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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM53774530-8DC&rnd=53774530" width="1" height="1"></div>

armorgames nervejangla-5559.swf

This is the info page for
Flash #264435

(Click the ID number above for more basic data on this flash file.)


Text
PLAY

HELP

CREDITS

Nerve

Jangla!

armorgames.com
presents:

PAUSED

RESUME

QUIT

whoops!

cool!

huh

explosionA

explosionB

blip

success

rope

creak

pickup

jump

fail

correct

hey

engine

sink

pass

crowd

stinger

D
U
N
K

Time: 0

Yin 2 Yang!

Copy!

20 sec penalty for the wrong answer!

Odd one out!

Throw to collect!

A

B

C

D

Match up!

Woof!

I am
heavenly.

Shoot
this!

Now
this!

Reverse Maze!

4

5

6

7

How many triangles?

Fertilize!

+

=

I look like
an orange slice!

I feel so
alone.

20 sec penalty for
the wrong answer!

How
many
squares?

11

12

13

14

Deprickle!

I rock!

La

Laa

How
many
lines?

Jump!

Final Time:

Awesome Work!

TRY AGAIN?

0

was designed and
programmed by...
Tom "Ninjadoodle" Vencel

MENU

NerveJangla

www.ninjadoodle.com

Use the mouse and follow
the simple on-screen
instructions.

