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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM96851955-20DC&rnd=96851955" width="1" height="1"></div>

armorgames ranger-defense-15317.swf

This is the info page for
Flash #264411

(Click the ID number above for more basic data on this flash file.)


Text
GOBLIN

GOBLIN

ARENA

ARENA

.COM

We make Quality Fantasy games
Click here to play one now!

.COM

DMG

DMG

Goblin Name the Fighter

Power:

Life:

Intelligence:

Strength:

Damage:

Agility:

XP:

Defense:

Level 3

100/100

18

21

16

4-10 (Axe)

11

35300/160000

Head

Torso

Arms

Hands

Legs

Feet

Waist

Shoul
ders

Fing
ers

LEVELUP TEXT

LEVELUP TEXT

LEVELUP TEXT

LEVELUP TEXT

100

100

100

100

DMG

DMG

This is where stuff goes

Ranger
Defense

v. 1035

100/100

Goblin Arena
GAMES

Cancel

!

Level Up

!

New unit

!

Boss

!

New Skill

START

Chapter 1: The fallen city

100/100

999

999

999

999

999

999

999

999

999

999

Ok

The aim of this game is simple. Protect the
shrines from the monsters... and don't die!

Aim of the Game

Protect this
Shrine

This is you.

Ok!

Use the keyboard to control  the Ranger's
movement, and mouse to fire:

Aim and Left click to shoot..

How to Play

Or

On the left hand side you will see tips
appear they look like this:

Using Tips

New Unit Tip

Level Up Bonus Points

To scroll the view further up or down place
the cursur in the shaded sections respectively:

Scrolling View

Here...

And Here!

blah, blah blah

Blah

For Contribution of Spell Icons:
J. W. Bjerk (eleazzaar) -- www.jwbjerk.com/art

For Contribution of game Tiles:
Kelpi - http://www.dundjinni.com/art/user_art.asp

Game Engine, Design:
Adam - http://www.goblinarena.com

Primary Sponsor:
Armor Games - http://www.armorgames.com

Credits

Black Arrow is an
unstoppable arrow that will go
straight through enemies and into
the next enemy and onwards
causing considerable damage to all
units in its line of fire.

Black Arrow Spell

Nova is a powerful explosion of
magic causing a huge wave of fire
damage that will blast away all
enemies.

Nova Spell

Your hero has
mastered the first
stages of archery
and now has a 5%
chance of doing
critcal damage
level 1.
Critcial Damage
level 1:
3x Damage
knock back effect.

Critcal Attack  - Level 1

Your hero has
mastered the first
stages of archery
and now has a 5%
chance of doing
critcal damage
level 2.
Critcial Damage
level 2:
6x  Damage
knock back effect.

Critcal Attack  - Level 2

Your hero has
mastered the first
stages of archery
and now has a 5%
chance of doing
critcal damage
level 3.
Critcial Damage
level 3:
12x  Damage
knock back effect.

Critcal Attack  - Level 3

Effectively tri[ples the potential
damage your hero can make by splitting
the arrows into 3. The main arrown goes
straight while the split of arrow
diverge slightly on left and right sides.
Hot Key: 1

Split Arrow

Dramatically increases your hero's fire
rate for a short period of time.
Hot Key: 2

Arrow Volley

Summoning the element of wind to blast
enemines backwards. This can be used as a
defense against melee units to keep them
from attacking you or to stun ranged
units at close proximity.
Hot Key: 5

Wind Blast

Dramatically increases your hero's speed
for a short period of time. Perfect to
escape your enemies, dodge bullets or run
circles arround them causing confusion.
Hot Key: 3

Haste

As a ranger you have many friends in
nature. Call a Lion to support you in your
defense. Great melee unit to hold of
enemies while you fire at them.
Hot Key: 4

Companion Call

Your hero spins into a furry of arrow fire
into all directions causing mass damage
to all nearby units.
Great spell if your surrounded.
Hot Key: 6

Arrow Spin 'n' Splash

Please select from the sound options :

Music:

Sound:

In Game Menu

Quit
Level

Main
Menu

You have remaining ability points to
upgrade your hero with:

Strength:

Agility:

Intelligence:

Health:

Health:

Health:

Ability Points:

5

Health:

Damage:

Health:

Health:

Defense:

Health:

Hero Level:

5

Re-Pick Abilities

<p align="left"></p>

<p align="left"></p>

New Level Progression!

The Goblin Slave is a weak melee unit,
they are light on their feet but are easy
targets for any good archer.

Goblin Slave

The Goblin archer is a weak ranged unit,
they are skilled with the short bow and
will fire as soon as they have a clear shot.

Goblin Archer

The Goblin Guard is a light melee unit.
Slightly faster and stronger then the
typical goblin slave, they can be difficult
to deal with especially in large numbers.

Goblin Guard

The Goblin Elite Archer is a much faster
unit than the goblin archer and uses a long
bow to drive more speed and damage upon
impact with their bows. Be careful when
fighting these as your health will quickly
decrease.

Goblin Elite Archer

The Goblin Sodldier is a heavily armored
melee unit. Hard to kill due to the armor
plates ability to deflect arrows.

Goblin Soldier

These guys are the first mounted unit.
Extremly fast and strong these goblins
will attack with long spears. Keep your
distance as much as possible otherwise
they will reach you too quickly!

Goblin Wolf Rider

Beware of these swift melee units! Mainly
appearing in the darkness these units are
hard to see and if they attack you from
behind they will cause critical 'backstab'
damage. Assassins are elite units.

Goblin Assassin

The Goblin Tent is a source for Goblins to gather
before attacking. This structure needs to be
destroyed.
Beware that if the tent is severly damaged this
may cause alarm in the camp  resulting in a surge of
goblins being sent out!

Goblin Tent

A fixed structure to protect goblin camps,
they have long range, high visibility, high
damage and lots of HP.
Hint: Towers 1 on 1  are tough but can't
always hit a ranger hiding behind trees.

Goblin Tower

Fast moving animals lions are loyal to
their owners and can cause significant
melee damage at close range.

Lion

The Lion Man is a cruel combination of lion,
Goblin and Human. Dark Mages
experimented on these beings to make a
powerful weapon that summons and
controls other animals such as lions.

Lion-Man

Hiding in the swamps, the Humanoid
lizards have allied with the goblins in
order to retain rights to part of the
region. They are a strong Melee Unit.

Humanoid Lizard

Leading the Goblin Armies are strong ORc
Warriors. Faster, bigger, Smarter and
Stronger than their Allies, Orc warriors
are to be feared.

Orc Warrior

Extremely Dangerous Ranged Unit! Trolls
hurl giant boulders at their enemies. They
have high health and cause high damage.

Troll

Fire Drakes are Flightless drakes with
razor sharp teeth and claws. Theit hides
are rock solid and they are extremly
difficult to kill.

Fire Drakes

The Battle Goblin is a beef-Cake of muscle,
speed and agility. Exremly strong and
fast melee unit with high level of armor.

Battle Goblin

GiantSpider riding goblins. These Goblins
shoot poison filled arrows that can slow
and cause long term damage against
whomever is hit.

Spider Rider

Mage Towers do more damage than
ordinary towers and have a knock back
effect.

Goblin Mage Tower

The Goblin Mage cast fireballs at their
enemies. This will not only have high
damage but can blast their foes
backwards.

Goblin Mage

Beware of these swift melee units! Mainly
appearing in the darkness these units are
hard to see and if attach you from behind
cause critical 'backtab' damage. Assassins
are elite units.

There are several
bosses throughout the
game each with
special skills.
The Battle Goblin is
fast and strong Melee
Boss. He has bloodlust
ability which gives him
increased speed for a
short while.

Battle Goblin

Finally you have
protected all the shrines!
The threat is now over
and you can rest.
Truly you have earnt the
title of hero!

Victory!

Thank you for  playing
'Ranger Defense'
We hope you liked it!
We are currently
developing an online RPG
using the core engine of
this game.

Please visit us to find out
more:

Victory!

This Game is Site Locked.
To Play Visit:
GoblinArena.com

The BAttle Mage can
cast a furry of
fireballs are one time.
The fireballs have a
'knock-back' and stun
affect".
Also uses the Haste
spell to quicken
attack and
movement speed.

Battle Mage

The Master Troll is a
very strong Ranged
Attack Unit.
He can throw up to 3
boulders at a time and
causes significant
damage.
He leads a small clan
of Trolls so beware!

Master Troll

The Orc Champion is a
Great Commander of
the Goblin Hordes.
A very strong and
very fast Melee Unit
who can quickly chase
down and massacre his
prey.

Champion Orc

The Great Fire Drake
is a very resilent and
magic creature.
The tough hide resists
most damage and the
Drake can cause severe
damage with just one
hit.

Great Fire Drake

The Hell Demon was
the one who released
this Horde.
He is trying to release
his brothers. To
destroy him will free
the land.
Both a Melee and
Ranged Unit, he also
summons undead
warriors. Beware!

Hell Demon

(  1  )

<p align="center"><font face="UnZialish" size="15" color="#ffcc00" letterSpacing="-2.000000" kerning="0">Ready</font></p>

(  2 )

(  3  )

(  4  )

(  5  )

(  6  )

(  7 )

(  8  )

Play Game

Play Game

Music Ob

Music Ob

What  a  great  day!
Never  been  so  lucky  hunting
my whole life.

Continue

Uncle's  going  to  be  impressed!
Better  get  back,  it's  already
starting  to  get  dark..

What happened here?
Looks like there was a fight.

"Uncle, uncle, where are you?"
"Are you ok?"

"Oh no!, Uncle!"

He's dead!
"No!!!!"
Why???

Maybe its not too late for
the town healer to help...
Hopefully he is still in town..

I  can't  believe  this...
the  whole  town  has  been
wiped  out!
Looks  like  the  town  healer is
still  alive!

Are you ok?
What happened?

"The  Goblins  came  for  us  my
dear  child... "
"...there  was  too  many.. I  fear
that  humanity  will  soon  be
lost!"

"How  did  they  get  here?"
"Why,  why  would  they  do
this?"

"They are  choas, they are bred
for one  reason and that is to
destroy!
Somehow they have entered
our world... you must stop
them before it is too late!"

"They  killed  my  uncle, they
killed  my  friends, my  whole
village...."
"what  can  I  do?"

"They have come to destroy
our sacred Shrines that
protect this land and stop
the demons from other worlds
from entering...

I  have  been  the  keep er of  our
shrine, just  north  of here  in
the  forest, I  fear  they are
searching  for  it now... cough
cough.

"Please  take  this  map,
protect  this  Shrine, do what
you  can  before it is too late...
cough, cough"
"I must  rest, cough ,cough..."

"Healer... Healer!? "
"I  can't  believe  you  just died!"
What  was  that  sound?

"I  now  know  I  have  to  at
least  try."
"Better  get  to  this  shrine..."

Skip

More Games

More Games

Credits

Credits

Ranger

Defeat!

You have died, click to continue

Continue

Victory!

Click below to progress.

Armor

Bows

Finger
1

Finger
2

Magic items

Level:

Experience:

Strength:

Agility:

Health:

Magic:

Intelligence:

Damage:

<p align="right"><font face="UnZialish" size="15" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Gold:</font></p>

<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>

<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>

<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>

<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>

<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>

<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>

<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>

<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>

Defense:

<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>

Arrows

Gold:

Character Statistics

<p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="0.000000" kerning="0">Are you sure you want to</font></p>

Yes

No

<p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="0.000000" kerning="0">Are you sure you want to</font></p>

Ok

<p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Which Finger do you want to buy for?</font></p><p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Finger 1</font></p><p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="-1.000000" kerning="0">or</font></p><p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Finger 2</font></p>

Finger 2

Finger 1

<p align="center"><font face="UnZialish" size="9" color="#ffcc00" letterSpacing="-2.000000" kerning="0">Health:</font></p>

<p align="center"><font face="UnZialish" size="9" color="#ffcc00" letterSpacing="-2.000000" kerning="0">Health:</font></p>

<p align="center"><font face="UnZialish" size="9" color="#ffcc00" letterSpacing="-2.000000" kerning="0">Health:</font></p>

Hero Shop

Main
Menu

Nova is a powerful explosion of
magic causing a huge wave of fire
damage that will blast away all
enemies.
Black Arrow is an unstoppable
arrow that will go straight through
enemies and into the next enemy and
onwards causing considerable damage
to all units in its line of fire.

Nova and Black
Arrow Spells

click here to
unlock for free

<p align="center"><font face="UnZialish" size="30" color="#000000" letterSpacing="0.000000" kerning="1">Enter Code here</font></p>

If the Link is blocked you can still
get your code by copying and paste
this into your browser:

<p align="center"><font face="UnZialish" size="18" color="#000000" letterSpacing="0.000000" kerning="1">HTTP://www.goblinarena.com/clan-wars-2-red-dawn-bonus.php?25475624</font></p>

SUBMIT

Black Arrow and
Nova Spells have
now been unlocked
and Ready!

Congratulations!

Sorry, but that was
an invalid code.
Please try to copy it
again.

Wrong Code :(

+100

+10

<p align="center"><font face="UnZialish" size="14" color="#ffffff" letterSpacing="-0.500000" kerning="0">Mallowood:</font></p>

<p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="-0.500000" kerning="0">Part 1 - Complete</font></p>

<p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="-0.500000" kerning="0">Part 2 - Ready!</font></p>

<p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="-0.500000" kerning="0">Part 3 - Locked</font></p>

<p align="center"><font face="UnZialish" size="20" color="#02a001" letterSpacing="-3.000000" kerning="0">Slot 1 - New Game</font></p>

<p align="center"><font face="UnZialish" size="20" color="#02a001" letterSpacing="-3.000000" kerning="0">Slot 2 - New Game</font></p>

<p align="center"><font face="UnZialish" size="20" color="#02a001" letterSpacing="-3.000000" kerning="0">Slot 3 - New Game</font></p>

Reset
Slot

Ranger Defense

ActionScript [AS1/AS2]

