STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
234459
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2681 · P5362

<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM95288211-12DC&rnd=95288211" width="1" height="1"></div>

armorgames boombot-2418.swf

This is the info page for
Flash #264566

(Click the ID number above for more basic data on this flash file.)


Text
SELECT YOUR LEVEL!

Loading...

unlimited bombs

Reset(R)

Reset(R)

loading level...

Try Again!

LEVEL PASSED!

Make
Your Own
LEvels!

Make
Your Own
LEvels!

Make
Your Own
LEvels!

menu

menu

more games

more games

play again

play again

Click and hold the mouse to make a bomb.
Release to explode and move boombot.

- Tnt, Explosions will set this off

- senso-gel, sudden movement or impact
will make this go bang

- Oil barrels catch fire, then go bang

try to get boombot to the exit
with the bombs you are given

back

back

Main menu

Main menu

Box2D Physics

©kaiparasoft 2008
all rights reserved

©kaiparasoft 2008
all rights reserved

Level

x

Level

99

©kaiparasoft 2008
all rights reserved

Level

99

Congratulations!

You are the
boom king!!

ActionScript [AS3]

Section 1
//backbtn_65 (BoomBot_fla.backbtn_65) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class backbtn_65 extends MovieClip { public function backbtn_65(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 2
//Backmainbtn_69 (BoomBot_fla.Backmainbtn_69) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class Backmainbtn_69 extends MovieClip { public function Backmainbtn_69(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 3
//bolt_116 (BoomBot_fla.bolt_116) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class bolt_116 extends MovieClip { public function bolt_116(){ addFrameScript(0, frame1); } function frame1(){ gotoAndPlay((Math.ceil((Math.random() * 34)) + 1)); } } }//package BoomBot_fla
Section 4
//bombicon_76 (BoomBot_fla.bombicon_76) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class bombicon_76 extends MovieClip { public function bombicon_76(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ gotoAndPlay(2); } function frame1(){ stop(); } } }//package BoomBot_fla
Section 5
//boombotworld_btn_24 (BoomBot_fla.boombotworld_btn_24) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class boombotworld_btn_24 extends MovieClip { public function boombotworld_btn_24(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 6
//boomer_42 (BoomBot_fla.boomer_42) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class boomer_42 extends MovieClip { public function boomer_42(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BoomBot_fla
Section 7
//eye_62 (BoomBot_fla.eye_62) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class eye_62 extends MovieClip { public function eye_62(){ addFrameScript(80, frame81, 81, frame82); } function frame81(){ gotoAndPlay(1); } function frame82(){ stop(); } } }//package BoomBot_fla
Section 8
//fail_20 (BoomBot_fla.fail_20) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class fail_20 extends MovieClip { public function fail_20(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package BoomBot_fla
Section 9
//howscreen_44 (BoomBot_fla.howscreen_44) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class howscreen_44 extends MovieClip { public var back_btn:MovieClip; public function howscreen_44(){ addFrameScript(0, frame1, 24, frame25, 43, frame44); } function frame1(){ stop(); } function frame25(){ stop(); } function frame44(){ gotoAndStop(1); } } }//package BoomBot_fla
Section 10
//howtoplay_btn_43 (BoomBot_fla.howtoplay_btn_43) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class howtoplay_btn_43 extends MovieClip { public function howtoplay_btn_43(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 11
//intro_2 (BoomBot_fla.intro_2) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class intro_2 extends MovieClip { public var done; public function intro_2(){ addFrameScript(0, frame1, 198, frame199); } function frame1(){ done = false; } function frame199(){ stop(); this.done = true; } } }//package BoomBot_fla
Section 12
//kaiparasoftlogo_73 (BoomBot_fla.kaiparasoftlogo_73) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class kaiparasoftlogo_73 extends MovieClip { public function kaiparasoftlogo_73(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 13
//menu_btn_31 (BoomBot_fla.menu_btn_31) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class menu_btn_31 extends MovieClip { public function menu_btn_31(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 14
//moregames_btn_23 (BoomBot_fla.moregames_btn_23) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class moregames_btn_23 extends MovieClip { public function moregames_btn_23(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 15
//moregames_endstage_32 (BoomBot_fla.moregames_endstage_32) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class moregames_endstage_32 extends MovieClip { public function moregames_endstage_32(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 16
//moregames2_btn_25 (BoomBot_fla.moregames2_btn_25) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class moregames2_btn_25 extends MovieClip { public function moregames2_btn_25(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 17
//mouth_60 (BoomBot_fla.mouth_60) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class mouth_60 extends MovieClip { public function mouth_60(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 18
//mute_btn_70 (BoomBot_fla.mute_btn_70) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class mute_btn_70 extends MovieClip { public function mute_btn_70(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 19
//newgame_btn_22 (BoomBot_fla.newgame_btn_22) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class newgame_btn_22 extends MovieClip { public function newgame_btn_22(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 20
//pass_21 (BoomBot_fla.pass_21) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class pass_21 extends MovieClip { public function pass_21(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package BoomBot_fla
Section 21
//playagain_36 (BoomBot_fla.playagain_36) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class playagain_36 extends MovieClip { public function playagain_36(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 22
//reset_btn_15 (BoomBot_fla.reset_btn_15) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class reset_btn_15 extends MovieClip { public function reset_btn_15(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 23
//twoeyes_61 (BoomBot_fla.twoeyes_61) package BoomBot_fla { import flash.display.*; public dynamic class twoeyes_61 extends MovieClip { public var eyeL:MovieClip; public var eyeR:MovieClip; } }//package BoomBot_fla
Section 24
//unlimitedBombs_14 (BoomBot_fla.unlimitedBombs_14) package BoomBot_fla { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class unlimitedBombs_14 extends MovieClip { public function unlimitedBombs_14(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BoomBot_fla
Section 25
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 26
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function  ():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function ():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 27
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 28
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 29
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function  (_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 30
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function ():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function ():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function (_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 31
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function ():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function ():Number{ return (m_restitution); } public function  ():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function (_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function  ():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 32
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 33
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 34
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 35
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 36
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function (_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function (_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 37
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 38
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 39
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 40
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 41
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 42
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 43
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 44
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 45
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 46
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 47
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 48
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 49
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 50
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 51
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 52
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 53
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 54
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { import Box2D.Common.*; public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function (_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 55
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 56
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { import Box2D.Common.*; public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 57
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { import Box2D.Common.*; public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function (_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function (_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function (_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function (_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function (_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function  (_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function  (_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 58
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { import Box2D.Common.*; public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 59
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 60
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 61
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 62
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function  ():b2Shape{ return (m_shape1); } public function  ():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function  ():b2Shape{ return (m_shape2); } public function  ():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 63
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 64
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 65
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 66
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 67
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 68
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 69
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 70
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 71
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 72
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 73
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 74
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 75
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 76
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 77
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function  ():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function  ():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 78
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 79
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 80
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function  (_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 81
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 82
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function  ():Number{ return (m_motorForce); } public function  (_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 83
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 84
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function  ():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function  ():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 85
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 86
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function  (_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function  ():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 87
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 88
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function (_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function (_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function  ():b2Vec2{ return (m_sweep.localCenter); } public function (_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function ():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function  ():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function  ():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function (_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function (_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function  ():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function ():Number{ return (m_angularVelocity); } public function (_arg1:Number):void{ m_angularVelocity = _arg1; } public function (_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function (_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function  (_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function  (_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function  ():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 89
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 90
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 91
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 92
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 93
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 94
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.display.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function  (_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function  (_arg1:uint):void{ m_drawFlags = _arg1; } public function  (_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 95