Help

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "noScale"; _global.myRoot = this; _quality = "HIGH"; stopAllSounds(); globalSound = new Sound(); sound = true; var rightClick = new ContextMenu(); rightClick.hideBuiltInItems(); _global.myRoot.menu = rightClick; var urlString = _global.myRoot._url; if (urlString.indexOf("armorgames.com") == -1) { _root._x = 50000; _root._y = 40000; } buttonLink.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); }; bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; this.loadBar._width = getPercent * 100; this.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { this.gotoAndPlay(3); }
Frame 2
this.gotoAndPlay(1);
Frame 4
stop(); headPick = random(9) + 2; bodyPick = random(9) + 2; legsPick = random(9) + 2; dudeGuide.dudeHolder.head.gotoAndStop(headPick); dudeGuide.dudeHolder.body.gotoAndStop(bodyPick); dudeGuide.dudeHolder.legs.gotoAndStop(legsPick); moveOn = false; help = false; scores = false; credits = false; buttonPlay.onPress = function () { stopAllSounds(); moveOn = true; help = false; scores = false; credits = false; fg.play(); }; buttonHelp.onPress = function () { moveOn = false; help = true; scores = false; credits = false; fg.play(); }; buttonScores.onPress = function () { moveOn = false; help = false; scores = true; credits = false; fg.play(); }; buttonCredits.onPress = function () { moveOn = false; help = false; scores = false; credits = true; fg.play(); }; buttonLink.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; fg.speaker.onRelease = function () { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); } else { sound = true; _global.myRoot.globalSound.setVolume(100); } }; fg.q.onRelease = function () { trace(_quality); if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; onEnterFrame = function () { if (sound) { fg.speaker.gotoAndStop(1); } else { fg.speaker.gotoAndStop(2); } if (_quality == "HIGH") { fg.q.gotoAndStop(1); } else if (_quality == "MEDIUM") { fg.q.gotoAndStop(2); } else if (_quality == "LOW") { fg.q.gotoAndStop(3); } if (fg._currentframe == fg._totalframes) { if (moveOn) { stopAllSounds(); play(); } if (help) { gotoAndStop ("help"); } if (scores) { gotoAndStop ("scores"); } if (credits) { gotoAndStop ("credits"); } } }; time = 0; score = 0; timerOn = true; countdown = 60; onMouseDown = function () { pressed = true; }; onMouseUp = function () { pressed = false; }; setup = function () { Mouse.show(); player._visible = true; fg.buttonContinue._visible = false; levelPassed = false; gamePaused = false; shaking = false; quit = false; fg.q.onRelease = function () { trace(_quality); if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; fg.speaker.onRelease = function () { if ((!levelPassed) and (!gamePaused)) { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); fg.speaker.gotoAndStop(2); } else { sound = true; _global.myRoot.globalSound.setVolume(100); fg.speaker.gotoAndStop(1); } } }; fg.pauseGame.gotoAndStop(1); fg.pauseGame.onRelease = function () { if (fg.pauseGame._currentframe == 1) { fg.pauseGame.play(); fg.pausedMenu.play(); gamePaused = true; timerOn = false; } }; fg.buttonContinue.onPress = function () { levelPassed = true; }; onMouseDown = function () { pressed = true; }; onMouseUp = function () { pressed = false; }; }; game = function () { shake(); count(); fg.timeText = "Time: " + time; if (timerOn) { if (countdown > 0) { countdown--; } else { time++; countdown = 60; } } if (sound) { fg.speaker.gotoAndStop(1); } else { fg.speaker.gotoAndStop(2); } if (_quality == "HIGH") { fg.q.gotoAndStop(1); } else if (_quality == "MEDIUM") { fg.q.gotoAndStop(2); } else if (_quality == "LOW") { fg.q.gotoAndStop(3); } if (pressed) { pressCounter++; } else { pressCounter = 0; } }; passed = function () { if (!levelPassed) { fg.sounds.pass.play(); levelPassed = true; fg.timer.stop(); fg.pass.play(); } }; rockOn = function () { if (levelPassed) { fg.pauseGame.gotoAndStop(2); if (fg.pass._currentframe == fg.pass._totalframes) { if (fg._currentframe != fg._totalframes) { fg.play(); } } if (fg._currentframe == fg._totalframes) { play(); } } if (gamePaused) { if (quit) { if (fg._currentframe != fg._totalframes) { fg.play(); } if (fg._currentframe == fg._totalframes) { gotoAndPlay ("menu"); } } } };
Frame 5
stop(); setup(); dragging = false; dunked = false; radius = donut._height / 2; donut.onRelease = function () { }; donut.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed and (!dunked)) { if (donut.hitTest(_xmouse, _ymouse, true)) { dragging = true; } } else { dragging = false; } if (!dunked) { if (dragging) { donut._y = _ymouse; } if ((donut._y - radius) < 0) { donut._y = radius; } if (donut._y > 260) { dunked = true; donut._y = 260; donut.play(); passed(); } } } else { rockOn(); } };
Frame 6
stop(); setup(); radius = player._height / 2; xPosPlayer = 140; yPosPlayer = ground._y - radius; draggingPlayer = false; xPosWall = 320; yPosWall = 350; draggingWall = false; player.onRelease = function () { }; player.useHandCursor = true; wall.onRelease = function () { }; wall.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { if (player.hitTest(_xmouse, _ymouse, true)) { if (!draggingWall) { draggingPlayer = true; } } if (wall.hitTest(_xmouse, _ymouse, true)) { if (!draggingPlayer) { draggingWall = true; wallDragY = _ymouse - wall._y; } } } } else { draggingPlayer = false; draggingWall = false; } if (draggingPlayer) { player._alpha = 25; player._x = _xmouse; player._y = _ymouse; } else { player._alpha = 100; player._y = yPosPlayer; } if (player._y > (350 - radius)) { player._y = yPosPlayer; } if (player._y < (0 + radius)) { player._y = 0 + radius; } if (player._x > (640 - radius)) { player._x = 640 - radius; } if (player._x < (0 + radius)) { player._x = 0 + radius; } if ((((_xmouse < 0) or (_xmouse > 640)) or (_ymouse < 0)) or (_ymouse > 350)) { draggingPlayer = false; draggingWall = false; } if (draggingWall) { wall._alpha = 25; wall._y = _ymouse - wallDragY; } else { wall._alpha = 100; } if (wall._y > 350) { wall._y = 350; } if (player.hitTest(wall) or ASnative(800, 2) /* [Key] isDown */(2)) { if (player.hitTest(wall)) { fg.sounds.fail.play(); } draggingPlayer = false; player._x = xPosPlayer; player._y = yPosPlayer; draggingWall = false; wall._x = xPosWall; wall._y = yPosWall; } if (player.hitTest(yang)) { if (yang._currentframe == 1) { yang.play(); player._visible = false; player._x = xPosPlayer; player._y = yPosPlayer; passed(); } } } else { rockOn(); } };
Frame 7
stop(); setup(); headPick = random(9) + 2; bodyPick = random(9) + 2; legsPick = random(9) + 2; dudeGuide.dudeHolder.head.gotoAndStop(headPick); dudeGuide.dudeHolder.body.gotoAndStop(bodyPick); dudeGuide.dudeHolder.legs.gotoAndStop(legsPick); dude.onRelease = function () { }; dude.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { pressed = false; if (dude.dudeHolder.head.hitTest(_xmouse, _ymouse, true)) { dude.dudeHolder.head.play(); } if ((dude.dudeHolder.body.hitTest(_xmouse, _ymouse, true) and (!dude.dudeHolder.head.hitTest(_xmouse, _ymouse, true))) and (!dude.dudeHolder.legs.hitTest(_xmouse, _ymouse, true))) { dude.dudeHolder.body.play(); } if (dude.dudeHolder.legs.hitTest(_xmouse, _ymouse, true)) { dude.dudeHolder.legs.play(); } } } if (((dude.dudeHolder.body._currentframe == bodyPick) and (dude.dudeHolder.head._currentframe == headPick)) and (dude.dudeHolder.legs._currentframe == legsPick)) { passed(); } } else { rockOn(); } };
Frame 8
stop(); setup(); i = 0; while (i < 9) { _global.myRoot["robot" + i].onRelease = function () { }; _global.myRoot["robot" + i].useHandCursor = true; i++; } robotFound = false; chosenRobot = random(9); _global.myRoot["robot" + chosenRobot].gotoAndStop(2); onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 9) { if (pressed) { if (pressCounter == 1) { if (_global.myRoot["robot" + i].hitTest(_xmouse, _ymouse, true)) { if (i == chosenRobot) { passed(); } else { fg.sounds.fail.play(); time = time + 20; } } } } if (_global.myRoot["robot" + i].hitTest(_xmouse, _ymouse, true)) { if (_global.myRoot["robot" + i]._xscale < 110) { _global.myRoot["robot" + i]._xscale = _global.myRoot["robot" + i]._xscale + 5; _global.myRoot["robot" + i]._yscale = _global.myRoot["robot" + i]._yscale + 5; } else { _global.myRoot["robot" + i]._xscale = 110; _global.myRoot["robot" + i]._yscale = 110; } _global.myRoot["robot" + i].robot.play(); } else if (_global.myRoot["robot" + i]._xscale > 100) { _global.myRoot["robot" + i]._xscale = _global.myRoot["robot" + i]._xscale - 5; _global.myRoot["robot" + i]._yscale = _global.myRoot["robot" + i]._yscale - 5; } else { _global.myRoot["robot" + i]._xscale = 100; _global.myRoot["robot" + i]._yscale = 100; } i++; } } else { rockOn(); } };
Frame 9
stop(); setup(); alive = true; bombs = 0; stars = 14; starsCollected = new Array(); i = 0; while (i < stars) { starsCollected[i] = false; _global.myRoot["star" + i].gotoAndStop("start"); i++; } totalCollected = 0; gravity = 0.4; restitution = 0.7; friction = 0.9; xPos = 320; yPos = 370; vel = {x:0, y:0}; pos = {x:xPos, y:yPos}; old = {x:player._x, y:player._y}; radius = player._width / 2; player._x = xPos; player._y = yPos; player._alpha = 100; player.onRelease = function () { }; player.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { throwsText = throws + " throws"; if (pressed) { if (pressCounter == 1) { if (player.hitTest(_xmouse, _ymouse, true)) { dragging = true; player.play(); } } } else { dragging = false; } if (alive) { if (!dragging) { if (player._currentframe == 6) { player.play(); } vel.y = vel.y + gravity; pos.x = pos.x + vel.x; pos.y = pos.y + vel.y; if ((pos.y + radius) > 450) { pos.y = 450 - radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; if (vel.y < -2) { fg.sounds.jump.play(); } } if ((pos.y - radius) < 0) { fg.sounds.jump.play(); pos.y = 0 + radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.x + radius) > 640) { fg.sounds.jump.play(); pos.x = 640 - radius; vel.x = vel.x * (-restitution); } if (pos.x < (0 + radius)) { fg.sounds.jump.play(); pos.x = 0 + radius; vel.x = vel.x * (-restitution); } player._x = pos.x; player._y = pos.y; } else { playerEndX = _xmouse; playerEndY = _ymouse; player._x = player._x + ((playerEndX - player._x) / 3); player._y = player._y + ((playerEndY - player._y) / 3); old.x = pos.x; old.y = pos.y; pos.x = player._x; pos.y = player._y; vel.x = (pos.x - old.x) / 2; vel.y = (pos.y - old.y) / 2; } } if ((((_xmouse < 0) or (_xmouse > 640)) or (_ymouse < 0)) or (_ymouse > 450)) { dragging = false; } if ((player._y + radius) > 450) { player._y = 450 - radius; } if (_ymouse > 450) { dragging = false; } if ((player._y - radius) < 0) { player._y = 0 + radius; dragging = false; } if ((player._x + radius) > 640) { player._x = 640 - radius; dragging = false; } if (player._x < (0 + radius)) { player._x = 0 + radius; dragging = false; } i = 0; while (i < stars) { if (!dragging) { if (_global.myRoot["star" + i].hitTest(player)) { if (_global.myRoot["star" + i]._currentframe == 1) { _global.myRoot["star" + i].play(); starsCollected[i] = true; totalCollected++; } } } i++; } i = 0; while (i < bombs) { if (!dragging) { if (_global.myRoot["bomb" + i].hitTest(player)) { if (_global.myRoot["bomb" + i]._currentframe == 1) { fg.sounds.explosionA.play(); _global.myRoot["bomb" + i].play(); player._visible = false; bombTouched = i; alive = false; } } } if (_global.myRoot["bomb" + i]._currentframe == _global.myRoot["bomb" + i]._totalframes) { _global.myRoot["bomb" + i].gotoAndStop("start"); player._visible = true; alive = true; vel = {x:0, y:0}; pos = {x:xPos, y:yPos}; old = {x:player._x, y:player._y}; radius = player._width / 2; player._x = xPos; player._y = yPos; i = 0; while (i < stars) { starsCollected[i] = false; _global.myRoot["star" + i].gotoAndStop("start"); i++; } totalCollected = 0; } i++; } if (totalCollected == stars) { if (player._alpha > 0) { player._alpha = player._alpha - 5; } else { player._alpha = 0; passed(); } } } else { rockOn(); } };
Frame 10
