; } else { if (root["aiStrategy"] == 2){ tacticType = 3; }; }; }; } else { tacticType = _arg6; }; SetDestination(tacticType); forceSpd = 0.25; speed = ((defaultSpd * forceSpd) * 1.5); curSpd = speed; px = int((x / 50)); if (px < 0){ px = 0; } else { if (px > 31){ px = 31; }; }; curPx = px; mouseEnabled = false; afterPause = false; } public function SetAttributes(_arg1:String):void{ } public function GetAngle(_arg1:Number, _arg2:Number):Number{ return (((Math.atan2(_arg2, _arg1) * 180) / Math.PI)); } public function GetDistance(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2)))); } public function GetAvailableTarget(_arg1:Array):Object{ var _local2:int; var _local3:Object; _local2 = _arg1.length; _local3 = null; if (_local2 == 1){ _local3 = _arg1[0]; } else { if (_local2 > 1){ _local3 = _arg1[RandomNum(0, (_local2 - 1))]; }; }; if (_local3 != null){ if (_local3.isDie){ _local3 = null; }; }; return (_local3); } public function RandomNum(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } public function Retreat():void{ } } }//package
Section 178
//CharPanel1 (CharPanel1) package { public dynamic class CharPanel1 extends CCharPanel { } }//package
Section 179
//CharPanel2 (CharPanel2) package { public dynamic class CharPanel2 extends CCharPanel { } }//package
Section 180
//CharStrtgy (CharStrtgy) package { public dynamic class CharStrtgy extends CCharStrtgy { } }//package
Section 181
//CLevelAttrib (CLevelAttrib) package { import flash.net.*; import flash.xml.*; public class CLevelAttrib { private var charAttrib:CCharAttrib; private var hpAiConfNormal:Array; private var hpAiConfHard:Array; private var hpAiAfterLose:Array; private var leveldata:XML; private var mychardata:XML; private var hpAiConfEasy:Array; public function CLevelAttrib(){ charAttrib = new CCharAttrib(); hpAiAfterLose = [0, 60, 58, 56, 54, 52, 50, 48, 46, 44, 42, 40, 38, 36, 34, 32, 30, 28, 26, 24, 22, 20, 18, 16, 14, 12, 10, 8, 6, 4, 2]; hpAiConfEasy = [0, 35, 35, 35, 35, 35, 30, 30, 30, 30, 30, 25, 25, 25, 25, 25, 20, 20, 20, 20, 20, 15, 15, 15, 15, 15, 10, 10, 10, 10, 10]; hpAiConfNormal = [0, 30, 30, 30, 30, 30, 25, 25, 25, 25, 25, 20, 20, 20, 20, 20, 15, 15, 15, 15, 15, 10, 10, 10, 10, 10, 5, 5, 5, 5, 5]; hpAiConfHard = [0, 25, 25, 25, 25, 25, 20, 20, 20, 20, 20, 15, 15, 15, 15, 15, 10, 10, 10, 10, 10, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0]; leveldata = <mylevel> <champ1> <level _lvl='1' _area='land' _xp='0'> <char _lvl='1'>Swordman</char> </level> <level _lvl='2' _area='land' _xp='1'> <char _lvl='1'>Swordman</char> <char _lvl='1'>Archer</char> </level> <level _lvl='3' _area='land' _xp='1'> <char _lvl='2'>Swordman</char> <char _lvl='1'>Archer</char> </level> <level _lvl='4' _area='land' _xp='2'> <char _lvl='3'>Swordman</char> <char _lvl='2'>Archer</char> </level> <level _lvl='5' _area='land' _xp='2'> <char _lvl='3'>Swordman</char> <char _lvl='2'>Archer</char> <char _lvl='1'>Spearman</char> </level> <level _lvl='6' _area='sea' _xp='2'> <char _lvl='1'>Baloon1</char> <char _lvl='1'>Vikingship</char> </level> <level _lvl='7' _area='sea' _xp='4'> <char _lvl='1'>Baloon1</char> <char _lvl='1'>Baloon2</char> <char _lvl='2'>Vikingship</char> <char _lvl='1'>Romanship</char> </level> <level _lvl='8' _area='sea' _xp='6'> <char _lvl='2'>Baloon1</char> <char _lvl='2'>Baloon2</char> <char _lvl='1'>Plane1</char> <char _lvl='3'>Vikingship</char> <char _lvl='2'>Romanship</char> <char _lvl='1'>Persianship</char> </level> <level _lvl='9' _area='land' _xp='2'> <char _lvl='3'>Swordman</char> <char _lvl='3'>Archer</char> <char _lvl='1'>Spearman</char> <char _lvl='1'>Knight</char> </level> <level _lvl='10' _area='land' _xp='3'> <char _lvl='4'>Swordman</char> <char _lvl='3'>Archer</char> <char _lvl='2'>Spearman</char> <char _lvl='1'>Knight</char> </level> <level _lvl='11' _area='air' _xp='6'> <char _lvl='4'>Swordman</char> <char _lvl='3'>Archer</char> <char _lvl='2'>Spearman</char> <char _lvl='1'>Knight</char> <char _lvl='3'>Baloon1</char> <char _lvl='3'>Baloon2</char> <char _lvl='2'>Plane1</char> <char _lvl='1'>Plane2</char> </level> <level _lvl='12' _area='land' _xp='4'> <char _lvl='5'>Swordman</char> <char _lvl='4'>Archer</char> <char _lvl='3'>Spearman</char> <char _lvl='2'>Knight</char> <char _lvl='1'>Paladin</char> </level> <level _lvl='13' _area='air' _xp='8'> <char _lvl='5'>Swordman</char> <char _lvl='5'>Archer</char> <char _lvl='3'>Spearman</char> <char _lvl='3'>Knight</char> <char _lvl='1'>Paladin</char> <char _lvl='4'>Baloon1</char> <char _lvl='4'>Baloon2</char> <char _lvl='3'>Plane1</char> <char _lvl='2'>Plane2</char> </level> <level _lvl='14' _area='land' _xp='3'> <char _lvl='6'>Swordman</char> <char _lvl='5'>Archer</char> <char _lvl='4'>Spearman</char> <char _lvl='3'>Knight</char> <char _lvl='2'>Paladin</char> </level> <level _lvl='15' _area='air' _xp='9'> <char _lvl='6'>Swordman</char> <char _lvl='6'>Archer</char> <char _lvl='4'>Spearman</char> <char _lvl='4'>Knight</char> <char _lvl='2'>Paladin</char> <char _lvl='1'>Catapult</char> <char _lvl='5'>Baloon1</char> <char _lvl='5'>Baloon2</char> <char _lvl='4'>Plane1</char> <char _lvl='3'>Plane2</char> </level> <level _lvl='16' _area='land' _xp='5'> <char _lvl='7'>Swordman</char> <char _lvl='6'>Archer</char> <char _lvl='5'>Spearman</char> <char _lvl='4'>Knight</char> <char _lvl='3'>Paladin</char> <char _lvl='1'>Catapult</char> </level> <level _lvl='17' _area='land' _xp='4'> <char _lvl='7'>Swordman</char> <char _lvl='7'>Archer</char> <char _lvl='5'>Spearman</char> <char _lvl='5'>Knight</char> <char _lvl='3'>Paladin</char> <char _lvl='2'>Catapult</char> </level> <level _lvl='18' _area='land' _xp='3'> <char _lvl='8'>Swordman</char> <char _lvl='7'>Archer</char> <char _lvl='6'>Spearman</char> <char _lvl='5'>Knight</char> <char _lvl='4'>Paladin</char> <char _lvl='2'>Catapult</char> </level> <level _lvl='19' _area='land' _xp='4'> <char _lvl='8'>Swordman</char> <char _lvl='8'>Archer</char> <char _lvl='6'>Spearman</char> <char _lvl='6'>Knight</char> <char _lvl='4'>Paladin</char> <char _lvl='3'>Catapult</char> </level> <level _lvl='20' _area='land' _xp='5'> <char _lvl='9'>Swordman</char> <char _lvl='8'>Archer</char> <char _lvl='7'>Spearman</char> <char _lvl='6'>Knight</char> <char _lvl='5'>Paladin</char> <char _lvl='3'>Catapult</char> <char _lvl='1'>Cannon</char> </level> <level _lvl='21' _area='air' _xp='9'> <char _lvl='9'>Swordman</char> <char _lvl='9'>Archer</char> <char _lvl='7'>Spearman</char> <char _lvl='7'>Knight</char> <char _lvl='5'>Paladin</char> <char _lvl='4'>Catapult</char> <char _lvl='2'>Cannon</char> <char _lvl='6'>Baloon1</char> <char _lvl='6'>Baloon2</char> <char _lvl='5'>Plane1</char> <char _lvl='4'>Plane2</char> </level> <level _lvl='22' _area='air' _xp='10'> <char _lvl='10'>Swordman</char> <char _lvl='9'>Archer</char> <char _lvl='8'>Spearman</char> <char _lvl='7'>Knight</char> <char _lvl='6'>Paladin</char> <char _lvl='4'>Catapult</char> <char _lvl='3'>Cannon</char> <char _lvl='7'>Baloon1</char> <char _lvl='7'>Baloon2</char> <char _lvl='6'>Plane1</char> <char _lvl='5'>Plane2</char> </level> <level _lvl='23' _area='air' _xp='9'> <char _lvl='10'>Swordman</char> <char _lvl='10'>Archer</char> <char _lvl='8'>Spearman</char> <char _lvl='8'>Knight</char> <char _lvl='6'>Paladin</char> <char _lvl='5'>Catapult</char> <char _lvl='4'>Cannon</char> <char _lvl='8'>Baloon1</char> <char _lvl='8'>Baloon2</char> <char _lvl='7'>Plane1</char> <char _lvl='6'>Plane2</char> </level> <level _lvl='24' _area='land' _xp='4'> <char _lvl='10'>Swordman</char> <char _lvl='10'>Archer</char> <char _lvl='9'>Spearman</char> <char _lvl='8'>Knight</char> <char _lvl='7'>Paladin</char> <char _lvl='5'>Catapult</char> <char _lvl='5'>Cannon</char> </level> <level _lvl='25' _area='land' _xp='5'> <char _lvl='10'>Swordman</char> <char _lvl='10'>Archer</char> <char _lvl='9'>Spearman</char> <char _lvl='9'>Knight</char> <char _lvl='7'>Paladin</char> <char _lvl='6'>Catapult</char> <char _lvl='6'>Cannon</char> </level> <level _lvl='26' _area='land' _xp='4'> <char _lvl='10'>Swordman</char> <char _lvl='10'>Archer</char> <char _lvl='10'>Spearman</char> <char _lvl='9'>Knight</char> <char _lvl='8'>Paladin</char> <char _lvl='7'>Catapult</char> <char _lvl='7'>Cannon</char> </level> <level _lvl='27' _area='sea' _xp='8'> <char _lvl='9'>Baloon1</char> <char _lvl='9'>Baloon2</char> <char _lvl='8'>Plane1</char> <char _lvl='7'>Plane2</char> <char _lvl='4'>Vikingship</char> <char _lvl='3'>Romanship</char> <char _lvl='2'>Persianship</char> <char _lvl='1'>Greekship</char> </level> <level _lvl='28' _area='land' _xp='4'> <char _lvl='10'>Swordman</char> <char _lvl='10'>Archer</char> <char _lvl='10'>Spearman</char> <char _lvl='10'>Knight</char> <char _lvl='8'>Paladin</char> <char _lvl='8'>Catapult</char> <char _lvl='8'>Cannon</char> </level> <level _lvl='29' _area='land' _xp='3'> <char _lvl='10'>Swordman</char> <char _lvl='10'>Archer</char> <char _lvl='10'>Spearman</char> <char _lvl='10'>Knight</char> <char _lvl='9'>Paladin</char> <char _lvl='9'>Catapult</char> <char _lvl='9'>Cannon</char> </level> <level _lvl='30' _area='land' _xp='3'> <char _lvl='10'>Swordman</char> <char _lvl='10'>Archer</char> <char _lvl='10'>Spearman</char> <char _lvl='10'>Knight</char> <char _lvl='10'>Paladin</char> <char _lvl='10'>Catapult</char> <char _lvl='10'>Cannon</char> </level> </champ1> <champ2> <level _lvl='1' _area='land' _xp='0'> <char _lvl='1'>Swordman</char> </level> <level _lvl='2' _area='land' _xp='1'> <char _lvl='1'>Swordman</char> <char _lvl='1'>Archer</char> </level> <level _lvl='3' _area='sea' _xp='2'> <char _lvl='1'>Baloon1</char> <char _lvl='1'>Vikingship</char> </level> <level _lvl='4' _area='land' _xp='3'> <char _lvl='2'>Swordman</char> <char _lvl='1'>Archer</char> </level> <level _lvl='5' _area='air' _xp='2'> <char _lvl='2'>Swordman</char> <char _lvl='2'>Archer</char> <char _lvl='1'>Spearman</char> <char _lvl='1'>Baloon1</char> </level> <level _lvl='6' _area='sea' _xp='3'> <char _lvl='1'>Baloon1</char> <char _lvl='1'>Baloon2</char> <char _lvl='2'>Vikingship</char> <char _lvl='1'>Romanship</char> </level> <level _lvl='7' _area='air' _xp='3'> <char _lvl='3'>Swordman</char> <char _lvl='2'>Archer</char> <char _lvl='1'>Spearman</char> <char _lvl='2'>Baloon1</char> <char _lvl='1'>Baloon2</char> </level> <level _lvl='8' _area='sea' _xp='4'> <char _lvl='2'>Baloon1</char> <char _lvl='2'>Baloon2</char> <char _lvl='3'>Vikingship</char> <char _lvl='2'>Romanship</char> <char _lvl='1'>Persianship</char> </level> <level _lvl='9' _area='air' _xp='4'> <char _lvl='3'>Swordman</char> <char _lvl='3'>Archer</char> <char _lvl='2'>Spearman</char> <char _lvl='3'>Baloon1</char> <char _lvl='2'>Baloon2</char> <char _lvl='1'>Plane1</char> </level> <level _lvl='10' _area='land' _xp='3'> <char _lvl='4'>Swordman</char> <char _lvl='3'>Archer</char> <char _lvl='2'>Spearman</char> <char _lvl='1'>Knight</char> </level> <level _lvl='11' _area='air' _xp='3'> <char _lvl='4'>Swordman</char> <char _lvl='4'>Archer</char> <char _lvl='3'>Spearman</char> <char _lvl='1'>Knight</char> <char _lvl='3'>Baloon1</char> <char _lvl='3'>Baloon2</char> <char _lvl='1'>Plane1</char> </level> <level _lvl='12' _area='land' _xp='3'> <char _lvl='5'>Swordman</char> <char _lvl='4'>Archer</char> <char _lvl='3'>Spearman</char> <char _lvl='2'>Knight</char> </level> <level _lvl='13' _area='air' _xp='7'> <char _lvl='6'>Swordman</char> <char _lvl='5'>Archer</char> <char _lvl='4'>Spearman</char> <char _lvl='2'>Knight</char> <char _lvl='1'>Paladin</char> <char _lvl='4'>Baloon1</char> <char _lvl='3'>Baloon2</char> <char _lvl='2'>Plane1</char> </level> <level _lvl='14' _area='sea' _xp='5'> <char _lvl='4'>Baloon1</char> <char _lvl='4'>Baloon2</char> <char _lvl='2'>Plane1</char> <char _lvl='4'>Vikingship</char> <char _lvl='3'>Romanship</char> <char _lvl='2'>Persianship</char> <char _lvl='1'>Greekship</char> </level> <level _lvl='15' _area='air' _xp='6'> <char _lvl='6'>Swordman</char> <char _lvl='5'>Archer</char> <char _lvl='4'>Spearman</char> <char _lvl='3'>Knight</char> <char _lvl='1'>Paladin</char> <char _lvl='5'>Baloon1</char> <char _lvl='4'>Baloon2</char> <char _lvl='3'>Plane1</char> <char _lvl='1'>Plane2</char> </level> <level _lvl='16' _area='sea' _xp='8'> <char _lvl='5'>Baloon1</char> <char _lvl='5'>Baloon2</char> <char _lvl='3'>Plane1</char> <char _lvl='1'>Plane2</char> <char _lvl='5'>Vikingship</char> <char _lvl='4'>Romanship</char> <char _lvl='3'>Persianship</char> <char _lvl='2'>Greekship</char> </level> <level _lvl='17' _area='air' _xp='8'> <char _lvl='6'>Swordman</char> <char _lvl='6'>Archer</char> <char _lvl='5'>Spearman</char> <char _lvl='3'>Knight</char> <char _lvl='2'>Paladin</char> <char _lvl='1'>Catapult</char> <char _lvl='6'>Baloon1</char> <char _lvl='5'>Baloon2</char> <char _lvl='4'>Plane1</char> <char _lvl='2'>Plane2</char> </level> <level _lvl='18' _area='sea' _xp='6'> <char _lvl='6'>Baloon1</char> <char _lvl='6'>Baloon2</char> <char _lvl='4'>Plane1</char> <char _lvl='2'>Plane2</char> <char _lvl='6'>Vikingship</char> <char _lvl='5'>Romanship</char> <char _lvl='4'>Persianship</char> <char _lvl='3'>Greekship</char> </level> <level _lvl='19' _area='air' _xp='8'> <char _lvl='7'>Swordman</char> <char _lvl='6'>Archer</char> <char _lvl='5'>Spearman</char> <char _lvl='4'>Knight</char> <char _lvl='2'>Paladin</char> <char _lvl='1'>Catapult</char> <char _lvl='1'>Cannon</char> <char _lvl='7'>Baloon1</char> <char _lvl='6'>Baloon2</char> <char _lvl='5'>Plane1</char> <char _lvl='3'>Plane2</char> </level> <level _lvl='20' _area='land' _xp='5'> <char _lvl='7'>Swordman</char> <char _lvl='7'>Archer</char> <char _lvl='6'>Spearman</char> <char _lvl='4'>Knight</char> <char _lvl='3'>Paladin</char> <char _lvl='2'>Catapult</char> <char _lvl='2'>Cannon</char> </level> <level _lvl='21' _area='air' _xp='6'> <char _lvl='8'>Swordman</char> <char _lvl='7'>Archer</char> <char _lvl='6'>Spearman</char> <char _lvl='5'>Knight</char> <char _lvl='3'>Paladin</char> <char _lvl='3'>Catapult</char> <char _lvl='3'>Cannon</char> <char _lvl='7'>Baloon1</char> <char _lvl='7'>Baloon2</char> <char _lvl='5'>Plane1</char> <char _lvl='3'>Plane2</char> </level> <level _lvl='22' _area='air' _xp='9'> <char _lvl='8'>Swordman</char> <char _lvl='8'>Archer</char> <char _lvl='7'>Spearman</char> <char _lvl='5'>Knight</char> <char _lvl='4'>Paladin</char> <char _lvl='4'>Catapult</char> <char _lvl='4'>Cannon</char> <char _lvl='8'>Baloon1</char> <char _lvl='7'>Baloon2</char> <char _lvl='6'>Plane1</char> <char _lvl='4'>Plane2</char> </level> <level _lvl='23' _area='air' _xp='11'> <char _lvl='9'>Swordman</char> <char _lvl='8'>Archer</char> <char _lvl='7'>Spearman</char> <char _lvl='6'>Knight</char> <char _lvl='5'>Paladin</char> <char _lvl='5'>Catapult</char> <char _lvl='5'>Cannon</char> <char _lvl='8'>Baloon1</char> <char _lvl='8'>Baloon2</char> <char _lvl='6'>Plane1</char> <char _lvl='5'>Plane2</char> </level> <level _lvl='24' _area='sea' _xp='8'> <char _lvl='9'>Baloon1</char> <char _lvl='8'>Baloon2</char> <char _lvl='7'>Plane1</char> <char _lvl='6'>Plane2</char> <char _lvl='7'>Vikingship</char> <char _lvl='6'>Romanship</char> <char _lvl='5'>Persianship</char> <char _lvl='4'>Greekship</char> </level> <level _lvl='25' _area='air' _xp='8'> <char _lvl='9'>Swordman</char> <char _lvl='9'>Archer</char> <char _lvl='8'>Spearman</char> <char _lvl='6'>Knight</char> <char _lvl='6'>Paladin</char> <char _lvl='6'>Catapult</char> <char _lvl='6'>Cannon</char> <char _lvl='9'>Baloon1</char> <char _lvl='9'>Baloon2</char> <char _lvl='7'>Plane1</char> <char _lvl='7'>Plane2</char> </level> <level _lvl='26' _area='land' _xp='5'> <char _lvl='10'>Swordman</char> <char _lvl='9'>Archer</char> <char _lvl='8'>Spearman</char> <char _lvl='7'>Knight</char> <char _lvl='7'>Paladin</char> <char _lvl='7'>Catapult</char> <char _lvl='7'>Cannon</char> </level> <level _lvl='27' _area='sea' _xp='8'> <char _lvl='10'>Baloon1</char> <char _lvl='9'>Baloon2</char> <char _lvl='8'>Plane1</char> <char _lvl='8'>Plane2</char> <char _lvl='8'>Vikingship</char> <char _lvl='7'>Romanship</char> <char _lvl='6'>Persianship</char> <char _lvl='5'>Greekship</char> </level> <level _lvl='28' _area='air' _xp='10'> <char _lvl='10'>Swordman</char> <char _lvl='10'>Archer</char> <char _lvl='9'>Spearman</char> <char _lvl='8'>Knight</char> <char _lvl='8'>Paladin</char> <char _lvl='8'>Catapult</char> <char _lvl='8'>Cannon</char> <char _lvl='10'>Baloon1</char> <char _lvl='10'>Baloon2</char> <char _lvl='9'>Plane1</char> <char _lvl='9'>Plane2</char> </level> <level _lvl='29' _area='air' _xp='6'> <char _lvl='10'>Swordman</char> <char _lvl='10'>Archer</char> <char _lvl='9'>Spearman</char> <char _lvl='9'>Knight</char> <char _lvl='9'>Paladin</char> <char _lvl='9'>Catapult</char> <char _lvl='9'>Cannon</char> <char _lvl='10'>Baloon1</char> <char _lvl='10'>Baloon2</char> <char _lvl='10'>Plane1</char> <char _lvl='10'>Plane2</char> </level> <level _lvl='30' _area='land' _xp='5'> <char _lvl='10'>Swordman</char> <char _lvl='10'>Archer</char> <char _lvl='10'>Spearman</char> <char _lvl='10'>Knight</char> <char _lvl='10'>Paladin</char> <char _lvl='10'>Catapult</char> <char _lvl='10'>Cannon</char> </level> </champ2> <champ3> <level _lvl='1' _area='land' _xp='0'> <char _lvl='1'>Zombie</char> </level> <level _lvl='2' _area='land' _xp='2'> <char _lvl='2'>Zombie</char> <char _lvl='1'>Skeleton</char> </level> <level _lvl='3' _area='sea' _xp='2'> <char _lvl='1'>Dracula</char> <char _lvl='1'>Shark</char> </level> <level _lvl='4' _area='land' _xp='2'> <char _lvl='2'>Zombie</char> <char _lvl='1'>Skeleton</char> <char _lvl='1'>Vampire</char> </level> <level _lvl='5' _area='air' _xp='3'> <char _lvl='3'>Zombie</char> <char _lvl='2'>Skeleton</char> <char _lvl='1'>Vampire</char> <char _lvl='1'>Dracula</char> <char _lvl='1'>Eagle</char> </level> <level _lvl='6' _area='sea' _xp='4'> <char _lvl='2'>Dracula</char> <char _lvl='1'>Eagle</char> <char _lvl='2'>Shark</char> <char _lvl='1'>Whale</char> </level> <level _lvl='7' _area='air' _xp='4'> <char _lvl='3'>Zombie</char> <char _lvl='2'>Skeleton</char> <char _lvl='1'>Vampire</char> <char _lvl='2'>Dracula</char> <char _lvl='2'>Eagle</char> </level> <level _lvl='8' _area='sea' _xp='4'> <char _lvl='3'>Dracula</char> <char _lvl='2'>Eagle</char> <char _lvl='3'>Shark</char> <char _lvl='2'>Whale</char> <char _lvl='1'>Godship</char> </level> <level _lvl='9' _area='land' _xp='3'> <char _lvl='4'>Zombie</char> <char _lvl='3'>Skeleton</char> <char _lvl='2'>Vampire</char> <char _lvl='1'>Ogre</char> </level> <level _lvl='10' _area='land' _xp='4'> <char _lvl='4'>Zombie</char> <char _lvl='3'>Skeleton</char> <char _lvl='3'>Vampire</char> <char _lvl='2'>Ogre</char> <char _lvl='1'>Darkevil</char> </level> <level _lvl='11' _area='air' _xp='4'> <char _lvl='5'>Zombie</char> <char _lvl='4'>Skeleton</char> <char _lvl='3'>Vampire</char> <char _lvl='2'>Ogre</char> <char _lvl='1'>Darkevil</char> <char _lvl='3'>Dracula</char> <char _lvl='2'>Eagle</char> <char _lvl='1'>Ghost</char> </level> <level _lvl='12' _area='land' _xp='3'> <char _lvl='5'>Zombie</char> <char _lvl='4'>Skeleton</char> <char _lvl='4'>Vampire</char> <char _lvl='3'>Ogre</char> <char _lvl='2'>Darkevil</char> </level> <level _lvl='13' _area='air' _xp='7'> <char _lvl='6'>Zombie</char> <char _lvl='5'>Skeleton</char> <char _lvl='4'>Vampire</char> <char _lvl='3'>Ogre</char> <char _lvl='2'>Darkevil</char> <char _lvl='1'>Darkelf</char> <char _lvl='4'>Dracula</char> <char _lvl='3'>Eagle</char> <char _lvl='1'>Ghost</char> </level> <level _lvl='14' _area='sea' _xp='5'> <char _lvl='4'>Dracula</char> <char _lvl='3'>Eagle</char> <char _lvl='2'>Ghost</char> <char _lvl='4'>Shark</char> <char _lvl='3'>Whale</char> <char _lvl='2'>Godship</char> <char _lvl='1'>Ghostship</char> </level> <level _lvl='15' _area='air' _xp='8'> <char _lvl='6'>Zombie</char> <char _lvl='5'>Skeleton</char> <char _lvl='5'>Vampire</char> <char _lvl='4'>Ogre</char> <char _lvl='3'>Darkevil</char> <char _lvl='1'>Darkelf</char> <char _lvl='5'>Dracula</char> <char _lvl='4'>Eagle</char> <char _lvl='2'>Ghost</char> <char _lvl='1'>Dragon</char> </level> <level _lvl='16' _area='sea' _xp='7'> <char _lvl='5'>Dracula</char> <char _lvl='4'>Eagle</char> <char _lvl='3'>Ghost</char> <char _lvl='1'>Dragon</char> <char _lvl='5'>Shark</char> <char _lvl='4'>Whale</char> <char _lvl='3'>Godship</char> <char _lvl='2'>Ghostship</char> </level> <level _lvl='17' _area='air' _xp='7'> <char _lvl='7'>Zombie</char> <char _lvl='6'>Skeleton</char> <char _lvl='5'>Vampire</char> <char _lvl='4'>Ogre</char> <char _lvl='3'>Darkevil</char> <char _lvl='2'>Darkelf</char> <char _lvl='6'>Dracula</char> <char _lvl='5'>Eagle</char> <char _lvl='3'>Ghost</char> <char _lvl='2'>Dragon</char> </level> <level _lvl='18' _area='sea' _xp='6'> <char _lvl='6'>Dracula</char> <char _lvl='5'>Eagle</char> <char _lvl='4'>Ghost</char> <char _lvl='2'>Dragon</char> <char _lvl='6'>Shark</char> <char _lvl='5'>Whale</char> <char _lvl='4'>Godship</char> <char _lvl='3'>Ghostship</char> </level> <level _lvl='19' _area='sea' _xp='9'> <char _lvl='7'>Dracula</char> <char _lvl='6'>Eagle</char> <char _lvl='4'>Ghost</char> <char _lvl='3'>Dragon</char> <char _lvl='7'>Shark</char> <char _lvl='6'>Whale</char> <char _lvl='5'>Godship</char> <char _lvl='4'>Ghostship</char> </level> <level _lvl='20' _area='land' _xp='6'> <char _lvl='7'>Zombie</char> <char _lvl='6'>Skeleton</char> <char _lvl='6'>Vampire</char> <char _lvl='5'>Ogre</char> <char _lvl='4'>Darkevil</char> <char _lvl='3'>Darkelf</char> <char _lvl='1'>Wizard</char> </level> <level _lvl='21' _area='air' _xp='7'> <char _lvl='8'>Zombie</char> <char _lvl='7'>Skeleton</char> <char _lvl='6'>Vampire</char> <char _lvl='5'>Ogre</char> <char _lvl='4'>Darkevil</char> <char _lvl='4'>Darkelf</char> <char _lvl='2'>Wizard</char> <char _lvl='7'>Dracula</char> <char _lvl='6'>Eagle</char> <char _lvl='5'>Ghost</char> <char _lvl='4'>Dragon</char> </level> <level _lvl='22' _area='air' _xp='12'> <char _lvl='8'>Zombie</char> <char _lvl='7'>Skeleton</char> <char _lvl='7'>Vampire</char> <char _lvl='6'>Ogre</char> <char _lvl='5'>Darkevil</char> <char _lvl='5'>Darkelf</char> <char _lvl='3'>Wizard</char> <char _lvl='8'>Dracula</char> <char _lvl='7'>Eagle</char> <char _lvl='5'>Ghost</char> <char _lvl='5'>Dragon</char> </level> <level _lvl='23' _area='air' _xp='7'> <char _lvl='9'>Zombie</char> <char _lvl='8'>Skeleton</char> <char _lvl='7'>Vampire</char> <char _lvl='6'>Ogre</char> <char _lvl='6'>Darkevil</char> <char _lvl='6'>Darkelf</char> <char _lvl='4'>Wizard</char> <char _lvl='8'>Dracula</char> <char _lvl='7'>Eagle</char> <char _lvl='6'>Ghost</char> <char _lvl='6'>Dragon</char> </level> <level _lvl='24' _area='sea' _xp='9'> <char _lvl='9'>Dracula</char> <char _lvl='8'>Eagle</char> <char _lvl='7'>Ghost</char> <char _lvl='7'>Dragon</char> <char _lvl='8'>Shark</char> <char _lvl='7'>Whale</char> <char _lvl='6'>Godship</char> <char _lvl='5'>Ghostship</char> </level> <level _lvl='25' _area='sea' _xp='7'> <char _lvl='9'>Dracula</char> <char _lvl='8'>Eagle</char> <char _lvl='8'>Ghost</char> <char _lvl='8'>Dragon</char> <char _lvl='9'>Shark</char> <char _lvl='8'>Whale</char> <char _lvl='7'>Godship</char> <char _lvl='6'>Ghostship</char> </level> <level _lvl='26' _area='land' _xp='6'> <char _lvl='9'>Zombie</char> <char _lvl='8'>Skeleton</char> <char _lvl='8'>Vampire</char> <char _lvl='7'>Ogre</char> <char _lvl='7'>Darkevil</char> <char _lvl='7'>Darkelf</char> <char _lvl='5'>Wizard</char> </level> <level _lvl='27' _area='sea' _xp='8'> <char _lvl='10'>Dracula</char> <char _lvl='9'>Eagle</char> <char _lvl='9'>Ghost</char> <char _lvl='9'>Dragon</char> <char _lvl='10'>Shark</char> <char _lvl='9'>Whale</char> <char _lvl='8'>Godship</char> <char _lvl='7'>Ghostship</char> </level> <level _lvl='28' _area='land' _xp='7'> <char _lvl='10'>Zombie</char> <char _lvl='9'>Skeleton</char> <char _lvl='8'>Vampire</char> <char _lvl='8'>Ogre</char> <char _lvl='8'>Darkevil</char> <char _lvl='8'>Darkelf</char> <char _lvl='6'>Wizard</char> </level> <level _lvl='29' _area='air' _xp='8'> <char _lvl='10'>Zombie</char> <char _lvl='9'>Skeleton</char> <char _lvl='9'>Vampire</char> <char _lvl='9'>Ogre</char> <char _lvl='9'>Darkevil</char> <char _lvl='9'>Darkelf</char> <char _lvl='7'>Wizard</char> <char _lvl='10'>Dracula</char> <char _lvl='10'>Eagle</char> <char _lvl='10'>Ghost</char> <char _lvl='10'>Dragon</char> </level> <level _lvl='30' _area='land' _xp='6'> <char _lvl='10'>Zombie</char> <char _lvl='10'>Skeleton</char> <char _lvl='10'>Vampire</char> <char _lvl='10'>Ogre</char> <char _lvl='10'>Darkevil</char> <char _lvl='10'>Darkelf</char> <char _lvl='8'>Wizard</char> </level> </champ3> <champ4> <level _lvl='1' _area='land' _xp='0'> <char _lvl='1'>Zombie</char> <char _lvl='1'>Skeleton</char> </level> <level _lvl='2' _area='land' _xp='2'> <char _lvl='2'>Zombie</char> <char _lvl='2'>Skeleton</char> </level> <level _lvl='3' _area='sea' _xp='2'> <char _lvl='1'>Dracula</char> <char _lvl='1'>Shark</char> </level> <level _lvl='4' _area='sea' _xp='3'> <char _lvl='2'>Dracula</char> <char _lvl='2'>Shark</char> </level> <level _lvl='5' _area='land' _xp='2'> <char _lvl='2'>Zombie</char> <char _lvl='2'>Skeleton</char> <char _lvl='1'>Vampire</char> </level> <level _lvl='6' _area='sea' _xp='2'> <char _lvl='2'>Dracula</char> <char _lvl='1'>Eagle</char> <char _lvl='2'>Shark</char> <char _lvl='1'>Whale</char> </level> <level _lvl='7' _area='sea' _xp='3'> <char _lvl='3'>Dracula</char> <char _lvl='1'>Eagle</char> <char _lvl='3'>Shark</char> <char _lvl='1'>Whale</char> </level> <level _lvl='8' _area='sea' _xp='3'> <char _lvl='3'>Dracula</char> <char _lvl='2'>Eagle</char> <char _lvl='3'>Shark</char> <char _lvl='2'>Whale</char> <char _lvl='1'>Godship</char> </level> <level _lvl='9' _area='air' _xp='6'> <char _lvl='3'>Zombie</char> <char _lvl='3'>Skeleton</char> <char _lvl='2'>Vampire</char> <char _lvl='1'>Ogre</char> <char _lvl='4'>Dracula</char> <char _lvl='2'>Eagle</char> <char _lvl='1'>Ghost</char> </level> <level _lvl='10' _area='land' _xp='3'> <char _lvl='3'>Zombie</char> <char _lvl='3'>Skeleton</char> <char _lvl='3'>Vampire</char> <char _lvl='2'>Ogre</char> </level> <level _lvl='11' _area='sea' _xp='3'> <char _lvl='4'>Dracula</char> <char _lvl='3'>Eagle</char> <char _lvl='1'>Ghost</char> <char _lvl='4'>Shark</char> <char _lvl='2'>Whale</char> <char _lvl='1'>Godship</char> <char _lvl='1'>Ghostship</char> </level> <level _lvl='12' _area='sea' _xp='5'> <char _lvl='5'>Dracula</char> <char _lvl='3'>Eagle</char> <char _lvl='2'>Ghost</char> <char _lvl='4'>Shark</char> <char _lvl='3'>Whale</char> <char _lvl='2'>Godship</char> <char _lvl='1'>Ghostship</char> </level> <level _lvl='13' _area='air' _xp='7'> <char _lvl='4'>Zombie</char> <char _lvl='4'>Skeleton</char> <char _lvl='3'>Vampire</char> <char _lvl='3'>Ogre</char> <char _lvl='1'>Darkevil</char> <char _lvl='5'>Dracula</char> <char _lvl='4'>Eagle</char> <char _lvl='2'>Ghost</char> <char _lvl='1'>Dragon</char> </level> <level _lvl='14' _area='land' _xp='7'> <char _lvl='5'>Zombie</char> <char _lvl='5'>Skeleton</char> <char _lvl='4'>Vampire</char> <char _lvl='4'>Ogre</char> <char _lvl='2'>Darkevil</char> </level> <level _lvl='15' _area='sea' _xp='5'> <char _lvl='6'>Dracula</char> <char _lvl='4'>Eagle</char> <char _lvl='3'>Ghost</char> <char _lvl='1'>Dragon</char> <char _lvl='5'>Shark</char> <char _lvl='3'>Whale</char> <char _lvl='2'>Godship</char> <char _lvl='2'>Ghostship</char> </level> <level _lvl='16' _area='air' _xp='10'> <char _lvl='5'>Zombie</char> <char _lvl='5'>Skeleton</char> <char _lvl='5'>Vampire</char> <char _lvl='5'>Ogre</char> <char _lvl='3'>Darkevil</char> <char _lvl='1'>Darkelf</char> <char _lvl='6'>Dracula</char> <char _lvl='5'>Eagle</char> <char _lvl='3'>Ghost</char> <char _lvl='2'>Dragon</char> </level> <level _lvl='17' _area='sea' _xp='4'> <char _lvl='7'>Dracula</char> <char _lvl='5'>Eagle</char> <char _lvl='4'>Ghost</char> <char _lvl='2'>Dragon</char> <char _lvl='5'>Shark</char> <char _lvl='4'>Whale</char> <char _lvl='3'>Godship</char> <char _lvl='2'>Ghostship</char> </level> <level _lvl='18' _area='land' _xp='6'> <char _lvl='6'>Zombie</char> <char _lvl='6'>Skeleton</char> <char _lvl='6'>Vampire</char> <char _lvl='6'>Ogre</char> <char _lvl='4'>Darkevil</char> <char _lvl='2'>Darkelf</char> </level> <level _lvl='19' _area='sea' _xp='5'> <char _lvl='7'>Dracula</char> <char _lvl='6'>Eagle</char> <char _lvl='4'>Ghost</char> <char _lvl='3'>Dragon</char> <char _lvl='6'>Shark</char> <char _lvl='4'>Whale</char> <char _lvl='3'>Godship</char> <char _lvl='3'>Ghostship</char> </level> <level _lvl='20' _area='air' _xp='11'> <char _lvl='7'>Zombie</char> <char _lvl='7'>Skeleton</char> <char _lvl='7'>Vampire</char> <char _lvl='7'>Ogre</char> <char _lvl='5'>Darkevil</char> <char _lvl='3'>Darkelf</char> <char _lvl='1'>Wizard</char> <char _lvl='8'>Dracula</char> <char _lvl='6'>Eagle</char> <char _lvl='5'>Ghost</char> <char _lvl='3'>Dragon</char> </level> <level _lvl='21' _area='sea' _xp='6'> <char _lvl='8'>Dracula</char> <char _lvl='7'>Eagle</char> <char _lvl='5'>Ghost</char> <char _lvl='4'>Dragon</char> <char _lvl='6'>Shark</char> <char _lvl='5'>Whale</char> <char _lvl='4'>Godship</char> <char _lvl='4'>Ghostship</char> </level> <level _lvl='22' _area='sea' _xp='8'> <char _lvl='9'>Dracula</char> <char _lvl='7'>Eagle</char> <char _lvl='6'>Ghost</char> <char _lvl='4'>Dragon</char> <char _lvl='7'>Shark</char> <char _lvl='5'>Whale</char> <char _lvl='5'>Godship</char> <char _lvl='5'>Ghostship</char> </level> <level _lvl='23' _area='air' _xp='10'> <char _lvl='8'>Zombie</char> <char _lvl='8'>Skeleton</char> <char _lvl='8'>Vampire</char> <char _lvl='8'>Ogre</char> <char _lvl='6'>Darkevil</char> <char _lvl='4'>Darkelf</char> <char _lvl='2'>Wizard</char> <char _lvl='9'>Dracula</char> <char _lvl='8'>Eagle</char> <char _lvl='6'>Ghost</char> <char _lvl='5'>Dragon</char> </level> <level _lvl='24' _area='sea' _xp='6'> <char _lvl='10'>Dracula</char> <char _lvl='8'>Eagle</char> <char _lvl='7'>Ghost</char> <char _lvl='6'>Dragon</char> <char _lvl='7'>Shark</char> <char _lvl='6'>Whale</char> <char _lvl='6'>Godship</char> <char _lvl='6'>Ghostship</char> </level> <level _lvl='25' _area='sea' _xp='7'> <char _lvl='10'>Dracula</char> <char _lvl='9'>Eagle</char> <char _lvl='7'>Ghost</char> <char _lvl='7'>Dragon</char> <char _lvl='8'>Shark</char> <char _lvl='7'>Whale</char> <char _lvl='7'>Godship</char> <char _lvl='7'>Ghostship</char> </level> <level _lvl='26' _area='land' _xp='8'> <char _lvl='9'>Zombie</char> <char _lvl='9'>Skeleton</char> <char _lvl='9'>Vampire</char> <char _lvl='9'>Ogre</char> <char _lvl='7'>Darkevil</char> <char _lvl='5'>Darkelf</char> <char _lvl='3'>Wizard</char> </level> <level _lvl='27' _area='sea' _xp='5'> <char _lvl='10'>Dracula</char> <char _lvl='9'>Eagle</char> <char _lvl='8'>Ghost</char> <char _lvl='8'>Dragon</char> <char _lvl='8'>Shark</char> <char _lvl='8'>Whale</char> <char _lvl='8'>Godship</char> <char _lvl='8'>Ghostship</char> </level> <level _lvl='28' _area='sea' _xp='8'> <char _lvl='10'>Dracula</char> <char _lvl='10'>Eagle</char> <char _lvl='9'>Ghost</char> <char _lvl='9'>Dragon</char> <char _lvl='9'>Shark</char> <char _lvl='9'>Whale</char> <char _lvl='9'>Godship</char> <char _lvl='9'>Ghostship</char> </level> <level _lvl='29' _area='sea' _xp='6'> <char _lvl='10'>Dracula</char> <char _lvl='10'>Eagle</char> <char _lvl='10'>Ghost</char> <char _lvl='10'>Dragon</char> <char _lvl='10'>Shark</char> <char _lvl='10'>Whale</char> <char _lvl='10'>Godship</char> <char _lvl='10'>Ghostship</char> </level> <level _lvl='30' _area='land' _xp='7'> <char _lvl='10'>Zombie</char> <char _lvl='10'>Skeleton</char> <char _lvl='10'>Vampire</char> <char _lvl='10'>Ogre</char> <char _lvl='8'>Darkevil</char> <char _lvl='6'>Darkelf</char> <char _lvl='4'>Wizard</char> </level> </champ4> </mylevel> ; mychardata = <mychar> <champ1 _gold='3500'> <char _id='Zombie'>1</char> <char _id='Skeleton'>1</char> <char _id='Vampire'>4</char> <char _id='Ogre'>7</char> <char _id='Darkevil'>13</char> <char _id='Darkelf'>10</char> <char _id='Wizard'>19</char> <char _id='Dracula'>1</char> <char _id='Eagle'>4</char> <char _id='Ghost'>7</char> <char _id='Dragon'>10</char> <char _id='Shark'>1</char> <char _id='Whale'>4</char> <char _id='Godship'>7</char> <char _id='Ghostship'>10</char> </champ1> <champ2 _gold='3000'> <char _id='Zombie'>1</char> <char _id='Skeleton'>1</char> <char _id='Vampire'>4</char> <char _id='Ogre'>10</char> <char _id='Darkevil'>16</char> <char _id='Darkelf'>13</char> <char _id='Wizard'>19</char> <char _id='Dracula'>1</char> <char _id='Eagle'>5</char> <char _id='Ghost'>9</char> <char _id='Dragon'>15</char> <char _id='Shark'>1</char> <char _id='Whale'>5</char> <char _id='Godship'>8</char> <char _id='Ghostship'>14</char> </champ2> <champ3 _gold='2500'> <char _id='Swordman'>1</char> <char _id='Archer'>1</char> <char _id='Spearman'>4</char> <char _id='Knight'>7</char> <char _id='Paladin'>10</char> <char _id='Catapult'>13</char> <char _id='Cannon'>20</char> <char _id='Baloon1'>1</char> <char _id='Baloon2'>5</char> <char _id='Plane1'>8</char> <char _id='Plane2'>13</char> <char _id='Vikingship'>1</char> <char _id='Romanship'>6</char> <char _id='Persianship'>8</char> <char _id='Greekship'>14</char> </champ3> <champ4 _gold='2000'> <char _id='Swordman'>1</char> <char _id='Archer'>1</char> <char _id='Spearman'>5</char> <char _id='Knight'>9</char> <char _id='Paladin'>13</char> <char _id='Catapult'>16</char> <char _id='Cannon'>20</char> <char _id='Baloon1'>1</char> <char _id='Baloon2'>6</char> <char _id='Plane1'>9</char> <char _id='Plane2'>13</char> <char _id='Vikingship'>1</char> <char _id='Romanship'>6</char> <char _id='Persianship'>8</char> <char _id='Greekship'>11</char> </champ4> </mychar> ; super(); } public function GetMyGold(_arg1:int):Number{ _arg1--; return (Number(mychardata.children()[_arg1].attribute("_gold"))); } public function GetUnlockLevel(_arg1:int):Array{ var _local2:int; var _local3:int; var _local4:Array; var _local5:int; _local4 = new Array(); _arg1--; _local2 = mychardata.children()[_arg1].children().length(); _local5 = 0; while (_local5 < _local2) { _local3 = int(mychardata.children()[_arg1].children()[_local5]); _local4.push(_local3); _local5++; }; return (_local4); } public function SetWeakAiHp(_arg1:uint):uint{ return (hpAiAfterLose[_arg1]); } public function GetUpgradePoin(_arg1:int, _arg2:int):int{ _arg1--; _arg2--; return (int(leveldata.children()[_arg1].children()[_arg2].attribute("_xp"))); } public function GetAvailableChar(_arg1:int, _arg2:int):Array{ var _local3:Object; var _local4:int; var _local5:Array; var _local6:String; var _local7:int; _local5 = new Array(); _arg1--; _arg2--; _local4 = leveldata.children()[_arg1].children()[_arg2].children().length(); _local7 = 0; while (_local7 < _local4) { _local3 = new Object(); _local6 = leveldata.children()[_arg1].children()[_arg2].children()[_local7]; _local3.id = _local6; _local3.lvl = leveldata.children()[_arg1].children()[_arg2].children()[_local7].attribute("_lvl"); _local3.stime = charAttrib.GetAttribute(_local6.toLowerCase(), "spwn"); _local3.price = charAttrib.GetAttribute(_local6.toLowerCase(), "price"); if (_local3.lvl == 5){ _local3.skill = 1; } else { _local3.skill = 0; }; _local5.push(_local3); _local7++; }; return (_local5); } public function GetAiHpConf(_arg1:int, _arg2:uint):uint{ var _local3:int; _local3 = 0; if (_arg1 == 1){ _local3 = hpAiConfEasy[_arg2]; } else { if ((((_arg1 == 2)) || ((_arg1 == 3)))){ _local3 = hpAiConfNormal[_arg2]; } else { _local3 = hpAiConfHard[_arg2]; }; }; return (_local3); } public function GetMyChar(_arg1:int, _arg2:Array):Array{ var _local3:Array; var _local4:String; var _local5:int; var _local6:int; _local3 = new Array(); _arg1--; _local5 = mychardata.children()[_arg1].children().length(); _local6 = 0; while (_local6 < _arg2.length) { if (_arg2[_local6]){ _local4 = mychardata.children()[_arg1].children()[_local6].attribute("_id"); _local3.push(_local4); }; _local6++; }; return (_local3); } public function GetBattleArea(_arg1:int, _arg2:int):String{ _arg1--; _arg2--; return (leveldata.children()[_arg1].children()[_arg2].attribute("_area")); } } }//package
Section 182
//CLogo (CLogo) package { import flash.events.*; import flash.display.*; import flash.net.*; public class CLogo extends MovieClip { private var url:String;// = "" private var req:URLRequest; public function CLogo(){ url = ""; super(); buttonMode = true; } public function Init(_arg1:String=""):void{ url = _arg1; req = new URLRequest(url); addEventListener(MouseEvent.CLICK, OnClick, false, 0, true); } public function OnClick(_arg1:MouseEvent):void{ navigateToURL(req, "_blank"); } } }//package
Section 183