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 96
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 97
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 98
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function (_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function (_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function (_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function ():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function  (_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function  ():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function ():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function (_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function  ():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function  ():b2Body{ return (m_bodyList); } public function  (_arg1:Boolean):void{ m_warmStarting = _arg1; } public function  (_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function (_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function (_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function (_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function (_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function  ():int{ return (m_bodyCount); } public function  ():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 99
//Bomb (Bomb) package { import flash.display.*; public dynamic class Bomb extends MovieClip { } }//package
Section 100
//BombSnd (BombSnd) package { import flash.media.*; public dynamic class BombSnd extends Sound { } }//package
Section 101
//BoomBot (BoomBot) package { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.events.*; import Box2D.Collision.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; public class BoomBot extends MovieClip { var gridHeight:int;// = 24 var updatingEffectRemnants:Boolean;// = false public var bombicon:MovieClip; var  :Boolean;// = true var gridWidth:int;// = 27 var unlimitedMode:Boolean;// = false public var PlatformHolder:MovieClip; public var moregames_btn:MovieClip; var numBombs:Number; var levelsArray:Array; public var levelnum_txt:TextField; var oilSnd:Sound; public var m_iterations:int;// = 10 public var playagain_btn:MovieClip; public var kaipara_btn:MovieClip; public var fail_mc:MovieClip; public var numBombs_txt:TextField; public var levelHolder:LevelHolder; var brickRadius:Number;// = 3 var so:SharedObject; var retrying:Boolean;// = false public var newgame_btn:MovieClip; var screensOut:Boolean;// = false var bombCoolDown:int;// = 0 var levelCompleteTimer:Timer; var tntRadius:Number;// = 5 public var pass_mc:MovieClip; var bombGrowTime:int; var brickArray:Array; var groundBoxDef:b2PolygonDef; var AddPTC:uint;// = 0 var bomb:Bomb; var gridArray:Array; var effect2:ParticleEffect; public var howscreen:MovieClip; var effect1:ParticleEffect; public var name_txt:TextField; public var m_timeStep:Number;// = 0.0333333333333333 var howScreenOut:Boolean;// = false var electrocuteSnd:Sound; var lightArray:Array; public var moregamesend_btn:MovieClip; public var bombHolder:MovieClip; var groundDef:b2BodyDef; var powerModifier:int;// = 0 public var boomworld_btn1:MovieClip; var explodePosX:int; var cellHeight:int;// = 20 public var myMenu:ContextMenu; var exit:Exit; var explodePosY:int; var levelArray:Array; public var mute_btn:MovieClip; var colX:int; public var nklink:MovieClip; var tntArray:Array; public var ourgame:ContextMenuItem; public var m_world:b2World; var setPTC:int;// = 0 var hitExit:Boolean;// = false public var prog; var bombMax:Boolean;// = false var boomerPlatform:Platform; public var loadbar:MovieClip; var boomer:MovieClip; public var reset_btn:MovieClip; var bombSnd:Sound; var nitroSnd:Sound; public var menu_btn:MovieClip; public var load_btn:MovieClip; var cellWidth:int;// = 20 var sndMuted:Boolean;// = false public var backMenu_btn:MovieClip; var currentLevel:int;// = 1 public var copyrightNotice:ContextMenuItem; public var load_mc:MovieClip; var col:int; var markedArray:Array; var ground:b2Body; var shape:b2Shape; var body:b2Body; public var boomworld_btn:MovieClip; var platformArray:Array; var oilArray:Array; public var fill_txt:TextField; var  :int; public var introclip:MovieClip; var  :Timer; var powerConstant:Number;// = 20 var rowY:int; var  :Boolean;// = false var retryCompleteTimer:Timer; var tntSnd:Sound; var row:int; var electrocuted:Boolean;// = false var bombCreated:Boolean;// = false public var how_btn:MovieClip; var nitroArray:Array; var winSnd:Sound; public var unlimited_btn:MovieClip; public function BoomBot(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; var _local13:*; var _local14:*; var _local15:*; var _local16:*; var _local17:*; var _local18:*; var _local19:*; var _local20:*; var _local21:*; var _local22:*; var _local23:*; var _local24:*; var _local25:*; var _local26:*; var _local27:*; var _local28:*; var _local29:*; var _local30:*; var _local31:*; var _local32:*; var _local33:*; var _local34:*; var _local35:*; var _local36:*; var _local37:*; var _local38:*; var _local39:*; var _local40:*; var _local41:*; var _local42:*; var _local43:*; var _local44:*; var _local45:*; var _local46:*; var _local47:*; var _local48:*; var _local49:*; var _local50:*;   = false; powerModifier = 0; powerConstant = 20; currentLevel = 1; platformArray = new Array(); nitroArray = new Array(); tntArray = new Array(); oilArray = new Array(); brickArray = new Array(); lightArray = new Array(); markedArray = new Array(); tntRadius = 5; brickRadius = 3; gridHeight = 24; gridWidth = 27; cellHeight = 20; cellWidth = 20; hitExit = false; m_iterations = 10; m_timeStep = (1 / 30); screensOut = false; bombMax = false; bombCreated = false; bombCoolDown = 0; retrying = false; electrocuted = false; updatingEffectRemnants = false; so = SharedObject.getLocal("boombot_stage"); unlimitedMode = false; howScreenOut = false; AddPTC = 0; setPTC = 0; bombSnd = new BombSnd(); tntSnd = new TNTSnd(); nitroSnd = new NitroSnd(); oilSnd = new OilSnd(); electrocuteSnd = new ElectrocuteSnd(); winSnd = new WinSnd(); sndMuted = false;  = true; super(); addFrameScript(0, frame1, 1, frame2, 7, frame8, 9, frame10, 10, frame11, 11, frame12, 12, frame13); levelsArray = new Array(); _local1 = "levelnum=1&levelname=In the beginning&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local1); _local2 = "levelnum=2&levelname=Jump!&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local2); _local3 = "levelnum=3&levelname=Kaboom!&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#11#11#11#11#11#11#11#11#11#11#11#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local3); _local4 = "levelnum=4&levelname=Baby steps&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#"; levelsArray.push(_local4); _local5 = "levelnum=5&levelname=High Jump&numbombs=5&levelData=2#2#2#2#2#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#12#12#12#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#12#12#12#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#12#12#12#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#12#12#12#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#"; levelsArray.push(_local5); _local6 = "levelnum=6&levelname=Boxes&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#7#7#7#7#7#7#7#7#7#2#2#2#2#2#0#0#0#0#0#0#0#0#0#2#7#7#7#7#7#7#7#7#7#2#2#2#2#2#0#0#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#"; levelsArray.push(_local6); _local7 = "levelnum=7&levelname=Look out&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local7); _local8 = "levelnum=8&levelname=Breakable&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#9#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#2#2#2#9#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#9#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#9#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#9#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#9#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#9#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#2#2#2#2#2#9#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#2#2#2#2#2#2#2#22#22#22#22#22#22#22#22#22#22#22#2#2#2#2#2#2#2#2#2#2#2#2#2#22#22#22#22#22#22#22#22#22#22#22#2#2#2#2#2#2#2#2#2#2#2#2#2#22#22#22#22#22#22#22#22#22#22#22#2#2#2#2#2#2#2#2#2#2#2#2#2#22#22#22#22#22#22#22#22#22#22#22#2#2#2#2#2#2#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#"; levelsArray.push(_local8); _local9 = "levelnum=9&levelname=Oily&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#6#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#0#6#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#0#10#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#21#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#21#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#21#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#2#2#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#"; levelsArray.push(_local9); _local10 = "levelnum=10&levelname=Breakage&numbombs=10&levelData=0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#1#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#22#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#22#10#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#22#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#21#22#0#0#0#0#0#0#5#0#0#0#0#0#0#0#0#0#2#0#0#0#0#21#21#22#0#0#0#0#0#5#2#0#0#0#0#0#0#0#0#0#2#0#0#0#21#21#21#22#0#0#0#0#5#2#2#0#0#0#0#0#0#0#0#0#2#0#0#21#21#21#21#22#0#0#0#5#2#2#2#0#0#0#0#0#0#0#0#0#2#0#21#21#21#21#21#22#0#0#5#2#2#2#2#0#0#0#0#0#0#0#0#0#2#21#21#21#21#21#21#22#0#5#2#2#2#2#2#0#0#0#0#0#0#0#0#0#2#21#21#21#21#21#21#22#5#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local10); _local11 = "levelnum=11&levelname=Bounce&numbombs=1&levelData=0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#11#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#1#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#16#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#14#16#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#14#16#0#0#0#0#0#0#0#0#0#0#0#0#0#13#15#0#0#0#0#0#0#0#0#14#16#0#0#0#0#0#0#0#0#0#0#0#13#15#0#0#0#0#0#0#0#0#0#0#14#16#0#0#0#0#0#0#0#0#0#13#15#0#0#0#0#0#0#0#0#0#0#0#0#14#16#0#0#0#0#0#0#0#13#15#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#3#3#3#3#3#3#3#15#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#"; levelsArray.push(_local11); _local12 = "levelnum=12&levelname=Balls&numbombs=1&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#0#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#0#0#0#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#21#13#16#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#0#0#0#0#14#15#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#3#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#13#16#0#0#0#0#0#0#0#0#0#0#0#3#0#21#0#0#0#0#0#0#0#0#14#15#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#3#"; levelsArray.push(_local12); _local13 = "levelnum=13&levelname=Blast Through&numbombs=1&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#11#11#11#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#1#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#22#22#22#22#22#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#22#22#22#22#22#22#22#7#7#7#7#7#7#7#7#7#7#7#22#22#2#2#2#2#22#22#22#22#22#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#9#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local13); _local14 = "levelnum=14&levelname=Mind the gap&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#"; levelsArray.push(_local14); _local15 = "levelnum=15&levelname=Hourglass&numbombs=4&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#9#0#0#0#0#0#0#0#6#9#0#5#2#2#2#2#2#2#0#0#0#0#0#0#18#9#0#0#0#0#0#0#0#6#2#8#0#0#0#0#0#2#0#0#0#21#21#21#0#18#9#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#21#21#21#21#0#18#9#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#21#21#21#21#21#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#21#21#21#21#21#21#0#0#18#4#4#0#0#0#0#0#0#0#0#0#0#2#0#0#21#21#21#21#21#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#1#0#21#21#21#21#21#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#21#21#21#21#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#21#21#21#21#0#0#0#17#4#4#9#0#0#0#0#0#0#0#0#0#2#0#0#0#21#21#21#0#0#0#17#8#0#0#6#9#0#0#0#0#0#0#0#0#2#0#21#0#21#21#0#0#0#17#8#0#0#0#0#6#9#0#0#0#0#0#0#0#2#0#0#21#0#21#0#21#17#8#0#0#0#0#0#0#6#9#0#0#0#0#0#0#2#0#0#0#0#0#0#17#8#0#0#0#0#0#0#0#0#6#9#0#0#0#0#0#2#0#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#"; levelsArray.push(_local15); _local16 = "levelnum=16&levelname=Drop Kick&numbombs=1&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#1#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#6#9#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#3#"; levelsArray.push(_local16); _local17 = "levelnum=17&levelname=Balance&numbombs=5&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#12#0#0#12#0#0#0#12#0#0#12#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#12#0#0#0#0#12#0#0#0#0#0#0#0#0#0#0#0#0#0#17#2#0#0#12#0#0#0#12#0#0#0#12#0#0#12#0#0#0#0#0#0#0#17#4#2#0#0#0#0#12#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#4#4#2#0#2#2#2#2#2#2#12#0#12#0#0#0#0#0#0#0#0#0#17#4#4#4#2#0#0#0#0#12#12#2#0#0#0#0#12#0#0#0#0#0#0#17#4#4#4#4#2#0#0#0#0#0#12#2#0#0#0#0#0#0#0#0#0#0#17#4#4#4#4#4#2#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#7#7#7#7#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#11#22#0#0#0#0#0#3#3#3#3#3#3#3#0#0#0#0#0#0#0#0#0#0#11#22#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#22#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#"; levelsArray.push(_local17); _local18 = "levelnum=18&levelname=Slip Slide&numbombs=4&levelData=0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#5#2#2#2#2#2#2#2#2#2#2#9#0#0#0#0#0#0#0#0#0#0#0#24#0#0#0#0#22#24#0#0#0#22#24#6#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#22#0#0#10#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#22#0#5#0#0#0#0#0#0#0#0#0#0#17#19#6#2#2#2#2#2#2#2#2#2#2#8#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#"; levelsArray.push(_local18); _local19 = "levelnum=19&levelname=Leapfrog&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#11#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#21#21#21#2#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#21#21#21#21#21#2#2#0#0#0#0#0#0#1#0#2#0#0#0#0#0#0#0#0#21#21#21#21#21#2#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#"; levelsArray.push(_local19); _local20 = "levelnum=20&levelname=Zappo&numbombs=3&levelData=0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#0#0#0#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#7#2#0#0#0#6#2#23#0#0#0#0#23#0#0#0#0#2#2#2#2#2#0#0#0#2#0#0#0#0#14#3#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#14#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#3#3#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#3#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#12#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#23#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#9#0#0#0#0#2#0#0#1#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#8#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#23#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#9#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#11#2#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#7#7#7#2#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#7#7#11#7#2#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#22#22#10#0#0#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#0#0#2#"; levelsArray.push(_local20); _local21 = "levelnum=21&levelname=Stacked&numbombs=3&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#2#0#0#0#0#0#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#2#0#0#0#0#1#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#2#0#0#0#0#0#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#2#0#0#0#0#0#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local21); _local22 = "levelnum=22&levelname=Refinery&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#2#0#0#0#0#0#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#2#0#0#0#1#0#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#2#0#0#0#0#0#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#2#0#0#0#0#0#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#21#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local22); _local23 = "levelnum=23&levelname=Sump Plug&numbombs=10&levelData=3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#6#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#6#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#21#6#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#21#21#6#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#21#21#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#21#21#21#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#11#3#0#0#0#21#21#21#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#21#21#5#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#21#5#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#21#5#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#5#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#10#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#"; levelsArray.push(_local23); _local24 = "levelnum=24&levelname=Slippery Slope&numbombs=5&levelData=0#0#0#0#0#0#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#1#0#0#0#0#0#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#0#0#0#0#0#0#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#0#0#0#0#7#0#18#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#0#0#0#0#0#0#0#18#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#0#0#0#0#7#0#0#0#18#4#4#4#4#4#4#4#4#4#4#4#4#4#4#4#0#0#0#0#0#0#0#0#0#18#4#4#4#4#4#4#4#4#4#4#4#4#4#4#0#0#0#0#0#0#0#0#0#0#18#4#4#4#4#4#4#4#4#4#4#4#4#4#0#0#0#0#0#0#0#0#0#0#0#18#4#4#4#4#4#4#4#4#4#4#4#4#0#0#0#0#0#0#0#0#0#0#0#0#18#4#4#4#4#4#4#4#4#4#4#4#0#0#0#0#0#0#0#0#0#0#0#0#0#18#4#4#4#4#4#4#4#4#4#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#4#4#4#4#4#4#4#4#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#4#4#4#4#4#4#4#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#4#4#4#4#4#4#4#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#18#4#4#4#4#4#4#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#18#4#4#4#4#4#0#0#0#0#0#0#2#0#0#0#0#0#22#0#0#0#0#0#0#18#4#4#4#4#0#0#0#0#0#0#2#0#0#0#0#0#22#0#0#0#0#0#0#0#18#4#4#4#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#18#4#4#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#18#4#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#18#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#"; levelsArray.push(_local24); _local25 = "levelnum=25&levelname=Shaky Ground&numbombs=8&levelData=21#21#6#2#2#0#0#0#0#0#0#0#0#0#0#10#0#0#7#7#7#7#21#22#0#0#0#6#2#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#21#22#0#0#0#1#2#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#21#22#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#21#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#21#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#21#22#"; levelsArray.push(_local25); _local26 = "levelnum=26&levelname=Stacking&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#7#7#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#"; levelsArray.push(_local26); _local27 = "levelnum=27&levelname=Conveyor&numbombs=2&levelData=0#0#12#2#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#7#7#22#0#0#0#2#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#7#22#0#0#1#2#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#22#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#22#0#0#21#2#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#22#0#0#21#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#21#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#21#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#21#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#21#2#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#22#0#0#0#6#9#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#22#0#0#0#0#6#9#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#22#0#0#0#0#0#6#2#2#2#0#0#0#0#0#0#0#4#0#0#0#0#0#0#22#0#0#0#0#0#0#21#11#2#0#0#0#0#0#0#0#4#0#0#0#0#0#0#22#0#0#0#0#0#5#2#2#2#0#0#0#0#0#0#0#4#0#0#0#0#0#0#22#0#0#0#0#5#8#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#22#0#0#0#5#8#0#0#0#0#0#0#0#0#0#0#17#4#0#0#0#0#0#0#22#0#0#0#22#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#22#0#0#0#22#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#22#0#0#0#22#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#22#0#0#0#22#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#22#0#0#0#22#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#22#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#22#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#21#21#21#22#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#21#21#21#21#21#22#0#0#0#0#0#0#0#0#0#10#0#22#0#0#0#0#0#0#21#21#21#21#21#22#0#0#0#0#0#0#0#0#0#0#0#22#"; levelsArray.push(_local27); _local28 = "levelnum=28&levelname=Sliding&numbombs=3&levelData=0#0#0#4#0#0#0#0#0#0#11#4#0#0#0#0#0#0#0#0#11#4#0#0#0#0#0#4#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#4#0#0#0#1#0#4#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#4#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#4#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#4#0#0#0#0#0#0#0#4#0#0#0#0#17#0#0#0#0#4#0#0#0#0#0#4#0#0#0#17#0#0#0#4#0#0#0#0#4#0#0#0#0#4#0#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#4#0#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#4#0#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#4#0#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#4#0#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#4#0#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#4#0#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#4#0#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#18#4#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#0#18#4#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#0#0#4#0#0#0#18#0#0#0#4#0#0#0#4#0#0#0#0#4#0#0#0#0#0#0#4#0#0#0#0#0#0#0#4#0#0#0#18#0#0#0#0#4#0#0#0#0#0#0#4#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#4#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#4#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#4#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#4#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#4#0#0#0#0#10#0#4#0#0#0#0#0#0#11#4#0#0#0#0#0#0#0#11#4#0#0#0#0#0#0#4#"; levelsArray.push(_local28); _local29 = "levelnum=29&levelname=Brimstone&numbombs=6&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#12#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#7#7#7#22#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#7#7#7#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#22#21#21#21#21#21#21#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#11#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#"; levelsArray.push(_local29); _local30 = "levelnum=30&levelname=Cookie Jar&numbombs=8&levelData=0#0#0#0#2#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#12#12#12#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#12#12#12#2#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#12#12#12#2#0#0#0#0#0#0#0#0#0#6#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#3#2#"; levelsArray.push(_local30); _local31 = "levelnum=31&levelname=cleanout&numbombs=4&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#4#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#7#7#2#"; levelsArray.push(_local31); _local32 = "levelnum=32&levelname=Through the Hoops&numbombs=4&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#23#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#23#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#"; levelsArray.push(_local32); _local33 = "levelnum=33&levelname=Everest&numbombs=10&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#17#20#0#0#0#0#0#0#0#0#0#0#0#5#9#0#0#0#0#0#0#0#0#0#4#4#0#0#0#0#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#10#0#4#4#0#0#0#0#0#0#0#0#0#1#0#2#2#0#0#0#0#0#0#0#0#0#4#4#0#0#0#0#5#9#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#4#4#0#0#0#7#2#2#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#12#4#4#0#0#0#7#2#2#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#17#4#4#0#0#0#12#2#2#0#0#0#0#7#2#2#0#0#0#0#0#0#0#17#4#4#4#0#0#0#0#2#2#0#0#0#0#11#2#2#0#0#0#0#0#0#17#4#4#4#4#0#0#0#0#2#2#0#0#0#0#0#2#2#0#0#0#0#0#17#4#4#4#4#4#0#0#0#0#2#2#0#0#0#0#0#6#8#0#0#0#0#0#18#4#4#4#4#4#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#18#4#4#4#4#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#4#4#4#0#0#0#7#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#4#19#0#0#0#11#2#2#0#0#5#9#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#8#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#11#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#9#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#6#8#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#12#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#11#2#2#0#0#0#0#0#0#0#0#0#0#0#0#"; levelsArray.push(_local33); _local34 = "levelnum=34&levelname=Dig Up&numbombs=6&levelData=0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#2#0#0#0#0#0#0#0#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#2#0#0#0#0#0#0#0#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#2#0#0#0#0#0#0#0#22#22#22#22#22#22#22#22#22#22#22#22#22#22#12#12#2#10#0#0#0#0#0#0#22#22#22#22#22#22#22#1#0#22#22#22#22#22#12#12#2#0#0#0#0#0#0#0#22#22#22#22#22#22#22#0#0#22#22#22#22#22#12#12#2#0#0#0#0#0#0#0#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#2#0#0#0#0#0#0#0#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#2#0#0#0#0#0#0#0#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#22#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#"; levelsArray.push(_local34); _local35 = "levelnum=35&levelname=The Abyss&numbombs=6&levelData=0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#1#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#6#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#21#21#22#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#22#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#22#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#12#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#12#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#12#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#22#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#22#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#21#21#22#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#10#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#"; levelsArray.push(_local35); _local36 = "levelnum=36&levelname=Set the Charge&numbombs=6&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#22#4#0#0#10#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#22#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#4#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#12#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#22#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#18#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#12#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#0#4#0#0#0#0#0#13#3#3#3#3#3#3#3#3#3#3#3#3#3#2#"; levelsArray.push(_local36); _local37 = "levelnum=37&levelname=Drop in&numbombs=5&levelData=0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#0#0#10#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#7#21#21#22#22#0#0#0#0#0#0#0#0#"; levelsArray.push(_local37); _local38 = "levelnum=38&levelname=Try Angle&numbombs=20&levelData=0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#0#0#12#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#0#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#0#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#2#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#2#2#2#0#0#12#2#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#5#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#7#7#7#7#2#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#11#7#7#7#7#2#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local38); _local39 = "levelnum=39&levelname=All hell&numbombs=10&levelData=0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#11#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#7#7#22#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#11#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#0#0#0#0#7#7#22#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#21#22#0#0#0#0#0#0#0#0#0#0#2#2#2#2#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#21#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#7#7#22#22#22#22#22#22#22#22#22#22#0#0#0#0#0#1#0#2#0#0#0#0#7#7#22#21#22#22#22#12#22#22#12#22#0#12#22#0#0#0#12#2#"; levelsArray.push(_local39); _local40 = "levelnum=40&levelname=Evil Grin&numbombs=4&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#9#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#4#4#4#4#4#22#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#2#7#0#7#0#7#22#22#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#2#7#0#7#0#7#21#22#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#2#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#4#4#4#4#4#0#0#0#0#0#0#0#0#0#0#0#0#0#18#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#4#4#4#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#17#0#0#0#0#2#7#0#7#0#7#22#22#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#2#7#0#7#0#7#21#22#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#4#4#4#4#4#22#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#"; levelsArray.push(_local40); _local41 = "levelnum=41&levelname=Sliderace&numbombs=2&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#11#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#2#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#7#7#7#7#7#7#7#4#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#7#7#7#7#7#7#7#4#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#7#7#7#7#7#7#7#4#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local41); _local42 = "levelnum=42&levelname=TNT tumble&numbombs=4&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#14#3#9#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#14#3#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#14#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#10#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#11#11#11#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#17#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#11#22#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#7#22#22#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#12#12#12#12#12#12#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#1#0#2#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#"; levelsArray.push(_local42); _local43 = "levelnum=43&levelname=Zigzag&numbombs=8&levelData=0#0#0#4#0#0#0#0#0#0#0#0#0#0#21#21#21#2#0#0#0#0#0#2#0#0#0#4#0#0#0#0#0#0#0#0#0#0#21#21#21#2#0#0#0#0#0#2#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#0#2#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#0#2#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#0#2#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#18#20#0#2#0#0#1#4#0#0#0#12#12#2#2#2#2#2#2#2#2#0#0#0#0#18#20#2#0#0#0#4#9#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#18#2#0#0#0#4#6#9#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#2#0#0#0#4#0#6#9#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#2#0#0#0#4#0#0#6#9#0#0#0#0#0#0#2#2#2#0#0#0#0#0#0#2#0#0#0#4#0#0#0#6#9#0#0#0#0#0#0#0#2#0#0#0#0#0#0#2#0#0#0#4#0#0#0#0#6#0#0#0#0#0#0#0#2#0#0#0#0#0#0#2#0#0#11#4#0#0#0#0#0#0#0#0#0#0#2#2#2#0#0#0#0#0#0#2#0#0#0#18#20#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#2#0#0#0#0#18#20#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#2#0#0#0#0#0#18#20#0#0#0#0#0#0#17#2#2#0#0#0#0#0#0#0#2#0#0#0#0#0#0#18#20#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#18#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#7#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#7#7#7#11#7#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#21#7#7#7#7#11#7#7#7#2#2#2#2#2#2#2#2#2#2#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#6#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#"; levelsArray.push(_local43); _local44 = "levelnum=44&levelname=2 paths&numbombs=10&levelData=3#3#3#3#15#0#0#0#0#0#0#0#0#0#0#0#12#12#12#12#12#12#12#2#3#3#3#15#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#3#3#15#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#3#15#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#15#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#2#2#2#2#2#2#2#2#2#2#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#6#2#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#2#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#2#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#2#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#6#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#5#2#0#0#0#0#0#0#0#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#2#0#0#0#0#0#0#2#2#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#22#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#7#7#7#7#7#7#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#7#7#7#7#12#12#2#21#2#2#21#2#2#21#2#2#21#2#2#21#2#2#21#2#7#7#7#7#12#12#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#2#"; levelsArray.push(_local44); _local45 = "levelnum=45&levelname=Cannon&numbombs=5&levelData=12#12#12#12#12#12#12#12#12#7#22#0#0#0#0#0#0#0#0#0#0#0#0#2#7#7#7#7#7#7#7#7#7#7#22#0#0#0#0#0#0#0#0#0#0#0#0#2#7#7#7#7#7#7#7#7#7#7#22#0#0#0#0#0#0#0#0#0#0#0#0#2#7#7#7#7#7#7#7#7#7#7#22#0#0#0#0#0#0#0#0#0#0#0#0#2#7#7#7#7#7#7#7#7#7#7#22#0#0#0#0#0#0#0#0#0#0#0#1#2#7#7#7#7#7#7#7#7#7#7#22#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#13#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#13#3#2#0#13#15#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#13#15#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#15#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#6#9#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#9#21#6#9#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#6#9#21#6#9#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#6#9#21#6#9#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#6#9#21#6#9#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#6#9#21#6#9#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#9#21#6#9#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#9#21#6#9#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#6#9#21#6#9#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#2#9#21#6#9#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#2#2#9#0#6#9#2#0#11#0#0#0#0#0#0#0#0#0#0#0#0#0#0#11#0#0#0#0#11#6#2#"; levelsArray.push(_local45); _local46 = "levelnum=46&levelname=Shocking&numbombs=5&levelData=0#0#0#11#2#0#0#0#11#2#0#0#0#0#0#0#0#0#0#24#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#16#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#16#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#7#7#2#23#0#0#0#0#24#0#0#0#4#0#0#0#0#1#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#13#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#13#15#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#7#7#2#23#0#0#0#0#24#0#0#0#4#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#12#22#0#0#0#0#0#0#0#0#0#0#0#14#16#0#0#0#0#0#0#4#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#14#0#0#0#0#0#0#4#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#7#7#2#23#0#0#0#0#24#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#12#22#0#0#0#22#0#0#0#0#0#13#0#0#0#0#0#0#4#0#0#0#0#0#0#22#0#0#12#22#0#0#0#0#13#15#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#7#7#2#23#0#0#0#0#2#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#12#2#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#2#0#0#0#0#0#21#21#2#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#2#0#0#0#0#21#21#21#2#0#0#0#0#0#0#0#0#0#7#7#7#7#7#7#2#"; levelsArray.push(_local46); _local47 = "levelnum=47&levelname=Save It&numbombs=6&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#12#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#12#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#4#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#11#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#13#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#13#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#10#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#2#"; levelsArray.push(_local47); _local48 = "levelnum=48&levelname=Ricochet&numbombs=1&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#11#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#11#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#13#0#0#0#0#7#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#13#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#13#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#11#2#0#0#0#0#0#0#0#0#0#0#0#0#10#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#"; levelsArray.push(_local48); _local49 = "levelnum=49&levelname=bricks&numbombs=20&levelData=0#10#0#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#1#0#22#0#0#0#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#11#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#12#22#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#22#0#0#0#0#0#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#22#0#0#0#0#12#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#22#0#0#0#0#0#22#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#22#22#0#0#0#0#0#0#0#0#0#0#0#22#22#0#0#0#22#0#0#0#0#0#22#22#0#0#0#0#0#0#0#0#0#0#12#22#22#0#0#0#22#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#0#0#0#22#22#0#0#0#22#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#0#0#0#22#22#0#0#0#22#0#0#0#0#0#0#0#12#22#22#0#0#0#0#0#0#0#0#22#22#0#0#0#22#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#22#22#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#22#22#0#0#0#0#12#22#22#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#12#22#22#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#22#22#0#0#0#0#0#0#0#0#0#22#"; levelsArray.push(_local49); _local50 = "levelnum=50&levelname=Gauntlet&numbombs=6&levelData=0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#22#0#0#0#0#0#0#0#0#17#0#0#0#0#2#2#2#2#0#0#0#0#0#0#22#0#0#0#0#0#0#0#17#19#0#0#0#0#0#0#11#2#0#0#0#0#0#0#22#0#0#0#0#0#0#17#19#0#0#0#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#0#17#19#0#0#0#0#0#0#0#11#11#2#0#0#0#0#0#0#22#0#0#0#0#17#19#0#0#0#5#9#0#0#0#0#0#2#0#0#0#0#0#0#22#0#0#0#0#4#0#0#0#0#0#6#9#0#0#0#0#2#0#0#0#0#0#0#22#0#0#21#21#4#0#0#0#0#2#2#2#0#0#0#0#2#0#0#0#0#0#0#22#0#0#21#21#4#0#0#0#0#12#12#2#0#0#0#0#2#0#0#0#0#0#0#22#0#0#21#21#4#0#0#0#0#0#0#2#0#0#0#0#4#0#0#0#0#0#0#22#0#0#21#21#4#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#22#0#0#0#17#4#0#0#0#0#0#0#0#0#0#0#0#4#0#0#0#0#0#0#22#0#0#0#18#19#0#0#0#0#0#0#0#0#0#0#0#14#16#0#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#14#16#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#22#22#22#2#2#2#2#2#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#22#0#0#0#0#0#6#2#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#22#0#0#0#0#0#0#2#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#22#0#0#0#0#1#0#3#3#3#3#3#3#3#23#0#0#0#0#2#0#0#0#0#22#0#0#0#0#0#0#24#0#0#0#0#0#24#0#0#0#0#0#2#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#2#0#0#0#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#3#0#0#10#0#22#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#0#13#15#0#0#0#0#22#"; levelsArray.push(_local50); } public function checkUnlimitedMode(_arg1:MouseEvent){ if (!unlimitedMode){ _arg1.target.gotoAndStop(2); unlimitedMode = true; } else { _arg1.target.gotoAndStop(1); unlimitedMode = false; }; } public function bombUpdate(){ var _local1:int; powerModifier = ((bomb.scaleX * 1.5) * 3.5); bomb.x = mouseX; bomb.y = mouseY; Mouse.hide(); if (mouseX > 540){ bomb.x = 540; Mouse.show(); }; if (mouseX < 0){ bomb.x = 0; Mouse.show(); }; if (mouseY < 0){ bomb.y = 0; Mouse.show(); }; if (mouseY > 480){ bomb.y = 480; Mouse.show(); }; explodePosX = bomb.x; explodePosY = bomb.y; if (bomb.scaleX >= 3){ bombMax = true; } else { if (bomb.scaleX <= 1){ bombMax = false; }; }; _local1 = (getTimer() - bombGrowTime); if (bombMax){ bomb.scaleX = (bomb.scaleX - (0.002 * _local1)); bomb.scaleY = (bomb.scaleY - (0.002 * _local1)); } else { bomb.scaleX = (bomb.scaleX + (0.002 * _local1)); bomb.scaleY = (bomb.scaleY + (0.002 * _local1)); }; bombGrowTime = getTimer(); } public function loadLevel(_arg1){ var _local2:*; var _local3:URLRequest; var _local4:URLLoader; var _local5:URLVariables; if (platformArray.length > 0){ clearLevel(); }; pass_mc.visible = false; pass_mc.gotoAndStop(1); fail_mc.visible = false; fail_mc.gotoAndStop(1); load_mc.visible = true; screensOut = true; currentLevel = parseInt(_arg1); if (levelsArray[(currentLevel - 1)]){ _local2 = new Timer(50, 1); _local2.start(); _local2.addEventListener(TimerEvent.TIMER, loadLevelComplete); } else { _local3 = new URLRequest("http://www.kaiparasoft.co.nz/boombot/php/loadlevels.php"); _local4 = new URLLoader(); _local5 = new URLVariables(); _local4.addEventListener(Event.COMPLETE, loadLevelComplete); _local4.addEventListener(IOErrorEvent.IO_ERROR, loadError); _local5.levelnum = _arg1; _local3.method = URLRequestMethod.POST; _local3.data = _local5; _local4.load(_local3); }; } function frame10(){ stop(); btnInit(); } function frame1(){ checkURL(); myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); this.contextMenu = myMenu; ourgame = new ContextMenuItem("Boombot by Ninjakiwi"); copyrightNotice = new ContextMenuItem("© 2008 Kaiparasoft Ltd"); myMenu.customItems.push(ourgame, copyrightNotice); prog = (this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal); loadbar.scaleX = prog; } function frame12(){ stop(); } function frame13(){ stop(); } public function gotoAndPlayNinjaKiwi(_arg1:MouseEvent){ var request:URLRequest; var event = _arg1; request = new URLRequest("http://www.ninjakiwi.com"); try { navigateToURL(request, "_blank"); } catch(event:Error) { trace("Error occurred!"); }; } public function playAgain(_arg1:MouseEvent){ gotoAndStop("mainmenu"); removeEventListener(Event.ENTER_FRAME, updateEffects); } public function initNewGame(_arg1:MouseEvent){ var _local2:int; if (!howScreenOut){ gotoAndStop("levelselect"); so.data.levelnum = currentLevel; if (so.data.highestLevel == undefined){ so.data.highestLevel = so.data.levelnum; }; trace(("levelnum = " + so.data.levelnum)); trace(("highest level = " + so.data.highestLevel)); _local2 = 1; while (_local2 < 51) { levelHolder.getChildByName(("b" + _local2)).game = this; levelHolder.getChildByName(("b" + _local2)).levelnum = _local2; if (_local2 <= so.data.highestLevel){ levelHolder.getChildByName(("b" + _local2)).unlocked = true; levelHolder.getChildByName(("b" + _local2)).sparkle.visible = false; levelHolder.getChildByName(("b" + _local2)).gotoAndStop("unlocked"); } else { levelHolder.getChildByName(("b" + _local2)).unlocked = false; levelHolder.getChildByName(("b" + _local2)).sparkle.visible = false; levelHolder.getChildByName(("b" + _local2)).gotoAndStop("locked"); }; levelHolder.getChildByName(("b" + _local2)).init(); _local2++; }; }; } public function getYFromRow(_arg1){ return ((_arg1 * cellHeight)); } public function muteSnd(_arg1:MouseEvent){ if (!sndMuted){ sndMuted = true; mute_btn.gotoAndStop(2); SoundMixer.stopAll(); transformSound.volume = 0; SoundMixer.soundTransform = transformSound; } else { sndMuted = false; mute_btn.gotoAndStop(1); transformSound.volume = 0.3; SoundMixer.soundTransform = transformSound; }; } public function gotoAndPlayMenu(_arg1:MouseEvent){ if (((((!(retrying)) && (!(hitExit)))) && (!