stop(); setup(); shuriken.onRelease = function () { }; shuriken.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { if (((shuriken.shurikenHolder.starOuter.hitTest(_xmouse, _ymouse, true) and (!shuriken.shurikenHolder.starInner.hitTest(_xmouse, _ymouse, true))) and (!shuriken.shurikenHolder.circleOuter.hitTest(_xmouse, _ymouse, true))) and (!shuriken.shurikenHolder.circleInner.hitTest(_xmouse, _ymouse, true))) { shuriken.shurikenHolder.starOuter.play(); } if (((shuriken.shurikenHolder.starInner.hitTest(_xmouse, _ymouse, true) and shuriken.shurikenHolder.starOuter.hitTest(_xmouse, _ymouse, true)) and (!shuriken.shurikenHolder.circleOuter.hitTest(_xmouse, _ymouse, true))) and (!shuriken.shurikenHolder.circleInner.hitTest(_xmouse, _ymouse, true))) { shuriken.shurikenHolder.starInner.play(); } if (((shuriken.shurikenHolder.circleOuter.hitTest(_xmouse, _ymouse, true) and (!shuriken.shurikenHolder.circleInner.hitTest(_xmouse, _ymouse, true))) and shuriken.shurikenHolder.starInner.hitTest(_xmouse, _ymouse, true)) and shuriken.shurikenHolder.starOuter.hitTest(_xmouse, _ymouse, true)) { shuriken.shurikenHolder.circleOuter.play(); } if (((shuriken.shurikenHolder.circleInner.hitTest(_xmouse, _ymouse, true) and shuriken.shurikenHolder.circleOuter.hitTest(_xmouse, _ymouse, true)) and shuriken.shurikenHolder.starInner.hitTest(_xmouse, _ymouse, true)) and shuriken.shurikenHolder.starOuter.hitTest(_xmouse, _ymouse, true)) { shuriken.shurikenHolder.circleInner.play(); } } } if ((((shuriken.shurikenHolder.starOuter._currentframe == 2) and (shuriken.shurikenHolder.starInner._currentframe == 3)) and (shuriken.shurikenHolder.circleOuter._currentframe == 4)) and (shuriken.shurikenHolder.circleInner._currentframe == 1)) { passed(); } } else { rockOn(); } };
Frame 11
stop(); setup(); radius = player._height / 2; xPosPlayer = 140; yPosPlayer = ground._y - radius; draggingPlayer = false; xPosWall = 320; yPosWall = 350; draggingWall = false; player.onRelease = function () { }; player.useHandCursor = true; wall.onRelease = function () { }; wall.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { if (player.hitTest(_xmouse, _ymouse, true)) { if (!draggingWall) { draggingPlayer = true; } } if (wall.hitTest(_xmouse, _ymouse, true)) { if (!draggingPlayer) { draggingWall = true; wallDragY = _ymouse - wall._y; } } } } else { draggingPlayer = false; draggingWall = false; } if (draggingPlayer) { player._alpha = 25; player._x = _xmouse; player._y = _ymouse; } else { player._alpha = 100; player._y = yPosPlayer; } if (player._y > (350 - radius)) { player._y = yPosPlayer; } if (player._y < (0 + radius)) { player._y = 0 + radius; } if (player._x > (640 - radius)) { player._x = 640 - radius; } if (player._x < (0 + radius)) { player._x = 0 + radius; } if ((((_xmouse < 0) or (_xmouse > 640)) or (_ymouse < 0)) or (_ymouse > 350)) { draggingPlayer = false; draggingWall = false; } if (draggingWall) { wall._alpha = 25; wall._x = _xmouse; wall._y = _ymouse - wallDragY; } else { wall._alpha = 100; wall._y = 350; } if (wall._y > 350) { wall._y = 350; } if (player.hitTest(wall) or ASnative(800, 2) /* [Key] isDown */(2)) { if (player.hitTest(wall)) { fg.sounds.fail.play(); } draggingPlayer = false; player._x = xPosPlayer; player._y = yPosPlayer; draggingWall = false; wall._x = xPosWall; wall._y = yPosWall; } if (player.hitTest(yang)) { if (yang._currentframe == 1) { yang.play(); player._visible = false; player._x = xPosPlayer; player._y = yPosPlayer; passed(); } } } else { rockOn(); } };
Frame 12
stop(); setup(); i = 0; while (i < 6) { _global.myRoot["monster" + i].onRelease = function () { }; _global.myRoot["monster" + i].useHandCursor = true; i++; } chosen = false; matched = 0; monsterDone = new Array(); i = 0; while (i < 6) { monsterDone[i] = false; i++; } pos = new Array(); pos[0] = 1; pos[1] = 2; pos[2] = 3; pos[3] = 4; pos[4] = 5; pos[5] = 6; i = 0; while (i < 6) { j = Math.floor(Math.random() * pos.length); _global.myRoot["monster" + i].gotoAndStop(pos[j]); pos.splice(j, 1); i++; } onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 9) { if (_global.myRoot["monster" + i].hitTest(_xmouse, _ymouse, true)) { if (pressed) { if (pressCounter == 1) { if ((!chosen) and (_global.myRoot["monster" + i]._alpha == 100)) { _global.myRoot["monster" + i]._alpha = 50; chosen = true; num = i; } else { if (_global.myRoot["monster" + num]._currentframe == 1) { if (_global.myRoot["monster" + i]._currentframe == 2) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 2) { if (_global.myRoot["monster" + i]._currentframe == 1) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 3) { if (_global.myRoot["monster" + i]._currentframe == 4) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 4) { if (_global.myRoot["monster" + i]._currentframe == 3) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 5) { if (_global.myRoot["monster" + i]._currentframe == 6) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 6) { if (_global.myRoot["monster" + i]._currentframe == 5) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } } } } if (_global.myRoot["monster" + i]._xscale < 110) { _global.myRoot["monster" + i]._xscale = _global.myRoot["monster" + i]._xscale + 5; _global.myRoot["monster" + i]._yscale = _global.myRoot["monster" + i]._yscale + 5; } else { _global.myRoot["monster" + i]._xscale = 110; _global.myRoot["monster" + i]._yscale = 110; } if (_global.myRoot["monster" + i].monster._currentframe == 1) { _global.myRoot["monster" + i].monster.play(); } } else { if (_global.myRoot["monster" + i]._xscale > 100) { _global.myRoot["monster" + i]._xscale = _global.myRoot["monster" + i]._xscale - 5; _global.myRoot["monster" + i]._yscale = _global.myRoot["monster" + i]._yscale - 5; } else { _global.myRoot["monster" + i]._xscale = 100; _global.myRoot["monster" + i]._yscale = 100; } if (_global.myRoot["monster" + i].monster._currentframe > 1) { _global.myRoot["monster" + i].monster.play(); } } i++; } i = 0; while (i < 6) { if (monsterDone[i]) { if (_global.myRoot["monster" + i]._alpha > 0) { _global.myRoot["monster" + i]._alpha = _global.myRoot["monster" + i]._alpha - 5; _global.myRoot["monster" + i]._xscale = _global.myRoot["monster" + i]._xscale - 5; _global.myRoot["monster" + i]._yscale = _global.myRoot["monster" + i]._yscale - 5; _global.myRoot["monster" + i]._rotation = _global.myRoot["monster" + i]._rotation + 20; } else { _global.myRoot["monster" + i]._visible = false; } } i++; } if ((((((monster0._visible == false) and (monster1._visible == false)) and (monster2._visible == false)) and (monster3._visible == false)) and (monster4._visible == false)) and (monster5._visible == false)) { passed(); } } else { rockOn(); } };
Frame 13
stop(); setup(); frame = random(2) + 1; hint.gotoAndStop(frame); onEnterFrame = function () { game(); i = 0; while (i < 9) { if (_global.myRoot["tile" + i].hitTest(_xmouse, _ymouse, true)) { if (_global.myRoot["tile" + i]._xscale < 120) { _global.myRoot["tile" + i]._xscale = _global.myRoot["tile" + i]._xscale + 5; _global.myRoot["tile" + i]._yscale = _global.myRoot["tile" + i]._yscale + 5; } else { _global.myRoot["tile" + i]._xscale = 120; _global.myRoot["tile" + i]._yscale = 120; } } else if (_global.myRoot["tile" + i]._xscale > 100) { _global.myRoot["tile" + i]._xscale = _global.myRoot["tile" + i]._xscale - 5; _global.myRoot["tile" + i]._yscale = _global.myRoot["tile" + i]._yscale - 5; } else { _global.myRoot["tile" + i]._xscale = 100; _global.myRoot["tile" + i]._yscale = 100; } i++; } if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 9) { if (pressed) { if (pressCounter == 1) { if (_global.myRoot["tile" + i].hitTest(_xmouse, _ymouse, true)) { _global.myRoot["tile" + i].play(); } } } i++; } if (frame == 1) { if (((tile0._currentframe == 2) and (tile1._currentframe == 3)) and (tile2._currentframe == 4)) { passed(); } } if (frame == 2) { if (((tile0._currentframe == 4) and (tile1._currentframe == 3)) and (tile2._currentframe == 2)) { passed(); } } } else { rockOn(); } };
Frame 14
stop(); setup(); target0._visible = true; target1._visible = false; targetShot = new Array(); i = 0; while (i < 2) { targetShot[i] = false; i++; } onEnterFrame = function () { game(); crosshair._x = 320 - (_xmouse - 320); crosshair._y = 240 - (_ymouse - 240); if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 2) { if (_global.myRoot["target" + i].hitTest(crosshair._x, crosshair._y, true)) { if (targetShot[i] == false) { if (pressed) { if (pressCounter == 1) { if (i == 1) { if (targetShot[0]) { fg.sounds.explosionB.play(); targetShot[i] = true; } } else { fg.sounds.explosionB.play(); targetShot[i] = true; } _global.myRoot["target" + (i + 1)]._visible = true; } } } } if (targetShot[i]) { if (_global.myRoot["target" + i]._alpha > 0) { _global.myRoot["target" + i]._alpha = _global.myRoot["target" + i]._alpha - 5; _global.myRoot["target" + i]._xscale = _global.myRoot["target" + i]._xscale + 5; _global.myRoot["target" + i]._yscale = _global.myRoot["target" + i]._yscale + 5; _global.myRoot["target" + i]._rotation = _global.myRoot["target" + i]._rotation + 20; } else { _global.myRoot["target" + i]._visible = false; } } i++; } if (hitmap.hitTest(crosshair._x, crosshair._y, true) or ASnative(800, 2) /* [Key] isDown */(2)) { if (!targetShot[1]) { if (targetShot[0]) { fg.sounds.fail.play(); } targetShot[0] = false; targetShot[1] = false; target0._alpha = 100; target0._xscale = 100; target0._yscale = 100; target0._rotation = 0; target1._alpha = 100; target1._xscale = 100; target1._yscale = 100; target1._rotation = 0; target0._visible = true; target1._visible = false; } } if (targetShot[0] and targetShot[1]) { if (target1._visible == false) { passed(); } } } else { rockOn(); } };
Frame 15
stop(); setup(); correct = false; answerA.onPress = function () { fg.sounds.fail.play(); time = time + 20; }; answerB.onPress = function () { correct = true; }; answerC.onPress = function () { fg.sounds.fail.play(); time = time + 20; }; answerD.onPress = function () { fg.sounds.fail.play(); time = time + 20; }; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (correct) { passed(); } } else { rockOn(); } };
Frame 16
stop(); setup(); pooping = false; bird.onRelease = function () { }; bird.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { if (bird.hitTest(_xmouse, _ymouse, true)) { if ((bird._currentframe == 1) and (square._currentframe == 1)) { bird.birdLoop.play(); bird.play(); } if (bird._currentframe > 1) { if (!pooping) { poopX = _xmouse; poopY = _ymouse; poop._x = poopX; poop._y = poopY; pooping = true; } } } } } if (!pooping) { poop._x = -20; poop._y = -20; } else { poop._y = poop._y + 5; } if (poop.hitTest(square.hitmap)) { if (pooping) { pooping = false; square.play(); } } if (bird._currentframe == bird._totalframes) { bird.birdLoop.gotoAndStop(1); pooping = false; } if (square._currentframe == square._totalframes) { passed(); } } else { rockOn(); } };
Frame 17
stop(); setup(); radius = player._height / 2; xPosPlayer = 140; yPosPlayer = ground._y - radius; draggingPlayer = false; xPosWall = 320; yPosWall = 350; draggingWall = false; player.onRelease = function () { }; player.useHandCursor = true; wall.onRelease = function () { }; wall.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { if (player.hitTest(_xmouse, _ymouse, true)) { if (!draggingWall) { originalX = _xmouse; draggingPlayer = true; } } if (wall.hitTest(_xmouse, _ymouse, true)) { if (!draggingPlayer) { draggingWall = true; } } } } else { draggingPlayer = false; draggingWall = false; } if (draggingPlayer) { player._alpha = 25; player._x = _xmouse; player._y = _ymouse; } else { player._alpha = 100; player._y = yPosPlayer; } if ((player._y + radius) > ground._y) { player._y = ground._y - radius; } if (player._y > (350 - radius)) { player._y = yPosPlayer; } if (player._y < (0 + radius)) { player._y = 0 + radius; } if (player._x > (640 - radius)) { player._x = 640 - radius; } if (player._x < (0 + radius)) { player._x = 0 + radius; } if ((((_xmouse < 0) or (_xmouse > 640)) or (_ymouse < 0)) or (_ymouse > 350)) { draggingPlayer = false; draggingWall = false; } if (draggingWall) { wall._x = _xmouse; } else { wall._alpha = 100; } if (player.hitTest(wall)) { player._x = wall._x - ((wall._width / 2) + radius); } if (originalX < wall._x) { if (player._x > wall._x) { player._x = wall._x - ((wall._width / 2) + radius); } } if (yang.hitTest(wall) or ASnative(800, 2) /* [Key] isDown */(2)) { if (yang.hitTest(wall)) { fg.sounds.fail.play(); } draggingPlayer = false; player._x = xPosPlayer; player._y = yPosPlayer; draggingWall = false; wall._x = xPosWall; wall._y = yPosWall; } if ((player._x + radius) < 0) { player._x = 640 - radius; } if (ASnative(800, 2) /* [Key] isDown */(2)) { if (player.hitTest(wall)) { fg.sounds.fail.play(); } draggingPlayer = false; player._x = xPosPlayer; player._y = yPosPlayer; draggingWall = false; wall._x = xPosWall; wall._y = yPosWall; } if (player.hitTest(yang)) { if (yang._currentframe == 1) { yang.play(); player._visible = false; player._y = pos.x; player._y = pos.y; passed(); } } } else { rockOn(); } };
Frame 18
stop(); setup(); headPick = random(9) + 2; bodyPick = random(9) + 2; legsPick = random(9) + 2; dudeGuide.dudeHolder.head.gotoAndStop(headPick); dudeGuide.dudeHolder.body.gotoAndStop(bodyPick); dudeGuide.dudeHolder.legs.gotoAndStop(legsPick); dude.onRelease = function () { }; dude.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { pressed = false; if (dude.dudeHolder.head.hitTest(_xmouse, _ymouse, true)) { dude.dudeHolder.head.play(); } if ((dude.dudeHolder.body.hitTest(_xmouse, _ymouse, true) and (!dude.dudeHolder.head.hitTest(_xmouse, _ymouse, true))) and (!dude.dudeHolder.legs.hitTest(_xmouse, _ymouse, true))) { dude.dudeHolder.body.play(); } if (dude.dudeHolder.legs.hitTest(_xmouse, _ymouse, true)) { dude.dudeHolder.legs.play(); } } } if (((dude.dudeHolder.body._currentframe == bodyPick) and (dude.dudeHolder.head._currentframe == headPick)) and (dude.dudeHolder.legs._currentframe == legsPick)) { passed(); } } else { rockOn(); } };