//CMain (CMain) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.geom.*; public class CMain extends MovieClip { private var mscColl:Array; public var aiTroop:int; private var classRef:Class; private var tmpGold:Number; private var mscVol:Number;// = 1 public var scr:Object; private var nMscPlay:uint;// = 0 private var rT:Timer; private var bgChn:SoundChannel; public var myGold:Number; public var mscOn:Boolean;// = true public var percent:Number; public var charUnlock:Array; private var bgXmlData:XML; public var charPanel:Object; public var tmpCharUpgrade:Array; public var myTroopOut:int; private var sndRef:Class; public var isStopGame:Boolean; public var maxTroop:int; public var tmpCharLevel:Array; private var bgVol:Number; public var dataDate:String; public var aiHpConf:Number; public var tmpUpPoin:uint; public var status_txt:TextField; public var btPlay:SimpleButton; public var aiGold:Number; public var downloadSize:Number; public var splash2:logoBG; private var frames:int;// = 0 public var splash1:ag_intro_mc; private var inGame:Boolean;// = false public var tmpCharUnlock:Array; public var gameLevel:int; public var myMedal:Array; private var nLose:uint; public var canUnlockChar:Array; public var myColl:Array; public var bgError:domainError; private var prevTimer:Number;// = 0 private var curTimer:Number;// = 0 public var aiTroopOut:int; private var sFlg:int; public var quality:uint;// = 1 public var tempGSLost:Array; public var nTurret:int; public var myTroop:int; public var atBound:Boolean;// = false public var isPause:Boolean; public var baseAttrib:Array; public var bgType:int; public var baseLevel:uint; public var aiColl:Array; public var tempGSKill:Array; private var txtBox:TextField; private var aiT:Timer; private var aiStrategyColl:Array; private var medalData:SharedObject; var zz:int;// = 0 public var mcMouseCL:MovieClip; private var isLose:Boolean; private var sndBuff:Array; public var mcMouseCR:MovieClip; public var gameStat:Array; public var snd:Object; public var myUpPoin:uint; public var tmpSkillUnlock:Array; private var layer:Layer; public var levelAttrib:CLevelAttrib; private var runTimer:Timer; public var sndOn:Boolean;// = true public var totalSize:Number; private var tSound:Timer; private var myData:SharedObject; public var panelActIcon1:PanelActIcon; public var panelActIcon2:PanelActIcon; public var mapId:int; private var me:MenuBtn; private var mg:MoreGamesBtn; public var dataDateColl:Array; public var baseType:int; public var aiStrategy:int; public var bgContainer:Object; public var curScr:String; public var charLevel:Array; private var bgPart:Object; public var charUpgrade:Array; public var tmpBaseLevel:uint; public var logo1:logo_bg; public var logo2:logo_armor; public var win:int; private var nBgPart:int; public function CMain(){ bgXmlData = <bg> <type id='1'> <part id='BGPART11' xp='0' yp='500' sp='1'/> <part id='BGPART12' xp='0' yp='289.3' sp='0.8'/> <part id='BGPART13' xp='0' yp='265.7' sp='0.7'/> <part id='BGPART14' xp='0' yp='294' sp='0.6'/> </type> <type id='2'> <part id='BGPART21' xp='0' yp='500' sp='1'/> <part id='BGPART22' xp='0' yp='282' sp='0.6'/> </type> <type id='3'> <part id='BGPART31' xp='0' yp='500' sp='1'/> <part id='BGPART32' xp='0' yp='442' sp='0.7'/> <part id='BGPART33' xp='0' yp='421' sp='0.6'/> </type> <type id='1'> <part id='BGPART15' xp='0' yp='500' sp='1'/> <part id='BGPART16' xp='0' yp='267' sp='0.7'/> <part id='BGPART17' xp='0' yp='375' sp='0.6'/> </type> <type id='1'> <part id='BGPART41' xp='-800' yp='500' sp='1'/> <part id='BGPART42' xp='-639' yp='308.7' sp='0.8'/> <part id='BGPART43' xp='-479' yp='274.1' sp='0.6'/> </type> <type id='2'> <part id='BGPART51' xp='-800' yp='500' sp='1'/> <part id='BGPART52' xp='-479' yp='291.9' sp='0.6'/> </type> <type id='3'> <part id='BGPART61' xp='-800' yp='500' sp='1'/> <part id='BGPART62' xp='-555' yp='422' sp='0.7'/> <part id='BGPART63' xp='-478' yp='411' sp='0.6'/> </type> <type id='1'> <part id='BGPART44' xp='-800' yp='500' sp='1'/> <part id='BGPART45' xp='-556' yp='270' sp='0.7'/> <part id='BGPART46' xp='-477' yp='365' sp='0.6'/> </type> </bg> ; atBound = false; baseAttrib = [0, 1, 2, 4, 8, 16, 32, 64, 128, 0x0100, 0x0200]; aiStrategyColl = [0, 1, 1, 2, 0, 1, 2, 0, 1, 1, 2, 0, 1, 2, 0, 1, 1, 2, 0, 1, 2, 1, 2, 2, 0, 0, 1, 2, 1, 2, 0]; mscOn = true; sndOn = true; quality = 1; frames = 0; prevTimer = 0; curTimer = 0; zz = 0; mscColl = new Array(); mscVol = 1; nMscPlay = 0; inGame = false; super(); addFrameScript(0, frame1, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); stage.frameRate = 30; } private function MouseUp(_arg1:Event):void{ SetSpeedBg(1); ScrollBg(sFlg); } public function PlayTheGame(_arg1:MouseEvent):void{ var _local2:String; var _local3:Number; var _local4:Number; var _local5:String; var _local6:Number; var _local7:Number; _local2 = stage.loaderInfo.url; _local3 = (_local2.indexOf("://") + 3); _local4 = _local2.indexOf("/", _local3); _local5 = _local2.substring(_local3, _local4); _local6 = (_local5.lastIndexOf(".") - 1); _local7 = (_local5.lastIndexOf(".", _local6) + 1); _local5 = _local5.substring(_local7, _local5.length); if (_local5 == "armorgames.com"){ gotoAndStop(1, "splash"); } else { gotoAndStop(1, "domainerror"); }; } public function RemoveBg():void{ var _local1:int; _local1 = (nBgPart - 1); while (_local1 > 0) { if (DisplayObject(getChildByName(("bg" + int((_local1 + 1))))) != null){ removeChild(DisplayObject(getChildByName(("bg" + int((_local1 + 1)))))); }; _local1--; }; removeChild(DisplayObject(bgContainer)); removeChild(DisplayObject(charPanel)); removeChild(layer); } public function IncSndVol():void{ tSound = new Timer(100); tSound.start(); tSound.addEventListener(TimerEvent.TIMER, IncreasingVolume, false, 0, true); } private function ScrollBg(_arg1:int):void{ var _local2:int; _local2 = 1; while (_local2 <= nBgPart) { MovieClip(getChildByName(("bg" + _local2))).ScrollBg(_arg1); _local2++; }; } public function SaveMedalData():void{ medalData = SharedObject.getLocal("medal"); medalData.data.mymedal = myMedal; medalData.flush(); medalData.close(); } private function SetBg(_arg1:int, _arg2:int):void{ var _local3:String; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:int; var _local8:int; nBgPart = bgXmlData.children()[_arg2].child("part").length(); _local7 = bgXmlData.children()[_arg2].attribute("id"); _local8 = (nBgPart - 1); while (_local8 > 0) { _local3 = bgXmlData.children()[_arg2].children()[_local8].attribute("id"); _local4 = bgXmlData.children()[_arg2].children()[_local8].attribute("xp"); _local5 = bgXmlData.children()[_arg2].children()[_local8].attribute("yp"); _local6 = (bgXmlData.children()[_arg2].children()[_local8].attribute("sp") * 5); classRef = (getDefinitionByName(_local3) as Class); bgPart = new classRef(); addChild(DisplayObject(bgPart)); bgPart.name = ("bg" + int((_local8 + 1))); bgPart.x = _local4; bgPart.y = _local5; bgPart.Init(_local6); _local8--; }; _local3 = bgXmlData.children()[_arg2].children()[0].attribute("id"); _local4 = bgXmlData.children()[_arg2].children()[0].attribute("xp"); _local5 = bgXmlData.children()[_arg2].children()[0].attribute("yp"); _local6 = (bgXmlData.children()[_arg2].children()[0].attribute("sp") * 5); classRef = (getDefinitionByName(_local3) as Class); bgContainer = new classRef(); addChild(DisplayObject(bgContainer)); bgContainer.name = "bg1"; bgContainer.x = _local4; bgContainer.y = _local5; bgContainer.Init(_arg1, _local7, _local6); layer = new Layer(); addChild(layer); classRef = (getDefinitionByName(("CharPanel" + _arg1)) as Class); charPanel = new classRef(); addChild(DisplayObject(charPanel)); charPanel.Init(_arg1); charPanel.name = "cpanel"; charPanel.x = 0; charPanel.y = 480; } public function TurnOnMusic():void{ mscOn = true; if (!inGame){ PlayBgSound2(1, bgVol); } else { PlayBgSound(0); }; } public function StopBgSoundEvent():void{ if (bgChn != null){ bgChn.removeEventListener(Event.SOUND_COMPLETE, LoopMusic); bgChn = null; }; } private function SetSpeedBg(_arg1:int):void{ var _local2:int; _local2 = 1; while (_local2 <= nBgPart) { MovieClip(getChildByName(("bg" + _local2))).SetSpeed(_arg1); _local2++; }; } private function MoreGames(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.armorgames.com/"); navigateToURL(_local2, "_blank"); } public function PlaySound(_arg1:String, _arg2:Number=1, _arg3:int=0):void{ var _local4:Object; var _local5:SoundChannel; var _local6:SoundTransform; if (sndOn){ if ((((_arg1 == "88")) || ((_arg1 == "99")))){ sndRef = (getDefinitionByName(("snd" + _arg1)) as Class); _local4 = new sndRef(); _local5 = _local4.play(0, _arg3); return; }; if (!sndBuff[int(_arg1)]){ sndBuff[int(_arg1)] = true; sndRef = (getDefinitionByName(("snd" + _arg1)) as Class); _local4 = new sndRef(); _local5 = _local4.play(0, _arg3); _local6 = new SoundTransform(_arg2, 0); _local5.soundTransform = _local6; }; }; } function frame6(){ bgError.Init("http://www.belugerinstudios.com/"); } function frame1(){ stop(); logo1.Init("http://www.belugerinstudios.com/"); logo2.Init("http://www.armorgames.com/"); addEventListener(Event.ENTER_FRAME, Loading, false, 0, true); } public function StartANewGame():void{ var _local1:int; levelAttrib = new CLevelAttrib(); aiColl = new Array(); aiColl = levelAttrib.GetAvailableChar(mapId, gameLevel); myColl = new Array(); myColl = levelAttrib.GetMyChar(mapId, charUnlock); if (!isLose){ aiHpConf = (levelAttrib.GetAiHpConf(mapId, gameLevel) / 100); } else { aiHpConf = ((levelAttrib.GetAiHpConf(mapId, gameLevel) / 100) + (levelAttrib.SetWeakAiHp(nLose) / 100)); nLose--; }; aiStrategy = aiStrategyColl[gameLevel]; if (mapId == 4){ aiGold = (2500 + ((gameLevel * 1000) * 2)); } else { aiGold = (2500 + (gameLevel * 1000)); }; SetBg(baseType, bgType); sFlg = 0; aiTroopOut = 0; myTroopOut = 0; win = 0; setChildIndex(mcMouseCL, (numChildren - 1)); setChildIndex(mcMouseCR, (numChildren - 1)); mcMouseCL.addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); mcMouseCL.addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); mcMouseCL.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown, false, 0, true); mcMouseCL.addEventListener(MouseEvent.MOUSE_UP, MouseUp, false, 0, true); mcMouseCR.addEventListener(MouseEvent.ROLL_OVER, RollOver, false, 0, true); mcMouseCR.addEventListener(MouseEvent.ROLL_OUT, RollOut, false, 0, true); mcMouseCR.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown, false, 0, true); mcMouseCR.addEventListener(MouseEvent.MOUSE_UP, MouseUp, false, 0, true); stage.addEventListener(Event.MOUSE_LEAVE, MouseLeave, false, 0, true); mg = new MoreGamesBtn(); addChild(mg); mg.x = 400; mg.y = 12; mg.scaleX = (mg.scaleY = 0.75); mg.addEventListener(MouseEvent.CLICK, MoreGames, false, 0, true); me = new MenuBtn(); addChild(me); me.x = 400; me.y = 35; me.scaleX = (me.scaleY = 0.75); me.addEventListener(MouseEvent.CLICK, Pause, false, 0, true); mouseEnabled = false; isStopGame = false; isPause = false; tempGSKill = new Array(); tempGSKill = [0, 0, 0, 0]; tempGSLost = new Array(); tempGSLost = [0, 0, 0, 0]; panelActIcon1 = new PanelActIcon(); addChild(panelActIcon1); panelActIcon1.x = 0; panelActIcon1.y = 0; panelActIcon2 = new PanelActIcon(); addChild(panelActIcon2); panelActIcon2.x = 800; panelActIcon2.y = 0; inGame = true; sndBuff = new Array(); _local1 = 1; while (_local1 <= 24) { sndBuff[_local1] = false; _local1++; }; runTimer = new Timer(25); runTimer.start(); runTimer.addEventListener(TimerEvent.TIMER, EnterFrame, false, 0, true); } public function SetQuality(_arg1:uint):void{ if (_arg1 == 1){ stage.quality = StageQuality.HIGH; } else { if (_arg1 == 2){ stage.quality = StageQuality.MEDIUM; } else { if (_arg1 == 3){ stage.quality = StageQuality.LOW; }; }; }; quality = _arg1; } function frame8(){ splash2.Init("http://www.belugerinstudios.com/"); splash2.gotoAndPlay(2); } function frame9(){ MainMenu(); } private function Factorial(_arg1:int):Number{ var _local2:Number; _local2 = 1; _arg1--; if (_arg1 == 1){ _local2 = 2; } else { if (_arg1 > 1){ while (_arg1--) { _local2 = (_local2 * 2); }; }; }; return (_local2); } public function GetBaseHp(_arg1:int):int{ var _local2:Array; _local2 = [0, 100, 200, 400, 700, 1100, 1600, 2200, 2900, 3700, 4600]; return (_local2[_arg1]); } function frame7(){ splash1.Init("http://www.armorgames.com/"); splash1.gotoAndPlay(2); } private function IncreasingVolume(_arg1:TimerEvent):void{ var _local2:SoundTransform; if (mscOn){ _local2 = bgChn.soundTransform; mscVol = (mscVol + 0.1); _local2.volume = mscVol; bgChn.soundTransform = _local2; if (mscVol >= 0.75){ mscVol = 0.75; tSound.stop(); tSound.removeEventListener(TimerEvent.TIMER, IncreasingVolume); }; }; } function frame5(){ btPlay.addEventListener(MouseEvent.CLICK, PlayTheGame, false, 0, true); } private function MouseDown(_arg1:Event):void{ SetSpeedBg(5); } public function LoadMedalData():void{ myData = SharedObject.getLocal("medal"); if (myData.data.mymedal == undefined){ myMedal = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } else { myMedal = myData.data.mymedal; }; myData.close(); } public function MainMenu():void{ var _local1:int; dataDateColl = new Array(); _local1 = 1; while (_local1 <= 3) { LoadGameData(String(("data" + _local1))); dataDateColl[_local1] = dataDate; _local1++; }; LoadMedalData(); classRef = (getDefinitionByName("MainMenu") as Class); scr = new classRef(); addChild(DisplayObject(scr)); BgSound(); _local1 = 1; while (_local1 <= 3) { if (dataDateColl[_local1] == undefined){ scr.EnableContinue(false); } else { scr.EnableContinue(true); break; }; _local1++; }; } private function DecreasingVolume(_arg1:TimerEvent):void{ var _local2:SoundTransform; if (mscOn){ _local2 = bgChn.soundTransform; mscVol = (mscVol - 0.1); _local2.volume = mscVol; bgChn.soundTransform = _local2; if (mscVol <= 0){ mscVol = 0; tSound.stop(); tSound.removeEventListener(TimerEvent.TIMER, DecreasingVolume); PlayBgSound(0); IncSndVol(); }; }; } public function Loading(_arg1:Event){ totalSize = stage.loaderInfo.bytesTotal; downloadSize = stage.loaderInfo.bytesLoaded; percent = Math.floor(((downloadSize / totalSize) * 100)); status_txt.text = (("loading " + String(percent)) + " %"); if (percent == 100){ removeEventListener(Event.ENTER_FRAME, Loading); gotoAndStop(5); }; } private function RollOver(_arg1:MouseEvent):void{ if (_arg1.currentTarget == mcMouseCL){ sFlg = 1; } else { if (_arg1.currentTarget == mcMouseCR){ sFlg = 2; }; }; if (atBound){ atBound = false; }; } private function PlayBgSound2(_arg1:uint, _arg2:Number):void{ var _local3:SoundTransform; sndRef = (getDefinitionByName(("Music" + _arg1)) as Class); snd = new sndRef(); bgChn = snd.play(); _local3 = new SoundTransform(_arg2, 0); bgChn.soundTransform = _local3; bgChn.addEventListener(Event.SOUND_COMPLETE, LoopMusic, false, 0, true); } private function MouseLeave(_arg1:Event):void{ if (sFlg != 0){ sFlg = 0; }; ScrollBg(sFlg); } private function PlayBgSound3(_arg1:uint, _arg2:Number=1):void{ var _local3:SoundTransform; sndRef = (getDefinitionByName(("Music" + _arg1)) as Class); snd = new sndRef(); bgChn = snd.play(); _local3 = new SoundTransform(_arg2, 0); bgChn.soundTransform = _local3; } public function DecSndVol():void{ if (tSound != null){ tSound.stop(); tSound.removeEventListener(TimerEvent.TIMER, DecreasingVolume); }; tSound = new Timer(100); tSound.start(); tSound.addEventListener(TimerEvent.TIMER, DecreasingVolume, false, 0, true); } private function SoundComplete(_arg1:Event):void{ } public function GetAiLvl(_arg1:int):int{ return (Math.ceil((_arg1 / 3))); } public function InitANewGame():void{ var _local1:int; levelAttrib = new CLevelAttrib(); myGold = levelAttrib.GetMyGold(mapId); canUnlockChar = new Array(); canUnlockChar = levelAttrib.GetUnlockLevel(mapId); charUnlock = new Array(); charLevel = new Array(); charUpgrade = new Array(); charUnlock = [1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0]; charLevel = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; charUpgrade = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; gameStat = [0, 0, 0, 0, 0, 0]; gameLevel = 1; baseLevel = (tmpBaseLevel = 1); nTurret = 0; myUpPoin = levelAttrib.GetUpgradePoin(mapId, gameLevel); tmpGold = myGold; tmpUpPoin = myUpPoin; tmpBaseLevel = baseLevel; tmpCharUnlock = new Array(); tmpCharLevel = new Array(); tmpCharUpgrade = new Array(); _local1 = 0; while (_local1 < 15) { tmpCharUnlock[_local1] = charUnlock[_local1]; tmpCharLevel[_local1] = charLevel[_local1]; tmpCharUpgrade[_local1] = charUpgrade[_local1]; _local1++; }; isLose = false; nLose = 30; } private function RollOut(_arg1:MouseEvent):void{ if (sFlg != 0){ sFlg = 0; }; SetSpeedBg(1); } public function SaveGameData(_arg1:String):void{ myData = SharedObject.getLocal(_arg1); myData.clear(); myData.data.mapid = mapId; myData.data.gamelvl = gameLevel; myData.data.mygold = myGold; myData.data.charunlock = charUnlock; myData.data.charupgrade = charUpgrade; myData.data.charlvl = charLevel; myData.data.baselvl = baseLevel; myData.data.gamestat = gameStat; myData.data.datadate = dataDate; myData.data.basetype = baseType; myData.data.bgtype = bgType; myData.data.myuppoin = myUpPoin; myData.data.canunlock = canUnlockChar; myData.data.islose = isLose; myData.data.nlose = nLose; myData.flush(); myData.close(); } public function ResetData():void{ } public function StopGame():void{ isStopGame = true; runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, EnterFrame); bgContainer.Stop(); mcMouseCL.removeEventListener(MouseEvent.ROLL_OVER, RollOver); mcMouseCL.removeEventListener(MouseEvent.ROLL_OUT, RollOut); mcMouseCL.removeEventListener(MouseEvent.MOUSE_DOWN, MouseDown); mcMouseCL.removeEventListener(MouseEvent.MOUSE_UP, MouseUp); mcMouseCR.removeEventListener(MouseEvent.ROLL_OVER, RollOver); mcMouseCR.removeEventListener(MouseEvent.ROLL_OUT, RollOut); mcMouseCR.removeEventListener(MouseEvent.MOUSE_DOWN, MouseDown); mcMouseCR.removeEventListener(MouseEvent.MOUSE_UP, MouseUp); stage.removeEventListener(Event.MOUSE_LEAVE, MouseLeave); } public function BgSound(_arg1:Number=1):void{ if (bgChn != null){ bgChn.stop(); bgChn = null; }; bgVol = _arg1; if (mscOn){ PlayBgSound2(2, bgVol); }; } private function EnterFrame(_arg1:TimerEvent):void{ ScrollBg(sFlg); zz++; if (zz == 25){ zz = 1; }; sndBuff[zz] = false; bgContainer.SetAlphaBase(); } public function TurnOffMusic():void{ mscOn = false; SoundMixer.stopAll(); StopBgSoundEvent(); } private function LoopMusic(_arg1:Event):void{ if (mscOn){ bgChn.removeEventListener(Event.SOUND_COMPLETE, LoopMusic); if (!inGame){ PlayBgSound2(1, bgVol); } else { DecSndVol(); }; }; } private function RandomNum(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } private function Pause(_arg1:MouseEvent):void{ isPause = true; classRef = (getDefinitionByName("PauseMenu") as Class); scr = new classRef(); addChild(DisplayObject(scr)); scr.Init(); } private function PlayBgSound(_arg1:Number):void{ var _local2:uint; var _local3:SoundTransform; _local2 = RandomNum(3, 6); sndRef = (getDefinitionByName(("Music" + _local2)) as Class); snd = new sndRef(); if (_local2 == 6){ bgChn = snd.play(0, 10); } else { bgChn = snd.play(0, 5); }; _local3 = new SoundTransform(_arg1, 0); bgChn.soundTransform = _local3; bgChn.addEventListener(Event.SOUND_COMPLETE, LoopMusic, false, 0, true); } public function LoadGameData(_arg1:String):void{ var _local2:int; myData = SharedObject.getLocal(_arg1); mapId = myData.data.mapid; gameLevel = myData.data.gamelvl; myGold = myData.data.mygold; charUnlock = new Array(); charLevel = new Array(); charUpgrade = new Array(); if (myData.data.charunlock == undefined){ charUnlock = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } else { charUnlock = myData.data.charunlock; }; if (myData.data.charupgrade == undefined){ charUpgrade = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } else { charUpgrade = myData.data.charupgrade; }; if (myData.data.charlvl == undefined){ charLevel = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; } else { charLevel = myData.data.charlvl; }; baseLevel = myData.data.baselvl; if (myData.data.gamestat == undefined){ gameStat = [0, 0, 0, 0, 0, 0]; } else { gameStat = myData.data.gamestat; }; dataDate = myData.data.datadate; baseType = myData.data.basetype; bgType = myData.data.bgtype; myUpPoin = myData.data.myuppoin; canUnlockChar = myData.data.canunlock; isLose = myData.data.islose; nLose = myData.data.nlose; if (baseLevel >= 9){ nTurret = 4; } else { if (baseLevel >= 7){ nTurret = 3; } else { if (baseLevel >= 5){ nTurret = 2; } else { if (baseLevel >= 3){ nTurret = 1; }; }; }; }; tmpGold = myGold; tmpUpPoin = myUpPoin; tmpCharUnlock = new Array(); tmpCharLevel = new Array(); tmpCharUpgrade = new Array(); _local2 = 0; while (_local2 < 15) { tmpCharUnlock[_local2] = charUnlock[_local2]; tmpCharLevel[_local2] = charLevel[_local2]; tmpCharUpgrade[_local2] = charUpgrade[_local2]; _local2++; }; tmpBaseLevel = baseLevel; myData.close(); } public function ShowScreen(_arg1:String):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; if (_arg1 == "Result"){ inGame = false; if (mscOn){ if (bgChn != null){ bgChn.stop(); bgChn = null; }; StopBgSoundEvent(); }; if (win == 1){ if (mscOn){ PlayBgSound3(8); }; isLose = false; nLose = 30; var _local6 = gameStat; var _local7 = 4; var _local8 = (_local6[_local7] + 1); _local6[_local7] = _local8; tmpUpPoin = myUpPoin; tmpCharUnlock = new Array(); tmpCharLevel = new Array(); tmpCharUpgrade = new Array(); _local3 = 0; while (_local3 < 15) { tmpCharUnlock[_local3] = charUnlock[_local3]; tmpCharLevel[_local3] = charLevel[_local3]; tmpCharUpgrade[_local3] = charUpgrade[_local3]; _local3++; }; tmpBaseLevel = baseLevel; gameLevel++; myGold = (myGold + Math.round((750 * gameLevel))); tmpGold = myGold; if (gameLevel < 31){ myUpPoin = (myUpPoin + levelAttrib.GetUpgradePoin(mapId, gameLevel)); tmpUpPoin = myUpPoin; }; } else { if (win == 2){ if (mscOn){ PlayBgSound3(9); }; isLose = true; _local6 = gameStat; _local7 = 5; _local8 = (_local6[_local7] + 1); _local6[_local7] = _local8; myGold = tmpGold; myGold = (myGold + 500); myUpPoin = tmpUpPoin; myUpPoin++; charUnlock = new Array(); charLevel = new Array(); charUpgrade = new Array(); _local4 = 0; while (_local4 < 15) { charUnlock[_local4] = tmpCharUnlock[_local4]; charLevel[_local4] = tmpCharLevel[_local4]; charUpgrade[_local4] = tmpCharUpgrade[_local4]; _local4++; }; baseLevel = tmpBaseLevel; }; }; if (gameLevel == 31){ win = 3; }; classRef = (getDefinitionByName(_arg1) as Class); scr = new classRef(); addChild(DisplayObject(scr)); scr.Init(tempGSKill, tempGSLost, win); _local2 = 0; while (_local2 < 4) { gameStat[_local2] = (gameStat[_local2] + tempGSKill[_local2]); _local2++; }; return; }; if (_arg1 != null){ removeChild(DisplayObject(scr)); (scr == null); }; if (_arg1 == "PLAY"){ StartANewGame(); return; }; classRef = (getDefinitionByName(_arg1) as Class); scr = new classRef(); addChild(DisplayObject(scr)); if (_arg1 == "Map"){ if (win == -1){ myGold = tmpGold; myUpPoin = tmpUpPoin; charUnlock = new Array(); charLevel = new Array(); charUpgrade = new Array(); _local5 = 0; while (_local5 < 15) { charUnlock[_local5] = tmpCharUnlock[_local5]; charLevel[_local5] = tmpCharLevel[_local5]; charUpgrade[_local5] = tmpCharUpgrade[_local5]; _local5++; }; baseLevel = tmpBaseLevel; }; scr.Init(mapId); } else { if (_arg1 == "MediUpgrade"){ curScr = _arg1; scr.Init(1); } else { if (_arg1 == "DarkUpgrade"){ curScr = _arg1; scr.Init(2); } else { if (_arg1 == "Medal"){ scr.Init(myMedal); } else { if (_arg1 == "Statistic"){ scr.Init(gameStat); } else { if (_arg1 == "Option"){ scr.Init(); } else { if (_arg1 == "MainMenu"){ BgSound(); } else { if (_arg1 == "Credits"){ } else { if (_arg1 == "PauseMenu"){ scr.Init(); } else { if (_arg1 == "Help"){ } else { if (_arg1 == "Instruction"){ scr.Init(); }; }; }; }; }; }; }; }; }; }; }; } } }//package
Section 184
//CMeleeUnit (CMeleeUnit) package { import fl.motion.*; import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CMeleeUnit extends CGroundUnit { private var objRef:Class; private var isHasPoison:Boolean; private var poisonT:Timer; private var t0:Number;// = 0 private var isToss:Boolean;// = false private var sndAtt:String; private var poisonAble:Boolean; private var angle:Number; private var anc1:Point; public var mcHP:MovieClip; private var anc2:Point; public var missile:Object; private var cont:Point; private var spdColl:Array; private var bounceDmg:int;// = 0 private var tDelay:Timer; private var spdIdx:int; private var idleTimer:Timer; private var tPause:Timer; private var curPos:Point; public function CMeleeUnit(){ spdColl = [0, 0.019, 0.018, 0.017, 0.016, 0.015, 0.014, 0.013, 0.012, 0.011, 0.01]; t0 = 0; curPos = new Point(); bounceDmg = 0; isToss = false; super(); } public function AttackEnemy():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; if (targetO == null){ StopAttack(); return; }; this["root"].PlaySound(sndAtt); if (sPos == 0){ fBound = (targetO.x - targetO.bodyW); scaleX = 1; } else { fBound = (targetO.x + targetO.bodyW); scaleX = -1; }; if (targetO != null){ _local1 = (targetO.x + (RandomNum(0, targetO.bodyW) * RandomNum(-1, 1))); _local2 = (targetO.y - RandomNum(5, targetO.bodyH)); if (hasSkill){ if (RandomNum(1, 5) == 1){ if (skillTyp == 1){ targetO.SetDamage((att * 2), true); this["root"]["bgContainer"].CallEffect(1, _local1, _local2, 1); } else { if (skillTyp == 2){ if (targetO.isBounce){ if (x > targetO.x){ _local3 = (targetO.x - (RandomNum(10, 15) * 10)); if (_local3 < 210){ _local3 = 210; }; } else { if (x < targetO.x){ _local3 = (targetO.x + (RandomNum(10, 15) * 10)); if (_local3 > 1390){ _local3 = 1390; }; }; }; targetO.BounceThis(_local3, int((att * 1.5))); } else { targetO.SetDamage((att * 1.5), true); this["root"]["bgContainer"].CallEffect(1, _local1, _local2, 1); }; } else { if (skillTyp == 3){ targetO.SetDamage((att * 2), true); this["root"]["bgContainer"].CallEffect(3, _local1, _local2, 1); } else { if (skillTyp == 4){ targetO.SetDamage((att * 2), true); this["root"]["bgContainer"].CallEffect(2, _local1, _local2, 1); } else { if (skillTyp == 5){ targetO.SetDamage(att); targetO.GetPoison(); } else { if (skillTyp == 6){ targetO.SetDamage((att * 3), true); this["root"]["bgContainer"].CallEffect(1, _local1, _local2, 1); }; }; }; }; }; }; return; }; }; targetO.SetDamage(att); this["root"]["bgContainer"].CallEffect(1, _local1, _local2, 1); }; if (targetO.GetLife() < 20){ targetO = GetTargetToAtt(); StopAttack(); }; } private function IsOutArea():Boolean{ return ((((x >= 0)) && ((x <= 1600)))); } override public function CheckAvaiEnemy():void{ if (IsThereATarget()){ destX = mainTarget; isIdle = false; child = DisplayObject(getChildAt(0)); child.play(); if (idleTimer != null){ idleTimer.stop(); idleTimer.removeEventListener(TimerEvent.TIMER, OnIdle); idleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, IdleOver); }; } else { isIdle = true; idleTimer = new Timer(1000, RandomNum(1, 3)); idleTimer.start(); idleTimer.addEventListener(TimerEvent.TIMER, OnIdle, false, 0, true); idleTimer.addEventListener(TimerEvent.TIMER_COMPLETE, IdleOver, false, 0, true); }; } public function Attack():void{ if (!isAttack){ isAttack = true; if (sPos == 0){ if (scaleX == -1){ scaleX = 1; }; } else { if (scaleX == 1){ scaleX = -1; }; }; gotoAndStop("att"); isIdle = false; }; } public function SetDamage(_arg1:int, _arg2:Boolean=false):void{ var _local3:int; var _local4:int; _local3 = (Math.abs(_arg1) - arm); if (_local3 <= 0){ _local3 = 1; }; _local4 = _local3; if (_local4 > life){ _local4 = life; }; life = (life - _local3); if (sPos == 0){ root["panelActIcon1"].Update(nm, _local4); } else { root["panelActIcon2"].Update(nm, _local4); }; if (_arg2){ this["root"]["bgContainer"].CallDamagePoin(x, (y - bodyH), _local3, 1.5); } else { this["root"]["bgContainer"].CallDamagePoin(x, (y - bodyH), _local3); }; if ((((((life <= 0)) && (!(isDie)))) && (!(isToss)))){ if (sPos == 0){ root["panelActIcon1"].Del(nm); } else { root["panelActIcon2"].Del(nm); }; isDie = true; px = int(((x + (bodyW * scaleX)) / 50)); if (isAlly){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][px], this); root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][curPx], this); CountLostStat(); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][px], this); root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][curPx], this); CountKillStat(); }; return; }; if ((((life <= 20)) && ((life > 0)))){ Retreat(); }; } private function Factorial(_arg1:int):Number{ var _local2:Number; _local2 = 1; _arg1--; if (_arg1 == 1){ _local2 = 2; } else { if (_arg1 > 1){ while (_arg1--) { _local2 = (_local2 * 2); }; }; }; return (_local2); } private function OnIdle(_arg1:TimerEvent):void{ if (root["isStopGame"]){ idleTimer.stop(); idleTimer.removeEventListener(TimerEvent.TIMER, OnIdle); idleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, IdleOver); }; } public function IsThereATarget():Boolean{ var _local1:Boolean; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = false; if (isAlly){ if (sPos == 0){ _local2 = int((x / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = (x + 500); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; } else { _local2 = int((x / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = (x - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5--; }; }; } else { if (sPos == 0){ _local2 = int((x / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = (x + 500); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; } else { _local2 = int((x / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = (x - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5--; }; }; }; return (_local1); } private function IdleOver(_arg1:TimerEvent):void{ idleTimer.stop(); idleTimer.removeEventListener(TimerEvent.TIMER, OnIdle); idleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, IdleOver); if (isAttack){ return; }; if (isRetreat){ tacticType = 0; }; SetDestination(tacticType); isIdle = false; if (child == null){ return; }; if (child != null){ child = DisplayObject(getChildAt(0)); child.play(); }; } private function CountKillStat():void{ if (unitTyp == "land"){ var _local1 = root["tempGSKill"]; var _local2:int; var _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "air"){ _local1 = root["tempGSKill"]; _local2 = 2; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "sea"){ _local1 = root["tempGSKill"]; _local2 = 3; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; }; }; }; root["myGold"] = (root["myGold"] + Math.round((0.75 * price))); root["charPanel"]["txGold"].text = root["myGold"]; } override public function StopAttack():void{ isAttack = false; if (currentLabel != "die"){ gotoAndStop("walk"); }; } override public function UpdateThis():void{ px = int(((x + (bodyW * scaleX)) / 50)); if (px > 31){ px = 31; } else { if (px < 0){ px = 0; }; }; if (px != curPx){ if (isAlly){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][curPx], this); root["bgContainer"]["allyColl"][px].push(this); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][curPx], this); root["bgContainer"]["enmyColl"][px].push(this); }; curPx = px; }; if (((((!(isIdle)) && (!(isRetreat)))) && (!(isDie)))){ ReadyToAttack(); }; if (((((isDefend) && (!(isDie)))) && (IsThereCloseTarget()))){ SetDestination(2); }; } override public function SetAttributes(_arg1:String):void{ var _local2:int; var _local3:Color; var _local4:Number; attrib = new Array(); attrib = root["bgContainer"]["charAttrib"].GetAttrib(_arg1, root["mapId"]); nm = attrib[0]; if (isAlly){ life = (int(attrib[1]) + (5 * (lvl - 1))); att = (int(attrib[2]) + (2 * (lvl - 1))); arm = (int(attrib[3]) + (1 * (lvl - 1))); } else { if (root["mapId"] == 1){ _local4 = 1.1; } else { if ((((root["mapId"] == 2)) || ((root["mapId"] == 3)))){ _local4 = 1.2; } else { if (root["mapId"] == 4){ _local4 = 1.3; }; }; }; life = ((int((attrib[1] * _local4)) + (5 * (lvl - 1))) - Math.round((int(attrib[1]) * root["aiHpConf"]))); att = ((int((attrib[2] * _local4)) + (2 * (lvl - 1))) - Math.round((int(attrib[2]) * root["aiHpConf"]))); arm = ((int((attrib[3] * _local4)) + (1 * (lvl - 1))) - Math.round((int(attrib[3]) * root["aiHpConf"]))); }; defaultSpd = Number(attrib[4]); rng = Number((attrib[5] * 30)); skill = int(attrib[7]); price = int(attrib[8]); attType = int(attrib[11]); isBounce = Boolean(int(attrib[12])); skillTyp = int(attrib[13]); unitTyp = String(attrib[14]); poisonAble = Boolean(int(attrib[15])); isHasPoison = false; isToss = false; sndAtt = String(attrib[16]); if (sPos == 0){ root["panelActIcon1"].Add(1, nm, life); } else { root["panelActIcon2"].Add(2, nm, life); }; attCnt = 0; _local2 = root["bgContainer"]["charAttrib"].GetIndex(_arg1); root["bgContainer"].charColl[_local2].push(this); _local3 = new Color(); this.transform.colorTransform = _local3; runTimer = new Timer(10); runTimer.start(); runTimer.addEventListener(TimerEvent.TIMER, Moving, false, 0, true); } private function OnPause(_arg1:TimerEvent):void{ if (!root["isPause"]){ poisonT.start(); tPause.stop(); tPause.removeEventListener(TimerEvent.TIMER, OnPause); }; } private function ReadyToAttack():void{ var _local1:Number; targetO = null; targetO = GetTargetToAtt(); if (targetO != null){ if (sPos == 0){ fBound = (targetO.x - targetO.bodyW); } else { fBound = (targetO.x + targetO.bodyW); }; _local1 = GetDistance((x - fBound), (y - targetO.y)); if (_local1 <= rng){ Attack(); }; }; } public function Bouncing(_arg1:TimerEvent):void{ curPos.x = x; curPos.y = y; x = (((Math.pow((1 - t0), 2) * anc1.x) + (((2 * t0) * (1 - t0)) * cont.x)) + (Math.pow(t0, 2) * anc2.x)); y = (((Math.pow((1 - t0), 2) * anc1.y) + (((2 * t0) * (1 - t0)) * cont.y)) + (Math.pow(t0, 2) * anc2.y)); t0 = (t0 + (spdColl[spdIdx] * 2)); if (t0 >= 1){ runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Bouncing); SetDamage(bounceDmg); gotoAndStop("wake"); }; } public function BounceThis(_arg1:Number, _arg2:int):void{ var _local3:Number; var _local4:Number; if (isAlly){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][curPx], this); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][curPx], this); }; gotoAndStop("toss"); isToss = true; runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Moving); bounceDmg = _arg2; t0 = 0; _local3 = (x - _arg1); _local4 = Math.abs(_local3); anc1 = new Point(x, YPOS); anc2 = new Point(_arg1, YPOS); cont = new Point((x - (((_local4 / 2) * Math.abs(_local3)) / _local3)), -(Math.abs((YPOS - (_local4 / 2))))); spdIdx = Math.ceil((_local4 / 30)); if (spdIdx >= spdColl.length){ spdIdx = (spdColl.length - 1); }; runTimer = new Timer(10); runTimer.start(); runTimer.addEventListener(TimerEvent.TIMER, Bouncing, false, 0, true); } public function GetLife():int{ return (life); } public function WakeUp():void{ isAttack = false; runTimer = new Timer(10); runTimer.start(); runTimer.addEventListener(TimerEvent.TIMER, Moving, false, 0, true); if ((((life <= 0)) && (!(isDie)))){ if (sPos == 0){ root["panelActIcon1"].Del(nm); } else { root["panelActIcon2"].Del(nm); }; isDie = true; px = int(((x + (bodyW * scaleX)) / 50)); if (isAlly){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][px], this); root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][curPx], this); CountLostStat(); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][px], this); root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][curPx], this); CountKillStat(); }; }; isToss = false; } private function OnPoisonEnd(_arg1:TimerEvent):void{ var _local2:Color; isHasPoison = false; poisonT.stop(); poisonT.addEventListener(TimerEvent.TIMER, OnPoison); poisonT.addEventListener(TimerEvent.TIMER_COMPLETE, OnPoisonEnd); _local2 = new Color(); this.transform.colorTransform = _local2; } override public function Retreat():void{ var _local1:int; if ((((tacticType == 2)) || ((tacticType == 1)))){ _local1 = tacticType; tacticType = 0; SetDestination(tacticType); if ((((sPos == 0)) && ((x < destX)))){ tacticType = _local1; SetDestination(tacticType); isRetreat = false; return; }; if ((((sPos == 1)) && ((x > destX)))){ tacticType = _local1; SetDestination(tacticType); isRetreat = false; return; }; speed = (speed * 1.5); StopAttack(); isRetreat = true; }; } private function CountLostStat():void{ if (unitTyp == "land"){ var _local1 = root["tempGSLost"]; var _local2:int; var _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "air"){ _local1 = root["tempGSLost"]; _local2 = 2; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "sea"){ _local1 = root["tempGSLost"]; _local2 = 3; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; }; }; }; root["aiGold"] = (root["aiGold"] + Math.round((0.75 * price))); root["charPanel"]["txGold2"].text = root["aiGold"]; } public function GetPoison():void{ var _local1:Color; if (((poisonAble) && (!(isHasPoison)))){ isHasPoison = true; _local1 = new Color(); _local1.setTint(0xFF00, 0.25); this.transform.colorTransform = _local1; poisonT = new Timer(1000, 3); poisonT.start(); poisonT.addEventListener(TimerEvent.TIMER, OnPoison, false, 0, true); poisonT.addEventListener(TimerEvent.TIMER_COMPLETE, OnPoisonEnd, false, 0, true); }; } private function OnPoison(_arg1:TimerEvent):void{ if (root["isPause"]){ poisonT.stop(); tPause = new Timer(10); tPause.addEventListener(TimerEvent.TIMER, OnPause, false, 0, true); tPause.start(); }; SetDamage((3 + arm)); if (((root["isStopGame"]) || (isDie))){ poisonT.stop(); poisonT.addEventListener(TimerEvent.TIMER, OnPoison); poisonT.addEventListener(TimerEvent.TIMER_COMPLETE, OnPoisonEnd); }; } public function GetTargetToAtt():Object{ var _local1:Object; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = new Object(); if (isAlly){ if (sPos == 0){ _local2 = int((x / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = (x + rng); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["enmyColl"][_local5]); break; } else { _local1 = null; }; _local5++; }; } else { _local2 = int((x / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = (x - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["enmyColl"][_local5]); break; } else { _local1 = null; }; _local5--; }; }; } else { if (sPos == 0){ _local2 = int((x / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = (x + rng); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["allyColl"][_local5]); break; } else { _local1 = null; }; _local5++; }; } else { _local2 = int((x / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = (x - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["allyColl"][_local5]); break; } else { _local1 = null; }; _local5--; }; }; }; return (_local1); } } }//package
Section 185