(bombCreated)))){ if (platformArray.length > 0){ clearLevel(); }; stage.removeEventListener(MouseEvent.MOUSE_DOWN, bombSize); stage.removeEventListener(MouseEvent.MOUSE_UP, createBomb); levelnum = 1; currentLevel = 1; updatingEffectRemnants = true; addEventListener(Event.ENTER_FRAME, updateEffects); gotoAndStop("mainmenu"); }; } function frame8(){ if (!introclip.done){ gotoAndPlay("intro"); }; } function frame11(){ stop(); } function frame2(){ if (framesLoaded == totalFrames){ play(); } else { gotoAndPlay("load"); }; } public function populateLevel(){ var _local1:int; var _local2:int; markedArray = new Array(); _local1 = 0; while (_local1 < gridWidth) { _local2 = 0; while (_local2 < gridHeight) { col = _local1; row = _local2; colX = getXFromCol(_local1); rowY = getYFromRow(_local2); createPlatform(colX, rowY, cellWidth, cellHeight, parseInt(gridArray[_local1][_local2])); _local2++; }; _local1++; }; } public function setupGridArray(){ var _local1:int; var _local2:int; gridArray = new Array(); _local1 = 0; while (_local1 < gridWidth) { gridArray[_local1] = new Array(); _local2 = 0; while (_local2 < gridHeight) { gridArray[_local1][_local2] = 0; _local2++; }; _local1++; }; } public function loadError(_arg1:IOErrorEvent):void{ load_mc.visible = false; screensOut = false; fill_txt.text = "ERROR DATA NOT SENT"; name_txt.text = ""; } public function howToPlay(_arg1:MouseEvent){ howScreenOut = true; howscreen.gotoAndPlay("showscreen"); } public function explode(_arg1, _arg2, _arg3, _arg4, _arg5){ var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; switch (_arg5){ case 1: effect1.PTCtype = 1; effect1.init(); effect1.grav = ((1 / _arg4) + 0.1); effect1.setPTC = (_arg4 * 100); effect1.setXThrust = _arg4; effect1.setYThrust = _arg4; effect1.addParticles(_arg1, _arg2); effect1.update(); effect2.PTCtype = 2; effect2.init(); effect2.grav = ((1 / _arg4) + 0.5); effect2.setPTC = (_arg4 * 50); effect2.setXThrust = ((Math.sqrt(_arg4) / 3.5) + 0.5); effect2.setYThrust = (Math.sqrt(_arg4) / 1000); effect2.addParticles(_arg1, _arg2); effect2.update(); break; case 2: effect1.PTCtype = 1; effect1.init(); effect1.grav = (1 / _arg4); effect1.setPTC = (_arg4 * 500); effect1.setXThrust = _arg4; effect1.setYThrust = _arg4; effect1.addParticles(_arg1, _arg2); effect1.update(); effect2.PTCtype = 2; effect2.init(); effect2.grav = (1 / _arg4); effect2.setPTC = (_arg4 * 200); effect2.setXThrust = ((Math.sqrt(_arg4) / 3.5) + 0.5); effect2.setYThrust = (Math.sqrt(_arg4) / 1000); effect2.addParticles(_arg1, _arg2); effect2.update(); break; }; _local6 = 0; while (_local6 < platformArray.length) { _local8 = new b2Vec2((_arg1 / 30), (_arg2 / 30)); _local9 = ((platformArray[_local6].mc.x / 30) - (_arg1 / 30)); _local10 = ((platformArray[_local6].mc.y / 30) - (_arg2 / 30)); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); if (_local11 < 1.5){ _local11 = 1.5; }; _local12 = ((powerConstant / (_local11 * _local11)) * _arg3); if (_local12 > 120){ _local12 = 120; } else { if (_local12 < 2){ _local12 = 0; }; }; _local9 = (_local9 * _local12); _local10 = (_local10 * _local12); _local7 = new b2Vec2(_local9, _local10); if (platformArray[_local6].isMoveable){ platformArray[_local6].platformBody.ApplyForce(_local7, _local8); }; _local6++; }; if (tntArray.length > 0){ _local6 = 0; while (_local6 < tntArray.length) { _local13 = (tntArray[_local6].mc.x - _arg1); _local14 = (tntArray[_local6].mc.y - _arg2); _local15 = ((Math.sqrt(((_local13 * _local13) + (_local14 * _local14))) * 1) / _arg3); if (_local15 < tntRadius){ markedArray.push(tntArray[_local6]); tntArray[_local6] = null; tntArray.splice(_local6, 1); }; _local6++; }; }; if (oilArray.length > 0){ _local6 = 0; while (_local6 < oilArray.length) { if (oilArray[_local6].mc == null){ } else { _local16 = (oilArray[_local6].mc.x - _arg1); _local17 = (oilArray[_local6].mc.y - _arg2); _local18 = ((Math.sqrt(((_local16 * _local16) + (_local17 * _local17))) * 1) / _arg3); if (_local18 < tntRadius){ oilArray[_local6].mc.gotoAndStop(2); oilArray[_local6].burning(); }; }; _local6++; }; }; if (brickArray.length > 0){ _local6 = 0; while (_local6 < brickArray.length) { if (brickArray[_local6] == null){ } else { _local19 = (brickArray[_local6].mc.x - _arg1); _local20 = (brickArray[_local6].mc.y - _arg2); _local21 = ((Math.sqrt(((_local19 * _local19) + (_local20 * _local20))) * 1) / _arg3); if (_local21 < brickRadius){ if (!brickArray[_local6].mc.hit){ brickArray[_local6].mc.hit = true; brickArray[_local6].mc.gotoAndPlay("crumble"); }; }; }; _local6++; }; }; Mouse.show(); } public function Update(_arg1:Event):void{ var _local2:int; var _local3:b2Body; var _local4:SoundChannel; var _local5:SoundChannel; var _local6:int; var _local7:Boolean; var _local8:SoundChannel; var _local9:SoundChannel; if (platformArray.length > 0){ if (bomb != null){ bombUpdate(); }; bombCoolDown++; _local2 = 0; while (_local2 < nitroArray.length) { nitroArray[_local2].updateLinVelocity(); _local2++; }; m_world.Step(m_timeStep, m_iterations); effect1.update(); effect2.update(); _local3 = m_world.m_bodyList; while (_local3) { if (_local3 == boomerPlatform.platformBody){ //unresolved if } else { if ((_local3.m_userData is Sprite)){ _local3.m_userData.x = (_local3.GetPosition().x * 30); _local3.m_userData.y = (_local3.GetPosition().y * 30); _local3.m_userData.rotation = (_local3.GetAngle() * (180 / Math.PI)); }; }; _local3 = _local3.m_next; }; if (numBombs <= 0){ if (((((boomerPlatform.platformBody.IsSleeping()) && (!(hitExit)))) && (!(retrying)))){ trace("YOU FAIL!"); retrying = true; retryStage(); }; }; if (boomerPlatform.platformBody.IsSleeping()){ boomer.mouth_mc.gotoAndStop(1); } else { boomer.mouth_mc.gotoAndStop(2); boomer.twoeyes_mc.eyeL.gotoAndPlay("blink"); boomer.twoeyes_mc.eyeR.gotoAndPlay("blink"); }; if (((((exit.hitTestPoint(boomer.x, boomer.y, true)) && (!(hitExit)))) && (!(retrying)))){ exit.gotoAndPlay("hitExit"); boomer.visible = false; pass_mc.visible = true; _local4 = winSnd.play(0, 1); pass_mc.gotoAndPlay(1); hitExit = true; endStage(); }; if (lightArray.length > 0){ _local2 = 0; while (_local2 < lightArray.length) { if (((((lightArray[_local2].mc.bolt.hitTestPoint(boomer.x, boomer.y, true)) && (lightArray[_local2].mc.bolt.visible))) && (!(retrying)))){ boomer.gotoAndPlay(2); _local5 = electrocuteSnd.play(0, 1); electrocuted = true; retrying = true; retryStage(); }; _local2++; }; }; if (oilArray.length > 0){ _local2 = 0; while (_local2 < oilArray.length) { if ((((oilArray[_local2].mc == null)) || (oilArray[_local2].mc.hit))){ oilArray.splice(_local2, 1); }; _local2++; }; }; if (brickArray.length > 0){ _local2 = 0; while (_local2 < brickArray.length) { if (brickArray[_local2] == null){ } else { if (brickArray[_local2].mc.crumbling){ brickArray[_local2].deleteMe(); brickArray[_local2] = null; }; }; _local2++; }; }; if (nitroArray.length > 0){ _local2 = 0; while (_local2 < nitroArray.length) { if ((((nitroArray[_local2].mc == null)) || (nitroArray[_local2].mc.hit))){ } else { _local6 = 0; while (_local6 < platformArray.length) { if (nitroArray[_local2] == platformArray[_local6]){ } else { _local7 = false; if (Math.abs((nitroArray[_local2].linVelLastFrame - nitroArray[_local2].getLinVelocity())) > 3){ _local7 = true; }; if (platformArray[_local6].mc.hitTestObject(nitroArray[_local2].mc)){ if (platformArray[_local6].getLinVelocity() > 2){ _local7 = true; }; }; if (_local7){ _local8 = nitroSnd.play(0, 1); nitroArray[_local2].explode(); nitroArray.splice(_local2, 1); break; }; }; _local6++; }; }; _local2++; }; }; while (markedArray.length > 0) { _local9 = tntSnd.play(0, 1); markedArray[0].explode(); markedArray.splice(0, 1); }; if ((((((boomer.y > 500)) && (!(hitExit)))) && (!(retrying)))){ retrying = true; retryStage(); }; }; } public function rollOver(_arg1:MouseEvent){ _arg1.target.gotoAndStop(2); } public function levelComplete(_arg1:TimerEvent){ if (((!(retrying)) && (!(bombCreated)))){ if (currentLevel == 50){ clearLevel(); stage.removeEventListener(MouseEvent.MOUSE_DOWN, bombSize); stage.removeEventListener(MouseEvent.MOUSE_UP, createBomb); gotoAndStop("endgame"); addEventListener(Event.ENTER_FRAME, updateEffects); } else { loadLevel((currentLevel + 1)); }; levelCompleteTimer.stop(); }; } public function mouseDown(_arg1:MouseEvent){ _arg1.target.gotoAndStop(3); } public function endStage(){ so.data.levelnum = (currentLevel + 1); if (so.data.levelnum > so.data.highestLevel){ so.data.highestLevel = so.data.levelnum; }; levelCompleteTimer = new Timer(1500, 0); levelCompleteTimer.addEventListener(TimerEvent.TIMER, levelComplete); levelCompleteTimer.start(); } public function removePlatform(_arg1){ var _local2:int; _local2 = 0; while (_local2 < platformArray.length) { if (platformArray[_local2] == _arg1){ platformArray.splice(_local2, 1); }; _local2++; }; } public function retryStage(){ fail_mc.visible = true; fail_mc.gotoAndPlay(1); retryCompleteTimer = new Timer(1000, 1); retryCompleteTimer.addEventListener(TimerEvent.TIMER, retryLevel); retryCompleteTimer.start(); } public function clearLevel(){ var _local1:*; while (platformArray.length > 0) { _local1 = platformArray[0]; platformArray[0].deleteMe(); _local1 = null; }; while (PlatformHolder.numChildren > 0) { PlatformHolder.removeChildAt(0); }; exit = null; setupGridArray(); levelArray = new Array(); platformArray = new Array(); nitroArray = new Array(); tntArray = new Array(); oilArray = new Array(); brickArray = new Array(); lightArray = new Array(); removeEventListener(Event.ENTER_FRAME, Update); } public function gotoAndPlayBoomBotWorld(_arg1:MouseEvent){ var request:URLRequest; var event = _arg1; request = new URLRequest("http://www.boombotworld.com"); try { navigateToURL(request, "_blank"); } catch(event:Error) { trace("Error occurred!"); }; } public function getXFromCol(_arg1){ return ((_arg1 * cellWidth)); } public function checkURL(){ var _local1:*; _local1 = loaderInfo.url; if (_local1.indexOf("armorgames.com") == -1){ stop(); visible = false; }; } public function gotoMenu(_arg1:MouseEvent){ gotoAndStop("mainmenu"); } public function clickedReset(_arg1:MouseEvent){ if (((!(hitExit)) && (!(retrying)))){ retrying = true; loadLevel(currentLevel); }; } public function rollOut(_arg1:MouseEvent){ _arg1.target.gotoAndStop(1); } public function btnInit(){ newgame_btn.buttonMode = true; newgame_btn.addEventListener(MouseEvent.MOUSE_OVER, rollOver); newgame_btn.addEventListener(MouseEvent.MOUSE_OUT, rollOut); newgame_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); newgame_btn.addEventListener(MouseEvent.MOUSE_UP, initNewGame); how_btn.buttonMode = true; how_btn.addEventListener(MouseEvent.MOUSE_OVER, rollOver); how_btn.addEventListener(MouseEvent.MOUSE_OUT, rollOut); how_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); how_btn.addEventListener(MouseEvent.MOUSE_UP, howToPlay); moregames_btn.buttonMode = true; moregames_btn.addEventListener(MouseEvent.MOUSE_OVER, rollOver); moregames_btn.addEventListener(MouseEvent.MOUSE_OUT, rollOut); moregames_btn.addEventListener(MouseEvent.CLICK, gotoAndPlayNinjaKiwi); boomworld_btn1.buttonMode = true; boomworld_btn1.addEventListener(MouseEvent.MOUSE_OVER, rollOver); boomworld_btn1.addEventListener(MouseEvent.MOUSE_OUT, rollOut); boomworld_btn1.addEventListener(MouseEvent.CLICK, gotoAndPlayBoomBotWorld); kaipara_btn.buttonMode = true; kaipara_btn.addEventListener(MouseEvent.MOUSE_OVER, rollOver); kaipara_btn.addEventListener(MouseEvent.MOUSE_OUT, rollOut); kaipara_btn.addEventListener(MouseEvent.CLICK, gotoAndPlayNinjaKiwi); nklink.buttonMode = true; nklink.addEventListener(MouseEvent.CLICK, gotoAndPlayNinjaKiwi); boomworld_btn.buttonMode = true; boomworld_btn.addEventListener(MouseEvent.ROLL_OVER, rollOver); boomworld_btn.addEventListener(MouseEvent.ROLL_OUT, rollOut); boomworld_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); boomworld_btn.addEventListener(MouseEvent.CLICK, gotoAndPlayBoomBotWorld); menu_btn.buttonMode = true; menu_btn.addEventListener(MouseEvent.ROLL_OVER, rollOver); menu_btn.addEventListener(MouseEvent.ROLL_OUT, rollOut); menu_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); menu_btn.addEventListener(MouseEvent.MOUSE_UP, gotoAndPlayMenu); howscreen.back_btn.buttonMode = true; howscreen.back_btn.addEventListener(MouseEvent.MOUSE_OVER, rollOver); howscreen.back_btn.addEventListener(MouseEvent.MOUSE_OUT, rollOut); howscreen.back_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); howscreen.back_btn.addEventListener(MouseEvent.MOUSE_UP, hideHow); backMenu_btn.buttonMode = true; backMenu_btn.addEventListener(MouseEvent.MOUSE_OVER, rollOver); backMenu_btn.addEventListener(MouseEvent.MOUSE_OUT, rollOut); backMenu_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); backMenu_btn.addEventListener(MouseEvent.MOUSE_UP, gotoMenu); unlimited_btn.buttonMode = true; unlimited_btn.addEventListener(MouseEvent.MOUSE_UP, checkUnlimitedMode); addEventListener(Event.ENTER_FRAME, Update, false, 0, true); load_btn.buttonMode = true; load_btn.addEventListener(MouseEvent.CLICK, clickedLoad); reset_btn.buttonMode = true; reset_btn.addEventListener(MouseEvent.ROLL_OVER, rollOver); reset_btn.addEventListener(MouseEvent.ROLL_OUT, rollOut); reset_btn.addEventListener(MouseEvent.CLICK, clickedReset); moregamesend_btn.buttonMode = true; moregamesend_btn.addEventListener(MouseEvent.ROLL_OVER, rollOver); moregamesend_btn.addEventListener(MouseEvent.ROLL_OUT, rollOut); moregamesend_btn.addEventListener(MouseEvent.CLICK, gotoAndPlayNinjaKiwi); playagain_btn.buttonMode = true; playagain_btn.addEventListener(MouseEvent.ROLL_OVER, rollOver); playagain_btn.addEventListener(MouseEvent.ROLL_OUT, rollOut); playagain_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); playagain_btn.addEventListener(MouseEvent.MOUSE_UP, playAgain); mute_btn.buttonMode = true; mute_btn.addEventListener(MouseEvent.CLICK, muteSnd); transformSound = new SoundTransform(); transformSound.volume = 0.3; SoundMixer.soundTransform = transformSound; stage.addEventListener(KeyboardEvent.KEY_UP, keyboardReset); } public function keyboardReset(_arg1:KeyboardEvent){ if ((((((_arg1.charCode == 114)) && (!(hitExit)))) && (!