Frame 1
function urls_check() { var _local1 = 0; while (_local1 < urls.length) { if (_url.indexOf(urls[_local1]) > -1) { lock = false; goblinarena_webpage = true; return(true); } _local1++; } return(false); } function update_equiped_attributes() { _global.equip_strength = 0; _global.equip_agility = 0; _global.equip_intelligence = 0; _global.equip_attack = 0; _global.equip_armor = 0; _global.equip_health = 0; _global.equip_strength = _global.equip_strength + head_slot_array[current_head_slot].strength; _global.equip_agility = _global.equip_agility + head_slot_array[current_head_slot].agility; _global.equip_intelligence = _global.equip_intelligence + head_slot_array[current_head_slot].intelligence; _global.equip_attack = _global.equip_attack + head_slot_array[current_head_slot].attack; _global.equip_armor = _global.equip_armor + head_slot_array[current_head_slot].armor; _global.equip_health = _global.equip_health + head_slot_array[current_head_slot].health; _global.equip_strength = _global.equip_strength + chest_slot_array[current_chest_slot].strength; _global.equip_agility = _global.equip_agility + chest_slot_array[current_chest_slot].agility; _global.equip_intelligence = _global.equip_intelligence + chest_slot_array[current_chest_slot].intelligence; _global.equip_attack = _global.equip_attack + chest_slot_array[current_chest_slot].attack; _global.equip_armor = _global.equip_armor + chest_slot_array[current_chest_slot].armor; _global.equip_health = _global.equip_health + chest_slot_array[current_chest_slot].health; _global.equip_strength = _global.equip_strength + hand_slot_array[current_hand_slot].strength; _global.equip_agility = _global.equip_agility + hand_slot_array[current_hand_slot].agility; _global.equip_intelligence = _global.equip_intelligence + hand_slot_array[current_hand_slot].intelligence; _global.equip_attack = _global.equip_attack + hand_slot_array[current_hand_slot].attack; _global.equip_armor = _global.equip_armor + hand_slot_array[current_hand_slot].armor; _global.equip_health = _global.equip_health + hand_slot_array[current_hand_slot].health; _global.equip_strength = _global.equip_strength + feet_slot_array[current_feet_slot].strength; _global.equip_agility = _global.equip_agility + feet_slot_array[current_feet_slot].agility; _global.equip_intelligence = _global.equip_intelligence + feet_slot_array[current_feet_slot].intelligence; _global.equip_attack = _global.equip_attack + feet_slot_array[current_feet_slot].attack; _global.equip_armor = _global.equip_armor + feet_slot_array[current_feet_slot].armor; _global.equip_health = _global.equip_health + feet_slot_array[current_feet_slot].health; _global.equip_strength = _global.equip_strength + finger_slot_array[current_finger_slot].strength; _global.equip_agility = _global.equip_agility + finger_slot_array[current_finger_slot].agility; _global.equip_intelligence = _global.equip_intelligence + finger_slot_array[current_finger_slot].intelligence; _global.equip_attack = _global.equip_attack + finger_slot_array[current_finger_slot].attack; _global.equip_armor = _global.equip_armor + finger_slot_array[current_finger_slot].armor; _global.equip_health = _global.equip_health + finger_slot_array[current_finger_slot].health; _global.equip_strength = _global.equip_strength + finger_slot_array[current_finger2_slot].strength; _global.equip_agility = _global.equip_agility + finger_slot_array[current_finger2_slot].agility; _global.equip_intelligence = _global.equip_intelligence + finger_slot_array[current_finger2_slot].intelligence; _global.equip_attack = _global.equip_attack + finger_slot_array[current_finger2_slot].attack; _global.equip_armor = _global.equip_armor + finger_slot_array[current_finger2_slot].armor; _global.equip_health = _global.equip_health + finger_slot_array[current_finger2_slot].health; _global.equip_strength = _global.equip_strength + leg_slot_array[current_leg_slot].strength; _global.equip_agility = _global.equip_agility + leg_slot_array[current_leg_slot].agility; _global.equip_intelligence = _global.equip_intelligence + leg_slot_array[current_leg_slot].intelligence; _global.equip_attack = _global.equip_attack + leg_slot_array[current_leg_slot].attack; _global.equip_armor = _global.equip_armor + leg_slot_array[current_leg_slot].armor; _global.equip_health = _global.equip_health + leg_slot_array[current_leg_slot].health; _global.equip_strength = _global.equip_strength + weapon_slot_array[current_weapon_slot].strength; _global.equip_agility = _global.equip_agility + weapon_slot_array[current_weapon_slot].agility; _global.equip_intelligence = _global.equip_intelligence + weapon_slot_array[current_weapon_slot].intelligence; _global.equip_attack = _global.equip_attack + weapon_slot_array[current_weapon_slot].attack; _global.equip_armor = _global.equip_armor + weapon_slot_array[current_weapon_slot].armor; _global.equip_health = _global.equip_health + weapon_slot_array[current_weapon_slot].health; } function playSound(id, vol, loop) { _root.createEmptyMovieClip("sss" + soundNum, 10500 + soundNum); var _local3 = new Sound(this["sss" + soundNum]); _local3.attachSound(id); _local3.setVolume(vol); _local3.start(0, loop); ((soundNum >= 30) ? ((soundNum = 3)) : (soundNum++)); } stop(); var goblinarena_webpage = false; var lock = false; var urls = new Array(); urls.push("armorgames.com"); urls.push("games.armorgames.com"); urls.push("preview.armorgames.com"); urls.push("cache.armorgames.com"); urls.push("cdn.armorgames.com"); urls.push("gamemedia.armorgames.com"); urls_check(); if (goblinarena_webpage) { adBox._y = 2000; } else { var CPMStarContentSpotID = "9456QF69EF2E4"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); } var additionalcount = 0; var loadingstat = 0; var totalloading = (getBytesTotal() + 20); trace("totalloading = " + totalloading); var intro_complete = false; LoadGame = function () { additionalcount = additionalcount + 5; trace("additionalcount = " + additionalcount); loadingstat = getBytesLoaded() + additionalcount; loading.experiencecount = ((int(loadingstat / 1000000) + "MB/") + int(totalloading / 1000000)) + "MB"; loading.exp100._xscale = int((100 * loadingstat) / totalloading); if (loadingstat >= totalloading) { _root.attachMovie("GoblinArenaSplash", "GoblinArenaSplash", 101); GoblinArenaSplash._x = 400; GoblinArenaSplash._y = 300; _root.clearInterval(_root.loadInterval); clearInterval(_root.loadInterval); } }; var loadInterval = setInterval(LoadGame, 15, ""); var scaleper = 100; var clevel = 1; _global.GOLD = 100; var gold = _global.GOLD; var abilitypoints = 0; var purchase_slot_type = ""; var purchase_slot_number = 0; var purchase_slot_price = 0; var purchase_slot_ring = ""; var levels_complete = []; var i = 1; while (i < 20) { levels_complete[i] = false; i++; } var highestlevel = 0; var cityselected = 0; var partselected = 0; var difficulty = 1; var current_slot = 1; var slots1 = []; var slots2 = []; var slots3 = []; slots1[0] = 0; slots1[1] = 0; slots1[2] = 0; slots1[3] = 0; slots2[0] = 0; slots2[1] = 0; slots2[2] = 0; slots2[3] = 0; slots3[0] = 0; slots3[1] = 0; slots3[2] = 0; slots3[3] = 0; var head_slot_array = []; var chest_slot_array = []; var hand_slot_array = []; var feet_slot_array = []; var finger_slot_array = []; var leg_slot_array = []; var weapon_slot_array = []; head_slot_array[0] = {cost:0, armor:0, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"None"}; chest_slot_array[0] = {cost:0, armor:0, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"None"}; hand_slot_array[0] = {cost:0, armor:0, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"None"}; feet_slot_array[0] = {cost:0, armor:0, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"None"}; finger_slot_array[0] = {cost:0, armor:0, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"None"}; leg_slot_array[0] = {cost:0, armor:0, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"None"}; weapon_slot_array[0] = {cost:0, armor:0, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Worn Bow"}; head_slot_array[1] = {cost:75, armor:2, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Cloth Hood"}; head_slot_array[2] = {cost:395, armor:11, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Leather Hood"}; head_slot_array[3] = {cost:2950, armor:27, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Chain Hood"}; head_slot_array[4] = {cost:10000, armor:64, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Plated Helmut"}; chest_slot_array[1] = {cost:200, armor:6, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Cloth Armor"}; chest_slot_array[2] = {cost:1900, armor:20, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Leather Armor"}; chest_slot_array[3] = {cost:8800, armor:48, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Chain Armor"}; chest_slot_array[4] = {cost:45000, armor:255, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Plated Armor"}; chest_slot_array[5] = {cost:90000, armor:350, health:100, attack:0, strength:20, agility:5, intelligence:5, description:"Mighty Armor"}; chest_slot_array[6] = {cost:180000, armor:500, health:250, attack:10, strength:20, agility:20, intelligence:20, description:"Dragon Skin Armor"}; hand_slot_array[1] = {cost:34, armor:1, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Cloth Bracers"}; hand_slot_array[2] = {cost:266, armor:8, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Leather Gauntlets"}; hand_slot_array[3] = {cost:1650, armor:19, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Chain Gauntlets"}; hand_slot_array[4] = {cost:5800, armor:45, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Plated Gauntlets"}; feet_slot_array[1] = {cost:68, armor:2, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Cloth Shoes"}; feet_slot_array[2] = {cost:409, armor:10, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Leather Boots"}; feet_slot_array[3] = {cost:3050, armor:34, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Chain Boots"}; feet_slot_array[4] = {cost:12500, armor:80, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Plated Boots"}; feet_slot_array[5] = {cost:25000, armor:120, health:0, attack:10, strength:10, agility:10, intelligence:10, description:"Godly Boots"}; feet_slot_array[6] = {cost:50000, armor:180, health:200, attack:20, strength:20, agility:20, intelligence:20, description:"Boots of Rainbow Magic"}; finger_slot_array[1] = {cost:25000, armor:0, health:0, attack:0, strength:10, agility:10, intelligence:10, description:"Ring of Stars"}; finger_slot_array[2] = {cost:50000, armor:0, health:5000, attack:0, strength:5, agility:5, intelligence:5, description:"Ring of Life"}; finger_slot_array[3] = {cost:100000, armor:25, health:2500, attack:25, strength:25, agility:25, intelligence:25, description:"Ring of Power"}; finger_slot_array[4] = {cost:250000, armor:100, health:5000, attack:50, strength:50, agility:50, intelligence:50, description:"Ring of Gods"}; leg_slot_array[1] = {cost:38, armor:1, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Cloth Pants"}; leg_slot_array[2] = {cost:638, armor:12, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Leather Leggings"}; leg_slot_array[3] = {cost:4589, armor:40, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Chain Leggings"}; leg_slot_array[4] = {cost:9845, armor:62, health:0, attack:0, strength:0, agility:0, intelligence:0, description:"Armor Plated Leggings"}; weapon_slot_array[1] = {cost:250, armor:0, health:0, attack:7, strength:0, agility:0, intelligence:0, description:"Short Bow"}; weapon_slot_array[2] = {cost:950, armor:0, health:0, attack:15, strength:0, agility:0, intelligence:0, description:"Sturdy Bow"}; weapon_slot_array[3] = {cost:5350, armor:0, health:0, attack:30, strength:0, agility:0, intelligence:0, description:"Steel Bow"}; weapon_slot_array[4] = {cost:15000, armor:0, health:30, attack:70, strength:0, agility:3, intelligence:0, description:"Windfall Long Bow"}; weapon_slot_array[5] = {cost:30000, armor:2, health:70, attack:115, strength:0, agility:5, intelligence:0, description:"Nature's Power Bow"}; weapon_slot_array[6] = {cost:60000, armor:5, health:120, attack:200, strength:0, agility:8, intelligence:0, description:"Grandmaster Bow"}; weapon_slot_array[7] = {cost:100000, armor:10, health:250, attack:300, strength:10, agility:10, intelligence:10, description:"Bow of the Gods"}; var gameend_notice = 0; var current_head_slot = 0; var current_chest_slot = 0; var current_leg_slot = 0; var current_hand_slot = 0; var current_weapon_slot = 0; var current_finger_slot = 0; var current_finger2_slot = 0; var current_feet_slot = 0; _global.equip_strength = 0; _global.equip_intelligence = 0; _global.equip_agility = 0; _global.equip_armor = 0; _global.equip_attack = 0; _global.equip_health = 0; _global.equip_split2 = 0; _global.equip_split3 = 0; _global.equip_fireball = 0; _global.equip_poison = 0; _global.equip_knockback = 0; _global.equip_vampire = 0; _global.equip_stun = 0; _global.equip_sleep = 0; _global.equip_lightning = 0; _global.equip_frost = 0; _global.equip_speed = 0; _global.equip_recover = 0; _global.equip_fastattack = 0; var selectedequipmentrank = 1; var heroagil = 5; var herostr = 5; var heroint = 5; var herodmg = ((5 + ((herostr + _global.equip_strength) * 2)) + _global.equip_attack); var herodef = ((0 + int((heroagil + _global.equip_agility) * 5)) + _global.equip_armor); var herolvl = 1; var herolife = (((100 + (herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health); var heromana = ((50 + (heroint * 25)) + (_global.equip_intelligence * 25)); var heroattackrate = (20 - int((heroagil + _global.equip_agility) / 5)); var manarate = 50; var manacount = 0; var heroMP = heromana; var heroexp = 0; var poisonarrow_qty = 50; var firearrow_qty = 50; var icearrow_qty = 50; var currentarrow = "arrow"; trace(poisonarrow_qty); var firstunit = []; firstunit[0] = {goblin:0, goblinarcher:0, goblinguard:0, goblinelitearcher:0, goblinassassin:0, goblinmage:0, wolfrider:0, spidergoblin:0, footman:0, rogue:2, troll:0, skelarcher:0, skelaxe:0, skelmage:0, skelsword:0, orgak:0, lionman:0, lion:0, goblintower:0, goblintower2:0, goblinarmored:0, goblintent:0, battleogre:0, drake:0}; _global.bonuskey = Math.round(Math.random() * 10000000); _global.bonuscode = ((("SO" + Math.round((_global.bonuskey / 5) + 78)) + "S") + Math.round(_global.bonuskey * 1.75)) + "T"; _global.soundVolume = 50; _global.musicVolume = 25; var ingame_sound = _global.soundVolume; var ingame_music = _global.musicVolume; var splitarrow_activecount = 0; var splitarrow_researched = 0; var splitarrow_recharge = 0; var splitarrow_totalrecharge = 1500; var splitarrow_activemax = 500; var volley_activecount = 0; var volley_researched = 0; var volley_recharge = 0; var volley_totalrecharge = 2000; var volley_activemax = 500; var summon_researched = 0; var summon_recharge = 0; var summon_totalrecharge = 2000; var wind_activecount = 0; var wind_researched = 0; var wind_recharge = 0; var wind_totalrecharge = 2000; var wind_activemax = 500; var dash_activecount = 0; var dash_researched = 0; var dash_recharge = 0; var dash_totalrecharge = 2000; var dash_activemax = 500; var critical_level = 0; var arrow_splash_activecount = 0; var arrow_splash_researched = 0; var arrow_splash_recharge = 0; var arrow_splash_totalrecharge = 2000; var arrow_splash_activemax = 500; var black_arrow_activecount = 0; var black_arrow_researched = 0; var black_arrow_recharge = 0; var black_arrow_totalrecharge = 2000; var black_arrow_activemax = 250; var nova_activecount = 0; var nova_researched = 0; var nova_recharge = 0; var nova_totalrecharge = 2000; var nova_activemax = 5; var nova_special = false; var black_arrow_special = false; _global.streng = 5; _global.intell = 5; _global.agilit = 5; _global.armor = 0; _global.attack = 10; _global.health = 100; _global.lvl = 1; _global.experience = 0; var soundNum = 1; var localInfo = SharedObject.getLocal("rangerdefense"); if (localInfo.data.bonusunlock == undefined) { _global.bonusunlocked = false; } else { _global.bonusunlocked = true; nova_special = true; black_arrow_special = true; } if (localInfo.data.slot1 == undefined) { } else { slots1[0] = localInfo.data.slot1; slots1[1] = localInfo.data.slot1_clevel; slots1[2] = localInfo.data.slot1_level; slots1[3] = localInfo.data.slot1_difficulty; } if (localInfo.data.slot2 == undefined) { } else { slots2[0] = localInfo.data.slot2; slots2[1] = localInfo.data.slot2_clevel; slots2[2] = localInfo.data.slot2_level; slots2[3] = localInfo.data.slot2_difficulty; } if (localInfo.data.slot3 == undefined) { } else { slots3[0] = localInfo.data.slot3; slots3[1] = localInfo.data.slot3_clevel; slots3[2] = localInfo.data.slot3_level; slots3[3] = localInfo.data.slot3_difficulty; } stop();
Instance of Symbol 484 MovieClip in Frame 1
on (release) { getURL ("http://www.goblinarena.com", blank); }
Instance of Symbol 487 MovieClip [facebooklink] "facebook_link" in Frame 1
on (press) { getURL ("http://www.facebook.com/ArmorGames", blank); }
Instance of Symbol 490 MovieClip [goblin_arena_games_logo] in Frame 1
on (press) { getURL ("http://www.goblinarena.com", blank); }
Instance of Symbol 487 MovieClip [facebooklink] "facebook_link" in Frame 1
on (press) { getURL ("http://www.facebook.com/GoblinArenaGames", blank); }
Instance of Symbol 498 MovieClip [ArmorGames_logo] "armorgames_logo" in Frame 1
on (press) { getURL ("http://armor.ag/MoreGames", blank); }
Frame 2
function nextlevel() { _root.clevel = ((cityselected * 3) - 3) + partselected; if (_root.clevel > 18) { _root.clevel = 18; } _root.created = 1; _root.createcount = 0; _root.createarray = 0; _root.refreshlevel(); _root.experiencebar._y = 560; _root.topshade._y = -15; _root.bottomshade._y = 550; _root.createunits(); _root.gold = _global.GOLD; if (_root.currentarrow == "greenarrow") { _root.experiencebar.weapon_choice.ammo_txt = _root.poisonarrow_qty; } else if (_root.currentarrow == "firearrow") { _root.experiencebar.weapon_choice.ammo_txt = _root.firearrow_qty; } else if (_root.currentarrow == "icearrow") { _root.experiencebar.weapon_choice.ammo_txt = _root.icearrow_qty; } if (_root.splitarrow_researched > 0) { _root.splitarrow_recharge = 5; } if (_root.volley_researched > 0) { _root.volley_recharge = 5; } if (_root.summon_researched > 0) { _root.summon_recharge = 5; } if (_root.wind_researched > 0) { _root.wind_recharge = 5; } if (_root.dash_researched > 0) { _root.dash_recharge = 5; } if (_root.arrow_splash_researched > 0) { _root.arrow_splash_recharge = 5; } if (_root.black_arrow_researched > 0) { _root.black_arrow_recharge = 5; } if (_root.nova_researched > 0) { _root.nova_recharge = 5; } _root.splitarrow_activecount = 0; _root.volley_activecount = 0; _root.summon_activecount = 0; _root.wind_activecount = 0; _root.dash_activecount = 0; _root.arrow_splash_activecount = 0; _root.black_arrow_activecount = 0; _root.nova_activecount = 0; _root.char[0].xtile = _root.herox; _root.char[0].ytile = _root.heroy; _root.char[0].targetx = _root.char[0].xtile; _root.char[0].targety = _root.char[0].ytile; _root.char[0].moving = false; _root.char[0].pathcount = 0; _root.char[0].diry = 0; _root.char[0].die = 0; _root.char[0].dirx = 0; _root.char[0].path.length = 0; _root.char[0].path = null; _root.char[0].moving = false; _root.char[0].x = (_root.herox * _root.game.tileW) + (_root.game.tileW / 2); _root.char[0].y = (_root.heroy * _root.game.tileH) + (_root.game.tileH / 2); _root.buildMap(_root["myMap" + _root.clevel]); _root.gamemode = 1; _root.defeatcount = 0; _root.victorycount = 0; _root.savegame(_root.current_slot); _root.shop.removeMovieClip(); } splash.stop(); hero_bottom.stop(); n1.stop(); n2.stop(); n3.stop(); intro_test.gotoAndStop(4); stopAllSounds(); playSound("music1", ingame_music, 99); startbutton._x = 1400; intervalID.clearInterval(); clearInterval(intervalID); intervalID = null; clearingtimer(); myMap1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 6, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 13, 0, 17, 18, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0], [0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 19, 18, 0, 1, 17, 18, 0, 0, 0, 0, 14, 0, 0], [0, 0, 0, 0, 0, 17, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 19, 18, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0], [0, 0, 0, 0, 0, 17, 0, 18, 0, 0, 0, 0, 0, 0, 18, 19], [0, 10, 0, 0, 0, 0, 0, 17, 17, 0, 0, 0, 9, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, 17, 0, 0], [0, 0, 0, 0, 0, 0, 0, 19, 19, 0, 0, 0, 0, 18, 0, 0]]; myMap1 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 45, 0, 0, 0, 0, 10], [0, 0, 0, 0, 9, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 44, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [14, 0, 0, 11, 0, 0, 0, 0], [21, 0, 21, 21, 21, 21, 0, 21], [21, 20, 21, 21, 21, 21, 0, 21], [21, 0, 21, 21, 21, 21, 0, 21], [0, 0, 0, 0, 0, 0, 0, 0], [0, 43, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 0], [0, 0, 0, 11, 0, 0, 0, 0], [0, 38, 0, 0, 0, 0, 42, 0], [0, 0, 0, 0, 0, 41, 0, 0], [0, 0, 12, 0, 0, 0, 11, 0], [0, 0, 0, 0, 9, 0, 0, 0], [0, 39, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 38, 0], [0, 38, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 40]]; myMap2 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 45, 0, 0, 0, 0, 10], [0, 0, 0, 0, 9, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 44, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [14, 0, 0, 11, 0, 0, 0, 0], [21, 0, 21, 21, 21, 21, 0, 21], [21, 20, 21, 21, 21, 21, 0, 21], [21, 0, 21, 21, 21, 21, 0, 21], [0, 0, 0, 0, 0, 0, 0, 0], [0, 43, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 0], [0, 0, 0, 11, 0, 0, 0, 0], [0, 38, 0, 0, 0, 0, 42, 0], [0, 0, 0, 0, 0, 41, 0, 0], [0, 0, 12, 0, 0, 0, 11, 0], [0, 0, 0, 0, 9, 0, 0, 0], [0, 39, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 38, 0], [0, 38, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 40]]; myMap3 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 45, 0, 0, 0, 0, 10], [0, 0, 0, 0, 9, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 44, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [14, 0, 0, 11, 0, 0, 0, 0], [21, 0, 21, 21, 21, 21, 0, 21], [21, 20, 21, 21, 21, 21, 0, 21], [21, 0, 21, 21, 21, 21, 0, 21], [0, 0, 0, 0, 0, 0, 0, 0], [0, 43, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 0], [0, 0, 0, 11, 0, 0, 0, 0], [0, 38, 0, 0, 0, 0, 42, 0], [0, 0, 0, 0, 0, 41, 0, 0], [0, 0, 12, 0, 0, 0, 11, 0], [0, 0, 0, 0, 9, 0, 0, 0], [0, 39, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 38, 0], [0, 38, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 40]]; myMap4 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 34, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 32, 0, 0, 0], [0, 0, 26, 0, 0, 0, 27, 0], [27, 0, 0, 0, 26, 0, 0, 0], [0, 0, 28, 0, 0, 0, 36, 0], [0, 0, 0, 31, 0, 0, 0, 0], [0, 35, 34, 0, 26, 27, 0, 0], [0, 0, 32, 0, 0, 0, 28, 0], [0, 0, 0, 0, 0, 0, 0, 0], [28, 26, 0, 26, 28, 27, 26, 27], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 30, 0, 0, 0], [28, 27, 26, 0, 29, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 26, 0, 0, 0, 0, 0], [0, 0, 27, 0, 0, 0, 0, 0], [0, 0, 26, 0, 28, 0, 0, 0], [0, 0, 27, 26, 27, 26, 0, 0], [0, 0, 27, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 33, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap5 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 34, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 32, 0, 0, 0], [0, 0, 26, 0, 0, 0, 27, 0], [27, 0, 0, 0, 26, 0, 0, 0], [0, 0, 28, 0, 0, 0, 36, 0], [0, 0, 0, 31, 0, 0, 0, 0], [0, 35, 34, 0, 26, 27, 0, 0], [0, 0, 32, 0, 0, 0, 28, 0], [0, 0, 0, 0, 0, 0, 0, 0], [28, 26, 0, 26, 28, 27, 26, 27], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 30, 0, 0, 0], [28, 27, 26, 0, 29, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 26, 0, 0, 0, 0, 0], [0, 0, 27, 0, 0, 0, 0, 0], [0, 0, 26, 0, 28, 0, 0, 0], [0, 0, 27, 26, 27, 26, 0, 0], [0, 0, 27, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 33, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap6 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 34, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 32, 0, 0, 0], [0, 0, 26, 0, 0, 0, 27, 0], [27, 0, 0, 0, 26, 0, 0, 0], [0, 0, 28, 0, 0, 0, 36, 0], [0, 0, 0, 31, 0, 0, 0, 0], [0, 35, 34, 0, 26, 27, 0, 0], [0, 0, 32, 0, 0, 0, 28, 0], [0, 0, 0, 0, 0, 0, 0, 0], [28, 26, 0, 26, 28, 27, 26, 27], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 30, 0, 0, 0], [28, 27, 26, 0, 29, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 26, 0, 0, 0, 0, 0], [0, 0, 27, 0, 0, 0, 0, 0], [0, 0, 26, 0, 28, 0, 0, 0], [0, 0, 27, 26, 27, 26, 0, 0], [0, 0, 27, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 33, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap7 = [[0, 7, 0, 0, 0, 6, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 6], [0, 6, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 6, 0, 7], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 0, 0, 0, 7, 0], [6, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 5, 0, 0, 0], [0, 7, 0, 0, 0, 0, 5, 0], [0, 0, 0, 5, 0, 0, 0, 0], [6, 0, 0, 0, 0, 0, 0, 0], [0, 0, 7, 0, 0, 0, 7, 0], [0, 0, 0, 0, 0, 0, 0, 6], [0, 7, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 6, 0, 0, 0], [5, 0, 0, 0, 0, 0, 7, 5], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 7, 0, 0, 0, 5, 0], [0, 0, 0, 0, 0, 0, 7, 0], [0, 0, 5, 0, 7, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 6], [7, 0, 0, 0, 0, 0, 0, 0], [5, 0, 0, 0, 0, 0, 0, 0], [7, 0, 0, 0, 0, 0, 0, 5], [6, 0, 5, 0, 0, 6, 7, 5]]; myMap8 = [[0, 7, 0, 0, 0, 6, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 6], [0, 6, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 6, 0, 7], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 0, 0, 0, 7, 0], [6, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 5, 0, 0, 0], [0, 7, 0, 0, 0, 0, 5, 0], [0, 0, 0, 5, 0, 0, 0, 0], [6, 0, 0, 0, 0, 0, 0, 0], [0, 0, 7, 0, 0, 0, 7, 0], [0, 0, 0, 0, 0, 0, 0, 6], [0, 7, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 6, 0, 0, 0], [5, 0, 0, 0, 0, 0, 7, 5], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 7, 0, 0, 0, 5, 0], [0, 0, 0, 0, 0, 0, 7, 0], [0, 0, 5, 0, 7, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 6], [7, 0, 0, 0, 0, 0, 0, 0], [5, 0, 0, 0, 0, 0, 0, 0], [7, 0, 0, 0, 0, 0, 0, 5], [6, 0, 5, 0, 0, 6, 7, 5]]; myMap9 = [[0, 7, 0, 0, 0, 6, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 6], [0, 6, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 6, 0, 7], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 5, 0, 0, 0, 7, 0], [6, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 5, 0, 0, 0], [0, 7, 0, 0, 0, 0, 5, 0], [0, 0, 0, 5, 0, 0, 0, 0], [6, 0, 0, 0, 0, 0, 0, 0], [0, 0, 7, 0, 0, 0, 7, 0], [0, 0, 0, 0, 0, 0, 0, 6], [0, 7, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 6, 0, 0, 0], [5, 0, 0, 0, 0, 0, 7, 5], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 7, 0, 0, 0, 5, 0], [0, 0, 0, 0, 0, 0, 7, 0], [0, 0, 5, 0, 7, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 6], [7, 0, 0, 0, 0, 0, 0, 0], [5, 0, 0, 0, 0, 0, 0, 0], [7, 0, 0, 0, 0, 0, 0, 5], [6, 0, 5, 0, 0, 6, 7, 5]]; myMap10 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 48, 0, 0, 48, 0], [49, 0, 0, 0, 0, 0, 0, 46], [0, 0, 0, 0, 0, 0, 0, 0], [46, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 48, 0, 47, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 46], [48, 0, 48, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [49, 0, 0, 0, 0, 0, 0, 0], [47, 0, 0, 0, 0, 0, 46, 49], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 0, 0, 0, 0, 0, 47], [0, 0, 47, 48, 0, 0, 0, 0], [0, 0, 46, 0, 0, 46, 0, 0], [49, 0, 0, 0, 48, 0, 0, 0], [47, 0, 48, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [0, 0, 0, 0, 47, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 46, 0, 0, 0, 0, 0], [0, 48, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 49], [47, 0, 0, 0, 0, 0, 0, 47]]; myMap11 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 48, 0, 0, 48, 0], [49, 0, 0, 0, 0, 0, 0, 46], [0, 0, 0, 0, 0, 0, 0, 0], [46, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 48, 0, 47, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 46], [48, 0, 48, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [49, 0, 0, 0, 0, 0, 0, 0], [47, 0, 0, 0, 0, 0, 46, 49], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 0, 0, 0, 0, 0, 47], [0, 0, 47, 48, 0, 0, 0, 0], [0, 0, 46, 0, 0, 46, 0, 0], [49, 0, 0, 0, 48, 0, 0, 0], [47, 0, 48, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [0, 0, 0, 0, 47, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 46, 0, 0, 0, 0, 0], [0, 48, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 49], [47, 0, 0, 0, 0, 0, 0, 47]]; myMap12 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 48, 0, 0, 48, 0], [49, 0, 0, 0, 0, 0, 0, 46], [0, 0, 0, 0, 0, 0, 0, 0], [46, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 48, 0, 47, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 46], [48, 0, 48, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [49, 0, 0, 0, 0, 0, 0, 0], [47, 0, 0, 0, 0, 0, 46, 49], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 0, 0, 0, 0, 0, 47], [0, 0, 47, 48, 0, 0, 0, 0], [0, 0, 46, 0, 0, 46, 0, 0], [49, 0, 0, 0, 48, 0, 0, 0], [47, 0, 48, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [0, 0, 0, 0, 47, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 46, 0, 0, 0, 0, 0], [0, 48, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 49], [47, 0, 0, 0, 0, 0, 0, 47]]; myMap13 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [17, 0, 0, 0, 0, 0, 0, 0], [18, 0, 0, 0, 0, 0, 0, 0], [0, 0, 18, 0, 18, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [18, 0, 0, 0, 18, 0, 19, 0], [18, 0, 0, 0, 18, 0, 17, 0], [17, 0, 0, 0, 18, 0, 18, 0], [19, 0, 0, 0, 17, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 19, 0, 18, 0, 18, 0], [0, 0, 0, 0, 18, 0, 0, 0], [0, 0, 19, 0, 18, 17, 0, 0], [0, 0, 0, 0, 0, 0, 19, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [18, 19, 18, 17, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 18, 18, 0, 19, 18, 18, 17], [0, 0, 17, 18, 18, 0, 0, 17], [18, 0, 18, 0, 0, 0, 0, 19], [0, 0, 19, 0, 0, 0, 0, 18], [0, 18, 17, 0, 0, 0, 0, 18], [0, 0, 0, 0, 0, 0, 0, 18]]; myMap14 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [17, 0, 0, 0, 0, 0, 0, 0], [18, 0, 0, 0, 0, 0, 0, 0], [0, 0, 18, 0, 18, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [18, 0, 0, 0, 18, 0, 19, 0], [18, 0, 0, 0, 18, 0, 17, 0], [17, 0, 0, 0, 18, 0, 18, 0], [19, 0, 0, 0, 17, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 19, 0, 18, 0, 18, 0], [0, 0, 0, 0, 18, 0, 0, 0], [0, 0, 19, 0, 18, 17, 0, 0], [0, 0, 0, 0, 0, 0, 19, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [18, 19, 18, 17, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 18, 18, 0, 19, 18, 18, 17], [0, 0, 17, 18, 18, 0, 0, 17], [18, 0, 18, 0, 0, 0, 0, 19], [0, 0, 19, 0, 0, 0, 0, 18], [0, 18, 17, 0, 0, 0, 0, 18], [0, 0, 0, 0, 0, 0, 0, 18]]; myMap15 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [17, 0, 0, 0, 0, 0, 0, 0], [18, 0, 0, 0, 0, 0, 0, 0], [0, 0, 18, 0, 18, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [18, 0, 0, 0, 18, 0, 19, 0], [18, 0, 0, 0, 18, 0, 17, 0], [17, 0, 0, 0, 18, 0, 18, 0], [19, 0, 0, 0, 17, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 19, 0, 18, 0, 18, 0], [0, 0, 0, 0, 18, 0, 0, 0], [0, 0, 19, 0, 18, 17, 0, 0], [0, 0, 0, 0, 0, 0, 19, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [18, 19, 18, 17, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 18, 18, 0, 19, 18, 18, 17], [0, 0, 17, 18, 18, 0, 0, 17], [18, 0, 18, 0, 0, 0, 0, 19], [0, 0, 19, 0, 0, 0, 0, 18], [0, 18, 17, 0, 0, 0, 0, 18], [0, 0, 0, 0, 0, 0, 0, 18]]; myMap16 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 48, 0, 0, 48, 0], [49, 0, 0, 0, 0, 0, 0, 46], [0, 0, 0, 0, 0, 0, 0, 0], [46, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 48, 0, 47, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 46], [48, 0, 48, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [49, 0, 0, 0, 0, 0, 0, 0], [47, 0, 0, 0, 0, 0, 46, 49], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 0, 0, 0, 0, 0, 47], [0, 0, 47, 48, 0, 0, 0, 0], [0, 0, 46, 0, 0, 46, 0, 0], [49, 0, 0, 0, 48, 0, 0, 0], [47, 0, 48, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [0, 0, 0, 0, 47, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 46, 0, 0, 0, 0, 0], [0, 48, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 49], [47, 0, 0, 0, 0, 0, 0, 47]]; myMap17 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 48, 0, 0, 48, 0], [49, 0, 0, 0, 0, 0, 0, 46], [0, 0, 0, 0, 0, 0, 0, 0], [46, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 48, 0, 47, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 46], [48, 0, 48, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [49, 0, 0, 0, 0, 0, 0, 0], [47, 0, 0, 0, 0, 0, 46, 49], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 0, 0, 0, 0, 0, 47], [0, 0, 47, 48, 0, 0, 0, 0], [0, 0, 46, 0, 0, 46, 0, 0], [49, 0, 0, 0, 48, 0, 0, 0], [47, 0, 48, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [0, 0, 0, 0, 47, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 46, 0, 0, 0, 0, 0], [0, 48, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 49], [47, 0, 0, 0, 0, 0, 0, 47]]; myMap18 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 48, 0, 0, 48, 0], [49, 0, 0, 0, 0, 0, 0, 46], [0, 0, 0, 0, 0, 0, 0, 0], [46, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 48, 0, 47, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 46], [48, 0, 48, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [49, 0, 0, 0, 0, 0, 0, 0], [47, 0, 0, 0, 0, 0, 46, 49], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 0, 0, 0, 0, 0, 47], [0, 0, 47, 48, 0, 0, 0, 0], [0, 0, 46, 0, 0, 46, 0, 0], [49, 0, 0, 0, 48, 0, 0, 0], [47, 0, 48, 0, 0, 0, 0, 0], [0, 0, 49, 0, 0, 0, 0, 0], [0, 0, 0, 0, 47, 0, 0, 0], [0, 0, 0, 0, 0, 0, 49, 0], [0, 0, 46, 0, 0, 0, 0, 0], [0, 48, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 49], [47, 0, 0, 0, 0, 0, 0, 47]]; myMap19 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap20 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap21 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap22 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap23 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap24 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap25 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap26 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap27 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap28 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap29 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; myMap30 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]];
Instance of Symbol 467 MovieClip [empty] "controller" in Frame 2
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 3289 MovieClip in Frame 2
on (release) { if (_root.intro_complete) { _root.gotoAndStop(4); } else { stopAllSounds(); _root.attachMovie("introduction", "introduction", 5); _root.intro_complete = true; _root.soundNum = 1; _root.playSound("Birds-By-The-Creek", int(_root.ingame_sound / 3), 4); } this._x = 1400; } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 3460 MovieClip [startbutton] in Frame 2
on (release) { stopAllSounds(); _root.attachMovie("introduction", "introduction", 5); soundNum = 1; _root.playSound("Birds-By-The-Creek", int(_root.ingame_sound / 3), 4); this._x = 1400; } on (rollOver) { } on (rollOut) { }
Instance of Symbol 3476 MovieClip [click_to_moregames] in Frame 2
on (release) { getURL ("http://armor.ag/MoreGames", blank); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Instance of Symbol 3479 MovieClip [click_to_credits] in Frame 2
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips._y = 50; _root.game_tips._x = 130; _root.game_tips.gotoAndStop(6); } on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); }
Frame 3
var loadcount = 0; var fingerchoice = 1; gotoAndStop (6); game = {tileW:100, tileH:100, currentMap:clevel, visx:9, visy:50, centerx:375, centery:275}; _root.attachMovie("empty", "tiles", 1);
Frame 4
function setdifficulty(n) { var _local1 = ""; switch (n) { case 1 : _local1 = "Easy"; break; case 2 : _local1 = "Normal"; break; case 3 : _local1 = "Hard"; break; case 4 : _local1 = "Impossible"; break; default : _local1 = "Impossible"; } return(_local1); } function newgame(n) { scaleper = 100; clevel = 1; _global.GOLD = 100; gold = _global.GOLD; abilitypoints = 0; cityselected = 0; partselected = 0; difficulty = 1; current_slot = n; current_head_slot = 0; current_chest_slot = 0; current_leg_slot = 0; current_hand_slot = 0; current_weapon_slot = 0; current_finger_slot = 0; current_finger2_slot = 0; current_feet_slot = 0; _global.equip_strength = 0; _global.equip_intelligence = 0; _global.equip_agility = 0; _global.equip_armor = 0; _global.equip_attack = 0; _global.equip_health = 0; _global.equip_split2 = 0; _global.equip_split3 = 0; _global.equip_fireball = 0; _global.equip_poison = 0; _global.equip_knockback = 0; _global.equip_vampire = 0; _global.equip_stun = 0; _global.equip_sleep = 0; _global.equip_lightning = 0; _global.equip_frost = 0; _global.equip_speed = 0; _global.equip_recover = 0; _global.equip_fastattack = 0; selectedequipmentrank = 1; heroagil = 5; herostr = 5; heroint = 5; herodmg = ((3 + herostr) + _global.equip_strength) + _global.equip_attack; herodef = (0 + int((heroagil + _global.equip_agility) * 5)) + _global.equip_armor; herolvl = 1; herolife = ((100 + (herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; heromana = (50 + (heroint * 25)) + (_global.equip_intelligence * 25); heroattackrate = 20 - int((heroagil + _global.equip_agility) / 5); manarate = 50; manacount = 0; heroMP = heromana; heroexp = 0; poisonarrow_qty = 50; firearrow_qty = 50; icearrow_qty = 50; currentarrow = "arrow"; splitarrow_researched = 0; volley_researched = 0; summon_researched = 0; wind_researched = 0; dash_researched = 0; critical_level = 0; arrow_splash_researched = 0; black_arrow_researched = 0; nova_researched = 0; if (_global.bonusunlock) { nova_special = true; black_arrow_special = true; arrow_splash_researched = 1; black_arrow_researched = 1; } else { nova_special = false; black_arrow_special = false; } _global.streng = 5; _global.intell = 5; _global.agilit = 5; _global.armor = 0; _global.attack = 10; _global.health = 100; _global.lvl = 1; _global.experience = 0; highestlevel = 0; var _local2 = 1; while (_local2 < 20) { levels_complete[_local2] = false; _local2++; } savegame(n); } function resetslot(n) { newgame(n); savegame(n); } function loadgame(n) { current_slot = n; localInfo = SharedObject.getLocal("rangerdefense"); if (localInfo.data["slot" + n] == undefined) { trace(("slot" + n) + " is undefined"); } else { clevel = localInfo.data[("slot" + n) + "clevel"]; herolvl = localInfo.data[("slot" + n) + "herolvl"]; difficulty = localInfo.data[("slot" + n) + "difficulty"]; heroexp = localInfo.data[("slot" + n) + "heroexp"]; herostr = localInfo.data[("slot" + n) + "herostr"]; heroint = localInfo.data[("slot" + n) + "heroint"]; heroagil = localInfo.data[("slot" + n) + "heroagil"]; _global.equip_strength = localInfo.data[("slot" + n) + "equip_strength"]; _global.equip_intelligence = localInfo.data[("slot" + n) + "equip_intelligence"]; _global.equip_agility = localInfo.data[("slot" + n) + "equip_agility"]; herolife = localInfo.data[("slot" + n) + "herolife"]; gold = localInfo.data[("slot" + n) + "gold"]; _global.GOLD = gold; herodmg = localInfo.data[("slot" + n) + "herodmg"]; herodef = localInfo.data[("slot" + n) + "herodef"]; poisonarrow_qty = localInfo.data[("slot" + n) + "poisonarrow_qty"]; icearrow_qty = localInfo.data[("slot" + n) + "icearrow_qty"]; firearrow_qty = localInfo.data[("slot" + n) + "firearrow_qty"]; _global.equip_health = localInfo.data[("slot" + n) + "equip_health"]; _global.equip_armor = localInfo.data[("slot" + n) + "equip_armor"]; _global.equip_attack = localInfo.data[("slot" + n) + "equip_attack"]; current_head_slot = localInfo.data[("slot" + n) + "current_head_slot"]; current_chest_slot = localInfo.data[("slot" + n) + "current_chest_slot"]; current_leg_slot = localInfo.data[("slot" + n) + "current_leg_slot"]; current_hand_slot = localInfo.data[("slot" + n) + "current_hand_slot"]; current_weapon_slot = localInfo.data[("slot" + n) + "current_weapon_slot"]; current_finger_slot = localInfo.data[("slot" + n) + "current_finger_slot"]; current_finger2_slot = localInfo.data[("slot" + n) + "current_finger2_slot"]; current_feet_slot = localInfo.data[("slot" + n) + "current_feet_slot"]; abilitypoints = localInfo.data[("slot" + n) + "abilitypoints"]; nova_special = localInfo.data[("slot" + n) + "nova_special"]; black_arrow_special = localInfo.data[("slot" + n) + "black_arrow_special"]; splitarrow_researched = localInfo.data[("slot" + n) + "splitarrow_researched"]; volley_researched = localInfo.data[("slot" + n) + "volley_researched"]; summon_researched = localInfo.data[("slot" + n) + "summon_researched"]; wind_researched = localInfo.data[("slot" + n) + "wind_researched"]; dash_researched = localInfo.data[("slot" + n) + "dash_researched"]; critical_level = localInfo.data[("slot" + n) + "critical_level"]; arrow_splash_researched = localInfo.data[("slot" + n) + "arrow_splash_researched"]; black_arrow_researched = localInfo.data[("slot" + n) + "black_arrow_researched"]; nova_researched = localInfo.data[("slot" + n) + "nova_researched"]; heroattackrate = localInfo.data[("slot" + n) + "heroattackrate"]; currentarrow = localInfo.data[("slot" + n) + "currentarrow"]; highestlevel = localInfo.data[("slot" + n) + "completelevels"]; _global.bonusunlock = localInfo.data.bonusunlock; if (_global.bonusunlock) { nova_special = true; black_arrow_special = true; arrow_splash_researched = 1; black_arrow_researched = 1; } var _local3 = 1; while (_local3 < 20) { if (_local3 < (highestlevel + 1)) { levels_complete[_local3] = true; } else { levels_complete[_local3] = false; } _local3++; } if (highestlevel > 1) { firstunit[0].goblin = 1; firstunit[0].goblinarcher = 1; firstunit[0].goblintent = 1; if (highestlevel > 2) { firstunit[0].goblinguard = 1; firstunit[0].goblinelitearcher = 1; firstunit[0].goblintower = 1; if (highestlevel > 5) { firstunit[0].goblinassassin = 1; firstunit[0].troll = 1; if (highestlevel > 7) { firstunit[0].wolfrider = 1; if (highestlevel > 9) { firstunit[0].goblinmage = 1; firstunit[0].spidergoblin = 1; firstunit[0].goblintower2 = 1; firstunit[0].lionman = 1; firstunit[0].lion = 1; firstunit[0].drake = 1; if (highestlevel > 11) { firstunit[0].orgak = 1; firstunit[0].battleogre = 1; } } } } } } } } function savegame(n) { localInfo = SharedObject.getLocal("rangerdefense"); localInfo.data["slot" + n] = 1; localInfo.data[("slot" + n) + "clevel"] = clevel; localInfo.data[("slot" + n) + "herolvl"] = herolvl; localInfo.data[("slot" + n) + "difficulty"] = difficulty; localInfo.data[("slot" + n) + "heroexp"] = heroexp; localInfo.data[("slot" + n) + "herostr"] = herostr; localInfo.data[("slot" + n) + "heroint"] = heroint; localInfo.data[("slot" + n) + "heroagil"] = heroagil; localInfo.data[("slot" + n) + "equip_strength"] = _global.equip_strength; localInfo.data[("slot" + n) + "equip_intelligence"] = _global.equip_intelligence; localInfo.data[("slot" + n) + "equip_agility"] = _global.equip_agility; localInfo.data[("slot" + n) + "herolife"] = herolife; localInfo.data[("slot" + n) + "gold"] = gold; localInfo.data[("slot" + n) + "herodmg"] = herodmg; localInfo.data[("slot" + n) + "herodef"] = herodef; localInfo.data[("slot" + n) + "poisonarrow_qty"] = poisonarrow_qty; localInfo.data[("slot" + n) + "icearrow_qty"] = icearrow_qty; localInfo.data[("slot" + n) + "firearrow_qty"] = firearrow_qty; localInfo.data[("slot" + n) + "equip_health"] = _global.equip_health; localInfo.data[("slot" + n) + "equip_armor"] = _global.equip_armor; localInfo.data[("slot" + n) + "equip_attack"] = _global.equip_attack; localInfo.data[("slot" + n) + "current_head_slot"] = current_head_slot; localInfo.data[("slot" + n) + "current_chest_slot"] = current_chest_slot; localInfo.data[("slot" + n) + "current_leg_slot"] = current_leg_slot; localInfo.data[("slot" + n) + "current_hand_slot"] = current_hand_slot; localInfo.data[("slot" + n) + "current_weapon_slot"] = current_weapon_slot; localInfo.data[("slot" + n) + "current_finger_slot"] = current_finger_slot; localInfo.data[("slot" + n) + "current_finger2_slot"] = current_finger2_slot; localInfo.data[("slot" + n) + "current_feet_slot"] = current_feet_slot; localInfo.data[("slot" + n) + "abilitypoints"] = abilitypoints; localInfo.data[("slot" + n) + "nova_special"] = nova_special; localInfo.data[("slot" + n) + "black_arrow_special"] = black_arrow_special; localInfo.data[("slot" + n) + "splitarrow_researched"] = splitarrow_researched; localInfo.data[("slot" + n) + "volley_researched"] = volley_researched; localInfo.data[("slot" + n) + "summon_researched"] = summon_researched; localInfo.data[("slot" + n) + "wind_researched"] = wind_researched; localInfo.data[("slot" + n) + "dash_researched"] = dash_researched; localInfo.data[("slot" + n) + "critical_level"] = critical_level; localInfo.data[("slot" + n) + "arrow_splash_researched"] = arrow_splash_researched; localInfo.data[("slot" + n) + "black_arrow_researched"] = black_arrow_researched; localInfo.data[("slot" + n) + "nova_researched"] = nova_researched; localInfo.data[("slot" + n) + "heroattackrate"] = heroattackrate; localInfo.data[("slot" + n) + "currentarrow"] = currentarrow; localInfo.data.bonusunlock = _global.bonusunlock; highestlevel = 0; var _local3 = 1; while (_local3 < 20) { if (levels_complete[_local3]) { highestlevel = _local3; } _local3++; } localInfo.data[("slot" + n) + "completelevels"] = highestlevel; localInfo.flush(10000); } localInfo = SharedObject.getLocal("rangerdefense"); if (localInfo.data.slot1 == undefined) { } else { slots1[0] = localInfo.data.slot1; slots1[1] = localInfo.data.slot1clevel; slots1[2] = localInfo.data.slot1herolvl; slots1[3] = localInfo.data.slot1difficulty; } if (localInfo.data.slot2 == undefined) { } else { slots2[0] = localInfo.data.slot2; slots2[1] = localInfo.data.slot2clevel; slots2[2] = localInfo.data.slot2herolvl; slots2[3] = localInfo.data.slot2difficulty; } if (localInfo.data.slot3 == undefined) { } else { slots3[0] = localInfo.data.slot3; slots3[1] = localInfo.data.slot3clevel; slots3[2] = localInfo.data.slot3herolvl; slots3[3] = localInfo.data.slot3difficulty; } trace("slots1[0]=" + slots1[0]); if (slots1[0] != 0) { slot1txt = "Slot 1 - Level " + slots1[2]; } if (slots2[0] != 0) { slot2txt = "Slot 2 - Level " + slots2[2]; } if (slots3[0] != 0) { slot3txt = "Slot 3 - Level " + slots3[2]; }
Instance of Symbol 3709 MovieClip [longbutton] in Frame 4
on (release) { if (_root.slots1[0] == 1) { _root.current_slot = 1; _root.loadgame(1); _root.gotoAndStop(3); } else { _root.current_slot = 1; _root.newgame(1); _root.gotoAndStop(3); } }
Instance of Symbol 3709 MovieClip [longbutton] in Frame 4
on (release) { if (_root.slots3[0] == 1) { _root.current_slot = 3; _root.loadgame(3); _root.gotoAndStop(3); } else { _root.current_slot = 3; _root.newgame(3); _root.gotoAndStop(3); } }
Instance of Symbol 3709 MovieClip [longbutton] in Frame 4
on (release) { if (_root.slots2[0] == 1) { _root.current_slot = 2; _root.loadgame(2); _root.gotoAndStop(3); } else { _root.current_slot = 2; _root.newgame(2); _root.gotoAndStop(3); } }
Instance of Symbol 3718 MovieClip [resetbutton] in Frame 4
on (release) { _root.resetslot(1); _root.slot1txt = "Slot 1 - New Game"; }
Instance of Symbol 3718 MovieClip [resetbutton] in Frame 4
on (release) { _root.resetslot(2); _root.slot2txt = "Slot 2 - New Game"; }
Instance of Symbol 3718 MovieClip [resetbutton] in Frame 4
on (release) { _root.resetslot(3); _root.slot3txt = "Slot 3 - New Game"; }
Instance of Symbol 484 MovieClip in Frame 4
on (release) { getURL ("http://www.goblinarena.com", blank); }
Instance of Symbol 490 MovieClip [goblin_arena_games_logo] in Frame 4
on (press) { getURL ("http://www.goblinarena.com", blank); }
Instance of Symbol 498 MovieClip [ArmorGames_logo] "armorgames_logo" in Frame 4
on (press) { getURL ("http://armor.ag/MoreGames", blank); }
Frame 6
function buildMap(map) { trace("start building map"); _quality = "LOW"; _root.levelend.removeMovieClip(); _root.attachMovie("empty", "tiles", 1); cleararea(); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.clip._xscale = scaleper; game.clip._yscale = scaleper; game.mapwidth = map[0].length; game.mapheight = map.length; var fixx = 0; var fixy = 0; if (game.halfvisx > char[0].xtile) { var fixx = (char[0].xtile - game.halfvisx); } else if (char[0].xtile > ((game.mapwidth - game.halfvisx) + 0)) { var fixx = ((game.mapwidth - char[0].xtile) + 0); } if (game.halfvisy > char[0].ytile) { var fixy = (char[0].ytile - game.halfvisy); } else if (char[0].ytile > ((game.mapheight - game.halfvisy) + 0)) { var fixy = ((game.mapheight - char[0].ytile) + 0); } game.clip._x = (game.centerx - ((char[0].xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char[0].ytile - fixy) * game.tileH)) - (game.tileH / 2); var y = ((char[0].ytile - game.halfvisy) - fixy); while (y <= (((char[0].ytile + game.halfvisy) + 4) - fixy)) { var x = ((char[0].xtile - game.halfvisx) - fixx); while (x <= (((char[0].xtile + game.halfvisx) + 4) - fixx)) { var name = ((("t_" + y) + "_") + x); if ((((y >= 0) and (x >= 0)) and (y <= (map.length - 1))) and (x <= (map[0].length - 1))) { game[name] = new game["Tile" + map[y][x]](); } else { game[name] = new game.Tile4(); } if (game[name].walkable) { game.clip.attachMovie("tile", name, (5001 + (y * 100)) + (x * 2)); } else { game.clip.attachMovie("tile", name, (100001 + (y * 100)) + (x * 2)); } game.clip[name]._x = x * game.tileW; game.clip[name]._y = y * game.tileH; game.clip[name].gotoAndStop(game[name].frame); x++; } y++; } spawn(0, 0); spawn(1, 1); game.clip.createEmptyMovieClip("square_mc", 0); with (game.clip.square_mc) { moveTo(-100, 2300); if (clevel < 4) { var earth = flash.display.BitmapData.loadBitmap("Grass2"); } else if (clevel < 7) { var earth = flash.display.BitmapData.loadBitmap("E99_snowfull"); } else if (clevel < 10) { var earth = flash.display.BitmapData.loadBitmap("swamp_texture"); } else if (clevel < 13) { var earth = flash.display.BitmapData.loadBitmap("sandy2"); } else if (clevel < 16) { var earth = flash.display.BitmapData.loadBitmap("dungeon__floor_1.jpg"); } else if (clevel < 19) { var earth = flash.display.BitmapData.loadBitmap("Lava Cracks.jpg"); } else { var earth = flash.display.BitmapData.loadBitmap("Grass2"); } beginBitmapFill(earth); moveTo(-100, (htiles * 100) + 100); lineTo((wtiles * 100) + 100, (htiles * 100) + 100); lineTo((wtiles * 100) + 100, -100); lineTo(-100, -100); lineTo(-100, (htiles * 100) + 100); endFill(); } makeBlockArray(); if (startups[clevel].count > 0) { game.clip.attachMovie("enemy_start_point", "enemy_start_point", 5559897); game.clip.enemy_start_point._x = (startups[clevel].startx * 100) - 20; game.clip.enemy_start_point._y = (startups[clevel].starty * 100) - 18; game.clip.enemy_start_point._alpha = 90; game.clip.enemy_start_point._xscale = 100; game.clip.enemy_start_point._yscale = 100; trace("enemy_start_point"); } if (startups[clevel].count > 1) { game.clip.attachMovie("enemy_start_point", "enemy_start_point2", 5559898); game.clip.enemy_start_point2._x = (startups[clevel].startx2 * 100) - 20; game.clip.enemy_start_point2._y = (startups[clevel].starty2 * 100) - 20; game.clip.enemy_start_point2._alpha = 90; game.clip.enemy_start_point2._xscale = 100; game.clip.enemy_start_point2._yscale = 100; } if (startups[clevel].count > 2) { game.clip.attachMovie("enemy_start_point", "enemy_start_point3", 5559899); game.clip.enemy_start_point3._x = (startups[clevel].startx3 * 100) - 20; game.clip.enemy_start_point3._y = (startups[clevel].starty3 * 100) - 20; game.clip.enemy_start_point3._alpha = 90; game.clip.enemy_start_point3._xscale = 100; game.clip.enemy_start_point3._yscale = 100; } } function changeTile(xold, yold, xnew, ynew, map) { var _local4 = (("t_" + yold) + "_") + xold; var _local1 = (("t_" + ynew) + "_") + xnew; if ((((ynew >= 0) and (xnew >= 0)) and (ynew <= (map.length - 1))) and (xnew <= (map[0].length - 1))) { game[_local1] = new game["Tile" + map[ynew][xnew]](); game.clip[_local4]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = xnew * game.tileW; game.clip[_local1]._y = ynew * game.tileH; if (game[_local1].walkable) { game.clip[_local1].swapDepths((5001 + (ynew * 100)) + (xnew * 2)); } else { game.clip[_local1].swapDepths((100001 + (ynew * 100)) + (xnew * 2)); } } else { game[_local1] = new game.Tile4(); game.clip[_local4]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function changeMap(ob) { var _local3 = created + 1; var _local2 = 0; while (_local2 < _local3) { game.clip["char" + _local2].swapDepths(501); game.clip["char" + _local2].removeMovieClip(); _local2++; } var _local4 = (("t_" + ob.ytile) + "_") + ob.xtile; game.currentMap = clevel + game[_local4].newmap; if (game[_local4].newchary > 50) { } else if (game[_local4].newchary < -50) { } if (game[_local4].newcharx > 50) { } else if (game[_local4].newcharx < -50) { } trace("herox = " + herox); ob.frame = ob.clip._currentframe; clevel = clevel + game[_local4].newmap; refreshlevel(); createunits(); char[0].xtile = herox; char[0].ytile = heroy; char[0].targetx = char[0].xtile; char[0].targety = char[0].ytile; char[0].moving = false; char[0].pathcount = 0; char[0].diry = 0; char[0].dirx = 0; char[0].path.length = 0; char[0].path = null; char[0].moving = false; char[0].x = (herox * game.tileW) + (game.tileW / 2); char[0].y = (heroy * game.tileH) + (game.tileH / 2); char[0].manaCurrent = heroMP; char[0].manaMax = heromana; viewnorth = 0; viewwest = 0; buildMap(_root["myMap" + game.currentMap]); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.ytile = Math.floor(y / game.tileH); ob.xtile = Math.floor(x / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; ob.down = game[(("t_" + ob.downY) + "_") + ob.xtile].walkable; ob.up = game[(("t_" + ob.upY) + "_") + ob.xtile].walkable; ob.right = game[(("t_" + ob.ytile) + "_") + ob.rightX].walkable; ob.left = game[(("t_" + ob.ytile) + "_") + ob.leftX].walkable; } function moveChar(ob, dirx, diry) { if ((Math.abs(dirx) + Math.abs(diry)) == 2) { ob.speed = herospeed - 1; } else { ob.speed = herospeed; } if (char[0].poisoned > 0) { ob.speed = ob.speed - 3; } if (dirx == 0) { getMyCorners(ob.x - (50 * dirx), ob.y - (50 * diry), ob); } else if (diry == 0) { getMyCorners(ob.x - (50 * dirx), ob.y - (50 * diry), ob); } else { getMyCorners(ob.x, ob.y, ob); } if (char[0].shooting > 0) { } mdirection(ob, dirx, diry, 0); ob.xtile = Math.floor((ob.x + 0) / game.tileW); ob.ytile = Math.floor((ob.y + 0) / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door) { changeMap(ob); } if (ob.x > game.centerx) { if (ob.x < ((game.mapwidth * game.tileW) - game.centerx)) { if (ob.xstep < (ob.x - game.tileW)) { var _local12 = Math.floor(ob.xstep / game.tileW) + 1; var _local8 = (_local12 + game.halfvisx) + 1; var _local6 = (_local12 - game.halfvisx) - 1; var _local4 = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var _local3 = ((ob.ytile - game.halfvisy) - 1) + _local4; while (_local3 <= (((ob.ytile + game.halfvisy) + 1) + _local4)) { changeTile(_local6, _local3, _local8, _local3, _root["myMap" + game.currentMap]); _local3++; } ob.xstep = ob.xstep + game.tileW; } else if (ob.xstep > ob.x) { var _local12 = Math.floor(ob.xstep / game.tileW); var _local6 = (_local12 + game.halfvisx) + 1; var _local8 = (_local12 - game.halfvisx) - 1; var _local4 = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var _local3 = ((ob.ytile - game.halfvisy) - 1) + _local4; while (_local3 <= (((ob.ytile + game.halfvisy) + 1) + _local4)) { changeTile(_local6, _local3, _local8, _local3, _root["myMap" + game.currentMap]); _local3++; } ob.xstep = ob.xstep - game.tileW; } } } if (ob.y > game.centery) { if (ob.y < ((game.mapheight * game.tileH) - game.centery)) { if (ob.ystep < (ob.y - game.tileH)) { var _local13 = Math.floor(ob.ystep / game.tileH) + 1; var _local9 = (_local13 + game.halfvisy) + 1; var _local7 = (_local13 - game.halfvisy) - 1; var _local5 = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var _local3 = ((ob.xtile - game.halfvisx) - 1) + _local5; while (_local3 <= (((ob.xtile + game.halfvisx) + 1) + _local5)) { changeTile(_local3, _local7, _local3, _local9, _root["myMap" + game.currentMap]); _local3++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.ystep > ob.y) { var _local13 = Math.floor(ob.ystep / game.tileH); var _local7 = (_local13 + game.halfvisy) + 1; var _local9 = (_local13 - game.halfvisy) - 1; var _local5 = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var _local3 = ((ob.xtile - game.halfvisx) - 1) + _local5; while (_local3 <= (((ob.xtile + game.halfvisx) + 1) + _local5)) { changeTile(_local3, _local7, _local3, _local9, _root["myMap" + game.currentMap]); _local3++; } ob.ystep = ob.ystep - game.tileH; } } } _root.darkness._x = ob.x + tiles._x; _root.darkness._y = ob.y + tiles._y; _root.darkness._rotation = 90 + getAngle(game.clip.char0._x, game.clip.char0._y, _xmouse - game.clip._x, _ymouse - game.clip._y); collecttick++; if (collecttick > 5) { collectitems(); collecttick = 0; } return(true); } function moveAI(ob, cp) { if (((char[cp].shooting <= 0) and (char[cp].die == 0)) and (char[cp].knockback == 0)) { blip1++; var _local9 = 3; if (char[cp].team == 1) { _local9 = created + 1; } if (blip1 > blipping) { blip1 = 0; if (!char[cp].ranged) { var _local3 = 0; while (_local3 < _local9) { if (char[_local3].team != char[cp].team) { if ((char[_local3].die == 0) and (char[_local3].nonreach == 0)) { if (getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y) < meleereach) { if (cp == 0) { if (char[0].selecttarget == _local3) { char[cp].melee = true; } } else { char[cp].melee = true; char[cp].mtarget = _local3; char[cp].mcount = 10; char[cp].path.length = 0; game.clip["char" + cp].gotoAndPlay(31); meleeAI(cp); break; } } } } _local3++; } } } var _local12 = cp; if (char[cp].direct) { ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); char[cp].dcount = char[cp].dcount + 1; if (char[cp].dcount > 6) { char[cp].dcount = 0; var _local8 = char[cp].edist; var _local11 = created + 1; _local9 = 3; if (char[cp].team == 1) { _local9 = created + 1; } var _local3 = 0; while (_local3 < _local9) { if ((char[_local3].die == 0) and (char[_local3].nonreach == 0)) { if (char[_local3].team != char[cp].team) { if (getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y) < _local8) { char[cp].moving = false; char[cp].selecttarget = _local3; _local8 = getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y); } } } _local3++; } if (char[cp].selecttarget != 99) { char[cp].mousex = game.clip["char" + char[cp].selecttarget]._x; char[cp].mousey = game.clip["char" + char[cp].selecttarget]._y; getTarget(char[char[cp].selecttarget].xtile, char[char[cp].selecttarget].ytile, char[cp].mousex, char[cp].mousey, cp); } else if (isMouseDown) { } else { char[cp].direct = false; } } ob.xtile = Math.round((ob.x - 50) / game.tileW); ob.ytile = Math.round((ob.y - 50) / game.tileH); } else if (((((ob.x >= (((game.tileW * char[cp].itargetx) + (game.tileW / 2)) - 5)) and (ob.dirx >= 0)) or ((ob.x <= (((game.tileW * char[cp].itargetx) + (game.tileW / 2)) + 5)) and (ob.dirx <= 0))) or (ob.dirx == 0)) and ((((ob.y >= (((game.tileH * char[cp].itargety) + (game.tileH / 2)) - 5)) and (ob.diry >= 0)) or ((ob.y <= (((game.tileH * char[cp].itargety) + (game.tileH / 2)) + 5)) and (ob.diry <= 0))) or (ob.diry == 0))) { if (cp == 0) { if (isMouseDown) { } else if (char[cp].selecttarget < 99) { char[cp].mousex = game.clip["char" + char[cp].selecttarget]._x; char[cp].mousey = game.clip["char" + char[cp].selecttarget]._y; straighttesting(char[cp].targetx, char[cp].targety, char[cp].mousex, char[cp].mousey, 0); } } if (((Math.random() * 100) > 25) or char[cp].posted) { if (char[cp].ranged) { char[cp].cweapon = "rweapon"; var _local8 = char[cp].edist; var _local11 = created + 1; _local9 = 3; if (char[cp].team == 1) { _local9 = created + 1; } var _local3 = 0; while (_local3 < _local9) { if (char[_local3].die == 0) { if (char[_local3].team != char[cp].team) { if (getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y) < _local8) { if (_local3 == 0) { var _local7 = 0; var _local6 = 0; var _local5 = int(getDist(game.clip["char" + cp]._x, game.clip["char" + cp]._y, game.clip.char0._x, game.clip.char0._y) / 100); if (Key.isDown(39) or Key.isDown(68)) { _local7 = 25 * _local5; } if (Key.isDown(38) or Key.isDown(87)) { _local6 = -25 * _local5; } if (Key.isDown(40) or Key.isDown(83)) { _local6 = 25 * _local5; } if (Key.isDown(37) or Key.isDown(65)) { _local7 = -25 * _local5; } if ((Math.random() * 100) > 0) { if (firetest(cp, game.clip["char" + _local3]._x + _local7, game.clip["char" + _local3]._y + _local6) == false) { if (firetest(cp, game.clip["char" + _local3]._x, game.clip["char" + _local3]._y) == false) { char[cp].shooting = 0; char[cp].starget = 99; char[cp].moving = true; } else { char[cp].shooting = 15; char[cp].starget = _local3; char[cp].path.length = 0; char[cp].moving = false; } } else { char[cp].shooting = 15; char[cp].starget = _local3; char[cp].path.length = 0; char[cp].moving = false; } } } else if (!char[cp].posted) { if (firetest(cp, game.clip["char" + _local3]._x, game.clip["char" + _local3]._y) == false) { char[cp].shooting = 0; char[cp].starget = 99; char[cp].moving = true; } else { char[cp].shooting = 15; char[cp].starget = _local3; char[cp].path.length = 0; char[cp].moving = false; } } else { char[cp].shooting = 15; char[cp].starget = _local3; char[cp].path.length = 0; char[cp].moving = false; fire(cp, game.clip["char" + _local3]._x, game.clip["char" + _local3]._y); } _local8 = getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y); } } } _local3++; } } } if (!char[cp].ranged) { var _local8 = char[cp].edist; var _local11 = created + 1; _local9 = 3; if (char[cp].team == 1) { _local9 = created + 1; } var _local3 = 0; while (_local3 < _local9) { if ((char[_local3].die == 0) and (char[_local3].nonreach == 0)) { if (char[_local3].team != char[cp].team) { if (getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y) < _local8) { char[cp].moving = false; char[cp].selecttarget = _local3; _local8 = getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y); } } } _local3++; } } if (char[cp].selecttarget < 99) { if (char[char[cp].selecttarget].hpCurrent > 0) { char[cp].pathcount++; if (char[cp].pathcount > 2) { char[cp].moving = false; char[cp].pathcount = 0; ob.diry = 0; ob.dirx = 0; char[cp].path.length = 0; char[cp].path = null; if (!char[cp].direct) { } char[cp].mousex = game.clip["char" + char[cp].selecttarget]._x; char[cp].mousey = game.clip["char" + char[cp].selecttarget]._y; getTarget(char[char[cp].selecttarget].xtile, char[char[cp].selecttarget].ytile, char[cp].mousex, char[cp].mousey, cp); } } else { char[cp].selecttarget = 99; char[cp].direct = false; char[cp].targetx = char[cp].xtile; char[cp].targety = char[cp].ytile; char[cp].path.length = 0; char[cp].moving = false; } } if (cp == boss_id) { if (char[cp].selecttarget == 0) { if (boss_meet == 0) { boss_meet++; playSound(char_audio[boss_id].intro, ingame_sound, 1); } } } ob.xtile = Math.round((ob.x - 50) / game.tileW); ob.ytile = Math.round((ob.y - 50) / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char[0])) { trace("change map"); changeMap(ob); return(undefined); } ob.moveCount = ob.moveCount + 1; if (char[cp].path.length > 0) { game.targety = char[cp].path.pop(); game.targetx = char[cp].path.pop(); char[cp].itargety = game.targety; char[cp].itargetx = game.targetx; if ((game.targety == ob.ytile) and (game.targetx == ob.xtile)) { char[cp].moving = false; return(undefined); } game.clip["char" + cp]._rotation = 90 + getAngle(game.clip["char" + cp]._x, game.clip["char" + cp]._y, (game.targetx * game.tileW) + (game.tileW / 2), (game.targety * game.tileH) + (game.tileH / 2)); ob.dirx = char[cp].speed * Math.sin((Math.PI * game.clip["char" + cp]._rotation) / 180); ob.diry = char[cp].speed * (-Math.cos((Math.PI * game.clip["char" + cp]._rotation) / 180)); if (char[cp].race == "goblintower") { game.clip["char" + cp].tower._rotation = -game.clip["char" + cp]._rotation; } else if (char[cp].race == "goblintent") { game.clip["char" + cp]._rotation = 0; } if (char[cp].moving == true) { var _local10 = game.clip["char" + cp].frame; } } else { char[cp].moving = false; ob.dirx = 0; ob.diry = 0; } if ((game.targety == ob.targety) and (game.targetx == ob.targetx)) { char[cp].moving = false; } else if (game[(("t_" + game.targety) + "_") + game.targetx].walkable == false) { char[cp].moving = false; } } if (char[cp].knockback > 0) { ob.y = ob.y + char[cp].knockbacky; ob.x = ob.x + char[cp].knockbackx; } else { ob.y = ob.y + ob.diry; ob.x = ob.x + ob.dirx; } ob.xtile = Math.round((ob.x - 50) / game.tileW); ob.ytile = Math.round((ob.y - 50) / game.tileH); game.clip["char" + cp]._x = ob.x; game.clip["char" + cp]._y = ob.y; game.clip["hb" + cp]._x = game.clip["char" + cp]._x; game.clip["hb" + cp]._y = game.clip["char" + cp]._y; if (char[cp].targetx == ob.xtile) { if (char[cp].targety == ob.ytile) { char[cp].moving = false; } else { char[cp].moving = true; } } else { char[cp].moving = true; } if (cp == 0) { scrolling(ob); } } if (char[cp].moving) { if (char[cp].shooting == 0) { if (game.clip["char" + cp]._currentframe > 30) { game.clip["char" + cp].gotoAndPlay(1); } else { game.clip["char" + cp].play(); } } } } function meleeAI(cp) { if (char[cp].mcount == 0) { var _local6 = created + 1; var _local3 = 3; if (char[cp].team == 1) { _local3 = created + 1; } var _local2 = 0; while (_local2 < _local3) { meleeloop(cp, _local2); _local2++; } if (char[cp].mcount == 0) { meleeloop(cp, 1); meleeloop(cp, 2); meleeloop(cp, 3); if (char[cp].mcount == 0) { char[cp].melee = false; char[cp].selecttarget = 99; char[cp].moving = false; char[cp].pathcount = 0; char[cp].diry = 0; char[cp].dirx = 0; char[cp].path.length = 0; char[cp].path = null; } } } else { char[cp].mcount--; if (char[cp].mcount == 5) { var _local4 = Math.round(((Math.random() * char[cp].mattack) / 2) + (char[cp].mattack / 2)); if (char[cp].mtarget == 0) { _local4 = Math.max(int(_local4 * ((100 - defensepercent) / 100)), 1); } char[char[cp].mtarget].hpCurrent = char[char[cp].mtarget].hpCurrent - _local4; game.clip.attachMovie("dmtext", "dmg" + cp, 99100 + cp); game.clip["dmg" + cp].dmg = _local4; game.clip["dmg" + cp]._x = game.clip["char" + char[cp].mtarget]._x; game.clip["dmg" + cp]._y = game.clip["char" + char[cp].mtarget]._y; var _local5 = Math.round(Math.random() * 100); if (_local5 < 50) { playSound(char_audio[cp].attack1, ingame_sound, 1); } else { playSound(char_audio[cp].attack2, ingame_sound, 1); } game.clip["hb" + char[cp].mtarget].hm._y = 35 - int((char[char[cp].mtarget].hpCurrent / char[char[cp].mtarget].hpMax) * 70); testDeath(char[cp].mtarget, cp); } if (game.clip["char" + cp]._currentframe < 31) { game.clip["char" + cp].gotoAndPlay(31); } } if (cp == 0) { } } function meleeloop(cp, j) { if (char[j].team != char[cp].team) { if ((char[j].die == 0) and (char[j].nonreach == 0)) { if (getDist(game.clip["char" + j]._x, game.clip["char" + j]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y) < meleereach) { if ((char[0].selecttarget == j) or (cp != 0)) { char[cp].mcount = 10; char[cp].path.length = 0; char[cp].mtarget = j; var _local3 = Math.round(Math.random() * 100); char[cp].moving = false; if (_local3 < char[cp].a1) { game.clip["char" + cp].gotoAndPlay(31); } else if (_local3 < char[cp].a2) { game.clip["char" + cp].gotoAndPlay(61); } else if (_local3 < char[cp].a3) { game.clip["char" + cp].gotoAndPlay(91); } else if (_local3 < char[cp].a4) { game.clip["char" + cp].gotoAndPlay(121); } game.clip["char" + cp]._rotation = 90 + getAngle(game.clip["char" + cp]._x, game.clip["char" + cp]._y, game.clip["char" + j]._x, game.clip["char" + j]._y); if (char[cp].race == "goblintower") { game.clip["char" + cp].tower._rotation = -game.clip["char" + cp]._rotation; } else if (char[cp].race == "goblintent") { game.clip["char" + cp]._rotation = 0; } } } } } } function getTarget(targetx, targety, mtx, mty, cp) { if (game[(("t_" + targety) + "_") + targetx].walkable) { if (!char[cp].ranged) { if (char[cp].selecttarget < 99) { var _local3 = Math.floor(mtx / game.tileW); var _local4 = Math.floor(mty / game.tileH); if (game[(("t_" + _local4) + "_") + _local3].walkable) { char[cp].moving = false; straighttesting(targetx, targety, mtx, mty, cp); } else { char[cp].mousex = game.clip["char" + cp]._x; char[cp].mousey = game.clip["char" + cp]._y; char[cp].dirx = 0; char[cp].diry = 0; char[cp].targetx = char[cp].xtile; char[cp].targety = char[cp].ytile; char[cp].moving = false; } } } if (!char[cp].direct) { if (!char[cp].moving) { findPath(char[cp].xtile, char[cp].ytile, targetx, targety, cp); char[cp].moveCount = 0; } } } } function addNode(ob, x, y, targetx, targety) { path.name = (("node_" + y) + "_") + x; if (game[(("t_" + y) + "_") + x].walkable) { var _local2 = Math.abs(x - targetx) + Math.abs(y - targety); if ((path[path.name].cost > _local2) or (path[path.name].cost == undefined)) { path[path.name] = {x:x, y:y, visited:false, parentx:ob.x, parenty:ob.y, cost:_local2}; var _local3 = path.Unchecked_Neighbours.length; var _local1 = 0; while (_local1 < _local3) { if (_local2 < path.Unchecked_Neighbours[_local1].cost) { path.Unchecked_Neighbours.splice(_local1, 0, path[path.name]); break; } _local1++; } if (_local1 >= path.Unchecked_Neighbours.length) { path.Unchecked_Neighbours[path.Unchecked_Neighbours.length] = path[path.name]; } } } } function make_path(ob, cp) { char[cp].path = []; while (ob.parentx != null) { char[cp].path[char[cp].path.length] = ob.x; char[cp].path[char[cp].path.length] = ob.y; game.clip[(("t_" + ob.y) + "_") + ob.x].mark.gotoAndStop(2); ob = path[(("node_" + ob.parenty) + "_") + ob.parentx]; } char[cp].moving = true; sound.gotoAndPlay(2); _root.pathtime = (getTimer() - game.pathTime) + " ms"; } function findPath(startx, starty, targetx, targety, cp) { var _local6 = 0; while (_local6 < (mapHeight + 1)) { var _local2 = 0; while (_local2 < (mapWidth + 1)) { var _local5 = (("t_" + _local6) + "_") + _local2; game.clip[_local5].mark.gotoAndStop(1); _local2++; } _local6++; } game.pathTime = getTimer(); path = {}; path.Unchecked_Neighbours = []; path.done = false; path.name = (("node_" + starty) + "_") + startx; var _local10 = Math.abs(startx - targetx) + Math.abs(starty - targety); path[path.name] = {x:startx, y:starty, visited:true, parentx:null, parenty:null, cost:_local10}; path.Unchecked_Neighbours[path.Unchecked_Neighbours.length] = path[path.name]; while (path.Unchecked_Neighbours.length > 0) { var _local1 = path.Unchecked_Neighbours.shift(); if ((_local1.x == targetx) and (_local1.y == targety)) { make_path(_local1, cp); path.done = true; break; } _local1.visited = true; addNode(_local1, _local1.x + 1, _local1.y + 1, targetx, targety); addNode(_local1, _local1.x - 1, _local1.y + 1, targetx, targety); addNode(_local1, _local1.x + 1, _local1.y - 1, targetx, targety); addNode(_local1, _local1.x - 1, _local1.y - 1, targetx, targety); addNode(_local1, _local1.x + 1, _local1.y, targetx, targety); addNode(_local1, _local1.x - 1, _local1.y, targetx, targety); addNode(_local1, _local1.x, _local1.y + 1, targetx, targety); addNode(_local1, _local1.x, _local1.y - 1, targetx, targety); } if (path.done) { return(true); } if (char[cp].selecttarget < 96) { char[char[cp].selecttarget].nonreach = 200; char[cp].selecttarget = 99; trace("setting nonreach for " + char[cp].selecttarget); } delete path; } function getDist(px1, py1, px2, py2) { x = px2 - px1; y = py2 - py1; hyp = Math.sqrt((x * x) + (y * y)); return(hyp); } function getAngle(px1, py1, px2, py2) { x = px2 - px1; y = py2 - py1; hyp = Math.sqrt((x * x) + (y * y)); cos = x / hyp; rad = Math.acos(cos); deg = 180 / (Math.PI / rad); if (y < 0) { deg = -deg; } else if ((y == 0) && (x < 0)) { deg = 180; } return(deg); } function clearingtimer() { clearInterval(intervalID); intervalID = null; } function detectKeys() { updateMana(0); this.experiencebar.experiencecount = (heroexp + "/") + explvls[herolvl]; if (heroexp > 100000) { this.experiencebar.experiencecount = ((int(heroexp / 1000) + "K/") + int(explvls[herolvl] / 1000)) + "K"; } if (herolvl > 1) { this.experiencebar.exp100._xscale = int((100 * (heroexp - explvls[herolvl - 1])) / (explvls[herolvl] - explvls[herolvl - 1])); } else { this.experiencebar.exp100._xscale = int((100 * heroexp) / explvls[herolvl]); } if (isMouseDown) { mouseisdownnow(); } updatepoison(); updatefrozen(); updatestunned(); updateknockback(); updateskills(); endgame(); var _local10 = _root.char[0]; var _local12 = false; if (char[0].die == 0) { if (Key.isDown(39) or Key.isDown(68)) { _local12 = true; if (Key.isDown(38) or Key.isDown(87)) { keyPressed = _root.moveChar(_local10, 1, -1); game.clip.char0._rotation = 45; game.clip.charlegs0._rotation = 45; } else if (Key.isDown(40) or Key.isDown(83)) { keyPressed = _root.moveChar(_local10, 1, 1); game.clip.char0._rotation = 135; game.clip.charlegs0._rotation = 135; } else { keyPressed = _root.moveChar(_local10, 1, 0); game.clip.char0._rotation = 90; game.clip.charlegs0._rotation = 90; } game.clip.char0._rotation = game.clip.char0._rotation + 5; } else if (Key.isDown(37) or Key.isDown(65)) { _local12 = true; if (Key.isDown(38) or Key.isDown(87)) { keyPressed = _root.moveChar(_local10, -1, -1); game.clip.char0._rotation = 315; game.clip.charlegs0._rotation = 315; } else if (Key.isDown(40) or Key.isDown(83)) { keyPressed = _root.moveChar(_local10, -1, 1); game.clip.char0._rotation = 225; game.clip.charlegs0._rotation = 225; } else { keyPressed = _root.moveChar(_local10, -1, 0); game.clip.char0._rotation = 270; game.clip.charlegs0._rotation = 270; } } else if (Key.isDown(38) or Key.isDown(87)) { _local12 = true; keyPressed = _root.moveChar(_local10, 0, -1); game.clip.char0._rotation = 0; game.clip.charlegs0._rotation = 0; } else if (Key.isDown(40) or Key.isDown(83)) { _local12 = true; keyPressed = _root.moveChar(_local10, 0, 1); game.clip.char0._rotation = 180; game.clip.charlegs0._rotation = 180; } else { keyPressed = _root.moveChar(_local10, 0, 0); if (char[0].shooting == 0) { game.clip.char0.gotoAndStop(50); } game.clip.charlegs0.gotoAndStop(game.clip.char0._currentframe); } if (Key.isDown(49)) { if (_root.splitarrow_researched > 0) { if (_root.splitarrow_recharge > 0) { } else { _root.splitarrow_recharge = _root.splitarrow_totalrecharge; _root.splitarrow_activecount = _root.splitarrow_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_blue", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_01_Jamaal3_converted.wav", _root.ingame_sound, 1); } } } if (Key.isDown(50)) { if (_root.volley_researched > 0) { if (_root.volley_recharge > 0) { } else { _root.volley_recharge = _root.volley_totalrecharge; _root.volley_activecount = _root.volley_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_01_Jamaal3_converted.wav", _root.ingame_sound, 1); } } } if (Key.isDown(51)) { if (_root.dash_researched > 0) { if (_root.dash_recharge > 0) { } else { _root.dash_recharge = _root.dash_totalrecharge; _root.dash_activecount = _root.dash_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_05_Jamaal3_converted.wav", _root.ingame_sound, 1); } } } if (Key.isDown(52)) { if (_root.summon_researched > 0) { if (_root.summon_recharge > 0) { } else { _root.summon_recharge = _root.summon_totalrecharge; _root.summon(); _root.game.clip.char2.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_yellow", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char2._x; _root.game.clip.buff_white._y = _root.game.clip.char2._y; var _local13 = spellslots2[4]; _root.spellslots[_local13] = false; _root.spellslots2[4] = 0; _root["spellReady" + _local13].swapDepths(501); _root["spellReady" + _local13].removeMovieClip(); } } } if (Key.isDown(53)) { if (_root.wind_researched > 0) { if (_root.wind_recharge > 0) { } else { _root.wind_recharge = _root.wind_totalrecharge; _root.wind_activecount = _root.wind_activemax; _root.windsound.setVolume(_root.ingame_sound); _root.windsound.start(0, 3); _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_05_Jamaal3_converted.wav", _root.ingame_sound, 1); } } } if (Key.isDown(54)) { if (_root.arrow_splash_researched > 0) { if (_root.arrow_splash_recharge > 0) { } else { _root.arrow_splash_recharge = _root.arrow_splash_totalrecharge; _root.arrow_splash_activecount = _root.arrow_splash_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_05_Jamaal3_converted.wav", _root.ingame_sound, 1); } } } if (Key.isDown(55)) { if (_root.black_arrow_researched > 0) { if (_root.black_arrow_recharge > 0) { } else { _root.black_arrow_recharge = _root.black_arrow_totalrecharge; _root.black_arrow_activecount = _root.black_arrow_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_05_Jamaal3_converted.wav", _root.ingame_sound, 1); } } } if (Key.isDown(56)) { if (_root.nova_researched > 0) { if (_root.nova_recharge > 0) { } else { _root.nova_recharge = _root.nova_totalrecharge; _root.nova_activecount = _root.nova_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_05_Jamaal3_converted.wav", _root.ingame_sound, 1); } } } if (_local12) { if (game.clip.char0._currentframe > 30) { if (char[0].shooting == 0) { game.clip.char0.gotoAndPlay(1); } game.clip.charlegs0.gotoAndPlay(1); } else { game.clip.char0.play(); game.clip.charlegs0.play(); } } if (char[0].shooting == 0) { } else { fire(0, char[0].targetx, char[0].targety); if (volley_activecount > 0) { fire(0, char[0].targetx + 10, char[0].targety + 10); fire(0, char[0].targetx - 10, char[0].targety - 10); } } } else { diefade(0); } var _local11 = created + 1; var _local3 = 2; while (_local3 < _local11) { if (char[_local3].die == 0) { if (char[_local3].stunned == 0) { if ((!_root.char[_local3].moving) and (char[_local3].shooting == 0)) { if (_root.char[_local3].melee) { meleeAI(_local3); } else if (_local3 != 0) { blip2++; if (blip2 > blipping) { blip2 = 0; if (char[_local3].selecttarget < 99) { char[_local3].targetx = char[char[_local3].selecttarget].xtile; char[_local3].targety = char[char[_local3].selecttarget].ytile; moveAI(_root.char[_local3], _local3); } else { var _local8 = false; if (!char[_local3].ranged) { var _local9 = 3; if (char[_local3].team == 1) { _local9 = created + 1; } var _local4 = 0; while (_local4 < _local9) { _local8 = false; if (char[_local4].team != char[_local3].team) { if ((char[_local4].die == 0) and (char[_local4].nonreach == 0)) { if (getDist(game.clip["char" + _local4]._x, game.clip["char" + _local4]._y, game.clip["char" + _local3]._x, game.clip["char" + _local3]._y) < 400) { char[_local3].targetx = char[_local4].xtile; char[_local3].targety = char[_local4].ytile; if (game[(("t_" + char[_local3].targety) + "_") + char[_local3].targetx].walkable) { getTarget(char[_local3].targetx, char[_local3].targety, game.clip["char" + char[_local3].selecttarget]._x, game.clip["char" + char[_local3].selecttarget]._y, _local3); } _local8 = true; moveAI(_root.char[_local3], _local3); break; } } } _local4++; } } if (!_local8) { if (char[_local3].posted) { char[_local3].xtile = Math.round((game.clip["char" + _local3]._x - 50) / game.tileW); char[_local3].ytile = Math.round((game.clip["char" + _local3]._y - 50) / game.tileH); if ((char[_local3].xtile != char[_local3].postx) or (char[_local3].ytile != char[_local3].posty)) { char[_local3].targetx = char[_local3].postx; char[_local3].targety = char[_local3].posty; getTarget(char[_local3].targetx, char[_local3].targety, game.clip["char" + char[_local3].selecttarget]._x, game.clip["char" + char[_local3].selecttarget]._y, _local3); } else { game.clip["char" + _local3].gotoAndStop(50); game.clip["char" + _local3]._rotation = char[_local3].postr; } } else if ((Math.random() * 100) < 150) { if (char[_local3].team == 1) { char[_local3].targetx = Math.round(Math.random() * wtiles) + 1; char[_local3].targety = (Math.round(Math.random() * 4) - 2) + char[0].ytile; } else { char[_local3].targetx = Math.round(Math.random() * wtiles) + 1; char[_local3].targety = (Math.round(Math.random() * 3) + shriney) - 3; if (_local3 == boss_id) { char[_local3].targety = (Math.round(Math.random() * 6) + char[0].ytile) - 3; } } if (char[_local3].ranged) { char[_local3].targety = (Math.round(Math.random() * 3) + shriney) - 3; if (_local3 == boss_id) { char[_local3].targety = (Math.round(Math.random() * 6) + char[0].ytile) - 3; } } if (game[(("t_" + char[_local3].targety) + "_") + char[_local3].targetx].walkable) { getTarget(char[_local3].targetx, char[_local3].targety, game.clip["char" + char[_local3].selecttarget]._x, game.clip["char" + char[_local3].selecttarget]._y, _local3); } } else { game.clip["char" + _local3].gotoAndStop(50); } } } } } } else if (char[_local3].melee) { meleeAI(_local3); } else { moveAI(_root.char[_local3], _local3); if (char[_local3].moving) { if (char[_local3].shooting == 0) { if (game.clip["char" + _local3]._currentframe != 50) { if (game.clip["char" + _local3]._currentframe > 30) { game.clip["char" + _local3].gotoAndPlay(1); } else { game.clip["char" + _local3].play(); } } } } if (char[_local3].shooting > 0) { if (char[_local3].starget == 0) { var _local6 = 0; var _local5 = 0; var _local7 = int(getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip.char0._x, game.clip.char0._y) / 100); if ((Math.random() * 100) > 50) { _local7 = 0; } if (Key.isDown(39) or Key.isDown(68)) { _local6 = 25 * _local7; } if (Key.isDown(38) or Key.isDown(87)) { _local5 = -25 * _local7; } if (Key.isDown(40) or Key.isDown(83)) { _local5 = 25 * _local7; } if (Key.isDown(37) or Key.isDown(65)) { _local6 = -25 * _local7; } if (char[_local3].shooting == 50) { firetest(_local3, game.clip["char" + char[_local3].starget]._x + _local6, game.clip["char" + char[_local3].starget]._y + _local5); if ((Math.random() * 100) > 40) { if (firetest(_local3, game.clip["char" + char[_local3].starget]._x + _local6, game.clip["char" + char[_local3].starget]._y + _local5) == false) { if (firetest(_local3, game.clip["char" + char[_local3].starget]._x, game.clip["char" + char[_local3].starget]._y) == false) { char[_local3].shooting = 0; char[_local3].starget = 99; char[_local3].moving = false; char[_local3].pathcount = 0; char[_local3].diry = 0; char[_local3].dirx = 0; char[_local3].path.length = 0; char[_local3].path = null; char[_local3].direct = false; } } } else if (firetest(_local3, game.clip["char" + char[_local3].starget]._x, game.clip["char" + char[_local3].starget]._y) == false) { if (firetest(_local3, game.clip["char" + char[_local3].starget]._x + _local6, game.clip["char" + char[_local3].starget]._y + _local5) == false) { char[_local3].shooting = 0; char[_local3].starget = 99; char[_local3].moving = false; char[_local3].pathcount = 0; char[_local3].diry = 0; char[_local3].dirx = 0; char[_local3].path.length = 0; char[_local3].path = null; char[_local3].direct = false; } } } else { fire(_local3, game.clip["char" + char[_local3].starget]._x + _local6, game.clip["char" + char[_local3].starget]._y + _local5); } } else { fire(_local3, game.clip["char" + char[_local3].starget]._x, game.clip["char" + char[_local3].starget]._y); } } } } } else { diefade(_local3); } if (_local3 == 2) { } if (char[1].die != 0) { diefade(1); } _local3++; } movemissiles(); visibility(_local10); } function mouseisdownnow() { var _local3 = Math.min(Math.max(int(((4 + heroagil) + _global.equip_agility) / 8), 1), 35); if ((char[0].shooting < _local3) or (char[0].shooting == 0)) { char[0].shooting = 40; char[0].targetx = this._xmouse - game.clip._x; char[0].targety = this._ymouse - game.clip._y; fire(0, char[0].targetx, char[0].targety); if (volley_activecount > 0) { fire(0, char[0].targetx + 10, char[0].targety + 10); fire(0, char[0].targetx - 10, char[0].targety - 10); } game.clip.char0.gotoAndStop(25); } } function fire(owner, tx, ty) { if (owner == 0) { var _local6 = Math.min(Math.max(int(((4 + heroagil) + _global.equip_agility) / 8), 1), 35); tx = _xmouse - game.clip._x; ty = _ymouse - game.clip._y; game.clip["char" + owner]._rotation = 90 + getAngle(game.clip["char" + owner]._x, game.clip["char" + owner]._y, tx, ty); } if (owner == boss_id) { if (boss_charge_activecount > 0) { char[owner].shooting = Math.min(char[owner].shooting, 8); } } if (((char[owner].shooting == 8) and (owner != 0)) or ((owner == 0) and (char[owner].shooting <= _local6))) { char[owner].moving = false; char[owner].pathcount = 0; char[owner].diry = 0; char[owner].dirx = 0; char[owner].path.length = 0; char[owner].path = null; char[owner].direct = false; if (misslecount < misslemax) { misslecount++; } else { misslecount = 0; } if (char[owner].cweapon == "rweapon") { game.clip.attachMovie(char[owner].rweapon, "missle" + misslecount, 9990001 + misslecount); } else { game.clip.attachMovie(char[owner].lweapon, "missle" + misslecount, 9990001 + misslecount); } missle[misslecount] = {mowner:owner, targetx:tx, targety:ty, active:true, speed:30, cnt:0, maxc:21}; if (owner == boss_id) { game.clip["missle" + misslecount]._xscale = 150; game.clip["missle" + misslecount]._yscale = 150; } if (owner == 0) { missle[misslecount].speed = 40; missle[misslecount].maxc = 18; char[owner].shooting = 0; clickdelay = 40 - _local6; missle[misslecount].targetx = _xmouse - game.clip._x; missle[misslecount].targety = _ymouse - game.clip._y; game.clip["missle" + misslecount]._xscale = 150; game.clip["missle" + misslecount]._yscale = 150; if (currentarrow == "greenarrow") { poisonarrow_qty = poisonarrow_qty - 1; if (poisonarrow_qty <= 0) { currentarrow = "arrow"; char[owner].rweapon = currentarrow; char[owner].lweapon = currentarrow; _root.experiencebar.weapon_choice.gotoAndStop(1); _root.experiencebar.weapon_choice.ammo_txt = ""; } else { _root.experiencebar.weapon_choice.ammo_txt = _root.poisonarrow_qty; } } else if (currentarrow == "firearrow") { firearrow_qty = firearrow_qty - 1; if (firearrow_qty <= 0) { currentarrow = "arrow"; char[owner].rweapon = currentarrow; char[owner].lweapon = currentarrow; _root.experiencebar.weapon_choice.gotoAndStop(1); _root.experiencebar.weapon_choice.ammo_txt = ""; } else { _root.experiencebar.weapon_choice.ammo_txt = _root.firearrow_qty; } } else if (currentarrow == "icearrow") { icearrow_qty = icearrow_qty - 1; if (icearrow_qty <= 0) { currentarrow = "arrow"; char[owner].rweapon = currentarrow; char[owner].lweapon = currentarrow; _root.experiencebar.weapon_choice.gotoAndStop(1); _root.experiencebar.weapon_choice.ammo_txt = ""; } else { _root.experiencebar.weapon_choice.ammo_txt = _root.icearrow_qty; } } else { _root.experiencebar.weapon_choice.ammo_txt = ""; } } game.clip["missle" + misslecount]._x = game.clip["char" + owner]._x; game.clip["missle" + misslecount]._y = game.clip["char" + owner]._y; game.clip["missle" + misslecount]._rotation = 90 + getAngle(game.clip["missle" + misslecount]._x, game.clip["missle" + misslecount]._y, tx, ty); game.clip["missle" + misslecount]._x = game.clip["char" + owner]._x; game.clip["missle" + misslecount]._y = game.clip["char" + owner]._y; if ((owner == 0) or (owner == boss_id)) { if (_root.splitarrow_activecount > 0) { splitarrow(0, tx + 20, ty + 20); splitarrow(0, tx - 20, ty - 20); } if (owner == boss_id) { if (boss_id == 0) { } else { splitarrow(boss_id, tx + 20, ty + 20); splitarrow(boss_id, tx - 20, ty - 20); } } } if (char[owner].race == "dragon") { missle[misslecount].speed = missle[misslecount].speed + (char[0].dup / 2); game.clip["missle" + misslecount]._x = game.clip["char" + owner]._x + (40 * Math.sin((Math.PI * game.clip["missle" + misslecount]._rotation) / 180)); game.clip["missle" + misslecount]._y = game.clip["char" + owner]._y + (40 * (-Math.cos((Math.PI * game.clip["missle" + misslecount]._rotation) / 180))); music_base.dragonbreath.start(); } else { switch (int(Math.random() * 2)) { case 1 : playSound(char_audio[owner].attack1, ingame_sound, 1); break; default : playSound(char_audio[owner].attack2, ingame_sound, 1); } } } else if ((char[owner].shooting == 14) and (owner != 0)) { if (char[owner].ranged) { game.clip["char" + owner].gotoAndPlay(25); game.clip["char" + owner]._rotation = 90 + getAngle(game.clip["char" + owner]._x, game.clip["char" + owner]._y, tx, ty); if (char[owner].race == "goblintower") { game.clip["char" + owner].tower._rotation = -game.clip["char" + owner]._rotation; } else if (char[cp].race == "goblintent") { game.clip["char" + cp]._rotation = 0; } } } else if (owner == 0) { if (char[owner].shooting == (_local6 + 5)) { game.clip["char" + owner].gotoAndPlay(25); game.clip["char" + owner]._rotation = 90 + getAngle(game.clip["char" + owner]._x, game.clip["char" + owner]._y, tx, ty); } } if (char[owner].shooting > 0) { if (char[owner].ranged and (owner != 0)) { game.clip["char" + owner]._rotation = 90 + getAngle(game.clip["char" + owner]._x, game.clip["char" + owner]._y, tx, ty); if (char[owner].race == "goblintower") { game.clip["char" + owner].tower._rotation = -game.clip["char" + owner]._rotation; } else if (char[cp].race == "goblintent") { game.clip["char" + cp]._rotation = 0; } } char[owner].shooting--; if (owner != 0) { if (game.clip["char" + owner]._currentframe < 25) { game.clip["char" + owner].gotoAndPlay(25); } } } if (char[owner].shooting == 0) { char[owner].starget = 99; } if (owner == 0) { } } function splitarrow(owner, tx, ty) { if (misslecount < misslemax) { misslecount++; } else { misslecount = 0; } if (char[owner].cweapon == "rweapon") { game.clip.attachMovie(char[owner].rweapon, "missle" + misslecount, 9990001 + misslecount); } else { game.clip.attachMovie(char[owner].lweapon, "missle" + misslecount, 9990001 + misslecount); } missle[misslecount] = {mowner:owner, targetx:tx, targety:ty, active:true, speed:30, cnt:0, maxc:30}; if (owner == 0) { missle[misslecount].speed = 30; missle[misslecount].targetx = _xmouse - game.clip._x; missle[misslecount].targety = _ymouse - game.clip._y; game.clip["missle" + misslecount]._xscale = 150; game.clip["missle" + misslecount]._yscale = 150; if (currentarrow == "greenarrow") { poisonarrow_qty = poisonarrow_qty - 1; if (poisonarrow_qty <= 0) { currentarrow = "arrow"; char[owner].rweapon = currentarrow; char[owner].lweapon = currentarrow; _root.experiencebar.weapon_choice.gotoAndStop(1); _root.experiencebar.weapon_choice.ammo_txt = ""; } else { _root.experiencebar.weapon_choice.ammo_txt = _root.poisonarrow_qty; } } else if (currentarrow == "firearrow") { firearrow_qty = firearrow_qty - 1; if (firearrow_qty <= 0) { currentarrow = "arrow"; char[owner].rweapon = currentarrow; char[owner].lweapon = currentarrow; _root.experiencebar.weapon_choice.gotoAndStop(1); _root.experiencebar.weapon_choice.ammo_txt = ""; } else { _root.experiencebar.weapon_choice.ammo_txt = _root.firearrow_qty; } } else if (currentarrow == "icearrow") { icearrow_qty = icearrow_qty - 1; if (icearrow_qty <= 0) { currentarrow = "arrow"; char[owner].rweapon = currentarrow; char[owner].lweapon = currentarrow; _root.experiencebar.weapon_choice.gotoAndStop(1); _root.experiencebar.weapon_choice.ammo_txt = ""; } else { _root.experiencebar.weapon_choice.ammo_txt = _root.icearrow_qty; } } } game.clip["missle" + misslecount]._x = game.clip["char" + owner]._x; game.clip["missle" + misslecount]._y = game.clip["char" + owner]._y; game.clip["missle" + misslecount]._rotation = 90 + getAngle(game.clip["missle" + misslecount]._x, game.clip["missle" + misslecount]._y, tx, ty); game.clip["missle" + misslecount]._x = game.clip["char" + owner]._x; game.clip["missle" + misslecount]._y = game.clip["char" + owner]._y; } function movemissiles() { var _local1 = 0; while (_local1 < (misslemax + 1)) { if (missle[_local1].active) { game.clip["missle" + _local1]._y = game.clip["missle" + _local1]._y + (missle[_local1].speed * (-Math.cos((Math.PI * game.clip["missle" + _local1]._rotation) / 180))); game.clip["missle" + _local1]._x = game.clip["missle" + _local1]._x + (missle[_local1].speed * Math.sin((Math.PI * game.clip["missle" + _local1]._rotation) / 180)); missle[_local1].cnt++; missiletick++; if (missiletick > 0) { missiletick = 0; var _local6 = created + 1; var _local4 = 3; if (char[missle[_local1].mowner].team == 1) { _local4 = created + 1; } var _local3 = 0; while (_local3 < _local4) { missileloop(_local1, _local3); _local3++; } missileloop(_local1, 1); if (missle[_local1].cnt > missle[_local1].maxc) { game.clip["missle" + _local1].swapDepths(501); game.clip["missle" + _local1].removeMovieClip(); missle[_local1].active = false; trace("remove arrow"); } if ((game.clip["missle" + _local1]._y > ((htiles * 100) + 100)) or (game.clip["missle" + _local1]._y < -200)) { game.clip["missle" + _local1].swapDepths(501); game.clip["missle" + _local1].removeMovieClip(); missle[_local1].active = false; } if ((game.clip["missle" + _local1]._x > ((wtiles * 100) + 100)) or (game.clip["missle" + _local1]._x < -200)) { game.clip["missle" + _local1].swapDepths(501); game.clip["missle" + _local1].removeMovieClip(); missle[_local1].active = false; } if (missle[_local1].active) { var _local5 = false; var _local2 = 0; while (_local2 < (ab + 1)) { if (getDist(arrowblock[_local2].xx, arrowblock[_local2].yy, game.clip["missle" + _local1]._x, game.clip["missle" + _local1]._y) < 48) { _local5 = true; break; } _local2++; } if (_local5) { game.clip["missle" + _local1].swapDepths(501); game.clip["missle" + _local1].removeMovieClip(); missle[_local1].active = false; } } } } _local1++; } } function missileloop(i, j) { if (j == missle[i].mowner) { } else if (char[j].die == 0) { if (char[missle[i].mowner].team != char[j].team) { if (game.clip["missle" + i].hb.hitTest(game.clip["char" + j].hbox)) { if ((j > 95) and (j < 99)) { trace("hit castle"); } if (char[j].selecttarget == 99) { char[j].moving = false; if (char[missle[i].mowner].race != "rogue") { if (char[missle[i].mowner].nonreach == 0) { char[j].selecttarget = missle[i].mowner; } } } if ((char[missle[i].mowner].rweapon == "firebolt") or (char[missle[i].mowner].rweapon == "firearrow")) { game.clip.attachMovie("explosion1", "explosion" + i, 900300 + i); game.clip["explosion" + i]._x = game.clip["missle" + i]._x; game.clip["explosion" + i]._y = game.clip["missle" + i]._y; if (((char[j].race == "goblintower") or (char[j].race == "goblintent")) or (char[j].race == "shrine")) { } else if (missle[i].mowner == 0) { char[j].knockback = char[j].knockback + 8; char[j].stunned = char[j].stunned + 8; char[j].knockbacky = (missle[i].speed * 0.25) * (-Math.cos((Math.PI * game.clip["missle" + i]._rotation) / 180)); char[j].knockbackx = (missle[i].speed * 0.25) * Math.sin((Math.PI * game.clip["missle" + i]._rotation) / 180); } else { char[j].knockback = char[j].knockback + 4; char[j].stunned = char[j].stunned + 4; char[j].knockbacky = (missle[i].speed * 0.15) * (-Math.cos((Math.PI * game.clip["missle" + i]._rotation) / 180)); char[j].knockbackx = (missle[i].speed * 0.15) * Math.sin((Math.PI * game.clip["missle" + i]._rotation) / 180); } firedamage = Math.round(((Math.random() * char[missle[i].mowner].mattack) / 2) + (char[missle[i].mowner].mattack / 2)); game.clip["missle" + i]._x = 90000 /* 0x015F90 */; game.clip["missle" + i].swapDepths(501); game.clip["missle" + i].removeMovieClip(); missle[i].active = false; music_base.Fireball3.start(); } else if (char[missle[i].mowner].rweapon == "blackarrow") { } else if (char[missle[i].mowner].rweapon == "icearrow") { game.clip.attachMovie("bloodspatter", "explosion" + i, 900300 + i); char[j].stunned = char[j].stunned + 50; game.clip["char" + j].stop(); char[j].frozen = char[j].frozen + 100; firedamage = 100; game.clip["explosion" + i]._x = game.clip["missle" + i]._x; game.clip["explosion" + i]._y = game.clip["missle" + i]._y; game.clip["explosion" + i]._rotation = game.clip["missle" + i]._rotation + 180; game.clip["missle" + i]._x = 90000 /* 0x015F90 */; game.clip["missle" + i].swapDepths(501); game.clip["missle" + i].removeMovieClip(); missle[i].active = false; } else if (((char[missle[i].mowner].rweapon == "arrow") or (char[missle[i].mowner].rweapon == "redarrow")) or (char[missle[i].mowner].rweapon == "greenarrow")) { switch (int(Math.random() * 4)) { case 1 : playSound("arrow_hit1", ingame_sound, 1); break; case 2 : playSound("arrow_hit2", ingame_sound, 1); break; case 3 : playSound("arrow_hit3", ingame_sound, 1); break; case 4 : playSound("arrow_hit4", ingame_sound, 1); break; default : playSound("arrow_hit1", ingame_sound, 1); } if (char[missle[i].mowner].rweapon == "greenarrow") { char[j].poisoned = char[j].poisoned + 120; game.clip.attachMovie("poisonsplatter2", "explosion" + i, 900300 + i); } else { game.clip.attachMovie("bloodspatter", "explosion" + i, 900300 + i); } game.clip["explosion" + i]._x = game.clip["missle" + i]._x; game.clip["explosion" + i]._y = game.clip["missle" + i]._y; game.clip["explosion" + i]._rotation = game.clip["missle" + i]._rotation + 180; game.clip["missle" + i]._x = 90000 /* 0x015F90 */; game.clip["missle" + i].swapDepths(501); game.clip["missle" + i].removeMovieClip(); missle[i].active = false; } else if (char[missle[i].mowner].rweapon == "blackarrow") { game.clip.attachMovie("bloodspatter", "explosion" + i, 900300 + i); game.clip["explosion" + i]._x = game.clip["missle" + i]._x; game.clip["explosion" + i]._y = game.clip["missle" + i]._y; game.clip["explosion" + i]._rotation = game.clip["missle" + i]._rotation + 180; } else if (char[missle[i].mowner].rweapon == "deathcoil") { game.clip.attachMovie("poisonsplatter", "explosion" + i, 900300 + i); game.clip["explosion" + i]._x = game.clip["missle" + i]._x; game.clip["explosion" + i]._y = game.clip["missle" + i]._y; game.clip["explosion" + i]._rotation = game.clip["missle" + i]._rotation + 180; game.clip["missle" + i]._x = 90000 /* 0x015F90 */; game.clip["missle" + i].swapDepths(501); game.clip["missle" + i].removeMovieClip(); missle[i].active = false; } else if (char[missle[i].mowner].rweapon == "boulder") { game.clip.attachMovie("bloodspatter", "explosion" + i, 900300 + i); game.clip["explosion" + i]._x = game.clip["missle" + i]._x; game.clip["explosion" + i]._y = game.clip["missle" + i]._y; game.clip["explosion" + i]._rotation = game.clip["missle" + i]._rotation + 180; game.clip["missle" + i]._x = 90000 /* 0x015F90 */; game.clip["missle" + i].swapDepths(501); game.clip["missle" + i].removeMovieClip(); } else { game.clip.attachMovie("explosion1", "explosion" + i, 900300 + i); game.clip["explosion" + i]._x = game.clip["missle" + i]._x; game.clip["explosion" + i]._y = game.clip["missle" + i]._y; game.clip["missle" + i]._x = 90000 /* 0x015F90 */; game.clip["missle" + i].swapDepths(501); game.clip["missle" + i].removeMovieClip(); missle[i].active = false; music_base.Fireball3.start(); playSound("Fireball3", ingame_sound, 1); } var _local4 = Math.round(((Math.random() * char[missle[i].mowner].mattack) / 2) + (char[missle[i].mowner].mattack / 2)) + firedamage; firedamage = 0; if (j == 0) { _local4 = Math.max(int(_local4 * ((100 - defensepercent) / 100)), 1); } if (critical_level > 0) { if (missle[i].mowner == 0) { if ((Math.random() * 100) < 5) { if (critical_level == 1) { _local4 = _local4 * 3; } else if (critical_level == 2) { _local4 = _local4 * 6; } else if (critical_level == 3) { _local4 = _local4 * 12; } if ((Math.random() * 100) > 90) { playSound("Male_CriticalHit_03_Jamaal3_converted.wav", ingame_sound, 1); } else { playSound("38874__swuing__footstep-grass.wav", ingame_sound * 2, 1); } game.clip.attachMovie("dmtext", ("dmg" + i) + 30, (99200 + i) + 30); game.clip[("dmg" + i) + 30].dmg = "CRITICAL HIT!"; game.clip[("dmg" + i) + 30]._x = game.clip["char" + j]._x; game.clip[("dmg" + i) + 30]._y = game.clip["char" + j]._y + 30; _root.game.clip.attachMovie("buff_red", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip["char" + j]._x; _root.game.clip.buff_white._y = _root.game.clip["char" + j]._y; } } } char[j].hpCurrent = char[j].hpCurrent - _local4; game.clip.attachMovie("dmtext", "dmg" + i, 99200 + i); game.clip["dmg" + i].dmg = _local4; game.clip["dmg" + i]._x = game.clip["char" + j]._x; game.clip["dmg" + i]._y = game.clip["char" + j]._y; testDeath(j, missle[i].mowner); } } } } function testDeath(cp, killer) { game.clip["hb" + cp].hm._y = 35 - int((char[cp].hpCurrent / char[cp].hpMax) * 70); if (char[cp].hpCurrent < 1) { char[cp].poisoned = 0; var _local5 = created + 1; var _local3 = 1; while (_local3 < _local5) { if (char[_local3].selecttarget == cp) { char[_local3].selecttarget = 99; char[_local3].starget = 99; char[_local3].moving = false; char[_local3].pathcount = 0; char[_local3].diry = 0; char[_local3].dirx = 0; char[_local3].path.length = 0; char[_local3].path = null; char[_local3].direct = false; } _local3++; } if (cp == 0) { game.clip.attachMovie("explosion2", "explosion" + cp, 900300 + cp); game.clip["explosion" + cp]._x = game.clip["char" + cp]._x; game.clip["explosion" + cp]._y = game.clip["char" + cp]._y; game.clip["explosion" + cp].gotoAndPlay(4); game.clip["char" + cp].gotoAndPlay(151); game.clip["charlegs" + cp].gotoAndPlay(151); game.clip["char" + cp].swapDepths(9500 + cp); game.clip["charlegs" + cp].swapDepths(9499 + cp); game.clip["hb" + cp].swapDepths(501); game.clip["hb" + cp].removeMovieClip(); char[cp].die = 1; defeatcount = 150; char[cp].die = 1; } else { game.clip["char" + cp].gotoAndPlay(151); game.clip["char" + cp].swapDepths(9500 + cp); game.clip["hb" + cp].swapDepths(501); game.clip["hb" + cp].removeMovieClip(); if (char[cp].race == "goblintent") { base_count--; if (game.clip["char" + cp]._x == ((startups[clevel].startx * 100) + 50)) { if (game.clip["char" + cp]._y == ((startups[clevel].starty * 100) + 50)) { game.clip.enemy_start_point._x = -1000; startups[clevel].startx = 4; startups[clevel].starty = 0; } } if (game.clip["char" + cp]._x == ((startups[clevel].startx2 * 100) + 50)) { if (game.clip["char" + cp]._y == ((startups[clevel].starty2 * 100) + 50)) { game.clip.enemy_start_point2._x = -1000; startups[clevel].startx2 = 4; startups[clevel].starty2 = 0; } } if (game.clip["char" + cp]._x == ((startups[clevel].startx3 * 100) + 50)) { if (game.clip["char" + cp]._y == ((startups[clevel].starty3 * 100) + 50)) { game.clip.enemy_start_point3._x = -1000; startups[clevel].startx3 = 4; startups[clevel].starty3 = 0; } } } char[cp].die = 1; gamescore = gamescore + char[cp].hpMax; playSound(char_audio[cp].die, ingame_sound, 1); if (char[cp].gold > 0) { gold = gold + char[cp].gold; game.clip.attachMovie("goldtext", "goldtext" + cp, 99300 + cp); game.clip["goldtext" + cp]._x = game.clip.char0._x; game.clip["goldtext" + cp]._y = game.clip.char0._y; game.clip["goldtext" + cp].gld = "+" + char[cp].gold; char[cp].gold = 0; _global.GOLD = gold; playSound("Drop_Coins_01_converted.wav", ingame_sound, 1); if (int(Math.random() * 20) == 15) { potionscount++; game.clip.attachMovie("potions", "coins" + potionscount, 9600 + potionscount); game.clip["coins" + potionscount]._x = game.clip["char" + cp]._x; game.clip["coins" + potionscount]._y = game.clip["char" + cp]._y; if (potionscount > 5) { potionscount = 0; } } } } if ((char[0].mtarget = cp)) { char[0].moving = false; char[0].pathcount = 0; char[0].diry = 0; char[0].dirx = 0; char[0].path.length = 0; char[0].path = null; char[0].moving = false; } if (killer < 3) { heroexp = heroexp + (char[cp].hpMax * 2); levelup(0); game.clip.attachMovie("xptext", "xptext" + killer, 99400 + _local3); game.clip["xptext" + killer]._x = ((game.clip.char0._x + Math.random()) + 50) - 25; game.clip["xptext" + killer]._y = ((game.clip.char0._y + Math.random()) + 50) - 25; game.clip["xptext" + killer].xp = ("+" + (char[cp].hpMax * 2)) + "XP"; } } else if (char[cp].hpCurrent < int(char[cp].hpMax / 4)) { if (char[cp].race == "goblintent") { if (base_count == 1) { if (createrate > 1) { _root.game.clip.attachMovie("buff_red", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip["char" + cp]._x; _root.game.clip.buff_white._y = _root.game.clip["char" + cp]._y; createrate = 1; trace("createrate =" + createrate); } } } } } function diefade(cp) { if (char[cp].hpCurrent < 1) { if (game.clip["char" + cp]._alpha > 25) { game.clip["char" + cp]._alpha = game.clip["char" + cp]._alpha - 1; } else { game.clip["char" + cp].swapDepths(501); game.clip["char" + cp].removeMovieClip(); var _local4 = 0; var _local5 = created + 1; var _local2 = 3; while (_local2 < _local5) { if (char[_local2].team > 1) { if (char[_local2].hpCurrent > 0) { _local4++; break; } } _local2++; } trace("bdalive = " + _local4); if (_local4 == 0) { if (createarray > level[clevel].length) { if (victorycount == 0) { if (levelend._x > 0) { gamemode = 3; } else { victorycount = 100; _root.levels_complete[clevel] = true; } } } } if (cp == 0) { } else if ((((cp > 0) and (cp < 13)) and (char[cp].team == 1)) and (goodguys[cp].unit > 0)) { goodguys[cp].unit = 0; goodguycount--; } else if (cp == 1) { if (defeatcount == 0) { if (levelend._x > 0) { gamemode = 3; } else { defeatcount = 100; } } } } if (game.clip["char" + cp]._currentframe < 150) { game.clip["char" + cp].gotoAndPlay(151); } if (game.clip["char" + cp]._alpha == 80) { music_base.bodyfall.start(); } if (game.clip["char" + cp]._alpha < 30) { } } } function changeColor(item, ra, rb, ga, gb, ba, bb, aa, ab) { var _local2 = new Color(item); var _local1 = new Object(); if (ra != 0) { _local1.ra = ra; } if (ga != 0) { _local1.ga = ga; } if (ba != 0) { _local1.ba = ba; } if (aa != 0) { _local1.aa = aa; } if (rb != 0) { _local1.rb = rb; } if (gb != 0) { _local1.gb = gb; } if (bb != 0) { _local1.bb = bb; } if (ab != 0) { _local1.ab = ab; } _local2.setTransform(_local1); } function mouseicons() { selector = 0; var _local2 = created + 1; var _local1 = 1; while (_local1 < _local2) { if (game.clip["char" + _local1].hitTest(bullseye)) { if ((char[_local1].team > 1) and (char[_local1].hpCurrent > 0)) { bullseye.gotoAndStop(1); selector = _local1; if (char[0].selecttarget != _local1) { } } } else if (char[0].selecttarget != _local1) { } _local1++; } if (selector == 0) { if (game[(("t_" + Math.floor((_ymouse - game.clip._y) / game.tileH)) + "_") + Math.floor((_xmouse - game.clip._x) / game.tileW)].walkable) { bullseye.gotoAndStop(3); } else { bullseye.gotoAndStop(4); } } } function loadnextmap(mapno, locx, locy) { game = {tileW:40, tileH:40, currentMap:mapno, visx:8, visy:12, centerx:320, centery:240}; herox = locx; heroy = locy; buildMap(_root["myMap" + game.currentMap]); } function refreshlevel() { savegame(_root.current_slot); stopAllSounds(); if (nova_researched > 0) { _root.nova_recharge = 5; } if (black_arrow_researched > 0) { _root.black_arrow_recharge = 5; } if (_root.splitarrow_researched > 0) { _root.splitarrow_recharge = 5; } if (_root.volley_researched > 0) { _root.volley_recharge = 5; } if (_root.summon_researched > 0) { _root.summon_recharge = 5; } if (_root.wind_researched > 0) { _root.wind_recharge = 5; } if (_root.dash_researched > 0) { _root.dash_recharge = 5; } if (_root.arrow_splash_researched > 0) { _root.arrow_splash_recharge = 5; } currentarrow = "arrow"; boss_id = 0; boss_charge = 0; boss_charge_activecount = 0; createrate = 25 - clevel; created = 2; level[1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 2]; level[1].count = 37; level[2] = [0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 2, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 2, 2, 2]; level[2].count = 37; level[3] = [0, 51, 0, 0, 0, 0, 2, 1, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 2, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 1, 0, 0, 0, 1, 40]; level[3].count = 30; level[4] = [0, 51, 0, 50, 0, 0, 2, 1, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 1, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 2, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 2, 1, 2, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 1, 1, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 3, 3]; level[4].count = 30; level[5] = [0, 51, 0, 0, 50, 2, 1, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 1, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 4, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 2, 2, 1, 2, 3, 4, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 3, 2, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 4, 1, 3, 2, 4, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 2, 2, 4, 1, 1, 3, 4, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 1, 3, 2, 2, 4, 2, 2, 2, 2, 4, 3, 1, 1, 3, 3]; level[5].count = 30; level[6] = [0, 51, 0, 50, 50, 2, 1, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 2, 2, 1, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 3, 1, 3, 4, 4, 3, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 4, 4, 3, 3, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 1, 3, 3, 3, 1, 3, 4, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 4, 4, 2, 4, 4, 2, 4, 4, 2, 4, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 3, 3, 1, 3, 3, 3, 1, 3, 3, 1, 3, 3, 1, 3, 1, 3, 3, 1, 3, 3, 1, 3, 3, 1, 3, 1, 3, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 3, 3, 3, 4, 4, 2, 2, 4, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 4, 2, 1, 1, 7, 42]; level[6].count = 30; level[7] = [0, 51, 51, 50, 50, 50, 3, 4, 4, 3, 3, 4, 4, 3, 0, 0, 0, 0, 3, 4, 4, 3, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 4, 4, 3, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5]; level[7].count = 40; level[8] = [0, 51, 51, 50, 50, 50, 5, 5, 3, 4, 5, 5, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 19]; level[8].count = 36; level[9] = [0, 51, 51, 50, 50, 50, 3, 4, 5, 5, 3, 3, 3, 1, 2, 3, 4, 5, 5, 5, 5, 4, 4, 5, 3, 3, 5, 5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 1, 2, 3, 4, 5, 5, 5, 5, 5, 5, 3, 3, 4, 4, 4, 4, 3, 3, 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 2, 1, 2, 1, 1, 2, 3, 4, 3, 4, 1, 1, 2, 2, 1, 1, 3, 3, 4, 4, 1, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 5, 4, 3, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 7, 5, 4, 5, 7, 5, 3, 5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 1, 4, 2, 3, 1, 2, 4, 3, 1, 2, 3, 4, 1, 2, 3, 4, 5, 3, 6, 4, 7, 5, 5, 3, 3, 5, 5, 4, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 19, 41, 19, 19, 19]; level[9].count = 42; level[10] = [0, 51, 52, 52, 52, 13, 3, 3, 4, 4, 3, 4, 1, 2, 3, 4, 5, 6, 7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 6, 6, 1, 2, 3, 4, 5, 4, 4, 4, 4, 3, 3, 3, 6, 6, 6, 1, 2, 3, 4, 5, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 13, 7, 7, 13, 6, 6, 6, 6, 6, 7, 13, 7, 7, 13, 7, 7, 6, 13, 6, 6, 13, 5, 6, 6, 7, 13, 3, 2, 3, 2, 1, 4, 5, 6, 8, 7, 4, 13, 8, 7, 5, 2, 6, 5, 8, 13, 8, 8, 1, 2, 3, 4, 5, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 6, 6, 13, 5, 6, 6, 7, 13, 3, 2, 3, 2, 1, 4, 5, 6, 8, 7, 4, 13, 8, 7, 5, 2, 6, 5, 8, 13, 8, 8, 1, 2, 3, 4, 5, 13, 13, 13, 13, 13, 13, 13, 11, 13, 13, 13]; level[10].count = 36; level[11] = [0, 51, 52, 52, 52, 3, 3, 3, 13, 3, 3, 3, 1, 2, 3, 4, 5, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 1, 2, 3, 4, 5, 3, 3, 1, 2, 3, 4, 5, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 13, 7, 7, 13, 6, 6, 6, 6, 6, 7, 13, 7, 7, 13, 7, 7, 6, 13, 6, 6, 13, 5, 6, 6, 7, 13, 3, 2, 3, 2, 1, 4, 5, 6, 11, 13, 13, 13, 11, 13, 5, 2, 6, 11, 8, 13, 8, 8, 8, 11, 8, 8, 13, 13, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 13, 6, 6, 13, 5, 6, 6, 7, 13, 3, 2, 3, 2, 1, 4, 5, 6, 8, 7, 4, 13, 8, 7, 5, 2, 6, 5, 8, 13, 8, 8, 1, 2, 3, 4, 5, 13, 13, 13, 13, 13, 11, 13, 13, 13, 25, 25]; level[11].count = 40; level[12] = [0, 51, 52, 52, 52, 13, 1, 2, 3, 4, 5, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 13, 13, 13, 6, 6, 6, 1, 2, 3, 4, 5, 13, 6, 13, 6, 6, 11, 11, 13, 13, 11, 13, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 13, 7, 7, 13, 6, 6, 6, 6, 25, 7, 13, 7, 7, 13, 7, 7, 6, 13, 6, 6, 13, 5, 6, 6, 7, 13, 3, 2, 3, 2, 25, 11, 11, 6, 3, 7, 13, 13, 8, 7, 5, 13, 6, 5, 8, 13, 11, 11, 8, 8, 11, 8, 13, 13, 13, 13, 13, 0, 0, 0, 0, 25, 0, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 11, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 11, 11, 25, 43, 25, 11, 11, 11, 11, 13, 7, 7, 6, 13, 6, 6, 13, 5, 6, 6, 7, 13, 3, 2, 3, 2, 25, 11, 11, 6, 3, 7, 13, 13, 8, 7, 5, 13, 6, 5, 8, 13, 11, 11, 8, 8, 11, 8, 13, 13, 13, 13, 13, 25, 25, 25, 25, 25]; level[12].count = 50; level[13] = [0, 51, 10, 1, 2, 3, 4, 5, 10, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 10, 1, 2, 3, 4, 5, 14, 14, 10, 6, 8, 6, 7, 6, 8, 14, 7, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 19, 10, 10, 14, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 14, 7, 6, 14, 6, 8, 6, 7, 6, 14, 6, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 8, 6, 7, 6, 14, 14, 14, 6, 8, 6, 7, 6, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 19, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 19, 19, 10, 10, 10, 19, 19, 19, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 13, 19, 13, 19, 13, 19, 13, 10, 19]; level[13].count = 52; level[14] = [0, 51, 13, 13, 11, 13, 1, 2, 3, 4, 5, 13, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 13, 1, 2, 3, 4, 5, 11, 11, 13, 13, 13, 1, 2, 3, 4, 5, 11, 11, 11, 11, 11, 11, 11, 13, 1, 2, 3, 4, 5, 13, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 13, 13, 13, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 13, 19, 13, 19, 13, 19, 13, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 13, 19, 13, 19, 13, 19, 13, 10, 19]; level[14].count = 52; level[15] = [0, 51, 13, 13, 11, 13, 1, 2, 3, 4, 5, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 13, 13, 13, 11, 11, 11, 11, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 11, 13, 13, 13, 1, 2, 3, 4, 5, 11, 11, 11, 11, 1, 2, 3, 4, 5, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 13, 19, 13, 19, 13, 19, 13, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 13, 19, 13, 19, 13, 19, 13, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 10, 19, 13, 19, 13, 19, 13, 19, 13, 10, 19, 13, 13, 13, 13, 13, 45]; level[15].count = 52; level[16] = [0, 51, 52, 52, 52, 52, 52, 52, 0, 0, 2, 1, 2, 0, 0, 1, 0, 0, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 0, 1, 0, 2, 0, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 2, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 1, 0, 2, 0, 3, 0, 0, 0, 4, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 3, 0, 0, 0, 3, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 40, 42, 25, 25, 25, 25, 25, 25, 25, 25, 25]; level[16].count = 30; level[17] = [0, 51, 52, 52, 52, 52, 52, 52, 0, 0, 2, 1, 2, 0, 0, 1, 0, 0, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 0, 1, 0, 2, 0, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 2, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 1, 0, 2, 0, 3, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 3, 0, 0, 0, 3, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 45, 43]; level[17].count = 30; level[18] = [0, 51, 52, 52, 52, 52, 52, 52, 0, 0, 2, 1, 2, 0, 0, 1, 0, 0, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 0, 1, 0, 2, 0, 2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 2, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 4, 0, 0, 0, 0, 0, 1, 0, 2, 0, 3, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 3, 0, 0, 0, 3, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 19, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 44]; level[18].count = 30; if ((clevel > 6) and (clevel < 10)) { _root.attachMovie("darkness", "darkness", 2); _root.darkness._x = 0; _root.darkness._y = 0; _root.darkness.gotoAndStop(59); } else { _root.darkness.swapDepths(501); _root.darkness.removeMovieClip(); } herodefenses(); setup_special(); herospeed = Math.min(Math.max(int(((40 + heroagil) + _global.equip_agility) / 10), 6), 15); char[0].speed = herospeed; goblintower_count = 0; if (abilitypoints > 0) { arrange_icons(2, 0); } else { levelup_icon = 0; } base_count = startups[clevel].count; soundNum = 1; playSound("music3", ingame_music, 99); if (clevel < 4) { _root.playSound("Birds-By-The-Creek", int(_root.ingame_sound / 3), 4); } if (((clevel == 1) or (clevel == 7)) or (clevel == 13)) { playSound("Male_EnteringDungeon_09_Jamaal3_converted.wav", ingame_sound, 1); } else if (((clevel == 4) or (clevel == 10)) or (clevel == 16)) { playSound("Male_DiscoveringWonderous_02_Jamaal3_converted.wav", ingame_sound, 1); } else { var _local3 = int(Math.random() * 100); if (_local3 > 65) { playSound("Male_BattleStart_11_Jamaal3_converted.wav", ingame_sound, 1); } else if (_local3 > 35) { playSound("Male_BattleStart_10_Jamaal3_converted.wav", ingame_sound, 1); } else { playSound("Male_BattleStart_02_Jamaal3_converted.wav", ingame_sound, 1); } } } function createunits() { trace("start creating units"); char[0] = {xtile:4, ytile:23, speed:3, speedx:0, speedy:0, straight:false, width:31, height:31, dirx:0, diry:0, targetx:0, targety:0, itargetx:0, itargety:0, moving:false, frame:0, moveCount:0, team:2, weapon:"sword", lweapon:"bow", hpMax:500, hpCurrent:500, isHit:false, die:0, rangex:0, rangey:0, rAngle:0, shieldm:100, shieldc:100, dleft:0, dright:0, dup:0, ddown:0, race:"rogue", shooting:0, wlife:0, melee:false, mcount:0, a1:100, a2:0, a3:0, a4:0, ranged:true, starget:99, mtarget:0, mattack:herodmg, selecttarget:99, pathcount:0, mousex:0, mousey:0, direct:false, dend:false, dcount:0, manaCurrent:0, manaMax:0, poisoned:0, frozen:0, stunned:0, knockback:0, knockx:0, knocky:0, nonreach:0, edist:600}; char[1] = {xtile:4, ytile:24, speed:1, speedx:0, speedy:0, straight:false, width:31, height:31, dirx:0, diry:0, targetx:0, targety:0, itargetx:0, itargety:0, moving:false, frame:0, moveCount:0, team:1, weapon:"sword", lweapon:"bow", hpMax:2500, hpCurrent:2500, isHit:false, die:0, rangex:0, rangey:0, rAngle:0, shieldm:100, shieldc:100, dleft:0, dright:0, dup:0, ddown:0, race:"castletarget", shooting:0, wlife:0, melee:false, mcount:0, a1:100, a2:0, a3:0, a4:0, ranged:true, starget:99, mtarget:0, mattack:herodmg, selecttarget:99, pathcount:0, mousex:0, mousey:0, direct:false, dend:false, dcount:0, manaCurrent:0, manaMax:0, poisoned:0, frozen:0, stunned:0, knockback:0, knockx:0, knocky:0, nonreach:0, edist:600}; char_audio[0] = {attack1:"", attack2:"", random1:"", random2:"", hurt:"", die:"", charge:"", intro:""}; char_audio[1] = {attack1:"", attack2:"", random1:"", random2:"", hurt:"", die:"", charge:"", intro:""}; if (clevel > 500) { if (clevel < 10) { char[0].ytile = 11; char[1].ytile = 12; shriney = 13; } } else { shriney = 24; } spawn(1, 1); } function creategoodies() { var _local1 = 1; while (_local1 < 1) { if (_local1 < (goodguycount + 1)) { if (goodguys[_local1].unit > 0) { created++; trace("create a good guy here"); char[created] = {xtile:3, ytile:3, speed:4, width:31, height:31, dirx:0, diry:0, targetx:0, targety:0, itargetx:0, itargety:0, moving:false, frame:0, moveCount:0, team:1, weapon:"sword", lweapon:"bow", hpMax:50, hpCurrent:50, isHit:false, die:0, rangex:0, rangey:0, rAngle:0, shieldm:100, shieldc:0, dleft:0, dright:0, dup:0, ddown:0, race:"", shooting:0, wlife:0, melee:false, mcount:0, a1:50, a2:80, a3:100, a4:100, ranged:false, starget:99, mtarget:0, mattack:10, selecttarget:99, pathcount:0, mousex:0, mousey:0, direct:false, dend:false, dcount:0, gold:30, posted:false, postx:0, posty:0, post:false, postr:0, manaCurrent:0, manaMax:0, poisoned:0, frozen:0, stunned:0, knockback:0, knockx:0, knocky:0, nonreach:0, edist:600}; char_audio[created] = {attack1:"", attack2:"", random1:"", random2:"", hurt:"", die:"", charge:"", intro:""}; char[created].xtile = goodguys[_local1].postx; char[created].ytile = goodguys[_local1].posty; char[created].postx = goodguys[_local1].postx; char[created].posty = goodguys[_local1].posty; if (!game[(("t_" + char[created].ytile) + "_") + char[created].xtile].walkable) { char[created].nonreach = 200; } char[created].posted = true; char[created].done = false; char[created].postr = 0; spawn(created, goodguys[_local1].unit); } } _local1++; } } function creatingmore() { if (created == 0) { if (createcount == 2) { creategoodies(); } } if (created < ((level[clevel].count + 1) + goodguycount)) { createcount++; if (createcount > createrate) { createcount = 0; if (created < popcap) { createarray++; if (level[clevel][createarray] > 0) { created++; char[created] = {xtile:3, ytile:3, speed:4, width:31, height:31, dirx:0, diry:0, targetx:0, targety:0, itargetx:0, itargety:0, moving:false, frame:0, moveCount:0, team:1, weapon:"sword", lweapon:"bow", hpMax:50, hpCurrent:50, isHit:false, die:0, rangex:0, rangey:0, rAngle:0, shieldm:100, shieldc:0, dleft:0, dright:0, dup:0, ddown:0, race:"", shooting:0, wlife:0, melee:false, mcount:0, a1:50, a2:80, a3:100, a4:100, ranged:false, starget:99, mtarget:0, mattack:10, selecttarget:99, pathcount:0, mousex:0, mousey:0, direct:false, dend:false, dcount:0, gold:30, posted:false, postx:0, posty:0, post:false, postr:0, manaCurrent:0, manaMax:0, poisoned:0, frozen:0, stunned:0, knockback:0, knockx:0, knocky:0, nonreach:0, edist:600}; char_audio[created] = {attack1:"", attack2:"", random1:"", random2:"", hurt:"", die:"", charge:"", intro:""}; char[created].xtile = Math.round(Math.random() * (wtiles - 2)) + 1; char[created].ytile = 0; if (createarray == 50) { char[created].xtile = startups[clevel].startx; char[created].ytile = startups[clevel].starty; } spawn(created, level[clevel][createarray]); } } else { var _local2 = 0; var _local3 = created + 1; var _local1 = 3; while (_local1 < _local3) { if (char[_local1].hpCurrent < 1) { if (game.clip["char" + _local1]) { } else { _local2 = _local1; break; } } _local1++; } if (_local2 > 0) { createarray++; if (level[clevel][createarray] > 0) { trace("level[clevel][createarray]=" + level[clevel][createarray]); char[_local2] = {xtile:3, ytile:3, speed:4, width:31, height:31, dirx:0, diry:0, targetx:0, targety:0, itargetx:0, itargety:0, moving:false, frame:0, moveCount:0, team:1, weapon:"sword", lweapon:"bow", hpMax:50, hpCurrent:50, isHit:false, die:0, rangex:0, rangey:0, rAngle:0, shieldm:100, shieldc:0, dleft:0, dright:0, dup:0, ddown:0, race:"", shooting:0, wlife:0, melee:false, mcount:0, a1:50, a2:80, a3:100, a4:100, ranged:false, starget:99, mtarget:0, mattack:10, selecttarget:99, pathcount:0, mousex:0, mousey:0, direct:false, dend:false, dcount:0, gold:30, posted:false, postx:0, posty:0, post:false, postr:0, manaCurrent:0, manaMax:0, poisoned:0, frozen:0, stunned:0, knockback:0, knockx:0, knocky:0, nonreach:0, edist:600}; char_audio[_local2] = {attack1:"", attack2:"", random1:"", random2:"", hurt:"", die:"", charge:"", intro:""}; char[_local2].xtile = Math.round(Math.random() * (wtiles - 2)) + 1; char[_local2].ytile = 0; char[_local2].moving = false; char[_local2].shooting = 0; char[_local2].selecttarget = 99; char[_local2].melee = false; char[_local2].mcount = 0; char[_local2].die = 0; spawn(_local2, level[clevel][createarray]); } } } } } } function unitlocations(cp) { if (char[cp].team == 2) { if (base_count < 1) { char[cp].xtile = Math.round(Math.random() * wtiles); if ((char[cp].xtile == 0) or (char[cp].xtile == wtiles)) { char[cp].ytile = Math.round(Math.random() * 4); } else { char[cp].ytile = 0; } } else if (startups[clevel].count == 1) { char[cp].xtile = startups[clevel].startx; char[cp].ytile = startups[clevel].starty; } else if (startups[clevel].count == 2) { if ((cp % 2) == 0) { char[cp].xtile = startups[clevel].startx2; char[cp].ytile = startups[clevel].starty2; } else { char[cp].xtile = startups[clevel].startx; char[cp].ytile = startups[clevel].starty; } } else if (startups[clevel].count == 3) { if ((cp % 3) == 0) { char[cp].xtile = startups[clevel].startx3; char[cp].ytile = startups[clevel].starty3; } else if ((cp % 2) == 0) { char[cp].xtile = startups[clevel].startx2; char[cp].ytile = startups[clevel].starty2; } else { char[cp].xtile = startups[clevel].startx; char[cp].ytile = startups[clevel].starty; } } if (char[cp].race == "goblintower") { char[cp].xtile = towers[towerlvl[clevel][goblintower_count]].startx; char[cp].ytile = towers[towerlvl[clevel][goblintower_count]].starty; goblintower_count++; } } var _local4 = created + 1; var _local1 = 1; while (_local1 < _local4) { var _local2 = 0; while (_local2 < 10) { if (char[_local1].race == level[clevel][_local2].unit) { if ((!level[clevel][_local2].done) and (!char[_local1].post)) { trace("im getting here for " + _local1); char[_local1].xtile = level[clevel][_local2].postx; char[_local1].ytile = level[clevel][_local2].posty; char[_local1].postx = level[clevel][_local2].postx; char[_local1].posty = level[clevel][_local2].posty; char[_local1].postr = level[clevel][_local2].postr; game.clip["char" + _local1]._rotation = char[_local1].postr; char[_local1].post = true; char[_local1].posted = level[clevel][_local2].posted; level[clevel][_local2].done = true; } } _local2++; } _local1++; } } function scrolling(ob) { } function straighttesting(targetx, targety, mtx, mty, cp) { var _local9 = 0; if (!char[cp].ranged) { var _local15 = created + 1; var _local10 = 3; if (char[cp].team == 1) { _local10 = created + 1; } var _local4 = 1; while (_local4 < _local10) { if (_local4 < cp) { if (char[_local4].selecttarget == char[cp].selecttarget) { if (getDist(game.clip["char" + cp]._x, game.clip["char" + cp]._y, game.clip["char" + _local4]._x, game.clip["char" + _local4]._y) < 60) { _local9++; } } } else { break; } _local4++; } mtx = mtx + (((1 - ((_local9 % 2) * 2)) * _local9) * 50); mty = mty + (((1 - ((_local9 % 2) * 2)) * _local9) * 50); game.clip.attachMovie("straighttest", "straighttest", 900400); game.clip.straighttest._x = game.clip["char" + cp]._x; game.clip.straighttest._y = game.clip["char" + cp]._y; game.clip.straighttest._yscale = getDist(game.clip.straighttest._x, game.clip.straighttest._y, mtx, mty) * 10; game.clip.straighttest._rotation = 90 + getAngle(game.clip.straighttest._x, game.clip.straighttest._y, mtx, mty); var _local5 = false; var _local6 = true; var _local12 = Math.min(Math.floor((game.clip["char" + cp]._x - 50) / game.tileW), Math.floor((mtx - 50) / game.tileW)); var _local11 = Math.max(Math.floor((game.clip["char" + cp]._x - 50) / game.tileW), Math.floor((mtx - 50) / game.tileW)); var _local8 = Math.min(Math.floor((game.clip["char" + cp]._y - 50) / game.tileH), Math.floor((mty - 50) / game.tileH)); var _local7 = Math.max(Math.floor((game.clip["char" + cp]._y - 50) / game.tileH), Math.floor((mty - 50) / game.tileH)); var _local3 = _local12; while (_local3 < (_local11 + 1)) { var _local1 = _local8; while (_local1 < (_local7 + 1)) { if (game[(("t_" + _local1) + "_") + _local3].walkable == false) { _local5 = game.clip[(("t_" + _local1) + "_") + _local3].hbox2.hitTest(game.clip.straighttest); } if (_local5 == true) { _local6 = false; break; } _local1++; } _local3++; } if (_local6) { char[cp].direct = true; char[cp].mousex = mtx; char[cp].mousey = mty; char[cp].moving = true; char[cp].pathcount = 0; char[cp].diry = 0; char[cp].dirx = 0; char[cp].dirx = char[cp].speed * Math.sin((Math.PI * game.clip.straighttest._rotation) / 180); char[cp].diry = char[cp].speed * (-Math.cos((Math.PI * game.clip.straighttest._rotation) / 180)); game.clip["char" + cp]._rotation = game.clip.straighttest._rotation; if (char[cp].race == "goblintower") { game.clip["char" + cp].tower._rotation = -game.clip["char" + cp]._rotation; } else if (char[cp].race == "goblintent") { game.clip["char" + cp]._rotation = 0; } char[cp].path.length = 0; char[cp].path = null; } else { if (char[cp].direct) { char[cp].xtile = Math.floor((game.clip["char" + cp]._x - 50) / game.tileW); char[cp].ytile = Math.floor((game.clip["char" + cp]._y - 50) / game.tileH); char[cp].direct = false; char[cp].pathcount = 0; char[cp].diry = 0; char[cp].dirx = 0; char[cp].path.length = 0; char[cp].path = null; char[cp].dend = true; char[cp].moving = false; } char[cp].direct = false; } } } function collectitems() { var _local3 = 0; while (_local3 < 8) { if (game.clip["coins" + _local3].hitTest(game.clip.char0.hbox)) { _root.game.clip.attachMovie("buff_green", "buff" + _local3, 900655 + _local3); _root.game.clip["buff" + _local3]._x = game.clip["coins" + _local3]._x; _root.game.clip["buff" + _local3]._y = game.clip["coins" + _local3]._y; game.clip["coins" + _local3].swapDepths(501); game.clip["coins" + _local3].removeMovieClip(); herolife = ((100 + (herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; char[0].hpMax = herolife; char[0].hpCurrent = Math.min(char[0].hpCurrent + int(herolife / 4), herolife); game.clip.hb0.hm._y = 35 - int((char[0].hpCurrent / char[0].hpMax) * 70); } _local3++; } } function levelup(cp) { if (heroexp >= explvls[herolvl]) { herolvl++; abilitypoints = abilitypoints + 5; herodmg = (5 + ((herostr + _global.equip_strength) * 2)) + _global.equip_attack; char[cp].mattack = herodmg; herolife = ((100 + (herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; char[cp].hpMax = herolife; char[cp].hpCurrent = herolife; game.clip.hb0.hm._y = 35 - int((char[0].hpCurrent / char[0].hpMax) * 70); arrange_icons(2, 0); if (herolvl == 2) { arrange_icons(3, 4); wind_researched = 1; spellicon(5); } if (herolvl == 4) { dash_researched = 1; spellicon(3); arrange_icons(3, 3); } if (herolvl == 6) { arrange_icons(3, 7); critical_level = 1; } if (herolvl == 8) { arrange_icons(3, 10); black_arrow_researched = 1; spellicon(7); } if (herolvl == 10) { arrange_icons(3, 11); nova_researched = 1; spellicon(8); } if (herolvl == 12) { splitarrow_researched = 1; arrange_icons(3, 1); spellicon(1); } if (herolvl == 15) { arrange_icons(3, 5); summon_researched = 1; spellicon(4); } if (herolvl == 18) { arrange_icons(3, 8); critical_level = 2; } if (herolvl == 21) { arrange_icons(3, 6); arrow_splash_researched = 1; spellicon(6); } if (herolvl == 24) { arrange_icons(3, 2); volley_researched = 1; spellicon(2); } if (herolvl == 27) { arrange_icons(3, 9); critical_level = 3; } if (((((herolvl == 3) or (herolvl == 6)) or (herolvl == 9)) or (herolvl == 12)) or (herolvl == 15)) { playSound("Male_LevelUp_07_Jamaal3_converted.wav", ingame_sound, 1); } else { playSound("Male_LevelUp_01_Jamaal3_converted.wav", ingame_sound, 1); } _root.attachMovie("leveluptext", "leveluptext", 110005); leveluptext._x = 400; leveluptext._y = 280; leveluptext.txt = "LEVELED UP\rYou are now level " + herolvl; } } function cleararea() { var _local3 = 2; while (_local3 < 50) { _root.tiles["char" + _local3].removeMovieClip(); _root.tiles["coins" + _local3].removeMovieClip(); _root.tiles["hb" + _local3].removeMovieClip(); _local3++; } var _local4 = 0; while (_local4 <= 25) { var _local2 = 0; while (_local2 <= 25) { _root.tiles[(("t_" + _local4) + "_") + _local2].removeMovieClip(); _local2++; } _local4++; } _local3 = 0; while (_local3 < (misslemax + 1)) { imissle[_local3].active = false; game.clip["missle" + _local3].removeMovieClip(); _local3++; } } function mdirection(ob, dirx, diry, c) { if (diry == -1) { if (ob.up) { var _local6 = true; var _local10 = created + 1; var _local2 = 1; while (_local2 < _local10) { if (char[_local2].hpCurrent > 0) { if (game.clip["char" + _local2]._y < (game.clip.char0._y - 5)) { if (game.clip.char0.hbox.hitTest(game.clip["char" + _local2].hbox)) { _local6 = false; if (ob.down) { ob.y = ob.y - (ob.speed * diry); } if (c == 0) { ob.clip._y = ob.y; game.clip.char0._y = ob.y; game.clip.charlegs0._y = ob.y; game.clip.hb0._y = game.clip.char0._y; mdirection(ob, dirx, diry, 1); } break; } } } _local2++; } if (_local6) { ob.y = ob.y + (ob.speed * diry); } } } else if (diry == 1) { if (ob.down) { var _local8 = true; var _local10 = created + 1; var _local2 = 1; while (_local2 < _local10) { if (char[_local2].hpCurrent > 0) { if (game.clip["char" + _local2]._y > (game.clip.char0._y + 5)) { if (game.clip.char0.hbox.hitTest(game.clip["char" + _local2].hbox)) { _local8 = false; if (ob.up) { ob.y = ob.y - (ob.speed * diry); } if (c == 0) { ob.clip._y = ob.y; game.clip.char0._y = ob.y; game.clip.charlegs0._y = ob.y; game.clip.hb0._y = game.clip.char0._y; mdirection(ob, dirx, diry, 1); } break; } } } _local2++; } if (_local8) { ob.y = ob.y + (ob.speed * diry); } } } if (dirx == -1) { if (ob.left) { var _local9 = true; var _local10 = created + 1; var _local2 = 1; while (_local2 < _local10) { if (char[_local2].hpCurrent > 0) { if (game.clip["char" + _local2]._x < (game.clip.char0._x - 5)) { if (game.clip.char0.hbox.hitTest(game.clip["char" + _local2].hbox)) { _local9 = false; if (c == 0) { if (ob.right) { ob.x = ob.x - (ob.speed * dirx); } ob.clip._x = ob.x; game.clip.char0._x = ob.x; game.clip.charlegs0._x = ob.x; game.clip.hb0._x = game.clip.char0._x; mdirection(ob, dirx, diry, 1); } break; } } } _local2++; } if (_local9) { ob.x = ob.x + (ob.speed * dirx); } } } else if (dirx == 1) { if (ob.right) { var _local7 = true; var _local10 = created + 1; var _local2 = 1; while (_local2 < _local10) { if (char[_local2].hpCurrent > 0) { if (game.clip["char" + _local2]._x > (game.clip.char0._x + 5)) { if (game.clip.char0.hbox.hitTest(game.clip["char" + _local2].hbox)) { _local7 = false; if (c == 0) { if (ob.left) { ob.x = ob.x - (ob.speed * dirx); } ob.clip._x = ob.x; game.clip.char0._x = ob.x; game.clip.charlegs0._x = ob.x; game.clip.hb0._x = game.clip.char0._x; mdirection(ob, dirx, diry, 1); } break; } } } _local2++; } if (_local7) { ob.x = ob.x + (ob.speed * dirx); } } } if (ob.x < -10) { ob.x = -10; } if (ob.y < -150) { ob.y = -150; } if (ob.y > 5000) { ob.y = 5000; } if (ob.x > 2000) { ob.x = 2000; } ob.clip._x = ob.x; ob.clip._y = ob.y; game.clip.char0._x = ob.x; game.clip.char0._y = ob.y; game.clip.charlegs0._x = ob.x; game.clip.charlegs0._y = ob.y; game.clip.hb0._x = game.clip.char0._x; game.clip.hb0._y = game.clip.char0._y; } function makeBlockArray() { ab = 0; var _local2 = 0; while (_local2 < (game.mapwidth + 1)) { var _local1 = 0; while (_local1 < (game.mapheight + 1)) { if (game[(("t_" + _local1) + "_") + _local2].block == true) { arrowblock[ab] = {xx:0, yy:0}; arrowblock[ab].xx = game.clip[(("t_" + _local1) + "_") + _local2]._x + 50; arrowblock[ab].yy = game.clip[(("t_" + _local1) + "_") + _local2]._y + 50; ab++; } _local1++; } _local2++; } trace((((("wtiles = " + wtiles) + ", htiles = ") + htiles) + ", AB = ") + ab); } function summon() { char[2] = {xtile:3, ytile:3, speed:4, width:31, height:31, dirx:0, diry:0, targetx:0, targety:0, itargetx:0, itargety:0, moving:false, frame:0, moveCount:0, team:1, weapon:"sword", lweapon:"bow", hpMax:50, hpCurrent:50, isHit:false, die:0, rangex:0, rangey:0, rAngle:0, shieldm:100, shieldc:0, dleft:0, dright:0, dup:0, ddown:0, race:"", shooting:0, wlife:0, melee:false, mcount:0, a1:50, a2:80, a3:100, a4:100, ranged:false, starget:99, mtarget:0, mattack:10, selecttarget:99, pathcount:0, mousex:0, mousey:0, direct:false, dend:false, dcount:0, gold:30, posted:false, postx:0, posty:0, post:false, postr:0, manaCurrent:0, manaMax:0, poisoned:0, frozen:0, stunned:0, knockback:0, knockx:0, knocky:0, nonreach:0}; char[2].xtile = char[0].xtile; char[2].ytile = char[0].ytile - 1; spawn(2, 2); } function badsummon(race, startx, starty) { var _local2 = 99; if (created < popcap) { created++; _local2 = created; } else { var _local4 = 0; var _local5 = created + 1; var _local3 = 3; while (_local3 < _local5) { if (char[_local3].hpCurrent < 1) { if (game.clip["char" + _local3]) { } else { _local4 = _local3; break; } } _local3++; } if (_local4 > 0) { _local2 = _local4; } } if (_local2 == 99) { } else { char[_local2] = {xtile:3, ytile:3, speed:4, width:31, height:31, dirx:0, diry:0, targetx:0, targety:0, itargetx:0, itargety:0, moving:false, frame:0, moveCount:0, team:1, weapon:"sword", lweapon:"bow", hpMax:50, hpCurrent:50, isHit:false, die:0, rangex:0, rangey:0, rAngle:0, shieldm:100, shieldc:0, dleft:0, dright:0, dup:0, ddown:0, race:"", shooting:0, wlife:0, melee:false, mcount:0, a1:50, a2:80, a3:100, a4:100, ranged:false, starget:99, mtarget:0, mattack:10, selecttarget:99, pathcount:0, mousex:0, mousey:0, direct:false, dend:false, dcount:0, gold:30, posted:false, postx:0, posty:0, post:false, postr:0, manaCurrent:0, manaMax:0, poisoned:0, frozen:0, stunned:0, knockback:0, knockx:0, knocky:0, nonreach:0, edist:600}; char_audio[_local2] = {attack1:"", attack2:"", random1:"", random2:"", hurt:"", die:"", charge:"", intro:""}; char[_local2].xtile = startx; char[_local2].ytile = starty; char[_local2].moving = false; char[_local2].shooting = 0; char[_local2].selecttarget = 99; char[_local2].melee = false; char[_local2].mcount = 0; char[_local2].die = 0; spawn(_local2, race); char[_local2].xtile = startx; char[_local2].ytile = starty; char[_local2].x = (char[_local2].xtile * game.tileW) + (game.tileW / 2); char[_local2].y = (char[_local2].ytile * game.tileW) + (game.tileW / 2); game.clip["char" + _local2]._x = char[_local2].x; game.clip["char" + _local2]._y = char[_local2].y; char[_local2].clip._x = char[_local2].x; char[_local2].clip._y = char[_local2].y; game.clip["hb" + _local2]._x = char[_local2].clip._x; game.clip["hb" + _local2]._y = char[_local2].clip._y; char[_local2].xstep = char[_local2].x; char[_local2].ystep = char[_local2].y; _root.game.clip.attachMovie("buff_red", "buff" + _local2, 900751 + _local2); _root.game.clip["buff" + _local2]._x = _root.game.clip["char" + _local2]._x; _root.game.clip["buff" + _local2]._y = _root.game.clip["char" + _local2]._y; } } function updateMana(cp) { manacount++; if (manacount > manarate) { manacount = 0; heroMP++; if (heroMP > heromana) { heroMP = heromana; char[cp].manaCurrent = heroMP; char[cp].manaMax = heromana; } } } function firetest(cp, mtx, mty) { trace("ab1 = " + ab); game.clip.attachMovie("straighttest2", "straighttest2", 900401); game.clip.straighttest2._x = game.clip["char" + cp]._x; game.clip.straighttest2._y = game.clip["char" + cp]._y; game.clip.straighttest2._yscale = getDist(game.clip.straighttest2._x, game.clip.straighttest2._y, mtx, mty) * 10; game.clip.straighttest2._rotation = 90 + getAngle(game.clip.straighttest2._x, game.clip.straighttest2._y, mtx, mty); var _local2 = false; var _local3 = true; trace("ab2 = " + ab); var _local1 = 0; while (_local1 < (ab + 1)) { trace("arrowblock[p].xx = " + arrowblock[_local1].xx); trace("game.clip._x = " + game.clip._x); _local2 = game.clip.straighttest2.hitTest(arrowblock[_local1].xx + game.clip._x, arrowblock[_local1].yy + game.clip._y, true); if (_local2 == true) { _local3 = false; break; } trace((_local1 + " : ") + _local2); _local1++; } if (_local3) { fire(cp, mtx, mty); } trace("shooting = " + _local3); return(_local3); } function updatepoison() { var _local2 = created + 1; var _local1 = 0; while (_local1 < _local2) { if (char[_local1].poisoned > 0) { changeColor(game.clip["char" + _local1], 20, 0, 100, 0, 20, 0, 100, 0); char[_local1].poisoned--; if (char[_local1].poisoned == 0) { changeColor(game.clip["char" + _local1], 100, 0, 100, 0, 100, 0, 100, 0); } if ((char[_local1].poisoned % 20) == 0) { game.clip.attachMovie("dmtext_poison", "dmgp" + _local1, 99140 + _local1); game.clip["dmgp" + _local1].dmg = -10; game.clip["dmgp" + _local1]._x = game.clip["char" + _local1]._x; game.clip["dmgp" + _local1]._y = game.clip["char" + _local1]._y; char[_local1].hpCurrent = char[_local1].hpCurrent - 10; game.clip["hb" + _local1].hm._y = 35 - int((char[_local1].hpCurrent / char[_local1].hpMax) * 70); testDeath(_local1, 1); } } _local1++; } } function updatefrozen() { var _local2 = created + 1; var _local1 = 0; while (_local1 < _local2) { if (char[_local1].frozen > 0) { changeColor(game.clip["char" + _local1], 50, 100, 50, 100, 100, 255, 100, 250); char[_local1].frozen--; if (char[_local1].frozen == 0) { changeColor(game.clip["char" + _local1], 100, 0, 100, 0, 100, 0, 100, 0); } } _local1++; } } function updateskills() { if (splitarrow_researched > 0) { if (splitarrow_recharge > 0) { splitarrow_recharge--; if (splitarrow_recharge == 0) { spellicon(1); } } if (splitarrow_activecount > 0) { splitarrow_activecount--; var _local7 = spellslots2[1]; _root["spellReady" + _local7].skillremaining_txt = splitarrow_activecount; if (splitarrow_activecount == 0) { game.clip.char0.filters = null; _root["spellReady" + _local7]._y; _root.spellslots[_local7] = false; _root["spellReady" + _local7].swapDepths(501); _root["spellReady" + _local7].removeMovieClip(); _root.spellslots2[1] = 0; } } } if (volley_researched > 0) { if (volley_recharge > 0) { volley_recharge--; if (volley_recharge == 0) { spellicon(2); } } if (volley_activecount > 0) { volley_activecount--; var _local7 = spellslots2[2]; _root["spellReady" + _local7].skillremaining_txt = volley_activecount; if (volley_activecount == 0) { _root["spellReady" + _local7]._y = 1000; _root.spellslots[_local7] = false; _root["spellReady" + _local7].swapDepths(501); _root["spellReady" + _local7].removeMovieClip(); _root.spellslots2[2] = 0; game.clip.char0.filters = null; } } } if (black_arrow_researched > 0) { if (black_arrow_recharge > 0) { black_arrow_recharge--; if (black_arrow_recharge == 0) { spellicon(7); } } if (black_arrow_activecount > 0) { black_arrow_activecount--; currentarrow = "blackarrow"; char[0].rweapon = currentarrow; char[0].lweapon = currentarrow; _root.experiencebar.weapon_choice.gotoAndStop(1); _root.experiencebar.weapon_choice.ammo_txt = ""; var _local7 = spellslots2[7]; _root["spellReady" + _local7].skillremaining_txt = black_arrow_activecount; if (black_arrow_activecount == 0) { currentarrow = "arrow"; char[0].rweapon = currentarrow; char[0].lweapon = currentarrow; _root.experiencebar.weapon_choice.gotoAndStop(1); _root.experiencebar.weapon_choice.ammo_txt = ""; _root["spellReady" + _local7]._y; _root.spellslots[_local7] = false; _root["spellReady" + _local7].swapDepths(501); _root["spellReady" + _local7].removeMovieClip(); _root.spellslots2[7] = 0; game.clip.char0.filters = null; } } } if (dash_researched > 0) { if (dash_recharge > 0) { dash_recharge--; if (dash_recharge == 0) { spellicon(3); } } if (dash_activecount > 0) { dash_activecount--; var _local7 = spellslots2[3]; _root["spellReady" + _local7].skillremaining_txt = dash_activecount; herospeed = Math.min(Math.max(int(((40 + heroagil) + _global.equip_agility) / 10), 6), 12) * 2; char[0].speed = herospeed; if (dash_activecount == 0) { _root["spellReady" + _local7]._y = 1000; _root.spellslots[_local7] = false; _root["spellReady" + _local7].swapDepths(501); _root["spellReady" + _local7].removeMovieClip(); _root.spellslots2[3] = 0; game.clip.char0.filters = null; herospeed = Math.min(Math.max(int(((40 + heroagil) + _global.equip_agility) / 10), 6), 15); char[0].speed = herospeed; } } } if (summon_researched > 0) { if (summon_recharge > 0) { summon_recharge--; if (summon_recharge == 0) { spellicon(4); } } } if (wind_researched > 0) { if (wind_recharge > 0) { wind_recharge--; if (wind_recharge == 0) { spellicon(5); } } if (wind_activecount > 0) { wind_activecount--; var _local7 = spellslots2[5]; _root["spellReady" + _local7].skillremaining_txt = wind_activecount; if ((wind_activecount % 10) == 0) { _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white" + wind_activecount, 900701 + wind_activecount); _root.game.clip["buff_white" + wind_activecount]._xscale = 30 + ((70 * (heroint + _global.equip_intelligence)) / 20); _root.game.clip["buff_white" + wind_activecount]._yscale = 30 + ((70 * (heroint + _global.equip_intelligence)) / 20); _root.game.clip["buff_white" + wind_activecount]._alpha = 50; _root.game.clip["buff_white" + wind_activecount]._x = _root.game.clip.char0._x; _root.game.clip["buff_white" + wind_activecount]._y = _root.game.clip.char0._y; var _local6 = created + 1; var _local3 = 0; while (_local3 < _local6) { if (char[_local3].team != char[0].team) { if ((char[_local3].die == 0) and (char[_local3].nonreach == 0)) { if ((char[_local3].race == "goblintower") or (char[_local3].race == "goblintent")) { } else if (getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip.char0._x, game.clip.char0._y) < Math.min(100 + (15 * (heroint + _global.equip_intelligence)), 800)) { var _local4 = 90 + getAngle(game.clip.char0._x, game.clip.char0._y, game.clip["char" + _local3]._x, game.clip["char" + _local3]._y); if (_local3 == boss_id) { char[_local3].knockback = char[_local3].knockback + 4; char[_local3].knockbacky = 2 * (-Math.cos((Math.PI * _local4) / 180)); char[_local3].knockbackx = 2 * Math.sin((Math.PI * _local4) / 180); } else { char[_local3].knockback = char[_local3].knockback + 4; char[_local3].knockbacky = 5 * (-Math.cos((Math.PI * _local4) / 180)); char[_local3].knockbackx = 5 * Math.sin((Math.PI * _local4) / 180); } } } } _local3++; } if (wind_activecount == 0) { windsound.stop(); windsound.stop("sss40"); windsound.stop(sss40); windsound.stopAllSounds(); } } _root.experiencebar.skill_choice.wind_txt = wind_activecount; if (wind_activecount == 0) { _root["spellReady" + _local7]._y = 1000; _root.spellslots[_local7] = false; _root["spellReady" + _local7].swapDepths(501); _root["spellReady" + _local7].removeMovieClip(); _root.spellslots2[5] = 0; game.clip.char0.filters = null; } } } if (nova_researched > 0) { if (nova_recharge > 0) { nova_recharge--; if (nova_recharge == 0) { spellicon(8); } } if (nova_activecount > 0) { nova_activecount--; var _local7 = spellslots2[8]; _root["spellReady" + _local7].skillremaining_txt = nova_activecount; if ((nova_activecount % 4) == 1) { _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_nova", "buff_white" + nova_activecount, 900701 + nova_activecount); _root.game.clip["buff_white" + nova_activecount]._x = _root.game.clip.char0._x; _root.game.clip["buff_white" + nova_activecount]._y = _root.game.clip.char0._y; var _local6 = created + 1; var _local3 = 0; while (_local3 < _local6) { if (char[_local3].team != char[0].team) { if ((char[_local3].die == 0) and (char[_local3].nonreach == 0)) { var _local5 = 50 + ((heroint + _global.equip_intelligence) * 80); char[_local3].hpCurrent = char[_local3].hpCurrent - _local5; game.clip["hb" + _local3].hm._y = 35 - int((char[_local3].hpCurrent / char[_local3].hpMax) * 70); testDeath(_local3, 0); game.clip.attachMovie("dmtext", "dmg" + _local3, 99100 + _local3); game.clip["dmg" + _local3].dmg = _local5; game.clip["dmg" + _local3]._x = game.clip["char" + _local3]._x; game.clip["dmg" + _local3]._y = game.clip["char" + _local3]._y; if ((char[_local3].race == "goblintower") or (char[_local3].race == "goblintent")) { } else if (getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip.char0._x, game.clip.char0._y) < Math.min(500 + (8 * (heroint + _global.equip_intelligence)), 800)) { var _local4 = 90 + getAngle(game.clip.char0._x, game.clip.char0._y, game.clip["char" + _local3]._x, game.clip["char" + _local3]._y); if (_local3 == boss_id) { char[_local3].knockback = char[_local3].knockback + 8; char[_local3].knockbacky = 4 * (-Math.cos((Math.PI * _local4) / 180)); char[_local3].knockbackx = 4 * Math.sin((Math.PI * _local4) / 180); } else { char[_local3].knockback = char[_local3].knockback + 16; char[_local3].knockbacky = 8 * (-Math.cos((Math.PI * _local4) / 180)); char[_local3].knockbackx = 8 * Math.sin((Math.PI * _local4) / 180); } } } } _local3++; } if (nova_activecount == 0) { } } _root.experiencebar.skill_choice.wind_txt = wind_activecount; if (nova_activecount == 0) { _root["spellReady" + _local7]._y = 1000; _root.spellslots[_local7] = false; _root["spellReady" + _local7].swapDepths(501); _root["spellReady" + _local7].removeMovieClip(); _root.spellslots2[8] = 0; game.clip.char0.filters = null; } } } if (arrow_splash_researched > 0) { if (arrow_splash_recharge > 0) { arrow_splash_recharge--; if (arrow_splash_recharge == 0) { spellicon(6); } } if (arrow_splash_activecount > 0) { arrow_splash_activecount--; var _local7 = spellslots2[6]; _root["spellReady" + _local7].skillremaining_txt = arrow_splash_activecount; if ((arrow_splash_activecount % 4) == 0) { splitarrow(0, (char[0].x + int(Math.random() * 20)) - 10, (char[0].y + int(Math.random() * 20)) - 10); splitarrow(0, (char[0].x + int(Math.random() * 20)) - 10, (char[0].y + int(Math.random() * 20)) - 10); splitarrow(0, (char[0].x + int(Math.random() * 20)) - 10, (char[0].y + int(Math.random() * 20)) - 10); splitarrow(0, (char[0].x + int(Math.random() * 20)) - 10, (char[0].y + int(Math.random() * 20)) - 10); splitarrow(0, (char[0].x + int(Math.random() * 20)) - 10, (char[0].y + int(Math.random() * 20)) - 10); _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_spin", "buff_white" + arrow_splash_activecount, 900701 + arrow_splash_activecount); _root.game.clip["buff_white" + arrow_splash_activecount]._xscale = 100; _root.game.clip["buff_white" + arrow_splash_activecount]._yscale = 100; _root.game.clip["buff_white" + arrow_splash_activecount]._alpha = 100; _root.game.clip["buff_white" + arrow_splash_activecount]._x = _root.game.clip.char0._x; _root.game.clip["buff_white" + arrow_splash_activecount]._y = _root.game.clip.char0._y; } _root.experiencebar.skill_choice.arrow_splash_txt = arrow_splash_activecount; if (arrow_splash_activecount == 0) { _root["spellReady" + _local7]._y = 1000; _root.spellslots[_local7] = false; _root["spellReady" + _local7].swapDepths(501); _root["spellReady" + _local7].removeMovieClip(); _root.spellslots2[6] = 0; game.clip.char0.filters = null; } } } if (boss_charge > 0) { if (boss_charge_recharge > 0) { boss_charge_recharge--; if (boss_charge_recharge == 0) { boss_charge_activecount = 80; boss_charge_recharge = boss_charge; _root.game.clip.attachMovie("buff_red", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip["char" + boss_id]._x; _root.game.clip.buff_white._y = _root.game.clip["char" + boss_id]._y; if ((Math.random() * 100) > 50) { playSound(char_audio[boss_id].random1, ingame_sound, 1); } else { playSound(char_audio[boss_id].random2, ingame_sound, 1); } } else if ((boss_charge_recharge % 50) == 1) { if (char[boss_id].race == "demon") { switch (int(Math.random() * 4)) { case 0 : badsummon(15, char[boss_id].xtile, char[boss_id].ytile); break; case 1 : badsummon(16, char[boss_id].xtile, char[boss_id].ytile); break; case 2 : badsummon(17, char[boss_id].xtile, char[boss_id].ytile); break; case 3 : badsummon(18, char[boss_id].xtile, char[boss_id].ytile); break; default : badsummon(15, char[boss_id].xtile, char[boss_id].ytile); } } } else if (boss_charge_recharge == 140) { if (char[boss_id].race == "demon") { char[boss_id].ranged = true; } } else if (boss_charge_recharge == 90) { if (char[boss_id].race == "demon") { char[boss_id].ranged = false; } } } if (boss_charge_activecount > 0) { boss_charge_activecount--; bossspeed = int(boss_base_speed * 2.5); char[boss_id].speed = bossspeed; if (boss_charge_activecount == 0) { bossspeed = boss_base_speed; char[boss_id].speed = bossspeed; } } } } function spellicon(s) { var _local2 = 0; while (_local2 < 8) { if (!spellslots[_local2]) { this.attachMovie("spellReady", "spellReady" + _local2, 9999550 + _local2); this["spellReady" + _local2]._y = 490 - (_local2 * 60); this["spellReady" + _local2]._x = 740; this["spellReady" + _local2].gotoAndStop(s); spellslots[_local2] = true; spellslots2[s] = _local2; break; } _local2++; } } function updatestunned() { var _local2 = created + 1; var _local1 = 0; while (_local1 < _local2) { if (char[_local1].stunned > 0) { if (char[_local1].stunned > 50) { char[_local1].stunned = 50; } if (_local1 == boss_id) { if (char[_local1].stunned > 7) { char[_local1].stunned = 5; } } char[_local1].stunned--; if (char[_local1].stunned == 0) { if (char[_local1].die == 0) { if (game.clip["char" + _local1]._currentframe > 150) { game.clip["char" + _local1].gotoAndPlay(1); } else { game.clip["char" + _local1].play(); } } } } _local1++; } } function updateknockback() { var _local10 = created + 1; var _local2 = 0; while (_local2 < _local10) { var _local3 = _root.char[_local2]; if (char[_local2].knockback > 0) { game.clip["char" + _local2].gotoAndStop(31); var _local9 = true; var _local8 = false; var _local5 = true; var _local4 = true; var _local7 = Math.round(((game.clip["char" + _local2]._x - 50) + char[_local2].knockbackx) / game.tileW); var _local6 = Math.round(((game.clip["char" + _local2]._y - 50) + char[_local2].knockbacky) / game.tileH); if (game[(("t_" + _local6) + "_") + _local3.xtile].walkable == false) { _local4 = false; } _local8 = false; if (game[(("t_" + _local3.ytile) + "_") + _local7].walkable == false) { _local5 = false; } game.clip.straighttest._rotation = 90 + getAngle(game.clip["char" + _local2]._x, game.clip["char" + _local2]._y, game.clip.char0._x, game.clip.char0._y); if (_local5) { if (char[_local2].knockbackx > 0) { if (_local3.x < 590) { _local3.x = _local3.x + char[_local2].knockbackx; } } else if (_local3.x > 10) { _local3.x = _local3.x + char[_local2].knockbackx; } } if (_local4) { if (char[_local2].knockbacky > 0) { if (_local3.y < 9000) { _local3.y = _local3.y + char[_local2].knockbacky; } } else if (_local3.y > 10) { _local3.y = _local3.y + char[_local2].knockbacky; } } _local3.xtile = Math.round((_local3.x - 50) / game.tileW); _local3.ytile = Math.round((_local3.y - 50) / game.tileH); game.clip["char" + _local2]._x = _local3.x; game.clip["char" + _local2]._y = _local3.y; game.clip["hb" + _local2]._x = game.clip["char" + _local2]._x; game.clip["hb" + _local2]._y = game.clip["char" + _local2]._y; game.clip["char" + _local2].gotoAndStop(31); char[_local2].knockback--; if (char[_local2].knockback == 0) { char[_local2].moving = false; char[_local2].pathcount = 0; char[_local2].diry = 0; char[_local2].dirx = 0; char[_local2].path.length = 0; char[_local2].path = null; char[_local2].direct = false; } } _local2++; } } function changeColor(item, ra, rb, ga, gb, ba, bb, aa, ab) { var _local2 = new Color(item); var _local1 = new Object(); _local1.ra = ra; _local1.ga = ga; _local1.ba = ba; _local1.aa = aa; _local1.rb = rb; _local1.gb = gb; _local1.bb = bb; _local1.ab = ab; _local2.setTransform(_local1); } function visibility(ob) { if (_xmouse > 700) { viewwest = viewwest - 10; if (viewwest < -200) { viewwest = -200; } } if (_ymouse > 535) { if (((_xmouse < 100) or (_xmouse > 690)) or ((_xmouse > 180) and (_xmouse < 610))) { viewnorth = viewnorth - 15; if (viewnorth < -210) { viewnorth = -210; } } } if (_xmouse < 100) { viewwest = viewwest + 10; if (viewwest > 200) { viewwest = 200; } } if (_ymouse < 70) { viewnorth = viewnorth + 15; if (viewnorth > 235) { viewnorth = 235; } } viewwest = 0; game.clip._y = (game.centery - ob.clip._y) + viewnorth; game.clip._x = (game.centerx - ob.clip._x) + viewwest; if (game.clip._x < (-100 + (game.centerx * 2))) { game.clip._x = -100 + (game.centerx * 2); } if (game.clip._y < (-2600 + (game.centery * 2))) { game.clip._y = -2600 + (game.centery * 2); } if (game.clip._x > 0) { game.clip._x = 0; } if (game.clip._y > 0) { game.clip._y = 0; } } function fightmode() { gamemode = 1; clevel++; refreshlevel(); createunits(); _root.char[0].xtile = _root.herox; _root.char[0].ytile = _root.heroy; _root.char[0].targetx = _root.char[0].xtile; _root.char[0].targety = _root.char[0].ytile; _root.char[0].moving = false; _root.char[0].pathcount = 0; _root.char[0].diry = 0; _root.char[0].die = 0; _root.char[0].dirx = 0; _root.char[0].path.length = 0; _root.char[0].path = null; _root.char[0].moving = false; _root.char[0].x = (_root.herox * _root.game.tileW) + (_root.game.tileW / 2); _root.char[0].y = (_root.heroy * _root.game.tileH) + (_root.game.tileH / 2); _root.buildMap(_root.myMap1); } function clearunits() { var _local2 = created + 1; var _local1 = 0; while (_local1 < _local2) { game.clip["char" + _local1].swapDepths(501); game.clip["char" + _local1].removeMovieClip(); game.clip["char" + _local1]._x = 10000; game.clip["char" + _local1].removeMovieClip(); game.clip["coins" + _local1].removeMovieClip(); game.clip["charlegs" + _local1].removeMovieClip(); game.clip["hb" + _local1].removeMovieClip(); _local1++; } } function detectMouse() { if (!isMouseDown) { if ((_ymouse > 450) and (_ymouse < 510)) { game.clip._y = game.clip._y - 10; } if ((_ymouse < 150) and (_ymouse > 90)) { game.clip._y = game.clip._y + 10; } } if (game.clip._x < (-100 + (game.centerx * 2))) { game.clip._x = -100 + (game.centerx * 2); } if (game.clip._y < (-2600 + (game.centery * 2))) { game.clip._y = -2600 + (game.centery * 2); } if (game.clip._x > 0) { game.clip._x = 0; } if (game.clip._y > 0) { game.clip._y = 0; } if (game.clip.placementtile._x < 50000) { trace(game.clip.placementtile._x); trace("yes less than 50000"); if ((_root.building == 23) and (_ymouse < 500)) { game.clip.placementtile.gotoAndStop(22); if (isMouseDown) { game.clip.placementtile.gotoAndStop(2); var _local2 = (("t_" + Math.floor((_ymouse - game.clip._y) / game.tileH)) + "_") + Math.floor((_xmouse - game.clip._x) / game.tileW); game.clip[_local2].gotoAndStop(22); myMap1[Math.floor((_ymouse - game.clip._y) / game.tileH)][Math.floor((_xmouse - game.clip._x) / game.tileW)] = _root.building; _root.building = 0; _root.buildselection.barricadebuild.gotoAndStop(1); } } else if ((_root.building == 24) and (_ymouse < 500)) { game.clip.placementtile.gotoAndStop(23); if (isMouseDown) { game.clip.placementtile.gotoAndStop(2); var _local2 = (("t_" + Math.floor((_ymouse - game.clip._y) / game.tileH)) + "_") + Math.floor((_xmouse - game.clip._x) / game.tileW); game.clip[_local2].gotoAndStop(23); myMap1[Math.floor((_ymouse - game.clip._y) / game.tileH)][Math.floor((_xmouse - game.clip._x) / game.tileW)] = _root.building; _root.building = 0; _root.buildselection.towerbuild.gotoAndStop(1); } } else if ((_root.building == 17) and (_ymouse < 500)) { game.clip.placementtile.gotoAndStop(16); if (isMouseDown) { game.clip.placementtile.gotoAndStop(2); var _local2 = (("t_" + Math.floor((_ymouse - game.clip._y) / game.tileH)) + "_") + Math.floor((_xmouse - game.clip._x) / game.tileW); game.clip[_local2].gotoAndStop(16); myMap1[Math.floor((_ymouse - game.clip._y) / game.tileH)][Math.floor((_xmouse - game.clip._x) / game.tileW)] = _root.building; _root.building = 0; _root.buildselection.wallbuild.gotoAndStop(1); } } else if ((_root.building == -1) and (_ymouse < 500)) { game.clip.placementtile.gotoAndStop(24); if (isMouseDown) { game.clip.placementtile.gotoAndStop(2); var _local2 = (("t_" + Math.floor((_ymouse - game.clip._y) / game.tileH)) + "_") + Math.floor((_xmouse - game.clip._x) / game.tileW); game.clip[_local2].gotoAndStop(1); myMap1[Math.floor((_ymouse - game.clip._y) / game.tileH)][Math.floor((_xmouse - game.clip._x) / game.tileW)] = 0; } } game.clip.placementtile._x = Math.floor((_xmouse - game.clip._x) / game.tileW) * game.tileW; game.clip.placementtile._y = Math.floor((_ymouse - game.clip._y) / game.tileH) * game.tileH; } else { trace("place placement tile"); game.clip.attachMovie("tile", "placementtile", 915901); game.clip.placementtile.gotoAndStop(2); game.clip.placementtile._x = Math.floor((_xmouse - game.clip._x) / game.tileW) * game.tileW; game.clip.placementtile._y = Math.floor((_ymouse - game.clip._y) / game.tileH) * game.tileH; } if (game.clip.placementunits._x < 50000) { if (goodguycount < 12) { if (_root.unitcreation == 1) { game.clip.placementunits.gotoAndStop(2); if (isMouseDown and (_ymouse < 500)) { goodguycount++; game.clip.attachMovie("rogueicon", "goodguy" + goodguycount, 915801 + goodguycount); game.clip["goodguy" + goodguycount]._x = (Math.floor((_xmouse - game.clip._x) / game.tileW) * game.tileW) + 20; game.clip["goodguy" + goodguycount]._y = (Math.floor((_ymouse - game.clip._y) / game.tileH) * game.tileH) + 20; goodguys[goodguycount].unit = 21; goodguys[goodguycount].postx = Math.floor((_xmouse - game.clip._x) / game.tileW); goodguys[goodguycount].posty = Math.floor((_ymouse - game.clip._y) / game.tileH); game.clip.placementunits.gotoAndStop(1); _root.unitcreation = 0; _root.buildselection.roguebuild.gotoAndStop(1); } } else if (_root.unitcreation == 2) { game.clip.placementunits.gotoAndStop(3); if (isMouseDown and (_ymouse < 500)) { goodguycount++; game.clip.attachMovie("mageicon", "goodguy" + goodguycount, 915801 + goodguycount); game.clip["goodguy" + goodguycount]._x = (Math.floor((_xmouse - game.clip._x) / game.tileW) * game.tileW) + 20; game.clip["goodguy" + goodguycount]._y = (Math.floor((_ymouse - game.clip._y) / game.tileH) * game.tileH) + 20; goodguys[goodguycount].unit = 22; goodguys[goodguycount].postx = Math.floor((_xmouse - game.clip._x) / game.tileW); goodguys[goodguycount].posty = Math.floor((_ymouse - game.clip._y) / game.tileH); game.clip.placementunits.gotoAndStop(1); _root.unitcreation = 0; _root.buildselection.magebuild.gotoAndStop(1); } } else if (_root.unitcreation == 3) { game.clip.placementunits.gotoAndStop(4); if (isMouseDown and (_ymouse < 500)) { goodguycount++; game.clip.attachMovie("footmanicon", "goodguy" + goodguycount, 915801 + goodguycount); game.clip["goodguy" + goodguycount]._x = (Math.floor((_xmouse - game.clip._x) / game.tileW) * game.tileW) + 20; game.clip["goodguy" + goodguycount]._y = (Math.floor((_ymouse - game.clip._y) / game.tileH) * game.tileH) + 20; goodguys[goodguycount].unit = 20; goodguys[goodguycount].postx = Math.floor((_xmouse - game.clip._x) / game.tileW); goodguys[goodguycount].posty = Math.floor((_ymouse - game.clip._y) / game.tileH); game.clip.placementunits.gotoAndStop(1); _root.unitcreation = 0; _root.buildselection.footmanbuild.gotoAndStop(1); } } } game.clip.placementunits._x = Math.floor((_xmouse - game.clip._x) / game.tileW) * game.tileW; game.clip.placementunits._y = Math.floor((_ymouse - game.clip._y) / game.tileH) * game.tileH; } else { game.clip.attachMovie("unitbuilds", "placementunits", 915902); game.clip.placementunits._x = Math.floor((_xmouse - game.clip._x) / game.tileW) * game.tileW; game.clip.placementunits._y = Math.floor((_ymouse - game.clip._y) / game.tileH) * game.tileH; } } function placecurrentunits() { var _local1 = 1; while (_local1 < 13) { if (goodguycount > (_local1 - 1)) { if (goodguys[_local1].unit > 0) { if (goodguys[_local1].unit == 22) { game.clip.attachMovie("mageicon", "goodguy" + _local1, 915801 + _local1); } else if (goodguys[_local1].unit == 21) { game.clip.attachMovie("rogueicon", "goodguy" + _local1, 915801 + _local1); } else if (goodguys[_local1].unit == 20) { game.clip.attachMovie("footmanicon", "goodguy" + _local1, 915801 + _local1); } game.clip["goodguy" + _local1]._x = (goodguys[_local1].postx * game.tileW) + 20; game.clip["goodguy" + _local1]._y = (goodguys[_local1].posty * game.tileH) + 20; } } else { goodguys[_local1].unit = 0; } _local1++; } } function addnewunits() { } function spawn(i, j) { trace((((((("spawning unit " + j) + ", number ") + i) + ", xtile = ") + char[i].xtile) + ", y = ") + char[i].ytile); if (i == 0) { game.clip.attachMovie("herobottom", "char" + i, 10000 + i); game.clip.attachMovie("herotop", "charlegs" + i, (10000 + i) - 1); game.clip.attachMovie("goodhealth", "hb" + i, 9900 + i); char[i].rweapon = currentarrow; char[i].lweapon = currentarrow; char[i].race = "rogue"; char[i].team = 1; char[i].mattack = 30; char[i].hpMax = 500; char[i].hpCurrent = 500; game.clip["char" + i]._xscale = 80; game.clip["char" + i]._yscale = 80; game.clip["charlegs" + i]._xscale = 80; game.clip["charlegs" + i]._yscale = 80; char[i].speed = herospeed; herodmg = (5 + ((herostr + _global.equip_strength) * 2)) + _global.equip_attack; char[i].mattack = herodmg; herolife = ((100 + (herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; char[i].hpMax = herolife; char[i].hpCurrent = herolife; char_audio[i].attack1 = "archer_attack1"; char_audio[i].attack2 = "archer_attack2"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "archer_die4"; char_audio[i].charge = ""; char_audio[i].intro = ""; } else if (i == 1) { game.clip.attachMovie("castle1", "char" + i, 5510000 + i); game.clip.attachMovie("goodhealth", "hb" + i, 559900 + i); game.clip["hb" + i]._alpha = 100; game.clip["hb" + i]._xscale = 250; game.clip["hb" + i]._yscale = 250; char[i].team = 1; char[i].race = "shrine"; char[i].mattack = 0; char[i].hpMax = 1200 + (clevel * 600); char[i].hpCurrent = 1200 + (clevel * 600); } else if (i == 2) { game.clip.attachMovie("lion", "char" + i, 10000 + i); game.clip.attachMovie("goodhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "lion"; char[i].speed = 6 + int((heroint + _global.equip_intelligence) / 10); char[i].team = 1; char[i].mattack = 40 + ((heroint + _global.equip_intelligence) * 5); char[i].hpMax = 2000 + ((heroint + _global.equip_intelligence) * 200); char[i].hpCurrent = 2000 + ((heroint + _global.equip_intelligence) * 200); char[i].a1 = 100; char_audio[i].attack1 = "lion_growl"; char_audio[i].attack2 = "lion_growl"; char_audio[i].random1 = "lion_moan"; char_audio[i].random2 = "lion_moan"; char_audio[i].hurt = "lion_moan"; char_audio[i].die = "lion_moan"; char_audio[i].charge = ""; char_audio[i].intro = ""; } else { if (j == 1) { game.clip.attachMovie("goblin", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; char[i].rweapon = "redarrow"; char[i].lweapon = "redarrow"; char[i].race = "goblin"; char[i].team = 2; char[i].a1 = 100; char[i].a2 = 50; char[i].a3 = 75; char[i].a4 = 100; char[i].speed = 5; char_audio[i].attack1 = "combat_whoosh_02"; char_audio[i].attack2 = "combat_whoosh_03"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "behemoth_die1"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].goblin == 0) { firstunit[0].goblin = 1; arrange_icons(1, 1); } } else if (j == 10) { game.clip.attachMovie("orgak", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "orgak"; char[i].speed = 7; char[i].team = 2; char[i].mattack = 365; char[i].hpMax = 2750; char[i].hpCurrent = 2750; char[i].a1 = 100; char_audio[i].attack1 = "Monster_Troll02_Attack_02_converted.wav"; char_audio[i].attack2 = "combat_whoosh_03"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "9. Monster Death 4.wav"; char_audio[i].die = "9. Monster Death 4.wav"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].orgak == 0) { firstunit[0].orgak = 1; arrange_icons(1, 13); } } else if (j == 45) { game.clip.attachMovie("orgak", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; game.clip["char" + i]._xscale = 150; game.clip["char" + i]._yscale = 150; game.clip["hb" + i]._xscale = 150; game.clip["hb" + i]._yscale = 150; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "orgak"; char[i].speed = 7; char[i].team = 2; char[i].mattack = 865; char[i].hpMax = 52750; char[i].hpCurrent = 52750; char[i].a1 = 100; stopAllSounds(); soundNum = 1; playSound("music2", ingame_music, 99); arrange_icons(1, 33); boss_charge = 300; bossspeed = 5; boss_charge_recharge = 180; boss_charge_activecount = 0; boss_id = i; boss_attack = 865; boss_base_speed = 7; char_audio[i].attack1 = "Monster_Troll02_Attack_02_converted.wav"; char_audio[i].attack2 = "combat_whoosh_03"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "9. Monster Death 4.wav"; char_audio[i].die = "9. Monster Death 4.wav"; char_audio[i].charge = ""; char_audio[i].intro = ""; } else if (j == 40) { game.clip.attachMovie("goblinarmored", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["char" + i]._xscale = 150; game.clip["char" + i]._yscale = 150; game.clip["hb" + i]._xscale = 150; game.clip["hb" + i]._yscale = 150; game.clip["char" + i].filters = [shadowFilter]; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "orgak"; char[i].speed = 6; char[i].team = 2; char[i].mattack = 95; char[i].hpMax = 1050; char[i].hpCurrent = 1050; char[i].a1 = 100; stopAllSounds(); soundNum = 1; playSound("music2", ingame_music, 99); arrange_icons(1, 31); boss_charge = 300; bossspeed = 6; boss_charge_recharge = 250; boss_charge_activecount = 0; boss_id = i; boss_attack = 175; boss_base_speed = 6; char_audio[i].attack1 = "combat_whoosh_02"; char_audio[i].attack2 = "combat_whoosh_03"; char_audio[i].random1 = "2. You Gonna Be Dead.wav"; char_audio[i].random2 = "5. You Rotting Pile of Scut.wav"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "8. Monster Death 3.wav"; char_audio[i].charge = ""; char_audio[i].intro = "1. Oh, Fresh Meat.wav"; } else if (j == 11) { game.clip.attachMovie("lionman", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "lionman"; char[i].speed = 7; char[i].team = 4; char[i].mattack = 450; char[i].hpMax = 3550; char[i].hpCurrent = 3550; char[i].a1 = 100; game.clip["char" + i]._xscale = 150; game.clip["char" + i]._yscale = 150; game.clip["hb" + i]._xscale = 150; game.clip["hb" + i]._yscale = 150; char_audio[i].attack1 = "combat_whoosh_02"; char_audio[i].attack2 = "AttackWhoosh_Axe_01_converted.wav"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "8. Monster Death 3.wav"; char_audio[i].die = "8. Monster Death 3.wav"; char_audio[i].charge = ""; char_audio[i].intro = ""; game.clip["char" + i].filters = [shadowFilter]; if (firstunit[0].lionman == 0) { firstunit[0].lionman = 1; arrange_icons(1, 16); } } else if (j == 5) { game.clip.attachMovie("goblinassasin", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "goblinassasin"; char[i].speed = 7; char[i].team = 2; char[i].mattack = 45; char[i].hpMax = 200; char[i].hpCurrent = 200; char[i].a1 = 100; char_audio[i].attack1 = "AttackWhoosh_Sword_01_converted.wav"; char_audio[i].attack2 = "AttackWhoosh_Sword_02_converted.wav"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "daemon_die1"; char_audio[i].die = "9. Monster Death 4.wav"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].goblinassassin == 0) { firstunit[0].goblinassassin = 1; arrange_icons(1, 6); } } else if (j == 3) { game.clip.attachMovie("goblinguard", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "goblinguard"; char[i].speed = 6; char[i].team = 2; char[i].mattack = 35; char[i].hpMax = 150; char[i].hpCurrent = 150; char[i].a1 = 100; char_audio[i].attack1 = "AttackWhoosh_Sword_01_converted.wav"; char_audio[i].attack2 = "AttackWhoosh_Sword_02_converted.wav"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "daemon_die1"; char_audio[i].die = "9. Monster Death 4.wav"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].goblinguard == 0) { firstunit[0].goblinguard = 1; arrange_icons(1, 4); } } else if (j == 7) { game.clip.attachMovie("wolfrider", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "wolfrider"; char[i].speed = 8; char[i].team = 2; char[i].mattack = 55; char[i].hpMax = 550; char[i].hpCurrent = 550; char[i].a1 = 100; char_audio[i].attack1 = "blood_splat_03"; char_audio[i].attack2 = "combat_whoosh_04"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "2. Monster Pain 2.wav"; char_audio[i].die = "2. Monster Pain 2.wav"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].wolfrider == 0) { firstunit[0].wolfrider = 1; arrange_icons(1, 8); } } else if (j == 13) { game.clip.attachMovie("lion", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "lion"; char[i].speed = 9; char[i].team = 4; char[i].mattack = 150; char[i].hpMax = 650; char[i].hpCurrent = 650; char[i].a1 = 100; char_audio[i].attack1 = "lion_growl"; char_audio[i].attack2 = "lion_growl"; char_audio[i].random1 = "lion_moan"; char_audio[i].random2 = "lion_moan"; char_audio[i].hurt = "lion_moan"; char_audio[i].die = "lion_moan"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].lion == 0) { firstunit[0].lion = 1; arrange_icons(1, 15); } } else if (j == 14) { game.clip.attachMovie("battleogre", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; game.clip["char" + i]._xscale = 150; game.clip["char" + i]._yscale = 150; game.clip["hb" + i]._xscale = 150; game.clip["hb" + i]._yscale = 150; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "battleogre"; char[i].team = 2; char[i].mattack = 150; char[i].hpMax = 2000; char[i].hpCurrent = 2000; char[i].speed = 9; char[i].a1 = 25; char[i].a2 = 50; char[i].a3 = 75; char[i].a4 = 100; game.clip["char" + i].filters = [shadowFilter]; char_audio[i].attack1 = "behemoth_attack1f"; char_audio[i].attack2 = "behemoth_attack1g"; char_audio[i].random1 = "lion_moan"; char_audio[i].random2 = "lion_moan"; char_audio[i].hurt = "behemoth_die1"; char_audio[i].die = "behemoth_die2"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].battleogre == 0) { firstunit[0].battleogre = 1; arrange_icons(1, 14); } } else if (j == 20) { game.clip.attachMovie("footman", "char" + i, 10000 + i); game.clip.attachMovie("goodhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; game.clip["hb" + i]._xscale = 70; game.clip["hb" + i]._yscale = 70; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "footman"; char[i].team = 1; char[i].mattack = 15; char[i].hpMax = 150; char[i].hpCurrent = 150; char[i].a1 = 100; } else if (j == 21) { trace("creating a rogue"); game.clip.attachMovie("rogue", "char" + i, 10000 + i); game.clip.attachMovie("goodhealth", "hb" + i, 9900 + i); trace(game.clip._x); trace((((("i = " + i) + ", x = ") + game.clip["char" + i]._x) + ", y = ") + game.clip["char" + i]._y); game.clip["hb" + i]._alpha = 70; game.clip["hb" + i]._xscale = 70; game.clip["hb" + i]._yscale = 70; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "rogue"; char[i].speed = 6; char[i].team = 1; char[i].ranged = true; game.clip["char" + i]._xscale = 80; game.clip["char" + i]._yscale = 80; } else if (j == 2) { game.clip.attachMovie("goblinarcher", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); char[i].rweapon = "redarrow"; char[i].lweapon = "redarrow"; char[i].race = "goblinarcher"; char[i].team = 2; char[i].ranged = true; char[i].speed = 6; game.clip["hb" + i]._xscale = 100; game.clip["hb" + i]._yscale = 100; char_audio[i].attack1 = "archer_attack1"; char_audio[i].attack2 = "archer_attack2"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "archer_die4"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].goblinarcher == 0) { firstunit[0].goblinarcher = 1; arrange_icons(1, 2); } } else if (j == 4) { game.clip.attachMovie("goblinelitearcher", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); char[i].rweapon = "redarrow"; char[i].lweapon = "redarrow"; char[i].race = "goblinelitearcher"; char[i].hpMax = 100; char[i].hpCurrent = 100; char[i].mattack = 25; char[i].team = 2; char[i].ranged = true; char[i].speed = 6; game.clip["hb" + i]._xscale = 100; game.clip["hb" + i]._yscale = 100; char_audio[i].attack1 = "archer_attack1"; char_audio[i].attack2 = "archer_attack2"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "archer_die4"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].goblinelitearcher == 0) { firstunit[0].goblinelitearcher = 1; arrange_icons(1, 5); } } else if (j == 25) { game.clip.attachMovie("drake", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "drake"; char[i].speed = 5; char[i].team = 2; char[i].mattack = 565; char[i].hpMax = 5750; char[i].hpCurrent = 5750; char[i].a1 = 100; if (firstunit[0].drake == 0) { firstunit[0].drake = 1; arrange_icons(1, 18); } } else if (j == 43) { game.clip.attachMovie("drake", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; game.clip["char" + i]._xscale = 150; game.clip["char" + i]._yscale = 150; game.clip["hb" + i]._xscale = 150; game.clip["hb" + i]._yscale = 150; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "drake"; char[i].speed = 5; char[i].team = 2; char[i].mattack = 965; char[i].hpMax = 95750 /* 0x017606 */; char[i].hpCurrent = 95750 /* 0x017606 */; char[i].a1 = 100; stopAllSounds(); soundNum = 1; playSound("music2", ingame_music, 99); arrange_icons(1, 34); boss_charge = 300; bossspeed = 5; boss_charge_recharge = 250; boss_charge_activecount = 0; boss_id = i; boss_attack = 995; boss_base_speed = 6; char_audio[i].attack1 = "Monster_LizardMonster01_Attack_02_converted.wav"; char_audio[i].attack2 = "Monster_LizardMonster01_Attack_06_converted.wav"; char_audio[i].random1 = "Monster_Troll02_Agro_01_converted.wav"; char_audio[i].random2 = "Monster_Troll02_Agro_01_converted.wav"; char_audio[i].hurt = "Monster_LizardMonster01_Death_01_converted.wav"; char_audio[i].die = "Monster_LizardMonster01_Death_01_converted.wav"; char_audio[i].charge = ""; char_audio[i].intro = "1. Oh, Fresh Meat.wav"; } else if (j == 44) { game.clip.attachMovie("demon", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 70; game.clip["char" + i]._xscale = 150; game.clip["char" + i]._yscale = 150; game.clip["hb" + i]._xscale = 150; game.clip["hb" + i]._yscale = 150; char[i].rweapon = "firebolt"; char[i].lweapon = "firebolt"; char[i].race = "demon"; char[i].speed = 7; char[i].team = 2; char[i].mattack = 1965; char[i].hpMax = 255750 /* 0x03E706 */; char[i].hpCurrent = 255750 /* 0x03E706 */; char[i].a1 = 100; stopAllSounds(); soundNum = 1; playSound("music2", ingame_music, 99); arrange_icons(1, 35); boss_charge = 300; bossspeed = 5; boss_charge_recharge = 180; boss_charge_activecount = 0; boss_id = i; boss_attack = 1995; boss_base_speed = 7; char_audio[i].attack1 = "combat_whoosh_02"; char_audio[i].attack2 = "combat_whoosh_03"; char_audio[i].random1 = "4. Burn.wav"; char_audio[i].random2 = "6. You Will Suffer.wav"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "8. Monster Death 3.wav"; char_audio[i].charge = ""; char_audio[i].intro = "1. Don't Waste My Time.wav"; } else if (j == 50) { game.clip.attachMovie("goblintower", "char" + i, (10000 + i) + 50); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "goblintower"; char[i].hpMax = 500 + (clevel * 1000); char[i].hpCurrent = 500 + (clevel * 1000); char[i].mattack = 20 + (clevel * 10); char[i].edist = 710; char[i].team = 2; char[i].ranged = true; char[i].speed = 0; game.clip["hb" + i]._xscale = 200; game.clip["hb" + i]._yscale = 200; char_audio[i].attack1 = "archer_attack1"; char_audio[i].attack2 = "archer_attack2"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "archer_die4"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].goblintower == 0) { firstunit[0].goblintower = 1; arrange_icons(1, 7); } } else if (j == 52) { game.clip.attachMovie("goblintower2", "char" + i, (10000 + i) + 50); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); char[i].rweapon = "firebolt"; char[i].lweapon = "firebolt"; char[i].race = "goblintower"; char[i].hpMax = 780 + (clevel * 1500); char[i].hpCurrent = 780 + (clevel * 1500); char[i].mattack = 50 + (clevel * 25); char[i].edist = 720; char[i].team = 2; char[i].ranged = true; char[i].speed = 0; game.clip["hb" + i]._xscale = 200; game.clip["hb" + i]._yscale = 200; char_audio[i].attack1 = "archer_attack1"; char_audio[i].attack2 = "archer_attack2"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "archer_die4"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].goblintower2 == 0) { firstunit[0].goblintower2 = 1; arrange_icons(1, 17); } } else if (j == 51) { game.clip.attachMovie("goblintent", "char" + i, (10000 + i) + 50); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); char[i].rweapon = "firearrow"; char[i].lweapon = "firearrow"; char[i].race = "goblintent"; char[i].hpMax = -2500 + (clevel * 1500); char[i].hpCurrent = -2500 + (clevel * 1500); char[i].mattack = 0; char[i].edist = 0; char[i].team = 2; char[i].ranged = false; char[i].speed = 0; game.clip["hb" + i]._xscale = 400; game.clip["hb" + i]._yscale = 400; char_audio[i].die = "aexp6"; if (firstunit[0].goblintent == 0) { firstunit[0].goblintent = 1; arrange_icons(1, 12); } } else if (j == 8) { game.clip.attachMovie("spidergoblin", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); char[i].rweapon = "greenarrow"; char[i].lweapon = "greenarrow"; char[i].race = "spidergoblin"; char[i].hpMax = 850; char[i].hpCurrent = 850; char[i].mattack = 150; char[i].team = 2; char[i].speed = 6; char[i].ranged = true; game.clip["hb" + i]._xscale = 100; game.clip["hb" + i]._yscale = 100; char_audio[i].attack1 = "archer_attack1"; char_audio[i].attack2 = "archer_attack2"; char_audio[i].random1 = "goblinattack"; char_audio[i].random2 = "goblinattack"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "Monster_LizardMonster01_Death_01_converted.wav"; char_audio[i].charge = ""; char_audio[i].intro = ""; if (firstunit[0].spidergoblin == 0) { firstunit[0].spidergoblin = 1; arrange_icons(1, 10); } } else if (j == 15) { game.clip.attachMovie("skelarcher", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); char[i].rweapon = "redarrow"; char[i].lweapon = "redarrow"; char[i].race = "skelarcher"; game.clip["char" + i].filters = [shadowFilter]; char[i].team = 2; char[i].hpMax = 2150; char[i].hpCurrent = 2150; char[i].mattack = 330; char[i].speed = 6; char[i].ranged = true; game.clip["hb" + i]._xscale = 100; game.clip["hb" + i]._yscale = 100; } else if (j == 16) { game.clip.attachMovie("skelsword", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["char" + i].filters = [shadowFilter]; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "skelsword"; char[i].hpMax = 2250; char[i].hpCurrent = 2250; char[i].mattack = 430; char[i].team = 2; char[i].ranged = false; char[i].speed = 6; game.clip["hb" + i]._xscale = 100; game.clip["hb" + i]._yscale = 100; char[i].a1 = 100; } else if (j == 17) { game.clip.attachMovie("skelaxe", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["char" + i].filters = [shadowFilter]; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "skelaxe"; char[i].team = 2; char[i].hpMax = 2250; char[i].hpCurrent = 2250; char[i].mattack = 430; char[i].speed = 6; char[i].ranged = false; game.clip["hb" + i]._xscale = 100; game.clip["hb" + i]._yscale = 100; char[i].a1 = 100; } else if (j == 18) { game.clip.attachMovie("skelmage", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["char" + i].filters = [shadowFilter]; char[i].rweapon = "deathcoil"; char[i].lweapon = "deathcoil"; char[i].race = "skelmage"; char[i].team = 2; char[i].speed = 6; char[i].ranged = true; game.clip["hb" + i]._xscale = 100; game.clip["hb" + i]._yscale = 100; char[i].hpMax = 4350; char[i].hpCurrent = 4350; char[i].mattack = 745; char[i].gold = Math.round(Math.random() * (char[i].hpMax / 5)) + 1; } else if (j == 19) { game.clip.attachMovie("troll", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); char[i].rweapon = "boulder"; char[i].lweapon = "boulder"; char[i].race = "troll"; char[i].team = 2; char[i].speed = 6; char[i].ranged = true; char[i].mattack = 125; char[i].hpMax = 1200; char[i].hpCurrent = 1200; char[i].gold = Math.round(Math.random() * 1500) + 1; char_audio[i].attack1 = "combat_whoosh_04"; char_audio[i].attack2 = "combat_whoosh_04"; char_audio[i].random1 = "Monster_Troll02_Agro_01_converted.wav"; char_audio[i].random2 = "Monster_Troll02_Laugh_02_converted.wav"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "Monster_Troll02_DeathLong_03_converted.wav"; char_audio[i].charge = ""; char_audio[i].intro = "Monster_Troll02_Laugh_02_converted.wav"; if (firstunit[0].troll == 0) { firstunit[0].troll = 1; arrange_icons(1, 9); } } else if (j == 41) { game.clip.attachMovie("troll", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["char" + i]._xscale = 130; game.clip["char" + i]._yscale = 130; game.clip["hb" + i]._xscale = 150; game.clip["hb" + i]._yscale = 150; char[i].rweapon = "boulder"; char[i].lweapon = "boulder"; char[i].race = "troll"; char[i].team = 2; char[i].speed = 6; char[i].ranged = true; char[i].mattack = 195; char[i].hpMax = 8000; char[i].hpCurrent = 8000; char[i].gold = Math.round(Math.random() * 15000) + 1; stopAllSounds(); soundNum = 1; playSound("music2", ingame_music, 99); arrange_icons(1, 32); boss_charge = 300; bossspeed = 6; boss_charge_recharge = 250; boss_charge_activecount = 0; boss_id = i; boss_attack = 595; boss_base_speed = 6; char_audio[i].attack1 = "Monster_Troll02_Attack_02_converted.wav"; char_audio[i].attack2 = "Monster_Troll02_Attack_02_converted.wav"; char_audio[i].random1 = "Monster_Troll02_Agro_01_converted.wav"; char_audio[i].random2 = "Monster_Troll02_Laugh_02_converted.wav"; char_audio[i].hurt = "monsterpain2"; char_audio[i].die = "Monster_Troll02_DeathLong_03_converted.wav"; char_audio[i].charge = ""; char_audio[i].intro = "Monster_Troll02_Laugh_02_converted.wav"; } else if (j == 22) { game.clip.attachMovie("wizard", "char" + i, 10000 + i); game.clip.attachMovie("goodhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 100; game.clip["hb" + i]._xscale = 100; game.clip["hb" + i]._yscale = 100; char[i].rweapon = "firebolt"; char[i].lweapon = "firebolt"; char[i].race = "wizard"; char[i].team = 1; char[i].ranged = true; char[i].mattack = 45; char[i].hpMax = 450; char[i].hpCurrent = 450; char[i].gold = Math.round(Math.random() * 150) + 1; } else if (j == 6) { game.clip.attachMovie("goblinmage", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["hb" + i]._alpha = 100; game.clip["hb" + i]._xscale = 100; game.clip["hb" + i]._yscale = 100; char[i].rweapon = "firebolt"; char[i].lweapon = "firebolt"; char[i].race = "goblinmage"; char[i].speed = 6; char[i].team = 2; char[i].ranged = true; char[i].mattack = 95; char[i].hpMax = 650; char[i].hpCurrent = 650; char[i].gold = Math.round(Math.random() * 1500) + 1; char_audio[i].attack1 = "Monster_ShockWarrior01_Attack_01_converted.wav"; char_audio[i].attack2 = "Monster_ShockWarrior01_Attack_01_converted.wav"; char_audio[i].random1 = "Lightnin-Dylan_Hi-8584_hifi"; char_audio[i].random2 = "Lightnin-Dylan_Hi-8584_hifi"; char_audio[i].hurt = "Monster_ShockWarrior01_Death_01_converted.wav"; char_audio[i].die = "Monster_ShockWarrior01_Death_01_converted.wav"; char_audio[i].charge = ""; char_audio[i].intro = "Monster_ShockWarrior01_AttackLong_02_converted.wav"; if (firstunit[0].goblinmage == 0) { firstunit[0].goblinmage = 1; arrange_icons(1, 11); } } else if (j == 42) { game.clip.attachMovie("goblinmage", "char" + i, 10000 + i); game.clip.attachMovie("badhealth", "hb" + i, 9900 + i); game.clip["char" + i]._xscale = 130; game.clip["char" + i]._yscale = 130; game.clip["hb" + i]._xscale = 150; game.clip["hb" + i]._yscale = 150; char[i].rweapon = "firebolt"; char[i].lweapon = "firebolt"; char[i].race = "goblinmage"; char[i].speed = 7; char[i].team = 2; char[i].ranged = true; char[i].mattack = 145; char[i].hpMax = 3650; char[i].hpCurrent = 3650; char[i].gold = Math.round(Math.random() * 1500) + 1; stopAllSounds(); soundNum = 1; playSound("music2", ingame_music, 99); arrange_icons(1, 30); boss_charge = 300; bossspeed = 7; boss_charge_recharge = 250; boss_charge_activecount = 0; boss_id = i; boss_attack = 395; boss_base_speed = 6; char_audio[i].attack1 = "Monster_ShockWarrior01_Attack_01_converted.wav"; char_audio[i].attack2 = "Monster_ShockWarrior01_Attack_01_converted.wav"; char_audio[i].random1 = "Lightnin-Dylan_Hi-8584_hifi"; char_audio[i].random2 = "Lightnin-Dylan_Hi-8584_hifi"; char_audio[i].hurt = "Monster_ShockWarrior01_Death_01_converted.wav"; char_audio[i].die = "Monster_ShockWarrior01_Death_01_converted.wav"; char_audio[i].charge = ""; char_audio[i].intro = "Monster_ShockWarrior01_AttackLong_02_converted.wav"; } char[i].gold = Math.round(Math.random() * (char[i].hpMax / 3)) + 1; } unitlocations(i); trace((char[i].xtile + ":") + char[i].ytile); char[i].clip = game.clip["char" + i]; char[i].x = (char[i].xtile * game.tileW) + (game.tileW / 2); char[i].y = (char[i].ytile * game.tileW) + (game.tileW / 2); char[i].width = char[i].clip._width / 2; char[i].height = char[i].clip._height / 2; game.clip["char" + i]._x = char[i].x; game.clip["char" + i]._y = char[i].y; trace((("x = " + game.clip["char" + i]._x) + ", y = ") + game.clip["char" + i]._y); char[i].clip._x = char[i].x; char[i].clip._y = char[i].y; game.clip["hb" + i]._x = char[i].clip._x; game.clip["hb" + i]._y = char[i].clip._y; game.clip.hb1._y = char[1].clip._y + 50; char[i].clip.gotoAndStop(1); char[i].xstep = char[i].x; char[i].ystep = char[i].y; game.clip["hb" + i]._alpha = 50; } function sortgoodguys() { goodguys.sortOn("unit", Array.DESCENDING); } function endgame() { if (defeatcount > 0) { defeatcount--; if (defeatcount == 10) { _root.attachMovie("levelend", "levelend", 9911006); levelend.gotoAndStop(1); levelend._x = 400; levelend._y = 250; levelend._xscale = 1; levelend._yscale = 1; _quality = "HIGH"; } else if (defeatcount == 0) { gamemode = 3; } else { levelend._xscale = Math.max(100 - (defeatcount * 10), 1); levelend._yscale = Math.max(100 - (defeatcount * 10), 1); } } if (victorycount > 0) { victorycount--; if (victorycount == 10) { if (defeatcount == 0) { _root.attachMovie("levelend", "levelend", 9911006); levelend.gotoAndStop(2); levelend._x = 400; levelend._y = 250; levelend._xscale = 1; levelend._yscale = 1; _quality = "HIGH"; _root.bullseye._x = 2000; } } else if (victorycount == 0) { gamemode = 3; } else { levelend._xscale = Math.max(100 - (victorycount * 10), 1); levelend._yscale = Math.max(100 - (victorycount * 10), 1); } } if (newskill_count > 0) { newskill_count--; if (newskill_count > 3) { new_skill._xscale = 180 - (newskill_count * 15); new_skill._yscale = 180 - (newskill_count * 15); } else if (newskill_count > 0) { new_skill._xscale = 70 + (newskill_count * 10); new_skill._yscale = 70 + (newskill_count * 10); } } var _local2 = 1; while (_local2 < 6) { if (_root["newicon_count" + _local2] > 0) { _root["newicon_count" + _local2]--; if (_root["newicon_count" + _local2] > 3) { _root["new_icon" + _local2]._xscale = 180 - (_root["newicon_count" + _local2] * 15); _root["new_icon" + _local2]._yscale = 180 - (_root["newicon_count" + _local2] * 15); } else if (_root["newicon_count" + _local2] > 0) { _root["new_icon" + _local2]._xscale = 70 + (_root["newicon_count" + _local2] * 10); _root["new_icon" + _local2]._yscale = 70 + (_root["newicon_count" + _local2] * 10); } } _local2++; } } function herodefenses() { herodef = (0 + int((heroagil + _global.equip_agility) * 5)) + _global.equip_armor; var _local5 = herodef; var _local4; _local4 = 0; defensepercent = 0; var _local3 = 0; var _local2 = 0; while (_local2 < _local5) { _local3 = 0.125 * Math.pow(0.9987, _local2); _local4 = _local4 + _local3; _local2++; } defensepercent = int(Math.min(_local4, 95)); trace("defensepercent = " + defensepercent); } function setup_special() { splitarrow_totalrecharge = Math.max(2000 - int((heroint + _global.equip_intelligence) * 10), 900); splitarrow_activemax = Math.min(350 + ((heroint + _global.equip_intelligence) * 8), 890); volley_totalrecharge = Math.max(2500 - int((heroint + _global.equip_intelligence) * 10), 1100); volley_activemax = Math.min(350 + ((heroint + _global.equip_intelligence) * 8), 900); summon_totalrecharge = Math.max(3000 - int((heroint + _global.equip_intelligence) * 10), 1400); wind_totalrecharge = Math.max(2000 - int((heroint + _global.equip_intelligence) * 10), 900); wind_activemax = Math.min(200 + ((heroint + _global.equip_intelligence) * 15), 890); dash_totalrecharge = Math.max(2500 - int((heroint + _global.equip_intelligence) * 10), 1100); dash_activemax = Math.min(500 + ((heroint + _global.equip_intelligence) * 6), 900); arrow_splash_totalrecharge = Math.max(2500 - int((heroint + _global.equip_intelligence) * 10), 1100); arrow_splash_activemax = Math.min(50 + ((heroint + _global.equip_intelligence) * 3), 200); } function firstunits(i, j) { if (firstunit[0][i] == 0) { firstunit[0][i] = 1; arrange_icons(1, j); } } function arrange_icons(i, j) { var _local2 = 9999501 /* 0x98948D */; if ((i == 2) and (levelup_icon > 0)) { } else if (iconspace1 == 0) { iconspace1 = 1; iconcount = 1; } else if (iconspace2 == 0) { iconspace2 = 1; iconcount = 2; } else if (iconspace3 == 0) { iconspace3 = 1; iconcount = 3; } else if (iconspace4 == 0) { iconspace4 = 1; iconcount = 4; } else if (iconspace5 == 0) { iconspace5 = 1; iconcount = 5; } else { iconcount = 1; } if (i == 1) { attachMovie("new_creature", "new_icon" + iconcount, _local2 + iconcount); } else if (i == 3) { attachMovie("new_skill", "new_icon" + iconcount, _local2 + iconcount); } else if (levelup_icon > 0) { iconcount = levelup_icon; } else { attachMovie("attributes_button", "new_icon" + iconcount, _local2 + iconcount); levelup_icon = iconcount; } _root["newicon_count" + iconcount] = 10; _root["new_icon" + iconcount]._x = 70; _root["new_icon" + iconcount].gotoAndStop(j); _root["new_icon" + iconcount]._yscale = 1; _root["new_icon" + iconcount]._xscale = 1; _root["new_icon" + iconcount]._y = (50 + (120 * iconcount)) - 120; } function nightstorm() { var _local1 = int(Math.random() * 100); if ((_local1 % 31) == 0) { lightcount = 20; aftershock = 10; } if (lightcount > 0) { pitchblack._x = 3000; lightcount--; } else { if (aftershock > 0) { aftershock--; if (aftershock == 0) { lightcount = 5; } } pitchblack._x = 0; } } function check_bases() { } fscommand ("allowscale", false); var firedamage = 0; var clickdelay = 0; var potionscount = 0; var lightcount = 0; var aftershock = 0; var boss_charge = 0; var bossspeed = 0; var boss_charge_recharge = 0; var boss_charge_activecount = 0; var boss_id = 0; var boss_base_speed = 0; var boss_attack = 0; var boss_meet = 0; var iconcount = 0; var levelup_icon = 0; var defensepercent = 0; var goblintower_count = 0; var defeatcount = 0; var victorycount = 0; var newskill_count = 0; var newunit_count = 0; var newicon_count1 = 0; var newicon_count2 = 0; var newicon_count3 = 0; var newicon_count4 = 0; var newicon_count5 = 0; var popcap = 20; var meleereach = 100; var gamecount = 0; var iconspace1 = 0; var iconspace2 = 0; var iconspace3 = 0; var iconspace4 = 0; var iconspace5 = 0; var unitcreation = 0; var building = 0; var gamemode = 1; var collecttick = 0; var movetick = 0; var missiletick = 0; var herospeed = Math.min(Math.max(int(((40 + heroagil) + _global.equip_agility) / 