Frame 19
stop(); setup(); i = 0; while (i < 9) { _global.myRoot["robot" + i].onRelease = function () { }; _global.myRoot["robot" + i].useHandCursor = true; i++; } robotFound = false; chosenRobot = random(9); _global.myRoot["robot" + chosenRobot].gotoAndStop(2); onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 9) { if (pressed) { if (pressCounter == 1) { if (_global.myRoot["robot" + i].hitTest(_xmouse, _ymouse, true)) { if (i == chosenRobot) { passed(); } else { fg.sounds.fail.play(); time = time + 20; } } } } if (_global.myRoot["robot" + i].hitTest(_xmouse, _ymouse, true)) { if (_global.myRoot["robot" + i]._xscale < 120) { _global.myRoot["robot" + i]._xscale = _global.myRoot["robot" + i]._xscale + 5; _global.myRoot["robot" + i]._yscale = _global.myRoot["robot" + i]._yscale + 5; } else { _global.myRoot["robot" + i]._xscale = 120; _global.myRoot["robot" + i]._yscale = 120; } _global.myRoot["robot" + i].robot.robotMouth.play(); } else if (_global.myRoot["robot" + i]._xscale > 100) { _global.myRoot["robot" + i]._xscale = _global.myRoot["robot" + i]._xscale - 5; _global.myRoot["robot" + i]._yscale = _global.myRoot["robot" + i]._yscale - 5; } else { _global.myRoot["robot" + i]._xscale = 100; _global.myRoot["robot" + i]._yscale = 100; } i++; } } else { rockOn(); } };
Frame 20
stop(); setup(); alive = true; bombs = 2; stars = 16; starsCollected = new Array(); i = 0; while (i < stars) { starsCollected[i] = false; _global.myRoot["star" + i].gotoAndStop("start"); i++; } totalCollected = 0; gravity = 0.4; restitution = 0.7; friction = 0.9; xPos = 320; yPos = 370; vel = {x:0, y:0}; pos = {x:xPos, y:yPos}; old = {x:player._x, y:player._y}; radius = player._width / 2; player._x = xPos; player._y = yPos; player._alpha = 100; player.onRelease = function () { }; player.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { throwsText = throws + " throws"; if (pressed) { if (pressCounter == 1) { if (player.hitTest(_xmouse, _ymouse, true)) { dragging = true; player.play(); } } } else { dragging = false; } if (alive) { if (!dragging) { if (player._currentframe == 6) { player.play(); } vel.y = vel.y + gravity; pos.x = pos.x + vel.x; pos.y = pos.y + vel.y; if ((pos.y + radius) > 450) { pos.y = 450 - radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; if (vel.y < -2) { fg.sounds.jump.play(); } } if ((pos.y - radius) < 0) { fg.sounds.jump.play(); pos.y = 0 + radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.x + radius) > 640) { fg.sounds.jump.play(); pos.x = 640 - radius; vel.x = vel.x * (-restitution); } if (pos.x < (0 + radius)) { fg.sounds.jump.play(); pos.x = 0 + radius; vel.x = vel.x * (-restitution); } player._x = pos.x; player._y = pos.y; } else { playerEndX = _xmouse; playerEndY = _ymouse; player._x = player._x + ((playerEndX - player._x) / 3); player._y = player._y + ((playerEndY - player._y) / 3); old.x = pos.x; old.y = pos.y; pos.x = player._x; pos.y = player._y; vel.x = (pos.x - old.x) / 2; vel.y = (pos.y - old.y) / 2; } } if ((((_xmouse < 0) or (_xmouse > 640)) or (_ymouse < 0)) or (_ymouse > 450)) { dragging = false; } if ((player._y + radius) > 450) { player._y = 450 - radius; } if (_ymouse > 450) { dragging = false; } if ((player._y - radius) < 0) { player._y = 0 + radius; dragging = false; } if ((player._x + radius) > 640) { player._x = 640 - radius; dragging = false; } if (player._x < (0 + radius)) { player._x = 0 + radius; dragging = false; } i = 0; while (i < stars) { if (!dragging) { if (_global.myRoot["star" + i].hitTest(player)) { if (_global.myRoot["star" + i]._currentframe == 1) { _global.myRoot["star" + i].play(); starsCollected[i] = true; totalCollected++; } } } i++; } i = 0; while (i < bombs) { if (!dragging) { if (_global.myRoot["bomb" + i].hitTest(player)) { if (_global.myRoot["bomb" + i]._currentframe == 1) { fg.sounds.explosionA.play(); _global.myRoot["bomb" + i].play(); player._visible = false; bombTouched = i; alive = false; } } } if (_global.myRoot["bomb" + i]._currentframe == _global.myRoot["bomb" + i]._totalframes) { _global.myRoot["bomb" + i].gotoAndStop("start"); player._visible = true; alive = true; vel = {x:0, y:0}; pos = {x:xPos, y:yPos}; old = {x:player._x, y:player._y}; radius = player._width / 2; player._x = xPos; player._y = yPos; i = 0; while (i < stars) { starsCollected[i] = false; _global.myRoot["star" + i].gotoAndStop("start"); i++; } totalCollected = 0; } i++; } if (totalCollected == stars) { if (player._alpha > 0) { player._alpha = player._alpha - 5; } else { player._alpha = 0; passed(); } } } else { rockOn(); } };
Frame 21
stop(); setup(); shuriken.onRelease = function () { }; shuriken.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { if (((shuriken.shurikenHolder.starOuter.hitTest(_xmouse, _ymouse, true) and (!shuriken.shurikenHolder.starInner.hitTest(_xmouse, _ymouse, true))) and (!shuriken.shurikenHolder.circleOuter.hitTest(_xmouse, _ymouse, true))) and (!shuriken.shurikenHolder.circleInner.hitTest(_xmouse, _ymouse, true))) { shuriken.shurikenHolder.starOuter.play(); } if (((shuriken.shurikenHolder.starInner.hitTest(_xmouse, _ymouse, true) and shuriken.shurikenHolder.starOuter.hitTest(_xmouse, _ymouse, true)) and (!shuriken.shurikenHolder.circleOuter.hitTest(_xmouse, _ymouse, true))) and (!shuriken.shurikenHolder.circleInner.hitTest(_xmouse, _ymouse, true))) { shuriken.shurikenHolder.starInner.play(); } if (((shuriken.shurikenHolder.circleOuter.hitTest(_xmouse, _ymouse, true) and (!shuriken.shurikenHolder.circleInner.hitTest(_xmouse, _ymouse, true))) and shuriken.shurikenHolder.starInner.hitTest(_xmouse, _ymouse, true)) and shuriken.shurikenHolder.starOuter.hitTest(_xmouse, _ymouse, true)) { shuriken.shurikenHolder.circleOuter.play(); } if (((shuriken.shurikenHolder.circleInner.hitTest(_xmouse, _ymouse, true) and shuriken.shurikenHolder.circleOuter.hitTest(_xmouse, _ymouse, true)) and shuriken.shurikenHolder.starInner.hitTest(_xmouse, _ymouse, true)) and shuriken.shurikenHolder.starOuter.hitTest(_xmouse, _ymouse, true)) { shuriken.shurikenHolder.circleInner.play(); } } } if ((((shuriken.shurikenHolder.starOuter._currentframe == 2) and (shuriken.shurikenHolder.starInner._currentframe == 2)) and (shuriken.shurikenHolder.circleOuter._currentframe == 2)) and (shuriken.shurikenHolder.circleInner._currentframe == 2)) { passed(); } } else { rockOn(); } };
Frame 22
stop(); setup(); radius = player._height / 2; xPosPlayer = 140; yPosPlayer = ground._y - radius; draggingPlayer = false; xPosWall = 320; yPosWall = 350; draggingWall = false; player.onRelease = function () { }; player.useHandCursor = true; wall.onRelease = function () { }; wall.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { if (player.hitTest(_xmouse, _ymouse, true)) { if (!draggingWall) { draggingPlayer = true; } } if (wall.hitTest(_xmouse, _ymouse, true)) { if (!draggingPlayer) { gravity = 1; draggingWall = true; wallDragY = _ymouse - wall._y; } } } } else { draggingPlayer = false; draggingWall = false; } if (draggingPlayer) { player._alpha = 25; player._x = _xmouse; player._y = _ymouse; } else { player._alpha = 100; player._y = yPosPlayer; } if (player._y > (350 - radius)) { player._y = yPosPlayer; } if (player._y < (0 + radius)) { player._y = 0 + radius; } if (player._x > (640 - radius)) { player._x = 640 - radius; } if (player._x < (0 + radius)) { player._x = 0 + radius; } if ((((_xmouse < 0) or (_xmouse > 640)) or (_ymouse < 0)) or (_ymouse > 350)) { draggingPlayer = false; draggingWall = false; } if (draggingWall) { wall._alpha = 25; wall._y = _ymouse - wallDragY; } else { wall._alpha = 100; if (wall._y < 350) { wall._y = wall._y + gravity; gravity = gravity * 1.1; } else { wall._y = 350; gravity = 2; } } if (wall._y > 350) { wall._y = 350; } if (player.hitTest(wall) or ASnative(800, 2) /* [Key] isDown */(2)) { if (player.hitTest(wall)) { fg.sounds.fail.play(); } draggingPlayer = false; player._x = xPosPlayer; player._y = yPosPlayer; draggingWall = false; wall._x = xPosWall; wall._y = yPosWall; } if (player.hitTest(yang)) { if (yang._currentframe == 1) { yang.play(); player._visible = false; player._x = xPosPlayer; player._y = yPosPlayer; passed(); } } } else { rockOn(); } };
Frame 23
stop(); setup(); i = 0; while (i < 6) { _global.myRoot["monster" + i].onRelease = function () { }; _global.myRoot["monster" + i].useHandCursor = true; i++; } chosen = false; matched = 0; monsterDone = new Array(); i = 0; while (i < 6) { monsterDone[i] = false; i++; } pos = new Array(); pos[0] = 1; pos[1] = 2; pos[2] = 3; pos[3] = 4; pos[4] = 5; pos[5] = 6; i = 0; while (i < 6) { j = Math.floor(Math.random() * pos.length); _global.myRoot["monster" + i].gotoAndStop(pos[j]); pos.splice(j, 1); i++; } onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 9) { if (_global.myRoot["monster" + i].hitTest(_xmouse, _ymouse, true)) { if (pressed) { if (pressCounter == 1) { if ((!chosen) and (_global.myRoot["monster" + i]._alpha == 100)) { _global.myRoot["monster" + i]._alpha = 50; chosen = true; num = i; } else { if (_global.myRoot["monster" + num]._currentframe == 1) { if (_global.myRoot["monster" + i]._currentframe == 2) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 2) { if (_global.myRoot["monster" + i]._currentframe == 1) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 3) { if (_global.myRoot["monster" + i]._currentframe == 4) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 4) { if (_global.myRoot["monster" + i]._currentframe == 3) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 5) { if (_global.myRoot["monster" + i]._currentframe == 6) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 6) { if (_global.myRoot["monster" + i]._currentframe == 5) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } } } } if (_global.myRoot["monster" + i]._xscale < 110) { _global.myRoot["monster" + i]._xscale = _global.myRoot["monster" + i]._xscale + 5; _global.myRoot["monster" + i]._yscale = _global.myRoot["monster" + i]._yscale + 5; } else { _global.myRoot["monster" + i]._xscale = 110; _global.myRoot["monster" + i]._yscale = 110; } if (_global.myRoot["monster" + i].monster._currentframe == 1) { _global.myRoot["monster" + i].monster.play(); } } else { if (_global.myRoot["monster" + i]._xscale > 100) { _global.myRoot["monster" + i]._xscale = _global.myRoot["monster" + i]._xscale - 5; _global.myRoot["monster" + i]._yscale = _global.myRoot["monster" + i]._yscale - 5; } else { _global.myRoot["monster" + i]._xscale = 100; _global.myRoot["monster" + i]._yscale = 100; } if (_global.myRoot["monster" + i].monster._currentframe > 1) { _global.myRoot["monster" + i].monster.play(); } } i++; } i = 0; while (i < 6) { if (monsterDone[i]) { if (_global.myRoot["monster" + i]._alpha > 0) { _global.myRoot["monster" + i]._alpha = _global.myRoot["monster" + i]._alpha - 5; _global.myRoot["monster" + i]._xscale = _global.myRoot["monster" + i]._xscale - 5; _global.myRoot["monster" + i]._yscale = _global.myRoot["monster" + i]._yscale - 5; _global.myRoot["monster" + i]._rotation = _global.myRoot["monster" + i]._rotation + 20; } else { _global.myRoot["monster" + i]._visible = false; } } i++; } if ((((((monster0._visible == false) and (monster1._visible == false)) and (monster2._visible == false)) and (monster3._visible == false)) and (monster4._visible == false)) and (monster5._visible == false)) { passed(); } } else { rockOn(); } };
Frame 24
stop(); setup(); frame = random(2) + 1; hint.gotoAndStop(frame); onEnterFrame = function () { game(); i = 0; while (i < 9) { if (_global.myRoot["tile" + i].hitTest(_xmouse, _ymouse, true)) { if (_global.myRoot["tile" + i]._xscale < 120) { _global.myRoot["tile" + i]._xscale = _global.myRoot["tile" + i]._xscale + 5; _global.myRoot["tile" + i]._yscale = _global.myRoot["tile" + i]._yscale + 5; } else { _global.myRoot["tile" + i]._xscale = 120; _global.myRoot["tile" + i]._yscale = 120; } } else if (_global.myRoot["tile" + i]._xscale > 100) { _global.myRoot["tile" + i]._xscale = _global.myRoot["tile" + i]._xscale - 5; _global.myRoot["tile" + i]._yscale = _global.myRoot["tile" + i]._yscale - 5; } else { _global.myRoot["tile" + i]._xscale = 100; _global.myRoot["tile" + i]._yscale = 100; } i++; } if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 9) { if (pressed) { if (pressCounter == 1) { if (_global.myRoot["tile" + i].hitTest(_xmouse, _ymouse, true)) { _global.myRoot["tile" + i].play(); } } } i++; } if (frame == 1) { if ((((tile0._currentframe == 2) and (tile1._currentframe == 3)) and (tile2._currentframe == 3)) and (tile3._currentframe == 4)) { passed(); } } if (frame == 2) { if ((((tile0._currentframe == 2) and (tile1._currentframe == 3)) and (tile2._currentframe == 4)) and (tile3._currentframe == 3)) { passed(); } } } else { rockOn(); } };