//CMissileA (CMissileA) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CMissileA extends MovieClip { private var dmg:int; private var effScl:Number; private var px:Number; private var anc1:Point; private var anc2:Point; public var mcHP:MovieClip; var curPos:Point; private var cont:Point; private var spdColl:Array; private var spcSkill:int; var t:Number;// = 0 private var spdIdx:int; private var ty:int; private var tx:int; private var rt:Timer; private var aly:int; var angle:Number; private var isArea:Boolean; private var targetO:Object; private var eff:int; public function CMissileA(){ t = 0; curPos = new Point(); spdColl = [0, 0.019, 0.018, 0.017, 0.016, 0.015, 0.014, 0.013, 0.012, 0.011, 0.01]; super(); } public function Init(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Boolean=false, _arg5:int=0, _arg6:Number=1, _arg7:int=0):void{ var _local8:Number; var _local9:Number; x = _arg1; y = _arg2; if (_arg3 == null){ this["parent"].removeChild(this); }; targetO = new Object(); targetO = _arg3; isArea = _arg4; eff = _arg5; effScl = _arg6; spcSkill = _arg7; aly = int(name.charAt(1)); dmg = int(name.substr(2)); tx = RandomNum((targetO.x - (targetO.width / 2)), (targetO.x + (targetO.width / 2))); ty = RandomNum(targetO.y, (targetO.y - (targetO.height / 2))); _local8 = (_arg1 - tx); _local9 = Math.abs(_local8); anc1 = new Point(_arg1, _arg2); anc2 = new Point(tx, ty); cont = new Point((_arg1 - (((_local9 / 2) * Math.abs(_local8)) / _local8)), -(Math.abs((_arg2 - (_local9 / 3))))); spdIdx = Math.ceil((_local9 / 30)); if (spdIdx >= spdColl.length){ spdIdx = (spdColl.length - 1); }; rt = new Timer(10); rt.start(); rt.addEventListener(TimerEvent.TIMER, Moving, false, 0, true); mouseEnabled = false; mouseChildren = false; } private function GetAngle(_arg1:Number, _arg2:Number):Number{ return (((Math.atan2(_arg2, _arg1) * 180) / Math.PI)); } private function HitTarget():void{ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; if (isArea){ _local1 = int((targetO.x / 50)); SetAreaDmg(_local1); _local2 = (_local1 - 1); if (_local2 < 0){ _local2 = 0; }; if (_local2 != _local1){ SetAreaDmg(_local2); }; _local2 = (_local1 + 1); if (_local2 > 31){ _local2 = 31; }; if (_local2 != _local1){ SetAreaDmg(_local2); }; }; if (targetO != null){ _local3 = (targetO.x + (RandomNum(0, targetO.bodyW) * RandomNum(-1, 1))); if (eff == 4){ _local4 = targetO.y; } else { _local4 = (targetO.y - RandomNum(5, targetO.bodyH)); }; if (spcSkill == 0){ targetO.SetDamage(dmg); this["root"]["bgContainer"].CallEffect(eff, _local3, _local4, effScl); } else { if (spcSkill == 1){ targetO.SetDamage((dmg * 2), true); this["root"]["bgContainer"].CallEffect(1, _local3, _local4, effScl); } else { if (spcSkill == 2){ if (targetO.isBounce){ if (targetO.sPos == 0){ _local7 = (targetO.x - targetO.bodyW); if (x > _local7){ _local5 = (targetO.x - (RandomNum(8, 12) * 10)); if (_local5 < 210){ _local5 = targetO.x; }; } else { _local5 = targetO.x; }; } else { _local7 = (targetO.x + targetO.bodyW); if (x < _local7){ _local5 = (targetO.x + (RandomNum(8, 12) * 10)); if (_local5 > 1390){ _local5 = targetO.x; }; } else { _local5 = targetO.x; }; }; targetO.BounceThis(_local5, int((dmg * 1.5))); this["root"]["bgContainer"].CallEffect(eff, x, y, effScl); } else { targetO.SetDamage((dmg * 1.5), true); this["root"]["bgContainer"].CallEffect(1, _local3, _local4, 1); }; } else { if (spcSkill == 3){ targetO.SetDamage((dmg * 2), true); this["root"]["bgContainer"].CallEffect(3, _local3, _local4, 0.75); } else { if (spcSkill == 4){ targetO.SetDamage((dmg * 2), true); this["root"]["bgContainer"].CallEffect(2, _local3, _local4, 1); } else { if (spcSkill == 5){ targetO.SetDamage(dmg); targetO.GetPoison(); if (isArea){ this["root"]["bgContainer"].CallEffect(eff, x, targetO.y, effScl); }; } else { if (spcSkill == 6){ targetO.SetDamage((dmg * 3), true); this["root"]["bgContainer"].CallEffect(1, _local3, _local4, 1); }; }; }; }; }; }; }; targetO = null; }; rt.stop(); rt.removeEventListener(TimerEvent.TIMER, Moving); this["parent"].removeChild(this); } public function Moving(_arg1:TimerEvent):void{ var _local2:int; var _local3:int; if (root["isStopGame"]){ rt.stop(); rt.removeEventListener(TimerEvent.TIMER, Moving); stop(); return; }; if (!root["isPause"]){ curPos.x = x; curPos.y = y; x = (((Math.pow((1 - t), 2) * anc1.x) + (((2 * t) * (1 - t)) * cont.x)) + (Math.pow(t, 2) * anc2.x)); y = (((Math.pow((1 - t), 2) * anc1.y) + (((2 * t) * (1 - t)) * cont.y)) + (Math.pow(t, 2) * anc2.y)); angle = GetAngle((x - curPos.x), (y - curPos.y)); rotation = angle; t = (t + (spdColl[spdIdx] * 2.5)); if (t >= 1){ if (isArea){ _local2 = int((x / 50)); SetAreaDmg(_local2); _local3 = (_local2 - 1); if (_local3 < 0){ _local3 = 0; }; if (_local3 != _local2){ SetAreaDmg(_local3); }; _local3 = (_local2 + 1); if (_local3 > 31){ _local3 = 31; }; if (_local3 != _local2){ SetAreaDmg(_local3); }; }; this["root"]["bgContainer"].CallEffect(eff, x, y, effScl); rt.stop(); rt.removeEventListener(TimerEvent.TIMER, Moving); this["parent"].removeChild(this); return; }; CheckHitTest(); }; } private function GetDistance(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2)))); } private function RandomNum(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } private function CheckHitTest():void{ var _local1:int; if (targetO != null){ if (targetO.mcHP != null){ if (this["mcHP"].hitTestObject(DisplayObject(targetO.mcHP))){ HitTarget(); }; }; } else { px = int((x / 50)); if (aly == 1){ _local1 = 0; while (_local1 < root["bgContainer"]["enmyColl"][px].length) { targetO = new Object(); targetO = root["bgContainer"]["enmyColl"][px][_local1]; if (targetO != null){ if (targetO.mcHP != null){ if (this["mcHP"].hitTestObject(DisplayObject(targetO.mcHP))){ HitTarget(); break; }; }; }; _local1++; }; } else { _local1 = 0; while (_local1 < root["bgContainer"]["allyColl"][px].length) { targetO = new Object(); targetO = root["bgContainer"]["allyColl"][px][_local1]; if (targetO != null){ if (targetO.mcHP != null){ if (this["mcHP"].hitTestObject(DisplayObject(targetO.mcHP))){ HitTarget(); break; }; }; }; _local1++; }; }; }; } private function SetAreaDmg(_arg1:int):void{ var _local2:Object; var _local3:int; var _local4:Number; var _local5:Number; var _local6:Number; if (aly == 1){ _local3 = 0; while (_local3 < root["bgContainer"]["enmyColl"][_arg1].length) { _local2 = new Object(); _local2 = root["bgContainer"]["enmyColl"][_arg1][_local3]; if (((!((_local2 == null))) && ((GetDistance((x - _local2.x), (_local2.y - y)) < 100)))){ if (spcSkill == 2){ if (_local2.isBounce){ if (_local2.sPos == 0){ _local6 = (_local2.x - _local2.bodyW); if (x > _local6){ _local4 = (_local2.x - (RandomNum(8, 12) * 10)); if (_local4 < 210){ _local4 = _local2.x; }; } else { _local4 = _local2.x; }; } else { _local6 = (_local2.x + _local2.bodyW); if (x < _local6){ _local4 = (_local2.x + (RandomNum(8, 12) * 10)); if (_local4 > 1390){ _local4 = _local2.x; }; } else { _local4 = _local2.x; }; }; _local2.BounceThis(_local4, int((dmg * 1.5))); _local2 = null; } else { _local2.SetDamage(int((dmg / 2))); _local2 = null; }; } else { if (spcSkill == 5){ _local2.GetPoison(); _local2 = null; } else { _local2.SetDamage(int((dmg / 2))); _local2 = null; }; }; }; _local3++; }; } else { _local3 = 0; while (_local3 < root["bgContainer"]["allyColl"][_arg1].length) { _local2 = new Object(); _local2 = root["bgContainer"]["allyColl"][_arg1][_local3]; if (((!((_local2 == null))) && ((GetDistance((x - _local2.x), (_local2.y - y)) < 100)))){ if (spcSkill == 2){ if (_local2.isBounce){ if (_local2.sPos == 0){ _local6 = (_local2.x - _local2.bodyW); if (x > _local6){ _local4 = (_local2.x - (RandomNum(8, 12) * 10)); if (_local4 < 210){ _local4 = _local2.x; }; } else { _local4 = _local2.x; }; } else { _local6 = (_local2.x + _local2.bodyW); if (x < _local6){ _local4 = (_local2.x + (RandomNum(8, 12) * 10)); if (_local4 > 1390){ _local4 = _local2.x; }; } else { _local4 = _local2.x; }; }; _local2.BounceThis(_local4, int((dmg * 1.5))); _local2 = null; } else { _local2.SetDamage(int((dmg / 2))); _local2 = null; }; } else { if (spcSkill == 5){ _local2.GetPoison(); _local2 = null; } else { _local2.SetDamage(int((dmg / 2))); _local2 = null; }; }; }; _local3++; }; }; } } }//package
Section 186
//CMissileB (CMissileB) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CMissileB extends MovieClip { private var dmg:int; private var px:Number; private var tx:int; private var ty:int; private var aly:int; var angle:Number; private var targetO:Object; public function Init(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Boolean=false, _arg5:int=0, _arg6:Number=1, _arg7:int=0):void{ x = _arg1; y = _arg2; targetO = new Object(); targetO = _arg3; aly = int(name.charAt(1)); dmg = int(name.substr(2)); tx = RandomNum((targetO.x - (targetO.width / 2)), (targetO.x + (targetO.width / 2))); ty = (targetO.y - (targetO.height / 2)); angle = GetAngle((x - tx), (y - ty)); scaleY = 0.5; rotation = angle; mouseEnabled = false; mouseChildren = false; } private function GetAngle(_arg1:Number, _arg2:Number):Number{ return (((Math.atan2(_arg2, _arg1) * 180) / Math.PI)); } private function RandomNum(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } } }//package
Section 187
//CMissileD (CMissileD) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CMissileD extends MovieClip { private var dmg:int; private var effScl:Number; private var px:Number; public var mcHP:MovieClip; private var speed:int;// = 10 private var sy:int; private var spcSkill:int; private var rt:Timer; private var sx:int; private var ty:int; private var tx:int; private var aly:int; private var angle:Number; private var isArea:Boolean; private var targetO:Object; private var eff:int; public function CMissileD(){ speed = 10; super(); } public function Init(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Boolean=false, _arg5:int=0, _arg6:Number=1, _arg7:int=0):void{ x = (sx = _arg1); y = (sy = _arg2); isArea = _arg4; eff = _arg5; effScl = _arg6; spcSkill = _arg7; targetO = new Object(); targetO = _arg3; aly = int(name.charAt(1)); dmg = int(name.substr(2)); tx = RandomNum((targetO.x - (targetO.width / 2)), (targetO.x + (targetO.width / 2))); ty = (targetO.y - (targetO.height / 2)); angle = GetAngle((x - tx), (y - ty)); rotation = angle; rt = new Timer(10); rt.start(); rt.addEventListener(TimerEvent.TIMER, Moving, false, 0, true); mouseEnabled = false; mouseChildren = false; } private function HitTarget():void{ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; if (isArea){ _local1 = int((targetO.x / 50)); SetAreaDmg(_local1); _local2 = (_local1 - 1); if (_local2 < 0){ _local2 = 0; }; if (_local2 != _local1){ SetAreaDmg(_local2); }; _local2 = (_local1 + 1); if (_local2 > 31){ _local2 = 31; }; if (_local2 != _local1){ SetAreaDmg(_local2); }; }; if (targetO != null){ _local3 = (targetO.x + (RandomNum(0, targetO.bodyW) * RandomNum(-1, 1))); if (eff == 4){ _local4 = targetO.y; } else { _local4 = (targetO.y - RandomNum(5, targetO.bodyH)); }; if (spcSkill == 0){ targetO.SetDamage(dmg); this["root"]["bgContainer"].CallEffect(eff, _local3, _local4, effScl); } else { if (spcSkill == 1){ targetO.SetDamage((dmg * 2), true); this["root"]["bgContainer"].CallEffect(1, _local3, _local4, effScl); } else { if (spcSkill == 2){ if (targetO.isBounce){ if (targetO.sPos == 0){ _local7 = (targetO.x - targetO.bodyW); if (x > _local7){ _local5 = (targetO.x - (RandomNum(8, 12) * 10)); if (_local5 < 210){ _local5 = targetO.x; }; } else { _local5 = targetO.x; }; } else { _local7 = (targetO.x + targetO.bodyW); if (x < _local7){ _local5 = (targetO.x + (RandomNum(8, 12) * 10)); if (_local5 > 1390){ _local5 = targetO.x; }; } else { _local5 = targetO.x; }; }; targetO.BounceThis(_local5, int((dmg * 1.5))); this["root"]["bgContainer"].CallEffect(eff, x, y, effScl); } else { targetO.SetDamage((dmg * 1.5), true); this["root"]["bgContainer"].CallEffect(1, _local3, _local4, 1); }; } else { if (spcSkill == 3){ targetO.SetDamage((dmg * 2), true); this["root"]["bgContainer"].CallEffect(3, _local3, _local4, 1); } else { if (spcSkill == 4){ targetO.SetDamage((dmg * 2), true); this["root"]["bgContainer"].CallEffect(2, _local3, _local4, 1); } else { if (spcSkill == 5){ targetO.SetDamage(dmg); targetO.GetPoison(); if (isArea){ this["root"]["bgContainer"].CallEffect(eff, x, targetO.y, effScl); }; } else { if (spcSkill == 6){ targetO.SetDamage((dmg * 3), true); this["root"]["bgContainer"].CallEffect(1, _local3, _local4, 1); }; }; }; }; }; }; }; targetO = null; }; rt.stop(); rt.removeEventListener(TimerEvent.TIMER, Moving); this["parent"].removeChild(this); } private function GetAngle(_arg1:Number, _arg2:Number):Number{ return (((Math.atan2(_arg2, _arg1) * 180) / Math.PI)); } private function Moving(_arg1:TimerEvent):void{ if (root["isStopGame"]){ rt.stop(); rt.removeEventListener(TimerEvent.TIMER, Moving); return; }; if (!root["isPause"]){ y = (y - (speed * Math.cos(((angle - 90) * (Math.PI / 180))))); x = (x + (speed * Math.sin(((angle - 90) * (Math.PI / 180))))); if (GetDistance((x - sx), (sy - y)) > 500){ targetO = null; rt.stop(); rt.removeEventListener(TimerEvent.TIMER, Moving); this["parent"].removeChild(this); return; }; CheckHitTest(); }; } private function GetDistance(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2)))); } private function SetAreaDmg(_arg1:int):void{ var _local2:Object; var _local3:int; var _local4:Number; var _local5:Number; var _local6:Number; if (aly == 1){ _local3 = 0; while (_local3 < root["bgContainer"]["enmyColl"][_arg1].length) { _local2 = new Object(); _local2 = root["bgContainer"]["enmyColl"][_arg1][_local3]; if (((!((_local2 == null))) && ((GetDistance((x - _local2.x), (_local2.y - y)) < 100)))){ if (spcSkill == 2){ if (_local2.isBounce){ if (_local2.sPos == 0){ _local6 = (_local2.x - _local2.bodyW); if (x > _local6){ _local4 = (_local2.x - (RandomNum(8, 12) * 10)); if (_local4 < 210){ _local4 = _local2.x; }; } else { _local4 = _local2.x; }; } else { _local6 = (_local2.x + _local2.bodyW); if (x < _local6){ _local4 = (_local2.x + (RandomNum(8, 12) * 10)); if (_local4 > 1390){ _local4 = _local2.x; }; } else { _local4 = _local2.x; }; }; _local2.BounceThis(_local4, int((dmg * 1.5))); _local2 = null; } else { _local2.SetDamage(int((dmg / 2))); _local2 = null; }; } else { if (spcSkill == 5){ _local2.GetPoison(); _local2 = null; } else { _local2.SetDamage(int((dmg / 2))); _local2 = null; }; }; }; _local3++; }; } else { _local3 = 0; while (_local3 < root["bgContainer"]["allyColl"][_arg1].length) { _local2 = new Object(); _local2 = root["bgContainer"]["allyColl"][_arg1][_local3]; if (((!((_local2 == null))) && ((GetDistance((x - _local2.x), (_local2.y - y)) < 100)))){ if (spcSkill == 2){ if (_local2.isBounce){ if (_local2.sPos == 0){ _local6 = (_local2.x - _local2.bodyW); if (x > _local6){ _local4 = (_local2.x - (RandomNum(8, 12) * 10)); if (_local4 < 210){ _local4 = _local2.x; }; } else { _local4 = _local2.x; }; } else { _local6 = (_local2.x + _local2.bodyW); if (x < _local6){ _local4 = (_local2.x + (RandomNum(8, 12) * 10)); if (_local4 > 1390){ _local4 = _local2.x; }; } else { _local4 = _local2.x; }; }; _local2.BounceThis(_local4, int((dmg * 1.5))); _local2 = null; } else { _local2.SetDamage(int((dmg / 2))); _local2 = null; }; } else { if (spcSkill == 5){ _local2.GetPoison(); _local2 = null; } else { _local2.SetDamage(int((dmg / 2))); _local2 = null; }; }; }; _local3++; }; }; } private function RandomNum(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } private function CheckHitTest():void{ var _local1:int; if (targetO != null){ if (targetO.mcHP != null){ if (this["mcHP"].hitTestObject(DisplayObject(targetO.mcHP))){ HitTarget(); }; }; } else { px = int((x / 50)); if (aly == 1){ _local1 = 0; while (_local1 < root["bgContainer"]["enmyColl"][px].length) { targetO = new Object(); targetO = root["bgContainer"]["enmyColl"][px][_local1]; if (targetO != null){ if (targetO.mcHP != null){ if (this["mcHP"].hitTestObject(DisplayObject(targetO.mcHP))){ HitTarget(); break; }; }; }; _local1++; }; } else { _local1 = 0; while (_local1 < root["bgContainer"]["allyColl"][px].length) { targetO = new Object(); targetO = root["bgContainer"]["allyColl"][px][_local1]; if (targetO != null){ if (targetO.mcHP != null){ if (this["mcHP"].hitTestObject(DisplayObject(targetO.mcHP))){ HitTarget(); break; }; }; }; _local1++; }; }; }; } } }//package
Section 188
//CRangeAirUnit (CRangeAirUnit) package { import fl.motion.*; import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CRangeAirUnit extends CAirUnit { private var objRef:Class; private var isHasPoison:Boolean; private var poisonT:Timer; private var sndAtt:String; private var poisonAble:Boolean; public var mcHP:MovieClip; public var missile:Object; private var tDelay:Timer; private var idleTimer:Timer; private var tPause:Timer; public function CRangeAirUnit(){ gotoAndStop("walk"); } private function IsOutArea():Boolean{ return ((((x >= 0)) && ((x <= 1600)))); } override public function CheckAvaiEnemy():void{ if (IsThereATarget()){ destX = mainTarget; isIdle = false; if (idleTimer != null){ idleTimer.stop(); idleTimer.removeEventListener(TimerEvent.TIMER, OnIdle); idleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, IdleOver); }; } else { isIdle = true; idleTimer = new Timer(1000, RandomNum(1, 3)); idleTimer.start(); idleTimer.addEventListener(TimerEvent.TIMER, OnIdle, false, 0, true); idleTimer.addEventListener(TimerEvent.TIMER_COMPLETE, IdleOver, false, 0, true); }; } public function SetDamage(_arg1:int, _arg2:Boolean=false):void{ var _local3:int; var _local4:int; _local3 = (Math.abs(_arg1) - arm); if (_local3 <= 0){ _local3 = 1; }; _local4 = _local3; if (_local4 > life){ _local4 = life; }; life = (life - _local3); if (sPos == 0){ root["panelActIcon1"].Update(nm, _local4); } else { root["panelActIcon2"].Update(nm, _local4); }; if (_arg2){ this["root"]["bgContainer"].CallDamagePoin(x, (y - bodyH), _local3, 1.5); } else { this["root"]["bgContainer"].CallDamagePoin(x, (y - bodyH), _local3); }; if ((((life <= 0)) && (!