10), 6), 15); var viewnorth = 0; var viewwest = 0; var createrate = (25 - clevel); var alarm_count = 0; var base_count = 1; var createcount = 0; var created = 2; var createarray = 0; var goodguycount = 0; var goodguys = []; var castlehpmax = 2500; var castlehpcurrent = 2500; var shriney = 23; gold = _global.GOLD; _root.createEmptyMovieClip("sss40", 10540); var windsound = new Sound(this.sss40); windsound.attachSound("wind.wav"); var spellslots = []; spellslots[0] = false; spellslots[1] = false; spellslots[2] = false; spellslots[3] = false; spellslots[4] = false; spellslots[5] = false; var startups = []; startups[1] = {count:0, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[2] = {count:1, startx:2, starty:1, startx2:5, starty2:1, startx3:6, starty3:0}; startups[3] = {count:1, startx:6, starty:1, startx2:2, starty2:1, startx3:4, starty3:4}; startups[4] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[5] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[6] = {count:1, startx:4, starty:1, startx2:3, starty2:23, startx3:6, starty3:0}; startups[7] = {count:2, startx:4, starty:1, startx2:1, starty2:10, startx3:6, starty3:0}; startups[8] = {count:2, startx:4, starty:1, startx2:1, starty2:10, startx3:6, starty3:0}; startups[9] = {count:2, startx:4, starty:1, startx2:1, starty2:10, startx3:6, starty3:0}; startups[10] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[11] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[12] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[13] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[14] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[15] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[16] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[17] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[18] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; startups[19] = {count:1, startx:5, starty:1, startx2:6, starty2:3, startx3:6, starty3:0}; var towers = []; towers[1] = {startx:3, starty:5}; towers[2] = {startx:7, starty:5}; towers[3] = {startx:1, starty:2}; towers[4] = {startx:1, starty:5}; towers[5] = {startx:5, starty:5}; towers[6] = {startx:3, starty:3}; towers[7] = {startx:7, starty:3}; towers[8] = {startx:5, starty:3}; towers[15] = {startx:3, starty:5}; towers[16] = {startx:3, starty:5}; var towerlvl = []; towerlvl[1] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[2] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[3] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[4] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[5] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[6] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[7] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[8] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[9] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[10] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[11] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[12] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[13] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[14] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[15] = [1, 2, 3, 4, 5, 6, 7, 8]; towerlvl[16] = [1, 2, 3, 6, 7, 8, 7, 8]; towerlvl[17] = [1, 2, 3, 6, 7, 8, 7, 8]; towerlvl[18] = [1, 2, 3, 6, 7, 8, 7, 8]; var spellslots2 = []; spellslots2[1] = 0; spellslots2[2] = 0; spellslots2[3] = 0; spellslots2[4] = 0; spellslots2[5] = 0; spellslots2[6] = 0; var char_audio = []; var i = 1; while (i < 13) { goodguys[i] = {unit:0, postx:2, posty:18}; i++; } _quality = "LOW"; var blip1 = 0; var blip2 = 0; var blip3 = 0; var blipping = 0; this.attachMovie("experiencebar", "experiencebar", 9999500); this.experiencebar._y = 560; this.experiencebar._x = 160; this.attachMovie("topshade", "topshade", 9999501); this.topshade._y = -15; this.topshade._x = -30; this.attachMovie("bottomshade", "bottomshade", 9999499); this.bottomshade._y = 550; this.bottomshade._x = -30; this.attachMovie("bullseye", "bullseye", 9999999); this.bullseye._x = -500; var whiteGlowFilter = (new flash.filters.GlowFilter(16777215, 0.6, 4, 4, 20, 3, false, false)); var blueGlowFilter = (new flash.filters.GlowFilter(1967865, 0.9, 2, 2, 20, 3, false, false)); var shadowFilter = (new flash.filters.GlowFilter(0, 1, 1.2, 1.2, 20, 1, false, false)); var isMouseDown = false; var my_fmt = new TextFormat(); my_fmt.color = 65280; my_fmt.size = 16; my_fmt.bold = true; var my_fmt2 = new TextFormat(); my_fmt2.color = 16711680 /* 0xFF0000 */; my_fmt2.size = 16; my_fmt2.bold = true; var my_fmt3 = new TextFormat(); my_fmt3.color = 16776960 /* 0xFFFF00 */; my_fmt3.size = 16; my_fmt3.bold = true; var straight = false; var wtiles = myMap1[0].length; var htiles = myMap1.length; storedpath = []; var selector = 0; var ab = 0; var mobreq = 4; var mobmiddle = 50; var mobright = 25; var mobleft = 25; var mobeffect = 2; var mobbingrange = 200; var meleemobcount = 0; var randomsound = int(Math.random() * 500); game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.block = false; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.block = true; game.Tile1.prototype.frame = 3; game.Doors = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 102; game.Doors.prototype.door = true; game.Tile2 = function () { }; game.Tile2.prototype = new game.Doors(8, 1, 99); game.Tile3 = function () { }; game.Tile3.prototype = new game.Doors(1, 99, 10); game.Tile3.prototype.frame = 101; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 20; game.Tile5 = function () { game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 3; game.Tile5.prototype.block = true; game.Tile5.prototype.building = true; game.Tile5.prototype.hp = 100; }; game.Tile6 = function () { game.Tile6.prototype.walkable = false; game.Tile6.prototype.block = true; game.Tile6.prototype.frame = 4; }; game.Tile7 = function () { game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 5; game.Tile7.prototype.block = true; game.Tile7.prototype.building = true; game.Tile7.prototype.hp = 100; }; game.Tile8 = function () { game.Tile8.prototype.walkable = false; game.Tile8.prototype.block = true; game.Tile8.prototype.frame = 6; game.Tile8.prototype.building = true; game.Tile8.prototype.hp = 100; }; game.Tile9 = function () { game.Tile9.prototype.walkable = true; game.Tile9.prototype.block = false; game.Tile9.prototype.frame = 8; }; game.Tile10 = function () { game.Tile10.prototype.walkable = false; game.Tile10.prototype.block = false; game.Tile10.prototype.frame = 9; }; game.Tile11 = function () { game.Tile11.prototype.walkable = true; game.Tile11.prototype.block = false; game.Tile11.prototype.frame = 10; }; game.Tile12 = function () { game.Tile12.prototype.walkable = true; game.Tile12.prototype.block = false; game.Tile12.prototype.frame = 11; }; game.Tile13 = function () { game.Tile13.prototype.walkable = true; game.Tile13.prototype.block = false; game.Tile13.prototype.frame = 12; }; game.Tile14 = function () { game.Tile14.prototype.walkable = true; game.Tile14.prototype.block = false; game.Tile14.prototype.frame = 13; }; game.Tile15 = function () { game.Tile15.prototype.walkable = true; game.Tile15.prototype.block = true; game.Tile15.prototype.frame = 14; }; game.Tile16 = function () { game.Tile16.prototype.walkable = false; game.Tile16.prototype.block = true; game.Tile16.prototype.frame = 15; }; game.Tile17 = function () { game.Tile17.prototype.walkable = false; game.Tile17.prototype.block = true; game.Tile17.prototype.frame = 16; }; game.Tile18 = function () { game.Tile18.prototype.walkable = false; game.Tile18.prototype.block = true; game.Tile18.prototype.frame = 17; }; game.Tile19 = function () { game.Tile19.prototype.walkable = false; game.Tile19.prototype.block = true; game.Tile19.prototype.frame = 18; }; game.Tile20 = function () { game.Tile20.prototype.walkable = true; game.Tile20.prototype.frame = 19; }; game.Tile21 = function () { game.Tile21.prototype.walkable = false; game.Tile21.prototype.block = false; game.Tile21.prototype.frame = 20; }; game.Tile22 = function () { game.Tile22.prototype.walkable = false; game.Tile22.prototype.frame = 21; }; game.Tile23 = function () { game.Tile23.prototype.walkable = false; game.Tile23.prototype.block = false; game.Tile23.prototype.frame = 22; }; game.Tile24 = function () { game.Tile24.prototype.walkable = false; game.Tile24.prototype.block = false; game.Tile24.prototype.frame = 23; }; game.Tile25 = function () { game.Tile25.prototype.walkable = false; game.Tile25.prototype.block = true; game.Tile25.prototype.frame = 24; }; game.Tile26 = function () { game.Tile26.prototype.walkable = false; game.Tile26.prototype.block = true; game.Tile26.prototype.frame = 25; }; game.Tile27 = function () { game.Tile27.prototype.walkable = false; game.Tile27.prototype.block = true; game.Tile27.prototype.frame = 26; }; game.Tile28 = function () { game.Tile28.prototype.walkable = false; game.Tile28.prototype.block = true; game.Tile28.prototype.frame = 27; }; game.Tile29 = function () { game.Tile29.prototype.walkable = true; game.Tile29.prototype.block = false; game.Tile29.prototype.frame = 28; }; game.Tile30 = function () { game.Tile30.prototype.walkable = true; game.Tile30.prototype.frame = 29; }; game.Tile31 = function () { game.Tile31.prototype.walkable = true; game.Tile31.prototype.frame = 30; }; game.Tile32 = function () { game.Tile32.prototype.walkable = true; game.Tile32.prototype.frame = 31; }; game.Tile33 = function () { game.Tile33.prototype.walkable = true; game.Tile33.prototype.frame = 32; }; game.Tile34 = function () { game.Tile34.prototype.walkable = true; game.Tile34.prototype.frame = 33; }; game.Tile35 = function () { game.Tile35.prototype.walkable = false; game.Tile35.prototype.block = true; game.Tile35.prototype.frame = 34; }; game.Tile36 = function () { game.Tile36.prototype.walkable = false; game.Tile36.prototype.frame = 35; }; game.Tile37 = function () { game.Tile37.prototype.walkable = false; game.Tile37.prototype.block = true; game.Tile37.prototype.frame = 36; }; game.Tile38 = function () { game.Tile38.prototype.walkable = false; game.Tile38.prototype.block = true; game.Tile38.prototype.frame = 37; }; game.Tile39 = function () { game.Tile39.prototype.walkable = false; game.Tile39.prototype.block = true; game.Tile39.prototype.frame = 38; }; game.Tile40 = function () { game.Tile40.prototype.walkable = false; game.Tile40.prototype.block = true; game.Tile40.prototype.frame = 39; }; game.Tile41 = function () { game.Tile41.prototype.walkable = false; game.Tile41.prototype.block = true; game.Tile41.prototype.frame = 40; }; game.Tile42 = function () { game.Tile42.prototype.walkable = false; game.Tile42.prototype.block = true; game.Tile42.prototype.frame = 41; }; game.Tile43 = function () { game.Tile43.prototype.walkable = false; game.Tile43.prototype.block = true; game.Tile43.prototype.frame = 42; }; game.Tile44 = function () { game.Tile44.prototype.walkable = false; game.Tile44.prototype.block = true; game.Tile44.prototype.frame = 43; }; game.Tile45 = function () { game.Tile45.prototype.walkable = false; game.Tile45.prototype.block = true; game.Tile45.prototype.frame = 44; }; game.Tile46 = function () { game.Tile46.prototype.walkable = false; game.Tile46.prototype.block = true; game.Tile46.prototype.frame = 45; }; game.Tile47 = function () { game.Tile47.prototype.walkable = false; game.Tile47.prototype.frame = 46; }; game.Tile48 = function () { game.Tile48.prototype.walkable = false; game.Tile48.prototype.frame = 47; }; game.Tile49 = function () { game.Tile49.prototype.walkable = false; game.Tile49.prototype.frame = 48; }; game.Tile50 = function () { game.Tile50.prototype.walkable = false; game.Tile50.prototype.frame = 49; }; game.Tile51 = function () { game.Tile51.prototype.walkable = false; game.Tile51.prototype.frame = 50; }; game.Tile52 = function () { game.Tile52.prototype.walkable = false; game.Tile52.prototype.frame = 51; }; game.Tile53 = function () { game.Tile53.prototype.walkable = false; game.Tile53.prototype.frame = 52; }; game.Tile54 = function () { game.Tile54.prototype.walkable = false; game.Tile54.prototype.frame = 53; }; game.Tile55 = function () { game.Tile55.prototype.walkable = false; game.Tile55.prototype.frame = 54; }; game.Tile56 = function () { game.Tile56.prototype.walkable = false; game.Tile56.prototype.frame = 55; }; game.Tile57 = function () { game.Tile57.prototype.walkable = false; game.Tile57.prototype.frame = 56; }; game.Tile58 = function () { game.Tile58.prototype.walkable = false; game.Tile58.prototype.frame = 57; }; game.Tile59 = function () { game.Tile59.prototype.walkable = false; game.Tile59.prototype.frame = 58; }; game.Tile60 = function () { game.Tile60.prototype.walkable = false; game.Tile60.prototype.frame = 59; }; game.Tile61 = function () { game.Tile61.prototype.walkable = false; game.Tile61.prototype.frame = 60; }; game.Tile62 = function () { game.Tile62.prototype.walkable = false; game.Tile62.prototype.frame = 61; }; game.Tile63 = function () { game.Tile63.prototype.walkable = false; game.Tile63.prototype.frame = 62; }; game.Tile64 = function () { game.Tile64.prototype.walkable = false; game.Tile64.prototype.frame = 63; }; game.Tile65 = function () { game.Tile65.prototype.walkable = false; game.Tile65.prototype.frame = 64; }; game.Tile66 = function () { game.Tile66.prototype.walkable = false; game.Tile66.prototype.frame = 65; }; game.Tile67 = function () { game.Tile67.prototype.walkable = false; game.Tile67.prototype.frame = 66; }; game.Tile68 = function () { game.Tile68.prototype.walkable = false; game.Tile68.prototype.frame = 67; }; game.Tile69 = function () { game.Tile69.prototype.walkable = false; game.Tile69.prototype.frame = 68; }; game.Tile70 = function () { game.Tile70.prototype.walkable = false; game.Tile70.prototype.frame = 69; }; game.Tile71 = function () { game.Tile71.prototype.walkable = false; game.Tile71.prototype.frame = 70; }; game.Tile72 = function () { game.Tile72.prototype.walkable = false; game.Tile72.prototype.frame = 71; }; game.Tile73 = function () { game.Tile73.prototype.walkable = false; game.Tile73.prototype.frame = 72; }; game.Tile74 = function () { game.Tile74.prototype.walkable = false; game.Tile74.prototype.frame = 73; }; game.Tile75 = function () { game.Tile75.prototype.walkable = false; game.Tile75.prototype.frame = 74; }; game.Tile76 = function () { game.Tile76.prototype.walkable = true; game.Tile76.prototype.frame = 75; }; game.Tile77 = function () { game.Tile77.prototype.walkable = true; game.Tile77.prototype.frame = 76; }; game.Tile78 = function () { game.Tile78.prototype.walkable = true; game.Tile78.prototype.frame = 77; }; game.Tile79 = function () { game.Tile79.prototype.walkable = true; game.Tile79.prototype.frame = 78; }; game.Tile80 = function () { game.Tile80.prototype.walkable = false; game.Tile80.prototype.frame = 79; }; game.Tile81 = function () { game.Tile81.prototype.walkable = false; game.Tile81.prototype.frame = 80; }; game.Tile82 = function () { game.Tile82.prototype.walkable = false; game.Tile82.prototype.frame = 81; }; game.Tile83 = function () { game.Tile83.prototype.walkable = false; game.Tile83.prototype.frame = 82; }; game.Tile84 = function () { game.Tile84.prototype.walkable = false; game.Tile84.prototype.frame = 83; }; game.Tile85 = function () { game.Tile85.prototype.walkable = false; game.Tile85.prototype.frame = 84; }; game.Tile86 = function () { game.Tile86.prototype.walkable = false; game.Tile86.prototype.frame = 85; }; game.Tile87 = function () { game.Tile87.prototype.walkable = false; game.Tile87.prototype.frame = 86; }; game.Tile88 = function () { game.Tile88.prototype.walkable = false; game.Tile88.prototype.frame = 87; }; game.Tile89 = function () { game.Tile89.prototype.walkable = false; game.Tile89.prototype.frame = 88; }; game.Tile90 = function () { game.Tile90.prototype.walkable = false; game.Tile90.prototype.frame = 89; }; game.Tile91 = function () { game.Tile91.prototype.walkable = false; game.Tile91.prototype.frame = 90; }; game.Tile92 = function () { game.Tile92.prototype.walkable = false; game.Tile92.prototype.frame = 91; }; game.Tile93 = function () { game.Tile93.prototype.walkable = false; game.Tile93.prototype.frame = 92; }; game.Tile94 = function () { game.Tile94.prototype.walkable = false; game.Tile94.prototype.frame = 93; }; game.Tile95 = function () { game.Tile95.prototype.walkable = false; game.Tile95.prototype.frame = 94; }; game.Tile96 = function () { game.Tile96.prototype.walkable = false; game.Tile96.prototype.frame = 95; }; game.Tile97 = function () { game.Tile97.prototype.walkable = false; game.Tile97.prototype.frame = 96; }; game.Tile98 = function () { game.Tile98.prototype.walkable = false; game.Tile98.prototype.frame = 97; }; game.Tile99 = function () { game.Tile99.prototype.walkable = false; game.Tile99.prototype.frame = 98; }; game.Tile100 = function () { }; game.Tile100.prototype = new game.Doors(-8, 12, -99); game.Tile100.prototype.frame = 100; game.Tile100.prototype.walkable = true; game.Tile103 = function () { }; game.Tile103.prototype = new game.Doors(-1, -99, 10); game.Tile103.prototype.frame = 103; game.Tile104 = function () { game.Tile104.prototype.walkable = false; game.Tile104.prototype.frame = 104; }; game.Tile105 = function () { game.Tile105.prototype.walkable = false; game.Tile105.prototype.frame = 105; }; game.Tile106 = function () { game.Tile106.prototype.walkable = false; game.Tile106.prototype.frame = 106; }; game.Tile107 = function () { game.Tile107.prototype.walkable = false; game.Tile107.prototype.frame = 107; }; game.Tile108 = function () { game.Tile108.prototype.walkable = false; game.Tile108.prototype.frame = 108; }; game.Tile109 = function () { game.Tile109.prototype.walkable = false; game.Tile109.prototype.frame = 109; }; game.Tile110 = function () { game.Tile110.prototype.walkable = false; game.Tile110.prototype.frame = 110; }; var missle = []; var misslecount = 0; var misslemax = 40; var gamescore = 0; var mouseattackcounter = 1; var herox = 4; var heroy = 22; var explvls = []; explvls[0] = 0; explvls[1] = 500; explvls[2] = 1500; explvls[3] = 3000; explvls[4] = 5000; explvls[5] = 9000; explvls[6] = 15000; explvls[7] = 25000; explvls[8] = 35000; explvls[9] = 50000; explvls[10] = 75000 /* 0x0124F8 */; explvls[11] = 110000 /* 0x01ADB0 */; explvls[12] = 130000 /* 0x01FBD0 */; explvls[13] = 155000 /* 0x025D78 */; explvls[14] = 180000 /* 0x02BF20 */; explvls[15] = 220000 /* 0x035B60 */; explvls[16] = 260000 /* 0x03F7A0 */; explvls[17] = 310000 /* 0x04BAF0 */; explvls[18] = 370000 /* 0x05A550 */; explvls[19] = 440000 /* 0x06B6C0 */; explvls[20] = 520000 /* 0x07EF40 */; explvls[21] = 600000 /* 0x0927C0 */; explvls[22] = 690000 /* 0x0A8750 */; explvls[23] = 800000 /* 0x0C3500 */; explvls[24] = 920000 /* 0x0E09C0 */; explvls[25] = 1050000 /* 0x100590 */; explvls[26] = 1200000 /* 0x124F80 */; explvls[27] = 1500000 /* 0x16E360 */; explvls[28] = 1900000 /* 0x1CFDE0 */; explvls[29] = 2500000 /* 0x2625A0 */; explvls[30] = 3500000 /* 0x3567E0 */; explvls[31] = 5000000 /* 0x4C4B40 */; explvls[32] = 7000000 /* 0x6ACFC0 */; explvls[33] = 9000000 /* 0x895440 */; explvls[34] = 11000000 /* 0xA7D8C0 */; explvls[35] = 15000000 /* 0xE4E1C0 */; explvls[36] = 18000000 /* 0x112A880 */; explvls[37] = 21000000 /* 0x1406F40 */; explvls[38] = 24000000 /* 0x16E3600 */; explvls[39] = 28000000 /* 0x1AB3F00 */; explvls[40] = 32000000 /* 0x1E84800 */; explvls[41] = 36000000 /* 0x2255100 */; explvls[42] = 40000000 /* 0x2625A00 */; explvls[43] = 44000000 /* 0x29F6300 */; explvls[44] = 48000000 /* 0x2DC6C00 */; explvls[45] = 52000000 /* 0x3197500 */; explvls[46] = 58000000 /* 0x3750280 */; explvls[47] = 62000000 /* 0x3B20B80 */; explvls[48] = 66000000 /* 0x3EF1480 */; explvls[49] = 70000000 /* 0x42C1D80 */; explvls[50] = 76000000 /* 0x487AB00 */; explvls[51] = 83000000 /* 0x4F27AC0 */; explvls[52] = 100000000 /* 0x5F5E100 */; explvls[53] = 108000000 /* 0x66FF300 */; explvls[54] = 116000000 /* 0x6EA0500 */; explvls[55] = 124000000 /* 0x7641700 */; explvls[56] = 134000000 /* 0x7FCAD80 */; explvls[57] = 145000000 /* 0x8A48640 */; explvls[58] = 155000000 /* 0x93D1CC0 */; explvls[59] = 170000000 /* 0xA21FE80 */; explvls[60] = 185000000 /* 0xB06E040 */; explvls[61] = 999999999 /* 0x3B9AC9FF */; var arrowblock = []; arrowblock[0] = {xx:2, yy:2}; var level = []; level[1] = []; level[2] = []; level[3] = []; level[4] = []; level[5] = []; level[6] = []; level[7] = []; level[8] = []; level[9] = []; level[10] = []; level[11] = []; level[12] = []; level[13] = []; level[14] = []; level[15] = []; level[16] = []; level[17] = []; level[18] = []; level[19] = []; level[20] = []; refreshlevel(); var char = []; createunits(); music_base.flapwings = new Sound(); music_base.flapwings.attachSound("flapwings"); music_base.dragonbreath = new Sound(); music_base.dragonbreath.attachSound("dragonbreath"); music_base.dragonbreath = new Sound(); music_base.dragonbreath.attachSound("dragonbreath"); music_base.arrow_shot = new Sound(); music_base.arrow_shot.attachSound("archer_attack1"); music_base.arrow_shot2 = new Sound(); music_base.arrow_shot2.attachSound("archer_attack2"); music_base.arrow_shot3 = new Sound(); music_base.arrow_shot3.attachSound("archer_attack3"); music_base.arrow_shot4 = new Sound(); music_base.arrow_shot4.attachSound("archer_attack4"); music_base.arrowhit = new Sound(); music_base.arrowhit.attachSound("arrow_hit1"); music_base.arrowhit2 = new Sound(); music_base.arrowhit2.attachSound("arrow_hit2"); music_base.arrowhit3 = new Sound(); music_base.arrowhit3.attachSound("arrow_hit3"); music_base.arrowhit4 = new Sound(); music_base.arrowhit4.attachSound("arrow_hit4"); music_base.Whoosh = new Sound(); music_base.Whoosh.attachSound("archer_attack1"); music_base.Whoosh2 = new Sound(); music_base.Whoosh2.attachSound("archer_attack2"); music_base.Whoosh3 = new Sound(); music_base.Whoosh3.attachSound("archer_attack3"); music_base.Whoosh4 = new Sound(); music_base.Whoosh4.attachSound("archer_attack4"); music_base.Fireball3 = new Sound(); music_base.Fireball3.attachSound("Fireball3"); music_base.Boom2 = new Sound(); music_base.Boom2.attachSound("Aliens-Monsters-30"); music_base.Boom = new Sound(); music_base.Boom.attachSound("Aliens-Monsters-31"); music_base.mageattack = new Sound(); music_base.mageattack.attachSound("Whoosh"); music_base.goblinsword1 = new Sound(); music_base.goblinsword1.attachSound("combat_whoosh_02"); music_base.goblinsword2 = new Sound(); music_base.goblinsword2.attachSound("combat_whoosh_03"); music_base.goblinsword3 = new Sound(); music_base.goblinsword3.attachSound("combat_whoosh_04"); music_base.bodyfall = new Sound(); music_base.bodyfall.attachSound("body_fall_floor"); music_base.die1 = new Sound(); music_base.die1.attachSound("466142_SOUNDDOGS_Si"); music_base.die2 = new Sound(); music_base.die2.attachSound("behemoth_die2"); music_base.die3 = new Sound(); music_base.die3.attachSound("behemoth_die3"); music_base.die4 = new Sound(); music_base.die4.attachSound("behemoth_die4"); DisplayTrace = function () { if (gamemode == 1) { gamecount++; if (clevel == 1) { if (gamecount == 20) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips._y = 50; _root.game_tips._x = 130; gamemode = 3; } if (gamecount == 22) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips._y = 50; _root.game_tips._x = 130; _root.game_tips.gotoAndStop(2); gamemode = 3; } if (gamecount == 24) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips._y = 50; _root.game_tips._x = 130; _root.game_tips.gotoAndStop(3); gamemode = 3; } if (gamecount == 26) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips._y = 50; _root.game_tips._x = 130; _root.game_tips.gotoAndStop(4); gamemode = 3; } } if (locked) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips._y = 50; _root.game_tips._x = 130; _root.game_tips.gotoAndStop(44); gamemode = 3; } detectKeys(); if (clickdelay > 0) { clickdelay--; } creatingmore(); randomsound--; if (randomsound < 0) { if ((Math.random() * 100) > 50) { music_base.Boom.start(); } else { music_base.Boom2.start(); } randomsound = int(Math.random() * 500); } } else if (gamemode == 2) { detectMouse(); } }; var intervalID = setInterval(DisplayTrace, 35); this.onMouseDown = function () { if (_root._currentframe == 6) { if (!isMouseDown) { isMouseDown = true; char[0].pathcount = 5; var _local4 = Math.min(Math.max(int(((4 + heroagil) + _global.equip_agility) / 8), 1), 35); if (clickdelay > 0) { } else { char[0].shooting = _local4 + 6; char[0].targetx = this._xmouse - game.clip._x; char[0].targety = this._ymouse - game.clip._y; fire(0, char[0].targetx, char[0].targety); game.clip.char0.gotoAndPlay(27); } } mouseisdownnow(); } }; this.onMouseUp = function () { isMouseDown = false; var _local2 = Math.min(Math.max(int(((4 + heroagil) + _global.equip_agility) / 8), 1), 35); if (clickdelay == 0) { if ((char[0].shooting - _local2) > 5) { char[0].shooting = 0; } } else { char[0].shooting = 0; } }; buildMap(_root["myMap" + game.currentMap]); stop();
Symbol 97 MovieClip [movingriver] Frame 1
var i = 1; while (i < 6) { this["n" + i]._x = this["n" + i]._x - 1; if (this["n" + i]._x < -299) { this["n" + i]._x = 1200; } i++; }
Symbol 196 MovieClip [ag_intro_mc] Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 196 MovieClip [ag_intro_mc] Frame 225
stop(); _root.goblinarenasplash.play(); _parent._parent.play(); _parent.removeMovieClip(); _parent._x = 2000;
Symbol 219 MovieClip Frame 35
stop();
Instance of Symbol 177 MovieClip [linktogoblinarena] in Symbol 234 MovieClip [GoblinArenaSplash] Frame 1
on (press) { getURL ("http://www.goblinarena.com", blank); }
Symbol 234 MovieClip [GoblinArenaSplash] Frame 34
stop();
Instance of Symbol 197 MovieClip [agscreen] "ag_intro" in Symbol 234 MovieClip [GoblinArenaSplash] Frame 34
on (press) { getURL ("http://armor.ag/MoreGames", blank); }
Instance of Symbol 177 MovieClip [linktogoblinarena] in Symbol 234 MovieClip [GoblinArenaSplash] Frame 35
on (press) { getURL ("http://www.goblinarena.com", blank); }
Symbol 234 MovieClip [GoblinArenaSplash] Frame 207
_root.gotoAndStop(2);
Instance of Symbol 177 MovieClip [linktogoblinarena] in Symbol 234 MovieClip [GoblinArenaSplash] Frame 262
on (press) { getURL ("http://www.goblinarena.com", blank); }
Symbol 234 MovieClip [GoblinArenaSplash] Frame 290
stop(); this.removeMovieClip();
Instance of Symbol 177 MovieClip [linktogoblinarena] in Symbol 234 MovieClip [GoblinArenaSplash] Frame 290
on (press) { getURL ("http://www.goblinarena.com", blank); }
Symbol 235 MovieClip [poisonsplatter2] Frame 2
var xstr = []; var ystr = []; var galpha = 100; var limit = []; var i = 0; while (i < 15) { this.attachMovie("poisondrop2", "bp" + i, 10000 + i); xstr[i] = (Math.random() * 4) - 2; ystr[i] = Math.random() * 6; limit[i] = (Math.random() * 20) + 20; this["bp" + i]._x = (Math.random() * 8) - 4; this["bp" + i]._y = (Math.random() * 8) + 10; this["bp" + i]._xscale = (Math.random() * 10) + 60; this["bp" + i]._yscale = (Math.random() * 10) + 60; i++; }
Symbol 235 MovieClip [poisonsplatter2] Frame 4
if (galpha > 1) { galpha = galpha - 5; var i = 0; while (i < 15) { if ((this["bp" + i]._y + Math.abs(this["bp" + i]._x)) < limit[i]) { this["bp" + i]._x = this["bp" + i]._x + xstr[i]; this["bp" + i]._y = this["bp" + i]._y - ystr[i]; this["bp" + i]._rotation = this["bp" + i]._rotation + 4; ystr[i] = ystr[i] - 0.2; } this["bp" + i]._alpha = galpha; i++; } gotoAndPlay (3); } else { this.swapDepths(1); var i = 0; while (i < 15) { this["bp" + i].swapDepths(1); this["bp" + i].removeMovieClip(); this["bp" + i].removeMovieClip(); i++; } this.removeMovieClip(); gotoAndStop (1); }
Symbol 236 MovieClip [poisonsplatter] Frame 2
var xstr = []; var ystr = []; var galpha = 100; var limit = []; var i = 0; while (i < 15) { this.attachMovie("poisondrop", "bp" + i, 10000 + i); xstr[i] = (Math.random() * 4) - 2; ystr[i] = Math.random() * 6; limit[i] = (Math.random() * 20) + 20; this["bp" + i]._x = (Math.random() * 8) - 4; this["bp" + i]._y = (Math.random() * 8) + 10; this["bp" + i]._xscale = (Math.random() * 10) + 60; this["bp" + i]._yscale = (Math.random() * 10) + 60; i++; }
Symbol 236 MovieClip [poisonsplatter] Frame 4
if (galpha > 1) { galpha = galpha - 5; var i = 0; while (i < 15) { if ((this["bp" + i]._y + Math.abs(this["bp" + i]._x)) < limit[i]) { this["bp" + i]._x = this["bp" + i]._x + xstr[i]; this["bp" + i]._y = this["bp" + i]._y - ystr[i]; this["bp" + i]._rotation = this["bp" + i]._rotation + 4; ystr[i] = ystr[i] - 0.2; } this["bp" + i]._alpha = galpha; i++; } gotoAndPlay (3); } else { this.swapDepths(1); var i = 0; while (i < 15) { this["bp" + i].swapDepths(1); this["bp" + i].removeMovieClip(); this["bp" + i].removeMovieClip(); i++; } this.removeMovieClip(); gotoAndStop (1); }
Symbol 241 MovieClip [bloodspatter] Frame 2
var xstr = []; var ystr = []; var galpha = 100; var limit = []; var i = 0; while (i < 25) { this.attachMovie("blooddrop", "bp" + i, 10000 + i); xstr[i] = (Math.random() * 4) - 2; ystr[i] = Math.random() * 6; limit[i] = (Math.random() * 20) + 20; this["bp" + i]._x = (Math.random() * 8) - 4; this["bp" + i]._y = (Math.random() * 8) + 10; this["bp" + i]._xscale = (Math.random() * 10) + 60; this["bp" + i]._yscale = (Math.random() * 10) + 60; i++; }
Symbol 241 MovieClip [bloodspatter] Frame 4
if (galpha > 1) { galpha = galpha - 5; var i = 0; while (i < 25) { if ((this["bp" + i]._y + Math.abs(this["bp" + i]._x)) < limit[i]) { this["bp" + i]._x = this["bp" + i]._x + xstr[i]; this["bp" + i]._y = this["bp" + i]._y - ystr[i]; ystr[i] = ystr[i] - 0.2; } this["bp" + i]._alpha = galpha; i++; } gotoAndPlay (3); } else { this.swapDepths(1); var i = 0; while (i < 15) { this["bp" + i].swapDepths(1); this["bp" + i].removeMovieClip(); this["bp" + i].removeMovieClip(); i++; } this.removeMovieClip(); gotoAndStop (1); }
Symbol 247 MovieClip [dmtext_poison] Frame 14
this.removeMovieClip();
Instance of Symbol 260 MovieClip [dbprofilebutton] in Symbol 267 MovieClip [dashboard] Frame 1
on (release) { _root.attachMovie("charprofile", "ingamebox", 110004); _root.ingamebox._x = 20; _root.ingamebox._y = 40; _root.attachMovie("charprofile", "charprofile", 110005); _root.charprofile._x = 320; _root.charprofile._y = 40; _root.commentbox.removeMovieClip(); } on (rollOver) { _root.attachMovie("commentbox", "commentbox", 110010); _root.commentbox._x = 360; _root.commentbox._y = 350; _root.commentbox.commenting = "Click on the box to start the game"; } on (rollOut) { _root.commentbox.removeMovieClip(); }
Symbol 273 MovieClip [darkness] Frame 28
Symbol 273 MovieClip [darkness] Frame 30
Symbol 273 MovieClip [darkness] Frame 57
stop();
Symbol 274 MovieClip [coins] Frame 1
var coincount = 0; var i = 0; while (i < 10) { attachMovie("coin", "coin" + i, 100 + i); this["coin" + i]._x = (Math.random() * 20) - 10; this["coin" + i]._y = (Math.random() * 20) - 10; i++; } play();
Symbol 274 MovieClip [coins] Frame 3
coincount++; if (countcount > 100) { this._alpha--; } if (this._alpha < 10) { this.removeMovieClip(); } gotoAndPlay (2);
Symbol 281 MovieClip [close] Frame 1
stop();
Instance of Symbol 281 MovieClip [close] in Symbol 285 MovieClip [ingamebox] Frame 1
on (release) { _parent._parent.removeMovieClip(); }
Symbol 319 MovieClip [charprofile] Frame 1
stop();
Symbol 322 MovieClip Frame 14
stop();
Symbol 349 MovieClip [electric] Frame 16
gotoAndPlay (14);
Symbol 382 MovieClip Frame 30
stop();
Symbol 445 MovieClip [explosion1] Frame 34
stop(); this.removeMovieClip();
Symbol 453 MovieClip [leveluptext] Frame 83
stop(); this.removeMovieClip();
Symbol 456 MovieClip [xptext] Frame 58
this.removeMovieClip();
Symbol 459 MovieClip [goldtext] Frame 14
this.removeMovieClip();
Symbol 462 MovieClip [dmtext] Frame 14
this.removeMovieClip();
Symbol 604 MovieClip [goblin] Frame 20
gotoAndPlay (1);
Symbol 604 MovieClip [goblin] Frame 46
gotoAndStop (1);
Symbol 604 MovieClip [goblin] Frame 163
stop();
Symbol 673 MovieClip [goblinarcher] Frame 21
gotoAndPlay (1);
Symbol 673 MovieClip [goblinarcher] Frame 51
stop();
Symbol 673 MovieClip [goblinarcher] Frame 157
stop();
Symbol 776 MovieClip [lionman] Frame 20
gotoAndPlay (1);
Symbol 776 MovieClip [lionman] Frame 45
gotoAndStop (1);
Symbol 776 MovieClip [lionman] Frame 166
stop();
Symbol 833 MovieClip [lizardman] Frame 19
gotoAndPlay (1);
Symbol 833 MovieClip [lizardman] Frame 40
gotoAndStop (1);
Symbol 833 MovieClip [lizardman] Frame 158
stop();
Symbol 924 MovieClip [troll] Frame 15
gotoAndPlay (1);
Symbol 924 MovieClip [troll] Frame 50
gotoAndStop (1);
Symbol 924 MovieClip [troll] Frame 165
stop();
Symbol 1055 MovieClip [battleogre] Frame 14
gotoAndPlay (1);
Symbol 1055 MovieClip [battleogre] Frame 41
gotoAndStop (1);
Symbol 1055 MovieClip [battleogre] Frame 70
gotoAndStop (1);
Symbol 1055 MovieClip [battleogre] Frame 101
gotoAndStop (1);
Symbol 1055 MovieClip [battleogre] Frame 132
gotoAndStop (1);
Symbol 1055 MovieClip [battleogre] Frame 157
stop();
Symbol 1108 MovieClip [skelsword] Frame 15
gotoAndPlay (1);
Symbol 1108 MovieClip [skelsword] Frame 39
gotoAndStop (1);
Symbol 1108 MovieClip [skelsword] Frame 159
stop();
Symbol 1181 MovieClip [skelmage] Frame 15
gotoAndPlay (1);
Symbol 1181 MovieClip [skelmage] Frame 51
gotoAndStop (1);
Symbol 1181 MovieClip [skelmage] Frame 159
stop();
Symbol 1228 MovieClip [skelaxe] Frame 13
gotoAndPlay (1);
Symbol 1228 MovieClip [skelaxe] Frame 37
gotoAndStop (1);
Symbol 1228 MovieClip [skelaxe] Frame 159
stop();
Symbol 1281 MovieClip [skelarcher] Frame 15
gotoAndPlay (1);
Symbol 1281 MovieClip [skelarcher] Frame 51
gotoAndStop (1);
Symbol 1281 MovieClip [skelarcher] Frame 159
stop();
Symbol 1390 MovieClip [orgak] Frame 14
gotoAndPlay (1);
Symbol 1390 MovieClip [orgak] Frame 44
gotoAndStop (1);
Symbol 1390 MovieClip [orgak] Frame 175
stop();
Symbol 1465 MovieClip [rogue] Frame 19
gotoAndPlay (1);
Symbol 1465 MovieClip [rogue] Frame 46
gotoAndStop (1);
Symbol 1465 MovieClip [rogue] Frame 161
stop();
Symbol 1546 MovieClip [footman] Frame 25
gotoAndPlay (1);
Symbol 1546 MovieClip [footman] Frame 42
gotoAndStop (1);
Symbol 1546 MovieClip [footman] Frame 162
stop();
Symbol 1587 MovieClip [herotop] Frame 17
gotoAndPlay (1);
Symbol 1587 MovieClip [herotop] Frame 35
gotoAndStop (1);
Symbol 1587 MovieClip [herotop] Frame 151
stop();
Symbol 1650 MovieClip [herobottom] Frame 7
var rand = int(Math.random() * 4); switch (rand) { case 0 : _root.playSound("footstep_single_dirt_01_var01.wav", _root.ingame_sound, 1); break; case 1 : _root.playSound("footstep_single_dirt_01_var02.wav", _root.ingame_sound, 1); break; case 2 : _root.playSound("footstep_single_dirt_01_var03.wav", _root.ingame_sound, 1); break; case 3 : _root.playSound("footstep_single_dirt_01_var04.wav", _root.ingame_sound, 1); break; default : _root.playSound("footstep_single_dirt_01_var01.wav", _root.ingame_sound, 1); }
Symbol 1650 MovieClip [herobottom] Frame 15
var rand = int(Math.random() * 4); switch (rand) { case 0 : _root.playSound("footstep_single_dirt_01_var01.wav", _root.ingame_sound, 1); break; case 1 : _root.playSound("footstep_single_dirt_01_var02.wav", _root.ingame_sound, 1); break; case 2 : _root.playSound("footstep_single_dirt_01_var03.wav", _root.ingame_sound, 1); break; case 3 : _root.playSound("footstep_single_dirt_01_var04.wav", _root.ingame_sound, 1); break; default : _root.playSound("footstep_single_dirt_01_var01.wav", _root.ingame_sound, 1); }
Symbol 1650 MovieClip [herobottom] Frame 17
gotoAndPlay (1);
Symbol 1650 MovieClip [herobottom] Frame 35
gotoAndStop (1);
Symbol 1650 MovieClip [herobottom] Frame 161
stop();
Symbol 1736 MovieClip [wizard] Frame 21
gotoAndPlay (1);
Symbol 1736 MovieClip [wizard] Frame 44
gotoAndStop (1);
Symbol 1736 MovieClip [wizard] Frame 160
stop();
Symbol 1756 MovieClip [bullseye] Frame 1
stop();
Symbol 1756 MovieClip [bullseye] Frame 3
stop();
Symbol 1895 MovieClip [demon] Frame 14
gotoAndPlay (1);
Symbol 1895 MovieClip [demon] Frame 40
gotoAndStop (1);
Symbol 1895 MovieClip [demon] Frame 70
gotoAndStop (1);
Symbol 1895 MovieClip [demon] Frame 101
gotoAndStop (1);
Symbol 1895 MovieClip [demon] Frame 134
gotoAndStop (1);
Symbol 1895 MovieClip [demon] Frame 160
stop();
Symbol 2018 MovieClip Frame 11
gotoAndPlay (1);
Symbol 2018 MovieClip Frame 39
gotoAndStop (1);
Symbol 2018 MovieClip Frame 69
gotoAndStop (1);
Symbol 2018 MovieClip Frame 98
gotoAndStop (1);
Symbol 2018 MovieClip Frame 135
gotoAndStop (1);
Symbol 2018 MovieClip Frame 159
stop();
Symbol 2079 MovieClip [rat] Frame 8
gotoAndPlay (1);
Symbol 2079 MovieClip [rat] Frame 38
gotoAndStop (1);
Symbol 2079 MovieClip [rat] Frame 68
gotoAndStop (1);
Symbol 2079 MovieClip [rat] Frame 98
gotoAndStop (1);
Symbol 2079 MovieClip [rat] Frame 128
gotoAndStop (1);
Symbol 2079 MovieClip [rat] Frame 164
stop();
Symbol 2156 MovieClip [spidergoblin] Frame 15
gotoAndPlay (1);
Symbol 2156 MovieClip [spidergoblin] Frame 51
gotoAndStop (1);
Symbol 2156 MovieClip [spidergoblin] Frame 157
stop();
Symbol 2225 MovieClip [wolfrider] Frame 13
gotoAndPlay (1);
Symbol 2225 MovieClip [wolfrider] Frame 41
gotoAndStop (1);
Symbol 2225 MovieClip [wolfrider] Frame 160
stop();
Symbol 2235 MovieClip [soundbox] Frame 1
gotoAndStop (2);
Symbol 2320 MovieClip [goblinassasin] Frame 13
gotoAndStop (1);
Symbol 2320 MovieClip [goblinassasin] Frame 46
gotoAndStop (1);
Symbol 2320 MovieClip [goblinassasin] Frame 164
stop();
Symbol 2407 MovieClip [goblinguard] Frame 13
gotoAndPlay (1);
Symbol 2407 MovieClip [goblinguard] Frame 46
gotoAndStop (1);
Symbol 2407 MovieClip [goblinguard] Frame 164
stop();
Symbol 2494 MovieClip [goblinmage] Frame 13
gotoAndPlay (1);
Symbol 2494 MovieClip [goblinmage] Frame 40
stop();
Symbol 2494 MovieClip [goblinmage] Frame 163
stop();
Symbol 2581 MovieClip [goblinelitearcher] Frame 13
gotoAndPlay (1);
Symbol 2581 MovieClip [goblinelitearcher] Frame 40
stop();
Symbol 2581 MovieClip [goblinelitearcher] Frame 164
stop();
Symbol 2585 MovieClip [rogueicon] Frame 1
stop();
Symbol 2587 MovieClip [mageicon] Frame 1
stop();
Symbol 2589 MovieClip [footmanicon] Frame 1
stop();
Symbol 2590 MovieClip [unitbuilds] Frame 1
stop();
Symbol 2590 MovieClip [unitbuilds] Frame 2
stop();
Instance of Symbol 2585 MovieClip [rogueicon] "roguebuild" in Symbol 2590 MovieClip [unitbuilds] Frame 2
on (release) { if (this.currentFrame == 1) { _root.unitcreation = "rogueicon"; this.gotoAndStop(2); } else { this.gotoAndStop(1); _root.unitcreation = ""; } }
Instance of Symbol 2587 MovieClip [mageicon] "magebuild" in Symbol 2590 MovieClip [unitbuilds] Frame 3
on (release) { if (this.currentFrame == 1) { _root.unitcreation = "mageicon"; this.gotoAndStop(2); } else { this.gotoAndStop(1); _root.unitcreation = ""; } }
Instance of Symbol 2589 MovieClip [footmanicon] "footmanbuild" in Symbol 2590 MovieClip [unitbuilds] Frame 4
on (release) { if (this.currentFrame == 1) { _root.unitcreation = "footmanicon"; this.gotoAndStop(2); } else { this.gotoAndStop(1); _root.unitcreation = ""; } }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2599 MovieClip [attributes_button] Frame 1
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(19); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; _root.levelup_icon = 0; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Symbol 2599 MovieClip [attributes_button] Frame 15
stop(); _root.playSound("magical_intro_1.wav", _root.ingame_sound, 1);
Symbol 2644 MovieClip [new_creature] Frame 1
stop();
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 1
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(20); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 2
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(21); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 3
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(24); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 4
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(22); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 5
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(23); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 6
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(26); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 7
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(28); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 8
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(25); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 9
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(33); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 10
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(36); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 11
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(38); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 12
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(27); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 13
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(32); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 14
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(35); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 15
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(29); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 16
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(30); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 17
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(37); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 18
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(34); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 19
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(31); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 30
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(45); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 31
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(40); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 32
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(46); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 33
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(47); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 34
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(48); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2644 MovieClip [new_creature] Frame 35
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(49); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Symbol 2684 MovieClip [new_skill] Frame 1
stop();
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 1
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(12); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 2
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(13); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 3
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(15); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 4
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(14); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 5
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(16); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 6
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(17); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 7
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(9); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 8
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(10); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 9
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(11); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 10
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(7); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2598 MovieClip [round_button_transparent] in Symbol 2684 MovieClip [new_skill] Frame 11
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(8); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; if (_parent._y == 170) { _root.iconspace2 = 0; } else if (_parent._y == 290) { _root.iconspace3 = 0; } else if (_parent._y == 410) { _root.iconspace4 = 0; } else if (_parent._y == 530) { _root.iconspace5 = 0; } else { _root.iconspace1 = 0; } _parent.swapDepths(501); _parent.removeMovieClip(); }
Symbol 2797 MovieClip [lion] Frame 13
gotoAndPlay (1);
Symbol 2797 MovieClip [lion] Frame 46
gotoAndStop (1);
Symbol 2797 MovieClip [lion] Frame 175
stop();
Symbol 2808 MovieClip Frame 1
hb._visible = false;
Symbol 2811 MovieClip [firebolt] Frame 1
hb._visible = false;
Symbol 2811 MovieClip [firebolt] Frame 9
stop();
Symbol 2811 MovieClip [firebolt] Frame 10
stop();
Symbol 2828 MovieClip [weapon_choice] Frame 1
stop();
Instance of Symbol 2814 MovieClip [arrow0] "arrowicon" in Symbol 2828 MovieClip [weapon_choice] Frame 1
on (release) { _parent.gotoAndStop(5); } on (rollOver) { _root.abilitybox._x = 235; _root.abilitybox._y = 200; _root.abilitybox.ability_header.text = "Choose Arrow Type."; _root.abilitybox.ability_txt.text = "Click to choose your arrow type. If quantity is zero will default on standard arrows."; } on (rollOut) { _root.abilitybox._y = 1000; }
Symbol 2828 MovieClip [weapon_choice] Frame 2
this.ammo_txt = _root.poisonarrow_qty;
Instance of Symbol 2818 MovieClip [arrow1] "arrowicon" in Symbol 2828 MovieClip [weapon_choice] Frame 2
on (release) { _parent.gotoAndStop(5); } on (rollOver) { _root.abilitybox._x = 235; _root.abilitybox._y = 200; _root.abilitybox.ability_header.text = "Choose Arrow Type."; _root.abilitybox.ability_txt.text = "Click to choose your arrow type. If quantity is zero will default on standard arrows."; } on (rollOut) { _root.abilitybox._y = 1000; }
Symbol 2828 MovieClip [weapon_choice] Frame 3
this.ammo_txt = _root.firearrow_qty;
Instance of Symbol 2821 MovieClip [arrow2] "arrowicon" in Symbol 2828 MovieClip [weapon_choice] Frame 3
on (release) { _parent.gotoAndStop(5); } on (rollOver) { _root.abilitybox._x = 235; _root.abilitybox._y = 200; _root.abilitybox.ability_header.text = "Choose Arrow Type."; _root.abilitybox.ability_txt.text = "Click to choose your arrow type. If quantity is zero will default on standard arrows."; } on (rollOut) { _root.abilitybox._y = 1000; }
Symbol 2828 MovieClip [weapon_choice] Frame 4
this.ammo_txt = _root.icearrow_qty;
Instance of Symbol 2822 MovieClip [arrow3] "arrowicon" in Symbol 2828 MovieClip [weapon_choice] Frame 4
on (release) { _parent.gotoAndStop(5); } on (rollOver) { _root.abilitybox._x = 235; _root.abilitybox._y = 200; _root.abilitybox.ability_header.text = "Choose Arrow Type."; _root.abilitybox.ability_txt.text = "Click to choose your arrow type. If quantity is zero will default on standard arrows."; } on (rollOut) { _root.abilitybox._y = 1000; }
Symbol 2828 MovieClip [weapon_choice] Frame 5
stop(); this.poison_txt = _root.poisonarrow_qty; this.fire_txt = _root.firearrow_qty; this.ice_txt = _root.icearrow_qty;
Instance of Symbol 2814 MovieClip [arrow0] "arrow" in Symbol 2828 MovieClip [weapon_choice] Frame 5
on (release) { _root.currentarrow = "arrow"; _root.char[0].rweapon = _root.currentarrow; _root.char[0].lweapon = _root.currentarrow; _parent.gotoAndStop(1); } on (rollOver) { } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 2818 MovieClip [arrow1] "greenarrow" in Symbol 2828 MovieClip [weapon_choice] Frame 5
on (release) { _root.currentarrow = "greenarrow"; _root.char[0].rweapon = _root.currentarrow; _root.char[0].lweapon = _root.currentarrow; _parent.gotoAndStop(2); } on (rollOver) { } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 2821 MovieClip [arrow2] "firearrow" in Symbol 2828 MovieClip [weapon_choice] Frame 5
on (release) { _root.currentarrow = "firearrow"; _root.char[0].rweapon = _root.currentarrow; _root.char[0].lweapon = _root.currentarrow; _parent.gotoAndStop(3); } on (rollOver) { } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 2822 MovieClip [arrow3] "icearrow" in Symbol 2828 MovieClip [weapon_choice] Frame 5
on (release) { _root.currentarrow = "icearrow"; _root.char[0].rweapon = _root.currentarrow; _root.char[0].lweapon = _root.currentarrow; _parent.gotoAndStop(4); } on (rollOver) { } on (rollOut) { _parent.abilitybox._y = 1000; }
Symbol 2840 MovieClip [skill_choice] Frame 1
stop();
Instance of Symbol 2832 MovieClip [skill_book] "arrowicon" in Symbol 2840 MovieClip [skill_choice] Frame 1
on (release) { _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips.gotoAndStop(18); _root.game_tips._y = 50; _root.game_tips._x = 120; _root.gamemode = 3; } on (rollOver) { } on (rollOut) { }
Symbol 2840 MovieClip [skill_choice] Frame 2
this.ammo_txt = _root.poisonarrow_qty;
Instance of Symbol 2654 MovieClip [arrow_split] "arrowicon" in Symbol 2840 MovieClip [skill_choice] Frame 2
on (release) { _parent.gotoAndStop(5); } on (rollOver) { _root.abilitybox._x = 235; _root.abilitybox._y = 200; _root.abilitybox.ability_header.text = "Choose Arrow Type."; _root.abilitybox.ability_txt.text = "Click to choose your arrow type. If quantity is zero will default on standard arrows."; } on (rollOut) { _root.abilitybox._y = 1000; }
Symbol 2840 MovieClip [skill_choice] Frame 3
this.ammo_txt = _root.firearrow_qty;
Instance of Symbol 2657 MovieClip [arrow_volley] "arrowicon" in Symbol 2840 MovieClip [skill_choice] Frame 3
on (release) { _parent.gotoAndStop(5); } on (rollOver) { _root.abilitybox._x = 235; _root.abilitybox._y = 200; _root.abilitybox.ability_header.text = "Choose Arrow Type."; _root.abilitybox.ability_txt.text = "Click to choose your arrow type. If quantity is zero will default on standard arrows."; } on (rollOut) { _root.abilitybox._y = 1000; }
Symbol 2840 MovieClip [skill_choice] Frame 4
this.ammo_txt = _root.icearrow_qty;
Instance of Symbol 2822 MovieClip [arrow3] "arrowicon" in Symbol 2840 MovieClip [skill_choice] Frame 4
on (release) { _parent.gotoAndStop(5); } on (rollOver) { _root.abilitybox._x = 235; _root.abilitybox._y = 200; _root.abilitybox.ability_header.text = "Choose Arrow Type."; _root.abilitybox.ability_txt.text = "Click to choose your arrow type. If quantity is zero will default on standard arrows."; } on (rollOut) { _root.abilitybox._y = 1000; }
Symbol 2840 MovieClip [skill_choice] Frame 5
stop(); if (_root.splitarrow_researched > 0) { if (_root.splitarrow_recharge > 0) { this.splitarrow_txt = "Charging"; } else { this.splitarrow_txt = "Ready!"; } } else { this.splitarrow_txt = "Locked"; } if (_root.volley_researched > 0) { if (_root.volley_recharge > 0) { this.volley_txt = "Charging"; } else { this.volley_txt = "Ready!"; } } else { this.volley_txt = "Locked"; } this.poison_txt = _root.poisonarrow_qty; this.fire_txt = _root.firearrow_qty; this.ice_txt = _root.icearrow_qty;
Instance of Symbol 2654 MovieClip [arrow_split] "splitarrow" in Symbol 2840 MovieClip [skill_choice] Frame 5
on (release) { if (_root.splitarrow_researched > 0) { if (_root.splitarrow_recharge > 0) { } else { _root.splitarrow_recharge = _root.splitarrow_totalrecharge; _root.splitarrow_activecount = _root.splitarrow_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _parent.gotoAndStop(2); } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2657 MovieClip [arrow_volley] "greenarrow" in Symbol 2840 MovieClip [skill_choice] Frame 5
on (release) { if (_root.volley_researched > 0) { if (_root.volley_recharge > 0) { } else { _root.volley_recharge = _root.volley_totalrecharge; _root.volley_activecount = _root.volley_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _parent.gotoAndStop(3); } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2660 MovieClip [haste_spell] "firearrow" in Symbol 2840 MovieClip [skill_choice] Frame 5
on (release) { if (_root.dash_researched > 0) { if (_root.dash_recharge > 0) { } else { _root.dash_recharge = _root.dash_totalrecharge; _root.dash_activecount = _root.dash_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _parent.gotoAndStop(3); } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2666 MovieClip [companion_spell] "icearrow" in Symbol 2840 MovieClip [skill_choice] Frame 5
on (release) { if (_root.summon_researched > 0) { if (_root.summon_recharge > 0) { } else { _root.summon_recharge = _root.summon_totalrecharge; _root.summon(); _root.game.clip.char2.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char2._x; _root.game.clip.buff_white._y = _root.game.clip.char2._y; _parent.gotoAndStop(3); } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2663 MovieClip [whirlwind_spell] "icearrow" in Symbol 2840 MovieClip [skill_choice] Frame 5
on (release) { if (_root.wind_researched > 0) { if (_root.wind_recharge > 0) { } else { _root.wind_recharge = _root.wind_totalrecharge; _root.wind_activecount = _root.wind_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _parent.gotoAndStop(3); } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2828 MovieClip [weapon_choice] "weapon_choice" in Symbol 2841 MovieClip [experiencebar] Frame 1
/* no clip actions */
Symbol 2842 MovieClip [castle1] Frame 1
stop();
Symbol 2958 MovieClip Frame 1
stop();
Symbol 2958 MovieClip Frame 2
stop();
Symbol 2966 MovieClip Frame 1
stop();
Symbol 2966 MovieClip Frame 2
stop();
Symbol 3101 MovieClip [goblinarmored] Frame 16
gotoAndPlay (1);
Symbol 3101 MovieClip [goblinarmored] Frame 40
gotoAndStop (1);
Symbol 3101 MovieClip [goblinarmored] Frame 164
stop();
Symbol 3137 MovieClip [goblintent] Frame 188
stop();
Symbol 3140 MovieClip [goblintower] Frame 1
stop();
Symbol 3140 MovieClip [goblintower] Frame 18
gotoAndStop (1);
Symbol 3140 MovieClip [goblintower] Frame 40
stop();
Symbol 3140 MovieClip [goblintower] Frame 164
stop();
Symbol 3242 MovieClip [drake] Frame 18
gotoAndPlay (1);
Symbol 3242 MovieClip [drake] Frame 44
gotoAndStop (1);
Symbol 3242 MovieClip [drake] Frame 163
stop();
Symbol 3249 MovieClip [goblintower2] Frame 1
stop();
Symbol 3249 MovieClip [goblintower2] Frame 18
gotoAndStop (1);
Symbol 3249 MovieClip [goblintower2] Frame 41
stop();
Symbol 3249 MovieClip [goblintower2] Frame 164
stop();
Symbol 3272 MovieClip [game_tips] Frame 1
stop();
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 1
on (release) { _parent._y = 2000; _root.gamemode = 1; _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 1
on (release) { _parent._y = 2000; _root.gamemode = 1; _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 6
on (release) { _parent._y = 2000; _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 6
on (release) { _parent._y = 2000; _parent.swapDepths(501); _parent.removeMovieClip(); }
Symbol 3272 MovieClip [game_tips] Frame 7
stop();
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 7
on (release) { _parent._y = 2000; _root.gamemode = 1; _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 7
on (release) { _parent._y = 2000; _root.gamemode = 1; _parent.swapDepths(501); _parent.removeMovieClip(); }
Symbol 3272 MovieClip [game_tips] Frame 18
if (_global.soundVolume == 0) { sound_button.gotoAndStop(2); } else { sound_button.gotoAndStop(1); } if (_global.musicVolume == 0) { music_button.gotoAndStop(2); } else { music_button.gotoAndStop(1); }
Instance of Symbol 2945 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 18
on (release) { _root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodef = (0 + int((_root.heroagil + _global.equip_agility) * 5)) + _global.equip_armor; _root.herolife = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.heromana = (50 + (_root.heroint * 25)) + (_global.equip_intelligence * 25); _root.heroattackrate = 20 - int((_root.heroagil + _global.equip_agility) / 5); _root.attachMovie("shop", "shop", 12555); _root.shop.gold_txt = _global.GOLD; _root.shop.health_txt = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.shop.level_txt = _root.herolvl; _root.shop.damage_txt = _root.herodmg; _root.shop.agility_txt = _root.heroagil + _global.equip_agility; _root.shop.intelligence_txt = _root.heroint + _global.equip_intelligence; _root.shop.strength_txt = _root.herostr + _global.equip_strength; _root.shop.magic_txt = _root.heromana; _root.shop.defense_txt = _root.herodef; _root.shop.experience_txt = _root.heroexp; _root.shop.poison_qty_txt = _root.poisonarrow_qty; _root.shop.fire_qty_txt = _root.firearrow_qty; _root.shop.ice_qty_txt = _root.icearrow_qty; _root.shop.slots.head_slot.gotoAndStop(_root.current_head_slot + 1); _root.shop.slots.chest_slot.gotoAndStop(_root.current_chest_slot + 1); _root.shop.slots.weapon_slot.gotoAndStop(_root.current_weapon_slot + 1); _root.shop.slots.leg_slot.gotoAndStop(_root.current_leg_slot + 1); _root.shop.slots.hand_slot.gotoAndStop(_root.current_hand_slot + 1); _root.shop.slots.feet_slot.gotoAndStop(_root.current_feet_slot + 1); _root.shop.slots.finger_slot.gotoAndStop(_root.current_finger_slot + 1); _root.shop.slots.finger2_slot.gotoAndStop(_root.current_finger2_slot + 1); if (_root.nova_special) { _root.shop.nova_tick._x = 602.5; _root.shop.black_arrow_tick._x = 542.5; } else { _root.shop.nova_tick._x = 1602.5; _root.shop.black_arrow_tick._x = 1542.5; } _root.herodefenses(); _root.shop.defense_txt = ((_root.herodef + "(") + _root.defensepercent) + "%)"; _root.darkness.swapDepths(501); _root.darkness.removeMovieClip(); _root.iconspace1 = 0; _root.iconspace2 = 0; _root.iconspace3 = 0; _root.iconspace4 = 0; _root.attributes_button.swapDepths(501); _root.attributes_button.removeMovieClip(); _root.new_creature.swapDepths(501); _root.new_creature.removeMovieClip(); _root.new_skill.swapDepths(501); _root.new_skill.removeMovieClip(); _root.new_icon1.swapDepths(501); _root.new_icon1.removeMovieClip(); _root.new_icon2.swapDepths(501); _root.new_icon2.removeMovieClip(); _root.new_icon3.swapDepths(501); _root.new_icon3.removeMovieClip(); _root.new_icon4.swapDepths(501); _root.new_icon4.removeMovieClip(); _root.new_icon5.swapDepths(501); _root.new_icon5.removeMovieClip(); _root.levelup_icon = 0; _root.levelend.swapDepths(501); _root.levelend.removeMovieClip(); var i = 0; while (i < 9) { _root["spellReady" + i].swapDepths(501); _root["spellReady" + i].removeMovieClip(); _root.spellslots[i] = false; i++; } _root.experiencebar._y = 2000; _root.topshade._y = 2000; _root.bottomshade._y = 2000; _root.gamemode = 2; _root.clearunits(); _root._quality = "HIGH"; _parent.removeMovieClip(); }
Instance of Symbol 2958 MovieClip "music_button" in Symbol 3272 MovieClip [game_tips] Frame 18
on (release) { if (this._currentframe == 1) { _global.musicVolume = 0; _root.ingame_music = _global.musicVolume; stopAllSounds(); this.gotoAndStop(2); } else { _global.musicVolume = 25; _root.ingame_music = _global.musicVolume; _root.playSound("music3", _root.ingame_music, 99); this.gotoAndStop(1); } }
Instance of Symbol 2966 MovieClip "sound_button" in Symbol 3272 MovieClip [game_tips] Frame 18
on (release) { if (this._currentframe == 1) { _global.soundVolume = 0; _root.ingame_sound = _global.soundVolume; this.gotoAndStop(2); } else { _global.soundVolume = 50; _root.ingame_sound = _global.soundVolume; this.gotoAndStop(1); } }
Instance of Symbol 2945 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 18
on (release) { _root.savegame(_root.current_slot); _root.clearInterval(_root.intervalID); clearInterval(_root.intervalID); _root.intervalID = null; _root.clearingtimer(); _root.darkness.swapDepths(501); _root.darkness.removeMovieClip(); _root.levelend.swapDepths(501); _root.levelend.removeMovieClip(); _root.iconspace1 = 0; _root.iconspace2 = 0; _root.iconspace3 = 0; _root.iconspace4 = 0; _root.attributes_button.swapDepths(501); _root.attributes_button.removeMovieClip(); _root.new_creature.swapDepths(501); _root.new_creature.removeMovieClip(); _root.new_skill.swapDepths(501); _root.new_skill.removeMovieClip(); _root.new_icon1.swapDepths(501); _root.new_icon1.removeMovieClip(); _root.new_icon2.swapDepths(501); _root.new_icon2.removeMovieClip(); _root.new_icon3.swapDepths(501); _root.new_icon3.removeMovieClip(); _root.new_icon4.swapDepths(501); _root.new_icon4.removeMovieClip(); _root.new_icon5.swapDepths(501); _root.new_icon5.removeMovieClip(); _root.levelup_icon = 0; if (_root.splitarrow_researched > 0) { _root.splitarrow_recharge = 50000; } if (_root.volley_researched > 0) { _root.volley_recharge = 50000; } if (_root.summon_researched > 0) { _root.summon_recharge = 50000; } if (_root.wind_researched > 0) { _root.wind_recharge = 50000; } if (_root.dash_researched > 0) { _root.dash_recharge = 50000; } if (_root.arrow_splash_researched > 0) { _root.arrow_splash_recharge = 50000; } if (_root.black_arrow_researched > 0) { _root.black_arrow_recharge = 50000; } if (_root.nova_researched > 0) { _root.nova_recharge = 50000; } _root.splitarrow_activecount = 0; _root.volley_activecount = 0; _root.summon_activecount = 0; _root.wind_activecount = 0; _root.dash_activecount = 0; _root.arrow_splash_activecount = 0; _root.black_arrow_activecount = 0; _root.nova_activecount = 0; var i = 0; while (i < 8) { _root["spellReady" + i].swapDepths(501); _root["spellReady" + i].removeMovieClip(); _root.spellslots[i] = false; i++; } _root.experiencebar._y = 2000; _root.topshade._y = 2000; _root.bottomshade._y = 2000; _root.gamemode = 3; _root.clearunits(); _root._quality = "HIGH"; _root.iconspace1 = 0; _root.iconspace2 = 0; _root.iconspace3 = 0; _root.iconspace4 = 0; _root.attributes_button.swapDepths(501); _root.attributes_button.removeMovieClip(); _root.new_creature.swapDepths(501); _root.new_creature.removeMovieClip(); _root.new_skill.swapDepths(501); _root.new_skill.removeMovieClip(); _root.new_icon1.swapDepths(501); _root.new_icon1.removeMovieClip(); _root.new_icon2.swapDepths(501); _root.new_icon2.removeMovieClip(); _root.new_icon3.swapDepths(501); _root.new_icon3.removeMovieClip(); _root.new_icon4.swapDepths(501); _root.new_icon4.removeMovieClip(); _root.new_icon5.swapDepths(501); _root.new_icon5.removeMovieClip(); _root.levelup_icon = 0; _root.experiencebar._y = 2000; _root.topshade._y = 2000; _root.bottomshade._y = 2000; _root.gamemode = 2; _root.clearunits(); _root._quality = "HIGH"; _root.cleararea(); _root.tiles.swapDepths(501); _root.tiles.removeMovieClip(); _root.gotoAndStop(2); _parent.removeMovieClip(); }
Symbol 3272 MovieClip [game_tips] Frame 19
_root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodef = (0 + int((_root.heroagil + _global.equip_agility) / 2)) + _global.equip_armor; _root.herolife = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.heromana = (50 + (_root.heroint * 25)) + (_global.equip_intelligence * 25); _root.heroattackrate = 20 - int((_root.heroagil + _global.equip_agility) / 5); _root.game_tips.gold_txt = _global.GOLD; _root.game_tips.ability_points_txt = _root.abilitypoints; _root.game_tips.health_txt = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.game_tips.level_txt = _root.herolvl; _root.game_tips.damage_txt = _root.herodmg; _root.game_tips.agility_txt = _root.heroagil + _global.equip_agility; _root.game_tips.intelligence_txt = _root.heroint + _global.equip_intelligence; _root.game_tips.strength_txt = _root.herostr + _global.equip_strength; _root.game_tips.magic_txt = _root.heromana; _root.game_tips.defense_txt = ((_root.herodef + "(") + _root.defensepercent) + "%)"; _root.game_tips.experience_txt = _root.heroexp;
Instance of Symbol 2988 MovieClip [plus_button] in Symbol 3272 MovieClip [game_tips] Frame 19
on (release) { if (_root.abilitypoints >= 1) { _root.abilitypoints--; _root.herostr++; _root.game_tips.ability_points_txt = _root.abilitypoints; _root.game_tips.strength_txt = _root.herostr + _global.equip_strength; _root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodef = (0 + int((_root.heroagil + _global.equip_agility) / 2)) + _global.equip_armor; _root.herolife = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.heromana = (50 + (_root.heroint * 25)) + (_global.equip_intelligence * 25); _root.heroattackrate = 20 - int((_root.heroagil + _global.equip_agility) / 5); _root.game_tips.health_txt = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.game_tips.level_txt = _root.herolvl; _root.game_tips.damage_txt = _root.herodmg; _root.char[0].speed = _root.herospeed; _root.char[0].mattack = _root.herodmg; _root.char[0].hpMax = _root.herolife; _root.herodefenses(); _root.setup_special(); _root.herospeed = Math.min(Math.max(int(((20 + _root.heroagil) + _global.equip_agility) / 5), 6), 12); _root.char[0].speed = _root.herospeed; } } on (rollOver) { _parent.abilitybox._x = 100; _parent.abilitybox.ability_header.text = "Strength"; _parent.abilitybox.ability_txt.text = "Strength increases Arrow Damage and Health."; } on (rollOut) { _parent.abilitybox._x = -500; }
Instance of Symbol 2988 MovieClip [plus_button] in Symbol 3272 MovieClip [game_tips] Frame 19