Frame 25
stop(); setup(); target0._visible = true; target1._visible = false; targetShot = new Array(); i = 0; while (i < 2) { targetShot[i] = false; i++; } onEnterFrame = function () { game(); crosshair._x = 320 - (_xmouse - 320); crosshair._y = 240 - (_ymouse - 240); if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 2) { if (_global.myRoot["target" + i].hitTest(crosshair._x, crosshair._y, true)) { if (targetShot[i] == false) { if (pressed) { if (pressCounter == 1) { if (i == 1) { if (targetShot[0]) { fg.sounds.explosionB.play(); targetShot[i] = true; } } else { fg.sounds.explosionB.play(); targetShot[i] = true; } _global.myRoot["target" + (i + 1)]._visible = true; } } } } if (targetShot[i]) { if (_global.myRoot["target" + i]._alpha > 0) { _global.myRoot["target" + i]._alpha = _global.myRoot["target" + i]._alpha - 5; _global.myRoot["target" + i]._xscale = _global.myRoot["target" + i]._xscale + 5; _global.myRoot["target" + i]._yscale = _global.myRoot["target" + i]._yscale + 5; _global.myRoot["target" + i]._rotation = _global.myRoot["target" + i]._rotation + 20; } else { _global.myRoot["target" + i]._visible = false; } } i++; } if (hitmap.hitTest(crosshair._x, crosshair._y, true) or ASnative(800, 2) /* [Key] isDown */(2)) { if (!targetShot[1]) { if (targetShot[0]) { fg.sounds.fail.play(); } targetShot[0] = false; targetShot[1] = false; target0._alpha = 100; target0._xscale = 100; target0._yscale = 100; target0._rotation = 0; target1._alpha = 100; target1._xscale = 100; target1._yscale = 100; target1._rotation = 0; target0._visible = true; target1._visible = false; } } if (targetShot[0] and targetShot[1]) { if (target1._visible == false) { passed(); } } } else { rockOn(); } };
Frame 26
stop(); setup(); correct = false; answerA.onPress = function () { fg.sounds.fail.play(); time = time + 20; }; answerB.onPress = function () { fg.sounds.fail.play(); time = time + 20; }; answerC.onPress = function () { fg.sounds.fail.play(); time = time + 20; }; answerD.onPress = function () { correct = true; }; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (correct) { passed(); } } else { rockOn(); } };
Frame 27
stop(); setup(); i = 0; while (i < 11) { _global.myRoot.cactus["prick" + i]._visible = true; _global.myRoot.cactus["prick" + i].onRelease = function () { }; _global.myRoot.cactus["prick" + i].useHandCursor = true; i++; } depricked = 0; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed and (pressCounter == 1)) { i = 0; while (i < 11) { if (_global.myRoot.cactus["prick" + i].hitTest(_xmouse, _ymouse, true)) { _global.myRoot.cactus["prick" + i]._visible = false; depricked++; } i++; } } if (depricked == 11) { if (balloonLoop.balloon._currentframe == 1) { balloonLoop.balloon.play(); cactus.play(); heart.play(); } } if (heart._currentframe == heart._totalframes) { passed(); } } else { rockOn(); } };
Frame 28
stop(); setup(); radius = player._height / 2; xPosPlayer = 140; yPosPlayer = ground._y - radius; draggingPlayer = false; xPosWall = 320; yPosWall = 350; xPosGround = 320; yPosGround = 350; draggingGround = false; gravity = 0.1; player.onRelease = function () { }; player.useHandCursor = true; ground.onRelease = function () { }; ground.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { if (player.hitTest(_xmouse, _ymouse, true)) { if (!draggingGround) { draggingPlayer = true; } } if (ground.hitTest(_xmouse, _ymouse, true)) { if (!draggingPlayer) { draggingGround = true; groundDragY = _ymouse - ground._y; } } } } else { draggingPlayer = false; draggingGround = false; } yang._y = ground._y - (yang._height / 2); if (draggingPlayer) { player._alpha = 25; player._x = _xmouse; player._y = _ymouse; } else { player._alpha = 100; player._y = ground._y - radius; } if ((player._y + radius) > ground._y) { player._y = ground._y - radius; } if (player._y > (ground._y - radius)) { player._y = yPosPlayer; } if (player._y < (0 + radius)) { player._y = 0 + radius; } if (player._x > (640 - radius)) { player._x = 640 - radius; } if (player._x < (0 + radius)) { player._x = 0 + radius; } if ((((_xmouse < 0) or (_xmouse > 640)) or (_ymouse < 0)) or (_ymouse > ground._y)) { draggingPlayer = false; draggingWall = false; } if (draggingGround) { ground._alpha = 25; ground._y = _ymouse - groundDragY; } else { ground._alpha = 100; } if (ground._y < 350) { ground._y = 350; } if (ground._y > 450) { ground._y = 450; } if (wall._y < ground._y) { wall._y = wall._y + gravity; gravity = gravity * 1.1; } else { wall._y = ground._y; gravity = 0.1; } if (player.hitTest(wall) or ASnative(800, 2) /* [Key] isDown */(2)) { if (player.hitTest(wall)) { fg.sounds.fail.play(); } draggingPlayer = false; player._x = xPosPlayer; player._y = yPosPlayer; draggingWall = false; wall._x = xPosWall; wall._y = yPosWall; ground._x = xPosGround; ground._y = yPosGround; } if (player.hitTest(yang)) { if (yang._currentframe == 1) { yang.play(); player._visible = false; player._y = pos.x; player._y = pos.y; passed(); } } } else { rockOn(); } };
Frame 29
stop(); setup(); headPick = random(9) + 2; bodyPick = random(9) + 2; legsPick = random(9) + 2; dudeGuide.dudeHolder.head.gotoAndStop(headPick); dudeGuide.dudeHolder.body.gotoAndStop(bodyPick); dudeGuide.dudeHolder.legs.gotoAndStop(legsPick); dude.onRelease = function () { }; dude.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { pressed = false; if (dude.dudeHolder.head.hitTest(_xmouse, _ymouse, true)) { dude.dudeHolder.head.play(); } if ((dude.dudeHolder.body.hitTest(_xmouse, _ymouse, true) and (!dude.dudeHolder.head.hitTest(_xmouse, _ymouse, true))) and (!dude.dudeHolder.legs.hitTest(_xmouse, _ymouse, true))) { dude.dudeHolder.body.play(); } if (dude.dudeHolder.legs.hitTest(_xmouse, _ymouse, true)) { dude.dudeHolder.legs.play(); } } } if (((dude.dudeHolder.body._currentframe == bodyPick) and (dude.dudeHolder.head._currentframe == headPick)) and (dude.dudeHolder.legs._currentframe == legsPick)) { passed(); } } else { rockOn(); } };
Frame 30
stop(); setup(); i = 0; while (i < 9) { _global.myRoot["robot" + i].onRelease = function () { }; _global.myRoot["robot" + i].useHandCursor = true; i++; } robotFound = false; chosenRobot = random(9); _global.myRoot["robot" + chosenRobot].gotoAndStop(2); onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 9) { if (pressed) { if (pressCounter == 1) { if (_global.myRoot["robot" + i].hitTest(_xmouse, _ymouse, true)) { if (i == chosenRobot) { passed(); } else { fg.sounds.fail.play(); time = time + 20; } } } } if (_global.myRoot["robot" + i].hitTest(_xmouse, _ymouse, true)) { if (_global.myRoot["robot" + i]._xscale < 110) { _global.myRoot["robot" + i]._xscale = _global.myRoot["robot" + i]._xscale + 5; _global.myRoot["robot" + i]._yscale = _global.myRoot["robot" + i]._yscale + 5; } else { _global.myRoot["robot" + i]._xscale = 110; _global.myRoot["robot" + i]._yscale = 110; } _global.myRoot["robot" + i].robot.eyeLeft.play(); _global.myRoot["robot" + i].robot.eyeRight.play(); } else if (_global.myRoot["robot" + i]._xscale > 100) { _global.myRoot["robot" + i]._xscale = _global.myRoot["robot" + i]._xscale - 5; _global.myRoot["robot" + i]._yscale = _global.myRoot["robot" + i]._yscale - 5; } else { _global.myRoot["robot" + i]._xscale = 100; _global.myRoot["robot" + i]._yscale = 100; } i++; } } else { rockOn(); } };
Frame 31
stop(); setup(); alive = true; bombs = 4; stars = 22; starsCollected = new Array(); i = 0; while (i < stars) { starsCollected[i] = false; _global.myRoot["star" + i].gotoAndStop("start"); i++; } totalCollected = 0; gravity = 0.4; restitution = 0.7; friction = 0.9; xPos = 320; yPos = 370; vel = {x:0, y:0}; pos = {x:xPos, y:yPos}; old = {x:player._x, y:player._y}; radius = player._width / 2; player._x = xPos; player._y = yPos; player._alpha = 100; player.onRelease = function () { }; player.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { throwsText = throws + " throws"; if (pressed) { if (pressCounter == 1) { if (player.hitTest(_xmouse, _ymouse, true)) { dragging = true; player.play(); } } } else { dragging = false; } if (alive) { if (!dragging) { if (player._currentframe == 6) { player.play(); } vel.y = vel.y + gravity; pos.x = pos.x + vel.x; pos.y = pos.y + vel.y; if ((pos.y + radius) > 450) { pos.y = 450 - radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; if (vel.y < -2) { fg.sounds.jump.play(); } } if ((pos.y - radius) < 0) { fg.sounds.jump.play(); pos.y = 0 + radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.x + radius) > 640) { fg.sounds.jump.play(); pos.x = 640 - radius; vel.x = vel.x * (-restitution); } if (pos.x < (0 + radius)) { fg.sounds.jump.play(); pos.x = 0 + radius; vel.x = vel.x * (-restitution); } player._x = pos.x; player._y = pos.y; } else { playerEndX = _xmouse; playerEndY = _ymouse; player._x = player._x + ((playerEndX - player._x) / 3); player._y = player._y + ((playerEndY - player._y) / 3); old.x = pos.x; old.y = pos.y; pos.x = player._x; pos.y = player._y; vel.x = (pos.x - old.x) / 2; vel.y = (pos.y - old.y) / 2; } } if ((((_xmouse < 0) or (_xmouse > 640)) or (_ymouse < 0)) or (_ymouse > 450)) { dragging = false; } if ((player._y + radius) > 450) { player._y = 450 - radius; } if (_ymouse > 450) { dragging = false; } if ((player._y - radius) < 0) { player._y = 0 + radius; dragging = false; } if ((player._x + radius) > 640) { player._x = 640 - radius; dragging = false; } if (player._x < (0 + radius)) { player._x = 0 + radius; dragging = false; } i = 0; while (i < stars) { if (!dragging) { if (_global.myRoot["star" + i].hitTest(player)) { if (_global.myRoot["star" + i]._currentframe == 1) { _global.myRoot["star" + i].play(); starsCollected[i] = true; totalCollected++; } } } i++; } i = 0; while (i < bombs) { if (!dragging) { if (_global.myRoot["bomb" + i].hitTest(player)) { if (_global.myRoot["bomb" + i]._currentframe == 1) { fg.sounds.explosionA.play(); _global.myRoot["bomb" + i].play(); player._visible = false; bombTouched = i; alive = false; } } } if (_global.myRoot["bomb" + i]._currentframe == _global.myRoot["bomb" + i]._totalframes) { _global.myRoot["bomb" + i].gotoAndStop("start"); player._visible = true; alive = true; vel = {x:0, y:0}; pos = {x:xPos, y:yPos}; old = {x:player._x, y:player._y}; radius = player._width / 2; player._x = xPos; player._y = yPos; i = 0; while (i < stars) { starsCollected[i] = false; _global.myRoot["star" + i].gotoAndStop("start"); i++; } totalCollected = 0; } i++; } if (totalCollected == stars) { if (player._alpha > 0) { player._alpha = player._alpha - 5; } else { player._alpha = 0; passed(); } } } else { rockOn(); } };
Frame 32
stop(); setup(); shuriken.onRelease = function () { }; shuriken.useHandCursor = true; buttonRotate.onPress = function () { if ((!levelPassed) and (!gamePaused)) { shuriken._rotation = shuriken._rotation + 45; } }; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { if (shuriken.shurikenHolder.starOuter.hitTest(_xmouse, _ymouse, true) and (!shuriken.shurikenHolder.circleInner.hitTest(_xmouse, _ymouse, true))) { shuriken.shurikenHolder.starOuter.play(); } if (shuriken.shurikenHolder.circleInner.hitTest(_xmouse, _ymouse, true) and shuriken.shurikenHolder.starOuter.hitTest(_xmouse, _ymouse, true)) { shuriken.shurikenHolder.circleInner.play(); } } } if ((((shuriken._rotation == 45) or (shuriken._rotation == 135)) and (shuriken.shurikenHolder.starOuter._currentframe == 2)) and (shuriken.shurikenHolder.circleInner._currentframe == 2)) { passed(); } } else { rockOn(); } };
Frame 33