(isDie)))){ if (sPos == 0){ root["panelActIcon1"].Del(nm); } else { root["panelActIcon2"].Del(nm); }; isDie = true; px = int(((x + (bodyW * scaleX)) / 50)); if (isAlly){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][px], this); root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][curPx], this); CountLostStat(); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][px], this); root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][curPx], this); CountKillStat(); }; return; }; if ((((life <= 20)) && ((life > 0)))){ Retreat(); }; } public function CreateMissile(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number=1, _arg5:Boolean=false, _arg6:int=0, _arg7:Number=1):void{ if (targetO == null){ targetO = GetTargetToAtt(); StopAttack(); return; }; if (_arg1 != 15){ this["root"].PlaySound(sndAtt); }; objRef = (getDefinitionByName(("Missile" + _arg1)) as Class); missile = new objRef(); root["bgContainer"]["missileContainer"].addChild(DisplayObject(missile)); missile.scaleX = (missile.scaleY = _arg4); missile.name = (("m" + int(isAlly)) + att); if (hasSkill){ if (RandomNum(1, 5) == 1){ missile.Init((x + _arg2), (y - _arg3), targetO, _arg5, _arg6, _arg7, skillTyp); } else { missile.Init((x + _arg2), (y - _arg3), targetO, _arg5, _arg6, _arg7); }; } else { missile.Init((x + _arg2), (y - _arg3), targetO, _arg5, _arg6, _arg7); }; if (targetO.GetLife() < 20){ targetO = GetTargetToAtt(); StopAttack(); }; } public function Attack():void{ if (!isAttack){ isAttack = true; if (sPos == 0){ if (scaleX == -1){ scaleX = 1; }; } else { if (scaleX == 1){ scaleX = -1; }; }; gotoAndStop("att"); isIdle = false; }; } private function Factorial(_arg1:int):Number{ var _local2:Number; _local2 = 1; _arg1--; if (_arg1 == 1){ _local2 = 2; } else { if (_arg1 > 1){ while (_arg1--) { _local2 = (_local2 * 2); }; }; }; return (_local2); } private function OnIdle(_arg1:TimerEvent):void{ if (root["isStopGame"]){ idleTimer.stop(); idleTimer.removeEventListener(TimerEvent.TIMER, OnIdle); idleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, IdleOver); }; } public function IsThereATarget():Boolean{ var _local1:Boolean; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = false; if (isAlly){ if (sPos == 0){ _local2 = int((x / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = (x + 500); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; } else { _local2 = int((x / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = (x - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5--; }; }; } else { if (sPos == 0){ _local2 = int((x / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = (x + 500); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; } else { _local2 = int((x / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = (x - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5--; }; }; }; return (_local1); } private function IdleOver(_arg1:TimerEvent):void{ idleTimer.stop(); idleTimer.removeEventListener(TimerEvent.TIMER, OnIdle); idleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, IdleOver); if (isAttack){ return; }; if (isRetreat){ tacticType = 0; }; SetDestination(tacticType); isIdle = false; } private function CountKillStat():void{ if (unitTyp == "land"){ var _local1 = root["tempGSKill"]; var _local2 = 1; var _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "air"){ _local1 = root["tempGSKill"]; _local2 = 2; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "sea"){ _local1 = root["tempGSKill"]; _local2 = 3; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; }; }; }; root["myGold"] = (root["myGold"] + Math.round((0.75 * price))); root["charPanel"]["txGold"].text = root["myGold"]; } override public function StopAttack():void{ isAttack = false; if (currentLabel != "die"){ gotoAndStop("walk"); }; } override public function UpdateThis():void{ px = int(((x + (bodyW * scaleX)) / 50)); if (px > 31){ px = 31; } else { if (px < 0){ px = 0; }; }; if (px != curPx){ if (isAlly){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][curPx], this); root["bgContainer"]["allyColl"][px].push(this); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][curPx], this); root["bgContainer"]["enmyColl"][px].push(this); }; curPx = px; }; if (((((!(isIdle)) && (!(isRetreat)))) && (!(isDie)))){ ReadyToAttack(); }; if (((((isDefend) && (!(isDie)))) && (IsThereCloseTarget()))){ SetDestination(2); }; } override public function SetAttributes(_arg1:String):void{ var _local2:int; var _local3:Color; var _local4:Number; attrib = new Array(); attrib = root["bgContainer"]["charAttrib"].GetAttrib(_arg1, root["mapId"]); nm = attrib[0]; if (isAlly){ life = (int(attrib[1]) + (5 * (lvl - 1))); att = (int(attrib[2]) + (2 * (lvl - 1))); arm = (int(attrib[3]) + (1 * (lvl - 1))); } else { if (root["mapId"] == 1){ _local4 = 1.1; } else { if ((((root["mapId"] == 2)) || ((root["mapId"] == 3)))){ _local4 = 1.2; } else { if (root["mapId"] == 4){ _local4 = 1.3; }; }; }; life = ((int((attrib[1] * _local4)) + (5 * (lvl - 1))) - Math.round((int(attrib[1]) * root["aiHpConf"]))); att = ((int((attrib[2] * _local4)) + (2 * (lvl - 1))) - Math.round((int(attrib[2]) * root["aiHpConf"]))); arm = ((int((attrib[3] * _local4)) + (1 * (lvl - 1))) - Math.round((int(attrib[3]) * root["aiHpConf"]))); }; defaultSpd = attrib[4]; rng = Number((attrib[5] * 30)); skill = int(attrib[7]); price = int(attrib[8]); attType = int(attrib[11]); isBounce = Boolean(int(attrib[12])); skillTyp = int(attrib[13]); unitTyp = String(attrib[14]); poisonAble = Boolean(int(attrib[15])); isHasPoison = false; sndAtt = String(attrib[16]); if (sPos == 0){ root["panelActIcon1"].Add(1, nm, life); } else { root["panelActIcon2"].Add(2, nm, life); }; attCnt = 0; _local2 = root["bgContainer"]["charAttrib"].GetIndex(_arg1); root["bgContainer"].charColl[_local2].push(this); _local3 = new Color(); this.transform.colorTransform = _local3; runTimer = new Timer(10); runTimer.start(); runTimer.addEventListener(TimerEvent.TIMER, Moving, false, 0, true); } private function OnPause(_arg1:TimerEvent):void{ if (!root["isPause"]){ poisonT.start(); tPause.stop(); tPause.removeEventListener(TimerEvent.TIMER, OnPause); }; } private function ReadyToAttack():void{ var _local1:Number; targetO = null; targetO = GetTargetToAtt(); if (targetO != null){ if (sPos == 0){ fBound = (targetO.x - targetO.bodyW); } else { fBound = (targetO.x + targetO.bodyW); }; _local1 = GetDistance((x - fBound), 0); if (_local1 <= rng){ if (sPos == 0){ if ((x + bodyW) > fBound){ return; }; } else { if ((x - bodyW) < fBound){ return; }; }; Attack(); }; }; } public function BounceThis(_arg1:Number, _arg2:int):void{ } public function GetLife():int{ return (life); } private function OnPoisonEnd(_arg1:TimerEvent):void{ var _local2:Color; isHasPoison = false; poisonT.stop(); poisonT.addEventListener(TimerEvent.TIMER, OnPoison); poisonT.addEventListener(TimerEvent.TIMER_COMPLETE, OnPoisonEnd); _local2 = new Color(); this.transform.colorTransform = _local2; } override public function Retreat():void{ var _local1:int; if ((((tacticType == 2)) || ((tacticType == 1)))){ _local1 = tacticType; tacticType = 0; SetDestination(tacticType); if ((((sPos == 0)) && ((x < destX)))){ tacticType = _local1; SetDestination(tacticType); isRetreat = false; return; }; if ((((sPos == 1)) && ((x > destX)))){ tacticType = _local1; SetDestination(tacticType); isRetreat = false; return; }; speed = (speed * 1.5); StopAttack(); isRetreat = true; }; } private function CountLostStat():void{ if (unitTyp == "land"){ var _local1 = root["tempGSLost"]; var _local2 = 1; var _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "air"){ _local1 = root["tempGSLost"]; _local2 = 2; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "sea"){ _local1 = root["tempGSLost"]; _local2 = 3; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; }; }; }; root["aiGold"] = (root["aiGold"] + Math.round((0.75 * price))); root["charPanel"]["txGold2"].text = root["aiGold"]; } public function GetPoison():void{ var _local1:Color; if (((poisonAble) && (!(isHasPoison)))){ isHasPoison = true; _local1 = new Color(); _local1.setTint(0xFF00, 0.25); this.transform.colorTransform = _local1; poisonT = new Timer(1000, 3); poisonT.start(); poisonT.addEventListener(TimerEvent.TIMER, OnPoison, false, 0, true); poisonT.addEventListener(TimerEvent.TIMER_COMPLETE, OnPoisonEnd, false, 0, true); }; } private function OnPoison(_arg1:TimerEvent):void{ if (root["isPause"]){ poisonT.stop(); tPause = new Timer(10); tPause.addEventListener(TimerEvent.TIMER, OnPause, false, 0, true); tPause.start(); }; SetDamage((3 + arm)); if (((root["isStopGame"]) || (isDie))){ poisonT.stop(); poisonT.addEventListener(TimerEvent.TIMER, OnPoison); poisonT.addEventListener(TimerEvent.TIMER_COMPLETE, OnPoisonEnd); return; }; } public function GetTargetToAtt():Object{ var _local1:Object; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = new Object(); if (isAlly){ if (sPos == 0){ _local2 = int(((x + bodyW) / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = ((x + bodyW) + rng); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["enmyColl"][_local5]); break; } else { _local1 = null; }; _local5++; }; } else { _local2 = int(((x - bodyW) / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = ((x - bodyW) - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["enmyColl"][_local5]); break; } else { _local1 = null; }; _local5--; }; }; } else { if (sPos == 0){ _local2 = int(((x + bodyW) / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = ((x + bodyW) + rng); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["allyColl"][_local5]); break; } else { _local1 = null; }; _local5++; }; } else { _local2 = int(((x - bodyW) / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = ((x - bodyW) - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["allyColl"][_local5]); break; } else { _local1 = null; }; _local5--; }; }; }; return (_local1); } } }//package
Section 189
//CRangeUnit (CRangeUnit) package { import fl.motion.*; import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CRangeUnit extends CGroundUnit { private var objRef:Class; private var isHasPoison:Boolean; private var poisonT:Timer; private var t0:Number;// = 0 private var isToss:Boolean;// = false private var sndAtt:String; private var poisonAble:Boolean; private var angle:Number; private var anc1:Point; public var mcHP:MovieClip; private var anc2:Point; public var missile:Object; private var cont:Point; private var spdColl:Array; private var bounceDmg:int;// = 0 private var tDelay:Timer; private var spdIdx:int; private var idleTimer:Timer; private var tPause:Timer; private var curPos:Point; public function CRangeUnit(){ spdColl = [0, 0.019, 0.018, 0.017, 0.016, 0.015, 0.014, 0.013, 0.012, 0.011, 0.01]; t0 = 0; curPos = new Point(); bounceDmg = 0; isToss = false; super(); gotoAndStop("walk"); } private function IsOutArea():Boolean{ return ((((x >= 0)) && ((x <= 1600)))); } override public function CheckAvaiEnemy():void{ if (IsThereATarget()){ destX = mainTarget; isIdle = false; child = DisplayObject(getChildAt(0)); child.play(); if (idleTimer != null){ idleTimer.stop(); idleTimer.removeEventListener(TimerEvent.TIMER, OnIdle); idleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, IdleOver); }; } else { isIdle = true; idleTimer = new Timer(1000, RandomNum(1, 3)); idleTimer.start(); idleTimer.addEventListener(TimerEvent.TIMER, OnIdle, false, 0, true); idleTimer.addEventListener(TimerEvent.TIMER_COMPLETE, IdleOver, false, 0, true); }; } public function CreateMissile(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number=1, _arg5:Boolean=false, _arg6:int=0, _arg7:Number=1):void{ if (targetO == null){ targetO = GetTargetToAtt(); StopAttack(); return; }; if (_arg1 != 15){ this["root"].PlaySound(sndAtt); }; objRef = (getDefinitionByName(("Missile" + _arg1)) as Class); missile = new objRef(); root["bgContainer"]["missileContainer"].addChild(DisplayObject(missile)); missile.scaleX = (missile.scaleY = _arg4); missile.name = (("m" + int(isAlly)) + att); if (hasSkill){ if (RandomNum(1, 5) == 1){ missile.Init((x + _arg2), (y - _arg3), targetO, _arg5, _arg6, _arg7, skillTyp); } else { missile.Init((x + _arg2), (y - _arg3), targetO, _arg5, _arg6, _arg7); }; } else { missile.Init((x + _arg2), (y - _arg3), targetO, _arg5, _arg6, _arg7); }; if (targetO.GetLife() < 20){ targetO = GetTargetToAtt(); StopAttack(); }; } public function Attack():void{ if (!isAttack){ isAttack = true; if (sPos == 0){ if (scaleX == -1){ scaleX = 1; }; } else { if (scaleX == 1){ scaleX = -1; }; }; gotoAndStop("att"); isIdle = false; }; } public function SetDamage(_arg1:int, _arg2:Boolean=false):void{ var _local3:int; var _local4:int; _local3 = (Math.abs(_arg1) - arm); if (_local3 <= 0){ _local3 = 1; }; _local4 = _local3; if (_local4 > life){ _local4 = life; }; life = (life - _local3); if (sPos == 0){ root["panelActIcon1"].Update(nm, _local4); } else { root["panelActIcon2"].Update(nm, _local4); }; if (_arg2){ this["root"]["bgContainer"].CallDamagePoin(x, (y - bodyH), _local3, 1.5); } else { this["root"]["bgContainer"].CallDamagePoin(x, (y - bodyH), _local3); }; if ((((((life <= 0)) && (!(isDie)))) && (!(isToss)))){ if (sPos == 0){ root["panelActIcon1"].Del(nm); } else { root["panelActIcon2"].Del(nm); }; isDie = true; px = int(((x + (bodyW * scaleX)) / 50)); if (isAlly){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][px], this); root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][curPx], this); CountLostStat(); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][px], this); root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][curPx], this); CountKillStat(); }; return; }; if ((((life <= 20)) && ((life > 0)))){ Retreat(); }; } private function Factorial(_arg1:int):Number{ var _local2:Number; _local2 = 1; _arg1--; if (_arg1 == 1){ _local2 = 2; } else { if (_arg1 > 1){ while (_arg1--) { _local2 = (_local2 * 2); }; }; }; return (_local2); } private function OnIdle(_arg1:TimerEvent):void{ if (root["isStopGame"]){ idleTimer.stop(); idleTimer.removeEventListener(TimerEvent.TIMER, OnIdle); idleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, IdleOver); }; } public function IsThereATarget():Boolean{ var _local1:Boolean; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = false; if (isAlly){ if (sPos == 0){ _local2 = int((x / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = (x + 500); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; } else { _local2 = int((x / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = (x - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5--; }; }; } else { if (sPos == 0){ _local2 = int((x / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = (x + 500); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5++; }; } else { _local2 = int((x / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = (x - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = true; break; } else { _local1 = false; }; _local5--; }; }; }; return (_local1); } private function IdleOver(_arg1:TimerEvent):void{ idleTimer.stop(); idleTimer.removeEventListener(TimerEvent.TIMER, OnIdle); idleTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, IdleOver); if (isAttack){ return; }; if (isRetreat){ tacticType = 0; }; SetDestination(tacticType); isIdle = false; if (child == null){ return; }; if (child != null){ child = DisplayObject(getChildAt(0)); child.play(); }; } private function CountKillStat():void{ if (unitTyp == "land"){ var _local1 = root["tempGSKill"]; var _local2 = 1; var _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "air"){ _local1 = root["tempGSKill"]; _local2 = 2; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "sea"){ _local1 = root["tempGSKill"]; _local2 = 3; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; }; }; }; root["myGold"] = (root["myGold"] + Math.round((0.75 * price))); root["charPanel"]["txGold"].text = root["myGold"]; } override public function StopAttack():void{ isAttack = false; if (currentLabel != "die"){ gotoAndStop("walk"); }; } override public function UpdateThis():void{ px = int(((x + (bodyW * scaleX)) / 50)); if (px > 31){ px = 31; } else { if (px < 0){ px = 0; }; }; if (px != curPx){ if (isAlly){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][curPx], this); root["bgContainer"]["allyColl"][px].push(this); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][curPx], this); root["bgContainer"]["enmyColl"][px].push(this); }; curPx = px; }; if (((((!(isIdle)) && (!(isRetreat)))) && (!(isDie)))){ ReadyToAttack(); }; if (((((isDefend) && (!(isDie)))) && (IsThereCloseTarget()))){ SetDestination(2); }; } override public function SetAttributes(_arg1:String):void{ var _local2:int; var _local3:Color; var _local4:Number; attrib = new Array(); attrib = root["bgContainer"]["charAttrib"].GetAttrib(_arg1, root["mapId"]); nm = attrib[0]; if (isAlly){ life = (int(attrib[1]) + (5 * (lvl - 1))); att = (int(attrib[2]) + (2 * (lvl - 1))); arm = (int(attrib[3]) + (1 * (lvl - 1))); } else { if (root["mapId"] == 1){ _local4 = 1.1; } else { if ((((root["mapId"] == 2)) || ((root["mapId"] == 3)))){ _local4 = 1.2; } else { if (root["mapId"] == 4){ _local4 = 1.3; }; }; }; life = ((int((attrib[1] * _local4)) + (5 * (lvl - 1))) - Math.round((int(attrib[1]) * root["aiHpConf"]))); att = ((int((attrib[2] * _local4)) + (2 * (lvl - 1))) - Math.round((int(attrib[2]) * root["aiHpConf"]))); arm = ((int((attrib[3] * _local4)) + (1 * (lvl - 1))) - Math.round((int(attrib[3]) * root["aiHpConf"]))); }; defaultSpd = attrib[4]; rng = Number((attrib[5] * 30)); skill = int(attrib[7]); price = int(attrib[8]); attType = int(attrib[11]); isBounce = Boolean(int(attrib[12])); skillTyp = int(attrib[13]); unitTyp = String(attrib[14]); poisonAble = Boolean(int(attrib[15])); isHasPoison = false; isToss = false; sndAtt = String(attrib[16]); if (sPos == 0){ root["panelActIcon1"].Add(1, nm, life); } else { root["panelActIcon2"].Add(2, nm, life); }; attCnt = 0; _local2 = root["bgContainer"]["charAttrib"].GetIndex(_arg1); root["bgContainer"].charColl[_local2].push(this); _local3 = new Color(); this.transform.colorTransform = _local3; runTimer = new Timer(10); runTimer.start(); runTimer.addEventListener(TimerEvent.TIMER, Moving, false, 0, true); } private function OnPause(_arg1:TimerEvent):void{ if (!root["isPause"]){ poisonT.start(); tPause.stop(); tPause.removeEventListener(TimerEvent.TIMER, OnPause); }; } private function ReadyToAttack():void{ var _local1:Number; targetO = null; targetO = GetTargetToAtt(); if (targetO != null){ if (sPos == 0){ fBound = (targetO.x - targetO.bodyW); } else { fBound = (targetO.x + targetO.bodyW); }; _local1 = GetDistance((x - fBound), (y - targetO.y)); if (_local1 <= rng){ Attack(); }; }; } public function Bouncing(_arg1:TimerEvent):void{ curPos.x = x; curPos.y = y; x = (((Math.pow((1 - t0), 2) * anc1.x) + (((2 * t0) * (1 - t0)) * cont.x)) + (Math.pow(t0, 2) * anc2.x)); y = (((Math.pow((1 - t0), 2) * anc1.y) + (((2 * t0) * (1 - t0)) * cont.y)) + (Math.pow(t0, 2) * anc2.y)); t0 = (t0 + (spdColl[spdIdx] * 2)); if (t0 >= 1){ runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Bouncing); SetDamage(bounceDmg); gotoAndStop("wake"); }; } public function BounceThis(_arg1:Number, _arg2:int):void{ var _local3:Number; var _local4:Number; if (isAlly){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][curPx], this); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][curPx], this); }; gotoAndStop("toss"); isToss = true; runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Moving); bounceDmg = _arg2; t0 = 0; _local3 = (x - _arg1); _local4 = Math.abs(_local3); anc1 = new Point(x, YPOS); anc2 = new Point(_arg1, YPOS); cont = new Point((x - (((_local4 / 2) * Math.abs(_local3)) / _local3)), -(Math.abs((YPOS - (_local4 / 2))))); spdIdx = Math.ceil((_local4 / 30)); if (spdIdx >= spdColl.length){ spdIdx = (spdColl.length - 1); }; runTimer = new Timer(10); runTimer.start(); runTimer.addEventListener(TimerEvent.TIMER, Bouncing, false, 0, true); } public function GetLife():int{ return (life); } public function WakeUp():void{ isAttack = false; runTimer = new Timer(10); runTimer.start(); runTimer.addEventListener(TimerEvent.TIMER, Moving, false, 0, true); if ((((life <= 0)) && (!(isDie)))){ if (sPos == 0){ root["panelActIcon1"].Del(nm); } else { root["panelActIcon2"].Del(nm); }; isDie = true; px = int(((x + (bodyW * scaleX)) / 50)); if (isAlly){ root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][px], this); root["bgContainer"].RemoveArrValue(root["bgContainer"]["allyColl"][curPx], this); CountLostStat(); } else { root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][px], this); root["bgContainer"].RemoveArrValue(root["bgContainer"]["enmyColl"][curPx], this); CountKillStat(); }; }; isToss = false; } private function OnPoisonEnd(_arg1:TimerEvent):void{ var _local2:Color; isHasPoison = false; poisonT.stop(); poisonT.addEventListener(TimerEvent.TIMER, OnPoison); poisonT.addEventListener(TimerEvent.TIMER_COMPLETE, OnPoisonEnd); _local2 = new Color(); this.transform.colorTransform = _local2; } override public function Retreat():void{ var _local1:int; if ((((tacticType == 2)) || ((tacticType == 1)))){ _local1 = tacticType; tacticType = 0; SetDestination(tacticType); if ((((sPos == 0)) && ((x < destX)))){ tacticType = _local1; SetDestination(tacticType); isRetreat = false; return; }; if ((((sPos == 1)) && ((x > destX)))){ tacticType = _local1; SetDestination(tacticType); isRetreat = false; return; }; speed = (speed * 1.5); StopAttack(); isRetreat = true; }; } private function CountLostStat():void{ if (unitTyp == "land"){ var _local1 = root["tempGSLost"]; var _local2 = 1; var _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "air"){ _local1 = root["tempGSLost"]; _local2 = 2; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } else { if (unitTyp == "sea"){ _local1 = root["tempGSLost"]; _local2 = 3; _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; }; }; }; root["aiGold"] = (root["aiGold"] + Math.round((0.75 * price))); root["charPanel"]["txGold2"].text = root["aiGold"]; } public function GetPoison():void{ var _local1:Color; if (((poisonAble) && (!