(retrying)))){ retrying = true; loadLevel(currentLevel); }; } public function loadLevelComplete(_arg1:Event):void{ var _local2:URLVariables; var _local3:*; var _local4:int; var _local5:int; var _local6:URLLoader; var _local7:int; electrocuted = false; retrying = false; _local2 = new URLVariables(); load_mc.visible = false; screensOut = false; numBombs_txt.textColor = 4294967295; if (_arg1.type == "timer"){ _local2.decode(levelsArray[(currentLevel - 1)]); numBombs = _local2["numbombs"]; numBombs_txt.text = String(numBombs); } else { _local6 = URLLoader(_arg1.target); _local6.dataFormat = URLLoaderDataFormat.VARIABLES; _local2.decode(_local6.data); currentLevel = _local2["levelnum"]; }; fill_txt.text = currentLevel; name_txt.text = String(_local2["levelname"]); if (!unlimitedMode){ numBombs = _local2["numbombs"]; numBombs_txt.text = String(numBombs); } else { numBombs = 99; numBombs_txt.text = 99; }; levelArray = new Array(); _local3 = _local2["levelData"]; levelArray = _local3.split("#"); _local4 = 0; _local5 = 0; while (_local5 < gridWidth) { _local7 = 0; while (_local7 < gridHeight) { gridArray[_local5][_local7] = levelArray[_local4]; _local4++; _local7++; }; _local5++; }; populateLevel(); bombicon.buttonMode = false; bombicon.gotoAndStop(1); boomer.visible = true; boomer.gotoAndStop(1); addEventListener(Event.ENTER_FRAME, Update, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_DOWN, bombSize); stage.addEventListener(MouseEvent.MOUSE_UP, createBomb); if (platformArray.length > 0){ PlatformHolder.setChildIndex(exit, 1); }; } public function createPlatform(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:int){ var _local6:Platform; if (_arg5 != 10){ _local6 = new Platform(); _local6.init(_arg1, _arg2, _arg3, _arg4, _arg5, this); } else { switch (_arg5){ case 10: exit = new Exit(); hitExit = false; exit.x = _arg1; exit.y = _arg2; PlatformHolder.addChild(exit); break; }; }; } public function  (_arg1){ return (Math.floor((_arg1 / cellHeight))); } public function hideHow(_arg1:MouseEvent){ howScreenOut = false; howscreen.gotoAndPlay("hidescreen"); } public function createBomb(_arg1:MouseEvent){ var _local2:SoundChannel; if (bombCreated){ bombCreated = false; bombCoolDown = 0; if (!unlimitedMode){ numBombs--; numBombs_txt.text = String(numBombs); }; explodePosX = bomb.x; explodePosY = bomb.y; _local2 = bombSnd.play(0, 1); explode(explodePosX, explodePosY, powerModifier, bomb.scaleX, 1); while (bombHolder.numChildren > 0) { bombHolder.removeChildAt(0); }; bomb = null; if (numBombs < 4){ bombicon.gotoAndPlay(2); numBombs_txt.textColor = 4294914816; }; }; } public function clickedLoad(_arg1:MouseEvent){ var _local2:String; _local2 = levelnum_txt.text; if (_local2 == ""){ fill_txt.text = ""; level.text = ""; } else { loadLevel(_local2); }; } public function bombSize(_arg1:MouseEvent):void{ if (bombCoolDown > 7){ if ((((mouseX < 540)) && ((numBombs > 0)))){ bombCreated = true; bombGrowTime = getTimer(); powerModifier = 0; bomb = new Bomb(); bomb.cacheAsBitmap = true; bomb.x = mouseX; bomb.y = mouseY; bombHolder.addChild(bomb); }; } else { return; }; } public function retryLevel(_arg1:TimerEvent){ retryCompleteTimer.stop(); loadLevel(currentLevel); } public function  (_arg1){ return (Math.floor((_arg1 / cellWidth))); } public function updateEffects(_arg1:Event){ effect1.update(); effect2.update(); } public function createWorld(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; if (updatingEffectRemnants){ removeEventListener(Event.ENTER_FRAME, updateEffects); updatingEffectRemnants = false; }; load_mc.visible = false; fail_mc.visible = false; fail_mc.gotoAndStop(1); pass_mc.visible = false; pass_mc.gotoAndStop(1); effect1 = new ParticleEffect(this); effect2 = new ParticleEffect(this); setupGridArray(); _local1 = new b2AABB(); _local1.lowerBound.Set(-50, -50); _local1.upperBound.Set(50, 50); _local2 = new b2Vec2(0, 15); _local3 = true; m_world = new b2World(_local1, _local2, _local3); groundDef = new b2BodyDef(); groundDef.angle = (Math.PI / 2); groundDef.position.Set(-0.83, 0); groundBoxDef = new b2PolygonDef(); groundBoxDef.SetAsBox(33.3, 0.83); groundBoxDef.friction = 0.8; groundBoxDef.density = 0; groundDef.userData = new PhysGround(); groundDef.userData.width = 2000; groundDef.userData.height = 50; ground = m_world.CreateBody(groundDef); ground.CreateShape(groundBoxDef); ground.SetMassFromShapes(); groundDef = new b2BodyDef(); groundDef.angle = Math.PI; groundDef.position.Set(0, -0.8); groundBoxDef = new b2PolygonDef(); groundBoxDef.SetAsBox(33.3, 0.83); groundBoxDef.friction = 0.8; groundBoxDef.density = 0; groundDef.userData = new PhysGround(); groundDef.userData.width = 2000; groundDef.userData.height = 50; ground = m_world.CreateBody(groundDef); ground.CreateShape(groundBoxDef); ground.SetMassFromShapes(); groundDef = new b2BodyDef(); groundDef.angle = (Math.PI / 2); groundDef.position.Set(19.67, -5); groundBoxDef = new b2PolygonDef(); groundBoxDef.SetAsBox(33.3, 1.67); groundBoxDef.friction = 0.8; groundBoxDef.density = 0; ground = m_world.CreateBody(groundDef); ground.CreateShape(groundBoxDef); ground.SetMassFromShapes(); groundDef = new b2BodyDef(); groundDef.position.Set(0, 25); groundBoxDef = new b2PolygonDef(); groundBoxDef.SetAsBox(33.3, 1.67); groundBoxDef.friction = 1; groundBoxDef.density = 0; ground = m_world.CreateBody(groundDef); ground.CreateShape(groundBoxDef); ground.SetMassFromShapes(); } } }//package
Section 102
//Boomer (Boomer) package { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class Boomer extends MovieClip { public var mouth_mc:MovieClip; public var twoeyes_mc:MovieClip; public function Boomer(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ gotoAndPlay(2); } } }//package
Section 103
//Bounce (Bounce) package { import flash.display.*; public dynamic class Bounce extends MovieClip { } }//package
Section 104
//Burning (Burning) package { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class Burning extends MovieClip { public function Burning(){ addFrameScript(0, frame1, 150, frame151); } function frame151(){ gotoAndPlay(2); } function frame1(){ gotoAndPlay((Math.ceil((Math.random() * 10)) + 1)); } } }//package
Section 105
//Crate (Crate) package { import flash.display.*; public dynamic class Crate extends MovieClip { } }//package
Section 106
//ElectrocuteSnd (ElectrocuteSnd) package { import flash.media.*; public dynamic class ElectrocuteSnd extends Sound { } }//package
Section 107
//Exit (Exit) package { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class Exit extends MovieClip { public var swirl:MovieClip; public function Exit(){ addFrameScript(0, frame1, 25, frame26); } function frame1(){ stop(); } function frame26(){ stop(); } } }//package
Section 108
//Explosion (Explosion) package { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import flash.display.*; public class Explosion extends MovieClip { var shape:b2Shape; var body:b2Body; var game:BoomBot; } }//package
Section 109
//Ice (Ice) package { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class Ice extends MovieClip { public function Ice(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 110
//LevelBtn (LevelBtn) package { import flash.events.*; import flash.display.*; import flash.text.*; public class LevelBtn extends MovieClip { var unlocked:Boolean;// = false public var levelsel_txt:TextField; public var sparkle:MovieClip; var levelnum:int; public var hitBtn:SimpleButton; var game:BoomBot; public function LevelBtn(){ unlocked = false; super(); addFrameScript(0, frame1, 1, frame2); hitBtn.addEventListener(MouseEvent.MOUSE_OVER, rollOver); hitBtn.addEventListener(MouseEvent.MOUSE_OUT, rollOut); hitBtn.addEventListener(MouseEvent.CLICK, startGame); } public function init(){ levelsel_txt.text = levelnum; if (unlocked){ buttonMode = true; } else { buttonMode = false; }; } function frame1(){ stop(); } public function startGame(_arg1:MouseEvent){ if (unlocked){ game.gotoAndStop("startgame"); game.createWorld(); game.loadLevel(levelnum); }; } function frame2(){ stop(); } public function rollOut(_arg1:MouseEvent){ sparkle.visible = false; } public function rollOver(_arg1:MouseEvent){ if (unlocked){ sparkle.visible = true; }; } } }//package
Section 111
//LevelHolder (LevelHolder) package { import flash.display.*; public dynamic class LevelHolder extends MovieClip { public var b10:LevelBtn; public var b12:LevelBtn; public var b14:LevelBtn; public var b16:LevelBtn; public var b17:LevelBtn; public var b18:LevelBtn; public var b19:LevelBtn; public var b13:LevelBtn; public var b15:LevelBtn; public var b1:LevelBtn; public var b5:LevelBtn; public var b8:LevelBtn; public var b2:LevelBtn; public var b3:LevelBtn; public var b7:LevelBtn; public var b21:LevelBtn; public var b6:LevelBtn; public var b25:LevelBtn; public var b26:LevelBtn; public var b27:LevelBtn; public var b28:LevelBtn; public var b29:LevelBtn; public var b24:LevelBtn; public var b22:LevelBtn; public var b23:LevelBtn; public var b4:LevelBtn; public var b20:LevelBtn; public var b11:LevelBtn; public var b30:LevelBtn; public var b35:LevelBtn; public var b36:LevelBtn; public var b37:LevelBtn; public var b39:LevelBtn; public var b34:LevelBtn; public var b32:LevelBtn; public var b38:LevelBtn; public var b42:LevelBtn; public var b43:LevelBtn; public var b44:LevelBtn; public var b45:LevelBtn; public var b40:LevelBtn; public var b41:LevelBtn; public var b49:LevelBtn; public var b46:LevelBtn; public var b48:LevelBtn; public var b33:LevelBtn; public var b47:LevelBtn; public var b50:LevelBtn; public var b31:LevelBtn; public var b9:LevelBtn; } }//package
Section 112
//Nitro (Nitro) package { import flash.display.*; public class Nitro extends MovieClip { var hit:Boolean;// = false public function Nitro(){ hit = false; super(); } } }//package
Section 113
//NitroSnd (NitroSnd) package { import flash.media.*; public dynamic class NitroSnd extends Sound { } }//package
Section 114
//Normal (Normal) package { import flash.display.*; public dynamic class Normal extends MovieClip { } }//package
Section 115
//OilSnd (OilSnd) package { import flash.media.*; public dynamic class OilSnd extends Sound { } }//package
Section 116
//Particle (Particle) package { public class Particle { public var Active:Boolean;// = false public var :int;// = 0 public var XThrust:Number;// = 0 public var YThrust:Number;// = 0 public var Next:Particle; public var Thrust:Number;// = 2 public var YPos:Number;// = 0 public var XPos:Number;// = 0 public function Particle(){ XPos = 0; YPos = 0; XThrust = 0; YThrust = 0; Thrust = 2; Active = false;  = 0; super(); } } }//package
Section 117
//ParticleEffect (ParticleEffect) package { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.text.*; public class ParticleEffect { var Rect:Rectangle; var First:Particle; var TempPart:Particle; var colorSide1:Number; var colorSide2:Number; var colorSide3:Number; var colorSide4:Number; var setPTC:int;// = 0 var AddPTC:uint;// = 0 var colorCenter:Number; var Width:Number;// = 640 var ColTran:ColorTransform; var setXThrust:Number; var  :BlurFilter; var partX:int; var partY:int; var Height:Number;// = 480 var  :Boolean;// = false var main:BoomBot; var  :Number; var grav:Number; var BMD:BitmapData; var TotalParticles:uint;// = 20000 var setYThrust:Number; var colorSides:Number; var PTCtype:int;// = 1 public function ParticleEffect(_arg1){ var _local2:uint; Width = 640; Height = 480; Rect = new Rectangle(0, 0, Width, Height); BMD = new BitmapData(Width, Height, true, 0);   = new BlurFilter(3, 3, 1); First = new Particle(); TempPart = First; TotalParticles = 20000;  = (Math.PI / 180); AddPTC = 0; setPTC = 0; PTCtype = 1;   = false; super(); main = _arg1; init(); main.addChild(new Bitmap(BMD, PixelSnapping.NEVER)); _local2 = 0; while (_local2 < TotalParticles) { TempPart.Next = new Particle(); _local2++; TempPart = TempPart.Next; }; } public function addParticles(_arg1, _arg2){ AddPTC = (AddPTC + setPTC); partX = getX(_arg1); partY = getY(_arg2); } public function init(){ switch (PTCtype){ case 1: ColTran = new ColorTransform(1, 1, 1, 0.7, 0, 0, 0, 1); colorCenter = 4294952303; colorSide1 = 4290853378; colorSide2 = 4294927872; colorSide3 = 4294927872; colorSide4 = 4288230144; break; case 2: ColTran = new ColorTransform(1, 1, 1, 0.9, 0, 0, 0, -10); colorCenter = 4294967040; colorSides = 4294914816; break; }; } public function getX(_arg1){ return (_arg1); } public function getY(_arg1){ return (_arg1); } public function update(){ var _local1:uint; var _local2:Number; var _local3:Number; BMD.colorTransform(Rect, ColTran); BMD.lock(); TempPart = First; _local1 = 0; for (;_local1 < TotalParticles;_local1++, (TempPart = TempPart.Next)) { if (TempPart.Active == false){ if (AddPTC > 0){ _local2 = (2 * Math.PI); _local3 = (Math.random() * _local2); TempPart.XPos = partX; TempPart.YPos = partY; TempPart.XThrust = Math.cos(_local3); TempPart.YThrust = Math.sin(_local3); TempPart.Thrust = (Math.random() * 15); TempPart.Active = true; AddPTC--; } else { continue; }; }; }; BMD.unlock(); } } }//package
Section 118
//PhysGround (PhysGround) package { import flash.display.*; public dynamic class PhysGround extends MovieClip { } }//package
Section 119
//Platform (Platform) package { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.events.*; import Box2D.Collision.*; import flash.display.*; import flash.utils.*; import flash.media.*; public class Platform { var burn_mc:Burning; var linVelLastFrame:Number; var platformBodyDef:b2BodyDef; var  :Timer; var twinBody:Boolean;// = false var mc:MovieClip; var platform2Body:b2Body; var isBurning:Boolean;// = false var  :b2Shape; var game:BoomBot; var isMoveable:Boolean; var  :Timer; var oilSnd:Sound; var isBoombot:Boolean; var platformBody:b2Body; public function Platform(){ oilSnd = new OilSnd(); twinBody = false; isBurning = false; super(); } public function updateLinVelocity(){ linVelLastFrame = getLinVelocity(); } public function burning(){ if (!isBurning){ isBurning = true; burn_mc = new Burning(); burn_mc.x = mc.x; burn_mc.y = mc.y; game.PlatformHolder.addChild(burn_mc); mc.addEventListener(Event.ENTER_FRAME, updateBurning); }; } public function getLinVelocity():Number{ var _local1:b2Vec2; _local1 = platformBody.GetLinearVelocity(); return (Math.sqrt(((_local1.x * _local1.x) + (_local1.y * _local1.y)))); } public function init(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:*; var _local12:*; var _local13:b2CircleDef; var _local14:b2PolygonDef; var _local15:Boomer; var _local16:*; var _local17:*; var _local18:*; var _local19:*; var _local20:Normal; var _local21:Bounce; var _local22:Ice; var _local23:Type5; var _local24:Type6; var _local25:Crate; var _local26:Type8; var _local27:Type9; var _local28:Nitro; var _local29:TNT; var _local30:Type13; var _local31:Type14; var _local32:Type15; var _local33:Type16; var _local34:Type17; var _local35:Type18; var _local36:Type19; var _local37:Type20; var _local38:Type21; var _local39:Type22; var _local40:Type23; var _local41:Type24; var _local42:*; var _local43:*; if (_arg5 == 21){ _local13 = new b2CircleDef(); } else { _local14 = new b2PolygonDef(); }; platformBodyDef = new b2BodyDef(); game = _arg6; _local7 = ((_arg3 / 30) / 2); _local8 = ((_arg4 / 30) / 2); _local9 = ((_arg1 / 30) + (game.cellWidth / 60)); _local10 = ((_arg2 / 30) + (game.cellHeight / 60)); _local11 = game.PlatformHolder; _local12 = game.platformArray; isMoveable = false; isBoombot = false; switch (_arg5){ case 1: _local15 = new Boomer(); platformBodyDef.userData = _local15; isMoveable = true; isBoombot = true; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; platformBody = game.m_world.CreateBody(platformBodyDef); _local11.addChild(_local15); _local16 = new b2PolygonDef(); _local16.density = 0.15; _local16.friction = 0.1; _local16.restitution = 0.1; _local17 = new Array([-18.9, 0], [-17, -8], [-11, -14], [-3.7, -17.7], [3.7, -17.7], [11, -14], [17, -8], [18.9, 0]); _local16.vertexCount = _local17.length; _local42 = 0; while (_local42 < _local17.length) { _local43 = _local17[_local42]; _local16.vertices[_local42].Set((_local43[0] / 30), (_local43[1] / 30)); _local42++; }; _local18 = new b2PolygonDef(); _local18.density = 0.35; _local18.friction = 0.1; _local18.restitution = 0.1; _local19 = new Array([-4.5, 19.4], [-10.7, 16.4], [-14.6, 12.5], [-18.9, 0], [18.9, 0], [14.6, 12.5], [10.7, 16.4], [4.5, 19.4]); _local18.vertexCount = _local19.length; _local42 = 0; while (_local42 < _local19.length) { _local43 = _local19[_local42]; _local18.vertices[_local42].Set((_local43[0] / 30), (_local43[1] / 30)); _local42++; }; _local12.push(this); platformBody.CreateShape(_local16); platformBody.CreateShape(_local18); platformBody.SetMassFromShapes(); mc = _local15; game.boomer = mc; game.boomerPlatform = this; break; case 2: _local20 = new Normal(); _local14.SetAsBox(_local7, _local8); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.2; platformBodyDef.userData = _local20; _local20.width = _arg3; _local20.