stop(); setup(); radius = player._height / 2; xPosPlayer = 140; yPosPlayer = ground._y - radius; draggingPlayer = false; gravity = 0.4; restitution = 0.7; friction = 0.9; vel = {x:0, y:0}; pos = {x:xPosPlayer, y:yPosPlayer}; old = {x:player._x, y:player._y}; radius = player._height / 2; player._x = xPosPlayer; player._y = yPosPlayer; player.onRelease = function () { }; player.useHandCursor = true; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (pressCounter == 1) { if (player.hitTest(_xmouse, _ymouse, true)) { draggingPlayer = true; } } } else { draggingPlayer = false; } if (!draggingPlayer) { if (player._currentframe == 6) { player.play(); } vel.y = vel.y + gravity; pos.x = pos.x + vel.x; pos.y = pos.y + vel.y; if ((pos.y + radius) > 350) { pos.y = 350 - radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; if (vel.y < -2) { fg.sounds.jump.play(); } } if ((pos.x + radius) > 640) { fg.sounds.jump.play(); pos.x = 640 - radius; vel.x = vel.x * (-restitution); } if (pos.x < (0 + radius)) { fg.sounds.jump.play(); pos.x = 0 + radius; vel.x = vel.x * (-restitution); } player._x = pos.x; player._y = pos.y; } else { playerEndX = _xmouse; playerEndY = _ymouse; player._x = player._x + ((playerEndX - player._x) / 3); player._y = player._y + ((playerEndY - player._y) / 3); old.x = pos.x; old.y = pos.y; pos.x = player._x; pos.y = player._y; vel.x = (pos.x - old.x) / 2; vel.y = (pos.y - old.y) / 2; } if (player._y > (350 - radius)) { player._y = yPosPlayer; } if (player._x > (640 - radius)) { player._x = 640 - radius; } if (player._x < (0 + radius)) { player._x = 0 + radius; } if ((((_xmouse < 0) or (_xmouse > 640)) or (_ymouse < 0)) or (_ymouse > 350)) { draggingPlayer = false; draggingWall = false; } if (player.hitTest(wall)) { if (player.hitTest(wall)) { fg.sounds.fail.play(); } draggingPlayer = false; player._x = xPosPlayer; player._y = yPosPlayer; draggingWall = false; wall._x = xPosWall; wall._y = yPosWall; vel = {x:0, y:0}; pos = {x:xPosPlayer, y:yPosPlayer}; old = {x:player._x, y:player._y}; } if (player.hitTest(yang)) { if (yang._currentframe == 1) { yang.play(); player._visible = false; player._y = pos.x; player._y = pos.y; passed(); } } } else { rockOn(); } };
Frame 34
stop(); setup(); i = 0; while (i < 6) { _global.myRoot["monster" + i].onRelease = function () { }; _global.myRoot["monster" + i].useHandCursor = true; i++; } chosen = false; matched = 0; monsterDone = new Array(); i = 0; while (i < 6) { monsterDone[i] = false; i++; } pos = new Array(); pos[0] = 1; pos[1] = 2; pos[2] = 3; pos[3] = 4; pos[4] = 5; pos[5] = 6; i = 0; while (i < 6) { j = Math.floor(Math.random() * pos.length); _global.myRoot["monster" + i].gotoAndStop(pos[j]); pos.splice(j, 1); i++; } onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 9) { if (_global.myRoot["monster" + i].hitTest(_xmouse, _ymouse, true)) { if (pressed) { if (pressCounter == 1) { if ((!chosen) and (_global.myRoot["monster" + i]._alpha == 100)) { _global.myRoot["monster" + i]._alpha = 50; chosen = true; num = i; } else { if (_global.myRoot["monster" + num]._currentframe == 1) { if (_global.myRoot["monster" + i]._currentframe == 2) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 2) { if (_global.myRoot["monster" + i]._currentframe == 1) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 3) { if (_global.myRoot["monster" + i]._currentframe == 4) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 4) { if (_global.myRoot["monster" + i]._currentframe == 3) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 5) { if (_global.myRoot["monster" + i]._currentframe == 6) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } if (_global.myRoot["monster" + num]._currentframe == 6) { if (_global.myRoot["monster" + i]._currentframe == 5) { if (!monsterDone[num]) { monsterDone[num] = true; } if (!monsterDone[i]) { monsterDone[i] = true; _global.myRoot["monster" + i]._alpha = 50; } chosen = false; } else { _global.myRoot["monster" + num]._alpha = 100; _global.myRoot["monster" + i]._alpha = 100; chosen = false; } } } } } if (_global.myRoot["monster" + i]._xscale < 110) { _global.myRoot["monster" + i]._xscale = _global.myRoot["monster" + i]._xscale + 5; _global.myRoot["monster" + i]._yscale = _global.myRoot["monster" + i]._yscale + 5; } else { _global.myRoot["monster" + i]._xscale = 110; _global.myRoot["monster" + i]._yscale = 110; } if (_global.myRoot["monster" + i].monster._currentframe == 1) { _global.myRoot["monster" + i].monster.play(); } } else { if (_global.myRoot["monster" + i]._xscale > 100) { _global.myRoot["monster" + i]._xscale = _global.myRoot["monster" + i]._xscale - 5; _global.myRoot["monster" + i]._yscale = _global.myRoot["monster" + i]._yscale - 5; } else { _global.myRoot["monster" + i]._xscale = 100; _global.myRoot["monster" + i]._yscale = 100; } if (_global.myRoot["monster" + i].monster._currentframe > 1) { _global.myRoot["monster" + i].monster.play(); } } i++; } i = 0; while (i < 6) { if (monsterDone[i]) { if (_global.myRoot["monster" + i]._alpha > 0) { _global.myRoot["monster" + i]._alpha = _global.myRoot["monster" + i]._alpha - 5; _global.myRoot["monster" + i]._xscale = _global.myRoot["monster" + i]._xscale - 5; _global.myRoot["monster" + i]._yscale = _global.myRoot["monster" + i]._yscale - 5; _global.myRoot["monster" + i]._rotation = _global.myRoot["monster" + i]._rotation + 20; } else { _global.myRoot["monster" + i]._visible = false; } } i++; } if ((((((monster0._visible == false) and (monster1._visible == false)) and (monster2._visible == false)) and (monster3._visible == false)) and (monster4._visible == false)) and (monster5._visible == false)) { passed(); } } else { rockOn(); } };
Frame 35
stop(); setup(); frame = random(2) + 1; hint.gotoAndStop(frame); onEnterFrame = function () { game(); i = 0; while (i < 9) { if (_global.myRoot["tile" + i].hitTest(_xmouse, _ymouse, true)) { if (_global.myRoot["tile" + i]._xscale < 120) { _global.myRoot["tile" + i]._xscale = _global.myRoot["tile" + i]._xscale + 5; _global.myRoot["tile" + i]._yscale = _global.myRoot["tile" + i]._yscale + 5; } else { _global.myRoot["tile" + i]._xscale = 120; _global.myRoot["tile" + i]._yscale = 120; } } else if (_global.myRoot["tile" + i]._xscale > 100) { _global.myRoot["tile" + i]._xscale = _global.myRoot["tile" + i]._xscale - 5; _global.myRoot["tile" + i]._yscale = _global.myRoot["tile" + i]._yscale - 5; } else { _global.myRoot["tile" + i]._xscale = 100; _global.myRoot["tile" + i]._yscale = 100; } i++; } if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 9) { if (pressed) { if (pressCounter == 1) { if (_global.myRoot["tile" + i].hitTest(_xmouse, _ymouse, true)) { _global.myRoot["tile" + i].play(); } } } i++; } if (frame == 1) { if (((((tile0._currentframe == 2) and (tile1._currentframe == 3)) and (tile2._currentframe == 4)) and (tile3._currentframe == 5)) and (tile4._currentframe == 6)) { passed(); } } if (frame == 2) { if (((((tile0._currentframe == 5) and (tile1._currentframe == 4)) and (tile2._currentframe == 3)) and (tile3._currentframe == 6)) and (tile4._currentframe == 2)) { passed(); } } if (frame == 2) { if (((((tile0._currentframe == 3) and (tile1._currentframe == 4)) and (tile2._currentframe == 5)) and (tile3._currentframe == 6)) and (tile4._currentframe == 2)) { passed(); } } } else { rockOn(); } };
Frame 36
stop(); setup(); target0._visible = true; target1._visible = false; targetShot = new Array(); i = 0; while (i < 2) { targetShot[i] = false; i++; } onEnterFrame = function () { game(); crosshair._x = 320 - (_xmouse - 320); crosshair._y = 240 - (_ymouse - 240); if ((!levelPassed) and (!gamePaused)) { i = 0; while (i < 2) { if (_global.myRoot["target" + i].hitTest(crosshair._x, crosshair._y, true)) { if (targetShot[i] == false) { if (pressed) { if (pressCounter == 1) { if (i == 1) { if (targetShot[0]) { fg.sounds.explosionB.play(); targetShot[i] = true; } } else { fg.sounds.explosionB.play(); targetShot[i] = true; } _global.myRoot["target" + (i + 1)]._visible = true; } } } } if (targetShot[i]) { if (_global.myRoot["target" + i]._alpha > 0) { _global.myRoot["target" + i]._alpha = _global.myRoot["target" + i]._alpha - 5; _global.myRoot["target" + i]._xscale = _global.myRoot["target" + i]._xscale + 5; _global.myRoot["target" + i]._yscale = _global.myRoot["target" + i]._yscale + 5; _global.myRoot["target" + i]._rotation = _global.myRoot["target" + i]._rotation + 20; } else { _global.myRoot["target" + i]._visible = false; } } i++; } if (hitmap.hitTest(crosshair._x, crosshair._y, true) or ASnative(800, 2) /* [Key] isDown */(2)) { if (!targetShot[1]) { if (targetShot[0]) { fg.sounds.fail.play(); } targetShot[0] = false; targetShot[1] = false; target0._alpha = 100; target0._xscale = 100; target0._yscale = 100; target0._rotation = 0; target1._alpha = 100; target1._xscale = 100; target1._yscale = 100; target1._rotation = 0; target0._visible = true; target1._visible = false; } } if (targetShot[0] and targetShot[1]) { if (target1._visible == false) { passed(); } } } else { rockOn(); } };
Frame 37
stop(); setup(); correct = false; answerA.onPress = function () { fg.sounds.fail.play(); time = time + 20; }; answerB.onPress = function () { fg.sounds.fail.play(); time = time + 20; }; answerC.onPress = function () { correct = true; }; answerD.onPress = function () { fg.sounds.fail.play(); time = time + 20; }; onEnterFrame = function () { game(); if ((!levelPassed) and (!gamePaused)) { if (correct) { passed(); } } else { rockOn(); } };
Frame 38
stop(); setup(); gravity = 2; curtainGravity = 2; power = 0; curtainCall = false; back = false; submit = false; curtain.buttonMenu.onPress = function () { back = true; submit = false; fg.play(); }; curtain.buttonSubmit.onPress = function () { back = false; submit = true; fg.play(); }; curtain.buttonReward.onRelease = function () { getURL ("http://www.ninjadoodle.com/", "_blank"); }; ninja.onRelease = function () { }; ninja.useHandCursor = true; onEnterFrame = function () { game(); if (fg._currentframe == fg._totalframes) { if (back) { gotoAndStop ("menu"); } if (submit) { gotoAndStop ("submit"); } } if ((!levelPassed) and (!gamePaused)) { if (pressed) { if (ninja.hitTest(_xmouse, _ymouse, true)) { if (ninja._currentframe == 1) { power = 0; ninja.play(); } if (ninja._y == 430) { if (power < 30) { trace(power); power = power + 0.5; } else { power = 30; } } } } else if (ninja._currentframe == 15) { ninja.play(); jumping = true; } if (jumping) { if (power < 1) { jumping = false; } ninja._y = ninja._y - power; power = power * 0.9; } else if (ninja._y < 430) { ninja._y = ninja._y + gravity; gravity = gravity * 1.1; } else { if (ninja._currentframe == 25) { ninja.play(); gravity = 2; } ninja._y = 430; } if (ninja.hitTest(curtain)) { if (!jumping) { curtainCall = true; timerOn = false; finalTime = time; curtain.finalTimeText = finalTime + " seconds"; } } if (curtainCall) { if (curtain._currentframe == 1) { stopAllSounds(); curtain.play(); } if (curtain._y < 240) { curtain._y = curtain._y + curtainGravity; curtainGravity = curtainGravity * 1.1; } else { curtain._y = 240; curtainGravity = 2; } } } };
Frame 39
stop(); back = false; buttonMenu.onPress = function () { back = true; fg.play(); }; buttonLink.onRelease = function () { getURL ("http://www.ninjadoodle.com/", "_blank"); }; fg.speaker.onRelease = function () { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); } else { sound = true; _global.myRoot.globalSound.setVolume(100); } }; fg.cog.onRelease = function () { if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; onEnterFrame = function () { if (sound) { fg.speaker.gotoAndStop("on"); } else { fg.speaker.gotoAndStop("off"); } if (fg._currentframe == fg._totalframes) { if (back) { gotoAndPlay ("menu"); } } };
Frame 40
stop(); back = false; buttonMenu.onPress = function () { back = true; fg.play(); }; buttonLink.onRelease = function () { getURL ("http://www.ninjadoodle.com/", "_blank"); }; fg.speaker.onRelease = function () { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); } else { sound = true; _global.myRoot.globalSound.setVolume(100); } }; fg.cog.onRelease = function () { if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; onEnterFrame = function () { if (sound) { fg.speaker.gotoAndStop("on"); } else { fg.speaker.gotoAndStop("off"); } if (fg._currentframe == fg._totalframes) { if (back) { gotoAndPlay ("menu"); } } };
Symbol 24 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 27 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 27 MovieClip Frame 218
_global.myRoot.play();
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 2
play();
Symbol 41 MovieClip Frame 19
_global.myRoot.score = _global.myRoot.score + 40; _global.myRoot.bombsBlown++;
Symbol 41 MovieClip Frame 20
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 2
play();
Symbol 56 MovieClip Frame 6
stop();
Symbol 56 MovieClip Frame 7
play();
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 2
play();
Symbol 72 MovieClip Frame 3
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
play();
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 2
play();
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
play();
Symbol 101 MovieClip Frame 10
stop();
Symbol 101 MovieClip Frame 11
play();
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 2
play();
Symbol 103 MovieClip Frame 10
stop();
Symbol 103 MovieClip Frame 11
play();
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 2
play();
Symbol 107 MovieClip Frame 10
stop();
Symbol 107 MovieClip Frame 11
play();
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 2
stop();
Symbol 108 MovieClip Frame 3
stop();
Symbol 108 MovieClip Frame 4
stop();
Symbol 108 MovieClip Frame 5
stop();
Symbol 108 MovieClip Frame 6
stop();
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 2
stop();
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 2
play();