on (release) { if (_root.abilitypoints >= 1) { _root.abilitypoints--; _root.heroagil++; _root.game_tips.ability_points_txt = _root.abilitypoints; _root.game_tips.agility_txt = _root.heroagil + _global.equip_agility; _root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodef = (0 + int((_root.heroagil + _global.equip_agility) / 2)) + _global.equip_armor; _root.herolife = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.heromana = (50 + (_root.heroint * 25)) + (_global.equip_intelligence * 25); _root.heroattackrate = 20 - int((_root.heroagil + _global.equip_agility) / 5); _root.game_tips.health_txt = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.game_tips.level_txt = _root.herolvl; _root.game_tips.damage_txt = _root.herodmg; _root.char[0].speed = _root.herospeed; _root.char[0].mattack = _root.herodmg; _root.char[0].hpMax = _root.herolife; _root.herodefenses(); _root.game_tips.defense_txt = ((_root.herodef + "(") + _root.defensepercent) + "%)"; _root.setup_special(); _root.herospeed = Math.min(Math.max(int(((20 + _root.heroagil) + _global.equip_agility) / 5), 6), 12); _root.char[0].speed = _root.herospeed; } } on (rollOver) { _parent.abilitybox._x = 100; _parent.abilitybox.ability_header.text = "Agility"; _parent.abilitybox.ability_txt.text = "Agility improves movement speed, fire rate and defense."; } on (rollOut) { _parent.abilitybox._x = -500; }
Instance of Symbol 2988 MovieClip [plus_button] in Symbol 3272 MovieClip [game_tips] Frame 19
on (release) { if (_root.abilitypoints >= 1) { _root.abilitypoints--; _root.heroint++; _root.game_tips.ability_points_txt = _root.abilitypoints; _root.game_tips.intelligence_txt = _root.heroint + _global.equip_intelligence; _root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodef = (0 + int((_root.heroagil + _global.equip_agility) / 2)) + _global.equip_armor; _root.herolife = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.heromana = (50 + (_root.heroint * 25)) + (_global.equip_intelligence * 25); _root.heroattackrate = 20 - int((_root.heroagil + _global.equip_agility) / 5); _root.game_tips.health_txt = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.game_tips.level_txt = _root.herolvl; _root.game_tips.damage_txt = _root.herodmg; _root.char[0].speed = _root.herospeed; _root.char[0].mattack = _root.herodmg; _root.char[0].hpMax = _root.herolife; _root.herodefenses(); _root.setup_special(); _root.herospeed = Math.min(Math.max(int(((20 + _root.heroagil) + _global.equip_agility) / 5), 6), 12); _root.char[0].speed = _root.herospeed; } } on (rollOver) { _parent.abilitybox._x = 100; _parent.abilitybox.ability_header.text = "Intelligence"; _parent.abilitybox.ability_txt.text = "Intelligence improves the effects of spells (more damage, stronger summon, lasts longer etc). Also, intelligence reduces the in-between recharge time of spells."; } on (rollOut) { _parent.abilitybox._x = -500; }
Instance of Symbol 2993 MovieClip [repick_abilities_button] in Symbol 3272 MovieClip [game_tips] Frame 19
on (release) { var resetstr = (_root.herostr - 5); var resetagil = (_root.heroagil - 5); var resetint = (_root.heroint - 5); _root.herostr = 5; _root.heroagil = 5; _root.heroint = 5; _root.game_tips.strength_txt = _root.herostr + _global.equip_strength; _root.game_tips.agility_txt = _root.heroagil + _global.equip_agility; _root.game_tips.intelligence_txt = _root.heroint + _global.equip_intelligence; _root.abilitypoints = ((_root.abilitypoints + resetstr) + resetagil) + resetint; _root.game_tips.ability_points_txt = _root.abilitypoints; _root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodef = (0 + int((_root.heroagil + _global.equip_agility) / 2)) + _global.equip_armor; _root.herolife = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.heromana = (50 + (_root.heroint * 25)) + (_global.equip_intelligence * 25); _root.heroattackrate = 20 - int((_root.heroagil + _global.equip_agility) / 5); _root.game_tips.health_txt = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.game_tips.level_txt = _root.herolvl; _root.game_tips.damage_txt = _root.herodmg; _root.char[0].speed = _root.herospeed; _root.char[0].mattack = _root.herodmg; _root.char[0].hpMax = _root.herolife; _root.herodefenses(); _root.setup_special(); _root.herospeed = Math.min(Math.max(int(((20 + _root.heroagil) + _global.equip_agility) / 5), 6), 12); _root.char[0].speed = _root.herospeed; } on (rollOver) { _parent.abilitybox._x = 100; _parent.abilitybox.ability_header.text = "Re-pick abilities"; _parent.abilitybox.ability_txt.text = "Click to reset your abilities, you can then re-pick your ability points."; } on (rollOut) { _parent.abilitybox._x = -500; }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 41
on (release) { _parent.gotoAndStop(42); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 41
on (release) { _parent.gotoAndStop(42); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 41
on (release) { _parent.gotoAndStop(42); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 42
on (release) { _parent.gotoAndStop(43); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 42
on (release) { _parent.gotoAndStop(43); }
Instance of Symbol 484 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 43
on (release) { getURL ("http://www.goblinarena.com", blank); }
Instance of Symbol 487 MovieClip [facebooklink] "facebook_link" in Symbol 3272 MovieClip [game_tips] Frame 43
on (press) { getURL ("http://www.facebook.com/GoblinArenaGames", blank); }
Instance of Symbol 490 MovieClip [goblin_arena_games_logo] in Symbol 3272 MovieClip [game_tips] Frame 43
on (press) { getURL ("http://www.goblinarena.com", blank); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 43
on (release) { _parent._y = 2000; _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 43
on (release) { _parent._y = 2000; _parent.swapDepths(501); _parent.removeMovieClip(); }
Symbol 3272 MovieClip [game_tips] Frame 44
stop();
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 44
on (release) { _parent._y = 2000; _root.gamemode = 1; _parent.swapDepths(501); _parent.removeMovieClip(); }
Instance of Symbol 2868 MovieClip in Symbol 3272 MovieClip [game_tips] Frame 44
on (release) { _parent._y = 2000; _root.gamemode = 1; _parent.swapDepths(501); _parent.removeMovieClip(); }
Symbol 3274 MovieClip [buff_white] Frame 40
stop(); this.swapDepths(501); this.removeMovieClip();
Symbol 3284 MovieClip [spellReady] Frame 1
stop();
Instance of Symbol 2654 MovieClip [arrow_split] "splitarrow" in Symbol 3284 MovieClip [spellReady] Frame 1
on (release) { if (_root.splitarrow_researched > 0) { if (_root.splitarrow_recharge > 0) { } else { _root.splitarrow_recharge = _root.splitarrow_totalrecharge; _root.splitarrow_activecount = _root.splitarrow_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_blue", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_01_Jamaal3_converted.wav", _root.ingame_sound, 1); _parent.filters = [_root.whiteGlowFilter]; } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2657 MovieClip [arrow_volley] "greenarrow" in Symbol 3284 MovieClip [spellReady] Frame 2
on (release) { if (_root.volley_researched > 0) { if (_root.volley_recharge > 0) { } else { _root.volley_recharge = _root.volley_totalrecharge; _root.volley_activecount = _root.volley_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_01_Jamaal3_converted.wav", _root.ingame_sound, 1); _parent.filters = [_root.whiteGlowFilter]; } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2660 MovieClip [haste_spell] "firearrow" in Symbol 3284 MovieClip [spellReady] Frame 3
on (release) { if (_root.dash_researched > 0) { if (_root.dash_recharge > 0) { } else { _root.dash_recharge = _root.dash_totalrecharge; _root.dash_activecount = _root.dash_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_05_Jamaal3_converted.wav", _root.ingame_sound, 1); _parent.filters = [_root.whiteGlowFilter]; } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2666 MovieClip [companion_spell] "icearrow" in Symbol 3284 MovieClip [spellReady] Frame 4
on (release) { if (_root.summon_researched > 0) { if (_root.summon_recharge > 0) { } else { _root.summon_recharge = _root.summon_totalrecharge; _root.summon(); _root.game.clip.char2.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_yellow", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char2._x; _root.game.clip.buff_white._y = _root.game.clip.char2._y; var k = int((-(_parent._y - 490)) / 60); _root.spellslots[k] = false; _root.spellslots2[4] = 0; _parent.swapDepths(501); _parent.removeMovieClip(); } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2663 MovieClip [whirlwind_spell] "icearrow" in Symbol 3284 MovieClip [spellReady] Frame 5
on (release) { if (_root.wind_researched > 0) { if (_root.wind_recharge > 0) { } else { _root.wind_recharge = _root.wind_totalrecharge; _root.wind_activecount = _root.wind_activemax; _root.windsound.setVolume(_root.ingame_sound); _root.windsound.start(0, 3); _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_05_Jamaal3_converted.wav", _root.ingame_sound, 1); _parent.filters = [_root.whiteGlowFilter]; } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2669 MovieClip [arrow_splash_spell] "icearrow" in Symbol 3284 MovieClip [spellReady] Frame 6
on (release) { if (_root.arrow_splash_researched > 0) { if (_root.arrow_splash_recharge > 0) { } else { _root.arrow_splash_recharge = _root.arrow_splash_totalrecharge; _root.arrow_splash_activecount = _root.arrow_splash_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_05_Jamaal3_converted.wav", _root.ingame_sound, 1); _parent.filters = [_root.whiteGlowFilter]; } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2680 MovieClip [blackarrow_spell] in Symbol 3284 MovieClip [spellReady] Frame 7
on (release) { if (_root.black_arrow_researched > 0) { if (_root.black_arrow_recharge > 0) { } else { _root.black_arrow_recharge = _root.black_arrow_totalrecharge; _root.black_arrow_activecount = _root.black_arrow_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_05_Jamaal3_converted.wav", _root.ingame_sound, 1); _parent.filters = [_root.whiteGlowFilter]; } } } on (rollOver) { } on (rollOut) { }
Instance of Symbol 2683 MovieClip [nova_spell] in Symbol 3284 MovieClip [spellReady] Frame 8
on (release) { if (_root.nova_researched > 0) { if (_root.nova_recharge > 0) { } else { _root.nova_recharge = _root.nova_totalrecharge; _root.nova_activecount = _root.nova_activemax; _root.game.clip.char0.filters = [_root.whiteGlowFilter]; _root.game.clip.attachMovie("buff_white", "buff_white", 900701); _root.game.clip.buff_white._x = _root.game.clip.char0._x; _root.game.clip.buff_white._y = _root.game.clip.char0._y; _root.playSound("Male_ChargeUp_05_Jamaal3_converted.wav", _root.ingame_sound, 1); _parent.filters = [_root.whiteGlowFilter]; } } } on (rollOver) { } on (rollOut) { }
Symbol 3289 MovieClip Frame 1
stop();
Symbol 3361 MovieClip [music] Frame 2
stop();
Symbol 3361 MovieClip [music] Frame 70
stop();
Symbol 3364 MovieClip [buff_red] Frame 40
stop(); this.swapDepths(501); this.removeMovieClip();
Symbol 3374 MovieClip [introduction_hero1] Frame 110
herotop.stop(); _root.playSound("body_fall_floor", _root.ingame_sound, 1);
Symbol 3374 MovieClip [introduction_hero1] Frame 117
_parent.voice.gotoAndStop(2); stop(); herotop.stop();
Symbol 3374 MovieClip [introduction_hero1] Frame 120
_parent.voice.gotoAndStop(3); stop(); herotop.stop();
Symbol 3374 MovieClip [introduction_hero1] Frame 123
_parent.voice.gotoAndStop(1);
Symbol 3374 MovieClip [introduction_hero1] Frame 124
herotop.gotoAndPlay(1);
Symbol 3374 MovieClip [introduction_hero1] Frame 161
_parent.gotoAndPlay(2);
Symbol 3407 MovieClip [introduction_commentary] Frame 1
stop();
Instance of Symbol 3389 MovieClip [fightbutton] "gofight" in Symbol 3407 MovieClip [introduction_commentary] Frame 2
on (release) { _parent._parent.intro_hero.play(); }
Symbol 3431 MovieClip Frame 73
_parent.voice.gotoAndStop(4); stop(); herotop.stop(); _root.playSound("body_fall_floor", _root.ingame_sound, 1);
Symbol 3431 MovieClip Frame 77
_parent.voice.gotoAndStop(5); stop(); herotop.stop();
Symbol 3431 MovieClip Frame 80
_parent.voice.gotoAndStop(1);
Symbol 3431 MovieClip Frame 81
herotop.gotoAndPlay(1);
Symbol 3431 MovieClip Frame 98
_parent.voice.gotoAndStop(6); stop(); herotop.stop();
Symbol 3431 MovieClip Frame 101
_parent.voice.gotoAndStop(1); herotop.gotoAndPlay(1);
Symbol 3431 MovieClip Frame 110
_parent.voice.gotoAndStop(7); _root.playSound("Male_Sad_01_Jamaal3_converted.wav", _root.ingame_sound * 2, 1); stop(); herotop.stop();
Symbol 3431 MovieClip Frame 112
_parent.voice.gotoAndStop(8); stop(); herotop.stop();
Symbol 3431 MovieClip Frame 114
_parent.voice.gotoAndStop(1); herotop.gotoAndPlay(1);
Symbol 3431 MovieClip Frame 162
_parent.gotoAndPlay(3);
Symbol 3451 MovieClip Frame 25
_parent.voice.gotoAndStop(9); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 26
_parent.voice.gotoAndStop(1); herotop.gotoAndPlay(1);
Symbol 3451 MovieClip Frame 48
_parent.voice.gotoAndStop(10); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 49
_parent.voice.gotoAndStop(11); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 50
_parent.voice.gotoAndStop(12); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 51
_parent.voice.gotoAndStop(13); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 52
_parent.voice.gotoAndStop(14); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 53
_parent.voice.gotoAndStop(15); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 54
_parent.voice.gotoAndStop(16); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 55
_parent.voice.gotoAndStop(17); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 56
_parent.voice.gotoAndStop(18); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 57
_parent.voice.gotoAndStop(1);
Symbol 3451 MovieClip Frame 59
_root.playSound("2. You Gonna Be Dead.wav", _root.ingame_sound, 1);
Symbol 3451 MovieClip Frame 74
herotop.gotoAndPlay(25);
Symbol 3451 MovieClip Frame 77
_root.playSound("archer_attack1", _root.ingame_sound, 1);
Symbol 3451 MovieClip Frame 88
herotop.gotoAndPlay(25);
Symbol 3451 MovieClip Frame 91
_root.playSound("arrow_hit3", _root.ingame_sound, 1); g1.gotoAndPlay(151);
Symbol 3451 MovieClip Frame 92
_root.playSound("archer_attack1", _root.ingame_sound, 1);
Symbol 3451 MovieClip Frame 94
_root.playSound("behemoth_die2", _root.ingame_sound, 1);
Symbol 3451 MovieClip Frame 102
_root.playSound("arrow_hit3", _root.ingame_sound, 1); g2.gotoAndPlay(151);
Symbol 3451 MovieClip Frame 103
_root.playSound("behemoth_die4", _root.ingame_sound, 1);
Symbol 3451 MovieClip Frame 138
_parent.voice.gotoAndStop(19); stop(); herotop.stop();
Symbol 3451 MovieClip Frame 139
_parent.voice.gotoAndStop(1); herotop.gotoAndPlay(1);
Symbol 3451 MovieClip Frame 200
_root.gotoAndStop(4); _parent.removeMovieClip();
Symbol 3454 MovieClip [introduction] Frame 1
stop();
Instance of Symbol 3410 MovieClip [skip_intro] in Symbol 3454 MovieClip [introduction] Frame 1
on (release) { _root.gotoAndStop(4); _parent.removeMovieClip(); }
Symbol 3454 MovieClip [introduction] Frame 2
stop();
Symbol 3454 MovieClip [introduction] Frame 3
stop();
Symbol 3462 MovieClip [buff_spin] Frame 41
stop(); this.swapDepths(501); this.removeMovieClip();
Symbol 3466 MovieClip [buff_green] Frame 40
stop(); this.swapDepths(501); this.removeMovieClip();
Symbol 3471 MovieClip [buff_nova] Frame 63
stop(); this.swapDepths(501); this.removeMovieClip();
Symbol 3476 MovieClip [click_to_moregames] Frame 1
stop();
Symbol 3479 MovieClip [click_to_credits] Frame 1
stop();
Instance of Symbol 2945 MovieClip in Symbol 3490 MovieClip [levelend] Frame 1
on (release) { _root.update_equiped_attributes(); _root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodef = (0 + int((_root.heroagil + _global.equip_agility) * 5)) + _global.equip_armor; _root.herolife = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.heromana = (50 + (_root.heroint * 25)) + (_global.equip_intelligence * 25); _root.heroattackrate = 20 - int((_root.heroagil + _global.equip_agility) / 5); _root.attachMovie("shop", "shop", 12555); _root.shop.gold_txt = _global.GOLD; _root.shop.health_txt = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.shop.level_txt = _root.herolvl; _root.shop.damage_txt = _root.herodmg; _root.shop.agility_txt = _root.heroagil + _global.equip_agility; _root.shop.intelligence_txt = _root.heroint + _global.equip_intelligence; _root.shop.strength_txt = _root.herostr + _global.equip_strength; _root.shop.magic_txt = _root.heromana; _root.shop.defense_txt = _root.herodef; _root.shop.experience_txt = _root.heroexp; _root.shop.poison_qty_txt = _root.poisonarrow_qty; _root.shop.fire_qty_txt = _root.firearrow_qty; _root.shop.ice_qty_txt = _root.icearrow_qty; _root.shop.slots.head_slot.gotoAndStop(_root.current_head_slot + 1); _root.shop.slots.chest_slot.gotoAndStop(_root.current_chest_slot + 1); _root.shop.slots.weapon_slot.gotoAndStop(_root.current_weapon_slot + 1); _root.shop.slots.leg_slot.gotoAndStop(_root.current_leg_slot + 1); _root.shop.slots.hand_slot.gotoAndStop(_root.current_hand_slot + 1); _root.shop.slots.feet_slot.gotoAndStop(_root.current_feet_slot + 1); _root.shop.slots.finger_slot.gotoAndStop(_root.current_finger_slot + 1); _root.shop.slots.finger2_slot.gotoAndStop(_root.current_finger2_slot + 1); if (_root.nova_special) { _root.shop.nova_tick._x = 602.5; _root.shop.black_arrow_tick._x = 542.5; } else { _root.shop.nova_tick._x = 1602.5; _root.shop.black_arrow_tick._x = 1542.5; } _root.herodefenses(); _root.shop.defense_txt = ((_root.herodef + "(") + _root.defensepercent) + "%)"; _root.iconspace1 = 0; _root.iconspace2 = 0; _root.iconspace3 = 0; _root.iconspace4 = 0; _root.attributes_button.swapDepths(501); _root.attributes_button.removeMovieClip(); _root.new_creature.swapDepths(501); _root.new_creature.removeMovieClip(); _root.new_skill.swapDepths(501); _root.new_skill.removeMovieClip(); _root.new_icon1.swapDepths(501); _root.new_icon1.removeMovieClip(); _root.new_icon2.swapDepths(501); _root.new_icon2.removeMovieClip(); _root.new_icon3.swapDepths(501); _root.new_icon3.removeMovieClip(); _root.new_icon4.swapDepths(501); _root.new_icon4.removeMovieClip(); _root.new_icon5.swapDepths(501); _root.new_icon5.removeMovieClip(); _root.new_icon6.swapDepths(501); _root.new_icon6.removeMovieClip(); _root.new_icon7.swapDepths(501); _root.new_icon7.removeMovieClip(); _root.new_icon8.swapDepths(501); _root.new_icon8.removeMovieClip(); _root.levelup_icon = 0; stopAllSounds(); _root.playSound("music1", _root.ingame_music, 99); _root.victorycount = 0; _root.defeatcount = 0; _root.gamemode = 2; _root.splitarrow_recharge = 0; _root.volley_recharge = 0; _root.summon_recharge = 0; _root.wind_recharge = 0; _root.dash_recharge = 0; _root.arrow_splash_recharge = 0; _root.black_arrow_recharge = 0; _root.nova_recharge = 0; var i = 0; while (i < 8) { _root["spellReady" + i].swapDepths(501); _root["spellReady" + i].removeMovieClip(); _root.spellslots[i] = false; i++; } _root.experiencebar._y = 2000; _root.topshade._y = 2000; _root.bottomshade._y = 2000; _root.gamemode = 2; _root.clearunits(); _parent.removeMovieClip(); }
Symbol 3490 MovieClip [levelend] Frame 2
stopAllSounds(); _root.playSound("4 Victory.wav", _root.ingame_music, 1); _root.playSound("Male_BattleWon_01_Jamaal3_converted.wav", _root.ingame_sound, 1);
Instance of Symbol 2945 MovieClip in Symbol 3490 MovieClip [levelend] Frame 2
on (release) { _root.clevel++; _root.update_equiped_attributes(); _root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodef = (0 + int((_root.heroagil + _global.equip_agility) * 5)) + _global.equip_armor; _root.herolife = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.heromana = (50 + (_root.heroint * 25)) + (_global.equip_intelligence * 25); _root.heroattackrate = 20 - int((_root.heroagil + _global.equip_agility) / 5); _root.attachMovie("shop", "shop", 12555); _root.shop.gold_txt = _global.GOLD; _root.shop.health_txt = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.shop.level_txt = _root.herolvl; _root.shop.damage_txt = _root.herodmg; _root.shop.agility_txt = _root.heroagil + _global.equip_agility; _root.shop.intelligence_txt = _root.heroint + _global.equip_intelligence; _root.shop.strength_txt = _root.herostr + _global.equip_strength; _root.shop.magic_txt = _root.heromana; _root.shop.defense_txt = _root.herodef; _root.shop.experience_txt = _root.heroexp; _root.shop.poison_qty_txt = _root.poisonarrow_qty; _root.shop.fire_qty_txt = _root.firearrow_qty; _root.shop.ice_qty_txt = _root.icearrow_qty; _root.shop.slots.head_slot.gotoAndStop(_root.current_head_slot + 1); _root.shop.slots.chest_slot.gotoAndStop(_root.current_chest_slot + 1); _root.shop.slots.weapon_slot.gotoAndStop(_root.current_weapon_slot + 1); _root.shop.slots.leg_slot.gotoAndStop(_root.current_leg_slot + 1); _root.shop.slots.hand_slot.gotoAndStop(_root.current_hand_slot + 1); _root.shop.slots.feet_slot.gotoAndStop(_root.current_feet_slot + 1); _root.shop.slots.finger_slot.gotoAndStop(_root.current_finger_slot + 1); _root.shop.slots.finger2_slot.gotoAndStop(_root.current_finger2_slot + 1); if (_root.nova_special) { _root.shop.nova_tick._x = 602.5; _root.shop.black_arrow_tick._x = 542.5; } else { _root.shop.nova_tick._x = 1602.5; _root.shop.black_arrow_tick._x = 1542.5; } _root.herodefenses(); _root.shop.defense_txt = ((_root.herodef + "(") + _root.defensepercent) + "%)"; _root.iconspace1 = 0; _root.iconspace2 = 0; _root.iconspace3 = 0; _root.iconspace4 = 0; _root.attributes_button.swapDepths(501); _root.attributes_button.removeMovieClip(); _root.new_creature.swapDepths(501); _root.new_creature.removeMovieClip(); _root.new_skill.swapDepths(501); _root.new_skill.removeMovieClip(); _root.new_icon1.swapDepths(501); _root.new_icon1.removeMovieClip(); _root.new_icon2.swapDepths(501); _root.new_icon2.removeMovieClip(); _root.new_icon3.swapDepths(501); _root.new_icon3.removeMovieClip(); _root.new_icon4.swapDepths(501); _root.new_icon4.removeMovieClip(); _root.new_icon5.swapDepths(501); _root.new_icon5.removeMovieClip(); _root.new_icon6.swapDepths(501); _root.new_icon6.removeMovieClip(); _root.new_icon7.swapDepths(501); _root.new_icon7.removeMovieClip(); _root.new_icon8.swapDepths(501); _root.new_icon8.removeMovieClip(); _root.levelup_icon = 0; stopAllSounds(); _root.victorycount = 0; _root.defeatcount = 0; _root.gamemode = 2; _root.splitarrow_recharge = 0; _root.volley_recharge = 0; _root.summon_recharge = 0; _root.wind_recharge = 0; _root.dash_recharge = 0; _root.arrow_splash_recharge = 0; _root.black_arrow_recharge = 0; _root.nova_recharge = 0; _root.playSound("music1", _root.ingame_music, 99); var i = 0; while (i < 8) { _root["spellReady" + i].swapDepths(501); _root["spellReady" + i].removeMovieClip(); _root.spellslots[i] = false; i++; } _root.experiencebar._y = 2000; _root.topshade._y = 2000; _root.bottomshade._y = 2000; _root.gamemode = 2; _root.clearunits(); _parent.removeMovieClip(); }
Symbol 3510 MovieClip [head_slot] Frame 1
stop();
Symbol 3529 MovieClip [chest_slot] Frame 1
stop();
Symbol 3542 MovieClip [arm_slot] Frame 1
stop();
Symbol 3555 MovieClip [legs_slot] Frame 1
stop();
Symbol 3574 MovieClip [feet_slot] Frame 1
stop();
Symbol 3596 MovieClip [weapon_slot] Frame 1
stop();
Symbol 3609 MovieClip [finger_slot] Frame 1
stop();
Symbol 3653 MovieClip [buyconfirmation] Frame 1
stop();
Instance of Symbol 3639 MovieClip in Symbol 3653 MovieClip [buyconfirmation] Frame 1
on (release) { _parent._parent.slots[_root.purchase_slot_type].gotoAndStop(_root.purchase_slot_number + 1); _global.GOLD = _global.GOLD - _root.purchase_slot_price; _parent._parent.gold_txt = _global.GOLD; _root.playSound("Equip_GearSwitch_converted.wav", _root.ingame_sound, 1); _root.playSound("Drop_Coins_01_converted.wav", _root.ingame_sound, 1); _global.equip_strength = _global.equip_strength - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].strength; _global.equip_agility = _global.equip_agility - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].agility; _global.equip_intelligence = _global.equip_intelligence - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].intelligence; _global.equip_attack = _global.equip_attack - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].attack; _global.equip_armor = _global.equip_armor - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].armor; _global.equip_health = _global.equip_health - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].health; _root["current_" + _root.purchase_slot_type] = _root.purchase_slot_number; _global.equip_strength = _global.equip_strength + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].strength; _global.equip_agility = _global.equip_agility + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].agility; _global.equip_intelligence = _global.equip_intelligence + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].intelligence; _global.equip_attack = _global.equip_attack + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].attack; _global.equip_armor = _global.equip_armor + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].armor; _global.equip_health = _global.equip_health + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].health; _root.update_equiped_attributes(); _root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodef = (0 + int((_root.heroagil + _global.equip_agility) * 5)) + _global.equip_armor; _root.herolife = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.heromana = (50 + (_root.heroint * 25)) + (_global.equip_intelligence * 25); _root.heroattackrate = 20 - int((_root.heroagil + _global.equip_agility) / 5); _root.shop.gold_txt = _global.GOLD; _root.shop.health_txt = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.shop.level_txt = _root.herolvl; _root.shop.damage_txt = _root.herodmg; _root.shop.agility_txt = _root.heroagil + _global.equip_agility; _root.shop.intelligence_txt = _root.heroint + _global.equip_intelligence; _root.shop.strength_txt = _root.herostr + _global.equip_strength; _root.shop.magic_txt = _root.heromana; _root.shop.defense_txt = _root.herodef; _root.shop.experience_txt = _root.heroexp; _root.herodefenses(); _root.setup_special(); _root.shop.defense_txt = ((_root.herodef + "(") + _root.defensepercent) + "%)"; _parent._y = 1000; }
Instance of Symbol 3639 MovieClip in Symbol 3653 MovieClip [buyconfirmation] Frame 1
on (release) { _parent._y = 1000; }
Instance of Symbol 3639 MovieClip in Symbol 3653 MovieClip [buyconfirmation] Frame 2
on (release) { _parent._y = 1000; }
Symbol 3653 MovieClip [buyconfirmation] Frame 3
stop();
Instance of Symbol 3647 MovieClip [finger2_button] "finger2_button" in Symbol 3653 MovieClip [buyconfirmation] Frame 3
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "finger2_slot"; var equipmentrank = _root.selectedequipmentrank; var currentslotvalue = _root.finger_slot_array[equipmentrank].cost; var currentequipprice = _root.finger_slot_array[_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root.finger_slot_array[equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; _root.purchase_slot_ring = equipmentslot; if (_global.GOLD >= netprice) { _parent.yes_button._y = 120; _parent.no_button._y = 120; _parent._parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.ok_button._y = 120; _parent._parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } _parent.finger1_button._y = 800; _parent.finger2_button._y = 800; }
Instance of Symbol 3649 MovieClip [finger1_button] "finger1_button" in Symbol 3653 MovieClip [buyconfirmation] Frame 3
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "finger_slot"; var equipmentrank = _root.selectedequipmentrank; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; _root.purchase_slot_ring = equipmentslot; if (_global.GOLD >= netprice) { _parent.yes_button._y = 120; _parent.no_button._y = 120; _parent._parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.ok_button._y = 120; _parent._parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } _parent.finger1_button._y = 800; _parent.finger2_button._y = 800; }
Instance of Symbol 3650 MovieClip [ok_button] "ok_button" in Symbol 3653 MovieClip [buyconfirmation] Frame 3
on (release) { _parent._y = 1000; _parent.gotoAndStop(1); }
Instance of Symbol 3651 MovieClip [no_button] "no_button" in Symbol 3653 MovieClip [buyconfirmation] Frame 3
on (release) { _parent._y = 1000; _parent.gotoAndStop(1); }
Instance of Symbol 3652 MovieClip [yes_button] "yes_button" in Symbol 3653 MovieClip [buyconfirmation] Frame 3
on (release) { _parent._parent.slots[_root.purchase_slot_ring].gotoAndStop(_root.purchase_slot_number + 1); _global.GOLD = _global.GOLD - _root.purchase_slot_price; _parent._parent.gold_txt = _global.GOLD; if (_root.purchase_slot_type == "finger2_slot") { _global.equip_strength = _global.equip_strength - _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].strength; _global.equip_agility = _global.equip_agility - _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].agility; _global.equip_intelligence = _global.equip_intelligence - _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].intelligence; _global.equip_attack = _global.equip_attack - _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].attack; _global.equip_armor = _global.equip_armor - _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].armor; _global.equip_health = _global.equip_health - _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].health; _root["current_" + _root.purchase_slot_ring] = _root.purchase_slot_number; _root.update_equiped_attributes(); _global.equip_strength = _global.equip_strength + _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].strength; _global.equip_agility = _global.equip_agility + _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].agility; _global.equip_intelligence = _global.equip_intelligence + _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].intelligence; _global.equip_attack = _global.equip_attack + _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].attack; _global.equip_armor = _global.equip_armor + _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].armor; _global.equip_health = _global.equip_health + _root.finger_slot_array[_root["current_" + _root.purchase_slot_type]].health; } else { _global.equip_strength = _global.equip_strength - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].strength; _global.equip_agility = _global.equip_agility - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].agility; _global.equip_intelligence = _global.equip_intelligence - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].intelligence; _global.equip_attack = _global.equip_attack - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].attack; _global.equip_armor = _global.equip_armor - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].armor; _global.equip_health = _global.equip_health - _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].health; _root["current_" + _root.purchase_slot_ring] = _root.purchase_slot_number; _global.equip_strength = _global.equip_strength + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].strength; _global.equip_agility = _global.equip_agility + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].agility; _global.equip_intelligence = _global.equip_intelligence + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].intelligence; _global.equip_attack = _global.equip_attack + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].attack; _global.equip_armor = _global.equip_armor + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].armor; _global.equip_health = _global.equip_health + _root[_root.purchase_slot_type + "_array"][_root["current_" + _root.purchase_slot_type]].health; } _root.update_equiped_attributes(); _root.herodmg = (5 + ((_root.herostr + _global.equip_strength) * 2)) + _global.equip_attack; _root.herodef = (0 + int((_root.heroagil + _global.equip_agility) / 2)) + _global.equip_armor; _root.herolife = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.heromana = (50 + (_root.heroint * 25)) + (_global.equip_intelligence * 25); _root.heroattackrate = 20 - int((_root.heroagil + _global.equip_agility) / 5); _root.shop.gold_txt = _global.GOLD; _root.shop.health_txt = ((100 + (_root.herostr * 50)) + (_global.equip_strength * 50)) + _global.equip_health; _root.shop.level_txt = _root.herolvl; _root.shop.damage_txt = _root.herodmg; _root.shop.agility_txt = _root.heroagil + _global.equip_agility; _root.shop.intelligence_txt = _root.heroint + _global.equip_intelligence; _root.shop.strength_txt = _root.herostr + _global.equip_strength; _root.shop.magic_txt = _root.heromana; _root.shop.defense_txt = _root.herodef; _root.shop.experience_txt = _root.heroexp; _root.herodefenses(); _root.setup_special(); _root.shop.defense_txt = ((_root.herodef + "(") + _root.defensepercent) + "%)"; _parent._y = 1000; _parent.gotoAndStop(1); }
Symbol 3679 MovieClip [BonusBox] Frame 1
stop(); bonusaddress = "http://www.GoblinArena.com/goblin-arena-bonus-code.php?ID=" + _global.bonuskey; if (_global.bonusunlocked) { gotoAndPlay (155); }
Instance of Symbol 3664 MovieClip in Symbol 3679 MovieClip [BonusBox] Frame 1
on (release) { _parent.removeMovieClip(); }
Instance of Symbol 3668 MovieClip in Symbol 3679 MovieClip [BonusBox] Frame 1
on (release) { var sendText = "http://www.GoblinArena.com/goblin-arena-bonus-code.php?"; sendText = sendText + ("ID=" + _global.bonuskey); getURL (sendText, "_blank"); _parent.gotoAndStop(2); }
Symbol 3679 MovieClip [BonusBox] Frame 2
_parent.BonusBox.codeentered.text = "Enter Code here."; _parent.BonusBox.addressfield.text = bonusaddress; _parent.BonusBox.codeentered.onSetFocus = function () { _parent.BonusBox.codeentered.text = ""; };
Instance of Symbol 3639 MovieClip in Symbol 3679 MovieClip [BonusBox] Frame 2
on (release) { trace("codeentered=" + _parent.codeentered.text); trace("global.bonuscode=" + _global.bonuscode); if (_parent.codeentered.text == _global.bonuscode) { _global.bonusunlocked = true; localInfo = SharedObject.getLocal("rangerdefense"); localInfo.data.bonusunlock = _global.bonusunlocked; _root.nova_special = true; _parent._parent.nova_tick._x = 602.5; _parent._parent.black_arrow_tick._x = 542.5; _root.black_arrow_special = true; if (_global.bonusunlocked) { _root.bonuslock1._x = 2000; _root.bonuslock2._x = 2000; } _parent.gotoAndPlay(155); } else { _parent.gotoAndPlay(4); } }
Symbol 3679 MovieClip [BonusBox] Frame 3
stop();
Instance of Symbol 2854 MovieClip [confirmbutton] in Symbol 3679 MovieClip [BonusBox] Frame 3
on (release) { _parent.removeMovieClip(); }
Instance of Symbol 3664 MovieClip in Symbol 3679 MovieClip [BonusBox] Frame 4
on (release) { _root.BonusBox.removeMovieClip(); }
Instance of Symbol 2854 MovieClip [confirmbutton] in Symbol 3679 MovieClip [BonusBox] Frame 4
on (release) { _root.BonusBox.removeMovieClip(); }
Symbol 3679 MovieClip [BonusBox] Frame 154
gotoAndStop (1);
Symbol 3679 MovieClip [BonusBox] Frame 155
stop();
Instance of Symbol 3664 MovieClip in Symbol 3679 MovieClip [BonusBox] Frame 155
on (release) { _parent.removeMovieClip(); }
Instance of Symbol 2854 MovieClip [confirmbutton] in Symbol 3679 MovieClip [BonusBox] Frame 155
on (release) { _parent.removeMovieClip(); }
Symbol 3679 MovieClip [BonusBox] Frame 450
_parent.BonusBox.removeMovieClip();
Instance of Symbol 3664 MovieClip in Symbol 3679 MovieClip [BonusBox] Frame 450
on (release) { _root.BonusBox.removeMovieClip(); }
Symbol 3690 MovieClip [mappoint] Frame 1
stop();
Symbol 3693 MovieClip [highlight_button] Frame 1
stop();
Instance of Symbol 3693 MovieClip [highlight_button] in Symbol 3699 MovieClip [select_part] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (release) { _root.partselected = 1; _root.nextlevel(); }
Instance of Symbol 3693 MovieClip [highlight_button] in Symbol 3699 MovieClip [select_part] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (release) { if (_parent.part3_txt == "Part 2 - Locked") { } else { _root.partselected = 2; _root.nextlevel(); } }
Instance of Symbol 3693 MovieClip [highlight_button] in Symbol 3699 MovieClip [select_part] Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (release) { trace("Part 3 - Locked = " + _parent.part3_txt); if (_parent.part3_txt == "Part 3 - Locked") { } else { _root.partselected = 3; _root.nextlevel(); } }
Symbol 3700 MovieClip [shop] Frame 1
stop(); if (_root.levels_complete[18]) { if (_root.gameend_notice < 1) { _root.gameend_notice++; _root.attachMovie("game_tips", "game_tips", 9999509); _root.game_tips._y = 50; _root.game_tips._x = 130; _root.game_tips.gotoAndStop(41); if (_root.nova_special) { nova_tick._x = 602.5; black_arrow_tick._x = 542.5; } else { nova_tick._x = 1602.5; black_arrow_tick._x = 1542.5; } } }
Instance of Symbol 3500 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "head_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "head_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3503 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "head_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "head_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3506 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "head_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "head_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3509 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "head_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "head_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3513 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "chest_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "chest_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3516 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "chest_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "chest_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3519 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "chest_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "chest_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3522 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "chest_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "chest_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3532 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "hand_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "hand_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3535 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "hand_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "hand_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3538 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "hand_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "hand_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3541 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "hand_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "hand_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3545 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "leg_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "leg_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3548 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "leg_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "leg_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3551 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "leg_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "leg_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3554 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "leg_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "leg_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3558 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "feet_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "feet_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3561 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "feet_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "feet_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3564 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "feet_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "feet_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3567 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "feet_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "feet_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3577 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "weapon_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "weapon_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3580 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "weapon_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "weapon_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3583 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "weapon_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "weapon_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3586 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "weapon_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "weapon_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3589 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "weapon_slot"; var equipmentrank = 5; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "weapon_slot"; var equipmentrank = 5; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3592 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "weapon_slot"; var equipmentrank = 6; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "weapon_slot"; var equipmentrank = 6; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3595 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "weapon_slot"; var equipmentrank = 7; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "weapon_slot"; var equipmentrank = 7; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3599 MovieClip [ring1] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "finger_slot"; var equipmentrank = 1; _root.selectedequipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = currentslotvalue; var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; _parent.confirmation.gotoAndStop(3); _parent.confirmation.finger1_button._y = 120; _parent.confirmation.finger2_button._y = 120; _parent.confirmation.ok_button._y = 800; _parent.confirmation.yes_button._y = 800; _parent.confirmation.no_button._y = 800; } on (rollOver) { var equipmentslot = "finger_slot"; var equipmentrank = 1; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ("Price: " + netprice) + " gp (excludes trade-in)"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3602 MovieClip [ring2] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "finger_slot"; var equipmentrank = 2; _root.selectedequipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = currentslotvalue; var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; _parent.confirmation.gotoAndStop(3); _parent.confirmation.finger1_button._y = 120; _parent.confirmation.finger2_button._y = 120; _parent.confirmation.ok_button._y = 800; _parent.confirmation.yes_button._y = 800; _parent.confirmation.no_button._y = 800; } on (rollOver) { var equipmentslot = "finger_slot"; var equipmentrank = 2; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ("Price: " + netprice) + " gp (excludes trade-in)"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3605 MovieClip [ring3] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "finger_slot"; var equipmentrank = 3; _root.selectedequipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = currentslotvalue; var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; _parent.confirmation.gotoAndStop(3); _parent.confirmation.finger1_button._y = 120; _parent.confirmation.finger2_button._y = 120; _parent.confirmation.ok_button._y = 800; _parent.confirmation.yes_button._y = 800; _parent.confirmation.no_button._y = 800; } on (rollOver) { var equipmentslot = "finger_slot"; var equipmentrank = 3; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ("Price: " + netprice) + " gp (excludes trade-in)"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3608 MovieClip [ring4] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "finger_slot"; var equipmentrank = 4; _root.selectedequipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = currentslotvalue; var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; _parent.confirmation.gotoAndStop(3); _parent.confirmation.finger1_button._y = 120; _parent.confirmation.finger2_button._y = 120; _parent.confirmation.ok_button._y = 800; _parent.confirmation.yes_button._y = 800; _parent.confirmation.no_button._y = 800; } on (rollOver) { var equipmentslot = "finger_slot"; var equipmentrank = 4; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ("Price: " + netprice) + " gp (excludes trade-in)"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3570 MovieClip [feet5] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "feet_slot"; var equipmentrank = 5; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "feet_slot"; var equipmentrank = 5; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3573 MovieClip [feet6] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "feet_slot"; var equipmentrank = 6; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "feet_slot"; var equipmentrank = 6; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3525 MovieClip [chest5] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "chest_slot"; var equipmentrank = 5; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "chest_slot"; var equipmentrank = 5; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3528 MovieClip [chest6] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; var equipmentslot = "chest_slot"; var equipmentrank = 6; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; _root.purchase_slot_type = equipmentslot; _root.purchase_slot_number = equipmentrank; _root.purchase_slot_price = netprice; if (_global.GOLD >= netprice) { _parent.confirmation.gotoAndStop(1); _parent.confirmation.ability_txt.text = ((("Are you sure you want to trade in for " + equipdescription) + " at ") + netprice) + "gold pieces?."; } else { _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = ((("You don't have enough money.\rYou need " + netprice) + " gold pieces to trade for ") + equipdescription) + "."; } } on (rollOver) { var equipmentslot = "chest_slot"; var equipmentrank = 6; var currentslotvalue = _root[equipmentslot + "_array"][equipmentrank].cost; var currentequipprice = _root[equipmentslot + "_array"][_root["current_" + equipmentslot]].cost; var netprice = ((-currentequipprice) + currentslotvalue); var equipdescription = _root[equipmentslot + "_array"][equipmentrank].description; var armor = _root[equipmentslot + "_array"][equipmentrank].armor; var health = _root[equipmentslot + "_array"][equipmentrank].health; var strength = _root[equipmentslot + "_array"][equipmentrank].strength; var agility = _root[equipmentslot + "_array"][equipmentrank].agility; var intelligence = _root[equipmentslot + "_array"][equipmentrank].intelligence; var attack = _root[equipmentslot + "_array"][equipmentrank].attack; _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = equipdescription + "."; _parent.abilitybox.ability_txt.text = ((("Price: " + netprice) + " gp (includes trade-in of ") + currentequipprice) + ")"; if (armor > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Armor:+") + armor) + "."; } if (health > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Health:+") + health) + "."; } if (attack > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Attack:+") + attack) + "."; } if (strength > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Strength:+") + strength) + "."; } if (agility > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Agility:+") + agility) + "."; } if (intelligence > 0) { _parent.abilitybox.ability_txt.text = (((_parent.abilitybox.ability_txt.text + newline) + "Intelligence:+") + intelligence) + "."; } } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3389 MovieClip [fightbutton] "gofight" in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _parent.gotoAndStop(2); _root.savegame(_root.current_slot); }
Instance of Symbol 2818 MovieClip [arrow1] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { if (_global.GOLD >= 50) { _global.GOLD = _global.GOLD - 50; _parent.gold_txt = _global.GOLD; _root.poisonarrow_qty = _root.poisonarrow_qty + 10; _parent.poison_qty_txt = _root.poisonarrow_qty; } else { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = "You don't have enough money.\rYou need 50 gold pieces to buy 10x Poison Tip Arrows. +50% Bonus Damage"; } } on (rollOver) { _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = "Poison Tip Arrows x10."; _parent.abilitybox.ability_txt.text = "Price: 50 gp for 10 Arrows\rPoison Arrows slow enemy units down and also cause on-going poison damage for a limited time."; } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 2821 MovieClip [arrow2] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { if (_global.GOLD >= 75) { _global.GOLD = _global.GOLD - 75; _parent.gold_txt = _global.GOLD; _root.firearrow_qty = _root.firearrow_qty + 10; _parent.fire_qty_txt = _root.firearrow_qty; } else { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = "You don't have enough money.\rYou need 75 gold pieces to buy 10x Fire Tip Arrows."; } } on (rollOver) { _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = "Fire Tip Arrows x10."; _parent.abilitybox.ability_txt.text = "Price: 75 gp for 10 Arrows\rFire Arrows blast the enemies backwards causing bonus damage of between 50-150% and stunning them for a short time."; } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 2822 MovieClip [arrow3] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { if (_global.GOLD >= 100) { _global.GOLD = _global.GOLD - 100; _parent.gold_txt = _global.GOLD; _root.icearrow_qty = _root.icearrow_qty + 10; _parent.ice_qty_txt = _root.icearrow_qty; } else { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = "You don't have enough money.\rYou need 50 gold pieces to buy 10x ice Tip Arrows."; } } on (rollOver) { _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = "Ice Tip Arrows x10."; _parent.abilitybox.ability_txt.text = "Price: 100 gp for 10 Arrows\rIce Arrows initially freezes enemy units for a period and then as they defrost they are still slow. +100 Bonus Damage"; } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3659 MovieClip [main_menu_button] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { _root.savegame(_root.current_slot); _root.clearInterval(_root.intervalID); clearInterval(_root.intervalID); _root.clearingtimer(); _root.iconspace1 = 0; _root.iconspace2 = 0; _root.iconspace3 = 0; _root.iconspace4 = 0; _root.attributes_button.swapDepths(501); _root.attributes_button.removeMovieClip(); _root.new_creature.swapDepths(501); _root.new_creature.removeMovieClip(); _root.new_skill.swapDepths(501); _root.new_skill.removeMovieClip(); _root.new_icon1.swapDepths(501); _root.new_icon1.removeMovieClip(); _root.new_icon2.swapDepths(501); _root.new_icon2.removeMovieClip(); _root.new_icon3.swapDepths(501); _root.new_icon3.removeMovieClip(); _root.new_icon4.swapDepths(501); _root.new_icon4.removeMovieClip(); _root.new_icon5.swapDepths(501); _root.new_icon5.removeMovieClip(); _root.levelup_icon = 0; _root.levelend.swapDepths(501); _root.levelend.removeMovieClip(); _root.victorycount = 0; _root.defeatcount = 0; _root.gamemode = 2; _root.splitarrow_recharge = 0; _root.volley_recharge = 0; _root.summon_recharge = 0; _root.wind_recharge = 0; _root.dash_recharge = 0; _root.arrow_splash_recharge = 0; _root.black_arrow_recharge = 0; _root.nova_recharge = 0; var i = 0; while (i < 8) { _root["spellReady" + i].swapDepths(501); _root["spellReady" + i].removeMovieClip(); _root.spellslots[i] = false; i++; } _root.experiencebar._y = 2000; _root.topshade._y = 2000; _root.bottomshade._y = 2000; _root.gamemode = 2; _root.clearunits(); _root._quality = "HIGH"; _root.cleararea(); _root.tiles.swapDepths(501); _root.tiles.removeMovieClip(); _root.gotoAndStop(2); _parent.removeMovieClip(); }
Instance of Symbol 3681 MovieClip [small_button] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { if (_global.GOLD >= 500) { _global.GOLD = _global.GOLD - 500; _parent.gold_txt = _global.GOLD; _root.poisonarrow_qty = _root.poisonarrow_qty + 100; _parent.poison_qty_txt = _root.poisonarrow_qty; } else { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = "You don't have enough money.\rYou need 50 gold pieces to buy 10x Poison Tip Arrows. +50% Bonus Damage"; } } on (rollOver) { _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = "Poison Tip Arrows x100."; _parent.abilitybox.ability_txt.text = "Price: 500 gp for 100 Arrows\rPoison Arrows slow enemy units down and also cause on-going poison damage for a limited time."; } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3681 MovieClip [small_button] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { if (_global.GOLD >= 50) { _global.GOLD = _global.GOLD - 50; _parent.gold_txt = _global.GOLD; _root.poisonarrow_qty = _root.poisonarrow_qty + 10; _parent.poison_qty_txt = _root.poisonarrow_qty; } else { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = "You don't have enough money.\rYou need 50 gold pieces to buy 10x Poison Tip Arrows. +50% Bonus Damage"; } } on (rollOver) { _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = "Poison Tip Arrows x10."; _parent.abilitybox.ability_txt.text = "Price: 50 gp for 10 Arrows\rPoison Arrows slow enemy units down and also cause on-going poison damage for a limited time."; } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3681 MovieClip [small_button] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { if (_global.GOLD >= 750) { _global.GOLD = _global.GOLD - 750; _parent.gold_txt = _global.GOLD; _root.firearrow_qty = _root.firearrow_qty + 100; _parent.fire_qty_txt = _root.firearrow_qty; } else { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = "You don't have enough money.\rYou need 75 gold pieces to buy 10x Fire Tip Arrows."; } } on (rollOver) { _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = "Fire Tip Arrows x100."; _parent.abilitybox.ability_txt.text = "Price: 750 gp for 100 Arrows\rFire Arrows blast the enemies backwards causing bonus damage of between 50-150% and stunning them for a short time."; } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3681 MovieClip [small_button] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { if (_global.GOLD >= 75) { _global.GOLD = _global.GOLD - 75; _parent.gold_txt = _global.GOLD; _root.firearrow_qty = _root.firearrow_qty + 10; _parent.fire_qty_txt = _root.firearrow_qty; } else { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = "You don't have enough money.\rYou need 75 gold pieces to buy 10x Fire Tip Arrows."; } } on (rollOver) { _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = "Fire Tip Arrows x10."; _parent.abilitybox.ability_txt.text = "Price: 75 gp for 10 Arrows\rFire Arrows blast the enemies backwards causing bonus damage of between 50-150% and stunning them for a short time."; } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3681 MovieClip [small_button] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { if (_global.GOLD >= 1000) { _global.GOLD = _global.GOLD - 1000; _parent.gold_txt = _global.GOLD; _root.icearrow_qty = _root.icearrow_qty + 100; _parent.ice_qty_txt = _root.icearrow_qty; } else { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = "You don't have enough money.\rYou need 50 gold pieces to buy 10x ice Tip Arrows."; } } on (rollOver) { _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = "Ice Tip Arrows x100."; _parent.abilitybox.ability_txt.text = "Price: 1000 gp for 100 Arrows\rIce Arrows initially freezes enemy units for a period and then as they defrost they are still slow. +100 Bonus Damage"; } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 3681 MovieClip [small_button] in Symbol 3700 MovieClip [shop] Frame 1
on (release) { if (_global.GOLD >= 100) { _global.GOLD = _global.GOLD - 100; _parent.gold_txt = _global.GOLD; _root.icearrow_qty = _root.icearrow_qty + 10; _parent.ice_qty_txt = _root.icearrow_qty; } else { _parent.abilitybox._y = 1200; _parent.confirmation._x = 250; _parent.confirmation._y = 200; _parent.confirmation.gotoAndStop(2); _parent.confirmation.ability_txt.text = "You don't have enough money.\rYou need 50 gold pieces to buy 10x ice Tip Arrows."; } } on (rollOver) { _parent.abilitybox._x = 235; _parent.abilitybox._y = 200; _parent.abilitybox.ability_header.text = "Ice Tip Arrows x10."; _parent.abilitybox.ability_txt.text = "Price: 100 gp for 10 Arrows\rIce Arrows initially freezes enemy units for a period and then as they defrost they are still slow. +100 Bonus Damage"; } on (rollOut) { _parent.abilitybox._y = 1000; }
Instance of Symbol 484 MovieClip in Symbol 3700 MovieClip [shop] Frame 1
on (release) { getURL ("http://www.goblinarena.com", blank); }
Instance of Symbol 490 MovieClip [goblin_arena_games_logo] in Symbol 3700 MovieClip [shop] Frame 1
on (press) { getURL ("http://www.goblinarena.com", blank); }
Instance of Symbol 498 MovieClip [ArmorGames_logo] "armorgames_logo" in Symbol 3700 MovieClip [shop] Frame 1
on (press) { getURL ("http://armor.ag/MoreGames", blank); }
Symbol 3700 MovieClip [shop] Frame 2
if (_root.levels_complete[3]) { mallowwood.gotoAndStop(3); paths.gotoAndStop(2); if (_root.levels_complete[6]) { aelwynne.gotoAndStop(3); paths.gotoAndStop(3); if (_root.levels_complete[9]) { ironriver.gotoAndStop(3); paths.gotoAndStop(4); if (_root.levels_complete[12]) { esterfall.gotoAndStop(3); paths.gotoAndStop(5); if (_root.levels_complete[15]) { woodgriffin.gotoAndStop(3); paths.gotoAndStop(6); if (_root.levels_complete[18]) { northmount.gotoAndStop(3); } else { northmount.gotoAndStop(2); } } else { woodgriffin.gotoAndStop(2); } } else { esterfall.gotoAndStop(2); } } else { ironriver.gotoAndStop(2); } } else { aelwynne.gotoAndStop(2); } } else { mallowwood.gotoAndStop(2); }
Instance of Symbol 3389 MovieClip [fightbutton] "gofight" in Symbol 3700 MovieClip [shop] Frame 2
on (release) { _root.cityselected = int(_root.clevel / 3) + 1; _root.partselected = _root.clevel % 3; _root.nextlevel(); }
Instance of Symbol 3690 MovieClip [mappoint] "mallowwood" in Symbol 3700 MovieClip [shop] Frame 2
on (rollOver) { _root.cityselected = 1; _parent.select_part._x = this._x - 40; _parent.select_part._y = this._y - 30; _parent.select_part.city_txt = "Mallow Wood"; if (_root.levels_complete[1]) { _parent.select_part.part1_txt = "Part 1 - Complete"; if (_root.levels_complete[2]) { _parent.select_part.part2_txt = "Part 2 - Complete"; if (_root.levels_complete[3]) { _parent.select_part.part3_txt = "Part 3 - Complete"; } else { _parent.select_part.part3_txt = "Part 3 - Ready"; } } else { _parent.select_part.part2_txt = "Part 2 - Ready"; } } else { _parent.select_part.part1_txt = "Part 1 - Ready"; _parent.select_part.part2_txt = "Part 2 - Locked"; _parent.select_part.part3_txt = "Part 3 - Locked"; } }
Instance of Symbol 3690 MovieClip [mappoint] "aelwynne" in Symbol 3700 MovieClip [shop] Frame 2
on (rollOver) { _root.cityselected = 2; _parent.select_part._x = this._x - 40; _parent.select_part._y = this._y - 30; _parent.select_part.city_txt = "Aelwynne"; if (_root.levels_complete[4]) { _parent.select_part.part1_txt = "Part 1 - Complete"; if (_root.levels_complete[5]) { _parent.select_part.part2_txt = "Part 2 - Complete"; if (_root.levels_complete[6]) { _parent.select_part.part3_txt = "Part 3 - Complete"; } else { _parent.select_part.part3_txt = "Part 3 - Ready"; } } else { _parent.select_part.part2_txt = "Part 2 - Ready"; } } else { _parent.select_part.part1_txt = "Part 1 - Ready"; _parent.select_part.part2_txt = "Part 2 - Locked"; _parent.select_part.part3_txt = "Part 3 - Locked"; } }
Instance of Symbol 3690 MovieClip [mappoint] "ironriver" in Symbol 3700 MovieClip [shop] Frame 2
on (rollOver) { _root.cityselected = 3; _parent.select_part._x = this._x - 40; _parent.select_part._y = this._y - 30; _parent.select_part.city_txt = "Iron River"; if (_root.levels_complete[7]) { _parent.select_part.part1_txt = "Part 1 - Complete"; if (_root.levels_complete[8]) { _parent.select_part.part2_txt = "Part 2 - Complete"; if (_root.levels_complete[9]) { _parent.select_part.part3_txt = "Part 3 - Complete"; } else { _parent.select_part.part3_txt = "Part 3 - Ready"; } } else { _parent.select_part.part2_txt = "Part 2 - Ready"; } } else { _parent.select_part.part1_txt = "Part 1 - Ready"; _parent.select_part.part2_txt = "Part 2 - Locked"; _parent.select_part.part3_txt = "Part 3 - Locked"; } }
Instance of Symbol 3690 MovieClip [mappoint] "esterfall" in Symbol 3700 MovieClip [shop] Frame 2
on (rollOver) { _root.cityselected = 4; _parent.select_part._x = this._x - 40; _parent.select_part._y = this._y - 30; _parent.select_part.city_txt = "Esterfall"; if (_root.levels_complete[10]) { _parent.select_part.part1_txt = "Part 1 - Complete"; if (_root.levels_complete[11]) { _parent.select_part.part2_txt = "Part 2 - Complete"; if (_root.levels_complete[12]) { _parent.select_part.part3_txt = "Part 3 - Complete"; } else { _parent.select_part.part3_txt = "Part 3 - Ready"; } } else { _parent.select_part.part2_txt = "Part 2 - Ready"; } } else { _parent.select_part.part1_txt = "Part 1 - Ready"; _parent.select_part.part2_txt = "Part 2 - Locked"; _parent.select_part.part3_txt = "Part 3 - Locked"; } }
Instance of Symbol 3690 MovieClip [mappoint] "woodgriffin" in Symbol 3700 MovieClip [shop] Frame 2
on (rollOver) { _root.cityselected = 5; _parent.select_part._x = this._x - 40; _parent.select_part._y = this._y - 30; _parent.select_part.city_txt = "Woodgriffin"; if (_root.levels_complete[13]) { _parent.select_part.part1_txt = "Part 1 - Complete"; if (_root.levels_complete[14]) { _parent.select_part.part2_txt = "Part 2 - Complete"; if (_root.levels_complete[15]) { _parent.select_part.part3_txt = "Part 3 - Complete"; } else { _parent.select_part.part3_txt = "Part 3 - Ready"; } } else { _parent.select_part.part2_txt = "Part 2 - Ready"; } } else { _parent.select_part.part1_txt = "Part 1 - Ready"; _parent.select_part.part2_txt = "Part 2 - Locked"; _parent.select_part.part3_txt = "Part 3 - Locked"; } }
Instance of Symbol 3690 MovieClip [mappoint] "northmount" in Symbol 3700 MovieClip [shop] Frame 2
on (rollOver) { _root.cityselected = 6; _parent.select_part._x = this._x - 40; _parent.select_part._y = this._y - 30; _parent.select_part.city_txt = "Northmount"; if (_root.levels_complete[16]) { _parent.select_part.part1_txt = "Part 1 - Complete"; if (_root.levels_complete[17]) { _parent.select_part.part2_txt = "Part 2 - Complete"; if (_root.levels_complete[18]) { _parent.select_part.part3_txt = "Part 3 - Complete"; } else { _parent.select_part.part3_txt = "Part 3 - Ready"; } } else { _parent.select_part.part2_txt = "Part 2 - Ready"; } } else { _parent.select_part.part1_txt = "Part 1 - Ready"; _parent.select_part.part2_txt = "Part 2 - Locked"; _parent.select_part.part3_txt = "Part 3 - Locked"; } }
Instance of Symbol 3659 MovieClip [main_menu_button] in Symbol 3700 MovieClip [shop] Frame 2
on (release) { _root.savegame(_root.current_slot); _root.clearInterval(_root.intervalID); clearInterval(_root.intervalID); _root.iconspace1 = 0; _root.iconspace2 = 0; _root.iconspace3 = 0; _root.iconspace4 = 0; _root.attributes_button.swapDepths(501); _root.attributes_button.removeMovieClip(); _root.new_creature.swapDepths(501); _root.new_creature.removeMovieClip(); _root.new_skill.swapDepths(501); _root.new_skill.removeMovieClip(); _root.new_icon1.swapDepths(501); _root.new_icon1.removeMovieClip(); _root.new_icon2.swapDepths(501); _root.new_icon2.removeMovieClip(); _root.new_icon3.swapDepths(501); _root.new_icon3.removeMovieClip(); _root.new_icon4.swapDepths(501); _root.new_icon4.removeMovieClip(); _root.new_icon5.swapDepths(501); _root.new_icon5.removeMovieClip(); _root.levelup_icon = 0; var i = 0; while (i < 5) { _root["spellReady" + i].swapDepths(501); _root["spellReady" + i].removeMovieClip(); _root.spellslots[i] = false; i++; } _root.experiencebar._y = 2000; _root.topshade._y = 2000; _root.bottomshade._y = 2000; _root.gamemode = 2; _root.clearunits(); _root._quality = "HIGH"; _root.cleararea(); _root.tiles.swapDepths(501); _root.tiles.removeMovieClip(); _root.gotoAndStop(2); _parent.removeMovieClip(); }
Symbol 3863 MovieClip [buff_blue] Frame 40
stop(); this.swapDepths(501); this.removeMovieClip();
Symbol 3864 MovieClip [buff_yellow] Frame 40
stop(); this.swapDepths(501); this.removeMovieClip();