(isHasPoison)))){ isHasPoison = true; _local1 = new Color(); _local1.setTint(0xFF00, 0.25); this.transform.colorTransform = _local1; poisonT = new Timer(1000, 3); poisonT.start(); poisonT.addEventListener(TimerEvent.TIMER, OnPoison, false, 0, true); poisonT.addEventListener(TimerEvent.TIMER_COMPLETE, OnPoisonEnd, false, 0, true); }; } private function OnPoison(_arg1:TimerEvent):void{ if (root["isPause"]){ poisonT.stop(); tPause = new Timer(10); tPause.addEventListener(TimerEvent.TIMER, OnPause, false, 0, true); tPause.start(); }; SetDamage((3 + arm)); if (((root["isStopGame"]) || (isDie))){ poisonT.stop(); poisonT.addEventListener(TimerEvent.TIMER, OnPoison); poisonT.addEventListener(TimerEvent.TIMER_COMPLETE, OnPoisonEnd); }; } public function GetTargetToAtt():Object{ var _local1:Object; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = new Object(); if (isAlly){ if (sPos == 0){ _local2 = int(((x + bodyW) / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = ((x + bodyW) + rng); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["enmyColl"][_local5]); break; } else { _local1 = null; }; _local5++; }; } else { _local2 = int(((x - bodyW) / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = ((x - bodyW) - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["enmyColl"][_local5]); break; } else { _local1 = null; }; _local5--; }; }; } else { if (sPos == 0){ _local2 = int(((x + bodyW) / 50)); if (_local2 < 0){ _local2 = 0; }; _local4 = ((x + bodyW) + rng); _local3 = int((_local4 / 50)); if (_local3 > 31){ _local3 = 31; }; _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["allyColl"][_local5]); break; } else { _local1 = null; }; _local5++; }; } else { _local2 = int(((x - bodyW) / 50)); if (_local2 > 31){ _local2 = 31; }; _local4 = ((x - bodyW) - rng); _local3 = int((_local4 / 50)); if (_local3 < 0){ _local3 = 0; }; _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["allyColl"][_local5]); break; } else { _local1 = null; }; _local5--; }; }; }; return (_local1); } } }//package
Section 190
//Credits (Credits) package { import uiscr.*; public dynamic class Credits extends CCredits { } }//package
Section 191
//CTurret (CTurret) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.utils.*; import fl.transitions.easing.*; public class CTurret extends MovieClip { private var currDestX:Number; private var life:int; private var isAttack:Boolean; private var objRef:Class; private var lvl:int; public var missile:Object; private var arm:int; private var SY:Number; private var tDelay:Timer; private var sndAtt:String; private var SX:Number; private var delay:int; private var delayTimer:Timer; private var spotY:Number; private var type:int; private var att:int; private var spd:int; private var skillTyp:uint; private var isAlly:Boolean; private var rng:Number; private var nm:String; private var angle:Number; private var runTimer:Timer; private var sPos:int; private var targetO:Object; private var tPause:Timer; private var spotX:Number; public function CTurret(){ gotoAndStop("walk"); } private function GetTargetToAtt():Object{ var _local1:Object; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local1 = new Object(); if (isAlly){ if (sPos == 0){ _local2 = int((x / 50)); _local4 = (x + rng); if (_local4 > 1600){ _local4 = 1600; }; _local3 = int((_local4 / 50)); _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["enmyColl"][_local5]); break; } else { _local1 = null; }; _local5++; }; } else { _local2 = int((spotX / 50)); _local4 = (spotX - rng); if (_local4 < 0){ _local4 = 0; }; _local3 = int((_local4 / 50)); _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["enmyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["enmyColl"][_local5]); break; } else { _local1 = null; }; _local5--; }; }; } else { if (sPos == 0){ _local2 = int((x / 50)); _local4 = (x + rng); if (_local4 > 1600){ _local4 = 1600; }; _local3 = int((_local4 / 50)); _local5 = _local2; while (_local5 <= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["allyColl"][_local5]); break; } else { _local1 = null; }; _local5++; }; } else { _local2 = int((spotX / 50)); _local4 = (spotX - rng); if (_local4 < 0){ _local4 = 0; }; _local3 = int((_local4 / 50)); _local5 = _local2; while (_local5 >= _local3) { if (root["bgContainer"]["allyColl"][_local5].length > 0){ _local1 = GetAvailableTarget(root["bgContainer"]["allyColl"][_local5]); break; } else { _local1 = null; }; _local5--; }; }; }; return (_local1); } public function Stop():void{ runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Running); gotoAndPlay("destroy"); } private function StopAttack():void{ isAttack = false; } public function Init(_arg1:int, _arg2:int, _arg3:Boolean):void{ type = _arg1; sPos = _arg2; isAlly = _arg3; isAttack = false; if (root["nTurret"] <= 1){ att = 10; } else { if (root["nTurret"] == 2){ att = 12; } else { if (root["nTurret"] == 3){ att = 14; } else { if (root["nTurret"] == 4){ att = 16; }; }; }; }; skillTyp = 0; if (type == 1){ rng = (10 * 50); delay = 2; sndAtt = "06"; } else { if (type == 2){ rng = (10 * 50); delay = 6; sndAtt = "06"; } else { if (type == 3){ rng = (8 * 50); delay = 3; sndAtt = "14"; } else { if (type == 4){ rng = (12 * 50); delay = 6; sndAtt = "17"; } else { if (type == 5){ rng = (6 * 50); delay = 2; sndAtt = "07"; } else { if (type == 6){ rng = (12 * 50); delay = 6; sndAtt = "06"; } else { if (type == 7){ rng = (8 * 50); delay = 3; skillTyp = 5; sndAtt = "19"; } else { if (type == 8){ rng = (6 * 50); delay = 6; sndAtt = "20"; }; }; }; }; }; }; }; }; SX = (this["parent"].x + x); SY = (this["parent"].y + y); spotX = (this["parent"].x - x); spotY = (this["parent"].y - y); runTimer = new Timer(10); runTimer.start(); runTimer.addEventListener(TimerEvent.TIMER, Running, false, 0, true); } private function OnPause(_arg1:TimerEvent):void{ if (!root["isPause"]){ delayTimer.start(); tPause.stop(); tPause.removeEventListener(TimerEvent.TIMER, OnPause); }; } private function GetAngle(_arg1:Number, _arg2:Number):Number{ return (((Math.atan2(_arg2, _arg1) * 180) / Math.PI)); } public function CreateMissile(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number=1, _arg5:Boolean=false, _arg6:int=0, _arg7:Number=1):void{ delayTimer = new Timer(1000, delay); delayTimer.start(); delayTimer.addEventListener(TimerEvent.TIMER, Delaying, false, 0, true); delayTimer.addEventListener(TimerEvent.TIMER_COMPLETE, DelayCompleted, false, 0, true); if (targetO == null){ targetO = GetTargetToAtt(); StopAttack(); return; }; if (_arg1 != 15){ this["root"].PlaySound(sndAtt); }; objRef = (getDefinitionByName(("Missile" + _arg1)) as Class); missile = new objRef(); root["bgContainer"]["turetContainer"].addChild(DisplayObject(missile)); missile.scaleX = (missile.scaleY = _arg4); missile.name = (("m" + int(isAlly)) + att); if (type == 5){ rotation = (180 - (GetAngle((spotX - targetO.x), (spotY - targetO.y)) / 4)); }; missile.Init((SX + _arg2), (SY - _arg3), targetO, _arg5, _arg6, _arg7, skillTyp); } private function GetDistance(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2)))); } private function Attack():void{ if (!isAttack){ isAttack = true; gotoAndPlay("shoot"); }; } private function DelayCompleted(_arg1:TimerEvent):void{ delayTimer.stop(); delayTimer.removeEventListener(TimerEvent.TIMER, Delaying); delayTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, DelayCompleted); isAttack = false; } private function Running(_arg1:TimerEvent):void{ if (!root["isPause"]){ if (!isAttack){ targetO = GetTargetToAtt(); }; if (targetO != null){ Attack(); }; }; if (root["isStopGame"]){ runTimer.stop(); runTimer.removeEventListener(TimerEvent.TIMER, Running); }; } private function Delaying(_arg1:TimerEvent):void{ if (root["isPause"]){ delayTimer.stop(); tPause = new Timer(10); tPause.addEventListener(TimerEvent.TIMER, OnPause, false, 0, true); tPause.start(); }; } private function RandomNum(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } private function GetAvailableTarget(_arg1:Array):Object{ var _local2:int; var _local3:Object; _local2 = _arg1.length; _local3 = null; if (_local2 == 1){ _local3 = _arg1[0]; } else { if (_local2 > 1){ _local3 = _arg1[RandomNum(0, (_local2 - 1))]; }; }; return (_local3); } } }//package
Section 192
//DamagePoin1 (DamagePoin1) package { import flash.display.*; public dynamic class DamagePoin1 extends MovieClip { public var mcCap:MovieClip; public function DamagePoin1(){ addFrameScript(0, frame1, 20, frame21); } function frame1(){ stop(); } function frame21(){ x = -10; y = -10; } } }//package
Section 193
//DamagePoin2 (DamagePoin2) package { import flash.display.*; public dynamic class DamagePoin2 extends MovieClip { public var mcCap:MovieClip; public function DamagePoin2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 194
//DamagePoin3 (DamagePoin3) package { import flash.display.*; public dynamic class DamagePoin3 extends MovieClip { public var mcCap:MovieClip; public function DamagePoin3(){ addFrameScript(0, frame1, 20, frame21); } function frame1(){ stop(); } function frame21(){ x = -10; y = -10; } } }//package
Section 195
//DarkActIcon (DarkActIcon) package { import uiscr.*; public dynamic class DarkActIcon extends CActIcon { } }//package
Section 196
//Darkelf (Darkelf) package { public dynamic class Darkelf extends CRangeUnit { } }//package
Section 197
//Darkevil (Darkevil) package { public dynamic class Darkevil extends CMeleeUnit { } }//package
Section 198
//DarkUpgrade (DarkUpgrade) package { import uiscr.*; public dynamic class DarkUpgrade extends CUpgrade { } }//package
Section 199
//domainError (domainError) package { public dynamic class domainError extends CLogo { } }//package
Section 200
//Dracula (Dracula) package { public dynamic class Dracula extends CRangeAirUnit { } }//package
Section 201
//Dragon (Dragon) package { public dynamic class Dragon extends CRangeAirUnit { } }//package
Section 202
//Eagle (Eagle) package { public dynamic class Eagle extends CRangeAirUnit { } }//package
Section 203
//ExpEff (ExpEff) package { import flash.display.*; public dynamic class ExpEff extends MovieClip { public function ExpEff(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ x = -100; y = -100; stop(); } function frame1(){ stop(); } } }//package
Section 204
//FroEff (FroEff) package { import flash.display.*; public dynamic class FroEff extends MovieClip { public function FroEff(){ addFrameScript(0, frame1, 33, frame34); } function frame1(){ stop(); } function frame34(){ x = -100; y = -100; stop(); } } }//package
Section 205
//Ghost (Ghost) package { public dynamic class Ghost extends CRangeAirUnit { } }//package
Section 206
//Ghostship (Ghostship) package { public dynamic class Ghostship extends CRangeUnit { } }//package
Section 207
//Godship (Godship) package { public dynamic class Godship extends CRangeUnit { } }//package
Section 208
//Greekship (Greekship) package { public dynamic class Greekship extends CRangeUnit { } }//package
Section 209
//Help (Help) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import uiscr.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class Help extends CHelp { public function Help(){ addFrameScript(0, frame1, 1, frame2); } public function Next(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); btNext.removeEventListener(MouseEvent.CLICK, Next); gotoAndStop(2); } public function Prev(_arg1:MouseEvent):void{ this["root"].PlaySound("88"); btBack.removeEventListener(MouseEvent.CLICK, Prev); gotoAndStop(1); } function frame1(){ stop(); btNext.addEventListener(MouseEvent.CLICK, Next, false, 0, true); } function frame2(){ btBack.addEventListener(MouseEvent.CLICK, Prev, false, 0, true); } } }//package
Section 210
//icd1 (icd1) package { public dynamic class icd1 extends CCharIcon { } }//package
Section 211
//icd10 (icd10) package { public dynamic class icd10 extends CCharIcon { } }//package
Section 212
//icd11 (icd11) package { public dynamic class icd11 extends CCharIcon { } }//package
Section 213
//icd12 (icd12) package { public dynamic class icd12 extends CCharIcon { } }//package
Section 214
//icd13 (icd13) package { public dynamic class icd13 extends CCharIcon { } }//package
Section 215
//icd14 (icd14) package { public dynamic class icd14 extends CCharIcon { } }//package
Section 216
//icd15 (icd15) package { public dynamic class icd15 extends CCharIcon { } }//package
Section 217
//icd16 (icd16) package { public dynamic class icd16 extends CCharIcon { } }//package
Section 218
//icd17 (icd17) package { public dynamic class icd17 extends CCharIcon { } }//package
Section 219
//icd18 (icd18) package { public dynamic class icd18 extends CCharIcon { } }//package
Section 220
//icd19 (icd19) package { public dynamic class icd19 extends CCharIcon { } }//package
Section 221
//icd2 (icd2) package { public dynamic class icd2 extends CCharIcon { } }//package
Section 222
//icd20 (icd20) package { public dynamic class icd20 extends CCharIcon { } }//package
Section 223
//icd21 (icd21) package { public dynamic class icd21 extends CCharIcon { } }//package
Section 224
//icd22 (icd22) package { public dynamic class icd22 extends CCharIcon { } }//package
Section 225
//icd23 (icd23) package { public dynamic class icd23 extends CCharIcon { } }//package
Section 226
//icd24 (icd24) package { public dynamic class icd24 extends CCharIcon { } }//package
Section 227
//icd25 (icd25) package { public dynamic class icd25 extends CCharIcon { } }//package
Section 228
//icd26 (icd26) package { public dynamic class icd26 extends CCharIcon { } }//package
Section 229
//icd27 (icd27) package { public dynamic class icd27 extends CCharIcon { } }//package
Section 230
//icd28 (icd28) package { public dynamic class icd28 extends CCharIcon { } }//package
Section 231
//icd29 (icd29) package { public dynamic class icd29 extends CCharIcon { } }//package
Section 232
//icd3 (icd3) package { public dynamic class icd3 extends CCharIcon { } }//package
Section 233
//icd30 (icd30) package { public dynamic class icd30 extends CCharIcon { } }//package
Section 234
//icd4 (icd4) package { public dynamic class icd4 extends CCharIcon { } }//package
Section 235
//icd5 (icd5) package { public dynamic class icd5 extends CCharIcon { } }//package
Section 236
//icd6 (icd6) package { public dynamic class icd6 extends CCharIcon { } }//package
Section 237
//icd7 (icd7) package { public dynamic class icd7 extends CCharIcon { } }//package
Section 238
//icd8 (icd8) package { public dynamic class icd8 extends CCharIcon { } }//package
Section 239
//icd9 (icd9) package { public dynamic class icd9 extends CCharIcon { } }//package
Section 240
//Instruction (Instruction) package { import uiscr.*; public dynamic class Instruction extends CInstruction { } }//package
Section 241
//intro_armor (intro_armor) package { public dynamic class intro_armor extends CLogo { } }//package
Section 242
//Knight (Knight) package { public dynamic class Knight extends CMeleeUnit { } }//package
Section 243
//Layer (Layer) package { import flash.display.*; public dynamic class Layer extends MovieClip { } }//package
Section 244
//logo_armor (logo_armor) package { public dynamic class logo_armor extends CLogo { } }//package
Section 245
//logo_bg (logo_bg) package { public dynamic class logo_bg extends CLogo { } }//package
Section 246
//logoBG (logoBG) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.xml.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class logoBG extends CLogo { public function logoBG(){ addFrameScript(194, frame195); } function frame195(){ stop(); this["root"].gotoAndStop(1, "mainmenu"); } } }//package
Section 247
//MainMenu (MainMenu) package { import uiscr.*; public dynamic class MainMenu extends CMainMenu { } }//package
Section 248
//Map (Map) package { import uiscr.*; public dynamic class Map extends CMap { } }//package
Section 249
//Map1 (Map1) package { import flash.display.*; public dynamic class Map1 extends MovieClip { public var war213:MovieClip; public var war223:MovieClip; public var war107:MovieClip; public var war108:MovieClip; public var war221:MovieClip; public var war222:MovieClip; public var war106:MovieClip; public var war127:MovieClip; public var battleTarget:MovieClip; public var war003:MovieClip; public var war019:MovieClip; public var war017:MovieClip; public var war018:MovieClip; public var war002:MovieClip; public var war305:MovieClip; public var war028:MovieClip; public var war029:MovieClip; public var war309:MovieClip; public var war316:MovieClip; public var war310:MovieClip; public var war312:MovieClip; public var war314:MovieClip; public var war301:MovieClip; public var war320:MovieClip; public var war324:MovieClip; public var war325:MovieClip; public var war326:MovieClip; public var war304:MovieClip; public var war330:MovieClip; public var war215:MovieClip; public var war211:MovieClip; } }//package
Section 250
//Map2 (Map2) package { import flash.display.*; public dynamic class Map2 extends MovieClip { public var war213:MovieClip; public var war221:MovieClip; public var war223:MovieClip; public var war225:MovieClip; public var war228:MovieClip; public var war106:MovieClip; public var war108:MovieClip; public var war222:MovieClip; public var war116:MovieClip; public var war229:MovieClip; public var war114:MovieClip; public var war118:MovieClip; public var war004:MovieClip; public var war001:MovieClip; public var war127:MovieClip; public var battleTarget:MovieClip; public var war124:MovieClip; public var war012:MovieClip; public var war010:MovieClip; public var war002:MovieClip; public var war103:MovieClip; public var war020:MovieClip; public var war026:MovieClip; public var war030:MovieClip; public var war205:MovieClip; public var war207:MovieClip; public var war209:MovieClip; public var war215:MovieClip; public var war211:MovieClip; public var war219:MovieClip; public var war217:MovieClip; } }//package
Section 251