Symbol 155 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 2
play();
Symbol 156 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 2
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 2
stop();
Symbol 169 MovieClip Frame 3
stop();
Symbol 169 MovieClip Frame 4
stop();
Symbol 169 MovieClip Frame 5
stop();
Symbol 169 MovieClip Frame 6
stop();
Symbol 169 MovieClip Frame 7
stop();
Symbol 169 MovieClip Frame 8
stop();
Symbol 169 MovieClip Frame 9
stop();
Symbol 169 MovieClip Frame 10
stop();
Symbol 180 MovieClip Frame 1
stop();
Symbol 180 MovieClip Frame 2
stop();
Symbol 180 MovieClip Frame 3
stop();
Symbol 180 MovieClip Frame 4
stop();
Symbol 180 MovieClip Frame 5
stop();
Symbol 180 MovieClip Frame 6
stop();
Symbol 180 MovieClip Frame 7
stop();
Symbol 180 MovieClip Frame 8
stop();
Symbol 180 MovieClip Frame 9
stop();
Symbol 180 MovieClip Frame 10
stop();
Instance of Symbol 191 MovieClip in Symbol 192 MovieClip Frame 1
onClipEvent (enterFrame) { rad = 7; point = new Object(); point.x = _xmouse; point.y = _ymouse; updateAfterEvent(); var diffX = (point.x - this._x); var diffY = (point.y - this._y); var r = Math.sqrt((diffX * diffX) + (diffY * diffY)); if (r > rad) { r = rad; } this.black._x = r * Math.cos(Math.atan2(diffY, diffX)); this.black._y = r * Math.sin(Math.atan2(diffY, diffX)); }
Symbol 209 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 2
stop();
Symbol 209 MovieClip Frame 3
stop();
Symbol 209 MovieClip Frame 4
stop();
Symbol 209 MovieClip Frame 5
stop();
Symbol 209 MovieClip Frame 6
stop();
Symbol 209 MovieClip Frame 7
stop();
Symbol 209 MovieClip Frame 8
stop();
Symbol 209 MovieClip Frame 9
stop();
Symbol 209 MovieClip Frame 10
stop();
Symbol 221 Button
on (press) { _global.myRoot.gamePaused = false; _global.myRoot.timerOn = true; _global.myRoot.fg.pauseGame.play(); _global.myRoot.fg.pausedMenu.play(); }
Symbol 224 Button
on (press) { _global.myRoot.quit = true; }
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 2
play();
Symbol 226 MovieClip Frame 10
stop();
Symbol 226 MovieClip Frame 11
play();
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 2
play();
Symbol 229 MovieClip Frame 50
stop();
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 2
play();
Symbol 232 MovieClip Frame 50
stop();
Symbol 236 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 2
play();
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 2
play();
Symbol 239 MovieClip Frame 11
gotoAndStop (1);
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 2
play();
Symbol 242 MovieClip Frame 11
gotoAndStop (1);
Symbol 245 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 2
play();
Symbol 248 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 2
play();
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 2
play();
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 2
play();
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 2
play();
Symbol 260 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 2
play();
Symbol 263 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 2
play();
Symbol 266 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 2
play();
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 2
play();
Symbol 272 MovieClip Frame 1
stop();
Symbol 272 MovieClip Frame 2
play();
Symbol 275 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 2
play();
Symbol 278 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 2
play();
Symbol 278 MovieClip Frame 11
gotoAndStop (1);
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
play();
Symbol 284 MovieClip Frame 1
stop();
Symbol 284 MovieClip Frame 2
play();
Symbol 288 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 2
stop();
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 2
stop();
Symbol 293 MovieClip Frame 3
stop();
Symbol 295 MovieClip Frame 1
play();
Symbol 295 MovieClip Frame 11
stop();
Symbol 295 MovieClip Frame 12
play();
Symbol 310 MovieClip Frame 1
stop();
Instance of Symbol 308 MovieClip in Symbol 310 MovieClip Frame 1
on (press) { }
Symbol 310 MovieClip Frame 2
stop();
Symbol 311 MovieClip Frame 1
play();
Symbol 311 MovieClip Frame 11
stop();
Symbol 311 MovieClip Frame 12
play();
Symbol 331 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 2
play();
Symbol 331 MovieClip Frame 19
_global.myRoot.score = _global.myRoot.score + 10; _global.myRoot.starsCollected++;
Symbol 331 MovieClip Frame 20
stop();
Symbol 354 MovieClip Frame 1
stop();
Symbol 354 MovieClip Frame 2
stop();
Symbol 354 MovieClip Frame 3
stop();
Symbol 354 MovieClip Frame 4
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 2
stop();
Symbol 359 MovieClip Frame 3
stop();
Symbol 359 MovieClip Frame 4
stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 2
stop();
Symbol 364 MovieClip Frame 3
stop();
Symbol 364 MovieClip Frame 4
stop();
Symbol 369 MovieClip Frame 1
stop();
Symbol 369 MovieClip Frame 2
stop();
Symbol 369 MovieClip Frame 3
stop();
Symbol 369 MovieClip Frame 4
stop();
Symbol 385 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 2
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 2
stop();
Symbol 400 MovieClip Frame 3
stop();
Symbol 400 MovieClip Frame 4
stop();
Symbol 400 MovieClip Frame 5
gotoAndStop (2);
Symbol 461 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 2
play();
Symbol 461 MovieClip Frame 31
stop();
Symbol 470 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 2
play();
Symbol 470 MovieClip Frame 9
gotoAndPlay (2);
Symbol 471 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 2
play();
Symbol 492 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 2
stop();
Symbol 492 MovieClip Frame 3
stop();
Symbol 496 MovieClip Frame 1
stop();
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stop();
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stop();
Symbol 500 MovieClip Frame 1
stop();
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stop();
Symbol 500 MovieClip Frame 3
stop();
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stop();
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stop();
Symbol 504 MovieClip Frame 3
stop();
Symbol 520 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 2
play();
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stop();
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play();
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 2
play();
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stop();
Symbol 521 MovieClip Frame 11
play();
Symbol 523 MovieClip Frame 1
stop();
Symbol 523 MovieClip Frame 2
play();
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stop();
Symbol 523 MovieClip Frame 11
play();
Symbol 524 MovieClip Frame 1
stop();
Symbol 524 MovieClip Frame 2
stop();
Symbol 524 MovieClip Frame 3
stop();
Symbol 524 MovieClip Frame 4
stop();
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stop();
Symbol 524 MovieClip Frame 6
stop();
Symbol 531 MovieClip Frame 1
stop();
Symbol 531 MovieClip Frame 2
stop();
Symbol 538 MovieClip Frame 1
stop();
Symbol 538 MovieClip Frame 2
stop();
Symbol 538 MovieClip Frame 3
stop();
Symbol 538 MovieClip Frame 4
stop();
Symbol 538 MovieClip Frame 5
gotoAndStop (2);
Symbol 572 MovieClip Frame 1
stop();
Symbol 572 MovieClip Frame 2
play();
Symbol 572 MovieClip Frame 36
stop();
Symbol 594 MovieClip Frame 1
stop();
Symbol 594 MovieClip Frame 2
play();
Symbol 594 MovieClip Frame 15
stop();
Symbol 605 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 2
play();
Symbol 605 MovieClip Frame 15
stop();
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 2
play();
Symbol 627 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 2
play();
Symbol 629 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 2
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Symbol 644 MovieClip Frame 1
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Symbol 578 MovieClipUses:577Used by:594
Symbol 579 GraphicUsed by:580 599
Symbol 580 MovieClipUses:579Used by:594
Symbol 581 GraphicUsed by:582 602
Symbol 582 MovieClipUses:581Used by:594
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClipUses:583Used by:594
Symbol 585 GraphicUsed by:586
Symbol 586 MovieClipUses:585Used by:594
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClipUses:587Used by:589
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Symbol 590 GraphicUsed by:591
Symbol 591 MovieClipUses:590Used by:594
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Symbol 594 MovieClipUses:574 576 578 580 582 584 586 589 591 593Used by:Timeline
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Symbol 596 MovieClipUses:595Used by:605
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Symbol 599 MovieClipUses:579Used by:605
Symbol 600 GraphicUsed by:601
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Symbol 605 MovieClipUses:596 598 599 601 602 604Used by:606
Symbol 606 MovieClipUses:605Used by:Timeline
Symbol 607 TextUses:212Used by:Timeline
Symbol 608 GraphicUsed by:609
Symbol 609 MovieClipUses:608Used by:610
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Symbol 612 MovieClipUses:611Used by:626 628
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Symbol 630 GraphicUsed by:631
Symbol 631 MovieClipUses:630Used by:632
Symbol 632 MovieClipUses:631Used by:Timeline
Symbol 633 GraphicUsed by:634
Symbol 634 MovieClipUses:633Used by:635
Symbol 635 MovieClipUses:634Used by:Timeline
Symbol 636 MovieClipUses:46Used by:Timeline
Symbol 637 GraphicUsed by:638 641
Symbol 638 MovieClipUses:637Used by:641
Symbol 639 GraphicUsed by:640 641
Symbol 640 MovieClipUses:639Used by:641
Symbol 641 ButtonUses:638 640 637 639Used by:Timeline
Symbol 642 GraphicUsed by:644
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClipUses:642 643Used by:648
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Symbol 647 MovieClipUses:645 646Used by:648
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Symbol 650 GraphicUsed by:651
Symbol 651 MovieClipUses:650Used by:652
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Symbol 653 GraphicUsed by:656 670 672
Symbol 654 GraphicUsed by:655
Symbol 655 MovieClipUses:654Used by:656 670 672
Symbol 656 MovieClipUses:653 655Used by:669
Symbol 657 GraphicUsed by:661
Symbol 658 GraphicUsed by:659
Symbol 659 MovieClipUses:658Used by:660
Symbol 660 MovieClipUses:659Used by:661
Symbol 661 MovieClipUses:657 660Used by:669 671 673
Symbol 662 GraphicUsed by:668
Symbol 663 MovieClipUses:31Used by:668
Symbol 664 GraphicUsed by:665
Symbol 665 MovieClipUses:664Used by:668
Symbol 666 GraphicUsed by:667
Symbol 667 MovieClipUses:666Used by:668
Symbol 668 MovieClipUses:662 663 665 667Used by:669 671 673
Symbol 669 MovieClipUses:656 661 668Used by:674
Symbol 670 MovieClipUses:653 655Used by:671
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Symbol 672 MovieClipUses:653 655Used by:673
Symbol 673 MovieClipUses:672 661 668Used by:674
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Symbol 675 GraphicUsed by:678
Symbol 676 TextUses:127Used by:678
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Symbol 678 MovieClipUses:675 676 677Used by:683
Symbol 679 GraphicUsed by:682
Symbol 680 TextUses:127Used by:682
Symbol 681 TextUses:127Used by:682
Symbol 682 MovieClipUses:679 680 681Used by:683
Symbol 683 MovieClipUses:678 682Used by:Timeline
Symbol 684 GraphicUsed by:685
Symbol 685 MovieClipUses:387 684Used by:686
Symbol 686 MovieClipUses:685Used by:693
Symbol 687 GraphicUsed by:688
Symbol 688 MovieClipUses:387 687Used by:689
Symbol 689 MovieClipUses:688Used by:693
Symbol 690 GraphicUsed by:691
Symbol 691 MovieClipUses:387 690Used by:692
Symbol 692 MovieClipUses:691Used by:693
Symbol 693 MovieClipUses:390 686 689 396 537 692Used by:Timeline
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:694Used by:696
Symbol 696 MovieClipUses:695Used by:Timeline
Symbol 697 GraphicUsed by:698
Symbol 698 MovieClipUses:697Used by:699
Symbol 699 MovieClipUses:698Used by:Timeline
Symbol 700 TextUses:212Used by:Timeline
Symbol 701 TextUses:212Used by:Timeline
Symbol 702 MovieClipUses:48 50 52 54 55Used by:Timeline
Symbol 703 GraphicUsed by:712
Symbol 704 GraphicUsed by:705
Symbol 705 MovieClipUses:704Used by:706
Symbol 706 MovieClipUses:705Used by:712
Symbol 707 TextUses:212Used by:712
Symbol 708 TextUses:212Used by:712
Symbol 709 TextUses:127Used by:710
Symbol 710 ButtonUses:124 126 709 123 125Used by:712
Symbol 711 EditableTextUses:127Used by:712
Symbol 712 MovieClipUses:703 706 707 708 710 711 283Used by:Timeline
Symbol 713 GraphicUsed by:714
Symbol 714 MovieClipUses:713Used by:715
Symbol 715 MovieClipUses:714Used by:Timeline
Symbol 716 TextUses:127Used by:Timeline
Symbol 717 TextUses:127Used by:718
Symbol 718 ButtonUses:124 126 717 123 125Used by:Timeline
Symbol 719 TextUses:127Used by:Timeline
Symbol 720 TextUses:212Used by:Timeline
Symbol 721 TextUses:127Used by:Timeline
Symbol 722 TextUses:127Used by:Timeline