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local20); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local20; break; case 3: _local21 = new Bounce(); _local14.SetAsBox(_local7, _local8); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.85; platformBodyDef.userData = _local21; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local21); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local21; break; case 4: _local22 = new Ice(); _local14.SetAsBox(_local7, _local8); _local14.friction = 0.05; _local14.density = 0; _local14.restitution = 0; platformBodyDef.userData = _local22; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local22); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local22; break; case 5: _local23 = new Type5(); _local14.vertexCount = 3; _local14.vertices[0].Set(0.33, -0.33); _local14.vertices[1].Set(0.33, 0.33); _local14.vertices[2].Set(-0.33, 0.33); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.2; platformBodyDef.userData = _local23; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local23); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local23; break; case 6: _local24 = new Type6(); _local14.vertexCount = 3; _local14.vertices[0].Set(-0.33, -0.33); _local14.vertices[1].Set(0.33, 0.33); _local14.vertices[2].Set(-0.33, 0.33); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.2; platformBodyDef.userData = _local24; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local24); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local24; break; case 7: _local25 = new Crate(); platformBodyDef.userData = _local25; isMoveable = true; _local14.SetAsBox(_local7, _local8); _local14.friction = 0.8; _local14.density = 0.5; _local14.restitution = 0; _local25.width = _arg3; _local25.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local25); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local25; break; case 8: _local26 = new Type8(); _local14.vertexCount = 3; _local14.vertices[0].Set(-0.33, -0.33); _local14.vertices[1].Set(0.33, -0.33); _local14.vertices[2].Set(-0.33, 0.33); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.2; platformBodyDef.userData = _local26; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local26); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local26; break; case 9: _local27 = new Type9(); _local14.vertexCount = 3; _local14.vertices[0].Set(-0.33, -0.33); _local14.vertices[1].Set(0.33, -0.33); _local14.vertices[2].Set(0.33, 0.33); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.2; platformBodyDef.userData = _local27; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local27); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local27; break; case 11: _local28 = new Nitro(); platformBodyDef.userData = _local28; isMoveable = true; _local14.SetAsBox(_local7, _local8); _local14.friction = 0.8; _local14.density = 0.55; _local14.restitution = 0.2; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local28); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local28; _local28.hit = false; game.nitroArray.push(this); break; case 12: _local29 = new TNT(); platformBodyDef.userData = _local29; isMoveable = true; _local14.SetAsBox(_local7, _local8); _local14.friction = 0.8; _local14.density = 0.45; _local14.restitution = 0; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local29); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local29; mc.hit = false; game.tntArray.push(this); break; case 13: _local30 = new Type13(); _local14.vertexCount = 3; _local14.vertices[0].Set(0.33, -0.33); _local14.vertices[1].Set(0.33, 0.33); _local14.vertices[2].Set(-0.33, 0.33); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.85; platformBodyDef.userData = _local30; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local30); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local30; break; case 14: _local31 = new Type14(); _local14.vertexCount = 3; _local14.vertices[0].Set(-0.33, -0.33); _local14.vertices[1].Set(0.33, 0.33); _local14.vertices[2].Set(-0.33, 0.33); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.85; platformBodyDef.userData = _local31; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local31); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local31; break; case 15: _local32 = new Type15(); _local14.vertexCount = 3; _local14.vertices[0].Set(-0.33, -0.33); _local14.vertices[1].Set(0.33, -0.33); _local14.vertices[2].Set(-0.33, 0.33); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.85; platformBodyDef.userData = _local32; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local32); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local32; break; case 16: _local33 = new Type16(); _local14.vertexCount = 3; _local14.vertices[0].Set(-0.33, -0.33); _local14.vertices[1].Set(0.33, -0.33); _local14.vertices[2].Set(0.33, 0.33); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.85; platformBodyDef.userData = _local33; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local33); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local33; break; case 17: _local34 = new Type17(); _local14.vertexCount = 3; _local14.vertices[0].Set(0.33, -0.33); _local14.vertices[1].Set(0.33, 0.33); _local14.vertices[2].Set(-0.33, 0.33); _local14.friction = 0.05; _local14.density = 0; _local14.restitution = 0; platformBodyDef.userData = _local34; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local34); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local34; break; case 18: _local35 = new Type18(); _local14.vertexCount = 3; _local14.vertices[0].Set(-0.33, -0.33); _local14.vertices[1].Set(0.33, 0.33); _local14.vertices[2].Set(-0.33, 0.33); _local14.friction = 0.05; _local14.density = 0; _local14.restitution = 0; platformBodyDef.userData = _local35; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local35); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local35; break; case 19: _local36 = new Type19(); _local14.vertexCount = 3; _local14.vertices[0].Set(-0.33, -0.33); _local14.vertices[1].Set(0.33, -0.33); _local14.vertices[2].Set(-0.33, 0.33); _local14.friction = 0.05; _local14.density = 0; _local14.restitution = 0; platformBodyDef.userData = _local36; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local36); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local36; break; case 20: _local37 = new Type20(); _local14.vertexCount = 3; _local14.vertices[0].Set(-0.33, -0.33); _local14.vertices[1].Set(0.33, -0.33); _local14.vertices[2].Set(0.33, 0.33); _local14.friction = 0.05; _local14.density = 0; _local14.restitution = 0; platformBodyDef.userData = _local37; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local37); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local37; break; case 21: _local38 = new Type21(); isMoveable = true; _local13.radius = _local7; _local13.friction = 0.8; _local13.density = 0.8; _local13.restitution = 0; platformBodyDef.userData = _local38; platformBodyDef.userData.width = _arg3; platformBodyDef.userData.height = _arg4; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local38); platformBody = game.m_world.CreateBody(platformBodyDef); platformBodyDef.isSleeping = false; _local12.push(this); platformBody.CreateShape(_local13); platformBody.SetMassFromShapes(); mc = _local38; mc.hit = false; game.oilArray.push(this); break; case 22: _local39 = new Type22(); _local14.SetAsBox(_local7, _local8); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.2; platformBodyDef.userData = _local39; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local39); platformBody = game.m_world.CreateBody(platformBodyDef); _local12.push(this); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); mc = _local39; mc.hit = false; game.brickArray.push(this); break; case 23: _local40 = new Type23(); twinBody = true; _local14.SetAsBox(_local7, (_local8 / 2)); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.2; platformBodyDef.userData = _local40; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local40); platformBody = game.m_world.CreateBody(platformBodyDef); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); platformBodyDef.position.y = (_local10 + ((4.25 * game.cellHeight) / 30)); platform2Body = game.m_world.CreateBody(platformBodyDef); platform2Body.CreateShape(_local14); platform2Body.SetMassFromShapes(); _local12.push(this); mc = _local40; game.lightArray.push(this); break; case 24: _local41 = new Type24(); twinBody = true; _local14.SetAsBox((_local7 / 2), _local8); _local14.friction = 0.8; _local14.density = 0; _local14.restitution = 0.2; platformBodyDef.userData = _local41; platformBodyDef.position.x = _local9; platformBodyDef.position.y = _local10; _local11.addChild(_local41); platformBody = game.m_world.CreateBody(platformBodyDef); platformBody.CreateShape(_local14); platformBody.SetMassFromShapes(); platformBodyDef.position.x = (_local9 + ((4.25 * game.cellWidth) / 30)); platform2Body = game.m_world.CreateBody(platformBodyDef); platform2Body.CreateShape(_local14); platform2Body.SetMassFromShapes(); _local12.push(this); mc = _local41; game.lightArray.push(this); break; }; linVelLastFrame = 0; } public function deleteMe(){ game.m_world.DestroyBody(platformBody); if (twinBody){ game.m_world.DestroyBody(platform2Body); }; mc.removeEventListener(Event.ENTER_FRAME, updateBurning); game.PlatformHolder.removeChild(mc); mc = null; game.removePlatform(this); } public function explode(){ var _local1:Number; var _local2:Number; var _local3:SoundChannel; if (!mc.hit){ mc.hit = true; _local1 = mc.x; _local2 = mc.y; if (isBurning){ mc.removeEventListener(Event.ENTER_FRAME, updateBurning); game.PlatformHolder.removeChild(burn_mc); burn_mc = null; _local3 = oilSnd.play(0, 1); game.explode(_local1, _local2, 20, 2.5, 2); } else { game.explode(_local1, _local2, 30, 3, 2); }; deleteMe(); }; } public function updateBurning(_arg1:Event){ if (burn_mc.currentFrame == 120){ explode(); } else { burn_mc.x = mc.x; burn_mc.y = mc.y; }; } } }//package
Section 120
//RedStar (RedStar) package { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class RedStar extends Star { public function RedStar(){ addFrameScript(59, frame60, 89, frame90); } function frame90(){ stop(); } function frame60(){ gotoAndPlay("rotate"); } } }//package
Section 121
//Star (Star) package { import flash.display.*; public class Star extends MovieClip { var  :Boolean;// = false var game:BoomBot; public function Star(){  = false; super(); } } }//package
Section 122
//TNT (TNT) package { import flash.display.*; public class TNT extends MovieClip { var hit:Boolean;// = false public function TNT(){ hit = false; super(); } } }//package
Section 123
//TNTSnd (TNTSnd) package { import flash.media.*; public dynamic class TNTSnd extends Sound { } }//package
Section 124
//Type13 (Type13) package { import flash.display.*; public dynamic class Type13 extends MovieClip { } }//package
Section 125
//Type14 (Type14) package { import flash.display.*; public dynamic class Type14 extends MovieClip { } }//package
Section 126
//Type15 (Type15) package { import flash.display.*; public dynamic class Type15 extends MovieClip { } }//package
Section 127
//Type16 (Type16) package { import flash.display.*; public dynamic class Type16 extends MovieClip { } }//package
Section 128
//Type17 (Type17) package { import flash.display.*; public dynamic class Type17 extends MovieClip { } }//package
Section 129
//Type18 (Type18) package { import flash.display.*; public dynamic class Type18 extends MovieClip { } }//package
Section 130
//Type19 (Type19) package { import flash.display.*; public dynamic class Type19 extends MovieClip { } }//package
Section 131
//Type20 (Type20) package { import flash.display.*; public dynamic class Type20 extends MovieClip { } }//package
Section 132
//Type21 (Type21) package { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class Type21 extends MovieClip { public function Type21(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 133
//Type22 (Type22) package { import flash.events.*; import flash.display.*; public class Type22 extends MovieClip { var crumbling:Boolean;// = false var hit:Boolean;// = false public function Type22(){ hit = false; crumbling = false; super(); addFrameScript(0, frame1, 24, frame25); } public function (){ crumbling = true; } function frame1(){ stop(); } function frame25(){ stop(); crumbling = true; } } }//package
Section 134
//Type23 (Type23) package { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class Type23 extends MovieClip { public var bolt:MovieClip; public function Type23(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ bolt.visible = false; } function frame60(){ bolt.visible = true; } } }//package
Section 135
//Type24 (Type24) package { import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.display.*; import flash.utils.*; import flash.media.*; import flash.text.*; import flash.net.*; import flash.ui.*; import flash.accessibility.*; import flash.errors.*; import flash.system.*; public dynamic class Type24 extends MovieClip { public var bolt:MovieClip; public function Type24(){ addFrameScript(0, frame1, 59, frame60); } function frame1(){ bolt.visible = true; } function frame60(){ bolt.visible = false; } } }//package
Section 136
//Type5 (Type5) package { import flash.display.*; public dynamic class Type5 extends MovieClip { } }//package
Section 137
//Type6 (Type6) package { import flash.display.*; public dynamic class Type6 extends MovieClip { } }//package
Section 138
//Type8 (Type8) package { import flash.display.*; public dynamic class Type8 extends MovieClip { } }//package
Section 139
//Type9 (Type9) package { import flash.display.*; public dynamic class Type9 extends MovieClip { } }//package
Section 140
//WinSnd (WinSnd) package { import flash.media.*; public dynamic class WinSnd extends Sound { } }//package