Library Items

Symbol 1 Sound [Whoosh]
Symbol 2 Sound [moan]
Symbol 3 Sound [mclick]
Symbol 4 Sound [lion_moan]
Symbol 5 Sound [humanswing]
Symbol 6 Sound [Historyshort]
Symbol 7 Sound [flapwings]
Symbol 8 Sound [Fireball3]
Symbol 9 Sound [dragonbreath]
Symbol 10 Sound [daemon_die4]Used by:2235
Symbol 11 Sound [daemon_die3]Used by:2235
Symbol 12 Sound [daemon_die1]
Symbol 13 Sound [combat_whoosh_03]
Symbol 14 Sound [combat_whoosh_02]
Symbol 15 Sound [click]
Symbol 16 Sound [behemoth_die4]Used by:2235
Symbol 17 Sound [behemoth_die3]Used by:2235
Symbol 18 Sound [behemoth_die2]Used by:2235
Symbol 19 Sound [behemoth_die1]Used by:2235
Symbol 20 Sound [behemoth_attack1h]Used by:2235
Symbol 21 Sound [behemoth_attack1g]
Symbol 22 Sound [behemoth_attack1f]
Symbol 23 Sound [Arrow_Swoosh]
Symbol 24 Sound [arrow_shot]
Symbol 25 Sound [arrow_hit1]Used by:2235
Symbol 26 Sound [679151_SOUNDDOGS__fi]
Symbol 27 Sound [466142_SOUNDDOGS_Si]Used by:2235
Symbol 28 Sound [465491_SOUNDDOGS_Ki]
Symbol 29 Sound [411270_SOUNDDOGS_GU]
Symbol 30 Sound [214735_SOUNDDOGS_pu]
Symbol 31 Sound [130784_SOUNDDOGS_WE]
Symbol 32 Sound [blood_splat_03]Used by:234
Symbol 33 Sound [blood_splat_04]Used by:234
Symbol 34 Sound [combat_whoosh_04]Used by:234
Symbol 35 Sound [hammer_strike_armor_chain_04]Used by:234
Symbol 36 Sound [Drop_Coins_01_converted.wav]Used by:3361
Symbol 37 Sound [lion_growl]Used by:3361
Symbol 38 Sound [behemoth_attack1a]Used by:2235
Symbol 39 Sound [arrowhit]Used by:2235
Symbol 40 Sound [arrow_hit5]Used by:2235
Symbol 41 Sound [arrow_hit4]Used by:2235
Symbol 42 Sound [arrow_hit3]Used by:2235
Symbol 43 Sound [arrow_hit2]Used by:2235
Symbol 44 Sound [archmage_attack19]Used by:2235
Symbol 45 Sound [archer_die4]Used by:2235
Symbol 46 Sound [archer_attack4]Used by:2235
Symbol 47 Sound [archer_attack3]Used by:2235
Symbol 48 Sound [archer_attack2]Used by:2235
Symbol 49 Sound [archer_attack1]Used by:2235
Symbol 50 Sound [547622_SOUNDDOGS__ax]Used by:234 2235
Symbol 51 Sound [507940_SOUNDDOGS_Ma]Used by:2235
Symbol 52 Sound [465492_SOUNDDOGS_Ki]Used by:2235
Symbol 53 Bitmap [Snow 1-a]
Symbol 54 Bitmap [Grass2]Used by:3000 3365 3436
Symbol 55 Bitmap [E99_snowfull]
Symbol 56 Bitmap [dirt3.jpg]Used by:2991 3713
Symbol 57 Bitmap [D3Z_Snow-b]
Symbol 58 Bitmap [beachsand3]Used by:3412
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [hitbox]Uses:59Used by:163 324 331 351 382 383 384 386 604 673 776 924 1055 1108 1181 1228 1281 1390 1465 1546 1650 1653 1736 1895 2156 2225 2320 2407 2494 2581 2797 2808 2811 2842 2844 2846 3101 3137 3140 3242 3249 3473 3862  Timeline
Symbol 61 GraphicUsed by:163
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:163
Symbol 64 BitmapUsed by:65 3371
Symbol 65 GraphicUses:64Used by:163
Symbol 66 BitmapUsed by:67 3383
Symbol 67 GraphicUses:66Used by:163
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:163
Symbol 70 BitmapUsed by:71 3383
Symbol 71 GraphicUses:70Used by:163
Symbol 72 BitmapUsed by:73 3383
Symbol 73 GraphicUses:72Used by:163
Symbol 74 BitmapUsed by:75 3367
Symbol 75 GraphicUses:74Used by:163
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:163
Symbol 78 BitmapUsed by:79 3383
Symbol 79 GraphicUses:78Used by:163
Symbol 80 BitmapUsed by:81 3383
Symbol 81 GraphicUses:80Used by:163
Symbol 82 BitmapUsed by:83 3383
Symbol 83 GraphicUses:82Used by:163
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:163
Symbol 86 BitmapUsed by:87 2582 2586 2588
Symbol 87 GraphicUses:86Used by:163
Symbol 88 BitmapUsed by:89 2947 2959
Symbol 89 GraphicUses:88Used by:163
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:163
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:163
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClip [rivernode]Uses:95Used by:97
Symbol 97 MovieClip [movingriver]Uses:96Used by:105
Symbol 98 BitmapUsed by:99 2601
Symbol 99 GraphicUses:98Used by:105
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:105
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:97 99 101 104Used by:163
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:163 2842
Symbol 108 BitmapUsed by:109 3435
Symbol 109 GraphicUses:108Used by:110
Symbol 110 MovieClip [barricade]Uses:109Used by:163 2644 3140 3249
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:163
Symbol 114 GraphicUsed by:163
Symbol 115 BitmapUsed by:116 3738
Symbol 116 GraphicUses:115Used by:163
Symbol 117 BitmapUsed by:118 3739
Symbol 118 GraphicUses:117Used by:163
Symbol 119 BitmapUsed by:120 3740
Symbol 120 GraphicUses:119Used by:163
Symbol 121 BitmapUsed by:122 3809
Symbol 122 GraphicUses:121Used by:163 3862
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:163 3862
Symbol 125 BitmapUsed by:126 3823
Symbol 126 GraphicUses:125Used by:163 3862
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:163 3862
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:163 3862
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:163 3862
Symbol 133 BitmapUsed by:134 3827
Symbol 134 GraphicUses:133Used by:163
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:163 3862
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:163 3862
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:163
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:163
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:163
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:163
Symbol 147 BitmapUsed by:148
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Symbol 2582 GraphicUses:1411 86Used by:2585
Symbol 2583 GraphicUsed by:2585 2587 2589
Symbol 2584 TextUses:220Used by:2585 2587 2589
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Symbol 2586 GraphicUses:1696 86Used by:2587
Symbol 2587 MovieClip [mageicon]Uses:2586 2583 2584Used by:2590
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Symbol 2590 MovieClip [unitbuilds]Uses:2585 2587 2589Used by:Timeline
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Symbol 3273 GraphicUsed by:3274 3364 3466 3863 3864
Symbol 3274 MovieClip [buff_white]Uses:3273Used by:Timeline
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Symbol 3284 MovieClip [spellReady]Uses:2654 3275 3276 2657 3277 2660 3278 2666 3279 2663 3280 2669 3281 2680 3282 2683 3283Used by:Timeline
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Symbol 3292 BitmapUsed by:3293 3481
Symbol 3293 GraphicUses:3292Used by:3294
Symbol 3294 MovieClip [warlock_skull]Uses:3293Used by:3295
Symbol 3295 MovieClipUses:3291 3294Used by:3296
Symbol 3296 MovieClip [enemy_start_point]Uses:3295Used by:Timeline
Symbol 3297 GraphicUsed by:3298
Symbol 3298 MovieClip [darkness2]Uses:3297Used by:Timeline
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Symbol 3300 TextUses:220Used by:3361
Symbol 3301 Sound [music2]Used by:3361
Symbol 3302 TextUses:220Used by:3361
Symbol 3303 Sound [music3]Used by:3361
Symbol 3304 Sound [Male_ChargeUp_01_Jamaal3_converted.wav]Used by:3361
Symbol 3305 Sound [Male_BattleStart_11_Jamaal3_converted.wav]Used by:3361
Symbol 3306 Sound [Male_BattleStart_10_Jamaal3_converted.wav]Used by:3361
Symbol 3307 Sound [Male_BattleStart_02_Jamaal3_converted.wav]Used by:3361
Symbol 3308 Sound [Male_SkillUp_03_Jamaal3_converted.wav]Used by:3361
Symbol 3309 Sound [Male_LevelUp_07_Jamaal3_converted.wav]Used by:3361
Symbol 3310 Sound [Male_LevelUp_06_Jamaal3_converted.wav]Used by:3361
Symbol 3311 Sound [Male_LevelUp_01_Jamaal3_converted.wav]Used by:3361
Symbol 3312 Sound [Male_DiscoveringWonderous_02_Jamaal3_converted.wav]Used by:3361
Symbol 3313 Sound [Male_DiscoveringWonderous_01_Jamaal3_converted.wav]Used by:3361
Symbol 3314 Sound [Male_MageUltimate_04_Jamaal3_converted.wav]Used by:3361
Symbol 3315 Sound [Male_JoinParty_01_Jamaal3_converted.wav]Used by:3361
Symbol 3316 Sound [Male_BattleWon_01_Jamaal3_converted.wav]Used by:3361
Symbol 3317 Sound [Male_EnteringDungeon_09_Jamaal3_converted.wav]Used by:3361
Symbol 3318 Sound [Male_Sad_01_Jamaal3_converted.wav]Used by:3361
Symbol 3319 Sound [Male_FoundLoot_09_Jamaal3_converted.wav]Used by:3361
Symbol 3320 Sound [Male_FoundLoot_06_Jamaal3_converted.wav]Used by:3361
Symbol 3321 Sound [Male_ChargeUp_05_Jamaal3_converted.wav]Used by:3361
Symbol 3322 Sound [magical_intro_1.wav]Used by:3361
Symbol 3323 Sound [wind.wav]Used by:3361
Symbol 3324 Sound [1. Oh, Fresh Meat.wav]Used by:3361
Symbol 3325 Sound [5. You Rotting Pile of Scut.wav]Used by:3361
Symbol 3326 Sound [2. You Gonna Be Dead.wav]Used by:3361
Symbol 3327 Sound [8. Monster Death 3.wav]Used by:3361
Symbol 3328 Sound [aexp6]Used by:3361
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Symbol 3846 GraphicUses:3845Used by:3862
Symbol 3847 ShapeTweeningUsed by:3851
Symbol 3848 ShapeTweeningUsed by:3851
Symbol 3849 GraphicUsed by:3851
Symbol 3850 GraphicUsed by:3851
Symbol 3851 MovieClipUses:3847 3848 3849 3850Used by:3862
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Symbol 3860 GraphicUses:3857Used by:3862
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Symbol 3862 MovieClipUses:60 3720 3722 3723 3725 3727 3729 3731 3733 3735 3737 3738 3739 3740 3742 3744 3746 3748 3749 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3775 3777 3779 138 3781 3782 3783 3784 3786 3788 3790 3792 3794 3796 3798 3800 3801 3803 3804 3805 3806 3808 3809 122 124 3811 3813 3815 3817 3819 3820 3821 3822 126 3823 3825 3826 128 130 132 3827 136 3829 3830 3831 3832 3834 3836 3837 3838 3839 3840 3841 3842 3844 3846 3851 3853 3855 3856 3858 3859 3860 3861Used by:Timeline
Symbol 3863 MovieClip [buff_blue]Uses:3273Used by:Timeline
Symbol 3864 MovieClip [buff_yellow]Uses:3273Used by:Timeline