Instance Names

"loadBar"Frame 1Symbol 4 MovieClip
"buttonLink"Frame 1Symbol 11 Button
"bomb0"Frame 4Symbol 41 MovieClip
"player"Frame 4Symbol 56 MovieClip
"player"Frame 4Symbol 66 MovieClip
"yang"Frame 4Symbol 72 MovieClip
"robot5"Frame 4Symbol 89 MovieClip
"monster0"Frame 4Symbol 108 MovieClip
"donut"Frame 4Symbol 122 MovieClip
"buttonPlay"Frame 4Symbol 129 Button
"buttonHelp"Frame 4Symbol 133 Button
"buttonCredits"Frame 4Symbol 137 Button
"robot1"Frame 4Symbol 156 MovieClip
"dudeGuide"Frame 4Symbol 211 MovieClip
"buttonLink"Frame 4Symbol 11 Button
"fg"Frame 4Symbol 295 MovieClip
"donut"Frame 5Symbol 122 MovieClip
"fg"Frame 5Symbol 311 MovieClip
"yang"Frame 6Symbol 72 MovieClip
"player"Frame 6Symbol 66 MovieClip
"wall"Frame 6Symbol 315 MovieClip
"ground"Frame 6Symbol 319 MovieClip
"fg"Frame 6Symbol 311 MovieClip
"dude"Frame 7Symbol 211 MovieClip
"dudeGuide"Frame 7Symbol 211 MovieClip
"fg"Frame 7Symbol 311 MovieClip
"robot0"Frame 8Symbol 156 MovieClip
"robot1"Frame 8Symbol 156 MovieClip
"robot2"Frame 8Symbol 156 MovieClip
"robot3"Frame 8Symbol 156 MovieClip
"robot4"Frame 8Symbol 156 MovieClip
"robot5"Frame 8Symbol 156 MovieClip
"robot6"Frame 8Symbol 156 MovieClip
"robot7"Frame 8Symbol 156 MovieClip
"robot8"Frame 8Symbol 156 MovieClip
"fg"Frame 8Symbol 311 MovieClip
"player"Frame 9Symbol 56 MovieClip
"star1"Frame 9Symbol 331 MovieClip
"star2"Frame 9Symbol 331 MovieClip
"star3"Frame 9Symbol 331 MovieClip
"star4"Frame 9Symbol 331 MovieClip
"star0"Frame 9Symbol 331 MovieClip
"star5"Frame 9Symbol 331 MovieClip
"star6"Frame 9Symbol 331 MovieClip
"star7"Frame 9Symbol 331 MovieClip
"star8"Frame 9Symbol 331 MovieClip
"star10"Frame 9Symbol 331 MovieClip
"star11"Frame 9Symbol 331 MovieClip
"star12"Frame 9Symbol 331 MovieClip
"star9"Frame 9Symbol 331 MovieClip
"star13"Frame 9Symbol 331 MovieClip
"fg"Frame 9Symbol 311 MovieClip
"shuriken"Frame 10Symbol 371 MovieClip
"fg"Frame 10Symbol 311 MovieClip
"yang"Frame 11Symbol 72 MovieClip
"player"Frame 11Symbol 66 MovieClip
"wall"Frame 11Symbol 377 MovieClip
"ground"Frame 11Symbol 319 MovieClip
"fg"Frame 11Symbol 311 MovieClip
"monster1"Frame 12Symbol 108 MovieClip
"monster2"Frame 12Symbol 108 MovieClip
"monster3"Frame 12Symbol 108 MovieClip
"monster4"Frame 12Symbol 108 MovieClip
"monster5"Frame 12Symbol 108 MovieClip
"monster0"Frame 12Symbol 108 MovieClip
"fg"Frame 12Symbol 311 MovieClip
"hint"Frame 13Symbol 385 MovieClip
"tile0"Frame 13Symbol 400 MovieClip
"tile1"Frame 13Symbol 400 MovieClip
"tile2"Frame 13Symbol 400 MovieClip
"fg"Frame 13Symbol 311 MovieClip
"hitmap"Frame 14Symbol 403 MovieClip
"target0"Frame 14Symbol 408 MovieClip
"target1"Frame 14Symbol 411 MovieClip
"crosshair"Frame 14Symbol 414 MovieClip
"fg"Frame 14Symbol 311 MovieClip
"answerA"Frame 15Symbol 424 Button
"answerB"Frame 15Symbol 428 Button
"answerC"Frame 15Symbol 432 Button
"answerD"Frame 15Symbol 436 Button
"fg"Frame 15Symbol 311 MovieClip
"square"Frame 16Symbol 461 MovieClip
"bird"Frame 16Symbol 471 MovieClip
"poop"Frame 16Symbol 473 MovieClip
"fg"Frame 16Symbol 311 MovieClip
"yang"Frame 17Symbol 72 MovieClip
"player"Frame 17Symbol 66 MovieClip
"wall"Frame 17Symbol 479 MovieClip
"ground"Frame 17Symbol 319 MovieClip
"fg"Frame 17Symbol 311 MovieClip
"dude"Frame 18Symbol 211 MovieClip
"dudeGuide"Frame 18Symbol 211 MovieClip
"fg"Frame 18Symbol 311 MovieClip
"robot0"Frame 19Symbol 89 MovieClip
"robot8"Frame 19Symbol 89 MovieClip
"robot1"Frame 19Symbol 89 MovieClip
"robot2"Frame 19Symbol 89 MovieClip
"robot3"Frame 19Symbol 89 MovieClip
"robot4"Frame 19Symbol 89 MovieClip
"robot5"Frame 19Symbol 89 MovieClip
"robot6"Frame 19Symbol 89 MovieClip
"robot7"Frame 19Symbol 89 MovieClip
"fg"Frame 19Symbol 311 MovieClip
"player"Frame 20Symbol 56 MovieClip
"star0"Frame 20Symbol 331 MovieClip
"star1"Frame 20Symbol 331 MovieClip
"star6"Frame 20Symbol 331 MovieClip
"star7"Frame 20Symbol 331 MovieClip
"star2"Frame 20Symbol 331 MovieClip
"star4"Frame 20Symbol 331 MovieClip
"star3"Frame 20Symbol 331 MovieClip
"star15"Frame 20Symbol 331 MovieClip
"star8"Frame 20Symbol 331 MovieClip
"star9"Frame 20Symbol 331 MovieClip
"star14"Frame 20Symbol 331 MovieClip
"star5"Frame 20Symbol 331 MovieClip
"star10"Frame 20Symbol 331 MovieClip
"star13"Frame 20Symbol 331 MovieClip
"star12"Frame 20Symbol 331 MovieClip
"star11"Frame 20Symbol 331 MovieClip
"bomb1"Frame 20Symbol 41 MovieClip
"bomb0"Frame 20Symbol 41 MovieClip
"fg"Frame 20Symbol 311 MovieClip
"shuriken"Frame 21Symbol 506 MovieClip
"fg"Frame 21Symbol 311 MovieClip
"yang"Frame 22Symbol 72 MovieClip
"player"Frame 22Symbol 66 MovieClip
"wall"Frame 22Symbol 509 MovieClip
"ground"Frame 22Symbol 319 MovieClip
"fg"Frame 22Symbol 311 MovieClip
"monster0"Frame 23Symbol 524 MovieClip
"monster1"Frame 23Symbol 524 MovieClip
"monster2"Frame 23Symbol 524 MovieClip
"monster3"Frame 23Symbol 524 MovieClip
"monster4"Frame 23Symbol 524 MovieClip
"monster5"Frame 23Symbol 524 MovieClip
"fg"Frame 23Symbol 311 MovieClip
"hint"Frame 24Symbol 531 MovieClip
"tile0"Frame 24Symbol 538 MovieClip
"tile1"Frame 24Symbol 538 MovieClip
"tile2"Frame 24Symbol 538 MovieClip
"tile3"Frame 24Symbol 538 MovieClip
"fg"Frame 24Symbol 311 MovieClip
"hitmap"Frame 25Symbol 541 MovieClip
"target0"Frame 25Symbol 408 MovieClip
"target1"Frame 25Symbol 411 MovieClip
"crosshair"Frame 25Symbol 414 MovieClip
"fg"Frame 25Symbol 311 MovieClip
"answerA"Frame 26Symbol 550 Button
"answerB"Frame 26Symbol 554 Button
"answerC"Frame 26Symbol 558 Button
"answerD"Frame 26Symbol 562 Button
"fg"Frame 26Symbol 311 MovieClip
"heart"Frame 27Symbol 572 MovieClip
"cactus"Frame 27Symbol 594 MovieClip
"balloonLoop"Frame 27Symbol 606 MovieClip
"fg"Frame 27Symbol 311 MovieClip
"yang"Frame 28Symbol 72 MovieClip
"player"Frame 28Symbol 66 MovieClip
"wall"Frame 28Symbol 610 MovieClip
"ground"Frame 28Symbol 319 MovieClip
"fg"Frame 28Symbol 311 MovieClip
"dude"Frame 29Symbol 211 MovieClip
"dudeGuide"Frame 29Symbol 211 MovieClip
"fg"Frame 29Symbol 311 MovieClip
"robot0"Frame 30Symbol 629 MovieClip
"robot1"Frame 30Symbol 629 MovieClip
"robot2"Frame 30Symbol 629 MovieClip
"robot3"Frame 30Symbol 629 MovieClip
"robot4"Frame 30Symbol 629 MovieClip
"robot5"Frame 30Symbol 629 MovieClip
"robot6"Frame 30Symbol 629 MovieClip
"robot7"Frame 30Symbol 629 MovieClip
"robot8"Frame 30Symbol 629 MovieClip
"fg"Frame 30Symbol 311 MovieClip
"player"Frame 31Symbol 56 MovieClip
"star1"Frame 31Symbol 331 MovieClip
"star2"Frame 31Symbol 331 MovieClip
"star3"Frame 31Symbol 331 MovieClip
"star4"Frame 31Symbol 331 MovieClip
"star0"Frame 31Symbol 331 MovieClip
"star5"Frame 31Symbol 331 MovieClip
"star6"Frame 31Symbol 331 MovieClip
"star7"Frame 31Symbol 331 MovieClip
"star8"Frame 31Symbol 331 MovieClip
"star10"Frame 31Symbol 331 MovieClip
"star11"Frame 31Symbol 331 MovieClip
"star12"Frame 31Symbol 331 MovieClip
"star9"Frame 31Symbol 331 MovieClip
"star13"Frame 31Symbol 331 MovieClip
"star14"Frame 31Symbol 331 MovieClip
"star15"Frame 31Symbol 331 MovieClip
"star17"Frame 31Symbol 331 MovieClip
"star16"Frame 31Symbol 331 MovieClip
"star18"Frame 31Symbol 331 MovieClip
"star19"Frame 31Symbol 331 MovieClip
"star20"Frame 31Symbol 331 MovieClip
"star21"Frame 31Symbol 331 MovieClip
"bomb1"Frame 31Symbol 41 MovieClip
"bomb0"Frame 31Symbol 41 MovieClip
"bomb3"Frame 31Symbol 41 MovieClip
"bomb2"Frame 31Symbol 41 MovieClip
"fg"Frame 31Symbol 311 MovieClip
"buttonRotate"Frame 32Symbol 641 Button
"shuriken"Frame 32Symbol 649 MovieClip
"fg"Frame 32Symbol 311 MovieClip
"yang"Frame 33Symbol 72 MovieClip
"player"Frame 33Symbol 66 MovieClip
"wall"Frame 33Symbol 652 MovieClip
"ground"Frame 33Symbol 319 MovieClip
"fg"Frame 33Symbol 311 MovieClip
"monster0"Frame 34Symbol 674 MovieClip
"monster1"Frame 34Symbol 674 MovieClip
"monster2"Frame 34Symbol 674 MovieClip
"monster3"Frame 34Symbol 674 MovieClip
"monster4"Frame 34Symbol 674 MovieClip
"monster5"Frame 34Symbol 674 MovieClip
"fg"Frame 34Symbol 311 MovieClip
"hint"Frame 35Symbol 683 MovieClip
"tile0"Frame 35Symbol 693 MovieClip
"tile1"Frame 35Symbol 693 MovieClip
"tile2"Frame 35Symbol 693 MovieClip
"tile3"Frame 35Symbol 693 MovieClip
"tile4"Frame 35Symbol 693 MovieClip
"fg"Frame 35Symbol 311 MovieClip
"hitmap"Frame 36Symbol 696 MovieClip
"target0"Frame 36Symbol 408 MovieClip
"target1"Frame 36Symbol 411 MovieClip
"crosshair"Frame 36Symbol 414 MovieClip
"fg"Frame 36Symbol 311 MovieClip
"answerA"Frame 37Symbol 550 Button
"answerB"Frame 37Symbol 554 Button
"answerC"Frame 37Symbol 558 Button
"answerD"Frame 37Symbol 562 Button
"fg"Frame 37Symbol 311 MovieClip
"ninja"Frame 38Symbol 702 MovieClip
"curtain"Frame 38Symbol 712 MovieClip
"fg"Frame 38Symbol 311 MovieClip
"buttonMenu"Frame 39Symbol 718 Button
"fg"Frame 39Symbol 295 MovieClip
"buttonMenu"Frame 40Symbol 718 Button
"fg"Frame 40Symbol 295 MovieClip
"bomb"Symbol 41 MovieClip Frame 1Symbol 38 MovieClip
"explosion"Symbol 41 MovieClip Frame 2Symbol 40 MovieClip
"robotMouth"Symbol 86 MovieClip Frame 1Symbol 85 MovieClip
"robotMouth"Symbol 88 MovieClip Frame 1Symbol 87 MovieClip
"robot"Symbol 89 MovieClip Frame 1Symbol 86 MovieClip
"robot"Symbol 89 MovieClip Frame 2Symbol 88 MovieClip
"monster"Symbol 108 MovieClip Frame 1Symbol 101 MovieClip
"monster"Symbol 108 MovieClip Frame 3Symbol 103 MovieClip
"monster"Symbol 108 MovieClip Frame 5Symbol 107 MovieClip
"robot"Symbol 156 MovieClip Frame 1Symbol 153 MovieClip
"robot"Symbol 156 MovieClip Frame 2Symbol 155 MovieClip
"black"Symbol 191 MovieClip Frame 1Symbol 190 MovieClip
"body"Symbol 210 MovieClip Frame 1Symbol 169 MovieClip
"legs"Symbol 210 MovieClip Frame 1Symbol 180 MovieClip
"head"Symbol 210 MovieClip Frame 1Symbol 209 MovieClip
"dudeHolder"Symbol 211 MovieClip Frame 1Symbol 210 MovieClip
"buttonResume"Symbol 225 MovieClip Frame 1Symbol 221 Button
"buttonQuit"Symbol 225 MovieClip Frame 1Symbol 224 Button
"huh"Symbol 285 MovieClip Frame 1Symbol 236 MovieClip
"explosionA"Symbol 285 MovieClip Frame 1Symbol 239 MovieClip
"explosionB"Symbol 285 MovieClip Frame 1Symbol 242 MovieClip
"blip"Symbol 285 MovieClip Frame 1Symbol 245 MovieClip
"success"Symbol 285 MovieClip Frame 1Symbol 248 MovieClip
"rope"Symbol 285 MovieClip Frame 1Symbol 251 MovieClip
"creak"Symbol 285 MovieClip Frame 1Symbol 254 MovieClip
"pickup"Symbol 285 MovieClip Frame 1Symbol 257 MovieClip
"jump"Symbol 285 MovieClip Frame 1Symbol 260 MovieClip
"fail"Symbol 285 MovieClip Frame 1Symbol 263 MovieClip
"correct"Symbol 285 MovieClip Frame 1Symbol 266 MovieClip
"hey"Symbol 285 MovieClip Frame 1Symbol 269 MovieClip
"engine"Symbol 285 MovieClip Frame 1Symbol 272 MovieClip
"sink"Symbol 285 MovieClip Frame 1Symbol 275 MovieClip
"pass"Symbol 285 MovieClip Frame 1Symbol 278 MovieClip
"crowd"Symbol 285 MovieClip Frame 1Symbol 281 MovieClip
"stinger"Symbol 285 MovieClip Frame 1Symbol 284 MovieClip
"pausedMenu"Symbol 295 MovieClip Frame 1Symbol 226 MovieClip
"fail"Symbol 295 MovieClip Frame 1Symbol 229 MovieClip
"pass"Symbol 295 MovieClip Frame 1Symbol 232 MovieClip
"sounds"Symbol 295 MovieClip Frame 1Symbol 285 MovieClip
"speaker"Symbol 295 MovieClip Frame 1Symbol 288 MovieClip
"q"Symbol 295 MovieClip Frame 1Symbol 293 MovieClip
"speaker"Symbol 311 MovieClip Frame 1Symbol 288 MovieClip
"q"Symbol 311 MovieClip Frame 1Symbol 293 MovieClip
"pauseGame"Symbol 311 MovieClip Frame 1Symbol 310 MovieClip
"pausedMenu"Symbol 311 MovieClip Frame 1Symbol 226 MovieClip
"pausedMenu"Symbol 311 MovieClip Frame 1Symbol 226 MovieClip
"pass"Symbol 311 MovieClip Frame 1Symbol 232 MovieClip
"sounds"Symbol 311 MovieClip Frame 1Symbol 285 MovieClip
"starOuter"Symbol 370 MovieClip Frame 1Symbol 354 MovieClip
"starInner"Symbol 370 MovieClip Frame 1Symbol 359 MovieClip
"circleOuter"Symbol 370 MovieClip Frame 1Symbol 364 MovieClip
"circleInner"Symbol 370 MovieClip Frame 1Symbol 369 MovieClip
"shurikenHolder"Symbol 371 MovieClip Frame 1Symbol 370 MovieClip
"hitmap"Symbol 461 MovieClip Frame 1Symbol 449 MovieClip
"birdLoop"Symbol 471 MovieClip Frame 1Symbol 470 MovieClip
"starOuter"Symbol 505 MovieClip Frame 1Symbol 492 MovieClip
"starInner"Symbol 505 MovieClip Frame 1Symbol 496 MovieClip
"circleOuter"Symbol 505 MovieClip Frame 1Symbol 500 MovieClip
"circleInner"Symbol 505 MovieClip Frame 1Symbol 504 MovieClip
"shurikenHolder"Symbol 506 MovieClip Frame 1Symbol 505 MovieClip
"monster"Symbol 524 MovieClip Frame 1Symbol 520 MovieClip
"monster"Symbol 524 MovieClip Frame 3Symbol 521 MovieClip
"monster"Symbol 524 MovieClip Frame 5Symbol 523 MovieClip
"prick7"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"prick0"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"prick1"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"prick2"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"prick3"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"prick4"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"prick8"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"prick5"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"prick6"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"prick9"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"prick10"Symbol 594 MovieClip Frame 1Symbol 574 MovieClip
"balloon"Symbol 606 MovieClip Frame 1Symbol 605 MovieClip
"eyeLeft"Symbol 626 MovieClip Frame 1Symbol 621 MovieClip
"eyeRight"Symbol 626 MovieClip Frame 1Symbol 621 MovieClip
"eyeLeft"Symbol 628 MovieClip Frame 1Symbol 627 MovieClip
"eyeRight"Symbol 628 MovieClip Frame 1Symbol 627 MovieClip
"robot"Symbol 629 MovieClip Frame 1Symbol 626 MovieClip
"robot"Symbol 629 MovieClip Frame 2Symbol 628 MovieClip
"starOuter"Symbol 648 MovieClip Frame 1Symbol 644 MovieClip
"circleInner"Symbol 648 MovieClip Frame 1Symbol 647 MovieClip
"shurikenHolder"Symbol 649 MovieClip Frame 1Symbol 648 MovieClip
"monster"Symbol 674 MovieClip Frame 1Symbol 669 MovieClip
"monster"Symbol 674 MovieClip Frame 3Symbol 671 MovieClip
"monster"Symbol 674 MovieClip Frame 5Symbol 673 MovieClip
"buttonMenu"Symbol 712 MovieClip Frame 1Symbol 710 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"menu"Frame 4
"credits"Frame 39
"help"Frame 40
"start"Symbol 41 MovieClip Frame 1
"fadeIn"Symbol 295 MovieClip Frame 1
"faded"Symbol 295 MovieClip Frame 11
"fadeOut"Symbol 295 MovieClip Frame 12
"off"Symbol 310 MovieClip Frame 1
"on"Symbol 310 MovieClip Frame 2
"fadeIn"Symbol 311 MovieClip Frame 1
"faded"Symbol 311 MovieClip Frame 11
"fadeOut"Symbol 311 MovieClip Frame 12
"start"Symbol 331 MovieClip Frame 1

Dynamic Text Variables

timeTextSymbol 305 EditableText"Time: 0"
finalTimeTextSymbol 711 EditableText"0"




https://swfchan.com/53/264435/info.shtml
Created: 18/5 -2026 04:34:56 Last modified: 18/5 -2026 04:34:56 Server time: 08/06 -2026 03:06:04