//Map3 (Map3) package { import flash.display.*; public dynamic class Map3 extends MovieClip { public var war213:MovieClip; public var war221:MovieClip; public var war223:MovieClip; public var war108:MovieClip; public var war222:MovieClip; public var war116:MovieClip; public var war229:MovieClip; public var war119:MovieClip; public var war114:MovieClip; public var war106:MovieClip; public var war118:MovieClip; public var war125:MovieClip; public var war127:MovieClip; public var battleTarget:MovieClip; public var war124:MovieClip; public var war012:MovieClip; public var war010:MovieClip; public var war009:MovieClip; public var war103:MovieClip; public var war028:MovieClip; public var war304:MovieClip; public var war020:MovieClip; public var war030:MovieClip; public var war302:MovieClip; public var war026:MovieClip; public var war301:MovieClip; public var war205:MovieClip; public var war207:MovieClip; public var war215:MovieClip; public var war211:MovieClip; public var war217:MovieClip; } }//package
Section 252
//Map4 (Map4) package { import flash.display.*; public dynamic class Map4 extends MovieClip { public var war213:MovieClip; public var war220:MovieClip; public var war223:MovieClip; public var war104:MovieClip; public var war107:MovieClip; public var war103:MovieClip; public var war106:MovieClip; public var war108:MovieClip; public var war115:MovieClip; public var war119:MovieClip; public var war117:MovieClip; public var war121:MovieClip; public var war125:MovieClip; public var war129:MovieClip; public var war112:MovieClip; public var war127:MovieClip; public var battleTarget:MovieClip; public var war122:MovieClip; public var war128:MovieClip; public var war018:MovieClip; public var war124:MovieClip; public var war005:MovieClip; public var war030:MovieClip; public var war302:MovieClip; public var war310:MovieClip; public var war314:MovieClip; public var war301:MovieClip; public var war326:MovieClip; public var war209:MovieClip; public var war111:MovieClip; public var war216:MovieClip; } }//package
Section 253
//mcexitconfirm (mcexitconfirm) package { import uiscr.*; public dynamic class mcexitconfirm extends CExitConfirm { } }//package
Section 254
//mcsavedata (mcsavedata) package { import uiscr.*; public dynamic class mcsavedata extends CSave { } }//package
Section 255
//MedActIcon (MedActIcon) package { import uiscr.*; public dynamic class MedActIcon extends CActIcon { } }//package
Section 256
//Medal (Medal) package { import uiscr.*; public dynamic class Medal extends CMedal { } }//package
Section 257
//MediUpgrade (MediUpgrade) package { import uiscr.*; public dynamic class MediUpgrade extends CUpgrade { } }//package
Section 258
//MenuBtn (MenuBtn) package { import flash.display.*; public dynamic class MenuBtn extends SimpleButton { } }//package
Section 259
//Missile1 (Missile1) package { public dynamic class Missile1 extends CMissileA { public function Missile1(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 260
//Missile10 (Missile10) package { public dynamic class Missile10 extends CMissileA { } }//package
Section 261
//Missile11 (Missile11) package { public dynamic class Missile11 extends CMissileA { public function Missile11(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package
Section 262
//Missile12 (Missile12) package { public dynamic class Missile12 extends CMissileB { public function Missile12(){ addFrameScript(25, frame26); } function frame26(){ stop(); } } }//package
Section 263
//Missile13 (Missile13) package { public dynamic class Missile13 extends CMissileA { public function Missile13(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package
Section 264
//Missile14 (Missile14) package { public dynamic class Missile14 extends CMissileD { } }//package
Section 265
//Missile15 (Missile15) package { public dynamic class Missile15 extends CMissileD { } }//package
Section 266
//Missile16 (Missile16) package { public dynamic class Missile16 extends CMissileA { public function Missile16(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 267
//Missile2 (Missile2) package { public dynamic class Missile2 extends CMissileA { } }//package
Section 268
//Missile3 (Missile3) package { public dynamic class Missile3 extends CMissileA { } }//package
Section 269
//Missile4 (Missile4) package { public dynamic class Missile4 extends CMissileB { public function Missile4(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package
Section 270
//Missile5 (Missile5) package { public dynamic class Missile5 extends CMissileB { public function Missile5(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package
Section 271
//Missile6 (Missile6) package { public dynamic class Missile6 extends CMissileD { } }//package
Section 272
//Missile7 (Missile7) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class Missile7 extends CMissileB { public function Missile7(){ addFrameScript(19, frame20); } function frame20(){ this["parent"].removeChild(this); stop(); } } }//package
Section 273
//Missile8 (Missile8) package { public dynamic class Missile8 extends CMissileD { public function Missile8(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package
Section 274
//Missile9 (Missile9) package { public dynamic class Missile9 extends CMissileA { } }//package
Section 275
//MoreGamesBtn (MoreGamesBtn) package { import flash.display.*; public dynamic class MoreGamesBtn extends SimpleButton { } }//package
Section 276
//Music1 (Music1) package { import flash.media.*; public dynamic class Music1 extends Sound { } }//package
Section 277
//Music2 (Music2) package { import flash.media.*; public dynamic class Music2 extends Sound { } }//package
Section 278
//Music3 (Music3) package { import flash.media.*; public dynamic class Music3 extends Sound { } }//package
Section 279
//Music4 (Music4) package { import flash.media.*; public dynamic class Music4 extends Sound { } }//package
Section 280
//Music5 (Music5) package { import flash.media.*; public dynamic class Music5 extends Sound { } }//package
Section 281
//Music6 (Music6) package { import flash.media.*; public dynamic class Music6 extends Sound { } }//package
Section 282
//Music8 (Music8) package { import flash.media.*; public dynamic class Music8 extends Sound { } }//package
Section 283
//Music9 (Music9) package { import flash.media.*; public dynamic class Music9 extends Sound { } }//package
Section 284
//Ogre (Ogre) package { public dynamic class Ogre extends CMeleeUnit { } }//package
Section 285
//Option (Option) package { import uiscr.*; public dynamic class Option extends COption { } }//package
Section 286
//Paladin (Paladin) package { public dynamic class Paladin extends CMeleeUnit { } }//package
Section 287
//PanelActIcon (PanelActIcon) package { import uiscr.*; public dynamic class PanelActIcon extends CPanelActChar { } }//package
Section 288
//PauseMenu (PauseMenu) package { import uiscr.*; public dynamic class PauseMenu extends CPause { } }//package
Section 289
//Persianship (Persianship) package { public dynamic class Persianship extends CRangeUnit { } }//package
Section 290
//Plane1 (Plane1) package { public dynamic class Plane1 extends CRangeAirUnit { } }//package
Section 291
//Plane2 (Plane2) package { public dynamic class Plane2 extends CRangeAirUnit { } }//package
Section 292
//PoiEff (PoiEff) package { import flash.display.*; public dynamic class PoiEff extends MovieClip { public function PoiEff(){ addFrameScript(0, frame1, 24, frame25); } function frame1(){ stop(); } function frame25(){ x = -100; y = -100; stop(); } } }//package
Section 293
//Result (Result) package { import uiscr.*; public dynamic class Result extends CResult { } }//package
Section 294
//Romanship (Romanship) package { public dynamic class Romanship extends CRangeUnit { } }//package
Section 295
//SelectRace (SelectRace) package { import uiscr.*; public dynamic class SelectRace extends CSelectRace { } }//package
Section 296
//Shark (Shark) package { public dynamic class Shark extends CMeleeUnit { } }//package
Section 297
//Skeleton (Skeleton) package { public dynamic class Skeleton extends CRangeUnit { } }//package
Section 298
//snd01 (snd01) package { import flash.media.*; public dynamic class snd01 extends Sound { } }//package
Section 299
//snd02 (snd02) package { import flash.media.*; public dynamic class snd02 extends Sound { } }//package
Section 300
//snd03 (snd03) package { import flash.media.*; public dynamic class snd03 extends Sound { } }//package
Section 301
//snd04 (snd04) package { import flash.media.*; public dynamic class snd04 extends Sound { } }//package
Section 302
//snd05 (snd05) package { import flash.media.*; public dynamic class snd05 extends Sound { } }//package
Section 303
//snd06 (snd06) package { import flash.media.*; public dynamic class snd06 extends Sound { } }//package
Section 304
//snd07 (snd07) package { import flash.media.*; public dynamic class snd07 extends Sound { } }//package
Section 305
//snd08 (snd08) package { import flash.media.*; public dynamic class snd08 extends Sound { } }//package
Section 306
//snd09 (snd09) package { import flash.media.*; public dynamic class snd09 extends Sound { } }//package
Section 307
//snd10 (snd10) package { import flash.media.*; public dynamic class snd10 extends Sound { } }//package
Section 308
//snd11 (snd11) package { import flash.media.*; public dynamic class snd11 extends Sound { } }//package
Section 309
//snd12 (snd12) package { import flash.media.*; public dynamic class snd12 extends Sound { } }//package
Section 310
//snd13 (snd13) package { import flash.media.*; public dynamic class snd13 extends Sound { } }//package
Section 311
//snd14 (snd14) package { import flash.media.*; public dynamic class snd14 extends Sound { } }//package
Section 312
//snd15 (snd15) package { import flash.media.*; public dynamic class snd15 extends Sound { } }//package
Section 313
//snd16 (snd16) package { import flash.media.*; public dynamic class snd16 extends Sound { } }//package
Section 314
//snd17 (snd17) package { import flash.media.*; public dynamic class snd17 extends Sound { } }//package
Section 315
//snd18 (snd18) package { import flash.media.*; public dynamic class snd18 extends Sound { } }//package
Section 316
//snd19 (snd19) package { import flash.media.*; public dynamic class snd19 extends Sound { } }//package
Section 317
//snd20 (snd20) package { import flash.media.*; public dynamic class snd20 extends Sound { } }//package
Section 318
//snd21 (snd21) package { import flash.media.*; public dynamic class snd21 extends Sound { } }//package
Section 319
//snd22 (snd22) package { import flash.media.*; public dynamic class snd22 extends Sound { } }//package
Section 320
//snd23 (snd23) package { import flash.media.*; public dynamic class snd23 extends Sound { } }//package
Section 321
//snd24 (snd24) package { import flash.media.*; public dynamic class snd24 extends Sound { } }//package
Section 322
//snd88 (snd88) package { import flash.media.*; public dynamic class snd88 extends Sound { } }//package
Section 323
//snd99 (snd99) package { import flash.media.*; public dynamic class snd99 extends Sound { } }//package
Section 324
//Spearman (Spearman) package { public dynamic class Spearman extends CMeleeUnit { } }//package
Section 325
//Statistic (Statistic) package { import uiscr.*; public dynamic class Statistic extends CStatistic { } }//package
Section 326
//Swordman (Swordman) package { public dynamic class Swordman extends CMeleeUnit { } }//package
Section 327
//Tooltip (Tooltip) package { import flash.display.*; import flash.text.*; public dynamic class Tooltip extends MovieClip { public var cap:TextField; } }//package
Section 328
//Tooltip2 (Tooltip2) package { import flash.display.*; import flash.text.*; public dynamic class Tooltip2 extends MovieClip { public var cap:TextField; } }//package
Section 329
//TurretD1 (TurretD1) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class TurretD1 extends CTurret { public function TurretD1(){ addFrameScript(0, frame1, 9, frame10, 19, frame20, 20, frame21, 29, frame30); } function frame10(){ CreateMissile(8, 0, 0, 1, false, 1); } function frame1(){ stop(); } function frame21(){ this["root"].PlaySound("21"); } function frame20(){ rotation = 180; gotoAndStop(1); } function frame30(){ visible = false; } } }//package
Section 330
//TurretD2 (TurretD2) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class TurretD2 extends CTurret { public function TurretD2(){ addFrameScript(0, frame1, 9, frame10, 13, frame14, 19, frame20, 20, frame21, 29, frame30); } function frame14(){ CreateMissile(1, -48, -20, 1, false, 3, 0.25); } function frame10(){ CreateMissile(1, -48, -20, 1, false, 3, 0.25); } function frame1(){ stop(); } function frame21(){ this["root"].PlaySound("21"); } function frame20(){ gotoAndStop(1); } function frame30(){ visible = false; } } }//package
Section 331
//TurretD3 (TurretD3) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class TurretD3 extends CTurret { public function TurretD3(){ addFrameScript(0, frame1, 4, frame5, 14, frame15, 15, frame16, 24, frame25); } function frame15(){ gotoAndStop(1); } function frame1(){ stop(); } function frame25(){ visible = false; } function frame5(){ CreateMissile(13, -65, 15, 1, true, 5); } function frame16(){ this["root"].PlaySound("21"); } } }//package
Section 332
//TurretD4 (TurretD4) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class TurretD4 extends CTurret { public function TurretD4(){ addFrameScript(0, frame1, 4, frame5, 8, frame9, 14, frame15, 15, frame16, 24, frame25); } function frame15(){ gotoAndStop(1); } function frame1(){ stop(); } function frame25(){ visible = false; } function frame5(){ CreateMissile(12, -80, 0); CreateMissile(15, -80, 0, 1, true, 4); } function frame9(){ CreateMissile(15, -80, 0, 1, true, 4); } function frame16(){ this["root"].PlaySound("21"); } } }//package
Section 333
//TurretM1 (TurretM1) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class TurretM1 extends CTurret { public function TurretM1(){ addFrameScript(0, frame1, 12, frame13, 19, frame20, 20, frame21, 29, frame30); } function frame1(){ stop(); } function frame13(){ CreateMissile(11, 0, 0, 1, false, 3, 0.25); } function frame21(){ this["root"].PlaySound("21"); } function frame20(){ gotoAndStop(1); } function frame30(){ visible = false; } } }//package
Section 334
//TurretM2 (TurretM2) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class TurretM2 extends CTurret { public function TurretM2(){ addFrameScript(0, frame1, 9, frame10, 13, frame14, 17, frame18, 24, frame25, 25, frame26, 34, frame35); } function frame14(){ CreateMissile(11, 0, 10, 1, false, 1); } function frame10(){ CreateMissile(11, 0, 10, 1, false, 1); } function frame18(){ CreateMissile(11, 0, 10, 1, false, 1); } function frame1(){ stop(); } function frame25(){ gotoAndStop(1); } function frame26(){ this["root"].PlaySound("21"); } function frame35(){ visible = false; } } }//package
Section 335
//TurretM3 (TurretM3) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class TurretM3 extends CTurret { public function TurretM3(){ addFrameScript(0, frame1, 14, frame15, 19, frame20, 20, frame21, 29, frame30); } function frame15(){ CreateMissile(11, 0, 0, 1, false, 1); } function frame1(){ stop(); } function frame21(){ this["root"].PlaySound("21"); } function frame20(){ gotoAndStop(1); } function frame30(){ visible = false; } } }//package
Section 336
//TurretM4 (TurretM4) package { import flash.geom.*; import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import flash.xml.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.ui.*; public dynamic class TurretM4 extends CTurret { public function TurretM4(){ addFrameScript(0, frame1, 11, frame12, 24, frame25, 25, frame26, 34, frame35); } function frame12(){ CreateMissile(2, 0, 30, 1, true, 2); } function frame1(){ stop(); } function frame25(){ gotoAndStop(1); } function frame26(){ this["root"].PlaySound("21"); } function frame35(){ visible = false; } } }//package
Section 337
//Vampire (Vampire) package { public dynamic class Vampire extends CMeleeUnit { } }//package
Section 338
//Vikingship (Vikingship) package { public dynamic class Vikingship extends CRangeUnit { } }//package
Section 339
//Whale (Whale) package { public dynamic class Whale extends CMeleeUnit { } }//package
Section 340
//Wizard (Wizard) package { public dynamic class Wizard extends CRangeUnit { } }//package
Section 341
//Zombie (Zombie) package { public dynamic class Zombie extends CMeleeUnit { } }//package

Library Items

Symbol 1 Sound {snd01}
Symbol 2 Sound {snd07}
Symbol 3 Sound {snd13}
Symbol 4 Sound {snd02}
Symbol 5 Sound {snd20}
Symbol 6 Sound {snd04}
Symbol 7 Sound {snd05}
Symbol 8 Sound {snd24}
Symbol 9 Sound {snd12}
Symbol 10 Sound {snd08}
Symbol 11 Sound {snd19}
Symbol 12 Sound {snd14}
Symbol 13 Sound {snd16}
Symbol 14 Sound {snd03}
Symbol 15 Sound {snd21}
Symbol 16 Sound {snd22}
Symbol 17 Sound {snd23}
Symbol 18 Sound {snd09}
Symbol 19 Sound {snd15}
Symbol 20 Sound {snd10}
Symbol 21 Sound {snd11}
Symbol 22 Sound {snd17}
Symbol 23 Sound {snd18}
Symbol 24 Sound {snd88}
Symbol 25 Sound {snd99}
Symbol 26 Sound {snd06}
Symbol 27 GraphicUsed by:43 209 255  Timeline
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Symbol 29 GraphicUsed by:43 280
Symbol 30 GraphicUsed by:43 280
Symbol 31 SoundUsed by:43
Symbol 32 SoundUsed by:43
Symbol 33 GraphicUsed by:43
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:43
Symbol 36 SoundUsed by:43
Symbol 37 SoundUsed by:43
Symbol 38 SoundUsed by:43
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:39Used by:43
Symbol 41 SoundUsed by:43
Symbol 42 SoundUsed by:43
Symbol 43 MovieClipUses:27 28 29 30 31 32 33 35 36 37 38 40 41 42Used by:44  Timeline
Symbol 44 MovieClip {intro_armor}Uses:43
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Symbol 47 MovieClip {Tooltip2}Uses:46
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Symbol 53 BitmapUsed by:54 1679
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Symbol 59 BitmapUsed by:60 1725 1726
Symbol 60 GraphicUses:58 59Used by:61
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Symbol 62 BitmapUsed by:63 1729
Symbol 63 GraphicUses:62Used by:68
Symbol 64 BitmapUsed by:65 1764
Symbol 65 GraphicUses:64Used by:68
Symbol 66 BitmapUsed by:67
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Symbol 68 MovieClip {Base2}Uses:63 65 67
Symbol 69 EditableTextUses:45Used by:70
Symbol 70 MovieClip {MYTHWARGAMEARMOR_fla.grphdoubledmgpoin_428}Uses:69Used by:71
Symbol 71 MovieClip {DamagePoin2}Uses:70
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Instance Names

"status_txt"Frame 1Symbol 284 EditableText
"logo1"Frame 1Symbol 283 MovieClip
"logo2"Frame 1Symbol 280 MovieClip
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"mcCap"Symbol 75 MovieClip {DamagePoin3} Frame 1Symbol 74 MovieClip {MYTHWARGAMEARMOR_fla.grphpoisondmgpoin_426}
"btContinue"Symbol 227 MovieClip {Instruction} Frame 1Symbol 214 Button
"btNo"Symbol 239 MovieClip {mcexitconfirm} Frame 1Symbol 234 Button
"btYes"Symbol 239 MovieClip {mcexitconfirm} Frame 1Symbol 236 Button
"btCancel"Symbol 239 MovieClip {mcexitconfirm} Frame 1Symbol 238 Button
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https://swfchan.com/53/264314/info.shtml
Created: 15/5 -2026 06:19:29 Last modified: 15/5 -2026 06:19:29 Server time: 15/05 -2026 11:31:13