Instance Names

"loading"Frame 1Symbol 483 MovieClip [load_game_bar]
"facebook_link"Frame 1Symbol 487 MovieClip [facebooklink]
"facebook_link"Frame 1Symbol 487 MovieClip [facebooklink]
"armorgames_logo"Frame 1Symbol 498 MovieClip [ArmorGames_logo]
"adBox"Frame 1Symbol 500 MovieClip [adBox]
"controller"Frame 2Symbol 467 MovieClip [empty]
"hero_bottom"Frame 2Symbol 1650 MovieClip [herobottom]
"n1"Frame 2Symbol 2599 MovieClip [attributes_button]
"n2"Frame 2Symbol 2644 MovieClip [new_creature]
"n3"Frame 2Symbol 2684 MovieClip [new_skill]
"startbutton"Frame 2Symbol 3286 MovieClip
"intro_test"Frame 2Symbol 3454 MovieClip [introduction]
"armorgames_logo"Frame 4Symbol 498 MovieClip [ArmorGames_logo]
"n1"Symbol 97 MovieClip [movingriver] Frame 1Symbol 96 MovieClip [rivernode]
"n2"Symbol 97 MovieClip [movingriver] Frame 1Symbol 96 MovieClip [rivernode]
"n3"Symbol 97 MovieClip [movingriver] Frame 1Symbol 96 MovieClip [rivernode]
"n4"Symbol 97 MovieClip [movingriver] Frame 1Symbol 96 MovieClip [rivernode]
"n5"Symbol 97 MovieClip [movingriver] Frame 1Symbol 96 MovieClip [rivernode]
"hbox"Symbol 163 MovieClip [tile] Frame 1Symbol 60 MovieClip [hitbox]
"hbox2"Symbol 163 MovieClip [tile] Frame 1Symbol 60 MovieClip [hitbox]
"ag_intro"Symbol 234 MovieClip [GoblinArenaSplash] Frame 34Symbol 197 MovieClip [agscreen]
"goblinarena_sword"Symbol 234 MovieClip [GoblinArenaSplash] Frame 35Symbol 199 MovieClip [goblinarena_sword]
"goblinarena_axe"Symbol 234 MovieClip [GoblinArenaSplash] Frame 35Symbol 201 MovieClip [goblinarena_axe]
"goblinarena_coin"Symbol 234 MovieClip [GoblinArenaSplash] Frame 103Symbol 229 MovieClip
"dmg"Symbol 247 MovieClip [dmtext_poison] Frame 1Symbol 245 EditableText
"dmg"Symbol 247 MovieClip [dmtext_poison] Frame 14Symbol 246 EditableText
"maskbox"Symbol 254 MovieClip [minimap2] Frame 1Symbol 252 MovieClip [maskbox]
"maskbox"Symbol 256 MovieClip [minimap] Frame 1Symbol 252 MovieClip [maskbox]
"globepower"Symbol 257 MovieClip Frame 1Symbol 254 MovieClip [minimap2]
"globexp"Symbol 257 MovieClip Frame 1Symbol 256 MovieClip [minimap]
"db"Symbol 267 MovieClip [dashboard] Frame 1Symbol 257 MovieClip
"hb"Symbol 324 MovieClip [redarrow] Frame 1Symbol 60 MovieClip [hitbox]
"hb"Symbol 331 MovieClip [greenarrow] Frame 1Symbol 60 MovieClip [hitbox]
"hb"Symbol 351 MovieClip [deathcoil] Frame 1Symbol 60 MovieClip [hitbox]
"hb"Symbol 382 MovieClip Frame 1Symbol 60 MovieClip [hitbox]
"hb"Symbol 383 MovieClip [beam] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 384 MovieClip [castletarget] Frame 1Symbol 60 MovieClip [hitbox]
"hb"Symbol 386 MovieClip [arrow] Frame 1Symbol 60 MovieClip [hitbox]
"txt"Symbol 453 MovieClip [leveluptext] Frame 1Symbol 449 EditableText
"txt"Symbol 453 MovieClip [leveluptext] Frame 22Symbol 450 EditableText
"txt"Symbol 453 MovieClip [leveluptext] Frame 43Symbol 451 EditableText
"txt"Symbol 453 MovieClip [leveluptext] Frame 82Symbol 452 EditableText
"xp"Symbol 456 MovieClip [xptext] Frame 1Symbol 454 EditableText
"xp"Symbol 456 MovieClip [xptext] Frame 58Symbol 455 EditableText
"gld"Symbol 459 MovieClip [goldtext] Frame 1Symbol 457 EditableText
"gld"Symbol 459 MovieClip [goldtext] Frame 14Symbol 458 EditableText
"dmg"Symbol 462 MovieClip [dmtext] Frame 1Symbol 460 EditableText
"dmg"Symbol 462 MovieClip [dmtext] Frame 14Symbol 461 EditableText
"comment"Symbol 466 MovieClip [commentbox] Frame 1Symbol 465 EditableText
"exp100"Symbol 483 MovieClip [load_game_bar] Frame 1Symbol 481 MovieClip [experience100]
"goblinarena_axe"Symbol 484 MovieClip Frame 1Symbol 201 MovieClip [goblinarena_axe]
"goblinarena_sword"Symbol 484 MovieClip Frame 1Symbol 199 MovieClip [goblinarena_sword]
"goblinarena_coin"Symbol 484 MovieClip Frame 1Symbol 229 MovieClip
"hbox"Symbol 604 MovieClip [goblin] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 673 MovieClip [goblinarcher] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 776 MovieClip [lionman] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 924 MovieClip [troll] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 1055 MovieClip [battleogre] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 1108 MovieClip [skelsword] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 1181 MovieClip [skelmage] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 1228 MovieClip [skelaxe] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 1281 MovieClip [skelarcher] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 1390 MovieClip [orgak] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 1465 MovieClip [rogue] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 1546 MovieClip [footman] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 1650 MovieClip [herobottom] Frame 1Symbol 60 MovieClip [hitbox]
"hb"Symbol 1653 MovieClip [boulder] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 1736 MovieClip [wizard] Frame 1Symbol 60 MovieClip [hitbox]
"hm"Symbol 1743 MovieClip [badhealth] Frame 1Symbol 1738 MovieClip [healthmask]
"hm"Symbol 1747 MovieClip [goodhealth] Frame 1Symbol 1738 MovieClip [healthmask]
"hbox"Symbol 1895 MovieClip [demon] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 2156 MovieClip [spidergoblin] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 2225 MovieClip [wolfrider] Frame 1Symbol 60 MovieClip [hitbox]
"soundbox"Symbol 2320 MovieClip [goblinassasin] Frame 1Symbol 2235 MovieClip [soundbox]
"hbox"Symbol 2320 MovieClip [goblinassasin] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 2407 MovieClip [goblinguard] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 2494 MovieClip [goblinmage] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 2581 MovieClip [goblinelitearcher] Frame 1Symbol 60 MovieClip [hitbox]
"roguebuild"Symbol 2590 MovieClip [unitbuilds] Frame 2Symbol 2585 MovieClip [rogueicon]
"magebuild"Symbol 2590 MovieClip [unitbuilds] Frame 3Symbol 2587 MovieClip [mageicon]
"footmanbuild"Symbol 2590 MovieClip [unitbuilds] Frame 4Symbol 2589 MovieClip [footmanicon]
"tower"Symbol 2644 MovieClip [new_creature] Frame 7Symbol 110 MovieClip [barricade]
"tower"Symbol 2644 MovieClip [new_creature] Frame 17Symbol 110 MovieClip [barricade]
"splitarrow"Symbol 2684 MovieClip [new_skill] Frame 1Symbol 2654 MovieClip [arrow_split]
"hbox"Symbol 2797 MovieClip [lion] Frame 1Symbol 60 MovieClip [hitbox]
"hb"Symbol 2808 MovieClip Frame 1Symbol 60 MovieClip [hitbox]
"hotc"Symbol 2811 MovieClip [firebolt] Frame 1Symbol 2802 MovieClip
"hotb"Symbol 2811 MovieClip [firebolt] Frame 1Symbol 2805 MovieClip
"hb"Symbol 2811 MovieClip [firebolt] Frame 1Symbol 60 MovieClip [hitbox]
"hotc"Symbol 2811 MovieClip [firebolt] Frame 3Symbol 2802 MovieClip
"hotb"Symbol 2811 MovieClip [firebolt] Frame 3Symbol 2805 MovieClip
"hotc"Symbol 2811 MovieClip [firebolt] Frame 4Symbol 2802 MovieClip
"hotb"Symbol 2811 MovieClip [firebolt] Frame 4Symbol 2805 MovieClip
"hotc"Symbol 2811 MovieClip [firebolt] Frame 4Symbol 2802 MovieClip
"hotb"Symbol 2811 MovieClip [firebolt] Frame 4Symbol 2805 MovieClip
"hotc"Symbol 2811 MovieClip [firebolt] Frame 5Symbol 2802 MovieClip
"hotb"Symbol 2811 MovieClip [firebolt] Frame 5Symbol 2805 MovieClip
"hotc"Symbol 2811 MovieClip [firebolt] Frame 5Symbol 2802 MovieClip
"hotb"Symbol 2811 MovieClip [firebolt] Frame 5Symbol 2805 MovieClip
"hotc"Symbol 2811 MovieClip [firebolt] Frame 5Symbol 2802 MovieClip
"hotb"Symbol 2811 MovieClip [firebolt] Frame 5Symbol 2805 MovieClip
"hotc"Symbol 2811 MovieClip [firebolt] Frame 5Symbol 2802 MovieClip
"hotb"Symbol 2811 MovieClip [firebolt] Frame 5Symbol 2805 MovieClip
"arrowicon"Symbol 2828 MovieClip [weapon_choice] Frame 1Symbol 2814 MovieClip [arrow0]
"arrowicon"Symbol 2828 MovieClip [weapon_choice] Frame 2Symbol 2818 MovieClip [arrow1]
"arrowicon"Symbol 2828 MovieClip [weapon_choice] Frame 3Symbol 2821 MovieClip [arrow2]
"arrowicon"Symbol 2828 MovieClip [weapon_choice] Frame 4Symbol 2822 MovieClip [arrow3]
"arrow"Symbol 2828 MovieClip [weapon_choice] Frame 5Symbol 2814 MovieClip [arrow0]
"greenarrow"Symbol 2828 MovieClip [weapon_choice] Frame 5Symbol 2818 MovieClip [arrow1]
"firearrow"Symbol 2828 MovieClip [weapon_choice] Frame 5Symbol 2821 MovieClip [arrow2]
"icearrow"Symbol 2828 MovieClip [weapon_choice] Frame 5Symbol 2822 MovieClip [arrow3]
"arrowicon"Symbol 2840 MovieClip [skill_choice] Frame 1Symbol 2832 MovieClip [skill_book]
"arrowicon"Symbol 2840 MovieClip [skill_choice] Frame 2Symbol 2654 MovieClip [arrow_split]
"arrowicon"Symbol 2840 MovieClip [skill_choice] Frame 3Symbol 2657 MovieClip [arrow_volley]
"arrowicon"Symbol 2840 MovieClip [skill_choice] Frame 4Symbol 2822 MovieClip [arrow3]
"splitarrow"Symbol 2840 MovieClip [skill_choice] Frame 5Symbol 2654 MovieClip [arrow_split]
"greenarrow"Symbol 2840 MovieClip [skill_choice] Frame 5Symbol 2657 MovieClip [arrow_volley]
"firearrow"Symbol 2840 MovieClip [skill_choice] Frame 5Symbol 2660 MovieClip [haste_spell]
"icearrow"Symbol 2840 MovieClip [skill_choice] Frame 5Symbol 2666 MovieClip [companion_spell]
"icearrow"Symbol 2840 MovieClip [skill_choice] Frame 5Symbol 2663 MovieClip [whirlwind_spell]
"exp100"Symbol 2841 MovieClip [experiencebar] Frame 1Symbol 481 MovieClip [experience100]
"weapon_choice"Symbol 2841 MovieClip [experiencebar] Frame 1Symbol 2828 MovieClip [weapon_choice]
"skill_choice"Symbol 2841 MovieClip [experiencebar] Frame 1Symbol 2840 MovieClip [skill_choice]
"hbox"Symbol 2842 MovieClip [castle1] Frame 1Symbol 60 MovieClip [hitbox]
"hb"Symbol 2844 MovieClip [firearrow] Frame 1Symbol 60 MovieClip [hitbox]
"hb"Symbol 2846 MovieClip [icearrow] Frame 1Symbol 60 MovieClip [hitbox]
"ability_header"Symbol 2997 MovieClip [abilitybox] Frame 1Symbol 2995 EditableText
"ability_txt"Symbol 2997 MovieClip [abilitybox] Frame 1Symbol 2996 EditableText
"hbox"Symbol 3101 MovieClip [goblinarmored] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 3137 MovieClip [goblintent] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 3140 MovieClip [goblintower] Frame 1Symbol 60 MovieClip [hitbox]
"tower"Symbol 3140 MovieClip [goblintower] Frame 1Symbol 110 MovieClip [barricade]
"hbox"Symbol 3242 MovieClip [drake] Frame 1Symbol 60 MovieClip [hitbox]
"hbox"Symbol 3249 MovieClip [goblintower2] Frame 1Symbol 60 MovieClip [hitbox]
"tower"Symbol 3249 MovieClip [goblintower2] Frame 1Symbol 110 MovieClip [barricade]
"splitarrow"Symbol 3272 MovieClip [game_tips] Frame 12Symbol 2654 MovieClip [arrow_split]
"music_button"Symbol 3272 MovieClip [game_tips] Frame 18Symbol 2958 MovieClip
"sound_button"Symbol 3272 MovieClip [game_tips] Frame 18Symbol 2966 MovieClip
"abilitybox"Symbol 3272 MovieClip [game_tips] Frame 19Symbol 2997 MovieClip [abilitybox]
"facebook_link"Symbol 3272 MovieClip [game_tips] Frame 43Symbol 487 MovieClip [facebooklink]
"splitarrow"Symbol 3284 MovieClip [spellReady] Frame 1Symbol 2654 MovieClip [arrow_split]
"greenarrow"Symbol 3284 MovieClip [spellReady] Frame 2Symbol 2657 MovieClip [arrow_volley]
"firearrow"Symbol 3284 MovieClip [spellReady] Frame 3Symbol 2660 MovieClip [haste_spell]
"icearrow"Symbol 3284 MovieClip [spellReady] Frame 4Symbol 2666 MovieClip [companion_spell]
"icearrow"Symbol 3284 MovieClip [spellReady] Frame 5Symbol 2663 MovieClip [whirlwind_spell]
"icearrow"Symbol 3284 MovieClip [spellReady] Frame 6Symbol 2669 MovieClip [arrow_splash_spell]
"herotop"Symbol 3374 MovieClip [introduction_hero1] Frame 1Symbol 1650 MovieClip [herobottom]
"gofight"Symbol 3407 MovieClip [introduction_commentary] Frame 2Symbol 3389 MovieClip [fightbutton]
"herotop"Symbol 3431 MovieClip Frame 1Symbol 1650 MovieClip [herobottom]
"herotop"Symbol 3451 MovieClip Frame 1Symbol 1650 MovieClip [herobottom]
"g1"Symbol 3451 MovieClip Frame 57Symbol 2407 MovieClip [goblinguard]
"g2"Symbol 3451 MovieClip Frame 57Symbol 604 MovieClip [goblin]
"intro_hero"Symbol 3454 MovieClip [introduction] Frame 1Symbol 3374 MovieClip [introduction_hero1]
"voice"Symbol 3454 MovieClip [introduction] Frame 1Symbol 3407 MovieClip [introduction_commentary]
"intro_hero"Symbol 3454 MovieClip [introduction] Frame 2Symbol 3431 MovieClip
"intro_hero"Symbol 3454 MovieClip [introduction] Frame 3Symbol 3451 MovieClip
"hb"Symbol 3473 MovieClip [blackarrow] Frame 1Symbol 60 MovieClip [hitbox]
"head_slot"Symbol 3612 MovieClip [CharacterEquipped] Frame 1Symbol 3510 MovieClip [head_slot]
"chest_slot"Symbol 3612 MovieClip [CharacterEquipped] Frame 1Symbol 3529 MovieClip [chest_slot]
"hand_slot"Symbol 3612 MovieClip [CharacterEquipped] Frame 1Symbol 3542 MovieClip [arm_slot]
"leg_slot"Symbol 3612 MovieClip [CharacterEquipped] Frame 1Symbol 3555 MovieClip [legs_slot]
"feet_slot"Symbol 3612 MovieClip [CharacterEquipped] Frame 1Symbol 3574 MovieClip [feet_slot]
"weapon_slot"Symbol 3612 MovieClip [CharacterEquipped] Frame 1Symbol 3596 MovieClip [weapon_slot]
"finger_slot"Symbol 3612 MovieClip [CharacterEquipped] Frame 1Symbol 3609 MovieClip [finger_slot]
"finger2_slot"Symbol 3612 MovieClip [CharacterEquipped] Frame 1Symbol 3609 MovieClip [finger_slot]
"ability_txt"Symbol 3653 MovieClip [buyconfirmation] Frame 1Symbol 3637 EditableText
"ability_txt"Symbol 3653 MovieClip [buyconfirmation] Frame 2Symbol 3643 EditableText
"ability_txt"Symbol 3653 MovieClip [buyconfirmation] Frame 3Symbol 3645 EditableText
"finger2_button"Symbol 3653 MovieClip [buyconfirmation] Frame 3Symbol 3647 MovieClip [finger2_button]
"finger1_button"Symbol 3653 MovieClip [buyconfirmation] Frame 3Symbol 3649 MovieClip [finger1_button]
"ok_button"Symbol 3653 MovieClip [buyconfirmation] Frame 3Symbol 3650 MovieClip [ok_button]
"no_button"Symbol 3653 MovieClip [buyconfirmation] Frame 3Symbol 3651 MovieClip [no_button]
"yes_button"Symbol 3653 MovieClip [buyconfirmation] Frame 3Symbol 3652 MovieClip [yes_button]
"codeentered"Symbol 3679 MovieClip [BonusBox] Frame 2Symbol 3671 EditableText
"addressfield"Symbol 3679 MovieClip [BonusBox] Frame 2Symbol 3673 EditableText
"slots"Symbol 3700 MovieClip [shop] Frame 1Symbol 3612 MovieClip [CharacterEquipped]
"gofight"Symbol 3700 MovieClip [shop] Frame 1Symbol 3389 MovieClip [fightbutton]
"abilitybox"Symbol 3700 MovieClip [shop] Frame 1Symbol 2997 MovieClip [abilitybox]
"confirmation"Symbol 3700 MovieClip [shop] Frame 1Symbol 3653 MovieClip [buyconfirmation]
"armorgames_logo"Symbol 3700 MovieClip [shop] Frame 1Symbol 498 MovieClip [ArmorGames_logo]
"gofight"Symbol 3700 MovieClip [shop] Frame 2Symbol 3389 MovieClip [fightbutton]
"mallowwood"Symbol 3700 MovieClip [shop] Frame 2Symbol 3690 MovieClip [mappoint]
"aelwynne"Symbol 3700 MovieClip [shop] Frame 2Symbol 3690 MovieClip [mappoint]
"ironriver"Symbol 3700 MovieClip [shop] Frame 2Symbol 3690 MovieClip [mappoint]
"esterfall"Symbol 3700 MovieClip [shop] Frame 2Symbol 3690 MovieClip [mappoint]
"woodgriffin"Symbol 3700 MovieClip [shop] Frame 2Symbol 3690 MovieClip [mappoint]
"northmount"Symbol 3700 MovieClip [shop] Frame 2Symbol 3690 MovieClip [mappoint]
"select_part"Symbol 3700 MovieClip [shop] Frame 2Symbol 3699 MovieClip [select_part]
"hbox"Symbol 3862 MovieClip Frame 1Symbol 60 MovieClip [hitbox]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$zb$UrWr47pPI/HbuYNPeCjl80."
ExportAssets (56)Timeline Frame 1Symbol 1 as "Whoosh"
ExportAssets (56)Timeline Frame 1Symbol 2 as "moan"
ExportAssets (56)Timeline Frame 1Symbol 3 as "mclick"
ExportAssets (56)Timeline Frame 1Symbol 4 as "lion_moan"
ExportAssets (56)Timeline Frame 1Symbol 5 as "humanswing"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Historyshort"
ExportAssets (56)Timeline Frame 1Symbol 7 as "flapwings"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Fireball3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "dragonbreath"
ExportAssets (56)Timeline Frame 1Symbol 10 as "daemon_die4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "daemon_die3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "daemon_die1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "combat_whoosh_03"
ExportAssets (56)Timeline Frame 1Symbol 14 as "combat_whoosh_02"
ExportAssets (56)Timeline Frame 1Symbol 15 as "click"
ExportAssets (56)Timeline Frame 1Symbol 16 as "behemoth_die4"
ExportAssets (56)Timeline Frame 1Symbol 17 as "behemoth_die3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "behemoth_die2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "behemoth_die1"
ExportAssets (56)Timeline Frame 1Symbol 20 as "behemoth_attack1h"
ExportAssets (56)Timeline Frame 1Symbol 21 as "behemoth_attack1g"
ExportAssets (56)Timeline Frame 1Symbol 22 as "behemoth_attack1f"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Arrow_Swoosh"
ExportAssets (56)Timeline Frame 1Symbol 24 as "arrow_shot"
ExportAssets (56)Timeline Frame 1Symbol 25 as "arrow_hit1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "679151_SOUNDDOGS__fi"
ExportAssets (56)Timeline Frame 1Symbol 27 as "466142_SOUNDDOGS_Si"
ExportAssets (56)Timeline Frame 1Symbol 28 as "465491_SOUNDDOGS_Ki"
ExportAssets (56)Timeline Frame 1Symbol 29 as "411270_SOUNDDOGS_GU"
ExportAssets (56)Timeline Frame 1Symbol 30 as "214735_SOUNDDOGS_pu"
ExportAssets (56)Timeline Frame 1Symbol 31 as "130784_SOUNDDOGS_WE"
ExportAssets (56)Timeline Frame 1Symbol 32 as "blood_splat_03"
ExportAssets (56)Timeline Frame 1Symbol 33 as "blood_splat_04"
ExportAssets (56)Timeline Frame 1Symbol 34 as "combat_whoosh_04"
ExportAssets (56)Timeline Frame 1Symbol 35 as "hammer_strike_armor_chain_04"
ExportAssets (56)Timeline Frame 1Symbol 36 as "Drop_Coins_01_converted.wav"
ExportAssets (56)Timeline Frame 1Symbol 37 as "lion_growl"
ExportAssets (56)Timeline Frame 1Symbol 38 as "behemoth_attack1a"
ExportAssets (56)Timeline Frame 1Symbol 39 as "arrowhit"
ExportAssets (56)Timeline Frame 1Symbol 40 as "arrow_hit5"
ExportAssets (56)Timeline Frame 1Symbol 41 as "arrow_hit4"
ExportAssets (56)Timeline Frame 1Symbol 42 as "arrow_hit3"
ExportAssets (56)Timeline Frame 1Symbol 43 as "arrow_hit2"
ExportAssets (56)Timeline Frame 1Symbol 44 as "archmage_attack19"
ExportAssets (56)Timeline Frame 1Symbol 45 as "archer_die4"
ExportAssets (56)Timeline Frame 1Symbol 46 as "archer_attack4"
ExportAssets (56)Timeline Frame 1Symbol 47 as "archer_attack3"
ExportAssets (56)Timeline Frame 1Symbol 48 as "archer_attack2"
ExportAssets (56)Timeline Frame 1Symbol 49 as "archer_attack1"
ExportAssets (56)Timeline Frame 1Symbol 50 as "547622_SOUNDDOGS__ax"
ExportAssets (56)Timeline Frame 1Symbol 51 as "507940_SOUNDDOGS_Ma"
ExportAssets (56)Timeline Frame 1Symbol 52 as "465492_SOUNDDOGS_Ki"
ExportAssets (56)Timeline Frame 1Symbol 53 as "Snow 1-a"
ExportAssets (56)Timeline Frame 1Symbol 54 as "Grass2"
ExportAssets (56)Timeline Frame 1Symbol 55 as "E99_snowfull"
ExportAssets (56)Timeline Frame 1Symbol 56 as "dirt3.jpg"
ExportAssets (56)Timeline Frame 1Symbol 57 as "D3Z_Snow-b"
ExportAssets (56)Timeline Frame 1Symbol 58 as "beachsand3"
ExportAssets (56)Timeline Frame 1Symbol 60 as "hitbox"
ExportAssets (56)Timeline Frame 1Symbol 96 as "rivernode"
ExportAssets (56)Timeline Frame 1Symbol 97 as "movingriver"
ExportAssets (56)Timeline Frame 1Symbol 110 as "barricade"
ExportAssets (56)Timeline Frame 1Symbol 163 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 165 as "straighttest2"
ExportAssets (56)Timeline Frame 1Symbol 167 as "straighttest"
ExportAssets (56)Timeline Frame 1Symbol 168 as "pointer"
ExportAssets (56)Timeline Frame 1Symbol 170 as "hpower"
ExportAssets (56)Timeline Frame 1Symbol 172 as "highlightsquare"
ExportAssets (56)Timeline Frame 1Symbol 174 as "hhealth"
ExportAssets (56)Timeline Frame 1Symbol 177 as "linktogoblinarena"
ExportAssets (56)Timeline Frame 1Symbol 179 as "splashback"
ExportAssets (56)Timeline Frame 1Symbol 196 as "ag_intro_mc"
ExportAssets (56)Timeline Frame 1Symbol 197 as "agscreen"
ExportAssets (56)Timeline Frame 1Symbol 199 as "goblinarena_sword"
ExportAssets (56)Timeline Frame 1Symbol 201 as "goblinarena_axe"
ExportAssets (56)Timeline Frame 1Symbol 234 as "GoblinArenaSplash"
ExportAssets (56)Timeline Frame 1Symbol 235 as "poisonsplatter2"
ExportAssets (56)Timeline Frame 1Symbol 236 as "poisonsplatter"
ExportAssets (56)Timeline Frame 1Symbol 238 as "poisondrop2"
ExportAssets (56)Timeline Frame 1Symbol 240 as "poisondrop"
ExportAssets (56)Timeline Frame 1Symbol 241 as "bloodspatter"
ExportAssets (56)Timeline Frame 1Symbol 243 as "blooddrop"
ExportAssets (56)Timeline Frame 1Symbol 247 as "dmtext_poison"
ExportAssets (56)Timeline Frame 1Symbol 252 as "maskbox"
ExportAssets (56)Timeline Frame 1Symbol 254 as "minimap2"
ExportAssets (56)Timeline Frame 1Symbol 256 as "minimap"
ExportAssets (56)Timeline Frame 1Symbol 260 as "dbprofilebutton"
ExportAssets (56)Timeline Frame 1Symbol 267 as "dashboard"
ExportAssets (56)Timeline Frame 1Symbol 273 as "darkness"
ExportAssets (56)Timeline Frame 1Symbol 274 as "coins"
ExportAssets (56)Timeline Frame 1Symbol 276 as "coin"
ExportAssets (56)Timeline Frame 1Symbol 278 as "circle1"
ExportAssets (56)Timeline Frame 1Symbol 281 as "close"
ExportAssets (56)Timeline Frame 1Symbol 285 as "ingamebox"
ExportAssets (56)Timeline Frame 1Symbol 319 as "charprofile"
ExportAssets (56)Timeline Frame 1Symbol 324 as "redarrow"
ExportAssets (56)Timeline Frame 1Symbol 329 as "missle"
ExportAssets (56)Timeline Frame 1Symbol 331 as "greenarrow"
ExportAssets (56)Timeline Frame 1Symbol 332 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 349 as "electric"
ExportAssets (56)Timeline Frame 1Symbol 351 as "deathcoil"
ExportAssets (56)Timeline Frame 1Symbol 383 as "beam"
ExportAssets (56)Timeline Frame 1Symbol 384 as "castletarget"
ExportAssets (56)Timeline Frame 1Symbol 386 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 445 as "explosion1"
ExportAssets (56)Timeline Frame 1Symbol 447 as "bullseye draft"
ExportAssets (56)Timeline Frame 1Symbol 453 as "leveluptext"
ExportAssets (56)Timeline Frame 1Symbol 456 as "xptext"
ExportAssets (56)Timeline Frame 1Symbol 459 as "goldtext"
ExportAssets (56)Timeline Frame 1Symbol 462 as "dmtext"
ExportAssets (56)Timeline Frame 1Symbol 466 as "commentbox"
ExportAssets (56)Timeline Frame 1Symbol 467 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 481 as "experience100"
ExportAssets (56)Timeline Frame 1Symbol 483 as "load_game_bar"
ExportAssets (56)Timeline Frame 1Symbol 487 as "facebooklink"
ExportAssets (56)Timeline Frame 1Symbol 490 as "goblin_arena_games_logo"
ExportAssets (56)Timeline Frame 1Symbol 498 as "ArmorGames_logo"
ExportAssets (56)Timeline Frame 1Symbol 500 as "adBox"
ExportAssets (56)Timeline Frame 1Symbol 504 as "border"
ExportAssets (56)Timeline Frame 2Symbol 604 as "goblin"
ExportAssets (56)Timeline Frame 2Symbol 673 as "goblinarcher"
ExportAssets (56)Timeline Frame 2Symbol 776 as "lionman"
ExportAssets (56)Timeline Frame 2Symbol 833 as "lizardman"
ExportAssets (56)Timeline Frame 2Symbol 924 as "troll"
ExportAssets (56)Timeline Frame 2Symbol 1055 as "battleogre"
ExportAssets (56)Timeline Frame 2Symbol 1108 as "skelsword"
ExportAssets (56)Timeline Frame 2Symbol 1181 as "skelmage"
ExportAssets (56)Timeline Frame 2Symbol 1228 as "skelaxe"
ExportAssets (56)Timeline Frame 2Symbol 1281 as "skelarcher"
ExportAssets (56)Timeline Frame 2Symbol 1390 as "orgak"
ExportAssets (56)Timeline Frame 2Symbol 1465 as "rogue"
ExportAssets (56)Timeline Frame 2Symbol 1546 as "footman"
ExportAssets (56)Timeline Frame 2Symbol 1587 as "herotop"
ExportAssets (56)Timeline Frame 2Symbol 1650 as "herobottom"
ExportAssets (56)Timeline Frame 2Symbol 1653 as "boulder"
ExportAssets (56)Timeline Frame 2Symbol 1736 as "wizard"
ExportAssets (56)Timeline Frame 2Symbol 1738 as "healthmask"
ExportAssets (56)Timeline Frame 2Symbol 1743 as "badhealth"
ExportAssets (56)Timeline Frame 2Symbol 1747 as "goodhealth"
ExportAssets (56)Timeline Frame 2Symbol 1756 as "bullseye"
ExportAssets (56)Timeline Frame 2Symbol 1895 as "demon"
ExportAssets (56)Timeline Frame 2Symbol 2079 as "rat"
ExportAssets (56)Timeline Frame 2Symbol 2156 as "spidergoblin"
ExportAssets (56)Timeline Frame 2Symbol 2225 as "wolfrider"
ExportAssets (56)Timeline Frame 2Symbol 2235 as "soundbox"
ExportAssets (56)Timeline Frame 2Symbol 2320 as "goblinassasin"
ExportAssets (56)Timeline Frame 2Symbol 2407 as "goblinguard"
ExportAssets (56)Timeline Frame 2Symbol 2494 as "goblinmage"
ExportAssets (56)Timeline Frame 2Symbol 2581 as "goblinelitearcher"
ExportAssets (56)Timeline Frame 2Symbol 2585 as "rogueicon"
ExportAssets (56)Timeline Frame 2Symbol 2587 as "mageicon"
ExportAssets (56)Timeline Frame 2Symbol 2589 as "footmanicon"
ExportAssets (56)Timeline Frame 2Symbol 2590 as "unitbuilds"
ExportAssets (56)Timeline Frame 2Symbol 2598 as "round_button_transparent"
ExportAssets (56)Timeline Frame 2Symbol 2599 as "attributes_button"
ExportAssets (56)Timeline Frame 2Symbol 2609 as "goblinarcher_pic1"
ExportAssets (56)Timeline Frame 2Symbol 2612 as "goblinsoldier_pic1"
ExportAssets (56)Timeline Frame 2Symbol 2644 as "new_creature"
ExportAssets (56)Timeline Frame 2Symbol 2654 as "arrow_split"
ExportAssets (56)Timeline Frame 2Symbol 2657 as "arrow_volley"
ExportAssets (56)Timeline Frame 2Symbol 2660 as "haste_spell"
ExportAssets (56)Timeline Frame 2Symbol 2663 as "whirlwind_spell"
ExportAssets (56)Timeline Frame 2Symbol 2666 as "companion_spell"
ExportAssets (56)Timeline Frame 2Symbol 2669 as "arrow_splash_spell"
ExportAssets (56)Timeline Frame 2Symbol 2680 as "blackarrow_spell"
ExportAssets (56)Timeline Frame 2Symbol 2683 as "nova_spell"
ExportAssets (56)Timeline Frame 2Symbol 2684 as "new_skill"
ExportAssets (56)Timeline Frame 2Symbol 2688 as "TiledOrganic"
ExportAssets (56)Timeline Frame 2Symbol 2797 as "lion"
ExportAssets (56)Timeline Frame 2Symbol 2798 as "backdrop"
ExportAssets (56)Timeline Frame 2Symbol 2799 as "sandy2"
ExportAssets (56)Timeline Frame 2Symbol 2811 as "firebolt"
ExportAssets (56)Timeline Frame 2Symbol 2814 as "arrow0"
ExportAssets (56)Timeline Frame 2Symbol 2818 as "arrow1"
ExportAssets (56)Timeline Frame 2Symbol 2821 as "arrow2"
ExportAssets (56)Timeline Frame 2Symbol 2822 as "arrow3"
ExportAssets (56)Timeline Frame 2Symbol 2828 as "weapon_choice"
ExportAssets (56)Timeline Frame 2Symbol 2832 as "skill_book"
ExportAssets (56)Timeline Frame 2Symbol 2840 as "skill_choice"
ExportAssets (56)Timeline Frame 2Symbol 2841 as "experiencebar"
ExportAssets (56)Timeline Frame 2Symbol 2842 as "castle1"
ExportAssets (56)Timeline Frame 2Symbol 2844 as "firearrow"
ExportAssets (56)Timeline Frame 2Symbol 2846 as "icearrow"
ExportAssets (56)Timeline Frame 2Symbol 2850 as "confirm_button"
ExportAssets (56)Timeline Frame 2Symbol 2854 as "confirmbutton"
ExportAssets (56)Timeline Frame 2Symbol 2856 as "table"
ExportAssets (56)Timeline Frame 2Symbol 2873 as "keyboard_arrows"
ExportAssets (56)Timeline Frame 2Symbol 2880 as "cursor_pic"
ExportAssets (56)Timeline Frame 2Symbol 2988 as "plus_button"
ExportAssets (56)Timeline Frame 2Symbol 2993 as "repick_abilities_button"
ExportAssets (56)Timeline Frame 2Symbol 2997 as "abilitybox"
ExportAssets (56)Timeline Frame 2Symbol 3101 as "goblinarmored"
ExportAssets (56)Timeline Frame 2Symbol 3137 as "goblintent"
ExportAssets (56)Timeline Frame 2Symbol 3140 as "goblintower"
ExportAssets (56)Timeline Frame 2Symbol 3242 as "drake"
ExportAssets (56)Timeline Frame 2Symbol 3249 as "goblintower2"
ExportAssets (56)Timeline Frame 2Symbol 3272 as "game_tips"
ExportAssets (56)Timeline Frame 2Symbol 3274 as "buff_white"
ExportAssets (56)Timeline Frame 2Symbol 3284 as "spellReady"
ExportAssets (56)Timeline Frame 2Symbol 3294 as "warlock_skull"
ExportAssets (56)Timeline Frame 2Symbol 3296 as "enemy_start_point"
ExportAssets (56)Timeline Frame 2Symbol 3298 as "darkness2"
ExportAssets (56)Timeline Frame 2Symbol 3301 as "music2"
ExportAssets (56)Timeline Frame 2Symbol 3303 as "music3"
ExportAssets (56)Timeline Frame 2Symbol 3304 as "Male_ChargeUp_01_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3305 as "Male_BattleStart_11_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3306 as "Male_BattleStart_10_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3307 as "Male_BattleStart_02_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3308 as "Male_SkillUp_03_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3309 as "Male_LevelUp_07_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3310 as "Male_LevelUp_06_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3311 as "Male_LevelUp_01_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3312 as "Male_DiscoveringWonderous_02_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3313 as "Male_DiscoveringWonderous_01_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3314 as "Male_MageUltimate_04_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3315 as "Male_JoinParty_01_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3316 as "Male_BattleWon_01_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3317 as "Male_EnteringDungeon_09_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3318 as "Male_Sad_01_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3319 as "Male_FoundLoot_09_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3320 as "Male_FoundLoot_06_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3321 as "Male_ChargeUp_05_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3322 as "magical_intro_1.wav"
ExportAssets (56)Timeline Frame 2Symbol 3323 as "wind.wav"
ExportAssets (56)Timeline Frame 2Symbol 3324 as "1. Oh, Fresh Meat.wav"
ExportAssets (56)Timeline Frame 2Symbol 3325 as "5. You Rotting Pile of Scut.wav"
ExportAssets (56)Timeline Frame 2Symbol 3326 as "2. You Gonna Be Dead.wav"
ExportAssets (56)Timeline Frame 2Symbol 3327 as "8. Monster Death 3.wav"
ExportAssets (56)Timeline Frame 2Symbol 3328 as "aexp6"
ExportAssets (56)Timeline Frame 2Symbol 3329 as "Monster_Troll02_Agro_01_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3330 as "Monster_Troll02_DeathLong_03_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3331 as "Monster_Troll02_Laugh_02_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3332 as "Monster_Troll02_Attack_02_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3333 as "38874__swuing__footstep-grass.wav"
ExportAssets (56)Timeline Frame 2Symbol 3334 as "body_fall_floor"
ExportAssets (56)Timeline Frame 2Symbol 3335 as "4 Victory.wav"
ExportAssets (56)Timeline Frame 2Symbol 3336 as "1. Don't Waste My Time.wav"
ExportAssets (56)Timeline Frame 2Symbol 3337 as "4. Burn.wav"
ExportAssets (56)Timeline Frame 2Symbol 3338 as "6. You Will Suffer.wav"
ExportAssets (56)Timeline Frame 2Symbol 3339 as "crowsound"
ExportAssets (56)Timeline Frame 2Symbol 3340 as "Birds-By-The-Creek"
ExportAssets (56)Timeline Frame 2Symbol 3341 as "Lightnin-Dylan_Hi-8584_hifi"
ExportAssets (56)Timeline Frame 2Symbol 3342 as "music1"
ExportAssets (56)Timeline Frame 2Symbol 3343 as "footstep_single_dirt_01_var01.wav"
ExportAssets (56)Timeline Frame 2Symbol 3344 as "footstep_single_dirt_01_var02.wav"
ExportAssets (56)Timeline Frame 2Symbol 3345 as "footstep_single_dirt_01_var03.wav"
ExportAssets (56)Timeline Frame 2Symbol 3346 as "footstep_single_dirt_01_var04.wav"
ExportAssets (56)Timeline Frame 2Symbol 3347 as "Equip_GearSwitch_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3348 as "AttackWhoosh_Sword_02_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3349 as "AttackWhoosh_Sword_01_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3350 as "AttackWhoosh_Axe_01_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3351 as "Monster_RockGiant01_Hurt_01_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3352 as "Monster_ShockWarrior01_DeathLong_02_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3353 as "Monster_ShockWarrior01_Death_01_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3354 as "Monster_ShockWarrior01_AttackLong_02_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3355 as "Monster_ShockWarrior01_Attack_01_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3356 as "Monster_LizardMonster01_Death_01_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3357 as "Monster_LizardMonster01_Attack_06_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3358 as "Monster_LizardMonster01_Attack_02_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3359 as "Male_CriticalHit_03_Jamaal3_converted.wav"
ExportAssets (56)Timeline Frame 2Symbol 3360 as "9. Monster Death 4.wav"
ExportAssets (56)Timeline Frame 2Symbol 3361 as "music"
ExportAssets (56)Timeline Frame 2Symbol 3362 as "floor001"
ExportAssets (56)Timeline Frame 2Symbol 3364 as "buff_red"
ExportAssets (56)Timeline Frame 2Symbol 3374 as "introduction_hero1"
ExportAssets (56)Timeline Frame 2Symbol 3386 as "speech_box"
ExportAssets (56)Timeline Frame 2Symbol 3389 as "fightbutton"
ExportAssets (56)Timeline Frame 2Symbol 3407 as "introduction_commentary"
ExportAssets (56)Timeline Frame 2Symbol 3410 as "skip_intro"
ExportAssets (56)Timeline Frame 2Symbol 3454 as "introduction"
ExportAssets (56)Timeline Frame 2Symbol 3455 as "Lava Cracks.jpg"
ExportAssets (56)Timeline Frame 2Symbol 3458 as "pitchblack"
ExportAssets (56)Timeline Frame 2Symbol 3460 as "startbutton"
ExportAssets (56)Timeline Frame 2Symbol 3462 as "buff_spin"
ExportAssets (56)Timeline Frame 2Symbol 3465 as "potions"
ExportAssets (56)Timeline Frame 2Symbol 3466 as "buff_green"
ExportAssets (56)Timeline Frame 2Symbol 3467 as "dungeon__floor_1.jpg"
ExportAssets (56)Timeline Frame 2Symbol 3471 as "buff_nova"
ExportAssets (56)Timeline Frame 2Symbol 3473 as "blackarrow"
ExportAssets (56)Timeline Frame 2Symbol 3476 as "click_to_moregames"
ExportAssets (56)Timeline Frame 2Symbol 3479 as "click_to_credits"
ExportAssets (56)Timeline Frame 3Symbol 3490 as "levelend"
ExportAssets (56)Timeline Frame 3Symbol 3510 as "head_slot"
ExportAssets (56)Timeline Frame 3Symbol 3525 as "chest5"
ExportAssets (56)Timeline Frame 3Symbol 3528 as "chest6"
ExportAssets (56)Timeline Frame 3Symbol 3529 as "chest_slot"
ExportAssets (56)Timeline Frame 3Symbol 3542 as "arm_slot"
ExportAssets (56)Timeline Frame 3Symbol 3555 as "legs_slot"
ExportAssets (56)Timeline Frame 3Symbol 3570 as "feet5"
ExportAssets (56)Timeline Frame 3Symbol 3573 as "feet6"
ExportAssets (56)Timeline Frame 3Symbol 3574 as "feet_slot"
ExportAssets (56)Timeline Frame 3Symbol 3596 as "weapon_slot"
ExportAssets (56)Timeline Frame 3Symbol 3599 as "ring1"
ExportAssets (56)Timeline Frame 3Symbol 3602 as "ring2"
ExportAssets (56)Timeline Frame 3Symbol 3605 as "ring3"
ExportAssets (56)Timeline Frame 3Symbol 3608 as "ring4"
ExportAssets (56)Timeline Frame 3Symbol 3609 as "finger_slot"
ExportAssets (56)Timeline Frame 3Symbol 3612 as "CharacterEquipped"
ExportAssets (56)Timeline Frame 3Symbol 3647 as "finger2_button"
ExportAssets (56)Timeline Frame 3Symbol 3649 as "finger1_button"
ExportAssets (56)Timeline Frame 3Symbol 3650 as "ok_button"
ExportAssets (56)Timeline Frame 3Symbol 3651 as "no_button"
ExportAssets (56)Timeline Frame 3Symbol 3652 as "yes_button"
ExportAssets (56)Timeline Frame 3Symbol 3653 as "buyconfirmation"
ExportAssets (56)Timeline Frame 3Symbol 3659 as "main_menu_button"
ExportAssets (56)Timeline Frame 3Symbol 3679 as "BonusBox"
ExportAssets (56)Timeline Frame 3Symbol 3681 as "small_button"
ExportAssets (56)Timeline Frame 3Symbol 3688 as "map_cities"
ExportAssets (56)Timeline Frame 3Symbol 3690 as "mappoint"
ExportAssets (56)Timeline Frame 3Symbol 3693 as "highlight_button"
ExportAssets (56)Timeline Frame 3Symbol 3699 as "select_part"
ExportAssets (56)Timeline Frame 3Symbol 3700 as "shop"
ExportAssets (56)Timeline Frame 3Symbol 3702 as "topshade"
ExportAssets (56)Timeline Frame 3Symbol 3704 as "bottomshade"
ExportAssets (56)Timeline Frame 3Symbol 3705 as "swamp_texture"
ExportAssets (56)Timeline Frame 4Symbol 3709 as "longbutton"
ExportAssets (56)Timeline Frame 4Symbol 3718 as "resetbutton"
ExportAssets (56)Timeline Frame 6Symbol 3863 as "buff_blue"
ExportAssets (56)Timeline Frame 6Symbol 3864 as "buff_yellow"

Dynamic Text Variables

dmgSymbol 245 EditableText"DMG"
dmgSymbol 246 EditableText"DMG"
txtSymbol 449 EditableText"LEVELUP TEXT"
txtSymbol 450 EditableText"LEVELUP TEXT"
txtSymbol 451 EditableText"LEVELUP TEXT"
txtSymbol 452 EditableText"LEVELUP TEXT"
xpSymbol 454 EditableText"100"
xpSymbol 455 EditableText"100"
gldSymbol 457 EditableText"100"
gldSymbol 458 EditableText"100"
dmgSymbol 460 EditableText"DMG"
dmgSymbol 461 EditableText"DMG"
commentingSymbol 465 EditableText"This is where stuff goes"
textSymbol 469 EditableText""
experiencecountSymbol 482 EditableText"100/100"
experiencecountSymbol 2813 EditableText"100/100"
ammo_txtSymbol 2815 EditableText""
ammo_txtSymbol 2824 EditableText""
poison_txtSymbol 2825 EditableText"999"
fire_txtSymbol 2826 EditableText"999"
ice_txtSymbol 2827 EditableText"999"
splitarrow_txtSymbol 2833 EditableText"999"
volley_txtSymbol 2834 EditableText"999"
splitarrow_txtSymbol 2835 EditableText"999"
volley_txtSymbol 2836 EditableText"999"
dash_txtSymbol 2837 EditableText"999"
summon_txtSymbol 2838 EditableText"999"
wind_txtSymbol 2839 EditableText"999"
strength_txtSymbol 2973 EditableText"Health:"
agility_txtSymbol 2974 EditableText"Health:"
intelligence_txtSymbol 2975 EditableText"Health:"
ability_points_txtSymbol 2977 EditableText"5"
health_txtSymbol 2980 EditableText"Health:"
damage_txtSymbol 2981 EditableText"Health:"
defense_txtSymbol 2983 EditableText"Health:"
level_txtSymbol 2990 EditableText"5"
skillremaining_txtSymbol 3276 EditableText"<p align="center"><font face="UnZialish" size="15" color="#ffcc00" letterSpacing="-2.000000" kerning="0">Ready</font></p>"
gold_txtSymbol 3622 EditableText"<p align="right"><font face="UnZialish" size="15" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Gold:</font></p>"
health_txtSymbol 3623 EditableText"<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>"
magic_txtSymbol 3624 EditableText"<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>"
level_txtSymbol 3625 EditableText"<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>"
experience_txtSymbol 3626 EditableText"<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>"
strength_txtSymbol 3627 EditableText"<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>"
agility_txtSymbol 3628 EditableText"<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>"
intelligence_txtSymbol 3629 EditableText"<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>"
damage_txtSymbol 3630 EditableText"<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>"
defense_txtSymbol 3632 EditableText"<p align="right"><font face="UnZialish" size="10" color="#ffcc00" letterSpacing="-1.000000" kerning="0">Health:</font></p>"
poison_qty_txtSymbol 3654 EditableText"<p align="center"><font face="UnZialish" size="9" color="#ffcc00" letterSpacing="-2.000000" kerning="0">Health:</font></p>"
fire_qty_txtSymbol 3655 EditableText"<p align="center"><font face="UnZialish" size="9" color="#ffcc00" letterSpacing="-2.000000" kerning="0">Health:</font></p>"
ice_qty_txtSymbol 3656 EditableText"<p align="center"><font face="UnZialish" size="9" color="#ffcc00" letterSpacing="-2.000000" kerning="0">Health:</font></p>"
lSymbol 3671 EditableText"<p align="center"><font face="UnZialish" size="30" color="#000000" letterSpacing="0.000000" kerning="1">Enter Code here</font></p>"
bonusaddressSymbol 3673 EditableText"<p align="center"><font face="UnZialish" size="18" color="#000000" letterSpacing="0.000000" kerning="1">HTTP://www.goblinarena.com/clan-wars-2-red-dawn-bonus.php?25475624</font></p>"
city_txtSymbol 3694 EditableText"<p align="center"><font face="UnZialish" size="14" color="#ffffff" letterSpacing="-0.500000" kerning="0">Mallowood:</font></p>"
part1_txtSymbol 3695 EditableText"<p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="-0.500000" kerning="0">Part 1 - Complete</font></p>"
part2_txtSymbol 3696 EditableText"<p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="-0.500000" kerning="0">Part 2 - Ready!</font></p>"
part3_txtSymbol 3697 EditableText"<p align="center"><font face="UnZialish" size="14" color="#ffcc00" letterSpacing="-0.500000" kerning="0">Part 3 - Locked</font></p>"
slot1txtSymbol 3710 EditableText"<p align="center"><font face="UnZialish" size="20" color="#02a001" letterSpacing="-3.000000" kerning="0">Slot 1 - New Game</font></p>"
slot2txtSymbol 3711 EditableText"<p align="center"><font face="UnZialish" size="20" color="#02a001" letterSpacing="-3.000000" kerning="0">Slot 2 - New Game</font></p>"
slot3txtSymbol 3712 EditableText"<p align="center"><font face="UnZialish" size="20" color="#02a001" letterSpacing="-3.000000" kerning="0">Slot 3 - New Game</font></p>"




https://swfchan.com/53/264411/info.shtml
Created: 17/5 -2026 14:01:14 Last modified: 17/5 -2026 14:01:14 Server time: 20/05 -2026 05:31:49