Library Items

Symbol 1 Sound {TNTSnd}
Symbol 2 Sound {WinSnd}
Symbol 3 Sound {OilSnd}
Symbol 4 Sound {NitroSnd}
Symbol 5 Sound {BombSnd}
Symbol 6 Sound {ElectrocuteSnd}
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip {Type6}Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:33
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:33
Symbol 13 GraphicUsed by:32
Symbol 14 MovieClipUsed by:32
Symbol 15 GraphicUsed by:32 167 204 286
Symbol 16 GraphicUsed by:32
Symbol 17 GraphicUsed by:32
Symbol 18 GraphicUsed by:32
Symbol 19 GraphicUsed by:32
Symbol 20 GraphicUsed by:32
Symbol 21 GraphicUsed by:32
Symbol 22 GraphicUsed by:32
Symbol 23 GraphicUsed by:32
Symbol 24 GraphicUsed by:32
Symbol 25 GraphicUsed by:32
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip {BoomBot_fla.bolt_116}Uses:13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31Used by:33 38
Symbol 33 MovieClip {Type24}Uses:10 12 32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:38
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClip {Type23}Uses:35 37 32
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:43
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClip {Type22}Uses:40 42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClip {Type20}Uses:45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClip {Type19}Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClip {Type18}Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClip {Type17}Uses:54
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58
Symbol 58 MovieClip {Type16}Uses:57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClip {Type15}Uses:60
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClip {Type14}Uses:63
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:67
Symbol 67 MovieClip {Type13}Uses:66
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip {Type9}Uses:68
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip {Type8}Uses:70
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip {Crate}Uses:72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip {PhysGround}Uses:74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip {Type5}Uses:76
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClip {Normal}Uses:79
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClip {Bounce}Uses:82
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClip {Ice}Uses:85 86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClip {RedStar}Uses:89
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:157
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:157
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:157
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:157
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:157
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:157
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:157
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:157
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:157
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:157
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:157
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:157
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:157
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:157
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:157
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:157
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:157
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:157
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:157
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:157
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:157
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:157
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:157
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:157
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:157
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:157
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:157
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:157
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:157
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:157
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:157
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:157
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClip {Burning}Uses:92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 154 156
Symbol 158 GraphicUsed by:169
Symbol 159 FontUsed by:160 171 279 280 284 285 289 290 293 297 300 317 321 322 324 325 353 354 355 356 357 379 380 384 385 392 393 394 395 403 404 405 406 408 409 410 411 412 413 415
Symbol 160 EditableTextUses:159Used by:169
Symbol 161 GraphicUsed by:166
Symbol 162 GraphicUsed by:166
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:161 162 163 164 165Used by:169 219 361
Symbol 167 ButtonUses:15Used by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClip {LevelBtn}Uses:158 160 166 167 168Used by:172
Symbol 170 GraphicUsed by:172
Symbol 171 TextUses:159Used by:172
Symbol 172 MovieClip {LevelHolder}Uses:170 169 171Used by:Timeline
Symbol 173 GraphicUsed by:187
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:187
Symbol 176 GraphicUsed by:186
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:186
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:186
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:186
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:176 178 180 182 184 185Used by:187
Symbol 187 MovieClipUses:173 175 186Used by:199
Symbol 188 GraphicUsed by:190
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip {BoomBot_fla.mouth_60}Uses:188 189Used by:199
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip {BoomBot_fla.eye_62}Uses:191 192 193Used by:195
Symbol 195 MovieClip {BoomBot_fla.twoeyes_61}Uses:194Used by:199
Symbol 196 GraphicUsed by:199
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClip {Boomer}Uses:187 190 195 196 197 198Used by:204
Symbol 200 GraphicUsed by:204
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClip {Exit}Uses:200 203 15 199Used by:362
Symbol 205 GraphicUsed by:208
Symbol 206 GraphicUsed by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip {Type21}Uses:205 206 207Used by:362
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClip {TNT}Uses:210Used by:362
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip {Nitro}Uses:212Used by:362
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClip {Explosion}Uses:215Used by:330
Symbol 217 GraphicUsed by:219 330 361
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip {Bomb}Uses:217 166 218Used by:Timeline
Symbol 220 FontUsed by:221
Symbol 221 TextUses:220Used by:Timeline
Symbol 222 GraphicUsed by:223 268 298 301
Symbol 223 MovieClipUses:222Used by:Timeline
Symbol 224 GraphicUsed by:Timeline
Symbol 225 ShapeTweeningUsed by:268
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:268
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:268
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:268
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:268
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:268
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:268
Symbol 238 ShapeTweeningUsed by:268
Symbol 239 ShapeTweeningUsed by:268
Symbol 240 GraphicUsed by:268
Symbol 241 ShapeTweeningUsed by:268
Symbol 242 ShapeTweeningUsed by:268
Symbol 243 GraphicUsed by:268
Symbol 244 ShapeTweeningUsed by:268
Symbol 245 GraphicUsed by:268
Symbol 246 ShapeTweeningUsed by:268
Symbol 247 ShapeTweeningUsed by:268
Symbol 248 GraphicUsed by:268
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:268  Timeline
Symbol 251 GraphicUsed by:268
Symbol 252 ShapeTweeningUsed by:268
Symbol 253 GraphicUsed by:268
Symbol 254 ShapeTweeningUsed by:268
Symbol 255 GraphicUsed by:268
Symbol 256 ShapeTweeningUsed by:268
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:268
Symbol 259 GraphicUsed by:268
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:268
Symbol 262 GraphicUsed by:268
Symbol 263 GraphicUsed by:268
Symbol 264 GraphicUsed by:268
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:268
Symbol 268 MovieClip {BoomBot_fla.intro_2}Uses:222 225 227 229 231 233 235 237 238 239 240 241 242 243 244 245 246 247 248 250 251 252 253 254 255 256 258 259 261 262 263 264 265 267Used by:Timeline
Symbol 269 GraphicUsed by:Timeline
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:272
Symbol 272 MovieClipUses:271Used by:Timeline
Symbol 273 GraphicUsed by:Timeline
Symbol 274 FontUsed by:275 328 332 334 335 363 365 368 369
Symbol 275 TextUses:274Used by:278
Symbol 276 GraphicUsed by:278
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClip {BoomBot_fla.unlimitedBombs_14}Uses:275 276 277Used by:Timeline
Symbol 279 EditableTextUses:159Used by:Timeline
Symbol 280 EditableTextUses:159Used by:Timeline
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:283
Symbol 283 MovieClipUses:282Used by:286 326
Symbol 284 TextUses:159Used by:286
Symbol 285 TextUses:159Used by:286
Symbol 286 MovieClip {BoomBot_fla.reset_btn_15}Uses:283 284 15 285Used by:Timeline
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:Timeline
Symbol 289 EditableTextUses:159Used by:Timeline
Symbol 290 EditableTextUses:159Used by:Timeline
Symbol 291 MovieClipUsed by:Timeline
Symbol 292 GraphicUsed by:294 301
Symbol 293 EditableTextUses:159Used by:294
Symbol 294 MovieClipUses:292 293Used by:Timeline
Symbol 295 GraphicUsed by:298 305 309 313 326 351
Symbol 296 ShapeTweeningUsed by:298
Symbol 297 EditableTextUses:159Used by:298
Symbol 298 MovieClip {BoomBot_fla.fail_20}Uses:295 296 297 222Used by:Timeline
Symbol 299 ShapeTweeningUsed by:301
Symbol 300 EditableTextUses:159Used by:301
Symbol 301 MovieClip {BoomBot_fla.pass_21}Uses:292 299 300 222Used by:Timeline
Symbol 302 GraphicUsed by:305
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClip {BoomBot_fla.newgame_btn_22}Uses:302 295 303 304Used by:Timeline
Symbol 306 GraphicUsed by:309
Symbol 307 GraphicUsed by:309
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClip {BoomBot_fla.moregames_btn_23}Uses:306 295 307 308Used by:Timeline
Symbol 310 GraphicUsed by:313
Symbol 311 GraphicUsed by:313
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClip {BoomBot_fla.boombotworld_btn_24}Uses:310 295 311 312Used by:Timeline
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:316
Symbol 316 MovieClipUses:315Used by:323
Symbol 317 TextUses:159Used by:318
Symbol 318 MovieClipUses:317Used by:319
Symbol 319 MovieClipUses:318Used by:323
Symbol 320 GraphicUsed by:323 333 336
Symbol 321 TextUses:159Used by:323
Symbol 322 TextUses:159Used by:323
Symbol 323 MovieClip {BoomBot_fla.moregames2_btn_25}Uses:316 319 320 321 322Used by:Timeline
Symbol 324 TextUses:159Used by:326
Symbol 325 TextUses:159Used by:326
Symbol 326 MovieClip {BoomBot_fla.menu_btn_31}Uses:283 324 295 325Used by:Timeline
Symbol 327 GraphicUsed by:333 336 366 370
Symbol 328 TextUses:274Used by:333
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:217 216 329Used by:333 336 366 370
Symbol 331 GraphicUsed by:333 336 370
Symbol 332 TextUses:274Used by:333
Symbol 333 MovieClip {BoomBot_fla.moregames_endstage_32}Uses:327 328 330 320 331 332Used by:Timeline
Symbol 334 TextUses:274Used by:336
Symbol 335 TextUses:274Used by:336
Symbol 336 MovieClip {BoomBot_fla.playagain_36}Uses:327 334 330 320 331 335Used by:Timeline
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:345
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:345
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:345
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:343Used by:345
Symbol 345 MovieClipUses:338 340 342 344Used by:Timeline
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClip {BoomBot_fla.boomer_42}Uses:346Used by:362 414  Timeline
Symbol 348 GraphicUsed by:351
Symbol 349 GraphicUsed by:351
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClip {BoomBot_fla.howtoplay_btn_43}Uses:348 295 349 350Used by:Timeline
Symbol 352 GraphicUsed by:362
Symbol 353 TextUses:159Used by:362
Symbol 354 TextUses:159Used by:362
Symbol 355 TextUses:159Used by:362
Symbol 356 TextUses:159Used by:362
Symbol 357 TextUses:159Used by:362
Symbol 358 GraphicUsed by:361
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:359Used by:361
Symbol 361 MovieClipUses:217 166 358 360Used by:362
Symbol 362 MovieClipUses:352 353 354 355 356 213 211 208 357 204 361 347Used by:367
Symbol 363 TextUses:274Used by:366
Symbol 364 GraphicUsed by:366
Symbol 365 TextUses:274Used by:366
Symbol 366 MovieClip {BoomBot_fla.backbtn_65}Uses:327 363 330 364 365Used by:367
Symbol 367 MovieClip {BoomBot_fla.howscreen_44}Uses:362 366Used by:Timeline
Symbol 368 TextUses:274Used by:370
Symbol 369 TextUses:274Used by:370
Symbol 370 MovieClip {BoomBot_fla.Backmainbtn_69}Uses:327 368 330 331 369Used by:Timeline
Symbol 371 GraphicUsed by:374
Symbol 372 GraphicUsed by:374
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClip {BoomBot_fla.mute_btn_70}Uses:371 372 373Used by:Timeline
Symbol 375 MovieClipUsed by:Timeline
Symbol 376 FontUsed by:377
Symbol 377 TextUses:376Used by:378
Symbol 378 MovieClipUses:377Used by:Timeline
Symbol 379 TextUses:159Used by:381
Symbol 380 TextUses:159Used by:381
Symbol 381 MovieClip {BoomBot_fla.kaiparasoftlogo_73}Uses:379 380Used by:Timeline
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClipUses:382Used by:Timeline
Symbol 384 EditableTextUses:159Used by:Timeline
Symbol 385 EditableTextUses:159Used by:Timeline
Symbol 386 FontUsed by:387 388
Symbol 387 EditableTextUses:386Used by:Timeline
Symbol 388 EditableTextUses:386Used by:Timeline
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:391
Symbol 391 MovieClipUses:390Used by:Timeline
Symbol 392 EditableTextUses:159Used by:Timeline
Symbol 393 TextUses:159Used by:Timeline
Symbol 394 EditableTextUses:159Used by:Timeline
Symbol 395 TextUses:159Used by:Timeline
Symbol 396 GraphicUsed by:402
Symbol 397 GraphicUsed by:398
Symbol 398 ButtonUses:397Used by:402
Symbol 399 GraphicUsed by:402
Symbol 400 GraphicUsed by:402
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClip {BoomBot_fla.bombicon_76}Uses:396 398 399 400 401Used by:Timeline
Symbol 403 EditableTextUses:159Used by:Timeline
Symbol 404 EditableTextUses:159Used by:Timeline
Symbol 405 EditableTextUses:159Used by:Timeline
Symbol 406 TextUses:159Used by:407
Symbol 407 MovieClipUses:406Used by:Timeline
Symbol 408 EditableTextUses:159Used by:Timeline
Symbol 409 EditableTextUses:159Used by:Timeline
Symbol 410 EditableTextUses:159Used by:Timeline
Symbol 411 EditableTextUses:159Used by:Timeline
Symbol 412 EditableTextUses:159Used by:Timeline
Symbol 413 TextUses:159Used by:Timeline
Symbol 414 MovieClipUses:347Used by:Timeline
Symbol 415 TextUses:159Used by:Timeline

Instance Names

"loadbar"Frame 1Symbol 223 MovieClip
"introclip"Frame 4Symbol 268 MovieClip {BoomBot_fla.intro_2}
"unlimited_btn"Frame 10Symbol 278 MovieClip {BoomBot_fla.unlimitedBombs_14}
"name_txt"Frame 10Symbol 279 EditableText
"fill_txt"Frame 10Symbol 280 EditableText
"reset_btn"Frame 10Symbol 286 MovieClip {BoomBot_fla.reset_btn_15}
"load_btn"Frame 10Symbol 288 MovieClip
"levelnum_txt"Frame 10Symbol 289 EditableText
"numBombs_txt"Frame 10Symbol 290 EditableText
"PlatformHolder"Frame 10Symbol 291 MovieClip
"load_mc"Frame 10Symbol 294 MovieClip
"fail_mc"Frame 10Symbol 298 MovieClip {BoomBot_fla.fail_20}
"pass_mc"Frame 10Symbol 301 MovieClip {BoomBot_fla.pass_21}
"newgame_btn"Frame 10Symbol 305 MovieClip {BoomBot_fla.newgame_btn_22}
"moregames_btn"Frame 10Symbol 309 MovieClip {BoomBot_fla.moregames_btn_23}
"boomworld_btn1"Frame 10Symbol 313 MovieClip {BoomBot_fla.boombotworld_btn_24}
"boomworld_btn"Frame 10Symbol 323 MovieClip {BoomBot_fla.moregames2_btn_25}
"menu_btn"Frame 10Symbol 326 MovieClip {BoomBot_fla.menu_btn_31}
"moregamesend_btn"Frame 10Symbol 333 MovieClip {BoomBot_fla.moregames_endstage_32}
"playagain_btn"Frame 10Symbol 336 MovieClip {BoomBot_fla.playagain_36}
"how_btn"Frame 10Symbol 351 MovieClip {BoomBot_fla.howtoplay_btn_43}
"howscreen"Frame 10Symbol 367 MovieClip {BoomBot_fla.howscreen_44}
"levelHolder"Frame 10Symbol 172 MovieClip {LevelHolder}
"backMenu_btn"Frame 10Symbol 370 MovieClip {BoomBot_fla.Backmainbtn_69}
"mute_btn"Frame 10Symbol 374 MovieClip {BoomBot_fla.mute_btn_70}
"nklink"Frame 10Symbol 250 MovieClip
"bombHolder"Frame 10Symbol 375 MovieClip
"kaipara_btn"Frame 10Symbol 381 MovieClip {BoomBot_fla.kaiparasoftlogo_73}
"name_txt"Frame 11Symbol 384 EditableText
"fill_txt"Frame 11Symbol 385 EditableText
"levelnum_txt"Frame 11Symbol 387 EditableText
"numBombs_txt"Frame 11Symbol 388 EditableText
"name_txt"Frame 12Symbol 392 EditableText
"fill_txt"Frame 12Symbol 394 EditableText
"bombicon"Frame 12Symbol 402 MovieClip {BoomBot_fla.bombicon_76}
"levelnum_txt"Frame 12Symbol 404 EditableText
"numBombs_txt"Frame 12Symbol 405 EditableText
"name_txt"Frame 13Symbol 408 EditableText
"fill_txt"Frame 13Symbol 409 EditableText
"levelnum_txt"Frame 13Symbol 411 EditableText
"numBombs_txt"Frame 13Symbol 412 EditableText
"bolt"Symbol 33 MovieClip {Type24} Frame 1Symbol 32 MovieClip {BoomBot_fla.bolt_116}
"bolt"Symbol 38 MovieClip {Type23} Frame 1Symbol 32 MovieClip {BoomBot_fla.bolt_116}
"levelsel_txt"Symbol 169 MovieClip {LevelBtn} Frame 1Symbol 160 EditableText
"sparkle"Symbol 169 MovieClip {LevelBtn} Frame 1Symbol 166 MovieClip
"hitBtn"Symbol 169 MovieClip {LevelBtn} Frame 1Symbol 167 Button
"b1"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b2"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b3"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b4"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b5"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b6"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b7"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b8"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b9"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b10"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b11"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b12"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b13"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b14"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b15"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b16"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b17"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b18"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b19"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b20"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b21"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b22"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b23"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b24"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b25"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b26"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b27"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b28"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b29"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b30"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b31"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b32"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b33"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b34"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b35"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b36"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b37"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b38"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b39"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b40"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b41"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b42"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b43"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b44"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b45"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b46"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b47"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b48"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b49"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"b50"Symbol 172 MovieClip {LevelHolder} Frame 1Symbol 169 MovieClip {LevelBtn}
"eyeL"Symbol 195 MovieClip {BoomBot_fla.twoeyes_61} Frame 1Symbol 194 MovieClip {BoomBot_fla.eye_62}
"eyeR"Symbol 195 MovieClip {BoomBot_fla.twoeyes_61} Frame 1Symbol 194 MovieClip {BoomBot_fla.eye_62}
"mouth_mc"Symbol 199 MovieClip {Boomer} Frame 1Symbol 190 MovieClip {BoomBot_fla.mouth_60}
"twoeyes_mc"Symbol 199 MovieClip {Boomer} Frame 1Symbol 195 MovieClip {BoomBot_fla.twoeyes_61}
"swirl"Symbol 204 MovieClip {Exit} Frame 1Symbol 203 MovieClip
"back_btn"Symbol 367 MovieClip {BoomBot_fla.howscreen_44} Frame 1Symbol 366 MovieClip {BoomBot_fla.backbtn_65}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Tag 0x0FF (255)Timeline Frame 11 bytes " "

Labels

"load"Frame 1
"intro"Frame 4
"mainmenu"Frame 10
"levelselect"Frame 11
"startgame"Frame 12
"endgame"Frame 13
"crumble"Symbol 43 MovieClip {Type22} Frame 2
"rotate"Symbol 90 MovieClip {RedStar} Frame 1
"hitStar"Symbol 90 MovieClip {RedStar} Frame 61
"locked"Symbol 169 MovieClip {LevelBtn} Frame 1
"unlocked"Symbol 169 MovieClip {LevelBtn} Frame 2
"blink"Symbol 194 MovieClip {BoomBot_fla.eye_62} Frame 82
"hitExit"Symbol 204 MovieClip {Exit} Frame 2
"showscreen"Symbol 367 MovieClip {BoomBot_fla.howscreen_44} Frame 2
"hidescreen"Symbol 367 MovieClip {BoomBot_fla.howscreen_44} Frame 26




https://swfchan.com/53/264566/info.shtml
Created: 23/5 -2026 22:51:07 Last modified: 23/5 -2026 22:51:07 Server time: 12/06 -2026 11:20:02